yusuke1997/dblp-id-title huggingface dataset:
Morphology Extension Kit: A Modular Robotic Platform for Customizable and Physically Capable Wearables
The challenges of 3D interaction
Comparative appraisal of expressive artifacts
It's Not the Shape, It's the Settings: Tools for Exploring, Documenting, and Sharing Physical Fabrication Parameters in 3D Printing
Designing for all users: including the odd users
"Can I Not Be Suicidal on a Sunday?": Understanding Technology-Mediated Pathways to Mental Health Support
Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children
Shared Language and the Design of Home Healthcare Technology
Exploring effectiveness of physical metaphor in interaction design
Research Ethics for HCI: A Roundtable Discussion
Designing PETS: A Personal Electronic Teller of Stories
Putting personas to work
Integrating Family Privacy Education and Informal Learning Spaces: Characteristics, Challenges and Design Opportunities
You Can't Watch This!: Privacy-Respectful Photo Browsing on Smartphones
How fluent is your interface?: designing for international users
Asthmon: empowering asthmatic children's self-management with a virtual pet
Space to think: large high-resolution displays for sensemaking
Generative Echo Chamber? Effect of LLM-Powered Search Systems on Diverse Information Seeking
Gesture avatar: a technique for operating mobile user interfaces using gestures
Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings
Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group Fairness
How groups of users associate wireless devices
Neurotics Can't Focus: An in situ Study of Online Multitasking in the Workplace
StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth
Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making
Dancing With Drones: Crafting Novel Artistic Expressions Through Intercorporeality
The growth of software skill: a longitudinal look at learning & performance
Comprehension and usability variances among multicultural web users in South Africa
In the Quest of Defining Smart Digital City in Medini Iskandar Malaysia, Iskandar Puteri, Malaysia
Opportunities in Designing HCI Tools for Lactation Consulting Professionals
Crowdsourcing as a method for indexing digital media
Empowering Creative People: Virtual Reality for Previsualization
The State of the (CHI)Art
Shapewriter on the iphone: from the laboratory to the real world
The Strategic Use of CAD: An Empirically Inspired, Theory-Based Course
The living memory box: function, form and user centered design
Patriarchy, Maternal Health and Spiritual Healing: Designing Maternal Health Interventions in Pakistan
RheoMap: Mapping Inks, Gels, Pastes, and Slurries within a Rheological Embedding Space using Retraction-Extrusion Pressure Sensor Vectors
Bootstrap alliance SIG: toward open hyperdocument systems
Designing structural participation in an interactive film on mental health
Meta-perception: reflexes and bodies as part of the interface
End-user perceptions of formal and informal representations of web sites
Fair Machine Guidance to Enhance Fair Decision Making in Biased People
Exploring performance of thumb input for pointing and dragging tasks on mobile device
Comparing activity theory with distributed cognition for video analysis: beyond "kicking the tires"
KidCAD: digitally remixing toys through tangible tools
Art is Not Research. Research is not Art
Inspiring creative constructivist play
EarWiggl'In: The Ear Wiggling Input Method for Smart Glasses using Pressure Sensors on Nose Pads
MirrorBlender: Supporting Hybrid Meetings with a Malleable Video-Conferencing System
"Delete it and Move On": Digital Management of Shared Sexual Content after a Breakup
Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual
HCI Lessons: From Earth to Outer Space - and Back
Environmental sustainability and interaction
Are You Human? Investigating the Perceptions and Evaluations of Virtual Versus Human Instagram Influencers
KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping
Unintended Consonances: Methods to Understand Robot Motor Sound Perception
Don't just stare at me!
Transformation through Provocation?
