yusuke1997/dblp-id-title huggingface dataset:
Optimizing User Interface Design and Interaction Paths for a Destination Management Information System
A Design of Multifunctional Interfaces to Control Game Screens
Interactive Recommendation Model for Optimizing Data Visualization
Data Mining for Prevention of Crimes
Mapping Graceful Interaction Design from Dance Performance
The Use of Eye Tracking for Human-Computer Interaction Research and Usability Testing
A Mobile Prototype for Clinical Emergency Calls
Agent-Based Support for Personalized Information with Web Search Engines
The Importance of Theory for Understanding Smart Cities: Making a Case for Ambient Theory
The Design and Usability Testing of a Mobile Application to Aid in Child-to-Adult-Care Transition
Movement Time for Different Input Devices
HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Consideration of Measuring Human Physical and Psychological Load Based on Brain Activity
Web Analytics: How VisitingJogja.com Used in Tourism Recovery Due to the COVID-19 Pandemic
Research on Adaptive Interface Warning Information Design for Situational Awareness
HCI International 2019 - Posters - 21st International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Designing an Interactive Tutoring Tool for Improving Mathematical Skills
Conceptual Model of Information Sharing and Interaction in Role-Sharing for High Team Performance Through a Pilot Study
Application of Ergonomics in Creating of Workplace of Computer's Operator in Manufacturing
Learning and Collaboration Technologies: Games and Virtual Environments for Learning - 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
Vector Keyboard for Touch Screen Devices
User Feedback Design in AI-Driven Mood Tracker Mobile Apps
Augmenting Soldier Situation Awareness and Navigation Through Tactile Cueing
Efficient Information Representation Method for Driver-Centered AR-HUD System
Effectiveness of Choosing Dissonant Combination of Tones for Multivariate Data Sonification
Needle Insertion Simulator with Haptic Feedback
Towards Qualitative and Quantitative Data Integration Approach for Enhancing HCI Quality Evaluation
Age Effects on Inattentional Blindness: Implications for Driving
Social Dimension of Sustainable Development - Safety and Ergonomics in Maintenance Activities
Expertise in a complex domain: supporting creativity through knowledge visualisation and re-description
Self-help Troubleshooting by Q-KE-CLD Based on a Fuzzy Bayes Model
Digital Health Twin in the Prevention Era for Personal and Corporate Wellbeing
Moment Analysis of Virtual Human Joint Based on JACK
Exploring the Emotional Design of Digital Art Under the Multimodal Interaction Form
Elicitation of User Requirements for Mobile Interaction with Visual and RFID Tags: A Prototype-Based Exploratory Study
A Study of Sound Presentation Effects on Silence During Video Conferencing
I See Your Voice: The Development of Image Caption Generating Software and On-Line User Community for the Auditory Disabled
Contrastive Study on User Satisfaction of Weibo and Instagram Common Users
Usability Evaluation Factors Research in Network Database System
An Improved Grey Multivariable Verhulst Model for Predicting CO2 Emissions in China
Emotion Recognition in Conversation with Multi-step Prompting Using Large Language Model
Assessing the Use of Cognitive Resources in Virtual Reality
The Study of Cross-Cultural Differences in Online Visual Merchandising of Imagery Fluency and Pleasure Between Eastern and Western Consumers
What is Stopping You from Using Mobile Payment? A PLS-SEM Approach
PEBBLES: Providing Education by Bringing Learning Environments to Students
The Effects of Ephemeral Social Media on COVID-19 Prevention Measures
'Industrie 4.0' and an Aging Workforce - A Discussion from a Psychological and a Managerial Perspective
Design Study of Wearable IV Pole: Service Design Perspective
EPICommunity Platform: Towards an Academic Social Network Designed for Researchers by Researchers
Web Application for Analysis, Manipulation and Generation of Accessible PDF Documents
Exploring the Need of Assistive Technologies for People with Olfactory Disorders
Polymorphic Cumulative Learning in Integrated Cognitive Architectures for Analysis of Pilot-Aircraft Dynamic Environment
What Do Users Want to See? A Content Preparation Study for Consumer Electronics
User Vocabulary Choices of the Voice Commands for Controlling In-Vehicle Navigation Systems
A Comparative Study of Android Users' Privacy Preferences Under the Runtime Permission Model
Visual Mediation Mechanisms for Collaborative Design and Development
Human-Centered Development of Advanced Driver Assistance Systems
On Clinical, Philosophical, Ethical and Behavioural Concepts for Personalised Insilico Medicine Supporting "Co-production of Health"
