yusuke1997/dblp-id-title huggingface dataset:
Modeling and Analyzing Information Preparation Behaviors in Cross-Device Search
Can Virtual Reality Help Children Learn Mathematics Better? The Application of VR Headset in Children's Discipline Education
Generative AI-Driven Personalized Nudges
Augmented Collaborative Card-Based Creative Activity with Digital Pens
Real-Time Image Correction for Interactive Environment
Learning as Adventure: An App Designed with Gamification Elements to Facilitate Language Learning
Exploring the Impact of Emotional Valence in Advertisements and Compassion Fade on Donation Intention for War Victims
Differential Prefrontal Response during Natural and Synthetic Speech Perception: An fNIR Based Neuroergonomics Study
Disaster-Response Information Sharing System Based on Cellular Phone with GPS
Panoramic Image-Based Navigation for Smart-Phone in Indoor Environment
The Two-Point Visual Control Model of Steering - New Empirical Evidence
Effects of the Exoskeleton on Human Physiological Stress
The Investigation of Visual Attention and Workload by Experts and Novices in the Cockpit
User Modelling in a GUI
Where Is Siri? The Accessibility Design Challenges for Enterprise Touchscreen Interfaces
A Data Mining Approach to the Analysis of Students' Learning Styles in an e-Learning Community: A Case Study
The Research of Regional Cultural Image of China - Exemplifying with Guandong Culture Area
Human Error in Information Security: Exploring the Role of Interruptions and Multitasking in Action Slips
Exploring Older Adults' Adoption of WeChat Pay: A Cognitive Lock-In Perspective
Who Are the People That Experience Soft Usability Problems?
Adapting to the Times: Examining Adaptive Instructional Strategies in Preferred and Non-preferred Class Types
Effects of Paper on Page Turning: Comparison of Paper and Electronic Media in Reading Documents with Endnotes
A Personalized Smart Living Room
Extending MoLIC for Collaborative Systems Design
Emotions: Investigating the Vital Role of Tactile Interaction
Effect of Dialogs' Arrangement on Accuracy and Workload for Confirming Input Data
Exploring Object Views with Fine-Tuning Method in Diffusion Model
Universal Access in Human-Computer Interaction. Access to Today's Technologies - 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I
Enhancing Interactive Art and Design Education Through CIMA-I Studio-Based Teaching Strategy
Digital War Room for Design - Requirements for Collocated Group Work Spaces
Third Agers and Social Networking in Higher Education
Vocal Minority Versus Silent Majority: Twitter Data for Greek General Elections and Tweets on German Foreign Policy
Ergonomic approach to customised development of videophony applications
Introducing a Challenging Teachable Agent
Robotics as a Tool in Fundamental Nursing Education
Automatic Estimation of Influence of Acquaintances in a Social Group and Its Key Influencers from Their Communication and Location History
Exploring the Effects of Multi-sensory Extraneous Load on Attention and Task Performance in VR
Emotion Hacking VR: Amplifying Scary VR Experience by Accelerating Actual Heart Rate
Private Set Intersection for Viewing History with Efficient Data Matching
Do Existing Menu Design Guidelines Work in Chinese?
Design, User Experience, and Usability - 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Emotion Recognition System Based on EEG Signal Analysis Using Auditory Stimulation: Experimental Design
A New Paradigm of Apparel Design Path in the Human-Machine Collaborative Model
Human-Computer Interaction in Education: Keyword and Discipline Network in 20 Years
Multitasking and Interruption Management in Control Room Operator Work During Simulated Accidents
The Effects of Dual Display Configuration and Users' Experience on Performance and Preference in Complex Spatial-Verbal Tasks
Towards Personalized Instruction: Co-designing a Teacher-Centered Dashboard for Learning Engagement Analysis in Blended Learning Environments
Qualitative Model for Neuro-Functional Mechanism Inducing Human Error Detection to Humanlike Agents Based on Cortico-Cerebellar Function
Chair Design of Waiting Space in Maternity Department Based on QFD-Kano and FBS
Adaptive Incremental Learning for Software Reliability Growth Models
What are you looking at on the web: information or applications?
