yusuke1997/dblp-id-title huggingface dataset:
Impact of Startle Reflex on Cognitive Performance, Face Temperature and Brain Activity
What Drives Mobile Game Stickiness? A Perspective from Uses and Gratifications Theory
Godzilla Meets 'F' Museum: Case Study of Hand-On Museum Event with Augmented Reality Technology
Are Learning Theories Being Used to Support the Implementation of Learning Technologies Within Higher Education? A Systematic Review
Data Transmission Latency and Sense of Control
Developing a Real Time Passenger Information System for Rural Areas
Enhancing Affordance Through the Use of Sign Language in Virtual Reality
Intergenerational Play Between Young People and Old Family Members: Patterns, Benefits, and Challenges
Introducing Mobile Device-Based Interactions to Users: An Investigation of Onboarding Tutorials
Investigation of Biological Signals Under the Stimulation of Basic Tastes
Textile Touch Visualization for Clothing E-Business
Towards Accessible, Sustainable and Healthy Mobility: The City of Barcelona as Case Study
Mouse Pointing Endpoint Prediction to Distinguish Between Human and Bot Using Kinematic Template Matching
Evaluation of the Impact of Mobile VR Interaction Methods on Performance, Preference, and Enjoyment
Design of the User Interface of a Collaborative Text Writing System
Proposal of a Data Presentation Technique Using Four-Frame Cartoon Expression for a LifeLog System
Research on Interface of Large-Scale Equipment Network Management System Based on User Experience
The Impact of Culture on Usability: Designing Usable Products for the International User
Human-Swarm Interaction as Shared Control: Achieving Flexible Fault-Tolerant Systems
Interactive Sonification Markup Language (ISML) for Efficient Motion-Sound Mappings
A Usability Study with Children on an Online Educational Platform
An Experimental Study of the Psychological Effects of Vision Loss for Practical Application to Windowless Cockpits
Supporting Parent-Child Interactions in Child Riding: Exploring Design Opportunities for Digital Interaction Strategies
VR Games and the Dissemination of Cultural Heritage
How to get the right outfit for my agent? Classification - and design methodology for a virtual shopping assistant in a 3D world
Cross-Cultural Differences in Spatial Perception: A Study of Japanese and Chinese Demonstratives
The Effect of Metaphoric Gestures on Schematic Understanding of Instruction Performed by a Pedagogical Conversational Agent
Intergenerational Solidarity: Perceptions of Young Adults
Embodied Conversational Agents Research Questions and Applications
Online Classification of Cognitive Control Processes Using EEG and fNIRS: A Stroop Experiment
Pilot Attention Allocation Modeling under Multiple Factors Condition
Shopping Cart Interactive Program (SCIP)
Wearable Networks, Creating Hybrid Spaces with Soft Circuits
Characterizing Cognitive Adaptability via Robust Automated Knowledge Capture
Directions for Computational Theory of Mind: Data, Metrics, Models and Mathematical Formalization
The Influence of User Emotion on Design Preference Based on Personality Type
A Service System Design for Building Facade Inspection
Developing an Intermediate Framework for Enhancing Comic Creation Through Generative AI
Service Design of Clinical Infusion Monitoring System
Bridging HIFUN into Practice: A High-Level Functional Query API with Hybrid SQL-NoSQL Integration
Adaptive Training: Designing Training for the Way People Work and Learn
Integrating Lean Six Sigma and Discrete-Event Simulation for Shortening the Appointment Lead-Time in Gynecobstetrics Departments: A Case Study
Experimental Assessment of Fixation-Based Attention Measurement in an Aircraft Cockpit
Looking for the 3D Picture: The Spatio-temporal Realm of Student Controllers
Smart City Through Design: Preparation of a New Wayfinding System in Prague
Evaluation of Quality Management for Strategic Decision Making in Companies in the Plastic Sector of the Colombian Caribbean Region Using the TQM Diagnostic Report and Data Analysis
Human-Machine Teaming and Cyberspace
Gamers' Implicit Knowledge on the Psychological Influence of Game-Playing
Catering to Seniors: Guidelines for User-Driven Perceived Aging Adaptation in User Interface Design
Anthropocentric Production Systems - A European Response to the Challenges of Global Markets
Sensor Data Fusion Framework to Improve Holographic Object Registration Accuracy for a Shared Augmented Reality Mission Planning Scenario
Access and Use of ICTs Among the Italian Young Elderly: A Field Study
TWINMED T-SHIRT, a Smart Wearable System for ECG and EMG Monitoring for Rehabilitation with Exoskeletons
Brain Activation in Virtual Reality for Attention Guidance
The Use of Smartwatches for Health Monitoring in Home-Based Dementia Care
Text Entry in Virtual Reality: A Comprehensive Review of the Literature
Gamifying Financial Literacy: A Digital Design Mobile Project to Promote Financial Literacy in Young Adults
Modeling the information contained in an organizational memory to facilitate its access
Risk and Benefit Perceptions: Resistance, Adoption and Uses of ICT Among the Italian Elderly
AR-VIS: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data
Are We Testing Utility? Analysis of Usability Problem Types
Chinese Talk About Depression on Tiktok and Its Deliberative Differences from the Russian Online Dialogue
Applying Working Memory Theory to Redesign a Mobile Application User Interface: Take a Handicraft Self-learning Page as an Example
Barriers and Breakdowns of Computer Integrated Management
The Gods Play Dice Together: The Influence of Social Elements of Gamification on Seniors' User Experience
Conception and Implementation of an AR Supported Interaction for a Nature Discovery Path
Motion Primitive Segmentation Based on Cognitive Model in VR-IADL
Embodied Sound Media Technology for the Enhancement of the Sound Presence
Improving Smartphone Reading Experience for Middle-Aged and Elderly Users: The Effect of Font Size, Line Spacing and Stroke Weight
The Evolution of Immersive Video Creation
Auditory and Head-Up Displays in Vehicles
Ergonomics for Work-Life Balance: A Systematic Review
Short Scales of Satisfaction Assessment: A Proxy to Involve Disabled Users in the Usability Testing of Websites
Unobtrusive Detection of Frailty in Older Adults
Research on Foreground Color Adaptive System of Aircraft Head-Up Display Based on the Background Real-Time Changes
Mapping the Future of Mobility Through Crowd Innovation Workshops: Integrating Strategic Foresight with Design Innovation
An Investigation of User Interface Features of Crowdsourcing Applications
Human Aspects of IT for the Aged Population - 10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Using Artificial Intelligence in Music Creation? a Survey Based on Copyright Consciousness
Post Agreement Utterance: Communications Specific to Media Conferences
Cognitive Workload Quantified by Physiological Sensors in Realistic Immersive Settings
The Use of Timed Directional Link Analysis to Improve User Interaction during Universal Remote Control Setup Procedures
Creating Agency Through Comics: "Tierschutz-Erleben" E-Learning Platform
Application of Virtual Environments for Infantry Soldier Skills Training: We are Doing it Wrong
Ease-of-Use of Tactile Interaction for Novice Older Adults
Multi-user Collaboration on Complex Data in Virtual and Augmented Reality
Software-Design with the Rapid Prototyping Approach: A Survey and Some Empirical Results
Web Brutalism: Assessing Usability of an Ugly Web
Identifying Proper Scales on Digital Maps for In-Vehicle Navigation Systems
Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work
The Low Use of SignWriting Computational Tools from HCI Perspective
Self-learning Guide for Bioloid Humanoid Robot Assembly with Elements of Augmented Reality to Support Experiential Learning in Sauro Research Seeding
Computational Design for Complexity-Related Issues. Strategies to Foresee Emergent Behavior and Social Conflict in the 'Organic' Tirana
A Pen-Based System to Input Correct Answers to Assist in the Development of Recognition and Understanding Algorithms of Ink Data
Research on Electric Vehicle Charging Pile Design Based on Kansei Engineering and Textual Sentiment Analysis
Cooperative Writing Peer Feedback in Online Moodle System
Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence
Kantian Computational Linguistics
Multi-method Approach to Identify Acceptance-Relevant Characteristics of Renewable Energy Infrastructure
Enhancing the Explanatory Power of Intelligent User Interfaces with Diagrams
Research on In-Vehicle Haptic Interactions as Crucial Resources for Driver Perceptions
An Overview of How Eye Tracking Is Used in Communication Research
To Err Is Human: Building an Automatic Error Generator System
A Real Space Extension Approach Using a Turntable for Natural Walking in Virtual Reality
A Case Study of Social Innovation Based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example
Design for Bilingual Information in a Cross-Cultural Context - Design Strategy and Conceptualization in Branding Tongji Design Week
Supporting the Teaching and Learning for Subject of Computer Sciences
How to See the Beauty That Is Not There : The Aesthetic Element of Programming in the Computer- Based Media Art
An Integrated Ergonomics Evaluation Method of HWDs
Analyzing Requirements Using Environment Modelling
Comparison of Age Groups on the Readability of an E-Reader with a Built-in Light
Storytelling Research of Virtual Image Based on User Experience
Improving Consumer Data Privacy Protection and Trust in the Context of the Digital Platform
Usability Design Study of University Website: A Case of Normal University in China
Responses Analysis of Visual and Linguistic Information on Digital Signage Using fNIRS
Pictogram Retrieval Based on Collective Semantics
Consumer Preferences for the Interface of E-Commerce Product Recommendation System
Capturing the Details Around Me: Exploring the Innovation of Multimodal Conference Headphones and User Satisfaction
Comparative Analysis of Mission Planning and Execution Times Between the Microsoft HoloLens and the Surface Touch Table
Tracking Expressions and Emotions: The Experience of Virtual Youtubers in Building Their Avatars
Investigation of New Private Gardens in Yangtze River Delta and Reflection on Design Value
Comparative Analysis of Regular Grid Based Algorithms in the Design of Graphical Control Panels
Improving Personal Tagging Consistency through Visualization of Tag Relevancy
Chancho Assistant: Smart Shopping Guided by Consumer Habits
The Influence of Game Aesthetics on Game Engagement and Retention in Open-World, Single-Player Games
What is the Key Difference Between Legal Accessibility Guidelines and Real Users' Experience?
Using Metaphors to Explore Cultural Perspectives in Cross-Cultural Design
Interactive 3D Digitization, Retrieval, and Analysis of Ancient Sculptures, Using Infrared Depth Sensors for Mobile Devices
Using Infographics to Represent Meaning on Social Media
The Context-Based Graphic Input System: T-Board
UX Criteria Risk in Digital Product Investment: Literature Review
A Study on Organization Simulator as a Means to Prevent Workplace Depression
Improving Usability Evaluation by Automating a Standardized Usability Questionnaire
Using Graphical Models for an Intelligent Mixed-Initiative Dialog Management System
Engineering Psychology and Cognitive Ergonomics, 7th International Conference, EPCE 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
Why Some "User-Centred" Medical Devices do not Provide Satisfactory User Experiences? An Investigation on User Information Factors in New Device Development Processes
Usability of Educational Technology APIs: Findings and Guidelines
Fundamental Studies on Effective e-Learning Using Physiology Indices
Making products user-friendly and charming using human design technology
Facilitating the Digital Transformation of Traditional Tourism: Design of a VR Travel Guide App Based on AHP-QFD-GRA Integrated Theory
Virtual Reality, Second International Conference, ICVR 2007, Held as part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
Service Designs for Lifestyle Changes
A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect®
Applying Universal Design Principles in Emergency Situations - An Exploratory Analysis on the Need for Change in Emergency Management
Dilemma of Usability Engineering
Universal Access in Human-Computer Interaction. Human and Technological Environments - 11th International Conference, UAHCI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part III
Automation Surprises in Transportation: A Systematic Literature Review
An Investigation of Online Group-Buying Institution and Buyer Behavior
Applications of Speaker Identification for Universal Access
Towards Mobile Embodied 3D Avatar as Telepresence Vehicle
Caregivers' Perceived Usefulness of an IoT-Based Smart Bed
Operator Information Acquisition in Excavators - Insights from a Field Study Using Eye-Tracking
Defective Still Deflective - How Correctness of Decision Support Systems Influences User's Performance in Production Environments
Older Adults "Jump" into coDesiging a Digital Game: A Field Study
Development of an Immersive Virtual Reality Platform for Innovation in Nursing Education
Study of Communication Aid Which Supports Conversation Held at Railway Station
Do People Tend to Select a Delayed Item?
Constructing the Research Model of Beijing Neighborhood Through the Living Lab Method
Interactive Image Segmentation Method of Eye Movement Data and EEG Data
Supporting a Shared Dialog on Healthcare Policy between Researchers, Practitioners, and the Lay Public: Creating the SpeakHealth Online Community
BYOD Security Practices in Australian Hospitals - A Qualitative Study
Technology Diffusion Through Social Networks: An Example of Technology Integrated Instruction
Interactionist Approach to Visual Aesthetics in HCI
A Platform for AI-Assisted Archival Metadata Generation
Individual Differences in Cognitive Flexibility Predict Poetry Originality
Comparing Sentiment Analysis and Emotion Analysis of Algorithms vs. People
Exploring Factors of an Inclusive Textbook Access Program in Computer Technology Courses
Assessing the Usability of Kinect Sensor Gestures in Parkinson's Disease: A Comparative Study of Standing and Seated Interactions
Information Select and Transfer Between Touch Panel and Wearable Devices Using Human Body Communication
Understanding the Impact of Service Trials on Privacy Disclosure
Research Project beyondSPAI - The Safe and Reliable Monitoring of Adaptive Safety Zones in the Proximity of Collaborating Industrial Robots Using an Intelligent InGaAs Camera System
Case Study: Identifying Gamification Opportunities in Sales Applications
Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments - 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
The Priority of Information for Crew Members in Various Flight Scenarios: An Eye-Tracking Study
AIGC Empowers the Design of Non-Legacy Creative Products - A Case Study of the Forbidden City Digital Creative Products
Foresthlon: Investigating Gender Experience Through a Hybrid BCI Game
Design of a Medical Accompanying Bed Based on the FBS Model
Computer-based communication on and about mathematics by blind and sighted people
SISN: A Toolkit for Augmenting Expertise Sharing Via Social Networks
Enhancing the Map Usage for Indoor Location-Aware Systems
Exploring the Antecedents of Verificator Adoption
The Internet-of-Things and AI and Their Use for Marketers
On the Visual Quality of Still Images and of Low-motion Talking Head Digital Videos
Pistacho: An Interactive System to Support the Development of Phonological Awareness for Blind Children
The Usability Evaluation of Web-Based 3D Medical Image Visualization
A Systematic Mapping of MathML-Enabled Editors for Users with Visual Impairment
From Invisible to Visible: The Evolution of Space Formation of the Nineteenth Century Christian Missionary Work in Taiwan
A Study of the Effects of Different Semantic Distance Icons on Drivers' Cognitive Load in Automotive Human-Machine Interface
Active Ageing with Generative AI, Agentic AI, Humanoid Robots, and the Metaverse: Opportunities, Challenges, and Risks
Speech Activity Detection and Speaker Localization Based on Distributed Microphones
Exploration of Virtual Reality-Based Online Shopping Platform
Establishing Ground Truth on Pyschophysiological Models for Training Machine Learning Algorithms: Options for Ground Truth Proxies
Standardization of User Experience Evaluation: Theory, Method and Promotion of High-Quality Development of Chinese Intelligent Vehicle Industry
The Research and Co-creation Model for Urban Interaction Design and Practices
VLC-Enabled Human-Aware Building Management System
On the Relationships between Hypermedia and the Psychotherapeutic Process
Automatic Identification of Daily Life Activities and Prediction of Falling Accidents Caused by Behavior
Methodology for the Estimation of Effort for a Project of Virtual Reality-A Case Study: Ennui
Live Prototyping for Evaluating Generative AI: Exploring the Potential and the Pitfalls
The Development of an eBook for Teaching and Learning Mathematics
Creating and Supporting Virtual Communities - A City that Happens on a Facebook Group
Review of Empirical Research in Recent Decade About the Use of IT for Older Adults
Development of an Algorithm to Artificially Create Virtual Brain Deformations for Brain DICOM
Activity Based Mobile User Interface Visualization for Geo-Applications
Evaluation of Usability and User Experience of Dishwasher Rack Design for Chinese Families
Distance Education at the Graduate Level: A Viable Alternative?
