yusuke1997/dblp-id-title huggingface dataset:
Grounded Word Learning on a Pepper Robot
Bridging the Gap between Language and Action
Effects of Embodied Interface Agents and Their Gestural Activity
Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents
From IVAs to Comics Generating Comic Strips from Emergent Stories with Autonomous Characters
How Turn-Taking Strategies Influence Users' Impressions of an Agent
A Flexible Dual Task Paradigm for Evaluating an Embodied Conversational Agent: Modality Effects and Reaction Time as an Index of Cognitive Load
Let's Chat! Can Virtual Agents learn how to have a Conversation?
The Virtual Maze: a Tool for Measuring Trust towards Virtual Humans
Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy
Male Bodily Responses during an Interaction with a Virtual Woman
Improving Motion Classifier Robustness by Estimating Output Confidence
NADiA: Neural Network Driven Virtual Human Conversation Agents
My AI is not My (Virtual) Friend: When Anthropomorphic Design Cues in Human-Chatbot Interactions do not Foster Trust
Engagement vs. Deceit: Virtual Humans with Human Autobiographies
Understanding How Well You Understood - Context- Sensitive Interpretation of Multimodal User Feedback
Virtual Suspect William
Creating and Scripting Second Life Bots Using MPML3D
Motion Parameterization and Adaptation Strategies for Virtual Therapists
Emergent Affective and Personality Model
Changing Parent Attitudes Towards HPV Vaccination by Including Adolescents in Multiparty Counseling using Virtual Agents
Continuous Interaction within the SAIBA Framework
Depressed Virtual Agents: Development of a Playful VR Application for the Training of Child and Adolescent Psychiatry Students
Quantitative and qualitative evaluation of the acceptability of an Embodied Conversational Agent for insomnia screening
An End-to-End Conversational Style Matching Agent
Managing Dialog and Joint Actions for Virtual Basketball Teammates
A Method to Evaluate Response Models
Gesture Class Prediction by Recurrent Neural Network and Attention Mechanism
An Approach for Creating and Blending Synthetic Facial Expressions of Emotion
An Enhanced Intelligent Agent with Image Description Generation
Evaluating Temporal Predictive Features for Virtual Patients Feedbacks
Incorporating Emotion Regulation into Virtual Stories
A Smartphone-Based Virtual Agent for Atrial Fibrillation Education and Counseling
Towards Real-Time Authoring of Believable Agents in Interactive Narrative
The Affective Storyteller: Using Character Emotion to Influence Narrative Generation
Socially-Aware Virtual Agents: Automatically Assessing Dyadic Rapport from Temporal Patterns of Behavior
Does the Robot Get the Credit?: An Empirical Investigation on the Acquisition of Idiosyncrasy Credit by a Humanoid Robot in the Context of Negative Expectancy Violations
Context-Aware Agents to Guide Visitors in Museums
The Mood and Memory of Believable Adaptable Socially Intelligent Characters
Modeling Warmth and Competence in Virtual Characters
Expressing Emotions on Robotic Companions with Limited Facial Expression Capabilities
CO-PARLEY: A Co-Regulative Socially Interactive Agent for Emotion Regulation Support
Who are my neighbors?: A perception model for selecting neighbors of pedestrians in crowds
Influence of Personality Traits on Backchannel Selection
The Influence of Prosody on the Requirements for Gesture-Text Alignment
Using Ontology to Establish Social Context and Support Social Reasoning
Adaptive Grounding and Dialogue Management for Autonomous Conversational Assistants for Elderly Users
Searching for Prototypical Facial Feedback Signals
Solving the Narrative Paradox in VEs - Lessons from RPGs
EEG Model: Emotional Episode Generation for Social Sharing of Emotions
A Groovy Virtual Drumming Agent
Time to Go ONLINE! A Modular Framework for Building Internet-based Socially Interactive Agents
A Parameterized Schema for Representing Complex Gesture Forms
Familiarity Detection with the Component Process Model
A Framework for Motion Based Bodily Enaction with Virtual Characters
Posture Parameters for Personality-Enhanced Virtual Audiences
Designing Social Signals for Artificial Agents Using Psychological Science
SoCueVR: Virtual Reality Game for Social Cue Detection Training
Agent Chameleons: Virtual Agents Real Intelligence
Say Hi to Eliza - An Embodied Conversational Agent on the Web
Intelligent Virtual Agents, 9th International Conference, IVA 2009, Amsterdam, The Netherlands, September 14-16, 2009, Proceedings
Automatic Torso Engagement for Gesturing Characters
FearNot's Appearance: Reflecting Children's Expectations and Perspectives
Looking the Part: The Effect of Attire and Setting on Perceptions of a Virtual Health Counselor
Using Virtual Agents for the Teaching of Requirements Elicitation in GSD
Questionnaire Items for Evaluating Artificial Social Agents - Expert Generated, Content Validated and Reliability Analysed
Generating Social Contexts with Virtual Agents to Foster Interruptibility Research for Socially Interactive Agents
The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars
How Far ahead Can Model Predict Gesture Pose from Speech and Spoken Text?
