yusuke1997/dblp-id-title huggingface dataset:
Digital Transformation of Tea Culture Popularization: A Research Design Based on AIGC and Interactive Experiences
Supporting Cognitive Collage Creation for Pedestrian Navigation
Application of Virtual Reality in Empathy Training for Elderly Care Personnel
Follow-Up Questions Improve Documents Generated by Large Language Models
Assessing BYOD Security Maturity: A Survey of Australian Hospitals
Bridging the Sensory Gap: How is eCommerce Compensating for the Lack of Physical Touch?
Quantitative Characterization of Upper Limb Intensity and Symmetry of Use in Healthcare Workers Using Wrist-Worn Accelerometers
Is There a Biological Basis for Success in Human Companion Interaction? - Results from a Transsituational Study
The Research on Knowledge Diffusion Based on Small World Network
Gathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application
Information and Communication Science Challenges for Modeling Multifaceted Online Courses
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part IX
Do Consumers Dream of Digital Advertising? New Communication Rules in Social Media
A Study on Color Schemes for Nostalgic Illustrations
A Study on Functional Satisfaction with Smart Health Care Air Purification Product in the Post-epidemic Era
Give Me a Hand: A Scene-Fit Hand Posture Drawing Aid
An Interactive Training System Design for Ankle Rehabilitation
Extracting and Re-mapping Narrative Text Structure Elements Between Languages Using Self-supervised and Active Few-Shot Learning
Tool to Help the Communication for Autists
Leap Motion Controller for Authentication via Hand Geometry and Gestures
A System Description Model Without Hierarchical Structure
Modeling Theory of Mind in Multimodal HCI
Identifying Psychophysiological Pain Points in the Online User Journey: The Case of Online Grocery
Exploring Satisfaction and Comprehension of Pill Identification Applications: Insights on Design Improvements from Users with Varying Medication Usage Frequencies
The Influence of Font Size, Contrast, and Weight on Text Legibility for Wearable Devices
Designing Platform for Climate Crisis Awareness: Enhancing Public Engagement Through Interactive and Technological Approaches
An audio browser for increasing access to world wide web sites for blind and visually impaired computer users
Tattoo Antenna Temporary Transfers Operating On-Skin (TATTOOS)
Children's Ideal Nature-Related Digital Tools: A Co-design Experiment
Future Personalized Autonomous Shared Car Design Based on User Experience
Learning in Marketing Simulation
Cognitive Adaptive Man Machine Interfaces for the Firefighter Commander: Design Framework and Research Methodology
Investigating Temporal Changes of Behavioral Adaptation and User Experience During Highly Automated Driving
Enabling Better User Experiences across Domains: Challenges and Opportunities Facing a Human Factors Professional
Research on the Establishment of a Chinese Hero View Database Based on Bie-Modern Cultural Calculations
Differentiable Forests: The Random Journey Continues
Interaction in Distance Education: Student, Teaching Material, Information Technology and Communication
Suturing Space: Tabletop Portals for Collaboration
A Decision Making Model for the Taiwanese Shipping Logistics Company in China to Select the Container Distribution Center Location
Study on the Quality of Experience Evaluation Metrics for Astronaut Virtual Training System
Intellectual simulation of operating team behavior in coping with anomalies occurring at commercial nuclear power plants
A Study to Prevent People from Using a Smartphones at Bedtime with ASMR
Usability of transport web sites by elderly travellers
What's the Impact of Local Cultures on the User Experience of Software Solutions?
