yusuke1997/dblp-id-title huggingface dataset:
Decentralized decision making process for document server networks
Game theoretic rate control for mobile devices
Jamming in Multiple Independent Gaussian Channels as a Game
Game Theory for Networks - 8th International EAI Conference, GameNets 2019, Paris, France, April 25-26, 2019, Proceedings
A distributed coalition formation scheme for interference management in dense small cell networks
On the efficiency of sequential auctions for spectrum sharing
The 2014 5th International Conference on Game Theory for Networks, GAMENETS 2014, Beijing, China, November 25-27, 2014
Bargaining over the interference channel with total power constraints
Towards a Metric for Communication Network Vulnerability to Attacks: A Game Theoretic Approach
Queueing game models for differentiated services
Marketing Games in Social Commerce
A power allocation strategy using Game Theory in Cognitive Radio networks
Research on cooperative video transmission over heterogeneous devices based on game theory
Multi-portfolio Optimization: A Potential Game Approach
Oblivious equilibrium: An approximation to large population dynamic games with concave utility
Analysis of the retweetting behavior of Weibo users based on game theory
Competition between foraging predators and hiding preys as a nonzero-sum differential game
Efficiency and stability of Nash equilibria in resource allocation games
Opportunistic spectrum access with limited feedback in unknown dynamic environment: a multi-agent learning approach
Large scale image understanding with non-convex multi-task learning
Network Regulations and Market Entry
Learning in the presence of noise
Performance and Convergence of Multi-user Online Learning
Cooperation in underwater sensor networks
MAC games for distributed wireless network security with incomplete information of selfish and malicious user types
A Game Theoretic Optimization of the Multi-channel ALOHA Protocol
Joint handover decision and channel allocation for LTE-A femtocell networks
Energy Efficient Channel Sharing and Power Optimization for Device-to-Device Networks
Data Preservation in Base Station-Less Sensor Networks: A Game Theoretic Approach
1st International Conference on Game Theory for Networks, GAMENETS 2009, Istanbul, Turkey, May 13-15, 2009
Nash Equilibria for Weakest Target Security Games with Heterogeneous Agents
A hierarchical spatial game over licenced resources
On the number and the distribution of the nash equilibria in supermodular games and their impact on the tipping set
Convergence Dynamics of Graphical Congestion Games
Block-Chain Abnormal Transaction Detection Method Based on Dynamic Graph Representation
Using Bankruptcy Rules to Allocate CO2 Emission Permits
Account matching across heterogeneous networks
Token-Based Incentive Protocol Design for Online Exchange Systems
Stochastic Loss Aversion for Random Medium Access
From competition to coopetition: Stackelberg equilibrium in multi-user power control games
The role of the Access Point in Wi-Fi networks with selfish nodes
A Game Theoretic Approach for Multi-hop Power Line Communications
Strategic Seeding of Rival Opinions
Learning Correlated Equilibria in Noncooperative Games with Cluster Structure
Bottleneck Routing Games on Grids
Physical layer security game: How to date a girl with her boyfriend on the same table
Port Capacity Leasing Games at Internet Exchange Points
Rate allocation for satellite systems with correlated channels based on a Stackelberg game
Game Theory for Networks - 7th International EAI Conference, GameNets 2017 Knoxville, TN, USA, May 9, 2017, Proceedings
A large margin nearest cluster metric based semisupervised clustering algorithm for brain fibers
A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks
Systems-compatible incentives
An intelligent optimization algorithm for joint MCS and resource block allocation in LTE femtocell downlink with QoS guarantees
Social evolutionary games
Service Function Chain Placement in Cloud Data Center Networks: A Cooperative Multi-agent Reinforcement Learning Approach
Adversary Games in Secure/Reliable Network Routing
Wireless mesh networking games
Net Neutrality and Quality of Service
N-player cournot and price-quantity function mixed competition
Joint Power Control and Subchannel Allocation for D2D Communications Underlaying Cellular Networks: A Coalitional Game Perspective
Designing Cyber Insurance Policies: Mitigating Moral Hazard Through Security Pre-Screening
Designing Social Norm Based Incentive Schemes to Sustain Cooperation in a Large Community
Optimal Resource Allocation over Networks via Lottery-Based Mechanisms
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid
Jamming Game in a Dynamic Slotted ALOHA Network
A noncooperative approach to joint rate and power control for infrastructure wireless networks
A constrained evolutionary Gaussian multiple access channel game
Task Allocation Mechanism of Power Internet of Things Based on Edge Routing Optimization
Energy Efficient Clustering and Beamforming for Cooperative Multicell Networks
Risk Management Using Cyber-Threat Information Sharing and Cyber-Insurance
Technology Choices and Pricing Policies in Wireless Networks
Fairer pricing of resource allocation strategies - Individual guarantees approach
Optimal Resource Allocation for Computation Offloading in Maritime Communication Networks: An Energy-Efficient Design via Matching Game
Bargaining and Peering between Network Content/Coverage Providers
Pricing model for the secondary market architecture in cognitive radio networks
Correlated evolutionarily stable strategies in random medium access control
Service Routing in Multi-ISP Peer-to-Peer Content Distribution: Local or Remote?
