yusuke1997/dblp-id-title huggingface dataset:
Aiding Self-reliance of the Elderly and the Disabled - Modular Cupboard with Mobile Internal Units
The Relationship between Active Heating Power and Temperature of the Fingers in EVA Glove
Understanding Patient User Experience in Obstetric Work Systems
Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality)
MUVA: A MUltimodal Visceral Design Ambient Device
Systematic Literature Review of Nuclear Safety Systems in Small Modular Reactors
Utilization of Soft Robotics in the Design of Anti-Itch Solutions for Human-Computer Interaction
GoraNiNora: Context-Dependent Information for Safe Mountain Visits
Minimal Yet Integral - Designing a Gestural Interface
Mobile Phone Usability Questionnaire (MPUQ) and Automated Usability Evaluation
Human Interface and the Management of Information - Thematic Area, HIMI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Cognitive Digital Twins for Improving Security in IT-OT Enabled Healthcare Applications
Modeling Training Efficiency in GIFT
E-Learning and Serious Games - New Trends in Architectural and Urban Design Education
The Authentication Equation: A Tool to Visualize the Convergence of Security and Usability of Text-Based Passwords
Capturing and Building Expertise in Virtual Worlds
Research on Public Space System Design Based on Restorative Theory in Closed Art Intensive Training Environments
Capturing the Adoption Intention and Interest in InOvUS an Intelligent Oven: Segmenting Senior Users to Evaluate the Technology
Redesigning a Main Menu ATM Interface Using a User-Centered Design Approach Aligned to Design Thinking: A Case Study
A Study on the Developmental Process and Application Mode of AI Digital Humans in Cartoon Style: A Case Study of an Offline Doll Machine Store in Shenzhen
The Evaluation Model of Pilot Visual Search with Onboard Context-Sensitive Information System
Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with Dementia, Family and Carers
Using Eye Tracking to Assess the Navigation Efficacy of a Medical Proxy Decision Tool
Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment
Pandemic-Driven Mobile Technology in Saudi Arabia: Experience of the Elderly Pilgrims and Visitors During COVID-19
Is This My Ride? AV Braking Behavior from the Perspective of Waiting Ride Hailing Customers
Explicit Modeling and Visualization of Imperfect Information in the Context of Decision Support for Tsunami Early Warning in Indonesia
Development of Intuitive Force Presentation Method Using Stopper Mechanism for Skill Training
The Roles of Instructional Agents in Human-Agent Interaction Within Serious Games
Corneal-Reflection-Based Wide Range Gaze Tracking for a Car
Handling Design Tasks: Effects of Music on Mood and Task Performance
Bibliometric Literature Analysis and Systematic Review of Occupational Ergonomics
Towards Motor Interference of Limb Configuration Changes - A Potential Measure for Human-Likeness of Robots
Age-Related Differences in Factors Contributing to Affective Experiences among Japanese Adults
Gender Issues in the Digitalized 'Smart' Mobility World - Conceptualization and Empirical Findings Applying a Mixed Methods Approach
Resilience Engineering's Synergy with Threat and Error Management - An Operationalised Model
Aurélis: A Wearable Device for Emotional Externalization
Bridging the Gap between Students and Laboratory Experiments
Distributed, Ambient and Pervasive Interactions - 11th International Conference, DAPI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Kindergarten Interactive Lighting Design Based on Cognitive Development Theory
Smart Learning Platforms: Personalization, Adaptability, and Accessibility for Truly Inclusive Education
AI-Generated User Stories Supporting Human-Centred Development: An Investigation on Quality
Activity Comparison of the Participants Using Japanese as L2 and Their L1 in Group Discussion
Human-Computer Interaction. Interaction Contexts - 19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
Explainable Classification of EEG Data for an Active Touch Task Using Shapley Values
Automated SAF Adaptation Tool (ASAT)
Construction of Human-Robot Cooperation Assembly Simulation System Based on Augmented Reality
Classification of Automotive Industry Salesmen
Guidance is Good: Controlled Experiment Shows the Impact of Navigational Guidance on Digital Game Enjoyment and Flow
Meaningful Interactions in a Smart City
Logograms: Memory Aids for Learning, and an Example with Hearing-Impaired Students
The Impact of a Mechanism Where a Stacked Book Provides Memories of Its Purchase on Buyer's Interest
Patients Initiated Timeline Marking of Events in Parkinson's Disease: Visualization of Time Correlation between Patients Marked Events and Acquired Data from Sensors
Digital Craftsmanship - The Making of Incunabula, a Fully 3D Printed Wearable Dress
Angular Foot Movement Time Variability in Foot-Based Interaction
Automatically Structuring Text for Audio Learning
Design and Evaluation of a Mixed-Initiative Planner for Multi-vehicle Missions
Implementing Digital Parliament Innovative Concepts for Citizens and Policy Makers
Enabling Programmability of Smart Learning Environments by Teachers
Physio-behavioral Coupling as an Index of Team Processes and Performance: Overview, Measurement, and Empirical Application
Interaction with Colored Graphical Representations on Braille Devices
Preparing All Students for 21st Century College and Careers
Designing an AI-Powered Journalism Advisor: A User-Centered Approach
Ergonomists and Usability Engineers Encounter Test Method Dilemmas with Virtual Work Environments
From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity
Computer Classification of Injury Narratives Using a Fuzzy Bayes Approach: Improving the Model
IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device
Pimp My Lab? The Impact of Context-Specific Usability Laboratory Environments in Public Transport
The Design of an Intelligent LEGO Tutoring System for Improving Social Communication Skills Among Children with Autism Spectrum Disorder
Bias Influence on AI Accuracy: The Case of Air Traffic Controllers' Experience
Understanding Engagement in the Workplace: Studying Operators in Chinese Traffic Control Rooms
Automatic Adaptation Techniques to Increase the Web Accessibility for Blind Users
Digital Self-monitoring to Improve Perceptions Regarding Physical Activity: A Case of Quantifying Self with University Students
Is Turn-Shift Distinguishable with Synchrony?
The Application of Student Participation in the Design of Virtual Reality Educational Products
Accessible Tourism for Deaf People in Poland: The SITur and SITex Programs as Proposals for Accessible Urban Information
TSSP: A Toolkit to Broaden the Possibilities Transmedia Content Creation
The Concept of IMPRESSION: An Interactive Instruction System and Its Practice for Real-Time Distance Lessons between U.S. and Japan
Social Media Consistency Analysis Ministry of State-Owned Enterprises in Indonesia During the COVID-19 Pandemic
The Implementation of 3D Printing in Customized Interactive Design for Elderly Welfare Technology
ISO Standards and Enterprise Software: A Case Study Using SUMI and SUS in an International Sale
VPlaytime: Face-to-Face Recess in Virtual Reality Classrooms
Evaluating Perceptions of AI Generated Images in Architecture Using the Lovelace Test
Attention! Designing a Target Group-Oriented Risk Communication Strategy
Application of the Recomposition Method to Mind Map and Experimental Verification of Learning Effect
Dashboard for Actionable Feedback on Learning Skills: Scalability and Usefulness
Development the Hand Color Detection System for Hand Gesture Front of the Face
Factor Model for Passenger Experience in the Aircraft Cabin Design
Further Development of a New Method for Task Allocation in Complex Systems
Data Curation: Towards a Tool for All
A Real-Virtual Mapping Method for Mechanical Product Assembly Process Planning in Virtual Assembly Environment
Automatically Generating Head Nods with Linguistic Information
Improving Learnability Capabilities in Desktop VR Medical Applications
Scaffolding Computer Supported Argumentation Processes through Mini Map Based Interaction Techniques
Teaching Practices and Reflections on AIGC in Brand Advertising Design
Software Log Anomaly Detection Through One Class Clustering of Transformer Encoder Representation
PC-Based Rehabilitation System with Biofeedback
User Needs Search Using the Text Mining - From Commodity Comparison, Understanding the Difference of Users Awareness
Will Involving Physical Products Improve the Effects of Counting Sheep on Promoting Sleep: A Design Experiment
EEG-Based Robot Alert System for Improving User Concentration
Haptic Finger Glove for the VR Keyboard Input
Proposal for design process and user segments table for universal practical guidelines
Risk Analysis of Human Factors in Aircraft Tail Strike During Landing: A Study Based on QAR Data
Design and Research on Human-Computer Interactive Interface of Navigation Robot in the IOT Mode
A Data-Driven Strategic Model of Common Sense in Machine Ethics of Cares
Giving Elderly Access to Smart Environments - Providing Adaptive User Interfaces Based on Web Components, the Universal Remote Console and the Global Public Inclusive Infrastructure
QB-Gest: Qwerty Bimanual Gestural Input for Eyes-Free Smartphone Text Input
Planning and Management of Fiber Optic Networks Based on a Geographic Information System: A Case in Ecuador
Movement-Based Interaction and Event Management in Virtual Environments with Optical Tracking Systems
Business-to-Business Solutions for the Cosmetic Industry
Web-Based Architecture for At-Home Health Systems
The 'History' as a Cognitive Tool for Navigation in a Hypertext System
Ontology integration in a multilingual e-retail system
Towards a Multimodal Measure for Physiological Behaviours to Estimate Cognitive Load
Pre-validation of Nuclear Power Plant Control Room Design
Emerging Triage Support Environment for Dementia Care with Camera System
Leveraging LiDAR and VR for Cognitive Fidelity in Physical Security Training Environments
Engaging Place with Mixed Realities: Sharing Multisensory Experiences of Place Through Community-Generated Digital Content and Multimodal Interaction
Teaching Lung Pathology During a Pandemic: Can Further Developments of an Online Quiz Primer Improve the Engagement of Students in a Completely On-Line Delivery?
English Language Learning in Primary School Children Using Immersive Virtual Reality
Improving Static Print Design Readability Using Mobile Reading Filters
Learning and Collaboration Technologies. Designing Learning Experiences - 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Applying Matterology in Internet Product Design
AirportLogic: Usability Testing, Prototyping, and Analysis of an Airport Wayfinding Application
Assess User Needs for Time-Related Information to Design an Airport Guide System
Can University Students Use Basic Breathing Activities to Regulate Physiological Responses Caused by Computer Use? A Pilot Study
The Big Meaning of Small Messages: The Use of WhatsApp in Intergenerational Family Communication
Measurements of Complexity in Vehicle Dashboards: Revision and Validation of the Perceived Visual Complexity Scale
Convenience vs. Reliability? Evaluation of Human-Robot Interaction Preferences in a Production Environment
The Annual BUILD Snapshot: Tracking Alumni Outcomes
Use of a Common Table Architecture for Creating Hands Free, Eyes Free, Noisy Environment (Flex-Modal, Flex-Input) Interfaces
Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency
TacTool v2.0: An Object-Based Multimodal Interface Design Platform
Harnessing Image to Text Models for Clinical Case Report Generation
The Effects of Interactive Digital Exhibits (IDEs) on Children's Experience in Science Museums
A Social-Cognitive Prediction of the Perceived Threat of Terrorism and Behavioral Responses of Terrorist Activities
Evaluating Tactile-Acoustic Devices for Enhanced Driver Awareness and Safety: An Exploration of Tactile Perception and Response Time to Emergency Vehicle Sirens
A Communication Support System for Japanese Language Learners Using Code-Mixing
Design for Adaptive User Interface for Modeling Students' Learning Styles
Serving the Social Customer: How to Look Good on the Social Dance Floor
Exploring the Future of AI, Autonomous Vehicles, and Emerging Technologies in Airport Operations: Stakeholder Perspectives
Disability Participation to Design an Assistive Product for Cerebral Palsy Patient
The Impact of Texting Interruptions on Task Performance
Performance and Comfort When Using Motion-Controlled Tools in Complex Tasks
Augmented Motion Representation Learning Based on Virtual Reality Sports Game Review Data
Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games
Cross-Cultural Design of Facial Expressions of Robots
A Multimodal Human-Robot-Interaction Scenario: Working Together with an Industrial Robot
Search Results Pages and Competition for Attention Theory: An Exploratory Eye-Tracking Study
User Characteristic-Based Information-Providing Service for Museum with Optical See-Through Head-Mounted Display: Does It Evoke Enthusiasm?
User Interfaces That Appeared in SciFi Movies and Their Reality
Design and Evaluation of a Hybrid Display System for Motion-Following Tasks
Changing Roles in an Electronic Industry: Engineers Using CAD System and Secretaries Using work-Processing System
English for Academic Purposes in Israel: Perceptions of E-Learning from the Perspectives of Learners and Teachers
Analytics on Online Discussion and Commenting Services
TrackSugAR
Differences in Driver Distractibility Between Monolingual and Bilingual Drivers
A Computational Model of Dynamic Group Formation on Social Media
Disentangling Trust and Anthropomorphism Toward the Design of Human-Centered AI Systems
Spaces for creating context & awareness - designing a collaborative virtual work space for (landscape) architects
A Usability Study on Personalized EPG (pEPG) UI of Digital TV
The Promise and Pitfalls of Virtual Worlds to Enhance STEM Education Success: Summary of the GSAA BreakThru Model
Seeking Consensus: A Content Analysis of Online Medical Consultation
The Multiple Effects of Digital Archaeology in the Future Space
The Role of HCI in Cross-Sector Research on Grand Challenges
A New Style of Meta-Cosmic Cultural Interaction: "Light Up" National Digital Museum
Improvement Approach of the Automation System in Aviation for Flight Safety
An Intuitive Human-Robot Interaction Method for Robotic Dance Choreography
Research on Evaluation Methods of Operational Safety Maturity of Airlines Based on Human Factors
CheMate: Anthropomorphic-cues-Mediated Experiential Learning Game Using Generative AI
Development of a Web-Based Interview Support System Using Characters Nodding with Various Movements
Realizing the Promise of AI Governance Involving Humans-in-the-Loop
Motivating Physical Exercise in the Elderly with Mixed Reality Experiences
Exploring the Technical and Cognitive Accessibility of Cookie Consent Banners for People with Varying Abilities
Research on Interaction Design of Smart Scenic Spots Based on User Needs
Muse, a Rapid Prototyping Tool
A Systematic Review of Autonomous Taxi Service and Discussion on Its Design
"Anti-space" as a New Approach to Museum design - A Case Study of the Influence of Social Sculpture on the General Art Field
Exploring the Factors Affecting Learning Satisfaction in MOOC: A Case Study of Higher Education in a Developing Country
Enhancing the Usability of Long-Term Rental Applications in Chinese Market: An Interaction Design Approach
Web Usability and Evaluation: Issues and Concerns
Setting Goals in Adaptive Training: Can Learners Improve with a Moving Target?
Augmented Metacognition Addressing Dynamic Allocation of Tasks Requiring Visual Attention
Reflective Journaling: A Theoretical Model and Digital Prototype for Developing Resilience and Creativity
Mobilized Collaborative Services in Ubiquitous Network
Interactive Support for Decision Making
Use of Semiotics on the Character Development of Choreography
Identifying Essential Factors for Deriving Value from Big Data Analytics in Healthcare
Perceived Usefulness and Usability of Weblogs for Collaborating Learning
Human and Organizational Dynamics in Responding to Cybersecurity Incidents: Lessons from the Australian Healthcare Sector
Backchannel Head Nods in Danish First Meeting Encounters with a Humanoid Robot: The Role of Physical Embodiment
The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures
Over 60 and ICT: Exploring Factors that Affect Older Adults' ICTs Usage
Introduction of a Cobot as Intermittent Haptic Contact Interfaces in Virtual Reality
Data-Preparation Clerks in Brazilian Data Processing Centres: The Unskilled and Unhealthy New Jobs
Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System
Supporting a Participant-Centric Management of Obesity via a Self-improving Health Game
New Trends in Non-visual Interaction - Sonification of Maps
Periodicity Detection of Quasi-Periodic Slow-Speed Gait Signal Using IMU Sensor
ICT Services for Every Citizen: The Challenge of Gaps in User Knowledge
Human-Machine Learning Approach for Ejection System Design in Injection Molds
Service Based Design Solutions - A Case of Migrant Workers' Affective Links with Their Families in Rural Areas of China
The Computed-Aided Judiciary - How the Contemporary Technologies Change the Courtroom Design?
Capturing a Surgical Area Using Multiple Depth Cameras Mounted on a Robotic Mechanical System
Did You Say Buttonless? Exploring Alternative Modes of Sensory Engagement for Augmented Reality Storytelling Experiences
The Design of Microsoft Windows CE
A Sustainable Human Centered Design Framework Based on Human Factors
Design of Interactive Emotional Sound Edutainment System
KLSI Methods for Human Simultaneous Interpretation and Towards Building a Simultaneous Machine Translation System Reflecting the KLSI Methods
Scrolling or Paging: The Impact of Interaction Style on the Search Result Page of Mobile Commerce Website
A Game-like Application for Dance Learning Using a Natural Human Computer Interface
Assessment of dose-response relationship between VDU work and discomfort
Detecting Frontal EEG Activities with Forehead Electrodes
PipeBlind: A Game Adaptation for Blind
A Conceptual Model of Online Game Continuance Playing
College Students' Perceptions and Preferences Regarding Intelligent Advisory Systems in Multi-device Learning Environments
A Hybrid AB-RBF Classifier for Surface Electromyography Classification
UCD in AAL: Status Quo and Perceived Fit
Breath Is to Be Perceived - Breathing Signal Sharing Involved in Remote Emotional Communication
Perceptions of Computer System Usefulness: Insights for Design from Experienced Older Users
The Evolution of Marketing in the Context of Voice Commerce: A Managerial Perspective
Virtual Kitchen System using Kansei Engineering
Mobile Technology for Older Adults: Protector, Motivator or Threat?
Features of Mobile Tracking Apps: A Review of Literature and Analysis of Current Apps Compared Against Travel Agency Requirements
A Deep Dive into the China's Gen Z: How They Use and What They Expect for Their Cars
Engineering Psychology and Cognitive Ergonomics: Performance, Emotion and Situation Awareness - 14th International Conference, EPCE 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
On Feasibility of Crowdsourced Mobile Sensing for Smarter City Life
Research on Wearable Shopping Aid Device for Visually Impaired People
Evaluating Somatosensory Interactions: Designing a Handheld Tactile Acoustic Device for Mobile Phones
New design solution for call center work places from the point of view of furniture manufacturer
Lessons Learnt from Applying the Trustworthy and Acceptable Human-Robot Interaction Checklist on the Pepper Robot
Creating Home Network Access for the Elderly
Comparison of the Remembering Ability by the Difference Between Handwriting and Typeface
Interactive Style of 3D Display of Buildings on Touch Screen
Operationalising Transparency as an Integral Value of Learning Analytics Systems - From Ethical and Data Protection to Technical Design Requirements
The Effect of Personal Pronouns on Users' Emotional Experience in Voice Interaction
Tracing Cognitive Processes for Usability Evaluation: A Cross Cultural Mind Tape Study
Empirical Study of Secure Password Creation Habit
Hand-Object Interaction: From Grasping to Using
Humor Illustration Design, a Summary of Illustrations, Designs, and Projects
The Role of Image Sharing and User's Interactions on Social Media to Promote Handloom Fashion Industry
Paper to Electronic Questionnaires: Effects on Structured Questionnaire Forms
Youkai: A Cross-Platform Framework for Testing VR/AR Apps
Visual Complexity: Is That All There Is?
A Review on the Research of Producer Services Supply Chain in China
An Instrument for Self-assessment of Data Literacy at the Micro, Meso, and Macro Educational Levels
Virtual Reality Applications in Rehabilitation
Aid Demand Aggregation Using Technology During Disaster Relief
Plant Modeling and Its Application in Digital Agriculture Museum
What Emotions are Necessary for HCI?
A Template for Data-Driven Personas: Analyzing 31 Quantitatively Oriented Persona Profiles
Building VR Learning Material as Scaffolding for Design Students to Propose Home Appliances Shape Ideas
Impact of Distance and Movement Speed on the Acceptance of Human-Robot Interaction - Method and First Evaluation
Designing Palpable Data Representations
VIGOR: Virtual Interaction with Gravitational Waves to Observe Relativity
A Robot System Using Mixed Reality to Encourage Driving Review
Towards Explainable AI with Hierarchical CNNs Using Layerwise Relevance Propagation
NIRS-Based BCIs: Reliability and Challenges
Day-Lighting and Sun Protection in Hospital Facilities - Assessment of the Used Solutions
Paper Catalog and Digital Catalog - Reading Behaviors of College Students in Taiwan
Research on Visual Design of Tibetan Medicine Mud Mask Based on HTML5 Technology - Taking Tibetan Medicine Mud Mask as an Example
Methodology for Knowledge Elicitation in Visual Abductive Reasoning Tasks
An Exploratory Study on Design and Implement an Emotional Karaoke Robot (EKR)
User Experience Study: The Service Expectation of Hotel Guests to the Utilization of AI-Based Service Robot in Full-Service Hotels
Information for Supporting IBD Patients in Daily Life
Intelligent Painting Based on Social Internet of Things
Listen! There Are Other Road Users Close to You - Improve the Traffic Awareness of Truck Drivers
Elderly Speech-Gaze Interaction - State of the Art and Challenges for Interaction Design
Configurational Perspectives in Social Media Research: A Systematic Literature Review
A Study on the Odor in "Omotenashi", Japanese Hospitality
Mudpoint: Evaluating Instructor Perception on a Continuous and Non-specific Feedback System
3D User Interface in Virtual Reality
Ethical Guidelines and Related Activities on Human-Centered Design
Biographical Patterns for Technology Use in Older Adults - A Case Study
Traffic Management in Rural Networks
Analyzing Non-verbal Cues in Usability Evaluation Tests
The Impact of Media and Background Color on Handwriting
Human Factors and Ergonomics Awareness Survey of Professional Personnel in a Large-Scale Company from the Aerospace Industry
My Brain Is Out of the Loop: A Neuroergonomic Approach of OOTL Phenomenon
Does Decision-Making Style Predict Individuals' Cybersecurity Avoidance Behaviour?