yusuke1997/dblp-id-title huggingface dataset:
Visual Exploration of Topic Controversy in Online Conversations
Can We Gamify Computer Hardware Education?
A Study on Haptic Interaction and Simulation of Motion and Deformation of Elastic Object
Understanding Individual Differences in Mental Health and Video Games
Generating Product Descriptions Using Customer Reviews on E-Commerce Sites
Influence and Impact Relationship between GIS Users and GIS Interfaces
Enabling Accessibility Characteristics in the Web Services Domain
A Three-Fold Integration Framework to Incorporate User-Centered Design into Agile Software Development
Design Effective Voluntary Medical Incident Reporting Systems: A Literature Review
The Research on Elderly-Adaptive Interface Design Based on Choice-Oriented Attention Theory
BunBunMovie: Scenario Visualizing System Based on 3-D Character
An Integrated Eye-Tracker-Computer System for Operator Competency Assessment
Feasibility Verification of Ergonomic Design Based on Alert Indicators
From Interactive Experience to Behavioral Participation-A Probe into the Expression of Public-Interest in the Era of Digital Intelligence
"Two Way or Go Away": Development of DPP (Digital Presentation Platform) Which Supports to Make a College Teachers Get Two-Way Communication Classroom as a Facilitators
Coding Schemes for Observational Studies of Usability in Collaborative Tangible User Interfaces
Discussion of User Experience for Streaming Platform by Using Mouse Trajectory
Basic Investigation for Improvement of Sign Language Recognition Using Classification Scheme
Impact Analysis of Order of Presentation on Champion Book Selection in Bibliobattle
Constructing an Embodied Interaction for Concept Mapping
Estimating Age-Dependent Degradation Using Nonverbal Feature Analysis of Daily Conversation
How Gamification and Behavior Science Can Drive Social Change One Employee at a Time
Producing an Immersive Experience Using Human-Robot Interaction Stimuli
Improving Labeling Through Social Science Insights: Results and Research Agenda
Grasp Intent Detection Using Multi Sensorial Data
Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents - 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III
A Characteristic of a Navigator's Response to Artificial Ship's Movement by Picture and Motion Platform
Development of an Adaptive Multi-agent Based Content Collection System for Digital Libraries
The Effects of a Virtual Instructor with Realistic Lip Sync in an Augmented Reality Environment
SDIV: Service-Defined Intelligent Vehicle Towards the 2020 Urban Mobility
An Activity Theory Approach to Intuitiveness: From Artefact to Process
Research and Intervention to Improve Institutional Structures for Adult AAC Users
The Role of Quality in Websites: A Discussion Focusing on Public Versus Private Sector Organizations
Comparison of User Responses to English and Arabic Emotion Elicitation Video Clips
Hyperkalemia vs. Ischemia Effects in Fast or Unstable Pacing: A Cardiac Simulation Study
Photo Diaries - A Peek into a Mobile Worker's Life
Toolbox for Analysis and Evaluation of Low-Emission Urban Mobility
Trend Analysis on Experience Evaluation of Intelligent Automobile Cockpit Based on Bibliometrics
Augmented Intelligence for Instructional Systems in Simulation-Based Training
Looking beyond the Single Pane of Glass: Visualization and Perspective in Enterprise Network
Design of a Multimodal Robot-Based Conversational Interface: A Case Study with FURHAT
Real-Time Bimanual Interaction Across Virtual Workspaces
User Experience Studies Based on Expectation Dis-confirmation Theory
Vulnerability Turning into a Key Design Criterion for Smart Mobility Concepts
User Transparency of Artificial Intelligence and Digital Twins in Production - Research on Lead Applications and the Transfer to Industry
Use of Assistive Technology Resources for Low Vision Students
Quality of Experience and Mental Energy Use of Cobot Workers in Manufacturing Enterprises
Achieving a User Friendly Error Message Design: Understanding the Mindset and Preferences of Turkish Software Developers
Simplifying Car Repair: An NLP-Driven Spare Parts Recommendation System
Application of AR Technology in Children's Nature Deficit Disorder Based on Contextual Cognition Theory
Recommended by Google Home - The Effects of Gender Stereotypes and Conformity When Interacting with Voice Assistants
Speculative Scenarios: The Exhibition as a New Space of Thinking
The Learning Behaviors Analysis in a Language Learning Support System - A Pilot Study
Hybrid Teaching Application and Exploration in the Mobile Media Era - - Taking the "Interactive Animation" Course as an Example
