yusuke1997/dblp-id-title huggingface dataset:
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing
Detecting Mild Cognitive Impairment Through Digitized Trail-Making Test Interface
Couch: Investigating the Relationship between Aesthetics and Persuasion in a Mobile Application
AuthAR: Concurrent Authoring of Tutorials for AR Assembly Guidance
Dynamic Plane Shifting BSP Traversal
Interactive Display and Walkthroughs of Complex Environments
Animating Multiple Escape Maneuvers for a School of Fish
A new interface for cloning objects in drawing systems
Towards the Next Generation of Tabletop Gaming Experiences
3D Scene Manipulation with 2D Devices and Constraints
Dynamic Animation and Control Environment
A User Centered Task Analysis of Interface Requirements for MRI Viewing
Topological Evolution of Surfaces
Generating Rough Stereoscopic 3D Line Drawings from 3D Images
Evaluating the readability of extended filter/flow graphs
Streaming compression of tetrahedral volume meshes
Interactive cloud rendering using temporally-coherent photon mapping
Error Diffusion: Wavefront Traversal & Contrast Considerations
FacetClouds: exploring tag clouds for multi-dimensional data
Dynamic Time Warp Based Framespace Interpolation for Motion Editing
Proceedings of the Graphics Interface 2002 Conference, Calgary, Alberta, Canada, May 27-29, 2002
Automatic Asymmetric Weight Distribution Detection and Correction Utilizing Electrical Muscle Stimulation
Skinning Characters using Surface Oriented Free-Form Deformations
Service-based Analysis and Abstraction for Content Moderation of Digital Images
Component-based modeling of complete buildings
Whale Tank Virtual Reality
Proceedings of the Graphics Interface 1996 Conference, May 22-24, 1996, Toronto, Ontario, Canada
The effects of co-present embodiments on awareness and collaboration in tabletop groupware
TNT: improved rotation and translation on digital tables
Fluid inking: augmenting the medium of free-form inking with gestures
Adaptive Representation of Specular Light Flux
A model of non-preferred hand mode switching
DualLabel: Secondary Labels for Challenging Image Annotation
Depth of field postprocessing for layered scenes using constant-time rectangle spreading
Eyes on the road, hands on the wheel: thumb-based interaction techniques for input on steering wheels
No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction
Simulating the Flow of Liquid Droplets
A Stricter Constraint Produces Outstanding Matching: Learning More Reliable Image Matching Using a Quadratic Hinge Triplet Loss Network
Nailing down multi-touch: anchored above the surface interaction for 3D modeling and navigation
It's the Gesture That (re)Counts: Annotating While Running to Recall Affective Experience
Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques
Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation Design
CoAware: Designing Solutions for Being Aware of a Co-Located Partner's Smartphone Usage Activities
A Baseline Study of Emphasis Effects in Information Visualization
Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity
Concurrent bimanual stylus interaction: a study of non-preferred hand mode manipulation
Tutorials for Children by Children: Design and Evaluation of a Children's Tutorial Authoring Tool for Digital Art
On visual quality of optimal 3D sampling and reconstruction
Cut and Paint: Occlusion-Aware Subset Selection for Surface Processing
Quality scalability of soft shadow mapping
Location-dependent information appliances for the home
A Modelling Method and User Interface for Creating Plants
Understanding the consistency of users' pen and finger stroke gesture articulation
Interactive refractions with total internal reflection
Triangular B-splines for Blending & Filling of Polygonal Holes
Fast Monte Carlo Rendering via Multi-Resolution Sampling
Simulation and Rendering of Liquid Foams
A comparison of techniques for in-place toolbars
Image-guided fracture
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects
Controlling Memory Consumption of Hierarchical Radiosity With Clustering
Coordinated particle systems for image stylization
Virtual Pointing on a Computer Display: Non-Linear Control-Display Mappings
TouchMark: flexible document navigation and bookmarking techniques for e-book readers
Simulating Fluid-Solid Interaction
A digital family calendar in the home: lessons from field trials of LINC
Properties of Tabulated Bidirectional Reflectance Distribution Functions
