yusuke1997/dblp-id-title huggingface dataset:
Experiential Value in Group Browsing of Curios on eBay and In-Person: Implications for Future Platform Design
Critical Design as Networked Counter Public
Designing for Wellbeing: Worker-Generated Ideas on Adapting Algorithmic Management in the Hospitality Industry
Impact of Affirmative and Negating Robot Gestures on Perceived Personality, Role, and Contribution of a Human Group Member
Child-personas: fact or fiction?
Proceedings of the 1st Conference on Designing Interactive Systems: Processes, Practices, Methods and Techniques, DIS '95, Ann Arbor, MI, USA, August 23-25, 1995
NaMemo: Enhancing Lecturers' Interpersonal Competence of Remembering Students' Names
Plantimate: Personality Augmentation for Fostering Empathy Towards Plants
In Harmony: Making a Wearable Musical Instrument as a Case Study of using Boundary Objects in an Interdisciplinary Collaborative Design Process
Rapid Smart Environment Prototyping for Early Conceptual Design
Bold Sky: Co-Designing an Intimate Partner Violence Prevention Game
Addressing Adjacent Actor Privacy: Designing for Bystanders, Co-Users, and Surveilled Subjects of Smart Home Cameras
"Be with me and stay with me": Insights from Co-Designing a Digital Companion to Support Patients Transitioning from Hospital to Cardiac Rehabilitation
Infotropism: living and robotic plants as interactive displays
VRtefacts: Performative Substitutional Reality with Museum Objects
Unlogical instrument: Material-driven gesture-controlled sound installation
Land, Water and Sun: Tuning into Socio-Ecological Relations in Radio Design
Let Information Flow Into Awareness: A Design Space for Human-Like Experiences to Promote Informal Communication for Hybrid Work
Lull: Designing Crip Pacing Technologies for Rest
Stakeholder Perspectives on Design Interventions in Dementia Care
Visualizing network traffic for intrusion detection
Moving Design Research: GIFs as Research Tools
MoMA and the Three-Legged Stool: Fostering Creative Insight in Interactive System Design
Proceedings of the Conference on Designing Interactive Systems, Aarhus, Denmark, August 16-20, 2010
Designing for experiences: randomness as a resource
Co-designing AI Futures: Integrating AI Ethics, Social Computing, and Design
Designing With Human-Nature Relations for Multispecies Sustainability in and from the Garden
Designing with the more-than-human: Temporalities of thinking with care
The 'hedonic' in human-computer interaction: history, contributions, and future research directions
Ocean Interactions: Exploring Marine Microbial Ecologies
Designing the Expressive Point Lights to Enhance User's Situated Awareness of Smart Systems
Challenges in Designing Visual Analytics for Environmental Acoustic Monitoring
Eliciting New Perspectives in RtD Studies through Annotated Portfolios: A Case Study of Robotic Artefacts
Scienscope: Hand-Held Mediation Device for Facilitating Exploratory Behaviors with Exhibits in Museum Visitors
How Does AI Represent Social Concepts? Examining the Visual Representation of Care in Text-to-Image Tools
The Singing Tree: Design of an Interactive Musical Interface
Six Degrees of Speculation: Towards a Taxonomy of Temporality
Learning from robotic artefacts: A quest for strong concepts in Human-Robot Interaction
Co-shaping Temporality: Mediating Time through an Interactive Hourglass
BGM Diary: Supporting Subjective Experience in Blood Glucose Management Training
Augmented Silkscreen: Designing AR Interactions for Debugging Printed Circuit Boards
Aesthetics of Connectivity for Empowerment - Considerations and Challenges
Meta-Design: Design for Designers
At the Intersection of Culture and Method: Designing Feminist Action
From Euclidean to Topological: Visual Exploration of Transformations Types in Shape-Changing Interfaces
Democratizing Design through Generative AI
Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives
Unpacking Forms of Relatedness around Older People and Telecare
Proceedings of the Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, Cambridge, MA, USA, August 1-4, 2004
Affordances of Shape-Changing Interfaces: An Information Perspective on Transformability and Movement
Speculative and Critical Design in Education: Practice and Perspectives
Crafting and Tasting Issues in Everyday Human-Food Interactions
Rewriting the Script: Adapting Text Instructions for Voice Interaction
Promoting Ethical Technology Design Practices by Leveraging Human Psychology
CipherPal: A Privacy-Preserving Smart Fidget Device for Mindful Data Collection and Storage
Beyond "Assistive": Four Tensions in the Design of AAL Based on the Capability Approach
I Beg to Differ: Soft Conflicts in Collaborative Design Using Design Fictions
Teenagers and the Data Economy: Understanding Their Dreams, Desires and Anxieties with Metaphor Workbooks
Incorporating user control in automated interactive scheduling systems
Enhancing Reentry Support Programs Through Digital Literacy Integration
The Undertable: A Design Remake of the Mediated Body
Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming
MelodicBrush: a novel system for cross-modal digital art creation linking calligraphy and music
PhysLens: Enrich Data Physicalization through a Lens of Details
Vocalizing dance movement for interactive sonification of laban effort factors
Beyond Text and Speech in Conversational Agents: Mapping the Design Space of Avatars
Structura: An Interactive Simulation Tool for Optimizing Hospital Layouts
Integrating agile methods for mixed reality design space exploration
Reviewing the Big Questions Literature;: or, Should HCI Have Big Questions?
Cinejack : using live music to control narrative visuals
Designing a Tablet-Based Application for Self-Assessment Questionnaires with Nursing Home Residents
HCI, Natural Science and Design: A Framework for Triangulation Across Disciplines
Putting it in perspective: designing a 3D visualization to contextualize indigenous knowledge in rural Namibia
Idiotic agents within home: Expanding interactions between humans and Intelligent Personal Assistants beyond automated functionality
Designing for Control in Nurse-AI Collaboration During Emergency Medical Calls
Making art and making artists
I'll knock you when I'm ready...: reflecting on media richness beyond bandwidth and imitation
Evaluating the effectiveness of term frequency histograms for supporting interactive web search tasks
Mycelium Artifacts: Exploring Shapeable and Accessible Biofabrication
Handy navigation in ever-changing spaces: an ethnographic study of firefighting practices
Body Inspired Design for Knitted Body-Protection Wearables
User Participation through WhatsApp - Mobile Instant Messaging as a Medium for Distributed Co-design
Designing Digital Vertigo Games
Gaming to sit safe: the restricted body as an integral part of gameplay
Ethical Tensions in UX Design Practice: Exploring the Fine Line Between Persuasion and Manipulation in Online Interfaces
"Tuning in and listening to the current": Understanding Remote Ritual Practice in Sufi Communities
The Social Context of Video Game Play: Challenges and Strategies
Supporting Clinical Teams in Decision-Making: Designing and Evaluating Clinical Decision-Support Systems for Time-Critical Medical Work
GANCollage: A GAN-Driven Digital Mood Board to Facilitate Ideation in Creativity Support
DanceGen: Supporting Choreography Ideation and Prototyping with Generative AI
Enriched Social Translucence in Medical Crowdfunding
Exploring Active Perception in Disseminating Design Research
The Image of the Metaverse: A Plurality of Narratives for Immersive Realities
"Hello, This Is a Voice Assistant Calling": When a Human Voice Calls Claiming to Be a Machine on an Ordinary Day
Beat my bass, pluck my drum
Dash Lane: An Adaptive Exergame for People Using Manual Wheelchairs
Music from Anywhere & Everywhere: Exploring the design space of remote music performance
Seeing Art Differently: Design Considerations to Improve Visual Art Engagement for People with Low Vision
Taking the Best from a Company History - Designing with Interaction Styles
Making Trouble: Techniques for Queering Data and AI Systems
When Pixels Wash Ashore
"I wrote as if I were telling a story to someone I knew.": Designing Chatbot Interactions for Expressive Writing in Mental Health
The Application of Process Models of Information Seeking During Conceptual Design: The Case of an Intranet Resource for the Re-Use of Multimedia Training Material in the Motor Industry
Designing Interactive Visual Supports for Children with Special Needs in a School Setting
Growing an interpretation ecology in a walled kitchen garden
Product versus process: representing and appropriating DIY projects online
Balancing Flexibility and Authority: Exploring Negotiation as an Interaction Strategy for Healthy Sleep Behaviors
Evaluating Interface Characteristics for Shared Lighting Systems in the Office Environment
Human-computer non-interaction: the activity of non-use
Improvising with an Audience-Controlled Robot Performer
CyberGuardians: Improving Community Cyber Resilience Through Embedded Peer-to-Peer Support
Supporting Natural Navigation for Running in Unknown Places
Digital, Analog, or Hybrid: Comparing Strategies to Support Self-Reflection
Pressure or Movement?
