yusuke1997/dblp-id-title huggingface dataset:
Comparing Machine Learning for SQL Injection Detection in Web Systems
Agent-Based Document Expansion for Information Retrieval Based on Topic Modeling of Local Information
Sign Language Translator for Dumb and Deaf
Learning Disentangled Representations Using Dormant Variations
Integral operator in Neural Network-based control for reducing chattering
A Linear Sub-Structure with Co-Variance Shift for Image Captioning
Extreme Value Modelling of Feature Residuals for Anomaly Detection in Dynamic Graphs
Development of an Accurate Cheque Reader Based on a Comparative Study of Various Methods of Digit Recognition
CILDI: Class Incremental Learning with Distilled Images
Didactic system for the control of bleeding
Improving Voice-Based Emotion Recognition Using Convolutional Neural Networks: Integrating RAVDESS and JL Corpus Datasets
Evaluating the performance of the Quantum Approximate Optimisation Algorithm to solve the Quadratic Assignment Problem
Development of Mobile Application for Skin Cancer Detection Using Deep Learning Models
Fuzzy Object Ambiguity Determination and Human Attention Assessment for Domestic Service Robots
Enhancing Classification Performance for Android Small Sample Malicious Families Using Hybrid RGB Image Augmentation Method
Multi-Disease Detection and Classification of Sugarcane Leaves using Transfer Learning
A data classification technique that provides qualitative and quantitative information inspired by the chromatographic separation method of substances
Channel Quality Prediction in 5G LTE Small Cell Mobile Network Using Deep Learning
Comparative Study of Ensemble Stacking Method for Neurodegenarative Disease Classification
MVI-DCGAN Insights into Heterogenous EO and Passive RF Fusion
Beyond Words: Memetic Theory as a Lens to Expose Ideological Bias in Language Models
Using μ Genetic Algorithms for Hyper-heuristic Development: A Preliminary Study on Bin Packing Problems
Adjustment Level Metrics for Requirements in Project Management
A Survey on Origin-Destination Flow Prediction
Solving the Nurse Scheduling Problem in Crisis Situations Applying a Genetic Algorithm
Air Quality Index Analysis of Indian Cities During COVID-19 Using Machine Learning Models: A Comparative Study
Further Stability and L2-Gain Conditions for Sampled-Data Systems
Face Expression Recognition on Ojek Online for Safety Improvement Using Deep Learning
Heart Disease Prediction Using Hybrid Machine Learning Model Based on Decision Tree and Neural Network
Optimum Online Controller Tuning Through DE and PSO Algorithms: Comparative Study with BLDC Motor and Offline Controller Tuning Strategy
Adapting RICO Dataset for Boosting Graphical User Interface Component Classification for Automated Android Testing
Cuckoo Search Algorithm and K-Means for IFS Reconstruction of Fractal Colored Images
Using Explainability Techniques to Assist Android Malware Detection Models in Resisting Adversarial Attacks
On Deploying the Artificial Sport Trainer into Practice
Naïve Bayes with Negation Handling for Sentiment Analysis of Twitter Data
Deep Learning with Noise Data Augmentation and Detrended Fluctuation Analysis for Physical Action Classification by Brain-Computer Interface
Automatic generation of training data for semantic segmentation using game engine
Finding Hidden Links among Variables in a Large-Scale 4G Mobile Traffic Network Dataset Using Machine Learning
Taxation and Housing on Population Dynamics: Multi-Agent Simulations
Corporate Event Predictions Using Large Language Models
TAP: Transformers Driven Adaptive Prefetching for Hybrid Memory Systems
Scheduling with Restricted Machine Availability Using Cloud Computing
Comparison of Trajectory and Population-Based Algorithms for Optimizing Constrained Open-Pit Mining Problem
Explainable Machine Learning Models for Pneumonia Mortality Risk Prediction Using MIMIC-III Data
Research on Trajectory Planning of Denture Milling Machine Tools
Deep Learning-Powered Mobile Application For Early Skin Cancer Detection
A Novel Framework for Secure Cloud Computing Based IDS Using Machine Learning Techniques
LusTra: waste type prediction through sound and accelerometer data
Window-Delay Analysis on EEGNet
Flood Risk Simulation and Mitigation in Coastal Areas: An ArcGIS Pro and Deep Learning Approach
powerGhosts & defensiveGhosts - Enhanced Ghost Team Controller based on Ant Colony Optimization for Ms. Pac-Man
Road Lane Tracking Using Constrained Scale Space Radon Transform
Classifying DNS over HTTPS Malicious/Benign Traffic Using Deep Learning Models
ML-Driven Audit Risk Assessment with Differential Privacy
Cryptocurrency Trading Agent Using Deep Reinforcement Learning
