yusuke1997/dblp-id-title huggingface dataset:
Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics
Statistical Features for Objects Localization with Passive RFID in Smart Homes
On the Use of LoRaWAN Technology for Independent Monitoring of Unreliable Campus WIFI Networks
On the Equivalence Between Community Discovery and Clustering
How Blind People Can Manage a Remote Control System: A Case Study
Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display
Biometric Data Capture as a Way to Identify Lack of Physical Activity in Daily Life
How to measure the impact of assistive technology solutions on the person's quality of life?
A Serious Games System for the Analysis and the Development of Visual Skills in Children with CVI - A Pilot Study with Kindergarten Children
Real-time Gait Speed Evaluation at Home
Fuzzy Features for Quality Estimation of Activity Instances in a Dataset
Sustainable Infrastructure Monitoring for Security-Oriented Purposes
Extracting Learning Outcomes Using Machine Learning and White Space Analysis
Benefits, drawbacks and psychological impact of online lectures during quarantine due to Covid-19 pandemic
Machine Learning Approach for Pre-Eclampsia Risk Factors Association
Smart Objects and Technologies for Social Goods - 8th EAI International Conference, GOODTECHS 2022, Aveiro, Portugal, November 16-18, 2022, Proceedings
Integrating Alexa in a Rule-based Personalization Platform
Smart Objects and Technologies for Social Good - 7th EAI International Conference, GOODTECHS 2021, Virtual Event, September 15-17, 2021, Proceedings
Context-Aware Recommendations for Sustainable Wardrobes
What do we know about AR Storytelling?
Fixing Social Media with the Blockchain
3D Interaction with Mouse-Keyboard, Gamepad and Leap Motion: A Comparative Study
Electric Device Recognition and Recommendation in Real-Time Based on Complex Event Processing for Smart Homes
Enabling Smart Objects in Cities Towards Urban Sustainable Mobility-as-a-Service: A Capability - Driven Modeling Approach
Computer Vision for the Blind: A Comparison of Face Detectors in a Relevant Scenario
How to design and evaluate a serious game aiming at awareness of therapy skills associated with social anxiety disorder
A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context
IOM-Internet of Mobility: A Wearable Device for Outdoor Data Collection
Intelligent machines for good?: More focus on the context
User-centred design, participatory methodology and incidental learning of language-culture: how to test the effectiveness of this approach? The case study of the UniOn app
Voice Controlled Quiz for People with Hearing Impairment
Users requirements in the design of a virtual agent for patients with dementia and their caregivers
Improving the Recommendations of Meals in the PROMISS Application
A Review of Wearable Sensor Patches for Patient Monitoring
ONELab: Online Education with Minimal Human Supervision
How to Increase Boys' Engagement in Reading Mandatory Poems in the Gymnasium: Homer's "The Odyssey" as Transmedia Storytelling with the Cyclopeia Narrative as a Computer Game
How to Spread Kindness: Effects of Rewarding Elements Within a Persuasive Application to Foster Prosocial Behavior
Thinking on Future Web Laboratory Services: Application to the VISIR Remote Laboratory Environment
A Study on The Limits and Potential of Machine Predictions from a Human-Big Data-Machine Interaction Perspective
Addressing Privacy and Security in Connected Health with Fog Computing
A multilayer social overlay for new generation DOSNs
Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage
Smart City and Images: The Use of Image Hashtags to Get Insights on Citizens
Active Human Agency in Artificial Intelligence Mediation
IoT-Based Health Monitoring System for Active and Assisted Living
Technology and Aging: Users' Preferences in Wearable Sensor Networks
Decentralising the Internet of Medical Things with Distributed Ledger Technologies and Off-Chain Storages: A Proof of Concept
Detecting Usage of Mobile Phones using Deep Learning Technique
Evaluating Posts on the Steemit Blockchain: Analysis on Topics Based on Textual Cues
Enabling Social- and Location-Aware IoT Applications in Smart Cities
Using the smartphone camera as a sensor for safety applications
A Web Application for Reading and Attentional Assessments
Cultural Heritage and Disability: Can ICT Be the 'Missing Piece' to Face Cultural Heritage Accessibility Problems?
The "Good or Bad?" Game: Stimulating Listening Skills through Playful Engagement
Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment
Balancing Activity Recognition and Privacy Preservation with a Multi-objective Evolutionary Algorithm
Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging
Early Training in Programming: From High School to College
Building Emotionally Stable, Inclusive, and Healthy Communities with ICT: From State of the Art to PSsmile App
Integrating gamification into a system to improve diet compliance for elderly users
Blexer - Full Play Therapeutic Blender Exergames for People with Physical Impairments
Connected Vehicles for Safety Enhancement: Reliability of Beaconing in Urban Areas
Temporal Authorization Graphs: Pros, Cons and Limits
Application of Traditional and Deep Learning Algorithms in Sentiment Analysis of Global Warming Tweets
A Rewarding Model for the next generation Social Media
Advanced 5G Network Slicing Isolation Using Enhanced VPN+ for Healthcare Verticals
Learning how to recycle waste using a game
Towards an Augmented Reality Cognitive Orthosis to Assist people with Alzheimer's disease: Preliminary Design
Fall Detection with Kinect in Top View: Preliminary Features Analysis and Characterization
Non-invasive monitoring system to detect sitting people
Design and implementation of an airport chatbot
Theorizing Gamified Virtual Reality Approach to Overcome Fear of Height
Enhancing Education in the Rural Community through Online Training
Environmental Sensing Testbeds for Livable Smart Cities
Design and Evaluation of an Interactive Art Installation to Introduce 'de novo' Mutations to Different Audiences: "Music Within" Project
Motivating Adults with Developmental Disabilities to Perform Motor Coordination Exercises using Exergames
A Geo-distributed Architectural Approach Favouring Smart Tourism Development in the 5G Era
Augmenting Good Behaviour: Mixing Digital and Reality to Promote Sustainability in a Campus Community
Data Dissemination in a Wireless Video Surveillance Platform for Elderly Monitoring: Implementation and Experiments
Designing a New Puzzle App to Target Dyslexia Screening in Pre-Readers
Designing Eco-Feedback Systems for a University Campus
Experimentation of a Nighttime Wandering Assistance System Based on AAL Solutions to Foster Aging at Home
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing
Smart Objects and Technologies for Social Good - 9th EAI International Conference, GOODTECHS 2023, Leiria, Portugal, October 18-20, 2023, Proceedings
Exergames in Individuals with Down Syndrome: A Performance Comparison Between Children and Adolescents
What Do Nurses and Careers in Portugal Wish and Need from a Digital Intelligent Assistant for Nursing Applications
ProSign Everywhere - Addressing Communication Empowerment Goals for Deaf People
Analysis of Users Behaviour from a Movie Preferences Perspective
A semantic event approach to enrich device-free indoor localization data
Accessible Tourism for Users with Hearing Loss
A digital platform for teaching mathematics
On the Retweet Decay of the Evolutionary Retweet Graph
Design and Evaluation of an ICT Platform for Cognitive Stimulation of Alzheimer's Disease Patients
Physical and Cognitive Training of Children with Down Syndrome Using Video Games
Adaptive Deployment of Software in Smart-City
The New Era of Technology Applied to Cardiovascular Patients: State-of-the-Art and Questionnaire Applied for a System Proposal
Understanding Needs, Identifying Opportunities: ICT in the View of Universal Design
GHio-Ca: An Android Application for Automatic Image Classification
Enhancing Healthcare Access through Remote Infant Screening
Multi-UAV Network Logistics Task Allocation Algorithm Based on Mean-Field-Type Game
Practical teaching of distributed systems: A scalable environment for on-demand remote experimentation
The Impact of the Evolution of Operating Systems on Older Web Applications
Management Technology for Institutional Environment in Pandemic Times
A Heuristic Path Planning Approach for UAVs Integrating Tracking Support Through Terrestrial Wireless Networks
A Review of Websites and Mobile Applications for People with Autism Spectrum Disorders: Towards Shared Guidelines
Evaluating a multi-avatar game for speech therapy applications
Method for Evaluating the Performance of Web-Based APIs
Understanding Home Inactivity for Human Behavior Anomaly Detection
SACHER Project: A Cloud Platform and Integrated Services for Cultural Heritage and for Restoration
Is the Overfitting in a Neural Network a Reliable Model for the Recognition of Activities of Daily Living?
Listen By Looking: a mobile application for augmented fruition of live music and interactive learning
Experience of Visually-Impaired Children in the Enjoyment of Cartoons
Algorithm for Diagnosis of Metabolic Syndrome and Heart Failure Using CPET Biosignals via SVM and Wavelet Transforms
On exploiting Gamification for the Crowdsensing of Air Pollution: a Case Study on a Bicycle-based System
Smart Mobility and Sensing: Case Studies Based on a Bike Information Gathering Architecture
Smartphones as Multipurpose Intelligent Objects for AAL: Two Case Studies
Object Detection and Spatial Coordinates Extraction Using a Monocular Camera for a Wheelchair Mounted Robotic Arm
Developing a 3D Laparoscopy Training Application to Assess the Efficacy in Virtual Reality Environments
AlmaWorld: Data Visualization to Support International Research Collaborations
Graphic Interfaces in ADAS: from requirements to implementation
ALMA: An Indoor Localization and Navigation System for the Elderly
DrivingStyles: Assessing the Correlation of Driving Behavior with Heart Rate Changes
Towards Design Recommendations for Social Engagement Platforms Supporting Volunteerism Targeting Older People in Local Communities
Designing a Platform for Child Rehabilitation Exergames Based on Interactive Sonification of Motor Behavior
PdUC-D: A Discretized UAV Guidance System for Air Pollution Monitoring Tasks
Relationships between the number of integrated pressure sensors and step count accuracy using smart insoles
Zero Configuration Comfort and Accessibility in Smart Environments
On Assessing the Accuracy of Air Pollution Models Exploiting a Strategic Sensors Deployment
Interactive EPUB3 vs. Web Publication for Screen Reading Users: the Case of 'Pinocchio' Book
Maps for Easy Paths (MEP): Enriching Maps with Accessible Paths Using MEP Traces
Data Logistics: Toolkit and Applications
Interactive Machine Learning and Explainability in Mobile Classification of Forest-Aesthetics
GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, Antwerp, Belgium, September 14-16, 2020
Identifying Elderly with Poor Sleep Quality using Unobtrusive In-home Sensors for Early Intervention
Smart Objects and Technologies for Social Good - Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 - December 1, 2016, Proceedings
Eudaimonia and Behavior Change: Incorporating negative feelings into Game Design elements
On the Influence of Grid Cell Size on Taxi Demand Prediction
An open source research framework for IoT-capable smart traffic lights
Parkinson's Disease Detection from Speech Using Convolutional Neural Networks
Fox and Geese: A Digital Ancient Board Game
Indoor Activity Monitoring for Mutual Reassurance
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2018, Bologna, Italy, November 28-30, 2018
A Smart Wearable Navigation System for Visually Impaired
The Analysis of Influential Users Evolution in Microblogging Social Networks - (Extended Abstract)
Eating Pizza to learn fractions
LISA - Lingua Italiana dei Segni Accessibile: A Progressive Web App to Support Communication Between Deaf People and Public Administrations
An Analysis of Ego Network Communities and Temporal a Affinity for Online Social Networks
On Time Synchronization of LoRaWAN Based IoT Devices for Enhanced Event Correlation
Cultural Heritage and Internet of Things
Bayesian Networks-based personal data synthesis
Enabling Privacy with Transfer Learning for Image Classification DNNs on Mobile Devices
Towards an Open and Heterogeneous Social Web
Potential and Limitations of Designing a Deep Learning Model for Discovering New Archaeological Sites: A Case with the Mesopotamian Floodplain
Building Smart Healthy Inclusive Environments for All Ages with Citizens
Living with Smartwatches and Pedometers: The Intergenerational Gap in Internal and External Contexts
Automated Extraction of Symptoms related to Rare Diseases from Scientific Publications
Dynamics of Emotions and Relations in a Facebook Group of Patients with Hidradenitis Suppurativa
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, GoodTechs 2019, Valencia, Spain, September 25-27, 2019
Preserving Privacy in a P2P Social Network
CoviHealth: Novel approach of a mobile application for nutrition and physical activity management for teenagers
DERCA Tool: A Set of Tests for Analysis of Elderly Dexterity in Information and Communications Technologies
A Planning-Based Serious Game for Cognitive Rehabilitation in Multiple Sclerosis
On the Usage of Smart Speakers During the Covid-19 Coronavirus Lockdown
Addressing bandwidth demand in full-immersive virtual reality
Bringing 4G LTE closer to students: A low-cost testbed for practical teaching and experimentation
BMP: A Bounded Message Protocol for the IoT
Radio Link Planning Made Easy with a Telegram Bot
Let's Cook: An Augmented Reality System Towards Developing Cooking Skills for Children with Cognitive Impairments
Aggregating Life Tags for Opportunistic Crowdsensing with Mobile and Smartglasses Users
Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change
Blockchain for social good: a quantitative analysis
Anomaly Detection in Cellular IoT with Machine Learning
Towards Tweet Content Suggestions for Museum Media Managers
How to simplify human-machine interaction: A text complexity calculator and a smart spelling corrector
Exploring Ambient Air Quality Notifications for Smart Rooms
Mobile Sensing for Wellbeing Estimation of Urban Green using Physiological Signals
An Intelligent Dashboard for Assisted Tweet Composition in the Cultural Heritage Area (Work-in-progress)
Comparative Analysis of Process Mining Algorithms in Python
A review of frameworks on continuous data acquisition for e-Health and m-Health
Delay Tolerant Networking for the Socio-Economic Development in Rural South Africa
Exploiting Traffic Lights to Manage Auction-Based Crossings
A LoRa enabled sustainable messaging system for isolated communities
Parents as Active Agents in Building Emotionally Stable, and Healthy Communities: Testing PSsmile App
A Musical Serious Game for Social Interaction through Augmented Rhythmic Improvisation
A Comparison of a Smartphone App and a Wrist-Worn Fitness Tracker for Self-monitoring of Physical Activity by Older and Younger Users
Features Exploration for Grades Prediction using Machine Learning
Blexer-med: A Medical Web Platform for Administrating Full Play Therapeutic Exergames
Preliminary design of a wearable system to increase adherence to rehabilitation programmes in acute Cruciate Ligament (CL) rupture
Intelligent Mobile-Based Recommender System Framework for Smart Freight Transport
Examining Furniture Preferences of the Elderly in Greece
Qualitative Activity Recognition using Machine and Deep Learning: Experimenting with Data-Human Interfaces for non Data-scientists
Machine Learning in Assistive Technology: a Solution for People with Dysarthria
A Microservice Architecture Use Case for Persons with Disabilities
A Low-Cost Internet of Things (IoT) Node to Support Traceability: Logistics Use Case
Open Challenges in Musical Metacreation
Smartphone-based automatic measurement of the results of the Timed-Up and Go test
Segmentation of Mosaic Images Based on Deformable Models Using Genetic Algorithms
Classification models for data fusion in human activity recognition: alternative architectures
Co-design and Engineering of User Requirements for a Novel ICT Healthcare Solution in Murcia, Spain
On Extending the Wireless Communications Range of Weather Stations using LoRaWAN
Human-Centric Ridesharing on Large Scale by Explaining AI-Generated Assignments
Monitoring Cooker Activities Using a Grid-EYE Infrared Array Sensor
A Paradox in ML Design: Less data for a smarter water metering cognification experience
Building an Italian-Chinese Parallel Corpus for Machine Translation from the Web
Recognizing Residents and Tourists with Retail Data Using Shopping Profiles
Wellness Indexes to Assess Quality of Life: a technological support
5G and IoT for Intelligent Healthcare: AI and Machine Learning Approaches - A Review
Collaborating with Agents in Architectural Design and Decision-Making Process: Top-Down and Bottom-Up Case Studies Using Reinforcement Learning
Studying micro-communities in Facebook Communities
Privacy perception and user behavior in the mobile ecosystem
Defining the Instruments for Zero-Measurement of Psychological Well-Being at Older Adults
Learning Sign Language from a Sanbot Robot
Digital Neuropsychological assessment of discourse production: an Interdisciplinary approach
Enabling QoS-secured Enhanced Non-Public Network Slices for Health Environments
Privacy Preserving Multidimensional Profiling
An indoor navigation platform for seeking Internet of Things devices in large indoor environment
Making Smart Buildings and Personal Systems Cooperate via Knowledge Base Overlays
Smart Objects and Technologies for Social Good - Third International Conference, GOODTECHS 2017, Pisa, Italy, November 29-30, 2017, Proceedings
An Android application for helping in the identification of Children with Reading Difficulties
Monitoring cultural heritage buildings via low-cost edge computing/sensing platforms: the Biblioteca Joanina de Coimbra case study
Assistive Technologies to Support Distance Learning for Students with Disabilities
Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering
GuideSwarm: A Drone Network Design to Assist Visually Impaired People
Image-Based Hoax Detection
An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach
IoT: Science Fiction or Real Revolution?
Android-Based Liveness Detection for Access Control in Smart Homes
Haptic-Based Cognitive Mapping to Support Shopping Malls Exploration
A Study on Accessibility in Games for the Visually Impaired
A Situation Aware Information Infrastructure (SAI 2 ) Framework
Twitter: temporal events analysis: Extended Abstract
Design and Development of a Linked Open Data-Based Web Portal for Sharing IoT Health and Fitness Datasets
The Use of Hashtags in TV-Shows: Analysis and Guidelines
Designing a Smart Ring and a Smartphone Application to Help Monitor, Manage and Live Better with the Effects of Raynaud's Phenomenon
Maximizing Player Engagement in a Global Warming Sensitization Video Game Through Reinforcement Learning
Towards a Monitoring Framework for Users of Retirement Houses with Mobile Sensing
Modelling and implementing an app for an exhibition in a museum
HiveSpy
COVID-19 Next Day Trend Forecast
PIR Probability Model for a Cost/Reliability Tradeoff Unobtrusive Indoor Monitoring System
3D Simulation and Comparative Analysis of Immune System Cell Micro-Level Responses in Virtual Reality and Mixed Reality Environments
New Interactive VR/AR Media: A Challenge Worth to Address
Design and evaluation of an exergame for motor-cognitive training and fall prevention in older adults
Towards a model of interpersonal trust in Social Media Applications
Do you like my outfit?: Cromnia, a mobile assistant for blind users
A Dietary Consultation System using Semantic Rules and Reasoning Based Approach
mHealth Platform for the Delivery of Rehabilitation and Physical Exercise at Home for Parkinson's Disease Patients
Usable and Accessible Tourism Websites for Children: A Case Study of a Naturalistic Oasis
Supporting Young High-Functioning ASD Individuals in Learning the Concept of Money
Designing Out Stereotypes in Artificial Intelligence: Involving users in the personality design of a digital assistant
IoT Healthcare: Benefits, Issues and Challenges
Usability questionnaires for telemonitoring and assistive technology for cognition for older adults: a rapid review
The Use of Wearable Devices in the Workplace - A Systematic Literature Review
Ageing@home: A Secure 5G Welfare Technology Solution for Elderlies
Enhancing Student Well-Being: The Impact of a Mindfulness-Based Program (Mind7 +) on Stress, Anxiety, Sleep Quality, and Social Interactions in a Sample of Portuguese University Students
Automatic processing and classification of citizens' reports
A Smart IoT System for Water Monitoring and Analysis
Safe Routes
Back To The Basics: Security of Software Downloads for Smart Objects
CLONE: a Promising System for the Remote Monitoring of Alzheimer's Patients: An Experimentation with a Wearable Device in a Village for Alzheimer's Care
The Fractal Dimension of Music: Geography, Popularity and Sentiment Analysis
Discovering the City: Crowdsourcing and Personalized Urban Paths Across Cultural Heritage
Do people believe in Artificial Intelligence?: A cross-topic multicultural study
Smart Apps vs. Renovated Low-tech Devices with DIY Assistive Technology: A Case of a Banknote Identifier for Visually Impaired People
OOPP: Tame the Design of Simple Object-Oriented Applications with Graphical Blocks
Social Technologies for the Workplace: Metrics Proposal for Adoption Assessment
Performance Comparison of H.265/HEVC, H.264/AVC and VP9 Encoders in Video Dissemination over VANETs
A Taxonomy for Data Contamination in Large Language Models
The First Data Contamination Workshop, CONDA 2024, August 16, 2024, Bangkok, Thailand, Proceedings of the Workshop
Confounders in Instance Variation for the Analysis of Data Contamination
Evaluating Chinese Large Language Models on Discipline Knowledge Acquisition via Memorization and Robustness Assessment
Data Contamination Report from the 2024 CONDA Shared Task
Implementation of Customer Service Management System for Corporate Knowledge Utilization
Ontology-Based Business Knowledge for Simulating Threats to Corporate Assets
Knowledge Sharing in Cyberspace: Virtual Knowledge Communities
Practical Aspects of Knowledge Management, 5th International Conference, PAKM 2004, Vienna, Austria, December 2-3, 2004, Proceedings
infoMining: A WWW based data mining service
Providing Informational Support for Argumentation: The ISA Project
Integration of Business Process Support with Knowledge Management - A Practical Perspective
Considering Collaborative Filtering as Groupware: Experiences and Lessons Learned
FCA-Based Ontology Augmentation in a Medical Domain
Mediating Ontologies for Communities of Practice
A Situation-Oriented and Personalized Framework for Role Modeling
Towards a Process Model for Identifying Knowledge-Related Structures in Product Data
Leveraging Corporate Skill Knowledge - From ProPer to OntoProPer
Are the Knowledge Management Professionals Up to the Job?
Knowledge Asset Road Maps
Towards an Ontology for Knowledge Management in Communities of Practice
The Role of Models in Leveraging Information
Ontology Based Object Categorization for Robots
Case Based Reasoning for Knowledge Management in KDD Projects
Knowledge Management for Industrial Research Processes of an Industrial Research Center
Corporate Innovation Engines: Tools and Processes
Decision trees for credit assessment