Comparative Characteristics of a Head-Up Display for Computer-Assisted Instruction
The Performance of Self in the Context of Shopping in a Virtual Dressing Room System
Topographic Surface Perception Modulated by Pitch Rotation of Motion Chair
Cognitive Mimetics for AI Ethics: Tacit Knowledge, Action Ontologies and Problem Restructuring
Redefining Interaction in a Digital Twin Laboratory with Mixed Reality
Menu Hierarchy Generation Based on Syntactic Dependency Structures in Item Descriptions
Factors that Influence Information Security Behavior: An Australian Web-Based Study
Sensor-Driven Detection of Social Isolation in Community-Dwelling Elderly
Visualizing Impression-Based Preferences of Twitter Users
Micro-innovative Design of Internet Products from the Perspective of User Stickiness - Illustrated by the Case of 360 Applets
Seeing Through the Blind Box: Enhancing POP Toy Satisfaction and Word-of-Mouth via AIGC Design and Innovative Sales Mechanisms
Effect on Positive Behavioral Movement Expression Activities of People with Intellectual Developmental Disabilities Using Kinect in VR (Virtual Reality)
Augmented Cognition - 18th International Conference, AC 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Research on Product Design of Non-invasive Deep Brain Electrical Stimulator Based on Context Theory
Shut Up and Drive? User Requirements for Communication Services in Autonomous Driving
Use of Seamless Access Protocol to Expand the Hman Interface of Next Generation Information Systems and Appliances
Sentimental Eyes!
Creating a New Context for Activity in Blended Learning Environments: Engaging the Twitchy Fingers
Helping Individuals with Blindness or Severe Low Vision Perform Middle School Mathematics
Next Stop: Passenger Perspectives on Autonomous Trains
Multimodal Takeover Request Displays for Semi-automated Vehicles: Focused on Spatiality and Lead Time
Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application
Transcending Disciplinary, Cultural and National Boundaries: Emergent Technologies, New Education Landscape and the Cloud Workshop Project
Towards Multi-modal Interaction with Interactive Paint
Usability Heuristics Evaluation in Search Engine
Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly
A Psychological Approach to Information Security - Some Ideas for Establishing Information Security Psychology
Design of Graphical User Interfaces to Implement New Features in an ATM System of a Financial Bank
Assessment of the Working Chair Using Affects the Whole Service Process in B Ultrasonic Examination
A Study on the Interface for Viewing the Information Menu of a Town from Intersections Using a Digital Compass
Exploring Neural Trajectories of Scientific Problem Solving Skill Acquisition
Time to Log Off - An Analysis of Factors Influencing the Willingness to Participate in a Long-Term 'Digital Detox' with the Smartphone
Study on Speech Emotion Recognition System in E-Learning
Animated Paper Documents
Usability Evaluation of a Co-created Big Data Analytics Platform for Health Policy-Making
Participatory Practices in a Miniature Community Museum Based on Interaction Design Approaches
Estimation of Emotion by Electroencephalography for Music Therapy
Sketching Haptic System Based on Point-Based Approach for Assisting People with Down Syndrome
A Generative Bottle Design System Based on Users' Touch Feelings
Culture and Computing - 13th International Conference, C&C 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Towards Diversity, Equity, and Inclusion in Human-Robot Interaction
Inclusive Technical Terms for the Deaf
bRIGHT - Workstations of the Future and Leveraging Contextual Models
Mixed Reality Digital Museum Project
Creating Enhanced User Experience Through Persona and Interactive Design: A Case of Designing a Motion Sensing Game
BioCyberUrban parQ: An Ubiquitous and Pervasive Computing System for Environmental Integration
Human Interface and the Management of Information - Thematic Area, HIMI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Design of User Manuals for Elderly People Focusing on Font Types: Refinement of Experimental Design
Designing an AI Chatbot for Team-Based Diabetes Care: An Iterative Human-in-the-Loop Approach
Development and Usability Evaluation of a Nutrition and Lifestyle Guidance Application for People Living with and Beyond Cancer
The Roles of Profession and Gender in Some PIM Tasks
Emotional Design and Research of Children's Picnic Tableware
Strategies for Fostering Senior Citizens' Active Participation in Online Communities
Pilot Information Presentation on the Flight Deck: An Application of Synthetic Speech and Visual Digital Displays
Facilitators and Barriers to Patients' Engagements with Personal Health Records: Systematic Review
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?
Proactive Analysis of Complex Systems Through DHM: Paradigmatic Application of an Innovative Ergonomic Cumulative Index to Large Retail Stores
Research of Passive Mode Interaction in Pervasive Computing
The Geminoid Reality
The Use of Interactive Tables in Promoting Wellbeing in Specific User Groups
A Visual Citation Search Engine
A Canvas Method to Foster Interdisciplinary Discussions on Digital Assistance Systems
Task Netwoerk Modeling of Human Workload Coping Strategies
Adaptive Remediation with Multi-modal Content
User-Centered Evaluation of a Discovery Layer System with Google Scholar
Training Designers of Real-World Products: Scenario Approach in Industrial Design Curriculum
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Machine Learning-Based Detection and Categorization of Malicious Accounts on Social Media
Reassuring the Elderly Regarding the Use of Mobile Devices for Mobility
Attack Tree Analysis for Insider Threats on the IoT Using Isabelle
Design of Shadows on the OHP Metaphor-Based Presentation Interface Which Visualizes a Presenter's Actions
The HARP App: Tracking Hypoxia Made Simple
On the Development of a Monitoring Test for the Selection of Aviation Operators
Voices of Change: How Student Input Drives Educational Transformation
The Dilemma of Authenticity: Spatial Redesign and Reconstruction of Tianjin Old City Hall in Multi-cultural Contexts
An Experience Making Use of Learning Analytics Techniques in Discussion Forums to Improve the Interaction in Learning Ecosystems
eXtended Reality is Not What It Seems: Instil 360° Topsy-Turvy Society to Perceive Real World Reality †
Impact and Modeling of Driver Behavior Due to Cooperative Assistance Systems
Films as Technological Artefacts
e-Sports Live: e-Sports Relay Broadcasting on Demand
A Novel Skill Modeling Approach: Integrating Vergnaud's Scheme with Cognitive Architectures
Study of NASA-TLX and Eye Blink Rates Both in Flight Simulator and Flight Test
Effects of Radio Frequency Cross-Coupling in Multiple Remote Tower Operation on Pilots
Non-monotonic Bias-Based Reasoning Under Uncertainty
Study of Honest Signal: Bringing Unconscious Channel of Communication into Awareness through Interactive Prototype
Hand and Arm Support for Computer Workstation
Towards a framework for creating design support environments for adaptive systems
Analysis of Customer Preference through Unforced Natural Passive Observation
Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management - 5th International Conference, DHM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings
An Analysis of the Synergistic Effect in the Advertisement - Between the Television Commercials and the Internet Commercials
Affective Technology, Affective Management, towards Affective Society
Distributed Logging and Synchronization of Physiological and Performance Measures to Support Adaptive Automation Strategies
Resilience Strategies of Aviation During COVID-19 - A Bibliographical Review
Therapeutic Category Improvement Method Based on the Words Appearing in Effect-Efficacy Description
Extracting Events from Wikipedia as RDF Triples Linked to Widespread Semantic Web Datasets
Verification of Stereotype on Women Observing Gender Difference on UX of Wearable Device
Investigating Adaptive Activity Effectiveness Across Domains: Insights into Design Best Practices
PadGraph
The Solitary Connected. Media Places and New Emotional Flows in the Platform Society
Development of an Augmented Vision Video Panorama Human-Machine Interface for Remote Airport Tower Operation
A Study on Development of a Wide Elegant Textile by Using Japanese Traditional Textile Technology of Nishijin-Ori
Website Design and Usability Assessment Implications from a Usability Study with Visually Impaired Users
The Common Characteristics of User-Defined and Mid-Air Gestures for Rotating 3D Digital Contents
Research on Interaction Design of TAM Model of Community Children's Public Space from the Perspective of Fairness
An Analysis of Social Collaboration and Networking Tools in eLearning
Navigating Bias: Using LLMs to Analyze Discrimination in Entrepreneurial Game Dialogues
Computational Nonlinear Dynamics Model of Percept Switching with Ambiguous Stimuli
A Robust Algorithm for a System Identification Approach to Digital Human Modeling: An Application to Multi-fingered Hand Movement
Affective Analysis of Visual and Vibro-Tactile Feedback During Floor Cleaning Task Using Heart Rate Variability
Putting a Hat on a Hen? Learnings for Malicious Insider Threat Prevention from the Background of German White-Collar Crime Research
Creating Community through the Use of a Class Wiki
Reconciling Cognitive Reappraisal and Body Awareness in a Digital Mindfulness Experience
Five Features for Modeling Augmented Reality
How to Teach Young Kids New Concepts with Interactive Videos and Visual Recognition
Evaluating Usability of Web-Based Electronic Government: Users' Perspective
Data Chunking and Interface Display Design
Continuous Affect Rating in Cartesian Space of Pleasure and Arousal Scale by Joystick Without Visual Feedback
Content Personalization for Inclusive Education through Model-Driven Engineering
Estimation of Operator Input and Output Workload in Complex Human-Machine-Systems for Usability Issues with iFlow
Towards a Metaphor-Based Tangible Toolkit for Learning Programming Concepts
Touching the Past: Haptic Augmented Reality for Museum Artefacts
Adaptive Learning Platforms and Their Influence on Higher Education: A Scoping Review
Effect of Visual Presentation on User Experience for Smartphone AI Assistant
Authoring Tools for Adaptive Training - An Overview of System Types and Taxonomy for Classification
Theses on the Future Design of Human-Robot Collaboration
Development of a Co-Creation Toolkit for Designing Smart Product-Service Systems: A Health Device-Related Case Study
Sign Search and Sign Synthesis Made Easy to End User: The Paradigm of Building a SL Oriented Interface for Accessing and Managing Educational Content
Influence of Gaming Display and Controller on Perceived Characteristics, Perceived Interactivity, Presence, and Discomfort
A planned behavior in context model of networked information resource use
Do We Talk Differently: Cross Culture Study on Conference Call
Strategic Human Resource Management, Training and Design for Future Flight Operations
An e-Learning System Using Gamification to Support Preliminary Learning for Job Hunting
Quantitative Evaluation of the Effectiveness of Idea Generation in the Wild
Why Do We Love Coffee Even Though It Is Bitter?
Virtual face-to-face communication system for human interaction analysis by synthesis
Towards Commonsense Reasoning in AAL Environments
Architecture for Organizing Context-Aware Data in Smart Home for Activity Recognition System
Designing the User Experience to Achieve Better Engagement and Feedback on TikTok Accounts
Sustainable Design: From Principles to Practice in Design Education
The Research on the Practice of Traditional Handicraft Entering into College Quality Education Class
How Parents Guide the Digital Media Usage of Kindergarten Children in Early Childhood
Integrating Collaborative Learning into Youth Art Education: Preservation and Innovation of Guangzhou's Polo Birth Culture
All-Age Co-creation: A Study of Pedestrian System Service Design from the Perspective of Community Building
Transporting Honey Bears: A Cognitive Analysis of the Effects of Interface Manipulation Style on a Constraint-Based Planning Task
An Analysis and Evaluation Procedure in Civil Aircraft Flight Deck Design
Designing for Perceived Intelligence in Human-Agent Interaction: A Systematic Review
An Armband-Type Touch-Free Space Input Device for HCI
Intercultural HMIs in Automotive: Do We Need Them? - An Analysis
Project Evaluation by E-Mail Communication Pattern
All Things Coexist Without Harming Each Other-A Growing Research in Multi-species Intelligent Design
Feasibility and Usability Practice on Local Hosting Open Source Large Language Models (LLMs) Including Llama 3.2 Vision 90B in Multi-Functional Agentic Artificial Intelligence (AI) System to Drive Service for Design in the Latest Affordable Small Personal Computer (PC) System
VClav 2.0 - System for Playing 3D Virtual Copy of a Historical Clavichord
Towards Vibrotactile Direction and Distance Information for Virtual Reality and Workstations for Blind People
Human Generated Passwords - The Impacts of Password Requirements and Presentation Styles
Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload
Research Model for Traditional Board Game Renaissance
Usability Analysis of Smartphone Applications for Drivers
Post-correction of OCR Errors Using PyEnchant Spelling Suggestions Selected Through a Modified Needleman-Wunsch Algorithm
The Complexity of Cyber Security in Private and Professional Everyday Life - An Ethnographic-Informatic Collaborative Approach
A Computerized Measurement of CROM (Cervical Range of Motion) by Using Smartphone Based HMD (Head Mounted Display)
Viz 4 NetSec: Visualizing Dynamic Network Security Configurations of Everyday Interconnected Objects in Home Networks
Evaluating the Social Dimension in Online Learning Communities
The Effects of Gender Culture on Mobile Phone Icon Recognition
Cloth Modeling and Simulation: A Literature Survey
The Effect of Rendering Style on Perception of Sign Language Animations
Authoring of Automatic Data Preparation and Scene Enrichment for Maritime Virtual Reality Applications
A Cultural Computing of the Share of Modernity in World Literary Masterpieces by Bie-Modernism
Comparison of Different Information Display Modes for Smart Glasses Assisted Machine Operations
Development of a Hand Tracking System for Fantastical Interactions in Virtual Reality
Examining Interdisciplinary Prototyping in the Context of Cultural Communication
Analyses of Impression Changes and Frontal Lobe Activity While Viewing Videos
Cultural Usability Tests - How Usability Tests Are Not the Same All over the World
Neural Interface Emotiv EPOC and Arduino: Brain-Computer Interaction in a Proof of Concept
Emotionally Intelligent Conversational User Interfaces: Bridging Empathy and Technology in Human-Computer Interaction
Mouse Augmentation Using a Malleable Mouse Pad
A Study on Measurement Method of User's Physiological Index in Rehabilitation Support System Using VR Environment
Visual Standards for Southern California Tsunami Evacuation Information: Applications of Information Design in Disaster Risk Management
A Revised Method of AI Quality-In-Use Evaluation and Its Application to AI-Enhanced Drone
A Framework for Emergency Rescue Request on Construction Site in XR
Analysis of Naturalistic Driving Behavior While Approaching an Intersection and Implications for Route Guidance Presentation
An Ergonomical Study on Computer Interface Using Input Devices
Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview
The Research on the Characteristics of Furniture Hardware Design Through 3D Printing
Why Is Tactile Information not Accurately Perceived? - Accuracy and Transfer Characteristics of Visualized Schematic Images Induced by Perceived Tactile Stimuli
Examination of the Influence of the Imaging Environment on Estimation of Blood Flow Status Using Actual Facial Images
Elicitation of Requirements for Extended Reality Generation Considering Universal Design for Learning and User-Centered Design for People with Disabilities
Validated Usability Heuristics: Defining Categories and Design Guidance
Designing Human Factors Design Aids for Designers
Uncanny as Usability Obstacle
Framework for Adaptive Knowledge Transmission Supported by HCI and Interoperability Concepts
The Innovative PSS Design of Urban Transportation Based on Sharing Style
Ebook Readers: An iPod for Your Books in the Cloud
User Acceptance Factors for mHealth
Dynamic event filtering technique using multi-level path approximation in a shared virtual environment
Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm
The Impact of an Actual Visit and Photograph Watching of an Exhibition on Visitor Viewing Experience
Living Among Screens in the City
ExperienceDNA - A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology
A Study on the Design of Augmented Reality User Interfaces for Mobile Learning Systems in Heritage Temples
Digital Fabrication in Arts and Crafts Education: A Critical Review
From Focus Group to Functional Specification - A Linguistic Approach to the Transfer of Knowledge
Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions
TextLabel: A Web Application for Streamlining Text Annotation and Classification
Cognition: What Does It Have to Do with the Brain?
Simulation Fidelity Design Informed by Physiologically-Based Measurement Tools
Mental load of call centre agents
Goals Matter: Changes in Metacognitive Judgments and Their Relation to Motivation and Learning with an Intelligent Tutoring System
A Step Towards Inclusive Design and Cross-cultural Communication: Rethinking the Design of Public Bus Services in Hefei Based on the Behaviour of International Student Users
Visualizing Mental Learning Processes with Invisible Mazes for Continuous Learning
Modular Dialogue Units: A Software Architecture for Programming Human-Computer Dialogues
Developing an Interpretable Driver Risk Assessment Model to Increase Driver Awareness Using In-Vehicle Records
Evaluation of the Effects of Visual Field on Road Sign Recognition
User Interfaces of Mobile Exergames
Small Business Owners Handle Website Design Effectively Using Gamification
Testing Approach of HMI Designs for Vehicles with Automated Driving Systems: A Usability Test Case Based on the Driving Simulator
Towards Detecting Cognitive Load and Emotions in Usability Studies Using the RealEYES Framework