yusuke1997/dblp-id-title huggingface dataset:
flapAssist: How the integration of VR and visualization tools fosters the factory planning process
The Owl: Virtual Teleportation Through XR
Evaluating vertical localization performance of 3D sound rendering models with a perceptual metric
The Potential of VR-based Tactical Resource Planning on Spatial Data
Effects of Self-Avatar and Gaze on Avoidance Movement Behavior
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
On accelerating a volume-based haptic feedback algorithm
Adaptive 360-Degree Video Streaming with Super-Resolution and Interpolation
Taking It to the Streets: How Virtual Reality Can Change Mobile Computing
Building Symmetrical Reality Systems for Cooperative Manipulation
ASANA: A VR-Based Simulation for Assessing Spatial Ability and Situational Awareness in Naval Aviation
Turn-taking supports humanlikeness and communication in perceptual crossing experiments - Toward developing human-like communicable interface devices
Guided Sine Fitting for Latency Estimation in Virtual Reality
VolleyNaut: Pioneering Immersive Training for Inclusive Sitting Volleyball Skill Development
Optimized Sensor Position Detection: Improving Visual Sensor Setups for Hand Tracking in VR
Interactive Context-Aware Furniture Recommendation using Mixed Reality
Encouraging Rehabilitation Trials: The Potential of 360° Immersive Instruction Videos
A Pinch-based Text Entry Method for Head-mounted Displays
An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment
Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment
Development and penta-metric evaluation of a virtual interview simulator
Stand-alone, Wearable System for Full Body VR Avatars: Towards Physics-based 3D Interaction
Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation
Exploring the Uncoordinated Privacy Protections of Eye Tracking and VR Motion Data for Unauthorized User Identification
Comparing Techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual Reality
Geospatial Augmented Reality Tourist System
Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactions
Keynote speaker: Transforming the self through embodiment and agency
Realtime Collision Avoidance for Mechanisms with Complex Geometries
Time perception during walking in virtual environments
Fostering fashion retail experiences through virtual reality and voice assistants
Demo: Volumetric Motion Annotation and Visualization for Immersive Sports Coaching
Inertial Head-Tracker Sensor Fusion by a Complimentary Separate-Bias Kalman Filter
Audio-Visual Spatial Alignment Requirements of Central and Peripheral Object Events
Empathic AuRea: Exploring the Effects of an Augmented Reality Cue for Emotional Sharing Across Three Face-to-Face Tasks
Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm
The Sixth Workshop on Immersive Sickness Prevention
Hand-by-Hand Mentor: An AR based Training System for Piano Performance
The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines
IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences
Subjective Quality Assessment of User-Generated $360^{\circ}$ Videos
Rotbav: A Toolkit for Constructing Mixed Reality Apps with Real-Time Roaming in Large Indoor Physical Spaces
Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces
Virtual Reality Application for OCD Assessment
Heart-In-Hand, swapping point of view for immersive navigation in medical cardiology
SRBF-Gaussian: Streaming-Optimized 3D Gaussian Splatting
Representative Spherical Plane Method and Comsposition of Object Manipulation Methods
Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive
Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR
Omnidirectional VR Treadmills Walking Techniques: Comparing Walking-in-Place and Sliding vs Natural Walking
Evaluation of Hand Gesture Annotation in Remote Collaboration Using Augmented Reality
Improving Walking in Place Methods with Individualization and Deep Networks
Memo:me, an AR Sticky Note With Priority-Based Color Transition and On-Time Reminder
Comparatively Testing the Effect of Reality Modality on Spatial Memory
Exploring Human Reactions to Telepresence Drones: A User Study on Safety and Trust Using A Simulated Drone in a VR Environment
Emoballoon: A balloon-shaped interface recognizing social touch interactions
Dynamic and Modular Thermal Feedback for Interactive 6DoF VR: Implementation and Evaluation
