yusuke1997/dblp-id-title huggingface dataset:
Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military
Incorporating JND into the Design of Mobile Device Display
Evaluating the Usability of Application Tools in Transferring Multimedia Information Across ATM Communication Networks Within the Fashion Industry in Europe
Investigating a Design Space for Developing Design Thinking in Electronic Healthcare Records
Adaptive Modules on Prerequisite Chemistry Content Positively Impact Chiropractic Students' Proficiency in Biochemistry
VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace
Designing Interactive Soft Toys for Children with Autism to Improve Communications Through Sensory Relaxation
Qualitative and Quantitative Approaches to Conduct Heuristic Evaluations: A Comparison Study
Idea Movement of Aging Citizens: Lessons-Learnt from Innovation Workshops
Extended Reality for Smart Built Environments Design: Smart Lighting Design Testbed
Research on the Regenerated Design of Blue Calico Based on Computer Image Processing
Basic Research on the Factors Influencing Perception of Texture from Images
Usability Assessment of the GoPro Hero 7 Black for Chinese Users
Towards Socio-Technical Evaluation for Artificial Intelligence in Policing
The Application of Cultural Innovation Design in World Cultural Heritage - A Case Study of Mandarin's House in Macau
Connecting Through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic Individuals
Modeling of a Virtual Open Platform for Human Cranium Simulation
Automatic Classification of Eye Blinks and Eye Movements for an Input Interface Using Eye Motion
Acceptance and Continuance of a Self-management System Use Among Patients with Type 2 Diabetes: A Longitudinal Examination
Exploring the Impact of AI Tools on Techno-Work Engagement Among UXD Professionals
Design for Transition to a Circular Economy
Fit Improvement of Facial Interface for Steam Massage Glasses Based on Principal Component Analysis Panel
The Complexity of Designing and Implementing Metaheuristics
Improving Usability in Open Source Projects Through State Transition Diagrams: A Case Study on Sports Tactics Board
The Visual Guidance of Scenic Windows in Spatial Sequences: A Case of New Garden of Qinghui Garden
Towards Determinants of User-Intuitive Web Interface Signs
Observation Analysis Method for Culture Centered Design - Proposal of KH Method -
The Use of Cognitive and Social Psychological Principles in Field Research: How It Furthers Our Understanding of User Behaviors, Needs and Motivations, and Informs the Product Design Process
Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction
Ambiguity problems in Human-Computer Interaction
Implementation of 34.7 fps Pose and Gaze Estimator for Real-Time Driver-Vehicle Interaction System
ARID: Augmented Reality Interior Design
Customer Journey Mapping of an Experience-Centric Service by Mobile Self-reporting: Testing the Qualiwall Tool
How People Get Peak Experience When They Using TV?
A Mirror That Reflects, Augments and Learns
Brain Activities Supporting Finger Operations, Analyzed by Neuro-NIRS
The Many Voices of Audiobooks: Interactivity and Multimodality in Language Learning
In-Car Dictation and Driver's Distraction: A Case Study
Harnessing Emotional Design Through Olfactory Interaction for Mental Well-Being and Memory Preservation
A Full-Chain OpenSim Model and Its Application on Posture Analysis of an Overhead Drilling Task
A Transformer-Enabled Method for Identifying Air Traffic Controllers' Situation Awareness Using Eye Tracking
Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin
The Platonic-Freudian Model of Mind: Defining "Self" and "Other" as Psychoinformatic Primitives
GlassClass: Exploring the Design, Implementation, and Acceptance of Google Glass in the Classroom
A Practical Evaluation of the Influence of Input Devices on Playability
Performance Evaluation of the Gazepoint GP3 Eye Tracking Device Based on Pupil Dilation
Connecting Aged Parents with Their Adult Children Over Long Distances: Challenges and a Solution
Do You Trust One's Gaze? Commonalities and Differences in Gaze-Cueing Effect Between American and Japanese
Investigation of Transferring Touch Events for Controlling a Mobile Device with a Large Touchscreen
Digital Marketing Strategies for Consumer Websites on the Ecuador/Colombia Border
Smart Signage with Augmented Reality: Inclusive Coworking
The Impact of Event Preview on Pilot Attention Allocation During a Multitasking Test
Games for Cybersecurity Decision-Making
Social Media Engagement Anxiety: Triggers in News Agenda
Software Architectures Supporting Human-Computer Interaction Analysis: A Literature Review
First Impressions and Acceptance of Order Pickers Towards Using Data Glasses at a Simulated Workstation
Customer Satisfaction Evaluation Method Based on Big Data
Privacy and Customer's Education: NLP for Information Resources Suggestions and Expert Finder Systems
Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity - 12th International Conference, CCD 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Building the "Complete Game": An Overview Study of a Development Strategy for Geo AR Mobile Games
The Application of Chinese Poem "Yu Mei Ren" in Design
What Does It Mean to Explain? A User-Centered Study on AI Explainability
Optimizing Material Utilization in 3D Food Printing Through Generative Design for Sustainable Culinary Solutions
Multimedia and Multisensory International Learning: Making a Case for Going Beyond the Screen During Creative Virtual Exchanges
Exploring the Immersive Gaming Journey: A Virtual Reality and Eye-Tracking Rehabilitation System for Pediatric Amblyopia
Modeling Approach and Avoidance Behavior with Social Considerations for Others in Public Situations
The Effect of Dyslexia on Searching Visual and Textual Content: Are Icons Really Useful?
Generation of Atmosphere with Haptic Impressions by Using Surrounding Visual Stimuli
Human-Robot-Computer Interaction in Multiagent Environment
When You Can't Read It, Listen to It! An Audio-Visual Interface for Book Reading
Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience
"I'm not Stupid" - Attitudes Towards Adaptation Among People with Dyslexia
Do Graphical Authentication Systems Solve the Password Memorability Problem?
Older Adults' Usage of Web Pages: Investigating Effects of Information Structure on Performance
Effective Learning Environment Design for Aging Well: A Review
Introduction of Telecare Mediated Home Care Services Pushes Forward a Re-Delegation of the Cooperative Care Work
Measuring User Experiences of Prototypical Autonomous Products in a Simulated Home Environment
Reflection on Museum Service Design Based on a UX Foundation Course
Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies - 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part III
The "Second Vienna Implementation Study: " I. Contextual Factors Modifying the Effects of Continuous Implementations of Information Technology
Machinery Design for Construction Safety in Practice
An empirical study on the trustworthiness of life-like interface agents
Multi-sensor Finger Ring for Authentication Based on 3D Signatures
CogniWin - A Virtual Assistance System for Older Adults at Work
Surmounting Obstacles for Academic Resilience: A Dynamic Portal for Supporting an Alliance of Students with Disabilities
Design for Aesthetic Experience
Cross-Cultural Design. Product and Service Design, Mobility and Automotive Design, Cities, Urban Areas, and Intelligent Environments Design - 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part IV
Constructing Compelling Persuasive Messages: A Pilot Study Among University Students Assessing Three Persuasive Technology Strategies
Effects of Visual Cue Design and Gender Differences on Wayfinding Using Mobile Devices
FAUNO: A Machine Learning-Based Methodology for Monitoring and Predictive Maintenance of Structures in Archaeological Parks Through Image Analysis
User Participation in systems Design - Results of a Field Study
Supporting Deep Learning-Based Named Entity Recognition Using Cloud Resource Management
Enhancing Pokémon VGC Player Performance: Intelligent Agents Through Deep Reinforcement Learning and Neuroevolution
Visualizing and Processing Information Not Uttered in Spoken Political and Journalistic Data: From Graphical Representations to Knowledge Graphs in an Interactive Application
Virtual Reality to Mixed Reality Graphic Conversion in Unity - Preliminary Guidelines and Graphic User Interface
Integrate Gamification into Questionnaire Design
Implications for Developing Information System on Nursing Administration - Case Study on Nurse Scheduling System -
OFFICE 21-25 - inventing an interactive creativity landscape
Input Interface Using Fingertip
Managing Information on Goals and Benefits During Development Initiatives
The Predictability of Pharm-EEG in Patients with Long Unconscious Status
Research on AR Cultural Heritage Museum Application Design Driven by User Demands
AGV Simulator and Implementer Design
A Model for Measurement and Analysis of the Workflow Processes
Fostering Immersion and Visitor Engagement in Ecotourism Through Gamification and Interaction Design: A Case Study of Baiyun Mountain in Guangzhou
The Clothing Design for the Elderly Care
Group project support agents for helping students work online
Robust Motion Recognition Using Gesture Phase Annotation
Design of an Adaptive Feedback Based Steering Wheel
Develop an Interactive Model of Impact of Basketball Players and Team Performance
Research on the Design of Art Derivatives from the Perspective of Digital Culture and Tourism: A Case Study of Works with Jiangsu Regional Themes
It's Still Frustrating! Human-Centered Approaches to Data in Enterprise PC Maintenance
A Study on Time Differences between Actual Advertisement Viewing and Retrospective Perception
Privacy Awareness and Design for Live Video Broadcasting Apps
Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case
GT Journey: The Importance of Accessible Rich Data Sources to Enable Innovation
From a Research Centre to a Mall: Bringing Virtual Reality and Digital Playing to a Living Lab for Community Dwelling Older Adults
Touchless Interaction-Novel Chances and Challenges
Culture and Computing - 11th International Conference, C&C 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings
Usability Evaluation of Blood Glucose Meters for Elderly Diabetic Patients
Enhancing participatory design by multiple communication channels
Conversion Method for User Experience Design Information and Software Requirement Specification
Shared Mental Models for Better Virtual Collaboration - Is There Potential for Adaptation?
A Data-Based Modeling Approach of Reach Capacity and Discomfort for Digital Human Models
Human-Computer Collaborative Interaction Design of Intelligent Vehicle - A Case Study of HMI of Adaptive Cruise Control
Designing for Sustainability Through HCI: A Carbon Label System Leveraging TPB and Social Incentives in China
Interactive Gamification of Tea Culture: A Pet-Raising Approach for Digital Heritage
A Living Labs Approach for Usability Testing of Ambient Assisted Living Technologies
Perceptually-Informed Virtual Environment (PerceiVE) Design Tool
Applying Co-creation Principles to Requirement Elicitation in Manufacturing
The Effects of Landmarks and Training on 3D Surface Anthropometric Reliability and Hip Joint Center Prediction
Exploring the Hybrid Space - Theoretical Framework Applying Cognitive Science in Military Cyberspace Operations
Profit-Maximizing Trustworthiness Level of Composite Systems
WeMe: Seamless Active and Passive Liquid Communication
Discovering Significant Co-Occurrences to Characterize Network Behaviors
From "Idyllic" to "Living Space" - Turning "Art Work" into "Interior Design"
An Intuitive Way to Describe Our World: A Microblog LBS Visualization System
Deconstructivist Design within HCI
Developing Heuristics for Evaluating the Accessibility of Digital Library Interfaces
Ensuring Trust in and Acceptance of Digitalization and Automation: Contributions of Human Factors and Ethics
Innovative Behavioral Intention and Creativity Achievement in Design: Test of an Integrated Model
Designing a Smart Cooling Vest to Reduce Heat Stress for Construction Workers
Effects of Robot's Language and Attribute Framing on People's Risky Behavior
A Research on the Correlation Between Tactile Perception Characteristics and Aging-Suitable Design in the Elderly Based on a Testing Tools Development
Global Impact of Local Educational Innovation
Wearable and Wireless Brain-Computer Interface and Its Applications
Theoretical Foundations for Developing Cybersecurity Training
Extraction of Key Factors and Its Interrelationship Critical to Determining the Satisfaction Degree of User Experience in Taxi Passenger Service Using DEMATEL
The Site-Specific Learning Model on Mobile Phones Using Zeigarnik Effect - Designing Collaboration Tool for Outdoor Studying
The Importance of Strengthening Legal Concepts in Overcoming Cybercrime During the Covid-19 Pandemic in Indonesia
Scenario Design for Healthcare Collaboration Training Under Suboptimal Conditions
Measuring the Effectiveness of U.S. Government Security Awareness Programs: A Mixed-Methods Study
Assessing, Computing and Providing Quality of Care Information to Multiple Users: The Nursing Home Industry in the U.S.
Design of an Interactive Gesture Measurement System for Down Syndrome People
Augmented Instructions: Analysis of Performance and Efficiency of Assembly Tasks
Demystifying Interactions Between Driving Behaviors and Styles Through Self-clustering Algorithms
Dynamic Queries with Relevance Feedback for Content Based Image Retrieval
Design Method and Application of DNA in the Design of Cultural Creative Products
Useful or Easy-to-Use? Knowing What Older People Like about Near Field Communication Technology
Visualization and Exploration of Deep Learning Networks in 3D and Virtual Reality
Enhancing Electromobility Component Training Through Mixed Reality: A Proposal Model
Ergonomics Design on Expert Convenience of Voice-Based Interface for Vehicle's AV Systems
Physiological Indices of Visual Fatigue and Visual Comfort Related to VDT Work
Applications of Visible Light Path Laser Projector
Creating Public Space in Wroclaws Urban Housing Environment
A Literature Review of the Research on the Uncanny Valley
Where Does the Attribute Framing Effect Arise If a Pie Chart is Given Along With a Verbal Description?
Encourage Self-exploration Through an Interactive Chinese Scroll Painting Design
HUD Training and Extended Reality Solutions
Show & Tell: Visual and Verbal Cues for Controlling Digital Content
How to Enhance Intergenerational Communication? The Influence of Family Orientation and Generation When Using Social Robots as an Intermediary
Effects of Sharing Farmers' Information Using Content Management System
Co-pulse: Light Based Emotional Design in Musical Performances
Access All Areas: Designing a Hands-on Robotics Course for Visually Impaired High School Students
HCI in Games - 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Develop Cognitive Games for Older People Based on Dynamic Difficulty Adjustment to Motivate Them to Train
The Study and Application of Smart Art Community Service with "ESPSAS" Internet of Things Platform
Design Principles of Open Innovation Concept - Universal Design Viewpoint
A Crowdsourcing Approach for Identifying Potential Stereotypes in the Collected Data
New Modeling/Analyzing Architecture and Simulation Mechanism for Complex Structure
A Design-led Research Approach to Contextual Evaluation of Socio-psychological Factors in the Development of Telehealth Devices
HCI Technologies in National S&T Master Plan of Korea
Design and Simulation of an IoT Intelligent University Campus for Academic Aim
Inclusive Design for Brain Body Interfaces
Research on the Application Software Design of University Campus Friend-Making Needs Based on Kano Model
Augmented Reality-Based Dance Training System: A Study of Its Acceptance
Multi-modal Target Prediction
Towards a New Tool for Individualized Content Delivery in Classrooms
Fashion Support from Clothes with Characteristics
Human-Machine Networks: Towards a Typology and Profiling Framework
Facial expression analysis and synthesis: A survey
Why Designers Must Contribute to Responsible AI
Eye Tracking Method to Compare the Usability of University Web Sites: A Case Study
Interactive Design of Digital Car Dashboard Interfaces
Evaluating Ergonomics Risks for Digital Radiologists
Digital Tool to Detect the State of Languishing of Students During the Covid-19 Pandemic
Talkin' Closet Plus: Interactive Clothing Selection Support System Through Various Opinions of Speech from Clothes
A Taxonomy of Physical Contextual Sensors
The Role of Specular Reflection in the Perception of Transparent Surfaces - The Influence on User Safety
Interaction Design Using a Child Behavior-Geometry Database
BrainActivity1: A Framework of EEG Data Collection and Machine Learning Analysis for College Students
User-Interface Design for Online Transactions: Planet SABRE Air-Travel Booking
Designing a Teacher-Friendly Editor for Configuring the Attention-Aware Smart Classroom
An Evaluation System of One-Stop Smart City App Performance Based on ANP
Sharing Video Browsing Style by Associating Browsing Behavior with Low-Level Features of Videos
Designing of Highly Effective "Human-Computer" Systems, Based on Multifunctional Elements
Emotions and Messages in Simple Robot Gestures
Research on the Role of the Sketch in Design Idea Generation
Nonverbally Smart User Interfaces: Postural and Facial Expression Data in Human Computer Interaction
Impression Management Support System for Teachers in Computer-Mediated Communication
Amara: A Sustainable, Global Solution for Accessibility, Powered by Communities of Volunteers
CogWatch - Automated Assistance and Rehabilitation of Stroke-Induced Action Disorders in the Home Environment
Virtual Reality in the Study of Warnings Effectiveness
Service Innovation of Physical Bookstores: Applying Service Design Perspectives to Develop Service Innovation to Enhance Customer Loyalty
Towards Creation of Implicit HCI Model for Prediction and Prevention of Operators' Error
Interface Design and Pilot Attention Distribution Whilst Pursuing a Dynamic Target
Usable-Security Evaluation
Semantic Research of Military Icons Based on Behavioral Experiments and Eye-Tracking Experiments
Internationalization and Localization of Websites: Navigation in English Language and Chinese Language Sites
Tangible Storytelling to Learn the Four Seasons: Design and Preliminary Observations
Affective Recognition Using EEG Signal in Human-Robot Interaction
Efficient Small-Scale Network for Room Layout Estimation
Network centric computing platform - the contribution of telcos to networking companies
ADAPT- The Approach to Accessible and Affordable Housing Solutions for People with Disability and Aging in Place
How Two become One - Creating Synergy Effects by Applying the Joint Interview Method to Design Wearable Technology
Supporting Students While Shifting to Online Learning During COVID-19: Community College Feedback from Several Computing Courses
One of Industrial Design Case to Share Tacit Knowledge
The Interaction Design Research About 3D Demo Animation in Smart Home
Personalised and contextualised content delivery for mobile users
Machine Learning Techniques for Academic Prediction: Comparative Analysis of Random Forest, XGBoost and Classical Techniques CaseT
Measurement of Lens Accommodation and Convergence during the Viewing of 3D Images
The Electric Bow Interface
On-line Handwritten Signature Verification Using Hidden Semi-Markov Model
Preferred Setting of Keyboard and Mouse for Using a Supine Computer Workstation
A Framework for the Transmission of Rural Cultural Heritage Through the Integration of Artificial Intelligence and Public Art Curriculum Reform
Analysis of Cognition Difference of Visual and Imagined Haptic Inputs on Product Texture
Heightmap Examiner. A Descriptive Tool for Education in Digital Cartography
Needs Analysis as a Cornerstone in Formation of ICT Competence in Language Teachers Through Specially Tailored In-service Training Course
On-line Communication as a Part of the "Symbolic Politics"
PERACTIV: Personalized Activity Monitoring - Ask My Hands
The Role of Avatars in e-Government Interfaces
Cryptanalysis to a Remote User Authentication Scheme Using Smart Cards for Multi-server Environment
Usability Evaluation of Designed Image Code Interface for Mobile Computing Environment
Basic Study on Kawaii Feeling of Material Perception
The Impact of Automation Assisted Aircraft Separation on Situation Awareness
Learnability Testing of a Complex Software Application
Is the Presence of a Companion Animal Dog Beneficial for Computer Operators?
Interface Design and Dynamic Audio
Evaluating Students Experiences in VR Case-Studies of Information Systems Problem-Based Teaching
Optimizing 3D Object Visualization on the Web
Presentation Method of Walking Sensation Based on Walking Behavior Measurement with Inertial Sensors and Pressure Sensors
E-mentoring Supports for Improving the Persistence of Underrepresented Students in On-line and Traditional Courses
Trust in Human-Computer Interactions as Measured by Frustration, Surprise, and Workload
What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?
HCI in Business, Government, and Organizations - 5th International Conference, HCIBGO 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings
Presence and Side Effects: Complementary or Contradictory?
SAFA: A System for Assisting Fair Assessments in Team Collaboration
Infrastructure for Research Data Management as a Cross-University Project
Google Indoor Maps or Google Indoor No Maps? Usability Study of an Adapted Mobile Indoor Wayfinding Aid
Development of a Vision Training System Using an Eye Tracker by Analyzing Users' Eye Movements
Design of a Contextual Digital Wayfinding Environment
Plain Language to Address Dimensionality in Feature-Contribution Explanations for End-Users
Discovering Unanticipated Uses of Interactive Applications to Improve Usability and Enhance Functionality
To Effective Multi-modal Design for Ringtones, Ringback Tones and Vibration of Cell Phones
TACTILE DESIGN: Touching The Light of Art in a Dark World
Proposal of Estimation Method of Stable Fixation Points for Eye-gaze Input Interface
Co-simulation and Multi-models for Pervasive Computing as a Complex System
Evaluating the Performance in the Environmental Management and Reverse Logistics in Companies of Plastic Sector: An Integration of Fuzzy AHP, DEMATEL and TOPSIS Methods
Discount Usability Engineering
Bayesian Reconstruction of Perceptual Experiences from Human Brain Activity
Investigating Linguistic Indicators of Generative Content in Enterprise Social Media
The Information Visualization Design Research on Turquoise Along the Silk Road
Life with a Robot Companion: Video Analysis of 16-Days of Interaction with a Home Robot in a "Ubiquitous Home" Environment
Intelligent Help Facilities: Generating Natural Language Descriptions with Examples
Scaffolding, State-Based Modeling, and Multiple Representation: User Interface Concepts Implemented in an Interactive Online Learning Environment for Synergistic Learning of Physics and Computational Thinking
Design of Digital Coaches for Health and Wellness in the Workplace
The design of an adaptive web tool to support human information seeking and retrieval strategies: some theoretical implications