yusuke1997/dblp-id-title huggingface dataset:
E-learning Authoring with Docbook and SMIL
Semantic Interoperability: Use of Vocabularies with Learning Object Metadata
Services for Knowledge Resource Sharing & Management in an Open Source Infrastructure for Lifelong Competence Development
On Tools for Analysis of Collaborative Problem Solving
A van Hiele Web-based Learning System with Knowledge Management for Teaching Programming
From Concrete Experiences to Abstract Formalisms: Learning with Interactive Simulations that Combine Physical and Computational Media
Exploring the Intersection of Artificial Intelligence and Disability in Education: A Thematic Analysis
Integrating Learning Objects to Business Processes
Informal Health and Legal Rights Education in Rural, Agricultural Communities Using Mobile Devices
The PLExus Prototype: A PLE realized as Topic Maps
ALFA-EVALU: A Collaboration Network among Latin American and European Universities
Managing Personalized and Adapted Medical Learning Objects
Non-visual Usage of Virtual Classrooms: An Analysis Using Screen Reading Software
Cohesion and Roles: Network Analysis of CSCL Communities
MobiLP: A Mobile Learning Platform for Enhancing Lifewide Learning
The Influence of Reading Habit on Learning Effectiveness in a Learning Blog Environment
XMDD as Key Enabling Technology for Integration of Large scale eLearning Based on NRENs
WearTec: Empowering Youth to Create Wearable Technologies
NOESIS: An Enhanced Educational Environment for Kids with Autism Spectrum Disorders
Patterns Approach in the Re-Engineering Process of Learning Scenario
A Simulator for Education and Training in Global Requirements Engineering: A Work in Progress
Discovering Student Behavior Patterns from Event Logs: Preliminary Results on a Novel Probabilistic Latent Variable Model
Online Learning for High Quality Education: Perspective of Indonesian Educators
Automatic classification of OER for metadata quality assessment
Applying Content-Based Instruction in Seventh-Grade Food-and-Agriculture English Learning with a Robot-Facilitated Board Game
An Adaptive Training Environment for UML
Incorporating the Prisoners' Dilemma in Peer-Assessment: An Experimental Study
Blended Learning with MOOCs in Technical Higher Education
The Success of Advanced Learning Technologies for Instruction: Research and Evaluation of Human Factors Issues
Comparing Social Virtual Worlds for Educational Purposes
Exploring Student Viewing Behaviors in Online Educational Videos
Using Web 2.0 Technologies in Academic Education for Students in Engineering
Evolution of an Integrated Technology for Supporting Learning about Complex Systems
Dialogue-Based Personalized Reflective Learning
Interactive E-learning on Reduced Order Modeling in Electromagnetics Using COMSON Federated Repository
Instructional Design in a Technological World: Fitting Learning Activities into the Larger Picture
An Inquiry Based Collaborative Learning Using in E-NOTEBOOK System
Visualization of Synchronous Collaborative Modeling Activities
WebLD: A Web Portal to Design IMS LD Units of Learning
Mobile Eye Tracking Research in Inclusive Classrooms: Children's Experiences
Lifelong Competence Development: Towards a Common Metadata Model for Competencies Description - The Case Study of Europass Language Passport
u-Annotate: An Application for User-Driven Freeform Digital Ink Annotation of E-Learning Content
The Relationship Between Student Performance and Reading Behavior in Open eBook Assessment
Towards a Japanese Language Learning Process Based on Japanese Dubbing - A Case Study on University Students
Development of an Assessment Agent to Promote the Learning Effectiveness in a Computer Supported Collaborative Learning Environment
Predicting the Learner's Emotional Reaction towards the Tutor's Intervention
Development of the e-Notebook System that Can Save Relation between Learning Contents and Web Pages
Enhancing Engineering Drawing Education: Insights from ENA and Student Feedback Across Learning Modalities
Handheld Computer Supported Context-aware learning with 2D Barcodes
Acceptance of Mobile, Classroom-Bound E-Learning Systems from the Perspective of Students and Lectures
Co-Creating Virtual Reality as Open Educational Resources: An Inquiry-Based Thinking Approach
Tagging Learning Objects with Evolving Metadata Schemas
Operationalization of Learning Scenarios on Open and Distance Learning Platforms: The Case of the Moodle Platform
Autism Artificial Intelligence Performance Analysis: Five Years of Operation
The Role of Emotions in the Design of Personalized Educational Systems
Computer Support for Constructionism in Context
Can a CSCL Environment Promote Effective Interaction?
Game-Based Micro-learning Approach for Language Vocabulary Acquisition Using LingoSnacks
How the Eighth Grade Students Reused Knowledge
A Toolkit Design Framework for Authoring Multimedia Game-Oriented Educational Content
Self-Regulated Learning, Motivation and Goal Theory: Implications for Instructional Design and E-Learning
Prompt Design for Supporting Feedback in Distance Project-Based Learning
Logical and Physical Sensors-Based Online Assessment Security Support
The Role of Fading and Peer-Monitoring in Systems for Online Argumentation: Results from Two Studies
Designer as Mediator: An Innovative Model for Designing Interactive Devices within the User-Centered Approach
Experiences in Visualizing the Analysis of Blended-Learning Interactions to Support Teachers
Development of a Computer Vision Interactive Game for Supporting Dental Care Education in Taiwan
Effective Analysis and Design of Computer-Supported Learning System
A Shortest Learning Path Selection Algorithm in E-learning
Relations for Graphical Conceptual Representations
Toward a Graphical Analysis Tool for Computer-Assisted Assessment of Visual Search Patterns
Performance-Differences in Groups based on Preferences in a Language Learning Online Course
Development of an Application for Mobile Devices to Record Learner Interactions with Web-Based Learning Objects
Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment
Beyond the "Orff Schulwerk", Toward a New Approach to the Technology Enhanced Musical Education
Performance Analysis of Parallel Particle Swarm Optimization Based Clustering of Students
Learning Web Services Composition and Learner Communities Support for the Deployment of Complex Learning Processes
A System for Adaptation of Educational Contents to Learners and their Mobile Device
A Mobile Exploration Solution for Virtual Libraries in Higher Education
Usage Analysis in an e-Learning System: LD Representation Significance
CopperCore Service Integration - Integrating IMS Learning Design and IMS Question and Test Interoperability
Learning Trajectories and Usability in a Health Care Application
Design and Trial Use of an E-Time Capsule System
Constructing the Relationship between Individual Differences of Faculty Members and the Continuance Intension of Using LMS Systems
A Case Study of an Academic Achievement-oriented Student in Game-based Learning
Facebook for CSCL, Latin-American Experience for Professors
Conceptual Learning Assessment and Content Management in E-Learning Platform by Means of Conceptual Maps
An eMarking Tool for Paper Based Evaluations
Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance
Designing for Collaboration in Intelligent Computer Assisted Language Learning
A Context Aware Learning Application for Communities of Service Technicians
A Trace-Based Learner Modelling Framework for Technology-Enhanced Learning Systems
Understanding Undergraduates' Information Literacy from their Facebook Usage
Effectiveness of MMORPGS in Enhancing Student Interaction
Enhancing Ontology-Based Educational Content Search Service with Competency
Supporting Interoperability in an Existing e-Learning Platform Using SCORM
Real-Time Learning Analytics of e-Book Operation Logs for On-site Lecture Support
Anthropological Conversations: Augmented Reality Enhanced Artifacts to Foster Education in Cultural Anthropology
The Development and Application of a Mobile Learning System for Carrying out Elementary School Social Class Activities An Example of Pingtung Matzu Culture
A Fuzzy Logic Evaluating System to Support Web-Based Collaboration Using Collaborative and Metacognitive Data
Bringing Balance to the Forces of Learning Design: Integrating Self-Regulated Planning and Scripting via Model Transformations
Causal Models for Learning Technology
The Effect of Using a Talking Head in Academic Videos: An EEG Study
An Investigation of the Exergames Experience with Flow State, Enjoyment, and Physical Fitness
Evaluation of the SA-E System for Analysis of Students' Real-Time Feedback
An Institutional Personal Learning Environment Enabler
Towards Enhancing User Experience through a Web-Based Augmented Reality Museum
An Adaptive Interface for Computer-Assisted Rubrics in an E-Marking Tool Using Nearest Neighbor
Modeling the Process of ICT in K-12 Schools by Analyzing Typical Exemplars in Global Context
Co-Design of an Adaptive Personalized Learner Dashboard
A Wireless Emulation Management System for Learning Mandarin Phonetic and Chanjei Morse Code
From Collections of Exercises to Educational Games: A Process Model and a Case Study
To the Point: A Shortcut to Essential Learning
Using Students' Affective State as a Measure of CS Lab Risk in an Early Detection System
Investigating Visual Attention of Students with Different Learning Ability on Texts Generated by Speech-to-Text Recognition
Human Scoring Versus Automatic Scoring of Computer Programs: Does Algo+ Score as well as Instructors? An Experimental Study
A Workflow Framework for Pervasive Learning Objects Composition by Employing Grid Services Flow Language
Adaptive Learning Based on Variable Student and Domain Models in Magadi
Designing a Person-Centered Learning Support System
A System Designed to Support Formative Assessment of Open-Ended Written Assignments
Proactive Reflection in the Development of Nursing Student Clinical Judgment
Institutional, Academic, and Learning Analytics: A Bibliometric Study
Visualizing Learner Activities with a Virtual Learning Environment: Experiences from an In Situ Test with Primary School Children
Collaborative Learning about Augmented Reality from Technology and Business Perspectives
Using Resource of Classroom and Content of Textbook to Build Immersive Interactive Learning Playground
Adaptive Metaphor-Enabling of Web-Based Courses
Robo-eLC: Enhancing Learning Hypermedia with Robotics
Why Learning Objects?
