yusuke1997/dblp-id-title huggingface dataset:
Draw, Find, and Describe AI for Me: Investigating Learners' Conceptions of Artificial Intelligence
A human-like embodied agent learning tour guide for e-learning systems
Software and Web applications security: state-of-the-art courseware and learning paradigm
Analyzing the emotions of students' parents at higher education level throughout the COVID-19 pandemic: An empirical study based on demographic viewpoints
An experimental card game for software testing: Development, design and evaluation of a physical card game to deepen the knowledge of students in academic software testing education
Evaluating didactical approaches based upon students' competences
Plagiarism Detection Tool Based on Programming Activity Logs
Learning programming languages through input-providing tasks
Augmented Reality for Programming Teaching: An Exploratory Study
The introduction of a topic on accessibility in several engineering degrees
Work-in-progress: MicroElectronics Cloud Alliance
Software Process Tailoring and Education: Cultivating Adaptability Through Active Learning
Sustaining or Disruptive: Future of MOOC Innovation in tertiary Education Still Up for Grabs
Work in Progress: Safe environments and female role models: important factors for girls approaching STEM-related careers through robotics initiatives
Reform of active pedagogy in the age of Covid
Designing a Multi-disciplinary Group Project for Computer Science and Engineering Students
Teaching reflective practice in teams: In-person and virtual activities
How to design a competence-oriented study program for data scientists?
A method for evaluating project management competency acquired from role-play training
Accessibility Academy: Interactive Learning of the WCAG 2.1 Web Accessibility Guidelines
Not a Silver Bullet, but a Silver Lining: Metamorphic Marking Administration
On computational thinking as a universal skill: A review of the latest research on this ability
Generative Artificial Intelligence and Encounters with Knowledge in STEM Higher Education Curricula
Home-made robotic education, a new way to explore
The support of European programmes in the Internalization process of engineering courses: DIEGO project - Development of high quality courses on renewable technologies and energy efficiency
Work in Progress: A Short Learning Program in Electronic Engineering Using Remote Labs
VirtLAB-UI: An Open, Platform Independent, Software and Firmware Solution for Remote and Take-Home Labs
A Basic Course Model on Information Security for High School IT Curriculum
Work in progress: Embedded computer engineering learning platform capabilities
Teaching and Facilitating an Online Learning Environment for a Web Programming Module
Post-Pandemic Hybrid Lectures are Here to Stay
From xc-MOOC to e-MOOC: A case study as a reference model and a proposed non-linear approach to an evolved MOOC
Developing the Next Generation Cluster of Computers Remote Laboratory
Training engineers: The school- and home-based predictors of undergraduate engineering achievement in Brazil
Design of flexible cost-efficient international engineering curricula at Public University of Navarre
Analyzing the Gender Gap in Computing through the Thoughts of the Brazilian Community
Neural Network and Linear Regression methods for prediction of students' academic achievement
An Overview of Organizational Approaches for Teacher Professional Development in Europe
Expectations and deficiencies in soft skills
Participatory Approach to Engineering Service Learning Programs - Quality Framework for the Implementation of Unnat Bharat Abhiyan Program in Indian Engineering Institution
eCARus - Analysis of an established student hands-on project
Study materials in online courses analysis reflecting individual learning styles
Developing Digital Transformation Management Graduate Education
Process Thinking in Engineering Education
Peer Mentoring Women Students at a Pre-University Engineering Program
Work-in-Progress: Using Autonomous Training Resources for a More Inclusive Approach to the Teaching of Computer Networks
MOOCs in Secondary Education - Experiments and Observations from German Classrooms
Experimenting with engagement: An intervention to promote active reflection during laboratory practicals
Greek ICT School Teachers' Perceptions and Awareness Toward Embedding Sustainability and Green Informatics into the ICT Curricula
Education Path: Student orientation based on the job market needs
