yusuke1997/dblp-id-title huggingface dataset:
Molecular Augmented Reality for Design and Engineering (MADE): Effectiveness of AR Models on Discovery, Learning, and Education
The Effect of We'll App on Social-Support, Self-efficacy, and EPDS for PPD
An Analysis of Students' Learning Behaviors Using Variable-Speed Playback Functionality on Online Educational Platforms
Augmented Reality Marketing: Factors that Affect the Intention to Use a Virtual Try-on Mobile Application
Hierarchical Narrowcasting
Analysis and Design of Household Intelligent Planting Products Based on Hall Three-Dimensional Structure
A Real-Time Color Quantization Scheme for Virtual Environments Navigation System
The Art of Research: Opportunities for a Science-Based Approach
Discussion on the User Experience of Intelligent Travel Applications for Electric Bicycles
User Acceptance of Digital Tourist Guides Lessons Learnt from Two Field Studies
Trackable and Personalized Shortcut Menu Supporting Multi-user Collaboration
Comparative Analysis of the Presence and Decision Making in Romantic Visual Novels: Influence of Personalization and Sense of Presence
Adaptive Robotics: Integrating Robotic Simulation, AI, Image Analysis, and Cloud-Based Digital Twin Simulation for Dynamic Task Completion
Displays Attentive to Unattended Regions: Presenting Information in a Peripheral-Vision-Friendly Way
Search Is a Hammer, Generative Chat Is a Loom; Beware the Technological Attribution Error
A Dynamic Task Representation Method for a Virtual Reality Application
Human-Computer Interaction. Theoretical Approaches and Design Methods - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Methodology for Co-designing Learning Patterns in Students with Intellectual Disability for Learning and Assessment of Numeracy and Communication Skills
MusicCollage: A Music Composition Tool for Children Based on Synesthesia and a Genetic Algorithm
Floor Control in Collaborative Design Environments
Accessibility Studies: Abuses, Misuses and the Method of Poietic Design
Mental-Map Creation Support System for Blind Person-Fusion of Verbal Message and Somesthetic Sense-
Basic Study on Personal Space while Using Mobile Devices in Public
Intervention Effect of Color and Sound Cross-Modal Correspondence Between Interaction of Emotion and Ambient
Health Improvements Among VDU Workers after Reduction of the Airborne Dust in the Office. - Three Double-blind Intervention Studies
Understanding User Perception and Trust when Results from a Dating Abuse Detection Application Are Displayed
Text Simplification and User Experience
Activities to Improve System Integration and Service Quality and Add Additional Values - Reducing the Cost in Applying Human-Centered-Design Process
Perceptions in Two-Dimensional and Three-Dimensional Aperture Problems
Promoting Water Culture Through Augmented Reality and Gamified Experiences
Is Industrial Tomography Ready for Augmented Reality? A Need-Finding Study of How Augmented Reality Can Be Adopted by Industrial Tomography Experts
AI Mobility Solutions for an Active Ageing Society. Introducing Aesthetic Affordances in the Design of Smart Wheelchairs
Engagements 2 as 'HCI Material': Propagating Community Agency, Through Embedded Technologies
HCI in Games - First International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings
Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration - First International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II
Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan
Research on Information Visualization Design for Public Health Security Emergencies
Agile Software Teams Can Use Conflict to Create a Better Products
Research on the Design of Interactive Waiting Interface Based on the Elderly User Experience
Developing a Presentation Mode for Socio-technical Process Walkthroughs
Participatory Design and Heuristic Ideation - A Framework for Integrated Collaboration in User-Centered Design Education
Extended Reality, Pedagogy, and Career Readiness: A Review of Literature
Usability of Activity-Based and Image-Based Challenge Questions in Online Student Authentication
Computational Cultural Neuroscience: Implications for Augmented Cognition
Application of Bayesian Networks in Consumer Service Industry and Healthcare
Visual Perception Modeling on Sense of Material of Object Surface
How to Survive Process Control Automation: A Case Study of Integral User Participation
Driving Under Voluntary and Involuntary Distraction: An Empirical Study of Compensatory Behaviors
Trends in Future Web Designs
Project-Oriented Problem-Based Learning for an Entrepreneurial Vision in Engineering Education
Modelling Cognitive Impairment to Improve Universal Access
Proposal of BCM Evaluation Method Based on Disaster Scenario Simulation
Compensatory Visual Field Training Based on a Head-Mounted Display Eye Tracker
Human Collaboration on Crowdsourcing Platforms - a Content Analysis
Descriptive Words for Expressing the User Experience
Towards the Next Generation of UIST: Developing for all Users
Re-Visit: A Healthcare CRM Solution for Enhancing Patient Retention and Hospital Management
Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Human Body Modeling and Ergonomics - 4th International Conference, DHM 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
Product Innovation Redesign Method Based on Kansei Engineering and Customer Personality Type
Pixel Perfect: Fashion Styling in Virtual Character Design Process
Usability of User Agents for Privacy-Preference Specification
The Cross-Cultural Adaptation of the Work Role Functioning Questionnaire to Turkish
Human-Centric Replenishment-Picking Coordination for Mass Customization Manufacturing Workshops Considering Ergonomic Risk
Analysis of Influence of Preference on Emotions in Relation to Physiological Indexes
Air Passengers' Luggage Screening: What Is the Difference between Naïve People and Airport Screeners?
POWER - A User Experience Research Model for Industrial Internet Design Practices
Post-Editing Vs Neural Machine Translation: A Comparative Study of English $\leftrightarrow $ Mandarin Translations in Daily Conversations
Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults
Using Virtual Reality to Create an Inclusive Virtual Drumming Environment
Eliciting Mental Models of User Methods for Product and Communications Design
Pressure Sensitivity Mapping of the Head Region for Chinese Adults for AR Glasses Design
Qualitative Factors from UX Analysis in A "A Mind Goes Blank" Situation
Position-Aware Tooth Segmentation and Numbering with Prior Knowledge Injected
On the Secure and Safe Data Synchronization
Evaluating 360-Virtual Reality for Mining Industry's Safety Training
Advanced Interaction Techniques for Augmented Reality Applications
Impact of Website Complexity and Task Complexity on Older Adult's Cognitive Workload on Mobile Devices
Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto)
Cool in Business: Developing a Data-Based Instrument Measuring "Cool"
The Application of "Emotion Retrospection" in the Design of Museum Cultural Creative Products
Considering People Living with Dementia When Designing Interfaces
Effect of Light Priming and Encouraging Feedback on the Behavioral and Neural Responses in a General Knowledge Task
Law Infringements in Social Live Streaming Services
Research on the Construction of Design-Driven Engineering Design Thinking Based on Cross-Cultural Contexts
Development of a Research Framework to Elicit the Optimal Level of Users' Functional Intervention
Towards a Closed-Loop Training System: Using a Physiological-Based Diagnosis of the Trainee's State to Drive Feedback Delivery Choices
Gesture-Based Sharing of Documents in Face-to-Face Meetings
The Interplay Between Human and Machine Agency
An Interaction Design Approach of Fitness APP
Constructing 3D Mesh Indoor Room Layouts from 2D Equirectangular RGB 360 Panorama Images for the Unity Game Engine
The Global Challenge of Designing E-learning Tools for Computational Thinking: A Comparison Between East Asia and Scandinavia
A Study of Applying Sakizaya Tribe's Palamal (The Fire God Ritual) into Cultural Creative Products Design
Designing a Service Innovation Measurement of SMEs
Narrating Past to Present: Conveying the Needs and Values of Older People to Young Digital Technology Designers
A Goal Oriented Storytelling Model for Improvement of Health Game Experiences Among Older Adults
Providing ICT/IST professionals with access to resources in Special Educational Needs (SEN) and vice versa - a European network approach
Safety Effects of Yellow Alert on Changeable Message Signs: The Driving Simulator Experiment
Accessibility Guidelines for Virtual Environments
Interface Design Technique Considering Visual Cohesion-Rate by Object Unit
Ergonomic-Based Clothing Design for the Elderly
An Experience Sampling System for Context-Aware Mobile Application Development
Seeing the World in 5 Dimensions - More or Less?
Evaluation of Analysis Model for Products with Coefficients of Binary Classifiers and Consideration of Way to Improve
Performance Visualization for Large-Scale Computing Systems: A Literature Review
Design of a Task-Management APP to Avoid Procrastination
How to Improve Research Data Management - The Case of Sciebo (Science Box)
Citizens' Perceptions and Acceptance of Drone Delivery Services
Designing Autonomous Vehicle Interactions for a Super-Aged Society: A Formative Study
Stakeholder Perceptions in the Context of Community Risk Reduction (CRR): Self-reported Hazards as Two-Way Communication Between First Responders and the Communities They Serve
Usability, Accessibility and Gameplay Heuristics to Evaluate Audiogames for Users Who are Blind
The Relevance of Failure to Ensure Safety in Human-Robot Cooperation in Work Environments
Adapting User Interface Models by Transformations Based on UI Patterns
Consumers' Purchase Intention of Online Product Customization Using Different Terminals with/without Default Template
Design of a Multi-user Building Thermal Comfort Personalization Interaction System in the Same Space
Towards Semi-Automated Game Analytics: An Exploratory Study on Deep Learning-Based Image Classification of Characters in Auto Battler Games
Implementing Inquiry-Based and Online Mentoring in a Social Entrepreneurship Project
Exploring User Feedback of a E-Learning System: A Text Mining Approach
Optimizing XR User Experiences Through Network-Based Asset Bundles
A Framework for Inter-organizational Collaboration Using Communication and Knowledge Management Tools
Towards the design of an advanced cooperative system: Adaptive Cruise Control
Exploring the Effectiveness of Combining Intergenerational Learning with Technology for Health Promotion and Reducing Ageism: A Case Study of Taiwanese High School Students
Research on Multiple Tactile Induction of Human-Computer Interaction
Zebrafish Meets the Ising Model: Statistical Mechanics of Collective Fish Motion
The Effect of Feedback Style and Individual Difference on the Computer-Based Task
Analysis of the Application of Artificial Intelligence in the Creative Space
User Experience Evaluation for User Interface Redesign: A Case Study on a Bike Sharing Application
Dead-Until-Touched: How Digital Icons Can Transform the Way We Interact with Information
A Comparative Study of In-Car HMI Interaction Modes Based on User Experience
Unvoiced Vowel Recognition Using Active Bio-Acoustic Sensing for Silent Speech Interaction
Influence of Ad Congruence and Social Cues on the Probability of Choosing a Restaurant
A Review of Covid-19 Symptom Checker Mobile Applications
Prediction of Human Color Emotion on the Images Using Convolutional Neural Network
Common Task-Oriented Communication Tool Applied in Radiology Department of Hospital
BetweenKeys: Looking for Room Between Keys
Scratchable Devices: User-Friendly Programming for Household Appliances
Enhancing Universal Access - EEG Based Learnability Assessment
Designing a Predictive Coding System for Electronic Discovery
Systematic Design of Human-Computer-Interfaces as Relational Semiotic Systems
A User-Based Method for Speech Interface Development
Bridging the Communication Rate Gap: Enhancing Text Input for Augmentative and Alternative Communication (AAC)
Building an Integrated Comment Moderation System - Towards a Semi-automatic Moderation Tool
Willingness to Participate in Smartphone-Based Mobile Data Collection Studies
Study into Methods of Describing Japanese Sign Language
Sign Language Recognition: Working with Limited Corpora
Ride-Hailing Services: An Analysis of Gojek's Security and Privacy Protection
Creating Kansei Engineering-Based Ontology for Annotating and Archiving Photos Database
Nonspeech Sound Design for a Hierarchical Information System
Ergonomic Visualization of Logistical Control Parameters for Flexible Production Planning and Control in Future Manufacturing Systems
Exploring Emotions in Avatar Design to Increase Adherence to Chatbot Technology
Analysis of Uric Properties for Stress Caused by VDT Work and Relationship Among CFF, HRV and VEP
System to Check Organs, Malignant Tumors, Blood Vessel Groups, and Scalpel Paths in DICOM with a 3D Stereo Immersive Sensory HMD
Towards a Framework for Detecting Temporary Obstacles and Their Impact on Mobility for Diversely Disabled Users
A Universal Web-Based Tool for Multimodal Data Synchronization and Labeling
Analysis of Review Text on a Golf Course Reservation Site
Action-Aware Restricted Stream Influence Maximization Model to Identify Social Influencers
Usability Evaluation of Domain-Specific Languages: A Systematic Literature Review
A Preliminary Study on Reaching Position Estimation Model for the Subtle Action Disruption
Multicraft: A Multimodal Interface for Supporting and Studying Learning in Minecraft
User-Centred Design Approach for a Community Website with Social Software
Design and Implementation of Deformation Based Gesture Interaction
An In-store Recommender System Leveraging the Microsoft HoloLens
Cross-Cultural Design. Methods, Practice, and Case Studies - 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I
Effects of Dynamic Visual Coding of Point Symbols in Map-Based Information Visualization Design: An Eye-Tracking Study
Examining the Role of Customer Reviews in Online Purchasing Using Eye Tracking
Device Agnostic CASS Client
Improving Text-Entry Experience for Older Adults on Tablets
LIVEJACKET: Wearable Music Experience Device with Multiple Speakers
Urban Driving: Where to Present What Types of Information - Comparison of Head-Down and Head-Up Displays
Accessibility, Usability and Cognitive Considerations in Evaluating Systems with Users who are Blind
Achieving Student Engagement in Learning: Utilizing a Rubric-Based Assessment System for Visualizing Learners' Self-, Peer, and Teacher Assessments
Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior
Discovering Rules of Subtle Deficits Indicating Mild Cognitive Impairment Using Inductive Logic Programming
Metacognition in HCI: Designing Systems for Planning and Flexibility
Facilitating Student Counseling Through the Chatbot
Exploring Socioeconomic and Sociocultural Implications of ICT Use: An Ethnographic Study of Indigenous People in Malaysia
Participatory Management for Cultural Heritage: Social Media and Chinese Urban Landscape
Metacommunication Patterns in Online Communities
Safety Does Not Happen by Accident, Can Gaming Help Improve Occupational Health and Safety in Organizations?
Examining Error Likelihood When Using Enhanced Vision Systems for Approach and Landing
A Technology-Driven Approach for Child-Friendly Diabetes Management
"Tell Me Your Story, I'll Tell You What Makes It Meaningful": Characterization of Meaningful Social Interactions Between Intercultural Strangers and Design Considerations for Promoting Them
Influence of Interactivity on Social Connectedness - A Study on User Experience in an Interactive Public
Players' Opinions on Control and Playability of a BCI Game
The Basic Study of Natural Operation in Virtual Space
From Tradition to Digital: Preservation and Presentation Pathways of Indigenous Textile Heritage from Guangxi in Museums
Structure vs. Ergonomics in Contemporary Hotel Design
User Experience Classification Based on Emotional Satisfaction Mechanism
Being Together Apart: Does Communication via Social Media Help or Harm Romantic Relationships?
Brain Biomarkers of Neural Efficiency during Cognitive-Motor Performance: Performing under Pressure
Improving User Experience in e-Learning, the Case of the Open University of Catalonia
A Study on Selection Ability in the 3D Space by the Finger
Visualization and Analysis of Controllers' Working Processes in En Route Air Traffic Control
High Quality Scenarios for Raising Web Content Accessibility Awareness
Multimodal Emotion Analysis Based on Acoustic and Linguistic Features of the Voice
Digital Democracy, Digital Dangers: Tracing Cybercrime Victimization in Finnish Online Political Discourse
A Proposal of New Interface Based on Natural Phenomena and so on (1)
Augmented Reality for Product Validation: Supporting the Configuration of AR-Based Validation Environments
A Survey on Automated Machine Learning: Problems, Methods and Frameworks
An Interactive Design Solution for Sleep Persuasion Based on Health Risk Visualization
Dynamic Adaptation of Navigation Models in Hypermedia: Project Tirsus, a case of Study
Model-Based Specification and Validation of User Interface Requirements
Validating Optical Motion Capture Assessments of the Dynamic Aspects of Work
Flexible and Wearable Sensors
Adapting the Web for Older Users
Control of Powered Prosthetic Hand Using Multidimensional Ultrasound Signals: A Pilot Study
Virtual Reality System to Experience Grasp of Others' Hands with a Different Range of Motion
A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum
Computer Based Learning: GroupSystems[R] in the Wireless Classroom
A Component-Based Evaluation Protocol for Clinical Decision Support Interfaces
User Context in a Decision Support System for Stock Market
The Assessment of Driver's Arousal States from the Classification of Eye-Blink Patterns
The Ecological AUI (Auditory User Interface) Design and Evaluation of User Acceptance for Various Tasks on Smartphones
Do Drivers Prefer Female Voice for Guidance? An Interaction Design About Information Type and Speaker Gender for Autonomous Driving Car
Ads-on Games and Fake Brands: Interactions, Commercials and Playful Branding
AI Tools to Enhance Cultural Identity in Traditional Visual Communication: A Case Study of Milan Chinatown
Analysis of Specialized Websites in Digital Libraries: Evaluation of UX with Blind Users
Elements of Properties of User Experience in Cloud Computing Documentation Platform According to Smart Device Screen Size Changes: Focus on Google Docs and Naver Office
Combining Finite State Machine and Decision-Making Tools for Adaptable Robot Behavior
Exploring Children's Attitudes towards Static and Moving Humanoid Robots
Immersive Virtual Experience: An Effort to Increase the Interest for Reading on First-Time Readers
Analysis of Imitating Behavior on Social Media
Differences in Customers' Interactions with Expert/Novice Salesclerks in a Bespoke Tailoring Situation: A Case Study on the Utterances of Salesclerks
Digital Human-in-the-Loop Framework
Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation
The Essence of Enjoyable Experiences: The Human Needs - A Psychological Needs-Driven Experience Design Approach
Cultural and cultivation features on web designing: a case study of gold peach community