Tuning IMS LD for Implementing a Collaborative Lifelong Learning Scenario
Investigating the effect of immersive virtual reality and planning on the outcomes of simulation-based learning: A media and method experiment
Sharing and Reusing Learning Experiences - The Knowledge Management Perspective
Identifying Students' Weaknesses and Strengths Based on Online Discussion using Topic Modeling
Delivering Web Lessons with Media Rich Content
Building Contextual Knowledge Graphs for Personalized Learning Recommendations Using Text Mining and Semantic Graph Completion
Enhance Capstone Projects with a New Online Collaboration System
Enhanced JavaScript Learning Using Code Quality Tools and a Rule-Based System in the FLIP Exploratory Learning Environment
Using Open Technology to Bring Computational Thinking Activities to the Outdoors
Assessment of the Improvement in Results through the Adaptation to the European Higher Education Space Pilot Plans
LSTM Cocktail to Generate Merged Strategies for Sequencing
An Enhanced Interface for Feedback in Writing and Its Effect on Performance
The Dynamics of Learning Engagement in Challenge-Based Online Learning
Detailing Motivation in a Gamification Process
Preface: ICALT 2023
A Meaningful Learning Based u-Learning Evaluation Model
A study on the impact of gamification on students' behavior and performance through learning paths
Learning Assets Innovation - Serving the Inclusion Needs of the Socially, Intellectually, and Physically Disadvantaged
"Voce Viva ScriviFacile" and "ScriviFacile MathAlgebra": Technological Tools and New Opportunities for Teaching
Artificial intelligence-assisted personalized language learning: systematic review and co-citation analysis
Data-Driven Approach to Pronunciation Error Detection for Computer Assisted Language Teaching
Individualised NLP-Enhanced Feedback for Distance Language Learning
The Promise and Practice of E-Learning within Complex Tertiary Environments
Ontology-Based Solution for Personalized Recommendations in E-Learning Systems. Methodological Aspects and Evaluation Criterias
A General Framework for Automatically Creating Games for Learning
Cultures of Participation and Social Computing: Rethinking and Reinventing Learning and Education
Interactive Storytelling for Elementary School Nature Science Education
Student Model for an Intelligent Language Tutoring System
Does the Type of Recommender System Impact Users' Trust? Exploring Context-Aware Recommender Systems in Education
A Good Practice Example on Learning Object Reutilization
Attitudes towards Knowledge Transfer in the Context of Web Problem-Based Learning Integrated Circuits Course From the Perspective of High School Students
The Contribution of Technology Facilitated Learning in the Development of Actuarial Competencies in Tourism Business Management Education: An Empirical Investigation
Dialogue-Based Historical Text Comprehension
EFL Vocabulary Learning Using a Learning Analytics-based E-book and Recommender Platform
Pictures, Audio and Movies - Positioned around Me (PAM-PAM)
Mining Key Formative Assessment Rules based on Learner Profiles for Web-based Learning Systems
A Study on Personality in Designing Adaptive e-Learning Systems
The KP-Traversal Scheme
Facial Expression Analysis for Estimating Learner?s Emotional State in Intelligent Tutoring Systems
Personalized Annotation Management: A Web 2.0 Social Software for Enhancing Knowledge Sharing in Communities of Practice
LUD: An Automatic Scoring and Feedback System for Programming Assignments
An Environment to Learn Language by Simulation
A Preliminary Study on Taiwanese EFL Adolescents' Perceptions of Mobile-Assisted Post-Reading Tasks
Authoring by Reuse for SCORM Like Learning Objects
Estimation of Success in Collaborative Learning Based on Multimodal Learning Analytics Features
Educational Information Search Service Using Ontology
Prediction of School Efficiency Rates through Ensemble Regression Application
Rethinking the Teaching of Differential Equations through the Constructivism Paradigm
Immersive Interface Design for Cultural Heritage Learning Experience: An Exploration with Multimodal Learning Analytics
Adaptive Presentation of Evolving Information Using XML
Assessment of an Online Learning Community from Technology Acceptance Model in Education
A Co-citation Network Analysis of Computer-Supported Collaborative Learning from 2006 to 2016
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, ICALT 2006, Kerkrade, The Netherlands, July 5-7, 2006
