yusuke1997/dblp-id-title huggingface dataset:
Effect of Illumination on Reading Performance and Affect in a Virtual Environment
Accessibility in Software Engineering: Pursuing the Mainstream from a Classroom
Empowering Workers with IoT: Enhancing Acceptance and Security of Resilient Smart Workplaces
Moderating Effect of Culture on IT and Health Standard: A Country-Level Analysis
How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI
I Care Who and Where You Are - Influence of Type, Position and Quantity of Oncoming Vehicles on Perceived Safety During Automated Driving on Rural Roads
Reflections on the Interdisciplinary Collaborative Design of Mapping the Universe
Designing Pervasive Games for Learning
Computing with Words in Maritime Piracy and Attack Detection Systems
MocaBit 1.0 - A Gamified Mo-cap System to Track Physical Location
Towards an Information Security Awareness Maturity Model
Using iBeacons for Location-Based Tracking in Alternate Reality Games: A Pilot Study
Improvement of Needle Bar in Textile Machine by Hitting Process
Applying Storyboards to Fashion Design for Empathy
Metaverse Tours of Nursery Schools: A Learning Tool for Childcare Workers in ECEC Settings
Study on the Body Shape of Middle-Aged and Old Women for Garment Design
Usability an Important Goal for the Design of Therapeutic Games for Older Adults
All Goes Well: A Self-healing Service Design Study by Creating Bracelets for Young Chinese People
Digital Display and Transmission of the Culture of Traditional Chinese Furniture
Effects of Virtual Experiences on Enhancing Social Acceptance of Autonomous Buses
A Web-Based User Interface for Machine Learning Analysis
Evaluating the Use of LINE Software to Support Interaction During an American Travel Course in Japan
Is It Really You? Effects of Avatar Representation in Mediated Communication on Social Presence and Connectedness of Acquaintances
Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments - 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
Transforming a Specialized Q&A System to a Chatbot System: A Case of a Simplified Taxation in Korea
Survey Design for Visually Impaired and Blind People
A Teacher Model to Speed Up the Process of Building Courses
Universal Access in Human-Computer Interaction. Designing Novel Interactions - 11th International Conference, UAHCI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Exploring the Impacts of Age and Usage Experience of e-Service on User Perceived Web Quality
Expanding and Embedding a High-Level Gesture Vocabulary for Digital and Augmented Musical Instruments
Single Image Contrast Enhancement by Training the HDR Camera Data
System Dynamics Approach to Malicious Insider Cyber-Threat Modelling and Analysis
Low-Cost Smart Surveillance System for Smart Cities
Using the 'Balance Model' for Occupational Safety and Health Promotion
Qualitative Study of 3D Object Generation in Immersive Technologies
Automating Mobile App Review User Feedback with Aspect-Based Sentiment Analysis
Conception and Prototyping of an Adaptive Dispatcher Station to Control Delivery Robots
Are You With Us? A Real-Time Engagement Analytics with Machine Learning in Online Learning Environments
Research on Automatic Fault Diagnosis Technology of IT Equipment Based on Big Data
Accuracy Evaluation of AR Navigation in Partial Nephrectomy
Report on a Preliminary Study Using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training
V-Dream: Immersive Exploration of Generative Design Solution Space
Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style
Improving Document Icon to Re-find Efficiently What You Need
WebSight: The Use of the Grid-Based Interface to Convey Layout of Web-Pages in a Non-visual Environment
Emergency Usability Lab - Concept to Evaluate the Usability of Healthcare Systems in Emergencies
Examining the Current State of Group Support Accessibility: An Expanded Study
Achieving an Inclusive and Accessible DSpace: University of Oregon's Approach and Outcomes
TActile Glasses (TAG) for Obstacle Avoidance
Designing a Mobile Behavior Sampling Tool for Spatial Analytics
Floating 3D Video Conference
Book Based View and Scroll Based View: Which is Suited for HTML Viewers?
Human Energy in Organizations: Theoretical Foundations and IT-Based Assessment
Multimodal Analysis of Joint Attention in Remote Co-creative Design Process
Informative or Misleading? Heatmaps Deconstructed
Theoretical Transpositions in Brain Function and the Underpinnings of Augmented Cognition
Investigation of Indirect Oral Operation Method for Think Aloud Usability Testing
Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car
E-safety in Web 2.0 Learning Environments: A Research Synthesis and Implications for Researchers and Practitioners
Thinking Open and Ludic Educational Robotics: Considerations Based on the Interaction Design Principles
Research on the Design of Multisensory Interactive Experiences in Museums Based on Embodied Cognition
How New Technologies Can Help Create Better UI's for Medical Devices
How to Measure Quality of Affordable 3D Printing: Cultivating Quantitative Index in the User Community
Effects of Different Visual Feedback Forms on Eye Cursor's Stabilities
A Framework to Quantitatively Assess Safety Performance for Civil Aviation Organization
Recognition Method for Foot Written Characters
Proposal for a Design Process Method Using VR and a Physical Model
Web Content Analysis on Power Distance Cultural Presence in E-Government Portal Design
TiMBA - Tangible User Interface for Model Building and Analysis
Constructing Interaction Scenarios of High-Building Interior in Fire
Multitasking and Performance under Time Pressure
A Contribution of Human-Computer Interaction to the New Process of Scientific Communication: The Case of ARCA, a Repository of Fiocruz, Brazil
Laughter Meaning Construction and Use in Development: Children and Spoken Dialogue Systems
User Centered Design Approach Applying CPV in Mobile Service Design
What Would Jiminy Cricket Do? Lessons from the First Social Wearable
What Makes for Successful Game Storytelling? A Model for Evaluating Game-Adaptability of Stories in China
Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV
Negotiability: A Metafunction to Support Personalizable Groupware
Effects of Cognitive Training on Individual Differences in Attention
Read-Aid - An Assistive Reading Tool for Children with Dyslexia
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World
Make It Short: A Pilot Study on an Adaptive Nutrition Tracking App
The Digital Dilemma and the Healthy Nation
A Web-Based Application for TWS Earphone Design and Fit Evaluation
A Comparison of Digital Libraries for the Visually Impaired in the United States and Japan
Research on Interactive Narrative Design of Immersive Image from AI Perspective
The Effects of Asset Degradation on Human Trust in Swarms
The Research on the Logistics Service Design Based on the Theory of Brand Image: A Case for FEELER
Asynchronous and Distance Communication Over Digital Networks
Service-Oriented Emergency Management Collaboration System Design
Social Psychology of the Digital Age: The Interpersonal Neuroscience of Mediated Communication
Information Sharing Accelerated by Work History Based Contribution Management, Leads to Knowhow Sharing
Evaluation Approach for Post-stroke Rehabilitation Via Virtual Reality Aided Motor Training
Are Bitcoin Users Less Sociable? An Analysis of Users' Language and Social Connections on Twitter
Optimizing Urban e-Commerce Experiences: A Cross-Cultural Interface Design Approach for Enhanced Connectivity and Consumer Engagement
Effects of Peer Pressure on Laughter
Website Design Based on Cultures: An Investigation of Saudis, Filipinos, and Indians Government Websites' Attributes
A Design Driven Approach to Innovate System Interfaces: Insights from a University-Industry Collaboration
Reliability and Validity of Measurement Scale for Perceived Service Quality in Internet Bank: A Review
Augmentation and the Visual Mind
User Experience Design for Green IT Products Through Wearable Computing and Quantified Self
A Review of Empirical Intercultural Usability Studies
Mosca - A Case Study on Collaborative Work - Combining Dimensions while Learning
HCI Strategies for Informing the Design of a Teacher Dashboard: How Might Real-Time Situational Data Determine the Potential for Technological Support in the Classroom?
Enhancing Scientific Research and Paper Writing Processes by Integrating Artificial Intelligence Tools
The Influence of Strategic Agility on Product Design Organizations' Operations and Cultures
Mathmages: e-Sports and Mathematics in the Amazon Region
Infrequent Use of AI-Enabled Personal Assistants Through the Lens of Cognitive Dissonance Theory
Implementation - Stage Human-Centered AI Assessment
What Drives Perceived Usability in Mobile Web Design: Classical or Expressive Aesthetics?
Physiological Responses to Watching 3D on Television with Active and Passive Glasses
Analyzing the Impact of Culture on Students: Towards a Student eXperience Holistic Model
Beyond Comprehension: A Usability Study on User Instruction Manual for Stove with Steam Function
Tradeoffs in the Design of the IBM Computer Usability Satisfaction Questionnaires
Webcasting Made Interactive: Integrating Real-Time Videoconferencing in Distributed Learning Spaces
From Modeling to Fractals: Research on Prototyping of Augmented Fractal Tangram Blocks Set
Improving Sociotechnical Systems by Exploiting the Remains of Reengineering
A Review of the Current Intelligent Personal Agents
Mapping Peace Ideas around the Table
Evaluating Response Delay of Multimodal Interface in Smart Device
A System Design of Virtual Reality Enabled Chinese Ancient Books for Enhancing Reading Promotion and Culture Dissemination
Tracking Observations of Everyday Living with Smart Phones
Pupil and Electromyography (EMG) Responses to Collision Warning in a Real Driving Environment
"Mum Helps Me When the Internet Messes Up..." - Accessibility of eHealth Services for People with Intellectual Disability
A Usability Study of Websites for Older Travelers
Design, User Experience, and Usability: Design Discourse - 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I
Effect of Repulsive Positions on Haptic Feedback on Using a String-Based Device Virtual Objects Without a Real Tool
A Defocus Based Novel Keyboard Design
A Generic CbITS Authoring Tool Using xAPI
Local Communication Media Based on Concept of Media Biotope
Indoor Navigation Aid System Using No Positioning Technique for Visually Impaired People
Effects of Visual and Cognitive Load on User Interface of Electric Vehicle - Using Eye Tracking Predictive Technology
NIRS Trajectories in Oxy-Deoxy Hb Plane and the Trajectory Map to Understand Brain Activities Related to Human Interface
Exploring Information Support in Mobile Terminal Guidance in the Context of Medical Service
Development of mHealth-Apps for Hearing Aids - Requirements and Assessments of a First Prototype
When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors
An Object-oriented Reference Model for User Interface Design, Hypertext and Collaboration
Research on the Future Trend of Digital Culture Driving the Development of Regional Culture: - Taking Liaoning National Pattern Database Design as an Example
A Highly Customizable Parent-Child Word-Learning Mobile Game for Chinese Children with Autism
A Novel Visualization Tool for Evaluating Medication Side-Effects in Multi-drug Regimens
Involving Users in Sound Design
Visual Prediction Based on Photorealistic Style Transfer
Supporting perspective making and perspective taking: a framework for contextual information
Comparative Study Design of Multiple Coordinated Views for 2D Large High-Resolution Display with 3D Visualization Using Mixed Reality Technology
Simultaneous Speech Subtitling Systems for Multiple Speakers
The Strategies of Experiential Design in the Creative Life Industry
Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers
Beyond Hedonic Enjoyment: Conceptualizing Eudaimonic Motivation for Personal Informatics Technology Usage
Geolocation Search with SharePoint Fast Search Feature and A (star) Search Algorithm
Promote or Restrict? A Co-design Practice of a Palliative Care Information Management System in China
Ergonomics Evaluation of In-Vehicle HMI Based on Meander of Finger Trajectory
User Situation-Aware Mobile Communication Method
The Situation Awareness and Usability Research of Different HUD HMI Design in Driving While Using Adaptive Cruise Control
Usability and navigation in virtual 3D worlds
MyoSL: A Framework for Measuring Usability of Two-Arm Gestural Electromyography for Sign Language
NFC Provided User Friendliness for Technologically Advanced Services
Personalized Music Therapy Information System Based on Algorithmic Composition in the Treatment of Autism Spectrum Disorder
Evaluation on Comfortable Arousal in Autonomous Driving Using Physiological Indexes
Tests of Cognitive Training as Archetypes in Elderly People - Identifying Design Categories for Cognitive and Communicative Interaction
Grand Challenges in Design Research for Human-Centered Design Informatics
Comparison of Three Countries on Food Challenges and Values Based on Open-Ended Statements in Questionnaires
Comparison of Pedestrians' Gap Acceptance Behavior Towards Automated and Human-Driven Vehicles
Understanding the Last Line of Defense: Human Response to Cybersecurity Events
On Improving the Acceptance of Intelligent Companion Robots Among Chinese Empty-Nesters with the Application of Emotional Design
Head-Pose Recognition for a Game System Based on Nose's Relative Position
Cyber Trust and Suspicion: A Human-Centric Approach
The Effects of Group Size in the Furniture Assembly Task
On the Reading Performance of Text Layout, Switch Position, Topic of Text, and Luminance Contrast for Chinese E-books Interface Design
The Participatory Sensing Platform Driven by UGC for the Evaluation of Living Quality in the City
Usability Comparison of Text CAPTCHAs Based on English and Chinese
Designing Learning Environments in a Digital Time - Experiences in Two Different Subjects at NTNU, Norway Autumn 2020
User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform
Different Patterns of Medication Administration Between Inside and Outside the Patient Room Using Electronic Medical Record Log Data
Infographic Design Skills Applied to the Heritage Sector: An Experience from O-City's Pathway in the Orange Economy to Acquire Competences
A Property Checklist for Evaluating the Student Experience with Consideration of Cultural Aspects
Comparative Analysis of Cricket Games in VR and Other Traditional Display Environments
Videophone Conversation of Two Individuals with Dementia Using an Anime Agent System
Delivering Telemonitoring Care to Digitally Disadvantaged Older Adults: Human-Computer Interaction (HCI) Design Recommendations
Evaluation of P2P Information Recommendation Based on Collaborative Filtering
Exploration of the Interactive Design of Interior Space Under the New Retail Mode - Based on the Case of "Cultural and Creative Space" in the Traditional Dong Villages
An Intuitive Wearable Concept for Robotic Control
Exploring Physical Demand Metric: Slouching Score in Augmented Reality-Based Biomechanics Education
Design and Ergonomics of Monitoring System for Elderly
Elderly and Tablets: Considerations and Suggestions About the Design of Proper Applications
Reverse Business Innovations - The Impact of ERP Software Upgrades on Organizations
Eye-Gaze and Intent: Application in 3D Interface Control
Assessments in Large- and Small-Scale Wiki Collaborative Learning Environments: Recommendations for Educators and Wiki Designers
(Digital) Social Innovation Through Public Internet Access Points
Organizational Self-Determination and New Digital Self-Study Applications as Means for Developing Nuclear Power Plant Operation Training
UX Office. A New Software Application for User Experience Services
Knowledge Archaeology of Light Environment Art in the Era of Media Convergence
User Experience in Spatial Computing Applications: Towards the Development of Quantitative Instrument
Proposal of Non-dimensional Parameter Indices to Evaluate Safe Driving Behavior
Evaluation of Pedal Button Diameter and Travel Length
A Head-up Display with Augmented Reality and Gamification for an E-Maintenance System: Using Interfaces and Gamification to Motivate Workers in Procedural Tasks
Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee Conservation Awareness Among K12 Students
Strategies to Enhance Technology-Based Learning Experiences in Older Adults: A Field Study
Perception-Driven Design Approach: Towards Interaction Design for Simulating and Evoking Tactile Properties via Digital Interfaces
Exploring User Experience in the Wild: Facets of the Modern Car
Knowledge Sharing-Based Value Co-creation Between E-Commerce Enterprises and Logistics Service Providers
Examing Significant Factors and Risks Affecting the Willingness to Adopt a Cloud-Based CRM
A Study on Application of Enclothed Cognition in Apparel Design
Setting the scene for context -aware information providing
An IOT Security Awareness and System Hardening Advisory Platform for Smart Home Devices
An Interface Design Method for E-commerce Sites' Homepage Considering Users' Emotions
Infoscope: A Mobile Device Supporting Exploratory and Playful Knowledge Discovery in Physical Environments
Sequence of Visual Behavior during Parking
Analysis of Service Quality Mobile Government on the PeduliLindungi
Inter-person Intra-modality Attention Based Model for Dyadic Interaction Engagement Prediction
Comics-Based Online Course as a Learning Resource for Encouraging Students' Speaking Activity Through Intensive Independent Learning
Development of a Generic Design Framework for Intelligent Adaptive Systems
Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli
A Multipurpose VR-Based Skill-Transfer for Robotic Platform
Shared Space: Collaborative Information Spaces
Application of Generative AI for Real-Time Image Creation in Cross-Cultural Design Communication
Tasks Decomposition Approaches in Crowdsourcing Software Development
An Interface Analysis Method of Complex Information System by Introducing Error Factors
The Expansibility of User Interfaces Using Peripheral Multisensory Stimulation
Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling
A Robot Agent that Learns Group Interaction Through a Team-Based Virtual Reality Game Using Affective Reward Reinforcement Learning
