yusuke1997/dblp-id-title huggingface dataset:
Playing with Tangibles in Virtual Reality
Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts
ActivityPoser: Activity driven Full-Body Pose Estimation from Sparse IMU Configurations
Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality
Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality
Automatic Generation of Spatial Tactile Effects by Analyzing Cross-modality Features of a Video
Design and Evaluation of an AR Voice-based Indoor UAV Assistant for Smart Home Scenarios
Moving Ahead with Peephole Pointing: Modelling Object Selection with Head-Worn Display Field of View Limitations
Constraint-based modeling technique for mid-air interaction
AnnoScape: remote collaborative review using live video overlay in shared 3D virtual workspace
Evaluation of Cursor Offset on 3D Selection in VR
Object Manipulation by Absolute Pointing with a Smartphone Gyro Sensor
Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality
Effect of View Sharing on Spatial Knowledge Acquisition in Remote Collaboration
Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness
An LSL-Middleware Prototype for VR/AR Data Collection
Understanding the Effect of the Combination of Navigation Tools in Learning Spatial Knowledge
Void shadows: multi-touch interaction with stereoscopic objects on the tabletop
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays
Goldilocks Zoning: Evaluating a Gaze-Aware Approach to Task-Agnostic VR Notification Placement
KnowHow: Contextual Audio-Assistance for the Visually Impaired in Performing Everyday Tasks
Natural pointing posture in distal pointing tasks
Haptic feedback with HaptoBend: utilizing shape-change to enhance virtual reality
Evaluating Mid-air List Interaction for Spatial Audio Interfaces
Foot Placement Feedback in Physical Training: Effects of Spatial User Interfaces on Performance and Workload in Virtual Reality
Implementation of Interactive Mirror-Transcending Aerial Imaging System
Demonstrating Proxemic Cursor Input for Touchless Displays
Human-in-the-Loop VR Training with Live Actor Embodiment for Police Traffic Stop De-escalation
Interactive Yarn Bombing: Creating a Pop-up E-textile Installation on the History of Yarn Bombing
Enhancing Therapist-Guided Low-Vision Training with Projected Gaze Behaviors in Co-Located Shared AR
Biometric Authentication Using the Motion of a Hand
Effects of Dark Mode on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays
Injecting Nonverbal Mimicry with Hybrid Avatar-Agent Technologies: A Naïve Approach
Virtual Triplets: Human-Agent Shared Control of Virtual Avatars
Mixed Reality Spatial Computing in a Remote Learning Classroom
Timeline Exploration in 360° Video
Enjoyable Physical Therapy Experience with Interactive Drawing Games in Immersive Virtual Reality
Low-Fi VR Controller: Improved Mobile Virtual Reality Interaction via Camera-Based Tracking
Examining Pair Dynamics in Shared, Co-located Augmented Reality Narratives
Enhancement of Motion Sensation by Pulling Clothes
GestureDrawer: one-handed interaction technique for spatial user-defined imaginary interfaces
Improving Usability, Efficiency, and Safety of UAV Path Planning through a Virtual Reality Interface
OptiRing: Low-Resolution Optical Sensing for Subtle Thumb-to-Index Micro-Interactions
Toward Predicting User Waist Location From VR Headset and Controllers Through Machine Learning
Emotion Estimation Using Laban Feature Values Based on a Multi-scale Kinesphere
EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality
Preventing Compensatory Muscle Engagement: A Visual Biofeedback Approach for Efficient Resistant Training
GenAIR: Exploring Design Factor of Employing Generative AI for Augmented Reality
A First Pilot Study to Compare Virtual Group Meetings using Video Conferences and (Immersive) Virtual Reality
Evaluation of Retrieval Techniques for Out-of-Range VR Objects, Contrasting Controller-Based and Free-Hand Interaction
GyroWand: IMU-based Raycasting for Augmented Reality Head-Mounted Displays
Proceedings of the 1st Symposium on Spatial User Interaction, SUI 2013, Los Angeles, CA, USA, July 20-21, 2013
Guiding Handrays in Virtual Reality: Comparison of Gaze- and Object-Based Assistive Raycast Redirection
The application of interactive spatial design in health: a bibliometric analysis of 2003-2022
Mixed-Reality Exhibition for Museum of Peace Corps Experiences using AHMED toolset
GesMessages: Using Mid-air Gestures to Manage Notifications
Vertical Aerial Imaging on the Display
Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays
AnyOrbit: Fluid 6DOF Spatial Navigation of Virtual Environments using Orbital Motion
Hands-on VR Approach to Teach 3D Spatial Concepts of Molecular Reactions
Cloudbits: supporting conversations through augmented zero-query search visualization
Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality
AR Digital Workspace Using a Mobile Device
Mix n' Match Senses, Add or Remove VR: A Customized Approach towards Optimal Visualization Experience
The Impact of Near-Future Mixed Reality Contact Lenses on Users' Lives via an Immersive Speculative Enactment and Focus Groups
Localization in Immersive Analytics with World-In-Miniature, Landmarks and Constellations
Fusing depth, color, and skeleton data for enhanced real-time hand segmentation
Augmented reality paper clay making based on hand gesture recognition
Proceedings of the 2025 ACM Symposium on Spatial User Interaction, SUI 2025, Montreal, QC, Canada, November 10-11, 2025
Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets
Evaluation of Hands-free Teleportation in VR
Filtering world-in-miniature: visual analytics for immersive virtual experiences
BallBounce: Designing Collective Stress-Related Visualizations for Office Workers Using Galvanic Skin Response Sensor
Exploration of On-skin Interfaces to Enhance Immersive Experiences and Promote Inclusive Applications
An in-depth look at the benefits of immersion cues on spatial 3D problem solving
Velocity Styles for Autonomous Vehicles affecting Control, Safety, and User Experience
Towards Unobtrusive Obstacle Detection and Notification for Virtual Reality Using Metaphors
A Literature Review of Indoor Wayfinding in Virtual Environment: Comparability to Real Environment and Ecological Validity
How Observers Perceive Teleport Visualizations in Virtual Environments
Immersive Analysis of Spatiotemporal Racing Data
Grasp, Grab or Pinch? Identifying User Preference for In-Air Gestural Manipulation
Extending Virtual Reality Display Wall Environments Using Augmented Reality
Dragon Boat Simulation: An Immersive Experience Beyond Traditional Gaming
Projection augmented physical visualizations
AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality
Smooth immersion: the benefits of making the transition to virtual environments a continuous process
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, SUI 2023, Sydney, NSW, Australia, October 13-15, 2023
Ranking Realism in Mixed Reality
RealityAlert: Improving Users' Physical Safety in Immersive Virtual Environments
Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications
Inconsistency Based Active Learning for temporal object detection
ARCube: Hybrid Spatial Interaction for Immersive Audio
Don't Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor
MicroPress: Detecting Pressure and Hover Distance in Thumb-to-Finger Interactions
A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data
In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use
Proposing a classification model for perceptual target selection on large displays
Evaluating the effect of tangible virtual reality on spatial perspective taking ability
Visualization of off-surface 3D viewpoint locations in spatial augmented reality
Spatial virtual keyboard for wand based virtual reality
Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching
"I consider VR Table Tennis to be my secret weapon!": An Analysis of the VR Table Tennis Players' Experiences Outside the Lab
GestureAnalyzer: visual analytics for pattern analysis of mid-air hand gestures
The Reality of Mixed Reality
Selection Performance Using a Smartphone in VR with Redirected Input
Investigating inertial measurement units for spatial awareness in multi-surface environments
HaptoClone (Haptic-Optical Clone): Mid-air Haptic-Optical Human-Human Interaction with Perfect Synchronization
Virtual Equipment System: Toward Peripersonal Equipment Slots with Machine Learning
Usability Evaluation of an Augmented Reality System for Collaborative Fabrication between Multiple Humans and Industrial Robots
To touch or not to touch?: comparing 2D touch and 3D mid-air interaction on stereoscopic tabletop surfaces
Webcam-based Hand- and Object-Tracking for a Desktop Workspace in Virtual Reality
Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond
Intuitive spatial interactions in VR: learnings from "job simulator"
Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues
Direct 3D object manipulation on a collaborative stereoscopic display
Real-time image-based animation using morphing with human skeletal tracking
RobotIST: Interactive Situated Tangible Robot Programming
Ambient (de)fabrication: Unraveling Knit Textile Tapestries with Environmental Sounds
Differences in Perspective and Software Scaling
I-IFA: An Immersive Interaction Framework for User-Friendly Authoring of Lightweight, Large-Scale, High-Speed Motions
Becoming Q: Using Design Workshops to Explore Everyday Objects as Interaction Devices for an Augmented Reality Spy Game
Swarm Manipulation in Virtual Reality
Effects of Depth Layer Switching between an Optical See-Through Head-Mounted Display and a Body-Proximate Display
Desktop Orbital Camera Motions Using Rotational Head Movements
Improving Interaction in HMD-Based Vehicle Simulators through Real Time Object Reconstruction
Head vs. eye-based selection in virtual reality
RealitySummary: Exploring On-Demand Mixed Reality Text Summarization and Question Answering using Large Language Models
Understanding Long-Form Reading in Mixed Reality
Eye Gaze-based Object Rotation for Head-mounted Displays
AR Tabletop Interface Using an Optical See-Through HMD
Volume cracker: a bimanual 3D interaction technique for analysis of raw volumetric data
TickTockRay: Smartwatch Raycasting for Mobile HMDs
Comparing Direct Off-Screen Pointing, Peephole, and Flick & Pinch Interaction for Map Navigation
Detecting Internal Distraction in an Educational VR Environment Using EEG Data
Automatic Video-to-Audiotactile Conversion of Golf Broadcasting on A Refreshable Pin Array
Back to (Virtual) Reality: Preferences and Effects of Entry and Exit Transitions to Virtual Experiences for Older Adults
Context-Aware Application Recommendations in Augmented Reality
Simulator for developing gaze sensitive environment using corneal reflection-based remote gaze tracker
Pursuit Sensing: Extending Hand Tracking Space in Mobile VR Applications
An Eye Tracking Concussion Assessment System with Integrated MR-based Sports Vision Training
RealME: the influence of body and hand representations on body ownership and presence
Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction
Puppeteers and Forecasters: How Children Engage
Toward Using Machine Learning-Based Motion Gesture for 3D Text Input
BUDI: Building Urban Designs Interactively Can Spatial-Based Collaboration be Seamless?
FocalSpace: multimodal activity tracking, synthetic blur and adaptive presentation for video conferencing
Flip-Flop Sticker: Force-to-Motion Type 3DoF Input Device for Capacitive Touch Surface
One-Handed Interaction Technique for Single-Touch Gesture Input on Large Smartphones
Group-based Object Alignment in Virtual Reality Environments
Virtual Breeding Nursery: Towards a VR Digital Twin for Plant Breeding
TutorialLens: Authoring Interactive Augmented Reality Tutorials Through Narration and Demonstration
Fusing Interfaces with Matter, Humans and Machines
Up- and downwards motions in 3D pointing
Novel metrics for 3D remote pointing
SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31 - November 1, 2020
Design and Evaluation of an "Around the SmartPhone" Technique for 3D Manipulations on Distant Display
Real-Time Magnification in Augmented Reality
Fooling your senses: (super-)natural user interfaces for the ultimate display
V-Rod: Floor Interaction in VR
Exploring tablet surrounding interaction spaces for medical imaging
Proceedings of the 2016 Symposium on Spatial User Interaction, SUI 2016, Tokyo, Japan, October 15-16, 2016
Emotional space: understanding affective spatial dimensions of constructed embodied shapes
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking
Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality Training
SHIFT-Sliding and DEPTH-POP for 3D Positioning
Providing Assistance for Orienting 3D Objects Using Monocular Eyewear
AnchoR: Toward Asynchronous Collaboration and Guided Exploration for Mobile AR Visualizations
3D Camera Pose History Visualization
Immersive Simulation of Dementia Symptoms: Differential Effects on Empathy by Professional Experience
Motion Sickness Conditioning to Reduce Cybersickness
Evaluating the Impact of Point Marking Precision on Situated Modeling Performance
Oncall Piano Sensei: Portable AR Piano Training System
Evaluating performance benefits of head tracking in modern video games
Proceedings of the Symposium on Spatial User Interaction, SUI 2018, Berlin, Germany, October 13-14, 2018
Blink Don't Wink: Exploring Blinks as Input for VR Games
Seamless interaction using a portable projector in perspective corrected multi display environments
Interactive Digital Mapping as a Park-Planning Tool: Integrating 360-Degree Video for Immersive Planning
BARRS: A Multimodal, Tactile Mapping System to Support Spatial Learning and Autonomy in BVI Children
Investigating Presence Across Rendering Style and Ratio of Virtual to Real Content in Mixed Reality
Creature Teacher: A Performance-Based Animation System for Creating Cyclic Movements
An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on servers
A Metric for Short-Term Hand Comfort and Discomfort: Exploring Hand Posture Evaluation
ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities
VideoHandles: replicating gestures to search through action-camera video
Punch Typing: Alternative Method for Text Entry in Virtual Reality
Extramission: A Large Scale Interactive Virtual Environment Using Head Mounted Projectors and Retro-reflectors
Methods for Evaluating Depth Perception in a Large-Screen Immersive Display
Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction
Effective Gesture-Based User Interfaces on Mobile Mixed Reality
Level Up! Assessing the Impact of Short and Long-term Virtual Reality Training on E-Athletes' Reaction Time and Eye-Hand Coordination
Multimodal Embodied Interface for Levitation and Navigation in 3D Space
Object-based touch manipulation for remote guidance of physical tasks
Haptic Exploration of Remote Environments with Gesture-based Collaborative Guidance
Augmenting Home Objects to Promote Physical Activity at Home
Transition Times for Manipulation Tasks in Hybrid Interfaces
On the Impact of a Simulated Cognitive Augmentation to Detect Deception on Decision-making Confidence
Assessing the Impact of Alert Modalities on User Performance and Comprehension in Controlled Workload Conditions
Going With The Flow: Using Immersive Analytics to Support Lifetime Predictions of Hydropower Turbines
Shift-Sliding and Depth-Pop for 3D Positioning
Effect of using Walk-In-Place Interface for Panoramic Video Play in VR
Exploring task performance and user's preference of mid-air hand interaction in a 3D docking task experiment
OpenUIX Demo: A Sneak Peek at a Novel HCI Model for AR Systems
Designing Unobtrusive Workspaces to Disrupt Sedentary Behavior
Human sensitivity to dynamic translational gains in head-mounted displays
Spatially Organized Interfaces for Document Navigation in Mixed Reality
Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training
Attribute Spaces: Supporting Design Space Exploration in Virtual Reality
Translating The Benefits Of Wide-band Display Environments Into An XR Space
Evaluation of finger position estimation with a small ranging sensor array
Supervised vs Unsupervised Learning on Gaze Data to Classify Student Distraction Level in an Educational VR Environment
A Comparison of Stairs and Escalators in Virtual Reality
Safe-&-round: bringing redirected walking to small virtual reality laboratories
Difficulties in Perceiving and Understanding Robot Reliability Changes in a Sequential Binary Task
Mission Impossible Spaces: Using Challenge-Based Distractors to Reduce Noticeability of Self-Overlapping Virtual Architecture
Symposium on Spatial User Interaction, SUI 2019, New Orleans, LA, USA, October 19-20, 2019
LIVE: the Human Role in Learning in Immersive Virtual Environments
Development of a Toolkit for Creating Kinetic Garments Based on Smart Hair Technology
SurrealityCV: An Open-Source, Cross-Platform Unity Library for Mixed Reality Computer Vision
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, SUI 2014, Honolulu, HI, USA, October 4-5, 2014
VR Lumbar Puncture Simulation Tactile Device
Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality
Sphere Saber: A Virtual Reality Exergame to Study Age-Related Differences in Selective Visual Attention and Information Processing
Machine Learning on Topological Constraint for Mismatching Removal
Effects of Layout Curvature of Multiple Displays on Spatial Memory and Search Performance in Augmented Reality Workspace
Proxemic Cursor Interactions for Touchless Widget Control
Window-Shaping: 3D Design Ideation in Mixed Reality
An Adaptive Interface for Spatial Augmented Reality Workspaces
The coming age of computer graphics and the evolution of language
Advantage of Gaze-Only Content Browsing in VR using Cumulative Dwell Time Compared to Hand Controller
Making Static Figures Posable: An Interactive Figure Transformation System For Naive Users
Comparing a Large-Scale Display and an Interactive Projector for One-to-Many Mixed Reality (MR) Remote Collaboration
Strafing Gain: A Novel Redirected Walking Technique
Guiding Visual Attention on 2D Screens: Effects of Gaze Cues from Avatars and Humans
Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence
Exploring Choreography Through Body-Part Puppeteering in VR
