yusuke1997/dblp-id-title huggingface dataset:
Learning Programming with VEX Robotics: Influence on Student Motivation in International Secondary School from Teachers' Perspective
What are we teaching in cyber competitions?
From the browser to the remote physical lab: Programming cyber-physical systems
New Perspectives on Education and Examination in the Age of Artificial Intelligence
Work in progress - The process of evaluating the impact of an international experience on students' global engineering skills
Finding and facing the Frontiers at FIE Conferences
Designing a blended learning curriculum in the development of video games
Enriched student guidance and engagement in lower level engineering gatekeeper courses
Exploring the Differences and Manipulation Pathways of Introductory Aerospace Engineering Problems through Concept Mapping
Development of a concept inventory for microelectronics courses
A behavioral approach to building cognitive foundations for effective thought and action in a freshman critical thinking course
Teaching deflection of stepped shafts: Castigliano's theorem, dummy loads, heaviside step functions and numerical integration
Evaluation and assessment of effects on exploring mutation testing in programming courses
Evaluation of a Learner-Centered Activating Learning Situation with Large Cohorts in the University
Automatic Lecture Annotation
AssociAR: Gamified Process for the Teaching of Children with Autism Through the Association of Images and Words
ASSETS: Fostering a community of engineering transfer students - best practices and beyond
Understanding engineering through the engineering journal of the colombian university of Los Andes
A methodological refinement for studying the STEM grade-point penalty
Creating Engaged and Active Learning Through Collaborative Online Lab Experiences
Workshop: Assessing professional skills for ABET
ProgMate: An Intelligent Programming Assistant Based on LLM
CE2016: Updated curricular guidelines for computer engineering
WIP: A Systematic Scoping Review of the Application of Asset-Based Theoretical Frameworks in Engineering and Science Education
Early Experiences with Specifications Grading in Introductory CS Courses
Interactive Framework for Cybersecurity Education and Future Workforce Development
Integrating Makerspaces into the Curriculum - Faculty Development Efforts
A gamification to support teaching-learning of knowledge management in information technology: a plan based on features of pedagogical approaches
Integrating developmental instruction in sustainability contexts into an undergraduate engineering design curriculum: Level two
Using spectrums and dependency graphs to model progressions from introductory to capstone courses
STEM Literacy: Challenges implementing 'E' in local texas-STEM academies
Grit and first-year retention in engineering
The quest for the Mythical Phoenix: Attendee narratives at an engineering education faculty workshop
Innovative laboratory model based on partnerships and active learning
Online Yet More Personal: Professors Respond to COVID-19 Crisis
Supervision-Driven Design: A Lab Setup for Teaching and Training on Industrial Control Network
Mining Informal & Short Student Self-Reflections for Detecting Challenging Topics - A Learning Outcomes Insight Dashboard
Data-driven curriculum redesign in civil engineering
Foucauldian Discourse Analysis of Student Interviews
Opening up an interuniversity collaboration among Catalan university academic staff: The case of CIRAX pilot experience
Using Role-Plays to Improve Ethical Understanding of Algorithms Among Computing Students
School of Digital Wizards: Exploring the Gamification User Types in a Blended IT Course
Perceptions and influencers affecting engineering and computer science student persistence
Student and instructor experiences in the inverted classroom
Engineering Diploma Curriculum NITTTR-MSBTE Model 2016
STEM summer camp follow up study: Effects on students' SAT scores and postsecondary matriculation
Work in Progress: Large Language Model Based Automatic Grading Study
A survey on problems related to the teaching of programming in Brazilian educational institutions
Visualizing the Conceptual Framework of Object Orientation for Novice Programmers
Exploration and Research on the Open and Shared New Engineering Maker Practice Education
National Science Foundation programs that support engineering education research
The effect of emotive language in virtual teams
Pre-conference workshop: Agile teaching and learning
Conducting undergraduate research activities in a remote environment
Integrating cooperative learning principles into the engineering design process: A mixed-methods study at first-year undergraduate engineering
Applying an Innovative Blended Model to Develop Cross-Domain ICT Talent for University Courses
Promoting student commitment and responsibility through self- and peer-assessment
IEEE Frontiers in Education Conference, FIE 2023, College Station, TX, USA, October 18-21, 2023
WIP: Analyzing Students' Practices Behaviors in an Introductory Computer Science Course and Monitoring Their Practices Behaviors in a Subsequent Class
Music maker: Using music to introduce coding and concurrency to young learners
On Delivering the Electrical Engineering Program at the RELLIS Campus
Recognizing and Responding to Human Emotions: A Survey of Artificial Emotional Intelligence for Cooperative Social Human-Machine Interactions
Work in Progress: Comparing Metrics of Student Success Across Academic Fields
Insights from a first-year learning community to achieve gender balance
Work in progress: Mesoscopic analysis of engineering education scholarship in electrical and Computer Engineering, 2002-2011
Work in progress: Towards a framework for adaptive learning systems
Teaching Algorithms for Visually Impaired and Blind Students using Physical Flowcharts and Screen Readers
Game-based assessment for radiofrequency circuits courses in engineering
Introducing object oriented design patterns through a puzzle-based serious computer game
Work in progress - Courses dedicated to the development of logical and algorithmic thinking
Urban sustainability - An engineering course for general education Making the case for engineering to be active in General Education
Hands-on Undergraduate Labs on Anonymity Cryptographic Algorithms
Estimating Multisensorial Experiences: Designing and Implementing a Multimodal Lab
WIP: Engineering Persistence: A Support System for Students in Financial Need to Succeed
Students' Perception of a Method for Identifying Topics for Research Questions
Evaluation of Academic Performance Based on Learning Analytics and Ontology: a Systematic Mapping Study
RIT's new minor in free and open source software and free culture: A five year journey driven by student-centered, applied research
Characterizing Research Self-Efficacy Among Undergraduate Engineering Students
Design of an Online Laboratory Authoring Tool
Enhancing capstone design education in civil engineering: The potential synergies between academics and practitioners
Infusing Computing Identity into Introductory Engineering Instruction
Lego Mindstorms EV3 for teaching the basics of trajectory control problems
Navy STEM Challenges: Innovative Labs and Activities with SONAR
Explore Public's Perspectives on Generative AI in Computer Science (CS) Education: A Social Media Data Analysis
Research to Practice in Computer Programming Course using Flipped Classroom
Young women's interests in different branches of technology: clusters, interrelations, and implications for student recruitment
Work in progress - Early improvement in report writing skills using critiques
A New Approach to Teaching Statics Using a Makerspace
How to be Systematic with Mood Boards?
Analysis of Learning Behavior in a Programming Course using Process Mining and Sequential Pattern Mining
Investigating Online Searching Behavior Based on Google Trends in MENA Region Before and After COVID-19
Test anxiety and online testing: A study
Design, construction, and testing of an electric machine test-bed for use in laboratory and research education
WIP: Privacy and Data Awareness Education in the Artificial Intelligence Age
Breaking Boundaries: Introducing First-Year Engineering Students to Computational Fluid Dynamics
Measuring Programming Knowledge in a Research Context
Block and Text Programming in Swedish High School: What do students know on their first dayƒ
Coalescing Research into Modular and Safe Educational Cybersecurity Labs with AI Solutions
Improving Student Motivation through Competitive Active Learning
Work in progress - How to provoke creativity and innovation within the classroom by modifying the role of faculty
Mapping career success competencies to engineering leadership capabilities
Benefits of Exposing K-12 Students to Computer Science through Summer Camp Programs
Block and Text Programming: What do Students know on Their First and Last Day of Upper-Secondary School?
WIP: Enhancing Career Preparedness Through a Software Engineering Capstone Course Design
Developing and Documenting Problem-Solving Strategies for Computer Programming Before Code Writing
Using Structures, Functions, and Mechanisms to Access Biological Analogies: Experiences from High School Engineering Teachers' Professional Development
The effect of interleaving an alternate task during tutoring and testing
Embedded and real-time systems classes in traditional and distance education format
Developing a systematic framework to enhance construction procedure design
Hands-on electricity: An active learning opportunity for high-school physics
Challenges in finding a connection between IL education and research problem formulation
Analysis of Student Performance and Social-economic Data in Introductory Computer Science Courses at the University of Brasília
An "objects first, tests second" approach for software engineering education
Assessing interest and confidence as components of student motivation in informal STEM learning
System for Emotion and Engagement Recognition in Education (SEERE): An AI-Enabled System for Responsive Teaching
Fear of the mouse: And other ICT4D Change projects in developing countries
Anti-Patterns for an Industrial PhD in the Field of ICT
ASEE TELPhE Division as a Community of Transformation
Towards a Catalog of Gestures for M-learning Applications for the Teaching of Programming
An impact comparison of two instructional scaffolding strategies employed in our programming laboratories: Employment of a supplemental teaching assistant versus employment of the pair programming methodology
Development, implementation and assessment of a common first year end-of-semester engineering design project in an integrated curriculum
WIP: East Asia Computer Science Students' Experiences Studying in Europe
Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT
Broadening Engineering Perspectives by Emphasizing the Human Side of Engineering
Preparing for an academic career - The engineering faculty of tomorrow
The Effects of Gamification on Students' Gameful Experience According to Their Gender: A Quasi-Experimental Study
Work in progress: The effects of mobile learning on inquiry-based instruction
Distance education with remote poles: An example from the Amazon region
Embedding Android signal processing apps in a high school math class - An RET project
WIP: Explore Before Explain: A Quantum Leap in Student Engagement in First-Year Engineering Classes
New methodology to differentiate instructional strategies for ESL learners in the Indian context
A serious game to support the drug misuse prevention for teenagers students
Work in progress: ACTIVATE: Advancing computing and technology interest and innovation through teacher education
Revisiting the Definition of Overpersistence
First-year engineering students' nanotechnology awareness, exposure and motivation before and after educational interventions
WIP: For the Love of the Game: Exploring Student Motivation in Game-Based Learning Environments
Integrating Security into Computer Science Curriculum
The impact of near-peer mentoring on self-efficacy in an introductory engineering course
Quality Models and Quality Attributes for Open Educational Resources: A Systematic Mapping
Career Goals, self-efficacy and persistence in Engineering Students
The Effect of Motivation on Learners' Performance and Satisfaction under Flipped Strategy in Discrete Math
Investigating the usage of Likert-style items within Computer Science Education Research Instruments
Technological Stewardship: Assessing a Value-Sensitive Approach to "Engineering For Good"
Drawing on Augmented Reality to Develop STEM Competencies in Primary Education
Diversity dynamics modeled as a complex system in institutional contexts
A case for the student researcher: Expanding the role of undergraduate research in the professional formation of engineers
Mentoring in Lower-Level Engineering Courses
WIP: Exploring STEM Students' Enrollment in Entrepreneurship Education Programs: A Binary Logistic Regression Approach
Student peer feedback on design
Providing Insight into the Relationship Between Constructed Response Questions and Multiple Choice Questions in Introduction to Computer Programming Courses
Using information technology for personalizing the computer science teaching
WIP: Strategies for Improving the Communication Skills in Engineering Technology Programs
Music education meets computer science and engineering education
Programming case studies as context for active learning activities in the classroom
WIP: Just-in-Time AI Assisted Formative Feedback for Written, Oral, Team-Based Assessment Tasks: What Worked, What Didn't and Why
Uncertainty quantification (UQ) as an archetype for research: Integrating UQ into undergraduate research education
Manipulatives for Teaching Computer Science Concepts
Introducing computational thinking through stealth teaching
An innovative approach to Software Engineering term projects, coordinating student efforts between multiple teams over multiple semesters
Visualization aids for abstract concepts towards better learning outcomes
Remote Access Active Experiential Learning with Industrial Instruments
PBL in teaching computing: An overview of the last 15 years
Work in progress: A model for facilitating problem based learning
A Python-based lab module to conduct thermodynamic cycle analysis
How the Hidden Curriculum Reveals the Enculturation Experience of Underrepresented Students in Engineering
What Do Engineers Do All Day? Using LinkedIn Profiles to Study Engineering Work
Engineering and computer science community college transfers and native freshmen students: Relationships among participation in extra-curricular and co-curricular activities, connecting to the university campus, and academic success
A disciplinary comparison of trajectories of U.S.A. engineering students
Improving faculty perception of and engagement in STEM education
What Does Information Mean to Me as an Engineer? Fostering Engineering Students' Holistic Competencies in the Informational World
Virtual experiments for introduction of computing: Using virtual reality technology
Assessing students' higher education performance in minority and non-minority serving universities
Non-Intrusive Classroom Attention Tracking System (NiCATS)
Crowdlearning: A framework for collaborative and personalized learning
A multi-perspective framework for evaluating software engineering education by assessing students' competencies: SECAT - A software engineering competency assessment tool
Discrete mathematics for computing students: A programming oriented approach with Alloy
Enhancing the Intelligence of the Adaptive Learning Software through an AI assisted Data Analytics on Students Learning Attributes with Unequal Weight
Creating Biologically Inspired Design Units for High School Engineering Courses
A Community-based Computational and Engineering Sciences Initiative toward National Development (COESIND)
Acquiring professional skills: Virtual facilitator as model for team communication
Innovation within the constraints of sustainability: Analysis of product development projects
Machine learning for middle-schoolers: Children as designers of machine-learning apps
The effects of teaching material remediation with ARCS-strategies for programming education
Work in progress: Describing the responsibilities of Teaching Assistants in first-year engineering programs
The Assessment Dilemma: Examining our practices through the lens of equity and fairness
Emulating a corporate software development environment through collaboration between student projects in six courses
Improving engineering students' problem-solving skills through think-aloud exercises
Black engineering transfer students: What explains their success?
Technical Colleges as Pipelines to a University Degree
Testing for measurement invariance in engineering identity constructs for first-generation college students
Was it Active Learning all Along?: Investigating the Effectiveness of the Mode of Exposure to Bloom's Taxonomy-Based Assignments in an Undergraduate Fluid Mechanics Course
Exercises Integrating High School Mathematics with Robot Motion Planning
Incorporating a Raspberry Pi into a computer information systems initial course
Motivational factors predicting STEM and engineering career intentions for high school students
Introducing Quantum Computing in a Sophomore Signals and Systems Course
Relationship between time management in courses with online interactive textbooks and students' performance
Reflecting on Faculty-Student Interaction and Well-Being in STEM: An Ideas Session
Estimating the Multiple Skills of Students in Massive Programming Environments
Work in progress - Enhancing students learning through instructional videos during hands-on laboratories on renewable energy sources
WIP Productive Uses of Generative AI: Preliminary Findings from an Electrical and Computer Engineering Capstone Course
Work in progress: A case study of the types and frequencies of conflict in engineering design dyads
How to take into account a student's degree of certainty when evaluating the test results
Work in progress - Higher-level-learning enhancements to online assignments in an electrical engineering linear systems course
Analysis of the teaching-learning methodology adopted in the introduction to computer science classes
Notional Machines for Inclusive Learning
A Study of Effectiveness and Problem Solving on Security Concepts with Model-Eliciting Activities
Open sourcing education for Data Engineering and Data Science
What should I do next? How advanced engineering students decide their post-baccalaureate plans
Peer-Formulated Assignment Method for Experimental Projects in CS courses
Overcoming LMS Internet dependency
Implementing nanotechnology education in the high school classroom
Parallel virtual urban workshop: A "reasonable-cost" methodology for academic internationalization in problem-solving oriented postgraduate subjects
Why are we here? Student perspectives on the goal of STEM higher education
The Group Level Contextual Support of IT Self-Efficacy on Individual's Choice to Major in IT: A Multilevel Examination of the Rising Tide Raises All Boats Axiom
Learning-IoT: Methodological Framework for Remote Robotics Teaching
Understanding the Classroom Climate in a First-Year Engineering Course with Near-Peer Mentoring
Evaluating the effectiveness of flipped classrooms for teaching CS1
Mirror Mirror On The Wall - What Are Cybersecurity Educational Games Offering Overall: A Research Study and Gap Analysis
Critical questions of engineering students by gender and ethnicity
WIP: Developing Career Adaptability Skills Through Teaching: Undergraduate Student Development for Transforming Careers
Interdisciplinary Student-Centric Learning Approach for Undergraduate Engineering Students
Special session: Potential futures for engineering education through scenario planning
Using the effort of academic projects for the Community Service: A Software Engineering practical approach
WIP: An Interpretive Phenomenological Analysis of Computer Science Undergraduate Student Professional Identity Development
Democratizing engineering education: An online Bachelor of Science in Engineering degree
Revitalizing Teaching Skills through Blended Mode of Faculty Development Programme
Developing Reasoning Competencies in a Short Introductory Engineering Physics Course
Work in progress - Engineering creativity and propensity for innovative thinking and design in engineering students
Surveying Motivation and Learning Outcomes of Advanced Learners in Online Engineering Graduate MOOCs
Exposure matters: Understanding the experiences of rural cultures
Behind the Scenes: Course Syllabi explained
Using Gamification in Outreach Camps: Experience from an IS Program
A pass/fail option for first-semester engineering students: A critical evaluation
An investigation of the relationship between K-8 robotics teams' collaborative behaviors and their performance in a robotics tournament
MeriCOIN: Enhancing Motivation and Continuous Learning in Computer Engineering Students through 3D Printed Rewards
Formulation of a predictive model for academic performance based on students' academic and demographic data
Foundational Digital Forensics Skills and Learning: Exemplifying Social Justice
Whiteness and Race in the Engineering Workplace
A methodological approach to use technological support on teaching and learning data structures
A Unified Approach to Quantitatively Measure the Similarity of Computer Science Units in Australia
WIP: Towards Human-Centered Engineering: Integrating Engineering Psychology Early in the Engineering Curriculum through General Education
More Than Just Listening: Active Learning in Face-to-Face and Online Multicultural Software Engineering Classes
Using inquiry-based learning in engineering statistics courses
The Connected Learner: Engaging faculty to connect computing students to peers, profession and purpose
Work in progress - Development of a linear integrated circuits course focused on design under realistic trade-off conditions
BlocklyPar: from sequential to parallel with block-based visual programming
Gift young engineers: An extra-curricular initiative for updating computer and electrical engineering courses
A project component in a web engineering course
Developing a new advanced microcontrollers course as a part of embedded systems curriculum
Towards Making The Invisible Engineer Visible: A Review of Low-Socioeconomic Students' Barriers Experiencing College STEM Education
A multidimensional analysis of trends in educational technology
Development of a design task to assess students' understanding of human-centered design
Knowledge servers for the classroom
Evaluating Parsons Problems as a Design-Based Intervention
Design considerations: Implications of domain expertise
Teaching and Learning of Introduction to Software Engineering Experimentation to Distance-Learning Students: A Quasi-Experiment
Picthon : A Learning Environment of Python through Pictogram Content Creation
A Semester-Long Holistic Growth-Mindset Experience for First-Year Computing Students: Emerging Intersections
Assessing Basic Computer Skills: A Study of Computer Science First-Year Students in Higher Education
Engineering Solutions to Real Problems with Interdisciplinarity in a Traditional Curricula
Measuring and visualizing learning with Markov Models
Perspective of teenagers on traits and research associated with electrical and Computer Engineers and their research
Special session - Attracting and supporting military veterans in engineering programs
Transformation-Driving Education: Perspectives Emerging in a Dialogue between Teachers with Experiences from Challenge-Driven Education
Engineering Faculty Experiences Teaching Social Justice to First Year Students
Work in Progress: Integration of AI Tools on an Open-Ended Computer Programming Project
Clusters of Solvers' Behavioral Patterns Based on Analysis of the Programming Process
Look ma, no templates! Problem-based learning of computational physics for novice programmers
AR-Classroom: Augmented Reality Technology for Learning 3D Spatial Transformations and Their Matrix Representation
Writing and conceptual knowledge in statics: Does learning approach matter?