AI and Challenge-Based Learning: The Case of Biotechnology Engineering Understanding the Role of the Microbiota
On the Privacy and Security for E-Education Metaverse
Promoting Computational Thinking Skills in Primary School Students to Improve Learning of Geometry
Scientific thinking driven by experiments on video
Multicultural Experiences in Global Projects
User Experience design of further training on Test automation of an AI self-driving robotic car powered by a Raspberry Pi
Improving Student Motivation in Higher Education Through Nearpod
LMS Logs and Student Performance: The Influence of Retaking a Course
IoT and Generative AI Technologies to Support Urban Environmental Learning
Using e-journaling to improve self-regulated learning in introductory computer programming course
Future Skills Forecasting: Ensuring Quality Learning for Every Segment of the Workforce
Turning a basic electronics lab into a low-cost communication systems lab
Here you have to be mixing: collaborative learning on an engineering program in Ireland as experienced by a group of young Middle Eastern women
Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish
A contextualized analysis of electrical engineering undergraduate courses at Brazilian public universities
A Recommendation Algorithm for University Master Tutors Based on Machine Learning
Cybersecurity Training in the Healthcare Workforce - Utilization of the ADDIE Model
Autonomous Vehicles as a Development Platform: From High School to Faculty
Inclusive Coding Perspectives: Youth Insights from Trento
Evaluating the Impact of Gamification in ePhos AR: A Comparison of Usability, Engagement, and Motivation
Preparation on cultural differences for all
Enhancing Form-One Students' Higher Order Thinking Skills (HOTS) Through the GeoGebra-Assisted Contextual Learning Strategy
Assessment of engineering professional skills
Scratch day to introduce robotics
Analysis of dual and non-dual student learning outcomes and student dropout data
Using hyperdata in a laboratory of electronics QR codes applied to experimental learning
Early Predictions of Course Outcomes in a Flipped Classroom Context
EngageSense: A Hybrid Approach for Real Time Engagement Detection for Virtual Classrooms
Raspberry Pi Applications in Electronics and Control Laboratories
Modeling At School - On the Benefits and Skill Development of the Use of Modeling Diagrams at School
Monitoring communication competence in an innovative context of engineering project management learning
Engineering students' attitude towards engineering ethics education
Computer programming as an educational tool in the English classroom a preliminary study
Analysis of Graduate Attributes Assessment in Final Year Engineering Design Project-What are the Global Practices?
Teaching sequence diagrams to programming beginners: And the change of algorithmic conceptions
Basic Distributed Algorithms Visual Simulations for Distributed Systems Students
Training Reading and Writing through Text-based Games; Step 1: Adapting to Gamer Type
Adapting Engineering Examinations from Paper to Online
An interdisciplinary unmanned aerial vehicles course with practical applications
Correlates of students' attendance to class, participation and performances in engineering modules
Continuous Professional Development for Secondary Education Teachers to adopt Next Generation Digital Learning Environment Platforms
The Role of Universal Design for Learning in Inclusive Engineering Education Programs for Hearing Impaired Students
Innovative Capstone Project Approaches in a Software Development Master's Program
Summarized evaluation of optimizing workload by implementing an ECTS-barometer
Engineering Training in The Context of Digital Transformation
A Study of Dispositions According to the IEEE Information Technology Curricula 2017 for German Industry and Student Population
Work in Progress: Design Education for Additive Manufacturing using RC Race Car Models
MyCompetencies: Competency tracking mobile application for is students
Teaching Technical Journalism with an Engineering Foundation
Collaborative Learning Outcomes for Creation of Industry-Oriented Curricular: a Case Study of ERASMUS+ Project Physics
Towards an innovative computer science & technology curriculum in UAE public schools system
Where have all the inventors gone? Fostering creativity in engineering education with remote lab learning environments
Let's learn with Kahoot!
Learning experiences by pilot projects in engineering education
IT implementation in the educational process of future engineers by means of project activities and competences assessment
A Review of Personal Teaching Environments to Support Teaching Activities
Combining the semantic and the social web for intelligent learning systems
Assesement And Integrated Steam In Engineering Education
Calculation of the Hubble Universe Expansion Constant by Analyzing Observational Data: An Exploratory Teaching Proposal based on STEM Epistemology
Fostering Project Management as a Key Engineering Competence for the Success of Large-Scale Projects
Defining competencies of a course as per standards
Work-In-Progress: Improving Online Higher Education with Virtual and Remote Labs
mySkills - A Reflective Framework for Employability Skills
CanSats-Based Learning: Nanosatellite Competition and STEAM Learning in Tamaulipas, Mexico
Alfaba: A Tangible Solution to Support Brazilian Dyslexic Students in their Literacy Process
Robotics course - A challenge for computer science students
Design and deployment of K-12 Educational Robotics Activities in Tunisia Public Primary Schools
A software platform for eLearning of interventions in Cultural Heritage environments
Design and Development of a Multi-Purpose Collaborative Remote Laboratory Platform
Elevate Your Learning: Unveiling Students' Emotions in an Gamified Matrix Modeling Class
Technical aspects of museum exposition for visually impaired preparation using modern 3D technologies
Influence of COVID-19 on the University Examination Situation of Students with Impairments
Teaching algorithms: Visual language vs flowchart vs textual language
A pressure cooker - Coaching framework for teaching soft skills in an engineering master's programme
Work in progress: Approach to modeling and optimizing the content of IT education programs
Designing educational material
Integrating Research Elements into Computer Science Degree Programs: Preparing Students to Engage in Research Projects
No More Binge Learning - Using Gamification Elements to Support Distributed Practice in Engineering Education
A Comparative Study of Simulated and Hands-on Experiments in Teaching Computer Networks Laboratory Course
Leveraging Prerequisites Engineering Students for Monitoring and Predicting Using Machine Learning
How to handle large classrooms of engineering students: Two more applied methods/practices including a personal report
Contextualized achievement of Engineer's competences for sustainable development
Forecasting Postgraduate Student Success: a Multivariate Regression Approach to Enhancing Academic and Professional Outcomes
Exploring the Programming Concepts Practiced by Scratch Users: an Analysis of Project Repositories
Middleware solutions for service-oriented remote laboratories: A review
An investigation with European science teachers on how to characterize Remote and Virtual Labs
Educating the New Generation of Engineering Managers to Stay Relevant in the 21st Century Workforce
Embedded smart home - remote lab MOOC with optional real hardware experience for over 4000 students
Education in Bioengineering and Medical Informatics in the Western Balkan region: Fostering new study programs
Using a remote lab for teaching energy harvesting enhanced wireless sensor networks
Artificial Intelligence for Defence in an EQF6 Training and Education Program, from the Design to the Execution
Proposal of a methodology of serious games' demystification for the teaching of technical modules
The role of IoE-Education in the 5 th wave theory readiness & its effect on SME 4.0 HR competencies
Lecture meets laboratory experimental experiences for large audiences: Results of a first implementation and recommendation
Work in Progress: Gathering Requirements and Developing an Educational Programming Language
Bringing Interactive Instruction to the Software Engineering Classroom: A Multicultural Group Case Study
Bringing Students and Companies together by means of Project Development
Key competences of computer science professionals
What Exactly is a Laboratory in Computer Science?
What is the role for collegiate design competitions in a multi-discipline, diverse world?
Towards a collection of gadgets for an iGoogle e-learning platform
Assessment and development of transversal competences based on student's autonomous learning
Widening the Shrinking Pipeline: The Case of Data Science
Evaluation of student performance in laboratory applications using fuzzy decision support system model
A Challenge Based Educational Model on Structural Health Monitoring for Engineering Programs
IEEE Global Engineering Education Conference, EDUCON 2025, London, United Kingdom, April 22-25, 2025
Java based Symbolic Circuit Solver for electrical engineering curriculum
Creating Sustainable Solutions: An Inclusive Hackathon Leveraging GenAI in a Local Context
Using Lego® Serious Play ™ Processes to Build Responsible Professionals
Training of Engineers: Approaches to Customization of Educational Programs
Using open source software in engineering studies to teach water operation & management
Digital education in the classroom
Do Large Language Models Require Prior Knowledge for Learning? A Preliminary Study
Tailoring Education with GenAI: A New Horizon in Lesson Planning
Shaping Plastic Pollution Perspectives of Biotechnology Students in a Competence-Based Learning Course via Systems Thinking
Cloud-based virtual labs vs. low-cost physical labs: what engineering students think
RoboSTEAM Project Systematic Mapping: Challenge Based Learning and Robotics
Ariadne's Thread for Unravelling Learning Paths: Identifying Learning Styles via Hidden Markov Models
Integration of computational thinking skills in STEM-driven computer science education
Special session: Remote-labs access in internet and performance learning environment projects
Transforming Education in the Digital Age: Exploring the Dimensions of Education 4.0
Teaching Software Engineering During Covid-19 Constraint or Opportunity?
