yusuke1997/dblp-id-title huggingface dataset:
Transforming engineering and science education through active learning
Predicting students' graduation outcomes through support vector machines
More than just right or wrong: Using concept questions to discern students' thinking in mechanics
Post-Secondary Ready: Does the STEM curriculum Matter?
Evaluation of Instructional Module Development System
Smartwatch-Centered Design and Development in Mobile Computing Classes
Competencies Required for Developing Computer and Information Systems Curriculum
Work in progress: Multi-faceted penetration of fast fourier transform by interactively analyzing real-world objects via mobile technology
Improving Student's Learning and Cooperation Skills Using Coding Dojos (In the Wild!)
Supporting Active Learning in STEM Higher Education Through the User-Centred Design Sprint
Training Writing Tutors to Improve Their Support for Engineering Students' Technical Reports
An evaluation of freshman engineering persistence using Expectancy-Value Theory
Engineering Student Interest in Future Work Abroad
Learning Artificial Intelligence clip by clip: Post class reflections on the first online Norvig-Thrun-Stanford-Know Labs Artificial Intelligence course
A novel approach to teaching amplitude and phase distortion concepts using time domain methods
Theme Work on Teamwork: Mapping Student Teaming Experiences in Design Projects
Developing a Tool for the Assessment of Systems Thinking in K-12 Settings
Assessing an affordable and portable laboratory kit in an undergraduate control systems course
Signal processing and machine learning concepts using the reflections echolocation app
Design Decisions Matter: Conveying the Importance of Software Engineering Best Practices through Hybrid PBL
Exploring Students' Perspectives on the Purpose of Engineering Higher Education in the US
Assessing the Importance of Video Visualization Timings in a Flipped Classroom Context
An approach to using RASP tools in analog systems education
An Audience Response System for Monitoring Classroom Emotional Climate in Elementary School
Work in progress: Extending a LMS with social capabilities: Integrating Moodle into Facebook
A novel approach to teaching phased array antenna systems
An experience report of inter-institutional engineering degree programs in the Amazon region
WIP: Investigating Teachers' Perceptions of Engineering Majors
A professional project based learning method in mobile robotics
Learning to Learn Engineering - A Learning Sciences Approach to Engineering Curriculum Design and Implementation
EEG-based comparisons of performance on a mental rotation task between learning styles and gender
Using Peer Code Review to Support Pedagogy in an Introductory Computer Programming Course
Student Learning in Computing-Based Service-Learning
Understanding the Transfer of Knowledge in Introductory Programming Classes
Scaffolding Student Success in the Wilds of Open Source Contribution
A KCI Approach to Promote Intercultural Competencies for International Virutal Engineering Student Teams (InVEST)
Experimentation and analysis of undergraduate students performance and satisfaction in a blended model of an introductory computer science and programming course
Exploring the Impact of Systems Engineering Projects on STEM Engagement and Learning
The impact of real-world topic labs on student performance in CS1
Content Analysis of Student Assessment Exams
Using inquiry-based activities to repair student misconceptions related to Heat, energy and temperature
Assessing the Impact of Counterfactual Thinking on the Career Motivation of Women Engineers
Injection of business coding standards practices to embedded software courses
University outreach in STEM education through a Roller Coaster Science and Engineering Camp
Motivating attendee's participation in distance learning via an automatic messaging plugin for the moodle platform
First-Year Engineering Students' Reflections: Plans and Actions for Meeting Course Learning Objectives
Optimizing Indonesian Education Through National Standards: Implications for Engineering and Computer Science
WIP: Integrating Green Computing Competencies Into Southern African Curricula
Bloom's Taxonomy Based Approach to Learn Basic Programming Loops
2011 Frontiers in Education Conference, FIE 2011, Rapid City, SD, USA, October 12-15, 2011
Feedback effects: Comparing the change resulting from peer and TA feedback to student solutions of Model-Eliciting Activities
Designing from a Novel University Engineering Course as a Model for High School Education
Determining student beliefs about engineering
