yusuke1997/dblp-id-title huggingface dataset:
Is Holding Better? A Gesture-Elicitation Study with Controllers in Virtual Reality
Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos
IdeaKeeper notepads: scaffolding digital library information analysis in online inquiry
Automation Technologies and Assembly Workers with Cognitive Disabilities: Enabling Collaboration and Delivering the Experience
How do robotic agents' appearances affect people's interpretations of the agents' attitudes?
Self-Efficacy-Based Game Design to Encourage Security Behavior Online
Digitized speech's serial position effect
Visualization in law enforcement
Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices
A design tool for camera-based interaction
Measuring Response Rate and Increasing Satisfaction in Innovative Environments: The Impact of Feedback
Engagement with online mental health interventions: an exploratory clinical study of a treatment for depression
Interactive exploration of geospatial network visualization
Meta-HCI: First Workshop on Meta-Research in HCI
Reconstituting the Utopian Vision of Making: HCI After Technosolutionism
VizTrust: A Visual Analytics Tool for Capturing User Trust Dynamics in Human-AI Communication
How Self-Disclosing Chatbots Influence Student Engagement, Assessment Accuracy, and Self-Reflection in Academic Stress Assessment
HCI and security systems
Virtual Reality Therapy Model for Treatment of Mental Disorders Associated with Gender-Based Violence
Promoting Comprehension and Engagement in Introductory Data and Statistics for Blind and Low-Vision Students: A Co-Design Study
Touch-Bookmark: a lightweight navigation and bookmarking technique for e-books
AscleAI: A LLM-based Clinical Note Management System for Enhancing Clinician Productivity
User Interactions and Permission Use on Android
Rapport Matters: Enhancing HIV mHealth Communication through Linguistic Analysis and Large Language Models
Quick Affective Judgments: Validation of a Method for Primed Product Comparisons
A Large-Scale Measurement of Cybercrime Against Individuals
Participatory design for sensitive interface parameters: contributions of traumatic brain injury patients to their prosthetic software
Director: A Remote Guidance Mechanism
Conveying Emotions through Shape-changing to Children with and without Visual Impairment
GestureWiz: A Human-Powered Gesture Design Environment for User Interface Prototypes
From the Lab to the OB Truck: Object-Based Broadcasting at the FA Cup in Wembley Stadium
The TrackPad: a study on user comfort and performance (poster)
A Postmortem on Playtesting: Exploring the Impact of Playtesting on the Critical Reception of Video Games
iMedic: Towards Smartphone-based Self-Auscultation Tool for AI-Powered Pediatric Respiratory Assessment
Decide Yourself or Delegate - User Preferences Regarding the Autonomy of Personal Privacy Assistants in Private IoT-Equipped Environments
Consider the Moon. Human-Computer Bricolage of Extended Objects
Curiosity Killed the Cat, but Makes Crowdwork Better
Listen reader: an electronically augmented paper-based book
Modeling steering within above-the-surface interaction layers
Running Out of Time: The Impact and Value of Flexibility in On-Demand Crowdwork
Perceptions of Fairness in Technology-Mediated Marketplaces
T2 Coach: A Qualitative Study of an Automated Health Coach for Diabetes Self-Management
Gender-Inclusive Design: Sense of Belonging and Bias in Web Interfaces
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads
Acceptance of Self-Driving Cars: Does Their Posthuman Ability Make Them More Eerie or More Desirable?
Designing Emotional Expressions of Conversational States for Voice Assistants: Modality and Engagement
PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays
Is seeing believing?: how recommender system interfaces affect users' opinions
Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in Games
Smell & Paste: Low-Fidelity Prototyping for Olfactory Experiences
The interactive collaborative environments laboratory
The Next Generation of Human-Drone Partnerships: Co-Designing an Emergency Response System
Institutionalizing HCI: what do i-schools offer?
