yusuke1997/dblp-id-title huggingface dataset:
Designing with Transactional Data: FTML and Money/Data Laundering
SoundTraveller: Exploring Abstraction and Entanglement in Timbre Creation Interfaces for Synthesizers
AnimaStage: Hands-on Animated Craft on Pin-based Shape Displays
A long-term strategy for designing (in) the wild: lessons from the urban mediator and traffic planning in Helsinki
Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design
Applying Real-Time Text on Instant Messaging for a Rapid and Enriched Conversation Experience
Artificial Intelligence and Risk in Design
Community design of community simulations
Peek-through Customization: Example-Based In-Context Sharing for Learning Management Systems
Design for Debate: Exploring Public Perceptions of an Emerging Genetics Health Prediction Service 'Polygenic Risk Score' Through Design Methods
Heritage inquiries: a designerly approach to human values
Generative AI in User Experience Design and Research: How Do UX Practitioners, Teams, and Companies Use GenAI in Industry?
Virtually Living Together: A Design Framework for New Communication Media
A small space for playful messaging in the workplace: designing and deploying Picco
LiveNature: connecting people with their cherished places
Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated Observations
The CoExplorer Technology Probe: A Generative AI-Powered Adaptive Interface to Support Intentionality in Planning and Running Video Meetings
Shaping Time: Designing Tangible, Embodied, and Collective Experiences for Variable Speed Media Playback
Hackathons in Designing Robotic Technology in Dementia Care - Navigating Needs and Relations
Situated Encounters with Socially Engaged Art in Community-based Design
Black Feminist Technoscience: Sojourner Truth, Storytelling, and a Framework for Design
Amplifying Collective Resilience in Breakwall
Design Probes for AI-Driven AAC: Addressing Complex Communication Needs in Aphasia
The i-Cube: design considerations for block-based digital manipulatives and their applications
Circular HCI: Tools for Embedding Circular Thinking in Material-Driven Design
AscoltaMe: Retracing the Computational Expressivity of a Tactful Object for Sensitive Settings
ARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary Learning
Animated Linen: Using High-twist Hygromorphic Yarn to Produce Interactive Woven Textiles
Supporting the aviation industry: a traveler-centered approach
Research Journeys: Making the Invisible, Visual
MEMEories: Internet Memes as Means for Daily Journaling
Integrating creativity workshops into structured requirements processes
Chasing Lions: Co-Designing Human-Drone Interaction in Sub-Saharan Africa
Co-designing a knowledge management tool for educator communities of practice
Using Passenger Elicitation for Developing Gesture Design Guidelines for Adjusting Highly Automated Vehicle Dynamics
Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices
Dynamics of research through design
Designing gamified interactive systems for empathy development
Experience Prototyping
Browser Based Digital Sticky Notes for Design Thinking
SoundShift: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness
Co-Designing with Transformers: Unpacking the Complex Role of GenAI in Interactive System Design Education
From Domain Modeling to Collaborative Domain Construction
Learning, innovation, and sustainability among mobile phone repairers in Dhaka, Bangladesh
UX, but on Mars: Exploring User Experience in Extreme Environments with Insights from a Mars Analog Mission
Sharing multimedia content with interactive public displays: a case study
Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection
Design Proposal for a Wireless Derouter: Speculatively Engaging Digitally Disconnected Space
The Quality of Speculation - A Scoping Review
Mapping the Landscape of Dark Patterns Scholarship: A Systematic Literature Review
Designing for social interaction: an experimental design research project
Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI
Understanding How Users Experience the Physiological Expression of Non-humanoid Voice-based Conversational Agent in Healthcare Services
Time and Space in Broken Panorama
The CLOTHO project: predicting application utility
Understanding Embodied State Using Speculative Artifacts
It Sounds Squishy: Understanding Cross-Modal Correspondences of Deformable Shapes and Sounds
Design Patterns of Investing Apps and Their Effects on Investing Behaviors
Functionality and User Review Analysis of Mobile Apps for Mindfulness Eating and Eating Disorders
In search of lasting principles for designing interactive systems
Diversifying Design Imaginations
Exploring AR In-the-Wild: An Autoethnographic Study at a Christmas Market
DIS '20: Designing Interactive Systems Conference 2020, Eindhoven, The Netherlands, July 6-10, 2020, Companion Volume
Decentring the Human in Digital Making - Towards Embodied Mattering
Sens-Us: Designing Innovative Civic Technology for the Public Good
"I'm not alone in that battle": Designing Mobile AR for Mental Health Communication and Community Connectedness
Research in the wild: understanding 'in the wild' approaches to design and development
Articulating Challenges of Hybrid Crafting for the Case of Interactive Silversmith Practice
From Hyperlinks to Hypercues: Entity-Based Affordances for Fluid Information Exploration
PolySurface: A Design Approach for Rapid Prototyping of Shape-Changing Displays Using Semi-Solid Surfaces
Discarded Labor: : Countervisualities for Representing AI Integration in Essential Work
The WildTech Experience: a Playful Installation for Walking Through the Outcomes of a One-Month Backpacking Study
"I'm Better Off on my Own": Understanding How a Tutorial's Medium Affects Physical Skill Development
Origami Sensei: Mixed Reality AI-Assistant for Creative Tasks Using Hands
Requirements and Attitudes towards Explainable AI in Law Enforcement
Design Patterns for Playful Augmented Reality: Enhancing Cultural Heritage Engagement with Game Mechanics
How learning works in design education: educating for creative awareness through formative reflexivity
Understanding and Shaping Human-Technology Assemblages in the Age of Generative AI
RunMerge: Towards Enhanced Proprioception for Advanced Amateur Runners
The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment
Data-Enabled Futuring: Designing for and with the Invisible
[X]Changing Perspectives: An Interactive System for Participatory Sensemaking
Cross-cultural UI design: for home, work, and on the way
Using data to stimulate creative thinking in the design of new products and services
Design Challenges for Reconnecting in Later Life: A Qualitative Study
Manual, Hybrid, and Automatic Privacy Covers for Smart Home Cameras
Cairn : A Tangible Apparatus for Situated Data Collection, Visualization and Analysis
Provotyping Accountability: Exploring Smartphone Use in the Home through Design
Hacking Difference in Indonesia: The Ambivalences of Designing for Alternative Futures
Varif.ai to Vary and Verify User-Driven Diversity in Scalable Image Generation
Characterising Soundscape Research in Human-Computer Interaction
CodeRhythm: Designing Inclusive Tangible Programming Blocks
"This really lets us see the entire world: " Designing a conversational telepresence robot for homebound older adults
1300 Pieces of Rubbish: A Collaborative Approach to Making Sense of Everyday Resource Sufficiency in the Home
GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications
Appropriation and design-after-design as tools to shape playful museum installations
Photobox: on the design of a slow technology
Designing Electrolysis Ion Display on Everyday Open Wet Surfaces
The reflexive printer: embodying personal memory for social provocation
Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice
Multi-Stakeholder Privacy and Safety on Content Creation Platforms
Fruit Are Heavy: A Prototype Public IoT System to Support Urban Foraging
Rubikon: Intelligent Tutoring for Rubik's Cube Learning Through AR-enabled Physical Task Reconfiguration
Designing the Trans Experience: Technology and Common Gender Transition Narratives
Discovering the Design Challenges of Autonomous Vehicles through Exploring Scenarios via an Immersive Design Workshop
Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation
Do emotions matter in creative design?
Words Become Worlds : The LIT ROOM, a Literacy Support Tool at Room-Scale
"You Have to Piece the Puzzle Together": Implications for Designing Decision Support in Intensive Care
Monarch V2: An Iterative Design Approach to Prototyping a Wearable Electronics Project
The Robot Who Wants To Be A Pollinator
Volumetric Human Realities in Augmented Spaces: Interactive Storytelling and the Pursuit of Presence and Immersion
Hicclip: Sonification of Augmented Eating Sounds to Intervene Snacking Behaviors
Somehow They Are Never Horny!
TiY (tag-it-yourself)
Physicalization from Theory to Practice: Exploring Contemporary Challenges for Physicalization Design
Computer supported urban gardening
Diversifying the Domestic: A Design Inquiry into Collective and Mobile Living
"My Mother Told Me These Things are Always Fake" - Understanding Teenagers' Experiences with Manipulative Designs
Inspiring the design of longer-lived electronics through an understanding of personal attachment
E-Sewing: Exploring the Design Space of Machine-Sewing E-Textile Circuits
To Study Interaction and Interfaces: An Approach and Some Findings
Making an Interactive Dance Piece: Tensions in Integrating Technology in Art
Enhancing Accuracy, Time Spent, and Ubiquity in Critical Healthcare Delineation via Cross-Device Contouring
Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces
Understanding Personal Protective Equipment Use in Interdisciplinary Medical Settings: Design Explorations for Just-in-Time Compliance Alerts: Improving PPE Practices in Medical Settings Through Alert Design
A Cloud, A Gathering, An Echo: Performing Network Technology
NoRe: Augmenting Journaling Experience with Generative AI for Music Creation
"There's Something About Noura": Exploring Think-Aloud Reasonings for Users' Persona Choice in a Design Task
Echo(): Listening to the Reflection of Obsolete Technology
Interactive and Situated Guidelines to Help Users Design a Personal Desk that Fits Their Bodies
Participatory Memory Making: Creating Postcolonial Dialogic Engagements with Namibian Youth
Transtexture Lamp: Composing a Deformable Device as a Computational Whole
The booTable experience: iterative design and prototyping of an alternative interactive tabletop
A Multi-Phased Co-design of an Interactive Analytics System for MOBA Game Occurrences
Prototyping speculative objects for the internet of things
Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work
Relevance, Effort, and Perceived Quality: Language Learners' Experiences with AI-Generated Contextually Personalized Learning Material
The Building Blocks of Experience: An Early Framework for Interaction Designers
Freaky: performing hybrid human-machine emotion
Designing the Lost Self: Older Adults' Self-representations in Online Games
Ideal Online Discussant and Audience: Understanding Political Social Media through Roles and Rules
Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes
Designing Posthuman Data: Mapping Relations Between Bodies, Land and Data
Virtual Reality and the Feeling of Virtue: Women of Color Narrators, Enforced Hospitality, and the Leveraging of Empathy
Can Interactive Systems Be Designed for Conviviality?: A Case Study
Prism: Enhancing Graphic Designers' Visual Research with Interactive Search Trails
Exploring Hybrid Virtual-Physical Homes
Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong
Networked information services in context sensitive environments
Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions
Placelessness, spacelessness, and formlessness: experiential qualities of virtual possessions
User-centered research in the early stages of a learning game
Automation transparency: Designing an external HMI for autonomous passenger ferries in urban waterways
LiveNature: Ambient Display and Social Robot-Facilitated Multi-Sensory Engagement for People with Dementia
Tangible Scenography as a Holistic Design Method for Human-Robot Interaction
Diffractive Interfaces: Facilitating Agential Cuts in Forest Data Across More-than-human Scales
FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts
Personal Computer: An interactive exploration of data after life
Designing Interactive Clothing to Raise Awareness of and Comfort the Wearer Suffering from Anxiety
Design and Evaluation of a Head-Worn Display Application for Multi-Patient Monitoring
Verbal Design: A Participatory Design Approach with Illiterate Patient User Groups
ChromoFilament: Designing a Thermochromic Filament for Displaying Malleable States
Visualization Tool for Environmental Sensing and Public Health Data
Play Poles: Towards IoT Resources for Outdoor Play
DesignPrompt: Using Multimodal Interaction for Design Exploration with Generative AI
Exploring the Collaborative Co-Creation Process with AI: A Case Study in Novice Music Production
Goals for Goal Setting: A Scoping Review on Personal Informatics
Wwall: A Public Water Dispenser System to Motivate Regular Water Intake in the Office Environment
EasyGO: A Field Study of Grocery Store Navigation Application Design for the Visually Impaired
Privacy & Social Media in the Context of the Arab Gulf
Exploration of Aural & Visual Media About Birds Informs Lessons for Citizen Science Design
Lino: An Interactive System for Daily Mood Recordings Supporting Meaning-Making through Single Stroke Drawing Approach
Wall, An Eccentric Design Probe: Exploring and Exposing the Sense-and-Extract Paradigm
Applying Design Methodology to Software Development
Storycoding - Programming Physical Artefacts for Research Through Design
Making Seafoam: An Autobiographical Design Journey Engaging Local Ecologies Through Making
When Personas Talk to You: Evaluating the Evolution of User Personas from Static Profiles to Conversational User Interfaces
"I can't swing a cat in here": Towards Smart, Accessible Homes for People with Paraplegia
Discursive navigation of online news
Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors
PhotoClock: Reliving Memories in Digital Photos as the Clock Ticks in the Present Moment
Weaving Textile-form Interfaces: A Material-Driven Design Journey
Sensing Nature
Washing with the Wind: A Study of Scripting towards Sustainability
Towards a more cherishable digital object
Designing a Resilience Resource Database with Hopi Behavioral Health Services
Weaving a Second Skin: Exploring Opportunities for Crafting On-Skin Interfaces Through Weaving
Values as Problems, Principles, and Tensions in Sociotechnical System Design for Journalism
Active aging in community centers and ICT design implications
Navigating the Virtuality-Reality Clash: Reflection and Design Patterns for Industrial Mixed Reality Applications
Representation & Interpretation of Biosensing
Experiencing BLISS when becoming a bus passenger
Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in Japan
Moving for the Movement: Applying Viewpoints and Composition Techniques to the Design of Online Social Justice Campaigns
Larping (Live Action Role Playing) as an Embodied Design Research Method
Designing Blended Experiences
Homemade cookbooks: a recipe for sharing
Apply Now!: Fictional Job Postings as an Instrument to Discuss Interactive Futures of Work
Let's Go to the Mall: Investigating the Role of User Experience in Customers' Intention to Use Social Robots in a Shopping Mall
Tap-Kick-Click: Foot Interaction for a Standing Desk
Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, DIS '14, Vancouver, BC, Canada, June 21-25, 2014
Portfolio of Loose Ends
On icarus' wings: craft and the art of hybridization
Mindfulness and Technology: Traces of A Middle Way
Seeking Harmony in a Beautiful Mess: Designing for Romantic Relationship Navigation of ADHD-Neurotypical Couples
The Promise and Limits of Tailorability for Turkopticon
BusMyFriend: Designing a Bus Reservation Service for People with Visual Impairments in Taipei
Labeling: The Reflective Design of Socialized Gender Classification
Practical strategies for integrating a conversation analyst in an iterative design process
OmniGlobeVR: A Collaborative 360-Degree Communication System for VR
Time telescope : engagement with heritage through participatory design
Objective Portrait: A practice-based inquiry to explore Al as a reflective design partner
Entering the 3D printer: negotiations of imprecision in making
Living Apart, Together: Cohousing as a Site for ICT Design
Exquisite Corpse 2.0: qualitative analysis of a community-based fiction project
Designing Wearable Technology for Opera
Play Design as a Relational Strategy to Intensify Affective Encounters in the Art Museum
A Gendered Perspective on Making from an Autoethnography in Makerspaces
Foam Sheets as Material for Fabricating Large and Functional Soft Objects
Human-in-the-Loop Machine Learning to Increase Video Accessibility for Visually Impaired and Blind Users
Social Media Is Polarized, Social Media Is Polarized: Towards a New Design Agenda for Mitigating Polarization
The role of a cohort in the design and evaluation of pervasive systems
Marbly: A Companion-Based Gamified Diary Approach for Tackling Fear Foods for Youths with Anorexia Nervosa through Emotional Attachment
Identifying unintentional touches on handheld touch screen devices
Small gestures go a long way: how many bits per gesture do recognizers actually need?
BlocKit: A Physical Kit for Materializing and Designing for Blockchain Infrastructure
Measuring the Learnability of Interactive Systems Using a Petri Net Based Approach
Canine Co-design: Investigating Buttons as an Input Modality for Dogs
DiscoverySpace: Suggesting Actions in Complex Software
The history tablecloth: illuminating domestic activity
Tutor design for speech-based interfaces
See the World Through the Eyes of a Child: Learning from children's cognitive maps for the design of child-targeted locative systems
FIASCO: game interface for location-based play
User Experience (UX) Capacity-Building: A Conceptual Model and Research Agenda
HOT SWAP: Probing Embodied Game Interfaces With Reconfigurable Controllers
Porous by Design: How Childcare Platforms Impact Worker Personhood, Safety, and Connection
Knitting the Sea Slugs - a Demonstration of a Human-AI-Machine-Material Assemblage
Admixed portrait: reflections on being online as a new parent
RIPT: Improvising with an Audience-Sourced Performance Robot
Seamful interweaving: heterogeneity in the theory and design of interactive systems
Exploring Extended Mind-Wandering Through an Interactive Haptic Fidget Object
The Inclusion Zone: Grounded Speculations in Chernobyl
Effect of Interaction Design on the Human Experience with Interactive Reinforcement Learning
Lexichrome: Text Construction and Lexical Discovery with Word-Color Associations Using Interactive Visualization
Exploring Dynamic Expressions on Soft Wearables for Physical Exercises
Cultivating Material Knowledge: Experiments with a Low Cost Interface for 3D Texture Scanning
Anmoji: A Novel Body-Controlled Massage Robot
Contextual constraints: consequences for interaction design
Guided Selfies using Models of Portrait Aesthetics
Speculative Blackness: Considering Afrofuturism in the Creation of Inclusive Speculative Design Probes
The Benefits and Risks of LLMs for Facilitating Medical Decision-Making Among Laypersons
More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research
Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback
Tracing design(ed) authority in critical modes of making
Stimulating a dialogue on renewable energy through making
Parallels: an exploration engine for the discovery of ideas
The previewable switch: a light switch with feedforward
"All Rise for the AI Director": Eliciting Possible Futures of Voice Technology through Story Completion
Beepless: Using Peripheral Interaction in an Intensive Care Setting
Lyssna: A Design Fiction to Reframe Food Waste
User-Driven Design of a Tangible Awareness Landscape
The Meaningful Integration of Interactive Media in Architecture
Making Intimate Technologies Together
'I'm a rambler, I'm a gambler, I'm a long way from home': The Place of Props, Music, and Design in Dementia Care
"My Sense of Morality Leads to My Suffering, Battling, and Arguing": The Role of Platform Designers in (Un)Deciding Gig Worker Issues
What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology
The Apple Does Fall Far from the Tree: User Separation of a System from its Developers in Human-Automation Trust Repair
Designing with Polyamory
Unpacking the thinking and making behind a user enactments project
Provotypes for participatory innovation
The "Logic Bonbon": A Computable Food, Or an Eatable Computer?
The design space of shape-changing interfaces: a repertory grid study
Speculative Design for Education: Using Participatory Methods to Map Design Challenges and Opportunities in Pakistan
Studying Self-Care with Generative AI Tools: Lessons for Design
Designing for inquisitive use
Photo BOO-th: Designing Visceral Encounters with Synthetic Intimate Imagery
Blendie
Designing Personal Informatics in Context: Toward Collective Well-being through Nuanced Personal Data
A digital interactive playground for children to explore on their own
The Pragmatics of Sustainable Unmaking: Informing Technology Design through e-Waste Folk Strategies
Foregrounding Everyday Sounds in Dementia
Sunk Cost: The Saga of the Felicity Ace
Show Me Your More-Than-Human
When Materials Meet Sound: Discovering the Meaning of Deformable Materials in Musical Interaction
Grumble to Policy Need: Deriving Public Policy Needs from Daily Life on Social Media Platform
Botanical Printer: An Exploration on Interaction Design with Plantness
Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis
Inarticulate Devices: Critical Encounters with Network Technologies in Research Through Design
Exploring Scaffolding Techniques for Agent-Administered Brief Cognitive Screening in Hospital Settings
"Suits as Masculine and Flowers as Feminine": Investigating Gender Expression in AI-Generated Imagery
Using Digital Layers to Evoke Nostalgia in Hybrid Gifting
ELLMA-T: an Embodied LLM-agent for Supporting English Language Learning in Social VR
Scenario-based usability engineering
Pedalling into the Future: Towards Enhancing Cycling Experience Using Augmented Reality
Using a Technique from Graphic Designers to Develop Innovative System Designs
The Moving Context Kit: Designing for Context Shifts in Multi-Device Experiences
Mindful Value Creation and Destruction: Unpacking the Complexity of Design Practice in Human-Data Interaction
Supporting ethnographic studies of ubiquitous computing in the wild
Pixelated Interactions: Exploring Pixel Art for Graphical Primitives on a Pin Array Tactile Display
Tuning In to Intangibility : Reflections from My First 3 Years of Theremin Learning
Evaluating ambient displays in the wild: highlighting social aspects of use in public settings
Design for Type 1 Diabetes: How Adolescents? Interactions with Medical Technology Can Inform Design
Making Sense of Sensors: Discovery Through Craft Practice With an Open-Ended Sensor Material
Artinter: AI-powered Boundary Objects for Commissioning Visual Arts
Facing the Limits: Designing Data Physicalizations to Reduce Water Consumption in Mountain Huts