Research of Work Climate at Nursing Home - From Job Separation and Management Capability Point
Developing Usability in the Software Life-Cycle: Experiences from a Large European Government Software Contract
Interactive Pose Estimation for Active Pauses
Interior Architecture and Humane Design
Calculating Website's Usability Metrics Using Log File Information
Privacy by Design: Examining Two Key Aspects of Social Applications
Blockchain for Food Traceability - Consumer Requirements in Austria
Novel Cluster Analytics for Analyzing COVID-19 Patient Medical Data
Validating Social Psychology in Smart Products from a Public Perspective
Research on Emotional Environment Satisfaction of Elderly Populations in Communities Based on the PCCS-FA Model
An Inductive Inference Model to Elicit Noncompensatory Judgment Strategies
Description of Sequential Risky Decision-Making Choices in Human-Machine Teams Using Eye-Tracking and Decision Tree
Research on the Visualization Design and Inheritance of ICH Information Based on Artificial Intelligence
Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games
Analysis of Virtual Reality Movies: Focusing on the Effect of Virtual Reality Movie's Distinction on User Experience
Towards Prediction of User Experience from Touch Interactions with Mobile Applications
A Preliminary Study of Relation Induction between HTML Tag Set and User Experience
"Where Did I Put That?" - Effectiveness of Kinesthetic Memory in Immersive Virtual Environments
ViCon - Towards Understanding Visual Support Systems in Collaborative Video Conferencing
Interactive Design of Memory Sharing Applications for Families
A Test Procedure for Checking the WCAG 2.0 Guidelines
Visualization of System Log Files for Post-incident Analysis and Response
Multimodal Information Coding System for Wearable Devices of Advanced Uniform
SleepyCloud: Examining the Effect of Odor Cue on Reducing Bedtime Procrastination
Inattentive Use: A New design Concept
Toward Constructing an Electroencephalogram Measurement Method for Usability Evaluation
Electronic Prompt System for NCCN Clinical Practice Guidelines on Acute Myeloid Leukemia
Enhancing Situational Awareness in Autonomous Vehicle Environments with External Human-Machine Interfaces from Drivers' Perspective
Understanding Acceptance Factors for Using e-care Systems and Devices: Insights from a Mixed-Method Intervention Study in Slovenia
Walking the Line: The Everyday Security Ties that Bind
Adaptively Adding Cards to a Flashcard Deck Improves Learning Compared to Adaptively Dropping Cards Regardless of Cognitive Ability
Its Not All About the Money: Self-efficacy and Motivation in Defensive and Offensive Cyber Security Professionals
An Observational Study on Elderly Caregivers' Lifestyle and Behaviors -A Lag Sequential Analysis in Modern Chinese Dual-Earner Households
The Investigation into Design Elements of Auditory Pleasure Experience for the Elderly Based on a Testing Tools Development
SOCIETY: A Social Reading Application to Join Education and Social Network Experience
Exploring Advertising Literacy Digital Paths: Comparison Between Gender Approaches Among Chilean Students
Database Design for Online Psychometric Design (OnPsyD) Tool
FIST FIX: Soft Hard Combination Product Design for Hand Rehabilitation After Stroke
Elderly Life Inquiry Toolkit: Empathy Expanding in Elder-Friendly Technology Design
Cognitive Difference of Generations in the 1970s and 1990s Towards Ancestor Worship Culture
A Decision Support System for Matching Users and Fall Risk Detection Technology
MatrikalinDiabetes: User-Centered Design of a mHealth App for Gestational Diabetes Mellitus Management and Education Among Bangladeshi Women
Detecting Parkinson's Disease Using Gait Analysis with Particle Swarm Optimization
A Co-design Approach for the Development and Classroom Integration of Embodied Learning Apps
Consistency in Multi-device Service Including VR: A Case Study
Affective User Modeling for Adaptive Intelligent User Interfaces
Generational Differences and Perceptions of Artificial Intelligence in Singapore