yusuke1997/dblp-id-title huggingface dataset:
A Novel Haptic Vibration Media and Its Application
Stereo Augmentation of Simulation Results on a Projection Wall by Combining Two Basic ARVIKA Systems
Improving procedural task performance with Augmented Reality annotations
Exploring Past and Present: VR Reconstruction of the Berlin Gendarmenmarkt
DART: The Designer's Augmented Reality Toolkit
Redirected Walking using Noisy Galvanic Vestibular Stimulation
Audiovisual Disparities in VR: Impact on Spatial Perception
Real-time illumination estimation from faces for coherent rendering
Automatic online walls detection for immediate use in AR tasks
ARPML: The Augmented Reality Process Modeling Language
Turbidity-based aerial perspective rendering for mixed reality
Using children's developmental psychology to guide augmented-reality design and usability
Measurement of perceptual tolerance for inconsistencies within mixed reality scenes
A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments
Exploration of design methods and tools for virtual, augmented and mixed reality
Acceleration methods for radiance transfer in photorealistic augmented reality
Automatic Detection and Prediction of Cybersickness Severity using Deep Neural Networks from user's Physiological Signals
Effects of Optical See-Through Displays on Self-Avatar Appearance in Augmented Reality
A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014
"Soul Hunter": A novel augmented reality application in theme parks
The Effect of AR Based Emotional Interaction Among Personified Physical Objects in Manual Operation
Mixed Reality 3D Teleconsultation for Emergency Decompressive Craniotomy: An Evaluation with Medical Residents
Machine Intelligence Matters: Rethink Human-Robot Collaboration Based on Symmetrical Reality
Probeless and Realistic Mixed Reality Application in Presence of Dynamic Light Sources
Balancing Presence and Safety using Reaction Time in Mixed Reality
General chairs
Evaluating Engagement Level and Analytical Support of Interactive Visualizations in Virtual Reality Environments
MotionMGTFormer: Importance of Information Specific Mixers for Human Pose Estimation
Co-Drive: the experience of a shared car trip between a driver and a remote passenger
Immersive Collaboration in Mixed Reality: Enabling Dyadic Decision-Making in B2C Product Configuration
Breast cancer palpation system using haptic augmented reality
Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation
Augmented Reality for Pack Optimization using Video and Depth Data
Will you be Aware? Eye Tracking-Based Modeling of Situational Awareness in Augmented Reality
Augmented Reality as a Medium for Pattern-Making Education in Apparel Design
TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking
Indoor Localisation and Navigation on Augmented Reality Devices
Robust gloves for 3D interaction in mobile outdoor AR environments
Co-Design of Gamified Mixed Reality Applications
Extendible Tracking by Line Auto-Calibration
Photometric image-based rendering for virtual lighting image synthesis
Personalization of a Mid-Air Gesture Keyboard using Multi-Objective Bayesian Optimization
Message from the ISMAR 2020 Science and Technology Program Chairs and TVCG Guest Editors
Face Parsing for Mobile AR Applications
Crafting Virtual Realities: Designing a VR End-User Authoring Platform for Personalised Exposure Therapy
Rubix: Dynamic Spatial Augmented Reality by Extraction of Plane Regions with a RGB-D Camera
Realtime Water-Hazard Detection and Visualisation for Autonomous Navigation and Advanced Driving Assistance
Towards user perspective augmented reality for public displays
Modeling Gaze Behavior for Real-Time Estimation of Visual Attention and Expertise Level in Augmented Reality
Generation of virtual display surfaces for in-vehicle contextual augmented reality
Parallel Tracking and Mapping for Small AR Workspaces
An optical see-through head mounted display with addressable focal planes
Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual Reality
Exploring the Appearance and Voice Mismatch of Virtual Characters
Enhancing the sense of togetherness with vibrational feedback in virtual communication
Tutorial 4: AImplementations in Informal Learning
Birds of a Feather Augment Together: Exploring Sonic Links Between Real and Virtual Worlds in Audio Augmented Reality
Feature Tracking for Mobile Augmented Reality Using Video Coder Motion Vectors
Towards Mixed Reality AI Docents: Egocentric Smart Glasses with Vision and LLM Interaction
A component-based approach towards mobile distributed and collaborative PTAM
Cuboid-Shaped Space Recognition from Noisy Point Cloud for Indoor AR Workspace
AViSal360: Audiovisual Saliency Prediction for 360° Video
Virtual Museum for the Antikythera Mechanism: Designing an Immersive Cultural Exhibition
Augmented reality based on estimation of defocusing and motion blurring from captured images
Modeling and optimizing the voice assistant behavior in Virtual Reality
Unified Visual Perception Model for context-aware wearable AR
Pre-patterns for designing embodied interactions in handheld augmented reality games
Text-to-Image Synthesis with Spatial-Semantic Modulation GAN
Multimodal 3D Fusion and In-Situ Learning for Spatially Aware AI
Dense multibody motion estimation and reconstruction from a handheld camera
Comparing Perceptual Thresholds of Size Perception under Different Distances in Augmented Reality
Leaning-Based Control of an Immersive-Telepresence Robot
Joint Inpainting of RGB and Depth Images by Generative Adversarial Network with a Late Fusion Approach
A Concept for the Application of Augmented Reality in Manual Gas Metal Arc Welding
A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors
A Conversational Virtual Agent with Physics-based Interactive Behaviour
View Splicing for Effective VR Collaboration
Using augmented reality to support information exchange of teams in the security domain
ASDF: Assembly State Detection Utilizing Late Fusion by Integrating 6D Pose Estimation
Investigating Subjective Anxiety Dynamics due to Personal Space Violations and COVID-19-related Stressors in a Social VR Simulation
Closed - Loop Calibration for Optical See-Through Near Eye Display with Infinity Focus
Demonstration of FIRE: Mid-Air Thermo-Tactile Display
σ-DVO: Sensor Noise Model Meets Dense Visual Odometry
Bridging the Gap Across Realities: Visual Transitions Between Virtual and Augmented Reality
Designing an Extended Reality Application to Expand Clinic-Based Sensory Strategies for Autistic Children Requiring Substantial Support: Participation of Practitioners
A Study of Human-Machine Teaming For Single Pilot Operation with Augmented Reality
Toward Robust Depth Fusion for Mobile AR With Depth from Focus and Single-Image Priors
Semantic Object Selection and Detection for Diminished Reality Based on SLAM with Viewpoint Class
Towards Augmented Reality user interfaces in 3D media production
Learning Object and State Models for AR Task Guidance
Augmented Reality Teaching Methods for Smartphone Coaching
Scoping Review: Mental Health XR Games at ISMAR, IEEEVR, & TVCG
Using Space Syntax to Enable Walkable AR Experiences
Insight: Webized mobile AR and real-life use cases
CRoCs-XR: A Cross-Reality Collaborative Experience for Fashion X-Commerce via Virtual and Augmented Reality
Point Cloud Simplification Using Curvature-Weighted Farthest Point Sampling
Diminishing Real Objects and Adding Virtual Objects Using a RGB-D Camera
Delta Voxel Cone Tracing
Vesp'R - Transforming Handheld Augmented Reality
Scene augmentation via the fusion of industrial drawings and uncalibrated images with a view to marker-less calibration
Virtual Museum Tour Agent: Effects of Responsiveness and Awareness
ARPuzzle: Evaluating the Effectiveness of Collaborative Augmented Reality
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2018 Adjunct, Munich, Germany, October 16-20, 2018
Adaptive Visual Cues for Guiding a Bimanual Unordered Task in Virtual Reality
Multi-modal Transformer-based Tactile Signal Generation for Haptic Texture Simulation of Materials in Virtual and Augmented Reality
Differential Instant Radiosity for mixed reality
SwiftDepth: An Efficient Hybrid CNN-Transformer Model for Self-Supervised Monocular Depth Estimation on Mobile Devices
Ensuring Safety in Augmented Reality from Trade-off Between Immersion and Situation Awareness
TENETvr: Comprehensible Temporal Teleportation in Time-Varying Virtual Environments
