yusuke1997/dblp-id-title huggingface dataset:
Panel: Changing your department: Examples from Revolutionizing Engineering Departments
System Factors Affecting Underrepresented Minorities in Doctoral Programs in Engineering: A Literature Review
Evaluation of a simulation platform for interaction training: A multi-phased methodology
An effective online learning for complex theoretical content: experience of Community of Inquiry
Analysing the Learning by Developing Action Model in HE Computing
Reliability of a Concept Inventory to Determine the Level of Students in Statics
Inclusion of Digital Entrance and Exit Tickets into an Undergraduate Cybersecurity Engineering Experiential Lab to Enhance Student Learning and Increase Self-assessment
Investigating an Automatic Assistant in Computer Ethics Education
PyDash - A Framework Based Educational Tool for Adaptive Streaming Video Algorithms Study
The 2023 DREE Workshop on Designing and Running Project-Based Courses in Software Engineering Education
An entrepreneurial approach to a senior design course
Business & engineering education: A multiple stakeholder perspective
Work in progress: An International Engineering: Certificate: Incentivizing engineering students to pursue global experiences
Global systems: Advancing global competency in an innovative course for sophomores
Research Experience for Undergraduates (REU) on Construction Decision-Making
WIP: Leveraging Static Code Analysis for Peer Code Review in Computer Science Education
A student-centered approach to designing teaming experiences
Assessing the Impact of Specifications Grading on a Data Visualization Course
Advancing Engineering and Computing Education Through the Lens of Learning Analytics
Establishing functional concepts vital for design by analogy
Co-curricular Engagement of Transfer Students
Enhance hands on experience of system and control using low cost LEGO kits
Mobile apps for Incorporating Science and Engineering Practices in K-12 STEM Labs
Growing Our PEARLS and ASSETS Through a Support Ecosystem for Low-Income Academically Talented Students
Making Engineering Education More Inclusive Through the Power of Defaults
Factors influencing participants' selection of individual REU sites
Entrepreneurs and Champions on the Frontiers of Engineering Education
Synergies and opportunities between engineering and law
WIP: Understanding Emotional and Transformative Journeys in a First Year Engineering Program
Fic WebBoard: A Playful and Collaborative Learning Platform Built for All People and All Programming Languages
Student Preference: ONLINE or Face-To-Face Instruction in a Year of COVID-19
A Systematic Review on the use of LEGO ® Robotics in Education
Exploring CS Entrants' Expectations of Friendship in their First Year Studies
WIP - Development of Critical Thinking in AEC Students Aided by Artificial Intelligence
Aspect-Based Emotion Analysis on Speech for Predicting Performance in Collaborative Learning
Lab-as-a-Service (LaaS): A Middleware Approach for Internet-Accessible Laboratories
A markup language for building a data warehouse for educational peer-assessment research
Evidence-based planning to broaden the participation of women in electrical and computer engineering
Work in progress: Development of computer modules to improve student metacognition and motivation strategies
Tips for turning good ideas into competitive National Science Foundation engineering education CAREER proposals: A grant writing workshop
Inserting Extension in the Engineering Undergraduate Courses Curriculum
Long term effects of educational robots on a Grade 9 girl's perceptions of science and math
Development of an augmented reality based remedial course to improve the spatial ability of engineering students
Reinforcing Cybersecurity Hands-on Training With Adaptive Learning
Development of Innovative Educational Modules to Empower High School and Undergraduate Students to Pursue Careers in Resilient Coastal Infrastructure
Increasing awareness of computer science in high school girls
Technology-enabled, after-hours, asynchronous, peer-led supplementary instruction and mentoring in engineering gatekeeper courses
The development and validation of a framework for teaching software engineering through startup practice in higher education
Visualizing Program Behavior: A Study of Enhanced Program Diagrams Using LLM
Work in progress: Enhancing broader communication among courses linked with prerequisites
On Enhancing Application-Ability Training in Discrete Mathematics
Getting things done in academia: the challenges with institutional bureaucracy and the need for project management
