yusuke1997/dblp-id-title huggingface dataset:
Border Crosser - A Robot as Mediator between the Virtual and Real World
Ergonomic design of Call Centers
Granular Interface Design: Decomposing Learning Tasks and Enhancing Tutoring Interaction
Twist and Shout: Developing Interactive Annotation for 3D Printers
Design of Human-Computer Interaction Products for the User with "Mood Disorder"
Networked Two-Way Communication Channels (NTCC): A Dynamic Semantic Indexing Framework for UI Design and AI Alignment
DramaPlaya: A Multi-sensory Interactive Toolkit for the Home-Based Drama Therapy of Children with Developmental Delays
The Assistive Device Design for Macular Hole Surgery Postoperative Face-Down Positioning
"Using Digital Interactive Television to Promote Healthcare and Wellness Inclusive Services"
A Case Study on Effective Application of Inquiry Methods to Find Out Mobile Phone's New Function
The Use of Human-Centered AI to Augment the Health of Older Adults
Validation of Virtual Reality Cognitive Assessment for Pilots Across the Lifespan
Aging in Place Virtual Care Technology from the User Experience Perspective
Quantifying Resilience to Enhance Individualized Training
Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review
Developing Methodology for Experimentation Using a Nuclear Power Plant Simulator
Nuclear Reactor Crew Evaluation of a Computerized Operator Support System HMI for Chemical and Volume Control System
MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devices for Cloud Applications
"In the pocket": an Empirical Study of Multimodal Devices for Mobile Activities
Learning and Collaboration Technologies. Designing the Learner and Teacher Experience - 9th International Conference, LCT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Asynchronous Telemedicine Diagnosis of Musculoskeletal Injuries through a Prototype Interface in Virtual Reality Environment
Free Software User Interfaces: Usability and Aesthetics
Improving the Front End of Innovation: The Case of Mobile Commerce Services
Player State and Diagnostics in Adaptive Serious Games. Suggestions for Modelling the Adversarial Contradiction
Research on the Influence of Emotional Valence and Road Environment Monotony on Driving Behavior
Towards the Design of an Adaptive Presence Card and Trust Rating System for Online Classes
Research on Servicesecape Innovation Methods Based on Design Thinking
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part XIV
Dot, Line, Network: Helping Individuals Make Sense of "New Data"
A Survey on Explainable Course Recommendation Systems
Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students Through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge
Self-quantification and Data Engagement: Insights from Smartwatch Users
What's Wrong with ERP in China?
Enhancing Historical Understanding in School Students: Designing a VR Application with AI-Animated Characters
Improvement of User Interface of Blind Football Play-by-Play System for Visually Impaired Spectators-Tangible Sports
A Study on Presentation Method of Video Thumbnail on SNS Using Micro-Moments
Proposal and Evaluation of User Interface for Personal Digital Assistants
The German Web 2.0 Accessibility Survey - Empirical Findings and Recommendations
Research on Product Affective Image by the Way of Empathic Design
Review-Based Screening Interface for Improving Users' Decision Process in E-commerce
"If It Wasn't Secure, They Would Not Use It in the Movies" - Security Perceptions and User Acceptance of Authentication Technologies
Influence of Color on Asthenopia of VR Based on Real-Time Teleoperating Lunar Rover
Applying Jobs-To-Be-Done Framework to Design AI Applications for Women in Menopause Transition
User-Friendly Information Sharing System for Producers
Design of a Gamified Interface to Improve Fuel Efficiency and Safe Driving
Role of Metacognition in Basic Electric Circuit Problem Solving Process
Teamwork in Virtual World - Impact of "Virtual Team" on Team Dynamic
A Market Analysis of Urban Interaction Design
Learning Spatial Transformations and their Math Representations through Embodied Learning in Augmented Reality
Factors of Haptic Feedback in a VR Experience Using Virtual Tools: Evaluating the Impact of Visual and Force Presentation
Analyzing the Difference Between Floral Materials Water Potential When Cut by Ikebana Experts and Inexperienced Persons
From Design to Technology - -A Case Study of Children's Perception Toward the Dechnology Products
Human Individual Difference Predictors in Cyber-Security: Exploring an Alternative Scale Method and Data Resolution to Modelling Cyber Secure Behavior
The User-Centred Design in the Development of a Platform for Teletherapy for People with Aphasia
Accessible Interaction Design Strategies of Intelligent Products for the Elderly Based on AHP
The Impact of Compuer Technology on Job Characteristics and Workers Health
Learning to Code in a Community of Practice in Mozambique: The Case of MozDevz
Spectator Experience Design for AR Sport Events from a Service Design Perspective - Using HADO as an Example
Virtual Reality in School - Perspectives of German Students with Physical and Motor Disabilities
On the Qualitative Research Approach and Application of the "VTIO" Model Based on Cultural Differences - A Case Study of Changan Ford Mazda Automobile Co., Ltd
Analyzing Playability in Multi-platform Games: A Case Study of the Fruit Ninja Game
Contextual Programming of Collaborative Robots
Design Guidelines for Educational Extended Reality - What Does Recent Research Say?
