yusuke1997/dblp-id-title huggingface dataset:
Design and Usability Evaluation of a Novice User-Oriented Control Panel for Lighting and Air Conditioning
Development of the Many Nodes Connected and Simple Operated HD Remote Lecture System by Automatic Control
A Comparative Usability Study of Blackboard and Desire2Learn: Students' Perspective
Knowledge Transfer in Semi-automatic Image Interpretation
Promoting Inclusion in Pre-schools Between Pedagogical Competences and Technological Supports. The Role of a WebApp in the Early Detection of Developmental Difficulties for Children Aged 06 Years
Research on Conveying User Experiences Through Digital Advertisement
An Image Segmentation Method for Chinese Paintings by Combining Deformable Models with Graph Cuts
Human Computer Confluence in Rehabilitation: Digital Media Plasticity and Human Performance Plasticity
Difficulties Implementing Big Data: A Big Data Implementation Study
The User's Role in the Development Process of a Clinical Information System: An Example in Hemophilia Care
Making Pixel Patterns Automatically for Camouflage - Using Color Information from Their Background
Short Time Algorithms for Screening Examinations of the Collective and Personal Stress Resilience
Usability Testing as a Complement of Heuristic Evaluation: A Case Study
A Personal Health-Tracking System Focused on Social Communication for Motivation
Real-Time Fake News Detection with Combined Style and Knowledge-Based Techniques
Analysis of Driver Judgment and Reaction by Different Levels of Visual Information on eHMI
Engaging Online Review Writing Experience: Effect of Motivational Affordance on Review Quality
Understanding the Effects of Visual Impairment on Visual Search
In-Depth Analysis of Multimodal Interaction: An Explorative Paradigm
Measurement Evaluation of Keyword Extraction Based on Topic Coverage
Opportunities and Challenges of Using Technology in Mathematics Education of Creative Engineering Studies
The Effects of Various Visual Enhancements During Continuous Pursuit Tracking Tasks
Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering
Object Size Prediction from Hand Movement Using a Single RGB Sensor
Issues with Designing Dementia-Friendly Interfaces
How Coping Strategies Influence Cyber Task Performance in the Hybrid Space
A Lexical Analysis of Nouns and Adjectives from Online Game Reviews
Impediments to AIS Adoption in the Philippines
Stabilise, Solve, Execute Creating a Management Model for Resilient Flight Deck Operations
Gamification of Education Using Computer Games
Leveraging Large Language Models and Weak Supervision for Social Media Data Annotation: An Evaluation Using COVID-19 Self-reported Vaccination Tweets
A Virtual World Prototype for Interacting with a Music Collection
The Art of the Belly
Using an Augmented Training Event to Collect Data for Future Modeling Purposes
Training Young Cybersecurity Talents - The Case of Estonia
Research on the Interaction Design of Sense of Control in Intelligent Driving Scenarios
Using Multimedia to Teach Visual Literacy: A Systematic Approach
Uniform interaction for immersive and non-immersive 3D object modelling
Research on Transformation and Redesign of Nucleic Acid Sampling Booths in Communities: A Case Study of Shenzhen Communities
Driving Distraction Analysis by ECG Signals: An Entropy Analysis
Characterizing the Cognitive Impact of Tangible Augmented Reality
Let the Music Play: How Can One Test the Impact of Auditory Stimuli on User Experience (UX)?
Knowde: A Visual Search Interface
The Impact of Social-Support, Self-efficacy and APP on MBI
Parameter Comparison of Assessing Visual Fatigue Induced by Stereoscopic Video Services
Education, Ethical Dilemmas and AI: From Ethical Design to Artificial Morality
Analysis of Customer Characteristics of Mobile Carrier Plans in Japan
RUCID: Rapid Usable Consistent Interaction Design Patterns-Based Mobile Phone UI Design Library, Process and Tool
Listening to Music and Idea Generation
A Study of Driver Fatigue States in Multiple Scenarios Based on the Fatigue and Sleepiness Indicator
The Service Design of Medication Administration System Based on IoT
Tackling the Challenges of Acquiring Web Videos for STEM Hands-On Learning: Example of a Fake Hologram and a Proposed Learning Model
Kansei Perception Support System to Promote Daily Life Awareness
Transparency and Trust in Human-AI-Interaction: The Role of Model-Agnostic Explanations in Computer Vision-Based Decision Support
Case Studies of Designing for Ecology: Branding EVEN
An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics
Two-Handed Interactive Menu: An Application of Asymmetric Bimanual Gestures and Depth Based Selection Techniques
The Configuration of Space: Probing the Way Social Interaction and Perception are Affected by Task-Specific Spatial Representations in Online Video Communication
An Integrated Framework of Product Kansei Decision-Making Based on Hesitant Linguistic Fuzzy Term Sets
Strategic Study of Knowledge Management Which Led into Furniture Design Industry - Taking Example by Taiwan Furniture Industry
Exploring Interaction Design for Advanced Analytics and Simulation
The ART of CSI: An Augmented Reality Tool (ART) to Annotate Crime Scenes in Forensic Investigation
Hand Gesture for Taking Self Portrait
MIDAS: A Software Framework for Accommodating Heterogeneous Interaction Devices for Cloud Applications
Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD
Readability of Posts and User Engagement in Online Communities of Government Executive Bodies
Comparative Analysis of Usability Evaluation Methods for University Website: Implications for Student Recruitment
Research on Active Health Intelligent Interaction System Services for Mild Cognitive Impairment Patients: An Innovative Approach Based on Multimodal Human-Computer Interaction
The Use of Computational Artifacts to Support Deaf Learning: An Approach Based on the Direct Way Methodology
Exploring WAI-Aria Techniques to Enhance Screen Reader Interaction: The Case of a Portal for Rating Accessibility of Cultural Heritage Sites
Evaluating the Two-Speed IT Concept for Digitalization
Evaluating Information Visualizations with Working Memory Metrics
Use of Card Sorting for Cultural Web-Preferences Data Elicitation: The Case of Egyptian Internet Users
Developing a Human Behavior Simulation System Based on Geometry Affordance
More Light! Improving Well-Being for Persons Suffering from Dementia
Homeward Memories: Designing Interactive Experiences and Cultural Heritage for Future Homes
Fundamentals, Flavors, and Foibles of Adaptive Instructional Systems
The Living Inheritance and Protection of Intangible Cultural Heritage Lingnan Tide Embroidery in the Context of New Media
A Tangible Interaction Platform as Concrete Support for Blind Children Literacy in Braille
Micro Flip Teaching with Collective Intelligence
What Label Design of Ampule for Injection, Do You Want?
A Framework Based on UCD and Scrum for the Software Development Process
A Computer Vision Based Web Application for Tracking Soccer Players
An Exploratory Study on the Low Adoption Rate of Smart Canes
Violin Fingering Estimation According to the Performer's Skill Level Based on Conditional Random Field
AI and Gender Perspectives in Startup Environments: Mitigating Bias, Challenging Stereotypes, and Design Implications
How to Find My Ride? Results of an HCI Expert Workshop for AR-Aided Navigation
Empathy Design: Poster Design for Animal Protection
A Stranger in the Classroom: Pre-service Teachers' Anxiety and Negative Attitudes Toward Humanoid Social Robots
Security, Privacy and Trust for a Crowd-Sourced Semantic Accessibility Database for Public Transport
Plastic ML and its toolkit
A Remote Pointing Technique Using Pull-out
Teaching Tablet Technology to Older Adults
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard
Proposing Gaze-Based Interaction and Automated Screening Results for Visual Aerial Image Analysis
Online Trusts; How Media Shaping Student Trust Towards Vaccination News
Wearable Technology in Hospitals: Overcoming Patient Concerns About Privacy
Impact of Viewing Distance to Virtual Screen upon Kraepelin-Task Performance and Its Psychological Fatigue
Rediscover Herbal Lane- Enhancing the Tourist Experience Through Mobile Applications
High-Resolution Tactile Display for Lips
Predicting Runway Configurations at Airports Through Soft Voting Ensemble Learning
Interactive Design of Assistant Education Software Application for Autistic Children
Impact of Sign Language Movie and Text Layout on the Readout Time
User Experience Changing Patterns of Chinese Users
Measuring Pedestrians' Gap Acceptance When Interacting with Vehicles - A Human Gait Oriented Approach
In-Vehicle Frustration Mitigation via Voice-User Interfaces - A Simulator Study
Improving Children's Writing Ability
Learning and Creativity Through a Curatorial Practice Using Virtual Reality
How to Use Emotional Usability to Make the Product Serves a Need Beyond the Traditional Functional Objective to Satisfy the Emotion Needs of the User in Order to Improve the Product Differentiator - Focus on Home Appliance Product
Developing a Human-Centered AI Environment to Enhance Financial Literacy of College Students: A Systematic Review
Negative Emotions Towards Artificial Intelligence in the Workplace - Motivation and Method for Designing Demonstrators
Case Study of AR Field Museum for Activating Local Communities
Meta-experience via VR and Telepresence Systems
The Neurobiology of Executive Function Under Stress and Optimization of Performance
Learning 3D Matrix Algebra Using Virtual and Physical Manipulatives: Statistical Analysis of Quantitative Data Evaluating the Efficacy of the AR-Classroom
Caring in the Digital Age: Implications of a Telehealth Self-evaluation Tool for Informal Caregivers in Québec, Canada
Physicians' Code of Conduct and Further Requirements for a Productive Patient Physician Relationship Exemplified in the Area of Orthognathic Surgery
A Small Icon and Its Effect on User Perception - How the Design of the Passenger Call Button Shapes Passengers Communication with Cabin Crew
Full Description Persona vs. Trait List Persona in the Persona-Based sHEM Approach
Interactive Dream Analysis Devices in Artistic Design: A Multi-dimensional Exploration of Human Emotions and Needs
Research on Workload-Based Prediction and Evaluation Model in Power System
Evaluating the Development of Soft Skills Through the Integration of Digital Making Activities in Undergraduate Computing Courses
Sound Symbolic Words as a Game Controller
Health Games in Brazil
Design Strategies of Corporate Gamification Systems that Evokes Employee Motivation - Creative Process of Gathering Game Design Elements into Working System
A Pen-Based Teaching System for Children and Its Usability Evaluation
Quantifying Human Decision-Making: Implications for Bidirectional Communication in Human-Robot Teams
Group Communication Support System for Software Development Project Based on Trouble Communication Model
User Behavior Mining for On-Line GUI Adaptation
A Speech-To-Text System's Acceptance Evaluation: Would Deaf Individuals Adopt This Technology in Their Lives?
The Application of Gaming Methods in the Creative Design Process
Interactive Product Visualization for an In-Store Sales Support System for the Clothing Retail
Self-regulated Learning and Expertise: Dual Cognitive Processes
Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations
In-Vehicle Information System Used in Complex and Low Traffic Situations: Impact on Driving Performance and Attitude
Designing Mobile Applications for Organizational Routines
Driver's Perception of A-Pillar Blind Area: Comparison of Two Different Auditory Feedback
Generating User Interfaces for Users with Disabilities Using Libraries of XSLT, UIML, and Stylesheet Files
Effect of Fatigue and Nervousness of Tower Controller on the Control Efficiency
Collaborative Design of Material Handling Systems Using Distributed Virtual Reality Environments
Macrocognition in Simulation Based Training: A Practical Application of Learning Engineering in a Complex Training Environment
Investigation of Learning Process with TUI and GUI
Virtual Reality for Smart Government - Requirements, Opportunities, and Challenges
The Youth of Today Designing the Smart City of Tomorrow - Challenges to Future Mobility, Energy, and City Climate
Development of a Surgical Knife Attachment with Proximity Indicators
UX and UI Fundamentals for Mixed Reality: Research and Categorization of Interactions
Research on the Generation Method of Linked Bead Patterns Based on Generative Artificial Intelligence
Pattern Flow: A Parametric Approach to Pattern Generation with Future Integration of Shape and Color Grammars
What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR
User Experience Quality: A Conceptual Framework for Goal Setting and Measurement
Ageing and Innovation
Visualization of Operating System Behavior in a Linux Environment Running in a Browser
The Cultural Adaptation Versus Localization
Nordic Study on Public Acceptance of Autonomous Drones
Development of Empowered SPIDAR-Tablet and Evaluation of a System Presenting Geographical Information Using it
Splint Effect on the Range of Wrist Motion and Typing Performance
A Study of Information Retrieval of En Route Display of Fire Information on PDA
Understanding User Experience Journeys for a Smart Watch Device
Gamification Techniques for Raising Cyber Security Awareness
Empowering Work-Life Harmony: Introducing a Porsche-Inspired Voice Digital Assistants Tailored for Women
The Law of Live Streaming: A Systematic Literature Review and Analysis of German Legal Framework
Developing Green IT and Cybersecurity Competencies Through Virtualization: Upskilling Learners Across Disciplines
Human Computer Interaction with a PIM Application: Merging Activity, Location and Social Setting into Context
The Context-Aware Reasoning Health Emergency (CARE) Notification System
A Skill Transfer Method for Manual Machine Tool Operation Utilizing Cutting Sound
Experiential Instruction of Metacognitive Strategies
CHARM: Cord-Based Haptic Augmented Reality Manipulation
A Mixed-Design ANOVA Study on the Effectiveness of the Customized Floral System 'Mood Plants' in Caregiver Stress Reduction
User Identification via Free Roaming Eye Tracking Data
Optimising a Video Magnification Algorithm for Autism Spectrum Condition Monitoring
Does the Visual Background Matter for East Asians? - The Study of Cross-Cultural Differences in Consumer's Visual Perception and Recognition of Merchandise with Contextual Display between Americans and Taiwanese
Haptic Visualization of Real-World Environmental Data for Individuals with Visual Impairments
Development of an Emotional Interface for Sustainable Water Consumption in the Home
Inclusion Through Accessibility. Handi Bot, a Translator for Portuguese Sign Language
Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design - 8th International Conference, DHM 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
Technological Pedagogical and Content Knowledge (TPACK): Higher Education Teachers' Perspectives on the Use of TPACK in Online Academic Writing Classes
An Improved Washout Algorithm for UPRT Scenario
What People Do on Yik Yak: Analyzing Anonymous Microblogging User Behaviors
MOSAIC: A Multi-modal Surveillance System to Enhance Situation Awareness and Decision Making
Did Japanese Students Change Their Social Media Usage Toward Learning After COVID-19?
Socialization Strategy in the Disability Vaccination Program Through Social Media in Indonesian
A Sketch-Based User Interface for Image Search Using Sample Photos
The Interaction Design of Household Intelligent Breathing Training System
Co-writing with AI: How Do People Interact with ChatGPT in a Writing Scenario?
Investigation of Desktop-Teleconferencing Systems in Automotive Design
Psycho-Physiological Evaluation of the Pilot: A Study Conducted with Pilots of the French Air Force
Service Challenges of Wireless Composite Networks
Mobile Quality of Social Web Applications Designed for Collaborative Writing
The Impact of Different Visual Feedback Presentation Methods in a Wearable Computing Scenario
Cross-Cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course
The Influence of Trust Building User Interface Elements of Web Shops on e-Trust
Immersive Gatekeeper Training System for Suicide Prevention in HMD Based Virtual Environments
Applying the Shinayakana Systems Approach to the Design of Software in a Sustainability Context
Chatbots and Children with Special Educational Needs Interaction
Evaluating a Smartphone-Based Social Participation App for the Elderly
The Timeframe of Adaptation to Electric Vehicle Range
Internet Use and Loneliness Among Older Adults: The Moderating Role of Self-perceptions of Ageing
How Efficient are Combined Tasks for Effective HCI?: An Objective Evaluation Through AR Analysis of EEG
An Analysis of Hypermedia Program Architecture with Individual Differences of Learners
Evaluating the Usability of Pervasive Conversational User Interfaces for Virtual Mentoring
Persuasive Design and Application of Intelligent Healthcare Product
Application of SMART Criteria in Planning Improvements to the Operating Conditions of Machinery
Estimation of Driver's Fatigue Based on Steering Wheel Angle
Usability Assessment of Augmented Reality-Based Pedestrian Navigation Aid
Designing for Implicit and Positive Interactions - Artificial Intelligence and the Internet of Things in Support of Car Drivers
Humanoid Robot as a Debate Partner
Home Automation Internet of Things: Adopted or Diffused?
Application of Participatory Design in the Development of a Front-End for an AI-Based Decision Support System with Two Companies
Creating Inclusive HMI Concepts for Future Cars Using Visual Scenario Storyboards Through Design Ethnography
Deep Transfer Learning for Cross-subject and Cross-experiment Prediction of Image Rapid Serial Visual Presentation Events from EEG Data
Research on Design of Shared Bicycle Service System Based on Kansei Engineering
User Evaluation of Internet Kiosks in University Setting
Mapless Indoor Navigation Based on Landmarks
XR Smart Environments Design and Fruition: Personalizing Shared Spaces
"If It's Urgent or It Is Stopping Me from Doing Something, Then I Might Just Go Straight at It": A Study into Home Data Security Decisions
Gaze Behavior and Emotion of Crane Operators for Different Visual Support System
Visual Capabilities: What Do Graphic Designers Want to See?
Intent Classification of Social Media Texts with Machine Learning for Customer Service Improvement
Internationalization and Localization for Cultural Diversity
Developing Gamification Strategies to Reduce Handling Damages in High Precision Production Environments
Minato: Integrated Visualization Environment for Embedded Systems Learning
Developing a Human Figured Agent Interacting to Architectural Context for the Advanced Simulation of Human Behavior in the Built Environment
Design Engineering and Human Computer Interaction: Function Oriented Problem Solving in CAD Applications
Archiving the Memory of the Holocaust
Modeling Distributed Situational Awareness to Improve Handling Emergency Calls in Operation Centres
How to Make the Most of Your Human: Design Considerations for Single Pilot Operations
Smart Wristband: Touch-and-Motion-Tracking Wearable 3D Input Device for Smart Glasses
A User-Centered Approach to Digital Household Risk Management
Study on Children's Toy Design Based on Perceptual Evaluation
Evaluating Cause-Effect Relationships in Accident Investigation Using HFACS-DEMATEL
Design, User Experience, and Usability. Theory, Methods, Tools and Practice - First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II
Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts
Access to Mathematical Expressions in MathML for the Blind
"It's Not What You Do, It's the Way That You Do It": The Challenge Workshop - A Designer-Centred Inclusive Design Knowledge Transfer Mechanism for Different Contexts
An Approach to Holistic Development of Serious Games and Learning Simulations
A Survey on Application of Game Design Element in Edutainment
A Neurocognitive Approach to Expertise in Visual Object Recognition
Human subjectivity and relation profiling factors in the global network
Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods - 11th International Conference, UAHCI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
Developing Systems for the Rapid Modeling of Team Neurodynamics
Teaching by Demonstrating - How Smart Assistive Systems Can Learn from Users
Gender Inclusiveness in Public Transportation: Social Media Analysis
Analysis of Human Factors Risk Based on Data of Unsafe Events in Flight
Enhancing Interdisciplinary Cooperation by Social Platforms - Assessing the Usefulness of Bibliometric Social Network Visualization in Large-Scale Research Clusters
Method to Select the Most Suitable Software Tool for the Development of an Hmi Virtual Prototype
Improving the Understandability and Actionability of Clinical Notes to Support Self-care in Patients with a Chronic Disease: A Pilot Study Applies Survey and Eye-Tracking Approach
Fire in the Kitchen: The Campfire Experience that Led to Innovation in Human Product Interaction
Application of Bio-inspired Metaheuristics to Guillotined Cutting Processes Optimize in an Glass Industry
Proof-of-Concept MARG-Based Glove for Intuitive 3D Human-Computer Interaction
The Integration of New Media Art and Chinese Traditional Culture
A Generic OSGi-Based Model Framework for Delivery Context Properties and Events
A User-Driven Self-service Business Intelligence Adoption Framework
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
Research on Evacuation Care System for People with Low Vision
Human-UAV Co-operation Based on Artificial Cognition
Effects of Time Headway and Velocity on Drivers' Trust in the HMI of ACC System - a Simulator-Based Study
Privacy and Acting in Groups-Key Concepts in Designing Multimedia-Supported Cooperative Work
From Standardization to Personalization: Leveraging Learner Profiles to Tailor Education
Rehabilitate Sustain from Earth to Sea: A Design Study on Interplaying Biosocial Sculpture In-Between the Intertidal Zone
The Visibility and Non-intrusiveness of Peripheral Vision Information During the Use of AR Devices: The Effects of Transparency Levels, Color, and Font Size
Patient Standardization Identification as a Healthcare Issue
Cultural Probes: Eliciting Requirements for Dependable Ubiquitous Computing in the Home
The Effect of Avatar Embodiment on Self-presence and User Experience for Sensory Control Virtual Reality System
On Interactive Interfaces for Learning Chinese Character Writing Online
Estimating Immersed User States from Eye Movements: A Survey
Analysis of the Development Trend of Artificial Intelligence Technology Application in the Field of Sports-Based on Patent Measurement
Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute
Approaching Warp Speed!: Examining the User Experience in the Age of 4G
HCI International 2022 Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part IV
An Online Travel Agency Comparative Study: Heuristic Evaluators Perception
Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities - 10th International Conference, DAPI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Embodied Interaction or Context-Aware Computing? An Integrated Approach to Design