yusuke1997/dblp-id-title huggingface dataset:
Connecting Generations: Preserving Memories with Thanatosensitive Technologies
An Adaptive Particle Filtering for Solving Occlusion Problems of Video Tracking
Learning the Relevant Percepts of Modular Hierarchical Bayesian Driver Models Using a Bayesian Information Criterion
From Social Media to Expert Reports: The Impact of Source Selection on Automatically Validating Complex Conceptual Models of Obesity
Towards a Conceptual Framework for Interaction Design for the Pragmatic Web
Redesigning Earplugs: Issues Relating to Desirability and Universal Access
From Personal to Collaborative Information Management: A Design Science's Approach
A Field Study of Multimodal Alerts for an Autonomous Threat Detection System
Educators in the Loop: Using Scenario Simulation as a Tool to Understand and Investigate Predictive Models of Student Dropout Risk in Distance Learning
QR Code Security: A Survey of Attacks and Challenges for Usable Security
Automatic Identification of Below-Knee Residuum Anatomical Zones
Flatpack ML: How to Support Designers in Creating a New Generation of Customizable Machine Learning Applications
Multimodal Control Interface of a Nanohandling Robot in a Scanning Electron Microscope
Enhancing the Omnichannel Retailing Customer Experience in the Pre-purchase Phase: Evaluation and Improvement of a Digital Grocery Brochure
Technology-Enhanced Accessible Interactions for Visually Impaired Thai People
Bridging the Digital Divide: Using Free Open-Source Tools to Expand Access to Shared-Use Computers in Schools and Libraries
A Study of Drivers' Blind Spot in Used of Eye Tracking
Follow-Me: Smartwatch Assistance on the Shop Floor
Inferring Pilot Intent and Error as a Basis for Electronic Crew Assistance
Human Computer-Interaction: Graphic Designers X Graphic Softwares
Cyberwalk: Implementation of a Ball Bearing Platform for Humans
A Coding Framework for Usability Evaluation of Digital Health Technologies
Preliminary Findings from a Single Session of Virtual Reality Attentional Bias Modification Training in Healthy Women
A Framework for Interactive Exploratory Learning Analytics
VR Based Movie Watching Method by Reproduction of Spatial Sensation
RepairML: Linking Tools for Web Accessibility
HCI-Driven Machine Learning for Early Detection of Lung Cancer: An Ensemble Approach
Tangible Geometry: Ubiquitous Mathematics Learning Instruments for Students with Visual Impairments
A Review of Intervention Studies Aimed at Domestic Water Conservation
Focus Estimation Using Associative Information to Support Understanding of Art
Algorithmic Creativity: How Visual and AI Literacy Impact the Use of Text-to-Image Tools in Design Tasks
HCI and the Community of Non-users
Intelligent Dashboard to Optimize the Tax Management in a Town Municipal Government
Optimize the Coupon Face Value for Online Sellers
Developing User Interface Design Strategy to Improve Media Credibility of Mobile Portal News
Non-invasive Sleep Assistance System Design Based on IoT
Interpreting 3D Faces for Augmented Human-Computer Interaction
A Large Scale Study of English-Chinese Online Dictionary Search Behavior
Investigation of the Impression Given by the Appearance and Gestures of a Virtual Reality Agent Describing a Display Product
Optimizing Force Visualization in Collaborative Robot Teleoperation Interfaces Using Color Perception Mapping
Universal Access in Human-Computer Interaction. Design Methods and User Experience - 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Awareness, Understanding, and Attitudes of Digital Accessibility in Technology Professionals
Learning by Design in a Digital World: Students' Attitudes towards a New Pedagogical Model for Online Academic Learning
Ergonomic Principles in Designing Assistive Systems
An Identification Method of Untrusted Interactive Behavior in ERP System Based on Markov Chain
Informing Hybrid System Design in Cyber Security Incident Response
Structuring the Social Subsystem Components of the Community Based E-Museum Framework
Socioenactive Brain-Body Coupling in a Remote Emotional Contagion Experience
Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building
A Formal Method for Evaluating the Performance Level of Human-Human Collaborative Procedures
Distance-Based Bloom Filter for an Efficient Search in Mobile Ad Hoc Networks
Touching Buildings - A Tangible Interface for Architecture Visualization
Mobile Augmented Reality and Consumer Experience: A Mixed-Methods Analysis on Emotional Responses and Intention to Buy Household Items
Recommender Systems for an Enhanced Mobile e-Learning
Ergonomic Assessments of Workstands as the Basic Information for the Work Conditions Management in Plants
