yusuke1997/dblp-id-title huggingface dataset:
Coding Non-Visually in Visual Studio Code: Collaboration Towards Accessible Development Environment for Blind Programmers
Systematic Literature Review on Making and Accessibility
Towards Fine-Grained Sidewalk Accessibility Assessment with Deep Learning: Initial Benchmarks and an Open Dataset
A new generation of communication aids under the ULYSSES component-based framework
The Accessibility of MOOCs for Blind Learners
Accept or Address? Researchers' Perspectives on Response Bias in Accessibility Research
Support in the Moment: Benefits and use of video-span selection and search for sign-language video comprehension among ASL learners
AccessBraille: tablet-based braille entry
SoundVizVR: Sound Indicators for Accessible Sounds in Virtual Reality for Deaf or Hard-of-Hearing Users
Explore, Listen, Inspect: Supporting Multimodal Interaction with 3D Surface and Point Data Visualizations
MAIDR Meets AI: Exploring Multimodal LLM-Based Data Visualization Interpretation by and with Blind and Low-Vision Users
MVAuLT: Authoring Interpretive Alt Text for Music Videos
An experimental sound-based hierarchical menu navigation system for visually handicapped use of graphical user interfaces
Assets: where do we go from here?
Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility
Using Automatic Speech Recognition to Facilitate Communication Between an Individual who is Hearing and One who is Deaf or Hard of Hearing
TranslatAble: Giving Individuals with Complex Communication Needs a Voice through Speech and Gesture Recognition
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2010, Orlando, FL, USA, October 25 - 27, 2010
Supporting employment matching with mobile interfaces
Experiences using a hands-free interface
Workshop as an Educational Intervention: Improving the Knowledge and Understanding of Data Visualization Accessibility for Visualization Creators
Peer interviews: an adapted methodology for contextual understanding in user-centred design
An Accessible Blocks Language: Work in Progress
Modeling and Generating Sign Language as Animated Line Drawings
DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers
Accessible Communication and Materials in Higher Education
Brain-training software for stroke survivors
Exploring Motor-impaired Programmers' Use of Speech Recognition
SADIe: exposing implicit information to improve accessibility
Buildings and users with visual impairment: uncovering factors for accessibility using BIT-Kit
Multimodal 3D printed urban maps for blind people. Evaluations and scientific investigations
Challenges and opportunities in technology for inclusion
FingerSpeller: Camera-Free Text Entry Using Smart Rings for American Sign Language Fingerspelling Recognition
The Compliance Mindset: Exploring Accessibility Adoption in Client-Based Settings
The Present and Future of Museum Accessibility for People with Visual Impairments
A Virtual Self-care Coach for Individuals with Spinal Cord Injury
Evaluation of onscreen precompensation algorithms for computer users with visual aberrations
American Sign Language Video Anonymization to Support Online Participation of Deaf and Hard of Hearing Users
Improving public transit accessibility for blind riders by crowdsourcing bus stop landmark locations with Google street view
Using Icons to Communicate Privacy Characteristics of Adaptive Assistive Technologies
Understanding Audio Production Practices of People with Vision Impairments
A user evaluation of the SADIe transcoder
Alliance for Technology Access: Making Assistive Technology Accessible to the Community (Briefing)
Accessibility by demonstration: enabling end users to guide developers to web accessibility solutions
Towards Accessible Musical Performances in Virtual Reality: Designing a Conceptual Framework for Omnidirectional Audio Descriptions
Fashion for the blind: a study of perspectives
"Some are junk, but some are brilliant"- Occupational Therapist's Perspectives on 3D Printed Assistive Technology
The one-key challenge: searching for a fast one-key text entry method
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2004, Atlanta, GA, USA, October 18-20, 2004
Rehabilitation through Accessible Mobile Gaming and Wearable Sensors
The evaluation of visually impaired people's ability of defining the object location on touch-screen
AccessGuru: Leveraging LLMs to Detect and Correct Web Accessibility Violations in HTML Code
Observing Sara: a case study of a blind person's interactions with technology
The Participatory Design of an Adaptive Interface to Support Users with Changing Pointing Ability
Design considerations for photosensitivity warnings in visual media
Am I Too Old to Drive?: Opinions of Older Adults on Self-Driving Vehicles
Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports
Making Street View Accessible Using Context-Aware, Multimodal AI: A Demo of StreetReaderAI
TableView: Enabling Efficient Access to Web Data Records for Screen-Magnifier Users
GraVVITAS 2.0: A Framework For Digital Accessible Content Provision
Making GIFs Accessible
Gesture recognition for fingerspelling applications: an approach based on sign language cheremes
Understanding ASL Learners' Preferences for a Sign Language Recording and Automatic Feedback System to Support Self-Study
Designing an accessible clothing tag system for people with vision impairments
Evaluating the Usability of Automatically Generated Captions for People who are Deaf or Hard of Hearing
Safe walking technology for people with dementia: what do they want?
