yusuke1997/dblp-id-title huggingface dataset:
Air/fuel ratio control in SI1 engines using a combined neural network and estimator
Design of a distributed kite power control system
Takagi-sugeno fuzzy H∞ tracking control for steer-by-wire systems
Stability analysis for a partial element equivalent circuit (PEEC) model of neutral type
Proceedings of the IEEE International Conference on Control Applications, CCA 2012, Dubrovnik, Croatia, October 3-5, 2012
Fuzzy Observer-Based Output Tracking Control of Nonlinear Systems via Model Predictive Control Approach
Robust gain-scheduled control of dc-dc converters: An LMI approach
Stability analysis of PD regulation for ball and beam system
A Combined Mixed Integer Programming and Fuzzy Control Approach for Movement of Autonomous Systems in Formation
Rank and order conditions for identifiability analysis of linear systems with standard parameterized control and observation matrices
An intelligent Q-parameterization control design that captures non-linearity and fuzziness of uncertain magnetic bearing system
Path planning maximising human comfort for assistive robots
Minimal multi-functional observers for linear systems using a direct approach
Quantum filter for a non-Markovian single qubit system
Thermal and comfort control for radiant heating/cooling systems
Alternative predictive display method of motion and force information without using environment model - design of real-image-based network teleoperation system -
A hybrid predictive control strategy for solar cooling systems in residential buildings
Model reduction approach for digital PID control based on generalized holds
Application of Virtual Reference Feedback Tuning to a non-minimum phase pilot plant
Design of a performance-adaptive GPC-PI control system for controlling a weigh feeder
Bleed air temperature regulation system: modeling, control, and simulation
Gait generation on periodically unlevel grounds for the compass-type biped robot via discrete mechanics
Adaptive control of a farm tractor with varying yaw dynamics accounting for actuator dynamics and saturations
The role and use of robust multivariable control in hybrid electric vehicle energy management - Part I: An overview
Modeling mechanical torque in wind turbines
Modeling for control design of a multi-reach water canal
Kalman filter based team navigation for Multiple Unmanned Marine Vehicles
Shape control of flexible structure using potential field method
On the Morgan's problem for neutral time delay systems via dynamic controllers with application to a test case central heating system
Application of command shaping to a convoy of ground vehicles
Performance improvement of active suspension system using mixed H 2 /H ∞ technique
Controller Design for Sine Wave Tracking on Magnetic Levitation System: A Comparative Simulation Study
Using Doppler radar and MEMS gyro to augment DGPS for land vehicle navigation
Improved Fault Tolerance for Autolanding Using Adaptive Backstepping Neural Controller
Predictive control system design with adaptive output estimator for non-uniformly sampled multi-rate systems and its application to liquid level control
Nonlinear Tracking and Landing Controller for Quadrotor Aerial Robots
A numerical-substructure-based approach for the synthesis and control of isolated structure dynamically substructured systems
Estimating body-fixed frame velocity and attitude from inertial measurements for a quadrotor vehicle
Recursive construction of optimal smoothing splines generated by linear control systems
Experimental evaluations of reference governor control schemes with applications to the constrained control of RC helicopters
Implementation of a Linear Quadratic Bumpless Transfer Method to a Magnetically Levitated Planar Actuator with Moving Magnets
Synchronization of discrete-time multi-agent systems on graphs using H2-Riccati design
Continuous-time model identification of time-varying systems using non-uniformly sampled data
Experimental results on the nonlinear H ∞ control via quasi-LPV representation and game theory for wheeled mobile robots
Data-driven control design applied to uninterruptible power supplies
Estimation of inner-domain temperatures for a freezing process
The stabilization controller design for a tripod type parallel manipulator used for active suspension of a delicate device
Input Shaping for Whisker Stimulator
Towards a supervisory control policy for time critical systems
Automatic Control Applied to Home Appliances
A mathematical model of joint congestion control and routing in multisource networks
Iterative control of dynamics-coupling effects in piezo-based nano-positioners for high-speed AFM
Dynamic output control of nonlinear systems described by Takagi-Sugeno models
Extension of the run-to-run control to multi-boluses schemes
Velocity feedback dynamic vibration controller synthesis: LMI approach
A chaotic secure communication scheme with extended Kalman filter based parameter estimation
Formation flying control for the MMS mission using GVE-based MPC
RobSin: a new tool for robust design of PID and three-term controllers based on singular frequencies
Robust reference shaping of periodic trajectories for systems with state/input constraints
Neural Sliding Mode Control for Magnetic Levitation Systems
Energy harvesting dynamic vibration absorber under random vibration
Parametric fault modeling and diagnostics of a turbofan engine
Feedback cooperative control for releasing input saturation
A hybrid control system design and implementation for a three tank testbed
Damping of Longitudinal Modes in Heavy-ion Synchrotrons by RF-Feedback
Cost-optimal composition synthesis for modular robots
Robust satellite formation flying using Dynamic Inversion with modified state observer
Supporting Game Software Engineering from Business Modeling Towards Building Digital Game Studios
2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010
An Architecture with Automatic Load Balancing and Distribution for Digital Games
Modelagem de Monetização de Jogos para Dispositivos Móveis
CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents
Procedural Hair Generation
VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision
Automatic Sprite Shading
Design Participativo na Prototipação de um Jogo para Tarefa de Cognição Musical
MICROENERGIA: um jogo digital para interação virtual no processo de produção de biodiesel a partir de microalgas
Through the eyes of beginner game designers: An experience report on the pre-production of our first commercial game
A Fine Granularity Load Balancing Technique for MMOG Servers Using a KD-Tree to Partition the Space
Exploratory testing strategies for video games: an experience report
Analysis and Compilation of Normal Map Generation Techniques for Pixel Art
A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games
A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience
A representação de Povos Indígenas em Jogos Digitais
"Colônia de Férias Serious Game Design": a promoção do letramento lúdico como estratégia para desenvolver habilidades socioemocionais em crianças e adolescentes de uma comunidade carioca
An authoring tool to provide group and crowd animation using Natural Language scripts
Director of Photography and Music Director for Interactive Storytelling
A Method for Generating Emergent Behaviors Using Machine Learning to Strategy Games
How to improve the quality of GAN-based map generators
Sound Wave Propagation Applied in Games
Metodologia para digitalização de ambientes 3D: Caso de estudo do Campus UNIFEI - Itabira
Using Mobile Phones to Control Desktop Multiplayer Games
Emotions in Business Game: Case Study in Desafio Sebrae
Aprendizado Engajador: Ambiente Imersivo Gamificado para Desenvolvimento de Habilidades em Pilotagem de Drones e Pensamento Computacional para os óculos Meta Quest 2
GPU Pathfinding Optimization
Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion
A Robotic System for Rehabilitation of Distal Radius Fracture Using Games
Adaptive Branching Quests Based on Automated Planning and Story Arcs
Evaluation of Selection Techniques on a Mobile Augmented Reality Game
Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios via SARSA Reinforcement Learning
Personality and Preference Modeling for Adaptive Storytelling
Enigma Pirata: praticando Teoria dos Conjuntos e desenvolvendo o Pensamento Computacional
Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs
BioTraffic: a bio-inspired behavioral model to vehicle traffic simulation
A Gesture Recognition Approach for Wheelchair Users in an Exergame
Analysis of Gameplay in MOBA Games Under Different Network Conditions
Intelligent Behavior Simulation Module for Software Process Elements
D-CreEA: DSML for Creating Educational Analog Card Games
Agents Behavior and Preferences Characterization in Civilization IV
GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios
Training human-like bots with Imitation Learning based on provenance data
Onde estão os jogos educacionais: Uma revisão de literatura
Avaliando a Experiência do Jogador em Jogos Híbridos Usando HybridGamePX
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, SBGames 2024, Manaus, AM, Brazil, September 30 - October 4, 2024
Jogando Juntos: Uso de Jogo Digital para Aumento do Vínculo Familiar para Crianças com Distúrbios do Desenvolvimento Neurológico (DDN)
