yusuke1997/dblp-id-title huggingface dataset:
Mobile Instant Messaging for Customer Service Interaction - Preparation of a Model-based Approach Exploring Behavioral Intention
Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2020, Budapest, Hungary, November 5-6, 2020
Using Everyday Routines for Understanding Health Behaviors
Potential Use of Smartphone as a Tool to Capture Embryo Digital Images from Stereomicroscope and to Evaluate Them by an Artificial Neural Network
An Analysis of Correlations between Empathy and Both EEG and HEG during Text Chat
User Issues and Concerns in Generative AI: A Mixed-Methods Analysis of App Reviews
Decision-making with a Humanoid Robot Partner: Individual Differences Impacting Trust
Evaluating Immersion in Digital Video Using EEG and Subjective Measures: A Pilot Study
Design Requirements for the Definition of Haptic Messages for Automated Driving Functionalities
Proceedings of the 2nd International Conference on Computer-Human Interaction Research and Applications, CHIRA 2018, Seville, Spain, September 19-21, 2018
High Frequency Steady-State Visual Evoked Potentials: An Empirical Study on Re-test Stability for Brain-Computer Interface Usage
Magic Happens Here Continued: The Naked Truth about Models, Methods and Myths in UI Design
The Effect of Search Engine, Search Term and Occasion on Brain-Computer Interface Metrics for Emotions When Ambiguous Search Queries Are Used
Development of Mixed Reality Simulation based on an Unmanned Aerial Vehicle
UXD for a Prototype Campus Information Kiosk
Context-aware Personalized Decision Support based on User Digital Life Model
Definition of Relevant Scenarios in Automated Vehicles Times Study the Emotional State of the Passengers
RetoñosApp: Work in Progress on a Platform to Support the Teaching of Programming in CS through the Automation and Customization of Learning Processes Guided by Artificial Intelligence
The Design and Evaluation of a Home Health Care System (Teamvisit)
survAIval: Survival Analysis with the Eyes of AI
A Tangible Visual Accessibility Tool for Interactive Tabletops
The Communication Effectiveness of AI Win Prediction Applied in Esports Live Streaming: A Pilot Study
Why Do(n't) You Trust Us? Highlighting the Importance of Trust and Transparency for Designing B2B Platforms in Electronics Manufacturing
Surveillance based Persuasion: The Good, the Bad and the Ugly
An Improved Stroke Type Detection Approach: Combining Chatbot Voice, Ontology, and LSTM-GRU Methods
Negotiating with LLMs: Prompt Hacks, Skill Gaps, and Reasoning Deficits
Computer-Human Interaction Research and Applications - 5th International Conference, CHIRA 2021, Virtual Event, October 28-29, 2021, and 6th International Conference, CHIRA 2022, Valletta, Malta, October 27-28, 2022, Revised Selected Papers
The Current State of User Experience Practices in South African Organisations
Understanding Adoption of Last Mile Electric Micromobility in Rural Areas: A Structural Equation Modeling Approach
Visualising Trade-offs of Objectives in Omnichannel Management: A Mental Model Approach
Gamers' Eden: The Functioning and Role of Gaming Houses Inside the Esports Ecosystem
Understanding Human Responses to Robot Errors to Enhance Human-Robot Interaction Design in a Non-industrial Context
Blink and Wink Detection in a Real Working Environment
Assessment of Efforts for Content Creation for the Common Digital Space of Scientific Knowledge
Ambulance Car Logistics using Shortest Path Achievement Tree in Plant Simulation
Teleoperating Humanoids Robots using Standard VR Headsets: A Systematic Review
Computer-Human Interaction Research and Applications - 4th International Conference, CHIRA 2020, Virtual Event, November 5-6, 2020, Revised Selected Papers
Proceedings of the 3rd International Conference on Computer-Human Interaction Research and Applications, CHIRA 2019, Vienna, Austria, September 20-21, 2019
A Study of Search User Interface Design based on Hofstede's Six Cultural Dimensions
Design Methods for Personified Interfaces
A Touch-based Configurable Gamepad for Gamers with Physical Disabilities
Computer-Human Interaction in Music Composition Through Petri Nets
Estimation of Intellectual Concentration States using Pupil Diameter and Heart Rate Variability
Effective Nudging in Digital Environments
An Assistive System for Non-vocal Patients in Intensive Care Units
Static Balance Performance and Sensory Integration Abilities of Children with Dyslexia and Developmental Coordination Disorder
Computer-Human Interaction Research and Applications - Second International Conference, CHIRA 2018, Seville, Spain, September 19-21, 2018 and Third International Conference, CHIRA 2019, Vienna, Austria, September 20-21, 2019, Revised Selected Papers
Experimental Design of Metrics for Domain Usability
The New Zeitgeist: Human-AI
A Questionnaire for Collecting Data Relevant to UX Experimental Design
The Telerobot Contact Hypothesis
Enhancing EEG-Based User Verification with a Normalized Neural Network Ensemble Approach
Designing with the Body: Somaesthetic Interaction Design
User Experience and Information Security Heuristics for Digital Identity Wallets
Randomised Controlled Cross-Over Trial Measuring Brain-Computer Interface Metrics to Characterise the User Experience of Search Engines When Ambiguous Search Queries Are Used
EEG Biometrics with GAN Integration for Secure Smart City Data Access
A Bi-national Investigation of the Needs of Visually Disabled People from Mexico and Japan
Exploring Empathetic and Cognitive Interfaces for Autonomous Vehicles
Computer-Human Interaction Research and Applications - 7th International Conference, CHIRA 2023, Rome, Italy, November 16-17, 2023, Proceedings, Part I
Comparison of Manual Evaluation Methods for Assessing the Accessibility of Websites based on EN 301 549
Towards Accurate Browser-based SSVEP Stimuli Generation
Web Accessibility of Palestinian Universities: Can We Access Higher Education Information during COVID-19?
Insertion of Real Agents Behaviors in CARLA Autonomous Driving Simulator
Psychographic and Cognitive Human Factor Modeling in Decision Support Systems for Building Personalized Product Ecosystems
The Digital Accessibility from the User Point of View
Design, Implementation, and Early Experimentation of a Music Tangible User Interface for Elderly People Rehabilitation
Semi-Cave as an Example of Multimedia Dedicated to Study the Impact of Audiovisual Environment on Human Psychophysiology
Randomised Controlled Trial of the Usability of Major Search Engines (Google, Yahoo! and Bing) When using Ambiguous Search Queries
The Role of Physiological Data in Neurorehabilitation
A Proposal for the Interactive Sonification of the Human Face
Formalisms and Interfaces to Manipulate Music Information: The Case of Music Petri Nets
Evaluating the Accessibility of Digital Audio Workstations for Blind or Visually Impaired People
Computational Analysis of Disruptions of Mobile Networks During Wartime: An Adaptive Network Modeling Approach
Towards a Methodology for Developing Human-AI Collaborative Decision Support Systems
Implementing and Evaluating Trustworthy Conversational Agents for Children
Personas and Tasks for International Data Space-based Ecosystems
Explainable Sentiment Analysis Application for Social Media Crisis Management in Retail
A Meta-Level Design Science Process for Integrating Stakeholder Needs - Demonstrated for Smart City Services
AI and Digital Nomads: Glimpsing the Future Human-Computer Interaction
Virtualization of the Human Body: Deep-Fake Pornography - Its Ethical and Political Implications
Bridging Medical Genetics, Genetic Counselling, and Patients: Proposing an Immersive, Interactive, and Holographic Health Information Platform with Evaluation Methods for Personalized Patient Education
Can I Just Pass by? Testing Design Principles for Industrial Transport Robots
A Hybrid Feedback Control Model for a Gesture-based Pointing Interface System
Gesture Me: A Machine Learning Tool for Designers to Train Gesture Classifiers
Evaluating Remote Communication Applications Using Student Usability Reviews
User Identification Based on a Photoplethysmography Sensor for Biometrics in Smart Environments
Accessible Applications to Improve the Tourist Experience
Emotion-Aware Interfaces: Empirical Methods for Adaptive User Interface
Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game "Plunder Planet"
A Study on Legibility with Pairwise Comparison in Simultaneous Multilingual Display on Digital Signage
A Contextualization Feature to Overcome Intergenerational Language Barriers in Communication Apps
Participative Development of a Learning Dashboard for Online Students Using Traditional Design Concepts
Multiparty Dialogic Processes of Goal and Strategy Formation in Hybrid Teams
Increasing the Economic Value from Digitalisation through Eye-tracking
Cognitive Control Modes and Mental Workload: An Experimental Approach
User Models for Post-stroke Therapies and Consequences for the Interaction with a Humanoid Robot
Between the Buttons: Stress Assessment in Video Games using Players' Behavioural Data
A Comparison of Date Selection Elements on Mobile Touch Devices in eCommerce Sites
IRIS: A Prototype for GDPR Health Research Compliance
Display Placement and Design: Impact on Engagement with Social Object Labels in a Gallery Environment
Insights from a Long-Term in-the-Wild Study with Post-Stroke Patients using a Socially Assistive Robot
On the Efficient Graph Representation of Collinear Relation in the Shape Grammars
Continuous Time Elicitation Through Virtual Reality to Model Affect Dynamics
Personality Shifting Agent to Remove Users' Negative Impression on Speech Recognition Failure
Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation
Human-Centered AI Goals for Speech Therapy Tools
User Empowering Design: Expanding the Users' Hierarchy of Needs
Proceedings of the International Conference on Computer-Human Interaction Research and Applications, CHIRA 2017, Funchal, Madeira, Portugal, October 31 - November 2, 2017
Motion Information Transmission for On-neck Communication
Reinventing the Cube: An Alternative Agent Design for Shape-shifting Technology
A Web Platform to Investigate the Relationship Between Sounds, Colors and Emotions
Tracing Stress and Arousal in Virtual Reality Games Using Players' Motor and Vocal Behaviour
An Experiment to Investigate Changes in Physiological Signals During Subtle Wind and Scent Presentation for Designing Subtle Notifications
Mobile Gaming EMG-Based Brain Computer Interface
Collaborative Ideation Partner: Design Ideation in Human-AI Co-creativity
Electro-oculographic Discrimination of Gazing Motion to a Smartphone Notification Tone
Emotion State Induction for the Optimization of Immersion and User Experience in Automated Vehicle Simulator
Augmented Reality-based Visualization of the Reach of a Collaborative Robot
Human-cobot Teams: Exploring Design Principles and Behaviour Models to Facilitate the Understanding of Non-verbal Communication from Cobots
The EEG-based Emotion Classification in Tactile, Olfactory, Acoustic and Visual Modalities
An Augmented Reality Environment for Testing Cockpit Display Systems
An Extended Study of Search User Interface Design Focused on Hofstede's Cultural Dimensions
The Estimation of Occupants' Emotions in Connected and Automated Vehicles
Luminance and Color Correction for Display Stitching in Semi-Cave Virtual Reality
Effect of Environment Size on Spatial Perception in Virtual Reality
A Cooking Game for Cognitive Training of Older Adults Interacting with a Humanoid Robot
I Wandered Lonely in the Cloud: A Review of Loneliness, Social Isolation and Digital Footprint Data
Tactile Information Coding by Electro-tactile Feedback
Playing Jazz with the Pupil Accommodative Response: A Novel Unexplored Pupil-Based Interaction Mode
Poor Handwriting in Children with and Without DCD: Exploring the Relationship Between Product and Process Characteristics
3D Reconstruction Using a Mirror-Mounted Drone: Development and Evaluation of Actual Equipment
The Potential of Telepresence Robots for Intergroup Contact
I Don't like Gaming, It Leads to a Pressure to Perform: Older Adults Refused Gaming Elements in a Digital Home-based Physical Training Programme in Two Qualitative Studies
Towards Successful Multi-user Brain-Computer Interface (BCI) Gaming: Analysis of the EEG Signatures and Connectivity
Quantifying the Attention Potential of Pervasive Display Placements
Low-power Machine Learning for Visitor Engagement in Museums
Wearable Computing Systems based on Body Sensor Networks: State-of-the-art and Future Research Challenges
Caregiver Acceptability of an LLM-Powered Assistant Interface to Improve Sleep Quality of the Elderly
Immersive Technologies in Retail: Practices of Augmented and Virtual Reality
Social and Psychological Factors in Interaction with Smart Energy Management Systems
Cultural Heritage in the Cloud - How the Internet can Support the Survival and Growth of a Culture
Design and Evaluation of the UI/UX of GAmified LEarning Design Editor (GALEDE)
Development of a Test Environment for the Evaluation of Human-Technology Interaction in Cockpits of Highly-Automated Vehicles
Probing Integrated Household Information Systems for Integrated Food Practices
Traded Control Architecture for Automated Vehicles Enabled by the Scene Complexity Estimation
A Structured Approach for Designing Adaptive Interactive Systems by Unifying Situation-Analytics with Model- and Pattern-Based User Interface Development
Towards Augmenting Human-Centred Design: Generative AI Tools for Interaction Research and Design
Generation Gap or Diffusion Trap? How Age Affects the Detection of Personalized AI-Generated Images
Adaptive Network Modelling of Informal Learning Within an Organization by Asking for Help and Getting Help
Understanding the Use of Narrative Patterns by Novice Data Storytellers
User Perception of Ontology-Based Explanations of AI Models
Enhancing Multi-view ASD Diagnosis Using Structural MRI and Pretrained CNN
Why Career Orientation is Often Difficult and How Digital Platforms Can Support Young People in This Process
Magic Happen Here: Models, Methods and Myths in Design
Requirements for an In-gallery Social Interpretation Platform: A Museum Perspective
Empowering Citizen-Environment Interaction vs. Importunate Computer-Dominated Interaction: Let's Reset the Priorities!
EETAS: A Process for Examining Ethical Trade-Offs in Autonomous Systems
A Distributed Game Engine for Mobile Games on the Android Platform
Subjective Assessment of Commercially Common Input and Display Modalities in a Driving Simulator
How Can Heuristics Be Communicated?
Smart Cities and Associated Risks: Technical v/s Non-technical Perspective
Eco-Design of a Smart Module to Provide Customizable and Effective Interaction for the Elderly
Who Wants to Use an Augmented Reality Shopping Assistant Application?
Evaluation of Visualization Concepts for Explainable Machine Learning Methods in the Context of Manufacturing
Pervasive Aided Screening System of Multiple Sclerosis from Retinal OCT Images
The Ordinal Nature of Psychophysiology
Sound Blocks VR: An Accessible Virtual Reality Musical Instrument
Teaching LLMs the Nuances of Hospital Funding Instruments
Designing for Situation Awareness - the World behind the Glass
Insights from the Uncanny Valley: Gender(Sex) Differences in Avatar Realism and Uncanniness Perceptions
An Intuitive Interface for Technical Documentation Based on Semantic Knowledge Graphs
Providing Personalised Recommendations of Critical Incident Narratives in a Cross-platform Mobile Application
Observing the Uncanny Valley: Gender Differences in Perceptions of Avatar Uncanniness
Designing a WhatsApp Inspired Healthcare Application for Older Adults: A Focus on Ease of Use
On the Efficient Graph Representation of Collinear Relation in the 3D Shape Grammars
Interactive Human Centered Artificial Intelligence: A Definition and Research Challenges
An Implementation of a Pseudo-beat Presentation Device Affecting Emotion of a Smartphone Video Viewer
Reframing the Fake News Problem: Social Media Interaction Design to Make the Truth Louder
Support for Dynamic Social Cooperation
Classification of Melodies by Composer with Hidden Markov Models
4th International Conference on WEB Delivering of Music (WEDELMUSIC 2004), 13-15 September 2004, Barcelona, Spain
Data Models for Virtual Distribution of Musical Scores
A Study to Design Multimedia Interactive Software for the Preparation of Pre-Service Music Educators
Protecting Digital Music Delivery and Consumption Using the OCCAMM Project Framework
Determining the chromatic index of music
Music Editors for Visually-Impaired Persons: User Interface Specifications and System Design
GlobeMusic: The Internet Scale of eMusic -Making
KARC: Radio Research
The Recording Studio that Spanned a Continent
Modeling musical style using grammatical inference techniques: a tool for classifying and generating melodies
Digital Right Management Systems toward European Law: Between Copyright Protection and Access Control
LicenseScript: a novel digital rights language and its semantics
Watermarking of audio signals using independent component analysis
Wavelets for Sparse Representation of Music
On the spectral singularities of watermarked audio
Virtual Composer: A Tool for Musical Composition
Use of Rights Expression Languages for Protecting Multimedia Information
Visualizing the Chromatic Index of Music
Secure Representation of Multimedia Content Licenses
E-Business Models in the Online Music Sector - A Survey of 10 European Countries
Developing Traditions of Music Notation and Performance on the Web
Automatic Extraction of Drum Tracks from Polyphonic Music Signals
Automatic music transcription supporting different instruments
Watermarking music sheets, it is possible?
Unitary approach of watermarking and attack algorithms for audio signals
Standardisation of the Management of Intellectual Property Rights in Multimedia Content
Using Musical Features for Watermarking Music Scores
The Music Plagiarism Digital Archive at Columbia Law Library: An Effort to Demystify Music Copyright Infringement
Preserving interactive digital music: a report on the MUSTICA research initiative
An Internet Browser Plug-in for Real-time Audio Synthesis
Multi-Agent Simulation Applied to On-Line Music Distribution Market
Peer-to-Peer Music-Sharing with Profit but Without Copy Protection
Music Learning through Visualization
Distributed multimedia plays with QoS guarantees over IP
Second International Conference on WEB Delivering of Music, WEDELMUSIC '02, Darmstadt, Germany, December 09-11, 2002
Staff Line Features as Information Carrier
A Study of Distributed Jam Session via Content Aggregation
Understanding Jazz: The Structures of Swing
Evaluating Text-Based Similarity Measures for Musical Content
Producing accessible multimedia music
Representation and Rendering of Rhythm Structures
Flycasting: Using Collaborative Filtering to Generate a Playlist for Online Radio
A Unified Approach to Content-Based and Fault Tolerant Music Identification
Automatic Identification of Music Notations
WEDELMUSIC Format: An XML Music Notation Format for Emerging Applications
Watermarking Music Sheets while Printing
Computer-aided composition from melodic contours and tabular constraints
Music Information Description by Mark-Up Languages within DB-Web Applications
Security Issues in High Quality Audio Streaming
General Blind Watermark Schemes
Similarity in Computational Music: A Musicologist's Approach
Concepts of the MUSITECH Infrastructure for Internet-Based Interactive Musical Applications
Sharing Systems for Future HiFi Systems
Musical Style Identification Using Self-Organising Maps
The Neural Network Model of Music Cognition ARTIST and Applications to the WWW
Interactive sound player (ISP): enabling interactive sound in digital media
From Multimedia to the Semantic Web using MPEG-7 and Computational Intelligence
The Design Method of a Melody Retrieval System on Parallelized Computers
Interworking of Rights Expression Languages for Secure Music Distribution
High Capacity Information Hiding in Music Scores
Algorithmic Clustering of Music
Expressive Morphing for Interactive Performance of Musical Scores
An Application for Multimedia Content Management and On-Line Distribution
Personal Orchestra: Conducting Audio/Video Music Recordings
Real-Time Concepts for Block-Based Watermarking Schemes
Web Delivery of Music using the GUIDO NoteServer
MPEG-21 and Music Notation Applications
First International Conference on WEB Delivering of Music (WEDELMUSIC '01), Florence, Italy, November 23-24, 2001
A Scientific Approach to the Music and Musical Education
Integrating Music Representations within MPEG Environments
Perceptual Analysis Related to MPEG1-layer3 Coding System
Ride a Cock-Horse ...
The NEUMES Project: Digital Transcription of Medieval Chant Manuscripts
The European Music Navigator: To Build Bridges between Local, National and Global Cultures Using the Ontology Based Search Technology Melvil(tm)
MTG-DB: A Repository for Music Audio Processing
Subjective and Objective Quality Evaluation of Watermarked Audio Tracks
The application of digital rights management systems in the music industry - an empirical investigation
Saving the Multimedia Musical Heritage of Teatro alla Scala for Querying in a Web-Oriented Environment
Business Models for Music Distribution after the P2P Revolution
Identity Based Protocols for Secure Electronic Content Distribution and Licensing
Key success factors in the emerging landscape of mobile music services
Using cultural metadata for artist recommendations
Optical Music Sheet Segmentation
Potato System and signed media format - an alternative approach to online music business
Beyond the talking head: the Web delivery of methodology and field experience for music education
Public Sound Objects: A Shared Musical Space on the Web
Multimedia Music Distribution and Sharing among Mediateques, Archives and their Attendees
Real Time Musical Events Streaming over Internet
Lossless Audio Coding with MPEG-4 Structured Audio
Using MusicXML for file interchange
Audio Digital Watermarking Based on Hybrid Spread Spectrum
Radio, Concerts and the Future of Music Distribution
Using Natural Language Input and Audio Analysis for a Human-Oriented MIR System
Semantic relationship and identification of music
3rd International Conference on WEB Delivering of Music (WEDELMUSIC 2003), 15-17 September 2003, Leeds, UK
Musical Data Mining for Electronic Music Distribution
Towards Accessible Multimedia Music
Use of the MPEG-21 rights expression language for music distribution
Tune Retrieval Based on the Similarity of Melody
Blind Detection of Multiple Audio Watermarks
Audio Coding and Electronic Distribution of Music
r-MUSIC, A Collaborative Music DJ for Ad Hoc Networks
Open Secure Infrastructure to Control User Access to Multimedia Content
Watermarking-Based Copyright Protection of Internet-Delivered Multimedia
Enhancement of existing Web applications to support audio and musical tools
Semantic Music Recognition - Audio Identification beyond Fingerprinting
A Proposal for the Integration of Symbolic Music Notation into Multimedia Frameworks
Content Protection and Usage Control for Digital Music
Attacks on digital audio watermarks and countermeasures
Laramedia Inc., an Internet distribution network for commercial audio
Content-Based Identification of Audio Titles on the Internet
CBS: a concept-based sequencer for soundtrack composition
The need of perceptual hashing techniques for music scores
Automatic Formatting of Music Sheets
Restructuring Reference Works through Multimedia Content
Editorial metadata in the Cuidado music browser: between universalism and isolationism
Design Considerations for Mobile Client-Server Database Applications
Towards a Robust Physics-Based Object Recognition System
Agents, Mobility, and M-services: Creating the Next Generation Applications and Infrastructure on Mobile Ad-Hoc Networks
Modal Representations
On Representation and Invariant Recognition of Complex Objects Based on Patches and Parts
Middleware for Location Based Information Services in Mobile Environment