yusuke1997/dblp-id-title huggingface dataset:
Proceedings of the Tenth ACM International Workshop on Data Engineering for Wireless and Mobile Access, MobiDE 2011, Athens, Greece, June 12, 2011
Proceedings of the 4th ACM International Workshop on Data Engineering for Wireless and Mobile Access, MobiDE 2005, June 12, 2005, Baltimore, MD, USA
Spatial big-data challenges intersecting mobility and cloud computing
Lineage for Markovian stream event queries
Energy efficient continuous location determination for pedestrian information systems
An online framework for publishing privacy-sensitive location traces
Reducing the number of flips in trilateration with noisy range measurements
Sixth ACM International Workshop on Data Engineering for Wireless and Mobile Access, Mobide 2007, June 10, 2007, Beijing, China, Proceedings
Proceedings of the Second ACM International Workshop on Data Engineering for Wireless and Mobile Access, May 20, 2001, Santa Barbara, California, USA
Semantically driven service interoperability for pervasive computing
A mobile code platform for distributed task control in wireless sensor networks
Towards universal mobile caching
An improved kangaroo transaction model using surrogate objects for distributed mobile system
Accelerating Telnet Performance in Wireless Networks
A semantic-based registry enabling discovery, composition and substitution of pervasive services
Building real-world trajectory warehouses
MAGNET: An Architecture for Dynamic Resource Allocation
Supporting service discovery, querying and interaction in ubiquitous computing environments
A general methodology for context-aware data access
Querying the trajectories of on-line mobile objects
DBMS techniques for lightweight computing devices
Eighth ACM International Workshop on Data Engineering for Wireless and Mobile Access, Mobide 2009, June 29, 2009, Providence, Rhode Island, USA, Proceedings
Replication of location-dependent data in mobile ad hoc networks
Random hyperplane projection using derived dimensions
Power-efficient data dissemination in wireless sensor networks
Robust management of outliers in sensor network aggregate queries
A geography-aware service overlay network for managing moving objects
Fifth ACM International Workshop on Data Engineering for Wireless and Mobile Access, Mobide 2006, June 25, 2006, Chicago, IL, USA, Proceedings
Boosting location-based services with a moving object database engine
Seventh ACM International Workshop on Data Engineering for Wireless and Mobile Access, Mobide 2008, June 13, 2008, Vancouver, British Columbia, Canada, Proceedings
Supporting multiple subscription languages by a single event notification overlay in sparse MANETs
Using time and activity in personalization for the mobile user
SPASS: scalable and energy-efficient data acquisition in sensor databases
An innovative architecture for context foraging
Snapshot density queries on location sensors
Transactional support of ad-hoc collaborations in mobile environments
Evaluation of probabilistic queries in moving objects databases
Space, time, sensors, and data semantics
A hybrid approach to optimistic file system directory tree synchronization
Pervasive Computing: What is it Good for?
Towards ubiquitous database in mobile commerce
Time-series prediction with applications to traffic and moving objects databases
Proceedings of the Third ACM International Workshop on Data Engineering for Wireless and Mobile Access, MobiDE 2003, September 19, 2003, San Diego, California, USA
DAIMON: data integration for a mobile network
Design issues in multimedia messaging for next generation wireless systems
Law-aware access control for international financial environments
Continuous density queries for moving objects
Recovery Guarantees in Mobile Systems
Resilient sensor network query processing using logical overlays
A cooperative spatial-aware cache for mobile environments
Direction-based spatial skylines
An efficient structured P2P overlay over MANET
Location based services in a wireless WAN using cellular digital packet data (CDPD)
Beat the clock: a multiple attribute approach for scheduling data broadcast
Challenges in spatiotemporal stream query optimization
GPS-Free node localization in mobile wireless sensor networks
A Monte Carlo framework to evaluate context based security policies in pervasive mobile environments
Data Partitioning for Disconnected Client Server Databases
Proceedings of the Eleventh ACM International Workshop on Data Engineering for Wireless and Mobile Access, MobiDE 2012, Scottsdale, AZ, USA, May 20, 2012
MobiSNA: a mobile video social network application
Data Warehousing Alternatives for Mobile Environments
Tolerance of localization imprecision in efficiently managing mobile sensor databases
A study of visual perception: social anxiety and virtual realism
