yusuke1997/dblp-id-title huggingface dataset:
A Computational Approach to Classify Empathy Expressed in Text-Based Student Reflections
Psychological Pedagogy for Extended Reality in STEMx Education
Teaching Design Thinking to a Large Cohort, A Process Perspective
The development of MISDOP instructional package for antenna engineering course
Enhancing educational data mining techniques on online educational resources with a semi-supervised learning approach
Relationship between Teachers' Self-Efficacy and Instructional Strategies Applied among Secondary School Teachers in Implementing STEM Education
An Online Learning Help Approach based on Q&A sites in Programming Course
ICT Competency, Network Interaction, Internet Self-Efficacy, and Mathematical Achievement: Direct and Mediating Effects
Automated Constmction of Course Knowledge Graph Based on China MOOC Platform
Analysis of Spatial Distribution Equilibrium of Educational Information Development with Taking Hubei Province's Digital Campus Construction as an Example
The Future Nexus of Computational Thinking Education: A Preliminary Systematic Review of Reviews
Engineering Students at Day Zero: Selection and Concerns by Gender
Exploring the Factors and Moderators Influencing the Use of Radar Visualisation of Student Performance from Parents' Perspective
MeetmEE: Engagement Estimation-based Online Meeting Room for Distance Learning
Exploring Approaches for Teaching and Learning Engineering Asset Management Courses
The Paperless Factory: From Document Driven Factories to Model Driven Factories
Lecture Notes on the Application of Eigenvalue Decomposition in Signal Processing
A conceptual model of integrated STEM education in K-12
Analysing the Learning Paths of Computer Science Students via Trajectory Analytics
Can Technical Festivals Help in Attaining Undergraduate Engineering Programme Outcomes?
Who Takes the Cake: Rethinking the Using of Student Teams-Achievement Division in Electronics Course
Exploring the Sequences of Synthetic Facial Expressions and Type of Problems Solved in a Personal Instructing Agent using Lag Sequential Analysis
Assessing Elementary School Students' Programming Thinking Skills using Rubrics
Model of Nonlinear Learning Path using Heutagogy
Learning pairing-based cryptography by hands-on exercises
Construction of Interdisciplinary Graduation Design Teaching Model led by Industrial Design Under the Background of Emerging Engineering Education
Motivation Generator: An Empirical Model of Intrinsic Motivation for Learning
Scaffolding Critical Reflection Writing Across Programs Using a Blended Learning Approach
Knowledge Tracing With Learning Memory and Sequence Dependence
Peer Assisted Study Sessions (PASS) Online: Investigating the impact of an online format across different first year university subjects
Authentic Assessment of Programme Learning Outcomes in Infocomm Technology
Accuracy problems' solutions in analog electronics course: Work in progress
Do Guidance Affect Immersion in Educational VR Simulations?
Does learning really happen in online learning?
Cooperation Between Europe and Asia in Active Learning in Engineering Education
Digital Intervention for Collaborative and Human-Centered Activities in Design-Based Learning Scenarios
The new thinking about the changes of adult higher education under the life-long education idea
The Role of Basic Psychological Needs Satisfaction in Primary Student's Computational Thinking Development
Design of an augmented reality teaching system for FPGA experimental instruction
Implementation of Sostek Application with Curriculum Intervention for the Development of Sustainability Competencies of Graduating Students
Transforming a TBL Programming Class from Face-to-Face to Online Due to the COVID-19 Pandemic
Automated marking of printed multiple choice answer sheets
Reconstruction of LariJava Learning Programming Website Using MVC Concept
Reverse Engineering Pedagogy as an Educational Tool to Promote Symbiosis between Design and Physics
On the Significance and Measures of Promoting the Development of Female Researchers in Engineering
Work in progress: A comparison of programming way: Illustration-based programming and text-based programming
A project-problem based learning approach for appreciating ancient cultural heritage through technologies: Realizing mystical buildings in Dunhuang Mural
Evolution of Skill Training in Nuclear Power Plants
A Multi-Agent-Based Approach for the Study of Student Behavior Dynamics in Peer Learning Environments
