yusuke1997/dblp-id-title huggingface dataset:
Soap: a pointing and gaming device for the living room and anywhere else
Neural Fields for Visual Computing: SIGGRAPH 2023 Course
Poisson image editing extended
The goner
Deep SVBRDF Estimation from Single Image under Learned Planar Lighting
State of the art in telepresence
Variation of tactile feelings of focused ultrasound: modulation frequency and hand movement
Rice Ve've's
Mercedes SLR 300: Out of this World
Image-based diffuse lighting using visibility maps
Learning fast neural network emulators for physics-based models
Data structures for picture processing
Motion warping
A developmental system for microcomputer based intelligent graphics terminals
An energy efficient hardware multithreading scheme for mobile ray tracing
Dispersiones
Burning the medial axis
Enabling real-time physics simulation in future interactive entertainment
Multi-focal compound eye: liquid lens array for computational photography
TransformTable
"Wreck-it Ralph 2": visualizing the internet
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Special Sessions
Tactile hand display
Silhouettes of jazz
Polka dot: the garden of water spirits
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Course Notes
Multimedia and interactivity in the antipodes
Robert Seidel
Wedding cake
Utilizing photos as program themes
Shape and material property modeling with haptic interaction
Peter Horvath
ACM SIGGRAPH 2001 Video Review on Animation Theater Program, SVR 2001, Los Angeles, CA, USA, August 12, 2001
Self-Portrait version 2.0
Experiences with virtual reality applications (panel)
A gradient mesh tool for non-rectangular gradient meshes
BLUE - 2004
Model simplification using directional clustering
The visual effect of a seismic WaveField
Interactive rendering of dynamic environment using PID control
FrameShift: shift your attention, shift the story
The Real Breadboard: Creating an Electronic Sandwich
Inclusive Community: Accessibility and Neurodiversity in Classroom, Industry and Academia
The Birth of Sandman
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Emerging Technologies
Non convex mesh penetration distance for rigid body dynamics
The Frozen Etude
Gaming as an educational tool: internet scavenger hunt
Computer generated clay animation
Towards an interactive high visual complexity animation system
VIEW: an exploratory molecular visualization system with user-definable interaction sequences
Lip synchronization for animation
Virtual Chanbara
Effective use of color in computer graphics
Interactive update of global illumination using a line-space hierarchy
Future Cast System
An interactive graphics environment for architectural energy simulation
Parallel processing for computer vision and display
Defining dynamic range
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Emerging Technologies Proceedings
Shape from distortion: 3D range scanning of mirroring objects
Generating smooth 2-D monocolor line drawings on video displays
Self-assembled art
Digital self-portrait
Creating the earth as a backdrop in Gravity
A distributed interactive composition tool
Hdr VR
Perceptually optimized 3D transmission over wireless networks
Woven milieu
Camera calibration by recovering projected centers of circle pairs
LED-matrix Z-agon: the tangible multi-display cube and algorithm
Interactive multi-scale oil paint filtering on mobile devices
Near-eye light field displays
Extending interface practice: an ecosystem approach
Challenges of the homeland pan in "Spirit"
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Talks
VIROS
Real-time robot motion planning using rasterizing computer graphics hardware
Face retrieval system by similarity of impression based on hair attribute
Voyage to the age of the dinosaurs project, an experiential learning situation with undergraduates, graduates and visiting professionals
A Convex Optimization Framework for Regularized Geodesic Distances
Image morphing for space-time interpolation
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
mHashup: fast visual music discovery via locality sensitive hashing
E-letter: a paper-based instant messaging system using selective wireless power transfer
Future reality lab: inventing the XR future
