yusuke1997/dblp-id-title huggingface dataset:
The sound of one hand: a wrist-mounted bio-acoustic fingertip gesture interface
Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations
A Multi-interface VR Platform For Rehabilitation Research
A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions
#Snowden: Understanding Biases Introduced by Behavioral Differences of Opinion Groups on Social Media
From Fitting Participation to Forging Relationships: The Art of Participatory ML
Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning
Designing an immersive tour experience system for cultural tour sites
Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality
Touch and #Tag: Improving Clothing Experiences of People with Visual Impairment
Reflective practioners: connecting research and practice
Supporting visual assessment of food and nutrient intake in a clinical care setting
Virtual Worlds Beyond Sight: Designing and Evaluating an Audio-Haptic System for Non-Visual VR Exploration
Detecting and Defending Against Seizure-Inducing GIFs in Social Media
InkAnchor: enhancing informal ink-based note taking on touchscreen mobile phones
Extending Discrete Verbal Commands with Continuous Speech for Flexible Robot Control
Communication service design by interhuman interaction approach
Building security and trust in online banking
Perception of ultrasonic haptic feedback on the hand: localisation and apparent motion
Sifting through hierarchical information
Measuring web page revisitation in tabbed browsing
Engaging Students with Instructor Solutions in Online Programming Homework
Panopticon as an eLearning support search tool
Lessons from the lighthouse: collaboration in a shared mixed reality system
Annotating BI visualization dashboards: needs & challenges
World of Warcraft as a global artifact
Measuring affect in hci: going beyond the individual
Breaking Down Silos: Involving Various Researchers for Driving HCI Research
OtherTube: Facilitating Content Discovery and Reflection by Exchanging YouTube Recommendations with Strangers
Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation
TUIkit: Evaluating Physical and Functional Experiences of Tangible User Interface Prototypes
AdaCAD: Parametric Design as a New Form of Notation for Complex Weaving
BIS i : a blended interaction space
Predicting Well-being Using Short Ecological Momentary Audio Recordings
TouchCounters: Designing Interactive Electronic Labels for Physical Containers
Exploring the Impact of Chatbot Design on Student Engagement and Cognitive Load: A Case Study on Error-Analysis Chatbots
Generating and using gaze-based document annotations
G(Hui)
Minimal Requirements of Realism In Social Robots: Designing for Patients with Acquired Brain Injury
Tailoring persuasive health games to gamer type
EcoFashion Scanner: Bridging the Gen Z and Millennial 'Green Gap' by Facilitating Sustainable Fashion Consumption Behaviours
The 'Magic Paradigm' for Programming Smart Connected Devices
Digital Fabrication Tools at Work: Probing Professionals' Current Needs and Desired Futures
The philosophy and design of socially adept technologies
Nonprogrammer web application development
Ethical Co-Development of AI Applications with Indigenous Communities
Re-Evaluating VR User Awareness Needs During Bystander Interactions
Food information network: informed shopping for healthier living
Emerging Transdisciplinary Perspectives to Confront Dark Patterns
Design for Wellbeing - Tools for Research, Practice and Ethics
Projected Realities: Conceptual Design for Cultural Effect
Magic Home: exploiting the duality between the physical and the virtual worlds
gBook: an e-book reader with physical document navigation techniques
CREATE: center for research and education on aging and technology enhancement
Designing Pronunciation Learning Tools: The Case for Interactivity against Over-Engineering
SensorTune: a mobile auditory interface for DIY wireless sensor networks
Usability on patrol
GestureSock: Exploring toe gestures as alternative input method
Printflatables: Printing Human-Scale, Functional and Dynamic Inflatable Objects
What Makes a Well-Documented Notebook? A Case Study of Data Scientists' Documentation Practices in Kaggle
Large-scale Evaluation of Notebook Checkpointing with AI Agents
Demonstration of FoodFab: Creating Food Perceptual Illusions using Food 3D Printing
"This Could Be The Day I Die": Unpacking Interpersonal and Systems Trust in a Local Sharing Economy Community
A Pandemic for the Good of Digital Literacy? An Empirical Investigation of Newly Improved Digital Skills during COVID-19 Lockdowns
