yusuke1997/dblp-id-title huggingface dataset:
Assessing the Effects of Mobile OS Design on Single-Step Navigation and Task Performance
Bridging the Gulfs: Modifying an Educational Augmented Reality App to Account for Target Users' Age Differences
The Digital "Advertising Call": An Archeology of Advertising Literacy
Principles for Evaluating Usability in Multimodal Games for People Who Are Blind
From the Parking Lot to Your Gate: A Need-Centered Approach for Optimizing User Experience in Automated Valet Parking System
Construction of Double UG Design Model of Product Service System from the Perspective of Media Participation
A Study of Accommodation Training by Stereoscopic Film Presentation
An Online Environment to Compare Students' and Expert Solutions to Ill-Structured Problems
Design and Deploying Tools to 'Actively Engaging Nature' - The My Naturewatch Project as an Agent for Engagement
Social Robots and Digital Humans as Job Interviewers: A Study of Human Reactions Towards a More Naturalistic Interaction
Virtual environments for targeting cognitive processes: an overview of projects at the University of Southern California
Hierarchical Image Gathering Technique for Browsing Surveillance Camera Images
Designing Consumer Health Information Systems: What Do User-Generated Questions Tell Us?
Guerilla Evaluation of Truck HMI with VR
Old-looking yet Usable!: An Investigation of Consumer's Usability Perception of Retro Products
The Need for New Education Platforms that Support Inclusive Social Learning: A Case Study of Online and Hybrid K-12 Learning Experience During the COVID-19 Pandemic
Privacy Requirements in Identity Management Solutions
Beyond Emoticons: Combining Affect and Cognition in Icon Design
A Two-Phase Framework for Detecting Manipulation Campaigns in Social Media
Studying Reactive, Risky, Complex, Long-Spanning, and Collaborative Work: The Case of IT Service Delivery
Visualization of Classification of Basic Level Schools in Mexico Based on Academic Performance and Infrastructure
Strategic Design: Breaking Mental Models Initiates Learning in Video Games
Peripheral HUD Alerting and Driving Performance
Feasibility of Estimating Concentration Level for not Disturbing Remote Office Workers Based on Kana-Kanji Conversion Confirmation Time
Privacy Perceptions and Behaviors of Google Personal Account Holders in Saudi Arabia
Towards an Optimal Information Architecture Model for Mobile Multimedia Devices
Evaluating the Effect of Adapting Virtual Humans Based on Individual Differences in Users
Dynamic Analytics for the Detection of Quality and Alignment Issues in an Online Hybrid Adaptive Instructional and Assessment System
Usability of the Submission Process in a Journal System
Electronic Performance Monitoring: Review of Theories, Conceptual Framework, and Study Proposal
Design of Intelligent Real-Time Feedback System in Online Classroom
CWE: Assistance Environment for the Evaluation Operating a Set of Variations of the Cognitive Walkthrough Ergonomic Inspection Method
Approaches to Create a Universal User Experience in Handheld Electronic Product
The Role of Trust with Car-Sharing Services in the Sharing Economy in China: From the Consumers' Perspective
Accessibility of Medical Information to a Broader User Group: The "Athena" Medical ChatBot
Quantifying the Feasibility of Compressive Sensing in Portable Electroencephalography Systems
Use of 3D Human-Computer Interaction for Teaching in the Architectural, Engineering and Construction Fields
Involving Senior Workers in Crowdsourced Proofreading
The Design Process of an Urban Experience
Eliciting Accessibility Requirements for People with Hearing Loss: A Semantic and Norm Analysis
Twenty Years on: A Second Look at 10 Important Social Impact Characteristics of Computer Technology
Generating Learning Environments Derived from Found Solutions by Adding Sub-goals Toward the Creative Learning Support
Learning and Collaboration Technologies - Second International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
Engagement and Addiction Dilemma Among Older Adults in Short Video Applications: Socio-technical and Self-control Perspectives
Understanding School Children's Playful Experiences Through the Use of Educational Robotics - The Impact of Open-Ended Designs
Security, But at What Cost? - An Examination of Security Notifications within a Mobile Application
Integration of Automated Neural Processing into an Army-Relevant Multitasking Simulation Environment
Rim-to-Rim Wearables at the Canyon for Health (R2R WATCH): Experimental Design and Methodology
A Study on Symbolic Aesthetics of China's Splashed Ink Freehand Landscape Painting
Using Cultural Probes to Inform the Design of Assistive Technologies
Patient-Centered Design: Interface Personalization for Individuals with Brain Injury
A Conceptual Assessment Model (CAM) for Operationalizing Constructs in Technology-Augmented Assessments
Facilitating Analysis of Mass Media Influence Through Content Analysis and Emotional Computing
Conceptualizing Collaborative Team Learning in XR for Medical Education and Training
