yusuke1997/dblp-id-title huggingface dataset:
Warm Technology: A Novel Perspective on Design for and with People Living with Dementia
What Is Pleasure?
From Brain Signals to Adaptive Interfaces: Using fNIRS in HCI
Smart Textiles and Smart Personnel Protective Equipment
The Semantics of Fun: Differentiating Enjoyable Eeperiences
Designing Pedagogy for Virtual Worlds in Multicultural Environments
Improving Ubiquitous Environments Through Collaborative Features
Emotions and Personality in Personalized Services - Models, Evaluation and Applications
Distributed and Tangible User Interfaces to Design Interactive Systems for People with Cognitive Disabilities
User-Centred Evaluation for Machine Learning
Designing (Inter)Active Costumes for Professional Stages
Mobile Persuasion Design - Changing Behaviour by Combining Persuasion Design with Information Design
Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices
Textile Antennas
Situationally-Induced Impairments and Disabilities
Cognition, Communication and Interaction - Transdisciplinary Perspectives on Interactive Technology
Emotions in Context-Aware Recommender Systems
Ethics is Fragile, Goodness is Not
Social Properties of Mobile Video
Phatic Interactions: Being Aware and Feeling Connected
The Usability Evaluation and the Programmability Assessment of Migration
Human Work Interaction Design - A Platform for Theory and Action
Cause and Effect in User Interface Development
State State of the Art in Migration
Specialized Browsers
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts
Introduction to Social TV
Storytelling & Conversation to Improve the Fun Factor in Software Applications
Policy and Standards on Web Accessibility for Cognitive and Learning Disabilities
Social Networks in Pervasive Advertising and Shopping
Acquisition of Affect
Developmental Learning Communities
Learning in Communities: A Distributed Intelligence Perspective
Body Gestures for Office Desk Scenarios
Sonification and HCI
Attentional Behavior of Users on the Move Towards Pervasive Advertising Media
The Thing and I (Summer of '17 Remix)
Influencing and Measuring Behaviour in Crowdsourced Activities
Managing Advertising Context
Sensorial Computing
New World View
Personas - User Focused Design
Organizational View of End-User Development
Design Studies for Stylus and Finger-Based Interaction in Writing Instruction on Tablets
The Thing and I: Understanding the Relationship Between User and Product
From Table-System to Tabletop: Integrating Technology into Interactive Surfaces
Authoring Tools
Situatedness of Awareness Information: Impact on the Design and Usage of Awareness Systems
That's Entertainment!
Building Scalable Services: The CHIL Agent Framework
Designing Sentic: Participatory Design with People Living with Dementia
Leonardo's choice: the ethics of artists working with genetic technologies
Introduction: A Short History of Tabletop Research, Technologies, and Products
Interactive TV Narrativity
Dude Looks like a Lady: Gender Swapping in an Online Game
EEG-Based Navigation from a Human Factors Perspective
Reciprocal Design
Meta-design: A Framework for the Future of End-User Development
Introduction to: Funology 1
Web Accessibility Policy and Law
CSCW Design Reconceptualised Through Science Studies
The narrative aspect of scenario building - How story telling may give people a memory of the future
Scent Marketing: Making Olfactory Advertising Pervasive
Face and Facial Expressions Recognition and Analysis
Effective Design in Human and Machine Learning: A Cognitive Perspective
The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation
Patterns of HCI Design and HCI Design of Patterns - Bridging HCI Design and Model-Driven Software Engineering
Biomechanical Biofeedback Systems and Applications
Textile Pressure Force Mapping
Usability in India
A Strategy for Material-Specific e-Textile Interaction Design
New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies
Usability in Philippines
Modelling Conversation
User Interfaces and Dynamic Software Product Lines
Education and STEM on the Web
Browser Augmentation
Learning, Teaching and Ambiguity in Virtual Worlds
Supporting Atomic User Actions on the Table
Distributed User Interfaces - Designing Interfaces for the Distributed Ecosystem
The Second Life Researcher Toolkit - An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life
Gesture-Based Interfaces: Practical Applications of Gestures in Real World Mobile Settings
Architecture, Infrastructure, and Broadband Civic Network Design: An Institutional View
Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences
Dynamic Web Content
Visualization of Time-Oriented Data, Second Edition
More Natural Programming Languages and Environments
Service Migration Network Network Support
Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality
Impact of Undergraduate Tablet PC Use on Retention in STEM Majors
Explaining the Predictions of an Arbitrary Prediction Model: Feature Contributions and Quasi-nomograms
Safety First: Conversational Agents for Health Care
Privacy Considerations in Awareness Systems: Designing with Privacy in Mind
The Web as an Application Platform
Social Trust of Virtual Identities
Issues in Adapting Usability Testing for Global Usability
Horizontal Interactive Surfaces in Distributed Assemblies
Reflections on the Design Challenges Prompted by Affect-Aware Socially Assistive Robots
Working with Companies, Charities and Governmental Organisations
Modeling User's Social Attitude in a Conversational System
Assistive Media for Well-being
Using the TUNGSTEN Approach to Co-design DataDay: A Self-management App for Dementia
Extended Reality for Knowledge Work in Everyday Environments
Achieving Usability of Adaptable Software: The Amf-Based Approach
The Future of Virtual Worlds
User Requirements When Designing Learning e-Content: Interaction for All
Shared Object Manipulation
How to Measure and Evaluate Web Applications in a Consistent Way
Wearable Interaction
Targeted Audio
Crowdsourcing Controls: A Review and Research Agenda for Crowdsourcing Controls Used for Macro-tasks
Distributed User Interfaces: State of the Art
3D Printing Technologies: A Third Wave Perspective
PerSketchTivity: An Intelligent Pen-Based Educational Application for Design Sketching Instruction
Cooperation, Coordination, and Trust in Virtual Teams: Insights from Virtual Games
Playful Research Fiction: A Fictional Conference
Brain-Computer Interfacing and Games
Modeling and Implementing Web Applications with Oohdm
Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input
Multipath Transformational Development of User Interfaces with Graph Transformations
Framing in Context
Critical Challenges for the Visual Representation of Deep Neural Networks
Conversational Awareness in Text-Based Computer Mediated Communication
Tablet-Based Technology to Support Students' Understanding of Division
Color Design and Dementia: Harnessing HCI to Improve Environmental Visual Literacy
Playing with the Past
The Joy of Telephony: Designing Appealing Interactions
Usability in the Czech Republic
Human-Robot Intimate Relationships
Degrees of engagement in interactive workspaces
Supporting Distributed Decision Making Using Secure Distributed User Interfaces
Perceptual Technologies: Analyzing the Who, What, Where of Human Interaction
The Future of Mobile TV: When Mobile TV Meets the Internet and Social Networking
Artificial Intelligence for Customer Relationship Management - Solving Customer Problems
Cockpit Cognition: Education, the Military and Cognitive Engineering
Designing from Embodied Knowing: Practice-Based Research at the Intersection Between Embodied Interaction and Somatics
Measuring Affective Benefits and Costs of Mediated Awareness: Development and Validation of the ABC-Questionnaire
Towards User-Aware Music Information Retrieval: Emotional and Color Perception of Music
A Holistic Approach to Design and Evaluation of Mixed Reality Systems
End User Evaluations
User-Centered Design of CHIL Services: Introduction
What Drives Software Development: Bridging the Gap Between Software and Usability Engineering
The Participant-Observer in Community-Based Learning as Community Bard
Multimedia Accessibility
Enhancing Human-Computer Interaction with Input from Active and Passive Brain-Computer Interfaces
Human-Centred Web Adaptation and Personalization - From Theory to Practice
Mobile-Based Experience Sampling for Behaviour Research
A Typology of Ethnographic Scales for Virtual Worlds
Evaluating Usability and Privacy in Collaboration Settings with DUIs: Problem Analysis and Case Studies
Adapting to Customer Initiative: Insights from Human Service Encounters
Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities
Distributed User Interfaces for Projector Phones
Auditory-Induced Presence in Mixed Reality Environments and Related Technology
The Methodological Pivot
Narration, discourse and dialogue: issues in the management of inter-cultural innovation
Trust Metrics in Recommender Systems
The Role of "Craft Language" in Learning "Waza"
Reorienting Geolocation Data Through Mischievous Design
Designing for Joyful Movement
Usability in Brazil
MATLAB-Based Tools for BCI Research
Could Anyone Use a BCI?
