yusuke1997/dblp-id-title huggingface dataset:
PenSando: Developing a Smartpen Assessing Handwriting Skills for Children
¡Síganme los buenos! Construyendo Puentes entre Comunidades de Interacción Humano-Computadora en América Latina
A method of Semiotic engineering for the online help systems construction
A Study about the Usability Evaluation of Social Systems from Messages in Natural Language
Digital Hand Tracking. Interacción sin contacto para la manipulación de imágenes diagnósticas en el quirófano
Multimodal Emotion Recognition Model Using AI With the Aim of Addressing Gender-Based Violence
Diseminación de información a través de pantallas publicas concientes del contexto
A visual programming environment for device independent generation of user interfaces
Applying Heuristic Evaluation with Different Evaluator Profiles: A Comparative Study Between Novice and Expert Specialists
Opinions concerning crowdsourcing applications in agriculture in D.C
A new era in human computer interaction: the challenges of technology as a social proxy
Generation of usable interfaces for mobile devices
Tablet Use Patterns and Drivers of User Satisfaction: A Gender Approach
Closing the Gap between the Motivation of Users and the Design Requirements for Social Sites
Interactive floor's impact on gross motor abilities in Mexican children with learning and language disabilities'
Strategies for significant learning in the museum, based on interactive experiences
Mixed reality application for improving the procedural planning of mitral valve disease
Design with children: a Semiotic approach
CLIHC 2021: X Latin American Conference on Human Computer Interaction, Virtual Event / Valparaiso, Chile, November 22-23, 2021
Ametista: a mini-toolkit for exploring new window management techniques
Integrated framework for game design
Towards a usable serious game app to support children's language therapy
MobiZoom - utilizando SVG em dispositivos móveis como auxílio à visualização de Páginas web previamente conhecidas
Authoring tools for adaptive learning designs in computer-based education
IntelliHome: A framework for the development of ambient assisted living applications based in low-cost technology
Designing for all in the house
Light Cane: An Augmented Blind Cane to Help Users to Cross the Street
Herramientas etnográficas y una variante del muestreo de experiencias para el rediseño de la GUI de un cliente de mensajes instantáneos por internet
Empathy Map as a Tool to Analyze Human-Computer Interaction in the Elderly
Towards a Human-Computer Interaction Model for Voice User Interfaces in a Conversational Intelligent System
What do Portuguese-Libras automatic translation application users care about? An analysis of user comments to improve application accessibility by the quality assurance team
The Perceived Influence of E-Shopping Cues on Customers' Buying Decisions
SSE: sistema de seguimiento de egresados, from the UTM to SUNEO
Avaliação comparativa de algoritmos de personalização para direcionamento de conteúdo
Older adults and the usability of speech interaction
ErgoManager: um sistema gerenciador de interfaces com o usuário para sites web transacionais
A Multilevel Methodology to Assess the Quality of Machine Translators to Brazilian Sign Languages
Personas como modelo de usuários de serviços de governo eletrônico
Aprendizaje de las matemáticas utilizando una herramienta distribuida
Rufus - Uma Plataforma de Autoria para Jogos Digitais Terapêuticos
Detecção de padrões repetitivos em seqüências de ações sobre ruído em aplicações por demonstração
Man-computer interaction aspects in systems for the young people and non-alphabetized adults
DoTA: DesignOps Teams Assessment of agile software development teams in a financial institution
Use of augmented reality to teach basic computing concepts
A mixed methodology to discover what young people know about digital footprint
UX-AdChat: Semi-automatic, predictable usability evaluator of written dialogue systems
Patterns de interface em PDA: aplicação em coleta de dados de usabilidade
Electronic bracelet to facilitate navigation in smartphones to people with motor and visual impairment
Tales4Us
piensaRapido: Plataforma Ludica de Aprendizaje
Understanding Interface Design and Mobile Money Perceptions in Latin America
Learning Interaction User Flow
Personalização de interfaces para ambientes virtuais de aprendizagem baseados na construção dinâmica de comunidades
Industry 4.0 & Internet of Things in Supply Chain
Towards mood-oriented interfaces for synchronous interaction
What they want and what they get: a study of light-weight technologies for online communities
Evaluation of a Low Fidelity Prototype of a Serious Game to Encourage Reading in Elementary School Children
Crowdsourcing in the prioritization of accessibility and usability criteria for autism
Effectiveness Measurement Framework for Field-Based Experiments Focused on Android Devices
Usability in a Mixed Cryptography and Hardware Security System
Model-Driven Development of Vocal User Interfaces
Formative Evaluation for Complex Interactive Systems
Development of an Automotive Safety System for Pedestrian Detection by Fusing Information from Reversing Camera and Proximity Sensors Using Convolutional Neural Networks
Human Computer Interaction - 6th Latin American Conference, CLIHC 2013, Carrillo, Costa Rica, December 2-6, 2013, Proceedings
Developing Mixed Initiative Educational Web Interfaces for English Education: A Contextual Approach
A Classification of Programming Styles in Scratch
Customer eXperience Evaluation Methodologies: A Literature Review
Collaboration in editing world wide news in four Wikipedia language communities
Integrando visões de IHC e de ES por padróes no desenvolvimento por prototipação descartável
Redefining e-commerce engagement: exploring the demographic impact of WhatsApp chatbots in the Mexican market
EAD interfaces: searching the shortest distances / shortcuts
Can Analytics of Speaking Time Serve as Indicators of Effective Team Communication and Collaboration?
On the usability of gesture interfaces in virtual reality environments
A Quality Model for Human-Computer Interaction Evaluation in Ubiquitous Systems
Geo Referenced Map for Participatory Design
Personal Data Comics: A Data Storytelling Approach Supporting Personal Data Literacy
Mediando processos de comunicação em organizações e desenhando interfaces
Proceedings of the XI Latin American Conference on Human Computer Interaction, CLIHC 2023, Puebla, Mexico, 30 October 2023- 1 November 2023
Design implications for exergames with moderate activity to improve inter-joint angle for older adults
A Guide to Plain Language Data Visualizations: Guidelines for More Understandable Chart Design
Comparative analysis of user experience in virtual photographic-based presence platform
SATORI: a support tool for young adults with autism to self-manage stress and anxiety
MateBrun: serious game as a strategy to teach basic arithmetic operations for six-years-old children
Expression: Visualizing Affective Content from Social Streams
Enabling physical collaboration in industrial settings by designing for embodied interaction
Improving text entry performance for Spanish-speaking non-expert and impaired users
Understanding mobile work in a distributed information space: implications for the design of ubicomp technology
Citational Practices: Interrogating Hegemonic Knowledge Structures in Computing Research in Latin America
Usability and consumption influence of fashion blogs: an exploratory study
UPi: a software development process aiming at usability, productivity and integration
Visualizing sentiment change in social networks
Collection and analysis of information from social interactions, for the design of apps: a perspective based on organisational routines
Accessibility as a quality requirement: geographic information systems on the web
Assessing the Ability to Communicate in Self-archiving Interfaces
Evaluation of the user experience and intrinsic motivation with educational and mainstream digital games
Development of a perceptive interface based on facial displays applied to learning environments
A platform for experimenting with brain-computer interfaces in points of interest of smart cities
Evaluation of a visual interface for gesticulation recognition
Methodology for digital interactive products development for mobile devices, which support learning processes in a university environment
Enactive sketches for designing enactive interactions
The standard of user-centered design and the standard definition of usability: analyzing ISO 13407 against ISO 9241-11
Bringing the Web Closer: Stereoscopic 3D Web Conversion
A model-based method for cognitive user interface design for skills training in an augmented reality environment
A Sign Language Self-Report Instrument for Research on Emotional User Experience
Comparación de algoritmos de aprendizaje para identificación del usuario a través de la voz
Design Choices and Museum Experience: A Design-Based Study of a Mobile Museum App
User Experience Degree and Time Restrictions as Financial Constraints in Heuristic Evaluation
Cognitive strategies to the increase of hyper document quality to distance learning
Indirect sensing surfaces to support Movement-Based Learning therapy
Mastery Motivation of Children with Down's syndrome in Naturalistic Environments
Geração de interfaces através de sistemas baseados em conhecimento: uma abordagem centrada em explicações de modelos de resolução de problemas
TorBook: a tangible book for older adults
Using Map Representations to Visualize, Explore and Understand Large Collections of Dynamically Categorized Documents
Blue piece: a web-based tool to provide screening and intervention services for parents of children with autism spectrum disorder
Narrative agency and user experience in transmedia narratives: Brazilian telenovelas case
Design of a software prototype for listening comprehension of the Ixcatecan language
Application Requirements for Deaf Students to use in Inclusive Classrooms
Integrating activity theory and organizational modeling for context of use analysis
SafeBikers : Diseno basado en Solidaridad para Un Ciclismo Comunitario Seguro en Ecuador
Exploring cultural data from UNESCO using semantic technologies
A novel information sharing tool using new technologies: applied to a first responders use case
Teaching Programming Using Cultural Viewpoint Metaphors Resignification
Measurement of efficiency parameters from the application of STEM Maker teaching: A practical case: Application of STEM Maker teaching as a case of study
UUX-Posts: a tool for extracting and classifying postings related to the use of a system
Mobile refinding of web information using a voice interface: an exploratory study
Diseño y evaluación de una interfaz móvil para lectura de medidores de energía
Online help system design based on the situated action theory
User interface model-based for basic-skills training in medical applications
Amón_RA: augmented reality to value historic urban landscape
A formal approach to the usability engineering
Instructional design and interaction style for educational adaptive hypermedia
SAMM: System Designed to Help, Motivate and Improve the Experience of Visually Impaired People with Technology
Crowd-Computer Interaction, A Topic in Need of a Model
CLIHC '05, Proceedings of the 2005 Latin American Conference on Human-Computer Interaction, Cuernavaca, Mexico, October 23-26, 2005
Educational software evaluation centered on dialogue: interface, collaboration and scientific concepts
Towards a wearable device for monitoring health of athletes
Evaluation and context for in-car speech systems for older adults
Improving Usability by Better User Feedback: The Case Study of ProLec ver 3.0
Ambientes virtuais inclusivos: desafios ao design para acessibilidade
About the requisites analysis to the interface project: a subjectivist approach for the information systems
A model for the conversation multimodal man-machine: integration of speech and action
#AdobeTypeUI: Projecting a new OpenType interface
Recounting the History of User Interface Research through Publication Titles
Animated agents and TTS for HTML documents
CLIHC '19: IX Latin American Conference on Human Computer Interaction, Panama City, Panama, September 30 - October 4, 2019
Design Considerations for Visualizing Social Data in Web Maps
Estudo comparativo utilizando uma ferramenta de avaliação de acessibilidade para web
SensorMov, mobile devices as/for tangible user interfaces
Academic viewpoints and concerns on CSCW education and training in Latin America
Studying the Relationships between the Management of Personal Data Privacy and User Interface
Improving the User Experience of a Science Fair in Mexico
Evaluation of a Driving Simulator with a Visual and Auditory Interface
Study and analysis of the working space conscience in C debate: a groupware application for collaborative debates
Revealing relationships in search engine results
Evaluation of the emotional answer in HRI on a game situation
Todo Cambia: Desafios y Oportunidades en HCI en LATAM
Software usando reconhecimento e síntese de voz: o estado da arte para o Português brasileiro
MArq-G*: a semiotic engineering approach for supporting the design of multi-user applications
Designing a video game to support climate change awareness in a museum exhibition context
Impact of numerical and graphical formats on dynamic decision making performance: an eye-tracking study
Women's Health Digital Interventions in Latin America
CycleWiseT: Promoting Menstrual Health to Transform the Lives of Women and Girls Through Technology
An architecture for interactive knowledge based systems
A Visual-Textual Programming Environment for Comparative Studies of Programming Tasks
AmamantApp: Aplicación Móvil para Promover la Donación de Leche Materna
Measuring User Experience in Latin America: An Exploratory Survey
Desenho de interface para sistema de armazenamento e distribuição de imagens médicas
Usability evaluation process of brain computer interfaces: an experimental study
How Do You Understand Twitter?: Analyzing Mental Models, Understanding and Learning about Complex Interactive Systems
Mobile Accessibility for People with Combined Visual and Motor Impairment: A case Study
SSE: Sistema de Seguimiento de Egresados of the Universidad Tecnológica de la Mixteca
Consumption of Profile Information from Heterogeneous Sources to Leverage Human-Computer Interaction
YAMI: Auxiliary complement to enable visually impaired people to use mobile devices
SofIAX: Developing and Evaluating a Bespoke Educational Software
Evaluating the presentation of user reviews in multiple languages: a semiotic approach
Incorporating Technology into Braille Learning Through a User-Centered Methodology
Enhancing Interfaces for Network Security Administrators with Legacy Attributes
Planning and Conducting Heuristic Evaluations with DUXAIT-NG
VR salsa: learning to dance in virtual reality
Setting Usability iTV Heuristics in Open-HEREDEUX
SBK: Smart Braille Keyboard for Learning Braille Literacy in Blind or Visually Impaired People
User modeling with personas
A user's interface project for the Infralife system videoconference module
A CASE Tool for the Socially-Aware Persuasive System Design toward enhancing the Human Behavior
Using water as interface media in VR applications
ActEarly: a bi-national evaluation study of a mobile application for tracking developmental milestones
Proceedings of the 8th Latin American Conference on Human-Computer Interaction, CLIHC '17, Antigua Guatemala, Guatemala, November 8-10, 2017
Development of a checklist for the evaluation of the web accessibility for the aged users
Probabilistic model for the interfaces personalized creation
Development of a Multimodal Model for Emotions Recognition in Drivers Using Convolutional Neural Networks
Color patterns para aplicação de cores em projetos web focados em EAD
Virtual Reality Environment for Surgical Skills Practice for Medical Students
OpenDesign of Scientific Research in Pandemic Context
The process of developments of systems with RV under the optic of IHC
IsITethical? Board game: playing with speculative ethics of IT innovation in disaster and risk management
Applications of Instance-Based Learning Theory: Using the SpeedyIBL Library to Construct Computational Models
FrUtEG: a conceptual framework for utility evaluation in groupware
Data Storytelling: Revolutionising Human-Data Interaction or Just Passing Hype?
Applying UCD to Preserve the Mixtec Heritage
XICL: a tool for the development based on web interfaces components
Florch: Challenges on developing a new social network accessible for senescent users
HCI with Chocolate: Introducing HCI Concepts to Brazilian Girls in Elementary School
Designing a sign language training platform for hearing healthcare personnel
When marketing meets usability: the consumer behavior in heuristic evaluation for web
Visualization of ontologies through hypertrees
Challenges and Strategies for Accessibility Research in the Global South: A Panel Discussion
Exploring Acceptance Factors of a Technology for Textual Production among Deaf Users: A UTAUT2-Based Study
Usability techniques
Technological-Social Model: Based in augmented reality platforms for the inclusion of deaf people in the university classroom and the cities
Compendium of Good Practices for Usability Studies with Visually Impaired children
Health monitoring with wearable devices when performing physical exercise: an initial exploration of the state of the art
Investigating Access in Ubiquitous Scenarios: A Case Study and Evaluation Instrument
Intelligent Approaches in the Software Development Process: a Systematic Literature Mapping
Dashboard design for Key Performance Indicators visualization of STEAM government initiatives: A case study
Proceedings of the Latin American Conference on Human Computer Interaction, CLIHC 2015, Córdoba, Argentina, November 18-21, 2015
Diseño y evaluación de una herramienta de apoyo a la toma de decisiones relacionada con los datos de COVID-19 en residencias geriátricas
Towards a human-computer interaction model for voice user interfaces
Processes of software reengineering planning supported by usability principles
Vias-Ka: modelo de acessibilidade para sistemas computacionais de educação a distância
Semiotic ladder artifact to design an assistive technology product for people who are deaf
Latin American Conference on Human-Computer Interaction, CLIHC'03, Rio de Janeiro, Brazil, November 17-20, 2003
Organização conversacional: inspeção das representações na WikiPedia
Design of a Mobile Application Prototype Focused on Physical Activity Management in University Students to Compensate for the Effects of ADHD
Visual exploration of large collections in digital libraries
Learning through designing, designing through doing
A web-agent based system to extend the elders social family networks
Approach for the development of systematic and productive verifying lists of usability
Personalized Interactive Learning Solutions Support - IGUAL
Motivation to Self-report: Capturing User Experiences in Field Studies
Experimental study on evaluation of multidimensional information visualization techniques
Didactic Alternative based on Augmented Reality for teaching Mazatec Language
Comparing accessibility evaluation and usability evaluation in HagáQuê
Interaction Styles in Alice: Notes and Observations from Computer Animation Workshops
Augmenting Decision Tree Models Using Self-Organizing Maps
Influence of a head-mounted display on user experience and performance in a virtual reality-based sports application
Design and Deployment of Everyday UbiComp Solutions at the Hotel: An Empirical Study of Intrinsic Practice Transformation
A Serious Game prototype aimed at rescuing the Ixcatecan language using the Design Thinking methodology
GenQ: Automated Question Generation to Support Caregivers While Reading Stories with Children
Hybrid Models for Facial Emotion Recognition in Children
Conveying human-computer interaction concerns to software engineers through an interaction model
Computational Thinking for Digital Culture Development: discussions based on a practical experience
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
Prototype proposal for an interactive container aimed at primary school children aged 6 to 8 years old to promote plastic collection and sorting
Software engineering, HCI techniques and Java technologies joined to develop web-based 3D-collaborative virtual environments
Automatic Endmember Extraction Using Pixel Purity Index for Hyperspectral Imagery
Spatiotemporal Representation Enhanced ViT for Video Recognition
Personalized Sports Video Customization for Mobile Devices
VideoEase at VBS2025: An Interactive Video Retrieval System
ATMRA: An Automatic Temporal Multi-resolution Analysis Framework for Shot Boundary Detection
Phase Fourier Reconstruction for Anomaly Detection on Metal Surface Using Salient Irregularity
Taming the roving camera: A framework for creating professional home movies through narrative and cinesthetic elements
Mediapedia: Mining Web Knowledge to Construct Multimedia Encyclopedia
ACT: Action-assoCiated and Target-Related Representations for Object Navigation
Iterative Image Coding Using Hybrid Wavelet-Based Triangulation
Distribution-Based Similarity for Multi-represented Multimedia Objects
Fully Utilized and Low Design Effort Architecture for H.264/AVC Intra Predictor Generation
Sliders Versus Storyboards - Investigating Interaction Design for Mobile Video Browsing
Measuring Bitrate and Quality Trade-Off in a Fast Region-of-Interest Based Video Coding
Multi-scale Decomposition Dehazing with Polarimetric Vision
Gait-Based Action Recognition via Accelerated Minimum Incremental Coding Length Classifier
AI for the Media Industry: Application Potential and Automation Levels
A SVM-based personal recommendation system for TV programs
MF-GAN: Multi-conditional Fusion Generative Adversarial Network for Text-to-Image Synthesis
Efficient Edge Caching for High-Quality 360-Degree Video Delivery
LigCDnet:Remote Sensing Image Cloud Detection Based on Lightweight Framework
Classifier Belief Optimization for Visual Categorization
Emotion Recognition with Facial Landmark Heatmaps
Database Support for Haptic Exploration in Very Large Virtual Environments
Combining Histograms of Oriented Gradients with Global Feature for Human Detection
MultiMedia Modeling - 27th International Conference, MMM 2021, Prague, Czech Republic, June 22-24, 2021, Proceedings, Part II
On the Traceability of Results from Deep Learning-Based Cloud Services
Exploring Multimedia Vector Spaces with vitrivr-VR
Real-Time Grayscale-Thermal Tracking via Laplacian Sparse Representation
Advances in Multimedia Modeling, 16th International Multimedia Modeling Conference, MMM 2010, Chongqing, China, January 6-8, 2010. Proceedings
Automatic Chinese Personality Recognition Based on Prosodic Features
An Implementation of a Game Engine for Air Combat Simulation
Irregular License Plate Recognition via Global Information Integration
Computational Face Reader
An Intelligent Image Retrieval System using XML
A Multiple Instance Approach for Keyword-Based Retrieval in Un-annotated Image Database
Temporal Lecture Video Fragmentation Using Word Embeddings
Applying Visual User Interest Profiles for Recommendation and Personalisation
Models for Enforcing Multimedia Synchronization in Visioconference Applications
An Integrated System for Spatio-temporal Summarization of 360-Degrees Videos
An Effective Illumination Compensation Method for Face Recognition
A Novel and Robust System for Time Recognition of the Digital Video Clock Using the Domain Knowledge
Rational Delegation Computing Using Information Theory and Game Theory Approach
MCOM-Live: A Multi-Codec Optimization Model at the Edge for Live Streaming
Multi-grained Fusion for Conditional Image Retrieval
Pose-Enhanced Relation Feature for Action Recognition in Still Images
Gated Recurrent Capsules for Visual Word Embeddings
A Sparse Coding Based Transfer Learning Framework for Pedestrian Detection
Locality Constrained Sparse Representation for Cat Recognition
Poses Guide Spatiotemporal Model for Vehicle Re-identification
Image Mining and Retrieval Using Hierarchical Support Vector Machines