FiberWire: Embedding Electronic Function into 3D Printed Mechanically Strong, Lightweight Carbon Fiber Composite Objects
IBC systems and services usability engineering: the RACE issue project
One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography
There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell
Cultivating Spoken Language Technologies for Unwritten Languages
Online-EYE: Multimodal Implicit Eye Tracking Calibration for XR
Teenagers talking about technologies: designing technology to reduce teen energy use
Spinning data: remixing live data like a music dj
Understanding and Supporting Debugging Workflows in Multiverse Analysis
There's Your Problem: Spatial Localization of Design Flaws in Virtual Reality Training Simulations
The role of dynamic digital menu boards in consumer decision making
Reactive information foraging: an empirical investigation of theory-based recommender systems for programmers
Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV
Understanding Human-AI Collaboration in Music Therapy Through Co-Design with Therapists
The Story in the Notebook: Exploratory Data Science using a Literate Programming Tool
Understanding sustained community engagement: a case study in heritage preservation in rural argentina
Magneto: Enabling Multimodal Haptic Feedback on Paper through Magnetic Fields
MotionMontage: a system to annotate and combine motion takes for 3D animations
PD-Insighter: A Visual Analytics System to Monitor Daily Actions for Parkinson's Disease Treatment
Gender Norms and Attitudes about Childcare Activities Presented on Father Blogs
Babywijzer: an application to support women during their pregnancy
Designing Gig Worker Sousveillance Tools
Integrating Discussion and Summarization in Collaborative Writing
WESPER: Zero-shot and Realtime Whisper to Normal Voice Conversion for Whisper-based Speech Interactions
Ethics Reflexivity Canvas: Resourcing Ethical Sensitivity for HCI Educators
Dynamic Opacity Optimization for Scatter Plots
MyPart: Personal, Portable, Accurate, Airborne Particle Counting
MissIt: Using Missed Calls for Free, Extremely Low Bit-Rate Communication in Developing Regions
Designing Computational Materiality: A Preliminary Study to Explore the Lived Experience with transTexture Lamp
QuickRef: Should I Read Cited Papers for Understanding This Paper?
Incremental improvements in physician-computer interaction in response to clinical needs and user feedback
Can Children Understand Machine Learning Concepts?: The Effect of Uncovering Black Boxes
Supporting Contraceptive Decision-Making in the Intermediated Pharmacy Setting in Kenya
The meanings of music sharing in tween life
Learned helplessness and mental health issues related to distance learning due to COVID-19
Mobile SoundAR: your phone on your head
SPRWeb: preserving subjective responses to website colour schemes through automatic recolouring
Pirates: proximity-triggered interaction in a multi-player game
Community Commerce: Facilitating Trust in Mom-to-Mom Sale Groups on Facebook
ARCord: Visually Augmented Interactive Cords for Mobile Interaction
In-your-face, yet unseen?: improving head-stabilized warnings to reduce reaction time
Development and Validation of the Collision Anxiety Questionnaire for VR Applications
TADA: Making Node-link Diagrams Accessible to Blind and Low-Vision People
Demonstrating DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
Artists and AI: Creative Interactions and Tensions
ObjGen: Constructing Objects with Digital Genetic Information
Technology Mediated Caregiving For Older Adults Aging in Place
Why Do Skimmers Perform Better with Grammar-Preserving Text Saliency Modulation (GP-TSM)? Evidence from an Eye Tracking Study
Online Survey Methodology for User Experience Research: A Framework for Utility and Quality
Understanding and Enhancing The Role of Speechreading in Online d/DHH Communication Accessibility
An implicit test of UX: individuals differ in what they associate with computers
Plenary: Alan Kay & Vishal Sikka in Conversation
What The Flock?: Fostering collaborative Active Breaks for Online Education
CAIS: a university-based social action project
A tool-based interactive drawing environment
Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles
Automating the Administration and Analysis of Psychiatric Tests: The Case of Attachment in School Age Children
I did that!: measuring users' experience of agency in their own actions
Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming
Simulating projective Augmented Reality Visualizations in Virtual Reality: Is VR a feasible Environment for medical AR Evaluations?
