yusuke1997/dblp-id-title huggingface dataset:
How voice augmentation supports elderly web users
A Tool for Capturing Essential Preferences
Improving the Usability of Speech-Based Interfaces for Blind Users
Prioritizing Aesthetic Touch: Interpreting Historical Textiles with Digital Embroidery
Detecting the hand-mouthing behavior of children with intellectual disability using Kinect imaging technology
"That's in the eye of the beholder": Layers of Interpretation in Image Descriptions for Fictional Representations of People with Disabilities
WebInSight: : making web images accessible
ClickerAID: a tool for efficient clicking using intentional muscle contractions
AfricaSign - A Crowd-sourcing Platform for the Documentation of STEM Vocabulary in African Sign Languages
GazeMetro: A Gaze-Based Interactive System for Metro Map
Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces
Using Dynamic Audio Feedback to Support Peripersonal Reaching in Visually Impaired People
Video Gaming for the Vision Impaired
SoundLines: Exploration of Line Segments through Sonification and Multi-touch Interaction
Online learning system for teaching basic skills to people with developmental disabilities
"But, I don't take steps": Examining the Inaccessibility of Fitness Trackers for Wheelchair Athletes
Re-framing Accessibility from Constraint to Creative Catalyst
Toward Closed-Domain Conversational Item Listing Assistant for Improvement of Experiences of Older Adults in Customer-to-Customer (C2C) Marketplaces
Accessibility Support in Web Frameworks
Clew3D: Automated Generation of O&M Instructions Using LIDAR-Equipped Smartphones
Cyborg Pride: Self-Design in e-NABLE
"A Double-Edged Sword": Practitioners' Perspectives on Social VR for ADHD
Design of and subjective response to on-body input for people with visual impairments
Haptic user interface design for students with visual impairments
Designing Playful Activities to Promote Practice of Preposition Skills for Kids with ASD
Teaching ASL Signs using Signing Avatars and Immersive Learning in Virtual Reality
A virtual reality-based exercise program for stroke rehabilitation
Automatic impact sound generation for using in nonvisual interfaces
Supporting Visual Impaired Learners in Editing Mathematics
A Longitudinal Autoethnography of Email Access for a Professional with Chronic Illness and ADHD: Preliminary Insights
Interactiles: 3D Printed Tactile Interfaces to Enhance Mobile Touchscreen Accessibility
Connection: Assisting Neurodiverse Individuals in Forming Lasting Relationships Through a Digital Medium
A web-based braille translation for digital music scores
Unobtrusive Monitoring of Parkinson's Disease Based on Digital Biomarkers of Human Behaviour
The design and field evaluation of PhotoTalk: a digital image communication application for people
Improving accessibility for deaf people: an editor for computer assisted translation through virtual avatars
CaseGuide: Making Cheap Smartphones Accessible to Individuals with Visual Impairments in Informal Settlements
What health topics older adults want to track: a participatory design study
Establishing a Community-Driven Digital Library for the Visually Impaired
Follow that sound: using sonification and corrective verbal feedback to teach touchscreen gestures
Explore Movement Skills Development in Individuals with Profound Intellectual Disabilities through Collaborative Art Creation
An evaluation of video intelligibility for novice american sign language learners on a mobile device
Deaf and Hard of Hearing Individuals' Perceptions of Communication with Hearing Colleagues in Small Groups
Rock Vibe: Rock Band® computer games for people with no or limited vision
Autoethnography of a Hard of Hearing Traveler
Detecting linguistic HCI markers in an online aphasia support group
Exploring the Use of a Drone to Guide Blind Runners
ABC and 3D: opportunities and obstacles to 3D printing in special education environments
How Do People with Limited Movement Personalize Upper-Body Gestures? Considerations for the Design of Personalized and Accessible Gesture Interfaces
Toward accessible technology for music composers and producers with motor disabilities
Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements
Disability design and innovation in computing research in low resource settings
Automation of repetitive web browsing tasks with voice-enabled macros
Emerging issues, solutions & challenges from the top 20 issues affecting web application accessibility
Designing Apps to Support Engagement by Older Adults: A think-aloud study of the eNutri dietary-intake assessment web app
Supporting Object-level Exploration of Artworks by Touch for People with Visual Impairments
A Generic Direct-Manipulation 3D-Auditory Environment for Hierarchical Navigation in Non-Visual Interaction
UMA: a system for universal mathematics accessibility
Benthic: Perceptually Congruent Structures for Accessible Charts and Diagrams
Brazilian sign language multimedia hangman game: a prototype of an educational and inclusive application
EASIER system. Language resources for cognitive accessibility
EZ ballot with multimodal inputs and outputs
"It's an independent living skill, but covered with fun!": Prompting At-Home Skill Development for Children with Vision Impairment
Digital Talking Books on a PC: a Usability Evaluation of the Prototype DAISY Playback Software
A Preliminary Study on Understanding Voice-only Online Meetings Using Emoji-based Captioning for Deaf or Hard of Hearing Users
shapeCAD: An Accessible 3D Modelling Workflow for the Blind and Visually-Impaired Via 2.5D Shape Displays
One Does Not Simply 'Mm-hmm': Exploring Backchanneling in the AAC Micro-Culture
Thematic organization of web content for distraction-free text-to-speech narration
Gaze Typing using Multi-key Selection Technique
"It's Just Part of Me: " Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality
Exploring the Community of Blind or Visually Impaired People on YouTube
Automating accessibility: the dynamic keyboard
Turn Right: Analysis of Rotation Errors in Turn-by-Turn Navigation for Individuals with Visual Impairments
Disability-first Dataset Creation: Lessons from Constructing a Dataset for Teachable Object Recognition with Blind and Low Vision Data Collectors
ClassInFocus: enabling improved visual attention strategies for deaf and hard of hearing students
Task analysis for sonification applications usability evaluation
Increasing Access to Trainer-led Aerobic Exercise for People with Visual Impairments through a Sensor Mat System
Modeling and synthesizing spatially inflected verbs for American sign language animations
Do multi-touch screens help visually impaired people to recognize graphics
MathPlayer v2.1: web-based math accessibility
DarkReader: Bridging the Gap Between Perception and Reality of Power Consumption in Smartphones for Blind Users
Color-via-pattern: distinguishing colors of confusion without affecting perceived brightness
GestureCalc: An Eyes-Free Calculator for Touch Screens
The Use of Gestures in Multimodal Input
Disability Access and the Federal Communications Commission
Using OnScreenDualScribe to Support Text Entry and Targeting among Individuals with Physical Disabilities
Eyes-free yoga: an exergame using depth cameras for blind & low vision exercise
Brain-computer interfaces (BCIs) for communication and control
NavTap: a long term study with excluded blind users
A feasibility study on the use of audio-based ecological momentary assessment with persons with aphasia
Age, technology usage, and cognitive characteristics in relation to perceived disorientation and reported website ease of use
Closing the Gap: Designing for the Last-Few-Meters Wayfinding Problem for People with Visual Impairments
Towards a Sensor-based System for Assessing and Monitoring Powered Mobility Skills in Children
A Journey in Accessibility: Digital-World to Real-World
Designing a Data Visualization Dashboard for Pre-Screening Hong Kong Students with Specific Learning Disabilities
Towards a gaze-contingent reading assistance for children with difficulties in reading
The CHAMPION software project
The Design Space of Nonvisual Word Completion
Developmental Personal Health Libraries: Supporting Independence through Design
Mobile Phone Use by People with Mild to Moderate Dementia: Uncovering Challenges and Identifying Opportunities: Mobile Phone Use by People with Mild to Moderate Dementia
FEPS: a sensory substitution system for the blind to perceive facial expressions
Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2025, Denver, CO, USA, October 26-29, 2025
Sudoku access: a sudoku game for people with motor disabilities
Motor Accessibility of Smartwatch Touch and Bezel Input
An Initial Exploration of Low-Cost VR for People With Mobility Disability
Wizard-of-Oz test of ARTUR: a computer-based speech training system with articulation correction
Co-Designing Programmable Fidgeting Experience with Swarm Robots for Adults with ADHD
People with Parkinson's Disease Using Computers
A Participatory Design Approach to Explore Design Directions for Enhancing Videoconferencing Experience for Non-signing Deaf and Hard of Hearing Users
Designing Tactile Schematics: Improving Electronic Circuit Accessibility
Designing Accessible Adaptations for an Electronic Toolkit with Blind and Low Vision Users
Real-Time Mobile Personalized Simulations of Impaired Colour Vision
Dundee user centre: a space where older people and technology meet
An Approach to the Evaluation of Assistive Technology
Move&flick: design and evaluation of a single-finger and eyes-free kana-character entry method on touch screens