Workids: Kids Homework Planner to Enhance Learning and Motivation in a Meaningful Way
Research on the Design of Office Interactive Exercise Products from an Emotional Perspective
Research on Designing Interventions for Cyberbullying Among Adolescents Under the Trends of AIGC
The Effectiveness of Virtual Reality for Studying Human Behavior in Fire
Multimodal Head-Mounted Virtual-Reality Brain-Computer Interface for Stroke Rehabilitation - A Clinical Case Study with REINVENT
Choosing and Using a Common Book in an Undergraduate Research Experience
Influencing Driver's Behavior on an Expressway with Intrinsic Motivation
Auditory and Visual Guidance for Reducing Cognitive Load
Distributed, Ambient, and Pervasive Interactions - Third International Conference, DAPI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
Design and Research of Huangmei Opera Lightweight H5 Game Based on Media Convergence
Complex System HCI as a Triangle of Interface, Content, and Person Interaction
Digital Advertising Literacy in Gastronomy Brands. The Case of the Spanish Chef Dabiz Muñoz
To Embody the N-Body: Spatial Perception Utilized in Large-Scale Visualizations
HCI International 2018 - Posters' Extended Abstracts - 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III
Detection of Finger Contact with Skin Based on Shadows and Texture Around Fingertips
Usability and Software Development: Roles of the Stakeholders
A Method for Evaluating Flight Cadets' Operational Performance Based on Simulated Flight Data
UX and Usability on Smart TV: A Case Study on a T-commerce Application
Pumpkin Garden: A Mobile Game Platform for Monitoring Parkinson's Disease Symptoms
Take Pleasure in One's Old Age-User-Friendly Interface and Functional Design to Meet the Needs of Elderly Tourism
Disruptive UX for Sustainability - Radically Resolving User Needs Is Good for Business and Environment
Simulation of an Affordance-Based Human-Machine Cooperative Control Model Using an Agent-Based Simulation Approach
Unique Object Characteristics Differentially Affect Visual Attention During Viewing of Dynamic Stimuli: The Influence of Location and Luminosity
Symbology Development for a 3D Conformal Synthetic Vision Helmet-Mounted Display for Helicopter Operations in Degraded Visual Environment
Evaluating the Question: The Instructor's Side of Adaptive Learning
Rethinking Audio Visualizations: Towards Better Visual Search in Audio Editing Interfaces
Impression Evaluation of a Conversational Robot Playing RAKUGO
Usability Study of a Pilot Database Interface for Consulting Open Educational Resources in the Context of the ENCORE Project
The Proposal of the Remote Consultation Service System Using the Outline Function for Consultation
An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures
Leadership and Innovation Growth: A Strategic Planning and Organizational Culture Perspective
Multi-class Task Classification Using Functional Near-Infrared Spectroscopy
Design for Learning Through Play. An Exploratory Study on Chinese Perspective
An Influence Diagrams-Based Approach to Location Aware Mobile Computing
Block Division for 3D Head Shape Clustering
Research and Optimization of Skin Design for Mobile Terminal Input Method Based on Emotional Experience
Developing a Motor Learning System to Visualize the Force and Breath Control in Kung Fu: A Feasibility Study
Federated Databases and Supported Decision Making
Designing "Friendly" into Public Park for Taipei City
Analyzing #LasTesis Feminist Movement in Twitter Using Topic Models
Estimating User Interests from their Navigation Patterns in the WWW
Evaluating the Effects of Cultural Preferences on Website Use
Secure, Usable Biometric Authentication Systems
Ambient Compass: One Approach to Model Spatial Relations
Designing SignSpeak, an Arabic Sign Language Recognition System
Comparative Study on Visual Differences of Poster Designs Based on Design Psychology
Comfort Evaluation of the Range of Motion of Human Upper Limb Joints
Voice Activated Personal Assistant: Acceptability of Use in the Public Space
When Does a Difference Make a Difference? A Snapshot on Global Icon Comprehensibility
Electronic Monitoring and Job Stress
Disruptive Technology in the Transportation Sector (Case in Indonesia)
Translating Learning Theories into Physiological Hypotheses
Measuring Engagement to Stimulate Critical Thinking
How to Ensure Web Accessibility in Digital Services to Improve the Competitive Advantage of an Organization
Enhancement of Risk Control Measures to Mitigate Aircraft Maintenance Errors in Critical Tasks
Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests
User Support System in the Complex Environment
Emoji Retrieval from Gibberish or Garbled Social Media Text: A Novel Methodology and a Case Study
Investigating the Role of Haptic Stimulation in Mobile Meditation Tools
Designing System Architecture for the Catering Management System of Chang Gung Health and Culture Village
Online Ethnography Studies in Computer Science: A Systematic Mapping
Usability Heuristic Evaluation for the Hearing Impaired Language Training Mobile App
Human Computer Interaction Research Through the Lens of a Bibliometric Analysis
Adaptive Instructional Systems - 4th International Conference, AIS 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Examining Independent Podcasts in Portuguese iTunes
Enterprise Systems for Florida Schools
Cross-Cultural Analysis of Social Network Services in Japan, Korea, and the USA
Emotion, Affectivity and Usability in Interface Design
Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display
Teaching Learning Interactions in Secondary School: Towards a New Narrative Learning Context
NurseAid Monitor: An Ergonomics Dashboard to Help Change Position of Bedridden Patients
A Case Study in Community-Driven Translation of a Fast-Changing Website
Older Women Living in Unfavorable Contexts and Tablets in Uruguay: A Design for Access and Use of Inclusive Information
Code-Sharing Platform in Programming Learning: A Proposal for a Strategy-Aware Code-Sharing Methodology
Modeling Human Control Strategies in Simulated RVD Tasks through the Time-Fuel Optimal Control Model
A Study on User Satisfaction Evaluation About the Recommendation Techniques of a Personalized EPG System on Digital TV
Enriching Social Media Personas with Personality Traits: A Deep Learning Approach Using the Big Five Classes
A Model of Integrated Operator-System Separation Assurance and Collision Avoidance
Development and Usability Evaluation of a Prototype Conversational Interface for Biological Information Retrieval via Bioinformatics
An Approach to Measuring the Difficulty of Learning Activities
Media, Generations, and the Platform Society
Automating Data Personas for Designing Health Interventions
Discover Manaus: The Challenges of Developing a System with Artificial Intelligence Aimed at the End User, a Case Study
Research on Progress and Trend of Display Space Interaction Design Based on Bibliometrics
Defining Cross-Culture Theoretical Framework of User Interface
Fitts' Throughput and the Remarkable Case of Touch-Based Target Selection
A Tactile Expression Mechanism Using Pneumatic Actuator Array for Notification from Wearable Robots
Improving User Experience (UX) in Fitness Apps: A Study on Long-Term Motivational Strategies to Support Health Goals
Food Sector Entrepreneurship: Designing an Inclusive Module Adaptable to Both Online and Blended Learning Environments in Higher Education
Before You Visit-: New Opportunities for the Digital Transformation of Museums
Visual Interactive Process Monitoring
MAGNI: A Real-Time Robot-Aided Game-Based Tele-Rehabilitation System
The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art Piece
Performance Monitoring of Industrial Plant Alarm Systems by Statistical Analysis of Plant Operation Data
Can Games and Gamification Improve Online Learners' Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia?
Designing for Children Using the RtD and HCD Approaches
Common Terms Registry
Examining the Role of Knowledge Management in Adaptive Military Training Systems
Optimising Tab Management with Machine Learning to Improve User Experience
Automation of Mobile Equipment in Mining: A Human Factors Perspective
The Relationships between Morphology and Work for the Nursing Performance of Hand Controls in Emergency Surgery
How to Construct UX and Story in HCI or Service Design
HR Changes in Driving Scenes with Danger and Difficulties Using Driving Simulator
Task Modelling for Database Interface Development
Generative AI in Physics Education: Evaluating Tools and Teaching Approaches
Unlocking Player Engagement for Game Design
Appeals of Product Pictures on the Product Detail Page - The Effect of Mental Imagery
Role of Artificial Intelligence in the Smart City: A Bibliometric Review
Symbiosis: Creativity with Affective Response
The Use of New Presentation Technologies in Electronic Sales Environments and Their Influence on Product Perception
Parent and Child Voice Activity Detection in Pivotal Response Treatment Video Probes
Orientation Specific and Geometric Determinant of Mental Representation of the Virtual Room
Development of a Scale to Assess the Linguistic and Phonological Difficulty of Passwords
Flight Crew Perspective on the Display of 4D Information for En Route and Arrival Merging and Spacing
Research on the Design of Nanjing Museum Cultural and Creative Product from the Perspective of Experience
