yusuke1997/dblp-id-title huggingface dataset:
Proceedings of the First International Workshop on Participatory Design & End-User Development - Building Bridges co-located with the International Nordic Conference on Human-Computer Interaction (NordiCHI 2024), Uppsala, Sweden, October 13, 2024
Designing for Triggering Self-Investigations and Reflections on Factors Related to Sleep Health
Shoulder-Surfing Resistant Authentication for Augmented Reality
Comparative analysis of high- and low-fidelity prototypes for more valid usability evaluations of mobile devices
Historytelling: a Website for the Elderly A Human-Centered Design Approach
Does Anyone Dream of Invisible A.I.? A Critique of the Making Invisible of A.I. Policing
URBAN FIFA: Augmenting Social Sports with Video Game Elements
Between Egoism and Altruism: A Mixed-Methods Study of Reflections about Energy Use in the Life Cycle of High Preference Grocery Products
Towards a Design Space for Liquid User Interfaces
Influential statements and gaze for persuasion modeling
Opportunities and challenges for technology development and adoption in public libraries
Critical approach to 3D virtual realities for group work
Analysis of precedent designs: competitive analysis meets genre analysis
Too much information!: user attitudes towards smartphone sharing
PDFi: participatory design fiction with vulnerable users
Coupling gestures with tactile feedback: a comparative user study
What's in an Ecology? A Review of Artifact, Communicative, Device and Information Ecologies
Hands free - care free: elderly people taking advantage of speech-only interaction
Effects of directional haptic and non-speech audio cues in a cognitively demanding navigation task
Requirements for a multimedia museum environment
Hiring an AI: Incorporating Personnel Selection Methods in User-Centered Design to Design AI Agents for Safety-Critical Domains
Developing interactive artificial intelligence software for NASA mission control
Shoe integrated displays: a prototype sports shoe display and design space
Mobile Wellbeing
The Right to Repair (R2R) Cards: Aligning Law and Design For A More Sustainable Consumer Internet of Things
Why do I like it?: investigating the product-specificity of user experience
Much undo about nothing?: investigating why email retraction is less popular than apologizing
Can eye movements be quantitatively applied to image quality studies?
Being in the world with the aural-visualiser 1000
IdeaVis: a hybrid workspace and interactive visualization for paper-based collaborative sketching sessions
Collaborative symptoms interpretation for cardiac patients as diagnostic agents
Industrial interaction or interactive industrial: the merging of design disciplines
Introducing usability roles in public authorities
Textile displays: using textiles to investigate computational technology as design material
Systematic evaluation of e-learning systems: an experimental validation
Dude, where's my car?: in-situ evaluation of a tactile car finder
Tiny pop-up living labs: augmenting physical space to to facilitate co-design
Engaging spect-actors with multimodal digital puppetry
Probing Human-Soundscape Interaction Using Observational User Experience Methods
Convenient, clean, and efficient?: the experiential costs of everyday automation
A multitouch software architecture
4Photos: a collaborative photo sharing experience
Talking it further: from feelings and memories to civic discussions in and about places
Challenges of UX research and long-term UX: A multiple case study with software startups
Interactive digital FogScreen
Tactics for Designing Probes to Explore Parents' Differing Perspectives on Family Technology Use
Towards A Teacher-Culture of Participation
Participatory Design for Creating Conversational Agents to Improve Web Accessibility
Designing a multi-layered image viewer
Mind the Change!: Public Sector as an Arena for User Experience Design
Sharescape: an interface for place annotation
Hunting with the Ju/'hoansi in the Kalahari: A co-created VR gesture application
Reflections on craft research for and through design
Cultural and Gender Differences in Password Behaviors: Evidence from China, Turkey and the UK
Designing for meaningful visitor engagement at a living history museum
Mapping game preferences of older adults: a field study towards tailored gamified applications
KokemUX: Step-by-Step UX Design Process
More than meets the eye: an exploratory study of context photography
Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate
Perceptible By Touch: A Toolkit for Material Explorations
To See or Not to See: The Effect of Object Recognition on Users' Trust in "Automated Vehicles"
Light Me Up! Ambient Light Increases Heart Rate and Perceived Exertion during High-Intensity Virtual Reality Exergaming
