yusuke1997/dblp-id-title huggingface dataset:
I feel you: The Impact of Emotional Virtual Characters on Emotional State, Player Experience, and Connectedness in VR Games
VRBT: A Non-pharmacological VR approach towards hypertension
VRCare - Improving Diagnostic Eyecare Experience - An investigative study
Pipelining Processors for Decomposing Character Animation
PAIR: Phone as an Augmented Immersive Reality Controller
Real Time Point Cloud Self-Avatar With A Single RGB-D Camera
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction
Interactive virtual exhibition: creating custom virtual art galleries using web technologies
Interactive motion effects design for a moving object in 4D films
Outside-in monocular IR camera based HMD pose estimation via geometric optimization
Building virtual cities: applying urban planning principles to the design of virtual environments
Presence and immersion of "easy" mobile VR with open flip-on lenses
Laser scanning for the interactive walk-through fogScreen
A Volumetric Video Application to Enhance Museum Experiences
Virtual playground: architectures for a shared virtual world
LAM: luminance attenuation map for photometric uniformity in projection based displays
Interactive gamified 3D-training of affine transformations
VRTe do: the way of the virtual hand
DualVib: Simulating Haptic Sensation of Dynamic Mass by Combining Pseudo-Force and Texture Feedback
A real-time golf-swing training system using sonification and sound image localization
The benefits of immersion for spatial understanding of complex underground cave systems
Multi-finger manipulation of virtual objects
Real-time haptic sculpting in virtual volume space
Traversal fields for ray tracing dynamic scenes
Selection of Expanded Data Points in Immersive Analytics
Real images for virtual reality
Grimage: 3D modeling for remote collaboration and telepresence
A platform for bimanual virtual assembly training with haptic feedback in large multi-object environments
Motion picture production facility with liquid cooled 512 processor mobile super computing vehicle and virtual reality environment
Exploring the Impact of Visual Scene Characteristics and Adaptation Effects on Rotation Gain Perception in VR
HardBorders: a new haptic approach for selection tasks in 3D menus
Simultaneous independent information display at multiple depths using multiple projectors and patterns created by epipolar constraint and homography transformation
Immersive Analytics: A User-Centered Perspective
Scientific challenges ingame technology
An Experimental Study of Tilt Sensation Displayed with a Combination of Visual and Physical Tilt: A Case of an Interactive VR Work "Gravity Paradox"
Dual Phone AR: Exploring the use of Phones as Controllers for Mobile Augmented Reality
Editing Immersive Recordings: An Elicitation Study
Software engineering of virtual worlds
Time-critical rendering of discrete and continuous levels of detail
Using subjective views to enhance 3D applications
Crafting memorable VR experiences using experiential fidelity
Investigating the Impact of Odors and Visual Congruence on Motion Sickness in Virtual Reality
Doppler effects without equations
PneuMod: A Modular Haptic Device with Localized Pressure and Thermal Feedback
Enhancing the Sensation of Depth in Mid-Air Image Interactions with Pictorial Depth Cues
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations
Integrating virtual objects into real images for augmented reality
HawKEY: Efficient and Versatile Text Entry for Virtual Reality
Control of eye-movement to decrease VE-sickness
Telepresence support for synchronous distance
ProjectDR: augmented reality system for displaying medical images directly onto a patient
GPU ray-traced collision detection for cloth simulation
In-pulse: inducing fear and pain in virtual experiences
Reimagining Go-Go: Effects of Signifiers in VR Selection Techniques
Immersive Analysis of Crystallographic Diffraction Data
Soap film flow and thickness for soap bubble rendering
Walking of uphill slopes in immersive virtual environments
A Mobile Augmented Reality Interface for Teaching Folk Dances
Extending the scene graph with a dataflow visualization system
Conceptual free-form styling on the responsive workbench
Extended Reality for Chronic Pain Relief
The Impact of Sensory Levels on Presence and Cybersickness in Virtual Reality
Physically-based animation for realistic interactions between tree branches and raindrops
An Immersive Decision Support System for Disaster Response
Hands-On Plant Root System Reconstruction in Virtual Reality
EntangleVR: A Visual Programming Interface for Virtual Reality Interactive Scene Generation
Covid Reflections: AR in Public Health Communications
How Avatar User Visual Incongruities Impact the Sense of Embodiment in Virtual Reality: A Systematic Review
Radiometric compensation for a low-cost immersive projection system
Performance evaluation of programmable graphics hardware for image filtering and stereo matching
Effects of Embodying Emotional Avatars on Thermophysiological Responses and Affective State in Virtual Reality
A study on improving close and distant device movement pose manipulation for hand-held augmented reality
Design of Portable Thermal Sensor Device for VR
Rapid part-based 3D modeling
Haptic Selfies: Bold and Beautiful Living for the Blind and Visually Impaired
The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality
Dive into the movie: an instant casting and immersive experience in the story
VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, Virtual Event, Canada, November 1-4, 2020
A Call for Auditable Virtual, Augmented and Mixed Reality
Estimation of thinking states in cyberspace using multiple physiological parameters
Vicarious: Context-aware Viewpoints Selection for Mixed Reality Collaboration
An open software architecture for virtual reality interaction
Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing
A view from the hill: where cross reality meets virtual worlds
Transpost: all-around display system for 3D solid image
Two computational models for animation of the deformable objects
Sensitivity to Rate of Change in Gains Applied by Redirected Walking
Extended Sliding in Virtual Reality
Sickness Reduction in FPV Drone Control: Improved Effects of Reverse Optical Flow with Static Landmarks Only
Handheld AR indoor guidance system using vision technique
Impact of passive haptics on task performance: of the effect of technological evolution
Interactive content for presentations in virtual reality
AVACHAT: a new comic-based chat system for virtual avatars
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November, 2016
TeleStick: Video Recording and Playing System Optimized for Tactile Interaction using a Stick
The Community Game Development Toolkit
Audio-based Vibrotactile Feedback in Multimodal VR Interactions
Don't Bother Me: How to Handle Content-Irrelevant Objects in Handheld Augmented Reality
Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles
Walking-in-Flat-Place on Non-flat Virtual Environment can be Sickening!
Analyses of human sensitivity to redirected walking
Standing Balance Improvement Using Vibrotactile Feedback in Virtual Reality
The impact of display bezels on stereoscopic vision for tiled displays
Are age differences missing in relative and absolute distance perception of stereoscopically presented virtual objects?
AssessAR: An Augmented Reality Based Environmental Impact Assessment Framework
Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination
Integration of motion control techniques for virtual human and avatar real-time animation
HoloKeys: Interactive Piano Education Using Augmented Reality and IoT
RoadVR: Mitigating the Effect of Vection and Sickness by Distortion of Pathways for In-Car Virtual Reality
Alternative reality: a new platform for virtual reality art
Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environment
Localized color correction for optical see-through displays via weighted linear regression
Effects of speed and transitions on target-based travel techniques
Use of virtual reality for spatial knowledge transfer: effects of passive/active exploration mode in simple and complex routes for three different recall tasks
Virtual reality based laparoscopic surgery simulation
Saccaidance: Saccade-Aware Pattern Embedding for Gaze Guidance on High-Speed Displays
Accelerated viewpoint panning with rotational gain in 360 degree videos
A model of dynamic interest management: interaction analysis in collaborative virtual environment
The London Travel Demonstrator
View synthesis by edge transfer with application to the generation of immersive video objects
Detection of moving objects and cast shadows using a spherical vision camera for outdoor mixed reality
Actual, Ideal, and Different: Avatar Identity and Self-Presence in Virtual Reality
Hamlet: directing virtual actors in computational live theater
AirHaptics: Vibrotactile Presentation Method using an Airflow from Audio Speakers of Smart Devices
A content-aware image resizing method with prominent object size adjusted
Third person view and guidance for more natural motor behaviour in immersive basketball playing
SpaceVR: Virtual Reality Space Science Outreach Experience
Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality
The laboratory for human interaction in the virtual environment
Immersive Analytics for Spatio-Temporal Data on a Virtual Globe: Prototype and Emerging Research Challenges
PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality
Multi-resolution model transmission in distributed virtual environments
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018, Tokyo, Japan, November 28 - December 01, 2018
Evaluation of Navigation Operations in Immersive Microscopic Visualization
Virtual Reality in Computer Science Education: A Systematic Review
Gesture recognition in flow based on PCA and using multiagent system
Moving Virtual Reality out of its Comfort Zone and Into the African Kalahari Desert Field: Experiences From Technological Co-Exploration With an Indigenous San Community in Namibia
A haptic feedback device based on an active mesh
VisionPort: Enhancing Building-Scale Indoor Navigation through Obstacle-Removing Point-and-Teleport Techniques
Horseback riding therapy simulator with VR technology
DiReC: distributing the render cache to PC-clusters for interactive environments
Modeling spatial relations of human body parts for indexing and retrieving close character interactions
Legomotion: scalable walking-based virtual locomotion
Accessible VR for Older Adults: Mounting without Straps
Interactive Visualization of Painting Data with Augmented Reality
Evaluation of Headset-based Viewing and Desktop-based Viewing of Remote Lectures in a Social VR Platform
Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality
Retinal Homing Display: Head-Tracking Auto-stereoscopic Retinal Projection Display
A generic real-time rendering approach for structural colors
VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input
A low-cost, variable, interactive surface for mixed-reality tabletop games
Reality-augmented virtuality: modeling dynamic events from nature
RotoWrist: Continuous Infrared Wrist Angle Tracking using a Wristband
Dynamic load-balanced rendering for a CAVE system
Designing dynamic aware interiors
Emotional Virtual Reality Stroop Task: Pilot Design
Multi-resolution haptic interaction of hybrid virtual environments
Tactylus, a pen-input device exploring audiotactile sensory binding
The Effect of Avatar Transparency on Collaboration in Shared Virtual Spaces
OmniKinect: real-time dense volumetric data acquisition and applications
Pigments of Imagination: An Interactive Virtual Reality Composition
AR navigation solution using vector tiles
Real-Time Scent Prediction and Release for Video Games
AR interaction paradigm for closed reduction of long-bone fractures via external fixation
Parallel LOD for static and dynamic generic geo-referenced data
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups
Variations in physiological responses of participants during different stages of an immersive virtual environment experiment
PillowVR: Virtual Reality in Bed
Real space-based virtual studio seamless synthesis of a real set image with a virtual set image
BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality
6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system
BalloonProbe: reducing occlusion in 3D using interactive space distortion
SIAMC: a socially immersive avatar mediated communication platform
GameOD: an internet based game-on-demand framework
Message caching for local and global resource optimization in shared virtual environments
Fluid3DGuides: A Technique for Structured 3D Drawing in VR
Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences
Investigation of Redirection Algorithms in Small Tracking Spaces
From Simulated Dynamics to Real Robots in Virtual Worlds: Reproducing and Extending Navigation Policies via XR-in-the-Loop Evaluation
A low cost and accurate guidance system for laparoscopic surgery: validation on an abdominal phantom
Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation
Bacterial Load of Virtual Reality Headsets
New iterative ray-traced collision detection algorithm for GPU architectures
A Mixed Reality Platform for Collaborative Technical Assembly Training
Immercity: communicating about virtual and augmented realities
Keep my head on my shoulders!: why third-person is bad for navigation in VR
Chloe@University: an indoor, mobile mixed reality guidance system
First-person experience and usability of co-located interaction in a projection-based virtual environment
Effects of Synchronized Leg Motion in Walk-in-Place Utilizing Deep Neural Networks for Enhanced Body Ownership and Sense of Presence in VR
Anonymity vs. Familiarity: Self-Disclosure and Privacy in Social Virtual Reality
Cost based estimation of intended locomotion targets using human locomotion models
Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality
Mathematical model for pop-up effect of ChromaDepth
Subjectivity and the relaxing of synchronization in networked virtual environments
"Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder - a pilot study
Wearable imaging system for capturing omnidirectional movies from a first-person perspective
Seamless stitching of stereo images for generating infinite panoramas
Comparing disparity based label segregation in augmented and virtual reality
Spatialized audio rendering for immersive virtual environments
ChronoShore: Diagetic Temporal Exploration in a Simulated Virtual Coast Environment
A semantic environment model for crowd simulation in multilayered complex environment
Automatic registration of multiple projectors on swept surfaces
Modeling landscapes with ridges and rivers
Using Multiple Perspective Projections to Guide Visual Attention in Glyph-based Data Visualisations in VR
Tracking of manufacturing tools with cylindrical markers
Alternative online extrinsic calibration techniques for minimally invasive surgery
An Examination of Influence on Weight Perception by Visual Change of the Own Arm
Virtual gaze: exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content
Immersive visualization for ecosystem services analysis
Effects of pseudo-haptic feedback on the line bisection test in virtual space
FingerOscillation: clutch-free techniques for 3D object translation, rotation and scale
Prediction-based concurrency control for a large scale networked virtual environment supporting various navigation speeds
Perceiving motion transitions in pedestrian crowds
Freehand Sketch-Based 3D Reconstruction with Contour Constraints via Elastic Metrics
SparseSPOT: using a priori 3-D tracking for real-time multi-person voxel reconstruction
Exploring How Prior Knowledge and Presence Shape Transfer of a Reversed Size-Weight Illusion From Virtual to Real
Supporting data collection in virtual worlds
Dynamic eye convergence for head-mounted displays
Performance Analysis of Saccades for Primary and Confirmatory Target Selection
In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2005, Monterey, CA, USA, November 7-9, 2005
System and infrastructure considerations for the successful introduction of augmented reality guides in cultural heritage sites
JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration
Investigation of Simulator Sickness in Walking with Multiple Locomotion Technologies in Virtual Reality
GPU techniques for creating visually diverse crowds in real-time
Towards an Avatar Customization System for Semi-realistic Ethnically-diverse Virtual Reality Avatars
Preliminary study on angular properties of spatial awareness of human in virtual space
Virtual eating experience of poisonous mushrooms using TTTV2
A hologram based tele-existence platform for emotional exchange among a group of users in both real and virtual environments
Random model variation for universal feature tracking
Huge texture mapping for real-time visualization of large-scale terrain
Real-time rendering of woven clothes
Object-Specific and Generic Difference Detection for Non-Destructive Testing Methods
Evaluating ray casting and two gaze-based pointing techniques for object selection in virtual reality
Evaluating the Effects of Virtual Human Animation on Students in an Immersive VR Classroom Using Eye Movements
Semi-Automated Guided Teleportation through Immersive Virtual Environments
Virtual Object Categorisation Methods: Towards a Richer Understanding of Object Grasping for Virtual Reality
iStrayPaws: Immersing in a Stray Animal's World through First-Person VR to Bridge Human-Animal Empathy
Image-based 3D telecopier: a system for sharing a 3D object by multiple groups of people at remote locations
Co-presence and proxemics in shared walkable virtual environments with mixed colocation
Exploring Bichronous Collaboration in Virtual Environments
HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry
Interactive rendering of optical effects in wet hair
The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain
Earnormous: An educational VR game about how humans hear
A Quest for Co-Located Mixed Reality: Aligning and Assessing SLAM Tracking for Same-Space Multi-User Experiences
Scalable data management using user-based caching and prefetching in distributed virtual environments
Spatially Accurate Generative Music with AR Drawing
Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment
Novel actuators for haptic displays based on electroactive polymers