Analysis of the Daily Mobility Behavior Before and After the Corona Virus Pandemic - A Field Study
Enabling Authors to Produce Computable Phenotype Measurements: Usability Studies on the Measurement Recorder
Exploration of the Interactive Narrative Modes and Application Form of AR Animations
PassHue: Introducing Analog Authentication
When Two Is Better Than One - Product Recommendation with Dual Information Processing Strategies
A Study for Wheelchair Control Method with Eye-Glance Input Using a Glass-Mounted Real Image Camera
Design of a Low-Cost Social Robot: Towards Personalized Human-Robot Interaction
5G MEC+AI Pathology "Anti-Cancer Guardian": Design of Intelligent Gastric Cancer Auxiliary Diagnosis and Warning Platform for Smart Hospital System
Learning Support System Adapting to Multidimensionality of Knowledge Acquisition Process of Intellectual Property Law of Engineering Students
Eye Tracking for Dynamic, User-Driven Workflows
Integration of Kahoot into EFL Classroom
User Satisfaction Measurement Methodolgies: Extending the User Satisfaction Questionnaire
A Modular User Interface of Robots
What is a System?: A Lesson Learned from the Emerging Practice of DesignX
A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View
Positive Technology and User Experience for Human Needs in Developing Countries: Some Considerations
How Can Natural Language Processing and Generative AI Address Grand Challenges of Quantitative User Personas?
Exploring User Preferences for Walking in Virtual Reality Interfaces Through an Online Questionnaire
User-Centred Design for Accessibility in Media Content - Sign Language and Virtual Signer
Remote Conversation Support for People with Aphasia: Some Experiments and Lessons Learned
Adaptive Training Across Simulations in Support of a Crawl-Walk-Run Model of Interaction
Interactive Visualization of Evolving Force-Directed Graphs
Requirement Analysis for Personal Autonomous Driving Robotic Systems in Urban Mobility
Interactive Digital Storytelling and HCI Techniques Applied for Edutainment in Interactive Health Projects: Analysis of Two USC's Labyrinth Projects
MISOhungry: A Platform that Encourages Easy Access to Recipe Search, Management, and Traditional Recipes
Enhancing Abstract Imaginations of Viewers of Abstract Paintings by a Gaze Based Music Generation System
A Study on the Audience's Perception Differences of the "New Culture" Animated Movie "A Journey of Thirty Thousand Kilometers in Chang'an"
Critical Sound Identification for Children with Autism Spectrum Disorder: Toward Personalized Serious Games for Auditory Desensitization
Colorimetry and Impression Evaluation of Insert Molded GFRP Plate with Black Silk Fabrics
Research on Sticker Cognition for Older Adult Using Instant Messaging
From user notations to accessible interfaces through visual languages
Educational Convergence with Digital Technology: Integrating a Global Society
Preliminary Study on the Multi-person Cooperative Training Module in the Application of Virtual Reality Technology to the Advanced Cardiac Life Support
Towards Inclusive Data Visualization: Investigating Accessibility in Scientific and Technical Charts
Factors Associated with the Experience of Stress and Well-Being in Computer-Based Office Work
Measuring Decubitus Wounds Using Augmented Reality Glasses - A User Interface Study
Open Source Communities in China (Mainland): An Overview
AIS Adoption Challenges: The Role of Interactions Between Humans and Artificial Intelligence in Adoption of Adaptive Learning
HCI and SE - The Cultures of the Professions
Alexa, Why Can't You Hear Our Accents: Cross Cultural Studies on the Inclusivity of Voice Recognition Systems
Brain-Computer Interfaces for Communication in Severe Acquired Brain Damage: Challenges and Strategies in Clinical Research and Development
Multi-switch Scanning Keyboards: A Theoretical Study of Simultaneous Parallel Scans with QWERTY Layout
Beyond Perspective - A Model-Based Approach for Camera-Based 3D-Interface Design
Testing Videophone Graphical Symbols in Southeast Asia
PaMGIS: A Framework for Pattern-Based Modeling and Generation of Interactive Systems
Relationship Analysis between the Child's Behaviors Patterns and Sense of Anxiety
Cross-Cultural Study on Shop-Floor Control System
The Effects of Age, Viewing Distance and Font Type on the Legibility of Chinese Characters
Empirical Research on New Retail Servicescape Based on Experience Perspective
Research on the Impact of Menu Structure of Smart Phones on Dual Task Performance
Cross-Use: Cross-Cultural Usability User Evaluation- In-Context
Digital Design Mobile Virtual Laboratory Implementation: A Pragmatic Approach
Problem Solving Support System as Thinking Acceleration Tools
MOCET: A MObile Collaborative Examination Tool
Design a Multi-Touch Table and Apply to Interior Furniture Allocation
Electronic commerce system supporting scalable and high end marketing facility
What Is the Focus of XAI in UI Design? Prioritizing UI Design Principles for Enhancing XAI User Experience
Crowdsourced Argumentation Feedback for Persuasive Writing
Micromovement Analysis in Human-Robot Interaction for Direct Robot Manipulation
Making Fun of Failures Computationally
Healthy Computing: A Comprehensive Group Training Approach Using Biofeedback
Mixed Reality Training of Military Tasks: Comparison of Two Approaches Through Reactions from Subject Matter Experts
An EEG Study of Cognitive Load and Fatigue During Learning with a Computer Simulation
Development of a Dashboard for Learning Analytics in Higher Education
Gender Differences in Simulation Sickness in Static vs. Moving Platform VR Automated Driving Simulation
Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III
Logi-Corock: Learning Game Using Tangible Interfaces for Programming Education
Do Additional Auditory Instructions in Smartphone Navigation Con-Tribute to the Road Safety of Cyclists? A Field Study Evaluating the Gaze Behavior of Cyclists
DropAR: Enriching Exergaming Using Collaborative Augmented Reality Content
Making it easy for all
Monitoring Attention with Embedded Frequency Markers for Simulation Environments
Messaging Activity Reconstruction with Sentiment Polarity Identification
Agile and UCD Integration Based on Pre-development Usability Evaluations: An Experience Report
Methods to Study Everyday Activities in a Mobile Work Context - A Literature Overview
Rapidly Prototyping Marker Based Tangible User Interfaces
Modeling of Human Elbow Joint Force Based on MVT Test
Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients' Mood and Motivation
Using Self-determination Theory to Design User Interfaces for Instructor Dashboards
Authoring Tools for Augmented Reality: An Analysis and Classification of Content Design Tools
An End User and Environment Field Study for an Inclusive Design of Consumer Products
Acoustic Modeling of Dialogue Elements for Document Accessibility
Facilitating Student Reflection through Digital Technologies in the iTEC Project: Pedagogically-Led Change in the Classroom
Online Gambling Activity in Finland 2006-2016
Using Artificial Intelligence to Predict Academic Performance
The Five Forces of Technology Adoption
Exercise Recognition and Repetition Counting for Automatic Workout Documentation Using Computer Vision
Data Extraction from DXF File and Visual Display
Image Overlay Support with 3DCG Organ Model for Robot-Assisted Laparoscopic Partial Nephrectomy
Interactive Experience Design of Indoor Lamps Based on the Concept of Emotionalization
Extracting Contour Shape of Passenger Car Form in Front View Based on Form Similarity Judgement by Young Chinese Consumers
The Application of Cross-Cultural Context Fusion Virtual Reality Technology in the Course of Film Art Creation
PLANTY GO: A Smart Planter System to Relieve Stress and Anxiety of Urban Youngsters
Neural Network Visualization in Virtual Reality: A Use Case Analysis and Implementation
A Design Method of Knee Pad Based on User Data
Virtual Bridge: AR-Based Mobile Interaction for Easy Multimedia Control of Remote Home Devices
The Use of Neurometric and Biometric Research Methods in Understanding the User Experience During Product Search of First-Time Buyers in E-Commerce
Research and Exploration on Light Environment Interactive Art Promoting Development of Night Economy in China
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part VII
Deadlock-Free and Collision-Free Liver Surgical Navigation by Switching Potential-Based and Sensor-Based Functions
User Reputation Evaluation Using Co-occurrence Feature and Collective Intelligence
User Profile-Driven Large-Scale Multi-agent Learning from Demonstration in Federated Human-Robot Collaborative Environments
Towards a Framework for Interdisciplinary Studies in Explainable Artificial Intelligence
Analysis of Information Quality and Data Security in the KPU (General Elections Commission) SIDALIH (Voter Data Information System) Application
Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling
Which Instrument Should I Use? Supporting Decision-Making About the Evaluation of User Experience
Building Human Profile by Aggregation of Activities - Application to Aeronautics Safety
Cross-Cultural Design. Applications in Business, Communication, Health, Well-being, and Inclusiveness - 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part III
Designing Supportive Mobile Technology for Stable Diabetes
Interactive Point System Supporting Point Classification and Spatial Visualization
Computer-Aided Games-Based Learning for Children with Autism
An Innovative Way of Understanding Learning Processes: Eye Tracking
Questionnaire and Interview to Understand Mathematics Teachers and Occupational Therapists' Usage of HandiMathkey
Developing BIM-Enabled Facility Management Information System in Interior Design
Head Movements, Facial Expressions and Feedback in Danish First Encounters Interactions: A Culture-Specific Analysis
Evaluating Intimacy and Ludic Engagement with a Musical Interactive Art Installation that Explores Remote Abstract Communication
Characterizing the EEG Features of Inspiring Designers with Functional Terms
An Individual Differences Approach in Adaptive Waving of User Checkout Process in Retail eCommerce
Smart Biking as Gendered Innovations? The Case of Mobike in China
Research on the Application of Emotional Interaction Design in Charity Posters
The Interface of VISTO, a New Vector Image Search Tool
Design Principles Based on Cognitive Aging
Human-AI Interaction and AI Avatars
Towards a Visual and Tangible Learning of Calculus
"I Know U" - A Proposed VUI Design for Improving User Experience in HRI
Leap-Motion Based Online Interactive System for Hand Rehabilitation
Utilizing Context Effects of Banner Ads for Conversion Rate Optimization
Analyzing Reading Pattern of Simple C Source Code Consisting of Only Assignment and Arithmetic Operations Based on Data Dependency Relationship by Using Eye Movement
Investigating Users' Experiences and Attitudes Towards Mobile Apps' Reviews
Today's Competitive Objective: Augmenting Human Performance
An Ambient Display for the Elderly
Ambient Assisted Living Development in East Slovakia
The Integrated Study of Cross-cultural Differences in Visual Merchandising Design and Consumer's Visual Perception on E-Commerce Platform
Stability of a Type of Cross-Cultural Emotion Modeling in Social Media
Automatic Generation of C Source Code for Novice Programming Education
Two-Phases AI Model for a Smart Learning System
Implementing Gender-Sensitive Design Methods for Inclusive Innovation
A Computer-Based Integrated Instruction and Design for Teaching Aesthetic Design
Interaction Design Patterns from a Multicultural Perspective: Case Studies Panama, Colombia and Spain
Non-contact Measurement of Biological Signals Using Microwave Radar
Early experiences using visual tracking for computer access by people with profound physical disabilities
BARMOTIN- A Voice Controlled Mobile Tourism Information Network for Barbados
Dots: A Frugal Refreshable Tactile Dot Grid for Students with Visual Impairments
Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players
GeoCity Beijing: Platform of Eco-City Information Visualization and Interactive Narrative Structure
Augmenting Student Startups' Customer Validation Efforts Through Adaptive Coaching Using Large Language Models
Practical Use of Task Models for Building and Modeling Operations Chart in the Industrial Production
A Bayesian Network Approach to Semantic Labelling of Text Formatting in XML Corpora of Documents
Safety of Natural Disasters
Inside-Out: How Internal Social Media Platforms Can Accelerate Innovation and Push External Crowdsourcing Towards New Frontiers
Designing an Interactive Device to Slow Progression of Alzheimer's Disease
A Systematic Procedure for Comparing Template-Based Gesture Recognizers
Digital Narratives and Public Art: How Information Visualization Shapes the Future
Analysis of the Current Status of the NFT Industry Chain in China
Gestural Transmission of Tasking Information to an Airborne UAV
Stakeholder-in-the-Loop Fair Decisions: A Framework to Design Decision Support Systems in Public and Private Organizations
Development of the Learning System for Outdoor Study Using Zeigarnik Effect
Problems of a Novice: Some Introspective Observations
Enhancing Visual Search Performance in Cell Phone Interfaces: A Comparative Analysis into Color's Role in the Stationary and Walking States
Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage
Social Movement Information Design and a Curriculum of Proper Knowledge Consumption
Mobile-PrivAccess: Method for Analyzing Accessibility in Mobile Applications from the Privacy Viewpoint Abiding by W3C
Inherent Usability Problems in Interactive Voice Response Systems
Developing a User Recommendation Engine on Twitter Using Estimated Latent Topics
A Study of Eye Movement Behavioral Differences Among Air Traffic Controllers
HCI International 2022 - Late Breaking Papers: Ergonomics and Product Design - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
UsabEU: Online Platform for Translation, Validation and Native Use of Usability Questionnaires with Multilingual User Groups
Designing for Women's Health Condition Sharing and Emotional Support
Designing to Support Community Gardens by Going Beyond Community Gardens
Evaluating a Public Display Installation with Game and Video to Raise Awareness of Attention Deficit Hyperactivity Disorder
The Application of Multi-view and Multi-task Learning for On-Board Interaction Design Based on Visual Selection
How Augmented Visual Feedback Aids Patrons' Reading and Interaction with Rare Books - Evidence from Eye Movement
Addressing Mobile Usability and Elderly Users: Validating Contextualized Heuristics
Can Chatbots Help Reduce the Workload of Administrative Officers? - Implementing and Deploying FAQ Chatbot Service in a University
Acquiring Disaster Prevention Knowledge from Fieldwork Activities in a Region
Age Differences in Acceptance of Self-driving Cars: A Survey of Perceptions and Attitudes
Interaction Design Research of Home Integrated Ceiling Based on Neo-Ergonomics
Agent-based decentralized coordination for electronic markets
A Specific Measurable Model - How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts?
A Proposal of an Interactive Music Composition System Using Gibbs Sampler
GazeXR: A General Eye-Tracking System Enabling Invariable Gaze Data in Virtual Environment
The Impact of Gamification in Social Live Streaming Services
ICT Use as Mediator Between Job Demands and Work-Life Balance Satisfaction
Cross-Cultural Interaction on Social Media Health Platforms: Challenges and Opportunities from Africa
Reflections on the Cross-Platform Semiotic Inspection Method
Development of a Text Classification Model to Detect Disinformation About COVID-19 in Social Media: Understanding the Features and Narratives of Disinformation in the Philippines
Gaggle on the Gavel: Designing an Interactive Website to Create a Community of Lawyers
Global Challenges of Mobile Communication
How Can BOLE Identify, Cultivate, and Judge User Experience (UX) Talents? Inspiring and Designing the Playful Experience of Tomorrow
Changing the TV Industry through User Experience Design
User Experience of Tactile Feedback on a Smartphone: Effects of Vibration Intensity, Times and Interval
Designing Human-Centered Interactions for Smart Environments Based on Heterogeneous, Interrelated Systems: A User Research Method for the "Age of Services" (URSERVe)
Adaptive Architecture to Support Context-Aware Collaborative Networked Virtual Surgical Simulators (CNVSS)
Educational Accessibility in STEM for Visually Impaired and Blind Students: A Literature Review on Challenges and Support
Development of a New Low Cost Driving Simulation for Assessing Multidimensional Task Loads Caused by Mobile ICT at Drivers' Workplaces. - Objective-Fidelity Beats Equipment-Fidelity?
A Study on HCI of a Collaborated Nurture Game for Sleep Education with Child and Parent
A Study on the Back and Forth Manzai of Milkboy by Focusing on Embodied Motions and Actions for Liven-Up
Analysis of Human Motion and Cognition Ability with Virtual Reality System - Basic Mechanism of Human Response
Personas of Autistic Office Workers: A Foundation for Developing Effective Assistive Technologies
Designing Systems that Make Use of Analogous Communication: a Distributed Cognition Perspective
Acceptance of Mobile Payment: A Cross-Cultural Examination Between Mainland China, Taiwan, and Germany
Understanding the Complexity of Music Improvisation: Leveraging Cognitive Models to Inform Adaptive Instruction Design
Task-Oriented User Documentation Using the User Action Notation: A Case Study
Search Strategies in Hypermedia Navigation and Spatial Abilities: A Comparison with Physical Navigation
Measuring Usability via Biometrics
Case Studies of Developing and Using Learning Systems in a Department of Engineering
Applying Consistent Spatial Interaction Techniques to Factory Layout Planning
Design Techniques of Ambient Media Advertisements and Message Comprehension
Discovering Improvement Opportunities and Challenges for Pharmaceutical Companies Adopting Digital Training Technologies: A Case Study
Exploring Health Website Users by Web Mining
Transforming Branding Strategies from Product to Service: A Case Study About Yangshan Tourism Branding
An Assessment of the Green Innovation, Environmental Regulation, Energy Consumption, and CO 2 Emissions Dynamic Nexus in China