yusuke1997/dblp-id-title huggingface dataset:
Expectation, Perception, and Accuracy in News Recommender Systems: Understanding the Relationships of User Evaluation Criteria Using Direct Feedback
Development and Evaluation of a Productivity Management System for Autonomous Work Groups in Advanced Manufacturing Systems
Children's Chess Robots Design Based on CAPS Theory and Kansei Engineering: Constructing Intelligent Educational Tools to Promote Children's Cognitive and Emotional Development
Localization of Web Design: An Investigation of Culturally Preferred Web Attributes in Taiwan and the UK
Human-Computer Interaction. Interaction in Context - 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
An Avatar-Based Help System for Web-Portals
Personality and Attitudes as Predictors of Risky Driving Behavior: Evidence from Beijing Drivers
The Learning Machine: Mobile UX Design That Combines Information Design with Persuasion Design
A New Method to Synthesize Japanese Sign Language Based on Intuitive Motion Primitives
Understanding the Impact Congruent Images and News Articles Have on Mood and Attitude
A Novel Parallel Clustering Algorithm Based on Artificial Immune Network Using nVidia CUDA Framework
Modelling and Presentation of Privacy-Relevant Information for Internet Users
Usability Evaluation of a Social Networking Site Prototype for the Elderly
User Acceptance and Use Cases of LLM-Based Embodied Conversational Agents in Customer Interaction - A Case Study in the Luxury Automotive Industry
The Temporal Structure of a Dynamic Environment in a Microworld Experiment
Holarchic Psychoinformatics: A Mathematical Ontology for General and Psychological Realities
Support Collaboration Across Geographically Distributed Users Using Heterogeneous Virtual Reality Systems
Human-Computer Interaction for Space Situational Awareness (SSA): Towards the SSA Integrated Sensor Viewer (ISV)
Fast Dynamic Channel Allocation Algorithm for TD-HSPA System
Community-Driven Crowdsensing: Feasibility of Establishing a Validation Mechanism for Crowd-Sensed Street Elevation Data
A Preliminary Usability Assessment of a 3D Printable Orthosis Design System
IMPROVE: Collaborative Design Review in Mobile Mixed Reality
Camouflage Assessment of Color Pattern Strategies in Different Environmental Contexts
An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players
Heuristic Evaluation of Android-Based Applications with Multiple Screen Sizes Support: A Case Study
Motion-Sickness Related Brain Areas and EEG Power Activates
Personal Companion: Personalized User Interface for U-Service Discovery, Selection and Interaction
Toward Driver State Models that Explain Interindividual Variability of Distraction for Adaptive Automation
Retrieval-Augmented Generation for Secure Environments: Theoretical Foundations, Agent Architectures, and Local Deployment with FAIRD
The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling
The Design of the Satellite Spaces for Informal Learning and Its Validity Assessment
Multiplatform Game Type of Health Survey on Cancer Patient's Stress Level
Board Games and Regulars' Tables - Extending User Centred Design in the Mobia Project
Toward the New Sullivan Principles in the Information Age: Conflicts and Challenges of Multinational Information Technology Companies in Asian Countries
Introducing Pneumatic Actuators in Haptic Training Simulators and Medical Tools
Intelligent Music Lamp Design Based on Arduino
A Study of Size Effects of Overview Interfaces on User Performance in Virtual Environments
The Impact of Information from Company Marketing Platforms on Consumers' Brand Image and Intention to Use Car-Sharing Services
Privacy by Design: Analysis of Capacitive Proximity Sensing as System of Choice for Driver Vehicle Interfaces
How the Design of the Premises Supports a New Organizational Structure as Viewed by Full-Time Operators in Large-Scaled Tele-Services
Enhancing Self-Motivation Through Design of an Accessible Math App for Children with Special Needs
Webster - A New Information System for the Web
Efficacy of Cognitive Training Experiences in the Elderly: Can Technology Help?
