yusuke1997/dblp-id-title huggingface dataset:
Testing Aids and Their Impacts in Engineering Education: An Early Look at a Scoping Review
Outlining Software Project Management Education by Surveying Educators
A Method for Transforming a Broad Topic to a Focused Topic for Developing Research Questions
Development of mobile applications to study engineering students' patterns of learning
A Global Cybersecurity Embedded Course: Student Learnings and Curricular Design
'Do I Belong Here?': Persistence and Retention Implications of Engineering Belongingness and Identity in Academically At-Risk Populations
Scalable Learning Environments for Teaching Cybersecurity Hands-on
Development and propagation: A case study of the AIChE concept warehouse
Work in progress: Supporting Latino and English Language Learners' written communication skills: A research-based pedagogical intervention
Effectiveness of Implementing Team Contracts in a Client-Sponsored Project-Based Learning Course
Integration of an electrical engineering capstone course with social justice and global studies
Physical Software Design: An Innovative Instructional-Based Method Using Project-Based Learning
Exploring the Effectiveness of AI-Enabled Microlearning in Database Design and Programming Course
Work in progress - SUNRISE: Schools, university 'N' (and) resources in the sciences and engineering-a NSF/GMU GK-12 fellows project
Assessing Students' Understanding of Solid-State Electronics in the First Introductory-Level ECE Course
First-year engineering students' self-reported knowledge of nanotechnology - The development of a coding scheme
Visualizing systematic literature reviews to identify new areas of research
Legitimization of subject matter in a design intensive degree program
Special session - "Stereotype threat" and my students: What can I do about it?
Professional Development for High School Computer Science Teachers on Data Science through a Feminist Lens
Reconfigurable electronics remote lab from the experiments and instruments point of view
Student Responses to Homework Wrappers
Empowering teachers to teach CS - Exploring a social constructivist approach for CS CPD, using the Bridge21 model
Teach like an Entrepreneur: A Faculty Development Initiative
Helping your students learn "engineering-ese": Using the results of conceptual change research to inform your instruction
The Design Process of the ApeLab: A Fablab on Wheels
Bug of the Day: Reinforcing the importance of testing
Leveraging the Power of AI in Undergraduate Computer Science Education: Opportunities and Challenges
Took a MOOC. Got a Certificate. What now?
An Overview of Signal Processing Engineering Education in China
Integrating Cloud-Based AI in Software Engineers' Professional Training and Development
WIP: Faculty Perceptions of ChatGPT - A Survey in Engineering Education
Incorporating AI in the Teaching of Requirements Tracing Within Software Engineering
Combining Challenge-Based Learning and Design Thinking to Teach Mobile App Development
Did our Course Design on Software Architecture meet our Student's Learning Expectations?
Developing the next generation of entrepreneurs
Shared Vision for Change in STEM Education: Linking Research to Practice in RED Projects
Facilitating Interpersonal Exchange on Digital Transformations by Anchoring a MOOC in a Distance-Learning University Course
A kit-based approach to preparing undergraduate students for research
Partnerships to Create Synergistic STEM Communities
Critical factors in the architectural design of modern educational remote laboratories
WIP: An Evidence Gap Map Analysis of Personalized Adaptive Learning in Undergraduate Mathematics
Definition of Indicators in the Execution of Educational Projects with Design Thinking Using the Systematic Literature Review
Automatic Feedback in the Teaching of Programming in Undergraduate Courses: a Literature Mapping
Model collaboration for advancing student-centered engineering education
WIP: Exploring the Role of Sentiment in Tutor-Student Interaction. The Case Study of CS and Architecture Formative Studio Critiques
Scrum in the Classroom: An Implementation Guide
The MIT SUD Ventures Program: Entrepreneurship Training for Researchers in STEM and Beyond
Understanding the use of paper and online logbooks for final year undergraduate engineering projects
Trust in engineering teams and groups and virtual facilitation methods
Development of an instrument to measure the self-efficacy of teaching engineering design (SETED)
Educational Robotics Applied to Computational Thinking Development: A Systematic Mapping Study
Understanding Computer Science Teacher Capacity: A Case Study of Wisconsin Public High Schools
Innovative incorporation of industry certifications to enhance recruiting and retention in civil engineering
Teaching and assessment strategies that value innovative thinking
Industry-university collaboration in workforce development: Results from a short course on IEEE Standard 762
Teachers' attitudes, competencies, and readiness to adopt mobile learning approaches
Transforming a Course with a Traditional Evaluation into a Competency-Based Assessment Approach: a Practical Experiment
InClass Assistant, enhancing student class participation
Undergraduate hands-on senior capstone project experience on emerging mobile IPV6 technology
Evaluating the Influence of PBL on the Development of Soft Skills in a Computer Engineering Undergraduate Program
From methods to methodology: Reflection on keeping the philosophical commitments of interpretative phenomenological analysis
Pair- versus solo-programming of mini-games as a setting for learning to program: An Action Research approach
Alumni as a resource to increase student retention in early computer science courses
Self-efficacy of teaching engineering: Does TEK8 help or hinder?
