yusuke1997/dblp-id-title huggingface dataset:
GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, Setúbal, Portugal, February 25-28, 2006
Memory-efficient view-dependent level of detail of high-detailed meshes
Human-human Collaboration Formalism for Groupware Tailorability in Collaborative Augmented Environments
Computational Methods for the Animation of Heat Transfer Evolution and Steel Solidification
An External Memory Algorithm for the Minimum Enclosing Ball Problem
Computer-aided and Virtual Reality Techniques for Graphical Artworks
A Comparative Study of the Marching Cubes Techniques for 3D Real-time Rendering of Scenes in Videoconferencing Systems
Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena
Synchronizing user Interactions with Multiple Parametrized Three-dimensional Web Graphics
Geometry Compression of Triangle Meshes using a Reference Shape
Synthesis of Non-homogeneous Textures by Laplacian Pyramid Coefficient Mixing
Sketched Interaction Metaphors for Character Animation
Accelerated Airborne Virus Spread Simulation: Coupling Agent-based Modeling with GPU-accelerated Computational Fluid Dynamics
Interactive Visual Analysis of Lumbar Back Pain - What the Lumbar Spine Tells About Your Life
Virtual Exhibition Builder
NARI: Natural Augmented Reality Interface - Interaction Challenges for AR Applications
MultiVisA: Visual Analysis of Multi-run Physical Simulation Data using Interactive Aggregated Plots
Towards visual-bandwidth: Getting close to one's experiment data
Reconstruction of Relatively Straight Medium to Long Hair Models using Kinect Sensors
Multi-pass Gaussian Contact-hardening Soft Shadows
Enhanced Waters 2D Muscle Model for Facial Expression Generation
Visualizing collapsible 3D data in a hybrid gis
From Volume Splatting to Raycasting - A Smooth Transition
Quantifying Deformation in Aegean Sealing Practices
A progressive refinement approach for the visualisation of implicit surfaces
A geometric representation for the real-time simulation of NC machining processes
Visual Interface for the Concept Distribution Analysis in Video Search Results - Multi-Concept Relevance Map (MCRM)
Harmonic Oscillations Modelling for the Purpose of Camera Synchronization
Selective Use of Optimal Image Resolution for Depth from Multiple Motions based on Gradient Scheme
RSViewer: An Efficient Video Viewer for Racquet Sports Focusing on Rally Scenes
Real-time Interactive L-system - A Virtual Plant and Fractal Generator
A VR Application for the Analysis of Human Responses to Collaborative Robots
Fine Arts Edutainment- The Amateur Painter
Coherent Topological Landscapes for Simulation Ensembles
Towards a Mixed Reality Learning Environment in the Classroom
GRAPP 2008, Proceedings of the Third International Conference on Computer Graphics Theory and Applications, Funchal, Madeira, Portugal, January 22-25, 2008
Feature-point driven 3D expression editing
A Virtual Kitchen to Assess the Activities of Daily Life in Alzheimer's Disease
3D Geometric Primitive Alignment Revisited
3D spatial data mining on document sets for the discovery of failure causes in complex technical devices
Stable haptic response for complex interactions
Adapting Heuristic Evaluation to Information Visualization - A Method for Defining a Heuristic Set by Heuristic Grouping
Understanding the Role of Historical Context in a Point of Interest Recommendation System
IPFViewer - A Visual Analysis System for Hierarchical Ensemble Data
A virtual environment for archiving micro-presence with image-based model acquisition
Groups and Crowds: Behaviour Analysis of People Aggregations
Appealing Female Avatars from 3D Body Scans: Perceptual Effects of Stylization
Investigating Graph Similarity Perception: A Preliminary Study and Methodological Challenges
Localization in an Interactive System
Usability Testing of a School Website using Qualitative Approach
A Quartic Clough-Tocher Interpolant
ICA-based Action Recognition for Human-computer Interaction in Disturbed Backgrounds
Simple Flexible Skinning based on Manifold Modeling
Cinematographic and Geometric Criteria for Virtual Camera Path Generation for the Visualization of Shipwreck Data
Using Opaque Image Blur for Real-time Depth-of-field Rendering
Re-parameterization of a Deformation Model for Non-rigid Registration
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27 - March 1, 2017
Adaptive Animation Design Method for Virtual Environments
Analyzing Intrinsic Motion Textures Created from Naturalistic Video Captures
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 3: IVAPP, Funchal, Madeira, Portugal, January 27-29, 2018
Appealing Avatars from 3D Body Scans: Perceptual Effects of Stylization
TypeVis: Visualization of Keystrokes and Typing Patterns based on Time Series Analysis
Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication
Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space
Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic
Multi-level Visualisation using Gaussian Process Latent Variable Models
Sensor-Fusion-Based Trajectory Reconstruction for Quadrotor Drones
Flexible Clipmaps for Managing Growing Textures
Msquash - An Exergame using the Playstation Move Controller
On the Visualization of Hierarchical Relations and Tree Structures with TagSpheres
A Computational Metric of the Quality of Circulation in Interior Spaces
User-centered Design of GPU-based Shader Programs
Digital Visual Exploration Library
Effect of Displaying Uncertainty in Line and Bar Charts - Presentation and Interpretation
A Pipeline and Metric for Validation of Personalized Human Body Models
Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications
Generative Training for 3D-Retrieval
A Simple and Robust Approach to Computation of Meshes Intersection
CoSMo: Intent-based Composition of Shader Modules
PGX.UI: Visual Construction and Exploration of Large Property Graphs
Generic Caching Library and Its Use for VTK-based Real-time Simulation and Visualization Systems
Information Visualization for CSV Open Data Files Structure Analysis
Optimizing the Management and Rendering of Rain
Modeling and Simulating Mobile Robot Environments
MORPHO-Map - A New Way to Model Animation of Topological Transformations
Unified Model and Framework for Interactive Mixed Entity Systems
Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis
DIAR: Deep Image Alignment and Reconstruction Using Swin Transformers
A Genetic Algorithm for Face Fitting
A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools
TabularVis - a Circos-inspired interactive web client based tool for improving the clarity of tabular data visualization
Lightweight Coordination of Multiple Independent Visual Analytics Tools
Visual simulating dichromatic vision in CIE space
Deep Light Source Estimation for Mixed Reality
Fast Capture of Spectral Image Series
Reaction Time to Vibrotactile Messages on Different Types of Soil
Deformation Method for 3D Identikit Creation
Semantic 3D Scene Understanding in RGB-D Scans
EasyPBR: A Lightweight Physically-based Renderer
Efficient Registration of Multiple Range Images for Fully Automatic 3D Modeling
Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks
Involving Hearing, Haptics and Kinesthetics into Non-visual Interaction Concepts for an Augmented Remote Tower Environment
The Perception of Physical Interactions in Mixed Reality
Computerised Muscle Modelling and Simulation for Interactive Applications
Detecting features from sliced point clouds
Towards Interactive Geovisualization Authoring Toolkit for Industry Use Cases
MEV: Visual Analytics for Medication Error Detection
Controlled and Adaptive Mesh Zippering
Localization and Grading of Building Roof Damages in High-Resolution Aerial Images
Real-Time Volume Editing on Low-Power Virtual Reality Devices
Web-based Visualization Platform for Geospatial Data
Augmented Reality Interaction Techniques - Design and Evaluation of the Flip-Flop Menu
A Descriptive Attribute-Based Framework for Annotations in Data Visualization
Eye-tracking Investigation During Visual Analysis of Projected Multidimensional Data with 2D Scatterplots
3D Indoor Scene Understanding with Scene Graphs and Self-supervision
Normal Synthesis on RGBN Images
Development of a Platform-independent Renderer for the Rendering of OpenStreetMap Indoor Maps in Flutter
Visualization of Music at Arm's Length
Hierarchical Object Detection and Classification Using SSD Multi-Loss
Reconstructing Conimbriga - Digital Cantaber
Embedding Multimedia Content Within Virtual Environments - The OGRE Approach
New Railway Transfer Search Proposal - The Development of the Interactive Design Tool using the Graph Visualization of Railway Transfer Process
Real-Time Contour Image Vectorization on GPU
Free Adaptive Tessellation Strategy of Bézier Surfaces
A Model for Wireless Sensor Networks Supported Cooperative Work
Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball
Generating Human Interactive Behaviours Using the Windowed Viterbi Algorithm
Practical design and implementation of a cave system - high quality four walls cave howto
Efficient Inverse Kinematics Algorithm Based on Conformal Geometric Algebra - Using Reconfigurable Hardware
Reliable computation of roots to render real polynomials in complex space
Time-Varying Multimodal Volume Rendering with 3D Textures
Classification of Salsa Dance Level using Music and Interaction based Motion Features
Sweeping based Controllable Surface Blending
GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools
Trigonometric Curve-based Human Modeling
Visualising Java Coupling and Fault Proneness
Using LSTM for Automatic Classification of Human Motion Capture Data
A Method for Specifying Semantics of Large Sets of 3D Models
3D Printing and 3D Virtual Models for Surgical and Percutaneous Planning of Congenital Heart Diseases
A Survey on Databases of Facial Macro-expression and Micro-expression
A SIP Spatial Audio Server for the EVE Platform
Constructing Visualizations with InfoVis Tools - An Evaluation from a user Perspective
A Review on Visualization Recommendation Strategies
Fast Deformation for Modelling of Musculoskeletal System
Geometric Encoding, Filtering, and Visualization of Genomic Sequences
Interactive 3D Visualization of Network Traffic in Time for Forensic Analysis
SmoothIsoPoints: Making PDE-based Surface Extraction from Point-based Volume Data Fast
Telecommunications Customers Churn Monitoring using Flow Maps and Cartogram Visualization
Qualitative and Quantitative Results of Enterprise Security Visualization Requirements Analysis through Surveying
AAT Meets Virtual Reality
Hessian Eigenfunctions for Triangular Mesh Parameterization
Visualisation of Heterogeneous Data with the Generalised Generative Topographic Mapping
The Risky Business of Visualizing Known Unknowns for Decision Making with Maps
Orthogonal Compaction using Additional Bends
Random Forests Based Image Colorization
DoSVis: Document Stance Visualization
Interactive Configuration of Restricted Spaces using Virtual Reality and Constraint Programming Techniques
Semantic Visualization in 3D Urban Environment - Taking Text as an Example
Registration Approaches for Augmented Reality - A Crucial Aspect for Successful Industrial Application
New Hybrid P2P Communication Models for Remote Terrain Interactive Visualization Systems
Data Visualisation and Statistical Analysis within the Decision Making Process
Experimental Setup and Protocol for Creating an EEG-signal Database for Emotion Analysis Using Virtual Reality Scenarios
Enhancing Spatial Keyframe Animations with Motion Capture
CEFM - A Heuristic Mesh Segmentation Method based on Convexity Estimation and Fast Marching
A Procedural Model for Snake Skin Texture Generation
Multi-mode representation of motion data
Affect Recognition during Active Game Playing based on Posture Skeleton Data
Weak-Perspective and Scaled-Orthographic Structure from Motion with Missing Data
Statistical Inverse Lighting
A New Approach to GraphMaps, a System Browsing Large Graphs as Interactive Maps
Light Field Rendering for Head Mounted Displays using Pixel Reprojection
Evaluating the Memorability and Readability of Micro-filter Visualisations
Groups and Crowds - Detection, Tracking and Behavior Analysis of People Aggregations
Removing Monte Carlo Noise with Compressed Sensing and Feature Information
Quality Enhancement Techniques for Building Models Derived from Sparse Point Clouds
Visualization of Data for Decision Making in a University
Fast and Efficient Vertex Data Representations for the Web
Efficient Management of Forests for Real Time Rendering
Data Aggregation and Distance Encoding for Interactive Large Multidimensional Data Visualization
Variable Penumbra Soft Shadows for Mobile Devices
Hexahedral Mesh Generation for Tubular Shapes using Skeletons and Connection Surfaces
A Unified Curvature-driven Approach for Weathering and Hydraulic Erosion Simulation on Triangular Meshes
Interactive Stream Surface Placement - A Hybrid Clustering Approach Supported by Tree Maps
Visualizing Temporal Graphs using Visual Rhythms - A Case Study in Soccer Match Analysis
Symmetric Generative Methods and tSNE: A Short Survey
3DArcLens: Interactive Network Analysis on Geographic Surfaces
Tangible Interactions with Physicalizations of Personal Experience Data
Structuring Interactions in a Hybrid Virtual Environment - Infrastructure & Usability
Gaining Insight from Physical Activity Data using a Similarity-based Interactive Visualization
Exploratory Data Analysis of Population Level Smartphone-Sensed Data
Incremental Online Reconstruction of Locally Quadric Surfaces
The Influence of Gravity-adapted Target Resizing on Direct Augmented Reality Pointing under Simulated Hypergravity
Vertex Climax: Converting Geometry into a Non-nanifold Midsurface
A Long-range Vision System for Projection Mapping of Stereoscopic Content in Outdoor Areas
GRAPP 2015 - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications, Berlin, Germany, 11-14 March, 2015
A Hybrid Approach for Segmenting and Fitting Solid Primitives to 3D Point Clouds
Volumetric Quasi-conformal Mappings - Quasi-conformal Mappings for Volume Deformation with Applications to Geometric Modeling
Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator
A User-centric Taxonomy for Multidimensional Data Projection Tasks
Improving 3D Shape Retrieval with SVM
On the Implementation of Servers for Large Scale CAR Systems based on Mobile Phones
Multi-Class Error-Diffusion with Blue-noise Property
Efficient Image Distribution on the Web - Instant Texturing for Collaborative Visualization of Virtual Environments
Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance
A 3D Physics-based Model to Simulate Normal and Pathological Gait Patterns
Intelligent and Flexible Worker Assistance Systems - Assembly Assistance Platform for Planning Assisted Assembly and Rework as Well as Execution of a Worker-Centered Assistance
Customized 3D Clothes Modeling for Virtual Try-on System based on Multiple Kinects
Visualizing Temporal Behavior in Multifield Particle Simulations
Out-of-core construction and 3D visualization of level-of-detail terrains populated with large collection of heterogeneous objects
Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020, Volume 3: IVAPP, Valletta, Malta, February 27-29, 2020
Sphere-trees generation as needed in real time
A Reproducibility Study for Visual MRSI Data Analytics
Sparse Sampling for Real-time Ray Tracing
Anthropomorphic Virtual Assistant to Support Self-care of Type 2 Diabetes in Older People: A Perspective on the Role of Artificial Intelligence
Distributed 3D information visualization - towards integration of the dynamic 3D graphics and web services
Virtual Reality Techniques for 3D Data-Warehouse Exploration
Correlation Coordinate Plots: Efficient Layouts for Correlation Tasks
Curtain Graphs: Using a Floating Baseline for Comparison in a Two-dimensional Graphical Space
A Layered Approach to Lightweight Toolchaining in Visual Analytics
Interactive Jellyfish Animation using Simulation
TagPies: Comparative Visualization of Textual Data
3D Graph Reconstruction from 2D Graphs Projections and Univariate Positional Traces in 3-Space - With Application to 3D Reconstruction of Road's Interchanges
Creating Curvature Adapted Subdivision Control Meshes from Scan Data
Data Multiplexing Through Animated Texture Orientation and Color
iiBoard - Development of a Low-Cost Interactive Whiteboard using the Wiimote Controller
Interaction Challenges in the Development of a Fire Warden VR Training System using a HMD
Interactive Reconstruction and Visualization of Dynamic 3D Ultrasound Data Sets
Evaluation of 3D Interaction Techniques for Google Earth Exploration using Nintendo Wii Devices
On Using 3D Support Geometries for Measuring Human-Made Corner Structures with a Robotic Total Station
Hybrid ray tracing - ray tracing using gpu-accelerated image-space methods
PEEK - An LSTM Recurrent Network for Motion Classification from Sparse Data
Model of Aggregation - A Topological Approach
3D Articulated Model Retrieval Using Depth Image Input
Transformation of the Beta Distribution for Color Transfer
Virtual Reality Environment for the Validation of Bone Fracture Reduction Processes
Understanding Relationships between Reading Behavior and Difficulty Level of Musical Score based on Cognitive-behavioral Science - Competency Level Evaluation via Musical Score Reading Processes
A Detailed Description of Direct Stereo Visual Odometry Based on Lines
Effective Facial Expression Recognition Through Multimodal Imaging for Traumatic Brain Injured Patient's Rehabilitation
TauBench: Dynamic Benchmark for Graphics Rendering
A Homotopy Surface Cutting using Paths Crossing in Geodesic Distance
Viewpoint quality and global scene exploration strategies
Probabilistic Modeling of Real-world Scenes in a Virtual Environment
Surface-Surface Intersection by Hermite Interpolation
Simple and fast ray tracing of point-based geometry
A Time-location-Based Itinerary Visualization
Integrating Assembly Process Design and VR-based Evaluation using the Unreal Engine
Improved Directional Guidance with Transparent AR Displays
Accurate Cutting of MSDM-Based Hybrid Surface Meshes
A Study of Aerial Image-Based 3D Reconstructions in a Metropolitan Area
Motion map generation for maintaining the temporal coherence of brush strokes
Augmented Reality System for Keyhole Surgery - Performance and Accuracy Validation
A Pen and Paper Metaphor for Orchid Modeling
Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion Sensor
Action Graph - A Versatile Data Structure for Action Recognition
Real-Time Physics-Based Mesh Deformation with Haptic Feedback and Material Anisotropy
A Polyhedral Approach to Compute the Genus of a Volume Dataset
A Raster-based Approach for Waterbodies Mesh Generation
Generating 3D Morphable Model Parameters for Facial Tracking - Factorising Identity and Expression
Anvil: A Tool for Visual Debugging of Rendering Pipelines
Occluding Edges Soft Shadows - A New Approach for Realistic Shadows using Occluding Edges
Iso-edges for the Geovisualization of Consumptions
Adaptively Simulating Inhomogeneous Elastic Deformation
Silhouette detection for adaptive polygonal mesh simplification using distance transforms
A Layout Algorithm for the Visualization of Multiple Relations in Graphs
Analytic Surface Detection in CAD Exported Models
Quantitative Comparison of Affine Feature Detectors Based on Quadcopter Images
Visualization Methods for Educational Timetabling Problems: A Systematic Review of Literature
Visualization of Source Code Similarity Using 2.5D Semantic Software Maps
An Indoor Navigation System for Reduced Mobility Users
Combining Image and Caption Analysis for Classifying Charts in Biodiversity Texts
Shape Morphing as a Minimal Path in the Graph of Cubified Shapes
Surface Reconstruction from 3D Medical Images based on Tri-tree Contouring - Seeking Geometrically Valid Surfaces
Adaptive level of detail with occlusion culling
Development of rutopia 2 VR artwork using new ygdrasil features
Change Detection and Blob Tracking of Fish in Underwater Scenarios
Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020, Volume 2: HUCAPP, Valletta, Malta, February 27-29, 2020
Interactive Control of Deformable-object Animations through Control Metaphor Pattern Adherence
Head Tracking based Avatar Control for Virtual Environment Teamwork Training
Interactive Visual Intervention Planning - Interactive Visualization for Intervention Planning in Particle Accelerator Environments with Ionizing Radiation
A Real-time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World Scenes
Use of computer vision/computer graphics collaboration techniques for post-production applications
Importance-driven Volume Rendering and Gradient Peeling
Visualization to Assist Interpretation of the Multilevel Paradigm in Bipartite Graphs
Data-driven Enhancement of SVBRDF Reflectance Data
Complex Plane Transformations for Manipulation and Visualization of Panoramas
A Self-regulating Spatio-Temporal Filter for Volumetric Video Point Clouds
Adaptive Non-local Means Using Weight Thresholding
Non-photorealistic rendering of algorithmically generated trees
Effective Visual Exploration of Variables and Relationships in Parallel Coordinates Layout
Visual Analysis of Time-Dependent Multivariate Data from Dairy Farming Industry
Area Preserving Dynamic Geospatial Visualization on Physical Globe
The Future of Parallel Computing: GPU vs Cell - General Purpose Planning against Fast Graphical Computation Architectures, which is the Best Solution for General Purposes Computation?
Photorealistic Rendering of Scientific Data
Explicit Solution for the Minimum Distance between Two Solid Semi-infinite Circular Cones
Hybrid Particle Lattice Boltzmann Shallow Water for Interactive Fluid Simulations
Interactive media and design editing for live visuals applications
Retargeting Motion of Clothing to New Characters
Photorealistic Reproduction with Anisotropic Reflection on Mobile Devices using Densely Sampled Images
Analyzing Eye-gaze Interaction Modalities in Menu Navigation
Parallel R-centipedes - Fast Contour Extraction for 3D Visualization
Visual-auditory Volume Rendering of Dynamic Quantum Chemistry Molecular Fields
Directable Animation of Non-photorealistic Fluids
Virtual Art Gallery Tool
A GIS Data Updating Method with Video
Quasi-Convolution Pyramidal Blurring
Optical Graph Edge Recognition
On Image Representing in Image Analysis
Image Quality in Image-Based Representations of Real-World Environments - Perceived Smoothness of Viewpoint Transitions
Techniques for Automated Classification and Segregation of Mobile Mapping 3D Point Clouds
Visualization of Measured and Estimated Network Characteristics of the Internet
Generating Co-occurring Facial Nonmanual Signals in Synthesized American Sign Language
Transposition Based Blendshape Direct Manipulation
The Aesthetics of Diagrams
Haptic and Touchless User Input Methods for Simple 3D Interaction Tasks: Interaction Performance and User Experience for People with and Without Impairments
Customizable Visualizations with Formula-linked Building Blocks
Pyramidal Multi-view PBR - A Point-based Algorithm for Multi-view Multi-resolution Rendering of Large Data Sets from Range Images