yusuke1997/dblp-id-title huggingface dataset:
Generic eLearning Environments and Intelligent Software Architectures for Complex Cooperation
Assessing engagement in an emotionally-adaptive applied game
Designing game-like activities to engage adult learners in higher education
Health information and youth: challenges in the internet age
A domain specific language to retrieve objective indicators for foreign language learning in virtual worlds
Analysis of pervasive games based learning systems requirements using game theory
Tractographic Representation of the Projection Fibers in the Internal Capsule
Factors that adults attribute for finishing a xMOOC on energy sustainability
News media behaviour in Twitter during a major political event: Study of the Twitter accounts of the main Spanish news media before the 10N General Elections
Development of a MOOC management system
A letter difference, not different; two complementary approaches for learning
Doctoral consortium
An app based on cooperative learning for the detection of danger points and the prevention of risk areas in a city
Gender perspective in Artificial Intelligence (AI)
Cognitive, Virtual and Physical Context in Smart Learning
Possibilities of application of 3D-PDF documents to represent models and tridimensional images in medicine
Doing physics experiments and learning with smartphones
Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning
Introducing Artificial Intelligence Fundamentals with LearningML: Artificial Intelligence made easy
Thinking in Parallel: Supercomputing Education
From idea to VLE in half a day: METIS approach and tools for learning co-design
Formation in Data Science in Secondary Education: Big Data as a transversal competence
Digital and Informational Competences as an Ecological Context for the Development of an Intercultural School
Increasing gender diversity in STEM: A tool for raising awareness of the engineering profession
Evaluate manuscripts or digital assignments fairly and easily
Using Educational Robotic Exoskeleton for the Acquisition of Cross-Curricular Competences in Higher Education
Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction: the role of identification with characters
How can errors in english abstracts get into final copy?: a survey of non-native journal editors and authors
A sustainable approach to let students do more real experiments with electrical and electronic circuits
7 th international workshop on software engineering for e-learning (ISELEAR'16)
Virtual heritage territories: augmented reality and pedestrian navigation through educational implementation
Lifelong education
Design of a haptic simulator framework for modelling surgical learning systems
Exploring mobile learning apps for medical students and health care professionals
How elementary school students evaluate the learning strategy of collaborative projects using ICT
Collaborative work with wikis: Analysis of some innovative educational centers
1D Finite Element model using rod element applied to muscle behavior simulation
Design of an Aquaponic Production System for the Quinchas of the Municipality of Otanche - Boyacá, under the Approach of the New Rurality
A Preliminary Study of Proof of Concept Practices and their Connection with Information Systems and Information Science
Improving presentation skills in the context of software project management teaching
A survey of resources for introducing coding into schools
Teaching sustainable development in higher education: Changing attitudes, the soft way
Analysis of the relationship between computational thinking and mathematical abstraction in primary education
Learning ecosystems for health professionals in the hospital environment
4th International Symposium on Gamification and Games for Learning (GamiLearn'20)
Biomechanical normality model of the Human lumbar spine (Lumbosacral region)
Fostering teacher development using simple technologies to listen and respond to accounts of learning from experience
The pedagogical and user interface usability evaluation of a mobile app that can be used as a resource to guide university students to live sustainably
Software applications for the digital management radiological images in the study of the corticospinal tract
Mobile Apps in Education: Focusing on the Anatomy of the Eye
Overview of the 'New Trends in Digital Humanities' track
A study of web content analysis on cultural heritage
Building 3D models for reconstructing a virtual cataract surgery haptic simulation
A Three-Step Data-Mining Analysis of Top-Ranked Higher Education Institutions' Communication on Facebook
Engaging women into STEM in Latin America: W-STEM project
Study on coexistance and conflicts in students of Secondary Education in a center of Asturias (Spain)
Development of computational thinking skills and collaborative learning in initial education students through educational activities supported by ICT resources and programmable educational robots
Knowledge management system for applying educational innovative experiences
Rating monitoring as a means to mitigate rater effects and controversial evaluations
