yusuke1997/dblp-id-title huggingface dataset:
RST 3D: A Comprehensive Gesture Set for Multitouch 3D Navigation
Group-Based Expert Walkthroughs: How Immersive Technologies Can Facilitate the Collaborative Authoring of Character Animation
P-Reverb: Perceptual Characterization of Early and Late Reflections for Auditory Displays
Light Field Editing Propagation using 4D Convolutional Neural Networks
Implicit Learning of Professional Skills through Immersive Virtual Reality: a Media Comparison Study
Comparing VE Locomotion Interfaces
A Replication Study to Measure the Perceived Three-Dimensional Location of Virtual Objects in Optical See Through Augmented Reality
Developing Embodied Interactive Virtual Characters for Human-Subjects Studies
Tangiball: Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality
Can living in virtual environments alter reality?
Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing
Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual Reality
Emotional Support Companions in Virtual Reality
Secure Authentication with 3D Manipulation in Dynamic Layout for Virtual Reality
Tutorial 2: Developing Augmented Reality Applications
Affine Object Representations for Calibration-Free Augmented Reality
It Is Complicated: Interacting with Children in Social Virtual Reality
CLEAR: Colon Segmentation with Liquid Error Avoidance and Refinement for VR Colonography
Spatial Awareness and User Preferences During Group Locomotion in Virtual Reality: A Study with Four-User Groups
Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs
DepBoxia: Depth Perception Training in Boxing, an Immersive Approach
AI-Powered 360 Panoramas: Unveiling Challenges for Realistic XR Prototyping
Effects of Transcranial Direct-Current Stimulation on Hand Redirection
Bamboo-a portable system for dynamically extensible, real-time, networked, virtual environments
Towards a Framework for Composition Design for Music-Led Virtual Reality Experiences
The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation
Colorplate: A Robust Hybrid Tracking System for Outdoor Augmented Reality
On exploring the mitigation of distance misperception in virtual reality
Learning to Match 2D Images and 3D LiDAR Point Clouds for Outdoor Augmented Reality
Conformal visualization for partially-immersive platforms
Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events
Vitalizing cultural memory with immersive data storytelling
Keynote speaker: Welcome to the future! technology and innovation at disney
IEEE Conference Virtual Reality and 3D User Interfaces, VR 2025, Saint Malo, France, March 8-12, 2025
Visualizing Ecological Data in Virtual Reality
A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement"
Impact of Fake News in VR compared to Fake News on Social Media, a pilot study
Roots of Evolution: An Immersive VR Journey Through Plant Evolution Using Digital Storytelling in Botany
Lessons Learned in Designing Racially Diverse Androgynous Avatars
Another day at the office: Visuohaptic schizophrenia VR simulation
[DC] Leveraging AR Cues towards New Navigation Assistant Paradigm
Ergonomic Hand Motion Assistance and AR Rehabilitation: Bridging the Gap in Tremor Disorder Therapies Through Mixed Reality
Awareness of other: Evaluating the impact of proximity cues in collaborative tasks
Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality
Impact of Parameter Disentanglement on Collaborative Alignment
A Virtual Reality Exergame: Clinician-Guided Breathing and Relaxation for Children with Muscular Dystrophy
Towards a high fidelity simulation of the kidney biopsy procedure
Choreographing realistic animated birds using gesture recognition
"Lend Me a Hand" - Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting
MARViN: Mobile AR Dataset with Visual-Inertial Data
CAVE Art Archive
Minimal Embodiment: Effects of a Portable Version of a Virtual Disembodiment Experience on Fear of Death
Using astigmatism in wide angle HMDs to improve rendering
[DC] Case-studies of Contemporary Presence Theory: Towards More Objective and Reliable Measures of Presence
Application of redirected walking in room-scale VR
3DUI-League: 9th Annual 3DUI Contest
Spatial augmented reality for environmentally-lit real-world objects
Subjective evaluation of peripheral viewing during exposure to a 2D/3D video clip
Towards More Effective VR-Based Presentations of Real-World Assets: Showcasing Mobile MRI to Medical Practitioners and Technicians
Multiple Behaviors Generation by 1 D.O.F. Mobile Robot
Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays
Exploring the Usability of Nesplora Aquarium, a Virtual Reality System for Neuropsychological Assessment of Attention and Executive Functioning
AMMP-EXTN: Managing User Privacy and Cooperation Demand in a Collaborative Molecule Modeling Virtual System
Immersive Authoring of Virtual Reality Training
AR-MoCap: Using Augmented Reality to Support Motion Capture Acting
Demo of the Matrix Has You: Realizing Slow Motion in Full-Body Virtual Reality
Did You Do Well? Real-Time Personalized Feedback on Catheter Placement in Augmented Reality-Assisted Neurosurgical Training
Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing
Automatic Speech-to-Speech Translation of Educational Videos Using SeamlessM4T and Its Use for Future VR Applications
M2fNet: Multi-Modal Forest Monitoring Network on Large-Scale Virtual Dataset
Self Bird's Eye View with Omnidirectional Camera on HMD
The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual Environments
Bullet Comments for 360°Video
Using a virtual environment to study the impact of sending traffic alerts to texting pedestrians
Voicing Your Emotion: Integrating Emotion and Identity in Cross-Modal 3D Facial Animations
Comparing principally imagination and interaction versions of a play anywhere mobile AR location-based story
Connecting the Dots: Simple Text Input in Immersive Environments
Virtual Simulation for History Education
"Left Arm Up!" Interactive Yoga training in virtual environment
DiVE into Alcohol: A Biochemical Immersive Experience
Real-time Path Planning for Virtual Agents in Dynamic Environments
An actuated stage for a tablet computer: Generation of tactile feedback and communication using the motion of the whole tablet
Empathic Skills Training in Virtual Reality: A Scoping Review
A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displays
A Divide-and-conquer Solution to 3D Human Motion Estimation from Raw MoCap Data
IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop)
Cloud simulation in virtual environments
IEEE Virtual Reality Conference 2002, VR '02, Orlando, Florida, USA, March 24-28, 2002, Proceedings
Avatar Motion Generation Pipeline for the Metaverse via Synthesis of Generative Models of Text and Video
A Mixed Reality System for Modeling Perceptual Deficit to Correct Neural Errors and Recover Functional Vision
Teachers' Views on how to use Virtual Reality to Instruct Children and Adolescents Diagnosed with Autism Spectrum Disorder
Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing People
Virtual Reality Based Human-Computer Interaction System for Metaverse
Towards a Metaverse in Health Informatics: 3D Visualisation of Physical Activity from VR Gaming
Immersive eating: evaluating the use of head-mounted displays for mixed reality meal sessions
Egocentric Sonification of Continuous Spatial Data in Situated Analytics
A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing
Towards Virtual Teaching Hospitals for Advanced Surgical Training
Vibrating tilt platform enhancing immersive experience in VR
HorizontalDragger: A freehand remote selector for object acquisition
Exploring Quantitative Assessment of Cybersickness in Virtual Reality Using EEG Signals and a CNN-LSTM Network
An immersive labyrinth
The AR-Rift 2 prototype
Virtual Reality Based Mass Disaster Triage Training for Emergency Medical Services
Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments
Using Virtual Reality to Facilitate Common Operational Pictures' Representation
A Motion-Stabilized Outdoor Augmented Reality System
A Network Communication Protocol for Distributed Virtual Environment Systems
Velocity Guided Amplification of View Rotation for Seated VR Scene Exploration
No More Head-Turning: Exploring Passthrough Techniques for Addressing Rear Interruptions from the Front in VR
Distance estimation in large immersive projection systems, revisited
Automatic Generation and Stylization of 3D Facial Rigs
Multi-Modal User Modeling for Task Guidance: A Dataset for Real-Time Assistance with Stress and Interruption Dynamics
Simulation and Assessment of Safety Procedure in an Immersive Virtual Reality (IVR) Laboratory
The Virtual Human Breathing Coach
Data-Driven Spatio-Temporal Analysis via Multi-Modal Zeitgebers and Cognitive Load in VR
HoloPort - A Device for Simultaneous Video and Data Conferencing Featuring Gaze Awareness
Menus on the Desk? System Control in DeskVR
I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its Application