Mixed local and remote participation in teleconferences from a deaf and hard of hearing perspective
Towards Improving Predictive AAC using Crowdsourced Dialogues and Partner Context
A Computer Vision-Based System for Stride Length Estimation using a Mobile Phone Camera
Improved inference and autotyping in EEG-based BCI typing systems
How power wheelchair users choose computing devices
Towards Brain-Computer Interface (BCI) and Gestural-Based Authentication for Individuals who are Blind
Temp access: Reflecting on multimodal GAI as an accessibility technology for temporary disability
Proceedings of the ACM Conference on Assistive Technologies, ASSETS 2002, Edinburgh, Scotland, UK, July 8-10, 2002
What is wrong with this word? dyseggxia: a game for children with dyslexia
Corpus studies in word prediction
Making Online Accessibility Information Accessible: Case of a Natural History Museum in Germany
Haptic Gloves Prototype for Audio-Tactile Web Browsing
Exploring Visual Scanning in Augmented Reality: Perspectives From Deaf and Hard of Hearing Users
SpeechOmeter: heads-up monitoring to improve speech clarity
CodeWalk: Facilitating Shared Awareness in Mixed-Ability Collaborative Software Development
Adoption and configuration of assistive technologies: a semiotic engineering perspective
"Just like meeting in person" - Examination of interdependencies in dementia-friendly virtual activities
Incorporating Social Factors in Accessible Design
CoSignPlay: A Collaborative Approach to Learning Non-Manual Signs in ASL for Hearing Families with Deaf Children
An Ecosystem of Support: A U.S. State Government-Supported DIY-AT Program for Residents with Disabilities
Proceedings of the Second Annual ACM Conference on Assistive Technologies, ASSETS 1996, Vancouver, BC, Canada, April 11-12, 1996
An electronic-textile wearable communication board for individuals with autism engaged in horse therapy
Evaluating Alternatives for Better Deaf Accessibility to Selected Web-Based Multimedia
"If I'm supposed to be the facilitator, I should be the host": Understanding the Accessibility of Videoconferencing for Blind and Low Vision Meeting Facilitators
Appliance Displays: Accessibility Challenges and Proposed Solutions
Issues influencing the Uptake of Smartphone Reminder apps for People with Acquired Brain Injury
Auditory Navigation in Hyperspace: Design and Evaluation of a Non-Visual Hypermedia System for Blind Users
Making VRML Accessible for People with Disabilities
Towards Including Workers with Cognitive Disabilities in the Factory of the Future
Participatory design process for an in-vehicle affect detection and regulation system for various drivers
Voice banking and voice reconstruction for MND patients
Accessibility of 3D game environments for people with Aphasia: an exploratory study
Reusable game interfaces for people with disabilities
Comparing speaker-dependent and speaker-adaptive acoustic models for recognizing dysarthric speech
At a Different Pace: Evaluating Whether Users Prefer Timing Parameters in American Sign Language Animations to Differ from Human Signers' Timing
Constructing sonified haptic line graphs for the blind student: first steps
"I Want to Connect, But...": Exploring Socially Isolated Older Adults' Views on Social Engagement and Technology for Connecting
Toward a Multi-layer Framework to Assess the Quality of Life Impact of Smartphones as Assistive Technology for People with Sensory Disabilities in Kenya
Solo: interactive task guidance
Accessibility and Social Inclusivity: A Literature Review of Music Technology for Blind and Low Vision People
A Classroom Accessibility Analysis App for Deaf Students
Applying Transfer Learning to Recognize Clothing Patterns Using a Finger-Mounted Camera
Using device models for analyzing user interaction problems
Auditory feedback to compensate audible instructions to support people with visual impairment
Augmenting Home and Office Environments
An Exploratory Study on Supporting Persons with Aphasia in Pakistan: Challenges and Opportunities
Accuracy and frequency analysis of multitouch interfaces for individuals with Parkinsonian and essential hand tremor
Pattern recognition and synthesis for sign language translation system
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2023, New York, NY, USA, October 22-25, 2023
WISE: : a wizard interface supporting enhanced usability
Toward a design of word processing environment for people with disabilities
Twitter A11y: A Browser Extension to Describe Images
Adapting Design Workshops for Autistic Adults
WordMelodies: Supporting Children with Visual Impairment in Learning Literacy
Exploring Roundabout Navigation Training with 3D-Printed Tactile Maps
Chronically Under-Addressed: Considerations for HCI Accessibility Practice with Chronically Ill People
How do professionals who create computing technologies consider accessibility?
