yusuke1997/dblp-id-title huggingface dataset:
Assessing Psychomotor Abilities in Handcyclists using Computerized Tests: An Initial Study
Variability in Human Movement
Technologies of Effective Training Control in Amateur Triathlon - Non-Invasive Hemodynamic Measurements and Exercise Testing for Accurate Training Prescription
Raw Bioelectrical Impedance Analysis Variables (Impedance Ratio and Phase Angle) and Physical Fitness in Cross-Fit® Athletes
Revisiting Expected Possession Value in Football: Introducing a U-Net Architecture, Reward and Risk for Passes, and a Benchmark
Data-driven Summarization of Broadcasted Cycling Races by Automatic Team and Rider Recognition
Validity of a Structure Sensor-based Anthropometric Measurement: Performing a Pilot Study
Resistive and Propulsive Forces in Swimming: Challenges and Novel Insights
Machine Learning Approaches Supporting and Not Supporting Sports Practice
Observation as a Tool for Gait Assessment: Eye, Camera, Vision and Viewing
Training Simulation with Nothing but Training Data - Simulating Performance based on Training Data Without the Help of Performance Diagnostics in a Laboratory
Construction of a Virtual Environment to Measure the Evolution of Kendo Athletes
Recovery and Readiness Monitoring Using Wearable Technology in Young Triathlon Athletes
Development of Computer System for Digital Measurement of Human Body: Initial Findings
Creation of Training Data and Training for Prediction Model of Curling Scores Using Real Game Data
Recent Studies using an Overuse Animal Model Show that Signal Substances are Highly Involved in Muscle Derangement and Muscle Inflammation
A New Simple Method for Kinematic Detection of Gait Events
Computer Spirometry: Research of Respiratory System Functionality and Its Enhancement in Young Swimmers
Systematization of the Knowledge of Relevant Signals in Evaluating the Surf Zone - Proficiency in Positioning in the Surf Zone Lineup and in Wave Catching
Changes in Muscle Morphology, Neuromuscular Capacity and Tendon Function with Training: Implications for Athletic Performance, Patient Rehabilitation and Aging Individuals
Proceedings of the 3rd International Congress on Sport Sciences Research and Technology Support, icSPORTS 2015, Lisbon, Portugal, November 15-17, 2015
A Generalized Valuation Method for Team Defense by Estimating Probabilities in Football Games
Sensor Module Application in the Design of an Automatic Tabletop Hockey Product Prototype for Leisure Activities and Mental Fitness
Body Composition and Physical Fitness in Elite Water Polo Athletes
Healthsaving Technologies for Young Cross Country Skiers - Cardiovascular System Testing for Sport Training Program Design
Monitoring of the Functional State of Athletes by Pupillometry
Assessment of Visuomotor Coordination in Team Sports: Concept and Implementation
Visualization of Human Motion via Virtual Reality Interface and Interaction based on It
Gait-Based Prediction of Penalty Kick Direction in Soccer
SIDANE: Towards the Automatic Analysis of Football Tactics and Actions
A Portable, Inexpensive Point-Tracking System for Validation of Wearable Biomechanics Sensors
Deep Learning-Based Autoencoder for Objective Assessment of Taekwondo Poomsae Movements
Support Technology in Sport Psychology - Career Transition of Elite Athletes: Role of Mental Training
Influence of Isometric Contraction during Archery Training and Detraining on the Muscles and Hand Grip Strength in Sedentary Youth: A Randomized Controlled Trial
Cognitive Load and Motor Adjustment Under Virtual Defensive Pressure in Mixed Reality Sports Training
Testing Environment for Developing a Wireless Networking System based on Image-assisted Routing for Sports Applications
Association between Handgrip Strength and Raw BIA Variables in Adolescents Aged 14-17 Years
Development of EMG Indicators for Measuring and Analyzing Pre-motor Activity on Muscles
Tracking Data Visual Representations for Sports Broadcasting Enrichment
The Relationship between Body Composition and Physical Activity in Patients with Crohn's Disease
Monitoring the Mental Status of Football Players
Aerodynamical Resistance in Cycling - CFD Simulations and Comparison with Experiments
Physical and Physiological Impact of Custom-Made Virtual Reality Exergames for Older Adults
A Convolution Model for Heart Rate Prediction in Physical Exercise
Assessing Physical Activity Levels While Playing Virtual Reality Exergames: A Pilot Study
Step Length Measurement Through Signal Power Analysis and Accelerometer Device: A Laboratory Comparison
Data-driven Basketball Web Application for Support in Making Decisions
The Analysis of Basketball Free Throw Trajectory using PSO Algorithm
Method for Training of Long Distance Runners Taking into Account Bioenergetic Types of Energy Provision for Muscular Activity
A Human Pose Estimation Method from Pseudo-Captured Two-Viewpoints Video
Timeline Design Space for Immersive Exploration of Time-Varying Spatial 3D Data
Hands-free image-based VR system for the masses: virtual museum
A representation for composition of virtual indoor environment
The optical tweezers: multiple-point interaction technique
The Effect of Virtual Reality Level of Immersion on Spatial Learning Performance and Strategy Usage
Performance improvement using data tags for handheld spatial augmented reality
A multi-server architecture for distributed virtual walkthrough
A Web-based Augmented Reality Plat-form using Pictorial QR Code for Educational Purposes and Beyond
Exploring Users' Pointing Performance on Virtual and Physical Large Curved Displays
A new BSP tree framework incorporating dynamic LoD models
Towards multimodal interactions: robot jogging in mixed reality
Experience the dougong construction in virtual reality
Dual projection-based VR system for the light weight motion-based driving simulator
Impact of graphical fidelity on physiological responses in virtual environments
Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysis
Recognition of space-time hand-gestures using hidden Markov model
A new image morphing technique for smooth vista transitions in panoramic image-based virtual environment
Adaptive method for 2.5D scattered point approximation
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010
Modeling and rendering of outdoor scenes for distributed virtual environments
Multi-view gesture annotations in image-based 3D reconstructed scenes
Whispering salesperson: perceptual illusion of interpersonal distance and ventriloquism effect in service of virtual environment by use of whisper voice
Elastic connections: separating and observation methods for complex virtual objects
Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy
Leveraging VR Techniques for Efficient Exploration and Interaction in Large and Complex AR Space with Clipped and Small FOV AR Display
SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback
Mid-Air Thermo-Tactile Feedback using Ultrasound Haptic Display
Higher Cognitive Load Increases Unintended Positional Drift during Navigation in Virtual Reality
Temporal Consistent Motion Parallax for Omnidirectional Stereo Panorama Video
Exploration of fused multi-volume images using user-defined binary masks
FlowZone: Real-Time Pose-Tracking Virtual Reality(VR) Yoga and Mindfulness Meditation
Echoing Verses: A Generative AR System for Cultural Tourism based on Locative Narrative
Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality
plARy: sound augmented reality system using video game background music
A multiresolution control method using view directional feature
Adaptive level set for fluid surface tracking
Effects of Different Tracker-driven Direction Sources on Continuous Artificial Locomotion in VR
Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis
Combining embodiment and 360 video for teaching protection of civilians to military officers
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, November 10-12, 2004
Real time whole body motion mapping for avatars and robots
Towards keyboard independent touch typing in VR
The process agent model and message passing in a distributed processing VR system
Measurement-based Hyper-elastic Material Identification and Real-time FEM Simulation for Haptic Rendering
Analytical compensation of inter-reflection for pattern projection
State-annotated motion graphs
JackIn Airsoft: localization and view sharing for strategic sports
Take-over control paradigms in collaborative virtual environments for training
Immersive remote grasping: realtime gripper control by a heterogenous robot control system
Supporting the creation of dynamic, interactive virtual environments
Virtual object manipulation using dynamically selected constraints with real-time collision detection
Audio-tactile proximity feedback for enhancing 3D manipulation
Automatic generation of head models and facial animations considering personal characteristics
The DiveBone - an application-level network architecture for Internet-based CVEs
Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment
Influence of Rotation Gains on Unintended Positional Drift during Virtual Steering Navigation in Virtual Reality