Interpretation of cavitation using CFD simulation as a low-cost learning activity compatible with e-learning
Computational thinking competences training for primary education teachers
Implementation of a novel industrial robotics course and its evaluation by students
Manufacturing of a mechanical respirator valve in the context of e-learning methodology
A simulation environment using a simulator mannequin for the acquisition of skills by medical students in traumatic brain injury
Websites of learning support in primary and high school in Portugal: a performance and usability study
Design and prototype of a control for virtual environment in CHD examination
Personality traits and the intention to continue to use the Smart Learning Technologies: The role played by internal and external motivations in the relationship between the Big Five Personality Traits and the Intention to Continue to Use MOOCs (ICM)
6th International Workshop on Software Engineering for E-Learning (ISELEAR15)
Building Skills in Introductory Programming
Evaluation in Education and Guidance: Contributions from TEEM 21
Development of computational thinking and collaborative learning in kindergarten using programmable educational robots: a teacher training experience
Enjoyment, resistance to change and mlearning acceptance among pre-service teachers
Developing win-win solutions for virtual placements in informatics: the VALS case
Spread and reception of fake news promoting hate speech against migrants and refugees in social media: Research Plan for the Doctoral Programme Education in the Knowledge Society
Advances in Computational thinking and robotics in education
Big Data in Education: Detection of ICT Factors Associated with School Effectiveness with Data Mining Techniques
Digital competences in the curriculum of postgraduate studies of health professionals: The role of the librarian as trainer in formative programmes
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2015, Porto, Portugal, October 7-9, 2015
High vs. low intensity courses: student technological behavior
A technology-based approach to revitalise indigenous languages and cultures in online environments
How do electronic engineering students experiment with remote labs?
Digital competence's frameworks in Europe: an approaching to Spanish and Norwegian framework
Engaging students in curriculum development: the case of an undergraduate course in digital humanities
Orbital mechanics via a simulation-based learning
Exposing Uncertainty on the Historical Name Normalization Task
Design of an innovative approach based on service learning for information technology governance teaching
Automatic generation of software interfaces for supporting decision-making processes. An application of domain engineering and machine learning
Report of the Spanish Computing Scientific Society on Computing Education in Pre-University Stages
Training to capture software requirements by role playing
Innovation in Urban Design Education
Assessment of the social skills self-perceived by secondary education teachers for their professional development
Media competences in the training of Andean Community journalists: Needs and challenges in the face of misinformation
Learning analytics: Expanding the frontier
An investigation into the perspectives of providers and learners on MOOC accessibility
Adoption of media by European scientists for the creation of scientific transmedia storytelling
Comparison of the use of personal learning environments (PLE) between students from Chile and Ecuador: an approach
ACCI 3.0. Technique of classification, organization, creation and use of collective knowledge
A Finite Element Model for the Analysis of Squeaking Hips
Improvement of oral surgery teaching quality through the incorporation of electronic books
Single mobile apps to tune online radio in Spain: iRadioPlay project
The role of basic mathematics concepts in programming teaching and learning
Validation of informal learning
Simulator for medical training in spasticity treatment techniques based on ultrasound imaging guidance
SUFFER - SimUlation Framework for Education in Robotics
Impact of scientific content in open access institutional repositories: a case study of the repository Gredos
Using learning analytics to assess project management skills on engineering degree courses
Educational content using Blind/Deaf Communications API
Teacher attitudes towards ICT in the context of inclusive education
Amsawal: H5P-based learning application. A practical example for learning Tamazight
5th International Symposium on Gamification and Games for Learning
Implementation of Signature Pedagogy in Music Teacher Education by the means of Small Private Online Course
A new approach to robotics teaching at computer science engineering degree based on action-research
Using Visualizations to Improve Assessment in Blended Learning Environments
Mediaesthetics as an Educational Tool in Creative Writing Course
Emotional competences' development and evaluation in the non-university teaching staff in Spain
An introduction to TEEM 2021 Track 15: The Doctoral Consortium
Smartphone usage among students during COVID-19 pandemic in Spain, Italy and Ecuador
Tap into visual analysis of the customization of grouping of activities in eLearning
Active co-constructive written feedback: Promoting students' critical thinking in a higher education context
How to correct the behavior of citizens from public entities?: The case of Nudges
Analysis of the prevalence type in the adolescents' social networks use by age and gender
Self-Oriented Solar Mirror: An EPS@ISEP 2017 Project
Instructional Strategies for a Smart Learning System
Evaluation of digital competence from a gender perspective
An Annotation Approach for Radiology Reports Linking Clinical Text and Medical Images with Instructional Purposes
Analysis of the relation between IT school design and the lack of teaching method based on digital competence
Engineering Education: New Challenges, New Approaches
Reducing student risks in the laboratory protocol assessment
Specific Didactic Strategies Used for the Development of Computational Thinking in the Female Collective in Primary and Secondary Education: A Systematic Review Protocol
Uses of accelerometer sensor and its application in m-learning environments: a review of literature
Information Competencies in Chilean Education: Implementation and evaluation
A cross-platform interoperable component for course analytics
Ergonomics in surgical environments
Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts
University Media in Ecuador: Types, Functions and Self-Determination
Merging new Technologies with Health Sciences Education and Practice
Metadata mapping to describe learning objects and educational apps in the GREDOS repository
Potential Determination of Urban Rooftop Photovoltaics
Review of serious games to educate on gender equality
ZELab: planning a living lab to educate modern engineering professionals
Teacher perceptions of coexistence in Mexican schools: An analysis of the internal structure of a national instrument (ECEA-MS)
Using Flipped classroom at University to improve the chemistry learning
Sustainable Food Production Through Vermicomposting - An EPS@ISEP 2021 Project
A generative computer language to customize online learning assessments
Crowd Orchestration - An EPS@ISEP 2021 Project
Effective Teaching practices reported in empirical research in the 21st Century
Recommendations for the design and deployment of MOOCs: insights about the MOOC digital education of the future deployed in MiríadaX
Impact of the narrative formats on the behavior improvement in relation to the socially stigmatized groups: the effect of empathy and similarity in terms of social identity
4d visual environment on mobile devices for learning in the human anatomy field
Visualizing informal learning behavior from conference participants Twitter data
Technological advances and teaching innovation applied to health science education
Development of a toolkit for a mentoring program
ICT tools highlighted and their usefulness during the pandemic: Erasmus+ projects related to eLearning
Energy Literacy: does age matters?
Rhizomatic Learning in Action: A Virtual Exposition for Demonstrating Learning Rhizomes
Creation and assessment of learning objects for the definition and geometric representation of operations and applications of vectors
Design and implementation of a biologically inspired swimming robot an EPS@ISEP 2014 spring project
Identity, Technology and Education. Identity Construction Processes in Hyperconnected Ecosystems
Approaches of Learning and Computational Thinking in Students that get into the Computer Sciences Career
Towards the study of sentiment in the public opinion of science in Spanish
Applying Commercial Computer Vision Tools to Cope with Uncertainties in a Citizen-driven Archive: The case study Topothek@exploreAT!
A study of the IT Competence training in Technical Drawing in Higher Education
Teaching and learning strategies of programming for university courses
Exploring the Affordances of Sequence Mining in Educational Games
COVID-19 and the Educational Area: Emotional Management and Well-Being in Teachers
Development of 3D models of female pelvis embedded in anatomical sections from de Visible Human Project
Designing and eXperiencing smart objects based learning scenarios: an approach combining IMS LD, XAPI and IoT
Evaluation of an educational project for the development of the autonomy of life in young people leaving residential care
Training engineering students for the world of work: a case study
Perceived risks in social media use: a longitudinal study among university students
Kahoot, win the learning race
Techno-andragogic Ecosystem Model for Active Learning: Digital Age Learners
Evaluation of Digital Competence in Teacher Training
Learner Privacy, a pending assignment
A MOOC on the Science of Climate Change for primary and secondary teachers in Spanish
National repository of academic, scientific, technological and innovation information (CTI.MX)/México: an analysis on the beta version implementation
Immersive visualization anatomical environment using virtual reality devices
Teaching and assessment strategies in a Practice-based teacher education program. Instrument validation
Are the architecture students prepared for the use of mobile technology in the classroom?
Composite material created by additive manufacturing techniques FFF and Robocasting for the manufacture of medical parts
Pedagogical innovations to enhance student learning in physics labs
Students' performance in French subjects in the COVID-19 confinement
Application of mobile and software as a service (SAAS) in learning processes
TEEM 2017 Doctoral Consortium Track
3d reconstructions of brain ventricles using anaglyph images
Innovation in health science education
Innovation in financial education: ULe-Bank
Simulation for entrepreneurship - Entre4Future: an ongoing european project
Validating item response processes in digital competence assessment through eye-tracking techniques
A Study to Analyze the Digital Competence of Pre-service Teachers and In-service Teachers in China
The Use of Instagram as a Digital Marketing Tool by the Brazilian Library Councils in times of Covid-19
Evaluative model of practice-based teacher education (core practices) to enhance metacognition and lifelong learning
SAperI: approaching gender gap using Spatial Ability training week in high-school context
Happiness in advanced adulthood and the elderly: the role of positive emotions, flourishing and mindfulness as well-being factors for successful aging
Engaging students in the context of software project management teaching
When industry meets Education 4.0: What do Computer Science companies need from Higher Education?
Decision support tools for SLR search string construction
Evidence-based innovation methodology as a way to produce open educational resources by in-service teachers
Implementation of competences of social and environmental responsibility in IT engineering degrees
MOOCs: experimental approaches for quality in pedagogical and design fundamentals
Development of information literacy in primary and secondary schools in Castile and León (Spain)
Exploring the impact game-based learning has on classroom environment and student engagement within an engineering product design class
Superhero's Other Power: Motivate Students with Difficulties
3D Reconstruction of the Female Perineal Musculature, from Sections of Magnetic Resonance: Interactive computer development
Methodology of custom design and manufacturing of 3D external breast prostheses∗
Online instrument: Perception of virtual learning of the doctorate in the context of COVID-19
Research plan on the digital transformation of faculty to advance to the global era
Is helping to bridge the gender gap in STEM considered as transfer of knowledge?: Transfer of Knowledge in STEM
Semantic reasoning for enabling mobility and context-awareness: application to an OSGi based intelligent tutoring system
Challenge-based gamification as a teaching' open educational innovation strategy in the energy sustainability area
The importance of the new Apps technology in the study of anatomy by the students of medicine
Civic innovation as a response to social problems: the case of Civic and public challenges in Mexico
Latest technology trends in health sciences education
Learning physical geodesy. Application case to geoid undulation computation
Engineering Education: Professional Demands
Students' expectations analysis before and after a curricular internship
Advances in assessment methodologies for basic clinical and surgical skills in medical school
Design of an annotation tool for educational resources
Comparative study of the transition from Early Childhood to Primary Education in the European Union: teacher training
The Virtual Modality in Higher Education of the Dominican Republic: current situation, needs and challenges
Methods for the evaluation of social learning (2017-2021): systematic literature review
Maker Education in Primary Education: Changes in Students' Maker-Mindset and Gender Differences
Which is or should be the ideal level of participation of students of higher education in their own education?: A theoretical model of relations between the university and their students and the quality of higher education
Interlinking educational data: an experiment with GLOBE resources
Testing physics laws with smartphones
Using a scenario-based learning with robots to increase the programming interest
Study, Design and Prototyping of Oral Appliances to Treat Obstructive Sleep Apnea
Personal Learning Environments: looking back and looking forward
Playing with SHULE: surgical haptic learning environment
From Images to Schemas
Improving Connection Pooling Persistence Systems
Accelerating K-Means on the Graphics Processor via CUDA
Scalable Services Orchestration with Continuation-Passing Messaging
Subjective Evaluation of Video on Demand Systems Using Different Network Connections
Allocation of Heterogeneous Banks' Automated Teller Machines
Performance Modeling for Evaluation and Planning of Electronic Funds Transfer Systems with Bursty Arrival Traffic
SemMed: Applying Semantic Web to Medical Recommendation Systems
Re-evaluating Multicast Streaming Using Large-Scale Network Simulation
Parallel Data Processing Based on EDMA to Save the Processing Power of a T-DMB Software Baseband Receiver Running on a Digital Signal Processor
First International Conference on Intensive Applications and Services, INTENSIVE 2009, Valencia, Spain, 20-25 April 2009
Dynamic Policy Conflict Analysis in Operational Intensive Trust Services for Cross-Domain Federations
A Service for Data-Intensive Computations on Virtual Clusters
Fiber optic anemometer based on metal-coated fiber Bragg grating
A spatial notch filtering approach for improving frequency domain complex BSS of audio signals
Multi-user beamforming for sum-rate maximization in frequency-selective MIMO MC-CDMA systems
An energy efficient hybrid MAC protocol for WSN containing mobile nodes
A finite frequency domain approach to fault detection observer design for 2-D continuous systems
Instantaneous average interference antenna selection for MISO underlay cognitive radio with rotated and interleaved M-PSK
Packet classification with filter categorization
Quantitative non-stationary assessment of cardiovascular diseases based on arterial blood pressure waveform by using Hilbert-Huang transform
Energy efficiency of relaying systems with ARQ and inter-relay listening
Study of effect of timeout settings on energy saving of lighting systems using queuing model
Image denoising by arithmetic means based on similarity
Further results on LDPC decoding scheduling for faster convergence
10-Gb/s/channel WDM PON using ultra-narrow spectrum-sliced incoherent light source
Colorization-based image coding based on superpixel
Resolving focal plane ambiguity in depth map creation from defocus blur using chromatic aberration
A wireless Electrooculography-based human-computer interface for baseball game
Effects of composite PBNJ and MTJ on FFH/MFSK systems with maximum-likelihood receiver over frequency-selective fading channels
Preferred frame length for the short-time magnitude spectrum on speech intelligibility and speech quality
A new Kalman filter-based recursive method for measuring and tracking time-varying spectrum of nonstationary signals
Low complexity 2-D DOA estimator for arbitrary arrays: A hybrid MUSIC-based method
Opportunities for Software-Defined Networking in Smart Grid
Joint Tx/Rx signal processing for uplink distributed antenna network using single-carrier MU-MIMO
Link adaptation schemes for finite-buffer aided relaying systems with asymmetric channels
Geotag-based travel route recommendation featuring seasonal and temporal popularity
Using wavelet transform self-similarity for effective multiple description video coding
Introduction of C/A (covariance/area) with applications to tooth segmentation in dental CT image
Multi-source erasure networks with source precoding and random linear network coding
Iterative symbol decoding of convolutionally-encoded variable-length codes
Widely linear LQCMV beamformer and augmented dual-domain adaptive algorithm
Performance analysis of a new robust S transform
Online structural analysis for handwritten chemical expression recognition
DIBR based multi-view generator circuit and chip design
Autonomous platoon controller design: A frequency-domain approach
Optimal sensor pairing for TDOA based source localization in sensor networks
Extended neglect tolerance model & human robot teams
Evolution scenarios for passive optical access networks
A time-frequency preprocessing method for blind source separation of speech signal with temporal structure
The evolution trends of PON and key techniques for NG-PON
Graph-based map matching for indoor positioning
CFAR target detection for passive multistatic radar with compensation errors