Student Readers' Use of Library Documents: Implications for Library Technologies
Awareness, Navigation, and Use of Feed Control Settings Online
A vision-based pet robot interaction
Storyboard-Based Empirical Modelling of Touch Interface Performance
The Influence of Human Factors on the Intention to Report Phishing Emails
Disconnect: A Proposal for Reclaiming Control in HCI
The (in)effectiveness of animation in instruction
Typing on an Invisible Keyboard
SymmetriSense: Enabling Near-Surface Interactivity on Glossy Surfaces using a Single Commodity Smartphone
Influence of colearner agent gehavior on learner performance and attitudes
Quantifying human coordination in HCI
Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality
"Tell It Like It Really Is": A Case of Online Content Creation and Sharing Among Older Adult Bloggers
In the mood: engaging teenagers in psychotherapy using mobile phones
Fatal Error: Artificial Creative Intelligence (ACI)
A case for "little English" in Nurse Notes from the Telehealth Intervention Program for Seniors: Implications for Future Design and Research
A Right Time to Give: Beyond Saving Time in Automated Conditional Donations
Please Follow Me to the Next Stop: A Case Study of Planning, Deploying and Researching a Robot-Guided Tour in a Museum in the UK
WRISTBAND.IO: Expanding Input and Output Spaces of a Smartwatch
Tango Apart: Moving Together
Dynamic Stereo Displays
Researcher-practitioner interaction
Cuboino. extending physical games: an example
Transcendhance: A Game to Facilitate Techno-Spiritual Design
Interpretable Program Synthesis
BluetunA: let your neighbour know what music you like
FingerT9: Leveraging Thumb-to-finger Interaction for Same-side-hand Text Entry on Smartwatches
Assisting older adults in assessing the reliability of health-related websites
"It sounds like she is sad": Introducing a Biosensing Prototype that Transforms Emotions into Real-time Music and Facilitates Social Interaction
The impact of membership overlap on the survival of online communities
Investigation of cultural dependency in mobile technology and older adults
Eye-Wearable Technology for Machine Maintenance: Effects of Display Position and Hands-free Operation
Select or Suggest? Reinforcement Learning-based Method for High-Accuracy Target Selection on Touchscreens
Can User Reviews Indicate Usability Heuristic Issues?
CUBIK: a bi-directional tangible modeling interface
Quiet calls: talking silently on mobile phones
Seeing is Believing: Exploring Perceptual Differences in DeepFake Videos
Experience Data-enabled Design!
The whereabouts clock: early testing of a situated awareness device
Gummi: user interface for deformable computers
Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick
Challenges of Moderating Social Virtual Reality
Programming, Problem Solving, and Self-Awareness: Effects of Explicit Guidance
Designers wanted: participation and the user experience in open source software development
Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia
The Design Space of Wearables for Sports and Fitness Practices
Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play
Utilizing Video and Sensor Technology for Analyzing Non-Swimmer Children in Swimming Education Programs through Observational Methods
Eyes at the interface
Reducing manual labor: An experimental analysis of learning aids for a text editor
Experience sampling for building predictive user models: a comparative study
Earpod: eyes-free menu selection using touch input and reactive audio feedback
Colaroid: A Literate Programming Approach for Authoring Explorable Multi-Stage Tutorials
A New Era of Online Search? A Large-Scale Study of User Behavior and Personal Preferences during Practical Search Tasks with Generative AI versus Traditional Search Engines
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences
Enhancing Auto-Generated Baseball Highlights via Win Probability and Bias Injection Method
Koala: capture, share, automate, personalize business processes on the web
Computational Notebook as a Tool for Supporting Black Engineers Non-Profit Organizations in the Context of Workforce Participation
Stylus Knife for Paper-cutting: A System for Controlling a Knife
Getting More Cut of Programming-by-Demonstration
CiteSense: supporting sensemaking of research literature
Interactive virtual acoustic environments for blind children: computing, usability, and cognition
Patterns for Representing Knowledge Graphs to Communicate Situational Knowledge of Service Robots
The use of logging data in the design of a new text editor
Toward wearable social networking with iBand
TapeBlocks: A Making Toolkit for People Living with Intellectual Disabilities
ESCAPE: Countering Systematic Errors from Machine's Blind Spots via Interactive Visual Analysis
Tensions in scaling-up community social media: a multi-neighborhood study of nextdoor
The labor practices of service mediation: a study of the work practices of food assistance outreach
Authoring Virtual Peer Interactions for Lecture Videos
Password sharing: implications for security design based on social practice
Accessibility Evaluation of IoT Android Mobile Companion Apps
Visualization techniques for collaborative trajectory management
Implementation of interactive poster "SuiPo"
Perceptions of Sentient AI and Other Digital Minds: Evidence from the AI, Morality, and Sentience (AIMS) Survey
Measuring visual appeal of web pages
WebStage: An Active Media Enhanced World Wide Web Browser
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
Pursuit: graphically representing programs in a demonstrational visual shell
Situated Dissemination through an HCI Workplace
When Personal Tracking Becomes Social: Examining the Use of Instagram for Healthy Eating
Symbolic documentation: toward fashion-related sustainable design
Intelligence in interfaces (panel)
Starting a New Life after Crossing the Tumen River: How North Korean Defectors Use Digital Technology in Transition
An experimental evaluation of on-line HELP for non-programmers
Trials and tribulations of using an eye-tracking system
Sexy and We Know It: Exploring Sexistemologies for HCI
Matching user and business goals
WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback
Assocaptcha: designing human-friendly secure captchas using word associations
A comparison of tools for building GOMS models
Are Cognitive Biases as Important as they Seem for Data Visualization?
