yusuke1997/dblp-id-title huggingface dataset:
A Graph-based Error Correction Model Using Lie-algebraic Cohomology and Its Application on Global Consistent Indoor Scene Reconstruction
Augmented VR
Real-Time Continuous Level of Detail Rendering of Point Clouds
Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR Locomotion
Does virtual reality affect visual perception of egocentric distance?
"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction
Measurement of Expression Characteristics in Emotional Situations using Virtual Reality
Efficacy Study on Interactive Mixed Reality (IMR) Software with Sepsis Prevention Medical Education
Role of Dynamic Affordance and Cognitive Load in the Design of Extended Reality based Simulation Environments for Surgical Contexts
Projected Reality - Enhancing Projected Augmentations by Dynamically Choosing the Best Among Several Projection Systems
Immersive virtual training for substation electricians
Design and evaluation of an immersive ultrasound-guided locoregional anesthesia simulator
Developing and Proving a Framework for Reaction Time Experiments in VR to Objectively Measure Social Interaction with Virtual Agents
GeoCROW: Immersive Geospatial Data Visualization and Interaction in Virtual Reality
Effective Presentation Technique of Scent Using Small Ejection Quantities of Odor
An interactive virtual try on
What can we feel on the back of the tablet? - A thin mechanism to display two dimensional motion on the back and its characteristics
Cliffhanger-VR
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion
High-definition digital display case with the image-based interaction
Digital Agent's Engagement and Affective Posture Impact Its Social Presence and Trustworthiness in Group Decision-Making
Using Screen Capture Video to Understand Learning in Virtual Reality
Protocol for Dynamic Load Distribution in Web-Based AR
Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene Graph
Aiding and Evaluating Navigation
KARLI: Kid-friendly Augmented Reality for Primary School Health Education
Automatic Detection of Cybersickness from Physiological Signal in a Virtual Roller Coaster Simulation
Virtual zero gravity impact on internal gravity model
Reducing VR Sickness Through Peripheral Visual Effects
Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operations
Simulating Movement Interactions Between Avatars & Agents in Virtual Worlds Using Human Motion Constraints
Virtual Reality Wound Care Training for Clinical Nursing Education: An Initial User Study
Psychophysical Effects of Immersive Virtual Reality (panel)
Sequential Eyelid Gestures for User Interfaces in VR
Development of Digital Twin Environment through Integration of Commercial Metaverse Platform and IoT Sensors of Smart Building
Designing next generation marketplace: The effect of 3D VR store interface design on shopping behavior
Ubiq-Genie: Leveraging External Frameworks for Enhanced Social VR Experiences
Comparison of Calculation Modes for Virtual Co-embodiment: Movement Average and Vector Summation
Tracker Calibration using Tetrahedral Mesh and Tricubic Spline Models of Warp
Digital Time Machine: A Virtual Reality Reconstruction of the Southwestern Zeitgeist Through the Lens of Clark Hulings' Artistic Legacy
MagicHand: Interact with IoT Devices in Augmented Reality Environment
Falconer: A Tethered Aerial Companion for Enhancing Personal Space
Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering
Food Simulator: A Haptic Interface for Biting
MazeWorld: A Multiplayer 3D Research Testbed for Cybersickness
Advanced tracking through efficient image processing and visual-inertial sensor fusion
Latency Measurement in Head-Mounted Virtual Environments
Interactive and Continuous Collision Detection for Avatars in Virtual Environments
A Virtual Reality System for Neurobehavioral and fMRI Studie
A Path-Based Attention Guiding Technique for Assembly Environments with Target Occlusions
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality
4D Facial Capture Pipeline Incorporating Progressive Retopology Approach
winDirect: Studying the Effect of a Wind-Based Haptic Bracelet on Presence and the Detectability of Hand Redirection
Tutorial 1: Advances in the Application of Virtual Environments for Mental Healthcare
Towards a design space characterizing workflows that take advantage of immersive visualization
Virtual Garment Using Joint Landmark Prediction and Part Segmentation
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
The Effect of Elastic Feedback on the Perceived User Experience and Presence of Travel Methods in Immersive Environments
A Telepresence System using Toy Robots the Users can Assemble and Manipulate with Finger Plays and Hand Shadow
ADAPTIVEFUSION: Low Power Scene Reconstruction
Color Space: 360 VR Hanbok Art Performance
Who Are Virtual Reality Headset Owners? A Survey and Comparison of Headset Owners and Non-Owners
Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays
mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirror
A unique way to increase presence of mobility impaired users - Increasing confidence in balance
Automatic Generation of Haptic Motion Effects Expressing Human Dance
Developing Mixed Reality Applications with Platform for Situated Intelligence
Enhancing Human-Robot Teleoperation through Depth Sensing and eXtended Reality
Personalization of Intelligent Virtual Agents for Motion Training in Social Settings
Spatial Perception in Virtual Environments: Evaluating an Architectural Application
Variability-Aware Latency Amelioration in Distributed Environments
Optimization of a Tether-Handle Object Retrieval Technique for VR
Designing a user centric VR UI/UX for scientific visualisation
Object Cluster Registration of Dissimilar Rooms Using Geometric Spatial Affordance Graph to Generate Shared Virtual Spaces
Registered, Sensor-Integrated Virtual Reality for Surgical Applications
MUVEES: a PC-based Multi-User Virtual Environment for Learning
Virtual Reality Training Prototype for Police-Bystander Conflict
Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck
Towards Safer Mixed Reality with Auditory Warnings for Uncontrolled Indoor Settings
IEEE VR 2025 Workshops: 3rd Workshop on XR Technologies for Healthcare, Wellbeing, and Medicine
The Collaborative Virtual Reality Neurorobotics Lab
Simulating Location-Based Experiences in VR
Virtual Reality Observations: Using Virtual Reality to Augment Lab-Based Shoulder Surfing Research
A simulation study investigating a novel method for emotion transfer between virtual humans
Perceived Benefits and Risks of Information Disclosure in Augmented Reality
Development of Wearable Force Display (HapticGEAR) for Immersive Projection Displays
Diminished hand: A diminished reality-based work area visualization
Using Speech to Visualise Shared Gaze Cues in MR Remote Collaboration
PM4Animal: A Scriptable Parametric Modeling Interface for Conceptual Animal Sculpture Design Using PM4VR
2013 IEEE Virtual Reality, VR 2013, Lake Buena Vista, FL, USA, March 18-20, 2013
Manipulating Virtual World with Props in Real-world
Effects and applicability of rotation gain in CAVE-like environments
Optical Flow, Perturbation Velocities and Postural Response In Virtual Reality
Using Virtual Reality to Raise Awareness of Communication Challenges Faced by Individuals with Hearing Loss
Rapid collision detection by dynamically aligned DOP-trees
Immersive Planar Display using Roughly Aligned Projectors
Immersive and collaborative Taichi motion learning in various VR environments
A Literature Review of Factors Influencing Cybersickness in 360° Video Experiences
An approach to comparative studies in CAVE using a virtual black wall
Combining Virtual Reality with Camera Data and a Wearable Sensor Jacket to Facilitate Robot Teleoperation
Exploring Neural Biomarkers in Young Adults Resistant to VR Motion Sickness: A Pilot Study of EEG
Enhancing XR Accessibility through Anthropometrically Diverse Biomechanical Simulation
Flying robot manipulation system using a virtual plane
Revisiting Virtual Reality for Practical Use in Therapy: Patient Satisfaction in Outpatient Rehabilitation
Developing a VR Meditation Program for College Students to Use on Campus with a Massage Chair
Developing a Multimodal Clinical Nursing Simulation with a Virtual Preceptor in AR
Exposing Movement Correlates of Presence Experience in Virtual Reality Using Parametric Maps
Study of Thin Polymer pre-charge Multi point Tactile device
Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study
Real-time Volumetric Reconstruction and Tracking of Hands and Face as a User Interface for Virtual Environments
Ethics and Privacy in Mixed Reality