Using life course theory to frame women and girls' trajectories toward (or away) from computing: Pre high-school through college years
Student Progress in Learning Computer Programming: Insights from Association Analysis
A multi-touch application for the automatic evaluation of dimensions in hand-drawn sketches
Credentialing in the CSET education change process
Understanding engineering identity through structural equation modeling
System normalization and iron saturation based on generalized coupled circuits analysis as fundamentals for electric machines modeling course
Throwing out the first pitch
A small network simulator for learning routing fundamentals
A review of literature on connections between engineering education and cognitive development in K-12 students
Exploring the Potential of Locally Run Large Language (AI) Models for Automated Grading in Introductory Computer Science Courses
Work in progress - The Rod-Spring approximation: An intuitive approach to the best-fit least-squares linear approximation
Effects of Self-explanations as Scaffolding Tool for Learning Computer Programming
An Industry-Academy Partnership to Bridge the SES Gap in Engineering Education
Enhancing User Story Generation in Agile Software Development Through Open AI and Prompt Engineering
Supporting the design and development of Project Based Learning courses
Engineering capstone project an individual approach
Teaching programming in the context of solving engineering problems
Student Perceptions of the Role of an Engineer Prior to Completing First Year Design Projects
Teaching Robotics to Undergraduate Computer Science Students: A different approach
Experiencing disruptive behavior in a team using "moles"
Examining engineering students' major selection: Developing baseline quantitative results to investigate major selection and change
Co-creative engineering curriculum design - Case East Africa
SWOT Analysis of Two Different Designs of Summer Professional Development Institutes for K-8 CS Teachers
Facilitating the creation of interactive multi-device Learning Objects using an online authoring tool
Special session - Cognitive processes critical for ill-defined problem solving: Linking theory, research, and classroom implications
From Questions to Insightful Answers: Building an Informed Chatbot for University Resources
B-learning of photovoltaics systems using oread PSPICE: "Work in progress"
Exploration of Relationships between Conformity to Masculine Social Norms and Demographic Characteristics
Robotic football dance team: An engineering Fine-Arts interdisciplinary learning experience
Multi-Dimension Training Scheme to Improve the Innovation Capacity of Postgraduate and Undergraduate Students Collaboratively
Evaluating flipped classrooms with respect to threshold concepts learning in undergraduate engineering
How To Prepare Competitive NSF Engineering Education Proposals
Spaced Retrieval Practice in Two Fundamental Engineering Courses: Calculus and Physics
Peer mentoring: Linking the value of a reflective activity to graduate student development
A Design Sprint based model for User Experience concern in project-based learning software development
Mentoring female high school students for a STEM career
Coffee and Engineering Education: Lessons from an Engineering Course on Technology for Coffee Production
Work in progress: Exploring programming anti-patterns as emphasis on creativity in the teaching of computer programming: Programming anti-patterns as emphasis on creativity
An examination of the climate for quality teaching in engineering
The Role of Implicit Theories in Computer Science and Engineering Studies: First Findings and Review
Work in progress - Programming in a confined space - A case study in porting modern robot software to an antique platform
Assessing individual performance in Agile undergraduate software engineering teams
Predicting students' performance on intelligent tutoring system - Personalized clustered BKT (PC-BKT) model
The impact of active learning strategies in second cycle students of an engineer course: A case study
Work in progress: Investigating the engineering design process: Novices vs. experts
Coding Like a Data Miner: A Sandbox Approach to Computing-Based Data Science for High School Student Learning
South African student perceptions of practical laboratory work - A case study from digital systems 1
Expanding Pathways for Hispanic Students to Enter and Succeed in Computing Graduate Studies
Ubiquitous Learning: ASystematic Review
Investigating the Transferability of the Productive Beginnings of Engineering Judgment Framework from Interview Data to Group Discourse Data
Applying Phenomenography to Develop a Comprehensive Understanding of Ethics in Engineering Practice
Engineering Ph.D. Students' Research Experiences: A Think-Aloud Study
Estimating Programming Exercise Difficulty using Performance Factors Analysis
WIP: da Vinci's Cube: Reframing Innovation in ECE Curricula
Programming Hints Generation based on Abstract Syntax Tree Retrieval
A Preliminary Time Study Among First-Year Engineering Undergraduates: Toward Understanding the Curricular and Co-Curricular Divide
Adopting Model-Eliciting Activities in an Undergraduate Software Engineering Course Through Real-World Projects
OpenAnswer, a framework to support teacher's management of open answers through peer assessment
Who is a Role Model? An Open Discussion on the Role of Role Modeling in Engineering Education
Development and evaluation of a classroom activity to promote integration of engineering with other academic disciplines
Factors that influence academics' intention to use mobile-based assessment in Higher Education in South Pacific
A community college blended learning classroom experience through Artificial Intelligence in Games
Embedding Blockchain Concepts into Common Computer Science Courses
Supporting Shared Responsibility for Integrating Ethics into Science and Technology Education
WIP: Influence of Laboratory Group Makeup on Recognition and Identity Development in the Engineering Graduate Student Population
Concept maps: An automated support for monitoring the learning process
Teacher interventions to enhance the quality of student comments and their effect on prediction performance
The impact of centering elements of engineering professional practice using art in a physical computing workshop for 9 to 13 years-old students in an under-served community
Authorship/authoring possibilities in three-dimensional virtual worlds in education: The state of art from a systematic review
Hacker school begins to write a book: A massive collaborative autoethnography by a maker community
Activities to infuse sustainability and renewable energy concepts in electrical and computer engineering
Workshop: It's more than coding- using video scenarios to engage students in computing
New National Science Foundation opportunities for improving undergraduate engineering education
Examining and mapping CS teachers' technological, pedagogical and content knowledge (TPACK) in K-12 schools
What Makes Project Teams Succeed? Students' Post-Covid Perceptions on IT Project Management Education Fostering Professional Skills
Assessment of online participation through social network measures: A HLM approach
Examining the Effect of a Game-like Practice Tool on the Quality of Student Peer Evaluations
Flipping the lens: What we learn from students about success in college
Students' collaborative note-taking activities while using electronic and paper-based enhanced guided notes: Viewed from metacognitive and social network perspectives
Students of engineering on behalf of people with disabilities: Evaluating the impact of an institution's flagship project
The use of interactive screencasts to promote active and engaged learning in the Further Education mathematics classroom: A descriptive case study from North East England
Work in progress - Tools and technology to implement a students personal laboratory
Sociology a Game Changer in Computer Science Programs
Integrating Internet of Things (IoT) into STEM undergraduate education: Case study of a modern technology infused courseware for embedded system course
Token-based Approach for Real-time Plagiarism Detection in Digital Designs
Enabling Investigation of Impacts of Inclusive Collaborative Active Learning Practices on Intersectional Groups of Students in Computing Education
Automatic Classification of Computational Thinking Skills in Elementary School Math Questions
Online Electrical Engineering Labs with Collaborative Open-Ended Assignments
Mentorship and Legitimate Peripheral Participation in the Research Laboratory
Evaluation of a video game adaptation for mechanical engineering educational laboratories
Face-to-face vs. Online learning in Engineering Courses
CapStone: A cloud-based platform for multi-party collaboration on capstone projects
Assessment of problem solving in computing studies
The adjustment experience of first-year international undergraduate students in engineering
Work in progress - Enhancing the entrepreneurial mindset of freshman engineers
An approach for teaching logic programming based on real-world applications
Ill-structured problem solving in a workplace simulation environment: Challenges of the learning experience and skills developed
Introduction to the Impact of a Learning and Management Skills Course as perceived by the students
Inverting VARK what are the possibilities?
Benefits and Challenges of a Graduate Course: An Experience Teaching Systematic Literature Review
Exploring the "Why" of Micro-Credentials and Digital Badges: Engineering Students' Motivations for and Perceived Utility of Learning Outside of Class
Computation, Gender, and Engineering Identity Among Biomedical Engineering Undergraduates
WIP: Longitudinal outcomes of a requirement for student-owned laptop computers across a college of engineering
Implications of anonymous assessment
Work in progress - Using a "cigar box" guitar to teach waves and sound in a high school physics program
Connections and distinctions: Perspectives on design activity from industrial design and electrical engineering
Work in progress - Design and delivery of the graduate course on electronic systems integration
Engaging Early Engineering Students (EEES)
Computational modeling of abductive reasoning: An experimental study employing the CHR language in an educational context
Effectiveness of Reflection on Programming Problem Solving Self-Assessments
A Correlative Analysis of Course Grades as Related to Curricular Prerequisite Structure and Inter-Class Topic Dependencies
Work in progress - A survey of popular game creation platforms used for computing education
Teaching modern control theory to undergraduates using a state space model of a synchronous generator
Mini-Case Study Pedagogy: Experience from a Technical Course in an Information Systems Program
Confirmatory Evidence for a Survey of Skill and Attitude Development on Engineering Teams
Multidiscipline interactions in STEM: Analysis by artifact
Workshop - Developing cross-disciplinary collaborations for engineering education research
Crafting an Undergraduate Course at the Intersection of Machine Learning and Software Engineering
Work in progress - Engineering pathways study: The college-career transition
Motivation of Computer Science Engineering Students: Analysis and Recommendations
Deciding to stay: The intersection of sex and race/ethnicity
Updating Aristotle, freytag & campbell with lakoff and frames: Designing interactive narratives in games
Graduate student program of Electrical Engineering based on Industry-University Cooperation
Leading change in the internal quality assurance system implantation of a European technical university
Mapping the Pathways: A Comparative Analysis of AI/ML/DS Prerequisite Structures in R1 Institutions in the United States
Fostering Digital Literacy through Active Learning in Engineering Education
The Development of an Instrument to Measure Engineering Faculty's Self-Efficacy and Perceptions of Teaching Laboratory Intensive Online Courses
A cross-cultural comparison study: The effectiveness of schema training modules among Hispanic students
Work in progress - Software residency: A contribution for professional maturity
Authentic Knowledge, Learning Outcomes, and Professional Identity: A Mixed-Methods Study of a Successful Engineering Course
An industry-mentored undergraduate software engineering project
Teaching Adult Learners on Software Architecture Design Skills
STEAM approach by integrating the arts and STEM through origami in K-12
A lecturer profile categorization for evaluating education practice quality
Robotics engineering program and curriculum development
Nurturing a student-led community of learning in an academic makerspace: how to support extracurricular experiential learning
Utilizing university research and upper-division course material for an enhanced first-year design experience
Teaching with unfamiliar pedagogy for engineering design instructors
A mini-workshop on how people learn
The Puerto Rico CubeSat project to attract STEM students into the area of aerospace engineering
An evaluation of a research experience for teachers in nanotechnology
Blended learning at maths with aerospace engineering freshmen
Mastery goal structures for a fourth grade science classroom
Assessing Student Learning Across Various Database Query Languages
PyRoboCar: A Low-cost Deep Neural Network-based Autonomous Car
The Effect of Preferred Leadership Role and Preferred Team Leadership Structure on Students' Perception of Team Processes and Outcome
Multidisciplinary Hackathons: Towards Developing Practical Software Engineering Skills
Major Upgrade of the Presentation Education Assistance System (PEAS) and its Extensive Application to Educational Fields
Visual Analysis of Educational Data: a Case Study of Introductory Programming courses at the University of Brasília
Science and Technology Educational Quality Scaling in Spain
Mapping Essential Competencies for Human-Robot Collaboration in Construction: A Sociotechnical Systems Perspective
Improving learning of computational thinking using computational creativity exercises in a college CSI computer science course for engineers
Sol y Agua: A Game-based Learning Platform to Engage Middle-school Students in STEM
Un-muddling Implementation from Design via Algorithmic Design Patterns
WIP: Understanding Students' In-Video Dropout Behavior in Large Online Math Learning Platform
Work in progress - The impact of time on building community in an ALN
In Depth Exploration of Added Course Expenses on Students of Various Socioeconomic Status
Developing and evaluating a hands-on lab for teaching local area network vulnerabilities
Flexible virtual environments for teaching and learning
Introducing Autonomy in an Embedded Systems Course Project
Promoting Evidence-Based Decision Making Practices to Develop the Entrepreneurial Mindset Enabled by Microsoft Power BI Desktop
Less is More! Preliminary Evaluation of Multi-Functional Document-Based Online Learning Environment
Automating the authoring of learning material in Computer Engineering education
CyberCSP: Integrating cybersecurity into the computer science principles course
Gannon University Hackathon: A Combination of Virtual and Onsite Education Event to Recruit High-School Students within Cybersecurity Major
Assessing lifelong learning: The role of information gathering and application skills
Highlighting the Barren Landscape of Postdoctoral Resources: A Content Analysis of University Websites
WIP: CAHSI Allyship Program: An Asset-Based Approach to Build Computing Communities for Students Success at HSIs
New Perspectives on Observing Newton's Rings
First-Year Engineering Student Reflections on Service Learning: The EWB Australia Challenge
An online introductory computer programming course using Matlab: Design steps and what to expect
Learning philosophies: A glimpse into students' approaches to learning
Multiplatform Educational Robotics Course to Introduce Children in Robotics
Integrating NEMS/MEMS with IoT applications into an innovative ECE senior elective course
A toolkit for remote laboratory design & development
WIP: Psychometric Analysis of Electric Circuit Concepts Diagnostic (ECCD) Basic Test Items: A Classical Test Theory Approach
An empirical study: Team charters and viability in freshmen engineering design
Engaging Pre-Service Teachers in Front-End Design: Developing Technology for a Social Studies Classroom
Gender and volunteer computing: A survey study
Arts & Bots: Application and outcomes of a secondary school robotics program
100% PBL curriculum: Startup phase complete
Navigating and reconciling identity interference and values conflicts associated with our engineering identities: A conceptual framework
Testing the flipped classroom with model-eliciting activities and video lectures in a mid-level undergraduate engineering course
An exploratory evaluation of an elementary mathematics and science attitude survey
An Effective Systematic Approach to Migrate a Bachelor of Science in Computer Engineering Degree Program to Online Modality
Innovate engineering outreach: A special application of the Xbox 360 Kinect sensor
Collaboration program to disseminate cybersecurity in the ECE curriculum
Advantages of agile methodologies for software and product development in a capstone design project
Using the Technology Acceptance Model to Understand Intention to Use a CS-Based Curriculum
Emotion Awareness in Design-Based Learning
Exploring critical factors related to reflection, engagement and self-directed learning
A master degree program development for the study pathways from bachelor of engineering technology
Student Satisfaction in Virtual Reality Laboratories
Work in progress: A developmental approach to better problem solving: A model for bridging the Alverno Gap
Incorporating FEA in an undergraduate biomechanics course
Social context, singular focus
Student-perceived effectiveness of online content delivery modes
Application of low-cost 3D scanning technologies to the development of educational augmented reality content
An evaluation method for panoramic understanding of programming by comparison with visual examples
Programming web-course analysis: How to introduce computer programming?
WIP: Integrating Cybersecurity Education: Implementation of an Undergraduate Course on Malicious Thermal Sensor Defense
Context, Competency and Authenticity in STEM Education
Capitalizing on a Small Dataset to Refine a Mixed Methods Study
Special session - Engineering ethics: Toward a definition
A systematic mapping study on assessing computational thinking abilities
Ultra-low power and the millennium generation
Faculty Members' Conceptualizations of Ethics in the Biomedical Engineering Classroom
Cultures of innovation among chemical, civil, and mechanical engineering students: A qualitative study
Students' development of information-seeking skills in a computer-aided quest
Mapping needs, motivations, habits and strategies of RPG players in the context of water resources management
Development of a reliable, valid, multi-dimensional measure of student engagement in group projects
Starting Problems in Mechanical Engineering
Within-Group Differences of Engineering Identity for Latinx Engineering Students
Teaching Multidisciplinary Teams Requirements for Undergraduate Students: an Approach to Augmented Reality Software in Design Thinking Context
Impact of Demographic and Co-Curricular Factors on the Academic Success of Students from Low-Income Families: A Scholarship Program Study
Data Use in the Design of Interventions to Improve Equity in Engineering Education
WIP: Bridging the Data Gap - Introducing Unplugged Data Science