yusuke1997/dblp-id-title huggingface dataset:
IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR 2024, Bellevue, WA, USA, October 21-25, 2024
OA-SLAM: Leveraging Objects for Camera Relocalization in Visual SLAM
Scanning and tracking dynamic objects with commodity depth cameras
Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality
Hybrid Conference Experiences in the ARENA
Challenges and Applications of Urban Augmented Reality Summary
From Lab to a Long-Term Care Facility: Lessons Learned from Field Deployment of Augmented Reality Telepresence System as an Interactive Communication Technology
Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning
A Fast Initialization Method for Edge-based Registration Using an Inclination Constraint
SphereDRUNet: A Spherical Denoiser for Omnidirectional Images
Tracking with Omni-Directional Vision for Outdoor AR Systems
Adaptive Virtual Reality Space Design Based on Real-Time User Emotion
Diminished reality considering background structures
Virtual Dairy Farm: An Interactive Experience for Public Education
Where We Stand and Where to Go: Building Bridges Between Real and Virtual Worlds for Collaboration
Wide area localization on mobile phones
Toward augmenting everything: Detecting and tracking geometrical features on planar objects
Handling privacy and security aspects in a collaborative AR session
Pleistocene Crete: A narrative, interactive mixed reality exhibition that brings prehistoric wildlife back to life
Diminished reality as challenging extension of mixed and augmented reality
Efficiency of techniques for mixed-space collaborative navigation
Effects of Different Facial Blendshape Combinations on Social Presence for Avatar-mediated Mixed Reality Remote Communication
Maintaining Appropriate Interpersonal Distance Using Virtual Body Size
Handling occlusion in augmented reality systems: a semi-automatic method
Augmented Reality for Real-time Decision-Making in Flood Emergencies
TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children
Natural 3D Interaction Using a See-Through Mobile ASystem
Workshop - Industrial augmented reality
A Case study on VR Teaching: Projectile Motion and Gravity
Best Practices on Indirective Experience for Virtual Healing
Integrating augmented reality to enhance expression, interaction & collaboration in live performances: A ballet dance case study
The UUXR-Framework: A Draft Classification for Using Extended Reality in Usability and User Experience Research
3D Reconstruction of the Operating Field for Image Overlay in 3D-Endoscopic Surgery
Adaptive ghosted views for Augmented Reality
Investigating Augmented Reality Animals as Companions
Understanding Physical Common Sense in Symmetrical Reality
Depth perception control by hiding displayed images based on car vibration for monocular head-up display
The Trouble with Augmented Reality/Virtual Reality Authoring Tools
Experiential learning with Mixed and Augmented Reality
Design of an AR-Based System for Group Piano Learning
Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors
Compass+Ring: A Multimodal Menu to Improve Interaction Performance and Comfortability in One-handed Scenarios
Fast annotation and modeling with a single-point laser range finder
Layout Aware Inpainting for Automated Furniture Removal in Indoor Scenes
Safeguarding Sensations: Harm Prevention in Multisensory Distributed Mixed Reality
A Framework to Evaluate Omnidirectional Video Coding Schemes
ARClassNote: Augmented Reality Based Remote Education Solution with Tag Recognition and Shared Hand-Written Note
Automatic contour model creation out of polygonal CAD models for markerless Augmented Reality
An Efficient Planar Bundle Adjustment Algorithm
Assessing the Efficacy of Virtual Reality-Based Laboratories Versus Real-Life Settings for PCR Procedures, within Medical Science Laboratories
Helpfulness Prediction for VR Application Reviews: Exploring Topic Signals for Causal Inference
Enhancing Eye-Hand Coordination in Volleyball Players: A Comparative Analysis of VR, AR, and 2D Display Technologies and Task Instructions
Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality
IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR 2021 Adjunct, Bari, Italy, October 4-8, 2021
Exploring the Effect of Visual Cues on Eye Gaze During AR-Guided Picking and Assembly Tasks
Enhancing Joy with AR Glasses: Intergenerational Engagement for Older Adults and Youth
Hybrid Cross-Reality Collaborative System
DualCAD: Integrating Augmented Reality with a Desktop GUI and Smartphone Interaction
CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality
Mixed Reality Communication for Medical Procedures: Teaching the Placement of a Central Venous Catheter