Human Performance Data Lifecycle Management as a Foundation for Adaptive Training
The structure and functions of ETS GRAD
Intelligent Information Design Based on Human-Machine Collaboration in Lane Change Overtaking Scenarios
Agile Usability Patterns for UCD Early Stages
Applying Motivational Interview in Designing a Pulmonary Rehabilitation Unit
Improving User Performance in Conditional Probability Problems with Computer-Generated Diagrams
Results of a Tailored Communication Framework Through E-Health
Evaluation of the Accessibility of Mobile Applications: Current Approaches and Challenges
Evaluating the Expressiveness of MoLICC to Model the HCI of Collaborative Systems
Gamification for Measuring Cyber Security Situational Awareness
Basic Observation About the Difficulty of Assembly Wood Puzzle by Wooden Joint
Research on R&D Strategy of Cultural Creativity Publishing in Beijing from the Perspective of Cultural Symbiosis
Internet of Things (IoT) for Weather Monitoring Systems in Rural Zones: Literature Review
Study a Driver's Response to Emerging Scenarios Under Different Levels of Perceived Urgency
Visualizing Information Associated with Architectural Design Variations and Simulations
EEG-Based Measure of Cognitive Workload during a Mental Arithmetic Task
Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment
Influence of Gender and Age on the Attitudes of Children towards Humanoid Robots
Toward Interest Estimation from Head Motion Using Wearable Sensors: A Case Study in Story Time for Children
On the Experience Design of Interactive Installations in Public Space
Tax and Welfare Chatbots Used by Young Adults with Dyslexia: A Usability Study
Object Scanning Using a Sensor Frame
EEG-Based Measurement of Subjective Parameters in Evaluations
Play to Improve: Gamifying Usability Evaluations in Virtual Reality
Catfishing: A Look into Online Dating and Impersonation
INTELIAPP: An Application to Detect the Different Intelligence and Cognitive Abilities in Public High School Students to Develop a Better Appropriation of Knowledge
Calculating Cognitive Augmentation - A Case Study
Social Media and Higher Education: A Literature Review
Trails-An Interactive Web History Visualization and Tagging Tool
Parameter Estimation from Motion Tracking Data
Interactive Scenarios for the Development of a User Interface Prototype
Ergonomic Assessment of Patient Barrow Lifting Technique Using Digital Human Modeling
An Experience on Natural Sciences Augmented Reality Contents for Preschoolers
Smart Living for Elderly: Design and Human-Computer Interaction Considerations
VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects
Usability Assessment of Nintendo Switch
Research on the User Experience of Affordance of the Cube Game Interface Design
A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies
Using the Common Industry Format to Document the Context of Use
A Review of Age-Related Characteristics for Touch-Based Performance and Experience
Differences between Students and Professionals While Using a GPS Based GIS in an Emergency Response Study
Visibility Experiment and Evaluation of 3D Character Representation on Mobile Displays
Usability of Hybridmedia Services - PC and Mobile Applications Compared
Knowing the Interviewer: Friend or Foe? Differences in Ease, Frustration and Quit Rates Between Friends and Strangers in Usability Testing
Angle and Load Measurement Method for Ankle Joint Using Active Bone-Conducted Sound Sensing
dJOE: design Jigsaw On sitE - A Computational Interface of Displacing Ideas in the Design Productive Process
Understanding the Usefulness and Acceptance of Adaptivity in Smart Public Transport
Design as Mediation for Social Connection Against Loneliness of Older People
The Effects of Cookie Notices on Perceived Privacy and Trust in E-Commerce
Mapping Opinion Cumulation: Topic Modeling-Based Dynamic Summarization of User Discussions on Social Networks
Research on Application of Interaction Design in Landscape Design
A Virtual Reality Object Interaction System with Complex Hand Interactions
Social Computing and Social Media. Technologies and Analytics - 10th International Conference, SCSM 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
The Elderly, IT and the Public Discourse. Representations of Exclusion and Inclusion
A Collaborative Virtual Game to Support Activity and Social Engagement for Older Adults
A Study of Attention Control by Using Eye Communication with an Anthropomorphic Agent
An AI-Based Action Detection UAV System to Improve Firefighter Safety
A Neuroeducational Approach in the Integration of Virtual Reality Technologies in the Development of Serious Games: Case Study in the Field of Occupational Safety and Risk Prevention