Proceedings of the Graphics Interface 2000 Conference, May 15-17, 2000, Montréal, Québec, Canada
Phrasing techniques for multi-stroke selection gestures
Generation of 3D Human Models and Animations Using Simple Sketches
Penny pincher: a blazing fast, highly accurate $-family recognizer
Cluster-Flow Parallel Coordinates: Tracing Clusters Across Subspaces
Designing Novel Visualization and Interaction Techniques that Scale from Small to Jumbo Displays
5-6-7 meshes
Real-Time Cinematic Tracking of Targets in Dynamic Environments
I'm Not Sure: Designing for Ambiguity in Visual Analytics
Stylized scattering via transfer functions and occluder manipulation
Proceedings of the Graphics Interface 1999 Conference, June 2-4, 1999, Kingston, Ontario, Canada
Animating Exploding Objects
Paper Forager: Supporting the Rapid Exploration of Research Document Collections
Magic canvas: interactive design of a 3-D scene prototype from freehand sketches
Accelerated Splatting using a 3D Adjacency Data Structure
Wavelet encoding of BRDFs for real-time rendering
Is a Picture Worth a Thousand Words? An Evaluation of Information Awareness Displays
An Isometric Joystick as a Pointing Device for Handheld Information Terminals
Artificial Animals (and Humans): {F}rom Physics to Intelligence
Dynamics based 3D skeletal hand tracking
Image synthesis using adjoint photons
Fast and Controllable Simulation of the Shattering of Brittle Objects
Input-based Language Modelling in the Design of High Performance Text Input Techniques
Multiresolution point-set surfaces
ColorArt: Suggesting Colorizations For Graphic Arts Using Optimal Color-Graph Matching
World Space Surface Pasting
Moving towards user-centered government: community information needs and practices of families
Recognizing interspersed sketches quickly
Pointer warping in heterogeneous multi-monitor environments
Selection Performance Using a Scaled Virtual Stylus Cursor in VR
Towards Better Throwing: A Comparison of Performance and Preferences Across Point of Release Mechanics in Virtual Reality
Realistic and Controllable Fire Simulation
TextVista: NLP-Enriched Time-Series Text Data Visualizations
Quality 'Alone' Time through Conversations and Storytelling: Podcast Listening Behaviors and Routines
3D-Interaction Techniques for Planning of Oncologic Soft Tissue Operations
Simultaneous Worlds: Supporting Fluid Exploration of Multiple Data Sets via Physical Models
Active Implicit Surface for Animation
Segmenting Motion Capture Data into Distinct Behaviors
A General Model of Animated Shape Perturbation
Semantic graphics for more effective visual communication
Constraint-Based Spectral Space Template Deformation for Ear Scans
Blowhole: Blowing-Activated Tags for Interactive 3D-Printed Models
Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map
SheetKey: Generating Touch Events by a Pattern Printed with Conductive Ink for User Authentication
Wavelet-Based 3D Compression Scheme for Very Large Volume Data
A pattern-based data structure for manipulating meshes with regular regions
FLOWPAK: Flow-based Ornamental Element Packing
Order and entropy in picture passwords
Triggers and Barriers to Insight Generation in Personal Visualizations
Rendering geometry with relief textures
Towards the Visual Design of Non-Player Characters for Narrative Roles
Edge Enhancement Issues in Half-Toning
Auto-Cucumber: The Impact of Autocorrection Failures on Users' Frustration
Improved image quilting
Exploring melodic variance in rhythmic haptic stimulus design
It's Over There: Designing an Intelligent Virtual Agent That Can Point Accurately into the Real World
"Imagine a Dress": Exploring the case of task-specific prompt assistants for text-to-image AI tools
Interactive Construction of Smoothly Blended Star Solids
3D Mesh Compression Using Fixed Spectral Bases
Scope and Impact of Visualization in Training Professionals in Academic Medicine
A Comparative Evaluation of Techniques for Locating Out-of-View Targets in Virtual Reality
Haptic conviction widgets
Pain and Fatigue in Desktop VR
VideoWhiz: Non-Linear Interactive Overviews for Recipe Videos
Multi-level Correspondence via Graph Kernels for Editing Vector Graphics Designs
Evaluating Angular Accuracy of Wrist-based Haptic Directional Guidance for Hand Movement
Interactive material replacement in photographs
Extending the vocabulary of touch events with ThumbRock
