yusuke1997/dblp-id-title huggingface dataset:
Understanding mobile phone activities via retrospective review of visualizations of usage data
Twisting touch: combining deformation and touch as input within the same interaction cycle on handheld devices
A mobile game system for improving the speech therapy experience
Picture browsing and map interaction using a projector phone
From Mobile to Wearable: Using Wearable Devices to Enrich Mobile Interaction
When camera meets accelerometer: a novel way for 3d interaction of mobile phone
A smartphone prototype for touch interaction on the whole device surface
Image-based cycle route generation on mobile devices
OM: A Comprehensive Tool to Elicit Subjective Vibrotactile Expressions Associated with Contextualised Meaning in Our Everyday Lives
Visual feedback and different frames of reference: the impact on gesture interaction techniques for wearable computing
Sharing places: testing psychological effects of location cueing frequency and explicit vs. inferred closeness
TimeWarp: interactive time travel with a mobile mixed reality game
An empirical investigation into how users adapt to mobile phone auto-locks in a multitask setting
2nd International Workshop on Mobile Cognitive-Augmenting and Cognition-Altering Technologies (CAT) in Human-Centered AI
Personalisation of digital museum guides through implicit recognition of visitor personas
Field study of a waiting-time filler delivery system
IDeixis - Searching the Web with Mobile Images for Location-Based Information
Understanding mobile information needs
MyoTilt: a target selection method for smartwatches using the tilting operation and electromyography
"What can i help you with?": infrequent users' experiences of intelligent personal assistants
Tangible Around-Device Interaction Using Rotatory Gestures with a Magnetic Ring
Sharing control of dispersed situated displays between nand residential users
WithDorm: Dormitory Solution for Linking Roommates
Interruption and pausing of public display games
An interactive 3D health app with multimodal information representation for frozen shoulder
Understanding call logs of smartphone users for making future calls
Drones in Firefighting: A User-Centered Design Perspective
Interactive Positioning Based on Object Visibility
Quantifying the Consistency of Gesture Articulation for Users with Low Vision with the Dissimilarity-Consensus Method
Stop questioning me!: towards optimizing user involvement during data collection on mobile devices
Augmenting Conversational Agents with Ambient Acoustic Contexts
Familiarity as a factor in designing finger gestures for elderly users
Amarino: a toolkit for the rapid prototyping of mobile ubiquitous computing
Forcetap: extending the input vocabulary of mobile touch screens by adding tap gestures
Wearables in the Wild: Advocating Real-Life User Studies
Exploring the key design functions of an overactive bladder application
Graphical representation of meetings on mobile devices
Designing mobile phones using silent speech input and auditory feedback
DesignWatch: Analyzing Users' Operations of Mobile Apps Based on Screen Recordings
Motorcyclists Using Hocman - Field Trials on Mobile Interaction
ShakeCast: using handshake detection for automated, setup-free exchange of contact data
Enabling orientation for the blind by means of mobile guides
PoCoMo: projected collaboration using mobile devices
Workshop on mobile interaction in retail environments (MIRE)
Utilizing Interactive Technologies to Encourage Healthy Dietary Behavior
Assessing the usability of smartwatches for academic cheating during exams
Sharing mobile services: beyond the App store model
The paper slip should be there!: perceptions of transaction receipts in branchless banking
A framework to enhance the user experience of car mobile applications
S3: environmental fingerprinting with a credit card-sized NFC powered sensor board
Lessons from Mobile Users: Resilience Strategies and Behaviors
The car as an environment for mobile devices
She is in a Bad Mood Now: Leveraging Peers to Increase Data Quantity via a Chatbot-Based ESM
DriveStats: a Mobile Platform to Frame Effective Sustainable Driving Displays
UML Modelling of Device-Independent Interfaces and Services for a Home Environment Application
#thismymob: Preserving and promoting indigenous Australian cultural heritage
Distance-Dependent Barcodes for Context-Aware Mobile Applications
PinyinPie: a pie menu augmented soft keyboard for chinese pinyin input methods
Assistive mobile application for support of mobility and communication of people with IDD
Bridging waiting times on web pages
Mobility and Utility in Robot Mediated Interaction: An Interactive Workshop for the Identification of Use Cases and Affordances of Telepresence Robots
Revisiting phone call UIs for multipurpose mobile phones
Personal Location Agent for Communicating Entities (PLACE)
Proceedings of the Workshop on Advances of Mobile and Wearable Biometrics (WAMWB 2023) co-located with ACM International Conference on Mobile Human-Computer Interaction 2023 (MobileHCI 2023) Athens, Greece, September 26, 2023., Athens, Greece, September 26, 2023
CrowdFi: A Communication Efficient Multi-device Wi-Fi Sensing System
Sorting Out Searching on Small Screen Devices
Map-Based Access to Multiple Educational On-Line Resources from Mobile Wireless Devices
Exploring smartphone-based web user interfaces for appliances
Vulnerabilities of Mediated Embodiment: Towards Unmasking Security and Privacy Risks of Ability-Mediating Wearables
Scanning angles for directional pointing
Collaborative use of mobile phones for brainstorming
Smart Communication in Lifestyles under Transformation: Exploring Smart Mobile Devices User Experience among Youth in Hong Kong
The effects of a wireless on-line community network on social capital
Responsive lighting: the city becomes alive
New Mobile Adaptation System for Better Avatar-mediated communication; Facial Expressions in Memoji
PePe field study: constructing meanings for locations in the context of mobile presence
An Exploratory Study of Social Support Systems to Help Older Adults in Managing Mobile Safety
Simplifying the making of probes, prototypes and toolkits in mobile interaction research using tasker
Designing automated handheld navigation support
Smarttention, please!: 2nd workshop on intelligent attention management on mobile devices
Location-Aware Shopping Assistance: Evaluation of a Decision-Theoretic Approach
SAMMI: A Spatially-Aware Multi-Mobile Interface for Analytic Map Navigation Tasks
Mobile designs to support user experiences of energy conservation in hotels
Side pressure for bidirectional navigation on small devices
VibroComm: Using Commodity Gyroscopes for Vibroacoustic Data Reception
ProjectorKit: easing rapid prototyping of interactive applications for mobile projectors
Integrating Real-Time Health Status into Everyday Objects: A Design Case Study on Enhancing Diabetic Health Monitoring with Artistic Creations
Automated Usability Tests for Mobile Devices through Live Emotions Logging
Accessibility Devices for Mobile Interfaces Extensions: A Survey
Effects of co-player visualization in a location-based chase-and-catch game
Breath mobile: a low-cost software-based breathing controlled mobile phone interface
A liquid tangible display for mobile colour mixing
Visualization of off-screen objects in mobile augmented reality
Reflecting on the Study of Mobile Collocated Interactions: The Changing Face of Wearable Devices
The realization of new virtual forest experience environment through PDA
Designing mobile awareness cues
iPiccer: automatically retrieving and inferring tagged location information from web repositories
"They know that it works because we are looking for ourselves" - LGBTQ+ TikTok Users' Perceptions and Experiences of Queerbaiting
Projector phone: a study of using mobile phones with integrated projector for interaction with maps
Effect of gaps with penal distractors imposing time penalty in touch-pointing tasks
Socio-technical practices and work-home boundaries
"Do as I Say! . But Who Says What I Should Say - or Do?" On the Definition of a Standard Spoken Command Vocabulary for ICT Devices and Services
Towards the design of an intuitive multi-view video navigation interface based on spatial information
Conversational Agent for Creating Regularity in Children with ADHD: A Quantitative and Qualitative Pilot Study
Enhancing KLM (keystroke-level model) to fit touch screen mobile devices
Field evaluation of a camera-based mobile health system in low-resource settings
Content Sharing Building Social User Experiences
Memojog - An Interactive Memory Aid Incorporating Mobile Based Technologies
Improving mobile interaction with context-awareness, multimodality, and adaptive interfaces
Exploring the design space of Smart Horizons
Spoken versus Written Queries for Mobile Information Access
Knock knock, what's there: converting passive objects into customizable smart controllers
Improving Mobile Web Search by Clustering and Visualizing Search Engine Results
Anomaly Detection with Smartwatches as an Opportunity for Implicit Interaction
Enabling Personal Alcohol Tracking using Transdermal Sensing Wristbands: Benefits and Challenges
Usability of MobiVR Concept: Towards Large Virtual Touch Screen for Mobile Devices
Contextual experience sampling of mobile application micro-usage
Gesture and Speech Interaction in a Game Tackling Gender Stereotypes
Head tilting for interaction in mobile contexts
Exploring Cross-Modal Training via Touch to Learn a Mid-Air Marking Menu Gesture Set
Everyday Wearable Computer Use: A Case Study of an Expert User
Modeling Sharing Decision of Campus Safety Reports and Its Design Implications to Mobile Crowdsourcing for Safety
Exploration of cultural heritage information via textual search queries
What Can You Say with Only Three Pixels?
Does context matter in quality evaluation of mobile television?
Socio-scientific analysis of user requirements in mobile learning: a case study on marginalised young people
Automatic Partitioning of Web Pages Using Clustering
Methods for calibration free and multi-user eye tracking
SmartView and SearchMobil: Providing Overview and Detail in Handheld Browsing
From tactile to virtual: using a smartwatch to improve spatial map exploration for visually impaired users
SiMPE: speech in mobile and pervasive environments
Design of Individualized Eco Labels using Social Media
Involvement of End Users in a Navigation Aid Design Project
Mobiphos: a collocated-synchronous mobile photo sharing application
Lessons learned: designing a mobile application for teaching computer science concepts to middle school girls
Assessing mobile-wise individual differences in the blind
Soft trust and mCommerce shopping behaviours
A comparison of speech and GUI input for navigation in complex visualizations on mobile devices
Exploring Mobile Devices as Personal Public Displays
Target selection on mobile devices using display segmentation
AI-Enhanced Landmark Recognition For Self-Guided Tour Application Using Large Language Models
Multi-context photo browsing on mobile devices based on tilt dynamics
Attracktion: Field Evaluation of Multi-Track Audio as Unobtrusive Cues for Pedestrian Navigation
Assessing mobile touch interfaces for tetraplegics
Designing and evaluating mobile systems for collocated group use
The hold-and-move gesture for multi-touch interfaces
Caring for Batteries: Maintaining Infrastructures and Mobile Social Contexts
A wearable handwriting system for time-warping collocation
GazeNav: Gaze-Based Pedestrian Navigation
Immediate user performances with touch Chinese text entry solutions on handheld devices
Data-Driven System for Treatment of Obese Children in Rural Areas
Visual, auditory and haptic navigation feedbacks among older pedestrians
Vision Beyond Boundaries: An Initial Design Space of Domain-specific Large Vision Models in Human-robot Interaction
Mobile and Ubiquitous Information Access, Mobile HCI 2003 International Workshop, Udine, Italy, September 8, 2003, Revised and Invited Papers
Understanding the role of image recognition in mobile tour guides
SynVoice: Integrating Synlogic Interactions into Asynchronous Voice Messaging
Tent Mode Interactions: Exploring Collocated Multi-User Interaction on a Foldable Device
Degrees of sharing: proximate media sharing and messaging by young people in khayelitsha
Usability Evaluation of a Mobile Application for Foot Health Monitoring of Smart Insoles: A Mixed Methods Study
MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, Oldenburg, Germany, October 5-9, 2020
Spatial knowledge acquired from pedestrian urban navigation systems
Body-worn sensors for remote implicit communication
Mobile Persuasion for Health and Safety Promotion
Emotion Recognition in Adaptive Virtual Reality Settings: Challenges and Opportunities
From Brick to Click: Comparing LEGO Building in Virtual Reality and the Physical World
Opportunities and challenges for creating a digital payments ecosystem: a case of auto-rickshaw and cabdrivers in India
A novel interface to sensor networks using handheld augmented reality
Improving the Effectiveness of Mobile Application Design: User-Pairs Testing by Non-professionals
A Survey of Patterns for Adapting Smartphone App UIs to Smart Watches
All Tomorrow's Parties: Empowerment Game for Young Adults
Virtual sensors: rapid prototyping of ubiquitous interaction with a mobile phone and a Kinect
Designing mobile augmented reality
StressShoe: A DIY Toolkit for just-in-time Personalised Stress Interventions for Office Workers Performing Sedentary Tasks
Demonstrating TOM: A Development Platform for Wearable Intelligent Assistants in Daily Activities
YouTube needs: understanding user's motivations to watch videos on mobile devices
Understanding Bystanders' Tendency to Shoulder Surf Smartphones Using 360-degree Videos in Virtual Reality
Supporting (Mobile) User Experience at a Rural Village "Scarecrow Festival": A Formative Study of a Geolocated Photo Mashup Utilising a Situated Display
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2016, Florence, Italy, September 6-9, 2016
Sense-able Lunch Recommendations
The gravity of thought: exploring positively surprising interactions
Tutorial on wearable computing in sports
Point-to-GeoBlog: gestures and sensors to support user generated content creation
AppAware: serendipity in mobile applications
Experiencing real-world interaction: results from a NFC user experience field trial
At the mobile experience flicks: making short films to make sense for mobile interaction design
Re-Live the Moment: Visualizing run experiences to motivate future exercises
The Personal Audio Loop: Designing a Ubiquitous Audio-Based Memory Aid
A methodical approach to evaluating the use of audio-interfaces for mobile and wearable computing
Intimate mobiles: grasping, kissing and whispering as a means of telecommunication in mobile phones
Comparing VR Exploration Support for Ground-Based Rescue Robots
Toward a non-intrusive, physio- behavioral biometric for smartphones
Naturalistic use of cell phones in driving and context-based user assistance
Mobile Context Aware Systems: The Intelligence to Support Tasks and Effectively Utilise Resources
A novel image based positioning technique using mobile eye tracker for a museum visit
Understanding Stress in Children with ASD and Their Caregivers in Daily Life: A Feasibility Study Using Mobile Devices
Widgets & Mobile 2.0
Assessing the Relationship between Technical Affinity, Stress and Notifications on Smartphones
Assessing contextual mood in public transport: a pilot study
An Empirical Study of the Minimum Required Size and the Minimum Number of Targets for Pen Input on the Small Display
An evaluation of product review modalities for mobile phones
Exploring best practices for card interactions through a three-method triangulation
Tacticycle: supporting exploratory bicycle trips
Two different interfaces to visualize patient histories on a PDA
Pinchmove: improved accuracy of user mobility for near-field navigation in virtual environments
Exploring Transformers for On-Line Handwritten Signature Verification
Many tabs make a light board
Émigré: Metalevel Architecture and Migratory Work
Research issues in next generation DBMS for mobile platforms
Preferred Reading Formats for Mobile Devices: Results from Readability Studies
Standing hypotension prediction based on smartwatch heart rate variability data: a novel approach
Walk after stroke: initial development of a step counting game for stroke survivors
The Evolution of Driver Monitoring Systems: A Shortened Story on Past, Current and Future Approaches How Cars Acquire Knowledge About the Driver's State
The Zen of Everyday Encounters: Spontaneous Interaction in Ubiquitous Systems
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2018, Barcelona, Spain, September 03-06, 2018
Mobile Devices: Opportunities for Users with Special Needs
A Prototype for Remote Vehicle Diagnostics
Motivations and practices for cheating in Pokémon GO
Fam-On: family shared time tracker to improve their emotional bond
Learnability and Automatic Clustering of Images in Mobile Devices
A pervasive role-playing game for introducing elementary school students to archaeology
The importance of visual attention for adaptive interfaces
Mobile apps for IBD self: management using wearable devices and sensors
Accessible way finding on mobile devices for different user groups
Legal and ethical implications of mobile live-streaming video apps
Designing Mobile Technologies for Neurodiversity: Challenges and Opportunities
The right to information: setup of mobile terminals and services
Security and usability research using a microworld environment
Instructional Guidance in Extended Reality for Learning
Emotion sharing via self-composed melodies on mobile phones
Mapping Perceptions of Humanness in Intelligent Personal Assistant Interaction
Entertainment technology in transportation against frustration, aggression and irrationality
Workshop on Mobile Cognition: Using Mobile Devices to Enhance Human Cognition
Understanding Drone Landing on the Human Body
Cultural probes and levels of creativity
Prototyping input controller for touch-less interaction with ubiquitous environments
User practices for smartphone control of TV
A collaborative environment for enhanced information access on small-form-factor devices
The connected car: an empirical study of electric cars as mobile digital devices
ZuiScat: querying and visualizing information spaces on personal digital assistants
Mobile usage of video and TV
Adapting Applications in Mobile Terminals Using Fuzzy Context Information
Live-streaming mobile video: production as civic engagement
Inspire, guide, and entertain: designing a mobile assistant for runners
Augmented self-presentation: supporting collocated social interaction
Fall Detection with LSTM and Attention Mechanism
Chording as a Text Entry Method in Mobile Phones
Towards usable and acceptable above-device interactions
Providing support for mobile calendaring conversations: a wizard of oz evaluation of dual--purpose speech
ThumbTrak: Recognizing Micro-finger Poses Using a Ring with Proximity Sensing
Aco-Wi : Acoustic Initiated Wi-Fi Peer-group Communication for Opportunistic Messaging
"They Like to Hear My Voice": Exploring Usage Behavior in Speech-Based Mobile Instant Messaging
Touch Detection System for Mobile Terminals
Hand-Over-Face Input Sensing for Interaction with Smartphones through the Built-in Camera
Designing for mobile interaction: looking for a pragmatic middleground
PulseCam: Biophysically Driven Life Logging
Smartphones, apps and older people's interests: from a generational perspective
Geo-indexed object recognition for mobile vision tasks
FrontFace: facilitating communication between HMD users and outsiders using front-facing-screen HMDs
Adapting Web-Pages for Mobile / PC Collaboration
Children as Participatory Designers of a New Type of Mobile Social Learning Application
Platform for cycling data collection and service development
Tablets use in emerging markets: an exploration
Zebralocalizer : identification and localization of pedestrian crossings
Exploring User-Defined Back-Of-Device Gestures for Mobile Devices
'Divert: mother-in-law': representing and evaluating social context on mobile devices
Designing spatial audio interfaces to support multiple audio streams
NailTactors: eyes-free spatial output using a nail-mounted tactor array
My new pc is a mobile phone: techniques and technology for the new smallness
Mobile spatial audio interfaces
How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings
Pushing Web Pages into Personal Digital Assistants: Need, Tools and Solutions
An investigation into the use of tactile instructions in snowboarding
Making a completely icon-based menu in mobile devices to become true: a user-centered design approach for its development
Towards Transparent Behavior of Automated Vehicles: Design and Evaluation of HUD Concepts to Support System Predictability Through Motion Intent Communication
Day pad: a daily life assistant for autistic children
Aesthetic physical items for visualizing personal sleep data
AutoWeb: automatic classification of mobile web pages for revisitation
Online Transcoding of Web Pages for Mobile Devices
User-centred system design: addressing user needs with a mobile information system
Supporting blind users in selecting from very long lists of items on mobile phones
Are you hiding it?: usage habits of lifelogging camera wearers
Language learning on-the-go: opportune moments and design of mobile microlearning sessions
Exploring tilt for no-touch, wrist-only interactions on smartwatches
TGH: a case study of designing natural interaction for mobile guide systems
An AR Interface to Enable Real-time Preview Design Variations in Actual Environment
Feasibility of using haptic directions through maps with a tablet and smart watch for people who are blind and visually impaired
Sender-intended functions of emojis in US messaging
An evaluation method for location-based mobile learning based on spatio-temporal analysis of learner trajectories
Wall Play: a novel wall/floor interaction concept for mobile projected gaming
Gamifying the "unspoken": Designing to Resolve Myths on Contraceptives among the Himba people of Namibia
HappyFeet! influencing at the turning points: walking or scooter ride for short-distance journey?
Interacting with virtual reality scenes on mobile devices
How do I communicate my emotions on SNS and IMs?
Invisiboard: maximizing display and input space with a full screen text entry method for smartwatches
User Requirement Analysis and Interface Conception for a Mobile, Location-Based Fair Guide
Indoor pedestrian navigation system using a modern smartphone
Impact of item density on magic lens interactions
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2011, Stockholm, Sweden, August 30 - September 2, 2011
Mobile access to cultural heritage: mobile-CH 2016
Conversational Design as a Paradigm for User Interaction on Mobile Devices
Applying models of user activity for dynamic power management in wireless devices
Interaction (f)or Recall? Evaluating Recall on Large Screens
See What I'm Saying? Comparing Intelligent Personal Assistant Use for Native and Non-Native Language Speakers
How to set-up a corporate user experience team: key success factors, strategic positioning, and sustainable organisational implementations
Magnetic signatures in air for mobile devices
PZBoard: a prediction-based zooming interface for supporting text entry on a mobile device
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2005, 2005, Salzburg, Austria, September 19-22, 2005
How Can Technology Best Disrupt Bad Health Habits?
Toward compound navigation tasks on mobiles via spatial manipulation
Exploiting mid-air gestures to share data among devices
MAGHair: A Wearable System to Create Unique Tactile Feedback by Stimulating Only the Body Hair
The Role of Self-Reflection in Sustainability
Leveraging Mobile Technology to Increase the Permanent Adoption of Shelter Dogs