yusuke1997/dblp-id-title huggingface dataset:
Standing in the Way of Control: A Call to Action to Prevent Abuse through Better Design of Smart Technologies
Trade-offs for Substituting a Human with an Agent in a Pair Programming Context: The Good, the Bad, and the Ugly
Boundary Troubles: Here, There, Design, Make, Research
International user research in product development cycle
Team analytics: understanding teams in the global workplace
Dynamic Robotic Fibers: Liquid Crystal Elastomers for Programmable and Reversible Shape-Changing Behaviors
Crowd Dynamics: Exploring Conflicts and Contradictions in Crowdsourcing
An actuated physical puppet as an input device for controlling a digital manikin
Introduction to object-oriented design: a minimalist approach
VisLab: Crowdsourcing Visualization Experiments in the Wild
AME-C raising awareness for a life free of gender violence
Where is Community Among Online Learners?: Identity, Efficacy and Personal Ties
Network communities
Supporting treatment of people living with HIV / AIDS in resource limited settings with IVRs
The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use
Embedded interaction in a water fountain for motivating behavior change in public space
Generative AI for medical education: Insights from a case study with medical students and an AI tutor for clinical reasoning
TeachActive Feedback Dashboard: Using Automated Classroom Analytics to Visualize Pedagogical Strategies at a Glance
Clo(o)k: Human-Time Interactions Through a Clock That "Looks"
Collaboratively Mitigating Racial Disparities in Automated Speech Recognition and Language Technologies with African American English Speakers: Community-Collaborative and Equity-Centered Approaches Toward Designing Inclusive Natural Language Systems
"I Like This Shirt": Exploring the Translation of Social Mechanisms in the Virtual World into Physical Experiences
The relationship between industrial design and interaction design in product development activities
TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality
Software visualization
Cassandra: a crowdsourced testbed for content assessment of potential social media posts
Illumination Aesthetics: Light as a Creative Material within Computational Design
Mechanism Perfboard: An Augmented Reality Environment for Linkage Mechanism Design and Fabrication
De-skilling, Cognitive Offloading, and Misplaced Responsibilities: Potential Ironies of AI-Assisted Design
ParaSight: Enabling Privacy-preserving Sensing Data Sharing via Device-to-device Utterance-based Communication
Gameplay as Exercise
Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments
Sizing up visualizations: effects of display size in focus+context, overview+detail, and zooming interfaces
Multiwave: Doppler Effect Based Gesture Recognition in Multiple Dimensions
The "Three-Legged Stool": Designing for Equitable City, Community, and Research Partnerships in Urban Environmental Sensing
Peek-a-drawer: communication by furniture
Creativity: interacting with computers (panel session)
User-interface design books: educating the masses or preaching to the converted?
I like to Move it: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception
Virtual rear projection: do shadows matter?
Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space
Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile Cues
Interaction design for electronic musical interfaces
End user software engineering: CHI 2010 special interest group meeting
Beyond Behavior: The Coach's Perspective on Technology in Health Coaching
How does Fitts' law fit pointing and dragging?
Has NFC the potential to revolutionize self-reported electronic data capture?: an empirical comparison of different interaction concepts
Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content
PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality
NTT human interface laboratories (lab review)
Dango: A Mixed-Initiative Data Wrangling System using Large Language Model
Crowdsourcing and human computation: systems, studies and platforms
ColorMod: Recoloring 3D Printed Objects using Photochromic Inks
Party Animals: Creating Immersive Gaming Experience for Physically Co-present VR and Non-VR Players
The relationship between encumbrance and walking speed on mobile interactions
Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques
Vibrotactile Funneling Illusion and Localization Performance on the Head
Cyborg Perspectives on Computing Research Reform
Same Stats, Different Graphs: Generating Datasets with Varied Appearance and Identical Statistics through Simulated Annealing
Making Un-Use: When Humans Disengage with Technology
DualVoice: A Speech Interaction Method Using Whisper-Voice as Commands
How Can We Change the System? Understanding and Addressing Redesign Inertia in Digital Public Services
Theory of Mind in Human-AI Interaction
Respeak: A Voice-based, Crowd-powered Speech Transcription System
Effects of Ad Quality & Content-Relevance on Perceived Content Quality
Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse
ChatScratch: An AI-Augmented System Toward Autonomous Visual Programming Learning for Children Aged 6-12
CAWS: alla wiki system to improve workspace awareness to advance effectiveness of co-authoring activities
Virtual reality on five dollars a day
Visualizing the stock market
Collaborative information retrieval (CIR)
FoBo: Towards Designing a Robotic Companion for Solo Dining
Patterns in practice: a workshop for UI designers
ScrAPIr: Making Web Data APIs Accessible to End Users
Towards systematic usability verification
Melange: space folding for multi-focus interaction
Curator: a game with a purpose for collection recommendation
Touch Digitality: Affordance Effects of Visual Properties on Gesture Selection
Xylocode: A Novel Approach to Fostering Interest in Computer Science via an Embodied Music Simulation
From Access to Effective Use: Open Data Portals for Everyday Citizens
Technology biogarphies: field study techinques for home use product development
Good Web design: essential ingredient!
