yusuke1997/dblp-id-title huggingface dataset:
Dual Robot Avatar: Real-time Multispace Experience using Telepresence Robots and Walk Sensation Feedback including Viewpoint Sharing for Immersive Virtual Tours
Nike "speed chain"
Parallelization of the x264 encoder using OpenCL
MobileHelper: remote guiding using smart mobile devices, hand gestures and augmented reality
Solder man
MOVE CLICK MOVE: creating an animation DVD
Instant d'apres
Acension, Scorpion
Plinko Poetry 2012
A head of view
Waterman
A freehand sketching interface for progressive construction of 3D objects
Storytelling for volumetric VR
The digital production pipeline
Transparance
My favorite samples
A streaming narrow-band algorithm: interactive computation and visualization of level sets
Beyond keyframe animations: a controller character-based stepping approach
Item.tv: online game of "symphonic" media
Guten appetit/good meal
Eyes in motion I
A unified approach to geometric modelling
Interactive motion correction and object manipulation
The Princess and the Frog: Evolution of a 2D Layout Shot
Cyber space adventure
Physics based boiling bubble simulation
Face expression synthesis based on a facial motion distribution chart
An empirical model for heterogeneous translucent objects
ants under a mushroom
Procedural approach to animation driven effects for Avengers: Endgame
Course 3Video presentations for this course are available from the citation page
Audience perception of clone realism
A differential compiler for computer animation
An interactive fashion design system "INFADS"
Creating usable interfaces for online applications
Let's make a tennis game!: introduction to game programming
Exploring the Effects of Interactivity on User Experiences in an Interactive VR Fashion Show
Porting your VR title to oculus quest
The role of hand-drawn animation in Disney's Moana
Grease pencil: integrating animated freehand drawings into 3D production environments
Virtual Kabuki system
A view-oriented interface for block-based modeling
On the semantics of the assignment statement of high-level graphical languages
Stylized haloed outlines on the GPU
Estimating subject-specific parameters for modeling hand joints
Proposal writing 101: ensuring your submission is understood
Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
Arque: artificial biomimicry-inspired tail for extending innate body functions
DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling
A fast algorithm for illumination from curved reflectors
Biodigital: transform data to experience, beyond data visualization
Towards a comprehensive user interface management system
Engine-eering a Procedural Pipeline with USD
Typorganism
Tactile grass landscape
Outdoor mixed reality utilizing surveillance cameras
The computer/plotter and the 17 ornamental design types
Histogram Stratification for Spatio-Temporal Reservoir Sampling
In the Blink of an Eye: Event-based Emotion Recognition
Interactive GPU-based Decimation of Large Meshes
Making the leap: cross-training 2D artists into 3D
Interaction with a color computer graphics system for archaeological sites
High dynamic range rendering in valve's source engine
A rhyme of the Tang Dynasty
Absurd Happiness
KinÊtre: animating the world with the human body
Issues and techniques in touch-sensitive tablet input
Anima facta est
Are we done with ray tracing?