S&P 500 Index Value Forecasting Using Decision Fusion Regression Model
Deep Features with Improved Extreme Learning Machine for Breast Cancer Classification
A Comparison of Linear Rank and Tournament for Parent Selection in a Genetic Algorithm Solving a Dynamic Travelling Salesman Problem
AI for Information Tecchnology Operation (AIOps): A Review of IT Incident Risk Prediction
Proficiency Prediction System for Online Learning Based on Recurrent Neural Networks
Knowledge Graph Fusion for Language Model Fine-Tuning
Type-2 Fuzzy Image enhancement to improve the performance of convolutional neural networks
Anomaly Detection with Convolutional Autoencoder for Predictive Maintenance
Long-short term memory applied to energy management systems in microgrids
Optimized Image Watermarking Scheme using Ant Colony Algorithm
Empirical Evaluation of Word Representation Methods in the Context of Candidate-Job Recommender Systems
Online News Extraction and Multiclass Classification Using Linear Support Vector Machines
A Cross-Platform Mobile Application for Ambulance CPR during Cardiac Arrests
Enhanced RecycleNet for Efficient Waste Classification
Feature-Weighted Stacking for Nonseasonal Time Series Forecasts: A Case Study of the COVID-19 Epidemic Curves
Local and Global Interpretability Using Mutual Information in Explainable Artificial Intelligence
Geometric Optimization of a Trapezoidal microchannel Heat Sink Using the Grey Wolf Algorithm
Attention-Based Anomaly Detection in Hospital Process Event Data
Dataset generation and model fine-tuning for GUI anomaly detection
Android Malware Detection Using Ensemble Learning and Feature Selection with Insights from SHAP Explainable AI
A Social Value Orientation-Based Priority Swapping Algorithm for Efficient Autonomous Intersection Management
A Deep Learning Approach To Face Shape Classification For Hairstyle, Beauty And Eyewear Recommendations
Face frontalization GAN with self-supervised learning for pose-invariant facial recognition
Network Traffic Forecasting via Fuzzy Spatial-Temporal Fusion Graph Neural Networks
Gold Price Forecasting in Uncertain Times: Integrating Sentiment Analysis and External Indices
On the Biological Plausibility of Orthogonal Initialisation for Solving Gradient Instability in Deep Neural Networks
Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation
A Systematic Review of the Use of Virtual Reality Games in Post-stroke Rehabilitation
Exploring Interaction Techniques for Navigating Medical Images Using a Motion-Tracked Pen
unCUT: bridging the gap from paper diary cards towards mobile electronic monitoring solutions in borderline and self-injury
Wireless and wearable eeg acquisition platform for ambulatory monitoring
Boundaries: A Serious Game on Relationships for Individuals with Developmental Disabilities
Real-time hand tracking for rehabilitation and character animation
Serious Games for Emotion Regulation in Children: A Systematic Review
Arm Exercises for Individuals with Spinal Cord Injury: Exergaming versus Arm Cranking
Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study
FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board
Weight Perception and Controlling Experience in Loaded Virtual Rehabilitation: Effect of Biased Weight Feedback and Modulated Movement
Fts App: Towards Explainable AI-Driven Adaptive Weight Tracking
Classification algorithms for body posture
Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive Matrices
An Approach for Automatic Adaptation of Serious Games Applied to Virtual Motor Rehabilitation
A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing
Evaluation of the V-Arcade serious games framework to support upper limbs rehabilitation at home for children with Juvenile Idiopathic Arthritis
Developing a serious game for the elderly to do physical and cognitive hybrid activities
Wiitherapy on seniors - Effects on physical and metal domains
GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria
Detecting Depressive Symptoms: Activity Tracking and Chatbot Intervention
A Web and Nonimmersive VR Approach for Reminiscence Therapy: A Caregiver Perspective Comparison
A framework for the integration of serious games and the Internet of Things (IoT)
Dual camera motion capture for serious games in stroke rehabilitation
From Perspectives to Practice: Engaging Citizens in the Co-Creation of a Digital Program for Active and Healthy Ageing
An intelligent game engine for the at-home rehabilitation of stroke patients
Game-Based Learning for Health Professionals Working in Cancer Care
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD
V-Arcade: design and development of a serious games framework to support the upper limbs rehabilitation
Mixed reality serious games: The therapist perspective
