yusuke1997/dblp-id-title huggingface dataset:
Visualizing Spray Paint Deposition in VR Training
Simulating Next-Generation User Interfaces for Law Enforcement Traffic Stops
Augmentation of Road Surfaces with Subsurface Utility Model Projections
Preliminary evaluation of an IVR user experience design model using eye-tracking attention measurements
Modeling interactions in continuum traffic
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, March 23-27, 2019
Digital Twin in Retail: An AI-Driven Multi-Modal Approach for Real-Time Product Recognition and 3D Store Reconstruction
Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments
ARES: Augmented Reality and AI Assistance Technologies for Safety and Efficiency Optimization in Explosive Ordnance Exploration
Does DEIA Still Matter?: A Survey of VR Researchers at IEEE VR
Enacting Molecular Interactions in VR: Preliminary Relationships Between Visual Navigation and Learning Outcomes
Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from Speech
Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection
Measuring Motor Planning Using an Affordable Sound-Based Virtual Reality Setup for Accessible Perception-Action Studies
Collaborative Production Line Planning with Augmented Fabrication
Spatial Anchor Based Indoor Asset Tracking
Connected touch tables for remote collaboration
A Research Framework for Virtual-Reality Neurosurgery Based on Open-Source Tools
Modeling object pursuit for 3D interactive tasks in virtual reality
Comparing steering-based travel techniques for search tasks in a CAVE
Immersive Environment Technologies for Planetary Exploration
[DC] Exploring and Designing VR Locomotion Method Based on Bio-Signal for Hands-Free Context and its Improvement
Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual Reality
FAAST: The Flexible Action and Articulated Skeleton Toolkit
The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds
RedirectedDoors: Redirection While Opening Doors in Virtual Reality
Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments
A Comparative Usability Study of Physical Multi-touch versus Virtual Desktop-Based Spherical Interfaces
2014 IEEE Virtual Reality, VR 2014, Minneapolis, MN, USA, March 29 - April 2, 2014
Design of the Server Cluster to Support Avatar Migration
Towards EEG-Based Haptic Interaction within Virtual Environments
A Global Illumination and BRDF Solution Applied to Photorealistic Augmented Reality
Motion Correction of Interactive CG Avatars Using Machine Learning
VF-Lens: Enhancing Visual Perception of Visually Impaired Users in VR via Adversarial Learning with Visual Field Attention
Physically-based Manipulation on the Responsive Workbench
Closed Form and Geometric Algorithms for Real-Time Control of an Avatar
Preliminary Experiment on Shareable and Portable Voice Sticky using Sound Orientation
Efficient Manipulation of Object Groups in Virtual Environments
Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual reality
An X-Ray Vision System for Situation Awareness in Action Space
Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game
A Skin Pressure-type Grasping Device to Reproduce Impulse Force for Virtual Ball Games
Web XR User Interface Study in Designing 3D Layout Framework in Static Websites
[DC] Neck Muscles in Head-Mounted Displays Interaction
A Toolkit for Developing Multi-User, Distributed Virtual Environments
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
Supporting Playful Rehabilitation in the Home using Virtual Reality Headsets and Force Feedback Gloves
Augmented Reality Guidance for Configuring an Anesthesia Machine to Serve as a Ventilator for COVID-19 Patients
Evaluation of hands-free HMD-based navigation techniques for immersive data analysis
Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented Reality
Misperception of the distance of virtual augmentations
Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations
The influence of text rotation, font and distance on legibility in VR
Real-time Optimal Planning for Redirected Walking Using Deep Q-Learning
Papermoon VR: Creating VR Landscape through Exploring VR Creation Methods
A comparison of methods for navigation and wayfinding in large virtual environments using walking
Virtual Simulation for Lighting & Design Education
Reproducible sonification for virtual navigation
Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual Environments
Moving Soon? Rearranging Furniture using Mixed Reality
Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies
A Comparison Study on Stress Relief in VR
ARBlocks: A projective augmented reality platform for educational activities
Realistic training in VR using physical manipulation
SIGMA: An Open-Source Interactive System for Mixed-Reality Task Assistance Research - Extended Abstract
Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality
Design and Assessment of a Collaborative 3D Interaction Technique for Handheld Augmented Reality
Towards Understanding Harassment in Social Virtual Reality: A Study Design on the Impact of Avatar Self-Similarity
Creating asynchronous Augmented Reality Instructions through a Virtual Reality Framework
Walking recording and experience system by Visual Psychophysics Lab
An interactive virtual reality system for on-orbit servicing
Industrial Augmented Reality - Feasibility of AI-based Validation of AR Instructed Component Recovery for Washing Machines in Circular Economy
Towards Conducting Effective Locomotion Through Hardware Transformation in Head-Mounted-Device - A Review Study