Factors Affecting Mouse-Based 3D Selection in Desktop VR Systems
A Non-grounded and Encountered-type Haptic Display Using a Drone
A Research on the Correlation Between Microclimate and Vitality of External Spaces of Public Buildings
An Instrumented Office Chair with a Steerable Projector for Personal Spatial Augmented Reality
Location-Aware Virtual Reality for Situational Awareness On the Road
Visualization Placement for Outdoor Augmented Data Tours
BlowClick: A Non-Verbal Vocal Input Metaphor for Clicking
Temporal Manipulation Interface of Motion Data for Movement Observation in a Personal Training
Katsukazan: An Intuitive iOS App for Informing People About Volcanic Activity in Japan
Evaluating the Suitability of distinct Handheld Device setups for Augmented Reality Remote Maintenance: A user study
Modifying Pedagogical Agent Spatial Guidance Sequences to Respond to Eye-Tracked Student Gaze in VR
The Effect of Spatial Reference on Visual Attention and Workload during Viewpoint Guidance in Augmented Reality
Getting There and Beyond: Incidental Learning of Spatial Knowledge with Turn-by-Turn Directions and Location Updates in Navigation Interfaces
Aesthetic-Driven Navigation for Node-Link Diagrams in VR
Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance
Rotational Self-motion Cues Improve Spatial Learning when Teleporting in Virtual Environments
T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation
I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality
Opportunities for Accessible Virtual Reality Design for Immersive Musical Performances for Blind and Low-Vision People
Interaction can hurt - Exploring gesture-based interaction for users with Chronic Pain
GlassMessaging: Supporting Messaging Needs During Daily Activities Using OST-HMDs
Look closer: adaptive mobile content zooming based on natural spatial user interaction
Inducing Body-Transfer Illusions in VR by Providing Brief Phases of Visual-Tactile Stimulation
Visibility perception and dynamic viewsheds for topographic maps and models
Knockless: Shape-Changing Door Handle for Occupant Territorial Privacy Regulation
Annorama: Enabling Immersive At-Desk Annotation Experiences in Virtual Reality with 3D Point Cloud Dioramas
Getting yourself superimposed on a presentation screen
Re: form: rapid designing system based on fusion and illusion of digital/physical models
Player performance with different input devices in virtual reality first-person shooter games
Forestlight: A Virtual Reality Respiratory Biofeedback System Using Interactive Lighting for Pressure Relief
PalmGazer: Unimanual Eye-hand Menus in Augmented Reality
XR4LAW: Implementing an Immersive Ergonomic User Interface for Legislative and Deliberative Institutions
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration
Towards bi-manual 3D painting: generating virtual shapes with hands
Virtual Window Manipulation Method for Head-mounted Display Using Smart Device
Augmenting multi-touch with commodity devices
Real-Time Recognition of Signboards with Mobile Device using Deep Learning for Information Identification Support System
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task
Gaze Cue Switcher for Joint Attention in VR Remote Tourism
Models for Rested Touchless Gestural Interaction
Shadows of Reality: Enhancing Bystander Awareness of Mixed Reality Interfaces
Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots
Smartphone Drum: Gesture-based Digital Musical Instruments Application for Deaf and Hard of Hearing People
Empirical Method for Detecting Pointing Gestures in Recorded Lectures
Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality
Tangible VR: Traversing Space in XR to Grow a Virtual Butterfly
On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli
Using Area Learning in Spatially-Aware Ubiquitous Environments
Mix3D: Assembly and Animation of Seamlessly Stitched Meshes for Creating Hybrid Creatures and Objects
User-defined SUIs: an exploratory study
Exploring the Need and Design for Situated Video Analytics
Ubiquitous BlowClick: Non-verbal Vocal Input for Confirmation with Hand-held Mobile Devices in the Field
Usability Evaluation of Behind the Screen Interaction
Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality
Arc-Type and Tilt-Type: Pen-based Immersive Text Input for Room-Scale VR
Multiplanes: Assisted Freehand VR Sketching
A Nail-tip Device for Gesture and Force Input
Designing the user in user interfaces
Haptopus: Transferring the Touch Sense of the Hand to the Face Using Suction Mechanism Embedded in HMD
Trustful Trading in Shared Augmented Reality