yusuke1997/dblp-id-title huggingface dataset:
Development of a Mobile Banking Risk Assessment Model: A Usability Perspective
Improving User Experience of Assistive Technology Through Codesign and 3D Printing: A Case Study from Cancer Treatments
Making Web Pages and Applications Accessible Automatically Using Browser Extensions and Apps
The Feeling of Kawaii Is a Function of Interaction
Sub-patterns for Human-Autonomy Teaming: Variations on a Delegation Theme
Using Intelligent Personal Assistants to Strengthen the Elderlies' Social Bonds - A Preliminary Evaluation of Amazon Alexa, Google Assistant, Microsoft Cortana, and Apple Siri
Perception of Risky Security Behaviour by Users: Survey of Current Approaches
Human Pose Estimation in UAV-Human Workspace
Why History Matters: Visual Innovation and the Role of Image Theory in HCI
Brands Analysis Using Informational Ergonomics Concepts: A Proposal
Creation of a Multi-purpose Public-Private Partnership Paradigm for the Provision of Medical Emergency Services: A Bibliometric Review
Building IT Capabilities to Deploy Large-Scale Synchronous Online Technology in Teaching and Learning
Ongoing Efforts towards Developing a Physiologically Driven Training System
Constructive Learning Using Flip-Flop Methodology: Learning by Making Quizzes Synchronized with Video Recording of Lectures
Software Prototype for the Ensemble of Automated Accessibility Evaluation Tools
Universal Usability in Mass Media via Discourse Analysis: A Case Study
Inclusive Websites for the Elderly: User Friendly Guidelines for Designers and Managers of Websites and Applications
Studies on Classification of Similar Trademarks Corresponding to Human Visual Cognitive Sense
Software-Agents for On-Demand Authoring of Mobile Augmented Reality Applications
Effectiveness of Self-customized Refresher and Just-In-Time-Training for Mechanical Repair Task Performance
Potential Key Stress Factors Among Academic Library Assistants
Small Languages and Big Models: Using ML to Generate Norwegian Language Social Media Content for Training Purposes
Digital User Behavior in Fashion E-Commerce. A Business Model Comparative Study
ABLE Music: Arts-Based Exercise Enhancing LongEvity
Usability Maturity: A Case Study in Planning and Designing an Enterprise Application Suite
The Five Commandments of Activity-Aware Ubiquitous Computing Applications
Powergaming by Spamming in a Learning Game
Understanding Insider Threat Attacks Using Natural Language Processing: Automatically Mapping Organic Narrative Reports to Existing Insider Threat Frameworks
A Pilot Study on Synesthesia Between Color Senses and Musical Scales in Chinese Musical Instrument "Guqin"
Toward a New Design Philosophy: Politics and the Aesthetic of "We" Human-and-Technology in Interaction Design
Understanding Graphical User Interface (GUI) Trends Based on Kawaii (Cute)
Bibliometric Structured Review of Mobile Information Systems
Adaptive Instructional Systems. Adaptation Strategies and Methods - Third International Conference, AIS 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
Tactical Reconnaissance Using Groups of Partly Autonomous UGVs
An Architecture for Transforming Companion Robots into Psychosocial Robotic Surrogates
Heuristics for Assessing Emotional Response of Viewers during the Interaction with TV Programs
Design Recommendations Based on Speech Analysis for Disability-Friendly Interfaces for the Control of a Home Automation Environment
Believe What You Hear, Not What You See - Vision Interferes with Auditory Route Guidance in Complex Environment
Game Accessibility: Taking Inclusion to the Next Level
Design Criteria for Public Display User Interfaces
An Associative Approach in Dynamic User Modeling
Quality Control and the Usability Evaluation
Flexible Low-Cost Digital Puppet System
Preliminary Comparison of a Curved Public Display vs a Flat Public Display
How to Present Paired Information on the HUD Interface: The Effects of Horizontal and Vertical Angles on Object Discrimination
Untapped Potential of Participatory Design - Citizen Centered Social Data Utilization for Smart Cities
The Museum of Dreams: Exploring a "Dreaming" Visual Experience via Machine Vision and Visual Synthesis
Usability of Mobile Applications in Saudi Higher Education: An Exploratory Study
Position and Orientation Registration of Intra-abdominal Point Cloud Generated from Stereo Endoscopic Images and Organ 3D Model Using Open3D
Preliminary Research on the Design of the Evaluation Ruler for the Judge of the Higher Education CIE (Creativity, Innovation and Entrepreneurship) Competition
Modelling User Behaviour and Interactions: Augmented Cognition on the Social Web
Towards the Design of a Forensic Tool for Mobile Data Visualization
Web-based characters for universal access: experience with different player technologies
Physiological Measures in VR Experiments: Some Aspects of Plethysmogram and Heart Rate
How game-like tests can be used in the development of a user model for a Universal Access interface
"Point at It with Your Smartphone": Assessing the Applicability of Orientation Sensing of Smartphones to Operate IoT Devices
Technology Development with Older People: The Role of "Unfettered Design"
Selection Classification for Interaction with Immersive Volumetric Visualizations
Exploratory Trajectory Clustering with Distance Geometry
Cross-Cultural Design - 15th International Conference, CCD 2023, Held as Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
From Mental Representation to Enaction - Innovation of Aesthetic Research Paradigm Under the Influence of Contemporary Cognitive Sciences
Establishment of National Safety Performance Evaluation Indicator System
On the Need for Assistance in HTML5 Web Authoring Systems
Spot-Light: Multimodal Projection Mapping on Food
Virtual Tactile Maps
Information Design for User's Reassurance in Public Space
Can Community Point System Promote the Interaction Between Residents?
