yusuke1997/dblp-id-title huggingface dataset:
A Framework to Understand, Analyse and Describe Online and Open Education in Higher Education
The Goal - Question - Indicator Approach for Personalized Learning Analytics -
The Whole Is More than the Sum of Its Parts - On Culture in Education and Educational Culture
A Distance Learning System with Customizable Screen Layouts for Multiple Learning Situations
How Programming Students Trick and What JEdUnit Can Do Against It
SMILE Goes Gaming: Gamification in a Classroom Response System for Academic Teaching
Collecting and Analysing Learners Data in a Massive Open Online Course for Mathematics
Life Sciences Viewing Room
Project-based Collaborative Learning with Arguments - Flexible Integration of Digital Resources
Analysing Student Engagement in an Online Course in the Context of Hybrid Learning Environment: An Empirical Study
Broaden Your Horizon! Play with Semantics via a Knowledge Graph-Based Approach
JobIQ: Recommending Study Pathways Based on Career Choices
Problem-based Virtual World Design for Virtual Reality Education - An Experiment with the Opensimulator Platform for Second Life-based Virtual Worlds
Personalisation in MOOCs: A Critical Literature Review
Collecting and Analysing Learners Data to Support the Adaptive Engine of OPERA, a Learning System for Mathematics
How Do Mathematics Teachers in Higher Education Look at E-assessment with Multiple-Choice Questions
Spread the Word! BaLex, A Gamified Lexical Database for Collaborative Vocabulary Learning
An Interactive Tool for Data Structure Visualization and Algorithm Animation - Experiences and Results
Towards a Framework for Developing Standardized e-Learning Modules - A Report on Methods and Tools in a Distributed Content Production Project
Computer-supported Techniques to Increase Students Engagement in Programming
Strategies for Improving Accreditation Performance in Higher Education Institution
A Survey of Context-awareness in Learning Environments in 2010-2016
ADOPT: A Trace based Adaptive System
A Systematic Mapping on Machine Learning Algorithms and Gamification Applied to Education
Optimizing Academic Pairings in Smart Campuses: A Recommendation System for Academic Communities
Computer Science and Engineering: Learning to Work in International and Multicultural Teams
Towards a Tailored Hybrid Recommendation-based System for Computerized Adaptive Testing through Clustering and IRT
Teaching Web Programming - An Approach Rooted in Database Principles
Clean Code Tutoring: Makings of a Foundation
Hybrid and Formative Self and Cross Peer Review Process to Support Computational and Algorithmic Thinking
Learning Analytics in Higher Education using Peer-feedback and Self-assessment: Use Case of an Academic Writing Course
A Faculty/Staff/Student Team for Collaboration in Developing Mobile Applications in the Software Engineering Course
Academic Frontier-based Approach Based on Constructivism
Adaptive M-learning Application for Driving Licencess Candidates Based on UCD for M-learning Framework
Facets of Mobile Lifelong Learning Services
User Interaction-framework for Adaptive ERP Education
A Review of Empirical Studies of Effectiveness of Mobile Apps on EFL Vocabulary Learning
Integrating Computational Thinking with K-12 Science Education - A Theoretical Framework
Learning Language Grammar with Interactive Exercises in the Classroom and Beyond
An Assessment of Statistical Classification for Socially Oriented Learning Methodologies
Video-conference Debates - A Platform for Critical Thinking within Foreign Language Acquisition
Establishing Relationship between Perceived Quality of LMS System and e-Course Delivery
Analysis and Modeling of a Platform with Cantilever Beam using SMA Actuator - Experimental Tests based on Computer Supported Education
XRLabs: Extended Reality Interactive Laboratories
The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering Education
A Deep Learning Approach for Automatic Detection of Learner Engagement in Educational Context
An Agile Process for an e-Training of Trainers on Online Teaching
Experimental Research Validation for the Use of 3D in Teaching Human Anatomy
Can Emotional Intelligence Act as a Weapon (Warrior) Against Bullying?
Innovating Academic Knowledge Communication with Social Classroom Response Systems
Teaching Programming Fundamentals to Modern University Students
Experience Using Systematic Mapping Studies to Foster Knowledge Discovery in Emerging Technology Fields
Overcoming Enterprise Systems Education Deficiency - A Simulated Laboratory Pedagogic Approach
Blended eLearning Systems in Nigerian Universities: A Context Specific Pedagogical Approach
A Template for a Media Commons Typology
Collaborative Tutoring System Adaptive for Tutor's Learning Styles based on Felder Silverman Model
Experiments in Education Supported by Computer Use: Teachers' Attitudes towards Computers
Developing an E-Book-Based Learning Platform Toward Higher Education for All
Assistive Technology Applied in an Inclusive MOOC for the Blind
Digital and Sustainable Strategies for Preserving Minority Languages Through Music Education
GENIE Learn: Human-Centered Generative AI-Enhanced Smart Learning Environments
Mathematical Machines and Integrated Stem: An Intersubjective Constructionist Approach
Designing an International Distance Postgraduate Programme for Language Educators as a Critical Reaction to the Needs of Refugees and Migrants
Systematic Literature Review of Fairness in Learning Analytics and Application of Insights in a Case Study
The Use of Self-Regulation of Learning in Recommender Systems: State-of-the-Art and Research Opportunities
Game Jams: An Innovative Education Experience in Higher Education
Regaining Control: Enabling Educators to Build Specialized AI Chat Bots with Retrieval Augmented Generation
Gamify the Audiation: The CrazySquare Project
Graphicuss - Temporal Visualisation of Canvas Creation Processes
Internationalising the Management Information Systems Module
Model Quality and Student Satisfaction in BPMN Education: A Quasi-Experiment
Development of Electronic Textbook for Chemical Experiment - Taking Esterification as an Example
Usability in mLearning
A Framework to Personalise Open Learning Environments by Adapting to Learning Styles
Aesthetics as a Decisive and Motivational Factor for Online Training
Outline Notes, Student Retention and Achievement During the 2020 Online Lectures
Integrate Confidence Ratings in Audience Response Systems in Order to Help Students to Self-regulate Their Learning Process
SignSupport: A Mobile Aid for Deaf People Learning Computer Literacy Skills
Autonomous Semantic Structuring of Lecture Topics - Synthesis of Knowledge Models
How Pupils Solve Online Problems: An Analytical View
Assuring the Quality of the Practicum in the EHEA with Moodle and Google Docs - Design of a Tool for Facilitating the Practicum Monitoring
The Capabilities Approach as a Lifelong Competency Assessment Framework
Strategies for Harnessing the Collective Intelligence of Cultural Institutions' Communities - Considerations on Supporting Heterogeneous Groups in Content Production Taking the Quality Factor into Consideration
A Proposed Method for Generating Question Tests based on Prescription Drug Name Similarity
Academic Scholars Perception of Online Education Initiatives in Somalia
Strategies for the Utilization of Virtual Reality Technologies in the First Year of Architectural Education
Streamlining Assessment using a Knowledge Metric
Web-Based Frameworks for CLIL in Primary School: Design, Implementation, Pilot Experimentation and Results
The Research on the Application of Plant Identification and Mobile Learning APP based on Expert System
Skramble: An Embeddable Python Programming Environment for Use in Learning Systems
DotWrangler: A Method for Assessing Fluency, Originality, and Flexibility of Concept Maps and Diagrams at Scale
Vygotsky Based Sequencing Without Domain Information: A Matrix Factorization Approach
Assessing the Participatory Design of a Project-based Course on Computer Network Applications
National Survey of Japanese Universities on IT Education - Overview of the Entire Project and Preliminary Analysis
WawaSimi: Classification Techniques for Phonological Processes Identification in Children from 3 to 5 Years Old
Key to the Success of e-Learning Studies: Strategies of Finding Innovative Research Topics
Avoiding Failure in Modern Game Design with Academic Content - A Recipe, an Anti-Pattern and Applications Thereof
KomaKids: Promoting Global Competence Through Media Creation in Elementary School
A Machine Learning Approach to Identify Dependencies Among Learning Objects
Homo Zappiens, Learning in a Digital Age
Are We Ready for Problem-based Learning? A Proposal of Institutional Diagnosis in Computing Higher Education
MakeTests: A Flexible Generator and Corrector for Hardcopy Exams
MOOCs, Learning Analytics and OER: An Impactful Trio for the Future of Education!
A Preprocessing Design Scheme for Sequential Pattern Analysis of a Student Database
Distance Education for Elderly - The Construction of a Pedagogic Architecture
A Review of e-Learning Technologies - Opportunities for Teaching and Learning
Proceedings of the 10th International Conference on Computer Supported Education, CSEDU 2018, Funchal, Madeira, Portugal, March 15-17, 2018, Volume 1
On Practical Issues of Measurement Decision Theory - An Experimental Study
Learning to Program - From Pear-Shaped to Pairs
ICT Enhanced Learning Experience for an Introductory Object Oriented Programming Course - A Case Study
Investigating How Social Elements Affect Learners with Different Personalities
Student's Attraction for a Carrier Path Related to Databases and SQL: Usability vs Efficiency in Students' Perception -Case Study
Recognition of Reading Activities with Read Aloud Voice on Japanese Text Presentation System
PBL Planner Toolkit: A Canvas-based Tool for Planning PBL in Software Engineering Education
Structural Challenges in the Educational System Meet a Federated IT-Infrastructure for Education: Insights into a Real Lab
New Professional Competencies and Skills Leaning towards Industry 4.0
Attentional Neural Mechanisms for Social Recommendations in Educational Platforms
Let's Play! or Don't? The Impact of UX and Usability on the Adoption of a Game-based Student Response System
Designing a DSS for Higher Education Management
Content Assistance and Recommendations in Learning Material - A Folksonomy-based Approach
A Framework for Small Group Support in Online Collaborative Learning - Combining Collaboration Scripts and Online Tutoring
Integrating Cloud Services to Support the Formation of Informal Learning Groups
Internet of Things: Opportunities for Vocational Education and Training - Presentation of the Pilot Project
Using Blended Learning to Support Community Development - Lessons Learnt from a Platform for Accessibility Experts
Generation of Useful Semantic Feedback for Students and Teachers
Interactive Computer Simulation and Animation (CSA) to Improve Student Learning of Projectile Motion in an Undergraduate Engineering Dynamics Course
Preparing a Case for the Effectiveness of 3D Virtual Worlds in Electronic Learning - Giving Education a Second Life
Teaching Computer Programming in Online Courses - How Unit Tests Allow for Automated Feedback and Grading
Analysis of Behaviors by Audience in Lectures by Using Time-series Models
Monitoring and Evaluation Problems in Higer Education - Comprehensive Assessment Framework Development
A Machine Learning-based Course Enrollment Recommender System
An Ultra-high Definition and Interactive Simulator for Human Dissection in Anatomic Learning
Towards the Ranking of Web-pages for Educational Purposes
Towards a Computer Aided Pedagogical Engineering - Aided Production of Pedagogical Devices based on MAETIC Method
A Dynamic Environment for Distance Learning
An Adaptive, Competence based, Approach to Serious Games Sequencing in Technology Enhanced Learning
Supporting Instructional Design in Formal Learning - A Knowledge Management System for Planning, Implementing and Evaluating Courses in Traditional Classrooms
Digital Revolution in Education: The What and How of Learning
An Exploratory Study of the ODL Course in Structural Engineering
Navigating Autism: The Role of Collaborative Virtual Reality in Social Skills Development
Capitalize and Share Observation and Analysis Knowledge to Assist Trainers in Professional Training with Simulation - Case of Training and Skills Maintain of Nuclear Power Plant Control Room Staff
E-Learning Needs Among Students Who Lead a Digital Life in Nearly Every Aspect Except Learning
What Indicators Can I Serve You with? An Evaluation of a Research-Driven Learning Analytics Indicator Repository
Evaluating the Complementarity of Communication Tools for Learning Platforms
The Side Effect of Learning Analytics: An Empirical Study on e-Learning Technologies and User Privacy
A Project-Based Learning (PjBL) Approach to Improve Motivation in Postgraduate Students in Project Management
Automating Avatars in Second Life, Educational Insights and Applications
The Code.org Platform in the Developing of Computational Thinking with Elementary School Students
Development of an Analysis System and Class Recordings linked to More than One Course Evaluation Data using Smartphones
Evaluating the Adherence of Synthetic Digital Educational Content to Kolb's Learning Theory
Learning-oriented Assessment of Wiki Contributions - How to Assess Wiki Contributions in a Higher Education Learning Setting
The Use of On-line Collaborative Learning to Facilitate Learning, Development and Professional Identify Transformation of Careers and Employment Practitioners
The Granularity of Collaborative Work for Creating Adaptive Learning Resources
ICT as Learning Tools and Collaborative Work Facilitators in the Moroccan University Educational System: Summary, Review and Optimization Approach
The Motivation and Reasons behind Taking Distance-based Taekwondo Martial Arts Lessons: Social Cognitive Career Perspectives from Parents
