yusuke1997/dblp-id-title huggingface dataset:
Virtual Touchpad for Cursor Control of Touchscreen Thumb Operation in the Mobile Context
When Simulation and Training Saves Lives: Bayesian Statistics Identifies Clusters of Traumatic Brain Injury Victims and the Resulting Survival Likelihood Functions
FireScanner: A Browser Scanning Add-On for Users with Motor Impairments
Designing Sustainable IT System - From the Perspective of Universal Design Principles
Database-Driven Grasp Synthesis and Ergonomic Assessment for Handheld Product Design
Tactile Spatial Cognition by the Palm
Designing Data Visualization Dashboards to Support the Prediction of Congenital Anomalies
Stress and Performance: Understanding the Effect of Appraisal and Coping on Performance in Complex Tasks
Providing Tools to Enable Information Audit in Social Networks
Electronic Behavior Settings in Distributed Cooperation
The Formulation of Hybrid Reality: Pokémon Go Mania
Who Knows What in My Team? - An Interactive Visualization-Based Instrument for Developing Transactive Memory Systems in Teams
Evaluating Measurement Models for Web Purchasing Intention
Understanding Complex Software Systems Using GADD: A Tool for Graphical Animated Design and Debugging
The Strategic Advantages of Artificial Intelligence System for Product Design Teams with Diverse Cross-Domain Knowledge
Evaluating User Interface Design Using Hierarchical Requirements Extraction Method (REM)
Intent Driven Interfaces to Ubiquitous Computers
Exploration of Product Innovation Ideas Based on the Relationship Between Science and Design
Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing
Eliciting Best Practices in Digital Literacy Tutoring: A Cognitive Task Analysis Approach
How to Improve User Experience in Mobile Social Networking: A User-Centered Study with Turkish Mobile Social Network Site Users
Development and Evaluation of Systems to Enjoy a Wedding Reception for People with Low Vision
Collecting an American Sign Language Corpus through the Participation of Native Signers
Cybersecurity Compliance in the Public Sector: Are the Best Security Practices Properly Addressed?
Foundations of Augmented Cognition, Third International Conference, FAC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
A Learning Management System Accessible for Visual, Hearing and Physical Impairments
A Maximum Likelihood Method for Estimating Performance in a Rapid Serial Visual Presentation Target-Detection Task
E-Learning 3.0 Framework Adoption: Experts' Views
The Effects of Font Size and Page Presentation Method of E-Book Reading on Small Screens for Older Adults
Safeguarding Academic Integrity in Crisis Induced Environment: A Case Study of Emirati Engineering and IT Students in a Private University in the UAE
HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Augmented Cognition: Users and Contexts - 12th International Conference, AC 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
CHARM Pad: Ontology-Based Tool for Learning Systematic Knowledge about Nursing
Analysis and Modeling of Fatigue During Weight-Bearing Walking
A Study of the Effects of Interactive AI Image Processing Functions on Children's Painting Education
Earthquake Disaster Prevention Support Tool - Visualization of Prevention Effectiveness by Utilizing Augmented Reality
Analyzing How Social Service Organizations Utilize Video-Sharing and Video-Meeting Platforms for People with Disabilities in Mitigating Social Isolation Post-Covid
Game Player Modeling Using D-FSMs
Introduction Strategies of Service-Oriented Product System Design for the Transformation and Upgrading of Small and Medium Manufacturers in China
PostureMonitor: Real-Time IMU Wearable Technology to Foster Poise and Health
It's not by Accident! It's by Design. Design Methods to Reach (Inter)generational Perspective
Enhancing the Usability of Real-Time Speech Recognition Captioning Through Personalised Displays and Real-Time Multiple Speaker Editing and Annotation
A New Methodology to Learn Loops: Validation through Brain Computer Interaction
Kansei Operation: The Application of Kansei Engineering Technology to the Operating Activities of Financial Products in the Big Data Era
Evaluation of Video Game Interfaces
Incorporating Motion Data and Cognitive Models in IPS 2
Variation in Pupil Diameter by Day and Time of Day
Achieving Balanced Participation in Hybrid Collaborative Learning: Design Recommendations in the Transition from Conventional Technical Infrastructure to (Gen)AI Integration
Automatic Prompt Optimization Techniques: Exploring the Potential for Synthetic Data Generation
Using Webzine to Create Effective Communications Between China and the West
Managing Complexity: Display Design in Process Control
Service-Learning Model of Cultural and Creative Talent Cultivation for the Bamboo Industry Cluster
A Study on the Vertical Navigation of High Rise Buildings
Research on the Logical Levels and Roles of Human Interaction with Intelligent Creatures Under the Trend of Human-Computer Intelligence Integration
Motion Illusion on Form with Different Types of Line Graphic
Telemanipulation: Master-Controller Design Issues
Measuring Disengagement and Chaos in Multitasking Interaction with Smart Devices
Facial Emotions Classification Supported in an Ensemble Strategy
