yusuke1997/dblp-id-title huggingface dataset:
From Reflection to Action: Combining Machine Learning with Expert Knowledge for Nutrition Goal Recommendations
How to Drive a London Bus: Measuring Performance in a Mobile and Remote Workplace
Showing Flow: Comparing Usability of Chord and Sankey Diagrams
DIY Community WiFi Networks: Insights on Participatory Design
Time based patterns in mobile-internet surfing
Designing visualization tools for learning
WONDER - Enhancing VR Training with Electrical Muscle Stimulation
Simulator-based Mixed Reality eVTOL Pilot Training: The Instructor Operator Station
Hacking Women's Health
Evoked friction on a smooth touch device
Just Give Me What I Want: How People Use and Evaluate Music Search
Designing effective gaze mechanisms for virtual agents
CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014, Extended Abstracts
"My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers' Unique Strategies to Engage with Their Audiences
MAP: Multi-user Personalization with Collaborative LLM-powered Agents
Discovering Narratives: Multi-sensory Approach Towards Designing with People with Dementia
Discriminating the relevance of web search results with measures of pupil size
Breath of Life: A Biofeedback Game with Diverse Breathing Techniques for Enhanced Real-Life Emotion Regulation
Providing Adaptive Support in an Interactive Simulation for Learning: An Experimental Evaluation
Synthium: Mushrooms to facilitate the transition to the Post-Anthropocene
ImpactBot: Chatbot Leveraging Language Models to Automate Feedback and Promote Critical Thinking Around Impact Statements
Enhancing UX Evaluation Through Collaboration with Conversational AI Assistants: Effects of Proactive Dialogue and Timing
Producer Conflict Management Approaches in Online Peer Production Communities - Case Study of OpenStreetMap
Cheers: alcohol-aware strobing ice cubes
Understanding User Perceptions and the Role of AI Image Generators in Image Creation Workflows
Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010
The Influence of Muscle Groups on Performance of Multiple Degree-of-Freedom Input
Teenagers talking about energy: using narrative methods to inform design
Why do i keep interrupting myself?: environment, habit and self-interruption
A Closer Look at Machine Learning Code
Characterization and Assessment of HTML Style Guides
Bridging Human Intuition and AI in Colorful Food Assessment
Authentication Challenges in Customer Service Settings Experienced by Deaf and Hard of Hearing People
Evaluating the Effect of Timeline Shape on Visualization Task Performance
Evaluating VR Driving Simulation from a Player Experience Perspective
Decolonial Pathways: Our Manifesto for a Decolonizing Agenda in HCI Research and Design
Theory is in the Eye of the Beholder: Exploring Difficulties with Validating Intervention Mechanisms: Theory is in the Eye of the Beholder
SocialStools: A Playful, Socio-Spatial Interface for Fostering Togetherness Across Strangers
The Role of Expertise in Effectively Moderating Harmful Social Media Content
Gathering text entry metrics on android devices
GazeNoter: Co-Piloted AR Note-Taking via Gaze Selection of LLM Suggestions to Match Users' Intentions
The proximity toolkit and ViconFace: the video
Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
HCI Research in Sensitive Settings: Learning Researcher Reflexivity, Ethical Conduct and Empathy in Participatory Design Approaches
Exploring Types of On-Demand Reading Assistance for Elementary School Students
Apparent usability vs. inherent usability: experimental analysis on the determinants of the apparent usability
Meta-evaluating the Effects of Social Preferences on NPC-evaluators in an Energy Community Game
KinChat: veiling your face without suppressing facial expression in text communication
SkCHI: designing sketch recognition interfaces
Overlaying Motion, Time and Distance in 3-Space
Fridgets: digital refrigerator magnets
Let's Share a Ride into the Future: A Qualitative Study Comparing Hypothetical Implementation Scenarios of Automated Vehicles
Seeing and Touching the Air: Unraveling Eye-Hand Coordination in Mid-Air Gesture Typing for Mixed Reality
PlaceAndPlay: a digital tool for children to create and record music
FamCom: A Communication Service Enhancing Conversation Quality Between Elders Residing in Care Hospital and Their Family Member
Game of tones: learning to play songs on a piano using projected instructions and games
Participatory design through games and other group exercises
Vibrainput: two-step PIN entry system based on vibration and visual information
Exploring the Use of Google Glass in Wet Laboratories
Comparative usability evaluation: critical incidents and critical threads
A method for evaluating Web page design concepts
Keeping Score: A Quantitative Analysis of How the CHI Community Appreciates Its Milestones
An AR-Enabled Interactive Car Door to Extend In-Car Infotainment Systems for Rear Seat Passengers
Using mobile tools in immersive environments to support science inquiry
Share Your Values! Community-Driven Embedding of Ethics in Research
A Longitudinal Video Study on Communicating Status and Intent for Self-Driving Vehicle - Pedestrian Interaction
Wizard of Oz interfaces for mixed reality applications
What a Driver Wants: User Preferences in Semi-Autonomous Vehicle Decision-Making
Gender Differences and Social Design in Human-AI Collaboration: Insights from Virtual Cobot Interactions Under Varying Task Loads
Artex: artificial textures from every-day surfaces for touchscreens
Knee: an everyday wearable goniometer for monitoring physical therapy adherence
Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
Towards a better video comparison: case study
How can we make groupware practical? (panel)
Carpé data: supporting serendipitous data integration in personal information management
Navigating Real-World Challenges: A Quadruped Robot Guiding System for Visually Impaired People in Diverse Environments
Modeling and predicting pointing errors in two dimensions
Semi-Automated Coding for Qualitative Research: A User-Centered Inquiry and Initial Prototypes
LAFCam: Leveraging affective feedback camcorder
Making Healthcare Infrastructure Work: Unpacking the Infrastructuring Work of Individuals
Investigating the Impact of Gender on Rank in Resume Search Engines
The sandbox for analysis: concepts and Eevaluation
Enhancing Deliberativeness: Evaluating the Impact of Multimodal Reflection Nudges
Developing Collaborative Technologies for Interdisciplinary Care Teams: What Does This Mean in the Case of Medication Reconciliation?
What is Human-Centered about Human-Centered AI? A Map of the Research Landscape
Auditory menus are not just spoken visual menus: a case study of "unavailable" menu items
Xpress: crowdsourcing native speakers to learn colloquial expressions in a second language
Getting started on a contextual project
The effects of time constraints on user behavior for deferrable interruptions
Digital Housekeeping, Gender and Domestic Work
Triptech: A Method for Evaluating Early Design Concepts
iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction
Automatic support for web user studies with SCONE and TEA
EVERT: energy representations for probing electric vehicle practice
Lessons from participatory design with adolescents on the autism spectrum
Graphical Perception of Saliency-based Model Explanations
Comparing Thermal and Haptic Feedback Mechanisms for Game Controllers
RePlate: A User-Driven Solution for Empowering Sustainable Food Consumption in University Dining
Exploring Experiences of Self-Directed Care Budgets: Design Implications for Socio-Technical Interventions
Collections: flexible, essential tools for information management
The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation
Interacting By Drawing: Introducing Machine Learning Ideas to Children at a K-9 Science Fair
ChatHAP: A Chat-Based Haptic System for Designing Vibrations through Conversation
Tracking and its Potential for Older Adults with Memory Concerns
The benefits of physical edges in gesture-making: empirical support for an edge-based unistroke alphabet
Personalized input: improving ten-finger touchscreen typing through automatic adaptation
Multi-Player Gaming on Spherical Displays
User Adaptability to System Delay
Peek into the 'White-Box': A Field Study on Bystander Engagement with Urban Robot Uncertainty
Effects of interface design upon user productivity
The Brain Matters: A 3D Real-Time Visualization to Examine Brain Source Activation Leveraging Neurofeedback
Context menus for the real world: the stick-anywhere computer
Facts and Stories in Phishing Training: A Replication and Extension
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research
Collaborative School Mental Health System: Leveraging a Conversational Agent for Enhancing Children's Executive Function
Increasing Socio-Spatial Connectedness Among Students: A Location-Based AR Social Media Network Approach
ToolClips: an investigation of contextual video assistance for functionality understanding
Exploring Socially-Focused Technologies that Can Help Children with Cancer Feel More Like Children Despite their Disease, Treatment and Environment
Effects of structure and label ambiguity on information navigation
Patterns of usage in an enterprise file-sharing service: publicizing, discovering, and telling the news
Mobile UX - The Next Ten Years?
A Probabilistic Approach to Group Decision Making
Location-Aware Adaptation of Augmented Reality Narratives
Will AI Image Synthesis Technology Help Constructivist Education at The Online Art Museum?
"Ask yourself WHY you want to track yourself": Co-Designing a Self-Tracking Guide with Teenagers
Characterizing web use on smartphones
Chart What I Say: Exploring Cross-Modality Prompt Alignment in AI-Assisted Chart Authoring
Who Is Included in Human Perceptions of AI?: Trust and Perceived Fairness around Healthcare AI and Cultural Mistrust
An Expressivity-Complexity Tradeoff?: User-Defined Gestures from the Wheelchair Space are Mostly Deictic
WhatFutures: Designing Large-Scale Engagements on WhatsApp
Effect of Anthropomorphic Glyph Design on the Accuracy of Categorization Tasks
Bolt: Instantaneous Crowdsourcing via Just-in-Time Training
Defining Usability Problems
Design by physical composition for complex tangible user interfaces
An Exploration of Self-Transcendence Through Solo-Travel
A Meta-Analysis of Effect Sizes of CHI Typing Experiments
Exploring LLM-Powered Role and Action-Switching Pedagogical Agents for History Education in Virtual Reality
Characterizing Growth and Decline in Online UX Communities
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
Lost in time: the meaning of temporal aspects in user experience
Comparing collaboration and individual personas for the design and evaluation of collaboration software
Thumprint: Socially-Inclusive Local Group Authentication Through Shared Secret Knocks
Hydrogel-Textile Composites: Actuators for Shape-Changing Interfaces
Analyzing employment technologies for economically distressed individuals
Modeling the impact of shared visual information on collaborative reference
A Tour of TeamRooms
Drawxi: An Accessible Drawing Tool for Collaboration
"I Hear You": Understanding Awareness Information Exchange in an Audio-only Workspace
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality
Foldem: Heterogeneous Object Fabrication via Selective Ablation of Multi-Material Sheets
SuperVision: Playing with Gaze Aversion and Peripheral Vision
The Shifting Sands of Labour: Changes in Shared Care Work with a Smart Home Health System
Anatomy Builder VR: Embodied VR Anatomy Learning Program to Promote Constructionist Learning
FlexCase: Enhancing Mobile Interaction with a Flexible Sensing and Display Cover
Effects of Interfaces for Annotation on Communication in a Collaborative Task
CamARa: Exploring and Creating Camera Movements with Spatial Reference in Augmented Reality
Communication, Action and History
How Novices Sketch and Prototype Hand-Fabricated Objects
Tagnoo: Enabling Smart Room-Scale Environments with RFID-Augmented Plywood
Textual Genre Analysis and Identification
Knowing How Long a Storm Might Last Makes it Easier to Weather: Exploring Needs and Attitudes Toward a Data-driven and Preemptive Intervention System for Bipolar Disorder
Developing Skills for Social and Emotional Wellbeing
Disruption and Reflection: A Curatorial Case Study
Designing digital puppetry systems: guidelines and best practices
Working with Forensic Practitioners to Understand the Opportunities and Challenges for Mixed-Reality Digital Autopsy
Multimodal video annotation for contemporary dance creation
Co-Designing an AI Chatbot to Improve Patient Experience in the Hospital: A human-centered design case study of a collaboration between a hospital, a university, and ChatGPT
A GUI Paradigm Using Tablets, Two-hands and Transparency
MediaFinder: an interface for dynamic personal media management with semantic regions
Accessible online content creation by end users
Interactional empowerment
Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision
Re-placing faith: reconsidering the secular-religious use divide in the United States and Kenya
Utilizing a Conversational Agent to Promote Self-efficacy in Children: A Pilot Study on Low Cognitive Ability Children with Attention Deficit Hyperactivity Disorder
shiftIO: Reconfigurable Tactile Elements for Dynamic Affordances and Mobile Interaction
Electric materialities and interactive technology
Identifying how Visually Impaired People Explore Raised-line Diagrams to Improve the Design of Touch Interfaces
End user software engineering: CHI 2007 special interest group meeting
InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces
PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings
User Experience Design Professionals' Perceptions of Generative Artificial Intelligence
Invited SIG - participation and HCI: why involve people in design?
