yusuke1997/dblp-id-title huggingface dataset:
"Maybe it was a joke": emotion detection in text-only communication by non-native english speakers
Chiron: interpreting signals from capacitive patterns and inertial sensors for intuitive shape modeling
Design: No Job too Small
Improving the Usability and UX of the Swiss Internet Voting Interface
Turning Research into Practice: Characteristics of Display-Based Interaction
Implicit Structures for Pen-Based Systems within a Freeform Interaction Paradigm
Poetics of Future Work: Blending Speculative Design with Artistic Methodology
Using fast interaction to create intense experiences
#PoetsOfInstagram: Navigating The Practices And Challenges Of Novice Poets On Instagram
How Should AI Systems Talk to Users when Collecting their Personal Information? Effects of Role Framing and Self-Referencing on Human-AI Interaction
From texting app to braille literacy
EM Package: Augmenting Robotic Intimate Space Interaction Using EM Field Fluctuation Sensing
Multidimensional Risk Communication: Public Discourse on Risks during an Emerging Epidemic
Hashtag Drift: Tracing the Evolving Uses of Political Hashtags Over Time
Design for Wellbeing - Methods and Strategies for Supporting Psychological Needs in User Experience
Persuasive Computers: Perspectives and Research Directions
Responsible Prompting Recommendation: Fostering Responsible AI Practices in Prompting-Time
Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality
Learning and Performing by Exploration: Label Quality Measured by Latent Semantic Analysis
Coping with Messiness in Ethnography: Authority, Bias and Immersion in ethnographic Fieldwork in the non-Western World
Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface, CHI 1987, Toronto, Ontario, Canada, April 5-9, 1987
SIGCHI Social Impact Award Talk - Ability-Based Design: Elevating Ability over Disability in Accessible Computing
The future of programming interactive experience
Motionbeam: a metaphor for character interaction with handheld projectors
Proxona: Supporting Creators' Sensemaking and Ideation with LLM-Powered Audience Personas
CaraClock: an interactive photo viewer designed for family memories
Insights and Opportunities for HCI Research into Hurricane Risk Communication
Human-Centered Evaluation and Auditing of Language Models
Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies
Political Hashtags & the Lost Art of Democratic Discourse
SimpleTones: a collaborative sound controller system for non-musicians
Time is of the essence: an evaluation of temporal compression algorithms
Users' socially desirable responding with computer interviewers
Augmented letters: mnemonic gesture-based shortcuts
The importance of percent-done progress indicators for computer-human interfaces
Changing Computer-Usage Behaviors: What Users Want, Use, and Experience
4D Bioforming with Bees: An Industry-Compatible Prototyping Method for Polymorphic Honeycomb Creation
Next generation of HCI and education: workshop on UI technologies and educational pedagogy
Sharing Perspectives on the Design of Shape-Changing Interfaces
Casual Interaction: Scaling Interaction for Multiple Levels of Engagement
Standing on the Shoulders of Giants: Exploring the Intersection of Philosophy and HCI
Money as a Social Currency to Manage Group Dynamics: Red Packet Gifting in Chinese Online Communities
Haptic perception of virtual roughness
The bar of soap: a grasp recognition system implemented in a multi-functional handheld device
The Flat Finger: Exploring Area Touches on Smartwatches
How Do the Open Source Communities Address Usability and UX Issues?: An Exploratory Study
Gaze-supported foot interaction in zoomable information spaces
ExplAIn Yourself! Transparency for Positive UX in Autonomous Driving
Multimedia Visual Interface Design
ARGOS: a display system for augmenting reality
Tagging might not be slower than filing in folders
EmpathiCH: Scrutinizing Empathy-Centric Design Beyond the Individual
Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
For Me or Not for Me? The Ease With Which Teens Navigate Accurate and Inaccurate Personalized Social Media Content
Understanding the Role of Technology to Support Breastfeeding
Weisst Du wieviel Sternlein stehen? - Building older adults' confidence in technology use through co-designing digital storytelling
Can we expect to improve text editing performance?
Tailoring virtual reality technology for stroke rehabilitation: a human factors design
I Know Your Feelings Before You Do: Predicting Future Affective Reactions in Human-Computer Dialogue
Designing wellness interventions and applications
Graphical Encoding in Information Visualization
MotionBeam: designing for movement with handheld projectors
Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing
constructable: interactive construction of functional mechanical devices
Your mileage may vary: Case study of a robotic telepresence pilot roll-out for a hybrid knowledge work organisation
ICARE: a component-based approach for the design and development of multimodal interfaces
Monitoring Screen Time or Redesigning It?: Two Approaches to Supporting Intentional Social Media Use
Designing Coherent Gesture Sets for Multi-scale Navigation on Tabletops
Coordination in collective intelligence: the role of team structure and task interdependence
Designing Data Science Software for Social Care Organisations
SATURNE: food at the heart of a sustainable and human network
Using an interaction model as a resource for communication in design
"I'd Never Actually Realized How Big An Impact It Had Until Now": Perspectives of University Students with Disabilities on Generative Artificial Intelligence
Designing Multimedia for Learning: Narrative Guidance and Narrative Construction
"But, how much does it cost?": selling user interface design
HCI History and Today's Challenges - What Was Anticipated, What Was Not
Constructs: Conducts
Sensitizing Concepts for Socio-spatial Literacy in HCI
Eye contact over video
LogoMedia: a sound-enhanced programming environment for monitoring program behavior
Deriving User Interaction Determinants for a Social License To Automate in Demand Side Management
Misconceived misconceptions?
Developing tools for efficient collaborative web browsing
All the news that's fit to e-ink
Designing a visual database for fashion designers
GazeSwipe: Enhancing Mobile Touchscreen Reachability through Seamless Gaze and Finger-Swipe Integration
A statistical user interface for the Relational Model of data
Is this AI trained on Credible Data? The Effects of Labeling Quality and Performance Bias on User Trust
Co-design Partners as Transformative Learners: Imagining Ideal Technology for Schools by Centering Speculative Relationships
Integrating the Smart Home into the Digital Calendar
Living with Light Touch: An Autoethnography of a Simple Communication Device in Long-Term Use
What makes online health information credible for older adults?: an exploratory study
An empirical investigation of boundaries to virtual public discourse structure
Kickables: tangibles for feet
Designing Workscape: an interdisciplinary experience
HCI challenges in government contracting
The imposition and superimposition of digital reading technology: the academic potential of e-readers
California Drought Impact v2: Data Visualization and Sonification using Advanced Multimodal Interaction
Age differences in online social networking
I see an IC: A Mixed-Methods Approach to Study Human Problem-Solving Processes in Hardware Reverse Engineering
The KITE geometry manipulator
ChameleonMask: Embodied Physical and Social Telepresence using Human Surrogates
Trust, but Verify: Optimistic Visualizations of Approximate Queries for Exploring Big Data
Valletto: A Multimodal Interface for Ubiquitous Visual Analytics
Ubiquitous computing for firefighters: field studies and prototypes of large displays for incident command
ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist
A Musical Tension and Release Framework for Sonic Interaction Designers
Designing an Immersive Wildfire Visualization System for Firefighters
Live Sketch: Video-driven Dynamic Deformation of Static Drawings
Crafting against robotic fakelore: on the critical practice of artbot artists
Immersive Analytics 2.0: Spatial and Embodied Sensemaking
How do people in the UK and Japan imagine an encounter with a robot?: a story-stem study
My own-style interaction: exploring individuals' preferences to interactivity
A tool supporting capture and analysis of field research data using the contextual design methodology
Connecting the dots with related notes
Data-driven persona development
SketchAI: A "Sketch-First" Approach to Incorporating Generative AI into Fashion Design
Create Effective and Responsible AI User Experiences with The Human-AI Experience (HAX) Toolkit
Browser-Soar: A Computational Model of a Highly Interactive Task
cTed: Advancing Selection Mechanisms in Web Browsers
"Obviously, Nothing's Gonna Happen in Five Minutes": How Adolescents and Young Adults Infrastructure Resources to Learn Type 1 Diabetes Management
Supporting telepresence by visual and physical cues in distributed 3D collaborative design environments
HAI-AR: Exploring Hand-Anchored Interfaces in Augmented Reality while Walking
SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene?
Harnessing the Interface for Domain Learning
Cultural difference in image searching
Cueing for drooling in Parkinson's disease
Complex Daily Activities, Country-Level Diversity, and Smartphone Sensing: A Study in Denmark, Italy, Mongolia, Paraguay, and UK
The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and Tense
WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality
Towards Hormone Health: An Autoethnography of Long-Term Holistic Tracking to Manage PCOS
Squaring the circle: how framing influences user behavior around a seamless cylindrical display
Breaking the Sound Barrier: Designing for Patient Participation in Audiological Consultations
3HANDS Dataset: Learning from Humans for Generating Naturalistic Handovers with Supernumerary Robotic Limbs
Dcuments at Hand: Learning from Paper to Improve Digital Technologies
Understanding videowork
Gender and Ideology in the Spread of Anti-Abortion Policy
Getting into a system: External-internal task mapping analysis
Remote Paper Prototype Testing
Towards human-centered support for indoor navigation
Preparing for the Unexpected: Community Framework for Social Media Use and Social Support by Trail Thru-Hikers
A multiple, virtual-workspace interface to support user task switching
Exploring the Use of a Voice-based Conversational Agent to Empower Adolescents with Autism Spectrum Disorder
Cardiac Arrest: Evaluating the Role of Biosignals in Gameplay Strategies and Players' Physiological Synchrony in Social Deception Games
The designer's outpost: a task-centered tangible interface for web site information design
Trading design spaces: exchanging ideas on physical design environments
LexiLearn: Gamifying Learning for Dyslexia in a Novel Linguistic Context
"I Didn't Know I Looked Angry": Characterizing Observed Emotion and Reported Affect at Work
Urban HCI: interaction patterns in the built environment
Understanding Feedback in Rhythmic Gymnastics Training: An Ethnographic-Informed Study of a Competition Class
Three recommendations to engage At-Risk Students in Critical Reflection on Intelligent Technologies through Remote Learning
Painting with CATS: Camera-Aided Texture Synthesis
Evaluating two-handed input techniques: rectangle editing and navigation
Touchscreen Haptic Augmentation Effects on Tapping, Drag and Drop, and Path Following
Lettersmith: Scaffolding Written Professional Communication Among College Students
Multiuser Privacy and Security Conflicts in the Cloud
Dance your work away: exploring step user interfaces
My Dating Site Thinks I'm a Loser: effects of personal photos and presentation intervals on perceptions of recommender systems
ErgoPulse: Electrifying Your Lower Body With Biomechanical Simulation-based Electrical Muscle Stimulation Haptic System in Virtual Reality
Panelrama: enabling easy specification of cross-device web applications
Investigating auditory direct manipulation: sonifying the Towers of Hanoi
GameViews: Understanding and Supporting Data-driven Sports Storytelling
TRANSFORM: Embodiment of "Radical Atoms" at Milano Design Week
Online Dating Platform Safeguards and Self-Protection: How Dating Platforms Characterise, Respond to, and Safeguard Against Harms
A Human-Centered Approach to Improving Adolescent Real-Time Online Risk Detection Algorithms
Representation Without Taxation: What Makes GUI Good
Practical GUI screen design: making it usable
Applying Gameful Design Heuristics
Generating highly interactive user interfaces
Interacting with Linked Data: A Survey from the SIGCHI Perspective
Real time eye movement identification protocol
Notecards in a nutshell
Immigrant Families' Health-Related Information Behavior on Instant Messaging Platforms: Health-related Information Exchange in Immigrant Family Groups on Instant Messaging Platforms
The Role of ICT in Office Work Breaks
Weaving the Topics of CHI: Using Citation Network Analysis to Explore Emerging Trends
A room of our own: experiences from a direct office share
Algorithmic Anxiety and Coping Strategies of Airbnb Hosts
Estimating communication context through location information and schedule information: a study with home office workers
Smart and Fermented Cities: An Approach to Placemaking in Urban Informatics
MIRAbot: A Rearview Mirror Driving Assistant for Semi-Autonomous Vehicles
Evaluating affective interfaces: innovative approaches
Sensemaking handoff: theory and recommendations
Midair displays: exploring the concept of free-floating public displays
What's the Look of "Negative Gender" and "Max Ethnicity" in AI-Generated Images? A Critical Visual Analysis of the Intersectional Politics of Portrayal
Social tagging revamped: supporting the users' need of self-promotion through persuasive techniques
InspectorWidget: A System to Analyze Users Behaviors in Their Applications
Introducing HCI in Technical University of Szczecin, Poland
Browsing through an information visualization design space