2nd Workshop on Cars As Social Agents (CarSA): Interdisciplinary Perspectives on Human-Vehicle Interaction
How designers can make sense of qualitative research findings: a case study
A wearable kids' health monitoring system on smartphone
How To Train Your Stakeholders: Skill Training In Participatory Health Research
Dynamic switching of data visualization method for increased plotting scalability
Evaluating procedural aspects of intense collaboration
Curating/Fermenting Data: data workflows for semantic web applications: Curating/Fermenting Data
Of unkempt hair, dirty shirts and smiling faces: capturing behind the mobile camera
"Oxygen Mask": Understanding How Autism Parents Seek Support
A case study of Vinmonopolet.no: faceted search and navigation for e-commerce
Automatically Adapting Home Lighting to Assist Visually Impaired Children
Glowing Bodies in the Dark: Playful and Participatory Exploration of Design Ideas for Virtual Reality
Designing a Mobile App with Patients with Discordant Chronic Comorbidities (DCCs): a Usability Study
Instant collaboration: using context-aware instant messaging for session management in distributed collaboration tools
Navigating Intersections of Religion/Spirituality and Human-Computer Interaction
Empowering the psychosocially vulnerable in a co-creation process with user need cards
On the use of diaries
Feeling Air: Exploring Aesthetic and Material Qualities of Architectural Inflatables
Creative sprints: an unplanned broad agile evaluation and redesign process
An exploratory study of a touch-based gestural interface for elderly
Design Principles for Actual Security
All the World is our Stage: Empowering Children to Tackle Bullying through Theatre of the Oppressed in Critical Design and Making
OPOS: an observation scheme for evaluating head-up play
"This book is magical!": exploring emergent readers' preferences and wishes for storytelling tools
The Clothesline Approach to Notions Concerning the H in HCI
User-centered development of a browser-agnostic mobile e-mail application
Squeezy bracelet: designing a wearable communication device for tactile interaction
Cultivating Ethics - A perspective from practice
Adaptivity in speech-based multilingual e-mail client
Training towards mastery: overcoming the active user paradox
PriKey - Investigating Tangible Privacy Control for Smart Home Inhabitants and Visitors
Making Wikipedia editing easier for the blind
From user-centred design to security: building attacker personas for digital banking
Quadruple helix model organisation and tensions in participatory design teams
"We Are Visual Thinkers, Not Verbal Thinkers!": A Thematic Analysis of How Professional Designers Use Generative AI Image Generation Tools
Creating Subtle Transparency in Smart Spaces: Visual Cues to Communicate Attention and Intention of Assistive Systems
Gender and habitual use of media moderate the memory performance in emotional-multimodal context
Dance-inspired technology, technology-inspired dance
Social Drones for Health and Well-being
Onebody: Remote Posture Guidance System using First Person View in Virtual Environment
Asymmetric effect of text-chart proximity on reading behavior
Extending boundaries with meta-design and cultures of participation
User involvement in e-government development projects
Exploring Remote Communication through Design Interventions: Material and Bodily Considerations
Researchers' Toolbox for the Future: Empowering Children to Shape Their Future
DubTouch: exploring human to human touch interaction for gaming in double sided displays
Towards collaborative communities: a preliminary study on exchange of goods and services in local contexts
Supporting the distributed family: the need for a conversational context
VRPaperCrafting: Exploring Child-Friendly Paper Crafting in Virtual Environments using Physical Proxies and Hand Gestures
More-than-Human Perspectives in Human-Computer Interaction Research: A Scoping Review
MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations?
Entangled Artifacts: The Meeting Between a Volunteer-run Citizen Science Project and a Biodiversity Data Platform
Sustainable mobility: how to overcome mobility behavior routines
An empirical evaluation of undo mechanisms
Ordinary Users Do Not Understand Digital Signatures
Gaze-Based Interactive Comics
Respecting Human Autonomy through Human-Centered AI
Piles, tabs and overlaps in navigation among documents
Practical Family Challenges of Remote Schooling during COVID-19 Pandemic in Finland
Space-multiplexed input on mouse-extended notebooks
Visual impressions of mobile app interfaces
Black box, a concept design: grief work and the digitized self
Designing for Collaborative Video Editing
Gathering People's Happy Moments from Their Seeing Capabilities
The interaction space of a multi-device, multi-user music experience
DARA: assisting drivers to reflect on how they hold the steering wheel
An elastic audio slider for interactive speech skimming
Badum Tss!: A DIY Paper-based Interaction to Augment Everyday Situations with Sound Effects
Usability Aspects Reduce Design Complexity and Help Prevent Use-Related Errors in ICU Ventilators
Maintaining proper conditions in quiet study rooms with ambient influence
Personal and private calendar interfaces support private patterns: diaries, relations, emotional expressions
Bifrost inbox organizer: giving users control over the inbox
Empirical investigation of web design attributes affecting brand perception
Supporting Maritime Remote Experts Working Over Distance
Modeling vibrotactile detection by logistic regression
Design for Social Control of Shared Media: A Comparative Study of Five Concepts
Strengthening human autonomy in the era of autonomous technology.: Contemporary perspectives on interaction with 'autonomous things'
How to design for transformation of behavior through interactive materiality
Investigating Persona Viewing Behavior: An Eye-Tracking Study on Portrait-Format Persona Profile
Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices
The expanding focus of HCI: case culture
Moral Stress in Technical Practice: The Affective Experience of Ethics Tools
Enabling Information Access in Virtual Learning Environment: The Case of Data Science Minor
New Perspectives for Phenomenology in Interaction Design
In Search of Good Ancestors / Ahnen in Arbeit
TableBot: Getting a Handle on Hybrid Collaboration by Negotiating Control of a Tabletop Telepresence Robot
Affective effects of agent proximity in conversational systems
Posing and Acting as Input for Personalizing Furniture
"I feel like I've never really achieved it": A critical analysis of persuasive design patterns in mindfulness applications
Towards a Sustainable Crowdsourced Sound Heritage Archive by Public Participation: The Soundsslike Project
NAHR: a visual representation of social networks as support for art history research
When the Good Turns Ugly: Speculating Next Steps for Digital Wellbeing Tools
Investigating the balance between virtuality and reality in mobile mixed reality UI design: user perception of an augmented city
User requirements and design guidelines for digital restaurant menus
Digital form and materiality: propositions for a new approach to interaction design research
Changing my life one step at a time: using the twelve step program as design inspiration for long term lifestyle change
Chatbots of the gods: imaginary abstracts for techno-spirituality research
Procurer usability requirements: negotiations in contract development
ItchyFeet: motivations for urban geospatial tagging
Adaptive runtime layout of hierarchical UI components
Moving beyond assistance: psychological qualities of digital companions
Nurturing empathy between UX design teams and users in digitally-mediated user research
Understanding the everyday use of images on the web
A physical visualization of a living social network
TangibleSphere - Interaction Techniques for Physical and Virtual Spherical Displays
Embracing Companion Technologies
Designing voice interaction for people with physical and speech impairments
"And then you just notice how important respect is" - Adapting Patient Journey Value Mapping to elicit values with stroke survivors
Nordic Conference on Human-Computer Interaction, NordiCHI '12, Copenhagen, Denmark, October 14-17, 2012
What's around the corner?: enhancing driver awareness in autonomous vehicles via in-vehicle spatial auditory displays
Mining until it hurts: automatic extraction of usability issues from online reviews compared to traditional usability evaluation
Navigating Load Shedding: Tech Entrepreneurs at the Edge of Africa's Silicon Cape
Near future cities of things: addressing dilemmas through design fiction
NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8 - 12, 2022
Anthropomorphism as a Strategy to Engage End-Users in Health Data Ideation
Evaluating touching and pointing with a mobile terminal for physical browsing
Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation
Your smart glasses' camera bothers me!: exploring opt-in and opt-out gestures for privacy mediation
Mental Model of Driving Wizards When Simulating an Automated Drive
Speculative Energy Futures: Post-human Design for the Energy Transition
Usability supporting architecture pattern for industry
Touch&Type: a novel pointing device for notebook computers
Designing Digital Content to Support Science Journalism
Politics at Home: Second Screen Behaviours and Motivations During TV Debates
Mobility experience types: towards designing a positive personal commuting experience
Undo for mobile phones: does your mobile phone need an undo key? do you?
Values-led participatory design: mediating the emergence of values
Delineating a Design Space for Premenstrual Disorders as a Relational Phenomenon
SoundBar: exploiting multiple views in multimodal graph browsing
Flipping Pages: Exploring Physical Workbooks as Reflective Method for Documentation
Foregrounding Algorithms: Preparing Users for Co-design with Sensitizing Activities
Automatic Detecting for Health-related Twitter Data with BioBERT
BIGODM System in the Social Media Mining for Health Applications Shared Task 2019
Football and Beer - a Social Media Analysis on Twitter in Context of the FIFA Football World Cup 2018
Autobots Ensemble: Identifying and Extracting Adverse Drug Reaction from Tweets Using Transformer Based Pipelines
COVID-19 Twitter Monitor: Aggregating and Visualizing COVID-19 Related Trends in Social Media
Identification of profession & occupation in Health-related Social Media using tweets in Spanish
UoB at ProfNER 2021: Data Augmentation for Classification Using Machine Translation
KFU NLP Team at SMM4H 2021 Tasks: Cross-lingual and Cross-modal BERT-based Models for Adverse Drug Effects
Word Embeddings, Cosine Similarity and Deep Learning for Identification of Professions & Occupations in Health-related Social Media
PAII-NLP at SMM4H 2021: Joint Extraction and Normalization of Adverse Drug Effect Mentions in Tweets
IRISA at SMM4H 2018: Neural Network and Bagging for Tweet Classification
SMM4H Shared Task 2020 - A Hybrid Pipeline for Identifying Prescription Drug Abuse from Twitter: Machine Learning, Deep Learning, and Post-Processing
Passive Diagnosis Incorporating the PHQ-4 for Depression and Anxiety
Extracting Kinship from Obituary to Enhance Electronic Health Records for Genetic Research
HITSZ-ICRC: A Report for SMM4H Shared Task 2020-Automatic Classification of Medications and Adverse Effect in Tweets
BERT Goes Brrr: A Venture Towards the Lesser Error in Classifying Medical Self-Reporters on Twitter
Transformer-based Multi-Task Learning for Adverse Effect Mention Analysis in Tweets
Approaching SMM4H with Merged Models and Multi-task Learning
Ensemble BERT for Classifying Medication-mentioning Tweets
Fine-tuning BERT to classify COVID19 tweets containing symptoms
Proceedings of the Sixth Social Media Mining for Health Workshop and Shared Task, SMM4H@NAACL-HLT 2021, Mexico City, Mexico, June 10, 2021
Classification of Tweets Self-reporting Adverse Pregnancy Outcomes and Potential COVID-19 Cases Using RoBERTa Transformers
Adverse Drug Effect and Personalized Health Mentions, CLaC at SMM4H 2019, Tasks 1 and 4
Sentence Transformers and Bayesian Optimization for Adverse Drug Effect Detection from Twitter
Transfer Learning for Health-related Twitter Data
Using PPM for Health Related Text Detection
Detection of Adverse Drug Reaction in Tweets Using a Combination of Heterogeneous Word Embeddings
KFU NLP Team at SMM4H 2020 Tasks: Cross-lingual Transfer Learning with Pretrained Language Models for Drug Reactions
Text Augmentation Techniques in Drug Adverse Effect Detection Task
Conversation-Aware Filtering of Online Patient Forum Messages
Identifying Medication Abuse and Adverse Effects from Tweets: University of Michigan at #SMM4H 2020
IIITN NLP at SMM4H 2021 Tasks: Transformer Models for Classification on Health-Related Imbalanced Twitter Datasets
Classification of Medication-Related Tweets Using Stacked Bidirectional LSTMs with Context-Aware Attention
UACH-INAOE at SMM4H: a BERT based approach for classification of COVID-19 Twitter posts
Classification of COVID19 tweets using Machine Learning Approaches
Drug-Use Identification from Tweets with Word and Character N-Grams
Overview of the Third Social Media Mining for Health (SMM4H) Shared Tasks at EMNLP 2018
HITSZ-ICRC: A Report for SMM4H Shared Task 2019-Automatic Classification and Extraction of Adverse Effect Mentions in Tweets
Stance-Taking in Topics Extracted from Vaccine-Related Tweets and Discussion Forum Posts
Detecting Tweets Mentioning Drug Name and Adverse Drug Reaction with Hierarchical Tweet Representation and Multi-Head Self-Attention
OCHADAI at SMM4H-2021 Task 5: Classifying self-reporting tweets on potential cases of COVID-19 by ensembling pre-trained language models
Dealing with Medication Non-Adherence Expressions in Twitter
Deep Learning for Social Media Health Text Classification
Thumbs Up and Down: Sentiment Analysis of Medical Online Forums
NLP@UNED at SMM4H 2019: Neural Networks Applied to Automatic Classifications of Adverse Effects Mentions in Tweets
Classification, Extraction, and Normalization : CASIA_Unisound Team at the Social Media Mining for Health 2021 Shared Tasks
Changes in Psycholinguistic Attributes of Social Media Users Before, During, and After Self-Reported Influenza Symptoms
Lexical Normalization of User-Generated Medical Text
System description for ProfNER - SMMH: Optimized finetuning of a pretrained transformer and word vectors
Neural DrugNet
CLaC at SMM4H 2020: Birth Defect Mention Detection
A Joint Training Approach to Tweet Classification and Adverse Effect Extraction and Normalization for SMM4H 2021
Annotating Patient Information Needs in Online Diabetes Forums
Transformer Models for Drug Adverse Effects Detection from Tweets
The ProfNER shared task on automatic recognition of occupation mentions in social media: systems, evaluation, guidelines, embeddings and corpora
ISLab System for SMM4H Shared Task 2020
UZH@SMM4H: System Descriptions
Identification of Medication Tweets Using Domain-specific Pre-trained Language Models
Sentence Classification with Imbalanced Data for Health Applications
Overview of the Fifth Social Media Mining for Health Applications (#SMM4H) Shared Tasks at COLING 2020
View Distillation with Unlabeled Data for Extracting Adverse Drug Effects from User-Generated Data
How Far Can We Go with Just Out-of-the-box BERT Models?
