yusuke1997/dblp-id-title huggingface dataset:
ScriptFree: Designing Speech Preparation Systems with Adaptive Visual Reliance Control on Script
What Lies Beneath? Exploring the Impact of Underlying AI Model Updates in AI-Infused Systems
A future for e-mail
How Child Welfare Workers Reduce Racial Disparities in Algorithmic Decisions
Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments
Understanding the LLM-ification of CHI: Unpacking the Impact of LLMs at CHI through a Systematic Literature Review
Stage, Studio and Screen: Reimagining Dance Online
Tell Me More: Understanding User Interaction of Smart Speaker News Powered by Conversational Search
Sharing Personal Content Online: Exploring Channel Choice and Multi-Channel Behaviors
ResType: Invisible and Adaptive Tablet Keyboard Leveraging Resting Fingers
Personality Trait Attributions to Voice Mail User Interfaces
Non-finito products: a new design space of user creativity for personal user experience
Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games
Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research
Interface styles: direct manipulation versus social interactions (panel session)
Supporting effective user navigation in digital documents
Interactive Handwriting Device for Enhancing Active Recollection of Character Forms by Voice Assistance for Chinese Character Learning
Perspective probe: many parts add up to a whole perspective
Juxtapeer: Comparative Peer Review Yields Higher Quality Feedback and Promotes Deeper Reflection
Avoiding Reactions Outside the Home: Challenges, Strategies, and Opportunities to Enhance Dining Out Experiences of People with Food Hypersensitivities
Appliancizer: Transforming Web Pages into Electronic Devices
Interfaces for understanding: improving access to consumer health information
Understanding finger input above desktop devices
The PadMouse: Facilitating Selection and Spatial Positioning for the Non-Dominant Hand
The Power of Collective Endorsements: Credibility Factors in Medical Crowdfunding Campaigns
Improving the learnability of mobile device applications for older adults
Making Sense of Risk Information amidst Uncertainty: Individuals' Perceived Risks Associated with the COVID-19 Pandemic
Designing for movement experience
Spinner, using non sequential and contextual functions for early learners
Designing and Evaluating Interfaces that Highlight News Coverage Diversity Using Discord Questions
Exploring Smart Home Device Use by Airbnb Hosts
Slide to X: unlocking the potential of smartphone unlocking
DDFSeeks same: sexual health-related language in online personal ads for men who have sex with men
Time-Turner: A Bichronous Learning Environment to Support Positive In-class Multitasking of Online Learners
Intermodulation: Improvisation and Collaborative Art Practice for HCI
You can touch, but you can't look: interacting with in-vehicle systems
ChatScape: a visual informal communication tool in communities
Conference on easier and more productive use of computing systems (session listings)
TactiHelm: Tactile Feedback in a Cycling Helmet for Collision Avoidance
Excitement Projector: Augmenting Excitement-Perception and Arousal through Bio-signal-based Haptic Feedback in Remote-Sport Watching
Better the Devil You Know: Exposing the Data Sharing Practices of Smartphone Apps
Alternative "vision": a haptic and auditory assistive device
Learning from Cycling: Discovering Lessons Learned from CyclingHCI
Sevenfold Paths: HCI Journeys through Dystopian Sins and Utopian Virtues
MindMate: Exploring the Effect of Conversational Agents on Reflective Writing
Designerly Understanding: Information Needs for Model Transparency to Support Design Ideation for AI-Powered User Experience
Application of a model of human decision making for human/computer communication
Fabric computing interfaces
Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell
Supporting Self-Care of Adolescents with Nut Allergy Through Video and Mobile Educational Tools
The ténéré: design for supporting energy conservation behaviors
Community enhanced tutorials: improving tutorials with multiple demonstrations
Impact of Out-of-Vocabulary Words on the Twitter Experience of Blind Users
Twiddler typing: one-handed chording text entry for mobile phones
Designing Pedagogical Screen Savers
Implications of Regulations on the Use of AI and Generative AI for Human-Centered Responsible Artificial Intelligence
Rapid Scout: Bridging the Gulf Between Physical and Virtual Environments
Jackknife: A Reliable Recognizer with Few Samples and Many Modalities
An Exploratory Study for Understanding Reasons of (Not-)Using Internet of Things
Gaze-enhanced scrolling techniques
Visual Profiles: A Critical Component of Universal Access
Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children
Towards Wearable-based Hypoglycemia Detection and Warning in Diabetes
SIGCHI: Magic Mirror - Embodied Interactions for the Quantified Self
Idea navigation: structured browsing for unstructured text
Role of memory in email management
Safecracker: Exploring Immersion Through Audio and Object-Based Controllers
PunchPrint: Creating Composite Fiber-Filament Craft Artifacts by Integrating Punch Needle Embroidery and 3D Printing
