yusuke1997/dblp-id-title huggingface dataset:
To design an interactive learning system for child by integrating blocks with Kinect
New organizational and assessment frameworks for company internship programs
Pedagogical Framework for Programming Courses in Higher Education
Towards developing a learning analytics dashboard for a massive online robotics competition
An educational toolbox on supervisory control theory using MATLAB Simulink stateflow: From Theory to practice in one week
Enhancing learning in RF/Microwave engineering
Business Model Transformation Initiated by the Digital Transformation: A Review of Learning Concepts
3D Printing in Education: an European perspective
Retention based on graduation rate of male and female industrial engineering students
On the link between Education and Industry 4.0: a framework for a data-driven education design
Explainable AI in Learning Analytics: Improving Predictive Models and Advancing Transparency Trust
A synchronous on-line competition software to improve and motivate learning
Promoting Scientific Thinking in Engineering Students: the Stay, the Challenge and the Educational Platform as a Digital Scenario
Remote laboratory VISIR: recent advances, initiatives, federation, limitations and future
MyOracle: A Question-Answering application to improve access to information for low-literacy users
Empowering University Students with A Guided Personalised Learning Model
Different Forms of Learning and Their Relationship with Learning Outcomes Based on an "Object-Oriented Programming" Course as an Example
Teaching Triangle Rigidity to K-12 Students with Applications to Civil Engineering
Integrating Data Structures and Algorithms in K-12 Education using Block-based Programming
Integrating Industry 4.0 in engineering education during a global pandemic: Approach and Learning Efficacy
Randomness impact in digital game-based learning
Fostering Post-University Success: Exploring Emotional Intelligence in College Graduates Through the Traditional Model vs. Competency-Based Model
A portrait of adopted programming languages of Portuguese Higher Education Institutions
The Equality Maturity Model: An Actionable Tool to Advance Gender Balance in Leadership and Participation Roles
Transistor test bench for Gummel-Poon modehng in circuit technology courses
Half-full or half-empty? The impact of influential events pre- and intra- COVID 19 pandemic on enrolment, progression and completion of online courses
Assessing individuals within teams in project-based learning courses - Strategies, evaluation and lessons learnt
Questionnaire-based Evaluation of a Block scheduled instruction in computer engineering
Exploring Intersectionality and Engineering Identity: Understanding Women's Belonging and Retention in Engineering
Perceptions of computer science among children after a hands-on activity: A pilot study
Work in Progress: Learning Fundamental Robotics Concepts Through Games at Bachelor Level
A Case Study of Trauma Narrative for Civil Engineering Students on Hydrometeorological Disaster Victims in Malaysia
The stochastic model of the impact of context factors to educational results of Tomsk school graduates
Design and Implementation of an Introductory Course on Clinical Databases
A Study on Effect of Generic Management Skills on Logical Thinking Skills in Systems Engineering Exploration
Exploring Grit as a Prime Success Factor in First - Year Engineering Education at Egyptian Higher Education Institutions
Entrepreneurial barriers perceptions of Information Technology students
Adaptable Concept for Projects in Computer Science Degree Programs - An Experience Report
State-of-the-Art to Measure the TPACK Level of Trainees in Higher Education to Increase the Learnability of the Train-The-Trainer (TTT) Sessions
Introducing CAD/CAM and CNC machining by using a feature based methodology in a manufacturing lab course, a conceptual frame work
Design and Evaluation of Novel Architecture for a Classroom Interaction Tool
Innovative Learning: Integrating Design Thinking, Experimental Design and Artificial Intelligence for Next-Gen Engineering Education in the Context of Industry 5.0
An innovative approach of a supplementary mathematics course in engineering: Our learning experience in Guatemala
Reducing Bias in Student Peer Evaluation: A Variational Inference Approach
Pilot experience applying an active learning methodology in a software engineering classroom
Educational Test-bed for Maintenance 4.0
STEM Educator challenges and professional development needs: the educators' views
Analysis of a thermal system through remote laboratories
Requirements compliance as a measure of project success
Teaching ethical hacking in information security curriculum: A case study
Why Disciplinary Culture Matters: Lessons Learned from 7 Years of Internationalization in Engineering Education
Teacher-guided Autonomous Learning Enabled by Artificial Intelligence Empowered Remote Experiment Platform
Teaching Thermodynamics to Electronic Engineers through active teaching strategies
Student Success in Asynchronous STEM Education: measuring and identifying contributors to learner outcomes
Fair exams in split groups: (Implementation of equitable computer based exams for large groups in small test centers)
Curriculum reorganization and courses' collaboration in computer science
Predicting academic performance with Artificial Intelligence (AI), a new tool for teachers and students
Thinking Maps in Teaching Analogue Circuits Concepts Applied to Electronic Engineering: A Four-Year Case Study at UESTC, China
PBL strategy for Learning Maintenance Engineering
Build your own robot
Reflecting on Simplification of the Creation and Maintenance of Automated Assessments for Programming Tasks
Expanding the Concept of Learning Spaces for Industrial Engineering Education
Attendance, performance and culture Experience of the School of Engineering, Nazarbayev University - An update
Real-time Modeling of Abnormal Physiological Signals in a Phantom for Bioengineering Education
The development of postgraduate ICT programmes: For an industry that does not want traditional postgraduate students
Identifying dropout factors in information technology education: A case study
Work in Progress: Perception of complex engineering problem among capstone design students
Boosting Student Performance with Peer Reviews; Integration and Analysis of Peer Reviews in a Gamified Software Engineering Classroom
Exploring the application of process mining to support self-regulated learning: An initial analysis with video lectures
A Beamforming Demonstrator for Interactive, Student-Centered Learning in Radar Technology
Programmable Hardware BBC Micro: Bit as a Tool for Developing Teacher Competencies
Bringing Mathematical Modeling and Engineering Students Closer Together by Seamlessly Linking Theories, Methods, and Applications
Development and Assessment of a Web-based Platform for an Active Learning Physics Lab Session on the linear regression technique
Introducing Cryptographic and Sorting Algorithms to Primary School Students and its Effect in the Classroom
Enhancing Cybersecurity Education for the Healthcare Sector: Fostering Interdisciplinary ManagiDiTH Approach
A bibliometric analysis of 10 years of EDUCON (2010-2019)
The effect of personality and learning styles on individual and collaborative learning: Obtaining criteria for adaptation
Use computer game to learn Object-Oriented programming in computer science courses
Role of project and research activities in developing cognitive abilities in students with hearing impairments in their study of natural sciences at a technical university
Initiating pilot research on enhanced physics 1 for electrical and electronic engineering students
Gender and engineering: Developing actions to encourage women in tech
Exploring Educational Practices in Emergency Remote Teaching. The Role of Educational Neuroscience
DigiCulture - courses for enhancing digital competences
Application of learning analytics to study the accuracy of self-reported working patterns in self-regulated learning questionnaires
Work in Progress: Promoting People Skills and STEM in Students via Interactive Activities and AI
Feedback for relatedness and competence: Can feedback in blended learning contribute to optimal rigor, basic needs, and motivation?