Design of a Novel Web Utility that Provides Multi-lingual Word Definitions for Child E-Book Applications
Multi-touch Table as Conventional Input Device
Privacy and Future Consent in Smart Homes as Assisted Living Technologies
Capacity Allocation in a Service System: Parametric and Data-Driven Approaches
Using Autobiographic Information to Retrieve Real and Electronic Documents
Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies
Checklist and Alert Language: Impact on ESL Pilot Performance in Airline Operations
The Application of a Human-Centred Design Integrated Touchscreen Display with Automated Electronic Checklist in the Flight Deck
Improving User Interface Design of Mobile Audio Games Based on Accessibility Recommendations and Play Log Analysis
Brain Activity Based Assessment (BABA)
E-Learning Platforms and Lacking Motivation in Students: Concept of Adaptable UI for Online Courses
The Effect of Mobile App Design Features on Student Buying Behavior for Online Food Ordering and Delivery
Social Engineering Attacks: Recent Advances and Challenges
Research on the Design of Smart Bracelet Medication Reminder Product for Elderly Patients with Alzheimer's Disease
User-driven Software Development: Translator's Workbench - An Exemplar Case Study
Cognition and Learning in Distributed Design Environments: Experimental Studies and Human-Computer Interfaces
Allocation of Moral Decision-Making in Human-Agent Teams: A Pattern Approach
User Interfaces for Older Adults
Design and Usability Evaluation of Speech Rehabilitation APP Interface for Patients with Parkinson's Disease
Human Aspects of IT for the Aged Population. Technologies, Design and User Experience - 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part VII
A Study on Dual-Language Display Method Using the Law of Common Fate in Oscillatory Animation on Digital Signage
Comparison of the Effectiveness of Different Accessibility Plugins Based on Important Accessibility Criteria
Developing Intelligent Interior Design Decoration Components by BIM Technologies
Patterns of ICT Use among "Senior Technology Experts": The Role of Demographic Variables, Subjective Beliefs and Attitudes
HoloLens for Assembly Assistance - A Focus Group Report
Exploring the Opinions of Experts in Conversational Design: A Study on Users' Mental Models of Voice Assistants
An AI-Based Approach to Automatic Waste Sorting
Electronic kiosk provision of public information: toward understanding and quantifying facilitators and barriers of use
A Taxonomy of Distortion-Oriented Techniques for Graphical Data Presentation
Usability Experiment of Waste Materials in Pulp Design
Design for the Public Usage of Rural Surplus Space (PURSS): The Case Study of DEISGN Harvests
Reflection on Exploring and Designing Generation Y Interaction Qualities
Qualitative Analysis of the Customer Satisfaction at the Dental Clinics
Effect of Collaborative Robotic Arm Motion Speed and Human-Robot Distance on Perceived Safety
The Potential of Augmented Reality for Remote Support
Exploring Preferences for Temporal and Spatial Frame in Navigation Context
User's Individual Needs Oriented Parametric Design Method of Chinese Fonts
Human Centered Design of Mobile Machines by a Virtual Environment
Intelligent Service System Design of Food Therapy Experience into Chronic Disease
Impact of Interactive Learning on Knowledge Retention
A Mobile Terminal User Interface for Intelligent Robots
Time-Traveling Photos: The Impact of Age-Shifted Photos on Health Management Intentions
Decoding Elbow Movement Intentions from EMG Signals for Exosuit/Exoskeleton Control
A Study for Human-Machine Interface Design of Spacecraft Display & Control Device Based on Eye-Tracking Experiments
Conversations in the Cloud: Crafting Harmony in AliCloud Computing Interaction Design
How to Improve Customer Relationship Management in Air Transportation Using Case-Based Reasoning
Development History and Concept Analysis of Tangible Interaction Design
Instant Online Communities as a Means to Foster Conferences
The Current Status and Challenges in Augmented-Reality Navigation System for Robot-Assisted Laparoscopic Partial Nephrectomy
A Configuration Analysis of Public Satisfaction in China's Culture-Led Urban Regeneration from a Social Media Perspective Based on Natural Language Processing
Acoustical Evaluation of Soundscape in Urban Spaces Along Traffic Corridor
Compositional Security Modelling - Structure, Economics, and Behaviour
A Mental Workload Predicator Model for the Design of Pre Alarm Systems
Self-assessment of Maturity of Organization in Terms of Occupational Health and Safety with the Recommendations of ISO 9004: 2010
Collaborative Learning Support System for Programming Education Using Gamification
Ensemble SWLDA Classifiers for the P300 Speller
Detection of Checking Action on Parking Significant for Cognitive Dysfunction Patients
Usable Security Case of Remote Web Access
Experimental Observation of Nodding Motion in Remote Communication Using ARM-COMS
Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction
The Importance of Using Gestalt and Grid in Building Brands
Spatial Tasks on a Large, High-Resolution Tiled Display: Females Mentally Rotate Large Objects Faster Than Men
A User-Based Evaluation of Jodel's Hashtag Feature: User Information Behavior and Technology Acceptance of Social Tagging in an Anonymous Hyperlocal Community
How Should Automated Vehicles Approach Pedestrians? - The Influence of Different Approximation Behaviors & Driver Visibility on Perceived Situation Criticality
Segmenting Instrumented Activities of Daily Living (IADL) Using Kinematic and Sensor Technology for the Assessment of Limb Apraxia