yusuke1997/dblp-id-title huggingface dataset:
System designer assessments of role play as a design method: a qualitative study
Because Fathers Matter: How Tools and Materials Mediate the Collaboration between Father and Child in Maker Activities
Exploration of direct bi-manual interaction in digitally mediated stop-motion animation
A comparison of two smartphone time-picking interfaces: convention versus efficiency
The role of animacy for communicating behavior in robots
Understanding the context of design: towards tactical user centered design
Towards Using Gaze Properties to Detect Language Proficiency
An exploratory study of how abundant display space may support data analysis
Exploring More-than-Human Caring in Creative-Ai Interactions
Making places: visualization, interaction and experience in urban space
Robot Presidents: Who should rule the world?: Teaching Critical Thinking in AI through Reflections upon Food Traditions
Attitudes to new technology and experiential dimensions of two different digital games
Information-seeking on the web: influence of language on search performances and strategies
Thumbs-up scale and frequency of use scale for use in self reporting of children's computer experience
Demonstrating a Modular Construction Toolkit for Interactive Textile Applications
Groupsourcing: nudging users away from unsafe content
Unethically Me: Explaining Artificial Intelligence's Results by Being Unethical
HawkEye: a novel process automation interface
Primed Design Activities: Scaffolding Young Designers During Ideation
Quantified factory worker: designing a worker feedback dashboard
Active co-construction of meaningful experiences: but what is the designer's role?
SCI-FI: Shape-Changing Interfaces, Future Interactions
DOREEN: A Game of Provocations Creating New Ambitions for Equity in Computing through Intertextual Design
Feedback-controlled locomotion in virtual environments
Human centered training: perceived exertion as main parameter for training adaption
Mobile mapping, User Journeys & Collaborative Interviews with QualNotes App: Make your own Map!
Legal Provocations for HCI in the Design and Development of Trustworthy Autonomous Systems
Exploring Generative Postcard Futures with Older Adults
Seniors and text messaging on mobile touchscreen phones
Interaction through negotiation
Self-managed Photo-observation: data collection in late-pandemic times
Exploring skin conductance synchronisation in everyday interactions
Experience Design for Multiple Customer Touchpoints
NeuroPad: use cases for a mobile physiological interface
Digital art, HCI and environmental awareness evaluating play with fire
Changing boundaries of design and use
Visualize your spatial experience (VYSE): a method and a case study in an exhibition center
Yarn: a product for unraveling stories
Thinking outside the (tool) box: empowering people with toolkits
ProjectAR: Rapid Prototyping of Projection Mapping with Mobile Augmented Reality
Two-handed input in a standard configuration of notebook with external mouse
Illustrating, Annotating & Extending Design Qualities of Slow Technology
Interactive Storytelling for Communities, Heritage and Public Engagement
Designing for experiences with socially interactive robots
Comparing user interaction with low and high fidelity prototypes of tabletop surfaces
Exploring the facebook experience: a new approach to usability
PONI: A Personalized Onboarding Interface for Getting Inspiration and Learning About AR/VR Creation
Eliciting Mid-Air Gestures for Wall-Display Interaction
Record or Recall? Exploring Self-Reported Dietary Assessment Methods for Office Workers during the COVID-19 Work-from-Home Period
Unobtrusively controlling and linking information and services in smart environments
CreepyLeaks: Participatory Speculation Through Demos
Analyzing Two Case Studies for Enhancing the Meaning of the Real Space
A character-level error analysis technique for evaluating text entry methods
Methodyca: A Digital Game to Teach Research Methods
TechSportiv: constructing objects-to-think-with for physical education
The memory stone: a personal ICT device in health care
"Anyone Can Print": Supporting Collaborations with 3D Printing Services to Empower Broader Participation in Personal Fabrication
XAI for learning: Narrowing down the digital divide between "new" and "old" experts
InfoRadar: demonstrating how context helps mobile people interact
Quitty : using technology to persuade smokers to quit
Harvesting social media for assessing user experience
How Shortening or Lengthening Design Processes Configure Decision Making
Formative evaluation of a constrained composition approach for storytelling
Take me by the hand: haptic compasses in mobile devices through shape change and weight shift
Designing with Friction: Inverting Notions of Seamless Technology
3rd International Workshop on Pervasive Participation
Towards interactive car interiors: the active armrest
MoLux: Negotiating Control with a Shape-Changing Lamp at Home
Challenges and Resolutions for Engaging Teachers and Students in Participatory Design of Online Science Learning Resources
Reimagining Algorithmic Governance: Cultural expressions and the negotiation of social imaginaries
Exploring gender differences in perceptions of 3D telepresence collaboration technology: an example from emergency medical care
PoseScape: Pose-based Analysis System for Long-term Observation Studies
Evaluation of adaptive SpringLens: a multi-focus interface for exploring multimedia collections
Enhancing Script Work and Memorization for Amateur Actors Using Virtual Reality
Training software developers in usability engineering: a literature review
Evaluating web site accessibility: validating the WAI guidelines through usability testing with disabled users
Treating and teaching aesthetics as personality
A new role for anthropology?: rewriting "context" and "analysis" in HCI research
A semiotic-based framework to user interface design
Software usability: a comparison between two tree-structured data transformation languages
Low-cost latency measurement system for eye-mouse software
Co-badge: An Activity for Collaborative Engagement with Data Visualization Design Concepts
Automatic on-device filtering of social networking feeds
Design rationale: the rationale and the barriers
Speculations on Feminist Reproductive Health Technologies
Empowering Children's Critical Reflections on AI, Robotics and Other Intelligent Technologies
Involving End-Users in Game Based Ideation: A Case Study in Hospital Logistics
A Design Space for Social Presence in VR
Transitions in Personal Informatics: Investigating Self-Tracking During Moments of Change
Designing to support prescribed home exercises: understanding the needs of physiotherapy patients
Adaptation and validation of the HCTM Scale into Human-robot interaction Portuguese context: A study of measuring trust in human-robot interactions
Linking objective web-design factors to facets of subjective aesthetic perception
Doing Responsibilities with Automated Grading Systems: An Empirical Multi-Stakeholder Exploration
Rhetorical evaluation of user interfaces
Shaking the dead: multimodal location based experiences for un-stewarded archaeological sites
An evaluation of touchless hand gestural interaction for pointing tasks with preferred and non-preferred hands
Collaboration in the Living Room or How Couples Design Together
Voicing Discomfort, Communicating Breakdowns: Design Exploration of Felt Ethics in a Body-Based Workshop
Reflecting on the design process of the Affective Diary
Eye Tracking in Emotional Design Research: What are its Limitations?
Slide to Explore 'What If': An Analysis of Explainable Interfaces
Complementarity and convergence of heuristic evaluation and usability test: a case study of universal brokerage platform
User experience (UX) patterns for audio-visual networked applications: inspirations for design
Exploration of Time-Oriented Data in Immersive Virtual Reality Using a 3D Radar Chart Approach
Designing for diverse stakeholder engagement in resource-intensive practices
Understanding grassroots sports gamification in the wild
Learner-computer interaction
Tactile Stories: Interactive E-textile Wall-hangings created by blind and visually impaired makers
Where are the Ionians of user experience research?
Making sense of co-creative tangibles through the concept of familiarity
Comprehending parametric CAD models: an evaluation of two graphical user interfaces
Humor in design fiction to suspend disbelief and belief
Life in Transitions: The Role of Technology in Supporting Well-being in the Heart of Change
When Human-Food Interaction Meets Value-Sensitive Design: Card-Based Design Tool
What do usability test moderators say?: 'mm hm', 'uh-huh', and beyond
StoryBox: Design of a System to Support Experience Sharing through Visual Stories
Teaching to tinker: making as an educational strategy
Pdotcapturer and Pdotanalyser: participatory design online tools for asynchronous idea capturing and analysis
It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants
The Superhero Pose: Enhancing Physical Performance in Exergames by Embodying Celebrity Avatars in Virtual Reality
Designing Feedback for Haptic and Shape Changing Interfaces with Feelix: A tutorial on the design of force feedback and shape change in custom user interfaces
Branded online interaction aesthetics: strengthening brand image via dynamic design
A machine learning: an example of HCI prototyping with design fiction
Threats or threads: from usable security to secure experience?
Designing Information Visualizations for Elite Soccer Children's Different Levels of Comprehension
NordiCHI '20: Shaping Experiences, Shaping Society, Proceedings of the 11th Nordic Conference on Human-Computer Interaction, Tallinn, Estonia, 25-29 October, 2020
Less Typing, More Tagging: Investigating Tag-based Interfaces in Online Accommodation Review Creation and Perception
Material Programming: a Design Practice for Computational Composites
Negotiating Experiences and Design Directions through Object Theatre
In a Quasi-Social Relationship With ChatGPT. An Autoethnography on Engaging With Prompt-Engineered LLM Personas
Gamifying Mathematics for Primary Students in Rural Sri Lanka
Opportunities of Social Media in TV Broadcasting
Promoting Early Adolescents' Tech Disengagement: Designing Digital Interventions by Involving End Users in Meta-design
Breadcrumbs of interaction: situating personal information management
How to transfer information between collaborating human operators and industrial robots in an assembly
I Write What I Like and How I Like: Defiance Scholarship in HCI
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23 - 27, 2016
Investigating touchscreen accessibility for people with visual impairments
ExoBuilding: breathing life into architecture
Designing familiar open surfaces
What makes a Butlerbot a Butlerbot? : a discussion of a robot classification system
Dr. Convenience Love or: How I Learned to Stop Worrying and Love my Voice Assistant✱
User-centered concept development process for emerging technologies
Otherware needs Otherness: Understanding and Designing Artificial Counterparts
Things Fall Apart: Unpacking the Temporalities of Impermanence for HCI
Anticipated User Stereotypes Systematically Affect the Social Acceptability of Mobile Devices
On the handling of impedance factors for establishing apprenticeship relations during field studies in industry domains
An Inquiry into the TUI Design Space for Parent-Child Math Engagement at Home
Design and evaluation of player experience of a location-based mobile game
Designing and evaluating the tabletop game experience for senior citizens
Designing for Extreme Sleepers: Rethinking the Rhythms of Sleep Technology
CAST Simulator: Simulating Digitally Augmented Reading in Virtual Reality: Innovating the design process of creating Digitally Augmented Reading solutions in Virtual Reality
Who is holding the pen? Annotating collaborative processes
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
The value of things: cultural context in the design of digital materiality
NewSchool: Studying the Effects of Design Fiction through Personalized Learning Scenarios
What's in a word? Platforms Supporting the Platform Economy
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, Norway, September 29 - October 3, 2018
ML for UX? - An Inventory and Predictions on the Use of Machine Learning Techniques for UX Research
Tenori-on stage: YouTube as performance space
Visual Dissemination of HCI Research: How to make us understand your research with visuals
Co-Designing Companions in Virtual Natural Environments for Enhanced Well-being: Insights from Dementia Informal Caregivers
Graphical histories of information foraging
Two psychology-based usability inspection techniques studied in a diary experiment
Traces as an Approach to Design for Focal Things and Practices
Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users
A group communication infrastructure
A heatmap-based visualization for navigation within large web pages
tacTiles: a low-cost modular tactile sensing system for floor interactions
Happenstance, Strategies and Tactics: Intrinsic Design in a Volunteer-based Community
Legibility of Light and Ultra-Light Fonts: Eyetracking Study
Decision-Making under Uncertainty: How the Amount of Presented Uncertainty Influences User Behavior
Co-designing social robots with cognitively impaired citizens
BeatCatch: visual and tactile rhythm box
Engaging Teachers in Co-Designing Examinations for Secondary Schools in the Era of Large Language Models
GappaGoshti™: a social networking platform for information dissemination in the rural world
It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project
Distributed usability evaluation: enabling large-scale usability evaluation with user-controlled instrumentation
Design strategy for a national integrated personal health record
On the way to anticipated car UX
Designing (for) desire: a critical study of technosexuality in HCI
Suspicious Behavior: A fictional annotation tutorial
Making user-centred design common sense: striving for an unambiguous and communicative UCD process model
Aesthetics of interaction: a literature synthesis
Hospital Beds, Robot Priests and Huggables: : A (Fictional) Review of Commercially Available Care Robots
Exploring the Impact of Conversational Style in Enhancing Recruitment Chatbot Interactions
"I don't know how to protect myself": Understanding Privacy Perceptions Resulting from the Presence of Bystanders in Smart Environments
Mobile empathy: putting the mobile device in its user's shoes
Designing Human-Robot Interactions: A StEER Tutorial
Personality preferences in graphical interface design
Virtual prototype visualization: a size perception study
Greetings from Silicon Heaven: Postcards from the IoT Afterlife
Survey on the UCD integration in the industry
Using gaze gestures with haptic feedback on glasses
Fitts' Throughput and "Absolute" Finger Precision by Handedness, Hand, Digit and Target Width
From Wooden Blocks and Lego to Minecraft: Designing and Playing with Blocks to Learn in a 3D Virtual World
Facilitation Tools and Techniques for Distributed Online Co-Design with Children
Keep talking: an analysis of participant utterances gathered using two concurrent think-aloud methods
Physical, digital, and hybrid setups supporting card-based collaborative design ideation
Motivational Factors for Experienced Users of Mobile Health Applications in Heart Failure Management
Finding the way home: supporting wayfinding for older users with memory problems
Self-management of COPD supported by eHealth: Patients' attitudes towards monitoring, risk prediction and virtual coaching
Towards doll based design: framework, guidelines and research potentials
Decentering ≠ Disconnecting
3D visualization of integrated process information
Exploring the role of feedback on trust for the robots used in homes of the elderly
Sprinkling Diversity: Hurdles on the Way to Inclusiveness in Makerspaces
Customer support as a source of usability insight: why users call support after visiting self-service websites
Design patterns for mixed-method research in HCI
Readability in Multi-User Large-Screen Scenarios
Reconstructing Intimate Contexts through Data Donation: A Case Study in Menstrual Tracking Technologies
Empathy Development in Digital Accessibility through Real-Life Practices in a Programming Course: A Case Study
Integrating AI in Psychotherapy: An Investigation of Trust in Voicebot Therapists
Exploring the embodied-mind approach to user experience
Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter
The state of user experience evaluation practice
Urban computing in theory and practice: towards a transdisciplinary approach
Knowledge-creation Processes in Crafts-based HCI Research: Introducing a Sympoietic Framework
The Use of Scenarios in a Vision Seminar Process: The Case of Students Envisioning the Future of Study-Administration
Facilitating continuity: exploring the role of digital technology in physical rehabilitation
The intuitive in HCI: a critical discourse analysis
Tapping into local lore: toward scalable local mapping and tagging for rural Africa using mobile devices
Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams
Let's compare prototypes for tangible systems: but how and why?
Designing for participation in public knowledge institutions
Psychologically structured approach to user experience in games
Walk as You Work: User Study and Design Implications for Mobile Walking Meetings
Living Room on the Move: Autonomous Vehicles and Social Experiences
Innovation in HCI: what can we learn from design thinking?
Beat Haiku: interactive poetry application
Extending museum exhibits by embedded media content for an embodied interaction experience
Happy bits: interactive technologies helping young adults with low self-esteem
Interaction design and the critics: what to make of the "weegie"
Classification of usability problems (CUP) scheme: augmentation and exploitation
Rights to remember?: how copyrights complicate media design
Robots Tutoring Children: Longitudinal Evaluation of Social Engagement in Child-Robot Interaction
Ethical Future Environments: Engaging refugees in Smart City participation
Starring into the void?: Classifying Internal vs. External Attention from EEG
Exploring Data Intermediaries as Infrastructure for a Human-Centric Data Economy: Speculations & Critical Reflections
Ubicomp beyond devices: people, objects, space and meaning
Exploring the Use of a Carbon Footprint Calculator Challenging Everyday Habits
Nebula: Artistic Somaesthetic Appreciation with Biosignals in Virtual Reality
Participatory design workshops to evaluate multimodal applications
Exploring Wearable Output Modalities - Screens & Beyond
The X Factor: On the Relationship between User eXperience and eXplainability
Fostering people's autonomy by foregrounding and questioning daily choices
Mobile probes
Mass Collaboration in Software Product Development Between Developers and Users: Champion as Emergent Role
AMoRE: Four Perspectives on Talking About and Experiencing Robots
Detecting the "point of originality" in student writing
A Case Study on the Inclusiveness of Biometric Technologies for Individuals with Congenital Disabilities
Aligning user centered design activities with established software development practices
Gesture based interaction for visually-impaired people
Quadropong - Conditions for Mediating Collaborative Interaction in a Co-located Collaborative Digital Game using Multi-Display Composition
Progressive usability reviews exploiting time zone differences
Engagement, not Dependence: Ethically Designing Assistive Systems for Users with Cognitive Impairments
Value tensions in telecare: an explorative case study
StreetTalk : participative design of situated public displays for urban neighborhood interaction
Design process: design rationale the Affective Diary
Comparing the Effects of Visual, Haptic, and Visuohaptic Encoding on Memory Retention of Digital Objects in Virtual Reality
Interaction Between Nearby Strangers: Serendipity and Playfulness
From Silence to Dialogue: Boosting Collocated Social Interactions with Technology
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, Helsinki, Finland, October 26-30, 2014
Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection
Designing a vision-based mobile interface for in-store shopping
Cross Competence Collaboration to Design for Inclusion
Is there a European strand of sustainable HCI?
Twasebook: a "crowdsourced phrasebook" for language learners using Twitter
Visual identity experience machine
A mobile see-through 3D display with front- and back-touch
AI should embody our values: Investigating journalistic values to inform AI technology design
Towards Security-Focused Developer Personas
Wanted: a wider scope for interaction design in Sweden
Supporting running groups as a whole
Breaking affordance: culture as context
Reflections on norm-critical design efforts in online youth counselling
Participatory Design & End-User Development: Building Bridges
ARC - Seamlessly Switching between Drawing, Conversation and Real World Object Manipulation in AR
Computational composites and/or interfaces?: a critical discussion of the design case "Planks: A Computational Composite"
Employing the secondary task technique for measuring MRP pilots' cognitive load
Harambee: a novel usability evaluation method for low-end users in Kenya
Identifying and selecting users for user-centered design
Three strategies for engaging non-experts in a fablab
The mood street: designing for nuanced positive emotions
Motiis: Fostering Parents' Awareness of their Adolescents Emotional Experiences during Gaming
A Year in Energy: Imagining Energy Community Participation with a Collaborative Design Fiction
Tag-IT: Embedding Audio in Objects and Surfaces
Blue-sky and down-to-earth: how analogous practices can support the user-centred design process
Expressive stress relievers
A Real-time Distributed Toolkit to Ease Children's Exploration of IoT
Usability achievements based on UI framework with screen categories and state transition diagrams
"If you don't feel guilty, you won't take responsibility" - Co-Speculating on Digital Technologies That Encourage Sustainable Consumption
Stakeholder Involvement in Agile Software Development
SpiraList: a compact visualization technique for one-handed interaction with large lists on mobile devices
Understanding animals: a critical challenge in ACI
Ozlab: a simple demonstration tool for prototyping interactivity
From Seed to Compost: A Systematic Review of the Impact of Digital Technologies Across the Community Food System Lifecycle
Belly gestures: body centric gestures on the abdomen
TilePix: an exploratory interface to astronomical image databases
Digital aura: investigating representations of self in augmented reality applications
Drop-and-drag: easier drag & drop on large touchscreen displays
Web design galleries: please give me similar styles!: a claim for ground truth datasets
Fostering More-than-Human Imaginaries: Introducing DIY Speculative Fabulation in Civic HCI
Effects of Humanlikeness and Conversational Breakdown on Trust in Chatbots for Customer Service
Evaluating multimodal interaction with gestures and speech for point and select tasks
Motivation, Participation, and Engagement in Human Work Interaction Design Literature
Magnetic interaction with devices: a pilot study on mobile gaming
Question-based authentication using context data
Augmenting refrigerator magnets: why less is sometimes more
Interaction Gestures for a Wearable Device Defined by Visually Impaired Children
Understanding the Gap between Forecast Accuracy and User Perceptions: Case Study of Japanese Weather Apps
Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car Commuters
A laboratory method for studying activity awareness
Heuristics for motion-based control in games