yusuke1997/dblp-id-title huggingface dataset:
Development of an Interactive Test System for Students' Improving Learning Outcomes in a Computer Programming Course
Designing Collaborative Learning Applications
AADMLSS Practice: A Culturally Relevant Algebra Tutor
Conceptual Development through Gameplay
A Community Information System for Ubiquitous Informal Learning Support
Sharing Learning Experiences through Correspondence on the WWW
Scaffolding Project-Based Learning of Computer Programming in an Online Learning Environment
Towards Pedagogical Expertise through PhD Studies in Educational Technology
Usage of Intellectual Agents for Intensification of Educational Process
Evaluating Usability and Efficaciousness of an E-learning System: A Quantitative, Model-Driven Approach
Exploring the Affordances of Drones from an Educational Perspective
Like Me? An Empirical Study on Social Comparisons and Emotion Dispositions in Online Learning Outcomes
Enhancing English Reading Comprehension by Integrating Direct Access to Digital Materials and Scaffolded Questionings in Paper Prints
The Evaluation within the Development and Deployment of IMS LD-Based Didactic Materials: The MD2 + Runtime Adaptation Approach
Cross-Institutional Online Engineering Tutoring: Implementation of Tutoring at a Distance
Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning
Conceptual Approach to the Design of Creative E-course Model in English for Engineering Students
Real-World Relevant Learning with Android Smartphones
Students as OERs (Open Educational Resources) co-creators
MiSPOT: Enhanced Availability and Quality in Delivering Personalized M-Learning Linked to TV Programs
Towards the exploitation of multimodal data to measure students' mental effort
Visualizing Narrative Structures and Learning Style Information in Personalized e-Learning Systems
Indicators of the Learning Context for Supporting Personalized and Adaptive Learning Environments
"I Got to Know Many Things, and Also Realised How Much I Don't Know Yet": Students' Involvement in a Sensemaking Task and its Effect on Self-Efficacy
A Tool for Visualizing Topic Evolution in Large Text Collections
An Instructional Framework Supporting Personalized Learning on the Web
Architectures Supporting e-Learning through Collaborative Virtual Environments: The Case of INVITE
Goal-Directed Reaching in Real, Augmented, and Virtual Environments
Towards the Effective Use of Available Educational Resources: Designing Adaptive Hypermedia Environments for the Engineering Sciences
Evaluation of Personalization Strategies Based on Fuzzy Logic
Supporting Students by Using Interaction Analysis Tools in Educational Group Blogging: A Case Study of the GIANT Tool
Dimensions of Media Object Comprehensibility
Competency Models: A Review of Initiatives
Using deep learning models to predict student performance in introductory computer programming courses
A4Learning - A Case Study to Improve the User Performance: Alumni Alike Activity Analytics to Self-Assess Personal Progress
Student's Attitude and Learning Effectiveness of Emotional Agents
Exploring the Impact of Transparent Generative AI on Learning Outcomes Through a Human-Machine Trust Model
Using Grid Computing and PVFS2 Technologies for Construction of an e-Learning Environment
Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App Store
The Amateur Radio as a Learning Technology in Developing Countries
Towards a Synthesis of Learning Methodologies, Learning Technologies and Software Product Lines
Acceptance of an augmented reality application in an engineering drawing course
MAGICAL: Collaborative Game Building as a Means to Foster Reasoning Abilities and Creativity
Embracing Cognitive Aspects in Web Personalization Environments -- The AdaptiveWeb Architecture
ARTournament: A Mobile Casual Game to Explore Art History
Distributed Information System for Experimental Investigations and Educational Process Support
Assessing Collaborative Process in CSCL with an Intelligent Content Analysis Toolkit
IMPDET - an Online PhD Study Program in Educational Technology
Uses of Augmented Reality for Supporting Educational Presentations
Enhancing MOOCs through Real-time Learner Engagement and Emotion Detection Using Computer Vision and Machine Learning
Hindi-CNL Coder - A Desktop Application for Learning Programming using Native Controlled Natural Language
Using H5P in Exams: A Method to prevent Cheating
Can Students Learn from Grading Erroneous Computer Programs?
