yusuke1997/dblp-id-title huggingface dataset:
Proceedings of the ACM Symposium on Applied Perception, SAP 2016, Anaheim, California, USA, July 22-23, 2016
Reading Speed Decreases for Fast Readers Under Gaze-Contingent Rendering
Updating orientation in large virtual environments using scaled translational gain
A roughness measure for 3D mesh visual masking
Example-based color stylization based on categorical perception
Incorrect focus cues in stereo displays: effects on visual performance and viewer fatigue
Image appearance modeling and high-dynamic-range image rendering
Decoupling light reflex from pupillary dilation to measure emotional arousal in videos
Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality
Second order image statistics in computer graphics
Proceedings of the 15th ACM Symposium on Applied Perception, SAP 2018, Vancouver, BC, Canada, August 10-11, 2018
Mobile projectors versus mobile displays: an assessment of task performance
Psychoacoustic characterization of propagation effects in virtual environments
Use of facial motion capture for hands free control of computer applications
Novel Automotive Lamp Configurations: Computer-Based Assessment of Perceptual Efficiency
Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments
An appearance uniformity metric for 3D printing
Countering user deviation during redirected walking
It Is Only Eco-Logical: Direct Perception for XR Research
AR-in-VR simulator: A toolbox for rapid augmented reality simulation and user research
Effects of Brightness on Distance Judgments in Head Mounted Displays
Impact of visual and experiential realism on distance perception in VR using a custom video see-through system
Stepping off a ledge in an HMD-based immersive virtual environment
An alternative selection method for pie menus: selection by borders
Effects of rendering on shape perception in automobile design
Analyzing animated representations of complex causal semantics
Dynamic range and visual perception
A case study evaluation: perceptually accurate textured surface models
Evaluating the effect of emotion on gender recognition in virtual humans
Internal Distraction Detection Utilizing EEG Data in an Educational VR Environment
Luminance re-mapping for the control of apparent material
A comparison of immersive HMD, fish tank VR and fish tank with haptics displays for volume visualization
Effects of immersion on spatial updating in virtual panoramas
Emotion recognition in autism spectrum disorder: does stylization help?
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content
Perception of drowsiness based on correlation with facial image features
Perception of linear and nonlinear motion properties using a FACS validated 3D facial model
Perceiving interactive sketching through facial expressions
The evaluation of stylized facial expressions
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, APGV 2011, Toulouse, France, August 27-28, 2011
Investigating spatial understanding in multi-component displays
Estimation of virtual interpupillary distances for immersive head-mounted displays
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, APGV 2005, A Coruña, Spain, August 26-28, 2005
Consistent left-right errors for visual path integration in virtual reality: more than a failure to update one's heading?
Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments
Perception of Human Motion Similarity Based on Laban Movement Analysis
Modeling Multisensory Integration in Hand Redirection: A Bayesian Causal Inference Framework for Understanding Individual Variability
How experts' mental model affects 3D image segmentation
Designing nonperspective projection through screen-space manipulation
The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents
Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters
User, metric, and computational evaluation of foveated rendering methods
A Study of Perceptual and Cognitive Models Applied to Prediction of Eye Gaze within Statistical Graphs
Perception of strength and power of realistic male characters
On the relationship between the force JND and the stiffness JND in haptic perception
Reevaluating stereo and motion cues for visualizing graphs in three dimensions
Inferring artistic intention in comic art through viewer gaze
De-emphasis of distracting image regions using texture power maps
Visualizations for locomotor learning with real time feedback in VR
DOLPHIN: A Framework for the Design and Perceptual Evaluation of Ultrasound Mid-Air Haptic Stimuli
Action-based slant perception in real and virtual environments
Layered motion field visualization: perceptual issues
The ' detection, perception and object-presence ' framework: a unified structure for investigating illusory representations of reality
Designing 3D Object Rendering Techniques for Ultrasound Mid-Air Haptics using Intersection Strategies
Corpus-based visual synthesis: an approach for artistic stylization
Environment maps and the perception of shape from mirror reflections
ACM Symposium on Applied Perception 2019, SAP 2018, Barcelona, Spain, September 19-20, 2019
Selective rendering of task related scenes
The cognitive impact of head tracking latency in immersive simulations
Measurements of contrast sensitivity for peripheral vision
An evaluation of flow field visualization with internal views
Proceedings of the ACM Symposium on Applied Perception, SAP '14, Vancouver, British Columbia, Canada, August 8-9, 2014
Exploring Shooter Bias through Virtual Reality
Gaze3D: framework for gaze analysis on 3D reconstructed scenes
Visibility of temporal blur on a gaze-contingent display
Depth-based subtle gaze guidance in virtual reality environments
Recalibration of rotational locomotion in immersive virtual environments
User sensitivity to speed- and height-mismatch in VR
Stepping over and ducking under: the influence of an avatar on locomotion in an HMD-based immersive virtual environment
Enhancing interactive particle visualization with advanced shading models
How do bicyclists intercept moving gaps in a virtual environment?
Foveated Walking: Translational Ego-Movement and Foveated Rendering
Perceptual adjustment of eyeball and pupil diameter jitter amplitudes for virtual characters
Perceptual issues in optical-see-through displays
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, APGV 2007, Tübingen, Germany, July 25-27, 2007
Perception of simplification artifacts for animated characters
Perceptual constancy of mechanical properties of cloth under variation of external forces
Comparison of statistical methods for analysis of affective haptic expressions
Shape-dependent gloss correction
Using a 2D colon to guide 3D navigation in virtual colonoscopy
Unpleasantness of animated characters corresponds to increased viewer attention to faces
Enhancing Food Coldness Perception via Synchronous Posterior Neck Cold stimulus during Swallowing
Does render style affect perception of personality in virtual humans?
A multiresolution color model for visual difference prediction
HMD calibration and its effects on distance judgments
Leveraging gaze data for segmentation and effects on comics
Application of a visual perception model in virtual reality
Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity
Perception of image motion during head movement
The effects of minification and display field of view on distance judgments in real and HMD-based environments
Stereoscopic static depth perception of enclosed 3D objects
Emotional Intensity Through the Eyes: Gaze Behavior Toward Expressive Virtual Avatars
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
Quality assessment of fractalized NPR textures: a perceptual objective metric
A framework for enhancing depth perception in computer graphics
Pedestrians' motion Through the Eyes of Road Users
Using full reference image quality metrics to detect game engine artefacts
Evaluation of glyph-based multivariate scalar volume visualization techniques
A closer look at texture metrics
A high bit depth digital imaging pipeline for vision research
Evalu-light: A practical approach for evaluating character lighting in real-time
Spatialized sound influences biomechanical self-motion illusion ("vection")
Egocentric distance estimation on a discontinuous ground surface in the virtual environment
Sensitive suggestion and perception of climatic effects in virtual urban environments
Modelling perceptually efficient aquatic environments
A visual model for quality driven refinement of global illumination
An empirical evaluation of visuo-haptic feedback on physical reaching behaviors during 3D interaction in real and immersive virtual environments
Is accurate occlusion of glossy reflections necessary?
The effect of posture and dynamics on the perception of emotion
Analysis of neural correlates of saccadic eye movements
The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality
Touch with foreign hands: the effect of virtual hand appearance on visual-haptic integration
Sketch-based perception model for evaluating color segmentations
Attentional synchrony in films: A window to visuospatial characterization of events
Motion coding for pattern detection
Distance estimation in virtual and real environments using bisection
Effects of horizontal field-of-view restriction on manoeuvring performance through complex structured environments
Statistical analysis of impressionist color
Effects of scene density and richness on traveled distance estimation in virtual environments
An experimental design for determining the effects of illumination models in particle visualization
A morphing-based analysis of the perceptual distance metric of human faces
The contributions of self-motion cues and room shape during navigation through virtual environments
Detection of image stretching
Extracting and depicting the 3D shape of specular surfaces
Impact of Manikin Display on Perception of Spatial Planning
Measuring the perception of light inconsistencies
A full-body avatar improves egocentric distance judgments in an immersive virtual environment
Analyzing effects of geometric rendering parameters on size and distance estimation in on-axis stereographics
Factors influencing the choice of projection textures for displaying layered surfaces
Toward Nurturing Self-Expansion Preference: The Impact of Repetition and Successful Experiences in Virtual Reality Occupational Simulations
Using immersive virtual reality to evaluate pedestrian street crossing decisions at a roundabout
Virtual Nature: Investigating The Effect of Biomass on Immersive Virtual Reality Forest Bathing Applications For Stress Reduction
Distortion in 3D shape estimation with changes in illumination
On optimal resampling of view and illumination dependent textures
Remembering the physical as virtual: source confusion and physical interaction in augmented reality
Affective Doodle: a painting tool reflecting user emotion
Evaluation of field of view calibration techniques for head-mounted displays
Am I Floating or Not? : Sensitivity to Eye Height Manipulations in HMD-based Immersive Virtual Environments
Human sensitivity to dynamic rotation gains in head-mounted displays
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, APGV 2009, Chania, Crete, Greece, September 30 - October 2, 2009
Evaluating the Text-to-Video-to-Motion Pipeline for Realistic Avatar Animation: A Comparative User Study
Exploring peripheral LOD change detections during interactive gaming tasks
Optic flow and physical effort as cues for the perception of the rate of self-produced motion in VE
Do I trust you, abstract creature?: a study on personality perception of abstract virtual faces
Visualization of uncertain scalar data fields using color scales and perceptually adapted noise
Peripheral visual information and its effect on distance judgments in virtual and augmented environments
The Effect of Sense of Agency on Self-Efficacy Beliefs: A Virtual Reality Paradigm
Evaluating affective features of 3D motionscapes
Saliency maps of high dynamic range images
Using mental rotation as a methodology to evaluate shape perception in computer graphics
Is the motion of a child perceivably different from the motion of an adult?
