yusuke1997/dblp-id-title huggingface dataset:
A Predictive Performance Model for Immersive Interactions in Mixed Reality
Avoiding Virtual Characters: The Effects of Proximity and Gesture
PoP-EYE environment: Mixed Reality using 3D Photo Collections
A mobile markerless AR system for maintenance and repair
The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants
Video stabilization to a global 3D frame of reference by fusing orientation sensor and image alignment data
Augmented Reality Kanji Learning
Model-Based Visual Tracking for Outdoor Augmented Reality Applications
Photorealistic rendering for augmented reality using environment illumination
A precise controllable projection system for projected virtual characters and its calibration
Inverse Augmented Reality: A Virtual Agent's Perspective
Don't Pull the Balrog - Lessons Learned from Designing Wizualization: a Magic-inspired Data Analytics System in XR
Interactive Registration Methods for Augmented Reality in Robotics: A Comparative Evaluation
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
Virtual property lines drawing on the monitor for observation of unmanned dam construction site
System Usability and Technology Acceptance of a Geriatric Embodied Virtual Human Simulation in Augmented Reality
Examining Eye Vergence During Perceived Depth Changes with Eye Tracking System in Optical See-Through Augmented Reality
The Impact of Performance-Specific Feedback from a Virtual Coach in a Virtual Reality Exercise Application
Robust Geometric Self-Calibration of Generic Multi-Projector Camera Systems
A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments
Map Formats and Landmark Cues: Their Influence on Spatial Memory and Wayfinding in Virtual Reality
Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains
Comparing Distance Judgments in Real and Augmented Reality
Seamless, Bi-directional Transitions along the Reality-Virtuality Continuum: A Conceptualization and Prototype Exploration
Believable Virtual Characters for Mixed Reality
An event architecture for distributed interactive multisensory rendering
Enhanced visual realism by incorporating camera image effects
Augmenting This ... Augmented That: Maximizing Human Performance
Rethinking Reality: A Layered Model of Reality for Immersive Systems
INDYvr: Towards an Ergonomics-based Framework for Inclusive and Dynamic Personalizations of Virtual Reality Environments
Heritage Brew: Learning Taiwanese Indigenous Brewing through VR
Enhanced Velocity Field Modeling for Gaussian Video Reconstruction
Optical see-through HMD calibration: a stereo method validated with a video see-through system
Evaluation of Visual Requirements and Software-Design for Immersive Visibility in Industrial Applications
Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions
Volume Lens: Exploring Medical Volume Datasets Using Mobile Devices
Temporal calibration in multisensor tracking setups
Augmented Reality (AR) for Assembly Processes?? An Experimental Evaluation
Driving Through Pixels: Evaluating Birdbath Optics Display for Video Pass-Through Driving
User-Centered Prototyping for Single-User Cross-Reality Virtual Object Transitions
Exploiting Photogrammetric Targets for Industrial AR
iRay: Mobile AR Using Structure Sensor
How bright should a virtual object be to appear opaque in optical see-through AR?
Automated Initialization for Marker-Less Tracking: A Sensor Fusion Approach
ComposAR: An intuitive tool for authoring AR applications
Widget Design for Precise and Intuitive Guidance in Surgical Spatial Environments
Understanding Users' Preferences for Augmented Reality Television
Not just augmentation: How to re-make the world?
Audio-First Metaverse: Integrating Stereoscopic Sound & Haptic Cues for Social VR with Visually Impaired Users
AR Comfort Companions: Exploring the Role of Anthropomorphic Animals in Alleviating Stressful Environments
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2023, Sydney, Australia, October 16-20, 2023
Demo for differential Instant Radiosity for Mixed Reality
Designing a Multi-Modal Communication System for the Deaf and Hard-of-Hearing Users
Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features
Panoramic mapping on a mobile phone GPU
A new era of Human Computer Interaction
Approximated Match Swiping: Exploring more Ergonomic Gaze-based Text Input for XR
Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality
Hear-Through and Mic-Through Augmented Reality: Using Bone Conduction to Display Spatialized Audio
Going with the flow: Modifying self-motion perception with computer-mediated optic flow
G-SIAR: Gesture-speech interface for augmented reality
Efficient Special Character Entry on a Virtual Keyboard by Hand Gesture-Based Mode Switching
3D Reconstruction of Stereo Images for Interaction between Real and Virtual Worlds
Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality
Augmented Reality in Support of Interaction for Location-Aware Applications
The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis
An Emotionally Responsive Virtual Parent for Pediatric Nursing Education: A Framework for Multimodal Momentary and Accumulated Interventions
UPWAKE: Art performance fusing dreams and technology
Texture generation over the marker area
Integrating virtual and augmented realities in an outdoor application
Initialisation for Visual Tracking in Urban Environments
MR Platform: A Basic Body on Which Mixed Reality Applications Are Built
Fractal marker fields: No more scale limitations for fiduciary markers
Reviving the Euston Arch: A Mixed Reality Approach to Cultural Heritage Tours
Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality
AR Shooter: An augmented reality shooting game system
Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality
Projected Augmentation - Augmented Reality using Rotatable Video Projectors
Beyond Realities: Designing Cross-Reality Interactions in the Immersive Narrative Experience
Virtual Pass-Through: Evaluating 3D Gaussian Splatting as an Alternative to Conventional Video Pass-Through in Static Environments
AR/VR Based Smart Policing For Fast Response to Crimes in Safe City
Simulations for Augmented Reality Evaluation of Tools for Mass Casualty Incident Triage
Demonstration of Trajectory Presentation of Conducting Motions Using Tactile Sensation for Visually Impaired
DataliVR: Transformation of Data Literacy Education through Virtual Reality with ChatGPT-Powered Enhancements
Subtle Cueing For Improving Depth Perception in Virtual Reality
Using Eye Tracking to Improve Information Retrieval in Virtual Reality
Augmented reality in the psychomotor phase of a procedural task
An Empirical Model for Specularity Prediction with Application to Dynamic Retexturing
Precise Surface Color Estimation Using a Non-Diagonal Reflectance Matrix on an Adaptive Projector-Camera System
From Research to Practice: Survey and Taxonomy of Object Selection in Consumer VR Applications
MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality
Evaluating the user Experience of a Photorealistic Social VR Movie
Visualize and Learn Sorting Algorithms in Data Structure Subject in a Game-based Learning
Assistive AR Glasses for People with Vision Impairments
Effects of Organizational and Behavioral Reactions of Virtual Crowds on Users' Affect and Behavior in a Simulated Stressful Situation
Painterly rendering with coherence for augmented reality
Acute Stress Classification with a Stroop task and in-office biophilic Relaxation in Virtual Reality based on Behavioral and Physiological data
Towards Eco-Embodiment: Virtual Reality for Building Climate Change Awareness within Education for Sustainable Development
Design and Clinical Evaluation of ARAS: An Augmented Reality Assistance System for Open Pancreatic Surgery
Merging visible and invisible: two Camera-Augmented Mobile C-arm (CAMC) applications
A Proposal for a Common Platform and Methodology for Evaluating xR Experiences
Prototype of Force Feedback Tool for Mixed Reality Applications
ARWin-A Desktop Augmented Reality Window Manager
Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior
Fusing the real and the virtual: A depth-camera based approach to Mixed Reality
Management of tracking for industrial AR setups
Expanding Targets in Virtual Reality Environments: A Fitts' Law Study
Narrative Grammar in 360
Keynote Speaker: Dongkyu Kim
"It's a Pirate's Life" AR game
An Immersive Digital Twin with Virtual Agent Interface for Pipeline Leak Simulation and Monitoring
Eliminating the Distance-Precision Trade-off in Distant Object Placement and Manipulation in Virtual Reality
MR2 (MR Square): A Mixed-Reality Meeting Room
Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game
MRpilot: A Mixed-Reality System for Responsive Navigation of General Procedural Tasks
Architectural models in urban landscapes: Synthesis of markers and virtual structures
An Embodied AR Navigation Agent: Integrating BIM with Retrieval-Augmented Generation for Language Guidance
ASAP: Auto-generating Storyboard And Previz with Virtual Humans
Detecting Teacher Expertise in an Immersive VR Classroom: Leveraging Fused Sensor Data with Explainable Machine Learning Models
Real Time Noise Reduction to Identify Motion Parameters in AR Maintenance Scenario
Non-Visual Cues for View Management in Narrow Field of View Augmented Reality Displays
Transitional Blended Realities: Linking between Video and Mixed Reality for Distributed Team Collaboration
Road Maintenance MSystem Using LRF and PDR
Evaluating Label Placement for Augmented Reality View Management
3D Modeling of Wide Area Outdoor Environments by Integrating Omnidirectional Range and Color Images
Interfacing with Global Collective Intelligence Using Virtual Assistants
Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces
User Experience in Task Guidance: Comparing Mixed Reality Devices with Traditional Vision-Based Systems
An automatic parallax adjustment method for stereoscopic augmented reality systems
PRISME: An interaction model linking domain activities and mixed and tangible interactors in virtual environments
PaletteGaussian: 3D Photorealistic Color Editing with Gaussian Splatting
Comparing Head and AR Glasses Pose Estimation
Photo-based Industrial Augmented Reality application using a single keyframe registration procedure
Evaluating the benefits of augmented reality for task localization in maintenance of an armored personnel carrier turret
Towards intelligent view management: A study of manual text placement tendencies in mobile environments using video see-through displays
Relighting with real incident light source
Rhythmic Interaction Influences Synchrony Perception in VR
Occlusion Matting: Realistic Occlusion Handling for Augmented Reality Applications
Siren Song: Acoustic Attacks on Pose Estimation in XR Headsets
AR.S.Space: An AR Casual Game for Social Engagement in Work Environments
A Multi-Sensor Approach for Cognitive Load Assessment in Mobile Augmented Reality
Streaming mobile augmented reality on mobile phones
The Digital Big Bang in the Metaverse Era
Snapwear: A Snapchat AR filter for the virtual tryon of real clothes
Spatio-Temporal Mixed and Augmented Reality Experience Description for Interactive Playback
An Object-Oriented Software Architecture for 3D Mixed Reality Application
HiKeyb: High-Efficiency Mixed Reality System for Text Entry
Distributed Low-Latency Rendering for Mobile AR
EyeTTS: Evaluating and Calibrating Eye Tracking for Mixed-Reality Locomotion
Coordinate System Anchoring for Enhancement of 3D Gaussian Splatting in VR Environments
A camera-based calibration for automotive augmented reality Head-Up-Displays
HCAR: Hygiene and Cleanliness Activity Recognition using Smartwatch
SafeAR: AR Alert System Assisting Obstacle Avoidance for Pedestrians
User-Defined Gesture Interactions for VR Museums: An Elicitation Study
LiVRSono - Virtual Reality Training with Haptics for Intraoperative Ultrasound
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, ISAR 2000, October 5-6, 2000, Munich, Germany
A Remote Collaboration System with Empathy Glasses
Alternative Tools for Tangible Interaction: A Usability Evaluation
Exploring Diminished Reality (DR) Spaces to Augment the Attention of Individuals with Autism
Behaviour-aware sensor fusion: Continuously inferring the alignment of coordinate systems from user behaviour
SPARVIS: Combining Smartphone and Augmented Reality for Visual Data Analytics
The role of the artist in evolving AR as a new medium
ExciteVR: Effective Cybersickness Mitigation in Virtual Reality using Explainable Artificial Intelligence and Large Language Models
Indoor Scene Reconstruction: From Panorama Images to CAD Models
3D Character Customization for Non-Professional Users in Handheld Augmented Reality
MRLabeling: Create RGB-D Datasets On-The-Fly using Mixed Reality
Expressing the Social Intent of Touch Initiator in Virtual Reality Using Multimodal Haptics
Various tangible devices suitable for mixed reality interactions
Wide-area scene mapping for mobile visual tracking
Lighty: A painting interface for room illumination by robotic light array
Single view augmentation of 3D elastic objects
Communication Behaviors of Co-Located Users in Collaborative AR Interfaces
Effects of Customizable Intelligent VR Shopping Assistant on Shopping for Stress Relief
Volumetric X-ray Vision Using Illustrative Visual Effects
Augmenting markerless complex 3D objects by combining geometrical and color edge information
Presenting Intangible Cultural Heritage of Megalithic Sites using Immersive XR Environments
Look Inside: Understanding Thermal Flux Through Augmented Reality
Gender Congruence and Social Context in Xr: Effects on Partner Preference, Warmth, Competence, and Uncanniness
Use of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays
Influence of hand visualization on tool-based motor skills training in an immersive VR simulator
2nd IEEE and ACM International Workshop on Augmented Reality, IWAR '99, San Francisco, CA, USA, October 20-21, 1999
Representational systems with tangible and graphical elements
Your Eyes Hold Your Mind: Gaze-Based Inference of Human Decision-Making in Conditionally Automated Driving
Nuance in Non-Verbal Communication: How Emotional Granularity Impacts Perception of Intelligent Virtual Agents in Virtual Reality
Decision Forest For Efficient and Robust Camera Relocalization
Foveated Instant Radiosity
Inexpensive Non-Sensor Based Augmented Reality Modeling of Curves and Surfaces in Physical Space
The Effect of Interface Types and Immersive Environments on Drawing Accuracy and User Comfort
Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills
Towards mobile augmented reality for the elderly
Performing Jongmyo Jeryeak in VR: A Rhythm Game with Pyeongyeong
Personalized Conversational Audio Descriptions in 360° Virtual Reality for Blind and Low-Vision Users
Effect of Ceiling Height and Spatial Sharing Methods on Cognitive Load During Collaboration in Extended Reality
Accessible by Design: An Opportunity for Virtual Reality
Shading Atlas Streaming Demonstration
The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments
Evaluating the Object-Centered User Interface in Head-Worn Mixed Reality Environment
See or Hear? Exploring the Effect of Visual/Audio Hints and Gaze-assisted Instant Post-task Feedback for Visual Search Tasks in AR
Using Augmented Reality to Promote Homogeneity in Learning Achievement
FGCNet: Fast Graph Convolution for Matching Features
Crowd Data-driven Artwork Placement in Virtual Exhibitions for Visitor Density Distribution Planning
XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation
Design preferences on Industrial Augmented Reality: a survey with potential technical writers
BrightView: Increasing Perceived Brightness in Optical See-Through Head-Mounted Displays
Forked! A demonstration of physics realism in augmented reality
Evaluating the trackability of natural feature-point sets
Cueing Sequential 6DoF Rigid-Body Transformations in Augmented Reality
Crossing Rays: Evaluation of Bimanual Mid-air Selection Techniques in an Immersive Environment
MR Platform: A Basic Body on Which Mixed Reality Applications are Built
Perceived Transparency in Optical See-Through Augmented Reality
Reduction of contradictory partial occlusion in mixed reality by using characteristics of transparency perception
Making Tracking Technology Accessible in a Rapid Prototyping Environment
From Alt-Tab to World-Snap: Exploring Different Metaphors for Swift and Seamless VR World Switching
Efficacy of Virtual Reality Distraction for Reducing Chronic Pain
AR Storyboard: An Augmented Reality Based Interactive Storyboard Authoring Tool
A Cross Reality Application for a Hydrogen Pipeline Digital Twin
WildAR: Creating a Networked AR System for "In-the-Wild" Studies
Instant indirect illumination for dynamic mixed reality scenes
Collaborative Mixed Reality Visualization of an Archaeological Excavation
TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities
Exploring Gaze Dynamics in Vr Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives
View management for webized mobile AR contents
Synthesizing Novel Spaces for Remote Telepresence Experiences
6DoF Pose Estimation with Object Cutout based on a Deep Autoencoder
Impact of Auditory and Audiovisual Distractors on Task Performance in a VR-based Auditory Attention Task
Fully Automated and Stable Registration for Augmented Reality Applications
HaptiCeiling: An Encountered-Type Overhead Haptic Interface in Virtual Reality
Teaching the Future in the School: Extended Reality and Metaverse Awareness as a Pathway to Future Careers
Seamlessly Integrating Forces into the Environment: A Flying Augmented Drone Ball for Superhuman Sport
Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays
OutlinAR: an assisted interactive model building system with reduced computational effort
Augmented Reality Visualization of Ultrasound Images: System Description, Calibration, and Feature
User attention oriented augmented reality on documents with document dependent dynamic overlay
Advancing Mental Health with Immersive Virtual Reality: Benefits, Challenges, and Emerging Trends
Touch-n-Paste: Direct texture transfer interaction in AR environments
Virtual Reality Therapy for the Psychological Well-being of Palliative Care Patients in Hong Kong
Practical Solutions for Calibration of Optical See-Through Devices
Fusion Visual Operator: Towards Designing Adaptive and Personalised XR Dashboards
Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction
AR-Based Educational Software for Nonspeaking Autistic People - A Feasibility Study
High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems
Thermal touch: Thermography-enabled everywhere touch interfaces for mobile augmented reality applications
Reconstructing Reality over Time: From Drone Capture to Timelapse Gaussian Splatting
Discussing Native Visual Language for Visual Acceptance in Extended Reality
A Primer on Spatial Scale and Its Application to Mixed Reality
Auto Facial Rigging of Digital Humans Based on Normal Constrained Skinning Decomposition
PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality
Effects of Organizational and Behavioral Reactions of Virtual Crowds on Users' Visual Attention in a Stressful Virtual Reality Simulation
NUX Characters - interaction with voice assistants in Virtual Reality
Workshop on VR and AR meet Creative Industries Summary
BoostHand : Distance-free Object Manipulation System with Switchable Non-linear Mapping for Augmented Reality Classrooms
AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality
Empowering Education through EERP: A Customizable Educational VR Escape Room Platform
Calibration of a Head-Mounted Projective Display for Augmented Reality Systems
The Transcendent Greek
Movement-Driven Interaction with a Virtual Pet: A Rehabilitation Prototype for Bedridden Patients
Workshop on Enterprise AR Adoption Obstacles Summary
Effective Registration for Multiple Users AR System
A Cartography of Queer Voices: An Interactive Projection of LGBTQ+ Community Challenges and Experiences
Real-Time Adaptive Color Correction in Dynamic Projection Mapping
ID CAM: A Smart Camera for Scene Capturing and ID Recognition
Object Manipulation: Interaction for Virtual Reality on Multi-touch Screen
Tangible Bits: Designing the Seamless Interface between People, Bits, and Atoms
The Honest Virtual Self? Effects of Avatar Personalization and Motor Control on Physiological Responses to Deceptive Behaviours
A System Architecture for Ubiquitous Tracking Environments
Exploring the Effects of Spatial Constraints and Curvature for 3D Piloting in Virtual Environments
Perceptual Tolerance of Split-Up Effect for Near-Eye Light Field Display
Bionic Vision as Neuroadaptive XR: Closed-Loop Perceptual Interfaces for Neurotechnology
Manipulating Rotational Perception in Virtual Reality
OSTNet: Calibration Method for Optical See-Through Head-Mounted Displays via Non-Parametric Distortion Map Generation
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures
Harnessing Immersive Technologies: Modern Perspectives on Mental Health Support
Exploring the Effects and Neurophysiological Characteristics of VR Emotion Regulation Strategies
Developing an eXtended Reality platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic Park
Don't Miss Notifications: Exploring Gaze Notifications for Virtual Reality Cooking Environment
Demonstration of Multisensory In-Car VR: Repurposing the Vehicle's HVAC System and Power Seat for Immersive Haptic Feedback
Exploring Spatial Cognitive Residue and Methods to Clear Users' Minds When Transitioning Between Virtual Environments
Designing for Depth Perceptions in Augmented Reality
An Explanatory Windshield Display Interface with Augmented Reality Elements for Urban Autonomous Driving
Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality
Concept for a Virtual Reality Robot Ground Simulator
AR-Based Learning and AR Guides as Strategy in Two-Phase Learning Enhancement: A Case Study
Optimizing Background Subtraction for OST-HMD
Object Detection in the Context of Mobile Augmented Reality
Virtual Club Shadow: A Real-time Projection of Golf Club Trajectory
Viability of Augmented Content for Field Policing
Ego- and Exocentric interaction for mobile AR conferencing
Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch
3D Slicer-AR-Bridge: 3D Slicer AR Connection for Medical Image Visualization and Interaction with AR-HMD
Tutorials - MAR Tutorial 1 (half day) & ISMAR Tutorial 2 (half day)
Image-based ghostings for single layer occlusions in augmented reality
Rapid scene reconstruction on mobile phones from panoramic images
Indoor Drone Path Planning with Real/Virtual Obstacles by Mixed Reality
HIGS: Hand Interaction Guidance System
Strafing Gain: Redirecting Users One Diagonal Step at a Time
High-Frame-Rate Projection with Thousands of Frames Per Second Based on the Multi-Bit Superimposition Method
FootPorting: Exploring Foot-Based Teleportation Techniques for Seated Users in Confined Spaces
eXtended Cognition: Measuring, Modeling, and Modulating Perception in XR