μGraph: Haptic Exploration and Editing of 3D Chemical Diagrams
Equivalent Telecommunications Access on Mobile Devices
An alternative information web for visually impaired users in developing countries
BlackBoardNV: a system for enabling non-visual access to the blackboard course management system
Designing Embodied Musical Interaction for Children with Autism
Screen Magnification for Readers with Low Vision: A Study on Usability and Performance
Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism
Manual evaluation of synthesised sign language avatars
Azimuth: Designing Accessible Dashboards for Screen Reader Users
Wearable interfaces for orientation and wayfinding
Building Capacity: eTextile Tactile Storybook Workshops
Crippin' WhatsApp's Interaction Design: Learnings from the blind/visually impaired users of India
Evaluating quality and comprehension of real-time sign language video on mobile phones
Travelling more independently: A Requirements Analysis for Accessible Journeys to Unknown Buildings for People with Visual Impairments
Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior
Motivation and Re-engagement in Mixed Reality: How Deaf and Hard of Hearing Users Experience a Mixed Reality Exergame
Movement Characteristics and Effects of GUI Design on How Older Adults Swipe in Mid-Air
Automated Generation of Accessible PDF
Are "universal design resources" designed for designers?
Impact of Word Presentation for Dyslexia
Detecting objects and obstacles for visually impaired individuals using visual saliency
Exploring Collaboration to Center the Deaf Community in Sign Language AI
Designing an Animated Character System for American Sign Language
Investigating Day-to-day Experiences with Conversational Agents by Users with Traumatic Brain Injury
PLACES: A Framework for Supporting Blind and Partially Sighted People in Outdoor Leisure Activities
The Impact of Stuttering;: How Can a Mobile App Help?
Speed-of-Light VR for Blind People: Conveying the Location of Arm-Reach Targets
Screen Reading Enabled by Large Language Models
In-vehicle assistive technology (IVAT) for drivers who have survived a traumatic brain injury
How companies engage customers around accessibility on social media
Indirect text entry using one or two keys
Automatic Environment Adjustment for Emotional Disabilities
Development of Dialogue Systems for a Mobility Aid for Blind People: Initial Design and Usability Testing
Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface
Maintaining the Accessibility Ecosystem: a Multi-Stakeholder Analysis of Accessibility in Higher Education
SUITEKeys: A Speech Understanding Interface for the Motor-control Challenged
Insights from Immersive Learning: Using Sentiment Analysis and Real-time Narration to Refine ASL Instruction in Virtual Reality
Audio Description Customization
Goby: A Wearable Swimming Aid for Blind Athletes
3D sound interactive environments for problem solving
Designing a Game for Pre-Screening Students with Specific Learning Disabilities in Chinese
Exploring Videoconferencing for Older Adults with Cognitive Concerns Using a Dramaturgical Lens
Signing for Care: A Demo and Initial Evaluation of an American Sign Language Learning Tool for Emergency Medical Service Providers
Sign Spotter: Design and Initial Evaluation of an Automatic Video-Based American Sign Language Dictionary System
Exploring the Accessibility of Social Virtual Reality for People with ADHD and Autism: Preliminary Insights
FOQUS: A Smartwatch Application for Individuals with ADHD and Mental Health Challenges
Sign'Maths: An Interactive Dictionary in French Sign Language
TouchPilot: Designing a Guidance System that Assists Blind People in Learning Complex 3D Structures
How Online Tests Contribute to the Support System for People With Cognitive and Mental Disabilities
HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD)
Is home-based webcam eye-tracking with older adults living with and without Alzheimer's disease feasible?