Operator Interaction with Visual Objects: Effect of System Latency
Manipulating Objects Behind Obstacles
Status Effects on Attributions for Online Knowledge Sharing Failures: A Comparison Between Chinese and Korean Cultures
Modeling People-AI Interaction: A Case Discussion with Using an Interaction Design Language
Designing and Verifying Application Schema by Applying Standard Element for Managing Ocean Observation Data
The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning
Usability and Motivational Effects of a Gamified Exercise and Fitness System Based on Wearable Devices
Information Presentation and Control in a Modern Air Traffic Control Tower Simulator
Improving the Usability in a Video Game Through Continuous Usability Evaluations
Intelligent Assembly Algorithm with a Force-Velocity Controller for Solving the Peg-in-Hole Problem Using Lithium-Ion Cells
Successful User Experience in an Agile Enterprise Environment
The Process of Organisational Learning-Experiences from a Joint Project
Experiences from a Long Run with a Virtual Personal Trainer
The Influence of Phygital Learning: The User Expectations of Perceived Usability of Practical and Theoretical Courses
Family Channel: Accessible Social Media for Older Adults
Predicting the Risk of Bicycle Theft Occurrence Considering Routine Activity Theory and Spatial Correlation
An Assessment of the Security and Transparency Procedural Components of the Estonian Internet Voting System
Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems - 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part III
A Configurable Serious Game for Inhibitory and Interference Control
Sonification of Spatial Information: Audio-Tactile Exploration Strategies by Normal and Blind Subjects
Generalised Player Modelling: Why Artificial Intelligence in Games Should Incorporate Meaning, with a Formalism for so Doing
Components for a ubiquitous learning environment
Assessing Symptoms of Excessive SNS Usage Based on User Behavior and Emotion - Analysis of Data Obtained by SNS APIs
Neuroergonomic Assessment of Simulator Fidelity in an Aviation Centric Live Virtual Constructive (LVC) Application
Enhancing Product Design Efficiency Through Artificial Intelligence-Generated Content: A Case Study of a Home Office Desk
Facilitating Search through Visualized Results
Dark Patterns in Online Shopping: of Sneaky Tricks, Perceived Annoyance and Respective Brand Trust
Gender Equality Across Australian Workplaces: A Critical Reflection of the Initiatives Undertaken
An Anthropomorphic AR-Based Personal Information Manager and Guide
Vocational Training of IT-Professionals - Coping with Future Demands
Tangible Map: Designing and Assessing Spatial Information Retrieval Through a Tactile Interface
Effects of the Use of Points, Leaderboards and Badges on In-Game Purchases of Virtual Goods
Consumer Intention to Accept AI-Based Products and Services
Preventive and Pro-active Ergonomics Influence on Maintenance Excellence Level
Dynamic Keypad - Digit Shuffling for Secure PIN Entry in a Virtual World
Using Semantic-Level Tags in HTML/XML Documents
A Study of Middle-Aged User's Acceptance in Mandarin Chinese Font Display on Smart Phones
Design for the Decentralized World: Democratization of Blockchain-Based Software Design
Available Technologies: Web Design for Technology Transfer from Public Education and Research Institutions
Classifying Energy-Related Events Using Electromagnetic Field Signatures
Presentation and Editing of Structured 3-D Graphics
Six Challenges for Human-AI Co-learning
How Does This Look? Desirability Methods for Evaluating Visual Design
A Brief Review of Touch Interaction Fatigue During Older Adults' Smartphone Usage
A Human or a Computer Agent: The Social and Cognitive Effects of an e-Learning Instructor's Identity and Voice Cues
Research on the Social Experience of Mobile Internet Products
Communication Analysis of Remote Collaboration System with Arm Scaling Function
The Role of Cognition in Developing Successful Cybersecurity Training Programs - Passive vs. Active Engagement
Association Rules on Relationships Between Learner's Physiological Information and Mental States During Learning Process
Identifying Blind Spots in IS Security Risk Management Processes Using Qualitative Model Analysis
Research on the Influence of Team Members with Different Creativity Levels and Academic Background on the Collaborative Design Process
The Persuasive Effects from Web 2.0 Marketing: A Case Study Investigating the Persuasive Effect from an Online Design Competition
Integration of Human Operators in Highly Automatable Systems: A Discussion on the Role of Automation and Human Involvement in Large-Scale Civil Engineering Machinery
Blogging Revisited: The Use of Blogs in ESAP Courses