yusuke1997/dblp-id-title huggingface dataset:
Listen to Developers! A Participatory Design Study on Security Warnings for Cryptographic APIs
On the Making of Alternative Data Encounters: The Odd Interpreters
Computational Alternatives Vignettes for Place- and Activity-Centered Digital Services in Public Libraries
Efficient user interest estimation in fisheye views
Physiological I/O
The usability engineering lifecycle
StuPad: integrating student notes with class lectures
Activity Tracking in vivo
Looking for Usability Problems with the Ergonomic Criteria and with the ISO 9241-10 Dialogue Principles
Privacy of Default Apps in Apple's Mobile Ecosystem
Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction
Cross-cultural applicability of user evaluation methods: a case study amongst Japanese, North-American, English and Dutch users
Soft Toys with Computer Hearts: Building Personal Storytelling Environments
Managing color in interactive systems
Computing Flow Experience Based on Physiological Signals: A Systematic Literature Review
HCI for Climate Change: Imagining Sustainable Futures
The effect of accompanying media on spatial models derived from text
Interrupt Now or Inform Later?: Comparing Immediate and Delayed Privacy Feedback
How do we find personal files?: the effect of OS, presentation & depth on file navigation
Near-Live Simulations to the Rescue: Lessons Learned from Using Alternative Simulation Approaches for Evaluating New Technologies
Online Privacy in Public Places: How do Location, Terms and Conditions and VPN Influence Disclosure?
Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain
Signals Beyond Text: Understanding How Accessing Peer Concept Mapping and Commenting Augments Reflective Mind for High-Stake Videos
Human-computer interaction in health care: what works? what doesn't?
A Virtual Counselor for Breast Cancer Genetic Counseling: Adaptive Pedagogy Leads to Greater Knowledge Gain
Spoken words: activating text-to-speech through eye closure
Feellustrator: A Design Tool for Ultrasound Mid-Air Haptics
Together we learn better: leveraging communities of practice for MOOC learners
Instructing people for training gestural interactive systems
Autonomous Vehicle Visual Embodiment for Pedestrian Interactions in Crossing Scenarios: Virtual Drivers in AVs for Pedestrian Crossing
PlayMaker: a participatory design method for creating entertainment application concepts using activity data
A Research Program to Assess User Perceptions of Group Work Support
Cross-country User Connections in an Online Social Network for Music
Managing a trois: a study of a multi-user drawing tool in distributed design work
Autonomous Vehicle-Cyclist Interaction: Peril and Promise
Confronting Social Criticisms: Challenges when Adopting Data-Driven Policing Strategies
Investigating Interaction Techniques for State-of-the-Art Smartwatches
Research Methods for People in a Hurry: An introduction to research methods in computer-human interaction, psychology, and human factors
Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings
CrossFAB: Bridging the Gap between Personal Fabrication Research in HCI, Computer Graphics, Robotics, Art, Architecture, and Material Science
To switch off the coffee-maker or not: that is the question to be energy-efficient at work
Financial Decision Buddy: A Decision-support Tool to Bridge the Gaps in Financial Education
The Choices We Make: Game Design to Promote Second Language Acquisition
Blended Collaboration: Communication and Cooperation Between Two Users Across the Reality-Virtuality Continuum
A Field Study of Computer-Security Perceptions Using Anti-Virus Customer-Support Chats
Printed Light Tags and the Magic Bookmark: Using light to augment paper objects
IntroBot: Exploring the Use of Chatbot-assisted Familiarization in Online Collaborative Groups
Understanding Dark Patterns in Home IoT Devices
Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
Posture Sleeve: Using Smart Textiles for Public Display Interactions
Embodied Encounters Studio: A Tangible Platform for Sensemaking
Customization for games: lessons from variants of texas hold'em
Perceived Communication Experiences of Children and Young People with Down Syndrome: The Impact of People, Places, and AAC Methods
SIG on unpacking strategic usability: corporate strategy and usability research
There's methodology in the madness: toward critical HCI ethnography
Improving App Look up speed on Mobile via User-defined Touch Gesture
Supportive Fintech for Individuals with Bipolar Disorder: Financial Data Sharing Preferences for Longitudinal Care Management
Working In Mixed Realities: 3D User Interfaces And Interaction Patterns To Integrate Practices In Different Perceptual Spaces
Utilizing contextual information for mobile communication
Quantifying interpersonal influence in face-to-face conversations based on visual attention patterns
"It did not give me an option to decline": A Longitudinal Analysis of the User Experience of Security and Privacy in Smart Home Products
Tap the ShapeTones: Exploring the Effects of Crossmodal Congruence in an Audio-Visual Interface
Generative AI and Perceptual Harms: Who's Suspected of using LLMs?