Feature preservation in view-dependent multiresolution meshes
Spring Conference on Computer Graphics, SCCG '10, Budmerice, Slovakia, May 13-15, 2010
Towards interactive procedural modelling of buildings
Parallel Delaunay triangulation based on circum-circle criterion
A GPU-based branch deformer
Bottom-up saliency model generation using superpixels
Towards multiscale mesh denoising
Proceedings of the 20th Spring Conference on Computer Graphics, SCCG '04, Budmerice, Slovakia, April 22-24, 2004
Effective texture models for three dimensional flow visualization
Design and implementation of geometric and texture-based flow visualization techniques
Advances in real-time rendering
Adaptive BVH: an evaluation of an efficient shared data structure for interactive simulation
A general framework for constrained mesh parameterization
3D reconstruction from CT-scan volume dataset application to kidney modeling
Adaptive visualization of 3D meshes according to the user's preferences and to the various device resolutions
Modeling aventurescent gems with procedural textures
Exploring visual prominence of multi-channel highlighting in visualizations
Influence of essential parameters on the RBF based image reconstruction
Improved radiance gradient computation
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines
Seamless Visual Abstraction of Molecular Surfaces
Topologically relevant stream surfaces for flow visualization
Dynamic Texture Enlargement
Virtual sets and real time graphics in TV studios and the film industry
Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces
Cross-modal affects of smell on the real-time rendering of grass
Continuous improvement process in virtual reality
A new algorithm for detecting corners in digital images
Synthesizing 2D directional moving texture
Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms
WinGCLC: a workbench for formally describing figures
Smoothing in 3D with reference points and polynomials
Modeling of aurora borealis using the observed data
Tomographic reconstruction on the body-centered cubic lattice
Two dimensional hidden surface removal with frame-to-frame coherence
Fast Delaunay stripification
Stochastic path tracing on consumer graphics cards
Weighted importance sampling in shooting algorithms
GPU friendly, anti-aliased, soft shadow mapping
Computer graphics virtual textbook
Evaluation of perceptually-based selective rendering techniques using eye-movements analysis
On the Domain of Constructive Geometric Constraint Solving Techniques
Eye gaze estimation from a video
Tensor product surfaces as rewriting process
Automatic pre-positioning of virtual clothing
An Octree Isosurface Codification Based on Discrete Planes
A flexible, low-level scene graph traversal with explorers
Morphing of meshes with attributes
Visualizing dynamics of object oriented programs with time context
Stereo vision for computer graphics: the effect that stereo vision has on human judgments of visual realism
A perceptual stopping condition for global illumination computations
Parallel coordinates are better than they look!
Face tracking in color video sequences
An efficient algorithm for computing optical flow
View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland
An Efficient Technique for Ray Tracing of a DOL-System
Multiresolution half-edges
Adaptive algorithm for vector field interpolation based on octree structure
Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization
Some New Challenging Research Topics in Human Animation
Chasing the green flash: a global illumination solution for inhomogeneous media
Approximate implicitization of triangular Bézier surfaces
HDR light probe sequence resampling for realtime incident light field rendering
Application of inverse kinematics for skeleton manipulation in real-time
Robust segmentation of brain MRI using combination of registration and EM-based methods
BRDF measurement of highly-specular materials using a goniometer
Computer simulation of furniture layout when moving from one house to another
Meshes for multilayer freeform structures
The VRE volume rendering engine
Mutual text-image queries
Fast approximation to spherical harmonic rotation
Automatic global registration of multiple 3D data sets from outdoor urban environments based on feature units
The GPU as a high performance computational resource
Presenting generalized human activities in virtual environment
Representing BRDF by wavelet transformation of pair-copula constructions
Doppler-based 3D Blood Flow Imaging and Visualization
Efficient construction of visibility maps using approximate occlusion sweep
Bivariate Simplex B-Splines: A New Paradigm
Structure-aware transfer of facial blendshapes
View-dependent peel-away visualization for volumetric data
Visual illusions in painting, or what could computer graphics learn from art history
