yusuke1997/dblp-id-title huggingface dataset:
Enculturation of user involvement in software development organizations - an interpretive case study in the product development context
The fuzzy front end of experience design
DrawUX: web-based research tool for long-term user experience evaluation
The iron horse: a sound ride
An Evaluation of Pie Menus for System Control in Virtual Reality
Co-Designing Personas for User Experience and Engagement in Automation
From Promoting Dignity to Installing Distrust: Understanding the Role of Continence Care Technology in Nursing Homes
EduVis: visualizing educational information
Understanding Missing Diversity in Makerspaces through the Lens of Need Satisfaction and Social Identification
Bannerbattle: introducing crowd experience to interaction design
DESIGNi: a workbench for supporting interaction design
From recipes to meals... and dietary regimes: method mixes as key emerging topic in human-centred design
Chatbots and Art Critique: A Comparative Study of Chatbot and Human Experts in Traditional Chinese Painting Education
Rhythmic interaction with a mobile device
"Oh, that's where you are!" - Towards a Hybrid Asymmetric Collaborative Immersive Analytics System
Ducky: An Online Engagement Platform for Climate Communication
Increasing the user's attention on the web: using implicit interaction based on gaze behavior to tailor content
HandsDown: hand-contour-based user identification for interactive surfaces
A case study in pervasive game design: the songs of north
Studying the perception of color components' relative amounts in blended colors
Spending Time: Co-Designing a Personalized Calendar at the Care Center
User-controlled Form Adaptation by Unsupervised Learning
Family storytelling for grandparents and grandchildren living apart
Rapping dyslexia: learning rhythm, rhyme and flow in dyslexic children
Taking stock of user interface history
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), Gothenburg, Sweden, October 23, 2016
Interfacing with the invisible computer
Laermometer: a mobile noise mapping application
Scale Effects in the Steering Time Difference between Narrowing and Widening Linear Tunnels
entrigue : re-picturing the home
Tangible handimation real-time animation with a sequencer-based tangible interface
mhealth and psycho-physical well-being
Hyperfloor
Shadow boxer: a physically interactive fitness game
Postphenomenological Dimensions of Digitally Mediated Domestic Heating
Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, NordiCHI 2024, Uppsala, Sweden, October 13-16, 2024
Comba: customizing hardware as an approach towards universal design
Eagons, exoskeletons and ecologies: on expressing and embodying fictions as workshop tasks
PyGmI: creation and evaluation of a portable gestural interface
Designing for collective survival: : Design fiction game for the apocalyptic world
Temporalities and Spaces for Youth Engagement in Co-Creative Activities
Designing a Synthesized Content Feed System for Community Radio
The productive role of material design artefacts in participatory design events
Designing a personal information visualization tool
What can i say?: presenting stimulus material to support storytelling for older adults
Understanding the work of an HCI practitioner
Bodies Like Yours: Enquiring Data Privacy in FemTech
A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design
Location-based crowdsourcing: extending crowdsourcing to the real world
Improved word list ordering for text entry on ambiguous keypads
A Paper Archive: Documenting the Live Performance Capitalist Magic
Mo. shared music, shared moment
Mobile or desktop websites?: website usage on multitouch devices
"Her Name Was Chloe and She Delivers Stuff to Your Room": A Qualitative Analysis of User Reviews of Hotels Using Robots
LOOP: Exploring Physicalization of Activity Tracking Data
Sound-Guided 2-D Navigation: Effects of Information Concurrency and Coordinate System
3D Accelerometer-based Gestures for Interacting with Mobile Devices
Participation Differences in Q&A Sites Across Countries: Opportunities for Cultural Adaptation
I Wanna Rotate 5427.89 Miles
Evaluating mapping designs for conveying data through tactons
Informing Design for Reflection: an Overview of Current Everyday Practices
From Concern to Care: A Transformative Reflection on Designing-with the Living
Research methods for involving hearing impaired children in IT innovation
6th International Workshop on Semantic Ambient Media Experiences (SAME 2014): ambient & smart media usability, interaction, and technologies
Transforming "Hard and Boring" into "Accessible and Exciting"
Unobtrusive user identification with light biometrics
Interaction design qualities: theory and practice
Investigating Screen Shifting Techniques to Improve One-Handed Smartphone Usage
Co-designing smart home technology with people with dementia or Parkinson's disease
Growing Up With Dark Patterns: How Children Perceive Malicious User Interface Designs
"Working it Out": Exploring How Digital Technologies Could Support Healthy Ageing at Work
Empathic Technologies Shaping Innovative Interaction: Future Directions of Affective Computing
User Needs and Expectations for Future Traveling Services in Buses
User Experience Goals for Designing Industrial Human-Cobot Collaboration: A Case Study of Franka Panda Robot
An evaluation of sticky and force enhanced targets in multi target situations
Experiencing the non-sensuous: on measurement, representation and conception in urban art installations
Decoding the Smart City
Understanding mobile information supply: studying the amount of textual information smartphones provide
SlumberBot: An Interactive Agent for Helping Users Investigate Disturbance Factors of Sleep Quality
Material interactions with tangible tabletops: a pragmatist perspective
Impact of healthcare education on preferences for electronic health records: Results from national survey of patient users in Sweden
Focusing on what matters: Crafting stroke survivor personas relevant to systems supporting their self-management
What Aspects of Collaboration are Meaningful to You? Informing the Design of Self-Tracking Technologies for Collaboration
Long-term modality effect in multimedia learning
Game experience preferences of people with chronic illnesses
Where HCI meets ACI
Influencing User Decisions: Dilemmas in Designing Online Interfaces
Facilitating user interface adaptation to mobile devices
Driving on sunshine: aligning electric vehicle charging and household electricity production
Organisational implementation: a complex but under-recognised aspect of information-system design
Using correspondence analysis to monitor the persona segmentation process
Opportunities and Challenges of Teaching Machine Learning as a Design Material with the micro: bit
How to tame a transdisciplinary interaction design process
User-centered design and fundamental need
MobiMed: comparing object identification techniques on smartphones
Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application
The futures of computing and wisdom
Supporting Supervisory Control of Safety-Critical Systems with Psychologically Well-founded Information Visualizations
Emotional Communication between Remote Couples: Exploring the Design of Wearable Ambient Displays
How bad is good enough?: exploring mobile video quality trade-offs for bandwidth-constrained consumers
Digital originals: reproduction as a space for design
Stop Nigmas: Experimental Speculative Design through Pragmatic Aesthetics and Public Art
Crouch, Hold and Engage: Spatial Aspects of Augmented Reality Browsing
Demonstrating idAnimate: a multi-touch system for sketching and rapidly manipulating animations
Design with and for disaffected teenagers
Evaluating Co-located Games as a Mediator for Children's Collaborative Interaction
Rethinking sustainability in computing: from buzzword to non-negotiable limits
Use of Machine Learning by Non-Expert DHH People: Technological Understanding and Sound Perception
Using tactons to provide navigation cues in pedestrian situations
Using historical data to guide user interface evolution
Supporting the design of sharing economy services: learning from technology-mediated sharing practices of both digital and physical artifacts
An Argument For Design Space Reflection
SmarterPhone: supporting meetings in a mobile context
Digital body language: exploration of corporal expression in digitally mediated written communication
Programming for Moving Bodies
PeriodShare: A Bloody Design Fiction
No cure for curiosity: linking physical and digital urban layers
The appropriateness of Swedish municipality web site designs
Four Challenges of Designing Digital Services to Support Participatory Design
User experience concept exploration: user needs as a source for innovation
Supporting situation awareness with peripheral feedback on monitoring behavior
Understanding Design for Automated Image Analysis in Digital Pathology
FittsTilt: the application of Fitts' law to tilt-based interaction
Beebots-a-lula, Where's My Honey?: Design Fictions and Beekeeping
From magical experience to effortlessness: an exploration of the components of intuitive interaction
Design Cards for Culturally Sensitive Mental Health Technologies: Integrating Hofstede's Cultural Dimension Theory into Human-Centered Design Processes
Real life experiences with experience design
Grand challenges for future HCI research: cultures of participation, interfaces supporting learning, and expansive learning
Reversed Multi-Layer Design as an Approach to Designing for Digital Seniors
It's not just the light: understanding the factors causing situational visual impairments during mobile interaction
The role of "genre" in the analysis of the use of videoconference systems at work
Outliers in usability testing: how to treat usability problems found for only one test participant?