Navigating through virtual flight environments using brain-body-actuated control
Towards understanding the capability of spatial audio feedback in virtual environments for people with visual impairments
IEEE VR 2023 Workshops Workshop: 1st IEEE VR Internal Workshop on Industrial Metaverse (I-Meta)
Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor Dysfunction
[DC] Improving Presence of Virtual Humans through Paralinguistics
One Man Band: A 3D Gestural Interface for Collaborative Music Creation
Priority-Dependent Display of Notifications in the Peripheral Field of View of Smart Glasses
Effects of Hand Occlusion in Radial Mid-Air Menu Interaction in Augmented Reality
Fluid VR: Extended Object Associations for Automatic Mode Switching in Virtual Reality
Supporting Scalable Peer to Peer Virtual Environments Using Frontier Sets
Reducing interference between multiple structured light depth sensors using motion
Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis
A Software Architecture for Sharing Distributed Virtual Worlds
Toward the Innovative Collaboration Between Art and Science: The Task in the Age of Media Culture through Case Studies in the Contemporary Field of Media Arts
CRAM it! A comparison of virtual, live-action and written training systems for preparing personnel to work in hazardous environments
User cohabitation in multi-stereoscopic immersive virtual environment for individual navigation tasks
An Adaptive Occlusion Culling Algorithm for Use in Large VEs
Head motion animation using avatar gaze space
[DC] Remapped Interaction Detection by Naive Users in Virtual Reality
Mid-Air Finger Sketching for Tree Modeling
Evaluating 3D Visual Fatigue Induced by VR Headset Using EEG and Self-attention CNN
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster
Offloading Visual-Inertial Odometry for Low Power Extended Reality
Design and Testing of a Virtual Reality Enabled Experience that Enhances Engagement and Simulates Empathy for Historical Events and Characters
On the effect of airflow on odor presentation
ARPad: Compound Spatial-Semantic Gesture Interaction in Augmented Reality
Design and Analysis of Interaction Method to Adjust Magnification Function Using Microgestures in VR or AR Applications
RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displays
Demonstration: VR-HYPERSPACE - The innovative use of virtual reality to increase comfort by changing the perception of self and space
Immersive Virtual Reality for Vocational Training: A Case Study in Bakery Sales Training
Real-time Immersive VR Visualization of Ocean Climate Data
Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of Music
Transferability of Spatial Maps: Augmented Versus Virtual Reality Training
HIVE: a Highly Scalable Framework for DVE
Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers' Spatial Knowledge Acquisition and Glance Behavior
Quantification of Contrast Sensitivity and Color Perception using Head-worn Augmented Reality Displays
Extended Reality System for Robotic Learning from Human Demonstration
Mixed reality game prototypes for upper body exercise and rehabilitation
Bringing real objects, spaces, actions, and interactions into social VR
The impact of transitions on user experience in virtual reality
HYPERSPECTIVE: Shaping Experiences beyond Perspectives
Exploring Interactive Gestures with Voice Assistant on HMDs in Social Situations
Perceived Realism in 360° Video-Based vs. 3D Modeled Virtual Reality Environment
Training for Physical Tasks in Virtual Environments: Tai Chi
The Influence of Augmented and Virtual Reality Environments on Foot Positioning Success and Workload in Agility Ladder Exercises
Visualising Collision Spot Uncertainty with Augmented Reality
Real-Time Re-Textured Geometry Modeling Using Microsoft HoloLens
Gaze prediction using machine learning for dynamic stereo manipulation in games
On the Emergence of Symmetrical Reality
An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms
A dataflow representation for defining behaviours within virtual environments
Calibration Challenges and Data Quality in Eye Tracking for Inclusive XR Therapies
MotionNote: A Novel Human Pose Representation
VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier
On Sharing Physical Geometric Space between Augmented and Virtual Reality Environments
Shape Shifters: Does Body Shape Change the Perception of Small-Scale Crowd Motions?