Drafting in Collectible Card Games via Reinforcement Learning
21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022
Evolving Finite-State Machines Controllers for the Simulated Car Racing Championship
Providing an IM Cross-Platform Game Engine for Text-Messaging Games
20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021
Developing HLA distributed simulations using Model-Driven DSEEP with OPM
Investigating Emotion Style in Human Faces and Avatars
Simulations and Games in Teaching International Relations and Strategic Studies
Gamificando o Terminal GNU/Linux: relato de experiência de um game design
Scale-Invariant Reinforcement Learning in Real-Time Strategy Games
Grybot: A Didactic Guitar Hero Robot Player on FPGA
Making Them Alive
Preservação da História e Cultura de um Município da Amazônia Tocantina a partir de um Jogo 2D
Inclusive Games: A Multimodal Experience for Blind Players
UtopicSense: a tool to support the use of synesthesia as an assistive resource in 2D games
Caracterizando Jogos Híbridos Segundo a Experiência dos Jogadores
Games by End-Users: Analyzing Development Environments
Algoritmos de forma lúdica: uso de jogos como estratégia para reduzir desigualdade de gênero na Computação
Coevolutionary Procedural Generation of Battle Formations in Massively Multiplayer Online Strategy Games
An Approach to Validate Crowd Simulation Software: A Case Study on CrowdSim
Construindo Manaus: Design de jogo de construção de cidade para o fortalecimento da identidade cultural
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing
URNAI: A Multi-Game Toolkit for Experimenting Deep Reinforcement Learning Algorithms
GameVis: Game Data Visualization for the Web
Dynamic Difficulty Adjustment in a Whac-a-Mole like Game
GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games
Evolutionary Music Composition for Digital Games Using Regent-Dependent Creativity Metric
Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach
Centralized Critic per Knowledge for Cooperative Multi-Agent Game Environments
Wanda: A Framework to Develop Card Based Games to Help Motivate Programming Students
Masculinidades negras em League of Legends: reflexões acerca de elaborações de masculinidades alternativas
Mais que um Jogo: Explorando a Diversidade de Gênero e sua Influência na Produção de Jogos Indie no Brasil
Applying Hidden Markov Model for Dynamic Game Balancing
Network Traversal as an Aid to Plot Analysis and Composition
Classificação de Gênero de Jogos Digitais - Mapeamento Sistemático de Literatura
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games
Gamificando o ensino da física no ensino médio: uma pesquisa experimental
Jogando, Aprendendo e Construindo: Utilizando o Minecraft como Ferramenta de Auxílio no Ensino de Circuitos Digitais
Virtual Stage: An Immersive Musical Game for People with Visual Impairment
Proposta de Diretrizes para Acessibilidade em Jogos Digitais
Structural Analysis for Simple Games Source Codes Applied to Programming Learning
Cartoon Water Rendering with Foam and Surface Smoothing
Procedural Level Balancing in Runner Games
Comunicação em Ambientes de Desenvolvimento de Jogos: Mudanças Provocadas pela Pandemia de Covid-19
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU
trAIns: An Artificial Inteligence for OpenTTD
GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using Portals
WebCrowds: An Authoring Tool for Crowd Simulation
Vórtex Numérico: Um jogo educacional para exercitar operações básicas e Pensamento Computacional
Supporting Characters in Interactive Storytelling
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications
Jogos educativos sobre Fake News: uma mapeamento sistemático
Automated Tests for Mobile Games: An Experience Report
"Para que serve?": Jogo digital acessível para auxiliar crianças autistas a compreender as rotinas diárias
Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams
A Survey of Procedural Dungeon Generation
Revisiting Micro and Macro Expressions in Computer Graphics Characters
Procedural Generation of Isometric Racetracks Using Chain Code for Racing Games
Aventuras Digitais com Material Dourado: Jogo Digital voltado ao aprendizado de Matemática
Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning
Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES
Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People
Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from C++ to Céu
IMAGEM-LUDO: proposição imagética a partir da fenomenologia e da neurobiologia contemporânea aplicada à experiência com jogos e videogames
A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT
Práticas e Processos para uma Proposta de Programação Extrema em um Modo Jogável
Why Not with the Foot?
O RPG Digital como forma de Divulgar o Patrimônio Histórico-Cultural do Município de Quixadá
Aprimorando habilidades de desenvolvedores de jogos através dos jogos clássicos
Jogos para apoiar método de alfabetização ABACADA. Proposta de atividades na visão dos docentes da APAE
Presente do Futuro: Um jogo de aprendizagem sobre Design Especulativo e Otimismo Urgente
A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control
Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering
RETRÔ: Simulando Pixel Art Através de Técnicas de Renderização Não-Fotorrealista a Partir de Modelos 3D
SDM - An Educational Game for Software Engineering
A data-driven approach to identify factors correlated to online games performance
Improving Players' Profiles Clustering from Game Data Through Feature Extraction
Game Lab: Utilização de Project Based Learning no Desenvolvimento de Jogos como Metodologia de Integração e Aprendizagem
Investigating Case Learning Techniques for Agents to Play the Card Game of Truco
Autobalanceamento em Jogos Digitais - Mapeamento Sistemático da Literatura
An Open-Source Framework for Air Guitar Games
RPG Creature Design: Cross-System Analysis and Conversion
Real-Time Motion Detection for Android Smartphones
Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals
A Hybrid Geometry and Billboard-Based Model for Trees
O Uso da Retórica Procedimental na Elaboração de um Escape Room para Divulgação Científica em Saúde
ATreVEE IN: Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector
Mapeamento do Ecossistema Maranhense de Desenvolvimento de Jogos 2023
Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games
Mapeamento Sistemático de jogos educativos voltados para o ensino de Sistemas Operacionais
An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features
Viral Infection Genetic Algorithm with Dynamic Infectability for Pathfinding in a Tower Defense Game
Fluid Animation on Arbitrarily-Shaped Structured Grids
Desenvolvimento de Especialista em Gamificação no ChatGPT 4.0: Análise de Frameworks de Gamificação
Simulating Rescue of Agents in Crowds During Emergency Situations
Prefácio e Organização
A Model for Dynamic Game Content Using Semantic Web and Prolog
Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling
Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care
Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks
Turning Real-World Software Development into a Game
Medicação Sem Dano: simulador gamificado para a administração segura de medicações
A Tradução intersemiótica do universo do dorama Yanxi Palace para o jogo Legend of the Phoenix
L2T: An Algorithm to Support The Generation of 2D Texture from LaTeX Math Equations
Comunicação Eficaz em Games: Utilização de Elementos Visuais no Design de Jogos
Kuã Mé'a Aregá: Aprender é brincar - jogo digital como ferramenta de ensino da língua Patxôhã
AI4U: A Tool for Game Reinforcement Learning Experiments
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023
Jogos Indie: um mapeamento sistemático sobre seus impactos na Indústria de Jogos Digitais
Adaptive Generation of Characters for Tabletop Role Playing Games
Real-Time Craters Generation On Dynamic Terrains
Cloth Simulation Using AABB Hierarchies and GPU Parallelism
An Improved Rolling Horizon Evolution Algorithm with Shift Buffer for General Game Playing
Produção de games na disciplina de computação gráfica
Procedural Generation of Favela Layouts on Arbitrary Terrains
Ginga Game: A Framework for Game Development for the Interactive Digital Television
Exploring Parallel Game Architectures with Tardiness Policy
Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters
Playing with Robots Using Your Brain
A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based Structures Using Linear Positional Grammars in Minecraft
A Game Analytics Model to Identify Player Profiles in Singleplayer Games
Exploring Deep Reinforcement Learning for Battling in Collectible Card Games
Prototyping Games for Training and Education in Second Life: Time2Play and TREG
Dynamic Difficulty Adjustment through an Adaptive AI
Evolutionary Procedural Content Generation for an Endless Platform Game
Como Estética é Utilizada e Aplicada no Design de Jogos Educativos? Um Estudo Sistemático da Literatura
A Baseline Approach for Goalkeeper Strategy using Sarsa with Tile Coding on the Half Field Offense Environment
SmartRabbit: A Mobile Exergame Using Geolocation
Simulação de Tráfego Veicular Baseada em Mapas Reais Utilizando o Algoritmo de Colonização do Espaço
LEARN 2.0: Evolução de um jogo de tabuleiro para o ensino de Arquitetura de Software
Development of Serious Games for Neurorehabilitation of Children with Attention-Deficit/Hyperactivity Disorder through Neurofeedback
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming
A Supervised Learning Approach to Build a Recommendation System for User-Generated Content in a Casual Game
Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server Architecture
Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players
Visualization of Interactions in Crowd Simulation and Video Sequences
Attempting to Discover Infinite Combos in Fighting Games Using Hidden Markov Models
Generating Rooms using Generative Grammars and Genetic Algorithms
A Methodology for Creating Generic Game Playing Agents for Board Games
Fortnite: Tédio, Excesso, Gratificação Instantânea e a Urgência nos Dias Atuais
Estudo comparativo de elementos imersivos em jogos de terror
ZeroByte: Um jogo de conhecimentos gerais em computação para uma aprendizagem significativa
Dalton's Game: desenvolvimento de um jogo acessível para pessoas com daltonismo, um processo de envolvimento dos especialistas e sujeitos
A teoria dos bens jurídicos aplicada aos vídeo games e a relação com o Direito Penal
GDS System: Uma proposta de construção da gamificação educacional através de narrativa
Desktop-CAVE for First Person Shooter Games
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games
Procedural Natural Systems for Game Level Design
Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability
Desenvolvimento de um jogo educacional utilizando inteligência artificial para o ensino de pessoas com deficiências intelectuais sobre a cadeia produtiva de alimentos
Evaluation of Graphical User Interfaces Guidelines for Virtual Reality Games
A Narrativa Intrínseca Ao Game Design: Uma Proposta De Desenvolvimento
Using Curriculum to Train Multisensory Foraging DRL Agents
Sustainability Bank: Jogo com Propósito para o Ensino e Aprendizagem sobre Economia Circular
Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine
Mapeamento sistemático da literatura de jogos educacionais destinados ao ensino e aprendizagem de Engenharia de Software: uma análise do estado da arte
Towards Adapting a Content Orchestrator to a Different GameGenre: Generating Levels, Rules, and Narrative for Diverse Player Profiles from a Top-down Adventure to a 2D Platformer
A Missing Data Imputation GAN for Character Sprite Generation
Desenvolvimento do Jogo Educativo 'Espaço Geográfico' para Crianças com TDAH: Uma Abordagem Inclusiva eInterativa
Chad the Second: protótipo de jogo para avaliação do impacto de câmera em segunda pessoa
GPU Accelerated Path-Planning for Multi-agents in Virtual Environments
Reconfigurable Games: Games that Change with the Environment
Ludificação de sequência didática sobre encontros vocálicos usando os quatro pilares do Pensamento Computacional, por meio de jogos educacionais
Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI
Desvendando o Game Design por Trás dos Jogos Virais: uma reflexão sobre aspectos emocionais
AsKME: A Feature-Based Approach to Develop Multiplatform Quiz Games
Systematic choice of video game benchmarks in Deep Reinforcement Learning
O Jogo Cyber Gen: Desenvolvimento de um Escape Room de Cartas para o Ensino de Genética
kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese
Evaluation of Physical-Motor Status of People with Reduced Mobility using Motion Capture with Microsoft Kinect
Uma abordagem híbrida físico-digital para fortalecer a conscientização e prevenção do câncer de colo do útero
Simulating Human Behaviour in Games using Machine Learning
Mulheres gamedevs, trabalho e intersecções
e-Sports Impactando Favelas do Rio: Estudo de Caso no AfroGames
19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020
Produzindo jogos digitais através do projeto integrador: interdisciplinar e transversal
A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing