yusuke1997/dblp-id-title huggingface dataset:
Extensible Visual Programming Model for Modular Systems Targeting Novices
User experience at NCR: an organisational overview
Meaningful personalization at a self-service kiosk
Playful Campaigning
Beyond demand management: the value of sharing electricity information
Human-Computer Factors in the Design of a Multimedia Authoring Environment
Usable Software and Its Attributes: A Synthesis of Software Quality, European Community Law and Human-Computer Interaction
See the apple of my eye: baby storytelling in social space
The design and evaluation of an assistive multimodal interface
Digital public space between layers
Exploring the effects of game elements in m-participation
Child-Centered Security
Analogies in design decision-making
Thanks for the memory
Analysis of Problems Found in User Testing Using an Approximate Model of User Action
Investigating the usability of PDAs with ageing users
Extending Eye Tracking to Analyse Interactions with Multimedia Information Presentations
Authorisation in Context: Incorporating Context-Sensitivity into an Access Control Framework
Interactive Visualizations of Video Tours in Space and Time
Creativity support: insights from the practices of digital-atomic artists
A "Soft" Approach to Analysing Mobile Financial Services Socio-Technical Systems
Design alter egos: constructing and employing fictional characters in collaborative design sessions
Effects of Timing on Users' Agency during Mixed-Initiative Interaction
User Requirements for Undo Support in CSCW
Challenges of using Stereoscopic Displays in a Touch Interaction Context
Evaluating user interface adaptations at runtime by simulating user interaction
Effects of low & high literacy on user performance in information search and retrieval
Designing social networking sites for older adults
Tangible interfaces: when physical-virtual coupling may be detrimental to learning
Habitats: a simple way to bridge artifacts, professions, and theories in ubiquitous design
Revisiting Web Design Guidelines by Exploring Users' Expectations, Preferences and Visual Search Behaviour
Requirements are in the Eyes of the Beholders
A case study of how user interface sketches, scenarios and computer prototypes structure stakeholder meetings
Multimodal Access to Georeferenced Mobile Video through Shape, Speed and Time
BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool
Exploring the impulsion and vibration effects of tactile patterns
Observing learning and conceptual development through novel product interaction
Using Diagrams to Support the Analysis of System 'Failure' and Operator 'Error'
DAVID: A Multimedia Tool for Accident Investigation
Which Metaphor for Which Database?
Structured Exploration of the User Experience of Mobile Applications
Human-Like Computing and Human-Computer Interaction
Interaction Design for Countries with a Traditional Culture: A Comparative Study of Income Levels and Cultural Values
Gripe: A Graphical Interface to a Knowledge Based System which Reasons about Protein Topology
Semantics, hermeneutics, statistics: some reflections on the semantic web
Input Device Selection and Interaction Configuration with ICON
CarbonCulture at DECC: digital engagement for sustainability at work
Exploring the use of an online community in welfare transition programs
GameChange(H)er: How Nancy Drew Video Games Build Strong Girls
Are Visual Query Languages Easier to Use than Traditional Ones? An Experimental Proof
Supporting scenario building in product design
Personal state and emotion monitoring by wearable computing and machine learning
Speech-based home automation system
eKISS: sharing experiences in families through a picture blog
Evaluating advanced interaction techniques for navigating Google Earth
End-user construction mechanisms for the internet of things
Personality traits, usage patterns and information disclosure in online communities
Sens-Us: imagining a citizen-led, dynamic, and localized census
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction - Volume 2, BCS HCI 2008, Liverpool, United Kingdom, 1-5 September 2008
User interfaces for robots swarm assistance in emergency settings
Do Users Always Know What's Good For Them? Utilising Physiological Responses to Assess Media Quality
Cultural Bases of Interface Acceptance: Foundations
Connected Digital Artworks
Non-occluding intelligent magnifiers for sketching on small displays
Photo displays and intergenerational relationships in the family home
How to manage your inbox: is a once a day strategy best?
An Evaluation of Cone Trees
Supporting Context Changes for Plastic User Interfaces: A Process and a Mechanism
A Taxonomy and Evaluation of Formalisms for the Specification of Interactive Systems
Asynchronous Negotiated Access
Using formal models to design user interfaces: a case study
GOMS meets STRIPS: The Integration of Planning with Skilled Procedure Execution in Human-Computer Interaction
Challenges of Quantified-Self: Encouraging Self-Reported Data Logging During Recurrent Smartphone Usage
Perceptions of software developers' empathy with designers
Improving the Failure Understanding in Embedded Systems through Interactive Visual Support: An Evaluation Story
"A little silly and empty-headed": older adults' understandings of social networking sites
HCI, Policy and the Smart City
Characteristics of hand gesture navigation: a case study using a wearable device (MYO)
Designing for appropriation
Agile Search: A tool for searching apps easily on mobile by gesture
Using technologies to support reminiscence
Design and evaluation of an interactive visualization of therapy plans and patient data
Being safety smart: social issue game for child protective behaviour training
Distributed cognition for evaluating healthcare technology
Should cool be a design goal?
A Domain Analysis of Air Traffic Managment Work can be Used to Rationalise Interface Design Issues
Heuristics for Evaluating Multi-Touch Gestures in Mobile Applications
Towards the Total Quality Interface - Applying Taguchi TQM Techniques within the LUCID Method
Nudging towards security: developing an application for wireless network selection for android phones
Encouraging witting participation and performance in digital live art
A conversational model to display user activity
Does your boss know where you are?: predicting adoption of LBS in the workplace
A Blended Space for Heritage Storytelling
Self-reflection on personal values to support value-sensitive design
Less is more: classifying mobile interactions to support context sensing in journeys
HCI: whose job is it anyway?
The Persona Effect: How Substantial Is It?
The Application of useless Japanese Inventions for Requirements Elicitation in Information Security
On being cool: exploring interaction design for teenagers
Developing computational thinking through pattern recognition in early years education
Making a Customized DIY-Computer with Infobricks
Employing participatory action research to augment software development for rural communities
Constructing Social Media Knowledge Graphs with Social Scientists
Problems for User Involvement: A Human and Organizational Perspective
Qualitative Models of User Interfaces
Using Workflow for Coordination in Groupware Applications
Understanding Severely Constraining Situational Impairmants when Accessing Mobile Technologies
Supporting cross-modal collaboration in the workplace
Exploring the effects of experience on wiki anxiety and wiki usability: an online study
Evaluating game preference using the fun toolkit across cultures
ToARist: An Augmented Reality Tourism App created through User-Centred Design
Navigating Telephone-Based Interfaces with Earcons
Curiosity and interaction: making people curious through interactive systems
Supporting human memory with interactive systems
Interaction designers' use of their repertoire in meetings with clients
Rare Occurrence: Exploring IoT, news media, calm interfaces and infrequent interactions
A personal context-aware multi-device coaching service that supports a healthy lifestyle
Pictures or questions?: examining user responses to association-based authentication
Conveying availability and capability to communicate in naturalistic interaction
A Gesture Based Text Editor
Towards an Agile User Experience Virtual Assistant and Management Platform
Audio delivery and territoriality in collaborative digital musical interaction
Predictive modelling for HCI problems in novice program editors
Investigating the information seeking behaviour of blind searchers on the web
Managing Gravity Infusion using a Mobile Application
An Evaluation of DTW Approaches for Whole-of-Body Gesture Recognition
Facilitating the communication between Malaysian grandparents and grandchildren living abroad through computer-mediated communication
The use of technology to provide physical interaction experiences for cognitively able young people who have complex physical disabilities
Measuring involvement with audio/video content
Paper-based concept map: the effects of tabletop on an expressive collaborative learning task
Semiotic Perception of Signs in Web Interfaces on Mobile Devices
Formally Comparing and Informing Notation Design
Human Factors in Systems Design: A Case Study
Discount Dialogue Modelling with Action Simulator
An eye tracking study of how font size and type influence online reading
Information Flow in a User Interface: the Effect of Experience and Context on the Recall of MacWrite Screens
Civically engaged HCI: tensions between novelty and social impact
The times they are a-changin': mobile PIM is leaving the paper trail behind
"The devil you know knows best": how online recommendations can benefit from social networking
Blogs, reflective practice and student-centered learning
A vision-based system for display interaction
Haptic and visual rendering for multi-modal exploration of molecular information
Ten emotion heuristics: guidelines for assessing the user's affective dimension easily and cost-effectively
A Model for Extensible Web-based Information Intensive Task Oriented Systems
A First Empirical Study of Direct Combination in a Ubiquitous Environment
A Meta-model for Run Time Adaptation in a UI-DSPL process
Content analysis of a rural community's interaction with its cultural heritage through a longitudinal display deployment
Text input error categorisation: solving character level insertion ambiguities using Zero Time analysis
From tele presence to human absence : the pragmatic construction of the human in communications systems research
An exploratory study of tag-based visual interfaces for searching folksonomies
Training for Optimizing Transfer between Word Processors
GazeSpace: eye gaze controlled content spaces
Computers for the People: HCI in prospect. An Introduction to the HCI'88 Conference Proceedings
Tool use as gesture: new challenges for maintenance and rehabilitation
Understanding a Task Model: An Experiment
Are you searching for ways to find information?
