yusuke1997/dblp-id-title huggingface dataset:
Fine-Grained Sentiment Analysis of Multi-domain Online Reviews
Towards Building a Math Discourse Community: Investigating Collaborative Information Behavior
Evaluation of the Virtual Mobility Learning Hub
An Exploratory Study into Resilience Engineering and the Applicability to the Private Jet Environment
Human-Food Interaction Framework: A New Design Tool Used to Understand Amateur Home Cooks' Needs
Smiling in a Wizard of Oz Experiment: Emotional vs. Social Smiles, General Effects and Sex Differences
Image Strength and Identity Diffusion as Factors Influencing the Perception of Hospitals by Their Facebook Communities
Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility
Service Design for Inter Floor Noise Problem: Using a Floor Noise Reduction Device Technology and Network System in Apartment Complex
Age Differences in Performance, Operation Methods, and Workload While Interacting with an MP3 Player
Using Neural Networks for Data-Driven Backchannel Prediction: A Survey on Input Features and Training Techniques
Design and Evaluation of the System Device for Mitigation of the Low Back Pain Among Veterinarians
Establishment and Validation of Flight Crew Training Cost Model
Third-Person Effects on the Perceptions of Deepfake Harms Among Seniors
Experimental Design and Design Methodology of Smart Screen Ageing Based on Emotion Regulation
Immersive Scene Construction for Art Exhibitions Based on Mobile Augmented Reality Technology
Predicting Performance in Space Teleoperation Tasks Through Vernier Acuity
Design, User Experience, and Usability - 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part IV
Inclusive Design - Go Beyond Accessibility
Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design
Usability Improvement of a Clinical Decision Support System
Prevalence of Driving Schedule Habits and Fatigue Among Occupational Heavy Truck Drivers
Inclusive Design: Bridging Theory and Practice
Rule Based Trajectory Segmentation Applied to an HMM-Based Isolated Hand Gesture Recognizer
The Quality of MOOCs: How to Improve the Design of Open Education and Online Courses for Learners?
A Theoretical Model for Cross-Cultural Web Design
Visualization of Macroscopic Structure of Ultra-high Performance Concrete Based on X-ray Computed Tomography Using Immersive Environments
Providing Immersive Virtual Experience with First-Person Perspective Omnidirectional Movies and Three Dimensional Sound Field
Study on the Application of Peak-End Rule in the Design of App Blank Pages
Designing and Developing a Sandbox-Style Tangible AR for Geoscience Learning
Real-Time Multi-Hand Detection for Human-Computer Interaction
The Effects of Timbre on Voice Interaction
Understanding and Facilitating the Communication Process among Healthcare Professionals
Parsing Pointer Movements in a Target Unaware Environment
Trust, (Dis)Comfort, and Voice Quality: Anthropomorphism in Verbal Interactions with NAO
UX and Strategic Management: A Case Study of Smartphone (Apple vs. Samsung) and Search Engine (Google vs. Naver) Industry
Behavioral Lock Screen Application Practice Based on Gamification Design Method
Diffusion and Impact of Computer in Organizational Settings: Empirical Findings form a Hospital
The CTP Project: Computerized Textbook of Psychology
Haptic Virtual Approach: Biological Effect on Touching and Viewing
The Influence of Team Workload Demands During a Cyber Defense Exercise on Team Performance
Usability Evaluation of Comprehension Performance and Subjective Assessment on Mobile Text Advertising
Job-Related Responses to a Clinical Laboratory Computer Information System Seven Months Post Implementation
Interactive Evolutionary Computation Using Multiple Users' Gaze Information
Automatically Unaware: Using Data Analytics to Detect Physiological Markers of Cybercrime
Optimizing Team Performance When Resilience Falters: An Integrated Training Approach
Public Safety Personnel Readiness Prediction: A Hybrid Model of Neurophysiological and Psychometric Data
Integrated Sensors Platform - Streamlining Quantitative Physiological Data Collection and Analysis
Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment
The Historical Evolution Research of Information Interaction Design
A Human Factors Model for Enterprise Resources Planning System Implementation
Using Augmented Reality to Better Study Human-Robot Interaction
Iterative Prototyping of User Interfaces
The Frustration Status and Noise Proof Feature During Perception of the Auditory Images
Using Social Media to Express Grief While Considering Security Vulnerabilities of Inactive Accounts of the Deceased
Comparisons on Kansei Factors of Attractiveness between Initial and Long Term Use of Mobile Phone
SPELTRA: A Robotic Assistant for Speech-and-Language Therapy
Proposal of a Prototype Wireless Network Based on IoT that Allows the Monitoring of Vital Signs of Patients
Multimodal Analysis of Client Persuasion in Consulting Interactions: Toward Understanding Successful Consulting
Evaluating the Usability of Joystick Control of a Screen Magnifier with Visually Impaired Users
Assessing Cognitive State with Multiple Physiological Measures: A Modular Approach
Shape Disparity Inspection of the Textured Object and Its Notification by Overlay Projection
Decoding News Avoidance: An Immersive Dialogical Method for Inter-generational Studies
Rational Interfaces for Effective Security Software: Polite Interaction Guidelines for Secondary Tasks
Digital Overload Warnings - "The Right Amount of Shame"?
