yusuke1997/dblp-id-title huggingface dataset:
The Willingness to Adopt Technologies: A Cross-Sectional Study on the Influence of Technical Self-efficacy on Acceptance
Promoting Reminiscence and Social Interaction Through a Multisensory Toolkit - A Non-pharmacological Intervention for People Living with Dementia
A Study of Personal Space in Communicating Information
Characterizing Incidents Reporting Systems across Applications Domains
HILAS: Human Interaction in the Lifecycle of Aviation Systems - Collaboration, Innovation and Learning
More Immersed or More Manipulated? Users' Responses to Mobile Tactile Technology Adopted in a Chinese Video Platform
Design of Preschool Children's Diet Education Products
A Causal Model of Intersection-Related Collisions for Drivers With and Without Visual Field Loss
Flexible Virtual Environments: Gamifying Immersive Learning
Immersive Visualization Technologies to Facilitate Multidisciplinary Design Education
Auditory User Interface Guideline for Emotional User Experience
Body-Focused Expression Analysis: A Conceptual Framework
Evaluation of Visualization Heuristics
Handling Uni- and Multimodal Threat Cueing with Simultaneous Radio Calls in a Combat Vehicle Setting
A Hand Gesture-Based Method for Biometric Authentication
Augmented Riding: Multimodal Applications of AR, VR, and MR to Enhance Safety for Motorcyclists and Bicyclists
AI-Based Health Assistant for Young Adults
Towards an Augmented Reality-Based Mobile Math Learning Game System
EcoPoetico: A Poetry Recommender System for Digital Literary Mediation
Investigating Mobile Users' Willingness to Disclose Information Through the Lens of Privacy Calculus Theory
Responses to Human and Robot Errors in Human‒Robot Collaboration: An fNIRS Study
Post-Implementation ERP Success Assessment: A Conceptual Model
Supporting Situation Awareness in Demanding Operating Environments through Wearable User Interfaces
Combining Activity Theory and Grounded Theory for the Design of Collaborative Interfaces
Using Augmented Reality and Social Media in Mobile Applications to Engage People on Cultural Sites
Proposal for Packaging Evaluation Methodology Based on Eye-Tracking and Affective Evaluation
MusicTagger: Exploiting User Generated Game Data for Music Recommendation
Combining Ludology and Narratology in an Open Authorable Framework for Educational Games for Children: the Scenario of Teaching Preschoolers with Autism Diagnosis
Instagram Stories
A Proposal of a Support System for Motivation Improvement Using Gamification
The Application of Augmented Reality Technology on Museum Exhibition - A Museum Display Project in Mawangdui Han Dynasty Tombs
Time Estimation as a Measure of Mental Workload
Leadership Issues in the Field of Disability and Technology
Investigating Pilots' Operational Behaviours While Interacting with Different Types of Inceptors
The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach)
Requirements for Virtualization of AR Displays within VR Environments
Automatic Assessment of Personality Traits Using Non-verbal Cues in a Saudi Sample
Enhancing User Experience Design with an Integrated Storytelling Method
Gaze-Directed Hands-Free Interface for Mobile Interaction
Presence, Creativity and Collaborative Work in Virtual Environments
A Composite Measure for the Evaluation of Mental Workload
Study on the Vivification Pathway of Lingnan Cantonese Opera in the Virtual Reality Interaction: A Case Study of Cantonese Opera "Di Nv Hua (The Emperor's Daughter)"
Development of Human Balance Assessment System with Continuous Center of Gravity Tracking
Design Creation Based on KANSEI in Toshiba
Digital Chuimsae: Evolution of Korean Traditional Performing Arts
Research on the Benefits of Biophilia Effects in Virtual Environments
Gender Differences in Tourism Website Usability: An Empirical Study
QUALIA into the Fashion Show Case Analysis
An Information-Based User Interface Architecture
Thoughts on Studying Cultural Ergonomics for the Atayal Loom
Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review
Exploring the Recommendation Expressions of Multiple Robots Towards Single-Operator-Multiple-Robots Teleoperation
Comparisons of Hybrid Mechanisms Based on Their Singularities for Bone Reduction Surgery: 3-PRP-3-RPS and 3-RPS-3-PRP
Research on the Age-Appropriate Design of Mobile Phone APPs Based on the Experience of Using Smartphones for Chinese Young-Old
Research on the Design of Weighing Scale Based on Health Management During Pregnancy
Document reader for the blind
Challenges in Research Generalizability: The Need for Standardization of Performance Metrics and Methodology
Research on a Washout Algorithm for 2-DOF Motion Platforms
Visualizing Database-Performance Through Shape, Reflecting the Development Opportunities of Radar Charts
Cross-Cultural Crisis Management Teams in Cyberspace
Research on UX of Rehabilitation Training Products for Adolescent Scoliosis
How to Promote Patient Safety in Social Media: A Comparison between Messages in Social Media and Newspapers
EasyCaption: Investigating the Impact of Prolonged Exposure to Captioning on VR HMD on General Population
Human Centered Design, First International Conference, HCD 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings
Development and Evaluation of Gamified Multimodal System to Improve Experience Value of Floor Wiping
A Smartphone User Verification Method Based on Finger-Writing of a Simple Symbol
Consumer Behavior in Staffless Stores: A Systematic Literature Review
User Interface Principles for Designing Virtual Showrooms
Impact of Blog Design Features on Blogging Satisfaction: An Impression Management Perspective
Co-Designing Ambient Learning Displays to Support College Students' Peripheral Interaction Across Diverse Learning Contexts
The Impact of Augmented Reality-Based Visual Alerts on the Safety and Experience of Electric Bicycle Riders
Mental Models: Have Users' Mental Models of Web Search Engines Improved in the Last Ten Years?
