yusuke1997/dblp-id-title huggingface dataset:
The Analysis of Simpson's Psychomotor Domain Educational Objectives and its Application on the Skill Evaluation for the Department of Computer Engineering at Vocational School
Evaluation of Educational Status by Disability Types and Technological Support Suggestions
X-Compiler: Yet Another Integrated Novice Programming Environment
Supporting Active Learning through Game-Like Exercises
Designing an Educational Scenario Using the Principles of Universal Design for Learning
A Platform for Teaching Logic Programming Using Virtual Worlds
Organized Cyber Defense Competitions
Automated Analysis of Text in Student-Created Virtual Reality Content
Investigating User Engagement with Synthetic Characters
A Participatory Learning Environment by Using Voice Trackback System in Zoological Garden
Designing Tutoring Activity - An Extension of Two EMLs, Based on an Organizational Model of Tutoring
e-Learning Using iPads - An e-learning Scenario Using Mobile Devices and Sensors for Measurements
Scaffolding Feedback in Writing Using an Online Marking Platform: A Case Study
A Proposal to Measure Innovation and Scaling of CSCL Projects - Extension and Application of the JRC Mapping Framework
Exploring Constructive Learning Activity in Online Programming Discussion Forums
An Approach for Detecting Students' Working Memory Capacity from Their Behavior in Learning Systems
An Intelligent Mobile Application to Facilitate the Exploratory and Personalized Learning of Chinese on Smartphones
Semantic Web Technology as a Tool for Integrating Training and Job Market Supply Chains
A Topic-Independent Method for Automatically Scoring Essay Content Rivaling Topic-Dependent Methods
Measuring Student's Utilization of Video Resources and Its Effect on Academic Performance
A Tool for Assessing Collaborative Learning - At School and Online
Force Feedback Slider (FFS): Interactive Device for Learning System Dynamics
Quality-Oriented Evaluation of E-Learning-Based Experiences
Grouping and Labeling in Digital Learning Portfolios
SARAC: A Framework for Automatic Item Generation
Research Gaps in Adaptive Virtual Reality Training: A Systematic Literature Review
Villard-de-Lans: A Case Study for Participatory People-Centered Smart City Learning Design
Breaking the Ice? How to Foster the Sense of Community in MOOCs
Bayesian Agent in e-Learning
An Open Model for Student Assessment Visualization
An Analysis of the use of Good Feedback Practices in Online Learning Courses
3D Skill Trees in Mixed Reality for Creating and Visualizing Learning Plans
Boosting the Pedagogical Value of Classroom Clicker Systems via the Provision of Formative Feedback
Automatic Generation of Metadata for Learning Objects
Japanese Learning System for Chinese Native Speakers - Development of Database for Learning Kanji Which Have Difference between Chinese and Japanese
Authoring for E-learning 2.0: A Case Study
A Transformation, Augmentation, Substitution Service (TASS) to Meet the Needs and Preferences of the Individual Learner
MindMirror: A Digital Reflection Tool for Students
Cognitive Apprenticeship-Based Object-Oriented Software Engineering Education Support Environment
Investigating Metacognitive Behaviors with Online Learning Support Tools
Indicators for Deducting the Learners' Learning Styles: Case of the Navigation Typology Indicator
Design of Collaborative Learning Activities
A Mobile Learning System for Syndromic Surveillance and Diagnosis
Ubiquitous E-Learning: Are We There Yet?
Make and Play: Card Games as Tangible and Playable Knowledge Representation Boundary Objects
Riding the S-curve. online education in quarantine times
C-VIBE: A Virtual Interactive Business Environment Addressing Change Management Learning
Personalized Content Delivery by Usage of Concept Maps and Naïve Bayes Classifier
Computer Apology: The Effect of the Apologetic Feedback on Users in Computerized Environment
An investigation of group, rater and ratee effects on peer-/self-assessments in a collaborative learning environment in higher education: a cross-classified multilevel analysis
An Audio Book Platform for Early EFL Oral Reading Fluency
Bridging Technology and Aging: Exploring SVVR's Impact on Elderly Language Acquisition and Movitation
Learning Objects Design: What do Educators Think about the Quality and Reusability of Learning Objects?
Analyzing the Motivation of the Students in the Art Faculty for Learning Programming
Curricular Automata and Their Applications
An Adaptive, Structure-Aware Intelligent Tutoring System for Learning Management Systems
Development of Game Software Based on Color Universal Design
A Meta-analysis of Technology Application on Language Instruction
Research on Multimodal Affective Computing Oriented to Online Collaborative Learning
Investigation of Learning Object Metadata and Application to a Search Engine for K-12 Schools in Japan
Results from a Three-Year Transition to the Extreme Apprenticeship Method
Designing the Execution of Learning Activities in Complex Learning Processes Using LPCEL
The Design for a Collaborative System of English as Foreign Language Composition Writing of Senior High School Students in Taiwan
e-Learning in Developing Countries: Suggesting a Methodology for Enabling Computer-Aided Assessment
Content-Generation System Using a Learner's Answering Process
The Evaluation Study of Gamification Approach in Malaysian History Learning via Mobile Game Application
Shaping Learning Adaptive Technologies for Teachers: A Proposal for an Adaptive Learning Management System
Educational Robotics and Inquiry Learning: A Pilot Study in a Web-Based Learning Environment
Adaptive Learning Objects Sequencing for Competence-Based Learning
Designing an Ontology-Based Intelligent Tutoring Agent with Instant Messaging
Using Stratified Attribute Tracking (SAT) Diagrams for Learning Analytics
A Multilingual Concept Mapping Tool for a Diverse World
A Model of Virtual 'Learning to Learn'
Learning from the Pitfalls of a Case Sharing Web
IEEE International Conference on Advanced Learning Technologies, ICALT 2023, Orem, UT, USA, July 10-13, 2023
Injecting Pedagogical Constraints into Sequential Learning Pattern Mining
Rating Learning Object Quality with Distributed Bayesian Belief Networks: The Why and the How
Final Frontier: An Educational Game on Solar System Concepts Acquisition for Primary Schools
Understanding Object-Oriented Software through Virtual Role-Play
Collaborative Virtual Environment Technology for People with Autism
C-Cards in Music Education
From Competence to Performance: Investigating AI Agent as a Statistical Learning Companion and the Role of Procrastination in AI Usage
Learning Object-Orientation through ICT-mediated Apprenticeship
Dictionary-Based Translation Feature in Open Source LMS A Case Study of Thai LMS: LearnSquare
Modeling Critical Factors of Quality in E-learning: A Structural Equations Model Test
The Open Lausanne Model: A reference model for Open Adaptive Learning Objects Systems
Situated Cognition in Educational Mobile Apps: Does Physical Situatedness Help Learning?
A Cloud-based Cyberlearning Environment for Introductory Computing Programming Education
Criteria for Pedagogical Reusability of Learning Objects Enabling Adaptation and Individualised Learning Processes
EXCALIBUR LA - An Extendable and Scalable Infrastructure Build for Learning Analytics
An Analysis of Students' Difficulties with ArrayList Object Collections and Proposals for Supporting the Learning Process
Using Data Mining as a Strategy for Discovering User Roles in CSCL
On Generic Communication Patterns between Courseware Objects in Extensible Learning Support System Architecture for Self- and Group Learning
Chunking and Extracting Text Content for Mobile Learning: A Query-Focused Summarizer Based on Relevance Language Model
Author-Defined Storage in the Next Generation Learning Management Systems
Teaching Queuing Systems Modeling Using UML
Research on Differences of University Students' Communication in IM and Practical Environments: Case Study Based on Acquaintance Group
The Effects of Knowledge Sources and Learning Styles of the Elders on Their Motivations to Use Weblog Tools for Lifelong Learning
A Web-Based Platform for Peer Assessment in Technology Enhanced Learning: Student Module Prototype
Information Technology for Learning and Development for Women in Rural India
Assessing the Ability to Read and Interpret Mathematical Definitions: Insights from INSTm
Model-Driven Development in the Production of Customizable Learning Objects
About the Integration of Didactics in an Individualized E-learning Environment
CSIEC (Computer Simulator in Educational Communication): A Virtual Context-Adaptive Chatting Partner for Foreign Language Learners
Development of Speech Training Aid System for Hearing-Impaired Children
Development of Dynamic Outdoor Education Program Using Digital Microscope and Wireless LAN
Enhancing Educational Metadata with Mobile Assisted Language Learning Information
Solution Authoring via Demonstration and Annotation: An Empirical Study
Smart Ambient: Development of Mobile Location Based System to Support Informal Learning in the Cultural Heritage Domain
An Electronic Tabletop 'eTableTop' Exercise for UK Police Major Incident Education
An Investigation of a Game-Based Anti-Drug System: Addictive Learners vs. Non-addictive Learners
CLUSPI® Support for Collaborative Learning in a Dynamic Group Environment
DALverse: Assistive Technology for Inclusion of People with Disabilities in Distance Education through a Metaverse-Based Environment
Students' Perceptions about Learning Analytics in a Brazilian Higher Education Institution
Interacting with Public Displays for Informal Learning: Design Issues and First Experiences
Impact of Frame of Reference on Memorization in Virtual Environments
Quality Prediction of Open Educational Resources A Metadata-based Approach
Using Semantic Networks for Assessment of Learners' Answers
Learner Control on Feedback: A New Extension to Adaptive Learning?
Haaukins: A Highly Accessible and Automated Virtualization Platform for Security Education
My PhD
Implementing a Classroom Oral Reading Platform for Primary EFL Students' Oral Reading Rate
VEA: A Virtual Environment for Animal experimentation
Using Open Education Tools for a Higher Education Virtual Campus
Authentic Assesment Between Peers in Online Courses with a Large Number of Students
Contextualizing Electronic Learning Systems
AI in Cybersecurity Education- A Systematic Literature Review of Studies on Cybersecurity MOOCs
A Survey into the Teacher's Perception of Self-Regulated Learning
Measuring and Visualizing Individual Contributions in Online Collaborative Discussions
Multimedia Educational Pills (MEPs) for Corporate Training: Methodology and Cases
Facilitating the Self-Formation of Collaborative Groups, Online
Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer
Examining Learning Object Repositories from a Knowledge Management Perspective
Personalizing Educational Activities
Effectiveness of marker-based augmented reality game on computational thinking skills and cognitive load for middle school students
Enhancing Peer Interaction Quantity and Quality: Impact of Behavior, Engagement, and Knowledge
Peer Review in an Online College Writing Course
On Efficiently Tracking Turn-Taking Patterns in a CSCL environment using Lempel-Ziv Complexity Analysis
The Effects of Fusing 635 Brainstorming and C-Sketch Methods on the Creativity of Industrial Design
Implementation of an Intelligent Framework for Utilization within an InfoStation-based mLearning Environment
Introducing Flexibility into CSCL Scripts for Blended Learning Scenarios
High-Interactive Gaming Learning: Bring Different Learning Benefits to Team Players and Individual Players
Being Social or Social Learning: A Sociocultural Analysis of the FutureLearn MOOC Platform
LEXI: A Semantic Tool to Enrich Lexical Competence of Language Learners
AI Integration in Vietnamese Primary Education: Educator Perspectives and Implementation Challenges
Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together
Planning Online Degree Programs: The Stakeholders? Perspectives
Facilitating Informal Cooperation in Web-Based Learning Programs
Lihonga - A Microservice-Based Virtual Learning Environment
Affordances of the LePlanner for Sharing Digitally Enhanced Learning Scenarios
Social Computing and Collaborative Learning Environments
Discovering Level of Participation in MOOCs through Clusters Analysis
From Blocks to Granules: An Alternative Approach to Designing Learning Objects
Enhancing Academic Performance with Generative AI-Based Quiz Platform
Predicting Students' Involvement in Blended Learning Environment
The SWoRD is Mightier than the Pen: Scaffolded Writing and Rewriting in the Discipline
Towards a Virtual Reality Collaborative Platform for Animal Experimentation
Students? Visualization and Conceptual Understanding of Atomic Orbitals Using a Virtual Environment
Preparing Teachers to the Use of LOs: An Analysis of Conceptions
Designing Support to Participation in Communities of Practice through Recommender Systems
Analyzing learners' English learning process involving educational robots and IoTbased toys through the lens of zone of proximal development
Models and Tools for a Contextualized Observation Strategy in a TEL Environment
Dynamic Tailoring of SCORM Sequencing and Navigation Rules
Acknowledging Practice: The Applications of Streaming Audio and Video for Tertiary Music and Dance Education
Rethinking Learning Design for Learning Technologies: A Formalized Vision to Operationalize Pattern-Based Scenarios
A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity Theory
LuTec: A Multidisciplinary Undergraduate Research Program for Local Development of New Tools and Strategies for Education
Studying Social Tagging Systems in Learning Object Repositories: An Empirical Study of the Tag Vocabulary Growth
Bridging the Gap between PLE and LMS
An Architecture for Defining Re-usable Adaptive Educational Content
Story Templates - Serious Storytelling to Support Learning
Potential Issues on Initiatively Utilizing E-Textbooks in K-12 Classrooms
Supporting Users of Open Online Courses with Recommendations: An Algorithmic Study
Design and Implementation of the PLC Control Lab Using GSM System
Intelligibility Catchers for Self-Managed Knowledge Transfer
Bridging Gaps in Computerised Assessment of Texts
Combine Virtual Context and Self-Image as Video Portfolios to Increase Student's Reflection
METHADIS: Methodology for the Design of Adaptive Hypermedia Systems for Learning based on Learning and Cognitive Styles
Studying the Learning Practice: Implications for the Design of a Lifelong Learning Support System
A Portal Support to Cognitive Apprenticeship
Do Your Students Get It? Quiz It! The Android Classroom Response System
SOLE-R: A Semantic and Linguistic Approach for Book Recommendations
Analogous Content Selection Mechanism Using Device Profile and Content Profile for U-Learning Environments
A Framework for Learning Objects Reusability within Learning Activities
A Virtual Predictive Keyboard as a Learning Aid for People with Neuro-Motor Disorders
Model-Driven Instructional Engineering to Generate Adaptable Learning Materials
A Model for the Effective Reuse of Learning Objects in Repositories
Relationship-based Social Awareness Disclosure
Deepthink: A Second Life Environment for Part-time Research Students at a Distance
Using EGRA Data to Automatically Generate Teaching and Training Advice for Teachers in Developing Countries
'First Aid for You': Getting to Know Your Learning Style Using Machine Learning
Variety of Quality Experiences on Web-Based Courses
The Impact of Metadata on AHKME e-Learning Platform
Accessibility and Usability of Virtual Learning Environmemts
Designing Virtual Experiments in the Context of Marine Sciences
An Analysis of Goal Orientation Pattern and Self-Efficacy for Explanation of Programming Plans
Digital Dialogue Games for Inclusive Conceptual Learning: Exploring Multimodal Interaction
Video Tablet Based on Stereo Camera - Human-Friendly Handwritten Capturing System for Educational Use
Exploring the Impact of a Conversational Agent When Triggering Students' Discourse in Online Collaboration
M-PLAT: Multi-Programming Language Adaptive Tutor
The Effects of Ecological Gamification on Learners' Engagement: A Quasi-Experimental Study
Initializing Student Models in Web-Based ITSs: A Generic Approach
Cultivating the Web 2.0 jungle
Discussion around Individual Open Learner Models: Understanding or Copying?
A Broker Architecture for Integration of Heterogeneous Applications for Inquiry Learning
Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility
Plagiarism in e-Learning Systems: Identifying and Solving the Problem for Practical Assignments
Improving Research Skills with Lean-Agile-based Instruction : Lean-Agile led, Analytics oriented platform for flexible, self-regulated, inclusive learning
The Teacher as Designer: Preparations for Teaching in a Second Life Distance Education Course
Using Electronic Classroom Newsletter to Improve Parents-Teachers Communication
A Framework for Supporting Creative Thinking in Concept Mapping
Online Self-Assessment as a Learning Method
Supporting Teachers to Enhance Teachers' and Students' Performance: Implementation of an Indicator-Based Approach and Experimentations with HOP3X
Parents' Perception of the Use of Virtual Reality-based Learning Systems for Children with Asperger's Syndrome
Evaluating the Learning Object Metadata for K-12 Educational Resources
Usage-based Clustering of Learning Objects for Recommendation
A Computational Architecture for Learning Analytics in Game-Based Learning
Investigations of Using Interactive Whiteboards with and without an Additional Screen
MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios
Can we afford it? : The cybernetic determinants for pedagogical models in MOOCs
An Architecture of Virtual Environment for E-Learning (AVEE)
Introducing Learning Management Systems Standards in Classroom
A Collaborative Interactive Cyber-learning Platform for Anywhere Anytime Java Programming Learning
A Trust-Personality Mechanism for Emotion Compensation
A Learning System for Internet Addiction Prevention
An Ontology-Based Framework for Authoring Assisted by Recommendation
The Effects of Learning Style and Flow Experience on the Effectiveness of E-Learning
Foreseeing the Transformative Role of IT in Lectures
Synchronous Learning Model over the Internet
Challenging Technologies: The Virtual Show and Tell in Design Inspired Learning Processes
Tracking Students' Analytical Reasoning Using Visual Scan Paths
EduBingo: A Bingo-Like System for Skill Building
Effective Integration of Technology for Student Engagement
How to See Training Paths in Learning Management Systems?
New Approaches to Media-Supported Project Work at the University Level
Development of a Semantic Awareness Framework for Textual Content Management in e-Learning
How Authoring Content for Personalised Learning May Cultivate Learning Design Skills
Using Tangible Learning Companions in English Education
Analysis of the Advantages of Using Tablet PC in e-Learning
The design of educational wearable technologies with teachers: Issues, challenges, and suggestions
Using Simulations to Automatically Generate Authentic Constructivist Learning Environments
The University of Bristol DataHub - A Prerequisite for an Integrated Learning Environment?
A Outliers Analysis of Learner's Data based on User Interface Behaviors
Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment
The Integration of AI-Personalized Learning Assistant (AI-PLA) to Support Pre-Service Teachers
Preserving the E-Learning Cottage Industry
Toward an Intelligent Tutoring System for Tone Languages: Learning of Tone Levels in Mooré
A Case Study of the Development of e-Learning Systems Following a Component-based Layered Architecture
Constructivist Learning: Operational Criteria for Cognitive Flexibility
Design of Inquiry Learning Activity Using Wireless and Mobile Technologies
Selection and Composition of Personalization Parameters in Cloud
A Software Tool to Measure the Alignment of Assessment Instrument with a Set of Learning Objectives of a Course
Examining university students' motivation, abilities and preferences related to learning to learn
InstanceCollage: A Graphical Tool for the Particularization of Role/Group Structures in Pattern-Based IMS-LD Collaborative Scripts
The Effect of Correlation on the Accuracy of Meta-Learning Approach
Software Support for Creative Problem Solving
Assessing Learning Analytics Systems Impact by Summative Measures
Modeling a Team-Based Astronomy task Using LAMS
Extracurricular Activities as Dropout Prediction Factors in Higher Education Using Decision Trees
Change Management and Social Networks: The Enabling Role of e-Learning
On the Role of Brain-Imaging Technologies in the Calibration of Learning Strategies
Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary
Animated Pedagogical Agent Based on Decision Tree for e-Learning
Global Trends and Forecasts for TEL - Some Results from the TEL-Map Project
Coding and environmental education: a game to trigger knowledge acquisition
Using Problem Posing, Problem Solving for Game-Based Learning in Remote Labs
Supporting Modularization and Aggregation of Learning Resources in a SCORM Compliance Mode
New Digital Challenges for Learning: Training on and by Means of Web 2.0 with Digital Natives Support
Can Collaborative Technologies Improve Management Education?
Using Thematic English Learning and Augmented Reality to Enhance Vocabulary Learning Motivation and Enjoyment of Elementary School Students
An E-Learning Service Management Architecture
Knowledge Testing and Evaluation in the Integrated Web-Based Authoring and Learning Environment
Enhancing Student Self-Efficacy and Interest in Microelectronics Through Immersive Virtual Reality in an Informal Learning Environment
Virtual Coaching for Change Management
Developing the Outdoor Game-Based Learning Environment by Using Ubiquitous Technologies
Theoretical Analysis of Mission-Based Learning Model
A Conceptual Structure for Organizational Learning and Organizational Performance
Effects of Cognitive Style on User Acceptance of Blogs and Podcasts
Adaptive Exploration of Assessment Results under Uncertainty
Remote Permission Management in Third-Party Tools and e-Learning Systems
Anomaly Detection on Student Assessment in E-Learning Environments
MOOC as Supplementary Tutoring to Public School Students Learning
Using Wikis to Support Project-Based Learning: A Case Study
Machine-Mediated Communication: The Technology
Opening Learner Profiles across Heterogeneous Applications
Hybrid System for Generating Learning Object Metadata
A 3D Serious Game for Dental Learning in Higher Education
Critical Digital Skills Enhancement in Virtual Reality Environments
A Study of Video-based Concordancer on Scene Classification
The Internet and the "Learning by Doing" Strategy in the Educational Processes: A Case of Study
Game-play as Knowledge Transformation Process for Learning
From Behavioral Indicators to Contextualized Competence Assessment
An Architecture for Technology-Enhanced Assessment of High Level Skill Practice
Learning Spaces and Places of Digital and Networked Society
Design, Implementation and Evaluation of a Remote Laboratory System for Electrical Engineering Courses
Learning Task-Related Strategies from User Data through Clustering
CoScribe: Using Paper for Collaborative Annotations in Lectures
An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes
Replacing the Monolithic LOM: A Folksonomic Approach
Effects of Push Notifications on Learner Engagement in a Mobile Learning App
Methods for Path Evaluation in Dynamic Storyboards
Toward a General Model of the Learning Experience
Content-Based Movie Recommendation within Learning Contexts
Support educational resource accessibility requirements in a knowledge graph modelling framework