Teaching Accessibility Across Disciplines: Perspectives from ADA Title II
Physical accessibility of touchscreen smartphones
Deaf and Hard-of-Hearing Perspectives on Imperfect Automatic Speech Recognition for Captioning One-on-One Meetings
Navigating STEM Doctoral Programs with ADHD: Barriers, Workflow Challenges, and Adaptive Strategies
LucentMaps: 3D Printed Audiovisual Tactile Maps for Blind and Visually Impaired People
Demonstrating TapeBlocks: Creative Accessible Circuit Making
Evaluating information support system for visually impaired people with mobile touch screens and vibration
Back navigation shortcuts for screen reader users
Multilingual website assessment for accessibility: a survey on current practices
Designing Post-Trauma Self-Regulation Apps for People with Intellectual and Developmental Disabilities
Investigating the applicability of user models for motion-impaired users
Audiograf: A Diagram-Reader for the Blind
The Landscape of Accessibility Skill Set in the Software Industry Positions
Barriers and Benefits: The Path to Accessible Makerspaces
Image Explorer: Multi-Layered Touch Exploration to Make Images Accessible
Disassembling Depth-Estimation-Based 2.5D Photographic Reliefs to Improve Accessibility for People with Visual Impairments
A Navigation Method for Visually Impaired People: Easy to Imagine the Structure of the Stairs
Middleware to expand context and preview in hypertext
Evaluation of a Sign Language Support System for Viewing Sports Programs
Reading Between the Lines: Exploring Body Doubling in ADHD Using EEG
Automatic, intuitive zooming for people who are blind or visually impaired
Thermo-haptic Earable Display for the Hearing and Visually Impaired
Towards a framework to situate assistive technology design in the context of culture
Magic Touch: Interacting with 3D Printed Graphics
Optimization of switch keyboards
Note-taker: enabling students who are legally blind to take notes in class
Exploring Invisible Disability Disclosure in the Sharing Economy
Expressive Bodies Engaging with Embodied Disability Cultures for Collaborative Design Critiques
Walker - An Autonomous, Interactive Walking Aid
TAIG: textually accessible information graphics
Design and development of an indoor navigation and object identification system for the blind
"I Always Have to Think About It First": Authentication Experiences of People with Cognitive Impairments
VeasyGuide: Personalized Visual Guidance for Low-vision Learners on Instructor Actions in Presentation Videos
Accessibility in context: understanding the truly mobile experience of smartphone users with motor impairments
The Future of Urban Accessibility: The Role of AI
Intersecting Liminality: Acquiring a Smartphone as a Blind or Low Vision Older Adult
See-Through Captions: Real-Time Captioning on Transparent Display for Deaf and Hard-of-Hearing People
Increased accessibility to nonverbal communication through facial and expression recognition technologies for blind/visually impaired subjects
Evaluating the Benefit of Highlighting Key Words in Captions for People who are Deaf or Hard of Hearing
From screen reading to aural glancing: towards instant access to key page sections
Exploring Community-Driven Descriptions for Making Livestreams Accessible
What did you say?: visually impaired students using bonephones in math class
A low-cost, variable-amplitude haptic distributed display for persons who are blind and visually impaired
The State of Climate Change and Disability: A Survey
Enhancing social connections through automatically-generated online social network messages
Tag Thunder: Towards Non-Visual Web Page Skimming
Digital Accessibility in Iran: An Investigation Focusing on Iran's National Policies on Accessibility and Disability Support
Call, Text, or Face-to-Face? Evaluating GenAI Chatbot Interface Preferences of Older Adults
Towards Rapid Fabrication of Custom Tactile Surface Indicators for Indoor Navigation
Challenges and Opportunities in Creating an Accessible Web Application for Learning Organic Chemistry
Elderly text-entry performance on touchscreens
Speculating a Tactile Grammar: Toward Task-Aligned Chart Design for Non-Visual Perception
The Implementation of a Vocabulary and Grammar for an Open-Source Speech-Recognition Programming Platform
Beyond Adaptive Sports: Challenges & Opportunities to Improve Accessibility and Analytics
Analyzing Use Patterns of Voice Controlled Smart Technology in Spinal Cord Injury Inpatient Rehabilitation Settings
Deploying VizLens: Characterizing User Needs, Preferences, and Challenges of Physical Interfaces Usage in the Wild
A path-guided audio based indoor navigation system for persons with visual impairment
Drones for all: Creating an Authentic Programming Experience for Students with Visual Impairments
