yusuke1997/dblp-id-title huggingface dataset:
HCI International 2020 - Late Breaking Posters - 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Swiping Angles Differentially Influence Young and Old Users' Performance and Experience on Swiping Gestures
Assistive Technologies for People with Cognitive Impairments - Which Factors Influence Technology Acceptance?
Multitasking with Intelligent Assistant: Effects of Task Relevance and Interruption Mode
Digital Diorama: AR Exhibition System to Convey Background Information for Museums
The Impact of Usability, Functionality and Sociability Factors on User Shopping Behavior in Social Commerce Design
VEMA: Multi-Agent System for Electronic Commerce on Internet
User Requirements of Wearable Technology for Activity Tracking - A Comparison Between German and Chinese Users
VR for Rehabilitation: The Therapist Interaction and Experience
A Structure of Wearable Message-Robot for Ubiquitous and Pervasive Services
Towards Big Data Interactive Visualization in Ambient Intelligence Environments
When Universal Access Does not Go to Plan: Lessons to Be Learned
Universal Access in Human-Computer Interaction. Context Diversity - 6th International Conference, UAHCI 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part III
Taiwanese Facebook Users' Motivation and the Access of Information Technology
Two Vibration Modes of a Human Body Sitting on a Car Seat- The Relationship Between Riding Discomfort Affected by the Material Properties of the Seat Cushion and the Two Vibration Modes
Changes in Posture of the Upper Extremity Through the Use of Various Sizes of Tablets and Characters
An IR View on Lifelogging
A Study of Ethics Education Game Design Based on a Reflective Framework
Social Robots as Persuasive Agents
Assessing the Impact of ICT-Related Transportation Technologies on the Mobility of Older Adults in Shanghai, China: A Thematic Analysis
Hoope Project: User-Centered Design Process Applied in the Implementation of Augmented Reality for Children with ASD
Saving and Restoring Mechanisms for Tangible User Interfaces through Tangible Active Objects
Effects of Time Orientation on Design of Notification Systems
Customer-Dependent Storytelling Tool with Authoring and Viewing Functions
The Kizil Ensemble: Designing an Audio-Interactive System to Revive the Lost Orchestra of Cave 38
Model-Based HCI System Development Methodology
Robot Sociality in Human-Robot Team Interactions
An Integrated Framework for Crew - Centric Flight Operations
Monitoring and Processing of the Pupil Diameter Signal for Affective Assessment of a Computer User
Exploration of Psychometric Applications and Personality Characteristics Fine-Tuning Methods of In-Vehicle Large Language Models in Intelligent Cockpits
HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III
Influence of Voice Characteristics and Language Style of Intelligent Assistant on User Trust and Intention to Use
Inclusive Process and Tool for Evaluation of Accessible User Experience (AUX)
A Study on the Design Integrating AR into the Guided Tour Application of Ecological Park - Pazeh Ecological Park as the Area
Cognitive Load and Usability Assessment in Health Information Systems
Assistive Systems for Special Mobility Needs in the Coastal Smart City
Advancing XAI Development: An Agile Framework for Human-Centered and Explainable AI
Visual Perception of Deaf Children to Inform Interaction of Tools for Literacy
Denial-of-Service Attacks in Wireless Networks Using Off-the-Shelf Hardware
Addressing IoT: Towards Material-Centered Interaction Design
Moral Disengagement in Social Media Generated Big Data
Ways of Economical Production in Medical Institution Risk Management
A Prototype System for Saving and Representing Personal Moments
Universal Access in Human-Computer Interaction. User and Context Diversity - 16th International Conference, UAHCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
The Impact of VDU Tasks and Continuous Feedback on Arousal and Well-Being: Preliminary Findings
NAMIDA: Multiparty Conversation Based Driving Agents in Futuristic Vehicle
Designing Coherent Multimedia Presentations
User Experience Starts at the Keystroke Level: The Model of User Experience (MUX)
Extension of W3C Standards for Real Web Accessibility
2D vs. 3D Pain Visualization: User Preferences in a Spinal Cord Injury Cohort
Constructing Ergonomic Safety Modelling for Evaluating New Designs of Child Car Seats
Development of Augmented Reality Teaching Materials with Projection Mapping on Real Experimental Settings
Extending Authoring for Adaptive Learning to Collaborative Authoring
