yusuke1997/dblp-id-title huggingface dataset:
A rigorous framework for measuring development productivity and estimating the effort of multimedia courseware
Curriculum Development and Practice of Application Creation Incorporating AI Functions; Learning During After-School Hours
Distributed Expertise in Teaching
Walking with Woodlice
Reality and Virtuality in Schools
School-based Teacher Education with IT as a Tool
Evaluating Acceptance of a Haptic Learning Resource from Various Perspectives
An Open-Source Learning Content Management and Assessment System
Computational Thinking in Primary Schools: Theory and Causal Models
Informatics Teachers' Self-efficacy - A Survey Instrument and First Results
Technology Mentoring: Research Results across Seven Campuses
Mapping New Territories
A System to Realize Time- and Location-Independent Teaching and Learning Among Learners Through Sharing Learning-Articles
The e-Fran Program: A Nation-Wide Initiative Supporting Research Projects to Foster Learning and Teaching Through Digital Technologies
Internet, Education and Culture: Should We Care?
Constructing staff development and educational change
Breaking with tradition in mathematics education: experiences of Turkish student teachers within a Logo-mathematics environment
Knowledge Management and Resources Planning
Knowledge transfer when learning a second programming language
Virtual Universities and Virtual Campuses
Preservice teacher education in Information Technology: a critical perspective
Student-centred Learning in a Telematic Learning Environment
Scientific and Technological Education in Brazil: Advancements and Challenges for the 21st Century
Historical Overview of Computer Use in Brazilian Teaching
Pyramids in Logo: A School Project in 'Search' of the Fourth Dimension
Teleconsulting
Scaffolding Task Planning Using Abstract Parsons Problems
Changing Rationales for Computers in Education: From Liberation to Involvement
IFIP Working Group 3.5: using computers to support young learners
Information Systems Curriculum in an Australian University: Past Developments and Future Directions
Large Effect Size Studies of Computers in Schools: Calculus for Kids and Science-ercise
Learning Design for Creating a Lifelong Learning Organization
So I Sat Down with My Mother: Connectedness Orientation and Pupils' Independence
Senior Computing Subjects Taught Across Australian States and Territories
Recent Experience with the Computer Science Accreditation Process
Distance Learning by Video Conference System
Secondary School Students' English Writing Aided by Spelling and Grammar Checkers
Game-Play: Effects of Online Gamified and Game-Based Learning on Dispositions, Abilities and Behaviours of Primary Learners
A Study of Measurement of Mentoring Activities Using Text Mining Technology
Measuring Learners' Interest in Computing (Education): Development of an Instrument and First Results
Enhancing traditional university science teaching using the World Wide Web
Simulators: Tools for Teaching Theory of Computation
Realizing a vision?
Informatics for Teachers of All Subjects: A Balancing Act Between Conceptual Knowledge and Applications
Towards a Framework for Developing the Emotional Intelligence of Secondary School Students Through the Use of VLEs
A Competency-Based Learning Resource Retrieval Process: The LUISA-UHP Case-Study
Multiple Platform Problems in Online Teaching of Informatics in General Education, Faced by Part-Time Faculty Members
The effects of age on gender stereotyping of computing
Networking the Learner
What context for liberated computer assisted language learning?
Augmented Reality as a Tool for Authentic Learning of Clinical Skills in Early Years of Medical Training
Ten years of information technology policy in Norwegian education
Arguing for a Quantum Computing Curriculum: Lessons from Australian Schools
Learning Analytics for Formative Purposes
The Mexican National Programs on Teaching Mathematics and Science with Technology: The Legacy of a Decade of Experiences of Transformation of School Practices and Interactions
National Policies and Services for Digital Competence Advancement in Estonia
Executive Information Systems in school management: a research perspective
Computers in the Teaching of English as a Foreign Language: Access to the Diversity of Textual Genres and Language Skills
Adolescents' Internet Attitudes: A Study in an Experimental Greek Secondary School
National Educational Technology Standards for Students and Teachers
An application of fuzzy logic to student modelling
Development of Web-Based Learning Scenarios in the Semantic Web - A Connection of Didactical Aspects and Ontological Structures
Assessing Internet Resources for Early Childhood Education
Tracking Technology and Literacy Practices
Bytes for Belfast: personal development for young people in disadvantaged areas through information technology
Computer based environmental studies in Lithuania
Advanced Networks in Dental Rich Online MEDiA (ANDROMEDA)
Researching Agent Technologies in the Electronic Classroom
Characterization of Knowledge Transactions in Design-Based Research Workshops
Effective Collaborative Work Utilising Videoconferencing
Bridging the Digital Divide, Aiming to Become Lifelong Learners
A Survey of the Prior Programming Experience of Undergraduate Computing and Engineering Students in Ireland
Needed: New Indicators of Success
Domain oriented modelling: a balance between simulation and programming
Trends of Checklist Survey of Computer Operational Skills for First-Year Students: Over the Past Four Years
Perceptions and Uses of Technology among Adolescent Boys and Girls
Digital Technologies for Learning, Teaching and Assessment: Tackling the Perennial Problem of Policy and Practice
Peer Affective Factors in Peer Collaboration: Facebook-Based Collaborative Writing Activity Among Turkish High School EFL Learners
Students' IT Confidence and Skills
Didactic System for Object-oriented Modelling
STEM Programs at Primary School: Teachers Views and Concerns About Teaching "Digital Technologies"
IFIP Working Group 3.2: the place of computing in higher education
Digital Innovation in Assessment During Lockdown: Perspectives of Higher Education Teachers in Portugal
Learning mathematics with CAS
Web-based Exploratory Cross-curricular Learning Contexts
Project PLANIT Findings for 1995-2001
Technology and learning: computer mediated communication between deaf children
Assessment of Performance Quality
Collaborative learning: teaching ethical theory in a computerized, case study format
Educational Support to Develop Socially Disadvantaged Young People's Digital Skills and Competencies: The Contribution of Collaborative Relationships Toward Young People's Empowerment
Towards Transformation: Always On Students and Health Education
Robotics in Primary Education: A Lexical Analysis of Teachers' Resources Across Robots
Dynamic Geometry Software and Mechanical Linkages
Scaffolding or Skeleton
Agile Development in Software Engineering Instruction
Evaluating Usability of SAGRES Virtual Museum
E-Maturity and School Development: When the Tail Wants to Wag the Dog
EdTech as an Empowering Tool: Designing Digital Learning Environments to Extend the Action Space for Learning and Foster Digital Agency
Exploring mathematics with image processing
Understanding the Best Way to Embed ICT in Teacher Education
Working with Dyslexic Learners
Visual Perception in Design Education
Computer mediated collaborative writing in higher education: enriched communication support using voice annotations
Enhanced Online Academic Success and Self-Regulation Through Learning Analytics Dashboards
Information technology capability - how does it develop?
Constructive Interaction on Collaborative Programming: Case Study for Grade 6 Students Group
Visions About Mobile Technologies in Elementary Education
Logic in first courses for computer science majors
Science education by way of the 'ultimate electronic field trip'
Assessment for Blended Learning Scenarios: A Decision Support Tool
Designing software for cognitive change: StatPlay and understanding statistics
What Teachers and Students Know About Data Management
Community collaboration to develop active learning environments in school libraries through telecommunications
Evaluation of Distance Course Effectiveness - Exploring the Quality of Interactive Processes
Trust and Conflicts in Distance Learning Higher Education Courses Tutor Teams
Reflections of a computer scientist for teachers and teacher educators
The "Secure Exam Environment": E-Testing with Students' Own Devices
Multimedia and Online Video Case Studies for Preservice Teacher Preparation
Robotics: An Agent of Change for ICT?
Digital Education in the Post-Covid Era: Challenges and Opportunities to Explore
Searching Using 'Microsoft® Encarta TM '
Factors Influencing Implementation of ICT in Higher Education
Why everyone should know how to program a computer
Rainforest Goes School
Open architecture environment for control engineering education
Introducing spatial information systems into schools: a curriculum project
Flexible assignment submission in distance learning
PC Interfacing by Example
A Case for an Adult Educational Technology
Teacher Training for Networked Learning
Involving Everyone: Coding and Decoding Languages
Hypermedia for mathematics: authoring courses with HMLE
Using IT to Support Authentic Tasks in Teacher Education
SIM-BEST: integrated tools for developing computer based educational simulation programs
Teacher Scaffolding: An Exploration of Exemplary Practice
Networking the Learner: Computers in Education, IFIP TC3 Seventh IFIP World Conference on Computers in Education, WCCE 2001, July 29 - August 3, 2001, Copenhagen, Denmark
Learning by Peers: An Alternative Learning Model for Digital Inclusion of Elderly People
E-discourse in education
Growing a Peer Review Culture among Graduate Students
Development and Evaluation of a Field Environment Digest System for Agricultural Education
Research and practice of CAI in Chinese basic education
Cooperating school classes
Experiential Learning: Beyond the Classroom and Connecting with the Industry
Online Teacher Education: Transforming Teachers' Knowledge for Teaching with Digital Technologies
Improving a Model-Based Software Engineering Capstone Course
Instructional Methodologies for Lifelong Learning Applied to a Sage Pastel First-Year Module
eExams: Strength in Diversity
Automated Reporting of Code Quality Issues in Student Submissions
Distance Learning in Sports: Collaborative Learning in Ice Hockey Acquisition Processes
Fostering Students' Resilience. Analyses Towards Factors of Individual Resilience in the Computer and Information Literacy Domain
Computers and the primary curriculum: an action research case study
The 'social' machine: the computer as a participant in social and cognitive interactions within the classroom
The Use of Tablets in Secondary Schools and Its Relationship with Computer Literacy
Innovative Teaching/Learning with Geotechnologies in Secondary Education
The Value of Project Management Education for IT Professionals
Teaching for Quality Learning Online
Evaluation of a Data Structure Viewer for Educational Practice
The Development of Educational Games Supported by a Pedagogical Tutor Agent
A Study Program is more than a Set of Courses
A prototype design for an expert system to identify pupils' misconceptions in science
GiPHouse, a professional student software house
SelMa - New Perspectives for Self-guided Learning in Teaching Mathematics at Senior High School Level
Health-Game Development in University - Lower Secondary School Collaboration
Computers, telecommunications and Western culture
Technology tools and the Curie Internet delivery system
Where is Technology in the 'Golden Thread' of Teacher Professional Development?
Shaping Future Digital Citizens in Aotearoa/New Zealand Schools: Vision and Challenges
Computer science/informatics: the study of the Information World
Collective Text Editor: A New Interface Focused on Interaction Design
Utilizing the Repertory Grid Method to Investigate Learners' Perceptions of Computer Science Concepts
Education and Technology for a Better World, 9th IFIP TC 3 World Conference on Computers in Education, WCCE 2009, Bento Gonçalves, Brazil, July 27-31, 2009. Proceedings
Innovations in Teaching and Learning Strategies to Improve the Effectiveness of Using Haptic Simulators in Higher Education for Dental Students and Other Health Care Disciplines
Preparing Graduate Students for Industry and Life Long Learning: A Project Based Approach
Experimental curriculum of informatics for 11 year old children
A national strategy introducing educational computing in primary schools in Chile
Design and Effectiveness of Video Interview in a MOOC
CV-Muzar Using a Multiagent System for Group Formation
Computing Camps for Girls - A First-Time Experience at the University of Limerick
Uganda's schools: do these need computers?
Developing Courseware for Higher Education
The Making of an Online Masters Program in the North American Context
Workflow Embedded Training in the IT Sector
Visual programming: an educational experience
Primary School Students' Choices in Writing Opinion Essays: Using ICT Combined with Self-Regulated Strategies
Impact of New Information Technologies on Teachers and Students
Chat as Media in Exams
Human-computer interface for educational software: an electronic communications software implementation
Development of a Model to Assess the Digitally Mature Schools in Croatia
Computers and learning in primary schools: a case study in teacher development
Outback Oz: a study of one learner's journey of liberation with the help of a portable computer
Modelling e-Learner Comprehension Within a Conversational Intelligent Tutoring System
A Lifelong Learning Courses Based on Learning Objectives
Ensuring Success and Quality through the Use of Standards in Team Projects: Students' Perceptions
Integrating Technology into Curriculum: Local Outcomes of a National Agenda
Activity Theory to Investigate the Implementation of ICTE
Ontology-Based Backward Learning Support System
Computer education in developing countries: the Sudan case
Foundations of Computer Science in General Teacher Education - Findings and Experiences from a Blended-Learning Course
Logic programming: a tool for development of educational systems
Collaborative Postgraduate Studies in Higher Education: A Case Study of South Africa
How to Educate Students to be Future Systems Engineers?
Transatlantic Panel on Research and Implementation for eTraining and eLearning
Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017, Revised Selected Papers
Involving the school teacher in liberating the learner from traditional school culture
Experiences in teaching team software design
Hypermedia authoring in the classroom: but what is required to make it really creative?
Education in the Digital Networked World
Networking the Learner in Professional Development
PLME as a Cognitive Tool for Knowledge Achievement and Informal Learning
Evaluation of a System for Generating Programming Problems Using Form Services
Improvement of Fill-in-the-Blank Questions for Object-Oriented Programming Education
Development of Education Curriculum in the Data Science Area for a Liberal Arts University
A System of Reciprocity
Experimentation in Telelearning Environments: 3 Case Studies
The delivery of Information Technology capability in secondary schools in England and Wales
ICT Support for Electronic Portfolios and Alternative Assessment
IFIP Working Group 3.4: training and education of information technology professionals
Beware of the Web
Simulation of Real-world Development Processes in Computer Science Classes
Understanding the Differences Between Novice and Expert Programmers in Memorizing Source Code
Student Retention: Towards Defining Measures for Improved Quality of Teaching and Learning in the First Year of Computer Science Studies
Children and electronic media: the home-school connection
Encouraging Learners to Prepare Oral Presentations Using Computers
Cycles in State Transition as Trial-and-Errors in Solving Programming Exercises
A Workshop of a Digital Kamishibai System for Children and Analysis of Children's Works
Models of Teacher Development for the Integration of ICT in the Classroom
Developing Generic Capabilities through Web-based Student Profiling
STILE: the growth of a flexible, interdisciplinary resource base for open learning
The impact of our questions on Information Technology policy and practice
Categorizing distance learning systems: discovering successful ingredients
Expert design knowledge: a case study in dental education
Comparative Evaluation of the Implementation of Computerised School Management Systems
Schools of the Future
From concept to delivery: a new tool for courseware developers
The Networking of School Systems: Can IT Improve Teaching and Learning?
ICT Action School Development at Helen Parkhurst Dalton School, Part II
Open Virtual Worlds as Pedagogical Research Tools: Learning from the Schome Park Programme
Mitigating Accidental Code Plagiarism in a Programming Course Through Code Referencing
Enhancing Learning in a Virtual Environment: Qualities of Learning in Different Learning Modes
Defining Procedures in Early Computing Education
Computing History of the Nordic Countries
Awareness Support with Mutual Stimulation Among People to Enrich Group Discussion in AIR-VAS
Activation of Computer Science Teachers in Slovenia
Training Kindergarten Teachers with Virtual Reality
Digital Safety and Responsible Use Within a Primary School Ecosystems Community in Aotearoa/New Zealand
Computer Science in the School Curriculum: Issues and Challenges
Social Presence Online: Networking Learners at a Distance
The Impact of ICT on Learning at a Distance
Personalized e-Learning Environments: Considering Students' Contexts
Can you balance the equation: effective implementation + school change = integrated technology tools?
Provoking New Images of Research and Practice in Reformed Educational Spaces
A New Virtual and Remote Experimental Environment for Teaching and Learning Science
Hypermedia for open and flexible learning
Learners' Experiences in a Multicultural Remote Collaborative Learning Environment: A Case of ICT4D Course
Breaking down the barriers: an architecture for developing and delivering resource based learning materials
Virtual Schools
Toward a Learning/Instruction Process Model for Facilitating the Instructional Design Cycle
ICT Based Learning Environments: What are the Current Research Streams?
Attracting girls to information technology
Supporting Collaborative Learning Activities with a Digital Library and Annotations
Developing Informatics Modules for Teachers of All Subjects Based on Professional Activities
Measuring Mobile Phone Dependence in Spanish and Greek High School Students Using a Short Scale: Validating Both Adaptations
Software Junctus: Joining Sign Language and Alphabetical Writing
Is There a Role for Social Networking Sites in Education?
Determinants of Mobile Learning in Indigenous/Cultural Contexts: The Phenomenon in Canadian First Nations
Understanding the Stakeholder Perspectives on Assessing Educators' Digital Competence
Desktop Video Conferencing
DIYLab as a Way for Student Teachers to Understand a Learning Process
Using a Cloud-Based Video Platform for Pre-service Teachers' Reflection
Authoring Pedagogically Meaningful Content for Networked Learning
Applying Informatics Knowledge to Create 3D Worlds
What Type of Leaf is It? - AI in Primary Social and Science Education
Tracking Epistemic Interactions from Online Game-Based Learning
Computer based environmental education as a mutual challenge
A systemic approach to courseware engineering
Email Reducing Stress for Student Teachers
The King Island Digital Stories (KIDS) Project: Telling Stories for Tomorrow's Learning
How Interactives Can Change Learnability of Science Concepts for Young Children - Re-positioning Them as Learners 'Who Can and Did'
The Acceptance of Motion Detection Devices by the Elderly
Findings from the Young Children's Computer Inventory Project
Laptops which talk: liberating dyslexic learners
Show What You Can Do with Media
An Educational Experience with Online Teaching - Not a Best Practice
The Impact of Tolerance for Ambiguity on Algorithmic Problem Solving in Computer Science Lessons
A Virtual Environment for Distance Learning
Development and Future of Flexible Distance Learning in Denmark
Evolution of Information Systems Curriculum in an Australian University over the Last Twenty-Five Years
Contest-Kid: a competitive distributed social learning environment
Curriculum Focused ICT - the Critical Resource
Educational Support on Computing and Informatics as Means of Empowering Disadvantaged Young People in Developed Countries
How to Implement Computing Education for All - Discussion of Alternative Organisational Models
A game to relive Don Quixote's adventures
Alternate reality games: Defining gender through an updated taxonomy
A systematic mapping study on serious game quality
¿Puede un videojuego ayudarnos a predecir los resultados de aprendizaje?
Automatic Gameplay Testing for Message Passing Architectures
Computación Efímera: Identificando Retos para la Investigación en Videojuegos
Data mining of deck archetypes in Hearthstone
A study on an efficient spatialisation technique for near-field sound in video games
Descubrimiento de modelos de comportamiento de perfiles de jugadores en juegos serios(Discovering player profile behavior models in serious games)
Las consecuencias del glitch en el entorno virtual interactivo(The consequences of the glitch in the interactive virtual environment)
Procedural generation of balanced levels for a 3D paintball game
Diseño de mecánicas de videojuegos para la creación de condiciones específicas de diálogo con personas que sufren de depresión (Design of video game mechanics to create specific dialog conditions with people suffering from depression)
GRETIVE: Un bot evolutivo para HearthStone basado en perfiles(GRETIVE: An evolutionary bot for HearthStone based on profiles)
Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame)
La trayectoria de TransMedia Catalonia en el ámbito de los videojuegos: formación, investigación y transferencia
Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences
Game design: a preliminary review on techniques and tools
Training Pac-Man bots using reinforcement learning and case-based reasoning
Development of a user-friendly application for creating tactical role-playing games
Jugabilidad como medida de calidad en el desarrollo de videojuegos
Hacia la configuración óptima de entornos autoestereoscópicos para desarrollo de videojuegos
Guante háptico de realimentación variable para videojuegos y aplicaciones de realidad virtual (Haptic glove with variable feedback for video games and virtual reality applications)
Predicting the Winner in Two Player StarCraft Games
Spontaneous Emotional Speech Recordings through a Cooperative Online Video Game
An exploration on automating player personality identification in role playing games
A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game
Eryna: una herramienta de apoyo a la revolución de los videojuegos
Desarrollo de una Plataforma Basada en Unity3D para la Aplicación de IA en Videojuegos
MaruGen: Una herramienta para la generación semi-automática de diseño de videojuegos (MaruGen: a tool for semi-automatic generation of videogame designs)
Diseño de un juego serio para la prevención de la polarización en menores(Designing a serious game for the prevention of polarization in minors)
Formalising Suspense from Immersive Environments
An Overview on the Termination Conditions in the Evolution of Game Bots
Implementación de nodos consulta en árboles de comportamiento
Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games
Virtual reality and chess. A video game for cognitive training in patients with ADHD
Gamification and performance: design challenges when using games to enable alternative ways of engaging with theatre