A New 360 Camera Design for Multi Format VR Experiences
Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025)
An advanced interaction framework for augmented reality based exposure treatment
1996 Virtual Reality Annual International Symposium, VRAIS '96, Santa Clara, California, USA, March 30 - April 03, 1996
Early steps towards understanding text legibility in handheld augmented reality
Multi-sensorial field display: Presenting spatial distribution of airflow and odor
Banquet presentation: What's next?: The third wave in computer graphics and interactive techniques
ArtScape: Gamified Virtual Reality Art Exploration
Evaluation of the effect of a virtual avatar's representation on distance perception in immersive virtual environments
Nonuniform and adaptive coupling stiffness for virtual grasping
A Multimodal Interface for Artifact's Exploration
Edible Light Pipe Made of Candy
A Comparative Study of the Learning Outcomes and Experience of VR in Education
Stepping Over Virtual Obstacles with an Actuated Gait Orthosis
Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia
Cup-le: A cup-shaped device for conversational experiment
Multiple Level of Details Neural Implicit Surface Representation for Unconstrained Viewpoint Rendering
A Commonsense Knowledge-based Object Retrieval Approach for Virtual Reality
Collective Intelligence of Autonomous Animals in VR Hunting
Accessible VR Museum Experience Tailored to User Needs
Animal biological motion and its fake motion by visual psychophysics lab
Saving the Polar Bears: A Collaborative VR Storytelling Experience Enhanced by Multi-scale and Multi-view WiM Designs
HeatSense - Thermal Sensory Supplementation for Superhuman Sports
The Influence of Metaverse Environment Design on Learning Experiences in Virtual Reality Classes: A Comparative Study
[DC] Designing VR for Teamwork: The Influence of HMD VR Communication Capabilities on Teamwork Competencies
Simulation of an Aware Geriatric Virtual Human in Mixed Reality
Effectiveness of Visual Acuity Tests in VR vs the Real-World
Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality
Movie with Scents Generated by Olfactory Display Using Solenoid Valves
Chill or Warmth: Exploring Temperature's Impact on Interpersonal Boundaries in VR
Interactive Adaptive Interface Using Recursive Fuzzy Reasoning
Landscape change from daytime to nighttime under augmented reality environment
The Effect of Haptic Prediction Accuracy on Presence
An Overview of the 3rd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)
[DC] Improving Multi-User Interaction for Mixed Reality Telecollaboration
Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays
Self-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep sounds
[DC] The Adaptation of Caribbean Literary Texts into VR
Prioritization and static error compensation for multi-camera collaborative tracking in augmented reality
An Immersive Multi-User VR-based System for the Training of Electrical Substation Maintenance
Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected Jumping
CAGRA: Optimal parameter setting and rendering method for occlusion-capable automultiscopic three-dimensional display
Reducing Seasickness in Onboard Marine VR Use through Visual Compensation of Vessel Motion
Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages
Automatic Virtual Portals Placement for Efficient VR Navigation
ARCam: A User-Defined Camera for AR Photographic Art Creation
IEEE VR 2025 Workshops Next Generation of Avatars (NGA)
The Impact of Avatar Clothing on the Proteus Effect and Stereotype Threat
Ambient party room: A room-shaped system enhancing communication for parties or gatherings
A Communication-Focused Framework for Understanding Immersive Collaboration Experiences
Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game
Design, Assembly, Calibration, and Measurement of an Augmented Reality Haploscope
Follow Me: Confirmation-based Group Navigation in Collocated Virtual Reality
The Value of Immersion in Co-Present, Collaborative Safety Review
Developing VR content for digital career guidance in the context of the pandemic
Enhancing Fish Tank VR
My Co-worker ChatGPT: Development of an XR Application for Embodied Artificial Intelligence in Work Environments
Supporting Text Entry in Virtual Reality with Large Language Models
A Mixed Presence Collaborative Mixed Reality System
Immersive Virtual Reality for Scientific Visualization: A Progress Report
Can Immersive Virtual Humans Teach Social Conversational Protocols?
Shore Defender: A VR Edutainment Game Aiming to Raise Public Awareness on Ocean Conservation and Plastic Recycling
Get the Job! An Immersive Simulation of Sensory Overload
Designing Sound Synthesis Interfaces for Head-mounted Augmented Reality
Realistic immersion of a user into humanoids of different sizes and proportions in lmmersive virtual reality
Virtual energy center for teaching alternative energy technologies
Flexible Abstraction Layers for VR Application Development
Augmentation of Virtual Agents in Real Crowd Videos
Real-Time Augmented Reality Visual-Captions for Deaf and Hard-of-Hearing Children in Classrooms
Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual Reality
Shared Augmented Reality Experience Between a Microsoft Flight Simulator User and a User in the Real World
The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation Study
Syzygy: Native PC Cluster VR
Remote adversarial VR serious game simulating COVID-19 infection spread and protection protocols
Virtual Rotation with Visuo-Haptics
Simulation and presentation of curved surface in virtual reality environment through surface display
3DTown: The automatic urban awareness project
Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality
Escape Room in Mixed Reality: 10th Annual 3DUI Contest
CasualStereo: Casual Capture of Stereo Panoramas with Spherical Structure-from-Motion
Real-time Reproduction of 3D Human Images in Virtual Space Teleconferencing
Geometrically-correct projection-based texture mapping onto a cloth
Efficient sound synthesis for natural scenes
Context-Aware Head-and-Eye Motion Generation with Diffusion Model
IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023, Shanghai, China, March 25-29, 2023
Multiscale Sensor Fusion for Display-Centered Head Tracking
Wave-based sound propagation for VR applications
A Palm-Through Interaction Technique for Controlling IoT Devices
Recognition-driven 3D navigation in large-scale virtual environments
BIM-based Mixed Reality Application for Supervision of Construction
Design of a Wireless Tactor System for Haptic Feedback in Virtual Reality
Tactile Presentation Device Using Sound Wave Vibration
Sonic interaction design for virtual and augmented reality environments
Construction and Application of Workshop Twin Model based on Group Systems Cognition
DIVE - a Multi User Virtual Reality System
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops, Christchurch, New Zealand, March 12-16, 2022
Target Selection with Avatars in Mixed Reality
Reflex HMD to Compensate Lag and Correction of Derivative Deformation
Indoor vs. Outdoor Depth Perception for Mobile Augmented Reality
Design of a practical TV interface for teacher-guided VR field trips
Reduction of Motion Complexity as an Objective Indicator of Cybersickness in Virtual Reality
A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion
Portable non-player character tutors with quest activities
A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented Reality
GVT: a platform to create virtual environments for procedural training
New Directions in 3D User Interfaces
Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences
VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool
Is Functionality All That Matters? Examining Everyday User Opinions of Augmented Reality Devices
MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation
CoboDeck: A Large-Scale Haptic VR System Using a Collaborative Mobile Robot
Ten years Center for Immersive Visualizations - Past, Present, and Future
Design and Field Study of Motion-based Informal Learning Games for a Children's Museum
Depth Perception and Visual After-effects at Stereoscopic Workbench Displays
Visuo-Haptic Display Using Head-mounted Projector
VEGI: Virtual Environment GUI Immersion system
NavigAR: Enhancing Localized Space Navigation Using Augmented Reality
Importance of Democratization for Virtual Reality in Education
Designing and conducting research using immersive technologies in schools: Seven observations
CAVE-AR: A VR Authoring System to Interactively Design, Simulate, and Debug Multi-user AR Experiences
TEllipsoid: Ellipsoidal Display for Videoconference System Transmitting Accurate Gaze Direction
Impact of Spatial and Communication Environments on Collaborative Music-Making in Virtual Reality: Insights for Music Education
Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments
Generation of wide-range virtual spaces using photographic images
A Haptic Stimulation-Based Training Method to Improve the Quality of Motor Imagery EEG Signal in VR
Effects of Physical Prop Shape on Virtual Stairs Travel Techniques
A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
A Comparison of Single and Multi-View IR image-based AR Glasses Pose Estimation Approaches
Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques
Color Moiré Reduction Method for Thin Integral 3D Displays
Investigating Visual Guide Cues in VR: Impacts of Virtual Humans and Symbol-Based Navigation on Real-World Performance and Experience
Hybrid Inertial and Vision Tracking for Augmented Reality Registration
User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games
Hype Live: Biometric-based Sensory Feedback for Improving the Sense of Unity in VR Live Performance
A Methodology of Eye Gazing Attention Determination for VR Training
Efficient modal sound synthesis on GPUs
If I Share with you my Perspective, Would you Share your Data with me?
Simulating hearing loss in virtual training
[DC] Improving Guidance for Pedagogical Agents in Educational VR
Distributed Applications for Collaborative Augmented Reality
Optimal Pose Guided Redirected Walking with Pose Score Precomputation
The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence
CalorieCaptorGlass: Food Calorie Estimation based on Actual Size using HoloLens and Deep Learning
Asymmetric interfaces with stylus and gesture for VR sketching
A Modular System for Collaborative Desktop VR/AR with a Shared Workspace
[DC] Humans and Robots Improvise to Design-Fabricate in Virtual Reality
A Comparative Study of User Performance in a Map-Based Virtual Environment
Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine
25 years so far: Lessons from a Large Scale Immersive Visualization Facility
VR THOR - Virtual reality training with hotstick on operations risks
Collaborative VR for Liver Surgery Planning using Wearable Data Gloves: An Interactive Demonstration
Virtual Roller Coaster
Coarse to Fine Recursive Image-based Localization on a $3\mathrm{D}$ Mesh Map
Virtual Animal Embodiment for Actor Training
Hybrid Rendering in a Multi-framework VR System
Focus Measurement on Programmable Graphics Hardware for All in-Focus Rendering from Light Fields
Keynote Address: Making and Measuring Effective Virtual Environments
Evaluation of Visual Perception Manipulation in Virtual Reality Training Environments to Improve Golf Performance
An Immersive Gesture-based Drone Command System
Collision prediction and prevention in a simultaneous two-user immersive virtual environment
A Prototype of Virtual Drum Performance System with a Head-Mounted Display
The Funneling Effect: A prototype implementation of an illusory sense of touch in virtual reality
Eye-tracked Evaluation of Subtitles in Immersive VR $360^{\circ}$ Video
Spatial Exploration with a WiM for Capturing 3D Dioramic Snapshots
Development of Exercise Intervention Program for Gait and Posture Improvement in Extended-Reality Environment
VR Touch Museum
Ray-based Multiscale Spherical Grid for Egocentric Viewing
"Never Blind VR" enhancing the virtual reality headset experience with augmented virtuality
A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools
Transfer of a skilled motor learning task between virtual and conventional environments
Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral Videography
Streamspace: A Framework for Window Streaming in Collaborative Mixed Reality Environments
Coretet: A Dynamic Virtual Musical Instrument for the Twenty-First Century
Development and Evaluation of an AR News Interface for Efficient Information Access
Effects of Visual Realism and Moving Detail on Cybersickness
An Overview of the 4th International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)
Title: Experimental game design with the Oculus Rift
Immersive Well-Path Editing: Investigating the Added Value of Immersion
Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality
A Real-Time Music VR System for 3D External and Internal Articulators
Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-map
Designing VR training systems for children with attention deficit hyperactivity disorder (ADHD)
A3RT: Attention-Aware AR Teleconferencing with Life-Size 2.5D Video Avatars
Resizing of the peripersonal space for the seated for different step frequencies of vibrations at the soles
Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition
Interaction with WebVR 360° video player: Comparing three interaction paradigms
Interactive game-based rehabilitation using the Microsoft Kinect
Depth-based 3D gesture multi-level radial menu for virtual object manipulation
Perception of Symmetry of Actual and Modulated Self-Avatar Gait Movements During Treadmill Walking
Human-Centered Intelligent Realities Laboratory
Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments