yusuke1997/dblp-id-title huggingface dataset:
BaLOReS: a suite of principles and metrics for graphical user interface evaluation
HABITAT: a tool for interactive activities in the treatment of acquired brain injury
i-Teddy. A Doll Therapy Prototype in Therapeutic Robotics
Tangible activities for children with developmental disorders
Evaluation of UX in Geolocated Serious Games with AR
Emotions evoked during the use of Learning Management Systems
ECUSI: a software tool that supports the Usability Collaborative Evaluation of Interactive Systems
Adaptation rules for Accessible Media Player Interface
Designing an Interactive System as support to the development of Computational Thinking for Children with Cochlear Implants: Extended Abstract
Towards a unified interface in the field of assistive technologies
Incorporation of Head-Up Display Devices in Real-Vehicular Environments to Improve Efficiency in Driving
Assistive Mobility Technology for Visually Impaired
A Preliminary Analysis of Gender and Team Roles in Forum Interactions
Integrating Field Studies in Agile Development to Evaluate Usability on Context Dependant Mobile Applications
User Interface Development Framework of Interactive Systems based on Video Content Distribution
Analysis of children: humanoid robot interaction to support social skills development
Shaping Interactive Systems: Defining Features to Meet the Needs of Individuals with Mild Intellectual Disabilities
Can Morality Be Ascribed to Robot?
Empowering Interfaces for System Administrators: Keeping the Command Line in Mind when Designing GUIs
Group Behaviors and Team Roles Identification in Collaborative E-learning
Analysis on the creation of accessible documents with Microsoft Word online in the field of education
Virtual Reality Skills Acquisition in Simulated Radiation Emergency Response Learning
Gender Design Methods for Engineering, Responsible Innovation and Interaction
Muscle fatigue detection through wearable sensors: a comparative study using the myo armband
Virtual Learning Environment adoption and organizational change in Higher Education
Designing an Interactive Installation for Children to Experience Abstract Concepts
Interaction according to immersion in Virtual Environments: : Graphic Development and Pbrs in Environments with Real-Time Rendering and Virtual Reality
Evaluation framework for m-learning systems: Current situation and proposal
Design of Videogames in Special Education
Bouncy Buttons: Turning Standard Buttons into Pressure-Sensitive Inputs
Is It Worth the Hassle? Moving from One-directional to Multi-directional on Fitts' Law Evaluation
EMG-based biofeedback tool for augmenting manual fabrication and improved exchange of empirical knowledge
Activity Taxonomy: Analysis of Proposals for Development of Interactive Systems
Developing Handwriting Skills in Children with Dyspraxia: A Gestural User Interface-based approach
Analysis of web accessibility skills required in graphic design and visual communication job offers in Spain
Towards the creation of accessible charts for the visually impaired
SAMANTHA: A chatbot to assist users in training tasks to prevent workplace hazards
How to textually describe images in medical academic publications
Towards equality in higher education: Innovative Teaching experiences in computer education
Benchmarking analysis of human pose estimation solutions for virtual television sets
Mental Workload of Guiding Devices: Directional Pulling Forces, Vibrotactile Stimuli and Audio Cues
Generic Classifier Potential Users of Visual Systems
BlueThinking, a programming tool for the development of executive functions at childhood
Use of repositories of digital educational resources in higher education
NFCBOOK: GameBook Digital Based on Tangible User Interfaces
Wireless Virtual Reality System Based on a Minimum Set of Inertial Sensors
Relevance of non-activity representation in traveling user behavior profiling for adaptive gamification
Identifying Optimal Attributes in 3D Interface DevicesSite
Long-distance runner training system for smartphones
User experience problems in immersive virtual environments
Building an Easy to Use Flexible University Timetabling User Interface
Combining InterMod agile methodology with usability engineering in a mobile application development
Evaluation of the sense of presence and immersion in virtual rehabilitation: influence of user movement feedback
An Agile Information-Architecture-Driven Approach for the Development of User-Centered Interactive Software
Plataforma virtual de apoyo al envejecimiento activo
The quest for a better tailoring of gameful design: An analysis of player type preferences
Progressive Web Application for Storytelling Therapy Support
Using smartwatches for behavioral issues in ASD
Dealing with Abstract Interaction Modeling in an MDE Development Process: A Pattern-Based Approach
User Interaction with Offline Web Applications: a Case Study
A mood modulation using virtual reality and binaural sounds
Performing universal tasks on the Web: interaction with digital content by people with intellectual disabilities
Comparing a Mid-air Two-Hand Pinching Point-and-Click Technique with Mouse, Keyboard and TouchFree
Towards Intracellular Computer-Human Interaction: a micro-electronic perspective
SWET-QUM: a quality in use extension model for semantic web exploration tools
Hearing loss and hearing aid simulations for accessible user experience
Older adults and types of players in game-based systems: Classification based on their motivations
Girls' Day experience at the University of Zaragoza: attracting women to technology
Structure, organization and categorization of languages of interaction patterns
The Effects of Cross-modal Collaboration on the Stages of Information Seeking
Multimodal User Interaction for GIS Applications (MUI_GIS)
E-mail management system for blind people in spanish language
Integrating multi-source user data to enhance privacy in social interaction
Comparing the Glance time Required to Operate Standart Interface Devices and Touchscreen Devices in Automobiles
Guidelines for designing graphical user interfaces of mobile e-health communities
Accessibility in eGovernment
The InterMod Methodology: An Interface Engineering Process Linked with Software Engineering Stages
Evaluating an ECA with a Cognitive-Affective Architecture
Collaborative Production in Latin America of the Open Text Books in Human Computer Interaction
Evaluation of Disambiguation Mechanisms of Object-Based Selection in Virtual Environment: Which Performances and Features to Support "Pick Out"?
Impact of web accessibility barriers on users with hearing impairment
Mobile application for monitoring oncological treatments of children of the Carlos Portela Foundation
Different interaction paradigms for different user groups: an evaluation regarding content selection
A user modeling approach to personalized sightseeing tours
Analyzing Experiences with Active Objects in Interaction-Based Educational Activities
DIY computer mouse for special needs people
Evaluation of web browsing experience by people with cognitive disability
Comparative analysis of preprocessing tasks over social media texts in Spanish
Activity Taxonomy: Selecting Modeling Elements for Interactive Systems
Managing daily living activities for people with acquired brain injury using the DailyCare application
Managing emotions for the treatment of patients with chronic low back pain
Assessing Gender Bias in Predictive Algorithms using eXplainable AI
Use of a Semantic Learning Repository to Facilitate the Creation of Modern e-Learning Systems
The open repository of heuristics
Studying user-defined body gestures for navigating interactive maps
Towards the Characterization of Interaction Quality
Self-guided Spatial Composition as an Additional Layer of Information to Enhance Accessibility of Images for Blind Users
Including multi-stroke gesture-based interaction in user interfaces using a model-driven method
Collaborative learning as educational strategy for deaf children: a systematic literature review
Efficient analysis of transactions to improve web recommendations
It makes sense! Exploring user preferences for AI explanations on video
Preliminary study of the usability of the INGAME game for social inclusion and civic participation
How efficient can be a user with a tablet versus a smartphone?
