yusuke1997/dblp-id-title huggingface dataset:
Identifying the Intersections: User Experience + Research Scientist Collaboration in a Generative Machine Learning Interface
Rub the stane
Challenges of Replicating Empirical Studies with Children in HCI
Ubigraphy: a third-person viewpoint life log
Investigating the Role of Context in the Delivery of Text Messages for Supporting Psychological Wellbeing
Effects of public vs. private automated transcripts on multiparty communication between native and non-native english speakers
Understanding how bloggers feel: recognizing affect in blog posts
Socially engaged arts practice in HCI
Interface design for individuals with mild learning disabilities from traumatic brain injury
Problems in Practice: Understanding Design Research by Critiquing Cases
Investigating Virtual Reality Locomotion Techniques with Blind People
Collaborative Video Challenges: A Playful Concept of Proximity-Based Social Interaction
Creativity challenges and opportunities in social computing
Inbodied Interaction 101: A Human Physiology-to-Neurology Informed Approach to HCI Research and Design
A Design Philosophy for Agents in the Smart Home
Optimizing the number of search result categories
Kinemic Wave: A Mobile Freehand Gesture And Text-Entry System
Combating Sedentary Behavior: An App Based on a Distributed Prospective Memory Approach
Interacting with videos on paper-like displays
Touch Your Heart: A Tone-aware Chatbot for Customer Care on Social Media
Designing and Evaluating a Narrative-driven Spatial Visualization for Improving Patient-centered Communication among Older Adults
Design for Sexual Wellbeing in HCI
Model of visual search and selection time in linear menus
Investigating interruptions in the context of computerised cognitive testing for older adults
Social desirability bias and self-reports of motivation: a study of amazon mechanical turk in the US and India
Technology Developments in Touch-Based Accessible Graphics: A Systematic Review of Research 2010-2020
Mobility in Later Life: Appropriation of an Integrated Transportation Platform
The tourist artificial reality
Mindfulness-based Embodied Tangible Interactions for Stroke Rehabilitation at Home
Personalised Recommendations in Mental Health Apps: The Impact of Autonomy and Data Sharing
Ethics of Conversational User Interfaces
Squeeze and Slide: Real-time continuous self-reports with physiological arousal to evaluate emotional engagement in short films of contemporary dance
Figuring out the "one thing" that will move UX into a position of strategic relevance
Supporting behavioral differences and changes in personal task management
Designing Accessible Visualizations for People with Intellectual and Developmental Disabilities
Interactivity attributes: a new way of thinking and describing interactivity
"The less I type, the better": How AI Language Models can Enhance or Impede Communication for AAC Users
Us vs. Them: Understanding Artificial Intelligence Technophobia over the Google DeepMind Challenge Match
Human performance modeling for all: importing UI prototypes into cogtool
Chasm: A Screw Based Expressive Compact Haptic Actuator
GAZED- Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings
QuadStretcher: A Forearm-Worn Skin Stretch Display for Bare-Hand Interaction in AR/VR
Multivariate Networks: A Novel Edge Visualization Approach for Graph-based Visual Analysis Tasks
Every Little Helps: Understanding Donor Behavior in a Crowdfunding Platform for Non-profits
"Any bit of help, helps": Understanding how older caregivers use carework platforms for caregiving support
Believing Anthropomorphism: Examining the Role of Anthropomorphic Cues on Trust in Large Language Models
"Oh My God! It's Recreating Our Room!" Understanding Children's Experiences with A Room-Scale Augmented Reality Authoring Toolkit
A biologically inspired approach to learning multimodal commands and feedback for human-robot interaction
I'm All Eyes and Ears: Exploring Effective Locators for Privacy Awareness in IoT Scenarios
Humantenna: using the body as an antenna for real-time whole-body interaction
Demonstrating VRScroll: A Shape-Changing Device for Precise Sketching in Virtual Reality
Hang on a sec!: effects of proactive mediation of phone conversations while driving
Queer(ing) HCI: Moving Forward in Theory and Practice
Manipulating music: multimodal interaction for DJs
Location, location, location: a study of bluejacking practices
Cost-effective wearable sensor to detect EMF
AR Magic Lantern: Group-based Co-Located Augmentation Based on the World-as-Support AR Paradigm
Investigating Older Adults' Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters
Augmented Studio: Projection Mapping on Moving Body for Physiotherapy Education
Placebo Effect of Control Settings in Feeds Are Not Always Strong
Everyday Telepresence: Emerging Practices and Future Research Directions
From checking on to checking in: designing for low socio-economic status older adults
Summarising the evolution of design concepts within a design rationale framework
ReverSim: An Open-Source Environment for the Controlled Study of Human Aspects in Hardware Reverse Engineering
Constraints and Workarounds to Support Clinical Consultations in Synchronous Text-based Platforms
Multi-plié: A Linear Foldable and Flattenable Interactive Display to Support Efficiency, Safety and Collaboration
AIdeation: Designing a Human-AI Collaborative Ideation System for Concept Designers
Squeez'In: Private Authentication on Smartphones based on Squeezing Gestures
Disambiguating ninja cursors with eye gaze
Decorating Public and Private Spaces: Identity and Pride in a Refugee Camp
"I had a dream and i built it": power and self-staging in ubiquitous high-end homes
The Future of Work is No Work: A Call to Action for Designers in the Abolition of Work
4D Printing A-line
To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages
When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets
Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children's Creative Storytelling
StretchEBand: Enabling Fabric-based Interactions through Rapid Fabrication of Textile Stretch Sensors
The role of the interaction designer in an agile software development process
An Open-ended System in Virtual Reality for Training Machining Skills
Defining and Predicting the Localness of Volunteered Geographic Information using Ground Truth Data
IEDS: Exploring an Intelli-Embodied Design Space Combining Designer, AR, and GAI to Support Industrial Conceptual Design
Species Identification in Citizen Science: Effects of Interface Design and Image Difficulty on User Performance and Workload
An exploratory study of input modalities for mobile devices used with museum exhibits
Virtual Reality as an Automated Stress-Reduction Therapy Tool - Case Study on War Refugees
The Art of Search: A Study of Art Directors
An extended keystroke level model (KLM) for predicting the visual demand of in-vehicle information systems
Designing for perceptual crossing: designing and comparing three behaviors
Short-term friendly and long-term hostile?
Designing Telepresence Drones to Support Synchronous, Mid-air Remote Collaboration: An Exploratory Study
Algorithmic Management Reimagined For Workers and By Workers: Centering Worker Well-Being in Gig Work
"How Can I Help You?": User Perceptions of Privacy in Retail Chat Agents
CPOE workarounds, boundary objects, and assemblages
Understanding multitasking as an adaptive strategy selection process
CrowdMonitor: Mobile Crowd Sensing for Assessing Physical and Digital Activities of Citizens during Emergencies
Human-Centered Study of Data Science Work Practices
"Okay, whatever": An Evaluation of Cookie Consent Interfaces
Rethinking Mobile Interfaces for Older Adults
Toward effective algorithm visualization artifacts: designing for participation and negotiation in an undergraduate algorithms course
Tactile crescendos and sforzandos: applying musical techniques to tactile icon design
Your place or mine?: visualization as a community component
Visual interference with a transparent head mounted display
TouchCounters: designing interactive electronic labels for physical containers
What should it do?: key isssues in navigation interface design for small screen devices
Finding and assessing social media information sources in the context of journalism
Towards Personalized User Interface Design For News Chatbots: A Pilot Study
Purrfect Crime: Exploring Animal Computer Interaction through a Digital Game for Humans and Cats
'You are you and the app. There's nobody else.': Building Worker-Designed Data Institutions within Platform Hegemony
PopSignAI: Integrating Sign Recognition into Gameplay to Teach Sign Language
Living as a Service (LaaS): An Experiment to Evaluate Living Experience in Connected Homes in the Netherlands
Making Access: Increasing Inclusiveness in Making
On the internet, everybody knows you're a dog: the human-pet relationship in online social networks
The conceptual model in graphical user interface design
Symposium: Workgroup on Interactive Systems in Healthcare (WISH)
The secret life of a persona: when the personal becomes private
c.light: A Tool for Exploring Light Properties in Early Design Stage
TileBars: Visualization of Term Distribution Information in Full Text Information Access
GestureBar: improving the approachability of gesture-based interfaces
Pointing at a Distance with Everyday Smart Devices
Smarter objects: using AR technology to program physical objects and their interactions
Persistent Assistant: Seamless Everyday AI Interactions via Intent Grounding and Multimodal Feedback
PFIS-V: Modeling Foraging Behavior in the Presence of Variants
Directed improvisation with animated puppets
mClerk: enabling mobile crowdsourcing in developing regions
Yours, mine and (not) ours: social influences on group information repositories
Looking at you: fused gyro and face tracking for viewing large imagery on mobile devices
VeriPlan: Integrating Formal Verification and LLMs into End-User Planning
Motionless Movement: Towards Vibrotactile Kinesthetic Displays
Who's in Charge of Charging Experience: Heuristic Evaluation Criteria for Addressing Design Issues in Electric Vehicle Charging
Designing in virtual reality: perception-action coupling and form semantics
The Effect of Doing and Messaging Pro-Environmental Behavior on Fostering the Behavior
User centered design of a hybrid-reality display for weld monitoring
Exploring the Effects of Strategy and Arousal of Cueing in Computer-Human Persuasion
HCI and Aging: Beyond Accessibility
A mobile point-of-care diagnostic system for low-resource settings
Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry
AtmoSPHERE: Representing Space and Movement Using Sand Traces in an Interactive Zen Garden
Do cognitive styles of users affect preference and performance related to CAPTCHA challenges?
Utilizing Participant Voice in Volunteer Training
Delivery Ghost: Effects of Language Immersion and Interactivity in a Language Learning Game
Contextual inquiry: grounding your design in user's work
"Warm Bodies": A Post-Processing Technique for Animating Dynamic Blood Flow on Photos and Avatars
Sprayable Sound: Exploring the Experiential and Design Potential of Physically Spraying Sound Interaction
Enough With "Human-AI Collaboration"
From Alien to Ally: Exploring Non-Verbal Communication with Non-Anthropomorphic Avatars in a Collaborative Escape-Room
Keeping a Low Profile?: Technology, Risk and Privacy among Undocumented Immigrants
Towards a Safer Digital Future: Exploring Stakeholder Perspectives on Creating a Sustainable Youth Online Safety Community
The role of community and groupware in geocache creation and maintenance
Digital Technologies and Human Trafficking: Combating Coercive Control and Navigating Digital Autonomy
Understanding email communication of persons with aphasia
Projective Windows: Bringing Windows in Space to the Fingertip
Demo of picoRing mouse: ultra-low-powered wireless mouse ring with ring-to-wristband coil-based impedance sensing
A Translational Science Model for HCI
Understanding algorithms through shared metaphors
On-road Stress Analysis for In-car Interventions During the Commute
Using Boolean Satisfiability Solvers to Help Reduce Cognitive Load and Improve Decision Making when Creating Common Academic Schedules
Senspectra: a computationally augmented physical modeling toolkit for sensing and visualization of structural strain
TapTap: a haptic wearable for asynchronous distributed touch therapy
Improving Learning-based Camera Pose Estimation for Image-based Augmented Reality Applications
Usees
Prioritizing Flexibility and Intangibles: Medical Crowdfunding for Stigmatized Individuals
Understanding the Effect of Accuracy on Trust in Machine Learning Models
Understanding Moderators' Conflict and Conflict Management Strategies with Streamers in Live Streaming Communities
Storytelling through drawings: evaluating tangible interfaces for children
RoomDreaming: Generative-AI Approach to Facilitating Iterative, Preliminary Interior Design Exploration
Design methods for the future that is now: have disruptive technologies disrupted our design methodologies?
ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users
Design Leadership for Business Innovation
Step-by-Step: Exploring a Social Exergame to Encourage Physical Activity and Social Dynamics among Office Workers
What Kinds of Experiences Do You Desire? A Preliminary Study of the Desired Experiences of Contributors to Location-Based Mobile Crowdsourcing
Exploring Mobile Device Accessibility: Challenges, Insights, and Recommendations for Evaluation Methodologies
Repurposing Emoji for Personalised Communication: Why  means "I love you"
Understanding Older Adults' Long-term Financial Practices: Challenges and Opportunities for Design
Designing for the "Universe of One": Personalized Interactive Media Systems for People with the Severe Cognitive Impairment Associated with Rett Syndrome
Objectively evaluating entertainment technology
It's not that important: demoting personal information of low subjective importance using GrayArea
Resisting AI Solutionism: Where Do We Go From Here?
An Adaptive Model of Gaze-based Selection
CRISP: an interruption management algorithm based on collaborative filtering
Ethics in Movement: Shaping and Being Shaped in Human-Drone Interaction
Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games
Designing Visual Communication of Everyday Illness Experiences in Pediatric Care
NotiFall: Ambient Sonification System Using Water
Performance of menu-augmented soft keyboards
UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience
Interactive control of music using emotional body expressions
Alice: easy to learn interactive 3D graphics
First Insights with a Vibrotactile Interface for Children with Multiple Disabilities
Weaving Indigeneity and Culture into the Fabric of HCI Futures
Life, Death, and Lawfulness on the Electronic Frontier
'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems
Strategies for accelerating on-line learning of hotkeys
Gender differences in trust perception when using IM and video
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Monsters, Metaphors, and Machine Learning
Safety vs. Surveillance: What Children Have to Say about Mobile Apps for Parental Control
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays
End user programming and context responsiveness in handheld prompting systems for persons with cognitive disabilities and caregivers
You say "disaster", i say "no problem": unusable problem rating scales
Programming by voice: a hands-free approach for motorically challenged children
An Honest Conversation: Transparently Combining Machine and Human Speech Assistance in Public Spaces
Appropriateness of Graphical Program Representations for Training Applications
If not now, when?: the effects of interruption at different moments within task execution
Co-designing the Collaborative Digital Musical Instruments for Group Music Therapy
TeamVision: An AI-powered Learning Analytics System for Supporting Reflection in Team-based Healthcare Simulation
Nonconscious Behaviour Change Technology: Targeting The Automatic
VOLLEY: design framework for collaborative animation
The timeline as a programming interface
Transnational lgbTq+ SIG
Presenting information in sound
Chameleon: Unobtrusive Substitution of Real-World Obstacles in VR with Risk-Level-Aware Adaptation
Demonstrating fastForce: Real-Time Reinforcement of Laser-Cut Structures
Advancing HCI Research and Education within and across South Asia
LivingDesktop: Augmenting Desktop Workstation with Actuated Devices
Global interface design
Hands on hitchcock: embodied reference to a moving scene
"I'd rather drink in VRChat": Understanding Drinking in Social Virtual Reality
"We Hold Each Other Accountable": Unpacking How Social Groups Approach Cybersecurity and Privacy Together
The Theory-Practice Gap as Generative Metaphor
An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
Providing dynamically changeable physical buttons on a visual display
Usability of Programming Languages: Special Interest Group (SIG) Meeting at CHI 2016
Towards estimating web search result relevance from touch interactions on mobile devices
The Hide and Seek of Workspace: Towards Human-Centric Sustainable Architecture
The future of HCI publishing in journals and books
Creating a memory palace using a computer
From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
Problems with the Existing Telephony Customer Interface: The Pending Eclipse of Touch-Tone and Dial-Tone
Light My Way: Developing and Exploring a Multimodal Interface to Assist People With Visual Impairments to Exit Highly Automated Vehicles
Body-based interaction for desktop games
User interface specifications: techniques for conveying design information
Datamancer: Bimanual Gesture Interaction in Multi-Display Ubiquitous Analytics Environments
Dark Patterns and the Legal Requirements of Consent Banners: An Interaction Criticism Perspective
The use of surrounding visual context in handheld AR: device vs. user perspective rendering
Silicon Love: Deception, Vulnerability, and Artificial Companions
Challenges at the bottom of the pyramid: an ethnographic study of south african mobile users
Evorus: A Crowd-powered Conversational Assistant Built to Automate Itself Over Time
Crowd computer interaction
External noise reduction using WhisperMask, a mask-type wearable microphone
Technology for design education: a case study
Collaborative multimedia learning environments
TNT: a numeric keypad based text input method
Design of Digital Workplace Stress-Reduction Intervention Systems: Effects of Intervention Type and Timing
Constructing community in cyberspace
Interviewing Customers: Discovering What They Can't Tell You
TxtBoard: from text-to-person to text-to-home
Semantic Gap in Predicting Mental Wellbeing through Passive Sensing
Intelligent lighting for a better gaming experience
Media Content Atlas: A Pipeline to Explore and Investigate Multidimensional Media Space using Multimodal LLMs
Interactivity: constructed narratives
i-LaTeX : Manipulating Transitional Representations between LaTeX Code and Generated Documents
Reengineering planning process guided by usability evaluation
The social embeddedness of peer production: A comparative qualitative analysis of three Indian language Wikipedia editions
A Face Recognition Application for People with Visual Impairments: Understanding Use Beyond the Lab
Challenging Transhumanist Apocalyptic AI Narratives Through Speculative Fabulation
SEMOUR: A Scripted Emotional Speech Repository for Urdu
WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper
Fast interactive visualization for multivariate data exploration
Children's computer interaction in schools: a case study for promoting healthy computer use
Designing Daily Supports for Parent-Child Conversations about Emotion: Ecological Momentary Assessment as Intervention
Understanding Analytics Needs of Video Game Streamers
Participation User Experience: A Call to Better Manage the Most Important Resource in User-Centered Design
Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation
Draw2Cut: Direct On-Material Annotations for CNC Milling
KnitDema: Robotic Textile as Personalized Edema Mobilization Device
Media Bias Detector: Designing and Implementing a Tool for Real-Time Selection and Framing Bias Analysis in News Coverage
Human Perception of Swarm Robot Motion
Designing Smart Objects with Autistic Children: Four Design Exposès
UNIFORM: automatically generating consistent remote control user interfaces
Contextifier: automatic generation of annotated stock visualizations
ACM-W Athena Lecture - Large-Scale Behavioral Data: Potential and Pitfalls
Modeling Assumptions Clash with the Real World: Transparency, Equity, and Community Challenges for Student Assignment Algorithms
Rethinking statistical analysis methods for CHI
Manipulating Tabletop Objects to Interactively Query a Database
How Visualizing Inferential Uncertainty Can Mislead Readers About Treatment Effects in Scientific Results
Why That Nao?: How Humans Adapt to a Conventional Humanoid Robot in Taking Turns-at-Talk
Smart Eyewear for Interaction and Activity Recognition
Getting Something for Nothing?: A User-Centric Perspective on Loyalty Card Schemes
HabiTech: Inhabiting Buildings, Data & Technology
MARingBA: Music-Adaptive Ringtones for Blended Audio Notification Delivery
"All Day, Every Day, Listening to Trauma": Investigating Features of Digital Interventions for Empathy-Based Stress and Burnout
The Effect of Rotational Jitter on 3D Pointing Tasks
Focus troupe: using drama to create common context for new product concept end-user evaluations
Accessible Gesture Typing for Non-Visual Text Entry on Smartphones
Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts
Toward a unified theory of the multitasking continuum: from concurrent performance to task switching, interruption, and resumption
Deep Learning for Understanding the Human
Interactive Visual Exploration of Knowledge Graphs with Embedding-based Guidance
Xtempo: music polaroid for printing real-time acoustic guitar performance
Proactive Rescuework by Enhancing Situational Awareness: Modeling Resources, Services and People
Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs
A Study of Editor Features in a Creative Coding Classroom
Nurturing children's creative practice through micro-enactments
Protofoil: storing and finding the information worker's paper documents in an electronic file cabinet
Multi-moji: Combining Thermal, Vibrotactile & Visual Stimuli to Expand the Affective Range of Feedback
Privacy Silence: Trust and Boundary-Setting in Mobile Phone Use Within Intimate Relationships
MomentMeld: AI-augmented Mobile Photographic Memento towards Mutually Stimulatory Inter-generational Interaction
Lanterns: Configuring a Digital Resource to Inspire Preschool Children's Free Play Outdoors
MonoTrans2: a new human computation system to support monolingual translation
"A Tool for Freedom": Co-Designing Mobility Aid Improvements Using Personal Fabrication and Physical Interface Modules with Primarily Young Adults
Making spaces: how design workbooks work
Metatravels and metalonsdale: ipad apps for percussive improvisation
Modeling human performance of pen stroke gestures
You're capped: understanding the effects of bandwidth caps on broadband use in the home
Experimental evaluation of user interfaces for visual indoor navigation
Crafting Interactive Paper Composites through Ancient Papermaking Techniques
The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions