yusuke1997/dblp-id-title huggingface dataset:
Transcending Dimensions Using Generative AI: Real-Time 3D Model Generation in Augmented Reality
Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings? - The Influence of User Factors in the Evaluation of Virtual Agents
Using Learner Data to Influence Performance during Adaptive Tutoring Experiences
Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality
An Architecture-Oriented Design Method for Human-Computer Interaction Systems
Evaluating E-Commerce User Interfaces: Challenges and Lessons Learned
Analyzing Load Profiles of Electricity Consumption by a Time Series Data Mining Framework
Seeing Electricity: Exploring Middle School Students' Experiences in a Kinect-Based Micro-Level Embodied Circuit Learning Game
Moving Object Contour Detection Based on S-T Characteristics in Surveillance
Original-Ecology Sounds of Cities' Impression
A System Simulation System to Support the Elicitation of Information Requirements by End-Users
Development of Chat System Added with Visualized Unconscious Non-verbal Information
Virtual Structured Dialogic Design as Tool for Analysis of Threats before Implementing European Dialogues Aiming to Identify R&D Gaps in Assistive ICT
Inferring Consumers' Motivations for Writing Reviews
Breathing, Psychological Stress, and Musculoskeletal Complaints in VDT Data-Entry Work
Investigating the Effective Factors of Communication for Family Members Living Apart
Empirical Analysis of Individual Differences Based on Sentiment Estimation Performance Toward Speaker Adaptation for Social Signal Processing
On the Sharing of Nursing Care Information with Employees in Japanese Companies
A Prototype to Validate ErgoCoIn: A Web Site Ergonomic Inspection Technique
A simple interaction scheme for quick exploration of long videos
A Support System for Healthy Eating Habits: Optimization of Recipe Retrieval
A Rule-Based Simulation Platform for Pilot Operation Decision Making
Student eXperience in Times of Crisis: A Chilean Case Study
Comparison of Kawaii Feelings for Magnets with Different Shapes Between 2007 and Present
Seamless Mobility: Individual Mobility Profiles for a Better Usability of Shared Vehicles
Design Thinking Methodology for the Design of Interactive Real-Time Applications
Wearables Design: Epistemic Cultures and Laboratory Performances
Evaluation of a Virtual Working Environment via Psychophysiological Indices
Analysis on Dimensional Design and Its Application
Social Learning and Social Design Using iPads and Groupware Technologies
Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM
Designing Dashboards to Support Teachers in Online Learning Tools
Emoji Interpretation and Usage in Bilingual Communication
Investigating the Relationship Among Ease-of-Use, NPS, and Customers' Sequent Spending of Cloud Computing Products - Ease-of-Use Research in Cloud Computing Field
Wearables and Mixed Reality in Applied Ergonomics: A Literature Review
Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I
The Design of Messages to Improve Cybersecurity Incident Reporting
Human Error and e-Navigation: Developing the Nautical Chart as Resilient Decision Support
Measuring Human Perception and Negative Elements of Public Space Quality Using Deep Learning: A Case Study of Area Within the Inner Road of Tianjin City
Using Light Guiding to Structure Everyday Life
Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios
Engineering Psychology and Cognitive Ergonomics - 16th International Conference, EPCE 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings
A Study on Effect of Media Therapy for the Elderly with Dementia to Nursing Care Quality
Emotions Synthesis Using Spatio-Temporal Geometric Mesh
A Framework for the Assessment of Enjoyment in Video Games
Defining Requirements for the Development of Useful and Usable Chatbots: An Analysis of Quality Attributes from Academy and Industry
HoloCook: A Real-Time Remote Mixed Reality Cooking Tutoring System
Teleworkers and Their Use of an Enterprise Social Networking Platform
User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing
Virtual Usability Testing (VIRTUSE) - Development of a Methodical Approach for Usability Testing in VR
A Media Art Study Using Multi-Sensory Elements
Adaptations in Driving Efficiency with Electric Vehicles
Digital Identity of Researchers and Their Personal Learning Network
Analyzing Students' WhatsApp Messages to Evaluate the Individual Acquisition of Teamwork Competence
Modern Workplace Ergonomics and Productivity - A Systematic Literature Review
Augmented Cognition for Socio-Technical Systems
Now You See It, Now You Don't: A Change Blindness Assessment of Flight Display Complexity and Pilot Performance
Virtual, Augmented and Mixed Reality - 15th International Conference, VAMR 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings
SweetBuildingGreeter: A Demonstration of Persuasive Technology for Public Space
A Study of the Tacit Knowledge on the Design of Kimono Patterns from Japanese Painting
A Vibrant Evolution: From Wearable Devices to Objects as Mediators of Experience
What Is Adaptivity? Does It Improve Performance?