A Proposal for Integrating Gamification into Task-Oriented Portfolio Assessment
Laboratory Activities for an Introductory Programming Course
Investigation of Vocational Students9 Skills for Determining Learning Experiences on CAD Construction Drawing Course
Transforming Training and Education of Minimally Invasive Surgeries using Augmented Reality enabled Workflow
Research-Informed Teaching Curriculum Development for Social Network Analysis
A Systematic Review of Virtual Reality Interventions for Children with Social Skills Deficits
An Intelligent Tutoring System with Adaptive Exercises Based on a Student's Knowledge and Misconception
Promoting Self-regulated Learning with Shared e-Documents: A Case Study of Academic English Instruction
Impact of Enhanced Learning Approaches on STEM-Focused Education for School Children in Assam, India
Enhancing Applied Learning in Civil Engineering: Implementing Project-Based Learning in Hydrological Studies
Adaptive User Interface for Smart Programming Exercise
A Review of Quantitative Offline Measurement Tools for Computer-Based Metacognitive Tutoring Effectiveness Assessment
Improving Student Technical Skills Learning Experience: Designing Engineering Training with the First Principles of Instruction
A Flipped Mode Approach to Teaching the Course of Communications Principles
Engineerpreneurship: Engineers can be Entrepreneurs
An Optimized Course-Offering Approach Based on Multi-Agent Negotiation
Emotion Regulation in Intelligent Tutoring Systems: A Systematic Literature Review
Difficulty-Adjusted Quizzes: An Effectiveness Analysis
How do Learners Learn: Behavioral Profiles of High School Math Learners
A Formative Assessment Framework Using Game-Quiz Educational Approach
A Gamification Approach for Serious Games
Development of Mobile Learning Application as Scaffolds to Enhance Postgraduate-Level Statistical Literacy
Developing, Delivering and Evaluating Teacher Professional Learning for a New School-Leaving Physics Syllabus using Action Research
ns3-lab: a Scalable Online NS-3 Lab Platform for Learning Computer Networks
Specific and Generic Performance Indicators for Measuring Learning Outcomes
Does lecture capturing improve learning?: A data driven exploratory study on the effectiveness of lecture capture on learning in a foundation IT course
MOOC-O-Bot: Using Cognitive Technologies to Extend Knowledge Support in MOOCs
Enhancing Students and Teachers' Digital Literacy in a Productive EAP Classroom in China
Item bank to estimate the answers of class evaluation questionnaire
Experiential Learning Through Remote Electrical Engineering Labs During the COVID-19 Pandemic
Blended Design-based Learning (bDBL), An Innovative Approach to Cornerstone Engineering Design
Online Teaching on Student Programming Performance During the Pandemic
Research on student behavior characters from the campus big data
Awakening the Interest of High School Pupils in Science, Technology, Engineering and Mathematics Studies and Careers through Scientific Projects
Challenges and Support in Writing for a Professional Postgraduate Degree: Students' Perspectives
Coaching in computer-mediated communication at workplace
A Low Cost Self-Driving Cars Project Based Course for Undergraduate Students in Developing Countries
A Machine Learning-based Application to Pratice Foreign Languages Using Images and Photographs
Comparison of a Videoconferencing Intervention's Effects on Students' English-Speaking Anxiety
Concept-Focused in-Class Demonstrations for Teaching Embedded System Design in Large Classes
Improvement of teaching quality for senior undergraduate students in interdisciplinary courses
Proposal of a Data Collection Method for Realizing Feedback in a Program Tracing Exercise System
Enhancing Teaching Effectiveness in Mobile Application Development with Structured Practice
Promoting staged self-directed learning (SSDL) among Malaysian tertiary learners through online discussion in completing group assignment
Bridging the digital divide for e-learning students through adaptive VLEs
Augmented Reality Experiences in Informal Education
Modular virtual simulation experimental resource designing and application for optical fiber communication course
Developing a telecommunication engineering pipeline of communication networks
Technology-Supported Single Training for One-on-One in Basketball Matches
The Impact of Crossword Puzzles on Students' Performance: Does Pre-exposure to Puzzles Matter?
Reform of Integrated Circuit Courses Based on the Integration of Industry and Education Systems
Algorithmic Bias in a Student Success Prediction Models: Two Case Studies
Active Learning to Develop Key Research Skills in Master's Level Computer Science Coursework
Effectiveness of Cooperative Learning: Jigsaw and Cross Word Puzzles for Semiconductor Devices Course
Communication Network Experiment Design Based on Virtual Simulation Platform
Computational Thinking Education for Children: Algorithmic Thinking and Debugging
Exploration of Key Success Factors for Determining Technological Component in Learning at Culinary Community: A Systematic Literature Review
RankwithTA: A robust and accurate peer grading mechanism for MOOCs
Numerical Control Plotter For Direct-To-Blank Substrate Tracing Of Conductive Ink For Electronic Education Purposes
Prediction models of learning strategies and learning achievement for lifelong learning
E-Teaching Process Analysis and Development: From a Human Resource Development Perspective
Educational Robot Aided Photo Taking and Management
A Framework of Cross-Modal Learning for Solving Geometry Problems
Student's Perception on Usage of Online Social Network and Difficulties in Learning Social Science Research
Short-term exchange programs for engineering research education
STEM conversations in social media: Implications on STEM education
A Step Toward a Tailor-Made Education Realization for Engineering Experiments With Online/on-Demand Approach
Designing an Autonomous Vehicle System Design Course for COVID-19 Remote Learning under First Principles of Instruction Framework
Mind the Gap: Insights into Student Perceptions During Peer Assessment of Writing
Pre-Conference Workshop - an Open and Improved VISIR System Through PILAR Federation for Electrical/Electronics Remote Experiments
Gamer-Learner: Developing an Engaging Educational Game
Exploring Students' Flow Level, Social Centrality, and Academic Achievement in a Blended Course
Introducing the case grammar concept to object-oriented movie context description
Creating a Digital Learning Community: Four Key Considerations for Remote Learning during a Pandemic
Using Trello to Support Agile and Lean Learning with Scrum and Kanban in Teacher Professional Development
Facial Recognition Development to Detect Corporate Employees Stress Level
Topic Modeling in MOOCs: What Was to Be Discussed, What the Instructor Discussed, and What the Learners Discussed
A Recommendation on How to Teach K-Means in Introductory Analytics Courses
Dysgu: A Tool to Keep Students Engaged Outside the Classroom
Virtual Lab Using Markerless Augmented Reality
I betrayed my ethical principles: Investigating master's dissertation marking practices in CS
Development of a Chatbot to Train Physiotherapy Students in Clinical Questioning and Reasoning
Augmented Reality-Supported Tangible Gamification for Debugging Learning
Two dimensional assessment technique for CBL
Vertically integrated projects (VIP) at Inha University: The effect of convergence project education on learning satisfaction
Revolutionizing Engineering Education Through Future Skills for Workforce Development at INFOCOMM: A Proposal for Multisensory Decision Sessions Application
DIVE: Make Online Learning Diversified, Interactive, Versatile, and Engaging
Can Novice Programmers Write C Functions?
Developing a Massive Open Online Lab Course for Learning Principles of Communications
Changes in the Learning Paradigm during the Covid-19 Pandemic
Crystal VR: Creating an Immersive Scientific Tool for Learning and Research
The Relations of Family Background, Parents' Interest, and Confidence in STEM with Children's STEM Self-efficacy in Shenzhen
Teaching Digital Electronics Principles by Connecting Diverse Technologies
Noise levels analysis based on sensorial perception as a strategy to boost critical thinking
Design and Implementation of an Online Leadership Education
Graduate Attribute Assessment for Each Student of Remote Sensing Science and Technology Program
Planning and Implementation of Large-Scale Online Project-Based Learning and Flipped Classes
Effective Use of LMS in Inculcating 21st Century Skills among University Graduates - A Conceptual Success Model
Mirror-mirror on the Wall, Which Teachers Use Educational Technology in Mathematics Classroom-Malaysians or South Koreans?
