yusuke1997/dblp-id-title huggingface dataset:
Affective Teachable Agent in VLE: A Goal Oriented Approach
Cluster Analysis of Care Assessment Data and Supporting for Care Planning
Learning Analytics for Communities of Lifelong Learners: A Forum Case
Towards Open Data in Digital Education Platforms
Integrating Co-design Practices into the Development of Mobile Science Collaboratories
Usage Data and Group Rankings in Peer Review Settings: A Case Study on Students' Behavior and Performance
Graphical UML View from Extended Backus-Naur Form Grammars
An Augmentative and Alternative Communication Synthetic Corpus for Brazilian Portuguese
Supporting Jigsaw-Based Collaborative Learning in Second Life
Collaborative Learning and Technological Environment for Evoking Interactivity-Building of Knowledge
From Educational Meta-data Authoring to Educational Meta-data Management
A Framework to Structure CSCL for Pupils with Cognitive Disabilities
Virtual Reality Learning Environments for Vocational Education: A Comparison Study with Conventional Instructional Media on Knowledge Retention
An Evaluation of Different Types of Blended Learning Activities in Higher Education
Virtual Instructor and Pedagogical Issues
Computational Linear Algebra to identify potential students with ADHD: pairing data compression and K-means
Interpreter for the Deployment of Intelligent Tutoring Systems in Mobile Devices
Visual Analysis of Online Interactions through Social Network Patterns
Using Optical Head-Mounted Displays for instant, contextualized feedback
Creating Serious STEM Games by combining a Game Platform and Mathematical Software
Investigation of Learning Behaviors and Their Effects to Learning Achievement Using Ubiquitous-Physics App
The Missing Link: A Case Study of Sensing-and-Modeling Toolkits for Constructionist Scientific Investigation
A Proposal of User Interface for a Distributed Asynchronous Remote Evaluation System: An Evolution of the QUESTOURnament Tool
A Loophole in Moore's Law of Transactional Distance
DW-Indicators: Assessing Learners' Draw & Write Artefacts with Indicators Extracted with LLM
A Process to Detect Exploitation and Exploration Student's Behaviors in Higher Vocational Education
Trust and Reputation in eLearning at the Workplace: The Role of Social Media
A Web-Based Examination and Evaluation System for Computer Education
An Efficient Japanese Parsing Algorithm for Computer-Assisted Language Learning
A Vocal Assessment Approach to Measure Elementary School Students' Critical Thinking Skills
Enabling Process-Based Collaboration in Moodle by Using Aspectual Services
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
Modeling Mobile Learning System Using ANFIS
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students
The Design of e-Learning Environment Oriented for Personalized Adaptability
The Development of Simulation-Based Learning System for Binary Tree of Data Structures
Domain Instruction Server (DIS)
Exploring Hashtags Collaboratively to Facilitate Learning and Knowledge Construction
Analysis of Learner Interest, QoE and EEG-Based Affective States in Multimedia Mobile Learning
Speech-Adaptive Time-Scale Modification for Computer Assisted Language-Learning
An Educational Taxonomy for Learning Objects
Multiple Standards Compatible Learning Resource Management
Using Feedback Tags and Sentiment Analysis to Generate Sharable Learning Resources Investigating Automated Sentiment Analysis of Feedback Tags in a Programming Course
The Video Conferencing Learning Environment in Distance Education: A Study of the Interaction Pattern
Using Database Technologies in Building Learning Community to Improve Knowledge Exchange
A Pilot Study on 3G Mobile Phone and Two Dimension Barcode in Classroom Communication and Support System
Study on Developing a Multimedia Digital Material for Tourism English
A Mobile Educational Game for Teaching Computer Architecture
DigiCulture-an open education environment for digital skills
Prefetch Agent: Virtual Internet Based on CATV
"Museal Fields" as Embedded Learning Places
Using Social Network Analysis to Measure the Effect of Learning Analytics in Computing Education
Understanding a Shift in Teacher Role as Opportunities to Promote Educational Designing Skills for Active Teacher
Semantic Description of the Experience API Specification
Delivering IMS Learning Design Activities via Mobile Devices
Sequencing Learning Objects: Space-time, Semiotic and Pedagogical Constraints
A Computer-Assisted Collaborative Approach for E-Training Course Design
CARDS: A Metamodel Approach to Aggregate Outcomes of Learning Tools
An Experience in Learning about Learning Composite Concepts
A Preliminary Study of Integrating Flipped Classroom Strategy for Classical Chinese Learning
Student-Produced Vodcasts as Active Metacognitive Learning
Applying Content Adaptation Technique to Enhance Mobile Learning on Blackboard Learning System
