yusuke1997/dblp-id-title huggingface dataset:
"Office Brawl": a conversational storytelling game and its creation process
What if children learn phenomena of light through real world edutainment?
Brain activity during playing video game correlates with player level
Vibracion Cajon: a drumming interface that awakes a shared sense of identity
Simplified motion language for 3D computer animation with turtle metaphor
Tag around: a 3D gesture game for image annotation
Dialogue management for social game characters using statecharts
Virtual cinematography director for interactive storytelling
Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences
Personality model for a companion AIBO
Multi-sensor Interactive Systems for Embodied Learning Games
Comparing two off-the-shelf robots for the demonstration of Thai folk dances: an initial study
Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games
The gopher game: a social, mobile, locative game with user generated content and peer review
RoboTable2: a novel programming environment using physical robots on a tabletop platform
Gravity jockey: a novel music experience with galvanic vestibular stimulation
Automatic level generation for platform videogames using genetic algorithms
Towards an interface for untethered ubiquitous gaming
The Alkaline Arcade: a child-friendly fun machine for battery recycling
Characterization of user behavior in a multi-player online game
Earth Girl: A Multi-cultural Game about Natural Disaster Prevention and Resilience
Development of a wrist-twisting haptic display using the hanger reflex
Petimo: enhanced tangible social networking companion for children
Computational support for compelling story telling
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008
Transformed Human Presence for Puppetry
Augmenting amusement rides with telemetry
An audio-visual music installation with dichotomous user interactions
UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play
Fuzzy cognitive goal net for interactive storytelling plot design
Transmedial interactions and digital games
The scenario and design process of childcare robot, PaPeRo
A pressure sensing floor for interactive media applications
CAMEO - camera, audio and motion with emotion orchestration for immersive cinematography
A survey of Japanese gamers' ratings of experience elements for different game genres
What you look like when learning hand alphabets
Rope Revolution: tangible and gestural rope interface for collaborative play
The Bronco: a proof-of-concept adaptive fairground ride
A Participatory Game Design Approach for Children After Cancer Treatment
Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings
Development and Evaluation of an Interactive Therapy Robot
Quasi-realtime social network construction with heterogeneous sensors in ambient environment
Training social learning skills by collaborative mobile gaming in museums
Developing games with Magic Playground: a gesture-based game engine
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
Cloud interface: designing aerial computer environment for novel user interface
Using player proximity in mobile multiplayer games: experiences from Sandman
An interactive toolset for speech therapy
Enhancement of aligning accuracy on zooming camera for augmented reality
Identifying MMORPG bots: a traffic analysis approach
Merry go round: a physical, virtual, physical... toy
Simulation as a game design tool
Paravision: the entertaining visualizer in public space
DogTracker: A Mobile App Engaging Citizens and Officials in Addressing the Stray Dog Crisis
A study of relationships between situation awareness and presence that affect performance on a handheld game console
Paper prototyping a pervasive game
Exergame design for elderly users: the case study of SilverBalance
Immaterial display for interactive advertisements
Cat@Log: sensing device attachable to pet cats for supporting human-pet interaction
Using probes to create child personas for games
BathDrum2: Percussion Instruments on a Bathtub Edge with Low-Latency Tap Tone Identification
Persuasive Elements in Videogames: Effects on Player Performance and Physiological State
SomaticBall: Ball-Type Device Providing "Sticking Feeling"
Pinocchio: conducting a virtual symphony orchestra
Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise
Stomp: an interactive platform for people with intellectual disabilities
Morel: remotely launchable outdoor playthings
HomeTree - An Art Inspired Mobile Eco-feedback Visualization
Motion editing with data glove
Hierarchical generation of dynamic and nondeterministic quests in games
Using affective trajectories to describe states of flow in interactive art
Purple crayon: from sketches to interactive environment
Designing Playful Interactive Installations for Urban Environments - The SwingScape Experience
Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression Recognition
Emoballoon - A Balloon-Shaped Interface Recognizing Social Touch Interactions
Social gaming: what attracts the most attention?: an investigation using an improved diary method
Using a Serious Game to Assess Spatial Memory in Children and Adults
Crossing colorful communication: a system for enhancing sound communication
HANDY system for video-mediated communication
Ketsuro-Graffiti: water condensation display
Time Telescopic Replay of Tactile Sensations
The need for real time consistency management in P2P mobile gaming environments
"game_of_life": interactive art installation using eye-tracking interface
Structured tiles: directed subgraphs of recurring path patterns in board games
Tangible interaction in tabletop games: studying iconic and symbolic play pieces
Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture
Multi-Audible table for collaborative work
Stratic: performing the sampling rate
Prosopopeia: experiences from a pervasive Larp
Exploiting MMORPG log data toward efficient RMT player detection
Visuo-haptic collaborative augmented reality ping-pong
Touch Me, Tilt Me - Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on Mobiles
Motivation-driven educational game design: applying best practices to music education
Streaming DirectX-Based Games on Windows
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums
InScene: a communication device which uses incenses
Using emotion in games: emotional flowers
iMake: eye makeup design generator
An intra-stream synchronization algorithm for haptic media in networked virtual environments
Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
ARForce: a marker-based augmented reality system for force distribution input
POCOMZ: the ambient media device with IM "wija"
Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities
Between Music and Games: Interactive Sonic Engagement with Emergent Behaviors
Mafia Game Setting Research Using Game Refinement Measurement
Designing and evaluating digital games for frail elderly persons
Games Bridging Cultural Communications
Takumi: a real-time video converter that generates cartoon-style animated images using depth map
Computer Entertainment in Cars and Transportation
The harp of light: a musical string projection mapping
Some positive effects of online gaming
Attributes of successful intergenerational online activities
Networked penalty shootout with haptic media and video
The Invisible: Bacteria Everywhere
An affective model of user experience for interactive art
The Biolin: a current-based musical interface
Integrate and conquer: the next generation of intelligent avatars
Compact Ultrasound Device for Noncontact Interaction
Mobile exergaming
HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air Image
Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface
"interacumos": an interactive digital cubic kaleidoscope
Artistic brushstroke representation and animation with disk b-spline curve
Learning onomatopoeic expressions by animation
MPML3D: agent authoring language for virtual worlds
'P.S.(Postscript)' : Hearing of Your Heartstring
Mixed reality for fun learning in primary school
Understanding social interaction in world of warcraft
An orientation game with 3D spatialized audio for visually impaired children
The spelling bee: an augmented physical block system that knows how to spell
STRAVIGATION: A Vibrotactile Mobile Navigation for Exploration-Like Sightseeing
Combining body sensors and visual sensors for motion training
Modifying game content with personal media
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, ACE 2015, Iskandar, Malaysia, November 16-19, 2015
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware
Cook King : a king of healthy, fun and social cooking
Transforming your shadow into colorful visual media: multi-projection of complementary colors
Intelligent user interfaces in digital games for empowerment and inclusion
Cross-disciplinary perspectives on animal welfare science and animal-computer interaction
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer
Multiplayer internet gaming with VRML: a relook
MaLaKuLa: stories inside "magical" seashells
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context
A synthetic traffic model for Quake3
DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun
Using scent actuation for engaging user experiences
Development of an automatic pool trainer
Using frustration in the design of adaptive videogames
Training system of bicycle pedaling using auditory feedback
Game space design foundations for trans-reality games
Interactive MR game based on intelligent agent
When Away Applaud Anyway
Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC
Classifying input for active games
Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis
Cuddly: Enchant Your Soft Objects with a Mobile Phone
Toolification of games: achieving non-game purposes in the redundant spaces of existing games
Towards serendipitous urban encounters with SoundtrackOfYourLife
Entertainment Vs Evolution: Cyber Love and relationships, Should We Draw the Line?
The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game
Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions
Notbook AR
Contents oriented space
Loop-R: real-time video interface
Anabiosis: an interactive pictorial art based on polychrome paper computing
Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling Control
Paranga: An Interactive Flipbook
Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of This towards Existential Games
City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display
Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten children
Procedural modeling of urban environments for digital games development
Paintrix: Color Up Your Life!
Challenges for pervasive mobile game design: examining players' emotional responses
Cultural play: a tangible interactive game-based learning project on the cultural heritage of Singapore
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games
AV clash, online audiovisual project: a case study of evaluation in new media art
Taifūrin: Wind-Chime Installation As A Novel Typhoon Early Warning System
Shootball: the tangible ball sport in ubiquitous computing
Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument
Game Flux Analysis with Provenance
Timebender: A Multiplayer Game Featuring Bullet Time Mechanics
"structured creature": a prototype for interactive architecture
Plink blink: collaborative music production via blinking eyes
SCORPIODROME: an exploration in mixed reality social gaming for children
Hanmadang: entertainment systems for massive face-to-face interaction
A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste Perceptions
Feasibility study of utility-directed behaviour for computer game agents
Web Analytics: The New Purpose towards Predictive Mobile Games
Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs
A fast eye location method using ordinal features
The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design
Listen to your eye- turn the visual into sound
Weekend battle: an entertainment system for improving workers' motivation
"Fancy a schmink?": a novel networked game in a café
Novel tactile display for emotional tactile experience
Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content
An authoring tool for urban audio tours with animated maps
Reporting Solo: A Design of Supporting System for Solo Live Reporting
Possibility of Analysis of "Big Data" of Kabuki Play in 19th Century Using the Mathematical Model of Hit Phenomena
Who Is Really In The Center Of Dog Computer Design?
Touch, Taste, and Smell: Multi-sensory Entertainment
GENIE: Photo-Based Interface for Many Heterogeneous LED Lamps
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks
Children Ideation Workshop - Creative Low-Fidelity Prototyping of Game Ideas
The gopher game: demonstration
Handheld gaming devices for baby boomers
Towards understanding balancing in exertion games
Analysing engaging experiences with a tangible 3D tabletop
Online Communication of eSports Viewers: Topic Modeling Approach
Liquid interface: a malleable, transient, direct-touch interface
The memory book
Synchronization methods for supporting distributed 3D virtual environments in Java TM
Speech Emotion Recognition Based on a Recurrent Neural Network Classification Model
ARMS: a trading card game using AR technology
Sound-power visualization system for real-world interaction based on ultrasonic power transmission
My Data fueling wellbeing applications
"DELEM - Delayed Mirror"
Augmented Reality Chinese Checkers
Personalizing game content using audio-visual media
A system for dancing with multiple robotic balls
Sound candy
The mirror of transfiguration
Interactive three-dimensional rendering on mobile computer devices
Designing sound for a pervasive mobile game
How does Facebook browsing affect self-awareness and social well-being: the role of narcissism
A component based architecture for distributed, pervasive gaming applications
Variations on a fuzzy logic gesture recognition algorithm
KAMI CHAT
Face-off in the magic circle: getting players to look at each other, not the screen
E-Tree: affective interactive art
IUstream: Personal Live Streaming Support System with Automatic Collection and Real-Time Recommendation of Topics
Andrew Rivolski: multi-display cooperation game
Enhancement of stage performances with projected CG and Noh motions
Multitouch interactive DJing surface
Interactivity in massively multiplayer online games: a concept explication
Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction
Immobile Haptic Interface Using Tendon Electrical Stimulation
Accuracy of musician's response time for an electronic music score system with a moving marker
Shepherd pass: ability tuning for augmented sports using ball-shaped quadcopter
Untethered robotic play for repetitive physical tasks
Magic moments in situated mediascapes
Advances in Computer Entertainment - 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012. Proceedings
Audio-visual interfaces in digital art
Learning Islamic Principles with Serious Games
Drop*STAR: support system of musical arrangement and performance for small groups
BeatBender: subsumption architecture for autonomous rhythm generation
A Serious Mobile Game with Visual Feedback for Training Sibilant Consonants
Being a self-director: enhance user creativity with a video mash up tool
Relation between facial expression and user described episodic memory timeline in short movies
TangiCube: introducing bi-directional interactivity with a virtual agent in a tangible mixed reality environment
Towards Player Adaptivity in Mobile Exergames
Creating a Theatrical Experience on a Virtual Stage
MoveMe: 3D haptic support for a musical instrument
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design
Difficulty in videogames: an experimental validation of a formal definition
Challenges for success in stereo gaming: a Virtual Boy case study
Participation inequality in mobile location games
The four impression factors of music videos
System of Distance Measurement and Localization of Wireless Devices Communicating Based on Bluetooth Technologies
TOPQS Color Local Visual Distortion Maps
Air-Gap Data Transmission Using Backlight Modulation of Screen
Knowledge Transformations Applied in Image Classification Task
Image Processing and Communications Challenges 2 - 2nd International Conference, IP&C 2010, Proceedings
The Improvement of Metallographic Images
Augmented Reality Interface for Visualization of Volumetric Medical Data
The Analytical Model of 5G Networks
Gabor Wavelet Recognition Approach for Off-Line Handwritten Arabic Using Explicit Segmentation
Knuckle Biometrics for Human Identification
Computer Vision Method for Detecting Adult-Oriented Content in Images
Face-Based Distributed Visitor Identification System
Time-Frequency Analysis of Image Based on Stockwell Transform
Weighted Feature Similarity - A Nonlinear Combination of Gradient and Phase Congruency for Full-Reference Image Quality Assessment
Hardening Web Applications against SQL Injection Attacks Using Anomaly Detection Approach
SMAS - Stereovision Mobility Aid System for People with a Vision Impairment
The Calibration of the Pan-Tilt Units for the Active Stereo Head
Influence of Impulse Noise on ST-TBD and Viterbi Track-Before-Detect Algorithms
Coarse-Grained Loop Parallelization for Image Processing and Communication Applications
Swipe-Like Text Entry by Head Movements and a Single Row Keyboard
A Hybrid Genetic and Simulated Annealing Algorithm for Chordal Ring Implementation in Large-Scale Networks
Performance Evaluation of the WSW1 Switching Fabric Architecture with Limited Resources
3D Object Reconstruction from Stereo Images Sequence
Color Space Optimization for Lacunarity Method in Analysis of Papanicolaou Smears
Quality Assessment of 3D Prints Based on Feature Similarity Metrics
An Approach to Automatic Detection and Extraction of Regions of Interest in Still Images
Noise Influance Reduction in Estimation of CBF, CBV and MTT, MRI Perfusion Parameters
Preprocessing Using Maximal Autocovariance for Spatio-Temporal Track-Before-Detect Algorithm
Towards Automated Cell Segmentation in Corneal Endothelium Images
Hybrid Algorithm to Human-Face Detection, Recognition and Unrestricted Tracking
Fuzzy Rule-Based Systems for Optimizing Power Consumption in Data Centers
The Image Whole and the Image Eye Diagram [IED]
Key Frames Detection in Motion Capture Recordings Using Machine Learning Approaches
The Analytical Model of Complex Non-Full-Availability System
Comparison of Different Measurement Spaces for Spatio-Temporal Recurrent Track-Before-Detect Algorithm
Hierarchical Track-Before-Detect Algorithm for Tracking of Amplitude Modulated Signals
Which Color Space Should Be Chosen for Robust Color Image Retrieval Based on Mixture Modeling
Local Eigen Background Substraction
Using Toboggan Segmentation in Detection of Centers and Radius of Cell Nuclei
GPGPU Based Estimation of the Combined Video Quality Metric
Eye Tracking System for Human Computer Interaction
Automatic Classification of Tahitian Pearls
Contextual Possibilistic Knowledge Diffusion for Images Classification
Automatic Colour Independent Quality Evaluation of 3D Printed Flat Surfaces Based on CLAHE and Hough Transform
Modified TEEN Protocol in Wireless Sensor Network Using KNN Algorithm
Large LED Displays Panel Control Using Splitted PWM
Costs-Sensitive Classification in Two-Stage Binary Classifier
Adaptation of the Diffused Matrix Image Format to Store Simulated Data from FLEX / Sentinel-3 Future ESA Missions
A Partition of Feature Space Based on Information Energy in Classification with Fuzzy Observations
Routing and Spectrum Assignment in Spectrum Flexible Transparent Optical Networks
Wavelet Set with Swarm Intelligence for Edge Extraction in Images
Combining Multiple Nearest-Neighbor Searches for Multiscale Feature Point Matching
Energy Greedy Protocol Suite for Smart Grid Communication Systems Based on Short Range Devices
Framework for Evaluating QoE for Remote Control of Autonomous Cars in Mobile Wireless Networks
Reduction of Reference Set for Network Data Analyzing Using the Bubble Algorithm
Real-Time Image Fusion Monitoring System: Problems and Solutions
Variogram Based Estimator of Fractal Dimension for the Analysis of Cell Nuclei from the Papanicolaou Smears
Action Recognition Using Silhouette Sequences and Shape Descriptors
Classifier Selection Uses Decision Profiles in Binary Classification Task
Problems of Infrared and Visible-Light Images Automatic Registration
Football Players Pose Estimation
DCE-MRI Breast Image Registration for Tumour Diagnostics
Corner Detection Based on Directional Gradients - Comparative Study
The Impact of the Image Feature Detector and Descriptor Choice on Visual SLAM Accuracy
The Criteria for IoT Architecture Development
Feature Reduction Using Similarity Measure in Object Detector Learning with Haar-Like Features
Research of Muscular Activity during Gait of Persons with Cerebral Palsy
Sparse Autoencoders for Unsupervised Netflow Data Classification
Determining the Bit Error Rate for Redundant Transmission
Advanced Dimensional Control on Washing Machine Sealing through Profilometry
Hybrid Shape Descriptors for an Improved Weld Defect Retrieval in Radiographic Testing
Evaluation of the Pre-processing Methods in Image-Based Palmprint Biometrics
Registration and Analysis of Data during Registration and Exposure Process
Earliest Computer Vision Systems in Poland
Multiclass AdaBoost Classifier Parameter Adaptation for Pattern Recognition
Learning Management Systems on Blended Learning Courses: An Experience-Based Observation
Image Search Enhanced by Using External Data Sources and Reasoning
Gradient Based Edge Detection in Various Color Spaces
Ontological Imaging [O-I] with Case Studies
The Problem of Sharing IoT Services Within One Smart Home Infrastructure
A Texture-Based Energy for Active Contour Image Segmentation
Noise Objects Tracking Using Multiple Order Statistics and Spatio-Temporal Track-Before-Detect Algorithm
The Performance of Three-Hop Wireless Relay Channel in the Presence of Rayleigh Fading
System Architecture for Real-Time Comparison of Audio Streams for Broadcast Supervision
Comparative Analysis of Image Fusion Performance Evaluation Methods for the Real-Time Environment Monitoring System
Vicon Motion Capture and HD 1080 Standard Video Data Fusion Based on Minimized Markers Reprojection Error
Network Structures Constructed on Basis of Chordal Rings 4th Degree