Challenging Futures: Using Chatbots to Reflect on Aging and Dementia
Qualitative research in HCI
Comparing the immediate usability of graffiti 2 and virtual keyboard
All Experiences Matter: Designing Safety Tools for Vulnerable Groups in the Caribbean
Designing and evaluating sociability in online video games
"It's not wrong, but I'm quite disappointed": Toward an Inclusive Algorithmic Experience for Content Creators with Disabilities
Assessing the Experience of People with Autism at the Canada Science and Technology Museum
Obfuscation Remedies Harms Arising from Content Flagging of Photos
To answer or not to answer: that is the question for cell phone users
Explore, Create, Annotate: Designing Digital Drawing Tools with Visually Impaired People
The Effect of Predictability of Visual Motion from Motor Commands on the Recognition Process of Self-Attribution
Online gaming motivations scale: development and validation
DENIM: an informal tool for early stage web site design
Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass
"Beautiful Seams": Strategic Revelations and Concealments
Exploring and Modeling Gaze-Based Steering Behavior in Virtual Reality
Beep Beep: Building Trust with Sound
A one-handed multi-touch mating method for 3d rotations
Rapid controlled movement through virtual 3D workspaces (videotape)
Assessing Critical Thinking through a Multi-Agent LLM-Based Debate Chatbot
The Club of The Future: Participatory Clubbing Experiences
Demonstrating Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces
The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home
The UX of Things: Exploring UX Principles to Inform Security and Privacy Design in the Smart Home
The Illusion of Control: Placebo Effects of Control Settings
ThermoKiosk: Investigating Roles for Digital Surveys of Thermal Experience in Workplace Comfort Management
"So, Tell Me What Users Want, What They Really, Really Want!"
Tattio: Fabrication of Aesthetic and Functional Temporary Tattoos
V.Ra: An In-Situ Visual Authoring System for Robot-IoT Task Planning with Augmented Reality
Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference
Designing a "Front Panel" for Unix: The Evolution of a Metaphor
Relationships Between Users' and Interfaces' Task Representations
The tiresias effect: feedforward using light versus temperature in a tangible user interface
Beyond Digital Displays: Design Considerations for Tablet Applications Targeting Children with ASD in Sri Lanka
The BLUE Framework: Designing User-Centered In-Product Feedback for Large Scale Applications
Sifteo cubes
Augmenting Human Cognition with an AI-Mediated Intelligent Visual Feedback
Speech recognition at two field sites
Lost in Style: Gaze-driven Adaptive Aid for VR Navigation
Phoneprioception: enabling mobile phones to infer where they are kept
Exteriorizing Body Alignment in Collocated Physical Training
A Complex Human-Machine Coordination Problem: Essential Constraints on Interaction Control in Bionic Communication Systems
Galvanic skin response (GSR) as an index of cognitive load
Career Mentoring in Online Communities: Seeking and Receiving Advice from an Online Community
Trauma-Informed Social Media: Towards Solutions for Reducing and Healing Online Harm
Picturing It!: The Effect of Image Styles on User Perceptions of Personas
Back-of-device interaction allows creating very small touch devices
'Electric City': Uncovering Social Dimensions and Values of Sharing Renewable Energy through Gaming
HCI Across Borders and Sustainable Development Goals
Gest: exploring gestural interactions
Patina: dynamic heatmaps for visualizing application usage
Interaction science SIG: overcoming challenges
LMNKui: overlaying computer controls on a piano controller keyboard
StepStream: a school-based pervasive social fitness system for everyday adolescent health
Proceedings of the 1982 Conference on Human Factors in Computing Systems, CHI 1982, Gaithersburg, Maryland, USA, March 15-17, 1982
MEEC: Second Workshop on Momentary Emotion Elicitation and Capture
Nokia internet pulse: a long term deployment and iteration of a twitter visualization
Facts or friends?: distinguishing informational and conversational questions in social Q&A sites
Exploring the Front Touch Interface for Virtual Reality Headsets
Visual search and reading tasks using ClearType and regular displays: two experiments
Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies
Quantification of Users' Visual Attention During Everyday Mobile Device Interactions
To be biased or not to be: choosing between design fixation and design intentionality
Design and Evaluation of Service Robot's Proactivity in Decision-Making Support Process
I Know Where You Live: Inferring Details of People's Lives by Visualizing Publicly Shared Location Data
OrthoZoom scroller: 1D multi-scale navigation
Emotionscape: Mediating Spatial Experience for Emotion Awareness and Sharing
Towards a shared definition of user experience
End-user place annotation on mobile devices: a comparative study
Post-growth HCI: Co-Envisioning HCI Beyond Economic Growth
A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing
From Tactile to NavTile: Opportunities and Challenges with Multi-Modal Feedback for Guiding Surfaces during Non-Visual Navigation
A Layered Authoring Tool for Stylized 3D animations
3D-Printed Object Identification Method using Inner Structure Patterns Configured by Slicer Software
Dear Diary: Student Meets World
Beyond the Dialogue: Multi-chatbot Group Motivational Interviewing for Premenstrual Syndrome (PMS) Management
Designing educational computer emvironments for children
Speech-based interaction: myths, challenges, and opportunities
The rise of intrusive online advertising and the response of user experience research at Yahoo!
