yusuke1997/dblp-id-title huggingface dataset:
Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management
Running on the Gatherun Cloud Platform: Using Self-determination Theory to Increase Motivation to Participate in Sporting Events
Incommensurable Writings - Examining the Status of Gender Difference Within HCI Coding Practices
Exploring Electric Driving Pleasure - The BMW EV Pilot Projects
Scaffolding a Methodology for Situating Cognitive Technology Within Everyday Contexts
Creating Rule Sets for Smart Environments through Behavior Recording
A User-Centered Quality Model for Web Applications
Towards a Methodology to Evaluate User Experience with Personalized Questionnaires for the Developments of Custom Systems
Friction Measurements in a Hand Tool Factory
Media Selection: A Method for Understanding User Choices Among Popular Social Media Platforms
Towards Ambient Intelligence in the Classroom
A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship
Filter Bubbles and Content Diversity? An Agent-Based Modeling Approach
Using Gesture-Based Interfaces to Control Robots
A Conceptual Model for Educational Game Authoring: A Showcase in Math Games
Cross-Cultural Differences of Designing Mobile Health Applications for Africans
Improvement of Chance Index in Consideration of Cluster Information
Evaluation of Muscle Fatigue Based on Surface Electromyography and Subjective Assessment
Older Adults' Perceptions and Use of Technology: A Novel Approach
Improving Understanding of Mindfulness Concepts and Test Methods
Computer Graphic Modeling and Simulation of Human Musculoskeletal System for Biomechanical Research
Designing Interactive Infographics for Traditional Culture: An Exploration of Interaction Patterns
Sticky Cursor: A Technique for Facilitating Moving Target Selection
From Collaborative Scenario Recording to Smart Room Assistance Models
Great Expectations: On the Design of Predictive Motion Cues to Alleviate Carsickness
Enhancing Interpretability and Gaining Insights into Robustness in Vision-Language Models Through Core and Spurious Feature Detection via Counterfactuals
Proposal of visual interfaces to coordinate decision making in hierarchical structures and their application to fire systems
Task Analysis in Design of a Human-Computer Interface for a Ward Based System
Decision Maker's Knowledge Level and the Selection of Decision Strategies in Using a Decision Support System
Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications
Usability Guidelines for Desktop Search Engines
Study and Evaluation of Separability Techniques and Occlusion in Multitouch Surfaces
Assumptions Considered Harmful
The Whole Story: Retrieving Narratives for Cross-Cultural Understanding
Comparing Eye Tracking and Head Tracking During a Visual Attention Task in Immersive Virtual Reality
Modeling Design of Six-Freedom-Degree Collaboration Robot
SQLearn: A Browser Based Adaptive SQL Learning Environment
Development of Screening Visual Field Test Application that Use Eye Movement
Designing for Culturally Diverse Audiences: Can Automated Attention Analysis Substitute the Eye-Tracking in Website Development?
From Multicultural Agents to Culture-Aware Robots
Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community
Ergonomic Solutions of Facilities and Laboratory Work-Stands at Universities - Programming of Ergonomic Technological Lines - Case Study
Application Potential of Stable Diffusion in Different Stages of Industrial Design
Drowsiness and Emotion Detection of Drivers for Improved Road Safety
A New Hope: Human-Centric Cybersecurity Research Embedded Within Organizations
Characteristics of Touch Panel Operation with Non-Dominant Hand in Car Driving Context
Digital Interactive Learning Ecosystems in Metaverse - Educational Path Based on Immersive Learning
ECUXH: A Set of User eXperience Heuristics for e-Commerce
Engineering Psychology and Cognitive Ergonomics - 9th International Conference, EPCE 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011. Proceedings
Research on Safety Risk Management Programme, Procedures and Standards in Aircraft Design and Manufacture Organizations Based on Multi-management Systems Integration
A Reasonable Expectation of Privacy? Secrecy and National Security in a Democracy
Multimodality: Exploring Sensibility and Sense-Making Beyond the Metaverse
Task-Oriented M-Commerce Interface Design
Improving Virtual Workspaces Based on Sense of Embodiment
Research on Aesthetics Degree Optimization Model of Product Form
How to Overcome Barriers for the Implementation of New Information Technologies in Intensive Care Medicine
Postural Movement when Persons Feel Uncomfortable Interpersonal Distance
Blinklifier: A Case Study for Prototyping Wearable Computers in Technology and Visual Arts
Management of Weight-Loss: Patients' and Healthcare Professionals' Requirements for an E-health System for Patients
Extended Analysis Procedure for Inclusive Game Elements: Accessibility Features in the Last of Us Part 2
Comparing User Behavior in Real vs. Virtual Supermarket Shelves: An Eye-Tracking Study Using Tobii 3 Pro and Meta Quest Pro
Conception Pyramid Method for Cultural Product Form Development
Core Concepts Linking Exhibit Design and the Visitor Experience in Science Centers: An Early Framework
Deployment, Usage and Impact of Social Media Tools in Small and Medium Enterprises: A Case Study
A Direct Transaction Model for Energy Blockchain Mobile Information System Based on Hybrid Quotation Strategy
Infusing Motivation into Reminders for Improving Medication Adherence
The Effect of Metacognitive Judgments on Metacognitive Awareness in an Augmented Reality Environment
Ergonomic Design of Target Symbols for Fighter Aircraft Cockpit Displays Based on Usability Evaluation
A Review of Driver Mental Workload in Driver-Vehicle-Environment System
The Sense of Presence within Virtual Environments: A Conceptual Framework
LAYLAB - A Constraint-Based Layout Manager for Multimedia Presentations
Management of Communications in Customer/System Interface
Older Adults' Engagement with Short Video Applications During the COVID-19 Pandemic: Perceived Affordances and Constraints
Mixed Library - Bridging Real and Virtual Libraries
A Hybrid Recommendation Framework for Enhancing User Engagement in Local News
Practice What We Preach - Checking the Usability of HCI Conference Websites
Reasons for Using Social Networks Professionally - The Influence of User Diversity on Usage Motivation
Development of Electric Wheelchair with Operational Force Detecting Interface for Persons with Becker's Muscular Dystrophy
Usefulness of Ikebana a Nursing Care Environment
A Methodology for Modeling the Influence of Construction Machinery Operators on Productivity and Fuel Consumption
EEG Coherence Within Tutoring Dyads: A Novel Approach for Pedagogical Efficiency
Middleware for Ambient Intelligence Environments: Reviewing Requirements and Communication Technologies
Proposal for a User-Centered Virtual Reality System for Promoting Tourism in Peru
Verification of the Appropriate Number of Communications Between Drivers of Bicycles and Vehicles
Ergonomics Aspects in Operators of the Electric Power Control and Operation Centers
The Role of Scientific Research Foundation in the United States, Germany, and China in Developing the Industrial Internet
Iterative Improvement of Automatically Generated Practice with the Content Improvement Service
What Makes Them So Special?: Identifying Attributes of Highly Competent Information System Users
Literature Review on Human-Automation Interaction: Relationship Between Healthcare Automation and Human Error at Work
Developing the Interaction for Family Reacting with Care to Elderly
Human Energy Expenditure Models: Beyond State-of-the-Art Commercialized Embedded Algorithms
Enhancing Handwriting Interfaces
Sustainable Interactive Design of Cross-cultural Online Maker Space
Enhancing Large Language Models Through External Domain Knowledge
A Novel Semantically Congruent Audiovisual Interface for Assisting Brain-Machine Interface (BMI) Performance Enhancement
Research on Age-Appropriate UI Design of Smart Home Products Based on Visual Cognition and Internet of Things Technology
Exploring the Impact of Explainability on Trust and Acceptance of Conversational Agents - A Wizard of Oz Study
Participatory Design Fictions with Mixed Reality: A User Study Framework for Future Smart Cockpit
The Use of Historical Information to Support Civic Crowdsourcing
A Novel Collaborative Virtual Reality Game for Children with ASD to Foster Social Interaction
Culturally Adaptive Software: Moving Beyond Internationalization
Improving the Online Video Chat Experience
From Physiological Measures to an Automatic Recognition System of Stress
