yusuke1997/dblp-id-title huggingface dataset:
Proceedings of the 1st International Workshop on Design & Evaluation of e-Government Applications and Services DEGAS 2007, Rio de Janeiro, Brazil, September 11th, 2007
An experiment in interactive architectures
Tell-XR: Conversational End-User Development of XR Automations
Teaching End-User Development in the Time of IoT and AI
Learning graphical programming: an evaluation of KidSim TM
Elaborating Analysis Models with Tool Support
Workshop on Developing Educational Material for HCI: Validation and Quality Control Issues
Think-Aloud Surveys - A Method for Eliciting Enhanced Insights During User Studies
Visual Interface and Control Modality: An Experiment About Fast Photo Browsing on Mobile Devices
Applications for In-Situ Feedback on Social Network Notifications
Usability Assessment of a Multimodal Visual-Haptic Framework for Chemistry Education
Redundancy in Multimedia Systems
Video Gaming for Blind Learners School Integration in Science Classes
Human-Computer Interaction - INTERACT 2025 - 20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8-12, 2025, Proceedings, Part III
Supporting Construction and Architectural Visualization Through BIM and AR/VR: A Systematic Literature Review
Collecting Qualitative Data During COVID-19
Interpersonal Privacy Management in Distributed Collaboration: Situational Characteristics and Interpretive Influences
The UX Construct - Does the Usage Context Influence the Outcome of User Experience Evaluations?
Comparing "Challenge-Based" and "Code-Based" Internet Voting Verification Implementations
Strategies for Detecting Difference in Map Line-Up Tasks
Privacy Knowledge Base for Supporting Decision-Making in Software Development
SnapLink: Interactive Object Registration and Recognition for Augmented Desk Interface
A Sketching Tool for Designing Anyuser, Anyplatform, Anywhere User Interfaces
A Vocabulary to Access Users' Cultural Perspectives in Human-Computer Interaction
Planning and Implementing User-Centred Design Using ISO 13407
Exploration Views: Understanding Dashboard Creation and Customization for Visualization Novices
Selling Usability to Organisations
Fair and Inclusive Participatory Budgeting: Voter Experience with Cumulative and Quadratic Voting Interfaces
Design and Development of a Location-Based Social Networking Mobile Application
Key Issues in Planning and Making Sense of International Field Research
Co-design and Physical Computing with ADHD Learners: Preliminary Investigations
"Garbage In, Garbage Out": Mitigating Human Biases in Data Entry by Means of Artificial Intelligence
The BubbleFish: Digital Documents Available on Hand
Desktop History: Time-based Interaction Summaries to Restore Context and Improve Data Access
Lessons Learned from Designing Non-traditional Interfaces for Educational Applications in South Africa
"I Agree": The Effects of Embedding Terms of Service Key Points in Online User Registration Form
AffinityTable - A Hybrid Surface for Supporting Affinity Diagramming
Making claims about teaching systems
THEA: A Technique for Human Error Assessment Early in Design
Co-design of an Interactive AI Platform for Tactics-Based Detection of Online Grooming
Re-framing HCI through Local and Indigenous Perspectives
Opportunities for Proxemic Interactions in Ubicomp (Keynote)
PersonaBrowser - Status Quo and Lessons Learned from a Persona-Based Presentation Metaphor of WCAG
A Longitudinal Analysis of Real-World Self-report Data
Designing for Different Users and Multiple Devices: A Roadmap towards Inclusive Environments
An empirical study in using linked documentation to assist software maintenance
Cross-Cultural Web User-Interface Design
A Demo of a Dynamic Facial UI for Digital Artists
Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia
Designing Parental Monitoring and Control Technology: A Systematic Review
QBP Notation for Explicit Representation of Properties, Their Refinement and Their Potential Conflicts: Application to Interactive Systems
Recommendations for the Development of a Robotic Drinking and Eating Aid - An Ethnographic Study
Visual Conversational Interfaces to Empower Low-Literacy Users
Consistency on Multi-device Design
Upsilon-pi-ADAPT-epsilon-rho: Individualizing hypertext
Icon Use by Different Language Groups: Changes in Icon Perception in Accordance with Cue Utility