Finger motion estimation and synthesis for gesturing characters
Procedural skeletons: kinematic extensions to CGA-shape grammars
Data-sensitive visual navigation
Measurement of human cartilage geometry
Real-time spectral scattering in large-scale natural participating media
Interactive texturing on objects in images via a sketching interface
Iso-contouring in time-varying meshes
Comparison of viewshed algorithms on regular spaced points
20 years of volume rendering
Using multi-agent systems for constraint-based modeling
VR modeler: from image sequences to 3D models
Stylized volume visualization of streamed sonar data
Movement bias in visual attention for perceptually-guided selective rendering of animations
Accelerated entry point search algorithm for real-time ray-tracing
Identification and correction of flying pixels in range camera data
Quality metrics for WEB page content representation in audio space
Investigation of the beat rate effect on frame rate for animated content
Constrained optimization with energy-minimizing curves and curve networks: a survey
Critical design and realization aspects of glyph-based 3D data visualization
A survey of direction-preserving layout strategies
Saliency in motion: selective rendering of dynamic virtual environments
Path-planning algorithm for transportation of molecules through protein tunnel bottlenecks
Shape of Toric Surfaces
Interactive simulation of radiation scattering
Visibility-based approach to surface detection of tunnels in proteins
Very realistic graphics for visualising archaeological site reconstructions
Spring Conference on Computer Graphics, SCCG '13, Smolenice, Slovakia, May 1-3, 2013
Artifact-free color interpolation
A standardised polarisation visualisation for images
Toward image-based facial hair modeling
Interactive local tone mapping operator with the support of graphics hardware
Modeling turbulent flows with fractal interpolation
Immersive image technology as a strategy of performativity
Entropy metrics used for video summarization
GPU-accelerated multi-valued solid voxelization by slice functions in real time
Asymptotic analysis of discrete normals and curvatures of polylines
Fast event-driven refinement of dynamic levels of detail
SPH with small scale details and improved surface reconstruction
Real-time detection of lines using parallel coordinates and OpenGL
The poor man's palace: special effects in the real world
Ray casting using a roped BVH with CUDA
Kinect-supported dataset creation for human pose estimation
Geometry prediction for high degree polygons
Parallel progressive precomputed radiance transfer
3D internet and experiences from proposal writing for call 4 in the FP7 ICT-program
Perceptual effects in real-time tone mapping
Hybrid algorithm for deletion of a point in regular and Delaunay triangulation
Growth Simulation of Human Embryo Brain
An inverse daylighting model for CAAD
The effect of translational ego-motion on the perception of high fidelity animations
Texturing through Constructive Modeling
Corner detection based on estimated eigenvalues
Constructing streak surfaces for 3D unsteady vector fields
Mixture of Random Walk Solution and Quasi-Random Walk Solution to Global Illumination
Three-dimensional object registration using the wavelet transform
Shallow water simulation based on SPH with irregular simulation domains
Flow field visualization using vector field perpendicular surfaces
Adaptive sampling for environment mapping
Proceedings of the 18th Spring Conference on Computer Graphics, SCCG 2002, Budmerice, Slovakia, April 24-27, 2002
About the relation between spatial subdivisions and object hierarchies used in ray tracing
Integration of geomorphing into level of detail management for realtime rendering
Restoration of motion blurred images
Compression of triangular meshes by simultaneously processing pairs of triangles
Visual access to graph content using magic lenses and filtering
An improved decomposition and drawing process for optimal topological visualization of directed graphs
A framework for benchmarking interactive collision detection
Apparent resolution enhancement for animations
Local optimization of distortions in wide-angle images using moving least-squares
Improvements to surface reconstruction by the CRUST algorithm
Regular TreeMap layouts for visual analysis of hierarchical data
Using iterative refinement for out-of-reach selection in VR
Fast time-dependent isosurface extraction and rendering
On cross-validation and resampling of BRDF data measurements
Interactive visual categorization of spinel-group minerals
Seamlessly integrated distributed shared virtual environments
Rapid modelling of interactive geological illustrations with faults and compaction
Exploring multiple modalities for selective rendering of virtual environments
Wavelet analysis for progressive meshes
Combination of Global and Local Features for Efficient Classification of Paintings
Interactive reconstruction of industrial sites using parametric models
Geometric computations in parameter space
GPU-based real-time spatio-temporal reconstruction studio
Position based skinning of skeleton-driven deformable characters
Interactive bivariate mode trees for visual structure analysis
Optimized damping for dynamic simulations
High Precision Non-Binary Voxelization of Geometric Objects
Heterogeneous spline surface intersections
Geometry and image based view quality comparison for 3D models
Teaching tennis in virtual environment
Tiling of ortho-rectified facade images
Deep learning on small datasets using online image search
GI-COLLIDE: collision detection with geometry images
A Distributed Visualization Environment for Scientific Visualization Based on Jini Technology
Connected component labeling based on the EVM model
Parallel Triangular Mesh Decimation without Sorting
Capturing optical properties of paint polymerization
Partial, multi-scale precomputed radiance transfer
Adaptive gain control for high dynamic range image display
Generic graph grammar : a simple grammar for generic procedural modelling
Taylor Models and Affine Arithmetics-Towards a More Sophisticated Use of Reliable Methods in Computer Graphics
RDH: ray distribution heuristics for construction of spatial data structures
Real-time obscurances with color bleeding
Facial expression composition using dynamic displacement mapping
Mesh simplification with respect to a model appearance
Design and Detection of Local Geometric Features for Deformable Marker Fields
Adaptive mesh subdivision for precomputed radiance transfer
Image warping with feature curves
Evaluating the covariance matrix constraints for data-driven statistical human motion reconstruction
Post-Optimization of Delaunay Tetrahedrization
Real-time kd-tree based importance sampling of environment maps
GPU-based frequency domain volume rendering
Smoothed particle hydrodynamics in complex shapes
Image analysis by analogy with Taylor expansion
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
Compensating anisotropy in histological serial sections with optical flow-based interpolation
New dimension for sketches
An extended concept of voxel neighborhoods for correct thinning in mesh segmentation
Computing the convolution and the Minkowski sum of surfaces
Selective rendering in a multi-modal environment: scent and graphics
Parallelization of Mesh Contraction and Fairing using OpenCL
The pLab project: an extensible architecture for physically-based simulations
Relief stylization from 3D models using featured lines
Industrial application of exact Boolean operations for meshes
Parallel path tracing using incoherent path-atom binning
XISL: a development tool for construction of implicit surfaces
Delaunay space division for RBF image reconstruction
Dynamic deformation using adaptable, linked asynchronous FEM regions
Visual correction of position drift using uniform marker fields
Super-Ensembler: interactive visual analysis of data surface sets
Visualization: a subjective point of view
Proceedings of the 32nd Spring Conference on Computer Graphics, SCCG 2016, Slomenice, Slovakia, April 27-29, 2016
Multiresolution Texture for Photorealistic Rendering
Community photo collections
Static linking of phonemes to polygonal 3D model's facial expressions
A Color Reindexing Algorithm for Lossless Compression of Digital Images
Path planning for complex 3D multilevel environments
Single camera pointing gesture recognition for interaction in edutainment applications
Improving the visualization of electron-microscopy data through optical flow interpolation
On exact rasterization of real algebraic plane curves
Growing virtual plants for virtual worlds
Real-time high-dynamic range texture compression based on local fractal transform
3D frequency-domain analysis of non-separable reconstruction schemes by using direct volume rendering
Fuzzy CT Metrology: Dimensional Measurements on Uncertain Data
Selected problems of high dynamic range video compression and GPU-based contrast domain tone mapping
Perspective Projection through Parallel Projected Slabs for Virtual Endoscopy
Parallel MDOM for light transport in participating media
Physically based animation of sea anemones in real-time
From Visualization to Association Rules: an automatic approach
Transformed polynomials for global registration of point clouds
Spring Conference on Computer Graphics, SCCG '11, Vininé, Slovakia, April 28-30, 2011
SVG rendering of real images using data dependent triangulation
Ray tracing with sparse boxes
Spring Conference on Computer Graphics, SCCG 2005, Budmerice Castle, Slovakia, May 12-14, 2005
Models and visualizations in a virtual habitat
Approximate algebraic methods for curves and surfaces and their applications
More effective image matching with scale invariant feature transform
Incorporating legal rules on procedural house generation
Identifying different visual patterns in web users behaviour
Effectiveness of the bag-of-words approach on the object search problem in 3D domain
Interactive global illumination in dynamic participating media using selective photon tracing
GPU-based simulation of cold air flow for environmental planning
Interactive analysis of cavity-flows in a virtual environment
Physically-based hydraulic erosion
A unified information theory framework for viewpoint selection and mesh saliency
Efficient methods for ambient lighting
Expanding low dynamic range videos for high dynamic range applications
Efficient collision culling by a succinct bi-dimensional sweep and Prune algorithm
Spring Conference on Computer Graphics, SCCG '14, Smolenice, Slovakia, May 28-30, 2014
On using the D2 descriptor in search for the best view
Interactive virtual gallery
Improved model of IBL sunlight simulation
Accelerating animation through verification of shooting walks
Parametrizing geometric objects using λ-calculus
Putting high dynamic range in your living room
Streamed watershed transform on GPU for processing of large volume data
Integrating cluster formation and cluster evaluation in interactive visual analysis
Implicit modeling by metamorphosis of 2d shapes
A fast translucency appearance model for real-time applications
Indirect diffuse and glossy illumination on the GPU
Vessel Tracking in Peripheral CTA Datasets - An Overview
Contextual Snapshots: Enriched Visualization with Interactive Spatial Annotations
Focus+context metro map layout and annotation
Proceedings of the 23rd Spring Conference on Computer Graphics, SCCG 2007, Budmerice, Slovakia, April 26-28, 2007
On the efficiency of ray-shooting acceleration schemes
Proceedings of the 17th Spring Conference on Computer Graphics, SCCG 2001, Budmerice, Slovakia, April 25-28, 2001
Space-time modeling and analysis
Quantitative data visualization with interactive KDE surfaces
Silhouette rendering based on stability measurement
Real virtuality: a step change from virtual reality
Improved compression of topology for view-dependent rendering
Hemicube shooting for non-diffuse global illumination
Skeleton texture mapping
Metamorphers: storytelling templates for illustrative animated transitions in molecular visualization
A programming model for GPU-based parallel computing with scalability and abstraction
Best view methods suitability for different types of objects
Interactive digital storytelling in the sarajevo survival tools virtual environment
A framework for facial surgery simulation
Cheap rendering vs. costly annotation: rendered omnidirectional dataset of vehicles
Hardware accelerated rendering of foliage for real-time applications
Perception-based global illumination, rendering, and animation techniques
Animated particle rendering in DSP and FPGA
Approximate parameterization by planar rational curves
Visualization of molecular machinery using agent-based animation
Challenges of volume visualization in medicine
Object identification in compressed view-dependent multiresolution meshes
Desingularization of ADE Singularities via Deformation
Efficient computation of histograms on the GPU
Transfer function optimization based on a combined model of visibility and saliency
Live ultrasound-based particle visualization of blood flow in the heart
Automatic Instancing of Hierarchically Organized Objects
Dynamic texture editing
On computing best fly
Interactive person path analysis in reconstructed public buildings
Hardware acceleration of graphics and imaging algorithms using FPGAs
Sketch-based modeling with few strokes
Scanline rendering of digital HPO holograms and hologram numerical reconstruction
A model for anisotropic shading of fibers with varying topology
A geometric idea to solve the eikonal equation
Grabbing real light: toward virtual presence
Spring Conference on Computer Graphics, SCCG 2009, Budmerice, Slovakia, April 23-25, 2009
Feature extraction for efficient image and video segmentation
Skeleton-based matching for animation transfer and joint detection
Platform for evaluation of image classifiers
Dynamic skinning: adding real-time dynamic effects to an existing character animation
Pioneering works in the application of random numbers to digital art and linear programs of Zdeněk Sýkora
Visual attention for efficient high-fidelity graphics
Individualization of 2D color maps for people with color vision deficiencies
Graph visualization using the metaphor of biological neural nets
A New Efficient Wave Model for Maritime Training Simulator
Path planning in dynamic environment using an adaptive mesh
Learning geometric graph grammars
Implicit linear interval estimations