Emotion and stress in call centers
Augmented Reality as an Educational Resource Applied to the Teaching of Pre-Columbian Cultures Settled in the Pumapungo Archaeological Park
The Study of the Cultural Values of Lighting Products Based on Intention Recognition and 3D Printing Technology
Meet the Local Through Storytelling: A Design Framework for the Authenticity of Local Tourist Experience
Flyer Mapping in Art Museums: Acquiring Implicit Feedback Using Physical Objects
Study of Psychological Stress Among Air Traffic Controllers
Effects of Key Size, Gap and the Location of Key Characters on the Usability of Touchscreen Devices in Input Tasks
A Brief Discussion on Design Education and Practice in the Hypermedia Era
Implementing Scenarios as an Evaluation Method of the Patient-Physician Interaction in Decision Aids
Work organization Interventions on WRMD's in Office/Computer Work
Viewing Angle, Depth and Directionality of 2D and 3D Icons
Designing an Adaptive Instructional System for Financial Literacy Training
Human Factor Considerations on Timing of Driver Taking Over in Automated Driving Systems: A Literature Review
Using LLMs, Knowledge Space Representations and Worked Examples to Support Adaptive Cybertraining in Construction Education
Design Matters: Mid-Term Results from a Multi-Design Fuel Economy Feedback Experiment
Social Intervention Strategy of Augmented Reality Combined with Theater-Based Games to Improve the Performance of Autistic Children in Symbolic Play and Social Skills
User-Mobile Phone Interactions: A Postphenomenology Analysis
NearMe: Dynamic Exploration of Geographical Areas
Requirements for Explainability and Acceptance of Artificial Intelligence in Collaborative Work
Development of AHP Model for Telematics Haptic Interface Evaluation
An Exploratory Inspection of the Detection Quality of Pose and Object Detection Systems by Synthetic Data
Visual Attention Analytics for Individual Perception Differences and Task Load-Induced Inattentional Blindness
History Based User Interest Modeling in WWW Access
When in Rome... Be Yourself: A Perspective on Dealing with Cultural Dissimilarities in Ethnography
Evaluating an IoT Application Using Software Measures
Research in User-Centered Design 2009 to 2018: A Systematic Keyword Network Analysis
hvMuseum: A Participatory Online Museum of Everyday Artifacts for Cultural Awareness
Mixed Mock-up - Development of an Interactive Augmented Reality System for Assembly Planning
How "Friendly" Integrated Development Environments Are?
One Human Many Bots: What are the Costs to Embodying Multiple Avatars During Teleoperations?
The Influence of Perceptions of Convenience and Service Quality on Trust and Repurchase Interest (A Study on Shopee Users)
Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience
Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map
A Sociable Robotic Platform to Make Career Advices for Undergraduates
Undergraduate Students' Journey with AI in the United Arab Emirates
How Can Artificial Intelligence Transform the Future Design Paradigm and Its Innovative Competency Requisition: Opportunities and Challenges
Experimenting with a Prototype Interactive Narrative Game to Improve Knowledge and Beliefs for the HPV Vaccine
No Free Lunch: Free at Last!
Development of a Price Promotion Model for Online Store Selection
Intelligent Keyboard Layout Process
Artificial Intelligence in HCI - 6th International Conference, AI-HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Scent Trails: Countering Terrorism through Informed Surveillance
A Study on the Characteristics for the Day and Night Time Consumer Groups of Internet Shopping Malls
Older Adults' Perceptions About Commercially Available Xbox Kinect Exergames
Interactive Gestures for Liver Angiography Operation
Whether Kangaroo Care Can Be Performed by a Device? A Conceptual Incubator Designed for Preterm Infants
Extreme Programming in Action: A Longitudinal Case Study
Habit Formation Dynamics: Finding Factors Associated with Building Strong Mindfulness Habits
Concept-Based Question Answering System
Towards a Universal Explicit Communication Design of External Human-Machine Interfaces (eHMI) for Differently Sized Highly Automated Vehicles Evaluated by Different Pedestrian Age Groups
Integration of User Experience and Agile Techniques for Requirements Analysis: A Systematic Review
Concrete or Abstract User Interface?
Exploring Applications of Storm-Scale Probabilistic Warn-on-Forecast Guidance in Weather Forecasting
Human Factors and Interaction Strategies in Three-Dimensional Virtual Environments to Support the Development of Digital Interactive Therapeutic Toy: A Systematic Review
Usability Evaluation of a Wheelchair Virtual Simulator Controlled by a Brain-Computer Interface: Lessons Learned to the Design Process
Screen Space Cone Tracing for Glossy Reflections
Evaluation of Tablet PC Application Interfaces with Low Vision Users: Focusing on Usability
Development and Evaluation of a Knowledge-Based Method for the Treatment of Use-Oriented and Technical Risks Using the Example of Medical Devices
Research on Landscape Experience Design of Urban Parks Under Child-Friendly Perspective-Taking Huangcunqiao Park Landscape Design as an Example
Application of Ethno-Cognitive Interview and Analysis Method for the Smart Communication Design
Factors for Representing In-Vehicle Roominess
Mobile Video Editor: Design and Evaluation
Building an Online Platform for Speech and Language Therapy in Germany: Users Needs and Requirements
Inclusive Design Thinking for Accessible Signage in Urban Parks in Taiwan
Living Globe: Tridimensional Interactive Visualization of World Demographic Data
CodeLab: Designing a Conversation-Based Educational Tool for Learning to Code
An Intelligent and Context-Aware Touring System Based on Ontology
The Effect of Haptic Cues on Working Memory in 3D Menu Selection
Instructional Information System for the Introduction of Data Journalism Techniques Based on User Centered Design Methodology
A Review of Gamification for Health-Related Contexts
Relational Interaction: Challenges and Opportunities for Social Innovation Through Service Co-production
Working the Modes: Understanding the Value of Multiple Modalities of Technologies for Learning and Training Success
Computer System for Musicians and Composers to Analyze Music Composition Process
Grid and Typography Guidelines to Inform Design of Digital Art Magazines
Adaptive Technologies for Aging Populations
Social Media as Online Mentoring Tools for STEM Students With and Without Disabilities
Study on Accessibility of Urgent Message Transmission Service in a Disaster
Strateegia.digital: A Platform that Assumes Design as a Strategic Tool
Research on Sound-Guided Design of Lane Departure Scenarios in Intelligent Car Cockpit
A Virtual Button with Tactile Feedback Using Ultrasonic Vibration
The Accessibility of MOOC Platforms from Instructors' Perspective
"Seeing Is Not Believing But Interpreting", Inducing Trust Through Institutional Symbolism: A Conceptual Framework for Online Trust Building in a Web Mediated Information Environment
Teaching Programming Amid the Digital Churn: Guidelines and Curriculum for a Laboratory
Discriminability of Flight Maneuvers and Risk of False Decisions Derived from Dual Choice Decision Errors in a Videopanorama-Based Remote Tower Work Position
Replacing Human Input in Spam Email Detection Using Deep Learning
An Analyzing and Modelling Tool Kit for Human-Computer Interaction
Prototyping Complex Systems: A Diary Study Approach to Understand the Design Process
Improvement of Accuracy in Remote Gaze Detection for User Wearing Eyeglasses Using Relative Position Between Centers of Pupil and Corneal Sphere
Classification of Blink Waveforms Towards the Assessment of Driver's Arousal Level - An Approach for HMM Based Classification from Blinking Video Sequence
Mechanism of Bifurcation-Dependent Coherence Resonance of Excitable Neuron Model
Phylter: A System for Modulating Notifications in Wearables Using Physiological Sensing
Is Gamification Effective in Motivating Exercise?
Choice-Based User Interface Design of a Smart Healthy Food Recommender System for Nudging Eating Behavior of Older Adult Patients with Newly Diagnosed Type II Diabetes
Automated Driving: Acceptance and Chances for Young People
Influence of HNB Product Packaging Health Warning Design on Risk Perception Based on Eye Tracking
Registration System Errors Perception in Augmented Reality Based on RGB-D Cameras
A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults
Empathic Smart Conversational Agent for Enhanced Recovery from Abdominal Surgery at Home
Over and Out: Improving Adaptive Instructional Training Through an Intelligent Speech Capability
Development of an Operation Console in Virtual Reality for a Serious Game Designed as a Tool for User Training in Piloting an Unmanned Aerial Vehicle
From Mumbai to Paris: Experiencing Disasters Across Social Media
Pedagogical Discussion on the Application of Role Immersion in Interior Design Teaching
Leisure Activities for the Elderly-The Influence of Visual Working Memory on Mahjong and Its Video Game Version
Assessment of Mental Fatigue on Physiological Signals
Emotional Contagion with Artificial Others. Effects of Culture, Physical Appearance, and Nonverbal Behavior on the Perception of Positive/Negative Affect in Avatars
The Influence of Shared-Representation on Shared Mental Models in Virtual Teams
Improving the Usability of User Interfaces by Supporting the Anticipation Feedback Loop
P5 Medicine and BI for Monitoring Moderate Neurocognitive Disorders
A Systematic Review of Usability Evaluation Methods and Tools for ATM Interfaces
Modes of Interaction Between Businesses and R&D Project Teams in Cognitive Engineering and Information Systems Development. Success and Failures in the Process of Field Studies
The Vibrotactile Experience of the HOME Button on Smartphones
Exploration of Physiological Signals Using Different Locomotion Techniques in a VR Adventure Game
Information theoretic bit-rate optimization for average trial protocol Brain-Computer Interfaces
In the Footsteps of Learning: A Comparison of Robotic and Human Instructor Movement in the Classroom
Cross-Cultural Design. Interaction Design Across Cultures - 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Designing Memorable Tactile Patterns
Why Social Media Is an Achilles Heel? A Multi-dimensional Perspective on Engaged Consumers and Entrepreneurs
Recysack: Text-messaging System for Waste Pickers in Iran
A Comparative Usability Analysis of Handheld Game Consoles
Logistics Apps for Older Adults: Usability Problems and Design Suggestions
A Case Study: Behavior Study of Chinese Users on the Internet and Mobile Internet
Proposal of Automotive 8-directional Warning System That Makes Use of Tactile Apparent Movement
Predicting Student Attentiveness in Online Learning with Physiological and Motion-Based Data
What Do Young Adults Like About E-planting? A Questionnaire Survey
Investigating the Relationship Between Trust and Sentiment Agreement in Arab Twitter Users
Bridging Conceptual Models and Architectural Interchange for Adaptive Instructional Systems
Charting the Landscape of HCI Education in Brazil
Enhanced Product Presentation with Augmented Reality: The Role of Affective Reactions and Authenticity
The Experience Design of Cultural Heritage Tourism in the Perspective of Gamification
Reducing Restriction of Activity in Media Communication with Demand Driven Viewer
Virtual Fingerprint - Image-Based Authentication Increases Privacy for Users of Mouse-Replacement Interfaces
Sensory Design in Games: Beyond Visual-Based Experiences
The Occupational Overuse Syndrome at VDT Work
A Discriminative Color Quantization Depending on the Degree of Focus
Discrete-Event Simulation for Performance Evaluation and Improvement of Gynecology Outpatient Departments: A Case Study in the Public Sector
Identifying the Responsible Group for Extreme Acts of Violence Through Pattern Recognition
Generating Architectural Floor Plans Through Conditional Large Diffusion Model
Designing Social Interactions for Learning Personalized Knowledge in Service Robots
Navigation for Visually Impaired Using Haptic Feedback
10 GHz Compact Shunt-Diode Rectifier Circuit Using Thin Film Ag/AZO Schottky Barrier Diode for Energy Harvesting Applications
The Information Infrastructure for Analyzing and Visualizing Learning Logs in Ubiquitous Learning Environments
Coping with Ageing Issues: Adoption and Appropriation of Technology by Older Adults in Singapore
More than Speed? An Empirical Study of Touchscreens and Body Awareness on an Object Manipulation Task
A Simulation Approach to Understand the Viability of RFID Technology in Reducing Medication Dispensing Errors
Investigating the Mutual Adaptation Process to Build up the Protocol of Communication
Integration of Psycognitive States to Broaden Augmented Cognition Frameworks
Realistic Elbow Flesh Deformation Based on Anthropometrical Data for Ergonomics Modeling
Calculation of Totally Optimized Button Configurations Using Fitts' Law
An Unheimlich Media: Bringing the Uncanny into the World
How Scientific Illustration and Photography Aid Learners' Reading - Evidence from Eye Movements
To Develop Viable Human Factors Engineering Methods for Improved Industrial Use
BLOKCAR: A Children Entertainment System to Enrich and Enhance Family Car Travel Experience
Building Multimodal Interfaces Out of Executable, Model-Based Interactors and Mappings
Identifying Product Opportunity Based on Interactivity
The SL-ReDu Environment for Self-monitoring and Objective Learner Assessment in Greek Sign Language
Factors Influencing Continuance Usage of Smart City Apps: A Mixed Study Based on Behavioral Reasoning Theory
Research on the Influence Factors of Live Streaming Experience on College Students ' Purchase Intention of Beauty Products-Take Taobao Live Streaming as an Example
An Analysis of Design Methodologies of Interactive System for Mobiles
A New Way to Experience Art: Experience Design and Strategies for Immersive Exhibitions
Do Our Eyes Behave Differently When Automation Increases? The Influence of Automation on the Eye-Tracking Strategies During Ground Movement Management
Towards a Design Taxonomy of AI Products and Services
Intercultural Design in e-Learning: A Comparison of Three Different Approaches
Relationship Enhancer: Interactive Recipe in Kitchen Island
Exploring the Potential of Cognitive Flexibility and Elaboration in Support of Curiosity, Interest, and Engagement in Designing AI-Rich Learning Spaces, Extensible to Urban Environments
Development of a General Internet Attitude Scale
Evaluating Distraction and Disengagement of Attention from the Road
Generative AI in Education: Exploring EAP Faculty Perspectives at a Multicultural UAE University
Experience Categories in Specific Contexts - Creating Positive Experiences in Smart Kitchens
A Method to Estimate Operator's Mental Workload in Multiple Information Presentation Environment of Agricultural Vehicles
Design Issues of Bilingual Editor
Digitizing Interaction: The Application of Parameter-Oriented Design Methodology to the Teaching/ Learning of Interaction Design