yusuke1997/dblp-id-title huggingface dataset:
The Development and Evaluation of the Online Science Fair Inquiry System
Multimodal Interaction Aware Platform for Collaborative Learning
Assessing Processes and Products for LEarning (APPLE) of Collaborative Argumentation
Web-based Tools for Science Teaching in Lower Primary School
Influence of Robot Roles on Self-Review
Integrated Knowledge and Skills with Multi-Material Learning for Engineering Students during COVID-19
e-Portfolio for Collaborative Learning in Study Abroad: Case of VIA Asia/US Exchange Programs
Designing a Scaffolding Inquiry-based instruction to Promote Non-engineering students in STEM Learning
An Experimental Study on the Effects of an Online Student-Constructed Tests Learning Activity
Development of Digital Game-based Biology Learning Experience on Cell Cycle through DSLM Instructional Approach
A Relational Design Oriented Seamless Framework to Support Idea Sharing and Social Network
Examining Augmented Reality's Influence on Pronunciation Training: Insights from PinyinGuo's Application and Comparative Avatar Testing
Interaction and Monitoring Matter: Comparison of High and Low-performing Groups in CSCL
Visual Behavior and Cognitive Load on E-book Vocabulary Learning
Tracing Problem-Posing Activity Sequences toward Detection of Trap-States in Thinking
Knowledge Building Approach to Teacher Professional Development
Enhancing Seamless Learning Using Learning Log System
Development and Evaluation of a Hybrid Mobile-Learning App Using Design Science Research (DSR) Framework
Effects of Embodied Interaction on Reading Comprehension in a Multimodal Environment
Networked Tutoring Support System for a Programming Class based on Reusable Tutoring Content and Semi-automatic Program Assessment
Designing a web-based drill game to improve learners' resources classification abilities: A case study
Investigating Functional Fixedness among Novice Student Programmers
Guideline - A Critical Success Factor in the Development of Web-Based Training
Multimodality in Language Education - Exploring the Boundaries of Digital Texts
Considerate, Unfair, or Just Fatigued? Examining Factors that Impact Teacher
Applying cooperative learning with role division to learn recursion
Advancing Education through Stakeholder Engagement: An Evaluation of the Learning Butler Chatbot's Impact on Instructors, and Learners
Assessment Design for Mathematics Web Project-Based Learning
Development of Mobile Application for Cultivating Sustainable Pro-Environmental Behaviour
Supporting Data-Driven Decision Making by Learners and Teachers
An Implementation of Smartphone-enabled Seamless Learning: a Snapshot Perspective
Using Data Analytics for Discovering Library Resource Insights - Case from Singapore Management University
Programs and Algorithm Learning Environment by Visualizing Relations among Program Codes, Operations and World Model
Towards Supporting the Development of Collaboration Skills in Undergraduate University Students
Educational Practice of Algorithm using Learning Support System with Visualization of Program Behavior
Technology Considerations in Building Virtual Educational Avatars
An Improved Genetic Algorithm Approach for Optimal Learner Group Formation in Collaborative Learning Contexts
Task Design Principles of a Campus-Based Communication Skills Course in a Natural-Virtual Learning Community
SceDer and COML: Toolsets for Learning Design and Facilitation in One-to-One Technology Classroom
Evaluation of pre-service teachers' technology acceptance of a mobile social networking App for teachers' professional development
Pre-service Teachers' Conceptions of Teaching using Mobile Devices
Creating multimodal texts in language education - an emerging practice at the boundary
CAMELEON: A Generic Model of Embodied Conversational Agent for e-Learning Portals
A Meta-review Analysis of Research on Technology-assisted Content and Language Integrated Learning
Learning Habits Mining and Data-driven Support of Building Habits in Education
Teaching Programming Languages using Robots based on Experiential Learning
Competence Analyser: A portable GUI tool for modelling domain and learner knowledge
Exploring the Interactive Use of Video Cases in Scaffolding Prospective Teachers in Learning Clinical Interview Method
Exploring Dialogue Patterns in Argumentation with Pre-Set ChatGPT Personas
Content Management System to Support Improve ment in Quality of Fitness Testing of Athletes
Interpretation of Ungrammatical Sentences in a Language Education System for Nonnative Speakers
Intervention of Emotion Recognition for Children with High-functioning Autism: A Case Study
Collaborative design of a simulation-based math classroom: Contradictions and solutions between teaching and research
Online Educational Game for Interior Design with Design Thinking Process and Multidimensional Scaffolding
Design Research about Fragment Mobile Learning Resources Based on Interactive Concept Map Approach
Discourse-based Learning Using a Multimedia Discussion Forum
Designed Collaboration as a Scaffold for Schematic Knowledge Integration
Multitask Learning for Chinese Grammatical Error Detection
The Effect of Shared Display Collaborative Mind Tools on One-to-one Collaborative Learning
The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers' e-Learning Capacity
Studying Synergistic Learning of Physics and Computational Thinking in a Learning by Modeling Environment
Investigating University Student Learning Conceptions and Approaches of Web- Searching
TableTops in the Classroom: Reflections on a Multi-year Project
Essay Development Schemata to Support English Composition
Dancing a treasure: A videogame to motivate young audiences toward Spanish dance
Framework for Building a Thinking Processes Analysis Support System: A Case Study of Belief Conflict Thinking Processes
Design of Learning Hyperspace Construction System for Knowledge Refinement in Self-Directed Learning
Assessing teachers' acceptance of educational technologies: Beware for the congruency between user acceptance and actual use
Optional Strategies for Developing Teacher Technological Competencies
Fostering Learning Communities among Teachers and Students: Potentials and Issues
Detecting Metacognitive Strategies through Performance Analyses in Open-­­Ended Learning Environments
Effects of different embodied scaffoldings on students' spatial abilities in digital game-based learning
Analysis of Student Affect and Behavior while Playing a Mobile Game for English Comprehension
Understanding E-Learners' Characteristics and Performance in Online Courses
Learning Conversation with a Mobile Robot
Characterizing Individual Gaze Patterns of Pair Programming Participants
Design of New Electronic Blackboard Management System for A Japanese teaching style
Model Building as a Platform to Support Thinking in Problem Solving
Need For Cognitive Closure as Determinant for Guidance in Wiki-Based Learning
Attitude towards Mobile Learning among Malaysian Higher Education Students: A Confirmatory Factor Analysis
A Technique for Error Awareness in Pencil Drawing
Factors influence the acceptance of m-Learning in Malaysia: Perceived Usefulness, Perceived Ease o f Use and Attitude
Predicting and Analyzing Students' Higher-Order Questions in Collaborative Problem-Solving
Towards Improving Reading Comprehension Skills in Third Graders with a Serious Game
Development and Usability Evaluation of an Intelligent Personalized Erhu Pitch and Rhythm Learning System
Health Anxiety, Information Anxiety, and Internet Self-Efficacy on Cyberchondria among Filipino Young Professionals during the COVID-19 Pandemic
Modeling Learners' Metacognitive Skills in Open Ended Learning Environments
Experimental Comparison of Promotion Effect for EFL Reading Comprehension between Conventional Summarization and Toulmin Argument Reconstruction
An Execution System for Variable Tutoring Processes
Identifying effective cohesive features for task classification in integrated reading-writing tasks
Mathematics Visualization for Developing the Concept of Average
A Robot-based Learning Companion for Storytelling
A survey on Learners' Technology Acceptance Toward Virtual Self-organized Community
Examining the effects of integrating technological pedagogical content knowledge into preschool teachers' professional development regarding science teaching: using digital game-based learning as an example
Availability and Effectiveness of Generative AI for Web-Based Investigative Learning
Augmented reality research output from 1990-2018: A bibliometric analysis
Three Stages for the Scenarisation of Learning Objects
Social Behavior Change in an Evolutionary Online-Game
A Study on the Flipped Classroom Application in Vocational Training
MathMazing: 3D Gesture Recognition Exergame for Arithmetic Skills
Platform Development and Design Evaluation of the Indonesia Open Educational Resources
Designing Technology Supported Scaffolding for Fractions Learning in Primary Schools
A CAL Wizard
Deep Knowledge Tracing is an implicit dynamic multidimensional item response theory model
KB-Mixed: A Reconstruction and Improvable Concept Map to Enhance Meaningful Learning and Knowledge Structure
Issue-based Guided Inquiry Model with Real Socioscientific Open Data
Math Island: Designing a Management Game of Primary Mathematics for Facilitating Student Learning
Learning through Question and Answer Interactions on the Web
Blended Learning in Higher Education: An Exploration of Teaching Approaches
Assessment of Interactive Virtual Learning Environment to Observe Non-actual Phenomena through Explorative Activities
The Design of Multi-User BCI Game System
Effective Delivery of Virtual Class on Parallel Media Stream Server
Comparison of Learning Efforts Using Fuzzy Graded Mean Integration Method
Probabilistic Learner Modeling in Scientific Inquiry Exploratory Learning Environment
A Relationship between the Pair Effect and the Learner Characteristic at Pair Work in Computer Literacy Education
Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners
Analysis of the Answering Processes in Split-Paper Testing to Promote Instruction
Sustaining Innovations in Singapore Schools: Implications for Research Work
Recognition and Interaction Analysis of IIBS aided Distance Computing Teaching-Learning Model
Weaving Pedagogy into Gaming: Learning Design Principles for Developers
Lea's Box: A Competency-oriented Approach to Facilitate Learning Analytics in School Settings
The e-Learning Project of Distance Learning Television in Thailand
Multi-tiered Peer Learning Support
Minecraft as a Sandbox for STEM Interest Development: Preliminary Results
The Effects of Virtual Reality System Applied to Shooting Training Course for Senior High School Students
Exploring the effect of incorporating Facebook with project based learning activity on learners' creativity - A preliminary investigation
A Study of Student Behavior in Classroom Response Systems
Connecting Teachers during a Global Crisis: A Knowledge Building Professional Development Approach to Embracing the New Normal
Chronotypes of Learning Habits in Weekly Math Learning of Junior High School
Exploring the Impact of Digital Divide on the Academic Performance of STEM Students in Hybrid Modality
Designing PHyTeR: a system to teach troubleshooting skill
Visualization Method of Movement of Teachers and Students in Classroom using OpenPose
Experiences with e-learning as a challenge for the effective training of future generations of teachers
Using the ePortfolio System to Foster Student Self-regulated Learning
An Online Personalized Learning System with Ongoing Learning Experience Adaptation: A Prototype System for STEM Discipline
Stylus or the Mouse? Using a Tablet PC with Young Children
Measuring Self-regulated Learning Processes in Computer Science Education
Reliability Investigation of Automatic Evaluation of Kit-Build Concept Map by Comparing with Handmade Evaluation Methods
On-time Support with Supplementary Figures in Tutoring of Mathematical Exercises
Design and Development of "Slow Art" Experience for Tapaya's Earthly Desires
Exploring effects of immersivity across three dimensions in Training Design: Technology Integration Training Workshop for Engineering Teachers in India
Learning Support System for Visualizing Memory Image and Target Domain World, and Classroom Practice for Understanding Pointers
Explainable English Material Recommendation Using an Information Retrieval Technique for EFL Learning
Video Gaming Scale Effect on Spatial and Graphical Patterns Recognition on Eye Movement Behavior
Improving Jakarta Historical Understanding Ability through Inquiry Learning Model Assisted With ICT Among Junior High School Students
Effectiveness of Information Presentation using Augmented Reality Teaching Equipment for Statue Appreciation
A Flexible Approach to Metacognitive Scaffolding in Computer- mediated Inquiry Learning
The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners' Flow, Acceptance, and Sense of Directions
Empowering argumentation in the science classroom with a complex CSCL environment
Facilitating the Process of Knowledge Construction among Preservice Teachers through Computer-Mediated Communications
An Instructional Model for Learning Theorem Proving with Dynamic Geometry Environment
An Online Course for Active Participation and Interactive Learning: An Exploratory Study
Towards Computational Thinking in Scandinavia
Scaffolding Students' Ill-Structured Problem Solving via LLM - Multi-Armed Bandit Problem as a Case
Incorporating Framing into SQL-Tutor
Implementation Challenges of STEM Education: from Teachers' Perspective
Feature and Framework of Information Communication Technology Use in Classes Based on Qualitative Analysis
Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners' Flow Experience, Learning Anxiety, and Performance- A Preliminary Study
The Implementation of Blended Learning Instruction by Utilizing WeChat Application
Using Learning Analytics to Support Computer-Assisted Language Learning
Pre-Testing the Chinese Version of the System Usability Scale (C-SUS)
Proceeding of the 32nd International Conference on Computers in Education, ICCE 2024, Quezon City, Philippines, November 25-29, 2024
Analysis of Educational Research Using CiteSpace Applications in CSSCI Journals (2012-2016)
Logical Expression Tutoring System for Controlling Smart Devices in Multi-User Environments
Technology Enhanced English Language Labs in Multilinguistic Public Schools in India - Pilot Intervention
Requirements for Learning Analytics in Flipped Learning
Students' 21st Century Skills Development in Technology-rich Learning Environment: A Study towards Analyzing Teachers' Lesson Plans in Chinese Primary Schools
Analysis of Problem-Posing Activity Sequences toward Modeling Thinking Process and Detection of Trap States
Prerequisite-driven Q-matrix Refinement for Learner Knowledge Assessment: A Case Study in the Online Learning Context
Gamifying a CSCL and its effect on collaboration and self-organization
Learning Vocabularies through WeChat: A Case Study of Chinese Lower-proficiency Students
Comparison of students' perceptions of small group discussion in online and face-to-face environments
Mobile Learning: Cell Phones and PDAs for Education
Socio-Technical Infrastructure Norms for Fair Use of Artificially Intelligent Education Companions: A Work in Progress
Impacts of a knowledge sharing-based e-book system on students' language learning performance and behaviors
Probing in-service Teachers' Perceptions on TPACK-G and Acceptance of GBL
A Social and Cultural Analysis of Computer-mediated Communication Dialog in Asian Contexts
Dialogue Game-Based Learning for AI Ethics Education
Teacher Support and Personalised Student Learning as Means to Obtain Visible and Measurable Improvement in Learning Levels
A preliminary study of a digital game system to support mathematics learning: Using circle and compound shapes as an example
Using Kinect to Track Learning Behavior of Students in the Classroom as Video Portfolio to Enhance Reflection Learning
The Above-average Effect and Its Implications on Feedback Design for Educational Game Systems
AR2: Augmented Reality for Enhanced Reading Comprehension
Design of a Game-Based Intelligent Learning Environment for Elementary Geometry
ADEPT: a Tool for Developing Synthesis Skills
Development of a Gamified Number Line App for Teaching Estimation and Number Sense in Grades 1 to 7
Unveiling Learners' Interaction Behavior in Virtual Reality Learning Environment
An Initial Survey on Student Attitudes toward Working with Marked Examples in the E-learning Context
An Analysis of Learning Behavior Patterns with Different Devices and Weights
Cognitive Assessment Applying with Item Response Theory
The Correlation between the Students' Attitude towards ICT with the Students' Achievement in Learning English
Elementary Students' Concepts and Strategies in a Digital Stock Investment Game
Virtual Reality in Language Learning: A Literature Review of Empirical Studies in Recent Ten Years
A2I: A Model for Teacher Training in Constructive Alignment for Use of ICT in Engineering Education
Optimization of Personalized Content Providing Function for Adult Learners with Diverse Backgrounds
Development of an e-Learning Resource for Teacher Education Utilizing a VOD-compatible Teaching Portfolio Having a Dual-screen Synchronous Playback Function
Exploring High School Students' Transition from Traditional Search Engines to ChatGPT for Course Learning: A Push-Pull-Mooring Model Perspective
Method for evaluating discussion status in online text discussions using network analysis
Design and Development of an Augmented Reality Application for Learning a Serial-Link Robot Kinematics
Predicting end-of-session actions considering the information of learning materials
Proposal for Digital Partners Project
The Mix that Works for the SMARTBoard Integration in an American Elementary School: What We Can Learn from Them
An Investigation of Turkish EFL Teachers' Development through an Online Professional Development Program
Prospects in Modeling Reader's Affect based on EEG Signals
A computerized assessment system for Chinese reading in grade one
Constructivist Learning Environment to Enhance Cloud based Collaborative Learning: Product Design and Development Phase
An Investigation of Collaborative Ubiquitous Learning in Promoting Socio-Cultural Knowledge and Skills in 21st Century: Integrating History, Geography, Architecture, Science and Culture Study
Learning Computational Thinking Efficiently with Block-based Parsons Puzzles
Proceeding of the 30th International Conference on Computers in Education, ICCE 2022, Kuala Lumpur, Malaysia, November 28 - December 2, 2022
Pedagogical Methods in Web-Based Language Teaching
Fluid structures and behavior in inculcating creative reasoning
Analyzing the Effects of Peer Review Activities in the EFL Writings
The Interactive Building Projection on Heritage Based on Game-Based Learning - A Case of "Red Building in National University of Tainan"
Computer Assisted Pronunciation Training (CAPT): A Systematic Review of Studies from 2012 to 2021
An SNS-based Literature Review System for conducting a Research Survey
The Development o f a Course to Prepare E-Moderators to Run an International On-Line Teacher Training Course
Role of Peer Assessment in Facilitating Computational Thinking among Pre-Service Teachers
Design Robot-Programming Activities to Engage students in the Computational Problem Solving Process
Construction and Innovation Practice of "Internet +" Professional Development Mechanism for Urban and Rural Teachers
Facilitating Collaborative Learning for Japanese Language Learners using Sketchpad
The relationships among science-related major students' information commitment, mental load and mental effort
Identifying Meaningful Gamification-Based Elements Beneficial to Novice Programmers
Comparing Enactments of a Collaborative Writing Activity in a Networked Language Learning Classroom
Evaluation of Using a Tablet Device for a School Trip
Japanese Onomatopoeia Learning Support for International Students Using SCROLL
Transferable Student Performance Modeling for Intelligent Tutoring Systems
Learning Experience of Game Poetry: A New Approach for Poetry Education
An Innovation Diffusion Approach to Online Student Question-Generation and its Effects on the Relationship of Perceived Task Value and Learning Approach
A Systematic Analysis of Chinese Reviews of Flipped Classroom
Stream Differences in Asynchronous Online Discussions: Analysing Student Cohesion and Roles in Technology-Mediated Project Work Classrooms
Teachers' ICT Competency and Technology Leadership Practices for Pedagogical Digital Transformation Initiative: An Empirical Evidence in Klang, Malaysia
The Effectiveness of a Study Support System Based on Mobile Phones and Web-based Information Sharing: Reporting Activities in a Class for the First Grade of an Elementary School
Proceeding of the 29th International Conference on Computers in Education, ICCE 2021, virtual, November 22-26, 2021
An Analysis of using Social Bookmarking for Acquiring Web Resources for e-Learning
Effectiveness of Synchronous and Asynchronous Online Learning in Bloom's Taxonomy Framework
Social Network Analysis of Teacher's Role in Students' Online Discussion Community
Another Perspective of the Sleeping Beauty Problem: What Lessons Can We Learn from the Sleeping Beauty Problem?
Building an Online Collaborative Learning Community in Ubiquitous Learning Environment
Using Data Mining for Improving Web-Based Course Design
The Design of a Synchronized Multimedia-based English Self-Study System for Elementary Students
Multimedia Enhanced Student Portfolios: Providing Evidence of Competency in a Teacher Education Program
Exploring Forum Dynamics in a Chinese MOOC: A Longitudinal Probabilistic Social Network Analysis
How Teachers Used ICT in Education in 2015 and 2022 in Croatia: A Cross-Sectional Study
Learn to Play, Play to Learn: Designing a Digital Board Game for a Law of Torts Class
An Interactive Story-based Mobile Application with Personal Recommendation and Notification for Sexual Health Education in Ethnic Adolescents
Developing Personalized Nudges to Improve Quality of Comments in Active Video Watching
Scripting Collaboration: What Affects Does it Have on Student Argumentation?
Exploring the Relationship of Personality Domains and Visual Attention Patterns in Novice Programmers
Mobile Technology Facilitated Physics Learning Course: A Systematic Review from 2010 to 2019
The Online Learning Community: Strategies, Problems and Issues
Estimating Divergence-or-Convergence in Discussions based on Abstractness of Words in Utterance
Caption Readability Improvement of Language Learning Videos on Mobile Devices
Image Recommendation for Informal Vocabulary Learning in a Context-aware Learning Environment
Understanding Learners' participative motivation in Reading Challenge
A Comparison of Learning Effectiveness Among Serious Games with Varying Degrees of Playability
The Pilot Implementation using an Adapted Technology Acceptance Model to Evaluate an Innovative Use of Smartphone for Scientific Investigation Programme in Tertiary Education
Survey on Utilization Status of SCORM Specification in Japanese e-Learning Industry
Competency-Based Assessment in the Era of Generative Artificial Intelligence: Perspectives of Selected STEM Educators
Towards the Development of PIA 2.0: A Pedagogical Agent that Exhibits Synthetic Facial Expressions
The level up procedure: How to measure learning gains without pre- and post-testing
Impact of Students' Perceptions of ICT-Supported Learning Environment on Approaches to Learning for Principles of Accounting in Secondary Schools
The Bane of AI in Teaching: Innovation Resistance in Higher Education Instructional Design & Delivery
Discovering the Impact of Student Communities in Educational Recommendations
Exploring Preservice Teachers' Perception of Simulation-based Learning in Physics Education: A Preliminary Study of Lao People's Democratic Republic
An educational system with functions of guidance and adaptive advice to support problem solving based on basic concepts of statistics
Global Education via the Web: The GloablEd Project