imPulse
Challenges and Opportunities of LLM-Based Synthetic Personae and Data in HCI
Let users tell the story: evaluating user experience with experience reports
The participatory design of a sound and image enhanced daily planner for people with aphasia
Do Differences in Password Policies Prevent Password Reuse?
Doppio: Tracking UI Flows and Code Changes for App Development
SketchSliders: Sketching Widgets for Visual Exploration on Wall Displays
Relatedness Technologies: An Online Compendium and Systematic Review
"I Can't Believe It's Not Custodial!": Usable Trustless Decentralized Key Management
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
Integrating models of human-computer visual interaction
Programmable Smart Home Toolkits Should Better Address Households' Social Needs
Hand and eyes: how eye contact is linked to gestures in video conferencing
Causalvis: Visualizations for Causal Inference
ABScribe: Rapid Exploration & Organization of Multiple Writing Variations in Human-AI Co-Writing Tasks using Large Language Models
A multi-user collaborative space for architectural design reviews
Mind the Gap! Choice Independence in Using Multilingual LLMs for Persuasive Co-Writing Tasks in Different Languages
Audio tools for sports fan interaction
A Survey on User-Interface Design Strategies to Address Online Bias
Upside and Downside Risk in Online Security for Older Adults with Mild Cognitive Impairment
Ethical Mediation in UX Practice
Technology in mental health
'Castling rays' a decision support tool for UAV-switching tasks
Edit distance modulo bisimulation: a quantitative measure to study evolution of user models
betaCube: Enhancing Training for Climbing by a Self-Calibrating Camera-Projection Unit
"My Hand Doesn't Listen to Me!": Adoption and Evaluation of a Communication Technology for the 'Oldest Old'
Conflict Management in Multi-user Applications for People with Disabilities
The usability of CommandMaps in realistic tasks
MazeRunVR: An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild
Technology Ecosystems: Rethinking Resources for Mental Health
Exploring the design of accessible goal crossing desktop widgets
A study on touch & hover based interaction for zooming
User consulting in three forms of network-based organization
Drifting Off in Paradise: Why People Sleep in Virtual Reality
Designing children's digital games on nutrition with playability heuristics
Design interventions for open-air museums: applying and extending the principles of 'assembly'
Panel: Barriers to Implementation of Accessibility Research in Industry Practice - and Vice Versa
Body Politics: Unpacking Tensions and Future Perspectives for Body-Centric Design Research in HCI
Life-Affirming Biosensing in Public: Sounding Heartbeats on a Red Bench
Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives
Designing large-display workspaces for cooperative travel consultancy
Unpacking the Infrastructuring Work of Patients and Caregivers around the World
Motion-Aware Image Interaction Using Temporal Additive Color Mixing and High-Speed Projection
Explainable Learning Outcomes Prediction: Information Fusion Based on Grades Time-Series and Student Behaviors
Understanding Screenwriters' Practices, Attitudes, and Future Expectations in Human-AI Co-Creation
PairRing: A Ring-Shaped Rotatable Smartwatch Controller
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
Youth Perspectives on Critical Data Literacies
Layered protocols in user interfaces for consumer equipment
Laugh enhancer using laugh track synchronized with the user's laugh motion
An Interactive Car Drawing System with Tick'n'Draw for Training Perceptual and Perspective Drawing Skills
Exploring Wearable Design for Emotional Health and Well-Being during Menopause: Perspectives and Design Opportunities
WOW pod
EagleSense: Tracking People and Devices in Interactive Spaces using Real-Time Top-View Depth-Sensing
CoNotate: Suggesting Queries Based on Notes Promotes Knowledge Discovery
Living Data Systems: Co-Designing Community-Based Methods And Local Technologies For Inclusive Socioeconomic Alternatives
A fisheye follow-up: further reflections on focus + context
Games and HCI: perspectives on intersections and opportunities
Corporate Strategy and Usability Research: A New Partnership (Panel)
SqueezeMe: Creating Soft Inductive Pressure Sensors with Ferromagnetic Elastomers
SIG Visual Interaction Design: Designing the quality experience
Household Surface Interactions: Understanding User Input Preferences and Perceived Home Experiences
Virtual Hubs: Understanding Relational Aspects and Remediating Incubation
Reinforcement of spatial perception for stereoscopic 3d on mobile handsets
Memory through Design: Supporting Cultural Identity for Immigrants through a Paper-Based Home Drafting Tool
Does Adding Visual Signifiers in Animated Transitions Improve Interaction Discoverability?
Designing 4D contexts for construction planners
Household Survival: Immersive Room-Sized Gaming Using Everyday Objects as Weapons
EngageME: a tool to simplify the conveyance of complicated data
A grid-based extension to an assistive multimodal interface
Understanding Digitally-Mediated Empathy: An Exploration of Visual, Narrative, and Biosensory Informational Cues
Impact of platform design on cross-language information exchange
On How Users Edit Computer-Generated Visual Stories
Does every link have the same usability?: an exploratory study of the link structure of cyber malls
People Who Can Take It: How Women Wikipedians Negotiate and Navigate Safety
Modular implementation of presentations
Towards Understanding Diminished Reality
CHIRP: the computer human interface rapid prototyping and design assistant toolkit
AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time
What if (Everyday) Technologies were Designed for Learning? Towards "Support for Learning" as a Design Goal for Every(day) Technology
A graphical programming language interface for an intelligent LISP tutor
Board-based collaboration in cross-cultural pairs
Do Users' Perceptions of Password Security Match Reality?
Visualizing remote voice conversations
Link colors guide a search
Crowdsourcing: Tackling Challenges in the Engagement of Citizens with Smart City Initiatives
Hybrid Practice in the Kalahari: Design Collaboration through Digital Tools and Hunter-Gatherer Craft
Testing a walkthrough methodology for theory-based design of walk-up-and-use interfaces
A Study of User Participation in Standards Setting
Emerging Telepresence Technologies in Hybrid Learning Environments
Enhancing Online Meeting Experience through Shared Gaze-Attention
Why Only in the Lab? Understanding Counselors' Technology Acceptance Intentions on Virtual Reality Exposure Therapy: A Mixed Methods Study
Automatically Adjusting the Speed of E-Learning Videos
Why interactive learning environments can have it all: resolving design conflicts between competing goals
Transient and transitional states: pressure as an auxiliary input modality for bimanual interaction
ActiveShare: sharing challenges to increase physical activities
Optimizing Decision-Maker's Intrinsic Motivation for Effective Human-AI Decision-Making
Selective function of speaker gaze before and during questions: towards developing museum guide robots
Improving privacy settings for facebook by using interpersonal distance as criterion
Third-Party Developers and Tool Development For Community Management on Live Streaming Platform Twitch
Misty: UI Prototyping Through Interactive Conceptual Blending
Weigh your waste: a sustainable way to reduce waste
Buddy: Helping School-age Children to Combat Bullying
Comparing a form-based and a language-based user interface for instructing a mail program
Leveraging ChatGPT for Adaptive Learning through Personalized Prompt-based Instruction: A CS1 Education Case Study
Post-Hackathon Learning Circles: Supporting Lean Startup Development
AEDHunter: Investigating and Enhancing AED Retrieval through a Mobile Application
Exploring Tangible Ways to Evaluate User Experience for Elders
A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes
No place like home: pet-to-family reunification after disaster
UX Interviewing: Personalized Coaching to Avoid Leaving Data on the Table
Distance Perception with a Video See-Through Head-Mounted Display
SIGCHI Outstanding Dissertation Award - Supporting Password Decisions with Data
Six Facets of Facilitation: Participatory Design Facilitators' Perspectives on Their Role and Its Realization
Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts
Electronic kit with no current flow that uses projection mapping
Empathy, participatory design and people with dementia
Automating the Intentional Encoding of Human-Designable Markers
AirAuth: a biometric authentication system using in-air hand gestures
DeepSee: Multidimensional Visualizations of Seabed Ecosystems
The digital music box: using cultural and critical theory to inform design
BubbleTex: Designing Heterogenous Wettable Areas for Carbonation Bubble Patterns on Surfaces
The rogue in the lovely black dress: intimacy in world of warcraft
I just don't know why it's gone : maintaining informal information use in inpatient care
What is a place?: allowing users to name and define places
HCI Education & Research at the University of Puerto Rico-Mayagüez
Using participants' real data in usability testing: lessons learned
Identifying shared leadership in Wikipedia
Soft Interface Sculpture: Participatory Social Crafting Through Project Kaláka
The Role of Aesthetics and Design: Wearables in Situ
Magazines and Electronic Information Web Channels - The Reader's Point of View
T-Cube: a fast, self-disclosing pen-based alphabet
Iterating through Feeling-with Nonhuman Things: Exploring repertoires for design iteration in more-than-human design
Framework for Electroencephalography-based Evaluation of User Experience
Use of video in user interfaces that require non-linguistic cues
Designing for child resilience
"Till I can get my satisfaction": Open Questions in the Public Desire to Punish AI
Low-cost gaze interaction: ready to deliver the promises
Digital technology for supporting Aged Care Services: A Scoping Review
It's a Wrap: Mapping On-Skin Input to Off-Skin Displays
"It's Sink or Swim": Exploring Patients' Challenges and Tool Needs for Self-Management of Postoperative Acute Pain
Assessing Dynamics in Computer-Based Instruction
Synthetic Authority: Speculating the Future of Leadership in the Age of Human-Autonomy Teams
Increasing the Acceptance of Industrial Robots by Adapting Movement Behavior to Individual User Differences
Estimating county health statistics with twitter
Touché: Data-Driven Interactive Sword Fighting in Virtual Reality
HAExplorer: Understanding Interdependent Biomechanical Motions with Interactive Helical Axes
Featured community SIG: human-computer interaction for development
Seeking Love and Companionship through Streaming: Unpacking Livestreamer-moderated Senior Matchmaking in China
Respire: a Breath Away from the Experience in Virtual Environment
Digital Skills for the Creative Practitioner: Supporting Informal Learning of Technologies for Creativity
Rapid Design Labs: A Tool to Turbocharge Design-Led Innovation
Building with Data: Architectural Models as Inspiration for Data Physicalization
Task Lockouts Induce Crowdworkers to Switch to Other Activities
Hash visualization in user authentication
In support of city exploration
Tangible Drops: A Visio-Tactile Display Using Actuated Liquid-Metal Droplets
LuciEntry: A Modular Lucid Dream Induction Prototype
Emotional Interfaces for Interactive Aardvarks: Designing Affect into Social Interfaces for Children
An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching
Developmental scenario analysis of Smalltalk programming
immersivePOV: Filming How-To Videos with a Head-Mounted 360° Action Camera
PAM: a photographic affect meter for frequent, in situ measurement of affect
Analogy considered harmful
Polynesian navigation: locomotion and previewing aspects
Visualizing a computer mediated communication (CMC) process to facilitate knowledge management
ARGONAUT: An Inclusive Design Process for Wearable Health Monitoring Systems
Providing Advice for Multimedia Designers
Design, adoption, and assessment of a socio-technical environment supporting independence for persons with cognitive disabilities
Catalyzing social interaction with ubiquitous computing: a needs assessment of elders coping with cognitive decline
Should I Agree?: Delegating Consent Decisions Beyond the Individual
Bridging Bond Beyond Life: Designing VR Memorial Space with Stakeholder Collaboration via Research through Design
Envisioning the Future of Interactive Health
SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision
Does underlining links help or hurt?
UnlockMe: Social Interactions when Co-located in Online Activities
SKUID: Sketching Stylized Animated Drawings with Motion Amplifiers
Whiskers: Exploring the Use of Ultrasonic Haptic Cues on the Face
Usability in practice: alternatives to formative evaluations-evolution and revolution
End User Authoring of Personalized Content Classifiers: Comparing Example Labeling, Rule Writing, and LLM Prompting
The impact of digital iconic realism on anonymous interactants' mobile phone communication
Learning from diversity: interactive TV, computers, and the frontier of the cognitive sciences
Cognitive factors in design: basic phenomena in human memory and problem solving
Communication and computing in health facilities of southwest Uganda
Speech dasher: fast writing using speech and gaze
Constructing new interface frameworks
Inbodied Interaction 102: Exploring Neuro-Physio Pathways for Self-Tuning
Slow Robots for Unobtrusive Posture Correction
Apolo: making sense of large network data by combining rich user interaction and machine learning
Mapchat: conversing in place
MiLa: An Audiovisual Instrument for Learning the Curwen Hand Signs
A Probabilistic Interpretation of Motion Correlation Selection Techniques
MIT Media Laboratory: A View After Ten Years
A validation of the GOMS model methodology in the development of a specialized, commercial software application (abstract only)
Motivating people with chronic pain to do physical activity: opportunities for technology design
Navigation Guided by Artificial Force Fields
FLight: A Low-Cost Reading and Writing System for Economically Less-Privileged Visually-Impaired People Exploiting Ink-based Braille System
Addressing Impostor Phenomenon in Collaboration Between User Experience Designers and Software Developers
Analyzing Advertising Labels: Testing Consumers' Recognition of Paid Content Online
Demonstrating the Electronic Cocktail Napkin: A Paper-Like Interface for Early Design
Interactive snow sculpture painting
Social copresence in anonymous social interactions using a mobile video telephone
ERGO-Shell: a UNIX-interface for task preparation
Digital Legacy Systems for Young Adults: Emphasizing Relationship-Oriented Perspectives and Physical Artifacts in Death Preparation
Levity : A Virtual Reality System that Responds to Cognitive Load
The Hidden Rules of Hanabi: How Humans Outperform AI Agents
Transforming user-centered analysis into concrete design
What I need is what I get: downloadable user interfaces via Jini and Java
Designing smooth connections between worlds
Picbreeder: evolving pictures collaboratively online
"When I am on Wi-Fi, I am fearless": privacy concerns & practices in eeryday Wi-Fi use
Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults
Visiobo: Assisting Poster Reading for Multiple Viewers with a Projector-enhanced Physical Agent
Empowered Participation: How Citizens Use Technology in Local Governance
Experiencing security in interaction design
Distraction beyond the driver: predicting the effects of in-vehicle interaction on surrounding traffic
Jigsaw: Supporting Designers to Prototype Multimodal Applications by Chaining AI Foundation Models
PossessedHand: techniques for controlling human hands using electrical muscles stimuli
AHNE: a novel interface for spatial interaction
Interacting with Connected Devices through a Drawable User Interface
Know Your Audience: The benefits and pitfalls of generating plain language summaries beyond the "general" audience
Sparrow web: group-writable information on structured web pages
LensMouse: augmenting the mouse with an interactive touch display
A Review and Collation of Graphical Perception Knowledge for Visualization Recommendation
ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage
Detecting Email Components with Constraints: Expressive and Extensible Models in Answer Set Programming
Investigating Design and Evaluation Guidelines for Interactive Presentation of Visual Art
Which Artificial Intelligences Do People Care About Most? A Conjoint Experiment on Moral Consideration
Neither Rain, Nor Sleet, Nor Gloom of Night: Adventures in Electronic Mail
Psychometric Properties of the User Experience Questionnaire (UEQ)
Web macros by example: users managing the WWW of applications
Communicating Algorithmic Process in Online Behavioral Advertising
Whole body large wall display interfaces
Amortized Inference with User Simulations
Intelligent Agents and Networked Buttons Improve Free-Improvised Ensemble Music-Making on Touch-Screens
FoldTronics Demo: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures
Methods in search of methodology - combining HCI and object orientation
Portobello: Extending Driving Simulation from the Lab to the Road