A Game-Theoretic Model for Analysis and Design of Self-organization Mechanisms in IoT
Revenue Sharing of ISP and CP in a Competitive Environment
Combinatorial agency with audits
Capacity Allocation Games for Network-Coded Multicast Streaming
Game theoretic analysis for video transmission in simulated WLANs
Dynamic Pricing for Tenants in an Automated Slicing Marketplace
Broadcasting forever
A Competitive Rate Allocation Game
How to hide information for later use on networks
Online learning in Markov decision processes with arbitrarily changing rewards and transitions
Conjecture-based channel selection game for delay-sensitive users in multi-channel wireless networks
Resource allocation games in interference relay channels
MU-PDR: A Method of Fingerprint Passive Positioning for WiFi6 Based on MU-RTS/CTS
Spectrum sharing games on the interference channel
Bandwidth Exchange for Fair Secondary Coexistence in TV White Space
Reliable relaying with uncertain knowledge
The Optimal Layer of User-Specific Reconfigurable Intelligent Surfaces Structure for Uplink Communication System
Selfish Random Access: Equilibrium Conditions and Best-Response Learning
Economic Viability of Femtocell Service Provision
Hierarchical Coalition Formation Game of Relay Transmission in IEEE 802.16m
User-centric analysis on jamming game with action detection error
Game-theoretic algorithm stimulating cooperation in multi-hop wireless networks
Power control Stackelberg game in cooperative anti-jamming communications
Job market signaling equilibria with unobserved cost functions and higher education reforms
Paris Metro Pricing for Internet Service Differentiation
Game Theory for Networks - Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers
Nash Equilibrium and Stability in Network Selection Games
Mean Field Stochastic Games with Discrete States and Mixed Players
Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks
Aer()sculpture, art made out of threatened sky
Motion2Sound
Kansei games: entertaining your emotions
Interactivity dimension: media, contents, and user perception
An online artistic game: the 12 labors of the internet user
Conciliating coherence and high responsiveness in interactive storytelling
Software engineering for and with artists: a case study
Virtualizing a campus: a SEEU case study
Three dimensional knowledge visualization in the theatre studies classroom
BlogWall: personal and poetic expressions
Handling out of domain topics by a conversational character
Designing in virtual reality (DesIRe): a gesture-based interface
Understanding Malaysian students as gamers: experience
Oce@Nyd: a new tailorable groupware for digital media collection for underwater virtual environments
Designing interaction and animation in YS-3: multi-layered interactive animation device
Office Diva
Biometric tendency recognition and classification system: an artistic approach
Massh!: a web-based collective music mashup system
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games
Feature Guided Texture Synthesis (FGTS) for artistic style transfer
The-walk-in-the-city: a (no)ordinary image: an essay on creative technologies
Web services for digital rights management and copyright protection in digital media
An advanced direct searching technique applied on compressed video content repositories
Embodiment in data sculpture: a model of the physical visualization of information
Adaptive user preference modeling and its application to in-flight entertainment
Mutable cinema, a participatory narrative engine
Game sketching
Zoetmorerope: non-optical physical space 3d-animation
Butterfly dress
AI Model for Computer games based on Case Based Reasoning and AI Planning
Social heroes: games as APIs for social interaction
Distributed collective practices in collaborative music performance
Concept and construction of a dance robot system
Designing avatars
Hitch haiku
A user profile-based personalization system for digital multimedia content
A cultural probes study on video sharing and social communication on the internet
Interacting with virtual and augmented worlds
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities
Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVE
On the production of creative subjectivity
The aesthetics of interactive artifacts: thoughts on performative beauty
Critical massess: augmented virtual experiences and the xenoplastic at Australia's cold war and nuclear heritage sites
Moblogging and belonging: new mobile phone practices and young people's sense of social inclusion
The next step in social networking software: the global coffee machine
Mobile video stories
Sydewynder: rapid prototyping for mobile mixed-reality games
Crossed lines
Adaptive digital game-based learning framework
Interfacing intimacy: spatializing ubiquitous technologies for dwelling places