New Media, New Commodification, New Consumption for Older People
eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship
HAT-TIME: Human Automation Teaming - Trust Interaction Measurement Environment
Usability Evaluation Towards a Cultural Perspective: A Systematic Literature Review
Every Picture Tells a Story - Exploring Personal Branding Communication Activities on Social Media
Programming a Robotic Toy with a Block Coding Application: A Usability Study with Non-programmer Adults
Ergonomics of Contemporary Urban Necropolises
Application of Improved DTW Algorithm in Smart Home Industry
Finding Origin Points for New Coordinate System Suitable for Sign Animation
User-Centered Evaluation of a Virtual Environment Training System: Utility of User Perception Measures
Artificial Intelligence and Assistive Technologies: A Systematic Review of Educational Applications for Disabilities
Anonymous COVID-19 Channel on Jodel: A Quantitative Content Analysis
On the Gap between Automated and In-Vivo Evaluations of Web Accessibility
Design and Usability Testing of Home Rehabilitation Training Toys for Children with ADHD
Building Conversational Agents for Military Training: Towards a Virtual Wingman
A Research on User Experience of Older Social Software
Gen_braille: Development of a Braille Pattern Printing Method for Parametric 3D CAD Modeling
'Mind the Gap': Evaluation Tool for the Implementation of Personalization in Passenger Information Systems
Does the Type of Font Face Induce the Selection?
The Role of Embodiment and Simulation in Evaluating HCI: Experiments and Evaluation
Voice-Based Bodyweight Training Support System Using Smartphone
Online Dyslexia Intervention via Technology Support; Study in Greece
Motivations of Facebook Users for Responding to Posts on a Community Page
Optimizing the Design Process of 3D Printing Services for Personal Customization
smarTactile Map: An Interactive and Smart Map to Help the Blind to Navigate by Touch
Inclusive Design: Furniture Design for Autism Parents Support
Mechanization of web design guidelines evaluation
Usability Evaluation of the Aging Scenario Wiki as a Learning Tool
Ensemble Selection for Community Detection in Complex Networks
The Potential of Gesture-Based Interaction
Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images
Observation Planning for Identifying Each Person by a Drone in Indoor Daily Living Environment
Impacts of Automation Reliability and Failure Modes on Operators' Performance in Security Screening
Guided Mindfulness: New Frontier to Augmented Learning
Participatory Design of Vaccination Services with Less-Literate Users
Development of MLOps Platform Based on Power Source Analysis for Considering Manufacturing Environment Changes in Real-Time Processes
An Examination of Visual Search Success for Transportation Security Officers and Behavior Detection Officers
Web Application to Store and Track Data on Global Food Supply Chain
BGHW Warehouse Simulation - Virtual Reality Supports Prevention of Slip, Trip and Fall (STF) Accidents
Anthropometric Measurement of the Feet of Chinese Children
The Potential Role of Digital Nudging in the Digital Transformation of the Healthcare Industry
Development and Usability Evaluation of an Application for Language Literacy of Spanish-Speaking Children with Autism Spectrum Disorder
Experimental Research in Applying Generative Design and 3D Printers in User Participating Design
An Eye Tracking Based Examination of Visual Attention During Pairwise Comparisons of a Digital Product's Package
Accessing Web Based Health Care and Resources for Mental Health: Interface Design Considerations for People Experiencing Mental Illness
Ergonomic Analysis of Different Computer Tools to Support the German Air Traffic Controllers
Cognitive Impairments, HCI and Daily Living
Research on the Practice of New Media Literacy Education in the Context of Integrated Online Education
Tactile Acoustic Devices: The Effect on Drowsiness During Prolonged Attentional Tasks
Heterogeneous Device Arrangements Affect Both Partners' Experiences in Collaborative Media Spaces
My Best Shirt with the Right Pants: Improving the Outfits of Visually Impaired People with QR Codes and NFC Tags
HCI in Business, Government and Organizations - 8th International Conference, HCIBGO 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings
Exploring a Scenario-Driven Design Model for Leveraging Virtual Simulation in Future Transportation Service Innovation: A Case Study of Smart Electric Van in Europe
Design and Evaluation of a Smart Library Using the APEX Framework
An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft
Working in Extended Reality: A Study on the Relationship Between Concentration and Work in Immersive Environments
COVID-19 AI Inspector
Using CNN Models to Predict the Future Trends of Listed Stocks on the Taiwan Stock Exchange
A Study on the Similarity of Fashion Brands Using Consumer Relationship and Consumer Sense
In Silicon Study of 3D Elbow Kinematics
A 3-D Serious Game to Simulate a Living of a Beehive
Auditing and Testing AI - A Holistic Framework
From Gamification to Ritualization: A New Approach to Transform Our Daily Lives
An Approach for the Design of Secure Communication in Embedded Systems
Can Twitter Be an Alternative of Real-World Sensors?
A Human-in-the-Loop MLLM and RAG Pipeline for Qualitative Research: Overcoming Data Challenges in Flood-Related Interviews
Quantification of Natural Multimodal Interaction Capacity
Evaluating Interaction with Websites: Case Study of a Government Website of the Brazilian Ministry of Labor and Employment
An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals
User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing
Gesture-Based Configuration of Location Information in Smart Environments with Visual Feedback
SGDraw: Scene Graph Drawing Interface Using Object-Oriented Representation
Multi-criteria Fusion of Heterogeneous Information for Improving Situation Awareness on Emergency Management Systems
Verification of Centrality to Extract Proper Factors in Model Construction Process by Using Creativity Technique
Creating Value with Proto-Research Persona Development
AI Creativity and the Human-AI Co-creation Model
Evaluation of Riding Instability of a Bicycle with Children as Passengers Using the Relationship Between Handlebar Angle and Roll Angle
CiSA: An Inclusive Chatbot Service for International Students and Academics
Annotate. Train. Evaluate. A Unified Tool for the Analysis and Visualization of Workflows in Machine Learning Applied to Object Detection
Neural Adaptation to a Working Memory Task: A Concurrent EEG-fNIRS Study
Towards Web Services Oriented Unified Supervisory HCI
Exploring the Resilience of Older Internal Migrants Through Immersive Technology
A Comparison of American and German Folk Models of Home Computer Security
Research on Virtual Item Purchase Intention in Taking Part in Mobile Device Games: Taking the Middle and Old Aged Players for Example
Participant Observation and Experiences in the Design for Affectibility
The Effectiveness of Video Messaging Campaigns to Use 2FA
Research on the Fuzziness in the Design of Big Data Visualization
Assessing the Needs of Mobility Solution for Older Adults Through Living Lab Approach: An Experience Report
Qualitative Examination of Technology Acceptance in the Vehicle: Factors Hindering Usage of Assistance and Infotainment Systems
Research on the Process Efficiency of Metro Security CheckSystem Under the Perspective of Spatial Guidance
Virtual Liver Surgical Simulator by Using Z-Buffer for Object Deformation
Taxonomies - Reuniting Art and Science via a Fascination with Nature
Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part IV
Consumer Behavior of Foreign Residents in Japan for Service Industry
Formal Validation of Java/Swing User Interfaces with the Event B Method
Research on the Trend of Automotive User Experience
A Comparison of Finger, Stylus and Mouse in Trajectory Tracing Task Execution on Touchscreen Mobile Devices
Empowering L&D Managers through Customisation of Inline Learning Analytics
Exploring Emotional Responses to Anthropomorphic Images in Autonomous Vehicle Displays: An Eye-Tracking Study
External Human Machine Interface (HMI) for Automated Bus -Preliminary Experiments for Acceptance with Real Automated Bus-
Force-Feedback in computer-mediated communication
Usability Analysis of the Novel Functions to Assist the Senior Customers in Online Shopping
Building Sustainable Smart Cities on the Hopes of Tech-Savvy Students
Occupational and Nonwork Stressors Among Female Physicians in Taiwan: A Single Case Study
Impact on Performance and Process by a Social Annotation System: A Social Reading Experiment
Information Differentiation in the Information Society: From the Perspective of All Stages of Human Information Activities
Design of Educational Interactive Teaching Aids for Children Based on the Art of Chinese Character Structure
Coin Size Wireless Sensor Interface for Interaction with Remote Displays
Evolution of Emotional Response of PLEA - An Embodied Virtual Being with Emotional Capabilities
Effectiveness of Color and Shape Matching Learning in Figurenotes System Using Musical Instrument Software
Haptic Pattern Designer Toolkit - HaptiDesigner: Software and Hardware for Creation of Actuation Patterns
Development of SPIDAR-HMD for a Standalone HMD
Situated Micro-displays for Activity-Aware Systems
Toward a Neurophysiological Approach to Assess Optimal Human-Machine Teaming in the Critical Environment of Air Traffic Control
Usability Assessment and Design Proposal for the Web Platform for Curriculum Registration at a Peruvian University
An Investigation of Function Based Design Considering Affordances in Conceptual Design of Mechanical Movement
Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of Needs
Sustainable Development and ICT Use Among Elderly: A Comparison Between the Netherlands and Italy
Investigating Information Cocoon Attitudes in Short-Form Video Applications
Research on Projection Interaction Based on Gesture Recognition
Power Assist Control Based on Learning Database of Joint Angle of Powered Exoskeleton Suitable for Wearer's Posture
Study of Smart Watch Interface Usability Evaluation Based on Eye-Tracking
Subjective-Situational Study of Presence
A Study of Models for Forecasting E-Commerce Sales During a Price War in the Medical Product Industry
Research on Store Evaluation in the Service Industry Through Analysis of Questionnaire Data on Employee Satisfaction
Understanding Behaviors in Different Domains: The Role of Machine Learning Techniques and Network Science
Empathy Between Designers in the Design Synthesis Stage
A Quaternion-Based Method to IMU-to-Body Alignment for Gait Analysis
To Shave or Not to Shave? - How Beardedness in a Linkedin Profile Picture Influences Perceived Expertise and Job Interview Prospects
Human-Robot Interaction Ethics in Sci-Fi Movies: Ethics Are Not 'There', We Are the Ethics!
From Customer Satisfaction to Customer Experience: Online Customer Satisfaction Practice in International E-commerce
Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences
Mutual Recall Between Onomatopoeia and Motion Using Doll Play Corpus
Sign Language Communication Through an Interactive Mobile Application
A Framework to Facilitate the Implementation of Technical Aspects of Web Accessibility
Reappraising the Intellectual Debate on Ageing in a Digital Environment
No One is Superman: 3-D Safety Margin Profiles When Using Head-Up Display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions
Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu
Accelerated Algorithm for Silhouette Fur Generation Based on GPU
Constructing Positive Influences for User Security Decisions to Counter Corporate or State Sponsored Computer Espionage Threats
A Study on the Usability Testing of Gesture Tracking-Based Natural User Interface
Combining Color and Shape Features for Image Retrieval
Enhanced Scene Interpretation and Perception Through 3D Virtual Thermal Imaging
Emotional Design for In-Vehicle Infotainment Systems: An Exploratory Co-design Study
Geometry Explorer: Facilitating Geometry Education with Virtual Reality
Introducing Animatronics to HCI: Extending Reality-Based Interaction
3DUI Electronic Syringe for Neonate Central Venous Access Procedure Simulation
STAR: A See-Through Augmented Reality Exhibit Showcase for Transparent Displays
Measuring the Success of On-line Communities in an Enterprise Networking Tool
An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations
Understand System's Relative Effectiveness Using Adapted Confusion Matrix
Using Portable EEG to Assess Human Visual Attention
Credibility of Algorithm Based Decentralized Computer Networks Governing Personal Finances: The Case of Cryptocurrency
Joint Coupling for Human Shoulder Complex
Effect of Mental Fatigue on Visual Selective Attention
On Positive Effect on Humans by Poor Operability of Robot
Using Eye Blinks as a Tool for Augmented Cognition
Applications of a Roleplaying Game for Qualitative Simulation and Cooperative Situations Related to Supply Chain Management
A Roadmap to Address Burnout in the Cybersecurity Profession: Outcomes from a Multifaceted Workshop
Recommender System to Support Chart Constructions with Statistical Data
ColorIt: An Augmented Reality Application for Object Recoloring
Universal Design (UD) Guidelines for Interactive Mobile Voting Interfaces for Older Adults
Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies
Development of a Basic Open Boccia System That Can Assist People with a Variety of Disabilities
"Kawaii" from an Engineering Perspective
The Elf-AR-QA System Based on IoT Cross-Media and Discussion of Emotional and Pleasure Design
Natural Language Processing for Scientific Paper Evaluation: Comparing Human and Machine Judgements
A Survey on the Usability and User Experience of the Open Community Web Portals
Effects of a Robot Human-Machine Interface on Emergency Steering Control and Prefrontal Cortex Activation in Automatic Driving
A Student Experience Based Research on Brand Creation of a Private College
Social Things: Design Research on Social Computing
Methodological Strategies to Potentiate the Teaching-Learning Process in Virtual Modality of Business Administration Students
Exploiting the meCUE Questionnaire to Enhance an Existing UX Evaluation Method Based on Mental Models
Digitalization and Virtual Assistive Systems in Tourist Mobility: Evolution, an Experience (with Observed Mistakes), Appropriate Orientations and Recommendations
Visualizing Design Problems and Solutions of Workstations on Ships
Calibration of Online Situation Awareness Assessment Systems Using Virtual Reality
Digital Competences for Language Teachers: Do Employers Seek the Skills Needed from Language Teachers Today?
Visual and Spatial Data Integration in Mobile Application Design
How Perceived Competence of Generative AI Affects Self Efficacy
Towards a teleworking framework based on advanced telematic service architectures
UISK: Supporting Model-Driven and Sketch-Driven Paperless Prototyping
Making Information Systems Fit Users Needs
"Let My AI Talk to Me": The Impacts of Information Conveying Style of Multi-agents on User Evaluation and Disclosure
Assisting the Assistant - How and Why People Show Reciprocal Behavior Towards Voice Assistants
AVANTI: a universally accessible web browser
"Which Login Method Should I Choose?" A Comparison of User-Selectable Two-Factor Authentication Technologies
Research on the Interactive Design of Children's Educational Products of Weaving and Embroidering under Intangible Cultural Heritage Perspective
Design Theory and Methodology in HCI: Applying CPM/PDD to UCD
Modelling Driver Intervention Tendencies in Connected and Automated Vehicles: A Survey-Based Investigation
Towards Characteristics of Accessibility and Usability Issues for Older People - A Brazilian Case Study
Merging Virtual and Real Worlds - Holistic Concepts for the Office of the Future
A Study on the Application of Digital Products Designed to Improve Primary School Students' Literacy Skills
BioSEME: A Semantically-Integrated Content Management System for Cancer Research
Social Dynamics in Human-Robot Groups - Possible Consequences of Unequal Adaptation to Group Members Through Machine Learning in Human-Robot Groups
Reception of Space: Inspiring Design without a Designer
Mixing and Matching Learning Design and Learning Analytics
The Dimensionality of the Cyber Warrior
Clinical usability engineering for computer assisted surgery
Usability of a Digital Elder Mistreatment Screening Tool for Older Adults with Visual and Hearing Disabilities
The Number of Trials with Target Affects the Low Prevalence Effect
Nutritional Data Accuracy of West Africa Foods in mHealth Applications
Mental Health Mobile Applications: Opportunities and Challenges
The Impact of Increasing and Decreasing the Professionalism of News Webpage Aesthetics on the Perception of Bias in News Articles
Increasing Situational Awareness of Indoor Emergency Simulation Using Multilayered Ontology-Based Floor Plan Representation
Reinterpret 3G Emoticons from a Persona Theory
Smart Watches for Home Interaction Services
Age differences and the depth - breadth tradeoff in hierarchical online information systems
Research on the Gamification Design of Reading App Based on PAD Emotion Model
Evaluating the Accessibility of Scratch for Children with Cognitive Impairments
Development of AIS Using Simulated Learners, Bayesian Networks and Knowledge Elicitation Methods
Modeling User's Sentiment in User Segmentations: An Argumentation Approach for User Centered Design
Concerning the Perspective of Sound Insulation on Approaches of Interior Design
Immersive Virtual Reality Simulation of the Nine-Hole Peg Test for Post-Stroke Patients
Home Control via Mobile Devices: State of the Art and HCI Challenges under the Perspective of Diversity
AugmentedBacklight: Expansion of LCD Backlights Using Lighting Methods in the Real World
Research on Interactive Design of Guangxi Bronze Drum Tourism and Cultural Creative Products Based on AR Technology