Revolutionizing Academic Evaluation: Bloom's Taxonomy Meets Deep Learning and NLP
The role of teaching decision analysis for sustainability in engineering schools
Using Diffusion Theory of Innovation to Investigate Perceptions of STEM and Non-STEM Students' Adoption of Chatbot Systems in Higher Education: A Multiple Group Analysis
Coding, playgrounds and literacy in early childhood education: The development of KIBO robotics and ScratchJr
SkillsLab+ - Proof of Concept for Medical Augmented Reality Teaching Application with Haptic Feedback
Benefits and drawbacks of source code plagiarism detection in engineering education
Design concept and prototype for an augmented reality based virtual preparation laboratory training in electrical engineering
Portable, Inclusive, and Affordable Electronics Laboratories: Promoting Diversity and Overcoming Barriers in Engineering Education
Fostering Research Engagement in Engineering Students via an Industrial-Level Control Device
Product-based Learning using CES EduPack in Undergraduate Engineering Courses
Glassdoor Job Description Analytics - Analyzing Data Science Professional Roles and Skills
How Challenge Based learning enables entrepreneurship
Work in Progress: Building a Virtual Reality Environment for Training UAV Pilots
Pirates of the Sea++: A Serious Game for Computer Science Education
Towards an AI-Motivated Mathematical Skills Inventory for Future Engineers
A Detailed Analysis of Gender Differences in the Course of CS-Studies
Gender Disparities in a Databases Course: Performance of Different Activities
On the role of challenging math problems in the discrete mathematics courses
Paving the Path: Empowering Women in STEM from University to Industry
Eye-Tracking Research in Kinematics Graphs: The Beginning of the Observation of the Impact of Visual Element Graphs on Students
New Development and Evaluation Model for Self-Regulated Smart Learning Environment in Higher Education
Implementation of bridge modeling competition in evaluating the students competency
TRIZ method and remote engineering approach
Development and Evaluation of Learning Materials for Modeling Informatics Using a Miniature Washing Machine
Student Involvement in Development of Learning Tools - Collaboration Models and Challenges
PasOnto: Ontology for Learning Pascal Programming Language
Experimenting in PILAR federation: A common path for the future
Towards the Use of Language Models in Scientific Paper Recommender Systems
Towards a personalized micro-credentials approach based on learning analytics for reducing the gap university-industry
A Data Science-based Approach for Identifying Counseling Needs in first-year Students
The Effect of a Pre-Writing Strategy on the Writing Apprehension Levels of Science Students
Implementation of an Arduino Remote Laboratory with Raspberry Pi
Attempts to develop students' generic skills by raising their awareness in experimental practice
Gaining and maintaining student attention through competitive activities in cooperative learning A well-received experience in an undergraduate introductory Artificial Intelligence course
Generic processor for unified computer engineering learning platform
Beyond the Hype: Perceptions and Realities of Using Large Language Models in Computer Science Education at an R1 University
Teaching "Software Project Management" course - Seven years experience
Enhance learning in a video lecture archive with annotations
Quality despite quantity - Teaching large heterogenous classes in C programming and fundamentals in computer science
Analysis-Design-Justification (ADJ): A Framework to Develop Problem-Solving Skills
Course periodic behavior modelling and its application in LMS activity prediction
Shared curriculum at KTH and UPC universities: Blended learning experience at the MSc SELECT programme
Enhancing Student-Centered Learning Environments: A Data-Driven Approach to Hybrid Lecture Room Classification and Resource Allocation
Integration of management services for remote/virtual laboratories
Validity evidence for STEM problem solving multiple choice questions: Developing an engineering admissions test
Conception of online-supported learning system for collective and self-organized learning
Enhancing Student Experience in Project Selection: A Personalized Recommendation Approach
Which Virtualization Technology is Right for My Online IT Educational Labs?
Using a project-based learning approach for teaching emerging technologies: An example of a practical course for introducing SAP Leonardo and SAP HANA
Combining Data- and Knowledge-Driven AI with Didactics for Individualized Learning Recommendations
Competence-Enhancing Knowledge Transfer of Basic Research Content: Project-Based Learning in Engineering Studies
Learning analytics for location-based serious games
CODI - A Web Application to Facilitate Live, Remote Programming Lab Sessions
Work-in-Progress: Facilitating Automated Feedback of Online Video Conferencing Through Generative Artificial Intelligence
Training needs for a PhD programme in Engineering Education
Internet based support tool for the teaching and learning of the IEEE standard 1500 for embedded core-based integrated circuits
Preliminary Results of the Evaluation of INSPIRA, a Training of Trainers and Andragogical Proposal for Industry 5.0
On an adaptive formative assessment platform for STEM Education
Aligning learning objectives and exams: Moving upwards on the expertise level stack
Redefining best practices in company internships
Industry-university collaboration on IoT cyber security education: Academic course: "Resilience of Internet of Things and cyber-physical systems"
Identifying the Motivational Influences on Students' Choice of Engineering Major
Strategies to improve engineering retention
Work in Progress: Developing a Comprehensive Approach to Teaching Smart Factory Operations
The Responsible Development of Automated Student Feedback with Generative AI
Application of remote experiments in basic education through mobile devices
MagnetoShield: Prototype of a Low-Cost Magnetic Levitation Device for Control Education
Work-in-Progress: A Systematic Mapping Study of Experiences with Active Learning Strategies and Methods in Brazilian Engineering Education
Study motivation and academic emotions in engineering students: A case study in german higher education
SPArK-Bot: An Educational Robotic Platform
Vocational Education and Training Apprenticeship: Using Teaching and Learning Analytics in a Learning Management System for improved Collaboration, Individual Empowerment and Development of Apprentices
Blending UX, CoDesign and Learning Experience for Educational Technology Product Design
Designing Innovative Learning Scenarios in Vocational Education for Additive Manufacturing: the Amte@Ch Project
The Institute of Coding: A University-Industry Collaboration to Address the UK's Digital Skills Crisis
A Strategy for AI-Supplemented Teaching and Learning
The distance education process in the National School of Public Administration and Local Government (ESDDA): a necessity or an opportunity to modernise learning?
The Effects of Motivation in Student Academic Success
Experiences with Low-to-Medium-Effort Hybrid Teaching
University-enterprise cooperation for talent development: The case of supervised internship in a Brazilian engineering university
Work in Progress: Interdisciplinary projects in times of COVID-19 crisis - challenges, risks and chances
Study Centre for IT Foundations at Tallinn University of Technology - Computer Science Basics to First Year Students
Project Based Learning Methodology to Improve Electrical Efficiency in Road Lighting
Lecture meets laboratory experimental experiences for large audiences: Concept and implementation
WIP: MEXLEfirst - a Vision for an Inclusive and Impactful Education for the Introduction to Electrical Engineering
Teaching Graphical Communication to first year engineering students
A methodology for gamifying of the educational process
A teaching experience on software reengineering
A new hardware-in-the-loop simulator for control engineering education
Women Empowering Women: A mentoring program
A tool for evaluating social media enhanced learning environments
Pedagogical Innovations With A Gender Approach To Increase Computer Programming Self-Efficacy In Engineering Students
European entrepreneurial learning in information and communication technologies: The EU-xCEL experience in Spain
A LabVIEW based experiment execution engine to ease the development of ISA batch lab servers
Inquiry-based learning perspecive of Human Computer Interaction course
Promoting Gender Balance in Computing Education: Development, Trends, and Challenges
Exploring the value of Zimbardo Time Perspective Inventory as predictor of academic outcomes
Mentorship and Community in Engineering: a Case Study of Undergraduate Engagement in Research
Interactive serious games as electronic engineering capstone projects
Enhancing Students' Critical Thinking and Visualization Skills of Three-Dimensional Problems in Electromagnetics
A novel approach for analyzing student interaction with educational systems
The Need for Practical Relevance: Electrical vs. Mechanical Engineering Students
SOOD: A simulation tool for OODB
Developing Android client applications for online laboratories
The improvement of confidence level of students learning thermodynamics through a multimedia courseware
Elite Engineering Education Programme in Tomsk Polytechnic University - the way to attract talented students into Engineering
Work in Progress - Augmented Reality Smart Tele-Assisting Technology for Enhancing Engineering Education
Hands-on improvements for efficient teaching computer science students about hardware
Towards the Design of Cyber Range Training Programs for Enhanced Preparedness: Investigating the Training Needs in Critical Infrastructures
Work in Progress: Task-centric Holistic Teaching Approach to Teaching Programming with Java
Will m-learning bring disruption into education? Advances from the eMadrid excellence network
A Structural Engineering Lab Based on Virtual Construction Site Visits to Develop Students' Competencies for the New Normality
ALLES ING! Count me in! Attracting human talents in providing open access to universities with focusing on individual opportunities in engineering sciences
Supporting Computing and Technology distance learning students with developing argumentation skills
Enhancing Civil Engineering Education: A Comprehensive Analysis of Student Perspectives on Technology-Integrated Learning
Gamit! a beat for learning
A Step that Paves the Way of Teaching Modern Electrical Circuits
Virtual Tools and Student Engagement: Insights from Engineering Education
Engaging Students in Scientific Writing: The STRaWBERRY Checklist Framework with LLM-based Paper Draft Assessment
An Insight into Cultural Competence and Ethics in K-12 Artificial Intelligence Education
Towards the construction of a questionnaire for the identification of learning obstacles
Assessment of data types and of the ways they are used in Scratch using the SOLO taxonomy
Internet of Things Remote Labs: Experiences with Data Analysis Experiments for Students Education
Changing teaching: Competencies versus contents
Interactive E-Learning Environment for Cognitive Robotics
Enhancing ESCO with Generative AI: A Dynamic Approach to Supporting 21 st Century Education
Exploring Expectations and Prior Experience in Student-Centered Software Engineering Education
Engineering education in Spain: One year with the Bologna process
Virtual Labs and Remote Labs: Practical experience for everyone
Business Continuity & Disaster Recovery A simulation game for holistic cyber security education
Work in Progress: Empowering Engineering Education With ChatGPT: A Dive into the Potential and Challenges of Using AI for Tutoring
Measuring the useful skills in a training programme
Creative Entrepreneurship - A Proposal to 2030's Education
Enhancing skills in bachelor classes by gamifying learning management systems
Engineering education: Time to reform the fragmented, content-overloaded curricula context?
FireEscape: a Gamified Coordinative Aproach to Multiplayer Fire-Safety Training
Can Instructors Use Social Media to Enhance Learning in a Smart Course Room and Foster a Culture of Academic Integrity?
Fostering Algorithmic Thinking within a Productive-Failure-Based Workshop Utilizing AI
Pre-university outreach in STEM field through basic electronics hands-on activities
Work in Progress: Entrepreneurship as a Path to Develop Women Career in Engineering
Blended Academic International Mobility: tearing down barriers to mobility in a sustainable way
A Gamified Approach to Concrete Structure's Interpretation using Virtual Reality: A Study of Performance and Simulation Sickness
Make it Open - Improving Usability and Availability of an FPGA Remote Lab
Pair Programming as a Didactical Approach in Higher Education and its Evaluation
Flipped classroom in a CS1 course
Ethical Considerations and Responsible Use of AI in Education: A Students' Perspective
The Privacy Universe - a game-based learning platform for data protection, privacy and ethics
An online laboratory for SLA management
Teaching low-power design with an FPGA-based hands-on and remote lab
Computer decision simulation games for logistic training of engineers
Towards Continuum-focused Methodology for Information Systems Research and development
Analysis of the foreign languages and cultures training and its importance in French engineering education
Trust in and Adoption of Generative AI in University Education: Opportunities, Challenges, and Implications
What should they learn? A short comparison between different areas of competence and accreditation boards' criteria for engineering education
Performance of college students in a statistics course using mastery learning
Using LabVIEW remote panel in remote laboratories: Advantages and disadvantages
Enhancing the Student Learning Experience by Adopting TDD and BDD in Course Projects
Competence test regarding a competence model Results of a test in upper secondary education for the domain of logic programming
Aspects relating to didactics and the problem of the knowledge
Developing Transversal Skills in Student Centered Learning Environments
UniCampus: The first courses in a Romanian MOOC
Personalised learning spaces and federated online labs for STEM Education at School
IEEE Global Engineering Education Conference, EDUCON 2013, Berlin, Germany, March 13-15, 2013
Application of PBL in ERP Textbook Design and Technical University Students Learning Effectiveness Study
A Model to Support Outside Classroom Learning
Case Study of a New Student Engineering Education Research Group
Personalized learning
Integrating IoT Technology in Education: Enhancing Student Engagement and Local Flood Management in Coastal Virginia
uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools
Applying ontologies in an educational context
Motivating computer science students by facilitating inderdisciplinary educational activities: exploitation of a 3D educational game for marketing
A User-Centric Evaluation of a Continuing Education Course Recommender System
C4 model in a Software Engineering subject to ease the comprehension of UML and the software
Design of small private online courses (SPOCs) for Innovation and entrepreneurship (I&E) Doctoral-level education
Capstone design: A vehicle to explore landscapes of practice in engineering education
Technology to Empower Relationships, Interactions and Emotions in the Classroom
A transversal model for learning and teaching writing skills in ICT engineering degrees
Fun Until the Limits: Students' Perceptions of Design Thinking Projects with Digital Tools
Identifying base competencies as prerequisites for software engineering education
Preparing Engineering Leaders for the Intersection of Technology, Policy, and Society
Quality measures incorporated in the re-engineering of an undergraduate computer science degree program