yusuke1997/dblp-id-title huggingface dataset:
DeepBUFS: Deep Learned Biometric User Feedback System
A personal perspective on visualization and visual analytics
Speculative Design and Heterogeneity in Indigenous Nation Building
Toward Modeling Commensal Interactions in Human Dyads
Community wealth: Co-creating digital infrastructure for economic justice
Combining Programming Languages and Direct Manipulation in Environments for Computational Science
Should I Interrupt or Not?: Understanding Interruptions in Head-Mounted Display Settings
Planning Adaptive Mobile Experiences When Wireframing
Helping Helpers: Supporting Volunteers in Remote Sighted Assistance with Augmented Reality Maps
Talk to Me Intelligibly: Investigating An Answer Space to Match the User's Language in Visual Analysis
Presley: Designing Non-Obtrusive Tactile Rhythmic Wearable Devices for Improving Speech Fluency
Once Upon a Future: An Audio Drama Game for Episodic Imagination
Understanding How Audio Mediates Experiences of Reminiscence for People Living with Blindness
Communication functions and the adaptation of design representations in interdisciplinary teams
DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13 - 17, 2022
The chat circles series: explorations in designing abstract graphical communication interfaces
An Annotated Portfolio on Doing Postphenomenology Through Research Products
Designing Complex Systems - A Structured Activity
Dark patterns in proxemic interactions: a critical perspective
Cultural Clash: Exploring How Studio-Based Pedagogy Impacts Learning for Students in HCI Classrooms
DIS '21: Designing Interactive Systems Conference 2021, Virtual Event, USA, 28 June 2021 - 2 July 2021, Companion Volume
DIS '21: Designing Interactive Systems Conference 2021, Virtual Event, USA, 28 June, July 2, 2021
We Are Not All Makers: The Paradox of Plurality In The Maker Movement
Taking the bizarre seriously: dreams as a material for interaction design
Towards Societally Beneficial Personalized Realities: A Conceptual Foundation for Responsible Ubiquitous Personalization Systems
"Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games
CustomizAR: Facilitating Interactive Exploration and Measurement of Adaptive 3D Designs
Tracing as a Strategy for Orienting to Nonhuman Perspectives
Honoring protocol: design by, for and with aboriginal peoples
"If I were in Space": Understanding and Adapting to Social Isolation through Designing Collaborative Storytelling
Less is More: Exploring Support for Time Management Planning
Interaction Needs and Opportunities for Failing Robots
"This is My Story...": Storytelling with Tangible Artifacts among Migrant Women in Germany
People, content, location: sweet spotting urban screens for situated engagement
Spatially Distributed Robot Sound: A Case Study
Demonstration of SketchPath: Using Digital Drawing to Integrate the Gestural Qualities of Craft in CAM-Based Clay 3D Print
Exploring material representations of physical activity
Haka'a'Museum: Designing for a Sustainable Ocean
Searching Requirements for a System to Support Cooperative Concept Design in Product Development
Alternative Presents for Dynamic Fabric
3D Folded PrintGami: Transforming Passive 3D Printed Objects to Interactive by Inserted Paper Origami Circuits
SYMBIONT: Designing Bioinspired Objects for Tactile Interpersonal Communication
The office smartwatch: development and design of a smartwatch app to digitally augment interactions in an office environment
What Kind of Work Do "Asshole Designers" Create? Describing Properties of Ethical Concern on Reddit
Ripples: Voices of the Lagoon - Attuning to Multispecies Justice through Tangible and Embodied Interaction
Anticipating Smart Home Security and Privacy Threats with Survivors of Intimate Partner Abuse
Trees of life: models of children's creative processes
No easy compromise: sustainability and the dilemmas and dynamics of change
Sfuture: envisioning a sustainable university campus in 2065
GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality
PromptInfuser: How Tightly Coupling AI and UI Design Impacts Designers' Workflows
Triangles: Design of a Physical/Digital Construction Kit
Design considerations for a digital service to support prison leavers
Exploring Self-Defining Memories in Old Age and their Digital Cues
Do Monkeys Want Audio or Visual Stimuli? Interactive Computers for Choice with White-Faced Sakis in Zoos
From Short-Term Assistance to Long-Term Skills: Designing Multiple Interventions to Combat Misinformation
Multilevel design and role play: experiences in assessing support for neighborhood participation in design
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
Designing Plant-Driven Actuators for Robots to Grow, Age, and Decay
Designing For Meaningfulness: A Case Study Of A Pregnancy Wearable For Men
Analysis of Gender Stereotypes for the Design of Service Robots: Case Study on the Chinese Catering Market
MeTAP: A Personalized Spatial Memory Training for Improving Functional Autonomy of Adults with Mild Cognitive Impairments in China
The puppeteer display: attracting and actively shaping the audience with an interactive public banner display
Designing and Deploying Shape-changing Artifacts in Everyday Settings Over Time: Extending Practices and Methodologies for Materiality in HCI
Developing Critical Reflexivity in Global Health
HapticWings: Enhancing the Experience of Extra Wing Motions in Virtual Reality through Dynamic 2D Weight Shifting
Flow State Feedback Through Sports Wearables: A Case Study on Tennis
Conducting Qualitative Fieldwork with Ageing Saudis: A Visual Diary
Designing for Digital Environmental Stewardship in Waste Management
Performance by Design: Supporting Decisions Around Indoor Air Quality in Offices
Confronting People's Fears about Bats: Combining Multi-modal and Environmentally Sensed Data to Promote Curiosity and Discovery
Design, Maintenance, and the Menstruating Body
The message in the bottle : best practices for transferring the knowledge from qualitative user studies
Tricky Design Probes: Triggering Reflection on Design Research Methods in Service Design
Home awareness: connecting people sensuously to places
On the Habitabilities of Bacterial Cellulose for Living Artefacts
Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation
CADLens: Haptic Feedback for Navigating in 3D Environments
Exploring People's Emotional Bond with Places in the City: A Pilot Study
BI-CST: Behavioral Science-based Creativity Support Tool for Overcoming Design Fixation
Older Adults Designing Avatars for Socializing
OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication
Exploring the perceptions and use of electronic medical record systems by non-clinicians
ec(h)o: situated play in a tangible and audio museum guide
Reef: Exploring the Design Opportunity of Comfort-Aware Eco-Coaching Thermostats
Exploring Aesthetic Qualities of Deep Generative Models through Technological (Art) Mediation
It's Ugly, That's Why it Works Beautifully: An Exploratory Study Using Design Strategies to Violate Aesthetic Principles as Means to Influence Usage Behaviors
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction
Close a door to open a window: Unpacking strategies and know-how in making comfortable
Electriflow: Soft Electrohydraulic Building Blocks for Prototyping Shape-changing Interfaces
Using a Large Language Model as Design Material for an Interactive Museum Installation
Aesthetics of Haptics: An Experience Approach to Haptic Interaction Design
The Wooden Quilt: Carving Out Personal Narratives in a Women-Only Makerspace
A process of engagement: engaging with the process
Designing Interactive Visuals for Dance from Body Maps: Machine Learning and Composite Animation Approaches
Designing with Ethnography: A Presentation Framework for Design
WallBots: interactive wall-crawling robots in the hands of public artists and political activists
Designing for cognitive limitations
At the Breaking Point: How Bus Operators Cope with Transit Technology Failures and What That Can Tell Us About the Integration of Future Innovations
Designing Interactions with Generative AI for Art and Creativity: A Systematic Review and Taxonomy
From Diagrams to Experience: Data Visceralisation of Ecosystem State-and-Transition Models in Virtual Reality
The Nudge Deck: A Design Support Tool for Technology-Mediated Nudging
The Ecology of Harmful Design: Risk and Safety of Game Making on a Metaverse Platform
Security Fictions: Bridging Speculative Design and Computer Security
Wear, point, and tilt: designing support for mobile service and maintenance in industrial settings
Design Opportunities for Explainable AI Paraphrasing Tools: A User Study with Non-native English Speakers
Speculating and Disentangling the Relationship Between Technology and Care Work
Interacting Like a Girl: Considering Body Comportment in the Design of Embodied Interactions
Getting the Residents' Attention: The Perception of Warning Channels in Smart Home Warning Systems
The Hidden Language of Vibrators: A Politico-Ontological Reading
MySensory: a Novel Solution for Sound Hyper-Reactivity in Autism
Hacc-Man: An Arcade Game for Jailbreaking LLMs
Legal Trouble?: UX Practitioners' Engagement with Law and Regulation
An empirical framework for designing social products
What Not to Wear: Exploring Taboos in Clothing Through Speculative Design
Prototyping 'clasp': implications for designing digital technology for and with adults with autism
Designing for Multi-User Interaction in the Home Environment: Implementing Social Translucence
The Rough Mile: Testing a Framework of Immersive Practice
Live Participation: Augmenting Events with Audience-Performer Interaction Systems
Task-Based Groupware Design: Putting Theory into Practice
HCI Knowledges and Situated Dissemination
A Qualitative Study on the Expectations and Concerns Around Voice and Gesture Interactions in Vehicles
Materializing Interpretability: Exploring Meaning in Algorithmic Systems
Designing for Situational Visual Impairments: Supporting Early-Career Designers of Mobile Content
Empowering Users in a Task-Based Approach to Design
GlassMail: Towards Personalised Wearable Assistant for On-the-Go Email Creation on Smart Glasses
Reinventing the Wheel: The Future Ripples Method for Activating Anticipatory Capacities in Innovation Teams
Making the Right Thing: Bridging HCI and Responsible AI in Early-Stage AI Concept Selection
Using Remote Controlled Speech Agents to Explore Music Experience in Context
Machine Body Language: Expressing a Smart Speaker's Activity with Intelligible Physical Motion
Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums
Exploring the alternative means to communicate interaction design research
Opportunities, tensions, and challenges in computational approaches to addressing online harassment
Switch2Move: Designing a Tangible Interface with People Living with Dementia for Initiating and Engaging in Music-Supported Exercises at Home
LLMs Enable Context-Aware Augmented Reality in Surgical Navigation
Ideary: Facilitating Electronic Music Creation with Generative AI
Embodied narratives: a performative co-design technique
Exploring the Non-Use of Mobile Devices in Families through Provocative Design
Friction in scheduling and coordinating lives of families: designing from an interaction metaphor
BraidFlow: A Flow-annotated Dataset of Kumihimo Braidmaking Activity
Beyond human centered design?
A Feedback System for the Prevention of Forward Head Posture in Sedentary Work Environments
RtD in Situ: Discussing the Domains and Impact of Design Research
Development and evaluation of emerging design patterns for ubiquitous computing
Strangers in the Room: Unpacking Perceptions of 'Smartness' and Related Ethical Concerns in the Home
Designing interactive lighting
Attention from Afar: Simulating the Gazes of Remote Participants in Hybrid Meetings
Look mama, with hands!: on tangible interaction, gestures and learning
AINeedsPlanner: A Workbook to Support Effective Collaboration Between AI Experts and Clients
Participatory Noticing through Photovoice: Engaging Arts- and Community-Based Approaches in Design Research
Explorations with Small Data: Data Settings and Backstories
Art Directing Blended Experiences
Have a SEAT on Stage: Restoring Trust with Spectator Experience Augmentation Techniques
On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices
Design Card Sets: Systematic Literature Survey and Card Sorting Study
Co-Designing Interactions between Pedestrians in Wheelchairs and Autonomous Vehicles
Investigating How Emerging Adults Explore Identity through Writing: Opportunities for AI Writing Assistants to Help
"This just felt to me like the right thing to do": Decision-Making Experiences of Parents of Young Children
How Game Balancing Affects Play: Player Adaptation in an Exergame for Children with Cerebral Palsy
Investigating exhibits
Integrating Interactive Technology Concepts With Material Expertise in Textile Design Disciplines
Data-Enabled-Design: A Situated Exploration of Rich Interactions
Supporting cooperative teamwork: information, action and communication in sailing
A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges
Tangible Interactive Upper Limb Training Device
Blowfish Band: A Wearable Inflatable Fidget for Self-Stimulatory (Stim) Behaviors
Designing for Tangible (Un-)Connectedness
GPS Tarot: Encounters with Satellites as Divination Tools
Estrangement through Silence
Encountering Human-Plant Relations: a Discussion of How Interaction Design Can encourage Human Sensibility to More-than-human Plants
Shocking Realities: VR Horror Games as a Tool for Raising Wheelchair Accessibility Awareness
The PumpSpark fountain development kit
Prompt Machine: Enabling Physical LLM-Interactions for Learning
"It just seems outside my health": How Patients with Chronic Conditions Perceive Communication Boundaries with Providers
A Context-Aware Onboarding Agent for Metaverse Powered by Large Language Models
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
"Data Is One Thing, But I Want To Know The Story Behind": Designing For Self-Tracking and Remote Patient Monitoring In The Context Of Multiple Sclerosis Care
Sensing Heritage: Exploring Creative Approaches for Capturing, Experiencing and Safeguarding the Sensorial Aspects of Cultural Heritage
Multiscale Curation: Supporting Collaborative Design and Ideation
Exploring the Design Space of InterActive Urban Environments: triggering physical activity through embedded technology
Navigating Media Use: Chinese Parents and Their Overseas Adolescent Children on WeChat
Fostering Eudaimonia: Design to Support Virtues and Practical Wisdom
PizzaBlock: Designing Artefacts and Roleplay to Understand Decentralised Identity Management Systems
CyberPLAYce: a play space of creative, intelligent tools promoting personal and computational expression for early learners
Just Share It! Designing for Justice in Peer-to-Peer Energy-sharing
Enhancing User eXperience during waiting time in HCI: contributions of cognitive psychology
Trust Me: Doubts and Concerns Living with the Internet of Things
DynamiCross: dynamic representation and sharing of information with flexible cross-reality interactions
The Art of Mechamimicry: Designing Prototyping Tools for Human-Robot Interaction
Hacking Occupational Therapy Tools for Center-based Care
The Meaning of Place in Supporting Sociality
The Rise of Bots: A Survey of Conversational Interfaces, Patterns, and Paradigms
The iterative design of a project charter for interdisciplinary research
The enigmatics of affect
Near real-time fire alert system in South Africa: from desktop to mobile service
Design of a One to Many Collaborative Product
Improving and Analyzing Sketchy High-Fidelity Free-Eye Drawing
Being the machine: exploring new modes of making
"Mirror, Mirror, on the Wall" - Promoting Self-Regulated Learning using Affective States Recognition via Facial Movements
Exploring the Knowledge Creation Practices of UX Designers on Stack Exchange
Looking and Leaping
IT-services for everyday life with diabetes: learning design, community design, inclusive design
"Interview with Things": A First-thing Perspective to Understand the Scooter's Everyday Socio-material Network in Taiwan
Towards A Process Model for Co-Creating AI Experiences
The Emerging Nature of Participation in Multispecies Interaction Design
What Gestures Do Users with Visual Impairments Prefer to Interact with Smart Devices?: And How Much We Know About It
Designing for Embodied Sense-making of Mathematics: Perspectives on Directed and Spontaneous Bodily Actions
Harmful Design in the Metaverse and How to Mitigate it: A Case Study of User-Generated Virtual Worlds on Roblox
Activities as a Gateway to Sustained Subjective Well-Being Mediated by Products
Bodily experience and imagination: designing ritual interactions for participatory live-art contexts
"My Brain Does Not Function That Way": Comparing Quilters' Perceptions and Motivations Towards Computing and Quilting
The Osteoarthritis-Journey: Patients' Development of Long-Term Motivation
Parental Collaboration and Closeness: Envisioning with New Couple Parents
Interactive two-sided transparent displays: designing for collaboration
Hackeanos: A new collaborative event format for hacking the Ocean-humanity relationship
Growing traces on objects of daily use: a product design perspective for HCI
Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home
Fidgets: Building Blocks for a Predictive UI Toolkit
Towards a Working Definition of Designing Generative User Interfaces
Digital Technologies for Smallholder Agriculture: Tensions and Speculations
Designing social greetings in human robot interaction
Sybil: A Divinatory Home Device
Fashion victims
Involving British-Chinese Immigrants in Participatory Action Research: Lessons Learnt from the Field
Designing Internal Structure of Chocolate and Its Effect on Food Texture
An Introduction to Weave Structure for HCI: A How-to and Reflection on Modes of Exchange
Paradoxes, Tensions and Challenges in Decentering the Human
Behavior Change Theory and Design: Translational Science Steps and Gaps
MindFlow: Breathing-Integrated Progressive Muscle Relaxation with a Full-Body Self-Avatar in Virtual Reality
Flowing Bodies: Exploring the Micro and Macro Scales of Bodily Interactions with Urban Media Installations
Fragile! Handle with Care: The Morse Things
That syncing feeling: early user experiences with the cloud
The Design, Perception, and Practice of Tablet Photography
Making/Unmaking with Metaphors: Generative Co-design with People Living with Chronic Pain
Exploring the Reactions of Companion Animals as Unintended Users of Social Robots
Digital Systems and the Experience of Legacy
Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments
"Teach Me About Objects!" - Experience-Driven Interaction for Teachable Robots
Pattern-based support for interactive design in domestic settings
Respireal: Enriching Human-Nature Connection through a Breath-Controlled Mixed Reality Experience
Text Visualisation Tool for Exploring Digitised Historical Documents
Beyond Human-Centered Design: Proposing a Biocentric View on Design Research Involving Vegetal Subjects
texTile: Making and Re-making Crochet Granny Square Garments Through Computational Design and 3D-printed Connectors
Live Prototyping
Tunneling Through Alternative Facts: The Qwand Problem Space Machine
Examining Self-Tracking by People with Migraine: Goals, Needs, and Opportunities in a Chronic Health Condition
ComixTrip: Reading Comic Books with Text Sequenced through Gaze Tracking
StoryStorm: a collaborative exchange of methods for storytelling
Mediator and medium: doors as interruption gateways and aesthetic displays
The origin and design of intentional affordances
Invisible design: exploring insights and ideas through ambiguous film scenarios
Driving with Algorithms Beyond Gig Work: Investigating How Algorithmic Management Affects Workers' Practices in an On-Demand Ride-Pooling Service
MeowPlayLive: Enhancing Animal Live Streaming Experience Through Voice Message-Based Real-Time Viewer-Animal Interaction
Building a Community of Audio Game Designers - Towards an Online Audio Game Editor
Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments
Designing for Workplace Reflection: A Chat and Voice-Based Conversational Agent
Participatory Design and Power in Misinformation, Disinformation, and Online Hate Research
VOICON: Geometric Motion-Based Visual Feedback in Voice User Interface
PianoText: redesigning the piano keyboard for text entry
Human Building Interaction and Design for Climate Change
Proxemics play: understanding proxemics for designing digital play experiences
Beyond the screen: designing immersive collaborative experiences for children through digital and physical interaction
VXSlate: Exploring Combination of Head Movements and Mobile Touch for Large Virtual Display Interaction
Human-Drone Interaction: Drone Delivery & Services for Social Events
Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research
Ecphoria Player: Exploring, Revisiting, & Living-with a Lifetime of Digital Music
Situated remembering with digital technology
Paper interface to electronic medical records: a case of usage-driven technology appropriation
Reconfiguring Our Data: A Duoethnography on Chronic Health and Physical Activity through the Lens of Fitness Trackers
Designing for Multiple Hand Grips and Body Postures within the UX of a moving Smartphone
Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
Gestures for Smart Rings: Empirical Results, Insights, and Design Implications
An Autobiographical Design Study of a Long Distance Relationship: When Telepresence Robots Meet Smart Home Tools
Design Case: Building Community in a Design Effort in a Decentralized, Individualistic Setting
Gaze-Adaptive Above and On-Surface Interaction
Designing an embodied conversational agent for a learning space
Diving Into the Ocean of Religious and Spiritual Design Research
Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals
Subjective objectivity: negotiating emotional meaning
Interaction in Motion: Designing Truly Mobile Interaction
Designing Documentary Informatics
Computer supported novice group critique
Supporting the Evolution of Design Artifacts with Representations of Context and Intent
"Clay to Play With": Generative AI Tools in UX and Industrial Design Practice
Interweaving Visual and Audio-Haptic Augmented Reality for Urban Exploration
"Let's Jump into More Creative Avatars and Take this Brainstorm to the Flying Platform: " Playful Prototypes of VR Meeting Support Tools
When Do Design Workshops Work (or Not)?
Exploring the Role of Social Robot Behaviors in a Creative Activity
Smiles, Frowns, and Everything In Between: Understanding User Experiences with Emotion Tracking in Daily Life through Facial Expression Recognition
Drones as Accessibility Probes in Able-Bodied Norms: Insights from People with Lived Experiences of Disabilities
RtD Comics: A Medium for Representing Research Through Design
Design Ideation with AI - Sketching, Thinking and Talking with Generative Machine Learning Models
Becoming Travelers: Enabling the Material Drift
Exploring Critical Scenarios of Algorithmic Energy Distribution with the Karma Kettle Game
Research as Care: A Reflection on Incorporating the Ethics of Care in Design Research with People Living with Dementia
Useless, not Worthless: Absurd Making as Critical Practice
Towards Yarnier Interactive Textiles: Mapping a Design Journey through Hand Spun Conductive Yarns
Documenting the Research Through Design Process
Handle the Way: Enhancing Web Accessibility for People with Disability
Active Corners: Collaborative In-Car Interaction Design
What does it mean for a system to be useful?: an exploratory study of usefulness