EDU Movies: using fiction movies for student-centered learning
Synergies between Universities and Industry: Success Factors for Effective Collaborations Promoting Innovation
Setting the standard for project design course using rasch measurement model
A novelplatform for the experimental training on Internet of Energy
Implementing Learning Paths into Data Science Courses - a Qualitative Approach
Developing Applications for Children With Special Needs Into a Project Based Learning Approach at Human - Computer Interaction Course
An integrated self-evaluated framework for embedding Web 2.0 technologies in the educational process
Improving the accuracy of the code complexity calculation for automatically generated tasks with programming codes
Elevating Electrical Engineering Education: Integrating Student-Generated Homework Solution Videos in Flipped Classrooms
Promoting and Implementing Digital STEM Education at Secondary Schools in Africa
Discovering children's competences in coding through the analysis of Scratch projects
Towards learning resources rankings in MOOCs: A pairwise based reputation mechanism
To Innovate Again: Reassessing Students' Strategic Decision-Making in a Simulated Environment
Understanding Fundamentals of Transistor Amplifiers by Mathematical Interactive Visual Modeling with GeoGebra
Improving Student Outcomes Attainment by Project Based Learning in Electrical Machines
Addressing low cost remote laboratories through federation protocols: Fish tank remote laboratory
Game-based learning using a 3D virtual world in computer engineering education
FGAWeb: A web platform for administrating flexible games in education
An evaluation framework based on timed automata for Malleable Learning Scenario
Intersectional Predictors of Early Mathematics Identity Among Underrepresented Engineering-interested Students
Koding4Kinder: Teaching Computational Thinking to Pupils Using a Combination of Programming and Electronics Platforms
Contemporary collaborative trends and their effect in education
Cloud-based framework for mobile learning content adaptation
Evaluation of the degree of intellectual maturity in the development of literacy through immersive virtual worlds: SAPIE methodology
Fostering computational thinking in engineering education: Challenges, examples, and best practices
Analyzing Cybersecurity Job Market Needs in Morocco by Mining Job Ads
Educating for Diversity Management in Engineering
Designing and Using Capture The Flag for Coordination and Interaction in Engineering Education
A case study of designed an e-learning course for electrical engineering students
Artificial Intelligence (AI) Equality in Engineering Education: Strategies to Unite the AI Gap between the Global North & South
Human Computer Interaction requirements for an educational toolset using Digital TV infrastructure: Case study
A conversational Case Based Reasoning approach to help teachers in solving professional problems
Helping math learning
Study methods in introductory programming courses
Creating Educational and Research Tools for QoS-Focused Software-Defined Networking Projects
Teaching product design in line with Bloom's taxonomy and ABET student outcomes
Disciplines go Digital - Developing Transdisciplinary Study Programs that integrate AI with Non-IT Disciplines
The case for teaching "tool science" taking software engineering and software engineering education beyond the confinements of traditional software development contexts
Giving more autonomy to computer engineering students: Are we ready?
Fostering Evaluative Judgement Through a Supportive Learning Environment
Undergraduate teaching assistants in computer science: Teaching-related beliefs, tasks, and competences
Implementing gamification techniques into university study path - A case study
A Study About the Impact of Rewards on Student's Engagement with the Flipped Classroom Methodology
Mapping content plans into learning activities: Organizing a portfolio of e-learning activities for teaching emergent knowledge
BeA (Blended e-Assessment): adapting to the COVID-19 world
Work-In-Progress: Converting textual software engineering class diagram exercises to UML models
Experiential learning at home in an engineering thermodynamics course
Introducing competitiveness and industry involvement as learning tools
Investigation to Improve Timeliness and Quality of Assessment Feedback using a Custom Application
Investigating Factors Contributing to Student Dropout in a STEM MOOC
SIMPLIFY ITS: An intelligent tutoring system based on cognitive diagnosis models and spaced learning
Reconfigurable web-interface remote lab for instrumentation and electronic learning
Coders Assembly - Peer Assisted Learning Model for Freshman Programming Courses
Student Engagement by Employing Student Peer Reviews with Criteria-Based Assessment
A Six-Sigma approach to improve the acquisition of engineering competencies
Active learning methodologies in STEM degrees jeopardized by COVID19
Problems encountered in technical education of the blind, and related aids: Virtual cubarythms and 3D drawings
The road to interactive patent searching at an American University in the UAE
Enhancing Students' Performance in Computer Science Through Tailored Instruction Based on their Programming Background
Spatial visualization skills in courses with graphics or solid modeling content
Students' Social Media and Content Development Practices: Evidence from a University in Cyprus
Block-Based Programming Learning Tool for ML and AI Education (Work in Progress)
Enhancing the Professional Development of Engineering Students through an AI-Based Collaborative Feedback System
Code Reuse and Formative Assessment in Secondary Education
Handwriting treatment and acquisition in dysgraphic children using a humanoid robot-assistant
Assessment practices in higher education: a case study
Semi-Structured Lab Projects in Communication Engineering Education
Industry Collaboration and Comprehensive Mentorship for Future-Oriented Competency Development
QuizMonitor: A learning platform that leverages student monitoring
Mining LMS students' data on online task-based master degree studies
An e-learning mobile system to generate illustrations for Arabic text
Preliminary Study for Identifying Personnel for Innovative Software Engineering Project
Covid-19 and Online Learning Challenges in Engineering Education: A Case Study of the American University of Sharjah
Unsupervised learning for understanding student achievement in a distance learning setting
Engineering Educators' Perspectives on the Impact of Generative AI in Higher Education
Development and Empirical Assessment of an Intervention on the Internet's Structure and Functioning for Third and Fourth Graders
Tec 21: first outcomes of a new integral university framework for long-life education through challenge-based learning
CoALa - A collaborative analysis lab for an identification of user parameters for adaptive e-leaming systems
Design of Educational Modules for Industry 5.0 Technologies Teaching
G-TRAIN
Formative criterion-based assessment for Moodle quizzes using intelligent computing
PBL Approach in Online Robotics Competition in Resource-Poor Environments: Maze Solver Robot
IoE - a Solution for Energy Management Challenges
Support peer assessment processes in online problem-based learning
A Framework for Course-embedded Assessment for Evaluating Learning Outcomes of a Network Programming Course
An edutainment system for assisting qatari children with moderate intellectual and learning disability through exerting physical activities
An Electric and Electronic Circuit Remote Laboratory in a Control Course
Towards a disruptive active learning engineering education
Using Real-World Problems to Explore and Improve Students' Understanding of Parallelism Concepts
Simplified and Inexpensive Integrated Simulation and Hands-on Experiments in Teaching Electronics Instrumentation and Measurement Laboratory Course
EDISON Data Science Framework (EDSF): Addressing Demand for Data Science and Analytics Competences for the Data Driven Digital Economy
Reviewing the affordances of tangible programming languages: Implications for design and practice
Development of Network Applications and Services Through Project-Based Learning to Meet 21 st Century Skills
Work-in-Progress: Towards detection and syntactical analysis in UML class diagrams for software engineering education
Inclusive University Education by Special Examination Arrangements for Civil Engineering Students with Disabilities or Special Requirements
Adaptive Learning Environment Reference Architecture for an Optimised Learning Process
Two Cs of Signals and Systems that should be taught initially in Discrete Time: Causality & Convolution
Collaborative learning with cyber-physical systems
Work-in-Progress: Analysis of engineering students' preparation for active learning considering the study methods
Design Thinking: a didactic-methodological proposal for the training of computer science lecturers
An explorative case study on effects of a makeathon for SDGs on middle school students learning and democratic empowerment
Integration of Artificial Intelligence as a Tool to Enhance Critical Thinking Skills and Foster Learning in Bioengineering Education
Women in engineering: Addressing the gender gap, exploring trust and our unconscious bias
Women in Engineering: Intersectionality Acting Through the Affirmative Actions