yusuke1997/dblp-id-title huggingface dataset:
Mobility, Emotion, and Universality in Future Collaboration
On Using the Task Models for Refinement and Validation of Requirements Generated Through Co-creation
INTERACT2025 Panel: How AI + Media Could Craft the Human Creative Soul?
GColl: A Flexible Videoconferencing Environment for Group-to-Group Interaction
Improving Personal Data Protection Interaction in Digital Identity Wallets: A User-Centric Analysis
Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems
Techno-Biographical Reflexive Atelier: A Method for Exploring Personal Narratives and Sociotechnical Transformations
GSR and Blink Features for Cognitive Load Classification
Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User Interface
Evaluating Human Computer Interaction through Self-rated Emotion
A Group Decision Support System by Externalizing, Sharing and Reflecting Individual Viewpoints
Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 1st-5th September 2003, Zurich, Switzerland
Beats Down: Using Heart Rate for Game Interaction in Mobile Settings
How Do You Want Your Chatbot? An Exploratory Wizard-of-Oz Study with Young, Urban Indians
Communicating Privacy: User Priorities for Privacy Requirements in Home Energy Applications
Pattern Tool Support to Guide Interface Design
A Comparative Study of Distortion-Oriented Displays
Effects of Touch Screen Response Time on Psychological State and Task Performance
Personalised AI-Driven Conversational Agents for Adaptive Self-learning
Social Network Users' Religiosity and the Design of Post Mortem Aspects
MANICORAL (Multimedia and network in cooperative research and learning)
The #selfiestation: Design and Use of a Kiosk for Taking Selfies in the Enterprise
Together Porting: Multi-user Locomotion in Social Virtual Reality
Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience
Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity
Helping Me Helping You: Designing to Influence Health Behaviour through Social Connections
GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration
Entertainement Computing
Analysing Trans-Modal Interface Migration
Do Animation Direction and Position of Progress Bar Affect Selections?
Designing Awareness with Attention-based Groupware
Understanding Gesture Articulations Variability
A Performance Review of Number Entry Interfaces
Finding Objects Faster in Dense Environments Using a Projection Augmented Robotic Arm
Fall-Prevention Exergames Using Balance Board Systems
Evaluating Reduced-Functionality Interfaces According to Feature Findability and Awareness
Shortcuts: A Visualization of Interactive Processes
Finding-NEVO: Toward Radical Design in HCI
Enhancing Accessibility for Non-experts in Low-Code/No-Code Through the Addition of an AI Chatbot
Promoting and Supporting Healthy Living by Design
DocuBits and Containers: Providing e-Document Micro-mobility in a Walk-Up Interactive Tabletop Environment
Design Criteria for Stimulating Emotions in Web Applications
A Field Dependence-Independence Perspective on Eye Gaze Behavior within Affective Activities
Use Case Evaluation (UCE): A Method for Early Usability Evaluation in Software Development
User eXperience: Tools for Developers
Multi-level Engagement in Augmented Reality Children's Picture Books
"Bello", an Animated Character Facilitating Voice Control
Towards a method for user interface specification
Task Allocation Between UX Specialists and Developers in Agile Software Development Projects
Choose Popovers over Buttons for iPad Questionnaires
Improving Visual Comparison Across Multiple Views with Shadow Marks
UX for Some and Usability for Others: Issues of Blending Multi-user and Multi-property in Control Centers
Conversationbuilder: An open architecture for collaborative work
Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning
Dual Flow Interaction: Scene Flow and Data Flow, Dual Interaction in Art Installations
Usability Evaluation Techniques for Large-Scale Web Sites
Keyboard layout for occasional users
(How) Can an App Support Physiotherapy for Frozen Shoulder Patients?
Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, Proceedings, Part III
Children's Interactions in an Asynchronous Video Mediated Communication Environment
Exploring New Ways of Utilizing Automated Clustering and Machine Learning Techniques in Information Visualization
Designing a Public Participation Digital Architecture in Formal Policymaking Processes
Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing
How to Bring Diversity into Industry: Industrial Experiences in Public Transport Repair and Maintenance
Sharing Ephemeral Information in Online Social Networks: Privacy Perceptions and Behaviours
Effect of Peripheral Communication Pace on Attention Allocation in a Dual-Task Situation
Understanding Compliance to Privacy Guidelines Using Text-and Video-Based Scenarios
TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm
Graph-Based Method for the Interpretation of User Activities in Serious Games
The power of parameterizable objects in modern user interfaces
A Conceptual Framework for the Design and Evaluation of Affective Usability in Educational Geosimulation Systems
Comfort: A Coordinate of User Experience in Interactive Built Environments
Human-Building Interaction: When the Machine Becomes a Building
Towards a Semantic Modelling Framework in Support of Multimodal User Interface Design
Am I Moving Along a Curve? A Study on Bicycle Traveling-In-Place Techniques in Virtual Environments
Enabling Commuters to Find the Best Route: An Interface for Analyzing Driving History Logs
Special Digital Monies: The Design of Alipay and WeChat Wallet for Mobile Payment Practices in China
Here or There? How Configuration of Transnational Teams Impacts Social Capital
Enticing People to Interact with Large Public Displays in Public Spaces
Paper versus computer implementations as mockup scenarios for heuristic evaluation
Digital Peer-Tutoring: Early Results from a Field Evaluation of a UX at Work Learning Format in SMEs
Quantifying the Performance Effect of Window Snipping in Multiple-Monitor Environments
Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home
Usability Aspects of the Inside-in Approach for Ancillary Search Tasks on the Web
Learning to program in another language
Generative AI Strategies to Communicate Ethical Considerations to Users
Usability Evaluation in Software Development Practice
Interacting with a Computer Augmented Environment
Verbal Use Case Specifications for Informal Requirements Elicitation
Reflections on the design of interface metaphors
Reducing the UX Skill Gap Through Experiential Learning: Description and Initial Assessment of Collaborative Learning of Usability Experiences Program
Human-Computer Interaction Techniques in Firefighting
Vimprint: Exploring Alternative Learning through Low-End Mobiles
Designing for Naturally Engaging Experiences
Arcano: Generating Data Questions to Support Non-Expert Analysts in Hypothesis Formulation
ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums
Pointing in Spatial Augmented Reality from 2D Pointing Devices
It Does Not Fitts My Data! Analysing Large Amounts of Mobile Touch Data
Addressing Interactive Computing Systems' Concerns in Software Engineering Degrees
FriendGroupVR: Design Concepts Using Virtual Reality to Organize Social Network Friends
Tagscape: Navigating the Tag Landscape
Proactive Assistive Technology: An Empirical Study
Understanding Cognitive Complexity
Perceptions of Risk, Benefits and Likelihood of Undertaking Password Management Behaviours: Four Components
Playing with Tactile Feedback Latency in Touchscreen Interaction: Two Approaches
Automatic Translation System to Spanish Sign Language with a Virtual Interpreter
An Analysis of (Non-)Use Practices and Decisions of Internet of Things
Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression
Methods and Tools for Design of Multi-Platform Applications and Remote Usability Evaluation
Managing Spoken Dialogues in Information Services
PUMA Footprints: Linking Theory and Craft Skill in Usability Evaluation
Supporting Interaction in a Virtual Chorus: Results from a Focus Group
MoCoShoP: Supporting Mobile and Collaborative Shopping and Planning of Interiors
Improving Resilience by Communicating Predicted Disruptions in Control Rooms
Development of a Methodology for Evaluating the Quality in Use of Web 2.0 Applications
Leveraging CD Gain for Precise Barehand Video Timeline Browsing on Smart Displays
Scenario Based Requirements Generation Tools for Organisational Design
Mid-air Haptic Cursor for Physical Objects
MAWA: A Browser Extension for Mobile Web Augmentation
Short Paper: Initial Recommendations for the Design of Privacy Management Tools for Smartphones
Measuring and Calibrating Trust in Artificial Intelligence
Detection of Subtle Stress Episodes During UX Evaluation: Assessing the Performance of the WESAD Bio-Signals Dataset
Evaluation of the Roles of Intelligent Technologies in Shared Activity Spaces of Neighborhood Communities
Enhancing Citizen Participation Through Data Subject Right Delegation
Home Video Editing Made Easy - Balancing Automation and User Control
