yusuke1997/dblp-id-title huggingface dataset:
Examining the Impact of Pilot Expertise and Task Difficulty on Visual Attention and Flight Performance in a High Visual-Fidelity Flight Simulator
Towards Visual Comfort: Disciplines on the Scene Structure Design for VR Contents
Safety Training Using Virtual Reality: A Comparative Approach
A Content Creation Tool for AR/VR Applications in Education: The ScoolAR Framework
Re-reading Calvino: "Il Barone Rampante" in the Metaverse
Generation of Action Recognition Training Data Through Rotoscoping and Augmentation of Synthetic Animations
Usability of Direct Manipulation Interaction Methods for Augmented Reality Environments Using Smartphones and Smartglasses
Using Proxy Haptic for a Pointing Task in the Virtual World: A Usability Study
IMPACT - Immersive Mirror for Pain Control and Treatment
VR-Based Serious Game Designed for Medical Ethics Training
Defining an Indicator for Navigation Performance Measurement in VE Based on ISO/IEC15939
A Design and Evaluation Framework for a Tele-Immersive Mixed Reality Platform
MoodyNPC: Personality and Facial Expressions for Virtual Humans
Geomatics Meets XR: A Brief Overview of the Synergy Between Geospatial Data and Augmented Visualization
Digital Reconstruction of Darul Aman Palace Based on Images and Implementation into Virtual Reality Environment
Real-Time Single Camera Hand Gesture Recognition System for Remote Deaf-Blind Communication
3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, Oriented to Industrial Automation Training
The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis
AI-Driven Surgical Tool Localization in Microsurgical Training Simulations
Versatile Augmented Reality Scenes for Tangible Interaction in Real-World Environments
Simulation System Based on Augmented Reality for Optimization of Training Tactics on Military Operations
Visualising a Software System as a City Through Virtual Reality
"You Can Tell a Man by the Emotion He Feels": How Emotions Influence Visual Inspection of Abstract Art in Immersive Virtual Reality
Virtual Reality for Synchronous Learning in Higher Education
Extended Reality - International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part I
Guiding the Viewer in Cinematic Virtual Reality by Diegetic Cues
Training Assistant for Automotive Engineering Through Augmented Reality
Reduction in End-of-life Care Anxiety in Family Caregivers of Individuals in Palliative Care: Results of a Pilot Exploratory Study Using a Canadian Virtual Reality Technology
Evaluating Virtual Reality as Immersive Medium for Enhancing Music Skills
Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti
Virtual Rehabilitation of Carpal Tunnel Syndrome Through Force Feedback
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals
Virtual Environments to Stimulate Skills in the Early Childhood Education Stage
Wrist-Worn Sensor-Based Tangible Interface for Virtual Percussion Instruments
3D Vision-Based Digital Twin of a Mobile Robot for Objects Management in Intralogistics Scenarios
Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition
DyMAR: Introduction to Dynamic Marker Based Augmented Reality Using Smartwatch
Angioplasty Surgery Simulator Development: Kazakhstani Experience
User-Centered Design (UCD) for Virtual Reality in Digital Cultural Heritage: A Case Study of "Djerba View VR"
Differential G-Buffer Rendering for Mediated Reality Applications
Stereoscopic-3D Vision to Improve Situational Awareness in Military Operations
Designing Cinematic Storytelling for Sustainable Cultural Tourism: The Anime Experience
Extended Reality - International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part I
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars
Interactive Archaeological Storytelling: Using Immersive Technologies to Visit the Ancient Site of Roca Vecchia (Lecce, ITA)
Video Game Quality of Experience Assessment of Augmented Reality User Interface for Military Purposes
Virtual Reality Surgical Navigation System for Holmium Laser Enucleation of the Prostate
Surgical Simulation in Extended Reality for OR 2.0 Using Unreal Engine 5 to Improve Patient Outcomes
Augmented Reality, Virtual Reality, and Computer Graphics - 6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24-27, 2019, Proceedings, Part I
Artificial Intelligence Enabled Indoor Localization and Navigation: A Review
Evaluation of the Effectiveness of Traditional Training vs. Immersive Training - A Case Study of Building Safety and Emergency Training
Transformer-Enhanced Virtual Reality for Smart Anatomical Dissection Learning
A Tailored Serious Game for Preventing Falls of the Elderly
Unity3D Virtual Animation of Robots with Coupled and Uncoupled Mechanism
A Study on Narrative Design of Augmented Reality Publications
Quality Attributes in Virtual Reality System Design: A User Perspective
Integration of BIM and Augmented Reality for the Recovery of Historical Built Heritage: A Research Perspective
Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II
State of the Art of Non-vision-Based Localization Technologies for AR in Facility Management
An Augmented Reality System for Maxillo-Facial Surgery
Visualization of 3D Rockfalls Trajectories on Digital Terrain Models Using Virtual Reality Techniques
From Words to Emotions: Evaluating Text-to-Motion Body Language for Believable Emotions in Virtual Humans
Assessment of Virtual Guides' Credibility in Virtual Museum Environments
Measuring the Limit of Perception of Bond Stiffness of Interactive Molecules in VR via a Gamified Psychophysics Experiment
An Augmented Reality-Based Solution for Monitoring Patients Vitals in Surgical Procedures
CrossNetVR: A Virtual Learning Environment for Teaching T568-A and T568-B Network Cabling Standards Using Unreal Engine 5
Development of a Framework to Support Virtual Review Within Complex-Product Lifecycle Management
Digitalizing Bank Branches with a New Multichannel Standard to Address Office Closures in Europe
Third Point of View Augmented Reality for Robot Intentions Visualization
How to Improve Vehicle Lateral Control: The Effect of Visual Feedback Luminance
Design and Development of a Virtual Reality Prototype for a Smart Waiting Room Promoting Occupants' Well-Being
Real-Time 3D Modeling with a RGB-D Camera and On-Board Processing
Game Over, Trauma! Empowering Trauma Healing Through Gaming
Overcoming Location Inaccuracies in Augmented Reality Navigation
Mixed Reality Versus 3D Printing in Presurgical Visualization of Soft and Hard Tissues: Selected Cases
Virtual Reality as a Tool for the Cascade Control Learning
VR-Based Rehabilitation in a Virtual Home: A Perspective on Cognitive and Motor Recovery
State of the Art of Urban Digital Twin Platforms
Optimization Techniques for Photogrammetry Applied to Cultural Heritage and the Action of Transformation Groups
Systems Engineering Approach for the Development of a Virtual Training Platform: Case Study in the Missile Systems Sector
Upper Limb Rehabilitation with Virtual Environments
Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality
VR-Based Empathy Experience for Nonprofessional Caregiver Training
Debugging Quadrocopter Trajectories in Mixed Reality
Saliency Detection in a Virtual Driving Environment for Autonomous Vehicle Behavior Improvement
VRStory - A Collaborative Virtual Reality Tool for Storyboarding
Digital Twins in Industry and Healthcare: Policy Regulation and Future Prospects in Europe
Brain Visualizer: A Tool for EEG Data Processing and 3D Brain Activity Visualization
Enter the Hindenburg: Experiencing Cultural Heritage by Social Interaction in Hybrid Space
BRAVO: A Gaming Environment for the Treatment of ADHD
Augmented Reality as a New Marketing Strategy
Lightweight Augmented Reality Tools for Lean Procedures in Future Factories
Ultra Wideband Tracking Potential for Augmented Reality Environments
Extended Reality in Performing Arts: Enhancing the Experience of Archaeological Heritage
A Workflow Analysis for Implementing AR-Based Maintenance Procedures
An Augmented Reality Tour Creator for Museums with Dynamic Asset Collections
Immersive Environment for Training on Industrial Emergencies
VR Training for Corporate First Aid Responders
Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I
Exploiting Immersive Virtual Reality for Maintenance Training of Freight Trains
Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience
Semantic Edge Extraction by Logical Operations for Room Structure Estimation Using a Segmentation Result
Virtual Reality and Conversational AI for Complementing Patient Education in Chronic Disease Management
The Experience of A Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe
Language Learning in the XR Era: Possibilities and Challenges of Immersive Technology
