yusuke1997/dblp-id-title huggingface dataset:
Proposal of a Method to Measure Difficulty Level of Programming Code with Eye-Tracking
Optimizing Real-Time Translation for AR Glasses: Enhancing Usability through Gesture and Content Algorithm
Sphere Anchored Map: A Visualization Technique for Bipartite Graphs in 3D
Smart Objects: An Evaluation of the Present State Based on User Needs
Investigating Drag and Drop Techniques for Older People with Cognitive Impairment
Case-Based Snow Clearance Directive Support System for Novice Directors
Discussion on Common Audience's Cognitive Differences of Cultural Commodities - Taking Contemporary Lighting Design as an Example
Smartphones and Higher Education: Mapping the Field
Knowledge Sharing and Community Promotion in Online Health Communities: Examining the Relationship Between Social Support, Community Commitment, and Trust Transfer
One-Handed Character Input Method for Smart Glasses that Does Not Require Visual Confirmation of Fingertip Position
Small Scale Collaborative Services: The Role of Design in the Development of the Human Smart City Paradigm
Usability Enhancement and Functional Extension of a Digital Tool for Rapid Assessment of Risk for Autism Spectrum Disorders in Toddlers Based on Pilot Test and Interview Data
A Study on Digital Mythological Experience Design Based on Interactive Narrative Theory: A Case Study of "The Legend of the Dragon Mother"
WeChat Redesign for Foreigners Living in China from Culturally Adaptive Design Perspective
Usability Evaluation of a Dynamic Geometry Software Mobile Interface Through Eye Tracking
Analysis of the Behavior of E-Sports and Streaming Consumers in Latin America
HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
A Method for Increasing User Engagement with Voice Assistant System
Distributed, Ambient and Pervasive Interactions - 12th International Conference, DAPI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
3D Model Based Face Recognition by Face Representation Using PVM and Pose Approximation
Performance Support for the Next Millenium: a model for rapidly changing technologies in a global. economy
Tools with Histories: Exploring NFC-Tagging to Support Hybrid Documentation Practices and Knowledge Discovery in Makerspaces
What Could Safety Research Contribute to Technology Design?
Methods for Designing Systems with Benefits of Inconvenience
How Could This Have Happened? Unintentional Injuries of Young Children at Home
Understanding Public Perceptions of K-12 Computational Thinking Education Through an Analysis of Quora
Ergonomic Evaluation of Some Brazilian Hypertext Systems
On the Influence and Application of Regional Culture in Interaction Design
Virtual Tourism in a Game Environment: Untangling Judged Affordances and Sense of Place
Study on Eye Movements of Information Omission/Misjudgment in Radar Situation-Interface
Effects of Visualization Transparency in Human-Machine Interface Display on Passenger Visual Perception
Using Virtual Reality to Examine Hazard Perception in Package Design
Mobile Technologies for Promoting Health and Wellness among African American Youth
Factors Leading to Viral Intention on Exercise Posts
Which Is More Effective for Learning German and Japanese Language, Paper or Digital?
Gender and Computer Expertise
A Study on a Split-View Navigation System
Relation Between Mental Workload and Useful Field of View in Elderly
Building Human-Autonomy Teaming Aids for Real-Time Strategy Games
Towards Validating a Chatbot Usability Scale
Smart Technologies and Internet of Things Designed for Aging in Place
Reconstruction by Low Cost Software Based on Photogrammetry as a Reverse Engineering Process
Distinguishing Good from Bad: Distributed-Collaborative-Representation-Based Data Fraud Detection in Federated Learning
Elimination of Shoulder Related Musculoskeletal Disorder's in Assembly Operations
In-Situ 3D Indoor Modeler with a Camera and Self-contained Sensors
Exploring the Impact of School Culture on School's Internet Safety Policy Development
Enabling Interaction with Arbitrary 2D Applications in Virtual Environments
Problematic Use of the Internet - Using Machine Learning in a Prevention Programme
Future Visions for a Decolonized Future of HCI - Thick Descriptions of a Survey Interaction to Discuss the Colonization of Imagination
Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture - 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015 Proceedings, Part IV
Designing robust multimodal systems for diverse users and environments
Improved Keyword Extraction by Separation into Multiple Document Sets According to Time Series