Multisensory Diorama: Enhancing Accessibility and Engagement in Museums
FeetForward: On Blending New Classroom Technologies into Secondary School Teachers' Routines
New Sociotechnical Insights in Interaction Design
"I Was Here": Enabling Tourists to Leave Digital Graffiti or Marks on Historic Landmarks
An Empirical Investigation of the Practices and Challenges Specific to International User Studies
Supporting Social Protocols in Tabletop Interaction through Visual Cues
HCI for Digital Democracy and Citizen Participation
The generalized unification parser: Modelling the parsing of notations
Are User Interface Pattern Languages Usable? A Report from the Trenches
FGFlick: Augmenting Single-Finger Input Vocabulary for Smartphones with Simultaneous Finger and Gaze Flicks
Was Vygotsky Right? Evaluating Learning Effects of Social Interaction in Children Internet Games
The development of tools to assist in organisational requirements definition for information technology systems
Design and Evaluation of Interaction Technology for Medical Team Meetings
A Diary Study of Rendezvousing: Implications for Position-Aware Communications for Mobile Groups
Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course
VisMeB: A Visual Metadata Browser
User-Centered GUI Standards Design: A Case Study
IdeaTracker: An Interactive Visualization Supporting Collaboration and Consensus Building in Online Interface Design Discussions
Comparing Two Approaches of Tactile Zooming on a Large Pin-Matrix Device
Intelligence Augmentation: Future Directions and Ethical Implications in HCI
UsiXML Extension for Awareness Support
A Multimedia Interaction Space
Improving Spatial Awareness for Human Trajectory Visualization in Space-Time Cubes
Positionality in HCI: Assessing and Addressing EDI Needs in Research, Education and Practice
Programmorphosis: a Knowledge-Based Approach to End-User Programming
Drag-and-Guess: Drag-and-Drop with Prediction
The interface to a hypertext journal
Moving Icons: Detection and Distraction
EmoClock: Communicating Real-Time Emotional States Through Data Physicalizations
Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating
A Personal Approach: The Persona Technique in a Companion's Design Lifecycle
Friendly Folk Advice: Exploring Cybersecurity Information Sharing in Nigeria
What Happens to My Instagram Account After I Die? Re-imagining Social Media as a Commemorative Space for Remembrance and Recovery
Managing Information of Real-World Objects through a Cellular Phone Java Client (i-Mode Java Application)
Mediation and Meaning in HCI
eCITY: Evolutionary Software Architecture Visualization - An Evaluation
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part III
Workshop on Interactivity in Healthcare Systems (IHS)
WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School Children
DGTS: Integrated Typing and Pointing
Combining Tablets with Smartphones for Data Analytics
Watching Your Back While Riding Your Bike - Designing for Preventive Self-care During Motorbike Commuting
Gamification of Online Surveys: Design Process, Case Study, and Evaluation
Welicit: A Wizard of Oz Tool for VR Elicitation Studies
TV Home Banking and the Technology Acceptance Model: Intrinsic Motivation and Gender Issues
Exploring Multiple Usability Perspectives
The Impacts of Hyperlinks and Writer Information on the Credibility of Stories on a Participatory Journalism Web Site
A New Approach to Walking in Place
Hello World! - Experiencing Usability Methods without Usability Expertise
Adaptation of Ergonomic Criteria to Human-Virtual Environments Interactions
Supporting Resilience Through Virtual Reality: Design and Preliminary Evaluation of a VR Experience Based on Viktor Frankl's Logotherapy
Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc
Considering Cost in Usability Evaluation of Mobile Applications: Who, Where and When
Lessons Learned from Crowd Accessibility Services
Spatial Augmented Reality in the Factory: Can In-Situ Projections Be Used to Communicate Dangers and Health Risks?
Personalized Persuasion in Online Advertisements: A Case Study of a Micro-Funding Website
Animated Transitions for Adaptive Small Size Mobile Menus
Object View and Interaction Design
Encouraging exploratory learning of a user interface
Interaction with Laser Pointer on Large Screens
Who Needs Usability Metrics?
Small Community Size of Private SNS for Bonding Relationship: Development of a Research Framework
Evaluation of a Massive Online Course Forum: Design Issues and Their Impact on Learners' Support
Using Photo Diaries to Elicit User Requirements from Older Adults: A Case Study on Mobility Barriers
Designing User Interfaces for Smart-Applications for Operating Rooms and Intensive Care Units
Generative AI as a Usability Evaluator: Hype or Help?
Use and Even Recommend? Acceptance Modeling of a Smartphone Launcher App for Elderly Users
Transcription Table: Text Support During Meetings
Participatory Design for Visually Impaired People: From Research to Evaluation
Petri net objects for the design, validation and prototyping of user-driven interfaces
What kind of errors do Unix users make?
Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers
Key Issues in Interactive Problem Solving: An Empirical Investigation on Users Attitude
Demarcating User eXperience
The Usability Lab of the Future
Social Effects on Human-Computer Interaction of Simultaneous Utterances with Inarticulate Sounds
It's Not the Way You Look, It's How You Move: Validating a General Scheme for Robot Affective Behaviour
Towards Advanced Evaluation of Collaborative XR Spaces
Choosing your Moment: Interruptions in Multimedia Annotation
Equality = Inequality: Probing Equality-Centric Design and Development Methodologies
Investigating Screen Reachability on an Articulated Dual-Display Smartphone
Inferring task structures from interaction protocols
Grab 'n' Drop: User Configurable Toolglasses
In and Out of the Box: Interaction Paradigms in Electronic Environments
Design Guidelines for Exploring Relationships in a Connected Big Data Environment
Visuals Triumph in a Curious Case of Privacy Policy
Browsing through program execution
Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise
Redesigning Interaction in CODES
Exploring the Acceptance and Adoption of Humanoid Robots Among Older Adults: Systematic Review
Eliciting Meaningful Collaboration Metrics: Design Implications for Self-Tracking Technologies at Work
Conflict, Costs and Trade-Offs in User Interface Design
Audio annotation of electronic texts
Recognizing Emotions in Human Computer Interaction: Studying Stress Using Skin Conductance
User-centred Relevance Research: Developing a Better Understanding of Searchers' Ultimate Use Requirements
A Comparison Between Spoken Queries and Menu-Based Interfaces for In-car Digital Music Selection
Rexy, A Configurable Application for Building Virtual Teaching Assistants
Utilizing Sound Effects in Mobile User Interface Design
Task analysis for collaborative work
Can GPT-4o Evaluate Usability Like Human Experts? A Comparative Study on Issue Identification in Heuristic Evaluation
"Good" graphic interfaces for "good" idea organizers
Human-Computer Interaction, INTERACT '90, Proceedings of the IFIP TC13 Third Interantional Conference on Human-Computer Interaction, Cambridge, UK, 27-31 August, 1990
Text Touching Effects in Active Reading: The Impact of the Use of a Touch-Based Tablet Device
Speakers versus Headphones: Preference, Valence, Arousal and Experience of Presence in Audio PDA News
Intelligence as a Design Material - The Use of AI in Products and Services
Leisure-Based Reading and the Place of E-Books in Everyday Life
Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation
Windows on tablets as a means of achieving virtual input devices
Endless Knob with Programmable Resistive Force Feedback
Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept
Adoption of UX Evaluation in Practice: An Action Research Study in a Software Organization
Model a Discourse and Transform It to Your User Interface
VR for HR - A Case Study of Human Resource Development Professionals Using Virtual Reality for Social Skills Training in the Workplace
Usability Evaluation of a Brazilian Dam Safety Data Exploration Platform: A Consolidation of Results from User Tests and Heuristic Evaluation
University education on human-computer interaction: The Dutch situation
Usability at Microsoft
Improve the Accessibility of Tactile Charts
Beyond Interactions - INTERACT 2019 IFIP TC 13 Workshops, Paphos, Cyprus, September 2-6, 2019, Revised Selected Papers
Integrating Personas and Use Case Models
Movement, Position, Size: Insights from a Treadmill-Based Low-Fidelity Prototyping Study on Non-touch Smartwatch Interaction
TutorLLM: Customizing Learning Recommendations with Knowledge Tracing and Retrieval-Augmented Generation
Value Creation and Delivery in Agile Software Development: Overcoming Stakeholder Conflicts
SamS-Vis: A Tool to Visualize Summary View Using Sampled Data
Seeking the heart, brain and nerve in Oz: moving Internationalism beyond a cloak for commercial dominance or intellectual snobbery
Engagement is the Key: A New Journey for ADHD Treatment
Interacting with Assistive Technology (IATech) Workshop
User Aware Technology: From Inter-human Awareness to Technology-User Awareness
Affordance-Derived Declarative Interaction Models for Context Adaptation
User Experience Evaluation - Which Method to Choose?
Testing the Unknown - Value of Usability Testing for Complex Professional Systems Development
The Photo Pyramid
Summary of the INTERACT97 Workshop on the Next Generation of CSCW Systems
A Minimalist Approach for Identifying Affective States for Mobile Interaction Design
Interaction as Enquiry - Learning with Layered Dynamic Media
What if We Could Trick Meta Quest 3 Hand Tracking System to Enable Low Limb Tracking with No Additional Sensors?
The Subjective and Objective Nature of Website Aesthetic Impressions
Exploring Users' Ability to Choose a Proper Fit in Smart-Rings: A Year-Long "In the Wild" Study
Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps
Resilience of Interaction Techniques to Interrupts: A Formal Model-Based Approach
Proximal Interactions: A Direct Manipulation Technique for Wireless Networking
Complementary Menu System Combining Document Structure and Taxonomic Hierarchy
Diversity-Centred Design: Thinking Through Video-Mediated Communication Systems for Disability and Neurodiversity
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
Investigating User Perceptions Towards Wearable Mobile Electromyography
Towards a Framework of Co-Design Sessions with Children
State versus history in user interfaces
Aspects of Auditory Perception and Cognition for Usable Display Resolution in Data Sonification
Typing on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles
User Interface for an In-Home Environment
Future Digital Challenges: Social-Emotional Skills as Critical Enablers for Good Technical Design Work
A Case Study of Navigation System Assistance with Safety Purposes in the Context of Covid-19 Pandemic
Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka
Quantifying Object- and Command-Oriented Interaction
Gesture-Based Drone Swarm Control in Virtual Reality: A User-Defined Gesture Library and Prototype
Use of Internet facilities in education
Multimodal PDA Interfaces to Assist Drivers in Monitoring Their Vehicles
Sci-Fi Gestures Catalog - Understanding the Future of Gestural Interaction
Helping Users Sort Faster with Adaptive Machine Learning Recommendations
"That's Our Game!": Reflections on Co-designing a Robotic Game with Neurodiverse Children
Pragati - A Mobile Based Virtual Reality (VR) Platform to Train and Educate Community Health Workers
Interactivity for Museums: Designing and Comparing Sensor-Based Installations
Parental Perspectives Towards Education Technology in Low-Income Urban Households
Online Communities Administration: Defining Tools for Different Profiles
An object-oriented UIMS for rapid prototyping
Wearable Auto-Event-Recording of Medical Nursing
Segment and Browse: A Strategy for Supporting Human Monitoring of Facial Expression Behaviour
How to Improve the Interaction Design of NFC Payment Terminals?
Service-Oriented Justification of Recommender System Suggestions
AllyChat: Developing a VR Conversational AI Agent Using Few-Shot Learning to Support Individuals with Intellectual Disabilities
Automated Usability Testing
Supporting End Users in Designing IoT SmartThings with the IoTgo Toolkit
Designing environment sounds based on the results of interaction between objects in the real world
A three-state model of graphical input
Jammify: Interactive Multi-sensory System for Digital Art Jamming
Exploring Offline Context and Consciousness in Everyday Social Media Use
ADHD and Knowledge Work: Exploring Strategies, Challenges and Opportunities for AI
Modelling Interaction for Virtual Reality Systems
Exposing Middle School Girls to Programming via Creative Tools
Spatial Augmented Reality (SAR) for Accessible and Engaging Spaces of Urban Heritage
User participation in HCI research: Effects on processes and results
Making Predictions Tangible: Using Data Physicalization to Explore Expectations Around Health Predictions
MyCarMobile: A Travel Assistance Emergency Mobile App for Deaf People
Who We Are and What We Mean: a Scoping Review of Concepts and Terminology on Digital Legacy
Using Psychophysiological Measurements in Physically Demanding Virtual Environments
The Profile of Law Clerks Using Judiciary Informatics in Turkey
Interactive Room Support for Complex and Distributed Design Projects
Integrating software engineering and HCI
A Fundamental Study for Participating in Multiple Teleconferences
A Technology for Prediction and Prevention of Freezing of Gait (FOG) in Individuals with Parkinson Disease
#TheDay: Triggering User Generated Videos in Participatory Media Productions
Comparative study of geometry specification capabilities of geometric modelling systems
Object-based Linear Undo model
Perceptive Media - Adaptive Storytelling for Digital Broadcast
Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance
User Experience of Driver State Visualizations: A Look at Demographics and Personalities