yusuke1997/dblp-id-title huggingface dataset:
Creating the flying armadas in Guardians of the Galaxy
Coherent and importance sampled LVC BDPT on the GPU
Do We Measure What We Perceive? Comparison of Perceptual and Computed Differences between Hand Animations
Geometry processing with intrinsic triangulations
ELGAR: Expressive Cello Performance Motion Generation for Audio Rendition
The rendering architecture of the DN10000VS
Mandelbloom
Fast object distribution
Collaborative computer graphics product development between academia and government: a dynamic model
Bodygraphe
Sony Pictures Imageworks & Sony Pictures Animation Presents: "Spider-Man: Across the Spider-Verse"
Artica intergalaxia
A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
Revolution - evolution: the collaboration forges on
Introduction - welcome to ongoings: the fine arts gallery
Meet Mike: epic avatars
Adapting curriculum to explore new 3D modeling technologies and work-flows
Designing with constraints parametric BIM
Rendering falling rain and snow
HDTV (Hi-Vision) computer graphics
Making caricatures with morphing
Interactive haptic modeling of tensegrities and network structures
JailHead.com
ACM SIGGRAPH 2024 VR Theater, SIGGRAPH VR Theater 2024, Denver, CO, USA, 27 July 2024 - 1 August 2024
Meteor crater observatory on old route 66, Arizona
Apocayptos [mp4] (France)
Hairy & Scary
The art of the witness
Introduction to cinematic scientific visualization
A new (virtual) reality at the New York Times
Visual interaction with overhauser curves and surfaces
Skyanchor: no latency anchoring of mid-air images onto real objects
Creating and implementing photographic 3D on the web
News Knitter
Detail calibration for out-of-core model simplification through interlaced sampling
Assassin's Creed 2
STOC (stock ticker orbital comparison)
Progressive render checkpoint workflows in production
Applying painterly concepts in a CG film - Bolt
Modeling the mighty maple
Animation recipes: turning an animator's trick into an automatic animation system
Quikwriting on the responsive workbench
Garage: GPU particle-based AR content for futuristic experiences
BBC autumn on one
Shell v-power 'shapeshifter'
Image statistics: from data collection to applications in graphics
Chop it up!: animation-driven modeling, simulation, and shading in the kitchen
Real-time non-line-of-sight imaging
"Annual checkup: pharmaceuticals for the 21st century"
Procedural feature generation for volumetric terrains
Educating artists in a digital age
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Art Gallery
Krishna's garden
Head-up display for motorcycle navigation
Ericsson "Lines"
An AR-based safety training assistant in disaster for children
Teddy: A Sketching Interface for 3D Freeform Design
Realistic animation of rigid bodies
Interactive computer graphics at Ford Motor Company
Jennifer James, celebrity auto spokesperson
KIMA: a holographic telepresence environment based on cymatic principles
BuildingBlock: A Hybrid Approach for Structured Building Generation
An interactive computer graphics approach for dissecting a mixture of normal (or lognormal) distributions
ILM presents: behind the magic, the visual effects of "Rogue One: A Star Wars Story"
Reflection vector shading hardware
Man of Steel trailer
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2019, Los Angeles, CA, USA, July 28 - August 1, 2019, Posters
Perifoveal display: combining foveal with peripheral vision in one visualization
Haptic interaction with fluid media
Gaia Triptych
Creating Generative Models from Range Images
Optical gesture recognition system
AnyLight: an integral illumination device
Quick, unconstrained, approximate l-shape method
Perceptual-based CNN model for watercolor mixing prediction
Interactive spatial augmented reality system for Chinese opera
Painting with light
Air haptics: displaying feeling of contact with AR object using visuo-haptic interaction
Prep and Landing: Gingerbread Scanner Effects
Design patterns to guide player movement in 3D games
Putting a human face on cyberspace: designing avatars and the virtual worlds they live in (panel)
Interactive and Smooth Parametrization-Based Quadrangulation
Flight patterns
Ciallo: The next-generation vector paint program
Speech invaders & yak-man: retrogames for speech therapy
Precomputed ambient occlusion for character skins
Automated generation of intent-based 3D Illustrations
Real-time cinematic shot lighting in the order: 1886
Character creation pipeline and rendering in destiny
Video game that uses skin contact as controller input
Discovery Science - The Human Element
Jupiter ascending
Swabb
Non-parametric BRDFs for pearlescent coatings
Crash mapping
Extraction of a smooth surface from voxels preserving sharp creases
Tom Clancy's the division: take back New York
Hybrid creature project: groovy graphics assignment
Conservative visibility preprocessing using extended projections
SKORPIONS: kinetic electronic garments
Interactive robogami: data-driven design for 3D print and fold robots with ground locomotion
Fighting infection by clonal selection
A New Kingdom: Weta FX Returns to The Planet of The Apes
Sketch-based modeling of parameterized objects
Halo 4 "the commissioning"
Virtual Reality for inward contemplation
Save the planet: eco-art on the Web
Red spot
Data visualization strategies for tsunami research
World-wide gallery for pseudo-3D photo collage
A-me: augmented memories
'Cowboy' by Noriuki Makihara
The unbearable lightness and heaviness of being
Breaking the Myth: One Picture is NOT (Always) Worth a Thousand Words (Panel)
Annotating RGBD images of indoor scenes
CLIP2StyleGAN: Unsupervised Extraction of StyleGAN Edit Directions
A compressive light field projection system
4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
The virtual dig
Industrial light & magic presents the visual effects of "Star Wars: the Force Awakens"
Golden parachute
A backward compatible HDR encoding scheme
Mapping, illuminating, and interacting with science
The time machine
Stochastic simulation of trees with environmental sensitivity
Expressive facial subspace construction from key face selection
Design-by-example: a schema for designing visualizations using examples from art
Controlling liquids using pressure jump
The great paper deadline
OpenMAX
Computational focus-tunable near-eye displays
Approximation of subdivision surfaces for interactive applications
One-man orchestra: conducting smartphone orchestra
Processing: a learning environment for creating interactive Web graphics
Art-directable canopies in Pixar's vegetation pipeline
Wavelength dependent reflectance functions
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
RRHOID
Studio project: e-cannons and other robot weapons
Making: an interdisciplinary assistive technology project
Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering
Visorama: a complete virtual panorama system
Phene-: creating a digital chimera
Asteria
Merging bipedal and quadrupedal functionality into one rig for Madagascar: Escape 2 Africa
Performance and precision: mobile solutions for high quality engineering drawings
HCI through creative plagiarization
The automatic confession machine: a Catholic Turing test
Camera for conical peripheral and panoramic photography
A case study on raytracing-in-the-loop optimization: focal surface displays
CGEMS: computer graphics educational material
ActMold: rapid prototyping of electronic circuits on 2.5d objects with interactive vacuum forming
A mobile remote data collection and graphics display station
Escaping specularity: recovering specular-free video sequences from rank-constrained data
Occupant model for human motion
Sparked: a live interaction between humans and quadcopters
Unheimlich
An immersive virtual environment for learning sign language mathematics
Mesostructure from specularity using coded illumination
Applications of projection based interactive user interface
The Digital Emily project: photoreal facial modeling and animation
Rutopia 2
LOD +: augmenting LOD with skeletons
The universe of fonts, charted by machine
The system design for GALATEA, an interactive real-time computer graphics system for movie and video analysis
Efficient random walk strategy with particle filter
Affordability of computer graphics for planning networks in DOD program management
The Penguins of Madagascar "gone in a flash"
Perspective dragging: quick area selection in photos
GPU-accelerated iterated function systems
A sketching interface for terrain modeling
Geometrically deformed models: a method for extracting closed geometric models form volume data
No more blurred blown-up images!
Building an animation pipeline for VR stories
Codehunters
Advances in real-time rendering, part II
Stray-light compensation in dynamic projection mapping
What dreams may come: the painted world sequence
Slow growing volumetric subdivision
HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces
The rock
Mobile user-experience design trends
Surround Haptics: sending shivers down your spine
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays
Zippered polygon meshes from range images
Sealed lips
GollyGee Blocks™: a 3D modeler for children
US Airways Flight 1549 Hudson River crash animation with flight data
Procedural real time live drawing animation
Point based graphics: state of the art and recent advances
Percy Jackson: Taming the Hydra
Adaptive coded aperture projection
V9-U9 a digital portfolio
Optimal character composing for Chinese calligraphic artwork
Wolf children: Ookami Kodomo no Ame to Yuki
Automated acquisition and real-time rendering of spatially varying optical material behavior
Creature: interactions: a social mixed-reality playspace
Ati the Etruscan: a transmedia CG character for educational storytelling
Computing with matter
Visualizing geospatial data
Nukabot: design of human-microbe-computer entanglement
Witness No. 02 and No. 04
Interactive relighting of arbitrary rough surfaces
Demon seed, 1987
A Virtual Tour of the Cone Sisters Apartments
Graphics in the large: is bigger better?
