yusuke1997/dblp-id-title huggingface dataset:
Bodywork at Work: Attending to Bodily Needs in Gig, Shift, and Knowledge Work
The coffee lab: developing a public usability space
HCI challenges in government contracting (abstract)
Moody Man: Improving creative teamwork through dynamic affective recognition
ReHEarSSE: Recognizing Hidden-in-the-Ear Silently Spelled Expressions
TouchEngine: a tactile display for handheld devices
"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design
Beyond Vacuuming: How Can We Exploit Domestic Robots' Idle Time?
User Adaptation to Constant Change in Algorithmically-Driven Social Platforms
The Influence Explorer (video) - a tool for design
Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction
Blooming: Changing Laundry Habits and Opening Windows to Brighter Cities
Shaping Form S17
Understanding Design Tradeoffs for Health Technologies: A Mixed-Methods Approach
Tangible Educational Toys for Children with Type-1 Diabetes
Multi-modal location-aware system for paratrooper team coordination
Enabling Designers to Foresee Which Colors Users Cannot See
Are Ambient Intelligence and Augmented Reality Two Sides of the Same Coin? Implications for Human-Computer Interaction
Urban HCI: spatial aspects in the design of shared encounters for media facades
Boneshaker: a generic framework for building physical therapy games
Banner ads hinder visual search and are forgotten
Shared Interest: Measuring Human-AI Alignment to Identify Recurring Patterns in Model Behavior
Understanding University Students' Experiences on Multi-domain Help Seeking Platform 'Fruto': Vignettes Study
Virtual Solidarity, Concrete Care: A Review of Mutual Aid Online
'ShishuShurokkha': A Transformative Justice Approach for Combating Child Sexual Abuse in Bangladesh
Writer-Defined AI Personas for On-Demand Feedback Generation
Distributed Applets
Beyond the Badge: Designing Digital Mental Health Interventions for Korean Investigative Officers
Opinions, Intentions, Freedom of Expression, ... , and Other Human Aspects of Misinformation Online
Queue Player: Investigating Distributed Co-Listening Experiences for Social Connection across Space, Time, and Tempo
Evaluation of text editors
Studying the effect of AI Code Generators on Supporting Novice Learners in Introductory Programming
VisaudiBlow: Fine-grained Blowing Interaction Based on Visual and Auditory Detection
Neural Canvas: Supporting Scenic Design Prototyping by Integrating 3D Sketching and Generative AI
Food Printing with Electrolysis Bubbles for Texture Control
Mingle: Wearable Devices for Enhancing Communications and Activities between the Blind and Ordinary People through a Waltz
Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams
Looking Up Information in Email: Feedback on Visit Durations Discourages Distractions
BISHARE: Exploring Bidirectional Interactions Between Smartphones and Head-Mounted Augmented Reality
User-interface design principles for experimental control software
EasyFDM: AI-Assisted Multimaterial 3D Printing with Text and Image Representation
The Importance of Virtual Hands and Feet for Virtual Reality Climbing
Intro to the Human Body: Wearability and Human Factors of Wearable Systems
Semantically structured tag clouds: an empirical evaluation of clustered presentation approaches
Living Typography: Robotically Printing a Living Typeface
Favors from facebook friends: unpacking dimensions of social capital
User-Driven Value Alignment: Understanding Users' Perceptions and Strategies for Addressing Biased and Discriminatory Statements in AI Companions
Child-user abstractions
Tracking behavior in persuasive apps: is sensor-based detection always better than user self-reporting?
The "Starfire" video prototype project: a case history
The role of choice and customization on users' interaction with embodied conversational agents: effects on perception and performance
Paper generators: harvesting energy from touching, rubbing and sliding
Gaze-based Notetaking for Learning from Lecture Videos
A short film about VJs: using documentary film to engage performers in design
Human Factors in Computing Systems, CHI '95 Conference Proceedings, Denver, Colorado, USA, May 7-11, 1995
Beats: Tapping Gestures for Smart Watches
Did you notice?: neuronal processing of multimodal mobile phone feedback
Biasing response in Fitts' Law tasks
A System Modeling Based Anti-Shake Technique for Mobile Display
How Can I Trust AI? : Extending a UXer-AI Collaboration Process in the Early Stages
On top of the user experience wave: how is our work changing?
The Melody of the Mysterious Stones: A VR Mindfulness Game Using Sound Spatialization
More than Bedtime and the Bedroom: Sleep Management as a Collaborative Work for the Family
Exploring material-centered design concepts for tangible interaction
Time design
Human-computer interaction lab, University of Maryland
Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality
Exploring traditional handicraft learning mode using WebAR technology
Assessing recovery from cognitive load through pen input
Motion, Emotion, and Form: Exploring Affective Dimensions of Shape
Human-Centered Explainable AI (HCXAI): Reloading Explainability in the Era of Large Language Models (LLMs)
Improving digital handoff using the space above the table
The Social Construction of Visualizations: Practitioner Challenges and Experiences of Visualizing Race and Gender
CHI 2013 human work interaction design (HWID) SIG: past history and future challenges
Unigest : text entry using three degrees of motion
Bridging Spatial and Social Network Analysis Communities through Visual Analytics for Collaborative Work: A Case Study
PneuModule: Using Inflatable Pin Arrays for Reconfigurable Physical Controls on Pressure-Sensitive Touch Surfaces
Live Media Places: Participation in Online Education through Composition
We Play and Learn Rhythmically: Gesture-based Rhythm Game for Children with Intellectual Developmental Disabilities to Learn Manual Sign
Understanding "Bad Actors" Online
Sharing a Robotic Pet as a Maintenance Strategy for Romantic Couples in Long-Distance Relationships.: An Autobiographical Design Exploration
PaperTonnetz: supporting music composition with interactive paper
Anti-Solutionist Strategies: Seriously Silly Design Fiction
SeEar: Tailoring Real-time AR Caption Interfaces for Deaf and Hard-of-Hearing (DHH) Students in Specialized Educational Settings
Improving Social Presence with a Virtual Human via Multimodal Physical - Virtual Interactivity in AR
Designing for Continuous Interaction with Artificial Intelligence Systems
Flying Fingers: a tool for three-dimensional shared workspace
EasyAlbum: an interactive photo annotation system based on face clustering and re-ranking
Identifying and Measuring Manipulative User Interfaces at Scale on the Web
Human-computer interaction department, Hewlett-Packard Laboratories
Design for forgetting: disposing of digital possessions after a breakup
Exploring Virtual Agents for Augmented Reality
Designing Recipes for Digital Food Futures
Challenges in the multicultural HCI development environment
Thought Bubbles: A Proxy into Players' Mental Model Development
The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality
Insights Into the Usability of a Digital Art Archive in Mixed Reality
Regulating Feelings During Interpersonal Conflicts by Changing Voice Self-perception
Using Social Platforms to Increase Engagement in Teaching Computer Programming
"You Can Fool Me, You Can't Fool Her!": Autoethnographic Insights from Equine-Assisted Interventions to Inform Therapeutic Robot Design
From Gambling to Storytelling: Reimagine Slot Games for Intersectional Narratives in Kevin
Volvo Single View of Vehicle: Building a Big Data Service from Scratch in the Automotive Industry
Xerox Star live demonstration
ClearPen: improving the legibility of handwriting
The augmented video wall: multi-user AR interaction with public displays
Quantification in Alt.CHI open review: liking and ticking on a likert scale
Using context-aware computing to reduce the perceived burden of interruptions from mobile devices
GeneratiVR: Spatial Interactions in Virtual Reality to Explore Generative Design Spaces
reVISit: Looking Under the Hood of Interactive Visualization Studies
Counterventions: a reparative reflection on interventionist HCI
Novel user interface technologies and conversational user interfaces for information appliances
GenPlay: Generative Playscape
Interface evaluation, design and research at Intel
A field trial of privacy nudges for facebook
2d touching of 3d stereoscopic objects
Ga11y: An Automated GIF Annotation System for Visually Impaired Users
Integrating Technology into Self-Management Ecosystems: Young Adults with Type 1 Diabetes in the UK using Smartwatches
Design principles for a new generic digital habitat
"Seriously, I'm Okay With Criticism": Assessing Participants Emotional Reactions During Participatory User Sessions via EEG Hyperscanning Analysis
Grand challenges in text entry
Evaluating paper prototypes on the street
Slacktivists or Activists?: Identity Work in the Virtual Disability March
eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration
Automatic generation of semantic icon encodings for visualizations
Social responses to virtual humans: implications for future interface design
Note to self: examining personal information keeping in a lightweight note-taking tool
Making oracle behave
Conditioning Gaze-Contingent Systems for the Real World: Insights from a Field Study in the Fast Food Industry
Engaging Pregnant Women in Kenya with a Hybrid Computer-Human SMS Communication System
Eyes on the Road: Detecting Phone Usage by Drivers Using On-Device Cameras
SeeThroughBody: Mitigating Occlusion through Body Transparency to Enhance Foot-Floor Touch Interaction
Improving literacy in developing countries using speech recognition-supported games on mobile devices
Perspectives on gender and product design
The toughest Web user interface challenges
GraphTrail: analyzing large multivariate, heterogeneous networks while supporting exploration history
3D and sequential representations of spatial relationships among photos
A framework for information sharing in collaborative applications
Precise selection techniques for multi-touch screens
Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
Recording and Sharing Non-Visible Information on Body Movement while Skateboarding
Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue
Content and hierarchy in pixel-based methods for reverse engineering interface structure
Vista: interactive coffee-corner display
A VJ centered exploration of expressive interaction
DataInk: Direct and Creative Data-Oriented Drawing
Disagree? You Must be a Bot! How Beliefs Shape Twitter Profile Perceptions
Challenges for Wearable Camera: Understanding of the meaning behind photo-taking
Child computer interaction
Disability Design and Innovation in Low Resource Settings: Addressing Inequality Through HCI
Understanding the Dynamics in Creating Domain-Specific AI Design Guidelines: A Case Study of a Leading Digital Finance Company in South Korea
Pirates of the search results page
Towards Multimodal Large-Language Models for Parent-Child Interaction: A Focus on Joint Attention
In the Data Kitchen: A Review (a design fiction on data science)
Preserving Conversations with Contemporary Holocaust Witnesses: Evaluation of Interactions with a Digital 3D Testimony
Usability evaluation of eye tracking on an unmodified common tablet
Enabling self, intimacy and a sense of home in dementia: an enquiry into design in a hospital setting
Exploring the Use of the SoundVizVR Plugin with Game Developers in the Development of Sound-Accessible Virtual Reality Games
Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning
Exploring What People Need to Know to be AI Literate: Tailoring for a Diversity of AI Roles and Responsibilities
PIP Kit: An Exploratory Investigation into using Lifelogging to support Disability Benefit Claimants
SOUND BOUND: making a graphic equalizer more interactive and fun
Canine Behavior and Working Dog Suitability from Quantimetric Data
Designing the whyline: a debugging interface for asking questions about program behavior
LGBTQ Persons' Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments
Understanding and Supporting Fathers and Fatherhood on Social Media Sites
Understanding Industry Practitioners' Experiences in Generative AI Governance
Dealing with death in design: developing systems for the bereaved
HCI Outdoors: Understanding Human-Computer Interaction in Outdoor Recreation
Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
Support for context-aware intelligibility and control
Necessary, unpleasant, and disempowering: reputation management in the internet age
Exploring Mismatches in Self-Others' Perceptions of Effort in Videoconferencing
Returning to the Office During the COVID-19 Pandemic Recovery: Early Indicators from China
Exploring the Design Space of Real-time LLM Knowledge Support Systems: A Case Study of Jargon Explanations
Visualizing Differences to Improve End-User Understanding of Trigger-Action Programs
Research on research: design research at the margins: academia, industry and end-users
WordBias: An Interactive Visual Tool for Discovering Intersectional Biases Encoded in Word Embeddings
Leveraging Large Language Models for Realizing Truly Intelligent User Interfaces
Effects of Frequency Distribution on Linear Menu Performance
Exploring Mixed Reality in General Aviation to Support Pilot Workload
Surround haptics: tactile feedback for immersive gaming experiences
FeelSleeve : Haptic Feedback to Enhance Early Reading
What's next?: emergent storytelling from video collection
Keyboard Fighters: The Use of ICTs by Activists in Times of Military Coup in Myanmar
Motherhood and HCI
Empowerment on the Margins: The Online Experiences of Community Health Workers
The Right to the Sustainable Smart City
Building a Japanese Tourism Ephemera Archive: Case Studies, Metadata Design, and Prototype Development
Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010
Community Fact-Checks Trigger Moral Outrage in Replies to Misleading Posts on Social Media
Designing a Smart Helmet for Wildland Firefighters to Avoid Dehydration by Monitoring Bio-signals
Evaluating commercial touch-tone and speech-enabled telephone voice user interfaces using a single measure
Curatorial Agents: How Systems Shape Our Understanding of Personal and Familial Digital Information
Interactivity and conceptual learning in virtual environments for children
Creating and Delivering Transferable Object-Based Light Content
Methods of cognitive analysis for HCI
Fits and Starts: Enterprise Use of AutoML and the Role of Humans in the Loop
Eidolon: Exploring the Complexities of Prolonged Grief Disorder Through a Digital Game
Knowledge sharing, maintenance, and use in online support communities
Trust-aware privacy control for social media
Introduction to Service Design for UX Designers
Freed: a system for creating multiple views of a digital collection during the design process
OCOsense Glasses - Monitoring Facial Gestures and Expressions for Augmented Human-Computer Interaction: OCOsense Glasses for Monitoring Facial Gestures and Expressions
"And This, Kids, Is How I Met Your Mother": Consumerist, Mundane, and Uncanny Futures with Sex Robots
Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience
Public Views on Digital COVID-19 Certificates: a Mixed Methods User Study
A piece of butter on the PDA display
Release, relocate, reorient, resize: fluid techniques for document sharing on multi-user interactive tables
Understanding the use and utility of anthropomorphic interface agents
Can a Conversational Agent Lower Sexual Violence Victims' Burden of Self-Disclosure?
Inviscid Text Entry and Beyond
What's in your wallet?: implications for global e-wallet design
Diversified parallel design: contrasting design approaches
Your Hands Can Tell: Detecting Redirected Hand Movements in Virtual Reality
Improving selection of off-screen targets with hopping
The table lens: merging graphical and symbolic representations in an interactive focus+context visualization for tabular information
Decoupled Hands: An Approach for Aligning Perspectives in Collaborative Mixed Reality
Recent shortcuts: using recent interactions to support shared activities
Design as a minority discipline in a software company: toward requirements for a community of practice
Streaming on twitch: fostering participatory communities of play within live mixed media
Automatic Tuning of Haptic Motion Effects to Evoke Specific Feelings in Multisensory Content
Democratizing Open Energy Data for Public Discourse using Visualization
Help by guided tasks: utilizing UIMS knowledge
Conference state estimation by biosignal processing: observation of heart rate resonance
Addressing the Technology Learning Divide Using Co-Learning with Familiarization Method
Fashioning Creative Expertise with Generative AI: Graphical Interfaces for Design Space Exploration Better Support Ideation Than Text Prompts
Supporting collaboration through passing informal notes to peripheral displays
Toward Enabling Natural Conversation with Older Adults via the Design of LLM-Powered Voice Agents that Support Interruptions and Backchannels
The validity of the stimulated retrospective think-aloud method as measured by eye tracking
Replicating Residential Sustainability Study in Urban India
APRIM: An Account and PeRsonal Information Manager
The Catch(es) with Smart Home: Experiences of a Living Lab Field Study
Helping Mobile Learners Know Unknown Words through their Reading Behavior
Worker Demographics and Earnings on Amazon Mechanical Turk: An Exploratory Analysis
Older Adults' Experiences of Autonomy During COVID-19 Pandemic
Interacting at a distance: measuring the performance of laser pointers and other devices
Taking things apart: reaching common ground and shared material understanding
Experimental Analysis of Mode Switching Techniques in Touch-based User Interfaces
Measuring website usability
Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition
Maintaining "Balanced" Conflict: Proactive Intervention Strategies of AI Voice Agents in Online Collaboration of Temporary Design Teams
Who Uses Bots? A Statistical Analysis of Bot Usage in Moderation Teams
Videos of Things: Speculating on, Anticipating and Synthesizing Technological Mediations
Conveyor World: Mixed Reality Game on Physically Actuated Game Stage
Investigating the Effects of Sweating Avatars on Physiological and Perceptual Responses During Low- and High-Intensity Cycling in Virtual Reality
"It feels like we're not meeting the criteria": Examining and Mitigating the Cascading Effects of Bias in Automatic Speech Recognition in Spoken Language Interfaces
A Virtual Reality Experience for Learning Languages