A Psychophysical Comparison of Two Stylus-Driven Soft Keyboards
FoldMold: Automating Papercraft for Fast DIY Casting of Scalable Curved Shapes
Surface distance maps
Remote Collaboration Using Augmented Reality Videoconferencing
Understanding and improving flow in digital photo ecosystems
Clonal Mosaic Model for the Synthesis of Mammalian Coat Patterns
A Model of Two-Thumb Text Entry
Session details: Session G1: Visualization
A Design Framework for Contextual and Embedded Information Visualizations in Spatial Augmented Reality
Computing surface offsets and bisectors using a sampled constraint solver
Fine Feature Reconstruction in Point Clouds by Adversarial Domain Translation
User studies and usability evaluations: from research to products
Euclidean Distance Transform Shadow Mapping
Interacting with Image Sequences: Detail-in-Context and Thumbnails
Easy Realignment of k-DOP Bounding Volumes
A GPU based interactive modeling approach to designing fine level features
Approximation of Glossy Reflection with Prefiltered Environment Maps
HMK-CTA: A Hierarchical Multidimensional Representation for Visual Datasets
Achievement Award 2009: Przemyslaw Prusinkiewicz, University of Calgary, Canada, CHCCS/SCDHM Achievement Award Recipient 2009
A lightweight multistroke recognizer for user interface prototypes
Fitted virtual shadow maps
Emotion from Motion
Efficient eye pointing with a fisheye lens
A conversation with CHCCS 2019 achievement award winner Carl Gutwin
Modularity and Hierarchical Structure in the Digital Video Lifecycle
Promoting Feature Awareness by Leveraging Collaborators' Usage Habits in Collaborative Editors
A hybrid interpolation scheme for footprint-driven walking synthesis
Mouse Cursor Movements towards Targets on the Same Screen Edge
Hardware Accelerated Per-Pixel Displacement Mapping
RealFusion: An Interactive Workflow for Repurposing Real-World Objects towards Early-stage Creative Ideation
Exploring Video Conferencing for Doctor Appointments in the Home: A Scenario-Based Approach from Patients' Perspectives
Evaluation of viewport size and curvature of large, high-resolution displays
Visual Feedforward Guides for Performing Bend Gestures on Deformable Prototypes
LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop Computing
Virtual Navigation of Complex Scenes using Clusters of Cylindrical Panoramic Images
DiffusionMesh
Compressed Multisampling for Efficient Hardware Edge Antialiasing
A Handwritting-Based Equation Editor
MultiCloud: Interactive Word Cloud Visualization for the Analysis of Multiple Texts
Hand grasp and motion for intent expression in mid-air virtual pottery
Visual Clutter Reduction through Hierarchy-based Projection of High-dimensional Labeled Data
Improved skeleton extraction and surface generation for sketch-based modeling
Rig retargeting for 3D animation
Exploring the Design of Patient-Generated Data Visualizations
MeetingMate: an Ambient Interface for Improved Meeting Effectiveness and Corporate Knowledge Sharing
Characterizing large-scale use of a direct manipulation application in the wild
A Visual Model For Blast Waves and Francture
Multi-modal text entry and selection on a mobile device
Local fairing with local inverse
On the Use of Perceptual Cues & Data Mining for Effective Visualization of Scientific Datasets
Proceedings of the 46th Graphics Interface Conference 2020, Toronto, ON, Canada, May 28-29, 2020
2D similarity transformations on multi-touch surfaces
Structure and aesthetics in non-photorealistic images
Individual differences in personal task management: a field study in an academic setting
Selecting and Sliding Hidden Objects in 3D Desktop Environments
$N-protractor: a fast and accurate multistroke recognizer
Real-time Rendering with Compressed Animated Light Fields
Cascaded treemaps: examining the visibility and stability of structure in treemaps
Halftoning With Image-Based Dither Screens
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016
Surface-based growth simulation for opening flowers
Using Deep Learning to Detect Motor Impairment in Early Parkinson's Disease from Touchscreen Typing
Postulater: the design and evaluation of a time-delayed media sharing system
Target particle control of smoke simulation
Content and Surface Aware Projection
Input finger detection for nonvisual touch screen text entry in Perkinput
Personal informatics in chronic illness management
Can smooth view transitions facilitate perceptual constancy in node-link diagrams?
