yusuke1997/dblp-id-title huggingface dataset:
Technology probes: inspiring design for and with families
Layering the Choreographic Process: Making Dance Work with Machine Learning
A Case Study on the Design and Use of an Annotation and Analytical Tool Tailored To Lead Climbing
Supporting opportunistic communication in mobile settings
Touchology: Towards Interactive Plant Design for Children with Autism and Older Adults in Senior Housing
"I want it to talk like Darth Vader": Helping Children Construct Creative Self-Efficacy with Generative AI
bioSync: Synchronous Kinesthetic Experience among People
SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment
Map torchlight: a mobile augmented reality camera projector unit
Flying display: a movable display pairing projector and screen in the air
A Human-Centered Review of Algorithms in Homelessness Research
We Did It Right, But It Was Still Wrong: Toward Assets-Based Design
Distractions: Interactive Visualizations on a Kinetic Sculpture Using Infrasound Vibrations
The effects of empathetic virtual characters on presence in narrative-centered learning environments
Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR
BiCEP: bimanual color exploration plugin
"Can I use my mouth to navigate in VR?": Integrating Mouth Gestures in XR with (and for) Disabled Artists through Criptastic Hacking
Writing Behavior as an Estimator of Self-Confidence on English Spelling Questions
Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects
Women in UX leadership in business
Envisioning Support-Centered Technologies for Language Practice and Use: Needs and Design Opportunities for Immigrant English Language Learners (ELLs)
Using direct manipulation to build algorithm animations by demonstration
Making sense of sensing systems: five questions for designers and researchers
Does Technology Have Race?
Augmenting the scope of interactions with implicit and explicit graphical structures
Supporting Stimulation Needs in Dementia Care through Wall-Sized Displays
Revealing a Concealed Eye Disorder in Children: Designing a Solution Grounded in HCI Principles
Evaluating Large Language Models in Generating Synthetic HCI Research Data: a Case Study
Family communication in rural and slum regions of Kenya
How Accurate Does It Feel? - Human Perception of Different Types of Classification Mistakes
Improving Multilingual Collaboration by Displaying How Non-native Speakers Use Automated Transcripts and Bilingual Dictionaries
Nostalgia: an evocative tangible interface for elderly users
Living Jiagu: Enabling Constructive Etymology for Chinese Learning
Teaching IT for seniors
The Centers and Margins of Modeling Humans in Well-being Technologies
Domestic food and sustainable design: a study of university student cooking and its impacts
Towards an international information interface
Ri-Ri: assisting bus conductors in madras (chennai)
Human Interface Design at Fidelity Investments
Social Media TestDrive: Real-World Social Media Education for the Next Generation
Indirect assessment of web navigation success
Design Guidelines for Prompt Engineering Text-to-Image Generative Models
Rebo at Work: Reflecting on Working, Learning, and Learning Goals with the Reflection Guidance Chatbot for Apprentices
Modelling Error Rates in Temporal Pointing
Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People
Designing an improved HCI laboratory: a massive synthesis of likes & wishes
SolidNoise: Making Musical Robots
Design of human-map system interaction
IntentTuner: An Interactive Framework for Integrating Human Intentions in Fine-tuning Text-to-Image Generative Models
AI-Mediated Communication: How the Perception that Profile Text was Written by AI Affects Trustworthiness
How to Design Voice Based Navigation for How-To Videos
How Guiding Questions Facilitate Feedback Exchange in Project-Based Learning
Predicting Takeover Performance in Conditionally Automated Driving
Usability in practice: field methods evolution and revolution
Augmenting Realistic Charts with Virtual Overlays
Seeing fit: visualizing physical activity in context
Cross-language Wikipedia Editing of Okinawa, Japan
Sustaining Scalable Sustainability: Human-Centered Green Technology for Community-wide Carbon Reduction
How Visual Motion Cues Can Influence Sickness For In-Car VR
Trajectoires: A Mobile Application for Controlling Sound Spatialization
From Grasshoppers to Secondhand Cars: Understanding the Smartphone-Enabled Marketplace in Peri-urban Tanzania
Focused Time Saves Nine: Evaluating Computer-Assisted Protected Time for Hybrid Information Work
Measuring operator anticipatory inputs in response to time-delay for teleoperated human-robot interfaces
Interface design for older adults with varying cultural attitudes toward uncertainty
Exploring the divide between two unified theories of cognition: modeling visual attention in menu selection
RopePlus: bridging distances with social and kinesthetic rope games
Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics
How to Measure the Game Experience?: Analysis of the Factor Structure of Two Questionnaires
"It is hard to remove from my eye": Design Makeup Residue Visualization System for Chinese Traditional Opera (Xiqu) Performers
Someone to watch over me: presence of an assistant agent on SNS inhibits negative blaming statements in tweeting
DirActor: Creating Interaction Illustrations by Oneself through Directing and Acting Simultaneously in VR
Care and Design: An Ethnography of Mutual Recognition in the Context of Advanced Dementia
Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community
Making Diabetes Education Interactive: Tangible Educational Toys for Children with Type-1 Diabetes
Accompany Sleep: Using GenAI to Create Bedtime Stories for Mediating Parent-Child Relationships in LBC Families
Leveraging visual feedback from social signal processing to enhance clinicians' nonverbal skills
Nudge for Reflection: More Than Just a Channel to Political Knowledge
Gesture Interfaces: Minor Change in Effort, Major Impact on Appeal
Ethical User Interfaces: Exploring the Effects of Dark Patterns on Facebook
On the Role of Materials Experience for Novel Interactions with Digital Representations of Historical Pop-up and Movable Books
Better Because It's New: The Impact of Perceived Novelty on the Added Value of Mid-Air Haptic Feedback
transTexture Lamp: Understanding Lived Experiences with Deformation Through a Materiality Lens
"Brilliant AI Doctor" in Rural Clinics: Challenges in AI-Powered Clinical Decision Support System Deployment
ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities
Community Resilience: Quantifying the Disruptive Effects of Sudden Spikes in Activity within Online Communities
Towards User-Centred Climate Services: the Role of Human-Computer Interaction
Streamer.Space: A Toolkit for Prototyping Context-Aware Mobile Video Streaming Apps
SciNews online: scaffolding the construction of scientific explanations
Tableur: Handwritten Spreadsheets
ShoeSense: a new perspective on gestural interaction and wearable applications
UX Strategy as a Kick-starter for Design Transformation in an Engineering Company
The DJammer: "air-scratching" and freeing the DJ to join the party
Exploring a Digital Art Collection through Drawing Interactions with a Deep Generative Model
Usability evaluation considered harmful (some of the time)
Wi-Fi and handhelds: perfect synergy
Supernumerary Arms for Gestural Communication
Does the Whole Exceed its Parts? The Effect of AI Explanations on Complementary Team Performance
Evaluating international usability of virtual worlds
In the eye of a hurricane there is quiet, for just a moment, -
"FingeRing": a full-time wearable interface
SSMRecolor: improving recoloring tools with situation-specific models of color differentiation
Exploring Caregivers' Acceptance of Conversational AI in Pediatric Cancer Caregiving: A Mixed-Methods Study
UX Research on Conversational Human-AI Interaction: A Literature Review of the ACM Digital Library
Supporting Serendipitous Discovery and Balanced Analysis of Online Product Reviews with Interaction-Driven Metrics and Bias-Mitigating Suggestions
Expressive touch: studying tapping force on tabletops
Conversational dialogue in graphical user interfaces: interaction technique feedback and dialogue structure
Tangible Globes for Data Visualisation in Augmented Reality
Consumer to Creator: How Households Buy Furniture to Inform Design and Fabrication Interfaces
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games
LetsPic: Supporting In-situ Collaborative Photography over a Large Physical Space
Playful ARM hand training after stroke
Universal design for mobile phones: a case study
CHAITok: A Proof-of-Concept System Supporting Children's Sense of Data Autonomy on Social Media
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
Interactive technologies for autism
Three Personas of Potential High-Resolution Music Users
Bottles as a minimal interface to access digital information
Peer-to-peer in the Workplace: A View from the Road
Autocompletion in full text transaction entry: a method for humanized input
Chameleon Devices: Investigating More Secure and Discreet Mobile Interactions via Active Camouflaging
Pika: Empowering Non-Programmers to Author Executable Governance Policies in Online Communities
ACM SIGGRAPH user experience initiatives
SIG: Making Maps Accessible and Putting Accessibility in Maps
The life and times of files and information: a study of desktop provenance
A theoretical analysis of the role of documentation in the comprehension of computer programs
Action Assignable Graphics: A Flexible Human-Computer Interface Design Process
Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience?
