yusuke1997/dblp-id-title huggingface dataset:
A Semantic Tag-based enhanced Learning Recommendation approach for enhancing student learning experiences
Learners' Need for Including Teachers' Moving Images in Online Learning Video Materials
A Reach and Development on Curriculum Framework around ICT Literacies for Teachers
The Instructional Application of Augmented Reality in Local History Pervasive Game
Gender Difference in Internet Cognitive Fatigue and Gameplay Interest and Anxiety while They Played a Category Game with Attribute Classification
IT Enriched Science Education for Rural Schools
Kit-Build External Expression of Problem Solving Process in Physics Learning
Multimedia Redundancy Effect in Learning Chinese with Pinyin
Recognition of Eye Direction Using Separability Filters in Touch-Type Training
Using Technology to Improve the Quality of Classroom Instruction
A Study of Using a Cognitive Tool in a Mobile Technology Supported Classroom
An Evaluation of Macro-Micro Representation-based Computer Simulation for Physics Learning in Liquid Pressure: Results on Students' Perceptions and Attitude
What Do University Students Say About ChatGPT? A Topic Modeling of Perception on GenAI in Academic Writing
Research on the Impact of e-Schoolbag on Teachers' Professional Development: from the Perspective of TeachersResearch on the Impact of e-Schoolbag on Teachers' Professional Development: from the Perspective of Teachers
The Challenge of Assistive Technology (AT) for the Needs of Visually Impaired (VIP) Learners in English Vocabulary Learning
A Case Study of Learning Environment for Building Structures for Learners with Reading Disabilities Based on Cognitive Load Theory
Proposal of an Intelligent Tutoring System for Procedural Learning with Context-aware Dialogue
Effect Analysis of Students' Learning Styles on Learning Experience with Lecture Videos Played at Different Playback Speeds
Research in Development of Network Simulation Game for Education of Democratic Citizens
Time series cross table for looking through teacher's instruction and students' reactions from the page view history of digital teaching materials
The Role of On-line Facilitators: Types of Collaborative Skills for Effective E-learning Activities
Ontology of Culture: A Procedural Approach for Cultural Adaptation in ITSs
From Mathematical Thinking to Computational Thinking: Use Scratch Programming to Teach Concepts of Prime and Composite Numbers
Automatic Extraction of Ontologies from Teaching Document Metadata
Development and Assessment of the "Science Net" e-Learning System for Science Education at the Elementary School Level
Understanding Software Ecosystems for Technology-Enhanced Learning - a Case Study
Exploring the Possibility of Harnessing Drones in Geography Education in High Schools
Extension of LMS to Practice by Simulator
Support for Concept Map Building based on Learner's Building History
A Review of Past Studies: Connecting Google Classroom Learning Activities with Digital & Information Literacy Linked to Bloom's Taxonomy of Educational Objectives
Using the Self-regulated Based Personalized Online Learning System for Learning Factorization in Mathematics
Do my students understand? Automated identification of doubts from informal reflections
Empirical Study on Errors of Mathematical Word Problems Posed by Learners
Scaffolding for Self-overcoming of Impasse by Using Problem Simplification
Computer-Based Support for the Training of Children's Pedestrian Skills
Front Matter: The 32nd International Conference on Computers in Education
"Facebook and Pedagogy" Heating Up Everyday English Communication
Learning English Playfully with GPS-E
An Implementation of Learning Environment for Problem-Changing Exercise
Development of an Online Workshop in Developing AI-Driven Mobile Application: Design and Analysis of Aidea Workshop 2021
Phonic Social Network Software Scaffolds Language Learn ing in Ubiquitous Learning Environment
Professional Development of Teachers in a MOOC
The Effect of Pedagogy-embedded Digital Game in Primary Science Education: A Comparison of Students' Understanding of Vitamin
Design of an AI-powered Seamless Vocabulary Learning for Young Learners
Integrating Collaborative and Mobile Technologies for Fostering Learning about Negotiation Styles
An Open-ended Framework for Learning Object Metadata Interchange
Expert Tutoring and Natural Language Feedback in Intelligent Tutoring Systems
Shifting the focus from Learner Completion to Learner Perseverance: Evidences from a Teacher Professional Development MOOC
Effects of the Voice Recognition on the Writing of Students with Learning Disabilities
Study of Virtual Button Design in a Vision Based Interface
Features of Creating Flash Card Materials for Reflecting on Learned Contents
An Electronic Performance Support System for the eLearner
ExGen: Ready-To-Use Exercise Generation in Introductory Programming Courses
FIMA: A Flexible Instructional Design Support Multi-Agent System
Process Evaluation for Concept Map Building and Its Experimental Evaluation
Characterizing TPACK Transformations in the Design of School-Based Pedagogical Change
Form-Wise Error Detection in a FonF-Based Language Education System
Expert and Novice Users' Visual Attention in Online English Game Playing
Summative Computer Programming Assessment Using Both Paper and Computer
A Learning Support System for Mathematics with Visualization of Errors in Symbolic Expression by mapping to Graphical Expression
A Framework for Analyzing Course Contents in Learning Management Systems with Respect to Learning Styles
A Prototype Distributed Adaptive Learning System
Predicting the level of linguistic knowledge from appropriately chosen learning data: A pilot study of English prepositional acquisition for Japanese EFL learners
Enabling a Multilateral Distance Class between China, Korea and Japan: Effective Utilization of Networking Technologies
An Investigation of a Medical Terminology Learning Environment with a Robot and a Tablet
Does Intelligent Tutoring have Future?
Accuracy-aware Deep Knowledge Tracing with Knowledge State Vector Loss
Using Data Mining Techniques to Assess Students' Answer Predictions
Passive Capture for Ubiquitous Learning Log Using SenseCam
Enhancing Primary Students' Online Talks and Epistemic Beliefs through a Knowledge Building Community Approach
The Effect of Feature Reliability on the Generalization of Machine Learning Models in Educational Data
Ludonotation: A Visualization System of Recording and Analyzing Interactive Strategic Gaming Behaviors
Academic Help-seeking Preference of Students during Online Flexible Learning
Interruption-response visualization using click-stream analysis
Trends of Engineering Design Process in STEM Education: A Systematic Review of the Evidence during 2017-2021
Exploration of Technology-Mediated Signature Pedagogy for English Grammar Learning in Elementary School Education
Interplay of Cognitive, Affective and Ecological Factors Influencing Teachers' Technology Integration Beliefs: A Contextualized Model
Investigating Transitions in Affect and Activities for Online Learning Interventions
Developing learning environments that support synergistic learning of STEM+C
Blended Learning Supported Chemistry Course: A Systematic Review from 2010 to 2019
Analysis of Writing Data for Cheating Detection in e-Testing
Exploring a Supportive Ecosystem for Creative Teaching in Higher Education
Effectiveness of Blended Collaborative Knowledge Construction to Prepare Senior High-School Students for Science Project Development: Learn-Read-Share Academic Journal Publications in Seminar Course
An AES System to Assist Teachers in Grading Language Proficiency and Domain Accuracy Using LSTM Networks
International Conference on Computers in Education, ICCE 2002, Auckland, New Zealand, December 3-6, 2002, Volume 1
Case-based Professional Learning Course for Fostering Preservice Science Teachers' Technological Pedagogical and Content Knowledge of Inquiry with Mobile Game
Bridging Campus Courses and Field Experiences in University-based Teacher Education Program Using Online Diaries
Emergency remote teaching in low-resource contexts: How did teachers adapt?
Combining Affective Computing and Facebook API Social Computing to Establish a Mobile Platform with Automatic Emotion Status Updating Functions
Development and Evaluation of a Presentation Software for Web Programming Language Teaching
Second Life and Its Application to English as a Foreign Language Settings
Web based Collaborative Environment for Engineering Graphics Education
Language Learning with Mobiles, Social Media and Gamification in Mongolia: Possibilities and Challenges
Making Sense of Online Learning Behavior: A Research on Learning Styles and Collaborative Learning Data
Argumentative Knowledge Construction and Certainty Navigation: A Comparison between Individual and Group Work
The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs
Design and Development of a Web-Based Content Creation Application for Problem-solving Exercises Based on Cognitive Apprenticeship
Teacher-actionable insights in student engagement: A learning analytics taxonomy
Development of a Virtual Campus on Second Life: A case Study of NCU Wonderland
Low Adoption of Adaptive Learning Systems in Higher Education and How Can It Be Increased in Fully Online Courses
Analysis of Collaborative Problem Solving Based on Thinking Styles
The Development of a Hand-Washing Education System
Exploring College Students' Perceptions of Classroom Learning in a Knowledge Building Environment
A Support System for Modeling Problem Solving Workflow
How teachers' conceptions of student engagement influenced their actual strategy implementation, and student online engagement
The Role of Technology Identity among Students in Rural Areas using a Web-based Tutoring System
Identifying Learner Differences in Example Processing from Eye Gaze Data
Investigating Factors Affecting Conceptual Learning Progression when Playing Digital Game-based Inquiry Learning for Energy Education
An Exploratory Study on Effects of WeChat-Assisted Self-Regulated English Writing Instruction on EFL Learners' Motivation
Difficulty-Controllable Reading Comprehension Question Generation Considering the Difficulty of Reading Passages
In-process Feedback by Detecting Deadlock based on EEG Data in Exercise of Learning by Problem-posing
An Analysis of K-12 Artificial Intelligence Curricula in Eight Countries
Knowledge Management and Resuablity in Internet Based Learning
A Support for Navigation Path Planning with Adaptive Previewing for Web-Based Learning
Graph-Alignment Approach towards Identifying Gaps in Student Answer
Students' Conceptions of Interactive Spherical Video-based Virtual Reality Supported Chinese Writing Learning
The War-Gaming Training System Based on HLA Distributed Architecture
