yusuke1997/dblp-id-title huggingface dataset:
Assessment Process for Programming Assignments
Rule-based and prediction-based computer-generated Feedback in Online Courses
Evaluating Recommender Algorithms for Learning Using Crowdsourcing
Executive Reviewers
Interoperable Adaptive Educational Hypermedia: A Web Service Definition
Learning System Based on Contextual Awareness for Clinical Practice in Nursing Courses
Hybrid Translation and Language Model for Micro Learning Material Recommendation
Preliminary Exploration of the Effectiveness of Music Listening and Music Recommender for Studying in Naturalistic Settings
Fun learning in inclusive education: an approach using Beauty Technology, a tangible artefact, and affective states evaluation
Towards an Adaptive and Ubiquitous Learning Architecture
InfoStation-Based mLearning System Architectures: Some Development Aspects
An Implementation of the Agency Architecture in Educational Robotics
Rashi Game: Towards an Effective Educational 3D Gaming Experience
Using Karel J Collaboratively to Facilitate Object-Oriented Learning
Self-Regulator: Preliminary Research of the Effects of Supporting Time Management on Learning Behaviors
Integrating the Theory of Multiple Intelligences in the Chemical Equilibrium Course to Improve Student's Learning Achievements
Experiences with an Interactive Learning Environment in Digital TV
Standards and Tools for Context-Aware Ubiquitous Learning
Collaborative Knowledge Management Requirements for Experiential Learning (CKM)
Integrating Physical Object Manipulation, Sensory-Motor Feedback, and AI-Driven Multimodal Assessment in Situated Extended Reality: Enhancing Reflection and Skill Acquisition
Web-based videoconferencing in online teaching during the COVID-19 pandemic: University students' perspectives
Integrating Mobile Device and Collaborative Mind Map to Enhance Sixth Graders' Creative Writing Abilities
Intelligent Group Formation in Computer Supported Collaborative Learning Scripts
A Study on Learning Effect among Different Learning Styles in a Web-Based Lab of Science at Elementary Schools
The Positive Model for Offshore Team Teaching
Assessing the Usability of a Cookies-Based Access Monitoring Tool for a CMS
Bridging theory and practice: A comprehensive model for AI acceptance among secondary school teachers
Adopting an immersive virtual reality system to enhance Pre-service teachers' communicative competence
An agile approach to teach introductory programming in the hybrid classroom
Mobile Scaffolding: An Experiment in Using SMS Text Messaging to Support First Year University Students
Exploring the multi-touch simulation of learning performance, mental models and potential behavior clusters in science concepts learning
Data-Driven Blended Problem Based Learning Towards Enhancing Transversal Skills
Matching Problem Statements to Editorials in Competitive Programming
MBOX: Designing a Flexible IoT Multimodal Learning Analytics System
Advertising and Discovering Trusted Resources within a P2P-Based Architecture
On the Integrated Professional Practice in a Computing Course Towards Innovation
Chatbot Design to Help Learners Self-Regulte Their Learning in Online Learning Environments
Correlation Mining and Discovery for Learning Resources
An Eye Detection Based Multi-modal "E-Supervisor" in Distant Education
FD Commons: E-Teaching Portfolio to Enable an Ubiquitous Peer Reviewing Process
How Can Psychology Inform the Design of Learning Experiences?
Towards a Conceptual Model of Learning Context in E-learning
In Search of Quality Learning Technologies for Online Distributed Classrooms
T-learning in Telecommunication Engineering: The Value of Interactive Digital TV in the European Higher Education Area
Towards an Enhanced Approach for Peer-Assessment Activities
Concept Map-based Framework for Learner-Centered Knowledge Management in ePortfolios
Towards a Flexible Intelligent Tutoring System for Argumentation
Supporting Collaboration and Adaptation in a CSCL Environment
Design of Lifelong Learning Content Using Space Education: Development of the Mobile 3D (Three Dimensional) Image Projection System
Web Based Learning Environment as a Passive Web Document
An Algorithm for Automatic Difficulty Level Estimation of Multimedia Mathematical Test Items
Development and Evaluation of an Educational Game to Practice the Truth Tables of Logic
share.loc - A Multi Tiered Interoperable E-Learning Metadata Repository
Teaching Interpersonal Problem Solving Skills Using Roleplay in a 3D Virtual World for Special Education: A Case Study in Second Life
Issues and Methods for Evaluating Learner-Centered Scaffolding
A Conceptual Model of Organizational Learning Based on Knowledge Sharing
A Bibliometric Analysis of Six Years of Research on Flipped Classroom
The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics in a Collaborative Virtual Learning Environment
A Model to Assist Pedagogical Scenario Building Process in cMOOCs
Towards supporting skills of making columnar layout operations by visually impaired students
Spatializing Social Practices in Mobile Game-Based Learning
An Evaluation Model for e-Learning Websites in Thailand University
Analyzing Contextualized Attention Metadata with Rough Set Methodologies to Support Self-regulated Learning
An Informatics-Based Managed Learning Environment MLE For Research and Learning at UCDavis CRISP, The Instructional Systems Design ISD Approach
Personalisation of Programming Tutoring System Using Tag-Based Recommender Systems
Classroom 3.0: The Real World Meets the Virtuality through Ambient Sensing in Education
Using Language Technologies to Diagnose Learner's Conceptual Development
Using Socratic Questioning Strategy to Enhance Critical Thinking Skill of Elementary School Students
Utilizing Digital Storytelling to Foster Pupil's Language and Environmental Awareness and Action
Investigating Students' Interaction Profile in an Online Learning Environment with Clustering
Large Scale Evaluation of Learning Flow
A Framework for Using Web Usage Mining to Personalise E-learning
HYDRA: A Light-Weight, SCORM-Based P2P e-Learning Architecture
Modeling Language for Supporting Portfolio Assessment
An Architectural Approach for Supporting Accessible Hypermedia in Web-Based Learning Systems
Success Chances Estimation of University Curricula Based on Educational History, Self-Estimated Intellectual Traits and Vocational Ambitions
Augmented Instructions - A Fusion of Augmented Reality and Printed Learning Materials
Concept-Based Pages Recommendation by Using Cluster Algorithm
Accessible Digital Resource Centers for Visually Impaired People
Design Thinking in App Inventor Game Design and Development: A Case Study
Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping
A Pilot Study of Applying Hierarchical Curriculum Structure Graph for Remedial Learning
Mobile Learning: Current Trend and Future Challenges
AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics
A Knowledge Integration Framework for Adaptive Learning Systems Based on Semantic Web Languages
An InfoStation-Based University Campus System for the Provision of mLearning Services
An Evaluation Framework for e-Learning Platforms Based on Educational Standard Specifications
Understanding Complex Systems Using Video Narratives The Implementation and Evaluation of the Simulation Visualization Lab
An Environment for Teaching Object-Oriented Programming: ObjectKarel
Ownership Detection and Protection for Learning Objects
Tailored Training in Mobility: Interactive Video and Device-Specific Usage Patterns
CSCL Scripting Patterns: Hierarchical Relationships and Applicability
Using Semantic Similarities to Instrument Informal Learning Activities in Ubiquitous Environments
Healthy Pepper: Nutritional Education Through Social Robotics and Storytelling
The Role of Feedback in Interactive Learning Systems: A Comparative Analysis of Computer-Aided Assessment for Theoretical and Practical Courses
Glosser: Enhanced Feedback for Student Writing Tasks
Building an Anti-phishing Game to Enhance Network Security Literacy Learning
Development and Evaluation of Learning Support System Based on Automatic Classification of Students' Programs According to Difference from Standard Algorithm
Investigating the Process of Teaching the Creation of Interactive Art in a Collaborative Virtual Environmental Context
Adaptable InfoStation-based mLecture Service Provision within a University Campus
Implications of a Formative Evaluation for Improving the Educational Effectiveness of an Educational Game for Spanish Orthography
A Methodological Approach for the Design of Observation Mechanisms of the Users' Activity in CSCL Systems
Systemic-Structural Theory of Activity: A Model for Holistic Learning Technology Systems
Building Blocks for a Smart Space for Learning TM
Juxl: JupyterLab xAPI Logging Interface
DAVE: A Dynamic Algorithm Visualization Environment for Novice Learners
Narrative for Gamification in Education: Why Should you Care?
Social presence and student perceptions in the blend of synchronous and asynchronous communication forms
Enhancing Computer Mediated Communication in Virtual Learning Environments
Towards Lesson Planning Interfaces for Integration of Students' Out-of-Classroom Experiences
Print-Based Digital Content Interfaces for Social Reading Activities
Effects of Self-Regulated Learning In Programming
An Empirical Study of the Use of an Augmented Reality Simulator in a Face-to-Face Physics Course
AIMED: Agile, Integrative and Open Method for Open Educational Resources Development
Towards Defining a Suitable Environment for Teaching Digital Arts: The Delphous Experiment
Not Afraid to Ask
Perspective of AI Chatbots in K-12 Education
Enhancing EFL Writing Through AI-Driven Video-to-Text Recognition in Authentic Learning Contexts
E-mail-based Education Environment Using Mobile Phone Communication
Developing Adaptive and Personalized Distributed Learning Systems with Semantic Web Supported Multi Agent Technology
A Content Manager for a Complex Multimodal Robotic Management: The Robo-eLC Case
Supporting Mathematics Teachers' Online Discussion with the Use of Animated Classroom Stories as Reference Point
Comparing the Effects on Students' Behavior of Two Hint Techniques Embedded in a Digital Game-Based Learning Tool
Learning about learners: Understanding learner behaviours in software conceptual design TELE
IDont: An Ontology Based Educational Modeling Framework for Instructional Design
Virtual Chemical Experiment Using Cyber Assistant Professor: CAP
A Flexible and Extensible Architecture For Context-Aware Annotation in E-Learning
Classification-Based Approach to Concept Map Generation in Adaptive Learning
Measuring Knowledge Transfer Skills by Using Constrained-Student Modeler Autonomous Agent
Human Teacher in Intelligent Tutoring System: A Forgotten Entity!
Learning through the Eyes: Unveiling Oculometrics for Domain-knowledge Identification
Learning Object Recommendations Based on Quality and Item Response Theory
Stop Word in Readability Assessment of Thai Text
Authoring of Educational Resources for Semantic Web Applications
SimuLyte: A Generative Simulated Learner in Bloom's Taxonomy
KnowledgeZoom for Java: A Concept-Based Exam Study Tool with a Zoomable Open Student Model
Gremlings in My Mirror: An Inclusive AR-Enriched Videogame for Logical Math Skills Learning
Change is Good. Improving Learning Design Flexibility at Run-Time
A Semantic Social Network Service for Educating Saudi Breast Cancer Patients
The design of a Web-Based Information Technology Student Support System for Higher Education
Impediments to adoption of e-Learning technology in combating anti-money laundering in UAE banks
Experiences of an Educational Technology PhD
Unsupervised Clustering of Skills for an Online Learning Platform
A Comparative Study on the Analysis of Students Interactions in e-Learning
Learners' Working Memory Capacity Modeling Based on Fuzzy Logic
SangeetKosh: An Open Web Platform for Music Education
From Deficit to Asset: Integrating Funds of Knowledge into Knowledge Tracing
Towards Effective Usage-Based Learning Applications: Track and Learn from User Experience(s)
A Platform to Support Anytime, Anywhere, Just-for-me M-Learning
Integration of External Tools in Virtual Learning Environments: Main Design Issues and Alternatives
OSCAR: A Framework for Structuring Mediated Communication by Speech Acts
Implementation of a Remote Analog and Digital Communications Laboratory for e-Learning
Supporting High-quality Early Childhood Education Services throught ICTs
Concern-based Learning of Complex Software Platforms
Helping the Tutor Facilitate Debate to Improve Literacy Using CMC
Developing a Generic Agent-Based Intelligent Tutoring System
Does the Course Duration Affect the Completion Rate?
The Impact of Different Roles on Motivation, Group Cohesion, and Learning Performance in Computer-Supported Collaborative Learning (CSCL)
A Flexible Framework for the Authoring of Reusable and Portable Learning Analytics Gadgets
BORGS: A System That Supports Synchronized Surfing
Workshop on Educational Data Mining @ ICALT07 (EDM@ICALT07)
B-PEIS: A Secure Blockchain-based Physical Education Information System
Validation of the Teacher Readiness for Online Learning Measure
Deducing Loop Patterns in CS1: A Comparative Study
Developing an AI-Driven Contextualized Short Video Learning System for EFL Speaking and Writing
Managing the Semantic Aspects of Learning Using the Knowledge Life Cycle
Paper-Centric Structuring in Learning Processes
Pre-assessment and Learning Recommendation Mechanism for a Multi-agent System
Should IEEE Establish Learning Engineering as a New Engineering Profession?
Bayesian Modelling of Confusability of Phoneme-Grapheme Connections
Applying Interactive Mobile Teaching Agent to Support E-Learning Platform for Learning Performance Promotion
Teaching Electronegativity and Dipole Moment in a TUI
Preliminary Results from a Machine Learning Based Approach to the Assessment of Student Learning
The Use of an Adaptive Hypermedia Learning System to Support a New Pedagogical Model
Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland
Building an Interactive Simulator on a Cloud Computing Platform to Enhance Students' Understanding of Computer Systems
Constructivist versus Behaviourist Learners: The Weight of Previous Learning - Culture in the Assimilation of Constructivist Learning Material
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games
Exploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19
Complex Learning: A Way for Rethinking Pedagogies and Processes in Technology-Enhanced Learning and Education
Mathematics Mobile Computer-Supported Collaborative Learning as a Field of HCI Research
Physically Inspired Interactive Music Machines - Making Contemporary Composition Accessible?
Use of Peer-Review System for Enhancing Learning of Programming
A Competency-Based Model to Bridge the Gap between Academic Trainings and Industrial Trades
Reusing Educational Contents in M-learning
VR-Based Assessment for Picture-Book Storytelling Training: A Preliminary Research
Quality Assessment for Collections of Learning Resources
Integrated Copy-Paste Checking: Design and Services
Analyzing the Data Collected by Programming Tutors that Provide Post-Practice Reflection
A Computational Cognitive-Based Approach to Represent Knowledge within Intelligent Tutoring Systems
Auto-Scoring of Math Self-Explanations by Combining Visual and Language Analysis
A Collaborative Authoring of Learning Scenarios Using the LPCEL Editor
Toward An Early Risk Alert In A Distance Learning Context
Towards Evaluating Learners' Behaviour in a Web-Based Distance Learning Environment
Combining Synchronous and Asynchronous Distance Learning for Adult Education: The Greek Army Case
A Long-Term Evaluation and Reformation of an Object Oriented Design and Programming Course
A Reified Interface for a Tutor on Program Debugging
Voice Stress Analyser System for E-testing
The Effects of Integrating Digital Board Game into Prime Factorization Learning on Elementary Students' Flow Experience
ADDEGames: An Assistance Design Tool for Digital Epistemic Games
Learning about and through Empirical Modelling
Chatbot and Conversational Analysis to Promote Collaborative Learning in Distance Education
Integrating Learning Analytics in an Educational MMORPG for Computer Programming
M-Quiz by SMS
Written or video diary-which one to prefer in teacher education and why?
Networked Facilitated Open and Distance Learning in Continuing Engineering Education
Exploring the Design of Learner Control in Pedagogical Conversational Agents and Its Effect on Student Learning
Impact of Experiential Learning on Students' Success in Undergraduate Engineering
Math Detective: Digital Game-Based Mathematical Error Dectection, Correction and Explanation
A Framework of E-Learning Analytics for Asynchronous Discussion Forums
Enhancing Conceptual Change through Cognitive Tools: An Animated Pedagogical Agent Approach
Creation of a Facial Expression Corpus from EEG Signals for Learning Centered Emotions
Insights on the Interplay between Adaptive Learning and Learning Analytics
Integrated Environment for Scenario Development, Exercise Implements and Evaluation for Role-Play Training
XML Based CBR for Adaptive Educational Hypermedia
Learning Chinese as a Second Language by Educational Robots Integrating the Operation of Conditional Logic in Computational Thinking and the Usage of the Causal Sentences
The Implementation of an Adaptive Test on the Computer
A Study of Intra-action and its Influence on Learning
An Application System to Enable Multimedia on English Composition Studies
Re-engineering of Pedagogical Scenarios Using the Data Combination Language and Usage Tracking Language
Towards a Teaching Analytics Tool for Supporting Reflective Educational (re) Design in Inquiry-Based STEM Education
Towards the Development of a Model to Detect Learned Helplessness Among Grade 6 Mathematics Students
The Web 2.0 Driven SECI Model Based Learning Process
Predicting Creativity in Online Courses
Design Electronic Botany Worksheet Generation Based on Bloom's Taxonomy for Mobile Learning
Is Learning-by-Doing via E-learning Helpful to Gain Generic Process Knowledge?
Semantic Grid Based e-Learning Using the Knowledge Life Cycle
A Device-Independent System Architecture for Adaptive Mobile Learning
A Virtual Reality System for Living Technology Processing Machines Combined with an Expert System
The Effect of Utilizing the Learning Skill of Highlighting and Constructing a Map in a Networked Hyperlink Condition on Learning Performance
Collaborative Early EFL Reading among Distributed Learners: A Simulation Pilot Study
Lecture Instrumentation Based on Synchronous Speech Transcription
Learning Analytics Enhanced E-book Reader in a Japanese Special Needs Class
Distributed, Collaborative Learning Environments Using Ad Hoc Networks
Content-Clipping System Using Multi-modal Analysis
Semantic Enrichment of an ECEC Platform Knowledge Base
Promoting student engagement in the design of digital games : The creation of games using a Toolkit to Game Design
A Management Framework to Recommend and Review Learning Objects in a Web-based Learning Environment
Model-based Tagging: Promoting Access to Online Texts on Complex Systems for Interdisciplinary Learning
Learning Outcome Based Higher Education: iCoper Use Cases
Zing'Em: a Web-based Likert-scale Student-Team Peer Evaluation Tool
Development of Cyber Theater and Cyber Theater Scenario Language
Discovery Service for User Models in a Multi-Application Context
The Web as a Tool for Collaborative e-Learning: The Case of CoLab
Improving the readability of dyslexic learners with mobile game-based sight-word training
Toward automatic feedback of coding style for programming courses
CyberLab: An Online Virtual Laboratory Toolkit for Non-Programmers
A Framework of Teaching and Learning with e-Textbooks in Smart Learning Environment
Assessment of Implementing a Digital Game-based Learning System over Facebook
Development of a Self Learning System for the Shakuhachi Using Information Technology
Creating E-portfolio with OSP
On the Relationship between Learners' Orientations and Activity in CSCL
Towards a Unified Learning Style Model in Adaptive Educational Systems
The Language Technologies for Lifelong Learning Project
FingerTrips: Learning Geography through Tangible Finger Trips into 3D Augmented Maps
Designing a Multimedia-Based Cognitive Tool for Solving Word Problems Involving Fractions
Learner Modelling in a Multi-Agent System through Web Services
Hypervideo Design and Support for Contextualized Learning
Using Adaptability to Create an Automatically Adaptive Course Presentation on the Web
Explanation for User Trust in Context-Aware Recommender Systems for Search-As-Learning
Preparing Coming Generations of Educational Technologists: Technology, Pedagogy and Curricula--Changes and Challenges
Virtual Chemistry Laboratory for School Education
Developing a Teaching Supporting Tool Based on Electronic Portfolio, Agents and Intelligent Tutoring System
Scaffold Learners? Qualitative Browsing of Major Topics in Learning Forum
From Inclusive Guidance To Inclusive Online Teaching Practice - A Tool To Help Plan For Student Diversity
'A Little Knowledge is a Dangerous Thing': A method to automatically detect knowledge compartmentalization and oversimplification
Enabling Learning Designers to Model Dynamic Learning Processes
Effects of Immersive Spherical Video-based Virtual Reality on Cognition and Affect Outcomes of Learning: A Meta-analysis
iClass Assessment: A Pen-Based Assessment and Feedback Platform
From CD-ROM to Web-Served: Reverse Engineering of an Interactive Multimedia Course
Towards Music Learning Analytics: Insights Into Students' Background Music in Virtual Reality Content Creation
Domain-Specific Modeling Approach to Support Instructional Design Rationale
Computational Thinking, Code Complexity, and Prior Experience in a Videogame-Building Assignment
Extreme Apprenticeship Goes Blended: An Experience
Processing Learning Objects with Attribute Grammars
Design Principles for the Online Continuous Professional Development of Teachers
L3MS: A Lightweight Language Learning Management System Using Mobile Web Technologies
A Contextualized Annotation Model for Mobile Learning
The challenge of gathering self-reported moods: Cases using a classroom orchestration tool
Towards Demonstrating Limited Cognitive Reception Bandwidth
GeoSolvAR: Augmented Reality Based Solution for Visualizing 3D Solids
Modelling Experts Behaviour in Q&A Communities to Predict Worthy Discussions
Learning Biology with the Animated Agent in Game Based Learning Environment
Designing and Diagramming an Intended Learning Outcome Structure: A Case Study from the Instructors' Perspective
A Digital Board Game Based Learning System for Authentic Learning
A Relationship between e-Learning Performance and Personality
Designing a Bayesian Network based Student Model for Distance Learning Environments
E-Learning in Process and Chemical Engineering - Trends and Challenges
An Information System Design for Coaching Students by Using Case-Based Reasoning (CBR)
Using Student-Computer Interactions to Categorize Educational Software
Computer Games as a Teaching Strategy
Making Linear Equations Accessible for Visually Impaired Students Using 3D Printing
Programming Turing Machines as a Game for Technology Sense-Making
Developing a GroupNet System to Solve Groupthink Problem
The Use of Handwriting Input in Math Tutoring Systems: An Use Case with PAT2Math
YAI: Creation of Open Learning Resources by Aggregating Metadata to Shared Educational Contents
Intelligent Web-based Tutoring System with Personalized Learning Path Guidance
Challenges and Opportunities of Storing Learning Object Ontology in Pharmacy's Knowledge Base
Engineers as Role Models: Strengthening Student Desire to Participate in Science
A Collaborative Mobile Virtual Campus System Based on Location-Based Dynamic Grouping
Designing a Virtual Tutee System to Enhance College Student Motivation
Evaluation Rubric for Computational Thinking Concepts