yusuke1997/dblp-id-title huggingface dataset:
Everyone's hero
Sound Flakes
Shadows for cel animation
CalibraTable: tabletop system for influencing eating behavior
The arrival
Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques
Real birds don't barf
Un Tour de Manège
Parallel processing image synthesis and anti-aliasing
Why cows go moon
"Ghosts" motion capture how-to
JackIn head: an immersive human-human telepresence system
Give Luci
Species series
Haptic wheelchair
Deconstructing Destruction: Making and breaking of "Frozen 2"'s Dam
Graphical methods used in the numerical solution of Jeffery-Hamel flow at fixed flow rates
Bion
Rhythm analysis; a temporal stereopsis of urban telecommunication data topography
Top gum
A multi-dimensional visualization tool for understanding the role of EMG signals in head movement anticipation
Facial muscle adaptation for expression customization
An object-oriented user interface management system
CubeCam: a screen-space camera manipulation tool
Synthesizing sounds from physically based motion
GPGPU for raster graphics
Cooking Southeast Asia-inspired Soup in Animated film
Ode to summer
Voxel bay: VR as a distraction for pediatric pain
Using graphics research to teach freshman computer science
Panel Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1988, Atlanta, GA, USA, August 1-5, 1988
Activity recognition in unconstrained RGB-D video using 3D trajectories
What graphics designers should know about the mobile web
Computer vision in 3D interactivity (panel)
Surface motion graphs for character animation from 3D video
Virtual public art, animation and the virtual space of Kosuth
NeuroFloat: real-time state-sensitive brain spaces
A framework for haptic rendering of large-scale virtual environments
Interactive tabletops
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Panels
Depth boost: extended depth reconstruction capability on volumetric display
SPHERE: a Novel Approach to 3d and Active Sound Localization: A naturalistic approach to spatial hearing studies
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses
Harmony wall
Monster.com "stork"
Kachina doll
BioLogic: a natural history of digital life
Advances in real-time rendering in games, part 2
UberFlow: a GPU-based particle engine
An inside look at Vancouver's vibrant maker community
A great big robot from outer space ate my homework
Building a bridge to the aesthetic experience: artistic virtual environments and other interactive digital art
Screenshots from Screen Photography
Three dimensional computer graphics for craniofacial surgical planning and evaluation
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Talks Proceedings
Wet and messy fur
Solar projector
Turner classic movies: "Hopper"
Teaching computer graphics with spreadsheets
Development of a motion capture system for a hand using a magnetic three dimensional position sensor
Sketching facial expressions
CASS: computer-assisted stereotaxic surgery
Norfolk Southern "Chasm"
Characterizing non-ideal shapes in terms of dimensions and tolerances
Multi-scale Computational Visualization of Angle-Dependent and Roughness-Sensitive Plasmonic Structural Coloration
Real illumination from virtual environments
PACKMAN: texture compression for mobile phones
Model-based color manipulation
MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling
Scented graphics: exploration in inkjet scented-printing
Invisible ocean
The legend of the flying tomato
Leapin' lizards: anatomy of a four-ton varactyl
Art on the Web, the Web as Art (Panel)
Hybrid quantum-classical computing with applications to computer graphics
Development of a three dimensional in silico model of the human respiratory system for dosimetric use
What 3D API for Java should I use and why? (panel)
Driving simulator study of driver behavior while using head-up display
Computer graphics and the changing methodology for artists and designers (panel session)
Nice and fast implicit surfaces over noisy point clouds
Background mathematics
WiiMedia: motion analysis methods and applications using a consumer video game controller
Stochastic Barnes-Hut Approximation for Fast Summation on the GPU
Synchronous Objects for One Flat Thing, reproduced
Attack of the note sheep
Wrath of the Titans: complex models with voxel greeble
Nakwon
A spectral shading model for human skin
Pre-production of "Nijinski": first digital-workflow, blue-screen and file-based HD film production in Finland
Sketch-based reconstruction of symmetric 3D free-form objects
From a calm puddle to a stormy ocean: rendering water in Uncharted
Multiple-view geometry for image-based modeling
Integrate USD the nodal way, a visual VFX pipeline
Palavrador
Symbol mall
The VFX of Dune: Bringing an Iconic Story to Life
Silent hill
The Girl with the Dragon Tattoo - 2011
3D haptic shape perception using a 2D device
Build your own 3D scanner: 3D photography for beginners
Software directions for scientific visualization
