yusuke1997/dblp-id-title huggingface dataset:
From Page to Pixel: Exploring the power of mediums, technology, and audience expectations in experience
GENDER*UCK: Reframing gender & media art
The Domesday Book: Visualization Tools to Explore Identity at the start of the Second Millennium
Fishing with sound: An aesthetic approach to Visualising our Maritime Heritage
Musealisation in Mobile Apps: A communitarian museum for Ilê Aiyê
Gotham's Shadow: The unseen watchers
Are digital picturings representations?
ArchiMemory
La Dispersion du Fils: Into regions of incomprehensibility
Using New Media for Pratice-based Fine Arts Research in the Classroom
Designing a Haptically Extended Interface for Digitally Animating 3D Articulated Characters
Electronic Visualisation and the Arts, EVA 2024, London, UK, July 8-12, 2024
New Immersive Media to Broaden Attention and Awareness
Art Visualisation in the EMDR Psychotherapy Process
Experimenting with the Physicality of Digital Materiality
Across Education and Interaction: How TEL and WELL can serve museums and their visitors
Advancing Traditional Relevance Based Social Networking to Resonance Driven Social Fieldworking using Mindfulness Visualisation
Digital Visualisation and Design Development in Historic Building Projects
'Dissect the Insects': Transformative Experiences
Uncharted Territories: Developing digital experiences for anthropological and archaeological exploration
The Creative Mind - DRACLE
Electronic Visualisation and the Arts, EVA 2022, London, UK, July 4-8, 2022
3D modelling of an important symbol of orthodox wooden churches: the imperial gates
ICON: Authentic 3D Cultural Heritage Models for the Creative Industries
Tulsa's Art Deco Cross-Platform Mobile Tour App
Pixels and Parchment: The Application of RTI and Infrared Imaging to the Dead Sea Scrolls
Electronic Visualisation and the Arts, EVA 2021, London, UK, July 5-9, 2021
Shifting Personas: Exploring AI embodiment and emotional manipulation
The Future Human: Exploring Posthuman Aesthetics through Digital and Immersive Technologies
Aqua Recoded - Hyper Hack: usis: Sound and music based on hearing health
Creating Affective Visual Music
What we see when we look at medical images
Sonic Xplorer: A Machine Learning Approach for Parametric Exploration of Sound
Michelle Lin Star: 2D hand-drawn brush strokes in 3D Animation
An Interactive Music Playlist Generator that Responds to User Emotion and Context
WeCurate: Enriching the Sociocultural Practices of the Museum Experience
Hy-Breed: Growing a Responsive Organo-Mechanical Agent
Relational Properties in Interaction Aesthetics: The Ubiquitous Music Turn
Building Less is More: A tale of two realities
Show must go on? Problems of bio art preservation on example of Plant~Animals (2021-) by Elvin Flamingo
EVA London 2021: Keynote summaries
Development of Noise-free Digital Interfaces: Hand-drawn interfaces for consumer wellbeing
Posthumanism: The human body transition
Imaginatrix: School of Cyber Wizardry
360 'Beyond the Screen' - Immersive, Stereo-Surround Projects in cooperation with Museum of Ancient Seafaring in Mainz
Cheated: Digital technologies in Islamic art practice
Connect Digital Artworks
Psychasthenia 3: Dupes
Awe, Wonderment and the Ominous: The crossroad of art, science, technology and the spiritual
Paradigm Shift: an eco-friendly approach to create and display stereoscopic geometric designs
Exploring Persian rug design using a computational evolutionary approach
Texture of Longing: Memories in palpable form
Live and Life in Virtual Theatre: Adapting traditional theatre processes to engage creatives in digital immersive technologies
Metaimage: The image beyond visual representation
Turing's Sunflowers: Public research and the role of museums
Plundermatics: Real-time Interactive Media Segmentation for Audiovisual Analysis, Composition and Performance
Sensitive Rose and the Cross-media Era
Considerations Regarding the use of the Biologically Inspired Retinex Algorithm in Art Conservation-Restoration
Reimagining Living Ontologies : An immersive cross-disciplinary collaborative performance that combines biophysical data, generative patterns and improvisation
Storytelling the Information Age
Gilcrease on Wheels: Incorporating Electronic Interactive Experiences
Summarising Pictures
Cymatic Patterns of the Black Cockatoo: Visualising the calls of Wildlife in Australia
A Hidden Order: Exploring the Relationship of Music and Art through Geometry
AI and Cultural Heritage Image Collections: Opportunities and challenges
Game Audio with Unreal Engine and Metasound
Grow: visualising nature at nanoscale
Aura: A holographic brainwave interface
Chatbots and New Audience Opportunities for Museums and Heritage Organisations
Virtual Reality Cataloguing of Light Installations and Environments: The prototypes of Dan Flavin and Ann Veronica Janssens
Brain in Pain: Body Mapping, Pain Visualisation and Mapping the Invisible
HyperMuse: Hypergraph rewriting for real-time musical visualisation (HRRTMV)
An Architecture for an Expressive Responsive Machine
A Sign in Space as Optical SETI: Laser transmission of a simulated extraterrestrial message
Øresund Space Collective - Kybalion: A cyber-dimensional way to experience music
Museum and Maps in Virtual Reality
LuYang-DOKU, Binary World: A networked live motion capture performance between Hong Kong and Sydney
Movies for the Ears to Come
The Weiguan Culture Phenomenon in Chinese Online Activism
Uncanny Guide? The impact of AI on the museum experience
The Augmented Selfie
The photograph as a cultural arbitrator in the design of virtual learning environments for personal and social education for children and young people
Usability Lab
Drawing in Digital Platforms: A Study about the Buildings of Eduardo Souto de Moura and Eduardo de Almeida
The Devil is in the Detail
Museums, new media art, documentation and collection
Enhancing Informative Storytelling: Virtual environments with Unreal Engine 5 For real-time events
Online encounters: a new method of creating participatory art
The Depth and Complexity of Traditional Painting Versus AI-Generated Art: A comparative analysis using Van Eyck's Arnolfini Portrait
Creating an App for Computer-assisted Art
EVA London 2022: Keynote summaries
The Scale of Immersion: Different audio-visual experiences exemplified by the 360º video Secret Detours
A Re-Painted Amazon
Sense of Place: Interactive Installation for Tourism and beyond
Post-Internet Art in Russia as a Digital Folder in the World Practice
Visualising Museum stories
Rebuilding Ernest Edmond's Communication Game
Computation, AI, and Creativity
Form Driven-AI in Generative Art: A study of co-evolving morphologies
Fractured Perspectives: Movement and Light
Design and Visual Arts for Digital Literature
Which Entry is More Similar? A Non-linear Visualisation of Query Results in Image Retrieval and Image Recognition Problem
Roman Portraiture and biometric identification
Social Media Platforms as Artistic Medium
Views on Enhancing Engagement in Digital Culture via Global Digital Citizenship
Digital preservation: terminology, techniques, testing and trust
Black in White - Magnetic in Paper
Tapping the power of music in sport and exercise
Museum Learning 2.0: How (can) Web 2.0 technologies be used for enhancing the museum learning experience?
A Magic Lantern Data Projector
Haptic Interactions through Touch-Screen Interfaces
Using Virtual Reality Modelling in Cultural Management, Archiving and Research
Omega Point: An Electronic Visualisation of a Quantum Theory of Consciousness
Data Body Trader: Identity Augmentation and Post-Biological Organ Trade
25 Years of High Definition 3D Scanning: History, Start of the Art, outlook
Analogue and Digital Immersive Experiences: What should digital creators learn from live theatre makers?