What Does Your Profile Picture Say About You? The Accuracy of Thin-Slice Personality Judgments from Social Networking Sites Made at Zero-Acquaintance
Interface Design for Disabled People: Eliciting User-Centred Design Constraints
Information Visualizations Used to Avoid the Problem of Overfitting in Supervised Machine Learning
The Effect of Simulated Threat on Task Performance During Emotion Recognition
Mobile Experience Sampling Method: Capturing the Daily Life of Elders
Exploiting Knowledge in Large Industrial Companies: A Combined Approach to Information Retrieval from Legacy Databases
Friendly Process of Human-Computer Interaction - A Prototype System in Nostalgic World
Detecting Emotion from Dialogs and Creating Personal Ambient in a Context Aware System
What Maps and What Displays for Remote Situation Awareness and ROV Localization?
Exploring the Effects of User Trust in Generative AI on Decision-Making in Semi-structured Problem
Cultural Factors as Powerful Moderators of Romanian Students' Adoption of Mobile Banking in Everyday Life
An Evaluation Scheme for Performance Measurement of Facebook Use - An Example of Social Organizations in Vienna
Digital Wellbeing and "Meaningless" Interactions with Mobile Devices
Design and Evaluation of a Human-Like Puppet as an Input Device for Ergonomic Simulation
Developing Persona for the Chinese Learning Application for Foreigners in China on Mobile Devices
Machine Translation from Japanese to Robot Language for Human-Friendly Communication
AI to Design Care-Taking Home Appliances for Older Adult's Perceived Value and Happiness
Remote HRI and Mixed Reality, an Ontology
Research on the Impact of Augmented Reality Display Variables on User Task Performance in Autonomous Driving Task Switching Scenarios
Research on the Multisensory Feedback Representation of the Menu Cards in VR Home Interface
The Design of Usable IT Products: The ESPRIT/HUFIT Approach
ML vs DL: Accuracy and Testing Runtime Trade-offs in BCI
Live Classification of Similar Arm Motion Sequences Using Smartwatches
Task Models in Practice: Are There Special Requirements for the Use in Daily Work?
Usability Methodological Procedures Applied on an Institutional Site
An Estimation Framework of a User Learning Curve on Web-Based Interface Using Eye Tracking Equipment
Dyslexia-Friendly Type Design for Indian Vernacular Languages
A Tactile User Device to Interact with Smart Environments
Expressing the Personality of a Humanoid Robot as a Talking Partner in an Elementary School Classroom
Ambient Scripts in Humor and Beyond
The Effect of Familiarity on Older Adults' Engagement in Exergames
Evaluation of a Theory-Based Display Guide
Experimental Study on Display of Energy-Related Information in Smart Homes Using Virtual Reality
Sound News: an audio browsing tool for the blind
Are Computers Capable of Understanding Our Emotional States?
Remote Consultation System Using Hierarchically Structured Agents
The Pitfalls of Evaluating Cyber Defense Techniques by an Anonymous Population
Evaluation of Functionality and Usability on Diabetes Mobile Applications: A Systematic Literature Review
Three-Dimensional Fitt's Law Model Used to Predict Movement Time in Serious Games for Rehabilitation
A Study on the Force Comfort of Over-Ear Headphones Based on 3D Anthropometric Data
Design Guidelines for the Simulation of the Usage Context "Station" in VR Environment
Study of Chinese City "Portrait" Based on Data Visualization: Take City Dashboard for Example
Highlighting Opportunities for Inclusive Education Using Virtual Reality: Exploring New Learning Pathways for People with Disabilities
A Usability Evaluation Process Proposal for ATM Interfaces
Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality
Do Drivers Vary in Preferences for Automated Driving Styles Across Different Scenarios? Evidence from a Simulation Experiment
Effects of Skin-to-Skin Interaction Through Avatars on Users in a VR Environment - Assessment by Autonomic Nervous System Activity Index
Testing the Usability of Visual Languages: A Web-Based Methodology
The Role of Gamer Identity on Digital Gaming Outcomes
Evaluation of a Voice-Based Emotion Recognition Software in the Psycho-Oncological Care of Cancer Patients
Effects of Virtual Space in Soccer Tactical Instruction
Mid-Air Gestures for Virtual Modeling with Leap Motion
Error Analysis for Tablet User Interface Transfers Based on Operational Knowledge Interference
Cultural Radar: A Design Method for Identifying Weak Signals by Integrating Media Anthropology and Futures Studies
Reading Comprehension Issues and Individuals with Visual Impairments: The Effects of Using 8-dot and 6-dot Braille Code Through a Braille Display
Evaluating Pilot's Perceived Workload on Interacting with Augmented Reality Device in Flight Operations
A Survey on Data Interoperability: Progress and Future Directions
Vouch-T: Multimodal Text Input for Mobile Devices Using Voice and Touch
Exploring the EEG Correlates of Neurocognitive Lapse with Robust Principal Component Analysis
A CPML-Signwriting Interpreter: A New form to Generate the Graphical Symbols of Signwriting
Feature Selection in Crowd Creativity
The Usability Assessment of Web-Based Learning Systems
The Vision of Ubiquitous Media Services: How Close Are We?
You don't have to be Jewish to Design Bagel.com, but it Helps... and Other Matters
Unbiased Recommender Learning for Enhanced Relevance and Coverage
Videogame Technology in Architecture Education
Designing the Interface to Encourage More Cognitive Processing
Accessibility Criteria for an Inclusive Museum for People with Learning Disabilities: A Review
Aspects of Voice Interaction on a Mobile Augmented Reality Application
Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs
The Impact of Directional Road Signs Combinations and Language Unfamiliarity on Driving Behavior
My English Teachers Are Not Human but I Like Them: Research on Virtual Teacher Self-study Learning System in K12
Refining Rules Learning Using Evolutionary PD
A CDF-Based Symbolic Time-Series Data Mining Approach for Electricity Consumption Analysis
Understanding Avatar Identification Through Visual Similarity for Richer Story Creation
Exploring the Applicability of User-Centred Design Practices in Rural Yemen
Brain Activity of Young and Adult Hebrew Speakers during Lexical Decision Task: fNIR Application to Language
To Allow, or Deny? That is the Question
Does the Visualization of the Local Problem Bring Altruism?
Raising Cybersecurity Awareness Through Electronic Word of Mouth: A Data-Driven Assessment
Character Input by Gesture Performed with Grasping Both Ends of Tablet PC
Computer Assistance in Bilingual Task-Oriented Human-Human Dialogues
Digital Expression of Civil Pilot's Basic Operation
Guiding the Creative Process of Shader Programming to Meet Output Requirements for Virtual Reality on the Web
Influence of Organizational Culture and Communication on the Successful Implementation of Information Technology in Hospitals
Designing Autonomous Driving HMI System: Interaction Need Insight and Design Tool Study
How can people with disabilities navigate in virtual reality with an input device they can use?
Designing Trust and Privacy: The Role of Legal Design in Ensuring Compliance with the EU AI Act
Main Gaps in the Training and Assessment of Teamwork Competency in the University Context
Gaze from and Toward the Silent Third Participant in a Triadic Conversation
Three-dimensional representation of process values
Adaptation of Multimedia eBooks
User Experience of Video-on-Demand Applications for smart TVs: A Case Study
Augmented Cognition - 19th International Conference, AC 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Quic: Efficient Chat-Based Decision-Making for Democratic Participation in Organizations Using the Evocracy Protocol
A Quality of Experience Illustrator User Interface for Cloud Provider Recommendations
Situation Awareness and Performance of Student versus Experienced Air Traffic Controllers
Supporting End-User Development of Personalized Mobile Learning Tools
Application to Help Learn the Process of Transforming Mathematical Expressions with a Focus on Study Logs
Interactive Visualization of People's Daily
E-Portfolios - Fostering Systematic Reflection in Social Work Education
Large Language Models for Tracking Reliability of Information Sources
The System is the Expert: Architecture for a Model-Based Tutor
Development of an Agent Based Specialized Web Browser for Visually Handicapped Tamils
Clarifying Cognitive Flexibility from a Self-regulatory Perspective
Evaluating the Usability on Multimodal Interfaces: A Case Study on Tablets Applications
Smart Fitting Rooms: Acceptance of Smart Retail Technologies in Omni-Channel Physical Stores
Comparing and Exploring New Text Entry and Edit Methods for Smart TV
Electroencephalography Shows Effects of Age in Response to Oddball Auditory Signals: Implications for Semi-autonomous Vehicle Alerting Systems for Older Drivers
Interacting Physically with USB Cables: Are Type-C Connectors More Usable Than Type-A?