Engaging the audience in augmented reality performance
Toward accessible 3D virtual environments for the blind and visually impaired
Mii & you
Ludic aspects of the generative audiovisual narrative system
Synergy: a prototype collaborative environment to support the conceptual stages of the design process
Explorations on interactive interfaces using cuteness
Media design aesthetics: emotional and entertaining experience design for the ubiquitous society
Concept and construction of an interactive folktale system
Social active listening and making of expressive music: the interactive piece the bow is bent and drawn
The rhetoric of interactive art works
Designing interactive music mixing applications for mobile devices
Enabling indoor exhibition automated guidance and multimedia content delivery on mobile devices
An interactive sketching method for 3D object modeling
The ludic aspect of interaction during a pervasive game activity
Mobility and social interaction as core gameplay elements in multi-player augmented reality
Mapping resources to state functions in massively multiplayer online games
Authoring interactive narratives with hypersections
Content strategies of the future: between games and stories -- crossroads for the video game industry
Design of information landscapes for cultural heritage content
Digital television, personal video recorders and convergence in the Australian home
A real-time streaming games-on-demand system
Create a mobile video story
A case study of developing game edutainment: "addictive danger"
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit
Aesthetic and auditory enhancements for multi-stream information sonification
Research collaboration for "humorous interaction" 2-man stand-up comedy (manzai) with a robot
HERON: a zournas digital virtual musical instrument
The mutiny: an interactive drama on IDtension
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia
Jabberwocky: children's digital ink story writing from nonsense to sense
Experiences from the use of a shared multimedia space for e-learning in Brazil primary schools
Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]
Roll your own city
Technical method of Zoetmorerope
Chameleon art: a platform for interactive art production
Showing the evolution of the city of Trento across centuries
Multiplayer role games applied to problem based learning
Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative
Dialogs taking into account experience, emotions and personality
Artistically-based technique for aging of the facial modeling
Development and evaluation of a centaur robot
Computer games-based learning: research and initiatives
Rising tide with blue plastic bag
The seven valleys
A realtime mixed reality system for seamless interaction between real and virtual objects
Player adaptive entertainment computing
The virtual museum of sculpture
Back to the Holodeck: new life for virtual reality?
Design for coincidence: incorporating real world artifacts in location based games
Educational game Europe 2045
Direct searching of multimedia content based on video characteristics extracted from compressed domain
User centric media in the future internet: trends and challenges
Playability heuristics for mobile multi-player games
Interaction based on function of a table in real world with "Kage no Sekai"
Analysis of Japanese folktales for the purpose of story generation
The BBC and its web 2.0 partners
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece
Research of guide system utilizing artificial human shadow: proposal of "S3G shadow support guide system"
Hierarchical triangular patches for terrain rendering with their matching blocks
Design of a cheat-resistant P2P online gaming system
A game-engine based virtual museum authoring and presentation system
Designing GUI for the user configuration of pervasive awareness applications
A 3D J2ME game utilizing autonomous moving agents
Creating 3D virtual sculptures from vision and touch technologies
Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game
Cheating in networked computer games: a review
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Virtual marionette theater using hand recognition
CIL3D: a content-based 3D model search engine
Pervasive play, immersion and story: designing interference
Thai small and medium enterprises engagement in the emerging digital content and game industry
Emotionally aware automated portrait painting
Augmented reality for games
Interactive Antarctica: a museum installation based on an augmented reality system
Digital art 2.0: art meets web 2.0 trend
Towards minimalism and expressiveness in interactive drama
Collective creativity: toward a new paradigm for creative culture
Achieving pervasive awareness through artwork