Toward Bricolage in Welfare Technology Use: A Cross-Cultural Comparison of Caregivers' Responses to Social Alarms in Swedish and Chinese Nursing Homes
Analysis of Influencing Factors on Advanced Driving Assistance System Purchase Intention in China
Integrating Sensor Fusion with Pose Estimation for Simulating Human Interactions in Virtual Reality
A New Traversal Method for Virtual Reality: - Overcoming the Drawbacks of Commonly Accepted Methods
AWATO: A Serious Game to Improve Cybersecurity Awareness
The Promotion of Empathy for the Experience of Users with Visual Impairment in the Game Design Education
Evaluation of the Effect of Voice Technology in a Game Teaching E-Book on English Learning
Evolving Training Scenarios with Measurable Variance in Learning Effects
User-Experience Development
Universally Accessible mHealth Apps for Older Adults: Towards Increasing Adoption and Sustained Engagement
Investigating the User Experience in the Process of Text Mining in Online Social Networks
Understanding the Limitations of Large Language Models in Credibility-Tracking Tasks
A Content-Based Approach for Supporting Teachers in Discovering Dependency Relationships Between Instructional Units in Distance Learning Environments
Getting the Most from CRM Systems: Data Mining in SugarCRM, Finding Important Patterns
Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education
Augmented Reality Emotional Picture Book Design for Autistic Children Based on Embodied Cognition
Human Genome Data Protection Using PostgreSQL DBMS
Personalization in Mobile Learning for People with Special Needs
Virtual Display of 3D Computational Human Brain Using Oculus Rift
Case Study of Interactive Art Intervening in Psychotherapy
Evaluating the Impact of Anthropomorphized Daily Items Narrating Past Experiences on Users' Familiarity with Them: - Discussion Based on Speech Expressions and Animistic Thinking
Clichés vs. Ingenuity for a Success Design
Adapting Instruction by Measuring Engagement with Machine Learning in Virtual Reality Training
A Proposed ASD-Centric Framework: The Case of ASDAPT
Research on Mixed Reality Visual Augmentation Method for Teleoperation Interactive System
Television and Visual Impairment: Prospects for the Accessibility of Interactive Television
Augmenting Food Experience While Traveling Abroad by Using Mobile Augmented Reality Application
Digital Nudging in Online-Learning Environments: Enhancing Self-regulation and Decision Through Usability-Centric Design
Requirements and Design of the Information Pod Interface
Co-design Workshop on AI for Caregivers and Older Adults
Map Matching to Correct Location Error in an Electric Wheel Chair
The Environment and Its Implications in the Theory of Modern Science
Infiltration of Sustainable Environmental Space Service Design in a Cross-Cultural Context
Mapping XR Platforms: Analyzing Immersion from the Designer's Perspective
"How Do I Save It?" Usability Evaluation of a Systems Theory-Based Incident Reporting Software Prototype by Novice End Users
Incorporating Cognitive Aspects in Digital Human Modeling
Towards an Interactive Virtual Museum Visit: The Implementation of 3D Scanning, Virtual Reality, and Multimedia Technologies in Art Exhibits Conservation and Virtual Demonstrations
Human Factors in the Design of Wireless Point-of-Care Medical Applications in US Department of Defense (DoD) Settings
Case Study: Using EEG to Assess Cognitive Load in Infinite Interfaces
Considering Ergonomic Aspects of Head-Mounted Displays for Applications in Industrial Manufacturing
The Challenge of Digital Education and Equality in Taiwan
A Fitting Software Comparative Usability Study to Investigate Transition Challenges Faced by Hearing-Aid Practitioners
Socialization of Veterans Using Virtual Reality
The Estimation of Taste Preference Based on Prefrontal Cortex Activity
A Method of Viewing 3D Horror Contents for Amplifying Horror Experience
Privacy Principles in Design of Smart Homes Systems in Elderly Care
A Comparison of Two Cockpit Color Concepts Under Mesopic Lighting Using a CRT Task
From Cure to Care: Digital Product and Service Design for Hospice Care of Disabled Elderly - A Case Study of QingGang Nursing Center, The First Affiliated Hospital of Chongqing Medical University
Generating Specifications from Requirements Documents for Smart Devices Using Large Language Models (LLMs)
Usability Evaluation of Multimodal Interfaces: Is the Whole the Sum of Its Parts?
Early Use of Augmented Cognition for Online Learning Games in Hawai'i
From Greeting to Guidance: Exploring Sanbot's Capabilities for Enhanced Human-Robot Interaction at Public Events
MR System to Promote Social Participation of People Who Have Difficulty Going Out
Predicting Music Emotion by Using Convolutional Neural Network
Improving Accessibility for Existing Websites Spanning Multiple Domains
Smartphone Application Content for Prevention and Improvement of Adolescents' Depression
Promoting Reflective Learning: The Role of Blogs in the Classroom
An Analysis on Social Media Use for Learning Under the COVID-19 Condition in Japan
HCI Based Ethnography: A Possible Answer to Reduced Product Life
Reacting with Care: The Hybrid Interaction Types in a Sensible Space
A Knowledge Transfer Process: Establishing Training in New Technology for an Ageing Workforce
Effects of Pattern Complexity on Information Integration: Evidence from Eye Movements
Functional Effectiveness and User Experience Assessment of Knee Joint Protective Gear Fixation Methods During Physical Activity
Design of Human-Agent-Group Interaction for Correct Opinion Sharing on Social Media
Usability Methods and Evaluation Criteria for Published Clinical Guidelines on the Web: A Systematic Literature Review
Towards Person-Centered Anomaly Detection and Support System for Home Dementia Care
Vigilance and Its Role in AI Technology: How Smart is Too Smart?
Identity Confirmation to Issue Tickets Using Face Recognition
A Novel System Based on a Smart Toy Responding to Child's Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders
Effects of Animation-Guided Mindfulness Meditation on Flight Attendants' Flow Ergonomics
Better Results Through Ambiguity Resolution: Large Language Models that Ask Clarifying Questions
The Research on Quantificational Method of Chromatic-Light Emotion in Automotive Interior Lighting
Use of Multimedia Technology in Teaching Engineering Design
Perception of Privacy and Willingness to Share Personal Data in the Smart Factory
Designing Educational Interfaces for Saudi Students
Older People and ICT: Towards Understanding Real-Life Usability and Experiences Created in Everyday Interactions with Interactive Technologies
Co-design for a Competency Self-assessment Chatbot and Survey in Science Education
The Automatic Detection of Sensitive Data in Smart Homes
The Social Life of Algorithms: Tracing Notions of Algorithms Beyond Human-Algorithm Interactions
Rapid Model-Driven Annotation and Evaluation for Object Detection in Videos
An Ergonomic Design of EMG Signal Controlled HCI for Stroke Patients
Nonvisual Effects of Led Coloured Ambient Lighting on Well-Being and Cardiac Reactivity: Preliminary Findings
Research on Aesthetic Perception of Artificial Intelligence Style Transfer
Re-appearing interfaces of objects
Health Is Silver, Beauty Is Golden? - How the Usage Context Influences the Acceptance of an Invasive Technology
An Approach to Design with People Who Have Special Needs
The Value of the User Evaluation Process in the European IoT Large-Scale Pilot for Smart Living
Exploring Human-Technology Interaction in Layered Security Military Applications
iTeach: Ergonomic Evaluation Using Avatars in Immersive Environments
Catalyzing Engagement: Bridging Expectations, Interaction Modes, and Anthropomorphic Design of Generative AI Agents for the Elderly
HandyScope: A Remote Control Technique Using Circular Widget on Tabletops
How the Cognitive Styles Affect the Immersive Experience: A Study of Video-Watching Experience in VR
Recent Research Findings on Stress and Electronic Performance Monitoring
Behavioral Biometrics for Universal Access and Authentication
Digital Museums of Cultural Heritages in Kyoto: The Gion Festival in a Virtual Space
ProbinShasthoBondhu: A User-Centered mHealth App for Enhancing Elderly Health Management in Bangladesh
Semi-automatic Annotation of OCT Images for CNN Training
BIMIL: Automatic Generation of BIM-Based Indoor Localization User Interface for Emergency Response
When to Observe or Act? Interpretable and Causal Recommendations in Time-Sensitive Dilemmas
Learning path planning using genetic algorithm approach
The Rise and Proliferation of Live-Streaming in China: Insights and Lessons
Towards Supportive Mechanisms for Crowd Collaboration - Design Guidelines for Platform Developers
Compensation Method of Flight Simulator Visual System
Discussions About Covid-19 in Indonesia. Bibliometric Analysis and Visualization Article Indexed in Scopus by Indonesian Authors
Cloud Computing Adoption Journey within Organizations
A Mobile Portfolio to Support Communities of Practice in Science Education
An Investigation of Figure Recognition with Electrostatic Tactile Display
A Preliminary Study on the New Southbound International Co-creation and Design Empowerment of Ethnic Studies - A.R. Application of the Taivoan Tribe
Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning
DEVAL - A Device Abstraction Layer for VR/AR
Visualization Adaptation Based on Environmental Influencing Factors
Situation-Aware Adaptations for Individualized User Experience and Task Management Optimization
What You Need is What You Get: Adapting Word Prediction of Augmentative and Alternative Communication Aids to Youth Language
Research on the Correspondence Between Designer End Expressions of Product Semantics with the Cognition of User End
Identifying Latent Similarities among Near-Miss Incident Records Using a Text-Mining Method and a Scenario-Based Approach
Training CNN to Detect Motor Imagery in ECoG Data Recorded During Dreaming
WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction
Real-Time Interactive Online 3D Graphical User Interface (GUI) Technical Implementation and Usability Test for Architectural Technical Teaching
Method for Evaluating Cyber Risk Management Frameworks
Apply CNN Style Transformation on Industry 4.0
Development and Evaluation of a Pen Type Thermal Sensation Presentation Device for SPIDAR-Tablet
To Capture the Diverse Needs of Welfare Technology Stakeholders - Evaluation of a Value Matrix