Audience Experiences of a Volumetric Virtual Reality Music Video
Augmented Coach: Volumetric Motion Annotation and Visualization for Immersive Sports Coaching
Hand Tracking Interface for Virtual Reality Interaction Based on MARG sensors
Panel 1: Relating Real and Virtual Space in Art
Using Empathic Mixed Reality Agents for Remote Collaboration
Object impersonation: Towards effective interaction in tablet- and HMD-based hybrid virtual environments
Effects of Locomotion Style and Body Visibility of a Telepresence Avatar
Extreme VR - Modeling and Simulation for Virtual Worlds (Panel)
Immersive Analytics at the Electronic Visualization Laboratory
Navigating in natural environments: a virtual environment training transfer study
Keynote speaker: Virtual reality: Current uses in medical simulation and future opportunities & medical technologies that VR can exploit in education and training
Physics-based multi-domain subspace deformation with component mode synthesis
Reaching Between Worlds: Calibration and Transfer of Perceived Affordances from Virtual to Real Environments
Virtual reality toolbox for experimental psychology - Research demo
MR-RIEW: An MR Toolkit for Designing Remote Immersive Experiment Workflows
Toward Realistic 3D Avatar Generation with Dynamic 3D Gaussian Splatting for AR/VR Communication
The Validation of a Polish Version of Co-Presence and Social Presence Scale
Exploring virtual reality and prosthetic training
Showing Users the Way: Signs in Virtual Worlds
Virtual Reality Technology for Psychological/Neuropsychological/Motor Assessment and Rehabilitation: Applications and Issues
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
Stiffness Simulation with Haptic Feedback Using Robotic Gripper and Paper Origami as End-Effector
Space-scale structure for information rejection in large-scale distributed virtual environments
A Virtual World for Network Management
Explore the Weak Association between Flow and Performance Based on a Visual Search Task Paradigm in Virtual Reality
The Heaven and Earth Virtual Reality: Designing Applications for Novice Users
Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments
Virtual Agent Positioning Driven by Scene Semantics in Mixed Reality
Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality
Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm
Camera Parameter Estimation Method Using Infrared Markers for Live TV Production
High-speed and Low-Latency Ocular Parallax Rendering Improves Binocular Fusion in Stereoscopic Vision
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
Testbed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment
Eye Tracking Performance in Mobile Mixed Reality
Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions
Investigating Display Position of a Head-Fixed Augmented Reality Notification for Dual-task
Distance Judgments to On- and Off-Ground Objects in Augmented Reality
A Wireless, Inexpensive Optical Tracker for the CAVE(tm)
A Comparison of Spatial Augmented Reality Predictive Cues and their Effects on Sleep Deprived Users
Text2VRScene: Exploring the Framework of Automated Text-driven Generation System for VR Experience
Augmenting Physics Education with Haptic and Visual Feedback
Cooperation for environmental sustainability - a common pool resource virtual experience
Diffusion Attack: Leveraging Stable Diffusion for Naturalistic Image Attacking
AR-Assisted Surgical Guidance System for Ventriculostomy
Jumping-At-Air: Jumping without Touching the Ground in Virtual Reality
An interaction abstraction model for seamless avatar exchange in CVET
Recurrent R-CNN: Online Instance Mapping with context correlation
Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen Space
Keynote Speaker: The Hitchhiker's Guide to the Metaverse
Integrating Real-Time ECG Data into Virtual Reality for Enhanced Medical Training
The Rainbow Marker: An AR marker with planar light probe based on structural color pattern matching
Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling
Influence by others' opinions: Social pressure from agents in immersive virtual environments
The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training
Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task
Automatic color realism enhancement for virtual reality
I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet
Design of Visual Deficit Simulation for Integration into a Geriatric Physical Diagnosis Course
The NICE project: learning together in a virtual world
Towards Real Time Object Recognition For Context Awareness in Mixed Reality: A Machine Learning Approach
LED CAVE - New Dimensions for Large-Scale Immersive Installations
A content search system for mobile devices based on user context recognition
BeamStellar: Low-Latency, 6-DoF Head Tracking for Beaming Displays with Spatio-Temporal LED Encoding
Georeferenced 360-Degree Photos for Enhancing Navigation and Interaction within Virtual Electric Power Substations
Live Coding of a VR Render Engine in VR
Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower
Colorplate: TWISTER: An Immersive Autostereoscopic Display
Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration
Human Identification Using Neural Network-Based Classification of Periodic Behaviors in Virtual Reality
Endomersion: An Immersive Remote Guidance and Feedback System for Robot-Assisted Minimally Invasive Surgery
Camera pose estimation with a two-dimensional marker Grid for haptic navigation
