yusuke1997/dblp-id-title huggingface dataset:
Real Time Interactive Massive Model Visualization
A constraint-based UIMS using graph unification
Towards Point-based Facial Movement Simulation
A New Algorithm for Converting Boundary Representation to Octree
A Parallel Image Computer with a Distributed Frame Buffer: System Architecture and Programming
A Computer Graphics Package for Teaching Crystal Morphology
An Iterative Stripification Algorithm Based on Dual Graph Operations
3-D Spatial Skills-A Key to the Effective Use of Computer Graphics Software?
Color Image Reconstruction from nonuniform Sparse samples using a thin plate Model
Interpolating 2D Shape Hierarchically
m-LOMA - a Mobile 3D Portal to Location-based Information
Geometric Details on Skeleton-based Implicit Surfaces
Transfinite Surface Patches Using Curved Ribbons
Adaptive quantization with error bounds for compressed view-dependent multiresolution meshes
Efficient Needle Insertion Simulation using Hybrid Constraint Solver and Isolated DOFs
37th Annual Conference of the European Association for Computer Graphics, Eurographics 2016 - Posters, Lisbon, Portugal, May 9-13, 2016
SGL Application - Definition and Practical Use
Teaching Graphics To Students Struggling in Math: An Experience
Multi-resolution Modeling, Visualization and Streaming of Volume Meshes
Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations
Natural Image Statistics: Foundations and Applications
A TV Graphics Display for the Man-Machine Interface
Virtual Reality Course - A Natural Enrichment of Computer Graphics Classes
Tone Mapping in VR Environments
Computer Graphics in Multiple Microprocessor System
Adaptive Remeshing of Non-Manifold Surfaces
Folded Paper Geometry from 2D Pattern and 3D Contour
Driller: An Intuitive Interface for Designing Tangled and Nested Shapes
Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades
A Novel Approach to Support Quality of Experience in Remote Visualization on Mobile Devices
Boundary to Constructive Solid Geometry: A Step Towards 3D Conversion
Parallel Visibility Test and Occlusion Culling in Avango Virtual Environment Framework
A Visual Profiling System for Direct Volume Rendering
High-Quality Tactile Paintings
Colour Illustrations
Estimating Positions and Radiances of a Small Number of Light Sources for Real-Time Image-Based Lighting
A Pipelined-Parallel Architecture for 2.5-d batch Rasterizers
Project-Based Learning of Advanced Computer Graphics and Interaction
Combining Human Visual System Models for Geographic Gaze Contingent Displays
32nd Annual Conference of the European Association for Computer Graphics, Eurographics 2011 - Dirk Bartz Prize, Llandudno, UK, April 11-15, 2011
21st Annual Conference of the European Association for Computer Graphics, Eurographics 2000 - Tutorials, Interlaken, Switzerland, August 21-25, 2000
Hybrid Function Representation with Distance Properties
Tangible Heritage: Production of Astrolabes on a Laser Engraver
Visualisation in Astrophysics
Towards the Integrated Interactive System
Cadastral Mapping Pilot Project
Graphics and Imaging Lab, Zaragoza, Spain
EUROGRAPHICS 2022: Tutorials Frontmatter
N-Adic Subdivision Schemes for Local Mesh Deformation
TemPCC: Completing Temporal Occlusions in Large Dynamic Point Clouds captured by Multiple RGB-D Cameras
A Precalculated Point Set for Caching Shading Information
Peer Review: Does it really help students?