The Impact of Gender on Online Learning Behavioral Patterns: A Comparative Study Based on Lag Sequential Analysis
17th IEEE International Conference on Advanced Learning Technologies, ICALT 2017, Timisoara, Romania, July 3-7, 2017
Cognitive Trait Model and Divergent Associative Learning
AIQUIZ: An Open-Source Artificial Intelligence Multiple-Choice Question Generation Platform
Effectiveness of Online Labs Teacher Training Workshop
Overcoming the Difficulties for Teachers in Collaborative Learning Using Multimodal Learning Analytics
An Integrative Model for the Evaluation of E-portfolios
From 3D Virtual Museum to 3D Collaborative Virtual Workshop
Enhancing Educational Metadata with Science Education Information
Design of Virtual co-Learner for Asynchronous Collaborative e-Learning
Hyperlearning : Empirical Validation of the 'Design for Multimedia in Learning' Model - Problems Arising and Suggested Solutions
Charting Collective Knowledge: Supporting Self-Regulated Learning in the Workplace
Metadata Challenges for Situational Properties of Learning Objects
MetaClassroom: A WebXR-Based Hybrid Virtual Reality Classroom
CLOVeR: An Optimized Repository for Customizable Learning Objects
An Architecture for Dynamic Generation of QTI 2.1 Assessments for Mobile Devices Using Flash Lite
University Teachers and Technology Mentoring - Why, How and for Whom?
Learner Typing for Electronic Learning Systems
Gaining Computational Literacy by Creating Hybrid Aesthetic Learning Spaces
Building Repositories of Learning Objects in Specialized Domains: The Chasqui Approach
Language Learners Perceptions and Behaviors on An Instructional-Oriented Social Networking Site Out-of-Classroom: A Case of Lang-8
PuzzleView Activities: Encouraging Participation in Mobile Computer Support Collaborative Learning
iCoper Best Practice Uses Cases and Standards for Learning Delivery
Representation of a Course Structure Focused on Activities Using Information Visualization Techniques
Appropriating Technology-rich Learning Spaces
Improving the Usability of an Approach for Visually Supporting the Creation of Personal Development Plans
RFID-based Ubiquitous Learning Environment for Outdoor Learning
Is My Student at the Other Side? Applying Biometric Web Authentication to E-Learning Environments
A Critical Analysis of the Research Methodologies Reported in the Full Papers of the Proceedings of ICALT 2004
A Study on User's Perception in E-learning Security and Privacy Issues
How to Design Web-Based Counseling Systems
Remote Special Education during COVID-19: A Combined Bibliometric, Content and Thematic Analysis
Teachers at the Heart of the Learning Games Design: The DISC Model
Using a Competence Model to Aggregate Learning Knowledge Objects
Collaborative Learning through Versatile Representations in Asynchronous Learning Transactions via the WWW
Indigenous Multimedia Content Development for Next Generation Smart Schools: A Cognitive Instructional Design Approach
Enhancing Student Comprehension of Lecture Content in a Foreign Language
Empowering Urban Accessibility: A Prototype System for People with Disability
From "Small Wins" to "Big Wins": Strategic Principles for the Development of Digital Educational Resources and Integration of ICT across Curricula in Small Developing Countries
An Exploratory Study on the Influence of Cognitive and Affective Characteristics in Programming-Based Making Activities
Designing a Dynamic E-learning Project Performance Evaluation Framework
Designing a Dynamic Bayesian Network for Modeling Students' Learning Styles
Combining Mobile Devices with NFC Technology in a Test Assessment System
We Have No Feelings, We Have Emoticons ;-)
Automated Segmentation of MOOC Lectures towards Customized Learning
Models of Interactions with E-Books in Estonian Basic Schools
Can You Tell If they're Learning? Using a Pedagogical Framework to Measure Pedagogical Activity
Network of Schools as a General Framework for Validation of the UNITE Project Outcomes
Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes
Mobile Learning System Using the ARCS Strategies
Framework for Intervention and Assistance in University Students with Dyslexia
Integration Platform for a Learning Environment
Inspectable Collaborations in Online Distributed Classrooms
Portfolio Search Engine Based on Personal Construct System
A Flexible Agent-Based Observation Solution for Educational Platforms
Using NAO Humanoid Robot in Kindergarten: A Proposed System
Enhancing Problem-Solving in Robotics Education: Analysis of Scaffolds and Interactions
Integrating Wireless Interaction into the Lecture Theatre
Theory of Planned Behavior Modeled Educational Technology for Waste Management Learning
An Open Source Platform for Educators
Architecture of a System for Context-based Adaptation in M-Learning
Exploring Open Courses in China: Based on the Surveys of Sharing of National High-Quality Courses
Meta-Analysis in Educational Technology Research: A Content Analysis
Robotics In Mixed-Reality Training Simulations: Augmenting STEM Learning
Supporting Task Assignments for Language Learning Outside Classroom with Handhelds
Interoperability for Digital Learning Resource Management
The Use of Groups in Virtual/Digital Environment
Evaluating Student and Instructor Use of Video Feedback in an Online Learning Environment
Adapting Project-Based Learning through Virtual Mobilities in Pandemic Times - TalkTech Project Revisited
A multiplatform application for automatic recognition of personality traits for Learning Environments
On InfoStation-Based Mobile Services Support for Library Information Systems
HasTA: Hasta Training Application Learning Theory Based Design of Bharatanatyam Hand Gestures Tutor
Opportunities and Challenges for Adaptive Collaborative Support in Distributed Learning Environments: Evaluating the GLUE! Suite of Tools
Extending LMS with Collaborative Remote Lab Features
Toward Linking Dyslexia Types and Symptoms to the Available Assistive Technologies
Multisensory Games for Dyslexic Children
An optimized algorithm for distributing large numbers of students to small exercise groups
A Web-Based Tool for Building and Accessing Learning Objects and Online Courses
T{h}inker: A Physical Computing Tool Kit for Computational Thinking
Towards a Reflective Practicum of Embodied Conversational Agent Experiences
Learners' non-cognitive skills and behavioral patterns of programming: A sequential analysis
UML Class Diagram as a Navigational Support for E-Learning
A Strategy for the Development of Computational Thinking from Game Design Specifications
Toward a Complete E-learning System Framework for Semantic Analysis, Concept Clustering and Learning Path Optimization
AI-Powered Personalized Robots with Digital Companions: Leveraging LLMs for Frequent Engagement, Ownership, and Sustained Learning
Monitoring Affective and Motivational Aspects of Learning Experience with the Subtle Stone
Learner Monitoring System with Biological Knowledge Construction Model
Cyber Schooling Framework: Improving Mobility and Situated Learning
Assessment and Error Identification of Answers to Mathematical Word Problems
eLearning at Rhodes University - A Case Study
Supporting Social Awareness: Requirements for Educational CVE
Supervising Knowledge Sharing in the Classroom: Supporting Teachers' Individual Diagnosis and Instruction in a Peer Education Scenario
An Investigation of a Mobile Learning System in a Digital Filter Course
Moving From Traditional Computer Engineering Learning with Toys, Virtual Machines, Embedded Systems and Ubiquitous Computing
Constructivism vs. Objectivism: Where is difference for Designers of e-Learning Environments?
Crafting of a Visual Tool for Online Collaboration in a Multicultural Environment
Goal Oriented Personalisation with SCORM
Towards Business Process Management Based Workplace e-Learning
A Lightweight Distributed Implementation of IMS LD on Google's Android Platform
Minority college students' engagement in learning activities and its relationships with learning outcomes
A Set of Software Tools to Build an Author Assessment Package on Moodle: Implementing the AEEA Proposal
An Ontology Supported Abductive Mobile Enquiry Based Learning Application
Evaluation of an Intelligent Tutoring System Prototype for the Teaching of Electrocardiogram
Concrete Programming: Using Small Robots in Primary Schools
Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve Their Performance
Group Scribbles to Support Jigsaw Cooperative Learning in a Graduate Course
Facilitating Learning Interests Through Mobile Information Visualization
Empirical Modelling in Support of Constructionist Learning: A Case Study from Relational Database Theory
Course Ranking and Automated Suggestions through Web Mining
Classroom Climate and Learning Effectiveness Comparison for Physical and Cyber F2F Interaction in Holistic-Blended Learning Environment
Input Design in Interactive Learning Environment T-Algebra
Striving for platform independence in the e-learning landscape: a study on a flexible exercise creation system
Personalized Access and Students' Coauthoring in Repositories of Learning Objects: The Case of a Repository of Programming Examples
A Keyword-based Video Summarization Learning Platform with Multimodal Surrogates
An Adaptive Framework for Aggregating Mobile Learning Materials
Impact of Blender Based 3D Mental Rotation Ability Training on Engineering Drawing Skills
An Approach to Distance Learning Curriculum Appropriation
Development of a Web-based Composition Support System - Using Graph Clustering Methodologies Applied to an Associative Concepts Dictionary
Student Profile Clustering Based Personalized Exercise Recommendation: Taking Data Structures Course as an Example
Authoring Educational Topic Maps: Can We Make It Easier?
Software Engineering Aids to Accelerate Educational Technologies
Introversion and the Implication of Intelligent Tutoring Systems: A Lesson from Arab Students
Collaborative Learning for an Online Higher Education Course: A Case Study
Media Migration and Contextual Services: Putting Content into Context to Support Nomadic Learners
An Ontological Approach for Semantic-Aware Learning Object Retrieval
Open Service for Video Learning Analytics
User Session Models for Educational Systems based on Multiple Knowledge Structures
A Web-Enabled Exam Preparation and Evaluation Service: Providing Real-Time Personalized Tests for Academic Enhancement
Digital Storytelling in Higher Education: A Case Study in a Civil Engineering Laboratory
A SCORM-compliant Learning Management System that Enhances Learning By Managing the Learning Itself
Multi-Media Semantics Contextualisation for Knowledge-Oriented e-Learning
Cognitive Support for Conceptual Acquisition through Reading
Connecting formal and informal learning in Smart Learning Environments
Design of Attention-Based Recommendation Learning Mechanism in the Cloud Computing Environment
The Anatomy of an Active Multimodal Presentation in Educational Contexts
OpenSocial Application Builder and Customizer for School Teachers
A 3D Virtual Classroom Simulation for Supporting School Teachers Training Based on Synectics - "Making the Strange Familiar"
Teaching Networking Fundamentals with Sound
Students' Perceptions about Assessment Using an e-Learning Platform
An Intelligent Engine for the Generation of Adaptive Tutorials
Conditional IMS Learning Design Generation Using User Modeling and Planning Techniques
An Annotation Framework for a Virtual Learning Portfolio
A Conceptual Design of Multi-Agent Based Personalized Quiz Game
An Approach for the Personalization of Exercises Based on Contextualized Attention Metadata and Semantic Web technologies
Auditory and Spatial Assessment in Inattentive Children Using Smart Devices and Gesture Interaction
Adventure-Style Game-Based Learning for a Biology Lab
Science Education Through Accessible Video Content
A Flexible Mechanism for Providing Adaptivity Based on Learning Styles in Learning Management Systems
From Mini Rover Programs to Algebraic Expressions
HCI Technology with Mastery Learning Approach for Children Learning Chinese Characters Writing in Hong Kong
Data Collection Framework to the Learning Monitoring Using Logical Sensor Network
Genetic Algorithm and the Problem of Getting Knowledge in e-Learning Systems
Construction of Electric Circuits Course Knowledge Graph
Generating Teacher Adapted Suggestions for Improving Distance Educational Systems with SIgMa
Implementation of Affective States and Learning Styles Tactics in Web-Based Learning Management Systems
Self-Esteem Conditioning for Learning Conditioning
Educational Technology: Hop Step Jump through the Learning Communities
Adding Culture to Context: Extending the Boundaries in Multimedia Design for Senior Management Education
The MObile-Based Interactive Learning Environment (MOBILE) and A Case Study for Assisting Elementary School English Learning
The Impact of Script Coercion in Computer-Supported Collaboration: A Case Study on Learning Benefits When Technology Makes Learners' Thinking Processes Explicit
Improving the Quality of Discussion Forum discourses by Using an Internal Market
Educational Web Portal Based on Personalized and Collaborative Services
Behavioral Patterns and Learning Performance of Collaborative Knowledge Construction on an Augmented Reality System
Problems of Building Adaptive Integrated Learning Environments
Retrieval Information Model for Moodle Data Visualization
A Framework for Analyzing Interactions in a Video-based Collaborative Learning Environment
A Distributed Software System Architecture For Wireless Peer-to-Peer Collaborative Learning
Instructional Design Using Component-Based Development and Learning Object Classification
The Influence of Live Stream and On-the-Spot Teaching on Elementary School Students in Robotics Course
Affective States in CSCL Environments: A Systematic Mapping of the Literature
Designing Web-Based Interactive Learning Environments for Problem-Based Learning
Dialogue-Based Authoring of Units of Learning
Narrative-Driven Gamification in Data Structures and Algorithms Learning Projects
COSMOS: An Advanced Scientific Repository for Science Teaching and Learning
Ontological Modelling for Intelligent E-learning
What do We Know about Learner Assessment in Technology-Rich Environments? A Systematic Review of Systematic Reviews
Explore College Students' Cognitive Processing during Scientific Literacy Online Assessments with the Use of Eye Tracking Technology
A Learning Diagnosis Architecture with a Bayesian Network Approach
A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification
Current Trends in CSCL Orchestration - New Perspectives for Improving CSCL Orchestration in a Language Learning Environment
Investigating the Effectiveness of an Advanced Adaptive Mechanism for Considering Learning Styles in Learning Management Systems
Influence of Digital Equipment on Interaction Quality in Technology-rich Classroom
Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields
Big Data Analytics in Education: A Data-Driven Literature Review
MATEP: Monitoring and Analysis Tool for E-Learning Platforms
Memorization and training activities in mobile devices
Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in 3D Virtual Computer Supported Collaborative Learning Environments
Using an Electronic Template to Design Problem-based Learning Scenarios for Plant Health
Integrating Cognitive Tasks in Game Acitivities
VLSS - Virtual Learning and Social Stories for Children with Autism
A Personalized Online Experiment Platform for Mobile Communication Course
Why Technology Innovations are Still a Cottage Industry in Education?
Progress-Based E-Learning Courses with Hierarchical Subject Structures
Digital Comics Use to Develop Thinking Dispositions in Early Childhood Education
An Automated Impasse Detection System Based on the Analysis of Self-Explanations in Mathematics
Factors that Impact Quiz Score: A Study with Participants in a Mobile Learning App
The Same, But Different: The Educational Affordances of Different Gaming Genres
Application of the UML in Modeling SCORM-Conformant Contents
Communication Model Simulator: Tools for Active Learners
Can Learning Path Visualisation Serve as Extrasomatic Memory?
A Computer Game Based Approach for Increasing Fluency in the Speech of the Autistic Children
The Impact of Social Performance Visualization on Students
A Personalized E-Learning Services Recommendation Algorithm Based on User Learning Ability
Real-Time Automated Answer Scoring
MathReality: A Bridge from Concrete to Abstract via an AR app for Mathematics Concept of Exponents
The Roles of Electronic Books in the Transformation of Learning and Instruction
Context-Aware Multilingual Learning Based on Spatiotemporal Knowledge Base and Dynamic Conversation: A System Architecture
National Policy on Technology Supported Education in Greece
Intelligent Learning Environment: Building Hybrid System from Standard Application and Web Application
An Incremental Model for Developing Computer-Based Learning Environments for Problem-based Learning
Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings
A Wireless Electronic Training System for Cricket
Supporting adolescents' digital well-being in the post-pandemic era: Preliminary results from a multimodal learning analytics approach
Personality-based emotion recognition for learning environments
Accessibility and Personalization in OpenCourseWare : An Inclusive Development Approach
A Low Cost, Portable Platform for Information Assurance and Security Education
Towards Content Exchange and Interoperability between Lecture Recordings
Relationship between Code Similarity and Course Semester in Programming Assessments
On the Use of E-Learning Standards in Adaptive Learning Systems
Helping the Teacher to Re-Organize Tasks in a Collaborative Learning Activity: An Agent-Based Approach
A Heuristic Process for Historical Game Design
CSCL for Community Building and Digital Equity
Case-Based Medical E-assessment System
Learning Object Context on the Semantic Web
Towards Designing a Mobile Social Learning Application with Meaningful Gamification Strategies
A Generalized Proposal to Support Development and Reuse of Practical Educational Scenarios in LMSs
Reusing Learning Resources based on Semantic Web Technologies
Unraveling Learner Interaction Strategies in VeriSIM for Software Design Diagrams
Exploring Gender Effects on the Spatial Probability Measure
Roles of Modeling in Inquiry Learning
Exploring the Opportunities and Challenges of Adopting Augmented Reality in Education in a Developing Country
The Analysis of a Case Study for Group Programming Learning
Integrating Social Network Services into Virtual Learning Environment
Technological Factors, User Characteristics and Didactic Strategies in Educational Virtual Environments
Digital Storytelling in an EFL Telecollaborative Project
Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments
A Real-Time Personalization Service for SCORM