yusuke1997/dblp-id-title huggingface dataset:
An Operational Concept Map to Facilitate Physics Problem Solving
Towards the Enhancement of the Learning Process with Different Types of Case Based Activities
Effect of Creative Lesson by using Cyber Theater Gallery
Interactive Search Interfaces for Young Children - The PuppyIR Approach
Using a Virtual Learning Environment in Higher Education to Support Independent and Collaborative Learning
Assessing the Effectiveness of Online Asynchronous Case Method
Development and evaluation of a mobile educational application to support teaching of management of process in Operating Systems
Towards Semantically Enriched E-learning Assessment: Ontology-Based Description of Learning Objects
Define and Visualize Your First Programming Language
A Framework for Designing a Model for Learning in Small and Medium Enterprises
E-portfolios and Cross-Cultural Assessment
Peer-Review to Support Teaching Text Analysis to Digital Humanists Using R
An Animated Pedagogical Agent as a Learning Management System manipulating Intelligent Learning Objects
Towards Multimodal Learning Analytics of Game-based Collaborative Problem Solving among Primary School Students
Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming
A Learning Version of Memory Match Game
Effect of Energy Monitoring Activities on Climate Change Beliefs and Intentions: Replication of Findings at Multiple Project Locations
E-Portfolios in Both Formal and Informal Learning Contexts
The Transition of the Motivation of the Students in the Art Faculty to Learn Programming
Comparing the Applicability of Two Learning Theories for Knowledge Transfer in Information System Implementation Training
Design Considerations for Porting the Physics Subject Light to the Web
Agents, Believability and Embodiment in Advanced Learning Environments: Introduction to a Panel Discussion
Widening Access, Narrowing Curriculum: Is the Expectation of Software Training Changing the Culture within Visual Communications Higher Education?
MachineShop: Steps toward Exploring Novel I/O Devices for Computational Craftwork
A Framework for Learning Through Mobile Qualitative Research
A Framework of Context-Aware Mobile Learning System for Professionals
Accessibility and Usability of Educational Gaming Environments for Disabled Students
Visualizing Learning Designs Using IMS Learning Design: The Position of the Graphical Learning Modeller
A 2-tiers P2P Architecture to Navigate the Learning Objects Sea
Breaking the Programming Language Barrier: Using Program Visualizations to Transfer Programming Knowledge in One Programming Language to Another
Enhancing On-Line Collaboration Using Topic Maps to Implicitly and Explicitly Categorize Discussion
Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices
A Study of Computer-Assisted Instruction on Music Appreciation: An Example of Chinese Musical Instruments
Applying Lessons Learnt from Massively Multiplayer Online Games (MMOGs) to Massive Open Online Courses (MOOCs)
A Multiverse of Systems: Global Challenges for Educational Technology
A Neuro-Fuzzy Approach to Detect Student's Motivation
Evaluation of Learner Performance During Practical Activities: An Experimentation in Computer Education
A Concept Map Extractor Tool for Teaching and Learning
Improving Learning by Imitation in Online Courses using Memorization, Learning by Doing and Lecture Architecture for Naive Programmers
Tsaap-Notes - An Open Micro-blogging Tool for Collaborative Notetaking during Face-to-Face Lectures
A Teacher Module in an Assistance Tool Software
Information Retrieval Techniques for Collaborative Text Searches
Service-Oriented Approach to Improve Interoperability of E-Learning Systems
Mobile Learning across Expanding Contexts
Finding Topical Experts in Question & Answer Communities
An Extendible Software for Learning to Write Chinese Characters in Correct Stroke Sequences on Smartphones
Design of an Environmental Education Material Based on Field Observations
A Software Engineering Perspective for Accelerating Educational Technologies
GeoMaps: An interactive application to enhance map comprehension skills of students
Combining Self-Regulation and Competence-Based Guidance to Personalise the Learning Experience in Moodle
Learning and Social Networks - Similarities, Differences and Impact
AlCoLab: Architecture of Algorithm Visualization System
Adaptation Languages for Learning: The CAM Meta-model
Using Knowledge Space theory to Personalize Teaching for Groups of Students
How Effective are Intelligent Tutoring Systems in Computer Science Education?