Seven-Point Perspective: Integrated into reality
Alan Turing: Virtuosity and visualisation
The Cognitive Science of Aesthetic Interaction
An Alternative Approach to Conserving Digital Images into the 23rd Century
Turing, Warhol, and Monroe: Development of The Turing Guide cover
Guest Login - Visitor-centred Information Design
Consciousness and Immersive Installation
The Parallels between the Study of Cross-modal Correspondence and the Design of Cross-Sensory Mappings
EVA 2024 Keynotes
The Status and Challenges of Online Exhibitions in Art Museums in China - Based on Interviews With Curators
Public Interactive Art: Environmental Challenges
Capturing and Preserving Memories of Buryat-Mongol Folklore in Siberia
Then and Now: From digital art to generative AI
Visualising an Egyptian Artefact in 3D: Comparing RTI with Laser Scanning
Virtual Reality Art Visualised Through Surface Relief Digital Holography
Body-image: crossing science and art
Synthesis: Making magic with GenieMo
Digital Islamic Art: The use of digital technologies in contemporary Islamic art by artists in the UK
Enhancing spatial cognition to improve pattern recognition within mixed reality environments
An Exploration of How Artists Use Immersive Technologies to Promote Inclusivity
Tagged: Digital Photography and Archaeologists
Interactive Application for Visualisation of the Form of Written Postmodern Music
Wearable Technology and Electronic Visualisation of Artistic Process: Google Glass meets Fine Art Painting
Encouraging the acquisition of drawing skills in game design: A case study
Experiencing Van Gogh's Heritage: A Case Study
Walking in the Cold: AI-Generated depictions of warming permafrost
Dulwich OnView: an art museum-based virtual community generated by the local community
Approaches to Visualising the Spatial Position of Sound-objects
CAS: 50 years of digital art
Volumetric Music Composition in a VR Context
The System of Graphs in Music Harmony: A user interface for mobile learning game development
Livecell
Presentation and Contextualisation in the Online Archive of Internet Art
All The Stars We Cannot See: A deep look into real-time satellite traffic
Lucid Self
Exploring Research Data Management in the Visual Arts
3D Technology as an Effective Tool for Reflection Simulation: The Beagle 2 Lander on Mars
Digital Futures: Exhibits at EVA London 2018
Between the Virtual and a Hard Place: The dilemma of digital art museums
Visualized arguments: or how to pierce the persuasive visualization and other arguments
Multimodal Music Composition
National Flowers in Blue - Resurrecting analog imaging techniques in the era of big data and pixel perfection
A Perceptually Motivated Visualisation Paradigm for Musical Timbre
The Gamification of Arts and Culture: The expanded narrative and the virtual space from digital media to COVID
Technologies of seeing the past: the Curzon memories App
Designing Digital Engagements: Approaches to creative practice and adaptable programming for archaeological visualisation
The World. The Flesh. The Internet: Rapid prototyping in the virtual + the physical
Research on creative Transformation of Excellent Traditional Chinese culture - Taking interaction design of traditional handicraft culture translation as an example
Digital Tudor
Art Maps - Putting the Tate Collection on the Map
Applying augmented reality to preserving industrial heritage
'Shan-Shui-Hua' - traditional Chinese landscape painting reinterpreted as moving digital visualisation
The Creative Uses of Facebook as a Tool for Artistic Collaboration
Not Merely Physical
Face, portrait, mask - using a parameterised system to explore synthetic face space
The Widget Art Gallery
The Garden of Ideas
London South Bank University, School of Arts and Creative Industries
Discovering digital cultural capital in London's events of art and technology: reviewing the last decade
Musealia - an artistic and documentary research project
New Relations with the Architectual Heritage Education
Live Coding, Live Notation, Live Performance
Harmony, the Union of Music and Art
Audiovisual installation: interactive imprinting of sound in water
MAUERSCHAU: A Mobile Virtual Museum Postmodern Storytelling through Digital Media
LIVeMotion: A Multi-Sensory System to Encourage the Awareness of Mindfulness
Unlocking the archive document
Body and Movement Visualisations in New Media Dance
Grace: A virtual recreation of the Grace Darling story
Ravensbourne University London: MA and MSc Courses
A Study on the Development of Digital Art in China Through Artworks
The Computer Arts Archive
Playful Interactions: A Critical Inquiry into Interactive Art and Play
Data Network Simulator with Classical Ballet
Holotechnica: Exploring the nexus of altered states and altered traits
Using Data Visualisation to Tell Stories about Collections
Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture
Visualising Breath
Generative Art and Computational Imagination: Integrating poetry and art world
Visualisation of live code
AniMorph: Animation Driven Audio Mosaicing
Tonemapping Multi-shot Digital Photographs of Real World Environments
INTER/her: An immersive journey inside the female body - VR experience demo
Generating 3D Models of Paintings through the Combination of 2D, 3D and RTI Data
A Framework for Maintaining Provenance Information of Cultural Heritage 3D-models
London 2012 Olympic and Paralympic Opening and Closing Ceremonies: Audience Pixel Content
Towards a Transdisciplinary Method: Teaching and research practices in immersive spaces and mixed realities
Whispers of The Still City
Big Data Visualisation with Fractal Geometry
Electronic Visualisation and the Arts, EVA 2013, London, UK, 29-31 July 2013
Shape Theory in Animation, Pedagogy, and Practice
Real-time 3D gesture visualisation for the study of Sign Language
Can You Feel What I Feel? Leveraging aesthetics in visual and spatial audio VR experience
Robot Poetics: Toward a materially sensitive drawing robot
Open Access to Digital Culture for Non-Professional Creatives
A third space: reconsidering issues of neutrality and accessibility in the virtual art museum
The Virtual Recreation of a Ming Dynasty Pailou Gate
Isles of Grain
Subjectivity in contemporary visualization of reality: re-visiting Ottoman miniatures
From the dome of heaven to a cupola in space: re-engaging with imagery and symbolism through 3D digital art installations
New light on old stone: recording and reinventing visual culture
On the Beach - A handbook for using 3D virtual digital platforms like Second Life - 'the WEISL' - 'Writing Explorations in Second Life'
Experimental Affect: Gesture controlled audio-visual performance in VR
Interactively Exploring Picasso's Multi-diamentional Creative Process in Producing Guernica
Cultural heritage destruction: Documenting parchment degradation via multispectral imaging
The virtual metropolis
Can Her Voice Crack? I am not sure I understand
Augmented Reality Experience for Inaccessible Areas in Museums
The constructivist museum and the web
Connecting performance artists with digital audiences: A case study of Scratch Online
A Cybernetic Clarion Call to the Arts' Community
Participatory Innovation and Prototyping in the Cultural Sector: A case study
Virtual and Augmented Reality in the Art of Lucio Fontana
From Analogue to Digital in Literature and Art
The Megafobia V-armchair Thrill-seeking Experience for Older Audiences - An Artistic Intervention at Age UK Barnet
How to Communicate Complex Spatial Itineraries: A balancing act between diagram and simulation
Reflections of Essence
FiddleLights: Kinetic Signatures of the Bow Hand - Visualising Fiddle Tunes and Contemporary Violin Performance
Voicing the Subject: Finding new ways of creating the documentary
The Seventh Ray: A Mixed Reality initiation experience
Timeline Newcastle: Reconstructing Industrial Newcastle - Implementation and Exhibition
Research Workshop Collected Paper: Explorations in concepts and the visual arts
Counterfactuals in Media Arts
Immersive Teaching Material of Architectural Memory in Oaxaca, Mexico
Voltaje - Art and Technology Salon: Art as an experience not as an object
Reflectance Transformation Imaging and ImageJ: Comparing Imaging Methodologies for Cultural Heritage Artefacts
Surveillance through Social Networks along the US-Mexico Board
Testing the living canvas on stage
Seeing Streptococcus pneumoniae, a Common Killer Bacteria
Beasts and Bodies: Visualising the Landscape through Place-names
Virtual tours for museum exhibits
Progressive Speech-Driven VR: Merging technical innovation with artistic explorations of identity
Fugue and Variations on some Themes in Art and Science
Fractalnoia - 11 Datasets You Cannot Believe Just Happened
MineCraft - A Media for Resilience
The CAS50 Exhibition and Collection
Performing the City in Cine VR: A collaborative spatial practice investigating the urban space of Singapore through performative acts
Tempo and Autonomic Control of the Heart
It Would be a Pleasure: Augmented Reality and Engagement in a Heritage Context
A Citizen Of Culture: On art as a gamified experience
Visualisation Strategies in Abstract Animation
De-Fences
Electronic Visualisation and the Arts, EVA 2025, London, UK, July 7-11, 2025
The Augmented Tonoscope
The Riddle of the Crosses: The Crusaders in the Holy Sepulchre
The Lumen Prize at EVA London 2016
Research Workshop 1: Explorations in sound and visual art
Who's Watching? A feminist urban video installation
Socio-digital-visualisations as Positive-reinforcement Mechanisms for Encouraging Pro-social and Constructive Behaviours
Visualizing Maya
Smith Digital Art and Identity Merging Human and Artificial Intelligence: Enter the Metaverse
The Descent of Inanna: The technology of myth
Engaging Audiences through a Participatory Design Approach with the Interactive Music Installation 'SoundField'
Within the Medieval Perspectival Image: New Methods Old Art
Interactive Visual Music
The Arts and Computational Culture: A landscape view
Enhancing Global Collaboration through Network-empowered Live Performance
New RTI Technology for Palæography
Creating Magic on Mobile
Capturing stillness: visualisations of dance through motion/performance capture
Motion Capture Visualisation For Mixed Animation Techniques
Dimensioning 1, 2, 3
The Process of Transferring a Draft Sketch from Small to Large Scale in order to Create Street Artworks: A Case Study Supported by the 'DDArtS
Mills Art in the Digital Age: Posthumanism, A.I. and the body
Creating Pictures in Quick Response Codes
meSch - Tools for Interactive Exhibitions
Data Body Banking: Understanding Post Biological Identity through Embodied Mixed Reality Art
What is the Neurodivergent Aesthetic?
Graphs in Harmony Learning: A.I. assisted VR application
Recent Progress with the Computer Arts Archive
A Personal View of EVA London: Past, Present, Future
The Colour of Music: Real-time Music Visualisation with Synaesthetic Sound-colour Mapping
Art as Data Set, Data Set as Art: Training machine vision systems to see as artists
Ragtime: Glimpses of Akbar's Court at Fatehpur Sikri
Spot the difference! Plagiarism identification in the visual arts
Innovative Strategies for 3D Visualisation Using Photogrammetry and 3D Scanning for Mobile Phones
Beyond seeing is believing
Can Brain-Computer Interface Predict Change in Anxiety During an Art Experience? Preliminary data from the ASBA project
Electronic Visualisation and the Arts, EVA 2023, London, UK, July 10-14, 2023
Smart Cities and Cultural Heritage - A Review of Developments and Future Opportunities
Challenging Public Perception of Artificial Intelligence Through Crowdsourced Chess
Of Museums and Digital Culture: A landscape view
A Practical Approach to Using Motion Capture in Performance Dance
Unfolding Communities: Imaging the Past, Envisioning the Future
The Use of Human Brain Activity (Electroencephalogram) in the Making of Art
EMVIZ (flow): An Artistic Tool for Visualising Movement Quality
The Craftsperson, Tacit Knowledge, and Digital Embodiment
Goldsmiths, University of London, MA/MFA in Computational Arts
The Middleton Mystery: an adventure at Belsay Hall' interpreting heritage through the design and development of a computer game
Cyberdelics: Designing immersive media for transpersonal experiences
The other world: a fictional orbit
Visions of an Imagined Venice Suspended Between Memories and New Possibilities
Bilingual Visual Narratives Design: Exploring the creative process
Teletalker - Making Online Face-to-Face Interaction Easier for Older People
Hyperacusis Hacks: Media design ethnographic processing
Research Workshop 2: Technical and conceptual innovations
SHEMZA.DIGITAL: Participatory art as a catalyst for social change
Exploring Different Ways of Navigating Emotionally Responsive Artwork in Immersive Virtual Environments
Using Visualisation to Test Historical Utopian Cities on a Modern Audience
Accurate Representations of Digital Copyslides: The colour of Yves Klein
An online colour naming workshop
Worship the Penguin: Adventures with sprites, chiptunes, and lasers
High Art Revisited: A Photogrammetric Approach
The Dream of Scipio
Storytelling and VR: Inducing emotions through AI characters
How do you know when you have created a bad production?
