yusuke1997/dblp-id-title huggingface dataset:
Effects of voice vs. remote on U.S. and Japanese user satisfaction with interactive HDTV systems
"Arseing around was Fun!" - Humor as a Resource in Design and Making
Not Merely Deemed as Distraction: Investigating Smartphone Users' Motivations for Notification-Interaction
The Problem of Community Engagement: Disentangling the Practices of Municipal Government
Printable Hydroponic Gardens: Initial Explorations and Considerations
SensoryPaint: a natural user interface supporting sensory integration in children with neurodevelopmental disorders
A Comfort Feedback Method for Remote Fitting
"I know what you did last semester": Understanding Privacy Expectations and Preferences in the Smart Campus
A Review & Analysis of Mindfulness Research in HCI: Framing Current Lines of Research and Future Opportunities
Connective MOOC for K-12 Teacher Professional Development in Native American Pueblo Schools
Illuminating light: a casual optics workbench
CHI 2020: Right Here, Right Now?: A bottom-up approach to estimating the carbon emissions from more than twenty years of CHI conference travel
Let's Frets! Mastering Guitar Playing with Capacitive Sensing and Visual Guidance
Exploring remote images: a telepathology workstation
Exploring infrastructure assemblage in volunteer virtual organizations
Designing Diegetic Prototypes in Interfuit: A Design Fiction Film on Near-Future Virtual Funerals in Japan
Keeping Players Engaged in Exergames: A Personality Matchmaking Approach
Languages & Visualizations to Enable Effective End User Programming
The impact of eye gaze on communication using humanoid avatars
Measuring Categorical Perception in Color-Coded Scatterplots
Towards Computational Notebooks for IoT Development
On enhancing the interface to the source code of computer programs
What Can We Learn from Augmented Reality (AR)?
Humor in task-oriented computer-mediated communication and human-computer interaction
Making Sense of Sleep Sensors: How Sleep Sensing Technologies Support and Undermine Sleep Health
Dispelling the Blunt Perception of Social Technology
The Rockin' Mouse: Integral 3D Manipulation on a Plane
Designing the spectator experience
Focusing for Interaction Design: An Introspective Somatic Method
SIG: Enhancing SIGCHI Membership Benefits
Designing for Compassion Cultivation
Exploring the Design Space of Headphones as Wearable Public Displays
ExplainitAI: When do we trust artificial intelligence? The influence of content and explainability in a cross-cultural comparison
Communicating with Motion: A Design Space for Animated Visual Narratives in Data Videos
Performance of modern gaming input devices in first-person shooter target acquisition
Are We Asking the Right Questions?: Designing for Community Stakeholders' Interactions with AI in Policing
A programming language basis for user interface
CCI SIG: Interactive Childhood - Crossing Cultures and Continents
Social Consequences of Grindr Use: Extending the Internet-Enhanced Self-Disclosure Hypothesis
Focus on the individual: the future of web-based product support
Evaluating the user interface: the candid camera approach
Evaluation of progressive image loading schemes
Counterspeakers' Perspectives: Unveiling Barriers and AI Needs in the Fight against Online Hate
DiskPlay: in-track navigation on turntables
Captology: The Study of Computers as Persuasive Technologies
Reconstructing "Real News" via Computer-Human Interactions
DeepSeer: Interactive RNN Explanation and Debugging via State Abstraction
Supporting carers in their caring role through design
SolidNoise: Tools For Making Musical Robots
"I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
A Critique of Electrodermal Activity Practices at CHI
"Act natural": instructions, compliance and accountability in ambulatory experiences
Generating Automatic Feedback on UI Mockups with Large Language Models
Gameplay issues in the design of spatial 3D gestures for video games
Proceedings of the CHI 2013 Workshop on the Replication of HCI Research, Paris, France, April 27-28, 2013
Production of pace as collaborative activity
Estimating the Effects of Encumbrance and Walking on Mixed Reality Interaction
User needs in the performance of prescribed home exercise therapy
Mixsourcing: turn this into that
Demonstration of Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation
Expressive Skin: An extended prosthesis that reflects content from the virtual world onto the user's original body
Viewing and annotating media with MemoryNet
User centered design and international development
Programmable Droplets for Interaction
Models of Minds: Reading the Mind Beyond the Brain
Bringing Design to the Privacy Table: Broadening
Heartbeats: a methodology to convey interpersonal distance through touch
Designing Experts' Interactions with a Semi-Automated Document Tagging System
What We Have Lost/What We Have Gained: Embodied Interfaces for Live Performance and Art Exhibitions
"It's Teamwork!" - Cooperation and Collaboration in Social Casual Exergames
3D Tactile Obstacle Awareness System for Drones using a Tactile Interface around the Head
Too Much Information? Investigating Information Disclosure in Auction Systems with LLM Simulations
Kill Two Stacks with One Stone: "Fitts" Yourself while Doing Rehabilitation
Personal Tracking of Screen Time on Digital Devices
Conversation votes: enabling anonymous cues
The effects of positional constancy on searching menus for information
Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition Video
Hit-or-Wait: Coordinating Opportunistic Low-effort Contributions to Achieve Global Outcomes in On-the-go Crowdsourcing
BIGnav: Bayesian Information Gain for Guiding Multiscale Navigation
Doorways Do Not Always Cause Forgetting: Studying the Effect of Locomotion Technique and Doorway Visualization in Virtual Reality
Usability testing: what have we overlooked?