Accomplishing More With Less: The Practice of Cybersecure Health Technology Design Among Danish Startups
Enhancing ESL Learners' Experience and Performance through Gradual Adjustment of Video Speed during Extensive Viewing
Wall++: Room-Scale Interactive and Context-Aware Sensing
Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities?
Informing user experience design about users: insights from practice
Framing Health Information: The Impact of Search Methods and Source Types on User Trust and Satisfaction in the Age of LLMs
Bibliometric analysis of Amrican history data by FAMULUS (abstract only)
Multisensory Training Intervention for Hearing Impaired Children: Preliminary Results of a Pilot Study
Bootstrapper: recognizing tabletop users by their shoes
Design and evaluation of adaptive interfaces for IVR systems
OmniVib: Towards Cross-body Spatiotemporal Vibrotactile Notifications for Mobile Phones
Anyone can sketch vignettes!
AEDLE: Designing Drama Therapy Interface for Improving Pragmatic Language Skills of Children with Autism Spectrum Disorder Using AR
The cost-of-knowledge characteristic function: display evaluation for direct-walk dynamic information visualizations
Feminist Posthumanist Design of Menstrual Care for More-than-Human Bodies
From cookies to puppies to athletes: designing a visual audience voting system
What are you looking for?: an eye-tracking study of information usage in web search
Tracking the Experience of Self in Everyday Life
A Call for Action: Conceptualizing Assets-Based Inclusive Design as a Social Movement to Address Systemic Inequities: An Assets-Based Inclusive Design Framework
Colormaps that Improve Perception of High-Resolution Ocean Data
TableNarrator: Making Image Tables Accessible to Blind and Low Vision People
Geocaching with a Beam: Shared Outdoor Activities through a Telepresence Robot with 360 Degree Viewing
A test of a common elements theory of transfer
A self-promoting and explanatory audio control panel
Text Entry on the Edge
REGROW: Reimagining Global Crowdsourcing for Better Human-AI Collaboration
The Old and the New Axioms of User Interfaces: Unspoken Existence, Crisis, and Implications for Design and Engineering
Chinese Preschoolers as Design Partners - Lessons Learned
DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions
Enhancing interactivity in webcasts with VoIP
Diverse Migration Journeys and Security Practices: Engaging with Longitudinal Perspectives of Migration and (Digital) Security
Cross currents: water scarcity and sustainable CHI
Remindings and their effects in learning a text editor
Independence for Whom? A Critical Discourse Analysis of Onboarding a Home Health Monitoring System for Older Adult Care
Inkeraction: An Interaction Modality Powered by Ink Recognition and Synthesis
"It's Just that Visceral": Eliciting Design Insight Using Beaded Representations of Online Course Structure
Amplifying spatial rotations in 3D interfaces
Asynchronous Collaboration Systems for Evolving Information
Touchscreen Toggle Design
Exploring LLM-based Chatbot for Language Learning and Cultivation of Growth Mindset
Flavorium: An Exploration of Flavobacteria's Living Aesthetics for Living Color Interfaces
InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs
Teaching problem-solving through a cooperative learning environment
Be Water: Technologies in the Leaderless Anti-ELAB Movement in Hong Kong
A comparison of symbolic and spatial filing
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift
Proceedings of the Joint Conference on Easier and More Productive Use of Computer Systems, CHI 1981, Part II: Human Interface and the User Interface, Ann Arbor, MI, USA, May 20-22, 1981
'Keeping our Faith Alive': Investigating Buddhism Practice during COVID-19 to Inform Design for the Online Community Practice of Faith
Privacy Concerns of Student Data Shared with Instructors in an Online Learning Management System
iBeacon and HCI in Special Education: Micro-Location Based Augmentative and Alternative Communication for Children with Intellectual Disabilities
FacetLens: exposing trends and relationships to support sensemaking within faceted datasets
Privacy Therapy with Aretha: What If Your Firewall Could Talk?
Privacy and Activism in the Transgender Community
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Being Mosquitone: Illusory Deep Intrusion of Mosquito into the Head driven by HMD-Based Audiovisual Integration
Look Over Here! Comparing Interaction Methods for User-Assisted Remote Scene Reconstruction
Facet folders: flexible filter hierarchies with faceted metadata
An improved automatic lipreading system to enhance speech recognition
Digital Archives, Knowledge Conflicts, and Epistemic Injustices in the Himalayas
It's Touching: Understanding Touch-Affect Association in Shape-Change with Kinematic Features
PAIRcolator: Pair Collaboration for Sensemaking and Reflection on Personal Data
Understanding Interactions for Smart Wheelchair Navigation in Crowds
Investigating the Potential of Artificial Intelligence Powered Interfaces to Support Different Types of Memory for People with Dementia
AI-generated vs. Human Artworks. A Perception Bias Towards Artificial Intelligence?
"Your Eyes Tell You Have Used This Password Before": Identifying Password Reuse from Gaze and Keystroke Dynamics
Species-appropriate computer mediated interaction
Support matching and satisfaction in an online breast cancer support community
Remote handshaking: touch enhances video-mediated social telepresence
In-between theory and practice: dialogues in design research
Evaluation of a Smart-Restorable Backspace Technique to Facilitate Text Entry Error Correction
Human Robot Interaction for Blind and Low Vision People: A Systematic Literature Review
Interdependent Wearables (for Play): A Strong Concept for Design
IVEE: an environment for automatic creation of dynamic queries applications
An elementary social information foraging model
Finding Our Joy: Queer Perspectives on HCI Research
Understanding People's Attitude and Concerns towards Adopting IoT Devices
Computer systems technical group (CSTG) meeting of the human factors and ergonomics society (HFES) (abstract)
"Taking Care of a Fruit Tree": Nurturing as a Layer of Concern in Online Community Moderation
Designing Effective Consent Mechanisms for Spontaneous Interactions in Augmented Reality
Combining head tracking and mouse input for a GUI on multiple monitors
Exhibiting emotion: using digital technologies to discover emotional connections
Hapticus: Exploring the Effects of Haptic Feedback and its Customization on Motor Skill Learning: Tactile, Haptic, and Somatosensory Approaches
Emotional gaze behavior generation in human-agent interaction
BodiPod: interacting with 3d human anatomy via a 360° cylindrical display
Cleared for Safe Take-off? Improving the Usability of Mission Preparation to Mitigate the Safety Risks of Drone Operations
Synlogue with Aizuchi-bot: Investigating the Co-Adaptive and Open-Ended Interaction Paradigm
The photostroller: supporting diverse care home residents in engaging with the world
An interactive multi-touch sketching interface for diffusion curves
CO-Coffee: A Technology Probe Study to Facilitate Coffee Breaks in Open Offices
It feels better than filing: everyday work experiences in an activity-based computing system
Acceptability and Acceptance of Autonomous Mobility on Demand: The Impact of an Immersive Experience
BlindPilot: A Robotic Local Navigation System that Leads Blind People to a Landmark Object
Kinect-taped communication: using motion sensing to study gesture use and similarity in face-to-face and computer-mediated brainstorming
NavigaTone: Seamlessly Embedding Navigation Cues in Mobile Music Listening
Behind The Scenes at HCI's Turn to the Arts
SonicTexting
The open platform for personal lifelogging: the eLifeLog architecture
More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview
"It's Not the AI's Fault Because It Relies Purely on Data": How Causal Attributions of AI Decisions Shape Trust in AI Systems
Accessible Touch Input for People with Motor Impairments
Cooks or cobblers?: crowd creativity through combination
Multi-finger chords for hand-held tablets: recognizable and memorable
PEDdo: steps to a healthy lifestyle
"Where is history": Toward Designing a Voice Assistant to help Older Adults locate Interface Features quickly
Twitch crowdsourcing: crowd contributions in short bursts of time
Alphabetically biased virtual keyboards are easier to use: layout does matter
Privacy, Power, and Invisible Labor on Amazon Mechanical Turk
CHI 2011 user experience community SIG: the role of UX work in SIGCHI
Lean collaboration through video gestures: co-ordinating the production of live televised sport
ExtensionClip: Touch Point Transfer Device Linking Both Sides of a Smartphone for Mobile VR Environments
Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens
How Space is Told: Linking Trajectory, Narrative, and Intent in Augmented Reality Storytelling for Cultural Heritage Sites
Form-giving: expressing the nonobvious
Falling for Fake News: Investigating the Consumption of News via Social Media
Content-aware layout
Predicting the time to recall computer command abbreviations
Microbe-HCI: Introduction and Directions for Growth
Storyboard-Based Empirical Modeling of Touch Interface Performance
Pressure widgets
Seascape and volcano: visualizing online discussions using timeless motion
Computing and the Stigmatized: Trust, Surveillance, and Spatial Politics with the Sex Workers in Bangladesh
Identifying Challenges and Opportunities for Intelligent Data-Driven Health Interfaces to Support Ongoing Care
The CONFER experience of the Merit Computer Network (abstract only)
Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
Associative personal information management
Examining computer-mediated interactions: tasks, measures and featured information
Continuous Alertness Assessments: Using EOG Glasses to Unobtrusively Monitor Fatigue Levels In-The-Wild
Tablet as an enabler for Immersive Visceral Experiences
Implementation of the stroop task using an interactive table: an experimental study
Human-Centered Approaches to Fair and Responsible AI
Accessibility of High-Fidelity Prototyping Tools
Learning by Doing: Evaluation of an Educational VR Application for the Care of Schizophrenic Patients
Designing Technology for an Aging Population
A Bermuda Triangle?
SIGCHI Lifetime Research Award Talk: Making Digital Tangible
Using an intergenerational communications system as a 'light-weight' technology probe
Why is synthetic speech harder to remember than natural speech?
Contextual techniques: handling the organization
How Do People Perceive Bundling? An Experiment
An exploratory study of eye typing fundamentals: dwell time, text entry rate, errors, and workload
Special interest group for the CHI 2010 management community
How to: Peer Review for CHI (and Beyond)
Laboratory for automation psychology and decision processes
Towards a Pattern Language for Distributed User Interfaces
"I want to imagine how that place looks": designing technologies to support connectivity between africans living abroad and home
Unpacking the Complexities of Community-led Violence Prevention Work
Co-designing Digital Tools to Enhance Speech and Language Therapy Training in Ghana
Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics
Effects of Visual Modality on Conversations with Interactive Digital Testimonies: Preparing for the Post-Witness Era
RaITIn: Radar-Based Identification for Tangible Interactions
"Everyone Brings Their Grain of Salt": Designing for Low-Literate Parental Engagement with a Mobile Literacy Technology in Côte d'Ivoire
Gesturing with shared drawing tools
Proceedings of the CHI Conference on Human Factors in Computing Systems, CHI 2024, Honolulu, HI, USA, May 11-16, 2024
Extracting Gait Velocity and Stride Length from Surrounding Radio Signals
The introduction of GDSS in Bulgaria
Using Data Visualisation to tell Stories about Cultural Collections
Women take a wider view
CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality
DeformIO: Dynamic Stiffness Control on a Deformable Force-sensing Display
IllumiRoom: peripheral projected illusions for interactive experiences
Bittersweet Snapshots of Life: Designing to Address Complex Emotions in a Reminiscence Interaction between Older Adults and a Robot
The table lens: merging graphical and symbolic representations in an interactive focus + context visualization for tabular information
User experience and the human spirit
EmoWear: Exploring Emotional Teasers for Voice Message Interaction on Smartwatches
Generative AI Tools in Higher Education: A Meta-Analysis of Cognitive Impact