Pushing the (Visual) Narrative: The Effects of Prior Knowledge Elicitation in Provocative Topics
Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality
MUSiC video analysis and context tools for usability measurement
"Kirk here: ": using genre sounds to monitor background activity
Paraphernalia - Game Mechanics Facilitating Bodily Movement and Play
Predicting potential responders in social Q&A based on non-QA features
Tilt menu: using the 3D orientation information of pen devices to extend the selection capability of pen-based user interfaces
Quantifying Sign Avatar Perception: How Imperfect is Insufficient?
Expanding One-Handed Input Vocabulary for Smartphone Using In-Air Gesture of Index Finger Captured by Rear Camera
Understanding Purchase Behaviors through Personality-driven Traces
Nooks: Social Spaces to Lower Hesitations in Interacting with New People at Work
Using temporal patterns (t-patterns) to derive stress factors of routine tasks
A comparative evaluation of heuristic-based usability inspection methods
Learning by seeing: photo viewing in the workplace
The Group Elicitation Method for Participatory Design and Usability Testing
Free the Hands! Enhanced Target Selection via a Variable-Friction Shoe
Conversation clusters: grouping conversation topics through human-computer dialog
Folk computing: revisiting oral tradition as a scaffold for co-present communities
Evaluating the Impact of a Mobile Neurofeedback App for Young Children at School and Home
ReCog: Supporting Blind People in Recognizing Personal Objects
Behind the Voices: The Practice and Challenges of Esports Casters
Soma Design and Sensory Misalignment
Transparency in Qualitative Research: Increasing Fairness in the CHI Review Process
Factoring User Experience into the Security and Privacy Design of Smart Home Devices: A Case Study
ChaTEL: a voice communication system for facilitating multithreaded conversation
Retrospective on a year of participatory design using the PICTIVE technique
Data Bias Recognition in Museum Settings: Framework Development and Contributing Factors
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
Informality and Invisibility: Traditional Technologies as Tools for Collaboration in an Informal Market
Infrastructure vs. Community: Co-spaces Confront Digital Nomads' Paradoxical Needs
Visualizing Complex Hypermedia Networks through Multiple Hierarchical Views
Mazi: Tangible Technologies as a Channel for Collaborative Play
Reveal: Investigating Proactive Location-Based Reminiscing with Personal Digital Photo Repositories
Kawaii Computing: Scoping Out the Japanese Notion of Cute in User Experiences with Interactive Systems
Flexibles: Deformation-Aware 3D-Printed Tangibles for Capacitive Touchscreens
Linespace: A Sensemaking Platform for the Blind
Evaluating touch gestures for scrolling on notebook computers
Deconstructing the Veneer of Simplicity: Co-Designing Introductory Generative AI Workshops with Local Entrepreneurs
End-user mashup programming: through the design lens
Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks
A longitudinal study of facebook, linkedin, & twitter use
"This could save us months of work" - Use Cases of AI and Automation Support in Investigative Journalism
Wrangler: interactive visual specification of data transformation scripts
CubeSense: Wireless, Battery-Free Interactivity through Low-Cost Corner Reflector Mechanisms
The "Beauty Dilemma": beauty is valued but discounted in product choice
Search history for user support in information-seeking interfaces
Understanding How Psychological Distance Influences User Preferences in Conversational versus Web Search
Micro-narratives: A Scalable Method for Eliciting Stories of People's Lived Experience
InfoCrystal
Showing Objects: Holding and Manipulating Artefacts in Video-mediated Collaborative Settings
Re-articulating North-South Collaborations in HCI
Beyond being green: simple living families and ICT
Effects of Language Modeling and its Personalization on Touchscreen Typing Performance
Newport: enabling sharing during mobile calls
Detecting Life Changes: Increasing Opportunities to Benefit from People-Nearby Applications
Heel-Toe Tap: A Mode Switching Gesture for Engaging Foot-Assisted Gaze Selection and Reduced Unintentional Inputs
One-handed touchscreen input for legacy applications
PaperTab: tablets as thin and flexible as paper
The muses of poetry
Tactful calling: urgency-augmented phone calls through high-resolution pressure input on mobile phones
Enhancing User Experience to Design Enjoyable Exhibition Events
Text correction in pen-based computers: an empirical comparison of methods
Designing Conversation Cues on a Head-Mounted Display to Support Persons with Aphasia
Comparing awareness and distraction between desktop and peripheral-vision displays
HIV Client Perspectives on Digital Health in Malawi
Technologies and Social Justice Outcomes in Sex Work Charities: Fighting Stigma, Saving Lives
Making mashups with marmite: towards end-user programming for the web
Can an Algorithm Know the "Real You"?: Understanding People's Reactions to Hyper-personal Analytics Systems
Exploring surround haptics displays
Aging, HCI, & Personal Perceptions of Time
Voicemoji: Emoji Entry Using Voice for Visually Impaired People
InteRecon: Towards Reconstructing Interactivity of Personal Memorable Items in Mixed Reality
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017
Alerting Infrastructure!
Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection
International Differences in Social Media Interactions Between Mobile Network Operators and Consumers
Filtering Shared Social Data in AR
Continuous Body Monitoring
Effects of fisheye on visualizing connections between nodes
A study of digital ink in lecture presentation
Viewing meeting captured by an omni-directional camera
SIGHInt: Special Interest Group for Human-Computer Integration
Teaching user interface development to software engineers
An analysis of the index finger as a pointing device
A theory of personalized recommendations
When Fitness Meets Social Networks: Investigating Fitness Tracking and Social Practices on WeRun
Understanding the privacy-personalization dilemma for web search: a user perspective
FetchAid: Making Parcel Lockers More Accessible to Blind and Low Vision People With Deep-learning Enhanced Touchscreen Guidance, Error-Recovery Mechanism, and AR-based Search Support
TAVR: temporal-aural-visual representation to convey imperceptible spatial information
Foundations for Designing Public Interactive Displays that Provide Value to Users
Atelier: Repurposing Expert Crowdsourcing Tasks as Micro-internships
Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience
Reflective HCI: towards a critical technical practice
Lighting up well-being with Bulb
Behavior assessment and visualization tool
InkSeine: In Situ search for active note taking
The product of availability: understanding the economic underpinnings of constant connectivity
The mobile media actor-network in urban India
OSI and ET: originating source of information and evidence traceability
Building a Maker Community Around an Open Hardware Platform
DiversIT: inspiring communication about individuals' differences
Designing an Interactive Visualization System for Monitoring Participant Compliance in a Large-Scale, Longitudinal Study
Assessing the Effect of Non-Photorealistic Rendered Images in CAD
Industrial Metaverse: Supporting remote maintenance with avatars and digital twins in collaborative XR environments
HCI group of the department of ergonomics and psychology at the Budapest University of Technology and Economics
MouthType: text entry by hand and mouth
Designing and Prototyping Applications Using Acoustophoretic Interfaces
Ergonomic standards for software: economic and design implications
Forgotten island: a story-driven citizen science adventure
Paragraph-based Faded Text Facilitates Reading Comprehension
Virtually-Extended Proprioception: Providing Spatial Reference in VR through an Appended Virtual Limb
Object-Oriented Video: Interaction with Real-World Objects Through Live Video
Interaction programming: next steps
Knowing where and when to look in a time-critical multimodal dual task
Social Media as a Design and Research Site in HCI: Mapping Out Opportunities and Envisioning Future Uses
Blending Code and Cause: Understanding the Dynamic Motivations of Volunteer Developers in community-driven FOSS projects
Worlds of information: designing for engagement at a public multi-touch display
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
Implementing eye-based user-aware e-learning
In the Eye of the Beholder: The Impact of Frame Rate on Human Eye Blink
"Is Long-distance Hiking an Emotional Roller Coaster?" Evaluating Emotions and Weather Effects on the Appalachian Trail
Using treemaps to visualize threaded discussion forums on PDAs
Introduction to human-computer interaction
TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices
Artifacts for programmable devices: the good, the bad and the ugly
Designing Educational Materials for a Blind Arduino Workshop
"It Basically Started Using Me: " An Observational Study of Password Manager Usage
User Defined Gestures for Augmented Virtual Mirrors: A Guessability Study
Waves: exploring idiographic design for live performance
Getting a grip on tangible interaction: a framework on physical space and social interaction
MirrorFugue iii: conjuring the recorded pianist
Enabling always-available input: through on-body interfaces
How Data Workers Cope with Uncertainty: A Task Characterisation Study
The World is Not Enough: Growing Waste in HPC-enabled Academic Practice
Energy house