Prototype of a Shoulder and Elbow Occupational Health Care Exergame
Formalizing Design Guidelines of Legibility on Web Pages
Evaluation of High Precision Map Creation System with Evaluation Items Unique to Each Feature Type
Innovation of Interactive Design from the Perspective of Safety Psychology - Based on VR Technology
What the Eyes Reveal: Measuring the Cognitive Workload of Teams
Architecture for a Large Scale Learning Ecosystem
The User Experience of Public Health Websites: A Survey Study
A Web-Based Tool to Identify Interventions to Reduce Transmission of Antimicrobial Resistance
Age and Computer Skill Level Difference in Aging-Centered Design: A Case Study of a Social Type Website
Post-mortem Digital Legacy: Possibilities in HCI
Trust Is Good, Control Is Better? - The Influence of Head-Up Display on Customer Experience of Automated Lateral Vehicle Control
A Decision Matrix for Implementing AR, 360° and VR Experiences into Mining Engineering Education
ExProtoVAR: A Lightweight Tool for Experience-Focused Prototyping of Augmented Reality Applications Using Virtual Reality
Requirements Engineering Using Mockups and Prototyping Tools: Developing a Healthcare Web-Application
Experimental Research on Human Body Motion Simulation Based on the Motion Capture Technology
Sculpting in Augmented Reality - Redefining Digital Crafts Through Multimodal Interactions
A Case Study of Plan Recognition: Command Sequences as Acts
Bridging Software Evolution's Gap: The Multilayer Concept
Analyzing Customer Experience and Willingness to Use Towards Virtual Human Products: Real Person Generated vs. Computer Program Generated
Goal-Oriented vs. Open-Ended Applications
Free-form Sketching with Ball B-Splines
Designing Limitless Path in Virtual Reality Environment
Design of a Tablet Game to Assess the Hand Movement in Children with Autism
Tele Echo Tube for Historic House Tojo-Tei in Matsudo International Science Art Festival 2018
Study on the Impact of Service Robot Autonomy on Customer Satisfaction
Disabled Youth in Sport Rivalry: What are the Trends - Virtual or Real Competition?
Cross-Scenario Performance Modelling for Big Data Ecosystems
Advanced Human Body and Head Shape Representation and Analysis
A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality
Entrepreneurial Orientation and Open Innovation: Social Media as a Tool
Brain Processes and Neurofeedback for Performance Enhancement of Precision Motor Behavior
A Color Adjustment Method for Automatic Seamless Image Blending
Simulation of Wireless Sensor Network for Flood Monitoring System
Driver's Modeling with System Identification Algorithm to Aim Reducing Drowsiness
Feature Fused Human Activity Recognition Network (FFHAR-Net)
Information Management System for Small Automatic Navigation Robot Ships
"Presence in Absence": Distributed Family Communication Practices for Familial Bonding via Mobile Communication Technology
TAME: A Method of Teachable Agent Modeling for Error-Visualization
Digital Play Therapy for Children with Developmental Disorders
Multimedia Courses for Social Work Students - More than Reading a Book Online
Effects of Self-avatar Similarity on User Trusting Behavior in Virtual Reality Environment
Ergonomics in Transportation Vehicles: A Comprehensive RAMSIS Study on Design Optimization for Enhanced Comfort and Safety
Analysis of the Quality of Academic Papers by the Words in Abstracts
Understanding the Exclusion Issues of Mobility-as-a-Service (MaaS): The Potential Problems of Older Travellers' Involvement
Mobile Augmentation Based on Switching Multiple Tracking Method
Exploiting Bodily Movement to Regulate Collaborative Learning by Designing a Tablet-Based CSCL System
A Pilot Study of Communication Matrix for Evaluating Artworks
A New Smart Wearable Device Design Based on the Study of the Elderly's Mental Perception and Reading Usability
Not So Fun? The Challenges of Applying Gamification to Smartphone Measurement
Simulation of Digital Human Hand Postures of Car Controls Using a Data Based Approach
Semantic Understanding and Task-Oriented for Image Assessment
Badminton's Multimedia Courseware of Interactive Design Based on the MOOCs Mode
Development of Estimation System for Concentrate Situation Using Acceleration Sensor
Factors Influencing Data Completeness in Electronic Records: A Case Study in a Chinese Manufacturing Enterprise
Pulling Digital Data from a Smart Object: Implementing the PullMe-Paradigm with a Mobile Phone
Social Spending: An Empirical Study on Peer Pressure and Player Spending in Games
Assessing the Human Factor of Cybersecurity: Can Surveys Tell the Truth?
Modifications of Driver Attention Post-distraction: A Detection Response Task Study
iPanel: A Computer-Vision Based Solution for Interactive Keyboard and Mouse
Valuation and Communication of Heritage Through Design: Creation of a Graphic Brand from Cultural Heritage Elements Intrinsic to a Place
Predicting the Effects of Time-Gaps for Adaptive Cruise Control (ACC) on Bus Driver Performance
Repeats, Reformulations, and Emotional Speech: Evidence for the Design of Human-Computer Speech Interfaces
Targeted Training Improves Security Culture
Security Beyond Secrecy - Practical Strategies to Address Emerging Cybersecurity Paradoxes Through Professional and Stakeholder Education and Co-management Architectures Designed to Cultivate Community-Situated, Non-technical Structures of Group Synthetic Intelligence (aka "Neighborhood Watch")
Cyberspace and Cyberculture: The New Social and Governance Field
Color Constancy Assuming Viewing Works Using a Display
Printed Absorbent: Inner Fluid Design with 3D Printed Object
Digital Government Management Model for the Modernization of Electronic Services in a Municipality. Peru Case
Analysis of Fashion Market Trend Using Advertising Data of Shopping Information Site
Artificial Intelligence and Pose Tracking to Realize Serious Games and Exergames for Healthcare Workers in the Clinic
Quantumtechnics: Printing as a Cross-Media Phenomenon of Observing and Materializing in Shaping Reality
Creating Forms and Disclosures that Work: Using Eye Tracking to Improve the User Experience
Evolution of e-Research: From Infrastructure Development to Service Orientation
Differences in How Long an Ikebana Work Lasts Depending on the Skill Used in Cutting Floral Materials
Guidance Method of Arm Movement for Care Prevention on Game Based Shoulder Joint ROM Measurement
Calibration Experiences of Multiple RGB/Depth Visions for Capturing a Surgical Area
Android vs. iOS Interaction Design Study for a Student Multiplatform App
Automatically Generating Online Social Network Messages to Combat Social Isolation of People with Disabilities
Using Interactive Flat Panel Display for STEM Education Based on SAMR Model
A Sentiment Analysis of User Attitudes Toward Information Cocoons in Short Video Apps
The Design Process of Wearable Computers for Extending the Performer's Expression
A Toolkit to Enable the Design of Trustworthy AI
Sign Language Recognition System Based on Prediction in Human-Computer Interaction
Investigating the Effect of Linguistic Features on Personality and Job Performance Predictions
Perception of Floor Slipperiness Before and After a Walk
Digital Inclusion Index (DII) - Measuring ICT Supply and Usage to Support DI Implementation Planning Policies
Enhancing Gameplay Experience Through Artificial Life
The Effect of Structural Holes on Social Capital and Individual Performance Within Social Media Networks
Using Traditional Research Methods in Contemporary UX Surveying - Case Studies Applying Mental Model Research, Participant Observation, Projective Techniques
Motion Retrieval Based on Temporal-Spatial Features by Decision Tree
Temporal Evolution in Potential Functions While Peripheral Viewing Video Clips with/without Backgrounds
Culture and Communication in the Philippine Aviation Industry
Designing a Narrative-Based Video Game for Adolescents Coping with a Parent's Cancer
Translating Virtual Reality Research into Practice as a Way to Combat Misinformation: The DOVE Website
Investigation of Learning Process with TUI and GUI Based on Protocol Analysis
Mental Models for Usable Privacy: A Position Paper
Multi-User Interaction with Shadows
THE GROWTH: An Environmental Game Focusing on Overpopulation Issues
VDT Work: An Occupational Health Hazard?
Human-Computer Interaction: Users and Contexts - 17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III
"Furnish Your Reality" - Intelligent Mobile AR Application for Personalized Furniture
Integrating Potential Users Into the Development of a Medical Wrist Watch in Four Steps
Detection and Localisation of Pointing, Pairing and Grouping Gestures for Brainstorming Meeting Applications
Assessing Ergonomic Furniture in The Workplace
Menu Design of Digital Photo Frame for Older Users
Case Study: Building UX Design into Citizen Science Applications
New Analysis of HRV Through Wavelet Transform
SmartResponse: Emergency and Non-emergency Response for Smartphone Based Indoor Localization Applications
AgroEdu Through Co-crafting: Incorporating Minecraft into Co-design Activities for Agricultural Education
Examining the Relationship Between Playing a Chord with Expressions and Hand Movements Using MediaPipe
Research on the Influence of Automotive Instrumentation HMI Design on Driving Behavior
Accessible Videos in Higher Education - Lost in Translation?!
A Haptic Based Interface to Ease Visually Impaired Pupils' Inclusion in Geometry Lessons
Changes in Eye Movements and Body Sway While Viewing Stereoscopic Movies Under Controlled Consciousness
Safety Culture Evaluation in China Airlines: A Preliminary Study
The Impact of Color-Touch Cross-Modal Correspondence on the Temporal Integration of Multimodal Information
An Onomatopoeia-Based Web Music Video Searching System and Its Performance Evaluation
Detection System of Unsafe Driving Behavior Significant for Cognitive Dysfunction Patients
ASL-Pro: American Sign Language Animation with Prosodic Elements
Universal Access: A Concept to Be Adapted to Technological Development and Societal Change
A Hierarchical Behavior Analysis Approach for Automated Trainee Performance Evaluation in Training Ranges
Bringing Lose Sheep into the Fold: Redesigning Women-In-Tech (WIT) App for Women of Three Age Groups
Towards an Account of Sensorimotor Knowledge in Inclusive Product Design
Personal service assistants with personality
Enhancing the Interface to Provide Intelligent Computer Aided Language Learning
Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System
A Prototyping Framework for Human-Centered Product Design: Preliminary Validation Study
Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments - 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
Using Virtual Reality Simulations to Encourage Reflective Learning in Construction Workers
Using Persona Development to Design a Smartphone Application for Older and Younger Diabetes Patients - A Methodological Approach for Persona Development
Complemental Use of Multiple Cameras for Stable Tracking of Multiple Markers
Using Abstract Icon Systems in the Digital Divide Era: Are Users Icon Blind?
New Impression of Beijing Hutongs: A Microscale Urban Emotion Measurement Method
Interpreting the Development of Information Security Industry from Standards
Virtual Access to STEM Careers: Two Preliminary Investigations
Research on Interaction Design of Artificial Intelligence Mock Interview Application Based on Goal-Directed Design Theory
Evaluation of a Low Cost EMG Sensor as a Modality for Use in Virtual Reality Applications
Co-creation Design Research of Intelligent Cockpit HMI Based on Robot Personality in Dangerous Driving Scenarios
The Association Between Academic Clickbait and Impact: From the Perspective of Online Media News
Role-Based Design of Conversational Agents: Approach and Tools
Does Social Media Close the Political Efficacy Gap to Participate in Politics?
An Exploration of Perspective Changes within MBD
User-Oriented Research on Perceivable Indicators of Smartphone Interactive Operation Performance
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results
A Framework for Fairness Guaranteed Multi-streaming Transport Protocol
The Aesthetics of Hori in Cross-Cultural Digital Design: AI and AR for Indigenous Cultural Preservation
The Effects of Visual Versus Verbal Metaphors on Novice and Expert Learners' Performance
Research on the Efficiency of Visual Guidance Recognition for Tilt Tray Sorter
Towards Accepted Smart Interactive Textiles - The Interdisciplinary Project INTUITEX
Examining Emerging Technology Awareness in the Accounting and Finance Industries Through Twitter Data
Usability Testing of the Interaction of Novices with a Multi-touch Table in Semi Public Space
A User-Oriented Assessment of Enterprise Information Systems
Can Video Support City-Based Communities?
The Use of New Information and Communication Technology for Health Information Among Older Icelanders
How Can We Make IT Devices Easy for Older Adults? Effects of Repetitive Basic Operation Training and Help-Guidance on Learning of Electronic Program Guide System
Universal access in the information society
The Cultural Conceptual Model for Simplifying the Design of Localized Websites
Digital Storytelling and Dementia
A New Practice Method Based on KNN Model to Improve User Experience for an AR Piano Learning System
Immediacy in User Interfaces: An Activity Theoretical Approach
The Soundomat
Cheating Behaviors in Online Gaming
Online Classification of Motor Imagery Using EEG and fNIRS: A Hybrid Approach with Real Time Human-Computer Interaction
Interaction Design Principles in WYRED Platform
Does Information Content Influence Perceived Informativeness? An Experiment in the Hypermedia
Predicting Hospital Admission by Adding Chief Complaints Using Machine Learning Approach
The Ontology of Mixed Reality Agents Memorializing the Dead and Dying
Animated and Unmoderated: A Usability Evaluation Case Study of A/B Designs with SAS Analytics Customers
Research on New Design Methods for Corporate Value Provision in a DX (Digital Transformation) Society - Visualization of Value by Lifestyle Derived from Qualitative Analysis
Simulation Sickness Related to Virtual Reality Driving Simulation
Direct Interaction with Flexible Material Models
Developing Face Emotion Tracker for Quantitative Evaluation of Care Effects
University Student Surveys Using Chatbots: Artificial Intelligence Conversational Agents
Interpreting User-Generated Content: What Makes a Blog Believeable?