Physics Playground: Presenting 3D lecture content using Unreal Engine
The Allure of Immersive Technologies: Unveiling motivations, societal implications, and responsible design
Listen Scoundrels: A Case Study in AI-Augmented Archival Curation
Digital Chemotaxis
The Chengdu Biennale and Wikipedia Art Information
Representing Amphibian Perspectives in a 3D Game Engine
Designing an Augmented Reality Exhibition: Leonardo's Impossible Machine
The Joy of Visual Metaphors
Let me understand the poetry: embedding interactive storytelling within panoramic virtual environments
Transformations: New media art between communities and professional practice
Multiple Means of Expression Made Available by Digital Media
New Circumstances for Artificial Intelligence Art in Southwest China
Pompeii in the Crystal Palace: Comparing Victorian and Modern Virtual, Immersive Environments
The Unit of Construction + the Multiple Point of View = the Evolution of Form
XR for XR - Context Craft: An extended reality platform that transforms local environments through play
Save Our Sounds: Audio preservation and the British Library
The Engagement of Digital Art with Contemporary Art
3D Visual Thinking
Envisioning everyday life: explorations of visualization techniques in Taiwan
The Tech behind Creating an Experience on a Mobile/Tablet Platform
Berlin Remix
Architecture as Music, A personal journey, through time and space
Analysis and Synthesis of Islamic Geometric Designs
Sustainable Digital Access to Cultural Heritage: Organizational, Financial and Policy Challenges
Paper to Screen Migration and its Possible Impact on Photography
Creative Visualisation of Magic Squares
Digital infrastructure for art historical research: thinking about user needs
Cybernetics and Art Distribution
Experiencing culture through the use of interactive digital board
Digitality: A reality check
Towards a New Paradigm for Intuitive Theatrical Lighting Control
The relevance of traditional drawing in the digital age
What Developers Want: Visualising game reviews analysis
Imponderable Music: Using infrasonic frequencies as a stimulus for haptic perception within installation based work
Photography as a tool of alienation: Aura
Experience Communication through Post Digital Design
(Reinventing) Editorial Illustration in Online News Media
Digital Art, Culture and Heritage: New constructs and consciousness
Hyperhuman Technology Anonymous
Augmented Symphony: an augmented reality application for immersive music listening
Beyond Text: Algorithmic 3D visualisations of Early Modern plays
Capturing worlds
Wittgenstein and Tufte on Thinking in 3D: 'Escaping Flatland'
Corfe Castle - In a Different Light
From Palette to Post: The decline of institutional trendsetters in the modern digital age
Coded Communication: Digital Senses and Aesthetics, Merging Art and Life
EVA London 2020 Workshops
Oracle: The Articulation of Promise
Usability, design and content issues of mobile apps for cultural heritage promotion: the Malta Culture Guide experience
A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creativity
Transmission - Sonifying, Visualising and Analysing Neural Activity through Telepresence
Adaptive VR Test in Music Harmony Based on Conditional Spiking GAN
Birdsong for prisoners
Evaluating 'Tangible Pasts': A Mixed Reality Application for Cultural Heritage