Shape-based character animation
Moving objects in space: exploiting proprioception in virtual-environment interaction
A fast shaded-polygon renderer
System for simulating dynamic features of crowd behavior
Spheree: a 3D perspective-corrected interactive spherical scalable display
Full-body geometry and motion capture from a single depth camera
Gravités
The Drawing Machine 3.1415926 v.2
Color spaces for computer graphics
Augmented graphics for interactive storytelling on a mobile device
Suba
Collaborative frameworks: a proposal for an archive in the studio
The Mist of Spider City
The physical object interaction using a glasses-type display
Research and development for film production
BLUIsculpt™
Smart cars: driving the characters in Cars
Twisted city
Mozart's piano fugue, opus 154 "a musical score lent acoustic form"
Display mirror user interface
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2019, Los Angeles, CA, USA, July 28 - August 01, 2019, Courses
Natural pointing techniques using a finger-mounted direct pointing device
Desired deformation of continuum surfaces in 3DCG animation by time varying stable forms: application to make animations of flowers, wings, cloths etc
Posture platform and the drawing room : virtual teleportation in cyberspace
Building 3D web applications using WebGL
Calligraphic cutting: extreme image resizing with cuts in continuous domain
Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts
Building your own DEC at home
College Football is HUGE: Delivering a AAA Sports Game at Scale
A procedural approach to creating second empire houses
Markerless facial motion capture using texture extraction and nonlinear optimization
Hair Grooming with Imageworks' Fyber
Photometric HDR video for visual adaptation models
Saving the planet, one handset at a time: designing low-power, low-bandwidth GPUs
Silhouette clipping
Haptic telexistence
Written Brooch
Plausible iris caustics and limbal arc rendering
Lighting Technology of The Last of Us Part II
VRProp-net: real-time interaction with virtual props
Designing stories: practices of narrative in 3D computer games
The crucial role of animated children's educational games
Embodied interaction
Progressive Meshes
Scanning physical interaction behavior of 3D objects
Space Mission: Ice Moon
A visual analytics design for studying crowd movement rhythms from public transportation data
PiedPiper: a media to create a new site of pilgrimage in town
Animation and simulation of octopus arms in 'The Night at the Museum 2'
Design as narrative: making thinking visible
Making Beautiful Embroidery for "Frozen 2"
Learning course for sensory interaction
Infiniti 'factory of life'
"We are music" Bon Iver
GelForce
Wall mounted level: a cooperative mixed reality game about reconciliation
Cloud atlas: the worlds of Sonmi and Zachry
Line generation for incremental and raster devices
ACM SIGGRAPH 2023 Emerging Technologies, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Rendering translucent materials using photon diffusion
Interactive level-set tools for photo editing
Single-pass wireframe rendering
Stochastic modeling in computer graphics
HangerOVER: HMD-embedded haptics display with hanger reflex
"DJ asylum" - the orb
8520 S.W. 27 th pl. v.2
Fluid Control with Laplacian Eigenfunctions
Architecting a distributed dynamic image server for the web
Fine feature preservation in HDR tone mapping
Optical flow-based face tracking in The Mummy
Wrangling lighting and rendering data at Disney feature animation
Image engine presents: breathing life into CHAPPiE
Dreamaker
Geodesic Bézier curves on triangle meshes
Architectural studios online: the "internet studio network"
Bulging muscles and sliding skin: deformation systems for Hellboy
Improved geo-visualization methods
Withering fruits: vegetable matter decay and fungus growth
Building the virtual reality instructor
Asura MMORPG online trailer
Crazy eight: the making of a race sequence in Disney/Pixar's "Cars 3"
Terrene
OpenKODE: an open mobile media development environment
3D exploitation of 2D video from a hand-launched aerial glider
Using particles to sample and control more complex implicit surfaces
Scenocosme: SphèrAléas
(Generik) l'Oeil du cyclone
Project Gustav: immersive digital painting
Generating realistic human hair for "The Matrix Reloaded"
Fold loud
Intermixing refresh and direct view storage graphics
Petimo: children's companion for safe social networking
Advancing captured motion
The Kung Fu robot