Demo - Altered reality: Augmenting and diminishing reality in real time
Speaking with avatars - influence of social interaction on movement behavior in interactive hearing experiments
Perceptual Stability during Head Movement in Virtual Reality
An extensible interactive visualization framework for the virtual windtunnel
Future Planet - How the present can influence the future
A Method for Training Feed Forward Neural Network to be Fault Tolerant
A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks
Ethical Concerns of the Use of Virtual Avatars in Consumer Entertainment
Pre-Contact Kinematic Features for the Categorization of Contact Events as Intended or Unintended
A dead-reckoning algorithm for virtual human figures
Exploring Blink-Rate Behaviors for Cybersickness Detection in VR
Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze Approaching
A Novel Bare-Handed Manipulation Technique for Distant Objects in Virtual Reality
Laparoscopic Virtual Mirror: New Interaction Paradigms for Monitor Based Augmented Reality
Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunities
Super-Resolution AR: Enhanced Image Visibility for AR Imagery
Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments
Metabook: A System to Automatically Generate Interactive AR Storybooks to Improve Children's Reading Interest
Corrective feedback for depth perception in CAVE-like systems
GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions
RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments
Cognitive Archaeology in Virtual Environment
Comparing Absolute Size Perception in Optical See-Through Augmented Reality and Real World Viewing Using Verbal and Physical Judgments
Preliminary Evaluation of Inspection Assistance Methods Using VR Simulating Pharmaceutical Wholesaler Offices
Visual Exploration and Planning of the Automated Material Handling System for Smart Factory in the Immersive Environment
Does Remote Expert Representation really matters: A comparison of Video and AR-based Guidance
Experiences with Off-the-Shelf Solutions for XR-Supported Knowledge Work
From the Metaverse to the Tower of Babel: Investigating the Socio-Cultural Exclusion of Polish Users on Social VR Platforms
Virtual Reality and Spatial Ability
Investigating how speech and animation realism influence the perceived personality of virtual characters and agents
Virtual Environment Applications in Clinical Neuropsychology
Flowing with Zen: Exploring Empowering the Intangible Cultural Heritage via Immersive Mixed Reality Spaces
A Mixed Reality Guidance System for Blind and Visually Impaired People
Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a Void
AES-risk: An environment for simulation of risk perception
The Immediate and Retained Effects of One-time Virtual Reality Exposure on Intercultural Sensitivity
Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques
Case Study of Haptic Methods for Selection on CAD Models
IEEE Virtual Reality Conference, VR 2007, 10-14 March 2007, Charlotte, NC, USA, Proceedings
You're in for a Bumpy Ride! Uneven Terrain Increases Cybersickness While Navigating with Head Mounted Displays
Automatic acquisition and animation of virtual avatars
[DC] Fostering Well-Being with Virtual Reality Applications
VR Kino+Theater
Homemade XR: Enriching conversations and shortening social distancing
Developing an Accessible Evaluation Method of VR Cybersickness
Training in virtual environments: analysis of task appropriateness
Subjective and Objective Analyses of Collaboration and Co-Presence in a Virtual Reality Remote Environment
Where Does Gaze Lead? Integrating Gaze and Motion for Enhanced 3D Pose Estimation
Exploring Individual Differences in Raybased Selection; Strategies and Traits
Design and Evaluation of Menu Systems for Immersive Virtual Environments
Jitsi360: Using 360 Images for Live Tours
Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells
Virtual Reality 2001 Conference, VR'01, Yokohama, Japan, March 13-17, 2001, Proceedings
3DUI and the Phantom Limb: multisensory experience for embodiment of amputation
Sexual Presence in Virtual Reality: A qEEG Exploration
Disambiguation Techniques for Freehand Object Manipulations in Virtual Reality
Exploring the effects of image persistence in low frame rate virtual environments
The Effect of Directional Airflow toward Vection and Cybersickness
Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype System
Preliminary analysis of effective assistance timing for iterative visual search tasks using gaze-based visual cognition estimation
Exploring Written Artefacts in Virtual Reality - Potential and Challenges for Creating Immersive Tools and Applications
Designing Virtual Work Environments for Knowledge Workers
Visual Guidance for Infant Lumbar Puncture Training in XR
Common Ground: Establishing Group Awareness for Cross-Virtuality Collaborative Geospatial Analysis
An Immaterial, Dual-sided Display System with 3D Interaction
HoloBeam: Paper-Thin Near-Eye Displays
Full-field of view display combined with motion interaction device
Augmenting virtual worlds with real-life data from mobile devices
Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation
Immersive Visualization for Surgical Planning Through Mental Model Elicitation: Work in Progress
Proposal of a spectral random dots marker using local feature for posture estimation
Behavioral Simulation of Passengers in a Waiting Hall
Mediated Physicality: Inducing Illusory Physicality of a Virtual Human via Environmental Objects
Integrating Gyroscopes into Ubiquitous Tracking Environments
Assessing the Impact of Visual and Auditory Perspectives on Performance and Pseudo-Haptics in a Virtual Drilling Task
Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson images
Virtual reality based training: Evaluation of user performance by capturing upper limb motion
Webizing mobile AR contents
Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modality
Presence in Immersive Virtual Environments
Colorplate: Resolving Object References in Multimodal Dialoguesfor Immersive Virtual Environments
Effective close-range accuracy comparison of Microsoft HoloLens Generation one and two using Vuforia ImageTargets
Exploring Trustful AI Augmentation with Virtual Evacuation Study
HIPS - A Virtual Reality Hip Prosthesis Implantation Simulator
A Comparison of Input Devices for Precise Interaction Tasks in VR-based Surgical Planning and Training
Selection and Manipulation Whole-Body Gesture Elicitation Study In Virtual Reality
HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality
Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality
Graphical Perception for Immersive Analytics
PC Clusters for Virtual Reality
Keynote: VR Technology and Basic Research on Humans
Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews
Search and Rescue AR Visualization Environment (SAVE): Designing an AR Application for Use with Search and Rescue Personnel
Supporting Physical and Mental Health Rehabilitation at Home with Virtual Reality Headsets and Force Feedback Gloves
Project Progress on XR-AI Platform for Tele-Rehab and Health Guidance
SPA: Verbal Interactions between Agents and Avatars in Shared Virtual Environments using Propositional Planning
AREarthQuakeDrill: Toward Increased Awareness of Personnel during Earthquakes via AR Evacuation Drills
Continual surface-based multi-projector blending for moving objects
Mixed reality in virtual world teleconferencing
Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training
OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display
A distributed virtual driving simulator
Auditory Stimulation on Touching a Virtual Object Outside a User's Field of View
Distributed Physical Based Simulations for Large VR Applications
Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality
The Effects of Colored Environmental Surroundings in Virtual Reality
Is Walking Necessary for Effective Locomotion and Interaction in VR?
Advanced Multi-Frame Rate Rendering Techniques
CZ Investigator: Learning About Critical Zones Through a VR Serious Game
Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center application
Scalable metadata in- and output for multi-platform data annotation applications
Auditory Materiality: Exploring Auditory Effects on Material Perception in Virtual Reality
AnnHoloTator: A Mixed Reality Collaborative Platform for Manufacturing Work Instruction Interaction
Implementation of a smart office system in an ambient environment
Material Reflectance Property Estimation of Complex Objects Using an Attention Network
An adaptive color marker for Spatial Augmented Reality environments and visual feedback
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality
Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies
A Direkt Deformation Method
Using Machine Learning to Classify EEG Data Collected with or without Haptic Feedback During a Simulated Drilling Task
Influence of User's Body in Olfactory Virtual Environment Generated by Real-Time CFD
Floating integral photography using Fresnel mirror
Disguising rotational gain for redirected walking in virtual reality: Effect of visual density
Exploiting Frame to Frame Coherence in a Virtual Reality System
Workshop 1: Virtual Reality and its Application for Human Centered System
The Stare-in-the-Crowd Effect in Virtual Reality
FT Player - Oh! This is the Fourier Transform!
Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality
Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual Reality
An Approach to Designing Next Generation User Interfaces for Public-Safety Organizations
Unified Gesture-Based Interaction Techniques for Object Manipulation and Navigation in a Large-Scale Virtual Environment
A real-time welding training system base on virtual reality
Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account
WiXaRd: Towards a Holistic Distributed Platform for Multi-Party and Cross-Reality WebXR Experiences
Head-Worn Markerless Augmented Reality Inside A Moving Vehicle
Comparative User Study of two See-through Calibration Methods
Continuous Transformation Superposition for Visual Comfort Enhancement of Casual Stereoscopic Photography
Center for Cyber-Physical Systems: Immersive Visualization and Simulation Environment
An Architecture for Collaboration in Virtual Environments
Evaluation of visual and force feedback in virtual assembly verifications
An AR Visualization System for 3D Carbon Dioxide Concentration Measurement Using Fixed and Mobile Sensors
An Educational Augmented Reality Application for Elementary School Students Focusing on the Human Skeletal System
Discovering educational augmented reality math applications by prototyping with elementary-school teachers
A Uniform Specification of Mixed Reality Interface Components
Simulation of AugmentedReality Systems in Purely Virtual Environments
An Open Initiative for the Delivery of Infinitely Scalable and Animated 3D Scenes
Creating and Using XR for Environmental Communication: Three Exploratory Case Studies
Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR