yusuke1997/dblp-id-title huggingface dataset:
Measuring Visual Attractiveness of Urban Commercial Street Using Wearable Cameras: A Case Study of Gubei Gold Street in Shanghai
2D Numeric-Based Voice-Driven Browser for the Visual Impairments
The Influence of Short Text Ad. on Consumer Purchase Intention: An Empirical Study
Scanner for Visually Impaired People
Undo/Redo by Trajectory
A Literature Review of AR-Based Remote Guidance Tasks with User Studies
THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients
Behavior Study on Consumer Driven e-Commerce
Design of a Multi-interface Creativity Support Tool for the Enhancement of the Creativity Process
Augmented Cognition - 17th International Conference, AC 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings
The Woods: A Mixed-Reality Multiplayer Cooperative Game
Math and Motion: A (Coursera) MOOC to Rethink Math Assessment
Validation of Predicted Posture for the Virtual Human Santos TM
The Association of In-world Avatar Investment with Expectations of Behavioral Change
A Study on Query-by-Any-Word Based Music Retrieval System
Analysing Emotional Video Using Consumer EEG Hardware
Do Members Share Knowledge in Facebook Knowledge Groups?
The effect of auditory accessory stimuli on picture categorisation; implications for interface design
HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part III
Hidden-Markov-Model-Based Hand Gesture Recognition Techniques Used for a Human-Robot Interaction System
User Behavior and Awareness of Filter Bubbles in Social Media
A Cross-Cultural Evaluation of HCI Student Performance - Reflections for the Curriculum
Open Source Software Development with Your Mother Language: Intercultural Collaboration Experiment 2002
Remote Evaluation of WCAG 2.0 Techniques by Web Users with Visual Disabilities
More Than a Number: The Role of Age in the Digital Engagement of Older Adults in Belgium
Choosing a Modern Teaching Approach and Supporting Technology
Structured Scenario-Based Design Method for Experience Vision
Towards a Customizable Usage Requirements Cycle
Design, User Experience, and Usability. User Experience in Advanced Technological Environments - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
A Modality Replacement Framework for the Communication between Blind and Hearing Impaired People
Using Bibliometric Analysis, Ergonomic Principles and a Perching Stool to Prevent Injuries in the Workplace
Human-Centered Design of Cadre: A Digital Platform to Support Cardiac Arrest (Co-)Survivorship
A Task Simulation and Ergonomics Analysis Method Based on JACK
The Effect of Dynamic Workstations on the Performance of Various Computer and Office-Based Tasks
A Dynamic Semantics for Multimodal Communication
Artistic Data Visualization: Beyond Visual Analytics
Design Requirements for Crop-Specific Online and Web-Based Portals
Intuitive Use of User Interfaces: Defining a Vague Concept
Effects of Professional Visual Search Experience on Domain-General and Domain-Specific Visual Cognition
Language Learning in a Cognitive and Immersive Environment Using Contextualized Panoramic Imagery
Beyond Touchscreens: Dynamic and Multimodal Interaction Needs
Estimating Ground Shaking Regions with Social Media Propagation Trees
The Effects of Emotion on Judgments of Effectiveness and Good-Design
Continuance Usage of Online-Merge-Offline (OMO) Educational Services: An Empirical Study
HandyTool: Object Manipulation Through Metaphorical Hand/Fingers-to-Tool Mapping
Examining User Perceptions to Vocal Interaction with AI Bots in Virtual Reality and Mobile Environments: A Focus on Foreign Language Learning and Communication Dynamics
The Case for Cognitive-Affective Architectures as Affective User Models in Behavioral Health Technologies
Designing a Cyber Physical System Prototype for the Leaching Process in Producing High-Purity Materials
Addressing the Avatar in the Room: A User Study on Older Adults' Experiences with a Wearable Augmented Reality Communication System
Stress Management Utilizing an AI Mental Health Chatbot in a Trier Social Stress Test Paradigm
Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All Ages
Gifts and Parasites - Paro the Healthcare Robot and the Logics of Care
Virtual and Mixed Reality - New Trends - International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I
Say-It & Learn: Interactive Application for Children with ADHD
Implementation of Augmented Reality Resources in the Teaching-Learning Process. Qualitative Analysis
Varying the Office Work Posture between Standing, Half-Standing and Sitting Results in Less Discomfort
NetImmerse - Evaluating User Experience in Immersive Network Exploration
Probabilistic and Empirical Grounded Modeling of Agents in (Partial) Cooperative Traffic Scenarios
People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems
Development of an End Effector Capable of Intuitive Grasp Operation for SPIDAR-W
A Study of the Needs and Attitudes of Elderly People and Their Caregivers with Regards to Assistive Technologies
Usability Inspection of a Mobile Clinical Decision Support App and a Short Form Heuristic Evaluation Checklist
Generative Artificial Intelligence and Interactive Learning Platforms: Second Language Vocabulary Acquisition
The Language of Motion: A Taxonomy for Interface
A Digital Archive System for Preserving Audio and Visual Space
A Cognitive Systems Engineering Perspective on Fighter Cockpit Design Evaluation
Annotating Virtual Tai Chi Instruction to Improve Learning Outcomes for Older Adults
Modeling Visual Attention for Rule-Based Usability Simulations of Elderly Citizen
Designing Enterprise System Information Architecture Using Task Data
Emotion Recognition and Cognitive Load: Exploring Their Interconnected Dynamics in HCI
iCare: An Interface Design Model for Remote Communicating and Monitoring of Children Care
An Integrated Approach to Emotion Recognition for Advanced Emotional Intelligence
Effect of Haptic Perception on Remote Human-Pet Interaction
Design of Computing Systems: Social and Ergonomic Considerations, Proceedings of the Seventh International Conference on Human-Computer Interaction, (HCI International '97), San Francisco, California, USA, August 24-29, 1997, Volume 2
Research on the Optimization Design of Mobile Vending Cart Service Process
Design of Subway Information Space Based on Field Theory
The Design of FLEX: A Tolerant and Cooperative User Interface to Databases
The Impact of Innovative Education Driven by Design Thinking and Training Model of Innovative Talents on Student Engagement: The Moderating Role of Background of Blockchain Technology
Reliable Evaluation of Multimodal Dialogue Systems
Investigation of Sensitivity of Foot Soles to Vibrational Stimuli: First Results for Developers of Information Interfaces
Prototype-Centric Explorative Interaction Design Approach in the Case of Office Energy Coaches Projects
Culture's Consequences on the Categorisation of Causal Factors in Aviation Accident Reports
MAR Enhanced Hiking Experience: Exploring Multimodal Experience Design in Outdoor Scenarios
Design Intelligence - Taking Further Steps Towards New Methods and Tools for Designing in the Age of AI
Self-adapting TV Based Applications
Fraud Alert: Lessons Learned on AR-Based ATM Training in Rural India
Connecting Electric Vehicles and Green Energy
Acceptance and Diffusion of Services Based on Secure Elements in Smartphones - Study Design and First Results of the Pretests
Scissors - A Precise Pointing Widget for Touch Screen Devices
Experience Report: The Effectiveness of Paper Prototyping for Interactive Visualizations
Universal Design Within the Context of e-Learning
The Slip-Resistance Effect of Tread Grooves and Floor Roughness on Different Liquid Thickness
Investigation on Heavy Truck Cab Ergonomics
Neurally-Driven Adaptive Decision Aids
Intelligent Interface for Web Information Retrieval with Document Understanding
Human-Human Interaction Modeling of Trainer
Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users' LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses
Yuri Game: Romance and Characterization in Gameplay
Algorithm to Estimate a Living Area Based on Connectivity of Places with Home
A Surgery Planning System by Visualizing 3D Profile of the Knee during Motion for Anterior Cruciate Ligament Reconstruction
Critical Examination of Online Group-Buying Mechanisms
Participatory Design in the Development of a Smart Pedestrian Mobility Device for Urban Spaces
Haptic Feedback Support for Mental Mapping of Spaces
Investigation of the Hashing Algorithm Extension of Depth Image Matching for Liver Surgery
Developing a Conversational Agent Using Ontologies
Evaluating Therapeutic Engagement and Expressive Communication in Immersive Multimedia Environments
Understanding Brain Connectivity Patterns during Motor Performance under Social-Evaluative Competitive Pressure
Book Recommender System Using CNN Capturing Feature of Synopses and Reviews
Using Virtual Reality to Enhance Vision for People Who Are Blind in One Eye
Vibrotactile Human Machine Interface for Electric Wheelchairs to Intuitively Present the Movement Direction of Nearby Objects
What Do Users Prefer: Concrete or Abstract User Interface?
Older Icelanders' Experience of Barriers to Health Information: Association with Age, Sex, and Education
ICT as a Resource for the Professional Training of Drivers. Education and Training School for Professional Drivers, Pelileo-Ecuador
Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality
RT-SPDM: Real-Time Security, Privacy and Dependability Management of Heterogeneous Systems
Teaching about the Impacts of Social Networks: An End of Life Perspective
ConfLabeling: Assisting Image Labeling with User and System Confidence
Sensorimotor EEG Rhythms During Action Observation and Passive Mirror-Box Illusion
Engineering Psychology and Cognitive Ergonomics - 21st International Conference, EPCE 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Affective Haptics and Multimodal Experiments Research
A New Approach to Human Pose Estimation Using Spatially Distributed Low-Resolution Time-of-Flight Sensors and Machine Learning
Integrating Augmented Reality for Real-Time Interactive Multi-path Suturing Training System Design
Innovative Dissemination Path of Yi Character in Human-Computer Interaction: A Case Study of Personalized Cultural Product Customization
LIS3D: Low-cost 6DOF Laser Interaction for outdoor Mixed Reality
What Causes Fertility Rate Difference Among Municipalities in Japan
Identification of Living Human Objects from Collapsed Architecture Debris to Improve the Disaster Rescue Operations Using IoT and Augmented Reality
Challenges and Opportunities of Hotel Online Booking in China
The Pilot Study of the Theater of the Bauhaus
Generalized Cohen's Kappa: A Novel Inter-rater Reliability Metric for Non-mutually Exclusive Categories
Evaluation of Occupant Comfort and Health in Indoor Home-Based Work and Study Environment
Human Intelligent Machine Teaming in Single Pilot Operation: A Case Study
Working for Home - Privacy and Confidentiality Issues in University Education
Testing Acceptance and Usability of Multimedia in Man-Machine Communication: A Case Study and Guidelines
A Semantic Accessibility Assessment Environment for Design and Development for the Web
Effect of Unresponsive Time for User's Touch Action of Selecting an Icon on the Video Mirror Interface
Celebrating Design Thinking in Tech Education: The Data Science Education Case
Mobile Interfaces in Tangible Mnemonics Interaction
On-time Measurement of Subjective Anxiety of a Passenger in an Autonomous Vehicle: Gradually Changing Sounds Decreases Anxiety of Passenger
Userbility: A Technique for the Evaluation of User Experience and Usability on Mobile Applications
Ranking Method for Mediators in Social Network
Textile Circularity Through Iot Innovation: An Approach to Wearable Wireless-Sensor-Based Textiles
Single-Handed Driving System with Kinect
Computing Atmospheres
Dwelling Houses of Building Cooperative Schlesische Heimstätte in Wrocław (Former Breslau) and in Silesia in 1919-1941 as a Precursor of Modern Ergonomics in Architecture
JomGames: Creating a Motivating Learning Environment
Input Interface Using Eye-Gaze and Blink Information
Making Meaning: How Experience Design Supports Data Commercialization
Evaluation of a System to Analyze Long-Term Images from a Stationary Camera
Conceptual Change in Preschool Science Education: Evaluating a Serious Game Designed with Image Schemas for Teaching Sound Concept
The Impact of Game Peripherals on the Gamer Experience and Performance
Cognitive Personalization in Microtask Design
Methodological Capabilities for Emergent Design
Requirements for Applying Simulation-Based Automated Usability Evaluation to Model-Based Adaptive User Interfaces for Smart Environments
Layer Zero: An Approach for Deepening Self-reflection on Instagram Shares
Comparing Data from a Computer Based Intervention Program for Patients with Alzheimer's Disease
Extracting High-Order Aesthetic and Affective Components from Composer's Writings
Analytical Steps for the Validation of a Natural User Interface
Proposal of Sound-Color Sensory Discrimination Method Considering Periodic Fluctuation of Cerebral Blood Flow
Artistic and Communication Strategies of Creating Playful Experiences in New Media Arts - A Reconnaissance
Development of Tactile and Gestural Displays for Navigation, Communication, and Robotic Control
Comparison of Psychological Evaluation of KANSEI Lighting Using Large and Small Numbers of Subjects
Establishing China's First UX Master Program Based on Applied Psychology Perspective
Intelligent Product Design with Natural Interaction
Immersive Books: Reimagining Printed Novels Through Design, Augmented Reality and Dramaturgy
Autonomous Locomotion Based on Interpersonal Contexts of Pedestrian Areas for Intelligent Powered Wheelchair
Development of Immersive Vehicle Simulator for Aircraft Ground Support Equipment Training as a Vocational Training Program
Situational and Informational Constraints Affecting Communications with 1-1000 Second Transmission Delays
Research Hotspots and Trends of User-Centered Human-Computer Interaction: A Bibliometric Analysis
CAD and Communicability: A System That Improves the Human-Computer Interaction
Trailblazing Information: An Exploratory Search User Interface
A Metaverse Interactive Experience Space Based on Oriental Prayer Culture
Evaluating the Global Public Inclusive Infrastructure: Cloud4all Evaluation Framework
Remote Work Is Here to Stay! Reflecting on the Emerging Benefits of Mixed Reality Solutions in Industry
A Systematic Literature Review of Wireless Sensor in Safety Application
Cross-Cultural Design - 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness
Assessment of Digital Competency and Influencing Factors in Online Shopping Among the Elderly
Employing Relation Visualizations to Enhance the Shopping Experience on a Used Car Trading Platform
Using Actor Network to Enhance Maritime System Design
Spatial Interaction Design for Children's Magnetic Resonance Imaging Examination Based on Embodied Cognition
Modeling of User Interest Based on Its Interaction with a Collaborative Knowledge Management System
Specch.io: A Personal QS Mirror for Life Patterns Discovery and "Self" Reshaping
Interactive Design of Plant Cultivation Based on an App Platform: Application Research of Virtual IP Characters and Affective Computing
Analyzing Gaze Data During Rest Time/Driving Simulator Operation Using Machine Learning
Building a Sustainable Local Community Through Collaborative Creation Between Global Talents and Local Residents: A Model of Human Network Transformation in the INOW and Its Impacts
Study on Diagnosis Error Assessment of Operators in Nuclear Power Plants
Adoption and Perception of Artificial Intelligence Technologies by Children and Teens in Education
Learning by e-Learning: Breaking Down Barriers and Creating Opportunities for the Visually-Impaired
Fail-Safe Automatic Timed Response Protocol for Cyber Incident and Fault Management
Bi-class Classification System Using Supervised Techniques for Depression Level Detection During and After Covid-19
A Fundamental Mechanism of Intelligent Sensor-Actuator Networks
Transferring Tacit Skills of WADAIKO
Research on the Application of Design Thinking in Sustainable Food Design - Taking the Afternoon Tea on Earth Day as an Example
Bridging Between Jewish Ultra-Orthodox and the Start-up Nation: A Case Study
Improving Fairness via Deep Ensemble Framework Using Preprocessing Interventions
Cultural Discourse on Keyboards: The Selection of Alphabets
Identification of Key Factors Affecting Logistics Service Quality of Cross-border E-commerce
Driving Success: Virtual Team Building Through Telepresence Robots
A Multi-functional Visualization System for Motion Captured Human Body Based on Virtual Reality Technology
Virtual Reality Induced Symptoms and Effects (VRISE) in Four Different Virtual Reality Display Conditions
Rapid Response to the Needs of ESL Students of a Technical University in the Time of Emergency Covid-19 Transfer to Online Classes: ITMO University Case Study
AIPlayer: A Platform of Intelligent Simulation of Virtual Human in Virtual Environment
Signing Off: Predicting Discontinued ICT Usage Among Older Adults in Assisted and Independent Living - A Survival Analysis
A Design Patterns Approach to Adaptive User Interfaces for Users with Special Needs
Once Upon a Tablet: A School Toy in the Making
User Evaluation of Age-Centred Web Design Guidelines
Designing Tangible Interactions for Aged Users Though Interactive Technology Prototyping
A Study on the Design of a Digital Museum Using Interactive Forms to Popularise Changzhou Comb Grate
Automated Monitoring in the Work Environment: Risks and Opportunities of Automated Recording of Resource Consumption and Processes for Hazard Prevention in the Workplace
Creating an Environment for Millennials
CogXR: An AI/XR Powered Graphic Tool Enhancing Human Rationality
Comparative Research on Digital Design for Spring Festival and Christmas
Can Identity Information Really Promote Social Support in Internet Communities?
SeeCC: An Online Cross-Cultural Communication Aid to Improve Communication and Cooperation Performance
Research Methods for Next Generation HCI
Medication Errors Caused by Order Entry System and Prevention Measures
Possibility of Practicing Effectual Selling by Non-salespersons
The Creative Semiosis in the Human Mind in Dialogue with AI
The Sound of Travelers: Analysing Online Travel Podcasts Interest Communities
Prediction of Drowsy Driving Using Behavioral Measures of Drivers - Change of Neck Bending Angle and Sitting Pressure Distribution
Front Environment Recognition of Personal Vehicle Using the Image Sensor and Acceleration Sensors for Everyday Computing
The Use of OUP E-learning System in Teaching English Language in the Preparatory Year at the University of Dammam, Issues and Challenges
A Learning Engineering Model for Learner-Centered Adaptive Systems
ShoeBox: A Natural Way of Organizing Pictures According to User's Affinities
You Can Interact with Your TV and You May Like It an Investigation on Persuasive Aspects for an iDTV Application
Mixed-Initiative Multi-UAV Mission Planning by Merging Human and Machine Cognitive Skills
Design Education Regarding Products for Use by Elderly People
DCLA: Towards Distributed Cooperative Learning Analytics for Developing Communities
The Effect of Social Media Based Electronic Word of Mouth on Propensity to Buy Wearable Devices
Maybe I Can Help? Google as a Translator and Facilitator for an Inter-lingual Children's Chat Application
Virtual Dome System Using HMDs: An Alternative to the Expensive and Less Accessible Physical Domes
CHAI: Coding Heuristics for Assessing Intuitive Interaction
A Quantitative Methodology for Identifying Attributes Which Contribute to Performance for Officers at the Transportation Security Administration
Using Eye-Tracking System to Analyze English Ability Among Japanese University Students - Proficiency-Based Reading Strategies and Their Applicability to English Language Teaching-
Human-Centered Product Owner: How Human-Centered Design Can Sharpen Scrum Methodology
Data Glasses for Picking Workplaces - Impact on Physical Workloads
The Effect of Long Time Simulated Voyage on Sailors' Athletic Ability
User-Based Error Verification Method of Laser Beam Homogenizer
Design Interface and Modeling Technique
Spatial Augmented Reality (SAR) System for Agriculture Land Suitability Maps Visualization
Visual Image Reconstruction from fMRI Activation Using Multi-scale Support Vector Machine Decoders
Need Driven Prototype Design for a Policy Modeling Authoring Interface
Towards Ambient Serious Games in Higher Education - Vision, Requirements and Technical Solutions
Dear Password, I Know You Too Well - A Congenial Call for Ubiquitous Authentication
Usability Evaluation of Two Chinese Segmentation Methods in Subtitles to Scaffold Chinese Novice
From Explicit to Implicit Speech Recognition
Towards a Next Generation of Embodied Conversational Characters - Making them Learn
A Living Lab Method for Innovations to Increase Quality of Life for Elderly - A Pilot Case
Digital Campaigning: Challenges for Older Bulgarian Electorate
lMAR: Highly Parallel Architecture for Markerless Augmented Reality in Aircraft Maintenance
Towards Human-Centered Design of AI Service Chatbots: Defining the Building Blocks
Acceptance of Autonomous Electric Vehicles as a Collective Passenger Transport: The Case of Portugal
Differences in Relationships and Risk Factors Associated with Hypertension, Diabetes, and Proteinuria Among Urban and Rural Adults in Bangladesh - -Findings from Portable Health Clinic Research Project 2013-2018-
Focus on New Technologies, Editorial and Business Publishing for International User
Nadine Robot in Elderly Care Simulation Recreational Activity: Using Computer Vision and Observations for Analysis
Employing Mobile Applications in Human-Machine Interaction in Visual Pattern Recognition Research
A Preliminary Methodology to Evaluate the User Experience for People with Autism Spectrum Disorder
HCI for Cybersecurity, Privacy and Trust - 6th International Conference, HCI-CPT 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Improving Satisfaction in Group Dialogue: A Comparative Study of Face-to-Face and Online Meetings
Human Interface and the Management of Information. Information and Knowledge in Applications and Services - 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings, Part II
Towards Efficient Distance Studies: Online Course Management System (CMS)
A Case Study of the Design and Evaluation of a Persuasive Healthy Lifestyle Assistance Technology: Challenges and Design Guidelines
Instantaneous Assessment of Learners' Comprehension for Lecture by Using Kit-Build Concept Map System
Robust Real-Time Shadows for Dynamic 3D Scenes on the Web
The Digital Packaging of Electronic Money
Research on Design Service Mode of Industrial Transformation and Upgrading Driven by Design - Setting China's Yangtze River Delta Region as an Example
"I'm not planning on dying anytime soon!": A Survey of Digital Legacy Planning
Usability Study of a Public Culture Website for Improvement: A Case of Guangzhou Museum of Art
HADRIAN: Fitting Trials by Digital Human Modelling