Hand and Object Recognition on Liquid Crystal Displays
Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME
Funology - From Usability to Enjoyment
Digital Out-of-Home Media: Means and Effects of Digital Media in Public Space
Adaptive Virtual Neuroarchitecture
Multimedia Archiving of Technological Change in a Traditional Creative Industry: A Case Study of the Dhokra Artisans of Bankura, West Bengal
A Model and Research Agenda for Teacher and Student Collaboration Using Pen-Based Tablets in Digital Media Making in Sub-Saharan Africa
Deep Subjectivity and Empathy in Virtual Reality: A Case Study on the Autism TMI Virtual Reality Experience
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
Emotion-Based Matching of Music to Places
Helping Users Reflect on Their Own Health-Related Behaviors
A Universally Accessible Self-assessment Gamified Framework and Software Application to Capture 21st Century Skills
Mobile TV: Customizing Content and Experience
Water Pipe Failure Prediction: A Machine Learning Approach Enhanced By Domain Knowledge
Assessing the Core Elements of the Gaming Experience
m-LoCoS UI: A Universal Visible Language for Global Mobile Communication
User Empowerment and the Fun Factor - Questions and Answers with Jakob Nielsen
Active Tangible Interactions
Waggling the Form Baton: Analyzing Body-Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience
Cortically-Coupled Computer Vision
Estimation of Interest from Physical Actions Captured by Familiar User Device
Designing Outdoor Mixed Reality Hardware Systems
Context Aware Human-Robot and Human-Agent Interaction
Trust and Transparency in Machine Learning-Based Clinical Decision Support
Megamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: MEGA-UI
The Relational Turn: Third Wave HCI and Phenomenology
Usability in Mexico
Augmenting Interactive Tabletops with Translucent Tangible Controls
Sharing a Virtual World with People Living with Dementia
Inclusive Writing
The Schome Park Programme: Exploring Educational Alternatives
Model Explanation and Interpretation Concepts for Stimulating Advanced Human-Machine Interaction with "Expert-in-the-Loop"
Macrotask Crowdsourcing - Engaging the Crowds to Address Complex Problems
Observations on Experience and Flow in Movement-Based Interaction
Examining Trust, Forgiveness and Regret as Computational Concepts
Personality Capture and Emulation
Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies
Electronics Integration
Whole Body Interaction: An Introduction
A Case Study of Peer Feedback as a Continuous Assessment Tool for Transversal Competencies
Distributed User Interfaces: Usability and Collaboration
Mathematics and Statistics
Multimodal Usability
Improving DUIs with a Decentralized Approach with Transactions and Feedbacks
Tangible Interaction in Mixed Reality Systems
A Tablet-Based Math Tutor for Beginning Algebra
(Re)Searching The Digital Bauhaus
Hybrid Machine-Crowd Interaction for Handling Complexity: Steps Toward a Scaffolding Design Framework
Supporting Community Emergency Management Planning Through a Geocollaboration Software Architecture
CHIL Integration Tools and Middleware
A System Engineer's Guide to Host Configuration and Maintenance Using Cfengine
Making Images with Mathematics
Proofs and Algorithms - An Introduction to Logic and Computability
Practical Analysis of Algorithms
A Beginners Guide to Python 3 Programming
Guide to Scientific Computing in C++
Concise Guide to Software Engineering - From Fundamentals to Application Methods, Second Edition
Mathematics for Computer Graphics, Fourth Edition
Python Programming Fundamentals
Pattern Recognition - An Algorithmic Approach
Introduction to Computer Graphics - Using OpenGL and Java, Third Edition
Concise Guide to Databases - A Practical Introduction, Second Edition
Introduction to Artificial Intelligence, Second Edition
Core Data Analysis: Summarization, Correlation, and Visualization, Second Edition
Data Structures and Algorithms with Scala - A Practitioner's Approach with Emphasis on Functional Programming
Guide to Java - A Concise Introduction to Programming
Introduction to Compiler Design, Third Edition
Rigorous Software Development - An Introduction to Program Verification
Core Concepts in Data Analysis: Summarization, Correlation and Visualization
A Concise Introduction to Software Engineering - With Open Source and GenAI, Second Editiontion
Embedded Operating Systems - A Practical Approach
Introduction to the Theory of Programming Languages
Introduction to Software Quality
Introduction to Cryptographic Definitions - A Step-by-Step Guide for Beginners
Mathematics for Computer Graphics, Third Edition
A Concise Introduction to Languages and Machines
Introduction to Operating System Design and Implementation - The OSP 2 Approach
Basic Graph Theory
Ethics in Computing - A Concise Module
A Practical Approach to Compiler Construction
Semantics with Applications: An Appetizer