An Adaptive Research Support System for Students in Higher Education: Beyond Logging and Tracking
Exploring the Potential of Gameful Interaction Design of ICT for the Elderly
Bridging the Gap between Consumer and Enterprise Applications through Gamification
Investigation of the Use of Non-Keyboard Input Devices (NKID)
Design for Indoor Navigation: CROSSFLOW for Multiple Simultaneous Pedestrians in Public Spaces
A Survey of Datasets for Human Gesture Recognition
Towards a Walkthrough Method for Universal Access Evaluation
Digital Humanities and Techno-Animism in Wearables: A Case-Study-Based Collaborative Design Framework for Digitally-Ensouled Jewellery
Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments - 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I
Words, Meaning, Context, Semantics and Reality: Essential Elements of Cognition
Intuitive Real-Time Multidimensional Diagnostic Ultrasound Image Optimization Technology
Use of Bi-Directional Image Exchange in Facilitating Precontact Communication
Primary Factors of Malicious Insider in E-learning Model
Noise Problem in Japanese automated Office
Commenting or Discussing? Comment Sections of German Russian-Speaking News Media on Facebook
Personalized ATMs: Improve ATMs Usability
User Responses to an Editor Supporting Syntactic Selection Method
Through the Eyes of the Expert: Aligning Human and Machine Attention for Industrial AI
Shanghaied in a User-Friendly Manner - An American's Initial Experiences in a Full-Time Usability Job in China
A Design on Gestural User Interaction Techniques for Tiled Displays Using Kinects
Effects of Menu Types and Item Lengths on Operation Efficiency
Moving Beyond Stuck: A Design-Based Approach to Enhancing Minority Tech Startup Launches
Comparison Test of Website Use with Mobile Phone and Laptop Computer
An Evaluation of Mobile 3D-Based Interaction with Complex Multimedia Environments
Role of Social Media in Public Accounting Firms
Research on Individualized Design of Youth Clothing Based on QFD Method
Portable Virtual Reality-Based Mirror Visual Feedback System for Home Rehabilitation
Design of the Challenging Behavior Monitoring System for Children with Developmental Disabilities that Combines ConvLSTM and Skeleton Keypoint
Museum Exhibit Content Recommendation and Guidance System Focusing on Experience Design
Research on the Influence of Multidimensional Display for Users' Concerns
The ice-breaking VALAMO - a tool for participatory processes
Balancing Historical Value and Structural Safety: Revolutionary Applications of Digital Twins and XR Technology in Heritage Tunnel Restoration
Design and Development of Multimodal Applications: A Vision on Key Issues and Methods
Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool
Development of a Touch Panel Interface that Provides Tactile Feedback Depending on the Surroundings
Spatial Ability in Military Human-Robot Interaction: A State-of-the-Art Assessment
Human Factors Engineering Development Process in Civil Aircraft Flight Deck Design and Integration
Analyzing the Interplay of Visual and Auditory Stimuli on Human Physiology and Stress Levels in Virtual Environment
Prototyping a Mental Health Smartphone Application
A Bibliometric Analysis on Cybercrime in Nigeria
Virtual Tailor for Garment Design
Detecting Themes Related to Public Concerns and Consumer Issues Regarding Personal Mobility
A Scoping Review of Mental Model Research in HCI from 2010 to 2021
Improvement of Robustness of Nostrils Detection by Specifying the Existable 3D Domain of Nostrils Based on Stereo Measurements of Nostrils and Pupils
A Question Answering Tool for Website Privacy Policy Comprehension
The legislative impact in Australia on universal access in telecommunications
Should We Measure UX Differently?
