yusuke1997/dblp-id-title huggingface dataset:
Supporting Families in Reviewing and Communicating about Radiology Imaging Studies
Using haptics in computer interfaces for blind people
Technological Caregiving: Supporting Online Activity for Adults with Cognitive Impairments
Strolling with street atmosphere visualization: development of a tourist support system
Anti-Racist HCI: notes on an emerging critical technical practice
How do People Sort by Ratings?
In the balance in Saudi Arabia: security, privacy and trust
CThru: exploration in a video-centered information space for educational purposes
Communicating Through A Telepresence Robot: A Study of Long Distance Relationships
Mixing it up: recommending collections of items
User Attention with Head-Worn Displays
Sensing the Audience in Digital Streaming: Lessons from a Global Pandemic
At the interface of biology and computation
Experiencing a Mirrored World with Geotagged Social Media in Geollery
Making Space for Cultural Infrastructure: The Breakdown and Maintenance Work of Independent Movie Theaters During Crisis
Motivation to Use Fitness Application for Improving Physical Activity Among Hispanic Users: The Pivotal Role of Interactivity and Relatedness
Refining Fitts' law models for bivariate pointing
Spectators of AI : Football Fans vs. the Semi-Automated Offside Technology at the 2022 FIFA World Cup
Robotic pets in the lives of preschool children
Understanding Expert Crafting Practices of Blind and Low Vision Creatives
Agenda Benders: Modelling the Disruptions Caused by Technology Failures in the Workplace
Pixels to Droplets: Multi-Output Display of Color, Odor, and Shape Change with Organic Primitives
How to aid non-experts
Find your way in the UX process jungle: An introduction to UX process models and methods and a practical session on how to find a suitable process for your project
Exploring Tag-based Like Networks
Reducing Privacy Risks in the Context of Sharing Photos Online
A multi-site field study of crowdsourced contextual help: usage and perspectives of end users and software teams
AutoGami: a low-cost rapid prototyping toolkit for automated movable paper craft
To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play
GestureMeter: Design and Evaluation of a Gesture Password Strength Meter
ADM - a dialog manager
MixT: automatic generation of step-by-step mixed media tutorials
Approaching Engagement towards Human-Engaged Computing
Scatter/Gather Browsing Communicates the Topic Structure of a Very Large Text Collection
Labour Provenance as a Lens to Reveal More-Than-Human Ecologies in Biological Design and HCI
Evaluating the Effects of Interface Feedback in MT-embedded Interactive Translation
The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation
Creating dynamic interaction techniques by demonstration
Bystander Privacy in Video Sharing Era: Automated Consent Compliance through Platform Censorship
You Tweet What You Eat: Studying Food Consumption Through Twitter
Designing and evaluating text entry methods
Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design
The Smartphone: A Lacanian Stain, A Tech Killer, and an Embodiment of Radical Individualism
From Prisons to Programming: Fostering Self-Efficacy via Virtual Web Design Curricula in Prisons and Jails
Eliciting Security & Privacy-Informed Sharing Techniques for Multi-User Augmented Reality
Interaction design for literature-based discovery
HCI and innovation
Reimagining Digital Fabrication as Performance Art
Slappyfications: Towards Ubiquitous Physical and Embodied Notifications
Comparing modalities for kinesiatric exercise instruction
On the Benefit of Adding User Preferences to Notification Delivery
E-Textile Microinteractions: Augmenting Twist with Flick, Slide and Grasp Gestures for Soft Electronics
Automated nonlinear regression modeling for HCI
Evaluating the Influence of Targets and Hand Postures on Touch-based Behavioural Biometrics
International usability evaluation SIG: issues and strategies
PENCODER: Design for Prospective Memory and Older Adults
Game jam
Performance Evaluation of Input Devices in Trajectory-Based Tasks: An Application of the Steering Law
Visual Cues for Data Analysis Features Amplify Challenges for Blind Spreadsheet Users
Developing heuristics for synchronous collaborative systems
E-windshield: a study of using
Using a Game to Explore Notions of Responsibility for Cyber Security in Organisations
Sustainably unpersuaded: how persuasion narrows our vision of sustainability
An evaluation scheme for hierarchical information browsing structures
Chinese input with keyboard and eye-tracking: an anatomical study
FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation
Creativity Supportive Ecosystems: A Framework for Understanding Function and Disruption in Online Art Worlds
Untold Stories: Unveiling the Scarce Contributions of UX Professionals to Usability Issue Discussions of Open Source Software Projects
Audiophotography: practice and prospects
Quantified Cycling Safety: Towards a Mobile Sensing Platform to Understand Perceived Safety of Cyclists
Human-Currency Interaction: learning from virtual currency use in China
BDDTCL: An Environment for Visualizing and Manipulating Binary Decision Diagrams
Learner characteristics that predict success in using a text-editor tutorial
Technology and memory: from lifelogging to strategic reminiscence
ApplianceReader: A Wearable, Crowdsourced, Vision-based System to Make Appliances Accessible
OptiCarVis: Improving Automated Vehicle Functionality Visualizations Using Bayesian Optimization to Enhance User Experience
Embracing Errors: Examining How Context of Use Impacts Blind Individuals' Acceptance of Navigation Aid Errors
Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis
Contact-and-connect: designing new pairing interface for short distance wireless devices
Co-Performing Agent: Design for Building User-Agent Partnership in Learning and Adaptive Services
Multi-touch interaction
GUESS: a language and interface for graph exploration
Exploring Editorial Content Optimization for Websites through a Statistical Ranking of Articles
MediCHI: safer interaction in medical devices
Assessing Visualization and Interaction Techniques to Support Comparison Tasks in Virtual Reality
Demonstration of VRBubble: Enhancing Peripheral Avatar Awareness for People with Visual Impairments in Social Virtual Reality
Guidelines are only half of the story: accessibility problems encountered by blind users on the web
Measuring the effects of human likeness and eeriness on empathetic associations with a primed categorization task
Using the Kano Model to Balance Delight and Frustration for an Enterprise Application
Tipper: Contextual Tooltips that Provide Seniors with Clear, Reliable Help for Web Tasks
Democratic Moderation: Exploring the Use and Perception of Votekicking in Social Virtual Reality
TopoGroups: Context-Preserving Visual Illustration of Multi-Scale Spatial Aggregates
Mobile computing in the retail arena
A participatory poster of participatory methods
No IM please, : we're testing
The role of paralinguistic voice-control of interactive media in augmenting awareness of voice characteristics in the hearing-impaired
Sustainabot - Exploring the Use of Everyday Foodstuffs as Output and Input for and with Emergent Users
comMotion : a context-aware communication system
OLGA - a multimodal interactive information assistant
HIM: a framework for haptic instant messaging
The power of mobile notifications to increase wellbeing logging behavior
SnapApp: Reducing Authentication Overhead with a Time-Constrained Fast Unlock Option
Solutionism, the Game: Design Fictions for Positive Aging
Believability in multi-agent computer games: revisiting the turing test
Infrastructures for low-cost laptop use in Mexican schools
vSked: evaluation of a system to support classroom activities for children with autism
Virtual slots: increasing power and reusability for user interface development languages
Uncovering Human Traits in Determining Real and Spoofed Audio: Insights from Blind and Sighted Individuals
Who Put That There? Temporal Navigation of Spatial Recordings by Direct Manipulation
RubySlippers: Supporting Content-based Voice Navigation for How-to Videos
From creating virtual gestures to "writing" in sign languages
Empath: Understanding Topic Signals in Large-Scale Text
Post-deployment usability: a survey of current practices
Blaming Humans and Machines: What Shapes People's Reactions to Algorithmic Harm
The Impact of Web Browser Reader Views on Reading Speed and User Experience
Development of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care: Design Considerations Based on Activity Theory
Connichiwa: A Framework for Cross-Device Web Applications
Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Simulation at a Museum
PACCESS: enabling easy access to radiology images at a hospital
Group Touch: Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs
Afraid to ask: proactive assistance with healthcare documents using eye tracking
WheelPose: Data Synthesis Techniques to Improve Pose Estimation Performance on Wheelchair Users
Towards Making Random Passwords Memorable: Leveraging Users' Cognitive Ability Through Multiple Cues
A Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor
Prototyping with Prompts: Emerging Approaches and Challenges in Generative AI Design for Collaborative Software Teams
I/O brush: beyond static collages
(s|qu)eries: Visual Regular Expressions for Querying and Exploring Event Sequences
Digital Fabrication of Pneumatic Actuators with Integrated Sensing by Machine Knitting
Designing for Appreciation: How Digital Spaces Can Support Art and Culture
The Ethics of Unaware Participation in Public Interventions
Sketching AI Concepts with Capabilities and Examples: AI Innovation in the Intensive Care Unit
Design for Temporal Cohabitation
Becoming One with Kuddi: Touching Data through an Intimate Data Physicalisation
Power, Empowerment and Open Source Usability
Design guidelines of a tool to help blind authors independently format their word documents
Ingimp: introducing instrumentation to an end-user open source application
Increasing the influence of usability practices within the design process
Cross-Surface: Challenges and Opportunities for 'bring your own device' in the wild
The Pop-Up Metaverse: A Multi-User, Multi-Tasking Spatial Computing Environment for Collaborative Spatial Problem-Solving
SideWays: a gaze interface for spontaneous interaction with situated displays
AudioXtend: Assisted Reality Visual Accompaniments for Audiobook Storytelling During Everyday Routine Tasks
Temporal Segmentation of Creative Live Streams
Track - a trace construction kit
Soft machines: A philosophy of user-computer interface design
The collaborative desktop: an environment for computer supported cooperative work
Ecological Perspectives in HCI: Promise, Problems, and Potential
Animal-computer interaction SIG
Towards Metrics of Meaningfulness for Tech Practitioners
Third Wave or Winter? The Past and Future of Smell in HCI
Ergotact: Including Force-based Activities into Post-stroke Rehabilitation
Decolonizing Design Practices: Towards Pluriversality
Snap Decisions?: How Users, Content, and Aesthetics Interact to Shape Photo Sharing Behaviors
Outsourcing Artificial Intelligence: Responding to the Reassertion of the Human Element into Automation
TransPhoner: automated mnemonic keyword generation
From contours to surfaces: testbed and initial results
We'll take it from here: letting the users take charge of the evaluation and why that turned out well
A Scaffold-Based Tool for Product Design Variations in Virtual Reality
Enabling Intent Recognition Through Gaze Awareness in User Interfaces
Understanding Long-Term Interactions with a Slow Technology: an Investigation of Experiences with FutureMe
Non-Native English Speakers Learning Computer Programming: Barriers, Desires, and Design Opportunities
Developing an aggregated survey/macro-economic database for statistical and graphical social science applications
A Blockchain Approach to Academic Assessment
Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems
Mitigating Barriers to Public Social Interaction with Meronymous Communication
More than the Sum of Makers: The Complex Dynamics of Diverse Practices at Maker Faire
Idea Bits: A Tangible Design Tool to Aid Idea Generation for Tangible Manipulation
LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Lines
Belvedere: stimulating students' critical discussion
The Impact of Sketch-guided vs. Prompt-guided 3D Generative AIs on the Design Exploration Process
Quantifying Divergence for Human-AI Collaboration and Cognitive Trust
Control menus: excecution and control in a single interactor
One is not enough: multiple views in a media space
Workshop abstract: HCI research in healthcare: using theory from evidence to practice
Data as a Material for Design: Alternative Narratives, Divergent Pathways, and Future Directions
LegalWriter: An Intelligent Writing Support System for Structured and Persuasive Legal Case Writing for Novice Law Students
No Evidence for LLMs Being Useful in Problem Reframing
Real World Design in the Corporate Environment: Designing an Interface for the Technically Challenged
Supercharging Trial-and-Error for Learning Complex Software Applications
Exploring the Experiences of Individuals Who are Blind or Low-Vision Using Object-Recognition Technologies in India
Critical Race Theory for HCI
Understanding fraudulence in online qualitative studies: From the researcher's perspective
End-user interactions with intelligent and autonomous systems
Exploring Eyes-free Bezel-initiated Swipe on Round Smartwatches
Inferring Motion Direction using Commodity Wi-Fi for Interactive Exergames
Assessing the climate for change: A methodology for managing human factors in a computerized information system implementation
EchoSpeech: Continuous Silent Speech Recognition on Minimally-obtrusive Eyewear Powered by Acoustic Sensing
Vertical spacing of computer-presented text
Supporting Mobile Reading While Walking with Automatic and Customized Font Size Adaptations
Metaprobes, Metaphysical Workshops and Sketchy Philosophy
Improving Multiparty Interactions with a Robot Using Large Language Models
Mobile experiences for tourism: brick city tours
PickCells: A Physically Reconfigurable Cell-composed Touchscreen
Exploring the Evolvement of Artwork Descriptions in Online Creative Community under the Surge of Generative AI: A Case Study of DeviantArt
Communication and cognitive science research in Linköping
The "Authoring on the Fly" system for automatic presentation recording
Ninja Codes: Exploring Neural Generationof Discreet Visual Codes
Transforming the content management process at IBM.com
User preference for task-specific vs. generic application software
VisDev: A Stroke Deviation Visualization System Using Point-Set Registration for Handwriting Training
Wheel time interaction: A demonstration of PedalMouse for healthy interaction: Wheel time interaction, a demonstration of PedalMouse: Towards less sedentary interaction with computers
I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic Arm
Mobile augmented reality: video prototyping
Interactive narrative: stepping into our own stories
Investigating the feasibility of extracting tool demonstrations from in-situ video content
Onegai: a demand-driven photo sharing tool with location reference
Strategy hubs: next-generation domain portals with search procedures
Trustworthy by Design: The Viewer's Perspective on Trust in Data Visualization
Magic land: live 3D human capture mixed reality interactive system
The engineering community SIG
Eyes: Iris Sonification and Interactive Biometric Art
Keycube is a Kind of Keyboard (k 3 )
Goo-y: A Robot's Shape-Changing Capability for Fast, Non-Anthropomorphic Communication with People (and Animals)
Examining the Quality of Crowdsourced Deliberation: Respect, Reciprocity and Lack of Common-Good Orientation
Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment
Demonstrating Pinching Visuo-haptic Display: A Dynamic Cloth Texturization Via Visually Enhanced Tactile Sensation
Transitioning Towards a Proactive Practice: A Longitudinal Field Study on the Implementation of a ML System in Adult Social Care
Does GenAI Deplete Us? The Effects of Using GenAI for Writing on Identity and Ego Depletion
Billow: Networked Hospital Playspace for Children
Spatial Audio-Enhanced Multimodal Graph Rendering for Efficient Data Trend Learning on Touchscreen Devices
INHOUSE: an information manipulation environment for monitoring parallel programs
Understanding Fitness Tracker Users' and Non-Users' Requirements for Interactive and Transparent Privacy Information
Digital Repression in Palestine
Metaphone: an artistic exploration of biofeedback and machine aesthetics
TurkBench: Rendering the Market for Turkers
"I Almost Fell in Love with a Machine": Speaking with Computers Affects Self-disclosure
A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality
Digital Mechanical Metamaterials
A Cross-Sectional Study of Communication Technologies Underpinning Environmental Institutions
Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities
Taskville: visualizing tasks and raising awareness in the workplace
Provoking sociability
Being heroically lost, being heroically found
Fearless cards: addressing emotional barriers to computer learning among extremely marginalized populations
Interactive Performance as a Means of Civic Dialogue
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Social and informational proxies in a fishtank
Access to Music for People with Dementia
Drag Me, Drop Me, Treat Me Like an Object
The domestic economy: a broader unit of analysis for end user programming
A phenomenology of human-electricity relations
The impact on musculoskeletal system during multitouch tablet interactions
Older Voices: Supporting Community Radio Production for Civic Participation in Later Life
IShell: a visual UNIX shell
Language Learning in Virtual Reality: Enhancement of Long-Term Vocabulary Recognition and Understanding through Full-Body Avatars
Revealing gauguin: engaging visitors in robot guide's explanation in an art museum
The virtual midas touch: helping behavior after a mediated social touch
A quantitative explanation of governance in an online peer-production community
Visualizing dynamic networks with matrix cubes
Delineating the Operational Envelope of Mobile and Conventional EDA Sensing on Key Body Locations
Dynamic query interface for spatial proximity query with degree-of-interest varied by distance to query point
TangiBuild: A Tangible Learning Tool for Children's Structural Exploration with Real-Time Feedback
Online Dating as Context to Design Sexual Consent Technology with Women and LGBTQ+ Stakeholders
Look-From Camera Control for 3D Terrain Maps
Tisane: Authoring Statistical Models via Formal Reasoning from Conceptual and Data Relationships
LifeInsight: Design and Evaluation of an AI-Powered Assistive Wearable for Blind and Low Vision People Across Multiple Everyday Life Scenarios
A Computer Participant in Musical Improvisation
Conference on Human Factors in Computing Systems, CHI 1990, Seattle, WA, USA, April 1-5, 1990, Proceedings
A Technique for Touch Force Sensing using a Waterproof Device's Built-in Barometer
Using Animation to Aid Process Flow Visualization
Nodding in conversations with a robot
Affordable Smart Wheelchair
A Systematic Literature Review to Characterize Asymmetric Interaction in Collaborative Systems
Generating user interfaces from data models and dialogue net specifications
Revisiting "Hole in the Wall" Computing: Private Smart Speakers and Public Slum Settings
Special Interest Group on Transparent Statistics in HCI
TactPrint: 3D Printing Lattice-based Tactile Displays with Optimized and Local Vibration
Analytical versus empirical evaluation of spatial displays
Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks
GELEX: Generative AI-Hybrid System for Example-Based Learning
Understanding Fitness Tracker Users' Security and Privacy Knowledge, Attitudes and Behaviours
Rapid Iron-On User Interfaces: Hands-on Fabrication of Interactive Textile Prototypes
Remote Evaluation: The Network as an Extension of the Usability Laboratory
Trust Issues with Trust Scales: Examining the Psychometric Quality of Trust Measures in the Context of AI
Computational Layout Perception using Gestalt Laws
Technology education for woman by d.i.y. technology in closing gender gap
"Alone together?": exploring the social dynamics of massively multiplayer online games
Conversational Chat Circles: Being All Here Without Having to Hear It All
Establishing design guidelines in interactive exercise gaming: preliminary data from two posing studies
Do You See What You Mean? Using Predictive Visualizations to Reduce Optimism in Duration Estimates
Toward a more humane keyboard
Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups
Designing for Future Behaviors: Understanding the Effect of Temporal Distance on Planned Behaviors
Self-Efficacy and Security Behavior: Results from a Systematic Review of Research Methods
A look into some practices behind microsoft UX management
Discussing about Sexual Harassment (Breaking Silence): The Role of Technology
A kinesthetic array: bringing dynamic shapes to hand
HybridMingler: Towards Mixed-Reality Support for Mingling at Hybrid Conferences
Understanding the Mechanics of Persuasive System Design: A Mixed-Method Theory-driven Analysis of Freeletics
Modeling Drone Pointing Movement with Fitts' Law
Collaborative editing for improved usefulness and usability of transcript-enhanced webcasts
Towards Equitable Futures in Frontline Health: Design of Intelligent Systems for Supporting (Gendered) Care Work in Resource-Constrained Settings
Making Home: Asserting Agency in the Age of IoT
More-than-human Concepts, Methodologies, and Practices in HCI
A Systematic Review of Fitts' Law in 3D Extended Reality
Shift+Tap or Tap+LongPress?: The Upper Bound of Typing Speed on InScript
Connecting theory and practice: a case study of achieving usability goals
360° panoramic overviews for location-based services
Lost in ambient intelligence?
H4VR: One-handed Gesture-based Text Entry in Virtual Reality Using a Four-key Keyboard
GaussBox: Prototyping Movement Interaction with Interactive Visualizations of Machine Learning
BrailleBlocks: Computational Braille Toys for Collaborative Learning
Culture and international software design
Stress outsourced: a haptic social network via crowdsourcing
A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games
Comparing remote gesture technologies for supporting collaborative physical tasks
Do You See What I See? Evaluating Relative Depth Judgments Between Real and Virtual Projections
Anesth-on-the-Go: Designing Portable Game-based Anesthetic Simulator for Education
Exploring the Use of Personalized AI for Identifying Misinformation on Social Media
"I need to be professional until my new team uses emoji, GIFs, or memes first'': New Collaborators' Perspectives on Using Non-Textual Communication in Virtual Workspaces
They'll be Protected in Colorado: Reproductive Health Access Organizations' Use of Technology
Exploring the Role of Local and Global Explanations in Recommender Systems
Accurate Insights, Trustworthy Interactions: Designing a Collaborative AI-Human Multi-Agent System with Knowledge Graph for Diagnosis Prediction
Supporting prospective information in email
Multilevel auditory displays for mobile eyes-free location-based interaction
Designing CALLY, : a cell-phone robot