yusuke1997/dblp-id-title huggingface dataset:
NOFA: NeRF-based One-shot Facial Avatar Reconstruction
The Incredibles 2: suit up, it might get weird!
Assassin's Creed 4 Black Flag
Development of 3D projection mapping from a moving vehicle to observe from inside and outside of the vehicle
Multimodal augmentation of surfaces using conductive 3D printing
Le Déserteur
Interruptible rendering
Ear ball for empathy: research into the simulation of sensory experiences common to developmental disorders
A user interface prototype for a mobile augmented reality tool to assist archaeological fieldwork
Throwing a CGI curve ball: cartoony character setup on Chicken Little
Discrete computational mechanics for stiff phenomena
Virtual New Orleans
Crossing the line: moving from film to games and possibly back Video files associated with this course are available from the citation page
Know your rights: a legal primer for software developers, artists and content creators
DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
Blizzard Entertainment's StarCraft II cinematic teaser: "building a better marine"
Cartoon Scum
Tracking shape change using a 3D skeleton hierarchy
From 2D to 3D painting with mesh colors
A simple method for extracting the natural beauty of hair
Discrete conformal mappings via circle patterns
NVIDIA Demo Team: Wolfman
soul of the place - genius loci
Acquisition of optically complex objects and phenomena
Crowdsensing traces visualization in bluetooth beacon-based sensor network using wearable device
Photon rectify: undistort any footage on the timeline
Foster + partners
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels
X-Men days of future past: directing a highly complex shape-shifting sentinel
The life of mammals
Rope bridge animation system in Kung Fu Panda
The just noticeable difference of transition durations
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Emerging Technologies Proceedings
Real-time simulation in the real world (panel session)
Capturing the infinite universe in "Lucy": fractal rendering in film production
Using 3D visualization to enhance understanding of computer network state
WordNozzle
Simulating massive dust in Megamind
Holographic and action capture techniques
Markerless laser-based tracking for real-time 3D gesture acquisition
Adaptive forward differencing for rendering curves and surfaces
Dynamic rendering quality scaling for mobile GPU
Chinese buffet
Immersivemote: combining foveated AI and streaming for immersive remote operations
Image-based rendering of diffuse, specular and glossy surfaces from a single image
Furtility: robust hair styling
Some leaves
Transient photon beams
World Soccer Winning Eleven 2009
Real-time rendering of high-quality effects using multi-frame sampling
A microfacet-based BRDF generator
Developing tools for 2D/3D conversion of Japanese animations
GeigerCam: measuring radioactivity with webcams
HOIGaze: Gaze Estimation During Hand-Object Interactions in Extended Reality Exploiting Eye-Hand-Head Coordination
The excessive image
Aggregation: complexity out of simplicity
Part IV: runtime texture synthesis
An example of a pragmatic approach to portable interactive graphics
Birthday boy: best animated short
CageNet: A Meta-Framework for Learning on Wild Meshes
Computer-generated environments and digital matte work for the films "Casino" and "Dunston checks in"
Material parameter editing system for volumetric simulation models
Mobile virtual archery
Discrete groups and visualization of three-dimensional manifolds
The Book of Pooh
Understanding AR inside and out - Part One: a solid grounding
Face #111 from Face series 1982
Real-time lens distortion algorithm on embedded GPU systems
Meats Meier
Matte painting in the digital age
The StormRiders feature film
Origins and ends: craftsmanship in the work of Hauer and Rosado
Reflectance rendering with environment map lighting
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Award Recipients
Visual exploration of mainframe workloads
Symmetric Sculptures
Database and stream mining using GPUs
Blowout at exit 16A
Framestore FUSE - An Unreal Engine Pipeline for Large Scale Live-Action VFX Production
PoPoLei
Smoothing polyhedra using implicit algebraic splines
Beyond virtual tutors: semi-autonomous characters as learning companions
