yusuke1997/dblp-id-title huggingface dataset:
Remote Evaluation in Universal Design Using Video Conferencing Systems During the COVID-19 Pandemic
The Effect of Experience on Learnability and Usability of a Neuroimaging Platform
STEAM-X: An Exploratory Study Adding Interactive Physical Activity to the STEAM Model
Understanding Visual Appeal and Quality Perceptions of Mobile Apps: An Emotional Perspective
Thinking Transformation of Traditional Animation Creation Based on the Virtual Reality Presentation
The Effect of Video Loading Symbol on Waiting Time Perception
Interactive Visual Decision Tree Classification
Enhance the Use of Medical Wearables Through Meaningful Data Analytics
An Intermediate Mapping Layer for Interactive Sequencing
Real World Object Annotation for See-Through Displays
General Interaction Expertise: An Approach for Sampling in Usability Testing of Consumer Products
Information Design to Save Lives: Visualizing Data in the Design of Overdose Kits
Reclaiming Human Machine Nature
Trends and Behavioral Risk Factors Affecting the Health Status of African Immigrants in the United States: Insights from a Cross-Sectional Study on Cardiovascular Disease
Texture Image Segmentation Using Spectral Clustering
Users' Opinions When Drawing with an Eye Tracker
Cultural and Social Aspects of Security and Privacy - The Critical Elements of Trusted Online Service
Using Emoji as Image Resources in Educational Programming Tools
How Virtual Reality Is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective
Crowdsourced Urban Annotations and Augmented Reality as Design Thinking Tools to Navigate and Interact with Urban Data
A Framework for Mobile Services Supporting Mobile Non-office Workers
Wearable AR Platform for K-Culture Time Machine
3D Model of Ergonomic Socket Mechanism for Prostheses of Transtibial Amputees
Literature Bibliometrics Atlas Analysis of Experience Design
Bringing Game Design Models to Life
An Ergonomic Evaluation of the Adaptation of Polish Online Stores to the Needs of the Elderly
Evidence-Based Error Analysis: Supporting the Design of Error-Tolerant Systems
Empowerment Through the Design Process of an Interactive Storytelling Device: A Case Study with Migrant Children in China
Paper Audit Trails and Voters' Privacy Concerns
Automatic Joke Generation: Learning Humor from Examples
AR-Based Mobile Applications for Exposure Therapy
A Role of Augmented Reality in Educational Contents: Intermediating Between Reality and Virtual Reality
The Effect of Break on Discomfort and Variation in EMG Activities While Using a Smartphone: A Preliminary Study in a Chinese University Population
Digital Empathic Games and Their Relation with Mortality: Analysis of Discussion Forums
Action Research to Generate Requirements for a Computational Environment Supporting Bilingual Literacy of Deaf Children
Apoptosis: A Regulatory Model of Interaction
Smart Prototyping - Improving the Evaluation of Design Concepts Using Virtual Reality
A Video Communication System with a Virtual Pupil CG Superimposed on the Partner's Pupil
Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users
A Study of Cultural Ergonomics in Atayal Weaving Box
PeNTa: Formal Modeling for Multi-touch Systems Using Petri Net
Sound-Guided Framing in Cinematic Virtual Reality - an Eye-Tracking Study
The Gamification of Cognitive Training: Older Adults' Perceptions of and Attitudes Toward Digital Game-Based Interventions
Prototyping and Interface Design of an Automated Screening Test to Evaluate the Linguistic Processing Abilities of School Children
Research on the Design of Interactive Installation in New Media Art Based on Machine Learning
Effective Integration of Task-Based Modeling and Object-Oriented Specifications
Ontological Model for CDSS in Knee Injury Management
Collaborative Sensemaking during Admin Permission Granting in Wikipedia
CBEADS (c) : A Framework to Support Meta-design Paradigm
Building a "Corpus of 7 Types Emotion Co-occurrences Words" of Chinese Emotional Words with Big Data Corpus
Wearable Wellness: Exploring User Experiences with Fitness Systems on Smartwatches
Computer Mediated Banking: A Cross-Cultural Analysis of SMEs
The Faceless Vicinity: Who Uses Location-Based Anonymous Social Networks Like Jodel and Why?
Stepped Warm-Up-The Progressive Interaction Approach for Human-Robot Interaction in Public
A Knowledge-Based Approach to Creating Adaptive Electronic Textbooks
Experience Communication Design of Intangible Cultural Heritage Shanghai Style Lacquerware Brand Based on H5 Game
An Interactive Information Filter or a Trip in Hyperspace
Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks
Intelligent plant human-machine interface based on intent inferencing
Evaluation of Web User Interfaces for the Online Retail of Apparel
BrailleTap: Developing a Calculator Based on Braille Using Tap Gestures
Music-Guided Imagination and Digital Voice Assistant - Study Design and First Results on the Application of Voice Assistants for Music-Guided Stress Reduction
Selection in Stride: Comparing Button- and Head-Based Augmented Reality Interaction During Locomotion
Social Computing and Social Media - 15th International Conference, SCSM 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Hierarchical Ordering of Internet Mental Model Categorisations
A New Approach for Indoor Navigation Using Semantic Webtechnologies and Augmented Reality
Is Your App Conducive to Behaviour Change? A Novel Heuristic Evaluation
The Evaluation of Visual Fatigue in 3D Televisions
Enhancing Communication for Individuals with Complex Communication Needs (CCN) Through AI and Visual Scene Display Technology
Integrating User Experience into a Software Development Company - A Case Study
Exploring and Experimenting Cooperative Design
Generalization Training Support System Promoting Focusing Target Changes
Future Media Internet Technologies for Digital Domes
"Is This Real?": Assessing the Usability and Accessibility of Augmented Reality with People with Intellectual Disabilities
Proposal of Intellectual Productivity Model Based on Work State Transition
Auto Generating Maps in a 2D Environment
Ourhotel: A Two-Player Cooperative Game Designed for Young Couples in Long-Distance Relationships
Understanding and Enhancing the Usability of MCCD Forms: A Human-Centered Design Approach
Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK
The Performance of BCMA-Aided Healthcare Service: Implementation Factors and Results
Measuring the Effect of First Encounter with Source Code Entry for Instruction Set Architectures Using Touchscreen Devices: Evaluation of Usability Components
Analysis of Annotation Quality of Human Activities Using Knowledge Graphs
Privacy Apps for Smartphones: An Assessment of Users' Preferences and Limitations
Augmented Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy
Proposal for a Semi-subjective Learning Support System with Operation Indices Targeting Vectors
Beautifying Profile Pictures in Online Dating: Dissolving the Ideal-Reality Gap
Design and Cognitive Considerations for Industrial Mixed Reality Systems
Unleash Your Brand! Using Social Media as a Marketing Tool in Academia
Distraction and Driving Behavior by Presenting Information on an "Emissive Projection Display" Compared to a Head-up Display
User-Centered Design Meets Feature-Driven Development: An Integrating Approach for Developing the Web Application myPIM
Modeling Situation Awareness on Alarm Displays in Nuclear Power Plants
Universal Hand Gesture Interaction Vocabulary for Cross-Cultural Users: Challenges and Approaches
Adapting Participatory Design Activities for Autistic Adults: A Review
Will Robots Know That They Are Robots? The Ethics of Utilizing Learning Machines
Investigating Effects of Users' Background in Analyzing Long-Term Images from a Stationary Camera
Research on Smart Shopping Cart Modeling Design Based on Kansei Engineering
A Proposal for the "Cariño Index": A New Coordination Index Based on Weather Conditions
Derivation of Mobility Services Through the Usage-Centered Development Approach
Effect of Weak Hyperopia on Stereoscopic Vision
The 'H' in HCI: Enhancing Perception of Interaction through the Performative
Human-computer protocols
A Framework for Evaluating the Effectiveness of Gamification Techniques by Personality Type
Human-System Interface (HSI) Challenges in Nuclear Power Plant Control Rooms
The Use of Multisensory User Interfaces for Games Centered in People with Cerebral Palsy
Chaotic Customer Centricity
Digital Design and Research of Ink Art Based on Infrared Interactive Projection Technology - Taking the Work of "Listen to the Ink" as an Example
Clinical Communication: Human-Computer and Human-Human Interactions
How Can We "Visualize" the World? Essential Foundations of Information Design for Best Practices
Enhancing an App for Sustaining Motivation in Learning
