yusuke1997/dblp-id-title huggingface dataset:
Integral photography display for digital museum exhibit
Region division based real-time cloth simulation
An intelligent virtual piano tutor
3D helping hands: a gesture based MR system for remote collaboration
Conformal Redirected Walking for Shared Indoor Spaces
An interactive bulletin board with mobile devices
Standardization for augmented reality: introduction of activities at ISO-IEC SC 24 WG 9
A virtual environment to re-create the auditory and visual hallucinations of psychosis
Structuring of lifelog captured with multiple sensors by using neural network
A background subtraction algorithm based on pixel state
Fast parallel construction of stack-less complete LBVH trees with efficient bit-trail traversal for ray tracing
Collaborative design in 3D space
SAVE: shared augmented virtual environment for real-time mixed reality applications
Fluid absorption and diffusion in and between porous materials
Network aware parallel rendering with PCs
An Augmented Reality Application for Mobile Visualization of GIS-Referenced Landscape Planning Projects
Design and implementation of an intelligent virtual geographic environment for the simulation of SARS transmission
Interactive panoramic VR system to expand spatialness and depth of 3D zone using see-through HMD glasses
Socket virtual design based on low cost hand tracking and haptic devices
Real traffic data-driven animation simulation
Self localization in virtual environments using visual angles
Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, Chinese University of Hong Kong, Hong Kong, China, June 14-17, 2006
Segmentation and Immersive Visualization of Brain Lesions Using Deep Learning and Virtual Reality
EasyFace: a realistic face modeling and facial animation authoring system
Efficient color-to-gray conversion for digital images in gradient domain
Augmented reality with large 3D models on a PDA: implementation, performance and use experiences
A Study on Contextual Task Performance of Simulated Homonymous Hemianopia Patients with Computational Glasses-based Compensation
3D fluid scene synthesis and animation
Introducing recognition ratios for urban traffic flow simulation in virtual cities
A wavelet based all-frequency environment lighting rendering method
Research on camouflage effect evaluation method of moving object based on video
Preview of recommended routes in large-scale virtual environments
Using AR for real-time crosscheck of ventilator ducts at worksite
Dynamic three-dimensional information visualization for quantitative information in augmented reality systems
Freeform-based form feature modeling using a hierarchical & multi-resolution NURBS method
Organizing neighbors self-adaptively based on avatar interest for transmitting huge DVE scenes
Aggressive region-based visibility computation using importance sampling
SPRinT: smart phone based navigation for natural human robot interaction and tele-presence
AVATAR: autonomous visual authoring of tangible augmented reality
Reducing bandwidth consumption in parallel networked telepresence environments
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008
Observation of drivers' behavior at narrow roads using immersive car driving simulator
Generation of Turning Walking Sensation by a Vestibular Display
Supporting augmented reality based children's play with pro-cam robot: three user perspectives
A two-view VR shooting theater system
Key pose deformations in changing the 3D character motion style
Meetings, gatherings, and events in smart environments
Efficient fluids simulation and rendering on GPU
Determining text readability over textured backgrounds in augmented reality systems
ARobot: development of 3 rd person shooting game and handheld augmented reality
Applications of networked virtual reality for tele-operation and tele-assistance systems in the mining industry
A collaborative VR visualization environment for offshore engineering projects
Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration
FP-KDNet: Facial Perception and Knowledge Distillation Network for Emotion Recogniton in Coversation
Guidance rays: 3D object selection based on multi-ray in dense scenario
Grammar of VR Storytelling: Narrative Immersion and Experiential Fidelity in VR Cinema
Spatial ontology for semantic integration in 3D multimodal interaction framework
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
A mesh-insensitive elastic model for simulation of solid bodies
Prototype model of wireless maintenance operation system for bridge facility using VR and ubiquitous technology
Implementation of a picture based user interface to assist the elderly suffering from memory problems
Virtual emergency rehearse system for dangerous gas diffusion in chemical industry park
Collaborative virtual environment for feature based modeling
Line-based single view 3D reconstruction in Manhattan world for augmented reality
Digital Twin System for Propulsion Design of UAVs
Quantized reality: automatic fine-grained spherical images acquisition for space re-construction
AR-assisted in situ machining simulation: architecture and implementation
Interactive agent based user avatar in the virtual environment
Occlusion registration in video-based augmented reality
Dynamic light amplification for immersive environment rendering
Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments
Application of virtual reality in volumetric cellular visualization
Efficient image/video retexturing using parallel bilateral grids
Dynamic Surface Capture for Human Performance by Fusion of Silhouette and Multi-view Stereo
Digilog miniature: real-time, immersive, and interactive AR on miniatures
Real-time image-based 3D avatar for immersive game
Reproduction of sound radiation directivities of musical instruments by a spherical loudspeaker with multiple transducers
Real-time human vision rendering using blur distribution function
A mixed reality system for virtual glasses try-on
Rendering scenes with participating media based on RBFs for photon mapping using graphics hardware
Multi-User Immersive Virtual Reality Prototype for Collaborative Visualization of Microscopy Image Data
Computational Design and Fabrication of Customized Gamepads
6-DoF Pose Relocalization for Event Cameras With Entropy Frame and Attention Networks
ART: augmented reality table for interactive trading card game
Minimum correspondence sets for improving large-scale augmented paper
Edge based parameterization for tubular meshes
A novel cerebrovascular segmentation approach based on Markov random field and particle swarm optimization algorithm
Real-Time Generation of Leg Animation for Walking-in-Place Techniques
Typeface Generation through Style Descriptions With Generative Models
Interactive human style deformation for cyclic motions
Building virtual anatomic models using Java3D
Character motion control interface with hand manipulation inspired by puppet mechanism
TOIGP: a new hierarchical depth occlusion
A divide-and-conquer approach to large scene reconstruction with interactive scene analysis and segmentation
A system for motion synthesis of human body parts using a touch panel
Wearable mobile augmented reality: evaluating outdoor user experience
Graphic Design and Evaluation of an Augmented Reality for Advergame
Embodied Weather: Promoting Public Understanding of Extreme Weather Through Immersive Multi-Sensory Virtual Reality
Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices
Analysis of pattern formation in air dielectric barrier discharge by using image processing methods
Using dual number method for motion analysis of left arm in a golf swing
Computer-vision Classification-algorithms Are Inherently Creative When Error-prone
Using image-based modeling for exporting 3D content from Second Life
Towards the use of cad models in VR applications
Exploring the Impact of Bidirectional Interactions Between VR and SAR on Cultural Exhibition
Visual analytics of single cell microscopy data using a collaborative immersive environment
WLA-Net: A Whole New Light-weight Architecture For Visual Task
Passive haptics based MR system for geography teaching
A study of virtual environments for enterprise collaboration
A new visualization framework of dental CT images for orthodontics
Automatic high-speed flying ball detection from multi-exposure images under varying light conditions
A foveal inset for large display environments
Interactive image deformation using cage coordinates on GPU
Multi-scale iso-surface extraction for volume visualization
Fluid simulation using overcomplete dictionaries based on sparse coding
The trampoline entertainment system for aiding exercise
Multi-Modal High-End Visualization System
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2015, Kobe, Japan, October 30 - November 1, 2015
Simulation on pattern design in group calisthenics
Projection mapping based on BRDF reconstruction from single RGBD image
Parallel-split shadow maps for large-scale virtual environments
Real-time infrared tracking system for virtual environments
VRMController: an input device for navigation activities in virtual reality environments
3D Human Avatar Digitization from a Single Image
Development of directional olfactory display
ICWall: a calibrated stereo tiled display from commodity components
VR-GIS: an integrated platform of VR navigation and GIS analysis for city/region simulation
Polygon reduction for collision using navigation Voxel and QEM
Particle-based ice freezing simulation
An integrated framework for universal motion control
Avatar: a virtual face for the elderly
Deformation simulation of non-orthotropic materials
Erasing, digging and clipping in volumetric datasets with one or two hands
Real-time rendering of animated hair under dynamic, low-frequency environmental lighting
A component based framework for mobile outdoor AR applications
Viewpoint information-theoretic measures for 3D shape similarity
Facial tracking and animation for digital social system
Multiscale Structure Prompted Diffusion Models for Scene Text Image Super-Resolution
An application framework for adaptive distributed simulation and 3D rendering services
Benchmarking expert surgeons' path for evaluating a trainee surgeon's performance
Quantitative intensity analysis of facial expressions using HMM and linear regression
Haptic mirror: a platform for active exploration of facial expressions and social interaction by individuals who are blind
Evaluation of human-computer interface for optical see-through augmented reality system
An adaptive network architecture for close-coupled collaboration in distributed virtual environments
Gesture interface for an interactive kiosk
A sketch-based system for cloud volume retrieval from simulated dataset for realistic image synthesis
Texture synthesis by interspersing patches in a chessboard pattern
A lightweight approach to in-place authoring for mobile world browsers
Geodesic histogram based 3D deformable shape correspondence
Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface
Interactive modeling and editing of free-form surfaces from curve networks
A study of comparing the use of augmented reality and physical models in chemistry education
An Eye-Tracking Dataset for Visual Attention Modelling in a Virtual Museum Context
Clustering-based real-time lighting simulation for self-luminous particle system
DBD-Diff: Defocus Blur Detection Using Semantic and Texture Correlation Guided Diffusion Model
Resolving local minima problem of potential field
HRIR~: modulating range in headphone-reproduced spatial audio
Augmented reality and tangible user interfaces integration for enhancing the user experience
An interactive personalized video summarization based on sketches
Creation and Live Performance of Dance and Music Based on a Body-part Motion Synthesis System
Automatic highlight removal in visual hull rendering by Poisson editing
The augmented reality research progress in collaboration environment of CAR-CA
Outdoor gallery and its photometric issues
Tracking planes with large interframe displacement by fusing template and point based approaches
Minimising latency and maintaining consistency in distributed virtual prototyping
An architecture of a VR simulation system for cardiac intervention
Collision-free travel with terrain maps
ConstruiRV: constructing knowledge using the virtual reality
Real-time bump mapped texture shading based-on hardware acceleration
Generalized linear perspective shadow map reparameterization
Augmented Reality-Based Procedural Task Training Application for Less Privileged Children and Autistic Individuals
A mixed-reality museum tourism framework based on HMD and fisheye camera
Easy tour: a new image-based virtual tour system
Virtual Avatars as a tool for audience engagement
Augmented reality tour system for immersive experience of cultural heritage
Innovative geometric pose reconstruction for marker-based single camera tracking
User-friendly 3D object manipulation gesture using kinect
A smart method for tracking of moving objects on production line
AR costumes: automatically augmenting watertight costumes from a single RGB image
Fingertips-based gesture recognition for interaction
Walking in place using the Microsoft Kinect to explore a large VE
The art of metaphor: a method for interface design based on mental models
Crowd formation via hierarchical planning
Analytic fusion of visual cues in model-based camera tracking
Interactive image completion with perspective constraint
dMarkers: ubiquitous dynamic makers for augmented reality
Virtual reality framework for medical training: implementation of a deformation class using Java
Optimizing the parameters for patch-based texture synthesis
Point cloud registration by discrete spin image and normal alignment radial feature
Real-time dynamic simulation of 3D cloud for marine search and rescue simulator
Binocular stereopsis of traditional Chinese paintings
Saliency-based depth-of-field rendering with flash and non-flash pairs
An investigation into different visual/tactual feedback modes for a virtual object manipulation task
A SPH-based method for interactive fluids simulation on the multi-GPU
A height-difference-based ray tracing of point models
Extended social network: a new generalized framework for virtual world analysis
Interactive segmentation with direct connectivity priors
Simulating group formation and behaviour in dense crowd
Free viewpoint image reconstruction from 3-D multi-focus imaging sequences and its implementation by GPU-based computing
PM4VR: A Scriptable Parametric Modeling Interface for Conceptual Architecture Design in VR
Interactive fur modeling based on hierarchical texture layers
A practical GPU accelerated surface reconstruction
Evaluating performance in tiled displays: navigation and wayfinding
A CG projection method of supporting to stage live performances
Arbitrary view generation for eye-contact communication using projective transformations
Procedural model of horse simulation
HypAR: Situated Mineralogy Exploration in Augmented Reality
Interactive garment modeling based on features through sketches
Research on simulation system of welding robot in Unity3d
Choreography composition and live performance on a Noh stage
Superimposition of a 3D Scan with a Part for Metrology Applications on a Hololens-Based Platform
Transparent shader-based Direct3D9 application parallelization for graphics cluster
Virtual Reality Continuum and its Applications in Industry, VRCAI 2012, Singapore, December 2-4, 2012
A haptic needle manipulation simulator for chinese acupuncture learning and training
3D shape retrieval by using manifold harmonics analysis with an augmentedly local feature representation
Parallel processing on real-time gesture recognition system
How 4D effects cause different types of presence experience?
Populating virtual environments with crowds
An interactive tool for teaching right management in 3D e-learning platform
An automatic positioning algorithm for archaeological fragments
Monocular Human Body Shape Estimation: A Generation-aid Approach
Render synthetic fog into interior and exterior photographs
A fully automated lumen contour detection of intravascular ultrasound images based on Gabor texture analysis
Segmentation of architecture shape information from 3D point cloud
Interactive optimization of near-isometric shape correspondence
Hurwitzion Algebra and Its Application to the FFT Synthesis
Modelling Motion: Tracking, Analysis and Inverse Kinematics
Local Image Operators and Iconic Structure
The Cascaded Hough Transform as Support for Grouping and Finding Vanishing Points and Lines
Lie Group Modeling of Nonlinear Point Set Shape Variability
Perception and Action Using Multilinear Forms
Gabor-Space Geodesic Active Contours
Color Image Enhancement by a Forward-and-Backward Adaptive Beltrami Flow
Point-Based Registration Assuming Affine Motion
Some Applications of Representaions of Lie Algebras and Lie Groups
Geometric Properties of Central Catadioptric Projections
The Systems Theory of Contact
Algebraic Frames for the Perception-Action Cycle, Second International Workshop, AFPAC 2000, Kiel, Germany, September 10-11, 2000, Proceedings
Sparse Feature Maps in a Scale Hierarchy
Geometric Neural Networks
Periodic Pattern Analysis under Affine Distortions Using Wallpaper Groups
From Multidimensional Signals to the Generation of Responses
Diffusion-Snakes Using Statistical Shape Knowledge
On Automatic Selection of Temporal Scales in Time-Causal Scale-Space
Bottom-up Derivation of the Qualitatively Different Behaviours of a Car across Varying Spatio-Temporal Scales: A Study in Abstraction of Goal-Directed Motion
A Unified Language for Computer Vision and Robotics
Visual Perception Strategies for 3D Reconstruction
Lie-Theory and Dynamical Illumination Changes
The Multidimensional Isotropic Generalization of Quadrature Filters in Geometric Algebra
Pose Estimation in the Language of Kinematics
Statistical Optimization and Geometric Visual Inference
Symmetries in World Geometry and Adaptive System Behaviour
Path Prediction and Classification Based on Non-linear Filtering
The Lie Model for Euclidean Geometry
On Hestenes' Formalization for Describing Linear Image Transforms
Neural Network Approaches for Perception and Action
Fractal Basis Functions for Pattern Recognition
Algebraic and Geometric Tools to Compute Projective and Permutation Invariants
Trilinear Tensor: The Fundamental Construct of Multiple-view Geometry and Its Applications
Structure from Translational Observer Motion
A Systematic Approach to Geometric-Based Grouping and Non-accidentalness
Algebraic Frames for the Perception-Action Cycle, International Workshop, AFPAC'97, Kiel, Germany, September 8-9, 1997, Proceedings
Estimation and Tracking of Articulated Motion Using Geometric Algebra
Fast Calculation Algorithms of Invariants for Color and Multispectral Image Recognition
The Structure of Colorimetry
Wavelet Filter Design via Linear Independent Basic Filters
The Geometry of Visual Space Distortion
On the Geometric Structure of Spatio-temporal Patterns
A Group Theoretical Formalization of Contact Motion
Extended Kalman Filter Design for Motion Estimation by Point and Line Observations
Analyzing Action Representations
Multi-Dimensional Signal Processin Using an Algebraically Extended Signal Representation
An Associative Perception-Action Structure Using a Localized Space Variant Information Representation
Algebraic Frames for Communicative Hyperharmonic Analysis of Signals and Images
Learning Geometric Transformations with Clifford Neurons
Algebraic Aspects of Designing Behaviour Based Systems
Information Theory, Relative Entropy and Statistics
Philosophical Conceptions of Information
Channels: From Logic to Probability
One or Many Concepts of Information?
Comparing Questions and Answers: A Bit of Logic, a Bit of Language, and Some Bits of Information
Formal Theories of Information: From Shannon to Semantic Information Theory and General Concepts of Information [Muenchenwiler Seminar (Switzerland), May 2009]
Modeling Real Reasoning
Information: The Algorithmic Paradigm
A Machine Learning Approach for Emotion Detection Through Low-Cost Hardware
A Thin Light Blue Line - Towards Balancing Educational and Recreational Values of Serious Games
A Concept of Bimodal Visual Emotion Recognition in Computer Users
Applying Affective Design Patterns in VR Firefighter Training Simulator
Affective Computing Experiments in Virtual Reality with Wearable Sensors. Methodological considerations and preliminary results
SAVE IT: Saving the Dream of a Grassroots Sport Based on Values
A Gamication Approach to Promote Sports Values
Quantifying Attention in Computer-based Tasks
Towards Socio-Technical Design of Explicative Systems: Transparent, Interpretable and Explainable Analytics and Its Perspectives in Social Interaction Contexts information
BIRAFFE: Bio-Reactions and Faces for Emotion-based Personalization
An Affective Personal Trainer for Elderly People
A Gamification approach for education on values: results from a pilot study
Affective VR Serious Game For Firefighter Training
Development of Mobile Platform for Affect Interpretation. Current Progress
Ethical Issues in Workflow of Developing Affective Companion Technologies
Towards Estimating Happiness using Social Sensing: Perspectives on Organizational Social Network Analysis
Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016), Murcia, Spain, November 24-25, 2016
EmIR: An Emotional Intelligent Robot Assistant
Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2018), Valencia, Spain, April 19-20, 2018
RiskTrack: A New Approach for Risk Assessment on Radicalisation Based on Social Media Data
Proceedings of the 3rd Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2019), Universidad Politécnica de Cartagena, Spain, November 11-12, 2019
The Virtual Hero: the influence of narrative on affect and presence in a VR game
Gamification And Affective Computing For The Improvement Of Driving Assessments
Using Scanpath Analysis for Affects Detection in Computer Users
Emotions Detection on an Ambient Intelligent System Using Wearable Devices
Towards Multimodal Characterization of Dialogic Moments on Social Group Face-to-Face Interaction
Perspectives on Affective Computing For the Early Diagnosis of Neurodegenerative Diseases
From Data to Context Aware Decision Making Challenges and Opportunities
Using Different Agent Personalities to Obtain Different Agent Behaviours
Affective Character Network for Understanding Plots of Narrative Contents
Influence of the Agent Personality on Its Mood
AfCAI systems: Affective Computing with Context Awareness for Ambient Intelligence. Research proposal
Requirements of Affective Information Systems in the Industrial Domain
Towards Estimating Collective Motor Behavior: Aware of Self vs. Aware of the Other
An Initial Study on Human Emotional States in Video Games
Ranking Refinement via Relevance Feedback in Geographic Information Retrieval
An Empirical Investigation of How Degree Neutrality Affects GP Search
A Modified-ABC: An Explicit-Memory Based Approach with a New Memory Updating and Retrieval in Dynamic Environments
A New General Grammar Formalism for Parsing
A Complete Teamwork Model in a Dynamic Environment
Particle Swarm Optimization Algorithm for Dynamic Environments
A Tensor-Based Markov Decision Process Representation
Redistricting by Square Cells
Characterization and Numerical Evaluation of a Color Image Segmentation Method
Performance Comparison of Repair Heuristics for the Circle Packing Problem
A Bayesian and Minimum Variance Technique for Arterial Lumen Segmentation in Ultrasound Imaging
The Effect of Repeated Measurements on Bayesian Decision Regions for Class Discrimination of Time-Dependent Biological Systems
A Resilient Behavior Approach Based on Non-monotonic Logic