yusuke1997/dblp-id-title huggingface dataset:
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Persona Perception Scale: Developing and Validating an Instrument for Human-Like Representations of Data
Monitoring and managing presence in incoming and outgoing communication
It Matters If My Friends Stop Smoking: Social Support for Behavior Change in Social Media
Using Spatial Cues to Improve Videoconferencing
Multimedia environments: supporting authors and users with real-world metaphors
The Reward for Luck: Understanding the Effect of Random Reward Mechanisms in Video Games on Player Experience
ImproViz: visual explorations of jazz improvisations
A Digitalized Clock Drawing Test to Enhance Dementia Screening Intentions in Asian Older Adults
Exploring Culturally Informed AI Assistants: A Comparative Study of ChatBlackGPT and ChatGPT
Exploring the representation of women perspectives in technologies
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality
Gamification of a Workday: A Study on the Effects in Sheltered Employment
It Takes (at least) Two: The Work to Make Romance Work
PepperPose: Full-Body Pose Estimation with a Companion Robot
Trust and Recall of Information across Varying Degrees of Title-Visualization Misalignment
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games
Take CoVer: exploiting version support in cooperative systems
"Automation Surprise" in Aviation: Real-Time Solutions
FlexiVol: a Volumetric Display with an Elastic Diffuser to Enable Reach-Through Interaction
Participatory Design Goes to School: Co-Teaching as a Form of Co-Design for Educational Technology
"I need to try this"?: a statistical overview of pinterest
Effects of implicit sharing in collaborative analysis
Command use and interface design
A High-Level Approach Towards End User Development in the IoT
Exploring the Privacy and Security Challenges Faced by Migrant Domestic Workers in Chinese Smart Homes
Seizure frequency analysis mobile application: the participatory design of an interface with and for caregivers
An Effective User Centered Approach: Using Web Design Framework to Support User Experience Design of Interactive Multi-functional Product
Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions
Brainy hand: an ear-worn hand gesture interaction device
Elevating Haptics: An Accessible and Contactless Elevator Concept with Tactile Mid-Air Controls
Prior Setting in Practice: Strategies and Rationales Used in Choosing Prior Distributions for Bayesian Analysis
Remote usability evaluations With disabled people
Reappropriating Hackathons: The Production Work of the CHI4Good Day of Service
Designing Interactive Technology to Support Children with Autism
Designing Theory-Driven User-Centric Explainable AI
Designing digital tools for creative thinking: a case study from elite sports coaching
LifeMinder: an evidence-based wearable healthcare assistant
"When He Feels Cold, He Goes to the Seahorse" - Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts Therapy
Dynamic shared visual spaces: experimenting with automatic camera control in a remote repair task
From Paper to Pixel: Demonstrating the Power of Non-Digital Serious Games for Informing Digital Health Solutions
Understanding the Usage of Online Media for Parenting from Infancy to Preschool At Scale
Highlighting interventions and user differences: informing adaptive information visualization support
Studying how character of conversation affects personal receptivity to mobile notifications
User tailored hypermedia explanations
Speech@home: an exploratory study
A Cross-Country Analysis of GDPR Cookie Banners and Flexible Methods For Scraping Them
Do User Entrepreneurs Speak Different?: Applying Natural Language Processing to Crowdfunding Videos
The Design Interaction
Bringing design dialog to HCI education
The Onboarding Effect: Leveraging User Engagement and Retention in Crowdsourcing Platforms
Does content determine information popularity in social media?: a case study of youtube videos' content and their popularity
Are designers ready for ubiquitous computing?: a formative study
Time2Stop: Adaptive and Explainable Human-AI Loop for Smartphone Overuse Intervention
The Future of Notebook Programming Is Fluid
Join.Love: A Sociotechnical Genealogy of the Legalization of Same-Sex Marriage
GUP: graphical presentation of user profile
Perceptions on the Future of Automation in r/Truckers
Designing Biofeedback Artworks for Relaxation
Interface Agents for Interacting with Virtual Environments
The Human in the Loop in Automated Industrial Processes: Terminology, Aspects and Current Challenges in HCI Research
Exploring Security and Privacy Discourse on Twitter During the 'Justice Pour Nahel' Movement in France
Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in Water
Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience
Coordinating joint activity in avatar-mediated interaction
Fully Hand-and-Finger-Aware Smartphone Interaction
Discrete acceleration and personalised tiling as brain?body interface paradigms for neurorehabilitation
HeadPhones: Ad Hoc Mobile Multi-Display Environments through Head Tracking
Chat Speed OP PogChamp: Practices of Coherence in Massive Twitch Chat
Evaluation of Prototypes and the Problem of Possible Futures
Designing Virtual Funerals as a Design Fiction: A Film-Based Exploration of Near-Future Memorial Rituals
MagicBook: transitioning between reality and virtuality
Moving ux into a position of corporate influence: whose advice really works?
