yusuke1997/dblp-id-title huggingface dataset:
Facilitating Holistic Evaluations with LLMs: Insights from Scenario-Based Experiments
Do Academic Stress and Risk Propensity Affect Behavioral Intention to Use ChatGPT among University Students?
Seamless Learning Infrastructure for Finding Relationships Between Lectures and Practical Training
Visualization Supports for E-book Users from Meaningful Learning Perspective
Exploring the Possibility of Leveraging Spherical Video-based Immersive Virtual Reality in Secondary Geography Education
Elementary school science teachers experiences, attitudes and perspectives on digital games and using digital educational games in science classrooms
Review Process to Investigate Trends of Using Arduino to Enhance AI Study
Integrating the Critical Thinking Approach with Web Resources: An Application to History Teaching in a Junior High School
Using Knowledge Forum to Support the Development of STEAM Literacies"
A Support System for Learning Physics in Which Students Identify Errors Using Measurements Displayed by a Measurement Tool
CodAR: An Augmented Reality Based Game to Teach Programming
Towards a Descriptive View of Context Usage in Context-Aware U-Learning System
Interactive Environment for Learning by Problem-Posing of Arithmetic Word Problems Solved by One-step Multiplication
Multimedia Intelligent System for Online Learning
Implementing Computer Technology into the Language Learning Process
Voice recognition Software as a Compensatory Strategy for Postsecondary Students with Learning Disabilities
Using Group Awareness Tools to Enhance Students' Behavioral and Cognitive Engagement with Peer Feedback in Online Collaborative Essay Writing
Drawing-based learning using imagination in science class
MESHing Minds: Bridging the Gap Between Creativity and IoT Programming Through Collaborative Mixed Reality
An Adaptive ICT Education Service based on Course Knowledge Database in Science and Technologies
Learning Log Dashboard: to see your own progress
Improving pre-service teachers'ICT-integrated lesson design through formative peer feedback
The Effects of Embedded Scaffolding Strategy in a Cognitive Flexibility-Based Computer Learning Environment
Urban Living Lab Enhanced by a Mobile Application as a New Way to Educate Towards Green and Inclusive Cities
Construction of an English Grammar Quiz Recommendation System Using Explanation by a Knowledge Map
Design and Development of Constructivism Mobile-Based Learning Environment on English Subject for Junior High School students in Thailand
The Effect of the Preceding Graphic Organizer on Learning Attitude to Programming and Problem Solving Ability of Middle School Students
Supporting the Creation and Sharing of Domain Taxonomies in STEM Learning
ICCE 2023 Exploring the Social Media Discourse: the Impact of ChatGPT on Teachers' Roles and Identity
Beyond Just Following Data: How Does Visualization Strategy Facilitate Learning Analytics Design?
Seamless Learning Environment to Support English Course Using Smartphones
The Relationships between Personal Traits and Information Morals Consciousness
Co-Designing for a Healthy Edtech Ecosystem: Lessons from the Tulna Research-Practice Partnership in India
On Technology Awareness and Acceptance among Preschool English Language Teachers in Ukraine
Mechanism Design on Coursework Grading to Create Incentives for Student Learning
Identifying User 's Perceptions Toward Integrating Mobile Applications in Science Education
Virtual and Mixed Reality for students: How to Control Human Factors
Stepwise Selection of English Multiple-choice Cloze Questions Based on Difficulty-based Features for Keeping Motivation
Exploring Learning Analytics: A Case Study of Tertiary Educators' Utilization and Integration of AnimoSpace LMS in the Online Learning Environment
Predicting Task Persistence within a Learning-by-Teaching Environment
The Application of Instructional Media and IRS in Environmental Education - Focus on the Rocky Terrain in Northern Coast of Taiwan
Knowledge-based recommendation system for teaching computational thinking in primary level students
Mathematics Motivation in Developing Countries: A Vietnamese Case Study
MS Teams Acceptance Factors Among Polish and Ukrainian Students
The Effect of Revision-Making of Contextualized Student-Generated Questions on University Students' English Grammar Learning Performance
Development of Association Recommend Function for a Cross-curricular Subject Education Database as an Example in Disaster Prevention Education
Students' Intentions and Achievements in Using Open and Closed Network Resources for Web-based Problem Solving
What do Teachers Want to Know About GameBased Learning Analytics: Cross-Case Study
Teaching Analytics Across Multiple Systems: A Case Study at a Junior High School in Japan
Clustering Models for Topic Analysis in Graduate Discussion Forums
Schema Formulation with Schema Priming Test in Elementary Arithmetic Class in Japan
Providing Regular Assessments and Earlier Feedback on Moodle in an Introductory Computer Science Course: A User Study
Virtual Environment for Pulley Experiment using Tablet-PC and Portable Haptic Device
Expanding the Scope of Metadata and the Issue of Quality
Seeking for Seamless Language Learning: How can we entwine formal learning with informal learning?
Teaching Strategies Ontology Using SWRL Rules
The Effect of Stimulus Concurrence on Memorizing Constellations in VR
Interactive visualization to teach engineering design competencies
Design Creativity Education: Cognitive Elements of Creativity and an Affective Model for Personalized Learning
Instructional Design of STEAM Education Based on Virtual Reality Technology - - Taking LEGO Bricks as An Example
Teachers Learn "Action-oriented Learning" by Applying "Action-oriented Learning"
Develop and Analysis of Educational Board Game on Cultural Cognition
Developing Pre-service Teachers' 21st Century Teaching Competencies via Digital Storytelling
Review of Different Assessment Methods Used by Online Inquiry-Based Learning Systems That Support Argumentation
Exploring Cross-Disciplinary Education: Enhancing Science Learning with Digital Picture Books
Facilitating Metacognitive Skill using Computer-Supported Multi-Reflective Learning: Case Study of MWP Solving
Learner's Behavior Detection System for Mentoring in e-Learning
Design of Cognitive Tools to Enhance Problem-Solving in Computer Language Programming for High School Students
Exploring the Entanglement Between Technology and Pedagogy: A Case Study of Knowledge Building
Program Visualization System Supporting Teacher-Intended Stepwise Refinement
Robot as a Learning Partner for Promoting Proactive Discussion in Peer Groups: A Case Study for Career Development
Supporting E-Learning in Computer-poor Environments by Combining OER, Cloud Services and Mobile Learning
SHIVA: Virtual Sculpting and 3D Printing for Disabled Children
The Development of Mobile Learning CPD Modules to Improve the Management of Respiratory Diseases
An Instrument to Evaluate Computerized Question Paper Generators
Faith in the 'Digital Native' during online search in Australian home-schools
Interactive Analysis of Children's Video Game Products
VR Edutainment Material Interlude for Dynamics Experiment and the Development Platform Prelude
Study of Multi-Mouse Puzzle Peer Version: Answering with a Peer
Teacher Epistemic Shift and Scaling Up: The Change towards Inquiry Based Learning Practices in Singapore Classrooms
AI-powered Collaborative Activities for Chinese Vocabulary Learning
Evaluating the Assessment of Comment Quality in Learning Communication Skills using Active Video Watching
Revised Computer Game Attitude Scale
LORAMS: Linking Physical Objects and Videos for Ubiquitous Learning
Feature analysis for predicting students' performance from reading patterns in an e-learning system
A Comparison of the Experience of Confusion Among Filipino and American Learners while Using an Educational Game for Physics
Courseware Authoring Tasks Ontology
Teaching Cryptography Activity in Taiwan's High Schools
A Two-phase Study of Investigating Lao PDR Preservice Physics Teachers' Perceptions toward the Use of Computer Simulation in Physics Education
Fostering Ethics in AI: Perceptions from the Indian AI Curriculum
Experimental Evaluation of Error-Based Simulation for Dynamics Problems in Science Class at Junior High School
Designing Prototype Laryngo-App Using 3D Animation in Anatomy of Larynx
Verification of Prerequisite Relationship among Learning Objects
A Preliminary Study: Exploring Teachers' Perspectives on the Role of Gathering Information in Supporting Teachers' Digital Learning Agility
An Article/Presentation Revising Support System for Transferring Laboratory Knowledge
How Does The Quality of Students' Highlights Affect Their Learning Performance in e-Book Reading
A Japanese Grammar Learning Support System using Teaching Method Ontology and Course-centered Ontology
AI-Driven Feedback for Enhancing Students' Mathematical Problem-Solving: The ScaffoldiaMyMaths System
Factors Affecting the Acceptance of Asynchronous Video-Based Learning among Malaysian Secondary School Students
Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisitions Using Handheld Devices
Explore the Impact of CollaborativeTendencies in the Flipped Classroom on Taking Basketball Teaching
Supporting Content Creators in Creating Accessible Digital Materials in Higher Education
Training Teachers to Develop Work-process-oriented Curricula
AI Literacy Among Lecturers in University: A Case Study in a Private University in Timor-Leste
Inquiry-based Support System to Improve Intention Sharing Skills
Measuring Students' Online Language Learning Engagement: Towards the Development and Validation of a Scale
Risk of Learning Discontinuity for Learning in Unfamiliar Outdoor Environments
Analysis of Learners' Activity in a Question-Posing Learning Support System by Association Rule Mining
Supporting an English Course Using Handhelds in a Seamless Learning Environment
Influence of Learning On Mathematics Realistic ICT-Assisted Critical Thinking Skills Students
Enabling Visually Impaired People's Chinese Literacy learning through Information Technology
Tinkery: A Tinkerer's Nursery for Problem Solving with Lego Mindstorms
Language transfer for L2 writing revisions with a bilingual concordancer
Game-based System to Resolve Knowledge-to-Action Gaps in Disaster Prevention Learning
Development of a New Presentation Tool for Cognitive Enhancement by Controlling the Whole Writing Processes
The Effect of Scaffolding Support on Programming Performance and the Use of Self-regulation in Learning Computer Programming
How gesture-based technology is used in education to support teaching and learning: A content analysis
Investigating the Impact of Kahoot! on EFL Grammar Learning
Development of the Theory of Planned Behaviour Questionnaire: Students' Career Choices in STEM
ChatGPT's Performance in Spreadsheets Modeling Assessments based on Revised Bloom's Taxonomy
Enhancing Low Achievers' EFL Learning with Interactive Digital Technologies
Designing with mobile technologies for enacting the learning of geometry
Assessing young learners' situational interest in an immersive virtual reality learning environment: the role of epistemic curiosity
Uses of Data-Logger in Kitchen Science: Producing Panacea of the Ginger-Milk Recipe
Effectiveness of Debugging-design in 2D Simulations to Facilitate STEAM Learning
Educational Use of Spherical Video-based Virtual Reality: A Preliminary Study from the Teacher Perspective
A Telexistence Robot Combined with Virtual Reality for Teaching English
GaMINLab - Meaningful gamification to engage students in science inquiry practices through simulation labs
A Study on High School Students' Continuance Intention to Use ChatGPT for Learning Assistance: An Exploration Based on Self-Determination Theory
A Comparative Study on the Translation Quality of Specialized and General Machine Translation Outputs
A RECIPE for Teaching the Sustainable Development Goals
Visualization of Topics and Logical Development Based on Reader's Understanding for Reading Support
Helping Students to Help Themselves: Case Studies form a Metacognitive Approach to Computer Learning and Teaching
Integrating Computational Thinking with Digital Storytelling to Enhancing Expression Ability
Development of a Chatbot and Evaluation of Its Effects on Learning and Intrinsic Motivation of a Public Secondary School's Spanish Language Learners
Experimental Study on Failures in Composing Solution Structures in Mathematical Problem Problems
Does Learning Interest Predict Academic Performance in an Interest-driven HyFlex Course?
A Support Environment for Learning by Describing Problem Map
Partial and Synchronized Caption Generation to Develop Second Language Listening Skill
An Integrated GPS-supported Outdoor Exploratory Educational System - EagleEye
Feeling at Home form the First Day: Using Mobile Location-Based Games for Welcoming New Students
Can we flip the formative assessment of students too in flipped classroom?
Personal Stereo Videoconferencing System Supporting 3D Telepointers and Annotations
Examining Different Affective Factors in Learning with Virtual Reality
Analysis on Relationships of Emotional Transmissions between Participants and Their Emotional Aspects in Communication Using Bulletin Board System
Comment Generation by LSTM for Procedure Learning System
Creative Problem Management in Web-Tutored Programming Projects
Engagement with Livemocha as an Informal Learning Resource - Initial Findings from a Technology University Reading Course in Central Taiwan
A Design Framework of Interactive Distance Learning in Distributed Systems
Computational Thinking Activities in Number Patterns: A Study in a Singapore Secondary School
Evaluating Augmented Reality for Situated Vocabulary Learning
An Experimental Analysis of the Behaviour of a Personalized Case-based Recommendation Strategy for the Learning Domain
Virtual Learning Experiences Outside of the Classroom: Connecting Educationally Oriented Organizations and Classrooms Using Online Projects
Exploring Taiwanese Preschool Teachers' Information Literacy and Searching Behavior in Relation to Internet Self-Efficacy
Designing an IoT-based Biorobotic Complex Board Game
Do the Same Rules Apply? Transferring MOOC Success Behaviors to University Online Learning
Using Mobile-memo to Support Knowledge Acquisition and Posting-question in an Mobile Learning Environment
Student's Choice of Learning Methods: Seeking the Best Mix of Face-to-Fact and e-Interactions
Affecting Children's Ability to Understand Other's Feelings through an Online Cyber-wellness Programme
A Machine Learning Approach to Estimating Student Mastery by Predicting Feedback Request and Solving Time in Online Learning System
Comparison among GTM, CLT, and Flipped Classrooms for optimal grammar acquisition
ShowMe the World: Learning with Global Peers
A Classification Schema of Online Tutor Competencies
Designing a Mobile Application to Promote Vocational Students' Learning in Basic Technical Drawings Course
Faculty Support for Online Teaching: Instructional Design Issues and Beyond
Using Multidimensional Analysis to Investigate the Extrapolation Inference of a High-Stakes Test
A Web-Based Collaborative Enabled Multimedia Content Authoring and Management System for Interactive and Personalized Online Learning
ICT in teaching aids design: Interactive Jigsaw Puzzle
Effects of Different Types of Online Student Question-Generation on Learning
Core Gamification of Learning Activities through a Method based on Information Structure Manipulation
Developing On-line Tools to Support Learners in Problem-Solving Activities
Designing a Desktop Virtual Reality-based Learning Environment with Emotional Consideration
Understanding Pair-Programming from a Socio-Cultural Perspective
Constructing Desirable Learning Habits: Evidence from an Instructional System Design Course Based on the IDC Theory
Learning Support through Personalized Review Material Recommendations
Designing a Project-based Plant to Enhance Mechatronics Students for Self-learning Embedded Control System
A Study of Attention Difference between Traditional and Digital learning Materials Using Brainwave Measuring Devices
Personalized Guidance on How to Review Paper-based Assessments
Learning Concentration on Virtual Reality Learning: Scale Development and a Pilot Study
The Role of Flexibility in Shaping Teachers' Digital Learning Agility: A Preliminary Study
Application of the Blackboard System in an EFL Course for Science and Engineering Students in China
Using Guided Roles in Virtual Forum as a Strategy for Empowering Students' Participation in Online Classes: A COVID-19 response
Mobile Learning: Reflections on the Past and Visions for the Future
The Nature of Learners' Email Communication
The Effects of Reading Habit on Blog Adoption
Aiding Digital Natives Learn Positive Learning Behaviors through Reflection
Basic Framework for Learning by Constructing Cognitive Models Based on Problem-Solving Processes
Analysis of Learning Process of Online Discussion in a Large Class
Applying Component-based Strategy to Design an Educational Board Game for Children to Learn Chinese Characters
Exploring the Learning Effect of a Web-based Learning Community on EMBA Students
Sauce for the Goose? Testing SVECTAT in Japan and Taiwan
Error Log Analysis for Improving Educational Materials in C Programming Language Courses
Development of Specialized e-Learning Materials with Simulators for Engineering Education and Practice in University
An Adaptive Learning Support System based on Ontology of Multiple Programming Languages
Models for the Development of Learning Contexts: Managing Learning and Knowledge in Virtual Environments through Learning Communities
Towards an Architecture for Educational Virtual Reality Spaces
An Emic Perspective on Students' Learning Experiences Using Augmented Reality
Instruction Support System using Impasse Detector and Major Failure Diagnoser for Programming Exercises
Computer-Supported Structured Cooperative Learning
A Proposed Teacher Professional Development Program for Promoting Adult Teacher's TPACK in STEM Education
Investigating the Attitude of Teachers and Parents in the Internet era: A Case Study of Preschoolers' Use of Mobile Devices to learn English in a Class of Shanghai Kindergarten
Using Peer Review to Enhance EFL Writing via a Web-based System under Cross-Institutional Setting
Theoretical and Practical Framework for a Multinational, Precollege, Peer Teaching Collaborative
Connecting Aesthetics and Critical Thinking in Game Based Learning
Reconstructing the contextual cues (space) of a textbook for building a study guide on the e-book-based SQ3R method
Exploiting Knowledge Representation in an Intelligent Tutoring System for English Lexical Errors
High School Students' Online Engagement During the Covid-19 Pandemic in China
Adoption of Computer Programming Exercises for Automatic Assessment - Issues and Caution
The Development of ClassSim: a Simulated Learning Environment to Support the Practicum Experience for Pre-Service Teachers
A Preliminary Study on Knowledge Reconstruction Activity for Fostering Cognitive Presence in Online Discussion
New Business Model for Universities - Impact of Metacapitalism
Computer-Assisted Virtual Reality Imaging in Education and Therapeutic Intervention
Designing Learning Companions for Enhancing Students' Writing Habits
Optimizing Virtual Learning Environments for Effective Educational Experiences
Factors Affecting the Behavioral Intention of K-12 Students to Pursue an IT Degree in a Transitioning Educational System
Teacher Educators' Pedagogical Beliefs and Practices towards ICT in Teaching and Learning
Gaze- and Semantics-aware Learning Material to Capture Learners' Comprehension Processes
The Use of ICT in the Chinese Classroom: A Singapore Perspective
Difference in Skill Acquisition Depending on The Type of Contents: In Case of Piano Playing
Human Factor Modeling for Development of Learning Support Systems Facilitating Meta-Cognition
Bring Your Own Device (BYOD) for Seamless Science Inquiry: A case study in a Primary School
Interactive Question-Posing Environment for Beginners' English Learning
An Ecological Model for Scaling and Translation: Maximizing the impact of Research and Development Interventions
Teachers' Perspectives on Integrating AI tools in Classrooms: Insights from the Philippines
Dialogue in Learning: Implications for the Design of Computer-based Educational Systems
A Trial Study about the Effect of Hi-Speeded Educational Video Utilizing Synthetic Speech
Enhancing STEM Knowledge and Skills by Making Electronic Sound Synthesizer based on TPACK Model
An Eclipse Plug-in for SVG Animations in an Educational System for Programming
Changes in the effect of concept map-based autonomous learning under different levels of self-regulation
The Impacts of Using Interactive E-book on the Learning Effectiveness of English blank-filling cloze
Training-Course Design for General Purpose of Motor-Skill Learners on a Web
Towards a Collaborative Vision for Redesigning Education for Harmonious and Thriving Educational Futures in Asia and Beyond: Will Seamless IDC Theory lead us there?
Creation Process in Design Research Class
Interaction Observation Tool Development in K-12 Smart Classroom
Constructing an Evaluation Framework for Cultural-Inquiry Pervasive Game
A Computer Supported Peer Response Approach for Elementary Student Writing
The Development of an Epistemic Platform for Nanoscience and Nanotechnology with a Computer Game for High School Students
The effects of StyleWriter towards Student Motivation in English Writing Assessments
Learner Experiences in Online Courses
Improve Effectiveness of Dialogue in Learning Communities
Cognitive Conflict in Forum Discussions on Scientific Topics
Collboard: Supporting New Media Literacies and Collaborative Learning Using Digital Pens and Interactive Whiteboards
Combining Music Practicing with the Submission of Self-Made Videos for Pre-School Teacher Education
Linguistic Rules Based Chinese Error Detection for Second Language Learning
Studying Scientific Epistemological Beliefs in a High-School Science Classroom
Capstone Projects Mining System for Insights and Recommendations
How shared concept mapping facilitates explanation activities in collaborative learning: An experimental investigation into learning performance in the context of different perspectives
The Effect of Challenging Game on Students' Motivation and Flow Experience in Multi-touch Game-based Learning
Monitoring Gender Participation with Augmented Reality represented Chemistry Phenomena and Promoting Critical Thinking
Case Study of the Lesson Study Activity for Primary School Science Supported by Web-based Evaluation Assistance System in the Undergraduate Teacher Training Course (1)
Can Instant Message Agent Enhance Foreign Language Learning?
Collaboration by Choice: Youth Online Creative Collabs in Scratch
A Method to Support Learning on Structures of Chemical Substances for Intelligent Educational System of High School Chemistry
Using Online Learning Environments to Address Digital Literacy Competencies of Construction Management Graduates
Exploring Teachers' Pedagogical Design Thinking in Game-based Learning
Examination of the Learning Effects of Creating Disaster Prevention Maps Outdoors Using ICT Devices as a Learning Activity
Interactive Learning Environment Designed Based on A Task Model of Problem-Posing
Seamless Social Networking Course Design: An Preliminary Result of Indonesia-Taiwan Workers' Online Translation Course
Enhancing the Sense of Other Learners in Student-Centred Web-Based Education
Development of an ECB on Computer Networks Based on WWW Technologies, Resources and Usability Criteria
A Tablet -based Chinese Composition Assessment System
The Development and Evaluation of the Online Science Fair Inquiry System based on Scaffolding Design
Identifying Students' Stuck Points Using Self-Explanations and Pen Stroke Data in a Mathematics Quiz
Using T-Robot Board Games to Enhance Learning Gains of Rural Elementary School Students
Aligning Teaching and Learning of Foreign Languages through an Integrated Learning Environment of Feature Film Clips