The Research on Adaptive Process for Emotion Recognition by Using Time-Dependent Parameters of Autonomic Nervous Response
TurtleGO: Application with Cubes for Children's Spatial Ability Based on AR Technology
Interface Using Video Captured Images
Fuzzy Vector Representation of Project Metrics' Target and Actual Values and Its Application to Project Management
Making the Home Accessible - Experiments with an Infrared Handheld Gesture-Based Remote Control
A Distributed Framework for Scalable Large-Scale Crowd Simulation
The Application of Safety II in Commercial Aviation - The Operational Learning Review (OLR)
Walking Posture Correction Using Mixed Reality for Self Visualization
OpenStack Firewall as a Service Rule Analyser
Anticipating Tutoring Demands Based on Students' Difficulties in Online Learning
Use of Speech Technology in Real Life Environment
Navigation Support for the Walking Wounded
Elderly Sleep Support Agent Using Physical Contact Presence by Visual and Tactile Presentation
A Trust-Based Reputation System in Peer-to-Peer Grid
Arny: A Study of a Co-creative Interaction Model Focused on Emotion Feedback
Fast-Response Pen-Type Interface for Reproduce a Realism Pen-on-Paper Experience
Supply Chain Risk Management in the Era of Big Data
A Novel Reading Technique Application: Exploring Arabic Children Experience
Human Computer Interaction Within the Criminal Justice System: A Study of the Probation Service
Preliminary Design of Haptic Icons from Users
The Effect of Feedback in a Computerized System of Puzzle Completion Tasks
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part VI
An Android Application for Supporting Amateur Theatre
Internet Use of Older Caregivers and Their Sociodemographic Characteristics
Software Project Management Combining Agile, Lean Startup and Design Thinking
Development of Caricature Robots for Interaction with Older Adults
Design and Implementation of an NFC Food Labeler for Smart Healthcare
Will the interfaces be more human in the future?
Blending Learning Practice and Research for STEAM Education
A Study on the Effects of Intrinsic Motivation from Self-determination on Driving Skill
Measuring Scarcity or Balancing Abundance: Some Reflections on Human-Building Interaction Paradigms from an Architectural Perspective
Advancing EEG-Based Gaze Prediction Using Depthwise Separable Convolution and Enhanced Pre-processing
Recommendation or Advertisement? The Influence of Advertising-Disclosure Language with Pictorial Types on Influencer Credibility and Consumers' Brand Attitudes
Human Interface and the Management of Information. Interaction, Visualization, and Analytics - 20th International Conference, HIMI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Evaluating Emotional State during 3DTV Viewing Using Psychophysiological Measurements
An Empirical Research on Experience Evaluation and Image Promotion of Wuxi Fruit Brand: The Case of the Brand Package of Yangshan Shuimi Peaches
Design of University Fees and Financial Management System
What Makes Online-Merge-Offline (OMO) Education Succeed? A Holistic Success Model
Enhancing Virtual Object Placement in Augmented Reality Using Semantic Segmentation and Scene Understanding
Teleoperation of Mobile Robot by Walking Motion Using Saddle Type Device
Research on the Innovative Service System Design for Herbal Tea Driven by Circle-Breaking Trend
Parallel Coordinates for Interactive Exploration of Association Rules
Understanding Privacy and Trust in Smart Home Environments
A Study on Application of RB-ARQ Considering Probability of Occurrence and Transition Probability for P300 Speller
Twittener: Improving News Experience with Sentiment Analysis and Trend Recommendation
Implementation Digital Tower for Apron Control on a Large-Scale of International Airport
Modeling of Places Based on Feature Distribution
Temporal Phase Shift: Visual Illusion by Phase-Shifted Light Projection and Its Applications
Effectiveness of the Electronic Government of the Public Administration. Case: José Leonardo Ortiz District Municipality - Peru
Routing Functionality in the Logic Approach for Authentication Protocol Design
Understanding the Antecedents and Consequences of Live-Chat Use in E-Commerce Context
Investigation and Implementation of the Advanced Wireless Medical Registration Solution in China
A Pyramid Model of Inclusive Design to Get Outdoors for China's Ageing People
Human-Computer Interaction: Interaction Technologies - 17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II
Virtual Scenarios for Pedestrian Research: A Matter of Complexity?