Design and Evaluation of a Gamified Generative AI Chatbot for Canvas LMS Courses
Design for China Migrant Workers: A Case of User Research and Mobile Product Concepts Development
"To Feel, Not to Tell": Using Experiential Metaphors in Game Narrative as a Method for Cognitive Enhancement
An Interface Model for Evaluating Task-Interface Congruity
The Conjunction Fallacy and Its Impacts in the User's Data Acquisition Process
Deep Fake and Cultural Truth - Custodians of Cultural Heritage in the Age of a Digital Reproduction
A Systematic Review of Dementia Focused Assistive Technology
The Effect of Social Media Interruptions on Office Workers' Mental Workload Using Physiological Measures
Effects of Virtual Healing Space on Restoration in a Space Station Environment
Conveying Browsing Context Through Audio on Digital Talking Books
An Analysis of the Impact of Bench Placement Angle on Comfortableness and Interaction
"We Are Actively Reaching Out to Different Organizations and Folks to Come in": Collective Design of the Vancouver Tool Library Project
Haptic Relay - Including Haptic Feedback in Online Video Game Streams
Talking Circles: Spiritual Aid for Teenagers Through Social Media
Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability
Human-Biometric Sensor Interaction: Impact of Training on Biometric System and User Performance
An Individual Differences Approach to Design Fixation: Comparing Laboratory and Field Research
Machine Agency in Human-Machine Networks; Impacts and Trust Implications
Multimodal Semantics for Affordances and Actions
Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility
A Study on Online Businesses' Commitment to Consumer Privacy
Utilization of Digital Fabrication Technology in Hybrid Courses for Industrial Design Education During the COVID-19 Pandemic
Transmission of Information through Haptic Interaction
Research on Interaction Design of Anti-addiction for Minor Games Based on Flow Theory
A Robust and Real-Time Face Anti-spoofing Method Based on Texture Feature Analysis
Simplicity and Interaction in "Buddhist-Style" Chinese Ink Animation Short Films
Map-Based Linking of Geographic User and Content Profiles for Hyperlocal Content Recommendation
Do We Follow Friends or Acquaintances? The Effects of Social Recommendations at Different Shopping Stages
Preschoolers as Video Gamers
Developing a Location-Aware Mobile Guide System for GLAMs Based on TAPIR Sound Tag: A Case Study of the Lee Ungno Museum
Developing Smart Homes Using the Internet of Things: How to demonstrate Your System
Emotion Elicitation Using Film Clips: Effect of Age Groups on Movie Choice and Emotion Rating
Using Methods-Time Measurement to Connect Digital Humans and Motion Databases
StabilitySole: Embedded Sensor Insole for Balance and Gait Monitoring
A New Behavioral Measure of Cognitive Flexibility
Design, User Experience, and Usability. User Experience in Novel Technological Environments - Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part III
The Cognitive Study of Immersive Experience in Science and Art Exhibition
Subjective Usability and Will of Use on mHealth Application for Postpartum Emotional Disorder - A Case of We'll
Voice Recognition System to Support Learning Platforms Oriented to People with Visual Disabilities
Research on Chinese Font Size of Automobile Central Control Interface Driving
Blockchain Technology for Participatory Publication of Archival Documents. Marco Polo's Diplomatic Codex as a Showcase
Research on Urban Subway Public Space Design Based on Regional Culture Dissemination
Gadgile Probing: Supporting Design of Active Mobile Interactions
BCIs in Multimodal Interaction and Multitask Environments: Theoretical Issues and Initial Guidelines
The Power of Social Media Marketing on Young Consumers' Travel-Related Co-creation Behavior
An Approach for the Complementary Model to Improve Supervisory System
Research on the Design of New Retail Service System Based on Service Design Concept - Setting Electronic Product Recycling Service System as an Example
Building Acoustic Models for Endangered Species in South African Ecosystems: Challenges and a Path Forward
Guidelines for Evaluating the Completeness of the Portfolio
Semiotic Analysis for Gestural and Emotional Human-Computer Interaction
