yusuke1997/dblp-id-title huggingface dataset:
An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation
Contributing to VRPN with a new server for haptic devices
Recent advances in visibility determination for large and complex virtual environments
Tele-sports and tele-dance: full-body network interaction
Standalone edge-based markerless tracking of fully 3-dimensional objects for handheld augmented reality
Walking > Walking-in-Place > Flying/Steering > Teleportation? Designing Locomotion Research for Replication and Extension
Hand motion prediction for just-in-time thermo-haptic feedback
Incremental rendering of deformable trimmed NURBS surfaces
Real-time multi-resolution modeling for complex virtual environments
Three-tiered interest management for large-scale virtual environments
Turning VR inside out: thoughts about where we are heading
The Influence of in-VR Questionnaire Design on the User Experience
A portable interface for tangible exploration of volumetric data
Merging environments for shared spaces in mixed reality
DexController : Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience
A hybrid constraint-penalty proxy method for six degree-of-freedom haptic display of deforming objects
Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality
Rudiments for a 3D freehand sketch based human-computer interface for immersive virtual enviroments
Haptic and Auditory Feedback on Immersive Media in Virtual Reality
You Have Arrived... Kind of: Investigating the Limits of Undetectable Destination Displacement During Teleportation
Synchronized AR environment for multiple users using animation markers
Hardware-accelerated jaggy-free visual hulls with silhouette maps
High resolution insets for stereocopic immersive displays: a method for 3D content dependent inset boundaries
Real-time human motion forecasting using a RGB camera
Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design
Errors matter! The Influence of Error Frequency and Timing on Fluency and Workload in a Virtual Human-Cobot Collaboration Environment
VRID: a design model and methodology for developing virtual reality interfaces
Choosing and using a driving problem for CVE technology development
Postural stability analysis in virtual reality using the HTC vive
A novel method based on color information for scanned data alignment
Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks
Comfortable Locomotion in VR: Teleportation is Not a Complete Solution
EcoDive: Enhancing Presence and Ambient Environmental Awareness in a Virtual Reality Experience for Underwater Marine Debris Collection
A Multimodal Haptic System for Pulling Virtual Objects
Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket
Enhancement of Pointing Towards Non-Haptic Augmented Reality Interfaces by Increasing the Arm Position Sense
Toward Multimodal Asynchronous Collaboration in VR Artistic Creation with S.P.A.R.K
Surround aesthetics: VR as an art form
Tangible windows for a free exploration of wide 3D virtual environment
Distributed Open Inventor: a practical approach to distributed 3D graphics
Dynascape : Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos
User-centered design of a maxillo-facial surgery training platform
Immersive Insights: A Hybrid Analytics System forCollaborative Exploratory Data Analysis
Wheelchair Proxemics: interpersonal behaviour between pedestrians and power wheelchair drivers in real and virtual environments
Occlusion handling for medical augmented reality using a volumetric phantom model
GravityCup: a liquid-based haptics for simulating dynamic weight in virtual reality
Virtual Rotations for Maneuvering in Immersive Virtual Environments
Are two heads better than one?: object-focused work in physical and in virtual environments
An abstraction for awareness management in collaborative virtual environments
HoloViz Office: Location-Independent Mixed Reality Workspace for 3D Medical Data Visualization
Posture reconstruction using Kinect with a probabilistic model
Investigating the Perceived Realism of the Other User's Look-Alike Avatars
Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration
Augmented Aroma: The Influence of Augmented Particles' Movement and Color on Emotion during Olfactory Perception
Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality
3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus
AHMED: Toolset for Ad-Hoc Mixed-reality Exhibition Design
LivePose: Democratizing Pose Detection for Multimedia Arts and Telepresence Applications on Open Edge Devices
"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality
Data-driven modeling of group entitativity in virtual environments
Evaluating the effects of Situated and Embedded Visualisation in Augmented Reality Guidance for Isolated Medical Assistance
Toward Facilitating Search in VR With the Assistance of Vision Large Language Models
Rich virtual feedback from sensorimotor interaction may harm, not help, learning in immersive virtual reality
A novel method for supporting collaborative interaction management in Web-based CVE
3D reconstruction of indoor building environments with new generation of tablets
From Ground to Sky: Flying-motion Generation via Motion Dataset Adaptation
Simulating competitive interactions using singly captured motions
ACTIF: an interactor centric interaction framework
Perceptual model optimized efficient foveated rendering
Visual Considerations for Augmented Reality in Urban Planning
Stable and efficient miscible liquid-liquid interactions
A saliency-based method of simulating visual attention in virtual scenes
Direct haptic rendering of isosurface by intermediate representation
The Influence of Contextual Relevance and Interactivity On Short-Term Spanish Vocabulary Retention
Scenario sharing in a collaborative virtual environment for training
Underwater augmented reality game using the DOLPHYN
HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat
Investigation on the cutaneous/proprioceptive contribution to the force sensation induced by electrical stimulation above tendon
Design-led 3D visualization of nanomedicines in virtual reality
Geometric modeling in CAVE
Study of inpainting based on generative AI for noise-canceling HMDs
Investigating the Detection of Bimanual Haptic Retargeting in Virtual Reality
TangibleData: Interactive Data Visualization with Mid-Air Haptics
Aerial Imaging System to Reproduce Reflections in Specular Surfaces
CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds
Natural 7DoF navigation & interaction in 3D geovisualisations
Seeing With Sound in Safe Virtual Environments: A Walk-In-Place VR Training System for Users With Visual Impairment Using the vOICe Algorithm
Real-time CSG rendering using fragment sort
Towards Understanding how Changing Translation Gain Affects Detection Thresholds
Volumetric capture for narrative films
Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders
Do you feel what you see?: multimodal perception in virtual reality
Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality
Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments
Investigating How to Control Virtual Spiders While Embodying Them in Virtual Reality
A surround interface using the Wii controller with multiple sensor bars
Leveraging multimodal sensory information in cybersickness prediction
In touch with the remote world: remote collaboration with augmented reality drawings and virtual navigation
Cinévoqué: Development of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies
GazeRayCursor: Facilitating Virtual Reality Target Selection by Blending Gaze and Controller Raycasting
The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task
Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction
Effects of Co-speech Gesture Size of Virtual Agents on Persuasive Communication
Breaking bad behavior: immersive training of class room management
Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation
Fast dynamic simulation of flexible and rigid bodies with kinematic constraints
Ready Worker One? High-Res VR for the Home Office
Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building Design
The HiBall Tracker: high-performance wide-area tracking for virtual and augmented environments
A Glyph-based Multimodal Presentation of Multivariate Data
Supporting social human communication between distributed walk-in displays
Exploring Emotion Brushes for a Virtual Reality Painting Tool
Precueing Sequential Rotation Tasks in Augmented Reality
Real time tracking of high speed movements in the context of a table tennis application
Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype
Improving Radiology Communications and Patient Trust with Virtual Reality
Towards Context-aware Automatic Haptic Effect Generation for Home Theatre Environments
Texture synthesis for stable planar tracking
Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces
Using extended reality to raise coastal flooding risk awareness: A pilot project in the municipality of Guissény (France)
Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system
Designing Obstacle Reminder for Safe AR Navigation
Effect of change of head angle on visual horizontal plane
Surveying Accessibility Features in VR Applications for Meta Quest 3
User boresight calibration precision for large-format head-up displays
3D Human Pose Estimation Using Egocentric Depth Data
Illumination independent marker tracking using cross-ratio invariance
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting
Automatic 3D modeling of artwork and visualizing audio in an augmented reality environment
A tile based colour picture with hidden QR code for augmented reality and beyond
Pattern-based real-time feedback for a temporal bone simulator
Exploring Influencers' and Users' Experiences in Douyin's Virtual Reality Live-Streaming
Cognitive strategies for spatial memory of navigation: studies combining virtual reality and brain imaging
Feature points based facial animation retargeting
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches
Eye tracking and gaze vector calculation within immersive virtual environments
NeARportation: A Remote Real-time Neural Rendering Framework
Effects of User's Gaze on the Unintended Positional Drift in Walk-in-Place
Some Times Fly: The Effects of Engagement and Environmental Dynamics on Time Perception in Virtual Reality
Unmanned Aerial Vehicles Control in a Digital Twin: Exploring the Effect of Different Points of View on User Experience in Virtual Reality
A semantic reasoning engine for context-awareness: detection and enhancement of 3D interaction interests
A Haptic-enhanced New Approach to Laryngoscopy
Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity
Weathering fur simulation
Meltdown: Bridging the Perception Gap in Sustainable Food Behaviors Through Immersive VR
Effect of accompanying onomatopoeia to interaction sound for altering user perception in virtual reality
ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis
Distorted shadow mapping
Which ranges of intensities are more perceptible for non-visual vibro-tactile navigation on touch-screen devices
SlingDrone: Mixed Reality System for Pointing and Interaction Using a Single Drone
Real-time reflection on moving vehicles in urban environments
Components for distributed virtual environments
A versatile navigation interface for virtual humans in collaborative virtual environments
Embodied interaction using non-planar projections in immersive virtual reality
Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality
Enhancing Spatial Understanding in Mixed-Reality Presentations
System of delivering virtual object to user in remote place by handing gestures
Multi-Wheel Input for Smart Glasses and XR Devices
Consolidated manipulation of virtual and real objects
CONTEXT-GAD: A Context-Aware Gaze Adaptive Dwell model for Gaze-based Selections in XR Environments
An attempt of real-time CG control with multi-touch devices
Robust random dot markers: towards augmented unprepared maps with pure geographic features
Signifier-Based Immersive and Interactive 3D Modeling
A Critical Review of Virtual and Extended Reality Immersive Police Training: Application Areas, Benefits & Vulnerabilities
Teleoperated 360 Video Capture of Beehives for Scientific Visualization in VR
Recreating a Medieval Mill as a Virtual Learning Environment
High color-fidelity display using a modified projector
Future-mine VR as narrative decision making tool
User Identification in Virtual Reality through Behavioral Biometrics and the Influence of Colocated Interactions
Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment
Depth Perception in Projective Augmented Reality: An Evaluation of Advanced Visualization Techniques
Using mixed reality for promoting brand perception
3D positioning techniques for multi-touch displays
Toward Effective Virtual Reality Intervention Development Planning for People with Persistent Postural-Perceptual Dizziness
Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation
Hardware-assisted self-collision for deformable surfaces
Interactive modeling of trees by using growth simulation
Generating diverse ethnic groups with genetic algorithms
PanoFlex: Adaptive Panoramic Vision to Accommodate 360° Field-of-View for Humans
Life-sized projector-based dioramas
A gaze-preserving group video conference system using screen-embedded cameras
Three dimensional input function using nonverbal voice interface
A VR simulator for training and prototyping of telemanipulation of nanotubes
An Open Framework for Infinite Walking With Saccadic Redirection
Visualising logic programs in virtual worlds
Enhancing In-game Immersion Using BCI-controlled Mechanics
From Lab to Sidewalk: Exploring AR Interaction Techniques Outdoors and in Motion using Fitts' Law
Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers
Cubely: virtual reality block-based programming environment
A self-tracking augmented reality system
A VR serious game for fire evacuation drill with synchronized tele-collaboration among users
Combining bimanual interaction and teleportation for 3D manipulation on multi-touch wall-sized displays
Capturing aboriginal heritage in virtual reality
VLEGO: a simple two-handed modeling environment based on toy blocks
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing
Reconstruction of 3D virtual buildings from 2D architectural floor plans
Dialogues For One: Single-User Content Creation Using Immersive Record and Replay
Perceived weight of a rod under augmented and diminished reality visual effects
A sharing system for the annoyance of menstrual symptoms using electrical muscle stimulation and thermal stimulations
StereoVisPoseNet: Stereo-based Visibility-aware Egocentric 3D Pose Estimation Network
Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality
Miniature AR: Multi-view 6DOF Virtual Object Visualization for a Miniature Diorama
ChemersiveLLM: Prompt-to-VR Simulation of Chemistry Experiments Using Generative AI
Bridging the gap between visual exploration and agent-based pedestrian simulation in a virtual environment
With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems
Optimizing spatial resolution in head-mounted displays: evaluating characteristics of peripheral visual field
Interactive smart character in a shooting game
Depth-of-field blur effects for first-person navigation in virtual environments
Temporal and spatial level of details for dynamic meshes
Indigenous Virtual Learning System: A Network-Based Virtual Reality Platform to Support Indigenous Pedagogy
Evaluating Automatic Parameter Control Methods for Locomotion in Multiscale Virtual Environments
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact
Robust image/video super-resolution display
The effects of VEs on mobility impaired users: presence, gait, and physiological response
A novel integrated analysis-and-simulation approach for detail enhancement in FLIP fluid interaction
Adaptive Field-of-view Restriction: Limiting Optical Flow to Mitigate Cybersickness in Virtual Reality
Floating-point Precision and Deformation Awareness for Scalable and Robust 3D Face Alignment
PNORMS: platonic derived normals for error bound compression
IMAGEimate - An End-to-End Pipeline to Create Realistic Animatable 3D Avatars from a Single Image Using Neural Networks
Depth-Shifting Aerial Image Display Using Angle Changes Between the Display and Optical Elements
Interior design method in AR based on AI with a gesture modification
The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks
A framework for bounded-time collision detection in haptic interactions
Real-time rendering of solvent-accessible surfaces for molecular models
Beyond the Headset: A Systematization of Knowledge on Extended Reality Privacy and Security in Healthcare
Electrostatic tactile display with thin film slider and its application to tactile tele-presentation systems
Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality
6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms
Study of User Training Methods Using Onomatopoeia in Brain Computer Interfaces Based on Mental Imagery
Tailor tools for interactive design of clothing in virtual environments
Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection
Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality
The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion
Evaluating the Impact of participants' Prior VR Experience in a Multi-User Metaverse-Based Cultural Heritage Game
A semi-automatic realtime calibration technique for a handheld projector
Gesture-based interaction with 3D visualizations of document collections for exploration and search
ShadowPlayVR: Understanding Traditional Shadow Puppetry Performance Techniques Through Non-Intuitive Embodied Interactions
Lower body control of a semi-autonomous avatar in Virtual Reality: Balance and Locomotion of a 3D Bipedal Model
Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR
Exploring Real-time Precision Feedback for AR-assisted Manual Adjustment in Mechanical Assembly
Virtual reality navigation system for prostate biopsy
Does One Keyboard Fit All? Comparison and Evaluation of Device-Free Augmented Reality Keyboard Designs
Improving perceived hardness of haptic rendering via stiffness shifting: an initial study
VR Minecraft for Art
Sci-Fi-Inspired Interaction and Evaluation of the Memory Orb
Using custom transformation axes for mid-air manipulation of 3D virtual objects
Ramen spoon eraser: CNN-based photo transformation for improving attractiveness of ramen photos
Web-based 3D media information system
Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality
AMITIES: avatar-mediated interactive training and individualized experience system
Effects of head-display lag on presence in the oculus rift
A market model for level of detail control
Using Virtual Reality Food Environments to Study Individual Food Consumer Behavior in an Urban Food Environment
The 19th ACM Symposium on Virtual Reality Software and Technology, VRST'13, Singapore, October 6-9, 2013
Detecting Natural Emotions in Virtual Reality Through Facial Movement Analysis
Hybrid team interaction in the mixed reality continuum
Towards Secure and Usable XR Authentication Schemes for Head-Mounted Displays: A Co-Creation Study with Experts
Proposing a Hand-Tracking Device using a Tangential Force Mechanical Sensor
Effects of physical display size and amplitude of oscillation on visually induced motion sickness
Shake-your-head: revisiting walking-in-place for desktop virtual reality
Generative Multi-Modal Artificial Intelligence for Dynamic Real-Time Context-Aware Content Creation in Augmented Reality
Virtual Navigation considering User Workspace: Automatic and Manual Positioning before Teleportation
Procedurally generated virtual reality from 3D reconstructed physical space
Multi-Componential Analysis of Emotions Using Virtual Reality
Effects of haptic texture rendering modalities on realism
Virtual reality systems and applications
Fast model tracking with multiple cameras for augmented reality
Augmented reality haptics system for dental surgical skills training
Implementing flexible rules of interaction for object manipulation in cluttered virtual environments
Exploring the usability of immersive interactive storytelling
Discrete scene rotation during blinks and its effect on redirected walking algorithms
Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience
Tour into the video: image-based navigation scheme for video sequences of dynamic scenes
IRIS: Inter-Reality Interactive Surface
Intercept tags: enhancing intercept-based systems
A lightweight algorithm for real-time motion synthesis
Generative Terrain Authoring with Mid-air Hand Sketching in Virtual Reality
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments
Effects of Image Realism on the Stress Response in Virtual Reality
How a task-blind adaptive VR system can improve users' task performance: an assisted immersive analytics use case
Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors
Viewing Style of Augmented Reality/Virtual Reality Broadcast Contents while Sharing a Virtual Experience
Effects of Immersive Virtual Reality Content Type to Mindfulness and Physiological Parameters
Pressing a Button You Cannot See: Evaluating Visual Designs to Assist Persons with Low Vision through Augmented Reality
3D object arrangement for novice users: the effectiveness of combining a first-person and a map view
Augmented reality-aided tele-presence system for robot manipulation in industrial manufacturing
Solving Poisson's equation on the Microsoft HoloLens
Interactive Depth-Shifting Aerial Image Display Using Angle Changes Between the Display and Optical Elements
Modeling virtual object behavior within virtual environment
HandNavigator: hands-on interaction for desktop virtual reality
Incorporating co-presence in distributed virtual music environment
Realistic Virtual Humans from Smartphone Videos
MRPipeline: a module based architecture for self adaptive mixed reality applications
Inducing the Presence of Rear Objects through Changes in Auditory Stimuli Using a Virtual Sound-Absorbing Wall
Incorporating Human Behavior in VR Compartmental Simulation Models
UGRA in VR: A Virtual Reality Simulation for Training Anaesthetists
Single Distance Clipping in Vertex Shader for VR Portal
An efficient representation of complex materials for real-time rendering
Perceived Realism of Pedestrian Crowds Trajectories in VR
An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback
Dual task based cognitive stress induction and its influence on path integration