Jogging at CHI
Distributed user interfaces
Designing Stick-Based Extended Reality Controllers: A Participatory Approach
Benefit analysis of user assistance improvements
Increasing the utility of quantitative empirical studies for meta-analysis
Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality
Designing Self-care Technologies for Everyday Life: A Practice Approach
Mondrian: a teachable graphical editor
More than a feeling: understanding the desirability factor in user experience
CalmMeNow: exploratory research and design of stress mitigating mobile interventions
Of social television comes home: a field study of communication choices and practices in tv-based text and voice chat
CPM-GOMS: an analysis method for tasks with parallel activities
Is This Thing On?: Crowdsourcing Privacy Indicators for Ubiquitous Sensing Platforms
Elements of XR Prototyping: Characterizing the Role and Use of Prototypes in Augmented and Virtual Reality Design
Integrating Task and Software Development for Object-Oriented Applications
Focused and casual interactions: allowing users to vary their level of engagement
Personal Fabrication: State of the Art and Future Research
User modeling in UC, the UNIX consultant
Do visualizations improve synchronous remote collaboration?
Weave: Scripting Cross-Device Wearable Interaction
A transformational approach to multi-device interfaces
EnsembleMatrix: interactive visualization to support machine learning with multiple classifiers
Exploring Time-Dependent Concerns about Pregnancy and Childbirth from Search Logs
"I use video calling in all areas of my life": Understanding the Video Calling Experiences of Chronically Ill People
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Building a distributed application using visual Obliq
Reading on Smart Glasses: The Effect of Text Position, Presentation Type and Walking
Overcoming Legacy Bias: Re-Designing Gesture Interactions in Virtual Reality With a San Community in Namibia
Sharing Economy Design Cards
Hands-on haptics: exploring non-visual visualization using the sense of touch
"I Shot the Interviewer!": The Effects of In-VR Interviews on Participant Feedback and Rapport
Looking Inside the Wires: Understanding Museum Visitor Learning with an Augmented Circuit Exhibit
The data model is the heart of interface design
The electronic scrapbook: knowledge representation and interface design for desktop video
A diary study of mobile information needs
Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences
Giving Voice to Silent Data: Designing with Personal Music Listening History
Digital portraits: photo-sharing after domestic violence
Silka: a domestic technology to mediate the threshold between connection and solitude
Distinguishing multiple smart-phone interactions on a multi-touch wall display using tilt correlation
Current issues in assessing and improving documentation usability
User Preference and Performance using Tagging and Browsing for Image Labeling
Exploring the Negotiation Behaviors of Owners and Bystanders over Data Practices of Smart Home Devices
Harnessing Biomedical Literature to Calibrate Clinicians' Trust in AI Decision Support Systems
A multiparadigmatic visual environment for adaptive access to databases
Eye-Write: Gaze Sharing for Collaborative Writing
IN-Visible: perceiving invisible urban information through ambient media
Towards Data-Driven Sword Fighting Experiences in VR
User-driven collaborative intelligence: social networks as crowdsourcing ecosystems
Users' ongoing work on managing computational artifacts
Effects of automated transcription quality on non-native speakers' comprehension in real-time computer-mediated communication
Tactile feedback for predictive text entry
Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar
Laying the table for HCI: uncovering ecologies of domestic food consumption
ARTEMIS: Mixed-Reality Environment for Immersive Surgical Telementoring
ORC Layout: Adaptive GUI Layout with OR-Constraints
Automatic Speech Recognition Services: Deaf and Hard-of-Hearing Usability
Designing Mobile Applications with Empathizing User Experience
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016
Wearing Awareness: Designing Pedestrian-Wearables for Interactions with Autonomous Vehicles
Interactive 3D Sound Hyperstories for Blind Children
Enhancing Smartphone Eye Tracking with Cursor-Based Interactive Implicit Calibration
How's Your Day Look? The (Un)Expected Sociolinguistic Effects of User Modeling in a Conversational Agent
Bad News: A Game of Death and Communication