Category Creation Between Digital and Analog Sensemaking Tools in a Cognitive Immersive Environment
Evaluation of Animated Swiss German Sign Language Fingerspelling Sequences and Signs
Management Support and Worksite Health Promotion Program Effectiveness
Usable Security Management for Network Access Rules of Critical Infrastructure
Simulating Additional Area on Tele-Board's Large Shared Display
An Adaptive Instructional System for the Retention of Complex Skills
The Role of the Community in a Technical Support Community: A Case Study
An Adaptive Intelligent Help System
Integration of Human-Computer Interaction in a Software Development Process
Explore the Business Model of MOOCs
The Application Strategies of AIGC Technology Empowering Chinese Traditional Cultural Elements in Graphic Design
Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment
Eye-gaze Detection by Image Analysis under Natural Light
A System for Adaptive Multimodal Interaction in Crisis Environments
Heuristics and Biases in the Evolution of a Robust Human-Machine Interface Methodology
Implementation of Action Maps and Interaction Prototypes as a Strategy to Improve Information Architecture and Interface Design in an Academic Management Platform
Integrating Motion Capture and Digital Human Modelling Tools for Evaluating Worker Ergonomics - A Case Study in a Medium Size Enterprise Assembly Station
The Research and Design of an AIGC Empowered Fashion Design Product
Modulating Virtual Affective Elicitation by Human Body Odors: Advancing Research on Social Signal Processing in Virtual Reality
Psychological Impact of Direct Communication and Indirect Communication Through a Robot
Analysis of One-Person Households Who Is Young's Characteristics in Combination with Social Experience from the Perspectives of Interaction Process in Product Use, Social Situation and Public Space
Design Education at the Cross-Roads of Change
Understanding Requirements for Textile Input Devices Individually Tailored Interfaces within Home Environments
Experimental Evaluation of Auditory Human Interface for Radiation Awareness Based on Different Acoustic Features
Emotion Recognition via Facial Expressions to Improve Virtual Communication in Videoconferences
A Bibliometric Analysis of Intelligent Voice Interaction Based on VOSviewer
AR Based User Interface for Driving Electric Wheelchairs
On the Transformation of Audience-Designer Relationship from the Perspective of Speculative Design
A Practice-Based Artificial Society Approach to Exploring the Evolution of Trust
The Impact of Cross-Cultural Trade Conflicts on the Product Design Strategies of Chinese Home Appliance Enterprises
Exploring the Role of Culture-Centric Design Guidelines in the Design of mHealth Application for Senior Informal Caregivers: Lessons Learned in a Field Study
Using Patterns to Support the Design of Flexible User Interaction
LingglePolish: Elevating Writing Proficiency Through Comprehensive Grammar and Lexical Refinement
Co-designing Context-Aware Gestures for Hand-Held Cooking Tools in Mixed Reality
Ubiquitous Augmented Cognition
Posture Reconstruction Method for Mapping Joint Angles of Motion Capture Experiments to Simulation Models
Research on Applicability of Automobile Instruments Character Size
Research on the Development of High-Tech Imported Jewelry Composite Media Creation
Biological Objects Data Registration Algorithm for Modal (Low Dimensional) Analysis
Book-Like Reader: Mirroring Book Design and Navigation in an E-Book Reader
A Game to Promote Understanding About UCD Methods and Process
Wheels Within Wheels: Brain-Computer Interfaces as Tools for Artistic Practice as Research
Varying Stressors in a Game with a Purpose Changes Human Stress Levels
The Trends and Research Progress of Mental Models in Interaction Design: A Bibliometric Study
Portable VR Mirror Therapy System Operated by the User's Own Hands
Use of a Video Game with Tangible Interfaces to Work Emotions in Children with Autism
An Experimental Environment for Analyzing Collaborative Learning Interaction
Monitoring Mental States of the Human Brain in Action: From Cognitive Test to Real-World Simulations
Designing a Robot for Enhancing Attention of Office Workers with the Heavily Use of Screen
A Virtual Testbed for the Multidisciplinary Evaluation of Human-Agent Teaming Dynamics
Aesthetic Contemplation of the Tang Dynasty Dunhuang Frescoes Elements on Contemporary Costume Design
Lost in Gamification Design: A Scientometric Analysis
Architectures for Multimodal Interactive Assistant Systems
Neural Correspondence to Environmental Uncertainty in Multiple Probability Judgment Decision Support System
A Collaborative Brain-Computer Interface for Accelerating Human Decision Making
Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers
Towards User Interfaces for Semantic Storytelling
Experiences on Computerization in Different Occupational Groups: A Study in Municipal Workplaces
An Evaluation of the iPod Touch as an Alternative Low-Vision Magnifier for People with Low Vision
Using Tiny Viral Messages on Social Networks to Spread Information About Science and Technology: Elements of a Theory of Nanovirals
Privacy Issues for the Disclosure of Emotions to Remote Acquaintances Without Simultaneous Communication
Discovering Best Practices for Educational Video Conferencing Systems
Chameleon-Based Deniable Authenticated Key Agreement Protocol Secure Against Forgery
Open-Domain Dialogue Management Framework Across Multiple Device for Long-Term Interaction
Who Borrows Money from Microloan Platform? - Evidence from Campus E-card
Investigating Hospital Service Robots: A Observation Study About Relieving Information Needs at the Hospital Reception
Clarification of Kansei Elements of Attractiveness Related to Usability for Long Term Mobile Phone Users
Use Second Screen to Enhance TV Viewing Experiences
Using Eye Tracking for Research on Learning and Computational Thinking
ABLE Family: Remote, Intergenerational Play in the Age of COVID-19
Audio augmenting physical navigation in art settings
A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults
The False Dichotomy of Usability and Aesthetics in the Field of HCI Design
Injury Prevention for Transportation Safety: A Bibliometric Analysis
Differentiation of Student Perceptions for Online Courses, Over Time
Fashioning Embodied Interfaces: Open Wearables Crafting
Re-designing Permission Requirements to Encourage BYOD Policy Adherence
Low-Cost Portable Text Recognition and Speech Synthesis with Generic Laptop Computer, Digital Camera and Software
Design to Align: Understanding the Relationship Between Driver Mental Models and Automotive Human-Machine Interface Design
Comparative Study of the Interaction of Digital Natives with Mainstream Web Mapping Services
SNS Search System that Uses a Large Language Model to Display Posts on an Interactive Map from Various Perspectives
Web-Based System Development for Usability Evaluation of Ubiquitous Computing Device
How Users Read and Comprehend Privacy Policies
Modeling Human Actors in an Intelligent Automated Warehouse
Research on Social Innovation Design of SCD Pre-hospital Emergency Equipment Based on IoT Technology
How to Develop Accessible Websites Based on the NTE INEN-ISO/IEC 40500 Ecuadorian Technical Standard?
A Design Model for Multimedia Computer-Based Training
Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application
A Study of Student Creative Thinking in User-Centred Design
On-Road Pilot Study on the Need for Integrated Interfaces of In-Vehicle Driver Support Systems
Neurological Disorders and Publication Abstracts Follow Elements of Social Network Patterns when Indexed Using Ontology Tree-Based Key Term Search
Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements
Differences of Affective Learning with Own-Race and Other-Race Faces: An Eye-Tracking Study
Integration of Augmented Reality with Pressing Evaluation and Training System for Finger Force Training
Analysis of User Interactions with an Innovative Passenger Information System During Field Test
Robust Active Appearance Model Based Upon Multi-linear Analysis against Illumination Variation
Modified User Experience Evaluation Methods Applied to Blind Users in Latin America: Case Study TriviaBlind
Research on the Application of Shangri-La Regional Color Extraction in the Design of Cultural and Creative Products
Does the Average Color Influence Selection?
Pass the Control(ler): Shifting of Power in Families Through Intergenerational Gaming
Semantically Integrated Business Applications for Enterprise Resource Planning Systems
A Two-Step Optimization-Based Synthesis of Squat Movements
Local Learning Multiple Probabilistic Linear Discriminant Analysis
Big Data Visualization for Occupational Health and Security Problem in Oil and Gas Industry
Development and Validation of an Instrument to Measure the Usability of Educational Artifacts Created with Web 2.0 Applications
Why It is Easier to Slay a Dragon Than to Kill a Myth About Older People's Smartphone Use
Relationship between Comfortable Feelings and Distribution of Seat Pressure in Sustaining a Sitting Posture for a Long Time
Motion Analysis of the Tea Whisk Concerning the Way of Tea
How to Get Endorsements? Predicting Facebook Likes Using Post Content and User Engagement