yusuke1997/dblp-id-title huggingface dataset:
Identifying the Impact of Game Music both Within and Beyond Gameplay
Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People
Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System
Awareness communications by entertaining toy doll agents
Invisible Two-Dimensional Code Display for Additional Information
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design
Entertaining Education: User Friendly Cutting Interface for Digital Textbooks
Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games
A Systematic Review of Game Design Methods and Tools
The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers
Media Me: Body and Personal Media Interaction
A Taxonomy of Synchronous Communication Modalities in Online Games
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games
Storytelling: A Medium for Co-design of Health and Well-Being Services for Seniors
Re-envisioning the Museum Experience: Combining New Technology with Social-Networking
Networked Mobile Gaming for 3G-Networks
From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy Toward Refugees
Multi-dimensional Game Interface with Stereo Vision
Architecture of an Authoring System to Support the Creation of Interactive Contents
MindSpace: A Cognitive Behavioral Therapy Game for Treating Anxiety Disorders in Children
Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information
Fewer Draws, More Fun: Searching for Unbalanced Positions in Chess
VR Game Aimed at Recovering Visual Acuity
An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler
TNT: Touch 'n' Tangibles on LC-Displays
AniReco: Japanese Anime Recommendation System
Heist Extravaganza: A Design Framework and Exemplars of Asymmetric Virtual Reality Controllers Based on Player Profiles
Entertainment Computing - ICEC 2020 - 19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10-13, 2020, Proceedings
Creating a Regional and Historical Streetscape Simulation System
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design
A Practical Framework for Virtual Viewing and Relighting
Gamification and Family Housework Applications
MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children
Who Will Be the Leaders in Top Academic Positions in Entertainment Computing?
Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings
Serious Questionnaires in Playful Social Network Applications
Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD
A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre Interfaces
Speech Recognition Game Interface to Increase Intimacy with Characters
"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts
Cultural Emotion Games as Trajectory Learning in Southeast Asia
Multichannel Distribution for Universal Multimedia Access in Home Media Gateways
Semiotic Structuring in Movie Narrative Generation
Stay and Play - Modeling Social Influence of Players in the Steam Gaming Community
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory
Mutually Imperceptible Skill Adjustment in VR for Making Hyakunin Isshu Karuta Inclusive
An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process
The Role of Embarrassment to Shape Public Interactions
Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces
Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings
Subjective Age Estimation System Using Facial Images
Content Unification: A Trend Reshaping the iTV Ecosystem
SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules
Body2Particles: Designing Particle Systems Using Body Gestures
BCI for Games: A 'State of the Art' Survey
An Educational Game About Math and Magic
Lifestyle Agent: The Chat-Oriented Dialogue System for Lifestyle Management
Designing a Creature Believability Scale for Videogames
Virtual Guia Fortress: A 3D-printed eXtended Reality Playset
MobileWars: A Mobile GPGPU Game
Generating the Expression of the Move of Go by Classifier Learning
Can Interactive Art Installations Attract 15 Years Old Students to Coding?
Game Audio Description in Death of Internet: Insights from Players and Developers
Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction
A melody retrieval system on parallelized computers
Serious Games: Is Your User Playing or Hunting?
Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour
Braillestick: A Game Control Proposal for Blind Users Based on the Braille Typewriter
Emotion-Driven Interactive Digital Storytelling
CS: Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data
Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge
Accelerating the Physical Experience of Immersive and Penetrating Music Using Vibration-Motor Array in a Wearable Belt Set
The Cursor as an Artistic Expression in Jeddah
Manzai Karaoke: A Real-Time Visual Guidance System for Assisting Japanese Double Act Performance
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres
Using Narrative Cases to Author Interactive Story Content
Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games
To Borrow Arrows with Thatched Boats: An Educational Game for Early Years Under the Background of Chinese Three Kingdoms Culture
HANASUI: Multi-view Observable and Movable Fogscreen
EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game
Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings
Developing Japanese Ikebana as a Digital Painting Tool via AI
Playing with Empathy Through a Collaborative Storytelling Game
An Embedded System of Face Recognition Based on ARM and HMM
Challenges for XR Experiences in Industry 4.0: A Preliminary Study
"Ultimate Food Defense": A Serious Game for Healthy Eating Behavior Awareness
Reading Aloud Training Game for Children with Auto Evaluation of Oral Reading Fluency
Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem
A Real-Time Video Illustration Using CUDA
Development and Evaluation of a Digital Vegetation Interaction Game for Children
SleepHill: Designing an Incrementally Bouncing Pillow as a Comfortable Wake-Up Approach
Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings
Online Scene Modeling for Interactive AR Applications
Evaluating Colorblind-Friendly Design for Equitable Play in Mobile Puzzle Games
Persuasive System Design for Climate Change Awareness
Designing Toys That Come Alive: Curious Robots for Creative Play
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game
Playful Experiences and Game Concepts for Multi-screen Environments
Linkages Between Gameplay Preferences and Fondness for Game Music
Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression
How to Turn a Platformer Game into a Casual Exergame for Combating Office Workers' Sedentary Behavior: An Exploratory Single-Case Pilot Study
Suspended Walking: A Physical Locomotion Interface for Virtual Reality
Digital-Pen: An Interactive System for Correcting Writing Posture of Primary School Students
Sound compass TM - a fast query-by-humming system using multi-dimensional feature vectors
Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives
Incremental Learning Algorithm for Online Action Game System
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection
That Sound's Juicy! Exploring Juicy Audio Effects in Video Games
Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals
Cultural Visualisation of a Cultural Photographic Collection in 3D Environments - Development of 'PAV 3D' (Photographic Archive Visualisation)
Affective Interacting Art
Under the influence: using natural language in interactives storytelling
Kansei Mediated Entertainment
Cheshire: A Design Framework for Alternate Reality Games
Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment
A Data-Driven Classification of Video Game Vocabulary
Experimental Approach for Human Perception Based Image Quality Assessment
A Simultaneous, Multidisciplinary Development and Design Journey - Reflections on Prototyping
Playing and Cheating in Ambient Entertainment
DPGame: Game-Based Learning for Dynamic Programming Algorithms
ECO-QUEST: An Educational Game Designed to Impart Knowledge About Ecological Practices and Selective Waste Management
A Systematic Mapping of Game-Based Methods to Tackle a Public Health Problem
Development of a Dialogue Agent System Expressed in a Two-Dimensional Manga-Anime Style and Design of the Original Artificial Intelligence Character "Kohane"
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read
Kirifuki: inhaling and exhaling interaction with visual objects
Automatic Visual Data Management System
Design-Based Learning in Classrooms Using Playful Digital Toolkits
Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets
Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs - A Case for Animal Welfare Informatics
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis
Interactive Props and Choreography Planning with the Mixed Reality Stage
A Distributed Render Farm System for Animation Production
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity
Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare
Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game
Manipulating Multimedia Contents with Tangible Media Control System
Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked Games
Bubble Clouds: 3D Display Composed of Soap Bubble Cluster
Design for Connecting People Through Digital Artworks with Personal Information
Leaving fantasy behind in videogames: the limits of the narrative paradigm
Role and Value of Character Design of Social Robots
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research
Real-time character animation using puppet metaphor
Augmented Reality Agents in the Development Pipeline of Computer Entertainment
Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings
"Can You Feel Me Now?": Exploring Player Empathy in AI-Based NPC Conversations
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games
Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings
Hybrid Visual Tracking for Augmented Books
Dynamic Skinning for Popping Dance
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology
The technoludic film: images of video games in movies (1973-2001)
Multi-goal path-finding for autonomous agents in virtual worlds
Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach
Beyond Badges - Gamification for the Real World
Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy
Perspectives on Accessibility in Digital Games
Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse
Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater
Pacing Control with Wave Function Collapse in Strategy Game Map Generation
Interactive storytelling: from AI experiment to new media
Seamful Design for Location-Based Mobile Games
Multiple Robots Enable Moderate Facilitation Through Approaching Movements in Group Discussions
A Revisit of the Measurements on Engagement in Videogames: A New Scale Development
Rapid Finger Motion Tracking on Low-Power Mobile Environments for Large Screen Interaction
Interactive Simulation of DNA Structure for Mobile-Learning
Multimodal Wayfinding in a Driving Simulator for the S c ha i r e Internet Chair, a Networked Rotary Motion Platform
Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement
Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games
Magic music desk: a multi-modal embodied interactive desk
Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment
A Video Based Personalized Face Model Generation Approach for Network 3D Games
The Human-Information Workspace (HI-Space): Ambient Table Top Entertainment
The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment
Game Experience May Vary: Understanding Play
The Expansion of Neuroaesthetic Models to Accommodate Diverse Multisensory Experiences in the Era of Digital Materiality
Quimi-Crush: A Digital Game for the Teaching of Inorganic Chemistry
Game Design Guided by Visual Attention
AR Pueblo Board Game
A New Chess Variant for Gaming AI
Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music
Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings
Virtual Human with Regard to Physical Contact and Eye Contact
Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning
A Study on the Development of Mobile Based SNS-UCC Writing Tool
Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System
How Does Entertainment Computing Contribute to the Sustainable Development Goals? A Rapid Literature Review
Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering
Wryneck Tree: Designing a Multimodal Interactive System for Sedentary Office Forward Head Postures Correction
A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates
The Vocal Range of Movies - Sonifying Gender Representation in Film
Designing Physically Fiction: Suspension of Disbelief in Interaction with MR Environments
Enhancing Communication and Awareness in Asymmetric Games
Development and Evaluation of a Centaur Robot
Virtualization of Digital Location-Based Experiences
A New Constrained Texture Mapping Method
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters
Visualising Game Engine Subsystem Coupling Patterns
What Does an Angel's Halo Taste Like?: Exploring the Structure of Gustatory Comedy Through Case Analysis of Ajigiri
Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction
Game Elements in Cybersecurity Education: Hype or Help?
Newsgames: Theory and Design
Marker-Less Tracking for Multi-layer Authoring in AR Books
Genesis: New Media Art Created as a Visualization of Fluid Dynamics
Digital Therapies
Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience
Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3
Future Delta Motivating Climate Change Action Grounded in Place
Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media
Frame Rate Control in Distributed Game Engine
"Kuru-kuru Pitcher": A Game for the S c ha i r e Internet Chair
Lego mindstorms cheerleading robots
Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations
Online Gaming Traffic Generator for Reproducing Gamer Behavior
Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR
Designing an Arts-Based, Collaborative Mystery Game to Improve Players' Motivation and Confidence as Storytellers
Towards Cognitive Adaptive Serious Games: A Conceptual Framework
Video Processing and Retrieval on Cell Processor Architecture
Software Architectures and the Creative Processes in Game Development
3D live humans in mixed reality entertainment
Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment
Real-Time Rendering of Daylight Sky Scene for Virtual Environment
Workshop: Towards Inclusive Co-creation of Inclusive Games
A Progressive Sounding Object Model in Virtual Environment
Content management in mixed reality systems considerations from an applied science perspective
A.R.M. - Augmented Reality Muscularity
Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction
A Procedurally Generated World for a Zombie Survival Game
Dynamic 3D Scanning Based on Optical Tracking
Engagement in Interactive Digital Storytelling: Sampling Without Spoiling
Associated Emotion and Its Expression in an Entertainment Robot QRIO
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity
Serious Games in Special Education. A Practitioner's Experience Review
Method for Training Player Emotion in a Custom FPS Game Using Heart Rate
Accessibility and Empowerment Research Summit
Mobile Games for Training Tactile Perception
Noise-Canceling Music: Reducing Noise by Mixing It with Suitable Music
Anyboard: A Platform for Hybrid Board Games
Agent Wars with Artificial Immune Systems
Gemini: A Pervasive Accumulated Context Exergame
Probabilistic Opponent-Model Search in Bao
New Behavioural Approaches for Virtual Environments
Ora - Save the Forest! Designing a Social Impact Game
Background Music Generation Using Music Texture Synthesis
Applying and Facilitating Serious Location-Based Games
Hoverboard: A Leap to the Future of Locomotion in VR!?
