yusuke1997/dblp-id-title huggingface dataset:
Engaging students by intertwining puzzle-based and problem-based learning
Educators' Perspective on the role of Computational Technology in K-12 Education
Teaching IT Software Fundamentals: Strategies and Techniques for Inclusion of Large Language Models: Strategies and Techniques for Inclusion of Large Language Models
A trust-aware tag-based privacy control for eHealth 2.0
Creativity in the information technology curriculum proposal
The pedagogical value of "eduployment": information technology internships in rural areas
Teaching wireless security for results
Revisiting Syntax Exercises in CS1
Development of a Configuration Management Course for Operations Students
Developing IP telephony laboratory and curriculum with private cloud computing
It/cs workshop: multimodal, multimedia courseware for teaching technical concepts in humanistic context
Asset priority risk assessment using hidden markov models
A Cybersecurity Course for Everyone
Using animation courseware in the teaching of database security
A Hybrid Model for Teaching Recursion
Findings from the NSF-ACM strategic summit on computing education in community colleges
The changing face of information technology
A domain model to improve IT course design
Using puzzles: problem-solving and abstraction
The experiences and challenges in setting up a mobile computing track
An interdisciplinary approach in applying fundamental concepts
Dual Teaching: Simultaneous Remote and In-Person Learning During COVID
Proceedings of the 14th Annual ACM SIGITE Conference on Information Technology Education, SIGITE 2013, Orlando, FL, USA, October 10-12, 2013
JPEG Steganography Using BPCS
Industry-based web services project as a classroom teaching tool
Co-Op Light: Developing a Cybersecurity Workforce through Academia-Industry Partnerships
Applying pair programming for advanced Java course: a different approach
Understanding gendered attrition in IT programs
The impact of prior experience in an information technology programming course sequence
Equipment safety in the wireless networking laboratory environment
IT problem solving: an implementation of computational thinking in information technology
NJIT's sandbox: an industry/education partnership for IT development
The case for history in the information technology curriculum
Security education within the IT curriculum
Comparing a well designed webcast with traditional learning
Session details: Session 5A: Papers Research
Comparing student acceptance and performance of online activities to classroom activities
Developing and improving interdisciplinary health information technology certificate programs
Ride-Share Analysis in Boston City: A Comparison Between Uber and Lyft
Building an Impersonation Attack and Defense Testbed for Vehicle To Vehicle Systems
The Study of the Classic Producer-consumer Problem in a Series of IT Courses
Teaching a fundamental programming course via a Chinese/American faculty exchange agreement
Visualization with dynamically generated SVG
Operation Java blitz: extracurricular programming workshops to engage it students
Integrating software engineering in computer programming education
Your Web TA: Automated Assessment of Student Web Development Projects
Experiences using tablet PCs in a programming laboratory
IT2017 Report: Putting It to Work
Information technology curriculum and practical opportunities in automation
COCONATS: Combining Computational Thinking Didactics and Software Engineering in K-12
Preparing IT Graduates for an Evolving Workplace: An Experiential Learning Approach
SAVI: a new system for advanced SQL visualization
Constructing random polygons
Enabling collaboration in high performance computing
What is Information Technology's Role in Cybersecurity?
Computing education in academia: toward differentiating the disciplines
Literature review and experience with whole classroom peer tutoring for IT students
Databases in the cloud: a work in progress
A research agenda for information technology: does research literature already exist?
An implementation of the SIGITE model curriculum
Assisting students with disabilities in distance education: an exploratory study into their experiences
A methodology for personalized competency-based learning in undergraduate courses
Demographics of undergraduate students in game degree programs in the US and UK
A security thread in a thread-based curriculum
Curricular resources from the ACM two-year college education committee
Android Malware Detection Using Category-Based Machine Learning Classifiers
Implementing a virtual community of interest at Capella University
Urban empowerment: a successful example of service learning
Blockchain-Based Whitelisting for Consumer IoT Devices and Home Networks
A Tale of Two Majors: When Information Technology is Embedded within a Department of Computer Science
Teaching web development in the web 2.0 era
Design of an analytic centric MS degree in information sciences and technologies
Merging Sustainability and Technology: Building an Urban Indoor Farm
Impact of Peer Instruction and Instructional Scaffolding on a Programming Course
An Energy-Efficient Secure Adaptive Cloud-of-Things (CoT) Framework to Facilitate Undergraduate STEM Education
We Did It! So Can You! Creating "No-Textbook" IT Degrees
A Comprehensive Dataset Towards Hands-on Experience Enhancement in a Research-Involved Cybersecurity Program
SVG for educational simulations
MUPPETS: multi-user programming pedagogy for enhancing traditional study
Teaching IoT (Internet of Things) Analytics
Neglect of information privacy instruction: a case of educational malpractice?
Ranking scholarly outlets for information technology
Development of a baccalaureate major in information technology: adding a third dimension to a comprehensive computing program
Retention Rates for the First Three Years of a Linked-courses Learning Community
Collecting IT scholarship: the IT-thesis project
ChatGPT in IT Education Ecosystem: Unraveling Long-Term Impacts on Job Market, Student Learning, and Ethical Practices
Building an Innovation Pathway for Data Careers
Education at the seams: preparing students to stitch systems together; curriculum and issues for 4-year IT programs
Multimedia-based visual programming promoting core competencies in IT education
Evaluating Student Participation in Undergraduate Information Technology Programs in the U.S
More Fun Than Ought to be Graded: Assuring Student Learning in Study Abroad Programs
Does a virtual networking laboratory result in similar student achievement and satisfaction?
The Kessel Run - A Gamification of Visual, Spatial, and Computational Thinking
dbLearn*: Open-Source System and a Set of Practices for Conducting Iterative Exercises and Exams in a Databases Course
Deep Learning in the IT Curriculum
Data Science in a Mathematics Classroom: Lessons on AI Fairness
Artificial Intelligence in Higher Education: Examining the AI Policy Landscape at U.S. Institutions
A Novel Blockchain-based Education Records Verification Solution
Panel: Increasing Female Enrollment and Retention for Computing Degrees
Modeling Computing Students' Perceived Academic Performance in an Online Learning Environment
Virtual Cybersecurity Camps: Lessons Learned
Emergence of information technology skill standards: the case of NWCET initiative
Using Creative Problem Solving and Applied Improvisation Techniques to Improve Soft Skills
Classroom Engagement Activities with the Raspberry Pi
A Comprehensive Analysis of ACM SIGITE 2003 - 2023 Publications Using LitStudy
Introducing mobile widgets development in an advanced web technologies course
Continuous Planning and Forecasting Framework (CPFF) for Agile Project Management: Overcoming the
Network and systems security, a collaborative approach
Pressure Test: Finding Appropriate Data Size for Practice in Data Science Education
A Dangerous Infodemic: An Examination of the Impact Social Media Misinformation has on COVID-19 Vaccination Status
Educational Approach to Cyber Foundations in an Undergraduate Core Program
The experience factor in early programming education
Tablet PC's as instructional tools or the pen is mightier than the 'board!
Reimagining and Refining Campus Cultures: Promoting Vibrant Learning Environments at RIT
Developing Hands-on Labware for Emerging Database Security
Machine-To-Machine Ad-Hoc Networking with a Redundant 4G LTE Gateway Using BATMAN-Adv
IT service management education in Tanzania: an organizational and grassroots-level perspective
Ten-Year Synthesis Review: A Baccalaureate Program in Computer Forensics
Developing an Undergraduate Course Curriculum for Ethical Hacking
Usability Study of a Learning Management System (LMS)
Self direction & constructivism in programming education
The 24th Annual Conference on Information Technology Education, SIGITE 2023, Marietta, GA, USA, October 11-14, 2023
An Interdisciplinary Approach for Teaching Artificial Intelligence to Computer Science Students
Dynamic enterprises demand advanced curricula in software development and management
M-CAFE 1.0: Motivating and Prioritizing Ongoing Student Feedback During MOOCs and Large on-Campus Courses using Collaborative Filtering
Improving the Pipeline: After-School Program for Preparing Information Assurance and Cyber Defense Professionals
Learning Object-Oriented Programming in Python: Towards an Inventory of Difficulties and Testing Pitfalls
Take a WAC at writing in your course
Initial Results from an Applied Baccalaureate Program in Software Development
Try-CybSI: An Extensible Cybersecurity Learning and Demonstration Platform
Understanding Perceived Academic Stress among Filipino Students during COVID-19 using Machine Learning
From Coding to Creativity: Using Dancing Sphero Robots to Inspire STEM Learning
Designing a graduate program in information security and analytics: masters program in information security and analytics (MISA)
"Pedagogical Experiences from a Hands-on Cybersecurity Defense Course] \"It was a one of a kind experience: \" Student experiences and pedagogical design of a project-based hands-on cybersecurity pentesting course"
Ethics Assessed: An Interdisciplinary Effort to Develop Standards for Automated Learning Assessment in IT Courses
Building Machines that Empower Humans: How a Purpose Guided my Career rather than a Plan
Designing the IT Capstone Course: A Systematic Literature Review
Fundamentals of Ethical Hacking and Penetration Testing
Correlation of grade prediction performance and validity of self-evaluation comments
Hands-on Workshops Improve Learning of Software Engineering Skills
"I Lost Track of Things": Student Experiences of Remote Learning in the Covid-19 Pandemic
Keeping up with web development trends
Second thoughts about a career in IT?