An interactive out-of-core rendering framework for visualizing massively complex models
Surface-based deformation for disconnected mesh models
Hardware acceleration for Window systems
Realistic materials in computer graphics
Lurch!: Interactive rendering pipeline automation
seri_A_G 1
Advancing dynamic lighting on mobile
Hairy brushes
Simulating realistic eyelash looks
SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Virtual Event, USA, August, 2020
Graph-based motion synthesis: an annotated bibliography
MOSS-xels: slow changing pixels using the shape of racomitrium canescens
Art gallery: touchware jury
Visualization of the growth process of pruned and trained citrus trees for appropriate cultivation
Industrial Light + Magic: Research and Development 2001
Collision detection and proximity queries
Robin hood flour - memories
ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction
Advances in real-time rendering in games, part 1
Universal capture - image-based facial animation for "The Matrix Reloaded"
Tick animation 1
The making of "the little prince"
New Media for a New Generation of Deep Ocean Explorers
A general approach to backwards-compatible delivery of high dynamic range images and video
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Emerging Technologies
Application of graphical interaction to the analysis of radio astronomy data
A magic lens for revealing device interactions in smart environments
Studying Esports Competition: Piloting Methodology for User Studies During Tournaments
Chevrolet "Buildings"
Procedural wrinkles generation in the implicit skinning framework
VR planet: interface for meta-view and feet interaction of VR contents
X window system
A method for 3D scene reconstruction from Ukiyo-e
Creating the illusion of motion in 2D images
High quality previewing of shading and lighting for Killzone3
The Clipmap: A Virtual Mipmap
MTV top of Japan (open)
Immersive and interactive procedure training simulator for high risk power line maintenance
FlexiAct: Towards Flexible Action Control in Heterogeneous Scenarios
SIGGRAPH 2023 - Course Notes What We Talk About, When We Talk About Story
Energy efficient data transmission for ray tracing on mobile computing platform
MotionCtrl: A Unified and Flexible Motion Controller for Video Generation
Gjenta
Large Scale Sand Simulations on Under The Boardwalk
Effective asset management for episodic television and features
In the forest
Radioptimization: goal based rendering
LED kimono
Mime vs. Mime
Motion without movement
A high-resolution geometry capture system for facial performance
Practical real-time hair rendering and shading
Painting Watercolor in Photoshop
An image synthesizer
AIREAL: tactile gaming experiences in free air
Go small, video screening rooms for the web
Motion comics: visualization, browsing and searching of human motion data
Augmented reality gaming with sphero
Rapid 3D building modeling by sketching
The design and evaluation of an interactive geo-data analysis and display system
The interactive digitizing of polygons and the processing of polygons in a relational database
A mobile ray tracing engine with hybrid number representations
Creating photoreal creatures that audiences can connect with
In this, teapots are like typefaces
Elemental Characters: Bringing Water to Life
Interactive animations for medical data visualization
It's Raining Squids!: Simulating a rain of dissolving Squids for Watchmen
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters
Copycat hand
Between times
Multithreading and VFX
Snow globe of a neural forest
The stereoscopic conversion pipeline for John Carter
Camouflage via Coevolution of Predator and Prey
Constrained segmentation of complex models for image-based texture editing
Driven 05, Driven 06, Driven 07, Driven 08
Openvdb
Middle passage
Teapot # 3
AI3D Desktop: Creating 3D using AI in Skeuomorphic XR and The Future of Work
Isle of reflections
Managing thousands of assets for the Prince of Persia city of Alamut
3D reconstruction of complex geometric solids from 2D line drawings
The academy's scientific and technical awards: the technology, the awardees, and the process
The Monk & The Monkey
Curl Quantization for Automatic Placement of Knit Singularities
Shutter efficiency and temporal sampling
Herr Hoppe und der atommüll
Gamer communities, design, and learning: panel proposal
The OrDoll
MADCAT: Graphical all-on-all conjunction assessment for objects in outer space
Real-time graphics in Pixar film production
Playing Audrey II: creating a digital actor through game technology
Metagraphics: impact papers from SIGGRAPH/TOG and their interconnections
An interactive design system to be taught 3D graphical-mathematical procedures
Hip, hype and hope - the three faces of virtual worlds (panel session)
Topologically reliable display of algebraic curves
Gorillaz "rock da house"
Digital writing ductus: a visual representation of individual writing styles
Extensible behavior simulation with motion archive
GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering
Have we found the key to the smart community?