Code Your Own Game: The Case of Children with Hearing Impairments
Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks
HabitAR: Motivating Outdoor Walk with Animal-Watching Activities
The Public Transport Stress Test (PTST) at Bogotá: A Perceived Reality and Handling Anxious Situations with a Cool Mind Through Preparation
ZenTrader, an Emotion-Reactive Interface
Glasses-Free 3D Image Viewer by Handmade DIY Craft
Randomness + Structure = Clutter: A Procedural Object Placement Generator
Co-sound: An Interactive Medium with WebAR and Spatial Synchronization
A portable electronic bass using two pads
Classification of Chinese and Western Painting Images Based on Brushstrokes Feature
Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets
SEITV - Interactive Multimedia Leisure/Educational Services for Digital TV in MHP
The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends
\delta -logit : Dynamic Difficulty Adjustment Using Few Data Points
Theatre of Tomorrow - A Virtual Exhibition and Performing Arts Platform Created by Digital Game Technology
Aesthetics and Empowerment: Exploring AI-Driven Creativity
Playful-Consumption Experience in Digital Game Playing: A Scale Development
Virtual Reality and Accessibility: What Users Need?
OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning
Evaluating Experiences in Different Virtual Reality Setups
Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems
How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application
Level of Detail Modelling in a Computer Game Engine
Designing a Game Controller for Novice HALO3 Players
Adaptive Automated Storytelling Based on Audience Response
Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity
Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator
Commedia Virtuale: Theatre Inspiration for Expressive Avatars
Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games
Art and Technology for Young Creators
A Card Playing Humanoid for Understanding Socio-emotional Interaction
Automated Planning of Entertainment Content for Digital Health Interventions: A Technical Feasibility Study on Balance VS Fun
Avoiding Average: Recording Interaction Data to Design for Specific User Groups
Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games
Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings
Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation
Design Implications of Social Interaction in Online Games
Evaluating User Experience in a Selection Based Brain-Computer Interface Game A Comparative Study
Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors
Engaging Game Characters: Informing Design with Player Perspectives
Solving the Sophistication-Population Paradox of Game Refinement Theory
Time Balancing with Adaptive Time-Variant Minigames
Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses
Learning About Cultural Heritage by Playing Geogames
Deforming Surface Simplification Based on Feature Preservation
EchoArtLink: Enhancing Social Connectedness Between Parents and Children Living Apart Through Digital Sound Visualization
Designing Serious Mobile Location-Based Games
Using Persuasive Technologies for Energy Consumption Management: A South African Case Study
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D
Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions
Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individuals
CGA synthesizer interpolating and extrapolating motion data
Intergenerational Joint Media Engagement - Pre-testing Interviews, Activities and Tablet's Applications
Mixed reality in traffic scenes
Instant First-Person Posture Estimation
Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control
Casa das Máquinas: An Artificial Dialogue of Portuguese Poetry
"University Universe": A Mobile Game to Simulate the University Student Life
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces
Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education
Flexible Harmonic Temporal Structure for Modeling Musical Instrument
Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement
reco.mu: A Music Recommendation System Depending on Listener's Preference by Creating a Branching Playlist
AI: the Missing Link in Digital Game Interface Design?
Notes on the Methodology of Pervasive Gaming