The Eye Gaze Tracking During Online Learning with Teacher's Facial Image for Junior and Senior High School Students
Engineering undergraduate professional identity formation: Intentional or introjected? Work in progress
Undergraduates' Recommendations to Create Successful Audiovisual Content for Teaching
Artificial Intelligence to Enhance Learning Design in UOW Online, a Unified Approach to Fully Online Learning
On the Approaches of Solving Arithmetic Problems
Advanced Data Literacy Culture Enabled through App Assistance for Competence Creation
Enhancing Peer Assessment Validity with Engagement Behaviors: A Structural Equation Modeling Approach
Design and First Insights of a Case Study on Storified Programming MOOCs
The development of STEM based instructional tools for transmission line engineering courses
Designing Gather.town as a Learning Space in a Laboratory Module to Facilitate Social Interaction
The Effectiveness and Acceptance of Collaborative E-learning in the Context of Bangladesh
Panel Session - Scaling Up Learning Analytics Research Innovations: Challenges and Approaches
On The Necessity of Multiphysics Simulation Experiments in MEMS Teaching
IEEE Standard for Augmented Reality Learning Experience Models
Utilization of Both Free 3DCG Software "Blender" and 3D Printing for Early STEM Education
Exploring Trends of Potential User Experience of Online Classroom on Virtual Platform for Higher Education during COVID-19 Epidemic: A Case in China
IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020, Takamatsu, Japan, December 8-11, 2020
Considerations for Classification of Procrastinator Focusing on Periodical Online Exam in Blended Learning Course
Developing Virtual Reality Open Educational Resources in a Sino-Foreign Higher Education Institution: Challenges and Strategies
Two-Stream Completeness Modeling for Weakly Supervised Temporal Action Detection
To arouse students' interest in learning: Does inquiry based learning make a difference
Playful STEAM Learning Using Robots
Equal learning rights for the new generation - a study on the innovation of interactive live webcasting by the Small School Alliance
Health Diagnosis of Gear Based on Artificial Intelligence Deep Learning and Rigid-Flexible Coupling Dynamics Model
Transferring Human Tutor's Style to Pedagogical Agent: A Possible Way by Leveraging Variety of Artificial Intelligence Achievements
Designing simulation games for information systems education - A case study in teaching for digital marketing
Leveraging ChatGPT to Enhance Computational Thinking Learning Experiences
Surviving in the Gig Economy: Change of STEM Students' Perceptions on the Generic Skills for the Workplace
Incorporating Intercultural and Interdisciplinary Methods in a Project-based Learning Course to Foster Global Leading Engineers
The Intervention Model for Children with Autism Spectrum Disorder Based on Educational Game
Enhancing Cyber Security Education for Engineering Adult Learners Through Virtual Labs
IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2016, Bangkok, Thailand, December 7-9, 2016
Reflective Insights: Flipping Learning in Engineering and ICT Courses
Evaluation of Developing Educational Chatbots Based on the Seven Principles for Good Teaching
Course Recommendation System Based on Course Knowledge Graph Generated by Large Language Models
A Collaborative English Learning System with Role Reversal Feature
Requirements engineering education using role-play training
The promotion of the Active Learning -DIY and student PBL at Hirose Campus
Utilizing Natural Language Processing (NLP) to Evaluate Engagement in Project-Based Learning
How Helpful do Novice Programmers Find the Feedback of an Automated Repair Tool?
Creativity, Entrepreneurship, Innovation, Leadership and Professional Motivations: Comparing Design Students in Different Levels of Undergraduate Education
Blockchain Hackatons: Reflections From a Learning Experience
Development of generic competencies and its association with secondary public examination performance: A tertiary STEM freshmen's perspective
Supporting Feedback Phases of Self-Regulated Learning in University Settings through Canvas-Based Discussions
Math Word Problem Solver Based on Text-to-Text Transformer Model
Learning and Assessment by Technical Report Writing on Engineering Products of Photonics & Optoelectronics
A Pedagogy that Uses a Kaggle Competition for Teaching Machine Learning: an Experience Sharing
Design Method of Intelligent Questionnaire for the Automatic Assessment of Educational Informatization Level
An efficient method for changing undergraduate students' addiction to the computer games into the interest of learning
Exploring the Integration of Social Care Education with STEM: A Social-Scientific Maker Curriculum
Improving undergraduate soft skills using m-learning and serious games
A student's performance prediction method based on neural collaborative filtering
Measuring Domain Knowledge for Early Prediction of Student Performance: A Semantic Approach
The Cloud-Based Textbook: From Choice to Advantage
IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018, Wollongong, Australia, December 4-7, 2018
An early warning model of student achievement based on decision trees algorithm
User Experience on a Virtual Patient Chatbot for Physiotherapy Student Training
Sentiments Analysis and Feedback among Three Cohorts in Learning Software Engineering Modules
Applying AI Analysis-based IoT System Control to the Individualized Learning Field
