yusuke1997/dblp-id-title huggingface dataset:
Understanding Value and Design Choices Made by Android Family App Developers
Sense of Familiarity: Improving Older Adults' Adaptation to Exergames
Facilitating gaze interaction using the gap and overlap effects
[email protected]: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction
Reviving Mural Art through Generative AI: A Comparative Study of AI-Generated and Hand-Crafted Recreations
Everybody to the power of one, for soprano T-stick
Tables in the wild: lessons learned from a large-scale multi-tabletop deployment
PetReunion: A Preliminary Interview Study to Understand User' Opinions on Using Mixed Reality to Support Pet Bereavement
Embodied Design Ideation Methods: Analysing the Power of Estrangement
DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction
RFIBricks: Interactive Building Blocks Based on RFID
Usability and the Software Production Life Cycle
Everyday Automation Lab: Critical Discussion On Human Factors Students Research Projects
Automated Detection of Facial Expressions during Computer-Assisted Instruction in Individuals on the Autism Spectrum
An empirical evaluation of software documentation formats
Direct and intuitive input device for 3-D shape deformation
User Reviews and Language: How Language Influences Ratings
Bottom-Up Organizing with Tools from On High: Understanding the Data Practices of Labor Organizers
Viblio: Introducing Credibility Signals and Citations to Video-Sharing Platforms
Visualizing the affective structure of a text document
Is This An Ad?: Automatically Disclosing Online Endorsements On YouTube With AdIntuition
A Model Relating Pupil Diameter to Mental Workload and Lighting Conditions
Photo Privacy Conflicts in Social Media: A Large-scale Empirical Study
Putting scientific results in perspective: Improving the communication of standardized effect sizes
A Cross-Cultural Study of Relational Maintenance in Tech Caregiving
Getting out of Out of Sight: Evaluation of AR Mechanisms for Awareness and Orientation Support in Occluded Multi-Room Settings
Managing the design of user-computer interfaces
User interface tools
An extended case study methodology for investigating influence of cultural, organizational, and automation factors on human-automation trust
Impact of softness on users' perception of curvature for future soft curvature-changing UIs
RemiHaven: Integrating "In-Town" and "Out-of-Town" Peers to Provide Personalized Reminiscence Support for Older Drifters
Exploring Mobile Touch Interaction with Large Language Models
Creating Illusion of Wind Blowing with Air Vortex-induced Apparent Tactile Motion
How tools in IDEs shape developers' navigation behavior
Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements
ImpactVest: Rendering Spatio-Temporal Multilevel Impact Force Feedback on Body in VR
Animated Edge Textures in Node-Link Diagrams: a Design Space and Initial Evaluation
AwarenessMaps: visualizing awareness in shared workspaces
TalkTraces: Real-Time Capture and Visualization of Verbal Content in Meetings
The meaning of design in healthcare: industry, academia, visual design, clinician, patient and hf consultant perspectives
VR-OOM: Virtual Reality On-rOad driving siMulation
Interactive Event Sequence Prediction for Marketing Analysts
MUBox: Multi-User Aware Personal Cloud Storage
CHI systems, incorporated (lab review)
A Comparative Evaluation of Interventions Against Misinformation: Augmenting the WHO Checklist
PlanTogether: Facilitating AI Application Planning Using Information Graphs and Large Language Models
Interaction Methods and Use Cases for a Full-Touch Sensing Smartphone
CatchLive: Real-time Summarization of Live Streams with Stream Content and Interaction Data
Prototyping the Machine-Human Dialogues in a Smartphone Voice Call Application With Task Resumption Support
HCI History and Today's Opportunities - What We Anticipated, What We Did Not
Audio Enhanced 3D Interfaces for Visually Impaired Users
Detecting Negative Emotion for Mixed Initiative Visual Analytics
Harmonizing Abilities: Collaborative Digital Musical Instruments for Students with Complex Disabilities Using the Some for Many Strategy
Field Trials of Autonomous Navigation Robot for Visually Impaired People
Annotations for streaming video on the web
Conversation Progress Guide : UI System for Enhancing Self-Efficacy in Conversational AI
User Customization of a Word Processor
AI Suggestions Homogenize Writing Toward Western Styles and Diminish Cultural Nuances
PhoneMan: the benefits of personal call histories
Using a tree view metaphor to visualize hardware simulation for testing
What Can We Learn From Educators About Teaching in Makerspaces?