Tangible programming elements for young children
Investigating the Impact of a Real-time, Multimodal Student Engagement Analytics Technology in Authentic Classrooms
Learning to use a text processing system: Evidence from "thinking aloud" protocols
Detecting professional versus personal closeness using an enterprise social network site
MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector
A dialogue agent for navigation support in virtual reality
Conceptually adapted hypertext for learning
VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts
Model-based Evaluation of Recall-based Interaction Techniques
VacuumTouch: attractive force feedback interface for haptic interactive surface using air suction
City of Wander: Visualizing Scientific Literature for Knowledge Exploration Using Visual Metaphors
An Evaluation of Touch Input at the Edge of a Table
Growing bloom: design of a visualization of project evolution
Improving Environmental Knowledge with a Serious Game: An experimental study
Choosing the Right Reality: A Comparative Analysis of Tangibility in Immersive Trauma Simulations
Communicating Uncertainty in Fertility Prognosis
PinchType: Text Entry for Virtual and Augmented Reality Using Comfortable Thumb to Fingertip Pinches
TopicViz: interactive topic exploration in document collections
Repentir: digital exploration beneath the surface of an oil painting
Vulnerability & Blame: Making Sense of Unauthorized Access to Smartphones
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
Neurophysiologically driven image triage: a pilot study
ProtoSpray: Combining 3D Printing and Spraying to Create Interactive Displays with Arbitrary Shapes
Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments
Blind learners programming through audio
Management of interface design in humanoid
Combining Embedded Computation and Image Tracking for Composing Tangible Augmented Reality
HaptiColor: Interpolating Color Information as Haptic Feedback to Assist the Colorblind
Classroom Digital Twins with Instrumentation-Free Gaze Tracking
Physical-digital ensembles for mobile interaction
Don't drop it!: pick it up and storyboard
Robot Gendering: Influences on Trust, Occupational Competency, and Preference of Robot Over Human
Assembling 3D-Printed Objects Without Vision: Challenges, Strategies, and Opportunities
DeepLens: Interactive Out-of-distribution Data Detection in NLP Models
Visual interaction design special interest area annual meeting
Reflection through design: immigrant women's self-reflection on managing health and wellness
Democratising technology: making transformation using designing, performance and props
From quality in use to value in the world
Empowering Learners: Chatbot-Mediated 'Learning-by-Teaching'
Emotional Beasts: Visually Expressing Emotions through Avatars in VR
What If Smart Homes Could See Our Homes?: Exploring DIY Smart Home Building Experiences with VLM-Based Camera Sensors
Opportunities and Challenges of Automatic Speech Recognition Systems for Low-Resource Language Speakers
Reactile: Programming Swarm User Interfaces through Direct Physical Manipulation
Jetto: Using Lateral Force Feedback for Smartwatch Interactions
Changes that users demanded in the human interface to the Hermes Message System
Terrain Modelling with a Pen & Touch Tablet and Mid-Air Gestures in Virtual Reality
Seeking Soulmate via Voice: Understanding Promises and Challenges of Online Synchronized Voice-Based Mobile Dating
Mobile search with text messages: designing the user experience for google SMS
Perceptions of Chatbots in Therapy
Using speech and audio in the interface (abstract)
Qualitative usability measurement of websites by employing the repertory grid technique
Values & design in HCI education
Assessment of Sign Language-Based versus Touch-Based Input for Deaf Users Interacting with Intelligent Personal Assistants
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects
Video Lifelog Retrieval System for Ambiguous Search Queries
Greater than the Sum of its Parts: Exploring Social Influence of Multi-Agents
AI Rules? Characterizing Reddit Community Policies Towards AI-Generated Content
Skip and scan: cleaning up telephone interface
SYNERGIES: a vision of information products working together
Understanding Conversational and Expressive Style in a Multimodal Embodied Conversational Agent
What a to-do: studies of task management towards the design of a personal task list manager
Mental workload in multi-device personal information management
One dimensional motion tailoring for the disabled: a user study
The Freedom to Work from an Arbitiary Position
Future of Food in the Digital Realm
"Just Not Together": The Experience of Videoconferencing for People with Aphasia during the Covid-19 Pandemic
Using Visual Cues to Prevent Memory Confusion Between the Virtual and the Real in Augmented Reality
Design and Plural Heritages: Composing Critical Futures
Musical embrace: facilitating engaging play experiences through social awkwardness
Practicing equity in the AI ecosystem: Co-designing solutions for sociotechnical challenges
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Service users' views of a mainstream telecare product: the personal trigger
A multi-touch enabled steering wheel: exploring the design space
Spontaneous Interactions with a Virtually Embodied Intelligent Assistant in Minecraft
IBM system/38 - an IBM usability experience
Analogy Mining for Specific Design Needs
Community-Empowered Air Quality Monitoring System
Perceptions of the Fairness Impacts of Multiplicity in Machine Learning
Tangible search for stacked objects
Designing games for the rehabilitation of functional vision for children with cerebral visual impairment
AirPush: A Pneumatic Wearable Haptic Device Providing Multi-Dimensional Force Feedback on a Fingertip
The problem with gender-blind design and how we might begin to address it: A model for intersectional feminist ethical deliberation
Multi-point touch input method for Korean text entry
Towards stress-less user interfaces: 10 design heuristics based on the psychophysiology of stress
Multiple Device Users' Actual and Ideal Cross-Device Usage for Multi-Stage Notification-Interactions: An ESM Study Addressing the Usage Gap and Impacts of Device Context
NaviBike: Comparing Unimodal Navigation Cues for Child Cyclists
Examining the Demand for Spam: Who Clicks?
Virtual Global Landmark: An Augmented Reality Technique to Improve Spatial Navigation Learning
Change of Heart: Emotion Tracking to Promote Behavior Change
What Timing and Behavior Patterns Determine Speed Dating Success in Japan?
Remote exploratoriums: combining network media with design environments
The internal consultancy model for strategic UXD relevance
Designing to improve interpersonal impression accuracy in online peer production
Robots are Always Social: Robotic Movements are Automatically Interpreted as Social Cues
When Design Novices and LEGO® Meet: Stimulating Creative Thinking for Interface Design
Ceci n'est pas une pipe bombe: authoring urban landscapes with air quality sensors
Documenting and understanding everyday activities through the selective archiving of live experiences
Documentation of concurrent programs
The Effect of Richer Visualizations on Code Comprehension
A New Chatbot for Customer Service on Social Media
Analyzing Demographic Bias in Artificially Generated Facial Pictures
Realfind: managing personal items in the physical world
Using Gamification to Motivate Students with Dyslexia
Teaching Language and Culture with a Virtual Reality Game
Facile 3D direct manipulation
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay
Digitality and materiality of new media: online TV watching in china
Frozen Suit: Designing a Changeable Stiffness Suit and its Application to Haptic Games
Webcam Covering as Planned Behavior
The untapped promise of digital mind maps
Automatic generation of a user interface for highly interactive business-oriented applications
Shortchanged: Uncovering and Analyzing Intimate Partner Financial Abuse in Consumer Complaints
BRieFLY: Mindful Breathing and Playful Interaction to Foster Self-Connection in Mixed Reality
Introduction to Computational Cognitive Modeling
Sharing digital photographs in the home by tagging memorabilia
Location learning in Chinese versus English menu selection
Embroidered Resistive Pressure Sensors: A Novel Approach for Textile Interfaces
The applied ergonomics group at Philips
The Ethnobot: Gathering Ethnographies in the Age of IoT
Simulating Errors in Touchscreen Typing
Touch and toys: new techniques for interaction with a remote group of robots
Designs on dignity: perceptions of technology among the homeless
Communication Skills Training Intervention Based on Automated Recognition of Nonverbal Signals
User Perceptions of 3D Food Printing Technologies
The design and evaluation of multi-finger mouse emulation techniques
COVID Student Study: A Year in the Life of College Students during the COVID-19 Pandemic Through the Lens of Mobile Phone Sensing
Listener training for speech-output applications
Comparing AI-Generated and Human-Crafted T-Shirt Layouts through an XAI Lens: Key Design Elements and Implications for Co-Creative Tools
MirageTable: freehand interaction on a projected augmented reality tabletop
Models of user interactions with graphical interfaces: 1. statistical
Automatic generation of high coverage usability tests
Recommending from content: preliminary results from an e-commerce experiment
The Glass Class: Designing Wearable Interfaces
An observational study on information flow during nurses' shift change
MusicCube: making digital music tangible
Push-and-pull switching: window switching based on window overlapping