The gest-rest: a pressure-sensitive chairable input pad for power wheelchair armrests
EYECane: navigating with camera embedded white cane for visually impaired person
How people who are deaf, Deaf, and hard of hearing use technology in creative sound activities
Adaptive click-and-cross: an interaction technique for users with impaired dexterity
Understanding the Role of Socio-Technical Infrastructures on the Organization of Access for the Mixed-Ability Collaborators
Defining Problems of Practices to Advance Inclusive Tactile Media Consumption and Production
Characterizing Uses and Prompting Strategies of LLM-Based Chatbots Among Neurodivergent Individuals
Crowdsourcing subjective fashion advice using VizWiz: challenges and opportunities
How People with Low Vision Access Computing Devices: Understanding Challenges and Opportunities
How Blind and Visually Impaired Composers, Producers, and Songwriters Leverage and Adapt Music Technology
GraCALC: An Accessible Graphing Calculator
Developing Digital Library Design Guidelines to Support Blind Users
Musica Parlata: a methodology to teach music to blind people
Expanding Designing for One to Invite Others Through Reverse Inclusion
CARTGPT: Improving CART Captioning using Large Language Models
Thought cubes: exploring the use of an inexpensive brain-computer interface on a mental rotation task
Accessible collaborative writing for persons who are blind: a usability study
Voice Telephony for Individuals with Hearing Loss: The Effects of Audio Bandwidth, Bit Rate and Packet Loss
A novel multi-stage approach to the detection of visuo-spatial neglect based on the analysis of figure-copying tasks
Introduction to the talking points project
Information overload in non-visual web transaction: context analysis spells relief
Wheelchair-based game design for older adults
A Mobile Cloud Collaboration Fall Detection System Based on Ensemble Learning
RunPacer: A Smartwatch-Based Vibrotactile Feedback System for Symmetric Co-Running by Visually Impaired Individuals and Guides
Establishing a Serious Game on Relationship Boundaries for People with Developmental Disabilities
EditScribe: Non-Visual Image Editing with Natural Language Verification Loops
Tongible: a non-contact tongue-based interaction technique
Augmented Reality for the Literacy Development of Deaf Children: A Preliminary Investigation
Sensation augmentation to relieve pressure sore formation in wheelchair users
Older adults interaction with broadcast debates
Development of a Real-time Bionic Voice Generation System based on Statistical Excitation Prediction
Real-time anomaly detection for traveling individuals
Towards a Social Justice Aligned Makerspace: Co-designing Custom Assistive Technology within a University Ecosystem
AVD-LV: an accessible player for captioned STEM videos
XRMusic4VIP: Enabling Simultaneous Sheet Music Reading and Playing for Visually Impaired Musicians through Extended Reality
READ: A (Research) Platform for Evaluating Non-visual Access Methods to Digital Documents
An Interactive Multimodal Guide to Improve Art Accessibility for Blind People
Delivering Sign Language in a Live Planetarium Show Using Head-Mounted Displays and Infrared Light
Should I Trust It When I Cannot See It?: Credibility Assessment for Blind Web Users
A Study of Input Device Manipulation Difficulties
Mouse movements of motion-impaired users: a submovement analysis
Echolocation as an Accessible Navigation Tool in a Virtual 3D Environment
Computer usage by young individuals with down syndrome: an exploratory study
Automated description generation for indoor floor maps
Personalization and Layering to Simplify Computer Accessibility
iReadMore: A Reading Therapy App Co-Designed by People with Aphasia and Alexia
Activity Recognition in Older Adults with Training Data from Younger Adults: Preliminary Results on in Vivo Smartwatch Sensor Data
The 26th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2024, St. John's, NL, Canada, October 27-30, 2024
A mixed method for evaluating input devices with older persons
SoundWatch: Exploring Smartwatch-based Deep Learning Approaches to Support Sound Awareness for Deaf and Hard of Hearing Users
Sonification of Pathways for People with Visual Impairments
Improvements in vision-based pointer control
Personal Perspectives on Using Automatic Speech Recognition to Facilitate Communication between Deaf Students and Hearing Customers
Examining Age-Bias and Stereotypes of Aging in LLMs
Development of accessible toolset to enhance social interaction opportunities for people with cerebral palsy in India
Accessibility through Awareness of Noise Sensitivity Management and Regulation Practices
Teacher Perspectives on Math E-Learning Tools for Students with Specific Learning Disabilities
