yusuke1997/dblp-id-title huggingface dataset:
Love Dimensions on the Web
Visualizing the Improvement of the Autonomous System: Comparing Three Methods
From Bowling to Pinball: Understanding How Social Media Changes the Generation of Value for Consumers and Companies
Human Interface and the Management of Information. Information Presentation and Visualization - Thematic Area, HIMI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
A Study on Real-Time Control Capability Assessment of Approach Controllers
Study on Aggressive Driving Activities at Crossroads in Beijing
Window Control Interface to Attract Teacher's Gaze Area for Watching a Reaction of Remote Learners
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management - 14th International Conference, DHM 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Ultrafast Facial Tracker Using Generic Cameras with Applications in Intelligent Lifestyle
Research on Digital Dissemination of Chinese Classical Garden Culture
Development of Instructional Model in Virtual Design Classroom
Turning Paintings into Multimodal Digital Objects
Twitter and the Dissemination of Information Related to the Access to Credit for Cancer Survivors - The Case of the "Right to Be Forgotten" in France
International Collaboration for Software Capstone Projects
Is Web Navigation with Tablet More Difficult Than with Laptop?
Human-Computer Interaction - Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
A Pilot Study on the Correlation Between Product Color and Olfactory Experience
Causal Inference of Direct Email Advertising Effects Using ID-POS Data of an Electronics Store
What Learnability Issues Do Primary Care Physicians Experience When Using CPOE?
Coping with Malfunctions of Computer Aided Equipment from a Stress Perspective
Design of Hand Contact Improvisation Interface Supporting Co-creative Embodied Expression
The Effect of E-Learning on Business Organizations: A UAE Case Study
Social Media During the COVID-19 Pandemic: A Public Health Crisis or a Political Battle?
Is There HCI in IDTV? - An Exploratory Study on Their Words
B2C Websites' Usability for Chinese Senior Citizens
Towards Human-Like Learning Dynamics in a Simulated Humanoid Robot for Improved Human-Machine Teaming
Validating Self-reported Trends Using WiFi Tracking
Development of a Survey Instrument to Explore Telehealth Adoption in the Healthcare Domain
Another Software for Another Society?
What Color is Your Swan? Uncertainty of Information Across Data
Facade Retention Accomplishments in View of Ergonomic Design
Machine Learning-Based Prediction of Changes in Behavioral Outcomes Using Functional Connectivity and Clinical Measures in Brain-Computer Interface Stroke Rehabilitation
Passenger Experience Revisited: In Commercial Aircraft Cabin Design and Operations' Sights
Objectively Assessing and Comparing the User Experience of Two Thousand Digital Health Apps
A First Person Visuo-Haptic Environment
Breaking Psychological Barrier toward Changes: Two Experiences
Information Behaviour in Design; A Conceptual Framework
Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case
WINS: Web Interface for Network Science via Natural Language Distributed Representations
A Task Complexity Evaluation Framework for Mobile AI Agent Applications
Chatbots in Academic Advising: Evaluating the Acceptance and Effects of Chatbots in German Student-University Communication
Towards appropriate design tools for inclusive kitchens
Using Perceptual Engineering to Study the Interior Design Direction of Micro-electric Vehicles Under the Consumption Preferences of Young Women
Do Background Luminance Levels or Character Size Effect the Eye Blink Rate During Visual Display Unit (VDU) Work - Comparing Young Adults with Presbyopes?
Digital Natives and Digital Immigrants Revisited: A Case of CALL
Designing Wearable Bio-Interfaces: A Transdisciplinary Articulation between Design and Neuroscience
Design of a Low-Cost Knee Joint Gap Measurement Instrument Based on TRIZ Theory
Driving and Situation Awareness: A Cognitive Model of Memory-Update Processes
Long-Range Hand Gesture Interaction Based on Spatio-temporal Encoding
Communicating Sustainability Online: A Soft Systems Methodology and Corpus Linguistics Approach in the Example of Norwegian Seafood Companies
The Effect of Perceptual Load on Performance Within IDE in People with ADHD Symptoms
Application of Human Modelling in Health Care Industry
Painting Image Classification Using Online Learning Algorithm
Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations
Opportunities in Cloud Computing for People with Cognitive Disabilities: Designer and User Perspective
FUNii: The Physio-Behavioural Adaptive Video Game
Proposal of an Office Work Productivity Model Based on Short Pauses in Mental Tasks
Kansei Stroll Map: Walking around a City Using Visualized Impressions of Streetscapes
An Active Gazing-Line System for Improving Sign-Language Conversation
Immersive Sims: A New Paradigm or a New Game Genre?
The Literature Review of Human Factors Research on Unmanned Aerial Vehicle - What Chinese Researcher Need to Do Next?
Traditional Western Art Elements in Disney Animations, Elite Influence in Mass Culture Through the Prism of the Frankfurt School
Design and Implementation of Advanced HCI Education
Proposal of the Effective Method of Generating Characteristic Gestures in Nonverbal Communication
Health Information Literacy of the Older Adults and Their Intention to Share Health Rumors: An Analysis from the Perspective of Socioemotional Selectivity Theory
Nature Inspired Scenes for Guided Mindfulness Training: Presence, Perceived Restorativeness and Meditation Depth
Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice - 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part IV
Exploring Private Scooter Owners' Willingness to Introduce Their Own Scooter into Vehicle Sharing Services
Establishing Guidelines for User Quality of Experience in Ubiquitous Systems
How Does a Password Meter Affect Password Security? An Empirical Study of a Traditional Password Meter and a Metaphor-Based Design
Students' Learning Outcomes Influenced by Textbook Selection: A Gamification Method Using Eye-Tracking Technology
An Incremental Clustering Approach to Personalized Tag Recommendations
A Novel Virtual Reality Driving Environment for Autism Intervention
Estimating Positions of Students in a Classroom from Camera Images Captured by the Lecturer's PC
OntoDesk: Ontology-Based Persistent System-Wide Undo on the Desktop
Study of Caregiver's Waist Movement Comparison Between Expert and Non-expert During Transfer Care
HUFIT (Human Factors in Information Technology)
Partial Consent: A Study on User Preference for Informed Consent
Analysis on Open Government in Southeast Asia During Pandemic
Web Accessibility in Portuguese Museums: Potential Constraints on Interaction for People with Disabilities
On-Demand Biometric Authentication for System-User Management
Smart Learning in the Community: Supporting Citizen Digital Skills and Literacies
Banking Innovation vs. Elderly People: The Limits of Mobile Banking and Self-Service Stations-An Empirical Report to Improve Inclusive Design
Research on the Influencing Factors and Mechanism of Sharing Accommodation Hosts' Resilience in the Post-epidemic Era
Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns
Study of Middle-Aged and Youth Users' Preference for Smart Homes
From Technology to Design - A Case Study of Netizen's Perception Toward Dechnology Products
"'It's Fake.' 'No, It's not.' 'How is It Fake?'. It Happened to Me and My Grandparents Several Times": Portuguese Generations' Dialogues on Fake News
Pervasive Smart Objects: Framework for Extending Smart-Object Services
Sound Detection as an Aid to Increase Detectability of CCTV in Surveillance System
Will o'the Wisp: Augmented Reality Navigation for Hikers
Effects on Auditory Attention and Walking While Texting with a Smartphone and Walking on Stairs
Airflow for Body Motion Virtual Reality
Explaining What Matters: Perceptions of AI Explanations in an AI-Powered Data Analytics Platform for UX Design
User Experience Principles for Systems with Artificial Intelligence
CodeAdventure: An Adventure Game for Computer Science Education
Gamification of a Stress Management App: Results of a User Study
The Design of the Body: Suit: Score, a Full-Body Vibrotactile Musical Score
Application of a Universal Design Evaluation Index to Mobile Phones
Design, User Experience, and Usability: UX Research, Design, and Assessment - 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Evolving Framework for Building Companionship Among Human and Assistive Systems
Being Aware of One's Self in the Auto-generated Chat with a Communication Robot
Contribution to the Formation of Loyalty Regarding Subscription-Based Video Distribution Services
A Scrutinized Analysis Method of the Human Error Potential due to the Introduction of New Digital Devices to Nuclear Power Plants
Effect of Self-efficacy on Open Card Sorts for Websites
The Digital and the Divine: Taking a Ritual View of Communication and ICT Interaction
Image Quality Assessment for the Visually Impaired
Cueing Car Drivers with Ultrasound Skin Stimulation
Innovative Thinking About Human-Computer Interaction in Interactive Narrative Games
Homogeneity of Stimuli and Subjects on Recognition of Unfamiliar Swedish and Chinese Faces
An Ontology-Based Interaction Concept for Social-Aware Applications
Harvesting Assistive Technology Vocabularies: Methods and Results from a Pilot Study
Implementation of a New H.264 Video Watermarking Algorithm with Usability Test
An Exploratory Study on Consumer's Needs on Smart Home in Korea
A Review on Emotional Evaluations for Smart Phone
Playful Learning: Promoting Immersive Learning Environment in Chinese Community
CognitiveNet: Enriching Foundation Models with Emotions and Awareness
QEEG Biomarkers: Assessment and Selection of Special Operators, and Improving Individual Performance
Designing the Embodied Shadow Media Using Virtual Three-Dimensional Space
Serious Gaming Used as Management Intervention to Prevent Work-Related Stress and Raise Work-Engagement among Workers
Can I Show You Something? - Expanding the Capabilities of a Telepresence Robot with a Laser Pointer
Studying Analysis Method for the Design Innovation
Exploring the Integration of Light and Music in Artistic Furniture Design: A Study in Interaction Design Informed by Children's Climbing Behavior
Emerging Technologies in Aviation Competency-Based Training and Assessment Framework: The Simulated Air Traffic Control Environment (SATCE) Influence on Communication Competency
Finding a Structure: Evaluating Different Modelling Languages Regarding Their Suitability of Designing Agent-Based Models
Personalised Semantic User Interfaces for Games
Facebook as a Learning Tool in Formal Learning Process
Measuring Spatial Factors in Comparative Judgments About Large Numerosities
Development of an Annotation-Based Classroom Activities Support Environment Using Digital Appliance, Mobile Device and PC
Brain Computer Interface Via Stereoscopic Images in CAVE
Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor
Mobile Web and Native Apps: How One Team Found a Happy Medium
Cosmonarrative and the Narrative Cosmos: Visual Narrative in Material-based Image
Beyond Words: Exploring Emotional Contrasts Between Human and ChatGPT Responses in Medicine and Finance
A Data Visualization System for Considering Relationships Among Scientific Data
Integration of Ukraine into Informational World Space: WWW Presentation Systems
Mobile Player Experience Evaluation in RA Geolocalized Serious Games
Advances in Intelligent Mobility Assistance Robot Integrating Multimodal Sensory Processing
Improving Psychosocial Conditions of Telework
Numbers Speak Where Words Fail: Exploring the Effect of Online Consumer Reviews on Consumer Decision Making
Automated Validation in Immersive Technology for Improving Users' Experience
A Study of Emotional Communication of Emoticon Based on Russell's Circumplex Model of Affect
Exploring of the Barrier-Free Design for Visual Impairment in Graphical User Interface Design
A Privacy-Driven Data Management Model for Smart Personal Assistants
Application of Kinect Technology in the Design of Interactive Products for Chinese Senior Citizens
Information brokerage: GAIA service assessment
Acceptance and Practical Use of Assistive Technologies for Frail Seniors and Caregivers: Interview Surveys on Nursing Homes
Human Languages in HCI: Beyond User Interface Localization
From Inexperienced Users to Co-creators: An Exploration of a Generative Method
CoU: Context of Use Model for User Interface Designing
Supporting Residents Evacuation and Safety Inquiry in Case of Disaster
Family, Friends, and Cultural Connectedness: A Comparison Between WeChat and Facebook User Motivation, Experience and NPS Among Chinese People Living Overseas
A Study of Comparison Between Real and Virtual Environment of Operation Experience of PVD Coating Machine
Study on the Perception of Car Appearance Based on Fuzzy Inference
A Tool Set for the Verification and Early Validation of a Control Room Computer-Based Display System for Sizewell 'B' Nuclear Power Station
A Novel Method for Cloth-Body Collision Detection
Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog
Review of Research Status and Development Expectation of Health Smart Clothing
A Freehand System for the Management of Orders Picking and Loading of Vehicles
On the Use of Augmented Reality Technology for Creating Interactive Computer Games
From "Knowing What" to "Knowing When": Exploring a Concept of Situation Awareness Synchrony for Evaluating SA Dynamics in Teams
Conversational System Encouraging Communication of the Aged by Method of Reminiscence and Quantification of Active Participation
Extraction of the Graceful Feature from Classical Dance Motion Focused on Dancer's Perspective
Document Transformation Infrastructure
Social Practice: Becoming Enculturated in Human-Computer Interaction
HCI International 2025 Posters - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part V
Human Aspects of IT for the Aged Population - 11th International Conference, ITAP 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Study for Presenting Information on Smartwatch to Assist in Determining Whether to Evacuate by Passing Outside the Road
A Precision Navigation System for Public Transit Users
Design, User Experience, and Usability - 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IV
A User Study to Examine the Different Approaches in the Computer-Aided Design Process
The Effect of Tactile Feedback on Mental Workload During the Interaction with a Smartphone
Sentiment Analysis of Images with Tensor Factorization
A Decision Support System for Terminal Express Delivery Route Planning
An Investigation on Requirements for Co-located Group-Work Using Multitouch-, Pen-Based- and Tangible-Interaction
Unveiling Value-Cost Dynamics in StackOverflow with IFT-Enhanced Clustering
Impact of Head-Up Display Interfaces on Driving Experience and Situation Awareness
Integrated Context-Aware and Cloud-Based Adaptive Home Screens for Android Phones
The Politics of Collaborative Action of Technology and Human
Intergenerational Perspectives on Audiences Studies: From Youth to Senior Representations
A Robotic Introducer Agent Based on Adaptive Embodied Entrainment Control
My Energy to the Moon? Combining Human Energy Tracking with Financial Chart Analysis for Advanced Desktop Work-Life Tracking
The Effects of Website Familiarity on Website Quality and Intention to Use
Research on Future Digital Memorial Model Based on Interaction Ritual Chain Theory: A Case Study of the Design Scheme of "Remember Me"
The Innovation Research of Takeaway O2O Based on the Concept of Service Design
Evaluation of Robot Based Embedded System Study Environment in Technical High School
Study on Driving Performance of Aged Drivers at the Intersections Compared with Young Drivers
Local Communities and Their Visitors: An Interaction Design Approach
Better Balance in Informatics: An Honest Discussion with Students
Towards Cultural Adaptability in Driver Information and -Assistance Systems
Head and Shoulders Gestures: Exploring User-Defined Gestures with Upper Body
University Online Counseling: Recommended Model Using iOS and Android
Exploring the Relationship Between Implicit Scaffolding and Inclusive Design in Interactive Science Simulations
The Design of Buttons in MMO Mobile Game's Battle Interface
Study on User Experience Evaluation and Enhancement of Library Mobile Information Services
Increasing Motivation of Walking Exercise Using 3D Personalized Avatar in Augmented Reality
Building Dependable EEG Classifiers for the Real World - It's Not Just about the Hardware
Advancing Adaptive Decision-Making for Intelligent Cockpit Layouts: Exploring Preferred and Sensitive Joint Angles Across Multi-Type Vehicles
Metaphor Design and Cultural Diversity in Advanced User Interfaces
A Conceptual Framework for Integrating Inclusive Design into Design Education
Recommendation of Sustainable Route Optimization for Travel and Tourism
Design Implications of Digital Social Innovation: A Playful Approach to Analyse Cases Study Dataset
Serious Game Design Research for Health Intervention in Pediatric Cancer Patients Based on Cognitive Load Theory
Beware of the Fakes - Overview of Fake Detection Methods for Online Product Reviews
Avatar Interfaces for Biobehavioral Feedback
Harder to Access, Better Performance? The Effects of Information Access Cost on Strategy and Performance
Detriments to Cultural Sensitivity in HCI Design Processes: Insights from Practitioners' Experiences in India
Service Modeling for Situation-Aware Communication Method Decision
Use-State Analysis to Find Domains to Be Re-designed
Physiological Synchronization Is Associated with Narrative Emotionality and Subsequent Behavioral Response
Kinesics Language Interaction in Virtual Reality
Asymmetric Synchronous Collaboration Within Distributed Teams
User Perceptions of a Virtual Human Over Mobile Video Chat Interactions
Conveyance of Narrative Through Digital Game Environments
Challenges and Solutions of Multilingual and Translingual Information Service Systems
Users' Sophisticated Information Search Behaviour
An Object Visit Recommender Supported in Multiple Visitors and Museums
Facebook Reactions: Impact of Introducing New Features of SNS on Social Capital
Research on the Evaluation Mechanism of Revitalization and Renewal Design of Shanghai Historic District Based on Multi-Source Data
Rist: An Interface Design Project for Indoor Navigation
Designing "Fashion" into Uniform for Taipei City Public Cleaner Team
Online Semi-structured Interviews to Better Capture Generational Media Actions: The Relevance of Relaxed, Participative and Reflexive Approaches
Design and Evaluation of Training System for Numerical Calculation Using Questions in SPI2
The Virtual Dressing Room: A Perspective on Recent Developments
A GPU Accelerated Lennard-Jones System for Immersive Molecular Dynamics Simulations in Virtual Reality
A Study of the Attraction Factors of Japanese Pop-Culture by Young People in Taiwan
A Proposal of Estimating Method for Agreement in Face-to-Face Communication
Balancing Automation and Human Involvement in Threat Modeling for Optimal Cyber Resilience
The Accessibility of Web-Based Media Services - An Evaluation
Risk Framework for the Use of AI Services Driven by Citizens Themselves
Individual's Neutral Emotional Expression Tracking for Physical Exercise Monitoring
Gaining Insight into the Application of Second Life in a Computing Course: Students' Perspectives
Research Trends of Human Machine Interaction Studies in Mechanical Equipment Design: A Bibliometric Review
Principles of Persuasion in Social Engineering and Their Use in Phishing
The Security and Privacy Protection Framework for Wearable Devices
Development of a Speech-Driven Communication Support System Using a Smartwatch with Vibratory Nodding Responses
Supporting Life History Research with Interactive Visualizations
Developing an Augmented Reality-Based Interactive Learning System with Real-Time Location and Motion Tracking
The Relationship between Touchscreen Sizes of Smartphones and Hand Dimensions
Modeling and Simulation of Human Interaction Based on Mutual Beliefs
Design and User Preferences of Pedagogical Agents for an Intelligent Tutoring System for EFL
Research on Human-Machine Interface for Enhancing Pilot Situational Awareness in Urban Air Mobility with Eye-Tracking Technology
Video-Integrated System for Testing Augmented Reality (VISTA): A Rapid Testing Methodology for AR Platforms
How Can HCI Factors Improve Accessibility of m-Learning for Persons with Special Needs?
Pilot State Monitoring for Cursus Recommendation
Heuristic Evaluation for Serious Immersive Games and M-instruction
CYSM: An Innovative Physical/Cyber Security Management System for Ports
ClearSpace: Mixed Reality Virtual Teamrooms
A Survey on the Emotive Color and User Cognition for the Expression Cards
Modeling of Layered Fuzzy Facial Expression Generation
An Interactive Assessment Instrument to Improve the Process for Mobile Service Application Innovation
What Are User Requirements? Developing an ISO Standard
Expressions of Data: Natural State, Specific Application, and General Pattern
Discrete Hardware Apparatus and Method for Mobile Application and Communication Security
Human Factors and Security in Digital Twins: Challenges and Future Prospects
Accessible and Adaptive e-Learning Materials: Considerations for Design and Development
Using the Smartphone Accelerometer to Monitor Fall Risk while Playing a Game: The Design and Usability Evaluation of Dance! Don't Fall
A Study on the Effects of Different Interaction Modalities on Driving Trust in Automated Vehicles
Senior Citizens, Digital Information Seeking and Use of Social Media for Healthy Lifestyle
City 2.0 and Tourism Development
EEGMobile: Enhancing Speed and Accuracy in EEG-Based Gaze Prediction with Advanced Mobile Architectures
Using Bots in Strategizing Group Compositions to Improve Decision-Making Processes
Management of Cultural Institutions. Case Study: Management of Performing Arts in Romania
Empirical Study of Physiological Characteristics Accompanied by Tactile Thermal Perception - Relationship Between Changes in Thermal Gradients and Skin Conductance Responses
Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms
Focus on Automotive User Interfaces Research: A Bibliometric Analysis and Social Network Analysis During 1994-2019
Web Accessibility Evaluation Methods: A Systematic Review
A Semantic Framework for Assistive Technologies Description to Strengthen UI Adaptation
A Functional Near-Infrared Spectroscopy Study of Auditory Working Memory Load
Combining Multiple Abstraction Mechanisms in Communication Modeling
Out-of-Class Online Language Learning Partnership Between Russian and American Students: Analysis of Tandem Project Results
Vision 2020: The Future of Software Quality Management and Impacts on Global User Acceptance
Characteristics of the Power Load Profile and Renewable Energy Generation Variation in China
A Novel System for Predicting the Arrival Times of Public Buses in Developing Countries