How Do Real or Virtual Agent's Body and Instructions Contribute to Task Achievement?
Considerations for Using Eye Trackers during Usability Studies
Approaches on User eXperience Assessment: User Tests, Communicability and Psychometrics
Scales for Knowledge Elicitation: An Experimental Comparison Study
Supporting Learning with 3D Interactive Applications in Early Years
Navigating a Heavy Industry Environment Using Augmented Reality - A Comparison of Two Indoor Navigation Designs
Flip-Flop Quizzes: A Case Study Analysis to Inform the Design of Augmented Cognition Applications
Understanding Elderly Needs for Designing a Digitally Extended Environment via Tablets
Risk Management as Part of the Quality Management System According to ISO 9001
Exploring the Value of Shared Experience in Augmented Reality Games
Adapting the Zone of Proximal Development to the Wicked Environments of Professional Practice
Construction of Web Application for Cusp Surface Analysis
Hold the Line! The Challenge of Being a Premium Brand in the Social Media Era
Corpus Construction for Aviation Speech Recognition
The Communicability of the Interaction of the Elderly User with the WhatsApp Application
Emotions in Material Surfaces for Product Design
The Dialectic Between System Space and Design Space - A Systems Thinking Approach to Addressing Complexity in the Design Process
A Visuospatial Memory Game for the Elderly Using Gestural Interface
An Evaluation Method of the Influence of Icon Shape Complexity on Visual Search Based on Eye Tracking
The Age Factor and the Acceptance: A Rhetorical Study on the Older Audience of the COVID-19 Popular Science Animated Films
Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game
Conceptual Modeling of Risk Interactions for Flight Crew Errors in Unmanned Aerial System Operation
Cyber-Messe part 2: An Operational Prototype Model
Enhancing User Experience of Enterprise Systems for Improved Employee Productivity: A First Stage of Case Study
Young Egyptians Use of Social Networks and the January 2011 Revolution
Tiny Hands are Cute: Adaptive Virtual Hands to Accurately Select Nail-Size Arm's Reach Virtual Objects in Dense Immersive VR
Creating a Community of Scholars: Outcomes and Interventions of a Four-Year Community College STEM Scholarship Program
The Use of Virtual Agents in Cybersecurity Education and Training - a Systematic Literature Review
A Proposed Dynamical Analytic Method for Characteristic Gestures in Human Communication
Tracking Attention Based on EEG Spectrum
Study on the Instruction Method for Plant Operator
A Multidimensional Approach for the Evaluation of Mobile Application User Interfaces
Using Eye-Tracking Analysis to Detect Pilot Focus in Drone Interfaces During Signal Loss
Designing Interactive Sonification for Live Aquarium Exhibits
Let's Talk About Tools and Approaches for Teaching HCI
Augmented Reality System for Measuring and Learning Tacit Artisan Skills
EEG Systems for Educational Neuroscience
Smooth Transition of University Members to Multifactor Authentication
A Multimodal Installation Exploring Gender Bias in Artificial Intelligence
A Mixed Methods Evaluation of Telehealth Care for Rural Oncology Patients in New Brunswick, Canada
Discussion on Aesthetic Design in Chinese Painting Based on Cross-Cultural Design
Mapping for Multi-source Visualization: Scientific Information Retrieval Service (SIRS)
Identifying core sequences in process control across branches
A Comparative Study of Hand-Gesture Recognition Devices for Games
The GamiMedia Model: Gamifying Content Culture
Exchanging Graphical Emails Among Elderly People and Kindergarten Children
Cognitive Load and Attention for Mobile Applications: A Design Perspective
An Optimal Human Adaptive Algorithm to Find Action - Reaction Word-Pairs
A Study on Player Experience in Real-Time Strategy Games Combined with Eye-Tracking and Subjective Evaluation
Implementation of a Responsive Human Automation Interaction Concept for Task-Based-Guidance Systems
Holistic Prosthetic Approaches to the Hearing Handicapped People: Communication Tools in Various Situations
Evaluating the User Experience of an Immersive Digital Supply Chain Twin: A Mixed-Methods Approach
Estimation of Driver's Steering Intention by Using Mechanical Impedance
Proactive Supervisory Decision Support from Trend-Based Monitoring of Autonomous and Automated Systems: A Tale of Two Domains
Cognitive Load-Driven VR Memory Palaces: Personalizing Focus and Recall Enhancement
