yusuke1997/dblp-id-title huggingface dataset:
Case-based learning: Offering a premier targeted learning experience for technology management students
Pedagogical competence for engineering educators: Re-conceptualizing teaching portfolios
Project-based learning as a motivating tool to teach computer vision
Transformation of an Extracurricular Project to a Student-Driven Academic Institution - Success Criteria and Benefits for Students and Faculty
Easy or Difficult! MOOC difficulty and retention
Linking Technology and Data Literacy with a Low-cost Experiment Approach for K-12 STEM Education
Beyond the Board and into the Classroom: CATAN - New Energies' Potential for Climate Education
Enhancing Engineering Education Through Project-Based Learning: A Case Study of Biometry and Computer Vision Courses
A Computational Thinking Course for Pre-Service Teachers
Distance learning during Covid-19: Lessons learned and Case studies from Egypt
I-LEAD: A Digital-Intelligence-Powered Ecosystem for Innovation and Entrepreneurship Education
Using Transmedia Approaches in STEM
IEEE Standards: Powering Innovation and Your Career
Leveraging AI Chatbots to Enhance Student Understanding of Electric Circuits
A model for experiential learning by replicating a workplace environment in virtual classes
Interdisciplinary Education - The Case of Biomedical Signal Processing
An NFC-based method for rapid identification of teaching resources
Natural Language Processing for Learning Assessment in STEM
Work-in-Progress: Closing the Gaps: Diversity in Programming Education
Learning by research and development in perspective of peer-group mentoring
Nowadays trends in microcontroller education: Do we educate engineers or electronic hobbyists? Recommendation on a multi-platform method and system for lab training activities
Multimedia strategies for dissemination of science and technology
Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games
IEEE Global Engineering Education Conference, EDUCON 2022, Tunis, Tunisia, March 28-31, 2022
How can a simulation game support the development of computational problem-solving strategies?
Hands-on Experiments in Electricity for Physics Teachers and Students
Faculty development in the EU ERAMIS project
Toward inductive learning of energy-related concepts
Virtual worlds as a platform for learning: The case of the Transmission System Operator of Cyprus
Preparing Future SQA Professionals: An Experience Report of Metamorphic Exploration of an Autonomous Driving System
Hands-on open access broadband wireless technology lab
EduML: An explorative approach for students and lecturers in machine learning courses
Evaluation of a Gamified Elearning Course for Agile Methods
A Mixed Reality Approach Enriching the Agricultural Engineering Education Paradigm, against the COVID-19 Constraints
Virtual Ecological Laboratory to develop a PV module recycling workshop
A course for teaching integrated system design to computer engineering students
IEEE Global Engineering Education Conference, EDUCON 2021, Vienna, Austria, April 21-23, 2021
Portable tool for assessing practical learning outcomes
"Work in Progress: Creating an E-learning Environment for Teaching Foreign Languages to Engineering Students"
ABS controller: An introductory case study for motivating non-major students
Remotely operated flight immersion laboratory: A low cost alternative for the aeronautical engineering undergraduate courses
Hypermedia-based tutoring: Methodology for the production of hypermedia resources through face-to-face tutoring
An Example of How Agile Project Work Could Be Implemented in the Interdisciplinary Fields of Engineering
What's in a Name? How Cyber Security Masters Degrees Compare
A Proposal for a Hybrid Syllabus Search Tool that Combines Keyword Search and Content Based Classification
Reinforcing Cybersecurity Awareness through Simulated Phishing Attacks: Findings from an HEI Case Study
The relationship of strategy and technology in education: Bidirectional pedagogical considerations
Engaging Undergraduate Students in Research through Active Learning
Sustainability SMART indicators of engineering education for sustainable development
The goal of a teaching methodology in higher education
Students' perception of remote laboratories - Case study: NetLab
Work in Progress: Augmented Reality as a strategy to improve learning in engineering
Information Encoding in Computer Science Education Using the Cup Song
Building a shared understanding of the skills and competences in order to respond to the current global technical challenges
Work in Progress: Fostering Soft-Skills of Engineering Students Within Scrum Projects
Bridging the Gap: Embedding Transversal Skills in Engineering Doctoral Education
Influence of Student Diversity on Educational Trajectories in Engineering High-Failure Rate Courses that Lead to Late Dropout
CodaRoutine: A Serious Game for Introducing Sequential Programming Concepts to Children with Autism
Cross-University Certification System as Proof of Competence in Project Management