If Only... - Designing Novel Games for Collaborative Learning with Smartphones and Sensors
Technology Enhanced Assessment: Objective Structured Clinical Examination Supported by Simuportfolio
A Revolutionary Real-Time Translation Tool for Text, Audio, and Sign Language from Images
Social Virtual Environments: Opportunities and Workflows in Cultural Heritage and Education in Architecture
Can a Media Annotation Tool Enhance Online Engagement with Learning? - A Multi-case Work-in-progress Report
Students' Understanding of Computational Thinking with a Focus on Decomposition in Building Network Simulations
Application of a Gamification to Solve Problems of Software Process Improvement in the Educational Context: A Case Study
Common Code Quality Issues of Novice Java Programmers: A Comprehensive Analysis of Student Assignments
Virtual Laboratories - Use of Public Testbeds in Education
Learning Game Co-Design by Second-Year Nursing Students and Its Effects on Knowledge
Enhancing Student Engagement and Learning Outcomes Through Multimodal Robotic Interactions: A Study of non-Verbal Sound Recognition and Touch-Based Responses
Educational Chatbots: A Sustainable Approach for Customizable Conversations for Education
User Centered Approach for Learning Analytics Dashboard Generation
Computer Supported Evolution Inside Van Hiele Levels 1 and 2
Review of Cognitive Energy Flow Model Concept for Virtual Student
Toward a New Model for Assessing Quality Teaching Processes in e-Learning
Cyberpsychology: Psychological Processes That May Affect Dropout Rates among Online IT Security Students
Nurturing Social Presence in a Blended Learning Environment
Undergraduation Course Evaluation - A Case of Success
The Collaborative Process of Decision-making in the Cooled Learning Environment
A Customized Educational Booster for Online Students in Cybersecurity Education
Using BERT and XLNET for the Automatic Short Answer Grading Task
Digital Transformation of Education: An Integrated Framework for Metaverse, Blockchain, and AI-Driven Learning
Upgrading MatematiX: A Modern Approach to Learning Geometry for Middle School Students
A Flexible and Modular Software Architecture for Computer Aided Assessments and Automated Marking
Designing a Novel Educational Game for Teaching C# Programming
Despandemia: Serious Game in Alternate Reality for Reading and Rewriting Our Intercultural World during the Covid-19 Pandemic
An Interface Adaptation Model for LMSs According to Learning Styles
Cross-analysis of Transversal Competences in Project Management
CoEDApplets - Collaborating in the Development of Teaching-oriented Applets
Recycling Previous Documents for Distance Education
Towards the Development of a Mobile Learning Model for Smart Phones using Stakeholders' Analysis
Combining Two Decision Making Theories for Affective Learning in Programming Courses
Project-Based Learning Emphasizing Open Resources and Student Ideation: How to Raise Student Awareness of IPR?
A Video Competition to Promote Informal Engagement with Pedagogical Topics in a School Community
Toward an Adaptive Gamification System for Learning Environments
Guiding the Integration of Multimodal Learning Analytics in the Glocal Classroom: A Case Study Applying MAMDA
Designing Workplace Learning and Knowledge Exchange - A Postgraduate Training Program for Professionals in SME
An Educational Services Architecture to Share e-Learning Resources
Position Paper: Enhancing the Learning and Mastery of Academic Writing in the Serbian Language Through an AI Tool with Adaptive Scaffolding
Who is Best Suited for the Job? Task Allocation Process Between Teachers and Smart Machines Based on Comparative Strengths
Creativity in the Digital Forensics Curriculum
Developing the Teach21 Online Authoring Tool
Learn and Evolve the Domain Model in Intelligent Tutoring Systems - Approach Based on Interaction Traces
Demonstration of Sorting Algorithms on Mobile Platforms
Personalizing Game Selection for Mobile Learning - With a View Towards Creating an Off-line Learning Environment for Children
Data Model and Smartphone App in an Observational Research Social Network
Large Language Models for Student Code Evaluation: Insights and Accuracy
Personalised Learning Environments based on Knowledge Graphs and the Zone of Proximal Development
Communicating Emotions During Lectures
Teaching the Arabic Alphabet to Kindergarteners - Writing Activities on Paper and Surface Computers
Using Trace Clustering to Group Learning Scenarios: An Adaptation of FSS-Encoding to Moodle Logs Use Case
Learning Support for Tense Selection of English Composition by Asking Back Questions
Facing the Appeal of Social Networks: Methodologies and Tools to Support Students towards a Critical Use of the Web
Investigating Female Sexual Presence Through Triangulation of Behavioral and Physiological Measures in Virtual Reality: Towards Therapeutic Applications for Sexual Disorders
FouSE: An Android Tool to Help in the Teaching of Fourier Series Expansions in Undergraduate Education
LearNet - A Location-based Social Networking Methodology for Learner Group Forming
Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements
Improving Communication in Online Learning Systems
Understanding the Behaviour of CDMA-based Cellular Networks with a User-friendly Simulation Software
A Space-Efficient Technique of Policy Trees for an Intelligent Tutoring System on POMDP
stARS: Proposing an Adaptable Collaborative Learning Environment to Support Communication in the Classroom
Thinking about Thinking: The Relationship between Confidence, Attainment and Metacognition in Computer Science
Multiplexing of Tutorials in Distance Education using TV Broadcast Network
Sonidos Telemáticos: Network Remote Performance for Compositional Paradigm Shifting in Peruvian Musical Learning Practice
An Innovative Educational Environment for the Interactive Learning of Data Structures - From Algebraic Specification to Implementation
Adult First-time User of Handheld Computer System: Challenges
Using Affordances and Constraints to Evaluate the Use of a Formative e-Assessment System in Mathematics Education
An Embodied Conversational Agent with Asperger Syndrome
Towards Evidence-aware Learning Design for the Integration of ePortfolios in Distributed Learning Environments
User-centered Computer Science - High-ceiling and Low-floor Approaches to Programming Languages and Algorithms
Gaze-Based Prediction of Students' Understanding of Physics Line-Graphs: An Eye-Tracking-Data Based Machine-Learning Approach
The Jigsaw Collaborative Method within the Online Computer Science Classroom
Programming Experience Requirements for Future Visual Development Environments
Towards Visual Explorations of Forums' Collective Dynamics in Learning Management Systems
Implementation of Wizard Technology into the Learning Management System OPAL
Assisting Learner's in Monitoring their Conceptual Development - On the Design of a Computer-based Service to Support Conceptual Development
Development of an Online Learning Platform for University Pedagogical Studies-Case Study
Automatic Item Generation Integrated into the E-Assessment-System JACK
A Framework to Support Students in Their Individual Studies
Using Spinoza Log Data to Enhance CS1 Pedagogy
The Effect of Educational Game on Children Learning Experience in a Slovakian School
The Development of an e-Portfolio for Competency based Training Assessment for a Malaysian Skills Diploma Program
A Digital Application to Assist Basic Education Teachers in the Interdisciplinary Development of Computational Thinking Skills on the Math Discipline in Brazilian Learning Context
Evaluating the Effect of Practice Quizzes on Exam Performance in an Advanced Software Testing Course
Social Entrepreneurship Intervention Methodology for the Scaling of Perceived Achievement of Social Entrepreneurship Competency and Complex Thinking
Students' Perspective on AI-Supported Assessment of Open-Ended Questions in Higher Education
Tweedback: A Live Feedback System for Large Audiences
Braille Vision Using Braille Display and Bio-inspired Camera
AI Literacy and Attitudes Towards AI in Design Education: A Comparative Study of Communication and Architectural Design Students
Computer Supported Education - The Human Factor
A Context-Aware Chatbot for Student Assistance Services in Higher Education
Brain Race - An Educational Mobile Game for an Adult English Literacy Program
Using Virtual Reality to Improve Visual Recognition Skills of First Year Architecture Students: A Comparative Study
The Effectiveness of Virtual Team Learning and Its Potential Factors in Entrepreneurship Education Courses
Yixue Adaptive Learning System and Its Promise on Improving Student Learning
Methods and Technologies for Wrapping - Educational Theory into Serious Games
Practical Student Teaching through Integrated True, Virtual and Remote Laboratories
On the Relation Between Open Project-Based Learning in Undergraduate Computer Science Education and Contemporary Technological Trends
STEAM Teachers' Perceptions of Artificial Intelligence in Education: Preliminary Research
Learning Scenarios' Operationalization - A Process based on Ontology and Patterns
An Interactive Book Authoring Tool to Introduce Programming Logic in Schools
Using Ozires, a Humanoid Robot, to Continuing Education of Healthcare Workers: A Pilot Study
A Systematic Literature Review of Game Design Tools
How Far Can We Trust the Predictions of Learning Analytics Systems?
A Young Researcher's Dual Lens: A Twofold Autoethnographic Exploration of Generative AI in the Realms of Doing Research and Teaching Computer Science and Media Design Education
Virtual Learning Environment Design in the Context of Orientation Skills Acquisition for LUSI Class
The Impact of Generative AI on IT Professionals' Work Routines: A Systematic Literature Review
Learning Analytics Support in Higher-Education: Towards a Multi-Level Shared Learning Analytics Framework
MATE-BOOSTER: Design of an e-Learning Course to Boost Mathematical Competence
Teachers' and Students' Perception Regarding the Use of Moodle
Computer Education Journals - Leading or Following Research Trends
The World Is Our Classroom: Developing a Model for International Virtual Internships - The Global Innovations Project