yusuke1997/dblp-id-title huggingface dataset:
Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics
The Effects of Website White Space on University Students
Website Location Strategies Review Under Hofstede's Cultural Dimensions
Association of National Dimensions of Culture with Perceived Public Sector Corruption
User Experience Analysis for Visual Expression Aiming at Creating Experience Value According to Time Spans
Enabling International Usability Using Multicultural and Geographically Disperse Teams
Securing Software Defining Network from Emerging DDoS Attack
Work Characteristics as Determinants of Remote Working Acceptance: Integrating UTAUT and JD-R Models
ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction
Extending Empirical Analysis of Usability and Playability to Multimodal Computer Games
Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices
Students' Attidudes Towards Novel Interfaces in E-Learning
Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation - 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Negotiating on Social Media - Creating and Claiming Value While Establishing a Valuable Relationship
Research on Intelligent Classified Trash Can and Smart Application Design - Achieving Green Smart Home Living in China
Natural Language Interfaces for Integrated Network Management
Examining the Gender Gap in Information Assurance: A Study of Psychological Factors
Accessibility of government services - A macroeconomics perspective
Applying Social Gamification in a Gamified Point System
A Personal Document Network Building System for Digital Document Searches
A Framework for the Design and Development of Adaptive Agent-Based Simulations to Explore Student Thinking and Performance in K-20 Science
Universal Access in Human-Computer Interaction. Users Diversity - 6th International Conference, UAHCI 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II
"I Love You, My Dear Friend": Analyzing the Role of Emotions in the Building of Friendships in Online Fanfiction Communities
Exploring Pointer Assisted Reading (PAR): Using Mouse Movements to Analyze Web Users' Reading Behaviors and Patterns
An Evaluation Method of Educational Computer Games for Deaf Children Based on Design Guidelines
Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Users of Fitbit Facebook Groups: A Gender- and Generation-Determined Investigation of Their Motivation and Need
Aristotle's Phronesis as a Philosophical Foundation in Designing the Algorithmic Motivator-Driven Insulating Model (AMOI)
Exploring the Emotional-Behavioral Relationship in Action Role-Playing Games: Diverse Player Responses to Varying Difficulty Challenges
FD-CAST: A Tool for Analyzing and Simulating Fire Department Configurations
MiGua! App for User Awareness Prior to Adopting Dogs in Urban Areas
Training Interface for Multimodal Data Analysis: A First Approach to Measuring Perception
Do Gender and Age Matter? A User Study on Differences in Photo Collection Management
Quantifying the Rating Performance of Ambiguous and Unambiguous Facial Expression Perceptions Under Conditions of Stress by Using Wearable Sensors
Paving the Way: Trust in Healthcare Systems as a Prerequisite for Technology Usage
Interactive Systems in the Student-Bank Relationship: A Research on the Views of the University of Bucharest Students on the Utility and Adaptability of HCI Technologies
What Would Be the Next Design Evolution Under the Auspices of Industry 4.0?
Human-AI Interaction Design Guidelines for Process Optimization in Manufacturing
Accessibility of web applications: different approaches for different fields
Skilled Labor Shortage and Artificial Intelligence: Challenges and Opportunities for the Regional Labor Market
Using Eye-Gaze and Visualization to Augment Memory - A Framework for Improving Context Recognition and Recall
Effect Analysis of Each Reach Zone in Ergonomics During Putting and Pulling Movement of Shelf on VR Experiment
More than Words: Visualizing AI-Based Analysis of Human-to-Human Communication Training in Healthcare Education
Usability Pattern Identification Through Heuristic Walkthroughs
Socio Economic Psycho Knowledge Based Intelligent Agents for Automated e-Commerce Negotiation
E-Reminder: A Mindfulness-Based Interactive Eating Reminder Device to Improve Emotional Eating
Development of a Usability Questionnaire for Automation Systems
Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching
The Effect of Naturalness of Voice and Empathic Responses on Enjoyment, Attitudes and Motivation for Interacting with a Voice User Interface
An Exploration of Engagement and Collaboration Between Healthcare Professionals and Older Adults with Multimorbidity Using a Digital Health Platform
"How am I Doing?" - Personifying Health through Animated Characters
Impact of Healthcare Mobile Apps for Smoking, Sugar Intake, and Obesity on Maintaining Healthy Behavioral Activation
Stereoscopic Vision Induced by Parallax Images on HMD and Its Influence on Visual Functions
Word Classification for Sentiment Polarity Estimation Using Neural Network
Comprehensive Evaluation of an Educational Information Management Solution for Parents: MyStudentScope
Mental Workload Measurement and Its Application for Prospective System Design
Extended User Interface: NFC-Enabled Product Packaging for Enhanced User Experience
A Model to Evaluate Digital Safety Concerns in School Environment
Parallel Orientation Assistant, a Vehicle System Based on Voice Interaction and Multi-screen Interaction
Involving users with learning disabilities in virtual environment design
Creation of a "Lean Manufacturing" System for Outpatient Scanning of Malignant Neoplasms
AI-Based VR Earthquake Simulator
Frictionless Web Payments with Cryptographic Cardholder Authentication
Iterative Statistical Language Model Generation for Use with an Agent-Oriented Natural Language Interface
Form Input System by Pen Interface
Accessibility Evaluation of Korean e-Government
Design Artefacts as Business Decision Prompts: Tackling the Design and Business Values Gap
Effective Shift Handover
Investigation of Users' Reactions toward Various Kinds of Artificial Agents: Comparison of an Robotic Agent with an On-screen Agent
Analysis of the Influence of Visual Design Elements of Regional Traditional Culture in Human-Computer Interaction
Effectiveness of System-Facilitated Monitoring Strategies on Learning in an Intelligent Tutoring System
Predicting Daily Physical Activity Level for Older Adults Using Wearable Activity Trackers
HCI Patterns as a Means to Transform Interactive User Interfaces to Diverse Contexts of Use
HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part IV
Security Analysis on the Authentication Mechanisms of Korean Popular Messengers
Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality
Cultural Calculation of Bie-Modern Nostalgia in Chinese Science Fiction Novels
Designing for Healthy Food Practices: Challenges and Opportunities for Changing People's Eating Behavior Using Persuasive Technology
An Emergency Centre Dispatcher Task Analysis
Climate Change Literacy Gamified: How Gamification Mechanics Affect User Experience Factors in the User Interfaces
Advanced Artificial Intelligence Methods for Medical Applications
The Design of a Virtual Trailblazing Tool
User Experience Research and Management of Online Advertising and Merchandising
Caregivers' Influence on Smartphone Usage of People with Cognitive Disabilities: An Explorative Case Study in Germany
Human Interface and the Management of Information - Thematic Area, HIMI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Using Remote Workshops to Promote Collaborative Work in the Context of a UX Process Improvement
Usability, Quality in Use and the Model of Quality Characteristics
Research on Selection Differences Between Parent and Child on Toys
Digital Badges: Signposts and Claims of Achievement
Enabling Access to the Graphical User Interface for People with Vision Impairments
Comparing the Therapeutic Effects of Using Traditional Methods and Virtual Reality Headset in the Treatment of Depression and Anxiety
Textual Analysis of Cities' Images in Publicity: A Computational Study of Comments on YouTube
Automatic translator for mathematical Braille
Implementation of Virtual Learning Objects in the Development of Mathematical Skills: A Qualitative Analysis from the Student Experience
A Proposal of Eye Glance Input Interface Using Smartphone Built-in Camera
Design, User Experience, and Usability: Design for Contemporary Technological Environments - 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III
Estimating Speaker's Engagement from Non-verbal Features Based on an Active Listening Corpus
Virtual and Mixed Reality - Systems and Applications - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II
Serious Games: Customizing the Audio-Visual Interface
Design of NiNiGou Cultural and Creative Products Based on KANO-AHP-QFD
Managing Intelligent Services for People with Disabilities and Elderly People
Low Power Technology for Wearable Cognition Systems
Fractal Data Storytelling in China's Power Sector: Integrating Designer Interaction with the Time-Space Fusion Model for Enhanced Data Narratives
cfHMI: A Novel Contact-Free Human-Machine Interface
Designing Emotional Bonds: AI Devices as Solutions for Pet Separation Anxiety
Characterizing Intercultural Encounters in Human-Computer Interaction
Adding complexity to the electronic market model: lessons learned from an oil industry case study
A Review on Quality of Service and SERVQUAL Model
3D Printing for STEAM Education
Cognitive Compatibility of Motorcyclists and Drivers
A Pilot Study: Integrating an Emergency Department with Indiana's Prescription Drug Monitoring Program
Towards a Paperless Air Traffic Control Tower
The Impact of Media Multitasking Behavior Among College Freshmen on Information Processing: A Study Based on Academic Performance
Choice-Based Authentication: A Usable-Security Approach
The Computer - A Tool That Makes Human Environment: Technosphere
What You Draw Is What You Search: The Analog Gesture
Towards the Development of Usability Heuristics for Native Smartphone Mobile Applications
Information Technology Services Indutry and Job Design
Investigation on the Correlation Model Between Display Height and Tilt Angle
Emergence in Game Design: Theoretical Aspects and Project's Potentialities
CodeCharts and AI as Alternatives to On-site Eyetracking for Vehicle Design Evaluation
Exploring the Impact of Digital Design on Augmented Cognition
Human Algorithm - How Personal Reflection of Data Agents Improves Crowdsourcing Data Collection in a Smart City Planning Study
Design and Evaluation of the Customized Product Color Combination Interfaces Using 3D Model and 2D Illustration Display
Design of Form and Meaning of Traditional Culture in Virtual Space
Designing Educational Games for Sustainable Development and Social Enterprise in Rural Kenyan Schools
Study on UI of Charger in EV Charging Station
Towards Pattern-Driven Engineering of Run-Time Adaptive User Interfaces for Smart Production Environments
Use of Artificial Intelligence for Training: A Systematic Review
The Research on EEG Coherence Around Central Area of Left Hemisphere According to Grab Movement of Right Hand
Exploring the Effect of Activity Intervention on Reducing Social Media Use: Lessons Learned in a Field Study
Using Augmented Olfactory Feedback to Assist Visually Impaired Students' Geography Learning
Don't Read My Lips: Assessing Listening and Speaking Skills Through Play with a Humanoid Robot
Characteristics and Development of Digital Curators for Virtual-Physical Integration
Crew Resource Management for Automated Teammates (CRM-A)
Severe Neglect and Computer-Based Home Training - A Case Study
Improving User Experience for Visually Impaired Individuals Based on Accessibility Guidelines and Information Design in the Use of the Control Escolar Website of the University of Guadalajara
Social Media and Elderly People: Research Trends
Cross-Cultural Design - 9th International Conference, CCD 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings
Understanding Agency in Human-Computer Interaction Design
Computer supported communication and cooperation - making information aware
A Better Understanding of the Behaviour of Metaheuristics: A Psychological View
Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers
A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions
RACE: Towards Exploring the Design Dimensions of a Route Assisting and Communicating System for Elderly
EEG-Based Measurement of Emotion Induced by Mode, Rhythm, and MV of Chinese Pop Music
Cognitive Brain Signal Processing: Healthy vs Alzheimer's Disease Patients
Monitoring Performance and Mental Workload in an Automated System
Mind the Gap: Understanding Diverse Student Experiences with AI Through GAAIS Analysis
Validity of Driving Simulator for Agent-Human Interaction
Techno-imagination and Implicit Knowledge
Quantum Temple: A New Vision for Utilizing Blockchain Technology for the Recognition and Preservation of Cultural Heritage
First Virtual Reality Training Experience for the Older Population: Effects of a Three-Week Home-Based Exercise on Brain Networks
The Use of Multimodal Representation in Icon Interpretation
Intergenerational Social Media Use: Expectations of Adults and Elder Users
Do We Need to Push Harder When Social Commerce Crosses Borders: A Cross-cultural Empirical Research
From Participation in ISD to Improvements in Organization
Ideas for Spotify Customization: Enhancing the User's Experience
A Development of Web-Based Player for Instructions Recorded with the Electronic Blackboard System IMPRESSION
LICOR: Beyond the Design System. A Proposal to Empower Teams to Develop Software in Compliance with the Principles of Accessibility, Usability, and Privacy by Design in the Extreme Contexts and Challenging Domains Post-COVID-19
User Guiding Information Supporting Application for Clinical Procedure in Traditional Medicine
Chinese Cultural Values in User Experience Design of Kids' Home Products
E-Commerce and Covid-19 - An Analysis of Payment Transactions and Consumer Preferences
Airway Cursor: A Pointing Technique Based on Direction of Mouse Movement Towards a Targets
Face Recognition Based on Adaptive Singular Value Decomposition in the Wavelet Domain
Transformation Action Cycle - Suggestions for Employee Centered Transformation to Digital Work in SMEs
Beyond the Bar: Judging Dot Means on Bar Graphs - Dot Distribution Matters
Cultural Effects on Arabic Electronic TV
Strategies for Panel Sequence Segmentations in d-Comics
ACCESS: A Free and Open Source Arabic Assistive Technology Repository
A Study on the Design of Voice Navigation of Car Navigation System
How to Preserve Taiwanese Cultural Food Heritage Through Everyday HCI: A Proposal for Mobile Implementation
Simplifying Accessibility Without Data Loss: An Exploratory Study on Object Preserving Keyframe Culling
A Usability Evaluation of Public Icon Interface
Data Privacy and Smart Home Technology Adoption: Older Adults' Attitudes and Beliefs
"Do Not Touch" and "Maintaining Social Distance": A Study of the Model of Exhibition Viewing Under the Influence of COVID-19 Pandemic
Investigating the Relationship Between a Driver's Psychological Feelings and Biosensor Data
Accessibility through Preferences: Context-Aware Recommender of Settings
CoDocs: An electronic document management system supporting effective collaborative work
Open Source DMIs: Towards a Replication Certification for Online Shared Projects of Digital Musical Instruments
Digital vs. Hard Copy? A Preliminary Study of Reading Style in Children Using Touch Screen and Paper Books
Attention and Sensory Processing in Augmented Reality: Empowering ADHD Population
Design of Engagement Platforms for Customer Involvement
Usage of Self-Motivating Achievements to Collect Accessibility Information of Indoor Environments
Development of a WBGT Index Meter Based on M5Stack Core2
Do Not Shoot the Messenger: Effect of System Critical Feedback on User-Perceived Usability
The Design and Manufacture of Functional Micro-stationary PCR Chip
Predictive Analysis for Personal Loans by Using Machine Learning
Multiuser Virtual Reality for Designing and Editing 3D Models
Novel Method of Evaluating GUI Design from the Viewpoint of Worker Experience - Central Control Systems for Social Infrastructure
Combined Metric for User Interface Design and Evaluation
The User Action Framework: A Theory-Based Foundation for Inspection and Classification of Usability Problems
Embodied Communication Between Human and Robot in Route Guidance
Explore-a-Nation: Combining Graphical and Alphanumeric Authentication
Development of a Model for Estimating Cognitive Function in the Elderly Using EEG and Heart Rate Variability
Local Websites as the New Existence of Traditional Local Cultures in the Virtual Space: An Overview on the Local Websites of Turkey
Using Self-developed Mobile APP and Arduino to Provide Integrated Multimedia for Lower Graders' English Vocabulary Learning
Follow Others: A Study of the Influence of Herd Behavior on Customer Experience in Group-Buying
Dreaming of Stardom and Money: Micro-celebrities and Influencers on Live Streaming Services
Enacting Virtual Reality: The Philosophy and Cognitive Science of Optimal Virtual Experience
Investigating the Behavior of Sequence Typing on the Mobile Devices
Heuristic Evaluation of eGLU-Box: A Semi-automatic Usability Evaluation Tool for Public Administrations
A Supporting System for Teaching Assistant to Control Assistant Behavior by Adjusting Instruction Time
Applying Human Centered Design Process for Designing Air Traffic Control Interfaces
Monitoring User Distraction in a Car by Segmentation of Experimental Data
"Will Use It, Because I Want to Look Cool" A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures
Analysis of Luria Memory Tests for Development on Mobile Devices
Motion Estimation of Plush Toys Through Detachable Acceleration Sensor Module and Machine Learning
Increasing Super Pop VR^TM V R T M Users' Intrinsic Motivation by Improving the Game's Aesthetics
Can Digital Signage Help Consumers Eat Healthier?
User Involvement in Idea Brainstorming of Design Process: Finding the Effective Strategy in Social Network Service
ChartMaster: A Tool for Promoting Financial Inclusion of Novice Investors
Designing a Vibrotactile Language for a Wearable Vest
Improving Construction Safety: The Role of Workplace Stressors and Personality Traits on Near-Miss Recognition of Workers'
Factor of Feeling "Hannari" from Kimono Images
A System of Tactile Transmission on the Fingertips with Electrical-Thermal and Vibration Stimulation
Color Model for Human Visual Environment and Physical Interaction
ESTENDERE: A Design Concept to Enhance Audience Experience in Theatre
Active Location Tracking for Projected Reality Using Wiimotes
Investigating Potential Physiological Indicators of Attention
Long-Term Study of a Software Keyboard That Places Keys at Positions of Fingers and Their Surroundings
A Prototyping and Evaluation Framework for Interactive Ubiquitous Systems
Impact of Acute Stress on Attentional Orienting to Social Cues in Special Operations Personnel
Evaluating the Design, Use and Learnability of Household Products for Older Individuals
Future Experience Boundary and Interaction Design Integration Path
Domus: An Educational Multiplayer Game for Touch Tables Using a Tangible User Interface
Cyclotourism With or Without Gamification? Exploring Emotions, Health Perception, and Gamified Technology Acceptance of Cyclotourists Aged 50 and Over
Netflix, Who Is Watching Now?