The Detectability of Saccadic Hand Offset in Virtual Reality
Investigating Seamless Transitions Between Immersive Computational Notebooks and Embodied Data Interactions
Haptic augmented reality interface using the real force response of an object
HMDPose: A large-scale trinocular IR Augmented Reality Glasses Pose Dataset
Visualizing Convolutional Neural Networks with Virtual Reality
Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality
Leaning-based travel interfaces revisited: frontal versus sidewise stances for flying in 3D virtual spaces
Instant Hand Redirection in Virtual Reality Through Electrical Muscle Stimulation-Triggered Eye Blinks
Effect of accompanying onomatopoeia with sound feedback toward presence and user experience in virtual reality
Effect of voice imitation using voice conversion by avatar on customer service in Virtual Environments
A multimodal person-following system for telepresence applications
Noise-cancelling, steps and soundscapes: the effect of auditory stimulation on presence in virtual realities while walking
Scalable predictive concurrency control for large distributed virtual environments with densely populated objects
Virtualized welding: a new paradigm for tele-operated welding
The effect of self-embodiment on distance perception in immersive virtual environments
Advanced real-time collaboration over the internet
An Evaluation of Methods for Manipulating Virtual Objects at Different Scales
Evaluating warped projection cameras
Can We Predict Susceptibility to Cybersickness?
25th ACM Symposium on Virtual Reality Software and Technology, VRST 2019, Parramatta, NSW, Australia, November 12-15, 2019
Color consistency of specular highlights in consumer cameras
Quantifying the benefits of immersion for collaboration in virtual environments
Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings
Robust prediction of auditory step feedback for forward walking
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014, Edinburgh, United Kingdom, November 11-13, 2014
Towards a system for reusable 3D interaction techniques
Preliminary Evaluation of the Usability of a Virtual Reality Game for Mudslide Education for Children
Chest compression simulator that presents vibrations at the moment of rib fracture: transition of learning effect of compression position over a month
An Adaptive Low-cost Approach to Display Different Scenes to Multi-users for the Light Field Display
LINACVR: VR Simulation for Radiation Therapy Education
Rethinking Gesture Recognition: Toward Fatigue-Aware sEMG Gesture Recognition for VR Interaction
Movement Creation by Choreographers with a Partially Self-controllable Human Body in VR
Limpid desk: see-through access to disorderly desktop in projection-based mixed reality
Towards seamless interaction between physical and virtual locations for asymmetric collaboration
A Low-Latency Volumetric Display and Its Application to an Augmented Reality Mirror
Poxels: polygonal voxel environment rendering
Intuitive User Interfaces for Real-Time Magnification in Augmented Reality
CubTile: a multi-touch cubic interface
Effects of Latency in Visual Feedback on Human Performance of Path-Steering Tasks
A general method for comparing the expected performance of tracking and motion capture systems
Text Entry Method for Immersive Virtual Environments Using Curved Keyboard
A real-time simulator for interventional radiology
Mimicking video: real-time morphable 3D model fitting
Analysis of the user experience in a 3D gesture-based supported mobile VR game
Lifter for VR Headset: Enhancing Immersion, Presence, Flow, and Alleviating Mental and Physical Fatigue during Prolonged Use
Multi-touch gestural interaction in X3D using hidden Markov models
Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality
Qualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of Psychosis
Effects of Rendering a Virtual Nose on Odor Perception and Presence in Mixed Reality
Optical-Reflection Type 3D Augmented Reality Mirrors
A hybrid CRF framework for semantic 3D reconstruction
Technologies for Social Augmentations in User-Embodied Virtual Reality
A binocular stereo effect parameter calculator towards visual comfort
Scalable interest management for multidimensional routing space
Hybrid traveling in fully-immersive large-scale geographic environments
Tap-tap menu: body touching for virtual interactive menus
Mixed-dimension interaction in virtual environments
Beyond Parabolas: Linear Pointer Teleportation for Vertical Navigation in VR
Digital foam interaction techniques for 3D modeling
Model topology change with correspondence using electrostatics