An Integrated CAI/CAD System for Graphic Design
AD-Care DPSS Design Based on EER and EDP Framework
Context-Aware Team Task Allocation to Support Mobile Police Surveillance
ICT-Enabled Business Process Re-engineering: International Comparison
User Friendly Interfaces for Sign Retrieval and Sign Synthesis
Relevance Measurement on Chinese Search Results
An Emotional Framework for a Real-Life Worker Simulation - Emotional Valence Scoring Inside a Workflow Enhancement Simulator
HCI International 2015 - Posters' Extended Abstracts - International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings, Part I
Development of a Human-Seat Cushion Finite Element Model for Sitting Comfort Analysis
World of Streaming. Motivation and Gratification on Twitch
Neurophysiological Visual Classification Indicators in the Brain-Computer Interface
Intelligent Interface for Elderly Games
Talking Faces in Lab and Field Trials - A View on Evaluation Settings and User Involvement Results of Avatar Based User Interaction Techniques in Three Ambient Assisted Living Projects
Comparison of Eye Movement During the Polishing Process of Metallographic Sample Between Expert and Nonexpert
StringWeaver: Research on a Framework with an Alterable Physical Interface for Generative Art
Perceptual Intelligence: learning gestures and words for individualized, adaptive interfaces
Reducing Power Consumption of Mobile Watermarking Application with Energy Refactoring
The Design Challenges of Drone Swarm Control
Exploring the Use of Social Media in Education from Learners Perspective
Using Augmented Reality Technology in Assisting English Learning for Primary School Students
Haptic Learning and Technology: Analyses of Digital Use Cases of Haptics Using the Haptic Learning Model
A New Approach for Pedestrian Navigation for Mobility Impaired Users Based on Multimodal Annotation of Geographical Data
Cross-Cultural Design - 15th International Conference, CCD 2023, Held as Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part III
Gamification on Senior Citizen's Information Technology Learning: The Mediator Role of Intrinsic Motivation
Reading Digital Medicine Leaflets in Mobile Devices an Interactive Study Conducted in Brazil
Report on Project to Identify Excellent Local Government Web Sites An Attempt to Educate Web Systems Developers on the Importance of Human-Centered Design Processes
Improving AI Systems Through Trade-Offs Between Values
Accessibility in Mobile Applications of Portuguese Public Administration
E-Inclusion as the Next Challenge for Sustainable Consumption
Improvement of the Design Quality of 3D-Input Devices Using Motion Analyses and Biomechanical Comparisons
Knowledge Management for Rapidly Extensible Collaborative Robots
A Framework for Understanding and Modifying Cognitive Bias in Information Visualization
Research on Undergraduate Classroom Teaching Quality Assurance System Based on Student Experience
Towards Transparent Telepresence
A Gesture Elicitation Study with Visually Impaired Users
Methods of Visualizing Landing Performance in Low-Visibility ILS Approaches (Preliminary Findings)
A Design Methodology for Trust Cue Calibration in Cognitive Agents
Human Pose Estimation Using a Mixture of Gaussians Based Image Modeling
Effects of Domain Knowledge on User Performance and Perception in a Knowledge Domain Visualization System
Tiktok as a Learning Tool for Elementary School Students
The Dynamic Flow and Coupling Mechanism of Virtual and Physical Spaces Under the Driving of Digital Culture: Taking the Geological Museum of Guizhou as an Example
Accessibility and Usability Evaluation of MAIS Designer: A New Design Tool for Mobile Services
Experimental Study on Enlarged Force Bandwidth Control of a Knee Rehabilitation Robot
Universal Access in Human-Computer Interaction - 18th International Conference, UAHCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Investigating the parameters of force feedback assistance for motion-impaired users in a selection task
Assistive Systems for Mobility in Smart City: Humans and Goods
Experience-Centered Web Design Model
Multidimensional Evaluation of Human Responses to the Workload
Building STEM Capability in a Robotic Arm Educational Competition
Model Based on Learning Needs of Children with Auditory Impairment
First Steps Toward the Agile Integration of Information Architecture into a User-Centered Development Process
Measuring UX Capability and Maturity in Organizations
Assessing User Experience in Virtual Reality - A Comparison of Different Measurements
TangiLetter: An Interactive Vocabulary System for Children to Learn Words About Wild Animals
Let the Camera Eat First? Engaging the Older Adults' Reflection and Sharing About Food Photograph to Enhance Wellbeing
Conversational AIS as the Cornerstone of Hybrid Tutors
Program for the Application of Innovative Design Thinking: Assessment of Product Opportunity Gaps of Classroom Furniture
Distributed, Ambient, and Pervasive Interactions - Second International Conference, DAPI 2014, Held as Part of HCI Interational 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings
Customization, Transparency and Proximity: A User-Centered Content Strategy Applied to the Design of a Virtual Library Website
Enterprise UX Design in China
Analysis of the Influencing Factors of the Elderly User's Somatosensory Game Themes Preferences - Based on the DEMATEL Method
A framework for modelling and designing cooperation support systems
Design and Realization of Synthesis Assessment System for Cockpit Ergonomics
A Study on the Effect of Gamification on Alleviation Anxiety Levels of the Elderly in China
Circadian Rhythm Estimation Based on Knowledge Distillation Without Daytime Heartrate Data
WATCH-OVER HMI for Vulnerable Road Users' Protection
Multimodal In-Vehicle Interaction Design to Support Situation Awareness and Reduce Motion Sickness in Autonomous Driving: A Systematic Review
Dual Design of Computer-Based Air Traffic Control Systems - Examples from European Sir Traffic
How Motion Graphics Affect Emotional Quality: In the Context of an In-Vehicle Information System
Socio-emotional Experience in Human Technology Interaction Design - A Fashion Framework Proposal
A Study of the Interactive Application in Aquarium Exhibit
An Evaluation of SignBright: A Storytelling Application for Sign Language Acquisition and Interpersonal Bonding amongst Deaf and Hard of Hearing Youth and Caregivers
An Approach to Improve Design and Usability of User Interfaces for Supervision Systems by Using Human Factors
Research on the Smart Traditional Chinese Medicine Service System Based on Service Design
LiDAR-Based Obstacle Detection and Distance Estimation in Navigation Assistance for Visually Impaired
Manipulation with Fingers in a 3-D Physical Space
Airworthiness Compliance Criteria in Ergonomic Design of Cursor Control Device for Civil Aircraft
Comparative Analysis Comprehensibility of Healthcare Symbols Between USA and China
Human Interface and the Management of Information. Information and Knowledge Design - 17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I
Active-Wheel Mouse for Human-Computer Interface - Slippage-Perception Characteristics on Fingerpad
Practice of UX Design's Scale Improvement Under Multi-product Line Enterprises
User Defined Walking-In-Place Gestures for Intuitive Locomotion in Virtual Reality
Exploring Cultural Variation in Eye Movements on a Web Page between Americans and Koreans
An Assistant Tool for Concealing Personal Information in Text
Spherical Layout with Proximity-Based Multimodal Feedback for Eyes-Free Target Acquisition in Virtual Reality
Smart Information Service Design Based on Autonomous Vehicles
Feedback Control of Middle Finger MP Joint Using Functional Electrical Stimulation Based on the Electrical Stimulus Intensity-Joint Torque Relation Model
Portable Transformable Kit
Laugh Log: E-Textile Bellyband Interface for Laugh Detection and Logging
Personal Risk Management
Transforming Chinese Cultural Features into Modern Product Design
Empirical Analysis of Playability vs. Usability in a Computer Game
Methods for Determining the Role of Fatigue and Cognitive Load on Behavior Detection Officers (BDOs) Performance in the Field
Usability Testing on Tractor's HMI: A Study Protocol
Design, User-Experience and Teaching-Learning
Digital Storytelling of Intangible Cultural Heritage: A Multimodal Interactive Serious Game for Teaching Folk Dance
Missing Pieces: Infrastructure Requirements for Adaptive Instructional Systems
Integrated Solution for Evaluating Emotional Expressions in Learning Management Systems
Tracing Technology Diffusion of Social Media with Culturally Localized User Experience Approach
Mobile Assistive Technology Mapping and Integration
Teaching Communication Strategies in Social Networks for Computer Science Students
Barriers of Design Management in AR/VR Startups: Interview and Discussion
Communication in Co-innovation Networks - A Moderated Mediation Model of Social Affordances, Social Experience, and Desire for Learning
Estimation of User Interest from Face Approaches Captured by Webcam
Designing an Application for Learning Chinese
HCI Requirements for Young Primary School CALL Learners
Structure of FUN Factors in the Interaction with Products
The Effect of Queuing Technology on Customer Experience in Physical Retail Environments
A New Approach to Assist Virtual Image Accessibility for Visually Impaired People
Immersion and Intersectionality - Virtual Reality in Cross Cultural Art Exhibition Courses
Exploring the Potential of Telepresence Robots for Individuals Living Abroad and Their Families: A Qualitative Approach
Augmented Reality Passenger Information on Mobile Public Displays - an Iterative Evaluation Approach
Study on Event-Related Potential of Information Alarm in Monitoring Interface
A Trial of Active Learning Method for Business Management Education in Online Environment
AIGC-Enabled Light and Shadow Narrative Strategies for Urban Cultural and Tourism Night Tours
User Interaction with User-Adaptive Information Filters
Designing a Pinch Disable Mode for XR Devices
Technological Intervention Through the Virtual Assistant Alexa in the Development of Linguistic Skills of a New Language
Shaping a Longevity Service Through Visual, Tangible, Cultural, and Social Artifacts
A Virtual Reality Lower-Back Pain Rehabilitation Approach: System Design and User Acceptance Analysis
Design of a Guided Missile Operator Assistant System for High-Tempo Intervention Support
Usefulness of Mobile Information Provision Systems Using Graphic Text -Visibility of Graphic Text on Mobile Phones
Burglary Crime Analysis Using Logistic Regression
Analysis of Classroom Test Results for an Error-Based Problem Presentation System for Mechanics
Privacy, Security and Interoperability of Mobile Health Applications
Visual Compiler: Towards Translating Digital UI Design Draft to Front-End Code Automatically
Oneiros-OpenDS: An Interactive and Extensible Toolkit for Agile and Automated Developments of Complicated Driving Scenes
Authoring Tools for Internet Publishing
User-Experience and Science-Fiction in Chinese, Indian, and Japanese Films
Chances for Urban Electromobility - Field Test of Intermodal Travel System and Effect on Usage Intention
Visual Representations of Digital Connectivity in Everyday Life
Analysis of Proactive Health Product Design Based on the Traditional Chinese Medicine Theory
Exploring Temporal Dependencies in Multimodal Referring Expressions with Mixed Reality
Exploring Rationality of Self Awareness in Social Networking for Logical Modeling of Unintentional Insiders
Usability Evaluation Techniques for Virtual Environments: An Exploratory Study
A New Method for Designing a Sitemap
nan0sphere: Location-Driven Fiction for Groups of Users
A Tool for Assessing User Experience of Fit of a Virtual Workplace
Artificial Human Lecturers: Initial Findings from Asia's First AI Lecturers in Class to Promote Innovation in Education
Effect of Gamification on Intrinsic Motivation
Usability of Web Search Interfaces for Blind Users - A Review of Digital Academic Library User Interfaces
Affective Technology through Affective Management
Embedding Ethics in Human Factors Design and Evaluation Methodologies
Team Situation Awareness: A Review of Definitions and Conceptual Models
Effects of In-Car Navigation Systems on User Perception of the Spatial Environment
Design of Vibrotactile Direction Feedbacks on Wrist for Three-Dimensional Spatial Guidance
Exploring the Learnability of Two Teleoperation Setups for Assembly Tasks
Development of Portable Robotic Operation Terminals to Achieve Increased Safety and Usability and a Study on the Effectiveness of Wireless Terminals
Modeling a Workflow-Based Design Specification for Learning with Flexibility Characteristics, Absence of Deadlocks, and Achievability of Each State in TEL Applications
Effects of Quantified Instructional Tool on Spray-up Fabrication Method
An Experimental Study on Intelligent Kitchen Appliances' Interface Information Preference Based on Visual Characteristics of the Elderly
Educational Methods and Practices for Futures-Thinking-Based Interaction Design Curricula
AIGC Technology Leading Design Innovation: The Shift from Early Majority to Early Adopters
User Generated Content: An Analysis of User Behavior by Mining Political Tweets
(De)Coding Social Practice in the Field of XAI: Towards a Co-constructive Framework of Explanations and Understanding Between Lay Users and Algorithmic Systems
ArchMatrix: Knowledge Management and Visual Analytics for Archaeologists
Teachers' Adoption of Embodied Learning Digital Games with an Inclusive Education Approach: Lessons Learnt from the INTELed Project in Spain
Enhancing Ergonomic Design Process with Digital Human Models for Improved Driver Comfort in Space Environment
Human Centered Design of a Pre-collision System
Responsible Artificial Intelligence in Knowledge Work: User Experience Design Problems and Implications
Phone Use and Aging: Do Spatial Interface Metaphors Help?
Consumers' Evaluation and Perception within the Trend of Cultural Creative Design
Towards an Active Predictive Relation by Reconceptualizing a Vacuum Robot: Research on the Transparency and Acceptance of the Predictive Behaviors
Challenges and Opportunities on the Application of Heuristic Evaluations: A Systematic Literature Review
Towards Automated Creation of Adaptive Continuous Authentication Systems for Telework Scenarios
Contributions of Training Programs Supported by VR Techniques to the Prevention of STF Accidents
Research on Furniture Design Based on Parametric Urbanism
Human-AI Teaming in the Urban Air Mobility Coordinator Work Position: A Proof-of-Concept Design
A Semiotic Based Method for Evaluating Automated Cockpit Interfaces
Towards Real World Operating Systems for Realizing Smarter Cities
Intelligent Workload Control for Exercise Game
Motion Capture Experiments for Validating Optimization-Based Human Models
Computer Task-Based Evaluation Technique for Measuring Everyday Risk-Taking Behavior
The Use of Social Media Among Senior Citizens in Portugal: Active Ageing Through an Intergeneration Approach
How to Apply Bloom's Taxonomy to Operator Education in the Way of Human-Machine Cooperation?
Views on Designing Human-Computer Interface for ELS
Development of Authoring Tool for Extended Interaction in Mixed Reality Environments
Gender Effects on Physical Contact in Social VR
Performance-Based Metrics for Evaluating Submarine Command Team Decision-Making
Enable the Organization for UCD Through Specialist and Process Counseling
Web-Based Nonverbal Communication Interface Using 3DAgents with Natural Gestures
When Eye-Tracking Meets Cognitive Modeling: Applications to Cyber Security Systems
Experimental Design for Participants, Not for Ethics Review
ChatGPT and the Medical Industry: A Topic Modeling of Online Discussions by Medical Professionals
A UX Maturity Model: Effective Introduction of UX into Organizations
Haptic Mobile Application to Develop Pre-braille Skills
More Than One Gesture but Less Than Two? Inter-stroke Dependencies in Form and Meaning
Overcome Psychological Alienation Through Artificial Intelligence Painting Healing Workshops
Supporting Nail Art Consultation by Automatic Image Selection and Visual Information Sharing
Efficient Communication of Automated Vehicles and Manually Driven Vehicles Through an External Human-Machine Interface (eHMI): Evaluation at T-Junctions
The Application and Expression of Product Modeling Design from Cross-Cultural Perspective
An Efficient Scheme for Candidate Solutions of Search-Based Multi-objective Software Remodularization
Social Robotics to Address Isolation and Depression Among the Aging During and After COVID-19
An Interactive-Content Technique Based Approach to Generating Personalized Advertisement for Privacy Protection
Psychological and Ergonomics Peculiarities of Cross-Cultural Interaction of Computer Users
Extreme Motion Based Interaction for Enhancing Mobile Game Experience
Integrating Human-Centered Design with ASPE Best Practices to Enhance Standardized Patient Training for Communicating Breaking Bad News in Healthcare Simulation
Design, User Experience, and Usability. Practice and Case Studies - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part IV
Ethical, Legal and Security Implications of Digital Legacies on Social Media
Pseudo-Haptics Presentation for Promoting Historical Understanding
Interface Metaphors for Interactive Machine Learning
Is It Possible to Measure Real-Time VR Motion Sickness with EDA Wavelet Features?
Development of Behavior-Based Game for Early Screening of Mild Cognitive Impairment: With the Plan for a Feasibility Study
A Basic Study to Prevent Non-earnest Responses in Web Surveys by Arranging the Order of Open-Ended Questions
HCI International 2011 - Posters' Extended Abstracts - International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I
Objective Metrics for Assessing Visual Complexity of Vehicle Dashboards: A Machine-Learning Based Study
The Rhetoric of (Un)sustainability in Game Design: The Fantastic, Eldritch, and Abjection in the Apocalypse
Integrated Architecture for Next-Generation m-Health Services (Education, Monitoring and Prevention) in Teenagers