yusuke1997/dblp-id-title huggingface dataset:
Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience, 5th International Conference, FAC 2009 Held as Part of HCI International 2009 San Diego, CA, USA, July 19-24, 2009, Proceedings
Automatic Low-Level Overlays on Presentations to Support Regaining an Audience's Attention
Socio-Technical Safety Investigations in Healthcare - Investigating Human Performance in Modern High Reliability Sector Organizations
Page-Customization allowing blind users to improve web accessibility by themselves
Material-Oriented Active Making: A Promising Approach for Sustainable Transitions
Do 3-4-Year-Old Preschoolers Know that the Fictional Characters in Television Programs Are not Real?
Prototyping Distributed Physical User Interfaces in Ambient Intelligence Setups
A Greed(y) Training Strategy to Attract High School Girls to Undertake Studies in ICT
A Practical Solution for the Automatic Generation of User Interfaces - What Are the Benefits of a Practical Solution for the Automatic Generation of User Interfaces?
A Novel Approach for Comprehensive Evaluation of Flight Deck Ergonomic Design: Delphi-Order Relation Analysis (ORA) Method and Improved Radar Chart
The Use of Digital Human Modeling to Assess Vision Obstruction in Airport Taxi Operations
HCI Design Principles and Visual Analytics for Media Analytics Platform
Advancing STT for Low-Resource Real-World Speech
Enhancing Marker-Based AR Technology
How Much Should I Pay? An Empirical Analysis on Monetary Prize in TopCoder
Mobile Devices as Assistive Technologies for ASD: Experiences in the Classroom
Likes and dislikes of electronic mail addresses: a users' survey
Implementation of ICTs in a University Curriculum for the Development of Math and Critical Reading Skills During COVID-19 Pandemic
Incremental Unit Networks for Distributed, Symbolic Multimodal Processing and Representation
Development of generic accessibility/ability usability design guidelines for electronic and information technology products
Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs
Augmented Reality Visual-Captions: Enhancing Captioning Experience for Real-Time Conversations
Evidential Representation Proposal for Predicate Classification Output Logits in Scene Graph Generation
Selection and Implementation of Navigation and Information Search Strategies in Bank Web Sites: Turkish Case
Basic Study to Reduce the Artifact from Brain Activity Data with Auto-regressive Model
The Concept of Intelligent Interaction Design Based on the Perspective of the Production of Space
A Telehealthcare System to Care for Older People Suffering from Metabolic Syndrome
BloNo: A New Mobile Text-Entry Interface for the Visually Impaired
Towards Blockchain-Based Incentives for STEM Education
Exploring Mobile Co-design in the Context of Use Continuous Elicitation and Evaluation of Design Suggestions
Work Environment and Health Effects of Operators at Light-on-Test Process in TFT-LCD Plants
Client-Side Visualization of Internet Forums for Information Retrieval
Designing to Fight Pandemics: A Review of Literature and Identifying Design Patterns for COVID-19 Tracing Apps
Transforming Data into Information Experiences
Financial Literacy Through Design Lens: A Scoping Review
Exploring the Use of Paraphrasing Tools in Academic Writing and Its Potential Relation with Instances of Plagiarism
Will ChatGPT Get You Caught? Rethinking of Plagiarism Detection
A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis
Accessibility of Internet Portals in Ambient Intelligent Scenarios: Re-thinking Their Design and Implementation
Learner Engagement in Computer-Supported Collaborative Learning Activities: Natural or Nurtured?
From Theory to Practice: Bridging the Gap in Future Kitchen Design for the Chinese Generation Z
Research on User Experience Driven Product Architecture of Smart Device
Using EEG Biometric Feedback Devices to Investigate Interruption Impact on Multi-tasking Task Completion
BingoFit: A Bingo Clothes Presentation System for Utilizing Owned Clothes
Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces
Structural User Preferences of Interfaces and Time Orientation
Acceptance of Personalization in Omnichannel Retailing
The Epidemiology of Innovation
Exploring the Relationship Between Web Presence and Web Usability in Peruvian Universities
Nudge for Note Taking Assist System: A Learning Strategy Feedback System Among Learners Through Their Tablet
Network Shared Knowledge, Veridiction and Support to Trusted Network Relationships in an Interpretative-Semiotics Framework
Implementation of ABC Costing Systems Based on Technological Platforms as a Tool to Improve the Decision-Making Process in Credit Unions
Data Visualization in Mobile Applications: Investigating a Smart City App
Toward Extended Sensory Interface for Impaired Person
Context Aware Collaborative Computing Model for Natural Disaster Management Systems
Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development - 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
Teaching a Basic Design Class for Art and Design Freshmen: Course Design and Lessons Learned
Collaborative Learning with Social Robots - Reflections on the Novel Co-learning Concepts Robocamp and Robotour
A Deep Learning Approach to the Artwork of Art Museums Utilizing Instagram Hashtags
Can We Apply Learning Analytics Tools in Challenge Based Learning Contexts?
Effects of Instruction Methods on User Experience in Virtual Reality Serious Games
A Study of Interaction Interface Design of Digital Contents on Hand-Held Intelligent Products
Automatic Facial Expression Recognition Using Modified Wavelet-Based Salient Points and Gabor-Wavelet Filters
Designing Learning Experiences to Encourage Development of Critical Thinking Skills
How Should You Frame Questions to Measure User Attitudes Accurately? An Experimental Design Study
Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education
Identifying Relevant Dimensions for the Quality of Web Mashups: An Empirical Study
Information Management for Decision Making: Public Hospitals. Peru Case
Analysis of Conducting Waves Using Multi-channel Surface EMG Based on Difference in the Electrode Shape
Loopo: Integrated Text Miner for FACT-Graph-Based Trend Analysis
An Evaluation Study for a 3D Input Device Based on Ergonomic Design Criteria
A Generational Approach to Fight Fake News: In Search of Effective Media Literacy Training and Interventions
Hierarchical Binary Classifiers for Sleep Stage Classification
Emotion Synchronization Method for Robot Facial Expression
Towards Exploring Web Interface Sign Ontology: A User Study
Age-Related Differences in Takeover Request Modality Preferences and Attention Allocation During Semi-autonomous Driving
An Extendible Architecture for the Integration of Eye Tracking and User Interaction Events of Java Programs with Complex User Interfaces
Development and Application Study of Coding Learning Game Using Augmented Reality-Based Tangible Block Chips for Children of Low Age Groups
Shaping Attacker Behavior: Evaluation of an Enhanced Cyber Maneuver Framework
The Conceptual Framework of Preference-Based Design
An Experimental Study of the Relationship Between Static Advertisements Effectiveness and Personality Traits: Using Big-Five, Eye-Tracking, and Interviews
Design of a Respiratory Biofeedback Serious Game for Stress Management Based on HRV Analysis
Supporting Information Recall for Elderly People in Hyper Aged Societies
Designing and Validating Learner-Centered Experiences
Interruptions in the Workplace: An Exploratory Study Among Digital Business Professionals
Forms of Interaction in Virtual Space: Applications to Psychotherapy and Counselling
Decision Support System Based on Distributed Simulation Optimization for Medical Resource Allocation in Emergency Department
Software to Support Layout and Data Collection for Machine-Learning-Based Real-World Sensors
A Privacy-Preserving Framework Enhancing University Student Engagement Using Machine Learning and Gamification
Human-Computer-Building Interaction: An Integrated Experience of the Digital and Physical Environments
The "Living State" Research of China Non-material Cultural Heritage on Digital Age - Taking the Nanjing Jinling Sutra Office as an Example
Research on Autonomous Vehicle Delivery System Based on Service Design Theory
Play and Interpret in Art Museum's Games: A Systematic Review
Is the Intelligent Environment Smart Enough?