Successful Leisure in Independent Living Communities: Understanding Older Adults' Motivations to Engage in Leisure Activities
Crafting Champions: An Observation Study of Esports Coaching Processes
Everyday peripheral tasks vs. digital peripheral tasks
Trust me, i'm partially right: incremental visualization lets analysts explore large datasets faster
Tap, Dwell or Gesture?: Exploring Head-Based Text Entry Techniques for HMDs
Analytics for the internet of things
Are robots vegan? Unexpected behaviours in child-robot interactions and their design implications
Toward Filling a Critical Knowledge Gap: Charting the Interactions of Age with Task and Visualization
Practicing eco-safe driving at scale
Evaluating Preference Collection Methods for Interactive Ranking Analytics
SHK: Single Hand Key Card for Mobile Devices
Autonomous Interface Agents
Technology for today's family
Emerging sites of HCI innovation: hackerspaces, hardware startups & incubators
WrisText: One-handed Text Entry on Smartwatch using Wrist Gestures
Comparison of Methods for Evaluating Complexity of Simplified Texts among Deaf and Hard-of-Hearing Adults at Different Literacy Levels
On interfaces projected onto real-world objects
"Intelligent" team decision making
Exploring sustainable design with reusable paper
Shared substance: developing flexible multi-surface applications
Telling Stories about Dynamic Networks with Graph Comics
A Model Predictive Control Approach for Reach Redirection in Virtual Reality
User centered technologies research institute
The Effects of Practical Business Constraints on User Interface Design
Human-Drone Interactions with Semi-Autonomous Cohorts of Collaborating Drones
Workshop on engaging the human-computer interaction community with public policymaking internationally
Planar maps: an interaction paradigm for graphic design
Presenting information visually: visual design principles
Squeeze vs. tilt: a comparative study using continuous tactile feedback
Pollen: promoting the exchange of meaningful objects
PeerGPT: Probing the Roles of LLM-based Peer Agents as Team Moderators and Participants in Children's Collaborative Learning
Phone-based motion control in VR: analysis of degrees of freedom
Prioritizing UI Items for Bidirectional Design System Development: A Suggested Set of Criteria and its Implementation
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space
More Than 'ticking-a-box': The Affordances of Short-form Video for Community Reporting to Government
The angle mouse: target-agnostic dynamic gain adjustment based on angular deviation
GenAI-Supported Creative Learning in Digital Museum Education: A Case Study of Maritime Art Painting Creation
Diff in the Loop: Supporting Data Comparison in Exploratory Data Analysis
Using Pirate Plunder to Develop Children's Abstraction Skills in Scratch
LemurLounge: Lemurs' Individual-Level, Group, and Cross-Species Use of an Interactive Audio Device in Zoos
The Lapidary graphical interface design tool
IntimaSea: Exploring Shared Stress Display in Close Relationships
Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers
"I know I have this till my Last Breath": Unmasking the Gaps in Chronic Obstructive Pulmonary Disease (COPD) Care in India
Intimate Data Sharing: Enhancing Transparency and Control in Fertility Tracking
RobotBuddha
Visualizing Instructions for Physical Training: Exploring Visual Cues to Support Movement Learning from Instructional Videos
Training and Embedding Cybersecurity Guardians in Older Communities
Virtual rap dancer: invitation to dance
Hooked on smartphones: an exploratory study on smartphone overuse among college students
AwareMe: Addressing Fear of Public Speech through Awareness
Resilience Mitigates the Negative Effects of Adolescent Internet Addiction and Online Risk Exposure
Misplaced Trust: A Bias in Human-Machine Trust Attribution - In Contradiction to Learning Theory
"Narco" emotions: affect and desensitization in social media during the mexican drug war
User Performance in Consecutive Temporal Pointing: An Exploratory Study
A pool of dreams: facebook, politics and the emergence of a social movement
TUI as Social Entity: a Study of Joint-actuation and Turn-taking-actuation in Actuated-interfaces
Pilot Case Study in Games as Polling Systems, Generating Knowledge about Fake News
Form Follows Sound: Designing Interactions from Sonic Memories
Beyond the Blackout: Qualitative Insights and Sentiment Analysis on the Impact, Adaptation, and Design Solutions During the Internet Shutdown in Bangladesh
Permission vs. App Limiters: Profiling Smartphone Users to Understand Differing Strategies for Mobile Privacy Management
Conversational Agents for Health and Wellbeing
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Model-driven development of advanced user interfaces
Suffering-Centered Design