No Silver Bullet: Towards Demonstrating Secure Software Development for Small and Medium Enterprises in a Business-to-Business Model
AdverTiming Matters: Examining User Ad Consumption for Effective Ad Allocations on Social Media
A Wizard of Oz platform for the study of multimodal systems
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
Using Psychophysiological Parameters to Support Users in Setting Effective Activity Goals
Appropriateness of foot interaction for non-accurate spatial tasks
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, Changing ourselves, Minneapolis, Minnesota, USA, April 20-25, 2002
Eyes-free multitasking: the effect of cognitive load on mobile spatial audio interfaces
Synthetic space: inhabiting binaries
Exploring participatory performance to inform the design of collaborative public interfaces
What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game
asEars: Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness
Haptic cues: texture as a guide for non-visual tangible interaction
Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise Benefits
Real-World Affinity Diagramming Practices: Bridging the Paper-Digital Gap
Companionship Is Not a Function: The Effect of a Novel Robotic Object on Healthy Older Adults' Feelings of "Being-Seen"
What's on your mind?: investigating recommendations for inclusive social networking and older adults
A novel interaction for competence assessment using micro-behaviors: : Extending CACHET to graphs and charts
ml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in Education
I saw this and thought of you: some social uses of camera phones
Building Geometry-Based Widgets by Example
Towards Mutual Theory of Mind in Human-AI Interaction: How Language Reflects What Students Perceive About a Virtual Teaching Assistant
Choptop: An Interactive Chopping Board
Methods of working with teenagers in interaction design
Wearable EOG goggles: eye-based interaction in everyday environments
Is Replication Important for HCI?
The effects of font type and size on the legibility and reading time of online text by older adults
Back-of-device authentication on smartphones
Visual Belief Elicitation Reduces the Incidence of False Discovery
Persephone's Feet: A Foot-Based Approach to Play in Virtual Reality
Personas Changing Over Time: Analyzing Variations of Data-Driven Personas During a Two-Year Period
GrowKit: A Kit for Organisms to Promote Personalized STEAM Learning
The future of signs: interactive information, inexpensively!
Categorical perception of facial affect: an illusion
Juxtapoze: supporting serendipity and creative expression in clipart compositions
Bottom-Up Imaginaries: The Cultural-Technical Practice of Inventing Regional Advantage through IT R&D
Conversational UX Design
Bivariate Effective Width Method to Improve the Normalization Capability for Subjective Speed-accuracy Biases in Rectangular-target Pointing
A telewriting system on a LAN using a pen-based computer as the terminal
AwareLESS authentication: insensible input based authentication
Natural hand writing in unstable 3D space with artificial surface
Exertion interfaces: sports over a distance for social bonding and fun
Study of Additional Eye-Related Features for Future Eye-Tracking Techniques
"Hello, Mr Tree": Toying with Playful Conversational AI in the Early Years
Haptic Wave: A Cross-Modal Interface for Visually Impaired Audio Producers
Towards Understanding Sense of Inclusion in Social VR Onboarding
Designing a multimedia publication: American Center for Design interact journal
A user-centered approach to designing home network interfaces
Crowdsourcing Data for Safer Travel Experiences for Women in India
Sense of Authorship and Agency in Computational Creativity Support
Knowledge in the head and on the web: using topic expertise to aid search
With or Without Permission: Site-Specific Augmented Reality for Social Justice
Timing Matters: How Using LLMs at Different Timings Influences Writers' Perceptions and Ideation Outcomes in AI-Assisted Ideation
MyTime: Designing and Evaluating an Intervention for Smartphone Non-Use
Counting Carrds: Investigating Personal Disclosure and Boundary Management in Transformative Fandom
A task-oriented view of information visualization
Collaborative Tools and the Practicalities of Professional Work at the International Monetary Fund
GAM Coach: Towards Interactive and User-centered Algorithmic Recourse
Finding communication hot spots of location-based postings
Designing AI-Based Language Tools for Non-Native Speakers' Language Use and Development
Gender-based Violence Campaign in Namibia: Traditional meets Technology for Societal Change
Design considerations for parallel performance tools
User interface and quality planning department (lab review)
User-defined gestures for surface computing
[email protected]: Concretizing the Material and Epistemological Practices of Unmaking in HCI
Social VR as the New Normal?: Understanding User Interactions for the Business Arena
Everyday Experiences: Small Stories and Mental Illness on Instagram
Information spaces - building meeting rooms in virtual environments
Exploring Stage Lighting Education in Metaverse
Welcoming gesture recognition into autism therapy
Introverted elves & conscientious gnomes: the expression of personality in world of warcraft
Where is the Digital Divide?: A Survey of Security, Privacy, and Socioeconomics
Direct drawing on 3D shapes with automated camera control
Beyond Beeps: Designing Ambient Sound as a Take-Over Request in Automated Vehicles
Designing Embodied Agents for Impactful Human-Centred Risk Communication
Exploring Non-touchscreen Gestures for Smartwatches
Evolving tuis with smart objects for multi-context interaction
Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production
Quantitative Data Visualisation on Virtual Globes
Fictional Failures and Real-World Lessons: Ethical Speculation Through Design Fiction on Emotional Support Conversational AI
Accounting for Taste: Ranking Curators and Content in Social Networks
ProTAL: A Drag-and-Link Video Programming Framework for Temporal Action Localization
Predicting Cognitive Load in Future Code Puzzles
One of the gang: supporting in-group behavior for embodied mediated communication
Seeing Beyond Expert Blind Spots: Online Learning Design for Scale and Quality
"Is More Better?": Impact of Multiple Photos on Perception of Persona Profiles
Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications
Entertainment media at home: looking at the social aspects
Poverty on the cheap: estimating poverty maps using aggregated mobile communication networks
Bridging AI and Humanitarianism: An HCI-Informed Framework for Responsible AI Adoption
Supporting face-to-face communication between clinicians and children with chronic headaches through a zoomable multi-touch app
On Visual Granularity: Collocated Sales Meeting Interactions in the Machine Industry
The Emerging Professional Practice of Remote Sighted Assistance for People with Visual Impairments
The generalized perceived input point model and how to double touch accuracy by extracting fingerprints
Exposing profiles to build trust in a recommender
FastForce: Real-Time Reinforcement of Laser-Cut Structures
HCI Across Borders and Intersections
A motion-based interface to control environmental stimulation for children with severe to profound disabilities
The Dual Model for Everyday Stress Technology: Understanding the Lived Experience of Data-Driven Stress
Towards Conducting Responsible Research with Teens and Parents regarding Online Risks
Supporting orientation for blind people using museum guides
An Approach to Elicit Human-Understandable Robot Expressions to Support Human-Robot Interaction
Interacting with the kiwi move: a platform for motion-based applications
Design of Alert App and related Device for Hearing Impaired Users in India and Afghanistan
Blockchain Assemblages: Whiteboxing Technology and Transforming Infrastructural Imaginaries
Machine-Crowd-Expert Model for Increasing User Engagement and Annotation Quality
HCI and the arts: a conflicted convergence?
Does clustered presentation lead readers to diverse selections?
Migration and Mobility in HCI: Rethinking Boundaries, Methods, and Impact
LeviPath: Modular Acoustic Levitation for 3D Path Visualisations
Selective Undo Support for Painting Applications
Emotion and Experience in Negotiating HIV-Related Digital Resources: "It's not just a runny nose!"
Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information
PMRI: development of a pictorial mood reporting instrument
Left-Handed Control Configuration for Side-Scrolling Games
SIGCHI Lifetime Research Award Talk: Thinking with Computers
Mobile-izing health workers in rural India
Designing a desktop information system: observations and issues
Piet: Facilitating Color Authoring for Motion Graphics Video
Hajukone: Developing an Open Source Olfactory Device
Smart Home Beyond the Home: A Case for Community-Based Access Control
BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality
Are people drawn to faces on webpages?
Exploring the Impacts of AI Technologies on Digital Collage Creation
Attention approximation of mobile users towards their environment
Using critics to empower users
DAOing It as a Collective: Designing the Future of Decentralised Personal Health Data Sharing
Practices to encourage participation of older adults in research and development
Proceedings of the Workshop on Intervening, Teaming, Delegating co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2023), Hamburg, Germany, April 23, 2023
Evaluating Physical Movement as Trigger for Transitioning Between Environments in Virtual Reality
Unknown Word Detection for English as a Second Language (ESL) Learners using Gaze and Pre-trained Language Models
Negotiating for Space?: Collaborative Work Using a Wall Display with Mouse and Touch Input
Blending into Everyday Life: Designing a Social Media-Based Peer Support System
SplatOverflow: Asynchronous Hardware Troubleshooting
Bezier lights: establishing virtual boundaries in indoor environments
Conference on Human Factors in Computing Systems: Common Ground, CHI '96, Vancouver, BC, Canada, April 13-18, 1996, Proceedings
Taking data exposure into account: how does it affect the choice of sign-in accounts?
Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors
Interactivity Factors in Visualization-Based Exploratory Search
Invisible Light Touch: Standing Balance Improvement by Mid-Air Haptic Feedback
Explaining It Your Way - Findings from a Co-Creative Design Workshop on Designing XAI Applications with AI End-Users from the Public Sector
Medical imaging specialists and 3D: a domain perspective on mobile 3D interactions
Modeling User Performance on Curved Constrained Paths
MATE: a mobile analysis tool for usability experts
Expert recommender systems in practice: evaluating semi-automatic profile generation
Collective Healing to Support Design Futures: Building Community and Exploring Methods
Enacting the Last Mile: Experiences of Smart Contracts in Courier Deliveries
Intergenerational gameplay: evaluating social interaction between younger and older players
Wedge: clutter-free visualization of off-screen locations
EyeSee: Enhancing Art Appreciation through Anthropomorphic Interpretations from Multiple Perspectives
My Home Path: Leveraging Game Design to Foster Bicultural Identity and Intergenerational Connection in Immigrant Communities
Designing for whole systems and services in healthcare
Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality
Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction
Affective interaction and affective computing - past, present and future
Supporting the mobile notification process through tactile cues selected using a paired comparison task
Exploring the Impacts of HEXACO Personality Traits on Text Composition and Transcription
SmartVoice: a presentation support system for overcoming the language barrier
Accuracy of Deictic Gestures to Support Telepresence on Wall-sized Displays
Learning for usability: An explorative study of qualities in use
How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation
Video summagator: an interface for video summarization and navigation
A general-purpose target-aware pointing enhancement using pixel-level analysis of graphical interfaces
Erie: A Declarative Grammar for Data Sonification
Supporting an Iterative Conversation Design Process
Eco-Forecasting for Domestic Electricity Use
East-west human computer interaction
Investigation into a Self-Management App for People with Postural Tachycardia Syndrome (POTS)
Hardware-Embedded Pointing Transfer Function Capable of Canceling OS Gains
Human-Computer Interaction Research at Georgia Institute of Technology
Improving Gesture Recognition Accuracy on Touch Screens for Users with Low Vision
Human-computer interaction research at the University of Illinois (lab review)
Team Roles of Artificial Intelligence in Anesthesiology - A Scoping Review
CAESSA: visual authoring of context-aware experience sampling studies
SIGCHI Outstanding Dissertation Award: A Quantified Past
Effects of input device familiarity on content creation and sharing in meetings
Exploring Continuity in Games: Analog, Digital and Across Mediums
Focus groups in HCI: wealth of information or waste of resources?
Paper Books, Digital Books: How the Medium of an Object Affects its Use
Amplifying community content creation with mixed initiative information extraction
Crime Story as a Tool for Scientific and Technological Outreach
Hey, Wake Up: Come Along with the Artificial Learning Companion to the e-Learner's Outcomes High!
User-Driven Adaptation: Tailoring Autonomous Driving Systems with Dynamic Preferences
Draco: bringing life to illustrations
Self-Tracking for Fertility Care: A Holistic Approach
Senior CHI: how can we make technology "elder-friendly?"
