yusuke1997/dblp-id-title huggingface dataset:
From Human Annotators to AI: The Transition and the Role of Synthetic Data in AI Development
A Study of Value Generation in Immersive Art from Experiential Perspective
Stress Measurement and Inducement in Experiments with Low Cost Flight Simulator for Testing of General Aviation Pilots
Do Three Dimensional Realtime Interfaces Really Play Important Roles?
Human Performance Model and Evaluation of PBUI
ISO 14915: A Standard on Multimedia User Interface Design
What Stories Inform Us About the Users?
The Role of Technology for the Inclusion of People with Visual Impairments in the Workforce
Human and Machine Symbiosis - An Experiment of Human and Robot Co-creation of Calligraphy-Style Drawing
Norms and conventions in collaborative systems
Elderly and Disabled Travelers Needs in Infomobility Services
Association of Knowledge with COVID-19 Vaccine Hesitancy Under Emergency: A Nationally Study in China
How Service Design Thinking Could Help Preserve the Institutional Knowledge for Social Problems Solvers: A Case Study of Stray Dog Population Management Planning Guidelines
Interactions around a Multi-touch Tabletop: A Rapid Ethnographic Study in a Museum
Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality
Automatic Tweets Classification Under an Intelligent Agents Framework
Discovery in a Dynamically Composable Personal System
The Influences of Culture on User Experience
MR-IntelliAssist: A World Cognition Agent Enabling Adaptive Human-AI Symbiosis in Industry 4.0
Every Day for an Active Self-promotion: The Dialogue Between the Shower Gel Packaging on the Shelf of a Point of Sale and the Consumer
Real-Time Estimation of Eye Movement Condition Using a Deep Learning Model
Gamification Methods in Higher Education
Gaming Apps' and Social Media Partnership: A Privacy Perspective
Optimal Design of Rescue Motor Boat Based on Ergonomics
A Flow-chart Based Learning System for Computer Programming
Automated Diagnostics and Its Advantages of AI in Mental Health
An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender
Experience Design of Human-Computer Interaction Process for Special Cultural and Blessing Tourism Activities of Shenjing Village
A Hybrid MOO/MCDM Optimization Approach to Improve Decision-Making in Multiobjective Optimization
Moral Dilemmas in Social Robots: An Exploratory Study for Future Research
Human Factor Quantitative Analysis Based on OHFAM and Bayesian Network
CoPI: A Web-Based Collaborative Planning Interface Platform
Explore the Influence of Smart Contract on Online Lending
Immercity: A Curation Content Application in Virtual and Augmented Reality
Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications - 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Seeing Officiating as a Sociotechnical System - The Case for Applying Distributed Situation Awareness to Officials in Sport
Discussion on the Usability of Inquiry Function Interface of Online Medical App
Analysis of Eye Movement of Caregiver Concerning on Transfer Operation
Human-Computer Interaction. Applications and Services - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
An Initial Exploration of Usability Evaluation for Physical and Virtual Automotive Multimedia Interfaces
A Usability Inspection of Medication Management in Three Personal Health Applications
Brain in the Loop Learning Using Functional Near Infrared Spectroscopy
System for Experiencing the View of the Filmed Subject Using External Cameras: Case Study of Promoting Children's Understanding
Navigating the Ergonomic Challenges of Remote Work: A Closer Look at Neck and Lower Back Pain
Development and Verification of Sustainable Design Thinking Model - Case Study of Dehua Ceramics
How Service Design Thinking Supports Internal Brand Building Within Organization: A Case Study of Co-design Experiments with Medical Business Domain
Ergonomics Research of Domestic Vehicle Cab Central Control System Based on Entropy Method
All You Need is Web: Visual Interaction with No Graphic Background
Verification and Validation of Adaptive Instructional Systems: A Text Mining Review
Education in Museums: The Interactive Methods and Educational Functions of Serious Games
Modeling Conversational Flows for In-Store Mobile Decision Aids
A Multi-disciplinary Approach in the Development of a Stroke Rehabilitation Tool
Developing a Digital Game for Domestic Stroke Patients' Upper Extremity Rehabilitation - Design and Usability Assessment
A Usability Evaluation of Text and Speech Redundant Help Messages on a Reader Interface
Study on the Effects of Facial Massage Using FaceMesh
Multivariate Data Visualization: A Review from the Perception Aspect
Audiovisual Design of Learning Systems for Children with ASD
Using Behavioral Measures to Assess Counter-Terrorism Training in the Field
Time Series Representation Learning: A Survey on Deep Learning Techniques for Time Series Forecasting
Development of a Self-learning System for Chest Auscultation Skills Using an RFID Reader for Nursing Students
Video-Surveillance System for Fall Detection in the Elderly
Going Digital: Literature Review on E-textbooks
Customer Visit Prediction Using Purchase Behavior and Tendency
Human-Computer Interaction. Novel User Experiences - 18th International Conference, HCI International 2016, Toronto, ON, Canada, July 17-22, 2016. Proceedings, Part III
A Comparison of Keyboard-Integrated Pointing Devices
Characteristics of Vertical Eye Movements in the Workstation Used Flat Panel Display
The Impact of Corpus Linguistics on Language Teaching in Russia's Educational Context: Systematic Literature Review
Evaluating Store Features Using Consumer Reviews in Beauty Salons
A Comparative Analysis of Open-Source Conversational Chatbots in Resource-Constrained Environments
User-Centered Design for Career and Academic Motivation in Student-Athletes
The Investigation of Acoustical Environments in Elderly Mental Hospital
Feasibility Study for the Physical Load Evaluation of Construction Machine Ingress and Maintenance
Multiple Physiological Indexes Analysis in Commercial Flight Tasks for Fatigue Evaluation
Does the Design Style Influence the Perception of Product Performance Charts?
User-Device-Interaction Model: A Multimodal Interaction Εvaluation System Based on Analytic Hierarchy Process
The Effect of Information Type on Human Cognitive Augmentation
A Novel Loss Function Utilizing Wasserstein Distance to Reduce Subject-Dependent Noise for Generalizable Models in Affective Computing
A Comparative Study of Language Dependent Gender Bias in the Online Newspapers of Conservative, Semi-conservative and Western Countries
ELICO: A Platform for Dynamic Adaptation of User-System Interaction
A Framework for the Classification of Human-Robot Interactions Within the Internet of Production
Agent-Based Driver Abnormality Estimation
Human-Computer Interaction - Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part VII
User-Centered Design: Component-Based Web Technology
Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality
Gamedesign and Physiotherapy: Contribution of Gamification and UX Techniques to Physical Teenagers' Recovery
Joint Optimization of People and Technology-An Example from the Car Industry
Layout Considered Harmful: On the Influence of Information Architecture on Dialogue
Explainable Detection of Implicit Influential Patterns in Conversations via Data Augmentation
Teaching Introductory Programming Concepts Through a Gesture-Based Interface
Design Thinking Methods and Tools for Innovation
Application of the Multi-touch Tabletop to the Design Evaluation during the Initial Phase of Product Development
The Smartwatch in Multi-device Interaction
The Impact and Countermeasures of the "Two Pillar" Scheme for Mobile Digital Enterprise Taxation
An Electrooculography Analysis in the Time-Frequency Domain Using Morphological Component Analysis Toward the Development of Mobile BCI Systems
Personal Air Pollution Monitoring Technologies: User Practices and Preferences
Augmented Reality Tools and Learning Practice in Mobile-Learning
The Usability of Accessibility Evaluation Tools
A Personal Emotion-Based Recipe Recommendation Mobile Social Platform: Mood Canteen
Reflecting on Expertise, a Key Factor When Designing for Professional Development in Informal Science Institutions
Classic Art for Modern People
Empowering Educators: A Framework for Maintaining Course Integrity in the Age of Artificial Intelligence
Influence of Brightness and Traffic Flow on Driver's Eye-Fixation-Related Potentials
Scenario-Based Installability Design
Learning Styles and On-Line Learning Analytics: An Analysis of Student Behaviour Based on the Honey and Mumford Model
Improving Healthcare with Wearables: Overcoming the Barriers to Adoption
WebAR-NFC to Gauge User Immersion in Education and Training
Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal Satisfaction
The Evolution of Public Hygiene and Sanitary Facilities in the Context of Urbanization Processes and Social Conditions
ChatGPT and Language Translation - A Small Case Study Evaluating English - Mandarin Translation
Behavior Mapping of Sketching in VR Space with Physical Tablet Interface
Robotic Interfaces Design - Avatar and GUI Competing for Older User's Attention
Collaboration of Line and Staff in Fully Automated VLSI Factory
Predictions on Usefulness and Popularity of Online Reviews: Evidence from Mobile Phones for Older Adults
Preliminary Findings: Application of Maintenance Instructions Displayed in Augmented Reality
Capturing People Mobility with Mobile Sensing Technology for Disaster Evacuation
Fast and Accurate 3D Reproduction of a Remote Collaboration Environment
The Effects of Information Presentation and Map View Presentation Type on Elderly Users' Experience in Mobile Hospital Orientation Interfaces
Pilot Operating Characteristics Analysis of Long Landing Based on Flight QAR Data
Content Based Image Retrieval Using Quantitative Semantic Features
Single-Variable Scenario Analysis of Vehicle-Pedestrian Potential Crash Based on Video Analysis Results of Large-Scale Naturalistic Driving Data
A Robot of My Own: Participatory Design of Socially Assistive Robots for Independently Living Older Adults Diagnosed with Depression
Design of a Robotic Workmate
Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case
Cumulative Fatigue Symptoms of Dialogue and Data Entry VDU Operators
Creating an International Design Team
Trends in Human-Computer Interaction in the 5G Era: Emerging Life Scenarios with 5G Networks
Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers
User-Acceptance of Latency in Touch Interactions
Cognitive Reasoning in Translation: Evaluating Chain-of-Thought, Explaining, Metacognition, and Critique in Humans and General-Purpose vs. Advanced-Reasoning Large Language Models
Design of Chinese Metro Advertising Scene in the Era of Digital Media
Sharing Information with Web Services - A Mental Model Approach in the Context of Optional Information
The Importance of Specific Usability Guidelines for Robot User Interfaces
User Interface for Vehicle Theft Recovery System
Multi-window System and the Working Memory
Fusion of Color and Depth Video for Human Behavior Recognition in an Assistive Environment
How Hexad Player Types Affect Student Behaviour in Three Versions of a Peer-Quizzing Game
The Effect of Animation Location and Timing on Visual Search Performance and Memory
An Experiment of the Impacts of Workplace Configuration on Virtual Team Creativity
Narrative Communities on Social Networks and the Roles of Legacy Media in Them: The Case of User Complaints in Russian Regions
User Centered Inclusive Design Process: A 'Situationally-Induced Impairments and Disabilities' Perspective
Evaluation of Webcam-Based Eye Tracking for a Job Interview Training Platform: Preliminary Results
Considerations for Activity Based Working Before and After Covid-19
Foundations of Augmented Cognition - 7th International Conference, AC 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings
Verbal and Nonverbal Skills in Open Communication: Comparing Experienced and Inexperienced Radio Duos
FitViz: A Personal Informatics Tool for Self-management of Rheumatoid Arthritis
Interacting with Data to Create Journalistic Stories: A Systematic Review
Estimation of Dominant Features of Commodities Based on Shopping Behavior Analysis
The Application of Digital Games in Museums for Cultural Heritage Protection and Dissemination
Development of a Digital Collaborative Whiteboard
Towards a Truly Collective Leadership: A Case for Symbiotic Relationships in Planetary Health and Artificial Intelligence
Toward Adaptive Interaction - The Effect of Ambient Sounds in an Ultra-Realistic Communication System
User Interaction Design for a Wearable and IT Based Heart Failure System
Ensembling and Score-Based Filtering in Sentence Alignment for Automatic Simplification of German Texts
Research and Development of Botnet Defense System
Structure-Behavior Coalescence Method for Mobile Payment FinTech Service Systems Design
Augmented Virtual Reality for Laparoscopic Surgical Tool Training
Comparisons of 3D Shape Clustering with Different Face Area Definitions
Evaluating User Effectiveness in Exploratory Search with TouchGraph Google Interface
Human-Machine Harmony: A Study on the Interactivity of Children's Toy Packaging Design Under the Guidance of Nordic Humanist Functionalism
Overcoming the Vulnerability of Older Adults in Contemporary Media Ecosystem (International Policies and Bulgarian Survey)
Engaging Rural Communities in Co-design Through Game Making for New Types of Inclusive Value Co-creation
Doing Versus Observing: Virtual Reality and 360-Degree Video for Training Manufacturing Tasks
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III
User Innovation Networks and Research Challenges
Fischlar on a PDA: handheld user interface design to a video indexing, browsing and playback system
Creative Interaction for Plasma Physics
A Novel Interaction Design Approach for Accessing Daily Casual Information Through a Virtual Creature
Adaptive Versus Maladaptive Coping Strategies and Adaptive Training: Differential Effects on Naval Radio Frequency Detection Task Performance and Operator Cardiac Dynamics
Redefining Visual Storytelling for Adaptation of Classic Literature in Immersive Environments: Hölderlin's Echo VR
Utilizing the Generalized Intelligent Framework for Tutoring to Encourage Self-Regulated Learning
A Flexible Assessment Platform for Middle School Supported on Students Goals
Using the paper user interface to support community involvement in urban development
How Learners with Different Cognitive Styles Read Learning Materials with Text and Pictures: A Gaze Analysis
Human-Computer Interaction. Multimodal and Natural Interaction - Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Design Perspectives to the Design of Interfaces Connected and Convergent for T-Commerce Applications
User Centred Design: The Application of the LUCID Interface Design Method
A Systematic Literature Review of User Interface Personalization: Findings from Automated Teller Machines (ATM) and Related Domains
Virtual Museum Visits in a Pandemic: Older Adults Discuss Experiences of Art, Culture and Social Connection
Contextual Presentation and Navigation of Historical Artifacts in a Digital Library Design
Digital Collections: Analysis of Collaborative Platforms
Bio-reckoning: Perceptual User Interface Design for Military Training
User Experience and Usability Comparison of Mental Health Intervention Websites
Similar or Not Similar: This Is a Parameter Question
Attraction and Addiction Factors of Online Games on Older Adults: A Qualitative Study
Antecedents and Consequences of Information Cocoon Awareness in Short-Form Video APPs: An Information Ecology Perspective
A Study on the Effect of Free-Viewing Eye Movement on Microsaccades
Technical to Teachable - The Flint Water Crisis and the Design of Instructions for Assembling Water Sampling Kits
User Needs and Support for Community-Based Information Technology Services
The Influence of Anthropomorphism on the User Experience of Digital Products
Supporting sign language users of web-based applications: a feasibility study
Managing Information in the Case of Opinion Spamming
Towards Explainable AI Using Similarity: An Analogues Visualization System
Supporting the Continuum of Care for Combat Wounded Patients: Adaptive Interfaces for Personal Health Records
Repository-Based Implementation of Information Pyramid: A Study Based on an ERP Case Study
The Motion Analysis of Transferring from Bed to Wheelchair Conducted in the Nursing Field with Focusing on the Body Pressure Distribution
SyncBox - Synchronizer and Interface for High-Speed Macro Photography
An Authoring Platform for CSCL Script Definition
Why (not) Adopt Storytelling in Design? - Identifying Opportunities to Enhance Students' Acceptance of Storytelling
Quality Assessment of Interdisciplinary Virtual Simulation Comprehensive Practical Training Program for Economics and Management Based on Students' Experience
Gender Preference Differences in Color Temperature Associated with LED Light Sources in the Autopilot Cabin
User Interaction Mode Selection and Preferences in Different Driving States of Automotive Intelligent Cockpit
Development of a Simulator of Abacus: Ancient Analog Calculator on a Mobile Phone as a Teaching Material
An End-User Evaluation Point of View Towards OSS Assistive Technology
Detecting Early Warning Indicators of Covid-19 Pandemic in the Context of United States: An Exploratory Data Analysis
Meyboard: A QWERTY-Based Soft Keyboard for Touch-Typing on Tablets
An Interactive Approach with Four Criteria for Stochastic Weighted Weber Problems
Applying to Twitter Networks of a Community Extraction Method Using Intersection Graph and Semantic Analysis
Interoperability and Convergence for Welfare Technology
Model-Driven Architecture for Web Applications
Human Factors Association Mining for Controlled Flight into Terrain Based on QAR Data
Peruvian Public Universities and the Accessibility of Their Websites
Blockchain Technologies in E-commerce: Social Shopping and Loyalty Program Applications
Aiding Tomorrow's Augmented Cognition Researchers Through Modeling and Simulation Curricula
Essential Lessons Still Not Learned? Examining the Password Practices of End-Users and Service Providers
Behavioral Biometrics Authentication in Critical Infrastructure Using Siamese Neural Networks
Effects of E-Games on the Development of Saudi Children with Attention Deficit Hyperactivity Disorder Cognitively, Behaviourally and Socially: An Experimental Study
In-Air Gesture Interaction Using Ultra Wide Camera
Analysis of Unconscious Interaction Design for Smartphone Drop-Down Menu
Possibility of Relaxation Level Measurement During Music Listening Using Reverberation Envelope
CNA 2 - Communications and Community; Neighborhoods and Networks; Action and Analysis: Concepts and Methods for Community Technology Research
Understanding the Experience of Situated Mindfulness Through a Mobile App That Prompts Self-reflection and Directs Non-reactivity
Micro and Macro Predictions: Using SGOMS to Predict Phone App Game Playing and Emergency Operations Centre Responses
A Goal- and Context-Driven Approach in Mobile Period Tracking Applications
Replay, Revise, and Refresh: Smartphone-Based Refresher Training for Community Healthcare Workers in India
Challenges and Opportunities Designing Voice User Interfaces for Emergent Users
The Impact of Human-Centred Design Workshops in Strategic Design Projects
Development and Evaluation of a Robot with an Airport Guidance System
Supporting Acceptable Dialogue Start Based on User Uninterruptibility Estimation for Avatar-Mediated Multi-tasking Online Communication
Exploring the Dynamics of ChatGPT Adoption Among College Students: A Comprehensive Analysis
Experiences with Flipped Classroom Interventions in a Practical Software Engineering Course
Fostering Decision-Making Processes in Health Ecosystems Through Visual Analytics and Machine Learning
From Hörspiel to Audio Fiction: Sound Design Perspectives for Blind and Visually Impaired People
Exchanging Challenge Based Learning Experiences in the Context of RoboSTEAM Erasmus+ Project
Webizing Interactive CAD Review System Using Super Multiview Autostereoscopic Displays
Software development and open user communities
User Interface of Interactive Media Art in a Stereoscopic Environment
Augmented Reality for Tactical Combat Casualty Care Training
Effects of Background Music on Visual Short-Term Memory: A Preliminary Study
Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity - 10th International Conference, DAPI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
A Color Schemer for Webpage Design Using Interactive Mood Board
"Thinking in Pictures?" Performance of Chinese Children with Autism on Math Learning Through Eye-Tracking Technology
How to Diagram a Dramatic Story
SilverCodes: Thin, Flexible, and Single-Line Connected Identifiers Inputted by Swiping with a Finger
Understanding the Link Between Creativity Dimensions and Consumer Satisfaction
Interactive Mixed Reality Cooking Assistant for Unskilled Operating Scenario
Measure for Measure: How Do We Assess Human Autonomy Teaming?
Advances in Deepfake Detection: A Focus on Emerging Datasets and Deep Learning Techniques
Competencies for Educators in Delivering Digital Accessibility in Higher Education
Examples of Implementing Digital Assistive Technologies in the Open Labor Market
Clustering and Feature Analysis of Shoes Brands Using Questionnaire Data and Word-of-Mouth Review Data
Characterizing the Information Consumer Behavior: An Explorative Case Study in a Chilean Organization Department
The Study of the Relations between the BrainHex Player Profiles, MBTI Psychological Types and Emotions as Means to Enhance User Experience
An EEG Study of Auditory Working Memory Load and Cognitive Performance
Multimodal Threat Cueing in Simulated Combat Vehicle with Tactile Information Switching between Threat and Waypoint Indication
Multiple Perspectives Co-creation Process and Human-Centered Scenario-Oriented Activity Design
Development of an AR Training Construction System Using Embedded Information in a Real Environment
Groupware Accessibility for Persons with Disabilities
The Study of Interactive Design in Service Systems for Community Self-help Charitable Facilities
Gender Difference in the Free Association for "Cute" and "Kawaii"
Functional Accessibility Testing Using Best Practices
Toward a Theory of Digital Mindfulness: A Case of Smartphone-Based Self-monitoring
MUCOR: A Multiparty Conversation Based Robotic Interface to Evaluate Job Applicants
Interactive Avatar Creation System from Learned Attributes for Virtual Reality
Towards a Mixed Reality Assistance System for the Inspection After Final Car Assembly
Exploring the Impact of Information Visualization Variables in Earthquake Report Charts on User Comprehension and Perception
Express Packaging Design Based on AHP/QFD/TRIZ Theory
Monitoring Cognitive Workload in Online Videos Learning Through an EEG-Based Brain-Computer Interface
Deception Detection in Online Automated Job Interviews
Sense of Presence and the Illusion of Self-scaling in Virtual Learning Environments
Human-smart environment interaction in case of severe disability