AR Reference Model for K-Culture Time Machine
Long-Term Psychosocial Stress Attenuates Attention Resource of Post-Error
Augmented Reality vs. Computer-Based Learning: Understanding Metacognitive Awareness Differences
Design of Tactile Graphics
Applying the Social Robot Expectation Gap Evaluation Framework
What Does the System Usability Scale (SUS) Measure? - Validation Using Think Aloud Verbalization and Behavioral Metrics
Investigating Smart Home Needs for Elderly Women Who Live Alone. An Interview Study
A software engineering workbench for modeling groupware activities
The Design and Development of Empathetic Serious Games for Dyslexia: BCI Arabic Phonological Processing Training Systems
Collaborative Modes on Collaborative Problem Solving
Acceptable Dwell Time Range for Densely Arranged Object Selection Using Video Mirror Interfaces
PuzMap: Designing a Multi-sensory Puzzle Map for Children to Learn Geography
Improving Code Reading and Comprehension on Large Displays
The Creative Design-Engineer Divide: Modular Architecture and Workflow UX
Eye Tracking Auto-Correction Using Domain Information
Multimodal Interactive System for Visualization of Energy Data in Extended Reality (XR) Settings
An Analysis of Pilot's Physiological Reactions in Different Flight Phases
Smartphone Navigation Support for Blind and Visually Impaired People - A Comprehensive Analysis of Potentials and Opportunities
Character Strings, Memory and Passwords: What a Recall Study Can Tell Us
Human Error in Aviation: The Behavior of Pilots Facing the Modern Technology
Serious Games for the Therapy of the Posttraumatic Stress Disorder of Children and Adolescents
Information Everywhere! Cognitive Load, Elaboration, and Knowledge Gain from Consuming Social Media News Posts
HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part VI
Research on the Tax Base of Income Tax of Smart Mobile Commerce
The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung
A Posture HCI Design Pattern for Television Commerce Based on User Experience
A Semantic Paradigm to Solve Natural Language Database Queries
Development of a User-Oriented IoT Middleware Architecture Based on Users' Context Data
A Task Model Proposal for Web Sites Usability Evaluation for the ErgoMonitor Environment
Optometric Examination and Correction of VDU Workers
KaLeSy-CJ: Kanji Learning System Focusing on Differences Between Chinese and Japanese
Smart Objects for Autism: A Proposal of Classification of the Objects Based on the Autism Symptoms
Building Tools for Creative Data Exploration: A Comparative Overview of Data-Driven Design and User-Centered Design
Building an Ecologically Valid Facial Expression Database - Behind the Scenes
Leveraging Large Language Models for Robot-Assisted Learning of Morphological Structures in Preschool Children with Language Vulnerabilities
Communicating Information in Virtual Reality: Objectively Measuring Team Performance
Exploring the Emotional Differences Between Over-Ear Headphones Made of Different Materials
Is the Mood Really in the Eye of the Beholder?
Below the Interface: Evaluation of PLM Software Usability and User Self-efficacy
Sensing Distress - Towards a Blended Method for Detecting and Responding to Problematic Customer Experience Events
Fatigue Considerations for Extended Reality Applications in Aviation
Clinical Usefulness of Human-Computer Interface for Training Targeted Facial Expression: Application to Patients with Cleft Lip and/or Palate
User Interface Design and Evaluation for an Electronic Encyclopedia
Interactive Discovery and Retrieval of Web Resources Containing Home Made Explosive Recipes
Architecture for Machine Learning Techniques to Enable Augmented Cognition in the Context of Decision Support Systems
A Study on Input Methods of User Preference for Personalized Fashion Coordinate Recommendations
Pilot Scenario Design for Evaluating a Metacognitive Skills Learning Dialogue System
Using a Non-player Character to Improve Training Outcomes for Submarine Electronic Warfare Operators
Co-creating Experience in Engaging Customers with Product Development: A Case Study of Hair Products
An Accessibility Evaluation of Social Media Websites for Elder Adults
Properties of Shadow-Cursor for Calibrating Screen Coordinates of Tabletop Displays
Automatic Generation Rules for Auxiliary Problems Based on Causal Relationships for Force in a Mechanics Learning Support System
Analytical Steps for the Calibration of an Emotional Framework - Pre-test and Evaluation Procedures
A HCI-AI Tool for Astronomy
Comparison Study of Attention Between Training in a Simulator vs. Live-Fire Range
Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study
