yusuke1997/dblp-id-title huggingface dataset:
RAPHO : A Rapid Occluding Photochromic Occlusion Capable See-Through Display
An Analysis Tool for Cooperative Mixed Reality Scenarios
Is That Me? - Embodiment and Body Perception with an Augmented Reality Mirror
Adaptive Playback of Pointing Gestures for Different Target Positions
Stuet: Dual Stewart Platforms for Pinch Grasping Objects in VR
Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, ISMAR 2006, October 22-25, 2006, Santa Barbara, CA, USA
From Informing to Instructing: The Impact of AI-driven Visualisation on Decision-Making in Extended Reality
Workshop chairs
Towards Eyeglass-style Holographic Near-eye Displays with Statically
Measuring Perception of Realism in Mixed and Augmented Reality Summary
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
A Dynamic and Scriptable Environment and Framework for Stimulus-Based Cognitive Research in Virtual Reality
"Can You Move It?": The Design and Evaluation of Moving VR Shots in Sport Broadcast
OSGAR: A Scene Graph with Uncertain Transformations
Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt
Adaptive Augmented Reality Pathfinding for Parkinson's Disease: Integrating Visual Cueing with User-Directed Navigation
A QoE Evaluation of Haptic and Augmented Reality Gait Applications via Time and Frequency-Domain Electrodermal Activity (EDA) Analysis
Going out: robust model-based tracking for outdoor augmented reality
Effects of Interaction with Virtual Pets on Self-Disclosure in Mixed Reality
The Arlab and Cave libraries: On authoring augmented reality and virtual reality experiences using a graphical programming language
A Mixed-Reality System to Promote Child Engagement in Remote Intergenerational Storytelling
3DBrushVR: From Virtual Reality Primitives to Complex Manifold Objects
Collaboration in Mediated and Augmented Reality (CiMAR) Summary
An Evaluation of Movement Data Analysis Techniques for Virtual Reality
Multiple 3D Object tracking for augmented reality
Reflections on a Comparative AR Study
Context-Aware Support of Dexterity Skills in Cross-Reality Environments
Evaluating Feedback in an Augmented Reality Learning Environment
An augmented and virtual reality system for training autistic children
AR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelized Assembly Tasks
Analysis of Immersive Mid-Air Sketching Behavior, Sketch Quality, and User Experience in Design Ideation Tasks
Point cloud to BIM registration for robot localization and Augmented Reality
Recording and Reproducing High Order Surround Auditory Scenes for Mixed and Augmented Reality
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays
Beyond the Wizard of Oz: Using Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance
Interactive Diorama: A Virtual Reality (VR) Reconstruction of The Anatomy Lesson of Doctor Nicolaes Tulp by Rembrandt, 1632
Guiding, Not Deciding: User Preferences in AI-Assisted Roles
The Argon AR Web Browser and standards-based AR application environment
Detour Light Field Rendering for Diminished Reality Using Unstructured Multiple Views
XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference
Diminished reality using appearance and 3D geometry of internet photo collections
Kiwrious AR: Exploring AR for Scientific Inquiry and Scaffolded Learning
Designing Interfaces for Enhanced Productivity and Collaboration in Virtual Workspaces
Predicting Locomotion Intention using Eye Movements and EEG with LSTM and Transformers
A registration evaluation system using an industrial robot
Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments
Exploring Augmented Reality Privacy Icons for Smart Home Devices and their Effect on Users' Privacy Awareness
Enabling Data-Driven and Empathetic Interactions: A Context-Aware 3D Virtual Agent in Mixed Reality for Enhanced Financial Customer Experience
Diminished Reality for Sense of Movement with XR Mobility Platform
Overlay what Humanoid Robot Perceives and Thinks to the Real-world by Mixed Reality System
Challenges in Governance of Harmful User Generated Content in Virtual Worlds
A User Study on MR Remote Collaboration Using Live 360 Video
Camera pose navigation using Augmented Reality
3D Volume Visualization and Screen-based Interaction with Dynamic Ray Casting on Autostereoscopic Display
Fabric Thermal Display using Ultrasonic Waves
Deep Consistent Illumination in Augmented Reality
User experiences with augmented reality aided navigation on phones
Generating Pseudo Random Volumes for Volumetric Research
Message from the ISMAR 2023 Science and Technology Conference Program Chairs
Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects
Deep Multi-state Object Pose Estimation for Augmented Reality Assembly
A Wearable Augmented Reality System with Personal Positioning Based on Walking Locomotion Analysis
Developing AR Applications with ARToolKit
Large-Scale Optical Tracking System
No Terminology, No Standards, No Future: Semantic Interoperability for Bridging Stakeholders in XR
7th IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2008, Cambridge, UK, 15-18th September 2008
A System Design to Create Mixed 360 Video and 3D Content for Virtual Field Trip
Exploring XR Applications in Healthcare and Well-being: A Systematic Review of IEEE VR and ISMAR (2020-2025)
Comprehensive tutorials
An Inertial, Magnetic and Vision Based Trusted Pose Estimation for AR and 3D Data Qualification on Long Urban Pedestrian Displacements
Influence of visual and haptic delays on stiffness perception in augmented reality
I-MOR: Intention-Driven Motion Overriding for Realistic Authoring
Retargetable AR: Context-aware Augmented Reality in Indoor Scenes based on 3D Scene Graph
IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR 2023, Sydney, Australia, October 16-20, 2023
Merging Bodies, Dividing Conflict: Body-Swapping in Mixed Reality Increases Closeness Yet Weakens the Joint Simon Effect
Analysis of Head Movements in Static Scenes: A Dataset from Video Passthrough and 3D Gaussian Splatting Environments
Edge Snapping-Based Depth Enhancement for Dynamic Occlusion Handling in Augmented Reality
QR code alteration for augmented reality interactions
AR Karaoke: Acting in Your Favorite Scenes
Doctoral chairs
A Hybrid Image-Based and Model-Based Telepresence System Using Two-Pass Video Projection onto a 3D Scene Model
OpenFLAME: Federated Visual Positioning System to Enable Large-Scale Augmented Reality Applications
Towards Expert Knowledge Capture with Virtual Reality: Exploring Immersive Elicitation of CAD Models for 3D Printing
Consistent Illumination within Optical See-Through Augmented Environments
The Ventriloquist Effect in Augmented Reality
Exploring the Cognitive Load Effects of Diverse Virtual Reality Interaction Methods in Interactive Educational Platforms
Tracking-by-synthesis using point features and pyramidal blurring
Pose tracking from natural features on mobile phones
The AR Apprenticeship: Replication and Omnidirectional Viewing of Subtle Movements
The universal media book: tracking and augmenting moving surfaces with projected information
Comparison of a Kinematic and a Dynamic Docking Task Interaction Technique in an Interactive Physics AR Simulation
New Ears: An Exploratory Study of Audio Interaction Techniques for Performing Search in a Virtual Reality Environment
Probabilistic Verification of Cybersickness in Virtual Reality Through Bayesian Networks
The Augmented Composer Project: The Music Table
Real-time representation of inter-reflection for cubic marker
Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays
An AR Workbench for Experimenting with Attentive User Interfaces
[Poster] AR for the comprehension of linear perspective in the Renaissance masterpiece the Holy Trinity (Masaccio, 1426)
Using mixed reality based digital twins for robotics education
Cross-Media Color Appearance Reproduction in Optical See-Through Augmented Reality
Exploring the Agency in VR Co-embodiment Rehabilitation Based on First- and Third-person Perspectives
ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning
V4Design for Enhancing Architecture and Video Game Creation
Sensitivity of image based Augmented Reality fitting simulation
An Evaluation of Caret Navigation Methods for Text Editing in Augmented Reality
From TLS Recoding to VR Environment for Documentation of the Governor's Tombs in Dayr al-Barsha, Egypt
MiXR: A Hybrid AR Sheet Music Interface for Live Performance
Real-Time High Resolution 3D Data on the HoloLens
LUFA: Lightweight Upper-Face Animation for VR/MR Avatars
Transforming Reminiscence Therapy: Designing An Adaptive VR System based on Older Adults' Emotional Connections and Narrative Patterns
Enhance Flight Experience Through Wind-based Cross-modal Effect
A Low-Latency, High-Precision Handheld Perspective Corrected Display
Mosaicing a Wide Geometric Field of View for Effective Interaction in Augmented Reality
A complete interior design solution with diminished reality
TimeQuestAR: Unfolding Cultural Narratives via Situated Visualizations
Usability Considerations of Hand Held Augmented Reality Wiring Tutors
The effect of registration error on tracking distant augmented objects
Industrial Use Case - AR Guidance using Hololens for Assembly and Disassembly of a Modular Mold, with Live Streaming for Collaborative Support
3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop
Automatic Determination of Text Readability over Textured Backgrounds for Augmented Reality Systems
Interactive Visualizations for Monoscopic Eyewear to Assist in Manually Orienting Objects in 3D
Human Behavior Analysis in Human-Robot Cooperation with AR Glasses
Tutorial 3: AR mobile game development: Getting started
PersoNo: Personalised Notification Urgency Classifier in Mixed Reality
2017 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017, Nantes, France, October 9-13, 2017
Adaptive camera-based color mapping for mixed-reality applications
A BI-Directional Deep Learning Interface for Gaze-Controlled Wheelchair Navigation: Overcoming the Midas Touch Problem
Taking AR into Large Scale Industrial Environments: Navigation and Information Access with Mobile Computers
Dynamic Virtual Convergence for Video See-through Head-Mounted Displays: Maintaining Maximum Stereo Overlap throughout a Close-Range Work Space
A Conceptual Replication and Extension of Triangulation by Walking for Measuring Perceived Distance Through a Wall
Enhancing Rock Painting Tour Experience with Outdoor Augmented Reality
Data Management For Immersive Spaces
The Evaluation of Gait-Free Locomotion Methods with Eye Movement in Virtual Reality
Markerless Augmented Reality with a Real-Time Affine Region Tracker
A Novel Approach to Enhance VR User Awareness of Nearby Non-Virtual Hazards through Adaptive Visual Alerts
Localisation and Interaction for Augmented Maps
Designing and comparing two-handed gestures to confirm links between user controlled objects
A Novel Bare-Handed and Widget-based Manipulation Technique for Distant Objects in Virtual Reality
Perception and Action in Peripersonal Space: A Comparison Between Video and Optical See-Through Augmented Reality Devices
Enabling large-scale outdoor Mixed Reality and augmented reality
Smartwatch-aided handheld augmented reality
Design and Evaluation of a Virtual Agent for Interpersonal Emotion Regulation in VR
Spicy-Sensation of Wasabi Enhancement Method Using Anodal Electric Stimulation
AR Petite Theater: Augmented reality storybook for supporting children's empathy behavior
AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing
CI-Spy: Designing A Mobile Augmented Reality System for Scaffolding Historical Inquiry Learning
FAV3R : Fast and Accurate 3D VR Sketch to 3D Shape Retrieval
A Comparison of Common Video Game versus Real-World Heads-Up-Display Designs for the Purpose of Target Localization and Identification
Arradar: Arrow and Radar Driven HMD-based Visual Guidance in Limited Field-of-View
Improving the Immersion in Virtual Reality with Real-Time Avatar and Haptic Feedback in a Cricket Simulation
Optimizing Performance through Stress and Induction Levels in Virtual Reality Using Autonomic Responses
Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration
Investigating the Impact of Context-Aware Collision Warning Modalities on Dual-Task Performance in Immersive Environments
Ubiquitous animated agents for augmented reality
LabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay
User Study on Virtual Reality for Design Reviews in Architecture
In situ image-based modeling
A Research Platform for Studying Mixed-Presence Collaboration
Self-Compassionate Engagement and Cultural Background Explain Gains in Emerging Adults' Temporal Well-Being After a Virtual Reality Experience
Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models
Real-Time Physically-Based Relighting and Composition of Radiance Fields with Proxy Meshes
k-MART: Authoring tool for mixed reality contents
Demo: The First Open AR Cloud Testbed
Hand Tracking for Interactive Pattern-Based Augmented Reality
An immersive e-learning system providing virtual experience
Testable Design Representations for Mobile Augmented Reality Authoring
Extended Workspace Using a Smartphone with a Depth Camera
Do you read me? (E)motion Legibility of Virtual Reality Character Representations
Exploration of Hands-free Text Entry Techniques For Virtual Reality
Effect of Movement Velocity and Flexion Angle on Realistic Haptic Reproduction
MIME: A Mixed-Space Collaborative System with Three Immersion Levels and Multiple Users
Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays
Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras
SpatialPad - Air-taps for interaction in XR
Designing a Multitasking Interface for Object-aware AR applications
Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare
Neural 3D Gaze: 3D Pupil Localization and Gaze Tracking based on Anatomical Eye Model and Neural Refraction Correction
Studying Exocentric Distance Perception in Optical See-Through Augmented Reality
VocabulARy replicated: comparing teenagers to young adults
Effect of Navigation Speed and VR Devices on Cybersickness
The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game
EyeAR: Refocusable Augmented Reality Content through Eye Measurements
Industrial Augmented Reality: 3D-Content Editor for Augmented Reality Maintenance Worker Support System
Immersive ParaView: An Immersive Scientific Workflow for the Advancement of Measurement Science
Enhancing Cultural Education through Integrating Restoration and VR Storytelling Exploration
AR-Facilitated Safety Inspection and Fall Hazard Detection on Construction Sites
Using AR and YOLOv8-Based Object Detection to Support Real-World Visual Search in Industrial Workshop: Lessons Learned from a Pilot Study
Warm regards: Influence of thermal haptic feedback during social interactions in VR
Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities
Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers
Exploring the Effects of VR Activities on Stress Relief: A Comparison of Sitting-in-Silence, VR Meditation, and VR Smash Room
A LED-Based IR/RGB End-to-End Latency Measurement Device
Eyes on Target, Pen on Table: Precise VR Interaction with Gaze and Pen
Corrigible Action Recognition System through Motion-Sphere Trajectories for Standard Metaverse Actions
Toward Enhancing Robustness of DSystem: Ranking Model for Background Inpainting
Interacting with your own hands in a fully immersive MR system
Augmented reality for board games
Extreme MR: Going Beyond Reality to Create Extreme Multi-Modal Mixed Reality for Entertainment, Training and Education
Workshop on Highly Diverse Cameras and Displays for Mixed and Augmented Reality (HDCD4MAR) Summary
Big Frog Vibes: Jumping Superhuman Distances Forward, Vertically and Sideways in VR Using Comfortably High Translational Gain
Efficient 3D Reconstruction and Streaming for Group-Scale Multi-client Live Telepresence
HuTrain: a Framework for Fast Creation of Real Human Pose Datasets
Perceiving Affordances for Passing Through Apertures: A Discussion of Factors Influencing Replication Across Extended Reality
Pseudo Printed Fabrics through Projection Mapping
Maximising the Transferability of Interaction Techniques for Immersive Technologies
HybridAxes: An Immersive Analytics Tool With Interoperability Between 2D and Immersive Reality Modes
PrivateXR: Defending Privacy Attacks in Extended Reality Through Explainable AI-Guided Differential Privacy
Using HMD-based Hand Tracking Virtual Reality in Canine Anatomy Summative Assessment: a User Study
Abecedary Tracking and Mapping: A Toolkit for Tracking Competitions
ImmerView: Adaptive Multi-View Layout for Immersive Situated Visualizations
Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues
Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation
Mobile augmented reality interaction techniques for authoring situated media on-site
CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants
Trajectory of Relics: Generating Narrative and Interactive Experience of Natural and Cultural Heritage "Grand Canal" in Virtual Reality
Fire Immersive Response and Evacuation in Extended Reality
XRAI-Ethics: Towards a Robust Ethical Analysis Framework for Extended Artificial Intelligence
Message from the ISMAR 2023 General Chairs
Extended investigations of user-related issues in mobile industrial AR
Investigating Procedural Learning in Virtual Reality Through Behavioral Data: A Complementary Perspective from AI and Cognitive Psychology
PORI: POrtal Recall Interface for Relationship Memories
Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions
A High-Precision Localization Device for Outdoor Augmented Reality
Walking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality
AR-based visibility evaluation for preserving landscapes of historical buildings
Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: A pilot study
Image-guided simulation of heterogeneous tissue deformation for augmented reality during hepatic surgery
Integrating AR and VR for Mobile Remote Collaboration
Task Guidance in Laser Alignment Experiments using Video See-Through Head-Mounted Display
Instinctual-TF: Feel Free to Manipulate Transfer Function in Mixed Reality Environments
VR Props: An End-to-End Pipeline for Transporting Real Objects Into Virtual and Augmented Environments
Analysis and Validation for Kinematic and Physiological Data of VR Training System
Displaying free-viewpoint video with user controlable head mounted display DEMO
Augmented Standardized Patients Now Virtually a Reality
Wearable augmented reality system using gaze interaction
Augmented Reality meets Non-Fungible Tokens: Insights Towards Preserving Property Rights
Light Detecting 3D User Interface-Equipped System for Mixed and Augmented Reality Games
Enhanced Adaptive Subdivision for Dynamic Mesh Compression to Improve Visual Quality in VR/AR Rendering
Gain A New Perspective: Towards Exploring Multi-View Alignment in Mixed Reality
The Art of Nurturing Citizen Scientists through Mixed Reality
Visual and Auditory Feedback of Vibration, and Particle Effects for Enhancing Pseudo-Haptic Button Interaction in VR
FingerButton: Enabling Controller-Free Transitions between Real and Virtual Environments
Visitor Artwork Ambient and how Making New Functions of Cultural Heritage by Using Augmented Reality within an Ambient Intelligence
DualStream: Spatially Sharing Selves and Surroundings using Mobile Devices and Augmented Reality
A Multi-Layout Design For Immersive Visualization of Hierarchical Network Data
Design of an AR marker for cylindrical surface
Augmented Reality in Chinese Language Pronunciation Practice
Open and interoperable augmented reality
Exploring Design Strategies for Augmented Reality Learning Experience in Classrooms
10th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2011, Basel, Switzerland, October 26-29, 2011
Fata Morgana - A Presentation System for Product Design
Towards Evaluating Pharmaceutical Delivery Assistance Systems from Sales Offices to Client Facilities in VR Simulation
NailRing: An Intelligent Ring for Recognizing Micro-gestures in Mixed Reality
Capturing Water and Sound Waves to Interact with Virtual Nature
Human-centered Augmented Reality Guidance for Industrial Maintenance with Digital Twins: A Use-Case Driven Pilot Study
Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict
Generating vision based Lego augmented reality training and evaluation systems
Single Camera Tracking of Marker Clusters: Multiparameter Cluster Optimization and Experimental Verification
Leveraging the User's Face for Absolute Scale Estimation in Handheld Monocular SLAM
Reality Stack I/O: A Versatile and Modular Framework for Simplifying and Unifying XR Applications and Research
Live Collaborative Large-Scale Dense 3D Reconstruction Using Consumer-Grade Hardware
A Context-aware Interface for Immersive Sports Spectating
Subjective Evaluation on the Sense of "Being There" using Augmented reality Room Acoustic Estimator (ARAE) Platform
DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement Learning
Ninja on a Plane: Automatic Discovery of Physical Planes for Augmented Reality Using Visual SLAM
Reverse 3D Sound Flow Can Decrease VR Sickness?
Serious VR Simulation: J. Forrester's Beer Game in Virtual Reality
A Mixed-Reality System for Breast Surgical Planning
Diegetic Representations for Seamless Cross-Reality Interruptions
Towards In-situ Authoring of AR Visualizations with Mobile Devices
Examining the impact of AR Weather Customization on Trust in Autonomous Vehicles
Reconstructing While Registering: A Novel Approach for Markerless Augmented Reality
A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients
Augmented Reality for Programming Industrial Robots
Don't Record My Private pARts: Understanding The Role of Sensitive Contexts and Privacy Perceptions in Influencing Attitudes Towards Everyday Augmented Reality Sensor Usage
A Brain-Computer Interface and Augmented Reality Neurofeedback to Treat ADHD: A Virtual Telekinesis Approach
Combating Stage Fright in VR using Gradual Lighting
Multi-scale Mixed Reality Collaboration for Digital Twin
Augmented Reality for Navigation, Team Coordination, and Real-Time Data Visualization in Firefighting Operations
Vision based people tracking for ubiquitous Augmented Reality applications
VRFallNet: Fall Risk Prediction and Prevention in Virtual Reality Using Integrated HMD and Controller Sensors
A 2D-3D integrated interface for mobile robot control using omnidirectional images and 3D geometric models
Effects of a Distracting Background and Focal Switching Distance in an Augmented Reality System
Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display
Fusing web technologies & augmented reality
RA360SR: A Real-time Acceleration-adaptive 360-degree Video Super-resolution System
Comparative Analysis of Mixed Reality Screen Extensions and Laser Safety Goggles in Laser Laboratories
MRI design review system: A mixed reality interactive design review system for architecture, serious games and engineering using game engines, standard software, a tablet computer and natural interfaces