Factors Affecting e-Commerce Satisfaction in Qatar: A Cross-Cultural Comparison
Age and Gender Differences in Mobile Game Acceptance Amongst Older Adults
Socioemotional Benefits of Digital Games for Older Adults
Maximizing Environmental Validity: Remote Recording of Desktop Videoconferencing
How Information Access, Information Volume of Head-Up Display and Work Experience Affect Pilots' Mental Workload During Flight: An EEG Study
Effects of Loving-Kindness Meditation on Mindfulness, Spirituality and Subjective Well-Being of Flight Attendants
Human-Robot Interaction During Virtual Reality Mediated Teleoperation: How Environment Information Affects Spatial Task Performance and Operator Situation Awareness
Shadow-IT System and Insider Threat: An Assessment of an Opportunity Dimension for the Identity Theft
Nested Compositing Window Managers
Quantitative Evaluation of Mental Workload by Using Model of Involuntary Eye Movement
Research on Age-Adaptive Design of Information Interaction Based on Physiological Characteristics of the Aged
Running to Behavior Change
A Human-Centered Algorithmic Management Framework: A Literature Review
The Current Situation of AI Foreign Language Education and Its Influence on College Japanese Teaching
Sound in the interface to a mobile computer
SafetyPIN: Secure PIN Entry Through Eye Tracking
A Text Analysis Based Method for Obtaining Credibility Assessment of Chinese Microblog Users
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
AI Application in Architecture in UAE: Optimization of Parametric Structure as a Retrofit Strategy of a Mid-rise Residential Building in Downtown Abu Dhabi
Proposal and Evaluation of Contribution Value Model for Creation Support System
Maps Apps, Street Level Imagery Live as Traffic Information: The Possible Role of Creative Online Communities
Study on Cognitive Behavior and Subjective Evaluation Index of Seafarer's Alertness
Spoken Books: Multimodal Interaction and Information Repurposing
Cognitive Relevance Mechanism Analysis of DHCI Structure and Composition
Toward an Understanding of a Computerized Monitoring System Failure: An Interpretive Approach
Maareech: Usability Testing Tool for Voice Response System Using XML Based User Models
Digitization of the Design Thinking Process Solving Problems with Geographically Dispersed Teams
Preliminary Study on Remote Assistance for People with Dementia at Home by Using Multi-media Contents
Contribution of Augmented Reality Solutions to Assist Visually Impaired People in Their Mobility
Exploration on Education Practice Based on Employment and Entrepreneurship in Higher Institutes of China
Large Scale Augmented Reality for Collaborative Environments
Transforming Patient Hospital Experience Through Smart Technologies
How to Support Rapid Prototyping of Virtual Content for Automotive AR Head-Up Displays?
Interactive Rock Climbing Playground Equipment: Modeling through Service
Older Adults' Actual Use and Adoption Intention of Smart Health Care Technologies in Hong Kong
SmartSecur: Integrating an Empatica Watch to Enhance Patient Physical Security
The Effects of User Involvement in Online Games, Game-Playing Time and Display Duration on Working Memory
An Experimental Comparison of Brain Activity in Professional and Non-professional Sewers during the Use of Sewing Needles
Human Affordance as Life-Log for Environmental Simulations
Definition of a Learning Analytics Ecosystem for the ILEDA Project Piloting
Impacts of Social Media Usage in Facilitating Social Commerce: The Roles of Social Support and Cultural Identity Change
Teaching 3D Arts Using Game Engines for Engineering and Architecture
CyanoHABIT: A Novel Game to Identify Harmful Freshwater Algae
Effectiveness of the Text Display in Bilingual Presentation of JSL/JT for Emergency Information
Interface Requirements: An Analysis of Technologies Designed for Individual and Group Work
Auditory Emoticons: Iterative Design and Acoustic Characteristics of Emotional Auditory Icons and Earcons
Further Benefit of a Kind of Inconvenience for Social Information Systems
Effective Information Transfer in Autonomous Vehicle Systems: Simultaneous vs. Sequential Approaches
Technology in Automotive Brands: Function or Fashion?
ConnectDots: Visualizing Social Network Interaction for Improved Social Decision Making
The Visceral Voice - Breath and the Politics of Vocalization
Design of Vibration Alert Interface Based on Tactile Adaptation Model to Vibration Stimulation
Preliminary Guidelines to Build a Wearable Health Monitoring System for Patients: Focusing on a Wearable Device with a Wig
A Cheerful Journey or a Depressive Process? A Study of the Integrated Cultural and Creative Design Curriculum
Play and Gender Expression: A Critical Design Exhibition to Generate and Measure Awareness About Gender Differences Within the Context of Children and Toys
Exploring the Influence Factors of Takeover Performance in Maritime Autonomous Surface Ships
Analysis of the Relationship Between Metacognitive Ability and Learning Activity with Kit-Build Concept Map
Measuring and Evaluation of the Results of UI-Re-Engineering in the Nursing Field
Measuring the Effects of a Cognitive Aid in Deep Space Network Operations
A Usability Evaluation of Diabetes Mobile Applications
A Widely Applicable Real-Time Mono/Binocular Eye Tracking System Using a High Frame-Rate Digital Camera
Fovea-Tablett ® : A New Paradigm for the Interaction with Large Screens
Users' Experience and Satisfaction of Intelligent Assistants Based on Sentiment Analysis of Online Reviews
Towards Mobile Accessibility for Older People: A User Centered Evaluation
Artificial Intelligence, Human AI Loop Paradigm, and Artificial Reasoning
"Should My Best Prove Insufficient, We Will Find Another Way": Time Loop Mechanics as Expressions of Hope in Digital Games
Service Evaluation Method for Managing Uncertainty
A Model of Learning with Hypermedia Systems
Case Study: A Visual Analytics System, Sapientia
An Erroneous Behavior Taxonomy for Operation and Maintenance of Network Systems
Research on Sound Production Considered from the Effects of Natural Wave Sounds on Physiological and Emotional Factors
Detection of Branded Posts in User-Generated Content
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part XII
Technological Influence on Self-esteem: Towards a Research Agenda Through a Systematic Literature Review
A Survey of Passive Sensing for Workplace Wellbeing and Productivity
Waterfall Flow vs. Fixed Grid Webpage Layout Design - The Effects Depend on the Zhong-Yong Thinking Style
Use of Chinese Short Messages
Multi-level Communicability Evaluation of a Prototyping Tool
Magnet Haptic: Using Magnets and Conductive Ink to Self-fabricate Interactive VR Devices
The Impact of Warning Message Phrasing on Drivers' Speeding Decisions in the Chinese Context
Facilitating Access to the Role Models of Women in STEM: W-STEM Mobile App
Constructing a New Interactive Visual Narrative of Contemporary Digital Wooden Carving Window Decorations
Care4MyHeart-PSG: A Personalized Serious Game Platform to Empower Phase III Cardiac Rehabilitation of Cardiovascular Disease Patients in UAE
Classification of Interactive System Components Enables Planning Heuristic Evaluation Easier
To Patch or Not to Patch: Motivations, Challenges, and Implications for Cybersecurity
Study on the Appraisal Methods of Hand Fatigue
Facilitating Pronunciation Skills for Children with Phonological Disorders Using Human Modelling
Study of a Virtual Conference in a Mirror World with Avatars and HMD
Questionnaire for User Habits of Compute Clusters (QUHCC)
The Adoption of Mobile Technologies in Healthcare: The Perceptions of Healthcare Professionals Regarding Knowledge Management Practices in Developing Countries
Arms and Hands Segmentation for Egocentric Perspective Based on PSPNet and Deeplab
Conformity Assessment in the Public Procurement of Accessible ICT
An Informal Usability Study of a Videoconferencing System
Designing Interaction Concepts, Managing Customer Expectation and Mastering Agile Development in Rich Application Product Development
What Usable Security Really Means: Trusting and Engaging Users
"You Don't Need Instagram, It's for Young People": Intergenerational Relationships and ICTs Learning Among Older Adults
A Brand Construction Strategy of Digital Cultural and Creative Empowerment in Local Cultural Industries
Look Before You Leap! Perceptions and Attitudes Towards Inferences in Wearable Fitness Trackers
A Diary Study of Computer Use and Worker Stress: Preliminary Results
Designing for Experiences in Blended Reality Environments for People with Dementia
Study on Method of Observing Maki-e Crafts Work in Urushi Craftspeople
User Interface Prototyping Toolkit (UIPT)
Virtual reality for persons with central nervous system dysfunction: assessment and treatment in the Information Society for all
Active Learning in the Lenses of Faculty: A Qualitative Study in Universities in the United Arab Emirates
Comparison Knitting Skills Between Experts and Non-experts by Measurement of the Fabric Quality
Research on Motion Model for Technique Movements of Competitive Swimming in Virtual Interactive Environment
Eye Tracking on a Paper Survey: Implications for Design
Comparison of Indonesian and India Government Vaccination Policy Campaigns via Twitter Social Media
Exploring Cultural Context Using the Contextual Scenario Framework
Helping Instructor Pilots Detect and Respond to Engagement Lapses in Simulations
Developing an ATM Interface Using User-Centered Design Techniques
Design of an Assistive Avatar in Improving Eye Gaze Perception in Children with ASD During Virtual Interaction
An Eventful Approach to Multi-Media, Multi-User Applications
E-Commerce Purchase Intention in Emerging Markets: The Influence of Gender and Culture
Standardizing Unstructured Interaction Data in Adaptive Instructional Systems
Combining Gamification and Active Learning in Higher Education
"I Heard It on the Grapevine" - Blogging, Facebook, YouTube, and Student Self-organization during a Faculty Strike
Inducing Anxiety through Video Material
Developing a Nomenclature for EMR Errors
Generative AI for Sustainable Design: A Case Study in Design Education Practices
Brain Activities Related to Legibility of Text, Studied by Means of Near Infrared Spectroscopy
User-Specific Service Generation: A Morphological Approach to Customized Blog Creation
Prompting - A Feature of General Relevance in HCI-Supported Task Workflows
Attention Distribution and Decision-Making in the Process of Robot's Appearance Design and Selection
Participatory Human-Centered Design: User Involvement and Design Cross-Fertilization
Learning and Collaboration Technologies - 12th International Conference, LCT 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
From Design Fiction to Design Fact: Developing Future User Experiences with Proto-Tools
Smart-Color: Color-Interactive Device Design Based on Programmable Physical Color-Changing Materials and Motion Capture Technique
A User Interface Usability Evaluation of the Electronic Ballot Box Used in the 2014 Brazilian Election
Requirements for Designing a Collaborative Human-Robot Workstation for Composite Part Production
Research on the Value Development and Spatial Experience of Rural Ecological Landscape in Lingnan
Evaluating Potential of Gamification to Facilitate Sustainable Fashion Consumption
Impressive Picture Selection from Wearable Camera Toward Pleasurable Recall of Group Activities
A Pedagogical Approach to Usability in Serious Games
Research on Intelligent Cabin Design of Camper Vehicle Based on Kano Model and Generative AI
Integrated Strategies of Participatory Design and PBL Towards Collaboration Quality
The Importance of Human Stance in Reading Machine's Mind (Intention)
Shape -Based Human Actions Recognition in Videos
Understanding the Influence of AI Voice Technology on Visually Impaired Elders' Psychological Well-Being: An Affordance Perspective
Text Input in Virtual Reality Using a Tracked Drawing Tablet
LSCM Based Non-rigid Registration for Craniofacial Surfaces
Comparison of multimedia and virtual reality for self-training
Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical Activity
Seven Wonders: An Interactive Game for Learning English as a Foreign Language in Junior High-School
Live-Virtual-Constructive (LVC) Training in Air Combat: Emergent Training Opportunities and Fidelity Ripple Effects
Analysis of Gamification Elements in E-Learning
Creating Immersive Experiences: Exploring the Factors that Influence Users to Utilize Virtual Tour Services
A Comparative Study of BERT-Based Attention Flows Versus Human Attentions on Fill-in-Blank Task
Development of Fingering Learning Support System Using Fingertip Tracking from Monocular Camera
Evaluation of Body Sway and the Relevant Dynamics While Viewing a Three-Dimensional Movie on a Head-Mounted Display by Using Stabilograms
Human-Computer Interaction. Interaction Platforms and Techniques - 18th International Conference, HCI International 2016, Toronto, ON, Canada, July 17-22, 2016. Proceedings, Part II
Exploring Local Characteristic Product Analysis from an Emotional Design Perspective
Mapping Interactions in a Pervasive Home Environment
Towards Usable Browse Hierarchies for the Web
Management of Individual and Organizational Design Knowledge
Exploring Psychophysical Factors Influencing Visibility of Virtual Image Display
Using Gamification to Activate University Library Use
Participatory Gamification: Designing Interactive Exhibitions to Enhance Classical Culture Learning
Applications of Distributed Socio-technical Synthetic Intelligent (SI) Systems Using Hybrid "Compensating Controls" Architectures
Estimation of Online Lecture Quality Using Fundamental Frequency Characteristics ExTracted from Student Utterances
User-Specific Visual Axis Alignment for Reducing Eye Fatigues in HMDs
Wavelet Packet Entropy Analysis of Resting State Electroencephalogram in Sleep Deprived Mental Fatigue State