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Posters
Color assignment via region area and color harmony
Eccentric radial basis functions and its applications
Practical Error Estimation for Denoised Monte Carlo Image Synthesis
The use of CG in Japanese animation
Nike "Gamebreakers"
Bitcube: the new kind of physical programming interface with embodied programming
Intuition on boundaries, shocks and smoothing with PDEs
Applications in scientific visualization
Progressive medial axis filtration
Art directing particle flows with custom vector fields
Direct watch & touch
NightDriving: videodance in performance
Frequent flyer & endangered species
Fractured 3D object restoration and completion
London 2012 olympic and paralympic opening and closing ceremonies: audience pixel content
Exact Evaluation of Catmull-Clark Subdivision Surfaces at Arbitrary Parameter Values
Creating volume models from edge-vertex graphs
HDR Lighting Dilation for Dynamic Range Reduction on Virtual Production Stages
Crafting victorian London: the environment art and material pipelines of the order: 1886
Interactive virtual reality animation STRAY SHEEP
Generating Diverse Indoor Furniture Arrangements
Radiance cache splatting: a GPU-friendly global illumination algorithm
Markerless 3D gesture-based interaction for handheld augmented reality interfaces
Censor-sheep
Aurora 3D-measurement and visualization using fish-eye stereo camera
Cellular forms: an artistic exploration of morphogenesis
Procedural petticoats in Shrek 2
BSSRDF importance sampling
Teddy: a sketching interface for 3D freeform design
XRweld: An In-Situ Extended Reality Platform for Welding Education
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Speakers
CG animation for piano performance
Social reform through mobile gaming (seed.genesis)
Victo Ngai Inspired Stylization in Real-Time
V 3 : an interactive real-time visualization of vocal vibrations
Effect of dynamic camera control on spatial reasoning in 3D spaces
Reproducing Color Images as Duotones
Realtime ray tracing for current and future games
Reconstructing surfaces using envelopes: bridging the gap between theory and practice
Mark Millstein
Game design for social networks: interaction design for playful dispositions
Aerial-biped: a new physical expression by the biped robot using a quadrotor
Utah portal
First-person view animation editing utilizing video see-through augmented reality
Gargoyle: A rigging study
Pushing tailoring techniques to reinforce Up character design
Animated construction of ink-wash paintings
Evaluation for the usage of HUD contents depending on gender while driving
Multiresolution Signal Processing for Meshes
Particle transport and image synthesis
The Haunted Mansion
User interface by real and artificial shadow
Straightened trees
Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing
Computational photography Video files associated with this course are available from the citation page
Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis system
PDT: Point Distribution Transformation with Diffusion Models
Live Computer Animation (Panel)
3D computer graphics and diabetes disease understanding
A new photography style using a shooting assistant robot
An improvement on line scan-conversion
Haptic rendering of textured surfaces
Estimating multi-layer scattering in faces using direct-indirect separation
Assisted articulation of closed polygonal models
Mercedes-Benz, "fable"
"M" the invisible universe
The digital space shuttle, 3D graphics, and knowledge management
Automatic deblurring for facial image based on patch synthesis
Scan2Avatar: Automatic Rigging for 3D Raw Human Scans
The workstation concept of GKS and the resulting conceptual differences to the GSPC core system
A language for shading and lighting calculations
Super-natural: digital life in eastern culture
Scoutin' for skunk-ape!
Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production
Medical visualization - why we use CG and does it REALLY make a difference in creating meaningful images (panel)
Lord of the rings: the fellowship of the ring
Visual Effects Pedagogy: : Diversity, Equity, and Inclusion as Visible and Invisible Attributes
Human motion perception: does actor size matter in motion capture?
