yusuke1997/dblp-id-title huggingface dataset:
Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology
Can Neurophysiologic Synchronies Provide a Platform for Adapting Team Performance?
Haptic AR Dental Simulator Using Z-buffer for Object Deformation
Research on Method of Acquiring and Screening of Personalized Functional Requirements of Smart Watches for the Elderly Based on Kano Model
Using Scenarios to Validate Requirements Through the Use of Eye-Tracking in Prototyping
Rural Area Development through Multi-interface Technology and Virtual Learning System
Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews
Pupils' Satisfaction in Using Netbook
The Co-design Process in the Creation of Conversational Agents for People with Dementia
Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments
The Usability Perception Scale (UPscale): A Measure for Evaluating Feedback Displays
What Does Cabin Crew Need During Inflight Emergencies? A SHELL-Model Analysis
Spatial Cognition Through Gestural Interfaces: Embodied Play and Learning with Minecraft
Sources of Computer Game Enjoyment: Card Sorting to Develop a New Model
Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' Among Citizens
Experiential Intelligent Tutoring: Using the Environment to Contextualize the Didactic
Empirical Evidence for Reciprocal Radicalization: Conformity of User Comment, Peer Feedback, and Community Emotion in Extreme Misogynistic Social Media Groups
Effectiveness of Banner Ads: An Eye Tracking and Facial Expression Analysis
Increasing Physical Activity by Implementing a Behavioral Change Intervention Using Pervasive Personal Health Record System: An Exploratory Study
Online Advertising as a New Story: Effects of User-Driven Photo Advertisement in Social Media
Development of Privacy Protection Monitoring Systems Using Skeleton Models and Their Evaluation on the Viewpoint of FUBEN-EKI
The Grid Intelligent Planning Framework: Planning Electric Utility Investments in a Time of Accelerating Change
Measuring Drivers' Dynamic Seating Experience Using Pressure Mats
Design and Rich Application Frameworks
How Do Different Vehicle Interior Concepts Influence Work and Entertainment Experience During Automated Driving?
Exploring the Factors Aiding Speech-to-Text Emotional Restoration
Pet Empires: Combining Design Thinking, Lean Startup and Agile to Learn from Failure and Develop a Successful Game in an Undergraduate Environment
Usability Standards across the Development Lifecycle
An Effective Design on Locomotion and View Management for an Immersive Analytics Platform in Everyday Use
Human-Computer Interaction. Interacting in Various Application Domains, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part IV
Where the User Does Look When Reading Phishing Mails - An Eye-Tracking Study
CRM for Providing Distress Assistance with Real-Time Aircraft Telemetry - DART
Collaborative Virtual Environments Based on Real Work Spaces
An Investigation of Placement of Textual and Graphical Information Using Human Performance and Eye Tracking Data
Experiences in the Development of a Medical Expert System
Design and Development of a Standard Interface Component to Highlight Automated AI Recommendations in the Conta Azul Software
Analyzing Methods, Instruments, and Tools for Evaluating the Customer eXperience
Study on the Identification of Disruptive Technology, Evidence from Nano Science
Model for Detecting Student Difficulties in Solving Formative Assessments
Human-Therapeutic Chatbot Interaction Analysis, on the Example of Fido
Rough Ontology: Extension of Ontologies by Rough Sets
Cognitive Aspects of Ageing and Product Interfaces: Interface Type
Enhancing Passenger Safety in an Autonomous Bus: A Multimodal Fall Detection Approach for Effective Remote Monitoring
Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD)
Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students
Prompting Fairness: How End Users Can Mitigate Bias in AI Systems
Cross-Cultural Design Strategies for the Internationalization of Chinese Tea Culture: A Case Study of the Mei Leaf Brand
Investigation on CNN-Based State Classification Towards BCI Application Using Amplitude Probability Density Distribution
Design Innovation Based on the Material Experience and Tactile Prompting
Left vs. Right-Handed UX: A Comparative User Study on a Mobile Application with Left and Right-Handed Users
"Only Famous Companies I Would Ever Buy": Understanding How People Learn to Trust Web Sites
Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review
Exploring the Effects of Source Credibility on Information Adoption on YouTube
Social Acceptability of Autonomous Vehicles: Unveiling Correlation of Passenger Trust and Emotional Response
Development of Information Filtering Systems for Disaster Prevention
Vibration Ring Device Which Supports Deaf Students to Learn How to Use Illustrator - SZCAT: Synchronized Click Action Transmitter
Research on Filter Naming Mechanism Based on Emotional Expression and Cognitive Integration
Engaging Citizens with UX Design
Distributed, Ambient and Pervasive Interactions - 12th International Conference, DAPI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Technology Probes to Explore How Children Learn About Gender Stereotypes
Human Interface and the Management of Information - Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Enhancing Spatial Design Pedagogy: An Empirical Investigation of VR Technology in Environmental Design Education
Beyond One-to-One: Exploring a Multi-Tutor Peer-Assisted Learning Approach in Higher Education
The Conceptual Model of Experience Engineering (XE)
Towards SDGR-Compliant Cross-Border Education Services
Revisiting Redundant Text Color Coding in User Interfaces
The Potential of Virtual Real World for Usability Test of Location-Aware Apps
Effects of Sleep Deprivation on Pilot's Cognitive Behavior in Flight Simulation
Suggestion of Operation Method of the Interest Shift Model of the Twitter User
Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students
Augmented Cognition - 16th International Conference, AC 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Towards an Arabic Language Augmentative and Alternative Communication Application for Autism
Acoustic Feature Comparison for Different Speaking Rates
Crossing Disciplinary Borders Through Studying Walkability
Smarter Coaching Chatbots: Leveraging Hybrid Architectures for Deeper Context Awareness
Traveling Narrative and Mediated Instruments
User-Preference Rule Generation in Automatic Virtual Makeup System
Hikari-Tsumiki: Modular Toy that Visualizes Information Flow by Light Emission
An Effective Bike Sharing Management Strategy Based on User Experience
BLEU Skies for Endangered Language Revitalization: Lemko Rusyn and Ukrainian Neural AI Translation Accuracy Soars
Identification of an Individual's Frustration in the Work Environment Through a Multi-sensor Computer Mouse
The Hidden Price of Poor Cooperation - Exploring Industry Perspectives on Social Debt
Youth and Algorithmic Memory: Co-producing Personal Memory on Instagram
Exploring Cognitive Biases in LLM Predictions: Probability Matching in GPT-4o Mini
Exploring the Applications, Data and Services Needed for a Cloud-Based Workplace for the Public Sector
Mapping Moral Reasoning Circuits: A Mechanistic Analysis of Ethical Decision-Making in Large Language Models
The Design and Development of Chess-Playing Robot Arm
UbiSOA Dashboard: Integrating the Physical and Digital Domains through Mashups
Reconstructive Analysis of Erroneous Arguments Through Fallacy-Based Transformations
Do All People Enjoy the Benefits from Technology Innovation?
Architecture in Mind: Elderly's Affective Memories and Spatial Perceptions of a Downtown Area
Enhancing AI Ethics Education: Developing a VR Application to Teach Ethical Principles and Practices to AI Researchers
Fostering Positive Interactions Through Psychological Ownership in Intelligent Systems
Influence of Color on Information Perception Under AR Simulated Lunar Surface Environment
MapCube: A Mobile Focus and Context Information Visualization Technique for Geographic Maps
Surface Prediction for Spatial Augmented Reality Using Cubature Kalman Filtering
HCI in Mobility, Transport, and Automotive Systems - 7th International Conference, MobiTAS 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Programming of a Visualization for a Robot Teach Pendant
I'm Only Human: The Effects of Trust Dampening by Anthropomorphic Agents
Use of Graphic Imagery as a Mean of Communication Between Operators and Unmanned Systems in C3Fire Tasks
Multitasking: Digital Natives' Interaction with New Media
Extracting and Structuring Latent Knowledge for Risk Recognition from Eyes and Utterances of Field Overseers
Evaluating the Usability of a Screen Reader with Blind Users
The Effect of Internet Delay on the Design of Distributed Multimedia Documents
Neither Do I Want to Accept, nor Decline; Is There an Alternative?
