yusuke1997/dblp-id-title huggingface dataset:
Multisensory Teleportation in Virtual Reality Applications
MeteorologyAR: A Mobile AR App to Increase Student Engagement and Promote Active Learning in a Large Lecture Class
XR Cricothyroidotomy and Intraosseous Access: A Preliminary Study on Usability and Presence between VR/MR and Hand Tracking/Controller Interactions
High-definition wireless personal area tracking using AC magnetic field for virtual reality
An evaluation of virtual human appearance fidelity on user's positive and negative affect in human-virtual human interaction
Dynamic Projection Mapping with 3D Images Using Volumetric Display
Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance
Vertical Vergence Calibration for Augmented Reality Displays
Exploring the Social Influence of Virtual Humans Unintentionally Conveying Conflicting Emotions
Developing an Agent-based Virtual Interview Training System for College Students with High Shyness Level
Attention Guiding Using Augmented Reality in Complex Environments
Casting shadows: Ecological interface design for augmented reality pedestrian collision warning
A Unified Calibration Method with a Parametric Approach for Wide-Field-of-View Multiprojector Displays
GazePuffer: Hands-Free Input Method Leveraging Puff Cheeks for VR
Automatic Creation of Massive Virtual Cities
Rapid Prototyping & Evaluation of Crew Stations to Support Manned-Unmanned teaming
Gaze Capture based Considerate Behaviour Control of Virtual Guiding Agent
Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences
Usability Is From Venus, Virtual Environments Are From Mars: User-centered Evaluation Methodology In A New Medium (Panel)
VR study of human-multicopter interaction in a residential setting
An Embedded Virtual Experiment Environment System for Reality Classroom
Physiological Effectivity and User Experience of Immersive Gait Rehabilitation
MR sand table: Mixing real-time video streaming in physical models
No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation
Continuous VR Weight Illusion by Combining Adaptive Trigger Resistance and Control-Display Ratio Manipulation
Panel-human performance in virtual environments (Panel)
Uncertainty Boundaries for Complex Objects in Augmented Reality
Head tracking for 3D games: Technology evaluation using CryENGINE2 and faceAPI
Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual Environments
LiveDeep: Online Viewport Prediction for Live Virtual Reality Streaming Using Lifelong Deep Learning
Investigating visual dominance with a virtual driving task
Manipulating Puppets in VR
Heterogeneous, Distributed Mixed Reality Applications. A Concept
Dr.supER: Intubation and Ventilator Troubleshooting VR Simulation
Investigating Trainees' Nonverbal Behaviors in Virtual Patients Communication in Virtual Reality
Virtual Reality 2000 Conference, VR'00, New Brunswick, New Jersey, USA, March 18-22, 2000, Proceedings
Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data
Smelling screen: Presenting a virtual odor source on a LCD screen
Dynamic Force Simulator for Force Feedback Human-Machine Interaction
Vibrotactile heatmaps to encourage discussion in a VR environmental city builder
Enhancing Resilience through AI-Driven Virtual Reality
LoD Management on Animating Face Models
User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning
NeuroCR: Integrating Mixed Reality with Desktop Medical Imaging Software for Pre-surgical Evaluations of Epilepsy Patients
User Motion Accentuation in Social Pointing Scenario
Drone-based Augmented Reality Platform for Bridge Inspection: Effect of AR Cue Design on Visual Search Tasks
Fostering Geological Thinking Through Virtual Strike and Dip Measurements
Comparing three interaction methods for manipulating thin deformable virtual objects
Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke Rehabilitation
Exploring Realtime Visualisation of Large Abstract Data Spaces with QSPACE
Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairments
How Late is Too Late? Effects of Network Latency on Audio-Visual Perception During AR Remote Musical Collaboration
High-Resolution Interactive Immersive Renderings of Real-World Environments
Implementing the MPAI Metaverse Model Architecture
Human-of-interest tracking by integrating two heterogeneous vision sensors
Virtual Reality Music Training for CI Users: Insights and Design Guidelines
DC: Clinical Application of Immersive VR in Spatial Cognition: The Assessment of Spatial Memory and Unilateral Spatial Neglect in Neurological Patients
Putree: A Photorealistic Large-Scale Virtual Benchmark for Forest Training
Pinhole Occlusion: Enhancing Soft-Edge Occlusion Using a Dynamic Pinhole Array
Automated Assessment System with Cross Reality for Neonatal Endotracheal Intubation Training
The effect of isolated disparity on depth perception in real and virtual environments
Using augmented reality to support situated analytics
Underwater Manipulation Training Simulation System for Manned DeepSubmarine Vehicle
Propagation as Data (PaD): Neural Phase Hologram Generation with Variable Distance Support
Applying latency to half of a self-avatar's body to change real walking patterns
Using Augmented Reality to Assist Seated Office Workers' Data Entry Tasks
Pilot study for generating dynamic olfactory field using scent projectors
Volume-based tumor neurosurgery planning in the Virtual Workbench
Exercise-based interaction techniques for a virtual reality car racing game
Kicking in Virtual Reality: The Influence of Foot Visibility on the Shooting Experience and Accuracy
Investigating Spatial Representation of Learning Content in Virtual Reality Learning Environments
Depth judgments by reaching and matching in near-field augmented reality
IEEE Virtual Reality Annual International Symposium, VRAIS '93, Seattle, Washington, USA, September 18-22, 1993, Proceedings
[DC] The Proteus Effect in Virtual Reality: Examining Stereotype Threat through Gender Cues
Be Bait!: A Unique Fishing Experience with Hammock-based Underwater Locomotion Method
Mesh2SLAM in VR: A Fast Geometry-Based SLAM Framework for Rapid Prototyping in Virtual Reality Applications
IEEE Virtual Reality 1999 Conference, VR'99, Houston, Texas, USA, March 13-17, 1999, Proceedings
Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations
The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations
Creating A Virtual Bridge To Reality: The Latest Uses Of Virtual Reality For Mental Health
On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research
Pipeline of anatomical models generation. Experience of surgical planning and medical personal training by means of virtual environments and physical prototyping
Simulating Cutting in Surgery Applications using Haptics and Finite Element Models
A Comparison of Gesture-based Interaction and Controller-based Interaction for External Users in Co-located Asymmetric Virtual Reality
Immersive Job Taste: a Concept of Demonstrating Workplaces with Virtual Reality
Game Room Map Integration in Virtual Environments for Free Walking
Teleporting Split Body: Can Portals Extend Self-Location?
Investigating Context Dependency in Memory Recognition Tasks in Virtual Reality
Climaxing VR Character with Scene-Aware Aesthetic Dress Synthesis
Primitive-based Model Reduction for Huge 3D Meshes of Industrial Plants
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
Detection thresholds for label motion in visually cluttered displays
Digital Twins of Wave Energy Generation Based on Artificial Intelligence
Distortion-free Mid-air Image Inside Refractive Surface and on Reflective Surface
"Ready Player One": Enhancing Omnidirectional Treadmills for Use in Virtual Environments
Situated Visualization of IIoT Data on the Hololens 2
Effects of vibrotactile stimulation during virtual sandboarding
Sonic interaction in virtual environments
OSVR: An open-source virtual reality platform for both industry and academia
CWCT: An Effective Vision Transformer using improved Cross-Window Self-Attention and CNN
Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime Rendering
Development of ER actuators and their applications to force display systems
Automatic Multi-Camera Setup Optimization for Optical Tracking
DanceMark: An Open Telemetry Framework for Latency-Sensitive Real-Time Networked Immersive Experiences
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
Simulation of Standard Control Actuators in Dynamic Virtual Environments
Carry-Over Effects Ruin Your (Cybersickness) Experiments and Balancing Conditions Is Not a Solution
Virtual Try-On: How to Enhance Consumer Experience?
Therapy-led design of home-based virtual rehabilitation
Exploring the Cinematic Elements of ScreenX 270°- A Case Study: Adaptation of an Animated Short
H2E: Hand, Head, Eye a Multimodal Cascade of Natural Inputs
Applying Virtual Reality To Engineering Design. Analysis, And 3D Manufacturing - Basics
DC-"Born Again": En/De-Roling, Character Identification, & VR Effects
Feasibility of Real Time 3D Object Detection for Accessibility Use Cases
Using Cybersickness Indicators to Adapt Navigation in Virtual Reality: A Pre-Study
Stable Hand Pose Estimation under Tremor via Graph Neural Network
CRVideo: Cross-reality 360° Video Social Systems Exploration
PokeDotz: A Fun, Immersive and Interactive Mathematical Sandbox with Rich Feature Numbers Representations in Virtual Reality
Towards Personalized Navigation in XR: Design Recommendations to Accommodate Individual Differences
MUN: an AI-powered multiplayer networking solution for VR games
Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality
Preliminary Investigation of Real and Simulated Central Vision Loss on Visual Attention in Virtual Reality
Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation
Evaluating Depth Perception in Augmented Reality X-Ray Vision
The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality
Analysis of Positional Tracking Space Usage when using Teleportation
Baseline SPAAM calibration accuracy and precision in the absence of human postural sway error
Panel 2: Eartop Computing and Cyberspatial Audio Technology
Analysis and Synthesis of Spatial Audio for VR Applications: Comparing SIRR and RSAO as Two Main Parametric Approaches
Walk Me Through It: Using Impossible Spaces to Embody Graph Traversal Algorithms
Challenges in the Production of a Mixed Reality Theater Dance Performance
DIVERSE: A Framework for Building Extensible and Reconfigurable Device Independent Virtual Environments
How Much is Your Virtual Environment Worth? Considering Economical Requests in Online 3D-Worlds
Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment
Temporally enhanced 3D capture of room-sized dynamic scenes with commodity depth cameras
Pilot study on the spatial and temporal accuracies of hitting a high-speed virtual ball in tennis simulation
Automatic Synthesis of Virtual Wheelchair Training Scenarios
"Through the Solar System" - - XR science education system based on multiple monitors
3D Scene Reconstruction from RGB Images Using Dynamic Graph Convolution for Augmented Reality
BrickNet: sharing object behaviors on the Net
Evaluation of Reorientation Techniques for Walking in Large Virtual Environments
Batmen - Hybrid collaborative object manipulation using mobile devices
Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments
HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs
String-based Haptic Interface Device for Multi-fingers
An Operator Interface for a Robot-Mounted, 3D Camera System: Project Pioneer
Homing by triangle completion in consumer-oriented virtual reality environments
Gender Identification of VR Users by Machine Learning Tracking Data
A VR Interactive Story Using POV and Flashback for Empathy
Are you Seeing what I'm Seeing?: Perceptual Issues with Digital Twins in Virtual Reality
An Intelligent User Interface with Motion Planning for 3D Navigation
XREye: Simulating Visual Impairments in Eye-Tracked XR
Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-Angle Immersive STEReoscope Model I)
Rereading the Narrative Paradox for Virtual Reality Theatre
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
Evaluating usability of amplified head rotations on base-to-final turn for flight simulation training devices
Simulator Sickness and Presence in a High FOV Virtual Environment
Haptic Rendering for Chinese Characters Recognition
Augmented Reality-Based Personalized Virtual Operative Anatomy for Neurosurgical Guidance and Training
Development of Force Display Using Pneumatic Actuators for Efficient Conveyance of Emotion
SIC-XR: workshop on Social Interaction and Collaboration in eXtended Reality
Towards usable underwater virtual reality systems
Effect of Electrical Stimulation Haptic Feedback on Perceptions of Softness-Hardness and Stickiness While Touching a Virtual Object
Leveraging Real-Time EEG Neurofeedback in Virtual Reality towards Personalized Interventions in Exposure Therapy
A Mixed Reality Framework for Interactive Realistic Volume Rendering with Dynamic Environment Illumination
Edge Vision AI Co-Processing for Dynamic Context Awareness in Mixed Reality
Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces
Multi-Agent Reinforcement Learning for Visual Comfort Enhancement of Casual Stereoscopic Photography
Vertex-preserving Cutting of Elastic Objects
3D position measurement of planar photo detector using gradient patterns
A Collaborative Virtual Reality Supermarket Training Application to Teach Shopping Skills to Young Individuals with Autism Spectrum Disorder
Pupil-Based Prediction of Affect in VR: A Machine Learning Approach
Real-Time Gaze Tracking with Event-Driven Eye Segmentation
Towards an Affordable Virtual Reality Solution for Cardiopulmonary Resuscitation Training
Design of a Mixed Reality Based System for Multimedia Content Presentation
Presentation of Finger-size Shapes by Combining Force Feedback and Electro-tactile Stimulation
On the robustness of centrality measures against link weight quantization in real weighted social networks
Event-Driven Lighting for Immersive Attention Guidance
Realizing the full potential of virtual reality: human factors issues that could stand in the way
Transition between virtual environment and workstation environment with projective head mounted display
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
Effects of Confidence Visualization in Automated Assembly Instructions
iARVis: Mobile AR Based Declarative Information Visualization Authoring, Exploring and Sharing
OnStage: Design and Development of a Performance and Practice Simulation System
AR Simulations in VR: The Case for Environmental Awareness
Capstone speaker: Agents? Seriously
Image Generation Implications for Networked Tactical Training Systems
The Haptic Interfaces of the Next Decade (Panel)
Haptic Specification of Environmental Events: Implications for the Design of Adaptive, Virtual Interfaces
[DC] Emotion Regulation via Eye Gaze
Interoperable and Open Source Solution for Anchoring Augmented Reality Content to the Real World
Absence Agents: Mitigating Interruptions in Extended Reality Remote Collaboration
CORBA Platform as Support for Distributed Virtual Environments
Narrative and Spatial Design through Immersive Music and Audio
Deep Soft Procrustes for Markerless Volumetric Sensor Alignment
REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery
Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VR
Virtual Reality Technology - An Introduction
Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems
Multi-person tracking for virtual reality surrounding awareness
Using LLMs to Animate Interactive Story Characters with Emotions and Personality
Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors
A Calibration Method for On-Vehicle AR-HUD System Using Mixed Reality Glasses
EmBARDiment: an Embodied AI Agent for Productivity in XR
Touch experience in augmented reality
Virtual Shadows - Enhanced Interaction in Mixed Reality Environment
Recent Methods for Image-Based Modeling and Rendering
Immersive Rover Control and Obstacle Detection based on Extended Reality and Artificial Intelligence
Using Chromo-coded light fields for augmented reality
A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments
Markerless tracking using Polar Correlation of camera optical flow
Upright adjustment of 360 spherical panoramas
Haptic Augmentation by a Wrist Mounted Device with Laser Speckle Vibration Sensing and Hand Projection
Who do you look like? - Gaze-based authentication for workers in VR
CAVE2 documentary
Distance Perception in Immersive Virtual Environments, Revisited
Binaural sound reduces reaction time in a virtual reality search task
The Influence of Perspective on Training Effects in Virtual Reality Public Speaking Training
The Effect of Environment Characteristics and User Interaction on Levels of Virtual Environment Sicknes
Evaluating haptic feedback in virtual environments using ISO 9241-9
[DC] Exploring Behavioral Dynamics to Enhance Collective Intelligence in Virtual Environments
Cybersickness Lies in the Eye of the Observer - Pupil Diameter as a Potential Indicator of Motion Sickness in Virtual Reality?
Social Presence in VR Empathy Game for Children: Empathic Interaction with the Virtual Characters
Rapid, Continuous Movement Between Nodes as an Accessible Virtual Reality Locomotion Technique
Surgical Laser Augmented with Haptic Feedback and Visible Trajectory
Temporal RVL: A Depth Stream Compression Method
Multi-Site Conference Hosting Initiative (MULCH): Enhancing the Human Aspect of Low-Carbon Long-Distance Conferencing
Deep-Texture: A Lightweight Wearable Ring for Shape and Texture Rendering in Virtual Reality
HoloInset: 3D Biomedical Image Data Exploration through Augmented Hologram Insets
The Self-Avatar Follower Effect in Virtual Reality
Empathy building 'in the wild' - a reflection on an avoidance of the emotional engagement
Virtualized Speech Practice for the College Classroom
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?
IEEE VR 2024 General Chairs Message
Scalable Prediction Based Concurrency Control for Distributed Virtual Environments
Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task
Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios
Development of a Data-driven Self-adaptive Upper Limb Virtual Rehabilitation System for Post Stroke Elderly
Exploring the Impacts of Interactive Tasks on Redirected Walking in Virtual Reality
[DC] Multi-user (Social) Virtual Reality Commnunication
A Robotic Arm-based Telepresence for Mixed-Reality Telecollaboration System
Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages
Blindness Visualizer: A Simulated Navigation Experience
Tethering and Reattachment in Collaborative Virtual Environments
Virtual reality in the wild: A self-contained and wearable simulation system
Using Eye Gaze for Navigation: A User Study Inspired by Lucid Dreams
CAVE vs. HMD in Distance Perception
Rationale and Strategy for VR Standards
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality
Toward Understanding the Effects of Visual and Tactile Stimuli to Reduce the Sensation of Movement with XR Mobility Platform
Reading Social Media Marketing Messages as Simulated Self Within a Metaverse: An Analysis of Gaze and Social Media Engagement Behaviors within a Metaverse Platform
Digital fear and pain control and the Oculus Rift: SnowWorld, SpiderWorld, and world trade center world
The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds
From Tabletop to Augmented Reality: Exploring Navigation Mesh and Waypoint Navigation Approaches in Role-Playing Game Transformation
Proximity in VR: The Importance of Character Attractiveness and Participant Gender
Immersive data interaction for planetary and earth sciences
Augmented Reality Image Generation with Optical Consistency using Generative Adversarial Networks
Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?
Painting Textures with a Haptic Interface
HoloLogger: Keystroke Inference on Mixed Reality Head Mounted Displays
From Boxes to Blueprints: An Investigation of User Expectations and Design Strategies for Spatial Augmented Reality UX/UI
Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
Colorplate: The Effect of Environment Characteristics and User Interaction on Levels of Virtual Environment Sickne
Impact of Adding, Removing and Modifying Driving and Non-Driving Related Information on Trust in Autonomous Vehicles
Impact of Spatial Environment Design on Cognitive Load
Visual exploration of the infinite canvas
The Future of Shared Virtual Environments (Panel)
Intermediate representation for stiff virtual objects
Full Parallax Table Top 3D Display Using Visually Equivalent Light Field
Preface to the First Workshop on GenAI-XR: Generative Artificial Intelligence meets Extended Reality
A Constrained Path Redirection for Passive Haptics
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
Peripersonal Visual-Haptic Size Estimation in Virtual Reality
Simulation System for Dental Bracket Positioning
Contact sensation in the synthetic environment using the ISU force reflecting exoskeleton
Hybrid Decision Support System for Traffic Engineers
Correction of Avatar Hand Movements Supports Learning of a Motor Skill
The effect of eye position on the view of virtual geometry
Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values
StimulHeat: a Clip-On, Low-Energy and Wireless Device for Thermal Feedback when Grasping in VR
Predicting Performance During a Dynamic Target Acquisition Task in Immersive Virtual Reality
Flat-shaped, front-face-drive scent projector
Gaze-Dependent Distortion Correction for Thick Lenses in HMDs
Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments
Could OKAN be an objective indicator of the susceptibility to visually induced motion sickness?
A haptic three-dimensional shape display with three fingers grasping
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Echoes of Murlough
Inducing joint attention between users by visual guidance with blur effects
Real Walking in Place: HEX-CORE-PROTOTYPE Omnidirectional Treadmill
Exploring User-Specific Variations in Vestibular Stimulation to Reduce Motion Sickness in Virtual Reality
Virtual Fekete Point Configurations: A Case Study in Perturbing Complex Systems
Towards Sneaking as a Playful Input Modality for Virtual Environments
VR 2012 tutorial proposal title: An in-depth introduction to virtual reality programming
Title of tutorial: Designing immersive VR systems: From bits to bolts
Automatic speed and direction control along constrained navigation paths
Virtual Reality Antarctic Weather Station Repair for Informal STEM Learning