Disentangling Fairness Perceptions in Algorithmic Decision-Making: the Effects of Explanations, Human Oversight, and Contestability
A cultural knowledge-based method to support the formation of homophilous online communities
Beyond Deficit-Based Design: Re-imagining Co-Creation Approaches with Equity-Denied Groups
Bridging clinical and non-clinical health practices: opportunities and challenges
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli
The user in flux: bringing HCI and digital arts together to interrogate shifting roles in interactive media
Toward Defining Driving Automation from a Human-Centered Perspective
Exploring How Multiple Levels of GPT-Generated Programming Hints Support or Disappoint Novices
Programmable user models for predictive evaluation of interface designs
Collaborative creativity: a complex systems model with distributed affect
Tactile brush: drawing on skin with a tactile grid display
Making the News: Digital Creativity Support for Journalists
Query Previews in Networked Information Systems: the Case of EOSDIS
A Virtual Environment for Collaborative Inspection in Additive Manufacturing
On the selection of 2D objects using external labeling
Cognition-sensitive design and user modeling for syntax-directed editors
Active click: tactile feedback for touch panels
What Makes a Brand Look Expensive?
Hands Holding Clues for Object Recognition in Teachable Machines
Defining constraints graphically
Typing in thin air: the canesta projection keyboard - a new method of interaction with electronic devices
Indy R&D: doing HCI research off the beaten path
Defending My Castle: A Co-Design Study of Privacy Mechanisms for Smart Homes
StreetWise: Smart Speakers vs Human Help in Public Slum Settings
A general user modelling facility
CreaTable Content and Tangible Interaction in Aphasia
The cue ball as part of a gestural interface
Visual information seeking using the FilmFinder
Technology: a means for enhancing the independence and connectivity of older people
AromaBlendz: An Olfactory System for Crafting Personalized Scents
Dare to Dream, Dare to Livestream: How E-Commerce Livestreaming Empowers Chinese Rural Women
Co-design Accessible Public Robots: Insights from People with Mobility Disability, Robotic Practitioners and Their Collaborations
Photo Based Observation Method: How to Quickly Observe the Behavior of the User
synchroLight: three-dimensional pointing system for remote video communication
A new error metric for text entry method evaluation
Personalizable and Interactive Sequence Recommender System
Residual Mobilities: Infrastructural Displacement and Post-Colonial Computing in Bangladesh
FakeForward: Using Deepfake Technology for Feedforward Learning
"Touch me": workshop on tactile user experience evaluation methods
Give and take: children collaborating on one computer
HEROES, Design of an Exergame for Balance Recovery of Stroke Patients for a Home Environment
Comparing user performance with single-finger, whole-hand, and hybrid pointing devices
Flytrap Hand: Towards Understanding Dark Patterns of Physical Augmentation via Electrical Muscle Stimulation
Game over: learning by dying
SketCHI 4.0: Hands-On Special Interest Group on Remote Sketching in HCI
Designing storytelling technologies to encouraging collaboration between young children
PygmyBrowse: a small screen tree browser
Mobile gesture interaction using wearable tactile displays
A Multichannel Pneumatic Analog Control System for Haptic Displays: Multichannel Pneumatic Analog Control System (MPACS)
Uncertainty visualization: why might it fail?
Design Implications of Casual Health Visualization on Tangible Displays
Surfacing Technology Routines While Studying Videoconferencing Among Older Adults with Cognitive Concerns
Trust and Visual Focus in Automated Vehicles: A Comparative Study of Beginner and Experienced Drivers
"I Prefer Regular Visitors to Answer My Questions": Users' Desired Experiential Background of Contributors for Location-based Crowdsourcing Platform
The mystique of numbers: belief in quantitative approaches to segmentation and persona development
GVQA: Learning to Answer Questions about Graphs with Visualizations via Knowledge Base
LEGOLAS: Learning & Enhancing Golf Skills through LLM-Augmented System