Learning from a Planets Game: Elements of a Didactical Transposition Described with the CPM Language
Analysing Social Presence in Online Discussions Through Network and Text Analytics
Basing Learner Modelling on an Ontology of Knowledge and Skills
Supporting Adaptive Learning in Hypertext Environment: A High Level Timed Petri Net Based Approach
A Learner Behavioral Anslysis on the Effectiveness of Scaffoldings for Language Learning with Educational Robots and IoT-Based Tangible Objects
A Design Framework for Interaction in 3D Real-Time Learning Environments
The application of IMS Learning Design to Develop Compute-based Educational Game
InfoCoral: Open-Source Hardware for Low-Cost, High-Density Concurrent Simple Response Ubiquitous Systems
A Graphical Modeling Language for Computer-Based Learning Scenarios
Investigation of College Dropout with the Fuzzy C-Means Algorithm
Exploring the Potential of Game-Based Learning in Massive Open Online Courses
A Feedback Effectiveness Oriented Math Word Problem E-Tutor for E-Learning Environment
The e-Learning Readiness of Teachers in Hong Kong
Teaching UML Modeling Before Programming at the High School Level
Evaluating a Brain-Computer Interface to Categorise Human Emotional Response
A Pilot Evaluation of the Chinese Learning System to Support a Flipped Classroom
Personalised Support for Students with Disabilities Based on Psychoeducational Guidelines
Leveraging CPTs in a Bayesian Approach to Grade Open Ended Answers
Behavior Patterns: Bridging Conceptual Models and Agent-Based Simulations in Interactive Learning Environments
Distance Education between Immersive Indoor and Outdoor Environments Using Multimedia Satellite Network System
Assessing the Impact of Virtual Labs: A Case Study with the Lab on Advanced VLSI
Using the REDEEMITS Authoring Environment in Naval Training
Developing E-Training Systems in a Customized Manufacturing Context
Tutorial on Rapid Development of Intelligent Tutors using the Cognitive Tutor Authoring Tools (CTAT)
Workflow Planning for E-Learning Center Management
On the Design of Web-Based Interactive Multimedia Contents for English Learning
A Multi-Level Model for Tracking Analysis in E-Learning Platforms
An Augmented Reality Application to Better Understand 3D Astronomy Concepts in the 7th Grade
Re-Adapting an Adaptive Assessment. Is This Possible?
A Topology and Framework to Aid the Design of Automated Assessment
Dynamic Graduation Project Allocation Based on Student-Teacher Profile Compatibility
UTL-CL: A Declarative Calculation Language Proposal for a Learning Tracks Analysis Process
Leveraging the Semantic Web for Providing Educational Feedback
LEMAT: A Project for Innovation in Teaching Mathematics
IRT++: Improving Student Response Prediction With Gaussian Initialisation and Other Modifications
Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising
Capturing Learning Activities in Heterogeneous Environments: A Model-Based Approach for Data Marshalling
A Grid Service-Based Collaborative Network Simulation Environment for Computer Networks Education
Preliminary Research on Self-Regulated Learning and Learning Logs in a Ubiquitus Learning Environment
A Workable E-Learning Strategy for Distance Education in South Africa
Exploring the Course Development Model for the Mobile Learning Context: A Preliminary Study
WLAN-Designer: A Web-based Software Tool to Enhance Teaching and Learning Wireless LAN Design
Why We Need High Drop-Out Rates in MOOCs: New Evaluation and Personalization Strategies for the Quality of Open Education
Constructivist Learning Systems: A New Paradigm
Classification of Computerized Learning Tools for Introductory Programming Courses: Learning Approach
Implementation of a Personalized Assessment Web Service
From Learning Objects Repositories to Learning Design Repositories: The COSMOS Learning Design Repository
An analysis of Interaction of Cognitive and Social Aspects during Collaborative Problem Solving
Cross-platform annotation development for real-time collaborative learning
Towards a Unified Format for Describing Teaching Methods
The Effectiveness of Digital Storytelling in the Classrooms: A Case Study
The Effects of Gamification on Students' Flow Experience: A Controlled Experimental Study
Designing Dynamic Scaffolding Strategy for Improving Video-Based Learning in a Gesture and Speech-Based Learning Configuration
Comparing Authoring Workflows and Learning Paths in Web & Mixed Reality Environments
Explore the Eye Movement Regarding the Cognitive Process of Online Optic Reasoning Learning
An Evaluation of Automatic Text Categorization in Online Discussion Analysis