A Study of Movement Characteristics in Fine Operations Using TV Monitor
A Review of Usability Guidelines for E-Commerce Website Design
A Sign Language Interface for Web-Based Bilingual / Bicultural Education of Deaf Children
Research on the Index System for Evaluating the Ergonomics Design of Helicopter Cockpits
Measurement and Evaluation of Organ Shifts in Real-Life Surgery
Technologies Developed for Older Adults: Trends and Directions
Design of Human Computer Interfaces for Highly Automated Vehicles in the EU-Project HAVEit
Text Mining Analysis of Online Consumer Reviews on Home IoT Services
Design and Evaluation of a Nonverbal Communication Platform between Assistive Robots and their Users
Evaluation of a world wide web scanning interface for blind and visually impaired users
Towards a Visual Representation of the Effects of Reduced Muscle Strength in Older Adults: New Insights and Applications for Design and Healthcare
Storytelling Robots for Training of Emotion Recognition in Children with Autism; Opinions from Experts
How Young People Living with Disability Experience the Use of Assistive Technology
Mental Workload Estimation from EEG Signals Using Machine Learning Algorithms
Prediction of Discomfort During Arm Movements
Experiencing Computer Anxiety Later in Life: The Role of Stereotype Threat
The Great Authentication Fatigue - And How to Overcome It
Towards Application of Adaptive Instructional Systems in Simulation-Based Lifeboat Training Using Bayesian Networks
The Core Values and Methodology of Cross-Cultural I-Sustainability Design Thinking
Design of a Zero-Power Forest Fire Suppression Product Interaction System
Conflicts in Human Operator - Unmanned Vehicles Interactions
The Effect of Emotion in an Ultimatum Game: The Bio-Feedback Evidence
The super operator concept - wearable information system for manufacturing system personnel
Mathematical Formulation of Age Related Differences in Mouse Movement Tasks
To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Tool
Biomechanical Analysis of Human Thorax and Abdomen During Automotive Impact
Measuring the Complexity of Learning Content to Enable Automated Comparison, Recommendation, and Generation
User Modeling by Graph-Based Induction
Four Human Factors Problems for System Operators as Dependence on Automation Increases
Estimating Mental Fatigue Based on Multichannel Linear Descriptors Analysis
Renewable Connect: Empowering Users to Discover and Support Renewable Energy Projects Online
Location-Based Content Tourism Support System on Foot
A structured approach to the interaction in 3D
User-Interface Development: Lessons for the Future from two Past Projects
Misinformation in Machine Translation: Error Categories and Levels of Recognition Difficulty
User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing
Ultralight Backpack System for Heavy Loaded Users
User-Centered Gestures for Mobile Phones: Exploring a Method to Evaluate User Gestures for UX Designers
The Use of Live-Prototypes as Proxy Technology in Smart City Living Lab Pilots
Wearable ECG Monitoring System Using Conductive Fabrics and Active Electrodes
Personalized Energy Reduction Cyber-physical System (PERCS): A Gamified End-User Platform for Energy Efficiency and Demand Response
Empowering Young Adolescents to Choose the Healthy Lifestyle: A Persuasive Intervention Using Mobile Phones
Promoting Consumer Products with Fictional Stories
Human-Computer Interactions in shared virtual environments
A Component-Based Architecture Supporting Visual Data Mining Applications
Basic Study on Incidence of Micro-Error in Visual Attention-Controlled Environment
GART: The Gesture and Activity Recognition Toolkit
The Benefits of Involving Older People in the Design Process
Multimodal Corpus Analysis as a Method for Ensuring Cultural Usability of Embodied Conversational Agents
Gender and Culture Differences in Perception of Deceptive Video Filter Use
Research on Healthy City Construction from the Perspective of City Brand: Focus on Case of Seoul
Potential Design Strategies Based on Communication Design and Art Therapy for User Experience in COVID-19
The Shaking Screening Desktop Interaction Types Based on Tablet Computer
Preliminary Framework for Studying Self-reported Data in Electronic Medical Records within a Continuing Care Retirement Community
Design, User Experience, and Usability: Understanding Users and Contexts - 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part III
Accessible UI Design and Multimodal Interaction through Hybrid TV Platforms: Towards a Virtual-User Centered Design Framework
Human Factors Evaluation Principals for Civil Aircraft Flight Deck Controls Design and Integration
Proof of Concept for an Indicator of Learner Anxiety via Wearable Fitness Trackers
A Survey of User-Experience Development at Enterprise Software Companies
Research on RGB-d-Based Pilot Hand Detection in Complex Cockpit Environment
Real-Time Stereoscopic Conversion with Adaptable Viewing Distance at Personal Stereoscopic Viewing Devices
Research on the Detection and Recognition of Aircraft Targets in Airport Flight Area Under Various Complex Weather Conditions
HCI in Business - Second International Conference, HCIB 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
Gaze-Enhanced User Interface for Real-Time Video Surveillance
A new approach to Interoperability of Distributed Devices
Physiological and Psychological Evaluation by Skin Potential Activity Measurement Using Steering Wheel While Driving
GAZO GAZO KUN: Photo-Sharing System Using an Anthropomorphic Photo Frame for Communication Support
Effects of Spray Gun Handling of Automobile Repair on Carrier of Car Mechanic
Social Media Advertising and Consumer Purchase: A Literature Review
Developing and Evaluating Two Gestural-Based Virtual Environment Navigation Methods for Large Displays
The development of a tool to enhance communications between blind and sighted mathematicians, students and teachers: a global translation appliance
What Makes Evaluators to Find More Usability Problems?: A Meta-analysis for Individual Detection Rates
Correlation Analysis of Objective Features and Online Meeting Quality
Understanding Bidding Strategy of Service Providers in Crowdsourcing Marketplace: The Influence of Buyer's Preference Disclosure
Deconaby: Animations for Improving Understandability of Web Images
Safety of Human-Robot Collaboration within the Internet of Production
A Facial Authentication Method Robust to Postural Changes in e-Testing
Co-designing the Next Generation Automatic Driving Vehicle HMI Interface with Lead-Users
Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Arm
Effects of the Chinese Character Size, Page Spacing and Scrolling Frequency on Reading Time of Smartphones
Applying Holo360 Video and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion
Instruction of Digital Human Models Through Interaction in Immersive Virtual Environments
Spinning (Digital) Stories in STEM
HoloAAC: A Mixed Reality AAC Application for People with Expressive Language Difficulties
Anamorphosis Projection by Ubiquitous Display in Intelligent Space
Experience Design Assisted Healing and Therapeutic Design for Promoting Cultural Heritage: A Case of China Traditional Lingnan Water Village
An Experimental Study on the Effect of Repeated Exposure of Facial Caricature on Memory Representation of a Model's Face
Activity Context Integration in Mobile Computing Environments
Dialogue, Knowledge Work and Tabletops: Lessons from Preservice Teacher Education
The Presence of Aftereffects
Some Pitfalls for Developing Enculturated Conversational Agents
Rethinking Continuous University Education for Professionals - A Podcast-Based Course on Service Design and AI
Exploring Requirements for Neurosurgical Augmented Reality - Design and Evaluation of an Infrared-Based Inside-Out Tracking Approach on HoloLens 2
UX Analysis of the North Korean Information Technology
Co-designing Lesson Plans for Supporting Human-Centred AI Literacy in K-12 Education
Three-dimensional modeling environment "claymore" based on augmented direct manipulation technique
Multi-input Deep Convolutional Neural Network Based on Transfer Learning for Assisted Diagnosis of Alzheimer's Disease
Fall Detection Based on Skeleton Data
Embed Design Thinking in Co-Design for Rapid Innovation of Design Solutions
Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation
Assessing Mental Workload of In-Vehicle Information Systems by Using Physiological Metrics
On Enhancing Disabled Students' Accessibility in Environmental Education Using ICT: The MusicPaint Case
Segmented Time-Series Plot: A New Design Technique for Visualization of Industrial Data
A Framework for Evaluating the Usability of Spoken Language Dialog Systems (SLDSs)
A Study on Speech Emotion Recognition in the Context of Voice User Experience
With or Without U(sers): A Journey to Integrate UX Activities in Cybersecurity
Research on Children's Furniture Design Based on User Needs and AHP
Macroergonomics in Air Traffic Control - The Approach of a New System
Exploring Consumers' Responses to Delayed Introduction of a New Mobile Phone
Media Education for Students with Learning Difficulties - A Self-Assessment Study
Effect of Social Media Product Reviews on Buying Decision When Presented in Augmented Reality
China's Evidence for the Determinants of Green Business Environment from a Dynamic fsQCA
The Impact of Road and Urban Infrastructure Variances on Electric Kick Scooter Travel
Exploration of Pixel Digital Visual Design
Bridging Research and Practice: Barriers to Social Robotics in Autism Therapy Stakeholders' Point of View
Introduction to Real-Time State Assessment
Effects of Feedback Based on Proactive Workload Estimation in Nurse Teams: Analysis of Changes in Workload of Team Members
Do User Requirements of mHealth Devices Have Differences for Gender and Age?
Preserving He Xiangning's Landscape Painting Style Through AI-Generated Content and Interactive Art Installations
A Comparative Research on Designer and Customer Emotional Preference Models of New Product Development
Once More with (the Right) Feeling: How Historical Fiction Writing Processes of Character Design, Plot Outline, and Context Checking Are Affected by Co-Writing with ChatGPT
Gender and Genre Differences in Multiplayer Gaming Motivations
Effect of ATC Training with NextGen Tools and Online Situation Awareness and Workload Probes on Operator Performance
Towards a Design Space for Ubiquitous Computing
Evaluating and Customizing User Interaction in an Adaptive Game Controller
"Escapad" Dance Serious Game: Designing a Therapeutic Tool for Elderly with Mild Cognitive Impairment
Towards a Google Glass Based Head Control Communication System for People with Disabilities
Computer Vision and AI Tools for Enhancing User Experience in the Cultural Heritage Domain
Investigating Aquatic Ecosystems with Computer Vision, Machine Learning and the Internet of Things
TattooAR: Augmented Reality Interactive Tattoos
Self-organising Maps for Comparing Flying Performance Using Different Inceptors
Clear, Unambiguous Password Policies: An Oxymoron?
An Open-Ended and Interactive Learning Using Logic Building System with Four-Frame Comic Strip
Co-exploring the Design Space of Emotional AR Visualizations
Comparing Discrete Event and Agent Based Simulation in Modelling Human Behaviour at Airport Check-in Counter
End User Tools for Ambient Intelligence Environments: An Overview
Gender Advocacy, Social Media Campaign to Against Sexual Violence
Modelling of a Business Process for Alarm Management Lifecycle in Chemical Industries
Effects of a Synchronized Scoring Interface on Musical Quality
An Assessment Framework for Usable-Security Based on Decision Science
Creating Instantly Disappearing Prints Using Thermochromic Paint and Thermal Printer in an Interactive Art Installation
Reflection on Reflection: Daily Review of Lifelog Photos and the Usability of Wearable Digital Camera
Usability and Aesthetics: The Case of Architectural Websites
iCONFESS - Mirroring Digital Self-Disclosure in a Physical Booth
To Decipher the Capital's Cultural Image Based on the New Generations' Perspectives on Action Figure Design
Infer Creative Analogous Relationships from Wikidata
Accessibility Works: Enhancing Web Accessibility in Firefox
The Influence Mechanism of Terminal Demand Fluctuation on Service Quality of Digital Supply Chain
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces
Study on Relationship between Foot Pressure Pattern and Hallux Valgus (HV) Progression
Poke, Swipe, and Pinch: Reinventing Adaptability Across Cultures Using Mixed Technology
3D Human Head Shape Variation by Using Principal Component Analysis
Adaptive Interfaces in Driving
Discovering a Profile for Protect and Defend: Penetration Testing
How Workarounds Occur in Relation to Automatic Speech Recognition at Danish Hospitals
Increasing Awareness of Avalanche DANGER: Redesigning a Bulletin
Agent-Based Simulation of Forest Fire Spread with NetLogo
SELFMADE - Self-determination and Communication Through Inclusive MakerSpaces
An Interaction Design Method to Support the Expression of User Intentions in Collaborative Systems
Usability Heuristics for Web Banking
Integrating Virtual and Real: A Holistic Framework for Mixed Reality Interactive Design in Museum Exhibitions
A Discussion on Sound Field Optimization with Utilizing Design Thinking Framework
The Impact of Automation and FMS in Flight Safety: Results of a Survey and an Experimental Study
Heuristic Evaluation of Mission-Critical Software Using a Large Team
Accessibility for Older Users through Adaptive Interfaces: Opportunities, Challenges and Achievements
A Set of Rules and Strategies for UNSAM Virtual Campus
An Air Conditioning Control Method Based on Biological Fluctuation
Measuring the Effect of Tangible Interaction on Design Cognition
Robotic Cane for the Visually Impaired
Research on the Subway Social Design of Single Youths in Shanghai
Approach for Communication Design for Motivation to Health Behavior
UniWatch - Some Approaches Derived from UniGlyph to Allow Text Input on Tiny Devices Such as Connected Watches
Exploring Design for Multi-device, Multi-environment and Multimodal Connected Experiences
Investigation of Motion Video Enhancement for Image-Based Avatars on Small Displays
The Flashing Right Turn Signal with Pedestrian Indication: A Human Factors Study to Assess Driver Comprehension