Application of Reinforcement Learning for Intelligent Support Decision System: A Paradigm Towards Safety and Explainability
Assessing Patient Needs for the Enhancement of Stroke Rehabilitation Services: A Customer Value Perspective
Usability Study on the User Interface Design of Tablet Note-Taking Applications
Design of White Noise Healing Wall Based on Attention Restoration Theory
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management - 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
The Use of Large Language Model in Code Review Automation: An Examination of Enforcing SOLID Principles
ExcelViZ: Automated Generation of High-Level, Adaptable Scatterplot Descriptions Based on a User Study
Relationship between Weight of Our Developed White Cane and Muscle Load on the Upper Limbs during Swinging Action of the Cane
A Study on Display to Improve the Visibility of PTP Sheets
Towards Encouraging a Healthier Lifestyle and Increased Physical Activity - An App Incorporating Persuasive Design Principles
Development of Learning Achievement Index for Project Human Resource Management
Research and Analysis of the Office Socket Design Based on User Experience
A Study of Performance on Multi-touch Gesture for Multi-haptic Feedback
Development of the Accessibility Evaluation Platform Beyond Digital Divide
Augmented-Reality-Based Real-Time Patient Information for Nursing
HCI International 2025 - Late Breaking Papers: 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
"The Four Most-Used Passwords Are Love, Sex, Secret, and God": Password Security and Training in Different User Groups
Gesture-Controlled User Input to Complete Questionnaires on Wrist-Worn Watches
Data Sins: Speculative Design Unveiling Data Colonialism Through AI Imagery
Museum Immersion Interactive Design: - Taking the Children Art Gallery Exhibition as an Εxample
Distributed Expert system for Interactive Reasoning and Evaluation
A Study of App User Behaviours: Transitions from Freemium to Premium
Visual Perception in the On-Site Environment Under the Overlap of Civilizations
From Ideas to Concepts: Exploring Virtual Reality Usage Patterns and Technology Adoption in Design Education
From Acceptability to Acceptance: Does Experience with the Product Influence User Initial Representations?
Technological Care - Health Professionals' Discourses on Technology in Home-Based Services Seen Through a Capability Approach
Effects of Explanations by Robots on Trust Repair in Human-Robot Collaborations
Video Player Architecture for Virtual Reality on Mobile Devices
Usability Evaluation of a Mobile Graphing Calculator Application Using Eye Tracking
The Constraints of Global Design Systems on Local User Experience Design
Regulated Body-Sharing Virtual Trips for Pleasure and Business
We Care: Integrated Helping System for People with Physical Limitations
Smells as an Interactive Material for Spatial Designing
Neural Network Estimation of Atmospheric Thermodynamic State for Weather Forecasting Applications
Augmented Cognition Methods for Evaluating Serious Game Based Insider Cyber Threat Detection Training
Effects of Information Displays for Hyperlipidemia
Novel Functional Technologies for Age-Friendly E-commerce
Slayers vs Slackers: An Examination of Users' Competitive Differences in Gamified IT Platforms Based on Hedonic Motivation System Model
A Review of Personality in Voice-Based Man Machine Interaction
The Analysis of Visual Communication Design of Commonweal Information Through Interactive Design Thinking - Public Commonweal Information Design and Communication in Urban Traffic Spatial Environment as an Example
Research on the Impact of Outpatient Medical Appointment Interface Design Features on Cognitive Load and Emotional Response
Measuring Cognitive Engagement with Eye-Tracking: An Exploratory Study
Research on Interactive Experience Design of E-Commerce Livestreaming Based on Interaction Ritual Chains - Taking Taobao Livestreaming Platform as an Example
It's Dark in There: Using Systems Analysis to Investigate Trust and Engagement in Dark Web Forums
Three Key Challenges in ARM-COMS for Entrainment Effect Acceleration in Remote Communication
CAPTAIN: An AI-Based Chatbot for Cyberbullying Prevention and Intervention
A Note on Brain Actuated Spelling with the Berlin Brain-Computer Interface
Research on the Design of Smart Pension Product Modeling Based on Brand Image
Automatic, Body Measurements Based Generation of Individual Avatars Using Highly Adjustable Linear Transformation
Operation Strategies for the PUGC Social Media Video Platform Based on the Value-Chain Perspective - A Chinese Case 'Bilibili'
