yusuke1997/dblp-id-title huggingface dataset:
Balancing VP and VC Routing an ATM Networks
A Preliminary Model for Deflection Routing
ATM Connectionless Server: Performance Evaluation
The design of survivable ATM networks
Video coding and ATM statistical bit rate capability
A scheme for multiplexing ATM sources
Burst Reduction Properties of the Token Bank in ATM Networks
ATM over VSAT networks using traditional bent-pipe or on-board processing satellites
A New Threshold-Based Traffic Characterization and Policing Mechanism for Communication Networks
A Simple ATM Switching Architecture for Broadband-ISDN and Its Performance
An SBI approach to policing MPEG video traffic
Investigations of the Performance of a Measurement-based Connection Admission Control Algorithm
When is traffic dispersion useful? A study on equivalent capacity
Enhancing the self-healing capability of statically protected ATM networks
Performance Evaluation of ATM Multiplexing Schemes for Bursty Traffic Sources in Lossy ATM Networks
An Efficient Simulation Environment for 3rd Generation Cellular Networks
Is the Apparent Self-Similarity of the Broadband Traffic Due to Non Stationarity?
Voice and Data Integration at an ATM Multiplexer
Dynamical Resource Reservation Scheme in an ATM Network Using Neural Network-Based Traffic Prediction
Equalisation of Blocking Probability in Switching Systems with Limited Availability
Stochastic allocation of virtual paths to ATM links
Single node and end-to-end buffer control in real time
Feasibility of Performance Objectives in ATM Network Nodes with MMPP Arrival Processes
A Generalized SBBP/G/1 Queue and Its Application to ATM Networks
A CAC Algoriothm for ATM Networks Supporting Different QoS Classes
A Neural Network Approach to Effective Bandwidth Characterization in ATM Networks
Diffusion models to study nonstationary traffic and cell loss in ATM networks
Performance Analysis of Input Queueing ATM Switches with Parallel Iterative Matching Scheduling
A Traffic Control Framework for High Speed Data Transmission
Conservation laws for dynamic routing in multi-path networks
Discrete-time models for connection admission control (CAC) in ATM
Dynamic time sharing: a new approach for congestion management
Methods for performance monitoring and traffic measurements at cell level in ATM networks
Approximate Analysis of ATM Networks with Two Loss-Priority Classes
Performance Analysis of ATM Networks, IFIP TC6 WG6.3/WG6.4 Fifth International Workshop on Performance Modelling and Evaluation of ATM Networks, July 21-23, 1997, Ilkley, UK
A study of the fairness of the fast reservation protocol
Efficient Performances Analysis of ATM Buffer Systems by Using the Spectral Analysis of Rate Matrices
Performance Simulation of Leaky Buckets for ATM Network Access Control
D-BMAP models for performance evaluation of ATM networks
Some simulation results about TCP connections in ATM networks
A diffusion cell loss estimate for ATM with multiclass bursty traffic
Using Markovian models to replicate real ATM traffics
GGeo-Type Approximations for General Discrete-Time Queueing Systems
Analysis, simulation and experimental verification of the throughput of GCRA based UPC functions for CBR streams
Virtual path bandwidth control versus dynamic routing control
Markov chain animation technique applied to ATM bandwidth derivation and tandem switches
Modelling the reassembly buffer in a connectionless server
Geometrical bounds of an output stream of a queue in a model of a two-stages interconnection network: application to the dimensioning problem
A Simple Fair Cell Discarding Algorithm on Per-VC Queueing Bases
Traffic characterisation and modelling of VBR coded MPEG sources
Dynamic route selection at call set-up level in ATM networks
Estimating QoS parameters for ATM traffic using its entropy
High performance ATM terminals: design and evaluation
Queueing ananlysis of traffic shaping and scheduling applied in the source ATM end point
Efficient Computation of Waiting Time Moments for the DBMAP/G/I/N Queue
Semi-centralized routing algorithm for 3-stage Clos networks
Local Allocation of End-to-End Quality-of-Service in High-Speed Networks
Feedback and pricing in ATM networks
Some remarks on the determination of source traffic descriptors for complex sources
Performance analysis of fast reservation protocols for ATM networks
An analysis of impact of correlated traffic on performance of ATM networks
Approximate Analysis of Statistical Multiplexing of Variable Bit Rate and Constant Bit Rate Sources
VBR video in ATM without frame buffering: influence of a periodic correlation function on QoS parameters
Efficient simulation of consecutive cell loss in ATM networks
Performance study on ATM adaption layer
Sojourn-Time analysis and CAC in ATM networks
On the Use of Numerical Methods for ATM Models
How Does an ATM Switch See the Traffic Through the Leaky Bucket?
Study of the performance of an ATM CLOS switching network based on the composite technique
Analytic Performance Study of ATM Switching Elements with On/Off Sources and Correlated Routing
Bursty traffic modelling and multiplexing performance analysis in ATM networks: a three moment approach
Shaping of video traffic to optimise QoS and network performance
Bounds on the effects of correlation in a stable MMPP/MMPP/1/N queue: an asymptocic approach
Routing of disjoint backup paths in ATM networks
Multiplexing Gains in ATM Networks
On Routing in ATM Networks
View-dependent Radiance Caching
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
Determining the benefits of direct-touch, bimanual, and multifinger input on a multitouch workstation
Using relationship to control disclosure in Awareness servers
A Data Visualization Tool for Patients and Healthcare Providers to Communicate during Inpatient Stroke Rehabilitation
It's alive!: exploring the design space of a gesturing phone
Geometric displacement on plane and sphere
Application-Specific Muscle Representations
Proceedings of the Graphics Interface 2010 Conference, May 31 - June 02, 2010, Ottawa, Ontario, Canada
Silhouette-Based 3D Face Shape Recovery
Dragimation: direct manipulation keyframe timing for performance-based animation
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
Human on-line response to visual and motor target expansion
Constraint-Based Automatic Placement for Scene Composition
FaceUI: Leveraging Front-Facing Camera Input to Access Mid-Air Spatial Interfaces on Smartphones
STIVi: Turning Perspective Sketching Videos into Interactive Tutorials
A Non-parametric Factor Representation and Editing for Measured Anisotropic Spectral BRDFs
Evaluation of Body-Referenced Graphical Menus in Virtual Environments
Proceedings of the Graphics Interface 2004 Conference, May 17-19, 2004, London, Ontario, Canada
Visual links across applications
BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices
Realistic and interactive simulation of rivers
Design of Virtual 3D Instruments for Musical Interaction
Photo zoom: high resolution from unordered image collections
Session details: Session H1: Prediction, Adaptation, and Bias
The Effect of Feedback on a Color Selection Interface
Forty years of human-computer interaction and knowledge media design: twelve challenges to meet in fewer than the next forty years
FaST Sliders: Integrating Marking Menus and the Adjustment
3D sketching using interactive fabric for tangible and bimanual input
Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC)
Amateur ice hockey coaching and the role of video feedback
Lighting Networks - A New Approach for Designing Lighting Algorithms
Constrained planar remeshing for architecture
Sheared Polygonal Texture Filtering
A conversation with CHCCS 2020 achievement award winner Ravin Balakrishnan
Trade-offs Between a Vertical Shared Display and Two Desktops in a Collaborative Path-Finding Task
Image-Based Virtual Camera Motion Strategies
Approximative occlusion culling using the hull tree
Supervisor-student research meetings: a case study on choice of tools and practices in computer science
An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics
Motion and context sensing techniques for pen computing
Exploring Sketch-based Character Design Guided by Automatic Colorization
A practical self-shadowing algorithm for interactive hair animation
Render-time procedural per-pixel geometry generation
Session details: Session G3: Motion
Convex hull covering of polygonal scenes for accurate collision detection in games
A Comparison of Fisheye Lenses for Interactive Layout Tasks
Formation sketching: an approach to stylize groups in crowd simulation
Visiblity Streaming for Network-based Walkthroughs
Are We All In the Same "Bloat"?
Cycle shading for the assessment and visualization of shape in one and two codimensions
Improving drag-and-drop on wall-size displays
Image Acquisition for High Quality Architectural Reconstruction
Animating Lava Flows
A multi-level pressure-sensing two-handed interface with finger-mounted pressure sensors
Exponential shadow maps
Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons
Understanding Visual Artists' Values and Attitudes towards Collaboration, Technology, and AI
Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars
ThumbText: Text Entry for Wearable Devices Using a Miniature Ring
Yarn: Adding Meaning to Shared Personal Data through Structured Storytelling
Increased display size and resolution improve task performance in Information-Rich Virtual Environments
DCMFNet: Deep Cross-Modal Fusion Network for Different Modalities with Iterative Gated Fusion
CODA: A Design Assistant to Facilitate Specifying Constraints and Parametric Behavior in CAD Models
Using social geometry to manage interruptions and co-worker attention in office environments
Graphically enhanced keyboard accelerators for GUIs
Painting Gradients: Free-form Surface Design Using Shading Patterns
Analysis of Speed in Traditional Animation
MR Tent: a place for co-constructing mixed realities in urban planning
MarkWhite: An Improved Interactive White-Balance Method for Smartphone Cameras
Workflow Graphs: A Computational Model of Collective Task Strategies for 3D Design Software
Tangible Bits: Designing the Boundary between People, Bits, and Atoms
The impact of task on the usage of web browser navigation mechanisms
The pen is mightier: understanding stylus behaviour while inking on tablets
Evaluating one handed thumb tapping on mobile touchscreen devices
Hierarchical Visibility Culling for Spline Models
Algorithmic Typewriter Art: Can 1000 Words Paint a Picture?
Interactive Image-Based Exploded View Diagrams
View Synthesis from Unregistered 2-D Images
An empirical characterisation of electronic document navigation
Interactive global illumination based on coherent surface shadow maps
Reordering for cache conscious photon mapping
Discrete Parameterization for Deforming Arbitrary Meshes
Visibility sweeps for joint-hierarchical importance sampling of direct lighting for stochastic volume rendering
A conversation with CHCCS 2020 achievement award winner Dinesh K. Pai
Component-based model synthesis for low polygonal models
Investigating communication and social practices in real-time strategy games: are in-game tools sufficient to support the overall gaming experience?
Corrosion: Simulating and Rendering
Dynamic on-mesh procedural generation
Sentiment Bias in Predictive Text Recommendations Results in Biased Writing
A Desktop Input Device and Interface for Interactive 3D Character Animation
We're Here to Help: Company Image Repair and User Perception of Data Breaches
The Effects of Dynamic Transparency on Targeting Performance
JollyGesture: Exploring Dual-Purpose Gestures and Gesture Guidance in VR Presentations
The performance of un-instrumented in-air pointing
Controllable real-time locomotion using mobility maps
SkelSeg: Segmentation and Rigging of Raw-Scanned 3D Volume with User-Specified Skeleton
Coherent Zooming of Illustrations with 3D-Graphics and Text
Extraction and remeshing of ellipsoidal representations from mesh data
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
Proceedings of the 50th Graphics Interface Conference, GI 2024, Halifax, NS, Canada, June 3-6, 2024
Synthetic tree models from iterated discrete graphs
Improving Style Similarity Metrics of 3D Shapes
Packet-based whitted and distribution ray tracing
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
RightSizing: Disentangling Generative Models of Human Body Shapes with Metric Constraints
Transfer Functions on a Logarithmic Scale for Volume Rendering
Multi-finger cursor techniques
A micro 64-tree structure for accelerating ray tracing on a GPU
Rendering Caustics on Non-Lambertian Surfaces
Proceedings of the 48th Graphics Interface Conference, GI 2022, Montréal, QC, Canada, May 16-29, 2022
Face morphing using 3D-aware appearance optimization
The Lit Sphere: A Model for Capturing NPR Shading from Art
Novel Solver for Dynamic Surfaces
Spectral global intrinsic symmetry invariant functions
Efficient reconstruction, decomposition and editing for spatially-varying reflectance data
Proceedings of the 47th Graphics Interface Conference, GI 2021, virtual, May 27-28, 2021
Comparing ExoVis, Orientation Icon, and In-Place 3D Visualization Techniques
Face and Frame Classification using Geometric Features for a Data-driven Frame Recommendation System
Multi-Granularity Noise for Curvilinear Grid LIC
HappyFeet: Embodiments for Joint Remote Dancing
Casual authoring using a video navigation history
metaSVG: A Portable Exchange Format for Adaptable Laser Cutting Plans
Fast image segmentation on mobile phone using multi-level graph cut
Session details: Session H2: Alone and in the Zone
AmbiTeam: Providing Team Awareness Through Ambient Displays
Style and Function of Graphic Tools
Graphics hardware & GPU computing: past, present, and future
Model-driven indoor scenes modeling from a single image
Accidental Landmarks: How Showing (and Removing) Emphasis in a 2D Visualization Affected Retrieval and Revisitation
An Evaluation of Techniques for Controlling Focus+Context Screens
Toolglasses, Marking Menus, and Hotkeys: A Comparison of One and Two-Handed Command Selection Techniques
Interactive 3D facial expression posing through 2D portrait manipulation
Optimized tile-based texture synthesis
Multi-Resolution Point-Sample Raytracing
Ray-tracing Procedural Displacement Shaders
Collaborative 3D Modeling by the Crowd
Towards Enabling Blind People to Fill Out Paper Forms with a Wearable Smartphone Assistant
Hardware Accelerated Displacement Mapping for Image Based Rendering
Qualitative Organization of Photo Collections via Quartet Analysis and Active Learning
TwoTorials: A Remote Cooperative Tutorial System for 3D Design Software
Synchronous yoga and meditation over distance using video chat
Gedit: Keyboard Gestures for Mobile Text Editing
A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration
View-Dependent Particles for Interactive Non-Photorealistic Rendering
Bend or PIN: Studying Bend Password Authentication with People with Vision Impairment
A Conversation with CHCCS 2022 Achievement Award Winner Pourang Irani
Palpebrae superioris: exploring the design space of eyelid gestures
Fast low-memory streaming MLS reconstruction of point-sampled surfaces
Session details: Session H4: The Age of Persuasion
Handle Flags: efficient and flexible selections for inking applications
Assessing the Readability of Stacked Graphs
Navigating Complex Information with the ZTree
Structural differences between two graphs through hierarchies
Co-Here: an expressive videoconferencing module for implicit affective interaction
Interactive vector fields for painterly rendering
Simplification and Real-time Smooth Transitions of Articulated Meshes
Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data
Compression of time varying isosurfaces
Interactive light scattering with principal-ordinate propagation
Light animation with precomputed light paths on the GPU
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories
Real-Time Extendible-Resolution Display of On-line Dynamic Terrain
Task efficient contact configurations for arbitrary virtual creatures
Isoluminant color picking for non-photorealistic rendering
Two-level ray tracing with reordering for highly complex scenes
Inverse kinodynamics: editing and constraining kinematic approximations of dynamic motion
Preserving sharp edges in geometry images
Interactive searching and visualization of patterns in attributed graphs
Portrait: Generating Personal Presentations
The Rayset and Its Applications
Jumping on the Bandwagon: Overcoming Social Barriers to Public Display Use
Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets
Semantic pointing for object picking in complex 3D environments
A mixing board interface for graphics and visualization applications
Beyond Predictive Algorithms in Child Welfare
Seamless adaptivity of elastic models
Interaction Techniques for Comparing Video
Effects of Gaze on Multiparty Mediated Communication
Signed distance fields for polygon soup meshes
Heart rate control of exercise video games
Crossets: manipulating multiple sliders by crossing
6D frictional contact for rigid bodies
Footprint-based Quadruped Motion Synthesis
Blended Physical-Digital Kinesthetic Feedback for Mixed Reality-Based Conceptual Design-In-Context
Tell Me More! Soliciting Reader Contributions to Software Tutorials
Recursive SAH-based Bounding Volume Hierarchy Construction
Design as traversal and consequences: an exploration tool for experimental designs
Animation in a peripheral display: distraction, appeal, and information conveyance in varying display configurations
Hands, hover, and nibs: understanding stylus accuracy on tablets
Sketch-based path design
Superflick: a natural and efficient technique for long-distance object placement on digital tables
"Thank you for being nice": Investigating Perspectives Towards Social Feedback on Stack Overflow
The effects of interaction technique on coordination in tabletop groupware
3D-Trail-Making Test: A Touch-Tablet Cognitive Test to Support Intelligent Behavioral Recognition
The effects of mindfulness meditation training on multitasking in a high-stress information environment
Analyzing the kinematics of bivariate pointing
AOI transition trees
Exploring the Impact of Display Field-of-view and Display Type on Text Readability and Visual Text Search on Large Displays in Virtual Reality: Impact of Display Field-of-view and Type on Text Readability and Search in Large VR Displays
Session details: Michael A. J. Sweeney Best Student Paper Award Talk (Graphics)
Think different: how we completely changed the visualization of pseudo-pilot
Evaluating Temporal Delays and Spatial Gaps in Overshoot-avoiding Mouse-pointing Operations
Aiding Manipulation of Handwritten Mathematical Expressions through Style-Preserving Morphs
Information visualization techniques for exploring oil well trajectories in reservoir models
Immersive Visualization of the Classical Non-Euclidean Spaces using Real-Time Ray Tracing in VR
Pattern formation through minimalist biologically inspired cellular simulation
A Frequency Analysis and Dual Hierarchy for Efficient Rendering of Subsurface Scattering
Fast visualization of complex 3D models using displacement mapping
Point-tessellated voxelization
Rendering Generalized Cylinders with Paintstrokes
A Conversation with CHCCS 2021 Achievement Award Winner Tamara Munzner
Crafting 3D faces using free form portrait sketching and plausible texture inference
Innovations in visualization
Future Frame Synthesis for Fast Monte Carlo Rendering
A natural click interface for AR systems with a single camera
Fast adaptive edge-aware mask generation
Proxy Accounts and Behavioural Nudges: Investigating Support for Older Adults and their Financial Delegates
Image-space Silhouettes for Unprocessed Models
Exploring non-speech auditory feedback at an interactive multi-user tabletop
Micro-buffer rasterization reduction method for environment lighting using point-based rendering
Geometric Deformation by Merging a 3D-Object with a Simple Shape
Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware
The effect of perspective projection in multi-touch 3D interaction
Digital Decor: Augmented Everyday Things
WiseType: A Tablet Keyboard with Color-Coded Visualization and Various Editing Options for Error Correction
An Illustration Technique Using Hardware-Based Intersections
Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter
Depth Map Design and Depth-based Effects With a Single Image
Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader
Automatic generation of consistent shadows for augmented reality
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization
Cognitive Modeling in Human-Computer Interaction
Virtual Reality Rehearsals for Acting with Visual Effects
ACM: atlas of connectivity maps for semiregular models
Early-split coding of triangle mesh connectivity
Mid-air text input techniques for very large wall displays
Automatic Slouching Detection and Correction Utilizing Electrical Muscle Stimulation
Particle-based immiscible fluid-fluid collision
Effects of avatar's blinking animation on person impressions
Entropy-based Adaptive Sampling
G-Sparks: Glanceable Sparklines on Smartwatches
Graphics Interface 2013, GI '13, Regina, SK, Canada, May 29-31, 2013, Proceedings
SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces
A conversation with CHCCS 2018 achievement award winner Dr. Gordon Kurtenbach
PrivateBits: managing visual privacy in web browsers
symTone: two-handed manipulation of tone reproduction curves
Embroidery modeling and rendering
Icons for Kids: Can Young Children Understand Graphical Representations of App Store Categories?
MS360: A Multi-Scale Feature Fusion Framework for 360 Monocular Depth Estimation
GPU-based rendering and animation for Chinese painting cartoon
An Investigation of Textbook-Style Highlighting for Video
AnimationPak: Packing Elements with Scripted Animations
Multiresolution Surface Reconstruction for Hierarchical B-splines
Interactive Deformation Using Modal Analysis with Constraints
A Plant Simulation Tool for Collaborative Biology Experiments in Middle-school Classrooms: An In-the-wild Study
Data structures for interactive high resolution level-set surface editing
AppMap: exploring user interface visualizations
Rapid Prototyping of Physical User Interfaces
Characterizing Image Fusion Techniques in Stereoscopic HTDs
Pitch Pipe: An Automatic Low-pass Filter Calibration Technique for Pointing Tasks
Challenges in Getting Started in Motion Graphic Design: Perspectives from Casual and Professional Motion Designers
Computer Aided Serendipity: The Role of Autonomous Assistants in Problem Solving
Algorithmic Quilting Pattern Generation for Pieced Quilts
Bi-Axial Woven Tiles: Interlocking Space-Filling Shapes Based on Symmetries of Bi-Axial Weaving Patterns
Image-Based Hair Capture by Inverse Lighting
Imaging all Visible Surfaces
A Tangible Interface for High-Level Direction of Multiple Animated Characters
Adding Motion Blur to Still Images
Gendered or neutral?: considering the language of HCI
Alain Fournier Award 2008: Samuel Hasinoff, University of Toronto, Canada, CHCCS/SCDHM Alain Fournier Award Recipient 2008
A Subdivision Framework for Partition of Unity Parametrics
UniNet: A Mixed Reality Driving Simulator
Point-based stream surfaces and path surfaces
gMotion: A Spatio-Temporal Grammar for the Procedural Generation of Motion Graphics
Image-assisted modeling from sketches
Merging Sketches for Creative Design Exploration: An Evaluation of Physical and Cognitive Operations
Understanding touch selection accuracy on flat and hemispherical deformable surfaces
A Complete Treatment of D1 Discontinuities in a Discontinuity Mesh