We Need Non-formal Methods Based on Formal Models in Interaction Design
Situating Asynchronous Voice in Rural Africa
Whose Actions are Interactions? From Interface to In-Your-Face
Multi-modal Interface with Voice and Head Tracking for Multiple Home Appliances
Put Them Where? Towards Guidelines for Positioning Large Displays in Interactive Workspaces
Working Out a Common Task: Design and Evaluation of User-Intelligent System Collaboration
Pilot Implementation: Testing Human-Work Interaction Designs
Co-designing Immersive Virtual and Extended Reality Systems for Remote and Unsupervised Interaction, Intervention, Training and Research
Understanding Diversity - The Impact of Personality on Technology Acceptance
Chucking: A One-Handed Document Sharing Technique
TactiPEd: Easy Prototyping of Tactile Patterns
GazeMotive: A Gaze-Based Motivation-Aware E-Learning Tool for Students with Learning Difficulties
Why Are Accessibility App Reviews Rare? Exploring Motivations, Barriers and Opportunities Among Users with Disabilities
Effects of Personal Characteristics on Temporal Response Patterns in Ecological Momentary Assessments
2 nd Workshop on Design for Social Interaction through Physical Play
Design of Temporal Interfaces of Digital Twins in Domestic Energy Consumption
Experience Probes: Immersion and Reflection Between Reality and Virtuality
Challenges Faced by the Employed Indian DHH Community
Audvert: Using Spatial Audio to Gain a Sense of Place
Behind Customer Satisfaction Metrics: Exploring User Perceptions of Net Promoter Score (NPS) as a Measure of Satisfaction
Mobile Accessibility Workshop
The Influence of Motivation on Emotional Experience in E-commerce
Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks
WristNotes: Detachable Menu for Annotations in Immersive Environments
ICT Based Interventions for Anganwadi Healthcare Workers in Mumbai
Cognition and Cooperation in Design: the EIFFEL Research Group
Exploring Interactive Simulation of Grass Display Color Characteristic Based on Real-World Conditions
Towards a Flexible User Simulation for Evaluating Spoken Dialogue Systems
On Applying Experience Sampling Method to A/B Testing of Mobile Applications: A Case Study
Word Association: Engagement of Teenagers in a Co-design Process
Characterizing Sets of Systems: Representation and Analysis of Across-Systems Properties
Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults
Using Video Prototypes for Evaluating Design Concepts with Users: A Comparison to Usability Testing
CGD - A New Algorithm to Optimize Space Occupation in Ellimaps
Are We There Yet? A Probing Study to Inform Design for the Rear Seat of Family Cars
Reducing the Risk of Abandonment of Assistive Technologies for People with Autism
IFIP WG 13.5 Workshop on Resilience, Reliability, Safety and Human Error in System Development
Investigating Wearable Technology for Fatigue Identification in the Workplace
Interactive Party Textiles
Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia
Where to draw the line with text: Some claims by logic designers about graphics in notation
Paper or Pixel? Comparing Paper- and Tool-Based Participatory Design Approaches
Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part II
IFIP WG 13.2 on Methodologies for User-Centered Systems Design: 2nd Workshop on Software and Usability Cross-Pollination - The Role of Usability Patterns
A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games
Recommender Systems for Students in Flexible Education: An Exploration of Benefits and Risks
On the Limits of the Human Motor Control Precision: The Search for a Device's Human Resolution
Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
Age-Related Effects of Task Difficulty on the Semantic Relevance of Query Reformulations
Faceted Visual Exploration of Semantic Data
Combining hypermedia browsing with formal queries
Designing for Visual Influence: an Eye Tracking Study of the Usability of Graphical Management Information
Memory-cognition-action tables: A pragmatic approach to analytical modelling
Effects of Human Cognitive Differences on Interaction and Visual Behavior in Graphical User Authentication
P(L)AY ATTENTION! Co-designing for and with Children with Attention Deficit Hyperactivity Disorder (ADHD)
Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays?
Designing of 2D Illusory Tactile Feedback for Hand-Held Tablets
AI-Based Clinical Decision Support Tool on Mobile Devices for Neurodegenerative Diseases
"Money from the Queen": Exploring Children's Ideas for Monetization in Free-to-Play Mobile Games
Piano Staircase: Exploring Movement-Based Meaning Making in Interacting with Ambient Media
Solving arbitrary expressions of graphical constraints
Co-located Collaborative Sensemaking on a Large High-Resolution Display with Multiple Input Devices
Useful, Social and Enjoyable: Mobile Phone Adoption by Older People
Smooth Haptic Interaction in Broadcasted Augmented Reality
Considering Modelling Techniques in HCI Engineering Education
Evaluating User Performance to Experienced Level and Beyond
IDA - a design environment for ergonomic user interfaces
Passphrases Beat Thermal Attacks: Evaluating Text Input Characteristics Against Thermal Attacks on Laptops and Smartphones
Towards a Smart Combination of Human and Artificial Intelligence for Manufacturing
Ontology for Multi-surface Interaction
Rethinking Scrolling on Mobile Phones Interfaces
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour
Evaluating Gaze and Touch Interaction and Two Feedback Techniques on a Large Display in a Shopping Environment
Mobile Life - Innovation in the Wild
Hands-on Modelling Interfaces System for Co-creative Telecommunication
Situating Productive Play: Online Gaming Practices and Guanxi in China
Tangible Query Interfaces: Physically Constrained Tokens for Manipulating Database Queries
A Real-Time Thinking State Monitoring System for Plant Operation
Effects of Visual Separation and Physical Discontinuities when Distributing Information across Multiple Displays
A Survey of Computer-Supported Remote Collaboration on Physical Objects
Supporting the Planning and Organization of Multiple Activities in the Workplace
Places for News: A Situated Study of Context in News Consumption
Wave Menus: Improving the Novice Mode of Hierarchical Marking Menus
Consulting Search Engines as Conversation
Intelligent Manipulation Techniques for Conceptual 3D Design
Don't Touch Me! A Comparison of Usability on Touch and Non-touch Inputs
Selective Modeling to Support Task Migratability of Interactive Artifacts
Spoken language interaction in a spreadsheet task
Visual Search Strategies of Tag Clouds - Results from an Eyetracking Study
Speech Interaction Can Support Problem Solving
Player Experience Evaluation in Digital Games: A Multidimensional Model
A Multi-modal System for Public Speaking - Pilot Study on Evaluation of Real-Time Feedback
Usability Evaluation of e-Sinais Educational Software
Using "Accident Fault Trees" in Conjunction With Traditional Accident Reports
Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students
Cost-Justifying Your Usability Avtivities
Analysing focused interview data with task analysis for knowledge descriptions (TAKD)
Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings
GraVVITAS: Generic Multi-touch Presentation of Accessible Graphics
Estimating Production Time of Touchless Hand Drawing Gestures
Constraints in design: Towards a methodology of psychological analysis based on AI formalisms
What Needs Tell Us about User Experience
Gedrics: the next generation of icons
Customizing Websites Through Automatic Web Search
Adaptive Security Dialogs for Improved Security Behavior of Users
GOMS meets the phone company: Analytic modeling applied to real-world problems
Ad Hoc Coach System: Supporting Task-oriented Teaching and Learning under Time Pressure
Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices
SkInteract: An On-body Interaction System Based on Skin-Texture Recognition
Gaze Awareness in Agent-Based Early-Childhood Learning Application
PASTEL: Pattern-Driven Adaptive Simulations
Justice and Design
Exploring Emotions: Study of Five Design Workshops for Generating Ideas for Emotional Self-report Interfaces
Astra: Self-expression and Semiotic Engineering in Digital Art
Why, what and how? Issues in the development of an HCI training course
Intelligent Playgrounds: Measuring and Affecting Social Inclusion in Schools
When Design Collaboration Goes Remote: Intermediate-Level Knowledge for Empowering Remote Co-exploration
Supporting Moodle-Based Lesson through Visual Analysis
A project-orientated view of CSCW
Speech-Based Navigation: Improving Grid-Based Solutions
Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
R++, User-Friendly Statistical Software
Recognizing the Algorithmic Literacy of Users in XAI - An Example-Based Approach
Auditory Cues for Monitoring a Background Process: A comparative Evaluation
Bilingual Reading Experiences: What They Could Be and How to Design for Them
Demonstration of the IdeaBoard Interface and Applications
Avalanche! Reanimating Multiple Roles in Child Computer Interaction Design
Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part III
An Analysis of Participation Structure in Conversation Based on Interaction Corpus of Ubiquitous Sensor Data
Modelling the mock-up: towards the automatic specification of the behaviour of early prototypes
Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage
Going Global with Personas
On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments
The Challenge of Visualizing Patient Histories on a Mobile Device
Weak at the Knees? Arthroscopic Surgery Simulation User Requirements, Capturing the Psychological Impact of VR Innovation Through Risk-based Design
From Command to Control: interface design for customer handling systems
How Can Adding a Movement Improve Target Acquisition Efficacy?
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines
BRIDGE: Administering Small Anonymous Longitudinal HCI Studies with Snowball-Type Sampling
The Role of Personal and Shared Displays in Scripted Collaborative Learning
An Integrated Approach for Creating Service-Based Interactive Applications
Future Telecommunications: Exploring Actual Use
TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays
Hap2Gest: An Eyes-Free Interaction Concept with Smartphones Using Gestures and Haptic Feedback
Assessing the Utility of an Interaction Qualities Framework in Systematizing the Evaluation of User Control
Characterizing the Diversity in Users' Perceptions
The Interactive Stardinates
Interface design: have we got it wrong?
Are Italian and French Public University Websites Sustainable?
Simplifying Robot Programming Using Augmented Reality and End-User Development
Co-designing Tangible Break Reminders with People with Repetitive Strain Injury
Design for Cultural Heritage - Developing Understanding in Teaching and Practice
Privacy Concerns in Enterprise Social Travel: Attitudes and Actions
Sick in the Car, Sick in VR? Understanding How Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness
"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences
A Brick Construction Game Model for Creating Graphical User Interface: The Ubit Toolkit
Co-producing Gesture-Based AT - A Case Study
The European Usability Forum: Fostering the Strategic Value of Usability
3D Syllabus: Interactive Visualization of Indexes to Multimedia Training Content
The design and implementation of a context sensitive natural language interface to management information
Zazu - Investigating the Difference between Interaction Approaches in Advisory Support Systems for Curriculum
The Controversy of Responsibility and Accountability When Maintaining Automatic External Defibrillators - Infrastructuring Lifesaving Technology with an IoT Solution
Model-Driven Inquiry: Beyond Ethnography and Contextual Inquiry
Perception or Pixels - Designing a Visual World from the User's Point of View
User Experience in Large-Scale Robot Development: A Case Study of Mechanical and Software Teams
Multilevel Compound Tree - Construction Visualization and Interaction
AttnGAN: Realistic Text-to-Image Synthesis with Attentional Generative Adversarial Networks
Sketching Interactive Systems with Sketchify
Presence, Routines, and Technology Discrepancy - Information Exchange between Parents and Preschool Teachers
A plan and goal based method for computer-human system design
Expectation and Experience: Passenger Acceptance of Autonomous Public Transportation Vehicles
LstSim-Extended: Towards Monitoring Interaction and Beyond in Web-Based Control Room Simulations
Software Usability Metrics and Methods
Mapping Assistive Technology Start-Ups
Towards Interoperability in Municipal Government: A Study of Information Sharing Practices
Perspectives on Social Computing
Towards Emotional Interaction: Using Movies to Automatically Learn Users' Emotional States
A Human-Robot Conversation Interface for Children with ASD
Design and Evaluation of an Ambient Display to Support Time Management during Meetings
Africanization of HCI Teaching and Learning
HCI curricula: what is being taught on computing courses in the UK
An Automatic GUI Design Checking Tool from the Viewpoint of Design Standards
Pop-Up Windows and Information Retrieval
AirDisplay: Experimenting with Air Flow as a Communication Medium
Attention and Intention Goals Can Mediate Disruption in Human-Computer Interaction
Balancing Generality and Specificity in Document Management Systems
The Good Old Styleguide in a New Light: Enabling a User-oriented Development Process
Improving Users' Comprehension of Changes with Animation and Sound: An Empirical Assessment
Cultural Congruence and Rating Scale Biases in Homepages
A Multi-planar Approach to Encoding Story Worlds for Dynamic Narrative Generation
The Visual Interaction Platform
Applying the Affinto Ontology to Develop a Text-Based Emotional Conversation System
Mental Representations Constructed by Experts and Novices in Object-Oriented Program Comprehension
What Makes a Good Answer? The Role of Context in Question Answering
Security for Diversity: Studying the Effects of Verbal and Imagery Processes on User Authentication Mechanisms
Human Aspects of Visualization - Second IFIP WG 13.7 Workshop on Human-Computer Interaction and Visualization, HCIV (INTERACT) 2009, Uppsala, Sweden, August 24, 2009, Revised Selected Papers
Cognitive Load Measurement from User's Linguistic Speech Features for Adaptive Interaction Design
Exploring the Application of Social Robots in Understanding Bullying Perpetrators
Concurrent editing: the group's interface
Multisensory Experiences: Where the Senses Meet Technology
Interfaces for Diverse Cultures: An activity Theory Approach
Symbol Creator: An Alternative Eye-based Text Entry Technique with Low Demand for Screen Space
Personal Map: Automatically Modeling the User's Online Social Network
Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency
Assessing Visual Impairment Feedback in Mobile Applications - An Empirical Analysis Using BBC Accessibility Guidelines
Error Resolution Strategies for Interactive Television Speech Interfaces
Nudging People Away from Privacy-Invasive Mobile Apps through Visual Framing
Information Overload and Virtual Public Discourse Boundaries
Support for understanding and participation in a distributed problem solving system
ZENse - Supporting Everyday Emotional Reflection
Effects of Orientation Disparity Between Haptic and Graphic Displays of Objects in Virtual Environments
Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers
The Development and Evaluation of an Interactive System for Age Related Musculoskeletal Rehabilitation in the Home
Prototyping considered dangerous
Register-domain Separation as a Methodology for Development of Natural Language Interfaces to Databases
Navigation in Information Spaces: supporting the individual
Illustrative Browsing: A New Method of Browsing in Long On-line Texts
PointerPhone: Using Mobile Phones for Direct Pointing Interactions with Remote Displays
Investigating Representation Alternatives for Communicating Uncertainty to Non-experts
User Feedback to Improve the Performance of a Cyberattack Detection Artificial Intelligence System in the e-Health Domain
Pointing at Physical Targets Around the Field of View of Optical See-Through Head-Mounted Displays
InterActor for Human Interaction and Communication Support
Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board
Measuring Webpage Visual Aesthetics with Screenshots
HCI - world wide
Interaction and Co-located Collaboration in Large Projection-Based Virtual Environments
The Use of Information Visualization to Support Software Configuration Management
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part II
Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, Proceedings, Part IV
Human-Computer Interaction - INTERACT 2025 - 20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8-12, 2025, Proceedings, Part II
Innovation for an Inclusive Future
Focus+Context Visualization Techniques for Displaying Large Lists with Multiple Points of Interest on Small Tactile Screens
ToolBot: Robotically Reproducing Handicraft
Virtual Variation of Earth Seasons
A Summary of the Workshop on Pilot Implementation for Testing Human-Work Interaction Designs
Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR
The Panta Rhei: Modernizing the Marquee
FIT Decision Aid: Matching the Needs of People with Dementia and Caregivers with Products and Services
Cooking with the Elements: Intuitive Immersive Interfaces for Augmented Reality Environments
Remote Conference in the Times of the Pandemic
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions
Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft System
Generation of user interfaces using formal specification
The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse
A Study on Prototyping in a Design Course
Communication Choices to Engage Participation of Rural Indonesian Craftspeople in Development Projects
Better Than You Think: Head Gestures for Mid Air Input
The Landscape of UX Requirements Practices
On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-Based Cinematographic User Interface
Human Values for Shaping the Made World
Shining Chrome: Using Web Browser Personas to Enhance SSL Certificate Visualization
An Investigation into the Use of Tactons to Present Progress Information
Smart Vehicle Proxemics: A Conceptual Framework Operationalizing Proxemics in the Context of Outside-the-Vehicle Interactions
Controlling a Single 3D Object: Viewpoint Metaphors, Speed and Subjective Satisfaction
Dissecting Pie Charts