Understanding the Dataset Practitioners Behind Large Language Models
HapSeat: a novel approach to simulate motion in a consumer environment
An experimental study of common ground in text-based communication
Unpacking "Boardgames with Apps": The Hybrid Digital Boardgame Model
Using Game Principles in UX Research: A Board Game for Eliciting Future User Needs
Design and user evaluation of a joystick-operated full-screen magnifier
Glume: exploring materiality in a soft augmented modular modeling system
Mind The Gap: Designers and Standards on Algorithmic System Transparency for Users
The design of the conversation board
Demonstrating Nomon: A Flexible Interface for Noisy Single-Switch Users
A set of interactions to rotate solids in 3D geometry context
HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content
Understanding interaction design practices
No more isolated files: managing files as social artifacts
How to write higher-quality CHI papers (with AI research tools)
Designing and Evaluating an Advanced Dance Video Comprehension Tool with In-situ Move Identification Capabilities
Educating HCI practitioners: evaluating what industry needs and what academia delivers
Autoethnographic Insights from Neurodivergent GAI "Power Users"
In search of theoretical foundations for UX research and practice
Practices for capturing short important thoughts
User-Driven Constraints for Layout Optimisation in Augmented Reality
mashpoint: supporting data-centric navigation on the web
Automation Experience at the Workplace
Coding for Outdoor Play: a Coding Platform for Children to Invent and Enhance Outdoor Play Experiences
Gifting Interpretations of Personal Data
Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition
MyCareBudget: Co-creating a Healthcare Digital Commons with and for Disabled Citizens and their Unpaid Carers
Kinetic Signatures: A Systematic Investigation of Movement-Based User Identification in Virtual Reality
Exploring the Potential of an Intelligent Tutoring System for Sketching Fundamentals
Finding & Reviewing Community Policing Apps in Asia
PsychicVR: Increasing mindfulness by using Virtual Reality and Brain Computer Interfaces
Exploring design through wearable computing art(ifacts)
How HCI interprets the probes
ReticularSpaces: activity-based computing support for physically distributed and collaborative smart spaces
I feel being there, they feel being together: Exploring How Telepresence Robots Facilitate Long-Distance Family Communication
SwitchTube: A Proof-of-Concept System Introducing "Adaptable Commitment Interfaces" as a Tool for Digital Wellbeing
The effect of virtual achievements on student engagement
The Deskilling of Domain Expertise in AI Development
Cart-load-o-fun: designing digital games for trams
Improving data-driven design and exploration of digital musical instruments
A Framework for Automatically Generating Interactive Instructional Scaffolding
Music and HCI
Rethinking Breath in VR: A Performative Approach to Enhance User Flow with Bio-sensing Wearable Interfaces
Dexmo: An Inexpensive and Lightweight Mechanical Exoskeleton for Motion Capture and Force Feedback in VR
Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers
Embedding a Crowd inside a Relay Baton: A Case Study in a Non-Competitive Sporting Activity
TouchShield: a virtual control for stable grip of a smartphone using the thumb
Substituting Motion Effects with Vibrotactile Effects for 4D Experiences
Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities
Building a human factors "knowledge shelf" as a collaborative information tool for designers
API as Curriculum: Designing High-Level API Affordances as Instructional Scaffolds
It's not what you know, but who you know: a social approach to last-resort authentication
Clench Interface: Novel Biting Input Techniques
Send me bubbles: multimodal performance and social acceptability
Grasping the Future: Identifying Potential Applications for Mid-Air Haptics in the Home
Raise Your Eyebrows Higher: Facilitating Emotional Communication in Social Virtual Reality Through Region-Specific Facial Expression Exaggeration
Using Advisory 3D Sound Cues to Improve Drivers' Performance and Situation Awareness
Designing urban media façades: cases and challenges
Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback
From Documents to Discourse: Shifting Conceptions of Scholarly Publishing
"Grip-that-there": An Investigation of Explicit and Implicit Task Allocation Techniques for Human-Robot Collaboration
Gamification Concepts for a VR-based Visuospatial Training for Intraoperative Liver Ultrasound
Big data for social good
Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices
Overcoming challenges in mobile UX research methods and tools
Attention, Comprehension, Execution: Effects of Different Designs of Biofeedback Display
Design lessons from deployment of on-demand video
Impacts of the Strength and Conformity of Social Norms on Well-Being: A Mixed-Method Study Among Hybrid Workers in Japan
HCI Across Borders: Paving New Pathways
DIY for CHI: methods, communities, and values of reuse and customization
eBooks with indexes that reorganize conceptually
EasyGroups: binding mobile devices for collaborative interactions
LLM-Mod: Can Large Language Models Assist Content Moderation?
Feature checklists in HCI: some basic results
Orchestrating a mixed reality game 'on the ground'
Sensing human activities with resonant tuning
Contextual user experience: how to reflect it in interaction designs?
Expectations Vs Reality of Conducting Ethnographic Research in Nigeria to Inform Autonomous Ground Vehicles Design
Electronic Mail Previews Using Non-Speech Audio
Gravity sphere: gestural audio-tactile interface for mobile music exploration
BashoCam: collective photographic sequencing in wireless P2P networks
Sketch&Stitch: Interactive Embroidery for E-textiles
Shadoji: View Body Shapes from a Different Angle
Can We Nudge Users Toward Better Password Management?: An Initial Study
Investigating syntactic alignment in spoken natural language human-computer communication
Collaborative Learning & Co-Creation in XR
The Hotbox: Efficient Access to a Large Number of Menu-Items
VisPhoto: Photography for People with Visual Impairment as Post-Production of Omni-Directional Camera Image
LoFi Sketch: A Large Scale Dataset of Smartphone Low Fidelity Sketches
Understanding Online News Behaviors
Evaluation in Human-Computer Interaction - Beyond Lab Studies
Beyond Visual Perception: Insights from Smartphone Interaction of Visually Impaired Users with Large Multimodal Models
Edu-larp @ CHI
Towards Cognitive Enhancement of the Elderly: A UX Study of a Multitasking Motion Video Game
SIGCHI Lifetime Research Award Talk: Interdisciplinary Perspectives on Search
Understanding the Impact of Referent Design on Scale Perception in Immersive Data Visualization
An Evaluation of Shape Changes for Conveying Emotions
Generalizing email messages digests
In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
Games and Play SIG: Connecting Through Social and Playful Technologies
Towards Inclusive Streaming: Building Multimodal Music Experiences for the Deaf and Hard of Hearing
The Poetics of Socio-Technical Space: Evaluating the Internet of Things Through Craft
Analysis of Previsualization Tasks for Animation, Film and Theater
Communication chains and multitasking
Autism online: a comparison of word usage in bloggers with and without autism spectrum disorders
Tangibly simple, architecturally complex: evaluating a tangible presentation aid
L.IVE: an integrated interactive video-based learning environment
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia
Expert problem solving strategies for program comprehension
Using text animated transitions to support navigation in document histories
Will AI allow us to dispense with all or most accessibility regulations?
Thermal Masking: When the Illusion Takes Over the Real
A longitudinal study of how highlighting web content change affects people's web interactions
BYE-TAL: Designing a Smartphone App for Sustainable Self-Healthcare through Design Thinking Process
Why Can't Black Women Just Be?: Black Femme Content Creators Navigating Algorithmic Monoliths
The Design of Assistive Location-based Technologies for People with Ambulatory Disabilities: A Formative Study
Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence
Visage: Dynamic Information Exploration
mood.cloud: Data as Art
The Elements of Visual Art Recommendation: Learning Latent Semantic Representations of Paintings
Citizens for Science and Science for Citizens: The View from Participatory Design
Let's Talk @Clubhouse: Exploring Voice-Centered Social Media Platform and its Opportunities, Challenges, and Design Guidelines
Field Notes on Deploying Research Robots in Public Spaces
Measuring user experience through future use and emotion
Interactive slide: an interactive playground to promote physical activity and socialization of children
Frictional widgets: enhancing touch interfaces with programmable friction
Evaluating Two Aspects of Direct Manipulation in Advanced Cockpits
Understanding Identity Presentation in Medical Crowdfunding
To Cut or Not To Cut? A Systematic Exploration of Y-Axis Truncation
Sheep and wolves: test bed for human-robot interaction
Security During Application Development: an Application Security Expert Perspective
Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving Vehicles
Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users
Memory stones: an intuitive copy-and-paste method between multi-touch computers
"Pop-Up Alerts are the Bane of My Existence": Designing Alerts for Cognitive Aids Used in Time-Critical Medical Settings
TalkTive: A Conversational Agent Using Backchannels to Engage Older Adults in Neurocognitive Disorders Screening
Beyond Adaptation: an LLM-Supported Self-Presentation Ideation Tool for Cross-Cultural Mingling
Self-evidence: applying somatic connoisseurship to experience design
Draco: bringing life to illustrations with kinetic textures
Traversable interfaces between real and virtual worlds
An EEG-based approach for evaluating audio notifications under ambient sounds
To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation
Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry
Might as Well Be on Mars: Insights on the Extraterrestrial Applicability of Interaction Design Frameworks from Earth
"I Don't Even Remember What I Read": How Design Influences Dissociation on Social Media
Para Cima y Pa' Abajo: Building Bridges Between HCI Research in Latin America and in the Global North
MoWa: An Authoring Tool for Refining AI-Generated Human Avatar Motions Through Latent Waveform Manipulation
Composing Magic Lenses
Visual layout techniques in multimedia applications
Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments
Letting go: working with the rhythm of participants
Investigating Reaction Accuracy of Extended Touchscreen with Conductive Ink for Mobile Virtual Piano
PressureFish: a method to improve control of discrete pressure-based input
Arousal Responses to Regular Acceleration Events Divide Drivers Into High and Low Groups: A Naturalistic Pilot Study of Accelarousal and Its Implications to Human-Centered Design
PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR
Debate Chatbots to Facilitate Critical Thinking on YouTube: Social Identity and Conversational Style Make A Difference
The MidasPlus molecular modeling system
A Task-Oriented Interface to a Digital Library
Beyond being in the lab: using multi-agent modeling to isolate competing hypotheses
Incorporating usability techniques into the Web lifecycle
A diary study of password usage in daily life
Incorporating work, process and task analysis into commercial and industrial object-oriented systems development
From Asymptomatics to Zombies: Visualization-Based Education of Disease Modeling for Children
Visualizing Patterns in the Execution of Object-Oriented Programs
MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity
Enhancing Physical Activity of Walking and Dual-Tasking among Older Adults Using Personalized Navigation Practice
Human Proxies for Remote University Classroom Attendance
Special Interest Group on Transparent Statistics Guidelines
Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices
Repairing usability problems identified by the cognitive walkthrough for the web
Letters from Future Self: Augmenting the Letter-Exchange Exercise with LLM-based Agents to Enhance Young Adults' Career Exploration
Social Information Filtering: Algorithms for Automating "Word of Mouth"
Musbus: a personalized mouse training program for children with autism
StoryPrompt: Exploring the Design Space of an AI-Empowered Creative Storytelling System for Elementary Children
Cybersafety Card Game: Empowering Digital Educators to Teach Cybersafety to Older Adults
Investigating the psychology of task-based and presentation-based UI customization
Hyperlinking reality via camera phones
Challenges for Future Automated Logistics Fleet Interactions
Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload
Designing Human-Agent Collaborations: Commitment, responsiveness, and support
Using isovist views to study placement of large displays in natural settings
Cyborg Botany: Augmented Plants as Sensors, Displays and Actuators
Interactive sonification of geo-referenced data
One Screen, Many Minds: A Smart TV Interface Development for Co-viewing through a Mental Model Framework
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
Towards Personality-driven Persuasive Health Games and Gamified Systems
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Augmented Reality Applications to Support Japanese Language Learners: A Co-Design Approach
Computing for Users with Special Needs and Models of Computer-Human Interaction
Designing for Rest: Rethinking Access for / from Chronic Illness
The Matchmaker Inclusive Design Curriculum: A Faculty-Enabling Curriculum to Teach Inclusive Design Throughout Undergraduate CS
PARTICIPATE: Capturing Knowledge in Public Library Activities
Case Study of Adapting a Phone-based Support System to Enable Drug-dependent Patients to Develop Coping Skills
Jogging the distance
Tangible interfaces for download: initial observations from users' everyday environments
Occlusion-aware interfaces
Upvotes? Downvotes? No Votes? Understanding the relationship between reaction mechanisms and political discourse on Reddit
It's Like an Educated Guessing Game: Parents' Strategies for Collaborative Diabetes Management with Their Children
Artificial Intelligence Systems for Supporting Informal Caregivers of People Living with Alzheimer's Disease or Related Dementias: A Systematic Review
Youth Advocacy in SNAs: Challenges for Addressing Health Disparities
Designing Unobtrusive Modulated Electrotactile Feedback on Fingertip Edge to Assist Blind and Low Vision (BLV) People in Comprehending Charts
The reign of catz & dogz at CHI 2009
One-to-one e-commerce: who's the one?
Does Being Verified Make You More Credible?: Account Verification's Effect on Tweet Credibility
(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task
User-oriented Generation of Contextual Visualization Sequences
Typographic space
Measuring the effective parameters of steering motions
Illusion of Surface Changes Induced by Tactile and Visual Touch Feedback
The integrated communication 2 draw (IC2D): a drawing program for the visually impaired
Design rationale: mutual opportunities for research and practice
The Effects of Representation and Juxtaposition on Graphical Perception of Matrix Visualization
Evaluation of roller-type itch-relief device employing hot and cold alternating stimuli
Remote Breathing Rate Tracking in Stationary Position Using the Motion and Acoustic Sensors of Earables
Methodological Gaps in Predicting Mental Health States from Social Media: Triangulating Diagnostic Signals
Body as Starting Point 5: Exploring the Inbodied Interaction Design Framework - New Methodologies in Interactive Health Design
Barriers to End-User Designers of Augmented Fabrication
Electronic Futures Markets versus Floor Trading: Implications for Interface Design
E-government: services for everyone, everywhere, eventually
Situational Recommender: Are You On the Spot, Refining Plans, or Just Bored?
Promoting a physical security mental model for personal firewall warnings
HotStrokes: Word-Gesture Shortcuts on a Trackpad
Explanation Activities with a Pedagogical Agent in an Online Task: Lexical Network Analysis
JetController: High-speed Ungrounded 3-DoF Force Feedback Controllers using Air Propulsion Jets
Cognitive science and machine intelligence laboratory, University of Michigan
Blaze: supporting two-phased call graph navigation in source code
Designing a Mobile Game That Develops Emotional Resiliency in Indian Country
MOSion: Gaze Guidance with Motion-triggered Visual Cues by Mosaic Patterns
Quality control: a panel on the critique and criticism of design research
MultiViz: Towards User-Centric Visualizations and Interpretations of Multimodal Models
Agentsheets: a tool for building domain-oriented visual programming environments
PersonalSoundtrack: context-aware playlists that adapt to user pace
AdaptiFont: Increasing Individuals' Reading Speed with a Generative Font Model and Bayesian Optimization
Design research as explanation: perceptions in the field
Voice systems: an inventor's guide
FuturePong: Real-time Table Tennis Trajectory Forecasting using Pose Prediction Network
Effects of Point Size and Opacity Adjustments in Scatterplots
Collaboration in Co-located Collaborative Digital Games - Towards a Quadripartite Taxonomy
Physical versus Virtual Pointing
Evaluating Mindfulness Meditation Apps
Steering Performance with Error-accepting Delays
Deciphering a Meal through Open Source Standards: Soylent and the Rise of Diet Hackers
VisQuestions: Constructing Evaluations for Communicative Visualizations
SketchOpt: Sketch-based Parametric Model Retrieval for Generative Design