yusuke1997/dblp-id-title huggingface dataset:
Towards a Framework for Usability Testing of Interactive Touchless Applications
Usage of Modular Software Development for IoT Nodes - The Case Study
A Quantitative Study of C/C++ FOSS Software Buildability
Complexity Analysis of Decentralized Application Development Using Integration Tools
Product Evaluation Through Contractor and In-House Metrics
Graph Clustering Evaluation Metrics as Software Metrics
Software Metrics as Identifiers of Defect Occurrence Severity
Effects of Daily Scrum Meeting on Software Quality - Open Questions
Proceedings of the Fifth Workshop on Software Quality Analysis, Monitoring, Improvement, and Applications, Budapest, Hungary, August 29-31, 2016
Improvement of Requirements Engineering Course - Medical Software Case Study
Why Information Systems Modelling Is Difficult
Assessing the Impact of Untraceable Bugs on the Quality of Software Defect Prediction Datasets
Proceedings of the Seventh Workshop on Software Quality Analysis, Monitoring, Improvement, and Applications, SQAMIA 2018, Novi Sad, Serbia, August 27-30, 2018
A Framework for C++ Exception Handling Assistance
Detecting Source Code Similarity Using Compression
Modeling Complex Software Systems: A Case Study on Sustainable Water Supply Maintenance
Software Metrics and Multi-lingual Code: A Preliminary Study Based on Java and C
The Effect of Educating Users on Passwords: a Preliminary Study
Energy Consumption Measurement of C/C++ Programs Using Clang Tooling
Dynamic Testing of Executable UML Models with Sequence Diagrams
The Case for Non-Cohesive Packages
Code Comprehension for the Move Semantics in C++
Assessing Quality Requirements for Onboarding Web Services to the European Open Science Cloud (EOSC): A Case Study of the Gaussian API
Expanding on the Process Perspective in Software Process Improvement Practices
Proceedings of the Eighth Workshop on Software Quality Analysis, Monitoring, Improvement, and Applications, SQAMIA 2019, Ohrid, North Macedonia, September 22-25, 2019
Influence of Cultural Issues on Data Quality Dimensions
Proceedings of the 3rd Workshop on Software Quality Analysis, Monitoring, Improvement and Applications (SQAMIA 2014), Lovran, Croatia, September 19-22, 2014
Automated Transformations and Alternate Translations: A Case Study
Two Dimensional Visualization of Software Metrics
The Use of the Software Metrics in Practice
An Insight on Standardized Patterns in Model Driven Software Development
Process Evaluation and Improvement: A Case Study of The Loan Approval Process
Utilizing Interaction Metrics in a Virtual Learning Environment for Early Prediction of Students' Academic Performance
Replication of Quantitative Analysis of Fault Distributions on Open Source Complex Software Systems
XML Schema Quality Index in the Multimedia Content Publishing Domain
Impact of Code Smells on the Rate of Defects in Software: A Literature Review
Energyware Analysis
A Quality Gate Role in a Software Delivery Pipeline
A Case-Control Study on the Server-Side Bandages Against XSS
The Mobile Product Line
Enhancing Software Quality in Students' Programs
Quantitative Quality Analysis of Scientific Software - Case Study
Monitoring an OOP Course Through Assignments in a Distributed Pair Programming System
To Sustainable Programming
Code Clone Benchmarks Overview
Chatbot-Based Querying of IoT Devices in EdgeX
Using Self-Sovereign-Identity Principles to Prove Your Worth in Decentralized Autonomous Organizations
Software Metrics for Agent Technologies and Possible Educational Usage
Prospects of Explainability in the Hugging Face Hub Landscape
Synthetic Open-source Agile Software Estimation Performance
Towards the Formalization of Software Measurement by Involving Network Theory
Proceedings of the Sixth Workshop on Software Quality Analysis, Monitoring, Improvement, and Applications, Belgrade, Serbia, September 11-13, 2017
Predicting Reliability Changes Using Object Oriented Metrics
Approach to Construction of Optimal Tourist Routes Based on the Analysis of Existing Solutions
Rotation Forest in Software Defect Prediction
How is Effort Estimated in Agile Software Development Projects?
Relationship Between Design and Defects for Software in Evolution
Towards the Code Clone Analysis in Heterogeneous Software Products
Inferring The Best Static Analysis Tool For Null Pointer Dereference in Java Source Code
Matrix Based Approach to Structural and Semantic Analysis Supporting Software Product Line Evolution
Process Quality Monitoring and Optimization: A Case Study for a Smart City Health Domain
Unit and Performance Testing of Scientific Software Using MATLAB
Usability and Quality Parameters for E-Learning Environments and Systems
Proceedings of the 4th Workshop on Software Quality Analysis, Monitoring, Improvement, and Applications (SQAMIA 2015), Maribor, Slovenia, June 8-10, 2015
Reducing Combinatorial Testing Requirements Based on Equivalences with Respect to the Code Under Test
Commit Classification Into Maintenance Activities Using Aggregated Semantic Word Embeddings of Software Change Messages
Scientific Software Testing: A Practical Example
The Impact of Refactoring on Maintability of Java Code: A Preliminary Review
Blockchain Implementation Quality Challenges: A Literature Review
A Preliminary Empirical Exploration of Quality Measurement for Javascript Solutions
Using Apache Spark for Ensuring Data Quality in Modern Data Lake Pipeline Architectures
Fitness Functions and Transformations in an Automated Process
The Overview on Information System Acceptance in Serbian Primary Care - The Case of Regional Center
Containerized A/B Testing
Measuring Mangled Name Ambiguity in Large C / C++ Projects
Using Object Oriented Software Metrics for Mobile Application Development
On Data Preprocessing in Data Mining to Improve Human-Machine Interface Data Visualization
Automatic Deployment to Kubernetes Cluster by Applying a New Learning Tool and Learning Processes
Beta Testing of a Mobile Application: A Case Study
Towards an Automatic Tool for Detecting Third-Party Data Leaks on Websites
Two-dimensional Extensibility of SSQSA Framework
Conformance Assessment and Detection Strategies in Continuously Delivered Microservice Architectures
Documenting Software Architectures using UML
Identifying Up-to-the-Minute Topics in Software Process Improvement Research
Comparison of Software Structures in Java and Erlang Programming Languages
SSQSA Ontology Metrics Front-End
Detecting and Ranking Atom Creation Related Bottlenecks
In.Line: A Navigation Game for Visually Impaired People
Enhancing Stockfish: A Chess Engine Tailored for Training Human Players
Learning How to Play Bomberman with Deep Reinforcement and Imitation Learning
Player Experience Evaluation: An Approach Based on the Personal Construct Theory
Concept and Construction of an Interactive Folktale System
Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in Bookstore
Application and Research on Affection Model Based on Bayesian Network
Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game
InvisibleSound: An App Enabling Blind People to Compose Music
Towards Emotional Characters in Computer Games
A method for real-time rendering of water droplets taking into account interactive depth of field effects
A Memory Game Proposal for Facial Expressions Recognition in Health Therapies
Strategic Path Planning on the Basis of Risk vs. Time
Linking physical and virtual interaction spaces
Entertainment Computing - ICEC 2010, 9th International Conference, ICEC 2010, Seoul, Korea, September 8-11, 2010. Proceedings
Game Intelligence: From Animal Play Behavior to Entertainment Computing
Optimizing Random Forest Multi-classification and Gini-Based Feature Analysis of Board Game Success via BGG Characteristic Data
Live Probabilistic Editing for Virtual Cinematography
Virtual Team Performance Depends on Distributed Leadership
Physiological Player Sensing: New Interaction Devices for Video Games
Survival on Mars - A VR Experience
Omni-Directional Display System for Group Activity on Life Review Therapy
SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval System
Dial-Based Game Interface with Multi-modal Feedback
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad
A Literary Analysis of Poems Automatically Produced by Peter's Haiku Generator
Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented Reality
Physics Virtual Classroom: Leveraging Virtual Reality Sandboxes for Learning Classical Mechanics
Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect
Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression
Human body tracking for digital actors
Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings
Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review
João em Foco: A Learning Object About the Dyslexia Disorder
Robot Navigation by Eye Pointing
Tangible Augmented Reality Modeling
Fun and Sports: Enhancing the Home Fitness Experience
A Taxonomy of Social Roles for Agents in Games
A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children
Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device
Virtual Reality Visions from Science Fiction Movies
Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes
Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users)
Multi-layer Based Authoring Tool for Digilog Book
Affective Agents for Empathic Interactions
InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing
Dance Dance Gradation: A Generation of Fine-Tuned Dance Charts
A Computerized Interactive Toy: TSU.MI.KI
4-Views Display System for Collaborative Tasks on Round Table
The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality
Validating the Creature Believability Scale for Videogames
Multiple Page Recognition and Tracking for Augmented Books
A Battle of Wit: Applying Computational Humour to Game Design
Use of Augmented Reality in Terms of Creativity in School Learning
Entertainment Computing - ICEC 2025 - 24th IFIP TC 14 International Conference, Tokyo, Japan, August 27-30, 2025, Proceedings
Eye Contact Communication System between Mobile Robots Using Invisible Code Display
Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques
Provenance in Gamification Business Systems
MMOG Player Classification Using Hidden Markov Models
Image Composition with Blurring Effect from Depth of Field
Real-Time Expression Control System for Wearable Animatronics
Tags You Don't Forget: Gamified Tagging of Personal Images
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions
Online Expression Mapping for Performance-Driven Facial Animation
Empirical Studies on the Conditions of Achieving Interactive Mindfulness Through Virtual Reality Single User Experience in Macao
Designing Entertainment for the Aging Population
Opportunity of Accelerating User eXperience (UX) Technologies on Embedded Systems
Proposal of Affective Music Features Utilizing Playlists as Collective Intelligence
Imperceptible Art
Computer vision based recognition of interactions between human and objects
A Framework to Determine the Suitability of Software Development Methodologies for the Development of Location-Based Games
Mi Librero de Aventuras: A Novel Configurable Serious Game for Personalized Science and Technology Learning in Peruvian Primary Education
Computational Narrative Blending Based on Planning
"Hand-In-Hand" Learning: A Novel Method for Instrument Skill Training with Electrical Muscle Stimulation
Race By Hearts - Using Technology to Facilitate Enjoyable and Social Workouts
A Biofeedback Game with Physical Actions
Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground
Avatar Density Based Client Assignment
"Follow My Lead": Role of AI-Based NPC Autonomy in Player-NPC Collaboration
Non-verbal Mapping Between Sound and Color-Mapping Derived from Colored Hearing Synesthetes and Its Applications
A Serious Video Game on Cybersecurity
Harmonics Table: Audiovisual Expression of Group Interaction on a Sensing Table
Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics
An authoring toolkit for mixed reality experiences
Towards a Community-Based Ranking System of Overwatch Players
A Framework for Explainable AI in Wargames to Understand Strategies
Design Strategies for Enhancing Experience-Based Activities
SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills
Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues
Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful-Consumption Experiences
Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games
Explaining the enjoyment of playing video games: the role of competition
Perceived reality and media entertainment
Towards a Unified System for Digital Film Production
Strategy Selection in Games Using Co-evolution Between Artificial Immune Systems
Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach
The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy
Game Engine Comparative Anatomy
A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD
Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions
v.morish'09: A Morphing-Based Singing Design Interface for Vocal Melodies
The Study on Digital Art Generation of Health Data for the Elderly
Responses in light, sound and scent: a therapeutic interactive yoga system
An iTV Prototype for Content Unification
A Feature-Based Approach to Develop Digital Board Games
Quantum and Entertainment Computing
Entertainment Computing - A Key for Improving Inclusion and Reducing Gender Gap?
Productive Gaming
IdleWars: An Evaluation of a Pervasive Game to Promote Sustainable Behaviour in the Workplace
Geometric Representations for Subjective Time in Digital Narratives
VivoSpace: Towards Health Behavior Change Using Social Gaming
Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition
Entertainment Computing - ICEC 2024 - 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 - October 3, 2024, Proceedings
Hidden Scars: Anti-bullying Serious Game Design for Rural Children
Gamble - A Multiuser Game with an Embodied Conversational Agent
Automated Clustering of Video Games into Groups with Distinctive Names
Data Reduction of Indoor Point Clouds
Game Information Dynamics
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems
Identification with the Player Character as Determinant of Video Game Enjoyment
Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation
Design and Implementation of a Voice Feedback Device for Voice Loudness Control
The Looking Glass: Visually Projecting Yourself to the Past
A Role-Switching Mechanic for Reflective Decision-Making Game
Threat stacks to guide pruning and search extensions in shogi
An Analysis of DOTA2 Using Game Refinement Measure
ism: Improvisation Supporting Systems with Melody Correction and Key Vibration
Position-Aware IEEE 802.11b Mobile Video Services
Sketch Recognition for Interactive Game Experiences Using Neural Networks
Selfish Search on Playing Shogi
Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children
Real-Time Animation of Large Crowds
Towards a Framework for Design Guidelines for Young Children?s Computer Games
Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives
Current Opportunities and Challenges of Digital Game-Based Learning
Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings
Draw Your Own Story: Paper and Pencil Interactive Storytelling
High-Precision Hand Interface
Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings
A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics
Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach
Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio
Characterizing Social Interaction in Tabletop Games: A Constructive Conceptual Analysis
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph
Personal Space Modeling for Human-Computer Interaction
GrabApple: The Design of a Casual Exergame
Advanced Dynamic Scripting for Fighting Game AI
Temporal Color Morphing
Game System of Coordination Skills Training for Elderly People
When Items Become Victims: Brand Memory in Violent and Nonviolent Games
Design and Evaluation of a Cybersecurity Awareness Training Game
Design Expertise in Entertainment Computing Practices
How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study
Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters
Facial Expression Recognition Based on Two Dimensions Without Neutral Expressions
Multiplayer game cheating prevention with pipelined lockstep protocol
Template Based Image Mosaics
A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-Drawing
Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable
A toolkit for developing programs of card game played on the internet
The new role of gaming - how games move outside entertainment
Integrating More-Than-Human Perspectives in Speculative Prototyping Based on Actor-Network Theory
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems
Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time
The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection
Affective Interaction: Challenges at the Ubiquitous Computing Times
How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing
MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features
Trees of Tales: A Playful Reading Application for Arabic Children
Technology-Enhanced Role-Play for Intercultural Learning Contexts
Creating engaging artificial characters for games
A TV Commercial Monitoring System Using Audio Fingerprinting
Mixed reality gaming environment QuakeRunner
Dome Displays for Educational Games and Activities in the Museum and on the Road
Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games
Interactive Image Based Relighting with Physical Light Acquisition
KINJIRO: Animatronics for Children's Reading Aloud Training
Study on an Information Processing Model with Psychological Memory for a Kansei Robot
Promoting Stretching Activity with Smartwatch - A Pilot Study
Physiological Response to Games and Non-games: A Contrastive Study
Word Recognition by Combining Outline Emphasis and Synthesize Background
Rapid Input Device with Independent Sensing of Input Intention and Input Target
A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction
Lessons from Practicing an Adapted Model Driven Approach in Game Development
A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games
A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts
Simulating AI-Human Collaborative Strategies in Sudoku Puzzle Generation
Workshop: AI and Creativity in Entertainment
DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome
Measuring the Impact of Knowledge Gained from Playing FPS and RPG Games on Gameplay Performance
The Effects of Network Loads and Latency in Multiplayer Online Games
Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production
A computer game using galvanic skin response
Procedural Creation of Behavior Trees for NPCs
Multi-directional Shooting Using Logarithmic Spiral Trajectories
Automated Personal Authentication Using Both Palmprints
Demonstrating Hundreds of AIs in One Scene
Partner Character Attracting Consumers to a Real Store
Enrichment of Story Reading with Digital Media
Designing 'Wall Mounted Level' - A Cooperative Mixed-Reality Game About Reconciliation
WHO AM I? : A Art Ludic Installation in Virtual Reality
Playing Digital Games Will Make You a Better Human Being
Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends?
Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications
Universal Game Based on Traditional Children's Outdoor Games
Language-Driven Development of Videogames: The e-Game Experience
Maritime City: Using Games Technology to Train Social Workers - Some Initial Results
An Efficient Algorithm for Rendering Large Bodies of Water
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson's Disease. Design and Study Protocol
Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments
Optical-Flow-Driven Gadgets for Gaming User Interface
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
Fear Inducer: A Mixed Reality Audio Experience
Procedural Content Generation of Rhythm Games Using Deep Learning Methods
The Gilmorehill Mystery: A Location-Based Game for Campus Exploration
A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective
Making Interactive Board Games to Learn: Reflections on AnyBoard
Learning to Identify Rush Strategies in StarCraft
Robotic Choreography Creation Through Symbolic AI Techniques
Workshop on Robot Competitions
Two-step input method for supporting construction of midi sequence data
DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display
Procedural Content Generation in Competitive Multiplayer Platform Games
Scaling the Level of Difficulty in Single Player Video Games
Little Fitness Dragon: A Gamified Activity Tracker
Personas versus Clones for Player Decision Modeling
The Design Process Continues - Attending Experiential Values up to Version 1.0
Exploring the Concept of Third Space within Networked Social Media
CiVo: Real-Time Visualization of Social Activities by Cartoonized Twitter
ChordFusion: Interactive Piano Training in Mixed Reality with Custom Gloves
1st Workshop on Game Development and Model-Driven Software Development
Touch space: an embodied computing mixed reality game space
Exploring Pervasive Entertainment Games to Construct Learning Paths
Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media
Authoring mixed reality - a component and framework-based approach
Embedding and Implementation of Quantum Computational Concepts in Digital Narratives
AZ66: How Can We Play with Emotions?
How I Learned to Love the Bomb: Defconand the Ethics of Computer Games
Passive Interactivity, an Answer to Interactive Emotion
Designing a VR Experience to Reduce the Experience of Pain: Scare, Excite or Relax?
Exercise Pal Mootchi
Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions
Japan's Arcade Games and Their Technology
Research and Practice of Hierarchical Painting-Based Digital Design Method