Workshop - Quantifying qualitative data in mixed methods research in engineering education
How Novice Programmers Use and Experience ChatGPT when Solving Programming Exercises in an Introductory Course
Work in progress: Update 2012 on the iCollaborate MSE project
WIP: Generative vs. Traditional Computer-Aided Design-How Design Tools Impact CAD Artifact Quality
Automatic Formative and Motivational Feedback Personalized for Introductory Programming Course
Using remote experimentation in a large undergraduate course: Initial findings
Grid-Forming Inverter: A Review and Educational Perspective
Feasibility and Acceptability of Peer Assessment for Coding Assignments in Large Lecture Based Programming Engineering Courses
Pre-Conference Workshop
Task-fidelity Assessment for Programming Tasks Using Semantic Code Analysis
Adapting a concept of framing to understand how students learn in problem-centered group learning in flipped engineering classrooms
Actionable Entrepreneurship Education in a "Teachers' Community of Practice" across 17 European Research Universities
Correlation between engineering student leadership practices, personality types, and demographic characteristics
Building a Music Player: Teaching Operating Systems Concepts via an Arduino-Powered Music Player
Promoting design skills in distributed systems
Student Engagement with Pre-Recorded Lecture Videos in a Flipped-Class Format
Writing groups in computer science research labs
Work in progress - Computing for middle-school students: The experience of teaching computers for 7 th grade students
The Appalachian Cohort for Engineering: An evaluation of S-STEM strategies for success
EvergreenLP: Using a social network as a learning platform
A critical analysis of trends in student-centric engineering education and their implications for learning
Interdisciplinary Project-Based Learning: An Experience with Digital Games and Music Production Students
Work in progress - Technical freehand sketching
A word-space visualization approach to study college of engineering mission statements
Demonstrating the impact of multitasking in the classroom
Case for reflection in engineering education- and an alternative
How Can Game-Based Learning Affect Engineering Students' Confidence?
Developing and Assessing Engineering Competencies at Experiential Learning Spaces
Work in progress - A Blended Mobile Learning context oriented model applied to an information systems undergraduate degree curriculum
Analyzing College Students' Advising Records To Improve Retention And Graduation Outcome
International iCampus Forum (IC15) on "smart education in smart cities"
Engineering education through an intercontinental PLM collaborative project: The Global Factory case study
WIP: Toward Automated Evaluation of Student Presentation Body Language
Leadership and Pedagogical Skills in Computer Science Engineering by Combining a Degree in Engineering with a Degree in Education
Designing Visually Interactive Learning Modules to Promote Students' Critical Thinking in Mathematics
Role of Affordance, Visual Density and Other HCC Criteria in Designing Virtual Learning Environments to Support STEM Learning for Autistic Students
The "Muddiest Point" in Undergraduate Research: A Survey on Students and Faculty about Existing Challenges
Curricular choice and technical - non-technical balance in computer science and engineering degree programs
A Method to Provide Student Peer Mentorship within the Capstone Experience
PlatROB: A Low-Cost Modular Platform for Teaching Mobile Robotics and AI to Undergraduate Mechatronic Engineering Students
A PIC18 robot-centered microcontroller systems laboratory
CEO as a Professor: A Connection Perspective Between Theory and Practice in Engineering Programs
Tradeoffs implementing digital control systems for electrical engineering course projects
The Global Apprenticeship Program (GAP): Bridging the Gap Between Talent and Opportunities
Enriching Python Programming Education With Generative AI: Leveraging Large Language Models for Personalized Support and Interactive Learning
Work in progress: In their own words - How "changemakers" talk about change
A Comparison of Flipped Programming Classroom Models - Results by Gender and Major
Integrating highly-capable corobots into a computing curriculum
Artificial intelligence and computer science in education: From kindergarten to university
xPBL: A methodology for managing PBL when teaching computing
Engineering Student Perspectives of a New Required Programming Course
Integrating developmental instruction in four sustainability contexts into an undergraduate engineering design curriculum: Level three
Applying philosophical inquiry: Bringing future engineering education researchers into the Philosophy of Engineering Education
Design, Code, Stitch, Wear, and Show It! Mobile Visual Pattern Design in School Contexts
The apprenticeship project for educating a STEM-based workforce and the dissemination of learning technology
Increasing 11th grader's interest in STEM majors via a NAE Grand Challenge: Securing cyberspace-themed project
Towards Application of Speech Analysis in Predicting Learners' Performance
Security and Privacy Education for STEM Undergraduates: A Shoulder Surfing Course Project
Building information modeling laboratory exercises in a construction science and management building systems course
Integrating Conversational Large Language Models into Student Learning: A Case Study of ChatGPT in Software Engineering Education
Classroom Evaluation of a Gamified Adaptive Tutoring System
Constructive Alignment of Learning Outcomes with Student Perceptions in a first-year Engineering Course
Education quality enhancement through open education adaptation
Investigating current approaches to assessing teaching evaluation in engineering departments
Using Career Orientations to Map Professional Formation in Engineering Technology
WIP: Engineering, Art, and Education - Designing Practical Robots in an Engineering Course
Leveraging institutional data to understand student perceptions of teaching in large engineering classes
Investigating Learners' Behaviors and Implementing Intervention in a SPOC
Teaching-learning firewall configuration using a visual modeling web based tool: The SP2Model and its application to Computer Science course
Coexistence of cloud technology and IT infrastructure in higher education
Enhancing the quality of software design through multi-touch interfaces
Learning supported by peer production and digital ink
Favoring Collaborative Learning in PBL: An Automated Solution for Semantic Group Formation
Comparing students' mathematics achievement by their school types: Inclusive STEM schools that implemented PLTW curriculum with inclusive STEM schools that did not implement PLTW
Understanding How Family Influences and Support Students' Certainty of Engineering Major
Panel: Engineering and development: Facilitating successful project work in diverse global contexts
Introducing desirable difficulty in STEM barrier courses with spaced retrieval practice
The impacts of project based learning on self-directed learning and professional skill attainment: A comparison of project based learning to traditional engineering education
Converging Paths in Divergent Systems: A Comparative Analysis of Data Science Education Strategies in China and the United States
Leveraging student motivation in engineering skills acquisition
Generating and Understanding Predictive Models for Student Attrition in Public Higher Education
A Metaphorical Debugger Model to support deaf and hearing impaired in Java programming learning
WIP: Synthesizing Exemplary Engineering Ethics Education Efforts
