yusuke1997/dblp-id-title huggingface dataset:
TranSearch: A Multilingual Search User Interface Accommodating User Interaction and Preference
LinearDragger: a linear selector for target acquisition on touch screens
Representatively memorable: sampling the right phrase set to get the text entry experiment right
Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges
Exploring Auditory Hand Guidance for Eyes-free 3D Path Tracing
Broadband neighborhoods: connected communities
The EmpathiCH Workshop: Unraveling Empathy-Centric Design
Theories behind UX research and how they are used in practice
Examining Design Choices of Questionnaires in VR User Studies
To Self-Persuade or be Persuaded: Examining Interventions for Users' Privacy Setting Selection
Accessibility Feedback in Mobile Application Reviews: A Dataset of Reviews and Accessibility Guidelines
Photo annotation on a camera phone
Creating charts by demonstration
BitDrones: Towards Using 3D Nanocopter Displays as Interactive Self-Levitating Programmable Matter
Embodied Imagination: An Approach to Stroke Recovery Combining Participatory Performance and Interactive Technology
Making an impact in your community: HCI and US public policy
Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback
Co-Design Futures for AI and Space: A Workbook Sprint
Privacy and proportionality: adapting legal evaluation techniques to inform design in ubiquitous computing
Scalable Image-based Search-and-Discovery
Storytelling Tools in Support of User Experience Design
Reliability of severity estimates for usability problems found by heuristic evaluation
A comparative study of speech in the call center: natural language call routing vs. touch-tone menus
LociMotion: Towards Learning a Strong Authentication Secret in a Single Session
The Helpless Soft Robot - Stimulating Human Collaboration through Robotic Movement
"Seeing like a rover": embodied experience on the mars exploration rover mission
Impact of form factors and input conditions on absolute indirect-touch pointing tasks
Chinese Character Learning System
"Should I Follow the Human, or Follow the Robot?" - Robots in Power Can Have More Influence Than Humans on Decision-Making
Best practices for enterprise social software adoption
Computer supported meeting rooms
Making Chat at Home in the Hospital: Exploring Chat Use by Nurses
Challenges of Music Score Writing and the Potentials of Interactive Surfaces
Towards Enhancing Empathy Through Emotion Augmented Remote Communication
NewsViews: an automated pipeline for creating custom geovisualizations for news
As Light as your Footsteps: Altering Walking Sounds to Change Perceived Body Weight, Emotional State and Gait
Designing Digital Content to Accommodate for Colour Vision Deficiency
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game
The influence explorer
Automated Vehicles as a Space for Work & Wellbeing
Haystack: a user interface for creating, browsing, and organizing arbitrary semistructured information
Facilitating Peer Support for Recovery from Substance Use Disorders
Reifying social movement trajectories
Enabling Data-Driven API Design with Community Usage Data: A Need-Finding Study
Medical Maker Response to COVID-19: Distributed Manufacturing Infrastructure for Stopgap Protective Equipment
Understanding the Floor Experience: A Case Study of the Soft and Hard Floor Material Effect on Subjective Impression of the Exhibited Objects
How Robotic Artists Perceive 'Collaboration' with Machines?
Building the ubiquitous computing user experience
Mine Yourself!: A Role-playing Privacy Tutorial in Virtual Reality Environment
Deaf Users' Preferences Among Wake-Up Approaches during Sign-Language Interaction with Personal Assistant Devices
A Study of Fonts Designed for Screen Display
Friend or foe?: examining CAS use in mathematics research
Less is Not More: Improving Findability and Actionability of Privacy Controls for Online Behavioral Advertising
Thermporal: An Easy-To-Deploy Temporal Thermographic Sensor System to Support Residential Energy Audits
Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path
The impact of visual contextualization on UI localization
Inventive Scaffolds Catalyze Creative Learning
LinearDragger: a linear selector for one-finger target acquisition
The Tactile Touchpad
Talking about Chat at Work in the Global South: An Ethnographic Study of Chat Use in India and Kenya
LEGOWorld: Repurposing Commodity Tools & Technologies to Create an Accessible and Customizable Programming Environment
VORTEX: design and implementation of an interactive volumetric display
ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication
LaMI: Large Language Models for Multi-Modal Human-Robot Interaction
Personas and decision making in the design process: an ethnographic case study
Entrepreneurship and the Socio-Technical Chasm in a Lean Economy
"Just Like Blooming Fireworks, And Match With Function Perfectly": Explore and Evaluate User-Defined One-Handed Gestures of Smartwatch
Expectation vs. Experience: Evaluating the Usability of Code Generation Tools Powered by Large Language Models
Understanding user adaptation strategies for the launching of facebook timeline
Fisheyes in the field: using method triangulation to study the adoption and use of a source code visualization
Aranyani.id - The Design of Reforestation Funding Program Using Mobile Advertising Application
Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre
Designing the Past
Pretty Pelvis: A Virtual Pet Application That Breaks Sedentary Time by Promoting Gestural Interaction
Improving International Communication and Cooperation in SIGCHI
Beyond the Lab: Using Technology Toys to Engage South African Youth in Computational Thinking
Towards the Development of a Display Filter Algorithm for Command and Control (C2) Maps for Operators of Unmanned Aerial Systems
How to Save Lives with Microblogs? Lessons From the Usage of Weibo for Requests for Medical Assistance During COVID-19
Conducting Research at the Intersection of HCI and Health: Building and Supporting Teams with Diverse Expertise to Increase Public Health Impact
CommentSpace: structured support for collaborative visual analysis
CHInclusion: Working Toward a More Inclusive HCI Community
Examining the Adoption and Abandonment of Security, Privacy, and Identity Theft Protection Practices
Email task management styles: the cleaners and the keepers
Easy to Draw, but Hard to Trace?: On the Observability of Grid-based (Un)lock Patterns
EduCHI 2022: 4th Annual Symposium on HCI Education
HamsaTouch: feel the world through your palm
Movement Fluidity Analysis Based on Performance and Perception
Intra-Acting Body and Textile Expressions Becoming with Digital Movement Translation: Exploring relational expressions of the body and textiles using a human-robot-textile installation
The use of aesthetics in HCI systems
Evaluating software for communities using social affordances
Animation in a demonstrational interface builder
Evaluating the Effect of Feedback from Different Computer Vision Processing Stages: A Comparative Lab Study
Putting things in focus: establishing co-orientation through video in context
An evaluation of coordination techniques for protecting objects and territories in tabletop groupware
The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games
Intelligent interfaces: user models and planners
Notification for shared annotation of digital documents
HasAnswers: Development of a Digital Tool to Support Young People to Manage Independent Living
Values in Repair
Exploring the Impact of Haptic Feedback Locations and Mid-air Haptic Technology on Driver's Takeover Performance in Automated Vehicles
A load of cobbler's children: beyond the model designing processor
FRIEND21 Project: two-tiered architecture for 21st-century human interfaces
Technology design for pediatric asthma management
Spiders in the Sky: User Perceptions of Drones, Privacy, and Security
SIG NIME: music, technology, and human-computer interaction
Understanding expert-novice differences in geometry problem-solving tasks: a sensor-based approach
An Equal Seat at the Table: Exploring Videoconferencing with Shared Spatial Context combined with 3D Video Representations
Captology: the study of computers as persuasive technologies
Multidimensional pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking
Biological Human-Computer Interaction for Electronic Textiles
Responding to : 20HUH?": answering vaguely articulated follow-up questions
Information Foraging in Information Access Environments
Wind runners: designing a game to encourage medical adherence for children with asthma
Team Dating: A Self-Organized Team Formation Strategy for Collaborative Crowdsourcing
ARES: An Application of Impossible Spaces for Natural Locomotion in VR
Doing Things with Research through Design: With What, with Whom, and Towards What Ends?
Designing Targeted Explanations for Heterogeneous Stakeholders - AI for Collaborative Use in the Railways
An empirical study of speech and gesture interaction: toward the definition of ergonomic design guidelines
multiverse: Multiplexing Alternative Data Analyses in R Notebooks
PaleoScan: Low-Cost Easy-to-use High-Volume Fossil Scanning
Sensitive Lifelogs: A Privacy Analysis of Photos from Wearable Cameras
Teach AI How to Code: Using Large Language Models as Teachable Agents for Programming Education
MicroMentor: Peer-to-Peer Software Help Sessions in Three Minutes or Less
Creative Transactions: Special Digital Monies in 'Break Kickstarter' Crowdfunding Campaigns
Including accessibility as a component of web-related research: ensuring that the fruits of your work will be usable by all
Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through Livestreaming
Disentangling Online Manipulation Strategies from the Perspective of Digital Inequalities
Do It For Me vs. Do It With Me: Investigating User Perceptions of Different Paradigms of Automation in Copilots for Feature-Rich Software
Research Methods for Child Computer Interaction
Interface design for metadata creation
DIVA: Exploratory Data Analysis with Multimedia Streams
Mobile and personal projection (MP 2 )
Informal interactions in nonprofit networks
Personalized, Wearable Control of a Head-mounted Display for Users with Upper Body Motor Impairments
"It's the only thing I can trust": Envisioning Large Language Model Use by Autistic Workers for Communication Assistance
Helping Users Bootstrap Ontologies: An Empirical Investigation
Dual-space drawing: designing an interface to support creative and reflective drawing experiences
Opening pleanary: sci-fi @ CHI-99: science-fiction authors predict future user interfaces
Generating personas using LLMs and assessing their viability
ScaleDial: A Novel Tangible Device for Teaching Musical Scales & Triads
Design to read: designing for people who do not read easily
Automated Video Description for Blind and Low Vision Users
Follow the Leader: Technical and Inspirational Leadership in Open Source Software
Understanding Neurodiverse Social Play Between Autistic and Non-Autistic Children
In Suspense About Suspensions? The Relative Effectiveness of Suspension Durations on a Popular Social Platform
Doodle Away: An Autoethnographic Exploration of Doodling as a Strategy for Self-Control Strength in Online Spaces
Improving human-proceedings interaction: indexing the CHI index
Save the Kiwi: Encouraging Better Food Management through Behaviour Change and Persuasive Design Theories in a Mobile App
LUNE: Representing Lunar Day by Displayed Lighting Object
(Mis)Communicating with our AI Systems
Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics
Does Practice Make Perfect?
Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective
Sustainability, Development, and Human-Computer Interaction
Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums
Stranger Screens: Exploring the Application Themes for Interactive Freeform Devices
Exploring the Remapping Impact of Spatial Head-hand Relations in Immersive Telesurgery
Beyond usability for safety critical systems: how to be sure (safe, usable, reliable, and evolvable)?
Investigating the Effects of Position and Angle of Virtual Keyboard on Text Entry Performance and Workload
Authoring 2.5D Designs with Depth Estimation
An exploratory study of input configuration and group process in a negotiation task using a large display
RELIC: Investigating Large Language Model Responses using Self-Consistency
Let's Talk Futures: A Literature Review of HCI's Future Orientation
Slip Casting as a Machine for Making Textured Ceramic Interfaces
LADICA: A Large Shared Display Interface for Generative AI Cognitive Assistance in Co-located Team Collaboration
Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry
Usability and strength in click-based graphical passwords
(invited) games and entertainment at CHI: towards forming a robust and ongoing community
Family Learning Talk in AI Literacy Learning Activities
uTouch: sensing touch gestures on unmodified LCDs
Face2Emoji: Using Facial Emotional Expressions to Filter Emojis
Ask Me or Tell Me? Enhancing the Effectiveness of Crowdsourced Design Feedback
Studying Children's Object Interaction in Virtual Reality: A Manipulative Gesture Taxonomy for VR Hand Tracking
When Photos Talk: The Surprising Realities of Audio in iPhone Live Photos
Grasping Data: Mapping Out HCI Methods for Children and Young People's Interactions with their Personal Data
Six themes of the communicative appropriation of photographic images
Of Ironies and Agency: Energy Professionals' Views on Digital Interventions and Their Users
Gaze-augmented think-aloud as an aid to learning
A Playful Twist on the Peer Review Process and Methodological Gaslighting
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system
Supporting Transitions to Expertise in Hidden Toolbars
Getting there: six meta-principles and interaction design
Extracting Regular FOV Shots from 360 Event Footage
Elastic Legs Illusion
Character Alive: A Tangible Reading and Writing System for Chinese Children At-risk for Dyslexia
Defining a UX Research Point of View (POV)
Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality
A theory-based approach to designing student learning context
SeQR: A User-Friendly and Secure-by-Design Configurator for Enterprise Wi-Fi
Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality
Using Live Tags for Summarizing Surgical Videos Collaboratively
Text in 3D: some legibility results
Basic Research Symposium
Understanding Social Media Disclosures of Sexual Abuse Through the Lenses of Support Seeking and Anonymity
Touch-typing with a stylus (abstract)
Designing for Black Health Futures: Exploring Black-Centered Design from a Human Factors Lens in Pursuits of Equitable Black Health Futures
SoundWave: using the doppler effect to sense gestures
Haptic chameleon: a new concept of shape-changing user interface controls with force feedback
An evaluation of four 6 degree-of-freedom input techniques
Accordion summarization for end-game browsing on PDAs and cellular phones
NEIMO, a multiworkstation usability lab for observing and analyzing multimodal interaction
The system work group computer science department Aarhus University
CourseMIRROR: Enhancing Large Classroom Instructor-Student Interactions via Mobile Interfaces and Natural Language Processing
Transparent Barriers: Natural Language Access Control Policies for XR-Enhanced Everyday Objects
Authors' Values and Attitudes Towards AI-bridged Scalable Personalization of Creative Language Arts
CameraMatch: automatic recognition of subjects using smartphones-toward entertaining photo sessions
SIG on the State of Accessibility at CHI
Understanding Emotion Changes in Mobile Experience Sampling
EEG-based assessment of video and in-game learning
Invisible connections: investigating older people's emotions and social relations around objects
Breeze: Sharing Biofeedback through Wearable Technologies
Timing is everything?: the effects of timing and placement of online privacy indicators
Talking vs taking: speech access to remote computers
Design space of a generic interface for filtering and displaying database query results
Dress for success: automating the recycling of school uniforms
A Multiple Device Approach for Supporting Whiteboard-Based Interactions
Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing
An Animated Direct-Manipulation Interface to Digital Library Services
MotionBlocks: Modular Geometric Motion Remapping for More Accessible Upper Body Movement in Virtual Reality
User Willingness to Engage with AI-Generated Influencer Content
EvalLM: Interactive Evaluation of Large Language Model Prompts on User-Defined Criteria
Novel Interaction Techniques for Collaboration in VR
Investigating players' responses to wayfinding cues in 3D video games
In a New Land: Mobile Phones, Amplified Pressures and Reduced Capabilities
From Letterboards to Holograms: Advancing Assistive Technology for Nonspeaking Autistic Individuals with the HoloBoard
Speak Up: A Multi-Year Deployment of Games to Motivate Speech Therapy in India
Measuring product happiness
On the Impact of Competitive Gameplay on Text Entry Performance - A Study Based on a Mobile Typing Game
Lessons Learned for Data-Driven Implementation Intentions with Mental Contrasting
Predicting postpartum changes in emotion and behavior via social media
Video kids: augmenting close friendships with asynchronous video conversations in videopal
Demystifying Tacit Knowledge in Graphic Design: Characteristics, Instances, Approaches, and Guidelines
Using Job Characteristics to Inform Interface Design for Industrial Maintenance Procedures
Leverage user experience through social networking to improve health adherence
Crosstrainer: testing the use of multimodal interfaces in situ
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users
Defining Patterns for a Conversational Web
Steering Stories: Confronting Narratives of Driving Automation through Contestational Artifacts
An evaluation of techniques for selecting moving targets
Queer in HCI: Strengthening the Community of LGBTQIA+ Researchers and Research
PaperWave: Listening to Research Papers as Conversational Podcasts Scripted by LLM
Workspace Awareness for Groupware
Exploratory inspection: a learning model for improving open source software usability
OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content
Is seeing believing?: detecting deception in technologically mediated communication
Different Specialties, Different Gaze Strategies: Eye Tracking Opportunities in Seismic Interpretation Context
Transgender People's Technology Needs to Support Health and Transition
MorePhone: a study of actuated shape deformations for flexible thin-film smartphone notifications
"All Names are Pseudonyms": A Critical Reflection on Pseudonymizing Names in HCI: "All Names are Pseudonyms"
Assessing differential usage of usenet social accounting meta-data
Plenary: Marissa Mayer & Terry Winograd in Conversation
Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design
Hyper Sensorial - Human Computed Neurodivergent Poem
Linking between multiple points in design documents
Statemaster: A UIMS based on statecharts for prototyping and target implementation
Designing for user experience: academia & industry
My Phone and Me: Understanding People's Receptivity to Mobile Notifications
360 degrees of usability
ROOT: A Multidisciplinary Approach to Urban Health Challenges with HCI
SoberDiary: A Phone-based Support System for Assisting Recovery from Alcohol Dependence
Printer Pals: Experience-Centered Design to Support Agency for People with Dementia
Priming at Scale: An Evaluation of Using AI to Generate Primes for Mobile Readers
PicMe: Interactive Visual Guidance for Taking Requested Photo Composition
Button++: Designing Risk-aware Smart Buttons
Integrative multimedia design
Negotiation as an Interaction Mechanism for Deciding App Permissions
'Treat me as your friend, not a number in your database': Co-designing with Children to Cope with Datafication Online
Mapping Design Spaces for Audience Participation in Game Live Streaming
Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research
Qualitative analysis of visualization: a building design field study
Polymorphic letters: transforming pen movements to extend written expression
Successful strategies for selling usability into organisations
Detecting User Intention at Public Displays from Foot Positions
A document layout system using automatic document architecture extraction
Bolder is Better: Raising User Awareness through Salient and Concise Privacy Notices
Ingenium: Engaging Novice Students with Latin Grammar
Task model support for cooperative analysis
Finding meaningful uses for context-aware technologies: the humanistic research strategy
What is "critical" about critical design?
Improving GUI Accessibility for People with Low Vision
A contextual inquiry of expert programmers in an event-based programming environment
MirrorMe: Increasing Prosocial Behaviour in Public Transport
Tactile feedback for mobile interactions
Crossed Wires: Investigating the Problems of End-User Developers in a Physical Computing Task
Designing (with) AI for Wellbeing
Everyday Proxy Objects for Virtual Reality
GauntLev: A Wearable to Manipulate Free-floating Objects
Hit it!: an apparatus for upscaling mobile HCI studies
Describing Explored Places through OpenStreetMap Data
Hyper-G and harmony: towards the next generation of networked information technology
MicroAquarium: An Immersive and Interactive Installation with Living Microorganisms
Supporting children's creativity through tangible user interfaces
Movement model, hits distribution and learning in virtual keyboarding
Keep it simple? Evaluation of Transitions in Virtual Reality
Pinch-drag-flick vs. spatial input: rethinking zoom & pan on mobile displays
MemTable: an integrated system for capture and recall of shared histories in group workspaces
Spatialization: spatial metaphors for user interfaces
Designing for Exploratory Search on Touch Devices
Food for Thought: GreenBasket's approach to helping SNAP Families and Local Farmers towards Self-reliance
Family Group Chat: Family Needs to Manage Contact and Conflict
HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion
Sensemaking, Support, Safety, Retribution, Transformation: A Restorative Justice Approach to Understanding Adolescents' Needs for Addressing Online Harm
Evaluating In-Car Tasks' Distraction Effects with Drive-In Lab
A framework for building reality-based interfaces for wireless-grid applications
"Customization is Key": Reconfigurable Textual Tokens for Accessible Data Visualizations
Trust without touch: jumpstarting long-distance trust with initial social activities
Traffigram: distortion for clarification via isochronal cartography
Scenario-based persona: introducing personas through their main contexts
iProCam: a lens-sharing projector-camera system for augmented reality applications
It's My Data! Tensions Among Stakeholders of a Learning Analytics Dashboard
Understanding Gaming Perceptions and Experiences in a Women's College Community
The secret life of computers
Gender, topic, and audience response: an analysis of user-generated content on facebook
Dealing with Ethical Challenges in HCI Fieldwork
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement
Touching the 3rd dimension (T3D)
All Fun and Games: Obtaining Critical Pedestrian Behavior Data from an Online Simulation
Pointing at trivariate targets in 3D environments