Investigating the Effects of Changing the Appearance of Screen-Based Avatars on Audience Memory
Recognizing novel deforming objects
Transsaccadic Awareness of Scene Transformations in a 3D Virtual Environment
Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences
Does culture affect the perception of emotion in virtual faces?
Measurements of contrast constancy across a wide range of luminance levels
Drawing with the eyes and face
Comparative Effectiveness of an Omnidirectional Treadmill versus Natural Walking for Navigating in Virtual Environments
A perceptual framework for contrast processing of high dynamic range images
Individual differences and impact of gender on curvature redirection thresholds
Exploring Haptic Signaling for Emphasizing Partner Movements in the Chicken Game
Collisions and attention
The effects of head-mounted display mechanics on distance judgments in virtual environments
Multiple perspectives in computer graphics: arguments from perceptual grouping and renaissance art
Redesign of classic information visualization techniques in an artistic computing perspective
Neural modeling of flow rendering effectiveness
Investigating perception time in the far peripheral vision for virtual and augmented reality
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, APGV 2006, Boston, Massachusetts, USA, July 28-29, 2006
Physical self-motion facilitates object recognition, but does not enable view-independence
Can I pass?: using affordances to measure perceived size in virtual environments
The influence of feedback on egocentric distance judgments in real and virtual environments
Practical application of visual illusions: errare humanum est
A similarity-based approach to perceptual feature validation
Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments
Online simulation of emotional interactive behaviors with hierarchical Gaussian process dynamical models
Distance perception in virtual environments: a closer look at the horizon and the error
Virtual Grasping Feedback and Virtual Hand Ownership
Usability issues in transfer function specification for volume rendering
RIT-Eyes: Rendering of near-eye images for eye-tracking applications
The Impact of Reflection Approximations on Visual Quality in Virtual Reality
Transitional environments enhance distance perception in immersive virtual reality systems
Need a hand?: how appearance affects the virtual hand illusion
Exploitation of human shadow perception for fast shadow rendering
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, APGV 2008, Los Angeles, California, USA, August 9-10, 2008
Enhancement of Haptic Size Sensitivity by Briefly Presenting Incongruent Visual-haptic Stimuli
Perceived directionality of 1/ f β noise surfaces
A psychophysical model to control the brightness and key-to-fill ratio in CG cartoon character lighting
Restorative Effects of Visual and Pictorial Spaces After Stress Induction in Virtual Reality
Perceiving alterations in trajectories while throwing in a virtual environment
Realistic simulation of human contrast perception after headlight glares in driving simulations
An opponent process approach to modeling the blue shift of the human color vision system
Relationship between Dwell-Time and Model Human Processor for Dwell-based Image Selection
Evaluating the Uncanny valley with the implicit association test
The influence of eye height and avatars on egocentric distance estimates in immersive virtual environments
Proceedings of the ACM Symposium on Applied Perception, SAP 2017, Cottbus, Germany, September 16 - 17, 2017
HapticLib: a haptic feedback library for embedded platforms
Adding head tracking to desktop virtual reality with the Wii remote as an aid to spatial cognition
Assessment of Driver Attention during a Safety Critical Situation in VR to Generate VR-based Training
Orthographic and perspective projection influences linear vection in large screen virtual environments
A framework for comparing task performance in real and virtual scenes
Lightness perception inspired tone mapping
Evaluating the local visibility of geometric artifacts
The semantic space for emotional speech and the influence of different methods for prosody isolation on its perception
Torso versus gaze direction to navigate a VE by walking in place
Simultaneous colour search renders other object properties less salient
Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images
A psychophysical study of dominant texture detection
VR Distance Judgments are Affected by the Amount of Pre-Experiment Blind Walking
Towards VR Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation
What you don't look at is what you get: anti-saccades can reduce the midas touch-problem
Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion
Contextual temporal features of the flash illusion
Perceptual evaluation of cartoon physics: accuracy, attention, appeal
Perception of Spatial Relationships in Impossible Spaces
Animated versus static views of steady flow patterns
Vision-realistic rendering: simulation of the scanned foveal image from wavefront data of human subjects
The assumed light direction for perceiving shape from shading
View dependence of complex versus simple facial motions
The simulation of dental fluorosis
Step synchronization and third person speed perception in virtual environment locomotion simulators
Assessing vignetting as a means to reduce VR sickness during amplified head rotations
Depth judgment measures and occluders in near-field augmented reality
A schema-based selective rendering framework
Brightness of the glare illusion
A comparison of motion capture data recorded from a Vicon system and a Microsoft Kinect sensor
Deep learning of biomimetic visual perception for virtual humans
On creating a 2D & 3D visual saliency dataset
Spectral Visualization Sharpening
Revisiting detection thresholds for redirected walking: combining translation and curvature gains
Video viewing preferences for HDR displays under varying ambient illumination
The Interestingness of 3D Shapes
The influence of shape and culture on visual volume perception of virtual rooms
Differences in Haptic and Visual Perception of Expressive 1DoF Motion
Measuring vection in a large screen virtual environment
Acquisition of survey knowledge using walking in place and resetting methods in immersive virtual environments
Evaluating the effectiveness of visualization techniques for schematic diagrams in maintenance tasks
Creating texture pattern applying statistical analysis
Effects of Human and Animal Partner-Avatars on Profile Memory in Virtual Reality
Reducing visual discomfort of 3D stereoscopic displays with gaze-contingent depth-of-field
Movements and voices affect perceived sex of virtual conversers
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality
An affective movie rating system
Perceptually-based compensation of light pollution in display systems
A display calibration technique based on invariant human colour mechanisms
Active control does not eliminate motion-induced illusory displacement
Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell
FrankenFolk: distinctiveness and attractiveness of voice and motion
Exploring the Impact of Moderate Movement Blending and Partner Impressions in Virtual Environments
A survey of color spaces for shadow identification
Depth perception in tablet-based augmented reality at medium- and far-field distances
Exploring a virtual environment by walking in place using the Microsoft Kinect
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, SAP '15, Tübingen, Germany, September 13-14, 2015
On predicting visual popping in dynamic scenes
Fixation-identification in dynamic scenes: comparing an automated algorithm to manual coding
Effects of virtual acoustics on target-word identification performance in multi-talker environments
A perceptually-inspired force model for haptic texture rendering
Foveated depth-of-field filtering in head-mounted displays
Far Distance Estimation in Mixed Reality
3D visualization of archaeological uncertainty
Perceptual gloss space BRDF projection, uniformity validation, and lightness distance metric
Evaluating the effects of four VR locomotion methods: joystick, arm-cycling, point-tugging, and teleporting
Evaluating Perceptual Predictions based on Movement Primitive Models in VR- and Online-Experiments
On seeing and rendering colour gradients
Is seeing a virtual environment like seeing the real thing?
Integration and evaluation of emotion in an articulatory speech synthesis system
From scene to screen: colour accuracy in computer simulations used for psychophysics
Inferring cross-sections of 3D objects: a 3D spatial ability test instrument for 3D volume segmentation
'Explorances' or why (some) physical entities help us be more creative
3D contour perception for flow visualization
Simulation and optimisation of display visibility
Exploring the Effects of Actuator Configuration and Visual Stimuli on Cutaneous Rabbit Illusions in Virtual Reality
Learning to feel words: a comparison of learning approaches to acquire haptic words
Perceptual uniformity of contrast scaling in complex images
Using facial texture manipulation to study facial motion perception
What do reflections tell us about the shape of a mirror?
Interaction between static visual cues and force-feedback on the perception of mass of virtual objects
Distribution of visual attention in head-worn displays
A perceptive evaluation of volume rendering techniques
Gaze guidance reduces the number of vehicle-pedestrian collisions in a driving simulator
How character customization affects learning in computational thinking
Auditory distance perception in real and virtual environments
Auxiliary object knowledge influences visually-guided interception behavior
A comparison of eye-head coordination between virtual and physical realities
Statistical regularities in low and high dynamic range images
Comparison of subjective methods, with and without explicit reference, for quality assessment of 3D graphics
Presenting scene illumination on real-object surfaces
Probing light in real scenes using optical mixtures
Alternating attention in continuous stereoscopic depth
Does neck viewing angle affect spatial orientation in an HMD-based VE?
Effects of Temporal Load on Attentional Engagement: Preliminary Outcomes with a Change Detection Task in a VR Setting
Improvements in visually directed walking in virtual environments cannot be explained by changes in gait alone
The effects of artificially reduced field of view and peripheral frame stimulation on distance judgments in HMDs
Expanding the sense of touch outside the body
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
Understanding motor coordination with unimodal and bimodal stimuli: vision and/or audition?
Cognitive evaluation of uncertainty visualization methods for decision making
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task
The influence of stereoscopic image display on pedestrian road crossing in a large-screen virtual environment
Interaction between real and virtual humans during walking: perceptual evluation of a simple device