Integrating HCI in Web Technologies Course
Developing HFOSS projects using integrated teams across levels and institutions
How we won the battle but lost the war in software engineering
Transforming programming-intensive courses with course-embedded research
Enhancing the comprehension of network sniffing attack in information security education using a hands-on lab approach
Instructor led training and Certification - ITIL V4 Foundation
Work in Progress: Native Language Consistency Effect on Learners' Introduction to Block-Based Instructional Technologies
An open system for transparent firewall authentication and user traffic identification within corporate intranets
A collaborative and experiential learning model powered by real-world projects
Panel: Better Team Projects
Database Query Analyzer (DBQA): A Data-Oriented SQL Clause Visualization Tool
Preparing IAS graduates to recognize and manage complexity
Dancing on quicksand gracefully: instructional design for rapidly evolving technology courses
A novel junior transition course for students of applied information technology
Advancing Diversity and Inclusivity in STEM Education
Using student professional development planning to inform program review
Industry partnerships to support computer science high school teachers' pedagogical content knowledge
Towards Education 5.0: Instruction with Learners in the Loop
Integration of configuration management into the IT curriculum
Migrating a voice communications laboratory to a virtualized environment
Engaging students in information storage management courses
Modeling Filipino Academic Affect during Online Examination using Machine Learning
Using the Raspberry Pi in IT Education
Technology-based degrees: do faculty and students agree on necessary skills for success in these programs?
Bringing bits, bytes, devices and computers to life with designs in multimedia logic
A Capstone Design Project for Teaching Cybersecurity to Non-technical Users
A Case Study in Comparative Speech-to-Text Libraries for Use in Transcript Generation for Online Education Recordings
Developing a community definition and teaching modules for computational thinking: accomplishments and challenges
AI as a Partner in Learning: A Novel Student-in-the-Loop Framework for Enhanced Student Engagement and Outcomes in Higher Education
Applied Improvisation Techniques to Enhance IT Majors' Soft Skills, Communication Skills, and Teamwork Skills
Developing a reconfigurable network lab
Leading with Curiosity, Passion and Integrity
Undergraduate computing education in China: a brief status and perspective
Expanding Learners as Designers (LasD) in IT
A Comparison amongst Face-to-Face, Blended, and Mostly Online Course Options
Teaching enterprise application development: strategies and challenges
A New Methodology for a Functional and Logic Programming Course: On Smoothening the Transition between the Two Paradigms
A Sprint-Based Approach to Teaching Computer Science
An Architectural Analysis of a Blockchain-Based Web Application for Supporting Smart Contracts and Hardening Security
Do You See What I See?: The Use of Visual Passwords for Authentication
The role of programming in IT
Experiencing virtual computing lab in information technology education
Architecture: an emerging core competence for IT professionals
Assessing Adult Learner Challenges in an IT Program at an Open-access Minority-serving Institution
IT education in the flattening world
Focus tracks: specializing in IT education
Harnessing the Disruption of New Technologies to Maintain Effective Assessment Strategies in Information Technology Education
Molecular Dynamics Simulations on Coronavirus Variants of Concern (VOC)
Using a Game to Teach About Phishing
An Empirical Study Using Microsoft Azure Auto Machine Learning to Detect Zero-Day Attacks
Peer evaluation as a needed web 2.0 activity in project management for teaching practical software engineering
Wireless sensor networks: learning and teaching
A Comparison of Students' Learning Behaviors and Performance Among Pre, During and Post COVID-19 Pandemic
A learning object repository in support of introductory IT courses
IT Capstone Course Structure for Success
Online Education and the
Comparison of Password Hygiene for Computer Science and Non-Computer Science Undergraduates
Teaching garbage collection with open source virtual machine
Deploying interactive e-labs for a course on operating systems
Using Physical Computing Projects in Teaching Introductory Programming
Teaching from Home: Network Support Perspectives
Exploring teaching methods for on-line course delivery-using universal instructional design
Wireless carts: an inexpensive education and research platform
Beyond the Code: The Role of Non-Traditional Sectors in Shaping Generative AI Innovations and Transforming Global Industries
Leveraging HCI in teaching mobile, "anytime and everywhere" IT
Learning within a professional environment: shared ownership of an HFOSS project
Undergraduate Academic Dishonesty: What Students Really Think is "Bad" Behavior
Game-based forensics course for first year students
No longer partying like it's 1999: designing a modern web stream using the it2008 curriculum guidelines
Career Trajectory Analysis of Information Technology Alumni: A LinkedIn Perspective
Availability of Voice Deepfake Technology and its Impact for Good and Evil
The urgency for effective user privacy-education to counter social engineering attacks on secure computer systems
Sharing introductory programming curriculum across disciplines
Assessing student performance outcomes in an information security risk assessment, service learning course
Student reflections on an academic service learning experience in a computer science classroom
A configurable assessment information system
Streamlining courses for the web development concentration of an IT bachelor degree program
An isolated, multi-platform network sandbox for teaching IT security system engineers
Designing Technology for Single Fathers using Human-Centered Design Approach
Gendered Performance Differences in Information Technology Courses
In Pursuit of CS-based Educational Content Suitable for Broader Audiences
Session details: Session 2B: Panel
Revamping the IT Curriculum with Agile and DevOps Methodology
An on-line tutorial for collaborative problem solving and software development
Introducing Zero Trust in a Cybersecurity Course
A Concept for an Introduction to Parallelization in Java: Multithreading with Programmable Robots in Minecraft
Teaching security best practices by architecting and administering an IT security lab
The Future of Learning: Large Language Models through the Lens of Students
Teaching natural user interaction using OpenNI and the Microsoft Kinect sensor
Identifying the link between project management standards and practices in IT education and the industry expectations and requirements
Using concept maps to navigate complex learning environments
Engaging students with community organizations by using computer technology
Towards A Novel Visual Privacy Themed Educational Tool for Cybersecurity Awareness and K-12 Outreach
Enabling Open Source, Open Data for Closed Source, Closed Data Learning Management Systems
Analysis and Impact of IoT Malware
Technology acceptance in learning settings from a student perspective: a theoretical framework
The forest and the trees: using oracle and SQL server together to teach ANSI-standard SQL
Designing a masters program in cybersecurity and leadership
Designing a FAQ Chatbot to Enhance Faculty Support
Engaging students in programming fundamentals using alice 2.0
Assessment of an introductory database course: a case study
Improving the Pipeline: A First Look at the Data
Stingray: a hands-on approach to learning information security
Enhancing network security education with research and development content
Training Future Cybersecurity Professionals in Spear Phishing using SiEVE
Three years of design-based research to reform a software engineering curriculum
Classroom and support innovation using IP video and data collaboration techniques
Malware resistant networking using system diversity
Integrating industrial technologies, tools and practices to the IT curriculum: an innovative course with .NET and java platforms
FOES Sparking Programming Interest in Non-IT Students Through a JavaScript Fighting Game
Middle school girls + games programming = information technology fluency
Enhancing Software Engineering Education through AI: An Empirical Study of Tree-Based Machine Learning for Defect Prediction
Real-world testing: using FOSS for software development courses
Using video game development to engage undergraduate students of assembly language programming
Cyber-physical system concepts for IT students
A study on critical thinking, cognitive learning style, and gender in various information science programming classes
Wireless security patch management system
Enhancing classroom teaching with LLMs and RAG
Implementing a living-learning community in information technology
Comparing undergraduate degrees in information technology and information systems
An approach to a capstone curriculum
NetDev: an object-oriented framework enabling network programming for students and researchers
The impact of multiple computing and digital arts degrees on undergraduate recruitment
Promoting Teaching Practices in IT Higher Education
The Roles of IT Education in IoT and Data Analytics
The New Post-Pandemic Normal of College Traditions
National science foundation advanced technological education projects and centers of excellence for information technology education: an overview
Paint, Glitter, and Chatbots: Programming Activities for Novices Designed with Intellectual Need and Replay Value
A natural language processing approach to automatic plagiarism detection
Use of Commercial Online Training to Augment Programming Language Education
DevOps: The Sky's the Limit in Higher Education
A competency based approach to developing articulation agreements in computing
Engaging IT Students through the NASA SUITS Design Challenge: An Experience Report
The CCL-Parallax Programmable Badge: Learning with Low-Cost, Communicative Wearable Computers
Implementing the IT-Transfer2020 Curriculum Guidance for Two-Year IT Transfer Programs
Building and utilizing an IT data center lab
Information technology education in india
Session details: Session 5B: Panel
Perceptions, Effectiveness, and Impact of a Dual Enrollment Cybersecurity Course
An Academic Profile of IT Program Leadership in the U.S
Applying Aviation Training Techniques in the IT Classroom
Agro-AI Education: Artificial Intelligence for Future Farmers
Engaging game design students using peer evaluation
Session details: Session 4C: Papers Research
Aligning programming education between community colleges and universities
Remotely accessible sandboxed environment with application to a laboratory course in networking
New ABET Information Technology Program Criteria: The 5 W's Questions
Revised content and format of associate-level computing curricular guidelines
Practicing and Evaluating Soft Skills in IT Capstone Projects
SIGITE '20: The 21st Annual Conference on Information Technology Education, Virtual Event, USA, October 7-9, 2020
Using a low-cost open source hardware development platform in teaching young students programming skills
A Profile of SIGITE/RIIT Authors
Partnering with industry to deliver a senior level course in the bachelor of computer information systems degree program
DStBlocks: Visual Programming for Data Structures
Proceedings of the 17th Annual Conference on Information Technology Education and the 5th Annual Conference on Research in Information Technology, SIGITE/RIIT 2016, Boston, MA, USA, September 28 - October 1, 2016
Bouncing Forward from COVID in Higher Education
Integrating web application security into the IT curriculum
Common sense computing: an approach to community outreach with IT
A Comparison between the ACM/IEEE Computer Science 2013 Curriculum Guidelines and the Information Technology 2008 Curriculum Guidelines
What is the next big thing?: fulbright's half-life theory
Growth in IT and organizational experience in BATEC
Closing the Feedback Loop Between UX Design, Software Development, Security Engineering, and Operations
An Examination of information technology related users groups
Session details: Session 2C: Lightning Talks
PipE 2 : An Innovative Pipelining Design for Collaborative Two-Stage Exams
Knowledge Exploration: Teaching Cyber-Security Using Controlled Web-Based Laboratories
Computing Competency: A Contemporary Transformational Agent
Researching your institution's computer past
Personality types of IT professors
Attracting communities and students to IT with a community service web contest
Augmented Lectures: A Liquid Feedback System for the Traditional and Blended Classroom
Proceedings of the 19th Annual SIG Conference on Information Technology Education, SIGITE 2018, Fort Lauderdale, FL, USA, October 03-06, 2018
Lab management strategies for IT database curriculum
Toward Designing an Intervention for Cyber-bullying
Distributed computing and computer security education
Are you one of us?: How Employers Prioritize among IT Graduates
Using UML and agile development methodologies to teach object-oriented analysis & design tools and techniques
A student's perspective on the importance of teaching social issues in the IT curriculum
A Computer-Vision Based Engagement Evaluation System for More Effective Learning Design
A Computer Organization Team Project: Introducing Performance Benchmarking to Students using a Real World Case Study