yusuke1997/dblp-id-title huggingface dataset:
Individual Differences in fNIRS Measures of Cognitive Workload During a UAS Mission
How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks
Exploring the Influences of Individualism-Collectivism on Individual's Perceived Participation Equality in Virtual Learning Teams
Scenario Planning in Healthcare Development in the VUCA World
Modeling of Social Media Behaviors Using Only Account Metadata
The Design and Evaluation of a Diagonally Splitted Column to Improve Text Readability on a Small Screen
Developing Accessibility Design Guidelines for Wearables: Accessibility Standards for Multimodal Wearable Devices
Design Process of a Mobile Cloud Public Transport Application for Bus Passengers in Lima City
Concept for Human and Computer to Determine Reason Based Scene Location
Externalizing Internal Conversations: Toward a New Paradigm of Interacting with Our Internal Voice via an External Technological Interface
Research on User Experience Design of XR-Enhanced Low-Altitude Business Travel in Smart Cities from the Perspective of Embodied Cognition Theory
Content and Context Analysis of Fatigue Management Regulations for Flight Crew in the South Asian Region
Avoiding Inaccuracies in Task Models
Foam Magnetic Tactile Sensors for Spatial Computing Input
Applying Research in the Cognitive Sciences to the Design and Delivery of Instruction in Virtual Reality Learning Environments
Designing Refreshable Tactile Graphics for Accessing Visual Imagery for the Blind and People with Visual Impairments
Untapped Markets in Cloud Computing: Perspectives and Profiles of Individuals with Intellectual and Developmental Disabilities and Their Families
Social Network Behavior, from Information Search to Purchase: The Case of Generation X and Millennials
Usability Evaluation of Mobile Passenger Information Systems
Exploring User Preferences and Acceptance of Digital Art Therapy Among Older Chinese Adults with Mild Cognitive Impairment
An Interactive Design Environment for Graphical Browsers
Enhancing Pilot Training with Advanced Measurement Techniques
HCI Design for Mobile Devices with a Sensor System for Performance Diagnostic in Sports
Helping Customers Help Themselves - Optimising Customer Experience by Improving Search Task Flows
Managing Changes Initiated by Industrial Big Data Technologies: A Technochange Management Model
The City Scale Effect and the Baidu Index Prediction Model of Public Perceptions of the Risks Associated with Autonomous Driving Technology
Generations in the Workplace: An Exploratory Study with Administrative Assistants
Towards Enhancing Force-Input Interaction by Visual-Auditory Feedback as an Introduction of First Use
First in Search - How to Optimize Search Results in E-Commerce Web Shops
Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces
Cosmetic Products Recommendation Methods for Different Occasions Using Consumer Reviews and Geotagged Tweets
Research on Interface Design Style of Coffee Ordering Mini Programs Based on Kansei Engineering
Research on Design Process of Small Intangible Cultural Heritage Art Gallery Based on VRP-MUSEUM Technology - Taking the Art Gallery of Shanghai Style Lacquerware as an Example
A Framework for Contextual Recommendations Using Instance Segmentation
Design and Research of Chinese Traditional Architecture Science Popularization System Based on Knowledge Graph
Using Image Processing Technique for Supporting Healthcare Workers in Collaborative Works
Comparative Evaluation of Accessibility and Learnability of Learning Management Systems: Case of Fronter and Canvas
Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon Go
Method and Techniques for the Evaluation of Multimedia Applications
Smart Houses in Cloud4all: From Simulation to Reality
Virtual Space Pointing Based on Vergence
Approaching Behavior Analysis for Improving a Mobile Communication Robot in a Nursing Home
Automatic Dataset Generation for Recognition of Subtle Facial Expression Changes for Smiling Faces
An Interactive Cat Toy Interfacing Owner PC Operations
Lyricism and Implicit Emotional Expression of Chinese Popular Music During 2001-2017
A New Design of an Automated Remote Lecture System in Japanese 18 Universities in 2015
Exploring Reasons for Short Videos Engagement Behaviors of Senior Users
Utilization of Socially Assistive Robot's Activity for Teaching Pontic Dialect
Assessing the Impact of Affective Feedback on End-User Security Awareness
Human-Computer Interaction (HCI) Between "Virtual Family" Members: A Bulgarian Case
Educating Designers to Get It at Least Partially Right When It Goes Really Wrong: Preparing Emerging User Experience Designers to Design for Worst-Case Scenarios of Use
User Experience Research in China's Tourism Industry Based on Knowledge Map
Four Biases in Interface Design Interactions
Inter-Social-Networking: Accounting for Multiple Identities
A Path Planning Method Based on Deep Reinforcement Learning with Improved Prioritized Experience Replay for Human-Robot Collaboration
Design Strategy for the Curation of Digital Exhibition Experience - - Cases of the Graduation Exhibition for Art & Design Colleges
CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students
Ask Me No Questions: Increasing Empirical Evidence for a Qualitative Approach to Technology Acceptance
Needs and Attitudes of Friendly Chinese Restaurant Among Older Adults: Results from a Pilot Study
Computer Game Design for Eye Contact Exercise for Children with Autism
A Feasibility Study of an ICT Based Training for Older People with Mild Cognitive Impairment: Future Perspective for Designers and Health Professionals
A Hybrid Framework for Long-Term Photovoltaic Power Generation Forecasting
The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications
Typography in Interactive Poetry: Gestures and Their Contributions to Reading Multiplicities
Implementing Connectivist Teaching Strategies in Traditional K-12 Classrooms
Coloring the Emoji: A Therapeutic Game for Alexithymia
The Role of Technology in Supporting Family Caregivers
A Fitts' Law Evaluation of Hands-Free and Hands-On Input on a Laptop Computer
Learning Programming in Virtual Reality Environments
A User Study of Netflix Streaming
Ergonomics and Health Aspects of Work with Computers, International Conference, EHAWC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings
Placing Blame in Multi-agent Systems
Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface
Dashcam Video Curation for Generating Memorial Movies on Tourism Using Multiple Measures of "Tourist Spot Likeness"
Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders
Development of a Wearable IMU System for Automatically Assessing Lifting Risk Factors
Behavioral Test and Evaluation of Expert Systems
To Meet the Needs of Aging Users and the Prerequisites of Innovators in the Design Process - Lessons Learned from Three Pilot Projects
Using Digital Infrastructures to Conceptualize Sensing and Responding in Human-Computer Interaction
Temporal Travel Demand Analysis of Irregular Bike-Sharing Users
JoyKey: One-Handed Hardware Keyboard with 4\, \times \, 3 Grid Slide Keys
Human Factors in the Design of BCI-Controlled Wheelchairs
The Impact of Intergenerational Support and Self-efficacy on Multidimensional Health Literacy Among Older Adults in China
Integration and Innovation: Learning by Exchanging Views - A Report of the Cross-Cultural Design Workshop for Stone Craving
A Field Study on the Use of Gen AI to Support Computing Education
Classification of Blink Waveforms Toward the Assessment of Driver's Arousal Levels - An EOG Approach and the Correlation with Physiological Measures
A Hierarchical Characterization of Knowledge for Cognition
EEG Features Extraction and Classification of Rifle Shooters in the Aiming Period
Using Mobile Eye Tracking to Evaluate the Satisfaction with Service Office
Using a Bicycle Interface for Interaction and Games
Predicting Support Reaction Forces for Standing and Seated Tasks with Given Postures-A Preliminary Study
Tech-Inclusion Research: An Iconographic Browser Extension Solution
How Do Users Interact with Mobile Devices? An Analysis of Handheld Positions for Different Technology Generations
A Tangible Art Learning Tool with a Behavioral Metaphor
Learning User Preferences via Reinforcement Learning with Spatial Interface Valuing
Generating Personalized Dialogue Towards Daily Counseling System for Home Dementia Care
Enhancing Self-protection: What Influences Human's Epidemic Prevention Behavior during the COVID-19 Pandemic
Using Game Technology to Develop Snowboard Training Simulator
VR-Enhanced Teleoperation System for a Semi-autonomous Mulitplatform All-Terrain Exploration Vehicle
The di.me User Interface: Concepts for Sharing Personal Information via Multiple Identities in a Decentralized Social Network
User Requirements for Accessible Digital Pretend Play Interventions for Children with Autism Spectrum Disorders: A Human Centered Design Approach
The Survey of Usability Evaluation in Social Network Sites' Reply Mechanism
Analyzing the User-Generated Content on Disintermediation Effect: A Latent Segmentation Study of Bookers and Lookers
What Color? A Real-time Color Identification Mobile Application for Visually Impaired People
A Study on the Bie-Modernism Features of China's New God Series of Contemporary Animation Films
Factor Structure of Content Preparation for E-Business Web Sites: A Survey Results of Industrial Employees in P.R. China
A Theoretical Model for the Design of Aesthetic Interaction
ICT for Older People to Learn about ICT: Application and Evaluation
Chatbot-Based Mood and Activity Journaling for Resource-Oriented CBT Support of Students
A Cubic Polynomial Model for Fisheye Camera
Performance Analysis of Naïve Bayesian Methods for Paragraph Level Text Classification in the Kannada Language
From Useful Art to Service Design. Encouraging Migrants' Creative Thinking Through Translocal Services for Social Innovation
From Classic to Future: The Temporal Evolution of GUI Design for Apple Products
The Theory of "Bie-Modern" in China: A Visual Analysis Based on CiteSpace
Group Storytelling to Support Tacit Knowledge Externalization
Comparison of Innovative Strategy of Smart City in Italy, United Kingdom, United States and Spain
Harnessing New Dimensions for Creating Informed Interfaces
Do Social Bots (Still) Act Different to Humans? - Comparing Metrics of Social Bots with Those of Humans
A Market-Ready Ecosystem for Publishing and Reading Augmented Books
Applications of Real-Time Data to Reduce Air Emissions in Maritime Ports
Navigation Design for Interactive Multimedia
Workload Is Multidimensional, Not Unitary: What Now?
Culture and Computing - 13th International Conference, C&C 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
A Knowledge Sharing Platform for Learning from Others' Code
A Survey of Community Service Requirements of Urban Elderly People in China Based on the Kano Model: A Case Study from Nanjing
Developing Usable Interface for Internet of Things (IoT) Security Analysis Software
Objective and quantitative evaluation measure on ability of obstacle sense by using acoustical VR system and body movement measuring device in rehabilitation for the visually impaired
A Study on the Differences in the Expressions of Emotional Cognition Between Bloggers and Users Based on the "Cloud Pet Keeping" Phenomenon
Toward a Shared Experience of Uncertainty of Interpersonal Communication Through an Immersive Virtual Reality Serious Game
eTher - An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality
Assembling the Collective Experience of a Serious Game Mediation as an Interactional Practice
Social Media Participation: A Narrative Way to Help Urban Planners
Knowledge-Based Dialogue System for the Ageing Support on Daily Activities
Understanding User Preferences for Gaining Trust, When Utilising Conversational Agents for Mental Health Data Disclosures
The Interaction Design of AR Game Based on Hook Model for Children's Environmental Habit Formation
A Filtering Technique for Helping to Solve Sudoku Problems
Design-to-Cost Support with ASCET
Attitudes Towards the Use of COVID-19 Apps and Its Associated Factors
Survey and Analysis on Experience Satisfaction of Remote ATC Tower System User in China
Cross-Cultural Conflict Management in Taiwan-Funded Enterprises in Mainland China
Virtual Reality as a Tool for Teaching Architecture
Generative Product Design Inspired by Natural Information
Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge - 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II
Building Trust in Mobile Medical Consultations: The Roles of Privacy Concerns, Personality Traits, and Social Cues
Accessibility in Pervasive Systems: An Exploratory Study
Kitchen of the Future and Applications
HCI International 2025 - Late Breaking Papers: 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Spatial Design, Designers and Users: Exploring the Meaning of Multi-party Service Cognition
From Digital Humanities to Information Humanities: An Ontological Transformation of Discipline Paradigm
Integrating User Experience in User Interface Design Education: A Problem-Based Learning Approach Enhanced by Generative AI-Supported Design
Snappy App: A Mobile Continuous Performance Test with Physical Activity Measurement for Assessing Attention Deficit Hyperactivity Disorder
Design Suggestions for Smart Tax Return Software Based on Reviewing Tax Compliance Literature
Head-Free, Remote Eye-Gaze Detection System with Easy Calibration Using Stereo-Calibrated Two Video Cameras
Information Processing for Constructing Tactile Perception of Motion: A MEG Study
Enhancing In-Plant Logistics Vehicle-Machine Interaction: A PDA Interface Optimization Study
How to Design a Research Data Management Platform? Technical, Organizational and Individual Perspectives and Their Relations
The Influence and Prospect of Mobile Communication Technology on Advanced Manufacturing Industry
Lessons Learned in Usability Consulting
A Comparison of Multiple Selections Using Multiple Checkbox Selections and List Boxes
Study on EEG Characteristics of Different Personality Risk Decision Making Under Time Pressure
Adaptability and Attuning in Smart Cities: Exploring the HCI Grand Challenge of Learning and Creativity
Understanding, Evaluating and Analyzing Touch Screen Gestures for Visually Impaired Users in Mobile Environment
Metagnostic Deductive Question Answering with Explanation from Texts
Scenario-Based Learning as a Pedagogical Strategy: Fostering TPACK and Design Competences in Pre-service Teachers
Usability of Nomadic User Interfaces
Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality
Individuals' Motivations to Adopt Smart Technologies for Tourism - Discrepancy Between Initial and Post Adoption
Analyzing Constraints to Support Computational Modeling of Air Traffic Controllers
Memory Modalities Opening-up Digital Heritage Infrastructures
Aesthetic design - just an add on?
Hazard Analysis and Risk Assessment of Smartphone Navigation Apps for Visually Impaired and Blind People
A Proposed Framework of Virtual Reality System Design for Neuroscience Education in Mental Health
An Association Analysis Between Content Topic and Appeal Type of Infographics
Towards Fine-Grained Usability Testing: New Methodological Directions with Conversation Analysis
Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions
Multitouch Haptic Interaction
AquaBot: An Interactive System for Digital Water Play
Put Your Hands Up - or Better Down? Towards Intuitive Gesture Interaction for Diverse Users of an Assistive Robot
How Do the Perceived Factors of Internet Community Charity Affect User Stickness? Consider the Mediating Role of Perceptual Ease of Use Value and Perceived Affective Value
Exploring the Role of Design in China's Rural Revitalization Project - The Nice2035 Future Countryside Living Prototyping
Semantically Related Gestures Move Alike: Towards a Distributional Semantics of Gesture Kinematics
A Revised Lexical Approach for Analyzing Online Reviews
Eye Tracking to Evaluate the User eXperience (UX): Literature Review
User-Centred Detection of Violent Conversations on Mobile Edge Devices
A Portal-Based Tool for Developing, Delivering and Working with Guidelines
Design Specifications for Bidirectional Feedback on Indoor Environmental Quality
A Detection Method of Basic Mouth Shapes from Japanese Utterance Images
Feasibility Study of Portable Simulated Pet 'KEDAMA' for Relieving Depression
A Study on the Design of an Emotional Interaction Device for Children with Autism Spectrum Disorder Based on Focused Attention Mindfulness
Establishing Determinants of Electronic Books Utilisation: An Integration of Two Human Computer Interaction Adoption Frameworks
Game Design Model for Educational History Videogames
Multi-modal interfaces: R&D opportunities in the 5th framework programme
Multi-pose Face Recognition Based on Block Adaptation
Research on User's Value Cognition Evaluation of Huizhou Handmade Ceramics Skills
Mental Health Management App Interface Design for Women Based on Emotional Equality
Application of Digital Media Technology in the Display Design of Construction Sand Table Model
The Effect of Changes in the Environment in a Virtual Space on Learning Effectiveness
BETTER-Project: Web Accessibility for Persons with Mental Disorders
Using the Smartphone to Support Successful Aging: Technology Acceptance with Selective Optimization and Compensation Among Older Adults
Big Fat Wand: A Laser Projection System for Information Sharing in a Workspace
Adaptation Vectors for Instructional Agents
Design of an Intelligent Pet Memorial System Based on Affective Computing
Applying APCA and Huetone for Color Accessibility of User Interfaces
Optimizing Performance Variables for Small Unmanned Aerial Vehicle Co-axial Rotor Systems
Architecture Models for Inclusive Computational Applications, in the Treatment of Autistic Spectrum Disorder -ASD
Designer's Personal Fabrication: Understand the Designers Who Learn 3D Printing Design in China
Towards an Effective Web-Based Virtual Health Intervention: The Impact of Media Platform, Visual Framing, and Race on Social Presence and Transportation Ratings
City - Mass Communication Space - Access to Information in Relation to the Composition of the City
Ultra Compact Laser Based Projectors and Imagers
A Methodology to Introduce Gesture-Based Interaction into Existing Consumer Product
Design for All: Social Innovation and Service Design Education and Practice in China
Eye Movements on Assessing Perceptual Image Quality
Simulation and Ergonomic Analysis of a Very Tall Male Driving an Excavator in RAMSIS
Kalman Filtering in the Design of Eye-Gaze-Guided Computer Interfaces
Strategic User Research at Home and Abroad
Brain-Computer Interfaces Based on Attention and Complex Mental Tasks
Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition
Neonatal Care Experience System: CryingBaby
Facial Emotion Recognition in UX Evaluation: A Systematic Review
Influence of Color Combination Pattern Considered Usability to Mental Workload
Understanding the Willingness to Use In-Vehicle Interactive Displays: A Hybrid Model and Cross-Cultural Analysis
Neut: "Hey, Let Her Speak" - Design of a Speech Eliciting Robot that Intervenes in Brainstorming Sessions to Ensure Collaborative Group Work
To Dot or Not to Dot: The Effect of Instruction Design on Smart Home Device Set-Up for Older Adults
Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents
Detection of Wheelchair User Activities Using Wearable Sensors
Finnish Longitudianl Studies of Job Design and VDT Work
Rapid and Precise Mobile Data Processing for Fire Brigades and Rescue Services (SAFeR/GÜTER/SHARE)
Research on Interactive Experience Design of Peripheral Visual Interface of Autonomous Vehicle
Roster and Air Traffic Controller's Situation Awareness
Study of the Influence of Handset Modeling Characteristics on Image Cognition
Technology-Based Medical Interpretation for Cross-Language Communication: In Person, Telephone, and Videoconference Interpretation and Their Comparative Impact On Limited English Proficiency (LEP) Patient and Doctor
Encouraging the Learning of Written Language by Deaf Users: Web Recommendations and Practices
Adaptive Instructional Systems - 6th International Conference, AIS 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings
Capturing User Interface Events with Aspects
A Fuzzy Multicriteria Decision-Making Approach for Assessing the Preparedness Level for the Implementation of Logistics 4.0: A Case Study in the Food Industry
palmScape: Calm and Pleasant Vibrotactile Signals
Designing a Lighting with Pleasure
Users Interact Differently: Towards a Usability- Oriented User Taxonomy
Evaluating Conformance of Video Safety Tools for Photosensitive Epilepsy
HCI Standards for Handicapped
Towards a VR Environment for Desensitization of Ecological Anxiety
Designing Buy-In: Leveraging HCI to Drive Responsible AI
Stability Maintenance of Depth-Depth Matching of Steepest Descent Method Using an Incision Shape of an Occluded Organ
Smartphone-Based Recognition Aid of Upward Staircases with People for the Visually Impaired
Externalization of Data Analytics Models: - Toward Human-Centered Visual Analytics
Social Computing and Social Media. Applications and Analytics - 9th International Conference, SCSM 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
The Bigger Picture of Digital Interventions for Pain, Anxiety and Stress: A Systematic Review of 1200+ Controlled Trials
Using Commercial Virtual Reality Games to Prototype Serious Games and Applications
Exploring the Relationship Between Eye Movements and Pupillary Response from Formative User Experience Research
Experimental Study on Comfort Ranges of Manual Operation in Standing Position
Visual and Auditory Information Specifying an Impending Collision of an Approaching Object
Looking at the Same Moon: Long Distance Interactive Design to Support Nostalgic Missing Feelings
Promising Practices in Collaborative Digital Literacy and Digital Media-Making with Older Adults
Experimental Study Toward Modeling of the Uncanny Valley Based on Eye Movements on Human/Non-human Faces
Basic Study on Measuring Brain Activity for Evaluation Method of Visually Impaired Person's Orientation and Mobility Skills
Evaluating Interface Layouts for Conditionally Automated Vehicle Messages
The Role of Simulation in Designing for Universal Access
Application of the Semiotic Inspection Method: A Case Study in Web Domain
Practical Suitability of Emotion Recognition from Physiological Signals by Mainstream Smartwatches
Shadow Cooking: Situated Guidance for a Fluid Cooking Experience
Visualizing Peace and Transition Process Trajectories: Enhancing Decision-Making Through PeaceTech and Iterative Design
Beyond Mobile TV: Understanding How Mobile Interactive Systems Enable Users to Become Digital Producers
Comparing Android App Permissions
Walk Navigation System Using Photographs for People with Dementia
Remote Usability Testing Through the Internet
Development of a Home-Visit Nursing Practice Information Sharing System that Transitions from Text to Images and Video
Augmented and Geo-Located Information in an Architectural Education Framework
Interaction Paradigms for Air Traffic Control and Management in Mixed Reality
Illicit Drug Purchases via Social Media Among American Young People
Hand Gesture-Based Manipulation of a Personalized Avatar Robot in Remote Communication
Driver Measurement: Methods and Applications