These are some Jews that Hitler did not get: American Jews and the survival of a people
Interface for clay animation creation
Practical measurement and modeling of spectral skin reflectance
Creating a nimble new curriculum for digital media artists
Global visibility algorithms for illumination computations
LADDER, a sketching language for user interface developers
Cellular GROWTH: Wriggon
A simple method for light field resampling
JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEG
Golden Compass daemon deaths
d-rhum
Computational narrative
Intuitive 3D flight gaming with tangible objects
Bloom: an interactive, organic visualization of starred emails
Interactive deformation using volumetric constraints
Shadow shooter: 360-degree all-around virtual 3d interactive content
Sculpting color spaces
Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
High-resolution, real-time-geometry video acquisition
Gravity grabber: wearable haptic display to present virtual mass sensation
Exploratories: an educational strategy for the 21st century
Cubic Tragedy
Nintendo "symphony"
Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates
Coded facial expression
Image summaries using database saliency
Wet cloth simulation
Time management in a real-time animation/graphics environment
Interactive inspection of solids: cross-sections and interferences
Fol'Amor
Hand held tools for navigating information
One_Shot.MGX
Dynamic simulation of autonomous legged locomotion
Comanches vs Cavalry: artistically directable in-crowd ragdoll simulation
The shaded surface display of large molecules
Noise reduction for progressive photon mapping
Introduction to modern OpenGL programming
Generating eye movement during conversations using Markov process
SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Labs, Virtual Event, USA, August, 2020
Lazy details for large high-resolution displays
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Computer Animation Festival
The immediacy of the artist's mark in shape computation
Interaction: interfaces, algorithms, and applications
Holding the shape in hair simulation
Realistic hair simulation: animation and rendering
Fast, interpolationless character animation through "ephemeral" rigging
Optimized local blendshape mapping for facial motion retargeting
Computer Graphics Achievement Award: Greg Ward
Using mediator objects to easily and robustly teach visual objects to a robot
Vegetation choreography in the good dinosaur
Freedom and imprisonment, 1985
The ocean
Poetics of Migration #1
ACM SIGGRAPH 2023 Real-Time Live!, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
The "last" clock: 14: 25: 18 pm, South Kensington
A real-time video 2D-to-3D with the bilateral grid
Learning to move autonomously in a hostile world
Real-time spatial relationship based 3D scene composition of unknown objects
The reality of computer graphics in the motion picture industry
Dynamic Vertex Hierarchies for Parallel View-Dependent Progressive Meshes
Magic bench: a multi-user & multi-sensory AR/MR platform
Industrial Light & Magic - Super 8
Flash finally hits Hollywood
MathPad 2 : a system for the creation and exploration of mathematical sketches
Local and nonlocal guidance coupled surface deformation
Efficiently Using Graphics Hardware in Volume Rendering Applications
Procedural terrains on Pixar's The Good Dinosaur
Context inference techniques for a wearable exercise support system
Real-time shadowing techniques
Image Printing on Stones, Wood, and More
Again [mp4] (USA)
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002, San Antonio, Texas, USA, July 21-26, 2002, Abstracts and Applications
LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation
Suga': a live virtual dance performance
Escape of the Gingerbread Man!!!
Collaborative magic lens graph exploration
I'm not there: extending the range of human senses to benefit wildlife corridors
Building modern VFX infrastructure
A prototype Spatial Data Management System
fuwapica suite
Trans-world haptic collaboration
Altered touch: miniature haptic display with force, thermal and tactile feedback for augmented haptics
A Suggestive Interface for Designing Dance Formations
Magic Pot: interactive metamorphosis of the perceived shape
A combining method of fluid animations by interpolating flow fields
Color perception difference: white and gold, or black and blue?
Storytelling in VR: light chaser's VR short film sent
Character Rendering for VR in "Blood & Truth"
Discovering biostructure constraints using VRML visualization
Low cost illumination computation using an approximation of light wavefronts
Barclaycard "waterslide"
The emergence and growth of evolutionary art: 1980-1993
"Get Real" Defining, Designing and Executing Virtual Production Curriculum at SCAD
Goal-oriented application design guidance for flow visualization
Solution plans and interactive problem solving
Generation of omni-directional HDR light probe images based on the intensity distribution model around the sun
Time-dependent visual adaptation for fast realistic image display
Dodge Perfection
Pole network
Algorithms for solid noise synthesis
Learning silhouette features for control of human motion
Computer graphics in support of Space Shuttle simulation
MetaLimbs: metamorphosis for multiple arms interaction using artificial limbs
Light reflection functions for simulation of clouds and dusty surfaces
InstantRestore: Single-Step Personalized Face Restoration with Shared-Image Attention
Adaptive direct illumination sampling
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
Global tele-immersion at the Electronic Visualization Laboratory
Scalable parallel programming with CUDA
U-Tsu-Shi-O-Mi: the virtual humanoid you can reach
Meditative process in new media art: an affective possibility of digital media in the art making process
A more flexible image generation environment
Instances of commediation
Irradiance caching at DreamWorks
Mirror mirror: an on-body clothing design system
Spore API: accessing a unique database of player creativity
Elmo's World: Digital Puppetry on Sesame Street
Imaging and 3D tomographic reconstruction of time-varying, inhomogeneous refractive index fields
Build Your Own IoT Love Messengers: Get hands-on experience with building your own electronic devices that can communicate across the world!
Alphabet word gestures: 1243-231
Disney•Pixar's "LAVA": moving mountains
World of WarCraft: The Burning Crusade (Intro)
The prize inside
"Spider-Man 3": triple play
Dview
Cultural analytics research environment
An indirect consciousness
Map design + social and environmental issues: graphic design education at its best
Clara.io: full-featured 3D content creation for the web and cloud era
Computational Interferometric Imaging
Designing for Storyliving Experiences: : Tinker, A Case Study
Protein lattice
Relativistic ultrafast rendering using time-of-flight imaging
Virtual instrument design and animation
Live image composing
Body story
Motionary: a dictionary of meaning in motion
Scale-space based feature point detection for digital ink
Mid-air interaction with a 3D aerial display
The Feudal Priority Algorithm on Hidden-Surface Removal
Interaction bar
Geometry-preserving topological landscapes
Navigation and exploration of large data-sets using a haptic feedback device
Amsterdam DNA
3D physics-based brush model for painting
Lip synchronization by acoustic inversion
Untitled #87
Regrowth from the wreckage
placeMap: building community through active context mapping
A powerful tiled display system with only ONE PC
Haptic screen
Thermotaxis
Splat: Developing a "Strange" Shader
Rendering with paintstrokes
Trolls World Tour: Desert Bling
A physical rendering model for human teeth
The evolution of animation: bedrock revisited
Procedural Geometry with Open Shading Language on Pixar's Onward and Soul
A Theoretical Analysis of Compactness of the Light Transport Operator
BezelCursor: bezel-initiated cursor for one-handed target acquisition on mobile touch screens
Gabola the great
Solid texturing of complex surfaces
An interactive computer graphics approach to surface representation
Kuru kuru
b97.9.3 and with left and right boundary
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Mobile
Differentiable Heightfield Path Tracing with Accelerated Discontinuities
Mainstay Mutual Funds' up...down...up..
Speculatorum oculi
4 16
demoConstruct: Democratizing Scene Construction for Digital Twins through Progressive Reconstruction
Trois Petits Points
Behind the headset: the making of Google spotlight stories' "Son of Jaguar", "Sonaria", and oculus story studio's "Dear Angelica"
Beyond triangles: gigavoxels effects in video games
You Destroy. We Create | The War on Ukraine's Culture
SIGGRAPH 2007 opening and title animations
Inside COVID19
Applying depth-of-field effects to power substation simulation system using virtual reality technique
Proceedings of the 1st Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1974, Boulder, Colorado, USA, July 15-17, 1974
Health Greeter Kiosk: Tech-Enabled Signage to Encourage Face Mask Use and Social Distancing
Exploring the Shockwave engine ForgeFX: contest page
Voice of Whale
Accurate geo-localization of low-altitude overhead images from 3D point clouds
HistoryCity
Production rendering acceleration techniques
Laura Nova
Uncharted 3 visual effects
Cerebral interaction and painting
The Bellies
Practical eye movement model using texture synthesis
3D seabed modeling and visualization on ubiquitous context
Light field completion using focal stack propagation
Turning photographs into abstract expressionist paintings
Implementation of a tabletop 3D display based on light field reproduction
CONDOR: constraint-based dataflow
Faster GPU computations using adaptive refinement
Dust and cobwebs for Toy Story 4
Dreaming a fingertip conversation with you
@Julian Tuwim: To Everyman
Multi-flash 3D photography: capturing shape and appearance
Rexona "go wild"
Cloverfield: how to destroy a city in 12 easy steps
Visualizing building interiors using virtual windows
Course 8Author video presentations are available from the citation page
The language of cinema and traditional animation in the 3D computer animation classroom
Seelinder: the cylindrical lightfield display
OpenMfx: An API for cross-software non-destructible mesh effects
The missing scarf
Virtual orchestra performance
The cubtile: 3D multitouch brings virtual worlds into the user's hands
MotionSPHERE
Real-time video lighting
i-me TOUCH: detecting human touch interaction
Strokes for drawings using illuminated paper surfaces
Irradiance caching in Pixar's RenderMan
Adjacencies
The body's surface as a multimedia interface: closed-eyes nonverbal telehaptic communication
PhysPix: instantaneous rigid body simulation of rasters
randomSeed 001
"ChaoSwitch": toward experiential and reflective learning of complex phenomena in 3D virtual world
PoPGAN: Points to Plant Translation with Generative Adversarial Network
Solargrafica
Imagination environment: using the web as a source of popular culture
Burj Babil
Bringing computer graphics to everyday environments with informative art
From layered depth images to continuous LOD impostors
Interactive teaching aids design for essentials of anatomy and physiology: using bones and muscles as example
Multilinear models for face synthesis
Motion interpolation by optimal control
Reframing co-op: professional partnership program an alternative real world experience within a digital arts & design environment
DocuDrama conversations
Evolving complexity management on "the LEGO Batman movie"
Digital Confucianism: some preliminary thoughts
geo_04
Crafting for spirituality: projected light as a model for the cultural imagination
Red corner - making of
Creativity, ethics and the law
Slide presentations: introduction and history
Blizzard entertainment: Diablo 3 cinematics wing effects
Distributed graphics: where to draw the lines?
Atomic stretch: optimally bounded real-time stretching and beyond
Information overload: a collaborative multimedia dance performance
17 th Japan media arts festival special reel 2014
A new simple and efficient antialiasing with subpixel masks
The future of computer animation education
Example-based blendshape sculpting with expression individuality
Polygonal-functional hybrids for computer animation and games
Extraction of characteristic postures in a dance by statistical analysis of a database of motion data
Illustrating smooth surfaces
Osaka-Skyharp, 1986
Voice Mosaic
Practical workshop for next-gen game creators utilizing advanced graphic engine "MAJUA®"
Multisensor fire observations
A lighting model aiming at drive simulators
Multi-touch everywhere!
Partial zoom on small display for people suffering from presbyopia
Interactive UCap sequencing with Leanne Adachi
Non-Line-of-Sight Transient Rendering
Perception of perspective distortions of man-made virtual objects
Mesh-driven generation and animation of groomed feathers
Attention guiding principles in 3D adventure games
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Art Gallery
Save the manatee
Project GROPEHaptic displays for scientific visualization
Graphic narratives: generative book covers
Motivation and challenges
Using USD in Pixar's Digital Backlot
Click&draw selection
Rendering Translucent Materials
Interactive graphics for transportation systems planning and design
Nonuniform depth distribution selection with discrete Fourier transform
Design and realization of stereoscopic 3D for Disney classics
Real-time global illumination for dynamic scenes
Indirect calculation
Interactive CSG
A tutorial on compensation tables
Novel tactile contour presentation: embossed touch display
Construction trial of a practical education curriculum for game development by industry/university collaboration
The floating words for kids: interactive installation for learning alphabet
Réflexion
Visual tracking and pose recovery for special effects
Designing an interaction with an octopus
Please stay on the line
Text-Guided Synthesis of Crowd Animation
Rigid fluid
NaturArte: a bi-national, interdisciplinary wetlands conservation project in Sonora, México
Cellular texture generation
ISAST II: artists have changed: art, science, technology interaction
Andy Lomas
Digital domain gaming and advertisement reel
KinectFusion: real-time dynamic 3D surface reconstruction and interaction
"Jordan vs Jordan" recreating the basketball legend
Optimized HMD system for underwater VR experience
A Platform for Interactive AI Character Experiences
PAPILLON: expressive eyes for interactive characters
Manège Magique
Darren Lurie
PDFA "brain" PSA
Dis-illusion of life: becoming a digital character animator
Gateway and protocol for modern cyberspace
Microworlds, sirens, and Argonauts
The common world of tea
Interactive Stickies: Low-latency projection mapping for dynamic interaction with projected images on a movable surface
Himawari plant robot: creature expression using shape-memory-alloy actuator crowd robots
Twenty-Six Visions of Hildegarde
MAGES 3.0: Tying the knot of medical VR
A patch analysis approach for seam-carved image detection
The making of Google earth VR
How would you like to live?
Spinnability simulation of viscoelastic fluid
Interactive and reactive dynamic control
User interface toolkits; present and future (panel session)
From VFX project management to predictive forecasting
Virtual hang-gliding over Rio de Janeiro
Hyper-Dimensional Deformation Simulation
Johnnie Walker "Human"
VRML: Prelude and Future (Panel)
Tangled: How to Control Naughty Hair
À la recherche du centre exact: Santa Cruz
Using influence and persuasion to shape player experiences
AT&T - a whole new world
Designing an interactive translator robot
Sculpt Processing for Character Rigging
"Kotoba Shintai": a workshop to explore the interconnectivity between words and body movements
Bridging the resolution gap: superimposition of multiple multi-channel volumes
Computing procedural soundtracks from animation data
Human head modeling based on fast-automatic mesh completion
Inferred lighting: fast dynamic lighting and shadows for opaque and translucent objects
atmoSphere: designing cross-modal music experiences using spatial audio with haptic feedback
Lighting food
Mobile multisensory augmentations with the CultAR platform
Workin' progress
Algebraic Smooth Occluding Contours
Quality-preserving image downsizing
Animated wrinkle maps
Steven A. Coons award for outstanding creative contributions to computer graphics
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
Interpolating and approximating implicit surfaces from polygon soup
Multi-touch interaction wall
Computing the antipenumbra of an area light source
Language/text series
Alternative strategies for runtime facial motion capture
Converting sets of polygons to manifold surfaces by cutting and stitching
Two approximate solutions to the Art Gallery Problem
Goldies
A comparison study of four texture synthesis algorithms on near-regular textures
Full-scale saccade-based display: public/private image presentation based on gaze-contingent visual illusion
Efficient surface diffraction renderings with Chebyshev approximations
Pasta for War
Weathering the black hole for 'Peabody and Sherman'
Projects lead to principles: applying project-based learning to animation
The effect of using large, high-resolution stereoscopic displays for flow visualization
Making mrs. incredible more flexible
Preserving Virtual Reality
Directable anime-like shadow based on water mapping filter
Moonlit men
Believable characters: are AI-driven characters possible, and where will they take us?
fluff: illuminating blimps and music
Robo Topobo: improvisational performance with robotic toys
Autofocals: gaze-contingent eyeglasses for presbyopes
Decoupled ray-marching of heterogeneous participating media
Virtual scenery in broadcast television: the Time 100 project at CBS television
Bob & Scott
Estimating local Beckmann roughness for complex BSDFs
Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
Design and implementation of MVL: medical VR simulation library
I am afraid: voice as sonic sculpture
AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing
On ray tracing parametric surfaces
Building crowds of unique characters
Double hierarchies for efficient sampling in Monte Carlo rendering
Nike "presto 04"
James Webb Space Telescope, how to build a sunshield
A 3D studio production system with immersive actor feedback
Bump ahead: easy-to-design haptic surface using magnet array
25 - Birth and Decay
The "water sheeting" effect in Megamind
Obtuse triangle removal for 2D mesh generation
Simple projection-type integral photography system using single projector and fly's eye lens
Vermeer, master of light
A piece of the pie chart: feminist robotics
Program notes
Semi-transparent light field display using dual integral videography
Fast physically based musculoskeletal simulation
TRENDS: a content-based information retrieval system for designers
An explorational exhibit of a pig's heart
2D animation in the VR clouds: the making of disney's "a kite's tale"
Computer graphics for facilities management
BROAFERENCE: using emotion data in multimedia services