yusuke1997/dblp-id-title huggingface dataset:
Exploring the need for visualizations in system administration tools
Unsupervised Detection of Abnormal Moments for Usability Testing of Mobile Apps
It's About Time: A View of Crowdsourced Data Before and During the Pandemic
On Selective, Mutable and Dialogic XAI: a Review of What Users Say about Different Types of Interactive Explanations
Interactive Storytelling Environments: Coping with Cardiac Illness at Boston's Children's Hospital
SpaceHopper: Bounce Your Way to Galactic Domination
A Patient Centred Approach to Rare Disease Technology
A Usability Study of Workspace Awareness Widgets
Nurse-led Design and Development of an Expert System for Pressure Ulcer Management
Sonic interventions: understanding and extending the domestic soundscape
Integrating user feedback with heuristic security and privacy management systems
PreSenseII: bi-directional touch and pressure sensing interactions with tactile feedback
Study and modeling of user errors for virtual scanning keyboard design
Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies
Enabling Human Micro-Presence through Small-Screen Head-up Display Devices
Timewarp: Techniques for Autonomous Collaboration
ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces
Effects of message style on users' attributions toward agents
Characterizing the Technology Needs of Vulnerable Populations for Participation in Research and Design by Adopting Maslow's Hierarchy of Needs
Hierarchical faceted metadata in site search interfaces
Dissecting users' needs for search result explanations
Older Adults' Think-Aloud Verbalizations and Speech Features for Identifying User Experience Problems
SalienTime: User-driven Selection of Salient Time Steps for Large-Scale Geospatial Data Visualization
Physical Warm-up Games: Exploring the Potential of Play and Technology Design
PromptHive: Bringing Subject Matter Experts Back to the Forefront with Collaborative Prompt Engineering for Educational Content Creation
Manifesting Architectural Subspaces with Two Mobile Robotic Partitions to Facilitate Spontaneous Office Meetings
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control
What if we ask a different question?: social inferences create product ratings faster
Facilitating meetings with playful feedback
Evaluating User Satisfaction with Typography Designs via Mining Touch Interaction Data in Mobile Reading
Reflecting on pills and phone use: supporting awareness of functional abilities for older adults
Innovation in user interface development: obstacles and opportunities
INVISQUE: intuitive information exploration through interactive visualization
Synthesis of sign language gestures
Supporting the Self-Management of Chronic Pain Conditions with Tailored Momentary Self-Assessments
Heterogeneous Stroke: Using Unique Vibration Cues to Improve the Wrist-Worn Spatiotemporal Tactile Display
Empirically validated web page design metrics
BiasBuzz: Combining Visual Guidance with Haptic Feedback to Increase Awareness of Analytic Behavior during Visual Data Analysis
Who wants to know what when? privacy preference determinants in ubiquitous computing
Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality
An Emergent Understanding of Mentor Strategies for Career Development in Emerging Fields
Media spaces: past visions, current realities, future promise
What Kind of Work is HCI Work?
Improving the performance of motor-impaired users with automatically-generated, ability-based interfaces
Communication by change in taste
Conveying user values between families and designers
Toward Understanding the Cultural Influences on Social Media Use of Middle Class Mothers in India
Human-Computer Interaction and AI: What practitioners need to know to design and build effective AI system from a human perspective
The Gang's All Here: How People Used Games to cope with COVID19 Quarantine
Communicating with sound (panel session
RayMatic: ambient meter display with facial expression and gesture
Using mobile phones to present medical information to hospital patients
Muzlog: instant music transcribing system for acoustic guitarists
CoasterMe: Supporting Informal Workplace Awareness Through the Everyday Behaviour of Drinking
The scale and evolution of coordination needs in large-scale distributed projects: implications for the future generation of collaborative tools
Understanding and Designing for Accessibility in Audio Production among People with Vision Impairments
Smart Homes that Monitor Breathing and Heart Rate
Playing with the Artworks: Engaging with Art through an Augmented Reality Game
"Will I always be not social?": Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism
Understanding Gesture Input Articulation with Upper-Body Wearables for Users with Upper-Body Motor Impairments
Understanding Children's Avatar Making in Social Online Games
Touch-Sensing Input Devices
Design Recommendations for HMD-based Assembly Training Tasks
Improving Ergonomic Viewing of Spatial XR Workspaces Through 2D Rotational Assistance
Does Context in Privacy Communication Really Matter? - A Survey on Consumer Concerns and Preferences
Evaluation of Technology Accessibility and User Sentiment in Learning Through Virtual Reality Modality
Presenting diverse political opinions: how and how much
UCD of financial services at the smart internet technology centre
Attending to web pages
Toward the Design of a Tele-assistance User Interface for Autonomous Vehicles
Translation, Tracks & Data: an Algorithmic Bias Effort in Practice
Varying Subjective Speed-accuracy Biases to Evaluate the Generalizability of Experimental Conclusions on Pointing-facilitation Techniques
An implicit author verification system for text messages based on gesture typing biometrics
Make new friends, but keep the old: recommending people on social networking sites
Give me a reason: hedonic product choice and justification
Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments
Long tail TV revisited: from ordinary camera phone use to pro-am video production
Effects of Emotion and Agency on Presence in Virtual Reality
Crowdsourcing Treatments for Low Back Pain
Pretty Princess vs. Successful Leader: Gender Roles in Greeting Card Messages
Designing for Human Operations on the Moon: Challenges and Opportunities of Navigational HUD Interfaces
Officers Never Type: Examining the Persistence of Paper in e-Governance
A Comparison of Smooth Pursuit- and Dwell-based Selection at Multiple Levels of Spatial Accuracy
Multi-modal HCI: combination of gesture and speech recognition
Know thyself: monitoring and reflecting on facets of one's life
Exploring the Use of Augmented Reality for Multi-human-robot Collaboration with Industry Users in Timber Construction
Development and Initial Validation of a Scale to Measure Engagement with eHealth Technologies
Stroke-Gesture Input for People with Motor Impairments: Empirical Results & Research Roadmap
Orienteering in an information landscape: how information seekers get from here to there
Component-based, user-constructed, multiple-view visualization
Self reflection can substitute eye contact
Effective Yet Ephemeral Propaganda Defense: There Needs to Be More than One-Shot Inoculation to Enhance Critical Thinking
Seemo: A Computational Approach to See Emotions
Presenting to local and remote audiences: design and use of the TELEP system
Put Your Warning Where Your Link Is: Improving and Evaluating Email Phishing Warnings
Braving Citational Justice in Human-Computer Interaction
Memory Dialogue: Exploring Artefact-Based Memory Sharing
Matters of life and death: locating the end of life in lifespan-oriented hci research
Challenges Using Head-Mounted Displays in Shared and Social Spaces
IncluSim: An Accessible Educational Electronic Circuit Simulator for Blind and Low-Vision Learners
Funneling and saltation effects for tactile interaction with virtual objects
Generating highlights automatically from text-reading behaviors on mobile devices
Secret Lives of Data Publics : Mixed Reality Smart City Interfaces
Rewire: Interface Design Assistance from Examples
End-User Creation and Control of Daily Automations in Intelligent Environments
Passive acoustic knock tracking for interactive windows
Three robot-rooms: the AWE project
Blocks4All: Overcoming Accessibility Barriers to Blocks Programming for Children with Visual Impairments
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things
Moments A Wearable Device for Early Stage AD Patients to Maintain Their Autonomy
LLM Integration in Extended Reality: A Comprehensive Review of Current Trends, Challenges, and Future Perspectives
Aiding Intimate Violence Survivors in Lockdown: Lessons about Digital Security in the Covid-19 Pandemic
Think Harder! Investigating the Effect of Password Strength on Cognitive Load during Password Creation
Human computer biosphere interaction: towards a sustainable society
Towards Understanding Group Collaboration Patterns Around Mobile Augmented-Reality Interfaces for Geospatial Science Data Visualizations
Digital arts and interaction (invited)
Student socialization in the age of facebook
Who Provides Phishing Training?: Facts, Stories, and People Like Me
Memory in Motion: The Influence of Gesture- and Touch-Based Input Modalities on Spatial Memory
Conducting HCI Research with People Living with HIV Remotely: Lessons Learned and Best Practices
Gamifying Mental Health Treatment: A Mobile Interface Design for PTSD Intervention
The usefulness of an immersion questionnaire in game development
Canvil: Designerly Adaptation for LLM-Powered User Experiences
Designing PhenoProbe: An Interview Tool for Inquiring into the Phenological Knowledge of Taiwanese Elders
How We Own Drones: On the Sense of Ownership in the Drone Design
Disability Activism on Social Media: Sociotechnical Challenges in the Pursuit of Visibility
Dynamic Brushes: Extending Manual Drawing Practices with Artist-Centric Programming Tools
Enhancing the usability of an Office Information System through direct manipulation
Insights From Longitudinal Evaluation of Moodie Mental Health App
The role of engineering work in CHI
Convey: Exploring the Use of a Context View for Chatbots
Pet video chat: monitoring and interacting with dogs over distance
Leveraging Error Correction in Voice-based Text Entry by Talk-and-Gaze
Towards Ultra Personalized 4D Printed Shoes
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
An image retrieval system considering subjective perception
Simulated Extreme Experiential Training for Engaging with Automation
Heat-Nav: Using Temperature Changes as Navigation Cues
Speech and gestures for graphic image manipulation
Think Fast, Think Slow, Think Critical: Designing an Automated Propaganda Detection Tool
Unlocking the Tacit Knowledge of Data Work in Machine Learning
MorpheesPlug: A Toolkit for Prototyping Shape-Changing Interfaces
Improving Advising Relationships Between PhD Students and Faculty in Human-Computer Interaction
Moderation Practices as Emotional Labor in Sustaining Online Communities: The Case of AAPI Identity Work on Reddit
Collaborative interaction with volumetric displays
Expressive Fused Deposition Modeling by Controlling Extruder Height and Extrusion Amount
I can wait a minute: uncovering the optimal delay time for pre-moderated user-generated content on public displays
Thinking with Sound: Exploring the Experience of Listening to an Ultrasonic Art Installation
Information used and perceived usefulness in evaluating web source code search results
Ethics, logs and videotape: ethics in large scale user trials and user generated content
Tactum: A Skin-Centric Approach to Digital Design and Fabrication
EDITalk: Towards Designing Eyes-free Interactions for Mobile Word Processing
Combining Participatory and ESM: A Hybrid Approach to Collecting Annotated Mobility Data
Strategies for concatenating recordings in a voice user interface: what we can learn from prosody
That's not norma(n/l): a detailed analysis of midas touch in gaze-based problem-solving
Executable specifications for a human-computer interface
A methodological inquiry into predictors of consumer satisfaction
Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design
Contesting the City: Enacting the Political Through Digitally Supported Urban Walks
Evaluating a fisheye view of source code
Xavier: Toward Better Coding Assistance in Authoring Tabular Data Wrangling Scripts
Coming to the wrong decision quickly: why awareness tools must be matched with appropriate tasks
Cooperative usability testing: complementing usability tests with user-supported interpretation sessions
Investigating User Perceptions of Epilepsy-Related Seizure Triggers in Mobile Apps: An Analysis of User Reviews
A Chatbot Solution to Chat App Problems: Envisioning a Chatbot Counseling System for Teenage Victims of Online Sexual Exploitation
Facebook for health: opportunities and challenges for driving behavior change
"I Hear You, I Feel You": Encouraging Deep Self-disclosure through a Chatbot
End users creating effective software
Tweeting for class: co-construction as a means for engaging students in lectures
"Becoming My Own Audience": How Dancers React to Avatars Unlike Themselves in Motion Capture-Supported Live Improvisational Performance
An experimental evaluation of multivariate graphical point representations
Debiased-CAM to mitigate image perturbations with faithful visual explanations of machine learning
HCI in education
Explorations on Single Usability Metrics
SpecTrans: Versatile Material Classification for Interaction with Textureless, Specular and Transparent Surfaces
Case study: designing an advanced visualization system for geological core drilling expeditions
Modeling Mobile Interface Tappability Using Crowdsourcing and Deep Learning
Significant Otter: Understanding the Role of Biosignals in Communication
HoloType: Lived Experience Based Communication Training for Nonspeaking Autistic People
Thermo-message: exploring the potential of heat as a modality of peripheral expression
Understanding User Beliefs About Algorithmic Curation in the Facebook News Feed
Validity of the Open Card Sorting Method for Producing Website Information Structures
More than Shared Ethnicity: Shared Identity's Role in Transnational Newcomers' Trust in Local Consumer-to-Consumer E-commerce
Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention
Visualising complex interacting systems
A Comparative Study on the Effectiveness of Adaptive Exergames for Stroke Rehabilitation in Pakistan
The sound of touch
Design, Development, and Deployment of Context-Adaptive AI Systems for Enhanced User Adoption
Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived Data
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies
Location-based AR for Social Justice: Case Studies, Lessons, and Open Challenges
CareLog: a selective archiving tool for behavior management in schools
Modeling the Impact of Depth on Pointing Performance
A portable system for anywhere interactions
"As an AI language model, I cannot": Investigating LLM Denials of User Requests
Circle of Trust: A New Approach to Mobile Online Safety for Families
Designing Brutal Multiplayer Video Games
SAWSense: Using Surface Acoustic Waves for Surface-bound Event Recognition
Better home shopping or new democracy? evaluating community network outcomes
From Sensable to Sensible Spaces: Enhancing the Sensibility of a Home Office using Stress-Aware Deep Reinforcement Learning in Virtual Environments
Exploring Long-Term Mediated Relations with a Shape-Changing Thing: A Field Study of coMorphing Stool
Exploring Natural Interactions for Implicit User Authentication in VR
The utility of various windowing capabilities for single-task and multi-task environments
Copy-and-paste between overlapping windows
Micro-blogging as online word of mouth branding
Creating benchmarkable components to measure the quality of AI-enhanced developer tools
Identity Boards: Exploring Use of Mixed Media Expression in Online Queer Spaces
Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task
A Placebo Concert: The Placebo Effect for Visualization of Physiological Audience Data during Experience Recreation in Virtual Reality
How Pricing and Ratings Affect Perceived Value of Digital Detox Apps
ReverseCAVE: CAVE-based Visualization Methods of Public VR Towards Shareable VR Experience
The kinedit system: affective messages using dynamic texts
Mobile media in the social fabric of a kindergarten
AI is Perceived as Less Trustworthy and Less Effective when Using Emotional Arguments to Moderate Misinformation
Characterizing the usability of interactive applications through query log analysis
Towards AI-Driven Healthcare: Systematic Optimization, Linguistic Analysis, and Clinicians' Evaluation of Large Language Models for Smoking Cessation Interventions
Gauging Receptiveness to Social Microvolunteering
Deliberate interactions: characterizing technology use in Nairobi, Kenya
Three Perspectives on Embodied Learning in Virtual Reality: Opportunities for Interaction Design
Introducing Children to AI and ML with Five Software Exhibits
Young Children and ChatGPT: Parents' Use of ChatGPT in Parenting
Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems
Can LLMs See What I See? A Study on Five Prompt Engineering Techniques for Evaluating UX on a Shopping Site
"Sketching" nurturing creativity: commonalities in art, design, engineering and research
Situated Analytics Process and Mantra
Email archive overviews using subject indexes
Usability of Code Voting Modalities
Under pressure: sensing stress of computer users
The hunt for usability: tracking eye movements
Tweaking Design Thinking for Strategic and Tactical Impact
The Politics of Titling: The Representation of Countries in CHI Papers
Using Games for Good to Address Diversity in High Tech
HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback
HCIxDementia Workshop: Engaging People Living with Dementia
Exploring technological opportunities for cognitive impairment screening
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
MAGIC-Pointing on Large High-Resolution Displays
More Forecasts, More (Decision) Problems: How Uncertainty Representations for Multiple Forecasts Impact Decision Making
Birds of a feather don't fact-check each other: Partisanship and the evaluation of news in Twitter's Birdwatch crowdsourced fact-checking program
DIYbio Things: Open Source Biology Tools as Platforms for Hybrid Knowledge Production and Scientific Participation
Urbanhermes: social signaling with electronic fashion
Programmable design environments: integrating end-user programming with domain-oriented assistance
'Unmochon': A Tool to Combat Online Sexual Harassment over Facebook Messenger
Generative Role-Play Communication Training in Virtual Reality for Autistic Individuals: A Study on Job Coach Experiences in Vocational Training Programs
Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments
Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories
ChromoPrint: A Multi-Color 3D Printer Based on a Reprogrammable Photochromic Resin
"I know what the companies are wanting more of": Professional Participants in Online Usability Studies
The effects of diversity on group productivity and member withdrawal in online volunteer groups
PANDALens: Towards AI-Assisted In-Context Writing on OHMD During Travels
Co-Design Beyond Words: 'Moments of Interaction' with Minimally-Verbal Children on the Autism Spectrum
A Smiley Face Icon Creator for Evaluating Emotion with Children
LLM Adoption in Data Curation Workflows: Industry Practices and Insights
Cripping the Co-Design of Pacing Technologies For Energy-Limiting Conditions
Multimodal Analysis in Participatory Design with Children: A Primary School Case Study
Learning modes and subsequent use of computer-mediated communication systems
Z-agon: mobile multi-display browser cube
ListenTree: Audio-Haptic Display In The Natural Environment
Interaction with user-adaptive information filters.: trust, transparency and acceptance
Designing a smartpen reminder system for older adults
Gesture Input for Users with Motor Impairments on Touchscreens: Empirical Results based on the Kinematic Theory
MusicJacket: the efficacy of real-time vibrotactile feedback for learning to play the violin
Designing information savvy societies: an introduction to assessability
Exploring the Effect of Pre-operational Priming Intervention on Number Entry Errors
Foody Talk: Exploring Opportunities for Conversational Food Journaling
Designing Technologies for Value-based Mental Healthcare: Centering Clinicians' Perspectives on Outcomes Data Specification, Collection, and Use
ShowMeAround: Giving Virtual Tours Using Live 360 Video
Does Immersion Make a Virtual Environment More Usable?
Competence articulation: alignment of competences and responsibilities in synchronous telemedical collaboration
Examining mobile phone text legibility while walking
Adopting Backward Design into a Constructionist Curriculum Design for IoT Skill Development in High Schoolers
Understanding touch
Video and image-based reflective learning tools for professional training environments
Supporting content and process common ground in computer-supported teamwork
AI-Enabled Conversational Journaling for Advancing Parkinson's Disease Symptom Tracking
A bridging design prototype for investigating concept mapping in the preschool community
The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices: A Literature Review
HCI interventions with nonprofit organizations: tactics for effective collaboration
Classroom collaboration in the design of tangible interfaces for storytelling
Effects of Public Commitments and Accountability in a Technology-Supported Physical Activity Intervention
An Intermittent Click Planning Model
From Biodata to Somadata
Lessons from ICT design of a healthcare worker-centered system for a chronic mental care hospital
Print ("Good Luck!"): Measuring the Effect of Autogenerated Social Encouragement on Student Anxiety
Supporting opportunistic search in meetings with tangible tabletop
What's in Wikipedia?: mapping topics and conflict using socially annotated category structure
Active Proxy Dashboard: Binding Physical Referents and Abstract Data Representations in Situated Visualization through Tangible Interaction
Vinci: An Intelligent Graphic Design System for Generating Advertising Posters
Will You Accept an Imperfect AI?: Exploring Designs for Adjusting End-user Expectations of AI Systems
Usability Testing of System Status Displays for Army Missile Defense
Leveraging Prompt-Based Large Language Models: Predicting Pandemic Health Decisions and Outcomes Through Social Media Language
Motion chain: a webcam game for crowdsourcing gesture collection
The Design Fictions of Philanthropic IT: Stuck Between an Imperfect Present and an Impossible Future
Behind the Scenes: Adapting Cinematography and Editing Concepts to Navigation in Virtual Reality
Understanding consultants' information-seeking practices: knowledge management's touchpoint
Probing an agile usability process
Bridging the gap: moving from contextual analysis to design
Social navigation research agenda
Generative and Malleable User Interfaces with Generative and Evolving Task-Driven Data Model
LiveDliver & HepOrganizer: A Digital No to Hepatitis in Pakistan
Understanding Users' Touch Behavior on Large Mobile Touch-Screens and Assisted Targeting by Tilting Gesture
Personality Traits Predict Music Taxonomy Preferences
A Systematic Review of Ability-diverse Collaboration through Ability-based Lens in HCI
In the Zone! - Controlling and Visualising Sound Zones