yusuke1997/dblp-id-title huggingface dataset:
Recommending Learning Activities as Strategy for Enabling Self-Regulated Learning
The Effects of Integrating Information Literacy into Science Instruction on Seventh-Grade Students' Problem-Solving and Academic Achievement
Metadata and Metrics for Automated Repurposing of Learning Resources
A Web-Based Virtual Reality Physics Laboratory
Learning Analytics and Cognitive Computing to Support Personalized Learning Experiences
An Open CS1 Learning Platform to Promote and Incentivize Deliberate Practice
Visual Design of E-learning Systems
A Method for Teaching Object-Oriented Programming with Digital Modeling
Using VR Technology to Support the Formation of Cooperative Learning Groups
Learning about Art History by Exploratory Search, Contextual View and Social Tags
Winkball for Schools: An Advanced Video Modelling Technology for Learning Visual and Oral Communication Skills
On Workflow Enabled e-Learning Services
CourseObservatory: Sentiment Analysis of Comments in Course Surveys
Semantic Organization of Online Discussion Transcripts for Active Collaborative Learning
netUniversity: An Interoperable LMS/LCMS for Adaptive and Collaborative Learning
A Learning Objects Recommendation Model based on the Preference and Ontological Approaches
Enhancing a Free-Text Adaptive Computer Assisted Assessment System with Self-Assessment Features
Interoperable Bayesian Agents for Collaborative Learning
A Model for Determining the Size of Learning Objects
Developing Cognitive Diagnostic Assessments System for Mathematics Learning
Facilitating Entry into Professional Life with CMC Support
Using a Pleasure Framework to Critique Tangible Learning Games
Converting Existing Course Materials into Learning Objects: An Exemplar in a School of Computing
Applying an Evolutionary Approach for Learning Path Optimization in the Next-Generation E-Learning Systems
The Virtual Debate as a Complementary Evaluation and Learning Method for Large Groups: An Experience with First Year Computer Studies Students
Smart Cup, Wisdom Creation: A Project-Based Learning Initiative for Maker Education
IEEE 13th International Conference on Advanced Learning Technologies, ICALT 2013, Beijing, China, July 15-18, 2013
E-learning System for Multiple Devices Presentation with XML Technology
Mechanisms and Architectures of Online Learning Communities
Evaluating the Runtime Adaptation of EML-Described Learning Processes
Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Playing Games (MMORPGs)
Specifying Scripts and Collaborative Tasks in CSCL Environment Using IMS-LD and CIAN
A Teacher Experience Report with LEGO Robotics
The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting
Open Educational Practices and Resources Based on Social Software: UTPL Experience
Visualization and Teaching Simplex Algorithm
'Constructive alignment' and learning technologies: some implications for the quality of teaching and learning in higher education
Simulation-Based Training Improves Catering Apprentices' Mise-en-Place Knowledge and Procedure Skills
Personal Learning Environments
An Electroencephalograph-Based Method for Judging the Difficulty of a Task Given to a Learner
Automatic and Intelligent Recommendations to Support Students' Self-Regulation
Improving Collaboration between Students Exploiting a 3D Game
Taking Advantage of Web 2.0 and Video Resources for Developing a Social Service: Babelium Project, the Web Community for Foreign Language Speaking Practice
The Effectiveness of an Intelligent Tutoring System for Rocket Training
Towards an Educator-Centred Digital Teaching Platform: The Ground Conditions for a Data-Driven Approach
How Complex is the Complexity of a Concept in Exploratory Search
Interactive Kanban - Blending Digital and Physical Resources for Collaborative Project Based Learning
Visualization of Teacher Social Capital in a Computer-Supported Engineering Education Teacher Professional Development Program
Social Robot to teach coding in primary school
Learning Analytics for Collaboration Quality Assessment during Virtual Reality Content Creation
A Metadata Model for Capturing Presentations
Assessing Virtual Communities of Practice in Informal Learning Environments
Managing the Production and Evolution of e-learning Tools with Attribute Grammars
The Web-Based Performance Support System for Enhancing School Based Curriculum Development
FrontDesk: An Enterprise Class Web-Based Software System for Programming Assignment Submission, Feedback Dissemination, and Grading Automation
Toward the Adaptive and Context-Aware Serious Game Design
Generating Guided Tours to Facilitate Learning from a Set of Indexed Resources
Machine-Mediated Communication of information
Investigating the Effectiveness of Speech-to-Text Recognition Application on Learning Performance in Traditional Learning Environment
Designing and Developing Multilingual E-Learning Materials: TUFS Language Education Pronunciation Module - Introduction of a System for Learning Japanese Language Pronunciation
The Role of Feedback in Online Learning Communities
Enhancing MOOC Course Series: Insights on Interactive Content and Engagement
Automated Course Composition and Recommendation based on a Learner Intention
Design and Implementation of an Internet-Based Virtual Lab System for eLearning Support
Integrating Dynamic Program Visualization into BlueJ: the Jeliot 3 Extension
Communication Patterns in Component-Based Intelligent Tutoring Systems
An Affective Learning Environment for Java
Learning about Dynamic Problems with Computer Simulators: A Case of System Dynamics Simulation Models
Determining of Adult Learners' Expectations from the Training in Digital Learning Environments
An Automatic Assessment System Supporting Computer Science Entrance Examinations
Designing Framing and Reflective Scaffolds to Develop Design Thinking and Transfer of Learning: Theorizing for Pre-school
Development of a Game-based Learning System Using Toy Robots
Listening Strategy Applications by Learners under the Context of Multimodality
A Framework for Pedagogical Feedback in the Motor Skill Domain
Automated Personalized Assessment of Computational Thinking MOOC Assignments
Online After-School Learning for Bridging the Digital Divide
Assessing the Impact of Public Health Campaigns Through Epidemiological, Communication and Education Indicators
Towards a High-Level Integration of Interactive Tools with E-assessments
Digital Gameplay Habits and Multiple Intelligences Profile of Early Adolescents Living in Rural Areas
User Experience of Kinect Based Applications for Smart City Scenarios Integrating Tourism and Learning
A Topic Extraction Process for Online Forums
Impact of Puzzle-Based Learning Technique for Programming Education in Nigeria Context
Pedagogy: Designing Digital Magazines for the iPad - Trends and Challenges of a New Medium in the Light of Established Graphic Traditions
Personalized, Teacher-Driven in-Action Data Collection: Technology Design Principles
Monitoring Collaborative Learning Activities: Exploring the Differential Value of Collaborative Flow Patterns for Learning Analytics
Interaction and Cognitive Engagement in the Community of Practice: The Contradiction of Terms?
A Pilot Study of Concept Mapping Mediated Inquiry Learning in an Online Environment
An Augmented Reality System for Learning the Interior of the Human Body
How to Augment Simulated Environments by Services Supporting Self-Regulated Learning? A Baseline Study
Instructional Expertise for Phrase Singing and its Application for a Chorus Learning Support System
Distributed and Learner Adaptive e-Learning Environment with Use of Web Services
Do learners really have different preferences?
Endodontic Simulator for Training the Access to the Pulp Chamber and Root Canal Preparation Tasks
Conversational Agent to Promote Students' Productive Talk: The Effect of Solicited vs. Unsolicited Agent Intervention
Exploring the Impact of Gaze Sharing on Collaboration During a Co-Construction Task
Biprocessor SoC in an FPGA for Teaching Purposes
Modelling and Implementation of the Astronomy Case Study with an IMS-LD Ontology
Using and Enhancing a Normalized IMS-LD Description to Support Learners in their Appropriation of a Distance-Learning Curriculum
A Study on Collaborative and Competitive Strategies of Learners Used in an Educational Game
Improving Blended Learning Experiences with a Motivation Booster
Micro-Tutorial: A Strategy for Integrating Error Handling and Concept Application Skills in Traditional Micro-Lecturing Process
Synote: Important Enhancements to Learning with Recorded Lectures
Supporting Mobile Language Learning outside Classrooms
Emotional Evocation in Virtual Reality: Evaluating Japanese Psych-Mimetic Word Learning System
Localization and Adaptation of Quality Approaches
Video Bookmarking for Learner Support in Blended Learning: Selection of Appropriate Keywords for Efficient Review of Lecture Video
Simple Learning Design 2.0
On the Semantics of Aggregation and Generalization in Learning Object Contracts
Application of Web-Based Learning in Sculpture Curves and Surfaces
Effective Student Assistance in Virtual Reality Based Intelligent Tutoring Systems
Online Case-Based Learning: Design and Preliminary Evaluation of the eCASE Environment
Collaborative Reflection Activities with DynaLearn
A Comprehensive Methodology for Concept Map Assessment
A Domain-Specific Modeling Specification of Visual Instructional Design Languages: A Moodle Experimentation
Modeling Affective Responses in Intelligent Tutoring Systems
Proposal of Registry System for Sharing Educational Web Service
An Online Laboratory in a Context of Project-Based Pedagogy
Ontological Engineering in Education: Tools for Knowledge Transfer and Knowledge Assessment
Comparing LMS Usage Behavior of Mobile and Web Users
Authoring Educational Games through Affective Teachable Agent
Manage Learning Space to Improve Learning Experience: Case Study in Beijing Normal University on Classroom Layout
Novel Handcrafted Features for Cognitive Attention Analysis of Students in Flipped Classroom
Unsupervised Acquisition of Desktop Application Taxonomies
Managing Large Scale On-Line Systems
Identifying the Potential of Danmaku Video from Eye Gaze Data
A QR-Based Materials Building System to Support Outdoor Teaching Activities
Designing Pervasive Games to Support University Studies in Media Technology
MuistiKoti - Towards Better Awareness of the Technological Solutions Designed for People with Alzheimer's Disease
An Evaluation of the Learning Attitude and Motivation in a Language Learning Support System
An Analysis of Degree Curricula through Mining Student Records
Improving Blended Learning in Higher Education Through the Synergy between Learning Design and Learning Analytics
A Digital Tool for Argumentation Construction that Assists Users in Writing Argumentative Essays
Monitoring Students Performance in E-Learning Based on Learning Analytics and Learning Educational Objectives
Effect of Learning Styles on Peer Assessment in an Agent-based Collaborative Learning Environment
A Descriptive Model to Organise Tutoring for Learning Environments
LEA: A Summarization Web Environment Based on Human Instructors' Behaviour
Load Forecasting Mechanism for e-Learning Infrastructures Using Exponential Smoothing
Evaluation of a Queuing Theory and Systems Modeling Course Based on UML
Knowledge Sharing with Group Portfolio
Analyzing Student Activity in Computer Assisted Language Learning
Primary School Students' Attitude towards Gesture Based Interaction: A Comparison between Microsoft Kinect and Mouse
Exercise Recommendation Method Based on Machine Learning
Mobile-Based AR Application Helps to Promote EFL Children's Vocabulary Study
Developing a Computer-Based Customizable Self-Contained Concept Mapping for Taiwanese History Education
Which is the Best for Reading: Paper, Computer, or Tablet Computer?
The Significance of Emotion and Empathy in Learning with MC3
E- Subtitles: Emotional Subtitles as a Technology to Assist the Deaf and Hearing-Impaired when Learning from Television and Film.
EML Learning Flow Expressiveness Evaluation
A New Paradigm for Music Education: Creating Active E-books through the IEEE 1599 Standard
Generating Adaptive Hypermedia with Golog and Conceptual Graphs
An IMS-LD Editor to Describe a Tutoring Activity in an On-line Training
Instructor Support for Monitoring and Visualizing Students' Activity in a Social Learning Environment
Implementation and Deployment Process of IMS Learning Design: Findings from the Canadian IDLD Research Project
Understanding participants motivational factors for the design of a teacher community platform
Evaluating Real-time Online Research Data (RORD) and Verbatim Quotient Detection (VQD): Low Inference Tools to Monitor Outcomes of Unconstrained Authentic Internet Research
Using Explanations of Agents to Increase Understanding of Simulations for Tutoring Police Allocation
Design for Web-Based On-Demand Multiple Choice Exams Using XML
A Framework for Automated Diagram Assessment in Online Learning
Semantic Modeling of the IMS LD Level B Specification
Immersive Virtual Reality Environments: a proposal to enhance preservice teacher's communicative competences
An Indicator-based Approach to Support Teachers' Activities: Use Case within the Framework of Learning Object-Oriented Programming with HOP3X
Semantic Feedback for Paper-Based Programming Exams
Attention Analysis in Flipped Classroom using 1D Multi-Point Local Ternary Patterns
Courses Personalization in an E-Learning Environment
Defining Extended Reality Training: A Long-Term Definition for All Industries
Social Media as a Teaching and Learning Tool for In-class Q&A Activities to Promote Learning and Transform College Engineering Classroom Dynamics: The Case of Facebook
Evaluating a Probabilistic Model for Affective Behavior in an Intelligent Tutoring System
Making Use of User-Generated Content and Contextual Metadata Collected during Ubiquitous Learning Activities
Considering Temporal Features in Early Prediction of at-risk students
Beyond the Screen: Enhancing Augmented Reality Collaborative Inquiry with Social Scripts
Design Study of OER-CC Ontology - A Semantic Web Approach to Describe Open Educational Resources
Scripted Collaborative Learning Based on Collaborative Learning Flow Patterns: A Case Study Using COLLAGE Editor
A Teacher Professional Development Program for Designing Inclusive Learning Experiences
Secrets revealed by boredom: Detecting and tackling barriers to student engagement
Towards the Next Generation of E-Learning Standards: SCORM for Service-Oriented Environments
The Influence of Isolation on Learning in an Immersive Laboratory Environment
Construction of a Voice-Based Asynchronous Communication System Utilizing Speech Recognition and Its Potential for EFL Learners' Speaking Ability: A Pilot Study
Cultural Issues in Developing a Leadership Education Program in Kosovo
The Design of a Lexical Difficulty Filter for Language Learning on the Internet
Improvements to a Learning Design: The Combination of Mobile Application for Summary Speaking Task by Self-Study and Pair Work in a Class: The Effectiveness in Scaffolding Tasks and Visualizing Learning Achievement
Interfaces for Video Based Web Lectures
An Approach to Design a Tool to Auto-Generate Online Short Notes Based on School Textbooks
What Drives a Successful MOOC? An Empirical Examination of Criteria to Assure Design Quality of MOOCs
Finding the Right Tool for the Community: Bringing a Wiki-Type Editor to the World of Reusable Learning Objects
System-based or Teacher-based Learning Analytics Feedback - What Works Best?
Matching and Mismatching in Web-based Learning: A Human Centered Apprach
Asynchronous Distributed Problem-Based Learning
Exploring the antecedents and consequences of phone snubbing behaviors in collaborative learning
Towards a Definition of a Model of Quality for Learning Objects
Taiwanese EFL Learners' Online Language Learning Strategies
Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
Towards a Common Graphical Language for Learning Flows: Transforming BPEL to IMS Learning Design Level A Representations
MOOC for Skill Development in 3D Animation: Comparing Learning Perceptions of First Time and Experienced Online Learner
Semi-Continuous Monitoring of Student Feedback in Interactive Synchronous E-Learning Environments
An IoT System for Collaboration Analytics in Hybrid Learning Environments
SRL Tasks and Activities as a Model of Cognitive Behaviour within ETTHOS
The Effect of Student Model on Learning
Using High Level Activities Net for Learning Analytics of Instructional Design
Use of Social Practice Theory to Interpret Mandatory Student Use of Laptops in Learning: Analysis of Ten Undergraduate Business Courses
Introducing Learning Performance in Personal Learning Environments
Cognitive Requirements for Agent-Based Learning Environments
Building Learning Networks for Lifelong Learners: Challenges, Models, Technologies and Standards
Mixed Reality in Education: Recent Developments and Future Trends
AirTransNote: An Instant Note Sharing and Reproducing System to Support Students Learning
The Authority Structure Problem of Computer Supported Collaborative Concept Mapping System for Elementary Students
From Knowledge Publishing to Peer Review
Online Discussion Processes: Effects of Earlier Messages' Evaluations, Knowledge Content, Social Cues and Personal Information on Later Messages
A Career Focused Online and Autonomous e-Advising System for Computer Science Learners
Multimodal Recognition of Emotions with Application to Mobile Learning
Supporting Learner's Needs with an Ontology-Based Bayesian Network
Using Educational Resources to Improve the Efficiency of Web Searches for Additional Learning Material
IEEE International Conference on Advanced Learning Technologies, ICALT 2025, Changhua, Taiwan, July 14-17, 2025
How Collaboration in a Heterogeneous Team Impacts Invention in the Design Process of Digital Learning Objects?: The Case of the REMASCO Project to Redesign and Reinvent the Digital School Textbook through an Online and Collaborative Design Framework
A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course
The Framework of Digital Learning Capacity for Digital Natives
A Collaborative Medical Case Authoring Environment Based on UMLS
Detection of Voice Pathologies and Evaluation of Pronunciation Based on Prosodic Features: Case of Arabic Discourse
Naughty Agents Can Be Helpful: Training Drivers to Handle Dangerous Situations in Virtual Reality
Training Teachers to Design Virtual Reality Games: A Brazilian Context Experience
Conducting Classroom Discussions in the Manner of an Orchestra Using a Mobile Phone Based Response Analyzing System
Embedding 2D Standalone Educational Simulation Games in 3D Multi-User Environments: The Case of C-VIBE
From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive Alternative
Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks
A methodology to facilitate Inter-Trust in Computer Supported Collaborative Learning
Design of Embodied Conversational Agent to Elicit Participants' Reasoning for Their Decisions Taken Inside a VR Environment
An Architecture for Contextualized Learning Experiences
Towards Learning Object Recommendations Based on Teachers' ICT Competence Profiles
A Dynamic Open Educational Resources Repository to Enhance Primary and Secondary Education
Integrating Collaborative Learning Into the Self-regulated Learning Process Model
Improving English Lab Classes Using Sony PSP (PlayStation Portable)
Sense Differentiation in Print and Electronic Dictionaries: A Survey of Test Instruments
Developing a robust authoring annotation system for the Semantic Web
Developing a Learning Management System Based on the IMS Learning Design Specification
Providing Information in an Augmented Campus
Evaluation of Social Interaction Features in Topolor - A Social Personalized Adaptive E-Learning System
Challenges and Prospects of a Robotics Course to Supplement Australia's Digital Technology Curriculum
Why Look Back? Arguments for a History of Computing in Education
Adding Semantics and Context to Media Resources to Enable Efficient Construction of Learning Objects
Management Issues of Flexible, Multi-Level Distance Learning-Based Teacher Training
Enabling Knowledge Sharing with an Institutional Repository
Learning Functional Models of Biological Systems for Biologically Inspired Design
An Adaptive Method for Selecting Question Pools Using C4.5
Delivering Adaptive and Context-Aware Educational Scenarios via Mobile Devices
Mobile Learning: Teaching and Learning with Mobile Phones and Podcasts
Business Simulation Games as Digital Tools for Supporting School Entrepreneurship Education
Resum'Web: A System for Improving the Summary Writing and the Text Understanding
Co-designing Social Games with Children to Support Non Formal Learning
The Effects of Motivation, Academic Emotions, and Self-Regulated Learning Strategies on Academic Achievements in Technology Enhanced Learning Environment
An Approach for Automatic and Dynamic Analysis of Learning Objects Repositories through Ontologies and Data Mining Techniques for Supporting Personalized Recommendation of Content in Adaptive and Intelligent Educational Systems
uAdventure: Simplifying Narrative Serious Games Development
Structured eLearning for Depth
Interaction with Content through the Curriculum Lifecycle
Automarking: Automatic Assessment of Open Questions
Stay or Leave? Exploring Student Factors Associated with Dropout Patterns in Massive Open Online Courses
Design of Knowledge Management Learning System based on Service-Oriented Architecture
Personalizing Accessibility to E-Learning Environments
Making Explicit the Moodle Instructional Design Language
Utilizing Virtual Worlds for Game Based Learning: Grafica, a 3D Educational Game in Second Life
Web-based Peer Assessment System with an Anonymous Communication Tool
Adaptive Presentation for Effective Web-Based Learning of 3D Content
Transforming Learning through Agent Augmented Virtual World
Learning to Program from Scratch
How Elementary School Students Contribute to Different Computer Mediated Collaborative Tasks
A Multiagent Architecture for Distance Education Systems
Adaptive e-Learning Methods and IMS Learning Design: An Integrated Approach
The Pervasive Rapid E-Preparedness Augmented Reality Environment (PREPARE) E-Learning Intervention for HAZWOPER Training of Fire Fighter/EMTs
Design of Engineering Education System Using Long-Distance-Controlled Robots
Smart Ambient: A Pilot Study to Contextualise a Location-Based Mobile Application to Support Informal Learning from Cultural Heritage Sites
Mitigating Generosity Bias in Peer Assessment: a Tool for Oral Class Presentations
Students' and Instructors' Perceptions on Use of Information and Communication Technologies during Instruction in a Kyrgyzstan University
New Platform Affordances for Encouraging Social Interaction in MOOCs: The "Comment Discovery Tool" Interactive Visualisation Plugin
An Empirical Study of Online K-12 Education for Programming Games
CSCL for NGO's Cross Cultural Virtual Teams in Africa: An Ethiopian Children Advocacy Case Study against Exclusion and toward Facilitation of Expression, Innovation and Creativity
The GEOTHNK Platform: Connecting Spatial Thinking to Secondary Education
A Case-Based Agent Framework for Adaptive Learning
Adaptive Language Learning Based on Learner's STM Ability in M-learning Environment
Enhancing Effective ePortfolios through Agents
Building e-Learning Communities: The Case of VirRAD
The Design and Application of an Automatic Course Generation System for Large-Scale Education
Dynamic Adaptive Mechanism in Learning Management System Based on Learning Styles
Systematic Design for Effective Learning in Virtual Reality
Design of Learning Content Development Framework and System for Mobile Technology Enhanced Environment
Improving simulation-based healthcare education through human actors, wearable, and web-based technology
Students' Motivation in STEM Education through a Microelectronics Training Program: Through the Lens of the ARCS Model of Motivational Design