yusuke1997/dblp-id-title huggingface dataset:
Simplified Modelling Based on an Ontology of Users with Cerebral Palsy Interacting with People or Systems: Case Study of an Assistive System Used in Mobility
Comparative Study of Tangible Tabletop and Computer-Based Training Interfaces for Cognitive Rehabilitation
Eye-Movement-Based Instantaneous Cognition Model for Non-verbal Smooth Closed Figures
A Machine Learning Approach to Football Match Result Prediction
How Remote-Controlled Avatars Are Accepted in Hybrid Workplace
Generation of Brass Band Animation Synchronized with the Motion of Conductor's Hand
Dual Pilot and Single Pilot Operations - Hierarchical Task Decomposition Analysis of Doing More with Less
Internal Timing Mechanism for Real-Time Coordination - Two Types of Control in Synchronized Tapping
Declarative Knowledge Extraction in the AC&NL Tutor
Gamification in Organizational Contexts: A Systematic Literature Review
Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technology Students
A Systematic Review of Consumer-Grade EEG Applications in Directional Game Control via Motor Imagery
A Pilot Study of Exploring the Relationship Between Dechnology Product and Product Personality
Context Awareness and Perceived Interactivity in Multimedia Computing
Analysis of Expert Skills on Handheld Grinding Work for Metallographic Sample
Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework
Development of a Learning Analytics Environment Introducing Mentoring History
The Impact of Self-efficacy and Gender on Computer Performance - An Eye Tracking Study
HEI! - The Human Environment Interaction
Behavior-Sensitive User Interfaces for Smart Environments
Exploring the Impact of Automation Transparency on User Perceptions and Learning Outcomes in Adaptive Instructional Systems
Development of a Human-Agent Dialogue Interaction System Using Comic Symbols for Enriching Agent Expression
A Virtual Coach and a Worker Dashboard to Promote Well-Being and Workability: An Acceptance Study
System Safety, Risk Management, and Human Performance Improvement
Pathways to Make Biochemistry Accessible by Applying Universal Design to the Creation of Novel Educational Materials
Offensive Play Recognition of Basketball Video Footage Using ActionFormer
Service Design for Elderly People with Dementia and the Role of Technology Mediation
The "Watch" Support System for Ship Navigation
Research of Human-Machine Interface Evaluation Based on Cogtool
Classification of Human Posture with RGBD Camera: Is Deep Learning Necessary?
Social Computing - Bridging the Gap between the Social and the Technical
Iterative Visual Interaction with Latent Diffusion Models
The Design of Outpatient Services in Children's Hospitals Based on the Double Diamond Model
Honesty or Harmony? How Friendships Shape Frustration Reporting in Usability Tests
MagicPad HD: The Spatial User Interface
Ludic Educational Game Creation Tool: Teaching Schoolers Road Safety
Principles for Designing an mHealth App for Participatory Research and Management of Chronic Pain
Exploring User Experiences with Smartwatch Health Service Systems
Creativity in Digital Design: Differences from Print-Based Graphic Design
Constructing Cognitive Pattern in Design Thinking Based on Complementary Perspective
Enhancing Trust in Smart Charging Agents - The Role of Traceability for Human-Agent-Cooperation
Direct User Behavior Data Leads to Better User Centric Thinking than Role Playing: An Experimental Study on HCI Design Thinking
Generative AI for Immersive Experiences: Integrating Text-to-Image Models in VR-Mediated Co-design Workflows
Early Prediction of Mathematics Learning Achievement of Elementary Students Using Hidden Markov Model
Modeling Viewpoint of Forklift Operators Using Context-Based Clustering of Gaze Fixations
A Position Paper on 'Living Laboratories': Rethinking Ecological Designs and Experimentation in Human-Computer Interaction
Manasek AR: A Location-Based Augmented Reality Application for Hajj and Umrah
Understanding Developer Misconceptions Between Accessibility and Usability: An Empirical Study on Stack Overflow
Agile Assessment of Information Consumer Experience: A Case Analysis
Building Domain Ontologies for Hyperlinked Multimedia Pedagogical Platforms
Interaction Design of a Semi-automatic Video Face Annotation System
How Intuitive Is It? Comparing Metrics for Attitudes in Argumentation with a Human Baseline
Reporting Strategy for VR Design Reviews
Culture in the Post Pandemic Era
CHIAPON: An Anthropomorphic Character Notification System that Discourages Their Excessive Smartphone Use
A Tale of Two Divides: Technology Experiences Among Racially and Socioeconomically Diverse Older Adults
Summary of Usability Evaluations of an Educational Augmented Reality Application
Development of an Artificial Intelligence-Based Smart Education Framework
Multi-sensory Cyber-Physical Therapy System for Elderly Monitoring
Pilot Performance Models
Research on Evaluation Model of Social Game Advertising Effect Based on Eye Movement Experiment
Immersive Creative Classrooms within the Zones of Educational Priorities in Greek Primary Schools
Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study
Music Interpretation Support System - Integration Support Interface of Impressions from Listening to Music and Reading Its Score
Longitudinal Study of the Effect of Life and Work Events on Depressive Symptoms, Based on Computer Simulation
Digital Literacy in Higher Education - A Survey on Students' Self-assessment
Improving the Usability of Voice User Interfaces: A New Set of Ergonomic Criteria
An HCI Experiment to Explore Interactive Artificial Life Art
Investigating Prior Experience and Product Learning through Novel Interface Interaction: A Pilot Study
Model for Subjective Evaluation of Video Quality Considering User Perception of 5G Technology
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part II)
A Crystal Ball for Meditators? - Can Meditation Be Measured by Wireless Devices, and in Particular by the Neurosky Mindwave Mobile?