eMot-iCan: Design of an assessment game for emotion recognition in players with Autism
MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health
Envisioning secure and usable access control for patients
MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families
A Cyber-Human based Integrated Assessment approach for Orthopedic Surgical Training
Designing Effective User Interface Experiences for a Self-Service Kiosk to Reduce Emergency Department Crowding
A serious game to treat childhood obesity
FiGHT: A (Web page) Quiz that Will Improve Communication between the Doctors and Adolescents Suffering from Eating Disorders and Distorted Perceptions of Beauty
From pixels to pitches: Unveiling the world of color for the blind
Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among Adults
Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality
Body dominance during virtual tennis game: preliminary results
An assistive tool for monitoring physical activities in older adults
Usability Evaluation of an Application for Managing Older Adults Physical Activity Sessions in an Immersive Multiuser Virtual Environment
Optimization of Physician Task Scheduling Under Stochastic Processing Times
A laparoscopic surgery training interface
SleepFit: A Persuasive Mobile App for Improving Sleep Habits in Young Adults
Game-based cultural competence training in healthcare
A Framework for Using Cognitive Assessment Games for People Living with Dementia
Alternative Human-Machine Interface system for powered wheelchairs
Impact of Posture on Heart Rate Variability of Individuals under Mental Workload Conditions
Persuasion and Behavior Change in ChatGPT-Based Dietary Management
SANE - A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation
Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame
Designing personalized therapeutic serious games for a pervasive assistive environment
Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health Education
12th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2024, Funchal, Portugal, August 7-9, 2024
Design and Evaluation of First-/Third-Person Hybrid Locomotion Techniques in Virtual Reality for Enhanced Accessibility in Healthcare
Enhancing Heart Rate Variability Assessment: A User-Centric Approach with Interactive Mobile Interface
Memori: A Serious Game for diagnosing and treating Visual Sequential Memory Deficit
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), Sydney, Australia, August 10-12, 2022
Evaluating A VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson's Disease
A serious virtual reality game to train spatial cognition for medical ultrasound imaging
9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021, Dubai, United Arab Emirates, August 4-6, 2021
Designing a Serious Game for Myoelectric Prosthesis Control
Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field
A Tamagotchi-Style Game for Interactive Thyroid Cancer Care and Education
Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation
Supporting collective learning experiences in special education
Assessing the validity of wearable technology as game input for exergames
Human-Centred Artificial Intelligence: Pilot Design of a Virtual Patient
Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience
Hugo against dengue: a serious game to educate people about dengue fever prevention
Technological interventions to increase mobility of older adults with dementia
Investigating m-health gamification rewards elements for adults 50+
Gamified E-Quizzes with Accountable Academic Role-Play in an Interactive Narrative Scenario
Design Process of an Alternate Reality Game (ARG) as a Strategy to Foster Social Support and Well-being of Mothers of Children with ASD
A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian Subjects
Endoscopy - Brief historical survey, developments and therapeutics
EnCity: A serious game for empowering young people with Down's syndrome
A Rewarding Framework for Multiplayer Serious Games based on Competitive Reinforcement
Wearable Technology as Game Input for Active Exergames
Designing games for older adults: an affordance based approach
ViTAWiN - Developing Multiprofessional Medical Emergency Training with Mixed Reality
Developing a Patient-Centered Virtual Reality Healthcare System To Prevent the Onset of Delirium in ICU Patients
The history of exergames: promotion of exercise and active living through body interaction
Shot-wise Heart Rate Variability Analysis on Cricket Players
The cognitive mobile games for older adults - a Chinese user experience study
Evaluating the Impact of Anthropomorphism and Verbal Interaction on Users' Perception of a Virtual Agent in Facilitating Self-Disclosure
NudgeEntrance: Domestic intervention to change hand washing behaviour
Virtual Functional Mobility Assessment: A Pilot Study in People with Parkinson's Disease
SMAI - Mobile System for Elderly Monitoring
Imaginator: A virtual reality based game for the treatment of sensory processing disorders
Playing at empathy: Representing and experiencing emotional growth through Twine games
Scenario-based Serious Game to Teach about Healthcare
Evaluating social games for kids and teenagers diagnosed with cancer
Development, fabrication and evaluation of textile electrodes for EDA measurements
Application of virtual reality for the treatment of Strabismus and Amblyopia
3D Body Image Perception and Pain Visualization Tool for Upper Limb Amputees
Evaluating a Remote Tele-Mentoring Gameplay Setup for Teaching Laparoscopic Suturing Skills
Virtual Reality Video Game for Depression Awareness
An Interactive Game to aid with Anxiety Management
MAR: A Study of the Impact of Positive and Negative Reinforcement on Medication Adherence Reminders
A VR ecosystem for telemedicine and non-intrusive cognitive and affective assessment
Eye Importance in Facial Expression Recognition
Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame
D.R.E.A.M.S. (Digital Rehabilitation Environment-Altering Medical System)
Expert user validation of transplant management procedure simulations
A virtual environment for breast exams practice with Haptics and gamification
A Picture-based Serious Game to Train Non-medical People for Emergency Situations
Exploring user profiles for healthy gamification
Smartphone's physiatric serious game
Eye Tracking and Speech Driven Human-Avatar Emotion-Based Communication
Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease
Handy Juice Bar: a Hand Rehabilitation Game using Immersive VR and Finger Tracking
Developing a medical training game for visual assessment of head deformities in infants
"Go up in smoke": Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individuals
A serious game prototype for education of medical doctors and students on insulin management for treatment of diabetes mellitus
ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings
A Systematic Review on Software Design Patterns in Today's Perspective
Exploring Data Glove and Robotics Hand Exergaming: Lessons Learned
Force modeling and gamification for Epidural Anesthesia training
Scaling the assessment of emotion regulation effectiveness with a low-cost psychophysiological system
A Conceptual Framework for Designing Effective Serious Games for Learning
Identification of Human Centered Design Factors and their impact on Design of Cyber-Human training environments for orthopedic surgery
Development of a serious game for children with hemophilia
Universal tools for measuring games and learning: Dynamic causal nets
"Playing with health" game design methodology for public health education
Serious games in cognitive training for Alzheimer's patients
MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction
A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change Frameworks
Evaluation of CogWorldTravel: A Serious Game for Cognitive Screening
Development of a new motor coordination test for the upper limb: preliminary usability study and correlation with the Box and Blocks Test and Tapping Test
A Remote Cyber-Physical Patient Monitoring System Using Computer Vision Technologies
Shoulder flexion rehabilitation in patients with monoparesia using an exergame
Gamified Motor Learning Through High-Fidelity Sensor Technology
Interactive game for children with difficulty crossing the midline
Towards a new hybrid game model: designing tangible experiences
Future Perspectives of Deep Learning in Laparoscopic Tool Detection, Classification, and Segmentation: A Systematic Review
Aims vs. technology: Pedagogical view to the use of educational applications in safety critical contexts
Experiencing Mirror Therapy in a Virtual Reality Environment
Palco: A multisensor realtime 3D cartoon production system
Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios
Serious games design considerations for people with Alzheimer's disease in developing nations
Utility of Breathing Rate in Estimation of Ventilatory Thresholds
ProTaskinator: A Persuasive Mobile Application for Reducing Procrastination in University Students
An. - An interactive full body exercise experience for patients suffering from Ankylosing Spondylitis
Application of Simple Game to Rapid Measurement of Cognitive Function in Maternal Brain
Kid-Ney's Journey: A game to support treatment selection for people with chronic kidney failure
Redesigning the research design: Accelerating the pace of research through technology innovation
It is not rocket science. It is collaborative play for old and young!
