yusuke1997/dblp-id-title huggingface dataset:
A Two-Ball Mouse Affords Three Degrees of Freedom
Using Mobile Augmented Reality to Improve Attention in Adults with Autism Spectrum Disorder
Styx++: Reliable Data Access and Availability Using a Hybrid Paxos and Chain Replication Protocol
Emoband: Investigating the Affective Perception towards On-wrist Stroking and Squeezing Feedback mediated by Different Textile Materials
2D-BayesPointer: An Implicit Moving Target Selection Technique Enabled by Human Performance Modeling
From Intangible Heritage to Virtual Play: Bridging Immersive Experience and Social Play in VR
Silk from a Sow's Ear: Extracting Usable Structures from the Web
Invoking emotional support in a health crisis
Information distance and orientation in liquid layout
A Design of Interface for Visual-Impaired People to Access Visual Information from Images Featuring Large Language Models and Visual Language Models
TOPAOKO: interactive construction kit
Beyond Bridging Divides: Examining the Goals of Digital Inclusion Practice in Post-Digital Societies
Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games
Towards Understanding the Dark Patterns That Steal Our Attention
Crumbs: Lightweight Daily Food Challenges to Promote Engagement and Mindfulness
SoundVision: graphic communication method for blind users
Martian boneyards: can a community of players be a community of practice?
Vote With Your Feet: Street-Sourced Answers To Crowd-Sourced Questions
Now let's do it in practice: user experience evaluation methods in product development
Look what i found!: augmenting phone calls with memories of the past
A toolset for systematic observation and evaluation of computer-human interaction
Quantifying and reducing the cost of web edits
Spatial Cues in 3D Visualization
Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild
Exploring distributed co-listening experiences through tempo-based interactions with Queue Player
NeighBoard: Facilitating Community Policing with Embodied Tech Design
UX Research Meets AI: Level Up Your Skills
Human-aided computing: utilizing implicit human processing to classify images
Inclusion of Underserved Residents in City Technology Planning
Cognitive Aid: Task Assistance Based On Mental Workload Estimation
Pick me!: Getting Noticed on Google Play
Hosting via Airbnb: Motivations and Financial Assurances in Monetized Network Hospitality
Emotional expressiveness in visual-sonic integration: a framework for multimedia design
Designing for Caregiver-facing Values Elicitation Tools
Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials
Creative drawing with computers
Design Considerations for Interactive Office Lighting: Interface Characteristics, Shared and Hybrid Control
How to Write CHI Papers, Fourth Edition
On-road Guided Slow Breathing Interventions for Car Commuters
DAPIE: Interactive Step-by-Step Explanatory Dialogues to Answer Children's Why and How Questions
JournalAIde: Empowering Older Adults in Digital Journal Writing
Documentscape: intertextuality, sequentiality, & autonomy at work
The Impact of the Encoding View in Location-Based Reminders: Improving Prospective Remembering
Social and psychological reactions to receiving help from a robot
Feel the action: dynamic tactile cues in the interaction with deformable uis
Culture in Action: Unpacking Capacities to Inform Assets-Based Design
Policy Impacts on the HCI Research Community
Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education
POWERWALL: int. workshop on interactive, ultra-high-resolution displays
ProtoSound: A Personalized and Scalable Sound Recognition System for Deaf and Hard-of-Hearing Users
Development and evaluation of a model of behavioral representation techniques
Collaborative Accessibility: How Blind and Sighted Companions Co-Create Accessible Home Spaces
CheMO: mixed object instruments and interactions for tangible chemistry experiments
Case Study of a Model that evaluates the Learner Experience with DICTs
Quantifying visual preferences around the world
Why Designers Might Want to Redesign Company Processes to Get to Better UX Design: A Case Study
Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users
Touch and copy, touch and paste
How WEIRD is CHI?
Social practices in location-based collecting
DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study
Playing with leadership and expertise: military tropes and teamwork in an arg
Operationalizing Human-Centered Perspectives in Explainable AI
LocaLudo: card-based workshop for interactive architecture
GreenCompass: Experiencing Urban Pocket Time as Playful Nature Connection through Context-Aware Gamification
Lost in Spaze: An Audio Maze Game for the Visually Impaired
Getting the right design and the design right
Active eye contact for human-robot communication
Structured Input Improves Usability and Precision for Solving Geometry-based Algebraic Problems
Promoting Eco-Friendly Behaviour through Virtual Reality - Implementation and Evaluation of Immersive Feedback Conditions of a Virtual CO2 Calculator
Bridging Contextual and Methodological Gaps on the "Misinformation Beat": Insights from Journalist-Researcher Collaborations at Speed
PINOKY: a ring that animates your plush toys
Technical Considerations in the Design of an Intelligent Agent Using Automated Speech Recognition (ASR)
Direct manipulation interface for architectural design tools
Maintaining levels of activity using a haptic personal training application
Patterns of experience in thermal conceptual metaphors
Embedding computer-based critics in the contexts of design
VR-Based Kinematic Assessments: Examining the Effects of Task Properties on Arm Movement Kinematics
Interacting with music in a social setting
Mystorymaker
i*CATch: a scalable plug-n-play wearable computing framework for novices and children
We Are Dynamo: Overcoming Stalling and Friction in Collective Action for Crowd Workers
CoFaçade: A Customizable Assistive Approach for Elders and Their Helpers
"We Speak Visually": User-Generated Icons for Better Video-Mediated Mixed-Group Communications Between Deaf and Hearing Participants
Peerspective: A Study on Reciprocal Tracking for Self-awareness and Relational Insight
BubblEat: Designing a Bubble-Based Olfactory Delivery for Retronasal Smell in Every Spoonful
Designing Websites for Adults 55+: Toward Universal Design
Recruiting Participants With Programming Skills: A Comparison of Four Crowdsourcing Platforms and a CS Student Mailing List
Public Perception of Mental Illness: Opportunity for Community-based Collaborative Intervention
Mouse mode of OnScreenDualScribe: three types of keyboard-driven mouse replacement
Towards More Transactional Voice Assistants: Investigating the Potential for a Multimodal Voice-Activated Indoor Navigation Assistant for Blind and Sighted Travelers
Google+ Communities as Plazas and Topic Boards
Dear Pictograph: Investigating the Role of Personalization and Immersion for Consuming and Enjoying Visualizations
The "Comadre" Project: An Asset-Based Design Approach to Connecting Low-Income Latinx Families to Out-of-School Learning Opportunities
Embodied Interactions for Novel Immersive Presentational Experiences
Towards an Effective Digital Literacy Intervention to Assist Returning Citizens with Job Search
DataHalo: A Customizable Notification Visualization System for Personalized and Longitudinal Interactions
"We happen to be different and different is not bad": Designing for Intersectional Fat-Positive Information-Seeking
Structuring design spaces
Fabrication & HCI: Hobbyist Making, Industrial Production, and Beyond
Chats with Bots: Balancing Imitation and Engagement
Evaluating cues for resuming interrupted programming tasks
Transnational HCI: humans, computers, and interactions in transnational contexts
How a freeform spatial interface supports simple problem solving tasks
Usability Testing: Creative Techniques for Answering Your Research Questions
Why do they still use paper?: understanding data collection and use in Autism education
VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input
Distributed analogical idea generation: inventing with crowds
Touch projector: mobile interaction through video
Decomposing immersion: effects of game demand and display type on auditory evoked potentials
Culture Matters in Humanness Recognition for Human Body Motion
4 th Symposium on Computing and Mental Health: Designing Ethical eMental Health Services
FlexPass: Symbiosis of Seamless User Authentication Schemes in IoT
TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads
AutoDS: Towards Human-Centered Automation of Data Science
Do I live in a flood basin?: synthesizing ten thousand maps
Breaking out of the Lab: Mitigating Mind Wandering with Gaze-Based Attention-Aware Technology in Classrooms
The usability of transparent overview layers
From Text to Trust: Empowering AI-assisted Decision Making with Adaptive LLM-powered Analysis
Keylekh: a keyboard for text entry in indic scripts
"Because we are human, we use hands": Understanding People's Expectations and Mental Models of Virtual Object Interaction in AR Headsets
Medi, human robot interaction in pediatric health
A Wearable Force Feedback Toolkit with Electrical Muscle Stimulation
Everyday Uncertainty: How Blind People Use GenAI Tools for Information Access
Progression Maps: Conceptualizing Narrative Structure for Interaction Design Support
BrainiBeats: A dual brain-computer interface for musical composition using inter-brain synchrony and emotional valence
Vibrapass: secure authentication based on shared lies
Does Care Lead to Bonds? Exploring the Relationship Between Human Caregiving for Robots and Human-Robot Bonding
Making minds meet in your local chapter: the case of SIGCHI.NL
Apps with Habits: Adaptive Interfaces for News Apps
The Experience of Guided Online Therapy: A Longitudinal, Qualitative Analysis of Client Feedback in a Naturalistic RCT
XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences
A Proposal of Food Texture Display by Jamming
Designing Tools and Interfaces for Ecological Restoration: An Investigation into the Opportunities and Constraints for Technological Interventions
Investigating the Effect of the Multiple Comparisons Problem in Visual Analysis
Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users
Codestrate Packages: An Alternative to "One-Size-Fits-All" Software
A-line: 4D Printing Morphing Linear Composite Structures
Visualizing Implicit Queries for Information Management and Retrieval
Manual deskterity: an exploration of simultaneous pen + touch direct input
Approximate modelling of cognitive activity: towards an expert system design aid
Monitoring Pets, Deterring Intruders, and Casually Spying on Neighbors: Everyday Uses of Smart Home Cameras
A system for application-independent time-critical rendering
HCI Across Borders: Navigating Shifting Borders at CHI
Boss is aWare - Are you? Employee Comprehension and Legal Awareness of Workplace Monitoring
Glow the Buzz: a VR Puzzle Adventure Game Mainly Played Through Haptic Feedback
Introduction to Re-Programmable Color-Changing Materials
Towards a new method for the evaluation of reality based interaction
Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics
Communicating intimacy one bit at a time
VideoTable: a tangible interface for collaborative exploration of video material during design sessions
Towards an Interactive Dance Visualization for Inspiring Coordination Between Dancers
Demonstrating User Authentication via Electrical Muscle Stimulation
Interactive television: strategies for designing useful and usable services
Browsing anatomical image databases: a case study of the visible human
Agapet: Supporting A Responsible Adoption Process for Stray and Abandoned Pets in Urban Areas
SomaTech: an exploratory interface for altering movement habits
Beyond the Circadian Rhythm: Variable Cycles of Regularity Found in Long-Term Sleep Tracking
Analysis and design techniques for user centred design
Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games
Bridging Social Critique and Design: Building a Health Informatics Tool for Transgender Voice
A survey of collaborative web search practices
Trying too hard: effects of mobile agents' (Inappropriate) social expressiveness on trust, affect and compliance
'We Do Not Have the Capacity to Monitor All Media': A Design Case Study on Cyber Situational Awareness in Computer Emergency Response Teams
Interaction and architectural space
Train as you Fight: Evaluating Authentic Cybersecurity Training in Cyber Ranges
Living Paper: Authoring AR Narratives Across Digital and Tangible Media
ReconSkin: Shape-Configurable Robotic Skin Utilizing Wireless Networked Sensor Nodes
Meta-interactivity and Playful Approaches for Musical Composition
Mobile learning: enhancing social learning amongst millennials
Travel Q: Questifying Micro Activities Using Travel Photos to Enhance Travel Experience
MudPad: tactile feedback for touch surfaces
The Effects of False but Stable Heart Rate Feedback on Cybersickness and User Experience in Virtual Reality
Playing with Politics: Preliminary Results from Interactive Interventions on AI and Democracy in Five Countries with 2024 Elections
Wave to me: user identification using body lengths and natural gestures
Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops
An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Web page revisitation revisited: implications of a long-term click-stream study of browser usage
Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading
Demonstrating Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes
Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down
Electronic communities: places and spaces, contents and boundaries
Smartwatches: the Good, the Bad and the Ugly?
Supporting Social Movements Through HCI and Design
ProtoMold: An Interactive Vacuum Forming System for Rapid Prototyping
Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
A tangible interface for IP network simulation
A scalable and tiling multi-monitor aware window manager
Design your room: adding virtual objects to a real indoor scenario
HCI in China: Research Agenda, Education Curriculum, Industry Partnership, and Communities Building
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models
Let's play chinese characters: mobile learning approaches via culturally inspired group games
Keep in touch: channel, expectation and experience
"The World is Designed for Fluent People": Benefits and Challenges of Videoconferencing Technologies for People Who Stutter
Implementing virtual reality
Effect of font and medium on recognition/confusion
TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod
"It Brought Me Joy": Opportunities for Spatial Browsing in Desktop Screen Readers
Translating HCI Research to Broader Audiences: Motivation, Inspiration, and Critical Factors on Alternative Research Outcomes
Using heart rate to control an interactive game
Investigating the use of circles in social networks to support independence of individuals with autism
How Image-Based Social Media Websites Support Social Movements
Automated virtual observation therapy
Walkie-Talkie: Exploring Longitudinal Natural Gaze, LLMs, and VLMs for Query Disambiguation in XR
Pointing on a computer display
Human-computer interaction through computer vision
Exploring the Design Space of AAC Awareness Displays
Whisper: A Wristwatch Style Wearable Handset
Simple But Iconic: Implications for Designing Icons Representing Delays in Time-Critical Medical Events
Virtual Weight Illusion: Weight Perception of Virtual Objects Using Weight Illusions
Whoo.ly: facilitating information seeking for hyperlocal communities using social media
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI
User Perspectives and Ethical Experiences of Apps for Depression: A Qualitative Analysis of User Reviews
Perspectives of Bioartists and Community Lab Organizers on Working with Living Organisms
Sonora: Human-AI Co-Creation of 3D Audio Worlds and its Impact on Anxiety and Cognitive Load
Investigating the presence, form and behavior of virtual possessions in the context of a teen bedroom
Exploring the Opportunities for Online Learning Platforms to Support the Emergency Home School Context
Parenting Digital Youth: How Now?
Comic circuit: an online community for the creation and consumption of news comics
Beyond Culture: Centering Power, Reciprocity, and Justice in HCI and Mental Health Research
How Interest-Driven Content Creation Shapes Opportunities for Informal Learning in Scratch: A Case Study on Novices' Use of Data Structures
SNIF: social networking in fur
Creating an educational digital library: GROW a national civil engineering education resource library
Digital Storytelling for the Support of Maternal and Child-wellbeing Through Community-based Co-design
Embracing Uncertainty in HCI
"These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality
Crowdsourcing Perspectives on Public Policy from Stakeholders
Designing a Toolkit for Evaluating HCI Guidance Systems in Physical Spaces: Case of Flavoria Research Lunch Line
Exploring Empty Spaces: Human-in-the-Loop Data Augmentation
Input precision for gaze-based graphical passwords
CHI ten year view: creating and sustaining common ground
Improving the user interface for people with disabilities
Interdisciplinary Approaches to Cybervulnerability Impact Assessment for Energy Critical Infrastructure
Overcoming unusability: developing efficient strategies in speech recognition systems
Challenge in Digital Games: Towards Developing a Measurement Tool
Design, Mould, Grow!: A Fabrication Pipeline for Growing 3D Designs Using Myco-Materials
Wearable Technology Design and Accessibility Considerations Course
Gestalt theory, engagement and interaction
Consent for all: revealing the hidden complexity of terms and conditions
Attitudes Towards Vertical Farming at Home: A User Study
An ethnographic study of an online, mutual-aid health community: group dynamics, roles, and relationships
Bring-Your-Own Input: Context-Aware Multi-Modal Input for More Accessible Virtual Reality
Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: new ideation strategies for distributed HCI design
TeamRooms: groupware for shared electronic spaces
Activation energy required with classroom computers
"Comforting and Small Like a House Cat, Big and Intimidating Like a Bodyguard": How Women Perceive and Envision AI Companions as a New Harassment Mitigation Approach in Social VR
DOWELL: Dwell-time Based Smartphone Control Solution for People with Upper Limb Disabilities
Crossing-based selection with direct touch input
EmoEcho: Designing Emotion Mimicry Mechanics for Enhancing Social Engagement in Digital Games
Eye-hand co-ordination with force feedback
Group Interactions in Location-Based Gaming: A Case Study of Raiding in Pokémon GO
G-nome surfer: a tabletop interface for collaborative exploration of genomic data
Family portals: connecting families through a multifamily media space
Too Much Humanness for Human-Robot Interaction: Exposure to Highly Humanlike Robots Elicits Aversive Responding in Observers
WebGazeAnalyzer: a system for capturing and analyzing web reading behavior using eye gaze
Designing Voice Interfaces: Back to the (Curriculum) Basics
Future craft: how digital media is transforming product design
Social net: using patterns of physical proximity over time to infer shared interests
The future of user interface design tools
Changes in Research Ethics, Openness, and Transparency in Empirical Studies between CHI 2017 and CHI 2022
Towards the Next Generation of Extended Reality Wearables
Does Random Movements mean Random Results? Why Asynchrony in Experiments on Body Ownership does not Work as Intended
Emote ~ Theatre and Movement Workshops as Research Tools
We Are Still Here: The Thámien Ohlone Augmented Reality Tour
Supporting user-specific views via multidimensional trees
Acceptability, Acceptance and Adoption of Telepresence Robots in Museums: The Museum Professionals' Perspectives
Nightmarket workshops: art & science in action
StallTalk: graffiti, toilets, and anonymous location based micro blogging
Virtual Unreality: Augmentation-Oriented Ideation Through Design Cards
Wonder album: cultural awareness through knowledge creation
It Takes More Than One Hand to Clap: On the Role of 'Care' in Maintaining Design Results
HarmonyCut: Supporting Creative Chinese Paper-cutting Design with Form and Connotation Harmony
Best practices and future visions for search user interfaces: a workshop
Collaboration in cognitive tutor use in latin America: field study and design recommendations
Interactive linearisation in hypertext information access
Interstacks end-user "scripting" for hardware
RumorLens: Interactive Analysis and Validation of Suspected Rumors on Social Media
Driving user centered design into IT organizations: is it possible?
Designing for Ambivalence: Mothers, Transitional Objects and Smartphones
Task Elaboration or Label Following: An Empirical Study of Representation in Human-Computer Interaction
"Everyone Is Talking about It!": A Distributed Approach to Urban Voting Technology and Visualisations
GeneyTM: designing a collaborative activity for the palmTM handheld computer
FluidMeet: Enabling Frictionless Transitions Between In-Group, Between-Group, and Private Conversations During Virtual Breakout Meetings
Beyond Being Real: A Sensorimotor Control Perspective on Interactions in Virtual Reality
Introduction to Intelligent User Interfaces
Beyond the Screen: Gestural Perspective-Taking with a Biochemistry Simulation
The design of eco-feedback technology
VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences
Theory and practice in ux research: uneasy bedfellows?
Using Experience Sampling Methodology to Collect Deep Data About Your Users
Investigating the Security & Privacy Risks from Unsanctioned Technology Use by Educators
Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments
Persona Co-Design for Improving Digital Accessibility
Designing for Transactional Moments: Features of Tools for Child-centred Speech Language Teletherapy
Flexpad: a highly flexible handheld display
Using tags to encourage reflection and annotation on data during nomadic inquiry
A study of procedure descriptions by non-programmers (abstract only)
Gravity well: underwater play
Mobile ActDresses: programming mobile devices by accessorizing
Participatory Design Fiction: Community Storytelling for Speculative Urban Technologies
Yurt Portal: A Nomadic Spatial Media with Real-Time Cross-Cultural Mirroring for Embodied Digital Tourism
Text Entry Throughput: Towards Unifying Speed and Accuracy in a Single Performance Metric
The new face of procedural content: a real world approach
Light arrays
Tale of two studies: challenges in field research with low-literacy adult learners in a developed country
The science of fun: one-to-many moderated game research
How we gesture towards machines: an exploratory study of user perceptions of gestural interaction
Libra: An Interaction Model for Data Visualization
An exploration of web-based monitoring: implications for design
Managers' email: beyond tasks and to-dos
Annotation of graphical elements in visualizations for an efficient analysis of visual tasks
Why Design Method Development is Not Always Carried Out as User-Centered Design