FashionTouch in E-commerce: An Exploratory Study of Surface Haptic Interaction Experiences
Evaluation of Speech Input Recognition Rate of AR-Based Drawing Application on Operation Monitor for Communication Support During Endoscopic Surgery
Fifteen Seconds of Fame: A Qualitative Study of Douyin, A Short Video Sharing Mobile Application in China
An Antenatal Care Awareness Prototype Chatbot Application Using a User-Centric Design Approach
Acupressure for Eyestrain Relief in VDT Operators
A Study on the Form of Representation of the User's Mental Model-Oriented Ancient Map of China
A Usability Study of a Gesture Recognition System Applied During the Surgical Procedures
A User-Centred Approach to Groupwork Systems Development
Q+blind: A Game Adaptation for the Blind
What Does It Take to Develop Critical Thinking? The Case of Multicultural Students in a Digital Learning Platform
Exploring the Relationship Between Stress, Coping Strategies, and Performance in an Adapting Training System
The Encourage Operators to Promote Manual Flight Operations- a Pandemic in Modern Aviation
Training and Learning in e-Health Using the Gamification Approach: The Trainer Interaction
Understanding the Socio-Domestic Activity: A Challenge for the Ambient Technologies Acceptance in the Case of Homecare Assistance
Evaluating Classifiers for Emotion Recognition Using EEG
Co-occurrence Based Security Event Analysis and Visualization for Cyber Physical Systems
Preservation and Promotion of Opera Cultural Heritage: The Experience of La Scala Theatre
Towards the realization of non-verbal communication - computer vision based technologies for analyzing human images
HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part VI
Effects of Weight and Balance of Head Mounted Display on Physical Load
To What Extent System Usability Effects User Satisfaction: A Case Study of Smart Phone Features Analysis for Learning of Novice
Effects of Conversational AI Assistance and Decision Stages on the Flow Experience of Older Users' of an e-Healthcare Decision Tool
Heuristics for Programming Codes
Development of an Eye-Movement Training System that Can Be Easily Used by Students Alone in Special Instructional Classrooms
Exploring the Impact of Users' Preference Diversity on Recommender System Performance
QMAP: A Quadrant Model for Adaptation and Personalization
Computer Assistive Remote Control for the Motor-Impaired User
Towards a Model for Predicting Intention in 3D Moving-Target Selection Tasks
Overcoming Interdisciplinary Communication Barriers in the Video Game Industry: An Ethnographic and Interview Study
Inside the Threat Matrix: Using Hybrid Computer Simulations to Educate Adults on Malicious Insider Threat and Technology Misuse
A Study on Eye-Region Expression as Naturally Expressed in a Situation of Spontaneously Evoked Emotions
The Power of Augmented Reality and Artificial Intelligence During the Covid-19 Outbreak
Twenty-Five Years of Operator-Process Communication: Lessons Learned and Problems Solved?
Analysis Method for Audience's Emotional Changes During Watching Movies
From Skeuomorphic Design to Flat Design. Applying Eye-Tracking to Explore Cross-Cultural Differences in Visual Perception and Arousal Potential on Smart Home Control Panel User Interface Design
The Interaction Design of Mobile Apps for Chinese Early Education
A Tangible Based Interaction- and Visualization- Tool for the Analyzation of Individual Mobility Data on an Augmented Reality Table
Gamified Participatory Exhibition Design Research for Future Museums
Research on the Design and Method of Innovation System of Cultural and Creative Industries Based on Social Development
Reconfiguring Heritage Engagement: AI-Enabled Complementary Symbiosis Network from the Digital Dunhuang Project
Conjoint Analysis of Consumer Preferences in Cyber Space
Confronting Information Security's Elephant, the Unintentional Insider Threat
Improving Tool Support for Software Reverse Engineering in a Security Context
Multi-user VR Experience for Creating and Trading Non-fungible Tokens
Research on the Design Principles for Intelligent Products
Graphic Representations of Spoken Interactions from Journalistic Data: Persuasion and Negotiations
Research on the Application of Coding Art in Creative Products
Influences of ICT Tools on the Empathizing Phase of the Design Thinking Process of Design Students
Interactive Visualization of the Thoughts in Traditional Chinese Culture
Analysis of Human Resources in Sorong City Regional Equipment Organization in Supporting Electronic-Based Public Services
Designing User Interface for Color Association Analysis Tool
Sensing, Perception and Decision for Deep Learning Based Autonomous Driving
Proposal on Electronic Application for Writing Kanji - Focusing on Producing Sound Based on the Various Handwriting
Holarchic HCI and Augmented Psychology ("AugPsy")
Modified SCQA Framework for Interactive Scenario Design
Customization: The Path to a Better and More Accessible Web Experience
Research on Immersive and Interactive Prototype Design for Farming and Weaving Pictures in Ancient China in Virtual Reality Environment
Social Innovation in Design Education: The Emergence and Evolution of Design Academic Programs
Digital Storytelling and Narratives in Cultural Heritage Sites. A Case Study on Interactive Museum Experience Design
Universal Design in Ambient Intelligent Environments
Voice-Assisted Food Recall Using Voice Assistants
Adaptive Sensor Data Fusion for Efficient Climate Control Systems
Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance
An Assisted Living Home for Alzheimer's Patient in Saudi Arabia, A Prototype
Analysis of Mental Model of Users with Network Malfunction
Toward Usable Intelligent User Interface
Vis-A-Wis: Improving Visual Accessibility through Automatic Web Content Adaptation
Strategies for Integrating Curriculum Ideology and Politics into the Teaching of Environmental Art Design at Higher Vocational Colleges
Metalearning and Metaknowledge Strategies to Produce Educational Software
Humanism Presented in Taiwan Cochin Ceramic Design
Design Implications from Cybersickness and Technical Interactions in Virtual Reality
Audiovisual Design and the Convergence Between HCI and Audience Studies
Development of Assessment Tool Judging Autism by Ocular Movement Measurement
In Search of Equivalence Classes in Subjective Scales of Reality
Motion-Sensing Interactive Game Design of Wuqinxi for Hearing-Impaired People
Privacy and Security Perceptions in Augmented Cognition Applications
Pet Access Control System Using a Mobile Application
2D and 3D Visualization of Eye Gaze Patterns in a VR-Based Job Interview Simulator: Application in Educating Employers on the Gaze Patterns of Autistic Candidates
Designing Artificial Serendipity
Into the Dark World of User Experience: A Cognitive Walkthrough Study
Preliminary Findings of an Ethnographical Research on Designing Accessible Geolocated Services with Older People
Single-Seat Cockpit-Based Management of Multiple UCAVs Using On-Board Cognitive Agents for Coordination in Manned-Unmanned Fighter Missions
Cyber Risks in Social Media
Implementation and Interaction Effects of Robotic Cat Tail
Exploring Hand Tracking and Controller-Based Interactions in a VR Object Manipulation Task
Discount Evaluation of Preliminary Versions of Systems Dedicated to Users with Cerebral Palsy: Simulation of Involuntary Movements in Non-disabled Participants
Designing "Qualia" into Night Market for Taipei City
Easy Modeling of Open Pit Mining Problems via Constraint Programming
Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II
Using Personas and Scenarios as an Interface Design Tool for Advanced Driver Assistance Systems
The computerized method for heuristic aiding of ergonomic design process
The Influence of Technology on Romantic Relationships: Understanding Online Dating
Concept Development with Real Users: Involving Customers in Creative Problem Solving
Ergonomics and Health Aspects of Work with Computers, International Conference, EHAWC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
Multimodal Display for Enhanced Situation Awareness Based on Cognitive Diversity
The Effect of Visual and Vibro-Tactile Feedback During Floor Cleaning Task on Motion and Task Performance
Investigating Digital TV design issues: A usability test of Interactive Advertising
Prototype of Conversation Support System for Activating Group Conversation in the Vehicle
A Property Checklist to Evaluate the User Experience for People with Autism Spectrum Disorder
Main Usability Issues in Using Virtual Environments for Older Population Warning Studies
Embodied Virtual Agents: An Affective and Attitudinal Approach of the Effects on Man-Machine Stickiness in a Product/Service Discovery
An Empathic Approach in Assistive Technology to Provide Job Accommodations for Disabilities
Characteristics of Information Transmission Rates Using Noncontact Tactile Display
The Art of Artificial Intelligent Generated Content for Mobile Photography
Implications of Adaptability of Information
Research on Interactive Strategy for Boosting Novice Drivers' Confidence Based on Internet of Vehicles
Dimensions of Formative Feedback During the COVID-19 Pandemic: Evaluating the Perceptions of Undergraduates in Multicultural EAP Classrooms
Video Recommendation System that Arranges Video Clips Based on Pre-defined Viewing Times
Cyber-Risk in Healthcare: Exploring Facilitators and Barriers to Secure Behaviour
Understanding Long-Term Adoption and Usability of Wearable Activity Trackers Among Active Older Adults
Analyzing Varying Environmental Contexts in Public Transport
Human-computer cooperative work for design and production cycle
Real-Time Implementation of Orientation Correction Algorithm for 3D Hand Motion Tracking Interface
Hypermedia Enhancement of a Print-Based Constructivist Science Textbook
Improving Dialogue Design and Control for Smartwatches by Reinforcement Learning Based Behavioral Acceptance Patterns
A User Profile Based Method for Usability Assessment of Distance Learning Systems
Criteria for Designing Blended Learning Materials for Inclusive Education: Perspectives of Teachers and Producers
Using Sonification and Haptics to Represent Overlapping Spatial Objects: Effects on Accuracy
A Study on User Interface Design Based on Geo-Infographic and Augmented Reality Technology
System Development of Immersive Technology Theatre in Museum
Evaluation of the Usage of Support Vector Machines for People Detection for a Collision Warning System on a Forklift
Rapid Development of Civic Computing Services: Opportunities and Challenges
Retinal Viewfinder: Preliminary Study of Retinal Projection-Based Electric Viewfinder for Camera Devices
UX Design of a Big Data Visualization Application Supporting Gesture-Based Interaction with a Large Display
Online Collaborative Sketching and Communication to Support Product Ideation by Design Teams
E-Learning and M-Learning Technological Intervention in Favor of Mathematics
BearWatcher: Animal Motion Estimation Application for Tourism and Welfare
Teleoperation of Heavy Equipment: Individual and Environmental Correlates of Operator Performance
Research on the Influencing Factors of Intelligent Driving Acceptance in the Near-Elderly Group
Towards Implicit Control through Steady-State Somatosensory Evoked Potentials
Transparent Organ©: Designing Luminaire Art Deco with Kinetic Interaction
SINGRAR Usability Study
Designing the Learning Goal Space for Human Toward Acquiring a Creative Learning Skill
Benefit and Evaluation of Interactive 3D Process Data Visualization for the Presentation of Complex Problems
Adobe Approaches to Culturalization: Two Case Studies
Knowledge Management in the Development of Optimization Algorithms
Knowledge Creation in Co-design Activities - Business-Driven Collaboration in the Development of a Digital Communication Tool
EMA: Automated Eye-Movement-Driven Approach for Identification of Usability Issues
Using a Lexical Approach to Investigate User Experience of Social Media Applications
Exploring Adaptation Approaches for Flashcard-Based Training for Military Applications
Analysis of Perceived Discomfort and EMG for Touch Locations of a Soft Keyboard
Exploring the Combination of Artificial Intelligence and Traditional Color Design: A Comparative Analysis and Outlook of Aesthetics, Theme Conformity, and Traditional Color Embodiment
Understanding Emerging Markets by Applying Lean UX
Customer Recruitment: Ethical, Legal and Practical Issues
An Indirect Measure of the Implicit Level of Presence in Virtual Environments
A Practical View of the Similarity and Differences Among the Impaired Driver States in Legal Driving
Development of Speech Input Method for Interactive VoiceWeb Systems
Universal Access In HCI: Towards an Information Society for All, Proceedings of HCI International '2001 (the 9th International Conference on Human-Computer Interaction), New Orleans, USA, August 5-10, 2001, Volume 3
Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training
Reduction of human errors in plant operation utilizing human error correction function as an individual and crew
Evaluating the Accessibility of Course Design Software and Online Learning Portals
Coimagination Method: Communication Support System with Collected Images and Its Evaluation via Memory Task
A System for Generating Interactive Japanese Traditional Comedy Using Smart Speaker
Effects of the Internet marketplace on the usability practice
TAGZILLA: Tag-Based File Storage and Retrieval
Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction
Graphical User Interface Design Guide for Mobile Applications Aimed at Deaf Children
Mixed-Integer Programming for Adaptive VR Workflow Training
Merging of Next Generation VR and Ambient Intelligence - From Retrospective to Prospective User Interfaces
Analysis the Impacting of "User Experience" for Chinese Mobile Phone's Brands Market Changing
Speech Recognition Native Module Environment Inherent in Mobiles Devices
Are HCI Issues a Big Factor in Supply Chain Mobile Apps?
