yusuke1997/dblp-id-title huggingface dataset:
The colors of evil
ESPN VR Batting Cage
Singular Foliations for Knit Graph Design
Garden agua: three-dimensional tangible display enabled by arranged water jet
Toy story treats
Artificial fishes: physics, locomotion, perception, behavior
David Crawford
Multiperspective panoramas for cel animation
HeadArtist: Text-conditioned 3D Head Generation with Self Score Distillation
Body Story
An algorithm for extracting text strings from comic strips
Constellation: A Wide-range Wireless Motion-tracking System for Augmented Reality and Virtual Set Applications
Atmospheric illumination and shadows
Ray tracing with multi-core/shared memory systems
munica: an advancing age's social networking device with greeting cards
Technical implications of proposed graphics standards (Panel Session)
An adaptive subdivision method for surface-fitting from sampled data
Who's gonna save my soul
Interactive scene modeling from dense color and sparse depth
Dual-layered light field display: maximizing image perceptibility
Introduction to KVS, a simple and effective visualization toolkit
Leif Codices
Tools for Improved Social Interacting
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
Podiy: A Design and Production Support System for Pouch
An effective combination of haptic and tactile sensations in human-scale virtual environments
Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck
Making of Chameleon Transformation FX in KFP4
Modeling 3D Hair by Outlining Hair Cards
An autostereoscopic projector array optimized for 3D facial display
Intergrating digital media and autographic fine art printmaking
8520 S.W. 27th pl. v.2
CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
Deus ex: mankind divided - announcement trailer
Laser scanning of three-dimensional time-varying fluid phenomena
Sketch-based modeling with the blob tree
Cati dance: self-edited, self-synchronized music video
MitsuDomoe: ecosystem simulation of virtual creatures in mixed reality petri dish (2)
Kite form: Laminate, Kite form: Chrome Bowl
Educators workshop in 3D computer graphics
meshmixer: an interface for rapid mesh composition
Large Steps in Cloth Simulation
LiQin Tan
Metamorphic light: a tabletop tangible interface using deformation of plain paper
FingerSight™: fingertip control and haptic sensing of the visual environment
Computer-generated medical, technical, and scientific illustration
A Fast Parallel Median Filtering Algorithm Using Hierarchical Tiling
Game technology 2007: Resistance: Fall of Man#8482;
atmoRefractor: spatial display by controlling heat haze
ACO virtual: everything is remixable
Texture synthesis on surfaces
Graphics standards for three-dimensional modelling
Façade: image-based set replacement on Big Hero 6
Fisherman's café
Volume rendering with data parallel visualization frameworks for emerging high performance computing architectures
Merging BSP trees yields polyhedral set operations
The levis HVC
Integrated Simulation and Visualization for Flood Management
AnimalZ
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999, Electronic Art and Animation Catalog
Rigid core particle: stabilization technique in large time step fluid simulation
Pull-navi: a novel tactile navigation interface by pulling the ears
Packet traced disc rendering for baking and LoD
How does drinking affect driving?
Form-making with special effect tools
Mercedes Benz campaign-CDI concept
Hidden curve removal for free form surfaces
Plaster_Patch
Dual personality, 1979
The ghost and the darkness
Virtual FishTank
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Visualization
Chroma keying between integral photography images
A stereo nine-band camera for accurate color and spectrum reproduction
Team-based pedagogy for CS102 using game design
Emoting boov in HOME
A unified approach to interference problems using a triangle processor
Device-independent imaging system for high-fidelity colors
Using USD shading to provide the "extra" touch on Incredibles2
Live paint: painting with procedural multiscale textures
Babe, the making of
"Real baby - real family": VR entertainment baby interaction system
An interactive multi-user holographic environment
Rendering tons of sand
Continuous tone representation of three-dimensional objects illuminated by sky light
Vrooom vrooom: SIGGRAPH at 500 horsepower
Building A Dynamic Dad
Realistic, Hardware-Accelerated Shading and Lighting
K-touch™ haptic API for various datasets
HapticWeb
WholeGrip: grip type master hand with the whole hand tactile feedback
Painterly Rendering for Animation
Real-time graphical presentation from empirical data for virtual welding tasks
Real-time 3D character integration into a real-world environment using reconstructed z depth
Modal locomotion: controlling passive elastic dynamics
Facilitating learning with computer graphics and multimedia
String-based force display for mobile haptics
Art show committee and jury
Acting with contact in Ratatouille : cartoon collision and response
Photon mapping on programmable graphics hardware
The Future is Here: Verbal Interaction with NPCs on Mobile
Augmented Haptic VR Experience Combining Two Weight-Shifting Versatile Controllers
RAPTOR: towards augmented paleontology
Interactive rubber-sheeting using dynamic triangulation
A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments
Computer games and the three dimensions of reading literacy
Vietnam remembered: reflections on a war an interactive learning resource
Resynthesizing reality: driving vivid virtual environments from sensor networks
SplineGrip: an eight degrees-of-freedom flexible haptic sculpting tool
3D facial geometry reconstruction using patch database
Real-time dust rendering by parametric shell texture synthesis
MagniFinger: fingertip-mounted microscope for augmenting human perception
Non-realistic expressive modeling
Khronos projector
Shrekology, the history of an Ogre
Perceptually valid facial expression blending using expression units
Mercedes rhino how-to
Multiresolution Video
Consistent illumination within optical see-through augmented environments
The interactive FogScreen
Simplifying Facial Animation using Deep Learning based Phoneme Recognition
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1997, Los Angeles, CA, USA, August 3-8, 1997
A device independent graphics imaging model for use with raster devices
How to lie and confuse with visualization
The Digital Human Revolution: Pioneering Advanced Approaches to Hyper-Realistic Digital Characters to Drive Impact-Driven Storytelling Across Platforms and Use Cases
Simple half frame forwarding (HFF-S): frame-rate up conversion for tiled rendering GPU
Experimental validation of analytical BRDF models
Texture synthesis over arbitrary manifold surfaces
Generating 3D Human Texture from a Single Image with Sampling and Refinement
Audiovisual Discourse in Digital Art
Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation
Stereoscopic line drawing using depth maps
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Panels
Real-Time 3D Graphics for Health Impact: Interactive 3D IUD Insertion
exhale: (breath between bodies)
Film informing design for contemplative gameplay
A case study in web3d film-making: Horses for Courses
SMEAR: Stylized Motion Exaggeration with ARt-direction
Finally Inside
Deep-ChildAR bot: educational activities and safety care augmented reality system with deep-learning for preschool
Drivable Volumetric Avatars using Texel-Aligned Features
'The greatest showman': crafting a period New York city with scaled miniatures and painterly backgrounds
des frags
Zerg rush hour: simulating swarms for StarCraft 2 cinematics
Lord of the Rings: animation that was not there
Nichigraphs
Monster hunt
Robbie Williams 'Let Love Be Your Energy'
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
Energy constraints on parameterized models
Unconventional human computer interfaces
Irradiance caching and photon mapping
ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments
Interactive skeleton techniques for enhancing motion dynamics in key frame animation
Lune et le loup
Graffiti archaeology
Spots of Light
HapticWave: directional surface vibrations using wave-field synthesis
Separable subsurface scattering
Wig Refitting in Pixar?s Inside Out 2
The boxer: round 3
Subsurface texture mapping
3-D crystal exhibiting multiple 2-D images with directivity
Using cellular phones to interact with virtual environments
Scene-Level Appearance Transfer with Semantic Correspondences
Directionality-aware rectilinear texture warped shadow maps
Sympathist
Integrating interactive graphics techniques with future technologies (panel session)
Real-time volume graphics
Bounding ellipsoids for ray-fractal intersection
AaahCam: a tool a small child can use to capture and play with images
Towards realistic haptic rendering of surface texture
A new style of ancient culture: animated Chinese Dunhuang murals
The boy, the kite and the 100 square mile real-time digital backlot
RatCAVE: calibration of a projection virtual reality system
Parallel computing with multiple GPUs on a single machine to achieve performance gains
RePro3D: full-parallax 3D display using retro-reflective projection technology
Fusion of technology and art: essence to consider
20, 000 bits under the sea: how robotics, visualization, and scientific computing are changing the way we explore, discover, and understand our oceans
The "other world"
Copernicus: 3D Wikipedia
Advances in real-time rendering in games, part II
SEER: simulative emotional expression robot
"A drug against war" KMFDM
Smart pen: new multimodal computer control tool for dyslexia therapy
Hand-drawn animation with self-shaped canvas
Inside just-in-time radiance transfer
Creating the Art-Directed Groom for Legend in Disney's "Strange World"
Modern approaches to augmented reality: introduction to current approaches
Practical physically-based shading in film and game production
Party from Final Fantasy VIII
Rendering challenges in quill: a VR sketching tool
eBee: an electronics quilting bee and game
The expected running time of hierarchical collision detection
Insulin production and type 1 diabetes
Prince of Persia: the Forgotten Sands
Frameless rendering: double buffering considered harmful
IM3D: magnetic motion tracking system for dexterous 3D interactions
AMF caterpillar
Scientific visualization of space-based debris
Torn touch, 1997
Right brain/left brain: balancing digital art curricula
Optimizing infinite homography for bullet-time effect
Grasshopper: dreamworks environmental motion system
Ephemeral sandscapes: using robotics to generate temporal landscapes
Spatial augmentation
Interaction as the means and as the meaning
Desert views, desert deaths
Plasma pong
An authoring framework for time dependent crowd simulation
High-fidelity color reproduction based on multi-channel BTF/BRDF acquisition, rendering and display
High-resolution, real-time-geometry video acquisition system
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
Confucius computer: transforming the future through ancient philosophy
Iron bowl
Extrinsic camera parameters estimation from arbitrary co-planar circles
MeTube: August sings Carmen Habanera
The legend returns - peugeot 208 GTI
SlideFusion: Surrogacy Wheelchair with Implicit Eyegaze Modality Sharing
Science cartooning: the ideal couple
An object-oriented 3D graphics toolkit
SMALLab: a mediated platform for education
A new quantization scheme for HDR two-layer encoding schemes
SpeedFur: a GPU based procedural Hair & Fur modeling system
Eins (One)
Rendering complex scenes with memory-coherent ray tracing
Teach variables with weather data: programming for automatic drawing systems
A ghostly figure rising out of an evil, dark bog: the making of "The Wraith" from "The Mummy"
Non-photorealistic rendering in stereoscopic 3D visualization
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Courses
Distance visualization of ultrascale data with explorable images
Lace curtain: rendering animation of woven cloth using BRDF/BTDF: estimating physical characteristics from subjective impression
Towards a laboratory instrument for motion analysis
On hybrid lagrangian-eulerian simulation methods: practical notes and high-performance aspects
Journeys by telecommunity
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Dailies
Ataraxya [mp4] (France)
Standards for network graphics communications
Simplified facial capture with head mounted cameras
Why you should(n't) build your own game engine
Faster integration of the equations of motion
Playing with Fire and Water - The Making of Pixar's Elemental
Multi-level segmentation of dance motion by piecewise regression
People in red
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Art Gallery
Chaco: a sacred center - excerpt
We Forge the Chains We Wear in Life
Building the world-wide community of graphics educators
CoCapture: Group Photo App without Assistants
Hypertexture
A real-time deformation model using patient-specific medical data
Favicon seeded web surfing
Web based molecular visualization using procedural shaders in X3D
Creating virtual environments in a multidisciplinary classroom
Keyframe animation using an artist's doll
A model for managing level of detail with head-tracked peripheral degradation
Intersection-Free Garment Retargeting
Sound rendering
Tekken tag tournament 2
A shape design system using volumetric implicit PDEs
The beauty
The past, present and future of the video game cinematic: a look at the evolution of the video game cinematic and its impact on the industry
Finding Appeal: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Continuous and automatic registration of live RGBD video streams with partial overlapping views
Groveling on the wall: interactive VR attraction using gravity illusion
The unemployed
Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page
GPSFilm: location-based mobile cinema
Agora: a collaborative virtual learning environment
Autoglass "cracks catch up with you"
Fluids with extreme viscosity
An application of facial animation techniques to expression normalization for robust face recognition
A bottom-up scheme for user-defined feature comparison in ensemble data
Shrek the Third: casting the crowded world
Wrath of the Titans: creating CG lava with advected sculpts
SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014
Gears of War 4: creating a layered material system for 60fps
Using photographic quality images in desktop applications (panel session)
Spirit dance
Automated Resource Leveling and Scheduling at LAIKA
I-Met-A-Morph
Spook experiment
DiRT3
An Examination of View-Settings for Long Texts in VR Reading
GafFour and sequence-based lighting
Paper world
Radiance maps: an image-based approach to global illumination
Solar-terrestrial interaction from cosmic collisions
boredomresearch
A montage method: the overlaying of the computer generated images onto a background photograph
View interpolation for image synthesis
Directing physics
Flap flap away: animation cycle multiplexing
Calibrating a catadioptric light field array
Evaluation of similarity of motion in dancing using information of correlation relationship in motion characteristics
LG "Something's Lurking"
SPVN: a new application framework for interactive visualization of large datasets
Mining and visualizing eye movement data
Feature comparison of 3D meshes by inferring 2D feature maps
Interactive Boolean operations for conceptual design of 3-D solids
Half planes, 1996
Computer Generation of Texture Using a Syntactic Approach
A language for bitmap manipulation
OBBTree: A Hierarchical Structure for Rapid Interference Detection
An unconstrained tactile rendering with tablet device based on time-series haptic sensing with bilateral control
Global and local deformations of solid primitives
UnAMT: unsupervised adaptive matting tool for large-scale object collections
Cryptography and mathematics: educational game "Treasure Hunt"
Next gen game visuals: Copyright restrictions prevent ACM from providing the full text for this work
A multitasking switchboard approach to user interface management
Video super-resolution using texton substitution
The buffalo crime mapping system: a design strategy for the display and analysis of spatially referenced crime data
"Frozen 2" : Creating the Water Horse
Crystal zoetrope
Validating global illumination algorithms and software
A brain-computer interface for extended reality interfaces
Global illumination with Monte Carlo ray tracing
Real-time rendering of realistic rain
Implicit and explicit visual learning as it relates to machine vision systems
Synaesthesia, data mapping and synchronicity
Layered reconstruction of stippling art
Sensitive as water
Modal Folding: Discovering Smooth Folding Patterns for Sheet Materials using Strain-Space Modes
Reading the fine print: what benchmarks don't tell you
In the Body
Scent of Lollipop
A nonluminous display using fur to represent different shades of color
Visualization of imaginary stroke movement in painting and calligraphy
GAIN: An interactive program for teaching interactive computer graphics programming
Interactive pen-and-ink rendering for implicit surfaces
Unlimited corridor: redirected walking techniques using visuo haptic interaction
Video stitching for handheld inputs via combined video stabilization
Polynomiography and applications in art, education, and science
Brain structure visualization using spectral fiber clustering
Alternity - The Projected Perception of Spatial Harmonics
Art pipeline: transition from offline to realtime CG
Flash: animation in the third dimension
It's JerryTime!: the big time
An evaluation of personality type pairings to improve video game enjoyment
Oz: the great and volumetric
Light-field caching
Second Soufflé
Analogue loaders
Building communities with rich Internet applications
ECOSITE: an application of computer-aided design to the composition of landforms for reclamation
How personal video navigation history can be visualized
Fate of the Minotaur: A scalable location based VR experience
Exploiting an evolutionary accident in web3D communications to integrate application components
The Life and Legacy of Bui Tuong Phong
Computer-generated pen-and-ink illustration
Magic Made Real: How POSSIBLE and Riot Games Realize League of Legends for the Stage
Perceivable Bodies
Zaha Hadid architects
Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules
Confine(s)
Environment matting extensions: towards higher accuracy and real-time capture
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, New Tech Demos Proceedings
Face fixer: compressing polygon meshes with properties
Rapid, stable fluid dynamics for computer graphics
Unity: the chase: pushing the limits of modern mobile GPU
The rose's own garden: its view, 1997
MutantLand
Music for unprepared piano
Introducing Processing 2.0
Lights and water
Homo Indicium
Funbrella: making rain fun
Ronin romance classics
Painterly fire
Optimization-based reconstruction of a 3D object from a single freehand line drawing
Fur display
A simple and efficient error-diffusion algorithm
Inca reconstruction using shape grammar
Computer graphics as a space journey and as a murder mystery
À la recherche du centre exact: Amsterdam Ave
Automatic head-movement control for emotional speech
The travels of Mariko Horo
Bio-zoo
Photoreal Scene Reconstruction from an Egocentric Device
Random caustics: natural textures and wave theory revisited
'ACRI' the making
Single-pass rendering of composable volumetric lens effects
Simulating wind effects on cloth and hair in Disney's Frozen
The fallen oak
A frequency-domain analysis of head-motion prediction
Coded skeleton: programmable bodies for shape changing user interfaces
Polygon-assisted JPEG and MPEG compression of synthetic images
TaskProcessor: a pipeline execution framework and IDE
GlowBots: robots that evolve relationships
Silent hill: making of
If these walls could talk: the Fiddler's story
Revenge doesn't pay
Shark attack sequence from "James and the giant peach"
Efficient remote image-based situational queries through mobile devices
An introduction to modeling
A framework for GPU 3d model reconstruction using structure-from-motion
Space deformations and their application to shape modeling
Music-driven motion editing
Ethics, ecology, and the future: art and design face the anthropocene
Surface modeling and parameterization with manifolds: Siggraph 2006 course notesAuthor presenation videos are available from the citation page
Augmented reality in the character animation pipeline
The art and science of multimedia: an interdisciplinary approach to teaching multimedia at a liberal arts college
Towards a unified approach to 3D environment capture and rendering
The use of grayscale for improved raster display of vectors and characters
Teaching animation in Second Life
Direct manipulation scene creation in 3D: estimating hand postures from multiple-camera images
V-buffer: visible volume rendering
Artist-driven crowd authoring tools
A biologically inspired latent space for gait parameterization
GaussMR: Interactive Gaussian Splatting Sandbox with GPU Particles and Signed Distance Fields
Olhar 3D
Interactive entertainment
Concurrent monoscopic and stereoscopic animated film production
Deformable Neural Radiance Fields for Object Motion Blur Removal
Trends in high performance graphic systems(Panel Session)
Guidance field: vector field for implicit guidance in virtual environments
e-Stadium: wireless football infotainment applications
Octree textures on graphics hardware
Parallel programming models overview
L'Uomo Uccello
Powered by MISC: modular imaging scenes
A shading model for atmospheric scattering considering luminous intensity distribution of light sources
Occasionally reconcilable differences: bringing games and linear entertainment IP together, for better and for worse
The impact of negative game reviews and user comments on player experience
Poetics of Migration #2
Noise-free BSSRDF rendering on the cheap
One man band
Graphic and relational data base support for problem solving
Imagine the algorithm
TTT: a web community tool mediated by friends
Visual conductor
Cell invasions: visual computing, health, and cancer
Sign language subtitling
Healing series
Cellular growth: Fossy
Combining hierarchical radiosity and discontinuity meshing
Developing software for translation of comic strips
Ophelia: love & privacy_settings
SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014
Steven A. Coons Award: Nelson Max
FlyThru the Boeing 777
Rendering the Mandelbulb
Orange mirrors
Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation
Hands-on universe: teaching astronomy with Java-based image processing tools
Color mavens advise on digital media creation and tools: SIGGRAPH 2018 panel
The digital Michelangelo project: 3D scanning of large statues
A Position Based Material Point Method
Crabe Phare [mp4] (France)
A Star Wars retrospective from industrial light & magic: environments, space battles, and the characters who fought them from 1977 to 2005
Electronic theater title sequence
Jump! Shout! Dance! Sing! an interactive conversation about games, game art, and play that goes way beyond the joystick
Coping with friction for non-penetrating rigid body simulation
Drawing with feeling: designing tactile display for pen
Glanular materials rendering based on radiance caching