yusuke1997/dblp-id-title huggingface dataset:
Measures of Operator S Visual Accommodation and Convergence to Information Displays
Four Virtual Reality Simulations for Teaching Earth Sciences
Variable k-buffer using Importance Maps
Rendering and Visualization in Parallel Environments
Programming Graphics Hardware
Automatic Convergence Adjustment for Stereoscopy using Eye Tracking
Learning Generic Local Shape Properties for Adaptive Super-Sampling
The Hidden Face Determination Tree
40th Annual Conference of the European Association for Computer Graphics, Eurographics 2019 - Short Papers, Genoa, Italy, May 6-10, 2019
User Interface: Concepts and Specifications
24th Annual Conference of the European Association for Computer Graphics, Eurographics 2003 - State of the Art Reports, Granada, Spain, September 1-5, 2003
A Minimalist Approach to Facial Reconstruction
Skeleton-based Joints Position Detection
Geometric Boundary Modelling without Topological Data Structures
CharToon: a system to animate 2D cartoons faces
Frequency-Aware Reconstruction of Fluid Simulations with Generative Networks
Teaching 3D Acquisition for Cultural Heritage: a Theory and Practice Approach
Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity
3D Models in Computer-Assisted Chemistry
Terracotta Reassembly from Fragments Based on Surface Ornamentation Adjacency Constraints
Applications of an Interactive Vector Graphics System to Chemistry
Single-Shot Facial Appearance Acquisition without Statistical Appearance Priors
DisArray: A 16x16 RasterOp Processor
EduClust - A Visualization Application for Teaching Clustering Algorithms
Interactive Editing of Polygons
A Spectral Gamut-Mapping Environment with Rendering Parameter Feedback
Two Display Algorithms for Octtrees
Animating Brachiation
ScagnosticsJS: Extended Scatterplot Visual Features for the Web
Rig-Space Motion Retargeting
Programmable Graphics Hardware for Interactive Visualization
Using Modern Interaction Devices for HCI and Interaction Design Courses
30th Annual Conference of the European Association for Computer Graphics, Eurographics 2009 - State of the Art Reports, Munich, Germany, March 30 - April 3, 2009
Integrating Inheritance and Composition in an Objective Presentation Model for Multiple Media
Automatic Generation of Constructable Brick Sculptures
Improved Indirect Photon Mapping withWeighted Importance Sampling
Transparent and Specular Object Reconstruction
Improved Lighting Models for Facial Appearance Capture
Facial Modeling and Animation
Real-Time Rendering of Algebraic Surfaces
Deforming and Animating Discretely Sampled Object Representations
Scene understanding techniques using a virtual camera
An Intelligent Graphics Terminal's Intermediate Database
Font Specificity
Accurate Dense Stereo Reconstruction using Graphics Hardware
Exploration of 3D Spectroscopy Data
Real-Time Path-Guiding Based on Parametric Mixture Models
Improving Interaction Performance for Ray Tracing
Interactive Insertion of Virtual Objects in Photos and Videos
Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering
Interactive Information System for the Camposanto Monumentale of Pisa
Designing a Course on Non-Photorealistic Rendering
Learning How to Match Fresco Fragments
Concise Tour to the Virtual Old Prague
A Cost Metric for Scene-Interior Ray Origins
The Importance of a Correct Approach to the Design of Metafiles Standards
Inverse Kinematics and Kinetics for Virtual Humanoids
Improving the Experience of Scenes with a Large Field of View using Shift Lens Perspective
Algorithms for 2D Line Clipping
2D Points Curve Reconstruction Survey and Benchmark
A Method for Fast Initialization of Markerless Object Tracking
Meshless Approximation Methods and Applications in Physics Based Modeling and Animation
Tutorial on Inhabited Virtual Heritage
Black Box Geometric Computing with Python: From Theory to Practice
Extraction of Critical Points and Nets Based on Discrete Gradient Vector Field
S-buffer: Sparsity-aware Multi-fragment Rendering
A Gaze Prediction Model for Task-Oriented Virtual Reality
Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
CSI: A Processor for Image Synthesis
Visual Perception in Realistic Image Synthesis
Visualising the Transition of Large Networks via Dimensionality Reduction to Illustrate the Evolution of the Human Brain
Computer-aided Design System for Three-dimensional Shape Plane Figures Shoe Making Application
The Representation and Use of Multivariate Information in Graphic Form
Level of Detail Flow Simulation
State of the Art in Example-based Texture Synthesis
Virtual Spaces - VR Projection System Technologies and Applications
26th Annual Conference of the European Association for Computer Graphics, Eurographics 2005 - Short Presentations, Dublin, Ireland, August 29 - September 2, 2005
GPU-Based Volume Ray-Casting with Advanced Illumination
(Bi)spectral Rendering in Practice
Elastic Facial Caricature Warping
Visual Analytics for Epidemiology
Lighting-Up Geometry: Accurate 3D Modelling of Museum Artifacts with a Torch and a Camera
How to Write a Visualization Research Paper: The Art and Mechanics
24th Annual Conference of the European Association for Computer Graphics, Eurographics 2003 - Slides and Videos, Granada, Spain, September 1-5, 2003
In-Situ 3D Sketching Using a Video Camera as an Interaction and Tracking Device
Controlled Image Variability via Diffusion Processes
Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes
Scented Sliders for Procedural Textures
Automatic Animated Face Modeling Using Multiview Video
Scanning Michelangelos Florentine Pieta: Making the Results Usable
Separable Approximation of Ambient Occlusion
Dynamic Motion Models
Multi-Dimensional Graphics: Algorithms & Applications
Tensor Approximation in Visualization and Computer Graphics
A Semantic View on Geometric Representation of Urban Land Information
37th Annual Conference of the European Association for Computer Graphics, Eurographics 2016 - Education Papers, Lisbon, Portugal, May 9-13, 2016
Accelerated Deterministic Simulation of X-ray Attenuation Using Graphics Hardware
Improved Skeleton Computation of an Encoded Volume
7th European Computer Graphics Conference and Exhibition, Eurographics 1986, Lisbon, Portugal, August 25-29, 1986, Proceedings
Distributed Virtual Environments for Urban Modelling
A Faster Algorithm for 3D Discrete Lines
A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline
Viewing Solid Models by Bintree Conversion
Fast Edge-based Geodesic Poisson Disk Remeshing
Rigid Body Joints in Real-Time Unified Particle Physics
ActiveInk
Advanced GPU Volume Rendering for Virtual Endoscopy
Contour Extraction of Watermarks in Old Manuscripts
Digital Publishing - Data Handling
Trajectory Data Visualization on Mobile Devices with Animated Maps
An Image-Based Radiosity Representation
The atrium of St. Mary Abbey in Pomposa: a hypermedial 3-D network database
Obscurances for ray-tracing
A Creative First Assignment in the Modern Graphics Pipeline
36th Annual Conference of the European Association for Computer Graphics, Eurographics 2015 - Short Papers, Zurich, Switzerland, May 4-8, 2015
Information Theory in Visualization
Isogeometric Analysis for Modelling and Design
Evaluation of a Mobile MR Geovisualisation Interface
A Quick and Automatic Image Based Modeling and Rendering System
Articulated Video Sprites
Physically-Based Interactive Sand Simulation
Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents
On Formulation and Display for Visualizing Features and Evaluating Quality of Free-form Surfaces
Turbulent Fluids
Parametric Motion Blending through Wavelet Analysis
The Virtual Painting Paintbox
Real-Time Marching Cubes on the Vertex Shader
Fast Previewing Techniques in Raster Graphics
Modeling Autumn Sceneries
Analysis and Retrieval Techniques for Motion and Music Data
Computer Graphics in Interactive Discrete-event Simulation
A Generic Physically-based Approach to the Opening Design Problem
Modulating View-dependent Textures
8th European Computer Graphics Conference and Exhibition, Eurographics 1987, Amsterdam, The Netherlands, August 24-28, 1987, Proceedings
Auto-rigging 3D Bipedal Characters in Arbitrarily Poses
Animation of Stochastic Model-Based 3-D Textures
Design or art? Art or design?