Humanizing the Enterprise - Delivering Best in Class User Experience to Business Software Users
A Systematic Literature Review About Quantitative Metrics to Evaluate Usability and Security of ATM Interfaces
The Cross-Cultural Application of Cantonese Opera Costume Elements in 3D Pop-Up Card Design: Focusing on Youth and Intangible Cultural Heritage Elements
Human Factors Design Research with Persona for Kids Furniture in Shanghai Middle-Class Family
Media Convergence, an Introduction
Revisiting Visualization Task Taxonomies: Specifying Functions for the Data Transformations Stage
Metadata-Based Reminder Classification in Reminiscence Engineering
Linking visual capabilities of partially sighted computer users to psychomotor task performance
Spatio-Temporal Perspectives: A new way for cognitive enhancement
A New Concept for Designing Internet Learning Applications for Students of Electrical Engineering
Liquid Tangible User Interface: Using Liquid in TUI
Improving Tutorial Action and Learning Self-regulation: Linking Quantitative Variables and Qualitative Dimensions in First-Year University Students
Makers with a Cause: Fabrication, Reflection and Community Collaboration
Accessible software for early maths education: focusing on content, strategies, interface
Authority Sharing in Mixed Initiative Control of Multiple Uninhabited Aerial Vehicles
Prototyping the Virtual Reality-Based NIHSS Stroke Assessment Training System
Integrating a Cognitive Modelling Framework into the Design Process of Touchscreen User Interfaces
Design of Intuitive Interfaces for Electric Wheelchairs to Prevent Accidents
Storytelling with Data in the Context of Industry 4.0: A Power BI-Based Case Study on the Shop Floor
Acquiring Emotional Needs for Power Wheelchair Styling Oriented to Elderly Users
The teaching wheel: an agent for site viewing and subsite building
SWord: A Concept Application for Mitigating Internet Terminology Anxiety
Research on the Effective Communication of Secondary Packaging Text Information for HPV Vaccines-The Interpretability of Vaccine Packaging
Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater
Attitudes Towards Mobile Devices in Estonian Basic Education: Using the Framework of the UTAUT Model
Distributed, Ambient and Pervasive Interactions - 8th International Conference, DAPI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Current Status and Trend Analysis of Fit Design: Based on Clothing, Products, and Wearable Categories
Evaluating Performance, Discomfort, and Subjective Preference between Computer Keyboard Designs
Applying the Sociotechnical Strategy to the Redesign of Organizations: Experiences in German Manufacturing and Service Enterprises
Team Cognition as a Mechanism for Developing Collaborative and Proactive Decision Support in Remotely Piloted Aircraft Systems
Assessing Perceptions and Experiences of an AI-Driven Speech Assistant for Nursing Documentation: A Qualitative Study in German Nursing Homes
Development of a Handheld User Interface Framework for Virtual Environments
The New Product Development Research of Chinese Ming and Qing Dynasty's Furniture Based on 3-D Printing
Caregiver's Gaze and Field of View Presumption Method During Bath Care in the Elderly Facility
Educational Video Game Design for Teaching and Learning Musical Harmony
Learning to Take the Right Turn - Which Learning Media is Best Suited to Learn a Sequence of Actions to Solve a Rubik's Cube?
Discovering Emerging Urban Hotspots Using Satellite Imagery and Human Mobility Data
Socratic Dialogue in Design Education
Persona Design in Participatory Agile Software Development
From Physical to Digital Storytelling. A Comparative Case in School Education
A Proposal of AI-Powered HCI System to Enhance Spatial Design Creativity: InSpace
Reinforcement Learning for Robust Control of Individual Wheel Drive Mobile Robots with Passive Articulated Steering for Reverse Maneuvering
Increasing the Usability of Text Entry in Mobile Devices for European Languages and Languages Used in Europe
Basic Consideration for Various Interfaces from Viewpoint of Service
User Experience of Universal School-Based e-Mental Health Solutions - Exploring the Expectations and Desires of Adolescent Users
Missing Voices and Gendered Ageism -Patterns of Invisibility in Global News Media
Development of a Multiple Heuristics Evaluation Table (MHET) to Support Software Development and Usability Analysis
A Comparative Study of Applying Low-Latency Smoothing Filters in a Multi-kinect Virtual Play Environment
Towards a Generic Framework for Intercultural User Interface Design to Evoke Positive Cross-Cultural UX
Evolution of the Beautiful Game: Analytics and Virtual Reality
Using Large Language Models and Prompt Strategies to Annotate Healthcare Posts on Social Media
Are Scrutiny and Mistrust Related? An Eye-Tracking Study
Study on Collision Risk Assessment of Free Flight Based on CNS Performances
The Service System Study on Children's Hospital-Bed Nursing Based on Multi-level Experience
Improve Onboarding Customer Experience and Reduce Airline Ground Staff Efforts Using Wearable
Exploring Spatial Relation Awareness Through Virtual Indoor Environments
Experiences-Based Design for Overcoming Language Barriers in Healthcare Service: A Case Study
A Framework for Text Processing and Supporting Access to Collections of Digitized Historical Newspapers
Artificial Intelligence Art from the Perspective of Bie-Modernism Aesthetics
Improving Toilet Accessibility in Public Spaces for the Elderly Group in Chinese Cities: An Investigation on the Design and Usability of Toilet Risers
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management - 15th International Conference, DHM 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III