Usability Evaluation of the LEGO Interface
Observation Scenario Development Using Recommendations
Use Web Usage Mining to Assist Online E-Learning Assessment
AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education
A Mobile Video Question Answering System for E-learning
Addressing Digital Divide Issues in a Partially Online Masters Programme in Af-rica: The NetTel@Africa Experience
Annotation Agreement of Emotions in Text: The Influence of Counsellors' Emotional State on their Emotion Perception
Improving Learners' Satisfaction in Specification-Based Scenarios with Dynamic Inclusive Support
Mind and Body Learn Together: Embodied Cognition and Language Learning
A Content Modeling Approach as Basis for the Support of the Overall Content Creation Process
Helping Teachers Design Gamified Intelligent Tutoring Systems
Co Design of Augmented Reality Game-Based Learning Games with Teachers Using Co-CreaARGBL Method
Promoting Interaction through Wireless Classrooms with ConferenceXP
ConceptMapWiki - A Collaborative Framework for Agglomerating Pedagogical Knowledge
Learning Management Systems' database exploration by means of Information Visualization-based query tools
Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies
Scenario-Based Assessment for Database Course
AI Writers in Language Learning
The Effect of a Web-Based Writing Program in College English Writing Classes
Ontological Learner Profile Identification for Cold Start Problem in Micro Learning Resources Delivery
SAC: A Self-Paced and Adaptive Courseware System
Using Mutual Information for Adaptive Student Assessments
Impact of Using Creative Thinking Skills and Open Data on Programming Design in a Computer-Supported Collaborative Learning Environment
Differentiating Digitally to Investigate Young EFL Learners' Metacognitive Reading Strategies
Computer Assisted Music Therapy: A Case Study of an Augmented Reality Musical System for Children with Cerebral Palsy Rehabilitation
Technology-enhanced Training for All: Evaluation Results from the Use of the e-Access2Learn Framework
iCALT: Intelligent Context-Aware Learning and Teaching Environment
Customized Selection and Integration of Visualization (CVIS) Tool for Instructors
A Platform for CSCL Practice and Dissemination
Distance Education: A Web Usage Mining Case Study for the Evaluation of Learning Sites
Cloud-Based Resources and the Transformation of Learning
The G-Math Peer-Tutoring System for Supporting Effectively Remedial Instruction for Elementary Students
An Ontology Model for Building, Classifying and Using Learning Outcomes
Exploring Problem Solving Performance through Natural User Interfaces
A Model for Integrating Personality Traits into an Educational Recommender System
An Educational Game to Promote the Development of Computational Thinking in Children Both Neurotypical and with Intellectual Disabilities
Using Agents and Simulation to Develop Adequate Thinking Styles
Providing Assistive ICT Learning for People with Disabilities through a Personalised Mobile Application
Using Digital Video as an Asynchronous Method of Instruction
An Online Pronunciation Training Support System Designed for Japanese Learners of English
"Help Me Build": Making as an Enabler for Problem Solving in Engineering Design
Feedback in the Motor Skill Domain
A Controlled Experiment Investigation on the Impact of an Instructional Tool for Personalized Learning
Analyzing the Potential of a Roguelike Deckbuilder Serious Game to Improve Brazilian Sign Language Vocabulary
A Visualization Tool for Analyzing an Assembly Training in VR
The Effects of AR Learning Environment to Preschool Children's Numerical Cognition
A Multiple Representational Environment for Learning Programming and C
The Effects of Gamification on Students' Gameful Experience According to Their Age: A Quasi-Experimental Study
Digital Educational Objects for an Inclusive Learning: Survey and Guidelines for the Experience in Eskola 2.0
Conceptual Multi-Device Design on the Transition between e-learning and m-learning
Introducing the JLoad: A Java Learning Object to Assist the Deaf
A PCA Study of Student Performance Indicators in a Web 2.0-Based Learning Environment
Monitoring Student Team Progress and Responses in Guided Inquiry Learning with Technology
Evaluating Student Response Driven Feedback in a Programming Course
A Unified Approach to Mobile Adaptation of Educational Content
A Remote Laboratory for Debugging FPGA-Based Microprocessor Prototypes
Efficacy of Spoken Tutorial Methodology for Education in Ekal Settings
Teachers' Appreciation of a Collaborative Environment on LOs
Edu-mining for finding keywords to improve message-production skills
Proactive Computing Based Implementation of Personalized and Adaptive Technology Enhanced Learning over Moodle(TM)
Facial Expression Recognition for E-learning Systems using Gabor Wavelet & Neural Network
Towards a Service-Oriented Architecture Framework for Educational Serious Games
HABITAT: A Web Supported Treatment for Acquired Brain Injured
Digital BINGO Game as a Dynamic Assessment in a Reading Instruction for Learning Indonesian as a Foreign Language: A System Architecture
Gradual Learning of Science in a CSCL Environment and the Quest of Epistemologically Sophisticated Learners
Challenges and Factors Influencing Early Childhood Education in Hong Kong during COVID-19: Teachers' Perspective
Lab VIEW-Based Integrated Virtual Learning Platform
The Importance of Integrating Learning Theories and Pedagogical Principles in AHES (Adaptive Hypermedia Educational Systems)
Improve the Output from a MCQ Test Item Generator Using Statistical NLP
Standards for Learning, Education and Training A Proposal for an Improved Process
CTRL_SPACE: Using Animatronics to Introduce Children to Computation
Evaluating the Performance of Adaptive Learning Objects Selection and Sequencing in Adaptive Educational Hypermedia Systems
Cognitive Level Analysis in a Learning Cycle
ARCoins. An Augmented Reality App for Learning about Numismatics
A Conceptual Framework for Serious Games
Towards a Web-Based Framework to Support End-User Programming of Mobile Learning Activities
Subjective Representations of Educational Design Systems
LAN-Designer: A Software Tool for Teaching and Learning LAN Design
SHIELD-ing Education: On-Device AI for Equitable, Offline Computing Education
No More Fear of Every Snake: Applying Chatbot-Based Learning System for Snake Knowledge Promotion Improvement : A Regional Snake Knowledge Learning System
PeerSpace - An Online Collaborative Learning Environment for Computer Science Students
Enhancing Critical Thinking Skills of Elementary School Students through Collaborative Learning
Architectures for Computer Supported Collaborative Learning
What You Check is What You Get: Authoring with jEditOQMath
A Model for Evaluating Learning Objects
Designing and Developing Cloud-Based eBooks for Solving Teachers' Usage Barriers
Integrating Translation Feature Using Machine Translation in Open Source LMS
Multiple Intelligence Tutoring Systems for Mobile Learners
A Heuristic Understanding Model
Setting up On-Line Learning Experiments: The LearningLab Platform
Authoring Tools in e-Learning: A Case Study
Enhancing Learning Paths with Concept Clustering and Rule-Based Optimization
Reuse-Based Layering: A Strategy for Architectural Frameworks for Learning Technologies
Learning by Construction Camps: A Model for Informal Science and Technology Education in Developing Countries
Quantifying Assessment Difficulty in GenAI-Enhanced Education: Integrating Reinterpreted RBT and SOLO Taxonomy
Towards a Canonical View of Peer Assessment
The Feed-Back from a Biodevices and Cellular Nano-Electronics Course Learned in an Electrical Engineering Faculty
WhyPower and Careers with Mathematics: How Middle School Students Responded in a Virtual World
Authoring Adaptive Hypermedia and IMS Learning Design: A Possible Understanding?
The Effectiveness of Integrating a Student Response System into EFL Reading Instruction with Teacher-interaction vs. Peer-interaction Technique
Four Steps Towards Implementing Citizen Science Approach In School
Context-Aware Mobile Augmented Reality Architecture for Lifelong Learning
Three Years of Use of a CSCW Platform by the Preservice Teachers and the Trainers of the Reunion Island Teacher Training School
An Approach to Measure and Improve the Cognitive Capability of ADHD Affected Children Through EEG Signals
Developing Mobile Services to Support Informal Learning through Automatic Content Delivery in Religious Contexts: A Design Research Approach
Grouping Users' Communities in an Interactive Web-Based Learning System: A Data Mining Approach
Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study
Transfer of Educational Methods through Open Sourcing of Learning Management Systems
Weighting and Ranking the E-learning Resources
Tailoring Feedback in Online Assessment: Influence of Learning Styles on the Feedback Preferences and Elaborated Feedback Effectiveness
Best Practices in WebQuest Design: Stimulating the Higher Levels of Bloom's Taxonomy
Automarking Web Service
An Investigation of the Influence of Drug Addiction on Learning Behaviors in a Game-Based Learning Environment
An Evaluation Technique for Content Interaction in Web-Based Teaching and Learning Environments
Evaluation of Team Activities in an Engineering Design Course with an E-Learning System
A Dynamic Geometry Environment for Learning Theorem Proving
Scaffolding the Comprehension of Complex Systems with Explanation
Towards Semantic Group Formation
Use of RDF for Content Re-purposing on the ARKive Project
Agent Support for Personalized Learning Services
A Conceptual Framework of Learning through Agent Negotiation
Assessing Student Perception of Extreme Apprenticeship for Operating Systems
Mixed Reality for Learning Standard Mechanical Elements
InfoLab: A Web Learning Pedagogical Based Content Repurposing Approach
On Using Workflow Technology to Model eLearning Process
IEEE International Conference on Advanced Learning Technologies, ICALT 2024, Nicosia, North Cyprus, July 1-4, 2024
An Architectural Framework for Composition and Execution of Complex Learning Processes
Collaboration in a Distributed World: Technological Support for Partially Distributed Teams
IAAS Trust in Public Domain: Evaluative Framework for Service Provider
High-level Authoring of Simple Sequencing Descriptions
Peer Feedback in Online Learning Communities: Its Effectiveness on Internal Motivation from the Perspective of Self-Determination Theory
Assembly Academy: Using Video Games and Virtual Robots to Teach Assembly Programming
The Effects of iPad-Based Classroom Response System in Secondary School
Moving Towards Life-Long User Modeling
Multimedia Technologies to Foster Ecological Skills
Augmented Reality Laboratory for High School Electrochemistry Course
A Learning Object on Computational Intelligence
Debriefing in Support of Dynamic Decision Making: An Empirical Study
Enhancing Learning Object Content on the Semantic Web
Online Help-Seeking in Communities of Practice: An Acceptance Model for Conceptual Artifacts
Syntax Trees Visualization in Language Processing Courses
Application of Neighborhood Components Analysis to Process and Survey Data to Predict Student Learning of Statistics
The Integrated Lab: An Assessment to Combining Classroom Curriculum and Lab Experiments to Teach Information Systems Development Course
Emotional computing at the Edge to Support Effective IoE Applications in Future Classroom
Social Agents to Improve Collaboration on an Educational Portal
Tracer: A Tool to Measure and Visualize Student Engagement in Writing Activities
A Conceptual Framework for the Analysis of the Use of Advanced Communication Technologies in Higher Education: The Institutional Perspective
Supporting Teacher's Self-Regulation Process
Investigating the Role of Closed Captioning and Live Transcription on DHH Students' Perception of Inclusivity in a Face-to-Face Classroom Environment
Internet of Things for Smart Education: A Systematic Literature Review
The Motfal Project - Mobile Technologies for Ad-Hoc Learning
Prototype of Cyber Teaching Assistant
English Class on the Air: Mobile Language Learning with Cell Phones
Ontology-Based Conceptual Domain Modeling for Educational Portal
Keys for Mind: Low Cost Replication Intelligent Tool for Kids with Disabilities
ACME Project, Internet-Based Systems That Advocate Academic Credit for Military Experience and Analyze Options for Veterans in Career Transition
Player Motivations in Massively Multiplayer Online Games
A Kids' Club Model for Innovation Creation between Business Life and School Students; the Intelligent Door Project
Towards Non-invasive Adaptive Meta-Cognitive Support for Online Training
Success Indicators for Massive Open Online Courses (MOOCs)
Mobile Learning: A New Paradigm in Electronic Learning
Modeling Learner's Emotions with PAD
Blended Assessment Concepts for Formal and Informal Engineering Education
Learning with Models and Learning by Modelling: Exploring the Role of Multiple Representations Using Computational Media
Modelling Affect in Learning Environments - Motivation and Methods
A method for assessing computational thinking in students using source code analysis
Recognition and Application of Learner's Cognitive Ability for Adaptive E-learning
Building Conversational Interface for Customer Support Applied to Open Campus an Open Online Course Provider
Purposeful Learning is Transformative: How Experience with Media Production Tools at a Digital Agricultural Extension in India Suggests an Approach for Deepening the Impact of Educational ICT4D Project
Student Modeling in Real-Time during Self-Assessment Using Stream Mining Techniques
TEDQuiz: Automatic Quiz Generation for TED Talks Video Clips to Assess Listening Comprehension
Preparation of Topical Reading Lists from the Link Structure of Wikipedia
A Multi-Agent Formative Assessment Support Model for Learning Management Systems
International Conference on Advanced Learning Technologies, ICALT 2022, Bucharest, Romania, July 1-4, 2022
The Impact of Animated Pedagogical Agents on Girls' and Boys' Emotions, Attitudes, Behaviors and Learning
dinsEditor: A Browser Extension for QTI-Compliant Assessment Item Authoring
The European Quality Observatory (EQO): Structuring Quality Approaches for E-Learning
Similarity Contents Selection Mechanism for Learner's Device Using Delivery Context Ontology and Rules
A Chorus Learning Support System Based on the Tutoring Knowledge of the Chorus Leader
Applying Constructivism for Interactive Educational Software: a Research Based Design, Implementation and Evaluation Method
Learning Object Indexing Tool Based on a LOM Ontology
A Serious Game for Medical-Based Cultural Competence Education and Training
Quality Evaluation of Web-Based Educational Software: A Systematic Mapping
Developing Successful Novice International Faculty through a Mentoring Program
Career Support for International Students in Japan Using Ubiquitous Learning Log System
The CAE-L Cultural Framework: Definition, Instances and Web Service
A Pilot Study of Students' Perceptions of Collaborative Knowledge Building in 21st Century Learning with Their Knowledge Building Behaviors
Korean Word Associations: The Linked Structures for Language Learning
Recommendation of Quality Approaches for the European Quality Observatory
21st International Conference on Advanced Learning Technologies, ICALT 2021, Tartu, Estonia, July 12-15, 2021
A Hybrid Tag-Based Recommendation Mechanism to Support Prior Knowledge Construction
abcNet: A Literacy Tool in Developing Countries
A Web-Based Video Retrieval System of Educational Films: Design, Architecture and Implementation Aspects
eLearning Assessment through Textual Analysis of Class Discussions
Sharing Laboratories across Different Remote Laboratory Systems
Technology Enhanced Construction Technology Teaching
Investigating the Use of Simulation Model for Teaching Engineering Design
Toward Code Review Notebooks
WOntoVLab: A Virtual Laboratory Authorship Process Based on Workflow and Ontologies
Collaborative Questioning: A Case of Short Message Services (SMS) for Knowledge Sharing
A Responsive Design Approach for Supporting Mobile Access to Virtual and Remote Laboratories
Theoretical Framework of Schematic Interactions Visualization in ESL Reading Teaching
Incorporating Open Education Resources into Computer Supported Marking Tool to Enhance Formative Feedback Creation
A Game Designers' Guide for Creating Learning Games for Mathematics
Implementing e-Learning for the Media Industry: A Case Study of a Small-Sized Advertising Company in Taiwan
Estimating Orchestration Load in CSCL Situations Using EDA
Using Robotic Technology as a Constructionist Mindtool in Knowledge Construction
Designing Adaptive Educational Web Sites: General Framework
The use of games as an educational aid to students with ADHD: a framework proposal
Reveling the Evolution of Semantic Content through Visual Analysis
Different Evaluations of e-Learning for Japanese Academic Reading between Foreign Students and Japanese language Teachers
Analysis on the Epistemic Trajectory of Primary School Students in Maker Activities
Study on Effectiveness of Computer Support for Care Management
Can Robots Teach? Preliminary Results on Educational Robotics in Special Education
Blog as a Tool to Develop e-Learning Experience in an International Distance Course
OpenScenario: A Flexible Integrated Environment to Develop Educational Activities Based on Pedagogical Scenarios
Multi-User 3D Virtual Environment for Spanish Learning: A Wonderland Experience
State of ICT Security Management in the Institutions of Higher Learning in Developing Countries: Tanzania Case Study
Enhancement in Critical Thinking Skills Using the Peer Instruction Methodology
VISOLE: A New Game-based Situated Learning Paradigm
Educational Webportals Augmented by Mobile Devices with iFrimousse Architecture
Discovering Ontological Semantics for Reuse and Sharing of Learning Objects in a Contextual Learning Environment
Improving the User-Friendliness of AAT through a Staged Evaluation
ASK-CDM-ECTS: A Tool for Facilitating Common European University Course Description towards Higher Education Integration
Bridging the Gap between Advanced Distributed Teaching and the Use of Learning Management Systems in the University Context
Affect Recognition in Learning Scenarios: Matching Facial- and BCI-Based Values
Gathering Practice Sharing and Problem Solving on a Single Platform for Teacher Training: A Collaborative Platform Model for Teacher Professional Development
Using ICT to Teach Sign Language
Exploring the Educational Potential of Augmented Reality
Generating Sequences for Online Courses using a GAN based on a small Sample Set
The use of practitioners concepts of inclusivity to inform the planning of learning activities
Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue
High-Level Model for Educational Collaborative Virtual Environments Development
An Advanced Organizer for Asynchronous Discussion Forums
Using machine learning to predict learner emotional state from brainwaves
PALS2: Pedagogically Adaptive Learning System based on Learning Styles
Exploring Elementary Students' Perception and Engagement of Reading Using an Augmented Reality Educational Technology Application
CollAnnotator - A Support Tool for Content Analysis According to Community of Inquiry Framework
Immersive Modeling Framework for Training Applications
User-Centered Knowledge Sharing: A Way Out of a Cottage Industry in Education
The Analysis of Response Patterns on IRT Ability Estimation Methods in Computerized Adaptive Test