Requirements gathering with Alzheimer's patients and caregivers
Towards a Sign-Based Indoor Navigation System for People with Visual Impairments
Does XR introduce experience asymmetry in an intergenerational setting?
A Portable Hong Kong Sign Language Translation Platform with Deep Learning and Jetson Nano
The Development of a Framework for Understanding the UX of Subtitles
Screen or No Screen? Lessons Learnt from a Real-World Deployment Study of Using Voice Assistants With and Without Touchscreen for Older Adults
Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia
Misfitting With AI: How Blind People Verify and Contest AI Errors
Are synthesized video descriptions acceptable?
Understanding Strategies and Challenges of Conducting Daily Data Analysis (DDA) Among Blind and Low-vision People
Speech-based cursor control
Humsher: a predictive keyboard operated by humming
Where Are You Taking Me? Reflections from Observing Ridesharing Use By People with Visual Impairments
Speech technology in real world environment: early results from a long term study
Dueto: Accessible, Gaze-Operated Musical Expression
Designing judicious interactions for cognitive assistance: the acts of assistance approach
Towards Large Scale Evaluation of Novel Sonification Techniques for Non Visual Shape Exploration
Evaluating prosodic cues as a means to disambiguate algebraic expressions: an empirical study
Understanding and Reducing the Challenges Faced by Creators of Accessible Online Data Visualizations
Going Beyond One-Size-Fits-All Image Descriptions to Satisfy the Information Wants of People Who are Blind or Have Low Vision
An invisible keyguard
Characterizing Collective Efforts in Content Sharing and Quality Control for ADHD-relevant Content on Video-sharing Platforms
Creating 3D Printed Assistive Technology Through Design Shortcuts: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom: Leveraging Digital Fabrication Services to Incorporate 3D Printing into the Physical Therapy Classroom
Breaking Barriers to Digital Literacy: An Intergenerational Social-Cognitive Approach
Putting Tools in Hands: Designing Curriculum for a Nonvisual Soldering Workshop
JustPoint: Identifying Colors with a Natural User Interface
visiBabble for reinforcement of early vocalization
Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments
Online focus groups used as an accessible participatory research method
Breath mobile: a software-based hands-free and voice-free breathing controlled mobile phone interface
Design goals for a system for enhancing AAC with personalized video
CuCap: Comparative Analysis of Customized Captioning between North American and South Korean d/Deaf and Hard-of-Hearing Users
Designing exergames combining the use of fine and gross motor exercises to support self-care activities
Exploring the "Freedom to be Me" through Design Sprints with Neurodivergent Scholars
Haptic and Auditive Mesh Inspection for Blind 3D Modelers
Just Ask Me: Comparing Older and Younger Individuals' Knowledge of Their Optimal Touchscreen Target Sizes
Exploring Generative AI to Support Disability Service Professionals in Writing Image Descriptions for HCI Science Figures
Enabling Uniform Computer Interaction Experience for Blind Users through Large Language Models
VizXpress: Towards Expressive Visual Content by Blind Creators Through AI Support
Disclosure of Neurodivergence in Software Workplaces: a Mixed Methods Study of Forum and Survey Perspectives
VRML-based Representations of ASL Fingerspelling on the World Wide Web
Reaching Out: Investigating Different Modalities to Help People with Visual Impairments Acquire Items
V-Lynx: Bringing the World Wide Web to Sight Impaired Users
Expression: a google glass based assistive solution for social signal processing
A haptic device to support the use of a glucose monitor by individuals who are blind or visually impaired
Comparison of methods presenting contour information to individuals who are blind or visually impaired
Web accessibility as a side effect
Understanding mobile phone requirements for young adults with cognitive disabilities
A semantic transcoding system to adapt Web services for users with disabilities
Making Facial Expressions of Emotions Accessible for Visually Impaired Persons
Facilitating Pretend Play in Autistic Children: Results from an Augmented Reality App Evaluation
Understanding Authentication Method Use on Mobile Devices by People with Vision Impairment
Speech-based cursor control: a study of grid-based solutions
Advanced auditory menus: design and evaluation of auditory scroll bars
Creating questionnaires that align with ASL linguistic principles and cultural practices within the Deaf community
Investigating "Touch and Talk" for Blind and Low Vision People: Science Communication Assistance Through Exploring Multiple Tactile Objects
aVRness: Leveraging Augmented Virtuality to Increase Real-World Awareness in VR for People with Physical Disabilities
Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment
Access Beyond the Score: Understanding Notation Needs and Workflows of Low Vision Musicians
Fast web by using updated content extraction and a bookmark facility
Proceedings of the ACM Conference on Assistive Technologies, ASSETS 2000, Arlington, Virginia, USA, November 13-15, 2000
Quantifying Touch: New Metrics for Characterizing What Happens During a Touch
Enhancing multi-touch table accessibility for wheelchair users
A Spellchecker for Dyslexia
Computerized short-term memory treatment for older adults with aphasia: feedback from clinicians
Refreshable tactile graphics applied to schoolbook illustrations for students with visual impairment
A haptic ATM interface to assist visually impaired users
A camera phone based currency reader for the visually impaired
Toward a taxonomy of negative outcomes from the use of AI-driven systems for people with disabilities
BrailleSketch: A Gesture-based Text Input Method for People with Visual Impairments
It is not a talking book;: it is more like really reading a book!
Field evaluation of a collaborative memory aid for persons with amnesia and their family members
Effective simulations to support academics in inclusive online learning design
A multimodal, computer-based drawing system for persons who are blind and visually impaired
Visualizing non-speech sounds for the deaf
Playing Music with the Head
Promoting Strategic Research on Inclusive Access to Rich Online Content and Services
Audio enriched links: web page previews for blind users
Revisiting Blind Photography in the Context of Teachable Object Recognizers
Enabling the Future: Crowdsourced 3D-printed Prostheticsas a Model for Open Source Assistive TechnologyInnovation and Mutual Aid
Web browsing interface for people with severe speech and motor impairment in India
From Cluttered to Clear: Improving the Web Accessibility Design for Screen Reader Users in E-commerce With Generative AI
Development of BCI Based Softwares to Assist People with Mobility Limitations in the School Inclusion Process
Designing a Context Aware AAC Solution
Ontology-Driven Transformations for PDF Form Accessibility
Understanding Barriers and Design Opportunities to Improve Healthcare and QOL for Older Adults through Voice Assistants
Displaying braille and graphics on a mouse-like tactile display
Perceptions of Mobile Device Authentication Mechanisms by Individuals who are Blind
A Customizable AI-Powered Automatic Text Simplification Tool for Supporting In-Situ Text Comprehension
Rethinking Productivity with GenAI: A Neurodivergent Students' Perspective
Explorations on breathing based text input for mobile devices
Online quality control for real-time crowd captioning
A software model to support collaborative mathematical work between braille and sighted users
The Looking-Glass Avatar: Representing Chronic Pain through Social Virtual Reality Avatar Movement
Lambda: : a multimodal approach to making mathematics accessible to blind students
American sign language vocabulary: computer aided instruction for non-signers
Non-visual access to graphical information on COVID-19
Designing technology to aid cognition
Improving accessibility of html documents bygenerating image-tags in a proxy
CollabAll: Inclusive Discussion Support System For Deaf and Hearing Students
The vocal joystick: : evaluation of voice-based cursor control techniques
Interactive Urdu Braille Learning System for Parents of Visually Impaired Students
Exploring the Use of Massive Open Online Courses for Teaching Students with Intellectual Disability
Evaluating a pen-based computer interface for novice older users
Blending Accessibility in UI Framework Documentation to Build Awareness
Slidecho: Flexible Non-Visual Exploration of Presentation Videos
Online News Videos: The UX of Subtitle Position
Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech
Beyond Accessibility: Understanding the Ease of Use and Impacts of Digital Collaboration Tools for Blind and Low Vision Workers
Disability, ICT and eLearning Platforms: Faculty-Facing Embedded Work Tools in Learning Management Systems
Assessing Collaboration between Autistic Players: An Engagement Metric
Helping or Homogenizing? GenAI as a Design Partner to Pre-Service SLPs for Just-in-Time Programming of AAC
MySpeechWeb: software to facilitate the construction and deployment of speech applications on the web
Improving the accessibility of aurally rendered HTML tables