Introducing Engineering and Programming Concepts to Middle School and High School Students using SparkFun Inventor's Kit, Scratch, and Java
Reinforcing student understanding of linked list operations in a game
Detecting and comparing brain activity in short program comprehension using EEG
Building a bioreactor: truly multidisciplinary bioengineering teaching
The Evolution of Team Coordination Commitments in the Context of Computational Projects
Cooperative learning: Lessons and insights from thirty years of championing a research-based innovative practice
Education for energy efficiency through an educational game
Practice of model-based development for automotive engineers
Designing Courses for Autonomy Support: A Practical Framework Inspired by Self-Determination Theory for Motivation
Engineering teaching methods using hybrid technologies based on the motivation and assessment of student's profiles
Empowering Future Cyber Defenders: Advancing Cybersecurity Education in Engineering and Computing with Experiential Learning
Using Vignettes to Categorize Behaviors That Students Associate with Dispositions
Scaffolding online laboratory experiences as inclusive and motivational tools for students and teachers
Teaching digital TV programming for engineering students: An industry oriented proposal
Exploring the Attitudes of Computer Science High School Teachers Towards Gamification: A Work in Progress
An Initial Analysis of the Research on Interest and Introductory Programming : A Systematic Review of this Literature
A Trans-regional Online and Offline Fusion Lab Teaching Practice Through Cross-university Cooperation
Learning Autonomous Driving in Tangible Practice: Development and On-Road Applications of a 1/10-Scale Autonomous Vehicle
Secondary Data Analysis as a Research and a Training Tool: First-Year Engineering Experiences
Teaching Programming to School Children Using Elementary Patterns
Educational Software for a Sustainable Future
Improving Undergraduate Research Mentoring Practices: Faculty Development to Support Non-Traditional Students in Computing Research
Developing Virtual Laboratory Modules for Broadening Experiential Learning in Engineering Education
Unifying program-level ABET assessment data collection, analysis, and presentation
Lessons learned implementing and optimizing Guided Discovery modules
Work in progress - Developing a graduate consortium in engineering education
The role of student passions inside the engineering curriculum
What the Literature and Instructors Say about the Analysis of Student Interaction Logs on Virtual Learning Environments
What Contributes to Engineering Undergraduates' Subjective Wellbeing? Engineering Faculty Perceptions through an Exploratory Study
Work in progress - Performance evaluation of online learning tools
Understandings of value in engineering practice
Simple feedback can do the job: Analyzing the effects of simple computer based feedback for fundamental programming tasks
Assessing idea fluency through the student design process
A pedagogical model for introducing 3D printing technology in a freshman level course based on a classic instructional design theory
The Current Status of Guided Note-Taking: What we Know and what we have yet to Learn
The student prompt: Student feedback and change in teaching practices in postsecondary computer science
Work in progress - The role of working memory and epistemic beliefs on open-ended problem solving
Fostering an Equity-Minded Student Success Culture in STEM Through Faculty Development
A proposed teaching and learning curriculum for COMPLEETE based on current national trends
Special session: Leading and administering transformative change in education beyond disciplinary boundaries
Impact of collaborative learning on student perception of virtual computer laboratories
Work in progress - A framework for assessing the impact of instructional technology on the nature of teaching and learning
Work in progress: Do students need to learn to speak "Engineering-ese?" conceptual change as language acquisition in engineering
Characterizing Student Engineering Problem Engagement Through Process Diagramming
Experience of experimental teaching and management based on cloud computing
Accelerating engineering degree completion for military veterans
Redesigning engineering courses by introducing digital ink technology
Tablet PC use in freshman mathematics classes promotes STEM retention
Experience vs. Academic Rank: Leadership Growth over Multiple Semesters in Vertically Integrated Project (VIP) Courses
Risk management in scientific research: A proposal guided in project management book of knowledge and Failure Mode and Effects Analysis
Developing an interdisciplinary Health Informatics Security and privacy program
Social engineering program - MBA level: Designed for global education demand
A Twinkle in Their Eye: Factors that Influcence Motivation in Remote Student Instructors and Colocated Students
Equity of Voice in the Classroom
VREX: Virtual reality education expansion could help to improve the class experience (VREX platform and community for VR based education)
A Framework for Predicting the Students at Risk Using AI: A Case Study
Introducing Undergraduates to Restricted Research
Informing change: Course content analysis and organization
Balancing Theory and Practice in Software Engineering Education - A PBL, toolset based approach
Work in progress - Asleep in class are the schedules of college students hampering their ability to learn?
Getting better with age: Older students achieve higher grades and graduation rates
Assessing student preparedness for introductory engineering and programming courses
Work in progress - Direct assessment of course outcomes in a computer modeling and simulation class
Analyzing the Effectiveness of Reflection Prompts Accompanying Cybersecurity Assignments Using Natural Language Processing
Proposal of methodology for learning of standard mechanical elements using augmented reality
The first step towards a pre-requisite knowledge tracking architecture for engineering programs
Signs of learning in middle school computing education
'People like me': identifying personal attributes of STEM professionals
Cases of Student Reflection within a Course Using Standards-Based Grading
Work in progress - Course development of programming for general-purpose multicore processors
Practitioner engineers perceptions for a successful early employment career
Work in progress - A comparison of mentoring functions in capstone courses across engineering disciplines
Is a Mac "PC" in engineering?
Can adding discussion-only active learning increase student learning in materials science class?
Student beliefs as barriers to articulation
Recommendation of OERs shared in social media based-on social networks analysis approach
Dysgu: A Mobile-Based Adaptive System to Redesign Out-of-class Activities
Learning about engineering education research: What conceptual difficulties still exist for a new generation of scholars?
Exploring AI Bots as Simulators in Human Subject Research: A Novel Approach to Ethical and Efficient Experimentation in Engineering Education Research
Leveraging Artificial Intelligence (AI) to Enhance Computer Science Instruction
Work in progress: Using writing-to-learn methods to improve conceptual knowledge in engineering statics
Development of Leadership Self-Efficacy: Comparing Engineers, Other STEM, and Non-STEM Majors
Work in progress - Creating a professional software development environment to support capstone programming projects
Reimagining Engineering Ethics: From Ethics Education to Character Education
Implementing Lean LaunchPad methodology into an engineering professional development course
Teaching metacognition: Helping engineering students take ownership of their own learning
Online Student Supervision: A Reflective Study on Lessons and Challenges
Predictive assessment of student performance for early strategic guidance
A methodology to teach exemplary coding style considering students' coding style feature contains fluctuations
Monitoring student performance using data clustering and predictive modelling
Senioritis From the Student's Perspective
Developing a Critical Robot Literacy for Young People from Conceptual Metaphors Analysis
How Does a Student-Centered Course on Communication and Professional Skills Impact Students in the Long Run?
The use of online materials in undergraduate computer science classrooms: Examining factors for adopting new curriculum and instruction
Impact of Instructional Activities on Students' Positivity, Participation, and Perceived Value in a Systems Analysis and Design Course
Digital technology teachers' perceptions of computer science: It is not all about programming
Assessing student knowledge transfer during group work
From interest to decision in cooperative education programs
Work in progress - Product evolution from an engineering perspective
Examining the Value of Mentoring in Youth Engineering Programs: What Motivates a Mentor to Mentor?
Towards the establishment of an agile method for OERs development and delivery
Investigating the attributes and expectations of engineering Ph.D.s working in industry
Achieving Effective Communication between Diverse Disciplines in Small Teams
Integration of Mixed Reality into an Engineering Laboratory Experience for Online Students
Educational games for improving the teaching-learning process of a CLIL subject: Physics and chemistry in secondary education
The shift from static college textbooks to customizable content: A case study at zyBooks
Innovative Approaches in Education: A Systematic Literature Review on Computer-Supported Collaborative Activities and Digital Inclusion for Youth and Adult Education
Communication and Management: Key Pieces in the Consolidation of Companies in Public Institutions of Higher Education
An approach to improving student learning of civil engineering concepts using case studies
WIP: What are AI Bachelor Degrees About? A Comparative Analysis
Engineering Doctoral Student Perceptions of Research Task Difficulty and the Student-Advisor Relationship
Engage K-12 students in engineering: Model for engineering project activities to inspire K-12 students to pursue careers in engineering
Work in progress: Grand challenges for Engineering in the middle school classroom: Preliminary results
OTILIA - An architecture for the recommendation of teaching-learning techniques supported by an ontological approach
International Collaboration to Increase Access to Educational Robotics for Students
A spiral curriculum in design and project management
Applying PBL in project management education: A case study of an undergraduate course
Improving Feedback on GitHub Pull Requests: A Bots Approach
WIP: Standards-Based Grading in Calculus with Precalculus
Shifting the Power Dynamic - Does Grading by Near-Peer Mentors Impact their Effectiveness?