Lessons learned: game design for large public displays
Concept and architecture of a centaur robot
Lei Feng lives on in cyberspace
Person tracking for ambient camera selection in complex sports environments
Overview of the European Commission research lines in the creative and cultural sectors in support of media content
Mixed reality classroom: learning from entertainment
System architecture and interactivity model for mobile TV applications
Socializing in mobile gaming
The magic lens box: simplifying the development of mixed reality games
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition
Iscore: a system for writing interaction
Pervasive awareness applications: aesthetic and ludic aspects
Deadline Constrained Cloud Computing Resources Scheduling through an Ant Colony System Approach
Building a Robust and Efficient Middleware for Geo-replicated Storage Systems
Towards Cross-Layer Channel Rate Selection for Video Streaming in 802.11 Based Wireless Networks
Extending Cloud Resources to the Edge: Possible Scenarios, Challenges, and Experiments
Hadoop Job Scheduling with Dynamic Task Splitting
Evolutionary Neural Network Based Energy Consumption Forecast for Cloud Computing
Towards a Private Fall Injury Warning Service for Smartphone-Distracted Pedestrian
Cost-Efficient Provisioning Strategy for Multiple Services in Distributed Clouds
NVM-Accelerated Metadata Management for Flash-Based SSDs
Flexible Container-Based Computing Platform on Cloud for Scientific Workflows
The Role of Cloud Computing in Addressing SME Challenges in South Africa
StealthyCRM: A Secure Cloud CRM System Application that Supports Fully Homomorphic Database Encryption
Flexible Yet Secure De-duplication Service for Enterprise Data on Cloud Storage
SINC - An Information-Centric Approach for End-to-End IoT Cloud Resource Provisioning
An Empirical Study of SDN-accelerated HPC Infrastructure for Scientific Research
Design and Verification of Software-Defined RAID for Hybrid Cloud Storage
Unbiased Decision Tree Model for User's QoE in Imbalanced Dataset
An Insight about GlusterFS and Its Enforcement Techniques
Certifying SaaS in the MTCS Framework
Alarm-Based Monitoring for High Availability in Service Function Chain
Efficient Persistence of Financial Transactions in NVM-based Cloud Data Centers
Data-as-a-Service: A Cloud-Based Federated Platform to Facilitate Discovery of Private Sector Datasets
International Conference on Cloud Computing Research and Innovations, ICCCRI 2016, Singapore, Singapore, May 4-5, 2016
GBS-AKA: Group-Based Secure Authentication and Key Agreement for M2M in 4G Network
An Integrated Cloud Platform for Rapid Interface Generation, Job Scheduling, Monitoring, Plotting, and Case Management of Scientific Applications
Secure Email Attachment as a Service (SeaS)
Updates on Sorting of Fully Homomorphic Encrypted Data
Instilling Trust and Confidence in a Data Driven Economy - Preliminary Design of a Data Certification Scheme
Machine Learning with Sensitivity Analysis to Determine Key Factors Contributing to Energy Consumption in Cloud Data Centers
Performance and Monetary Cost of Large-Scale Distributed Graph Processing on Amazon Cloud
Assessment of Hypervisor Vulnerabilities
Handling Uncertainty and Diversity in Cloud Bandwidth Demands for Revenue Maximization
Privacy-Preserved Multi-Party Data Merging with Secure Equality Evaluation
Performance of Hadoop Application on Hybrid Cloud
SDN Controlled Local Re-routing to Reduce Congestion in Cloud Data Center
Load Balancing in Very Large Data-Centers: The FISSION Approach
Secure Voting in the Cloud Using Homomorphic Encryption and Mobile Agents
T3: TCP-Based High-Performance and Congestion-Aware Tunneling Protocol for Cloud Networking
Next Generation Clouds, the Chameleon Cloud Testbed, and Software Defined Networking (SDN)
A GPU Query Accelerator for Geospatial Coordinates Computation
Implementing Cost-Effective Data Collection and Extraction Processes with CollaMine
2015 International Conference on Cloud Computing Research and Innovation, ICCCRI 2015, Singapore, Singapore, October 26-27, 2015
Improving Performance of Database Appliances on Distributed Object Storage
Scheduling Algorithm Design for Virtualized Hardware Accelerator in C-RAN
Parallel and Distributed Frugal Tracking of a Quantile
eGossip: Optimizing Resource Utilization in Gossip-Based Clusters through eBPF
Proceedings of the Seventh International Workshop on Systems and Network Telemetry and Analytics, SNTA 2024, Pisa, Italy, June 3-7, 2024
Defining the Boundaries for Endpoint Congestion Management in Networks for High-Performance Computing
Flying Base Station Channel Capacity
Accelerating Application Bulk Synchronous Writes in HPC Environments
Does Domain Knowledge Matter for Assertion Annotation in Clinical Texts?
