yusuke1997/dblp-id-title huggingface dataset:
Markerless Visual Tracking for Augmented Books
A Modular Framework for Distributed VR Interaction Processing
Lyrics onto Cityscape: A Mixed Reality System for Appreciating Lyrics Projected onto a Cityscape While Walking
A New Approach to Utilize Augmented Reality on Precision Livestock Farming
Interfaces for Cloning in Immersive Virtual Environments
Force Feedback Device using Electro-Rheological Gel and One-sided Pattern Electrodes
Intuitive Navigation in Virtual Environments
Foveated Stereoscopic Display for the Visualization of Detailed Virtual Environments
VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality
Demo of Odor Reproduction Using 20-component Olfactory Display
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality
Color Consistency for Digital Multi-Projector Stereo Display Systems : The HEyeWall and The Digital CAVE
Influence of Virtual Reality Setup on Locomotion Technique Usage during Navigation with Walking, Steering and Teleportation
Advancements in 3D Interactive Devices for Virtual Environments
Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments
Short Paper: Study of Synchronous and Colocated Collaboration for Search Tasks
Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, EGVE 2002, Barcelona, Spain, May 30-31, 2002
"It"+"I": Virtual Embodiments as Hybrid Experiences
Estimation of 3D Finger Postures with wearable device measuring Skin Deformation on Back of Hand
A Tabletop for the Natural Inspection of Decorative Surfaces
Fast Motion Rendering for Single-Chip Stereo DLP Projectors
Evaluating and Comparing Game-controller based Virtual Locomotion Techniques
Spinnstube: A Seated Augmented Reality Display System
Study on Visual Display for Stereoscopic Vision Based on Binocular Parallax Using Retro-reflective Projection Technology
Positioning of Subtitles in Cinematic Virtual Reality
Particle Display System - A Large Scale Display for Public Space
Virtual Remote View System in Traffic Jam Using Smartphone Peer-to-peer Image Propagation
Collision Detection and Tissue Modeling in a VR-Simulator for Eye Surgery
Distributed Software-Based Volume Visualization in a Virtual Environment
Supervision of 3D Multimodal Rendering for Protein-protein Virtual Docking
Virtual Environments 2023, ICAT-EGVE, 33rd International Conference on Artificial Reality and Telexistence, 28th Eurographics Symposium on Virtual Environments, Trinity College Dublin, Ireland, December 6-8, 2023
Comparative Evaluation of Sensor Devices for Micro-Gestures
Structural Color Display on Retro-reflective Objects
Linkage of Virtual Object and Physical Object for Teaching to Caregiver-Robot
The DigiTracker, a Three Degrees of Freedom Pointing Device
Evaluation of Trajectory Presentation of Conducting Motions Using Tactile Sensation for the Visually Impaired
Automatic Facial Expression Composition from Base Faces
"The Virtual Endeavour" - a VR-Gallery Application for Remote Multimedia Data Access
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality
View-Dependent Topology Simplification
VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience
Using Virtual Environments to Enhance Visualization
Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift
Olfactory Display: Fluid Dynamic Considerations for Realistic Odor Presentation
Scalable Autostereoscopic Display with Temporal Division Method
A General Framework for Cooperative Manipulation in Virtual Environments
Interactive Augmented Reality Techniques for Construction at a Distance of 3D Geometry
Preliminary Study on Surface Texture to Manipulate Perceived Softness of 3D Printed Objects
Hybrid Interfaces in VEs: Intent and Interaction
Proceedings of the 6th Eurographics Workshop on Virtual Environments, EGVE 2000, Amsterdam, The Netherlands, June 1-2, 2000
Procedurally Generated Age-related Visual Deficits in Virtual Reality Environments
30th International Conference on Artificial Reality and Telexistence, 25th Eurographics Symposium on Virtual Environments, ICAT-EGVE 2020 - Posters and Demos, Virtual Event, USA, December 2-4, 2020
Towards a general concept for distributed visualisation of simulations in Virtual Reality environments
Usability Evaluation in Virtual Reality: A User Study Comparing Three Different Setups
Representation of Humidity Change Based on Heating the Local Skin
Materiality Manipulation by Light-Field Projection from Reflectance Analysis
Sharing Gaze for Remote Instruction
Proceedings of the 5th Eurographics Workshop on Virtual Environments, EGVE 1999, Vienna, Austria, May 31 - June 1, 1999
PHANToM Haptic Device Implemented in a Projection Screen Virtual Environment
Live Tuning of Virtual Environments: The VR-Tuner
Camera Setup Optimization for Optical Tracking in Virtual Environments
HTC Vive Pro Time Performance Benchmark for Scientific Research
Simulating Automated Cars in a Virtual Urban Environment
Towards Environment- and Task-Independent Locomotion Prediction for Haptic VR
Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair
Improving the Legibility of Virtual Environments
A Model for the Expected Running Time of Collision Detection using AABB Trees
Haptic Rendering Techniques for the Interactive Exploration of CFD Datasets in Virtual Environments
Collaborative stretcher carrying: a case study
Display Devices for Virtual Environments: Impact on Performance, Workload, and Simulator Sickness
Pseudo-Physical Interaction with a Virtual Car Interior in Immersive Environments
Space-Time Maps for Virtual Environments
Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users
Evaluation of Virtual Reality Tracking Systems Underwater
Realizing a New Step-in-place Locomotion interface for Virtual Environment with Large Display System
PDRIVE: The Projector-based, Desktop, Reach-In Virtual Environment
Interactive Storytelling with Virtual Identities
Authoring AR Interaction by AR
Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion
Generation of Walking Sensation by Upper Limb Motion
STORM: a Generic Interaction and Behavioral Model for 3D Objects and Humanoids in a Virtual Environment
VibVid: VIBration Estimation from VIDeo by using Neural Network
A Study on the Changes in Attention Awareness Induced by Attention Guidance Methods in Driving Simulators Using Biometric Data
Drone Rider: Wind Stimulation to Enhance Speed Perception of Virtual Flight
Spelunking: Experiences using the DIVE System on CAVE-like Platforms
Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear
Effects of Viewing Condition on User Experience of Panoramic Video
Situational Awareness in Human Computer Interaction: Diana's World
Floor-based Audio-Haptic Virtual Collision Responses
Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement
Haptic Rendering of Complex Force Fields
Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Century
Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition
Elbe Dom: 360 Degree Full Immersive Laser Projection System
ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes
System for Body Motion Capture While Moving in Large Area
34th International Conference on Artificial Reality and Telexistence, 29th Eurographics Symposium on Virtual Environments, ICAT-EGVE 2024, Posters and Demos, Tsukuba, Japan, December 1-3, 2024
Comparing Modalities to Communicate Movement Amplitude During Tool Manipulation in a Shared Learning Virtual Environment
Proposal for 3-Arm Motor Skill Training Considering Spatial Awareness and Cooperative Action Involving 3rd Hand
Effect of the Size of the Field of View on the Perceived Amplitude of Rotations of the Visual Scene
Augmented Reality Interaction for Semiautomatic Volume Classification
On the Analysis of Acoustic Distance Perception in a Head Mounted Display
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration
AmplifiedCoaster: Amplifying the Perception of Ascent and Descent in Virtual-Reality-Equipped Electric Wheelchair in an Electric Wheeled Ramp
Three Extensions to Subtractive Crosstalk Reduction
Simultaneous Socio-Spatial Shared Signage
Modeling the Effect of Force Feedback for 3D Steering Tasks
Reorientation during Body Turns
Production of Instructional Videos Using a Virtual Presentation Room on a Mobile Head-mounted Display
Selecting Moving Targets in AR using Head Orientation
Feasibility Study of an Augmented Reality System for People with Dementia
Is VR Better than a Workstation? A Report on Human Performance Experiments in Progress
A Data Collection Protocol, Tool and Analysis for the Mapping of Speech Volume to Avatar Facial Animation
Contribution to Ownership and Agency When Controlling a Mobile Robot
Mathematics Input for Educational Applications in Virtual Reality
Open ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systems
MANDALA: A Reconfigurable VR Environment for Studying Spatial Navigation in Humans Using EEG
Enrichment of TV Series With Augmented and Mixed Reality Applications on Mobile Devices and on HoloLens
Low-Cost, Portable, Multi-Wall Virtual Reality
X-Dimensional Display: Superimposing 2D Cross-Sectional Image inside 3D Wireframe Aerial Image
Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training
Seamless Multi-Projector Display on Curved Screens
Basic Characteristics of Shear Tactile Stimulus Generated by Rotating Contactors
Dynamic View Expansion for Improving Visual Search in Video See-through AR
Design Issues for Virtual Reality Systems
Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment
High-Speed Vision-Based Haptic Sensor for Robotic Dermatological Palpation: Force Sensing Method Using Asymmetric Stiffness Coefficient Matrix
Demonstration of an Olfactory VR Game to Improve Cognitive Function
Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments
Technical System for Collaborative Work
Texture-based Volume Visualization for Multiple Users on the World Wide Web
Rail-Track Viewer - An Image-Based Virtual Walkthrough System
Experimental Study of Haptic Interface Considering Myoelectrical Activity
Language Learning in Virtual Environments: ?Bobo and Apples?
Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles
A Framework for Performance Evaluation of Model-Based Optical Trackers
Cast-Shadow Removal for Cooperative Adaptive Appearance Manipulation
Tutorial Generation For Virtual Reality from Example Playtroughs
Comprehensive Calibration and Registration Procedures for Augmented Reality
The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments
GraphTracker: A Topology Projection Invariant Optical Tracker
Measuring the Discernability of Virtual Objects in Conventional and Stylized Augmented Reality
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic
Soft Finger-tip Sensing Probe Based on Haptic Primary Colors
Adaptive Classifier System-Based Dead Reckoning
High Ecological Validity and Accurate Stimulus Control in VR-based Psychological Experiments
Sensing Surfaces - Bringing the Desktop into Virtual Environments
Geodesic Haptic Device for Surface Rendering
30th International Conference on Artificial Reality and Telexistence, 25th Eurographics Symposium on Virtual Environments, ICAT-EGVE 2020, Virtual Event, USA, December 2-4, 2020
PhysioSense Controller: Self-Actuating Button Based on Player Physiology for Improved Avatar Control
An AR Network Cabling Tutoring System for Wiring a Rack
Holo Worlds Infinite: Procedural Spatial Aware AR Content
Requirements for Industrial Augmented Reality Tracking Systems - an Evaluation
A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs
Development of Olfactory Display Using Solenoid Valves Controlled Atomization for High Concentration Scent Emission
ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments
V3S, a Virtual Environment for Risk Management Training
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016, Little Rock, Arkansas, USA, December 7-9, 2016
Softgenlock: Active Stereo and GenLock for PC Cluster
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction
A Wind Interaction System from the Real to the Virtual World
Widget Manipulation Revisited: a Case Study in Modeling Interactions Between Experimental Conditions
The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment
Development of Encountered-type Haptic Interface that can Independently Control Volume and Rigidity of 3D Virtual Object
A Study of Sense of Self-agency Focused on Cross-correlation and Delay Between Action and Effect in Continuous Operation
ViSTA FlowLib - A Framework for Interactive Visualization and Exploration of Unsteady Flows in Virtual Environments
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2018, Limassol, Cyprus, November 7-9, 2018
Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques
Optical Tracking and Calibration of Tangible Interaction Devices
Using the GIVEN toolkit for system development in MuSE
Partial Finger Involvement Reflects into Grasping Tasks Performance and Accuracy
OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System
Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR
Dynamics in Interaction on the Responsive Workbench
Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments
Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance
An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space
Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children
Archives of Thrill: The V-Armchair Experience
Gait Parameters while Walking in a Head-mounted Display Virtual Environment and the Real World
Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance
ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022
Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar
Interactive Exploration of Large Data in Hybrid Visualization Environments
JVRC11: Joint Virtual Reality Conference of EGVE - EuroVR, Nottingham, UK, 2011. Proceedings
Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation
Applications of Augmented Reality for Maintenance Training
Layout Planning of Manufacturing Systems with VR-based Construction Sets
Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments
Fast Robust and Precise Shadow Algorithm for WebGL 1.0 Platform
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 11th Eurographics Workshop on Virtual Environments, IPT/EGVE 2005, Aalborg, Denmark, 2005
Adapting Standard Video Codecs for Depth Streaming
Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems
The Giant Experience: Visual Transfer Design to Virtually Extend the User's Body
Opportunistic Music
Drawing the Gaps: Graphical Methods for Representing Geospatial and Temporal Uncertainty with Cultural Artifacts
Roles in Collaborative Virtual Environments for Training
An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing
Vibratory-interoceptive stimuli to enhance empathy
Influence of Orientation Offset between Control and Display Space on User Performance during the Rotation of 3D Objects
Augmented Dodgeball AR Viewer for Spectators
Interaction Techniques on the Virtual Workbench
A Panoramic Walkthrough System with Occlusion Culling
Ground Navigation in 3D Scenes using Simple Body Motions
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
Short Paper: Virtual Storyteller in Immersive Virtual Environments Using Fairy Tales Annotated for Emotion States
Fine Object Manipulation in Virtual Environment
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
Virtual Spring Manipulators for Particle Steering in Molecular Dynamics on the ResponsiveWorkbench
Gesture Coordination in Collaborative Tasks through Augmented Feedthrough
Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer?
User Evaluation of Visuo-Haptic Collocation System
Natural Interface and Overreaction for VR Entertainment
The Virtual Showcase as a new Platform for Augmented Reality Digital Storytelling ve
Ring-shaped Haptic Device with Vibrotactile Feedback Patterns to Support Natural Spatial Interaction
Fast Walkthroughs with Image Caches and Ray Casting
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
Projection Alignment Correction for In-Vehicle Projector-Camera System
Continuous Dial User Interaction to Reduce Task Complexity in Designing Physical User Interfaces in Spatial Augmented Reality
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019, Tokyo, Japan, September 11-13, 2019
Extending the Working Volume of Projection-based Mixed Reality Systems
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2014, Bremen, Germany, December, 8-10, 2014
Remote View-Dependent Rendering
Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game
Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments
Integrating Semantic Directional Relationships into Virtual Environments: A Meta-modelling Approach
Tactile Representation of Image in a Plane Actuator
A Flexible Prototyping Tool for 3D Real-Time User-Interaction
Improving a Sense of Unity via BrainWaves in a Virtual Concert Where Performances in Real Space are Watched in a Virtual Space
Design of A Virtual Environment That Employs Attention-Driven Interaction and Prioritization
Enhancing VR Walking Experience Through Dual-Point vibratory stimuli on the Legs
Development of a Haptic Feedback Interface to Enhance Obstacle Awareness and Reduce Stress of Driver in Shared Spaces
Short Paper: Exploring the Object Relevance of a Gaze Animation Model
Successive Wide Viewing Angle Appearance Manipulation with Dual Projector Camera Systems
Collaborative View Configurations for Multi-user Interaction with a Wall-size Display
Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality
Augmented Reality for manufacturing planning
Real-time Color Ball Tracking for Augmented Reality
Study of Human Behavioral Characteristics: Using Virtual Reality to Analyze Behavior of Following Moving Objects
Social Dining Experience using Mixed Reality for Older Adults
Digital Mock-up database simplification with the help of view and application dependent criteria for industrial Virtual Reality application
Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage
Airflow Presentation Method for Turning Motion Feedback in VR Environment
Investigating the Effects of Olfactory VR Content on Cognitive Function in Elderly People
CAD/CAE visualization in virtual environment for automotive industry
Short Paper: Approximating Distance Fields in Image Space
Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs
Lateral Head Tracking in Desktop Virtual Reality
Adaptive Networking for Tele-Immersion
Proceedings of the 10th Int. Workshop on Immersive Projection Technology, 13th Eurographics Symposium on Virtual Environments, IPT/EGVE 2007, Weimar, Germany, 2007
Investigating Perception of Multiple Virtual Hands using Startle Response
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments
3D-Aware Image Relighting with Object Removal from Single Image
Proceedings of the 7th EG Workshop on Virtual Environments, 5th Immersive Projection Technology Workshop, EGVE/IPT 2001, Stuttgart, Germany, May 16-18, 2001
Panel: Virtual Reality in the telecommunications industry - current state and future
miniCAVE - A Fully immersive Display System Using Consumer Hardware
PVR An Architecture for Portable VR Applications
Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging
R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object
The 3D Sketch Slice: Precise 3D Volume Annotations in Virtual Environments
The Effect of Visually-Induced Pseudo-Haptic on Softness
Hybrid Robot with Physical and AR Body Presentation
Touching Floating Objects in Projection-based Virtual Reality Environments
Industrial Application Potential of Virtual Reality An Empirical Study of Demands, Barriers, and Drivers
Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning
Helical Soundscape Reinforcing Azimuth Gain for Redirected Seating
Application Scenarios for Scientific Visualization and Virtual Reality Using a CAVE Infrastructure
Active Visualization in a Multidisplay Immersive Environment
Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis
Comparative Visualization of FEM-Based Cutting Simulations in a Virtual Environment
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays
User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors
Towards Improving Educational Virtual Reality by Classifying Distraction using Deep Learning
Visible Portion Estimation of Moving Target Objects for Networked Wearable Augmented Reality
Empathy with Human's and Robot's Embarrassments in Virtual Environments
Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments
Proceedings of the 4th Eurographics Workshop on Virtual Environments, EGVE 1998, Stuttgart, Germany, June 16-18, 1998
AR-Planning Tool - Designing Flexible Manufacturing Systems with Augmented Reality
Narrowcasting for Stereoscopic Photospherical Cinemagraphy
The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments
Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment
Näprä - Affordable Fingertip Tracking with Ultrasound
AR Avatar Separated from Lecturer for Individual Communication in One-to-many Communication
Virtual Reality Training for Proper Recycling Behaviors
Networked Displays for VR Applications: Display as a Service
AR FPS Game using Static and Dynamic Physical Obstacles
Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals
Exploring the Enhancement of Heartbeat Awareness through Heartbeat Visualization Using VR Technology
Feature Tracking in VR for Cumulus Cloud Life-Cycle Studies
An interactive face robot able to create virtual communication with human
An Optically Based Direct Manipulation Interface for Human-Computer Interaction in an Augmented World