yusuke1997/dblp-id-title huggingface dataset:
The Impact of Chinese Traditional Cultural on the Gesture and User Experience in Mobile Interaction Design
EMS-Supported Throwing: Preliminary Investigation on EMS-Supported Training of Movement Form
HCI in Games - 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Gamified Design Empowers Hearing-Impaired Children - Taking "NEW SOUND" as an Example
Personal Information Management Competences: A Case Study of Future College Students
Assessment of a Novel Virtual Environment for Examining Human Cognitive-Motor Performance During Execution of Action Sequences
Problems Encountered in Seated Arm Reach Posture Reconstruction: Need for a More Realistic Spine and Upper Limb Kinematic Model
I Have No Idea What Are These Terms! Exploring Users' Understanding and Interpretation of Genealogy Results
Human Factors Principles for Variable Message Signs Utilized in Intelligent Transportation Systems
Analysis of Users' Mental Model and Expectations from Usability and Information Design Point of View in e-Contracts: A Case of Hotel Reservation
Can We Predict the Best Gamification Elements for a User Based on Their Personal Attributes?
An Evaluation of Accessibility of Hierarchical Data Structures in Data Broadcasting -Using Tactile Interface for Visually-Impaired People-
Construction of Support System for Demand Driven Design of Cocktail Recipes by Deep Learning
A Heterarchical Urgency-Based Design Pattern for Human Automation Interaction
A Quantitative Study of the Impact of Icon Complexity on Users' Sense of Control
Assessing Conversational Capabilities of Explanatory AI Interfaces
Kids' Perspectives on User Experience: A Study on Questionnaire Design and Measurement
Designing an Assisted Self-help Mobile App to Cope with Panic Disorder: Preliminary Results and Open Issues
Diagnostic Requirements for Efficient, Adaptive Robotic Surgery Training
Improving Value-Awareness Through Storytelling in User Experience Design
Neural Dynamics of Spontaneous Thought: An Electroencephalographic Study
Triple Diamond Design Process - Human-centered Design for Data-Driven Innovation
BREAKING: Password Entry Is Fine
Game Design Recommendations Focusing on Children with Developmental Dyscalculia
Cloudopsy: An Autopsy of Data Flows in the Cloud
Bus Runner: Using Contextual Cues for Procedural Generation of Game Content on Public Transport
Cross Cultural Design Considerations in HealthCare
Ambient Documents: Intelligent Prediction for Ubiquitous Content Access
Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality
Evaluation Approaches for HCI Related Aspects of Occupational Safety Regulations Exemplified by Mobile Hotel Booking Applications
Inside the User's Mind - Perception of Risks and Benefits of Unknown Technologies, Exemplified by Geothermal Energy
Predicting Eyes' Fixations in Movie Videos: Visual Saliency Experiments on a New Eye-Tracking Database
Prakempa: The Colour Music of the Balinese Calendar
A Cognitive-Behavioral Framework of User Password Management Lifecycle
A Survey Study on Successful Marketing Factors for Douyin (Tik-Tok)
A Model for Sustainable Design Curatorial Approach in the Post-epidemic Era
IT Cultures Within Industrial Production: Organizational Dilemmas
NatureNet: An Interaction Design with a Focus on Crowdsourcing for Community
Understanding Privacy and Trust Issues in a Classroom Affective Computing System Deployment
Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval
Empirical Study of Routine Structure in University Campus
User Identification Using Games
Predicting Tap Locations on Touch Screens in the Field Using Accelerometer and Gyroscope Sensor Readings
The Unexplored Potential of Pet Robots in Assistive Care: A Structured Narrative Review Toward Inclusive and Sustainable Implementation
Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing
Medium for Children's Creativity: A Case Study of Artifact's Influence
Emotion Sharing with the Emotional Digital Picture Frame
Measuring Cognitive Workload in Non-military Scenarios Criteria for Sensor Technologies
HCI Aspects of the CASSY-Environment
A Study on the Consumers' Brand Cognition and Design Strategy by ZMET
A Computer Method for Specifying Colors by Means of Color Naming
A Live Virtual Simulator for Teaching Cybersecurity to Information Technology Students
Context is Key: Mining Social Signals for Automatic Task Detection in Design Thinking Meetings
How Do Programming Students Read and Act upon Compiler Error Messages?
