yusuke1997/dblp-id-title huggingface dataset:
Development of a VR Planning Model of a River Lock for Risk Assessment in the Construction and Machinery Industry
Evaluating the Acceptability and Usability of a Head-Mounted Augmented Reality Approach for Autistic Children with High Support Needs
Continuous-Touch Text Entry for AR Glasses
Building a Mobile AR Engagement Tool: Evaluation of Citizens Attitude Towards a Sustainable Future
3D Molecules Visualization with XRmol: An AR Web Tool for Mobile Devices
Biophilic Design of Virtual Workplaces: Effect of Animations on User Attention
How to Easily Develop a VR Experience from a 3D Desktop Application Thanks to the TechViz TVZLib API
Impact of Acceleration and Angle in the Real Environment on Cybersickness
Volumetric Representation of Semantically Segmented Human Body Parts Using Superquadrics
MarkAR: Exploring the Benefits of Combining Microgestures and Mid-Air Marks to Trigger Commands in Augmented Reality
Fully Automatic Multi-person Human Motion Capture for VR Applications
A Virtual Reality Surgical Training System for Office Hysteroscopy with Haptic Feedback: A Feasibility Study
Generating VR Meeting Rooms with Non-rectangular Floor Plans Using Cost Optimization and Hard Constraints
UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engine
Exploiting Augmented Reality to Enhance Piping and Instrumentation Diagrams for Information Retrieval Tasks in Industry 4.0 Maintenance
A.C.T.I.V.E.: A Scalable Superellipsoid-based CFD Visualization for Virtual and Desktop Environments
Embodied Acts for Testing Mixed Reality Low-Fidelity Prototypes that Convey Intangible Cultural Heritage: Method and Case Study
Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication
Augmented Reality in Physics Education: Motion Understanding Using an Augmented Airtable
A User Experience Evaluation of Volumetric Capture Within the Performing Arts
Interaction Techniques for Virtual Reality Based Automotive Design Reviews
Skill Level Monitoring Applied to AR Assisted Maintenance
DroneAGE: an Advanced Graphic Environment for Planning and Control of Drone Missions
Virtual Reality and Augmented Reality - 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25-27, 2020, Proceedings
Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study
Visual Search in People with Macular Degeneration: A Virtual Reality Eye-Tracking Study
Towards a New Platform Paradigm for Synergetic Virtual Environments
Seeing Cold, Eating Warm: Food Perception in Imaginative Storytelling and Immersive Virtual Reality Winter Contexts
Virtual Reality and Augmented Reality - 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22-23, 2018, Proceedings
The Construction and Validation of the SP-IE Questionnaire: An Instrument for Measuring Spatial Presence in Immersive Environments
Towards P300 Based Brain Computer Interface for Computer Aided Design
For the Many, Not the One: Designing Low-Cost Joint VR Experiences for Place-Based Learning
Conversation with Your Future Self About Nicotine Dependence
A Fully Immersive Dual-Task Using a Smartphone While Walking in a Virtual Reality Environment
Evaluating Shelf-ready Packaging Designs in a VR Environment
An Open-Source Fine-Grained Benchmarking Platform for Wireless Virtual Reality
Investigating the Effect of Embodied Visualization in Remote Collaborative Augmented Reality
A Simulation System for Scene Synthesis in Virtual Reality
Pose Tracking vs. Pose Estimation of AR Glasses with Convolutional, Recurrent, and Non-local Neural Networks: A Comparison
Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23-25, 2019, Proceedings
11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, EuroVR 2014, Bremen, Germany, December 8-10, 2014
Removing the Mask - Do People Over Trust Avatars Reconstructed from Video?
Added Value of a 3D CAVE Within Design Activities
Assessment of Virtual Reality Environments for Design Activities
Containerized Distributed Rendering for Interactive Environments
The Effects of Driving Habits on Virtual Reality Car Passenger Anxiety
Structure-Aware 3D Hand Pose Regression from a Single Depth Image
Performance Design Assistance by Projector-Camera Feedback Simulation
Audio Tactile Maps (ATM) System for Environmental Exploration by Visually-impaired Individuals
Evaluating Added Value of Augmented Reality to Assist Aeronautical Maintenance Workers - Experimentation on On-field Use Case
Controlling Continuous Locomotion in Virtual Reality with Bare Hands Using Hand Gestures
Can You Perceive the Size Change? Discrimination Thresholds for Size Changes in Augmented Reality
Modular and Flexible Tangible Molecular Interface for Interactive Molecular Simulation Based on Internet of Things Approach
To Feedback or not to Feedback - the Value of Haptics in Virtual Reality Surgical Training
Coupling AR with Object Detection Neural Networks for End-User Engagement
Comfort and Sickness While Virtually Aboard an Autonomous Telepresence Robot
Evaluating Pose Forecasting for Compensating Network Latency in Full Body Movements
The EmojiGrid as an Immersive Self-report Tool for the Affective Assessment of 360 VR Videos
Point-of-Interest Based Portal Navigation Technique for Virtual Museum Visits
3-2-3 Multi-AI Segmentation Framework: LoD-Based, Incremental Segmentation of 3D Scan Data Using Any 2D AI
Comparison Between the Methods of Adjustment and Constant Stimuli for the Estimation of Redirection Detection Thresholds
Thinking Factory for the Future: from PLM to Augmented Reality
Point-Cloud Rendering for Video See-Through Augmented Reality
Simpler Interfaces for Better 3D Simulation
Universal Web-Based Tracking for Augmented Reality Applications
Engagement and Attention in XR for Learning: Literature Review
User Experience Design and Evaluation of a Virtual Reality Museum Installation for Historic Sailing Ships
Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study
Experiencing Infrastructures Sharing for International Research Activities
Expert Evaluation of the Usability of HeloVis: A 3D Immersive Helical Visualization for SIGINT Analysis
A Model for Assessing and Sorting Virtual Locomotion Techniques According to Their Fidelity to Real Walking
Shopping with Virtual Hands
Volumetric Medical Data Visualization for Collaborative VR Environments
Virtual Reality and Augmented Reality - 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12-14, 2017, Proceedings
Design and Evaluation of Three User Interfaces for Detecting Unmanned Aerial Vehicles Using Virtual Reality
A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments
Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?
Interactive Visualization of Energy Efficiency Concepts Using Virtual Reality
Context-Dependent Memory in Real and Virtual Reality
Fast Intra-Frame Video Splicing for Occlusion Removal in Diminished Reality
Semantic Modeling of Virtual Reality Training Scenarios
Tangible Interactions to Navigate Through Space and Time Inside a Virtual Environment
Lack of Eye Contact Detection Thresholds-A Two-Alternative Forced Choice Study
Designing Functional Prototypes Combining BCI and AR for Home Automation
A Hybrid Collaboration Design for a Large Scale Virtual Reality Training Environment to Fulfil the Belongingness Needs of Maslow's Theory
Viewing-Direction Dependent Appearance Manipulation Based on Light-Field Feedback
Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication
An Application Based on Augmented Reality and Mobile Technology to Support Remote Maintenance
Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments
Exploiting Extended Reality Technologies for Educational Microscopy
A Tangible Interface for Creating Virtual Cutaways in Mixed Reality
Triggering Immersion in Public Spaces: A Comparative Study of Interactive Digital Art Installations
Exploring the Use of Immersive Virtual Reality to Assess the Impact of Outdoor Views on the Perceived Size and Spaciousness of Architectural Interiors
Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions
Designing and Assessing Interactive Virtual Characters for Children Affected by ADHD
Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task
Recreating Sheffield's Medieval Castle In Situ using Outdoor Augmented Reality
Augmented Reality for Field Maintenance of Large Telecommunication Networks
Exploring the Virtualization of Real-World Objects Through Spatial Augmented Reality
Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments
Assessing the Immersive Experience with Physiological Measures: A Systematic Literature Review
HMD-Guided Image-Based Modeling and Rendering of Indoor Scenes
Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft
User Experience in Collaborative Extended Reality: Overview Study
Evaluating the Worker Technology Acceptance of a Mixed Reality Technical Documentation
An Efficient Statistical Data Representation for Real-Time Rendering of Metallic Effect Car Paints
Changes in Concentration Performance After Short-Term Virtual Reality Training in E-Athletes
Impact of the Visual Rendering System on Subjective Auralization Assessment in VR
Exploring Students' Acceptance of Augmented Reality Technologies in Education: An Extended Technology Acceptance Model Approach
Le Contrôle Aérien Militaire au Bout des Doigts: Une Conception Multi-touch Centrée Utilisateur
Evaluation subjective des algorithmes d'interpolation de zoom en imagerie médicale
Physical ergonomics approach for touch screen interaction in an aircraft cockpit
Le projet Miny: des interactions multimodales pour les applications Web
Une approche IDM pour l'adaptation ergonomique au contexte d'IHM mobile
Un Outil d'Évaluation de l'Interaction intégrant l'Oculométrie et les Signaux Physiologiques
Contribution de la méthodologie SAMANTA à l'ergonomie d'interfaces en support des changements de tâche
Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable
La conception des IHM chez NEXTER Systems: Mise en place d'une plateforme d'évaluation rattachée au banc d'études et de développement véhicules
De l'impersonnel au personnel, du pérenne à l'éphémère: retours d'expérience de Cocoon
Persona pour la conception de systèmes complexes résilients
Evaluation de l'apport d'une interface écologique appliquée au pilotage de sous-marin
Apports des tablettes tactiles pour jeunes adultes présentant une déficience mentale ou un trouble autistique: études de cas
Analyse de l'usage fonctionnel des services audiovisuels des foyers disposant de l'IPTV
IHM perlées pour le Cloud Computing: premiers retours d'expérience en informatique médicale
La pique et le pop-up: augmenter la persuasion du site web visité par l'injection d'une technique de soumission dans le pop-up
La modification utilisateur comme indice ergonomique évaluatif d'un Espace Personnel d'Information
Comparaison de différentes approches de simulation dans les modèles de tâches
Évaluation de la charge mentale de contrôleurs aériens lors de l'utilisation d'une interface tout électronique
Comment accroître le rôle des utilisateurs dans l'évaluation de la qualité d'utilisation d'un système
PlayAllAround: Wearable One-hand Gesture Input and Scalable Projected Interfaces
Méthode agile centrée utilisateurs
Impact de la représentation graphique de points d'intérêt sur la perception des distances en réalité augmentée
Un processus de développement outillé pour l'exploitation systématique des bénéfices offerts par une conception des systèmes interactifs centrée tâches
LABY: Un support d'aide à l'évaluation de choix de conception d'IHM pour le contrôle aérien
Système interactif de détection de comportements dynamiques anormaux
Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions
Mouvements pseudo-rigides pour des interactions multi-doigts plus flexibles
Implants cochléaires: Réglages et Visualisations
Developing resilience engineering principles for design: the case of pilot's incapacitation in civil aviation
Analyse oculométrique « on-line » avec zones d'intérêt dynamiques: application aux environnements d'apprentissage sur simulateur
Retour d'expérience sur KISS, un outil de développement d'habitat intelligent par l'utilisateur final
Comment communiquer lorsqu'on est un utilisateur infirme moteur cérébral (IMC) de type athétosique ? Étude de cas des différents moyens de communication
Guidage attentionnel à base de flou audiovisuel pour la conception d'interfaces multimodales
Left-over Windows Cause Window Clutter... But What Causes Left-over Windows?
Utilisabilité d'un système de stimulation cognitive
De la gestion du risque fatigue à la prise de décision collaborative: l'exemple du drone Harfang
Réconcilier conception d'interfaces et conception logicielle: vers la « conception orientée-systèmes »
Ergonomie et Interaction Homme-Machine, Ergo'IHM '12, Biarritz, France, October 16-19, 2012
Méthode AVIVE pour l'évaluation de la qualité des données des tests utilisateurs en ergonomie
Analyzing visual scanpaths on the Web using the mean shift procedure and T-pattern detection: a bottom-up approach
Semantic Social Networks: A New Approach to Scaling Digital Ethnography
Open-Source Monitoring, Search and Analytics Over Social Media
A Data-Driven Model for Linking Open Economic Information
Open Data: Creating Communities and Practices for a New Common
Living with Listening Services: Privacy and Control in IoT
Collective Intelligence Heuristic: An Experimental Evidence
Making Computer and Normative Codes Converge: A Sociotechnical Approach to Smart Cities
Image of International Migration in Russian Online Mass Media
Designing a Digital Social Innovation Platform: From Case Studies to Concepts
A Self-organized Criticality Method for the Study of Color-Avoiding Percolation
Science Cafés in the Internet Era
Measuring User Experience in Chatbots: An Approach to Interpersonal Communication Competence
Chatbot Personalities Matters - Improving the User Experience of Chatbot Interfaces
IAA: Incentive-Based Anonymous Authentication Scheme in Smart Grids
End-to-End Encrypted Messaging Protocols: An Overview
Studying Stigmatization and Status Disclosure Among People Living with HIV/AIDS in Russia Through Online Health Communities
Cognitive and Physiological Response for Health Monitoring in an Ageing Population: A Multi-modal System
Privacy and Empowerment in Connective Media
Predicting Euro Stock Markets
Conformity in Virtual Environments: A Hybrid Neurophysiological and Psychosocial Approach
Assessing the Usability of a Chatbot for Mental Health Care
Semantic Integration of Web Data for International Investment Decision Support
Mapping Heterogeneous Textual Data: A Multidimensional Approach Based on Spatiality and Theme
An Empirically Informed Taxonomy for the Maker Movement
Open Data as a New Commons. Empowering Citizens to Make Meaningful Use of a New Resource
Implicit Interaction Through Machine Learning: Challenges in Design, Accountability, and Privacy
Adapting a Conversational Text Generator for Online Chatbot Messaging
Analysis of Herd Behavior in Stock Prices Using Machine Learning
Measuring Agenda Setting and Public Concern in Russian Social Media
Semantic Customers' Segmentation
A Hybrid Recommendation System Based on Density-Based Clustering
Smart Cities in Stars: Food Perceptions and Beyond
Hacking the Knowledge of Maker Communities in Support of 21st Century Education
Ewya: An Interoperable Fog Computing Infrastructure with RDF Stream Processing
Application Design and Engagement Strategy of a Game with a Purpose for Climate Change Awareness
Using Corpus Linguistics Tools to Analyze a Russian-Language Islamic Extremist Forum
Exploring Influence of Topic Segmentation on Information Retrieval Quality
Ethics of Personalized Information Filtering
Stable Topic Modeling with Local Density Regularization
Blockchain Revolution in Global Environmental Governance: Too Good to Be True?
Collective Intelligence and the Geopolitical Crossroads in Central-Eastern Europe. Review of the Selected Research Methods
Onboarding Communities to the IoT
A Disciplinary Analysis of Internet Science
Social Norm Spreading in Real and Virtual Environments: Pro-social Versus Pro-self Norm
Freedom of Expression and Regulation of Extremism in Russia in the Context of the Council of Europe Standards
Empowering Female-Owned SMEs with ICT in A Group of Selected Arab Countries and Brazil
Network Presentation of Texts and Clustering of Messages
A Conversational Interface for Self-screening for ADHD in Adults
WikiRate.org - Leveraging Collective Awareness to Understand Companies' Environmental, Social and Governance Performance
Community Based Initiatives and New Communication Technologies: A Preliminary Analysis Towards an Overall Assessment
The Platform Effect: Analysing User Activity on Tumblr
Governing Through Imagination: Approaching Internet Governance in Authoritarian Contexts
Results of a Collective Awareness Platforms Investigation
Collective Intelligence or Collecting Intelligence?
Communication Forms and Digital Technologies in the Process of Collaborative Writing
Life and Death of Data in Data Lakes: Preserving Data Usability and Responsible Governance
Incentive Mechanisms for Crowdsourcing Platforms
The Maker Movement and the Disruption of the Producer-Consumer Relation
Cascades on Online Social Networks: A Chronological Account
Conceptualizing ICT-Enabled Co-creation of Public Value
A Topic Detection and Visualisation System on Social Media Posts
The Online Bystander Effect: Evidence from a Study on Synchronous Facebook Communications
The STEP Project: Societal and Political Engagement of Young People in Environmental Issues
Aalto Observatory on Digital Valuation Systems - A Position Paper
Emotional Stimuli in Social Media User Behavior: Emoji Reactions on a News Media Facebook Page
Negative A/Effect: Sentiment of French-Speaking Users and Its Impact Upon Affective Hashtags on Charlie Hebdo
Technology Adoption and Social Innovation: Assessing an Online Financial Awareness Platform
Celebgate: Two Methodological Approaches to the 2014 Celebrity Photo Hacks
Reinforcement Learning for Data Preparation with Active Reward Learning
Assessing Media Pluralism in the Digital Age
Actors to Be Distinguished: The Case of NGOs as Stakeholders of Russian Internet
Collective Awareness Platforms and Digital Social Innovation Mediating Consensus Seeking in Problem Situations
Use of Information and Communication Technologies for Obtaining Public Social Services in Russia
Public Transportation, IoT, Trust and Urban Habits
Combining Behaviors and Demographics to Segment Online Audiences: Experiments with a YouTube Channel
Personalized Music Experience for the Wellbeing of Elderly People
EINS Evidence Base: A Semantic Catalogue for Internet Experimentation and Measurement
The International Register of Ideas and Innovations. A Visionary Social Network to Develop Innovation and Protect IP Using Blockchain and Proof-of-Originality Algorithm
Online Grocery Shopping: Identifying Change in Consumption Practices
On the Educational Curriculum in Finance and Technology
Privacy and Social Movements
A Metric for the Fair Comparison of ISPs
Towards Suicide Prevention: Early Detection of Depression on Social Media
Large-Scale Open Corporate Data Collection and Analysis as an Enabler of Corporate Social Responsibility Research
Towards Air Quality Estimation Using Collected Multimodal Environmental Data
Why People Use Chatbots
Monitoring an Environment Using Wireless Sensor Network
What Do People Expect from a Financial Awareness Platform? Insights from an Online Survey
Connecting Citizens: Designing for Data Collection and Dissemination in the Smart City
Detecting Pivotal Points in Social Conflicts via Topic Modeling of Twitter Content
A Network Neutral Alternative to Free Basics
Creating Dialogues Using Argumentation and Social Practices
Internet Science - Third International Conference, INSCI 2016, Florence, Italy, September 12-14, 2016, Proceedings
Computing Platform for Virtual Economic Activities Index
The Internet and Consumption of Pornography - A Case of Generation Y in the Czech and Slovak Republic
A Study of Ride Sharing Opportunities in the City of Santiago de Chile
Internet Science - INSCI 2017 International Workshops, IFIN, DATA ECONOMY, DSI, and CONVERSATIONS, Thessaloniki, Greece, November 22, 2017, Revised Selected Papers
Internet Science - 5th International Conference, INSCI 2018, St. Petersburg, Russia, October 24-26, 2018, Proceedings
Engaging with Charities on Social Media: Comparing Interaction on Facebook and Twitter
Diversity in FabLabs: Culture, Role Models and the Gendering of Making
Methodological Challenges for Detecting Interethnic Hostility on Social Media
A Qualitative Methodology for the Validation of a Common Information Space to Improve Crisis Management: Results from the SecInCoRe Project
Code Hunting Games: A Mixed Reality Multiplayer Treasure Hunt Through a Conversational Interface
Adaptive Focused Crawling Using Online Learning - A Study on Content Related to Islamic Extremism
A Self-organized Method for Computing the Epidemic Threshold in Computer Networks
E-Government 2.0: Web 2.0 in Public Administration. Interdisciplinary Postgraduate Studies Program
Nudges Driven Networks: Towards More Acceptable Recommendations for Inducing Targeted Social Communities
A Reputation-Based Incentive Mechanism for a Crowdsourcing Platform for Financial Awareness
Data Based Stock Portfolio Construction Using Computational Intelligence
Evaluation of Linked, Open Data Sources for Mining Adverse Drug Reaction Signals
Internet Science - 6th International Conference, INSCI 2019, Perpignan, France, December 2-5, 2019, Proceedings
Intransitiveness in Games and Random Walks
Perceived Versus Actual Predictability of Personal Information in Social Networks
Cybersport Community: Social Structures Transformation as a Basis for Intercultural Dialogue
Rationality or Aesthetics? Navigation vs. Web Page Ergonomics in Cross-cultural Use of University Websites
Non-trivial Reputation Effects on Social Decision Making in Virtual Environment
The Internet is Plural: The Sociopolitical Shaping of the Russian and Korean "Internets"
"Reputational Heuristics" Violate Rationality: New Empirical Evidence in an Online Multiplayer Game
Social Network Sentiment Analysis and Message Clustering
What Makes Users Trust a Chatbot for Customer Service? An Exploratory Interview Study
Collective Online Platforms for Financial and Environmental Awareness - First International Workshop on the Internet for Financial Collective Awareness and Intelligence, IFIN 2016 and First International Workshop on Internet and Social Media for Environmental Monitoring, ISEM 2016, Florence, Italy, September 12, 2016, Revised Selected Papers
"All these ...": Negative Opinion About People and "Pejorative Plural" in Russian
Analysis of Public Interest in Environmental Health Information: Fine Tuning Content for Dissemination via Social Media
ENVI4ALL: Personalised Air Quality Information Based on Open Environmental Data and User-Generated Information
An Overview of Open-Source Chatbots Social Skills
Trying to Keep Bloggers Under Control: The Birth and Death of the "Bloggers Law" in Russia (2014-2017)
Analysing an Academic Field through the Lenses of Internet Science: Digital Humanities as a Virtual Community
Intrusion Detection and Avoidance for a Heterogeneous Cluster of Web Sites
Holistic Monitoring and Analysis of Healthcare Processes Through Public Internet Data Collection
A Novel Lexicon-Based Approach in Determining Sentiment in Financial Data Using Learning Automata
On the Quality of Annotations with Controlled Vocabularies
Patterns of Emotional Argumentation in Twitter Discussions
Chasing the Chatbots - Directions for Interaction and Design Research
Politician - An Imitation Game