Quikwriting as a multi-device text entry method
A novel pen-based calculator and its evaluation
Design hotspots for care of discordant chronic comorbidities: patients' perspectives
Supporting Participation in Smart Home Control: Beyond Trigger-Action Programming
Aspects of personal navigation with collaborative user feedback
Musical viruses for graceful seduction
Peripheral Light Cues for In-Vehicle Task Resumption
Gamification of online surveys: conceptual foundations and a design process based on the MDA framework
On the relative importance of privacy guidelines for ambient health care
Accessing IT: a curricular approach for girls
UDREDNING: an Extended Reality Artwork for Affectively Engaging with Diagnosing Processes
Messenger visual: a pictogram-based IM service to improve communications among disabled people
Looking for Tacit Knowledge in Woodworking: A Pilot Study
Stepping on the scale? Only in the morning, of course! - Exploring the Lived Experience of Consumer Self-Tracking Technology in the Context of Citizen Science
Design for health behavior change supportive technology: healthcare professionals' perspective
Toward a best practice for laboratory-based usability evaluations of mobile ICT for hospitals
Active surfaces: a novel concept for end-user composition
Introducing GestureCards: A Prototyping Gesture Notation
Eco-feedback Visualization for Closing the Gap of Organic Food Consumption
The FaceReader: measuring instant fun of use
Living with Drones, Robots, and Young Children: Informing Research through Design with Autoethnography
User-driven Design Guidelines for the Authoring of Cross-Device and Internet of Things Applications
Pragati: design and evaluation of a mobile phone-based head mounted virtual reality interface to train community health workers in rural India
Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction
Live, remote, and disability-inclusive HCI research and practice: An exploratory workshop with representatives from Swedish Disability Rights Organisations
A technological framework supporting knowledge exchange in organizations
Being and mixing: designing interactive soundscapes
Dynamics in artifact ecologies
Integrating Instructional Design Principles in Serious Games Authoring Tools: Insights from Systematic Literature Review
SyntenyVista
Analysing Interaction Trajectories in Multi-device Applications
Invisible AI-driven HCI Systems - When, Why and How
"Do they pass the woman test?": Navigating and negotiating the gendering of residential solar panels
Spheres of collaboration: people, space and technology in co-located meetings
From Participation to Learning: Sensemaking in and for Participatory Design to Facilitate End-User Development
A Three-Year Long Journey Across the Fields of Participatory Game Design
Exploring Understandable Algorithms to Suggest Fitness Tracker Goals that Foster Commitment
Crossmodal spatial location: initial experiments
Enjoying joy: a process-based approach to design for prolonged pleasure
Designing self-care for everyday life
The Problem(s) of Caring for the Commons
Towards Leaning Aware Interaction with Multitouch Tabletops
Controlling the use of collaboration tools in open source software development
Haptically augmented remote speech communication: a study of user practices and experiences
Slowing Plants, Slowing Home: Proposing A Plant-Decentred Perspective to Human-Plant Interaction
Measuring the dynamics of user experience in short interaction sequences
Usability Information Management: Prototype for Result Exploration Based on an Empirical Analysis of Use Cases
Making memories: a cultural probe study into the remembering of everyday life
Visualising the flow of a local economy to encourage inter-community trading: adding bits to BARTER
The impact of cognitive load on the perception of time
Decision-support system for cancer rehabilitation: designing for incorporating of quantified data into an existing practice
GeoPoke: rotational mechanical systems metaphor for embodied geosocial interaction
Design (In)actions
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, Aarhus, Denmark, October 19-23, 2002
Understanding impacts of hidden interfaces on mobile phone user experience
It Feels Like I'm Managing Myself: HIV+ People Tracking Their Personal Health Information
The positive practice canvas: gathering inspiration for wellbeing-driven design
Human-to-human interfaces for remote service kiosks: the potential of audiovisual communication
Personas revisited: Extending the Use of Personas to Enhance Participatory Design
ALADIN: demo of a multimodal adaptive voice interface
Enhanced feed-forward for a user aware multi-touch device
Industrial experience: evaluating novel interaction styles
Tell Me More: Transparency and Time-Fillers to Optimize Chatbots' Waiting Time Experience
Capturing user requirements for an integrated home environment
Using Metaphorical Design to Reveal New Perspectives in Systems Design - Insights From a Participatory Design Workshop for Research Data Platforms
Human-technology choreographies: re-thinking body, movement and space in interaction design
Human work interaction design for pervasive and smart workplaces
Promoting Criticality with Design Futuring with Young Children
'Women just have to accept it when the man wants it': An Investigation of the Practice of Forced Marriage and the Potential for Design Interventions
User curated augmented reality art exhibitions
Introducing and Evaluating Service Design Tools in Organisations
Onto-Frogger: the making of
Power to the Electric Car People: The Infrastructuring of Charging
From product concept to user experience: exploring UX potentials at early product stages
Eyes-free text entry with error correction on touchscreen mobile devices
The accuracy of eye tracking using image processing
The BRIDGE awareness workspace: tools supporting activity awareness for collaborative project work
Media center buddies: instant messaging around a media center
Are human-computer interaction design patterns really used?
An Emotion-driven Approach to Hospital Physicians' Work-Related User Experience
A Large-Scale Design Thinking Project Seen from the Perspective of Participants
User-Centric Design of Social Robots in City Libraries: Exploration of the Interplay of Social Roles and User Expectations
Indigenous Women Managing Pregnancy Complications in Rural Ecuador: Barriers and Opportunities to Enhance Antenatal Care
Invisibly Entangled: When Children Meet a System of Connected Components
Co-designing Data Experiments: Domain Experts' Exploration and Experimentation with self-selected Data Sources
Participatory IT in semi-public spaces
Model-based automatic usability validation: a tool concept for improving web-based UIs
Zineography: A Community-Based Research-through-Design Method of Zine Making for Unequal Contexts
Sonic mapping: towards engaging the user in the design of sound for computerized artifacts
Using the hybrid simulation for early user evaluations of pervasive interactions
Window frames as areas for information visualization
Balancing work, life and other concerns: a study of mobile technology use by Australian freelancers
Sustainability analysis of AI-based tools in higher education
Designing for information work at the computer workplace with activity theory
Pivots and structured play: stimulating creative user input in concept development
Transcendent experience in the use of computer-based media
Engaging older people with participatory design
Chasing Digital Shadows: Exploring Future Hybrid Cities through Anthropological Design Fiction
Combating rural child malnutrition through inexpensive mobile phones
Hold my Heart and Breathe with Me: Tangible Somaesthetic Designs
The Drive for New Driving Interfaces: Researching a Driver Interface from Design Intent to End-User Experience
How to Respect Bystanders' Privacy in Smart Homes - A Co-Creation Study
The benefits of a long engagement: from contextual design to the co-realisation of work affording artefacts
Bringing the mobile context into industrial design and development
Introducing tempest, a modular platform for in situ data collection
Emotional response patterns and sense of presence during video games: potential criterion variables for game design
Communicating art through interactive technology: new approaches for interaction design in art museums
User experience evaluation through the brain's electrical activity
Personas in action: ethnography in an interaction design team
Analysis of strategies for improving and estimating the effectiveness of heuristic evaluation
Peripheral awareness and smooth notification: the use of natural sounds in process control work
Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns
Designing for, with or within: 1 st , 2 nd and 3 rd person points of view on designing for systems
Towards Participatory Design Facilitation as Reflective Practice
UCD method selection with usability planner
A field study of the relationship and communication between Chinese evaluators and users in thinking aloud usability tests
The design of auditory user interfaces for blind users
Shaping Social Innovation in Local Communities: The Contribution of Intermediaries
Interaction design in a complex context: medical multi-disciplinary team meetings
The InnocentButGuilty framework: a step towards GKT-enhanced applications
Desirability, Frameworks, and Socio-Technical Environments for "Want-To" Participation
How to involve users in government system procurement?