Analysis for Computer Scientists - Foundations, Methods, and Algorithms
Ethical and Secure Computing - A Concise Module, Second Edition
Programming Language Concepts, Second Edition
Julia - Bit by Bit - Programming for Beginners
Designing Reliable Distributed Systems - A Formal Methods Approach Based on Executable Modeling in Maude
Object-Oriented Analysis, Design and Implementation - An Integrated Approach, Second Edition
Guide to Assembly Language - A Concise Introduction, Second Edition
Discrete Mathematics and Graph Theory - A Concise Study Companion and Guide
Elements of Computer Security
Fundamentals of Cryptography - Introducing Mathematical and Algorithmic Foundations
Object-Oriented Analysis, Design and Implementation - An Integrated Approach, Third Editiontion
A Beginners Guide to Python 3 Programming, Second Edition
Programming with Scala - Language Exploration
Software Quality Assurance - Consistency in the Face of Complexity and Change
Principles of Parallel Scientific Computing - A First Guide to Numerical Concepts and Programming Methods
Limits of Computation - From a Programming Perspective
Advanced Guide to Python 3 Programming
UML @ Classroom - An Introduction to Object-Oriented Modeling
Introduction to Deep Learning - From Logical Calculus to Artificial Intelligence
Financial Software Engineering
Sets, Logic and Maths for Computing
A Concise Introduction to Data Compression
Python Programming Fundamentals, Second Edition
Introduction to Compiler Design, Second Edition
Guide to Scientific Computing in C++, Second Edition
Guide to Distributed Algorithms - Design, Analysis and Implementation Using Python
Principles of Digital Image Processing - Core Algorithms
Introduction to Software Process Improvement
Introduction to Data Science - A Python Approach to Concepts, Techniques and Applications
Principles of Digital Image Processing - Fundamental Techniques
Introduction to Software Architecture - Innovative Design using Clean Architecture and Model-Driven Engineering
Mathematics in Computing - An Accessible Guide to Historical, Foundational and Application Contexts, Second Edition
Applied Logic for Computer Scientists - Computational Deduction and Formal Proofs
Object-Oriented Programming Languages: Interpretation
Concise Computer Vision - An Introduction into Theory and Algorithms
Mathematics for Computer Graphics, 5th Edition
Statistics for Data Scientists - An Introduction to Probability, Statistics, and Data Analysis
Introduction to Cybersecurity - A Multidisciplinary Challenge
Modelling Computing Systems - Mathematics for Computer Science
Concise Guide to Object-Oriented Programming - An Accessible Approach Using Java
Concise Guide to Formal Methods - Theory, Fundamentals and Industry Applications
A Concise Introduction to Software Engineering
Principles of Data Mining, Third Edition
Mathematics for Computer Graphics, 6th Edition
Pervasive Computing - Engineering Smart Systems
Introduction to Parallel Computing - From Algorithms to Programming on State-of-the-Art Platforms
Ethical and Legal Aspects of Computing - A Professional Perspective from Software Engineering
Data Structures and Algorithms with Python
OCaml Scientific Computing - Functional Programming in Data Science and Artificial Intelligence
Guide to Teaching Puzzle-based Learning
Introduction to Computation - Haskell, Logic and Automata
Sets, Logic and Maths for Computing, Third Edition
Programming Languages: Principles and Paradigms, Second Edition
Data Structures and Algorithms with Python - With an Introduction to Multiprocessing, Second Edition
Programming in HTML and PHP - Coding for Scientists and Engineers
Understanding Computer Organization - A Guide to Principles Across RISC-V, ARM Cortex, and Intel Architectures
Fundamentals of Discrete Math for Computer Science - A Problem-Solving Primer, Second Edition
Embedded Operating Systems - A Practical Approach, Second Edition
Concise Guide to Software Testing
Concise Guide to Software Engineering - From Fundamentals to Application Methods
Practical Distributed Processing
Principles of Data Mining, 4th Edition
Introduction to Data Science - A Python Approach to Concepts, Techniques and Applications, Second Edition
Guide to Data Privacy - Models, Technologies, Solutions, 3
Computability and Complexity - Foundations and Tools for Pursuing Scientific Applications
Foundations of Programming Languages, Second Edition
Introduction to Artificial Intelligence, Third Edition
Sensing and Systems in Pervasive Computing - Engineering Context Aware Systems
Foundations of Programming Languages
What Is Computer Science? - An Information Security Perspective
Introduction to Computer Graphics - Using Java 2D and 3D
Models of Computation - An Introduction to Computability Theory
Introduction to the History of Computing - A Computing History Primer
Guide to Competitive Programming - Learning and Improving Algorithms Through Contests