Indoor AR navigation using tilesets
Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual Reality
Acquiring short range 4D light transport with synchronized projector camera system
Real time 3D geometry correction for folding screens or projectors with distorting lenses
Assessing Redundant Interface Designs for Precise Number Input in Virtual Reality
HexTouch: Affective Robot Touch for Complementary Interactions to Companion Agents in Virtual Reality
Efficient navigation around complex virtual environments
The Impact of Task-Responsibility on User Experience and Behaviour under Asymmetric Knowledge Conditions
Exploring Presence in Interactions with LLM-Driven NPCs: A Comparative Study of Speech Recognition and Dialogue Options
The Application of Virtual Reality in Student Recruitment
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality
Parallel cities
Avatar Voice Morphing to Match Subjective and Objective Self Voice Perception
VR user interface: closed world interaction
Visualizing Simulated Airflow and Thermal Comfort in Extended Reality
FreeWalk/Q: social interaction platform in virtual space
The Role of Depth Cues in 3D Size Judgements
Emotion-enabled haptic-based serious game for post stroke rehabilitation
Of Leaders and Directors: A visual model to describe and analyse persistent visual cues directing to single out-of view targets
Managing a Crisis in Virtual Reality - Tackling a Wildfire
The Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors
Sublime: a hands-free virtual reality menu navigation system using a high-frequency SSVEP-based brain-computer interface
VR-based visual analytics of LIDAR data for cliff erosion assessment
Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving
Impression estimation model and pattern search system based on style features and Kansei metric
Visualization of particle traces in virtual environments
Interactive Indirect Illumination Using Mipmap-based Ray Marching and Local Means Replaced Denoising
A framework for scalable virtual worlds using spatially organized P2P networks
Indoor skydiving in immersive virtual reality with embedded storytelling
Off-The-Shelf: Exploring 3D Arrangements of See-Through Masks to Switch between Virtual Environments
The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality
Immersion and coherence in a stressful virtual environment
SmartCU3D: a collaborative virtual environment system with behavior based interaction management
Disparity-based view morphing - a new technique for image-based rendering
Row your boat in VR and solve thinking exercises on the way: The Brain-Row Challenge
Depth information from binocular disparity and familiar size is combined when reaching towards virtual objects
The development of glove-based interfaces with the TRES-D methodology
A look behind the scenes of virtual reality applications
Catching Jellies in Immersive Virtual Reality: A Comparative Teleoperation Study of ROVs in Underwater Capture Tasks
Animating reactive motions for biped locomotion
Exploring floating stereoscopic driver-car interfaces with wide field-of-view in a mixed reality simulation
Towards Physically Interactive Virtual Environments: Reactive Alignment with Redirected Walking
CrowdViewer: from simple script to large-scale virtual crowds
Missing the point: an exploration of how to guide users' attention during cinematic virtual reality
Inertial and magnetic posture tracking for inserting humans into networked virtual environments
Virtual reality studies outside the laboratory
Improving Pedestrian Safety around Autonomous Delivery Robots in Real Environment with Augmented Reality
Predictability-Aware Motion Prediction for Edge XR via High-Order Error-State Kalman Filtering
Learning-based Estimation of 6-DoF Camera Poses from Partial Observation of Large Objects for Mobile AR
Dynamic Virtual Proteins: Visualization, Interaction and Collaboration in Virtual Reality
Flyables: Haptic Input Devices for Virtual Realityusing Quadcopters
Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
D 3 : an immersive aided design deformation method
AR DeepCalorieCam V2: food calorie estimation with CNN and AR-based actual size estimation
Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer
A hybrid motion prediction method for caching and prefetching in distributed virtual environments
Opportunistic controls: leveraging natural affordances as tangible user interfaces for augmented reality
Do Virtual Reality Omnidirectional Treadmills Locomotion Techniques Affect Wayfinding?
A differential method for the haptic rendering of deformable objects
Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning
Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling
Cyber sick but still having fun
A 2D-3D integrated environment for cooperative work
Bubble bee, an alternative to arrow for pointing out directions
Gaze and body capture system under VR experiences
A manipulation environment of virtual and real objects using a magnetic metaphor
Interactive Virtual-Reality Fire Extinguisher with Haptic Feedback
Virtual world modeler
Developing an efficient technique of selection and manipulation in immersive V.E.
Animating complex hairstyles in real-time
The role of structural reflection in distributed Virtual Reality
Towards intuitive exploration tools for data visualization in VR
Colorimetry Evaluation for Video Mapping Rendering
Where to Place the Camera
Deforming Skin Illusion by Visual-tactile Stimulation
Reduced deforming filter culling for fast continuous collision detection
Efficient selection of multiple objects on a large scale
Officer Garcia: a virtual human for mediating eyewitness identification
Improving freehand placement for grasping virtual objects via dual view visual feedback in mixed reality
On-line visualization of underground structures using context features
Teaching Scrum with a Virtual Sprint Simulation: Initial Design and Considerations
Comparing Tracking Accuracy in Standalone MR-HMDs: Apple Vision Pro, Hololens 2, Meta Quest 3, and Pico 4 Pro
Interactive high dynamic range rendering for virtual reality applications
Evaluating the effectiveness of occlusion reduction techniques for 3D virtual environments
Perceptive agents and systems in virtual reality
Virtual Lab - A VR Showroom for Biosignals Research
Metachron: A framework for time perception research in VR
Augmentation techniques for efficient exploration in head-mounted display environments
A study on improving performance in gesture training through visual guidance based on learners' errors
Design and implementation of a multi-person fish-tank virtual reality display
Napkin sketch: handheld mixed reality 3D sketching
Presence in response to dynamic visual realism: a preliminary report of an experiment study
A real-time shadow approach for an augmented reality application using shadow volumes
Developing a 3D simulated bio-terror crises communication training module
A versatile large-scale multimodal VR system for cultural heritage visualization
A particle-based method for viscoelastic fluids animation
Modelling virtual space in architecture
An Experiment on a High-Speed Image Projection Perceived Only During Smooth Pursuit using Striped Patterns
Clutter-aware adaptive projection inside a dynamic environment
Robustness enhancement of a localization system using interior decoration with coded pattern
Template-based generation of road networks for virtual city modeling
Flexible point handles metaphor for character deformation
Visual Constraints Impact on Steering in VR Driving Simulation
Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality
Using the Wii Balance Board™ as a low-cost VR interaction device
Exploring Vibration Intensity Map Of Hand Postures For Haptic Rendering In XR
Novel view generation for a real-time captured video object
Exploring Intervals of Nose-Pad Vibrotactile Cues in a Direction-Finding Task
Fabric Electrodes for Physiological Sensing in a VR HMD
SpatialMouse: A Hybrid Pointing Device for Seamless Interaction Across 2D and 3D Spaces
Tele-augmentation for remote AR coaching
Efficient compression and delivery of stored motion data for avatar animation in resource constrained devices
Desktop virtual reality for emergency preparedness: user evaluation of an aircraft ditching experience under different fear arousal conditions
Online real-time presentation of virtual experiences forexternal viewers
In situ editing (EiS) for fulldomes
Exploring Augmented Reality for Situated Analytics with Many Movable Physical Referents
Evaluation of AR Pattern Guidance Methods for a Surface Cleaning Task
Illumination for 360 degree cameras
Localization system for large indoor environments using invisible markers
A perspective geometry approach to user-perspective rendering in hand-held video see-through augmented reality
Enhancing VR Sketching with a Dynamic Shape Display
Compensating Motion-Induced Errors in Smartphone-Based VR Avatar Reconstruction
VirtualHaus: a collaborative mixed reality application with tangible interface
Towards first person gamer modeling and the problem with game classification in user studies
Swaying Locomotion: A VR-based Locomotion System through Head Movements
Us Xtended - Tracking and Sensing through Embedded and Embodied Design in Virtual Reality
Molecular MR Multiplayer: a cross-platform collaborative interactive game for scientists
Interacting with danger in an immersive environment: issues on cognitive load and risk perception
VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments
Beyond cute: exploring user types and design opportunities of virtual reality pet games
Optimal camera placement for motion capture systems in the presence of dynamic occlusion
Action Units: Directing User Attention in 360-degree Video based VR
Joining the Circle: Human Entry Behavior in a Mixed Reality F-Formation with Agent, Avatar, and Human Partners
Spontaneous alternation behavior in humans
Experimenting novel virtual-reality immersion strategy to alleviate cybersickness
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, VRST 2024, Trier, Germany, October 9-11, 2024
Color correspondence of image warping using plane constraints
A virtual reality based internet-of-things (IoT) framework for micro devices assembly
Gain compensation in redirected walking
Usability benchmarks for motion tracking systems
Robust continuous collision detection for deformable objects
PeriText+: utilizing peripheral vision for reading text on augmented reality smart glasses
Large scale cut plane: an occlusion management technique for immersive dense 3D reconstructions
Sceptre: an infrared laser tracking system for virtual environments
Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices
Experience Variations Between Immersive and Non-Immersive RPGs
HistoLab VR: A User Elicitation Study Exploring the Potential of Virtual Reality Game-based Learning for Hazard Awareness
Physically based grasping and manipulation method using pre-contact grasping quality measure
Can we perceive changes in our moving speed: a comparison between directly and indirectly powering the locomotion in virtual environments
Effectiveness of Adaptive Difficulty Settings on Self-efficacy in VR Exercise
28th ACM Symposium on Virtual Reality Software and Technology, VRST 2022, Tsukuba, Japan, 29 November 2022- 1 December 2022
Importance masks for revealing occluded objects in augmented reality
The Effect of 2D Stylized Visualization of the Real World for Obstacle Avoidance and Safety in Virtual Reality System Usage
ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments
A video-based virtual reality system
ALS-SimVR: Advanced Life Support Virtual Reality Training Application
DexController : Hand-Held Controller Recognizing Grasp-Pose and Grasp-Force in Virtual Reality Defense Game
Graphics: from a 100x data expansion to a 100x compression function
VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8 - 10, 2021
Study of Visual Guidance Cues in VR Field Trips at High Schools
Motion Forecasting Attacks on Behavioral Biometric Authentication Systems in Virtual Reality
Dynamic implicit surface tesselation
ARLS: An asymmetrical remote learning system for sharing anatomy between an HMD and a light field display
Safety First: A Study of Users' Perception of VR Adoption in Vehicles
Efficient intrinsic image decomposition for RGBD images
VRPN: a device-independent, network-transparent VR peripheral system
RecyGlide : A Forearm-worn Multi-modal Haptic Display aimed to Improve User VR Immersion Submission
ImNDT: Immersive Workspace for the Analysis of Multidimensional Material Data From Non-Destructive Testing
Development and evaluation of a virtual reality simulator for training of thyroid gland nodules needle biopsy
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR
Design and Realization of Sustainable Rural Housing Using Immersive Virtual Reality Platform
Information-rich virtual environments: theory, tools, and research agenda
Understanding Enjoyment in VR Games with GameFlow
The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience
Effects of Age and Motivation for Visiting on AR Museum Experiences
Interference measurement of kinect for xbox one
Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2
Realizing a low-latency virtual reality environment for motor learning
Accurate real-time occlusion for mixed reality
A fluid resistance map method for real-time haptic interaction with fluids
A real-time generation algorithm for progressive meshes in dynamic environments
MR video fusion: interactive 3D modeling and stitching on wide-baseline videos
An Examination of Effects of Fear Using VR Content on Time Estimation
Application of virtual reality in the interpretation of geoscience data
The Effect of Training Communication Medium on the Social Constructs Co-Presence, Engagement, Rapport, and Trust: Explaining how training communication medium affects the social constructs co-presence, engagement, rapport, and trust