yusuke1997/dblp-id-title huggingface dataset:
Single or Multi-page Learning Analytics Dashboards? Relationships Between Teachers' Cognitive Load and Visualisation Literacy
Evaluating the Impact of Debriefing Techniques on Student Outcomes After CSCL Activities
Improving Personalized Feedback at the Workplace with a Learning Analytics enhanced E-portfolio
Evaluating Productivity of Learning Habits Using Math Learning Logs: Do K12 Learners Manage Their Time Effectively?
To Gamify or Not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User Experience
Proceedings of the Workshop on Methods & Tools for Computer Supported Collaborative Creativity Process: Linking Creativity & Informal Learning, MTCSCC@EC-TEL 2009, Nice, France, September 30, 2009
ReadME - Your Personal Writing Assistant
Proceedings of the 5th Workshop on Awareness and Reflection in Technology Enhanced Learning In conjunction with the 10th European Conference on Technology Enhanced Learning: Design for Teaching and Learning in a Networked World, ARTEL@EC-TEL 2015, Toledo, Spain, September 15, 2015
Relation Between Student Characteristics, Git Usage and Success in Programming Courses
Interdisciplinary Knowledge Creation in Technology - Enhanced Learning
Improving Retrieval of Reusable Learning Resources by Estimating Adaptation Effort
Up2UML. The Project and its Benefits
Introducing the U.S. Cyberlearning Community
Bad Smells in Scratch Projects: A Preliminary Analysis
Development and Evaluation of a Personalised Toolkit to Support Primary School Teachers with Digital Literature Literacy
Using Cloud Computing for E-assessment Process Integration
Towards Collaborative Portable Web Spaces
Adult Learners and ICT: An Intervention Study in the UK
NetLearn: Social Network Analysis and Visualizations for Learning
Making Learning Designs Happen in Distributed Learning Environments with GLUE!-PS
Awareness: An Enabling Feature for Mediated Interaction in Communities of Practice
NAPP: Connecting Mentors and Students at Técnico Lisboa
Blended Learning: Towards the Best Mix for SMEs
Student Perception of Social Comparison in Technology Enhanced Learning
Reflection - quantifying a rare good
Examining the Effect of Self-explanations in Distributed Self-assessment
Adaptive Navigation Support for Parameterized Questions in Object-Oriented Programming
Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game
Reflecting on the Actionable Components of a Model for Augmented Feedback
Temporal Analytics of Workplace-Based Assessment Data to Support Self-regulated Learning
XR Golf Putt Trainer: User Opinions on an Innovative Real-time Feedback Tool
A Framework for Cross-Platform Graph-based Recommendations for TEL
A Classification of Barriers that Influence Intention Achievement in MOOCs
Experience Report of a Software Development Course in a Faculty of Fine Arts
A Learning Design to Support Transfer of Training in Continuing Education
Eliciting Requirements for Learning Design Tools - A Semio-Participatory Approach
Awareness and reflection in technology enhanced learning
Don't Wait Until it Is Too Late: The Effect of Timing of Automated Feedback on Revision in ESL Writing
Knowledge Processing and Contextualisation by Automatical Metadata Extraction and Semantic Analysis
A Study of LLM Generated Line-by-Line Explanations in the Context of Conversational Program Comprehension Tutoring Systems
Collaborative educational location-based activities with no teacher supervision: Design Implications
Learning with the School Library: Mapping Technology-Enhanced Learning Underpinnings
Facilitating Students' Digital Competence: Did They Do It?
Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review
Supporting Awareness and Reflection in Companies to Move towards Industry 4.0
Learning Analytics: Trends and Issues of the Empirical Research of the Years 2011-2014
Enhancing Learning with Off-Task Social Dialogues
Creating Interactive Environments for Education
From MOOCs to SPOCs... and from SPOCs to Flipped Classroom
Design and Operationalization of Connectivist Activities: An Approach Through Business Process Management
Toward Maximizing Access Knowledge in Learning: Adaptation of Interactions in a CoP Support System
Creating and Sharing Knowledge Through Experiences: A Case Study with Ach so! in Healthcare Education
Observations Models to Track Learners' Activity during Training on a Nuclear Power Plant Full-Scope Simulator
AI Programming by Children using Snap! Block Programming in a Developing Country
Computational Analysis of Audio Recordings of Piano Performance for Automatic Evaluation
The Effect of Personality and Course Attributes on Academic Performance in MOOCs
Guiding Articulation for Learning at Work: A Case of Reflection
Factors Influencing Chat-Based Cultural Discussions for Learning History in a 3D Virtual World
Real-Time Posture Correction in Gym Exercises: A Computer Vision-Based Approach for Performance Analysis, Error Classification and Feedback
Exploring the Potential of Speech Recognition to Support Problem Solving and Reflection - Wizards Go to School in the Elementary Maths Classroom
Design of CoTAS: Automated Computational Thinking Assessment System
Supporting Teachers in the Generation of Ubiquitous Learning Situations Across Multiple Domains and Spaces Based on Linked Open Data
PsychOut! a Mobile App to Support Mental Status Assessment Training
Proposing the Underlying Causes That Lead to the Trainee's Erroneous Actions to the Trainer
Creating an Innovative Palette of Services for Communities of Practice with Participatory Design
A Student-oriented Tool to Support Course Selection in Academic Counseling Sessions
An Ontology based Web Annotation System to Create New Learning Practices
Addressing Global Challenges and Quality Education - 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14-18, 2020, Proceedings
Screen or Tabletop: An Eye-Tracking Study of the Effect of Representation Location in a Tangible User Interface System
Users in the Driver's Seat: A New Approach to Classifying Teaching Methods in a University Repository
ActiveAI: The Effectiveness of an Interactive Tutoring System in Developing K-12 AI Literacy
MedSense: The Development of a Gamified Learning Platform for Undergraduate Medical Education
Students' Use of Digital Technologies to Support Emotion Regulation When Learning Online
IEEE-IST Academic: A Web-Based Educational Resources Case-Study
Towards a Skill-based Self-Regulated Learning Recommendation System
Accessible Design in Integrated Development Environments: A Think Aloud Study Exploring the Experiences of Students with ADHD
Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent
Supporting Learning Analytics for Informal Workplace Learning with a Social Semantic Infrastructure
Beyond Delivery Modes and Apps: A Case Study on Mobile Blended Learning in Higher Education
Detection of Online Learning Activity Scopes
Interactive and Explainable Advising Dashboard Opens the Black Box of Student Success Prediction
An Environment to Support Collaborative Learning by Modding
The Functions of Sharing Experiences, Observations and Insights for Reflective Learning at Work
Infusing Reflective Practice in eLearning Courses - Can Widgets Help?
Adaptive and Adaptable Learning - 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings
Exploring Indicators for Collaboration Quality and Its Dimensions in Classroom Settings Using Multimodal Learning Analytics
"TRINE 4D Pedagogical Model": Designing Teaching Scenarios for Using Telepresence Robots in Education
Barrier-Free Dissemination of Medical Knowledge: Challenges and Solutions for Individuals with Visual Impairments
The Group Formation Problem: An Algorithmic Approach to Learning Group Formation
Scalable Mentoring Support with a Large Language Model Chatbot
Towards a Capitalization of Processes Analyzing Learning Interaction Traces
The Impact of Robotic Programming Environments on Computational Thinking with an Effect on Word Reading Fluency and Decoding
Digital Technologies, Teachers' Competences, Students' Engagement and Future Classroom: ITEC Project
Invited talk - Communities of Practice: Never Knowingly Undersold
In-House GenAI for Corrective Formative Feedback in Higher Education
Designing for Virtual Mobility: Potentials and Caveats
Automated Analysis of Cognitive Presence in Online Discussions Written in Portuguese
The Promise of Physiological Data in Collaborative Learning: A Systematic Literature Review
What Should I Do Next? Adaptive Sequencing in the Context of Open Social Student Modeling
Augmented Reality-Based Simulations Embedded in Problem Based Learning Courses
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch
Modeling Trajectories to Understand the Delayed Completion of Sequential Curricula Undergraduate Programs
Classifying Students' Meta-cognitive Comments
Tracking User Participation in a Large Scale Team Collaboration Environment
Considerations in Feedback and Periodization for the Multimodal Learning Experience of Running via Wearable Devices
Are We All on the Same Boat? Coordinating Stakeholders for the Design of MOOCs
Automatic Detection of Peer Interactions in Multi-player Learning Games
Analytics for the Measurement of Process Dimensions of Self-Regulated Learning and Feedback Impact
An Overview of the LALA project (invited paper)
Personalized Links Recommendation Based on Data Mining in Adaptive Educational Hypermedia Systems
Informal Learning Theories and Tools to Support Knowledge Management in Distributed CoPs
Managing Informal Learning in professional contexts: the learner's perspective
Developing a Survey on Motivations, Attitudes, and Challenges of Non-Native Participants in English-Taught MOOCs
Analysing the Relationship between ICT Experience and Attitude toward E-Learning - Comparing the Teacher and Student Perspectives in Turkey
HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms
Research on Collaborative Planning and Reflection - Methods and Tools in the Metafora Project
An Assessment Methodology of Short and Open Answer Questions SOAQs
Semantically Meaningful Cohorts Enable Specialized Knowledge Sharing in a Collaborative MOOC
Virtualization of Virtual Field Trips: A Case Study from Higher Education in Environmental Engineering
Computer-Supported Collaborative Learning at Work: CSCL@Work goes TEL@Work
Learning Instructional Design in a Project-Based, Technology-Enhanced Course
Lifelong Technology-Enhanced Learning - 13th European Conference on Technology Enhanced Learning, EC-TEL 2018, Leeds, UK, September 3-5, 2018, Proceedings
Designing Playful Intelligent Tutoring Software to Support Engaging and Effective Algebra Learning
Simulation-based Co-Creation of Algorithms
Workplace Learning: How We Keep Track of Relevant Information
A Fruitful Meeting of a Pedagogical Method and a Collaborative Platform
Learnersourcing Quality Assessment of Explanations for Peer Instruction
A Speech-Based Dialogue System for Training Oral Examinations
Three cases of hybridity in learning spaces: towards a design for a Zone of Possibility (extended abstract)
Creation of Lithuanian Digital Library of Educational Resources and Services: the Hypothesis, Contemporary Practice, and Future Objectives
A Model to Manage Learner's Motivation: A Use-Case for an Academic Schooling Intelligent Assistant
Mobile Social Software with Context Awareness and Data Uncertainty for Technology-Enhanced Learning
Evaluating Teachers' Perceptions of Learning Design Recommender Systems
Designing Computational Systems for Serendipity in Learning
Learning 2.0 Promoting Innovation in Formal Education and Training in Europe
Interplay of Factors Influencing Pre-service Teachers' Intention to Integrate Learning Analytics into Practice
Using Smartphones and QR Codes for Supporting Students in Exploring Tree Species
Innovating eLearning and Mobile Learning Technologies for Europe's Future Educational Challenges, Theory and Case Studies
Web Services Plug-in to Implement "Dispositives" on Web 2.0 Applications
A New Framework for Dynamic Adaptations and Actions
Advanced Personalized Learning and Training Applications Through Mobile Technologies and Services
Using Self-Determination Theory to Support Co-Design Activities
MAESTRO: Multi-agent Educational System for Tutoring and Recommendation Orchestration
The Design and Evaluation of a Sensor-Based Mobile Application for Citizen Inquiry Science Investigations
Collaborative Visual Annotations For Knowledge Exchange in Practical Medical Training
Concept, Design and First Evaluation of a Mobile Learning Diary Application with Access to a Learning Record Store
The "Grey Area": A Computational Approach to Model the Zone of Proximal Development
Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy
Developing Students' Self-regulated Learning Skills with Teacher Classroom Analytics Enhancing Teachers' Direct Instruction of Self-regulated Learning Strategies
Curriculum Model Checking: Declarative Representation and Verification of Properties
Pandemic-Induced Constraints on Rapid Transformation to Digital Education
Catching Group Criteria Semantic Information When Forming Collaborative Learning Groups
Games for Learning Cooperation at Work: the Case of Crisis Preparedness
Developing open educational resources to doctoral education training: an educational design research approach
Examining the Relationship Between Reflective Writing Behaviour and Self-regulated Learning Competence: A Time-Series Analysis
A Generative Computer Language to Customize Online Learning Assessments
Differences in VLE Adoption: Longitudinal and Large-Scale Analysis of Contextual Effects on French Teachers' TEL Practices
Mapping Employable Skills in Higher Education Curriculum Using LLMs
Feeler: supporting awareness and reflection about learning through EEG data
Developing Computational Thinking Test Using Bebras Problems
Enabling Project-Centred Learning through Flexible Processes: the COOPER Experience
Resource Access Patterns in Exam Preparation Activities
Virtual Communities of Practice in Academia: Automated Analysis of Collaboration Based on the Social Knowledge-Building Model
Community Tools for Repurposing Learning Objects
On the Use of Learning Object Metadata: The GLOBE Experience
Analyzing 5 Years of EC-TEL Proceedings
Instant or Distant: A Temporal Network Tale of Two Interaction Platforms and Their Influence on Collaboration
Fostering Multidisciplinary Learning through Computer-Supported Collaboration Script: The Role of a Transactive Memory Script
Are you Thinking what I'm Thinking? Representing Metacognition with Question-based Dialogue
An Exploratory Study of the Relationship Between Learning Styles and Cognitive Traits
Project-Based Collaborative Learning Environment with Context-Aware Educational Services
Sense the classroom: AI-supported synchronous online education for a resilient new normal
CROKODIL - A Platform for Collaborative Resource-Based Learning
A Linguistic Intelligent System for Technology Enhanced Learning in Vocational Training - The ILLU Project
Proceedings of the Workshop on Adoption, Adaptation and Pilots of Learning Analytics in Under-represented Regions co-located with the 15th European Conference on Technology Enhanced Learning 2020 (ECTEL 2020), Online, September, 14 & 15, 2020
Learning to Give Useful Hints: Assistance Action Evaluation and Policy Improvements
Usage-Based Clustering of Learning Resources to Improve Recommendations
Proceedings of the Impact Papers at EC-TEL 2020, co-located with the 15th European Conference on Technology-Enhanced Learning "Addressing global challenges and quality education" (EC-TEL 2020), Virtual, September 14-18, 2020
What Kind and How Many?: Exploring Feedback in Remote Training of Procedural Skills in Physiotherapy
Transparent Risk Predictions and Explanatory Feedback: Boosting Engagement and Course Achievement in Online Professional Learning
The Effect of Unplugged and Plugged-In Programming with Influencing Factor of Collaborative Versus Individual Work Regarding the Impact on Computational Thinking in Preschoolers
Who Needs "Blended Learning"? Some Thoughts on a Political Concept
Assessing Confusion's Impact in Entrepreneurial Learning with Electrodermal Activity
Scalable Higher Education Learning Analytics Architecture through Data Integration
Observing Learner Engagement on Mind Mapping Activities Using Learning Analytics
Devising a Co-Creative Digital Content Development Pipeline for Experiential Healthcare Education
Learning to Learn Together through Planning, Discussion and Reflection on Microworld-Based Challenges
Computerized Evaluation and Diagnosis of Student's Knowledge Based on Bayesian Networks
Learning to Give a Complete Argument with a Conversational Agent: An Experimental Study in Two Domains of Argumentation
FAMS: A Formative Assessment Management System for Generating Individualised Feedback
Improving Automatic Affect Recognition on Low-Level Speech Features in Intelligent Tutoring Systems
ReMashed - Recommendations for Mash-Up Personal Learning Environments
Cohesion-Centered Analysis of Sociograms for Online Communities and Courses Using ReaderBench
Virtual Reality for Training Doctors to Break Bad News
Towards Understanding the Potential of Teaching Analytics within Educational Communities
Overview and Preliminary Results of Using PolyCAFe for Collaboration Analysis and Feedback Generation
How to Characterize and Analyze the Computational Thinking Skills of a Learning Game?
Towards a Good Mix in Blended Learning for Small and Medium-Sized Enterprises - Outline of a Delphi Study
Teaching Logic through Web-Based and Gamified Quizzing of Formal Arguments
Mastery Grids: An Open Source Social Educational Progress Visualization
Towards Ubiquitous Learning - 6th European Conference of Technology Enhanced Learning, EC-TEL 2011, Palermo, Italy, September 20-23, 2011. Proceedings
A Trust-based Social Recommender for Teachers
Design Principles for Competence Management in Curriculum Development
New Media for Teaching Applied Cryptography and Network Security
Data and Application Integration in Learning Content Management Systems: A Web Services Approach
Automatic Generation of Coherent Learning Pathways for Open Educational Resources
Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games
Crowdsourcing a Personalized Learning Environment for Mathematics
The User as Prisoner: How the Dilemma Might Dissolve
Exploring Design Options for Promoting Equal Participation in Hybrid Collaboration Settings in Higher Education
Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education
A Tool for Developing Design-Based Learning Activities for Primary School Teachers
Using online presence data for recommending human resources in the OP4L project
Exploring Teachers' Needs for Guidance While Designing for Technology-Enhanced Learning with Digital Tools
