yusuke1997/dblp-id-title huggingface dataset:
Designing motion graphs for video synthesis by tracking 2D feature points
Global-optimization-based model decomposition for support-free multi-DOF 3D printing
Flick flock: the distant and distinct characteristics of the masses in immersive aesthetic space
Reconstructing Hand-Held Objects from Monocular Video
Boundary Conditions of the Third Kind: Generalized Sources and Sinks in Fluid Simulations
RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons
confine(S)
Tagtool: a collaborative virtual workspace for visual expression
CLIPXPlore: Coupled CLIP and Shape Spaces for 3D Shape Exploration
An Exploratory Study on Fabricating of Unobtrusive Edible Tags
360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene
Edge-preserving image decomposition using L1 fidelity with L0 gradient
An empirical fur shader
VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis
HangerBody: a Haptic Device Using Haptic Illusion for Multiple Parts of Body
From Sim-to-Real: Toward General Event-based Low-light Frame Interpolation with Per-scene Optimization
Structure-guided texturing with embedded randomness
Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation
NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks
SpiCa: Stereoscopic Effect Design with 3D Pottery Wheel-type Transparent Canvas
Training-Free Neural Matte Extraction for Visual Effects
Finding your place in digital production
DMCR-GAN: Adversarial Denoising for Monte Carlo Renderings with Residual Attention Networks and Hierarchical Features Modulation of Auxiliary Buffers
"Pla-tsugi: Modern Kintsugi through Digital Fabrication"
Improved and accessible e-book reader application for visually impaired people
3DPR: Single Image 3D Portrait Relighting with Generative Priors
SIGGRAPH Asia 2011 Emerging Technologies, Hong Kong, December 12-15, 2011
SIGGRAPH Asia 2022 Technical Communications, Daegu, Republic of Korea, December 6-9, 2022
Elk hair caddis
CCTV - Ink
Continuous deformation based panelization for design rationalization
Interactive view-dependent rendering with culling for articulated models in crowd scenes
Thermochromorph: Dynamic Relief Printing with Thermochromic Inks
Developing a Realistic VR Interface to Recreate a Full-body Immersive Fire Scene Experience
Perceptual error optimization for Monte Carlo animation rendering
Artificial life art composition for cinema: cinema beings
Exploring enhancements for remote mixed reality collaboration
Variational Neural Surfacing of 3D Sketches
EmoCoW: an interface for real-time facial animation
Point-based hair global illumination
Realistic AR makeup over diverse skin tones on mobile
A Japanese text based mobile augmented reality application
Audio Driven Real-Time Facial Animation for Social Telepresence
Generalizing Human Motion Style Transfer Method Based on Metadata-independent Learning
Fringe Lights: Colored Penumbra in Glimpse
Woven Fabric Capture from a Single Photo
Medial Sphere Preconditioning for Knot Untangling and Volume-Filling Curves
FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms
"Flower and the Youth": Virtual Narrative and Creative Methods of Oral Performance in China Intangible Cultural Heritage
Motion sickness simulation based on sensorimotor control
Einsiedler
A generic visualization framework for understanding missing links in bipartite networks
Jury award: oh sheep!