DRAGON: a direct manipulation interface for frame-accurate in-scene video navigation
Designing Participatory AI: Creative Professionals' Worries and Expectations about Generative AI
Designing for neighborhoods: lessons learned from paper-based bulletin boards
Group hedonic balance and pair programming performance: affective interaction dynamics as indicators of performance
Turbulence in the clouds: challenges of cloud-based information work
Examining edge congestion
Interacting with Literary Style through Computational Tools
Revisiting Engagement in Humanitarian Mapping: An Updated Analysis of Contributor Retention in OpenStreetMap
The dynamics of younger and older adult's paired behavior when playing an interactive silhouette game
Dynamics of Aimed Mid-air Movements
backchan.nl: integrating backchannels in physical space
The user-centered iterative design of collaborative writing software
InContext: Futuring User-Experience Design Tools
Creating Furniture-Scale Deployable Objects with a Computer-Controlled Sewing Machine
Generalization, consistency, and control
Does the Appearance of Autonomous Conversational Robots Affect User Spoken Behaviors in Real-World Conference Interactions?
HCI research at the Institute of Systems Science
Analysis of the Effect of Competition on Player Immersion and Engagement in a Mobile Game
ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects
Graffiti vs. unistrokes: an empirical comparison
An Exploration of Responsive and Emotive Wearables through Research Prototyping
Multi-viewer gesture-based interaction for omni-directional video
A Formative Study on Designing Accurate and Natural Figure Captioning Systems
Online Inspiration and Exploration for Identity Reinvention
Exploring the Layered Use of Transparent Display on a Large Tabletop Display
Participatory activities with users and others in the software lifecycle
Bits are Cheap, Atoms are Expensive: Critiquing the Turn Towards Tangibility in HCI
What Do We Already Know? Towards Mindful AI for Climate Change Policymaking
"I Don't Want to Become a Number": Examining Different Stakeholder Perspectives on a Video-Based Monitoring System for Senior Care with Inherent Privacy Protection (by Design)
User expectations for the location of web objects
Towards an Eye-Brain-Computer Interface: Combining Gaze with the Stimulus-Preceding Negativity for Target Selections in XR
Stakeholders and Value in the NFT Ecosystem: Towards a Multi-disciplinary Understanding of the NFT Phenomenon
Technical Responses To Critique: The Case Of Skin Tone
Responsible Language Technologies: Foreseeing and Mitigating Harms
Failing with Style: Designing for Aesthetic Failure in Interactive Performance
Unified associative information storage and retrieval
Expressiveness, Cost, and Collectivism: How the Design of Preference Languages Shapes Participation in Algorithmic Decision-Making
How large should a digital desk be?: qualitative results of a comparative study
Understanding Users' Creation of Behavior Change Plans with Theory-Based Support
Jupybara: Operationalizing a Design Space for Actionable Data Analysis and Storytelling with LLMs
User interface design for the web
CHI at the barricades: an activist agenda?
Unofficial Proxies: How Close Others Help Older Adults with Banking
Adaptive brain-computer interface
Interactive sparklines: a dynamic display of quantitative information
NASA Johnson Space Center, Human-Computer Interaction
Optimal Sensor Position: Exploring the Interface Between the User and Sensor in Activity Recognition System
Towards a Metaverse Workspace: Opportunities, Challenges, and Design Implications
"Should I choose a smaller model?': Understanding ML Model Selection and Its Impact on Sustainability
Effectiveness of end-user debugging software features: are there gender issues?