Guide to Competitive Programming - Learning and Improving Algorithms Through Contests, Second Edition
A Concise and Practical Introduction to Programming Algorithms in Java
Guide to Data Structures - A Concise Introduction Using Java
Introduction to HPC with MPI for Data Science
Analysis for Computer Scientists - Foundations, Methods, and Algorithms, Second Edition
Ethical and Secure Computing - A Concise Module, Third Edition
Introduction to Medical Image Analysis
Guide to Software Project Management
Programming Languages and Operational Semantics - A Concise Overview
Software Architecture in Action - Designing and Executing Architectural Models with SysADL grounded on the OMG SysML Standard
Mathematics for Computer Graphics, Seventh Editiontion
A Feature-Centric View of Information Retrieval
Text Retrieval and Filtering - Analytic Models of Performance
Document Computing - Technologies for Managing Electronic Document Collections
Information Storage and Retrieval Systems - Theory and Implementation, Second Edition
A Behavioral Economics Approach to Interactive Information Retrieval - Understanding and Supporting Boundedly Rational Users
Perspectives on Content-Based Multimedia Systems
Neural Approaches to Conversational Information Retrieval
Integrated Region-Based Image Retrieval
The Turn - Integration of Information Seeking and Retrieval in Context
Laboratory Experiments in Information Retrieval - Sample Sizes, Effect Sizes, and Statistical Power
A Generative Theory of Relevance
The Modern Algebra of Information Retrieval
Machine Learning and Statistical Modeling Approaches to Image Retrieval
Data Science for Fake News - Surveys and Perspectives
Entity-Oriented Search
Music Similarity and Retrieval - An Introduction to Audio- and Web-based Strategies
Introduction to Information Retrieval and Quantum Mechanics
Learning to Quantify
Social Information Seeking - Leveraging the Wisdom of the Crowd
Information Retrieval - Algorithms and Heuristics, Second Edition
Intelligent Document Retrieval - Exploiting Markup Structure
Information Retrieval Systems - Theory and Implementation
Decoder Hardware Architecture for HEVC
Low-Power ADCs for Bio-Medical Applications
Intra-Picture Prediction in HEVC
Biomedical Electrodes For Biopotential Monitoring and Electrostimulation
Design and Computer Aided Design of 3DIC
Split-Gate Floating Poly SuperFlash ® Memory Technology, Design, and Reliability
In-Loop Filters in HEVC
The Promises and Limitations of 3-D Integration
Multicore Processors and Systems
Short Distance Wireless Communications
General-Purpose Multi-core Processors
Throughput-Oriented Multicore Processors
Cardiac Rhythm Management IC's
Embedded Flash Memory for Embedded Systems: Technology, Design for Sub-systems, and Innovations
Block Structures and Parallelism Features in HEVC
Speculatively Multithreaded Architectures
SAT-Based Scalable Formal Verification Solutions
Low Power Bio-Medical DSP
Organic Field Effect Transistors - Theory, Fabrication and Characterization
Artificial Retina IC
Physical Analysis of NoC Topologies for 3-D Integrated Systems
Nanoscale Memory Repair
SONOS Split-Gate eFlash Memory
SONOS 1Tr eFlash Memory
Encoder Hardware Architecture for HEVC
On-Chip Networks for Multicore Systems
Body Channel Communication for Energy-Efficient BAN
Low-Power Crystal and MEMS Oscillators - The Experience of Watch Developments
Design of Application-Specific 3D Networks-on-Chip Architectures
Thermal and Power Management of Integrated Circuits
Three-Dimensional Networks-on-Chip: Performance Evaluation
High Efficiency Video Coding (HEVC), Algorithms and Architectures
Low Power Design Essentials
Readout Circuits
Introduction to Bio-Medical CMOS IC
Bio-Medical Application of WBAN: Trends and Examples
Three-Dimensional Integration of Integrated Circuits - an Introduction
Green Software Defined Radios - Enabling seamless connectivity while saving on hardware and energy
Predictive Technology Model for Robust Nanoelectronic Design
Ultra-Low Voltage Nano-Scale Memories
3D Network on Chip Topology Synthesis: Designing Custom Topologies for Chip Stacks
3-D NoC on Inductive Wireless Interconnect
Overview of Embedded Flash Memory Technology
Optimizing Memory Transactions for Multicore Systems
Sub-threshold Design for Ultra Low-Power Systems
HEVC Transform and Quantization
Digital Hearing Aid and Cochlear Implant
3D Integration for NoC-based SoC Architectures
Inter-Picture Prediction in HEVC
Stream Processors
Composable Multicore Chips
Asynchronous 3D-NoCs Making Use of Serialized Vertical Links
Wearable Healthcare System
HEVC High-Level Syntax
Applications and Technology Trend in Embedded Flash Memory
Introduction to Bioelectricity
Floating-Gate 1Tr-NOR eFlash Memory
Bio-Medical CMOS ICs
Statistical Analysis and Optimization for VLSI: Timing and Power
Heterogeneous Multi-core Processors: The Cell Broadband Engine