3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology
How to Indicate AI at Work on Vehicle Dashboards: Analysis and Empirical Study
Computer-Assisted Lip Reading Recognition for Hearing Impaired
General Factors That Elicit Human Affect across Countries
Reputation, Risk, and Trust on User Adoption of Internet Search Engines: The Case of DuckDuckGo
Reward Shaping for Video Game Playing Agents Based on Human Motivations
A User Experience Study of Airline Websites
Architectural and Emotional Reactions: Proposal of a Framework
InfoFit and Beyond: AI Chatbots as EdTech Tools for Self-Regulated Learning in MOOCs
Enhancing User Immersion and Virtual Presence in Interactive Multiuser Virtual Environments through the Development and Integration of a Gesture-Centric Natural User Interface Developed from Existing Virtual Reality Technologies
Human Interface and the Management of Information. Interacting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I
Visualizing Studying Activities for a Learning Dashboard Supporting Meta-cognition for Students
A Novel Picture Fingerprinting Technique to Provide Practical Indoor Localization for Wheelchair Users
Government Initiative to Reduce the Failed or Unsuccessful Delivery Orders Attempts in the Last Mile Logistics Operation
Does Web Design Matter? Examining Older Adults' Attention to Cognitive and Affective Illustrations on Cancer-Related Websites through Eye Tracking
Affective Monitor: A Process of Data Collection and Data Preprocessing for Building a Model to Classify the Affective State of a Computer User
Dynamic Sampling for Visual Exploration of Large Dense-Dense Matrices
Evaluating the Usability Using USE Questionnaire: Mindboard System Use Case
Praise for the Robot Model Affects Children's Sharing Behavior
Mobile information systems for all
Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered Approach
Research on the User Experience of Gamified Museum Intelligent Guide System - Taking Shanghai Children's Museum as an Example
Design of Natural Human-Computer Interaction for Unmanned Delivery Vehicle Based on Kinect
Arab Children's Reading Preference for Different Online Fonts
Optimization Design of Fresh e-Commerce Platform for the Elderly
Designing a Shared Workspace for Learning Using Augmented Reality and Social Robots
A Biofeedback-Based Integrated Game Intervention for Adolescent Stress Management
Design Implications to Systems Supporting Informal Caregivers' Daily Life
Brain Neural Computer Interface for Everyday Home Usage
Preventing Project Risks by Detecting Communication Discrepancies Using Concept Map Recomposition Method
Experience Design Teaching Courses Linking US and China in the Context of the Covid-19 Epidemic: A Dual-End-Tutor Online and Offline Blended Teaching Case Study
PRONTOMovel - A Way of Transporting Creativity and Technology
Activity Theoretical Analysis and Design Model for Web-Based Experimentation
Amplifying Language Learning Effects with Olfactory-Enhanced Virtual Reality: An Empirical Study
Universal Access in Human-Computer Interaction. Users and Context Diversity - 10th International Conference, UAHCI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part III
A Preliminary Exploration of Technology Necessities Among Elderly Living Alone
Timing and Basis of Online Product Recommendation: The Preference Inconsistency Paradox
Multiple Human EEG Synchronous Analysis in Group Interaction-Prediction Model for Group Involvement and Individual Leadership
Exploring an Immersive User Interface in Virtual Reality Storytelling
Attacks and Anomaly Detection in IoT Network Using Machine Learning
Improving Welding Robotization via Operator Skill Identification, Modeling, and Human-Machine Collaboration: Experimental Protocol Implementation
Low Cost 3D Shape Acquisition System Using Strip Shifting Pattern
Comparison between Mathematical Complexity and Human Feeling
Psychophysiological Assessment Tools for Evaluation of Learning Technologies
Participatory In-Vehicle Infotainment System Interface Design-Research on User Design Outcomes Under Different Levels of Digital Divide
Providing an Efficient Way to Make Desktop Icons Visible
Sense of Presence in a Robotic Telepresence Domain
The Effect of an Integrated E-health Care Model on the Health and Life-Style of Chinese Elderly: Study Protocol
Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development - 10th International Conference, CCD 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
Specification of a Drawing Facility for Diagram Editors
Multi-sensory Interactive Experience Design of Museum Musical Instrument Collections
A Proposal of a Method to Extract Active Ingredient Names from Package Inserts
Effect of Care Gesture on Transfer Care Behavior in Elderly Nursing Home in Japan
Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia
Comparative Study on the Usability of Navigation Style in Iteration Process of Mobile Software
Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to 'Sense/Feel' Their Local Environment
Towards generating textual summaries of graphs
Multi-agent Assessment Generation System for SBIRT Training in Nursing
Robust Pose Estimation for Outdoor Mixed Reality with Sensor Fusion
A Mobile Personal Learning Environment Approach
Learning to Manage NextGen Environments: Do Student Controllers Prefer to Use Datalink or Voice?