Real-Virtual Objects: Exploring Bidirectional Embodied Tangible Interaction with a Virtual Human in World-Fixed Virtual Reality
PseudoJumpOn: Jumping onto Steps in Virtual Reality
The Dichotomy of Presence Elements: The Where and What
The Reliability and Validity of the Avatar Embodiment Questionnaire
Superhuman sports in mixed reality: the multi-player game League of Lasers
Preserving Privacy in VR Telemetry Data
Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality
Understanding Shoulder Surfer Behavior Using Virtual Reality
Framing the Scene: An Examination of Augmented Reality Head Worn Displays in Construction Assembly Tasks
Immersive ParaView: A community-based, immersive, universal scientific visualization application
[DC] XR Visualizations for Exploring 3D Dynamics
[DC] Conversational Agents for Natural Human-Computer Interaction in Virtual Reality
Detecting the Point of Release of Virtual Projectiles in AR/VR
Analyzing Cognitive Demands and Detection Thresholds for Redirected Walking in Immersive Forest and Urban Environments
Enhancing Virtual Walking in Lying Position: Upright Perception by Changing Self-Avatar's Posture
Motor adaptation in response to scaling and diminished feedback in virtual reality
A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions
Give me some room please! Personal space bubbles for safety and performance
Quantification of error from system and environmental sources in Optical See-Through head mounted display calibration methods
Encoding Multimodal Scenes in a Virtual City: How the Multifaceted Self Shapes Naturalistic Episodic Memory
The Hedgehog: A Novel Optical Tracking Mecbod for Spatially Irnmersive Displays
A Preliminary Investigation of Avatar Use in Video-Conferencing
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments
Touchless Haptic Feedback for Supernatural VR Experiences
Investigating the Potential of Multi-Task Learning for Enhancing SSQ Prediction
Exploring Multiscale Navigation of Homogeneous and Dense Objects with Progressive Refinement in Virtual Reality
Effects of Field of View on Dynamic Out-of-View Target Search in Virtual Reality
Development of a Virtual Reality Assessment of Visuospatial Function and Oculomotor Control
Learning Cubic Field Representation from A Single Panorama for Virtual Reality
Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments
[DC] Bridging the Gap Between Real and Virtual Touch : Multisensory Avatars for Enhanced Training in Virtual Reality
Real-time rendering of extended fractional view integral photography
VR as a Content Creation Tool for Movie Previsualisation
Transmission of Relistic Sensation: Development of a Virtual Dome
An Extended Reality Simulator for Pulse Palpation Training
Training Transfer of Bimanual Assembly Tasks in Cost-Differentiated Virtual Reality Systems
Embracing Tradition Through Technology: The Mixed Reality Calligraphy Studying Environment
Haptic Interface Based on Optical Fiber Force Myography Sensor
Singapore inside out London 2015 in VR
A study of the influence of AR on the perception, comprehension and projection levels of situation awareness
Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems
The sensitivity of presence to collision response
A Hybrid Reality Environment and its Application to Earthquake Engineering
FuSA 2 Touch Display: A furry and scalable multi-touch display
Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution
A Virtual-real Occlusion Method Based on GPU Acceleration for MR
XDTK: A Cross-Device Toolkit for Input & Interaction in XR
Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and Cybersickness
Interactive Stereoscopic Rendering of Voxel-based Terrain
Slim Diffractive Waveguide Glasses for Beaming Displays with Enhanced Head Orientation Tolerance
Symmetric Model of Remote Collaborative MR Using Tangible Replicas
Augmented Reality for Infrastructure Inspection with Semi-autonomous Aerial Systems: An Examination of User Performance, Workload, and System Trust
Mobile Group Dynamics in Large-Scale Collaborative Virtual Environments
The Influence of Environmental Lighting on Size Variations in Optical See-through Tangible Augmented Reality
Synthesizing reality for realistic physical behavior of virtual objects in augmented reality applications for smart-phones
A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users
[DC] Supporting Asynchronous Collaboration in Mixed Reality with Large Language Models (LLMs)
How Do We Solve Human Factors for VR and AR Applications?
360 Degree Panoramic HMD Immersion
Giro: better biking in virtual reality
Liquid Digital Twins Based on Magnetic Fluid Toys
"Let's Meet and Work it Out": Understanding and Mitigating Encountered-Type of Haptic Devices Failure Modes in VR
Implementation of on-site virtual time machine for mobile devices
Investigating Avatar Facial Expressions and Collaboration Dynamics for Social Presence in Avatar-Mediated XR Remote Communication
A general approach for closed-loop registration in AR
Spatial consistency perception in optical and video see-through head-mounted augmentations
A Usability Assessment of Augmented Situated Visualization
Redirected Walking in Irregularly Shaped Physical Environments with Dynamic Obstacles
Insights from the Participatory Design of a Virtual Reality Spatial Navigation Application for Veterans with a History of TBI
Assessing exertions: How an increased level of immersion unwittingly leads to more natural behavior
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials
LiDAR-Forest Dataset: LiDAR Point Cloud Simulation Dataset for Forestry Application
Real-Time 3D Face Reconstruction and Gaze Tracking for Virtual Reality
Dynamic Scene Adjustment Mechanism for Manipulating User Experience in VR
Nurse Perceptions of the Usability of Augmented Reality to Support Clinical Decision Making: Results of a Pilot Study
SivsFormer: Parallax-Aware Transformers for Single-image-based View Synthesis
Representing Virtual Transparent Objects on OST-HMDs Considering Accommodation and Vergence
Shadow Effects for Representing Hovering-and-Contact States of a Projected Hand in Spatial Augmented Reality
Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification
Measuring the collaboration degree in immersive 3D collaborative virtual environments
VR-Spy: A Side-Channel Attack on Virtual Key-Logging in VR Headsets
Colorplate: Automated Creation of Movie Summaries in Interactive Virtual Environments
A Capacitive-sensing Physical Keyboard for VR Text Entry
An Overview of the 1st International Workshop on Spatial Memory in XR: The Future of Memory Capture and Replay Through XR and AI (XRMemory)
I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence
iVR for the geosciences
Ebublio: Edge Assisted Multi-user 360-Degree Video Streaming
An Online Therapeutic Intervention for Veterans Patients Suffering with Chronic Pain
Naturalistic audio-visual volumetric sequences dataset of sounding actions for six degree-of-freedom interaction
The 2nd Workshop on Seamless Reality: AR Technologies for Seamless Perception and Cognition between Cyber and Physical Spaces
Gauntlet: Travel technique for immersive environments using non-dominant hand
Burnar: Involuntary heat sensations in augmented reality
Optical Fiber 3D Shape Sensor for Motion Capture
Investigating the Impact of Avatar Action Sounds on the Plausibility Illusion in Virtual Reality
On estimating depressive tendencies of Twitter users utilizing their tweet data
Real-Time Decoder and Player for MPEG V-DMC Dynamic Meshes
A Simple Approach to Animating Virtual Characters by Facial Expressions Reenactment
The Bayesian Causal Inference of Body Ownership Model: Use in VR and Plausible Parameter Choices
An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation
Optimal Time Window for the Integration of Spatial Audio-Visual Information in Virtual Environments
Active Assembly Guidance with Online Video Parsing
Spherical Stereo for the Construction of Immersive VR Environment
An Immersive Labeling Method for Large Point Clouds
Tactical and Strategical Analysis in Virtual Geographical Environments
Guiding People in Complex Indoor Environments Using Augmented Reality
Estimating the motion-to-photon latency in head mounted displays
On the Effectiveness of Conveying BIM Metadata in VR Design Reviews for Healthcare Architecture
Evaluation of an interaction design for haptic directional guidance
Analysis of the Association Between Metaverse-Based Engineering Education and Environment, Social and Governance Platforms
3D action reconstruction using virtual player to assist karate training
Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation
Enhancing Positive Emotions through Interactive Virtual Reality Experiences: An EEG-Based Investigation
Presence in virtual environments as a function of visual and auditory cues
Reflectance and light source estimation for indoor AR Applications
MuVR: A Multi-User Virtual Reality platform
Robust turbulence simulation for particle-based fluids using the Rankine vortex model
Template Based Authoring for AR Based Service Scenarios
3Dify: Extruding Common 2D Charts with Timeseries Data
From 2D to 3D: Redesigning the Desktop Metaphor in Virtual Reality
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments
Diegetic Tool Management in a Virtual Reality Training Simulation
Group WiM: A Group Navigation Technique for Collaborative Virtual Reality Environments
ALCOVE: Design and Implementation of an Object-Centric Virtual Environment
MeasVRe: Measurement Tools for Unity VR Applications
Inducing Unintentional Positional Drift (UPD) in Virtual Reality via Physical Rotations and the Illusion of Leaning
AirwayVR: Virtual Reality Trainer for Endotracheal Intubation-Design Considerations and Challenges
Development of an Immersive Virtual Colonoscopy Viewer for Colon Growths Diagnosis
Plausible and Diverse Human Hand Grasping Motion Generation
Space Tentacles - Integrating Multimodal Input into a VR Adventure Game
Integrating Virtual Environments with High Performance Computing
Impact of Input and Output Devices on a Virtual Ultrasound Training
Designing a Mixed Reality Library Experience to Engage Primary Students with Open-Source Literacy Content
Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality
PianoFMS: Real-time Evaluation of Cybersickness by Keyboard Fingering
SuppleView: decreasing physically limitations on the movement imitation with viewing motions in the video
GPU Accelerated Surgical Simulators for Complex Morphology
Can Gender and Motion Sickness Susceptibility Predict Cybersickness in VR ?
Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments
vCocktail: Multiplexed-voice Menu Presentation Method for Wearable Computers
Robust Tangible Projection Mapping with Multi-View Contour-Based Object Tracking
Multi-Touch Smartphone-Based Progressive Refinement VR Selection
The pull
Visor-less XR in museums. A Content Management System for Immersive Installations
Holding Hands for Short-Term Group Navigation in Social Virtual Reality
An Approach to Pitch Based Implementation of Non-verbal Vocal Interaction (NVVI)
PaintBranch: Asynchronous Collaborative Art in Virtual Reality
Integrating Rocketbox Avatars with the Ubiq Social VR platform
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior
VR Edufication on Historic Lunar Roving Missions
[DC] The Impact of Social Interactions on an Embodied Individual's Self-perception in Virtual Environments
Seamless Avatar Expression Transfer: Merging Camera and Smart Eyewear Embedded with Photo-Reflective Sensor Technologies
AIR-range: Arranging optical systems to present mid-AIR images with continuous luminance on and above a tabletop
Image Blending and View Clustering for Multi-Viewer Immersive Projection Environments
Virtual Welder Trainer
A conceptual framework for motion based music applications
Enhancing the Reading Experience on AR HMDs by Using Smartphones as Assistive Displays
VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users
Presence in VR: Developing measure and stimulus
Japanese Tea Ceremony Experience with Multimodal AR Expressing Mental Concentration
Influence of Prior Acquaintance on the Shared VR Experience
Real-time Mixed Reality Teleconsultation for Intensive Care Units in Pandemic Situations
Augmented Dodgeball with Double Layered Balancing
Study of Cybersickness Prediction in Real Time Using Eye Tracking Data
Experience with a Trans-Pacific Collaborative Mixed Reality Plant Walk
Teacher-Guided Educational VR: Assessment of Live and Prerecorded Teachers Guiding Virtual Field Trips
DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems
Facial Emotion recognition analysis using deep learning through RGB-D imagery of VR participants through partially occluded facial types
EyeShadows: Peripheral Virtual Copies for Rapid Gaze Selection and Interaction
Fashion Beneath the Skin - a Fashion Exhibition Experience in Social Virtual Reality
The Effect of a Foveated Field-of-view Restrictor on VR Sickness
A Technical Overview on Cutting-Edge Human-Joystick Locomotion aka Leaning in VR: Intuitive, Fun, Calibration-Free, and Open Source
Human activity recognition for a content search system considering situations of smartphone users
The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR
A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables
DBA: Direction-Based Authentication in Virtual Reality
Augmented Reality User Manual for Assembly Tasks
A Prototype Study on External Human Machine Interface (HMI) for Automated Bus - Preliminary Testing for Effectiveness Verification Using Virtual Reality (VR)
A Comparison Study Understanding the Impact of Mixed Reality Collaboration on Sense of Co-Presence
Working with XR in Public: Effects on Users and Bystanders
Prophylactically Limiting Phantom Limb Pain using Collaborative Virtual Reality
A preliminary study of users' experiences of meditation in virtual reality
Progress Observation in Augmented Reality Assembly Tutorials Using Dynamic Hand Gesture Recognition
Case Studies of Remarkable VR Motion Sickness Resistance: A Judo Practitioner and a Commuter
Saliency-aware Bullet Comment for Virtual Reality Video
Multimodal User-Defined inputs for Optical See Through Augmented Reality Environments
"Just stop doing everything for now!": Understanding security attacks in remote collaborative mixed reality
Emotion Recognition in Interactive VR Tasks and in 360VR Videos with Transformer-Based Approach and Multimodal Sensing
Affective Property Evaluation of Virtual Product Designs
Using High Fidelity Avatars to Enhance Learning Experience in Virtual Learning Environments
MPEG-4 Based Recording and Replay of Collaborative Virtual Reality Sessions
Combining Wave Field Synthesis and Multi-Viewer Stereo Displays
Direction change of redirected walking via a single shoe height change
Modulating the Gait of a Real-Time Self-Avatar to Induce Changes in Stride Length During Treadmill Walking
High-Level Semantics Representation for Intelligent Simulative Environments
Visual Techniques to Reduce Cybersickness in Virtual Reality
VR system to simulate tightrope walking with a standalone VR headset and slack rails
Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual Perceptions
Future of Surgical Mixed Reality: Cutting-Edge or Cutting Too Deep?
Adjustable Pointer in Virtual Reality for Ergonomic Interaction
Augmenting Sculpture with Immersive Sonification
Analyzing Visual Perception and Predicting Locomotion using Virtual Reality and Eye Tracking
Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking
The Effect of Virtual Humans Making Verbal Communication Mistakes on Learners' Perspectives of their Credibility, Reliability, and Trustworthiness
Training Social Skills of Children with ASD Through Social Virtual Robot
Representation of Force in Cutting Operation
Design of portable and accessible platform in charge of wheelchair feedback immersion
Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
A Methodology for Predicting User Curvature Perception of 3D Objects
Enhancing Culinary Training with Spatial Augmented Reality: A User Study Comparing sAR Kitchen and Video Tutorials
AutoGaze: A Very Initial Exploration in A SAM2-based Pipeline for Automated Eye-Object Interaction Analysis in First-Person Videos
Friction Sensation in Redirected Walking Using a Rotating Handrail
Interactive Virtual Reality Simulation for Nanoparticle Manipulation and Nanoassembly using Optical Tweezers
Immersive virtual reality on-the-go
Distributed PC-Based Haptic, Visual and Acoustic Telepresence System - Experiments in Virtual and Remote Environments
Auto-generating Virtual Human Behavior by Understanding User Contexts
Exploration of spatial augmented reality on person
Ecological Validity and the Evaluation of Avatar Facial Animation Noise
WebPoseEstimator: A Fundamental and Flexible Pose Estimation Framework for Mobile Web AR
Avocado: A Distributed Virtual Reality Framework
An Examination on Reduction of Displayed Character Shake while Walking in Place with AR Glasses
Interaction, Navigation, and Visualization Props in Complex Virtual Environments Using Image Based Rendering Techniques
Using Virtual Reality to Promote Pro-environmental Consumption
Enactive Approach to Assess Perceived Speed Error during Walking and Running in Virtual Reality
[DC] Embodied Virtual Avatars and Potential Negative Effects on Implicit Racial Bias
MRMSim: A Framework for Mixed Reality based Microsurgery Simulation
SPAT-VR: A Holistic and Extensible Framework for VR Project Management
Physiological Signals Quality in 6DoF Virtual Reality: Preliminary Results
OVR Stylus: Designing Pen-Based 3D Input Devices for Virtual Reality
Measuring Visual Acuity and Stereo Accuracy as Mediated by Immersive Displays
Implementation of an Authoring Tool for Wheelchair Simulation with Visual and Vestibular Feedback
A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction
Effects of sensory feedback while interacting with graphical menus in virtual environments
Tutorial 4b: Navigation - Aiding and Evaluating Navigation
IVL Workflow - A Blueprint to Designing Applications for an Immersive Visualization Laboratory
Cooperation in virtual environments with individual views
Toward Optimized AR-Based Human-Robot Interaction Ergonomics: Modeling and Predicting Interaction Comfort
IATK: An Immersive Analytics Toolkit