yusuke1997/dblp-id-title huggingface dataset:
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change
Design with the deaf: do deaf children need their own approach when designing technology?
VWorld: an immersive VR system for learning programming
Drama prototyping for the design of urban interactive systems for children
Bridging the Gaps: Participatory Science Communication and Dissemination With and for Children
Understanding reading experience to inform the design of ebooks for children
The use of Transitional Wearable Companion toys to promote children's emotional intelligence: the Emotion-Lab program
Germane robots
Learn to Machine Learn: Designing a Game Based Approach for Teaching Machine Learning to Primary and Secondary Education Students
Tangibles for students with intellectual disabilities
Co-Designing Learning Supports for Cultural Virtual Reality Experiences with Namibian Primary School Learners
Symbolic Relations in Collaborative Coding: How Children and Parents Map Across Symbol Systems While Coding Robots
KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology
Co-designing a Child-Robot Relational Norm Intervention to Regulate Children's Handwriting Posture
Using gamification to motivate children to complete empirical studies in lab environments
From Automation to Integration: Designing Opportunities for Students and Teachers to Act Skillfully Around AI in Existing K-12 Subjects
Opportunities and challenges when designing and developing with kids @ school
Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First Implementations
Interactive technologies that enhance children's creativity
Supporting parent-child interaction in divorced families
Strawbies: explorations in tangible programming
BeatTable: a tangible approach to rhythms and ratios
Let's test it!: Designing peer-to-peer engineering games with and for children
Designing domain-specific blocks for diffusion: The dialogue between pedagogical principles and design decisions
Tools of contextualization: extending the classroom to the field
FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces
TACTOPI: Exploring Play with an Inclusive Multisensory Environment for Children with Mixed-Visual Abilities
How do we teach Emerging Technologies in K-9 Education?: Using design fiction and constructionist approaches to support the understanding of emerging technologies' societal implications in formal K-9 education
ClipWorks: a tangible interface for collaborative video editing
Family communication: phone conversations with children
Designing learning representations around physical manipulation: hands and objects
GENTORO: a system for supporting children's storytelling using handheld projectors and a robot
Multisensory Games on Children's Empathetic Feelings and Cooperative Behavior: Developing a Kansei-Based Sensory Playground Design Workshop
Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019, Boise, ID, USA, June 12-15, 2019
SAM: The School Attachment Monitor
Designing dyadic caregiver-child personas for interactive digital media use
Imagining Inclusive Digital Maker Futures with the BBC micro: bit
Designing for emergent play
Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families
IDC '14, Proceedings of the 2014 Conference on Interaction Design and Children, June 17-20, 2014, Aarhus, Denmark
Design considerations for family-centered health management: preliminary findings with pediatric BMT patients
VidCoach: a mobile video modeling system for youth with special needs
PuppetPlay: testing interactive puppets to promote reading comprehension in Uganda & El Salvador
Empowering children to author digital media effects for reader's theatre
Design failures in data visualization programming activities
Assessing Children's First Impressions of "WallBo" - A Robotic Handwashing Buddy
A role for grammar in autism CAIs
Designing for children's values: conceptualizing value-sensitive technologies with children
eMoBo: Three Early Interactive Prototypes Supporting Positive Relational Processes between Children and Adults in Residential Care Settings
Hey Google, Do Unicorns Exist?: Conversational Agents as a Path to Answers to Children's Questions
A comparison of think-aloud and post-task interview for usability testing with children
Scaffolding Design to Bridge the Gaps between Machine Learning and Scientific Discovery for K-12 STEM Education
Bifocal modeling: mixing real and virtual labs for advanced science learning
Embodied design for non-speaking Autistic children: the emergence of rhythmical joint action
Spookies: combining smart materials and information technology in an interactive toy
Applying the CHECk tool to participatory design sessions with children
Developing Transmedia Puzzle Play to Facilitate Spatial Skills of Preschoolers
The digital economy: a case study of designing for classrooms
Tangents: Designing a System that Fosters Storytelling and Reading Through the Natural Use of Tangible Playthings
Myco-kit: Towards a design for interspecies creative learning
The IDC Research and Design Challenge throughout the years: achievements, reflections and next steps
Redesigning EarSketch for Inclusive CS Education: A Participatory Design Approach
18 Years of ethics in child-computer interaction research: a systematic literature review
Children's perception of computer programming as an aid to designing programming environments
Magic and Reality: what children's drawings tell us about their perception of technology
Playgrounds and Prejudices: Exploring Biases in Generative AI For Children
Evolutionary Perspectives on Novel Digital Environments: Parental Strategies in the Ecology of Fear
Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application
Interactive reflexive and embodied exploration of sound qualities with BeSound
A value sensitive design approach to parental software for young children
Bicultural: Examining Teenage Latinas' Perspectives on Technologies for Emotional Support
Designing and testing a tangible interface prototype
Designing scaffolds to support students in debugging e-textiles
Exploring Caregiver Support for and Conceptualizations of Their Children's Entrepreneurship in Interactive Online Spaces
ScratchR: sharing user-generated programmable media
Engaging Children in Storytelling Through Tabletop Play: Exploring Construction of Story Ideas through Enactive Actions and Vocalizations
Toward Personalised Learning Experiences: Beyond Prompt Engineering
Investigating the Impact of Monetization on Children's Experience With Mobile Games
Connectors in Maker Kits: Investigating Children's Motor Abilities in Making
Hide and Seek: A LEGO Village Game for Developing Spatial Ability of Children
Your best friend is missing and only you can find him: A chat-story to promote peer support and collective action for mental health
Interaction Design and Children, Proceedings of the 6th International Conference on Interaction Design and Children, IDC 2007, Aalborg, Denmark, June 6-8, 2007
Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps
Building babyGPTs: Youth engaging in data practices and ethical considerations through the construction of generative language models
Design of the Participatory Learning Experience: Teachers' new roles as designers of engaging design and maker-based learning experiences
Tools to Support High School Students' Creativity in Scientific Research: Creativity Support Tools for Research
Diverso: make learning relevant for all students
Affective communication aid using wearable devices based on biosignals
Augmenting play and learning in the primary classroom
Considering context, content, management, and engagement in design activities with children
The Icicle programming environment
Understanding the Practices and the Products of Creativity: Making and Tinkering Family Program at Informal Learning Environments
ARCat: A Tangible Programming Tool for DFS Algorithm Teaching
Osmo Kaleidoscope: Co-designing and Problem-solving with Children in S.T.E.A.M. App Development
Mapping Child Care Access in King County: Tech-Based Advocacy and Coalition Support
The Child in Charge: The Case of Child-participatory Design of an Environmental Sustainability Serious Game
Making in Minecraft: A Means of Self-Expression for Youth with Autism
Multi-modal gesture elicitation methodology for children
Self-Talk with Superhero Zip: Supporting Children's Socioemotional Learning with Conversational Agents
Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactions
Learning by Making for STEM Success
Bridging books: the printed book as a support for digital experiences
Community garden: designing for connectedness in online museum exhibits
Mattie: a simple educational platform for children to realize their first robot prototype
Craft, click and play: crafted videogames, a new approach for physicaldigital entertainment
From Doodles to Designs: Participatory Pedagogical Agent Design with Elementary Students
Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences
Children's evolving capabilities in their interaction with touchable devices from birth to 2 years old
Assessment of the involuntary motion of children with motor impairments to improve the accessibility of an inertial interface
Using Model-Based Reasoning to Refine Student Thinking: An ENA Analysis of Teacher Moves
City Settlers: Participatory Games to Build Sustainable Cities
Giggle gauge: a self-report instrument for evaluating children's engagement with technology
Sustaining Gender Balance In Top Academic Positions In STEM Will Influence Girls' Participation In STEM
Designing to illuminate children's scientific funds of knowledge through social media sharing
Introducing the CCI UX Playbook
A tangible, toy-based platform to evaluate the child's social interaction in turn-taking game: a prospective on monitoring neurodevelopmental disorders
Waiting for learning: designing interactive education materials for patient waiting areas
Toward Understanding Children's Perspectives on Using 3D Printing Technologies in their Everyday Lives
Creating an Environment in which Elementary Educators Can Teach Coding
Investigating query formulation assistance for children
Revisiting Turtles and Termites : an Open-ended Interactive Physical Game with Multiple Robots
StorySurfer: a playful book browsing installation for children's libraries
Explorations in theoretical computer science for kids (using paper toys)
To be Defined or Not to Be? Addressing Internal Questions in the Online Community for Gender Diverse Youth
Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case
Lowfidelity prototyping tablet applications for children
Draw2Code: Low-Cost Tangible Programming for Creating AR Animations
Critical design in interaction design and children: impossible, inappropriate or critical imperative?
