yusuke1997/dblp-id-title huggingface dataset:
An Identification Algorithm of Rice Seedling Rows with Seedlings Absence Based on CS-Yolov5 Model
RSAE 2021: The 3rd International Conference on Robotics Systems and Automation Engineering, Paris, France, May 28 - 30, 2021
Design of Wireless PM2.5 Dust Detection System for STC Series Single-chip Microcomputer
An investigation on all-optical multicast technology in all-optical networks
Tension optimization of the 6-DOF cable-driven boat motion simulator
Proceedings of the 5th International Conference on Robotics Systems and Automation Engineering, RSAE 2023, Online, United Kingdom, April 20-22, 2023
Impact of robotic process automation in supply chain: : A model for task selection
6G Data Analytics Platform for Applying Condition Monitoring in Smart Factory
An Overview of Artificial Intelligence Applications in Food Cold Chain Transportation
Influence of Excavation Patterns on Stress-deformation of Landslide Crossed Orthogonally by Tunnel
The Design and Control System of a Home Service Robot
PID Tuning for Vision Based Mobile Robots Formation Control
Research on Air Route Conflict Detection for General Aviation based on ADS-B
Analyze the impact of the epidemic on New York taxis by machine learning algorithms and recommendations for optimal prediction algorithms
Multi-objective Excavation Trajectory Planning for Unmanned Excavators
Numerical analysis of torques generated in a propulsion system using eddy currents phenomenon
Human jaw rehabilitation reinvented
Fast and Accurate Pose Estimation for Industrial Workpieces Robotic Picking
Development of a 4 DOF Robot Arm for Picking and Placing
Adaptive Control of Teleoperation Systems with Uncertainties: A Survey
Graph neural network in traffic forecasting: a review
Implementation of a Fire Prevention System using IoT and IFTTT
Constrained Sliding Mode Control for Uncertain Manipulator Systems with Prescribed Performance
TunesFormer: Forming Irish Tunes with Control Codes by Bar Patching
Can ChatGPT Be Useful for Distant Reading of Music Similarity
DeepDrake ft. BTS-GAN and TayloRVC: An Exploratory Analysis of Musical Deepfakes and Hosting Platforms
Annotator Subjectivity in the MusicCaps Dataset
Proceedings of the 2nd Workshop on Human-Centric Music Information Retrieval 2023 co-located with the 24th International Society for Music Information Retrieval Conference (ISMIR 2023), Milan, Italy, November 10, 2023
The First Cadenza Signal Processing Challenge: Improving Music for Those With a Hearing Loss
Better than Bieber? Measuring Song Quality Using Human Feedback
Blown Away (Sydney 365, 2014)
Immersive Storytelling in Augmented Reality: Witnessing the Kindertransport
Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game
Serious Games Adoption in Corporate Training
Fostering Collaborative Knowledge-Building and Resilience Through Player Discourse in Serious Games for Wildfire Preparedness
Iterative Design of a Serious Game for Medical Training
Value Propositions for Serious Games in Health and Well-Being
Design of a BCI Controlled Serious Game for Concentration Training
Constructionist Learning in Anatomy Education - What Anatomy Students Can Learn through Serious Games Development
MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious Game
Development of an Augmented Reality Tabletop Card Game: "The Throne is Mine"
Game Design for All: The Example of Hammer and Planks
How to Utilize Unshared Knowledge in a Group Discussion?
Using Learning Games to Meet Learning Objectives
Towards A Games Ladder for Climate Action
Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children
Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students
Exploring Play-Learners' Analytics in a Serious Game for Literacy Improvement
Grassroots Esports Players: Improving Esports Cognitive Skills Through Incentivising Physical Exercise
Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes
eSport: Friend or Foe?
