yusuke1997/dblp-id-title huggingface dataset:
Do current user testing practices meet the needs of the new interactive paradigms?
Adaptive text generation based on emotional lexical choice
An AI-Powered Computer Vision Module for Social Interactive Agents
TAMUX model for industrial HMI evaluation from UX and task performance perspective: Extended Abstract
Exploring the Feasibility of Inertial Hand Tracking Based on one Sensor
The influence of learning styles in collaborative activities
Twist: a gamified platform with games and immersive experiences for active aging
Designing and Evaluating a User Interface for People with Cognitive Disabilities
A new friend in our smartphone?: observing interactions with chatbots in the search of emotional engagement
Test Learning Braille App: A haptic tool for Braille learning
A platform supporting the development of applications in ubiquitous systems: the collaborative application example of mobile forensics
Visually Interpreting Experience: Circle of Visual Interpretation Methodology
Ontology for the description of a masters degree program in computer sciences
Use of Context for Recommending Code: an Approach Based on Frequent Pattern Mining
Therapeutic Exercise Based on Videogames to Improve Neck Pain
Examination of Computer Supported Collaborative Business Process Modeling with Activity Theory
The graphic adventure as an instrument to assist comprehensive reading
Smart Home: Multimodal Interaction for Control of Home Devices
Effectiveness of a Mixed Reality system in terms of social interaction behaviors in children with and without Autism Spectrum Condition
Interactive Applications as Support for Writing for Children with Learning Disabilities
How Should "AI Speakers" Touch Consumer Hearts?: Text Mining of Mass Media about AI Speakers
HCI Incorporation: a case for Colombia
Emotional Speech Synthesis in Spanish for Natural Interaction
Vibrotactile Vest and The Humming Wall: "I like the hand down my spine"
Does 3D 360 video enhance user's VR experience?: An Evaluation Study
Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities
Statistical validation for coordinative motor comportment using support vector machine in joints dynamical system
Conversational Structured Hybrid 3D Virtual Environments
Analyzing the learnability of childprogramming model, as a subcharacteristic of the usability
Learning analytics in the design of interactive multimedia experiences for elementary education: a systematic review
Pervasive games: giving a meaning based on the player experience
A Review of Quantitative Empirical Approaches in Human-Computer Interaction
Characterization of software development companies in Panama from Usability and Accessibility approach (Extended Abstract)
A multisensor system for positioning of multiple users
Guidelines to Design Playful Multi-Device Environments Based on Tangible Interaction
Extending the Technology Acceptance Model for the analysis of Virtual Reality mindfulness applications
Mashup Architecture for Connecting Graphical Linux Applications Using a Software Bus
Assessment of a Tool for Users with Complex Communication Needs
Characterization of collaborative practices with a gender focus in programming courses: case study - university of San Buenaventura
The added value of combining evaluation methods for the accessibility analysis of city council chatbots and their websites
Blind Source Separation Performance based on Microphone Sensitivity and Orientation within Interaction Devices
Towards Intelligent and Implicit Assistance for People with Dementia: Support for Orientation and Navigation
Performing universal tasks using a mini iPad: usability assessment per people with intellectual disabilities
Evaluating the usability and use efficiency of a desktop vs tablet version of one application
Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairment
The Design, Development and Usability of a Virtual Reality Training Application for the Dental Trainees
Personalized adaptive interfaces for supporting recommendation from learning object repositories
Development of end-user-centered EUD software
Interface Personalization through Inclusive User Modelling Web Service
Personal spaces for multisensory stimulation as support to rehabilitate patients with cognitive disabilities
Sex with robots: analyzing the gender and ethics approaches in design
Statistical HOG on Multi-temporal Depth Motion Maps Approach for Human Action Recognition
An Ontology-Driven Approach to Model & Support Mobility and GeoLocation Based Campus Interactions
Influence of Gender on Computational Thinking
Adaptation Model Content Based in Cultural Profile into Learning Environment
Occupational Therapy for People with Physical Disability using Interactive Environments
Culture and HCI: A still slowly growing field of research. Findings from a systematic, comparative mapping review
Elaborating a Web Interface Personalization Process
Generating User Interface from Conceptual, Presentation and User models with JMermaid in a learning approach
The importance of emotions in the interactive stories design
Model for Analysis of Serious Games for Literacy in Deaf Children from a User Experience Approach
Use of the Wii balance board system in vestibular rehabilitation
Enhancing Interactive Assistive Solutions through 3D Simulation Characterization
Mobile Accessibility: A Head-tracker for Users with Motor Disabilities
Designing Visual Interfaces to Support Voice Input: The case of a TV application to request help in daily life tasks
An approach to improve user experience with conversational recommenders through a 3D virtual environment
A Capability Maturity Proposal for Usability and Accessibility Centered Processes
Emotional virtual agent for mobile devices
Interaction in serious games
Wetcoin.eth project: a video games economics interface in blockchain and art
Validation of a heuristic set to evaluate the accessibility of statistical charts
Proceedings of the XVIII International Conference on Human Computer Interaction, Interacción 2017, Cancun, Mexico, September 25-27, 2017
Towards the validation of a method for quantitative mobile usability testing based on desktop eyetracking
Inclusion and promotion of women in technologies
Z Generation and Fortnite: New Ethical Paradigms in Video Games Design
Automatic Gathering of Educational Digital Resources to Populate Repositories
Towards the definition of an instrument for usability testing on interactive collaborative applications
Automatic Generation of Empathy Maps
User Interaction Study in Public Websites based on Performance and Eye-tracking Data
Experiences in the application of some models of technology acceptance: adaptation for the elderly people
User Recommender based on information from forums
A Process Framework for Serious Games Development for Motor Rehabilitation Therapy
Designing an interaction architecture by scenarios for Deaf people
Continuous Assessment in Educational Video Games: A Roleplaying approach
Immertable: a configurable and customizable tangible tabletop for audiovisual and musical control
EmoTEA: Teaching Children with Autism Spectrum Disorder to Identify and Express Emotions
Usability versus User Experience: Theory and Practice
Design of a tool to assess the adequacy of a dwelling to its inhabitants and prioritize improvement actions
DiscoverView Saudi: A new point of view of Saudi Arabia
MPIu+aX, User-Centered Design methodology that empathizes with the user and generates a better accessible experience. (From theory to practice)
Visualization Model for Learning of Pronunciation with an Approach from Human Computer Interaction
Relation between u-learning, connective learning, and standard xAPI: a systematic review
Videogame-based case studies for improving communication and attention in children with ASD
Digital Inclusion of Low-Income Women: Are Users of Internet Able to Improve their Life Conditions?
Efficient DMA transfers management on embedded Linux PSoC for Deep-Learning gestures recognition: Using Dynamic Vision Sensor and NullHop one-layer CNN accelerator to play RoShamBo
Design of virtual experiences for users of archaeological sites
UI Design for an iTV platform: an iterative approach
Exploring Augmented Reality in Multiplayer Game Design to Promote Empathy and Prosocial Behavior
Usability requirements elicitation: an overview of a mapping study
Neuromodulation system in closed loop for enhancing the sleep and the memory consolidation
A Study on How Older People Use Emojis
June: an agent-based metasearch engine for collaborative student groups
Aratraductor: text to pictogram translation using natural language processing techniques
Voice Interaction on TV: Analysis of natural language interaction models
New Trends on Human-Computer Interaction, selection of top high-quality papers from Interacción 2007
Adaptation mechanisms based on quality properties: a case of study of a positioning service
Proposal of a distributed events model for the development of collaborative search systems
A Usability Study Case of a Vision-Based Gesture Interface
Designing User Interfaces for Collaborative Applications: A Model-Based Approach
Emotion detection: a technology review
A Systematic Review of Technology Acceptance Model in e-Learning Context
Towards a strategy for recognition of collective emotions on social networking sites
Learning with an IT tool: analysis of the student's activity
Collaborative Strategies in Multitouch Tabletop to Encourage Social Interaction in People with Autism
Proposal for a heuristic principle to evaluate interfaces of collaborative systems
InfoState: Interactive Visualisation of the Environment using Ambient Sensors
Looking for an Adequate Monitoring Mechanism for Rehabilitation Systems Based on Movement Interaction
Methods and techniques for evaluating the emotional experiences of children with active videogames
A Method for Analyzing the Quality-in-Use in Collaborative Contexts
Evaluation of Text Input Techniques in Immersive Virtual Environments
A study of the human-system interface complexity sources in wastewater treatment plants
Improving User-Insurance Communication on Accident Reports
Analysing User Experience of Dynamic Group Formation (DGF) in Intelligent Tutor Collaborative Learning (ITSCL) using Aspect-Based Sentiment Analysis
Influence of Binocular Disparity in Depth Perception Mechanisms in Virtual Environments
Approach to digital rotoscoping by means of painting in motion using EbSynth.: Human-machine art creation experience
Adapting Heuristics for the Mobile Panorama
Proceedings of the XVI International Conference on Human Computer Interaction, Interacción 2015, Vilanova i la Geltrú, Spain, September 7-9, 2015
The digital humanities workbench
UIBAIFED - a dataset of facial expressions generated by AI: development and validation
Emotion recognition in texts for user model augmenting
Do Machines Better Understand Synthetic Facial Expressions than People?
Standards Evaluation HMI: Application of the guideline GEDIS to the systems SCADA of the NAP (Network Access Point) Canary Islands
The challenges of emotion recognition when wearing face mask
Customer's perceptions of human features in frontline robots, consequences for service value and loyalty: Frontline Robots in Services
Accessibility-in-use of public e-services: An exploratory study including users with low vision
A Review of Notations for Conceptual Modeling of Groupware Systems
Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT
Exploring the accessibility evaluation of city council websites by computer science students using a service-learning approach
Gender differences in Computing Programs: Colombian Case Study
The Experimental Investigation of the Influence of Gender in Enjoyment, Ease of use, Satisfaction, and Usefulness during Interaction in Gaming Environment
Co-CIAT: Collaborative Environment for Modeling with CIAN Notation
Evaluation of interaction methods in augmented reality head-mounted displays for total knee arthroplasty
The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts
Evaluating emotions in educational videogames: the particular case of children
FiPaWeb: A method for filtering web pages based on user needs
Explainable activity recognition for the elderly
Teaching the sequential programming concept using a robotic arm in an interactive museum
Analysis of Accessibility in Cooking Hobs Interfaces
Conceptual Model for Automatic Generation of Context-Sensitive User-Tailored Interfaces
Creating Interactive and Realistic Augmented Reality Experiences
Instructional Design Models to support Collaborative Open Books for Open Education
Lexical simplification approach to support the accessibility guidelines
Interactive case based learning in teaching decision support systems and business intelligence
Korean consumers' cognitive, affective, and behavioral responses regarding smart watches based on Social Network Analysis
COLLAB: Conflicts and Sentiments in chats
Proposal and evaluation of models with and without position for immersive FPS games
Capturing physiological data for detecting boredom in educational contexts
Serious Game on Sign Language
Facial Expression Recognition: Impact of Gender on Fairness and Expressions∗
REMI: working on the memory and logical reasoning of the elderly
Instawatch: A freeware tool for video annotation
Design and development of a prototype of an interactive hospital room with Kinect
From Analogue to Digital: Emotions and Phenomena Influencing the Acceptance of Near-Field Communication Technology
From spreadsheets to interfaces: redesigning clinical variable definition through interactive workflows
Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions
InclineType: An Accelerometer-based Typing Approach for Smartwatches
User Experience Study in the Development of Videogames
A Production Model of Mobile Applications for Children with Learning Problems in Basic Math
Interactive Topic Modeling for the Broadcasting Media
Exploring the Addition of Audio Input to Wearable Punch Recognition
Technology: aided authoring tools for ASD coaching support
From augmented reality to mixed reality: technological options
Modus Operandi: The Implications from Redesigning Moded Experiments in Multitouch User Interfaces
Learning of accessibility in the development of multidisciplinary academic project
Can we create accessible charts with Microsoft Excel?: a review of possibilities and limits, with a special focus to users with low vision
Use of an architectural model to assist children with learning problems in basic mathematics
KINDERTIVITY: Using Interactive Surfaces to Foster Creativity in Pre-kindergarten Children
TimeMesh: Producing and Evaluating a Serious Game
An Automatic Identification of Team Roles in Forums
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, Interacción '12, Elche, Spain, October 3-5, 2012
Natural interaction techniques using Kinect
Engaging Users with an AR Pervasive Game for Personal Urban Awareness
LibroTech: a virtual gamified library learning environment
User Interface Sketch for the Development of Algorithmic Thinking with Augmented Reality
A Mixed Usability Evaluation on a Multi Criteria Group Decision Support System in Agriculture
Explainable Facial Expression Recognition for People with Intellectual Disabilities
Development of EMG-Based Speller
Second Mind: A System for Authoring Behaviors in Virtual Worlds
Developing a Color Identification Assistance Application for Individuals with Color Blindness
Proposal to evaluate the satisfaction of use in Virtual Learning Environments
Puzzling Patterns: Assessing Neck Range of Motion Using a Mobile Puzzle Exergame
Design and Architecture of a Novel Preservation Watch System
Modernisation of a 12 Years Old Digital Archive: Experiences and Lessons Learned
Traveling in Digital Archive World: Sightseeing Metaphor Framework for Enhancing User Experiences in Digital Libraries
On Visualizing Heterogeneous Semantic Networks from Multiple Data Sources
YAMAML: An Application Profile Based Lightweight RDF Mapping Language
wHunter: A Focused Web Crawler - A Tool for Digital Library
A Seamless Mobile Digital Library Service in WLAN
The Institutional Repository: The Chinese University of Hong Kong 'SIR' Model
Comparing Network Structures of Different Versions of a Book: A Case Study of the Bible
The Role of Digital Libraries in a Time of Global Change, 12th International Conference on Asia-Pacific Digital Libraries, ICADL 2010, Gold Coast, Australia, June 21-25, 2010. Proceedings
Contribution of Dataset Reuse to the Diversity of Research Areas
The Ratio of Conference Papers in Citations of Engineering Dissertations at Kyushu University
Customising Interfaces to Service-Oriented Digital Library Systems
Information Seeking Behaviour of Aspiring Undergraduates on Social Media: Who Are They Interacting with?
Integrating Electronic Pathfinders in Digital Libraries: A Model for China
New Era New Development: An Overview of Digital Libraries in China
A Framework for Classifying Temporal Relations with Question Encoder
Sentiment Classification of Movie Reviews Using Multiple Perspectives
Design and Implementation of the IMS-IPMP System in Convergence Home-Network Environment
Graph-Based Indexing and Querying on Image Corpora with Unified Visual Semantic and Relational Descriptions
A Document Image Preprocessing System for Keyword Spotting
GridFS: A Web-Based Data Grid with P2P Concepts and Writable Replicas
Activity-Based Query Refinement for Context-Aware Information Retrieval
Digital Libraries: International Collaboration and Cross-Fertilization, 7th International Conference on Asian Digital Libraries, ICADL 2004, Shanghai, China, December 13-17, 2004, Proceedings
Building Parallel Corpora by Automatic Title Alignment
Automated Mining of Leaderboards for Empirical AI Research
Understanding Playability and Motivational Needs in Human Computation Games
BrowsReader: A System for Realizing a New Children's Reading Environment in a Library
Exploring Information Needs and Search Behaviour of Swahili Speakers in Tanzania
A Configurable RDF Editor for Australian Curriculum
A Schema Language for MPEG-7
Inculcating ICT Skills through a Collaborative Digital Library Initiative for Educational Use
Narrative Query Graphs for Entity-Interaction-Aware Document Retrieval
Tertiary Students' Preferences for Library Search Results Pages on a Mobile Device
STRAS: A Semantic Textual-Cues Leveraged Rule-Based Approach for Article Separation in Historical Newspapers
The Impact of Copyright Upon Digital Libraries
Finding Co-occurring Topics in Wikipedia Article Segments
Evaluation of Hospital Portals Using Knowledge Management Mechanisms
A TEI-Based OCR Correction Tool Using GitHub for Collaborative Digital Humanities: Practical Implementation and Applications
Towards Automatic Cataloging of Image and Textual Collections with Wikipedia
Quality Classification of Scientific Publications Using Hybrid Summarization Model
Towards a Hierarchical Framework for Predicting the Best Answer in a Question Answering System
A BERT-Based Method of Named Entity Recognition for Ukiyo-e Titles
Can Pre-trained Language Models Generate Titles for Research Papers?
Evaluating Large Language Models for Healthcare: Insights from MCQ Evaluation
Retrieving News Stories from a News Integration Archive
Mobile Tagging and Accessibility Information Sharing Using a Geospatial Digital Library
Comparative Analysis of Ideological Moderation and Bias in LLM Translation of Controversial Texts
Complex Data Transformations in Digital Libraries with Spatio-Temporal Information
Supporting Multilingual Information Retrieval in Web Applications: An English-Chinese Web Portal Experiment
Aspect-Based Sentiment Analysis of Racial Issues in Singapore: Enhancing Model Performance Using ChatGPT
A Note-Taking Data Sharing System for Improving Student's Performance
Pattern-Based Acquisition of Scientific Entities from Scholarly Article Titles
Crowdsourcing Metadata Schema Generation for Chinese-Style Costume Digital Library
Preservation of Cultural Heritage: From Print Book to Digital Library - A Greenstone Experience
Toward Semantic Publishing in Non-invasive Brain Stimulation: A Comprehensive Analysis of rTMS Studies
A Work Environment for a Digital Library of Historical Resources
Towards Web Mining of Query Translations for Cross-Language Information Retrieval in Digital Libraries
Approaches to Interoperability Amongst Australian Digital Information Providers
Implementation of a Personalized Portal for Academic Library
Utilizing Semantic, Syntactic, and Question Category Information for Automated Digital Reference Services
Effective Image Annotation for Search Using Multi-level Semantics
The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games
Teaching of Ethics in Archival Education: Exploring the Philippine and Vietnamese Cases
Ancient-to-Modern Information Retrieval for Digital Collections of Traditional Mongolian Script
SchenQL: Evaluation of a Query Language for Bibliographic Metadata
Does Trustworthy AI Motivate Generative AI Usage?
Kyoto International Manga Museum
Evaluating the Effectiveness of a Collaborative Querying Environment
Every User His Visualization? User Performance and Preferences of Different Hierarchical Layouts
Enabling Resource Selection Based on Written English and Intellectual Competencies
Towards a Digital Archive for Handwritten Paper Slips with Ethnological Contents
Extracting Mnemonic Names of People from the Web
Resource Annotation Framework in a Georeferenced and Geospatial Digital Library
Using Causal Threads to Explain Changes in a Dynamic System
The Evolving Ecosystem of Predatory Journals: A Case Study in Indian Perspective
A Collaborative Approach to User Modeling for Personalized Content Recommendations
Integrating Heterogeneous Data About Quebec Literature into an IFLA LRM Knowledge Base
Documenting Architectural Styles Using CIDOC CRM
Variable Order Verification Use of Logic Representation
An OAI-Based Filtering Service for CITIDEL from NDLTD
Digital Libraries for Education: A Progress Report on the National Science Foundation's (NSF) National Science, Technology, Engineering, and Mathematics Education Digital Library (NSDL) Program
Main Trends in Digital Library Research (1990-2010): Analyzing the Past and Predicting the Future
Information Access Through Digital Library Systems
Leveraging MRC Framework for Research Contribution Patterns Identification in Citation Sentences
Knowledge Seeking Activities for Content Intelligence
Toward Access to Multi-Perspective Archival Spoken Word Content
Query-Based Versus Resource-Based Cache Strategies in Tag-Based Browsing Systems
Discussion of Service Innovation Under the Mode of a Digital Library
The General Data Protection Regulation (GDPR, 2016/679/EE) and the (Big) Personal Data in Cultural Institutions: Thoughts on the GDPR Compliance Process
Gen Z Transitions to University: A Preliminary Study on Everyday Information-Seeking Practices
The Implementation of the Electronic Game Terminology Dictionary
Reference Services in a Digital Library of Historical Artifacts
A Novel Value of Paragraph Content Based PageRank Approach
Merging Local and Global Gazetteers
Research on the Knowledge Organization of the Silk Road Documentary Heritage from the Perspective of Cultural Genes
SinoSarcasmClassifier: A Multi-View Model for Sarcasm Detection in Chinese Social Media with Emoji Mapping
Using a Light-Weighted Cache Pool to Leverage the Performance of Web Picture Databases
Development of the Polyglot Asian Medicine Knowledge Graph System
Scholarly Communication through Social Networks: A Study
An Application Profile for Linked Teacher Profiles and Teaching Resources
Global Memory Net: New Collaboration, New Activities and New Potentials
Semantic Models of Flows
Bridging the Gap - Using External Knowledge Bases for Context-Aware Document Retrieval
SRec: An Automatic Slide Capturing and Sharing System
The Semantic Architecture for Chinese Cultural Celebrities' Manuscript Library