Detailed Monitoring of User's Gaze and Interaction to Improve Future E-Learning
3D Interactive Information Visualization: Guidelines from Experience and Analysis of Applications
A Framework on Digital Communication of Chinese Traditional Handicraft
"If I'm Close with Them, It Wouldn't Be Weird": Social Distance and Animoji Use
Integrating Extended Reality (XR) in a Smart Factory Environment: Systematic Review
An Interactive Augmented Reality Furniture Customization System
Performance Evaluation of Text-Oriented Artificial Chat Operation System (TACOS)
Present stage and issues of sign linguistic engineering
The Online Gait Measurement for Characteristic Gait Animation Synthesis
MEMO: Designing for the Bereaved
Awareness, Focus, and Aura: A Spatial Model of Interaction in Virtual Worlds
Generating Graphic Representations of Spoken Interactions from Journalistic Data
Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space
From Eating to Cooking: A Case Study of the Development of the TiMAMA Deli & Café and the Creative Reproduction of Taste Based on the Mother's Menu
An Emotion Driven Intelligent Product Design Method from a Quantitative Perspective
Telemedicine and Design: Relationships that Create Opportunities
Initiation to Reverse Engineering by Using Activities Based on Photogrammetry as New Teaching Method in University Technical Studies
Proposal of a Career Selection Support System for High School Students by Visualizing Occupations
Home-Based Assessment of Sleep Quality and Post Concussive Symptoms in Veterans with Mild Traumatic Brain Injury
AraMedReader: An Arabic Medicine Identifier Using Barcodes
Mitigating Skill Decay in Military Instruction and Enemy Analysis via GIFT
The Current State of m-Learning in Higher Education: A Survey Study of Mobile Technology Usage in the Classroom
Implementation and Evaluation of Personal Ontology Building System with Virtual Agent
Sounds in Space: 3D Audio Experiences through Tangible Navigation
Innovative TV: From an Old Standard to a New Concept of Interactive TV - An Italian Job
Effect of Interactive E-Learning on Pupils' Learning Motivation and Achievement in Mathematics
How to Learn from Intelligent Products; The Structuring of Incoherent Field Feedback Data in Two Case Studies
Comparison of Supervised Techniques of Artificial Intelligence in the Prediction of Cardiovascular Diseases
Data Driven Industrial UX Gamification with Artificial Intelligence
Research on the Perceptual Experience Based on Text Mining - Taking Reclining Chair as an Example
Peer-to-Peer File Sharing Communication Detection Using Spherical SOM Visualization for Network Management
Pen-Based Japanese Character Entry System for Visually Disabled Persons
Study on the Living Inheritance Strategies of Funan Wickerwork in the Context of Rural Revitalization
Aiding Episodic Memory in Lifelog System Focusing on User Status
Building a Semantic Differential Scale as Tool for Assisting UX Evaluation with Home Appliances
User Experience: How to Drive Innovation on the Fuzzy Front End
Supporting Embodied and Remote Collaboration in Shared Virtual Environments
Comparison of Gaze Skills Between Expert and Novice in Elderly Care
Impacts of Autonomous Vehicle Driving Logics on Heterogenous Traffic and Evaluating Transport Interventions with Microsimulation Experiments
Medical-Based Pictogram: Comprehension of Visual Language with Semiotic Theory
Measuring Fatigue Dynamics of Augmented Reality in the Digital Learning Era Using Motion Capture Data
Co-design, Co-creation, and Co-production of Smart Mobility System
Fundamental Research on Tactile Perception for Development of a Tactile Feel Display
The Impact of Six Visual Factors on Users' Cultural Participation Intentions in a Virtual Museum Environment: The Mediating Effect of Satisfaction
Assistive Systems for Special Needs in Mobility in the Smart City
A Study on Projection-Based Public Displays that Attract People with Peripheral Vision
Technology in Education - Meeting the Future Literacy and Numeracy Needs of Society
HCI for Cybersecurity, Privacy and Trust - 7th International Conference, HCI-CPT 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
The Effects of Immersion in a Virtual Reality Game: Presence and Physical Activity
Maximizing Efficiency in Real-Time Invariant Object Detection: A Multi-algorithm Approach
Web Accessibility Compliance of Government Web Sites in Korea
Verification of Two Models of Ballistic Movements
Enhancing Cybersecurity Through User Experience (UX) Design: Bridging Usability and Protection
Contextual Awareness as Measure of Human-Information Interaction in Usability and Design
User Experience Design in "Internet Plus" Era
The Current Status of the Application of Virtual Reality Technology in Display Design: A Bibliometric Analysis
Dynamic Motion Graphic Innovation in Mid-digital Era
Predictions on Service Adoption and Utilization Meet Reality - First Results from the Sciebo (Science Box) Project
Research of Interactive Device Based on Intelligent Toy Receiving Box Design
Museum and Cultural Products Co-creation Brand Value - Taking the Innovative Cultural Products of Ningbo Port Museum as an Example
An Inverse Dynamical Model for Slip Gait
Using Eye Tracking to Understand the Impact of Cognitive Abilities on Search Tasks
Impact of Constant Work on the Students' Academic Performance
Digital Game-Based Learning: An Agent Approach
Neural Network Risks Suggested by Optical Illusions
Understanding Users' Relationship with Voice Assistants and How It Affects Privacy Concerns and Information Disclosure Behavior
Moments of Significance - the meanings of event: enablement, initiation, completion
A Review of Transformer-Based and Hybrid Deep Learning Approaches for EEG Analysis
A Mouth Gesture Interface Featuring a Mutual-Capacitance Sensor Embedded in a Surgical Mask
Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear
Methods of Efficiently Constructing Text-Dialogue-Agent System Using Existing Anime Character
Advertising on the Web: Soft Narration or Hard Promotion
Aspect-Oriented Approach for User Interaction Logging of iOS Applications
A Study on Infographic Design of Door Dehumidifier
User Defined Eye Movement-Based Interaction for Virtual Reality
Autonomous Behavior of Biped Robot by Learning Camera Images
Evaluation of Generative AI-Assisted Software Design and Engineering: A User-Centered Approach
Caring and Curing by Mixing Information and Emotions in Orphan Diseases Websites: A Twofold Analysis
Techno-Theoretical Paradigm: Performance, Fashion and Wearables
Study on the Interactivity of Medication Behavior in Children's Group Environment
Readable Image for the Visually Impaired
Research into the Development of Game Assets by Independent Artists for a Valve's Workshop Game Dota 2
Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions
Distance Exchange Projects at Elementary School: A Focus on a Co-learning Process
Co-creation in Context: The User as Co-creator Approach
User-Perceived Quality of GenAI Chatbots in a Business Context - A Construct Definition
Interaction Behind the Scenes: Exploring Knowledge and User Intent in Interactive Decision-Making Processes
Is informal communication needed, wanted and supported?
Usability Evaluation of Smartphone Keyboard Design from an Approach of Structural Equation Model
Study on Person Verification Using Brainwaves Evoked by Multimodal Imperceptible Stimulation
Designing and Developing Architectures to Tangible User Interfaces: A "Softwareless" Approach
AI Generational Challenges in Bulgaria
Construction of an Inexpensive Eye Tracker for Social Inclusion and Education
Polling Place Support Tool; User Interface to Plan and Run Polling Places
Information Filtering, Expertise and Cognitive Load
Synchronous vs. Asynchronous Control for Large Robot Teams
How Factors that Influence Engagement Impact Users' Evaluations in Mobile App Stores
Allowing Multiple Experts to Revise a Thesaurus Database
StickAndClick - Sticking and Composing Simple Games as a Learning Activity
Extended Senses in Responsive Environments - An Artistic Research Project on Atmosphere
Assessment of Adaptive Training for Aviation Maintainers
Simplifying Cybersecurity Checks for End-Users
Cross-Cultural Recycling and Design Methodology; to Prove the Effectiveness of the Three-Stage Design Method of Cross-Cultural Recycling "Why-What-How"
Visual Perception Model for Sense of Materials
A Preliminary Investigation of Authentication of Choice in Health-Related Mobile Applications
Evaluating a Spoken Argumentative Dialogue System
Towards a Sustainable Future: Sustainability in Higher Education Institutions
Supporting the Development of Contactless Mental Health Assessment: An Explorations of the Relationships Between Gaze Patterns, Depression, Anxiety, and Insomnia
Tailoring Interface for Spanish Language: A Case Study with CHICA System
A Routing Algorithm for Random Error Tolerance in Network-on-Chip
Exploratory Investigation of Electrodermal Activity in Learning from a Large Language Model Versus from Curated Texts
Designing Meaning: The Construct of Sustainability in Brand Identities
Banner Evaluation Predicted by Eye Tracking Performance and the Median Thinking Style
Corporate Responsibility in Fashion: A Comparative Analysis of Sustainability Reporting Indicators
Computer-Based Learning to Improve Breast Cancer Detection Skills
Integrating Authoring Tools into Model-Driven Development of Interactive Multimedia Applications
Searching in Virtual Reality with Teleportation as a Travel Technique
A Method to Solve the Communication Gap between Designers and Users
Evaluating Factors Affecting Virtual Reality Display
Factors Influencing Trust in WhatsApp: A Cross-Cultural Study
Factors Influencing the Acceptance and Usage of Smart City Services: A Systematic Review and Meta-analysis
Usability Study of Icon Designs with Social Network Functions
An Interactive Diagnostic Application for Food Crop Irrigation
Refining Research in Gameful Design
International Users' Experience of Social Media: A Comparison Between Facebook and WeChat
Assessing Performance of Agents in C2 Operations
Man-Machine Interface Optimization Based on Intuitive Perception Interaction and Metaphorical Icon Design
A Study on Forecasting Post-enrollment Grades of Students Using Gradient Boosting Decision Tree
Developing a Contextual Network for Indigenous Communities in Mexico
Using Eye Tracking to Guide Driver's Attention on Augmented Reality Windshield Display
Research of a m-Health App Design for Information Management of MDTMs
Parental Controls: Oxymoron and Design Opportunity
Representating Negative State of a Robot's Abdominal/Thoracic Breathing Accompanied Movement System
Collaborative Service for Cross-Geographical Design Context: The Case of Sino-Italian Digital Platform
Speech Emotion Recognition Using Combined Multiple Pairwise Classifiers
Designing a Product Satisfaction Model Using Customer Segmentation and Information Consolidation
Gamification as a Driver for Narrative in Cinematic Single-Player VR Experience
Digital Human-in-the-Loop Methodology for Early Design Computational Human Factors
Control Yourself: A Mixed-Reality Natural User Interface
A Study on How Users Choose Apps
Exploring the Applications of Computational Thermochromic Embroidery Interfaces
Affordances Feature on Package Design has Preference Effect on Content
Serious Games Created for Cognitive Rehabilitation: A Systematic Review
HCI in Business: A Collaboration with Academia in IoT Privacy
Sensory Evaluation Method for Determining Portable Information Terminal Requirements for Nursing Care Applications
FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application
Exposure Compensation from a Single Image
Autonomous Identification of Virtual 3D Objects by Visually Impaired Users with Proprioception and Audio Feedback
Knowledge Extraction from Web Reviews Using Feature Selection Based on Onomatopoeia
Augmented Reality to Reduce Cognitive Load in Operational Decision-Making
Design of Internet Rehabilitation Service System with Individual Assessment Data for Autistic Children
A Mobile Application for the Stereoacuity Test
Environmental Multisensory HCI Design Strategies: Molecules as Storytellers
Why Do People Donate for Live Streaming? Examining the S-O-R Process of Sponsors in the Live Streaming Context
Design of a Child Language Learning Robot Based on AI Agent
Are We Ready to Dance at Home?: A Review and Reflection of Available Technologies
The Impact of Mobile IT on the Service Innovation Performance of Manufacturing
Hardwired Critical Action Panels for Emergency Preparedness: - Design Principles and CAP Design for Offshore Petroleum Platforms
Confidence Measure Based Incremental Adaptation for Online Language Identification
Bringing the Social Perspective: User Centred Design
Designing Pedagogical Agents to Evoke Emotional States in Online Tutoring Investigating the Influence of Animated Characters
Implementation of Two-Point Control System in SPIDAR-HS for the Rod Tracking Task in Virtual Reality Environment
The Strategy of Sustainable Concepts in the Design of Digital Services for Broken Screen Insurance
How to Attract More Viewers in Live Streams? A Functional Evaluation of Streamers' Strategies for Attraction of Viewers
Path of Protecting Intellectual Property Rights on Fashion Design
Pegaso: A Serious Game to Prevent Obesity
Neurophysiological Predictors of Team Performance
Design of a Mixed Reality Approach to Enhance Understanding of Reverse Total Shoulder Arthroplasty
Optimizing the Student Evaluation System in Higher Education: A Comprehensive Approach from the Perspective of Student Experience
Combinations of Modalities for the Words Learning Memory Test Implemented on Tablets for Seniors
Capturing Attention for Warnings about Insecure Password Fields - Systematic Development of a Passive Security Intervention
How to Click in Mid-Air
Three-Finger-Tap Methods for Navigation in 3D Scenes on Tablet
New Service Design for Female-Twenties with Movie Enjoyment
Affordance as an Interactive Feature to Enhance Usability in Virtual Reality
Augmented Desk System: The Information Table of Collaborative and Cooperative (InfoTable)
Consensus-based adaptive user interfaces for universal access systems
Android Accessible m-Learning Application for People with Hearing and Physical Disabilities
Rethinking Demand: An Active Design Framework and Tools for Sustainability from 'Demand-Side' Perspective
Augmented Tension Detection in Communication: Insights from Prosodic and Content Features
The Unorthodox Use of Bamboo in Fashion Styling Design
Closed-Loop Adaptive Decision Support Based on Automated Trust Assessment
Hand Tracking with a Near-Range Depth Camera for Virtual Object Manipulation in an Wearable Augmented Reality
Extraction and Reuse of Pattern Configuration for Personalized Customization of Cantonese Porcelain Based on Artificial Intelligence
Enhancing the Smart User Experience of Green Spaces: A Study of Accessible Map for the Visually Impaired Persons
New Approach to Design in Cultural Society from ABCDE to FGHIJ
Analysis of Eye Hand Interaction in Drawing Figure and Letter - For the Development of Handwrite-Training Device
Meals to Make a Healthy Diet Successful
Interaction Between Environment and Embodiment Using a Biped Robot
Combining Extension Semiotics with Midjournal to Generate Traditional Pattern Patterns: A Case of Suzhou Garden Flower Window
Analysis of Film and Television Symbols and Communication Strategies of Chinese Films in Cross-Cultural Perspective
The Effects of Vibration on Assisting Game Play and Improving Player Engagement When Lacking Sound
Taking Care of Elderly People with Chronic Conditions Using Ambient Assisted Living Technology: The ADVENT Perspective
Investigating Brain Activity in a Mixed Visual State of Simultaneous Foveal and Peripheral Vision
Proposal for Indices to Assess Attractiveness on Initial Use of Mobile Phones
A Survey and Design Implementation of the Elder's Outgoing Preference: The Local Bus System
Integrating a Student Wellbeing Tool for Mentors
Participatory Design of Technology for Inclusive Education: A Case Study
Quantification of Accessibility: Guidance for More Objective Access Guidelines
A Study on the Fogg Behavior Model in Designing Educational Apps for Children
e-Voting in America: Current Realities and Future Directions
An Interactive Multimedia System for Monitoring the Progressive Decline of Memory in Alzheimer's Patients
A role for school teachers in the development of an ITS
Grasping Interface with Photo Sensor for a Musical Instrument
The Augmented Cognition of Religion and Spirituality in Media
Development of Virtual Reality (VR) as an Affordable Learning Method with Species of Nature
A Coherent Assessment of Visual Ergonomics in Flight Deck Impacted by Color and Luminance
ColoriT: Color Based Image Code Application to Aid in Memory Restoration of Offline Photo Artifacts
Expansion of the Free Form Projection Display Using a Hand-Held Projector
Personalized Annotation for Photos with Visual Instance Search
An Augmented Reality Update of a Classic Game: "Where in the World is Carmen Sandiego?", Case Study
Teaching Design for All Through Empathic Modeling: A Case Study in Tallinn University
Detecting Signs of Depression for Using Chatbots - Extraction of the First Person from Japanese
The Role of UX in Government System Expansion
Research on Τest of Anti-G Suits Αirbag Pressure
Identification of Important Products in Electronics Retail Stores Using a Product-To-Product Network
Motivating User-Generated Content Contribution with Voluntary Donation to Content Creators
Research on Body Pressure Distribution of Office Chair with Different BMI
Design Research on Self-service Medical Apparatus and Instruments Aiming at Elderly Users
Structural Equation Modeling for the Interplay Among Consumer Engagements with Multiple Engagement Objects in Consumer's Fashion
Factors Contributing to Performance for Cyber Security Forensic Analysis
Relation Extraction in Knowledge Base Question Answering: From General-Domain to the Catering Industry
Automation of Box and Block Test in Virtual Reality and Augmented Reality
Human Aspects of IT for the Aged Population. Healthy and Active Aging - 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Web-Systems Remote Usability Tests and Their Participant Recruitment
Meet Researcher in the Real World Using the ConAR: Context-Aware Researcher
Using Cognitive Work Analysis to Drive Usability Evaluations in Complex Systems
Prototyping User Interfaces for Mobile Augmented Reality Applications
User Demand-Oriented Evaluation of Outdoor Unit of Air Conditioner
Research on Digital Human Model Used in Human Factor Simulation and Evaluation of Load Carriage Equipment
Nudging the Safe Zone: Design and Assessment of HMI Strategies Based on Intelligent Driver State Monitoring Systems
fNIRS as a Method to Capture the Emotional User Experience: A Feasibility Study
Mystery Shopping in Public Transport: The Case of Bus Station Design
Integrating Data Quality Data into Decision-Making Process: An Information Visualization Approach
Designing "Healthy" into Green Environment for Taipei City
A Grounded Procedure for Managing Data and Sample Size of a Home Medical Device Assessment
Feedback as a Form of User Involvement in the Digital Realm