Ontological Support for a Theory-Eclectic Approach to Instructional and Learning Design
Proceedings of the EC-TEL 2016 International Workshop on Teaching Analytics, Lyon, France, September 16, 2016
Potentials of Gamification in Learning Management Systems: A Qualitative Evaluation
Capture of Lifecycle Information to Support Personal Information Management
Cross-System Validation of Engagement Prediction from Log Files
Assessing Teacher's Discourse Effect on Students' Learning: A Keyword Centrality Approach
A Systematic Review of Studies on Decision-Making Systems for Teaching and Learning in K-12
PPdesigner: An Editor for Pedagogical Procedures
"Error 404- Struggling Learners Not Found" Exploring the Behavior of MOOC Learners
Automatic Generation of SKOS Taxonomies for Generating Topic-Based User Interfaces in MOOCs
Refugees Welcome: Supporting Informal Language Learning and Integration with a Gamified Mobile Application
Media Literacy Training Against Fake News in Online Media
Scientific Reasoning with Interactive Diagrams in Primary Education
Development of Computational Thinking Skills through Educational Robotics
Building Knowledge in Virtual Environments - Influence of Interpersonal Relationships: The Outlined Research
Linking Content to Curricula by using Competencies
Modelling a Stakeholder Community via a Social Platform: The Case of TELeurope.eu
Machine and Human Observable Differences in Groups' Collaborative Problem-Solving Behaviours
Boosting informal workplace learning in small enterprises
Supporting HE Students' Competence in Using SFLA for SRL
Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC
Designing and Evaluating Personalised Courses with LAMS: The Designer Perspective
Questioning Usability of Visual Instructional Design Languages: The Case of CPM
Metadata in Architecture Education - First Evaluation Results of the MACE System
From Clicks to Touches: Enabling Face-to-Face Shared Interface
Elo, I Love You Won't You Tell Me Your K
An Approach for the Analysis of Perceptual and Gestural Performance During Critical Situations
Proceedings of the 4th Workshop on Awareness and Reflection in Technology-Enhanced Learning In conjunction with the 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities, ARTEL@EC-TEL 2014, Graz, Austria, September 16, 2014
Edushare, a Step beyond Learning Platforms
Integration of a Teacher Dashboard in a Hybrid Support Approach for Constructing Qualitative Representations
Visualizing the Structure of Learning
PWGL, Towards an Open and Intelligent Learning Environment for Higher Music Education
Usage Pattern Recognition in Student Activities
Technology-Enhanced Replays of Expert Gaze Promote Students' Visual Learning in Medical Training
Play My Math: First Development Cycle of an EdTech Tool Supporting the Teaching and Learning of Fractions Through Music in Algebraic Notation
An Open Learner Model Used by Teachers to Monitor Speed Reading Learners
Supporting Knowledge Construction with Mobile Learning Games
Reflections on Digital Literacy
How Expertise Levels Shape Preferences and Reflection Needs: Towards AI Reflection Systems for Teacher Empowerment
Can Erroneous Examples Help Middle-School Students Learn Decimals?
A Framework for the Domain-Independent Collection of Attention Metadata
Analyzing Learners' Behavior Beyond the MOOC: An Exploratory Study
Visual Aids for Teaching Piano to Students with Autism: Designing a Web App Through Practice
How Well Do Student Nurses Write Case Studies? A Cohesion-Centered Textual Complexity Analysis
Lost in Translation from Abstract Learning Design to ICT Implementation: A Study Using Moodle for CSCL
The Added Value of Simulations in 3D Virtual Worlds for Professional Training of First Aid Medical Teams
Recommending Learning Objects According to a Teachers' Contex Model
User-Adaptive Recommendation Techniques in Repositories of Learning Objects: Combining Long-Term and Short-Term Learning Goals
Identification of User's Learning Goals in Workflows
Integrating Instructional Material and Teaching Experience into a Teachers' Collaborative Learning Environment
User Assistance for Serious Games Using Hidden Markov Model
Self-profiling of Competences for the Digital Media Industry: An Exploratory Study
FLeD Learning Design Tool: Scaffolding Flexible Scenarios Through the Use of Flipped Learning Patterns
Student Behavior in Error-Correction-Tasks and Its Relation to Perception of Competence
Vicarious Learning from Tutorial Dialogue
An Empirical Study of the Effects of Virtual Currency on Learners in Out of Class Practicing
KnowBrain: An Online Social Knowledge Repository for Informal Workplace Learning
Student Drop-out Modelling Using Virtual Learning Environment Behaviour Data
Blended Learning Technologies in Lifelong Education: Lessons Learned from a Case Study
Real Time Synchronization for Creativity in Distributed Innovation Teams
Transforming Learning with Meaningful Technologies - 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16-19, 2019, Proceedings
Improving the Search for Learning Objects with Keywords and Ontologies