ORCHESTRA: Formalism to Express Static and Dynamic Model of Mobile Collaborative Activities and Associated Patterns
Effects of Background Noise and Visual Training on 3D Audio
Authentication Method Using Opening Gestures
Evaluation of Taste for Colours on Motorcycle
Text Entry on Smartwatches Using Continuous Gesture Recognition and Word Dictionary
Speech Based subtitles for Live Performance
The Role and Future Applications of Human-Computer Interaction in Enhancing Residential Energy Efficiency
Young Computer Scientists' Perceptions of Older Users of Smartphones and Related Technologies
Inclusive Toys for Rehabilitation of Children with Disability: A Systematic Review
Stray Animals Feeder
"Stay Out of My Way!": The Impact of Cookie Consent Notice Design on Young Users' Decision
Google Service-Based CbITS Authoring Tool to Support Collaboration
Making Multi-platform VR Development More Accessible: A Platform Agnostic VR Framework
Implementation criteria for a videophone system used in telemedicine - a case in Finnish health care
User Indoor Location System with Passive Infrared Motion Sensors and Space Subdivision
The Convergence Toward a New Sociotechnical System Approach
Design and Application of Rehabilitation AIDS Based on User Experience
A Conceptual Client-Designer Framework: Inspiring the Development of Inclusive Design Interactive Techniques
The Proteus Effect: Influence of Avatar Appearance on Social Interaction in Virtual Environments
Modeling Multimodal Interaction for Performance Evaluation
Evaluating Work Disability of Lower Limb Handicapped within a Human Modeling Framework
Processing of Sensory Information is Affected by BCI Feedback Being Perceived
Adaptive Learning Technology for AR Training: Possibilities and Challenges
MKPS: A Multi-level Key Pre-distribution Scheme for Secure Wireless Sensor Networks
A Study of Rapid Business Application Development in the Cloud
Online Design Discussion Sites: Emerging Resource for Creative Design
A Study on Qualitative Comparison of Mental Maps Between Elementary School Students and Adults
Remote access to public kiosk systems
Lucida: Enhancing the Creation of Photography Through Semantic, Sympathetic, Augmented, Voice Agent Interaction
A Page Navigation Technique for Overlooking Content in a Digital Magazine
Is It Really Fake? - Towards an Understanding of Fake News in Social Media Communication
Document Management and Information Organizing Method Using RFID Tags
Toward a New Paradigm: Learning Analytics 2.0
Design of the Augmented Reality Based Training System to Promote Spatial Visualization Ability for Older Adults
Skeleton-Based Sign Language Recognition with Graph Convolutional Networks on Small Data
From Online Games to "Metaverse": The Expanding Impact of Virtual Reality in Daily Life
The Platform-of-Platforms Business Model: Conceptualizing a Way to Maximize Valuable User Interactions on Social Media Platforms
Towards a Proof-of-Principle of an LLM-Powered Low Resource Social Engineering Attack Coach
Cognitive and Perceptual Reliable Performance: Comparison of Psychophysiological Limitations
Laser Pointer Interaction and Its Properties in Pointing Performance
Awareness Technology: Experiments with Abstract Representation
High Availability of Big-Geo-Data as a Platform as a Service
Research on the Application of AIGC in Short Video Creation
Universal Access Issues in an Ambient Intelligence Research Facility
Eliciting User Requirements and Acceptance for Customizing Mobile Device System Architecture
Rethinking the Usage and Experience of Clustering in Web Mapping
Understanding Learning of Chinese Characters for International Students in China
Redundancy in Multi-source Information and Its Impact on Uncertainty
Comparison of Different Embroidered Electrode Designs for Functional EMG Monitoring
JESSI Common Framework JCF - An Open Framework for Integrated CAx-Environments
Interactions in Affective Computing: Sharing a Haptic Experience Increases Calmness and Closeness
Can Culture Translate to the Virtual World?
Collaborative Learning with Virtual Entities
Revamping Interior Design Workflow Through Generative Artificial Intelligence
A Methodology to Develop a Clinical Ontology for Healthcare Business
Design and Assessing the Usability of an Interactive Digital Game in Assisting the Older Adult's Prescriptive Medication Behavior
Classification Method of Rubbing Haptic Information Using Convolutional Neural Network
Moody Mobile TV: Exploring TV Clips with Personalized Playlists
Research on Practice and Teaching About Digital Media
How to Co-design with Citizens for Successful Living Lab?
