yusuke1997/dblp-id-title huggingface dataset:
A Model of Computational Creativity Based on Engram Cell Theory
Modelling Trust and Trust-Building Among IT-Security Professionals - How Do Practitioners Find Out Whom to Work With?
Research on Digital Wallpaper Design for Health Intervention Based on the KANO-AHP Model
UI Design Recommendations for Multimodal XR Interfaces Using a Collaborative System
Improving Memory Recall and Measuring User Ability Through Gamified Techniques with 'Chatty': An E-Learning Application for Foreign Languages
Center or Corner? The Implications of Mura Locations on LCD Displays
User Satisfaction and App Updates: How Frequency Matters
Innovation and Collaboration Patterns in Human-Computer Interaction Research
Study on the External Ear Size of Chinese Minors for Product Design
An Interactive System to Measure the Human Behaviour: An Analysis Model for the Human-Product-Environment Interaction
Call Centres in the Domain of Telecommunications: Ergonomic Issues for Well-Being Improvement
Effects of the Office Environment on Health and Productivity 1: Effects of Coffee Corner Position
A Comparison of Web Services for Sentiment Analysis in Digital Mental Health Interventions
Designing Hazard Mitigations for Workers with Limited Mobility: A Review and Bibliometric Analysis
The Feasibility Study of AI Image Generator as Shape Convergent Thinking Tool
A Study on Visual Communication with Different Conveyance Under MR Remote Collaboration
Usable and Accessible Robot Programming System for People Who Are Visually Impaired
Feature Extraction and Selection for Inferring User Engagement in an HCI Environment
Eye Movement Classification Algorithms: Effect of Settings on Related Metrics
A Lifelog Viewer System Supporting Multiple Memory Cues
Mixed Factorial Analysis of In-Vehicle Information Systems: Age, Driving Behavior, and Task Performance
Speech technology for universal access in interactive systems?
What Happens When Evaluating Social Media's Usability?
Increased Community Engagement via Map Based Website Modules/Plugins
An Interactive Game for Improved Driving Behaviour Experience and Decision Support
Augmented Reality for the US Air Force
Designing Intelligent Decision Assistants to Assist Seniors with Medicare Plan Decision-Making: An Application of Cognitive Response Theories
Application of Digital Technology in Future Sculpture Teaching
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management - 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Assessing Human-Computer Interaction of Operating Remotely Piloted Aircraft Systems (RPAS) in Attitude (ATTI) Mode
Emotional Speech Conversion Using Pitch-Synchronous Harmonic and Non-harmonic Modeling of Speech
Search-Efficacy of Modern Icons Varying in Appeal and Visual Complexity
The Design Thinking Between Man-Made and Natural - Taking Jewelry as an Example
Engineering Psychology in Job Design
Reconciling Privacy Policies and Regulations: Ontological Semantics Perspective
Building Experience Management Body of Knowledge: Responding to the Challenge
Eye-Controlled Games for Behavioral Therapy of Attention Deficit Disorders
Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction
Going Cashless? How Has COVID-19 Affected the Intention to Use E-wallets?
I'd Rather Die Than Be with You: The Effects of Mortality Salience and Negative Social Identity on Identification with a Virtual Group
Attitude-Behavior Inconsistency Management Strategies in MTurk Workers: Cognitive Dissonance in Crowdsourcing Participants?
Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality Training
Research on the Cabin Evaluation Index System for Future Passenger Flight Experience
Discriminative Model for Identifying Motion Primitives Based on Virtual Reality-Based IADL
Detection System for Domestic Environmental Pollutants Based on ThingSpeak
Continuing On-Premise or Adopt On-Demand? An Empirical Study of ERP Adoption in SMEs
The Role of Task Driven Design for the Integration of Perspectives
Scene Change Captioning in Real Scenarios
Collaborative Innovation Research on Co-working Platform Based on Lean Startup Model
iGlow: Visualizing a Person's Energy Level Through Hand Motion
The Controversy between the Human Factors and Ergonomics Demands and the Current Designing Rules of Contemporary Stadiums
MAID: A Multi-platform Accessible Interface Design Framework
RPAS Over the Blue: Investigating Key Human Factors in Successful UAV Operations
Culture and Computing. Interactive Cultural Heritage and Arts - 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Development of a Surgical Image Object Display System Using AR Device and Evaluation of Its Depth Perception
Digital Human Model Based Participatory Design Method to Improve Work Tasks and Workplaces
Method of Assessment of Occupational Safety
What Do My Colleagues Know? Dealing with Cognitive Complexity in Organizations Through Visualizations
A Study on the Integration Method of Sports Practice and Video Games
A Case Study Analyzing an Interdisciplinary Effort to Guide the Development and Design of a Human-Centered, Digitally Facilitated System of Care to Support Diabetes Self-management Education and Support (DSMES) in Rural Parts of Texas
Social Presence in Evaluations for a Humanoid Robot and Its Effect on Children-Robot Relationship
Designing "Culture" into Modern Product: A Case Study of Cultural Product Design
Stiftung Digitale Chancen - Digital Opportunities Foundation and Aktionsbündnis für barrierefreie Informationstechnik - Alliance for barrier free Information Technology
An Experimental Study of the Comfort of Stroke Rehabilitation Gloves Based on ANSYS
Context-Aware Systems for Complex Data Analysis
A Language-Oriented Analysis of Situation Awareness in Pilots in High-Fidelity Flight Simulation
Consideration of the Effect of Gesture Exaggeration in Web3D Communication Using 3DAgent
Identification of the User by Analyzing Human Computer Interaction
Classification of Body Posture on TikTok Videos Using a Representation Based on Angles
Overcoming the Language Barrier: The Potential of the Visual Language LoCoS in International Human-Computer Communication
Reciprocal Customer Transfer Analysis at Golf Course Reservation Service and Golf Goods EC Site
EmoActivity - An EEG-Based Gamified Emotion HCI for Augmented Artistic Expression: The i-Treasures Paradigm
Design and Development of an Educational Arabic Sign Language Mobile Application: Collective Impact with Tawasol
Augmented Cognition. Neurocognition and Machine Learning - 11th International Conference, AC 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
The Analysis and Research of the Smart Phone's User Interface Based on Chinese Elderly's Cognitive Character
User Experience in Mobile Social TV: Understanding Requirements and Presenting Design Guidelines
FaceForward - An AI-Based Interactive System for Exploring the Personal Potential
A Model of Factors Influencing Anthropomorphic Intelligent Customer Service on Angry Consumer Satisfaction
Relationship Between Video Game Events and Player Emotion Based on EEG
Facilitating Gerontechnology Adoption: Observational Learning with Live Models
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments
Comparison of Pilot Recovery and Response Times in Two Types of Cockpits
Understanding Older Adults' Vulnerability and Reactions to Telecommunication Fraud: The Effects of Personality and Cognition
Evaluation of Tactile Drift Displays in Helicopter
Brain-in-the-Loop Learning Using fNIR and Simulated Virtual Reality Surgical Tasks: Hemodynamic and Behavioral Effects
Visualizing Design Exclusion Predicted by Disability Data: A Mobile Phone Case Study
The Reconfigurable Wall System: Designing a Responsive Structure Reactive to Socio-Environmental Conditions
Leveraging Artificial Intelligence in Medicine Compliance Check
Electric Fields, Dust and Health Problems Among VDU-Users in an Office Environment: An Intervention Program
Developing Human Behavior Simulation Technology that Considers Pedestrians' Physical Characteristics in Atypical Architectural Spaces
Lessons from a COVID-Era Controlled Trial of Online Learning and Socializing with Older Participants - Benefits of Applying Consolidated Standards of Reporting Trials
