yusuke1997/dblp-id-title huggingface dataset:
Ensemble Topic Modeling via Matrix Factorization
How do Employees Engage Within an Online Wellbeing Platform? Insights From Association Rule Mining Analysis
Using GANs to Synthesise Minimum Training Data for Deepfake Generation
Automated Transparency Evaluation of Knowledge Graphs for Clinical Risk Governance
Enabling Multi-Party Consensual Data Exchange Through Blockchain
Exploring the potential of defeasible argumentation for quantitative inferences in real-world contexts: An assessment of computational trust
Early Fusion of Dense Optical Flow with Image for Semantic Segmentation in Autonomous Driving
On the Usefulness of Extracting Syntactic Dependencies for Text Indexing
ChatPapers: An AI Chatbot for Interacting with Academic Research
Vehicular Traffic Flow Intensity Detection and Prediction Through Mobile Data Usage
A Machine Learning System for Tracking Sentiment in Irish Economic News
Assessing Context for Age-Related Spanish Temporal Phrases
A Large Neighborhood Search Approach for the Data Centre Machine Reassignment Problem
Differentiation in Personality Emotion Mappings From Self Reported Emotion and Automatically Classified Emotion
A Comparison of Word Similarity Measures for Noun Compound Disambiguation
Mr. DLib's Architecture for Scholarly Recommendations-as-a-Service
Reducing Media Bias in News Headlines
Sensing Handshakes for Social Network Development
Perception Deception: Audio-Visual Mismatch in Virtual Reality Using The McGurk Effect
Safe Lane-Changing in CAVs Using External Safety Supervisors: A Review
Convolutional AutoEncoders for Anomaly Detection in Semiconductor Manufacturing
Financial Time Series Modelling Using Neural Networks: An Assessment of the Utility of a Stacking Methodology
All There Is to the Mind Is to Have the Right Genes, or, Consciousness as a Form of Genetic Engineering
Investigating Company Logo Memorability with Convolutional Neural Embedding Models
Comprehensive Phonological Analysis for Clinical Implication Using Self-Attention Based Grapheme to Phoneme Modeling Under Low-Resource Conditions
Activist: A New Framework for Dataset Labelling
Computational Phenotyping of Decision-Making over Voice Interfaces
How Do Distance Runners Experience Inner Speech? An Empirical Investigation
RADAR: Finding Analogies Using Attributes of Structure
Optimising PID Control with Residual Policy Reinforcement Learning
Query-Focused Submodular Demonstration Selection for In-Context Learning in Large Language Models
Colwell's Castle Defence: A Custom Game Using Dynamic Difficulty Adjustment to Increase Player Enjoyment
Global-Local Influence Maximization Subgraph Sampling-Based Graph Representation Learning for Innate Immune Response Classification
An Approach to providing Feedback at the Design Phase in Game Authoring Tools
WEBBING: A Smart Architecture for Snappy Browser-Based Games
Investigation into Speech based Interaction for Virtual Environments
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments
Mobile Games: What to expect in the near Future
Towards a High-level design Approach for Multi-Server Online Games
Current Depth of Field Algorithms and Techniques for Games
MASTERGOAL: An Interesting Testbed for AI Techniques
A DSP-Based 3-D Sound Synthesis System for Moving Sound Images
Robot Rescue: A Rescue Service Based on Dynamic Routing
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
Palm Game Design
Real-Time Motion Generation Based on Marionette Metaphor Using Two Analog Joysticks
An Inference Methodology for Reasoning About Visual Information for a Virtual Environment
A Web-Based Game for Supporting Game-Based Learning
Computer Games: A Paradigm for New Media and Arts in the XXI Century
A Multiplayer Case Based Story Engine
Math Games: An Alternative (Approach) to Teaching Math
A Learning Architecture for the Game of Go
XIMPEL Interactive Video - between narrative(s) and game play
3D Scene Generation System and Its Intuitive Interface
A System for Creating Simple Character Behaviours
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online
Distributed Audio-video Sharing by Copy-and-transfer Operation for Network 3D Games
Psychologically Verified Player Modelling
A Generic Architecture for Multiplatform Wireless Game Development
A New Depth of Field Algorithm With Applications to Games
Emergent Modelling of Physics for Game Development
YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks Environment
Rendering Water and Land Interaction using a Spring System
Creating Animated Behavioural Character Based on Environmental Effects