Experiences of the SICAP Research Seeding in the Development of Soft Skills
Adaptive Augmentative and Alternative Communication Systems for People with Neuromuscular Pathologies
Research on the Visually Impaired Individuals Shopping with Artificial Intelligence Image Recognition Assistance
Yūgen Cloudstone Echo: Exploring Emotional Design Interaction Design in Sleep Facilitation
Understanding Drivers' Physiological Responses in Different Road Conditions
An Efficient Navigation Algorithm of Large Scale Distributed VRML/X3D Environments
Gaze Location Prediction with Depth Features as Auxiliary Information
How Consumers Perceive Home IoT Services for Control, Saving, and Security
Effects of Using Care Professionals in the Development of Social Technology for Elderly
A Study on the Contemporary Arts and Crafts Design in Taiwan Based on the Aesthetics Perspectives of the Book of Changes
Approach to Haptic Guidance Control in Steering Operation Based on Cooperative States between Driver and Control System
The Impact of ChatGPT on Students' Learning Programming Languages
A Study on an Ultrasonic Sensor-Based Following System in Mobile Robots for Worker Assistance
Effects of Individual Factors and Recall Direction on Working Memory Span
Mapping System Between Passenger Experience and the Factors of Aircraft Cabin Design
Effect of Anthropomorphic Design on User Acceptance of Autonomous Delivery Vehicles: Mediating Roles of Warmth and Competence and Moderating Role of Risk
Cross-Cultural Implications of Large Language Models: An Extended Comparative Analysis
A New Approach to Design an Interactive System for Molecular Analysis
A Study of Acteme on Users Unexpert of Videogames
A Research on Sensing Localization and Orientation of Objects in VR with Facial Vibrotactile Display
Human Computer Interfaces Reconsidered: A Conceptual Model for Understanding User Interfaces
A Modular Framework for Modelling and Verification of Activities in Ambient Intelligent Systems
BlocksBot: Towards an Empathic Robot Offering Multi-modal Emotion Detection Based on a Distributed Hybrid System
A Teamwork Model for Fighter Pilots
Bridging the Gap Between Desktop Research and Full Flight Simulators for Human Factors Research
Eye tracking approach for gerontechnology
What Emotions Make One or Five Stars? Understanding Ratings of Online Product Reviews by Sentiment Analysis and XAI
Living Lab Concept Validation Experiment to Experience COOLTURA in the Cité Des Science et de L'Industrie
Generation of Individual Activity Classifiers for the Use in Mobile Context-Aware Applications
Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience
Evaluating Devices for Object Rotation in 3D
Age(ism) in Digital Information Provision: The Case of Online Public Services for Older Adults
Research on Demand Forecasting Method of Multi-user Group Based on Big Data
"Which Country Are You from?" A Cross-Cultural Study on Greeting Interaction Design for Social Robots
Social Computing and Social Media - 6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings
Effects of Using Dynamic Office Chairs on Posture and EMG in Standardized Office Tasks
Design and Practice of Traditional Chinese Massage Experience Based on Augmented Reality
Persuasive Determinants of Physical Activity in Adults: Cultural Differences and the Moderating Effect of Gender and Age
Towards Cognitive-Aware Multimodal Presentation: The Modality Effects in High-Load HCI
Information Behaviors of HCI Professionals: Design of Intuitive Reference System for Technologies
Discovery of Smartphone User Group Profiling Based on User's Motivations and Usage Behaviors Through Focus Group Interviews
Towards Improving Situation Awareness of Maritime Field Operators Using Augmented Reality
LipSpeaker: Helping Acquired Voice Disorders People Speak Again
Preliminary Study: Influence of Cultural Differences on the Innovation Process Between Chinese and Germans
Dialog Systems and Their Inputs
Social Influence and Emotional State While Shopping
Ad-Hoc Wireless Body Area Network for Augmented Cognition Sensors
Decoding Attentional Orientation from EEG Spectra
'In My Shoes' Interaction Sandbox for a Quest of Accessible Design: Teaching Sighted Students Accessible Design for Blind People
Managing Information by a New Compound Noun Analysis
A Design-Supporting Tool for Implementing the Learning-Based Approach: Accommodating Users' Domain Knowledge into Design Processes
An Analysis of Data Collection Methods for User Participatory Design for and with People with Autism Spectrum Disorders
Use Persona and Semantic Differential Method to Assist Undergraduate Students Learning Product Design
A Method for Generating Messages of the On-Line Help System Based on a User Model and a Situational Model
Development of a Self-regulation Tool for (Online) Learners: A Collaborative Approach
Multi-layer Perceptron Classifier for Real-Time Movement Classification of Elbow Joint Using Surface Electromyography (sEMG)
How to Evaluate Use Scenarios and Stories
Inquiring Evaluation Aspects of Universal Design and Natural Interaction in Socioenactive Scenarios
Gamification of Self-care by Type 2 Diabetic Patients
Using the Office Desk as a Touch Interface
Effects of Data Communications Failure on Air Traffic Controller Sector Management Effectiveness, Situation Awareness, and Workload
Impact of AI on Mobile Computing: A Systematic Review from a Human Factors Perspective
Methodological Strategies to Understand Smartphone Practices for Social Connectedness in Later Life
Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning Disabilities
GViT: Combining Convolutional and Transformer Layers for Spatial-Temporal EEG Analysis
Immersive Experience of Sai Kwan Mansion: A Study of Cultural Heritage Imaging Based on VR Technology
Effects of Redirected Walking on Cybersickness in an Applied Virtual Environment
Timbre Image Scale for Designing Feedback Sound on Button Operation
An Empirical Study of Developing an Adaptive Location-Based Services Interface on Smartphone
Optimization-Based Posture Prediction for Analysis of Box Lifting Tasks
A Multi-stage Approach to Facilitate Interaction with Intelligent Environments via Natural Language
Augmented Reality for Human-Robot Teaming in Field Environments
Impression Estimation Model for Clothing Patterns Using Neural Style Features
Exploring the Blocking Behavior Between Young Adults and Parents on WeChat Moments
Relationship between Elements of the Usability and Emotions Reported after Use: A Mexican Case
The Geometry of Behavioral and Brain Dynamics in Team Coordination
A New Automatic Teller Machine (ATM) Proposal through the Analysis of ATMs of Three Banks
Usability Problems in Patient- and Clinician-Oriented Health Information Systems: What Are They and How Do They Differ?
RhythMotion: A Virtual Reality Rhythm Game for Neck and Arm Mobilization in Physical Therapy Patients
A Semantic Recommender System for Learning Based on Encyclopedia of Digital Publication
Reflections on Data Visualization Design by Professionals in the Tourism Field
Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks
"A Careful Driver is One Who Looks in Both Directions When He Passes a Red Light" - Increased Demands in Urban Traffic
Life in Affective Reality: Identification and Classification of Smiling in Early Childhood
Mapping Aging in Place Through AI and Robotics: A System Modeling Perspective
Virtual, Augmented and Mixed Reality. Applications and Case Studies - 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
Present Causal Relationship Retrieval for Historical Analogy
Research on the Factors of Consumer Purchase Intention in AIGC-Enabled Cross Border E-Commerce Live Streaming
Extending effective target width in Fitt's law to two-dimensional pointing task
The Color and Blink Frequency of LED Notification Lights and Smartphone Users' Urgency Perception
A Domain-Specific Language for Prototyping the Behavior of a Humanoid Robot that Allows the Inclusion of Sensor Data
Defining Digital Joy-of-Use Criteria for Seniors: An Applied Design Approach to Build Motivational User Experiences for Older Generations
Tactics Choice Behaviors Represented in a Programming Language in the Map Tracing Problems
Anchored Maps: Visualization Techniques for Drawing Bipartite Graphs
Individual Technology Commitment and the Rating of Usability and Trustworthiness of Electronic Signature Systems
Dense Array, Low Field Magnetic Resonance Imaging Devices for Combat Casualty Care
Creating a Feedback Loop Between Persona Development and User Research Towards Better Technology Acceptance
Social Impact of Enhanced Gaze Presentation Using Head Mounted Projection
Assessment of Cognitive Neural Correlates for a Functional Near Infrared-Based Brain Computer Interface System
Skill Mastery Measurement and Prediction to Adapt Instruction Strategies
Augmented Reality Solution Requirements for Human-Building Interactions: Lessons Learned from an Applied Science Project
An Exploration of Feared Versus Fearless Attack Attitudes Using the Chess Personalities of Virtual Chess Players
Teams Reorganize Neurodynamically When They Sense Loss of Control
Comparing Socio-technical Design Principles with Guidelines for Human-Centered AI
Proposal of Perception Method of Existence of Objects in 3D Space Using Quasi-electrostatic Field
Military Vehicle Dashboard Design Using Semantics Method in Cognitive Ergonomics Framework
Exploring the Feasibility of Classifying Fundamental Locomotor Skills Using an Instrumented Insole and Machine Learning Techniques
Organizational Vulnerability to Insider Threat - What Do Australian Experts Say?
User Experience Testing vs. Marketing Experts - Can Empirical Research Beat Practical Knowledge in Dialog Marketing?
Is There a Relationship Between Pilot Stress and Short- and Long- Haul Flights?
Design of Coimagination Support Dialogue System with Pluggable Dialogue System - Towards Long-Term Experiment
User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates
Human-Computer Interaction. Advanced Interaction Modalities and Techniques - 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II
InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art
VR-Based Interface Enabling Ad-Hoc Individualization of Information Layer Presentation
HCI in Games - Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Web Mediator: Providing Social Interaction on the WWW
Human-Centered Design, Operation and Evaluation of Mobile Communications - 5th International Conference, MOBILE 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Evaluating Effects of Self-Directed Ergonomics Training
Atmospheres and Socio-spatial Patterns: Designing Hyperspaces for Knowledge Work
An HTML5-Based Online Editor for Creating Annotated Learning Videos
Optimization of a Human-Machine Team for Geographic Region Digitization
Cyber Technologies, Machine Learning, Additive Manufacturing, and Cloud in the Box to Enable Optimized Maintenance Processes in Extreme Conditions
Non-complete Topological Analysis in Image-Based 3D Building Reconstruction
A Study of User Behavior in the Parent-Child Reading Area: A Case Study in Taipei Public Library
Visualizations of Historical Spatial Data as Tools of Exploration and Education
Detection of Division of Labor in Multiparty Collaboration
Evaluating Interaction Challenges of Head-Mounted Device-Based Augmented Reality Applications for First-Time Users at Museums and Exhibitions
Research on Interaction Design of Intelligent Mobile Phone for the Elderly Based on the User Experience
When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems
Co-designing Virtual Environments for People with Intellectual Disabilities to Assess Cognitive Decline: Methodology
Towards Automatic Cognitive Load Measurement from Speech Analysis
Multi-monitor System for Adaptive Image Saliency Detection Based on Attentive Mechanisms
Translation and Visual Presentation of Cultural Symbols of Chaoshan Mid Autumn Festival Sacrifice
Open Innovation within Life Sciences: Industry-Specific Challenges and How to Improve Interaction with External Ecosystems
Designing an Engagement's Technological Tool: User Needs and Motivations in a Humanized Way
Research on Chinese Traditional Garden Immersive Aesthetic Experience in the Era of Artificial Intelligence
Gaze-Aware Thinking Training Environment to Analyze Internal Self-conversation Process
Identifying Communities in Social Media with Deep Learning
Meta Cookie+: An Illusion-Based Gustatory Display
Lessons from Intercultural Project Management for the Intercultural HCI Design Process
Gamified Participatory Museum Experience for Future Museums
Public Perceptions of Generative AI: Insights from Social Q&A Platforms
The Influence of Simulation Tool Usage on Architecture Student Design: Shifting from a Technical Perspective to a Design-Focused Perspective
Predictive Pointing from Automotive to Inclusive Design
Improving Knowledge Management in Patient Safety Reporting: A Semantic Web Ontology Approach
I Read the News Today, Oh Boy - Making Metaphors Topical, Timely and Humorously Personal
Abstract Thinking Description System for Programming Education Facilitation
Possibilities and Research Issues for Measuring Human Emotions in Real Life
Ergonomic Interactive Testing in a Mixed-Reality Environment
Detecting the Undetectable: The Need for a New Paradigm for Academic Writing Evaluation in the AI Era - Addressing Inconsistencies in AI and Plagiarism Detection Tools -
Consumers' Digital Capability and Demand for Intelligent Products and Services
New Digital Media Technologies Put Forth Cross-domain Design
Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives
Training to Instill a Cyber-Aware Mindset
Research on a Large Digital Desktop Integrated in a Traditional Environment for Informal Collaboration
A Flexible Scenario-Based Mobile Learning System for Disaster Evacuation
Research on the Idea of Realizing "Low-Carbon Economy and Zero-Carbon City" by Electric Power and Transportation System in Smart Cities
Perceived Robot Attitudes of Other People and Perceived Robot Use Self-efficacy as Determinants of Attitudes Toward Robots