Usability Evaluation and Age-Appropriate Design of Wearable Fall Protection Devices
When one is more than twenty one
Spatial Tasks on a Large, High-Resolution, Tiled Display: A Male Inferiority in Performance with a Mental Rotation Task
Using the Hash Tag Histogram and Social Kinematics for Semantic Clustering in Social Media
Effects of Task Complexity and Time Pressure on Teleoperation of a Space Manipulator
Development and Evaluation of a Mobile Search System for Science Experiments to Connect School Knowledge to Common Knowledge
Verification of a Psychological Effect of Hiding Speedometer when Exceeding a Speed Limit
Implementing Effective Tactile Symbology for Orientation and Navigation
A Comparative Study of High and Low Performing Students' Visual Effort and Attention When Identifying Syntax Errors
Augmented Reality System for Dental Implant Surgery
User Attitudes Towards Facebook: Perception and Reassurance of Trust (Estonian Case Study)
Visual Access Tool to the Computer-Based Patient Record
Augmenting self-controlled work allocation in workflow-management-applications
Evaluating the Outcome of Collaborative VR Mind Mapping Sessions with Sentiment Analysis and Emotional Intelligence
Humans as Cultural Gatekeepers: A Reverse Turing Test Approach
Virtuality in Non-governmental Organizations: An Analysis from Working Conditions
A Value-Centered Approach for Unique and Novel Software Applications
Leveraging MOOCs for Individuals with Visual Impairments
Computer-Generated Presentation Scripts for Life-Like Interface Agents
Investigating the Mitigation of Stress in Autonomous and Non-autonomous Vehicles Using LLM Feedback
Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality Worlds
Proposal of Educational Curriculum of Creating Hazard Map with Tablet-Type Device for Schoolchildren
Creating User-Friendly Healing Environments with Adaptable Lighting for Senior Citizens
HCI International 2019 - Late Breaking Posters - 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings
Treatment of Anorexia Nervosa Through Virtual Reality-Based Body Exposure and Reduction of Attentional Bias
The Factor Structure of the System Usability Scale
Applications of Natural Language Processing in Adaptive Training
Spatial and Temporal Patterns of Government - Citizen Interaction Online. Examining the Social Media Pages of the Russian Regional Authorities
How to Design an User Interface Based on Gestures?
Strategy of Visual Search of Targets on Screen Through Eye Movement of Elderly Person
A User Driven Design Approach to Creating UGC Services - Challenging the Newspaper Industry
MOOC Accessibility from the Educator Perspective
Research on the Cross-Cultural Promotion of Intangible Cultural Heritage "Xiangyunsha" Under Digital Empowerment
Configurable Executable Task Models Supporting the Transition from Design Time to Runtime
Exploring the Need for, and Feasibility of, a Web-Based Self-Management Resource for Teenage and Young Adult Cancer Survivors in the UK
A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability
Adaptive Gamification and Its Impact on Performance
Analysis of User Relationships on Cooking Recipe Site Using Network Structure
Associating Learners' Cognitive Style with Their Navigation Behaviors: A Data-Mining Approach
Analysis of Nonverbal Interaction Among Competitive Ballroom Dance Couple - Kinesiology and Time-Frequency Analysis
Evaluation of UX Methods: Lessons Learned When Evaluating a Multi-user Mobile Application
Exploring Device Usability: A Heuristic Evaluation of the Apple Vision Pro and Meta Quest 3
Measuring Insight into Multi-dimensional Data from a Combination of a Scatterplot Matrix and a HyperSlice Visualization
Development and Validation of a Lower Limb Flexibility Measurement Tool for the Elderly
Information Assurance Practices in Saudi Arabian Organizations
Technology-Enhanced Monitoring of Physical Activity
The Effect of Voice Instruction on the Construction of Mental Model
The Value Improvement in Education Service by Grasping the Value Acceptance State with ICT Utilized Education Environment
Mobile User Interaction Development for Low-Literacy Trends and Recurrent Design Problems: A Perspective from Designers in Developing Country
A Simple Web Utility for Automatic Speech Quantification in Dyadic Reading Interactions
TeleTendo: a New Multimedia and Web Based Interface for e-Learning and e-Testing in Medical Imaging
Prospectives of the Benefits of Agent and Semantic Web-Based Wireless Applications for the Elderly User
Cognitive-Motor Processes During Arm Reaching Performance Through a Human Body-Machine Interface
Extending Global Education through Remote Laboratory Access
Research on the Application of Interactive Installation Art in Modern Commercial Space Under the Background of Experience Economy
Text Mining Analysis of User Reviews of Mobility Service
Use of High-Fidelity Simulation to Evaluate Driver Performance with Vehicle Automation Systems
Multilevel Analysis of Human Performance Models in Safety-Critical Systems
A Framework to Simplify Usability Analysis of Constraint Solvers
A Prototype Development to Enhance Decision-Making and Community-Center Solutions for Public Infrastructure: An Integration of Hard and Soft Approaches in HCI
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part XV
The Interdisciplinary Collaboration of Innovational Design
Attempts to Leverage Interaction Design to Mimic Emotional Care and Empathy-Based Feedback on Smart Speakers
Design of Interactive Instruction Systems for Travelers and Short-Term Visitors
Design and Assessment of a Tool for Improving Creativity and Imagination in School Children
Identifying Human Out-of-the-Loop in Cruising Flights Using EEG Spectral Features with Deep Learning