Internet of Tangible Things: Workshop on Tangible Interaction with the Internet of Things
Usability, playability, and long-term engagement in computer games
Utilising insight journalism for community technology design
Sketching Shape-changing Interfaces: Exploring Vocabulary, Metaphors Use, and Affordances
Exploring user motivations for eyes-free interaction on mobile devices
Creating the Mood: Design for a Cognitive Meeting Room
Understanding Screen-based Dining Practices through the Lens of Mindful Eating
OURCADE: A Game to Solve Real-World Game Accessibility Puzzles
Impromptu Crowd Science and the Mystery of the Bechdel-Wallace Test Movement
Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video
Canyon: providing location awareness of multiple moving objects in a detail view on large displays
Evaluating Creativity Support Tools via Homogenization Analysis
Touchbugs: actuated tangibles on multi-touch tables
What's in it for kids?
Improvisation principles and techniques for design
Consumer-centered interfaces: customizing online travel planning
Supporting Meaningful Personal Fitness: the Tracker Goal Evolution Model
Localized Haptic Texture: A Rendering Technique based on Taxels for High Density Tactile Feedback
Understanding the Shared Experience of Runners and Spectators in Long-Distance Running Events
Blind Pictionary: Drawing Application for Blind Users
Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study
FoodFighters - Improving Memory Retention of Food Items through a Mobile Serious Game
Understanding Users' Interaction with Login Notifications
Café life in the digital age: augmenting information flow in a café-work-entertainment space
Do that again?
HCI for Blockchain: Studying, Designing, Critiquing and Envisioning Distributed Ledger Technologies
Designing a wearable social network
I Wish You Were Smart(er): Investigating Users' Desires and Needs Towards Home Appliances
Puppet Book: Digital Storybook with Back-of-Device Puppeteering Interface for Parent and Child
Current and future mobile and wearable device use by people with visual impairments
Interviewing over instant messaging
After access: challenges facing mobile-only internet users in the developing world
Beyond Schematic Capture: Meaningful Abstractions for Better Electronics Design Tools
A groupware engine using UIMS methodologies (abstract)
Enabling rich human-agent interaction for a calendar scheduling agent
Mind the Mix: Exploring the Cognitive Underpinnings of Multimodal Interaction in Augmented Reality Systems
Developing an airline freight management system: meeting airline and end-user challenges
What is Sensitive About (Sensitive) Data? Characterizing Sensitivity and Intimacy with Google Assistant Users
Preschool children's use of mouse buttons
Investigating the Physiological and Psychological Effect of an Interactive Musical Interface for Stress and Anxiety Reduction
Flexpad: highly flexible bending interactions for projected handheld displays
Rekindling Imagination in Dementia Care with the Resonant Interface Rocking Chair
Ingrid: interactive grid table
Beyond Translation: Design and Evaluation of an Emotional and Contextual Knowledge Interface for Foreign Language Social Media Posts
Disneyworld.com redesign
A haptic memory game using the STRESS 2 tactile display
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces
Working Memory and the Detection of Different Error Types: Novel Predictions for Error Detection
Dungeons & Deepfakes: Using scenario-based role-play to study journalists' behavior towards using AI-based verification tools for video content
A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction
SkyWords: an engagement machine at chicago city hall
Murmur study
TRACTUS: Understanding and Supporting Source Code Experimentation in Hypothesis-Driven Data Science
DEEP: A Biofeedback Virtual Reality Game for Children At-risk for Anxiety
Age-related Differences in the Content of Search Queries when Reformulating
Improving user performance on Boolean queries
The effects of limited grammar on interactive natural language
Understanding how technology can support social-emotional learning of children: a dyadic trauma-informed participatory design with proxies
Living taxonomies in the corporate world: The need for multinested data models
Improving Online Accessibility for Individuals with Photosensitive Epilepsy
Evaluating the "friendliness" of a timesharing system
Cooking together: a digital ethnography
Potentials and Challenges for User-generated Video Content in Public Libraries
Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity
Immersive Biography: Supporting Intercultural Empathy and Understanding for Displaced Cultural Objects in Virtual Reality
Representing our information structures for research and for everyday use
Places in spaces: common ground in virtual worlds
Smart subtitles for language learning
Bioelectric input devices: an example: BIOLINK