Social aspects of universal computerization
Research on Development of Guangdong Porcelain Design Driven by Export Trade in the 16 th -19 th Century
Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation
Development of Real-Time Face Detection Architecture for Household Robot Applications
Non-homogenous Network, Control Hub and Smart Controller (NCS) Approach to Incremental Smart Homes
Taking Culture as the Axis to Discuss User Experience in Tour Guide Mobile Application of Taichung City
Effect of Aircraft Datablock Complexity and Exposure Time on Performance of Change Detection Task
A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based Games
Towards a Cognitive Accessibility Guideline based on Empirical Evidences of Deaf Users Web Interaction
Influence of Movement Speed and Interaction Instructions on Subjective Assessments, Performance and Psychophysiological Reactions During Human-Robot Interaction
Role-Oriented Organization Model and its Implementation with Agent System
Applying Adaptive Intelligent Tutoring Techniques to Physical Fitness Training Programs
Investigating the Effects of User Age on Readability
Visualizing Information in Scientific Figures - What Do You Want Me to Know?
Use of Technologies to Improve Quality of Life and Well-Being in People with Autism (ASD) and Chronic Anxiety and/or Depression from a Gender Perspective
A Biometric-Based Adaptive Simulator for Driving Education
An Interface Design of Chat Application for the Elderly Based on Color Cognition and User Demand
A Study on the Decoding of Regional Cultural Genes and the Design of Cultural and Creative Products
The Covid-19 Crisis: An NLP Exploration of the French Twitter Feed (February-May 2020)
Emerging Social Media and Social Networks Analysis Transforms the Tourism Industry: Living Green Smart Tourism Ecosystem
Students' Perception on Customer eXperience: A Comparative Study
A Survey on the Intention to Use a Fully-Automated Vehicle
I Do It Because I Feel that...Moral Disengagement and Emotions in Cyberbullying and Cybervictimisation
Development of Digital-Device-Based Cooperation Support System to Aid Communication between MCR Operators and Field Workers in Nuclear Power Plants (NPPs)
Supportive Technology for Managing Relevant Information in the Medical and Nursing Care Field
A Layered Multi-dimensional Description of Pilot's Workload Based on Objective Measures
AiRSculpt: A Wearable Augmented Reality 3D Sculpting System
A Classification Scheme for Characterizing Visual Mining
Content Feature Extraction in the Context of Social Media Behavior
Exploring Day-to-Day Variability in the Relations Between Emotion and EEG Signals
Towards Universal Access to Home Monitoring for Assisted Living Environment
Multi-person Identification and Localization for Ambient Assistive Living
Tools for Implementing Socio-Technical Systems: An Australian Case Study and the Use of Handbooks
Exploring the Relationship between Thinking Style and Collaborative Design Outcomes
First-Person View Drones and the FPV Pilot User Experience
The Method of User's Requirement Analysis by Participation of the User: Constructing an Information System for Travelers
Fast Food Affinity Among the Tertiary Students of Bangladesh: A Case Study
Challenges for Inclusive Affective Detection in Educational Scenarios
Augmented Reality Fashion Show Using Personalized 3D Human Models
Addressing User Interaction Requirements in Real Time using Adaptive Interactive Dialogs
Human-Computer-Biosphere Interaction: Beyond Human - Centric Interaction
Intelligence on the Web and e-Inclusion
Heart Sound Recognition Technology Based on Deep Learning
Cognitive-Psychology-Based Study on Interactive Design of Preschool Children's Picture Books
Understanding Animal Behavior Using Their Trajectories - A Case Study of Gender Specific Trajectory Trends
Evaluation of Interactive Slider Design Utilizing Haptic Feedback
Design of Conceptual Compatibility Between Door Weight of Direct Visual Perception and Door Operating Force
Gaze-Based Interaction for Anyone, Anytime
Ambient and Aesthetic Intelligence for High-End Hospitality
Pedagogical Document Classification and Organization Using Domain Ontology
A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae
Yerkes' Neuropsychological Test Using Leap Motion
Role of Social Media in Coping with COVID-19 Stress: Searching for Intergenerational Perspectives
Synthetic Educators: Analyzing AI-Driven Avatars in Digital Learning Environments