Propositions for a Mid-Air Interactions System Using Leap-Motion for a Collaborative Omnidirectional Immersive Environment
Designing an Adaptive, Player-Centric Game on Animation Principles
Preference Diversity and Information Activities: A Study on Korean-Drama Fans' Information Behavior
DataShopping for Performance Predictions
User Evaluation of an App for Liquid Monitoring by Older Adults
Application of Infrared Technology in Household Water Tap Design and Evaluation
Quantitative Evaluation and Performance Prediction
Designers of Different Cognitive Styles Editing E-Learning Materials Studied by Monitoring Physiological and Other Data Simultaneously
Mining Attack Correlation Scenarios Based on Multi-agent System
Audiogames: Accessibility and Inclusion in Digital Entertainment
The Impact of Literacy on Usable and Accessible Electronic Voting
Effect of Red Blue 3D Videos on Visual Fatigue
ATHENA - A Zero-Intrusion No Contact Method for Workload Detection Using Linguistics, Keyboard Dynamics, and Computer Vision
From Cybersecurity Hygiene to Cyber Well-Being
The Transfer of Expertise in Conducting a Participatory Music Therapy During a Combined Rehabilitation-Recreational Program in an Elderly Care Facility
Critical Success Factors for Web 2.0 - A Reference Framework
Being Together: User's Subjective Experience of Social Presence in CMC Environments
Comparing Vibrotactile and Visual Feedback in Virtual Reality Motion Guidance: An Investigation on Workload and Performance
From a specialised writing interface created for the disabled to a predictive interface for all: the VITIPI System
Usability Testing of Mobile Applications Store: Purchase, Search and Reviews
Understanding User Engagement in Digital Education
How Well Does the Algorithm Know Me? - A Structured Application of the Levels of Adaptive Sensitive Responses (LASR) on Technical Products
Smartphones as an Opportunity to Increase Sales in Brick-and-Mortar Stores: Identifying Sales Influencers Based on a Literature Review
Reading Chinese in e-Book Readers: A Review
Development of Interactive Visual Communication Tools to Assist Caregivers
Ergonomics Aspects of Enterprises
A.I. Ethics in the City
Computer-based Screening of the Visual System
Situational Awareness and Decision-Making in Maritime Operations: A Cognitive Perspective
P-Sphere Hull: An Explicit Domain Model for Trusted AI
Providing an Accessible Track Changes Feature for Persons Who Are Blind
Evaluating Adaptive Training for Nautical Rules of the Road
Security by Compliance? A Study of Insider Threat Implications for Nigerian Banks
Insider Threats: The Major Challenge to Security Risk Management
A Gamified Approach on Inducing Energy Conservation Behavior
Responsive Web Design for Chinese Head and Facial Database
The Effects of New Information Technology on Interorganizational Relations: Electronic Tax Return Lodgement in Australia
Usability in the Perspective of Work Environment
Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking
Research on Factors Influencing Users' Technology Acceptance of Virtual Museums
A Dress Coordination Robot System Which Can Improve User's Ability by a Dialogue Robot
A Fluid-HMI Approach for Haptic Steering Shared Control for the HADRIAN Project
Efficiency and User Experience of Gaze Interaction in an Automotive Environment
An Empirical Study of Disassembling Using an Augmented Vision System
Scenarios Exploration: How AR-Based Speech Balloons Enhance Car-to-Pedestrian Interaction
Adaptable Information Clipping Service Supported by Evolving User Profile and Multiple Ontologies
Ethnography, Ethnography or Ethnography? What Happens When the Same Word Means Different Things to Different People?
Using Interaction Patterns in Heuristic Evaluation
The Rise of Video-Game Live Streaming: Motivations and Forms of Viewer Engagement
Immersive Educational Technology for Waste Management Learning: A Study of Waste Detection and Feedback Delivery in Augmented Reality
Visual Analysis for Overcoming Population Decline and Vitalizing Local Economy in Japan
Exploring the Design of Portable Devices in Science Fiction Video Games
Comparative Analysis Between Different 3D Object Generation Models. Adaptation to Immersive Technologies
UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations
Metahumans: FEER and Social-Emotional Mimicry Exercises
Research on the Application of Immersive Virtual Interactive Video Art in Cross-Cultural Communication
Interaction Design Teaching Method Design
Text-Mining of Hand-Over Notes for Care-Workers in Real Operation - Toward an Employee-Driven Innovation
Creating Individualized Learning Paths for Self-regulated Online Learners: An Ontology-Driven Approach
Accent and Gender Bias in Perceptions of Interactive Voice Systems