yusuke1997/dblp-id-title huggingface dataset:
AXNav: Replaying Accessibility Tests from Natural Language
A Little Too Personal: Effects of Standardization versus Personalization on Job Acquisition, Work Completion, and Revenue for Online Freelancers
Feeling Proud, Feeling Embarrassed: Experiences of Low-income Women with Crowd Work
DocBlocks: communication-minded visualization of topics in U.S. congressional bills
Evaluating ASR Confidence Scores for Automated Error Detection in User-Assisted Correction Interfaces
Preference-based location sharing: are more privacy options really better?
Investigating the Heart Pump Implant Decision Process: Opportunities for Decision Support Tools to Help
Like bees around the hive: a comparative study of a mobile augmented reality map
A constraint satisfaction approach to predicting skilled interactive cognition
When the Social Becomes Non-Human: Young People's Perception of Social Support in Chatbots
Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion
What do people ask their social networks, and why?: a survey study of status message q&a behavior
Mastery Learning of Second Language through Asynchronous Modeling of Native Speakers in a Collaborative Mobile Game
Codeable objects: computational design and digital fabrication for novice programmers
Slowness, Politics, and Joy: Values That Guide Technology Choices in Creative Coding Classrooms
Separations of concerns in the Chiron-1 user interface development and management system
AccessibleCircuits: Adaptive Add-On Circuit Components for People with Blindness or Low Vision
The tactile dimension: a method for physicalizing touch behaviors
A Demonstration of Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
Capra: Making Use of Multiple Perspectives for Capturing, Noticing and Revisiting Hiking Experiences Over Time
Beyond Deterrence: A Systematic Review of the Role of Autonomous Motivation in Organizational Security Behavior Studies
Moving Beyond a "one-size fits all": Exploring Individual Differences in Privacy
What Mix of Video and Audio is Useful for Small Groups Doing Remote Real-Time Design Work?
Cloudroom: a conceptual model for managing data in space and time
MAD: A Movie Authoring and Design System
Tactile notifications for ambulatory users
Speeding up Inference with User Simulators throughPolicy Modulation
Signpost from the masses: learning effects in an exploratory social tag search browser
Peek-a-View: Smartphone Cover Interaction for Multi-Tasking
CO-ALERT: A Tool for Personalizing COVID-19 Emergency Alert Messages to Support Older Adults
How Do Users Interact with AI Features in the Workplace? Understanding the AI Feature User Journey in Enterprise
FreeForm: Flexibly Augmenting Formulas with Synchronized Markup and Graphical Edits
Interaction proxemics and image use in neurosurgery
Designing and evaluating mobile phone-based interaction with public displays
Dynamic query sliders vs. brushing histograms
"Please Be Nice": Robot Responses to User Bullying - Measuring Performance Across Aggression Levels
Not Just A Dot on The Map: Food Delivery Workers as Infrastructure
The effect of computer experience on subjective and objective software usability measures
Oral History and Qualitative Analysis with Youth: Cultivating Attachments to Create Publics
Designing a compelling user interface for morphing
CHI design community 2011 (invited)
ReFind: Design, Lived Experience and Ongoingness in Bereavement
Textlets: Supporting Constraints and Consistency in Text Documents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1988, Washington, D.C., USA, May 15-19, 1988
Immersive Terrestrial Scuba Diving Using Virtual Reality
HCI History and the Trajectory to Generative AI
Empowering the student: prospects for an unintelligent tutoring system
The Future of HCI-Policy Collaboration
Creating Sustainable Cyberinfrastructures
Real-time feedback for improving medication taking
Deconstructing Depression Stigma: Integrating AI-driven Data Collection and Analysis with Causal Knowledge Graphs
Emotion faces: the design and evaluation of a game for preschool children
A motion-based marking menu system
On the Perception of Difficulty: Differences between Human and AI
HCI4D: hci challenges in the global south
Tangible newspaper for the visually impaired users
A World Full of Privacy and Security (Mis)conceptions? Findings of a Representative Survey in 12 Countries
"Show Your Mind": Unveiling User Experience on an AI-based Mental Health Assessment System with Symptom-based Evidences
Visualizing Confidence in Delivery Robots: Insights from Two Online Studies
Fast and frugal shopping challenge
ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App
Using visualizations to review a group's interaction dynamics
Reimagining Wearable-Based Digital Contact Tracing: Insights from Kenya and Côte d'Ivoire
Interaction Knowledge: Understanding the 'Mechanics' of Digital Tools
mudibo: multiple dialog boxes for multiple monitors
Understanding Contestability on the Margins: Implications for the Design of Algorithmic Decision-making in Public Services
Leveraging Idle Games to Incentivize Intermittent and Frequent Practice of Deep Breathing
Crossmodal Interactions in Human-Robot Communication: Exploring the Influences of Scent and Voice Congruence on User Perceptions of Social Robots
Flushner: A 3D Printing Technique That Inserts Stepped Objects to Achieve Surface Uniformity and High Speed
Interactive Cardiovascular Surgical Planning via Augmented Reality
Grounded evaluation of information visualizations
Three-dimensional algorithm animation
A low-latency lip-synchronized videoconferencing system
"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game
The Framework of the Lived Experience of Metrics: Understanding the Purposes and Activities of Self-Tracking Metrics
When are users comfortable sharing locations with advertisers?
Making Usability Test Data Actionable! A Quantitative Test-Driven Prototyping Approach
STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning
Gamification @ work
3rd Early Career Development Symposium
Characterizing Interactive Externalizations
Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment
A generic presentation modeling system for adaptive web-based instructional applications
Flo: raising family awareness about electricity use
Modern Bereavement: A Model for Complicated Grief in the Digital Age
Pointing while Looking Elsewhere: Designing for Varying Degrees of Visual Guidance during Manual Input
"Protection on that Erection?": Discourses of Accountability & Compromising Participation in Digital Sexual Health
Structured labeling for facilitating concept evolution in machine learning
Composing Flexibly-Organized Step-by-Step Tutorials from Linked Source Code, Snippets, and Outputs
The advantages of a cross-session web workspace
Surflex: a programmable surface for the design of tangible interfaces
Understanding the micronote lifecycle: improving mobile support for informal note taking
CURHAT: Telling Your Story to a Multimodal Conversation Bot to Alleviating the Stress Caused by Pandemic Fatigue
Structured Editing for All: Deriving Usable Structured Editors from Grammars
Dealing with Disobedient Objects
Round Numbers Can Sharpen Cognition
Do people trust their eyes more than ears?: media bias in detecting cues of expertise
"The System is Made to Inherently Push Child Gambling in my Opinion": Child Safety, Monetization, and Moderation on Roblox
Novel Challenges of Safety, Security and Privacy in Extended Reality
Scientific Discovery Within Data Streams
Using an open card sort with children to categorize games in a mobile phone application store
ECHOES: encouraging companionship, home organization, and entertainment in seniors
In-group Questions and Out-group Answers: Crowdsourcing Daily Living Advice for Individuals with Autism
Can LLMs be used to Quantify the Emotional Salience of Text Statements using an Elo Rating System?
The ergonomics psychology project at Inria
Values at play: design tradeoffs in socially-oriented game design
Mixed-Initiative Creative Interfaces
SewSimple: An E-textile Prototyping Kit for Computational Making with BBC micro: bit
Crowdsourcing performance evaluations of user interfaces
Attending to Attention: Detecting and Combating Mind Wandering during Computerized Reading
Investigating the communication patterns of distance-separated grandparents and grandchildren
Gustbowl: technology supporting affective communication through routine ritual interactions
"Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community
Workshop on Technologies to Support Critical Thinking in an Age of Misinformation
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display
Sharing the Load Online: Virtual Presentations with Virtual Co-Presenter Agents
TXTmob: text messaging for protest swarms
ReachPad: Interacting with Multiple Virtual Screens using a Single Physical Pad through Haptic Retargeting
Personas and Identity: Looking at Multiple Identities to Inform the Construction of Personas
Prevalence and Impacts of Image-Based Sexual Abuse Victimization: A Multinational Study
From-The-Wild: Towards Co-Designing For and From Nature
Social and Natural Interfaces: Theory and Design
A stage-based model of personal informatics systems
Fidget widgets: secondary playful interactions in support of primary serious tasks
Sage: creating reusable, modularized interactive behaviors by demonstration
Providing Awareness Information to Support Transitions in Remote Computer-Mediated Collaboration
Tool for accurately predicting website navigation problems, non-problems, problem severity, and effectiveness of repairs
PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis
A multimodal interactive system to create and explore graph structures
The Influence of Decaying the Representation of Older Social Media Content on Simulated Hiring Decisions
Bridging Distances for Global Participation: Conducting and Theorizing Participatory Design and Research in Hybrid Contexts: Conducting and Theorizing Participatory Design and Research in Hybrid Contexts
What does your profile really say about you?: privacy warning systems and self-disclosure in online social network spaces
Event maps: a collaborative calendaring system for navigating large-scale events
Investigating the impact of a minimalist in-home energy consumption display
Morphological Interfaces: On Body Transforming Technologies
Models, prototypes, and evaluations for HCI design: making the structured approach practical
(Perceived) interactivity: does interactivity increase enjoyment and creative identity in artistic spaces?
MightyTrace: multiuser tracking technology on lc-displays
Temporal Rhythms and Patterns of Electronic Documentation in Time-Critical Medical Work
Self-disclosure in social media
WAVES: A Wearable Asymmetric Vibration Excitation System for Presenting Three-Dimensional Translation and Rotation Cues
Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning
Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions
Gamification in Science: A Study of Requirements in the Context of Reproducible Research
Coco's Videos: An Empirical Investigation of Video-Player Design Features and Children's Media Use
From the Margins to the Centre: Defining New Mission and Vision for HCI Research in South Asia
"Tête-à-tête 22": Mediating Intimate Relationship through Expressive Digital Interaction
A Skin-Stroke Display on the Eye-Ring Through Head-Mounted Displays
Multiple virtual rafts: a multi-user paradigm for interacting with communities of autonomous characters
Engaging the crowd: studies of audience-performer interaction
Kitchef: A TUI for Parent-Child Cooking Together
Designing for bystanders: reflections on building a public digital forum
Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Application for Interfaith Learning and Empathy Building
Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play
Shaping Human-AI Collaboration: Varied Scaffolding Levels in Co-writing with Language Models
Graaasp: a web 2.0 research platform for contextual recommendation with aggregated data
SIGCHI Social Impact Award Talk: A Call to Action
Understanding and designing cool technologies for teenagers
SkinTrack: Using the Body as an Electrical Waveguide for Continuous Finger Tracking on the Skin
The Odyssey Journey: Top-Tier Medical Resource Seeking for Specialized Disorder in China
HCI for peace: from idealism to concrete steps
Multi-lifespan Design Thinking: Two Methods and a Case Study with the Rwandan Diaspora
Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter?
"To BEM or not to BEM?": Does Modelling Sound Scattering Improve Ultrasonic Mid-Air Haptics?
Corporate career presences on social network sites: an analysis of hedonic and utilitarian value
Designing Movement-based Play With Young People Using Powered Wheelchairs
Global and Transdisciplinary Perspectives on Dark Patterns and Deceptive Design Practice: ダークパターンとひとをだますデザインに関する国際的かつ学際的な交流
"That courage to encourage": Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
Soft Electrohydraulic Actuators for Origami Inspired Shape-Changing Interfaces
XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
KnuckleBoard: Knuckle-based Input in Augmented Reality while Sitting, Standing, and Walking
Situated Participatory Design: A Method for In Situ Design of Robotic Interaction with Older Adults
The implicit fan cursor: a velocity dependent area cursor
SIGCHI Outstanding Dissertation Award: Profiling Artificial Intelligence as a Material for User Experience Design
Collaborative editing of micro-tags
FeedLearn: Using Facebook Feeds for Microlearning
Compositional Structures as Substrates for Human-AI Co-creation Environment: A Design Approach and A Case Study
Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking
Is "Categorical Imperative" Metaversal?: A Kantian Ethical Framework for Social Virtual Reality
Interpreting Interpretability: Understanding Data Scientists' Use of Interpretability Tools for Machine Learning
Hand in hand with the material: designing for suppleness
Studying User Experience of a Hybrid Location Sensing System
UltraSonic Watch: Seamless Two-Factor Authentication through Ultrasound
A picture is worth a thousand keywords: image-based object search on a mobile platform
Ar-CHI-Tecture: architecture and interaction
Theseus: understanding asynchronous code
Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice?
Knowledge-driven Biometric Authentication in Virtual Reality
The perfect search engine is not enough: a study of orienteering behavior in directed search
Impressions and Strategies of Academic Advisors When Using a Grade Prediction Tool During Term Planning
SkinPaper: Exploring Opportunities for Woven Paper as a Wearable Material for On-Skin Interactions
Understanding Tilt in Esports: A Study on Young League of Legends Players
Conversational Technologies for In-home Learning: Using Co-Design to Understand Children's and Parents' Perspectives
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Rethinking App Permissions on iOS
Being Seen: Co-Interpreting Parkinson's Patient's Movement Ability in Deep Brain Stimulation Programming
Noticing notice: a large-scale experiment on the timing of software license agreements
NextSlidePlease: navigation and time management for hyperpresentations
Basic research symposium
Artificial Playfulness: A Tool for Automated Agent-Based Playtesting
Implications for design
Factors associated with persistent participation in an online diet intervention
iSymphony : an adaptive interactive orchestral conducting system for digital audio and video streams
Water as a Collaborative Medium: Rethinking Human-Nature Engagement
Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring
Consensus Building in Collaborative Sequencing with Visual Awareness
Need Help? Designing Proactive AI Assistants for Programming
HoloPaws: Run - Diegetic and Non-Diegetic User Interfaces for Mixed Reality Fitness Gaming
Document area identification for extending books without markers
Device comparisons for goal-directed drawing tasks
Measuring the Influences of Musical Parameters on Cognitive and Behavioral Responses to Audio Notifications Using EEG and Large-scale Online Studies
Beyond just the facts: transforming the museum learning experience
Balancing Interaction Design
Guidelines for designing usable World Wide Web pages
Research Fiction: Storytelling, Plot and Design
CrossCode: Multi-level Visualization of Program Execution
Force-feedback improves performance for steering and combined steering-targeting tasks
Towards Youth-Sensitive Hateful Content Reporting: An Inclusive Focus Group Study in Germany
What Help Do Users Need?: Taxonomies for On-Line Information Needs and Access Methods
Cheese cam: unconscious interaction between humans and a digital camera
Panoinserts: mobile spatial teleconferencing
Supporting Subtlety with Deceptive Devices and Illusory Interactions
Introducing item response theory for measuring usability inspection processes
Mobile Phone Usage Cycles: A Torus Topology for Spherical Visualisation
Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds
Measuring multiple components of emotions in interactive contexts
Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection
"Disadvantaged in the American-dominated Internet": Sex, Work, and Technology
Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process
An Organic User Interface for Searching Citation Links
Investigating new user experience challenges in iTV: mobility & sociability
DynaDesigner: a tool for rapid design and deployment of device-independent interactive services
VisualLink: Strengthening the Connection between Hearing-impaired Elderly and their Family
Demonstrating Hapticus: Exploring the Effects of Haptic Feedback and its Customization on Motor Skill Learning: Tactile, Haptic, and Somatosensory Approaches
A room of your own: what would it take to help remote groups work as well as collocated groups?
Exploring affective communication through variable-friction surface haptics
User-Guided Synthesis of Interactive Diagrams
Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction
Access lens: a gesture-based screen reader for real-world documents
Libmapper: (a library for connecting things)
Authority vs. peer: how interface cues influence users
Eye contact sensing glasses for attention-sensitive wearable video blogging
Human-Computer Interaction Across the Arab World
"It doesn't tell me anything about how my data is used": User Perceptions of Data Collection Purposes
Exploring Emotion Expression Through Silent Speech Interface in Public VR/MR: Effects of Automation on User Experience
What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data
The comforting presence of relational agents
Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences
Understanding What Africans Say
Putting the Value in VR: How to Systematically and Iteratively Develop a Value-Based VR Application with a Complex Target Group
Letterscroll: text entry using a wheel for visually impaired users
IPANDA: A Playful Hybrid Product for Facilitating Children's Wildlife Conservation Education
eaSEL: Promoting Social-Emotional Learning and Parent-Child Interaction through AI-Mediated Content Consumption
Uses of CONFER at Wayne State University (abstract only)
Pointing and beyond: an operationalization and preliminary evaluation of multi-scale searching
Estimating user interruptibility by measuring table-top pressure
Super Mirror: a kinect interface for ballet dancers
Towards a Conceptual Model for Provoking Privacy Speculation
People, places and the newspilot
InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR
Hot topics in CHI: trend maps for visualising research
VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications
Digital Reading Rulers: Evaluating Inclusively Designed Rulers for Readers With Dyslexia and Without
Designing technology for major life events
GLATUI: Non-intrusive Augmentation of Motion-based Interactions Using a GLDV
Beyond Omakase: Designing Shared Control for Navigation Robots with Blind People
r/Coronavirus and the Viral Pandemic: A source of truth, comfort and companionship during COVID19
EXMOS: Explanatory Model Steering through Multifaceted Explanations and Data Configurations
A baby babble-blanket
"They've Over-Emphasized That One Search": Controlling Unwanted Content on TikTok's For You Page
MicroMandarin: mobile language learning in context
Exploring Spatial Scale Perception in Immersive Virtual Reality for Risk Assessment in Interior Design
A Human-AI Collaborative Approach for Designing Sound Awareness Systems
Proton: multitouch gestures as regular expressions
Expanding the Boundaries: A SIGCHI HCI & Sustainability Workshop
Creating Positive Social Experiences Through the Design of Custom Wearables
Influences of Users' Cognitive Strategies on Graphical Password Composition
Voronoi diagrams, vectors and the visually impaired
A Framework for Personalized Recommendation Based on LLMs with Constrained Combinatorial Optimization
Sensorimotor-Aligned Design for Pareto-Efficient Haptic Immersion in XR
Authentication Beyond Desktops and Smartphones: Novel Approaches for Smart Devices and Environments
The Multifaceted Nature of Robotic Companionship when Presented as a Secondary Function
Automated lip-synch and speech synthesis for character animation
Animaatiokone: an installation for creating clay animation
The influence of implicit and explicit biofeedback in first-person shooter games
Kids in Fairytales: Experiential and Interactive Storytelling in Children's Libraries
Adapting direct manipulation for blind users
Predicting user satisfaction from subject satisfaction
Mining Visual Evolution in 21 Years of Web Design
Finding Strategies Against Misinformation in Social Media: A Qualitative Study
Investigating Legal Professionals' Knowledge and Attitudes Toward Technology-Enabled Abuse in Intimate Partner Violence
How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media
Progressive Design: Staged Evolution of Scenarios in the Design of a Collaborative Science Learning Environment
STILL DANCING: interacting inside the dance
Typing and Pointing in Virtual Reality while Lying Down
Making Transparency Influencers: A Case Study of an Educational Approach to Improve Responsible AI Practices in News and Media
Find an Expert: Designing Expert Selection Interfaces for Formal Help-Giving
Public displays of affect: deploying relational agents in public spaces
MiniMedia surfer: browsing video segments on small displays
CrashAlert: enhancing peripheral alertness for eyes-busy mobile interaction while walking
Design Principles and Guidelines for LLM Observability: Insights from Developers
From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy
CustomConsole: A Framework for Supporting Cross-device Videogames
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW