yusuke1997/dblp-id-title huggingface dataset:
An environment to support the design, implementation and evaluation of gamification in social systems
Understanding of multimedia content on the web by pre-linguistic deaf: a case study with health campaigns
Semio-Participatory Framework for Interaction Design of Educational Software
The common sense-based educational quiz game framework "What is it?"
Aplicação de técnicas e métodos de IHC para avaliar a QoE de serviços de TV interativa
Energy consumption awareness in the workplace: technical artefacts and practices
Análise de abordagens objetivas para avaliação de softwares educativos
WEIHC 2014: V workshop sobre o ensino de IHC
Beauty tech nails: towards interaction and functionality
Privacy Design Model Application on Sharing Pictures Apps
Do Usability and Agility Combine?: Investigating the Adoption of Usability Modeling in an Agile Software Project in the Industry
Observed Appropriation of IoT Technology: A Semiotic Account
How Much Effort is Necessary for Blind Users to Read Web-based Mathematical Formulae?: A comparison using task models with different screen readers
Do Facebook às Ruas - Comunidades em Interação
Full mobile accessibility is a matter of respect: GuAMA update process for motor and hearing disability users
Gamers as usability evaluators: a study in the domain of virtual worlds
Usuários podem escrever especificações de sistemas? Um estudo empírico com uma linguagem de script
Human computer interaction and societal impact: can HCI influence public policy making IT politics?
'Affectibility' and design workshops: taking actions towards more sensible design
Analysis of Terms of Use and Privacy Policies in Social Networks to Treat Users' Death
When just Ok, is not Ok: An Experimental Study through Sequential Chronological Cuts, with Prescriptive and Semantic Analyzes on the Dynamic Translation by VLibras Avatar
Análise do contexto baseado em avaliação de prioridades de diretrizes de acessibilidade em processo de engenharia web
Accessibility Evaluation of Web Systems for People with Visual Impairments: Findings from a Literature Survey
Experiência de uso de dispositivos convergentes na TV digital brasileira: um estudo de caso baseado no ginga
Towards Design Guidelines for IoT Applications considering Elderly Users
Emotion-Libras: Instrument for use in Human-Computer Interaction Researches considering People who are Deaf as Potential Users of Technology
The Acceptability of Digital Immortality: Today's Human is Tomorrow's Avatar
O diálogo como metáfora dos processos de desenvolvimento de software
A Comparative Study on Accessibility for Autistic Individuals with Urban Mobility Apps
Diretrizes de Acessibilidade na Web e Redes Sociais: Uma Revisão Sistemática da Literatura (Web Accessibility Guidelines and Social Networks: A Systematic Literature Review)
SigniFYIng APIs in the context of polystore systems: a case study with BigDAWG
Desenvolvimento de sistemas para web com base nas metáforas em uso: estudo de caso para redes sociais
Integrando testes de usabilidade em projetos sigilosos
An analysis of gamification elements in mHealth applications
Acessibilidade de recursos em uma interface de motor de busca com foco em usuários com baixo letramento
Mundos virtuales: ¿usabilidad real?
Systematic Literature Mapping on Eye Tracking and Data Mining
Conversational-linguistic politeness parameters for chatbot design: a card-based approach
Investigating the interaction of children through NUI in e-learning applications
Climate challenge: raising collective awareness in the tradition of games with a purpose
A survey on the awareness of brazilian web development community about cognitive accessibility
Modelo colaborativo y distribuido para enseñanza de la usabilidad
TVMark: benchmarking para TV digital
Cross-cultural adaptation of the Intrinsic Motivation Inventory Task Evaluation Questionnaire into Brazilian Portuguese
Embodiment in interactive installations: results from a systematic literature review
Interaction paths between users on the autistic spectrum and technologies: scope review of the Brazilian symposium IHC
Using live streams to share knowledge: a diagnosis
idAuthority: um modelo para a identificação de autoridade cognitiva em redes sociais
Towards a participatory development technique of assistive technology for mobility and speech impaired patients
Usage pattern mining for smartphone use personalization
Digital Resources suiting people on the Autism Spectrum: usability criteria prioritization through crowdsourcing
Desafios da computação ubíqua por uma visão de IHC
Uma biblioteca de componentes para desenvolvimento de aplicações controladas por gestos
Aplicando conceitos e técnicas de serviços em IHC
Usability evaluation of a resource to read mathematical formulae in a screen reader for people with visual disabilities
Avaliando com usuários um método de representação, extração e mensuração de interações sociais
STUART: an intelligent tutoring system for increasing scalability of distance education courses
Pedagogical and accessibility guidelines for open educational resources focusing on blind students
Investigando o Uso de Gamificação para Aumentar o Engajamento em Sistemas Colaborativos
Privacy Evaluation of Online Social Network Stories Feature: An Empirical Study with PDM
An Initial Study on Meanings Facets in IvProg programs
Towards alterity in interaction codesign
Native or Web-Hybrid Apps?: An Analysis of the Adequacy for Accessibility of Android Interface Components Used with Screen Readers
Evaluating the Effectiveness of Visual Representations of SHAP Values Toward Explainable Artificial Intelligence
Privacy: What is the Research Scenario in Brazilian Symposium IHC?