Say It, See It: A Systematic Evaluation on Speech-Based 3D Content Generation Methods in Augmented Reality
Seeing Eye to Eye: A Shared Mediated Reality Using EyeTap Devices and the VideoOrbits Gyroscopic Head Tracker
Toe input with mobile projector and depth camera
Butterfly Effect: An Augmented Reality Puzzle Game
Beyond the Headset: Enabling Group Collaboration in Cross-Reality Environments
"Can You Handle the Truth?": Investigating the Effects of AR-Based Visualization of the Uncertainty of Deep Learning Models on Users of Autonomous Vehicles
Relationship between features of augmented reality and user memorization
Circular and Confocal Non-line-of-sight Imaging with transient sinogram Super Resolution
Rendering Togetherness: Embodied Social Synchronization in Multi-User VR
Raisin-MR-MBSR: Mixed Reality App for Raisin Meditation
Robust monocular SLAM in dynamic environments
MEinVR: Multimodal Interaction Paradigms in Immersive Exploration
Emotion and Body Movement: A Comparative Study of Automatic Emotion Recognition Using Body Motions
Robust planar target tracking and pose estimation from a single concavity
Augmenting Three-dimensional Effects in Digital Exhibition of a Cultural Artifact using 3D Pseudo Hologram
Impact of Role Assignment through Complementary Design of Self and Other Avatars on Self-Image and Behavior Change
Laughing Together: A Pilot Study on the Role of Virtual Agents in Emotional Contagion, Conformity, and Opinion Shaping in a Virtual Stand-Up Comedy Club
Enhancing Seamless Walking in Virtual Reality: Application of Bone-Conduction Vibration in Redirected Walking
Hype D-Live: XR Live Music System to Entertain Passengers for Anxiety Reduction in Autonomous Vehicles
Collaborative Work with Volumetric Data Using Augmented Reality Videoconferencing
3D high dynamic range display system
Remote Monitoring and Teleoperation of Autonomous Vehicles - Is Virtual Reality an Option?
A Compact Optical See-Through Head-Worn Display with Occlusion Support
Augmented Reality Support for Performance and Decision-Making in Collaborative Time-Critical Tasks
L-WiM: Collaborative Exploration in Immersive Environments
Architectural Elements Augmentation from 2D Artworks for Spatial Experience of AR Exhibition
Welcome AboARd! Evaluating Augmented Reality as a Skipper's Navigator
A Web Service Platform dedicated to building mixed reality solutions
Evaluation of Virtual Reality for Early-Stage Structure and Production Planning for Industrial Buildings
Inter-Brain Connectivity: Comparisons between Real and Virtual Environments using Hyperscanning
Arrow, Bézier Curve, or Halos? - Comparing 3D Out-of-View Object Visualization Techniques for Handheld Augmented Reality
JourneyVR: Experience Design for Continuous Timed Activities in Virtual Reality
CARDS: Comprehensive AR Docent System
Demo chairs
Studying the Perception of Vibrotactile Haptic Cues on the Finger, Hand and Forearm for Representing Microgestures
Efficient Texture-less Object Detection for Augmented Reality Guidance
Interactive Focus and Context Visualization for Augmented Reality
Design and Evaluation of Pseudo-Haptic Techniques for Simulating Surface Stickiness in VR
ORBFusion: Real-Time and Accurate Dense SLAM at Large Scale
Using the marginalised particle filter for real-time visual-inertial sensor fusion
Real-time photometric registration from arbitrary geometry
Sense of Convergence: Exploring the Artistic Potential of Cross-modal Sensory Transfer in Virtual Reality
Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented Reality Applications
EmnDash: M-sequence Dashed Markers on Vector-based Laser Projection for Robust High-speed Spatial Tracking
Adaptive and robust mmWave-Based 3D Human Mesh Estimation for Diverse Poses
SceneCam: Improving Multi-camera Remote Collaboration using Augmented Reality
Tablet versus phone: Depth perception in handheld augmented reality
Assessment of couriers' workload for trolley push and pull
Multi-Focus Querying of the Human Genome Information on Desktop and in Virtual Reality: an Evaluation
Visualisation of the Electronic Horizon in Head-Up-Displays
Virtual reality sickness detection: an approach based on physiological signals and machine learning
A Japanese Character Flick-Input Interface for Entering Text in VR
The Effect of Visual and Auditory Modality Mismatching between Distraction and Warning on Pedestrian Street Crossing Behavior
Exploiting Binocular Rivalry: Presenting Different Contents on Dominant and Non-dominant Eyes
Augmented assembly using a mobile phone
ARIA: Demonstrating Transfer from AR-Based Spatial Audio Training to Speech-in-Noise Performance
Interactive laser-projection for programming industrial robots
PM4Cactus: A Scriptable Parametric Modeling Interface for Cactus Plant Synthesis Using PM4VR
Defying Gravity: Towards Gravitoinertial Retargeting of Acceleration for Virtual Vertical Motion in In-Car VR
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2013, Adelaide, Australia, October 1-4, 2013
Viewpoint stabilization for live collaborative video augmentations
ViP-Fluid: Visual Perception Driven Method for VR Fluid Rendering
Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness
Hands free - Exploring AR glasses and their peculiarities
Marker tracking and HMD calibration for a video-based augmented reality conferencing system
Enhancing Auditory Immersion in Interactive Virtual Reality Environments
Evaluating IVR in Primary School Classrooms
A Finger-Mounted Device for Shape and Tactile Perception in AR Mockups
Rapidly Generating Realistic Virtual Environment Contexts
[Poster] Using an Industry-Ready AR HMD on a Real Maintenance Task: AR Benefits Performance on Certain Task Steps More Than Others
Recreating the parallax effect associated with Fishtank VR in a Real-Time telepresence system using head-tracking and a robotic camera
Bimanual, mid-air multi-selection techniques in virtual reality
Using a HHD with a HMD for mobile AR interaction
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
Feel the Breeze: Promoting Relaxation in Virtual Reality using Mid-Air Haptics
Geometric Mapping for Color Compensation Using Scene Adaptive Patches
A non-photorealistic rendering framework with temporal coherence for augmented reality
General chair
Interaction between AR Cue Types and Environmental Conditions in Autonomous Vehicles
Locomotive and Cognitive Trade-Offs for Target-based Travel
Vision-based pose computation: robust and accurate augmented reality tracking
The Relationship Between Time and Distance Perception in Egocentric Target-Selection-Based Teleportation
Information filtering for mobile augmented reality
Marker Identification Using ILEDs and RGB Color Descriptors
Effects of mobile AR-enabled interactions on retention and transfer for learning in art museum contexts
Augmented Reality as a New Media Experience
Telepresence System Using High-Resolution Omnidirectional Movies and a Reactive Display
Augmented Reality Techniques in Games
2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR 2020 Adjunct, Recife, Brazil, November 9-13, 2020
VRZM: Exploring the Psycho-physiological Benefits of Zen Meditation in Immersive Environments
Visual Perception Modification via Visual Cue in Immersive Virtual Reality
"If It's Not Me It Doesn't Make a Difference" - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality
Real-time self-localization from panoramic images on mobile devices
Advanced manufacturing with augmented reality
First-Person Vocal Auralisation in XR and its Influence on Perceived Presence and Audio-Visual Quality
Multitouch interaction for Tangible User Interfaces
Enhancing Replicability in XR HCI Studies: A Survey-Based Approach
Evolutionary augmented reality at the Natural History Museum
High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherence
Portals and Perspectives: A Study Design for Evaluating Transitional Spaces in Virtual Navigation
Investigating Three-dimensional Directional Guidance with Nonvisual Feedback for Target Pointing Task
Whom to Save? A Novel, Realistic Paradigm for Studying Human Decision-Making in Moral Dilemmas
Evaluating Therapist Representation Techniques in Mixed Reality-based Tele-rehabilitation Exergames
Augmented "Ouch!". How to Create Intersubjective Augmented Objects into Which We can Bump
3D fiducials for scalable AR visual tracking
Visual Marker Detection and Decoding in AR Systems: A Comparative Study
RAVEN: A VR prototype for the training of aviation technicians
Floyd-Warshall all-pair shortest path for accurate multi-marker calibration
Towards Automatic Level-of-Detail 2D Interfaces Generation
A method for calibrating see-through head-mounted displays for AR
EXMAR: EXpanded view of mobile augmented reality
Walking and Teleportation in Wide-area Virtual Reality Experiences
Scalable Mobile Image Recognition for Real-Time Video Annotation
Video Generation Unconsciously Evoking Pre-Motion to Passengers in Automated Vehicles
Affordance-Guided User Elicitation of Interaction Concepts for Unimodal Gaze Control of Potential Holographic 3D UIs in Automotive Applications
A Mobile Augmented reality system to assist auto mechanics
Discussing Facets of Hybrid User Interfaces for the Medical Domain
Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays
A Toolkit to Evaluate and Characterize the Collaborative Process in Scenarios of Remote Collaboration Supported by AR
A syncretic approach to artistic research in mixed reality data transfer
Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression
VRTAB-Map: A Configurable Immersive Teleoperation Framework with Online 3D Reconstruction
PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality
VRContour: Bringing Contour Delineations of Medical Structures Into Virtual Reality
Homography-based planar mapping and tracking for mobile phones
Gaze and Head Rotation Analysis in a Triadic VR Job Interview Simulation
Between Pages and Reality: Exploring a Book Metaphor for Unfolding Data-driven Storytelling in Immersive Environments
Hands-Free Virtual Try-On using Untethered AR Glasses for Everyday Shopping Experiences
Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing
Lets go out: Research in outdoor mixed and augmented reality
Small Marker Tracking with Low-Cost, Unsynchronized, Movable Consumer Cameras For Augmented Reality Surgical Training
The Control Unit for a Head Mounted Operating Microscope Used for Augmented Reality Visualization in Computer Aided Sugery
CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues
HickStudyVR: A Hick's Law-Based Information Processing Speed Test in VR for Large Choice Sets
SonoCraftAR: Towards Supporting Personalized Authoring of Sound-Reactive AR Interfaces by Deaf and Hard of Hearing Users
Whirling Interface: Hand-based Motion Matching Selection for Small Target on XR Displays
Multimodal Volume Data Exploration through Mid-Air Haptics
Notational-based prototyping of mixed interactions
Demonstrating XDTK: Prototyping Multi-Device Interaction and Arbitration in XR
Tangible and Visible 3D Object Reconstruction in Augmented Reality
Designing a Virtual Reality Training Apprenticeship for Cold Spray Advanced Manufacturing
Perceptual Issues of a Passive Haptics Feedback Based MR System
RoCoveryXR - Towards eXtended Reality and a Robotic Companion for Assisting Stroke Survivors' Rehabilitation during Isolated Periods
Do You Know What I Mean? An MR-Based Collaborative Platform
Tag detection algorithm for improving the instability problem of an augmented reality
AR marker hiding based on image inpainting and reflection of illumination changes
Semi-automatic Annotations in Unknown Environments
Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality
MoodRoom, Design of digital environments inspired by immersive Moodboard: a case study in interior design
Sant: Creating virtual scenarios by smart devices
Implementation of an Augmented Reality System on a PDA
A Conceptual Model for Data Collection and Analysis for AR-based Remote Collaboration Evaluation
Real-Time Photorealistic Style Transfer of Digital Humans for Immersive Virtual Reality
Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking
Perceptual Issues in Mixed Reality: A Developer-oriented Perspective on Video See-Through Head-Mounted Displays
Manipulating Haptic Shape Perception by Visual Surface Deformation and Finger Displacement in Spatial Augmented Reality
Visualization of solar radiation data in augmented reality
Dual Beaming Display for Extended Head Orientation and Projection Volume
Robust and unobtrusive marker tracking on mobile phones
Investigating Input Modality and Task Geometry on Precision-first 3D Drawing in Virtual Reality
Transitioning360: Content-aware NFoV Virtual Camera Paths for 360° Video Playback
AR Surgical Navigation with Surface Tracing: Comparing In-Situ Visualization with Tool-Tracking Guidance for Neurosurgical Applications
Designing Memory-Augmented AR Agents for Spatiotemporal Reasoning in Personalized Task Assistance
Training for Open-Ended Drilling through a Virtual Reality Simulation
Reconstructing HDR Image from a Single Filtered LDR Image Base on a Deep HDR Merger Network
Fast Texture Transfer for XR Avatars via Barycentric UV Conversion
Enhancing Physics Education: Designing Customized Virtual Reality for Teaching Crystalline Structures
Into the Portraits: Face Swapping System for Art Gallery Visitors
VR Collaborative Object Manipulation Based on Viewpoint Quality
iXR OSC & NDI: An Artist-Centric Framework for XR Interaction via Gaze and Hand Tracking
Varying user agency and interaction opportunities in a home mobile augmented virtuality story
Augmented Reality for Interactive Path Planning in 3D
Real-Time Diminished Reality for Dynamic Scenes
Cross-Device Augmented Reality Systems for Fire and Rescue based on Thermal Imaging and Live Tracking
MRLingo: A Mixed Reality Approach for Situated Vocabulary Learning
Efficient Use of Textured 3D Model for Pre-observation-based Diminished Reality
Usability, Acceptance, and Trust of Privacy Protection Mechanisms and Identity Management in Social Virtual Reality
1st International Workshop on Standardization in Cybersickness Research: "Establishing Standards for Cybersickness Measurement and Mitigation: A Community-Driven Approach"
Big Feet for Little People: Scaling Gap Affordance Judgments of Children and Adults with Virtual Feet
Holistic Quantified-Self: An Integrated User Model for AR Glass Users
The augmented man
Mixed Reality Support for Orthopaedic Surgery
lifeClipper3 - An augmented walking experience field evaluation of an experience design approach for immersive outdoor augmented reality
Minimizing Attention Costs of Visual OHMD Notifications
The State of Replication at IEEE ISMAR and IEEE VR: A Scoping Literature Review (2010 - 2024) and Online Survey
A Particle Filter Approach to Outdoor Localization Using Image-Based Rendering
Extended by Design: A Toolkit for Creation of XR Experiences
Augmenting Mobile C-arm Fluoroscopes via Stereo-RGBD Sensors for Multimodal Visualization
[Poster] AIBLE: An inquiry-based augmented reality environment for teaching astronomical phenomena
RealityMedia: An Experimental Digital Book in WebXR
Message from the ISMAR 2022 Workshop and Tutorial Chairs
Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations
VRtalk: Real-Time Interactive Intelligent Anime Avatars in Virtual Reality
Predicting Accuracy in Pose Estimation for Marker-based Tracking
Invisible Marker Tracking for AR
Evaluating Magic Leap 2 Controller Tracking for Sensor Tool Guidance in AR-Based Industrial Inspections
Distant Object Manipulation with Adaptive Gains in Virtual Reality
Augmented Reality Research: Benefit or Detriment for Neurodiverse People
Color harmonization for Augmented Reality
Visuo-Haptic Augmented Reality runtime environment for medical training
Feasibility Study of Using Augmented Mirrors for Alignment Task during Orthopaedic Procedures in Mixed Reality
The Object of Absence
Mixed-Reality Store on the Other Side of a Tablet
International Symposium on Mixed and Augmented Reality, ISMAR 2025, Daejeon, Republic of Korea, October 8-12, 2025
KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing
Graph-cut-based 3D model segmentation for articulated object reconstruction
A replication study testing the validity of AR simulation in VR for controlled experiments
On-site AInterface with Web-Based 3D Archiving System for Archaeological Project
Improved Takeover System: Enabling Single Actor Control for Multi-Avatar Populated Virtual Realities
Cardiac Visualisation Along the RV-Continuum - A High-Fidelity Pilot Study
The Impact of Gaze Cues in Mixed Reality Collaborations
Visual Hints for Tangible Gestures in Augmented Reality
Positive or Negative? The Effect of Self-motion Speed on Flow Experience is Moderated by Susceptibility to VR Sickness
Interactive modelling for AR applications
Towards Sailing supported by Augmented Reality: Motivation, Methodology and Perspectives
An Investigation on the Relationship between Cybersickness and Heart Rate Variability When Navigating a Virtual Environment
Visibility Modulation of Aligned Spaces for Multi-User Telepresence
Mitigating Impacts of Appearance-Based Social Cues to Facilitate Balanced Participation in Virtual Environments Across Age and Gender
Stepping over Obstacles with Augmented Reality based on Visual Exproprioception
Recording of repeatable AR sessions exemplified by ARKit and Unity
Depth Map Interpolation Using Perceptual Loss
Visceral Interfaces for Privacy Awareness of Eye Tracking in VR
Comprehensive workspace calibration for visuo-haptic augmented reality
Proposal of international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods
PanoSynthVR: Toward Light-weight 360-Degree View Synthesis from a Single Panoramic Input
Integrating View Magnification into an Augmented Reality Head-Mounted Display to Support Surgery
Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds
Adaptive Hand Visibility for Accurate 3D User Interactions in Virtual Environments
RefAR: 3D Sketch-Based Modeling with In-situ References
Adapting to dynamic registration errors using level of error (LOE) filtering
Focus-Aware Retinal Projection-based Near-Eye Display
2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September - 1 October 2002, Darmstadt, Germany
Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks
A Wearable Mixed Reality with an On-Board Projector
Year of the Cicadas: Using Sound and Story to Understand Parental Grief
Towards object based manipulation in remote guidance
Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers
ReachVox: Clutter-Free Reachability Visualization for Robot Motion Planning in Virtual Reality
Indirect augmented reality considering real-world illumination change