Vision-Based Multimodal Interfaces: A Survey and Taxonomy for Enhanced Context-Aware System Design
Colocated surface sound interaction
BioTube: Designing and Fabricating Biodegradable Hollow Tubular Devices Through Progressive Crosslinking Alginate
txt bus: wait time information on demand
A prototype user interface for a mobile multimedia terminal
How to Write CHI Papers (Third Edition)
Multi-touch techniques for exploring large-scale 3D astrophysical simulations
Gameplay experience evaluation centered on participation: the fátima game design case
Rich Representations of Visual Content for Screen Reader Users
Non-isomorphic 3D rotational techniques
Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre
PoCoPo: Handheld Pin-based Shape Display for Haptic Rendering in Virtual Reality
Physical activity with digital companions
Investigating the long-term use of exergames in the home with elderly fallers
Interacting with the big screen: pointers to ponder
MouseHints: easing task switching in parallel browsing
The people-prototype problem: understanding the interaction between prototype format and user group
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, Hamburg, Germany, April 23-28, 2023
NeurTEx: A Neural Framework for Template Extraction from Flat Images
FacialPen: Using Facial Detection to Augment Pen-Based Interaction
Understanding how to improve the accessibility of computers through cursor control studies
CHI '95 basic research symposium on human-computer interaction (abstract)
A control panel interface for graphics and image processing applications
The Future of HCI and Sustainability: Championing Environmental and Social Justice
Understanding the Online Social Support Dynamics for Postpartum Depression
Analysis within and between graphs: observed user strategies in immunobiology visualization
Collaborative Dynamic Queries: Supporting Distributed Small Group Decision-making
Beyond cataloging functions for art museum data banks (abstract only)
Recordkeeping in Voice-based Remote Community Engagement
Designing interfaces for handheld computers
Realizing a Video Environment: EuroPARC's RAVE System
Facilitating parallel web browsing through multiple-page view
Investigating Time Series Visualisations to Improve the User Experience
mirrorU: Scaffolding Emotional Reflection via In-Situ Assessment and Interactive Feedback
How AI-Based Training Affected the Performance of Professional Go Players
CareMouse: An Interactive Mouse System that Supports Wrist Stretching Exercises in the Workplace
Cheque mates: participatory design of digital payments with eighty somethings
HeritageSite AR: An Exploration Game for Quality Education and Sustainable Cultural Heritage✱
All in One: Rapid Game Prototyping in a Single View
Search technology, Inc
Single stroke gaze gestures
How Founder Motivations, Goals, and Actions Influence Early Trajectories of Online Communities
Save and store personal experiences
Investigating the Tradeoffs of Everyday Text-Entry Collection Methods
Physiological and Psychological Restoration in Matched Real and Virtual Natural Environments
SimMed: combining simulation and interactive tabletops for medical education
Extreme Ungrading: Rewilding the Classroom through Human-Centered Design
Toward Safer Social Media Platforms
Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training
Who is in Control? Understanding User Agency in AR-assisted Construction Assembly
Whole body interaction 2010
Tangible Interaction for Supporting Well-being
Using icon arrangement for fallback authentication on smartphones
EducaTableware: computer-augmented tableware to enhance the eating experiences
WritLarge : Ink Unleashed by Unified Scope, Action, & Zoom