yusuke1997/dblp-id-title huggingface dataset:
Towards Sustainable Learning
Virtual Currency as Gamification for Learning in a Disaster Museum to Increase the Number of Revisitors
Digital Repatriation: Virtual Museum Partnerships with Indigenous Peoples
Enhancing Consumer User Experience, Education and Brand Awareness through Musical Advergames
Theory-Driven Design for the Development of a Student-Centered Error-Correction Online Learning System
Using an Outdoor Mapping Activity to Understand Geographical Features from the Perspective of Disaster Prevention
Accessing Learning Objects within the Multi-Modal Description Framework
Integrating Information Technology in a Discovery School - A Case Study
Reaching the Wider Learning Community: Exploring the Support and Design of Media Enhanced Teaching
Game Design as Problem Solving
e-Book-based Learning Analytics in University Education
The Role of Boundary Crossing for Knowledge Advancement in Product Development
Investigating Engagement and Learning Differences between Native and EFL students in Active Video Watching
Development of a Social Networking Service for Teacher Training which uses Comments and Digital Portfolios
Middle School Students' Ability to Detect Lies When Interacting with an Educational AI Robot
Development of IR Tool for Tree-Structured Math ML-based Mathematical Descriptions
A Systematic Literature Review of Language Learning Based on Social Media
Understanding Learners' Negotiation Processes During Ill-Structured Engineering Estimation Problem-Solving
Leveraging an Existing Learning Management System for Alternative Learning
Metacognitive Accuracy in Homework Assignments, Time-Limited Quizzes, and Learning Objectives
Plagiarism Prevention by Logging Students' Paper-Writing Activities
An Interpretable Statistical Ability Estimation in Web-based Learning Environment
Enhancing Students' Critical Reading Fluency, Engagement and Self-Efficacy using Self-Referenced Learning Analytics Dashboard Visualizations
Effects of the Self-Regulated Learning and Motivation on Learning Achievements of the Programming Courses
Constructing Internet Futures Exchange for Teaching Derivatives Trading in Financial Markets
Enhancing Children's Numeracy & Te Reo Skills using Computer Games
The Incorporation of Inquiry-based Learning into Digital Game: A Pilot Study on Genderand Learning Style Differences in Students' Perceptions
Online Discussion Forums for Mass Events in a Medical PBL Curriculum
An Article Revising Support System for Facilitating Research Activities
Role of Seamless Learning in Enhancing Interest-Driven Creator Theory
A warm-up for adaptive online learning environments - the Elo rating approach for assessing the cold start problem
An Exploratory Study on PutraPacer as a Differentiated Assessment Tool for Learning
Learning Archaeoastronomy in Temples with STEM-focused Mobile Learning Approach
Evidence Over Intuition: Identifying Factors That Influence the Effectiveness of Large Scale EdTech Initiatives
Strategies for Leveraging Learning Game Data for Middle School Mathematics Instruction
Portraits of Underprivileged Filipino Second Language Learners: Towards the Development of Computer-based Educational Game
Circuitously Collaborative Learning Environment to Enhance Metacognition
Design and Evaluation of a Collaborative Inquiry Environment to Enhance Science Learning
Seventh Grade Students' Learning Attitudes toward Game-based Programming
SMARTConsultant: Asking the Right Questions
Investigation of Reliability of Kit-Build Concept Map and Collaborative Approach to Build Sharable Knowledge
A Framework of Exercise Recommendation for Novice Learners in Computer Programming
Implementing and Validating a Mobile Learning Scenario Using Contextualized Learning Objects
Latent Dirichlet Allocation for Textual Student Feedback Analysis
Classroom Learning, Virtual World Application - Developing the SVECTAT Method
Unforeseen Impediments Emerging in the Process of Flipped Learning: A Lesson Learned in FIBER
ICT in Educational Transformation for 21st Century Pedagogies in Emerging Developing Countries within the Asia-Pacific Region
A Context-aware Dynamical Learning Environment for Multiple Objectives
Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, Proceeding of the 14th International Conference on Computers in Education, ICCE 2006, November 30 - December 4, 2006, Beijing, China
Challenges to Applying Performance Factor Analysis to Existing Learning Systems
Online Cartoon in Mandarin Chinese Teaching: A Case Study of a School in Indonesia
Supporting Communication Process in E-Learning Networks
WebCT: A Tool for Proselytism!
Marrying Physical and Virtual Realms: An Embodied, Multi-Modal Approach to Situational Learning in Digital Reality
Question-Driven Design Process for XAI in Active Video Watching
How to Cluster Students Based on Their Digital Competence for Learning?
Code Tracing Support Environment Based on Visualization of Cooperative Behavior of Multiple-Flows
A Survey on School Work with Computers and Collecting Information on Education for Teachers in Japan
Mechatronic Experiment via the Internet
Application of Knowledge Management in Reusable Web-based Learning Systems
A Review Study of the Application of Machine Translation in Education from 2011 to 2020
The Effects of Scaffolding-Based Courseware for The Scratch Programming Learning on Student Problem Solving Skill
Impacts of Grade 7-9 Students' Computer Usage after School on Academic Achievement: A School Case Study
Modelling the Relationship between English Language Learners' Academic Hardiness and Their Online Learning Engagement during the COVID-19 Pandemic
Comparative Studies of ICT Used in Mathematics Education in Japan and Other East Asian Countries
Mobile Assisted Game-based Chinese Character Recognition
Exploring the effects of motivational videos for hearing-impaired children
The Design and Practice of Scientific Inquiry Activities for Children Aged 5-6 Based on an AR Flashcard Environment
Task-based Robot-assisted learning to support L2 Speaking Practice
Leveraging Generative AI for Automatic Scoring in Chemistry Education: A Web Based Approach to Assessing Conceptual Understanding of Colligative Properties
VR-Based Interactive Learning Environment for Power Plant Operator
Choosing sides: Student preferences for peer vs. expert feedback
The Content Analysis of Social Presence and Collaborative Learning Behavior Patterns in a Computer-Mediated Learning Environment
NORMIT: A Web-Enabled Tutor for Database Normalization
The Relations among Undergraduate Students' Sourcing, Anxiety, and Perceived Trustworthiness of Online Information
A Cloud-based Awareness Classroom Learning Activity Portfolio System Based on iBeacon for Flipped Classroom
Improving Engagement in Museums Through Virtual Reality Educational Escape Rooms (VREER): A Framework and Usability Study
The Efficacy of a Web-Based Domain Independent Question-Posing and Peer Assessment Learning System
Supporting English Course with Mobile Devices: How Can We Learn Vocabulary Seamlessly?
An Online System for Scoring and Plagiarism Detection in University Programing Class
Building a Confused Character Set for Chinese Spell Checking
A Tripartite Model of Co-designing for an iMVT Integrated Science Curriculum
Studying Computational Thinking through Collaborative Design Activities
Exploring the effects of using mixed-modality vocabulary learning strategy on vocabulary retention
Real-time Estimation of Learners' Mental States from Learners' Physiological Information Using Deep Learning
Enhancing Learning Experience in University Engineering Classes with Kahoot! Quiz Games
Investigating the Changes in Teachers' Technological Pedagogical Content Knowledge through Mobile Material Development Activities
Applying a Role Reversal Strategy in Second Life Virtual Interview Training
Meta-cognitive Skill Training by Serializing Self-Dialogue and Discussion Processes
Investigating Programming Performance Predictability from Embedding Vectors of Coding Behaviors
Development of a Mobile-Learning Environment to Foster Science Communication about the Moon
Experimental Researches on Development of Pupils' Advanced Cognitions in PRIME Environments
Preparations for Multimodal Analytics of an Enactive Critical Thinking Episode
Authoring Tool for Semi-automatic Generation of Task-Oriented Dialogue Scenarios
A Systematic Literature Review of Virtual Reality in Adult Foreign Language Education
Automatic Assessment of Comment Quality in Active Video Watching
Gaze Analysis and Subjective Assessment of Learners Observing the Writing Process
A Tutoring System Using an Emotion-Focused Strategy to Support Learners
Changing Students' Perceptions of a History Exploration Game Using Different Scripts
Extraction of Important Characteristics for Data-Informed Guidance and Counseling from Daily Usage Log Data
Learning Assistance Expert System Based on Java Production System with a Self-Adaptive Function
An Efficient and Generic Method for Interpreting Deep Learning based Knowledge Tracing Models
Students' Verbal Interaction Patterns in Computer-Supported Collaborative Learning: The Role of Individual Preparation
Influence of Individual Differences on Learning with Digital Textbooks
Concept Map Recomposition Approach for Advanced Formative Assessment in Large-Scale Online Course
Planning and Design of Personalized Dynamic Assessment for Linux Learning
Enhancing Course Timetable Management in Science Classrooms with User-oriented Mobile Application: Analysis and Prototype Development on KMUTT-ESC Case Study
Easy Java/JavaScript Simulations as a tool for Learning Analytics
Meta-work on Leveraging COGBLe in Formal School Education
Gender difference in abductive reasoning game playing
Coding Initiative Provides Different Approaches to Inspire Girls for Programming
An Interactive Tool for English Reading Comprehension by Providing Questions and Hints to Student during Reading and Parsing
Malaysian Female Pre-service Teachers Online: Exploring Their Internet Use and Attitudes
A Case Study Describing the Creation and Implementation of a Capacity Building Program for Mixed Mode Delivery of Academic Programmes in Developing Countries
Exploring the Nature of Teacher's Ongoing Feedback to Pupil using iPad
Application of Puzzles to unpuzzle the Programming difficulty through Spoken Tutorial workshops
Social Factors in the Usage Continuance of Instant Messaging for Group Collaboration
Development and Evaluation of Interactive English Conversation Learning System with a Mobile Device Using Topics Based on Learners' Life
The Integration of Information Technology with Senior High English Reading Activities - A Case Study in Southwestern China
Students' Expectations Toward Features of Learning Analytics System
A Flipped Classroom Model with Gamified Inquiry-based Process-Concept Relationship
Applying Machine Learning Concept to Provide Adaptable Digital Tour Guide System
Promoting the Use of Information Technology in Education via Lightweight Authoring Tools
Promoting Students' Interest in Learning Through Play in a Makerspace
Feedback of Flying Disc Throw with Kinect: Improved Experiment
Development and Evaluation of an Intelligent Tutoring System for Teaching Natural Deduction
Can "Stag-and-Hare Hunt" Behavior be Modeled using Interaction Data from a Mobile-Supported Collaborative Learning Application?
Family Learning Coach: Engaging Families in Children's Early Literacy Learning with Computer-Supported Tools
Using Augmented Reality (AR) in Innovating Pedagogy: Students and Psychologists' Perspectives
Design of Embodied Learning in 3D Virtual Worlds for Pre-service Teachers
The Integration of Augmented Reality Mobile Learning and Self-Regulated Learning by using Concept Mapping - A Case Study of the Plants in Campus
Instructional Design Support System Based on Both Theory and Practice and Its Evaluation
Constructing Web-Based Japanese Text Reading Support System and its Evaluation
The Discourse of Pre-service Teachers on Designing an Online Learning Course
Developing a PLCs Experimental Kit through Role-playing for Students in Vocational Education
Towards Adaptive Provision of Examples During Problem Solving
Enhancing Learner Models for Pedagogical Agent Scaffolding of Self-Regulated Learning
Common Framework Design for Development of 3D Learning Materials in Virtual Space
A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies
Promoting Metacognitive Strategy Development through Online Question-Generation Instructional Approach
Development of a Real-Time Evaluation System for Microteaching
A Quasi-experimental Study of University English Learners' Engagement in a Flipped Classroom
The Design of Effective Simulation-Based Inquiry Learning Environments
An Approach for Automatic Learning and Inference by Knowledge Map
Methods of Balancing Model Explainability and Performance in Identifying At-Risk Students
The Digital Interactive Learning Theater in the Classroom for Drama-based Learning
The Technology Integration Outreach Project: Developing "Best Practices" Curriculum Units
The Effects of a Crowd-sourced Approach to Feedback-provision for Online Drill & Practice Activities
Computational Thinking Development: Validating an Instrument for Self-regulated Learning Using Animation
A WebQuest-based Instruction Model for Aboriginal Students in Mathematics
Web-Based Learning and Teacher Preparation: Lessons Learned
A Boosting Algorithm to Implement a Mobile APP-Based Language Learning System
Establishing a Probabilistic Model for Cognitive Learning Style
A Measure to Cultivate Engaged Peer Assessors: A Validation Study on its Efficacy
Learning Conflicting Information: Reading versus Discussion
'Global Harwell' in an Examination-Driven Education System and an Excellence-Pursuing Society: Possible? How? Better with Digital Technologies?
Enhancing English Pronunciation with Windows Speech Recognition Training: A Preliminary Study
Effectiveness of Experiment Design Guidelines for Virtual Laboratories in the SDVIcE tool
The Model Construction and Platform Development of Students' Originality Incubator System
Application of Microcontrollers for Fostering Computational Thinking by Using the Calliope System in School
Exploring Linguistic Sophistication of Discussion Board Posts in University Learning Management Systems
Improved Automated Labeling of Mathematical Exercises in Japanese
The Socially Interactive Pedagogical Agent within Online Learning Communities
Sequence Pattern Mining for the Identification of Reading Behavior based on SQ3R Reading Strategy
Applying Macro- and Micro-scripts to Facilitate Undergraduates' Interdisciplinary Competence
Generating Student Progress Reports based on Keywords
Effects of Negative Information on Acquiring Procedural Knowledge
Do novices and advanced students benefit differently from worked examples and ITS?
Identifying Patterns in Computational Thinking Problem Solving in Early Primary Education
A Method for Determining Classroom Seating Arrangements by Using a Genetic Algorithm
Adopting No-Code Methods to Visualize Computational Thinking
Embracing Synchronicity in Distance Education: Unraveling the Paradox
Using Inquiry-based Augmented Reality Tool to Explore Chemistry Micro Worlds
Qualitative Evaluation of Information Display in a Regional Safety Map "Hamādo-map"
An eye tracking study of graphic representation in biology
Framework to Refashion Existing Drill Materials to Support Japanese Language Learners: Enhancement of Meaningful Practice with Motivation, Inputting, and Outputting
Enhancing Customers' Knowledge and Decision Making using Augmented Reality
Analysis of Preview and Review Patterns in Undergraduates' E-Book Logs
The effectiveness of integrating adaptive learning platform with flipped classroom in students' learning performance and self-learning approach
e-Portfolio Way: Learning through Global Collaboration and Communication for High School Students
IT in Education: What is Really Needed of Teachers'IT Competencies?
Exploring the Use of Short Video Social Media for Learning ESL in Indonesia
Development of real-world oriented mobile constellation learning environment using gaze pointing
Learning Behavioral Pattern Analysis based on Students' Logs in Reading Digital Books
Using a Situated Speech-based Holographic Projection System to Learn the Analects of Confucius
Online Student-Constructed Test versus Online Student-Generated Questions: Students' Relative Preference, Perceived Effects for Promoting Learning and Perceived Difficulty
A Skill Tracing Model for Player Character Control in STG
Raising Meta-cognitive Awareness of Collaborative Knowledge Building Practices
Enhancing the Foreign Language Learner's Experience through Clilstore15
Checkpoints for Integration of a One-to-One Tablet Configuration in a School Learning Environment
Competition and Collaboration: A Multi-Modal Analysis of Cognitive Load and Behavior Patterns in Game-based Learning
An Embodied Projection Recognition System for Situated Learning to Enhance Learning Effectiveness and Self-Reflection Ability
Development of a Japanese Pronunciation Learning Support System with Pronunciation Automatic Evaluation Function by Speech Recognition
My-Investment: Simulation Games to Help Primary Students Learn Financial Management
Web-based Teaching Practice System Design for Pre-service Teacher1
Development of a Language Learning System with an Adaptive Caption Filtering Mechanism on Handheld Devices
Exploring Motivational Differences in Competitive and Cooperative Game-Based Learning through Educational Board Games
Exploring Cognitive Engagement in AI-Driven Adaptive Psychomotor Sport Training
How Technology Performs in Schools
The IDC Theory: Research Agenda and Challenges
Investigating Cognitive Biases in Self-Explanation Behaviors during Game-based Learning about Mathematics
Innovative and Effective Spreadsheet Tool for Learning Sentiment Analysis and Prediction
VR Learning System to Support Active Locomoting Viewpoint for Astronomy Education
Exploring the Young Learners' Interactions with AI-generated Multimodal Feedback in Collaborative Writing
An Investigation of Affect within Ibigkas!: An Educational Game for English
Characterizing Students' Behavioral Patterns in an Online Reading Test
Critical Element of Successful Faculty Development in Information and Communication Technology
Engagement Estimation using Time-series Facial and Body Features in an Unstable Dataset
Integrating educational computer games in science teaching: In-service science teachers perspectives
Using Handheld Gaming Device to Increase Multiple Intelligences with Digital Puzzle Game
Designing Lessons with an Ontological Modeling Approach in Practice
Characteristics of Network Congestion Control: Preliminary Observation in a Mobile-based Foreign Language Classroom
An Integrative Evaluation of STEM Policy in Secondary Education: Empirical Reflections, Conceptual Discussions and Policy Implications
Design of Web-Based Support System of Educational Programs for Museum of Science and Innovation
A Study in Negotiation-based Peer Assessment: Natural Language Applied in Assessment Representation
Exploring the use of chatbot to promote online EFL students' behavioral, cognitive, and emotional engagements
Modeling and Personalizing Curriculum Using Petri Nets
Framework for Problem-Solving Based Learning in Nursing Domain - A Practical Study -
Is the Enhancement of School Science by New Technologies Best Supported by Financial Backing or a Continual Web-Based Regional Development Network?
Using Sequence Clustering to Unveil Students' Learning Strategies and Explore the Relationship with Cognitive Load
Design two systems to improve students Environmental Education knowledge - a case for the Barclay Memorial Park
Guided Map for Scaffolding Navigation Planning as Meta-Cognitive Activity in Hyperspace
Influence Of Learning On Realistic Mathematics Ict-Assisted Mathematical Problem Solving Skills Students
Investigating The Impact of Modelling in a CSILE on Problem-Solving Strategies and Scientific Reasoning by Students in Complex Chemical Engineering Problems
Podcasting for Language Learning Using an Integrated Approach
A System that Generates Word Problems Using Problem Generation Episodes
Design and Implementation of a Web-Based Classroom Management Support System for Elementary School Classroom Management
Effect of Knowledge Building Pedagogy on Student' Reading Comprehension
Comparing effects of brain training and role- playing games on problem-solving speed
Reflection Support System in Ill-defined Problem Solving
Employability Assessment by Establishing Employment Competence Index System According to Academic Performance
A Pilot Study on the Technology Readiness for 1: 1 Mathematics Intervention
Proceeding of the 25th International Conference on Computers in Education, ICCE 2017, Christchurch, New Zealand, December 4-8, 2017
Designing Learning Environment to Encourage the Engineering Design in the setting of FLIPPED Classroom for Design and Technology Courses
Learning Analytics Interoperability - Looking for Low-Hanging Fruits
Mobile Campus Touring System based on AR and GPS: a Case Study of Campus Cultural Activity
Learning Support System for Museum exhibits using Complex Body Movements-Enhancing Sense of Immersion in Paleontological Environment
Cognitive Load in Multimedia Learning: The Role of Learner Preferences and Abilities
The learning behavior difference between supervised online learning and unsupervised online learning for K-12 education
A Web2.0 High Interactive Platform for Composition Teaching
Investigating Students' e-Book Reading Patterns with Markov Chains
Learning Communities - Old and New
Effects of a Machine Learning-empowered Chinese Character Handwriting Learning Tool on Rectifying Legible Writing in Young Children: A Pilot Study
An Examination of Affect and its Relationship with Learning among Students using SimStudent
A Virtual Environment for English as Foreign Language Learning Platform (veEFL): Applied "Single Idea of Concept" to Improve Writing skill of Low English Proficiency Students
Teaching Chinese Handwriting by Automatic Feedback and Analysis for Incorrect Stroke Sequence and Stroke Production Errors
Students' In-Class Answering Activities on Facebook: Effects on Participation, Learning Satisfaction and Anxiety
Proposal of an Adaptive Chinese Keyboard Typing Learning Environment
Ontological Descriptions of Statistical Models for Sharing Knowledge of Academic Emotions
Annotation in Information Research for Decision Making
A Resourceful Partnership: Work in Progress on the UK Teacher Training Resource Bank (TTRB)
Do students and lecturers actively use collaboration tools in learning management systems?
Enhancing Collaborative Learning through Online Discussion and Peer Assessment
Deficiencies of scope statements in ITLET standardization
CuVIS Tool to Develop Instructors' Competency in Creating Meaningful Learning Designs
Organizational Critical Success Factors for Managing eLearning Implementation
The Trends of Computer-Supported Collaborative Learning in Two Decades
Mobile Based Inquiry Learning Application for Experiment Planning in the 8th Grade Chemistry Classroom
Relationship Analysis Between Procrastination Behavior and Non-Cognitive Abilities
Educational Practice for Interpretation of Experimental Data Based on a Theory
Semi-Discovery Learning Support System forAnalogical Reasoning in High-School Physics
Drug Defense: A Mobile Game for Prevention of Alcohol Abuse
Intelligent feedback polarity and timing selection in the Shufti Intelligent Tutoring System
Reader Characteristics, Reading Order, and Facial Emotions Expressed in Reading Science Texts
Modeling Off-task Behavior of Learners Using Minecraft
Exploring Lag Times in a Pair Tracing and Debugging Eye-Tracking Experiment
Designing Mobile Application for STEM: Building Individual Interest and Supporting Creative and Innovative Thinking Skills
A Personalized Agents Platform Design and Implementation for Personalized Education
Facilitating Creative Cognition by Embodied Conversational Agents
A Bibliometric Analysis of 15 Years of Research on Open Educational Resources
Development and Practice of Electronic Lab Book for College Chemistry Experiment - SN1 and SN2 Reactions