Women for Leadership in Engineering: a link Between Students and High-Impact Projects
Students' grading control and visualisation in competence-based learning approach
Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training
MOSCEPA(Adaptive Pedagogocal Scripting Model): Towards a New Adaptive Model of Educational Scriptwriting for LMS
A "Laboratory" as an approach to foster writing skills at software engineering studies: Learning software engineering is easier when writing courses are directly applied to lecture's content and the problems and examples enrolled in
Using new media arts to enable project-based learning in technological education
The Tec21 educational model and its perception. An educational innovation for student-based learning
A Concept for Addressing Abstract Thinking Competence While Teaching Software Development
Realizing a complex student project over several semesters
Assessment of Oral Communication in Senior Engineering Students
A Systematic Quantitative and Qualitative Analysis of Participants' Opinions on Peer Assessment in Surveys and Course Forum Discussions of MOOCs
Applying system thinking to model-based software engineering
Motivation in engineering education a framework supported by evaluation instruments and enhancement resources
Improving the experience of teaching Scrum
Towards the improvement of ADHD children through augmented reality serious games: Preliminary results
Empowering and Inspiring Higher Education Students in the STEM/ STEAM Fields: A Review for UK and Ireland
Mobile-based assessment: Towards a motivational framework
Equalizing Opportunities of First Year Students of Engineering Faculties by Improving Their Knowledge in Mathematics
Adaptive virtual learning environment
MOOC Drones for Agriculture: The making-of
Scaffold or Crutch? Examining College Students' Use and Views of Generative AI Tools for STEM Education
From Students to Engineers: An Integrated Model for Educating the Whole Engineer
Active learning in a hands-on Physics lab: a pilot study to fine-tune instruction and student assessment methodology
Student-led organisations and STEM education: a review
A practice-based MOOC for learning electronics
Student Engagement in Cross-Domain Innovation Development and Its Impact on Learning Outcomes and Career Development in Electrical Engineering
Learning from the unexpected: Statistics and uncertainty in massively scalable online laboratories (MSOL)
g9toengineering: A Virtual Community of Practice in Knowledge Creation
Teaching Mobile Application Development in 20 Hours for High School Girls: A Web-Based Approach
Pic2Program - an Educational Android Application Teaching Computational Thinking
Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps
Gamification and Experiential Learning in Chemistry: A Strategy for Understanding Oxidation-Reduction Reactions
Current Status and Perspectives of Debugging in the K12 Classroom: A Qualitative Study
Applying Data Analysis to Identify Early Indicators for Potential Risk of Dropout in CS Students
Development of checklist for systematic research communication in multidisciplinary fields
Appliance of informational and technical means in carrying out project activities by students
Experiences from the 1 st Women in Data Science Conference in Villach, Austria
Teaching "design first" interleaved with object-oriented programming in a software engineering course
LearnIt: A Serious Game to Support Study Methods in Engineering Education
Prediction of success in engineering study
Collaboration and human factors in software development: Teaching agile methodologies based on industrial insight
Integrating Artificial Intelligence in Higher Vocational Education: A Comparative Study Between Norway and South Africa
A Process for Extracting Knowledge Base for Chatbots from Text Corpora
Introductory Programming Using Non-Textual Modalities - An Empirical Study on Skill Assessment Using Rainfall Problem
Engaging on entrepreneurship: The effectual logic behind the entrepreneurship journey
Integrating engineering workflow at early stages of higher education the French example
Remote augmented reality engineering labs
Financial and economics subjects, utilization of LMS blackboard and results from examination
Implementation of online problem-based learning for mechanical engineering students
Automated Assessment in Learning and Teaching Programming Languages using Virtual Learning Environment
IT skills and language challenges hindering student-centred learning: A case of a rural Eastern Cape University in South Africa
Postgraduate Cybersecurity Education for Non-Specialist Professionals
Topical tapestry: Weaving threads of parallel programming, computer graphics, and artificial intelligence into undergraduate CS courses
Gamit! Interactive platform for gamification
Requirement System for the Interface Design of Applications for Children with Neurodevelopmental Disorders
Utilizing Generative AI to Develop Programming Skill Through Self-Directed and Interactive Learning