Standards and/as Innovation: Protocols, Creativity, and Interactive Systems Development in Ecology
Information visualization tutorial
Engineering for usability (panel session): lessons from the user derived interface
Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing
Engaging with Public Art: An Exploration of the Design Space
Privacy Personas: Clustering Users via Attitudes and Behaviors toward Security Practices
Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games
User see, user point: gaze and cursor alignment in web search
A Case Study of Human-Authored versus Automatic Dashboard Summaries
Network communities, community networks
Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players
The Context Toolkit: Aiding the Development of Context-Enabled Applications
Applying contextual design to ERP system implementation
Machineers: playfully introducing programming to children
Photo sharing of the subject, by the owner, for the viewer: examining the subject's preference
Computer supported cooperative work and groupware
Interaction Design & Prototyping for Immersive Analytics
Discovery-based games for learning software
Silent Chatbot Agent Amplifies Continued-Influence Effect on Misinformation
Intersectionality as a Lens to Promote Equity and Inclusivity within SIGCHI
Self-Directed Learning in Teacher-Lead Minecraft Classrooms
Leading people to longer queries
Identifying Opportunities and Envisioning Ecological Momentary Interoceptive Awareness Interventions With Young Women
Can Androids Be Salespeople in the Real World?
Infusing CuddleBits with Emotion: Build your Own and Tell Us About it
Heartbeats in the Wild: A Field Study Exploring ECG Biometrics in Everyday Life
Symphony: A Case Study in Extending Learner-Centered Design through Process Space Analysis
A Demonstration of Metamaterial Textures
Crystalline: Lowering the Cost for Developers to Collect and Organize Information for Decision Making
Competitive carbon counting: can social networking sites make saving energy more enjoyable?
Imaginary Studies: A Science Fiction Autoethnography Concerning the Design, Implementation and Evaluation of a Fictional Quantitative Study to Evaluate the Umamimi Robotic Horse Ears
Living with Cyanobacteria: Exploring Materiality in Caring for Microbes in Everyday Life
Lickable Cities: Lick Everything in Sight and on Site
"We Need Structured Output": Towards User-centered Constraints on Large Language Model Output
Flotation Simulation in a Cable-driven Virtual Environment - A Study with Parasailing
TweakIt: Supporting End-User Programmers Who Transmogrify Code
Designing with mobile digital storytelling in rural Africa
Developing a living HCI curriculum to support a global community
Understanding Gender Differences in Pricing Strategies in Online Labor Marketplaces
Computer-based workstation design evaluations
Intriguing, Concerning, and Questioning the Impact on Immersion: An Exploration of VR Users' Advertising Experiences and Attitudes
Generative AI in the Wild: Prospects, Challenges, and Strategies
The online privacy paradox: a social representations perspective
Facets In HCI: Towards Understanding Eudaimonic UX - Preliminary Findings
Iterative Design of an Interface for Easy 3-D Direct Manipulation
Softly Non-Spoken: Exploring the Potential of Soft Robotics to Support Non-Verbal Communication
Interface metaphor design and instant messaging for older adults
Modes of Interaction with Navigation Apps
Self-Experimentation for Behavior Change: Design and Formative Evaluation of Two Approaches
A B2C Bias for the B2B World: A Case Study of Employees' and Customers' UX of a B2B e-commerce Site
Cooperation with a robotic assistant
Two-handed input using a PDA and a mouse
Toward a Unified Framework for Visualization Design Guidelines
Reaching movements to augmented and graphic objects in virtual environments
Partially intelligent automobiles and driving experience at the moment of system transition
The challenge of working with teens as participants in interaction design
COVID-19 as an Energy Intervention: Lockdown Insights for HCI
Real-time snowboard training system
Opportunities exist: continuous discovery of places to perform activities
"I Can't Talk Now": Speaking with Voice Output Communication Aid Using Text-to-Speech Synthesis During Multiparty Video Conference
Modeling Fully and Partially Constrained Lasso Movements in a Grid of Icons
Toward Measurement of Situation Awareness in Autonomous Vehicles
Curving the Virtual Route: Applying Redirected Steering Gains for Active Locomotion in In-Car VR
Utilizing mobile devices to capture case stories for knowledge management
Potential of Wrist-worn Vibrotactile Feedback to Enhance the Perception of Virtual Objects during Mid-air Gestures
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
Maater: crowdsourcing to improve online journalism
The Future of Hybrid Care and Wellbeing in HCI
Facilitating Context Switching Through Tangible Artifacts
Observe, Ask, Intervene: Designing AI Agents for More Inclusive Meetings
Trackly: A Customisable and Pictorial Self-Tracking App to Support Agency in Multiple Sclerosis Self-Care
The gateway: a navigation technique for migrating to small screens
Usability testing on a shoestring
Tap tips: lightweight discovery of touchscreen targets
A Live, Multiple-Representation Probabilistic Programming Environment for Novices
Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development
GazePointAR: A Context-Aware Multimodal Voice Assistant for Pronoun Disambiguation in Wearable Augmented Reality
Lightweight selective availability in instant messaging
Exploring Visualizations for Precisely Guiding Bare Hand Gestures in Virtual Reality
Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality
"I Always Wanted to See the Night Sky": Blind User Preferences for Sensory Substitution Devices
Fostering Intrinsic Motivation through Avatar Identification in Digital Games
Monitoring Cognitive Performance with a Serious Game: A Longitudinal Case Study on Online Cognitive Assessment Using Serious Games
It's Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D
Namibian and american cultural orientations toward facebook
Fast gaze typing with an adjustable dwell time
What HCI can do for citizen science
Learning and remembering command names
What Happens After Disclosing Stigmatized Experiences on Identified Social Media: Individual, Dyadic, and Social/Network Outcomes
Heuristic Evaluation of Conversational Agents
Portraits of people living with Aids: an interactive documentary
Developing and Validating the Perceived System Curiosity Scale (PSC): Measuring Users' Perceived Curiosity of Systems
Activity rhythm detection and modeling
Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Enhancing Environmental Protection Through HCI: Insights from a Coastal Litter Cleanup Initiative in Norway
A Change of Perspective: How User Orientation Influences the Perception of Physicalizations
Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation
Modeling the Impact of Visual Stimuli on Redirection Noticeability with Gaze Behavior in Virtual Reality
MEEC: First Workshop on Momentary Emotion Elicitation and Capture
The effect of task description detail on evaluator performance with cognitive walkthroughs
Smart Authenticity Experience Design With and For Airbnb Hosts
Situational When: Designing for Time Across Cultures
Hands-on Introduction to Interactive Electrical Muscle Stimulation
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing
Using a human face in an interface
When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
The EcoRaft project: a multi-device interactive graphical exhibit for learning about restoration ecology
VIZMO Game Browser: Accessing Video Games by Visual Style and Mood
Ptz control with head tracking for video chat
Using Crowd Sourcing to Measure the Effects of System Response Delays on User Engagement
Interactively stylizing camera motion
Trust and mistrust of online health sites
Facilitating route learning using interactive audio-tactile maps for blind and visually impaired people
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Reduced empathizing skills increase challenges for user-centered design
Touch through: experiencing remote touch across different modalities
The text's the thing: Concordances to literary texts (abstract only)
IdeationWeb: Tracking the Evolution of Design Ideas in Human-AI Co-Creation
"Jack-of-All-Trades": A Thematic Analysis of Conversational Agents in Multi-Device Collaboration Contexts
A C.A.R.D. game for participatory task analysis and redesign: macroscopic complement to PICTIVE
iGrasp: grasp-based adaptive keyboard for mobile devices
HaptoClone (Haptic-Optical Clone) for Mutual Tele-Environment by Real-time 3D Image Transfer with Midair Force Feedback
iRotateGrasp: automatic screen rotation based on grasp of mobile devices
Bridging the gap: fluidly connecting paper notecards with digital representations for story/task-based planning
Critical making hackathon: situated hacking, surveillance and big data proposal
You Are (Not) The Robot: Variable Perspective Motion Control of a Social Telepresence Robot