The space field series: comet Nebula
Visuohaptic bone saw simulator: combining vibrotactile and kinesthetic feedback
IRODORI: a color-rich palette based on natural vision technology
Inkantatory paper: interactive paper interface with multiple functional inks
Point of vue, point of you/body to body
An Empty Room
Example-based color image manipulation and enhancement
Astroboy: breaking complex geometries with Voronoi diagram
VITA: visualization system for interaction with transmitted audio signals
Magic Fluid Control
Player-driven procedural texturing
Ready, steady...SIGGRAPH
Visual analytics for large networks: theory, art and practice
Societal impact of a serious game on raising public awareness: the case of FloodSim
The Grimm show
Proceedings of the Workshop at SIGGRAPH Asia, WASA 2012, Singapore, November 26-27, 2012
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
SnugBlur!: Constraint-preserving motion blur
Atlanta in motion
Mars exploration rover launch
Cosmic voyage: scientific visualization for IMAX film
Tongue of the hidden
Visual effects for VR
A mixed-reality showcase for multiple users from unconstrained viewing angles
Path rendering for high resolution mobile device
Real time animation playback on a frame store display system
Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS)
Haptic ring: touching virtual creatures in mixed reality environments
Rhythm & Hues 2007 feature film work
"Life in the Fast Lane": and the making of
Personalized avatar capture using two Kinects in a moment
Surface- and volume-based techniques for shape modeling and analysis
Origami optics
iSlideShow: a seamless and dynamic slideshow system with content-based transitions
Partial plane sweep volume for deep learning based view synthesis
Progressive compression for lossless transmission of triangle meshes
Sensation preserving simplification for haptic rendering
Hopeless romantic
Z 2 traversal order for VR stereo rendering on tile-based mobile GPUs
Perceptual color spaces for computer graphics
Full-scale saccade-based display: public / private image presentation based on gaze-contingent visual illusion
Ray tracing complex scenes
MovISee
Simulation of Flexible Patterns by Structural Simplification
3D tracking in FX production: blurring the lines between the virtual and the real
TicTacToon: a paperless system for professional 2D animation
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1989, Boston, MA, USA, July 31 - August 4, 1989
InNervate immersion: case study of dynamic simulations in AR/VR environments for learning muscular innervation
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Art Gallery
Content creation with Anark studio
Dynamic texture: physically based 2D animation
ImageTimer: a traditional approach to 3D character animation
Criss∼crossing the divine: interactive spiral vortex paint game
Use of periodic shift and color combinations to enhance illusory motion
Advanced interfaces to stem the data deluge in mixed reality: placing human (un)consciousness in the loop
Enhancing the efficiency and versatility of directly manipulated free-form deformation
Introduction to the Vulkan computer graphics API
Photorealistic hair modeling, animation, and rendering
Visualizing a classic CPU in action: the 6502
Facial type, expression, and viseme generation
Feature-based volume metamorphosis
2020 3D media: new directions in immersive entertainment
Vuja De: Interactive Playback of Recorded Virtual Environments
MTV-forests
Hitch-Haiku
Sketch-based pipeline for mass customization
Cinesite: "Bedtime Stories" & "The Day the Earth Stood Still"
LATTEMEGANE: the glasses and actuator-network for looking for one's own treasure
A stereo one-shot multi-band camera system for accurate color reproduction
Enhanced dual quaternion skinning for production use
Romibo robot project: an open-source effort to develop a low-cost sensory adaptable robot for special needs therapy and education
Morpho sculptures: digital fabrication methods of engraving flat materials into shape changing user interfaces
Ins and outs
Destruction sequences in Call of Duty: ghosts
Fully automatic body scanning and motion capture using two kinects
Fall of Antioch
GSHeadRelight: Fast Relightability for 3D Gaussian Head Synthesis
Hue extraction and tone match: generating a theme color to enhance the emotional quality of an image
Perspective-computer graphics in Europe and Japan (panel session)
Chaos revenge
The past 100 year of the future: CHI/HCI/UX in sci-Fi movies and television
Chump and Clump
Imaginary Flight over Okinawa
Visualization education and training
Generative Escher Meshes
ArtNova: touch-enabled 3D model design
Crimson tide
Asynchronous BVH reconstruction on CPU-GPU hybrid architecture
A parallel algorithm for polygon rasterization
State of the art in Monte Carlo global illumination
U2 song for someone
Circular separable convolution depth of field
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Computer Animation Festival
Computational light field display for correcting visual aberrations
Interactive generation of (paleontological) scientific illustrations from 3D-models
The lightness of your touch
The design of a low cost video graphics terminal
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Computer Animation Festival
Autonomous navigation for a virtual human - part II
xSTUDIO - An Open Source Playback and Review Application
Is this possible?: massive online inter-institutional student production
Knife runner
High-definition and multispectral capturing for digital archiving of large 3D woven cultural artifacts
Parallel eyes: exploring human capability and behaviors with paralleled first person view sharing
3D game model and texture generation using interactive genetic algorithm
Oblique: a new way to photograph
Firefly flash synchronization
One-stroke
An interactive introduction to computer graphics using WebGL
Labeled Black: english
A narrative-driven design approach for casual games with children
Flow and Changes in Appearance
On high-level programming systems for structured display programming
Toward realistic haptic rendering of surface textures
Optimized sampling for view interpolation in light fields using local dictionaries
Inverse Global Illumination using a Neural Radiometric Prior
The collaborative composite image at RIT: the MAG project
FRONT
Illumination compositing for dark scenes
Netflix & Sony Pictures Imageworks Presents: "The Sea Beast"
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Courses
Prediction of early stage opponents strategy for StarCraft AI using scouting and machine learning
Big hairy Bush: hair particle drawing project
Temporal anti-aliasing in computer generated animation
CATCH IT (France)
Drummmm Roooooollllll
Implementing lightcuts
Mascot animations
NRT-based texture replacement in real videos
Efficient large-scale hybrid fluid simulation
Reactive architecture
First direct, "little frill"
Animation block party preview
Better collisions and faster cloth for Pixar's Coco
Distinguished Artist Award for Lifetime Achievement
VideoAnydoor: High-fidelity Video Object Insertion with Precise Motion Control
Bringing Google earth to virtual reality
Image-pair-based anisotropic material modeling
Stroke-based editing of object structure
Caltex starpower
Random numbers for computer graphics
Priority windows: A device independent, vector oriented approach
Exploring global illumination for virtual reality
Neural Importance Sampling of Many Lights
Omni-Tube: a low-cost portable omnidirectional interactive 3D display
Anthropomorphization of a space with implemented human-like features
3D graphics and the wave theory
The hybrid outdoor tracking extension for the daylight blocker display
Mapping core similarity among visual objects across image modalities
Multi-channel acoustic data transmission to ad-hoc mobile phone arrays
Interval methods for multi-point collisions between time-dependent curved surfaces
Efficient Real-Time Shading with Many Lights
Advanced data visualization on 3D accelerated PDA's
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Courses
Part II: texturing surfaces and geometry creation
Heaven's mirror: mirror illusion realized outside of the mirror
BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis
The giftbringer
Colour-Managed LED Walls for Virtual Production
Attention-based addressee selection for service and social robots to interact with multiple persons
Digital modeling of the appearance of materials
A Realistic Surface-based Cloth Rendering Model
Continuous zoom with two fixed-focal-length lens
The Eye of the Pilot
Moving around in virtual space with spider silk
A video human-computer interface to record paintings in progress
Interactive image query system using progressive transmission
Adjusting the disparity of stereoscopic 3D media in post production
Dream grrls: metaphors
Analysis and understanding of paintings by Ito Jakuchu
The Hobbit: an unexpected journey
Physics-inspired Estimation of Optimal Cloth Mesh Resolution
Subband encoding of high dynamic range imagery
Emotional remapping of music to facial animation
Development of a visual analytics system for cell division dynamics in early C.elegans embryos
Advanced problem solving
Potential fields and implicit modeling
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Appy Hour
High brightness HDR projection using dynamic phase modulation
Colorimetric and photometric compensation for see-through displays
Bubble girl
Computer vision based navigation system for the visually impaired
Fluid simulation interaction techniques
Augmented reality: principles and practice
Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10)
CLR-Wire: Towards Continuous Latent Representations for 3D Curve Wireframe Generation
AnyTop: Character Animation Diffusion with Any Topology
Flooding Ice Age : The Meltdown using wavesynth and point based froth
3D TV
Vestis
Beeing - A nature inspired immersive VR journey designed to enhance public transportation
ACM SIGGRAPH 2024 Labs, SIGGRAPH 2024, Denver, CO, USA, 27 July 2024 - 1 August 2024
Generating feather coats using Bezier curves
Jogging over a distance: the influence of design in parallel exertion games
PGi-13
The steadfast tin soldier
Bowing-Net: Motion Generation for String Instruments Based on Bowing Information
Public anemone: an organic robot creature
Levi's "odyssey"
Home Studio: DIY Interior Design in Mixed Reality
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Courses
Fast multi-layer fog
Light threads: illustrating movement dynamics in city models
Controlling the color appearance of objects by optimizing the illumination spectrum
Consuming conversation, 2001-2004
affectiveCinema
Who is on my team: building strong teams in interdisciplinary visualization courses
Topics on aesthetic data visualization: viewpoints, interpretation, and alternative senses
Creating Diversity and Variety in the People of Kumandra for Disney's Raya And The Last Dragon
Mosaic for stackable objects
Interactive manipulation of rigid body simulations
Sonaria
Physically plausible rendering at pixar - from reyes to path tracing
A safe low-cost HMD for underwater VR experiences
Personal photo enhancement using prior images
MIBlob: a tool for medical visualization and modelling using sketches
Vectorization of gridded urban land use data
Jabberstamp: embedding sound and voice in traditional drawings
Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors
Mafia III [mp4] (USA)
Skinning vector graphics with GANs
SIGGRAPH Asia 2014 Designing Tools For Crafting Interactive Artifacts, Shenzhen, China, December 3-6, 2014
Motion planning and autonomy for virtual humans
Deferred vector map visualization
Shading food: making it tasty for ratatouille
SomatoShift: A Wearable Haptic Display for Somatomotor Reconfiguration via Modifying Acceleration of Body Movement
Advances towards next-generation flexible multi-projector display walls
A conceptual model of raster graphics systems
Intelligent tools for creative graphics
Art and technology: very large scale integration
Design of a robotic face for studies on facial perception
Electronic theater committee and jury
Making of joy from 'inside out'
Graphics in business where we are and where we are going
Network for sciences, engineering, arts and design
Typeface structural transformations regularized using DE for personalized visual accessibility
Bubbles and foam in Partysaurus Rex
Grimage: markerless 3D interactions
Efficient magnification of bi-level textures
Fracture in augmented reality
Previewing video content with dynamic and interactable collage
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Mobile projectors and optical communication
Extending the information transfer in multidimensional analysis through the use of interactive graphics
Multigrid optical flow for deformable medical volume registration
Goobees
Threading Time machines
Immersive virtual studio
From drawing to animation-ready vector graphics
Incorporating principles and examples from art/design and film/video into a CS computer graphics course
DeepFocus: learned image synthesis for computational display
Hapcube: a tactile actuator providing tangential and normal pseudo-force feedback on a fingertip
OpenGL ES Safety Critical
Making of 'the good dinosaur'
Creation of 3DCG animation using a four-plane depth-fused display
A generalization of algebraic surface drawing
ARCADE: a system for augmenting gesture-based computer graphic presentations
What is Github? Brand Film
A low-discrepancy sampler that distributes monte carlo errors as a blue noise in screen space
Dreams in High Fidelity
Hubert's Brain
BRDF display
11 paper place
Star cursors in content space: abstractions of people and places
A multilevel framework for linear projection constraints
The image in art and 'computer art'
BGMaker: example-based anime background image creation from a photograph
BBC2 "Big Read" bookworms
Ray-space interpolation for free viewpoint generation
Visual Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1992, Chicago, IL, USA, July 27-31, 1992
Colors - One: Perceptually Based Color Photo Editing
SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Art Gallery
Getting it off the screen and onto paper: current accomplishments and future goals (panel session)
Subway stories
Aesthetics of computer graphics (panel session)
The technological imperative of contemporary art & design studies