Self-attention Handwriting Generative Model
A Wavelet Energy Decomposition Signature for Robust Non-Rigid Shape Matching
Indefinately: Indefinately
PortOn: Portable mid-air imaging optical system on glossy materials
Label360: An Annotation Interface for Labeling Instance-Aware Semantic Labels on Panoramic Full Images
Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition
A Method of Making Wound Molds for Prosthetic Makeup using 3D Printer
Freestyle2 the movie: Buzzer Beater
Realtime blur simulation of varifocal spectacle lenses in virtual reality
Differentiable Dynamic Visible-Light Tomography
Second surface: multi-user spatial collaboration system based on augmented reality
Demonstrating Parallel Adaptation: How Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation
EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting
3D Geometric Synthesis for Critical Applications
Adaptive maximal Poisson-disk sampling on surfaces
MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters
Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality
Guitar man: (an implementation of a rhythm game cooperative musical performance system with actual musical instruments)
ARTalk: Speech-Driven 3D Head Animation via Autoregressive Model
Scene Synthesis from Human Motion
Preventing tangled cloth
Aerial Display Method Using a Flying Screen with an IR Marker and Long Range Dynamic Projection Mapping
Creating a multi-discipline gaming curriculum: avoiding mistakes, missteps, and growing pains
Playstation 'Killzone 3 Teaser'
Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality
gDist: Efficient Distance Computation between 3D Meshes on GPU
A glove-typed input device using hetero-core fiber sensors for 3D-CG modeling
Individual Diffusion Auralize Display Using an Array of Audio Source Position Tracking Ultrasonic Speakers
SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions
Adaptive dynamics with hybrid response
Wireless Vibrant Virtual Walker: Wireless Foot Vibration Device for Virtual Walking Experience
Real-virtual bridge: a modular mechanism to mediate between real and virtual objects
Breathing Chaos Fluidity
Closest Point Exterior Calculus
Repurposing Diffusion Inpainters for Novel View Synthesis
GPU shaders for OpenGL 4.0
Speculative Future Imagined Through Satellite Imageries with Generative AI
Reconstructing Hand Shape and Appearance for Accurate Tracking from Monocular Video
Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Text
Lindwurm
Usability Evaluation of VR Shopping System not Imitating Real Stores
Mighty Antlers
Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering
Scalable motion-aware panoramic videos
Hybrid Physical Model and Status Data-Driven Dynamic Control for Digital Light Processing 3D Printing
Guernica, éres tu: VR Volumetric Capture as an Art Style: A Recreation of Pablo Picasso's Guernica in VR Form
Mid-air Thermal Display via High-intensity Ultrasound
Closed-form Cauchy Coordinates and Their Derivatives for 2D High-order Cages
Zeroth: The self-awareness sense embodied by facing the coexistence of the physical and virtual bodies in the mirror
Building a stereo pipeline from the ground up: a comprehensive study of Disney's "The Secret of The Wings"
Geomart-ut7: Encountering Geometric Patterns in Media Arts
Real-time stereo visual hull rendering using a multi-GPU-accelerated pipeline
3D animation education in the US and Japan: different environments, similar issues
Extended reality practice in art & design creative education
Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
Godzilla Minus One
Authoring Next-Generation XR Storytelling Experiences using Real-World Scene Data - From Everyday Environments to the Ocean
Stroke-based real-time ink wash painting style rendering for geometric models
Distribution-aware image color transfer
ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
The Emerging Media Art Performance of Eine Kleine Nachtmusik
AutoBrep : Autoregressive B-Rep Generation with Unified Topology and Geometry
New Fashion: Personalized 3D Design with a Single Sketch Input
Cohand VR: Towards A Shareable Immersive Experience via Wearable Gesture Interface between VR Audiences and External Audiences
Coherent Optical Modems for Full-Wavefield Lidar
MambaPainter: Neural Stroke-Based Rendering in a Single Step
Intuitive 3D caricature face maker
A task-parallel programming language for interactive applications
Practical experiences with pose space deformation
Tutorial on information theory in visualization
The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking
Embodied Visions: Interactive Installations That Reimagine Bodily Presence in Digital Imaging Apparatuses as Shadows
Captain America: The First Avenger
MOCHA: Real-Time Motion Characterization via Context Matching
Bug in my Software
A deep convolutional neural network for continuous zoom with dual cameras
Hairmony: Fairness-aware hairstyle classification
Footstep Detection for Film Sound Production
Structure-Aware Image Expansion with Global Attention
Visualizing and experiencing harmful gases in the VR environment
Blind spot
ARForce
TrackerSplat: Exploiting Point Tracking for Fast and Robust Dynamic 3D Gaussians Reconstruction
Derivation of dance similarity from balance characteristics
Motor-Skill-Transfer Technology for Piano Playing with Electrical Muscle Stimulation
Samurai Frog Golf
Halo Reach "Deliver Hope"
Deep Specular Highlight Removal for Single Real-world Image
Standard Shader Ball: A Modern and Feature-Rich Render Test Scene
Digital reproduction of hair waving based on animator technique
Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN
The end of war
AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover
TreeGAN
East Beijing Road
Transitory project: an interactive artistic digital installation based on an artificial intelligence
Auto-colorization of 3D models from images
Throwable panoramic ball camera
Practical Course for Creating Stereoscopic VTuber
Das tub
Sound Propagation Considering Atmospheric Inhomogeneity and Ground Effects
Creating digital model of origami crane through recognition of origami states from image sequence
Introduction to augmented reality and its applications
GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes
Interactive Material Annotation on 3D Scanned Models leveraging Color-Material Correlation
libigl: prototyping geometry processing research in C++
4D computed tomography measurement for growing plant animation
Urban games: application of augmented reality
Gaussians in the City: Enhancing 3D Scene Reconstruction under distractors with Text-guided Segmentation and Inpainting
VR lighting design
Plastic Landscape - The Reversible World
Motion In-betweening for Physically Simulated Characters
Content-based measure of image set diversity
Shadow Harmonization for Realistic Compositing
De riz ou d'arménie
Media device for hand scroll 2008
Pop-up digital tabletop: seamless integration of 2D and 3D visualizations in a tabletop environment
Interactive Chinese Character Learning in Virtual Reality
Optimize deep super-resolution and denoising for compressed textures
Renkan
Alison: statified cooperative storytelling in dissociative identity disorders
MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars
Chernokids
Object tracking-based foveated super-resolution convolutional neural network for head mounted display
Data glove-based interface for real-time character motion control
Transition Motion Tensor: A Data-Driven Approach for Versatile and Controllable Agents in Physically Simulated Environments
MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation
Machine Learning & Neural Networks
LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data
Go Fishboy
Cross-platforming "School life metaverse" user experience
Sparse Stress Structures from Optimal Geometric Measures
Learning Assisted Interactive 3D modelling from 3D sketches
Recurrent transition networks for character locomotion
EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
UVDoc: Neural Grid-based Document Unwarping
Kristine Is Not Well
H rtDown: Document Processor for Executable Linear Algebra Papers
MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis
People of the Gold
Emotion-enabled EEG-based interaction
Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking
Feature-based probability blending
The birthday gift
Tale of Tales: Interdisciplinary Art at the Intersection of Music, History, Sugar, and Technology
Bad Head Day
Nachtalb: A multisensory Neurofeedback VR-Interface
Simulation-based in-between creation for CACAni system
MagicClay: Sculpting Meshes With Generative Neural Fields
Tracery Designer: A Metaball-Based Interactive Design Tool for Gothic Ornaments
A Walk Alone: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
Non-Euclidean Embeddings for Graph Analytics and Visualisation
Simulation of different materials texture in virtual reality through haptic gloves
Spin and roll: convex solids of revolution as playful interface
Recovering Detailed Neural Implicit Surfaces from Blurry Images
Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances
Combining deep learning algorithm with scene recognition and haptic feedback for 4D-VR cinema
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
Storytelling for computer-animated shorts
Amnesty international break the law of silence
Haptic editor: creation and editing system for touchable 3D content
Sparse Volume Rendering using Hardware Ray Tracing and Block Walking
A fully automatic rigging algorithm for 3D character animation
Hambuster
Paranga: a book-shaped device with tactile feedback
Re-Touch: A VR Experience for Enhancing Autobiographical Memory Recall Through Haptic and Affective Feedback
PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos
Build your own 3D display
Unbiased Caustics Rendering Guided by Representative Specular Paths
Seeing is Feeling: A Novel Haptic Display for Wearer-Observer Mutual Haptic Understanding
KABUTO: Inducing Upper-Body Movements using a Head Mounted Haptic Display with Flywheels
Scrabbled
SAME: Skeleton-Agnostic Motion Embedding for Character Animation
Pano2Room: Novel View Synthesis from a Single Indoor Panorama
Improved Morphological Anti-Aliasing for Japanese Animation
Metamodernity
Real-time measurement and display system of 3D sound intensity map using optical see-through head mounted display
Introduction to processing on Android devices
Dynamically Reconfigurable Paper
Goat and Aaron
World-Grounded Human Motion Recovery via Gravity-View Coordinates
Tauray: A Scalable Real-Time Open-Source Path Tracer for Stereo and Light Field Displays
Dynamic Projection Mapping with Networked Multi-projectors Based on Pixel-parallel Intensity Control
Curl Noise Jittering
Chronos 1.0
Le Charade
ShapeShifter
Strada
RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture
Sparse Cache Updates for Scalable Distributed Effect-Based Rendering
Three Little Pigs in the CG theater
Composing sounds and images for public display using correlated KANSEI information: (Copyright restrictions prevent ACM from providing the full text for this article)
JoruriPuppet: Learning Tempo-Changing Mechanisms Beyond the Beat for Music-to-Motion Generation with Expressive Metrics
A haptically-augmented interface for digital character animation
Mapping and Recognition of Facial Expressions on Another Person's Look-Alike Avatars
Text-Guided Vector Graphics Customization
An Empirical Analysis of GPT-4V's Performance on Fashion Aesthetic Evaluation
Aerial image on retroreflective particles
Room Tilt Stick
Midnight Hotel
Modern Rescue 2022ss
WebtoonMe: A Data-Centric Approach for Full-Body Portrait Stylization
Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality
The light
SHARIdeas: A Visual Representation of Intention Sharing Between Designer and Executor Supporting AR Assembly
AniMaker: Multi-Agent Animated Storytelling with MCTS-Driven Clip Generation
Method of induction of basic and complex emotions in video games and virtual environments
Interactive climbing route design using a simulated virtual climber
Zenbu Koko - A mixed reality platform for inward contemplation
Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
They Will Come to Town
Eholo glass: electroholography glass. a lensless approach to holographic augmented reality near-eye display
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Volumetric Performance Captures
Sound perfume: building positive impression during face-to-face communication
Environmental Inversion: A Collection of Artworks that Subvert Methods of Climate Change Action
SIGGRAPH Asia archive in Second Life
Hapbelt: haptic display for presenting vibrotactile and force sense using belt-winding mechanism
Red versus blue: Slime mold civil war
Interactive Story Visualization with Multiple Characters
Xrayhead
HWAuth: Handwriting-Based Socially-Inclusive Authentication
Training to Get a Drone License, Virtually
User pose estimation based on multiple depth sensors
LitNeRF: Intrinsic Radiance Decomposition for High-Quality View Synthesis and Relighting of Faces
Synthesizing rope patterns of Jomon ware in a virtual space
Inverse Painting: Reconstructing The Painting Process
Towards Practical Capture of High-Fidelity Relightable Avatars
High dynamic range images for enhancing low dynamic range content
The monk & the monkey
Fast & Stable Control of Coupled Solid-Fluid Dynamic Systems
Signal Journey: Sense of Connection in a Two-Player VR Game Through a Proximity-Based Interactive Experience
Hunting out graphic images from real images using recurrent neural network and extended principal color components
Alive Yi: Interactive Preservation of Yi Minority Embroidery Patterns through Digital Innovation
Angkor Ruins: the Bayon Temple and its Faces
ChinaStyle: A Mask-Aware Generative Adversarial Network for Chinese Traditional Image Translation
A Hessian-Based Field Deformer for Real-Time Topology-Aware Shape Editing
Face recognition and clustering for home photos
Me vs. You: On queer intimacy and the interpretive limits of AI vision systems
Can AI Generated Ambrotype Chain the Aura of Alternative Process?
Demonstration of the unphotogenic light: protection from secret photography by small cameras
Real-Time Enveloped Mesh Editing Using Vector Graph Representation
EBREnv: SVBRDF Estimation in Uncontrolled Environment Lighting via Exemplar-Based Representation
My Happy End
Input-Aware Sparse Attention for Real-Time Co-Speech Video Generation
SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018
Making intelligent sounds
Captain Banana
A framework for 3D interactive applications on the web
Recent advances in online game technology
Kia 'Share Some Soul'
Slip On
An interface for post-match play-by-play analysis of a fighting game based on the two players' eye movements
Proceedings of the SIGGRAPH Asia 2022 Computer Animation Festival, SA 2022, Daegu, Republic of Korea, December 6-9, 2022
Motion to Dance Music Generation using Latent Diffusion Model
NeuLighting: Neural Lighting for Free Viewpoint Outdoor Scene Relighting with Unconstrained Photo Collections
Out-Of-Core Diffraction for Terascale Holography
AUDIOZOOM: Location Based Sound Delivery system
Perceptually inspired methods for naturally navigating virtual worlds
Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generation
Modeling 3D worlds: outdoor
Using visual and spatial cues to represent social contacts in AR
Display Size and Targeting Performance: Small Hurts, Large May Help
ARAP-Based Shape Editing to Manipulate the Center of Mass
High Spatial Resolution Projection Mapping for Visually Consistent Reproduction of Physical Surfaces
Dynamic Neural Radiosity with Multi-grid Decomposition
MotionTales: Enhancing Creative Physical Expression in Elementary Education
Local Gaussian Density Mixtures for Unstructured Lumigraph Rendering
AI-Generated Imagery: A New Era for the 'Readymade'
EaTheremin
Automating Animation using Python Scripting in Autodesk Maya
Complex mapping with the interpolated Julia set and Mandelbrot set
Pandore
Neural Kinematic Bases for Fluids
Realistic Luminance in VR
ActRay: Online Active Ray Sampling for Radiance Fields
"Meet the Deer King": "Splash-Ink" Interaction in the Innovative VR Game Based on Dunhuang Art and Culture
Tidal Space: Interactive Home Installation for Work-From-Home Parents
Synchronie Passagère
Identifying salient points
ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters
Flexible texture compression using bounded integer sequence encoding
A Demonstration of Selfrionette: A Force-Input Controller for Continuous Full-Body Avatar Manipulation and Enhanced Virtual Haptics
Monster and Dumpling
Enhanced Direct Delta Mush
FaceMap: Distortion-Driven Perceptual Facial Saliency Maps
SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14 - 17, 2021
User interface applications in desktop VR using a mirror metaphor
Cheers!: a new expression of social communication
Spherical Light Integration over Spherical Caps via Spherical Harmonics
Physical Interaction: Reconstructing Hand-object Interactions with Physics
Generation of Origami Folding Animations from 3D Point Cloud Using Latent Space Interpolation
Comparing Cinematic Conventions through Emotional Responses in Cinematic VR and Traditional Mediums
Gradient Traversal: Accelerating Real-Time Rendering of Unstructured Volumetric Data
Inverse Radiative Transport for Infrared Scenes with Gaussian Primitives
Shape oriented line drawing in real-time 3DCG
Spatial display system for designing live audiovisual content
NavigaTorch: Projection-based Robot Control Interface using High-speed Handheld Projector
Perceptual evaluation of human animation timewarping
Break-A-Scene: Extracting Multiple Concepts from a Single Image
FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images
Differentiable Point-Based Radiance Fields for Efficient View Synthesis
HVS based histogram adjustment for tone mapping
Fused BVH to Ray Trace Level of Detail Meshes
Tuvalu Visualization Project
Variable Rate Ray Tracing for Virtual Reality
Ray Guiding for Production Lightmap Baking
Physics-Based Motion Imitation with Adversarial Differential Discriminators
Ficusia
Vertex Features for Neural Global Illumination
MTV Our Noise
Co-Limbs: An Intuitive Collaborative Control for Wearable Robotic Arms
Neural Visibility of Point Sets
Cognition-aware automatic viewpoint selection in scenes with crowds of objects
Augmented reality authoring for artists and designers
CamPVG: Camera-Controlled Panoramic Video Generation with Epipolar-Aware Diffusion
Time-Dependent Machine Learning for Volumetric Simulation
SMPL-IK: Learned Morphology-Aware Inverse Kinematics for AI Driven Artistic Workflows
Spatial and Photometric Consistent Matching for Structure-from-Motion in Highly Ambiguous Scenes
Application of beacon technology for enhanced customer engagement in insurance companies
Polar Interpolants for Thin-Shell Microstructure Homogenization
Eggy Robot
PPConv: polypod convolution for 3D point cloud description
PanoDreamer: Optimization-Based Single Image to 360 3D Scene With Diffusion
Simultaneous Color Computer Generated Holography
Perception adjustment for egocentric moving distance between real space and virtual space with see-closed-type HMD
HaptoBOX
SFLSH: Shape-Dependent Soft-Flesh Avatars
LookUp3D: Data-Driven 3D Scanning
Sequoia skunk
Social facilitation with virtual jogging companion on smartglasses
AI-Generated Art as a Trading Zone: A Creolization between the MZ Generation and Traditional Culture
DeepHolo: recognizing 3D objects using a binary-weighted computer-generated hologram
Cross-cultural user-interface design for work, home, play, and on the way
MovableBag: Substitutional Robot for Enhancing Immersive Boxing Training with Encountered-Type Haptic
Virgile