KnitxCode: Exploring a Craftsmanship-driven Approach to Computational Thinking
Mementos: a tangible interface supporting travel
"The snatcher catcher": an interactive refrigerator
Adaptive Play: A Prototype of a Responsive Children's Videogame for Greater Inclusivity
Understanding group communication in rural India
Exploring distance encodings with a tactile display to convey turn by turn information in automobiles
Composition of situational interactive spaces by end users: a case for cultural heritage
Supporting Pedagogy Through Automation and Social Structures in Student-Led Online Learning Environments
Large displays and tablets: data exploration and its effects on data collection
Talking about hearing: designing from users' problematisations
Evaluating delight in the user experience of smartphones: case Nokia
What We Took From Metaphors: A Case of Designing For Care After Abortion
Aerial tunes: exploring interaction qualities of mid-air displays
Engaging Public Spaces: Designing for a playful live community experience
Future command and control systems should combine decision support and personalization interface features
Architectures of interaction: an architectural perspective on digital experience
Crowdsourcing human-based computation
Criticism as an approach to interface aesthetics
A visualization toolkit for transportation simulation systems
CHIC - a pluggable solution for community help in context
Tumblr is Queer and Twitter is Toxic: Speculating About the Vibe of Social Media Spaces
NOSE: Improving Patient-Doctor Communication in Rhinoplasty
SnapTable: physical handling for digital documents with electronic paper
Demo of gaze controlled flying
Itinerarium: Co-designing A Tangible Journey Through History
#Haul: An analysis of YouTube Discourse Surrounding Over-Consumption and Sustainability in Haul Videos
Insights on the Impact of Physical Impairments in Full-Body Motion Gesture Elicitation Studies
A Hands-On Method for introducing Ethical Experience Design into Daily Creative Processes based on Psychological Needs and Values
Evocative of experience: crafting cross-cultural digital narratives through stories and portraits
Walking & talking: probing the urban lived experience
PLANKS: a computational composite
Can a usable interface save us from a complicated tax system?
TrackMouse: a new solution for 2+2D interactions
Exploring non-verbal communications in mobile text chat: emotion-enhanced chat
Impact of Using an AI-CAD Tool in Radiology Training
Improving web search transparency by using a Venn diagram interface
An exploratory study of how to design interventions to support informal communication in remote work
Interactive 3D sonification for the exploration of city maps
Place storming: performing new technologies in context
Capital music: personal expression with a public display of song choice
Walk or Teleport? The Impact of VR Users' Locomotion Technique in Asymmetric VR-MR Setup
Windows to other places: exploring solutions for seeing through walls using handheld projection
Ekkomaten: an auditory interface to the 18 th century city of Aarhus
Older Generation: Self-Powered IoTs, Home-Life and "Ageing Well"
GreenLife: A Persuasive Social Robot to Enhance the Sustainable Behavior in shared Living Spaces
Exploring history: a mobile inclusive virtual tourist guide
A Critical Narrative Review of Assistive Robotics and Call for a Systems and User-Centered Approaches to Enhance Quality of Life of Individuals with Disabilities
The activity walkthrough: an expert review method based on activity theory
An activity theory approach to affordance
Arty Portfolios: Manifesting Artistic Work in Interaction Design Research
Game elicitation: exploring assistance in delayed-effect supply chain decision making
PregnancyCubes: A design process to cultivate tensions
Gaze-contingent scrolling and reading patterns
Curve: revisiting the digital desk
Critical Look at the User-Centered Design Competencies
The Best of Both Worlds: Designing a Tiered Hybrid Interface for Teaching Machine Learning in K-9 Education
The impact of concept (re)presentation on users' evaluation and perception
Promoting Citizen Participation through Gamification
Profiling user experience in digital games with the flow model
Understanding remote presence
Dynamic positioning systems: usability and interaction styles
Tangible Interactions for Pain Assessment in Palliative Care
Gearing up!: a designer-focused evaluation of ideation tools for connected products
Quantified UX: Towards a Common Organizational Understanding of User Experience
Exploring the design space of multiple video interaction