yusuke1997/dblp-id-title huggingface dataset:
Color enhanced emotion
LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
IMAGE: a language for the interactive manipulation of a graphics environment
iMedic: immersive medical environment for distributed interactive consultation
HERE transit for series 40: a location based application for public transport on feature phones
Grafikdemo 2004
Boundin'
An investigation of best practices for interactive content controls
Shaping, simulating and rendering the grasses of Madagascar: Escape 2 Africa
Determinants of immersivity in virtual reality: graphics vs. action
The afterpulse: state-of-the-art rendering on mobile GPUs
Curve-to-curve associations in spline-based inbetweening and sweeping
VisSheet redux: redesigning a visualization exploration spreadsheet for the web
Feature-oriented writing process reproduction of Chinese calligraphic artwork
Empowering Creativity with Generative AI in Digital Art Education
Live cinema: an instrument for cinema editing as a live performance
Rome Reborn
HairCraft: spells and incantations for digital hair
Scene analysis based on an optimization of CG images
S-A-09
Working with ukiyotiles
Encounters 2.0: A Multiparticipant Audiovisual Art Experience with XR
"Deadpool" + Colossus: our favorite [anti] superheroes
Fingers tale
Class notes: don't be a WIMP: (http: //www.not-for-wimps.org)
Visualizing quaternions: course notes for Siggraph 2007
Simple and accurate geometric correction with multiple projectors
Toon-chat: a cartoon-masked chat system for children with autism
Overcoming phobias using virtual reality
Computer graphics for architecture and design presentations: current work and trends outside the U.S
CAF production talk 2: the visual effects of "Pacific Rim"
Kia 'hotbots'
Light motif
Progressive Lightcuts for GPU
Through the time tunnel
Perceptual cells: James Turrell's vision machines between two paracinemas
Visual simulation of melting ice considering the natural convection
The presentators cake
Time Lens
Real time fusion of range and light field images
Disembodied Voices
OrbeVR: a handheld concave spherical virtual reality display
Curvature measures for discrete surfaces
Southeastern United States fly-by
Understanding fil-like photography
ILM's multitrack: a new visual tracking framework for high-end VFX production
Gantenbein vineyard façade, fläsch
Clouds with character: Partly Cloudy
Beginning native Android apps
Virtual theatre: a collaborative curriculum for artists and technologists
Computer role-playing games as a vehicle for teaching history, culture, and language
MobiMissions: the game of missions for mobile phones
Efficient data parallel computing on GPUs
Piñata
Critical art/interactive art/virtual art: rethinking computer art
Brain divided
ArtStream: Web art in a curatorial setting
To build a better mousetrap
A scan line algorithm for displaying parametrically defined surfaces
Accidents, blunders and calamities
HAPTIC PLASTeR: soft, thin, light and flexible haptic display using DEA composed of slide-ring material for daily life
Modeling behaviour for social robots and virtual humans
A programmable particle system framework for shape modeling
3D aerial display with micro mirror array plate and reversed depth integral photography
Ikimo: open entry-level robotics platform
LADDER: a language to describe drawing, display, and editing in sketch recognition
Vector field processing on triangle meshes
Hand-free motion interaction on Google Glass
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Attribute based interfaces for geometric modeling
Stop motion puppets in CG
2-D shape blending: an intrinsic solution to the vertex path problem
Physics-based combustion simulation in bifrost
Hand tools or head tools? (panel session)
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters
Parametric stylized highlight for character animation based on 3D scene data
Temporal radiance caching
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2019, Los Angeles, CA, USA, July 28 - August 1, 2019, Talks
Computational displays: combining optical fabrication, computational processing, and perceptual tricks to build the displays of the future
Inputted text to animated sign language, interactive interface, a self-learning with fun
Creating realistic CG honey
Space diffusion: an improved parallel halftoning technique using space-filling curves
Reactable performance
Shape transformation using variational implicit functions
Producing pre-render/in-game shared character asset
Numeric code
The audition
FF-
Latte art machine
How people tend to organize sensory information into unified wholes in haptic phone?: focusing on cross modality interaction
Identity 9
Proceedings of the 10th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1983, Detroit, Michigan, USA, July 25-29, 1983
E-scape
New methods, new artforms: 3D applications in sculpture (panel session)
@Only a Child
Artbotics: community-based collaborative art and technology education
Catherine courier
Topics on bible visualization: content, structure, citation
Voxel sampling for Six-DoF haptic rendering
Aerobot
Real-time nonphotorealistic rendering
Lensless stereo microscopic imaging
Moving towards the event horizon
Digital watermarking: what will it do for me? And what it won't!
Ultrasound visualization with the sonic flashlight
Massive model visualization using realtime ray tracing
Onward!: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Monkey symphony
Building indoor multi-panorama experiences at scale
Rasterizing Volumes and Surfaces for Crowds on Soul
Introduction - welcome to the bridge
Smash it!: simulating car crash in the Incredible Hulk
Raleigh-Benard convection in a closed box
3D Stylization via Large Reconstruction Model
Compute for mobile devices: performance-focused hands-on tutorial
Clipping using homogeneous coordinates
Assemblages
Temporal and spatial anti-aliasing for rendering reflection on a water surface
Dual scattering for real-time multiple scattering in hair
Adaptive level-of-detail system for "End of Nations"
Dragon gate
Broadway one
A stereo vision based virtual reality game by using a vibrotactile device and two position sensors
Hierarchical Polygon Tiling with Coverage Masks
Motion doodles: an interface for sketching character motion
Museums without walls: new media for new museums (panel session)
An efficient representation for irradiance environment maps
Metal hat
Enigma out from the deep
The Island Metaphor
tangible workbench "TW": with changeable markers
IP-Composer: Semantic Composition of Visual Concepts
Virtual stage: an interactive 3D karaoke system
Addressing student and industry needs through experiential learning courses to better prepare the student for real-world work experience
Virtual basketball
Queensbridge Wind Power
Basic elements on game design for interactive museum exhibitions
Object weathering simulation avoiding texture space stretching and discontinuities
Möbius Convolutions for Spherical CNNs
Annual Checkup: Pharmaceuticals for the 21st Century
The making of Marvel Studio's "Guardians of the Galaxy Vol. 2"
What we talk about, when we talk about story
Dji. death sails
An American gothic... or a pound of prevention
Video patch replacement
Digital kung-fu fighters and face replacement for the one"
Shader printer
Character workflow of Final Fantasy XV
Databank of the everyday
Jointonation: robotization of the human body by vibrotactile feedback
Reinventing the Spindle: Politics of Craft in Space
Compuserve whale
LiDARMAN: reprogramming reality with egocentric laser depth scanning
Boneless motion reconstruction
Panic room
TeleSight: enabling asymmetric collaboration in VR between HMD user and Non-HMD users
Chinese media art preview
Build your own 3D scanner: optical triangulation for beginners
Visionary mixture method for generating colored-paper mosaic images
High dynamic range imaging
The OpenRT-API
Lumio3D: rapid 3D geometry and reflectance acquisition from continuous spherical illumination
Model-based multi-component volume data labeling and rendering
Managing the tradeoffs in the digital transformation of an educational board game to a computer-based simulation
Creating polyhedral stellations
A mathematical model of deforming manifolds and their visualizations by CG animation
SUIRIN
A two-and-a-half-D motion-blur algorithm
From armadillo to zebra: creating the diverse characters and world of "Zootopia"
The reality cluster: realtime multimedia communication with persistence
Heuristics for continuity editing of cinematic computer graphics scenes
Making of an interactive teaching gem
Flash MX live: real-time video and audio delivery in multi-user environments
Multi-level partitions of unity
Virtual Neandertals
Steam punk "go round"
The decorative arts of the mariner
Observational Drawings - Hand
Making STEAM: Build Your Custom Electric Guitar
Streaming architectures and technology trends
Smirnoff
Yankee gal
Isle of you
Implicit FEM and fluid coupling on GPU for interactive multiphysics simulation
A Distributed 3D Graphics Library
Recent advances in light transport simulation: theory & practice
What role does technology play in starting your digital media program?
Venus pie trap
Creative collaboration: effective CG pipelines: any size, any place
An analytic visible surface algorithm for independent pixel processing
Left 4 Dead: The Sacrifice
Practical animation of liquids
A semi-global color correction for underwater image restoration
Napkinmatic App as a Ubiquitous Pocket AGI: Utility-Context-Sensitive 3D AR XR HCI for Vision-to-LLM
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Games
An ubiquitous approach to mobile applications
Particle filter on GPUs for multiple object tracking in HCI applications
The Art and Science of Imaging Worlds: Griffith Observatory's planetarium show Signs of Life
Sports and diversions
The rat rules!
Museums and computer games
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Computer Animation Festival
Building the city of glass in mirror's edge™
Fast image-based separation of diffuse and specular reflections
Swoop: Animating Characters Along a Path
Time and Memory Efficient Displacement Map Extraction
A procedural ocean toolkit
Smoke water fire
Moana: performing water
StreamME: Simplify 3D Gaussian Avatar within Live Stream
Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions
STORZart
Making the GigaPixelArtZoom
The graphics teaching tool
Interaction techniques for ambiguity resolution in recognition-based interfaces
Robust automatic optic disk segmentation
High-performance polygon rendering
Parallel 3D printing based on skeletal remeshing
DAM-VSR: Disentanglement of Appearance and Motion for Video Super-Resolution
Meet meat
Creating ralphzilla: moshpit, skeleton library and automation framework
A New Voronoi-based Surface Reconstruction Algorithm
Stylizing Metals and More with the Glint Filter
Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks
Hapbeat: single DOF wide range wearable haptic display
Smart Scaling: A Hybrid Deep-Learning Approach to Content-Aware Image Retargeting
Shadertoy: live coding for reactive shaders
Goodbye Mister Octopus
Little yeyos
Wearable haptic display to present virtual mass sensation
Aggregated teapot
Amazilia
Gesture VR: gesture interface to spatial reality
Real time light field reconstruction for sub-pixel based integral imaging display
Deformation transfer based on stretchiness ratio
Xrays: Bladder
Global illumination using precomputed light paths for interactive light condition manipulation
Jet production from a rotating black hole
Creating animated pop-up books from the motion of 3D articulated characters
Karen and Jennifer
EMIS: building an extended mobile interface space using projection-based mobile phone
The search of form, the search of order: Gaudí and the Sagrada familia
Computer Graphics Achievement Award
Designing computer graphics courses for distance learning
MaD: mapping by demonstration for continuous sonification
Visual effects: incredible effects vs. credible science
Wave animation synthesis directly from a real video
Application of shape-preserving spline interpolation to interactive editing of photogrammetric data
The future is wild
Analytic antialiasing with prism splines
Techniques for interactive raster graphics
Interactive segmentation-free skeletonization of grayscale volumes
"Tworlds": twirled worlds for multimodal 'padiddle' spinning & tethered 'poi' whirling
Drench "brains dance"
dot. a scene = sintheta at the sea _ tactuaL [si: gak] series #2: empirical communication design of visual information - focused on haptic interface using Braille generating method
Video enhancement using reference photographs
Beyond player types: gaming achievement goal
"Carl & Ray": Tippett studio 3D character animation work for blockbuster entertainment
MIND: Microstructure INverse Design with Generative Hybrid Neural Representation
Automatic muscle generation for physically-based facial animation
The Prince of Egypt: the Red Sea
PaperPulse: an integrated approach for embedding electronics in paper designs
Plausible physics in augmented images
GPU Driven Effects of The Last of Us: Part Two
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Dailies
Our Lady Peace "In Repair" / Bitcasters
Light strings: kinesthetic immersive environment
WAYLA: novel gaming experience through unique gaze interaction
Sequential sampling for dynamic environment maps
Joe Takayama
Dark Souls II
Peeping life: fiddle faddle couple
"The ark" as seen through the eyes of a child
Why is the Mona Lisa smiling?
Pirate Smooch (Germany)
Wavelet radiosity
An Approximate Mie Scattering Function for Fog and Cloud Rendering
Shaping the Elements: Curvenet Animation Controls in Pixar's Elemental
Μm 3 × ∞
An operating method for a bipedal walking robot for entertainment
Spider-Man: Across The Spider-Verse - How to build a pipeline for variable rate animation
Digression: back to real?
Untitled Lovestory: the 3D Previs of a feature film
Botanicus Interacticus: interactive plants technology
Virtualization gate
The Primal seas: water on PlayStation 2
Hiding spaces: a CAVE of elusive immateriality
A clustering algorithm for radiosity in complex environments
Ray tracing complex models containing surface tessellations
Supporting online collaborative communities
Hako-ne: an augmented musical dollhouse
Mnemonic notations
Convergences in film and games technology
The EyeCue system
Visual effects at LAIKA, a crossroads of art and technology
Interpolating implicit surfaces from scattered surface data using compactly supported radial basis functions
The PDI crowd system for ANTZ
Passion spaces based on the synesthesia phenomenon
Using scientific data to show climate change in "Atlas of a Changing Earth"
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Production Sessions
Food texture manipulation by face deformation
Scan line display of algebraic surfaces
A schizophrenic system plot package
Wearable haptics and hand tracking via an RGB-D camera for immersive tactile experiences
Skippy peanut butter jars, 1980
Generative Video Matting
Learning motion manifolds with convolutional autoencoders
All in your mind
The stereoscopic art installation eccentric spaces
Pot the magic pot: interactive modification of the perceived angular shape
Perceptual Evaluation of Steered Retinal Projection
MiragePrinter: interactive fabrication on a 3D printer with a mid-air display
Toyota corolla "imagination"
The centrifuge brain project
LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction
Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment
inFAMOUS: first light
Measuring volumetric coherence
Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem
On the organization of a remote low cost intelligent graphics terminal
Rendering volumes with microvoxels
Massive particles: particle-based simulations on multiple GPUs
Darkness lay your eyes upon me
A scan line algorithm for computer display of curved surfaces
CreatAR: augmented reality app
Graphical pre- and post-processor for 2-dimensional finite element method programs
Flat shading road versus photo realistic road for AR-based car navigation
Parameter-space ReSTIR for Differentiable and Inverse Rendering
Water Lights
The audiator: a device-independent active marker for spatially aware displays
ReQTable: Square tabletop display that provides dual-sided mid-air images to each of four users
GazeSim: simulating foveated rendering using depth in eye gaze for VR
Identifying & visualizing surface detail on Michelangelo's David
Behind the scenes of VFX in the Middle East & Syria: "in art we trust"
A global illumination solution for general reflectance distributions
Real-time rendering of billboard plants in a dynamic lighting environment
Good vibrations: model dynamics for graphics and animation
Mesh colors with hardware texture filtering
Real-Time Ray-Tracing with Vulkan for the Impatient
Adaptable game experience through procedural content generation and brain computer interface
Mizu-hanabi
Two novel approaches to visualizing internal and external anatomy of the cardiac cycle with a windowed virtual heart model
A system for efficient rendering of human skin
CrossTalk
This exquisite forest
Anatomy-based modeling of the human musculature
New generation crowd simulation algorithms
DJuggling: Sonification of expressive movement performance
Band decomposition of 2-manifold meshes for physical construction of large structures
Building mobile AR applications using the outdoor AR library
Image-based visual hulls
3D capturing using multi-camera rigs, real-time depth estimation and depth-based content creation for multi-view and light-field auto-stereoscopic displays
Spider-Man 3: birth of Sandman
Hyborg Agency: Cultivating Conversational AI Creatures through Community Connections
Teaching programmable shaders: lightweight versus heavyweight approach
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994, Orlando, FL, USA, July 24-29, 1994
Turtle trouble
Coronado
Adaptive solid texturing for web graphics
Configurable and ad hoc display for clothes
Pretty good privacy
ESPN "evolution"
Performance OpenGL: platform independent techniques
Rendering 3D volumes using per-pixel displacement mapping
Study for DNA, Payne's Gray
Towards the living canvas
A practical and controllable hair and fur model for production path tracing
SyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments
Kumiko Kushiyama
Open source life project
K museum
Reconfigurable three-dimensional prototype system using digital materials
Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields
GPU-based audio via the VGA port
Windowseat lounge
D-FLIP: dynamic & flexible interactive PhotoShow
Star Wars Episode 1: The Phantom Menace - research and development highlights
Final fantasy VII advent children
Preceding Emptiness: Alternative Arabic Typographic Technologies
The Maestro plays
Effective application of computer graphics
The fight
Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing
Is robust geometry possible? (panel)
Bookshelf communication
VirtualTable: a projection augmented reality game
KDLAB v3
Meta-Visual/Media/Space-Algorithmic "Intersection, " the new aspect of media art exhibition
Approximate Boolean operations on free-form solids
Emo system: a public message system to share emotional information
Canal kitchen
A contour display generation algorithm for VLSI implementation
Solve et Coagula: mating man and machine
Fast computation of database operations using graphics processors
GPU memory model overview
What They Believe (Germany)
Self-Supervised Post-Correction for Monte Carlo Denoising
Motion tracking for special effects in the film industry
Object intermediaries: how new media artists translate the language of things
Spacetime swing
Extended cubical marching squares for surface extraction from various kinds of volumetric structure
Simulation of a pliable jellyfish in fluids
Vizzavi "chicken smiles"
PaperLego: component-based papercraft designing tool for children
Designing collaborative games on handheld computers
Bunkie & booboo
Rofly - fly hard
Recovering Photometric Properties of Architectural Scenes from Photographs
SHREK
The legacy of Disney animation: a journey to the past, present and future through the eyes of Disney animators, directors, designers, and storytellers
Other worldly crowds in Coco
À tort ou à raison
A little curious (pad & pencil song)
An introduction to shader-based OpenGL programming
The making of an oktapodi
The rigid body and fluid dynamics of LAIKA's "Missing Link"
The sum of all fears
Taming the shadow Terminator
Interactively mitigating visual confusion by using a visual mixing board
Exploring the current state of in-house training
Resumes and demo reels: if yours aren't working, neither are you!
Iamascope: an interactive kaleidoscope
Rich intrinsic image decomposition of outdoor scenes from multiple views
6D Pose Estimation with Two-stream Net
ESP 3 : a high-level graphics language
AR mail from Harbin
Myosis
Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks
SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars
Procedural modeling of medieval castles
Advanced GPU-based ray casting for bricked datasets
The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing
Wild river - motion ride
TEXTure: Text-Guided Texturing of 3D Shapes
Citroen Saxo
Virtual hands in VR: motion capture, synthesis, and perception
Color dream no. 246
Cyber Bunraku
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Real-Time Live!
A discrete morse-based approach to multivariate data analysis
Quill: birds of a feather tool
Getting started with webGL and three.js
Real-time rendering systems in 2010
Orders of Magnitude: An immersive educational virtual reality application about the Universe
Ben Chang, Mary Lucking, Silvia Ruzanka, Andrew Sempere, Dmitry Strakovsky
Weta digital VFX: War for the Planet of the Apes
Sandbox symposium pitch game post-mortem
GI next: global illumination for production rendering on GPUs
CAF production talk 1: the visual effects of "Star Trek into Darkness"
The effect of System Response Time on interactive computer aided problem solving
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Real-Time Live!
Conduit: a modern pipeline for the open source world
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Awards
An image restoration method for extracting features from three-dimensional auto-stereoscopic integral photography images
Consequences of Stratified Sampling in Graphics
SwarmPlay: A Swarm of Nano-Quadcopters Playing Tic-tac-toe Board Game against a Human
Decremental Delaunay triangulation
Frozen on ice: rendering frost and ice on Frozen
Seasonal changes in carbon dioxide
An interactive computer graphics approach to the design of marching band routines
Scent of a robot
Efficient multi-pass welding training with haptic guide
Re-remembered, digital palimpsests
Mesh modelling with curve analogies
Animation planning for virtual characters cooperation
Directable fluids in the world of epic
Selective visualization of anomalies in fundus images via sparse and low rank decomposition
Haptics for Accessible Graphics in CS1
Kids connect