First steps in role playing
A Probabilistic Model and Metrics for Estimating Perceived Accessibility of Desktop Applications in Keystroke-Based Non-Visual Interactions
The Modern Informed Citizen: Understanding Trade-offs in Digital News Consumption
Voice by the Non-sighted: Practices and Challenges of Audiobook Voice Actors with Blind and Low Vision in China
The music room
Scaffolding Community Documentary Film Making using Commissioning Templates
Is the Web really different from everything else?
Motives and Role of Psychological Ownership in AR Workspaces for Remote Collaboration
Supporting Community Health Workers in India through Voice- and Web-Based Feedback
Align with Me, Not TO Me: How People Perceive Concept Alignment with LLM-Powered Conversational Agents
Lab Counterculture
Understanding the Potentials and Limitations of Prompt-based Music Generative AI
Showing the context of nodes in the World-Wide Web
What Happened in my Home?: An End-User Development Approach for Smart Home Data Visualization
Tackling User Research Challenges within the Finance Industry
Skinput: appropriating the body as an input surface
Scratch Nodes ML: A Playful System for Children to Create Gesture Recognition Classifiers
Designing Colours and Materials in Tangible Reading Products for Foreign Language Learners of English
I will do it, but i don't like it: user reactions to preference-inconsistent recommendations
DERIVE: a distributed platform for mixed reality interaction
Content control in multimedia applications
Your Avatar Seems Hesitant to Share About Yourself: How People Perceive Others' Avatars in the Transparent System
100 days of iPhone use: mobile recording in the wild
Shop Together, Search Together: Collaborative E-commerce
Practical interface design: getting the most from your development budget
Can I GetToyIn?: A Box Interface Connecting Real and Virtual Worlds
Investigating Effects of Post-Selection Feedback for Acquiring Ultra-Small Targets on Touchscreen
Can I borrow your phone?: understanding concerns when sharing mobile phones
An interface design tool based on explicit task models
Diversity In High Tech: Retaining Employees Once They're In the Door
Prototyping techniques for different problem contexts
GenomiX: A Novel Interaction Tool for Self-Exploration of Personal Genomic Data
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems
foamin: A Deformable Sensor for Multimodal Inputs Based on Conductive Foam with a Single Wire
Shape your body: control a virtual silhouette using body motion
FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard
Towards caring machines
FOODwell
Understanding Mental Wellbeing and Tools for Support with Taiwanese Emerging Adults: An Eastern Cultural Perspective
Multiagent Model of Dynamic Design: Visualization as an Emergent Behavior of Active Design Agents
Understanding the Cost of Driving Trips
Dynamic and Interactive Lighting for Fashion Store Windows
Collocating interface objects: zooming into maps
KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop
Mining behavioral economics to design persuasive technology for healthy choices
Computational Assistance for User Interface Design: Smarter Generation and Evaluation of Design Ideas
How Interaction Designers use Tools to Capture, Manage, and Collaborate on Ideas
High Water Pants: Designing Embodied Environmental Speculation
Augmented Reality for Older Adults: Exploring Acceptability of Virtual Coaches for Home-based Balance Training in an Aging Population
Experimentation for Developing Evidence-Based UI Standards of Mobile Survey Questionnaires
Interactive Technology for Inclusive Play
Clandestino or Rifugiato? Anti-immigration Facebook Ad Targeting in Italy
Keeper: A Synchronous Online Conversation Environment Informed by In-Person Facilitation Practices
Enwildering the lab: merging field evaluation with in-lab experience sampling
Cobi : communitysourcing large-scale conference scheduling
Proximate Social Factors in First-Time Contribution to Online Communities
A day in the life of..
