yusuke1997/dblp-id-title huggingface dataset:
Networked Virtual Marionette Theater
CharanisML: A Flexible Virtual Actor Control Interface
Towards Virtual Actors for Acting Out Stories
A Common Software Architecture for Educational Games
A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development
An Ajax-Based Terminology System for E-Learning 2.0
Chinese Chess Based on Jabber
Distributed Cognition and Ecological Field of Learning in Network Games
An Integrated Color Changing Simulation System Based on Colorimetric and Chemical Modeling
TieVis: Visual Analytics of Evolution of Interpersonal Ties
Research on Recognition and Mobile Learning of Birds Base on Network under the Condition of Human-Machine Collaboration
Knowledge Discovery by Network Visualization
Component Based E-Learning System Using Item Analysis
A Combined Deep Learning and Semi-supervised Classification Algorithm for LS Area
Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events
A Humanized Mandarin e-Learning System Based on Pervasive Computing
Perceived Fit and Satisfaction on Online Learning Performance: An Empirical Study
A Case of 3D Educational Game Design and Implementation
Knowledge Management System Based on Semantic Web in e-Learning Community
Explore the Next Generation of Cloud-Based E-Learning Environment
Building a Multi-purposes Digital Media System Using MPEG-21 and XML
A Model-Driven Architecture Approach for Developing E-Learning Platform
Collaborative GIS Environment for Exploratory Spatial Data Analysis Based on Hybrid P2P Network
e-Calculus at IZTECH
Virtual Five Animals Exercise
SoundTag: RFID Based Wearable Computer Play Tool for Children
A Semantic Parametric Model for 3D Human Body Reshaping
The Design of Software Architecture for E-Learning Platforms
An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training
Designing Social Navigation for a Virtual Community of Practice
Spherical Hybrid Curvature Images of 3D Shapes and Its Applications
Research on Shadow Map Based Shadow Generation
A Novel Approach of Learning English with Robot for Elementary School Students
Collaboration and Communication Using e-Portfolio among Junior-High/High School Students from Japan, Taiwan, and the United Kingdom
Terrain Synthesis Based on Microscopic Terrain Feature
A Survey on Storytelling with Robots
The Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom Learning
Interactive Game Development with a Projector-Camera System
Interpolation to Data Points in Plane with Cubic Polynomial Precision
Sketch-Based Retrieval in Large-Scale Image Database via Position-Aware Silhouette Matching
Cyranus - An Authoring Tool for Interactive Edutainment Applications
Research on Management of Resource Virtualization Based on Network
Collaborative 3D Modeling of Large-Scale Virtual Geographic Environment
Designing an e-Learning Reactivate Promotion for Unpopular Collections in Academic Library
Puzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for Education
ISMAS: An Interactive Sketch Modeling and Animation System
A Survey of Modeling and Rendering Trees
Multi-media e-Learning Platform Using Green Design with Near-Real Approach
StoryTec: Authoring Adaptive Cross-Platform Games
Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent
Vision Based Pose Recognition in Video Game
Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles
Nose Tip Detection and Face Localization from Face Range Image Based on Multi-angle Energy
An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning
The Technical Research and System Realization of 3D Garment Fitting System Based on Improved Collision-Check Algorithm
Implementing High-Resolution Adaptivity in Game-Based Learning
Physically-Based Real-Time Music Fountain Simulation
Reflective Learning through Playing Digital Game The Sims 2
A QoS Controller for Adaptive Streaming of 3D Triangular Scenes
Hand Contour Tracking Using Condensation and Partitioned Sampling
Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine
Effects of Guided and Unguided Style Learning on User Attention in a Virtual Environment
An Efficient Method for Rendering Detailed Soft Shadow
A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP
Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD
UIA: A Uniform Integrated Advection Algorithm for Steady and Unsteady Piecewise Linear Flow Field on Structured and Unstructured Grids
Haptic Interaction System for Co-evolution with Reactive Virtual Human
My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading
Tenochtitlan - An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagement
Mobility and Edutainment in ESL Learning via Podcasting
PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis
A Standardized Learning Resources Retrieval System Based on Ontology Matching
Single Camera Based Optical Tracking System for Personal Entertainment
Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study
Efficient Out-of-Core Rendering of Complex 3D Scenes
Study on Influence of Adventure Game on English Reading Confidence, Motive and Self-efficacy
A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation
Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations
Learning Robots: Teaching Design Students in Integrating Intelligence
A Measure of Student Engagement for Serious Games and IoT
Study of Dance Entertainment Using Robots
VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents
Content-Based 3D Model Retrieval for Digital Museum
A Hybrid of Plot-Based and Character-Based Interactive Storytelling
