yusuke1997/dblp-id-title huggingface dataset:
Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms
Socio-Technical Evaluation Matrix (STEM): A Collaborative Tool to Support and Facilitate Discussion on Socio-Technical Issues of a Design Process
Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool
User Experience Research at Tech Mahindra
Perception of Tactile Symbols by Visually Impaired Older Adults
Computers as Cognitive Assistants for Elderly People
Multimodal Interaction within Ambient Environments: An Exploratory Study
Dual Camera Magic Lens for Handheld AR Sketching
PressureMove: Pressure Input with Mouse Movement
Optimised Virtual Keyboards with and without Alphabetical Ordering - A Novice User Study
What You See Is What You (Can) Get? Designing for Process Transparency in Financial Advisory Encounters
Monitoring and analysis of hypermedia navigation
Model-aided Remote Usability Evaluation
Improving Students Learning Programming Skills with ProGames - Programming through Games System
WATTSBurning: Design and Evaluation of an Innovative Eco-Feedback System
Towards a Model of Virtual Proxemics for Wearables
Designing a Platform for Participatory Urbanism: Transforming Dialogue into Action in Underserved Communities
How People Manage Knowledge in Their "Second Brains" a Case Study with Industry Researchers Using Obsidian
A New Performance Measure Taking into Account the Mental Load in Mobile Text Entry Tasks
Interaction and Humans in Internet of Things
SeeWord: Rethinking Interfaces, Insights from Word Processing Software for Dyslexic Readers
Searching for the biggest and the brightest: Selection of documents in VR-VIBE
Augmenting Accessibility Guidelines with User Ability Rationales
Formal analysis of co-operative problem solving dialogues: Tools and techniques
What's Next? A Visual Editor for Correcting Reading Order
Study Marbles: A Wearable Light for Online Collaborative Learning in Video Meetings
User Interface Prototyping Methods is Designing Mobile Handsets
Pattern Languages in Interaction Design
Comparing Dominant and Non-dominant Hand in Virtual Reality During Bare-Hand Interaction: A Pilot Study
Factors Influencing Social Media Forgiveness Behavior and Cyber Violence Tendency Among Chinese Youth: Moderating Effects of Forgiveness Climate and Risk Perception
Adaptations of the Semiotic Inspection Method (SIM) Across Different Contexts
Diverse Ecologies - Interdisciplinary Development for Cultural Education
Providing intrinsic support for user interface monitoring
Towards Brain Computer Interfaces for Recreational Activities: Piloting a Drone
Improving the Language of Designing for Ageing
Two ways to fill a bath, with and without knowing it
Number Entry Interfaces and Their Effects on Error Detection
Information Holodeck: Thinking in Technology Ecologies
Design, Innovation and Respect in the Global South
Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays
Psychosocial Indicators via Hand Tremor
Designing an Artificial Robotic Interaction Language
Advanced Usability Testing Methodology
A Comparative Longitudinal Study of Non-verbal Mouse Pointer
Faster and Less Error-Prone: Supplementing an Accessible Keyboard with Speech Input
Data Abstractions and Their Use: An Experimental Study of User Productivity
Interactive Therapeutic Multi-sensory Environment for Cerebral Palsy People
UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera Systems
Towards the Applicability of NAO Robot for Children with Autism in Pakistan
Survival of the Shortest: A Retrospective Analysis of Influencing Factors on Password Composition
Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible Fieldsets
A Co-design Study of Digital Service Ideas in the Bus Context
Common Ground to Analyse Privacy Coordination in Awareness Systems
Alternative bases for comprehensibility and competition for expression in an icon generation tool
Little Bear - A Gaze Aware Learning Companion for Early Childhood Learners
Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction
Welcome, Computer! How Do Participants Introduce a Collaborative Application During Face-to-Face Interaction?
Everyone is a Designer, Even Executives!
Co-designing a mHealth Application for Self-management of Cystic Fibrosis
Patient Development at a Glance: An Evaluation of a Medical Data Visualization
Nearly-Integral Manipulation of Rotary Widgets
The Affordances of Broken Affordances
Sketching Language: User-Centered Design of a Wizard of Oz Prototyping Framework
Towards Cross-Cultural Assessment of Trust in High-Risk AI
Elderly User Evaluation of Mobile Touchscreen Interactions
Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training
Interfacing Video Capture, Editing and Publication in a Tangible Environment
Gestu-Wan - An Intelligible Mid-Air Gesture Guidance System for Walk-up-and-Use Displays
Puffy: A Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder
ECM: A scheme for analysing user-system errors
Pedestrian Interaction with a Snow Clearing Robot
Instruction, Feedback and Biometrics: The User Interface for Fingerprint Authentication Systems
Communicating User Insights with Travel Mindsets and Experience Personas in Intra-city Bus Context
Eye Tracking in Human-Computer Interaction and Usability Research
Can Persona Facilitate Ideation? A Comparative Study on Effects of Personas in Brainstorming
HTML 5 Support for an Accessible User-Video-Interaction on the Web
This Just In! Your Life in the Newspaper
Usability Text Results for Information Vizualisations: Determinants of Usefulness for Complex Business Problems
Hanging Out Online: Social Life During the Pandemic
Semiotics of Interaction
Auditory icons in large-scale collaborative environments
Designing Interactive Storytelling: A Virtual Environment for Personal Experience Narratives
Exploring the Experiences of People Who Inherited Digital Assets from Deceased Users: A Search for Better Computing Solutions
Defining Gestural Interactions for Large Vertical Touch Displays
Electroencephalographic (EEG) Correlates of Visually Induced Motion Sickness (VIMS) in the Virtual Reality (VR) Based Simulations
How Is Plain Language Applied in Interactive Systems Design? A Systematic Mapping Study
Workshop Report for IFIP WG 13.2's HCSE@INTERACT 2021 - International Workshop on Human-Centered Software Engineering for Changing Contexts of Use
Virtual Environments for Industrial Applications
On Human Error and Accident Causation
A Lens-Based Extension of Raycasting for Accurate Selection in Dense 3D Environments
Knowledge acquisition and hypertext in manufacturing
The RealEYES-Project: Usability Evaluation with Eye Tracking Data
"Do I Run Away?": Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments
Designing Remote Patient Monitoring Technologies for Post-operative Home Cancer Recovery: The Role of Reassurance
Effects of Haptic Feedback in Dual-Task Teleoperation of a Mobile Robot
Investigating Natural Shoulder Surfing Behavior in the Wild: A Research Space and Case Study
Eliciting User-Defined Mid-Air Hand Gestures for Hybrid Meeting Platform Control: Results, Insights, and Design Implications
Embodied PointCloud: Combining Embodied Avatars with Point Clouds to Represent Users in VR Remote Meetings
Task orientation in user interface design
Usability Cost-Benefit Analysis: How Usability Became a Curse Word?
Knowledge based user interfaces for scientific programs
Evaluating Digital Tabletop Collaborative Writing in the Classroom
Co-designing an eHealth Solution to Support Fibromyalgia Self-Management
Telepresence under Exceptional Circumstances: Enriching the Connection to School for Sick Children
The Entropy of a Rapid Aimed Movement: Fitts' Index of Difficulty versus Shannon's Entropy
HCI Brazilian Community - After 10 Years
Blending Conversational Product Advisors and Faceted Filtering in a Graph-Based Approach
Abstract modelling of interactive systems
Designing Tools for Supporting User Decision-Making in e-Commerce
A psychology of programming for design
Interaction Engineering and Design (Panel)
Speech timing prediction in multimodal human-computer interaction
Methods for Undertaking Research on Technology with Older and Disabled People
Ubiquity on the Road: Co-designing an Itinerant Ubiquitous Computing Laboratory
Comparison of User Performance in Mixed 2D-3D Multi-Display Environments
Just Email It to Me! Why Things Get Lost in Shared File Repositories
The Evolution of Visual Art: From Painting to Interaction Design
Layering a Minimal Interface
VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional Visualizations
Multi-Variant UCD - A Process for the Design of Interactive System Variants: Application to Launch Vehicles Flight Safety Operations
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming
Exploring Spatial Menu Representation and Apartment-Based Categorization for Online Shopping
Roles for tables of contents as hypertext overviews
TTracker: Using Finger Detection to Improve Touch Typing Training
Mobile Reacher Interface for Intuitive Information Navigation
Empirical Evaluation of Performance in Hybrid 3D and 2D Interfaces
Process modelling and CSCW: An application of IPSE technology to medical office work
A Study on How to Express Non-manual Markers in the Electronic Dictionary of Japanese Sign Language
How Can Groupware Preserve our Coordination Skills? Designing for Direct Collaboration
A Critical Analysis of the Semiotic Engineering Evaluation Methods
The Future of Web Interfaces
Moving Target Selection in 2D Graphical User Interfaces
A multimodal user interface system with force feedback and physical models
Making Sense of Communication Associated with Artifacts during Early Design Activity
Mobile Multimodal Dialogue Systems
Seasons: Exploring the Dynamic Thermochromic Smart Textile Applications for Intangible Cultural Heritage Revitalization
Bringing Digital Storytelling to the Mobile
HyperBliss: A Blissymbolics communication enhancement interface and teaching aid based on a cognitive-semantographic technique with adaptive-predicitve capability
Overview of Behaviour Characteristics of High and Low Literacy Users: Information Seeking of an Online Social Service System
Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain
A Simple Evaluation Framework for Cultural Heritage Information Systems
Requirements Engineering with Contextual Design and RUP
Effects of Automated Transcription Delay on Non-native Speakers' Comprehension in Real-Time Computer-Mediated Communication
Towards Many Gestures to One Command: A User Study for Tabletops
Aurora: A Grammar for Writing Frictionless Design Roadmaps
The myth of seperable dialogue: software engineering vs. user models
Human factors in software development - current practice relating to user centred design in the UK
Sample-Based Human Movement Detection for Interactive Videos Applied to Performing Arts
Towards an Automatic Easy-to-Read Adaptation of Morphological Features in Spanish Texts
Extending Mobile Interfaces with External Screens
Multisensory Climbing in the Magic Room
Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired
The Pragmatic Web: Agent-Based Multimodal Web Interaction with no Browser in Sight
Calls for Interaction: The More the Better? User Experience of 3D Carousel and Additional Interaction Techniques
Visualization and Analysis of Formula One Racing Results with InfoZoom - the Demo
Intuitive Storytelling Interaction: ZENetic Computer
Toward a Deeper Understanding of Data Analysis, Sensemaking, and Signature Discovery
Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part IV
Evaluating Multivariate Visualizations as Multi-objective Decision Aids
Usability Engineering in Industrial Practice
Acquisition of Animated and Pop-Up Targets
Four Eyes See More Than Two: Shared Gaze in the Car
Speech Interaction with Graphical User Interfaces
Empowering Users: Leveraging Interface Cues to Enhance Password Security
Sustainability at Home: An Exploratory Study on Monitoring Needs and Energy Management Actions of Solar Power Producers
Web User Modeling via Negotiating Information Foraging Agent
Revealing Differences in Designers' and Users' Perspectives - A Tool-Supported Process for Visual Attention Prediction for Designing HMIs for Maritime Monitoring Tasks
Identifying Potential Social Impact of Collaborative Systems at Design Time
SoPhy: Smart Socks for Video Consultations of Physiotherapy
A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias
Teaching Visual Design as a Holistic Enterprise
User-Centered Design between Cultures: Designing for and with Immigrants
Exercise Support System for Elderly: Multi-sensor Physiological State Detection and Usability Testing
Designing Interaction to Support Sustained Attention
Applying CTA to the Design of SA-Oriented Visualizations: Heuristics and Recommendations
Transparent Autonomy and Human Work Interaction Design
A Summary of the Workshop on Intelligence Augmentation: Future Directions and Ethical Implications in HCI
Challenging Misinformation: Exploring Limits and Approaches
How Are Searching and Reading Intertwined during Retrieval from Hierarchically Structured Documents?
MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces
Pupillary Response Based Cognitive Workload Measurement under Luminance Changes
Creators, Composers and Consumers: Experiences of Designing a Digital Library
Design as Intercultural Dialogue: Coupling Human-Centered Design with Requirement Engineering Methods
Human-Computer Interaction - INTERACT 2025 - 20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8-12, 2025, Proceedings, Part I
Prototype Design of a Multi-modal AI-Based Web Application for Hateful Content Detection in Social Media Posts
Three User-Driven Innovation Methods for Co-creating Cloud Services
What's in a Name? How Perceived Music Playlist Personalization Influences Content Expectations
Designing Natural Language and Structured Entry Methods for Privacy Policy Authoring
Exploring TypeSpace: A Comparative Study of Interactive Evolution and Direct Manipulation
How to Identify Changing Contexts of Use with Creativity Workshops - An Experience Report
Free Usability Data
Brain Computer Interface, Visual Tracker and Artificial Intelligence for a Music Polyphony Generation System
Child or Adult? Inferring Smartphone Users' Age Group from Touch Measurements Alone
Learning Enhancement in Web Contents through Inter-Agent Interaction
Experiences using situated and non-situated techniques for studying work in context
"Should I Throw Away My Old iPad?" - Reconsidering Usefulness in Obsolete Devices
Content Prototyping - An Approach for Engaging Non-technical Users in Participatory Design
Using Wearables to Optimize Learning at Home
The Adaptive Hybrid Cursor: A Pressure-Based Target Selection Technique for Pen-Based User Interfaces
Implementation of ActiveCube for Multi-modal Interaction
Exploring the Use of Discrete Gestures for Authentication
Human-Centered Software Engineering: Balancing Interaction, Artificial Intelligence, and Human Value - IFIP WG 13.2 Workshop at INTERACT 2025
Following Wrong Suggestions: Self-blame in Human and Computer Scenarios
Designing Snakey: A Tangible User Interface Supporting Well Path Planning
Display-Based Activity in the Workplace
Designing for Sociability in Shared Browsers
VR Accessibility in Distance Adult Education
Usability Testing of Mobile Devices: A Comparison of Three Approaches
Dancing with Data: Privacy Compromises of Egyptian Women Reconciling Westernized Social Media Sharing with Local Cultural Values
CipherCard: A Token-Based Approach Against Camera-Based Shoulder Surfing Attacks on Common Touchscreen Devices
Exploring Cognitive Issues in Visual Information Retrieval
Graphic Design of Voice Dialogue Applications
Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller
One Measure of Happiness - a dynamically updated interactive video narrative using gestures
Hotspot Components for Gesture-Based Interaction
The Evolution of Number Entry: A Case Study of the Telephone
Exploring Attentional Behavior in Young People with ASD Through a Wearable Eye Tracker
Frequent Words Improve Readability and Short Words Improve Understandability for People with Dyslexia
Disambiguation Canvas: A Precise Selection Technique for Virtual Environments
Predicting Selective Availability for Instant Messaging
Extending Mobile App Analytics for Usability Test Logging
Designing a Context-Aware Architecture for Emotionally Engaging Mobile Storytelling
Augmenting Surface Interaction through Context-Sensitive Mobile Devices
Introduction to Data Visualization
Object-oriented Specification and Design of User-interfaces
Head Tracking in First-Person Games: Interaction Using a Web-Camera
Assessing the Performance of Agile Teams
Interacting with Semantic Data by Using X3S
The 'Joy-of-Use'-Button: Recording Pleasant Moments While Using a PC
An Exploration of Potential Factors Influencing Trust in Automated Vehicles
Comparing Gestures and Traditional Interaction Modalities on Large Displays
TIDE: Lightweight Device Composition for Enhancing Tabletop Environments with Smartphone Applications
Minimalist planning tools in an instructional system for smalltalk programming
An investigation into the use of error recovery dialogues in a user interface management system for speech recognition
The Role of Culture in Interface Acceptance
From Minutes of Meeting to 'Memories of Meeting' - How We Designed Impactful and Engaging Visual MoM for Client Visit
Designing a Football Experience for a Mobile Device
On the Development of Context-Aware Augmented Reality Applications
Measuring Cognitive Workload with Low-Cost Electroencephalograph
RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness
Under My Finger: Human Factors in Pushing and Rotating Documents Across the Table
The Plasma Poster Network: Posting Multimedia Content in Public Places
Specifying Relations between Research and the Design of Human-Computer Interactions
Scenarchitectures: The Use of Domain-Specific Architectures to Bridge Design and Implementation
Action representation for home automation
HCI in Spain
Do Teams Achieve Usability Goals? Evaluating Goal Achievement with Usability Goals Setting Tool
HCI Challenges in Human Movement Analysis
DTorial: An Interactive Tutorial Framework for Blind Users in a Web 2.0 World
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part I
Enhancing Manufacturing Training Through Augmented Situated Visualization
Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites
The Effect of Rhythm in Mid-air Gestures on the User Experience in Virtual Reality
Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience
Rethinking HCI Education: Gamification, Heuristics, and Project-Based Learning in Action
Breaking the Rules of Direct Manipulation
Tools that support human-human communication in the automated office
A One-Handed Multi-touch Method for 3D Rotations
How Does HCI Research Affect Education Programs? A Study in the Brazilian Context
Availability4D: Refining the Link between Availability and Adoption in Marginalised Communities
ZWPS: A Hybrid Selection Technique for Small Target Acquisition in Pen-Based Interfaces
The Treatment of Temporal Data in Web-Based Reservation Systems: An Inspection-Based Evaluation
Automation and E-government Services - A Widened Perspective
Smartwriter: A tool-based wordprocessor for adult literacy students
Learning Objects: the Question of "To be or not to be"?
Natural Interaction with Video Environments Using Gestures and a Mirror Image Avatar
A Framework for Born-Accessible Development of Software and Digital Content
Characterizing the Influence of Motion Parameters on Performance When Acquiring Moving Targets
Semantic Modelling in Support of Adaptive Multimodal Interface Design
The Possibility of Personality Extraction Using Skeletal Information in Hip-Hop Dance by Human or Machine
Design for Equality and Justice - INTERACT 2023 IFIP TC 13 Workshops, York, UK, August 28 - September 1, 2023, Revised Selected Papers, Part I
Rewind and Recover: A Comparative Study of Resumption Aids for 3D Model Tasks
Motivating Children's Engagement with Sleep Diaries Through Storytelling
Contextualizing ICT Based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles
A knowledge-based tool for user interface evaluation and its integration in a UIMS
Multi-format Notifications for Multi-tasking
A toolkit for Exploring Electro-physiological Human-Computer Interaction
Model Assisted Creativity Sessions for the Design of Mixed Interactive Systems: A Protocol Analysis
Fisheye Interfaces - Research Problems and Practical Challenges
Social Circles: A 3D User Interface for Facebook
Hidden Details of Negotiation: The Mechanics of Reality-Based Collaboration in Information Seeking
Strategic Tabletop Negotiations
WAM-Studio: A Web-Based Digital Audio Workstation to Empower Cochlear Implant Users
The ReflecTable: Bridging the Gap between Theory and Practice in Design Education
Take Three Snapshots - A Tool for Fast Freehand Acquisition of 3D Objects
PeerCare: Challenging the Monitoring Approach to Eldercare
Looking for "the Big Picture" on a Small Screen: A Note on Overview Support in Cooperative Work
Automated Theory-based Procurement Evaluation
Automated Adaptations for Improving the Accessibility of Public E-Services Based on Annotations
uCanvas: A Web Framework for Spontaneous Smartphone Interaction with Ubiquitous Displays
Emotional Responses to Single-Voice Melodies: Implications for Mobile Ringtones
Human-Computer Interaction and Human Mental Workload: Assessing Cognitive Engagement in the World Wide Web
Evaluating User Experience for Interactive Television: Towards the Development of a Domain-Specific User Experience Questionnaire
Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites
Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II
Serious Games Development by Educators: Opportunities and Challenges
S ^2 C ^2 : Toward an App to Support Social Story ^\mathrmTM Comprehension Checking in Children with ASD
Women in Crisis Situations: Empowering and Supporting Women Through ICTs
Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design
Adapting the ADS for High Volume Manufacturing
A Digital Employability Marketplace
Exploring Twitter Interactions through Visualization Techniques: Users Impressions and New Possibilities
Interplay between Usability Evaluation and Software Development (I-USED 2009)
Ambient Displays: Influencing Movement Patterns
Enriching Evaluation in Video Games
Embedding Ergonomic Rules as Generic Requirements in a Formal Development Process of Interactive Software
A New Interactive Paradigm for Speech Therapy
Experiences of Online Threats: A Diary Study with Young British People
Identifying Barriers to Effective User Interaction with Rehabilitation Tools in the Home
Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness
Comparing User Experience and Performance in SecondLife and Blackboard
Dealing with Undo
Tailored, Multimodal and Opportune Interactions on a Wearable Sport Coach: The WE-nner Framework
The use of task allocation charts in system design: A critical appraisal
From Design to Evaluation: A Case Study on Learner Experience