yusuke1997/dblp-id-title huggingface dataset:
Life drawing and 3D figure modeling with MAYA
Production tools for furry characters
Curve-fitting with piecewise parametric cubics
Streaming compression of triangle meshes
On visible surface generation by a priori tree structures
SIGGRAPH Asia 2012 Art Gallery, Singapore, November 28 - December 1, 2012
Carnival: a modular framework for automated facial animation
StableMakeup: When Real-World Makeup Transfer Meets Diffusion Model
Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance
Leather texture generation considering sulci flow
An expressive text-driven 3D talking head
AquaTop display: a true "immersive" water display system
Multiple texture button by adding haptic vibration and displacement sensing to the physical button
Curvature depended local illumination approximation of ambient occlusion
Neural-Assisted Homogenization of Yarn-Level Cloth
Transitions between dynamically simulated motions: leaping, tumbling, landing, and balancing
Shimon + ZOOZbeat: an improvising robot musician you can jam with
Qualitative evaluation of quantitative dance motion data
Ray tracing depth maps using precomputed edge tables
The science of images: a cross-disciplinary introduction to the field of 3-D computer graphics
Learning Hawaiian hula dance by using tablet computer
Perceptually-based foveated virtual reality
Patrick Lichty
Rising hope
Real-time Projection of Lip Animation onto Face Masks using OmniProcam
GUIs for real-time programs using universal pointers
A virtual reality platform for dynamic human-scene interaction
Editing 3D objects without 3D geometry
Powder screen: a virtual materializer
Journey to the Oceans of the World
AR Tennis
Composition on the table
Building a Real-Time System on GPUs for Simulation and Rendering of Realistic 3D Liquid in Video Games
Journey of my memory
Virtual Nature as a Digital Twin Botanically Correct 3D AR and VR Optimized Low-polygon and Photogrammetry High-polygon Plant Models: A short overview of construction methods
MicroTips: augmenting information for microscopic inspection
The ultimate display: what will it be?
Hybrid basketry: interweaving digital practice within contemporary craft
Creating 3D animation
Iterative α -(de)Blending: a Minimalist Deterministic Diffusion Model
Advances in real-time rendering in games part I
Neural Partitioning Pyramids for Denoising Monte Carlo Renderings
The Time Filter System: Advanced Time Manipulation for Animators and Effects Artists: How I Learned to Stop Worrying and Love Matrix Math
MoiréTag: Angular Measurement and Tracking with a Passive Marker
Slanting shadow: changing invisible shadow shapes by rotation for expanding shadowgraph experience
Tekken 6 bloodline rebellion intro
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, VR Village
Animation at Filmakademie Baden-Württemberg, Germany
Terrain simulation using a model of stream erosion
A method of interactive visualization of CAD surface models on a color video display
Towards more engaging telepresence by face tracking
Typer: an editor for the online composition of text
A formal process to design visual archetypes based on character taxonomies
Holography and holographic stereograms plus computation and bandlimiting for discrete parallax displays
Automatic synthesis of graphical object descriptions
An interactive tool for placing curved surfaces without interpenetration
Flowers of learning: "Hortus Conclusus"
Geometric reconstruction with anisotropic alpha-shapes
Art Show animation
Playing for keeps: gaming as a language learning tool
CONTRAST: minimum edition
Information superhighway
Large scale simulation and surfacing of water and ice effects in Dragons 2
Gazecoppet: hierarchical gaze-communication in ambient space
Stochastic screening dithering with adaptive clustering
Rendering skewed plane of sharp focus and associated depth of field
Cute and soft: baby steps in designing robots for children with autism
Desert H2Ouse
Biological printing
Efficient real-time shadows
Evaluating physical quantities and learning human utilities from RGBD videos
Image based fluids
A Live Demo of Single-Photon Imaging and Applications
Modified marching octahedra for optimal regular meshes
ATLAS in Silico
Robust fitting of super-helices to parametric curves
Automatic layout generation for graphical design magazines
From inside and outside: immersive 3D video generation
Physically Based Motion Transformation
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light
Coal fire research: a Sino-German initiative
Sleddin'
Parallel processing for computer vision and display (panel session)
Ray tracing parametric patches
The Virtual Crepe Factory: 6DoF haptic interaction with fluids
Separable image warping with spatial lookup tables
Fiction 2000: technology, tradition, and the essence of story
Cinematography tutorials in virtual reality
Freeform: digital sculpting with adaptive surface topology and seamless 3D coordinate systems
Lighting technology of the last of us
Acquiring perceptually diffuse shading from general objects in actual scenes
Powered shoes
The AR-ENIGMA: a PDA based interactive illustration
Bare hand interaction in tabletop augmented reality
Urs
A zero-variance-based sampling scheme for Monte Carlo subsurface scattering
Suit Up: AI MoCap
From DNA to 3D organic art forms
Character shading in EA Sports MMA ™ using projected Poisson disk based ambient occlusion
Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1980, Seattle, Washington, USA, July 14-18, 1980
Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation
osgGap: scene graph library for mobile based on hybrid web app framework
Passing "Place for Games"
First union: launch
Methodologies for the cost-benefit analysis of computer graphics systems
Capture of omni-directional stereoscopic panoramic images
Solid model input through orthographic views
Dynamically controlling hair interpolation
The Pit 2
Rendering kaleidoscopic scenes using orbifold theory
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1992, Chicago, IL, USA, July 27-31, 1992
Ray-traced diffusion points
Implementing a paper flier metaphor using cloth simulation
The architecture of decay: Giovanni Bastista Piranesi/Lebbeus Woods
Practical Stylized Nonlinear Monte Carlo Rendering
Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor
Screen space anisotropic blurred soft shadows
High Fashion in Equations
The inner life of the cell
Gemdale Lake City-art
Computer graphics and visual designers (Panel Session)
Hair motion re-modeling from cartoon animation sequence
Non-diffuse effects for point-based global illumination
Mobile reconstruction and exploration of indoor structures exploiting omnidirectional images
Bridging the Gap between Education and Practice in Japan's CG Industry: A Focus on Diversity and Evolving Perceptions
Polloi
dRig: an artist-friendly, object-oriented approach to rig building
ContextPlayer: learning contextual music preferences for situational recommendations
A framework for global visual effects production pipelines
Photofly
A hybrid approach to procedural tree skeletonization
Unequal error protection for wavelet-based wireless mesh transmission
drumCircle[]
Virtual dates: bridging the online and offline dating gap
Mnemonicon 23
Autocosm: Gardens of Thuban
A vision for computer vision: emerging technologies
Mobile surface reflectometry
Facial fattening and slimming simulation considering skull structure
Scale-Invariant Monocular Depth Estimation via SSI Depth
Editable dynamic textures
Turning a graphics tablet into a transparent blackboard
500 million and counting: hair rendering on Ratatouille
A data-driven BSDF framework
General Electric 'childlike imagination'
Method in collision detection and interaction between rigid surgical tools and deformable organs
City of News
X-Ray Window: portable visualization on the International Space Station
Flying fish tobby who aimed for the stars
Four views of procedural character animation for computer games
Latency tolerance techniques for real-time ray tracing on mobile computing platform
A Realistic Multi-scale Surface-based Cloth Appearance Model
True imposters
A Proposal of Acquiring and Analyzing Method for Distributed Litter on the Street using Smartphone Users as Passive Mobility Sensors
Forum: a new approach for the production of educational content
Perception of optical flow and geometric field of view
Adaptive environment sampling on CPU and GPU
Worley cellular textures in Sh
The Insatiable
Unified skinning of rigid and deformable models for anatomical simulations
The science of stage fright
Bringing Lou to life: a study in creating Lou
Principles of traditional animation applied to 3D computer animation
Animating soft substances with implicit surfaces
Traffic analysis and display for the San Francisco vessel traffic system
Hi-lo stereo fusion
MesoGen: Designing Procedural On-Surface Stranded Mesostructures
Tanqueray 3 Glasses
New Digs
Physics-based character animation with cascadeur
Rendering fur with three dimensional textures
Wakeboarding: an exertion game in virtual reality
Cluster #069
Scrooge Rockets
Joint depth map interpolation and segmentation with planar surface model
Intertwined: person, place, and time
Designing Mobile Rendering Engines with "Bindless" Vulkan
Reassembling 3D thin shells using integrated template guidance and fracture region matching
Inquiry-based honors physics labs
Wires: A Geometric Deformation Technique
Practical analytic 2D signed distance field generation
SKETCH: an interface for sketching 3D scenes
Creating Curve-Based Garments with Custom Weave Patterns
Artistic sketching with a painterly rendering algorithm
Breaking objects
Cinematography of Pixar's Win or Lose
Les marmottes: mariachi
Computer graphics to illustrate the development of a human embryo for professional medical education
Brigitta Zics
Coded aperture projection
Daily Life in the Middle Ages - Parma in the Cathedral Age
Motion capture for natural tree animation
Computational diffractive sensing and imaging: using optics for computation & computation for optics
Sustainable cinema no. 4: shadow play
Massively parallel layout generation in real time
A system for crowd rendering
Generating flow fields variations by modulating amplitude and resizing simulation space
An electrical muscle stimulation haptic feedback for mixed reality tennis game
Authoring of a mixed reality furniture assembly instructor
Making faces: Eve Online's new portrait rendering
Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
Interactive environment creation with sprout
Hitoshi Akayama
Teaching beyond the human form: avatar as multimedia expression
So you want to create content: licenses, copyrights, and other things to think about
The virtual showcase
Exploring the Dichotomy of Nature and Tech Through an Interactive Media Assignment
Controlled metamorphosis of animated meshes using polygonal-functional hybrids
Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence
Collision approximation for real-time cloth simulation
Modelling from multiple photographs using points and silhouettes
Techniques for conic splines
Lateral-force-based haptic display
SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Talks, Virtual Event,USA, August, 2020
Mapping chaos
Bridging synthetic and organic materiality: graded transitions in material connections
The definition and rendering of terrain maps
Photochromic canvas drawing with patterned light
Data driven cloth animation
Sky "360"
Quantitative imaging of dynamic structure and function of the heart, lungs and circulation by computerized reconstruction and subtraction techniques
Photometric compensation for practical and complex textures
MagneLayer: Force Field Fabrication for Rapid Prototyping of Haptic Interactions
Kobito: virtual brownies
RTX accelerated ray tracing with OptiX
Understanding AR inside and out - Part Two: expanding out and into the world
Art and technology at Pixar, from toy story to today
Samaritan real-time demo
A stereo six-band motion picture capturing using 4K digital cinema camera
Constellations of movement: an interactive application to visualise research in motor imagery decoding
Computational expressionism: a model for drawing with computation
Dodge "sky's the limit"
High dynamic range imaging & image-based lighting
Volumetric Display with Dual-Path Holographic Laser Rendering
NeuSample: Importance Sampling for Neural Materials
High dynamic range display system
Mirror-Transcending Aerial Imaging System for Multiple Users
Creating a digital world from scratch: the launch of the First Union Bank advertising compaign
Rapid prototyping for XR: SIGGRAPH 2022 course
Atherosclerosis
Output-sensitive collision processing for reduced-coordinate deformable models
Integrating art and technology in a statewide curriculum
Algorithms for line and plane intersection with a convex polyhedron with o ( sqrt ( N )) expected complexity in E3
Knitted RESi: A Highly Flexible, Force-Sensitive Knitted Textile Based on Resistive Yarns
Generating folding sequences from crease patterns of flat-foldable origami
Image analogies
Least squares for programmers: with color plates
The making of "Age of Sail"
Ink fall
Real-time rocks: shader-based labradorite
Designing freeform surfaces by sketching
A Whirlwind Introduction to Computer Graphics for Total Beginners
Back in the Eye of the Storm, The Visual Effects of 'Twisters'
"Mommy Tummy" a pregnancy experience system simulating fetal movement
Innovation in animation: exiting the comfort zone
Adaptive radiosity textures for bidirectional ray tracing
Shelved
Joji - 777 : Animated Multi-Character Paintings with a Single Performer: A novel approach to realtime motion capture and choreography
A 3D stereo window system for virtual environments
Monocular hyperrealistic AR display
Hair today, cloth tomorrow: automating character fx on peter rabbit
A simple approach to computer aided milling with interactive graphics
Navigation-Driven Approximate Convex Decomposition
Computer Art in Context: Art Show Catalog of the 16th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1989, Boston, MA, USA, July 31 - August 4, 1989
Tunable, a VR reconstruction of "Listening to a Guqin" from emperor Zhao Ji
Small appliances
Peanut butter jelly
Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration
Dart-it: interacting with a remote display by throwing your finger touch
Unveiling the Invisible: Interactive Spatial Sensing Transforms Air Flow Measurement
Computer graphics, interactive technologies and collaborative learning synergy supporting individuals' skills development
Polar bears "Gary's Fall"
iSphere: a proximity-based 3D input device
Swarm Vision
Evaluation of a Virtual Reality-based Buffet to Address Challenges in Health Research and Practice
Go-Riki
Wrinkle generation model for 3D facial expression
Portal 2: Bot Trust
Cameras and point-of-view in the gamespace
Virtual studio: virtual reality in art
Expressive expression mapping with ratio images
X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention
Ray tracing of Steiner patches
Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings
Pose-independent garment transfer
Air traffic control tower augmented reality field study
Mouth gesture based emotion awareness and interaction in virtual reality
3D printing on fabric
Venice beach
Irminsul [mp4] (France)
Framework for multi-agent planning and coordination in DIS
Light pruning on Toy Story 4
Brain activity underlying third person and first person perspective training in virtual environments
A graduate level course on real-time medical graphics
League of legends: project overdrive
The form of sound through hybrid materials
Retrieval of motion capture data based on short-term feature extraction
Flower 2014
A_B_peace & terror etc. The computational aesthetics of love & hate
Visualization of the best approximation
Animation and imaging for litigation support
3D modeling of trees from freehand sketches
King and lionheart
Game design strategies for collectivist persuasion
Visualization with smooth oriented textures and flows: insights from perception
A dynamic, flexible & interactive display method of paintings for communicative art appreciation among students
CAROL: students working on real-world projects empowering local cultural non-profits
Entrain: Encouraging Social Interaction in Collective Music Making
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Real Time Live!
VarCity - the video: the struggles and triumphs of leveraging fundamental research results in a graphics video production
Efficient Simulation of Light Transport in Scences with Participating Media Using Photon Maps
The kiss
Remote furniture: interactive art installation for public space
Playable universal capture
A Linear Method to Consistently Orient Normals of a 3D Point Cloud
Pixar's PhotoRealistic RenderMan version 13
Adaptable setup for performance driven facial animation
Procedural system assisted authoring of open-world content for Marvel's Spider-Man
Combining metrics for mesh simplification and parameterization
WireGL: a scalable graphics system for clusters
Gonio-spectral based digital archiving and reproduction system for electronic museum
Chancy
Surly squirrel
SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Art Gallery, Virtual Event, USA, August 9-13, 2021
An Artist-Friendly Method for Procedural Skin Generation and Visualisation in Houdini
GPGPU and raytracing
SCInema event
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters
Specializing shaders
Kazematsuri
Linear color representations for full speed spectral rendering
Facial reconstruction of Egyptian mummy "Senu"
ACM SIGGRAPH 2003 Video Review on Electronic Theater Program, SVR 2003, San Diego, CA, USA, July 27, 2003
The simulation of fluid-rigid body interaction
Artist's garden
Prep and landing set'm and forget'm: a motion graphics pipeline for effects
Robust movement detection based on a new similarity index for HDR imaging
If dreams could talk
Avatar: The Way of Water
Time bracketing study: stata latin
It's virtually pedagogical: pedagogical agents in mixed reality learning environments
Surface network construction from non-parallel cross-sections
A free-hand drawing with simultaneous projection of predicted guideline
Cartesian grid fluid simulation with irregular boundary voxels
Making a dinosaur seem small: cloudscapes in The Good Dinosaur
Particle system collision detection using graphics hardware
Automatic drafting systems: an effective person-machine interface
User customizable real-time fur
Belief propagation optical flow for high-resolution image morphing
A single-shot light probe
Aspects of quality in the design and production of text
A homogeneous formulation for lines in 3 space
Nature sweet "triage"
Virtual Car
ATOMLLL: ATOMS with shading and highlights
Behind the magic - star wars: the force awakens
The integration of graphics, video, science, and communication technologies
A flight simulator approach to the visualization of dynamic medical data
SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015
Falling idol
Planetside 2: death is no excuse
Space battle pyromania
Angular extent filtering with edge fixup for seamless cubemap filtering
A position-based dynamics system for animated character effects
Pixar's Win or Lose - Stylized FX in an Animated Series
A framework for realistic image synthesis
Ray tracing and radiosity (panel): ready for production?
Shared Skies (13 global skies)
Thermoesthesia
Tracking and fusion for multiparty interaction with a virtual character and a social robot
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
A flexible rigging framework for VFX and feature animation
Autoencoding Blade Runner : reconstructing films with artificial neural networks
Geometric collisions for time-dependent parametric surfaces
A practical stochastic algorithm for rendering mirror-like flakes
Building active conversation environment for edutainment
Neural Biplane Representation for BTF Rendering and Acquisition
Industrial motivation for interactive shape modeling: a case study in conceptual automotive design
Interactive lighting design for multi-device virtual environments
Improved chromakey of hair strands via orientation filter convolution
Magic lenses for revealing device interactions in smart environments (demo abstract)
Worldboard: enabling a global augmented reality infrastructure
Pastilles vichy
The rise and fall of globosome
DronePaint: Swarm Light Painting with DNN-based Gesture Recognition
AVIE: a versatile multi-user stereo 360° interactive VR theatre
Reusing MRTs for mobile GPUs
Plant models faithful to botanical structure and developmentr
It's good to be Alpha
A New Normal: A story about warmth, hope, and family, A New Normal explores themes of 'home' and 'belonging' combining elements and processes of traditional narrative filmmaking with augmented reality
The VolumePro Real-Time Ray-Casting System
Bringing story to life: for programmers, animators, VFX artists, and interactive designers
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Talks
Wearable forest clothing system: beyond human-computer interaction
Reference-based manga colorization by graph correspondence using quadratic programming
Reliable two-dimensional graphing methods for mathematical formulae with two free variables
X Men Morphology
Smart pico-projected AR marker
Tug Wilson
Gumball Dreams: Live Theatre in VR
Visuo-haptic interaction with mobile rear touch interface
PartEdit: Fine-Grained Image Editing using Pre-Trained Diffusion Models
Aslan and Trufflehunter: creature creation, from follicle to chronicle
Guerilla VR
Traversing complex environments using time-indexed high dynamic range panoramas
Dear angelica: breathing life into VR illustrations
Z-drawing: a flying agent system for computer-assisted drawing
Cybernetic Ceremony in Black Velvet
Distributed ALIVE
Exploring board game design using digital technologies
Yellow No.9
Pirate Smooch
Toward a psychophysically-based light reflection model for image synthesis
Generative GaitNet
Children of men
Drawing & learning
Automatically adding seam allowance to cloth pattern
"Hustle by Day, Risk it all at Night": The Lighting of Need for Speed Heat in Frostbite
The real-time reprojection cache
3D modeling method by drawing freeform stroke on two coordinate planes
Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering
Digital costuming and virtual backgrounds on Iron Man
Principal components analysis of 3-D scanned human heads
A hierarchical focus & context method for image browsing
Real-time electro-holography with parabolic mirrors for projecting floating 3D motion pictures
Deathwatch, Pseudosphinx, Skelephron
Ovulation
Castlevania: Lords of Shadow 2 E3 2012 cinematic trailer
Machsumo: flaming fat men on ice skates
Simulated photographic development of synthetic images
Transparent visualization of large-scale and complex polygon meshes using a stochastic point-based rendering method
Multiresolution of arbitrary triangular meshes
TAPESTREA: sound scene modeling by example
Bucco: multi-dimensional butterflies installation
Kitchen sensation
Hallucination from noon to night images using CNN
Pump it up: computer animation of a biomechanically based model of muscle using the finite element method
Extending graphics standards to meet industry requirements
Framing online art
Pinscreen: creating performance-driven avatars in seconds
Paragon reveal trailer
The jungle book: king louie
Synthesizing structured doodle hybrids