NUDES 2: A numeric utility displaying ellipsoid solids, version 2
Tile-based field modeling
Swing to the Moon
Experiment Assisting System with Local Augmented Body (EASY-LAB) for Subject Experiments under the COVID-19 Pandemic
D.I.Y. position tracking add-on for mobile AR/VR
Model-based matching and hinting of fonts
Animated embroidery: a teapot in modern blackwork
Virtual reality for ecosystem dynamics education
Digital video display systems and dynamic graphics
Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness
Aerial display with thermal and acoustic sensation
Saint Seiya legend of sanctuary
Putting theory into practice
Application of computer graphics for design and delivery of conformal radiation therapy
Auto-Adaptivity: An Optimization-Based Approach to Spatial Adaptivity for Smoke Simulations
Open source hardware (OSHW) supporting interaction between traditional crafts and emergent science: wayang kulit over microfluidic interfaces
Implementation of residue number systems on GPUs
Linework in Spider-Man Across the Spider-Verse: An artistic driven approach to linework generation
Ray tracing algebraic surfaces
Gatorade "Shattered"
A fiber-level model for predictive cloth rendering
Gemdale-glory
O.S. form no. 2, 10
Object-space point blending and splatting
The VFX of Disney's "The Jungle Book"
Volumetric Effects of The Last of Us: Part Two
A framework for distributed audio smartphone games
BodyMap: Medical Virtual Reality Education and Simulation
Subdivision kaleidoscope
High-performance imaging with large camera arrays
Multi-level direction of autonomous creatures for real-time virtual environments
A practical guide to art/science collaborations
Exemplar-based video completion with geometry-guided space-time patch blending
Motion regularization for matting motion blurred objects
Intelligent scissors for image composition
RoboDLP: large object 3D printing using robotic arm
Improving instruction and staff development by building K-12/university partnerships
Crowds on Cars 2
Squashing cubes: automating deformable model construction for graphics
ICARUS: interactive reconstruction from uncalibrated image sequences
Social network fragments: an interactive tool for exploring digital social connections
An algorithm for shading of regions on vector display devices
Art-directing Disney's Tangled procedural trees
Cross Sample Similarity for Stable Training of GAN
A landscape engine for a new generation of open world games
A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
WonderSpace: interactive 3D animation browser
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
Realistic representation of clouds in Google Earth
Rendering fur in Life of Pi
A fast mesh deformation tool for blender
The electric "now indigo blue": synthetic color and video synthesis circa 1969
A Differential Monte Carlo Solver For the Poisson Equation
On-the-fly Counterpoint
Wide-range motion capture from panning multi-view cameras
DynaPix: Normal Map Pixelization for Dynamic Lighting
The motion dynamics of snakes and worms
Variance minimization light probe sampling
Sound articulation, lip movement and letter visualisation in the Arabic language
Generating and rendering expressive caricatures
Forecast and visualization of future expenditure with logging and analyzing receipts
An ontological bridge between information and scientific visualization
Dis-Tansu
Real-time manipulation of texture-mapped surfaces
Ornate Screens
A method of melting snow animation using mathematical morphology
Expressive Maps
The Katrina project: NO-LA
Tortuosity #37
Delivering creative feedback
Touch the Drop
La main des maîtres
Eureka: Euler spiral splines
Practical simulation of surface tension flows
Inside the cell
Arduino drawing machine workshop and contest
Multiresolution painting and compositing
A general purpose, expandable processor for real-time computer graphics
Cursor Caressor Eraser
Free-viewpoint thumbnail for light field compression
An efficient radiosity solution for bump texture generation
Screen-space Percentage-Closer Soft Shadows
Pixar's Inside Out 2: Character Rig Challenges & Techniques
Computational manga and anime
WWAI: how is the web growing? into a social super-organism or a mass of disconnected information?
Point Anywhere: Directed Object Estimation from Omnidirectional Images
A practical approach to implementing line printer graphics
Advances in real-time rendering in games: part II
Letters I, Letters II
Conceptual superposition: the aesthetics of quantum simulation
Bolides
Texture-size-independent address translation for virtual texturing
Warhammer: mark of chaos intro cinematic
Creating a live real-time performance-captured digital human
Egg-cola
Topics in real-time animation
DAB: Interactive Haptic Painting with 3D Virtual Brushes
Piecewise smooth surface reconstruction
Monster samurai
GAN applied to Wave Function Collapse for procedural map generation
BreakingPoint (Germany)
Experiences of treating phantom limb pain using immersive virtual reality
Fast furry ray gathering
Improving depth perception during surgical augmented reality
Life and death of energy-autonomous devices
A graphical display system utilizing plasma panels
OpenGL: what's coming down the graphics pipeline
Hypertextural Garments on Pixar's Soul
Conclusions/summary
iPvlc: pixel-level visible light communication for smart mobile devices
A movable immaterial volumetric display
Dynamic augmented reality X-Ray on Google Glass
Titanic and digital character animation
Simulation of emergent rippling on growing thin-shells
Visual-physical design grammars
The online customer-built WEB3D middleware system for arts and crafts
ParXII: optimized, data-parallel exemplar-based image inpainting
Quick-VDR: interactive view-dependent rendering of massive models
Aerial scene synthesis from images
Awake in the dream
Visualization of bio-signal synchronized by human motion
Mouse hunt
Graphics PCs will put Workstation Graphics in the Smithsonian (Panel)
/ed (slashed): gut feelings when being cut and pierced
Wiring cracker: the mechanics of a non-anthropomorphic, real-time, performance animation puppet
Groovy graphics assignments: ray-traced transmission
LucasArts and ILM: a course in film and game convergence
Digital Ira: creating a real-time photoreal digital actor
Virtual lepidoptera
Predicting the drape of woven cloth using interacting particles
VRm: A Virtual Reality Tool for Anatomical Study
Fantasynth
The lacemaker
Beach ball
New tools for collaborative industrial design and communication
Visualization of 3D sound field using see-through head mounted display
Stretchable transducers for kinesthetic interactions in virtual reality
Meet Buck
SESAME: 3D conceptual design system
Using prototypes in early pervasive game development
Interactive learning and teaching environment
Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion
Urban modeling in games
Virtual fitting: real-time garment simulation for online shopping
Emotion-driven automatic music arrangement
Using new media to create integrating art therapy: animation therapy
Depth assisted full resolution network for single image-based view synthesis
Deep Compliant Control
Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney's "Strange World"
Mesh parameterization: theory and practice Video files associated with this course are available from the citation page
King Kong: "in a New York minute"
When will ray-tracing replace rasterization?
National Science Foundation funding for education projects
Optimal tree reordering for group-in-a-box graph layouts
Extended diffuse reflection model for reflectance estimation
Integrating multiple depth sensors into the virtual video camera
An interactive virtual environment to communicate vesuvius eruptions numerical simulations and Pompeii history
Fast computation of shadow boundaries using spatial coherence and backprojections
3D modeling with three-view drawings
Shading atlas streaming demonstration
Hi tech - lo tech: K-12 science visualization
Cartoony fluid animation
Capital FM
Computer-generated pen-and-ink illustration of trees
When does the hidden butterfly not flicker?
Quantum computing for art exploration and creation
Text-Based Motion Synthesis with a Hierarchical Two-Stream RNN
Affective TouchCasting
Development of a portable anisotropic reflectance measurement system for modeling and rendering of bidirectional texture functions
Precomputed multiple scattering for light simulation in participating medium
Rendering of 4D Ultrasound Data with Denoised Monte Carlo Path Tracing
LISSEN HERE!
Untitled Wall Hanging
Mouse embryo visualization
Design rules checking for integrated circuits using graphical operators
Mask of Intent, Mask of Sleep, Mask of Whispers
Danteum of Giuseppe Terragni and Pietro Lingeri
Live 3D scenography system and tangible 3D vision
The human race
Performance geometry capture for spatially varying relighting
Japanese computer graphics: Challenges and opportunities
Fat panda: from 2D to 3D visual design development in Kung Fu Panda
Inter-frame caching for high quality terrain rendering
The EMOTE model for effort and shape
OpenSubdiv from research to industry adoption
The morphology of digital creatures
Getting women wired: new connections in art and technology
Haptic 3D canvas: haptic assistance of 3d writing and drawing with vibrotactile feedback for gesture interfaces
Algorithms to reveal graphic terminal characteristics
PingPongPlus
Path tracing in production: part 2: making movies
Histoire de crayon
Body music: physical exploration of music theory
Tavola: holographic user experience
Hierarchy models: building blocks for procedural rigging
mediaBlocks: Physical Containers, Transports, and Controls for Online Media
The boxer: round 1
Cdak
Training assistant: strengthen your tactical nous with proficient virtual basketball players
Features from visibility
HandsIn3D: augmenting the shared 3D visual space with unmediated hand gestures
An innovative game creator upbringing project in the Asian region
Hair and Fur in an Evolving Pipeline
Kinesthetic media: touch, toys & interactive materials
Facial modeling and animation
Levelsets in production: Spider-man 3
Time-delay compensation for dynamic projection mapping
Madagascar: Escape 2 Africa - Crash Landing sequence
The trees of The Jungle Book
Live Web stationery: virtual paper aging
Limit Cycle Control and Its Application to the Animation of Balancing and Walking
Surf's Up: a practical guide to making waves
458nm
Authoring Interactive VR Narratives on Baba Yaga and Bonfire
Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Spatial Hyperlink
Air traffic visualization using AGI STK
Feature extraction on digital snow microstructures
Director-centric virtual camera production tools for rogue one
Reducing graphics programming effort through structured support
Taking flight
inTouch
SMASH: synchronization media of athletes and spectator through haptic
Smash and grab: off the rails filmmaking at Pixar
A fully cloud-based global visual effects studio
Tonii: Customizable Amulets that Activate Augmented Reality Suits
Digital restoration of moldy aged films
Accelerating online discourse via 3D online learning environments
The holodeck construction manual
Content creation using UE4
Neural Layered BRDFs
Pyramid of darkness
Jollee-Mail Playground
The Big One That Got Away
Anatomically accurate modeling and rendering of the human eye
Hildapromenade 4
A compact retinal scan near-eye display
Planning collision-free reaching motions for interactive object manipulation and grasping
Fantastic Four: stretching the limits
GLOD: a driver-level interface for geometric level of detail
Figmin XR: AR content creation platform
Interactive dance club '98: a legend in the making!
Feature based haptic rendering: architecture, protocol, and application
Simulating the Balloon Canopy in Up
MetamorHockey: A Projection-based Virtual Air Hockey Platform Featuring Transformable Mallet Shapes
SIGGRAPH in-between
Sublime and impossible bodies (panel)
Water Columns
Efficient complex shadows from environment maps
Halo: Reach
tARget: limbs movement guidance for learning physical activities with a video see-through head-mounted display
Man Garden
Continuous circular scribble arts
Artistic evolution
Improving incompressible SPH simulation efficiency by integrating density-invariant and divergence-free conditions
Spacequatica
ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation
Taming the Beast: Fur on an Abominable Snowman
Origamizing 3D surface by symmetry constraints
The meadow
The Short Story of a Fox and a Mouse (France)
Shadow map bias cone and improved soft shadows: Disney bonus section
A Fluorescent Material Model for Non-Spectral Editing & Rendering
The Anticipation of Rain
Fast rendering of realistic faces with wavelength dependent normal maps
IP & patents for art, technology, and entertainment
Multiplexing Display using Vector Error Propagation and Smooth Active Shutter
Implementation of a simulated display processor for computer graphics education
Real-time data fusion and visualization for the Mars exploration rovers
Lindworm
Chinese FingerReader: a wearable device to explore Chinese printed text
Comics Trip
A content-based synchronization approach for timing description in EnhancedTV
MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
Optimizing realistic rendering with many-light methods
Painting in a Digital World: I Told You So
Parametric urbanism, procedural complexity
Gratuitous goop
DeepView Immersive Light Field Video
Lifetime achievement award in digital art
98.13
Changing the Way We Look at Cells
Varying spring constants for accurate simulation of elastic materials
Space-time varying color palettes
Warmth through the night
Dark matter: a tale of virtual production
Neural Geometry Fields For Meshes
Object-oriented displays
Multiresolution radiosity caching for global illumination in movies
Video see-through augmented reality stereo microscope with customized interpupillary distance design
The Rose of Turaida
seri_B_A 1
Biophysically-based appearance models: the bumpy road toward predictability
The Direct3D 10 pipeline
Sketching interfaces for computer graphics
Activity theory and interface design for autism treatment: tracking, collaborating, and enriching the classroom experience
A transformational object: artistic authorship and the phenomenal aesthetics of new media
Golf training system using sonification and virtual shadow
Transformers: Revenge of the Fallen: opening cinematic
The charmed horizon
Visualizing the cosmos: a procedural approach
A new physics engine with automatic process distribution between CPU-GPU
Making space for time in time-lapse photography
Mobile tagging and mixed realities
Data-parallel algorithms and data structures
A sorting approach to indexing spatial data
How can SIGGRAPH be more Effective in Promoting Computer Graphics? (Panel)
Hinode
VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control
Multi bounding volume hierarchies for ray tracing pipelines
SuperD: SubD modeling without subdivision
Automatic HDRI generation of dynamic environments
The DEFENDEX-ESPGX
Applications of vision science to virtual and augmented reality
Modeling acoustics in virtual environments using the uniform theory of diffraction
Dancer-in-a-box
The universal whistling machine