Technologies to Support Tourism Innovation and Cultural Heritage: Development of an Immersive Virtual Reality Application
A Virtual Reality Application for Stress Reduction: Design and First Implementation of ERMES Project
Combining HoloLens and Leap-Motion for Free Hand-Based 3D Interaction in MR Environments
Self Assessment Tool to Bridge the Gap Between XR Technology, SMEs, and HEIs
Identifying Mobile AR Application Scenarios: A Method for Environmental Agencies
Adaptive Interface Improving User Focus in Collaborative AR Systems
A Study of Gaze Contact Conditioning in Children with Autism Based on AR Technology
Augmented Reality, Virtual Reality, and Computer Graphics - 6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24-27, 2019, Proceedings, Part II
Virtual Reality System for Assistance in Treating Respiratory Disorders
Comparing Traditional and eXtended Reality-Based Learning: Effects on Performance, Emotions, and Cognitive Aspects
Augmented Reality and MYO for a Touchless Interaction with Virtual Organs
Authoring-By-Doing: An Event-Based Interaction Module for Virtual Reality Scenario Authoring Framework
Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing
Virtual Environment for the Control of a Temperature Process Based on Hardware-in-the-Loop
Catching Virtual Throws: An Immersive Virtual Reality Setup to Evaluate Human Predictive Skills
Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis
Enabling Digital Spaces: Bringing Gaussian Splats Alive in XR
The Metaverse in Automotive Retail: Field Study on Implementation and Customer Interaction
Virtual Control of a Double Effect Evaporator for Teaching-Learning Processes
Challenges in Virtual Reality Training for CRBN Events
Automatic Analysis of Eye-Tracking Data for Augmented Reality Applications: A Prospective Outlook
Genetic Algorithm and VR for Assessing the Level of Expertise of Maintenance Operator
Initial Evaluation of an Intelligent Virtual Museum Prototype Powered by AI, XR and Robots
Mobile Augmented Reality Apps in Education: Exploring the User Experience Through Large-Scale Public Reviews
Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications
Dynamic Training Environments in XR: A User-Centered Adaptive System
An Immersive VR Experience to Learn the Craft of Printmaking
'HeadTurner VR' - Developing a Virtual Reality Game for Measuring Neck Mobility
Collaborative Intelligence and Hyperscanning: Exploring AI Application to Human-Robot Collaboration Through a Neuroscientific Approach
Steering Versus Teleport Locomotion for Head Mounted Displays
Augmented Reality, Embodied Cognition and Learning
Virtual Environments for Motor Fine Skills Rehabilitation with Force Feedback
VR for Cultural Heritage - A VR-WEB-BIM for the Future Maintenance of Milan's Cathedral
The Transdisciplinary Nature of Virtual Space
Experiencing Digital Travel vs. Substituting Physical Travel with Digital Travel - on Intention to Use Digital Travel Applications in the Future
Modeling Virtual Reality Adoption in Cultural Heritage: Identifying Key Constructs from Literature
Exploring the Effectiveness of Assistive Technology: A Preliminary Case Study Using Makey Makey, Tobii Eye Tracker, and Leap Motion
VheaRts: Reporting a Single-Centre Experience in Developing and Implementing a Virtual Reality Application for Planning Treatment of Congenital Heart Disease
Indicators Specification for Maturity Evaluation of BIM-Based VR/AR Systems Using ISO/IEC 15939 Standard
A Task-Interaction Framework to Monitor Mobile Learning Activities Based on Artificial Intelligence and Augmented Reality
3D Virtual System Trough 3 Space Mocap Sensors for Lower Limb Rehabilitation
Dilemma and Conflict Management in Virtual Reality for Teacher Education Students
User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: 'MuseumEye' as a Case Study
"Social Heritage" Augmented Reality Application to Heritage Education
The Effect of Multimodal Virtual Chemistry Laboratory on Students' Learning Improvement
ARBS: An Interactive and Collaborative System for Augmented Reality Books
Intercultural Communication Research Based on CVR: An Empirical Study of Chinese Users of CVR About Japanese Shrine Culture
Virtual Training on Pumping Stations for Drinking Water Supply Systems
Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-pandemic Era: Pilot Study
Reasoning Models and Decision-Making in Medicine - Are we Finally There?
Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups
The Role of Data in Digital Twins: Value Creation and Interoperability
A System to Exploit Thermographic Data Using Projected Augmented Reality
Sound Caption for Immersive Experience
Towards Assessment of Behavioral Patterns in a Virtual Reality Environment
Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences
Designing Inclusive Interfaces: Sign Language Interpreters in Digital Libraries
Efficient Augmented Reality on Low-Power Embedded Systems
Time-Based Nonlinear Interactive Player
Extended Reality - International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part VII
Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Lecce, Italy, September 7-10, 2020, Proceedings, Part II
Remote Touch Interaction with High Quality Models Using an Autostereoscopic 3D Display
3D Virtual Environment for Calibration and Adjustment of Smart Pressure Transmitters
Emotion Tracking in Virtual Reality Fashion Shows
Virtual Reality System for Training in Automotive Mechanics
Assessing Sense of Presence and Emotions in Virtual Reality Based on Job-Related Expertise: A Pilot Study with Police Officers
A User Study on Touch Interaction for User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality
The Effect of Gait Parameters on the Perception of Animated Agents' Personality
Virtual Reality Enhances EEG-Based Neurofeedback for Emotional Self-regulation
Interactive 3D Symphony in VR Space
Efficient Human Action Recognition Interface for Augmented and Virtual Reality Applications Based on Binary Descriptor
Considering User Experience Parameters in the Evaluation of VR Serious Games
A Dynamic-Oriented Decision Support System for Group Interview Knapsack Problem
Improving the Development of AR Application for Artwork Collections with Standard Data Layer
A Framework for Educational and Training Immersive Virtual Reality Experiences
Creativity Support in Projection-Based Augmented Environments
Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums
Users' Evaluation of Procedurally Generated Game Levels
Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks
Evaluating Deep Learning Architectures for Real-Time Binary Surgical Tool Segmentation in Minimally Invasive Surgeries
Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue
A Cross-Platform-Multi-user Virtual Training Environment for Waterproofing
Experiences in the Development of an Augmented Reality Dressing Room
Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study
A Study of Transitional Virtual Environments
Design of a Multi-user Closed-Loop Architecture Focused on Virtual Reality Response to Multimodal Inputs: A Multisensory Environment Use Case
Omero 2.0
AEducAR3.0: An Exciting Hybrid Educational Platform for a Comprehensive Neuroanatomy Learning
Semantic Explorable Representation of 3D Content Behavior
Digital Twins: Innovation in Automated Systems Control Education
Virtual Teleoperation Setup for a Bimanual Bartending Robot
Sales Maximization Based on Neuro-Marketing Techniques in Virtual Environments
Immersive Technologies for Cultural Heritage: Bridging History and Technology in Museums
Extended Reality in Science Learning: A Comparative Study of Real, Virtual, and Mixed Environments
Natural Interaction with 3D Content on Mobile AR Systems Using Gesture Recognition
Development of Virtual Laboratory Work on the Base of Unity Game Engine for the Study of Radio Engineering Disciplines
Development of Educational Tools for Industrial Control Using HIL Simulation
Augmented Robotics for Electronic Wheelchair to Enhance Mobility in Domestic Environment
Development of an Object Management System in Virtual Reality
Industrial Training Platform Using Augmented Reality for Instrumentation Commissioning
GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality
A Real-Time Video Stream Stabilization System Using Inertial Sensor
Effects of Immersive Virtual Reality on the Heart Rate of Athlete's Warm-Up
A Mixed Reality Eye-Tracking Investigation on Key Factors Affecting Food Consumption Habits
A Comparative Analysis of VR-Based Hand Therapy Using Custom Orthotic Controllers and Commercial Hardware
Configurable Software Framework for 2D/3D Video See-Through Displays in Medical Applications
Transmedia Digital Storytelling for Cultural Heritage Visiting Enhanced Experience
GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games
Enhancing Accessibility and Inclusivity in Business Meetings Through AI-Driven Extended Reality Solutions
3D Virtual System of a Liquid Filling and Packaging Process, Using the Hardware in the Loop Technique
Information Systems and Digital Twin for Cultural Heritage Preservation Management
From Gamification to Virtual Reality: The Evolution of the Gamified Education Networking Learning Management System Through Design-Based Research in Simulation-Based Education
XRShip: Augmented Reality for Ship Familiarizations
Intelligent System for the Learning of Sign Language Based on Artificial Neural Networks
Users' Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences
Challenges in the Effectiveness of Image Tagging Using Consumer-Grade Brain-Computer Interfaces
Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach
Exploring the Benefits of the Virtual Reality Technologies for Assembly Retrieval Applications
An Innovative Approach to Shape Information Architecture Related to Ancient Manuscripts, Through Multi-layered Virtual Ecosystems. From Codex4D to DataSpace Project
Bridging Offline and Online World Through Augmentable Smart Glass Interfaces
Augmented Reality to Engage Preschool Children in Foreign Language Learning
Designing Digital Solutions in the Cultural Heritage and Tourism Industry for Advancing Visitors' Experiences: SMEs Needs, Preferences, and Expectations
Parametric Design for Online User Customization of 3D Printed Assistive Technology for Rheumatic Diseases
Distributed Data Exchange with Leap Motion
XR-Based Serious Game for Assessing Bradykinesia in Patients with Parkinson's Disease
Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive
Narrative Perspectives and Embodiment in Cinematic Virtual Reality
Digital Twin and Extended Reality in Industrial Contexts: A Bibliometric Review
Inspection and Verification Training System of Production Lines in Automated Processes, Through Virtual Environments
Virtual Reality Technologies as a Tool for Development of Physics Learning Educational Complex
Virtual Control of a Perfectly Stirred Reactor for Cyclopentene Production
Virtual Reality and Logic Programming as Assistance in Architectural Design
SLAM Map Application for Tracking Lights on Car Dashboards
Alert Characterization by Non-expert Users in a Cybersecurity Virtual Environment: A Usability Study
LLM-Aided Museum Guide: Personalized Tours Based on User Preferences
Replacing EEG Sensors by AI Based Emulation
A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications
Uncovering the Potential of Digital Technologies to Promote Railways Landscape: Rail to Land Project
Computer Simulation of a Spectrum Analyzer Based on the Unity Game Engine
A Proof of Concept Integrated Multi-systems Approach for Large Scale Tactile Feedback in VR
A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees
Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines
Immersiveness of News: How Croatian Students Experienced 360-Video News
Virtual Reality Visualization for Photogrammetric 3D Reconstructions of Cultural Heritage
Digital-Assisted Repairing of the Six Steeds in Zhao Mausoleum
SLT-Game: Support System for Therapies of Children with Communication Disorders
WAAT: A Workstation AR Authoring Tool for Industry 4.0
An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality Applications
A Virtual Experience Across the Buried History
Feature Fusion of HOG and GSP for Smile Recognition
A Driving Simulator Study Exploring the Effect of Different Mental Models on ADAS System Effectiveness
Augmented Reality Applications for Education: Five Directions for Future Research
Leveraging Biometric Measurements in Virtual Reality for Improving Public Speaking Skills
Emotions and "Sense of Presence" in the Psycho-Verse: Psychological Support for Breast Cancer Survivors in the Metaverse
Using Augmented Reality to Train Flow Patterns for Pilot Students - An Explorative Study
6DOF Mobile AR for 3D Content Prototyping - Desktop Software Comparison with a Generation Z Focus
Optimizing Image Registration for Interactive Applications
AGITO: Virtual Reality Environment for Power Systems Substations Operators Training
"Virtual PVD": A Virtual Reality Approach to Explore PVD Magnetron Sputtering
Comparison of Digital Restoration and Reconstruction Techniques in Frescoes: Two Apulian Case Studies
Design of a SCORM Courseware Player Based on Web AR and Web VR
Comparative Evaluation of Deep-Learning-Based Generative Methods for Material Generation in 3D Modelling Workflow
Robust Laparoscopic Instruments Tracking Using Colored Strips
Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-Cost AR Glasses
Making the Invisible Visible: Real-Time Feedback for Embedded Computing Learning Activity Using Pedagogical Virtual Machine with Augmented Reality
Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications
Overcoming the Limits of a Neural Network for Character-Scene Interactions
Mobile Augmented Reality Based Annotation System: A Cyber-Physical Human System
Synthetic Data Generation for Surface Defect Detection
Virtually Alone - How Facilitated Aloneness Affect Self-study in IVE
Web-Based Real-Time LADAR Data Visualization with Multi-user Collaboration Support