Student Success Analysis from Running a Pre-College Computer Science and Math Summer Program
WIP: Automated Flexible Extensions for Improving Learning Equity in Large Scale Computing Classrooms
Workshop: Teaching computer security literacy to the masses: A practical approach
Mission Possible: Blending the social and technical through an innovative biodesign challenge module for a Materials Science class
Study on an Adaptive Learning Support System Design based on Model-based Development
A new vision: Changed engineering outcome expectations through EWB-USA
Gamification of software engineering curriculum
Identifying Student Team Leaders and Social Loafers in a First-Year Engineering Cornerstone Robotics Design Project
Context and consistency in students' approaches to solving problems in engineering statics
Examining the relationship between faculty teaching practice and interconnectivity in a social network
Computational science programs: The background research
A sophomore capstone solid modeling experience: Virtual dissection and reassembly of legacy drawings
Teaching the foundations of thermodynamics with PYro
Crumble Day to introduce robotics
Being a PBL teacher in computer engineering: An interpretative phenomenological analysis
Using process mapping to understand engineering students' conceptions of innovation processes
Towards Incorporating Computational Thinking Skills Across the Curriculum
Meta-Analysis of Hackathon Literature in IEEE Xplore Using Affinity Spaces
Using linked open data to improve the search of open educational resources for engineering students
Renewable energy education at the Colorado School of Mines: A survey of development
Towards an Open Educational Resource Sensitive to Student's Context to Support Introductory Programming Courses
Pathways to effective K-12 STEM programs
Using Computational Methods to Analyze Educational Data
Use of active methodologies for the development of a teaching plan for the algorithms subject
An Exploratory Study of Social Presence in a Collaborative Desktop Virtual Reality (VR) Land Surveying Task
Women in CS: Changing the Women or Changing the World?
Developing Experiential Learning Opportunities for Undergraduate Cyber Security Engineering Students Based in IoT Security: A Work in Progress Report
Adopting Agility in Academia through Pilot Projects
A UML approach for designing a VR-based smart learning environment for programming education
A select and annotated bibliography of philosophy in engineering education
WIP: STEM Culture from Faculty Perspectives: How Faculty See Climate in STEM and its Effect on the Sense of Belonging of Traditionally / Historically Excluded Students
Assessment of Self-Regulated Learning in Service-Learning Project in a First-Year Seminar in Engineering Course
A qualitative approach to understanding variations in experiences and its relationship to learning: An introduction to phenomenography
Work in progress: Entrepreneurship in education: Faculty beliefs, teaching practices, and student learning
Digital ink for cognitive assessment of computational thinking
ABET Cybersecurity Continual Course Improvements for Secure Software Development
Teaching students software engineering practices for micro-teams
Consumer Electronics Design as Preparation for Capstone Design
Enhancing Learning Objects Accessibility Through Speech-To-Text Based Architecture: A Comprehensive Triangulation Study
dIsRuPtIoN
Student Engagement in Active Learning Software Engineering Courses
Work in progress: A quantitative study of effectiveness in group learning
Predicting students' grades based on free style comments data by artificial neural network
Generation of critical mass in education: An approach based on multiple vortexes
What Stays in Mind? - Retention Rates in Programming MOOCs
Work in progress - A hardware platform for a continuous-time signals and systems course
Investigating strategies of pre-tenure women engineering faculty to overcome microaggressions in the classroom
End of semester software problem solving and design projects in a first-year engineering course
Analyzing the impact of asynchronous multimedia feedback on novice computer programmers
Work in progress - Implementing peer observation of teaching
Research to Practice: Keeping STEM student recruitment fresh and relevant using peer mentoring
A user profile definition in context of recommendation of open educational resources. An approach based on linked open vocabularies
A transformative engineering and architecture education
Have We Met the Vision of Engineering 2020 and What is Our Vision for 2040?
Gaming Projects for Cognitive Testing in an Undergraduate Mobile Healthcare Technology Course
Unveiling fieldbus network technology through project-based learning
Engaging computer engineering students with an augmented reality software for laboratory exercises
A software development course based on server-side Javascript
A Serious Game for Teaching Computer Networks: A Comparison between Remote and In-Person Scenarios
Tracking the spread of research-based instructional strategies
Female and Female Underrepresented Engineering Technology Students: Background, and Influences
TecEval: An on-line dynamic evaluation system for engineering courses available for web browsers and tablets
Examining the intermediate programmers understanding of the learning process
An examination of mathematics preparation for and progress through three introductory computer science courses
ANA: a virtual assistant that sees and hears to help tetraplegic online learning
"So far back, I'm anonymous": Exploring Student Identity using Photovoice
Making examinations 'More Enjoyable'
Challenges and innovations in online teaching during the outbreak of COVID-19 in China
Using Design Thinking and Technological Domains to Assess Knowledge Transfer in Engineering Design
WIP: Leveraging Learning Analytics to Explore Elementary Students Collaboration and Affect in Engineering Design Challenges
Why are continuous-time signals and systems courses so difficult? How can we make them more accessible?
The effectiveness of undergraduate research programs: A follow-up study
Systems thinking skills of undergraduate engineering students
An interactive visualization tool for teaching ARP spoofing attack
Evaluating Student Spatial Skills Learning in a Virtual Reality Programming Environment
Stories of Black women in engineering industry - Why they leave
Office Hours and Online Forum Engagement in Introductory CS Courses
Designing a Competency-Based Evaluation Model in External Academic Practices (Internship)
Lockdown Computerized Testing Interwoven with Rapid Remediation: A Crossover Study within a Mechanical Engineering Core Course
First year engineering experience at Ferdowsi University of Mashhad
Micro-Credential Digital Badges in Engineering and Computing at an MSI: The Student's Perspective (Work in Progress)
WIP: A Novel Methodology for Assessing Mechanical, Electrical, and Civil Engineering Programs with an Emphasis on Institutional Type
Towards the implementation of Circular Economy in Engineering Education: A systematic review
Using the EQuIPD Coaching Model to Implement Inquiry, Technology, and Engineering Design in K-9 Classrooms
An Empirical Investigation on a Pedagogical Pattern Language for Mobile Learning Applications
Investigating co-authorship, research themes, and funding streams for the Frontiers in Education community
Analyzing Aspects of Gamification in the Manifestation of Gaming the System Behavior
Designing Presence and Place: A Framework for Engaging Student Interaction in Desktop Virtual World Learning Environments
WIP: Industry 4.0 Robotics - An Interdisciplinary Approach to Deep Learning
Women in STEM: How can we understand and support their career development?
Pros and Cons of Tangible and Digital Wireframes
Integrating complex aviation science projects into undergraduate engineering education with dialectic design approach and comparative performance analysis for innovative practices
An effective design course to inspire active learning in undergraduate education
Affective Computing: A Topic-Based SER Approach on Collaborative Discussions in Academic Setting
Characteristics of engineering faculty engaged in the scholarship of teaching and learning
Science, technology, engineering and mathematics (STEM) education: A longitudinal examination of secondary school intervention
Set up and delivery of electrical and computer engineering projects at undergraduate engineering universities for outreach and partnership with K-12 STEM schools
First Year Computing Study Behavior: Effects of Educational Design
How engineering students define 'Social Responsibility'
How 'Returner' and 'Direct-Pathway' Graduate Students' Experiences May Lead to Attrition from Doctoral Programs
Driving Teaching and Learning in Online mode: A Case Study
Beyond Courses: Towards Supporting Goal-Oriented Learning in MOOC Platforms
WIP: Exploring Electricity Access Education
Interactive Video Enhanced Tutorials: A Tool for Promoting Self-Paced Learning and Engagement for Future Engineers
Teaching practice reforms towards software-hardware collaboration in computer system ability training-Taking FPGA Design course as an example
An Overview on the Use of Educational Data Mining for Constructing Recommendation Systems to Mitigate Retention in Higher Education
On Multidisciplinary Education Practices Inspired by Loosely-Coupled Architectures
Elements of students' expectation towards teacher-student research collaboration in higher education
Pathways and Outcomes of Rural Students in Engineering
Learning Sequencing with Bee-Bot: A Study on Improving Computational Thinking and Motivation for Young Learners in Programming Education
Textual comparison of role model and mentor profiles developed to increase participation of underrepresented minorities in STEM
Frontiers in education - have we made a difference? If so, what?
Special Session: See Something, Say Something: Redirecting Stories for Organizational Change
Work in progress: Integrating a college of engineering teaching and learning center into a leading position in the institution
Latinas' resilience and persistence in computer science and engineering: Preliminary findings of a qualitative study examining identity and agency
Work in progress: Identification of misconceptions governed by emergent phenomena in photovoltaics content using the Delphi Method
Second-chance Testing Course Policies and Student Behavior
The Latest in Immersive Telepresence to Support Shared Engineering Education
Content and Skills for Teaching Software Process Improvement in the Computer Science Course: A Mapping of ACM / IEEE, SBC, SWEBOK, CMMI and MR-MPS-SW Assets
Creating a new civil engineering program in the 21 st century
Should Makers be the engineers of the future?
Preparing students for intensive global fieldwork
Enhancing curiosity using interactive simulations combined with real-time formative assessment facilitated by open-format questions on Tablet computers
Initial motivation and progress with doctoral studies in computer science - A case study from a Finnish university
Preparing for future data center professionals: Integrating storage technology into the Computer Information Technology curriculum
Student outcomes of short-term international humanitarian engineering fieldwork
WIP - Philosophy and Engineering - Communication in Brave New World
Use of games to teach teamwork and communication skills to engineering students
Psychology Techniques in Education Improve Student Academic Outcomes and Mental Health
Women Thriving in Engineering: Listening to and learning from women who flourish in undergraduate engineering project teams
Synergies between writing stories and writing programs in problem-solving courses
Learning Beliefs of Engineering Faculty and Their Students: How Might Alignments and Misalignments Affect Educational Change Initiatives?
Food Battle: Game-Based Learning to Teach Healthy Eating Habits
Work in progress: En route to lifelong learning? Academic motivations, goal orientations, and learning conceptions of entering first-year engineering students
IEEE Frontiers in Education Conference, FIE 2013, Oklahoma City, Oklahoma, USA, October 23-26, 2013
Exploring Critical Consciousness in Engineering Curriculum Through an Ill-Structured Problem
Quality of service, quality of experience and online learning
Workshop - Evaluation of education development projects
See Me as an Engineer: Understanding the Role of Language and Multiple Role Identities on Engineering Students' Identity Trajectory
An extensible online environment for teaching data science concepts through gamification
Modeling Student Collaboration Network to Enhance Student Interactions
CHiLO: Using an e-textbook to create an ad-hoc m-learning environment
An Architecture Model of Recommender System for Pedagogical Design Patterns
Peer Grading Development Cycle
AR-Classroom Usability: Implications for UX Research on AR-Enabled Educational Technologies for 3D Matrix Algebra Learning
The engineering student identity scale a cross disciplinary exploration of factor structure
Fostering 21st Century Skills in Student-Centered Engineering Education at the Secondary School Level: Second Evaluation of The Learning Office
Text classification of student predicate use for automatic misconception categorization
Innovative Thinking: Encouraging Creative Diversity with Video Scenarios
Practical laboratory classes to improve engagement and achievement amongst engineering students taking first-year mathematics
Programming board game strategies in CS2
A comparison of Peer Instruction and Process Oriented Guided Inquiry Learning -like pedagogies in teaching Software Testing and DevOps
An environment for teaching enterprise software evolution: using playful techniques with robotics
Assessment of a cooperative training course using faculty course assessment report in an ABET accredited engineering technology program
An initial exploration of the perspectives and experiences of diverse learners' acceptance of online educational engineering games as learning tools in the classroom
Chaos and Control: How First-Year and Upper-Level Students Experienced Design Differently in a Project-Based Class
An Experiential Approach to Support Learning of Cyber Physical Systems Concepts involving Mixed Reality Platforms
Examining the impact of mathematics identity on the choice of engineering careers for male and female students
Work in progress - Integrating computational and engineering thinking through online design and simulation of multidisciplinary systems
Variations in Engineering Design Projects Used in Secondary Education
An analysis of DC circuit theory content in an engineering textbook: Presentation features, conceptual content, and use of analogies
CURUMIM: A Proposal of an Intelligent Tutor System to Teach Trigonometry
The role of collaborative inquiry in transforming faculty perspectives on use of reflection in engineering education
Work-In-Progress: Investigate Eye-Tracking Metrics and Effectiveness of Visual Learning Aids in Online Learning Environments for Students with Learning Disabilities Using Machine Learning
Lesbian, gay, bisexual, and transgender students in engineering: Climate and perceptions
WIP: CyberSkiller: Empowering STEM Undergraduates for the Future of Cybersecurity
Learning autonomous systems - An interdisciplinary project-based experience
A survey on the mathematical emphasis in Brazilian computer science curricula
On the impact of STEM sustained actions on the future of young students
A game engine to learn computer science languages
Identifying cognitive abilities to improve CS1 outcome
Design of social systems: The case of a unique course
WIP: Undergraduate Academic Probation First Semester and Subsequent Academic Performance
Impact of course policy changes on calculus II DFW rates
Course design for Internet of Things using Lab of Things of Microsoft Research
Merging pedagogical approaches: University of Glasgow-UESTC joint education programme in electronics and electrical engineering
The Erlang approach to concurrent system development
Student Achievement Goals in the Signals and Systems Course
Entrepreneurial minded learning in app development courses
FIE 2016 special session - designing the engineer's way
Computing for the Critters: Exploring Computational Thinking of Children in an Informal Learning Setting
Using spaced repetition and gamification to enhance K-12 student science literacy with on-demand mobile short reads
The city as a learning gamified platform
Choose Your Own Adventure: Empowering Students to Combine Structured and Open Challenge-Based Learning
Panel: Incorporating Cloud Computing Competences into Computing Curriculum: Challenges & Prospects
Generic integration of remote laboratories in public learning tools: Organizational and technical challenges
Development of the science technology engineering and mathematics - Active listening skills assessment (STEM-ALSA)
A Multi-Stage Curriculum Development Model to Address Knowledge Gaps Between Academia and Industry
Hands-on learning with portable electronics
Learning and practicing object-oriented programming using a collaborative web-based IDE
Work in progress - Project-Based Service Learning in engineering: Investigating partner relationships
Work in progress: Video tutorials that enhance laboratory learning
Assessing Team Development in an Engineering Project-Based Course
WIP: Automated Speech Proficiency Assessment for Conversations on Technical Subjects
WIP: An Engaging Undergraduate Intro to Model Checking in Software Engineering Using TLA+
Enhancing Engineering Education Through LLM-Driven Adaptive Quiz Generation: A RAG-Based Approach
Rethinking engineering education
Keeping Curriculum Relevant: Identifying Longitudinal Shifts in Computer Science Topics through Analysis of Q&A Communities
Evaluating CodeClusters for Effectively Providing Feedback on Code Submissions
Open educational resources for enhancing the learning of calculus in engineering education: Last improvements: Televoting system and specific thematic math videos
VISIR deployment in undergraduate engineering practices
Student difficulties with basic concepts in introductory materials science engineering
A Meta-Analysis of STEM Bridge Programs at Four-Year Colleges
Convergence in Collaborative Course Design while Remaining Virtual
Students Motivation to Learn Programming: A Systematic Review
Innovative Practice: Agile Training for Year-Long Capstone Project
Workshop: Encouraging information-rich engineering design
Work in progress - Assessing information literacy in civil engineering
Institutional transformation at a large private technical university: Reporting on the accomplishments of a combined data driven top-down and bottom-up approach
WIP: Using Generative AI to Assist in Individual Performance Feedback for Engineering Student Teams
Nurturing Hybrid Work Literacy in Upper Secondary Schools: Selecting the Best Hybrid Work Configuration for Coding Camps
Using everyday objects to engage students in standards education
Experience Report on the Use of Technology to Manage Capstone Course Projects
Engineering education in countries of portuguese language
Contextualization of basic sciences in technological degrees
Mixing numbers and letters: Collaboration between engineering and English to improve graduate student work
A systematic literature review on knowledge tracing in learning programming
Students' experiences and attitudes towards learning computer science
Developing an Institutional Peer Code Review Tool using Software Engineering Principles
Improving student writing through multiple peer feedback