vimiLab - Teaching Medical Imaging and Radiological Anatomy in a Virtual Reality Environment
IEEE 2nd International Conference on Serious Games and Applications for Health, SeGAH 2013, Vilamoura, Portugal, May 2-3, 2013
Exploring medical cyberlearning for work at the human/technology frontier with the mixed-reality emotive virtual human system platform
Serious Games Assessment: Analytics, Measurement, and Visualization of Nursing Competencies
Detecting and exploiting periodicity in activity classification
Active video games in schools to enhance children's physical activity
Using Gamification for Assessing Soft Skills: A Serious Game design
Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels
Increasing Sociability in a Virtual World: A Serious Game for Social Anxiety Disorder
A secure framework for sharing Electronic Health Records over Clouds
Analyzing Player Engagement for Biofeedback Games
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol
Drone-Based Spatial Gait Analysis in an Urban Park Across Age Groups Using a Deep Learning Approach
Violence detection in video game metadata using ConvLSTM
Serious game as a tool to intellectual disabilities therapy: Total challenge
An Exploratory Study on Fear-Inducing Factors in Virtual Reality Experiences
Diagnosis of children's vision problems through video games : Case study: A visual acuity test & game tool
Human Voice Emotion Identification Using Prosodic and Spectral Feature Extraction Based on Deep Neural Networks
A serious game to improve posture and spinal health while having fun
Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities
A Virtual Reality Serious Game for Hand Rehabilitation Therapy
Towards Player Health Analytics in Overwatch
Hand Rehabilitation with Virtual Reality: preliminary learning results
Assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people
A virtual online environment for testing the effect of social and physical context on the effectiveness of health warning messages
Augmented Reality as a Potential Tool for Early Detection of Alzheimer's Disease: A Pilot Study
Machine Learning Prediction of Pokemon Go Exergame Enjoyment
Immersive Virtual Reality Serious Games for Schizophrenia Negative Symptomatology
Identifying opportunities for AI applications in healthcare - Renewing the national healthcare and social services
CoASD: A tabletop game to support the collaborative work of users with autism spectrum disorder
A Review on Full Immersive Head-Mounted Virtual Reality Assisted Physiotherapy in Upper Limbs Rehabilitation
Kidney segmentation in 3D CT images using B-Spline Explicit Active Surfaces
Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults
Fostering the NAO platform as an elderly care robot
Can participating in games based learning improve mathematic skills in students with intellectual disabilities?
A Serious Game for Patient' Rights Education
A cloud-based platform for effective supervision of autonomous home rehabilitation through exer-games
Automatic Assessment of Arm Motor Function and Postural Stability in Virtual Scenarios: Towards a Virtual Version of the Fugl-Meyer Test
Interactive Modular Tile Physiotherapy Exergame Intervention for Fall Prevention in Older Adults
Web of Things in the context of AAL and AHA: a mapping review
Validity and Reliability of VR-based Cable Car simulation for balance assessment using the Nintendo Wii balance board
Etherea: a Video Game for Individuals With Motor Disabilities With Eye-Tracking-Based Interaction
IEEE Conference on Serious Games and Applications for Health, SeGAH 2025, Manchester, United Kingdom, August 6-8, 2025
NutritionRush - a serious game to support people with the awareness of their nutrition intake
Lifestyle Assessment of Large Scale Population using Repose - A Heart Rate Variability based Lifestyle Assessment Platform
Serencoach: an Ai-Driven Persuasive Digital Coach for Anxiety and Depression Management