yusuke1997/dblp-id-title huggingface dataset:
Investigating Dynamics of Subjective Anxiety and Behavior Due to Personal Space Violations and COVID-19-Related Stressors in a Social VR Simulation
Riverwalk: Incorporating Historical Photographs in Public Outdoor Augmented Reality Experiences
ThumbJoy: Using the Thumb's Metacarpophalangeal Joint as a Joystick Input Device
Near-eye displays - a look into the Christmas ball
A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation
Social Augmentations in Multi-User Virtual Reality: A Virtual Museum Experience
Study of Natural Language Dialog System for Avatar Communication in Metaverse
Physiological Stress Signal Validation Across Desktop and Immersive VR Using the Stroop Task
Optimizing Projector Pose Estimation for Selective Lighting in Optical See-Through Mixed Reality Systems
SiTAR: Situated Trajectory Analysis for In-the-Wild Pose Error Estimation
Passive Haptics Role in VR-Based Ergonomic Workplace Assessment
Device vs. user perspective rendering in google glass AR applications
2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019, Beijing, China, October 14-18, 2019
A Virtual Reality System for Gender Swapping to Increase Empathy Against Stereotype Threats in Computer Science Job Interviews
User Self-Motion Modulates the Perceptibility of Jitter for World-locked Objects in Augmented Reality
Navigating Virtual Realms: The Impact of Wearing HMDs on Human Gait
Spatially-Varying Diffuse Reflectance Capture Using Irradiance Map Rendering for Image-Based Modeling Applications
MAXIM: Mixed-reality Automotive Driving XIMulation
3D High Dynamic Range dense visual SLAM and its application to real-time object re-lighting
Subjective evaluations on perceptual depth of stereo image and effective field of view of a wide-view head mounted projective display with a semi-transparent retro-reflective screen
A Single Camera Image Based Approach for Glossy Reflections in Mixed Reality Applications
Envisioning Paramersive Design: An Immersive Approach to Architectural Design and Review
Towards a Typology for Playable Digital Interventions in Urban Public
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2014, Munich, Germany, September 10-12, 2014
Avatar and Gaze Cues for Mixed Reality Mixed Presence Groupware
The WizARd and Apprentice: An Augmented Reality Expert Capture System
Towards Eyeglasses Refraction in Appearance-based Gaze Estimation
Towards Crime Scene Analytics with Extended Reality: Opportunities, Challenges, and Direction
Outdoor mobile localization from panoramic imagery
The Use of Dense Stereo Range Data in Augmented Reality
Tablet system for visual, overlay of 3D virtual object onto real environment
2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2016 Adjunct, Merida, Yucatan, Mexico, September 19-23, 2016
Mobile Augmented Reality Based on Invisible Marker
A stereo vision-based augmented reality system with an inertial sensor
Designing a Mixed Reality Cognitive Orthosis to Support Independence of Older Adults from the Dementia Continuum
Hand2Any: Real-time Avatar Manipulation through Hand-to-Any Motion Mapping with Few-Shot User Adaptation
3DUITK: An Opensource Toolkit for Thirty Years of Three-Dimensional Interaction Research
Message from the ISMAR 2020 Workshop and Tutorial Chairs
A Polarized Head-Mounted Projective Display
Toward Methods To Develop Experience Measurements For Mixed Reality
Testbed for Intuitive Magnification in Augmented Reality
From Redirected Navigation to Forced Attention: Uncovering Manipulative and Deceptive Designs in Augmented Reality through Retail Shopping
Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
Towards Seamless Egocentric Hand Action Recognition in Mixed Reality
Interactive model reconstruction with user guidance
Scene Modelling, Recognition and Tracking with Invariant Image Features
Investigating Psychological Ownership in a Shared AR Space: Effects of Human and Object Reality and Object Controllability
Investigating the Effects of Physical Landmarks on Spatial Memory for Information Visualisation in Augmented Reality
Spatial Augmented Reality
Towards a Modular XR Platform for Personalized Upper Limb Rehab
TARAR: An Intelligent Tour Guide Avatar for Mobile Real-Time Augmented Reality in Heritage Sites
Reimagining the Stadium Spectator Experience using Augmented Reality and Visual Positioning System
ARCrowd-a tangible interface for interactive crowd simulation
Visual-Inertial SLAM Initialization: A General Linear Formulation and a Gravity-Observing Non-Linear Optimization
An Augmented Reality Guide for Assisting Forklift Operation
Localization Service Using Sparse Visual Information Based on Recent Augmented Reality Platforms
A Holistic Framework for Promoting Work Life Balance and Well-being in the Metaverse Era
Minilag Filter for Jitter Elimination of Pose Trajectory in AR Environment
Well-being in Isolation: Exploring Artistic Immersive Virtual Environments in a Simulated Lunar Habitat to Alleviate Asthenia Symptoms
The Effect of Crowds on Peripersonal Space and Interpersonal Distance in Immersive Virtual Environments