Visualization of sentiment spread on social networked content: Learning analytics for integrated learning environments
Predicting students' performance using survey data
Aligning student and educator capstone project preferences algorithmically
Detecting AI-Generated Text: A Bi-GRU with Linguistic Features Approach
Choosing the Dimension of a Serious Game: The HALT Case Study
On the intrinsic complexity of logical transformation problems
Work-in-Progress: An agile approach to formative assessment in higher education
Engaging Students in Engineering Courses with Mathematics and Robotics
The influence of German schools on heterogeneity of knowledge in informatics in the study
An integrated model for the continuous use intention of Microsoft Office simulation software
Virtual Reality as a tool for active learning and student engagement: industrial engineering experience
How to Automate Feedback on Diagrammatic Reasoning with a Relevant Degree of Freedom?
Designing a Flexible, Practice-Oriented Digital Forensics Cyber Exercise Aligned with the NICE Framework
Conceptual Framework for Developing Cyber Security Serious Games
Expanding the level of engineer knowledge for software modeling within corporate education by active and collaborative learning
Shaping the Future: A Cross-Disciplinary Journey in Design and Technology Integration
A cluster-based analisys to diagnose students' learning achievements
An Exploratory Study of Senior Computing UK Academic Faculty Perspectives on Academic Integrity and Student Cheating
Exploring Computer Science student engagement factors within the learning analytics context to increase their academic achievement
Smart schoolhouse - designing IoT study kits for project-based learning in STEM subjects
Advantages of the TEC21 Model for the Integration of New Professors into the Faculty
Design of Research Canvas to align Research Efforts at Engineering Education Research Centre in India
Requirements on learning analytics for facilitated and non facilitated games
Implementation of mutual recognition and voluntary standardization via Sharing of Expertise in education of electrical engineers
The students' perspective on mixed reality in higher education: A status and requirement analysis
Selecting learning activities with decision trees
Phenomenon-based Learning for Age 5.0 Mindsets: Industry, society, and Education
Unveiling Generative AI in Higher Education: Insights from Engineering Students and Professors
Introducing microprocessor-based systems design on an ARM softcore using a FPGA and a teaching auxiliary board
Promoting Engagement in Computing Research for Non-CS Majors
Research-Based Learning in Engineering: An Electrical Course Case Study
Finding Learning and Teaching Content inside HPI School Cloud (Schul-Cloud)
The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments
Benefits of Student Engagement in an Engineering Fair for their Professional Development
The Universe for All: Hands-On Modern Physics for STEM Educators
Virtualization and Nested Virtualization for Constructing a Reproducible Online Laboratory
Mobile learning and its potential for engineering education
Work-in-Progress: QMSFC: A System for Encouraging the Active Participation of Students in Flipped Classroom
Using Active Learning and Critical Thinking to Identify and Apply Ethical Values in Engineering Education
Providing Learning Success as a Service: A Structured Literature Review
Problem-Based Learning by Building an Incremental Web Application
Undergraduates' Perceptions of Mathematics Learning Through Contextualized Problems in Professional Practice: Comparative Analysis of Traditional Qualitative and Data Mining Techniques
Business Continuity Management of Critical Infrastructures from the Cybersecurity Perspective
From Classroom to Community: Building Sustainability Competencies Through Service Learning in the Public Sector
The Application of a Laboratory Practical Training for Technical Subjects in Engineering Education
A Review of Student-Centered Evaluation: Functions and Perceptions
Tangible programming mechatronic interface for basic induction in programming
Intelligent systems to support the active self-learning in industrial automation
Artificial Intelligence as a Tool in Project Management Education
Implementation of case study method as an effective teaching tool in engineering education
Leveraging GenAI for an Intelligent Tutoring System for R: A Quantitative Evaluation of Large Language Models
Design of the Smart Schoolhouse Self-assessment Model
There is an App for That: Moving a Large Introductory Computer Science Course to an Automated Course Delivery System
Now what? Pedagogical implications of a shift to open book assessment of vector calculus
An Experience Report on Transitioning to Blended Learning and Portfolio-assessment: a Cross-campus Course in Programming
A Stand-Alone Simulation Game for the Participation of Wind Producers in Day-Ahead Electricity Markets
Computing education in K-12 schools: A review of the literature
E-Learning tools: Engaging Our Students?