Towards a Comprehensive Approach to Complex Emotion Detection: Utilizing Facial and Speech Inputs in a 2D Matrix
Interactive Augmented Reality: A New Approach for Collaborative Learning
Is My Home Smart or Just Connected?
Blink Induction System via TRPM8 Activation Through Cold Sensation Presentation
Designing the User Experience for C4ISR Systems in the U.S. Army
Exploration and Practice of Service Design Intervention for the Elderly with Mild Cognitive Impairment
Understanding Online Game Addiction: Connection between Presence and Flow
Augmented Cognition for Continuous Authentication
HAVAS: The Haptic Audio Visual Sleep Alarm System
Independent living for elder and handicapped people - results of a research project
MRsive: An Augmented Reality Tool for Enhancing Wayfinding and Engagement with Art in Museums
A Scene Classification Approach for Augmented Reality Devices
Socio-technical Security Analysis of Wireless Hotspots
Visualized Information Sharing for Negotiation
Leveraging Human and Machine Capabilities for Analyzing Citizen Contributions in Participatory Urban Planning and Development: A Design-Oriented Approach
Application of Natural Language in Fire Spread Display
Generation and Design of Helan Mountain Petroglyphs Based on Style Transfer Algorithm
International Telecommunication Project as a Basis for Formation of Interactive Learning Proto-Ecosystem
Why Here and Now
The Role of Participatory Codesign in a Learning Engineering Framework to Support Classroom Implementation of an Adaptive Instructional System
Behaviour Computer Animation, Communicability and Education for All
Support System for Improving Speaking Skills in Job Interviews
Imagination in Enactive Interactions with Aquarela Virtual: Case Study in a Remote Socioenactive Setting
Interactive VR-based Visualization for Material Flow Simulations
A Robot-in-a-CAVE Setup for Assessing the Tracking Accuracy of AR/VR Devices
PixelWish: Collective Wish-Making and Social Cohesion
Cruel Intentions? - The Role of Moral Awareness, Moral Disengagement, and Regulatory Focus in the Unethical Use of Social Media by Entrepreneurs
Methodology and Application in a Technologically Enhanced Environment: The Case of the Writing Center at the Hellenic American Union and the Hellenic American University
The Error Prevention Mechanisms of Pointing: Eye Focusing and/or Memory Enhancing?
ISO 9241-210 and Culture? - The Impact of Culture on the Standard Usability Engineering Process
How Well Can We Read Equations to Blind Mathematics Students: Some Answers from Psychology
The GPII Unified Listing
iVIS: Interpretable Interactive Visualization for User Behavior Clusters
Effect of Firms' Responsive Strategies in Crisis: Based on Big Data Analysis in Social Media
User Adoption and Loyalty of Location Based Social Network Service in China
Episodic Future Thinking as Digital Micro-interventions
Preliminary Experiment for Navigation on Tactile Display Using DC Motor
Design Implications of Simultaneous Contrast Effects Under Different Viewing Conditions
An Experimental Study on Physiological Parameters Toward Driver Emotion Recognition
Learning Theories and Teaching Methodologies for the Design of Training in Digital Competence for Language Teachers: A Narrative Review
Privacy Preserving System for Real-Time Enriched-Integrated Service with Feedback to Providers
Design Guidelines for an Integrated PHR System: An Approach for UI Designers to Break Down Individual-Level Barriers to PHR Adoption
VR-Cook: Designing a Virtual Reality Serious Game for Cognitive Training Through Cooking Activities in Older Adults
Verification of Continuous Recovery Operation Using Teleoperation System for Autonomous Vehicles - Consideration Focusing on Impact of Road Markings
User-Centered Requirements Analysis and Design Solutions for Chronic Disease Self-management
Estimating Timing of Head Movements Based on the Volume and Pitch of Speech
Self-monitoring and Technology: Challenges and Open Issues in Personal Informatics
Qianzhan Technology's 5F Perceptual Learning Research Takes VR Wearable Devices as an Example
Active Stylus Input Latency Compensation on Touch Screen Mobile Devices
Application of Visual Saliency in the Background Image Cutting for Layout Design
Towards Collecting Real-Time Vigilance Measures for Adaptive Training in Safety-Critical Domains
Domain-Tailored Generative AI for Personalized Assistant
Improving Patient Service Quality in Physical Therapy: A Perspective of Lean
A Visual Cognition Test-Based Study on the Choice Blindness Persistence: Impacts of Positive Emotion and Picture Similarity
AraSenTi-Lexicon: A Different Approach
A Human-Computer Interface and an Analysis on the Drawing of Curves with a Face Tracker Mouse
A Study of Aesthetic Analysis on Modern Crafts
Barriers Survey: A Tool to Support Data Collection for Inclusive Mobility
Addressing Cultural Diversity Through Unified Interface Development
Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process
Humanoid Robots as Interviewers for Automated Credibility Assessment
Reframing Challenges in Agile and UX: A New Categorization Approach
The Active Interface for Human Robot Interaction
Evaluation of Haptic Feedback Cues on Steering Wheel Based on Blind Spot Obstacle Avoidance
Designing Interactive Storytelling Games to Teach Computational Thinking
Applied Cognitive Ergonomics Design Principles for Fighter Aircraft
Cybernetic Teams: Towards the Implementation of Team Heuristics in HRI
New Techniques for Interaction in Virtual Worlds - Contents of Development and Examples
Identification of Expert Tower Controller Visual Scanning Patterns in Support of the Development of Automated Training Tools
Study on the Design Characteristics of Head Mounted Displays (HMD) for Use in Guided Repair and Maintenance
Projection Mapping for Implementing Immersive User Scenarios in Autonomous Driving: Insights from Expert Interviews
Examining Parent Versus Child Reviews of Parental Control Apps on Google Play
Perspectives on Design of Sensor Based Exergames Targeted Towards Older Adults
GooGreen: Towards Increasing the Environmental Awareness of Households
Mobile App for a GPS-Based Location-Specific Communication System - "Ninja Messenger"
A Business Performance Measurement Model for Mobile User Interface
Are Cognitive Schemas Taught to Learners the Same Across Two Different Educational Systems? A Computational Approach
Comparison of Kansei Information between Joyful and Happy Expressions in Dance
Research on Solving the Problem of Children's Doctor-Patient Relationship from the Perspective of System Theory - The Example of Children's Medical IP "Courageous Planet"
A Facial Expression Generation Based on Custom Emotional Language and Foundation Models
Distributed Cognition in Flight Operations
Comparing the Effectiveness of Instructor-Led Versus Video-Based Learning Methods for Online Website Accessibility Training
HCI International 2022 Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Universal Design: Auxiliary Chopsticks Design for the Elderly
Realistic Occlusion of Virtual Objects Using Three-Dimensional Hand Model
Using Context to Identify Difficult Driving Situations in Unstructured Environments
A multicultural perspective on digital government usability
Towards an Informatics System enabling Disabled people universal access to information and assistance services
Interaction Design Patterns for Adaptive Human-Agent-Robot Teamwork in High-Risk Domains
IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments
Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design
Communication evaluation in multimedia: metrics and methodology
Translation of EEG-Based Performance Prediction Models to Rapid Serial Visual Presentation Tasks
Play to Remember: The Rhetoric of Time in Memorial Video Games
Research for Responsible Innovation: A Living-Lab Approach for Last-Mile Logistics Using a Self-Developed Autonomous Transport System
Concept of Usability Revisited
Proposal and Evaluation of AR-Based Microscopic Brain Surgery Support System
Text Analysis of Consumer Reviews: The Case of Virtual Travel Firms
The Influence of Gender and Age on the Visual Codes Working Memory and the Display Duration - A Case Study of Fencers
A Method to Select Comic Frames for Supporting Mimetic Onomatopoeia Study
How to Determine the Time-Intervals of Two-Stage Warning Systems in Different Traffic Densities? An Investigation on the Takeover Process in Automated Driving
Virtual Platforms for the Asian Religious Deities in the Era of Pandemic
A Pilot Study of Ring Fit Adventure Game System Applied to Upper Extremity Rehabilitation for Stroke
An Exploratory Study of the Business Strategies for Virtual Idols in the Era of Phygitalization - Analysis in the Perspective of Cases in China
Augmenting Sticky Notes as an I/O Interface
Toward Quantitative Modeling of User Performance in Multitasking Environments
Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study
Towards Security Issues in ZigBee Architecture
Colorimetric and Photometric Compensation for Optical See-Through Displays
Design of Digital Products in the Future: A Study of Interaction Design Students and Their Perceptions on Design Issues
Different Students - Different Ways: Challenges of Integrating Non-traditional Students in Higher Education and How Electronic Learning Can Support Inclusion
Validation of a Sorting Task Implemented in the Virtual Multitasking Task-2 and Effect of Aging
A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction
Gamifying Security Awareness: A New Prototype
Interactive Sensemaking with SurveySense: Enhancing Survey Insights Through Human-AI Collaboration on an LLM-Based Platform
When Imprecision Improves Advice: Disclosing Algorithmic Error Probability to Increase Advice Taking from Algorithms
AR-Based Multi-sensory Human Interaction in Rehabilitation: Enhancing User Experience in Exercise
Cognitive Capability Scales for Design for Participation
Physiological Data Placement Recommendations for VR Sport Applications
Modern Service Design Thinking on Traditional Culture-Based Services: A Case Study of the Service Businesses in Suzhou Old Town Areas
Biomechanical Analysis of Elbow Joint Angle Variations in Recreational Downhill Sit Skiers Using Motion Sensors to Support Adaptive Gear Development
Transforming a Standard Lecture into a Hybrid Learning Scenario
Human-Computer Interaction Analysis of Quadrotor Motion Characteristics Based on Simulink
Brain-Controlled Drone Racing Game: A Qualitative Analysis
Young by Design: Supporting Older Adults' Mobility and Home Technology Use through Universal Design and Instruction
When Technology Supports Urban Mobility: Improvements for Mobile Applications Based on a UX Evaluation
Study on Operating Clearance Measurement of Some Connectors by Using Motion Capture
HCI International 2021 - Late Breaking Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Change Management Model for the Quality of the Telehealth Service in a Regional Hospital in Northern Peru
Toothbrush Force Measurement and 3D Visualization
Semi-automatic Reply Avatar for VR Training System with Adapted Scenario to Trainee's Status
Exploring the Design Context of AI-Powered Services: A Qualitative Investigation of Designers' Experiences with Machine Learning
Animated Backgrounds on the Web Reduce Reading Speed: Some Empirical Evidence from a Remote Experiment
A Map Guidance System by Multiple Dialog Robots Cooperation
A Study of Intergenerational Empathy Based on a Survey of Text Communication Characteristics
Interpretation of Space: From Images to Vocabulary
Influence of Spontaneous Rhythm on Movement-Related Cortical Potential - A Preliminary Neurofeedback Study
Defining an Interaction Model for Users with Autism: Towards an Autistic User Model
Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy
Visualization of Farm Field Information Based on Farm Worker Activity Sensing
Evaluating Domain-Independent Small Talk Conversations to Improve Clinical Communication Interaction for Human and Machine
Controlling Light Environments Using Segmented Light Sources and Mobile Devices
A Cross-Cultural Study of Playing Simple Economic Games Online with Humans and Virtual Humans
Facial Recognition AI Incident Reporting: An NLP Analysis
Research on Augmented Reality Design of Diet for Elderly Patients with Chronic Kidney Disease
Counting Trip-A Serious Game for Youth Mathematics Education Based on the DIKW Hierarchy
Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in Their University Life
A Smart City Case Study: Dynamic Management of Road Lanes
Influence Vaccination Policy, Through Social Media Promotion (Study: West Java, East Java, and Central Java)
Enhancing E-Learning Experience Through Embodied AI Tutors in Immersive Virtual Environments: A Multifaceted Approach for Personalized Educational Adaptation
Streamlining Checkout Experience - A Case Study of Iterative Design of a China e-Commerce Site
Using Learning Analytics to Explore the Performance of Chinese Mathematical Intelligent Tutoring System
Interfacing with the Macromedium: The Web 4.0 and the Digital Media Converging into a Medium of All Media
Datamining and Modeling Tacit Knowledge of Air Accident Investigators: Research Aimed at Improving Efficiency and Quality of Investigations Through AI
Co-creating Value with Cognitive Accessibility Features in Digital Services: Enablers and Barriers
Applying PBL Model to Technological Learning Strategies for Older Adults
Color 3D Digital Human Modeling and Its Applications to Animation and Anthropometry
Sharing or Non-sharing Credentials: A Study of What Motivates People to Be Malicious Insiders
Designing an Artificial Intelligence Platform to Assist Undergraduate in Art and Design to Develop a Personal Learning Plans
Development of a Processflow Manager for an IC-Diagnosis System
Accessibility Practices for Prototype Creation and Testing
Tangible Narrative - An Intelligent Cockpit Design Methodology for Designers to Experience
Research on Immersive Virtual Reality Interactive Design for Dyeing and Weaving Process in Tang Dynasty
Effect of Wall Material of a Room on Performance in Long Monotonous Work
Exploring Effectiveness of Absorbing Health Knowledge by the Middle-Aged and Elderly Using Chatbots
Delphi Method to Explore Future Scenario Possibilities on Technology and HCI
Analysis of Online Social Networks Posts to Investigate Suspects Using SEMCON
Automatic Imagery Data Analysis for Diagnosing Human Factors in the Outage of a Nuclear Plant
"Online Gameable Communities": Social Digital Games in the Infocommunication Ageing Society
A Practical Study of Project-Based Learning in High School General Technology Based on Design Thinking
Semantically Integrated Human Factors Engineering
"Online Legitimacy": Defining Institutional Symbolisms for the Design of Information Artifact in the Web Mediated Information Environment (W-MIE)
Team Resilience: A Neurodynamic Perspective
Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diet
Interaction Design Based on Driver Mental Models: Enhancing Situational Awareness in Convoy Maneuvering
The Proposal of Quantitative Analysis Method Based on the Method of Observation Engineering
Through the Realities of Augmented Reality
Interactive Navigation System for the Visually Impaired with Auditory and Haptic Cues in Crosswalks, Indoors and Urban Areas
NOCTURNAL: A Virtual Reality Simulation Exploring the Effects of Night Vision Goggle Configurations and Luminance Conditions on Human Performance
Skin Symptoms and VDT Work
Lock-On Pointer: A Foundation for Human-Object Interaction
A Context-Aware AR Navigation System Using Wearable Sensors
A Design Method of Sports Protective Gear Based on Periodic Discrete Parameterization
Improving Speech Intelligibility in Classrooms by Decreasing Sound Energy of Low Frequency
Research on Kansei Engineering System Establishment for Elderly Product Design
A Quantitative Approach for the Design of Academic Curricula
Computer Aided Search Tasks in a Naturally Occurring Environment
Do Computers Solve the Problem? Telephone vs. Telefax vs. Computers in Home Shopping Systems in Scandinavia
EEG-Based Estimation of Mental Fatigue: Convergent Evidence for a Three-State Model
Experience Simulator for the Digital Museum
Research on Chinese Traditional Handicraft Education Expansion Model Based on STEAM
Notice Board as Metaphor for Social Media Service in Chemical Factory
Artificial Intelligence in HCI - 6th International Conference, AI-HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense
Clarifying Patterns in Team Communication Through Extended Recurrence Plot with Levenshtein Distance
Reform and Practice of "Foundation of Innovation and Entrepreneurship" Course Based on "Three Phases and Six Segments" Experiential Teaching
Guidelines for Graphical User Interface Design in Mobile Augmented Reality Applications
A Qualitative Study on the Workload of High-Speed Railway Dispatchers
The Craft Aesthetics of the Cultural Relics Collection in the Qing Dynasty
A Visualization Approach for Group Behaviors, Beliefs and Intentions to Support Critical Decisions
Using User-Guided Development to Teach Complex Scientific Tasks Through a Graphical User Interface
Refining the Understanding of Usable Security
Kick-Starting Ready-to-Go Assets to Speed Up Motion Design Development for Mobile Devices
Who Should We Choose to Sacrifice, Self or Pedestrian? Evaluating Moral Decision-Making in Virtual Reality
Conformity with User Expectations on the Web: Are There Cultural Differences for Design Principles?