Exploration and Practice on Establishing a Quality Management Security System for Undergraduate Capstone Design
A new challenge for the training sector: Further education for working on electric vehicles
Using Educational Data Mining to Test the Validity of Learning Style Theory
Interdisciplinary Teaching of Basic Architectural Design Knowledge under the Environmental Design Major: An Exploration
Study on UX design in enhancing student motivations in mobile language learning
Smart Phone Endowed Intelligent Teaching for University General Education Curriculum in China
Japanese English Learners' Recognition of English Images
Designing Immersive Mobile Mixed Reality for Paramedic Education
Understanding Common Student Mistakes in the Remote Laboratory NetLab
An Analysis System of Classroom Interaction in Higher Education Based on PORTAAL
Cybersecurity training for Web Applications through Serious Games
Design of A Web Development Attitudes Survey
Knowledge Sharing in Digital Learning Communities: A Comparative Review of Issues between Education and Industry
The Effect of Virtual Agent Gender and Embodiment on the Experiences and Performance of Students in Virtual Field Trips
Towards the Development of Qualities of Online Programming Teachers Instrument
Design of an web-based interactive quantitative (IQ) curriculum map
Framework of Integrating Algebraic Thinking in Problem-Based Learning via Online Environment for School Students
Geometry Wall: An Embodied Gesture-based Game for Supporting Spatial Ability
Advancing MOOC and SPOC development via a learner decision journey analytic framework
Data Science in an Agent-Based Simulation World
Understanding and Promoting Teacher Connections in Online Social Media: A Case Study on Pinterest
Analyzing Engineers Writing for Non-engineers
Towards Smart Educational Recommendations with Reinforcement Learning in Classroom
The CLEAR Framework to Implement Active Learning in STEM Education
Smart Learning in the Pacific: Design of New Pedagogical Tools
VR Computing Lab: An Immersive Classroom for Computing Learning
An efficient framework for game-based learning activity
Taxonomy-Based Hybrid Recommendation System for Lifelong Learning to Improve Professional Skills
Students' Fixation on Tables in PowerPoint Slides
Murphy's Misadventures: Immersive Learning for Preventing Home Accidents
Pre-Conference Workshop - Chatbot Tutors for Blended Learning: Why Bother? and Where to Start?
Improving Immersive Virtual Reality Training of Bioreactor Operations using Gamification
Impact of outcome-based education on software engineering teaching: A case study
Welfare Design Education By Solving Regional Challenges Through Welfare Engineering
Towards a student-centered lab design for learning principles of communications
Student Perception of a Learner Dashboard in MOOCs to Encourage Self-Regulated Learning
Teaching professional practice and career development to graduate students
A Systematic Literature Review of Computational Thinking in K-8 Education Setting Through The Lens Of a Pedagogical Content Knowledge Analysis
Analysing the impact of poor teaching on student performance
Special Session-Online Laboratories in Engineering Education: Innovation, Disruption, and Future Potential
The Analysis of Developing the Application of Critical Thinking in Oral and Written Discussions: The Case of Emirati Students in the United Arab Emirates
Analysis of Emphasis and Prosodic Features on Face-to-Face Discussions
An Overview of China-New Zealand Joint Cooperative Higher Education Programs
Learning to create 3D models via an augmented reality smartphone interface
Aligning Tiered Assessments With Course Learning Outcomes
Principle-guided flipped classroom implementation framework for teaching technological contents
Synchronous Distance Learning for Improvement of Elementary School Teachers' Motivation to Teach English
Quantitative learning effect evaluation of programming learning tools
Work in progress: Use of mobile technology to deliver training in blended learning and independent study formats
Kepler vs Newton: Teaching Programming And Math to Almost All-Majors in a Single Classroom
Does Team Teaching Improve Student Engagement in an Age of Digital Learning
A Relation-Centric Solver for Text-Diagram Function Problems
Integrating computational thinking into english dialogue learning through graphical programming tool
Work-in-progress: Research context enhanced learning experience: Reflection from a case study
Development Roadmap for Launching Online Education: A Case Study of an Online Graduate Certificate Course
Learning Strategies to Optimize the Assimilation of ITC2 Competencies for Business Engineering Programs
Affecting factors and supporting measures for international student mobility
Teaching Mathematics with Music: A Pilot Study
Hands-on Activities for Learning Computer Networks and Information Security in CS0 Course
Planning and Design of Online Peer Assessment Professional Development Training in Higher Education
Full Online Learning and Blended e-Learning: A Comparison of Students' Performance
Grading Generative AI-based Assignments Using a 3R Framework
Discovering Teacher Leaders: The Journey to Self-Identification
Development of Mobile Application for The Concept of Pattern Recognition in Computational Thinking for Mathematics Subject
Implementation Guidelines for an Automated Grading Tool to Assess Short Answer Questions on Digital Circuit Design Course