Tone Reproduction and Physically Based Spectral Rendering
Virtual Modelling
24th Annual Conference of the European Association for Computer Graphics, Eurographics 2003 - Short Presentations, Granada, Spain, September 1-5, 2003
39th Annual Conference of the European Association for Computer Graphics, Eurographics 2018 - Tutorials, Delft, The Netherlands, April 16-20, 2018
Toward Realistic Formal Specifications for Non-Trivial Graphical Objects
Carving, Painting, and Printing with a Pen Tablet
Virtual Reconstruction of Medieval Architecture
Robust Transmission of Motion Capture Data using Interleaved LDPC and Inverse Kinematics
Interactive High-Quality Volume Rendering with Flexible Consumer Graphics Hardware
A Global Routing Mechanism for Modular VRML-Worlds
Modelling and Display Concepts in a High-level Graphics Programming Language
SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds
Swung-to-Cylinder Projection for Panoramic Image Viewing
Analysis of the Design Process as Basis for the Definition of CAD-functions Distributed on Hierarchical Networks
Learning Generative Models of 3D Structures
Using Augmented Reality as a Medium to Assist Teaching in Higher Education
An Accurate Implicit Field Representation for Meshes and Its Adapted Triangulation Algorithms
Morphing Rational B-spline Curves and Surfaces Using Mass Distributions
Understanding and Designing Perceptual Experiments
NEM: A Language for Animation of Actors and Objects
An interpolation method for stochastic Models
Towards a Formal Specification of the GKS Output Primitives
A Film Balloon Design System Integrated with Shell Element Simulation
Volumetric Normal Mapping in Rendering of Multivariate Volume Data
How Intelligent Can Business Graphics Software Be?
Human Sensitivity to Light Zones in Virtual Scenes
Computer Graphics for Information System Programmers
An Interactive Debugger for PHIGS
HIT! BAT! IT!
Shadow Computation: A Unified Perspective
A New Method for Local Smooth Interpolation
Robust Polygons Clipping to Model Complex Objects
Determination of Local Coordinate Systems for Texture Synthesis on 3-D Surfaces
Using 3D Graphics for Learning and Collaborating Online
Interference Detection in Architectural Databases
Practice and Theory of Blendshape Facial Models
Interactive Analysis for MPEG-4 Facial Models Configuration
Illustrative Visualization
Laziness is a Virtue: Motion Stitching Using Effort Minimization
Rendering Realistic Trees and Forests in Real Time
The Application of Data Compression Techniques to Computer Graphics
Real-Time Simulation of Flexible Materials in Avango Virtual Environment Framework
27th Annual Conference of the European Association for Computer Graphics, Eurographics 2006 - Education Papers, Vienna, Austria, September 4-8, 2006
Interactive Rendering to View-Dependent Texture-Atlases
An Approach to a Calculation-minimized Hidden Line Algorithm
A Testbed for Architectural Modeling
Graphical Data Bases Built on Peano Space-filling Curves
bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum
Animatope: A Manga-Styled Animation Expression Toolkit
VR Game Interfaces for Interaction onto 3D Display
Virtual Endoscopy in Research and Clinical Practice
Computer Graphics Production as a Business
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Posters, Girona, Spain, May 6-10, 2013
29th Annual Conference of the European Association for Computer Graphics, Eurographics 2008 - Tutorials, Hersonissos, Crete, Greece, April 14-18, 2008
Animation of Landscapes Using Satellite Imagery
Visualizing Curvature Discontinuities of Free-Form Surfaces
Methodologies for Connected Structured Idealized Ice Crystal Growth Models
Computer Graphics for Federal Planning in West-Germany
Poisson Image Analogy: Texture-Aware Seamless Cloning
Inelastic Scattering and Participating Media.Application to the ocean
Multi-resolution modelling of terrains by using non restricted quadtree triangulation
Capitol: A Low Cost 3-D Modelling and Visualization System for Interior Designers and Architects
A Multifragment Renderer for Material Aging Visualization
23rd Annual Conference of the European Association for Computer Graphics, Eurographics 2002 - State of the Art Reports, Saarbrücken, Germany, September 2-6, 2002
Extracting Line Maps from Images
Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows
Geometric Signal Processing on Polygonal Meshes
Long Distance Distribution of Educational Augmented Reality Applications
Computing Correspondences in Geometric Data Sets
Segmental Brush Synthesis with Stroke Images
36th Annual Conference of the European Association for Computer Graphics, Eurographics 2015 - Education Papers, Zurich, Switzerland, May 4-8, 2015
Adding Parallelism in Object Space to the Rendering Pipeline
Game Based Interfaces
An Analytical Visibility Method for Displaying Parametrically Defined Surfaces
Perceptually Motivated Real-Time Compression of Motion Data Enhanced by Incremental Encoding and Parameter Tuning
Physically Based Modeling of Ice with Bubbles
A Shareable Centralised Database of KRT3 - A Hierarchical Graphics System Based on PHIGS
Real-Time Metaball Ray Casting with Fragment Lists
Shape Analysis for Augmented Topological Shape Descriptor
Individual Time Stepping for SPH Fluids
Cloth Animation and Rendering
On Constructing Interactive Graphics Systems
A Geometric Data Manager
Learning Proper Object Spacing with Polygon Rendering for Layout Rearrangement
High-Quality Shadows for Streaming Terrain Rendering
A Segmentation Transfer Method for Articulated Models
High-Level Application Development for non-Computer Science majors using Image Processing
Information-Guided Transfer Function Refinement
Steps to Effective Business Graphics
Procedural Generation of Infinite Cities
A Sensor Based Approach to Outdoor Illumination Estimation for Augmented Reality Applications on Mobile Devices
Assessing Graphic Designers' Learning Style Profile to Improve Creative Coding Courses
Rapid Interactive Modelling from Video with Graph Cuts
Prelog - a System for Presenting and Rendering Logic Specifications of Interactive Systems
Books and Devices from the Old -Their Renaissance in Computer Graphics
Declarative Graphics And Dynamic Interaction
Computer Graphics Applications in the Education Process of People with Learning Difficulties
Large XML Document Manager and Visualizer
Automatic Step Size Relaxation in Sphere Tracing
Visualising Semantic Pathways in Document Collections
Applet Competition as an Educational Tool in Creating Novel e-Textbook
Monte-Carlo Integration Applied to an Illumination Model
Approximated View Reconstruction Using Precomputed ID-Bitfields
Flatland: A Tool for Transforming Historical Sites into Archival Drawings
A Practical Strategy for Certifying GKS Implementations
Rendering Success - An Evaluation of Cheat Sheets for a Third-year Computer Graphics and Image Processing Course
Simultaneous Visualization of Preoperative Planning Models and Intraoperative 2D Ultrasound for Liver Surgery
Physically-based Simulation of Cuts in Deformable Bodies: A Survey
33rd Annual Conference of the European Association for Computer Graphics, Eurographics 2012 - State of the Art Reports, Cagliari, Sardinia, Italy, May 13-18, 2012
Computer Graphic Presentation of Road Data
Shape Adaptive Cut Lines
A New 3D Spring for Deformable Object Animation
Virtual Hip Joint: from Computer Graphics to Computer-Assisted Diagnosis
Automatic modelling of Natural Scenes for Generating Synthetic Movies
The InViWo virtual agents
Real-time Vision-based Lateral Drift Correction
Using processing.org in an Introductory Computer Graphics Course
Resampling structured grids into regular ones
Visual Computing for Big Data Analysis in Prostate Cancer Research
Quantifying 3D Shape Similarity Using Maps: Recent Trends, Applications and Perspectives
Image Recoloring Based on Object Color Distributions
Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input
A Refereed Server for Educational CG Content
Constructive Cubes: CSG Evaluation For Display Using Discrete 3-D Scalar Data Sets
Metaprogramming for the Generation of Nonparametric Curves
32nd Annual Conference of the European Association for Computer Graphics, Eurographics 2011 - Areas Papers, Llandudno, UK, April 11-15, 2011
G1 Smoothing Solid Objects by Bicubic Bezier Patches
Schock in the ear: sound and new media art
On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach
An Expert System for Polyhedra Modelling
Collision Handling in Dynamic Simulation Environments
Multisample Anti-aliasing in Deferred Rendering
A Pixel-Parallelhidden Surface Algorithm For Constructive Solid Geometry
Modelling and Haptic Interaction with non-rigid materials
Enhanced Reconstruction of Architectural Wall Surfaces for 3D Building Models
A Virtual Environment for Radiotherapy Training and Education - VERT
Geometric Modeling Based on Polygonal Meshes
28th Annual Conference of the European Association for Computer Graphics, Eurographics 2007 - Education Papers, Prague, Czech Republic, September 3-7, 2007
Building a Serious Game to Teach Secure Coding in Introductory Programming Courses
The Impact of Computer Graphics on Industrial Product Development
Intelligent Games for Education - An Intention Monitoring Approach based on Dynamic Bayesian Network
Critical Thinking Sheet (CTS) for Design Thinking in Programming Courses
Computer Animation Curriculum: An Interdisciplinary Approach
Combining Volume Rendering with Line and Surface Rendering
Interactive Conformance Testing for PHIGS
39th Annual Conference of the European Association for Computer Graphics, Eurographics 2018 - Short Papers, Delft, The Netherlands, April 16-20, 2018
GREiF - Graphical Documentation of Retinal Findings Using a Standardized Digital Symbol Library
AnimDiff: Comparing 3D Animations for Revision Control
40th Annual Conference of the European Association for Computer Graphics, Eurographics 2019 - Posters, Genoa, Italy, May 6-10, 2019
Global Illumination for Interactive Applications and High-Quality Animations
A VR based safety training in a petroleum refinery
An Eye on Perceptual Graphics: Eye-Tracking Methodology
A CAD-System for Interactive Graphical Handling of Hierarchical Block Diagram Information
33rd Annual Conference of the European Association for Computer Graphics, Eurographics 2012 - Short Papers, Cagliari, Sardinia, Italy, May 13-18, 2012
"Synchronize" to VR Body: Full Body Illusion in VR Space
An Approach to the Formal Specification of the Components of an Interaction
Non-Rectangular Surface Patches Suitable for Inclusion in a B-Spline Surface
Rendering Interior Cultural Heritage Scenes Using Image-based Shooting
Fractured Object Reassembly via Robust Surface Registration
Topology Optimization for Computational Fabrication
Cyclification of Human Motion for Animation Synthesis
Inhabited Virtual Heritage
GKS Inquiry Functions within PROLOG
Undoing Subpixel Rendering for Better Screenshots
Dynamic Load Balancing in Distributed Virtual Environment
Towards more flexible shading architectures
End User Programming Environments : Interactive Programming-on-Example in CAD parametric Design
A Facial Rigging Survey
Highlight Shading: Lighting and Shading in a PHIGS+/PEX-Environment
An Error Bound for Decoupled Visibility with Application to Relighting
Real-Time View Independent Rasterization for Multi-View Rendering
Collision Detection for Continuously Deforming Bodies
Forward+: Bringing Deferred Lighting to the Next Level
Smooth Blended Subdivision Shading
Lowering the Entry Barrier for Students Programming Virtual Reality Applications
Adapting the Twelve Principles of Classic Animation to Lectures
Tile-based Image Forces for Active Contours on GPU
Visualisation of Digital Terrain Data
Adaptive Frameless Rendering with NVIDIA OptiX
HIRASP: A Hierarchical Interactive Rastergraphics System Based on Pattern Graphs and Pattern Expressions
Object-Oriented Shader Design
Whatever Happened to Computer Art?
Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing
Illustrative Flow Visualization: State of the Art, Trends and Challenges
Continuous Local Parameterization of Polygons
Overview of Parallel Photo-realistic Graphics
Visible Surface Reconstruction with Accurate Localization of Object Boundaries
The Development of PHEX, a 3D Graphics Extension to X11
Graphical Presentation for Data Analysis in Particle Physics Experiments: The HBOOK/HPLOT Package
3D Mesh Description Using "Subdivided Shape-Curvature-Graphs"
Measuring and Rendering Art Paintings Using an RGB Camera
An Implementation of the GKS-3D/Phigs Viewing Pipeline
The Integration of Particle and Polygon Rendering using an A-buffer Algorithm
An On-line Occlusio-Culling Algorithm for FastWalkthrough in Urban Areas
Hardware Lighting and Shading
Drawing of an Unusual Kind of Diagrams - Nomogram Drawing
Gaze-Contingent Level Of Detail Rendering
Smooth Interpolation of Curve Networks with Surface Normals
Using temporal and spatial coherence for accelerating the calculation of animation sequences
A Survey of Compressed GPU-Based Direct Volume Rendering
Progress in Rendering and Modeling for Digital Planetariums
Take a Stroll in Another World
An Interaction View on Information Visualization
Interactive 3D Modeling in the Inception Phase of Architectural Design
Blending Rational B-Spline Surfaces
On the Software Structure of User Interface Management Systems
A 3D Morphable Model of the Eye Region
Depth Sensor-Based Realtime Tumor Tracking for Accurate Radiation Therapy
A Perceptual Approach to Texture Scaling based on Human Computer Interaction
Interactive Computer Graphics in Computer-aided Decision Analysis
Configuring Reference Systems for Certifying GKS Implementations
GPU-Based Hierarchical Texture Decompression
TECHNI Photons: Evolution of a Course in Data Structures
Building Large Area Multi-Projector Displays
Stabilized Noise
GPU Ray-Casting for Scalable Terrain Rendering
AvatarGo: Plug and Play self-avatars for VR
Key Techniques for interactive Virtual Garment Simulation
Visualization of Multi-variate Scientific Data
Exploring Flow Fields with GPU-Based Stream Tracers in Virtual Environments
3D modelling and motion of Deformable solids from 2D Images
Programming Topological Operations for Visual Illustrations in an Introductory Geomorphology Course
Deep Learning for Shape Analysis
3D Modelling Framework: an Incremental Approach
GPUGI: Global Illumination Effects on the GPU
On Reducing the Phong Shading Method
24th Annual Conference of the European Association for Computer Graphics, Eurographics 2003 - Education Papers, Granada, Spain, September 1-5, 2003
Shading with Area Light Sources
Time Complexity of Monte Carlo Radiosity
A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays
Aiming High: Undergraduate Research Projects in Computer Graphics and Animation
A Fast Algorithm for Colour Region Segmentation
In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics
46th Annual Conference of the European Association for Computer Graphics, Eurographics 2025 - Tutorials, London, UK, May 12-16, 2025
3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models
Direct Contouring of Implicit Closest Point Surfaces
Telidon: Where Videotex Meets Computer Graphics
Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques
Designing Multi-projector VR Systems: from Bits to Bolts
The Calculus of the Non-Exact Perspective Projection - Scene-Shifting for Computer Animation
FMDistance: A Fast and Effective Distance Function for Motion Capture Data
Camera Control in Computer Graphics
Learning and Assessment: Staff Conceptions of Final Projects for an Undergraduate Multimedia Design Degree
Laplacian Mesh Processing