Improving face-to-face learning using an Adaptive Technology
Emídio Garcia School Pilot description: A Robosteam Erasmus+ Project Activity based on a Challenge based Learning Approach
Ontology-Driven Approach for Competency-Oriented and Student-Centered Engineering Education
Digitization of a Lecture - An Experience Report
Interdisciplinary CS1 Course for Non-Majors: The Case of Graduate Psychology Students
Online Learning Path Recommender System for MOOCs
Development of a signal generator for study programs dedicated to electronic engineering
From Classroom to Sky: The Drones4STEM Initiative in Secondary Education
Factors affecting peer assessment of student presentations
Application of ontologies in higher education: A systematic mapping study
Machine Learning to the Rescue: ML-Assisted Framework for Equity-Driven Education
Bridging the gaps in engineering curriculum through systems engineering approach
"Online versus Face-to-face Collaborative Learning: Perceptions of Students and Instructors of Technical Writing for Engineers"
Support prospect of success in mathematics for first-year students in engineering by early feedback
A comparison between students behavior and performance during regular and intensive control systems courses with and without laboratory time
Developing disciplinary competencies in an "hybrid model" comparing "on-line" versus "face-to-face" interaction between students and lecturers
A decade of engineering computer engineers
Surveying Teachers' Perspectives: Insights from the Negative Attitudes Toward Robots Scale (NARS) in Croatia
A practical approach for teaching model driven software development: A plea for the "from scratch Approach"
Comparative usability evaluation of three popular MOOC platforms
User Experience Design Module: Focusing on Student-Centred Approach
Multiple-choice testing: Knowledge, or random choice?
An early introduction to STEM education: Teaching computer programming principles to 5 th graders through an e-learning platform: A game-based approach
Evaluation of a Serious Game for Young Software Engineering Graduates: Interviewing Skills and Soft Skills
Education for requirements elicitation using group-work and role-play
Adaptation of international engineering students in project based learning environment: A transformative learning experience
Using ChatGPT in Software Development Education
Incorporating jigsaw cooperative learning in a signals and systems course
Non-Traditional Education to Advance Women in Computing Careers in the St. Louis Metro Region
Bridging AI, Robotics, and Software Engineering: An Interdisciplinary Approach for Learning Emerging Technologies
LOD-CS2013: Multileaming through a semantic representation of IEEE computer science curricula
STEM outreach activities for pre-university generation to be performed by the extra-curriculum project team of undergraduate students
Crafting Immersive Educational Spaces: The Influence of VR Environment Design on Computer Technology Proficiency
Plexlearning: A Technology-Rich and systemic solution to Bloom's two Sigma problem
Developing and implementation of decision-making games for business education of engineering students
Project Based Engineering School (PBES) An implementation experience with very promising results
Challenge-Based Learning (CBL) in Engineering: which evaluation instruments are best suited to evaluate CBL experiences?
Development of two cycle innovative curricula in microelectronic engineering: DOCMEN project
Developing visual expertise in software engineering: An eye tracking study
Mining student repositories to gain learning analytics. An experience report
The socio-economic characteristics of the hometowns of the students: A basis for designing adequate strategies in order to atract, engage and retain students in UNITEC's Faculty of Engineering and Architecture
Assessment of command structuring in Scratch programming using the SOLO taxonomy
Platform for teaching communication systems based on open-source hardware
Assessment of how Thai generation-Z students gain understanding in engineering courses: Case study
Integrating Virtual Reality in Mechanism Education: Enhancing the Educational Experience
Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing
A Framework for Constructing and Assessing Knowledge Management Systems for Engineering Institutes
Exploring the Opportunities of Cisco Packet Tracer For Hands-on Security Courses on Firewalls
Evaluating Well-Being to Enhance Leadership: An Exploratory Study in Information Technology Engineering Students
Pyweekend: Not Your Typical Hackathon
A continuous feedback system during COVID-19 online teaching
A Framework for Integrating AI into Engineering Education, Empowering Human-Centered Approach for Industry 5.0
Enhancing Competition-Based Big Data Analytics Learning Through AI-Driven Distributed Scaffolding
Advanced System to Measure UX in Online Learning Environments
Online assessment for hands-on cyber security training in a virtual lab
Addressing Students' Creativity in Algorithm Design
Proposal of cloud-based online laboratory model for practical training in the telecoms and networking fields
Retention and support strategies for university students during COVID-19 pandemic
Cognitive technology for children with hearing impairments
Competence development in a student-centered learning environment
Discovering Students' Engagement Behaviors in Confidence-based Assessment
Lightweight ad hoc assessment of practical programming skills at scale
Internet of Energy: A solutionfor improving the efficiency of reversible energy
Semantics and service technologies for the automatic generation of online MCQ tests
Computational thinking through modeling in language lessons
Understand My World: An Interactive App for Children Learning Arabic Vocabulary
IoT Device Implementation for Evaluation of Electronics and Software Design Skills
Information-Seeking Behavior of Computing Students while Programming: Educational Learning Materials Usage, Satisfaction of Use, and Inconveniences
Exploring Engineering Students' Perception of Sustainability and Ethics in Their Curriculum Across Disciplines
Multidisciplinary and Multicultural Knowledge Transfer and Sharing in Higher Education Teamworking
Intellectual Property Management Course: Broader Capabilities and Knowledge for Technology Major Students
Using LAMS to support engineering student learning: Two case studies
Computational Thinking Test for Beginners: Design and Content Validation
Recent activities by IEEE Education Society Portugal Chapter
Competence component of the project-oriented training of elite engineering specialists
Instrumented Synchronous Feedback Workbench, Learning Object for the Electrical Machines Laboratory
Including part-whole-thinking in a girls' engineering course through the use of littleBits: A practical report on including part-whole-thinking into the content of computer science education
Developing an application to gather and centralize the information obtained from the innovation competencies assessment in massive project-based courses
Motivation for students in computer science and design
Bridging the Gap: Adapting a Security Education Platform to a New Audience
Engineering students' perception of academic dishonesty at an American university in the UAE
Fostering questions in class: How to create and maintain a learning environment that encourages students to ask questions
Online course: Engineering the future - a global endeavor
VISIR work in progress
Development of Mechatronics Projects with Social Impact with Undergraduate Students
MOOC affordances model
Exploring complex remote laboratory ecosystems through interoperable federation chains
Virtual Museum Tours for Schools: Teachers' Experiences and Expectations
Karel releams C: Teaching good software engineering practices in CS1 with Karel the Robot
Using mobile devices & social media in supporting engineering education
Accessible and Reliable AI Coding Tutors: Augmenting Large Language Models with Retrieval-Augmented Generation for Java Programming
Hands-on Physics Experiments for K-6 Teachers at CERN
Comparison of Challenge-Based and Problem-Based Learning in Engineering Students' Academic Performance
Landscape Jormat - A course concept to stimulate interdisciplinary dialogue
Identifying Success Criteria for Sustainable AI-based Online Laboratory Courseware System
Investigating the reasons for choosing a major among the engineering students in Qatar
Automatic Sign Language Translation to Improve Communication
Using a task/method paradigm for knowledge sharing and professional training in a community of practice
Measuring the compatibility between engineering students' personality types and major of study: A first step towards preventing engineering education dropouts
A multi generational approach to project management: implications for engineering education in a smart world
Intelligent Analysis of Labor Market and Educational Content Matching