Development of a Learning Support System for Reading Source Code by Stepwise Abstraction
E-Commerce Fraud and Scams Prevention for Adult Consumers: A Game-Based Learning Experimental Approach
Digitization of Cultural Relics: Augmented Reality Display of Ru Ware
Simulation-Based Automated Intelligent Tutoring
Determinants of Autonomous Vehicle Adoption Among Croatian Residents
Innovative Design Research on Human-Pet Furniture Under the Concept of Symbiosis
Designing a Map-Based Application and a Conversational Agent for Addressing Memory Problems
9/11 Memorial App: A Case Study of Serious Smart Phone UX Design
Users' Sense-Making of an Affective Intervention in Human-Computer Interaction
The Minority AD: Creativity in Audio Descriptions of Visual Art
Relationship Between Outcomes, Speech Contents, and Body Movements in Idea-Generation Group Work
Interaction by Taking a Picture for Smartphone Generation
A Preparedness Drill Scenario Development and System Safety Competency Assessment Based on the STAMP Model
Multimodal Fusion Emotion Recognition with Cascade Forest Based on Electroencephalography and Facial Electromyography Signals
Shaping the Intelligent Classroom of the Future
Virtual Kayaking: A Study on the Effect of Low-Cost Passive Haptics on the User Experience While Exercising
Development and Evaluation of Mobile Tour Guide Using Wearable and Hand-Held Devices
An Approach of Holographic Technology for the Practical Distance Education
Are the Intrusive Effects of SPAM Probes Present When Operators Differ by Skill Level and Training?
Development Environment of Embeddable Information-Visualization Methods
Linking Indices of Tonic Alertness: Resting-State Pupil Dilation and Cingulo-Opercular Neural Activity
Identification of Physical-Digital Ecosystem Personalization Factors
EAR-Math: Evaluation of Audio Rendered Mathematics
A concept and method of proposed Universal Design Practical Guideline
HEDI: An Online Platform for Healthcare Engineering Design and Innovation
Motivations to Join Fitness Communities on Facebook: Which Gratifications Are Sought and Obtained?
Comparing Cascaded LSTM Architectures for Generating Head Motion from Speech in Task-Oriented Dialogs
Evaluation of Discomfort Degree Estimation System with Pupil Variation in Partial 3D Images
Japanese Sign Language Recognition Based on Three Elements of Sign Using Kinect v2 Sensor
Design of a Virtual Task to Understand the Nature of Collaboration Between Autistic and Neurotypical Adults in Workplace Using Multimodal Data
HCI International 2017 - Posters' Extended Abstracts - 19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
Research on the Multi-chart Layout Design of Large-Screen Interface: A Perspective on Cognitive Load
Heartbeat Jenga: A Biofeedback Board Game to Improve Coordination and Emotional Control
Creating an Online Exhibition About Shoe Heritage - A Story on Swiss Footwear on Google Arts & Culture
Influence of User and Task Related Variables on Latency Perception
Robust Camera Motion Estimation for Point-of-View Video Stabilization
A Standard for Controlling Ubiquitous Computing and Environmental Resources from Any Personal Device
Using Motion-Sensing Remote Controls with Older Adults
The Development of the Intuitive Teaching-Based Design Method for Robot-Assisted Fabrication Applied to Bricklaying Design and Construction
Visual Poetry: Nurturing Children's Creativity Through Appropriate Blank Spaces
Enhancing K12 Education with Intelligent and Assistive Robots: Exploring Student Learning Experience
Remote Touch: Humanizing Social Interactions in Technology Through Multimodal Interfaces
Universal Access in Human-Computer Interaction - 18th International Conference, UAHCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III
Empower Product Designers in Enterprises to Leverage Data as Creative Compass to Drive Innovation
Human Factors Techniques for Designing the Virtual Mission Operations Center
PyFlowML: A Visual Language Framework to Foster Participation in ML-Based Decision Making
Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents
Research on Innovative Ways of Contemporary Display Porcelain Under the Background of Longyao Culture in Jing County
The Application of Artificial Intelligence Combined with Parametric Digital Design Tools in the Ceramic Modeling Design Process for Beginners. - A Geometric Vase as an Example
Mechatronic Prototype for Rigid Endoscopy Simulation
A Study of the Usability and Experience of Public Space in Rural Watershed Environments
A Study of Bed-Leaving Prediction by Using a Pressure-Sensitive Sensor
The Effects of Regional Culture on User Interface Experience: A Case Study of Xin'an Hangu Guan in China
Smart Digital Technology Driven Experience Design of Job Seeking Social Skills Training for University Students in Campus Scenarios via Business Model Innovation
Group Participation Influence on Members' Gifting Behaviors in a Social Game
An Evaluation of the Interior Design of the Stockholm Bypass Tunnel - A Driving Simulator Study
Integration of Communication Matrix for Evaluating Microfilm
"OH MY GOD! BUY IT!" a Multimodal Discourse Analysis of the Discursive Strategies Used by Chinese Ecommerce Live-Streamer Austin Li
Health Education VR
Usability Modeling of Academic Search User Interface
A-PiMod: A New Approach to Solving Human Factors Problems with Automation
Method for Movement and Gesture Assessment (MMGA) in Ergonomics
Dialogues of Locations: BlueSpot
Transformation of Relaxation Time: Proposal of Touch Care Using Tapping Robot
Sharing Kinetic Interactions for Mobile Devices
Contextual Design of Intergenerational Innovative Service for Aging in Place
Co-creating Persona Scenarios with Diverse Users Enriching Inclusive Design
Optimizing Product Interface Training Program for Older Adults-A Pilot Study
Augmented Reality: Does It Encourage Customer Loyalty?
Legacy Interface Migration: A Task-Centered Approach
Automatic Detection of Features (Markers) on a Three-Dimensional Model of a Human Face
User Performance of Gestural and Non-gestural Operations in a Mixed Computer Task Under Different Multi-touch Screen Configurations
Interaction for Information Discovery Empowering Information Consumers
Recognition of Listener's Nodding by LSTM Based on Movement of Facial Keypoints and Speech Intonation
The Effects of the False Vocal Fold Gaps in a Model of the Larynx on Pressures Distributions and Flows
Privacy Protecting Fitness Trackers: An Oxymoron or Soon to Be Reality?
Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis
Integrating the Image Identifiable Principle of Human Cognition and Computer Vision to Develop a New Pattern Recognition Design System for Smart Home
Human-Centered Design Reflections on Providing Feedback to Primary Care Physicians
The Implementation of Instructional Strategies for Training in a Virtual Environment: An Exploratory Investigation of Workload and Performance
Comprehension of Vibrotactile Route Guidance Cues
Constructing A Conversation-First Dialogue Model for Comprehensive, Evidence-Based Counseling for HPV Vaccination for Young Adults
A Study of Cross-Cultural Communication in the NPD: Applying Piaget's Theory to Multidisciplinary Communication in the Three Validation Stages
Preliminary Usability Evaluation of UpSkill@Mgmt 4.0: A Tool to Promote Competency and Career Management in Industry 4.0
An Investigation on Conversion from Tacit Knowledge to Explicit Knowledge in Hand Lay-Up Fabrication Method
Personalized Emotion-Aware Video Streaming for the Elderly
The Effects Visual Feedback on Social Behavior during Decision Making Meetings
Information representation and decision process: effects of measurement scale and shape of decision matrix on preferential choice
What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study
Identifying Usability Challenges in Text-to-Image AI: A Comprehensive Comparison Among Mainstream Platforms
Creating a Playful Digital Catalogue System Using Technology-Enhanced Physical Objects
An Ensemble Learning Method for Constructing Prediction Model of Cardiovascular Diseases Recurrence
The Gamer Types of Seniors and Gamification Strategies Toward Physical Activity
Position and Pose Computation of a Moving Camera Using Geometric Edge Matching for Visual SLAM
Animal Trail: An Augmented Reality Experience in the Amazon Rainforest
Ontology-Based Adaptive Interfaces for Colorblind Users
Designers vs. AI: Exploring Creative Processes from Prompts to Outputs
EID vs UCD: A Comparative Study on User Interface Design in Complex Electronics Manufacturing Systems
Evaluation of Applying Artificial Intelligence-Generated Content (AIGC) in the Design Industry to Support Future Digital Transformation
Understanding Independent Living Requirements: A Study of Shanghai Seniors
U.App: An Urban Application Design Environment Based on Citizen Workshops
Ambient Intelligence and Knowledge Processing in Distributed Autonomous AAL-Components
Improving Cooperation Between Spatially Separated Operators Using Augmented Reality
HAIL Gmail: Email with Hierarchical Adaptive Interface Layout
From Structural Analysis to Scenarios and Patterns for Knowledge Sharing Applications
On the Design of a Teachers' Dashboard: Requirements and Insights
Redesigns in Enterprise Resource Planning Modules Using User-Centered Design Methods: A Systematic Literature Review
Interaction Design of Wrist Health Prevention Products Based on Persuasive Design and AHP-Entropy Weight Method
A Systematic Review of Technologies Designed to Improve and Assist Cognitive Decline for Both the Current and Future Aging Populations
Research on Prototype Design Methods and Systems of Interactive Media Art in Public Space
HAVIT: A VR-Based Platform to Support Human-Autonomous Vehicle Interaction Study
Human-Autonomy Teaming Patterns in the Command and Control of Teams of Autonomous Systems
LABS ONLINE - An Opportunity to Access High Quality Laboratory During COVID Breakout
Research on Car Gesture Interaction Design Based on the Line Design
GUI Evaluation Through Web
Monitor System for Remotely Small Vessel Navigating
Utilizing Different Voice Value to Understand Voice Assistant Users' Enjoyment
Why Older Adults Prefer Beauty Filters: Exploring the Motivations Behind the Digital Extended Self of Older Adults
The AR Strip: A City Incorporated Augmented Reality Educational Curriculum
Towards Early Status Warning for Driver's Fatigue Based on Cognitive Behavior Models
A Highly Extensible Graphical User Interface in a Software Development Environment
Human Factors Analysis for Aviation Accidents and Incidents in Singapore
Comparing Two Sets of Usability Heuristics in a User Experience Evaluation: A Case Study in an E-Commerce Mobile Application
It's a Joint Effort: Understanding Speech and Gesture in Collaborative Tasks
An Observation of Human Comprehension Through Wood Joints Assembly of a Cube Puzzle
Design Considerations for Competency Functionality Within a Learning Ecosystem
Intuitive Placement of Objects in Web-Based CAD Environments
Motion Analysis of the Pounding Technique Used for the Second Lining in the Fabrication of Traditional Japanese Hanging Scrolls
Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children
The Application of IS Success Model on Continuous Intention and Information Sharing for Caller ID Apps Usage
Comparative Review of Research on Health Information Technology in Biomedical Informatics and Human-Computer Interaction
Computer Interfaces for the Humanities
Human-Centered Cognition Model for Human Digital Twins
Caregiver Attitudes Toward Internet-Enabled Sources of Information
Designing a New Interactive Outdoor Light Installation for a Recreational Urban Trail
Privacy, Ethics, Trust, and UX Challenges as Reflected in Google's People and AI Guidebook
Research on Influencing Factors of Consumer Satisfaction in Cantonese Restaurant Based on User Experience: A Case Study of "Hua Chao Yan" Restaurant in Foshan
A vertical situation display for automated aircraft - design and evaluation in full mission simulation
Rapid Robotic Arm Path Planning Through Deep Reinforcement Learning with Human Demonstration Key Points
A Study on Automatic Generation of Comic Strips from a Scenario
Research on the Design of Intelligent Interactive Toys Based on Marker Education
Computational Cognitive Modeling of Touch and Gesture on Mobile Multitouch Devices: Applications and Challenges for Existing Theory
Deriving Tactile Images from Paper-based Documents
User Experience with ChatGPT: Insights from a Comprehensive Evaluation
A Virtual Reality System Using Physiological Data - Application to Virtual Sports CAI
Enhancing User Experience of WeChat Mini-programs on Mobile Devices: A Comprehensive Analysis
Development of the WISDOM-DX Recommendation System for Enhancing DX Talent Development
Characterization of Spaces and Didactic Units for the Improvement of Diversity Gaps
Enterprise Data Sharing Requirements: Rich Policy Languages and Intuitive User Interfaces
Connecting Young Students to Suzhou Fan Heritage Through Experiential Design
The Ecosystem's Involvement in the Appropriation Phase of Assistive Technology: Choice and Adjustment of Interaction Techniques
Reliability and Validity Assessment of the Chinese Version of MBI-PPD Self-efficacy Scale
Research on Immersive Scenario Design in Museum Education
Attracting Future Students' Attention by an UX-Optimized Website