Watching 360° Videos Together
Conceptualising Fatness within HCI: A Call for Fat Liberation
Empowerment in HCI - A Survey and Framework
Interaction Design in Digital Games
An Exploration of Theatre Rehearsals in Social Virtual Reality
Rowing Beyond: A Demonstration of Steering Methods for Rowing-based Locomotion in Virtual Environments
The Illusion of Increased Customization: Framing Choices as a Creative Process Increases Perceived Customization
Investigating the Influence of Avatar Facial Characteristics on the Social Behaviors of Children with Autism
This App Would Like to Use Your Current Location to Better Serve You: Importance of User Assent and System Transparency in Personalized Mobile Services
From Pre-Conceptions to Theories: How Middle School Student Ideas about Predictive Text Evolve after Interaction with a New Software Tool
GlassBoARd: A Gaze-Enabled AR Interface for Collaborative Work
Jotmail: a voicemail interface that enables you to see what was said
Organize, Then Vote: Exploring Cognitive Load in Quadratic Survey Interfaces
Learning in an instructionless environment: Observation and analysis
"As Uploaders, We Have the Responsibility": Individualized Professionalization of Bilibili Uploaders
The Promise of Empathy: Design, Disability, and Knowing the "Other"
Utilizing Response Time to Find In-between Ratings within Likes and Dislikes
Interactive systems research group - Fraunhofer-Gesellschaft Institute for Industrial Engineering (lab review)
Understanding and Designing for Deaf or Hard of Hearing Drivers on Uber
Communication through Boundary Objects in Distributed Agile Teams
Data characterization for intelligent graphics presentation
Human-Agent Collaboration: Can an Agent be a Partner?
Detecting Data Falsification by Front-line Development Workers: A Case Study of Vaccination in Pakistan
The Chameleon: spatially aware palmtop computers
A mischief of mice: examining children's performance in single display groupware systems with 1 to 32 mice
Practical automatic information authoring system for information guidance
Automatically Generating and Improving Voice Command Interface from Operation Sequences on Smartphones
The Breaking Hand: Skills, Care, and Sufferings of the Hands of an Electronic Waste Worker in Bangladesh
EscapeLoom: Fabricating New Affordances for Hand Weaving
A Design Engineering Approach for Quantitatively Exploring Context-Aware Sentence Retrieval for Nonspeaking Individuals with Motor Disabilities
MIFresh: promoting local produce consumption
Peepholes: Low Cost Awareness of One's Community
Children using Tabletop Telepresence Robots for Collaboration: A Longitudinal Case Study of Hybrid and Online Intergenerational Participatory Design
Personalized User-Carried Single Button Interfaces as Shortcuts for Interacting with Smart Devices
Evaluating Technologies with and for Disabled Children
Leveraging the design of child restraint systems to reduce driver distraction
Future Cars as a Space for Work & Play
Hierarchical visualization with treemaps: making sense of pro basketball data
Understanding How People with Limited Mobility Use Multi-Modal Input
Co-reflection: user involvement for highly dynamic design processes
Beyond energy monitors: interaction, energy, and emerging energy systems
From awareness to connectedness: the design and deployment of presence displays
Exploring Coordination Models for Ad Hoc Programming Teams
Software or wetware?: discovering when and why people use digital prosthetic memory
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
An experimental study of field dependency in altered Gz environments
Designing keybindings to be easy to learn and resistant to forgetting even when the set of commands is large
FingerText: Exploring and Optimizing Performance for Wearable, Mobile and One-Handed Typing
Learning innovation at scale
Co-Viewing Room: Mobile TV Content Sharing in Social Chat
Customizing Hybrid Products
Emotion Actuator: Embodied Emotional Feedback through Electroencephalography and Electrical Muscle Stimulation
Hashtag Re-Appropriation for Audience Control on Recommendation-Driven Social Media Xiaohongshu (rednote)
Using eye tracking for interaction
Museum in the Classroom: Engaging Students with Augmented Reality Museum Artifacts and Generative AI
The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces
A Walk on the Child Side: Investigating Parents' and Children's Experience and Perspective on Mobile Technology for Outdoor Child Independent Mobility
Tap the: A Design-Based Inquiry into Issue Advocacy and Digital Civics
Presstures: exploring pressure-sensitive multi-touch gestures on trackpads
User-created forms as an effective method of human-agent communication
Not as easy as just update: Survey of System Administrators and Patching Behaviours
Experimental study of cockpit displays of traffic information for pilot self-spacing in congested airspace
User-interface design for a clinical neurophysiological intensive monitoring system
SecondSight: A Framework for Cross-Device Augmented Reality Interfaces
Triangulating on Possible Futures: Conducting User Studies on Several Futures Instead of Only One
Nose Gym: An Interactive Smell Training Solution
Bursting Scientific Filter Bubbles: Boosting Innovation via Novel Author Discovery
Fitting an activity-centric system into an ecology of workplace tools
Supporting non-professional users in the new media landscape
It's a global economy out there: usability Innovation for global marketplaces
Gesture Elicitation as a Computational Optimization Problem
Go-Go Biome: Evaluation of a Casual Game for Gut Health Engagement and Reflection
FashionQ: An Interactive Tool for Analyzing Fashion Style Trend with Quantitative Criteria
SalChartQA: Question-driven Saliency on Information Visualisations
Protecting the home: exploring the roles of technology and citizen activism from a burglar's perspective
Mobile interaction with visual and RFID tags: a field study on user perceptions
C-Space: An Interactive Prototyping Platform for Collaborative Spatial Design Exploration
Intuit: Explain Quantum Computing Concepts via AR-based Analogy
The Value of Empty Space for Design
Selective message distribution with people-tagging in user-collaborative environments
Intelligent sketching interfaces for richer mid-air drawing interactions
"I know my data doesn't leave my phone, but still feel like being wiretapped": Understanding (Mis)Perceptions of On-Device AI Vishing Detection Apps
Cultural effects in usability assessment
Research issues in the design of online communities
Wii all play: the console game as a computational meeting place
Senorita: A Chorded Keyboard for Sighted, Low Vision, and Blind Mobile Users
Development and Preliminary Validation of the Enjoyment Questionnaire and the Sources of Enjoyment Questionnaire
SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces
Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity
End-user programming and blended-user programming
Peephole displays: pen interaction on spatially aware handheld computers
Marmite: end-user programming for the web
Investigating Clutching Interactions for Touchless Medical Imaging Systems
An Exploration of Learned Values Through Lived Experiences to Design for BIPOC Students' Flourishing
KaraokeVUI: Utilizing Karaoke Subtitles for Voice User Interfaces to Navigate Users What They Would Say
The young and the vulnerable?: perceived negative effects of robots on youngsters prevent older adults from adopting companion robots
Not To Be Deceived? Timing Matters: Trustworthy Online Review Design
CurveBoards: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form
Snap-To-It: A User-Inspired Platform for Opportunistic Device Interactions
The envisioning cards: a toolkit for catalyzing humanistic and technical imaginations
HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces
Is Two Enough?: ! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization
A Field Study on Pedestrians' Thoughts toward a Car with Gazing Eyes
SIGCHI Lifetime Research Award Talk: Icons, Metaphor, and End-User Programming
Let me show you what i read: exploring referencing strategies for e-books
Destructive Games: Creating Value by Destroying Valuable Physical Objects
GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedback
Twitter A11y: A Browser Extension to Make Twitter Images Accessible
CounterActive: an interactive cookbook for the kitchen counter
Exploring Flow in Real-World Knowledge Work Using Discrete cEEGrid Sensors
Global user interface design
Winder: Linking Speech and Visual Objects to Support Communication in Asynchronous Collaboration
Designing AI-Based Feedback for Ballet Learning
Who is the Better Operator of an Identity Wallet Prioritised by the User? - A Quantitative Survey Between State and Company
Emotional response as a measure of human performance
Tactile virtual buttons for mobile devices
Computers as communicators: designing a multimedia interface that facilitates cultural understanding among sixth graders
Talking in circles: selective sharing in google+
Issues and experience in designing two-handed interaction
NomaticBubbles: visualizing communal whereabouts
VAction: A Lightweight and Integrated VR Training System for Authentic Film-Shooting Experience
PatchWork: a software tool for early design
Caring about Content about Care: Building Quality Content with Clinicians
Paraflow: A Computational Design Tool for Support-free Multimaterial 3D Printing
What Comes After Noticing?: Reflections on Noticing Solar Energy and What Came Next
Professional usability in open source projects: GNOME, OpenOffice.org, NetBeans
PaperWeaver: Enriching Topical Paper Alerts by Contextualizing Recommended Papers with User-collected Papers
Alpscarf: Augmenting Scarf Plots for Exploring Temporal Gaze Patterns
What Are You Talking To?: Understanding Children's Perceptions of Conversational Agents
Corporate pioneers - lessons learned: introducing and promoting usability testing in a corporate environment
Reflective HCI: articulating an agenda for critical practice
Evaluating multimodal driver displays under varying situational urgency
An eye tracking study of the effect of target rank on web search
Interactive simulation in a multi-person virtual world
Demonstrating Thermochromorph: Dynamic Relief Printing with Thermochromic Inks
Instagram Data Donation: A Case Study on Collecting Ecologically Valid Social Media Data for the Purpose of Adolescent Online Risk Detection
Don't blame me I am only the driver: impact of blame attribution on attitudes and attention to driving task
Retroactive Transfer Phenomena in Alternating User Interfaces
FingerX: Rendering Haptic Shapes of Virtual Objects Augmented by Real Objects using Extendable and Withdrawable Supports on Fingers
Towards an Evaluation Framework: Implicit Evaluation of Sense of Agency in a Creative Continuous Control Task
Dancing with the Avatars: Feedforward Learning from Self-Avatars
How to support designers in getting hold of the immaterial material of software
A discourse model for interaction design based on theories of human communication
Development of VR lecture system for speaker and audience at the conference
Interactive Mouse Stream as Real-Time Indicator of User's Cognitive Load
Mobile taskflow in context: a screenshot study of smartphone usage
"Sometimes I feel that I'm being left behind": Exploring Computing Device Use by People with Upper Extremity Impairment During the COVID-19 Pandemic
Designing for Social Interaction in the Age of Excessive Smartphone Use
LipLearner: Customizable Silent Speech Interactions on Mobile Devices
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions
Digital naturalism: designing holistic ethological interaction
Scandinavian design: users in product development
HapticDiveBuddy: Assessing utility of haptic feedback in navigating high turbidity diving environments
MoiréWidgets: High-Precision, Passive Tangible Interfaces via Moiré Effect
Crafting Personal Information - Resistance, Imperfection, and Self-Creation in Bullet Journaling
From participatory to contributory simulations: changing the game in the classroom
Why Do You Need This?: Selective Disclosure of Data Among Citizen Scientists
TeachTune: Reviewing Pedagogical Agents Against Diverse Student Profiles with Simulated Students
3D painting: paradigms for painting in a new dimension
Designing for User and Brand Experience via Company-wide Experience Goals
Online Help-Seeking in Communities of Novice Innovators
The Government's Dividend: Complex Perceptions of Social Media Misinformation in China
What Can Gestures Tell?: Detecting Motor Impairment in Early Parkinson's from Common Touch Gestural Interactions
ThrowIO: Actuated TUIs that Facilitate "Throwing and Catching" Spatial Interaction with Overhanging Mobile Wheeled Robots
Using crowdsourcing to support pro-environmental community activism
Dirty Data in the Newsroom: Comparing Data Preparation in Journalism and Data Science
Are You Dreaming?: A Phenomenological Study on Understanding Lucid Dreams as a Tool for Introspection in Virtual Reality
Surviving an "Eternal September": How an Online Community Managed a Surge of Newcomers
Visualizing the Internet: Putting the User in the Driver's Seat
Toward Personalizable AI Node Graph Creative Writing Support: Insights on Preferences for Generative AI Features and Information Presentation Across Story Writing Processes
Methods for studying technology in the home
Ripple effects of an embedded social agent: a field study of a social robot in the workplace
Recipes for Programmable Money
Selenite: Scaffolding Online Sensemaking with Comprehensive Overviews Elicited from Large Language Models
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Interactive Urban Maps for People with Autism Spectrum Disorder
Lock n' LoL: Mitigating Smartphone Disturbance in Co-located Social Interactions
MarkPad: Augmenting Touchpads for Command Selection
User experiences with sharing and access control
High-precision magnification lenses
Workshop on Interactive Systems in Healthcare (WISH)
TimeZoom: a flexible detail and context timeline
Revisiting Gendered Web Forms: An Evaluation of Gender Inputs with (Non-)Binary People
Quick, Print This Page! The Value of Analogue Media in a Digital World
Empowering Dyads of Older Adults With Mild Cognitive Impairment And Their Care Partners Using Conversational Agents