Desktop aksi: virtual workspace concept integrating personal social communication and task management
ReadingQuizMaker: A Human-NLP Collaborative System that Supports Instructors to Design High-Quality Reading Quiz Questions
Towards Clinical Practice Reflection Based on Repurposed Administrative Data: Qualitative Study of Physicians and Surgeons
Watch It, Don't Imagine It: Creating a Better Caption-Occlusion Metric by Collecting More Ecologically Valid Judgments from DHH Viewers
Empathy Up
Becoming-sound: affect and assemblage in improvisational digital music making
The secure haptic keypad: a tactile password system
SIG: children and the Internet
Engaging with virtual characters using a pictorial interaction language
Envirofy your Shop: Development of a Real-time Tool to Support Eco-friendly Food Purchases Online
Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration
Time travel proxy: using lightweight video recordings to create asynchronous, interactive meetings
Adding another communication channel to reality: an experience with a chat-augmented conference
Audio Engineering by People Who Are deaf and Hard of Hearing: Balancing Confidence and Limitations
Why Players use Pings and Annotations in Dota 2
Improving Dwell-Based Gaze Typing with Dynamic, Cascading Dwell Times
Users' conceptions of web security: a comparative study
Maintaining Long-Distance Relationships with (Mediocre) LLM-based Chatbots: A Collaborative Ethnographic Study
Plume: Scaffolding Text Composition in Dashboards
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
Dwelling and Fleeting Encounters: Exploring Why People Use WeChat - A Mobile Instant Messenger
Dwell-and-spring: undo for direct manipulation
Prototyping Supermarket Designs Using Virtual Reality
Mellow: A Mobile Application to Help Youth in Crisis
Angler: Helping Machine Translation Practitioners Prioritize Model Improvements
Overcoming Algorithm Aversion: A Comparison between Process and Outcome Control
Of Two Minds, Multiple Addresses, and One Ledger: Characterizing Opinions, Knowledge, and Perceptions of Bitcoin Across Users and Non-Users
Dive in!: enabling progressive loading for real-time navigation of data visualizations
Limiting, leaving, and (re)lapsing: an exploration of facebook non-use practices and experiences
[email protected]: Towards a Research Agenda for HCI in the Bike Lane
Assessing the usability of a user interface standard
Exploring Social Justice, Design, and HCI
Artificial subtle expressions: intuitive notification methodology of artifacts
A Better Mythology for System Design
Telling calls: facilitating mobile phone conversation grounding and management
Joggobot: jogging with a flying robot
New graphical reasoning models for understanding graphical interfaces
Unlocking Scientific Concepts: How Effective Are LLM-Generated Analogies for Student Understanding and Classroom Practice?
Cognitive user interface laboratory, GMD-IPSI
Understanding negotiation in airtime sharing in low-income microenterprises
The effect of miscommunication rate on user response preferences
Self-disclosure and Response Behaviors in Socially Stigmatized Contexts on Social Media: The Case of Miscarriage
Understanding Perceptions of Problematic Facebook Use: When People Experience Negative Life Impact and a Lack of Control
Retirees on Facebook: can online social networking enhance their health and wellness?
Changing Minds: Exploring Brain-Computer Interface Experiences with High School Students
Reinterpreting Schlemmer's Triadic Ballet: Interactive Costume for Unthinkable Movements
LeatherBoard: Sustainable On-body Rapid Prototyping with Leather Scraps and Machine Embroidery
Participatory Design of a Virtual Reality-Based Reentry Training with a Women's Prison
Where Do You Look When Unlocking Your Phone? : A Field Study of Gaze Behaviour During Smartphone Unlock
Time quilt: scaling up zoomable photo browsers for large, unstructured photo collections
Learning the Language: The Importance of Studying Written Directions in Designing Navigational Technologies for the Blind
Using information scent to model user information needs and actions and the Web
A Concept at Work: A Review of Motivations, Operationalizations, and Conclusions in VR Research about Presence
All roads lead to CHI: interaction in the automobile
Touchscreen Usability in Microgravity
Enhancing web page skimmability
Story spaces: interfaces for children's voices
Watch Your Flavors: Augmenting People's Flavor Perceptions and Associated Emotions based on Videos Watched while Eating