Learning Quantum Computing: An Interaction Protocol for Quantum Computing Interfaces
LEGA: A LEarner-centered GAmification Design Framework
Proceedings of the XXV International Conference on Human-Computer Interaction, Interacción 2025, Valladolid, Spain, September 3-5, 2025
Towards Encouraging Communication in Hospitalized Children through Multi-Tablet Activities
Towards designing a serious game for literacy in children with moderate cognitive disability
Merging outdoor and indoor technologies for the creation of pervasive games
Detecting collaboration skills to calculate indicators in moodle
Towards an Integration of Usability and Security for User Authentication
An Automatic Rule-Based Translation System to Spanish Sign Language (LSE)
Goal Driven Interaction (GDI) vs. Direct Manipulation (MD), an empirical comparison
Description of "ICT Ways for Science Classrooms" project
Influence of the Environmental Hostility Level in an HCI System
Emotion recognition in video and audio through the use of Artificial Intelligence techniques
Assessing collaboration from real computer supported collaborative learning sessions
Teaching Principles of Programming without ICT: Sharing Experiences on the Design of A Board Game
Impact of Explanations for Trustworthy and Transparent Artificial Intelligence
Accessible user profile modeling for academic services based on MOOCs
Modelling Language for Tabletop Hybrid Videogames
Effect of Snippets on User Experience in Web Search
XXIII International Conference on Human Computer Interaction, Interaccion 2023, Lleida, Spain, September 4-6, 2023
Emergency Systems Democratization: Disability-Inclusive Mobile App Requirements
Towards cognitive-affective modeling based on students' traits and preferences
Challenges while MOOCifying a HE eLearning course on Universal Accessibility
Control of a wheelchair simulator in a three-dimensional environment using eye blink detection through non-invasive brain-computer interface
HEMEI: new user experience evaluation tool for Human-Machine Interfaces
Towards the recognition of relevance and reputation in Edu-AREA
Scientific electronic book: information architecture and reference points
Empatheticons: Designing Emotion Awareness Tools for Group Recommenders
Development of a 3D Avatar to improve the User Experience of a Movement-based Rehabilitation System
Applying Movement Based Interaction in Sitting-Down and Getting-Up Rehabilitation Therapies
Tailored information dashboards: A systematic mapping of the literature
Where should I go?: guiding users with cognitive limitations through mobile devices outdoors
A Model for Collaborative Content Production in Digital Literacy Context
Proposal of a model for the analysis of requirements and activities for the design of interactive experiences aimed at the psychomotor rehabilitation of children with hearing impairments
A method to align user interface to workflow allocation patterns
Development of a reading-writing tools focused on speed reading for preschool children
A Set of Heuristics for Usable Security and User Authentication
Conceptual and Practical Framework for the Integration of Multimodal Interaction in 3D Worlds
Accessible statistical charts for people with low vision and colour vision deficiency
Level of educational attainment by the use of the tablets as a didactic-digital resource, the competence of language and communication in the third year kindergarten
Exploring language technologies to provide support to WCAG 2.0 and E2R guidelines
Selecting the best mobile framework for developing web and hybrid mobile apps
A brief overview of quality inside learning object repositories
Visualization of the Cosmic Rays Using 3D and Augmented Reality Techniques
UX and gamification, serious game development centered on the player experience
Investigating Augmented Reality Educational Games for Head-Mounted Devices
Evaluating fitts' law performance with a non-ISO task
Web access for people with visual disability: Inclusite® solution
Towards an intelligent desk matching behaviors and performance of learners
Enhancing Privacy Awareness through Interaction Design
Challenges in accessing generative AI for users with cognitive disabilities: an exploratory case study
Sketching for designing enactive interactions
An ICT experience in Computer Women Role promotion: WikinformáticA! in Aragón: Promoting the use of Wiki tools and visualizing the role of women in ICT
NeuroGame project: multimodal videogame neuro-evaluation
Proposal of development methodology on tutoring system for developing algorithmic abilities
Analysing the UX scope through its definitions
Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept
Deckubik: An Unique Open Building Experimental Facility Aimed to Test ICT Based Ambient Assisted Living Products
Serious Games to Facilitate Social Integration for Children with Autism Spectrum Disorder
Exploring Interaction Mechanisms for Map Interfaces in Virtual Reality Environments
A multi-phase pilot study on multimodal evaluation in cognitive tests
Schema driven distributed user interface generation
User experience experiments with mobile devices in outdoors activities: Use case: cycling and mountain biking
A review of accessibility requirements in elderly users' interactions with web applications
W3C Task Meta-model Limitations in Post-WIMP Applications
Serious game to train auditory discrimination and identification in children with hearing impairments
Design process for usable security and authentication using a user-centered approach
3D Modeling and Printing with Vulnerable Adults: A Participant Observational Study with Immigrants and Low-Literate Older People
Distributing Web Interaction Capabilities: The Web Interaction Hub
A Novel Approach to Heuristic Evaluation: Mapping Usability Heuristics to Action Model and Usability Components
Designing more Usable Business Models into the RUP
Persuasive games in Interactive Spaces: The Hidden Treasure Game
Whitepaper: Remote usability laboratory to perform user and expert evaluations
Inclusion of Gender Perspective in Design and IT Environments
Cooking Game: A Serious Game Using a Social Robot
Potential Individual Differences Regarding Automation Effects in Automated Driving
Applying usability evaluation methods with blind users: a systematic mapping study
Academic emotions in women who learn to program: a highly relevant factor in the software sector
Increasing executive capacities through the use of interactive tools based on gestures: Case study
Alarm Trend Catcher: Projecting Operating Conditions in the Electrical Power Grid Domain with Interactive Alarm Visualization
TanQuery: a tangible system for relational algebra learning
Exploring the transformation of user interactions to Adaptive Human-Machine Interfaces
A Wearable System for Path Finding to Assist Elderly People in an Indoor Environment
Preliminary evaluation of the Kinect V2 sensor for its use in virtual TV sets with natural interaction
Applying a user-centered design methodology to develop usable interfaces for an Automated Teller Machine
25 years teaching HCI in UdL
CamScan, an Application to Identify Everyday Objects for Users with Vision Impairments
Methodology of emotional evaluation in education and rehabilitation activities for people with Down syndrome
Exploring the Web navigation strategies of people with low vision
Heuristic Evaluation of MetaViz: Insights and Strategic Recommendations to Elevate User Experience in an Automated Data Visualization Platform
ModeRate: A Tablet Game to Measure the Performance of Moded Interaction Techniques
Interactive Kinect Application for Learning English Vocabulary
Integrating Gender Inclusion in Web Design Courses through Design Workshops
Basketball Activity Recognition using Wearable Inertial Measurement Units
Automatic gesture recognition for wheelchair control
Improving Agile Software Development Methods by means of User Objectives: An End User Guided Acceptance Test-Driven Development Proposal
Technological acceptance of voice assistants in older adults: an online co-creation experience
Classifying simple human activity using synthetic accelerometer data
Real time exploration of the human head in real time through natural interaction for educational purposes
Proceedings of the XVII International Conference on Human Computer Interaction, Interacción 2016, Salamanca, Spain, September 13 - 16, 2016
Interaction modeling on heterogeneous spaces
Graphical User Interface for the Container Loading Problem: [An aproach using JavaScript]
Intergenerational computer interaction in a co-creation application
Analysis of research on web usability for people with cognitive disability from 2002 to 2011
Semantic Web Interfaces for Newspaper Multimedia Content Management
Validating the Impact of Experience Design to Foster Persuasive Interventions that Promote Energy Efficiency in Intelligent Work Environments
Proceedings of the XIX International Conference on Human Computer Interaction, Interacción 2018, Palma, Spain, September 12-14, 2018
Evaluation of the collaboration process from an individual and collaborative perspective
Integrating collaboration engineering with software process modeling: a visual approach
Cybersickness and usability in immersive virtual clinical simulation for nursing students: omnidirectional pad vs touch controllers
Bringing closer women to engineering: projects and strategies that promote their inclusion
GeoPGD: Proposed methodology for the Implementation of Geolocated Pervasive Games
Heuristic-Based Usability Evaluation Support: A Systematic Literature Review and Comparative Study
Atenea: Digitalizing Educational Games with Light Tables
Teaching Emotions to Children by Using Video Games
Introducing Speculative Design, Gender, and AI in Lean UX for HCI Education
Learning through video blogs: The case of students with intellectual disability
A gamified platform for civic engagement in early warning
SMD-Saúde: Digital Media System for Health Area
Design of an Interactive System for teaching Deaf Children Vowels
Interactive Narrative design for geolocated experiences
Reflections on ESM in the Wild: the Case of a Mobile Head-Gesture Game
A Model for Implementing Learning Games on Virtual World Platforms
Teaching experience of human-computer interaction at at autonomous university of aguascalientes
A Visual Query Language for Data Graphs: an approach from the User-Centered Design
Design and development of the LATILL platform for retrieving adequate texts to foster reading skills in German
Attach me and detach me: an interactive device to help to teach algebra
Towards Considering Quality of Adaptation in ISATINE
UML2App: Towards the automatic generation of user interfaces for mobile devices
Mecca access and security control system
Active citizenship: a system to inform about problems to the local entities
Social4all: Collaborative platform for improving Web accessibility
Women in technology, working time, life time
Evaluating automatically adapted public e-services: first insights from users with low vision
Tangible Interactions with Acoustically Levitated Voxels
Adoption of the Personas Technique in the Open Source Software Development Process
Daily life with "Clova" Smart Speaker: Topic Modeling of "Clova" Review Data
Analyzing the performance of ASR systems: The effects of noise, distance to the device, age and gender
Multi-Display Environments to Foster Emotional Intelligence in Hospitalized Children
Individual Differences in Spatial Abilities: Effects of Gender and Videogames
Exploring the Interplay between Facial Expression Recognition and Physical States
Introducing an interactive story in a geolocalized experience
Ethical and legal implications for technological devices in clinical research in Europe: Flowchart design for ethical and legal decisions in clinical research
A case study of usability evaluation of an InfoVis tool for analyzing Twitter
Towards the Definition of a Framework for the Management of Interactive Collaborative Learning Applications for Preschoolers
Computers with emotional intelligence
Performance evaluation of gesture-based interaction between different age groups using Fitts' Law
Facial Emotion Analysis in Down's syndrome children in classroom
Design proto-patterns to improve the interaction in video games of people with color blindness
How novel evaluators perceive their first Heuristic Evaluation
Assistive Technologies for Children with Physical Disabilities: a Systematic Literature Review
Gender and Computational Thinking: Review of the literature and applications
Analysis and application of gamification
Proceedings of the XX International Conference on Human Computer Interaction, Interacción 2019, Donostia, Gipuzkoa, Spain, June 25-28, 2019
A female engineer in every school
Teaching experience of the human-computer interaction course at the universidad autónoma de occidente of Colombia
Women in computer science: Survey on the perception of the women's participation in STEM studies
Proceedings of the XV International Conference on Human Computer Interaction, Interacción '14, Puerto de la Cruz, Tenerife, Spain, September 10-12, 2014
Interaction and collaboration supported by distributed user interfaces: from GUIs to DUIs
Are there any gender differences in students' emotional reactions to programming learning activities?
Desing of Context-Based AR Videogames
Sensations on the Body: Varying Duration, Overlap, Ratios and Placement on Dynamic Vibrotactile Patterns
Interactive Technologies Applied on Automotive Industry for Mass Customization
Flexible Requirement Development through User Objectives in an Agile-UCD Hybrid Approach
Trends in studies developed in Europe focused on the gender gap in STEM
Extending MOOC ecosystems using web services and software architectures
Multi-touch Technology in Early Childhood: Current Trends and Future Challenges
The Effects of Consumers' Information Security Behavior and Information Privacy Concerns on Usage of IoT Technology
A Cooperative Process for a Learnability Study with Down Syndrome Children
Tool generator for an interaction lab
Using data mining for discovering relationships between collaboration skills and group roles
eGames applied to interaction strategies in practice: Digital anthropology and actual learning
On The Robot As A Moral Agent
Perception of accessibility errors to raise awareness among web 2.0 users
EMATIC: an inclusive educational application for tablets
Falls and fainting detection through movement interaction
Tangible Serious Games with Real Objects to Support Therapies for Children with Special Needs
A serious game development process using competency approach: Case Study: Elementary School Math
Platform for accessible online learning
Foreword: Research and New Directions in Human Computer Interaction
Semiautomated cognitive tutor, to serve as a support in upper secondary students in solving algebra problems
Towards Human Action Recognition in Open Environments: A Proof of Concept on Spanish Sign Language Vowels
Tailoring Furhat robotic head lip-syncing to Galician language: an adaptation and evaluation study
Towards a Model for Implicit Evaluation in the Wild on a Large Scale
Collaborative framework for the management of knowledge, an approach from gamification techniques
Doing and Undoing Genders and Information and Communication Technologies
Requirements and design patterns for an accessible video conferencing tool
Building a unified repository of interaction patterns
Evaluating the awareness support of COLLECE, a collaborative programming tool
Supporting Users Experience in a 3D eCommerce Environment
Evaluating the usability and acceptance of an AR app in learning Chemistry for Secondary Education
Iris: a multiplatform and multimodal interactive system to support English learning at different levels
Analysis of Blood Cell Morphology in touch-based devices using a CAPTCHA
Modeling tangible game controls with ToyVision
Evaluating Eleuteria App: deliver stage of an inclusive double diamond process