Event-Related Brain Potentials Corroborate Subjectively Optimal Delay in Computer Response to a User's Action
An Experiment on the Impact of Information on the Trust in Artificial Intelligence
Feature Extraction of Individual Differences for Identification Recognition Based on Resting EEG
Dynamic-Interaction UI/UX Design for the AREIS
The Impact of Locomotion Fidelity on the Usability of VR Pedestrian's Gap Acceptance Simulators
Overcoming Privacy-Related Challenges for Game Developers
Clinical System Design Considerations for Critical Handoffs
Research on the Cognitive Mechanisms of Aural Alert Design in Civil Aircraft Cockpit
Uncertainty of Information (UoI) Taxonomy Assessment Based on Experimental User Study Results
Analysis of the Relation Between Price Range, Location and Reputation in Japanese Hotels
Enhancing Cognitive Control for Improvement of Inspection Performance: A Study of Construction Safety
Evaluating Character Embodiment and Trust Towards AI Based on a Sleep Companion
A Study on Bilingual Superimposed Display Method on Digital Signage
Designing Usable Bio-information Architectures
Presence, Immersion and Usability of Mobile Augmented Reality
Study on the Current Situation of Urban Empty Nest Elderly of Community Home Care and Innovation Strategy
Neural Networks for Identifying Civil Pilot's Operation Sequences
Realization of Kimono Fashion by Fusing Digital Art and Digital Textile Printing
Cultural Discourse in User Behavior: Transfer of Thought in Keyboard Key Practice
Emotion Recognition Using Biological Signal in Intelligent Space
Extracting Baby-Boomers' Future Expectations by the Evaluation Grid Method Through E-Mail
Development of an Energy Management System for the Charge Scheduling of Plug-in Electric Vehicles
Bayesian Student Modeling in the AC&NL Tutor
A Context-Aware Middleware for Interaction Device Deployment in AmI
User Perception Knowledge for Socially-Aware Web Document Accessibility
Asynchronous distance learning for corporate education: experiences with Lotus LearningSpace
On Time Reading Performance: A Comparison of the Clock Face and Digit Representations
Explore an Evolution of Physical Education Based on Virtual Reality Lab for Traditional Ethnic Minorities' Sports
Study on the Perceptual Priority of the Display Positions in Information Layout for Large-Screen Interface
A Longitudinal Field Study on Kiss Mediation Interface for Long Distance Relationships
Beyond Retail Therapy: Can the Relationship Between Affective Data & Consumer Behavior Be Utilized to Develop User-Directed E-Commerce Personalization?
Distributed Cognition: A Conceptual Framework for Design-for-All
A New Method of Smartphone Appearance Evaluation Based on Kansei Engineering
Predictive Maintenance of an Archeological Park: An IoT and Digital Twin Based Approach
Emotional Experience in Real and Virtual Environments - Does Prior VR Experience Matter?
Internal Aspects of the Relationship between Pressing Force and Training Difficulty
Behavioral Indicators of Interactions Between Humans, Virtual Agent Characters and Virtual Avatars
Usability and Safety of a HUD During Powered Chair Navigation: A Pilot Study
Design, Technology, and Applications of Gamified Exhibitions: A Review
Using Acoustic Landscapes for the Evaluation of Multimodal Mobile Applications
Research on the Application Trend of Scenario Theory in the Field of Intelligent Product Innovation
Elements of Adaptive Instruction for Training and Education
Investigating Sustainability Stages in the Workplace
Method to Design Adaptable and Adaptive User Interfaces
Using Machine Learning to Predict Pedestrian Phone Usage
Orientation Correction for a 3D Hand Motion Tracking Interface Using Inertial Measurement Units