Best practices for integrating user-centered design and agile software development
Digital Accessibility: Systematic Review of Papers from the Brazilian Symposium on Human Factors in Computer Systems
Simulador do desempenho Humano S. PERERE
Accessibility in rich internet applications: people and research
Investigating technology users' behavior and difficulties in two different multilingual contexts
Shape-based versus sketch-based UI prototyping: a comparative study
Where is the description?: investigating accessibility issues in portuguese versions of smart home apps
Should I use my imagination?' An attempt at co-designing a game editor within an app for alternative communication with children with autism
Analysis of The Perception of Users of Empathic Games in Discussion Forums and Their Relation to Death
Re-evaluating the First Five Years of the GrandIHC-Br-Challenge 3: Ubiquity, Multiple Devices and Tangibility
Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, IHC '13, Manaus, Brazil, October 8-11, 2013
Uma infraestrutura de captura & acesso para instrumentação de avaliações qualitativas de IHC
HCI Education in Brazil from the Results of the Workshop on Teaching of HCI
Dark Patterns: Towards a Socio-technical Approach
Guidelines for Developing Social Networking Mobile Apps to Deaf Audience: a Proposal Based on User experience and Technical Issues
Uma análise comparativa dos métodos de avaliação de sistemas colaborativos fundamentados na engenharia semiótica
End-User Highlighted: featuring tailorable systems development
Design de interfaces tangíveis educacionais: uma metodologia baseada em contexto
Still at the office: designing for physical movement-inclusion during office work
Developing an accessible interaction model for touch screen mobile devices: preliminary results
O espectro de uma terceira onda: questões e desafios da educação formal em IHC em uma instituição brasileira
Encouraging learners to seek and explain communicability issues about Consent Request
Analysis, Redesign and Validation of Accessibility Resources Applied to an Official Electronic Journal for the Promotion of Equal Access to Public Acts
Inovação e Reuso: Desafios para o Ensino e a Prática do Design de IHC
GamiCSM: relating education, culture and gamification - a link between worlds
Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, IHC 2014, Foz do Iguaçu, Brazil, October 27-31, 2014
Analisando a percepção dos usuários sobre gamificação em redes sociais móveis
O acesso dos analfabetos funcionais ao conteúdo informacional dos sites governamentais brasileiros
Evaluation of User Experience and Sociability on Social Softwares in an Elderly People Perspective: A Facebook Case Study
Optimizing manual web accessibility evaluation through a specialized tool
A user interface proposal for mobile devices: a study on information architecture and e-book readers
Smart Cane: Laser guide as an inclusion tool for the visually impaired
Using cultural viewpoint metaphors in the analysis of computational thinking teaching
Visualization and Social Media Data Analysis: preliminary studies about data analysts' perception
Interaction design process for healthcare professionals: formalizing user's contexts observations
Characterizing gamification strategies in educational mobile applications: a case study of duolingo
How do ChatBots look like?: a comparative study on government chatbots profiles inside and outside Brazil
Sydy: um aplicativo desenvolvido para melhorar a experiência dos acadêmicos com os dispositivos móveis no ambiente educacional
Computational thinking through children's games: an analysis of interaction elements
Using keywords to support the verbalization in usability evaluation
Flying colors: Using color blindness simulations in the development of accessible mobile games
Liminoid play in World of Warcraft
Software Ecosystems, Sustainability and Human Values in the Social Web - 8th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2017, Joinville, Brazil, October 23, 2017 and 9th Workshop, WAIHCWS 2018, Belém, Brazil, October 22, 2018, Revised Selected Papers
May We Consult ChatGPT in Our Human-Computer Interaction Written Exam? An Experience Report After a Professor Answered Yes
Wikitas: Online Collaboration concerning with Assistive Technologies for Teachers of Students who are Deaf
Desafios para testes de usuários em sistemas colaborativos - lições de um estudo de caso
Learning through play: design and creation of a narrative Game-Based Learning experience
SMART: uma ferramenta de apoio a projetos de sistemas colaborativos com foco em impactos sociais
Scientific Collaboration Networks of the Academic Brazilian Community of HCI
Deceptive Patterns under a Sociotechnical View
Towards a Conceptual Model to Understand Software Ecosystems Emerging from Systems-of-Information Systems
Augmented reality and museum accessibility: a case study to support hard of hearing people
Extending the ontology, metacommunication and communicability of semiotic engineering to the emerging paradigm of human-computer integration (HInt)
Revisiting Interactive Art from an Interaction Design Perspective: Opening a Research Agenda
Inspeção semiótica e avaliação de comunicabilidade: identificando falhas de comunicabilidade sobre as configurações de privacidade do Facebook
Otimizando o uso de serviços automatizados em uma aplicação de URA
Searching for new meanings for mobile communication tools in an educational context
A comparative study of users' subjective feeling collection instruments
They Say That the World Was Built for Two But Deceptive Patterns Say Otherwise: A Critical Game for Player Empowerment
Challenges for evaluating mobile systems with moving users
Bottlenecks Identification in Software Development Process: A Quali-Quantitative Approach
Social dimensions in the acceptance of and access to technology: a usability study in a collaborative security application
A Semiotic Study on Academic Search Interfaces
Sobre aspectos da interação humano-computador para a web social
The Cheat Sheet as an Instrument of Study and Learning in HCI Tests
A landscape of the adoption of empirical evaluations in the brazilian symposium on human factors in computing systems
The accessibility in web sites in the optical of including deaf
Comunidade democrática cidadã (CDC): um ambiente para consulta e votação na web
Open design: a systematic mapping
A Study of Hedonic Experience Related to UX Capture Techniques
Timelines as mediators of lifelong learning processes
Anãlise comparativa de heurísticas para avaliação de jogos digitais
Utilizando sons como forma de comunicação, entretenimento e material pedagógico para auxiliar o desenvolvimento da percepção musical infantil
Extreme designing: binding sketching to an interaction model in a streamlined HCI design approach
Avaliação de usabilidade de aplicações em dispositivos móveis
Exploratory study on the motivation of brazilian elderly people in crowdsourcing systems
Oficina de Análise de Requisitos e IHC baseada em estilos de aprendizagem
Towards accessibility for users with autism: a comparative analysis of guidelines
Automatic SignWriting Generation of Libras Signs from CORE-SL
A Taxonomy of Methods, Tools, and Approaches for Enabling Collaborative Annotation
PersonAut: a personas model for people with autism spectrum disorder
Collaborative construction of a checklist for gamified environments evaluation
An approach for knowledge discovery in a web usability context
Color Contrast Compliance: Investigating Constrast Requirements in Brazilian Websites
Algoritmos de clusterização e python científico apoiando modelagem de usuário
Projeto D4ALL: acesso e manipulação de diagramas por pessoas com deficiência visual
SIMCAQ: A Sociotechnical Diagnosis
Vis2Learning: a scenario-based guide of recommendations for building educational data visualizations
Reconhecimento de modelos 3D em realidade aumentada móvel
Strategic Insights into Integrating Accessibility in Software Development: Motivations, Barriers, Commitments, and Business Value
Human values: the gap between academia and industry
Interaction techniques for laymen in immersive virtual reality
Posthumous data at stake: An Overview of Digital Immortality Issues
Methodologies and Evaluation Tools Used in Tangible User Interfaces: A Systematic Literature Review
Percorrendo o processo de identificação da oportunidade dentro do Framework para a IHC centrada em valores
O que? Quando? E por quem? - Uma investigação sobre o ensino de IHC nas universidades públicas do Estado do Paraná
KIPO Opportunities for Interoperability Decisions in Systems-of-Information Systems in the Domain of Environmental Management
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, IHC 2023, Maceió, Brazil, October 16-20, 2023
An Interaction Design Method for Creative Conceptual Models' Design
InnovaTouch: a multi-touch framework to support gesture recognition for innovation activities
Evolution may come with a price: analyzing user reviews to understand the impact of updates on mobile apps accessibility
Avaliação e design de interação de jogos voltados ao aprendizado de crianças surdas
Antecipando a avaliação de IHC: verificação de diretrizes a partir de modelos
Evaluation methodologies of assistive technology interaction devices: a participatory mapping in Portugal based on community-based research
Applicability of the semiotic inspection method in interactive electronic games
Digital Memorials: A proposal for data management beyond life
Matching Brazilian UX Business and HCI Education
A IHC nos cursos de computação das universidades estaduais no estado do paraná
An Exploratory Analysis of Interactive Systems for Introducing Programming based on Cultural Viewpoint Metaphors
Anais do VII Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'16) co-located with XV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2016), São Paulo, Brazil, October 4, 2016
Contextual exploration of mathematical formulae on the web for people with visual disabilities in brazil with an open-source screen reader
QUIMIVOX MOBILE 2.0: application for helping visually impaired people in learning periodic table and electron configuration
Evaluating visual analytics for text information retrieval
estratégias de comunicação de marketing para o website corporativo do promenade champagnat: usando o mis para o turismo
Adaptation and Automation of a Cancellation Test for Evaluation of Exploratory Visual Behavior
Sistema de recomendação para apoiar a construção de gráficos com dados estatísticos
MHNSS: um middleware para o desenvolvimento de aplicações móveis com interações baseadas na fala
Long-term user experience in software crowdsourcing platform
We are not alone: AGNES, developing a prototype to support communication between schools and student transgender women
"Eu também quero jogar!": reavaliando as práticas e diretrizes de acessibilidade em jogos
Biomechanical Analysis of the User's Movements during Tactile Interaction: Postures of Older Aged Users' Wrists
Challenges and Opportunities in Using Electronic Prototyping as a Maker Tool
Uma Investigação da Avaliação Emocional por Intenção e por Valores Humanos Expressos em Postagens de Usuários no Twitter (An Investigation of Emotional Evaluation of User Posts on Twitter Based on Intention and Expressed Human Values)
Relato das experiências da área de IHC nos cursos de graduação e ações na universidade
Towards the access to information regarding the Personal Data Handling: A proposal for improvement and simplification of Privacy and Security Policies
Characterizing the tool-notation-people Triplet in software modeling tasks
Centenas de razões para achar o JEMS difícil
Nothing About Us Without Us: Reflections on the Protagonism of a Person with Low Vision in Human-Computer Interaction
Methodology based on Computer Vision and Machine Learning to guide the Design of Augmentative and Alternative Communication Systems using Personalized Gestural Interaction
iFitPro: tecnologia interativa para a prática de atividades físicas
Estudo de hábitos alimentares e de bebida usando mídia social
Comparative Analysis of Web Accessibility Evaluation Tools
WE-QT tool: uma ferramenta de apoio a inspeção de usabilidade de aplicações web
Análise de comportamento da terceira idade ao efetuar uma compra no site Americanas.com
Avaliação do uso da manas como ferramenta epistêmica no projeto de sistemas colaborativos
On the study of visual exploration vs. educational levels using an automated cancellation test
Contribuições da MoLIC para a reflexão sobre o conteúdo do sistema de ajuda
A Systematic Mapping on Software for Teaching Foreign Languages for Visually Impaired Users
Meta-communication in inclusive scenarios: issues and alternatives
Proposition of a tool for alternative communication to support the communication among cerebral palsy children APAE's students
Desenvolvimento de jogos educacionais pelo usuário final: uma abordagem além do design participativo
Proceedings of the IV Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'12), Cuiabá, Brazil, November 5, 2012
Students' competition
Practice-centered HCI: teaching in undergraduate computing courses in Brazil
Watch or Immerse?: Redefining Your Role in Big Shows
Six usable privacy heuristics
Personalization in e-learning: the adaptive system vs. the intelligent agent approaches
Estendendo a MoLIC para apoiar o design de sistemas colaborativos
Aplicação para drag-and-drop de conteúdo multimídia entre dispositivos de interação e visualização
Art accessibility for blind people: a process to create and understand photography
SIGNUM: tradutor Português-Libras baseado em mineração de texto como extensão para navegador web
Can the teaching of HCI contribute for the learning of computer science the case of semiotic engineering methods
Usability and User Experience Evaluation of Touchable Holographic Solutions: A Systematic Mapping Study
Visualizing and analyzing the evolution of authorship and co-authorship networks of articles from the Brazilian symposium on human factors in computing systems
Avaliação de interfaces em redes sociais para investigação do contexto interacional
A conceptual scheme to support the identification of consolidation requirements in open design
Investigating the first user experience and accessibility of educational applications for autistic children
A voice command interface for visually impaired on urban mobility
Basis and prospects of motivation informing design: requirements for situated eco-feedback technology
Exploring concurrency on computational thinking tools
Unsupervised annotation of usability test videos
Evaluating alternative interfaces based on puff, electromyography and dwell time for mouse clicking
Customizando heurísticas de usabilidade para celulares
ChartVision: accessible vertical bar charts
Utilizando meta-design para customização de conteúdo em um portal de jogos educativos
An analysis of MoLIC's consolidation
Antecipando possíveis implicações de privacidade na postagem de fotos no Facebook
Técnicas de prototipação para smartphones no apoio à avaliação de interfaces com o usuário
Voice interfaces for real-time translation of common tourist conversation
Developing an edutainment game, taboo!, for children with ADHD based on socially aware design and VCIA model
Evaluating the usability expressiveness of a USability-oriented INteraction and Navigation model
Evaluating a moLIC extension for collaborative systems design
Virtual presenter
UX trek: a post-interaction journey from immersive experience logs
Analyzing the Presentation of Multilingual User Reviews in Accommodation Websites
Avaliação de interface de um aplicativo para uso em telefone celular e voltado para a terceira idade
I Have a Twitter Profile: What Do I Want to Happen to It if I Die?
T-TATIL: mobile application for helping visually impaired people in reading and interpreting tactile drawings
Accessibility of mobile applications: evaluation by users with visual impairment and by automated tools
Avaliação da metacomunicação da cultura com participação de usuários de sistemas multiculturais
Simulação de atendimentos para apoio ao ensino de medicina
Evaluating machine translation systems for Brazilian sign language in the treatment of critical grammatical aspects
What I discovered in a design school that many in computing don't know and some may not accept
Uma investigação sobre as técnicas de visualização de informação quantitativas e qualitativas
Evaluation of the users' behavior as they navigate in a 3D environment collaboratively using large displays
Gesture-based Interaction Systems in Hospital Critical Environment: Challenges and Recommendations for Gesture Creation
Stakeholder Interaction in the Redesign and Creation of Digital Public Services: a Service Design Approach
m-Motion : a mobile application for music recommendation that considers the desired emotion of the user
CampusMates: encontrando parceiros de estudos
Exploring principles for affectibility in the design of mobile applications
O papel comum como interface para TV digital
PTMOL: A Privacy Threat Modeling Language for Online Social Networks
Como suportar os desejos de privacidade dinâmicos e contextuais dos usuários em ubicomp?: uma interseção entre questões: ubiquidade e privacidade
Avaliação multidimensional da acessibilidade de interfaces com o usuário para aplicações web
Aplicação de métodos de análise da confiabilidade humana em embarcações da região amazônica
Minha casa ou sua casa!: levando em conta o antissocial
Web standards em projetos de software de grande porte: a experiência do instituto atlântico
SemTh: an approach to the design of therapeutic digital games
Bottester: Testing Conversational Systems with Simulated Users
Verificação de um modelo para o projeto de aplicações web com ações integradas entre WebE e IHC
USINN modeler: a web support tool for creating interaction and navigation models with USINN
ActiveIris: uma solução para comunicação alternativa e autonomia de pessoas com deficiência motora severa
Types of problems encountered by automated tool accessibility assessments, expert inspections and user testing: a systematic literature mapping
Beyond traditional evaluations: user's view in app stores
The Brazilian Challenge to Accessibility and Digital Inclusion for People With Autistic Spectrum Disorders
SoS: um algoritmo para identificar pessoas homófilas em redes sociais com o uso da tradução cultural
Análise da percepção e interação de usuários sobre privacidade e segurança no Facebook