"Turning the Invisible Visible": Transdisciplinary Bioart Explorations in Human-DNA Interaction
Designing an e-solution for linking informal self-help groups in Africa: a case study
To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand
Fighting Fires and Powering Steam Locomotives: Distribution of Control and Its Role in Social Interaction at Tangible Interactive Museum Exhibits
Analysis of Peer Group Behavior Among University Students
"It's like an explosion": Cyberwarfare harms for civilian population in Ukraine during the Russian invasion
Religion and Women's Intimate Health: Towards an Inclusive Approach to Healthcare
The unwritten manual of becoming a professor of HCI
Developing Accessible and Usable Security (ACCUS) Heuristics
Can we have spiritual experiences on-line?
A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review
Improving the Design and Usability of Password Creation Systems
Happy is pink: designing for intuitive use with color-to-abstract mappings
Navigating the Maze of Routine Disruption: Exploring How Older Adults Living Alone Navigate Barriers to Establishing and Maintaining Physical Activity Habits
Trajectory-aware mobile search
Beyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires
AlterNail: Ambient, Batteryless, Stateful, Dynamic Displays at your Fingertips
Young Hackers: Hacking Technology at Za'atari Syrian Refugee Camp
A graphical reflection notation used in an intelligent discovery world tutoring system
Characteristics of Driver Peripheral Vision: How Drivers Respond to Ubiquitous Information on Wide-Area In-Vehicle Displays
Conceptual design: from user requirements to user interface
Specifying complex dialogs in ALGAE
The Impact of Latency on Navigation in a First-Person Perspective Game
Transforming HCI Research Cycles using Generative AI and "Large Whatever Models" (LWMs)
Personal space: user defined gesture space for GUI interaction
Drawing the city: differing perceptions of the urban environment
AnalyzeThis: unobtrusive mental health monitoring by voice
The mad hatter's cocktail party: a social mobile audio space supporting multiple simultaneous conversations
Effect of Machine Translation in Interlingual Conversation: Lessons from a Formative Study
BlindNavi: A Navigation App for the Visually Impaired Smartphone User
The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces
GazeBar: Exploiting the Midas Touch in Gaze Interaction
Supporting the Complex Social Lives of New Parents
Digital commemoration: surveying the social media revival of historical crises
Augmented information assimilation: social and algorithmic web aids for the information long tail
Examining the Use of VR as a Study Aid for University Students with ADHD
Guidelines for Developing the VR Program in Residential Aged Care: A Preliminary Study from Staff Members' Perspective
Bimanual Interactions for Surfacing Curve Networks in VR
Robots as dogs?: children's interactions with the robotic dog AIBO and a live australian shepherd
Comparison of Display Methods in Online Help
Kinetic AR: A Framework for Robotic Motion Systems in Spatial Computing
A vehicle for research: using street sweepers to explore the landscape of environmental community action
Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers
Tricks and Treats: Designing Technology to Support Mobility Assistance Dogs
What Factors Motivate Culturally Deaf People to Want Assistive Technologies?
Effectiveness of Spatial Level of Detail Degradation in the Periphery of Head-Mounted Displays
Reuse: promoting repurposing through an online DIY community
Growing up programming: democratizing the creation of dynamic, interactive media
Participation and Division of Labor in User-Driven Algorithm Audits: How Do Everyday Users Work together to Surface Algorithmic Harms?
Touch your way: haptic sight for visually impaired people to walk with independence
What Life Events are Disclosed on Social Media, How, When, and By Whom?
What Makes A Good Reference Manager? A Quantitative Analysis of Bibliography Management Applications
Utilizing mobile phones as ambient information displays
Interaction techniques for creating and exchanging content with public displays
Mid-Air Haptic Interfaces for Interactive Digital Signage and Kiosks
FabAuth: Printed Objects Identification Using Resonant Properties of Their Inner Structures
Object-Oriented Models in User Interface Design
The effectiveness of multiscale collaboration in virtual environments
The implications of offering more disclosure choices for social location sharing
A subscription-based authoring tool for mobile citizen science campaigns
Engaging Stakeholders to Design an Intelligent Decision Support Tool in the Occupational Health Context
Insight into goal-directed movement strategies
Effects of tiled high-resolution display on basic visualization and navigation tasks
Office window of the future?: two case studies of an augmented window
Respecifying Phubbing: Video-Based Analysis of Smartphone Use in Co-Present Interactions
Examining the Intersections of Race, Religion & Community Technologies: A Photovoice Study
Designing ballot interfaces for voters with vision disabilities
Industry Is Changing, and So Must We
Analyzing Bias of Comments on Political News Articles to Facilitate Transparent Online Communities
Looking for sound?: selling perceptual space in hierarchically nested boxes
Translating Affective Touch into Text
Announcing Pregnancy Loss on Facebook: A Decision-Making Framework for Stigmatized Disclosures on Identified Social Network Sites
RadEye: Tracking Eye Motion Using FMCW Radar
Requirements and design of DesignVision and object-oriented graphical interface to an intelligent software design assistant
Seductive interfaces: satisfying a mass audience
The "silk cursor": investigating
Persuading the Driver: A Literature Review to Identify Blind Spots
Data Donors: Sharing Knowledge for Mobile Accessibility
The influence of aesthetics in usability testing: the case of dual-domain products
Researching AI Legibility through Design
Read the Fine Print: Assessing the User Experience of Reading in High Resolution Virtual Reality
Fits like a Flex-Glove: Automatic Design of Personalized FPCB-Based Tactile Sensing Gloves
Information technology in the Czech secondary schools
Trusting experience oriented design
Stereophonic and surface sound generation for exploratory data analysis
MoodTurner: A Self-Tracking Smart Jewellery to Support Awareness and Reflection in Sensory Processing Sensitivity Self-Care
Interaction Substrates: Combining Power and Simplicity in Interactive Systems
QueryLines: approximate query for visual browsing
Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game
Untold Stories: Working with Third Sector Organisations
Towards Personalized Head-Tracking Pointing
Knowledge Maps: Building Conceptual CSS Knowledge Through Comparison
Applying user testing data to UEM performance metrics
The Effects of Frame Rate Variation on Game Player Quality of Experience
Social and psychological factors influencing the design of office communications systems
Hidden markets: UI design for a P2P backup application
Intermodulator: Interactive Audio-visual System for Collaborative Improvisation
Preferences and Effectiveness of Sleep Data Visualizations for Smartwatches and Fitness Bands
Making Well-being: Exploring the Role of Makerspaces in Long Term Care Facilities
Taking a HIT: Designing around Rejection, Mistrust, Risk, and Workers' Experiences in Amazon Mechanical Turk
Don't Detect, Just Correct: Can LLMs Defuse Deceptive Patterns Directly?
BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and Blink
Exploring the Use of Real-Time Camera Filters on Embodiment and Creativity
Taking 5: Work-Breaks, Productivity, and Opportunities for Personal Informatics for Knowledge Workers
SIGCHI: Enabling Context for Traditional Chinese Paintings with "Rice Paper"
"Watch, Smell, Ask, Touch": Practices, Challenges, and Technological Support in Ability Assessment of Older Adults from Practitioners' Perspectives in China
ArtBot: An Exploration into AI's Potential for Guiding Art Analysis
Why Google cannot be the # 1 in Korea?: In Search for Critical Success Factors from Local User Experience
What is gained and lost when using methods other than empirical testing
Spatial perception orientation task (SPOT): developing an accessible tool for measuring spatial working memory
Comparing the Use and Usefulness of Four IoT Security Labels
Building common ground and reciprocity through social network games
Celebratory technology: new directions for food research in HCI
Pay It Backward: Per-Task Payments on Crowdsourcing Platforms Reduce Productivity
Wayfinding Strategies and Behaviors in Large Virtual Worlds
Interactive sketching for user interface design
QWriter: Technology-Enhanced Alphabet Acquisition based on Reinforcement Learning
A Tangible Block Editor for the Scratch Programming Language
Multimedia-Enabled 911: Exploring 911 Callers' Experience of Call Taker Controlled Video Calling in Simulated Emergencies
Wind and wave auditory icons for monitoring continuous processes
Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload
Accessible Data Representation with Natural Sound
Do Stereo Display Deficiencies Affect 3D Pointing?
How Low is Low? Crowdworker Perceptions of Microtask Payments in Work versus Leisure Situations
ICONATE: Automatic Compound Icon Generation and Ideation
Supporting medical communication with a multimodal surface computer
If you build it, they will come ... if they can: pitfalls of releasing the same product globally
Shaping Pro-Social Interaction in VR: An Emerging Design Framework
Putting the Waz on Social Media: Infrastructuring Online Islamic Counterpublic through Digital Sermons in Bangladesh
Enhancing the Perceived Emotional Intelligence of Conversational Agents through Acoustic Cues
EZwakeup: a sleep environment design for sleep quality improvement
Scientific and Fantastical: Creating Immersive, Culturally Relevant Learning Experiences with Augmented Reality and Large Language Models
Experimental Weaving at the Unstable Design Lab
The role of commitment devices and self-shaping in persuasive technology
Privacy Norms for Smart Home Personal Assistants
ThinkWrite: Design Interventions for Empowering User Deliberation in Online Petition
Maintaining Continuing Bonds in Bereavement: A Participatory Design Process of Be.side
TastyBeats: Designing Palatable Representations of Physical Activity
Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations
Communication - Nets for the specification of operator dialogs
"Best of Both Worlds": Opportunities for Technology in Cross-Cultural Parenting
A Case Study on User Experience Bootcamps with Teens to Co-Design Real-Time Online Safety Interventions
Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design
An Unquantified Uncertainty Visualization Design Space During the Opioid Crisis
Interaction Proxies for Runtime Repair and Enhancement of Mobile Application Accessibility
SynKu: Exploring the Production of Sensory Objects
Impact of Multi-Robot Presence and Anthropomorphism on Human Cognition and Emotion
Mechanical force redistribution floor tiles
ConceptScope: Organizing and Visualizing Knowledge in Documents based on Domain Ontology
Trust versus Privacy: Using Connected Car Data in Peer-to-Peer Carsharing
Sleep Planning with Awari: Uncovering the Materiality of Body Rhythms using Research through Design
The use of an automatic "To Do" list to guide structured interaction
Evolving task oriented systems
Data cracker: developing a visual game analytic tool for analyzing online gameplay
"I'm not as afraid as a woman might be about sharing my exact location: " On the Intersection of Identity and Privacy Concerns in Fitness Tracking
XCam: Mixed-Initiative Virtual Cinematography for Live Production of Virtual Reality Experiences
Improving speech-based navigation during dictation
Improving aviation safety with information visualization: a flight simulation study
Development of evaluation heuristics for web service user experience
How People Form Folk Theories of Social Media Feeds and What it Means for How We Study Self-Presentation
Generative AI in Documentary Photography: Exploring Opportunities and Challenges for Visual Storytelling
News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message
Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments
Promoting Cognitive Health in Elder Care with Large Language Model-Powered Socially Assistive Robots