Task Analysis Method using the GOMS Model with Grouping
Can the Use of Avatars Contribute to Human Well-Being?
Research Design Based on Children's Participative Edutainment Products
TEA Band: An Interactive System to Aid Students with Autism Improve Their Social Interactions
Universal Access in Human-Computer Interaction - 17th International Conference, UAHCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
A Framework to Analyze Comments for Educational Apps on Google Play Store
User Experience Evaluation of Intelligent Tunnel Digital Monitoring Interface Based on Cognitive Psychology
Research on the Influence of Interactivity on the Aesthetic Cognition of Art
Dra Wii ng Together: Exploring Collaborative User Engagement in Art Exhibitions
A Framework of Information Security Integrated with Human Factors
Human-Centered Communication Planning: A Conceptual Approach
Improving Academic Listening Skills of Second Language by Building up Strategy Object Mashups
Research on System Design of "Shared" Smart Kitchen in Youth Apartment in the Era of Internet
Gamifying the Human-in-the-Loop: Toward Increased Motivation for Training AI in Customer Service
The Effects of Collision Avoidance Warning Systems on Driver's Visual Behaviors
An Application for Active Elderly Follow-Up Based on DVB-T Platforms
Marker-Free Indoor Localization and Tracking of Multiple Users in Smart Environments Using a Camera-Based Approach
Study on the Enhancement of Artistic Quality of Community Public Spaces Enabled by AIGC Technology
Communicating about Reactive Behaviors
Multicultural Text Entry: A Usability Study
Relationship Between Users' Operational Characteristics and User Interfaces: Study of the Multi-function Printer
On the application of W3C Guidelines in Website Design from scratch
Research on the Influencing Factors of Intermittent Discontinuation Behavior of Older Adults in Online Health Communities
The Effect of Camera Viewing Angle on Product Digital Presentation Perception
Development of Tactile and Haptic Systems for U.S. Infantry Navigation and Communication
A User-Centric Design Framework for Smart Built Environments - A Mixed Reality Perspective
Wearable Modular Device for Facilitation of Napping and Optimization of Post-nap Performance
Process Analysis of Manufacturing of Sewing Scissors by All Forging Process and Understanding of Its Sharpness
Robust Hand Tracking in Realtime Using a Single Head-Mounted RGB Camera
Emergent Behaviour of Therapists in Virtual Reality Rehabilitation of Acquired Brain Injury
Pilot Experiments in Education for Safe Bicycle Riding to Evaluate Actual Cycling Behaviors When Entering an Intersection
Rethinking Gamification Through Artificial Intelligence
Assurance Cases as Foundation Stone for Auditing AI-Enabled and Autonomous Systems: Workshop Results and Political Recommendations for Action from the ExamAI Project
Advancing User-Voice Interaction: Exploring Emotion-Aware Voice Assistants Through a Role-Swapping Approach
3D Scanning Technology for Assessing Soft Tissue Displacement in Running: An Exploratory Study on Compression Garments and Fatigue
rapoptosis: Renatusu via Apoptosis - Prototyping Using Clothes
Are Guidelines and Standards for Web Usability Comprehensive?
Effect on Postural Sway of the Invasion to Preferable Interpersonal Distance
Study on the Optimization of Digital Content Reading Experience Based on Scene Theory
Design and Development of an Integrated Development Environment for the Driving Simulation Software Mave
The Library GPII System
Analyzing Cognitive Effort in Python Programming: Eye-Tracking Insights on for Loops and Nested Loop Complexity
Overcoming the Fragmentation: A Proposal of Model Ontology, Architecture System and Web-Based Implementation for Planning the Persons with Disability's Life Project
Helping Hands versus ERSP Vision: Comparing Object Recognition Technologies for the Visually Impaired
okinesio - Evaluation and Development of an Open Hardware Activity Tracker
basil.js - Bridging Mouse and Code Based Design Strategies
Resolving Occlusion Between Virtual and Real Scenes for Augmented Reality Applications
Interactive Pavement: Moving Spatial Surface to Dynamically Convey Information
Remote Controller for Regression Test in the Robot Framework
The Effect of Sensory Feedback on Time Perception of Interface Indicator from Age Difference
The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology