yusuke1997/dblp-id-title huggingface dataset:
The Dilemma of Privacy Protection for Developers in the Metaverse
VR Breastfeeding: A Preliminary User Experience Study comparing Head and Eye Tracking Interactions
Enhancing Plant Variety Discovery Process with Visual Trait Assessment in VR
An Overview and Analysis of Publications on Locomotion Taxonomies
Selective Information Display Using High-Speed Projector and PDLCs
MeshReduce: Scalable and Bandwidth Efficient 3D Scene Capture
Adaptive Web-Based VR Streaming of Multi-LoD 3D Scenes via Author-Provided Relevance Scores
Affective Embodiment: The effect of avatar appearance and posture representation on emotions in VR
NIVR: Neuro imaging in virtual reality
The Depth Light
Exploring Decoupled Generation for Enhancing VR Interaction and Control
Optical and Neural Properties of Vision as Applied to Virtual Reality
Effect of Sensory Conflict and Postural Instability on Cybersickness
Towards Adaptive Virtual Reality for Stroke Recovery: A Personalized Approach to Rehabilitation
Immersive Mixed Reality Training Concept for Mastering Surgical Knot-tying
Breaking the Ice with Group Flow: A Collaborative VR Serious Game for Relationship Enhancement
Automatic generation of world in miniatures for realistic architectural immersive virtual environments
Comparing Scatterplot Variants for Temporal Trends Visualization in Immersive Virtual Environments
Three-dimensional VR interaction using the movement of a mobile display
Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments
Potential Effects of Dynamic Parallax on Eyesight in Virtual Reality System
Avatars for Co-located Collaborations in HMO-based Virtual Environments
Dense Real-Time Capture of Large Indoor Environments for Immersive Visualization and Telepresence
Edible Retroreflector Made of Candy
Improving Collision Detection in Distributed Virtual Environments by Adaptive Collision Prediction Tracking
Exploring Multiple Representations in Elementary School Science Education
Bringing basic accessibility features to virtual reality context
Multitasking with Graphical Encoding Visualization of Numerical Values in Virtual Reality
Analysing usability and presence of a virtual reality operating room (VOR) simulator during laparoscopic surgery training
AR in remote maintenance: Empirical user research with dyads
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
AR Interfaces for Disocclusion - A Comparative Study
Usability of a Foreign Body Object Scenario in VR for Nursing Education
Simulating Body Movements for Multiple Agent Avoidance
Personal Identifiability of User Tracking Data During VR Training
The effect of tiled display on performance in multi-screen immersive virtual environments
Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement
Exploring Radiance Field Content Generation for Virtual Reality
MagicMap: Enhancing Indoor Navigation Experience in VR Museums
Ambient Lighting for Improving Passengers' Acceptance of Driverless Buses: Combining the Evaluation in Virtual and Real Environment
Initial Investigations into Information Retention and Perception on Virtual Human Race
Effect of head mounted display latency on human stability during quiescent standing on one foot
An Immersive Analytics Approach to Understanding Human Responses to Room Illuminance
An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces
Application of LargeSpace for Investigating Pedestrians' Behaviors when Interacting with Autonomous Vehicles in Shared Spaces
An Approach for Effective CPR Trainings in Virtual Reality with Multimodal Feedback
Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies
XR for Mental Health: How Users Perceive New Technologies?
Investigating Noticeable Hand Redirection in Virtual Reality using Physiological and Interaction Data
Force vs. Illusion: Realism, Cost, and Satisfaction
Room-sized informal telepresence system
Sound synthesis and evaluation of interactive footsteps for virtual reality applications
Visualized Cues for Enhancing Spatial Ability Training in Virtual Reality
Model Retrieval by 3D Sketching in Immersive Virtual Reality
Demand Characteristics of a Questionnaire Used to Assess Motion Sickness in a Virtual Environment
The Influence of Rendering Quality on Presence And Task Performance in a Virtual Environment
Parameter estimation variance of the single point active alignment method in optical see-through head mounted display calibration
A Novel Vibrotactile Biofeedback Device for Optimizing Neuromuscular Control in Piano Playing
VRScroll: A Shape-Changing Device for Precise Sketching in Virtual Reality
Electrocutaneous Display as an Interface to a Virtual Tactile World
Use of Virtual Reality to Teach Teamwork and Patient Safety in Surgical Education
Realistic Occlusion Effects in Mirror-Based Co-Located Augmented Reality Systems
Collaborative virtual environments for ergonomics: embedding the design engineer role in the loop
STROE: An Ungrounded String-Based Weight Simulation Device
EthnoVR 3.0: Fostering Ethnocultural Empathy and Mitigating Ethnocentrism through Immersive Virtual Environments and Virtual Reality Perspective Taking
Desktop Commodity-Level Immersive Environments
A Virtual Iraq System for the Treatment of Combat-Related Posttraumatic Stress Disorder
Colorplate: A Modular System for Collaborative Desktop VR/AR with a Shared Workspace
Video Content Representation to Support the Hyper-reality Experience in Virtual Reality
Path Prediction Using LSTM Network for Redirected Walking
A Research Agenda for Enterprise Augmented Reality
Cinematography in the Metaverse: Exploring the Lighting Education on a Soundstage
6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual Field
Working Memory Load Performance Based on Collocation of Virtual and Physical Hands
User Experience Impact of Various User Interfaces on VR Laparoscopy Tasks: A Preliminary Study
Construction of an Open Geometry Server for Client-Server Virtual Environments
Incorporating D3.js information visualization into immersive virtual environments
Adaptive Immersive VR Training Based on Performance and Self-Efficacy
Perceiving And Acting In Virtual Environments
A fully immersive virtual model to explore archaeological sites
Pinching Visuo-Haptic Tactile Display: A Dynamic Cloth Texturization Via Visually Enhanced Tactile Sensation
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality
A Live-Coded Add-On System for Video Conferencing in Virtual Reality
Panoramic Navigator. A vision machine for expanded spaces of representation
A Low-cost Arm Based Motion Restriction Haptics for VR
An Open Middleware for Large-Scale Networked Virtual Environments
Robust Redirected Walking in the Wild
Steering locomotion by vestibular perturbation in room-scale VR
A Comparison of Visual Attention Guiding Approaches for 360° Image-Based VR Tours
Human-centered design for immersive interactions
Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solving
FACETEQ interface demo for emotion expression in VR
Towards an Effective Means of Collecting Validated Behavioural Data in VR
Sensory Feedback in a Serious Gaming Environment and Virtual Reality for Training Upper Limb Amputees
High Levels of Visibility of Virtual Agents Increase the Social Presence of Users
On the Computation of User Placements for Virtual Formation Adjustments During Group Navigation
The Effects of Augmented Reality Head-Up Display Graphics on Driver Situation Awareness and Takeover Performance in Driving Automation Systems
The Effect of Spatial Audio on the Virtual Representation of Personal Space
IEEE Conference Virtual Reality and 3D User Interfaces, VR 2024, Orlando, FL, USA, March 16-21, 2024
Human Performance Evaluation of Manipulation Schemes in Virtual Environments
An Augmented Reality Assistant to Support Button Selection for Patients with Age-related Macular Degeneration
A Multisensory Virtual Environment for OSH Training
Can't Touch this? Why Vibrotactile Feedback Matters in Educational VR
Comparison of Physiological Cues for Cognitive Load Measures in VR
Sensor Spatial Distortion, Visual Latency, and Update Rate Effects on 3D Tracking in Virtual Environments
Immersive Fire Training with Live Expert Support and Embodied Interaction with Real Extintor
[DC] Immersive Analytics for Understanding Ecosystem Services Tradeoffs
Developing an XR-Integrated Digital Twin for Hydrogen Pipeline Monitoring and Navigation
Integration of On-Skin Interface into Cave Automatic Virtual Environment (CAVE-Like System)
Shark punch: A virtual reality game for aquatic rehabilitation
Using Industrial Robots as Haptic Devices for VR-Training
Repeat after me: Using mixed reality humans to influence best communication practices
Sustainable Production and Consumption in 360
[DC] The impact of the Informational load of Presence Illusions on Users Attention and Memory
Aiding orientation performance in virtual environments with proprioceptive feedback
9th Edition of IEEE VR Workshop: Virtual Humans and Crowds in Immersive Environments (VHCIE)
Virtual Reality and Photogrammetry for Improved Reproducibility of Human-Robot Interaction Studies
Combining Real-World Constraints on User Behavior with Deep Neural Networks for Virtual Reality (VR) Biometrics
[DC] A Mobile Intervention to Promote Social Skills in Children with Autism Spectrum Disorder Using AR Face Masks
Perceptual Appearance Control by Projection-Induced Illusion
The virtual factory: Exploring 3D worlds as industrial collaboration and control environments
Dynamic control of multiple focal-plane projections for eliminating defocus and occlusion
IEEE VR 2023 Steering Committee Message
Docking Haptics: Dynamic Combinations of Grounded and Worn Devices
Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills
Towards Discovering Meaningful Historical Relationships in Virtual Reality
Shape perception in 3-D scatterplots using constant visual angle glyphs
Explorative Analysis of Medical Study Data
Integration of spatial sound in immersive virtual environments an experimental study on effects of spatial sound on presence
A Scientometric History of IEEE VR
Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments
Multi-Projector Dynamic Spatially Augmented Reality on Deformable Surfaces
P.E.T.R.A: Persuasive Environment for Tracking and Regulating Arousal and Valence in Virtual Reality
Virtual Immersion in Underground Quarries: An Innovative Exploration of Historical and Cultural Heritage
Virtual air traffic system simulation - Aiding the communication of air traffic effects
Immersive 3D Environment for Remote Collaboration and Training of Physical Activities
Designing Indicators to Show a Robot's Physical Vision Capability
Coded Light Based Extensible Optical Tracking System
Immersive Health Data Visualization in Virtual Reality
Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users
Observations on Virtual Reality Avatar Alignment with Research Participants' Skin Tone and Gender
Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality
Towards a Unified Definition of Social XR
Entropy of Controller Movements Reflects Mental Workload in Virtual Reality
Building Virtual Human Body from Video
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022, Christchurch, New Zealand, March 12-16, 2022
A Tangible User Interface System for CAVE Applicat
Exploring Depth-based Perception Conflicts in Virtual Reality through Error-Related Potentials
Leveraging Configuration Spaces and Navigation Functions for Redirected Walking
Remapping Control in VR for Patients with AMD
Lipoma Extraction Surgery Simulation in a Multi-user Environment
Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness
Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies
Immersive Pedigree Graph Visualisations
Systematic Design Space Exploration of Discrete Virtual Rotations in VR
Communications in Virtual Environment Improve Interpersonal Impression
Conceptual Design of Emotional and Pain Expressions of a Virtual Patient in a Virtual Reality Training for Paramedics
Auxiliary Means to Improve Motion Guidance Memorability in Extended Reality
Analysis of IR-based virtual reality tracking using multiple Kinects
Towards Trustworthy Augmented Reality in The Metaverse Era: Probing Manipulative Designs in Virtual-Physical Commercial Platforms
Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment
The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces
Interaction with virtual agents - Comparison of the participants' experience between an IVR and a semi-IVR system
Augmented Reality Animals: Are They Our Future Companions?
The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception
Visualization Techniques for Precise Alignment in VR: A Comparative Study
Immerstar, a still evolving 25 years old VR research facility
Wearable Olfactory Display: Using Odor in Outdoor Environment
Coordination Policies for Co-located Collaborative Travel
IEEE Virtual Reality and 3D User Interfaces, VR 2021, Lisbon, Portugal, March 27 - April 1, 2021
Creative learning in VR: An antidisciplinary approach
Audio to Deep Visual: Speaking Mouth Generation Based on 3D Sparse Landmarks
'Auslan Alexa': A case study of VR Wizard of Oz prototyping for requirements elicitation with Deaf participants
The Influence of Size in Augmented Reality Telepresence Avatars
VRScenarioBuilder: Free-Hand Immersive Authoring Tool for Scenario-Based Testing of Automated Vehicles
Collaborative VR: Conveying a Complex Disease and Its Treatment
The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality
Augeye - A Compact, Solid Schmidt Optical Relay for Helmet Mounted Displays
Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study
PoseMMR: A Collaborative Mixed Reality Authoring Tool for Character Animation
Effects of a handlebar on standing VR locomotion
Exploring Industrial Uses of Virtually Altering the Physical World
Group-based VR Training to Improve Hazard Recognition, Evaluation, and Control for Highway Construction Workers
Look Out! A Design Framework for Safety Training Systems A Case Study on Omnidirectional Cinemagraphs
Investigating Visualization and Control for Assisting Gesture Interaction in Virtual Reality
Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled Characters
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
A pilot study of gaze-gait relations analysis in a VR environment using HMD and LRF
An Augmented Reality Application and User Study for Understanding and Learning Architectural Representations
Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual Environments
Material Recognition for Immersive Interactions in Virtual/Augmented Reality
Virtual Reality-Based Donning and Doffing Simulator
Creating 3D Projection on tangible objects
Mutual Space Generation with Redirected Walking for Asymmetric Remote Collaboration
A Design Thinking Approach to Construct a Multi-learner VR Lab Monitoring and Assessment Tool Deployed in an XR Environment
Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm
Effects of Nonverbal Communication of Virtual Agents on Social Pressure and Encouragement in VR
Where to Render: Studying Renderability for IBR of Large-Scale Scenes
Demonstration of Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection
Lie Detection in Social VR Using Multimodal Data
3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2017, Los Angeles, CA, USA, March 19, 2017
The Making of Kyongju VR Theatre
A Novel Approach for Virtual Locomotion Gesture Classification: Self-Teaching Vision Transformer for a Carpet-Type Tactile Sensor
Exploring Worker-Drone Interaction in Mixed Reality: Balancing Distraction and Situational Awareness
Streaming 3D shape deformations in collaborative virtual environment
Human interface using the Rutgers Master II force feedback interface
ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D Shapes
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
A Novel Framework for Hand Visualization in Web-Based Collaborative XR
Pen-based force display for precision manipulation in virtual environments
Shooter Bias and Socioeconomic Status in Virtual Reality
Peering Under the Hull: Enhanced Decision Making via an Augmented Environment
A Framework for Virtual 3D Manipulation of Face in Video
1st International Workshop on Real and Virtual Spaces Influences (ReViSI)
Eye-gaze-triggered Visual Cues to Restore Attention in Educational VR
VREE: A 3D Environment to Train Engineers about Post-Earthquake Damages in Building Structure
Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel)
Olfactory display using surface acoustic wave device and micropumps for wearable applications
Simulating soft tissues using a GPU approach of the mass-spring model
An Overview of the 1st International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)
Night Sky Explorer VR
Using game engine to enhance mobility modeling in network simulations
Design and Evaluation of Travel and Orientation Techniques for Desk VR
Itapeva 3D: Being Indiana Jones in virtual reality
Symmetrical Reality: Toward a Unified Framework for Physical and Virtual Reality
Video Synthesis at Tennis Player Viewpoint from Multiple View Videos
Sparcchair: A One Hundred Million Pixel Display
Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environments
Can Brain Stimulation Reduce VR motion sickness in Healthy Young Adults During an Immersive Relaxation Application? A Study of tACS
Collision Awareness Using Vibrotactile Arrays
Marioneta: Virtual puppeteer experience
The Potential Impact of VR Classroom Style on Learning Efficacy
VR Bridges: Simulating Smooth Uneven Surfaces in VR
Towards a Virtual Memory Palace
Alpaca: AR Graphics Extensions for Web Applications
Streamlining Physiological Observations in Immersive Virtual Reality Studies with the Virtual Reality Scientific Toolkit
Robust high-speed tracking against illumination changes for dynamic projection mapping
Ultrasonic calibration of a magnetic tracker in a virtual reality space
Auditory Motion Induced by Visual Motion and Its Dependence on Stimulus Size
A real-time multi-cue hand tracking algorithm based on computer vision
3D Human Reconstruction from an Image for Mobile Telepresence Systems
Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality
Light VR Client for Point Cloud Navigation with 360 ∘ Images
Exploring Gaze Dynamics: Initial Findings on the Role of Listening Bystanders in Conversational Interactions
Immersive Exploration of OSGi-Based Software Systems in Virtual Reality
Realistic Virtual Grasping
A Load Simulation and Metrics Framework for Distributed Virtual Reality
Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual Reality
Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive Spaces
Aroaro - A Tool for Distributed Immersive Mixed Reality Visualization
Unconscious Visual Effects for Enhancing Concentration in Virtual Reality
Keynote Speaker the Pro-VR Challenge - A Technical Deep Dive into NVIDIA's VR Technologies
Mixed Reality Support for Bridge Inspectors
fARFEEL: Providing Haptic Sensation of Touched Objects Using Visuo-Haptic Feedback
Exploiting change blindness to expand walkable space in a virtual environment
Three Common Misconceptions about Visual Impairments
Unlocking Social Innovation in XR for Healthcare in Coastal Communities
Workshop on Novel Input Devices and Interaction Techniques 2025
A Stereoscopic Video See-Through Augmented Reality System Based on Real-Time Vision-Based Registration
Sustaining the Experience of Pair Natural Walking in Social Virtual Reality
Augmented Reality Guidance for Numerical Control Program Setups
How Long Do I Want to Fade Away? The Duration of Fade-To-Black Transitions in Target-Based Discontinuous Travel (Teleportation)
Exploring Affordances for AR in Laparoscopy
Mo2Hap: Rendering performer's Motion Flow to Upper-body Vibrotactile Haptic Feedback for VR performance
An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic Lens
Exploring VR Training for First Responders
Human behavior-oriented adaptive texture mapping: a time-critical approach for image-based virtual showrooms
Investigation of the potential use of Virtual Reality for Agoraphobia exposure therapy
Camera-Based Selection with Cardboard HMDs
3D Virtual Haptic Cone for Intuitive Vehicle Motion Control
Augmented Reality Scouting for Interactive 3D Reconstruction
3D node localization from node-to-node distance information using cross-entropy method
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR
The effect of an occluder on near field depth matching in optical see-through augmented reality
Unique Shared-Aperture Display with Head or Target Tracking
Alleviating the Uncanny Valley Problem in Facial Model Mapping Using Direct Texture Transfer
Affordance Judgments in Mobile Augmented Reality with Cues
Eye Tracking-based LSTM for Locomotion Prediction in VR
Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality Environment
Movement Augmentation in Virtual Reality: Impact on Sense of Agency Measured by Subjective Responses and Electroencephalography
A Collaborative Virtual Reality Escape Room with Passive Haptics
Gamified Alzheimer's Disease Diagnosis via Virtual Reality
MiddleVR a generic VR toolbox
Effects of Virtual Room Size and Objects on Relative Translation Gain Thresholds in Redirected Walking
[DC] "Show Your Dedication: " VR Games and Outmersion
VRdoGraphy: An Empathic VR Photography Experience
Exploration of Large Omnidirectional Images in Immersive Environments
Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences
Dynamic registration correction in augmented-reality systems
Who Will They Choose?: Avatar Selection Without a Gender-Race-Match
Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments
VR - Past, Present and Future
Tomato Presence: Virtual Hand Ownership with a Disappearing Hand
Towards an Edge Cloud Based Coordination Platform for Multi-User AR Applications Built on Open-Source SLAMs
Control methods in a supernatural flight simulator
Considerations on the use of virtual and augmented reality technologies in music education
Unintended positional drift and its potential solutions
Aging Naturally: Virtual reality nature vs real-world nature's effects on executive functioning and stress recovery in older adults
Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using Controllers
The integration of a neurosurgical microscope as an interface to a medical training simulator
The XYZ Virtual Workspace
Introduction to VR Technology
[DC] The Modulation of Peripersonal Space Boundaries in Immersive Virtual Environments