A Danish Blend: The Copenhagen Walkshop
Designing Interactive Explainable AI Tools for Algorithmic Literacy and Transparency
Pedagogy & Physicalization: Designing Learning Activities around Physical Data Representations
Randomness as a resource for design
Designing Tools for Data Advocacy
Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones
Understanding How Parents Deal With the Health Advice They Receive: A Qualitative Study and Implications for the Design of Message-based Health Dissemination Systems for Child Health
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games
Supporting reflection in and on design processes
A Golfer's Swing Thoughts: Exploring Design Support for Reflection in Embodied Experience
What's for Lunch?: A Socio-ecological Approach to Childcare Nutrition
Making Use: Scenarios and Scenario-Based Design
The Overlaps and Boundaries Between Service Design and User Experience Design
Companion Publication of the 2025 ACM Designing Interactive Systems Conference, DIS 2025, Funchal, Madeira, Portugal, July 5-9, 2025
Bringing Sustainability through, in, and of HCI into Conversation
Designing with Decolonial Intent: Towards a Decolonial Archive in Resistance to Epistemicide
An exploratory study into the public and situated visualisation of local data in urban communities
Tangible Interfaces with Printed Paper Markers
Exploring User Experiences with Generative AI-Reconstructed Daily Photos
Teaching Soma Design
A Comparison of Usability Techniques for Evaluating Design
The past is a different place: they do things differently there
When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos
Analysis of Gestures in Face-to-Face Design Teams Provides Guidance for How to Use Groupware in Design
TOGETHER ENOUGH: Collaborative Constructions of Adaptations to Climate Futures
Puzzle facade: a site-specific urban technological intervention
Forking a Sketch: How the OpenProcessing Community Uses Remixing to Collect, Annotate, Tune, and Extend Creative Code
Designing for Exploratory Play with a Hackable Digital Musical Instrument
Designing the OpenDoc Human Interface
Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities
Twenty Years of Creativity Research in Human-Computer Interaction: Current State and Future Directions
Replay Enactments: Exploring Possible Futures through Historical Data
Linking Data to Action: Designing for Amateur Energy Management
Towards guidelines for designing augmented toy environments
Mergers and Acquisitions: The Changing Practice of HCI and Design
Chat with Standards: An Assistant for the Provision of Normative Knowledge for Practical Use in Welding
Creating Conditions for Patients' Values to Emerge in Clinical Conversations: Perspectives of Health Care Team Members
Exploring Black Communities' Perceptions and Design Approaches for Building Culturally Tailored AI Systems
Multi-lifespan Envisioning Cards: : Journeying from Design Theory to Tools for Action
"Who Knows? Maybe it Really Works": Analysing Users' Perceptions of Health Misinformation on Social Media
Shedding Light: Integrating Bioimaging Technologies into the Design of an Interactive Museum Exhibit
The role of physical controllers in motion video gaming
Objects of wonderment
ShareBox: Designing A Physical System to Support Resource Exchange in Local Communities
Value biases of sensor-based assistive technology: case study of a GPS tracking system used in dementia care
Exploring self-tracking practices for those with lived experience of bipolar disorder: Learning from combined principles of Patient and Public Involvement and HCI
More Than Human Aesthetics: Interactive Enrichment for Elephants
Designing Systems in the Digital Immortality Era
Thinking Outside the Data Box: Investigating the Potential of Data Manipulation for Self-Reflection on Personal Data
Echo Mask: A Discursive Approach to Tangible Rumination on the Meaning of Thoughts
Control Matters in Elder Care Technology: Evidence and Direction for Designing It In
(DIY)biology and opportunities for HCI
Designing ICT to Support Positive Ageing in Saudi Arabia
Creating Design Resources to Scaffold the Ideation of AI Concepts
DECO: A Design Space for Device Composition
Ministry of Multispecies Communications
How and Why I Cheated On My App: User Experience of Cheating Physical Activity Exergame Applications
What Is Meaningful Human-Computer Interaction? Understanding Freedom, Responsibility, and Noos in HCI Based on Viktor Frankl's Existential Philosophy
Reflecting Upon The Unintended Consequences of Personal Informatics Systems: A Systematic Review of Empirical Studies
"Gaze and Glow": Exploring Editing Processes on Social Media through Interactive Exhibition
"I can feel the risks by looking at the robot face": Communicating Risk through a Physical Agent
Understanding User Needs for Task Guidance Systems Through the Lens of Cooking
E-textile Production of Wearable Ambient Notification Devices
From Ancient Contemplative Practice to the App Store: Designing a Digital Container for Mindfulness
Designing Interactive Scaffolds to Encourage Reflection on Peer Feedback
In Praise of Shadows: Sensibility and Somaesthetic Appreciation for Shadows in Interaction Design
Strategies for Annotating Portfolios: Mapping Designs for New Domains
Black to the Future - The Power of Designing Afrofuturist Technology with Black Women, Femmes, and Non-Binary People
Metaphor Cards: A How-to-Guide for Making and Using a Generative Metaphorical Design Toolkit
Designing with Multi-Agent Generative AI: Insights from Industry Early Adopters
Collage is the New Writing: Exploring the Fragmentation of Text and User Interfaces in AI Tools
Prototyping Machine Learning Through Diffractive Art Practice
Charting In-Betweenness Through Sensory Imaginaries, Linguistic Musings, and Critical Design
"Dead China-make" phones off the grid: investigating and designing for mobile phone use in rural Africa
How Display Shapes Affect 360-Degree Panoramic Video Communication
Baking An Institutional Doughnut: A Systemic Design Journey for Diverse Stakeholder Engagement
Exploring the benefits and uses of web analytics tools for non-transactional websites
Shaping experiences in the hunt museum: a design case study
Examining Low-Cost Virtual Reality for Learning in Low-Resource Environments
A Method for Analyzing Team Design Activity
Pools and satellites: intimacy in the city
PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life Experiences
Carbon Scales: Collective Sense-making of Carbon Emissions from Food Production through Physical Data Representation
Don't Blush: Sexuality, Aging & Design
Things aren't what they seem to be: innovation through technology inspiration
Inclusive Visual Design to Support People with Physical Impairments
Mediating Culture: Cultivating Socio-cultural Understanding of AI in Children through Participatory Design
ActuEating: Designing, Studying and Exploring Actuating Decorative Artefacts
Reconstrained Design: A Manifesto
Exploring Physical Intelligibility and Control with Smart Speakers
Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives
The Trialectical Architecture of Buildings, Intranets, and Organisations
Guardians of Practice: A Contextual Inquiry of Failure-Mitigation Strategies within Creative Practices
An Annotated Soma Design Process of the Pelvic Chair
Pati & Bellio: Coordinating Face-to-Face Interruptions via Availability Expressions and Proximal Notifications in Open-Plan Offices
Towards Key Contributing Factors in Identifying Dark Pattern Autonomy Violations under the EU Digital Services Act
Encouraging ambiguous experience: guides for personal meaning making
Designing Self-tracking Devices for Vulnerable Chronic Ill
On the design of a "moody" keyboard
Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress
Engaging Young People in the Expressive Opportunities of Digital Fabrication Through Craft-Oriented CAM-Based Design
The spatial character of sensor technology
Serious Games for Professional Skills: The Design of an Escape Room to Explore the Possibilities of eMental Health
PersonaFlow: Designing LLM-Simulated Expert Perspectives for Enhanced Research Ideation
Engaging Women with Gestational Diabetes Mellitus in the Design of Self-Management Apps
Designing a Multi-Agent Occupant Simulation System to Support Facility Planning and Analysis for COVID-19
Recapturing Product as Material Supply: Hoverboards as Garbatrage
ReflectiveHUD: Designing Spatial Interaction History
Congruent and Hierarchical Gesture Set Design
Quick But Not So Dirty Web Design: Applying Empirical Conceptual Clustering Techniques to Organise Hypertext Content
Browsers with Changing Parts: A Catalog Explorer for Philip Glass' Website
Once a Kind Friend is Now a Thing: Understanding How Conversational Agents at Home are Forgotten
Being Photo-Visual in HCI and Design
Everyday adaptive design
Things Are Cheap, Hurrah! Towards an Alternative Aesthetic of Consumption
Prototypes as Objects of Desire
Creating Persona Skeletons from Imbalanced Datasets - A Case Study using U.S. Older Adults' Health Data
Open Sonifications: A Manifesto for Many Ecologies of Data and Sound
Anther: Cross-Pollinating Communities of Practice via Video Tutorials
Work of the Unemployed: An inquiry into individuals' experience of data usage in public services and possibilities for their agency
The Breathing Wings: An Autobiographical Soma Design Exploration of Touch Qualities through Shape-Change Materials
Dead Angles of Personalization: Integrating Curation Algorithms in the Fabric of Design
External representations in ubiquitous computing design and the implications for design tools
Alexa, We Need to Talk: A Data Literacy Approach on Voice Assistants
Critical Design Research and Information Technology: Searching for Empowering Design
Towards a Shared Spatial Audio Design Space: Promoting Space as a First-Class Parameter through Object-Based Authoring Tools
Beyond Individual UX: Defining Group Experience(GX) as a New Paradigm for Group-centered AI
Empowering End-Users Toward Roles in Sustainable Computing
Learning to Listen to Data: Voice Interaction, Sonification, and Narrative
Designing Multi-user Lighting Interfaces: Four strategies to implement Social Translucence
Let's Get Divorced: Constructing Knowledge Outcomes for Critical Design and Constructive Design Research
Broadening Privacy and Surveillance: Eliciting Interconnected Values with a Scenarios Workbook on Smart Home Cameras
Using Scenario-Based Designs to Review User Interface Changes and Enhancements
HCI: human-computer improvisation
The Benefits of Using Design Workbooks with Speculative Design Proposals in Information Communication Technology for Development (ICTD)
Designing Connected Resources for Older People
The Human-Air Interface: Responding To Poor Air Quality Through Lived Experience and Digital Information
Handmaking Food Ideals: Crafting the Design of Future Food-related Technologies
PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels
Designing for Co-located and Virtual Social Interactions in Residential Care
Designing for Discourse: Social Media, Socio-Technical Rhetorical Strategies, and Affirmative Action Discussions
FlavorDesigner App: Capturing Multisensory Experiences and Crafting Personalized Flavors for Cueing their Recall
Living with RITA: Tenants, Landlords and Agents Trusting Agents
MakeAware: Designing to Support Situation Awareness in Makerspaces
Creating a rural community display with local engagement
Hybrid Embroidery Games: Playing with Materials, Machines, and People
Caller Needs and Reactions to 9-1-1 Video Calling for Emergencies
Bringing context to the foreground: designing for creative engagement in a novel still camera application
Beauty and the Beast : An IoT Design Method Based on Improvisational Acting
SemanticCollage: Enriching Digital Mood Board Design with Semantic Labels
The Distaff: A Physical Interface to Facilitate Interdisciplinary Collaborative Performance
Being, Having, Doing, and Interacting: A Personal Informatics Approach to Understanding Human Need Satisfaction in Everyday Life
Vivian: A Technical Framework for Deploying and Operating Virtual Prototypes in XR
Being, Bringing and Bridging: Three Aspects of Sketching with Nature
Materializing energy
How Do Facility Managers and Crowd Workers Differ in Their Approach to Accessibility Mapping?
Identifying Children's Fidget Object Preferences: Toward Exploring the Impacts of Fidgeting and Fidget-Friendly Tangibles
VMotion: Designing a Seamless Walking Experience in VR
Sensorial interfaces
Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction
Not All Those Who (Mind-)Wander Are Lost: Exploring Game-Unrelated Thoughts
Cite Your Well-being First: What Happens When Personal Life, Mental Health, and HCI Research Become Entangled?
Visualizing Personal Rhythms: A Critical Visual Analysis of Mental Health in Flux
What you see is what you touch: visualizing touch screen interaction in the head-up display
Simplifying video editng using metadata
Privacy, Patriarchy, and Participation on Social Media
Community historians: scaffolding community engagement through culture and heritage
Designing Interactive Systems Conference, DIS 2024, IT University of Copenhagen, Denmark, July 1-5, 2024
Prompt Machine: A Tangible Generative AI Tool for Supporting Children's Learning and Literacy
Design Guidelines for Assistance Systems Supporting Sustainable Purchase Decisions
Towards Holistic Prompt Craft
Healing Justice: A Framework for Collective Healing and Well-Being from Systemic Traumas
Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction
User purposes and information-seeking behaviors in web-based media: a user-centered approach to information design on websites
PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments
AR Exhibitions for Sensitive Narratives: Designing an Immersive Exhibition for the Museum of Memory in Colombia
Tango cards: a card-based design tool for informing the design of tangible learning games
Human-Algorithm Relationships: Moving Beyond the Interaction as a Site of Empirical Research
Embodied Interaction in Manual Wheelchairs
Understanding Craft-Based Inquiry in HCI
Playful Inspiration for a New Wave of Joyful Forest Technology
"So What? What's That to Do With Me?" Expectations of People With Visual Impairments for Image Descriptions in Their Personal Photo Activities
Examining Online Practices of an Autism Parent Community in Turkey: Goals, Needs, and Opportunities
A persistent chat space for work groups: the design, evaluation and deployment of loops
Remarkable Wireless Home Networking