yusuke1997/dblp-id-title huggingface dataset:
Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models
Demonstration of Drag: on - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift
The effects of spatial layout and view control on cognitive processing
A Bayesian Cognition Approach to Improve Data Visualization
Leveraging Human-AI Partnership Approach to Unravel Human Psychological Constructs
Systemization of Knowledge (SoK): Goals, Coverage, and Evaluation in Cybersecurity and Privacy Games
Familial collaborations in a museum
Rapid Usability Assessment of an Enterprise Application in an Agile Environment with CogTool
airMorphologies: A Wearable Device for Social Interaction in Air Polluted Environments
Squeeze: designing for playful experiences among co-located people in homes
SHriMP views: an interactive environment for information visualization and navigation
AI as a Child of Mother Earth: Regrounding Human-AI Interaction in Ecological Thinking
Mutual Disambiguation of Recognition Errors in a Multimodel Architecture
SmartPlayer: user-centric video fast-forwarding
Using Nature-based Soundscapes to Support Task Performance and Mood
Identifying Opportunities to Support Family Caregiving in Chile
KTE2: an engine for kinetic typography
Novice heuristic evaluations of a complex interface
Towards Fair and Inclusive Speech Recognition for Stuttering: Community-led Chinese Stuttered Speech Dataset Creation and Benchmarking
The art of beyond the desktop
Critical gameplay: software studies in computer gameplay
ClayVision: the (elastic) image of the city
Mismatch of Expectations: How Modern Learning Resources Fail Conversational Programmers
Watching you moving the mouse, i know who you are
LifeFlow: visualizing an overview of event sequences
Drawing Out the Everyday Hyper-[In]Securities of Digital Identity
WebTOC: a tool to visualize and quantify Web sites using a hierarchical table of contents browser
The effects of background music on using a pocket computer in a cafeteria: immersion, emotional responses, and social richness of medium
Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective
Passive haptic learning of typing skills facilitated by wearable computers
Effects of Sound Type on Recreating the Trajectory of a Moving Source
Kairos Chat: a novel text-based chat system that has multiple streams of time
How the Algorithmic Transparency of Search Engines Influences Health Anxiety: The Mediating Effects of Trust in Online Health Information Search
The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective
Designing a phone broadcasting system for urban sex workers in India
WriteUpRight: Regulating Children's Handwriting Body Posture by Unobstrusively Error Amplification via Slow Visual Stimuli on Tablets
AuraOrb: social notification appliance
Extracting Heart Rate from Videos of Online Participants
A tactile friend sense for keeping groups together
HCI as a means to prosociality in the economy
Activity Theory: Basic Concepts and Applications
The "Prince" Technique: Fitts' Law and Selection Using Area Cursors
AdaptAI: A Personalized Solution to Sense Your Stress, Fix Your Mess, and Boost Productivity
Low Power Web: Legacy Design and the Path to Sustainable Net Futures
Accountable: Exploring the Inadequacies of Transparent Financial Practice in the Non-Profit Sector
Modeling and Understanding Human Routine Behavior
Examining and designing community crime prevention technology
"I can run at night!": Using Augmented Reality to Support Nighttime Guided Running for Low-vision Runners
Data-driven Personas: Constructing Archetypal Users with Clickstreams and User Telemetry
Applying cognitive psychology to computer systems: A graduate seminar in psychology
The Ecological Context of Preschool-Aged Children's Selection of Media Content
Magnetact Animals: A Simple Kinetic Toy Kit for a Creative Online Workshop for Children
Debugging by skilled and novice programmers
"Ronaldo's a poser!": How the Use of Generative AI Shapes Debates in Online Forums
"Who is the right homeless client?": Values in Algorithmic Homelessness Service Provision and Machine Learning Research
Acquisition of display-based skill
Where Generalized Equitable Design Practice Meet Specific Indigenous Communities
From Research to Practice: Informing the Design of Autism Support Smart Technology
Implications for a Gesture Design Tool
"I know even if you don't tell me": Understanding Users' Privacy Preferences Regarding AI-based Inferences of Sensitive Information for Personalization
"It Is a Moving Process": Understanding the Evolution of Explainability Needs of Clinicians in Pulmonary Medicine
Predicting Opportune Moments to Deliver Notifications in Virtual Reality
Intelligent interfaces in the real world: progress and success stories
Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal
Smartwatch in vivo
EyeEcho: Continuous and Low-power Facial Expression Tracking on Glasses
Unmet Needs and Opportunities for Mobile Translation AI
Interactive learning environments: where they've come from & where they're going
CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular Signals
TaggedComments: promoting and integrating user comments in online application tutorials
3D Printed Street Crossings: Supporting Orientation and Mobility Training with People who are Blind or have Low Vision
Designing Anekdota: Investigating Personal Metadata for Legacy
VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users
Exploring Human Behaviours of Stress through Virtual Reality Interactions using Accessible, Embedded Sensors and User-Personalised Machine Learning
Control of cognitive processes during software design: what tools are needed?
Facilitating Physical-Computer System Design through Data-Driven Natural-Language Interaction
Improving automotive safety by pairing driver emotion and car voice emotion
WebCard = Email + News + WWW
GenAICHI 2025: Generative AI and HCI at CHI 2025
The new pCubee: multi-touch perspective-corrected cubic display
Using children as expert web evaluators
User centered design at european patent office
The impact of delayed visual feedback on collaborative performance
Accuracy of MHP/GOMS predictions for the task of issuing recurrent commands
The elicitation of system knowledge by picture probes
Attention meter: a vision-based input toolkit for interaction designers
Camera angle affects dominance in video-mediated communication
Augmented Reality Glasses as an Orientation and Mobility Aid for People with Low Vision: a Feasibility Study of Experiences and Requirements
StandARone: Infrared-Watermarked Documents as Portable Containers of AR Interaction and Personalization
SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote Collaboration
Beyond: collapsible tools and gestures for computational design
Seeing What Is and What Can Be: On Sustainability, Respect for Work, and Design for Respect
Unhealthy Comparisons to Promote Healthy Behavior? Exploring the Impact of Social Comparison Strategies in Personal Informatics
Empowering Social Service with AI: Insights from a Participatory Design Study with Practitioners
Datawear: Self-reflection on the Go or How to Ethically Use Wearable Cameras for Research
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
TangiWoZ: A Tangible Interface for Wizard of Oz Studies
Programmatic semantics for natural language interfaces
RealWalk: Feeling Ground Surfaces While Walking in Virtual Reality
"AI enhances our performance, I have no doubt this one will do the same": The Placebo effect is robust to negative descriptions of AI
Making recommendations better: an analytic model for human-recommender interaction
hipDisk: experiencing the value of ungainly, embodied, performative, fun
Graphic StoryWriter: an interactive environment for emergent storytelling
Water lamp and pinwheels: ambient projection of digital information into architectural space
StoryCubes: connecting elders in independent living through storytelling
Learning how to confer: The interplay of theory and practice in computer conferencing (abstract only)
SIG: Gender-Inclusive Software: What We Know About Building It
CoilCAM: Enabling Parametric Design for Clay 3D Printing Through an Action-Oriented Toolpath Programming System
RHETORiC: an Audience Conversation Tool that Restores Civility in News Comment Sections
Many people, many eyes: aggregating influences of visual perception on user interface design
Predictive Engineering Models Using the EPIC Architecture for a High-Performance Task
Designing for totality of mobile and non-mobile interaction: a case study
Supporting long-distance parent-child interaction in divorced families
Beyond visual acuity: the perceptual scalability of information visualizations for large displays
"Oh dear stacy!": social interaction, elaboration, and learning with teachable agents
Flowboard: A Visual Flow-Based Programming Environment for Embedded Coding
An interactive poster exhibit puts visitors in the picture, in real time
CoBlok: Collaborative Performance in Virtual Reality and Face-to-Face
P300-Based 3D Brain Painting in Virtual Reality
With a little help from a friend: a shower calendar to save water
How AI Processing Delays Foster Creativity: Exploring Research Question Co-Creation with an LLM-based Agent
SpeakFaster Observer: Long-Term Instrumentation of Eye-Gaze Typing for Measuring AAC Communication
eystrokes
Fragments of the Past: Curating Peer Support with Perpetrators of Domestic Violence
Creating salient summaries of home activity lifelog data
Demonstration of Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces
PD Notify: Investigating Personal Content on Public Displays
The Effects of User Adaptability to Automation for a Robotic Art Box
From codes to patterns: designing interactive decoration for tableware
Building a user-defined interface
It's About Time: Attending to Temporality in Misinformation Interventions
A social proxy for distributed tasks: design and evaluation of a working prototype
CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes
Creating a system to share user experience best practices at eBay
Experience with QOC design rationalee
GaitAssist: a daily-life support and training system for parkinson's disease patients with freezing of gait
Getting respect: beyond lip-service to HCI contributions (abstract)
Bringing sketching tools to keychain computers with an acceleration-based interface
E-ScootAR: Exploring Unimodal Warnings for E-Scooter Riders in Augmented Reality
Supporting Sandtray Therapy on an Interactive Tabletop
HCI at Banc Sabadell
On-body Icons: Designing a 3D Interface for Launching Apps in Augmented Reality
Make Yourself at Phone: Reimagining Mobile Interaction Architectures With Emergent Users
CopyMe: an emotional development game for children
Evaluating children's interactive products
Indirect mappings of multi-touch input using one and two hands
Chinese CHI 2016 Symposium
The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings
101 Spots, or How Do Users Read Menus?
The Human Factors Group at Compaq Computer Corporation
Comparing direct and indirect interaction in stroke rehabilitation
The Other Side: Algorithm as Ritual in Artificial Intelligence
Large Language Models in Qualitative Research: Uses, Tensions, and Intentions
Personas and Analytics: A Comparative User Study of Efficiency and Effectiveness for a User Identification Task
Online Privacy Heuristics that Predict Information Disclosure
The Sky is the Limit: Understanding How Generative AI can Enhance Screen Reader Users' Experience with Productivity Applications
Lost in Translation: How Does Bilingualism Shape Reader Preferences for Annotated Charts?
Stories We Tell About Labor: Turkopticon and the Trouble with "Design"
You read what you value: understanding personal values and reading interests
Interaction design patterns for multi-touch tabletop collaborative games
Soft yet Strong Inflatable Structures for a Foldable and Portable Mobility
Hey Google, Can I Ask You Something in Private?
What happened to remote usability testing?: an empirical study of three methods
RoVatar: semi-autonomous robot boxing game by miniature avatars
Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling
Math Graphs for the Visually Impaired: Audio Presentation of Elements of Mathematical Graphs
Who Is Changing Your Question on a Social Q&A Website?
3D Object Recognition with Motion
Object and ARM shadows: visual feedback for cross device transfer
Unlocking Creator-AI Synergy: Challenges, Requirements, and Design Opportunities in AI-Powered Short-Form Video Production
Embodied Geometric Reasoning with a Robot: The Impact of Robot Gestures on Student Reasoning about Geometrical Conjectures
Draco: living illustrations
Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?
Causeworks Collaboration: Simultaneous Causal Model Construction and Analysis
Speech and Hands-free Interaction: Myths, Challenges, and Opportunities
Opening Keynote: The Bright Continent
Informed consent and users' attitudes to logging in large scale trials
ChoreoCraft: In-situ Crafting of Choreography in Virtual Reality through Creativity Support Tool
Modeling and improving selection in cascading pull-down menus using Fitts' law, the steering law and force fields
TopoTiles: Storytelling in Care Homes with Topographic Tangibles
Guidelines for Integrating Value Sensitive Design in Responsible AI Toolkits
I-Vote: an audience voting system
Can Large Language Models Grasp Abstract Visual Concepts in Videos? A Case Study on YouTube Shorts about Depression
Pushing Fabrication Research past the Makers
Not All Who Wander Are Lost: Smart Tracker for People with Dementia
PlayByPlay: collaborative web browsing for desktop and mobile devices
Autonomous and Interdependent: Collaborative Privacy Management on Social Networking Sites
Recourse for Reclamation: Chatting with Generative Language Models
Wait-Learning: Leveraging Wait Time for Second Language Education
Admixed Portrait: Design to Understand Facebook Portrayals in New Parenthood
MetaVR: Understanding metaphors in the mind and relation to emotion through immersive, spatial interaction
I don't mind being logged, but want to remain in control: a field study of mobile activity and context logging
The coming of age of software design
Towards Accurate Automatic Segmentation of IMU-Tracked Motion Gestures
Integrating Multimedia Tools to Enrich Interactions in Live Streaming for Language Learning
Expressive Biosignals: Authentic Social Cues for Social Connection
Emotion-aware Design in Automobiles: Embracing Technology Advancements to Enhance Human-vehicle Interaction
Expectation vs Reality in Users' Willingness to Delegate to Digital Assistants
ModeratorHub: A Knowledge Sharing and Relationship Building Platform for Moderators
Can Online Juries Make Consistent, Repeatable Decisions?