Context-steered Learning: The Learning in Process Approach
Real-Time Visual Feedback: A Study in Coding Analytics
An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System
An Integrated Model of Synchronous Cyber Assessment and Blended Learning Environment for Foreign Language Learners
Developing Personalized Knowledge Navigation Service for Students Self-Learning based on Interpretive Structural Modeling
A User-Oriented Visual Tool for Advanced Editing of Learning Material
Maroon VR: A Room-Scale Physics Laboratory Experience
Investigating the Factors that Influence Technology Acceptance of an Educational Game Integrating Mixed Reality and Concept Maps
Representing Contextual Features of Subtitles in an Educational Context
Design and Evaluation of a Cache Memory Simulation Program
Functionality and SCORM-compliancy Evaluation of eLearning Tools
Examining the Effects of Technology-Based Learning on Children with Autism: A Case Study
Mobile Device Use: Its Moderating Effects of Motivation on Perceived Learning Outcomes
Lesson Planner Tool for Supporting Teachers to Create Pedagogically Sound Learning Resources
Understanding Student Disaffection in Large-Scale Online Learning
A Diversity-Enhanced Genetic Algorithm to Characterize the Questions of a Competitive e-Learning System
Cognitive Load Measurement in the Impact of VR Intervention in Learning
Exploring New Interaction Mechanisms to Support Information Sharing and Collaboration Using Large Multi-touch Displays in the Context of Digital Storytelling
Online Collaborative Learning for Improving Argumentation of Student with Different Levels of Science Prior Knowledge
Using Social Networking and Virtual Reality to Harness Creativity in Students in E-learning Situations
Supporting Distance Learning Activities and Social Interaction: A Case Study
Tangible Flowchart Blocks for Fostering Logical Thinking in Visually Impaired Learners
Learning Styles and Teaching Strategies to Improve the SCORM Learning Objects Quality
Online Method and Environment for Elaborate the Project-Based Learning Specifications in Higher Education
Street-View Panorama for Cultural Learning: Implementation and Curriculum Design
A Preliminary Study on Learners Physiological Measurements in Educational Hypermedia
CoMobile: Collaborative Learning with Mobile Devices
The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008, Santander, Cantabria, Spain, July 1-5, 2008
A Virtual Community Environment for Brazilian Popular Music
VEMUS: An Integrated Platform to Support Music Tuition Tasks
How Can Advanced Technologies Support the Contemporary Learning Approach?
Exploratory + Collaborative Learning in Programming: A Framework for the Design of Learning Activities
Unobtrusive Students' Engagement Analysis in Computer Science Laboratory Using Deep Learning Techniques
A taxonomy for cataloging LOs using IEEE educational metadata
Inclusive Learner Model for Adaptive Recommendations in Virtual Education
Using WebCT to Support Team Teaching
Seeking Reusability of Computer Games Designs for Informal Learning
Micro Design Approach for Gamifying Students' Assignments
Exploring Factors Limiting Participation in an Online Training Program for College Teachers from Developing Countries
A Theory-Centric Real-Time Assessment of Programming
Simva: Simplifying the Scientific Validation of Serious Games
Effects of Somatosensory Video Games on Simple Reactions of Institutional-Dwelling Older Adults with Mild-Cognitive Impairments
Pedagogy in Computer-Based Sport Training
MILA: A SCORM-Compliant Interactive Learning Analytics Tool for Moodle
Dynamic User Modeling and Adaptation Based on Learning Styles for Supporting Semi-Automatic Generation of IMS Learning Design
Research on differences of learning behaviors between students with different achievements in online learning environment
Using Blockchain to Store Teachers' Certification in Basic Education in Mexico
Spoonbill Game on Android Devices for Ecological Education
Motivational Affordances of the Novelty Effect in TELL
Towards Textual Reporting in Learning Analytics Dashboards
A Patterns-Based Approach for Modeling Instructional Design and TEL Systems
Investigating the Role and Potentials of Using Web2.0 in Music Education from Student Perspective
NEWTON Virtual Labs: Introduction and Teacher Perspective
Lessons Learned from Students' Cheat Sheets: Generic Models for Designing Programming Study Guides
Dynamic Adaptation in OPENET4LD
LOCALE - Location-Oriented Collaborative Authentic Learning Environment