Animated Pedagogical Agents for Education Training and Edutainment
To Support Adaptivity in Agent-Based Learning Systems - The Use of Learning Objects and Learning Style
Development of a lunar-phase learning system based on holographic projection technology
Teaching Sentence in Hindi and Bangla with An Assistive System to The Children with Dyslexia
A Vocabulary Recommendation System based on Knowledge Graph for Chinese Language Learning
A Competency Approach: Implications for E-Learning and E-Assessment
Implementation of Web-Based Dynamic Assessment System and its Application on Science Learning
An OLPC Workshop in Rural Tanzania: Preliminary Results
Formalization of Recurrent Uses of e-Learning Tools as Reusable Pedagogical Activities
Multidimensional Discussions on an Interactive Mobile Platform for Language Education - A Case at the University of Hong Kong
Personal Learning Assistant Agents in the Business Process Domain
Multiplayer 3D Game in Supporting Team-Building Activities in a Work Organization
CoMBaT: Wearable Technology Based Training System for Novice Badminton Players
Taiping's Tempo and Urban Tempts: Life-Long Learning through a Virtual Living-Street Museum Framework
Developing Active Multimodal Presentations
tuniSigner: A Virtual Interpreter to Learn Sign Writing
TIPS: A JiTT and PI Pedagogical Method with Handheld Computer as Mediating Tools
Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children Instruction
Facilitating Access to Distance Education: Creating Pedagogically Driven Courseware Using Simple Technologies
A SCORM-Compliant Ubi-Learning Grid by Employing CC/PP
Adaptive Support for Acquisition of Self-Direction Skills using Learning and Health Data
A Review of Design-Based Research
Student Learning Styles Adaptation Method Based on Teaching Strategies and Electronic Media
Investigating How to Group Students based on their Learning Styles
IDE-LVO: An Intelligent Delivery Engine of Learning Virtual Objects for Complex Cooperative Environments
Secure Certification for ePortfolios
SupportArr: A Plugin to Comprehend Arrays for Novice Programmers
An Affective Model of Interplay between Emotions and Learning: Reengineering Educational Pedagogy - Building a Learning Companion
A 3D Educational Mobile Game to Enhance Student's Spatial Skills
The Adaptive Intelligent Personalised Learning Environment
Interactive Learning Environment for Astronomy with Finger Pointing and Augmented Reality
The impact of technology-assisted task-based language teaching on self-regulated learning
A Formative eAssessment Co-Design Case Study
A Dolphin is a Dolphin is a Dolphin? Multimedia Enriched Learning Objects in NEMO
Six Years of Teaching Mobile Computing: What We Have Learned
The Class Connect Experimental Test-Bed: Pedagogical and Architectural Design Considerations for E-Learning
Content Management Systems and e-Learning-Systems - A Symbiosis?
The Challenge of Feedback Personalization to Learning Styles in a Web-Based Learning System
Support Work-Process-Oriented Curricula through Integrating Learning Design with Mixed-Reality Environments
E-DUB-A: A Tangible Educational Resource Editor in Inclusive Classes
Generating Expression Evaluation Learning Problems from Existing Program Code
Assessing the Effectiveness of Virtual Reality Technology as part of an Authentic Learning Environment
A Methodological Approach to Eliciting Affective Educational Recommendations
Automatic Competence Leveling of Learning Objects
Chatbot : A Question Answering System for Student
Towards Mixed-Initiative Interactions in Novice Programming
Interactive Geometry Goes Mobile with GeoTouch
.Net e-Learning Platform
Computer Aided Evaluation of Multi-Step Answers to Algebra Questions
Using a Programmable Storytelling Robot to Motivate Learning Second Language
Stickipedia: A Search Engine and Repository for Explanatory Analogies
Self-Tutoring, Teaching and Testing: An Intelligent Process Analyzer
Students that Benefit from Educational 3D Games
Knowledge Awareness Map in Mobile Language-Learning
A Generic Model for the Group Formation Problem Using Constraint Logic Programming
Applying and Reusing Knowledge in a Repository
Automatic Assessment of Student Homework and Personalized Recommendation
An Empirical Study on the Structure of Organizational Learning and Organizational Performance
Designing Multimedia Support for Situated Learning
E-Learning Environment Based on Framework Composition
Proactive e-Learning Management System
Maneuvering Collaborative Learning Technologies to Uncover Critical Thinking: A 'Solenoid' Model
Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with Autism
Visualizing Loops Using a Game-Like Instructional Module
Science Education and Augmented Reality Content: The Case of the Water Circle
Automating the Formation of Sporadic Groups and the Selection of Topics for Online Language Learning Driven by Personality Traits and Interest Profiles
On-Line Knowledge Management Search Engine
A Voice-Based Mobile System for Generating Stallings-Type Class Observations
Open Access to Mobile Assisted Language Learning Supported by the Mobile2Learn Framework
User Centered Model to Provide Accessible e-Learning Systems
A Multiagent Model for Searching Learning Objects in Heterogeneous Set of Repositories
Flexible and Exploratory Learning by Polyscopic Topic Maps
Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network
Gather.Town for Pre-Service Teachers of English as a Foreign Language: Learning Outcomes and Virtual Presence
Virtus: Group Support Using Role-Based Collaboration
The Interactive Multimedia Textbook: Using A Digital Pen to Support Learning for Computer Programming
Constructivist and Constructionist Approaches to Constructing Algorithm Visualizations: A Proposal
Conditioning Factors for Group Management in Blended Learning Scenarios
Trial of Team Activities in an Engineering Design Course with a Web Communication Tool
Carpe Diem: Models and Methodologies for Designing Engaging and Interactive e-learning Discourse
How Students Learn to Program: Observations of Practical Tasks Completed
Teacher feedback-supported digital storytelling on EFL learners' learning outcomes and emotions
EDUCA: A Web 2.0 Collaborative, Mobile and E-learning Authoring System
Observation Strategy: Specification and User Processes
Expertise Network Discovery via Topic and Link Analysis in Online Communities
Real World Pedagogy for E-Business Applications - Project Management Approach
Collaborative Knowledge Construction in Virtual Reality Content Creation: Insights from Epistemic Network Analysis
Learning, Engagement, and Virtual Worlds: Virtual Worlds Pedagogy and Learning Design
Building Bridges and Creating Communities with Innovative Technologies
Anonymizing student team data of online collaborative learning in Slack
A Treasure Hunting Learning Model for Students Studying History and Culture in the Field with Cellphone
Vialogues: Videos and Dialogues Based Social Learning Environment
Personalized Courses Recommendation Functionality for Flex-eL
eLearning, Interactive Hypermedia, Neuroscience and Digital Learning Module Creation
ICALT 2011, 11th IEEE International Conference on Advanced Learning Technologies, Athens, Georgia, USA, 6-8 July 2011
CoCOasis: The Collaborative Creativity Oasis
Towards a Multimodal Teaching, Learning and Assessment Strategy at a South African University
Sociality of Mobile Collaborative AR: Augmenting a Dual-Problem Space for Social Interaction in Collaborative Social Learning
Obstacles or Opportunities: Teachers' Concerns About Adopting Generative AI in Learning and Teaching
Peer Review for Life
An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation
Computer Support for Reflective Learning in the Workplace: A Model
Effects of Computerized Collaborative Concept Map Approach on Students' Learning Achievements and Cognitive Loads
Analysis of the Validity of E-assessment and Self-Assessment in Formal Assessment in Electrical and Electronics Engineering Studies through a Case Study
Bringing Off-Campus Students to the Digital Classroom Environment: The Design and Use of MSIE System
The Design of Internet Collaborative Learning System with Embedded Load-Balancing Broker
Employing Object-Oriented Design Principles in the Design of Learning Objects in a Software Engineering Course
Personalized Support Features Learners Expect From Self-Regulated Learning Analytics
Unveiling the Evolution and Trend Prediction of Large Language Models in Education: A Review Using BERTopic and LSTM Modeling
Desmond: A Web-Based Service for Study Planning
Modelling Learner's Personality Profile through Analysis of Annotation Digital Traces in Learning Environment
A Qualitative Assessment of Communicating Spatial Concepts in Virtual and Physical Environments via a Text-Based Medium
Engaging Estonian primary school children in computational thinking through adaptive educational games: A qualitative study
Technological Tools: The Need to Situate Software Skills in the Implementation of Design Concepts
Benefits of Combining Multitouch Tabletops and Turn-Based Collaborative Learning Activities for People with Cognitive Disabilities and People with ASD
Metadata for Collaborative Learning: What to Reuse?
Using Pathfinder Network as a Measure of Lexical Structure of Bilingual Learners
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, ICALT 2005, Kaohsiung, Taiwan, July 5-8, 2005
Gaze as a Proxy for Cognition and Communication
Enforcing Cooperative Storytelling: First Studies
OntoQue: A Question Generation Engine for Educational Assesment Based on Domain Ontologies
Considerations for the Design of Mini-games Integrating Hints for Puzzle Solving ICT-Related Concepts
Personalized E-learning System based on Ontology-based Concept Map Generation Scheme
Enrichment of the Dataset of Joint Educational Entities with the Web of Data
A Design for Integration of Web 2.0 and an Online Learning Community: A Pilot Study for IWiLL 2.0
Applying Competence Structures for Peer Tutor Recommendations in CSCL Environments
Ensuring Inclusivity in MOOCs: The Importance of UDL and Digital Accessibility
Self-Improving Instructional Plans on the Level of Student Categories
Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning
Applying a Component-Based Architectural Model in the Development of e-Learning Systems
BeaconNet: A Beacon-Based Smartphone Ad-Hoc Network for Resource-Constrained Classrooms
Reframing Teachers' Conceptions of Accessible E-Learning Designs
Open Virtual Reality Project to Improve Students' Skills
Supporting Context-Aware Adaptive and Personalized Mobile Learning Delivery: Evaluation Results from the Use of UoLm Player
Drawing Things Together: Integrating Modalities and Co-ordinating Understanding
Learnersourced Recommendations for Remediation
Gravity Assist: An Immersive and Interactive Visualization
Learning through Ad-hoc Formative Paths
ModellingSpace: Supporting Young Students to be thoroughly involved in Modelling and Collaborative Modelling Activities
Web-Based Peer Assessment in Learning Computer Programming
Assessing the Relevance of Developing a Gamified Digital Platform to Promote Extracurricular Activities and Users' Sense of Belonging in K-12 Schools
Electronic Integrity Issues in E-Assessment Security
Promoting Reflective Thinking in Collaborative Learning Activities
A Generative AI-Powered Chatbot for Enhancing Accessibility and Personalized Learning in MOOCs
RECMOOC4ALL: Bridging the Accessibility Gap in MOOCs
The Effect of Avatar Technology on Sign Writing Vocabularies Acquisition for Deaf Learners
Proposal of a conceptual modeling learning environment with task/model management functions
Educators' View's of Technology Assisted Instruction with Disabilities
A Program Animation System for Real-time Monitoring of Learning
Supporting Vocational Education and Training through Mobile Learning Environments
Semantic Document Management for Collaborative Learning Object Authoring
Do Gaming Experience and Prior Knowledge Matter When Learning with a Gamified ITS?
Integrating Assessment into Augmented Reality-Based Learning Environments
Developing a Data-Driven Learning Interest Recommendation System to Promoting Self-Paced Learning on MOOCs
Enhanced Understand of Biological Systems Using Structure-Behavior-Function Models
Facilitating Computer-Mediated Discussion Classes: Exploring Some Teacher Intervention Strategies
Designing Educational Technology for Developing Regions: Some Preliminary Hypotheses
Artifact Analysis around Video Creation in Collaborative STEM Learning Scenarios
Dimensions of Design: A Comparison of Professional Development in Two On-line Learning Communities
Semantic-Enhanced Recommendation of Video Lectures
Integrated Paper Slide in Classroom to Enhance Interaction Using Digital Pens
Modeling the Case Study with LDL and Implementing it with LDI
Improve Knowledge Application Capability by Script Authoring and Comic Drama Performing
Minimal Invasive Integration of Learning Analytics Services in Intelligent Tutoring Systems
WIPE - Pilot Testing and Comparative Evaluation
Focusing on Personal Organization to Enhance Overall E-learning
Guided Inquiry Learning with Technology: Exploring the Impacts on Students
A Grid-based Architectural Framework for Composition and Execution of Complex Learning Processes
Adapting and Sharing Open Educational Resources: A Social Networking Approach
Mak-Messenger and Finger-Chat, Communications Technologies to Assist in the Teaching of Signed Languages to the Deaf and Hearing
Towards a Competence Based System for Recommending Study Materials (CBSR)
Design Pattern ITS: Student Model Implementation
Apply Problem-Based Learning in Mobile Learning Environment
Competence Development of Pre-Service Teachers with the Support of LeContract
Employing Genetic Algorithm to Explore Suitable Learning Materials
Towards a Web-Based Adaptive Problem-Based Learning Application
Computer-Assisted Item Generation for Listening Cloze Tests in English
The Impact of Perceived Security on Intention to use E-Learning Among Students
How Students Use Contextual Cues in Finding Information in Paper and Electronic Textbooks
English Assistant: A Support Strategy for On-Line Second Language Learning
Unique Mobile Applications for Place-Based Collaborative Learning: The DICE Model
Expanding the Learning Environment: Combining Physicality and Virtuality - The Internet of Things for eLearning
Motivating Online Expertise-Sharing for Informal Learning: The Influence of Age and Tenure in Knowledge Organizations
The Views of Educational Practitioners in Ghana on ICT Use and Instructional Design Practice for Promoting Quality Education
Towards an Advanced Modeling System Applying a Service-Based Approach
Internet/Web Technology in Higher Education in China
A Multi-Agent Architecture Implementation of Learning by Teaching Systems
Understanding the Effects of Gender, Age, and Cultural Orientation on Users' Flow Experience During the Use of a Gameful Educational System
The Pedagogical Benefits of Remote Design Collaboration in a 3D Virtual Environment: A Case Study
Developing a Multilingual News Reading Environment for Newspaper Reading Education
Engaging Students in Learning Science and Technology Using Students-Generated Educational Videos
Introducing Students to Aerospace Board Information Systems Using an Embedded Graphics System Simulator
Innovating Assessment with Conversational Agents: A Technology-Enhanced Approach to Formative Assessments
An Automatic and Intelligent Approach for Supporting Teaching and Learning of Software Engineering Considering Design Smells in Object-Oriented Programming
From UML to CPM: a few lessons learnt about CPM language usability
Literature Driven Method for Modeling Frustration in an ITS
The Integration of Television and the Internet
Psychological and Pedagogical Foundations for a Computer-Based Learning Environment with a Language-Deficient Domain
Prospects of Automatic Assessment of Step-by-Step Solutions in Algebra
Teaching with the Help of Talking Heads
A Study on Trends of Virtual Reality from Year 2001 to 2010 in Taiwan
Theorising the Open Learner Model as an educational tool: An Open Challenge
An Exploratory Study on Group Formation Based on Learning Styles
SVVR-Enhanced Cultural Learning: Relationship Between Students' Sense of Presence and Motivation
Educational Digital Game Integrated Into a Remote Laboratory for Learning Physic Concepts
Interaction Analysis as a Multi-Support Approach of Social Computing for Learning, in the "Collaborative Era": Lessons Learned by Using the DIAS System
The Development of a Virtual Synchrotron Light Source for Educational Applications
Technical Acceptance, Issues, and Recommendations of Novice Chinese Teachers towards 360-degree Videos
Tabulæ: Educational Groupware for Learning Geometry
Career Sustaining Competencies for Managing Disruptions and Innovative Problem Solving in a Digitized World
The Design and Implementation of Web-Based Instruction System for High School-WISH and Executing Status
Online Electronics Circuits Experimental System with Embedded Server
A Constructivist Methodology for Teacher Training in Educational Robotics: The TERECoP Course in Greece through Trainees' Eyes
A Scoping Review of Idiographic Research in Education: Too Little, But Not Too Late
Using 3D CVEs for Collaborative Creation of Common Information Spaces: Experiences and Future Directions
Video Games that Improve 'Learning to Learn': Focus on Action Video Game Play Elements
Serious Game Design for Children: Validating a Set of Guidelines
An Environment for Self-Assessing Java Programming Skills in Undergraduate First Programming Courses
A Help Management System to Support Peer Instruction in Remote Laboratories
Research on Initializing Student Model
e-Schoolbag in China - Exploring Research Evidence for Large Scale Deployment of e-Textbooks and Services
Micro-Prompt: A Strategy for Designing Pedagogically Effective Assignment Free Micro-Lectures for Online Education Systems
Interactive Web-Based Annotations in Web-Based Learning Systems and E-Learning
Supporting Self-Regulation by Personal Learning Environments
A Q&A System Considering Employees' Willingness to Help Colleagues and to Look for Help in Different Workplace-Related Situations: An Analysis in the Automotive Sector
Instructional Design with PoEML in a E-learning-as-a-Service Model. Mixing Web and IPTV Learning Experiencies
Playing a Computational Thinking Game using Hand Gestures
Fermat: Merging Affective Tutoring Systems with Learning Social Networks
Benefits of Knowledge-Based Interactive Learning Environments: A Case in Combinatorics
Personalized Forecasting Student Performance
Learning Recursion from Music and Music from Recursion
Teachers' Perception on the Use of ODS Portal to Support Advanced Technologies in Order to Provide Open Access to Learning
Personalizing Learning Analytics to Support Collaborative Learning Design and Community Building
Personalized Learning Activities Based on the Student's Intelligence Skills
Oh! Another Deadline: Cohort Analysis of Learner's Behaviors in Self-Directed Tasks
E-learning of English Phrasal Verbs via Pictorial Elucidation and L1 Glosses
Artificial Intelligence (AI) Literacy Questionnaire with Confirmatory Factor Analysis
Experiencing Open Knowledge the OOPS Way
Stimulating Students to Learn with Accuracy Counter Based on Competitive Learning
Increasing Motivation in a Multicultural Learning Setting
Contextual Design of Mobile Services to Support Knowledge Workers in Library Settings