Stenmap: Framework for Evaluating Cybersecurity-Related Skills Based on Computer Simulations
Differences in Product Selection Depend on Situations: Using Eyeglasses as an Example
Actions of an External Electrical Shock on Human Atrial Excitation - A Computer Model Study
Design of a Wearable Haptic Vest as a Supportive Tool for Navigation
Effectiveness of a Tactile Display for Providing Orientation Information of 3d-patterned Surfaces
AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devices
Touchless Information Provision and Facial Expression Training Using Kinect
Doctor Who: Legacy, an Analysis of Usability and Playability of a Multi-platform Game
Proposal of Credit Risk Model Using Machine Learning in Motorcycle Sales
Recognizing Emotions in the Discourse of Women in Power Positions in Social Networks via Sentiment and Content Analysis
Agency Attribution in Human-Computer Interaction
Development of a 3D Finite Element Model of the Chinese 50th Male for the Analysis of Automotive Impact
Information Consumer eXperience: A Chilean Case Study
Spatial Effect of Target Display on Visual Search
Consumer Experiences of the World's First 5G Network in South Korea
An Analysis of Fatigue and Its Characteristics: A Survey on Chinese Air Traffic Controller
Educational Strategies for Training UI/UX (HCI) Planners and Designers in the Era of Technological Evolution
Towards Secure, Privacy-Enhanced and Configurable Conversational Assistants: An Enterprise-Focused Approach
A Study on the Acquisition and Classification of Defective Information in Manufactured Products Using Pneumatic Actuators
Design Education in Post-pandemic Age: Examining the Roles Digital Platforms Play in Collaborative Design Activities
Tangible or Not Tangible - A Comparative Study of Interaction Types for Process Modeling Support
Quantifying the Usability Through a Variant of the Traditional Heuristic Evaluation Process
Euros from the Heart: Exploring Digital Money Gifts in Intimate Relationships
Examining the Functionality and Usability of Interactive Wayfinding Design within Cities in China
Eye Tracking to Evaluate Usability with the Older Adults: A Secondary Study
The Relationships between the Products and Affective Evaluation Concerning Uniqueness
Predicting Mental Health Status on Social Media - A Preliminary Study on Microblog
Understanding User Needs and Customer eXperience in Tourism Area
Investigation of an Agent-Based Modeling on Crowd Evacuation and Its Application to Real Buildings
The Hexagonal Spindle Model for Human Situation Awareness While Autonomous Driving
Investigating the Use of AI in E-Business by the Shoprite Holdings Group
Themes Validation Tool
Mirrored Perception Cognition Action Model in an Interactive Surgery Assist System
Energy UX: Leveraging Multiple Methods to See the Big Picture
Factor Models for Promoting Flow by Game Players' Skill Level
Research on Older Adults' Interaction with E-Health Interface Based on Explainable Artificial Intelligence
Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type
SparQs: Visual Analytics for Sparking Creativity in Social Media Exploration
Make User-Centered Design Sustainable in China
A Metamodel Proposal for Developing Learning Ecosystems
A Balloon, a Sweater, and a Wall: Developing Design Strategies for Accessible User Experiences with a Science Simulation
An Environment for Modelling and Designing Hypertext Applications
EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications
Insights from the Practical Application of a Human-Centered Design Process for the Digitalization of Maintenance in Food Industry
Entrepreneurial IS Development: Why Techniques Matter and Methods Don't
The Study of Modern Emergency Products under the Direction of New Ergonomics
Social Media Use and Impact on Interpersonal Communication
Building and Sustaining a Lifelong Adult Learning Network
System Delay in Flight Simulators Impairs Performance and Increases Physiological Workload
Pedestrian Navigation System Implications on Visualization
Affective Communication Enhancement System for Locked-In Syndrome Patients
Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners
Autonomous System with Cyber-Physical Integrating Features on Public Utility of Chemical Fiber Factory
Design and Implementation of a Cognitive Simulation Model for Robotic Assembly Cells
Model Based Control System for Outdoor Swimming Pools
User Profile: Changed in the Era of Artificial Intelligence
House of Prototyping Guidelines: A Framework to Develop Theoretical Prototyping Strategies for Human-Centered Design
Brain State-Triggered Stimulus Delivery Helps to Optimize Reaction Time
Psychological Service Design: From Consulting Space to Experience Place
Engineering Psychology and Cognitive Ergonomics - 20th International Conference, EPCE 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Application and Future Developments of EMA in Digital Production Planning and Ergonomics
Information Retrieval Supported by Rich and Redundant Indices
Epistemic Mathematical Models for Analyzing Meta-opinions on Social Networks
Opinion Patterns in Cumulative Crises of Brands on Social Media
Implementation and Evaluation of a Reminder Registration Interface for Daily Life Objects
Stereohaptics Toolkit for Dynamic Tactile Experiences
Embodied Symbolic Representation and Emotional-Intellectual Interaction: A Game Design Framework for Math Anxiety Intervention
Project and Development of ErgoCoIn Version 2.0
Service Providers' Logics and Behaviors in Value Co-Creation
Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
Arousal or Not? The Effects of Scarcity Messages on Online Impulsive Purchase
Real-Time Slouch Detection and Human Posture Prediction from Pressure Mat
Workspace-Driven, Blended Orbital Viewing in Immersive Environments
Dual-Coding Strategy for the Chinese Characters Learners: Chinese PCS Editor
Usability Assessment of a Suicide Intervention-Prevention Mini-Game
A Serious Game to Teach Computing Concepts
The Confidence in Social Media Platforms and Private Messaging
Trends in Machine Learning and Electroencephalogram (EEG): A Review for Undergraduate Researchers
Context Sensitive Digital Marketing - A Conceptual Framework Based on the Service Dominant Logic Approach
Ageism and Media Generations in the Croatian Post-socialist Context
A Bullseye Menu With Sound Feedback
Designing Input Method of Hand-Held Device with International User Studies
From "Design for All" Towards "Design for One" - A Modular User Interface Approach
User Experience in Public Information Service Design for Smart Life
The Impact of Digital Divide on Education in USA Amid COVID-19 Pandemic
Technology Generation and Media Usage in B-2-B Communication: A Cross-Cultural View
QFami: An Integrated Environment for Recommending Answerers on Campus
Design of Somatosensory Interactive Balance Training Exergame for the Elderly Based on Tai Chi
What, Where, and When? Intelligent Presentation Management for Automotive Human Machine Interfaces and Its Application
Research on the Characteristics of Headforms and Classification of Headforms of Chinese Adults
Development and Evaluation of a Gaze Information Collection System in e-Testing for Examinee Authentication
Augmented Reality and Microbit for Project-Based Learning
An Experimental Study of Typography Using EEG Signal Parameters
Retrieval of Information from Complex Alphanumeric Displays: Screen Formatting Variables' Effects on Target Identification Time
A Review on Human-AI Hybrid Systems in Air Traffic Management
Design of an Assistance System for Elderly Based on Analyses of Needs and Acceptance
Latest Development of an Interventional Radiology Training Simulation System: NeuroCath
On-Demand Lecture Watching System Using Various Actions of Student Characters to Maintain Concentration
Handheld Haptic Display with Braille I/O
Identifying the Most Appropriate Classifier for Underpinning Assistive Technology Adoption for People with Dementia: An Integration of Fuzzy AHP and VIKOR Methods
Are the Current System Engineering Practices Sufficient to Meet Cyber Crime?
Participatory Explorations on a Location Based Urban Information System
How Font Size and Tag Location Influence Chinese Perception of Tag Cloud?
Enhancing the Effectiveness of Cyber Range Training Scenarios: Impact of Video Tutorials on Mental Workload, Situational Awareness and Presence
Statistical Evaluation of Orientation Correction Algorithms in a Real-Time Hand Tracking Application for Computer Interaction
Hierarchical web frame navigation for the visually impaired
Elderly Using Innovative Gesture Design of Satisfaction Performance
Automatic Deformations Detection in Internet Interfaces: ADDII
Lending an Artificial Eye: Beyond Evaluation of CV-Based Assistive Systems for Visually Impaired People
Computer-Aided Ergonomic Analysis for Excavator Using RAMSIS Software
Methodological Aspects of Longitudinal Studies - Experiences from a HCI Study
Viewer's Perceptual Difference in NFT Aesthetics - A Case Study of Popular NFT Avatars (PFPs) at the Opensea
Designing Community-Based Open Innovation Platforms Based on Actual User Behavior
Assisting Remote Instruction Using Copied Reality
Changes in Brain Blood Flow by the Use of 2D/3D Games
Hypernetwork Model to Represent Similarity Details Applied to Musical Instrument Performance
Cumulative Distortions in Usability Testing: Combined Impact of Web Design, Experiment Conditions, and Type of Task and Upon User States During Internet Use
Evaluation on Moodle LMS Data Usage During the First Wave of Covid-19's Pandemic
Making Sense of Darknet Markets: Automatic Inference of Semantic Classifications from Unconventional Multimedia Datasets
Human Factors in Industry 4.0 and Lean Information Management: Remodeling the Instructions in a Shop Floor
Han Opera Interactive Exhibition and App Design Based on the Theory of Cultural Three Factors
Mentoring College Students via Computer-Supported Tools in a Public University in Mexico
Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers
Factors Influencing Proxy Internet Health Information Seeking Among the Elderly in Rural China: A Grounded Theory Study
Digital Human Modeling for Physiological Factors Evaluation in Work System Design
Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding
A Knowledge Distribution Model to Support an Author in Narrative Creation
Research on the Relationships Between Humans and Printed Photos in the Digital Era
Multi-agent LLM with the Chain-of-Thought for Design Creativity Evaluation
Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children
Stress-Mentor: Linking Gamification and Behavior Change Theory in a Stress Management Application
A Comparative Heuristic Evaluation of Kadi4Mat Through Human Evaluators and GPT-4
Disappearance of Boundary-Research on Offline Enhanced Social Interaction Design
Indirect Monitoring of Cared Person by Onomatopoeic Text of Environmental Sound and User's Physical State
AlgoTutor: An Integrated Learning Platform for Data Structures and Algorithms with Real-Time Guidance and Interactive Visualizations
Comprehensive Study of Digital Restoration of Buddha Statues in Qingzhou by 3D Technology
The Comparison of Preferred Settings between PC and CAD Workstation
A Method for Generating Person Images with Controllable Face Orientation from Hand-Drawn Stick Figure Images
AI-Generated Digital Art in Commercial Public Spaces: A Case Study of Wanda Plaza Wukesong Beijing
Developing a Co-eating Agent for Food Education
Customer Review Classification Using Machine Learning and Deep Learning Techniques
Multi-layer Control and Graphical Feature Editing Using Server-Side Rendering on Ajax-GIS
Advanced Tools for Digital Learning Management Systems in University Education
The Emergence of Conventions Within Processes of Integrated Organization and Technology Development
CountMarks: Multi-finger Marking Menus for Mobile Interaction with Head-Mounted Displays
Virtual Humans as Centaurs: Melding Real and Virtual
Attentional Dynamics After Take-Over Requests: The Need for Handover Assistance Systems in Highly Automated Vehicles
iMOOC Platform: Adaptive MOOCs
Healthcare Providers' Recommended Technology Features to Enhance Care for Children with Medical Complexity: A Qualitative Study
Cross-Cultural Design Methods, Practice and Impact - 7th International Conference, CCD 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I
HCI in Healthcare: Computer-Based Cognitive Rehabilitation for Individuals with Mild Traumatic Brain Injury
Measurement of Driver's Distraction for an Early Prove of Concepts in Automotive Industry at the Example of the Development of a Haptic Touchpad
All Object-Oriented Uncertainty Retrieval Approach for Graphics Databases
Context-Aware Mobile AR System for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments
A Sensor Network Management System-An Overview and Example
Research on the Phygital Innovation Path of the Art Museums Based on Public Participation
Professor Experience in Higher Education Institutions, Considering Cultural Factors: A Literature Review
Controller Intervention Degree Evaluation of Intersection in Terminal Airspace
Research on the Integrated Construction of Ideological and Political Education in Middle and Higher Vocational Education Empowered by Digital Technology
Identifying Intention and Perception Mismatches in Digitally Augmented Museum Settings
System Usability Scale Evaluation of E-Participation in Malaysia
Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies
Effects of Packages' Color as a Cue for Hazard-Related Perceptions: A Study Using Virtual Reality
Identifying Usability Problems in a Smart TV Music Service
Human-Computer Interaction in Physical Retail Environments and the Impact on Customer Experience: Systematic Literature Review and Research Agenda
Conspeakuous : Contextualising Conversational Systems