Rapid Adaptation of Video Game AI
Software Agents for Computer Games
Stratego Expert System Shell
Real-Time Edge Follow: A New Paradigm to Real-Time Path Search
New Anti-Aliasing and Depth of Field Techniques for Games Graphics
Real-Time Generation of Impact Effects in Virtual Environments with Application to Games
Component Based Motion Editing Environment for 3D Game Character Design
Controllable Web-based Remote Sensing Systems for Games
Simulating Infinite Curved Spaces using Vertex Shaders
Opponent Modeling in Real-Time Strategy Games
HACCS: A Hierarchical Approach to Continuum Crowd Simulation
A Review of 3_D Accelerator Technology for Games
Gaming Technology in Cultural Heritage Systems
MyHeart
Behaviour Selection Using Neural Networks
Evaluation of Multiagent Teams via a New Approach for Strategic Game Simulator
Data Analysis for Ghost AI Creation in Commercial Fighting Games
Real-Time Camera Control for Interactive Storytelling
The Double Helix: Simulation and Gaming
Directional Extensions of Seek Steering Behaviour
The Profi League Continues - An Online Gaming Community for Professional Players
An Actor Architecture to Develop Games for Blind Children
IntelligentBox: Its Aspects as a Rapid Construction System for Interactive 3D Games
Setting up a Virtual Factory Based on 3D Internet Platforms
Natural Language Processing Strategies for Computer Games
Mobile Virtual Worlds: A Proximity Based Evolution
Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games
Behavioral Biometrics for Recognition and Verification of Game Bots
Use of LoD Techniques in Luminance Changes on Video Games
Directions for Future Games Development
Rapid Application Development of Games for Undergraduate and Postgraduate Projects using DirectX
Responsive Real-Time Simulation of Ground Vegetation for Games
The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games
Introducing Emotion into Military Simulation and Video Game Design America's Army: Operations and VIRTE
Learning of AI Players From Game Observation Data
Compacting a Rule Base into an and/or Diagram for Game AI
Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm
Map-Adaptive Artificial Intelligence for Video Games
Edutainment games included as activities in the Summer School of the Technical University of Valencia
On-Line Adaptation of Game Opponent AI in Simulation and in Practice
Optimising RETE for Low-Memory Multiagent Systems
AIBO as a Needs-Based Companion Dog
3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK
Real-Time Video Based Motion Capture as Intuitive 3D Game Interface
Ontology for Perception in Cognitive Agents and Synthetic Environments
Search Based Planning: A Model for Character Behaviour
Modular Technology in the Generation of Large Virtual Environments
Networked Team Games
Teaching AI Concepts by Using Casual Games: A Case Study
The u-SIG System; A Connectionist Driven Simulation of Socially Interactive Agents
IntelligentBox as Development System for SaaS Applications Including Web-based 3D Games
Generation of a 3D Virtual Story Environment Based on Story Description
Petri Net Modelling for the Analysis of the Ordering of Actions in Computer Games
1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK
Efficient Mip Mapped Texture Compression by Vector Quantisation and Wavelet Decomposition
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
Using Games Engines to implement Intelligent Virtual Environments
A New Realistic Motion Blur Algorithm
Animating 9-Link Brachiation with Heuristic Control
Essential Elements of Immersive Game Play
Towards Image Based Rendering in Computer Games
Simulating Autonomous Agents with augmented Reality
Neural Networks for Animating Variations in Character Behaviours
RC++ A Rule Based Language for Game AI
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics
Evolving believable behaviours for first person shooter games
A Rule Based and Probabilistic System for a Situation Recognition in a Flight Simulator
PANORAMA - Explorations in the Aesthetics of Social Awareness
MHiCS, a Modular and Hierarchical Classifier Systems Architecture for Bots
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Clima Futura @ VU -- communicating (unconvenient) science
Emerging Team Collaboration by Social Reinforcement
Improving Game Opponent AI by Machine Learning
Explorations in Player Motivations: Game Mechanics
Issues for Multiplayer Mobile Game Engines
Extended Light Maps
Mimicry: Another Approach for Interactive Comedy
Detecting Stress using Eye Blinks during Game Playing
Model Driven Game Development: 2D Platform Game Prototyping
A New Computational Approach to the Game of Go
Mashups in Second Life @ VU
Solving Ponnuki-Go on Small Boards
Fuzzy State Machine Modelling of Agents and their Environments for Games
Genetic Search Techniques for Line Play Generation in the Game of GO
Da Vinci Code Game An Neural Network approach to an imperfect information game
Anticipating Opponent Behaviour Using Sequential Prediction and Real-Time Fuzzy Rule Learning
Egocentric AI Processing for Computer Entertainment: A Real-Time Process Manager for Games
Automatic Acquisition of Actions for Animated Agents
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones
A Comparative Assessment of Recent Hybrid AI Techniques for Games
Computer Vision Based Interaction for Mobile Games
GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy
2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK
A Model for Creativity in Creature Generation
Behavioural Interaction of Characters for Virtual Storytelling
Artificial Player for Quake III Arena
Coordinating Agent Movements in a Semi-Concurrent Turn-Based Game of Strategy
Goal-Directed, Adaptive Assymetric Behavior Modeling
MMOG based on MAS: A Game-Independent Ontology
Transformation and Interpolation with VQM Structure
A Physics Based Motion Control Algorithm for Dynamical Game Environments
Planning in Multi-Agent Environment using STRIPS Representation and Non-cooperative Equilibrium Strategy
Emergent Modelling Games Development
GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany
GAMENET: EU Networking for Development and Application of Next-Generation Computer Games
Learning in Lines of Action
Towards Multi-Objective Game Theory - With Application to Go
Working at Thinking About Playing or A year in the life of a Games AI Programmer
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game
Journey from the Magic Circle to the Therapeutic Gameplay Experience
A Real-Time Blackboard System for Interpreting Agent Messages
Classifiers System, an 'Animat' Technique for Action Selection in MMORPG
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain
A Multimodal Lego Robot
Artificial Intelligence in a Flight Simulator Environment
EGO: an E-Games Orchestration Platform
Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI
Extending Game Technologies with Virtual Reality and Multi-Agent Systems
A Framework for Network-Agnostic Multiplayer Games
A Generic Framework for Vision Based Interactive Board Games
Online Coevolution for Action Games
Hierarchical Modular Systems Modeling Individual Evolution in a Social Environment
Recommendations to Make Game Engines more accessible to Educators and Students
4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK
Agent Based Serious Gaming; Simulating the Perception Bias on Innovation Diffusion
Software Development for Reasoning and Cognitive NPCs
Mshindi - an Awalé winner
Generating Dynamic Motions for Articulated Figures
Game Design for Wireless Devices
Towards Swift and Accurate Collusion Detection
Artificial Neural Networks in Future Computer Games
Active Objects to Develop Computer Games for Blind Children
Temporal Difference Control within a Dynamic Environment
Humming in Facebook: An overview of Social Network platform architectures
A Review of Eye-Tracking and Usability in Computer Games
Content-Based Reckoning for Internet Games
Mesh Skinning Technique for Intelligent Animated Characters in Computer Games
An Analysis of Fitness Landscape in the Evolution Social Structures for Computer Games
Online Gaming Communities: A Practical Shortlist
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending
Emotional States and Realistic Agent Behaviour
Real Time Goal Orientated Behaviour for Computer Game Agents
Analysing the Fitness Landscape of an Abstract Real-Time Strategy Game
Learning by Imitation of Behaviors for Autonomous Agents
Many-Sorted Inferences in Automated Theorem Proving
Erfahrungen mit der Zeitontologie und -axiomatik
Praxisgerechte Verwaltung der Ontologie
Motivation einer Ontologie aus linguistischer Perspektive - 3 Fallstudien aus LEU/2
Functor-Argument Structures for the Meaning of Natural Language Sentences and Their Formal Interpretation
Kommentar zu P. Gerstl
Tableau Calculus for Order Sorted Logic
Die Modellierung der LEU/2-Wissensbasis im Überblick
Linguistic Knowledge and Knowledge of the World: Comments on C. Maienborn's Paper
Knowledge Representation in LILOG
Ontologie und Axiomatik der Wissensbasis von LILOG, Wissensmodellierung im IBM Deutschland LILOG-Projekt
Verarbeitung von L LILOG - Theorie und Praxis oder Was kann man noch besser machen bei der Verarbeitung von L LILOG ?
Structure and Control of the L-LILOG Inference System
Kommentar zu T. Bollinger
Kommentar zu C. Maienborn
Sorts in Qualitative Reasoning
Order Sorted Predicate Logic
Linking Linguistic and Extra-Linguistic Information in Generation
Antwortgenerierung, flexible Wortwahl und elaborative Inferenzen - ein Regelinventar für LEU/2
Kommentar zu Ewald Lang: Linguistische vs. konzeptuelle Aspekte der LILOG-Ontologie
Types, Modules and Databases in the Logic Programming Language PROTOS-L
Linguistische vs. konzeptuelle Aspekte der LILOG-Ontologie
Wissenrepräsentation, naive Theorien und sprachverstehende Systeme
A Calculus for Order-Sorted Predicate Logic with Sort Literals
Kommentar zu den Beiträgen von C. Maienborn und B. Geurts
A General Characterization of Term Description Languages
Die LILOG-Ontologie aus Generierungssicht
Vom ersten LILOG-Prototypen zu LEU/2: Zur Entwicklung der Wissensbasen
Sorts and Types in Artificial Intelligence, Workshop, Eringerfeld, FRG, April 24-26, 1989, Proceedings
Empirical Methods for "Ontological Engineering" - Case Study: Objects
Representation and Reasoning with Attributive Descriptions
Kommentar zu B. Gängler, I. Wachsmuth
What KL-ONE Lookalikes Need to Cope with Natural Language: Scope and Aspect of Plural Noun Phrases
Eventualities in a Natural Language Understanding System
Numerical Verification for Elliptic Boundary Value Problem with Nonconforming P _1 P 1 Finite Elements
Towards the Possibility of Objective Interval Uncertainty
Single-Number Interval I/O
Verified Error Bounds for Linear Systems Through the Lanczos Process
MATLAB-Based Analysis of Roundoff Noise
A Comparison of Subdivision Strategies for Verified Multi-Dimensional Gaussian Quadrature
Some Remarks on the Rigorous Estimation of Inverse Linear Elliptic Operators
Surface-to-surface intersection with complete and guaranteed results
Prediction by extrapolation for interval tightening methods
Sliding Mode Approaches Considering Uncertainty for Reliable Control and Computation of Confidence Regions in State and Parameter Estimation
Convergence and Inclusion Isotonicity of the Tensorial Rational Bernstein Form
Computing Capture Tubes
Rigorous Global Search: Industrial Applications
Outer Bounds for the Parametric Controllable Solution Set with Linear Shape
The Interval-Enhanced GNU Fortran Compiler
Interval Analysis for Embedded Systems
The Bernstein Branch-and-Bound Unconstrained Global Optimization Algorithm for MINLP Problems
Efficiency of Reproducible Level 1 BLAS
Exponential Enclosure Techniques for Initial Value Problems with Multiple Conjugate Complex Eigenvalues
Verified calculation of the solution of algebraic Riccati equation
Hausdorff Continuous Interval Functions and Approximations
An Accurate Distance-Calculation Algorithm for Convex Polyhedra
SCAN-98 Collected Bibliography
The Forthcoming IEEE Standard 1788 for Interval Arithmetic
Curve Veering for the Parameter-dependent Clamped Plate
Numerical Probabilistic Approach for Optimization Problems
A Numerical Verification Method of Solutions for the Navier-Stokes Equations
Performance Evaluation Technique STU and libavi Library
Tight Bounds on the Radius of Nonsingularity
Scientific Computing, Computer Arithmetic, and Validated Numerics - 16th International Symposium, SCAN 2014, Würzburg, Germany, September 21-26, 2014. Revised Selected Papers
Verified Parameter Identification for Dynamic Systems with Non-Smooth Right-Hand Sides
Comparing Partial Consistencies
Replacing Branches by Polynomials in Vectorizable Elementary Functions
Developments in Reliable Computing, International Symposium on Scientific Computing, Computer Arithmetic, and Validated Numerics, SCAN 1998, Szeged, Hungary, September 22-25, 1998
On Existence and Uniqueness of Solutions of Linear Algebraic Equations in Kaucher's Interval Arithmetic
Convex Sets of Full Rank Matrices
An Interval Hermite-Obreschkoff Method for Computing Rigorous Bounds on the Solution of an Initial Value Problem for an Ordinary Differential Equation
The Contribution of T. Sunaga to Interval Analysis and Reliable Computing
Influences of Rounding Errors in Solving Large Sparse Linear Systems
Reserve of Characteristic Inclusion as Recognizing Functional for Interval Linear Systems
How Much for an Interval? a Set? a Twin Set? a p-Box? A Kaucher Interval? Towards an Economics-Motivated Approach to Decision Making Under Uncertainty
Interval Regularization Approach to the Firordt Method of the Spectrophotometric Analysis of the Non-separated Mixtures
A Real Polynomial Decision Algorithm Using Arbitrary-Precision Floating Point Arithmetic
INTLAB - INTerval LABoratory
A Few Results on Table-Based Methods
Towards an optimal control of the wrapping effect
Optimal Preconditioning for the Interval Parametric Gauss-Seidel Method
Reproducible and Accurate Matrix Multiplication
Outer Estimation of Generalized Solution Sets to Interval Linear Systems
Multiaspect Interval Types
Expression Concepts in Scientific Computing
A Representation of the Interval Hull of a Tolerance Polyhedron Describing Inclusions of Function Values and Slopes
Verified Computation of Fast Decreasing Polynomials
A Hardware Approach to Interval Arithmetic for Sine and Cosine Functions
An Algorithm that Computes a Lower Bound on the Distance Between a Segment and ℤ2
Automatic Time Step Selection for Numerical Solution of Neutron Diffusion Problems
Development and Numerical Study of Robust Difference Schemes for a Singularly Perturbed Transport Equation
Some Features of the Asymptotic-Numerical Method for the Moving Fronts Description in Two-Dimensional Reaction-Diffusion Problems
Nonlinear Differential Equation of the Surface Section of Gas-Liquid
Asymptotic-Numerical Method for Moving Fronts in Two-Dimensional R-D-A Problems
Solving a Singularly Perturbed Elliptic Problem by a Cascadic Multigrid Algorithm with Richardson Extrapolation
Blow-Up of Fronts in Burgers Equation with Nonlinear Amplification: Asymptotics and Numerical Diagnostics
The Theory and Applications of the SMIF Method for Correct Mathematical Modeling of the Incompressible Fluid Flows
Absolute Stability and Implementation of the Two-Times Repeated Richardson Extrapolation Together with Explicit Runge-Kutta Methods
Multidimensional Real Dynamics for High-Order Processes
Modeling the Wind Influence on Acoustic-Gravity Propagation Waves in a Heterogeneous Earth-Atmosphere Model
Numerical Modeling of a Block Medium as an Orthotropic Cosserat Continuum
Splitting Scheme for Poroelasticity and Thermoelasticity Problems
The Power of Trefftz Approximations: Finite Difference, Boundary Difference and Discontinuous Galerkin Methods; Nonreflecting Conditions and Non-Asymptotic Homogenization
A 2nd-Order Numerical Scheme for Fractional Ordinary Differential Equation Systems
Effectiveness of the Parallel Implementation of the FEM for the Problem of the Surface Waves Propagation
Conservative Finite-Difference Algorithm for the Thermodiffusion Stefan Problem
Recent Advances in Numerical Solution of HJB Equations Arising in Option Pricing
Simulation of Flow in Fractured Poroelastic Media: A Comparison of Different Discretization Approaches
Finite Difference Schemes on Locally Refined Cartesian Grids for the Solution of Gas Dynamic Problems on the Basis of Quasigasdynamics Equations
Investigating the Dynamics of Traffic Flow on a Highway in a Class of Discontinuous Functions
Past Surface Temperatures Reconstructed by Inversion of the Measured Borehole Temperature-Depth Profiles in Rock
Numerical Solutions of Fractional Differential Equations by Extrapolation
On a Digital Version of Pseudo-Differential Operators and Its Applications
Solving the 3D Elasticity Problems by Rare Mesh FEM Scheme
Simulation of Cooling Devices and Effect for Thermal Stabilization of Soil in a Cryolithozone with Anthropogenic Impact
Error Estimates of Four Level Conservative Finite Difference Schemes for Multidimensional Boussinesq Equation
Multiscale Mathematical Modeling of the Metal Nanoparticles Motion in a Gas Flow
Numerical Estimation of Seismic Wave Attenuation in Fractured Porous Fluid-Saturated Media
Multi-step Iterative Algorithm for Mathematical Modeling of Light Bullets in Anisotropic Media
Stability of a Family of Iterative Methods of Fourth-Order
Finite Difference Scheme for Stochastic Differential Games with Several Singular Control Variables and Its Environmental Application
Applications of Numerical Methods for Stochastic Controlled Switching Diffusions with a Hidden Markov Chain: Case Studies on Distributed Power Management and Communication Resource Allocation
Efficient Application of the Two-Grid Technique for Solving Time-Fractional Non-linear Parabolic Problem
Multifrontal Hierarchically Solver for 3D Discretized Elliptic Equations
The Finite Difference Method for Boundary Value Problem with Singularity
Bi-parametric Family of Methods with Memory Based of Ostrowski-Chun Method
Time to Start a Crowded Period in a Finite-Buffer Queue with Poisson Input Flow and General Processing Times
About Free-Volumetric Approximation of a Piezoconductive Medium with Gas Hydrate Inclusions
Time Step for Numerically Solving Parabolic Problems