Interactive exploration of city maps with auditory torches
Sonic interaction design: sound, information and experience
Hero: designing learning tools to increase parental involvement in elementary education in china
Filtered suggestions (abstract)
Exploring Mixed Reality in Specialized Surgical Environments
Co11ab: Augmenting Accessibility in Synchronous Collaborative Writing for People with Vision Impairments
Signed networks in social media
Designing for the Self: Enabling People to Design Behavioral Interventions
Drone & Wo: Cultural Influences on Human-Drone Interaction Techniques
Designing for Citizen Data Analysis: A Cross-Sectional Case Study of a Multi-Domain Citizen Science Platform
Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration
A Comparative Study of How People With and Without ADHD Recognise and Avoid Dark Patterns on Social Media
Availability bars for calendar scheduling
Comparing procedural and object-oriented design
Evaluating the embodiment benefits of a paper-based tui for educational simulations
On the Benefits of Image-Schematic Metaphors when Designing Mixed Reality Systems
Fault lines of user experience: the intersection of business and design
Transparent Practices for Quantitative Empirical Research
'There's more to it than allure...' - Navigating Socio-cultural Roles of Digital Jewellery
Microblogging during two natural hazards events: what twitter may contribute to situational awareness
Crossing Data: Building Bridges with Activist and Academic Practices from and for Latin America (Cruzar datos: Tendiendo Puentes con Prácticas Activistas y Académicas desde y para América Latina)
Flying head: a head motion synchronization mechanism for unmanned aerial vehicle control
Queering/Cripping Technologies of Productivity
Observed behavior and perceived value of authors in usenet newsgroups: bridging the gap
Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App
The GOMS SIG: troubleshooting, lessons learned, novel applications, teaching techniques, & future research
Multimodal response planning: an adaptive rule based approach
The Aachen Lab Demo: From Fundamental Perception to Design Tools
Hxi: research down under in distributed intense collaboration between teams
MineXR: Mining Personalized Extended Reality Interfaces
Convergent usability evaluation: a case study from the EIRS project
CityMockUp Co-Creating the Urban Space
Performing with Me: Enhancing Audience-Performer Interaction in An Immersive Virtual Play
"Popcorn Tastes Good": Participatory Policymaking and Reddit's
Examination of Users' Privacy Issues in Live Streaming
TensionFab: Fabrication of Room-scale Surface Structures From the Tension-Active Form of Planar Modules
Designing Celebratory Technology for Neurodiversity with Neurodivergent Scholars
Should I Help a Delivery Robot? Cultivating Prosocial Norms through Observations
Initial experiences with an on-line catalog (abstract only)
Can Binaural Beats Increase Your Focus? Exploring the Effects of Music in Participants' Conscious and Brain Activity Responses
Collaborative Practices with Structured Data: Do Tools Support What Users Need?
A tool to study affective touch
Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control
Weight of Data
Experiential perspectives on road congestions
The Digital Landscape of Nudging: A Systematic Literature Review of Empirical Research on Digital Nudges
Transparent Layered User Interfaces: An Evaluation of a Display Design to Enhance Focused and Divided Attention
Integrating touch and near touch interactions for information visualizations
A mental model can help with learning to operate a complex device
Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages
"Scientists, designers seek same for good conversation": a workshop on online dating
The traveling café: a communication encouraging system for partitioned offices
Modeling dwell-based eye pointing at two-dimensional targets
The cost structure of sensemaking
VideoDraw: a video interface for collaborative drawing
"Sit on me please": Investigating Perception of Furniture Robotic Movements Using Video Prototyping
Loopo: a tangible programming game for kids
Gender-Inclusiveness Personas vs. Stereotyping: Can We Have it Both Ways?
WATouCH: Enabling Direct Input on Non-touchscreen Using Smartwatch's Photoplethysmogram and IMU Sensor Fusion
E-Carry: An Intermittent Pneumatic System for Enhanced Backpack Carrying Comfort
An Interactive Tool for Simulating Mid-Air Ultrasound Tactons on the Skin
Conversation thumbnails for large-scale discussions
Shape Display Shader Language (SDSL): A New Programming Model for Shape Changing Displays
SnapToReality: Aligning Augmented Reality to the Real World
Evaluating a sketch environment for novice programmers
Improved scroll bars
Beyond interface builders: model-based interface tools
Action planning with commonsense knowledge
The Peril and Potential of XR-based Interactions with Wildlife
Exploring reactive access control
Powerful and consistent analysis of likert-type ratingscales
Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children
Next Steps for Human-Computer Integration
Stabilized Annotations for Mobile Remote Assistance
Measuring the Separability of Shape, Size, and Color in Scatterplots
Homeless HealthShare: connecting health professionals and the homeless
Hands on cooking: towards an attentive kitchen
Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model
Revel: programming the sense of touch
Monetary Assessment of Battery Life on Smartphones
Exploring Qualitative Displays and Interfaces
The television will be revolutionized: effects of PVRs and filesharing on television watching
Cardboard Machine Kit: Modules for the Rapid Prototyping of Rapid Prototyping Machines
Children-Centered Sensing in Early Childhood Classrooms
Extending an existing user interface toolkit to support gesture recognition
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality
Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments
DobbyEar: Inducing Body Illusion of Ear Deformation with Haptic Retargeting
IMorphia: An Embodied Performance System
Enhancing independence and safety for blind and deaf-blind public transit riders
Virtual Reality and Creativity: How do Immersive Environments Stimulate the Brain during Creative Idea Generation?
Kalpana II: a dome based learning installation for Indian schools
Detecting Personality Traits Using Eye-Tracking Data
API usability peer reviews: a method for evaluating the usability of application programming interfaces
Automated Cars as Living Rooms and Offices: Challenges and Opportunities
Large displays in urban life - from exhibition halls to media facades
Handheld Tools Unleashed: Mixed-Initiative Physical Sketching with a Robotic Printer
StructVizor: Interactive Profiling of Semi-Structured Textual Data
Rethinking RFID: awareness and control for interaction with RFID systems
Designing immersive simulations for collective inquiry
Demonstrating JumpMod: Haptic Backpack that Modifies Users' Perceived Jump
When Teams Embrace AI: Human Collaboration Strategies in Generative Prompting in a Creative Design Task
A half-implant device on fingernails
'Hung Up': Designing for the Mobile App Engagement University Students Desire
FIP: Endowing Robust Motion Capture on Daily Garment by Fusing Flex and Inertial Sensors
Studying the Effects of Cognitive Biases in Evaluation of Conversational Agents
A User Interface for Encoding Space Usage Rules Expressed in Natural Language
"I am not the primary focus" - Understanding the Perspectives of Bystanders in Photos Shared Online
SplitBoard: A Simple Split Soft Keyboard for Wristwatch-sized Touch Screens
Combining visual block programming and graph manipulation for clinical alert rule building
Refuge Tech: An Assets-Based Approach to Refugee Resettlement
Capturing, sharing, and using local place information
Three environmental discourses in human-computer interaction
FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces
Merging SaaS Products In A User-Centered Way - A Case Study of Overleaf and ShareLaTeX
The routines and social behaviours of frequent mcommerce shoppers
Information search: the intersection of visual and semantic space
Can AI writing be salvaged? Mitigating Idiosyncrasies and Improving Human-AI Alignment in the Writing Process through Edits
Interactive Visual Calibration of Volumetric Head-Tracked 3D Displays
Reimagining Online Consent for More Responsible and Human-Centred Data Collection
Disability-First Design and Creation of A Dataset Showing Private Visual Information Collected With People Who Are Blind
Creative multimedia for children: Isis story builder
Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments
Ariadne's Thread: Interactive Navigation in a World of Networked Information
Learning and knowledge application: electronic versus printed material
GelForce: a vision-based traction field computer interface
Designing for and with People with Parkinson's: A Focus on Exergaming
E-imci: improving pediatric health care in low-income countries
FEEL: frequent EDA and event logging - a mobile social interaction stress monitoring system
Out-of-Device Privacy Unveiled: Designing and Validating the Out-of-Device Privacy Scale (ODPS)
Perspectives on end user development
Investigating Cross-Device Interaction between a Handheld Device and a Large Display
EMIE: Using 3D Printing to Help People Living with Ataxia
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays
EToS-1: Eye Tracking on Shopfloors for User Engagement with Automation
The CAT Effect: Exploring the Impact of Casual Affective Triggers on Online Surveys' Response Rates
Vocal interaction
Meeting the challenge of measuring return on investment for user centered development
Exposed or Erased: Algorithmic Censorship of Nudity in Art
SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull
Socially Translucent Systems: Social Proxies, Persistent Conversation, and the Design of "Babble"
Design and Rapid Fabrication of Integrated Fiber-Based EHD Pumps
Categorization costs for hierarchical keyboard commands
Functional Destruction: Utilizing Sustainable Materials' Physical Transiency for Electronics Applications
"Ask this from the person who has private stuff": Privacy Perceptions, Behaviours and Beliefs Beyond W.E.I.R.D
Accelerative effect of tactile feedback on turn-taking control in remote verbal-communication
Effects of computer/television convergence on users' perception of content, equipment and affect
Understanding Practices, Challenges, and Opportunities for User-Engaged Algorithm Auditing in Industry Practice
The Fernstudent. A User-Centered Design Case Study on Improvements of Hybrid Teaching Through A Physical Avatar in the Classroom
Responsive Action-based Video Synthesis
Who Would You Like to Work With?
Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations
Biometric-rich gestures: a novel approach to authentication on multi-touch devices
Enhancing Touch Input in Desktop VR: A Hybrid Approach Combining Headset-Based Hand Tracking and Touch Detection with a Smartphone
Obfuscating authentication through haptics, sound and light
Automatically Freezing Live Video for Annotation during Remote Collaboration
Inspo: Writing with Crowds Alongside AI
Exploring Human-Drone Interaction
The Virginia User Interface Laboratory
SPECTRA: Personalizable Sound Recognition for Deaf and Hard of Hearing Users through Interactive Machine Learning
Understanding and leveraging social networks for crowdfunding: implications for support tools
Design practice and interface usability: Evidence from interviews with designers
Integrating multiple cues for spoken language understandin
The sense of physically crossing paths: creating a soft initiation in HyperMirror communication
Using Digital Watch Practices to Inform Smartwatch Design
Money talks: tracking personal finances
Teaching Data Visualization and Storytelling with Data Comic Workshops
Design situations and methodological innovation in interaction design
Analysing user behaviour through dynamic population models
Beyond "from" and "received": exploring the dynamics of email triage
Towards an Empirical Cost Model for Mental Password Algorithms
A user interface for multiple-process, turnkey systems targeted for the novice user
Teddy: A System for Interactive Review Analysis
RePlay: Contextually Presenting Learning Videos Across Software Applications
Seconds matter: improving distributed coordination bytracking and visualizing display trajectories
Interactive Technologies for Emotion-regulation Training: Opportunities and Challenges
Breakdown, obsolescence and reuse: HCI and the art of repair
Mobilizing Research and Regulatory Action on Dark Patterns and Deceptive Design Practices
Participatory design of social search experiences
UbiRing my bell
Zippro: The Design and Implementation of An Interactive Zipper
Error Recovery in Multitasking While Driving
Fast-tracking product innovation
VisUnit: Literate Visualisation Studies Assembled from Reusable Test-Suites
Ball20: An In-Hand Near-Spherical 20-Sided Tangible Controller for Diverse Gesture Interaction in AR/VR
3D Building Plans: Supporting Navigation by People who are Blind or have Low Vision in Multi-Storey Buildings
Robocalling: STIRRED AND SHAKEN! - An Investigation of Calling Displays on Trust and Answer Rates
NiCEBook: supporting natural note taking
A motional interface approach based on user's tempo
Creativity on Paid Crowdsourcing Platforms
Towards crowd-based customer service: a mixed-initiative tool for managing Q&A sites
An experimental study of future "natural" multimodal human-computer interaction
Interactionary: a live UI design competition
Investigating health management practices of individuals with diabetes
10 Years of alt.chi: Reflections and Outlook
Flytalk: social media to meet the needs of air travelers
Decreasing online 'bad' behavior
Transwall: a transparent double-sided touch display facilitating co-located face-to-face interactions
Structured observation: techniques for gathering information about users in their own world
The arts, HCI, and innovation policy discourse: invited panel
Defining Haptic Experience: Foundations for Understanding, Communicating, and Evaluating HX
Autism and Technology: Beyond Assistance & Intervention
LegacySphere: Facilitating Intergenerational Communication Through Perspective-Taking and Storytelling in Embodied VR
Cool across continents, cultures and communities
A study of direction's impact on single-handed thumb interaction with touch-screen mobile phones
PPG Earring: Wireless Smart Earring for Heart Health Monitoring
Fashion Design with FlexTruss Approach
Mapmail: restructuring an email client for use in distributed teams
Illustrating the Gaps and Needs in the Training Support of Community Health Workers in India
Encoding Privacy: Sociotechnical Dynamics of Data Protection Compliance Work
EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons
Out of many, one: reliable results from unreliable recognition
The quest for the last 5%: interfaces for correcting real-time speech-generated subtitles
Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality
Analyzing Accessibility Reviews Associated with Visual Disabilities or Eye Conditions
"We Have to Be Advocates for Ourselves": A Social-Ecological Approach to Mobile Health Design with Black Older Adults Living with Diabetes
"Un-googling" publications: the ethics and problems of anonymization
One-Handed Bend Interactions with Deformable Smartphones
How Scientists Use Large Language Models to Program
Can Augmented Reality Head-Mounted Display Exergames Support the Management of Multiple Sclerosis at Home? Workshop Discussions with Researchers and Experts with Lived Experience of MS
Time Aura: interfaces for pacing
The DELAY Framework: Designing for Extended LAtencY
Bells, whistles, and alarms: HCI lessons using AJAX for a page-turning web application
Comparing Three Task Guidance Interfaces for Wire Harness Assembly
Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video Games
Ethical issues in the use of video: is it time to establish guidelines?
Design Thinking for Developing a Case-based Reasoning Emotion-Sensing Robot for Interactive Interview
A Database for Kitchen Objects: Investigating Danger Perception in the Context of Human-Robot Interaction
ElectroDermis: Fully Untethered, Stretchable, and Highly-Customizable Electronic Bandages
Evaluating visual cues for window switching on large screens
Display Navigation by an Expert Programmer: A Preliminary Model of Memory
Sequential art for science and CHI
Spreadsheet-based interactive graphics: from prototype to tool
Selectors: Going Beyond User-Interface Widgets
Introduction & overview to human-computer interaction
Snapshots from a study of context photography
To Flip or Not to Flip: Conformity Effect Across Cultures
Designing for Human Data Interaction in Data-Driven Media Experiences
Understanding Older Users' Acceptance of Wearable Interfaces for Sensor-based Fall Risk Assessment
Pose-Guided Level Design
Exploring Trust and Transparency in Retrieval-Augmented Generation for Domain Experts
Tangible Interface for Controlling Toys-To-Life Characters Emotions
ideas: a vision of a designer's sketching-tool
Shape-Adaptive Ternary-Gaussian Model: Modeling Pointing Uncertainty for Moving Targets of Arbitrary Shapes
Priming Drivers before Handover in Semi-Autonomous Cars
Passive real-world interface props for neurosurgical visualization
The Effects of Physical Context on Collaborator Placement in Augmented Reality Meetings
Enhancing the Composition Task in Text Entry Studies: Eliciting Difficult Text and Improving Error Rate Calculation
The agony of passwords: can we learn from user coping strategies?
Challenges and Opportunities for Technology-Supported Activity Reporting in the Workplace
Labeling Synthetic Content: User Perceptions of Label Designs for AI-Generated Content on Social Media
The Ambient Birdhouse: An IoT Device to Discover Birds and Engage with Nature
DiaryHelper: Exploring the Use of an Automatic Contextual Information Recording Agent for Elicitation Diary Study
Observation-based design methods for gestural user interfaces
Designing an on-line map tool for Dutch farmers
The Dark (Patterns) Side of UX Design
RouteFlow: Trajectory-Aware Animated Transitions
Demonstrating Fluito: A playful floatation tank experience
AFFDEX SDK: A Cross-Platform Real-Time Multi-Face Expression Recognition Toolkit
"What It Wants Me To Say": Bridging the Abstraction Gap Between End-User Programmers and Code-Generating Large Language Models
ImaginAItion: Promoting Generative AI Literacy Through Game-Based Learning
Talking About Talk: Coordination in Large Online Communities
Finding and Using Implicit Structure in Human-Organized Spatial Layouts of Information
Comparison of Spatial Visualization Techniques for Radiation in Augmented Reality
Developing the Proactive Speaker Prototype Based on Google Home
FAR: End-to-End Vibrotactile Distributed System Designed to Facilitate Affect Regulation in Children Diagnosed with Autism Spectrum Disorder Through Slow Breathing
Perspectives on Mediated Reality for an Enhanced Automation Experience
Mining Memories: Designing a Platform to Support Social Media Based Writing
Affective Color in Visualization
Wrex: A Unified Programming-by-Example Interaction for Synthesizing Readable Code for Data Scientists