Technology and Service Usage Among Family Caregivers
The Incorporation of Gamification into Safety: A Systematic Review
An Intellectual Productivity Evaluation Tool Based on Work Concentration
Meta-usability: Understanding the Relationship Between Information Technology and Well-Being
"Too Taxing on the Mind!" Authentication Grids are not for Everyone
Social Innovation and Design - Prototyping in the NICE2035 Future Living Labs
Virtual Reality and Interactive Experience Design for Intangible Cultural Heritage Yao Embroidery
Modeling of Human Head for Custom Wig Production
Towards Evaluating Computational Models of Intuitive Decision Making with fMRI Data
Seeing, Hearing and Feeling Through the Body: The Emerging Science of Human-Somatosensory Interactions
A Proposal of Model of Kawaii Feelings for Spoon Designs
Functional Brain Imaging for Analysis of Reading Effort for Computer-Generated Text
Understanding and Improving Collaborative Skills Among Individuals with ASD in a Distributed Virtual Environment
User Experience Centered AR Interface Design to Ruins Museums
The Impact of the Design of the Software Control Interface on User Performance
Investigation on Relation between Index of Difficulty in Fitts' Law and Device Screen Sizes
Three Dimensional Articulator Model for Speech Acquisition by Children with Hearing Loss
A Study on the Service Design of Self-health Management for Adolescents with Asthma Based on Persuasive Technology
How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes
Estimation of Riemannian Metric in a High-Dimensional Facial Expression Space from Low-Dimensional Subspaces
The Effects of Primary Output Design of True Wireless Earbuds on the Wearing Comfort
An HMD-Integrated Haptic Device for Force, Friction, and Thermal Sensations of Fingertip
Do We Need "Teaming" to Team with a Machine?
A Privacy-Orientated Distributed Data Storage Model for Smart Homes
HCI International 2013 - Posters' Extended Abstracts - International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I
Reliability and Validity Assessment of the Chinese Version of Flow Ergonomics
Communication Between Artist and Audience: A Case Study of Creation Journey
Log-Based Personalization Tool as an Assistive Technology
Analysis of the Relationship Between Food and the Writer's Emotions Using a Meal Diary
Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users?
Comparison of Different Tea Whisk Influence on Bubble Form in Processes of "The Way of Tea"
Value of Using Multimodal Data in HCI Methodologies
High-Fidelity Task Analysis Identifying the Needs of Future Cockpits Featuring Single Pilot Operation with Large Transport Airplanes
Discovering Mental Strategies for Voluntary Control Over Brain-Computer Interfaces
Investigating Key Factors for Social Network Evolution and Opinion Dynamics in an Agent-Based Simulation
SHAUN - A Companion Robot for Children Based on Artificial Intelligence
The Influence of Mental Model Similarity on User Performance: Comparing Older and Younger Adults
Flux Extraction Based on General Regression Neural Network for Two-Dimensional Spectral Image
Design and Usability of an E-Health Mobile Application
Cultivate Deeper Cross-Cultural Context into Foreign Language Teaching
Products with Biomimetic Shapes Convey Emotions More Effectively
Designing Apps for Tourists: A Case Study
Physically Extended Virtual Reality (PEVR) as a New Concept in Railway Driver Training
An Empirical Study of Video Duration on Users' Discontinuous Sage Intention: Based on the TAM Model
Disaster Information Collecting/Providing Service for Local Residents
A See-through Vision with Handheld Augmented Reality for Sightseeing
Influence of Age on Trade-Offs Between Benefits and Barriers of AAL Technology Usage
Enhancing Emergency Decision-Making Skills Through Game-Based Learning: A Forest Fire Simulation Exercise Game
Mobile Multitasking in Urban Contexts: Habituation and Countermeasures
How to Model Value-Creating Communication - Collaboration Process as an Example
Kinematic profiling in object location and line drawing tasks by visuo-spatial neglect subjects
Serious Game for Cognitive Testing of Elderly
Voice Assistants for Therapeutic Support - A Literature Review
The Role of Knowledge Management in Agile Software Development
Using Verbatims as a Basis for Building a Customer Journey Map: A Case Study
Design, User Experience, and Usability - 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Face2Statistics: User-Friendly, Low-Cost and Effective Alternative to In-vehicle Sensors/Monitors for Drivers
Usability Evaluation of Origin of Replication Finding Tools
Societal Responsibility in Educational Game Making: Gender Presentation in Cyber Security Games
Transform Facial Expression Space to Euclidean Space Using Riemann Normal Coordinates and Its Applications
The History of Agent-Based Modeling in the Social Sciences
Finding Favorable Textures for Haptic Display
User Interfaces in Dark Mode During Daytime - Improved Productivity or Just Cool-Looking?
Removal of Ocular Artifacts with the Utilization of Filter Banks
Optimization of Display Content Switching Under Multiple Large-Screen Displays: A Multi-channel Interaction Usability Evaluation
Addressing Issues of Need, Adaptability, User Acceptability and Ethics in the Participatory Design of New Technology Enabling Wellness, Independence and Dignity for Seniors Living in Residential Homes
Observation Threshold of Cellular Phone Represented Angles and Its Related Factors
Reflection of Individual Differences on Emotion Map for Kansei Evaluation of Packaging Design with Physiological Indexes
Affective Smile and Interaction - Smile is a Function of Interaction
Mobile Multimedia Communication: A Task- and User-Centered Approach to Future Systems Development
Human-Centric Machine Learning: The Role of Users in the Development of IoT Device Identification and Vulnerability Assessment
The impact of internationalisation on guidelines contents and usage
Atmosphere: towards context-selective awareness mechanisms
'Realness' in Chatbots: Establishing Quantifiable Criteria
Writing Education Research in the Context of Cultural Computing in Bie-modernism
User-Centered Robots for Municipal Services: What Do Customers and Service Experts Expect from Robots in Municipal Institutions?
Towards an Automatic Analysis of Interaction Data for HCI Evaluation Application to a Transport Network Supervision System
Government Digital Transformation in Indonesia
Possibilities for Cultural Customization of Mobile Communication Devices: The Case of Iranian Mobile Users
The Rle of Mental Models in Complex Dynamic Environments
Interrelation between Pedagogical Design and Learning Interaction Patterns in different Virtual Learning Environments
Factors Influencing the Selection and Review of Social Media Platforms in the South African SMME Hospitality Industry
A Real-World Pointing Device Based on an Optical Communication System
A Framework for Designing UX of Sharing 'Internet of Things (IoT)' System and Service: Case Study of UX Development of Community Laundry Machines
TACTILE - A Novel Mixed Reality System for Training and Social Interaction
Multimodal Mathematical Expressions Recognition: Case of Speech and Handwriting
Data Collection and Feedback Preparation in Virtual Reality Training Systems
User-Centered Design at AT&T Labs
Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction
Reaching Beyond the Invisible Barriers: Serving a Community of Users with Multiple Needs
Creative Design Diffusion Model Under Agglomerate Effect - Transformation of Creative Clusters From Weak Connection to Strong Connection
Digital Ethnography in Mixed Reality (MR) Communities: Searching New Usage Scenarios
Investigating the Potential Effectiveness of Allocentric Mixed Reality Deictic Gesture
Co-designing Strategies to Provide Telecare Through an Intelligent Assistant for Caregivers of Elderly Individuals
The Social Robot Expectation Gap Evaluation Framework
User Centered Interface Design for Human Autonomy Teaming in Air Traffic Control: A Case Study
Multimodal Paradigm for Emotion Recognition Based on EEG Signals
Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience
The Impact Exercise Has on Cognitive Function
DiFac: Digital Factory for Human Oriented Production System
Trends and Changes in the Field of HCI the Last Decade from the Perspective of HCII Conference
The Future of Electronic Textbooks from a User Perspective
Cognitive Engineering for Direct Human-Robot Cooperation in Self-optimizing Assembly Cells
Age and the City: The Case of Smart Mobility
Low Power Wireless EEG Headset for BCI Applications
Cyborg Maintenance: Design, Breakdown, and Inclusion
A Human Centred Design Approach to Improve 4D Printing Application
Prototype of a Facilitation System for Active Learning Using Deep Learning in Body Movement Classification
Cross-Culture Thinking in Sustainable Service Design of Social Innovation: Case Comparison between Milan, IT and Wuxi, China
Analyzing Impact Factors for Smartphone Sharing Decisions Using Decision Tree
How Does Mobile Devices Usage Contribute to Individual's Creativity in Cross-Cultural Settings?
Night Vision - Reduced Driver Distraction, Improved Safety and Satisfaction
Digital Inclusion or Digital Divide for Older Immigrants? A Scoping Review
Mind Monitoring via Mobile Brain-Body Imaging
Research on Sleep-Aid Products for Insomnia
The Effect of Limiting Trial Count in Context Aware BCIs: A Case Study with Language Model Assisted Spelling
The Transformation of Reading Among the Ageing Population in the Digital Age
Interaction with Immersive Cultural Heritage Environments Using Virtual Reality Technologies
User Experience Technique in Computer Digital Arts Production: Paper Prototyping Used as Material to Define Intentionality
A Study on the Balance and Optimization Measures in Industry-University Collaborative Innovation of Interaction Design
The Effects of Spatial Attention on Face Processing: An ERPs Study
Understanding Appropriation Through End-User Tailoring in Communication Systems: A Case Study on Slack and WhatsApp