A SIG on Understanding and Overcoming Barriers in Establishing HCI Degree Programs in Asia
MagPixel: Modular Toolkit for Designing Interactive Magnetic Shape Displays
Bear-with-me: an embodied prototype to explore tangible two-way exchanges of emotional language
Eye Need a HERO: Speed, Accuracy, and Eye Strain with QWERTY and HERO Keyboard Layouts
CHI2023 Course on How to Peer Review for CHI (and Beyond)
Social, Cultural and Systematic Frustrations Motivating the Formation of a DIY Hearing Loss Hacking Community
immersiTea: Exploring Multisensory Virtual Reality Environments to Enrich Bubble Tea Drinking Experiences
Crafting Human-AI Collaborative Analysis for User Experience Evaluation
Glasses with haptic feedback of gaze gestures
Finger-to-Palm: Single-Handed Touch Gestures Using the Palm
PinchCatcher: Enabling Multi-selection for Gaze+Pinch
I'm sorry, Dave: i'm afraid i won't do that: social aspects of human-agent conflict
Exploring the Needs of Practising Musicians in Co-Creative AI Through Co-Design
VR-Drop: Exploring the Use of Walking-in-Place to Create Immersive VR Games
GazeEverywhere: Enabling Gaze-only User Interaction on an Unmodified Desktop PC in Everyday Scenarios
Growable Robot with 'Additive-Additive-Manufacturing'
ReType: Quick Text Editing with Keyboard and Gaze
BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets
A Theatrical Turing Test: An Encounter of Telematic Bodies
Apeer: a peripheral interface to improve social awareness of brief topical discussions
VideoClipper: Rapid Prototyping with the "Editing-in-the-Camera" Method
"It's like educating us older people...": Unveiling Needs and Expectations Regarding Educational Features within Parental Control Tools
BleacherBot: AI Agent as a Sports Co-Viewing Partner
Different strokes for different folks: individual stress response as manifested in typed text
Are there benefits in seeing double?: a study of collaborative information visualization
Fostering Positive Connections Through Interactive Messages: HAPPI
A technology probe of wearable in-home computer-assisted physical therapy
"You Go Through So Many Emotions Scrolling Through Instagram": How Teens Use Instagram To Regulate Their Emotions
Psychologically Inclusive Design: Cues Impact Women's Participation in STEM Education
A Tool to Add a Tutee Agent in a Monologue Lecture Video Improves Students' Watching Experience
Media eyepliances: using eye tracking for remote control focus selection of appliances
What Do We Do? Lessons Learned from Conducting Systematic Reviews to Improve HCI Dissemination
Material awareness: promoting reflection on everyday materiality
Making electronics more accessible to people with learning disabilities
What is Mixed Reality?
PointShopAR: Supporting Environmental Design Prototyping Using Point Cloud in Augmented Reality
DynEx: Dynamic Code Synthesis with Structured Design Exploration for Accelerated Exploratory Programming
Friending to Flame: How Social Features Affect Player Behaviours in an Online Collectible Card Game
Time Estimation Bias in Knowledge Work: Tasks With Fewer Time Constraints Are More Error-Prone
AudioCanvas: internet-free interactive audio photos
Live and Interactive 3D Photomanipulation under the Microscope using Virtual Reality
Refresher Training through Quiz App for capacity building of Community Healthcare Workers or Anganwadi Workers in India
Towards Understanding How Speech Output Affects Navigation System Credibility
Tangible remote controllers for wall-size displays
Why Users Disintermediate Peer-to-Peer Marketplaces
Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services
Printertainment: printing with interactive cover sheets
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions
MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at Scale
From Struggle to Enjoyment: Investigating ICH Digital Inheritance Through the Lens of Vocational Education
GamesBond: Bimanual Haptic Illusion of Physically Connected Objects for Immersive VR Using Grip Deformation
Exploring Configuration of Mixed Reality Spaces for Communication
Shared landmarks in complex coordination environments
Can Bullying Detection Systems Help in School Violence Scenarios?: A Teachers' Perspective
Exploring Text Revision with Backspace and Caret in Virtual Reality
Computational Design of Input Methods
Towards Designing Playful Bodily Extensions: Learning from Expert Interviews
Advertising in Location-Based Games: An Exploration in Pokémon GO
I feel for my avatar: embodied perception in VEs
Post-cognitivist HCI: second-wave theories
Calibrating Pedestrians' Trust in Automated Vehicles: Does an Intent Display in an External HMI Support Trust Calibration and Safe Crossing Behavior?
Coordination Mechanisms in AI Development: Practitioner Experiences on Integrating UX Activities
Listening to the community: social media monitoring tasks for improving government services
Investigating an Equity-based Participatory Approach to Technology-rich Learning in Community Recreation Centers