Mappings Between Product Data Definitions
Modeling and Rendering of Synthetic Plants
Interactive Vegetation Rendering with Slicing and Blending
Interactive Monte-Carlo Ray-Tracing Upsampling
Computrol in Flight Simulation
Accelerated Artificial Landscape Visualisation
A Color Decomposition Method for Preserving Ukiyo-e Woodblocks
Procedural Bridges-and-pillars Support Generation
24th Annual Conference of the European Association for Computer Graphics, Eurographics 2003 - Posters, Granada, Spain, September 1-5, 2003
28th Annual Conference of the European Association for Computer Graphics, Eurographics 2007 - Cultural Heritage, Prague, Czech Republic, September 3-7, 2007
Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media
Automated Combination of Real-Time Shader Programs
Mining Motifs from Human Motion
Interactive Graphical Planning
Real-time Upper Body 3D Pose Estimation from a Single Uncalibrated Camera
Teaching Computer Graphics Based on a Commercial Product
Automatic High Level Avatar Guidance Based on Affordance of Movement
Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality
Augmented Reality as a Tool to Deliver e-Learning based Blended Content in and out of the Class-room
Post-Tessellation Geometry Caches
Skeleton Based Importance Sampling for Path Tracing
Texture Minification using Quad-trees and Fipmaps
Volume Conserving Simulation of Deformable Bodies
19th Annual Conference of the European Association for Computer Graphics, Eurographics 1998 - State of the Art Reports, Lisbon, Portugal, August 31 - September 4, 1998
IXPHIGS: A Portable Implementation of the International PHIGS Standard
46th Annual Conference of the European Association for Computer Graphics, Eurographics 2025 - Short Papers, London, UK, May 12-16, 2025
Modeling Visual Attention in VR: Measuring the Accuracy of Predicted Scanpaths
Interfacing Cultural Heritage
A Distributed and Collaborative vSLAM Framework for Real-Time Localisation in Huge Environments for Mobile Devices
Developing Mobile 3D Applications with OpenGL ES and M3G
Graphics-Based Learning in First-Year Computer Science
Selecting Effective Occluders for Visibility Culling
Practical Machine Learning for Rendering: From Research to Deployment
Warped Textures for UV Mapping Encoding
Inverse Perspective Mapping in Scanline Order onto Non-Planar Quadrilaterals
Looking for the Lost Follis
Rendering Method for Flat Origami
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Dirk Bartz Prize, Girona, Spain, May 6-10, 2013
Warp-based Motion Compensation for Endoscopic Kymography
38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Dirk Bartz Prize, Lyon, France, April 24-28, 2017
Example-based Body Model Optimization and Skinning
Photorealistic Augmented Reality
Multilevel modelling and rendering of architectural scenes
Interactive Generation of Fractal Objects
Graph Grammars, A New Paradigm for Implementing Visual Languages
A Streaming Framework for Seamless Detailed Photo Blending on Massive Point Clouds
From a Light CG Framework to a strong Cannibal Experience
SAVANT: A new efficient approach to generating the visual hull
Multiresolution GPU Mesh Painting
CORBA Visualization Platform
What we are teaching in Introduction to Computer Graphics
Non-manifold and special purpose modelling
Efficient Evaluation of the Field Functions of Soft Objects Using Interval Tree
Hutwindows: An Approach to User Interface Development
A New Algorithm of Space Tracing Using a CSG Model
The Visualisation and Expression of Virtual 3DSurfaces Explored through Custom Developed Interactive Software, Optically Mixed Coloured Surface Contouring and Fine Art Printmaking
An Interactive Graphic Simulator for the Teaching of Fibrendoscopic Techniques
Proxy Clouds for RGB-D Stream Processing: A Preview
Sketching and Annotating Vascular Structures to Support Medical Teaching, Treatment Planning and Patient Education
Over Two Decades of Integration-Based, Geometric Flow Visualization
HYPER MASK - Projecting a Virtual Face onto a Moving Real Object
Procedural Approach for RealisticWoven Fabric Rendering
SUDS - SUrface Description System
Parallel Polygon Rendering with Precomputed Surface Patches
A Evalution of Some Three-Color Tiling Patterns
Smoothing Noisy Skeleton Data in Real Time
3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion
Feature-Based Mesh Editing
Treemap Literacy: A Classroom-Based Investigation
Continuous Search and Replace in Vector Graphics
Volume Visualization and Volume Rendering Techniques
SpringLens Distributed Nonlinear Magnifications
GKS-300 - PASCAL Implementation of the Graphical Kernel System (GKS) on a Minicomputer Based Graphical Workstation
Low-Level Vertex Programming
Dynamic Geometry Processing
Accelerated Foveated Rendering based on Adaptive Tessellation
20th Annual Conference of the European Association for Computer Graphics, Eurographics 1999 - Short Presentations, Milan, Italy, September 7-11, 1999
Advanced Applications of Volume Visualization Methods in Medicine
A Symmetrical Input/Output Model
Image-based Retexturing of Deformed Surfaces from a Single Image
Scientific Evaluation in Visualization
A Procedural Approach to Solving Constraints of Articulated Bodies
Interactive Display of Global Illumination Solutions for Non-Diffuse Environments
Egocentric Normalization of Kinematic Path
Multi-Objective Packing of 3D Objects into Arbitrary Containers
3D laser scanning numerical surface definition and fast prototyping of the Basel Bronze Head
ALGRA, an Algebraic-graphic Programming Language for Modelling
Geometric Modeling Based on Triangle Meshes
Animating Tree Movement with Sound Effects Generation
Perception-Based Rendering: Eyes Wide Bleached
A GKS Interface to a Realtime Oriented Raster Workstation for CAD Applications
Motion Capture Data Completion and Denoising by Singular Value Thresholding
Shape From Silhouette: Towards a Solution for Partial Visibility Problem
Simplification, LOD and MultiresolutionPrinciples and Applications
Image Reconstruction Invariant to Relighting
Fractional Brownian Relief: An Exact Local Method
A Pipeline for Procedural Modelling from Geospatial Data
MOVE-X: A System for Combining Video Films and Computer Animation
Path Regeneration for Interactive Path Tracing
MICRO-UIDT: A User Interface Development Tool
Realtime 3D Sensor Based Air Flow Reconstruction
Asteroid Escape: A Serious Game to Foster Teamwork Abilities
Extending GKS to a Distributed Architecture
Introductory Graphics for Very Diverse Audiences
Research Problems for Creating Digital Actors
31st Annual Conference of the European Association for Computer Graphics, Eurographics 2010 - Tutorials, Norrköping, Sweden, May 3-7, 2010
28th Annual Conference of the European Association for Computer Graphics, Eurographics 2007 - State of the Art Reports, Prague, Czech Republic, September 3-7, 2007
Reverse Skew-T - A Cloudmaking Tool for CG
Course: Modeling Individualities in Groups and Crowds
PointCloudSlicer: Gesture-based Segmentation of Point Clouds
A System for Graphical Interaction on Parametrized Models
Phong Tessellation and PN Polygons for Polygonal Models
Fast Skeletal Animation by skinned Arc-Spline based Deformation
Automatic Generation of Animated Population in Virtual Environments
Collision Handling for Virtual Environments
Fast Colour Raster Graphics using an array Processor
Report of the CGE 06 Computer Graphics Education Workshop, Vienna, Austria, September 9, 2006
Color Shading in 2D synthesis
A Constraint-Based Figure-Maker
Classification of Illumination Methods for Mixed Reality
Interactive Assembly and Animation of 3D Digital Garments
Efficient and Consistent Algorithms for Determining the Containment of Points in Polygons and Polyhedra
Virtual Clay for Direct Hand Manipulation
Perceptually Based Afterimage Synthesis
Piecewise Constant Conic Sections for Accelerated Volume Density Rendering
Dynamic Management of 3D Scenes
Improving Shadow Map Filtering with Statistical Analysis
Gaseous Volume Visualization Using Particle Maps
Virtual Actors' Behaviour for 3D Interactive Storytelling
Utilizing Motion Matching with Deep Reinforcement Learning for Target Location Tasks
Enhancing Image-Based Aging Approaches
Principal Patches - A New Class of Surface Patch Based on Differential Geometry
A Model for Description and Synthesis of Heterogeneous Textures
Tutorial 7 - 3D Graphics Programming with Java 3D
A Means to Improve the GKS-3D/PHIGS Output Pipeline Implementation
Latency Considerations of Depth-first GPU Ray Tracing
The Danteum
Two Exceptional Projects from a Multidisciplinary Game Development Curriculum
Distributed Cooperative Visualization
Interactive Shape Modeling
3dml: A Language for 3D Interaction Techniques
The Art and Science of Digital Production Arts
Programming the Cell BE for High Performance Graphics
Walking with Pens
Applications of Information Theory to Computer Graphics
Towards Mobile HDR Video
Advanced Material Appearance Models
Interactive Simulation for Multimodal Virtual Environments
FACTS: Facial Animation Creation using the Transfer of Styles
Advances in Geometry and Reflectance Acquisition
41st Annual Conference of the European Association for Computer Graphics, Eurographics 2020 - Short Papers, Norrköping, Sweden, May 25-29, 2020 [online only]
A Pen-based Interface for Generating Graphical Reports of Findings in Cardiac Catheterization
Reverse Diffusion for Smooth Buildup of Progressivly Transmitted Geometry
Fabric Appearance Benchmark
44th Annual Conference of the European Association for Computer Graphics, Eurographics 2023 - Short Papers, Saarbrücken, Germany, May 8-12, 2023
Wavelet Projections for Volume Rendering
Stroke Style Transfer
Tight Normal Cone Merging for Efficient Collision Detection of Thin Deformable Objects
High Performance Interactive Painting On The GPU
VISTA: Visual Impact Simulation Technical Aid
Tutorial 9 - Visibility
High Level Language Support for 3-Dimensional Graphics
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Short Papers, Girona, Spain, May 6-10, 2013
A Computer Animation System for Creating Deaf-Accessible Math and Science Curriculum Materials
Procedural City Layout Generation Based on Urban Land Use Models
Non-Separable Multi-Dimensional Network Flows for Visual Computing
Uniform Sampling for Image-based Rendering Shiny Objects
36th Annual Conference of the European Association for Computer Graphics, Eurographics 2015 - Posters, Zurich, Switzerland, May 4-8, 2015
Automated Astrophysical Modeling with Shape
An Improvement of the Ray-tracing Algorithm
Decision Support Systems - The Significance of Hybrid Communication Facilities for Operations Research Consultancy
Measuring and Enhancing the Legibility of GPU-rendered Text
Biceps - The Interactive Graphics Aided System for Bi-dimensional Geometry Yodeling, Nesting and Flame Cutting Technology
Learning Body Shape and Pose from Dense Correspondences
A Survey of Interaction Techniques for Interactive 3D Environments
Light Field Synthesis from a Single Image using Improved Wasserstein Generative Adversarial Network
User's Preference-Based Color Transformation Using Interactive Genetic Algorithm
Occlusion Culling Methods
Fine-Grained Semantic Segmentation of Motion Capture Data using Dilated Temporal Fully-Convolutional Networks
Fast Flow-based Distance Quantification and Interpolation for High-Resolution Density Distributions
Animating cuts with on-the-fly re-meshing
Tracing Brilliance: Analysing Student Performance in Ray Tracing and Problem-Solving Capabilities and Approaches
Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map
A Paint Program for the Graphic Arts in Printing
A Normal-buffer Vectorized Surface Shading Model
The Geometric Workbench (GWB) - An Experimental Geometric Modeling System
Time-variant Volumetric Colors for Metamorphosis
AR-TagBrowse: Annotating and Browsing 3D Objects on Mobile Devices
Interactive Visualization Techniques for Neurosurgery Planning
A Temporal Scripting Language for Object-Oriented Animation
Form-Factors for General Environments
New Trends in 3D Video
Introduction to Crowd Simulation
31st Annual Conference of the European Association for Computer Graphics, Eurographics 2010 - Areas Papers, Norrköping, Sweden, May 3-7, 2010
GRAPH: An Interactive Program Based on the Graphical Kernel System
Solid Modeling with Parametric Surfaces
Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments
3D Architectural Modeling: Efficient RANSAC for n-gonal Primitive Fitting
Model-driven Virtual Mezzotint Techniques
Visualization Framework for the Integration and Exploration of Heterogeneous Geospatial Data
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - State of the Art Reports, Girona, Spain, May 6-10, 2013
Distributed and Collaborative Visualization
On the Integration of Synthetic Objects with Real-World Scenes
Guiding Light Trees for Many-Light Direct Illumination
Generating Color Schemes for your Digital Media & Data Visualizations
Mayhem in Online Game and Virtual Environment Development
A 3D Perceptual Metric using Just-Noticeable-Difference
Experiences in the Design and Support of a Graphics Device Driver Interface
Improved Integration for Cloth Simulation
Animation of Facial Expressions by Physical Modeling
A Revolution in Hardware Systems Design and Its Implications for the Graphics Community
Visual Simulation of Lava Flows Employing Particle-based Approach
Interactive HDR Environment Map Capturing on Mobile Devices
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module
Function-defined shape node for VRML
Tiled Depth of Field Splatting
Deep Learning for Graphics
User Manual on Augmented Reality for Installation and Maintenance of the V-Brakes System of a Mountain Bike
Teaching Computer Graphics in the Context of Theatre
Digital HPO Hologram Rendering Pipeline
Trial-and-error Applications for Interactive Data Representation
Subjective and Objective Evaluation of Multi-exposure High Dynamic Range Image Deghosting Methods
Polygon-Polygon Collision Detection in 2D
An Improved Triangle Encoding Scheme for Cached Tessellation
GPU Based On-the-fly Light Emission-absorption Approximation for Direct Multi-volume Rendering
Regional Time Stepping for SPH
Automatic Depth-Map Colorization
Memory Organization for a Cubic Frame Buffer
Fast Dynamic Facial Wrinkles
Towards Developable Products from a Sketch
Navigation through Virtual 3D Worlds for Facilitating Childrens Spatial Orientation
Real-Time Volumetric Tests Using Layered Depth Images
First Order Signed Distance Fields
Garment Transfer for Quadruped Characters
Deep Learning for Computer Graphics and Geometry Processing
Content-Aware Projection for Tiny Planets
Shape Reconstruction from Raw Point Clouds using Depth Carving
Geometric Modelling from Range Image Data
Architectural Styles Dependent Shape Grammar Representation of Facades
Data Mining and Visualization of High Dimensional Datasets
Double QuickCurve: revisiting 3-axis non-planar 3D printing
Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course
High Quality Shadows for Real-Time Crowds
Evaluation of a Curriculum for Technical Artists
Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches
Depth Sorting by Windowing
LabanLab: An Interactive Choreographical System with Labanotation-Motion Preview
Accessible GLSL Shader Programming
26th Annual Conference of the European Association for Computer Graphics, Eurographics 2005 - State of the Art Reports, Dublin, Ireland, August 29 - September 2, 2005
Some Useful but Rather Unusual Graphical Primitives
Contact Skinning
SGL - A General Purpose Interactive System Built on Top of a GKS Implementation
Organic Narrative Charts
A Generic Method for Geometric Contraints Detection
Student Project - Portable Real-Time 3D Engine
Parallel Graphical Output from Dialogue Cells
Graph-based Computation of Voronoi Diagrams on Large-scale Point-based Surfaces
HDR Photographic Pipeline for Camera Modules in Mobile Devices
Precise Deformation of Rheology MSD Model Calibrated by Randomized Algorithm
Hyperplane Culling for Stochastic Rasterization
Feature interference in free form template matching
Transferring and Animating a non T-pose Model to a T-pose Model
Volumetric plastic deformation
A Novel Image-Based Rendering System With A Longitudinally Aligned Camera Array
GPU Destruction: Real-Time Procedural Demolition of Virtual Environments
Factoring a Homogeneous Transformation for a more Efficient Graphics Pipeline
Coupled Simulation of Deformable Bodies and ISPH Fluids for Secondary Bone Healing
Toward the Light Field Display: Autostereoscopic Rendering via a Cluster of Projectors
Multispectral Image Matting of Ancient Chinese Paintings
Information Technologies for Set-designers
Theory and Methods of Lightfield Photography
Accelerated 5D Ray Tree construction on the GPU
View Interpolation for Dynamic Scenes
Enriching Animation Databases
Introducing Students to Empirical Methods in CG and HCI Courses through User Studies
Design and Implementation of a System for Interactive Higher Dimensional Vector Field Visualization
PhD Education Through Apprenticeship
Guided Analysis of Cardiac 4D PC-MRI Blood Flow Data
VisibleUS: From Cryosectional Images to Real-Time Ultrasound Simulation
Efficient Adaptive Subdivision of Bezier Surfaces
UV Completion with Self-referenced Discrimination
Generation of Folded Terrains from Simple Vector Maps
A Validation Tool For Improving Semantic Segmentation of Complex Natural Structures
32nd Annual Conference of the European Association for Computer Graphics, Eurographics 2011 - Posters, Llandudno, UK, April 11-15, 2011
Interdisciplinary Game Projects: Opening the Graphics (Back) Door with the Soft Skills Key
Principles and Applications of Medical Virtual Environments
Graphical Support in a User Interface Management System
Reconstruction of Animatable Personalized 3D Faces by Adaptation-based Modeling
Adaptive Remeshing for Real-Time Mesh Deformation
Multiperspective Modeling, Rendering, and Imaging
Extended Game Platform for Novice Programmers
Acquisition, Synthesis and Rendering of Bidirectional Texture Functions
ImaGINe-S: Imaging Guided Interventional Needle Simulation
A High Level Interface to the Graphical Kernel System - GKS
State of the Art in Artistic Editing of Appearance, Lighting, and Material
Gaming in Elliptic Geometry
Rapid Modeling of Complex Building Façades
A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications
Separation of Manga Line Drawings and Screentones
An Improved Spacetime Ray Tracing System for the Visualization of Relativistic Effects
Redesign of an Introductory Computer Graphics Course
An Approach to the Formal Specification of Configurable Models of Graphics Systems
Bilevel Display Screen Presentation of Text, Graphics and Images for Page Make-up Work
Scalable Impressionist Rendering
26th Annual Conference of the European Association for Computer Graphics, Eurographics 2005 - Tutorials, Dublin, Ireland, August 29 - September 2, 2005
Visual Learning for Science and Engineering
Building Expression into Virtual Characters
Abstract Data Type Based Programming Style and Computer Graphics
Generation of Complex 3D Finite Element Meshes on Turnkey Graphic Systems
Acceptable System Latency for Gaze-Dependent Level of Detail Rendering
Artificial Mosaics by Gradient Vector Flow
An Interactive Exploration of the Virtual Stronghold Dillenburg
Accelerated Radiosity Method for Complex Environments
Imaging Geometry for Concentric Mosaics
Fast Hydraulic and Thermal Erosion on GPU
5th European Computer Graphics Conference and Exhibition, Eurographics 1984, Copenhagen, Denmark, September 12-14, 1984, Proceedings
The Structure of Tube - A Tool for Implementing Advanced User Interfaces
One-step Compact Skeletonization
On Didactic Implications in the Teaching of Applied Mathematics from a Coupling of Interactive Graphics and Waves
Designing a Computer Graphics Course for First Year Undergraduates
Symmetry in 3D Geometry: Extraction and Applications
Synthetic Dataset for Panic Detection in Human Crowded Scenes
Time-of-Flight Sensors in Computer Graphics
3D Video: from Capture to Interactive Display
From Perception to Interaction with Virtual Characters
Fractal approximation of surfaces based on projected IFS attractors
A GKS Implementation for Meteorological Applications
A Simple Validity Condition for B-Spline Hyperpatches
Free-Form Deformation of Solid Models in CSR
Towards the Virtual Physiological Human
A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids
A Method for Providing Full Interactive Control of the Shape of 3-D Curves and Surfaces
Advanced Shading Techniques