yusuke1997/dblp-id-title huggingface dataset:
Unobtrusive camera-based monitoring of behavioural disturbances in patients with dementia living in long term care facilities
Haptic foot interface for language communication
Augmented Memory: Site-Specific Social Media with AR
GenVibe: Exploration of Interactive Generation of Personal Vibrotactile Patterns
EMOTE: An interactive online tool for designing real-time emotional AR visualizations
A teleoperated bottom wiper
Catchy account: a system for acquiring a realistic sense of expenditures
Immersive Virtual Reality Simulations of Bionic Vision
Caruso: augmenting users with a tenor's voice
Supporting Precise Manual-handling Task using Visuo-haptic Interaction
PossessedHand: a hand gesture manipulation system using electrical stimuli
Synthesizing fixed point of views from a spinning omnidirectional ball camera
A Co-located Meeting Support System by Scoring Group Activity using Mobile Devices
T.A.C: augmented reality system for collaborative tele-assistance in the field of maintenance through internet
Representing indoor location of objects on wearable computers with head-mounted displays
GANs-based Clothes Design: Pattern Maker Is All You Need to Design Clothing
The Reference Frame of Robotic Limbs Contributes to the Sense of Embodiment and Motor Control Process
Exploring Feedback-based Testing Effects for Skin Reading
PenShaft: Enabling Pen Shaft Detection and Interaction for Touchscreens
Wearable text input interface using touch typing skills
A fault diagnostic system by line status monitoring for ubiquitous computers connected with multiple communication lines
Prosthetic Tail: Artificial Anthropomorphic Tail for Extending Innate Body Functions
Non-invasive optical detection of hand gestures
Couples Designing their Living Room Together: a Study with Collaborative Handheld Augmented Reality
"DreamHouse": NUI-based Photo-realistic AR Authoring System for Interior Design
A depth cue method based on blurring effect in augmented reality
Singing Knit: Soft Knit Biosensing for Augmenting Vocal Performances
ExoInterfaces: novel exosceleton haptic interfaces for virtual reality, augmented sport and rehabilitation
Air Mounted Eyepiece: Optical See-Through HMD Design with Aerial Optical Functions
Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related?
Real-time typing action detection in a 3D pointing gesture interface
Demonstrating Naviarm: Augmenting the Learning of Motor Skills using a Backpack-type Robotic Arm System
SocialSlider: Changing the Transparency of Avatars
A Model for Selecting Media Type of Memory Cues in Ubiquitous Prostheses
Bio-Collar: a wearable optic-kinetic display for awareness of bio-status
Evaluating effect of types of instructions for gesture recognition with an accelerometer
NaviChoker: Augmenting Pressure Sensation via Pneumatic Actuator
Sensing the environment through SpiderSense
Archery shots visualization by clustering and comparing from angular velocities of bows
2bit-TactileHand: Evaluating Tactons for On-Body Vibrotactile Displays on the Hand and Wrist
Use of an intermediate face between a learner and a teacher in second language learning with shadowing
ScalableBody: a telepresence robot that supports face position matching using a vertical actuator
Lovable couch: mitigating distrustful feelings for couples by visualizing excitation
Crowd augmented wireless access
User-centered design of a lamp customization tool
ARcall: Real-Time AR Communication using Smartphones and Smartglasses
Design for Long-term Memory Augmentation in Personal Knowledge Management Applications
Using guessability framework: age-related differences in hand gesture interaction
Reading-based Screenshot Summaries for Supporting Awareness of Desktop Activities
EyeSound: single-modal mobile navigation using directionally annotated music
Understanding Face Gestures with a User-Centered Approach Using Personal Computer Applications as an Example
Pseudo-transparent tablet based on 3D feature tracking
Extensions of mind: relating to data and others
Seeing is Smelling: Localizing Odor-Related Objects in Images
Geometrically consistent mobile AR for 3D interaction
Towards Enhancing Emotional Responses to Media using Auto-Calibrating Electric Muscle Stimulation (EMS)
GlassPass: Tapping Gestures to Unlock Smart Glasses
Design of a novel finger exoskeleton with a sliding six-bar joint mechanism
Feel & see the globe: a thermal, interactive installation
EcoBears: augmenting everyday appliances with symbolic and peripheral feedback
NeuroPlace: making sense of a place
Proceedings of the Augmented Humans International Conference, AHs 2020, Kaiserslautern, Germany, 16-17 March, 2020
VISTouch: dynamic three-dimensional connection between multiple mobile devices
Improving activity recognition without sensor data: a comparison study of time use surveys
Position shift of phosphene and attention attraction in arbitrary direction with galvanic retina stimulation
Leaked light field from everyday material: designing material property remained light-field display
Proceedings of the 7th Augmented Human International Conference, AH 2016, Geneva, Switzerland, February 25-27, 2016
Detecting Episodes of Increased Cough Using Kinetic Earables
Copelia: Wearable Augmented Reality Application for Training and Maintenance of Reclosers
The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements
Ubiquitous Body: Effect of Spatial Arrangement of Task's View on Managing Multiple Tasks
Jumple: Interactive Contents for the Virtual Physical Education Classroom in the Pandemic Era
Predicting Grasps with a Wearable Inertial and EMG Sensing Unit for Low-Power Detection of In-Hand Objects
MagniFinger: Fingertip probe microscope with direct micro movements
Haptic Assistive Bracelets for Blind Skier Guidance
A Detachable Exoskeleton Interface that Duplicates the User's Hand Posture and Motions
Proceedings of the 9th Augmented Human International Conference, AH 2018, Seoul, Republic of Korea, February 7-9, 2018
Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception
DIY IR sensors for augmenting objects and human skin
Assessment of stimuli for supporting speed reading on electronic devices
FroggyHand: A Gesture Based Control System for Omni-Directional Projections
Smart Handbag as a Wearable Public Display - Exploring Concepts and User Perceptions
Social Sensing: a Wi-Fi based Social Sense for Perceiving the Surrounding People
Workspace Awareness in Collaborative AR using HMDs: A User Study Comparing Audio and Visual Notifications
Distortion in perceived size and body-based scaling in virtual environments
MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception
Flying sports assistant: external visual imagery representation for sports training
Manipulatable Auditory Perception in Wearable Computing
AR Pottery Wheel-Throwing by Attaching Omnidirectional Cameras to the Center of a User's Palms
DualEMS: Two-Channel Arbitrary Waveform Electrical Muscle Stimulation Device to Design Interference Stimulation
HASC Challenge: gathering large scale human activity corpus for the real-world activity understandings
Second Language Vocabulary Learning While Walking
Restorative Effects of Exercise in Virtual Environments
JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation
An interface for unconscious learning using mismatch negativity neurofeedback
A system for practicing formations in dance performance supported by self-propelled screen
Augmented Percussionists: A New Musical Experience by Fusion of Melody Morphing and Electrical Muscle Stimulation
Fall prevention using head velocity extracted from visual based VDO sequences
How should metaverse augment humans with disabilities?: This paper discusses how the metaverse should augment the humans with disabilities
Swimoid: a swim support system using an underwater buddy robot
An interactive system for recognizing user actions on a surface using accelerometers
How much do you read?: counting the number of words a user reads using electrooculography
Proceedings of the 2nd Augmented Human International Conference, AH 2011, Tokyo, Japan, March 13, 2011
Evaluation of unplugged powered suit with pneumatic gel muscles
Body chain: using blockchain to reach augmented body health state consensus
Earthlings Attack!: a ball game using human body communication
Introducing a Concept of Gamification to Microscopic Suturing Training
Walking experience by real-scene optic flow with synchronized vibrations on feet
MuscleVR: detecting muscle shape deformation using a full body suit
AR-HITOKE: visualizing popularity of brick and mortar shops to support purchase decisions
Deep Learning-Based Scene Simplification for Bionic Vision
CASPER: A Haptic Enhanced Telepresence Exercise System for Elderly People
A smile/laughter recognition mechanism for smile-based life logging
Realtime sonification of the center of gravity for skiing
Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs
Taste change of soup by the recreating of sourness and saltiness using the electrical stimulation
A mobile augmented reality system to enhance live sporting events
Frustration suppression for wellbeing in decision making
Augmented Foot: A Comprehensive Survey of Augmented Foot Interfaces
A smart utensil for detecting food pick-up gesture and amount while eating
A soft exoskeleton suit to reduce muscle fatigue with pneumatic artificial muscles
Augmenting Smart Object Interactions with Smart Audio
BubStack: a self-revealing chorded keyboard on touch screens to type for remote wall displays
Ego-motion analysis using average image data intensity
Knock Knock: A Children-oriented Vocabulary Learning Tangible User Interaction System
Acquisition of 3D gaze information from eyeball movements using inside-out camera
Sync Class: Visualization System for In-Class Student Synchronization
Gaze-Net: appearance-based gaze estimation using capsule networks
Enhancing Effect of Mediated Social Touch between Same Gender by Changing Gender Impression
Augmented non-visual distance sensing with the EyeCane
Boundary conditions for information visualization with respect to the user's gaze
AR Timewarping: A Temporal Synchronization Framework for Real-Time Sensor Fusion in Head-Mounted Displays
Investigation of human-device interaction via predictive simulation
Mismatch negativity for visuo-tactile inconsistency in rubber hand illusion paradigm
Using RFID tags as reference for phone location and orientation in daily life
Proceedings of the 10th Augmented Human International Conference 2019, Reims, France, March 11-12, 2019
A Pedagogical Virtual Machine for Assembling Mobile Robot using Augmented Reality
A Motion Recognition Method Using Foot Pressure Sensors
Naviarm: Augmenting the Learning of Motor Skills using a Backpack-type Robotic Arm System
waveSense: Low Power Voxel-tracking Technique for Resource Limited Devices
5th Augmented Human International Conference, AH '14, Kobe, Japan, March 7-9, 2014
Reducing Muscle Activity when Playing Tremolo by Using Electrical Muscle Stimulation
Investigate the Piano Learning Rate with Haptic Actuators in Mixed Reality
Development of roller-type itch-relief device employing alternating hot and cold stimuli
AVATAREX: Telexistence System based on Virtual Avatars
On achieving dependability for wearable computing by device bypassing
Control of augmented reality information volume by glabellar fader
Kaleidoscopes for binocular rivalry
Device-free interaction in smart domestic environments
Who are you?: A wearable face recognition system to support human memory
Embodied Noise - Towards Augmenting the Dart-Throwing Practice over a Sleeve with Randomized Haptic Actuation
Tangential force sensing system on forearm
Tactile distance feedback for firefighters: design and preliminary evaluation of a sensory augmentation glove
Interactive instant replay: sharing sports experience using 360-degrees spherical images and haptic sensation based on the coupled body motion
Transmission of forearm motion by tangential deformation of the skin
SubMe: An Interactive Subtitle System with English Skill Estimation Using Eye Tracking
Transhumanism as a Philosophical and Cultural Framework for Extended Reality Applied to Human Augmentation
OSense: Object-activity Identification Based on Gasping Posture and Motion
KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone
GrabAmps: grab a wire to sense the current flow
B-C-invisibility power: introducing optical camouflage based on mental activity in augmented reality
Carrier pigeon-like sensing system: animal-computer interface design for opportunistic data exchange interaction for a wildlife monitoring application
Towards Underwater Augmented Reality Interfaces to Improve the Navigation Experience
Glove-Through Tactile Information Transmission System
Tranquillity at Home: Designing Plant-mediated Interaction for Fatigue Assessment
Effects of auditory feedback for augmenting the act of writing
Acceptability evaluation of inter-driver interaction system via a driving agent using vehicle-to-vehicle communication
Introducing Smart Pillow Using Actuator Mechanism, Pressure Sensors, and Deep Learning-Based ASR
Sentiment Pen: Recognizing Emotional Context Based on Handwriting Features
AR-Arm: Augmented Visualization for Guiding Arm Movement in the First-Person Perspective
KUSUGURI: a shared tactile interface for bidirectional tickling
Presentation of directional information by sound field control
Unloading muscle activation enhances force perception
Facilitating Experiential Knowledge Sharing through Situated Conversations
PoseAsQuery: Full-Body Interface for Repeated Observation of a Person in a Video with Ambiguous Pose Indexes and Performed Poses
e-mmersive Book: the AR book that assists the syntopical reading
Augmented Winter Ski with AR HMD
The toilet companion: a toilet brush that should be there for you and not for others
EarRecorder: A Multi-Device Earable Data Collection Toolkit
Automatic Eyeglasses Replacement for a 3D Virtual Try-on System
EXILE: Experience based Interactive Learning Environment
Towards participatory design for contextual visualization in education using augmented reality x-ray
Urine computer interaction to avoid spattering: study of urination handling
REFLECTIONS ON AIR: An Interactive Mirror for the Multisensory Perception of Air
Aided eyes: eye activity sensing for daily life
BITAIKA: development of self posture adjustment system
A system for practicing formations in dance performance using a two-axis movable electric curtain track
Nested perspective: an art installation that intersects the physical and virtual social worlds
Designing the sports prosthetic leg
Augmenting the driver's view with realtime safety-related information
Semi-automatic Multiple Player Tracking of Soccer Games using Laser Range Finders
Designable sports field: sport design by a human in accordance with the physical status of the player
GymSoles++: Using Smart Wearbales to Improve Body Posture when Performing Squats and Dead-Lifts
Usability of video-overlaying SSVEP based BCIs
Visual Field Visualizer: Easier & Scalable way to be Aware of the Visual Field
Eyefeel & EyeChime: a face to face communication environment by augmenting eye gaze information
Object-wise 3D Gaze Mapping in Physical Workspace
Detection Threshold of the Height Difference between a Visual and Physical Step
e2-MaskZ: a Mask-type Display with Facial Expression Identification using Embedded Photo Reflective Sensors
Sketching On-Body Interactions using Piezo-Resistive Kinesiology Tape
AH '20: 11th Augmented Human International Conference, Winnipeg, Manitoba, Canada, May 27-28, 2020
Design and Implementation of an Input Interface for Wearable Devices using Pulse Wave Control by Compressing the Upper Arm
Augmented perception through mirror worlds
BitoBody: Real-time human contact detection and dynamic projection system
Skill evaluation method based on variability of antagonism power of EMG
Facilitating a surprised feeling by artificial control of piloerection on the forearm
AnyButton: unpowered, modeless and highly available mobile input using unmodified clothing buttons
Cyrafour: an experiential activity facilitating empathic distant communication among copresent individuals
Weight illusion by tangential deformation of forearm skin
The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users
POVeye: enhancing e-commerce product visualization by providing realistic image based point-of-view
FutureBody: design of perception using the human body
Development of a cooperative work method based on autonomous learning of implicit instructions
Whole-body interaction in natural environments benefits children's cognitive function compared to sedentary interaction indoors
An experimental augmented reality platform for assisted maritime navigation
Smart skincare system: remote skincare advice system using life logs
Directional communication using spatial sound in human-telepresence
Evaluating cross-sensory perception of superimposing virtual color onto real drink: toward realization of pseudo-gustatory displays
Skill transmission for hand positioning task through view-sharing system
Towards mobile/wearable device electrosmog reduction through careful network selection
Dynamic Shared Limbs: An Adaptive Shared Body Control Method Using EMG Sensors
Vibrat-o-matic: producing vocal vibrato using EMS
Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training
PalmBeat: A Kinesthetic Way to Feel Groove With Music
SonicSG: from floating to sounding pixels
Conformal Wearable Devices for Expressive On-Skin Interaction
Recovering 3-D gaze scan path and scene structure from inside-out camera
Unconscious learning of speech sounds using mismatch negativity neurofeedback
ACTUATE racket: designing intervention of user's performance through controlling angle of racket surface
Augmenting human memory using personal lifelogs
Developing a wearable Augmented Reality for treating phantom limb pain using the Microsoft Hololens 2
A Multimodal Tracking Approach For Augmented Reality Applications
s-Helmet: A Ski Helmet for Augmenting Peripheral Perception
Optimal design for individualised passive assistance
RoomSense: an indoor positioning system for smartphones using active sound probing
DehazeGlasses: Optical Dehazing with an Occlusion Capable See-Through Display
Shell shaped smart clothes for non-verbal communication
A life log system that recognizes the objects in a pocket
SHRUG: stroke haptic rehabilitation using gaming
Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation
Multi-touch steering wheel for in-car tertiary applications using infrared sensors
Looming silhouette: an approaching visual stimulus device for pedestrians to avoid collisions
Early gesture recognition method with an accelerometer
Development of tactile biofeedback system for amplifying horror experience
HandshakAR: wearable augmented reality system for effortless information sharing
Device-free and device-bound activity recognition using radio signal strength
Tearsense: a sensor system for illuminating and recording teardrops
Virtual Participation in Ukiyo-e Appreciation using Body Motion
Augmented control of an avatar using an SSVEP based BCI
PukuPuCam: a recording system from third-person view in scuba diving
5th limb: development of augmented expression system using extra limb
DragTapVib: An On-Skin Electromagnetic Drag, Tap, and Vibration Actuator for Wearable Computing
Recognition System for Behavior & Activities of Daily Living Among Patients with Dementia Using Smart Algorithms and Assistive Technology
ChromaGlove: a wearable haptic feedback device for colour recognition
Relevance of EEG input signals in the augmented human reader
An Implicit Dialogue Injection System for Interruption Management
GemiN' I: Seamless Skin Interfaces Aiding Communication through Unconscious Behaviors
TennisMaster: an IMU-based online serve performance evaluation system
Go-Through: Disabling Collision to Access Obstructed Paths and Open Occluded Views in Social VR
Personally supported dynamic random dot stereogram by measuring binocular parallax
An arm wrestling robot system for human upper extremity wear
Interactive Eye Aberration Correction for Holographic Near-Eye Display
Proceedings of the 8th Augmented Human International Conference, AH 2017, Mountain View, CA, USA, March 16-18, 2017
Interacting with smart walls: a multi-dimensional analysis of input technologies for augmented environments
World's first wearable humanoid robot that augments our emotions
3D building reconstruction and thermal mapping in fire brigade operations
Narratology and narrative generation: expanded literary theory and the integration as a narrative generation system (2)
Altering the Speed of Reality?: Exploring Visual Slow-Motion to Amplify Human Perception using Augmented Reality
Optimal selection of electrodes for muscle electrical stimulation using twitching motion measurement
PhotoelasticBall: a touch detectable ball using photoelasticity
On Control Interfaces for the Robotic Sixth Finger
xLimb: Wearable Robot Arm with Storable and Extendable Mechanisms
On-line document registering and retrieving system for AR annotation overlay
Engineers meet clinicians: augmenting Parkinson's disease patients to gather information for gait rehabilitation
Stimulated percussions: method to control human for learning music by using electrical muscle stimulation
Quantifying Japanese onomatopoeias: toward augmenting creative activities with onomatopoeias
Design method for gushed light field: aerosol-based aerial and instant display
Summer Skybox: A Device Representing the Sky for Personalized Day Cycle
Remote Treatment System of Phantom Limb Pain by Displaying Body Movement in Shared VR Space
A neurofeedback game for speech sounds learning in foreign language
A pointing method using accelerometers for graphical user interfaces
The design of artifacts for augmenting intellect
Snow walking: motion-limiting device that reproduces the experience of walking in deep snow
Automated capture and delivery of assistive task guidance with an eyewear computer: the GlaciAR system
Paired vibratory stimulation for haptic feedback
Human balance ability assessment through Pneumatic Gel Muscle (PGM)-based Augmentation
Virtual prototyping of a spatial audio interface for obstacle avoidance using image processing
SEMarbeta: mobile sketch-gesture-video remote support for car drivers
Video segmentation and stabilization for BallCam
Homunculus: the vehicle as augmented clothes
SmartAidView Jacket: Providing visual aid to lower the underestimation of assistive forces
Motion-specific browsing method by mapping to a circle for personal video Observation with Head-Mounted Displays
iMake: computer-aided eye makeup
Brain Computer Interfaces for inclusion
Full body interaction for serious games in motor rehabilitation
Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body
Augmented taste of wine by artificial climate room: Influence of temperature and humidity on taste evaluation
HapticPointer: A Neck-worn Device that Presents Direction by Vibrotactile Feedback for Remote Collaboration Tasks
Whole hand modeling using 8 wearable sensors: biomechanics for hand pose prediction
On the tip of my tongue: a non-invasive pressure-based tongue interface
Ma petite chérie: what are you looking at?: a small telepresence system to support remote collaborative work for intimate communication
JackIn space: designing a seamless transition between first and third person view for effective telepresence collaborations
Improving Motivation by Increasing Tactile Sensitivity to Skin Conditions during Skin Care using Stochastic Resonance
An augmented reality learning space for PC DIY
3D Position Estimation of Badminton Shuttle Using Unsynchronized Multiple-View Videos
Augmenting Memory Recall in Work Meetings: Establishing a Quantifiable Baseline
Repeated Cycling Sprints with Different Restricted Blood Flow Levels
Independent Control of Supernumerary Appendages Exploiting Upper Limb Redundancy
Designing Socially Acceptable Light Therapy Glasses for Self-managing Seasonal Affective Disorder