Eye-based interaction in graphical systems: 20 years later gaze applications, analytics, & interaction
Radiance caching for efficient global illumination computation
WATCH: summary data in spatial context
E-mailing with Grace
Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image
Spirits reborn
Facial surgery - today and tomorrow
Learning to move in crowd
Lover's cups: connecting you and your love one
Graphical input through machine recognition of sketches
Luna: Episode 1 - Left Behind
Reflectance field rendering of human faces for "Spider-Man 2"
Art from Ephemeral
Presentation 2.0: automatic visualization of correlated information
La mamie
Microsoft Zune "Two Little Birds"
Geri's game
What is "computer animation"?: examining technological advancements and cultural aesthetics of Japanese animation
Aspect-ratio based triangular mesh smoothing
A visibility matching tone reproduction operator for high dynamic range scenes
CRISTAL, control of remotely interfaced systems using touch-based actions in living spaces
Physically Controllable Relighting of Photographs
Design and communication of architectural space using 3D graphics and film language
Gesture-world technology: 3D hand pose estimation system for unspecified users using a compact high-speed camera
Universal capture: image-based facial animation for "The Matrix Reloaded"
Fol'amor
KAGEO
Interactive design and visualization of tensor fields on surfaces
Rayman - no parking
Musical connections and heterophonic maps
Giant robots from outer space
Cognitive games as therapy for children with FAS
3D human motion compression using wavelet decomposition
LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar
Fluid simulation via disjoint translating grids
Graphlets: a method for visualizing dynamic data
Directing hair motion on Tangled
Pellucid spaces
KidCast for peace: solutions for a better world
Creation and rendering of realistic trees
Database documentaries and global knowledge: transnational city symphonies, constructivist courseware, and interactive science
PhysLight: An End-to-End Pipeline for Scene-Referred Lighting
Mini "martians"
Aditya Birla group India: "taking India to the world"
DNA replication of the lagging strand
Gradus: revealing the shape of the English language
Wuyi mountains 8
Establishing intelligence in dynamic real time 3D characters
The Efficacy of Discrepancy in Computer Graphics
Correction of geometric perceptual distortions in pictures
Multiple-center-of-projection Images
A realistic camera model for computer graphics
KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
Using video to create avators in virtual reality
Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator
Boundary evaluation of non-convex primitives to produce parametric trimmed surfaces
Haptic rendering of interaction between textured models
Factors formatting perceptional impression in 3-D cyber spaces: a cross-cultural study of Korean and American users
@What does a virus actually look like?
@Flora & Ulysses
Improving radiosity solutions through the use of analytically determined form-factors
Rollin' safari
Context-sensitive, graphic presentation of information
Real-time adaptive radiometric compensation
Real-time crowd visualization in point-cached pipelines
Sony Playstation 2 "The Wolfman"
Breathe brush
Simulating spatial assumptions
Keeping your money on the screen & off the floor
Build your own game controller
Problems & solutions: implementation details
State and future of hair in feature film and visual effects
Temporally coherent video de-anaglyph
SmartSink: context-aware work surface
Behavior-graph for crowd simulation
Quantifying immersion in virtual reality
Eikonal Fields for Refractive Novel-View Synthesis
Presidents' Forum
Robotherapy [mp4] (France)
Introduction to human rights
Team fortress 2: "meet the engineer"
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
Chang-Tei System
Graphics for social scientists
Virtual reality-based spatial skills assessment and its role in computer graphics education
Tele-Vision
Text-to-scene conversion for accident visualization
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Posters Proceedings
Controlling dynamic simulation with kinematic constraints
Robotic Surgical training simulation for dexterity training of hands and fingers (LESUR)
Mobile collaborative augmented reality with real-time AR/VR switching
Autopoiesis/Mimesis
Generating various flow fields using principal component analysis
Sketch based modeling via manifold regularization
Instant broadcasting system: mobile collaborative live video mixing
Spheres of influence
Task-oriented user analysis of 3D animation applications
Rotated dispersed dither: a new technique for digital halftoning
Lessons learned from games for education
Multilingual flash applications
Yann Bertrand and Damien Serban
An icicle generation model based on the SPH method
Monumental nets
Improving static and dynamic registration in an optical see-through HMD
Simplification of hexahedral mesh
A simple, efficient method for realistic animation of clouds
Implementation of irradiance caching in radiance
"Kubo and the Two Strings": one giant skeleton, one colossal undertaking
Haptic perception and implications for design
Sony Imageworks Animation Layout Workflow with Unreal Engine and OpenUSD
Movement3
GreenLite Dartmouth: unplug or the polar bear gets it
4-D/n-D computer aided design
Automatic 3D reconstruction of structured indoor environments
Lighting up the smurfs enchanted forest
Subdivision Schemes for Fluid Flow
Lost connection
Sheep Jet Head
Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects
Interactive relighting for stage use
Dear, Sweet Emma
Drawing a line in the sand: border/boundary theories and games
Context-aware Risk Degree Prediction for Smartphone Zombies
Ultrasonic Embossment of Acrylic Sheets with Transparency Control
Life in the Square
Image-GS: Content-Adaptive Image Representation via 2D Gaussians
Land of Pink & Orange
A frame buffer system with enhanced functionality
Toward greater artistic control for interactive evolution of images and animation
Multiresolution Mesh Morphing
Expressive facial animation using quasi-eigen faces
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Awards
Make your own avatar
Touch, watch, and listen to the sound; visualized two-dimensional plane vibration and its sound
Dynamic spatial augmented reality with a single IR camera
Sciatica
Taxonomy of digital creatures: defining character development techniques based upon scope of use
Applied procedural modeling
Fast multi-image-based photon tracing with grid-based gathering
openPipeline: teaching and implementing animation production pipelines in an academic setting
XEPA - autonomous intelligent light and sound sculptures that improvise group performances
MASTABA: the household shrine in the future archived digital pictures
Virtual arts therapies
The happy duckling
Hover: conveying remote presence
Join the digital text revolution
A worm's life
ZZZEN [mp4] (France)
MorphoTower / Spiral Swirl
Augmented reality using full panoramic captured scene light-depth maps
Lips-sync 3D speech animation
Silly Faces
A flexible, high performance interactive graphics system
Rockets, Robots, and AI: Lessons Learned from Science-Fiction Movies and TV for HCI/UX
Graphics geometric perception and communication
WaterForm: Altering the Liquid to Generate Multisensory Feedback for Enhancing Immersive Environment
Prep and landing: Christmas in July: the effects snow process
Bird listening: An application to experience the call and beauty of wild birds
The wonder of it all
Interactive dance performance evaluation using timing and accuracy similarity
Respire, Mon Ami: breathe, my friend
The Readers Project : procedural agents and literary vectors
Human periodic activity recognition based on functional features
Surface reconstruction from unorganized points
Scope+: a stereoscopic video see-through augmented reality microscope
Raging Rapids rides
Animation of plant development
Be now here (welcome to the neighborhood)
SketchREAD: a multi-domain sketch recognition engine
Neural Monte Carlo Fluid Simulation
Distributed mobile multi-user urban simulation
Spherical wavelets: efficiently representing functions on the sphere
Bodymaps: artifacts of touch (the sensuality and anarchy of touch)
ISSv2 and OpenISS distributed system for real-time interaction for performing arts
GRADE-IV: visualizing graphics library operations in an executing program
Digital playgroundz
Anti-aliasing in topological color spaces
Real-time droplet modeling using color-space environment matting
Miruoto : Sports event atmosphere visual rendering through real-time image and sound processing system
CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generation
School to Industry: Preparing for Change
A skinning technique considering the shape of human skeletons
Shading of regions on vector display devises
"The relic"
Significant New Researcher Award: Ravi Ramamoorthi
Transdisciplinarity, Yesterday and Today
Carnival, pathway series
Wearable forest: feeling of belonging to nature
Fabrication of Edible lenticular lens
The making of Marvel's "ant-man"
Aesthetics of biocybernetic designs: a systems approach to biorobots and its implications for the environment
Computer graphics research in Japanese Universities
A random cursor matrix to hide graphical password input
Interactive multi-pass programmable shading
iComp: a tool for scanpath visualization and comparison
Inside interactive video cutout
CALVIN: collaborative architectural layout via immersive navigation
Computer animation education: keeping it simple
Integrating digital art practice and art history studies
Batz
spatial oscillator
Modeling vellus facial hair from asperity scattering silhouettes
Dino kid
The huggable: a new type of therapeutic robotic companion
Image-space particle emission
Embodied and mediated learning in SMALLab: a student-centered mixed-reality environment
Prima materia
Hollywood and highland
Titanic TD 27
A Gentle Introduction to ReSTIR Path Reuse in Real-Time
Radial basis function interpolation surface on space mesh
Vectorfield isosurface-based reconstruction from oriented points
Rethinking texture mapping
PushToSki - An Indoor Ski Training System Using Haptic Feedback
A molecular modeling system using hand gestures
Fully automatic colorization for anime character considering accurate eye colors
Inner space
A modeling system based on dynamic constraints
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control
Guaranteeing the topology of an implicit surface polygonization for interactive modeling
Character rigging, deformations, and simulations in film and game production
Bone-grass boy: the secret banks of the Conejos River
A landscape of 3D-printed skyscrapers
Efficient data reduction and cache-coherent techniques toward real-time performance
Marker-less object recognition for surface computing
Inverse Design of Discrete Interlocking Materials with Desired Mechanical Behavior
Happiness Factory
Hiccup 101
Deep dark: real-time interactive cinema project
Interactive volumetric fog display
Big Hero 6: into the portal
Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline
Creating a Live Broadcast from a Virtual Environment
Director's commentary for "Eternal Gaze"
SoundScapes: non-formal learning potentials from interactive VEs
Image-space Adaptive Sampling for Fast Inverse Rendering
Semantics-guided procedural rendering for woodcut maps
Reflection morphing
Tablescape animation: a support system for making animations using tabletop physical objects
Large scale VFX pipelines
Evaluating the Quality of a Synthesized Motion with the Fréchet Motion Distance
Moving pictures: looking out/looking in
An efficient 3-D visualization technique for finite element models and other coarse volumes
Hue Walker Bumgarner-Kirby
Intelligent transmission of 3D polygonal models
"Can the subaltern speak?": critical making in design
Weaving versus blending: a quantitative assessment of the information carrying capacities of two alternative methods for conveying multivariate data with color
Frog, Greenwood Road
Lightyear - Beyond the Infinite
Variations Sainte-Victoire, 1996
Gloss-Aware Color Correction for 3D Printing
Interactive American Sign Language dictionary
Interactive visualization of large scale time varying data sets
Real-time shading with filtered importance sampling
The use of positional information in the modeling of plants
SIGGRAPH 97 electronic theater open
Efficient mask expansion for green-screen keying using color distributions
High flyer
The 'detection, perception and object-presence' framework: a unified structure for investigating illusory representations of reality
Modeling and rendering of clouds on "Stealth"
Please show me inside: improving the depth perception using virtual mask in stereoscopic AR
Augmented reality monocular head-up display for depth free image
Representation of the tactile surface texture of an object using a force feedback system
Virtual explorer
Those Flowing Locks - Creating Large Scale Water Hair for Ruby Gillman Teenage Kraken
Customizable panoramic maps
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Classes
PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters
A CMOS camera-based man-machine input device for large-format interactive displays
Motion indexing of different emotional states using LMA components
Prep and Landing: Snow Effects Animation
Frankenmouse
Modeling waves and surf
SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7 - 11, 2022
A terrain and cloud computer image generation model
Conserving digital art for deep time
Evolution in the first person
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
Realistic Dexterous Manipulation of Virtual Objects with Physics-Based Haptic Rendering
cNOTE
Character splash system
Animations from NASA's exploration of outer space: use of computer graphics with satellite data
Yoda and beyond: creating the digital cast of Star Wars episode II
Nanopositioning machines need a fast visualization and a modern control
Big fast crowds on PS3
A building block approach to color graphics
Architecture challenges in the Android 3D graphics stack
Vigorsol: the legend
A 3-dimensional representation for fast rendering of complex scenes
Real-time shading
Tangled: Forest Environment
Brillia
Path tracing in production: part 1: modern path tracing
Building San Fransokyo: creating the world of Disney's "big hero 6"
Warashi
Exploiting the limitations of spatio-temporal vision for more efficient VR rendering
Safed Hiding Places, The Wilder Building
Number in I-Ching
DRACO: sketching animated drawings with kinetic textures
GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System
Ocean waves animation using boundary integral equations and explicit mesh tracking
How to make a SIGGRAPH paper?
Computer aided design of sculptured surfaces
3D facial reconstruction and visualization of ancient Egyptian mummies using spiral CT data
Context aware 3D gesture recognition for games and virtual reality
The final straw
Foamy creatures: Digital Domain wrangles whitewater for "Lord of the Rings"
Variational, meaningful shape decomposition
Silhouette management for protruded displacement mapping
State-of-the-art rendering techniques in real-time architectural visualization
Stochastic layered alpha blending
ThermoReality: thermally enriched head mounted displays for virtual reality
Bath Scene
Millennium girl, 1997
A Non-photorealistic Lighting Model for Automatic Technical Illustration
Plenoptic modeling: an image-based rendering system
Why is 3-D interaction so hard and what can we really do about it?
Mirror, mirror
Beam tracing polygonal objects
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11, Vancouver, British Columbia, Canada, August 10, 2011
The making of Marvel Studio's "Spider-Man: Homecoming"
ReVerie
Holistic game development curriculum
Art gallery: touchware committee
Quantum supersampling
(In)visible light communication: combining illumination and communication
Design and optimization of image processing algorithms on mobile GPU
Case study on using a parallel pipeline and USD to build creatures
Micro sized art "the weight of life"
The wishing dream
From mocap to movie: the making of "The Polar Express"
Illumination sensitive dynamic virtual sets
Face modeling from frontal face image based on topographic analysis
The reAcoustic eGuitar
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, Sandbox '08, Los Angeles, California, USA, August 9-10, 2008
Image-based rug patterns
Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections
Image reconstruction techniques
Computer aided integrated circuit design: a distributed integrated approach
Real-time stereo vision using semi-global matching on programmable graphics hardware
Artist block 2 and indecision
Compressed Skinning for Facial Blendshapes
Fly-through Heijo palace site: augmented telepresence using aerial omnidirectional videos
Jury bios and statements
Ray tracings of the in between
Merging 3-D graphics and imaging: applications and issues
Immersive Media and Virtual Accessibility in Healthcare
2BTextures
Synchronous objects for one flat thing, reproduced
Path tracing in production
Steven Anson Coons award for outstanding creative contributions to computer graphics
Happy & gay
A semi-Lagrangian contouring method for fluid simulation
An initial evaluation of a pen-based tool for creating dynamic mathematical illustrations
Glift: an abstraction for generic, efficient GPU data structures
Simulating Cloth Using Bilinear Elements
@Trésor
Revival of lost creatures, planet of ocean
Real Time Ray Tracing in AR
A computer graphics system for modular building elevation design
Missing U
U2 and Green Day: "The Saints Are Coming"
Common datum
Immersive Music Painter
Surface: a film from underneath
Geometry compression for ASCII scenes
DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
time slice (meliá)
Final Fantasy XV Trailer [mp4] (Hungary)
Explore design solutions through online games
Extreme animation: novice edition
East end zombies
La Guitarrista Gitana
Not a Ball Pit: Shredded Trash on Toy Story 3
The evolution of silence
FluxE: exploring flux in astrophysical simulations
A ballad of historical dependency: (Ed. Note.)
The regulator (Le Régulateur): abbreviated version
Lux "Neon Girl"
Classified texture resizing for mobile devices