Bucket depth peeling
Peking1935
Slit-based light field 3D display
Haptic enhancements for collaborative scenarios in virtual environment
Z-touch: a multi-touch system for detecting spatial gestures near the tabletop
Gone with the wind in sixty seconds
ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions
Inbetweening for computer animation utilizing moving point constraints
Tour de France 2009: the route
Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology
Interactive simulation of network pumping policies on a computer-based graphics system
Re: Dakar arts festival
Automatic camera navigation for time-variant objects
Image retrieval using collaborative filtering and visual navigation
The forgotten planet
Bond: USD-Integrated Hybrid CPU, GPU Deformation System
3D reconstruction of planetary nebulae using hybrid models
Decimation of triangle meshes
Shader development at OLM
Elevating 3D Models: High-Quality Texture and Geometry Refinement from a Low-Quality Model
Enhancing emotional intelligence in project management: strategies for better outcomes and community with limited financial overhead
TENORI-ON
The rebel
NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering
Issues in Networking for Entertainment, Graphics, and Data (Panel)
A Monocular Dialogue
Polarization and birefringency considerations in rendering
Toward efficient and accurate order-independent transparency
AutoKey: human assisted key extraction
Sound scope headphones
Absolut dissection
Fast Phong shading
Radiohead "House of Cards"
Virtual society
The role of videotex (Panel Session)
Elastic objects for computer graphic field using MPS method
Accurate color reproduction for computer graphics applications
MAVIS: Mobile Acquisition and VISualization: a professional tool for video recording on a mobile platform
A virtual node algorithm for changing mesh topology during simulation
Special session on effective information presentation techniques
High dynamic range images from digital cameras raw data
Building moana's kakamora barge
Maestro Moustache
Learning From Documents in the Wild to Improve Document Unwarping
Modelling a Feather as a Strongly Anisotropic Elastic Shell
Plymouth Neon popcorn
Computer graphics moves into the business world (Panel Session)
Grey goo cutscene mission 05 outro
Digital humans: what roles will they play?
OHAYO players
Spider-Man 3: VFX highlights
The Breathing Wall
Visualizing the flow of users on a wireless network
Recreating tactile stimulus for graphic image: basic study
SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Virtual Event, USA, August, 2020
Sharing ideas for teaching Web 3D
Building a graphics debugger
On the sunny side of the street
Amasia
3D dynamic visualization of swallowing from multi-slice computed tomography
Antigravity and following VR, AR & MR system for spatial interaction
Triangle order optimization for graphics hardware computation culling
Rage to know
Green's fractal terrain
Floating 1
MechVR: interactive VR motion simulation of "Mech" biped robot
Hierarchical digital differential analyzer for efficient ray-marching in OpenVDB
Au petite mort
Computer-generated stereograms: a new dimension for the graphic arts
A hand gesture control framework on smart glasses
Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity
Finding hank: or how to sim an octopus
Virtual tailoring for Ratatouille : clothing the fattest man in the world
Synesthetic recipes: foraging for food with the family, in taste-space
Developing new pedagogical models for curricula targeting industry and government collaborations
metamoCrochet: augmenting crocheting with bi-stable color changing inks
The University of Alberta user interface management system
Thirdperson, 1994
A method for realistic 3D projection mapping using multiple projectors
An overview of next-generation graphics APIs
Digital Heritage: Digital Sculpting, Cyber-Archiving and Education
Entre Les Lignes [mp4] (France)
High-quality Surface Reconstruction using Gaussian Surfels
User-centric computational videography
Lifetime Achievement Award in Digital Art
Automated learning of muscle-actuated locomotion through control abstraction
Introduction to WebXR: SIGGRAPH 2021 course
digital Smoke
Story structure for programmers, designers, animators, and artists
gModeler.com
How to get Web presents! Designing a collaborative K-12 Web project
AffectiveWear: toward recognizing facial expression
The renaissance of VR: are we going to do it right this time?
SegAnimeChara: Segmenting Anime Characters Generated by AI
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Posters
The crew
An examination of a gradation number for high-gradation displays based on luminance-differences
Extensions of SVG for human navigation by cellular phone
Mac 'n' cheese
True 3D display
Digital geometry processing with discrete exterior calculus
Steven A. Coons Award
The Collaboration Between Art and Technology: Making Disney Animation's "Myth: A Frozen Tale"
Les Pieds en Haut : Lou
3D-Fixup: Advancing Photo Editing with 3D Priors
Non-photorealistic 3D video-avatar
Fast automatic level of detail for physically-based materials
Fast approximation to spherical harmonics rotation
BBC iPLayer "Penguins"
Prototype system of mutual telexistence
Color-space CAD
Processing images and video for an impressionist effect
A model for anisotropic reflection
Animation on a satellite graphics system
Simulation and rendering for bubbles in liquid
Remote collaboration in AR and VR using virtual replicas
3D position, attitude and shape input using video tracking of hands and lips
Unconscious flow
Little freak
Urban Growth, Turing Wave
Colorful Touch Palette
Image-based material editing
EditDuet: A Multi-Agent System for Video Non-Linear Editing
Interactive beautification: a technique for rapid geometric design
Mobile virtual interior stylization from scale estimation
Virtual parts catalog and component sourcing with VRML
Light-field supported fast volume rendering
Intuitive interaction for robotic grasping
3-D cancer cell visualization for patients and scientists
Geometry synthesis
Generation of traditional Japanese patterns from natural patterns with StyleGAN
Vision-space
Manicomlo judciario
5 meters 80
Premo: Integrated Versioning
Encore: 3D printed augmentation of everyday objects with printed-over, affixed and interlocked attachments
Rave art
The OPTICAL project at UC Berkeley: computer-aided cornea modeling and visualization
The AHI: an audio and haptic interface for contact interactions
Digital modeling of the appearance of materialsAuthor video presentations are available from the citation page
Practical Caustics Rendering with Adaptive Photon Guiding
Word power
Pete and the orange fox: an eStorybook reading game for young readers
An approximate reflectance profile for efficient subsurface scattering
OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation
Teleshadow: feeling presence in private spaces
An interdisciplinary laboratory for graphics research and applications
Hyperscratch 9.0
Mathematical sculptures
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, Hong Kong, China, November 19-22, 2013
How we recreated the 2001: A Space Odyssey's star-gate effect for PixelJunk 4am
Disparity morphing for automatic generation of stereo panoramas for image-based VR
Multi-task audio-driven facial animation
Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session)
ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fields
Glowing Pathfinder Bugs
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Mobile
Notes on efficient ray tracing
A graphics editor for benesh movement notation
Spirit tell me
The present status of automated cartography
Bullet physics simulation
A terribly scratched teapot
MGPBD: A Multigrid Accelerated Global XPBD Solver
Toyota "meteor"
A Procedural Production System for Autonomous Vehicle Simulation
Taste controller: galvanic chin stimulation enhances, inhibits, and creates tastes
Tour into the picture: using a spidery mesh interface to make animation from a single image
Animation of jellyfish with tentacles
High fashion in equations
A.I. cars for speed racer
Design speech acts: "how to do things with words" in virtual communities
An introduction to deep learning on meshes
Graphic input interaction techniques(Panel Session)
10th avatar
VolumeMatic and the AI3D.foundation: Text to interactive volume app spatial computing creator app
Smartphone based robot
The beam radiance estimate for volumetric photon mapping
The smart stall
Interactive 3D fluid jet painting
Design of solids with free-form surfaces
Subanosecond pixel rendering with million transistor chips
What kind of pictures do you take?
Can you CopyMe?: an expression mimicking serious game
To Miss The Ending
Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature
General Motors EV-1 "Appliances"
Tom clancy's 'the division yesterday'
Elastically deformable models
Lewis the robotic photographer
QT-Font: High-efficiency Font Synthesis via Quadtree-based Diffusion Models
Transition I, Transition III
WindEagle