From "Extension" to "Amputation": Technological Constructions and Digital Anxiety of Bodies in Cyberspace-A Critical Perspective Based on Design Philosophy
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
Human Interface and the Management of Information: Information, Knowledge and Interaction Design - 19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
A Cross-Cultural Investigation for How Safety Artefacts Impact Security Perception
Are Internet and Social Network Usage Associated with Wellbeing and Social Inclusion of Seniors? - The Third Age Online Survey on Digital Media Use in Three European Countries
hILDe: AI-Empowered Monitoring System for Vanadium Redox Flow Batteries
Preliminary Experiment for Measuring the Anxiety Level Using Heart Rate Variability
Comparing Human Versus Avatar Instructors of Different Ethnicities: Effects on Student Learning Outcomes Using a Virtual Learning Platform
Pedestrian Presence Detection in Areas of Interest Using Multiple Cameras
Exploring ICS/SCADA Network Vulnerabilities
Study of Feature Values for Subjective Classification of Music
Visual or Auditory First? The Modality Shift Effect in Two-Stage Takeover Warning
A Study of Fire Information Detection on PDA Device
Hazard Identification for a Virtual Coaching System for Active Healthy Ageing
Walking Speed in VR Maze while Central Visual Fields Are Restricted with Synchronously Moving Black Circles - Functions of Central Visual Field in Walking through VR Space
Research on the Application of Digital Technology in Museum-Based Aesthetic Education of Children
Check-!n Toolkit for Capturing Guests' Momentary Experiences Without Disturbing Their Traveling
Research on the Associative Interactive Feedback Design for the Multi-chart Large Screen Interface
Body Image and Body Schema: Interaction Design for and through Embodied Cognition
Gamification App Design Based on Augmented Reality Technique for Depression Rehabilitation
An Interactive Game Design for Children's Bird Watching Based on Flow Experience Theory
Designing a Web-Based Application to Train Aging Adults to Successfully Use Technologies Important to Independent Living
An Outlook for AI Innovation in Multimodal Communication Research
Developing Iconographic Driven Applications for Nonverbal Communication: A Roadside Assistance App for the Deaf
A Model for the Interpretation of Data from an ECU by Means of OBD Devices
Building a Firefighting Training System in MR
The Human Scheduler's Mental Models and Decision Aids of the Interactive Scheduling System
A Study of Improvement in the User Experience of UNLV's Campus Safety Mobile Application
Effects of Self-Projection Through Mixed Reality on Gait in Older Adults
Design of a Multi-user Collaborative Innovation Digital Resource Library for Miao Embroidery
Smart Textiles as Intuitive and Ubiquitous User Interfaces for Smart Homes
Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues
Sharing Augmented Reality Experience Between HMD and Non-HMD User
Design, User Experience, and Usability - 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part V
Wireless Data Glove for Gesture-Based Robotic Control
Design of Emotion-Driven Game Interaction Using Biosignals
Construction of a Model for Discriminating between Electroencephalographic Patterns at the Time of Incorrect Inputs Based on Sensitivity Spectrum Analysis
A Virtual Testbed for Studying Trust in Ambient Intelligence Environments
Good Life Ecosystems - Ethics and Responsibility in the Silver Market
Relevance-Aware Question Generation in Non-task-Oriented Dialogue Systems
Mobile Phone-Based Chatbot for Family Planning and Contraceptive Information
Emotional Communication and Interaction with Target Groups Exemplified by Public Educational Institutions
The Effectiveness of Culinary Therapy Platform System: A Study Examining Cooking Course as a Mental Health Intervention for College Students
Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study
Ubiquitous Access to Learning Material in Engineering
Ontology for Mobility of People with Intellectual Disability: Building a Basis of Definitions for the Development of Navigation Aid Systems
Fishing Metaphor for Navigation in CAVE
Improving the User Experience of Our Own UX Ideas
Mixed Reality Applications for Manipulating Robots and Rovers: ARSIS 6.0
Shaping AI as the Tool for Subconscious Design
Developing a High-Fidelity Simulation and Training to Improve Coordination between Aerospace Specializations
Emotional Engagement Wins. The Study of Cultural Differences in Consumers' Engagement of Z Generation Toward Anthropomorphic Characters of Mobile Banking
Automatic Word Detection System for Document Image Using Mobile Devices
Cultural Difference and Its Effects on User Research Methodologies
Evaluation Proposal of a Framework for the Integration of Multimodal Interaction in 3D Worlds
What Makes People Use Social Robots? Integrating Trustworthiness Into the UTAUT Model
Defining HCI/UX Principles for Urban Environment
A Validated Code of Practice for Universal Access in Health Telematics
Artificial Intelligence for Adaptive, Responsive, and Level-Compliant Interaction in the Vehicle of the Future (KARLI)
The Experimental Approaches of Assessing the Consistency of User Interface
Living without Boundaries: A Brazilian Observatory
Effect of Artificial Haptic Characteristics on Virtual Reality Performance
Posture Based Recognition of the Visual Focus of Attention for Adaptive Mobile Information Systems
Gesture-Based Applications for Elderly People
Enhancing VR Immersion Through Avatar Scaling and Sensor Fusion with Mediapipe
Questions in Cognitive Mimetics
Nursing Home 5.0: An Innovative Approach to Co-Design
The Motivational GPS: Would a Rat Press a Lever to Get a Badge?
Monetize This? Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action
The Perception of the Beneficiary for Japanese Bowing in Different Situations at the Reception
Examining User Experience of Cruise Online Search Funnel
The Use of Improvisational Role-Play in User Centered Design Processes
Surface Prediction for Spatial Augmented Reality
A Realistic Illumination Model for Stained Glass Rendering
Survey on Dining Experiences of Overseas Travelers
Attention-Based CNN Capturing EEG Recording's Average Voltage and Local Change
Analyzing Human-Computer Dialogue Interfaces
An optimum UI for using a high comfort and enhanced manoeuvrability wheelchair for transportation tasks
Multi-hierarchy Information Visualization Research Based on Three-Dimensional Display of Products System
Measuring Cultural Markers in Arabic Government Websites Using Hofstede's Cultural Dimensions
Towards Optimized Remote Operation of Driverless Buses Using Virtual Reality to Evaluate Operator Performance with Different Viewpoints
Experience Design of the Immersive Film: Panoramic View and Interactive Narratives
Persona-Storyboard Fusion: A Hybrid Approach to Improving Design Artifacts
The Innovation Generated by Blockchain in Accounting Systems: A Bibliometric Study
Ad Click Prediction: Learning from Cognitive Style
CognitOS: A Student-Centric Working Environment for an Attention-Aware Intelligent Classroom
Drone-Based AI and 3D Reconstruction for Digital Twin Augmentation
Exploring Key Issues Affecting Consumers' Intention to Use Chatbots in Cross-Border E-Commerce Activities
Optimizing Online Situation Awareness Probes in Air Traffic Management Tasks
Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design
Open-Source Tools Are Just the Start: A Human-Centred Approach to Supporting Clinical Workflows for Left Ventricular CT Analysis
Supporting Cultural Innovation Design with AIGC: A Case Study of Educational Activities
Human Factor and Ergonomics in Essential Requirements for the Operation of Technical Equipment
Search String Analysis from a Socio-economic Perspective
Partial-autonomous Frenzy: Driving a Level-2 Vehicle on the Open Road
Risk Training Tool on Structured Knowledge for Risk Management
The Exploratory Study of Emotional Valence and Arousal for Eco-visualization Interface of Water Resources
Interactive Serious Gaming for Children with Auditory Processing Difficulties in the Arabic Language
An investigation into attitudes to, and experience of, internet shopping
Designing User-Centered Multimodal Output Strategies for Driver-AI Assistant Interaction
Improving Information Acquisition in City Tours via Simplified Virtual Scenes with Location-Based POIs
An Exercise-Promoting System for Exercising While Doing Desk Work
An annotation editor for nonvisual web access
Multi-Role Actors and Rebounding Effects Across User Interfaces - Exploring Big Tech's Privacy Scandals and GDPR Limitations in Data Ecosystems
Generating Quizzes for History Learning Based on Wikipedia Articles
Towards Tangible and Distributed UI for Cognitively Impaired People
Prediction of Visibility of Two Colors Schemes Using the Convolutional Neural Networks
Invisible Driving Force: Design Promotion Laws in the National Design Policy Path of South Korea
Usability Testing of Bank of China Automatic Teller Machine
Automated Online Determination of Pilot Activity Under Uncertainty by Using Evidential Reasoning
Teaching orientation and mobility skills to blind children using simulated acoustical environments