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Experimental Validation of a New Dynamic Muscle Fatigue Model
Stress Related Health Effects and VDT Work
Personal Information Protection Behaviors of Consumers in Different Country Context and User Interface Designs
On the Applicability of Digital Human Models for Personal Equipment Design
AirSync: A New Way to Experience Air Guitar in VR
A Mobile Application for Controlling Domestic Gas Cylinders Remotely
The Impact of Correlated Colour Temperature on Physiological Responses, Task Precision and Subjective Satisfaction in a Simulated Node3 Aft Cabin of the Space Station
Image-Based Ground Visibility for Aviation: Is What You See What You Get? - (Pilot Study)
Dancing Skin: An Interactive Device for Motion
Innovation in Neuromarketing for the Implementation of Consumer Purchase Decisions
Generation of the Certain Kind of Figures Using the Movement Sense of Localized Sound and Its Application
One-Handed Gesture Design for Browsing on Touch Phone
"Trauma" and Delicate Balance: The Analysis of Salvoj Žižek's Ontology and New Ecological Philosophy
City Ragas: Building an Intercultural Dialogue between People
Assessing the Effects of Mobile Service Quality on Customer Satisfaction and the Continued Usage Intention of Mobile Service: A Study of Non-gaming Mobile Apps
The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments
The Impact of Orientation and Mobility Aids on Wayfinding of Individuals with Blindness: Verbal Description vs. Audio-Tactile Map
The Right Level of Complexity in a Banner Ad: Roles of Construal Level and Fluency
A-Prompt: Promoting the Habituation of Accessible Web Authoring
Integrating Computer Vision Object Recognition with Location Based Services for the Blind
Study of Experience Value Design Method by Movie Prototyping
An Extensible Architecture to Support the Structuring and the efficient Exploitation of Ergonomic Rules
Entrepreneurial Digital Photography - A Case Study for Design Research Method in the Emerging Indian Market
Personalized Voting: The Intersection of Cloud and Mobility
Novel Stretchable Textile-Based Transmission Bands: Electrical Performance and Appearance after Abrasion/Laundering, and Wearability
User Assessment of Webpage Usefulness
Performance Evaluation of Voice Interaction as a Universal Web Interface
In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model
AI Ethics - Critical Reflections on Embedding Ethical Frameworks in AI Technology
Measuring Psychophysiological Signals in Every-Day Situations
The Item-Based Fashion Matching Experience in Online Platform Service Design: A Case Study from Chinese Customers
A Study on Re-usage of Historical Building - from the Aspect of Room Acoustic for Live House
Modeling Pilots' Operation Error Based on Fitts' Law
Application of Online Single Submission in Increasing Investment (Case Study in the Special Region of Yogyakarta)
Development of Thought Using a Humanoid Robot in an Elementary School Classroom
Developing Mobile Application Design of Virtual Pets for Caring for the Elderly
Design of an AR Application to Support Students with CVD in Learning Chemistry
The Use of Hypertext as a Vocabulary Acquisition Strategy for English as Second Language Learners
Investigating Arab DHH Usage of YouTube Videos Using Latent Variables in an Acceptance Technology Model
Mobile Wallet Adoption: Does Ubiquity Make a Difference?
Visual Communication with UAS: Recognizing Gestures from an Airborne Platform
Ergonomic Evaluation of a VTOL Aircraft Using RAMSIS
Mobile Phone Casual Games Design with Appeal to Children
Designing a Pinyin-Based Keyboard Based on the Frequency of Pinyin of Chinese Characters
Enabling Immunology Learning in Virtual Reality Through Storytelling and Interactivity
Evaluation of Store Layout Using Eye Tracking Data in Fashion Brand Store
A Design and Training Agenda for the Next Generation of Commercial Aircraft Flight Deck
Appraisal of Augmented Reality Technologies for Supporting Industrial Design Practices
BlueSkype: A Shared Virtual 3D World for Off-Site Meetings in Nature
Utilizing Data Spectrum to Promote Data Interoperability Across Industries and Countries
Analysis of Loyal Customers Considering Diversity of Customers
A Tangible Mixed Reality Interface for the AMI Automated Meeting Assistant
Motion as a Determinant of Presence in Immersive Virtual Reality
Preventing Human Errors in Skilled Activities Through a Computerized Support System
MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device