Clinical Annotation and Medical Image Anonymization for AI Model Training in Lung Cancer Detection
Bringing interactive audio documents to life on the WWW
Multi-platform Distribution of Video Content: An Analysis of Video Content Cross-Posted by YouTubers on Bilibili
Drivers' Intervention Tendency and Trust Dynamics During Interactions with Automated Vehicles in Potential Hazard Scenarios
Strategy and Practice for the Design-Driven Local Rural Revitalization
Changing Paradigm - Changing Experience? - Comparative Usability Evaluation of Windows 7 and Windows 8
Multisensory Experience for People with Hearing Loss: A Preliminary Study Using Haptic Interfaces to Sense Music
The Impact of Different Skin Colors on the Accuracy of Photoplethysmography (PPG) Oxygen Saturation Measurement Techniques and Research on Correction Algorithm
Moderation Techniques for Social Media Content
Squad Overmatch: Using Virtual Technology to Enhance Live Training Environments
Supporting Social Deliberative Skills Online: The Effects of Reflective Scaffolding Tools
Taking Turns in Flying with a Virtual Wingman
Growing a Community-Supported Ecosystem of Future Living: The Case of NICE2035 Living Line
VisUML: A Live UML Visualization to Help Developers in Their Programming Task
Emotional Smart Materials
Field Study on College Students' Uses and Gratifications of Multitasking Interaction with Multiple Smart Devices
Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice
Using Liferay as an Interdisciplinary Scientific Collaboration Portal - A Comparative Usability Study of Version 6.1 and 6.2
A Reliable and Inexpensive Integration of Virtual Reality and Digital Human Modelling to Estimate Cervical Spine Function
The Socioemotional Wealth Effect on Intra-family Succession in Family Businesses
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices
How Do Narrative Features Affect a Player's Immersion in Computer Games? The Analytical Hierarchy Process Approach
"Investigating the Way National Grid Controllers Visualize the Electricity Transmission Grid Using a Neuro-Linguistic Programming (NLP) Approach"
Brain-Computer Interfacing for Users with Cerebral Palsy, Challenges and Opportunities
Towards a Predictive Framework for AR Receptivity
Can User-Paced, Menu-free Spoken Language Interfaces Improve Dual Task Handling While Driving?
Human Ergonomic Analysis for Car Seating Safety Using RAMSIS Software
A Novel Wearable Mobility Device Adapting to Posture of Wearer and Environments with Steps
Intelligent affective interfaces: a user-modeling approach for telemedicine
Analyzing Users' Search Patterns to Explore Topic Knowledge from Aggregated Search Results
Developing Believable Interactive Cultural Characters for Cross-Cultural Training
Creating a Global Public Inclusive Infrastructure
Voice Controlled Devices and Older Adults - A Systematic Literature Review
Cultural Ergonomics Beyond Culture - The Collector as Consumer in Cultural Product Design
The Effects of Mobile Service Quality and Technology Compatibility on Users' Perceived Playfulness
Interoperability Standards for Adaptive Instructional Systems: Vertical and Horizontal Integrations
FingerTac - A Wearable Tactile Thimble for Mobile Haptic Augmented Reality Applications
Semiotic Engineering to Define a Declarative Citizen Language
Designing Cloud Computing into Taipei City: A Pilot Study of the Service Design from Taipei Cloud
LêRótulos: A Mobile Application Based on Text Recognition in Images to Assist Visually Impaired People
Investigating the Impact of Anthropomorphic Framing and Product Value on User Acceptance of Delivery Robots
Widgets for Faceted Browsing
Computer Aided Lumbar Support Design and Application
Universal Access in Human Computer Interaction. Coping with Diversity, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I
iPad 2013: A Leaning Tool for Students with Special Needs
A Unified Methodological Protocol for Assessing User Expectations and Awareness of Interaction Systems in Human-Computer Interaction
The Differences Between the Influences of Synchronous and Asynchronous Modes on Collaborative Learning Project of Industrial Design
Processing Racial Stereotypes in Virtual Reality: An Exploratory Study Using Functional Near-Infrared Spectroscopy (fNIRS)
Assessing the Usability of GIS and Emergency Management Software: A Meta-analysis of User Experience Methodologies Using Natural Language Processing
Internationalization, Design and Global Development, Third International Conference, IDGD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings
Does ICT Promote the Private Provision of Local Public Goods?