"Help Me: " Examining Youth's Private Pleas for Support and the Responses Received from Peers via Instagram Direct Messages
(Re)activate, (Re)direct, (Re)arrange: Exploring the Design Space of Direct Interactions with Flavobacteria
Ivie: Lightweight Anchored Explanations of Just-Generated Code
Do You Think What I Think: Perceptions of Delayed Instant Messages in Computer-Mediated Communication of Romantic Relations
"You Can Find a Part of my Life in Every Single App": An Interview Study of What Makes Smartphone Applications Special to Their Users
Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices
Finding canonical behaviors in user protocols
PhotoCity: training experts at large-scale image acquisition through a competitive game
Give Me a Break: Design for Communication Among Family Caregivers and Respite Caregivers
Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength
Learnersourcing Thematic and Inter-Contextual Annotations from Islamic Texts
Impacts of Telemanipulation in Robotic Assisted Surgery
"Do You Want Me to Participate or Not?": Investigating the Accessibility of Software Development Meetings for Blind and Low Vision Professionals
Understanding User-Perceived Security Risks and Mitigation Strategies in the Web3 Ecosystem
Location aware applications to support mobile food vendors in the developing world
Illuminating Light: An Optical Design Tool with a Luminous-Tangible Interface
Maximizing the guessability of symbolic input
The effect of explanations on perceived control and behaviors in intelligent systems
Improving Teleoperation Interfaces to Support Therapists in Robot-Assisted Therapy
Understanding Documentation Use Through Log Analysis: A Case Study of Four Cloud Services
Smart Care Solution for Smart Home Devices
Resonix: Prototyping VR for Fostering Remote Collaboration in Sound Art Curation
Interactive Biotechnology: Building your own Biotic Game Setup to Play with Living Microorganisms
Opportunities for odor: experiences with smell and implications for technology
ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video Meetings
Towards high quality text entry on smartwatches
Art.CHI: Curating the Digital
FaceSavr™: Designing Technologies with Allistic Adults to Battle Emotion Echolalia
Motivating mobility: designing for lived motivation in stroke rehabilitation
Geospatial intelligence analysis via semantic lensing
Putting Context into Design
Improving accessibility of the web with a computer game
Investigating the Information Transfer Efficiency of a 3x3 Watch-back Tactile Display
The design space of input devices
Challenges and Opportunities for Responsible Prompting
GuardDV: a proximity detection device for homeless survivors of domestic violence
SpineLoft: Interactive Spine-based 2D-to-3D Modeling
The Task Gallery: a 3D window manager
Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability
Grow and know: understanding record-keeping needs for tracking the development of young children
Assisting Manipulation and Grasping in Robot Teleoperation with Augmented Reality Visual Cues
A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces
The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games
Does Saying This Make Me Look Good?: How Posters and Outsiders Evaluate Facebook Updates
How HCI talks about sexuality: discursive strategies, blind spots, and opportunities for future research
Machine In The Middle: Exploring Dark Patterns of Emotional Human-Computer Integration Through Media Art
Transforming Game Difficulty Curves using Function Composition
The associative pda 2.0
Nuwa: enhancing the pregnancy experience for expectant parents
Design Opportunities in Three Stages of Relationship Development between Users and Self-Tracking Devices
Toward Exploratory Design with Stakeholders for Understanding Exergame Design
Engaging with a CHI Paper Through Embodied Action: A Situated Analysis of "Design for Collaborative Survival"
Energy Efficient Thermostats for Room Level Air Conditioning
TaPS Widgets: tangible control over private spaces on interactive tabletops
"How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms
Using a game to teach a design process
The use of labeling to communicate detailed graphics in a non-visual environment
TICLE: a tangible interface for collaborative learning environments
Supporting engagement in asynchronous education
UMLAUT: Debugging Deep Learning Programs using Program Structure and Model Behavior
Poultry.Internet: a remote human-pet interaction system
Modeling Higher-order Human Beliefs Using the Justified Perspective Model
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
Developing Aids to Assist Acute Stroke Diagnosis
The Composition and Use of Modern Mobile Phonebooks
Understanding the Dynamics in Deploying AI-Based Content Creation Support Tools in Broadcasting Systems - Benefits, Challenges, and Directions
Fashion Film as Design Fiction for Wearable Concepts
Making Sense of Blockchain Applications: A Typology for HCI
Engaging constable: revealing art with new technology
Sharing emotion on Facebook: network size, density, and individual motivation
Putting It All Together: Pattern Languages for Interaction Design
High Fidelity for Immersive Displays
BodyBeats: whole-body, musical interfaces for children
The SIT book: audio as affective imagery for interactive storybooks
Examining the Unique Online Risk Experiences and Mental Health Outcomes of LGBTQ+ versus Heterosexual Youth
On the Automatic Assessment of Computational Thinking Skills: A Comparison with Human Experts
3D Virtual Tracing and Depth Perception Problem on Mobile AR
Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement
Play It Till You Make It: The Potential of Playful Role Enactment to Foster Digital Agency
Press'Em: Simulating Varying Button Tactility via FDVV Models
SPad: a bimanual interaction technique for productivity applications on multi-touch tablets
ARound the Smartphone: Investigating the Effects of Virtually-Extended Display Size on Spatial Memory
Easy Return: An App for Indoor Backtracking Assistance
Storeoboard: Sketching Stereoscopic Storyboards
Pull-To-Refresh and Learn: Leveraging Mobile Email Load Time for Education
"It was hard to find the words": Using an Autoethnographic Diary Study to Understand the Difficulties of Smart Home Cyber Security Practices
Autonomous Distributed Energy Systems: Problematising the Invisible through Design, Drama and Deliberation
Input method using divergence eye movement
Investigating the effectiveness of tactile feedback for mobile touchscreens
What Is Interaction?
Grip-Reach-Touch-Repeat: A Refined Model of Grasp to Encompass One-Handed Interaction with Arbitrary Form Factor Devices
The RISE Platform: Supporting Social Interaction for On-line Education
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019
Class Confessions: Restorative Properties in Online Experiences of Socioeconomic Stigma
"The bus is nothing without us": Making Visible the Labor of Bus Operators amid the Ongoing Push Towards Transit Automation
Investigating attractiveness in web user interfaces
Safe & sound: a wireless leash
From Smart Cities to Social Cities: Technology to Support Community Life
Cognitive Learning: How to Become William Shakespeare
Airport Accessibility and Navigation Assistance for People with Visual Impairments
Minimizing change aversion through mixed methods research: a case study of redesigning Spotify's Your Library
TutoAI: a cross-domain framework for AI-assisted mixed-media tutorial creation on physical tasks
HIFU Embossment of Acrylic Sheets
Entrust: connecting low-income HIV+ individuals with health care providers
Designs to encourage discourse in the OISE CSILE system
Managing Multimorbidity: Identifying Design Requirements for a Digital Self-Management Tool to Support Older Adults with Multiple Chronic Conditions
A comparison of methods for teaching information systems design
Implementing Interface Attachments Based on Surface Representations
AirPanes: Two-Handed Around-Device Interaction for Pane Switching on Smartphones
Evaluating the Paper-to-Screen Translation of Participant-Aided Sociograms with High-Risk Participants
The unless switch: adding conditional logic to concept mapping for middle school students
Setwise Comparison: Consistent, Scalable, Continuum Labels for Computer Vision
Friction: Deciphering Writing Feedback into Writing Revisions through LLM-Assisted Reflection
Editing Spatial Layouts through Tactile Templates for People with Visual Impairments
Overcoming interaction blindness through curiosity objects
From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds