yusuke1997/dblp-id-title huggingface dataset:
The evolution of linking facilities in OISE's CSILE system
Analyzing the Use of Camera Glasses in the Wild
MixFab: a mixed-reality environment for personal fabrication
Unobtrusive Interaction for Wearable Computing
Supporting Communication About Values Between People with Multiple Chronic Conditions and their Providers
When HCI Meets Neurotechnologies: What You Should Know about Brain-Computer Interfaces
Robot-human interaction with an anthropomorphic percussionist
SIG PhysioCHI: Human-Centered Physiological Computing in Practice
Exploring User Preferences for Museum Guides: The Role of Chatbots in Shaping Interactive Experiences
Integrated model based on the psychology of active/non-active computer users: activating technology holdouts
Towards specifying and evaluating the human factors of user-computer interfaces
Combined model for text entry rate development
Democratizing Urban Planning through Interactive Visualization: A Formative Study and System Design
Chromotype: A Computer-Assisted Design Tool for Palette Generation
Critiquing Menstrual Pain Technologies through the Lens of Feminist Disability Studies
Experiences in the use of a media space
Verbosity: a game for collecting common-sense facts
Deriving Selection Techniques for GUIs based on the Multiple Process Model
Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot
The Invisible Potential of Facial Electromyography: A Comparison of EMG and Computer Vision when Distinguishing Posed from Spontaneous Smiles
NailO: Fingernails as an Input Surface
EuterPen: Unleashing Creative Expression in Music Score Writing
eBee: Merging Quilting, Electronics & Board Game Design
Light-In-Light-Out (Li-Lo) Displays: Harvesting and Manipulating Light to Provide Novel Forms of Communication
Interface agents as social models: the impact of appearance on females' attitude toward engineering
Some Prior(s) Experience Necessary: Templates for Getting Started With Bayesian Analysis
Representing users in accessibility research
SocialCueSwitch: Towards Customizable Accessibility by Representing Social Cues in Multiple Senses
The Walking Meditation Mat: Leveraging Targeted Heat Sensation to Guide Attention Inward
My Bank Already Gets this Data: Exposure Minimisation and Company Relationships in Privacy Decision-Making
beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study
"Everyone is Covered": Exploring the Role of Online Interactions in Facilitating Connection and Social Support in Black Churches
Modeling the Uncertainty in Pointing of Moving Targets with Arbitrary Shapes
Designing for Everyday Sounds at Home with People with Dementia and their Partners
Telemurals: linking remote spaces with social catalysts
Crowdfunding support tools: predicting success & failure
It Made Me Feel So Much More at Home Here: Patient Perspectives on Smart Home Technology Deployed at Scale in a Rehabilitation Hospital
A process for creating the business case for user experience projects
Tickers and Talker: An Accessible Labeling Toolkit for 3D Printed Models
CookieFlavors: easy building blocks for wireless tangible input
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Improving Comprehension of Numbers in the News
Psychophysical elements of wearability
Beyond Theory: A UX Outcomes Casebook for HCI Education
Pick Me Up Before You Go-Go: Sociotechnical Strategies for Waste in Music Festival Campsites
Predicting user interface preferences of culturally ambiguous users
The Hiser Group: Pioneering Usability and User Interface Design in Australia
VoiceNotes: a speech interface for a hand-held voice notetaker
Designing with interactive example galleries
Weaving clinical expertise in online health communities
Mathematical formula editor for CAI
Towards Mindfulness: Between a Detour and a Portal
How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication
Nonvisual Interaction Techniques at the Keyboard Surface
Giggling in the Shower: Humor Increases the Acceptance of Technology-mediated Behavioral Interventions
Agile or awkward: surviving and flourishing in an agile/scrum project
Waypointing and social tagging to support program navigation
Many Islands, Many Problems: An Empirical Examination of Online Safety Behaviors in the Caribbean
A Hybrid Multi-Modal System for Conducting Virtual Workshops Using Interactive Voice Response and the WhatsApp Business API
"Are you there Margaret? It's me, Margaret": speech recognition as a mirror
The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality
UbiSoc 2005: first international workshop on social implications of ubiquitous computing
How Social Dynamics and the Context of Digital Content Impact Workplace Remix
Computing in Mental Health
REXplorer: a mobile, pervasive spell-casting game for tourists
Dark Patterns and the Emerging Threats of Deceptive Design Practices
Follow the Money: Managing Personal Finance Digitally
The HomeBox : a web content creation tool for the developing world
Playing to Wait: A Taxonomy of Idle Games
Journalistic Source Discovery: Supporting The Identification of News Sources in User Generated Content
Assisted collection and organization for laddering interview data
The Work of Cybersecurity Advocates
AI-Augmented Brainwriting: Investigating the use of LLMs in group ideation
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Placing Practice and Expertise at the Center of Explainable AI: A Participatory Design Approach to Explainable AI for Enterprise Information Architects
From Concept to Community: Unpacking the Work of Designing Educational and Activist Toolkits
Usability measurement: its practical value to the computer industry
Who's viewed you?: the impact of feedback in a mobile location-sharing application
Facilitating natural flow of information among "taste-based" groups
Quantifying the Effect of User Interface Design Features on Cyberstore Traffic and Sales
tranSticks: physically manipulatable virtual connections
Understanding How Low Vision People Read Using Eye Tracking
Student Interaction with NewtBot: An LLM-as-tutor Chatbot for Secondary Physics Education
Bridging HCI and Industrial Manufacturing
VaiR: Simulating 3D Airflows in Virtual Reality
Pattern languages for interaction design: building momentum
Seeing Eye to AI? Applying Deep-Feature-Based Similarity Metrics to Information Visualization
Exploring Context-Aware Mental Health Self-Tracking Using Multimodal Smart Speakers in Home Environments
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts
UI toolkit for non-designers in the enterprise applications industry
Understanding Users' Perception Towards Automated Personality Detection with Group-specific Behavioral Data
VideoWhiteboard: video shadows to support remote collaboration
Students' use of animations for algorithm understanding
SoulSkipper: A Voice-Controlled Emotional Adaptive Game to Complement Therapy for Social Anxiety Disorder
Studying and tackling temporal challenges in mobile HCI
Gesture Knitter: A Hand Gesture Design Tool for Head-Mounted Mixed Reality Applications
"I Shake The Package To Check If It's Mine": A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China
Grasping reality through illusion - interactive graphics serving science
Out of Your Mind!? Embodied Interaction in Sports
Uncovering and Addressing Blink-Related Challenges in Using Eye Tracking for Interactive Systems
On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction
A Browser Extension for in-place Signaling and Assessment of Misinformation
Design of 3D-Printed Soft Sensors for Wire Management and Customized Softness
RCO : Investigating Social and Technological Constraints through Interactive Dance
CrowdForge: crowdsourcing complex work
How technology supports family communication in rural, suburban, and urban kenya
LApp: A Speech Loudness Application for People with Parkinson's on Google Glass
Sig: branding the changing enterprise - impact of mergers & acquisitions on user experience organizations
Digital ink: a familiar idea with technological might!
Improving the performance of the cyberlink mental interface with "yes / no program"
Cognitive Integration of Delays: Anticipated System Delays Slow Down User Actions
Mental Models and Home Virtual Assistants (HVAs)
Recognizing and using goals in event management
The art of the interface: visual ideas, principles and inspiration for interface designers
Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG
Exploring challenges for Conversational Web Browsing with Blind and Visually Impaired Users
Standardizing privacy notices: an online study of the nutrition label approach
Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
"My Happiness Makes You Smile": Towards Understanding Telepathic Superpower Design via Brain-Muscle Interfaces
Balancing Human Agency and AI Autonomy in Human-AI Idea Selection
Ways of Knowing When Research Subjects Care
Evaluating Expert Curation in a Baby Milestone Tracking App
Community Begins Where Moderation Ends: Peer Support and Its Implications for Community-Based Rehabilitation
Pre-emptive shadows: eliminating the blinding light from projectors
Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan
IrotateGrasp: automatic screen rotation based on grasp of mobile devices
Prestige and Prejudice: How the Interplay of Recruiting Work and Algorithms Reinforces Social Inequities in Software Engineering
With similar visual angles, larger displays improve spatial performance
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
LLMR: Real-time Prompting of Interactive Worlds using Large Language Models
Development of a Low Cost Wearable with Mobile Sensing to Monitor Driving Stress through HRV
Making dead history come alive through mobile game-play
Mediating Intimacy with DearBoard: a Co-Customizable Keyboard for Everyday Messaging
Striking a c[h]ord: vocal interaction in assistive technologies, games, and more
Robotic method of taking the initiative in eye contact
Conflict & HCI: Preventing, De-Escalating and Recovering
Understanding and Correcting Inaccurate Calorie Estimations on Amazon Mechanical Turk
PneuBots: Modular Inflatables for Playful Exploration of Soft Robotics
Unequal Time for Unequal Value: Implications of Differing Motivations for Participation in Timebanking
Entertainment is a Human Factor: Game Design and HCI
Imlooking: image-based face retrieval in online dating profile search
Sustainable Transport System: A Wheel Based Interactive Information Installation
Extreme usability: adapting research approaches for agile development
User Ex Machina : Simulation as a Design Probe in Human-in-the-Loop Text Analytics
A Situated-Infrastructuring of WhatsApp for Business in India
Everyday Food Science as a Design Space for Community Literacy and Habitual Sustainable Practice
Urben research in ethnic, demographic and household-economic structures with small area, micro-databases (abstract only)
"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
Projection Boxes: On-the-fly Reconfigurable Visualization for Live Programming
Influencer: Empowering Everyday Users in Creating Promotional Posts via AI-infused Exploration and Customization
Creating with Care: Co-Designing Immersive Experiences through Art-Making with People Living with Dementia
Exploring implicit memory for painless password recovery
A new approach of a context-adaptive search agent for automotive environments
Exploring Gesture Sonification to Support Reflective Craft Practice
Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, CHI 2005, Portland, Oregon, USA, April 2-7, 2005
GIAnT: Visualizing Group Interaction at Large Wall Displays
TummyTrials: A Feasibility Study of Using Self-Experimentation to Detect Individualized Food Triggers
Design considerations for data base facilities on a desk top (abstract only)
Negative Emotion, Positive Performance? A Glimpse into Emotional Influences on Moving Target Selection
"You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to Games
Rapid prototyping using visual programming tools
Modern Vision Science for Designers: Making Designs Clear at a Glance
"Genderfluid" or "Attack Helicopter": Responsible HCI Research Practice with Non-binary Gender Variation in Online Communities
Browsing digital video
JourneyCam: Exploring Experiences of Accessibility and Mobility among Powered Wheelchair Users through Video and Data
Adaptive mouse: a deformable computer mouse achieving form-function synchronization
Reasons to be cheerful, part 4
Evaluating Mobile Apps Targeting Personal Goals
Opportunities and Challenges of Text Input in Portable Virtual Reality
The subjective nature of programming complexity
Smarter usability testing: practical techniques for developing products
Usable intelligent interactive systems: CHI 2009 special interest group meeting
Embodied Measurement: Tangible Interactions to Enhance the Validity of Self-Report Measures
Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability
A Need-Finding Study with Users of Geospatial Data
"A pace not dictated by electrons": an empirical study of work without email
Visual instruments for an interactive mural
A comparison of tiled and overlapping windows
ReBound: An Open-Source 3D Bounding Box Annotation Tool for Active Learning
ReWIND: Psychoeducation Game Leveraging Cognitive Behavioral Therapy (CBT) to Enhance Emotion Control for Generalized Anxiety Disorder
Exploring User-Centered Security Design for Usable Authentication Ceremonies
Code Shaping: Iterative Code Editing with Free-form AI-Interpreted Sketching
Snap-n-fold: origami pattern generation based real-life object structure
Social dependency and mobile autonomy: supporting older adults' mobility with ridesharing ict
Predictive human performance modeling made easy
Persuasion or Insulting? Unpacking Discursive Strategies of Gender Debate in Everyday Feminism in China
When Confidence Meets Accuracy: Exploring the Effects of Multiple Performance Indicators on Trust in Machine Learning Models
DoDo game, a color vision deficiency screening test for young children
Like-minded, like-bodied: How users (18-26) trust online eating and health information
Designing an Escape Room in the City for Public Engagement with AI-enhanced Surveillance
Exploring Creativity Support for Concept Art Ideation
Taking an (Embodied) Cue From Community Health: Designing Dementia Caregiver Support Technology to Advance Health Equity
Soliciting Stakeholders' Fairness Notions in Child Maltreatment Predictive Systems
Consultants' forum: successful adaptation during tough economic times
Designing interactivity in media interfaces: a communications perspective
Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges
Investigating an appropriate design for personal firewalls
On the reliability of usability testing
Welbo: an embodied conversational agent living in mixed reality space
From Ideas to Impact: Cracking the Code for Effectively Engaging Teens in Long-Term Online Safety Research
Two-handed navigation in a haptic virtual environment
First Steps Towards Designing Electrotactons: Investigating Intensity and Pulse Frequency as Parameters for Electrotactile Cues
The Impact of Motion Scaling and Haptic Guidance on Operators' Workload and Performance in Teleoperation
Prototypes, Platforms and Protocols: Identifying Common Issues with Remote, Unmoderated Studies and their Impact on Research Participants
The CHI management community
Identifying gaps between HCI, software engineering, and design, and boundary objects to bridge them
Less About Privacy: Revisiting a Survey about the German COVID-19 Contact Tracing App
High-precision pointing on large wall displays using small handheld devices
Lost in translation: understanding the possession of digital things in the cloud
I (Don't) See What You Typed There! Shoulder-surfing Resistant Password Entry on Gamepads
Upvoting hurricane Sandy: event-based news production processes on a social news site
Sensor Illumination: Exploring Design Qualities and Ethical Implications of Smart Cameras and Image/Video Analytics
A Playbook to be Proud of: Making the Case for LGBTQ+ Inclusive User Account Design
TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction
Framing design in the third paradigm
Detecting challenge from physiological signals: A primary study with a typical game scenario
The temporal aspects of work for HCI
Comparing Different Sensemaking Approaches for Large-Scale Ideation
Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions
CNN 101: Interactive Visual Learning for Convolutional Neural Networks
The voice harvester: an interactive installation
A Free-Form Medium for Curating the Digital
Effects of reproduction equipment on interaction with a spatial audio interface
Can you do good and do well?: exploring HCI careers for societal impact
Showcasing ElectroDermis
An evaluation of the integrated use of a multimedia storytelling system within a psychotherapy intervention for adolescents
Unintended effects: varying icon spacing changes users' visual search strategy
Enabling the use of context in interactive applications
ComLittee: Literature Discovery with Personal Elected Author Committees
2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces
Reassessing current cell phone designs: using thumb input effectively
GuideBand: Intuitive 3D Multilevel Force Guidance on a Wristband in Virtual Reality
Watching the Election Sausage Get Made: How Data Journalists Visualize the Vote Counting Process in U.S. Elections
An enhanced musical experience for the deaf: design and evaluation of a music display and a haptic chair
Being there versus seeing there: trust via video
Comparing Perspectives Around Human and Technology Support for Contact Tracing
A closed-loop tactor frequency control system for vibrotactile feedback
Tangible Collaboration: A Human-Centered Approach for Sharing Control With an Actuated-Interface
"We need to avail ourselves of [GenAI] to enhance knowledge distribution": Empowering Older Adults through GenAI Literacy
Mini Living Lab: Improving Retention and Success for Women in Tech and Diverse Teams Through Redesigning the Critique Process
BoomChaCha: A Rhythm-based, Physical Role-Playing Game that Facilitates Cooperation among Players
Beyond prototyping boards: future paradigms for electronics toolkits
Social navigation: what is it good for?
"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
Something Borrowed: Exploring the Influence of AI-Generated Explanation Text on the Composition of Human Explanations
Let's learn!: enhancing user's engagement levels through passive brain-computer interfaces
A case study of CSCW in a dispersed organization
Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation
Toward the Introduction of Google Assistant in Therapy for Children with Neurodevelopmental Disorders: An Exploratory Study
Understanding the conflicting demands of family caregivers caring for depressed family members
StoryBank: mobile digital storytelling in a development context
Exploring the Design Space of User-System Communication for Smart-home Routine Assistants
Evolution of the Conversation Machine: A Case Study of Bringing Advanced Technology to the Marketplace
Principles, Techniques and Perspectives on Optimization and HCI
The notion of task in HCI
A Human-Centered Approach to Algorithmic Services: Considerations for Fair and Motivating Smart Community Service Management that Allocates Donations to Non-Profit Organizations
Curious Shorts: Curiosity-Driven Exploration and Learning on Short-Form Video Platforms
Four factors of change: adaptations of everyday design
Love, hate, arousal and engagement: exploring audience responses to performing arts
Smile or Cry?: The Impact of a Victim's Facial Expression on Helping Behavior in Emergency Applications
Design principles for non-visual interaction
Worker-Centered Design: Expanding HCI Methods for Supporting Labor
Connecting Online Work and Online Education at Scale
Human-Computer Interaction and AI: What Practitioners Need to Know to Design and Build Effective AI systems from a Human Perspective
DBox: Scaffolding Algorithmic Programming Learning through Learner-LLM Co-Decomposition
AnisoTag: 3D Printed Tag on 2D Surface via Reflection Anisotropy
VizDeck: a card game metaphor for fast visual data exploration
Usable Transparency with the Data Track: A Tool for Visualizing Data Disclosures
UX Expeditions in Business-to-Business Heavy Industry: Lessons Learned
Preserving knowledge in design projects: what designers need to know
AffectCam: arousal- augmented sensecam for richer recall of episodic memories
HapticHead: A Spherical Vibrotactile Grid around the Head for 3D Guidance in Virtual and Augmented Reality
"Who's scribing?": documenting patient encounter during trauma resuscitation
Exploring AI-Based Support in Speech-Language Pathology for Culturally and Linguistically Diverse Children
Life on the edge: supporting collaboration in location-based experiences
HyperAudio: location-awareness + adaptivity
Robotany: breeze
Imagining Data-Objects for Reflective Self-Tracking
"It's about Research. It's Not about Language": Understanding and Designing for Mitigating Non-Native English-Speaking Presenters' Challenges in Live Q&A Sessions at Academic Conferences
DreamStream: Immersive and Interactive Spectating in VR
Let's Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality
Ñuu Xaa: a system to support homeless people's self-subsistence
Increasing the impact of usability work in software development
Share First, Save Later: Performance of Self through Snapchat Stories
Measuring the true cost of command selection: techniques and results
Shall we mix synthetic speech and human speech?: impact on users' performance, perception, and attitude
A contextualised curriculum for HCI
Mediating Everyday Data Encounters with Mundane Video Vignettes
Optimising Encoding for Vibrotactile Skin Reading
TY: Facilitating social engagement to mitigate loneliness during transitory periods
"Social Media or Websites?": A Quantitative Investigation on Preferences of Buyers and Sellers in Bangladesh
Context-aware collaborative filtering system: predicting the user's preferences in ubiquitous computing
Longitudinal usability data collection: art versus science?
Assisting hand skill transfer of tracheal intubation using outer-covering haptic display
AEXL: Enhancing Path Prediction with Active Explainable Learning via Large Language Models
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
Spatial Computing: Defining the Vision for the Future
See you on the subway: exploring mobile social software
We are the Greatest Showmen: Configuring a Framework for Project-Based Mobile Learning
Designing for slowness, anticipation and re-visitation: a long term field study of the photobox
Laughin' Cam: Active Camera System to Induce Natural Smiles
Towards accurate and practical predictive models of active-vision-based visual search
LightSpace: An Interactive, Projection-Mapped (doll)House
Directly Controlling the Perceived Difficulty of a Shooting Game by the Addition of Fake Enemy Bullets
The Last Decade of HCI Research on Children and Voice-based Conversational Agents
Field trial of Tiramisu: crowd-sourcing bus arrival times to spur co-design
Experiences with the alternate reality kit: an example of the tension between literalism and magic
Overlooking Context: How do Defaults and Framing Reduce Deliberation in Smart Home Privacy Decision-Making?