yusuke1997/dblp-id-title huggingface dataset:
WaveWindow: public, performative gestural interaction
Dynamic, Flexible and Multi-dimensional Visualization of Digital Photos and their Metadata
Multi-touch surface as input device
Collaborative Searching for Video Using the Físchlár System and a Diamond Touch Table
SNS Door Phone as Robotic Process Automation
A Tabletop System Using an OmniDirectional Projector-Camera
Affective Tabletop Game: A New Gaming Experience for Children
EDUCO: An Augmented Reality Application to Enrich Learning Experience of Students for History and Civics Subjects
Evaluation of Grasp Posture Detection Method using Corneal Reflection Images through a Crowdsourced Experiment
Extending Tabletops to Support Flexible Collaborative Interactions
Investigating menu discoverability on a digital tabletop in a public setting
Towards Collaborative Modelling of Business Processes on Large Interactive Touch Display Walls
Supporting note taking in co-located collaborative visual analytics on large interactive surfaces
Tool support for developing scalable multiuser applications on multi-touch screens
Physical-Digital Privacy Interfaces for Mixed Reality Collaboration: An Exploratory Study
Sunny Day Display: Mid-air Image Formed by Solar Light
First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 5-7 January 2006, Adelaide, Australia
Extending touch: towards interaction with large-scale surfaces
A Cooperative Multitouch Scrum Task Board for Synchronous Face-to-Face Collaboration
Finding the Minimum Perceivable Size of a Tactile Element on an Ultrasonic Based Haptic Tablet
Tabletop games for photo consumption at theme parks
A Comparative Study of Menus in Virtual Reality Environments
Cyber Chamber: Multi-user Collaborative Assistance System for Online Shopping
Crafting Textiles of the Digital Era
One-Touch Pose Detection on Touchscreen Smartphones
GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses
Construction and evaluation of multi-touch screens using multiple cameras located on the side of the display
ART-Chess: A Tangible Augmented Reality Chess on Tabletop
Adding context to multi-touch region selections
Amazing forearm as an innovative interaction device and data storage on tabletop display
Outdoors Mobile Augmented Reality for Coastal Erosion Visualization Based on Geographical Data
The deformable workspace: A membrane between real and virtual space
Using a depth camera as a touch sensor
Improving the Feasibility of Ultrasonic Hand Tracking Wearables
Investigating the Potential of a Two-finger Chord Button in Multi-touch Applications
What caused that touch?: expressive interaction with a surface through fiduciary-tagged gloves
Designing Interactions for Multi-touch Spherical Displays to Support Collaborative Learning in Museums
Foldable3D: Interacting with 3D Content Using Dual-Display Devices
A Multi-Display System for Deploying and Controlling Home Automation
Capture The Flag: Engaging In A Multi-Device Augmented Reality Game
Augmented Reality for Exploring Social Spaces and Building Social Connections
Exploring the effect of display size on pointing performance
From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table
On top of tabletop: A virtual touch panel display
DocuDesk: An interactive surface for creating and rehydrating many-to-many linkages among paper and digital documents
Designing a Remote Video Collaboration System for Industrial Settings
SourceVis: a tool for multi-touch software visualization
Multimodal Split View Tabletop Interaction Over Existing Applications
Novel interaction techniques using touch-sensitive tangibles in tabletop environments
Multi-push Display using 6-axis Motion Platform
Designing and Developing Technologies to Facilitate Clinician-Patient Communication
Cool interaction with calm technologies: experimenting with ice as a multitouch surface
Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), October 1-3 2008, Amsterdam, The Netherlands
iliGHT 3D touch: a multiview multitouch surface for 3d content visualization and viewpoint sharing
Anamorphicons: an extended display with a cylindrical mirror
Projected Augmented Reality with the RoomAlive Toolkit
EPES: Seizure Propagation Analysis in an Immersive Environment
PhoneTouch: a technique for direct phone interaction on surfaces
Applying bimanual interaction principles to text input on multi-touch surfaces and tabletops
Visual Immersion in the Context of Wall Displays
Illuminated Interactive Paper with Multiple Input Modalities for Form Filling Applications
Prototype of operator interface for monitoring and controlling in the mobile control room
PeriTop: extending back-projected tabletops with top-projected peripheral displays
No Door Handle, No Entry! Expressing Cues through a Shape-Changing Door
Expanding Selection for Information Visualization Systems on Tablet Devices
ThumbCam: Returning to single touch interactions to explore 3D virtual environments
Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD)
Fluid surface: interactive water surface display for viewing information in a bathroom