This Is What's Important - Using Speech and Gesture to Create Focus in Multimodal Utterance
Backchannel Strategies for Artificial Listeners
Design of an Emotion Elicitation Tool Using VR for Human-Avatar Interaction Studies
Papous: The Virtual Storyteller
Invited Talk: Rule Systems and Video Games
Here Be Dragons: Integrating Agent Behaviors with Procedural Emergent Landscapes and Structures
Personality Analysis of Embodied Conversational Agents
Motivations and Personality Traits in Decision-Making
On LLM Wizards: Identifying Large Language Models' Behaviors for Wizard of Oz Experiments
Linking Theory of Mind in Human-Agent Interactions to Validated Evaluations: Can Explicit Questionnaires Measure Implicit Behaviour?
Multi-agent Negotiation System in Electronic Environments
Towards a comprehensive repair framework for human-chatbot interaction: the case of rephrasing
Learning Classifier Systems and Behavioural Animation of Virtual Characters
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis
MyTutor: A Personal Tutoring Agent
Conceptualizing Social Power for Agents
Autonomous Virtual Agents Learning a Cognitive Model and Evolving
The Effect of Virtual Agents' Emotion Displays and Appraisals on People's Decision Making in Negotiation
When to Elicit Feedback in Dialogue: Towards a Model Based on the Information Needs of Speakers
Generation of Multimodal Behaviors in the Greta platform
Teaching Her, Him ... or Hir? Challenges for a Cross-Cultural Study
Archetype-Driven Character Dialogue Generation for Interactive Narrative
A Cognitive Model of Social Relations for Artificial Companions
Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments
An Exploration of Delsarte's Structural Acting System
CLARION as a Cognitive Framework for Intelligent Virtual Agents
A Synthetic Agent for Mentoring Novice Programmers Within a Desktop Computer Environment
Enhancing Signing Avatar Motion with Linguistic Features Using Interpretable Linear Models
Integrating Planning and Dialogue in a Lifestyle Agent
Design and Evaluation of Virtual Human Mediated Tasks for Assessment of Depression and Anxiety
Flipper: An Information State Component for Spoken Dialogue Systems
Towards a Reactive Virtual Trainer
Effect of Visual Feedback Caused by Changing Mental States of the Avatar Based on the Operator's Mental States Using Physiological Indices
Acceptable Dialogue Start Supporting Agent for Avatar-Mediated Multi-tasking Online Communication
Expression of Emotion in Body and Face
Dynamic Emotional Language Adaptation in Multiparty Interactions with Agents
Intelligent Virtual Agents, 6th International Conference, IVA 2006, Marina Del Rey, CA, USA, August 21-23, 2006, Proceedings
Towards a Socially Adaptive Virtual Agent
Designing a Marker Based Motion Capture Setup for Sign Language Research
Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization
Subjective Optimization
The effect of a robotic agent on dishonest behavior
Towards a Dyadic Computational Model of Rapport Management for Human-Virtual Agent Interaction
Do you mind if I ask?: Addressing the cold start problem in personalised relational agent conversation
Understanding and Predicting Bonding in Conversations Using Thin Slices of Facial Expressions and Body Language
GeSTICS: A Multimodal Corpus for Studying Gesture Synthesis in Two-party Interactions with Contextualized Speech
9th International Workshop on Sign Language Translation and Avatar Technology (SLTAT 2025)
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactions
Agents' Interaction in Virtual Storytelling
Implementing Social Filter Rules in a Dialogue Manager Using Statecharts
At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven Experience
Regulating Turn-Taking in Multi-child Spoken Interaction
The Role of Discourse Structure and Response Time in Multimodal Communication
Designing for Inclusion: Key Considerations for Voice Interfaces for Emergent Users
A Model of Attention and Interest Using Gaze Behavior
Effect of a Virtual Agent's Contingent Smile Response on Perceived Social Status
Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative
Personality analysis of face swaps: can they be used as avatars?
Autobiographic Knowledge for Believable Virtual Characters
"I Would Like to Trust It but" Perceived Credibility of Embodied Social Agents: A Proposal for a Research Framework
Double Jeopardy? - An Investigation of the Cumulative Disadvantage of Intersectional Bias in Virtual Reality
An Exploratory Analysis of ECA Characteristics
Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning
RIDE: A Simulator for Robotic Intelligence Development
Virtual Role-Play with Rapid Avatars
A Generative Model of Cultural Face Attractiveness
SMART-DREAM: To Condition or Not to Condition; A Study on the Impact of LLM Conditioning on Motivational Interview Dialog Virtual Agent
Tilt Riders: Improvisational Agents Who Know What the Scene Is about
Designing Personality Shifting Agent for Speech Recognition Failure
Intelligent Virtual Agents, 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008. Proceedings
User Gaze Behavior while Discussing Substance Use with a Virtual Agent
The Virtual Apprentice
Contrastive Pretraining with Dual Visual Encoders for Gloss-Free Sign Language Translation
Lip-Reading: Furhat Audio Visual Intelligibility of a Back Projected Animated Face
Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms
Enhancing Trust towards the Police through Interaction with Virtual Agents - Investigating the Ingroup Effect with Mixed-Cultural Individuals
Evaluation of Speech-to-Gesture Generation Using Bi-Directional LSTM Network
A Cognitive Social Agent Architecture for Cooperation in Social Simulations
Facial Expressions of Appraisals Displayed by a Virtual Storyteller for Children
Scrutinizing Natural Scenes: Controlling the Gaze of an Embodied Conversational Agent
The Impact of Different Embodied Agent-Feedback on Users' Behavior
Learning Speech-driven 3D Conversational Gestures from Video
Intelligent Virtual Agents for Education and Training: Opportunities and Challenges
DelsArtMap: Applying Delsarte's Aesthetic System to Virtual Agents
Extended Behavior Networks and Agent Personality: Investigating the Design of Character Stereotypes in the Game Unreal Tournament
Evaluating the Impact of Anticipation on the Efficiency and Believability of Virtual Agents
Creating Rapport with Virtual Agents
Invited Talk: Social Effects of Emotion: Two Modes of Relation Alignment
Influence of virtual agent politeness behaviors on how users join small conversational groups
Attention-Guidance Method Based on Conforming Behavior of Multiple Virtual Agents for Pedestrians
Roles of a Talking Head in a Cooperative Human-Robot Dialogue System
Adaptive Mind Agent
MAY: My Memories Are Yours
Improving Social Awareness Through Thought Bubbles and Flashbacks of Virtual Characters
Intelligent Virtual Agents - 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings
Let Me Finish First - The Effect of Interruption-Handling Strategy on the Perceived Personality of a Social Agent
Using Virtual Agents and LLMs to Generate Tailored Health Education Pamphlets
Modeling Imitational Behavior Via Social Comparison Theory
DEBP-PVA: Designing and Evaluating Behavioral Paradigms With Proactive Virtual Agents
Using Intelligent Agents to Examine Gender in Negotiations
Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning
Color histogram equalization and fine-tuning to improve expression recognition of (partially occluded) faces on sign language datasets
User Engagement Study with Virtual Agents Under Different Cultural Contexts
Which way do I go?: Synthetic Visual Attention Guiding Agents Through Dynamic Environments
Let's Be Serious and Have a Laugh: Can Humor Support Cooperation with a Virtual Agent?
Finger Tracking for Virtual Agents
Cross-Cultural Evaluations of Avatar Facial Expressions Designed by Western Designers
CUBE: Conversational User-Interface-Based Embodiment: Developing a Digital Humans Embodiment for Conversational Agents: Design, Implementation, and Integration Challenges
Interactive Social Agent Behaviors of Politeness and Compromise in Collaborative Decision-making
Checkpoint Exercise: Training with Virtual Actors in Virtual Worlds
Adapting a Virtual Agent to Users' Vocabulary and Needs
Fast Friends: Generating Interpersonal Closeness between Humans and Socially Interactive Agents
Reflecting User Faces in Avatars
Using Virtual Humans to Bootstrap the Creation of Other Virtual Humans
Social Causality and Responsibility: Modeling and Evaluation
Self-organizing Cognitive Models for Virtual Agents
Recorded Speech, Virtual Environments, and the Effectiveness of Embodied Conversational Agents
Results of the First Annual Human-Agent League of the Automated Negotiating Agents Competition
Using Interactive Virtual Agents to Represent Non-prototypical Facial Configurations
Endowing Emotional Agents with Coping Strategies: From Emotions to Emotional Behaviour
Equipping a Lifelike Animated Agent with a Mind
Emergent Narrative as a Novel Framework for Massively Collaborative Authoring
The Impact of Linguistic and Cultural Congruity on Persuasion by Conversational Agents
Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning
Using Virtual Agents and Interactive Media to Create an ElectronixTutor for the Office of Naval Research
Realistic Eye Models Taking into Account Pupil Dilation and Corneal Reflection
Towards Adaptive, Interactive Virtual Humans in Sigma
The Effect of Rapport on Delegation to Virtual Agents
Stop Copying Me: Evaluating nonverbal mimicry in embodied motivational agents
Do We Need Emotionally Intelligent Artificial Agents? First Results of Human Perceptions of Emotional Intelligence in Humans Compared to Robots
Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System
Modelling Therapeutic Alliance using a User-aware Explainable Embodied Conversational Agent to Promote Treatment Adherence
Toward a Conversational Virtual Instructor of Ballroom Dance
Perceiving Visual Emotions with Speech
Multiple Agent Roles in an Adaptive Virtual Classroom Environment
Manipulating the Perception of Virtual Audiences Using Crowdsourced Behaviors
What's on Your Virtual Mind?: Mind Perception in Human-Agent Negotiations
FACSHuman a Software to Create Experimental Material by Modeling 3D Facial Expression
Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars
XAI to Increase the Effectiveness of an Intelligent Pedagogical Agent
Towards Multimodal Expression of Laughter
Storytelling Agents with Personality and Adaptivity
On Constrained Local Model Feature Normalization for Facial Expression Recognition
Inferring a User's Intent on Joining or Passing by Social Groups
Evaluation of the Uncanny Valley in CG Characters
Large-scale Collection and Analysis of Personal Question-Answer Pairs for Conversational Agents
The Affective Bar Piano
Errare humanum est, perseverare autem diabolicum: A Follow-Up Study on the Human-Likeness of an AI Othello Player
INSHA: Intelligent Nudging System for Hand Hygiene Awareness
Designing Relational Agents as Long Term Social Companions for Older Adults
Towards a Multicultural ECA Tour Guide System
GAL: Towards Large Simulations with Tens of Agents
Exploring Influence of Social Anxiety on Embodied Face Perception during Affective Social Interactions in VR
An Analysis of the Dialogic Complexities in Designing a Question/Answering Based Conversational Agent for Preschoolers
Enhance Trust-worthiness of LLM-Based Social agent through Self-calibration
Virtual Rapport
Recommendations for Designing Maximally Effective and Persuasive Health Agents
The Intelligent Coaching Space: A Demonstration
Dynamic Behavior Qualifiers for Conversational Agents
It's in Their Eyes: A Study on Female and Male Virtual Humans' Gaze
On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study
Hierarchical Feature Alignment for Gloss-Free Sign Language Translation
It's Good to Chat?: Evaluation and Design Guidelines for Combining Open-Domain Social Conversation with Task-Based Dialogue in Intelligent Buildings
Bidirectional LSTM Networks Employing Stacked Bottleneck Features for Expressive Speech-Driven Head Motion Synthesis
Methodologies for the User Evaluation of the Motion of Virtual Humans
Effect of politeness strategies in dialogue on negotiation outcomes
Multimodal Assessment on Teaching Skills in a Virtual Rehearsal Environment
Alexa, What's Inside of You: A Qualitative Study to Explore Users' Mental Models of Intelligent Voice Assistants
A Step towards Modelling Group Behaviour in Autonomous Synthetic Characters
Topic Switch Models for Dialogue Management in Virtual Humans
Emotional mimicry as a proxy measurement for pro-social indicators of trust, empathy, liking and altruism
A Systematic Review on the Socio-affective Perception of IVAs' Multi-modal behaviour
A Demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications
Narrative Scenarios as a Testbed for Moral Agents
Generating Needs, Goals and Plans for Virtual Agents in Social Simulations
Using Virtual Agents to Guide Attention in Multi-task Scenarios
The Persona Zero-Effect: Evaluating Virtual Character Benefits on a Learning Task with Repeated Interactions
VICTEAMS: A Virtual Environment to Train Medical Team Leaders to Interact with Virtual Subordinates
Examining Learners' Emotional Responses to Virtual Pedagogical Agents' Tutoring Strategies
Bringing Video Game Characters into the Real World on a Holographic Light Field Display
Exploration on Context-Sensitive Affect Sensing in an Intelligent Agent
Using Virtual Doppelgängers to Increase Personal Relevance of Health Risk Communication
Errare humanum est?: a pilot study to evaluate the human-likeness of a AI othello playing agent
An Incremental Multimodal Realizer for Behavior Co-Articulation and Coordination
Health Document Explanation by Virtual Agents
Interactive Motion Modeling and Parameterization by Direct Demonstration
Animating Unstructured 3D Hand Models
A Web-Based Platform for Annotating Sentiment-Related Phenomena in Human-Agent Conversations
Enhancing Believability Using Affective Cinematography
Warmth, Competence, Believability and Virtual Agents
Portraying Emotions on Digital Humans through Emotive Colour Maps: Development and Testing of Emotive Colour Maps to Enhance Skin Realism and the Communication of Emotion
Multimodal Reinforcement in Screen-Based ECA Health Interactions: Effects on Memory Retention, Dietary Attitudes, and Cognitive Load
Statistical Dialog Manager Design Tool for Health Screening and Assessments
All Together Now - Introducing the Virtual Human Toolkit
Exploring the Effects of Healthcare Students Creating Virtual Patients for Empathy Training
Towards Believable Interactions Between Synthetic Characters
Perception Markup Language: Towards a Standardized Representation of Perceived Nonverbal Behaviors
Source Orientation in Communication with a Conversational Agent
Animated Faces, Abstractions and Autism
Evaluating Presence Strategies of Temporarily Required Virtual Assistants
Adaptive Self-feeding Natural Language Generator Engine
Speculative Futures of Virtual Companions: Design Fiction Beyond Human Mimicry
Sharing Emotions and Space - Empathy as a Basis for Cooperative Spatial Interaction
Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions
An Intelligent Virtual Agent to Increase Involvement in Financial Services
Analyzing Gaze During Face-to-Face Interaction
The Impact of the Race of Intelligent Virtual Agents on the Trust in AI-Based Recommendations
Design Guidelines for a Virtual Coach for Post-Traumatic Stress Disorder Patients
Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents
Gérard
Pedagogical Agents to Support Embodied, Discovery-Based Learning
Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds
Predicting Future Crowd Motion Including Event Treatment
Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent
The LISSA Virtual Human and ASD Teens: An Overview of Initial Experiments
A Generic Machine Learning Based Approach for Addressee Detection In Multiparty Interaction
Sustainability and Predictability in a Lasting Human-Agent Interaction
Thalamus: Closing the Mind-Body Loop in Interactive Embodied Characters
Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children
Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation
Building Culturally-Valid Dynamic Facial Expressions for a Conversational Virtual Agent Using Human Perception
Extending the menge crowd simulation framework: visual authoring in unity
Development of a Virtual Classroom for High School Teacher Training
Introducing VHMason: A Visual, Integrated, Multimodal Virtual Human Authoring Tool
Impact of the Agent's Localization in Human-Computer Conversational Interaction
Cultural Study on Speech Duration and Perception of Virtual Agent's Nodding
Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes
On Conversational Agents with Mental States
A Risk Ontology for Evaluating AI-Powered Psychotherapy Virtual Agents
Informing the Design of a News Chatbot
Go with the Flow: Reinforcement Learning in Turn-based Battle Video Games
Visual Attention and Eye Gaze During Multiparty Conversations with Distractions
Populating Reconstructed Archaeological Sites with Autonomous Virtual Humans
Impact of Varying Vocabularies on Controlling Motion of a Virtual Actor
Visualizing the Importance of Medical Recommendations with Conversational Agents
An Eye Tracking Evaluation of a Virtual Pediatric Patient Training System for Nurses
Animating a Conversational Agent with User Expressivity
Selecting and Expressing Communicative Functions in a SAIBA-Compliant Agent Framework
Intelligent Virtual Agents - 15th International Conference, IVA 2015, Delft, The Netherlands, August 26-28, 2015, Proceedings
Creating Personalized and Distributed Virtual Learning Spaces through the Use of i-Collaboration 3.0
Who Am I Talking To?: Critical Reflections on Socially Interactive Agents in Current Media Art
Towards a Computational Architecture of Dyadic Rapport Management for Virtual Agents
A Model of an Embodied Emotional Agent
Audio Analysis of Human/Virtual-Human Interaction
Social Communicative Effects of a Virtual Program Guide
INTERFACE Toolkit: A New Tool for Building IVAs
Generating Situation-Based Motivational Feedback in a PTSD E-health System
Proposal of a Multi-purpose and Modular Virtual Classroom Framework for Teacher Training