BendableSound: a Fabric-based Interactive Surface to Promote Free Play in Children with Autism
Hover or tap?: supporting pen-based menu navigation for older adults
Lessons from an evaluation of a domestic well-being indicator system
AIGuide: An Augmented Reality Hand Guidance Application for People with Visual Impairments
Design and implementation of virtual environments training of the visually impaire
Verification of daily activities of older adults: a simple, non-intrusive, low-cost approach
From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians
ZigADL: an ADL training system enabling teachers to assist children with intellectual disabilities
Measuring website usability for visually impaired people-a modified GOMS analysis
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2022, Athens, Greece, October 23-26, 2022
Tablet-based activity schedule for children with autism in mainstream environment
Accessibility now!: teaching accessible computing at the introductory level
Creating an automatic question answering text skimming system for non-visual readers
Sound Cells: Rendering Visual and Braille Music in the Browser
Development of tactile graph generation software using the R statistics software environment
ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, Virtual Event, USA, October 18-22, 2021
Usability issues with 3D user interfaces for adolescents with high functioning autism
A flexible VXML interpreter for non-visual web access
"I Am Human, Just Like You": What Intersectional, Neurodivergent Lived Experiences Bring to Accessibility Research
A Direct TeX-to-Braille Transcribing Method
MANA: Designing and Validating a User-Centered Mobility Analysis System
"I can't name it, but I can perceive it" Conceptual and Operational Design of "Tactile Accuracy" Assisting Tactile Image Cognition
APLUS: A 3D Corpus of French Sign Language
Building keyboard accessible drag and drop
Good Background Colors for Readers: A Study of People with and without Dyslexia
A rule-based system that suggests computer adaptations for users with special needs
Design and Testing of Sensors for Text Entry and Mouse Control for Individuals with Neuromuscular Diseases
Don't listen! I am dictating my password!
Adaptive mappings for mouse-replacement interfaces
Understanding How Visually Impaired Players Socialize in Mobile Games
Capture: a desktop display-centric text recorder
A System for Controlling Assisted Living Environments Using Mobile Devices
Inverse Color Contrast Checker: Automatically Suggesting Color Adjustments that meet Contrast Requirements on the Web
Research-derived web design guidelines for older people
Answering visual questions with conversational crowd assistants
Customizable keyboard
Behaviors, Problems and Strategies of Visually Impaired Persons During Meal Preparation in the Indian Context : Challenges and Opportunities for Design
Designing Voice-Assisted Technology (VAT) Training for Activities of Daily Living (ADLs) for Adults with Cognitive-Communication Needs (CCNs) at Home
EmoBridge: Bridging the Communication Gap between Students with Disabilities and Peer Note-Takers Utilizing Emojis and Real-Time Sharing
Design recommendations for tv user interfaces for older adults: findings from the eCAALYX project
Chat in the Hat: A Portable Interpreter for Sign Language Users
Understanding the Visualization and Analytics Needs of Blind and Low-Vision Professionals
Participant Recruitment in Accessibility Research
What can the 'ash cloud' tell us about older adults' technology adoption
Gaze Typing Through Foot-Operated Wearable Device
Web accessibility for low bandwidth input
Designing Through Lived Experience: Reflections on Control, Embodiment, and Social Bias in Accessibility Research
SignIt! An Android Game for Sign Bilingual Play
AltCanvas: A Tile-Based Editor for Visual Content Creation with Generative AI for Blind or Visually Impaired People
Sense and Accessibility: Understanding People with Physical Disabilities' Experiences with Sensing Systems
Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System
A Case for Improving the Accessibility of Electrical and Computer Engineering Education - Starting with a Blind Student's Autoethnography
An empirical study of issues and barriers to mainstream video game accessibility
Towards a Rich Format for Closed-Captioning
Detecting hunchback behavior in autistic children with smart phone assistive devices
Gestures with speech for hand-impaired persons
Supporting ASL Communication Between Hearing Parents and Deaf Children
CareHub: Smart Screen VUI and Home Appliances Control for Older Adults
Social Haptic Communication mimicked with vibrotactile patterns - an evaluation by users with deafblindness
Due Process and Primary Jurisdiction Doctrine: A Threat to Accessibility Research and Practice?