Stakeholder-Informed Prioritization (SIP): A Technique for Quickly Gauging Research and Design Priorities
A novel approach to interactive playgrounds: the interactive slide project
Virtual dioramas transform natural history museum exhibit halls & gardens to life with immersive AR
Circular Species: Designing critical thinking into children's science education through biomaterials and augmented reality
Exploring young children's engagement in joint reading with a conversational agent
Playing with toys on a tabletop active surface
Interactive educational game using machine learning
Discrepancies in a virtual learning environment: something "worth communicating about" for young children with ASC?
Five Design Recommendations for Teaching Teenagers' about Artificial Intelligence and Machine Learning
Exploring children's investigation of data outliers
Designing for the 'at home' experience of parents and children with tablet games
Real-time Feedback based on Emotion Recognition for Improving Children's Metacognitive Monitoring Skill
A Follow-up Study of a Successful Assistive Technology for Children with ADHD and Their Families
Supporting Family Bonds with Hospitalized NICU Extremely Preterm Infants through an Embodied Online Visitation System
Agency, tangible technology and young children
From Pirate Islands to Routing Tables: Investigating Intermediate Representations in Concreteness Fading through AR Learning
Enjoyable "LEGS" system deepens children's learning in a zoo
Exploring the Role of Cross-stitch Craft in Development of Children's Computational Thinking: An Unplugged Approach
Stories and Voice Agents to Inspire Preschool Children's Social Play: An Experience with StoryCarnival: Inspiring Preschool Children's Social Play
Early math with Gracie & Friends ™ demo: app-infused curriculum and teacher support for preschool
Rethinking product research when time is on your side, but funds are not!
Chasing play potentials in food culture: embracing children's perspectives
Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children
Stranger Danger!: Social Media App Features Co-designed with Children to Keep Them Safe Online
Technology-mediated personalised learning for younger learners: concepts, design, methods and practice
AssisT-task: a smartphone application to support people with cognitive disabilities in their daily life activities
Dr. Wagon: a 'stretchable' toolkit for tangible computer programming
Designing a Physical Computing Toolkit to Utilize Miniature Computers: A Case Study of Selective Exposure
Constructionist approaches to critical data literacy: A review
Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game
Investigating children's spontaneous gestures when programming using TUIs and GUIs
Using children's drawings to elicit feedback on interactive museum prototypes
Blended making: multi-interface designs and e-crafting with elementary and middle school youth
Teaching news literacy to children with digital games
Making "making" accessible
Making Learning Visible in Constructionist Learning Contexts
Multimodal interaction to support multilingualism acquisition and development in young children
In search for evaluation methods for children's tangible technology
Dot's World: An Emotional Development Support Platform for Children
GATELOCK: a game authoring tool for children
Incorporating peephole interactions into children's second language learning activities on mobile devices
Understanding the lived experience of adolescents with type 1 diabetes: opportunities for design
Beelight: helping children discover colors
"I have a tutorial for this": the language of online peer support in the scratch programming community
Youth as media art designers: workshops for creative coding
Co-Designing an Intelligent Conversational History Tutor with Children
Proceedings of the IDC Workshop: Sustaining Girls' Participation in STEM, Gaming and Making 2018, Trondheim, Norway, June 19, 2018
Hands on what?: comparing children's mouse-based and tangible-based interaction
The influence of constructing robot's behavior on the development of theory of mind (ToM) and theory of artificial mind (ToAM) in young children
Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen Interaction
Child's play: a comparison of desktop and physical interactive environments
