yusuke1997/dblp-id-title huggingface dataset:
Proceedings of the Eighth International Workshop on Behavior Change Support Systems organized in conjunction with the 15th International Conference on Persuasive Technology 2020 (Persuasive 2020) hosted by the University of, Aalborg, Denmark, April 21st, 2020
Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences
How Can Persuasive Technology Help People Choose for Themselves?
Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance
Ethical Challenges in Emerging Applications of Persuasive Technology
What Makes It Persuasive?
A Persuasive Systems Education Program within an Information Systems Curriculum
Using negative and positive social feedback from a robotic agent to save energy
Implementation of Unobtrusive Sensing Technology to Support Informal Caregivers for Elderly Care
Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service?
Crossing the Chasm between Clinical Evidence and Clinical Practice: Persuasive Technology and Translational Science
Disparate Impact Diminishes Consumer Trust Even for Advantaged Users
Using Tailoring to Increase the Effectiveness of a Persuasive Game-Based Training for Novel Technologies
Wicked Persuasion: A Designerly Approach
Expanding the Research Area of Behavior Change Support Systems
Persuasive Technologies in Education: Improving Motivation to Read and Write for Children
Persuasive Recommendations in Ubiquitous Environments
The Values of Self-tracking and Persuasive eCoaching According to Employees and Human Resource Advisors for a Workplace Stress Management Application: A Qualitative Study
Persuasive system design: state of the art and future directions
Living Lab for Designing Behavior A-Change
Short Paper Proceedings of the Workshop on Empowering Cities for Sustainable Wellbeing (ECSW 2016) Adjunct to the 11th International Conference on Persuasive Technology (PERSUASIVE 2016), Salzburg, Austria, April 5, 2016
Exploring the Links Between Persuasion, Personality and Mobility Types in Personalized Mobility Applications
Persuasive Design: Fringes and Foundations
"For Your Safety" - Effects of Camera Surveillance on Safety Impressions, Situation Construal and Attributed Intent
Digital Persuasion: Understanding the Impact of Online Influencers on Public Opinion
AIRPlay: Towards a 'Breathgiving' Approach
Comparing Psychometric and Behavioral Predictors of Compliance During Human-AI Interactions
Towards a Platform for Persuading Older Adults to Adopt Healthy Behaviors
Empowering Cities for Sustainable Wellbeing
Tailoring Feedback to Users' Actions in a Persuasive Game for Household Electricity Conservation
Persuasive Features in Six Weight Loss Websites: A Qualitative Evaluation
Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), Chicago, IL, United States, June 3, 2015
A Proposed Evaluation of Just Not Sorry, a Technology to Influence Language Use
Personalized Persuasive Messaging System for Reducing Patient's Dissatisfaction With Prolonged Waiting Times
Exploring Different Feedback Styles of Performance in a Self-Assessment Application for Older Adult Drivers
Effect of Competitive and Cooperative Learning Contexts in Controversial Information Search: Preliminary Results
Designing Information Systems for Sustainable Consumer Behavior in Online Grocery Shopping
Digital Therapy: Addressing Willpower as Part of the Cognitive-Affective Processing System in the Service of Habit Change
BrightDark: A Smartphone App Utilizing e-fotonovela and Text Messages to Increase Energy Conservation Awareness
Evaluation of Breastfeeding Mobile Health Applications Based on the Persuasive System Design Model
Personality and Persuasive Technology: An Exploratory Study on Health-Promoting Mobile Applications
Persuading from the Start: Participatory Development of Sustainable Persuasive Data-Driven Technologies in Healthcare
Viewing and Controlling Personal Sensor Data: What Do Users Want?
Designing, Modeling and Evaluating Influence Strategies for Behavior Change Support Systems
Do We Choose What We Desire? - Persuading Citizens to Make Consistent and Sustainable Mobility Decisions
Passengers' Safety in Aircraft Evacuations: Employing Serious Games to Educate and Persuade
Building an App for Behavior Change: Case RightOnTime
Effects of a Virtual Model's Pitch and Speech Rate on Affective and Cognitive Learning
Preface to the International Workshop on Personalization in Persuasive Technology: Research Challenges and Opportunities Strategies
Preface to the 10th International Workshop on Behavior Change Support Systems
Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories
Not (B)interested? Using Persuasive Technology to Promote Sustainable Household Recycling Behavior
Co-Designing with Users: Towards a Persuasive App to Promote the Adoption of Appropriate Malaria Prevention and Control Behaviors in Developing Nations
Towards Customizing Gameful Systems by Gameful Design Elements
Persuasive Technology, Fourth International Conference, PERSUASIVE 2009, Claremont, California, USA, April 26-29, 2009. Proceedings
MyHealthCore: Towards a Community-Engaged HIV Prevention Persuasive mHealth App for Black Communities in Canada
Persuasion-Building Fundamental Premises and Implications for Conversational Agents: A Conceptual Model in Captology
Persuasion and Reflective Learning: Closing the Feedback Loop
Breathing Training on the Run: Exploring Users Perception on a Gamified Breathing Training Application During Treadmill Running
The Behavior Chain for Online Participation: How Successful Web Services Structure Persuasion
Exploring the Acceptability of Delayed Reciprocity in Peer-to-Peer Networks
Do Nudges Work? Using Personal Normative Message in mHealth Intervention to Dissuade from Physical Inactivity
Notifying Users: Customisation Preferences for Notifications in Health and Well-being Applications
GDPR and Systems for Health Behavior Change: A Systematic Review
Designing Behaviour Change Support Systems for Behaviour Transformation
Human-Robot Interaction and User Manipulation
Persuasive System Design Analysis of Mobile Warning Apps for Citizens
"show-me": water consumption at a glance to promote water conservation in the shower
Hallym Jikimi 3 rd system: web-based monitoring for u-health care service
An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites
An Empirical Analysis of the Perception of Mobile Website Interfaces and the Influence of Culture
Investigating the Influence of Social Exclusion on Persuasion by a Virtual Agent
Are User Manuals Obsolete with Persuasive Systems?
Preliminary Study on the Correlation between Gratitude Activity and Prosocial Behaviour
Understanding Low Review Ratings in Online Communities: A Personality Based Approach
Plotting to Persuade - Exploring the Theoretical Cross Field between Persuasion and Learning
Embodied Agents on Commercial Websites: Modeling Their Effects through an Affective Persuasion Route
The Motivational Appeal of Persuasive Strategies in a Healthy Eating Behaviour Change Game
Advancing Typology of Computer-Supported Influence: Moderation Effects in Socially Influencing Systems
Integrating Persuasive Technology in Participatory Design Workshops: Prototypes for Participant Support
Preface to the 1st Persuasive AI Workshop (PAI 2023)
Persuasive Nature of User-Generated Content in Sharing Economy: Evidence for Entrepreneurship Post-COVID
Stop Clicking on "Update Later": Persuading Users They Need Up-to-Date Antivirus Protection
Building Online Platforms for Peer Support Groups as a Persuasive Behavior Change Technique
The screen consumption quotient
Normative Social Influence in Persuasive Technology: Intensity versus Effectiveness
Persuasion, Task Interruption and Health Regimen Adherence
Using Individual and Collaborative Challenges in Behavior Change Support Systems: Findings from a Two-Month Field Trial of a Trip Planner Application
Electronic Monitoring of Offenders: Can a Wayward Technology Be Redeemed?
Bro-cam: Improving Game Experience with Empathic Feedback Using Posture Tracking
Persuading Peers in the Web: Social Influence and Tweeters vs. non-Tweeters
Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings
A Novel Mobile App Prototype for Personalised Guidance on Food Choices Leveraging Persuasive Technology
Towards a Framework for Socially Influencing Systems: Meta-analysis of Four PLS-SEM Based Studies
Persuasive Robots in the Field
Designing Persuasion: Health Technology for Low-Income African American Communities
Factors that persuade continued use of Facebook among new members
Applying the Behavior Grid for Improving Safety in Industrial Environments
How Increasing Technology Reliance is Influencing Behaviors and Happiness
Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect
The Utility of Personality Types for Personalizing Persuasion
Proceedings of the 19th Workshop on Computational Models of Natural Argument co-located with the 14th International Conference on Persuasive Technology, CMNA@PERSUASIVE 2019, Limassol, Cyprus, April 9, 2019
A Persuasive Mobile Game for Reducing Sedentary Behaviour and Promoting Physical Activity
System to Induce Accepting Unconsidered Information by Connecting Current Interests - Proof of Concept in Snack Purchasing Scenarios
Designing an Intelligent Cognitive Assistant as Persuasive Technology for Stress, Anxiety and Depression Relief
Bet4EcoDrive: - Betting for Economical Driving
Conceptualizing Blockchain Utilization in Persuasive Systems Design
Systematic Review of Behavioral Obesity Interventions and Their Persuasive Qualities
An Avatar Creator as a Tool for Constructing a Personalized Persuasive Profile
Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness
The Influence of Gender and Involvement Level on the Perceived Credibility of Web Sites
Social influence of a persuasive agent: the role of agent embodiment and evaluative feedback
The Effect of Credibility of Host Site Upon Click Rate through Sponsored Content
Persuasive Technology, Third International Conference, PERSUASIVE 2008, Oulu, Finland, June 4-6, 2008. Proceedings
Co-Designing Persuasive Virtual Reality Supermarkets for Practicing Activities of Daily Living - Extended Abstract
Tailoring Persuasive Strategies in E-Commerce
18th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2023, Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th - 21st, 2023
Supporting Users in Setting Effective Goals in Activity Tracking
A Study of Women's Perceptions and Opinions of a Persuasive Breastfeeding mHealth App
Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents
Contact Tracing Apps: A Comparative Analysis of Canada's COVID Alert and India's Aarogya Setu based on Persuasive System Design Model
Mass Interpersonal Persuasion: An Early View of a New Phenomenon
Applying In-depth Interview to Explore the Use of Electronic Coupons and Customer Behavior Change
Persuasive Technology Against Public Nuisance - Public Urination in the Urban Nightlife District
Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding
Understanding Persuasion and Motivation in Interactive Stroke Rehabilitation - A Physiotherapists' Perspective on Patient Motivation
How Effective is Personalization in Persuasive Interventions for Reducing Sedentary Behavior and Promoting Physical Activity: A Systematic Review
Transforming Google Drawings into a game-based nudging tool for collaboration
Investigating Efficacy of Regulatory Fit Theory in Design of Persuasive Systems that Promote Physical Activity
Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors - 12th International Conference, PERSUASIVE 2017, Amsterdam, The Netherlands, April 4-6, 2017, Proceedings
Lifestyle mapping
Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants
A Psychological Model for Predicting the Smartphone Zombie Phenomenon and Intervention
Social Comparisons to Motivate Contributions to an Online Community
Supporting and Understanding Reflection on Persuasive Technology Through a Reflection Schema
Sustaining Health Behaviors Through Empowerment: A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT)
Enhanced Reach: Assisting Social Interaction Based on Geometric Relationships
Measuring the Influence of a Persuasive Application to Promote Physical Activity
Exploring the Potential and Limitations of Large Language Models to Control the Behavior of Embodied Persuasive Agents
Asthma Management Application for Consumers: Nudging as a Feature
The Design of Persuasive System for Sustainability in the Workplace
A Multi-stakeholder Process of Designing a City Platform for Sustainable Behavior: Lessons Learned
Persuasive XR Training: Improving Trainingwith AI and Dashboards
Towards a Data-Driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants
A Customisable Dashboard Display for Environmental Performance Visualisations
Persuasive Sensing: A Novel In-Home Monitoring Technology to Assist Elderly Adult Diabetic Patients
Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change
Persuasive Technology for Suicide Prevention: A Virtual Human mHealth Application
Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations
Persuasive Technology for Shaping Social Beliefs of Rural Women in India: An Approach Based on the Theory of Planned Behaviour
Don't Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change
Persuading the Driver: A Framework for Persuasive Interface Design in the Automotive Domain
Multi-Perspective Persuasion by a Council of Virtual Coaches
Personalized Persuasive Holograms: Use Case Scenario - Running with Arnold
Questioning Our Attitudes and Feelings Towards Persuasive Technology
Persuasive power in groups: the influence of group feedback and individual comparison feedback on energy consumption behavior
Investigation of the Persuasiveness of Social Influence in Persuasive Technology and the Effect of Age and Gender
Towards a handy interactive persuasive diary for teenagers with a diagnosis of autism
(Expressive) Social Robot or Tablet? - On the Benefits of Embodiment and Non-verbal Expressivity of the Interface for a Smart Environment
Is It My Looks? Or Something I Said? The Impact of Explanations, Embodiment, and Expectations on Trust and Performance in Human-Robot Teams
Proceedings of the Fifth International Workshop on Behavior Change Support Systems co-located with the 12th International Conference on Persuasive Technology, PERSUASIVE 2017, Amsterdam, The Netherlands, April 3-6, 2017
How Does GDPR (General Data Protection Regulation) Affect Persuasive System Design: Design Requirements and Cost Implications
Planning Habit: Daily Planning Prompts with Alexa
How to Build a Persuasive Web Application
Persuasion for Stronger Passwords: Motivation and Pilot Study
Finding Kairos in Quitting Smoking: Smokers' Perceptions of Warning Pictures
How Persuasive are Serious Games, Social Media and mHealth Technologies for Vulnerable Young Adults? Design Factors for Health Behavior and Lifestyle Change Support: Sexual Health Case
Preface to the 1st International Workshop on Algorithmic Behavior Change Support
Self-determined Behavior Change Goals are Dynamic, Diverse, and Intrinsically-Motivated
Combining User-Tests, Log-Data and Expert-Assessments to Evaluate Constructs of the Perceived Persuasiveness Questionnaire
Attitudes Toward a Virtual Smoking Cessation Coach: Relationship and Willingness to Continue
Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design
Work In Progress: Matching Persuasive Design with Self-Management Needs of Patients with Cardiovascular Diseases - Preliminary Results of A Survey Vignette Experiment
Building Website Certificate Mental Models
Digital Therapy: The Role of Digital Positive Psychotherapy in Successful Self-regulation
Using Ambient Lighting in Persuasive Communication: The Role of Pre-existing Color Associations
A Systematic Review of Persuasive Strategies in Stress Management Apps
Persuasion for In-home Technology Intervened Healthcare of Chronic Disease: Case of Diabetes Type 2
Persuasion in the Car: Probing Potentials
Persuasive Strategies to Improve Driving Behaviour of Elderly Drivers by a Feedback Approach
Entrepreneurial Humility and Learning from Serious Games
The portal monitor: a privacy-enhanced event-driven system for elder care
Kilowh.at - Increasing Energy Awareness Using an Interactive Energy Comparison Tool
Evaluation of an Emotion-Aware Persuasive Framework Based on Peripheral Interaction for Reducing Physical Strain in Office Environments
Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design
Behaviour Design Sprint - Let's play a game
Two Actors: Providers and Consumers Inform the Design of an Ambient Energy Saving Display with Persuasive Strategies
Estimating Sense of Agency from Behavioral Logs: Toward a Just-in-Time Adaptive Intervention System
mRAPID Study: Effect of Micro-incentives and Daily Deadlines on Practice Behavior
Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives
Persuasive Technology - 10th International Conference, PERSUASIVE 2015, Chicago, IL, USA, June 3-5, 2015, Proceedings
Doctoral Students' Battle of Stress - Designing BCSS to Help Them Win the Battle: Searching for Design Improvements via Workshops with End-Users
iParrot: Towards Designing a Persuasive Agent for Energy Conservation
Tracking and learning: exploring dual functions of residential energy feedback
Tailoring Web Pages for Persuasion on Prevention Topics: Message Framing, Color Priming, and Gender
The Neural Persuasion Model: Aligning Neural Readiness, Perceived Need, and Intervention Strategies
Pokémon WALK: Persuasive Effects of Pokémon GO Game-Design Elements
Automatic Measurements of a Leisure Activity for People with Profound Disabilities
Persuasive Technology Design - A Rhetorical Approach
Taking Health Information Behaviour into Account in User-Centered Design of e-health Services - Findings from an Ongoing Research Project
LifeLink: The Design and Evaluation of an mHealth App for Caregivers Supporting Individuals with Suicidality
Design methods for ethical persuasive computing
A Systematic Review of Persuasive Strategies in Mobile E-Commerce Applications and Their Implementations
Persuasive GERONtechnology: Reaping Technology's Coaching Benefits at Older Age
What Makes You Bike? Exploring Persuasive Strategies to Encourage Low-Energy Mobility
Persuasive Technology or Explorative Technology?
Using Inspiration Cards for Designing Persuasive Technology to Improve Creative Situations
A serious game for promoting sustainable food choices
Strategies and Design Principles to Minimize Negative Side-Effects of Digital Motivation on Teamwork
From Persuasive Applications to Persuasive Systems in Non-communicable Disease Care - A Systematic Literature Analysis
Mobile-based Text Messages for Improved Pediatric Health in Rural Areas of Pakistan: A Qualitative Study
Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games
Dynamic Text Messaging in a Persuasive Gaming Environment to Promote Participation in Self-Tracking of Health Status
Categorization as Persuasion: Considering the Nature of the Mind
Exploring the Effectiveness of Socially-Oriented Persuasive Strategies in Education
An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach
Technology that Persuades the Elderly
Technology Scouting as Persuasive Technology
Behavior Change Support Systems: A Research Model and Agenda
The Use of Mobile Phones to Support Children's Literacy Learning
Trust-oriented Argumentation in Rhetorical Sub-Arenas: from Corporate Communication to Online Stakeholder Discussions. The "The Facts About Facebook" case
Improving the Design of Online Applications for Social Benefit through a Behaviour Change Model
e Psychology: a pilot study on how to enhance social support and adherence in digital interventions by characteristics from social networking sites
Exploring the Impact of Persuasive System Features on User Sentiments in Health and Fitness Apps
Persuasive Interventions for Sustainable Travel Choices Leveraging Users' Personality and Mobility Type
Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions
Enabling Calorie-Aware Cooking in a Smart Kitchen
Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor
Personalized Persuasion for Social Interactions in Nursing Homes
Does peer-review feedback promote interpersonal relationships among Ph.D. students and supervisors? A self-determination theory perspective
Creating Awareness of Sleep-Wake Hours by Gamification
Technology for Changing Feelings
Designing and Analyzing Swing Compass: A Lively Interactive System Provoking Imagination and Affect for Persuasion
Recovering from Work-Related Strain and Stress with the Help of a Persuasive Mobile Application: Interview-Based Thematic Analysis of Micro-entrepreneurs
Opportunities for Persuasive Technology to Motivate Heavy Computer Users for Stretching Exercise
Design of a Personalised AI Coaching Assistant for Occupational Health and Safety
Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals
Exploring the Persuasiveness of "Just-in-time" Motivational Messages for Obesity Management
Personalized Assistant for Health-Conscious Grocery Shoppers
Reinforcing preliminary design strategy selection guidelines with insight from Fogg's behaviour grid
Sentiment Variations in Text for Persuasion Technology
Evaluative Conditioning in Consumer Psychology: Can Affective Images of Climate Change Influence Sustainability Perception of Supermarket Products?
Long-Term User Experience and Persuasion on 3DFysio, A Mobile Rehabilitation Application
Smile Catcher: Can Game Design Lead to Positive Social Interactions?
Benevolence and Effectiveness: Persuasive Technology's Spillover Effects in Retail Settings
Analysing User Feedback on Commercial Diet Tracking App
Proceedings of the 11th International Conference on Behaviour Change Support Systems, Hybrid Event, Hosted by the Eindhoven University of Technology, Eindhoven, The Netherlands, April 19th, 2023
Investigating User Perceptions of Persuasive Design Elements that Influence Perceived Credibility
Augmenting Group Medical Visits with Conversational Agents for Stress Management Behavior Change
Classical Rhetoric and a Limit to Persuasion
Smartphone Security and Privacy - A Gamified Persuasive Approach with Protection Motivation Theory
Player Matching in a Persuasive Mobile Exergame: Towards Performance-Driven Collaboration and Adaptivity
Persuasive Cities: Health Behavior Change at Scale
Network Awareness, Social Context and Persuasion
Formalization of Computational Human Behavior Models for Contextual Persuasive Technology
BCD Cards: A Tool for Designing Theory-based Behavior Change Technologies
Motivational Technologies: A Theoretical Framework for Designing Preventive Health Applications
Towards Data-Driven Persuasive Coaching in a Heart Failure Telemonitoring Technology
Emotional Feedback to Mitigate Aggressive Driving: A Real-World Driving Study
Persuasive Mobile Apps for Health and Wellness: A Comparative Systematic Review
Towards Attitudinal Change in News Recommender Systems: A Pilot Study on Climate Change