Proceedings of the Fifth Social Media Mining for Health Applications Workshop & Shared Task, SMM4H@COLING 2020, Barcelona, Spain (Online), December 12, 2020
Detecting Tweets Reporting Birth Defect Pregnancy Outcome Using Two-View CNN RNN Based Architecture
NLP@NISER: Classification of COVID19 tweets containing symptoms
Proceedings of the 2018 EMNLP Workshop SMM4H: The 3rd Social Media Mining for Health Applications Workshop & Shared Task, SMM4H@EMNLP 2018, Brussels, Belgium, October 31, 2018
Affective Behaviour Analysis of On-line User Interactions: Are On-line Support Groups More Therapeutic than Twitter?
Medication Mention Detection in Tweets Using ELECTRA Transformers and Decision Trees
Approaching SMM4H 2020 with Ensembles of BERT Flavours
FBK@SMM4H2020: RoBERTa for Detecting Medications on Twitter
Identification of Adverse Drug Reaction Mentions in Tweets - SMM4H Shared Task 2019
Proceedings of the Fourth Social Media Mining for Health Application Workshop & Shared Task, SMM4H@ACL 2019, Florence, Italy, August 2, 2019
Statistically Evaluating Social Media Sentiment Trends towards COVID-19 Non-Pharmaceutical Interventions with Event Studies
NLP@VCU: Identifying Adverse Effects in English Tweets for Unbalanced Data
BERT based Transformers lead the way in Extraction of Health Information from Social Media
Automatic Classification of Tweets Mentioning a Medication Using Pre-trained Sentence Encoders
Automatic Identification of Drugs and Adverse Drug Reaction Related Tweets
Exploring Online Depression Forums via Text Mining: A Comparison of Reddit and a Curated Online Forum
Neural Text Classification and Stacked Heterogeneous Embeddings for Named Entity Recognition in SMM4H 2021
Sentence Contextual Encoder with BERT and BiLSTM for Automatic Classification with Imbalanced Medication Tweets
Adverse Drug Reaction Detection in Twitter Using RoBERTa and Rules
Fine-tuning Transformers for Identifying Self-Reporting Potential Cases and Symptoms of COVID-19 in Tweets
CLaC at SMM4H Task 1, 2, and 4
Identification of Emergency Blood Donation Request on Twitter
Give It a Shot: Few-shot Learning to Normalize ADR Mentions in Social Media Posts
Towards Text Processing Pipelines to Identify Adverse Drug Events-related Tweets: University of Michigan @ SMM4H 2019 Task 1
Identifying Depression on Reddit: The Effect of Training Data
Shot Or Not: Comparison of NLP Approaches for Vaccination Behaviour Detection
SpeechTrans@SMM4H'20: Impact of Preprocessing and N-grams on Automatic Classification of Tweets That Mention Medications
Pre-trained Transformer-based Classification and Span Detection Models for Social Media Health Applications
Correlating Twitter Language with Community-Level Health Outcomes
Assessing multiple word embeddings for named entity recognition of professions and occupations in health-related social media
MIDAS@SMM4H-2019: Identifying Adverse Drug Reactions and Personal Health Experience Mentions from Twitter
Want to Identify, Extract and Normalize Adverse Drug Reactions in Tweets? Use RoBERTa
Approaching SMM4H with auto-regressive language models and back-translation
LITL at SMM4H: An Old-school Feature-based Classifier for Identifying Adverse Effects in Tweets
Detection of Adverse Drug Reaction Mentions in Tweets Using ELMo
Identifying Adverse Drug Events Mentions in Tweets Using Attentive, Collocated, and Aggregated Medical Representation
BERT based Adverse Drug Effect Tweet Classification
KFU NLP Team at SMM4H 2019 Tasks: Want to Extract Adverse Drugs Reactions from Tweets? BERT to The Rescue
ULD-NUIG at Social Media Mining for Health Applications (#SMM4H) Shared Task 2021
MedNorm: A Corpus and Embeddings for Cross-terminology Medical Concept Normalisation
Lasige-BioTM at ProfNER: BiLSTM-CRF and contextual Spanish embeddings for Named Entity Recognition and Tweet Binary Classification
Overview of the Fourth Social Media Mining for Health (SMM4H) Shared Tasks at ACL 2019