Multimodal Analysis Using Neuroimaging and Eye Movements to Assess Cognitive Workload
Decentralized Systems and AI: Exploring the Intersection of Web3, Blockchain, and Predictive Machine Learning
Free vs. Guided Programming by Discovery
ZhiTu: A Smartphone Photo Managing Application for the Elderly
The Way We Think About Ourselves
Poptoys: Playing and Tradition to Promote Intergenerational Experiences Through a Digital App
Older Adults' Voice Search through the Human-Engaged Computing Perspective
"Fake It or Make It" - Selfies in Corporate Social Media Campaigns
Different Roles of Foveal and Extrafoveal Vision in Ensemble Representation for Facial Expressions
ProJest: Enabling Higher Levels of Collaboration Using Today's Mobile Devices
Human-Computer Interaction Challenges and Opportunities in the Arab World Design Education
An HCI Approach to Extractive Text Summarization: Selecting Key Sentences Based on User Copy Operations
Green Advocate in E-Commerce
Bow Device for Accurate Reproduction of Archery in xR Environment
Understanding Older Adults' Perceptions of In-Home Sensors Using an Obtrusiveness Framework
HRI Design Research for Intelligent Household Service Robots: Teler as a Case Study
Production Implementation of Recurrent Neural Networks in Adaptive Instructional Systems
Metrics and Evaluation Models for Accessible Television
Contextual research for technological innovation - satisfying user needs in the design of mobile communication devices
Communicability for Virtual Learning: Evaluation
RFID-Based Road Guiding Cane System for the Visually Impaired
Difference in Polishing Process of FRP Between Expert and Non-expert
Developing a Human Behavior Simulation Technology in the Real-Time Manner Based on BIM
Accessible User Interfaces in a Mobile Logistics System
Optimizing Cognitive Load in Complex Infographics: Design Principles for Effective Reading Navigation
Environmental Evaluation of a Rehabilitation Aid Interaction under the Framework of the Ideal Model of Assistive Technology Assessment Process
How Arousing Benefits and Ethical Misgivings Affect AI-Based Dating App Adoption: The Roles of Perceived Autonomy and Perceived Risks
Leveraging a Large Language Model to Enhance Motivation in Learning Programming Languages
Robot Making Human-Like Actions for Social Interaction: Going Deeper into ROS2 Multiprocessing and Kinematics
AI in Healthcare and Medicine: A Systematic Literature Review and Reappraisal
"What Was He Thinking ?": Using EEG Data to Facilitate the Interpretation of Performance Patterns
Involving Users in OPAC Interface Design: Perspective from a UK Study
Walking Support for Visually Impaired Using AR/MR and Virtual Braille Block
Effects of grouping thumbnail images in visual search
Fit Evaluation of 3D Virtual Garment
How Mobile Interaction Motivates Students in a Class?
Technology-Based Decision-Making Support System
The Role of a Retailer in Designing Our Connected Future
The Reliability and Validity of Multidimensional Scale Perceived Social Support of Chinese Version for MBI-PPD
The Future of Museum Design: A Genetic Algorithm-Driven Approach to Boosting Visitor Experience
Smart Speakers for Inclusion: How Can Intelligent Virtual Assistants Really Assist Everybody?
Cross-Cultural Empathy: Learning About Diverse Users in Design Thinking Process
Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices
Getting the Most Out of Personas for Product Usability Enhancements
Human Factors Within the Transportation Security Administration: Optimizing Performance Through Human Factors Assessments
An Advanced Web-Based Hindi Language Interface to Database Using Machine Learning Approach
Construction and Evaluation of Situational System for Introducing Interactive Technology into Ecotourism of Active Aging Group
Disadvantaged by Disability: Examining the Accessibility of Cyber Security
Active Noise Control of Airborne Road Noise Based on Artificial Intelligent Computed Road Classification and Adaptive Digital Filter
Nonvisual Presentation and Navigation within the Structure of Digital Text-Documents on Mobile Devices
Exploration on the Path of Digital Dissemination of Adolescent Values Guided by AIGC Empowering the Illustration Design of Red-Themed Books
A Service Experience Design Framework for Applying ASMR to O2O Consumer Scenarios
Being Part of an "Intermediate Community" and Aggressive Behavior on the Net: A Study on Cyberbullying Inside the Contrade of Siena in Italy
Rule-based Medical Decision Support Portal for the Emergency Department
Reliability of the Metric to Evaluate the Ergonomic Principles of Assistive Systems, Based on ISO 92419
A Software Architecture to Enhance Users' Multitasking Experience in Immersive Technologies
Good Boy Here or Bad Boy Far Away? - Effects of Digital Nudging on Booking Decisions in Car Sharing