yusuke1997/dblp-id-title huggingface dataset:
Display Requirements for an Interactive Rail Scheduling Display
Predictive Indicators of Virtual Reality Sickness: A Look into Skin Temperature Disturbance
Odours and Spatialities: Designing Sensory Experiences
Smart Home Users' Security and Privacy Perceptions and Actions Differ By Device Category: Results from a U.S. Survey
Design and Development of Speech Interaction: A Methodology
Mobile Online Proficiency and Mobile Internet Use - Findings from Finland
ELAI: An interface "model" towards fostering universalisation of interfaces
Bootstrapping Assessments for Team Simulations: Transfer Learning Between First-Person-Shooter Game Maps
Applying Augmented Reality to the Concept Development Stage of the Total Design Methodology
Designing an Indoor Navigation System for Elderly People's Capabilities
Determining the Efficacy of Communications Technologies and Practices to Broaden Participation in Education: Insights from a Theory of Change
First-Time User Experience with Smart Phone New Gesture Control Features
Evaluation of Collaborative Development Environments for Software Engineering Courses in Higher Education
Research on the Interactive Relations of People with Mobility Difficulties in the Airport Service-Scape
Augmenting Brain and Cognition by Aerobic Exercise
Valuing Social Media Affordances
E-Stores Design: The Influence of E-Store Design and Product Type on Consumers' Emotions and Attitudes
Chair Based Measurements of Sitting Behavior a Field Study of Sitting Postures and Sitting Time in Office Work
APSEN: Pre-screening Tool for Sleep Apnea in a Home Environment
Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency
Bio-Spatial Study in the Urban Context: User Experience Analysis from New York, Preliminary Neurophysiological Analysis from Kuala Lumpur and Nairobi
Context-AI Tunes: Context-Aware AI-Generated Music for Stress Reduction
Depth and Colour Perception in Real and Virtual Robot Cells in the Context of Occupational Safety and Health
Mapping Metaphors for the Design of Academic Library Websites
Report A Barrier: Creating and Implementing a Pan-University Accessibility Reporting System
Pump It up! - Conception of a Serious Game Applying in Computer Science
Machine Learning for Forecasting Entrepreneurial Opportunities - A Literature Review
Causal Reasoning with Large Language Models - A ChatGPT Case Study
What is Secret Recipe Behind Digital Marketing? The Study of Cross-Cultural Differences in Consumers' Visual Perception and Personality on Digital Marketing Attitude
Perceptibility of Tactile Letters and Tactile Pictograms to Support the Movement of Visually Impaired People
Modeling Body Shape from Surface Landmark Configurations
Extending Predictive Models of Exploratory Behavior to Broader Populations
The Impact of Smartphone Charging Port Placement on Perceived Usability and Task Completion Time
A Framework for Enhancing Health Information Data Security: Application of the Consolidated Framework for Implementation Research to Breach Analysis
Effectiveness of Information Presentation by Gaze Timing Consistent with Roles in Collision Avoidance
Improving the Accuracy of Determining When to Change a Stoma Appliance Using Gaussian Filters and Machine Learning
Hints of Advertising Digital Literacy: Fragments of Media Discourses
D-GAM: A Gamification-Based Platform for Enhancing Public Participation in Built Environment Design
Observe the User Interactive Behavior with a Large Multi-touch Display in Public Space
A Remote Study on East-West Cultural Differences in Mobile User Experience
Towards Supporting Multigenerational Co-creation and Social Activities: Extending Learning Analytics Platforms and Beyond
Using Foot and Knee Movement and Posture Information to Mitigate the Probability of Injuries in Functional Training
Designing usable keyword search systems
Engineering Psychology and Cognitive Ergonomics - 22nd International Conference, EPCE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Selecting Colors for Dialog Boxes and Buttons in a Text Interface
Competencies Required for the Offensive Cyber Operations Planners
An Input-Parsing Algorithm Supporting Integration of Deictic Gesture in Natural Language Interface
Towards the Evaluation of Emotional Interfaces
AI and Concept Art: Evaluating Generative Artificial Intelligence in the Co-creative Process of Character Design
Experience, Usability and Sense of Things
Development of a Work-Rest Schedule for VDT Work
The Use of Social Media in Controlling of Corruption During the Covid-19 Pandemic in Indonesia
Intelligent Virtual Environment Using a Methodology Oriented to Agents
Methods Matter: Assessment of the Characteristics of a Sample to Analyze Digital Practices and Social Connectedness in Later Life
Constructing Cultural Branding for Sustainability: A Case Study of Designing 'Traditional Circular' into 'Modern Product'
Let the Players Go! - Substituting Excessive Handholding with Autonomous Experiences
Musical Skin: A Dynamic Interface for Musical Performance
Online Formative Assessment and Feedback: A Focus Group Discussion Among Language Teachers
User Experience Evaluations: Challenges for Newcomers
Exploring Risk-Benefit Factors of Electronic Clinical Pathways Regarding Nursing Communication
The Influence and Differences of Virtual Reality Art Scenes on Stress Relief Among Youth
Human Research in Technology Design
CIAM: A New Assessment Model to Measure Culture's Influence on Websites
Use of a Home-Based Social Robot to Help Prevent Hypothermia and Dehydration in Older Adults
A Machine Learning Model for Predicting a Movie Sequel's Revenue Based on the Sentiment Analysis of Consumers' Reviews
Receptivity: Fostering Respectful Conversations in the Digital Public Sphere
A Study on User Centered Game Evaluation Guideline Based on the MIPA Framework
Measuring UAS Pilot Responses to Common Air Traffic Clearances
Smart Privacy Management in Ubiquitous Computing Environments
Cooperative Musical Partner System: JASPER (Jam Session Partner)
Measurement and Evaluation in Service Engineering
Barriers and Reforms for Promoting ICTs in Rural Areas of Pakistan
Marketing Intelligence and Automation - An Approach Associated with Tourism in Order to Obtain Economic Benefits for a Region
HCI in Business, Government and Organizations - 11th International Conference, HCIBGO 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Study on VR Science Educational Games Based on Participatory Design and Flow Theory
Identifying Characteristics of Dietary Guidance Methods Through Qualitative Analysis
Force Field Based Expression for 3D Shape Retrieval
Educational Sound Symbols for the Visually Impaired
Improving Cybersecurity Education in Schools: An Assessment of the "Digitally Safer School" Proposal
Patterns for Usable Accessible Design
The Framing Effect of Questions in Community Question-Answering Sites
Use of Simulation Technology in Transportation Training: A Systematic Literature Review
AMF: A New Design Pattern for Complex Interactive Software?
Synaesthesia Design Research of Motion Game in Order to Cure the White-Collar's Cervical Spondylosis
What Do User Experience Professionals Discuss Online? Topic Modeling of a User Experience Q&A Community
Extending Smartphone-Based Hand Gesture Recognition for Augmented Reality Applications with Two-Finger-Pinch and Thumb-Orientation Gestures
"Light On": A Voice Controlled Vehicle-Light System Based on Translating Drives' Voice into Computer Commands to Reduce Operation Workload of Drivers
Augmented Cognition - 19th International Conference, AC 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Apply Natural Language Processing-Chatbot on Industry 4.0
Research on the Path of AIGC Assisted Art Design Creation for Non Art Design Majors
Interaction Mediate Agent Based on User Interruptibility Estimation
Habituation to Simulator Sickness in Older Adults During a Chronic Back Pain Therapy Program with Repeated Virtual Reality Exposure
A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment
Video Display Terminals and Neck Pain: When Ophthalmology Explains the Failure of Biomechanical Intervention
Smart Sol - Bringing User Experience to Facility Management: Designing the User Interaction of a Solar Control Unit
Designing for users with color-vision deficiency: effective color combinations
Requirements for a Framework of a Virtual Learning Environment for Deaf People Mediated by Avatar
Anatomy-Based Variational Modeling of Digital Hand and Its Verification
Evaluating Telecom Icons Among Asian Countries
Advances in E-commerce User Interface Design
Transborder Data Protection and the Effects on Business and Government
IoT-Based System for Web Monitoring of Thermal Processes
Broader Understanding of Gamification by Addressing Ethics and Diversity
Recent Harmony Search Algorithms for 0-1 Optimization Problems
An Approach to Optimal Text Placement on Images
Co-design Practice in a Smart City Context Through the Gamification Approach: A Survey About the Most Suitable Applications
Up for Debate: Effects of Formal Structure on Argumentation Quality in a Crowdsourcing Platform
A Study of Observing the Drivers Awareness on a Handling Course at Bosch Boxberg Proving Ground with Regard to Color Perception
Combining Motion Capture and Digital Human Modeling for Creating Instructions in Industrial Settings
The Effect of Presentation on Visual Working Memory
Online Crowdsourcing in the Public Sector: How to Design Open Government Platforms