Product Design Model for E-Commerce Cantonese Porcelain Based on User Perceptual Image in China
Ambient Assisted Living and Digital Inclusion: Overview of Projects, Services and Interfaces
The Need for Technology to Support Creative Information Sharing Whilst Mobile: Identified Activities and Relationship Groups
ICT enabling access to the curriculum: UK initiatives
Serial Sequence Learning on Digital Games
Design of a Portable Interface for Vibrotactile Feedback Applications
Measuring Teamwork Competence Development in a Multidisciplinary Project Based Learning Environment
A Framework for User-Requirements Analysis and Development of Creative Design Concepts
Research on How Community Building Interface Can Become an Intermedium to Support the Application of Unmanned Distribution in the Post-epidemic Era
Effects of Automated Vehicles' Transparency on Trust, Situation Awareness, and Mental Workload
Monitors vs. Smart Glasses: A Study on Cognitive Workload of Digital Information Systems on Forklift Trucks
Behavior Design for Beverage Bottle Recycling in University Campus Towards Circular Economy
The Research of Using Image-Transformation to the Conceptual Design of Wearable Product with Flexible Display
Automobile Auditory Experience: A Pilot Study
Localization Issues in Automated Usability Engineering
Charting a New Course for the Workplace with an Experience Framework
Detection of Software Usability Deficiencies
Information and Communication Technology in Yogyakarta Heritage Tourism Marketing
Social Computing and Social Media - 8th International Conference, SCSM 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016. Proceedings
Exploration of Alert Response Strategy Modeling Method Based on MBSE
Autoethnographic Approach to Studying the Affective Information Behavior of a Deaf Student
Cognitive Behavior Modeling of Manual Rendezvous and Docking Based on the ACT-R Cognitive Architecture
In Social Media We Distrust: Investigating Users' Hostile Media Perception of Facebook News Content
Recognizing Cultural Diversity in Digital Television User Interface Design
Freedom in Video Game Dialog: An Improvement on Player Immersion
The Study of Design of Children's Anti-lost Clothing Based upon Ergonomics
Difference in the ANS activity between gaze angles while seated
Research on Design of Tai-Chong and Yong-Quan Acupoints Physiotherapy Apparatus Based on Traditional Chinese Medicine Theory
The Research on Basic Visual Design of Head-Up Display of Automobile Based on Driving Cognition
Investigating the Relationship Between Connection, Agency and Autonomy for Controlling a Robot Arm for Remote Social Physical Interaction
Advantages and disadvantages of a 3D virtual environment for supporting informal communication in distributed workgroups compared with a text-chat and a chat/cam system
Acceptance of Telemedical Treatments - A Medical Professional Point of View
Simulation-Based Discomfort Prediction of the Lower Limb Handicapped with Prosthesis in the Climbing Tasks
Research on the Influence of the Artificial Intelligence Chatbots' Service Quality on the Consumers' Purchase Intention
Human-Computer Interaction. Design Practice in Contemporary Societies - Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part III
Secure Communication Protocol Between a Human and a Bank Server for Preventing Man-in-the-Browser Attacks
Design, User Experience, and Usability - 12th International Conference, DUXU 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive Impairment to Actively Participate in Rehabilitation
High Sensitivity Layer Feature Analysis in Food Market
The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue
Information Design on the Adaptation of Evaluation Processes' Images to People with Visual Impairment
The Effect of Age on Mental Status of Air Traffic Controllers During Intensive Simulation Training
Requirements for Gesture-Controlled Remote Operation to Facilitate Human-Technology Interaction in the Living Environment of Elderly People
Cross-Cultural Design - 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Comparative Study on the Growth Power of Cultural and Creative Products in Museums
Effects of Transparency of Service Design on User Attitude Toward 'Exchanging Information for Service'
Introducing Computer Science to Brazilian Girls in Elementary School Through HCI Concepts
A Product/Process Model Approach to Formalize Collaborative User Experience Design
Product Appearance Design Guide for Innovative Products Based on Kansei Engineering
Examining the Interfaces to E-journal Articles: What Do Users Expect?
Comparative Hypertext Approaches to Ergonomic Training
Human-Robot Interaction in Health Care: Focus on Human Factors
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
WCAG 2.0 Test Samples Repository
Interdisciplinary Co-design with LLM-Based Multi-agents: A Human-AI Platform for Complex Design Challenges
Dynamic Difficulty Adjustment Using Performance and Affective Data in a Platform Game
Case Study of Intelligent Fitness Product Interaction Design Based on Service System
Getting a Grip: Touch Feedback with Binary Stimulators
A Literature Review for Open Source Software Studies
The Relationship Between Mechanical Properties and the Method Technique of GFRP Plate by Hand Lay-up Method: Effect of the Workers Experience
Aug-Creativity: Framework for Human-Centered Creativity with Vision Language Models
Multimedia: the Effect of Picture, Voice & Text for the Learning of Concepts and Principles
Character Input Method Working on 1-in. Round Screen for Tiny Smartwatches
Exploring the Learning Problems and Resources Usage of Undergraduate Industrial Design Students in Design Studio
Public Media on the Web for Everyone - An Evaluation of the Norwegian Broadcasting Cooperation's Website
Medical Diagnostic Expert System
Barriers to Success in a Collaborative Technological Ecosystem: A Study on the Perception of the Interoperability Problem in Civil Engineering Education
An Analysis of Usage Patterns in Utilization of Interaction Styles
Physiological Measurement Applied in Maritime Situations: A Newly Developed Method to Measure Workload on Board of Ships
PEGASO: Towards a Life Companion
Human Interface and the Management of Information: Applications and Services - 18th International Conference, HCI International 2016 Toronto, Canada, July 17-22, 2016. Proceedings, Part II
Estimation System of Driver Fatigue State Based on Blink Detection
An Intelligent User Interface for Multimedia Mineral Retrieval System
Audio-Visual Shared Emotion Representation for Robust Emotion Recognition on Modality Missing Using Hemi-hyperspherical Embedding and Latent Space Unification
Comparing Instruction Methods for DailyBuddy: A Mobile App for Improving Daily Living Skills for Adults with Autism
Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality
Seek and Locate? Examining the Accessibility of Cybersecurity Features
Developing Sustainable Process in Water Economy Using Social Media
EEG-Based Methods to Characterize Memorised Visual Space
NFC-Enabled eTicketing in Public Transport - Aims, Approaches and First Results of the OPTIMOS Project
InTouch: Crossing Social Interaction with Perception
Evaluation of the Difference in the Reality of the Bow Device with and Without Arrows
Influence of the Safety Margin on Behavior that Violates Rules
An Analysis of Factors Associated with Self-confidence in the Japanese
Heuristic Evaluation of a MMORPG: Guild Wars 2
Designing an App for Remotely Children's Spelling Assessment
HCI in Mobility, Transport, and Automotive Systems - 5th International Conference, MobiTAS 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Auditory Alarm Misperception in the Cockpit: An EEG Study of Inattentional Deafness
Visualization of Zero Energy Bus Implementation Through Effective Computer Interaction
The Web Crusade Part 2: Creating a Web Page Design Map
The Big Five in Action: A Systematic Review of Personality, Cyber Awareness, and Behaviors
New Health Information Systems (HIS) Quality-in-Use Model Based on the GQM Approach and HCI Principles
The Effects of (Social) Media on Revolutions - Perspectives from Egypt and the Arab Spring
Effects of Computer System Performance and Job Support on Stress Among Office Workers
BlowBrush: A Design of Tangible Painting System Using Blowing Action
Managing HMI Quality in Embedded System Development
Evaluation of Discriminability of Tactile Pictograms Developed Based on the Idea of Visually Impaired
Communication and Shared Knowledge in Human-Computer Systems
BioCyberUrban ParQ: Brasilia's Smart National Park as an Extension of Our Senses
Development of an Interactive Evolutionary Computation Catalog Interface with User Gaze Information
ParSketch: A Sketch-Based Interface for a 2D Parametric Geometry Editor
Handling Structural Models Composed of Objects and Their Mutual Relations in the Spatial Cognition Experiments
Information Chaos in the Electronic Health Record as a Threat to Patient Safety
A Study of Relationship Between Dharma Drum Mountain Website Design and Zen
Human Interface and the Management of Information. Information and Interaction Design - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I
A Cross-Cultural Study of User Experience of Video on Demand on Mobile Devices
Mental effort increases when adding a voice control feature to a familiar interface
The Penguin - On the Boundary Between Pet and Machine. An Ecological Perspective on the Design of Assistive Robots for Elderly Care
A Mathematical and Cognitive Training Application for Children with Autism: A System Prototype
Proposal for a Food Selection App at a Convenience Store for CKD Patients
Visual Cues in Survey Design- A Strategic Use of Emojis in Research
Fishtank Everywhere: Improving Viewing Experience over 3D Content
Follow-up of Job Demands and Strain Symptoms after Implementation of New VDT Applications in an Insurance Company
Human-Computer Interaction. Users and Applications - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part IV
The Usability of Metaphors with Different Degree of Abstract in Interface Design
Moral Robots? How Uncertainty and Presence Affect Humans' Moral Decision Making
Keystroke Inference Using Smartphone Kinematics
A Study of Learners' Perceptions of the Interactivity of Web-Based Instruction
Tracking the UFO's Paths: Using Eye-Tracking for the Evaluation of Serious Games
Towards the User Interface of Augmented Reality-Based Public Art
A Novel EEG-Based Real-Time Emotion Recognition Approach Using Deep Neural Networks on Raspberry Pi
Learning Situation Models for Providing Context-Aware Services
Experiences, Problems and Solutions in Computer Usage by Subjects with Tetraplegia
Tou Hsiang Kun - A Platform for Elderly and Neighborhood to Help Each Other
The Effect of Progress Indicator Speeds on Users' Time Perceptions and Experience of a Smartphone User Interface
Intermediate Help with Using Digital Devices and Online Accounts: Understanding the Needs, Expectations, and Vulnerabilities of Young Adults
Privacy-Conscious Design Requirements to Support Older Adults' Health Information Seeking
Applying Exploratory Testing and Ad-Hoc Usability Inspection to Improve the Ease of Use of a Mobile Power Consumption Registration App: An Experience Report
User Individual Differences in Intelligent Interaction: Do They Matter?
Defining a Human-Machine Teaming Model for AI-Powered Human-Centered Machine Translation Agent by Learning from Human-Human Group Discussion: Dialog Categories and Dialog Moves
Exploring the Derivation of Artistic Intervention in the Community from the Perspective of Elderly Creativity
Intelligent plant inspection by using foveated active vision sensor
Understanding Chatbot End-Users to Improve Their Design: Antecedents of Trust, Adoption Motivations, and Expectations
Investigating the Accessibility and Usability of Multi-factor Authentication for Young People
Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations
Are Prescription Labels Usable? A Review and Analysis
Introducing Human Performance Modeling in Digital Nuclear Power Industry
Investigating OpenAI's ChatGPT Capabilities to Improve Accessibility of Textual Information: An Explorative Study
Structurally Supported Design of HCI Pattern Languages
AI-Supported Root Cause Analysis in Automotive Quality Problem Solving: A Cross Domain Literature Review
Memotree: Using Online Social Networking to Strengthen Family Communication
Comparing Different Methods for Remote Configuration of Pervasive Augmented Reality Experiences: A User Study in Logistics Procedures
Striking the Privacy-Model Training Balance: A Case Study Using PERACTIV Device
Decision Trees and IMU Sensors for Risk Prediction in Manual Material Handling
Alleviate the Cybersickness in VR Teleoperation by Constructing the Reference Space in the Human-Machine Interface
Older Users' Rejection of Mobile Health Apps a Case for a Stand-Alone Device?
The Image of Presence and the Presence of the Image
Representation of Decision Making Process in Music Composition Based on Hypernetwork Model
Blended Simulation Based Medical Education: A Complex Learning/Training Opportunity
Prioritizing Tasks Using User-Support-Worker's Activity Model (USWAM)
Stroke-Based Semi-automatic Region of Interest Detection Algorithm for In-Situ Painting Recognition
Sociable Smart Cities: Rethinking Our Future through Co-creative Partnerships
The Impact of a Customizable Payment Limit Interface on Impulsive Buying Behavior
Enabling Safe Empirical Studies for Human-Robot Collaboration: Implementation of a Sensor Array Driven Control Interface
Virtual Equipment System: Expansion to Address Alternate Contexts
Revolutionizing Household Finance: A User-Centered Platform for Holistic Financial Management
Measuring User Engagement in Mobile Classroom Response System: A Case Study
Analysis of the Colors of Gelanghe Hani Ethnic Upper Garments Based on K-means Clustering and Apriori Algorithm
A Mashup-Based Application for the Smart City Problematic
Story Envisioning Framework for Visualized Collective Storytelling in Conversation
Effects of Print-Storybooks and E-Storybooks with Reading Comprehension Strategies on Fifth Graders' Reading Comprehension Ability
Collaborative Digital Sports Systems That Encourage Exercise
Integrating Automated Perforator Analysis for Breast Reconstruction in Medical Imaging Workflow
Usability Evaluation Method Employing Elements of "Thinking" and "Seeking"
A Study of Machine Ethics in Human-Artificial Intelligence Interactions
Searching for Information on the Web: Role of Aging and Ergonomic Quality of Website
A Study on Human Error in the Interaction with the Computer Systems
Improving Mobile User Experience of New Features Through Remote Tests and Evaluation
Metacity: Design, Data e Urbanity
Visualization Framework for Computer System Learning
Breaking Through the Traditional Form of News Communication - User Experience Design of Live Broadcast