Reflection on Assumptions from Designing Female-Centric Educational Games
Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments
A Taxonomy for Enhancing Metacognitive Adaptivity and Personalization in Serious Games Using Multimodal Trace Data
Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model
Crossing Valley: Development of a Serious Game to Measure Cognitive Flexibility in a Problem-Solving Context
Towards a Serious Game for Trauma Treatment
Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach
A Concept of a Training Environment for Police Using VR Game Technology
From the Individual to the Group: Towards a Common VR Adaptive Framework for Therapy for People with Disabilities
Serious Games to Develop Social and Emotional Learning in Students
A Narrative Serious Game to Support Caregivers of Adolescents with Anorexia Nervosa
Speaker Identification in Scene-based Segmentation of Stories for Serious Games
Serious Games - 10th Joint International Conference, JCSG 2024 New York City, NY, USA, November 7-8, 2024 Proceedings
Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality
Software Architecture for Location-Based Games Designed for Social Interaction in Public Space
Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame
The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences
Developing Serious Games Specifically Adapted to People Suffering from Alzheimer
Depth Perception in Virtual Reality: Effects of Vergence Accommodation Conflict (VAC) on Learning Transfer
Logical Thinking by Play Using the Example of the Game "Space Goats"
Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers
Serious Games - Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings
Serious Games - Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings
Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas
The ExerCube: Participatory Design of an Immersive Fitness Game Environment
Instant Measurement of the Difficulty Level of Exergames with Simple Uni-dimensional Level Goals for Cerebral Palsy Players
Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects
Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning
ReWIND: A Story-Based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders
The Development and Testing of a Self-designed Escape Room as a Concept of Knowledge Transfer into Society
Design for Transfer - Meaningful Play through Metaphorical Recontextualisation
Structured Entry, Creative Voice: Scaffolding Narrative Design Through Reusable Game Frameworks
Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems
The BlockQuest Game: Digital Behavioral Phenotyping of ADHD Using Embodied Serious Game in Virtual Reality
Dealing with Threshold Concepts in Serious Games for Competence Development
Serious Game for Quantum Research
Game Design Prototype with GIMs: Fostering Neurodiverse Connections Through Storytelling
Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage
Two Decades of Traffic System Education Using the Simulation Game MOBILITY
See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning
Virtual Reality MRI Experience for Children
Examining Approaches for Mobility Detection Through Smartphone Sensors
Making Serious Games with Reusable Software Components
Flow and Self-efficacy in a Serious Game for STEM Education
Reflection Continuum Model for Supporting Reflection and Game-Based Learning at the Workplace
Making Serious Programming Games Adaptive
Ecosystem Simulator - A Learning Game About Genetic Algorithms
Evaluation of an Augmented Reality Multiplayer Learning Game
An Extensible System and Its Design Constraints for Location-Based Serious Games with Augmented Reality
Bridging Educational and Working Environments Through Pervasive Approaches
A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study
A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation
A Virtual Reality Volumetric Music Video: Featuring New Pagans
The Development of the Serious Game "Composites Cup on Tortuga" with the Support of "Kraken"
Bridging Generations: The Impact of Digital Fluency on User Performance in a VR Learning Application
Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform
GeoQuest: Prototyping a Mobile Game for Geography Learning with Game-Based and Design Thinking Approaches
Tracing Emerging Complexity of Scientific Reasoning Actions During Game-Based Learning
Classification of Isometric Playing Fields and Arenas in Geomorphic Tabletop War Games
Casanova: A Simple, High-Performance Language for Game Development
Designing a Mixed-Reality Sandbox Game on Implementation in Inbound Logistics
Development and Validation of Serious Games for Teaching Cybersecurity
Bridging the Cyber Security Skills Gap: Using Tabletop Exercises to Solve the CSSG Crisis
Serious Game Modules for Entertainment Games
Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline
Description and Subjective Evaluation of an Interdisciplinary Online Training Program Based on Games for Social Care and Health Professionals
Combining the Virtual and Physical Interaction Environment
Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education
A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment
Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings
Creation and Future Development Process of a Serious Game: Raising Awareness of (Visual) Impairments
Redesign with Accessibility in Mind: A Visual Impairment Study
An Emerging Model of Creative Game-Based Learning
Sound Design Impacts User Experience and Attention in Serious Game
Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games
Board Game and Dyschromatopsia in Children in Primary School
Participant Centred Framework to Support the Digital Transformation of Boardgames for Skill Development