Pilots' Workload in the Cockpit with Onboard Tangible Information System
Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain
Research on Information Interface Interaction Design Based on Unconscious Cognition
Insight Through Dialogue: A Practical Exploration of AIGC in Cross-cultural Design Research
Methods for Detecting Changes in Learning Mechanisms to Improve Adaptive Intelligent Systems: A Model Simulation Study
Considerations for Health Care Services Related to the Menstrual Cycle
Decoding the Alignment Problem: Revisiting the 1958 NYT Report on Rosenblatt's Perceptron Through the Lens of Information Theory
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part VII
Optimization of User Interfaces in the Digitization of Paper-Based Processes: A Case Study of a Mobile Aviation Application
Smart Mobile Devices in Lifestyles under Transformation: A Comparative Study of Smart Communication among Youth in Hong Kong and Beijing
A Case Study on AI System Evaluation from Users' Viewpoints
Users and Technologies in Education: A Pending Course
An Integrated Playful Music Learning Solution
Teachers' Educational Design Using Adaptive VR-Environments in Multilingual Study Guidance to Promote Students' Conceptual Knowledge
Hidden Presence: Sensing Occupancy and Extracting Value from Occupancy Data
My-World-in-My-Tablet: An Architecture for People with Physical Impairment
Characteristics of Online Transaction Dispute Mediation Cases in Mobile Electronic Commerce
Multimedia Communication for Family
Modeling of User's Tweet Behavior to Enhance Profile's Influence
Methodical Framework and Case Study for Εmpowering Customer-Centricity in an E-Commerce Agency-The Experience Logic as Key Component of User Experience Practices Within Αgile IT Project Teams
Scaling Gain and Eyeheight While Locomoting in a Large VE
TrackMaze: A Comparison of Head-Tracking, Eye-Tracking, and Tilt as Input Methods for Mobile Games
Examining Reply Bias and Effectiveness of Online Community for Suicide Prevention: A Case Study of /r/SuicideWatch
The Mapping Between Hand Motion States Induced by Arm Operation and Surface Electromyography
Entry and Selection Methods for Specifying Dates in Mobile Context
Extraction of Product Features from Customer's Perspective Using User Review at the Golf EC Site
An Empirical Study on Feature Extraction in DNN-Based Speech Emotion Recognition
Preferences of Deaf or Hard of Hearing Users for Live-TV Caption Appearance
To Save or Not to Save? Let Me Help You Out: Persuasive Effects of Smart Agent in Promoting Energy Conservation
Practical Considerations for Low-Cost Eye Tracking: An Analysis of Data Loss and Presentation of a Solution
Associate Systems: A Framework for Human-Machine Cooperation
Enhancing Mall Security Based on Augmented Reality in the Post-pandemic World
Understanding and Mitigating the Impact of System Failures on Human-Machine Team Performance
The Effect of Fatigue on Cognitive and Psychomotor Skills of Surgical Residents
Survey on the Effect of Video Delay in Online Dance with Multiple Participants
Demystifying the Privacy-Personalization Paradox: The Mediating Role of Online Trust in Websites/Apps with Personalized Ads and Attitude Towards Online Personalized Advertising
An Initial Attempt to Build a Natural Sounds Library Based on Heuristic Evaluation
Markerless Motion Capture Integrated with Human Modeling for Virtual Ergonomics
A New Approach for Accessible Interaction within Smart Homes through Virtual Reality
Mobile Apps for Older Users - The Development of a Mobile Apps Repository for Older People
A VR Office Applying Modern Search and Filter Concepts for Knowledge Workers
Tracking People with Active Cameras
Research on the Design of Digital Interactive Medical Goggles with Integrated Modeling
Remote at Court - Challenges and Solutions of Video Conferencing in the Judicial System
Design for Urban Resilience: A Case of Community-led Placemaking Approach in Shanghai China
Influence of Modulation Frequency and Feedback Diameter on Gesture Control with Mid-Air Haptics in a Driving Simulator
Analysis of Factors Improving Accuracy of Passive User Identification with Streams of Face Images for Ubiquitous Commerce
DEPTH TOOLKIT: A Web-Based Tool for Designing and Executing Usability Evaluations of E-Sites Based on Design Patterns
Measuring Usability of the Mobile Mathematics Curriculum-Based Measurement Application with Children
Learning and Collaboration Technologies. Learning and Teaching - 5th International Conference, LCT 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
Research on Qiang Culture Redesign Based on AR Technology
From Persona to Living Persona, Preliminary Data from a Pilot Study in HCI Education
An Immersive Virtual Reality Experience for Learning Spanish
Brain Tagging: A BCI and HCI Tagging System to Evaluate the Learning Contents
For Intelligent Customer Service Scenarios: Design of a Human-Machine Interface for Customer Service Workspace Integrating Large-Model AI-Assisted Capabilities
Haptic Training Simulator for Pedicle Screw Insertion in Scoliosis Surgery
An Ergonomic Solution for Hand Rehabilitation Product Design for Stroke Patients
Assisting Designers in Developing Interactive Business Oriented Applications
The Information Repertoire of People with Disabilities
Factors Shaping Information Security Culture in an Internal IT Department
Study of Eye Gaze and Presence Effect in Virtual Reality
Competency, Understanding and the Role of Explanation in AI-Driven Education
Human Factors Modeling Schemes for Pilot-Aircraft System: A Complex System Approach
An Enriched ePub eBook for Screen Reader Users
Inverting the Panopticon to Safeguard Privacy in Ambient Environments: An Exploratory Study
Identifying Locations of Social Significance: Aggregating Social Media Content to Create a New Trust Model for Exploring Crowd Sourced Data and Information
Accelerating Individual Innovation: Evidence from a Multinational Corporation
Analysis the Success of Government Twitter Use in Increasing Vaccine Participation (Case Study of Surabaya City Government, Indonesia)
VAIR Field - Multiple Mobile VR Shooting Sports
Automatic Feedback on Cognitive Load and Emotional State of Traffic Controllers
How Good is your Drawing? Quantifying Graphomotor Skill Using a Portable Platform
Synchronization and Fluctuation of Rhythm in Musical Cooperative Performance
Measurements and Concepts of Usability and User Experience: Differences between Industry and Academia
The Importance of "Feel" in Product Design Feel, the Neglected Aesthetic "DO NOT TOUCH"
Mobile Audio Navigation Interfaces for the Blind
Improving Educational Outcomes: Developing and Assessing Grading System (ProGrader) for Programming Courses
Eat2pic-Mobile: A Chew-Draw Interactive System for Encouraging Mindful Chewing with Smartphones and Earable Devices
Integrated DBR and ADDIE Model to Improve Pedagogical Practices in Mechatronic Design
Modeling a Human's Learning Processes to Support Continuous Learning on Human Computer Interaction
Perceived Usability Evaluation of 360° Immersive Video Service: Empirical Evaluation of the System Usability Scale
Does the Web Design Disconnect the Emotional Connection?
Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability
Application of eXtended Reality in the Context of Industry 5.0: A Technological Framework for Prevention and Recovery Based on the Action-Observation Paradigm
Continuance Intention to Use Cloud Services in Educational Institutions
Comparison Knitting Skills Between Experts and Non-experts by Measurement of the Arm Movement
Star(t) to Shine: Unlocking Hidden Talents Through Sharing and Making
A User-Centered Terminology for Existing and Upcoming ICT Devices, Services and Applications
Pilots' Latency of First Fixation and Dwell Among Regions of Interest on the Flight Deck
Research on Evaluation Elements of Design Works for Design Education
A Study of the Crossroad Game for Improving the Teamwork of Students
Recommendation of Collaborative Activities in E-learning Environments
Distributed user modelling for universal information access
Impact of Intergenerational Play on Young People's Perceptions Towards Old Adults
Effectiveness and Cost-Benefit Ratio of Weekly User Group Sessions
Ethnographic Practice and the Problem of Context in Interaction Design Education
Service Adaptation and Personalisation in the PALIO Project
Virtual Reality Based Interactive Conceptual Simulations - Combining Post-processing and Linear Static Simulations
GMM Parameter Estimation by Means of EM and Genetic Algorithms
Hands-Free Interface Using Breath Residual Heat
Proposal of Avatar Generating Method by Composition of the Portraits Made by Friends
Evaluating the Impact of Algorithm Confidence Ratings on Human Decision Making in Visual Search
Multiple Scales Pilot Action Pattern Recognition During Flight Task Using Video Surveillance
A CMF Database Framework Design - A Case of Application of User Mental Model
Research Hotspots and Trends of Human-Machine Interface Design in Autonomous Vehicles: A Bibliometric Analysis
An Augmented Reality Shared Mission Planning Scenario: Observations on Shared Experience
MEDEDUC: An Educational Medical Serious Game
Multi-sensor Based Gestures Recognition with a Smart Finger Ring
"Good" and "Bad" Machine Agency in the Context of Human-AI Communication: The Case of ChatGPT
Are Mobile Apps Usable and Accessible for Senior Citizens in Smart Cities?
