yusuke1997/dblp-id-title huggingface dataset:
Blind hero: enabling guitar hero for the visually impaired
Augmented Reality Magnification for Low Vision Users with the Microsoft Hololens and a Finger-Worn Camera
A Review of Literature on Accessibility and Authentication Techniques
The DARE Index - Monitoring the Progress of Digital Accessibility around the World - A Research Conducted by Advocates for Advocates
Understanding Blind and Low Vision Users' Attitudes Towards Spatial Interactions in Desktop Screen Readers
A system for teaching speech to profoundly deaf children using synthesized acoustic and articulatory patterns
Emacspeak - Direct Speech Access
Making Lecture Videos Accessible for Students who are Blind or have Low Vision through AI-Assisted Navigation and Visual Question Answering
Preliminary evaluation of three eyes-free interfaces for point-and-click computer games
A11yShape: AI-Assisted 3-D Modeling for Blind and Low-Vision Programmers
Understanding emotion through multimedia: comparison between hearing-impaired people and people with hearing abilities
Understanding Screen-Reader Users' Experiences with Online Data Visualizations
Redesigning and Deploying the Universal Sound Detector: Notifying Deaf and Hard-of-hearing Users of Audio Signals
The 13th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS '11, Dundee, Scotland, UK, October 24-26, 2011
Usability of a multimodal videogame to improve navigation skills for blind children
Breaking Boundaries with Live Transcribe: Expanding Use Cases Beyond Standard Captioning Scenarios
Investigating the Use of Social Media in Supporting Children with Cognitive Disabilities and Their Caregivers from Saudi Arabia
Providing good memory cues for people with episodic memory impairment
Aided Nonverbal Communication through Physical Expressive Objects
M.I.D.A.S. touch: magnetic interactive device for alternative sight through touch
Breaking Barriers with Assistive Macros
Shoptalk: toward independent shopping by people with visual impairments
Proceedings of the ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2005, Baltimore, MD, USA, October 9-12, 2005
Understanding Screen Readers' Plugins
Towards Street Camera-based Outdoor Navigation for Blind Pedestrians
Utilizing Neural Networks to Predict Freezing of Gait in Parkinson's Patients
Using computer vision to access appliance displays
Rapid Prototyping of Accessible Interfaces With Gaze-Contingent Tunnel Vision Simulation
Understanding How People with Visual Impairments Take Selfies: Experiences and Challenges
A Personalizable Mobile Sound Detector App Design for Deaf and Hard-of-Hearing Users
EchoMall: Prototyping GenAI-powered Vision-Free Online Shopping Experience for Blind and Low-Vision Customers
Ethical Concerns when Working with Mixed-Ability Groups of Children
Automated Person Detection in Dynamic Scenes to Assist People with Vision Impairments: An Initial Investigation
Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms
Designing auditory cues to enhance spoken mathematics for visually impaired users
I See What You're Saying: A Literature Review of Eye Tracking Research in Communication of Deaf or Hard of Hearing Users
Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments
Networked reminiscence therapy for individuals with dementia by using photo and video sharing
Learning how older adults undertake computer tasks
Talking braille: a wireless ubiquitous computing network for orientation and wayfinding
Laser pointers and a touch screen: intuitive interfaces for autonomous mobile manipulation for the motor impaired
Exploration of Automatic Speech Recognition for Deaf and Hard of Hearing Students in Higher Education Classes
Multidisciplinary Perspectives on Designing Accessible Systems for Users with Multiple Impairments: Grand Challenges and Opportunities for Future Research
ZINinNGT: A Mobile Tool to Aid Hearing Parents Learning Dutch Sign Language
Fluent: An AI Augmented Writing Tool for People who Stutter
A feasibility study of crowdsourcing and google street view to determine sidewalk accessibility
Assistive web browsing with touch interfaces
ForeSee: A Customizable Head-Mounted Vision Enhancement System for People with Low Vision
Introducing People with ASD to Crowd Work
Flexible Activity Tracking for Older Adults Using Mobility Aids - An Exploratory Study on Automatically Identifying Movement Modality
Supporting blind photography
Context-responsive ASL Recommendation for Parent-Child Interaction
An Accessible CAD Workflow Using Programming of 3D Models and Preview Rendering in A 2.5D Shape Display
Assessing the deaf user perspective on sign language avatars
Speaking with My Screen Reader: Using Audio Fictions to Explore Conversational Access to Interfaces
Towards a Secured and Safe Online Social Media Design Framework for People with Intellectual Disability
Sign Language Recognition, Generation, and Translation: An Interdisciplinary Perspective
Improving calibration time and accuracy for situation-specific models of color differentiation
Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-Vision
Tapulator: a non-visual calculator using natural prefix-free codes
Teaching Digital Fabrication to Early Intervention Specialists for Designing Their Own Tools
Comparing Effects of Navigational Interface Modalities on Speaker Prosodics
Designing with and for People with Intellectual Disabilities
Supporting Older Adults in Using Complex User Interfaces with Augmented Reality
A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates
Understanding Digital Content Creation Needs of Blind and Low Vision People
ActVirtual: Making Public Activism Accessible
Making Mobile Augmented Reality Applications Accessible
ASL CLeaR: STEM Education Tools for Deaf Students
Let's stay in touch: sharing photos for restoring social connectedness between rehabilitants, friends and family
A Review of Text Accessibility Standards, Guidelines, and Font Tool Limitations
Color-audio encoding interface for visual substitution: see color matlab-based demo
Animations at Your Fingertips: Using a Refreshable Tactile Display to Convey Motion Graphics for People who are Blind or have Low Vision
A Pilot Study about the Smartwatch as Assistive Device for Deaf People
Study of a Smart Cup for Home Monitoring of the Arm andHand of Stroke Patients
E-Arithmetic: non-visual arithmetic manipulation for students with impaired vision
Factors Leading to the Successful Use of Voice Recognition Technology
An iOS reader for people with dyslexia
Understanding pointing problems in real world computing environments
Effect of presenting video as a baseline during an american sign language animation user study
Session details: Session 3: Accessing Information
A predictive Blissymbolic to English translation system
Helping aphasic people process online information
Ageing is Not a Disease: Pitfalls for the Acceptance of Self-Management Health Systems Supporting Healthy Ageing
TinyBlackBox: Supporting Mobile In-The-Wild Studies
Exploration and avoidance of surrounding obstacles for the visually impaired
Enhancing Scanning Input with Non-Speech Sounds
Learning and perceiving colors haptically
A cheap, portable haptic device for a method to relay 2-D texture-enriched graphical information to individuals who are visually impaired
A Tangible Math Game for Visually Impaired Children
Accessibility Heuristics for Vibe Coding Interfaces
Text entry using a compact keypad with OSDS
"Seven Stitches Later": A Technologically Interdependent Travel Experience From The Perspective Of A Visually Impaired Individual
Living Disability Theory: Reflections on Access, Research, and Design
SpineCurer: An inertial measurement unit based scoliosis training system
Accessibility: understanding attitudes of CS students
Characterizing "Motor Ability" for Ability-Based Design
Gesture-based Interaction for Individuals with Developmental Disabilities in India
AccessMap Website Demonstration: Individualized, Accessible Pedestrian Trip Planning at Scale
A voice-activated syntax-directed editor for manually disabled programmers
Does a sonar system make a blind maze navigation computer game more "fun"?
Conveying Uncertainty in Data Visualizations to Screen-Reader Users Through Non-Visual Means
The 21st International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2019, Pittsburgh, PA, USA, October 28-30, 2019
A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays
The design of human-powered access technology
Using the phone with a single input signal only: evaluation of 3dscan's telephone module
Blind guidance using mobile computer vision: a usability study
Lessons from Expert Focus Groups on how to Better Support Adults with Mild Intellectual Disabilities to Engage in Co-Design
Simulation of Motor Impairment with
PLUMB: displaying graphs to the blind using an active auditory interface
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, ASSETS '14, Rochester, NY, USA, October 20-22, 2014
Inter-rater Reliability of Command-Line Web Accessibility Evaluation Tools
Text entry from power wheelchairs: edgewrite for joysticks and touchpads
MobileASL: : intelligibility of sign language video as constrained by mobile phone technology
RouteCheckr: personalized multicriteria routing for mobility impaired pedestrians
Experiencing Deaf Tech: A Deep Dive into the Concept of DeafWatch
VBGhost: a braille-based educational smartphone game for children
Developing Interfaces for Rehabilitation: A Graduate Level Course for Students from Multiple Disciplines
Accessibility in smartphone applications: what do we learn from reviews?
Scaling Crowd+AI Sidewalk Accessibility Assessments: Initial Experiments Examining Label Quality and Cross-city Training on Performance
Tactile chart generation tool
Sensory Substitution Training for Users Who Are Blind with Dynamic Stimuli, Games and Virtual Environments
30 Years Later: Has CVD Research Changed the World?
Help Kiosk: An Augmented Display System to Assist Older Adults to Learn How to Use Smart Phones
Can Role-Based LLM Dialogue Improve Understanding of Accessibility Issues?
Inclusive esports: Sense of Agency and Fairness through Pre-Training-Based Assistive Methods
Annotation-based video enrichment for blind people: a pilot study on the use of earcons and speech synthesis
Action Blocks: Making Mobile Technology Accessible for People with Cognitive Disabilities
Towards Accessible Conversations in a Mobile Context for People who are Deaf and Hard of Hearing
Nothing to Hide: Aesthetic Customization of Hearing Aids and Cochlear Implants in an Online Community
A reconfigurable augmentative communication device
DroneNavigator: Using Drones for Navigating Visually Impaired Persons
Watch Your Language: Using Smartwatches to Support Communication
Mobile Integrated Assistance to Empower People Coping with Parkinson's Disease
SAMBA: a semi-automatic method for measuring barriers of accessibility
Displaying error & uncertainty in auditory graphs
AdaptiveSound: An Interactive Feedback-Loop System to Improve Sound Recognition for Deaf and Hard of Hearing Users
"As Someone Who is Disabled, I am so thankful for Sex Work": Alternative Approaches to Access Among Disabled Sex-Workers
Approaches to Making Live Code Accessible in a Mixed-Vision Music Ensemble
Beyond Function: A Multi-Platform Analysis of DIY Prosthetics and Maker Narratives
Pilot evaluation of a path-guided indoor navigation system for visually impaired in a public museum
Exploring Collective Medical Knowledge and Tensions in Online ADHD Communities
Uncovering the role of expectations on perceived web accessibility
Assistive social interaction for non-speaking people living in the community
The TaskTracker: assistive technology for task completion
Input Accessibility: A Large Dataset and Summary Analysis of Age, Motor Ability and Input Performance
Assistive device for the blind based on object recognition: an application to identify currency bills
Predictive Link Following for Accessible Web Browsing
Dual Level Intraframe Coding for Increased Video Telecommunication Bandwidth
Student and Teacher Perspectives of Learning ASL in an Online Setting
Speaking through pictures: images vs. icons
Accessibility of Internet websites through time
AltCAT: An Alt Text Authoring Tool with Automatic Generation and Culturally-Aware Translation
Humming control interface for hand-held devices
A Recipe for Success? Exploring Strategies for Improving Non-Visual Access to Cooking Instructions
30 Years of Solving the Wrong Problem: How Recolouring Tool Design Fails those with Colour Vision Deficiency
accessFinTech: Designing Accessible Financial Technology
Tongue-able interfaces: evaluating techniques for a camera based tongue gesture input system
SADIe: : transcoding based on CSS
LocalEyes: accessible GPS and points of interest
myView: End-user Authoring of Virtual Environments for Therapy
The Promise and Pitfalls of Web Accessibility Overlays for Blind and Low Vision Users
Beyond Beautiful: Embroidering Legible and Expressive Tactile Graphics
A comparison of area pointing and goal crossing for people with and without motor impairments
Social Dimensions of Technology-Mediated Sight
Towards a tool for keystroke level modeling of skilled screen reading
"Is Someone There? Do They Have a Gun": How Visual Information about Others Can Improve Personal Safety Management for Blind Individuals
A participatory design workshop on accessible apps and games with students with learning differences
Does it look beautiful?: communicating aesthetic information about artwork to the visually impaired
Visually impaired orientation techniques in unfamiliar indoor environments: a user study
Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2007, Tempe, Arizona, USA, October 15-17, 2007
User Interface of a Home Page Reader
Investigating sighted users' browsing behaviour to assist web accessibility
A Game to Target the Spelling of German Children with Dyslexia
Starting well on design for accessibility: analysis of W3C's 167 accessibility evaluation tools for the design phase
Manipulation by Ocular Operations for Real-time Effect (MOORE): A Concise and User-Friendly Method for Eye-Based Interaction
HaptiShare: Exploring Shared Co-Located Haptic Experiences with a Mobile Multi-Party Haptic Communication Device
Audio and haptic based virtual environments for orientation and mobility in people who are blind
Accessing Passersby Proxemic Signals through a Head-Worn Camera: Opportunities and Limitations for the Blind
Interface modeling issues in providing access to GUIs for the visually impaired (panel session)
Multimodal vision glove for touchscreens
"Turn Left After the Heater": Landmark Navigation for Visually Impaired Users
WADER: a novel wayfinding system with deviation recovery for individuals with cognitive impairments
Hunting for headings: sighted labeling vs. automatic classification of headings
Navigation and obstacle avoidance help (NOAH) for older adults with cognitive impairment: a pilot study
"It's Better to be Grounded in Reality": a Speculative Exploration of Patient-Centered Digital Phenotyping for Neurological Conditions
Approaches to locating areas of interest related to questions in a document for non-visual readers
Variable frame rate for low power mobile sign language communication
Design of an Augmented Reality Magnification Aid for Low Vision Users
Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy
Capturing phrases for ICU-Talk, a communication aid for intubated intensive care patients
LaMPost: Design and Evaluation of an AI-assisted Email Writing Prototype for Adults with Dyslexia
Generative AI for Teachers with Vision Impairments in the Global South: A Bridge Too Far?
Speech dasher: a demonstration of text input using speech and approximate pointing
Evaluation of software tools with deaf children
"I Used To Carry A Wallet, Now I Just Need To Carry My Phone": Understanding Current Banking Practices and Challenges Among Older Adults in China
Representing coordination and non-coordination in an american sign language animation
Accessibility Research and Users with Multiple Disabilities or Complex Needs
Designing a Low-cost Finger Wearable Audio-tactile Device
Helping visually impaired users properly aim a camera
Accessible lectures: moving towards automatic speech recognition models based on human methods
Haptic comparison of size (relative magnitude) in blind and sighted people
Simultaneously Generating Multiple Mediums of Tactile Graphics
Equipping designers by simulating the effects of visual and hearing impairments
TextSL: a command-based virtual world interface for the visually impaired
Leveraging Augmented Reality to Create Apps for People with Visual Disabilities: A Case Study in Indoor Navigation
The accessible aquarium: identifying and evaluating salient creature features for sonification
MEMOS: an interactive assistive system for prospective memory deficit compensation-architecture and functionality
How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?
"I Felt Like I Was in a Fishbowl": Lived Experience with Telepresence and Non-Visible Disabilities in Higher Education
Using a Telepresence Robot to Improve Self-Efficacy of People with Developmental Disabilities
SIBYLLE: a system for alternative communication adapting to the context and its user
Designing and Evaluating Head-based Pointing on Smartphones for People with Motor Impairments
Standardization of real-time text in instant messaging
Speech-based Mark for Data Sonification
WatchMe: wrist-worn interface that makes remote monitoring seamless
Behavioral Changes in Speakers who are Automatically Captioned in Meetings with Deaf or Hard-of-Hearing Peers
Tracking mental engagement: a tool for young people with ADD and ADHD
Alternative text entry using different input methods
CARTGPT: Real-Time Correction of CART Captions Using Large Language Models
The Phonicstick: a joystick to generate novel words using phonics
Interactive Form Filling Assistant on Smart Glasses for Blind Users
Analysis of speech properties of neurotypicals and individuals diagnosed with autism and down
Evaluation of Why Individuals with ADHD Struggle to Find Effective Digital Time Management Tools
Using a game controller for text entry to address abilities and disabilities specific to persons with neuromuscular diseases
Analyzing visual layout for a non-visual presentation-document interface
Improving public transit usability for blind and deaf-blind people by connecting a braille display to a smartphone
Tackling the Lack of a Practical Guide in Disability-Centered Research
User Perspectives on Robotics for Post-stroke Hand Rehabilitation
Tangibles + Programming + Audio Stories = Fun
Beyond Audio Description: Exploring 360° Video Accessibility with Blind and Low Vision Users Through Collaborative Creation
Gesture interface magnifiers for low-vision users
Talking points: the differential impact of real-time computer generated audio/visual feedback on speech-like & non-speech-like vocalizations in low functioning children with ASD
Leveraging Pauses to Improve Video Captions
Semantic knowledge in word completion
Closed ASL Interpreting for Online Videos
Ongoing investigation of the ways in which some of the problems encountered by some dyslexics can be alleviated using computer techniques
A Demo of Talkit++: Interacting with 3D Printed Models Using an iOS Device
Blind guidance system using situation information and activity-based instruction
Accessibility Research in the Pandemic: Making a Difference in the Quality of Life for People with Disabilities
An Investigation into Appropriation of Portable Smart Devices by Users with Aphasia
Proceedings of the Third International ACM Conference on Assistive Technologies, ASSETS 1998, Marina del Rey, CA, USA, April 15-17, 1998
Motion-games in brain injury rehabilitation: an in-situ multi-method study of inpatient care
Designing the World Wide Web for People with Disabilities: A User Centered Design Approach
A novel wayfinding system based on geo-coded qr codes for individuals with cognitive impairments
Motion history to improve communication and switch access for people with severe and multiple disabilities
Sasayaki: an augmented voice-based web browsing experience
Sensing human movement of mobility and visually impaired people
Maritime Buoyage on 3D-Printed Tactile Maps
ChatWoz: Chatting through a Wizard of Oz
Designing for individuals: usable touch-screen interaction through shared user models
Assistive system experiment designer ASED: a toolkit for the quantitative evaluation of enhanced assistive systems for impaired persons in production
Grouping Effect for Bar Graph Summarization for People with Visual Impairments
AMI: An Adaptable Music Interface to Support the Varying Needs of People with Dementia
An accelerated scanning communication system with adaptive automatic error correction mechanism
Neck range of motion and use of computer head controls
Correction of the Fundamental Voice Frequency Using Tactile and Visual Feedback
A Gallery In My Hand: A Multi-Exhibition Investigation of Accessible and Inclusive Gallery Experiences for Blind and Low Vision Visitors
Uncovering Patterns in Reviewers' Feedback to Scene Description Authors
Freedom to Choose: Understanding Input Modality Preferences of People with Upper-body Motor Impairments for Activities of Daily Living
Using Co-Design to Investigate Affordances of an Expressive CS Learning Environment for Students who are BVI
Self-supervised learning using unlabeled speech with multiple types of speech disorder for disordered speech recognition
Designing Interface Toolkit with Dynamic Selectable Modality
Making the Blockly Library Accessible via Touchscreen
Predictive Link Following Plug-In For Web Browsers
Substituting Restorative Benefits of Being Outdoors through Interactive Augmented Spatial Soundscapes
Towards Visualization of Time-Series Ecological Momentary Assessment (EMA) Data on Standalone Voice-First Virtual Assistants
Visual complexity, player experience, performance and physical exertion in motion-based games for older adults
Teaching Accessibility in Different Disciplines: Topics, Approaches, Resources, Challenges
How Proficiency and Feelings impact the Preference and Perception of Mobile Technology Support in Older Adults
SeaHare: An omidirectional electric wheelchair integrating independent, remote and shared control modalities
Effects of sampling methods on web accessibility evaluations
"Slipping through the cracks": A Duoethnography of Web Accessibility
What we talk about: designing a context-aware communication tool for people with aphasia
The global public inclusive infrastructure (GPII)
Designing a Kinect2Scratch Game to Help Teachers Train Children with Intellectual Disabilities for Pedestrian Safety
A braille writing training device with voice feedback
Multiple view perspectives: improving inclusiveness and video compression in mainstream classroom recordings
A google glass app to help the blind in small talk
Multimodal Deep Learning using Images and Text for Information Graphic Classification
Exploring Accessibility Features and Plug-ins for Digital Prototyping Tools
Demonstration of GestureCalc: An Eyes-Free Calculator for Touch Screens
Gist summaries for visually impaired surfers
Gestural text entry on multiple devices
Evaluation of dynamic image pre-compensation forcomputer users with severe refractive error
Analyzing visual questions from visually impaired users
Eyelid Gestures on Mobile Devices for People with Motor Impairments
User Participation When Users have Mental and Cognitive Disabilities
Practices and Barriers of Cooking Training for Blind and Low Vision People
CymaSense: A Novel Audio-Visual Therapeutic Tool for People on the Autism Spectrum
Identifying and Mitigating Technology-Related Anxiety
An Open-source Tool for Simplifying Computer and Assistive Technology Use: Tool for simplification and auto-personalization of computers and assistive technologies