Raising the Bars: Evaluating Treemaps vs. Wrapped Bars for Dense Visualization of Sorted Numeric Data
Layered Deformable Models with Implicit Surfaces
A model of navigation for very large data views
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018
Interactive content-aware zooming
DreamRooms: Prototyping Rooms in Collaboration with a Generative Process
Perspective Accurate Splatting
Gaze-based Command Activation Technique Robust Against Unintentional Activation using Dwell-then-Gesture
Design and Evaluation of Three Selection Techniques for Tightly Packed 3D Objects in Cell Lineage Specification in Botany
Multiwave: Complex Hand Gesture Recognition Using the Doppler Effect
Real-time video matting using multichannel poisson equations
QCue: Queries and Cues for Computer-Facilitated Mind-Mapping
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
Geometric Awareness for Interactive Object Manipulation
Linear Fractal Shape Interpolation
Personal+Context navigation: combining AR and shared displays in Network Path-following
The Simulation of Paint Cracking and Peeling
Image Abstraction through Overlapping Region Growth
Perception & Data Visualization: The Foundations of Experimental Semiotics
An Improved Parametric Side-Vertex Triangle Mesh Interpolant
PadCorrect: Correcting User Input on a Virtual Gamepad
Faster cascading menu selections with enlarged activation areas
Push-Poke: Collision based Direct Manipulation Technique for Plane Alignment in Virtual Reality
How and why personal task management behaviors change over time
Traces: Visualizing the Immediate Past to Support Group Interaction
Interactive Virtual Materials
EnergyHair: Sketch-Based Interactive Guide Hair Design Using Physics-Inspired Energy
All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices
Simulation Levels of Detail for Real-time Animation
Multi-Layered Image-Based Rendering
Interactive Rendering of Wavelet Projected Light Fields
Part-Based 3D Face Morphable Model with Anthropometric Local Control
Supporting Team-First Visual Analytics through Group Activity Representations
Animating Sand, Mud & Snow
Gathering evidence: use of visual security cues in web browsers
Proceedings of the Graphics Interface 2011 Conference, May 25-27, 2011, St. John's, Newfoundland, Canada
BayesGaze: A Bayesian Approach to Eye-Gaze Based Target Selection
Interactive Mediation Techniques for Error-Aware Gesture Input Systems
Parameter Aligned Trimmed Surfaces
Understanding user gestures for manipulating 3D objects from touchscreen inputs
Optimized subdivisions for preprocessed visibility
Occlusion tiling
Proceedings of the Graphics Interface 2005 Conference, May 9-11, 2005, Victoria, British Columbia, Canada
Surfacing by numbers
A BRDF Database Employing the Beard-Maxwell Reflection Model
Radiosity on Graphics Hardware
3D-aware image editing for out of bounds photography
Animated 3D Creatures from Single-view Video by Skeletal Sketching
Computation of polarized subsurface BRDF for rendering
PNG1 triangles for tangent plane continuous surfaces on the GPU
Who dotted that 'i'?: context free user differentiation through pressure and tilt pen data
Generating Calligraphic Trajectories with Model Predictive Control
A Conversation with CHCCS 2022 Achievement Award winner Prof. Hao (Richard) Zhang
Twinned meshes for dynamic triangulation of implicit surfaces
Recognizing Handwritten Source Code
Context-controlled flow visualization in augmented reality
Visual Metaphors fro Understanding Logic Program Execution
Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects
Sample-space bright spots removal using density estimation
Interactive Visualization Augmentation of Mechanical Assembly Sequences
Towards Seamless Support of Natural Collaborative Interactions
Jump: a system for interactive, tangible queries of paper
Revectorization-Based Shadow Mapping
Watermarking 3D Polygonal Meshes in the Mesh Spectral Domain
De-Identified Feature-based Visualization of Facial Expression for Enhanced Text Chat
Artistic Recoloring of Image Oversegmentations
Effects of hand drift while typing on touchscreens
Isochords: visualizing structure in music
Feature peeling
A Conversation with CHCCS 2021 Achievement Award Winner Pierre Poulin
The effect of interior bezel presence and width on magnitude judgement
Dihedral Escherization
Compressing Polygon Mesh Connectivity with Degree Duality Prediction
Motion Conversion based on the Musculoskeletal System
Proceedings of the 45th Graphics Interface Conference 2019, Kingston, Ontario, Canada, May 28-31, 2019
Graphics Interface 2014, GI '14, Montreal, QC, Canada, May 7-9, 2014
A Graph Based Interface for Representing Volume Visualization Results
Contour Line Stylization to Visualize Multivariate Information
Users' (mis)conceptions of social applications
Vector field contours
A method for cartoon-style rendering of liquid animations
Blueprints - Illustrating Architecture and Technical Parts using Hardware-Accelerated Non-Photorealistic Rendering
Adapting wavelet compression to human motion capture clips
Hardware-Accelerated Visual Hull Reconstruction and Rendering
Terrain synthesis using curve networks
A mathematical framework for efficient closed-form single scattering
ReCloud: semantics-based word cloud visualization of user reviews
A General Framework for Mesh Decimation
Light Scattering Simulations using Complex Subsurface Models
Michael A. J. Sweeney Award: Graphics 2009 Award Winner "Parallax Photography: Creating 3D Cinematic Effects from Stills" by Ke Zheng, Alex Colburn, Aseem Agarwala, Maneesh Agrawala, Brian Curless, David Salesin, Michael Cohen
Incremental Triangle Voxelization
Support System for Etching Latte Art by Tracing Procedure Based on Projection Mapping
Small Spaces, Many Places: A Phenomenological Analysis of Technology-Mediated Placemaking in Small Spaces
View Direction, Surface Orientation and Texture Orientation for Perception of Surface Shape
Layered Environment-Map Impostors for Arbitrary Scenes
Is movement better?: comparing sedentary and motion-based game controls for older adults
Collaborative Hazard Control: Designing a Digital Fire Control Center for Enhanced Safety on Ships
Fast GPU ray tracing of dynamic meshes using geometry images
Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields
An analytical approach to single scattering for anisotropic media and light distributions
Efficient Glossy Global Illumination With Interactive Viewing
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
Coherent Bump Map Recovery from a Single Texture Image
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada
Interactive Volume Rendering based on a "Bubble Model"
Proceedings of the Graphics Interface 2001 Conference, Ottawa, Ontario, Canada, June 7-9, 2001
The effect of animation, dual view, difference layers, and relative re-layout in hierarchical diagram differencing
A conversation with CHCCS 2018 achievement award winner Alla Sheffer
Visual-Interactive Neural Machine Translation
Computer Vision Applications and their Ethical Risks in the Global South
Virtual Sculpting with Haptic Displacement Maps
Implementing the render cache and the edge-and-point image on graphics hardware
Variable-sized, circular bokeh depth of field effects
Eliciting Wrist and Finger Gestures to Guide Recognizer Design
Truly Selective Refinement of Progressive Meshes
2 5 Years ago I couldn't even spell Canadian, now I are one: momentos of collaborating on, with, and about technology
Simulating Mass in Virtual Reality using Physically-Based Hand-Object Interactions with Vibration Feedback
Ballistic Shadow Art
Rendering lunar eclipses
Topological Noise Removal
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
Point Voxel Bi-directional Fusion Implicit Field for 3D Reconstruction
Interactive part selection for mesh and point models using hierarchical graph-cut partitioning
Exploring Smartphone-enabled Text Selection in AR-HMD
A Direct Method for Positioning the Arms of a Human Model
Visualizing aerial LiDAR cities with hierarchical hybrid point-polygon structures
Computer-Aided Imagery in Sport and Exercise: A Case Study of Indoor Wall Climbing
Twist 'n' Knock: A One-handed Gesture for Smart Watches
Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments
Proceedings of the Graphics Interface 1998 Conference, June 18-20, 1998, Vancouver, BC, Canada
Capturing Spatially Varying Anisotropic Reflectance Parameters using Fourier Analysis
Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators
Rendering in shift-invariant spaces
Control and Personalization: Younger versus Older Users' Experience of Notifications
Interactive Mesh Fusion Based on Local 3D Metamorphosis
Animating Athletic Motion Planning By Example
Distance extrema for spline models using tangent cones
Assisted Visualization of E-Commerce Auction Agents
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
3D Surface Reconstruction from Unorganized Sparse Cross Sections
Visualizing Geometric Uncertainty of Surface Interpolants
Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones
Session details: Session H3: Edgy, Airy Interaction
Improving revisitation in graphs through static spatial features
Islamic star patterns from polygons in contact
Distortion minimization and continuity preservation in surface pasting
VisionSketch: integrated support for example-centric programming of image processing applications
Computer Games, Education and Interfaces: The E-GEMS Project
Spherical billboards and their application to rendering explosions
The Immediate Usability of Graffiti
A Gestural Interface to Free-Form Deformation
Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering
High-Quality Interactive Lumigraph Rendering Through Warping
Haptic target acquisition to enable spatial gestures in nonvisual displays
Supporting Chinese Character Educational Interfaces with Richer Assessment Feedback through Sketch Recognition
Triangle Mesh Compression
Revectorization-Based Accurate Soft Shadow using Adaptive Area Light Source Sampling
Understanding users' preferences for surface gestures
Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering
Rapid Sequence Matching for Visualization Recommender Systems
Efficient collision detection while rendering dynamic point clouds