Making Social Media Activity Analytics Intelligible for Oneself and for Others: A "Boundary Object" Approach to Dashboard Design
Evaluation of Industrial Touch Interfaces Using a Modular Software Architecture
Just Rate It! Gamification as Part of Recommendation
A Novel Infrastructure of Digital Storytelling Theme Museums Based on RFID Systems
Triangle Mesh Optimization for Improving Rendering Quality of 3D Virtual Environments
Automation in Healthcare Systematic Review
Entangled Sensorium: Subtle Apparatuses for Nonlocal Affectiveness
A Systematic Review of the Potential Application of Virtual Reality Within a User Pre-occupancy Evaluation
Body-Part Attention Probability for Measuring Gaze During Impression Word Evaluation
User-Centered Taxonomy for Urban Transportation Applications
User Needs for Home Robotic Devices: A Comparison Between Middle-Aged and Older Adults
Iterative Design of an Interactive Augmented Reality Board Game: A Playful Approach to Recruiting Prospective Students
User Experience Evaluation Indicators for Automotive Autonomous Driving Takeover System
Towards a Probabilistic Framework for Analogous Multi-Modal Human-Computer Interaction
Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia Usable
Identifying the Needs and Expectations of Users with Learning Disabilities
Towards Deep Learning-Powered Chatbot for Translation Learning
Development of a Fieldwork Support System for Group Work in Project-Based Learning
A Novel Human-Computer Interface Based on Passive Acoustic Localisation
Children - Computer Interaction: An Inclusive Design Process for the Design of Our Future Playground
Personalizing the Shared Mobile Phone
Adaptive Instructional Systems. Design and Evaluation - Third International Conference, AIS 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
An Unsafe Act Autodetection Methodology in Nuclear Power Plant Operations
Improvement of Algorithm in Real-Time Brain-Computer Interface
SeeMe2BPMN: Extending the Socio-Technical Walkthrough with BPMN
Interface Design for Educational Chatbot to Increase Engagement for Online Learning: A Conceptual Design
Experimental Method for Construction of a Knowledge-Based System for Shipping Berth Scheduling
Signposts to Tomorrow's Human-Computer Interaction
Speech-Enabled Intelligent Mobile Interfaces to Support Older Adults' Storytelling Around Digital Family Pictures
K-Culture Time Machine: Development of Creation and Provision Technology for Time-Space-Connected Cultural Contents
Universal Access in Human-Computer Interaction. User and Context Diversity - 7th International Conference, UAHCI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
Computer-Based Neuropsychological Theory of Mind Assessment: A Validation Study
Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-Up a Mixed Reality Environment for Social Eating Among Older Adults Living at Home
A Study on Cognitive Style Type Test and Its Application in Teaching Activities
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Plug and Play for a Transferrable Sense of Humour
Integrating the Anchoring Process with Preference Stability for Interactive Movie Recommendations
A Multi-stage Theory of Neurofeedback Learning
Performance Measures to Enable Agent-Based Support in Demanding Circumstances
Interaction and Animation in Health Infographics: A Study of Graphic Presentation and Content Comprehension
Research on Interaction Models of Interactive Digital Art and Its Application in Designing User Control
The Influence of Interactive Form on Advertisement Design Creativity
Transformation the Business of eCommerce Through Blockchain
How to Explain It to Facility Managers? A Qualitative, Industrial User Research Study for Explainability
Characterization of Learners from Their Learning Activities on a Smart Learning Platform
Enhancing Metric Perception with RGB-D Camera
Character Evaluation and Derivative Product Design of "Hetalia" Based on Kansei Image
Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering
A Metamodel for Immersive Gaming Experiences in Virtual Reality
Synchronization Between Utterance Rhythm and Body Movement in a Two-Person Greeting
Silver Gaming: Serious Fun for Seniors?
Using Synthetic Datasets to Hone Intuitions Within an Adaptive Learning Environment
Designing for Augmented Cognition - Problem Solving for Complex Environments
Design Study of Patient-Oriented Information Service System for Ward Nurses Station by Taking Wuxi Fourth People's Hospital as a Case