Augmented Maintenance of Powerplants: A Prototyping Case Study of a Mobile AR System
Navigation Pixie: Implementation and Empirical Study Toward on-Demand Navigation Agents in Commercial Metaverse
Compositing for small cameras
Now I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment
Fast vision-based multiplanar scene modeling in unprepared environments
Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data
MusiKeys: Investigating Auditory-Physical Feedback Replacement Technique for Mid-air Typing
Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-Through Based Augmented Reality
Predicting Cybersickness Susceptibility from Gaze Behavior
Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context
Separation, Composition, or Hybrid? - Comparing Collaborative 3D Object Manipulation Techniques for Handheld Augmented Reality
Using a Head-Mounted Projective Display in Interactive Augmented Environments
3D referencing techniques for physical objects in shared augmented reality
Industrial Augmented Reality: Transferring a Numerical Control Connected Augmented Realty System from Marketing to Maintenance
ARMO: Augmented Reality based Reconfigurable MOck-up
Comparing pointing and drawing for remote collaboration
Exploring Augmented Reality Notification Placement while Communicating with Virtual Avatar
Bridging Physical and Digital: A Mixed Reality Demo for Exploring the Lahdenväylä Masterplan
Simultaneous Pose Estimation and Augmentation of Elastic Surfaces from a Moving Monocular Camera
Hands Off, Avatars On: Towards a Modular Approach for Real-Time Body Modification in AR
Landmark-based mixed-reality perceptual alignment of medical imaging data and accuracy validation in living subjects
Augmenting Mixed Reality Applications with the Vibro Motors Wearable
Mixed Methods Designs for User Studies in Cross Reality
ARial Texture: Dynamic Projection Mapping on Drone Propellers
Can the Perceived Capability of Your Virtual Avatar Enhance Exercise Performance?
VividVR: Real-Time Optimization of Dynamic Light Probe Placement for Enhanced Visual Fidelity in VR Environments; Using SVM and Random Forest under Changing Conditions
Synthetic Hand Dataset Generation: Multi-View Rendering and Annotation with Blender
Deep Detector and Optical Flow-based Tracking Approach of Facial Markers for Animation Capture
Haptic simulation of breast cancer palpation: A case study of haptic augmented reality
InGenCo : Integrated In-Place 3D Scenario Generation and Collaboration
Exploring Social Dynamics through Multi-User Virtual and Augmented Reality Serious Games for Stroke Rehabilitation
Face-to-Face Tabletop Remote Collaboration in Mixed Reality
Dynamic Shader Lamps: Painting on Movable Objects
Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracy
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality
Towards Immersive AI
Origami recognition system using natural feature tracking
ASTOR: An Autostereoscopic Optical See-through Augmented Reality System
A Texture Based Time Delay Compensation Method for Augmented Reality
Online Estimation of Trifocal Tensors for Augmenting Live Video
Improving Hybrid Tracking System for First-Person Interaction in Immersive CAVE Environment
A Comparative Assessment of Technology Acceptance and Learning Outcomes in Computer-based versus VR-based Pedagogical Agents
High volume offline image recognition
Evaluating Positional Head-Tracking in Immersive VR for 3D Designers
Prevention of Visually Induced Motion Sickness Based on Dynamic Real-Time Content-Aware Non-salient Area Blurring
Gino .Aiki: Mixed Reality-based Physical Motor Skill Training in Aikido
A 'Look Into' Medical augmented reality
Auditory and Visio-Temporal Distance Coding for 3-Dimensional Perception in Medical Augmented Reality
Sound Perfume: Augmenting user's identity using sound and fragrance stimulation
AR4AR: Using Augmented Reality for guidance in Augmented Reality Systems Setup
Cobot: An Embodied AI Agent for Immersive Analytics
Exploring Eye Tracking to Detect Cognitive Load in Complex Virtual Reality Training
Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection
Isolating haptic feedback from visual feedback using mixed reality technology: a case study on serial dependence experiment
Camera motion tracking in a dynamic scene
Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices
Using Context and Physiological Cues to Improve Emotion Recognition in Virtual Reality
Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures
Interference avoidance in multi-user hand-held augmented reality
Augmented Reality Assistance in the Central Field-of-View Outperforms Peripheral Displays for Order Picking: Results from a Virtual Reality Simulation Study
Tracking and Mapping with a Swarm of Heterogeneous Clients
The Effect of Tangible User Interfaces on Cognitive Load in the Creative Design Process
Explore and Interpret the Correlations Among VR Applications
Technical Challenges in Building Cross Reality Applications for Analyzing 3D Medical Images
Where do we stand on Ethics, Privacy, and Security for Scenarios of Remote Collaboration supported by eXtended Reality?
