yusuke1997/dblp-id-title huggingface dataset:
Supporting the Development of Multi-agent Interactions Via Roles
Open Agent Systems???
Evaluation of Agent-Oriented Software Methodologies - Examination of the Gap Between Modeling and Platform
GORMAS: An Organizational-Oriented Methodological Guideline for Open MAS
A Norm-Governed Holonic Multi-agent System Metamodel
How to Extract Fragments from Agent Oriented Design Processes
Formal Methods in Agent-Oriented Software Engineering
Applying the Governance Framework Technique to Promote Maintainability in Open Multi-Agent Systems
Applying Multi-agent Concepts to Dynamic Plug-In Architectures
Patterns in Agent-Oriented Software Engineering
A Knowledge-Based Methodology for Designing Reliable Multi-agent Systems
Towards an ADL for Designing Agent-Based Systems
Reuse and Abstraction in Verification: Agents Acting in Dynamic Environments
Engaging Stakeholders with Agent-Oriented Requirements Modelling
A MAS Metamodel-Driven Approach to Process Fragments Selection
Towards Requirement Analysis Pattern for Learning Agents
Organizational and Social Concepts in Agent Oriented Software Engineering
Software Architecture Attributes of Multi-agent Systems
"Engineering" Agent-Based Simulation Models?
PASSI Methodology in the Design of Software Framework: A Study Case of the Passenger Transportation Enterprise
Operational Modelling of Agent Autonomy: Theoretical Aspects and a Formal Language
A Modelling Approach for Agent Based Systems Design
$\mathcal{F}_{or}\mathcal{MAAD}$ : Towards a Model Driven Approach for Agent Based Application Design
Introduction to AOSE Tools for the Conference Management System
Requirements Elicitation for Agent-Based Applications
Agent-Oriented Software Engineering III, Third International Workshop, AOSE 2002, Bologna, Italy, July 15, 2002, Revised Papers and Invited Contributions
Agents and the UML: A Unified Notation for Agents and Multi-agent Systems?
Automatic Generation of Executable Behavior: A Protocol-Driven Approach
Model Transformations for Improving Multi-agent System Development in INGENIAS
Paving the Way for Implementing Multiagent Systems: Integrating Gaia with Agent-UML
MDA-Based Approach for Implementing Secure Mobile Agent Systems
Agent Oriented Analysis Using Message/UML
An Overview of the Multiagent Systems Engineering Methodology
Model-Driven Integration of Organizational Models
Monitoring Group Behavior in Goal-Directed Agents Using Co-efficient Plan Observation
Architecting for Reuse: A Software Framework for Automated Negotiation
Experimental Evaluation of Ontology-Based Test Generation for Multi-agent Systems
Agent-Oriented Software Engineering, First International Workshop, AOSE 2000, Limerick, Ireland, June 10, 2000, Revised Papers
Towards a Recursive Agent Oriented Methodology for Large-Scale MAS
Formalisation and Analysis of the Temporal Dynamics of Conditioning
A Systemic Approach to the Validation of Self-Organizing Dynamics within MAS
Modeling Social Aspects of Multi-Agent Systems: The AML Approach
Agent-Oriented Modeling by Interleaving Formal and Informal Specification
A Framework for Patterns in Gaia: A Case-Study with Organisations
AgentPrIMe: Adapting MAS Designs to Build Confidence
Designing Agent-Oriented Systems by Analysing Agent Interactions
Enacting and Deacting Roles in Agent Programming
A Study of Some Multi-agent Meta-models
Using ASEME Methodology for Model-Driven Agent Systems Development
Developing and Evolving a Multi-agent System Product Line: An Exploratory Study
Using and Extending the SPEM Specifications to Represent Agent Oriented Methodologies
Generation of Repair Plans for Change Propagation
Representing Agent Interaction Protocols in UML
A Methodological Approach to Model Driven Design of Multiagent Systems
An Evaluation Framework for MAS Modeling Languages Based on Metamodel Metrics
Adding Extensible Synchronization Capabilities to the Agent Model of a FIPA-Compliant Agent Platform
On the Identification of Agents in the Design of Production Control Systems
Implementing Validated Agents Behaviours with Automata Based on Goal Decomposition Trees
Improving AOSE with an Enriched Modelling Framework
A Methodology for Developing an Agent Systems Reference Architecture
Designing Institutional Multi-Agent Systems
Bridging the Gap Between Agent-Oriented Design and Implementation Using MDA
Expectation-Oriented Analysis and Design
Incorporating Commitment Protocols into Tropos
O-MaSE: A Customizable Approach to Developing Multiagent Development Processes
Representing Agent Interaction Protocols with Agent UML
Extending Gaia with Agent Design and Iterative Development
Agent-Oriented Software Technologies: Flaws and Remedies
Activity Theory for the Analysis and Design of Multi-agent Systems
Hermes: Designing Goal-Oriented Agent Interactions
Reasoning About Risk in Agent's Deliberation Process: A Jadex Implementation
Prometheus: A Methodology for Developing Intelligent Agents
Agent-Oriented Software Engineering VI, 6th International Workshop, AOSE 2005, Utrecht, The Netherlands, July 25, 2005. Revised and Invited Papers
Allocating Goals to Agent Roles During MAS Requirements Engineering
Modeling Deployment and Mobility Issues in Multiagent Systems Using AUML
A Formal Specification for Organizational Adaptation
A Lifecycle for Models of Large Multi-agent Systems
Modeling Early Requirements in Tropos: A Transformation Based Approach
Automated Testing for Intelligent Agent Systems
Representing Social Structures in UML
A Goal-Oriented Software Testing Methodology
An Expressway from Agent-Oriented Models to Prototypes
On the Development of Multi-agent Systems Product Lines: A Domain Engineering Process
Agent-Oriented Modelling: Software versus the World
A UML Profile for External Agent-Object-Relationship (AOR) Models
Definition of Process Models for Agent-Based Development
Towards the Automatic Derivation of Malaca Agents Using MDE
Using Risk Analysis to Evaluate Design Alternatives
Processes Engineering and AOSE
Agent-Oriented Software Engineering VIII, 8th International Workshop, AOSE 2007, Honolulu, HI, USA, May 14, 2007, Revised Selected Papers
Building Blocks for Agent Design
Agent-Oriented Software Engineering II, Second International Workshop, AOSE 2001, Montreal, Canada, May 29, 2001, Revised Papers and Invited Contributions
Modeling Agents and Their Environment
Temporal Aspects of Dynamic Role Assignment
An Agent Framework for Processing FIPA-ACL Messages Based on Interaction Models
A Unified Graphical Notation for AOSE
Analyzing Contract Robustness through a Model of Commitments
Using the Analytic Hierarchy Process for Evaluating Multi-Agent System Architecture Candidates
Observed-MAS: An Ontology-Based Method for Analyzing Multi-Agent Systems Design Models
Testing and Debugging of MAS Interactions with INGENIAS
Dynamic Multi-agent Architecture Using Conversational Role Delegation
Methodology Fragments Definition in SPEM for Designing Adaptive Methodology: A First Step
Issues in Agent-Oriented Software Engineering
Support for Analysis, Design, and Implementation Stages with MASDK
UML Class Diagrams Revisited in the Context of Agent-Based Systems
Modelling Multi-agent Systems with Soft Genes, Roles, and Agents
Agent Perception within CIGA: Performance Optimizations and Analysis
Modeling Mental States in the Analysis of Multiagent Systems Requirements
MAS Modeling Based on Organizations
Bringing Coherence to Agent Conversations
Organizational Abstractions for the Analysis and Design of Multi-agent Systems
Tool-Supported Development with Tropos: The Conference Management System Case Study
Aspects in Agent-Oriented Software Engineering: Lessons Learned
Agent-Oriented Software Engineering: The State of the Art
A Delegation-Based Architecture for Collaborative Robotics
Forward Self-combined Method Fragments
Agent-Oriented Software Engineering X - 10th International Workshop, AOSE 2009, Budapest, Hungary, May 11-12, 2009, Revised Selected Papers
Extending Agent UML Sequence Diagrams
Abstractions and Infrastructures for the Design and Development of Mobile Agent Organizations
Developing Virtual Heritage Applications as Normative Multiagent Systems
OperA and Brahms: A Symphony?
Test Coverage Criteria for Agent Interaction Testing
Dynamically Generated User-Specified MAS
A Formal Approach to Design and Reuse Agent and Multiagent Models
Specification of Trade-Off Strategies for Agents: A Model-Driven Approach
Agent-Oriented Software Engineering VII, 7th International Workshop, AOSE 2006, Hakodate, Japan, May 8, 2006, Revised and Invited Papers
Automatic Derivation of Agent Interaction Model from Generic Interaction Protocols
Validation of Multiagent Systems by Symbolic Model Checking
Agent-Oriented Software Engineering IX, 9th International Workshop, AOSE 2008, Estoril, Portugal, May 12-13, 2008, Revised Selected Papers
Automating Model Transformations in Agent-Oriented Modelling
Prometheus and INGENIAS Agent Methodologies: A Complementary Approach
An Agent-Environment Interaction Model
An Aspect-Oriented Modeling Framework for Multi-Agent Systems Design
A Design Taxonomy of Multi-agent Interactions
Principles for Value-Sensitive Agent-Oriented Software Engineering
Goal-Oriented Agent Testing Revisited
A Design Process for Adaptive Behavior of Situated Agents
A Requirement Specification Language for Configuration Dynamics of Multi-agent Systems
Building the Core Architecture of a NASA Multiagent System Product Line
Generating Machine Processable Representations of Textual Representations of AUML
Determining When to Use an Agent-Oriented Software Engineering Paradigm
Automated Derivation of Complex Agent Architectures from Analysis Specifications
Strategy Selection-Based Meta-level Reasoning for Multi-agent Problem-Solving
A Survey on the Implementation of Agent Oriented Specifications
SUNIT: A Unit Testing Framework for Test Driven Development of Multi-Agent Systems
The Prometheus Design Tool - A Conference Management System Case Study
Evaluating a Model Driven Development Toolkit for Domain Experts to Modify Agent Based Systems
Using UML in the Context of Agent-Oriented Software Engineering: State of the Art
Using UML State Machine Models for More Precise and Flexible JADE Agent Behaviors
A Platform for Agent Behavior Design and Multi Agent Orchestration
An Agent Construction Model for Ubiquitous Computing Devices
Agent-Oriented Software Engineering IV, 4th International Workshop, AOSE 2003, Melbourne, Australia, July 15, 2003, Revised Papers
Modelling with Agents
Agent-Oriented Modeling with Graph Transformation
Agent Societies: Towards Frameworks-Based Design
SODA: Societies and Infrastructures in the Analysis and Design of Agent-Based Systems
A Middleware Model in Alloy for Supply Chain-Wide Agent Interactions
Evaluating an Agent-Oriented Approach for Change Propagation
Ambient Intelligence with INGENIAS
Developing Pervasive Agent-Based Applications: A Comparison of Two Coordination Approaches
Multi-agent and Software Architectures: A Comparative Case Study
A Methodology for Developing Multiagent Systems as 3D Electronic Institutions
Developing a Conference Management System with the Multi-Agent Systems Unified Process: A Case Study
From Agents to Organizations: An Organizational View of Multi-agent Systems
Concurrent Architecture for a Multi-agent Platform
Agent Software Engineering with Role Modelling
The Formal Semantics of the Domain Specific Modeling Language for Multiagent Systems
Agent-Oriented Software Engineering XIII - 13th International Workshop, AOSE 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers
Supporting FIPA Interoperability for Legacy Multi-agent Systems
Exploiting Reusable Organizations to Reduce Complexity in Multiagent System Design
Assembling Agent Oriented Software Engineering Methodologies from Features
Analysing the Suitability of Multiagent Methodologies for e-Health Systems
Collaborative Collision Avoidance for CAVs in Unpredictable Scenarios
Cooperative Multi-Modal Localization in Connected and Autonomous Vehicles
Performance Analysis of Cellular-V2X with Adaptive & Selective Power Control
A MEC-assisted Vehicle Platooning Control through Docker Containers
Extended H∞ Filter Adaptation Based on Innovation Sequence for Advanced Ego-Vehicle Motion Estimation
Utility of Traffic Information in Dynamic Routing: Is Sharing Information Always Useful?