Human-Centered Participatory Co-design of a Dosimetry-Quality Assurance Checklist in an Academic Cancer Center
A New Approach to Measure User Experience with Voice-Controlled Intelligent Assistants: A Pilot Study
Influence of Display Resolution on Brain Activity and Task Workload
The OASIS Concept
Exploring User Expectations of Brain-Training and Coaching Technologies for Cognitive Health
Development and Evaluation of a Multimodal Touchpad for Advanced In-Vehicle Systems
Multi-level Validation of the ISOmetrics Questionnaire Based on Qualitative and Quantitative Data Obtained from a Conventional Usability Test
Prohibiting Bring Your Own Device (BYOD) in Companies: Effectiveness and Efficiency vs. Satisfaction
CPHS-XR: A Unifying Framework for Understanding Cyber Physical Human Systems in the Realm of Extended Reality
A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects
Piloting Continuous Neurophysiological Monitoring for Adapted Training of Public Safety Officers
An Object-Centric Paradigm for Robot Programming by Demonstration
A Study on the Determinants of User Continuance Intention in Social Media Intelligent Recommendation Systems from the Perspective of Information Ecology
Designing for Self-directed Learning: Co-creating a Demokit with Older Adults
Human-Computer Confluence for Rehabilitation Purposes after Stroke
Usage of an Integrated Office Information System: Experiences from a Municipal Organization
Towards Multimodal User Interfaces Composition Based on UsiXML and MBD Principles
Towards Practical Near-Fall Detection: Optimising Wearable Sensor Configurations by Strategic Reduction and Deep Learning
Affective Computing for HCI
Human Factor Research of User Interface for 3D Display
Efficient Method for Processing Range Spatial Keyword Queries Over Moving Objects Based on Word2Vec
The Impact of Solar Radiation on the Quality of Buildings: Research Methods
A Real-time Disaster Situation Mapping System for University Campuses
User's Motion for Shape Perception Using CyARM
Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis
A Neuroimaging Approach to Evaluate Choices and Compare Performance of Tower Air Traffic Controllers During Missed Approaches
Beyond Murphy's Law: Applying Wider Human Factors Behavioural Science Approaches in Cyber-Security Resilience - An Applied Practice Case Study Discussing Approaches to Assessing Human Factors Vulnerabilities in Cyber-Security Systems
Priming Categorization in a Card Sort
A Mobile Environment for Chinese Language Learning
Human Computer Interacting Through a Game Engine: Qualifying Inclusive Design in Architecture
Beyond the Wall of Text: How Information Design Can Make Contracts User-Friendly
A Study on the Effective Utilization of Digital Participation Platforms: Case-Based Analysis of Citizen Participation Trend
A Collaborative Talking Assistive Technology for People with Autism Spectrum Disorders
Work in Progress: Barriers and Concerns of Elderly Workers Towards the Digital Transformation of Work
Interface Visual Design Based on User Emotional Experience - Taking Pregnancy and Parenting Applet as an Example
ADMemento: A Prototype of Activity Reminder and Assessment Tools for Patients with Alzheimer's Disease
Towards the Improvement of UI/UX of a Human-AI Adversarial Authorship System
Consideration of Human Factors for Prioritizing Test Cases for the Software System Test
Exploring Gaze Behaviour and Perceived Personality Traits
Feedback Platform for Community Colleges: An Approach to Knowledge Excellence
Research on Interactive Product Design Strategies for Gamified Hand Rehabilitation Training for Children with Cerebral Palsy
Towards a general guidance and support tool for usability optimization
Design and Development of Four Prototype Interactive Edutainment Exhibits for Museums
Meta-Analysis of the Application of Artificial Intelligence and Spiritual Science in Guiding Learner Imagery Transformation: An Action Research on Quantum Resonance Design Course in University General Education Curriculum
Experiential Learning and STEM in Modern Education: Incorporating Educational Escape Rooms in Parallel to Classroom Learning
Artificial Intelligence Support to the Accessibility to the Environment
Design Guidelines for Human-Generative AI Interaction
Lighting as Support for Enhancing Well-Being, Health and Mental Fitness of an Ageing Population - The FP6 EU Funded ALADIN Project
A Study of an Effective Rehearsal Method in e-Learning
Training to Improve Spatial Orientation in Engineering Students Using Virtual Environments
Romeo: Robot-Mediated Cooperative Work for Handling 3-Dimensional Physical Objects
A Global Optimal Algorithm for Camera Calibration with One-Dimensional Objects
A Method Based on Customer Success Metrics for Software Product Usability Assessment
Research on Intelligent Cultural and Creative Products Design of Gannan Tea-Picking Opera Based on Emotional Interaction
A Set of Usability Heuristics for Mobile Applications
Cross-Cultural Design - 16th International Conference, CCD 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Digital Representation of Virtual Reality Environments of Gothic Choirs Using Photogrammetric 3D Models: Monasteries of Yuste and Nájera
Information Engineering: Creating an Integrated Interface
A Longitudinal Study of P300 Brain-Computer Interface and Progression of Amyotrophic Lateral Sclerosis
Adopting an Omnichannel Approach to Improve User Experience in Online Enrolment at an E-learning University
Balancing Separateness and Jointness of Money in Relationships: The Design of Bank Accounts in Australia and India
Playbook for UAS: UX of Goal-Oriented Planning and Execution
A Framework Interweaving Tangible Objects, Surfaces and Spaces
Considerations for Designing Response Quantification Procedures in Non-traditional Psychophysiological Applications
An Adaptive Simulated Startup Financial Modeling Mentor Using a Large Language Model to Address Shortages in Skilled Advisors: Architecture and Design Considerations
Improving Student Team Formation in Design Classrooms Using a Novel Approach
Complexity of Sizing for Space Suit Applications
High-Powered Ocular Artifact Detection with C-LSTM-E
Usability Test of WYRED Platform
3D Modeling of the Vessels from X-Ray Angiography
A Holistic Pedagogical Model for STEM Learning and Education Inside and Outside the Classroom
Research on Path Planning Algorithm for Two-Dimensional Code Guidance Model of Automated Guided Vehicle
Prototyping M-Learning Course on the Basis of Puzzle Learning Methodology
AI and Well-Being: Enhancing Health, Happiness and Cultural Understanding
Improving Time to Take Over Through HMI Strategies Nudging a Safe Driving State
Research on Mixed Teaching Scheme of Human Resource Management Tool Courses Based on Learning Experience
A Performance-Based Training Evaluation for an Augmented Virtuality Call for Fire Training System
Artificial Intelligence in HCI - First International Conference, AI-HCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Visual Effects of Turning Point and Travel Direction for Outdoor Navigation Using Head-Mounted Display
Visualization of Brand Images Extracted from Home-Interior Commercial Websites Using Color Features
An Investigation of User's Mental Models on Website
Time-Oriented Interface Design: Picking the Right Time and Method for Information Presentation
Analysis of Visual Performance during the Use of Mobile Devices While Walking
Stylus Enhancement to Enrich Interaction with Computers
Mass Surveillance in Cyberspace and the Lost Art of Keeping a Secret - Policy Lessons for Government After the Snowden Leaks
The Effect of Timing When Introducing a Decision Aid in a Decision Support System for Supply Chain Management
Model for the Optimization of the Rendering Process, the Reduction of Workflow and Carbon Footprint
Educational Digital Games: A Theoretical Framework About Design Models, Learning Theories and User Experience
A Study of Electronic Circuit Design in Tiny Interactive Prototypes in an Undergraduate Course
Industry 5.0: Intelligent Sensor Based Autonomous Control System for HVAC Systems in Chemical Fiber Factory
An Expert Interview Study of IoT Wearable Technologies for an Aging Population from Product, Data, and Society Dimensions
Empirical Study of Humor Support in Social Human-Robot Interaction
Reconstructing the Path of Design Creativity Through Artificial Intelligence-Generated Content: An Interaction Design Perspective
Implementation of Lean Six Sigma to Lessen Waiting Times in Public Emergency Care Networks: A Case Study
Gamification Design on Popular Science Education for Children with Hemopathy Based on Serious Game Theory
On Supporting Security and Privacy-Preserving Interaction through Adaptive Usable Security
Caught in Eye Trackers' Blind Spots: Adapting Vision Studies to Ethnographic Field Research
A Study on the Behavior of Using Intelligent Television Among the Elderly in New Urban Areas
A Usability Test of Exchanging Context in a Conference Room Via Mobile Device Interactions
Design of Elderly Assisted Wheelchair Based on KJ-Technique and Analytic Hierarchy Process (AHP)
A Six Degree-of-Freedom Pen-Based Force Display
Using Soft Systems Methodology (SSM) in Understanding Current User-Support Scenario in the Climate Science Domain of Cyber-Infrastructures
Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics
Accessible Online Education: Audiovisual Translation and Assistive Technology at the Crossroads
The Impact of Visual Aesthetics of Different Types of APP Icons on User Cognition
Interface Experience, Brand Experience. On How Interface Design Models the Relationship with the Brand
Usability of University Websites: A Systematic Review
Design and Evaluation of an Authoring Tool and Notation System for Vibrotactile Composition
Towards an Integrated Mobility Service Network
Based on Action-Personality Data Mining, Research of Gamification Emission Reduction Mechanism and Intelligent Personalized Action Recommendation Model
Sentiment Analysis of the Community of Nusa Tenggara Barat (NTB) on NTB Care
An Improved Teaching Behavior Estimation Model from Student Evaluations
With User Interface Design from Socio-Cultural Trend to a Innovative Office Phone Generation
Detection of Depression in the Russian-Language Online Discussions: The 'AI Turn' and the Lack of Social Efficiency
Visual Design for Predictive Display in Spatial Time-Delay Environments Considering Workload
Posting Content, Collecting Points, Staying Anonymous: An Evaluation of Jodel
Intelligent Task Based Model for the Design of Screen Review Systems for People with Blindness
Application of Motion Capture Technology in Ethnic Costume Cultural and Creative Products: Taking Guangxi Zhuang Ethnic Culture as an Example
Collaborative Tools in the Primary Classroom: Teachers' Thoughts on Wikis
Statistical Analysis of Micro-error Occurrence Probability for the Fitts' Law-Based Pointing Task
Towards an Ethical Security Platform
Training Comic Dialog in VR to Improve Presentation Skills
A Study of Communication in Turning "Poetry" into "Painting"
HCI Testing in Laboratory or Field Settings
Interactive Pattern Exploration: Securely Mining Distributed Databases
Development of Quantitative Usability Evaluation Method
Heuristics in Ergonomic Design of Portable Control Devices for the Elderly
Tinkering in Sunway City: Sustainable Transportation and Mobility for Older Dwellers
Multi-channel Interaction Design and Implementation of Medical Pendant Based on Virtual Reality Technology
Relative-Identity Management Based on Context
Effects of Virtual Reality Technology in Disaster News Coverage Based on MAIN Model
Effect of Art's Increasing Human Creativity and Motivation When Viewed in an Immersive Environment
Coping with Psychophysiological Stress during Multi-Tasking in Human-Computer Interaction
Continuous User Interfaces for Seamless Task Migration
Older People as Early Adopters and Their Unexpected and Innovative Use of New Technologies: Deviating from Technology Companies' Scripts
A User Interface Case Study of the Macintosh
On Achieving Proportional Loss Differentiation Using Dynamic-MQDDP with Differential Drop Probability
Visualizations for Communicating Intelligent Agent Generated Courses of Action
Study on Inner Aesthetic Theory: Multimodal Stimulus Response Analysis Based on EEG Signals
Innovative Brand Design for Traditional Cantonese Soup
Understanding Speleology and Paleoanthropology Through Digital and Interactive Technologies
Putting a Face on Algorithms: Personas for Modeling Artificial Intelligence
Evaluation of User Support of a Hemispherical Sub-display with GUI Pointing Functions
Integrated Physically Based Manipulation and Decision-Making Tree for Navigation to Support Design Rationale
How Should We Suggest Colors to Creators in the Metaverse?
Designing Effective Teaching Interventions with Semantic Annotation
AR and VR - A Review on Recent Progress and Applications
Are You Really Looking? Finding the Answer through Fixation Patterns and EEG
"Do As Your Teacher Tells You!" How Is AI Use Regulated in Nordic Higher Education Institutions?
Financial Literacy in China as an Innovation Opportunity
Croatian POS Tagger as a Prerequisite for Knowledge Extraction in Intelligent Tutoring Systems
Influence of Highlighting Words Beneath Icon on Performance of Visual Search in Tablet Computer
Virtual Reality (VR) in the Computer Supported Cooperative Work (CSCW) Domain: A Mapping and a Pre-study on Functionality and Immersion
Model of Mobility Oriented Agenda Planning
The Influence of the Designer's Expertise on Emotional Responses
Designing SADD: A Social Media Agent for the Detection of the Deceased
VR: Time Machine
User Interface Modeling for the Design of Administrative Information Systems