yusuke1997/dblp-id-title huggingface dataset:
An adaptive training-free feature tracker for mobile phones
Deployment issues for multi-user audio support in CVEs
3D model augmentation using depth information in an AR environment
A Study of Performance and Interaction Patterns in Hand and Tangible Interaction in Tabletop Mixed Reality
Monocular Viewing Protects Against Cybersickness Produced by Head Movements in the Oculus Rift
Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence
A haptic toolkit for the development of immersive and web-enabled games
Fast calibration for augmented reality
Spatial augmented reality based tangible CAD system
Presenting Sense of Loud Vocalization Using Vibratory Stimuli to the Larynx and Auditory Stimuli
A virtual performance system and its application on a Noh stage
Collaborators awareness for user cohabitation in co-located collaborative virtual environments
A compact, wide-FOV optical design for head-mounted displays
Ghost in the VR Shell: Capturing Spectral Cardio-Respiratory Rates from Subtle VR Device Movements
Exploring Alternative Text Input Modalities in Virtual Reality: A Comparative Study
Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability
Art and technology in interface devices
Augmented invaders: a mixed reality multiplayer outdoor game
An Interactive Haptic Display System with Changeable Hardness Using Magneto-Rheological Fluid
Being More Focused and Engaged in Firefighting Training: Applying User-Centered Design to VR System Development
Ubiq: A System to Build Flexible Social Virtual Reality Experiences
The MASTER XR Platform for Robotics Training in Manufacturing
Real-time rendering of deformable parametric free-form surfaces
Blind Navigation of Web Pages through Vibro-tactile Feedbacks
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different
2D/3D Mixed Interface for Furniture Placement in Smartphone-based Mobile Augmented Reality
Mapping of Locomotion Paths between Remote Environments in Mixed Reality using Mesh Deformation
Real-time shadows for animated crowds in virtual cities
The Influence of a Low-Resolution Peripheral Display Extension on the Perceived Plausibility and Presence
Deployment issues of a VoIP conferencing system in a Virtual Conferencing Environment
Tracking projection mosaicing by synchronized high-speed optical axis control
Resolving occlusion for 3D object manipulation with hands in mixed reality
The 18th ACM Symposium on Virtual Reality Software and Technology, VRST 2012, Toronto, ON, Canada - December 10-12, 2012
Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars
"Virtual ability simulation" to boost rehabilitation exercise performance and confidence for people with disability
Towards Dynamic Positioning of Text Content on a Windshield Display for Automated Driving
Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)
Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay
Calculation of contact forces
Levels of detail (LOD) engineering of VR objects
POLAR: portable, optical see-through, low-cost augmented reality
Visualizing Time-Dependent Navigation Zones in Mixed Reality
Music Therapy in Virtual Reality for Autistic Children with Severe Learning Disabilities
Fast generation of realistic virtual humans
AMMP-Vis: a collaborative virtual environment for molecular modeling
FlowVR-VRPN: first experiments of a VRPN/FlowVR coupling
Implicit restricted quadtree based visualization of large scale terrain
An Evaluation of Targeting Methods in Spatial Computing Interfaces with Visual Distractions
Interactive modelling and tracking for mixed and augmented reality
Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation
Synthesizing Evidence-Based AR Design Recommendations and Identifying Gaps in Practice
Body LayARs: A Toolkit for Body-Based Augmented Reality
Media productions for a dome display system
When Filters Escape the Smartphone: Exploring Acceptance and Concerns Regarding Augmented Expression of Social Identity for Everyday AR
Choose Your Reference Frame Right: An Immersive Authoring Technique for Creating Reactive Behavior
Accelerating vision-based 3D indoor localization by distributing image processing over space and time
Automatic generation of personalized human avatars from multi-view video
Investigating the Effects of Virtual Patients' Nonsensical Responses on Users' Facial Expressions in Mental Health Training Scenarios
Webizing human interface devices for virtual reality
Predicting the Torso Direction from HMD Movements for Walk-in-Place Navigation through Deep Learning
A Reflection on Teaching Design Thinking to First-Year Engineering Students
Development of a Real-time Evaluation Support System Using Physiological Index: Case Study of a Simulator-based Ship Handling Exercise
Contract Cheating in Computer Science: A Case Study
Contextualizing Introductory App Development Course for First-Year Engineering Students
Developing a system to increase motivation and engagement in student code peer review
Teaching Visualization-first for Novices to Understand Programming
A comprehension based intelligent assessment architecture
Integrated Telegram and Web-based Forum with Automatic Assessment of Questions and Answers for Collaborative Learning
A Real-time Distance Learning System for Alpine Skiing Using Virtual Reality
A preliminary study on the utilization and effectiveness of a flipped classroom in Thailand
Mixing up Gemini and AST in ExplainS for Authentic SQL Tutoring
An Avatar-Based Personal Pronouns Intervention System for Children with Autism Spectrum Disorder
SRACR: Semantic and Relationship-aware Online Course Recommendation
Similarity Detection Techniques for Academic Source Code Plagiarism and Collusion: A Review
Development of a Curriculum to Teach Electronics to Workers of Garments Industry in Bangladesh: A Visual Literacy Approach
Design an Applied-Behavior-Analysis Learning WeChat Tool to Assess the Learning Capacities for Autistic Children
The development and evaluation of an augmented reality learning system for Japanese compound verbs using learning analytics
A Component-detection-based Approach for Interpreting Off-line Handwritten Chemical Cyclic Compound Structures
Teaching Internet of Things: Enhancing learning efficiency via full-semester flipped classroom
A Paradigm of Diagram Understanding in Problem Solving
Development of a Short-Form Career Resilience Inventory for Online learning: Verification based on analysis results of online learning
Teaching research methods for computer science students using active learning approach
Supporting better formative feedback in task-oriented portfolio assessment
Why Not More Virtual Reality in Higher Ed Teaching and Learning?
Towards Automatic Engagement Recognition of Autistic Children in a Machine Learning Approach
A Holistic Active Learning Framework
Social Robots that can Sense and Improve Student Engagement
Constructing a Learning Management System for Video Production Using Multiple Online Software
Hotspots and Trends of Research on Smart Learning Environments in China: Bibliometric Analysis by Citespace
Improving Online Teaching Based on Knowledge Tracing Model
Identity Verification for Examinations
Requirements of Challenge based Learning for Experiential Learning Spaces, an Industrial Engineering Application Case
Boocture: Automatic Educational Videos Hierarchical Indexing with eBooks
Interactive Virtual Reality Game for Online Learning of Science Subject in Primary Schools
Reform of Undergraduate Education with Chat-Bots for Microelectronics Specialty
Three essential elements of curriculum design for developing competent Food Engineering graduate students (for problem-solving in food industry) via work-integrated learning mechanism
Reinforcing Blended Learning Approach by Using Blackboard Collaborate in Computer Lab Environment to Enhance Students' Learning Experience
Representational Fluency in Education: A Literature Review and the Proposal of a New Instrument
Evaluation of a six-week physical fitness training program for probationary cadets
Learning Analytics in Augmented Reality : Blueprint for an AR / xAPI Framework
A Shallow BERT-CNN Model for Sentiment Analysis on MOOCs Comments
Microwave Engineering Course for Engineering Education Accreditation: Exploration and Practice in SUSTech
Improving Outcomes for a Masters Capstone IT Project
Development and Use of a Video on Demand e-Learning System with Logic Circuit Exercises for Teaching Intellectual Property Law
The Impact of Gender on Female Engineering Students
MOLEAS: a Multi-stage Online Learning Effectiveness Assessment Scheme in MOOC
Predicting the Use Behavior of Higher Education Students on ChatGPT: Evidence from the Philippines
Designing Learning Activities for Experiential Learning in a Design Thinking Course
Analysis and reform of engineering curriculums for graduate students in China
Using a Virtual Reality Tool for Experimental Learning in Engineering. A Survey of Learner Preferences
The Contribution of Learning, Teaching and Assessment Activities to the Development of 21 st Century STEM Competencies
Leveraging Artificial Intelligence with Zone of Proximal Development: An ARCS Motivational E-Learning Model
PPeLE: A photo-processing e-leaming environment based on HTML5
Tuklas: Design, Development and Testing of an Augmented Reality Experience for a Children's Museum
Analysis of Project-Based Learning (PBL) Characteristics in Civil Engineering Education
Urban Farming in Myanmar: An Experiential Learning Project for Engineering and Science Students from Hong Kong and Myanmar
Low-Cost Educational Robotics Car Promotes STEM Learning and 21 st Century Skills
Analyzing academic discussion forum data with topic detection and data visualization
Social and Scientific Relevance of Peruvian Undergraduate Theses in Computer and Systems Engineering Schools
COVID- 19 pandemic and Online Teaching from the Lenses of K-12 STEM Teachers in Albania
Code Free Bot: An easy way to jumpstart your chatbot!
ChemPOV: Digitizing an Organic Chemistry Boardgame to Support Online Learning
Facebook and information security education: What can we know from social network analyses on Hong Kong engineering students?
Educating and Raising Awareness on Cyber Security Social Engineering: A Literature Review
Systems Thinking Course for Postgradudate Systems Engineering
Rethinking Educational Excellence with the Digital Transformation: A New Perspective on Developing Tech-driven Virtual Mentoring Platform for Unfinished Learning amid Covid-19
Prediction Learning Achievement Indicators in Distance Learning Students
Mobile Participatory Simulation of COVID-19 Transmission Using the micro: bit
Successive build up lab for learning mechatronics
Understanding loops: a visual methodology
Using chatbot as a goal-setting facilitator in an online course: students' performance and teacher's perception
Taxondroid: Design Interactive Application for Animal Taxonomy Learning Using Teen-Computer Interaction Approach
Integration of Player Experience for the Acceptance Model of Science, Technology, Engineering and Mathematics Digital Educational Games
Evaluation of Online Learning Platforms for Interactive Self-paced Learning of Container-based Software Development
Automated Theme Allotment to Optimise Learning Outcomes in Robotic Competition
Understanding the role of arts and humanities in social robotics design: An experiment for STEAM enrichment program in Thailand
Attention-LGBM-BiLSTM: An Attention-Based Ensemble Method for Knowledge Tracing
The Effect of Intelligent Technology in the Smart Classroom of China: A Meta-Analysis
Development of Metaverse Inquiry-Based Learning
Evaluating the Motivation Effects of a Research Activity Support System Function
Understanding Several Adaptive Filter Algorithms Based on the Weight-update Strategy
Multidisciplinary Student Performance-Based Teaching Design for Engineering Design via a Commercial Case
E-Learning Resources for Improving Student Achievement in a Course on RF Engineering
Quality Assurance of a Hybrid Online Course through Iterative Process Control
Develop Design Thinking in Interaction Design Course by Applying Problem-based Learning Model
AnaVu: A scalable Anatomical 3D visualization system for classroom teaching
An NLP-Empowered Virtual Course Assistant for Online Teaching and Learning
Kids making AI: Integrating Machine Learning, Gamification, and Social Context in STEM Education
Learning Styles and Innovative Classroom Activities and Tasks
The Feature selection and Comparison performance of Student's academic between Random Forest, Naïve bayes and XGboost
Peer Learning in an Undergraduate Linear Algebra Course - A Social Network Analysis
Developing Wireless Networking Labs for MOOC Learners on an Online Programming Platform
Addressing the Literacy Skills of B40 Students towards 4IR Workplace: Development of FutureProof Graduate Module (FPGM)
Interweaving Data and Knowledge for Co-education Augmentation
Effect of Using Embodied Avatars on Turn-taking during Conversational Activities in a Social VR Space
Training Spatial Ability through Virtual Reality
Experiences of Blended Learning using i-LearnV3 Platform in Semiconductor Device Course
Learning effectiveness of exercises using network security exercise system LiNeS Cloud
Dual-study electrical engineering at Al-Quds University in Palestine
A survey study on higher education trends among Information Technology Professionals in Sri Lanka
On the Training Method for the Research Ability of Graduate Students in Engineering
Developing Industry-Focused Internet-of-Things Course for Wireless Access Networks
Micro-Project Based Curriculum Design and Teaching Practice for Modern Engineering Education in China
Designing Worksheet for Using ChatGPT: Towards Enhancing Information Retrieval and Judgment Skills
An Inquiry-based Genomics Intelligent Tutoring System
Metacosmization of Ancient Chinese Poetry Learning Using a Virtual Learning Space
Sentence Learning System for Children with Dyslexia to Learn English As Second Language
A domain adaptive and continual learning method for skeleton behavior recognition in classroom environment
An Overview of Computing Pedagogy Using the Flipped Classroom Model in Malaysian Education
Implementation of Microgrid Virtual Laboratory in a Design Course in Electrical Engineering
Peak Shift Estimation: A Novel Method to Estimate Ranking of Selectively Omitted Examination Data
English-medium instruction in engineering education: Practices, challenges, and suggestions
Learning Experiences in a Full 3D Conference: Relationships with 3D Factors and Innovative Mindsets
Using Problem-Based Learning to Enable Application of Foundation Engineering Knowledge in a Real-World Problem
Remote Learning of A Full Product Development Cycle Project Class
Classroom Audio Analysis for Estimating Engagement of the Students
Student's Access Pattems of a Moodle-based Course Management System: A Case Study of a Large Entry Level Programming Class
Work-in-Progress: Relating Logical Thinking Skills to Program Complexity in Children's Programming Education
Automated Essay Grading of Constructive Response Test Responses for Mechanical Engineering Students
Enhancing Adaptive Online Chemistry Course with AI-Chatbot
Transforming TEL for Human Flourishing: Learning Enhanced Technology (LET)
ICT systems for student mobility programs in tertiary education
The Impact of Generative Artificial Intelligence-based Formative Feedback on the Mathematical Motivation of Chinese Grade 4 Students: a Case Study
Joint gaze estimation and facial expression for student engagement prediction in collaborative learning
Parental Involvement in Computational Thinking Education: A Systematic Review
Panel Session - Learning Technology Standards
Work in progress: Fostering a telecommunication engineering pineline: A curriculum design
Using Consistency to Measure CS1 Student's Comprehension of User-defined Functions
Enhancing learning objects recommendation using multi-criteria recommender systems
Applied Learning through Industry Lab in a Course on RF Engineering & EMC
Development and evaluation of a self-learning support system for Patent Act suited to the current state of intellectual property education in engineering departments
A prototype project with a new workspace for Mechanics of Machinery
Statistical Moderation: A Case Study in Grading on a Curve
Autonomous Assessment of a Laboratory Exam for the Digital Hardware Curriculum
Mobile device aided teaching and learning of electromagnetic polarization
Teachers' readiness in implementing science, technology, engineering and mathematics (STEM) education from the cognitive, affective and behavioural aspects
Creating a 4D Photoreal VR Environment to Teach Civil Engineering
IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2024, Bengaluru, India, December 9-12, 2024
Using Learning Objective-based Course Modeling for Complete Exercise Generation: From Course Material to an Aggregated Knowledge Representation
Experience and Awareness of University Staff and Post-graduate Students Regarding Accessibility of Virtual Teaching and Learning in Hong Kong
MAKT: Multichannel Attention Networks based Knowledge Tracing with Representation Learning
Improving a Software/Hardware Integrated Computer Networking Laboratory Course
Readiness of Japanese Elementary School Teachers to Begin Computer-Programming Education
Towards a Framework for Employability Teaching and Learning
Automated English Digital Essay Grader Using Machine Learning
Application Research of CDIO Education Initiative in Reforming Online-Offline Hybrid Teaching of "Software Testing" Course
Engineering Ethics Education: A Meta-Analysis
Quantifying and Improving Student Engagement with Remotely Accessible Laboratory Project Hardware (RALPH)
Study on the Influence of Interaction Style on Learners
Framework for Automated Attendance & Attention Tracking to Address Learning Gaps Due to Pandemic
Embedded experts for undergraduate engineering faculty professional development
On the Teaching Mode in Online Course of MEMS Fundamental Theory
Flying Robot Production Program for Comprehensive Understanding of Mechanical and Aerospace Engineering
Nearest Centroid: A Bridge between Statistics and Machine Learning
Understanding knowledge areas in curriculum through text mining from course materials
Teaching Exploration on the Deep Integration of Artificial Intelligence and Information Technology with Online Experiments
Analysis of Computer Science Textbooks by Topic Modeling and Dynamic Time Warping
IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2022, Hung Hom, Hong Kong, December 4-7, 2022
Impact of Educational Robotics on Student Learning and Motivation: A Case Study
Effectiveness of Physical Robot Versus Robot Simulator in Teaching Introductory Programming
2021 IEEE International Conference on Engineering, Technology & Education (TALE), Wuhan, Hubei Province, China, December 5-8, 2021
Exploration and practice of Curriculum-Competition-Innovation trinitycollaborative education system
Collaborative Group Learning in Programming Classes
Outcomes-based student performance diagnostic and support model
Integration of virtual simulation experimental teaching system and Massive Open Online Courses: Reseach and exploration in NJUPT
Impact of Learning Style based Teaching on Students Performance in a Formal Methods Course for Computer Scientists
ThinkLog: Interactive learning for supply chain management
A Hybrid-based Architecture for Web Service Selection
Teach Reinforcement Learning in Robotics Class: two case studies
A System Framework to Support the Collaborative Reading for Students
Exploring the role of different types of peer affective pedagogical agents in video learning
Applicability Analysis of the Combination of Career Anchors and Big-Five Personality for Student Career Development
Detection of Online Student Behavior Using Emotion and Eye/Head Movement
Applying Peer Instruction to Computer Science Students Using Non-native Language: A Study with Undergraduate Students
A multimedia learning environment for information theory
Experiments with Multinational Cross-Course Project
Programming Workshops of Quiz Game for Children in three Municipalities in Hokkaido
Effective Learning of Cybersecurity Concepts with Model-Eliciting Activities
Supporting Physics Teachers to Deliver the New High School Certificate Syllabus: What are the Priorities?
Designing an Educational Chatbot with Joint Intent Classification and Slot Filling
Incorporating Industry into the Curriculum: Applied Learning in Computer Science
Figure Drawing Method Based on Human Motion Using Pictogramming
Development of a Short-Form Learning Style Inventory for Automated Driving Safety Education
Combining Periodic Feature and Behavioral Transfer With Ensemble of Models for MOOCs Dropout Prediction
An adaptive model of teaching computer literacy in the context of multicultural instruction
Applying Structural Equation Modelling in Education Research
Enabling systems thinking for engineering students
Anonymous online peer assessment in an undergraduate course: An analysis of Students' perceptions and attitudes in the South Pacific
Empathy Enhancement among Engineering Students through Cooperative Problem-Based Learning
Online Micro-Modules Library Production for Fundamental Programming Courses with Active Learning
Project vs Laboratory: Which assessment type has a greater impact on students' motivation?
Social Factors Analysis for Understanding MOOCs Usage among University Students in China
Pre-service Teacher Conceptions of Integrated STEM Using the Engineering Design Approach
Development of Online Support Tools for Creating STEM Educational Materials
A Comparison Analysis between Achievement and Requirements for Computing Education
The brokerage work of school technology coordinators
Towards a repository for open auto-gradable programming exercises
Teaching Reform of Engineering Graphics Education in terms of Engineering Education Professional Certification in Guangzhou, China
A Multilevel Approach to Recommend Working Paths in Industry 4.0
Framework to Enhance Teaching and Learning in System Analysis and Unified Modelling Language
Educational Group Recommendations By Learning Group Expectations
Exploring the Teaching of Artistic Forming Using Pulp Materials
Evaluating teaching effectiveness using quantitative student feedback
Cultivating AI Talents through Real Field Competition
Learning Analytics of the Relationships among Knowledge Constructions, Self-regulated Learning, and Learning Performance
Knowledge engineering management system on cloud technology for externship students
Teachers' perception of professional development in coding education
Bug Fixing versus Code Reading: Which Is Better for Algorithm Learning?
Embedding VRAD (Virtual Reality Aided Design) in Architectural Pedagogy
Impact of Online Journal Club On Educational Research Literacy: Introducing An Ongoing Project
Teaching Engineering Students Equity, Diversity and Inclusion (EDI)
Plagiarism and AI Assistance Misuse in Web Programming: Unfair Benefits and Characteristics
Evaluation of Strategies for Teaching Programming in the First-year Degree Students During the COVID-19 Pandemic
Introductory Education for IoT Technology for First-Year Students
Visual learning as Object Recognition to Recognize Image for Mental Disorder Children
Practical Exploration of Integrating Computational Thinking into University Computer Foundation Education
Using Selective Syntactic Online Compiler to Promote Programming Learning
Work-in-Progress: Virtual Reality Trainer for Vector Network Analyzer Calibration
Study and exploration about quality assurance system of college graduation design based on cooperative teaching
Towards a Students Admission Selection Approach Using PROMETHEE II
Making the Most of Repetitive Mistakes: An Investigation into Heuristics for Selecting and Applying Feedback to Programming Coursework
Selection Criteria of Device under Test and Their Impact on Learning Outcomes of Functional Verification