Annotation-Based Assistance System for Unmanned Helicopter with Wearable Augmented Reality Environment
The Effect of Haptic Feedback in an Immersive Microsurgery Simulator on VR Training and Skill Transfer
Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, ISMAR 2007, 13-16 November 2007, Nara, Japan
DocVision: A Seamless, Cross-Device Immersive Active Reading Framework for Digital Academic Literature
Living with Rules: An AR Approach
DroneCamo: Modifying Human-Drone Comfort via Augmented Reality
Enabling Customizable Workflows for Industrial AR Applications
AR-Chat: an AR-based instant messaging system
A Multi-Camera 6-DOF Pose Tracker
4th International Symposium on Augmented Reality (ISAR 2001), 29-30 October 2001, New York, NY, USA
Authoring Tools in Augmented Reality: An Analysis and Classification of Content Design Tools
Industrial workshop: Manufacturing the future
LOBSTAR: Language Model-based Obstruction Detection for Augmented Reality
Avatar Manipulation via Image-Based Recognition of Hand and Finger Pressing Motion on a Deformable Dome Surface
Digital Diorama system for museum exhibition
AR Mini-Games for Supermarkets
Designing location-based experiences
Will we ever become used to immersion? Art History and Image Science
Transdisciplinary approach to Augmented reality Digital heritage Mobile applications
Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality
Motion Parallax Representation for Indirect Augmented Reality
Vanti: A Novel Interaction Design for Immersive VR Walking Tours
Heading Home - Adapting a Clinical Mixed-Reality Rehabilitation System for Patients' Home Use
Full-Scale Visualization of a Person on a Movable Transparent Screen
A multi-sensor platform for wide-area tracking
The Art of Timing: Effects of AR Guidance Timing on Speed Control
Haptically extended augmented prototyping
Spatial Perception in Immersive Visualization: A Study and Findings
Computer Vision Based Head Tracking from Re-configurable 2D Markers for AR
Automatic Visual Feedback from Multiple Views for Motor Learning
AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation
Towards AI-Powered AR for Enhancing Sports Playability for People with Low Vision: An Exploration of ARSports
FactoredSweeper: Optical See-Through Display Integrating Light Attenuation and Addition with Single Spatial Light Modulator
Exploring the Effects of Viewpoint Height & Fluctuation on Walking Perception in Panoramic Tours
Hearing Material: Using Auditory Feedback to Induce Illusions of Material Perception in Virtual Reality
Designing and Evaluation of VR-based Attention Training System for Children
Evaluating the Effectiveness of Visual Guidance for Out-of-View Object Localization using Mixed Reality Head-Mounted Displays
3D Hand Pose Estimation with a Single Infrared Camera via Domain Transfer Learning
Reduction of Interaction Space in Single Point Active Alignment Method for Optical See-Through Head-Mounted Display Calibration
Region-based tracking using sequences of relevance measures
Compact Light Field Augmented Reality Display with Eliminated Stray Light using Discrete Structures
An XR GUI for Visualizing Messages in ECS Architectures
Comparing Different Augmented Reality Support Applications for Cooperative Repair of an Industrial Robot
Mental Fatigue of Long-Term Office Tasks in Virtual Environment
Dynamic Superimposition of Synthetic Objects on Rigid and Simple-Deformable Real Objects
A Virtual Morris Water Maze to Study Neurodegenarative Disorders
Anon-Emoji: An Optical See-Through Augmented Reality System for Children with Autism Spectrum Disorders to promote Understanding of Facial Expressions and Emotions
AgileSLAM: A Localization Approach for Agile Head Movements in Augmented Reality
Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality
Serious Cross Reality - Using CR to Enhance Analytics Workflow
Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception
Chromoria VR: Biometric Evidence of the Psychological Benefits of Virtual Reality Coloring
Foldable augmented maps
Exploring Head-based Mode-Switching in Virtual Reality
The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems
Virtual object manipulation on a table-top AR environment
GestAR: Real Time Gesture Interaction for AR with Egocentric View
Immersive Experience Prototyping: Using Mixed Reality to Integrate Real Devices in Virtual Simulated Contexts to Prototype Experiences with Mobile Apps
Why Slow Feels Fast and Fast Feels Slow: Evaluating and Predicting Speed Misperception
PPV: Pixel-Point-Volume Segmentation for Object Referencing in Collaborative Augmented Reality
Novel Sensing Methods for Vocal Technique Analysis: Evaluation on Electromyography and Ultrasonography
Range-finding projectors: Visualizing range information without sensors
LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality
Perception thresholds for augmented reality navigation schemes in large distances
Attention-VR: predicting VIMS from attention-weighted multi-modal movement data
Promises and Design-Challenges of Mobile Transitional Interfaces
Mazed and Confused: A Dataset of Cybersickness, Working Memory, Mental Load, Physical Load, and Attention During a Real Walking Task in VR
Finding a range of perceived natural visual walking speed for stationary travelling techniques in VR
Global Embodiment Index: Toward Objective Embodiment Metrics for Upper-limb Prosthetic Training in eXtended Reality
Ethical Considerations for AR Experiences at Dark Tourism Sites
Testing Information Delivery Methods Using Augmented Realit
Visualization of three-dimensional radio wave conditions for indoor drone teleoperation support
FLARE: Fast layout for augmented reality applications
AR-IVI - Implementation of In-Vehicle Augmented Reality
Designing support for collaboration around physical artefacts: Using augmented reality in learning environments
Effects of Owning Gender-Mixed Avatar on Gender Identity and Roles
Recognizing Microexpression as Macroexpression by the Teacher-student Framework Network
Revive Family Photo Albums through a Collaborative Environment Exploiting the HoloLens 2
Perception of Multisensory Wind Representation in Virtual Reality
"Looking" into Attention Patterns in Extended Reality: An Eye Tracking-Based Study
Three Techniques for Enhancing Emotional Expression on Embodied Avatar Face in VR
Improving Pointing Accuracy for 3D Target Selection in Virtual Reality Through Depth Perception Biases Correction
Handling, Addition and Snipping Human Interface: HASHI
ARENA: The Augmented Reality Edge Networking Architecture
Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality
Mobile Augmented Reality: Placing Labels Based on Gaze Position
First or Third-Person Hearing? A Controlled Evaluation of Auditory Perspective on Embodiment and Sound Localization Performance
Studying How Prompt-Generated 3D Models Affect the Creation Process of Mixed Reality Applications
Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation
From Notation to Gesture: Virtual Conductor Gesture Generation in VR Via Structured Score Semantics
Olfactory Perception and Spatial Reliability: A Comparative Study of Fixed and Mounted Devices in VR
Interactive syntactic modeling with a single-point laser range finder and camera
Archeoguide: System Architecture of a Mobile Outdoor Augmented Reality System
Art Rich: Place Your AR Artwork
Interactive annotation on mobile phones for real and virtual space registration
Perceptibility of Jitter in Augmented Reality Head-Mounted Displays
Real-time in-situ visual feedback of task performance in mixed environments for learning joint psychomotor-cognitive tasks
Evaluating Modifying Teacher Avatar Clip Sequencing Based on Eye-Tracked Visual Attention in Educational VR
"I Feel Myself So Small!": Designing and Evaluating VR Awe Experiences Based on Theories Related to Sublime
Investigating the Carryover Effects of Calibration of Size Perception in Augmented Reality to the Real World
The Cost of Virtuality Switching: Searching for Physical and Virtual Targets in Optical-See-Through Augmented Reality
Inter Brain Synchrony in Remote AR Education: Can Warming up Activities Positively Impact Educational Quality?
An Empirical Study of Size Discrimination in Augmented Reality
Data-driven Storytelling in Hybrid Immersive Display Environments
PanoFloor: Reconstruction and Immersive Exploration of Large Multi-Room Scenes from a Minimal Set of Registered Panoramic Images Using Denoised Density Maps
Exploring Immersive AR Instructions for Procedural Tasks: The Role of Depth, Motion, and Volumetric Representations
VR Onboarding Procedures for Multiple Collocated Users: See-Through Tutorials and Group Transitions
Sticky projections - A new approach to interactive shader lamp tracking
Experiences with Handheld Augmented Reality
Merging Camera and Object Haptic Motion Effects for Improved 4D Experiences
Thermal Haptics for Fire Simulation: Radiative and Convective Heat Transfer Model from Fire Dynamics Data
Room Size Perception in Virtual Reality by Means of Sound and Vision: The Role of Perception-Action Calibration
A Pneumatic Glove with Closed-Loop Control and Bidirectional Actuation for Real-Time Pose Synchronization
A Low-Cost Drift-Free Optical-Inertial Hybrid Motion Capture System for High-Precision Human Pose Detection
Halo3D: A Technique for Visualizing Off-Screen Points of Interest in Mobile Augmented Reality
Exploring Finger-Worn Solutions for Transitioning between the Reality-Virtuality Continuum
An Intelligent Augmented Reality Training Framework for Neonatal Endotracheal Intubation
An Exploratory Study for Designing Social Experience of Watching VR Movies Based on Audience's Voice Comments
ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces
Exploring Augmented Reality User Interface Transitions Across Mid-Air, On-Body and Physical Surfaces
Developing a Palliative Care Simulation for the Hindu Cultural Context Using Interactive Virtual Agents: A Work-in-Progress
Evaluation of the virtual mirror as a navigational aid for augmented reality driven minimally invasive procedures
A waist-mounted ProCam system for remote collaboration
"Let's ask what AI thinks then!": Using LLMs for Collaborative Problem-Solving in Virtual Environments
An optical see-through display for mutual occlusion of real and virtual environments
The Kuroko Paradigm: The Implications of Augmenting Physical Interaction with AR Avatars
Occlusion Shadows: Using Projected Light to Generate Realistic Occlusion Effects for View-Dependent Optical See-Through Displays
Displaying Digital Documents on Real Paper Surface with Arbitrary Shape
Evaluation of Calibration Procedures for Optical See-Through Head-Mounted Displays
A Virtual Boarding System of an Autonomous Vehicle for Investigating the Effect of an AR Display on Passenger Comfort
Optimizing In-Contact Force Planning in Robotic Ultrasound with Augmented Reality Visualization Techniques
Augmented reality in-situ 3D model menu for outdoors
Cross-Reality for Autonomous Mobility in Autistic Individuals: Evaluating at-Home VR Training and in-Situ AR Support in a Field Study
An Open Testbed for Mixed Reality Precise Rotation Guidance: Comparative Case Study of Arrow, Gestalt and Magnifier Cues
Depth Inpainting via Vision Transformer
An Augmented Reality based Simulation of Obstetric Forceps Delivery
Vibrations Reduce Cybersickness and Enhance Presence in VR
Generative Research in the Context of Academic Extended Reality Research
VRSmartphoneSketch: Augmenting VR Controller With A Smartphone For Mid-air Sketching
Efficient Mid-Air Text Input Correction in Virtual Reality
A 3D Flexible and Tangible Magic Lens in Augmented Reality
Free-form Conversation with Human and Symbolic Avatars in Mixed Reality
Infinite Virtual Space Exploration Using Space Tiling and Perceivable Reset at Fixed Positions
Towards Integrating American Sign Language into Virtual Reality
An Application and Implementation Context-driven Perspective on Transitions in XR: Towards a Comprehensive Classification
Improved outdoor augmented reality through "Globalization"
Matching buildings: pose estimation in an urban environment
iTDW: Immersive Tiled Display Wall with Clustering-Driven Layout
Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories
Cave VR: Translating Philosophy into Immersive Experience
Learning task structure from video examples for workflow tracking and authoring
ML-Driven Cognitive Workload Estimation in a VR-based Sustained Attention Task *
Review of Persuasive User Interface as Strategy for Technology Addiction in Virtual Environments
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
Augmented Reality for Radiation Awareness
Understanding the long-term impact and perceptions of privacy-enhancing technologies for bystander obscuration in AR
Sensor Synchronization for AR Applications
Fostering Critical Thinking through Ethical Dilemmas in Virtual Reality: An Interactive Prototype with 3D Generative Agents
ShadowRehearsal: Enhancing Traditional Art Design Workflows with XR Technology - A Preliminary Case Study of Shadow Puppetry
Semi-dense visual odometry for AR on a smartphone
Emotional Art: Exploring a Novel Paradigm of Artistic Recreation Based on Emotion Capture in VR