Salient Segmentation of Medical Time Series Signals
Using MapReduce for Large-Scale Medical Image Analysis
Privacy Protection in Sharing Personal Genome Sequencing Data
A General Purpose Phenotype Algorithm for Venous Thromboembolism Using Billing Codes and Natural Language Processing
Text Mining for Personal Health Information on Twitter
Quantitative Modeling the Saccharomyces cerevisiae FLR1 Regulatory Network Using an S-System Formalism
Healthcare Information Networks: Discovery and Evaluation
Detection of Gait Abnormalities in Sprague-Dawley Rats after 6-hydroxydopamine Injection and the Experiment Efficient Design
Annio: A Web-Based Tool for Annotating Medical Images with Ontologies
Decision Support for Patient Consent Management
Autism: A Systems Biology Disease
Preparing Electronic Health Records Data for Comparative Effectiveness Studies
Early Prediction of Potentially Preventable Events in Ambulatory Care Sensitive Admissions from Clinical Data
Detecting Adverse Drug Reactions Using Inpatient Medication Orders and Laboratory Tests Data
A Querying Method with Feedback Mechanism for Protein Interaction Network
A Prototype of Wireless Electrocardiogram Biofeedback Platform and Its Preliminary Evaluation on HRV Alteration in Unconscious Status
Mining Adverse Drug Side-Effects from Online Medical Forums
Acceleration of Two Point Correlation Function Calculation for Pathology Image Segmentation
Objective Functional Capacity Assessment Using Inertial Sensor
Subtyping of Leukemia with Gene Expression Analysis Using Compressive Sensing Method
Sequence-Based Enzyme Catalytic Domain Prediction Using Clustering and Aggregated Mutual Information Content
Towards Aging-in-Place: Automatic Assessment of Product Usability for Older Adults with Dementia
InSilico-ChIP: A Coregulation and Evolutionary Conservation Based Transcription Factor and Target Gene Predictor
Azathioprine-Induced Comorbidity Network Reveals Patterns and Predictors of Nephrotoxicity and Neutrophilia
A Study on Studies: Exploring the Metadata Associated with dbGaP Studies
MAAMD: A Workflow to Standardize Meta-Analyses of Affymetrix Microarray Data
An Evaluation of Functional and User Interface Requirements for Pharmacogenomic Clinical Decision Support
Dynamic Task Optimization in Remote Diabetes Monitoring Systems
AltAnalyze - An Optimized Platform for RNA-Seq Splicing and Domain-Level Analyses
Comparison of Association Rule Mining and Crowdsourcing for Automated Generation of a Problem-Medication Knowledge Base
A Network Approach for Computational Drug Repositioning
Learning-Based Vessel Segmentation in Mammographic Images
Dependency Parsing for Extracting Family History
A Comparison of Computational Approaches in the Molecular Identification of Pathogenic Organisms
Integrating Transcriptome and Proteome Information for the Analysis of Alternative Splicing
Identifying Provider Counseling Practices Using Natural Language Processing: Gout Example
A Semantic-Web Oriented Representation of Clinical Element Model for Secondary Use of Electronic Healthcare Data
Building an Ontology of Phenotypes for Existing GWAS Studies
Knowledge Discovery and Data Mining of Free Text Radiology Reports
Intra-relation Reconstruction from Inter-relation: miRNA to Gene Expression
On the Feasibility of Predicting Radiological Observations from Computational Imaging Features of Liver Lesions in CT Scans
Human Embryonic Stem Cell Detection by Spatial Information and Mixture of Gaussians