How do people find information on a familiar website?
Preliminary Investigations into the Use of Wearable Computers
Designing badges for a civic media platform: reputation and named levels
The Travel Metaphor as Design Principle and Training Aid for Navigating around Complex Systems
Session Length and Subjective Satisfaction in Information Kiosk Research
Investigating familiar interactions to help older adults learn computer applications more easily
Effect of touch-screen size on game immersion
Strategies for Organising Email
Mobile phone vs PC internet browsing in Jordan
ChiCo: a platform to support children co-design
Visible imagination: projected play
Design, use and experience of e-learning systems
Having Fun With Evaluation
Is an apology enough?: how to resolve trust breakdowns in episodic online interactions
Act collectively: opportunities for technologies to support low-income children with asthma
Usability framework for the design and evaluation of multimodal interaction
What Drives the Geeks? Linking Computer Enthusiasm to Achievement Goals
User experiences and expectations of vibrotactile, thermal and squeeze feedback in interpersonal communication
Local community intelligence, wellbeing and the potential role of web 2.0 applications
Clever tracking user behaviour over the web: enabling researchers to respect the user
Towards Principles for the Design and Evaluation of Multimedia Systems
Fusing system design and social science to reduce susceptibility to online influence
Keeping an Eye on your Interface: Potential for Eye-Based Control of Graphical User Interfaces (GUI's)
Wearable Tech: Why Architectures Matter
Designing Teenage Emotions with a Life of Their Own
Safer "5-key" number entry user interfaces using differential formal analysis
Towards a chatbot for digital counselling
Rethinking Decision Making in Complex Work Settings: Beyond Human Cognition to the Social Landscape
Introducing the companions project: intelligent, persistent, personalised interfaces to the internet
Augmenting Live Performance Dance Through Mobile Technology
Bars, Pies, Doughnuts & Tables - Visualization of Proportions
YourWellness: designing an application to support positive emotional wellbeing in older adults
Using dual eye-tracking to unveil coordination and expertise in collaborative Tetris
Issues with the construct of quality
Beyond the Interface: Co-evolution Inside Interactive Systems - A Proposal Founded on Activity Theory
Using Distortion-Oriented Displays to Support Workspace Awareness
A structured review of information visualization success measurement
Emotion in HCI: designing for people
Interactive Visualisation Artifacts: How can Abstractions Inform Design?
WidgetLens: a system for adaptive content magnification of widgets
A community-Centred Design approach for accessible rich internet applications (ARIA)
Using Grounded Theory Methods to Inform the Design of an Authoring Tool
Caring, Sharing Widgets: A Toolkit of Sensitive Widgets
Internalist and externalist HCI
BUMP: bridging unmet modes of participation
Design guidelines for B2C e-commerce in virtual worlds
User requirements for a collective intelligence emergency response system
SEE: A Safe Editing Environment; Human-Computer Interaction for Programmers
Exploring Awareness Behaviours and Collaboration Activities in Learning Groups
Shadows of Light: the Art of Slow Interaction
People and Computers IX, Proceedings of HCI '94, Glasgow, UK, August 1994
SWAT: Mobile System-Wide Assistive Technologies
From the Formal Specifications of Users Tasks to the Automatic Generation of the HCI Specifications
The Myth of the Infinitely Fast Machine
Making Passwords Secure and Usable
Is British HCI Important? A Topic-based Comparison with CHI
Some Critical Remarks on Abstractions for Adaptable Dialogue Managers
Perceptions of the risks of password related activities
Ethical Hazards and Safeguards in Penetration Testing
Acceptance of mobile technology in hedonic scenarios
Using Behavioural Information to Help Owners Gather Requirements from their Dogs' Responses to Media Technology
KALDI: A CAUsE Tool for Supporting Testing and Analysis of User Interaction
Why, What, Where, When: Architectures for Cooperative work on the World Wide Web
Design of a Videogame to Explore Morality
An Evaluation of Workspace Awareness in Collaborative, Gesture-based Diagramming Tools
Probing the Design Space of Usable Privacy Policies: A Qualitative Exploration of a Reimagined Privacy Policy
Towards the use of "negative effects" in technology design and evaluation
Overcoming Obstacles to the Validation of User Requirement Specifications
User Requirements for Expert System Explanation: What, Why and When?
Looking for non-existent information: a consumer-led interactive search approach
Pedestrian navigation with a mobile device: strategy use and environmental learning
Distributed cognition and mobile healthcare work
Intentional affect: an alternative notion of affective interaction with a machine
Managing iterative projects more effectively: theories, techniques and heuristics for HCI practitioners
What's the Flaming Problem? or Computer Mediated Communicatio - Deindividuating or Disinhibiting?
A phenomenological study of facial expression animation
Feeding a finch with social media: a bird that responds to tweets!
Understanding children's contributions during informant design
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, Brunel University, London, UK, 9-13 September 2013
Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games
Appropriating Affordances. Three Practice Based Explorations
Re-writing the city: negotiating and reflecting on data streams
Beyond the Workstation: Mediaspaces and Augmentd Reality
QTVR Support for Teaching Operative Procedures in Dentistry
Directed manipulation with respect to focal rings
Separating User Knowledge of Domain and Device: A Framework
Watching you
A technique for incorporating dynamic paths in lab-based mobile evaluations
Designing a mobile academic peer support system
Clinicians' Attitudes and Practices on Technology-Supported Notetaking: A Survey
Improving the accessibility of the traditional lecture: an automated tool for supporting transcription
Mapping the demographics of virtual humans
In Search of Salience: A Response-time and Eye-movement Analysis of Bookmark Recognition
Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas
Heterogeneity in the usability evaluation process
Under the table: tap authentication for smartphones
Exploring tilt-based text input for mobile devices with teenagers
Emotishare: emotion sharing on mobile devices
Gesturing in the wild: understanding the effects and implications of gesture-based interaction for dynamic presentations
Automation - Implications for Knowledge Retention as Function of Operation Control Responsibility
Knowledge Acquisition and Conceptual Models: a Cognitive Analysis of the Interface
Executable Task Analysis: Integration Issues
Distributing web components in a display ecosystem using Proxywork
E-Discovery: Towads a Narrative Representation Approach to Enhance Predictive Coding-based Review
Visualizing Human Trajectories: Comparing Space-Time Cubes and Static Maps
Crowd-sourcing Thermal (dis)Comfort
Can Cognitive Complexity Theory (CCT) Produce an Adequate Measure of System Usability?
Prototyping in game design: externalization and internalization of game ideas
Interaction manifolds: understanding behaviour around a shareable interface
Social support in empathic online communities for older people
Labella
Walking Away from the Robot: Negotiating Privacy with a Robot
Influencing users towards better passwords: persuasive cued click-points
How Much is Enough? A Study of User Command Repertories
The Effect of Layout on Dispatch Planning and Decision Making
Saving Cultural Heritage with Digital Make-Believe: Machine Learning and Digital Techniques to the Rescue
Computer Anxiety and the Human-Computer Interface
A conference panel: but not as we know it!
Eye-Tracking Explorations in Multimedia Communications
Identifying web usability problems from eye-tracking data
Graphical Prototyping of Graphical Tools
UsaLab: the experience of a usability lab from the Mexican perspective
Design Principles of Augmented Reality Focusing on the Ageing Population
Forecasting software visualizations: an explorative study
The end of cognition?
The Use of Technology to Provide Physical Interaction Experiences for Cognitively Able Young People who have Complex Physical Disabilities
A Principle-Based Transparency Framework for Intelligent Environments
Interaction design: serving corporate needs
Human-Centred Design for Intelligent Environments
Presenting and visualizing image results for professional image searchers: A field evaluation
Two-way affect loops in multimedia experiences
Patterned Systems Design - HCI in Commercial Data Processing
Collective creativity: the emergence of World of Warcraft machinima
Family vs . individual profiles in a health portal: strengths and weaknesses
Why an emergency alert system isn't adopted: the impact of socio-technical context
Towards a brain-controlled wheelchair prototype
FALLING An interactive artwork for a real tree and its augmented shadow
Empowering Teenagers to Perform a Heuristic Evaluation of a Game
Evaluating Evaluation Methods
Eighty something: banking for the older old
The Representation of User Interface Style
The SenseCam as a tool for task observation
Coping with Changing Temperatures: Interactions of People Facing Cancer and Menopause with Home Energy Management Systems
A Comparison of Shortcut and Step-by-Step Adaptive Menus for Smartphones
Optimum Display Arrangement for Presenting Visual Reminders
Gone and back: physical interaction on a condensation-based ephemeral interface
Humans, Computers, and Contracts
CAWriter: a CSCW/CSCL tool to support research students' academic writing
Exploring the link between player involvement and learning within digital games
Investigating a DTV-based physical activity application to facilitate wellbeing in older adults
Butterfleye: Supporting the Development of Accessible Web Applications for Users with Severe Motor-Impairment
Supporting hand gestures in mobile remote collaboration: a usability evaluation
Applying sonification to improve accessibility of point-and-click computer games for people with limited vision
Agent-Based Interaction
People and Computers XI, Proceedings of HCI '96
The Usability of Digital Ink Technologies for Children and Teenagers
The challenges faced by academia preparing students for industry: what we teach and what we do
Tight Coupling: Guiding User Actions in a Direct Manipulation Retrieval System
The Future of Graphic User Interfaces: Personal Role Managers
Toward Helping Users in Assessing the Trustworthiness of User-Generated Reviews
Label placement in forms: what's best?
Card sorting activities with preschool children
Connections, Locations and Shared Workspaces: What Should the User Understand about Network Services for Online Collaboration?
Research and the Design of Human-Computer Interactions or 'What Happend to Validation?'
Using web 2.0 applications to increase local community wellbeing
Assessing User Interface Aesthetics Based on the Inter-Subjectivity of Judgment
Eye Gaze Interaction for Supporting Creative Work with Disabled Artists
May cause dizziness: applying the simulator sickness questionnaire to handheld projector interaction
INTERA/P: A User Interface Prototyping Tool
Self affirming via the web: a potential lifestyle behaviour intervention?
Virtual spectating: hearing beyond the video arcade
Human Factors and the Problems of Evaluation in the Design of Speech Systems Interfaces
Using hierarchies to support non-visual access to relational diagrams
Computer-Assisted Remot Control for the User with Motor Impairment
Real-time Perception of Non-verbal Human Feedback in a Gaming Scenario
Project sky cube
Online communities for older users: what can we learn from local community interactions to create social sites that work for older people
Eye tracking in practice
MIRA
Reading, Processing and Interacting with Hypertext on the Web
Self-Compassion, Psychological Resilience and Social Media Use in Thai Students
Developing A Usability Capability Assessment Approach through Experiments in Industrial Settings
Salience of visual cues in 3D city maps
Considering Health and Family Dynamics: How is Home Temperature Decided
Measuring the influence of social abilities on acceptance of an interface robot and a screen agent by elderly users
Aide Memoire
A new test of throughput invariance in Fitts' law: role of the intercept and of Jensen's inequality
On Change and Tasks
Metaphor Reflections and a Tool for Thought
A novel gesture-based CAPTCHA design for smart devices
A Method Impact Assessment Framework for User Experience Evaluations with Children
A frame signature matrix for analysing and comparing interaction design behaviour
Visual diversity and user interface quality
Enhancing Contextual Analysis to Support the Design of Development Tools
Instructions for Creating Passwords: How do They Help in Password Creation
PLU-E: a proposed framework for planning and conducting evaluation studies with children