From Game-Based Simulation to Practice: The Challenges of Capturing, Modeling, and Transferring Multimodal Data for Chemistry Skill Mastery
The RAGE Software Asset Model and Metadata Model
How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807
"Masters Against Food Waste" Providing Children with Strategies to Avoid Food Waste
Designing and Testing a Racing Car Serious Game Module
Using a Participatory Design Approach for Adapting an Existing Game Scenario - Challenges and Opportunities
Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect
The Design, Development and Pilot Study of a Marine Ecological Simulation for Education of Environmental Changes on Marine Life
SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings
Serious Games - 11th Joint International Conference, JCSG 2025, Lucerne, Switzerland, December 4-5, 2025, Proceedings
Personalized Storytelling for Educational Computer Games
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises
Understanding Player Experience in Museum-Based Learning Games: A Mixed-Methods Analysis
Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment
Lessons Learnt from Contextualized Interactive Story Driven Development Methodology
Serious Game for Introductory Programming
Don't Panic: Enhancing Soft Skills for Civil Protection Workers
Augmented Reality and Gamification in Heritage Museums
Participatory Game Design for the INTERACCT Serious Game for Health
From Game Characteristics to Effective Learning Games - Evaluation of a Component-Based Quiz Game
Cross-Domain Interactive Composition in Music
Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents
Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender Role
Serious Games - 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023, Proceedings
Social Network Analysis and Gaming: Survey of the Current State of Art
The Iliad as Leadership Curriculum: A Mythopoeic Framework Through LARP
The INTENT Game: An Interactive Tool for Empathy in Neurotypicals
Explore and Debate Architecture History and Theories Through an Interactive Online Escape Game: ARCHI.101
Serious Games for Learning: A Quantitative Review of Literature
Structural-Combinatorial Analysis of Gamification Log Data in Physics Education
Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders
The Effects of Esports School Tournaments on Positive Behavioural Change
Playing with Child Emotions: A Co-designed Serious Game for Emotion Regulation
Virtual Reality Simulator for Police Training with AI-Supported Cover Detection
Does Digital Game Play Affect Social/Emotional Child Wellbeing?
PathoGenius: A Serious Game for Medical Courses
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool
A Review of Indie Games for Serious Mental Health Game Design
Exploring Emotion Representation to Support Dialogue in Police Training on Child Interviewing
Towards a Serious Game for Portuguese Learning
Games in Carceral Settings
Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness
Students' Use of an LLM-Powered Virtual Teaching Assistant for Recommending Educational Applications of Games
Reality Reaching into Games - Weather as a Dynamic Link to Real-World Streams of Information
Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay
The Ambience Table: A Serious Gaming Interface for Aiding Sound Design
Double Impact: Children's Serious RPG Generation/Play with a Large Language Model for Their Deeper Engagement in Social Issues
Geodata Classification for Automatic Content Creation in Location-Based Games
A Game of Horseshoes for the Ineffectual Martyr 2.0
Towards a More Reflective Social Media Use Through Serious Games and Co-design
An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders
Evaluating the Validity of a Non-invasive Assessment Procedure
Rhythmic Entrainment in Games
InterPlayces: Results of an Intergenerational Games Study
Codescape - Development and Operation of a Serious Game for Teaching Programming in Introductory Courses
GalactiVote: Government in Action! An American Government Video Game
Bridging the Gap: Knowledge Spaces and Storylines in Serious Games
Using Twine as a Therapeutic Writing Tool for Creating Serious Games
Connecting Theory and Design Through Research: Cognitive Skills Training Games
A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles
Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models
Super Alpha: Arabic Alphabet Learning Serious Game for Children with Learning Disabilities
Towards Accessible and Inclusive Serious Games for Cybersecurity
Including Non-autistic Peers in Games Designed for Autistic Socialization
Generative AI-Enhanced Chatbot Design for Constructionist Gaming
Javelin Throw Analysis and Assessment with Body-Worn Sensors
Health Games - Taxonomy Analysis and Multiplayer Design Suggestions
Gearshift Fellowship: A Next-Generation Neurocomputational Game Platform to Model and Train Human-AI Adaptability - Toward an Ecosystem for Neuroscientific Discovery, Clinical Phenotyping, and Personalized Meta-Learning
The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing
Choose Your Own Uni Adventure: An Orientation and Transition Game
A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm
Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities
Blitzmerker: Learning Idioms with a Mobile Game
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education
Improving Learning Outcome by Re-using and Modifying Gamified Lessons Paths
Crowdsourcing, Communities and Social Identities: Using Citizen Science to Combat Online Toxicity
VR Immersive Slow Reef Experience
Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing
Design and Evaluation of a Serious Game to Supplement Pupils' Understanding of Molecular Structures in Chemistry
Serious Games - Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings
Games for Mental and Moral Development of Youth: A Review of Empirical Studies
Entry-Level Game Difficulty Estimation Based on Visuoperceptual Profiles of Children with Cerebral Visual Impairment
Back to Basics: Explainable AI for Adaptive Serious Games
Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings
Learning Efficacy of the 'Hazard Recognition' Serious Game - A Quasi-Experimental Study
Transforming Museum Experiences with Virtual Reality
A Platformer Serious Game with Dynamic Learning Contents
Exploring the Potential of Serious Games for Learning Mathematical Equations
Design and Development of ACE of Hearts: A Serious Game for Young People with Adverse Childhood Experiences
Against Isolation in the Museum: Playful Co-presence with Immersive Augmented Reality
Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings
Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia
Simulating Ability: Representing Skills in Games
The Rake and the X - Two Game-Based Approaches to Facilitate Cross-Disciplinary Classes in Higher Education
Using Mobile-Based Games as a Means for the Self-treatment of Depression and Anxiety in Youth
Examining Student Responses to Game Layers in Cultural Geography: A Study About Game Spatiality in a Role-Playing Game Design
Eye Tracking in VR: A Case Study of "Missing"
Exploring the Value of Simulations in Plant Health in the Developing World
A Computer Game Based Motivation System for Human Physiology Studies
Cardiorespiratory Effects of an Adaptive Ergometer-Based Exergame: Evaluation Study of SkyRide
Towards the Management and Dissemination of Knowledge from Gaming Simulations
Supporting Crisis Training with a Mobile Game System
Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming
Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050
A Review of Serious Games for Programming
LiverDefense: An Educational Tower Defense Game as an Evaluation Platform
Serious Games Development and Applications - Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings
Creating Location-Based Augmented-Reality Games for Cultural Heritage
The Evaluation of Serious Games Supporting Creativity through Student Labs
The Application of Serious Games in Virtual Reality as Intervention for Sugar Addiction
Power Core Values: Teaching Racial Bias Awareness Through a Stealth Game and Workshop
The Use of Integrative Framework to Support the Development of Competences
Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and Learning
Game Design Evaluation Study for Student Integration
A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces
Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming
Serious Music Game Design and Testing
Construction of Debriefing Designed for Applying Experiences of History Game to Contemporary Issues
Generating Consensus: A Framework for Fictional Inquiry in Participatory City Gaming
AmbiLearn: Enhancing the Learning Environment for Primary School Education
Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings
Arty Swirly Colourful
Virtual Stealth Assessment: A New Methodological Approach for Assessing Psychological Needs
Competitive vs Affiliative Design of Immersive VR Exergames
Towards a Practical Marketing Model for Serious Games
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging
Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework
Kafka or Not? Concept for an AI-Supported Multi-touch Tabletop Game for Literature Classes
Serious Games in a European Policy Context
Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-Based Police Training
Game-Based Learning Analytics: Insights from an Integrated Design Process
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness
"Skipping the Baby Steps": The Importance of Teaching Practical Programming Before Programming Theory
For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health Students
Costs to Compete - Analyzing Pay to Win Aspects in Current Games
Flex Your Muscles: EMG-Based Serious Game Controls
Proposal of a Beer Distribution Game Considering Waste Management and the Bullwhip Effect
Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring
GAP: A Game for Improving Awareness About Passwords
VROARRR, Audio Based VR Weapon Design
GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments
Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education
Tik-Tik: A Video Game for the Study of Search in Problem Solving
Dementia Games: A Literature Review of Dementia-Related Serious Games
StreetConqAR: Augmented Reality Anchoring in Pervasive Games
Towards Effective Evaluation of Serious Games in Relation to Educational Objectives
Identifying Player Strategies Through Segmentation: An Interactive Process Visualization Approach
Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games
iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture
Using Item Response Theory to Model Game Performance in an EEG-Based Attention Training Game
A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for Children with ASD During COVID-19 Pandemic
Tensions Between Mechanics and Role-Play: Striving for CO2 Neutrality in a Consensus-Based Serious Game
Integrating Data from Multiple Sources in Evaluation Studies of Educational Games: An Application of Cross-Classified Item Response Theory Modeling
The Use of Game World Tasks Concepts in Higher Education
Individuals' Variables in Cognitive Abilities Using a Narrative Serious Game
Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments
Game Science or Games and Science? Towards an Epistemological Understanding of Use of Games in Scientific Fields
Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder
Modeling Player Types with LLMs: A Framework for Belief- and Motivation-Driven NPC Behavior
Developing Gamified Learning for Healthcare Professionals Through University Partnerships