Navigating between Different Forms of Embodiment in a Synchronous Hybrid Doctoral Course
Prompt it Colorful with Rainbow Bot: Enhancing Video-Based Collaborative Learning by using a Multi-Party AI-Driven Chatbot
Ocularone: Exploring Drones-based Assistive Technologies for the Visually Impaired
A three-step filtering mechanism
Incorporating Sustainability in Electronics Design: Obstacles and Opportunities
"If the Machine Is As Good As Me, Then What Use Am I?" - How the Use of ChatGPT Changes Young Professionals' Perception of Productivity and Accomplishment
Emotional experience on facebook site
Variation in importance of time-on-task with familiarity with mobile phone models
Data Visualization on Mobile Devices
Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns
3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities
Vintage radio interface: analog control for digital collections
User Onboarding in Virtual Reality: An Investigation of Current Practices
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches
Designing the Social Internet of Things
Interpolating Happiness: Understanding the Intensity Gradations of Face Emojis Across Cultures
AccessLens: Auto-detecting Inaccessibility of Everyday Objects
Gesture script: recognizing gestures and their structure using rendering scripts and interactively trained parts
BalloonFAB: Digital Fabrication of Large-Scale Balloon Art
The Institute for Perception Research IPO, a Joint Venture of Philips Electronics and Eindhoven University of Technology
Pointing lenses: facilitating stylus input through visual-and motor-space magnification
RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions
Investigating narrative in mobile games for seniors
An idea garden for end-user programmers
InfinityWall - Vertical Locomotion in Virtual Reality using a Rock Climbing Treadmill
Asynchronous gameplay in pervasive multiplayer mobile games
Eye Movement Biometrics on Wearable Devices: What Are the Limits?
Demonstrating the viability of automatically generated user interfaces
Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Mitigating Deepfake Harm in Online Communities: Insights from the BTS ARMY Fandom
Alice Sat Here
Increasing User Attention with a Comic-based Policy
Tiree Energy Pulse: Exploring Renewable Energy Forecasts on the Edge of the Grid
User interface of a nonvisual table navigation method
Ethnography in the kindergarten: examining children's play experiences
Groupspace: a 3D workspace supporting user awareness
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays
Providing affective information to family and friends based on social networks
A Digital Safety Dilemma: Analysis of Computer-Mediated Computer Security Interventions for Intimate Partner Violence During COVID-19
Exploring Emotional Memory Encoding and Recall in Virtual Reality
Advisor: Agent-based Intervention Leveraging Individual Differences to Support Mental Wellbeing of College Students
Celerometer and idling reminder: persuasive technology for school bus eco-driving
PHUI-kit: A Tool for Physical User Interface Layout
PolicyPulse: LLM-Synthesis Tool for Policy Researchers
Inter-regional Lens on the Privacy Preferences of Drivers for ITS and Future VANETs
Remote and Collaborative Virtual Reality Experiments via Social VR Platforms
Evaluation of Natural User Interfaces in the Creative Industries
Exploring Bimanual Camera Control and Object Manipulation in 3D Graphics Interfaces
Using multi-dimensional in-depth long-term case studies for information visualization evaluation
Eye movements as implicit relevance feedback
Accessing a New Land: Designing for a Social Conceptualisation of Access
TurboMouse: End-to-end Latency Compensation in Indirect Interaction
Copy paste skate
Altruistic and Profit-oriented: Making Sense of Roles in Web3 Community from Airdrop Perspective
Expressive typing: a new way to sense typing pressure and its applications
Putting the Self in Self-Tracking: The Value of a Co-Designed 'How Might You' Self-Tracking Guide for Teenagers
Investigating the Effectiveness of Pain Masking Through Contextual Modification
I'd Hide You: Performing Live Broadcasting in Public
Chorus of the Past: Toward Designing a Multi-agent Conversational Reminiscence System with Digital Artifacts for Older Adults
Direct Finger Manipulation of 3D Object Image with Ultrasound Haptic Feedback
Exploring Collective Theory of Mind on Pedestrian Behavioral Intentions
Healthy technology
It's All About Coupons: Exploring Coupon Use Behaviors in Email
Exploring Word-gesture Text Entry Techniques in Virtual Reality
Effects of instant messaging on the management of multiple project trajectories
altVerto: using intervention and community to promote alternative transportation
Design + Ethnography + Futures: Surrendering in Uncertainty
Perception of thermal stimuli for continuous interaction
Tutoria11y: Enhancing Accessible Interactive Tutorial Creation by Blind Audio Producers
Communicating HCI modelling to practitioners
How do people talk with a robot?: an analysis of human-robot dialogues in the real world
Interpersonal Synchrony Over a Distance - the Effect of Network Noise on Synchronization and its Prosocial Consequences
Hybrid Wizard of Oz: Concept Testing a Recommender System
Contextual motor feedback in cursor control
Effects of presenting geographic context on tracking activity between cameras
Half-QWERTY: typing with one hand using your two-handed skills
Can Cross-Reality Help Nonspeaking Autistic People Transition to AR Typing?
PonDeFlick: A Japanese Text Entry on Smartwatch Commonalizing Flick Operation with Smartphone Interface
Diversity among enterprise online communities: collaborating, teaming, and innovating through social media
Swipe vs. scroll: web page switching on mobile browsers
Implanted user interfaces
Visualizing information retrieval results: a demonstration of the TileBar interface
Integrating Religion, Faith, and Spirituality in HCI
Computational Approaches to Interaction Design
Evaluating multimedia presentations for comprehension
Gazemarks: gaze-based visual placeholders to ease attention switching
Bot Personas as Off-The-Shelf Users
Making muscle-computer interfaces more practical
PersonalTouch: Improving Touchscreen Usability by Personalizing Accessibility Settings based on Individual User's Touchscreen Interaction
Designing for Sensory Appreciation: Cultivating Somatic Approaches to Experience Design
An evaluation of one-handed techniques for multiple-target selection
Diversifying Grain-Based Compliance Illusion by Varying Base Compliance
Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding
Searching in audio: the utility of transcripts, dichotic presentation, and time-compression
WooDowel: Electrode Isolation for Electromagnetic Shielding in Triboelectric Plywood Sensors
Is This Flight Headed Downtown? : User Experience Considerations for Urban Air Mobility
How You Could Benefit from Using ISO Standards
inSight: Kick-Starting Communications for Elderlies Ageing in Place
Demonstrating TapType for mobile ten-finger text entry anywhere
The elocuter: I must remind you we live in Dada times
Getting inspired!: understanding how and why examples are used in creative design practice
Improving Social Communication Skills Using Kinesics Feedback
What HCI designers can learn from video game designers
Mediguide: Reducing Cognitive Load and Improving Elderly Patients' Healthcare Experience
Layered surveillance
Smart photo selection: interpret gaze as personal interest
The Deceptive Dungeon: Bringing Deceptive Patterns to the Physical World
Cruising Queer HCI on the DL: A Literature Review of LGBTQ+ People in HCI
Effects of Agent Appearance on Customer Buying Motivations on Online Shopping Sites
Competent but Rigid: Identifying the Gap in Empowering AI to Participate Equally in Group Decision-Making
Feeling the unseen: physical interaction with depth-embedded images
Tivoli: an electronic whiteboard for informal workgroup meetings
Sketchnote Components, Design Space Dimensions, and Strategies for Effective Visual Note Taking
TOK: a tangible interface for storytelling
User interfaces for electronic product catalogs
InkBrush: A Sketching Tool for 3D Ink Painting
Design and Development of a mHealth Dementia Screening Tool in Resource-Limited Settings: Lessons Learned from Designing for and with Community Health Workers in Peru
Technology Individuation: The Foibles of Augmented Everyday Objects
Spinneret: Aiding Creative Ideation through Non-Obvious Concept Associations
Exploring Conversational Search With Humans, Assistants, and Wizards
An integral approach to user assistance
Ambient Intelligence for Scientific Discovery - Foundations, Theories, and Systems [outcome of the SIGCHI Workshop, Vienna, Austria, April 25, 2004]
Wii as entertainment and socialisation aids for mental and social health of the elderly
Towards Relatable Explainable AI with the Perceptual Process
Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters
Let your users do the testing: a comparison of three remote asynchronous usability testing methods
WeDA: Designing and Evaluating A Scale-driven Wearable Diagnostic Assessment System for Children with ADHD
What makes computer games fun? (abstract only)
Name is a Required Field: Politics of Deadnaming in Administrative Systems
Physics-based graphical keyboard design
Improving social presence in human-agent interaction
The Trouble with Autopilots: Assisted and Autonomous Driving on the Social Road
Tactile-based direct manipulation in GUIs for blind users
Audio-augmented paper for the therapy of low-functioning autism children
ABBAS: An Adaptive Bio-sensors Based Assistive System
Toward Designing for Social Support Through Compassionate Interactions
StackTop: Hybrid Physical-Digital Stacking on Interactive Tabletops
SiteLens: situated visualization techniques for urban site visits
Large display research overview
Rhythmic menus: toward interaction based on rhythm
An Analysis of Ludo Board Game Play on Smartphones
Computer-Enabled Project Spaces: Connecting with Palestinian Refugees across Camp Boundaries
Spreadsheet Use and Programming Experience: An Exploratory Survey