NetBoards: Investigating a Collection of Personal Noticeboard Displays in the Workplace
Proceedings of the Interactive Surfaces and Spaces, ISS 2017, Brighton, United Kingdom, October 17 - 20, 2017
Touchable Wall: Easy-to-Install Touch-Operated Large-Screen Projection System
Define, Refine, and Identify Events in a Bendable Interface
TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware
ParaXplore Interfaces: Parametric Interfaces for Parallel Exploration in Design
Study of Static Tactile Detection Threshold via Pneumatically Driven Polydimethylsiloxane Membrane
A Tabletop System to Promote Argumentation in Computer Science Students
FIESTA: A Free Roaming Collaborative Immersive Analytics System
Interactive learning experience on nanotechnology
Beyond Performance: Considerations for End-User Comfort in the Design of In-Situ User Interfaces
Adaptive Workspace using MovemenTable
Pseudo-Weight: Making Tabletop Interaction with Virtual Objects More Tangible
Felines, Foragers, and Physicists: Supporting Scientific Outreach with Multi-Surface and Multi-Space Games
Game Design Prototyping Workshop: Brainstorming and Designing Collaborative and Creative Game Prototypes with Immersive Surfaces
Beauty technology: muscle based computing interaction
PointPose demo: using a depth camera for finger pose estimation on touch-based mobile devices
Interactive Tactile Maps for Blind People using Smartphones? Integrated Cameras
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures
FlexFace: A Head Gesture Motion Display with Flexible Screen for Telecommunication
Interact! An Evidence-Based Framework For Digitally Supported School Field Trips
HandyWidgets: local widgets pulled-out from hands
Supporting Mixed Presence Groupware in Tabletop Applications
Alternative multitouch gestures for map interaction
Analysis of natural gestures for controlling robot teams on multi-touch tabletop surfaces
Optically hiding of tabletop information with polarized complementary image projection: your shadow reveals it!
Spot Shadow: A System for Manipulating Shadows in Spatial Design
Comparing physical, overlay, and touch screen parameter controls
TapStr: A Tap and Stroke Reduced-Qwerty for Smartphones
Comparing visual feedback techniques for object transfer between private and shared surfaces
Analyzing Qualitative Data
Gesture play: motivating online gesture learning with fun, positive reinforcement and physical metaphors
Feel the Water: Expressing Physicality of District Heating Processes in Functional Overview Displays
Design of unimanual multi-finger pie menu interaction
Penbook: bringing pen+paper interaction to a tablet device to facilitate paper-based workflows in the hospital domain
Hi Robot: Evaluating RoboTale
IdWristbands: IR-based user identification on multi-touch surfaces
RootCap: Touch Detection on Multi-electrodes using Single-line Connected Capacitive Sensing
Walk-in-Place Navigation in VR
How to choose element sizes for novel interactive systems
Extracting Corneal Reflection of Screen by High-Speed Control of Polarization
Towards making graphical user interface palettes tangible
Augmenting tandem language learning with the TandemTable
Connected Paper, EKKO and Analytic Futures: News and Paper Data
Skin games
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Ortholumen: Using Light for Direct Tabletop Input
Proxemic interaction: designing for a proximity and orientation-aware environment
Tool support for testing complex multi-touch gestures
Hand-rewriting: automatic rewriting similar to natural handwriting
The TViews Table in the Home
MirrorPad: A Touchpad for Direct Pen Interaction on a Laptop
Improving Interaction Discoverability in Large Public Interactive Displays
Natural interaction for card games on multiple devices
Using Scalable, Interactive Floor Projection for Production Planning Scenario
Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, ISS 2022, Wellington, New Zealand, November 20-23, 2022
ACTO: A Modular Actuated Tangible User Interface Object
The Effect of Attention Saturating Task on Eyes-Free Gesture Production on Mobile Devices
A multi-touch tabletop for robust multimedia interaction in museums
Piano Learning and Improvisation through Adaptive Visualisation and Digital Augmentation
Collaborative concept mapping at the tabletop
A Small Virtual Keyboard is Better for Intermittent Text Entry on a Pen-Equipped Tablet
PhysicsBox: playful educational tabletop games
Architecting Collaborative Learning Places
Rainterior: an interactive water display with illuminating raindrops
Introduction to IATK: An Immersive Visual Analytics toolkit
UD Co-Spaces: A Table-Centred Multi-Display Environment for Public Engagement in Urban Design Charrettes
Multi-point interactions with immersive omnidirectional visualizations in a dome
FlashLight: optical communication between mobile phones and interactive tabletops
Cross-Surface: Workshop on Interacting with Multi-Device Ecologies in the Wild
Simplicity is Not Always Best: Image Preferences in Patients with Mild Cognitive Impairment
Perceptual grouping: selection assistance for digital sketching
Can "touch" get annoying?
HoloFacility: Get in Touch with Machines at Trade Fairs using Holograms
Ghost Touch: Turning Surfaces into Interactive Tangible Canvases with Focused Ultrasound
System design for the WeSpace: Linking personal devices to a table-centered multi-user, multi-surface environment
PointPose: finger pose estimation for touch input on mobile devices using a depth sensor
Project Esky: Enabling High Fidelity Augmented Reality on an Open Source Platform
Beauty technology as an interactive computing platform
Hovering fingertips detection on diffused surface illumination
EyeDescribe: Combining Eye Gaze and Speech to Automatically Create Accessible Touch Screen Artwork
UbiBeam: An Interactive Projector-Camera System for Domestic Deployment
An environment for fast development of tabletop applications
Personal Device as a Controller for Interactive Surfaces: Usability and Utility of Different Connection Methods
Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, ITS 2015, Funchal, Portugal, November 15-18, 2015
Effects of Varying Avatar Sizes on Food Choices in Virtual Environments
Touch, click, navigate: comparing tabletop and desktop interaction for map navigation tasks
TalkingTiles: Supporting Personalization and Customization in an AAC App for Individuals with Aphasia
Actibles: Open Source Active Tangibles
Nori Scrum meeting table
On the Effects of a Nomadic Multisensory Solution for Children's Playful Learning
Improving digital handoff in shared tabletop workspaces
Making Sustainable, Tangible Objects with Myco-materials
A See-Through Display for Interactive Museum Showcases
Hand Contact Shape Recognition for Posture-Based Tabletop Widgets and Interaction
JoyHolder: Tangible Back-of-Device Mobile Interactions
SleeD: Using a Sleeve Display to Interact with Touch-sensitive Display Walls
Body Panning: a movement-based navigation technique for large interactive surfaces
Demonstration and Applications of Fiberio: A Touchscreen That Senses Fingerprints
KinectTouch: accuracy test for a very low-cost 2.5D multitouch tracking system
FingerInput: Capturing Expressive Single-Hand Thumb-to-Finger Microgestures
Supporting Situation Awareness in Collaborative Tabletop Systems with Automation
Multi-touch pinch gestures: performance and ergonomics
Real-time Visual Feedback for Golf Training Using Virtual Shadow
Learner versus System Control in Augmented Lab Experiments
Lightweight Capacitance-based Block System for 3D Space Interaction
Cross-Virtuality Visualization, Interaction and Collaboration
Exploring Human Values in Mixed Reality
Flow of electrons: an augmented workspace for learning physical computing experientially
Studying User-Defined Gestures Toward Off the Screen Interactions
Impact on the Quality of Interpersonal Relationships by Proximity using the Ventriloquism Effect in a Virtual Environment
Video Analysis of Hand Gestures for Distinguishing Patients with Carpal Tunnel Syndrome
Dinner metaphor interface: operating your computers with a knife and fork
Digital mysteries: designing for learning at the tabletop
Exploring modeling language for multi-touch systems using petri nets
Exploring Visual Cues for Intuitive Communicability of Touch Gestures to Pre-kindergarten Children
UI Testing Cross-Device Applications
Face HotPot: An Interactive Projection Device for Hot Pot
Empowering Online Learning: AI-Embedded Design Patterns for Enhanced Student and Educator Experiences in Virtual Worlds
Usage of multimodal maps for blind people: why and how
Re-collision: a collision reconstruction forensics tabletop interface
T3: Rapid Prototyping of High-Resolution and Mixed-Presence Tabletop Applications
Individual and Collaborative Cross-reality Immersive Analytics - Initial Ideas
iVoLVER: A Visual Language for Constructing Visualizations from In-the-Wild Data
Twosome Coloring: Designing a Playful Coloring System on Dual-sided Transparent Surfaces
AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration
Redesigning Input Controls of a Touch-Sensitive Pin-Matrix Device
Bancada: Using Mobile Zoomable Lenses for Geospatial Exploration
Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, ISS Companion 2023, Pittsburgh, PA, USA, November 5-8, 2023
ABOVE WATER: Extending the Play Space for Health
Fast Lossless Depth Image Compression
PhySig: Incorporating Physical Products with Digital Signage in Shopping Environments
Evaluation of depth perception for touch interaction with stereoscopic rendered objects
MoBat: Sound-Based Localization of Multiple Mobile Devices on Everyday Surfaces
Printable Hydroponics: Digital Fabrication of Ecological Systems
Perceived intensity of click sensation for small touchscreen devices
Core infrastructures and interfaces for context-travel at a tabletop
Smart Makerspace: An Immersive Instructional Space for Physical Tasks
Toward Motor: Intuitive Interaction Primitives for Touchless Interfaces
Pen and touch gestural environment for document editing on interactive tabletops
TeamSearch: Comparing Techniques for Co-Present Collaborative Search of Digital Media
Desktop VR using a Mirror Metaphor for Natural User Interface
Mobile assistant: enhancing desktop interaction using mobile phone
Collaborative sketching with distributed displays and multimodal interfaces
Framing Seamlessness-Enhancing Future Multimodal Interaction from Physical to Virtual Spaces
Creating malleable interactive surfaces using liquid displacement sensing
MudPad: tactile feedback and haptic texture overlay for touch surfaces
Real Time Animation of 3D Models with Finger Plays and Hand Shadow
lzrdm: collaborative multi-touch sequencer
Supporting the Meeting Journey: Understanding and Designing Collaborative Device Ecologies
Analysis of pointing motions by introducing a joint model for supporting embodied large-surface presentation
Though Miles Apart: Soft Tangible Interface that Evokes Nostalgic Memories
Augmenting touch interaction through acoustic sensing
Proposal of Product Navigation Interface and Evaluation of Purchasing Motivation
Toward Long Distance Tabletop Hand-Document Telepresence
Eliciting Pen-Holding Postures for General Input with Suitability for EMG Armband Detection
TouchWave: kinetic multi-touch manipulation for hierarchical stacked graphs
Proposal of a Method of Directing by Pseudo-hologram Using Motion Body and Body Information
Information Layout and Interaction on Virtual and Real Rotary Tables
Comparing Lassoing Criteria and Modeling Straight-line and One-loop Lassoing Motions Considering Criteria
Tabletop AgilePlanner: A tabletop-based project planning tool for agile software development teams
The Micro Smart Grid Tabletop - A Real World Case Study for Tangible Multitouch Technologies for Communicating Complex Concepts
Dynamic portals: a lightweight metaphor for fast object transfer on interactive surfaces
The sound of touch: on-body touch and gesture sensing based on transdermal ultrasound propagation
Towards user-defined multi-touch gestures for 3D objects
Physical and digital media usage patterns on interactive tabletop surfaces
Compatible 2D Table Navigation System for Visually Impaired Users
Disoriented Pen-Gestures for Identifying Users around the Tabletop without Cameras and Motion Sensors
TiltPass: Using Device Tilts as an Authentication Method
Supporting the creation of Mood Boards: Industrial Design in Mixed Reality
Talaria: Continuous Drag & Drop on a Wall Display
RealTimeChess: Lessons from a Participatory Design Process for a Collaborative Multi-Touch, Multi-User Game
Safar: Heuristics for Augmented Reality Integration in Cultural Heritage
Improving 3D Visualizations: Exploring Spatial Interaction with Mobile Devices
Proxemic interactions with and around digital surfaces
Designing for Children's Social Play in Responsive Multi-sensory Environments
In-Place-Ink: Toward More Direct Handwriting Interfaces
Enhancing naturalness of pen-and-tablet drawing through context sensing
Seeing through the fog: an algorithm for fast and accurate touch detection in optical tabletop surfaces
Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump
Sports Support System: Augmented Ball Game for Filling Gap between Player Skill Levels
The Influence of Multi-Touch Interaction on Procedural Training
TouchTones: multi-user collaborative music composer
An immersive surface for 3D interactions
User-defined Interface Gestures: Dataset and Analysis
Proposal of a Multi-layer Structure for Multilingual Display on a Lumisight Table
Automatic annotation placement for interactive maps
Touch Detection System for Various Surfaces Using Shadow of Finger
Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling
Kinected browser: depth camera interaction for the web
Interactive surface that can dynamically change the shape and touch sensation
Ambient Notifications with Shape Changing Circuits in Peripheral Locations
Tailored Controls: Creating Personalized Tangible User Interfaces from Paper
Interactive Tabletops and Surfaces, ITS'12, Cambridge/Boston, MA, USA, November 11-14, 2012
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
A New You: From Augmented Reality to Augmented Human
Body-Prop Interaction: Augmented Open Discs and Egocentric Body-Based Interaction for Exploring Immersive Visualizations
Data-driven Texture Modeling and Rendering on Electrovibration Display
Quantifying the Targeting Performance Benefit of Electrostatic Haptic Feedback on Touchscreens
Tabletop AR with HMD and Tablet: A Comparative Study for 3D Selection
Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular Design
Inking Your Insights: Investigating Digital Externalization Behaviors During Data Analysis
Sketching user experiences tutorial: stories, strategies, surfaces
Visualizing and manipulating automatic document orientation methods using vector fields
Retzzles: Engaging Users towards Retention through Touchscreen Puzzles
Towards an Interaction Model for Multi-Surface Personal Computing Spaces
Inspirations from honey bees: exploring movement measures for dynamic whole body gestures
Virtual Reality for Understanding Multidimensional Spatiotemporal Phenomena in Neuroscience
SIERA: The Seismic Information Extended Reality Analytics Tool
Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus
TESIS: turn every surface into an interactive surface
Use your head: tangible windows for 3D information spaces in a tabletop environment
Optimal Pipe Routing Techniques in an Obstacle-Free 3D Space
Bi-level Clustering in Telecommunication Fraud
Synaptic Transmission and Fokker-Planck Equation
DynaQUEST: A New Approach to the Dynamic Multi-satellite Scheduling Problem
Scheduling Single AGV in Blocking Flow-Shop with Identical Jobs
Decision Support for Bundle Shipment Choices: Orthogonal Two-dimensional Bin Packing with Practical Constraints
Economic Design of MEWMA VSSI Control Charts for Multiattribute Processes
Data Clustering Using Mother Tree Optimization
Genetic Algorithm for Solving a Multi-objective Helicopter Routing Problem
Operations Research and Voting Theory
A Heuristic Method for the Multi-skill Project Scheduling Problem with Partial Preemption
Four Serious Problems and New Facts of the Discriminant Analysis
Real Life Pollution Measurement of Cairo
The Use of Optimization to Determine Policy Decisions and Auction Design for a U.S. Multi-billion Dollar Spectrum Auction
Indoor Navigation: Navmesh Applied to Indoor Graph Creation
The Package Server Location Problem
Evolutionary-Based Ant System Algorithm to Solve the Dynamic Electric Vehicle Routing Problem
Optimal Price Reaction Strategies in the Presence of Active and Passive Competitors
Determining the Required Size of a Military Training Pipeline
Efficient Large-scale Road Inspection Routing
Causes of Delays in Portuguese Construction Projects
A New Procedure to Calculate the Owen Value
Towards Collaborative Optimisation in a Shared-logistics Environment for Pickup and Delivery Operations
Approximate Solutions for Some Advanced Multiserver Retrial Queues
Condition Monitoring of Elevator Systems using Deep Neural Network
Pareto Front Approximation by Ant Colony Optimization
Optimization Tools Adressing Fuzzy Uncertainty at Power Flows
Selective Maintenance for Failure-prone Multi-state Systems When the Durations of Missions and Scheduled Breaks Are Stochastic
Stochastic Dynamic Pricing with Strategic Customers and Reference Price Effects
Solving Chance-Constrained Games Using Complementarity Problems
Approximation of Tandem Queues with Blocking
A Very Large Scale Neighborhood Approach to Pickup and Delivery Problems with Time Windows
Continuous-time Revenue Management in Carparks - Part Two: Refining the PDE
Efficiency Evaluation in Academic Units Applying Data Envelopment Analysis - Initial State of Project
Solving the Robust Vehicle Routing Problem Using the Worst Feasible Scenario Strategy
Wireless Mesh Networks Planning based on Parameters of Quality of Service
Dealing with Variations for a Supplier Selection Problem in a Flexible Supply Chain - A Dynamic Optimization Approach
Multicriteria Decision Method for Project Ranking Considering Uncertainty
On a Traveling Salesman based Bilevel Programming Problem
Integrating Memory-Based Perturbation Operators into a Tabu Search Algorithm for Real-World Production Scheduling Problems
A Text Classification Method based on Latent Topics
Discounted Markov Decision Processes with Fuzzy Rewards Induced by Non-fuzzy Systems
Development of an Optimization Model for Image Collection Planning
Should a Company Invest in Training - Costs/Benefits of PMP Certification on a Construction Project