SyTroN: Virtual Desk for Collaborative, Tele-operated and Tele-learning System with Real Devices
O3D-Based Game Learning Environments for Cultural Heritage Online Education
HuayuNavi: A Mobile Chinese Learning Application Based on Intelligent Character Recognition
Design and Implement of Game Speech Interaction Based on Speech Synthesis Technique
Young Peoples' Views of Online Historical Archives
Peer Feedback in Online Writing System
Interactive Multimedia System for Chinese Traditional Costumes
A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception
Design of a Cartoon Game for Traffic Safety Education of Children in China
LoD-Based Locomotion Engine for Game Characters
Edutainment and Serious Games - Games Move into Professional Applications
Authoring of Serious Adventure Games in StoryTec
Dynamic Terrain LOD with Region Preservation in 3D Game Engine
E-Learning: The Strategies of Learning Culture and Arts
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans
Transferring Design Knowledge: Challenges and Opportunities
A Collaborative Aesthetic-Driven Virtual Fitness Game
Pheromone-Based Pre-processing to Improve Move Generation in Board Games
An Image Retrieval System Based on MPEG-7 and XMLDB Query for Digital Museum
An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming
Research on Personalized Knowledge Service System in Community E-Learning
A Double Domain Based Robust Digital Image Watermarking Scheme
The Attributes and Importance of Online Game with Language Learning for College English-Majored Students
Improving Game Processing in Multithreading and Multiprocessor Architecture
A Vertical Search Engine Based on Visual and Textual Features
Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking
A WebRTC e-Learning System Based on Kurento Media Server
A Survey on Processing of Large-Scale 3D Point Cloud
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds
An Efficient Method for Real-Time Ocean Simulation
MyHealthAvatar: A Lifetime Visual Analytics Companion for Citizen Well-being
Cross-Platform Cloth Simulation API for Games
Supporting the Development of Interactive Storytelling Skills in Teenagers
An Operational VR Platform for Building Virtual Training Environments
An Automatic Course Generation System for Organizing Existent Learning Objects Using Particle Swarm Optimization
Simulating Waiting Hall with Mass Passengers
An Examination of Students' Perception of Blended E-Learning in Chinese Higher Education
A Fast and Layered Real Rendering Method for Human Face Model - D-BRDF
Motivate the Learners to Practice English through Playing with Chatbot CSIEC
Game Design Considerations When Using Non-touch Based Natural User Interface
Using Self-competition to Enhance Students' Learning
Retrieval of 3D Video Mosaics for Fast 3D Visualization
Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games
Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment
Cage-Based Tree Deformation
Adaptive QoS for Educational User Created Content(UCC)
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions
Research on Virtual Training System in Aerospace Based on Interactive Environment
A Pilot Study of Interactive Storytelling for Bullying Prevention Education
Generating 3D Paper-Cutting Effects
Designing Interactions for Augmented Reality Based Educational Contents
Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners
Connectivity Compression for Stripified Triangle Meshes
Latent Topic Model Based Multi-feature Learning for PolSAR Terrain Classification
Real-Time Hand Gesture Recognition Based on Vision
A Study on Exploring Participant Behavior and Virtual Community in MMORPG
E-Learning Resource Management Knowledge
Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects
ABF Based Face Texturing
Optimization Technique for Commercial Mobile MMORPG
Dynamic Axial Curve -Pair Based Deformation
Object Proposal Refinement Based on Contour Support for Augmented Reality
4-Dimensional Context Management for Interactive Virtual Storytelling
Research on Multimedia Transmission of Mobile Learning Based on Wireless Network
Robust Color Gradient Estimation for Photographic Volumes
Texture Image Segmentation Based on Stationary Directionlet Domain Probabilistic Graphical Model
A Method of Real-Time Image Correction for Multi-aircrafts Cooperative Detection
Key Lightweighting Technologies of Web3D for Virtual Training of Metro Station Fire Evacuation
Web3d Learning Platform of Furniture Layout Based on Case-Based Reasoning and Distance Field
Teaching Machine Learning to Design Students
A Task-Based Role-Playing Game with Educational Robots for Learning Language
Spectral Dictionary Learning Based Multispectral Image Compression
Federate Migration in Grid-Based Virtual Wargame Collaborative Environment
Style Conversion of Cartoon Animation
Application of NXT Based Robots for Teaching Java-Based Concurrency
Bike-Sharing Prediction System
Animated Impostors Manipulation for Real-Time Display in Games Design
A Novel Algorithm for Extracting the Boundaries of Two Planar Curves' Morphologic Summation
Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids
Use of e-Portfolio in Effective Career Advising: Case of Ritsumeikan University
Improved Modular Convolution Neural Network for Human Pose Estimation
Hand Pose Estimation Using Convolutional Neural Networks and Support Vector Regression
Game-Enhanced and Process-Based e-Learning Framework
A Virtual Computational Paper Folding Environment Based on Computer Algebraic System
A Wearable Learning and Support System for Manufacture Application
Analysis of College Students' Employment, Unemployment and Enrollment with Self-Organizing Maps
Creating Emotions by Characters Design for Computer Games
Gamers against All Odds
An Efficient Distributed MMOG Server Using 2Layer-Cell Method
Constructing a 3D Virtual World for Foreign Language Learning Based on Open Source Freeware
A Blind Watermarking Algorithm for Animation Used in Digital Heritage
Digitization of Culture Heritage Based on Tour into the Picture
Web3D Online Virtual Education Platform for Touring Huangyangjie Battlefield Scenario Over Internet
Image Based Active Model Adaptation Method for Face Reconstruction and Sketch Generation
Intelligent Tutorial Planning Based on Extended Knowledge Structure Graph
Space Object Geometry and Behavior Modeling Method
3D Point Cloud Classification Based on Discrete Conditional Random Field
Design of an Interactive Table for Mixed-Reality Learning Environments
School-Enterprise Cooperative Innovation and Entrepreneurship Courses and Case Library of Emerging Engineering Education
A Walk-Rally Support System Using Two-Dimensional Codes and Mobilephones
Exploring Olfaction for Enhancing Multisensory and Emotional Game Experience
A Synchronous Scaffolding Environment for Collaborative Technical Writing
Digital Visualization of Design and Construction Process of Traditional Village Dwellings
Facilitating Computational Thinking through Game Design
Constructing Directed Semantic Relationships between Concepts for Training Semantic Reasoning
E-Learning and Games - 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
Grid Environment for Fabricating Custom Artificial Human Bone
An Improved Total Variation Denoising Model
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games
An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills
Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments
A Slice-Guided Method of Indoor Scene Structure Retrieving
UML Modeling for Software System of Edu-Game
3D Modelling for Metamorphosis for Animation
The Development of a Virtual Cycling Simulator
The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model
E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings
Point Sampled Surface Reconstruction Based on Local Geometry
A Hole Repairing Method Based on Slicing
A Bibliometric Study of E-Learning Literature on SSCI Database
A Multimodal Virtual Anatomy E-Learning Tool for Medical Education
Design of a Medical Simulator Hard- and Software Architecture
Antialiased Shadow Algorithms for Game Rendering
The Technology of Stereo Photography and Virtual Reality in Research of Virtual Museum
Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene
Efficient Embedding of Information and Knowledge into CSCL Applications
Continuous Motion Graph for Crowd Simulation
Researches on Using Robots in Education
Intelligent Assessment in Math Education for Complete Induction Problems
Tile-Based Interactive Texture Design
ELEIN: E-Learning with 3D Interactive Emotional Agents
Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students
Data Mining, Management and Visualization in Large Scientific Corpuses
Science and Technology Communication Activities by Using 3D Image Projection System
Gamification Strategies for an Introductory Algorithms and Programming Course
Teaching an Undergraduate AI Course with Games and Simulation
Collecting Visual Effect Linked Data Using GWAP
The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform
A Distributed Forest Fire Fighting Simulation System Based on HLA
A Multimodal Fusion Framework for Children's Storytelling Systems
A Story Authoring System for Children
Virtual Museum Net
Analysis and Research About an On-Line Collaborative Learning Teams Based Grids
Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning
The Evaluative Criteria of Computer-Based Vocabulary Learning Games
A Multimodal 3D Storytelling System for Chinese Children
Pushdown Automata Simulator
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings
Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control
Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-On
Design and Implementation of Game-Based Learning Environment for Scientific Inquiry
Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation
Applying ARCS Model for Enhancing and Sustaining Learning Motivation in Using Robot as Teaching Assistant
A Method for Determining Classroom Seating Arrangements by Using Bioinformatics
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition
A Serious Game for Architectural Knowledge in the Classroom
A Terrain Classification Method for POLSAR Images Based on Modified Scattering Parameters
Experimental Approach to Affective Interaction in Games
Geometry-Based Muscle Forces and Inverse Dynamics for Animation
Progressive 3D Model Compression Based on Surfacelet
Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology
u-Teacher: Ubiquitous Learning Approach
A Flash-Based Game for Employee Doing On-the-Job Training
Edutainment Aspects in Hypermedia Storytelling
Motivational Factors in Educational MMORPGs: Some Implications for Education
An Approach to Evaluation Component Design in Building Serious Game
3D Collaborative Virtual Environments over the Web
Design and Application of the Augmented Reality with Digital Museum and Digital Heritage
Interpolating Solid Orientations with a C 2 -Continuous B-Spline Quaternion Curve
Affective Interaction Technology of Companion Robots for the Elderly: A Review
Virtual Apple Tree Pruning in Horticultural Education
Using Face Recognition to Detect "Ghost Writer" Cheating in Examination
Mobile Cultural Heritage: The Case Study of Locri
PolSAR Data Classification via Combined Similarity Based Immune Clonal Spectral Clustering
Improvising on Music Composition Game
An Experimental Facial Synthesis System Using Graph Cut and Gradient Domain Fusion
An Educational Component-Based Digital TV Middleware for the Brazilian's System
The Human-Like Emotions Recognition Using Mutual Information and Semantic Clues
Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction
Research of Virtual Campus Environment Study Using VRML
Computer Simulation of Multi-phase Coupled Heat and Moisture Transfer in Clothing Assembly with a Phase Change Material in a Cold Environment
Research on Using Cult3D and Java to Realize Virtual Assembly
Story Pacing in Interactive Storytelling
Investigating the Impact of Integrating Self-explanation into an Educational Game: A Pilot Study
Towards Puzzle Templates for Multiplayer Adventures
Teaching Agent Systems' Design Using 3D Interactive Computer Games
Way to Inspire the Museum Audiences to Learn: Development of the Interpretative Interactive Installations for Chinese Cultural Heritage
Snow White Is Missing: An Interactive Locative Story for Dementia Patients
Concepts for Extending Wiki Systems to Supplement Collaborative Learning
Fast Shape-Simplifying Image Abstraction Using Graphics Hardware
Research on Update Service in Learning Resources Management System
Veni, Vidi, VICERO - But Where to Start?
Game Balance Principles in MMORPG with Pet System
The Design and Implementation of VBS
The Experience of Adopting Game-Based Learning in Library Instruction
A Case for Web-Based Interactive 3D Game Using Motion Capture Data
A Motion-Driven System for Performing Art
Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile Devices
Towards Generalised Accessibility of Computer Games
Interactive Sketch Generation for Dunhuang Frescoes
The Application of Augmented Reality to Design Education
Methods on Educational Resource Development and Application
An Analysis Framework of Activity Context in e-Learning Environments
The Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games
Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings
A Mobile Learning System with Multi-point Interaction
An Architecture for Flexible Entity Configuration in a Simulation Environment
Interactive Whiteboard Teaching in English Education Based on Dual Code Theory and Bloom Teaching Quality
The F-R Model of Teaching in Chinese Universities
A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles
Construction Knowledge Transfer through Interactive Visualization
Dynamic Textures Using Wavelet Analysis
Reviewing the Potential of Virtual Learning Environments in Schools
A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games
Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification
An Interactive Folktale System and an Authoring System That Supports Its Realization
Effects of Learning English Maxim through M-Learning with Different Content Representation
Usability Test of Immersion for Augmented Reality Based Product Design
Theoretical Framework for Construction of Representation Through Interactive Narrative
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations
A Pilot Study of Taiwan Elementary School Students Learning Motivation and Strategies in Robotics Learning
An Application of Interactive Game for Facial Expression of the Autisms
Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for Teenagers
Research and Implement of Virtual Human's Walking Model in Maintenance Simulation
Educational Affordances of Ubiquitous Learning
Image Stylization for Yunnan Out-of-Print Woodcut Through Virtual Carving and Printing
Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System
Bearing-Only and Bearing-Doppler Target Tracking Based on EKF
Monet-Style Images Generation Using Recurrent Neural Networks
Exploring Children's Perceptions of the Robots
Adaptation in Collaborative Virtual Environments for Training
User Experience Research and Practice of Gamification for Driving Training
Surface Animation Based on 2D Editing
Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games
Paradigm Shift in Education with the Use of e-Portfolio: Showcases of e-Portfolio at Work at the Various Levels of Education - Introduction and Showcase I: K-12 e-Portfolio Involving All Stakeholders
Virtual Reality and Mixed Reality for Virtual Learning Environments
AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers
PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching
An Improved Augmented Reality Registration Method Based on Visual SLAM
Effects of Type of Learning Approach on Novices' Motivation, Flow, and Performance in Game-Based Learning
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System
Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics
Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation
Matchmaker: Interpersonal Touch in Gaming
Development of Online Game-Based Learning for TRIZ
Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction
Development of Training System for Finger Dexterity: Use in Rehabilitation for Upper Body Paralysis
Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games
Increased Game Immersion by Using Live Player-Mapped Avatar Evolution
Study on Attitude Measurement System for Virtual Surgery Navigation
A Framework of Collaborative Workspace Based on Multi-stereo Vision and Shared Mixed Reality