A Development of Instructional Video for Increasing Learners' Motivation and Content Mastery in Video Learning Environment
A Computer-Based Environment for Learning by Problem-Posing as Sentence-Integration
Computational Fluency and the Digital Divide in Japanese Higher Education
Approaches to Peer-to-Peer Learning in the Adult Disadvantaged Population
The Effects of Synchronized Presentation Model: new Type of Web Based Learning System
Enhancing Mobile Learning App for Revamped Blended Learning Class in Beginner's Chinese Course
Assessment of Student Outcomes of Mobile Game-Based Learning
Design of Collaborative Ubiquitous Learning in Promoting Digital Education: Integrating History, Science, Technology in Reflection Class
The Design and Effects of Online Contextual Student-Generated Questions for English Grammar Learning
Using Computer as Mindtools to Learn Time Concept in Elementary School
Association Rule-Based Immediately Dynamic Demand Matching Search System
Code Reading Environment according to Visualizing both Variable's Memory Image and Target World's Status
Rural Teachers' Professional Development under the Model of "Internet plus" Volunteer Teaching in Normal College
E-YEARNING: An examination of the use and preferences of students using online learning materials
Construction and Performance Evaluation of High Quality Curriculum Integrated with Information Technology
Assessing the Impacts of Gamification on Students' Motivation, Learning and Participation
AquaFarm Ace: A Game on the Intensive Aquaculture Process of Oreochromis niloticus
Using ICT in Early Childhood: What Teachers, Principals, and Parents Say
UK Models of Virtual Universities
PACARD: A Personalized adaptive card-based interface that enable learners to access and recall learning element efficiently
Development of Teaching Material in Tablet PC for Experiment of Nitration of Benzene Based on Computer Graphics by Quantum Chemical Calculation
Utilizing Hiteach Platform to Support 5E Inquiry-based Learning for Elementary School Students
An investigation of eureka and the affective states surrounding eureka moments
MEGA World - A Platform of Multiplayer Educational Game for All
Investigating the Effects of Gamifying SQL-Tutor
Understanding and Developing In-Service Teachers' Perceptions towards Teaching in Computational Thinking: Two Studies
Research on the Application of College Students' Online Learning Cognitive Engagement Evaluation
Creating and Sharing Multimedia Cases for Authentic Learning
International Chinese Student Teachers' Professional Development and ICT Integration
Affective States Arising from the Removal of Captioning Support in EFL Multimedia Environments
The Role of Serious Games in Disaster and Safety Education: An Integrative Review
Design for Remote Embodied Learning: The Hidden Village-Online
Online Responses towards Use of Hand-held Devices for Children under 12 Years Old
Designing a Personalized Language-Learning Environment for an Automatic Quiz Generation System Utilizing Online Video Content
Experimental Studies to Clarify the Knowledge-to-action Gap in Information Ethics
Internet for Senior Citizens in China: Survey and Proposal
Development and Evaluation of Twitter based Social Response System
Exploring preschool teachers' technological pedagogical content knowledge with educational games
Influence of Financial Course on Eighth Grade Students' Financial Concepts, Math Motivation, Math Anxiety in Taiwan
A Rubric for Assessing Seamlessized Science Learning Lesson Plans
Probing Technology as Affordances for Negotiating Meaning in the Elementary Science Classroom - A Participation Perspective
The Development of EthoshuntTM to Transform Teaching and Learning Practices of Counseling Ethics Education
Beating the Odds - The Successful Online Game Community of DeX
Effect of Gender Difference on Students' Perceptions toward Instruction Technology in Problem-Based Gamming Environment
Development of Constructivist Flipped Classroom to Enhance Students' Creative Thinking for Designing Logo
The Contribution of a Speech Comparison Tool in Teaching Thai as a Foreign Language
ICT for Self-paced Learning: Mediating Role of Perceived Ease of Use and Perceived Usefulness
Monitoring System to Help an e-Learning Institution to Manage Tutors and Student Data Retrieved from Moodle
A Comparative Study of Traditional and Augmented Reality-Based Engineering Drawing Instruction: Effects on Visualization Skills and Cognitive Load
CE-ED: A Development Platform for Interactive Patient Education
A Comparison of Chinese EFL Learners' Listening Comprehension in Dictation and Dicto-comp
An Implementation of Augmented Reality in Guided Inquiry-Based Learning for Enhancing Primary Students' Mental Models in Science
Incorporating tangible rewards into gamification increases students' identified regulation in fully online learning
Automated Recommendations for Revising Lecture Slides Using Reading Activity Data
Evaluating Educational Software Environments
Predicting Student Carefulness within an Educational Game for Physics using Support Vector Machines
Meta Analysis on the Digital Textbook's Effectiveness on Learning Attitude
Extricating the Web of Learning: The Case for Learning Communities
The Proposal of the Technique of Error Visualization for a Learner's Pencil Drawing
Automatic Assessment of Reading with Speech RecognitionTechnology
Human Factors in the Adoption of M-Learning by COVID-19 Frontline Learners
An Evaluation on Using Virtual Reality and 3D Visualisation in Science Education
Ubiquitous Learning Log: What if we can log our ubiquitous learning?
The Effect of Online Collaborative Learning Environment with Integration of Technological Tools Towards Student's Achievement
A Writing Support through Peer Reviewing
Integrating Social Networking Site into Teaching and Learning
Practical Use of Visualizing Lesson Structuresin Teacher Training Education and Its Effectiveness
A Presentation Robot for Promoting Model-based Self-Review
Measuring stress in doctoral research: a case for reality mining across psychological, physiological and environmental dimensions
Validating an Instrument for EFL Learners' English New Media Literacy and the Relation to English Language Self-efficacy
A Discussion on Mobile Agent Based Mobile Web-Based ITS
Model for Supporting Cognitive and Metacognitive Strategies in Technology Enhanced Language Learning
Tutoring ESL Writers Online
Android-based Mobile Assessment System
Effectiveness of Ubiquitous Learning Log System
Comparing the effect of cognitive style on learners' engagement levels and learning performance by analyzing LMS logs
Authorship Forensics Portal
A Pen-Based System to Support Mathematics Problem Solving and Peer Assessment for Pupils
A Study on the Mobile English Vocabulary Learning System with the Function of Conducting Formative Assessment
Proposing a Training Model on Energy Management of Compressed Air Systems with Artificial Intelligence of Things
Comparison between International and Korean CSCL Research
A Practice Example of Object-Oriented Programming Education Using WebCT
Analyzing Students' After-School Artifact Creation Processes in a Mobile-Assisted Language Learning Environment
Towards the Development of a Computer-based Game for Phonemic Awareness
Integrating Explainable Artificial Intelligence in Active Video Watching
Peer Influence, Risk Propensity and Fear of Missing Out in Sharing Misinformation on Social Media during the COVID-19 Pandemic
Development of Predict-Test-Revise Modeling Abilities via a self-study Learning Environment
Becoming Better Versed: Towards the Design of a Popular Music-based Rhyming Game for Disadvantaged Youths
An Empirical Study on the Influencing Factors of ICT Application: A Large Scale Survey for Middle and Primary Schools in China
Phenomena o f the Use of Written Language in the Virtual World
Predicting Emotional Impact on Peer Review, Peer Assessment, and Self Assessments Using Deep Learning and NLP in STEM Education
AIED in K-12 Classrooms: Challenges and Opportunities from an Ethics Lens
Detecting Fine-Grained Syntactic Features for Predicting Japanese EFL Learners' Writing Proficiency
Automatic Question Generation System for English Exercise for Secondary Students
Knowledge Publishing Method for Knowledge Refinement in Self-Directed Learning
Enhancing EFLlearners'intercultural sensitivity through a cross-border writing instruction
Student Perceptions of Using Generative AI Chatbot in Learning Programming
Development and Validation of an Instrument for Exploring Taiwanese Undergraduates' Approaches to Internet-based Learning
Learning to Think Critically: Technologies for Debiasing
Teacher Approaches to Adopting a Competency Based Open Learner Model
Data Collection in Open Ended Learning Environment for Learning Analytics
Pre-service Teacher Existing Ideas of Using Computer-Supported for Scientific Inquiry
Design and Implementation of a Pedagogic Intervention Using Writing Analytics
Implementation of collaborative project- based learning approach: Spherical video- based virtual reality creation
Exploration of Signature Pedagogy Using ICT for English Grammar Learning in Elementary School Education
Visualization of Utterance Transition in Group Discussion Using Learners' Mobile Devices
Comparative Research of ICT in Elementary Education Development Strategy
Digital Video Database: Supporting Student Teachers' Learning about Teaching during Teaching Practice
Situational Sets Effect on Role-Play Game Supported English for Specific Purposes Vocabulary Acquisition
Automatic Generation of Courseware Reflecting Author's Instructional Strategy
Analyzing Student Motivation and Self-Efficacy in Using an Intelligent Tutoring System
Exploring Deviation in Inquiry Learning: Degrees of Freedom or Source of Problems?
Learning Experience of Student Journalists: Utilizing Collaborative Writing Medium Wikis
The Mobile-Based Training in an EFL Classroom
A Study of Problem-Based Pedagogy for Fostering English Grammar Acquisition in a Web-Based Context: A Pilot Study
Teachers' Concerns about Adopting Interactive Spherical Video-based Virtual Reality
Utilizing online community-based flipped learning approach for oral presentation
An e-Learning System for Programming Languages
Novel Writing Support System by Target Readers' Story Arcs and Characters' Emotional Changes
Applying Augmented Reality to Assisting Children in Solving Tangram Puzzle
Applying Web-Based Instruction to Food Nutrition Course
Reading Assistance for EFL Readers with Kit-build Concept Map with Source-connection
Implementation and an Evaluation of a Search Function Allowing Misspelling for a Japanese Learning System
Efficacy of an Online Course to BuildMindfulness in Adolescents
Development and Practical Use of Assignment Report Grading System on Economics courses
Exploring Discourses: Third Culture Kids' digital lives
The IDC Theory: Interest and the Interest Loop
A Learning Environment for Solution-based Problem-Posing in Multi-Digit Subtraction
Heartbeat Feedback for Learners' Emotional Self Control
Supporting the Composition of Effective Virtual Groups for Collaborative Learning
Social Networking Based on Language Exchange Site in Mobile Learning Environment
Modelling Physical Activity Behaviour Changes for Personalised Feedback in a Health Education Application
Applying Kinesthetic Real-time Interactive Technology to Develop a Martial Arts Learning System
Educational Process Reengineering and Diffusion of Innovations in Formal Learning Environment
Learning Task Generation from a Series of Propositions of a Learning Topic: Kit-Building Task of Concept Map and Multiple Choice Task of Fill-in-the-blank Questions
Toward Contextualized Handwriting Process Analysis: Comparison Between Problem Types in Math
Scientific Modeling of Technology-Mediated Collaborative Learning Processes
Design and Development of Video Instruction Utilizing a Flipped Classroom Model: Implementing Examples of Synonyms "不"and "没"
Proficiency, Learning Strategies, and Logging Behaviors on The Dictation Training Courseware
Promoting Second Language Writers' Error Corrections with Corpus: A Case Study
Kanji Learning Strategies: Acquisition of Motor Skills
Using English Learning Toys as the Emotional Analysis Tool to Evaluate Children Behavior
Investigating Bloom's Cognitive Skills in Foundation and Advanced Programming Courses from Students' Discussions
Multiple Solution Pathways of Learners' Embodied Problem-solving Processes in Designing Authentic Computational Tasks
Science Net: Effects of an e-Learning System on Elementary School Students' Self-Regulated Learning in Science Classes
Language Learning Outside the Classroom Using Handhelds with Knowledge Management
Proposal and Basic Research for a Learning Model "RPRaS" for Novice Programming
Analysis of Students' Action Decisions about SDGs Issues in Open Inquiry Activity with Real Open Data
Learning Cinema Authoring System in the Classroom
Note-Rebuilding Based on Lecture Structure and Application in a Learning Support System
Influence of Students' Perceived Ease of Use, Perceived Usefulness and Time Spent Towards Students' Continuance Intention Using MOOC among Public University Students
On the Quest - Standards & Practices for User-generated Online Games & Their Communities
Assessing English as a Second Language: From Classroom Data to a Competence-Based Open Learner Model
Enhancing Motivation in Disaster Prevention Learning with Perceptual and Semantic Gaming