[DC] Quality, Presence, and Emotions in Virtual Reality Communications
Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality
VFire: Virtual Fire in Realistic Environments
Designing EEPO: An Emissary Educator Playmate Oracle XR Conversation Agent for Children
Dexterous Object Manipulation Based on Collision Response
[DC] Virtual Reality Nature Environment Designs for Mental Health
Pinching Tactile Display: A Remote Haptic Feedback System for Fabric Texture
Towards Augmented Reality Guiding Systems: An Engineering Design of an Immersive System for Complex 3D Printing Repair Process
3DTouch: A wearable 3D input device for 3D applications
Exploring How, for Whom and in Which Contexts Extended Reality Training 'Works' in Upskilling Healthcare Workers: A Realist Review
An intelligent multimodal mixed reality real-time strategy game
Can I Borrow Your ATM? Using Virtual Reality for (Simulated) In Situ Authentication Research
Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal Tracking
Building AR-based Optical Experiment Applications in a VR Course
Designing a reconfigurable multimodal and collaborative supervisor for Virtual Environment
Focus360: Guiding User Attention in Immersive Videos for VR
A Direct 3-D Shape Modeling System
Information Placement in Virtual Reality
Relating Scene-Motion Thresholds to Latency Thresholds for Head-Mounted Displays
Virtual-Gym vR : A Virtual Reality Platform for Personalized Exergames
Non-linear parameterization of spatial decision making in immersive virtual environment
Collaborative Data Analytics Using Virtual Reality
Image-space Correction of AR Registration Errors Using Graphics Hardware
Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual Reality
The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone Teleoperation
Acting Together, Acting Stronger? Interference between Participants during Face-to-face Cooperative Interception Task
Delta Path Tracing for Real-Time Global Illumination in Mixed Reality
An Augmented Reality Motion Planning Interface for Robotics
Mixed reality for supporting office devices troubleshooting
Immersive Visualization Lab at Idaho National Laboratory
Effects of the Level of Detail on the Recognition of City Landmarks in Virtual Environments
MagicChem: A Multi-modal Mixed Reality System Based on Needs Theory for Chemical Education
Workshop organizer
Development and testing of a measure of the kinesthetic position sense used to assess the aftereffects from virtual environment exposure
Prototyping Large Scale Projection Based Experiences in VR
Visual Detection of Coarticulatory Anticipation or... Guessing What Has Not Yet Been Written
Crashing in cyberspace-evaluating structural behaviour of car bodies in a virtual environment
VR and AR simulator for neurosurgical training
Colorplate: Navigation with Place Representations and Visible Landmarks
Bidirectional Infection Experiences in a Virtual Environment
Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study
Exploring User Preferences of VR Relaxation Experiences: A Comparative Mixed-Methods Study
Cognitive Load/flow and Performance in Virtual Reality Simulation Training of Laparoscopic Surgery
Using Siamese Neural Networks to Perform Cross-System Behavioral Authentication in Virtual Reality
[DC] Self-Adaptive Technologies for Immersive Trainings
Exploring the perception of co-location errors during tool interaction in visuo-haptic augmented reality
Interactive Cues on Geometry Learning in a Virtual Reality Environment for K-12 Education
Mobile user interfaces for efficient verification of holograms
Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data
Using 3D Reconstruction to create Pervasive Augmented Reality Experiences: A comparison
The Effect of Cognitive Load on Visual Search Tasks in Multisensory Immersive Environments
Fast and accurate relocalization for keyframe-based SLAM using geometric model selection
RIDERS: Road Inspection & Driver Simulation
Inexpensive Immersive Projection
Realtime-Rendering of Dynamic Scenes with Neural Radiance Fields
Exploring Effect Of Different External Stimuli On Body Association In VR
Collaborative learning in VR for cross-disciplinary distributed student teams
StudyXR: A Framework to Streamline User Study in Immersive Environments
Distance Perception in Modern Mobile Augmented Reality
A Comparative Analysis of VR-Based and Real-World Human-Robot Collaboration for Small-Scale Joining
Management of crisis exercises in Virtual Reality
Characteristics of virtual walking sensation created by a 3-dof motion seat
Automatic identification of rigidly linked 6DoF sensors
Multimodal Exploration of Terrain with Immersive Interactions
Cybersickness: An Experimental Study to Isolate the Effects of Rotational Scene Oscillations
Towards a linguistically motivated model for selection in virtual reality
Multisensory Platform for Surgical Simulation
Distributed Virtual Reality Using Octopus
Shaking Hands in Virtual Space: Recovery in Redirected Walking for Direct Interaction between Two Users
Training and Assistance in Industrial Environments Using Extended Reality
See Through the Inside and Outside: Human Body and Anatomical Skeleton Prediction Network
Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression
A validation study to trigger nicotine craving in virtual reality
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
Leveraging change blindness for redirection in virtual environments
Precueing Compound Tasks in Virtual and Augmented Reality
On the Effect of Standing and Seated Viewing of 360° Videos on Subjective Quality Assessment
Evaluating Transitive Perceptual Effects Between Virtual Entities in Outdoor Augmented Reality
A Game Theoretic Approach for Modeling User-System Interaction in Networked Virtual Environments
ScienceSpace: virtual realities for learning complex and abstract scientific concepts
Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenes
Virtual Environment Design Guidelines for Gene Expression Analysis: The Utility of a Lab Bench Metaphor and a Road Metaphor
Danger from the Deep: A Gap Affordance Study in Augmented Reality
Predictive Task Guidance with Artificial Intelligence in Augmented Reality
Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics
Control with Vergence Eye Movement in Augmented Reality See-Through Vision
A Generalized Model for Non-Contact Gesture Interaction with Function Application Independence
Dynamic Density-based Redirected Walking Towards Multi-user Virtual Environments
Walk-Centric User Interfaces
VRLOOP: Immersive Virtual Reality for Learning Object-Oriented Programming
A design for a smartphone-based head mounted display
ConnectVR: A Trigger-Action Interface for Creating Agent-based Interactive VR Stories
MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration
Crossover Applications
Real-Time Exploded View Animation Authoring in VR Based on Simplified Assembly Sequence Planning
Masked FER-2013: Augmented Dataset for Facial Expression Recognition
Shrink or grow the kids? Scale cognition in an immersive virtual environment for K-12 summer camp
Mobile tracked displays as engaging and effective learning platforms
Second IEEE VR International Workshop on Collaborative Virtual Environments, 3DCVE@VR, Minneapolis, MN, USA, March 30, 2014
3DUI Contest 2018: 3D Interaction
[DC] VR Simulation as a Motivator in Gait Rehabilitation
Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR
Rendering Reality: Measuring Time Efficiency in Virtual Human Creation
Virtual game show host - Dr. Chestr
Panoramic Image Quality-Enhancement by Fusing Neural Textures of the Adaptive Initial Viewport
Foveated VR Rendering System for Large 3D Meshes
Parkinson's Disease Simulation in Virtual Reality for Empathy Training in Medical Education
Real-time Depth Estimation for Aerial Panoramas in Virtual Reality
Force Push: Exploring Expressive Gesture-to-Force Mappings for Indirect 3D Object Manipulation
Can you help me concentrate room?
Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays
Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds
Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation
Promoting Reality Awareness in Virtual Reality through Proxemics
A Pilot Study Comparing Two Naturalistic Gesture-based Interaction Interfaces to Support VR-based Public Health Laboratory Training
CirculaFloor: A Locomotion Interface Using Circulation of Movable Tiles
Whatever could be, could be: Visualizing Future Movement Predictions
Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling
[DC] Gaze-Based Viewport Control in VR
Towards a Virtual Reality-Based Educational System for Teaching Single-Layer Perceptron Concepts
Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames
FanPad: A Fan Layout Touchpad Keyboard for Text Entry in VR
Safe Place VR: A Guided Imagery-Based Virtual Reality Trauma Stabilization Technique
What do we care 4? A virtual reality music video
A building-wide indoor tracking system for augmented reality
Virtual Reality for Safety and Independence in Everyday Activities
MetaCookie+
Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual Rooms
An Analysis of Orientation Prediction and Filtering Methods for VR/AR
Evaluating Automotive Augmented Reality Head-up Display Effects on Driver Performance and Distraction
Hybrid Cutting of Deformable Solids
A tour guiding system of historical relics based on augmented reality
[DC] Using VR Embodiment and Co-embodiment to Improve Our Lives
Unfolding Complex Knowledge Graphs in Large Mixed Reality Space
An Immersive Virtual Environment for Teleoperation of Remote Robotic Agents for Everyday Applications in Prohibitive Environments
Redirected Walking vs. Omni-Directional Treadmills: An Evaluation of Presence
Coordinating attention and cooperation in multi-user virtual reality narratives
An experimental study on the virtual representation of children