Frustration Free Pose Computation For Spatial AR Devices in Industrial Scenario
Exploring the Design Space of an Augmented Display for Conveying Facial Expressions for People with Autism
Reproducing Material Appearance of Real Objects Using Mobile Augmented Reality
Single-shot extrinsic calibration of a generically configured RGB-D camera rig from scene constraints
Parameter-Free Neural Lens Blur Rendering for High-Fidelity Composites
IntelliPupil: Pupillometric Light Modulation for Optical See-Through Head-Mounted Displays
When One Eye Sees Less: Uncovering Perceptual Quality Thresholds of Asymmetric Quality Degradation in 4K XR Displays
Round-Trip 2 Gesture: Inplace IMU Gesture Recognition with Visual Guidance for Out-of-FOV Interaction
Bi-directional OLED microdisplay for see-through HMD
A Virtual Reality Shopping platform for enhancing e-commerce activities of small businesses and local economies
Collaborative content creation with the OpenUIX Framework
Learning to Perceive: Perceptual Resolution Enhancement for VR Display with Efficient Neural Network Processing
Mutually Shared Gaze in Augmented Video Conference
An Evaluation of AR-Assisted Navigation for Search and Rescue in Underground Spaces
Specular Reflection Elimination for Projection-Based Augmented Reality
Immersive tele-guidance towards evoking empathy with people who are vision impaired
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD
Exploring the Impact of Arm Wearing Weight on VR Interaction Behavior
AR in the library: A pilot study of multi-target acquisition usability
VRDoc: Gaze-based Interactions for VR Reading Experience
Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays
The Impact of the Frame of Reference on Attention Shifts Between Augmented Reality and Real-World Environment
Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience
Measuring Observer Response to Object-Scene Disparity in Composites
Crafting Dynamic Virtual Activities with Advanced Multimodal Models
Guiding Smombies: Augmenting Peripheral Vision with Low-Cost Glasses to Shift the Attention of Smartphone Users
InspectAR: An Augmented Reality Inspection Framework for Industry
Democratizing Upper Limb Rehabilitation: XR and AI in Every Pocket
Towards SLAM-Based Outdoor Localization using Poor GPS and 2.5D Building Models
Investigating Avatars' Impact on Shopper's Perception and Behaviour in an Immersive Virtual Store
Touch gestures for improved 3D object manipulation in mobile augmented reality
LCR-SMPL: Toward Real-time Human Detection and 3D Reconstruction from a Single RGB Image
Deformable Surface Augmentation in Spite of Self-Occlusions
Endoscopic Image Augmentation Reflecting Shape Changes in Cutting Procedures
A Virtual Room for Rett Syndrome: Design and Implementation of an Exergame for Upper-Limb Rehabilitation
Exploring Three-Dimensional Locomotion Techniques in Virtual Reality
A Hybrid and Linear Registration Method Utilizing Inclination Constraint
Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration
The Effect of Two Different Types of Human-Computer Interactions on User's Emotion in Virtual Counseling Environment
NEAR: The NetEase AR Oriented Visual Inertial Dataset
Giving mobile devices a SIXTH sense: Introducing the SIXTH middleware for Augmented Reality applications
Subtle cueing for visual search in augmented reality
Authoring solutions for Augmented Reality
DirectionQ: Continuous Mid-air Hand Input for Selecting Multiple Targets through Directional Visual Cues
Mobile Augmented Reality in industrial applications: Approaches for solution of user-related issues
Adaptive substrate for enhanced spatial augmented reality contrast and resolution
XR-HAP-Enabling Haptic Interaction in Extended Reality: Challenges, Directions, and Opportunities
First on Scene: Practitioner Considerations for Using Augmented and Virtual Reality for Recognizing and Treating Anaphylaxis
User-Aided Global Registration Method using Geospatial 3D Data for Large-Scale Mobile Outdoor Augmented Reality
Information-theoretic database building and querying for mobile Augmented Reality applications
Lens Model Selection for a Markerless AR Tracking System
Remote Mixed Reality System Supporting Interactions with Virtualized Objects
How Does Explainability Look in Hybrid User Interfaces?
Benchmarking Open-endedness of VR Training Systems in Manufacturing
VHard: An XR UI for Kinesthetic Rehearsal of Rock Climbing Moves
Exploring Cues and Signaling to Improve Cross-Reality Interruptions
Mobile interactive hologram verification
Speaking with Objects: Conversational Agents' Embodiment in Virtual Museums
Distributed Optimization for Shadow Removal in Spatial Augmented Reality
Utilizing a Robot to Endow Virtual Objects with Stiffness
Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality
AR Guidance Design for Line Tracing Speed Control
Colibri: A Toolkit for Rapid Prototyping of Networking Across Realities
Novel Augmented Reality Enhanced Solution towards Vocational Training for People with Mental Disabilities
ARthroNeRF: Field of View Enhancement of Arthroscopic Surgeries using Augmented Reality and Neural Radiance Fields
Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects
Identifying Accessibility Conditions for Children with Multiple Disabilities: A Virtual Reality Wheelchair Simulator
Annotating User-Viewed Objects for Wearable AR Systems
Filling the gaps: Hybrid vision and inertial tracking
Fine Virtual Manipulation with Hands of Different Sizes
Designing Haptics: Comparing Two Virtual Reality Gloves with Respect to Realism, Performance and Comfort
Texture overlay for virtual clothing based on PCA of silhouettes
Using backlight intensity for device identification
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019 Adjunct, Beijing, China, October 10-18, 2019
Hybrid Methodology Using Electroencephalogram and Eye-tracking for Virtual Reality Design and Optimization
VR Collaboration in Large Companies: An Interview Study on the Role of Avatars
Immersive Spatiotemporal Travel in Virtual Reality
Human-Aware Inpainting for 3D Gaussian Splatting in Dynamic Scenes
Pokémon Go: If Nobody Uses the Augmented Reality, is PG Really and AR Game? A Survey of Player Behavior
Creating automatically aligned consensus realities for AR videoconferencing
Real-Time and Markerless Vision-Based Tracking for Outdoor Augmented Reality Applications
Accented Character Entry Using Physical Keyboards in Virtual Reality
3D Audio Augmented Reality: Implementation and Experiments
HeadDepth: Gaze Raycasting with Head Pitch for Depth Control
A practical multi-viewer tabletop autostereoscopic display
Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom
A hand-held AR magic lens with user-perspective rendering
Analysing Listener Behaviour Through Gaze Data and User Performance during a Sound Localisation Task in a VR Environment
Distributed user tracking concepts for augmented reality applications
Zeitgebers, Time Judgments, and VR: A Constructive Replication Study
HOCTOPUS: An Open-Source Cross-Reality tool to Augment Live-Streaming Remote Classes
Calibration Errors in Augmented Reality: A Practical Study
Augmented robot agent: Enhancing co-presence of the remote participant
A real-time tracker for markerless augmented reality
Utilizing Augmented Reality for Performance and Decision-Making in Collaborative Time-Critical Environments
3D interactions with a passive deformable haptic glove
Superpowering Emotion Through Multimodal Cues in Collaborative VR
Augmented workspace: designing an AR testbed
Silent Signals: How Gendered Virtual Labs Influence Women's Cognition
Pixel-wise closed-loop registration in video-based augmented reality
Illumination Invariant Camera Localization Using Synthetic Images
North-centred orientation tracking on mobile phones
FlockGPT: Guiding UAV Flocking with Linguistic Orchestration
Differential Irradiance Caching for fast high-quality light transport between virtual and real worlds
AR-mentor: Augmented reality based mentoring system
Simultaneous 3D tracking and reconstruction on a mobile phone
Time-domain augmented reality based on locally adaptive video sampling
Safeteleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR
Weakly calibrated video-based augmented reality: embedding and rendering through virtual camera
Portal Rendering and Creation Interactions in Virtual Reality
"Move the couch where?" : developing an augmented reality multimodal interface
Investigating The Effect of Direction on The Limits of Haptic Retargeting
Interface design for an inexpensive hands-free collaborative videoconferencing system
Mobile augmented reality based 3D snapshots
Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics
Geometric simplification for reducing optic flow in VR
MaskFusion: Real-Time Recognition, Tracking and Reconstruction of Multiple Moving Objects
Towards More Effective Interactions: A Hybrid Embodied Interaction Approach in Stereoscopic Displays
Spatial Measurements for Medical Augmented Reality
Context Matters! Social, Spatial, and Semantic Coordination with an Embodied Agent in Immersive Analytics
Thoughts on the Future of WebXR and the Immersive Web
HoloType-CR: Cross Reality Communication Training for Minimally Verbal Autistic Persons
AR4AR Based on ARVIDA Reference Architecture: Application Demonstration
SWAG Demo: Smart Watch Assisted Gesture Interaction for Mixed Reality Head-Mounted Displays
Shading and Shadowing of Architecture in Mixed Reality
Toward Safe, Trustworthy and Realistic Augmented Reality User Experience
Hybrid virtual-physical entities
Augmented Reality Annotations for Assisting with Decision-Making and Time-Critical Tasking
Mobile augmented reality in the museum: Can a lace-like technology take you closer to works of art?
User-Perspective Rendering for Handheld Applications
The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments
SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System
Preserving Personal Space: Differentially Private Cybersickness Detection in Immersive Virtual Reality Environments
Image-driven view management for augmented reality browsers
MAGIC: A Method for Analyzing the Grammar of Incomplete Cues
Using aerial photographs for improved mobile AR annotation
Illumination Estimation Using Cast Shadows for Realistic Augmented Reality Applications
DGDiff: Immersive 3D Indoor Scene Synthesis via Dialog-Graph Conditioned Diffusion
Exploring Dimensions of Expertise in AR-Guided Psychomotor Tasks
Augmented-Reality Visualizations Guided by Cognition: Perceptual Heuristics for Combining Visible and Obscured Information
CatARact: Simulating Cataracts in Augmented Reality
Co-Design of an Augmented Reality Maintenance Tool for Gas Pressure Regulation Stations
Adapting Image Analysis Measures of Visual Clutter to Multiple Plane Augmented Reality User Interfaces
VR as a "Drop-In" Well-Being Tool for Knowledge Workers
Evaluation of design guidelines for the development of intuitive virtual reality authoring tools: a case study with NVIDIA Omniverse
Preliminary Exploration on Timing the VR to AR Transition in Upper Limb Prosthesis Training: A Simulation Study
Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation
Application of Participatory Design Methodology in AR: Developing Prototypes for Two Context Scenarios
Easing the Transition Between Multiple Trackers
Exploring Multisensory Feedback for Robotic Ultrasound in XR
Importance weighted image enhancement for prosthetic vision: An augmentation framework
Augmenting Feature Importance Analysis: How Color and Size Can Affect Context-Aware AR Explanation Visualizations?
Extended Reality for Refugees: Pragmatic Ideas through Ethnographic Research with Refugees in Australia
Things You Can See Through VR with Urban Digital Twin
ARWeather - An Augmented Reality Weather ystem
Point & Portal: A New Action at a Distance Technique For Virtual Reality
Perceptual issues in augmented reality revisited
Message from the ISMAR 2022 Demos Chairs
Exploring multimodal interaction techniques for a mixed reality digital surface
Augmented Reality-based demo for Immersive training in horticultural therapy
What if Virtual Agents Had Scents? Users' Judgments of Virtual Agent Personality and Appeals in Encounters
Feature tracking and object recognition on a hand-held
Face Commands - User-Defined Facial Gestures for Smart Glasses
Comparing Visual Search between Physical Environments and VR
Exploring Plausible Preference of Body-Centric Locomotion with Reinforcement Learning in Virtual Reality
Transformative reality: Augmented reality for visual prostheses
Long-Term Experiences from Working with Extended Reality in the Wild
Smart Glasses: An open environment for AR apps
The Deployment of a Mixed Reality Experience for a Small-Scale Exhibition in the Wild
FocusViz: An Interactive Gaze-Based Framework to Enhance Attention in Pervasive Augmented Reality for Individuals with ADHD
Effects of a retroreflective screen on depth perception in a head-mounted projection display
Improving Understanding of Biocide Availability in Facades through Immersive Analytics
Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
VR4HcRE: Virtual Reality Platform for Human-centric Requirements Elicitation
Real-Time Object Tracking for Augmented Reality Combining Graph Cuts and Optical Flow
ImmerJM: A 3D Design Tool for Creating User Journey Maps Based on Immersive Virtual Environments
An adaptive estimator for registration in augmented reality
Awkward or Acceptable? Understanding the Bystander Perspective on the Ubiquity of Cross Reality in Ambiguous Social Situations
Mobile AR4ALL
Techniques for using VRChat to Replace On-site Experiments
Augmenting text document by on-line learning of local arrangement of keypoints
On Exploiting Per-Pixel Motion Conflicts to Extract Secondary Motions
deBallution - Interactive Artwork by Throwing Pseudo Balls Based on Cultural Heritages
GoGoHand+: Designing Haptic Feedback to Enhance the GoGoHand Interaction Technique
MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators?
Development of a ubiquitous learning system for dexterous hand operation
Exploring Device-Oriented Video Encryption for Hierarchical Privacy Protection in AR Content Sharing
VR/AR for Users with Tic Disorders: Challenges and Opportunities
Reactive Displays for Virtual Reality
Through the looking glass: Pretend play for children with autism
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions
Are You Empathizing with Me? Exploring External Expressions of Empathy in Interpersonal VR Communication
Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail
Setforge - Synthetic RGB-D Training Data Generation to Support CNN-Based Pose Estimation for Augmented Reality
Online environment model estimation for augmented reality
Integration of georegistered information on a virtual globe
EmoVR: Guiding and Visualizing Emotions in Virtual Reality Therapy for Mental Health
Design and Development of a Virtual Reality System for the Management of Adult Neurogenic Communication Disorders