A Context Aware and Traffic Adaptive Privacy Scheme in VANETs
Towards Bridging the Gap between Modern and Legacy Automotive ECUs: A Software-Based Security Framework for Legacy ECUs
Coordinating AV Dispatch with Smart Remote Parking
Meta-Deep Q-Learning for Eco-Routing
Analysis of the Effects of Communication Trust and Delay on Consensus of Multi-Agent Systems
Experimental Analysis of DSRC for Radio Signaling at Grade Crossings
Multi-Band Vehicle to Vehicle Channel Measurements from 6 GHz to 60 GHz at "T" Intersection
Modeling V2X Communications across Multiple Road Levels
Location Information Verification in Future Vehicular Networks
Platoon String Stability: A Passivity Perspective
Interaction-aware risk assessment: focus on the lateral intention
Path Loss Analysis and Modeling for Vehicle-to-Vehicle Communications in Convoys in Safety-Related Scenarios
Hybrid Model Based Pre-Crash Severity Estimation for Automated Driving
Pose-graph based Crowdsourced Mapping Framework
A Probabilistic Framework for Trajectory Prediction in Traffic Utilizing Driver Characterization
Safety Planning Using Control Barrier Function: A Model Predictive Control Scheme
A Methodology to Determine Test Scenarios for Sensor Constellation Evaluations
CORR: Collaborative On-Road Reputation
Multi-Vehicle Coordination and Real-time Control of Connected and Automated Vehicles at Roundabouts
Sequence Prediction-based Proactive Caching in Vehicular Content Networks
Alternative Intersection Designs with Connected and Automated Vehicle
3rd IEEE Connected and Automated Vehicles Symposium, CAVS 2020, Victoria, BC, Canada, November 18 - December 16, 2020
Geometrical Modeling of Non-Stationary Polarimetric Vehicular Radio Channels
VRLS: A Unified Reinforcement Learning Scheduler for Vehicle-to-Vehicle Communications
Investigating Value of Information in Future Vehicular Communications
Evaluation of Sensor Tolerances and Inevitability for Pre-Crash Safety Systems in Real Case Scenarios
Cooperative Perception in Connected Vehicle Traffic under Field-of-View and Participation Variations
Formalizing Traffic Rules for Machine Interpretability
Latency Analysis of LTE Networks for Vehicular Communications Based on Experiments and Computer Simulation
IEEE 2nd Connected and Automated Vehicles Symposium, CAVS 2019, Honolulu, HI, USA, September 22-23, 2019
Prototyping EcoCAR Connected Vehicle Testing System Using DigiCAV Development Platform
A Data-Driven Minimal Approach for CAN Bus Reverse Engineering
Machine Learning Techniques for Vehicle Matching with Non-Overlapping Visual Features
C-V2X Assisted mmWave V2V Scheduling
Cooperative Road Geometry Estimation via Sharing Processed Camera Data
Evaluation of Measurement Space Representations of Deep Multi-Modal Object Detection for Extended Object Tracking in Autonomous Driving
A Maneuver-based Urban Driving Dataset and Model for Cooperative Vehicle Applications
Correct-by-Construction Advanced Driver Assistance Systems Based on a Cognitive Architecture
Vehicle maneuver-based long-term trajectory prediction at intersection crossings
A Probabilistic Model for Visual Driver Gaze Approximation from Head Pose Estimation
Bandwidth-Adaptive Feature Sharing for Cooperative LIDAR Object Detection
Simulation Framework for Platooning based on Gazebo and SUMO
Spatio-Temporal Dynamics of Cellular V2X Communication in Dense Vehicular Networks
Look-ahead Horizon based Energy Optimization for Connected Hybrid Electric Vehicles
Real-Time Hardware-In-the-Loop Emulation Framework for DSRC-Based Connected Vehicle Applications
Subjective Logic-Based Identification of Markov Chains and Its Application to CAV's Safety
Location Anomalies Detection for Connected and Autonomous Vehicles
Path Loss Models for V2V mmWave Communication: Performance Evaluation and Open Challenges
Infrastructure Supported Automated Driving in Transition Areas - a Prototypic Implementation
Driver Drowsiness Detection through a Vehicle's Active Probe Action
Validation and testing of the decentralized architecture for the occupancy grid filtering pipeline
Clustering Strategies of Cooperative Adaptive Cruise Control: Impacts on Human-Driven Vehicles
On Calendar-Based Scheduling for User-Friendly Charging of Plug-In Electric Vehicles
ELSI Product Owner: Integration of Ethical, Legal and Social Aspects in Agile Development processes
Spielend Lernen! Spielend Lernen? Eine empirische Annäherung an die Möglichkeit einer Synthese von Spielen und Lernen
Nutzerzentrierte Entwicklung einer Game-based Learning Anwendung für Unity
Multimediale Realtime Performance auf Basis eines New Media Devices
Auf der Suche nach den UX Professionals von morgen - Workshop des AK Nachwuchsförderung
AI-based Tools in Higher Education: A Comparative Analysis of University Guidelines
1st Workshop on "User Experience for Sustainability in the Age of Automated Driving and Electromobility"
Probabilistic and Empirical Grounded Modeling of Agents in Partial Cooperative (Traffic) Scenarios
Combining Mixed Reality and 2D Displays for 3D Design: An Exploratory Study to Enhance User Needs
Feedbackmechanismen zur Steigerung der Beteiligung im Web 2.0 - Ergebnisse einer Feldstudie zu Vorlesungswikis
"I Want My Control Room To Be...": On the Aesthetics of Interaction in a Safety-Critical Working Environment
Life-Death Interfaces: Tangible Ways of Legacy-Making, Grief, and Remembrance
Multimodales Interface Design: Wie wirkt sich redundantes Informations- Design auf die Gebrauchstauglichkeit aus?
From Skepticism to Acceptance: On the Dynamics of Elderly Engagement with Mixed Reality
Phaszination Ergonomie: Von der Entlastung am Fließband zur Inspiration im Design
Pockets full of memories - Die interdisziplinäre und räumlich verteilte Entwicklung einer interaktiven Online-Museumsinstallation
Authentifizierte Eingaben auf Multitouch-Tischen
UX in den frühen Phasen des Innovationsprozesses
Eine Studie zur Robotersteuerung durch Gestenerkennung
PRIMIUnite: Gemeinsame Benutzerkennungen fürs Instant Messaging
Bedienergonomie 4.0 - Ein Blick über den Tellerrand
Mobil50+ - Innovative NFC- und IT-basierte Dienstleistungen für mobiles Leben und Aktivität mit 50+
Digitale Geo-Anwendungen im Unterricht - fachdidaktische Anforderungen und unterrichtspraktische Erfahrungen
Einführung von Human-Centered Design in industriellen Projekten - Hürden bei der Umstellung eines agilen Software-Entwicklungsprozesses
Positionspapier zum Workshop Ausbildung in Software-Ergonomie
Usability-Evaluation interaktiver Geräte - Online vs. Labor?
Bummler und Schummler - wie effizient ist mein UI wirklich? Bear - beitungszeiten analysieren und verstehen mit Probability Plots
Negotiating Taste for Digital Depiction: Aligning Individual Concepts of Taste Perception in a Co-Design Process
Visualizing Complex Patient-Reported Outcome Data to Support Follow-Up of Head and Neck Cancer Patients
Investigating the Impact of Control in AI-Assisted Decision-Making - An Experimental Study
Linkshändigkeit als Privileg oder Nachteil bei Notebookeingabegeräten?
Das 5-Phasen-Modell der E-Commerce-Optimierung
Semiotic Models: Advancing HCI through Simulating Consciousness
Herausforderungen an zukünftige Bedienkonzepte und HMI Systeme im Automobil
Interaktive Kletterwand
"I Never Thought About Securing My Machine Learning Systems": A Study of Security and Privacy Awareness of Machine Learning Practitioners
"Spiel mir meine Lieblingsmusik" - Musikempfehlung zwischen Signalverarbeitung und Web 2.0
User Experience aus Designsicht am Beispiel Interaktiver Infografiken
Mensch & Computer 2010: Interaktive Kulturen, Interdisziplinäre Fachtagung, Duisburg, Germany, September 12-15, 2010
Crossmediales Spielen in "Epidemic Menace"
WEFEMIS- ein Werkzeug zur formalen Evaluierung interaktiver Geräte
Situation Awareness - Training für Fluglotsenschüler
Usability & UX in Projekten berücksichtigen: benutzerbezogene Qualitätsziele als trojanisches Pferd des Usability & UX Professionals
Nutzerzentrierte Gestaltung telematischer Dienstleistungen: Entwurfsmuster für barrierefreien Zugriff auf IT-Systeme für körperlich beeinträchtigte und ältere Menschen
Mobile Apps im Fahrzeug Markt und Nutzung in China
DFS- ConceptDesk - Experimenteller Workspace für Fluglotsen
ViDio - Virtual Digital Annotations
Interaktionsformen und Usability von MP3-Playern
TEMMO - Tell Me More: Ein Stadtführer für die Smartwatch
FADER: An Authoring Tool for Creating Augmented Reality-Based Avatars from an End-User Perspective
Workshop-Proceedings der Tagung Mensch & Computer 2009, Berlin, Germany, September 6-9, 2009
"Reflection-in-action": Ein Beitrag zur Lösung von Innovationsproblemen?
AGReMo: Filmempfehlungen für Ad-Hoc Gruppen auf mobilen Endgeräten
How Can Attention Guiding Techniques Help to Search Efficiently Without Getting Distracted? A Comparative Study
Patientenmonitoring zur Dekubitusprophylaxe - Umgang mit ethischen Aspekten in der nutzerzentrierten Entwicklung
Social Software für die Entstehung und Verbreitung von Methoden - Konzept und Erfahrungen
Usability and Understanding of Individual Verifiability in the 2023 GI-Election
Design of a grocery shopping navigation support system for visually impaired individuals
Paper-Centric Interaction Concepts for Collaborative Learning
Introducing Roboticising User Interfaces (RUIs)
skizzup.de - ein digitales Whiteboard im Sinne des Web 2.0
Wireframes als Schnittstelle zwischen den Disziplinen - Zur Gestaltung der Zusammenarbeit von Conceptual Designern und Visual Designern und was dabei zu beachten ist
SOBOLEO: vom kollaborativen Tagging zur leichtgewichtigen Ontologie
Personal Process & Tool Self-Assessment - Triggering Structured Self-Improvement
A Social Sculpture for the Digital Age
Gepam - Eine interaktive Informationsplattform zur 'Landschaft des Gedenkens'
Keynote: Model-Driven Research in Human-Computer Interaction
Interactive Graphical Reading Aids for Functional IIIiterate Web Users
Zu einer Automatischen Erkennung von Spielbewegungen am Klavier
Das Erlebnisinterview - Methode zum Verständnis positiver Erlebnisse: Praktische Einführung und Diskussion von Implikationen zur UX-Gestaltungspraxis
Integrierte Eingabegeräte: Sind Links- oder Rechtshänder besser?
Transferring Real Operating Concepts Into Virtual Reality for Neurodiverse Learners
Transparenz bei der Benutzung von Groupware - Begriff und Umsetzung
BinarySwipes: Fast List Search on Small Touchscreens
Design of a multi-modal user-interface for older adults
Nahtlose Integration von Präsenzlehre, Lernplattformen und virtuellen Welten
Exploring Neuroadaptivity for Virtual-Reality-Based Cognitive Skill Training in Autistic Adults
Mensch & Computer 2004: Allgegenwärtige Interaktion - 4. Fachübergreifende Konferenz, Paderborn, Germany, September 5-8, 2004
A Mixed Reality Environmental Simulation to Support Learning about Maritime Habitats: An Approach to Convey Educational Knowledge With a Novel User Experience
Gamification für ältere Menschen Potenziale und Herausforderungen
Sehen, Aussehen, Sichten
Correct Foot Positioning in Virtual Reality through Visual Agility Ladder Training
A Qualitative Exploration of User-Perceived Risks of AI to Inform Design and Policy
User Experience und biologische Erhebungsverfahren (Psychophysiologische und bildgebende Verfahren)
Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, Chemnitz, Germany, September 11-14, 2011
Usability Professionals 2011 - Tagungsband, Chemnitz, Germany, September 11-14, 2011
Ein Accessibility(A11y)-Konzept für Google Calendar - Schritt für Schritt zum Inclusive Design
The Data Perspective of Sensor-enabled Personal Work Support Systems
Conveying perspective in multi-user virtual reality collaborations
Fokus- und Kontextdarstellung von Tabellen
Innovative Computerbasierte Musikinterfaces (ICMI)
Designing Augmented Reality Workflows for Care Specific Tasks
Extending HMD-based Virtual Reality through Wind and Warmth