Dan Anderson - University of Massachusetts, Amherst
Querying and navigating a database of images with the magical objects of the wizard Zurlino
In-car game design for children: child vs. parent perspective
Testing interactive products with the robot intervention method
Happily ever after? Gender Stereotypes in Stories
How Do We Engage Children and Young People in the Design and Development Of Mental Health Games
Sciensations: making sense of science by designing with sensors
Designing early childhood math games: a research-driven approach
MakeScape lite: a prototype learning environment for making and design
Digital culture creative classrooms (DC3): teaching 21st century proficiencies in high schools by engaging students in creative digital projects
Growing up with Nell: a narrative interface for literacy
Experiences from designing a tangible musical toy for children
Supporting Noise Sensitivity and Emotion Regulation with Children
After the Study Ends: Developing Heuristics To Design for Sustainable Use of Learning Technologies in Classrooms
HygieneHelper: promoting awareness and teaching life skills to youth with autism spectrum disorder
You have to die!: parents and children playing cooperative games
Ding- dong: the Storybell and its wizard
Reviewing children's collaboration practices in storytelling environments
TofuDraw : a mixed-reality choreography tool for authoring robot character performance
An engaging multimedia design model
Evaluating Mystiria: Insights from a Pilot Study on Intergenerational Collaborative Gameplay for Climate Change Awareness
Plan&do: a technology probe supporting children with intellectual disabilities in leisure activities
Lo-fi prototyping to design interactive-tabletop applications for children
Better together: young children's tendencies to help a non-humanoid robot collaborator
Classification of Children's Handwriting Errors for the Design of an Educational Co-writer Robotic Peer
Talk to Ziggy: Combining Fun, Curiosity, and Well-Being in Conversational AI for Children
KOALA Hero: Inform Children of Privacy Risks of Mobile Apps
A team of presentation agents for edutainment
How Middle-school Students in India Take Charge of Everyday Interactions in Ubiquitous Computing
A diary study of children's user experience with EBooks using flow theory as framework
Deceptive cadence an interactive artwork for cooperative play
"Carlitos the Curious Caterpillar": Exploring Teacher-AI Co-Creation of Culturally Responsive Educational Materials for Young Learners
Towards a constructively aligned approach to teaching interaction design & children
Investigating Youth's Technical and Ethical Understanding of Generative Language Models When Engaging in Construction and Deconstruction Activities
Creative Programming Experiences for Teenagers: Attitudes, Performance and Gender Differences
Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system
The World is Canvas: a coloring application for children based on physical interaction
Interaction design & children toolkit
Learning complex systems with story-building in scratch
Exploring Embodied Approaches for Large Age Gap Sibling Communication through Technology Probes
Supporting Interest in Science Learning with a Social Robot
Scatter!: a mobile non-parallel multiplayer exertion game
Let robots do the talking
Designing Sensory-Inclusive Virtual Play Spaces for Children
Seeing Science: Inquiry-Based Learning at Home Through Mobile Messaging System
AR-based chemistry learning with mobile molecules
Interactive Game Carpet with Gait Analysis for Children's Lower Limb Training
What If Your Project's Timeline is a 100 Years?: Reflections on Computational Literacies
Pupil's ecological reasoning with help of modeling tool
MaR-T: Designing a Projection-Based Mixed Reality System for Nonsymbolic Math Development of Preschoolers: Guided by Theories of Cognition and Learning
Can ICT support inclusion?: evidence from multi-user edutainment experiences based on 3D worlds
Code and tell: assessing young children's learning of computational thinking using peer video interviews with ScratchJr
Andantino: Teaching Children Piano with Projected Animated Characters
Printy3D: in-situ tangible three-dimensional design for augmented fabrication
Designing a Tangible Interface to "Force" Children Collaboration
Frogs to Think with: Improving Students' Computational Thinking and Understanding of Evolution in A Code-First Learning Environment
Participatory Approaches to the Ethics of Emerging Technologies for Children
Learning extended writing: designing for children's collaboration
Catroid: a mobile visual programming system for children
Tangicam: exploring observation tools for children
Multisensory Technologies to Support Teaching: an Ongoing Project
Interaction Design and Children, Proceedings of the 8th International Conference on Interaction Design and Children, IDC 2009, Como, Italy, June 3-5, 2009
PBS KIDS mathematics transmedia suites in preschool homes
Towards a socially adaptive digital playground
Characters as agents for the co-design process
An e-sewing tutorial for DIY learning
TinkRBook: shared reading interfaces for storytelling
PointAssist : helping four year olds point with ease
"Blue tastes like salt. It just does": Exploring generational differences in the construction of cross-sensory metaphors
Scratch memories: a visualization tool for children to celebrate and reflect on their creative trajectories
"It's your private information. it's your life.": young people's views of personal data use by online technologies
Using a mobile phone and a geobrowser to create multisensory geographic information
Experts Unite, Kids Delight: Co-Designing an Inclusive AI Literacy Educational Tool for Children
"My doll says it's ok": a study of children's conformity to a talking doll
uCue: An Interactive Musical Interface to Enhance Formative Listening Experiences for Children with ASD
Children's Impressions of Early Spelling Assessment through Handwriting on Tablets vs. Paper-based Method
Designing Collective Teacher-Children Personas in Preschool: A Methodological Approach
Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning
Embodying scientific concepts in the physical space of the classroom
Sketching through the body: child-generated gestures in full-body interaction design
Dangerous Playgrounds: Child Players' Encounters with Design-Mediated Risks on User Generated Game Platforms and Their Safety Practices
Why doesn't it work?: voice-driven interfaces and young children's communication repair strategies
Enacting orbits: refining the design of a full-body learning simulation
Escape machine: teaching computational thinking with a tangible state machine game
Smart Toys++: Exploiting the Social Connectedness for Playing and Learning
Using developmental theories to inform the design of technology for children
Participatory Design of the World's Largest DPD Project with Children
Reflective Journaling in Adult-Child Co-design
Colored Raindrops - A Fiction-Driven Workshop for Girls
Cyberchase 3D builder: a new way to look at geometry
Synchronised shared spaces: design considerations for tablet technology
I'm Drowning in Squirrels!: How Children Embody and Debug Computational Algorithms Through Designing Mixed Reality Games
An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented Reality
How do children's perceptions of machine intelligence change when training and coding smart programs?
Persistent Memory in Repeated Child-Robot Conversations
Mapping Engaging Experiences and Frame Shifting in Elucidation and Interactive Animation with Blending Theory in Public Exhibitions
The storytellers project
Digital childcare: need of the hour for international student mothers
Design Factors Affecting the Social Use of Programmable Robots to Learn Computational Thinking in Kindergarten
YOLO, a Robot for Creativity: A Co-Design Study with Children
"Let's Draw Chocolate Milk Together": Supports and Challenges for Families' Joint Engagement with Artistic Tablet Apps
Evaluating the ChillFish Biofeedback Game with Children with ADHD
Voice Agents Supporting High-Quality Social Play
Children's Narrative Participation in Story Co-Creation with AI vs. Human Partners: Response Styles and Narrative Features
"Money shouldn't be money!" : An Examination of Financial Literacy and Technology for Children Through Co-Design
Motivating children's initiations with novelty and surprise: initial design recommendations for autism
Design challenges and concept for intergenerational online learning