yusuke1997/dblp-id-title huggingface dataset:
No Evidence of Correlation among Felder-Silverman's Learning Styles, Visual Memory and Visualization Styles
Data Flow between Tools: Towards a Composition-Based Solution for Learning Design
Personalizing Learning Processes by Data Mining
Mass Customization and Paperless Assembly in the Learning Factory for Cyber-Physical-Production Systems: Learning Module 'From Paperbased to Paperless Assembly'
Enhancing Student Digital Skills: Adopting an Ecosystemic School Analytics Approach
Metadata for K9 e-Learning in Taiwan: An Application Profile Approach
Privacy Issues of a Smart Space for Learning
Web-Based Intelligent Tutoring Systems Using the SCORM 2004 Specification - A Conceptual Framework for Implementing SCORM Compliant Intelligent Web-Based Learning Environments
Exploring the Functions of Learning Analytics Dashboard that Supports Students from Both the Perspective of Self-Regulated Learning and Career Planning
Best Practice Instructional Design in the Synchronous Cyber Classroom for Early Childhood Students
Students' Satisfaction in Learning Style-Based Adaptation
Evaluation of the Communicability of Virtual Learning Environment Interfaces for Deaf Students
Game Learning Analytics in Educational Digital Games: Preliminary Results of a Systematic Mapping of Analysis Techniques and Visualization Strategies
Incorporating Affect into Educational Design Patterns and Frameworks
Authoring Adaptive Tutoring Systems for Complex Visual Skills
Principles for Designing Activity-based Personalized eLearning
eMAP: Design and Implementation of Educational Metadata Application Profiles
A Proposal to Improve the Simple Query Interface (SQI) of Learning Objects Repositories
Learner Modeling in Academic Networks
A Flexible and Efficient Presentation-Architecture for Adaptive Hypermedia: Description and Technical Evaluation
Interactive Lecture using Cyber Assistant Professor: CAP
A Generalized Approach for Context-Aware Adaption in Mobile E-learning Settings
Tangible Interaction and Teacher Education: Creating Resources for Students with Different Communication Processes
Application of Combination Weighting Method to Weight Calculation in Performance Evaluation of ICT
Knowledge Puzzle: A Tool for Constructivist Learning from Hypertext
Automatic Assessment of Student Answers Consisting of Venn and Euler Diagrams
Perceptions of Learning Analytics Dashboard and Their Associations with Online Professional Learning Outcomes for College Teachers in the Global South
Grouping and Interactive Learning Mechanism for Mathematics Learning Programs
Towards Intelligent Collaborative Learning Simulations: Extending the IMS LD Standard by Web Semantic Based ITSs
Visualization and Interactivity in the Teacher Decision Support System
An Extendible and Ubiquitious E-learning Software for Foreigners to Learn Chinese on iOS-Based Devices
Supporting Second Language Acquisition with Artificial Intelligence and Augmented Reality
A Peer Learning Framework for Enhancing Students' Learning Experiences in Online Environments
The Design and Evaluation of Simulations for the Development of Complex Decision-Making Skills
Who Should Do It? Automatic Identification of Responsible Stakeholder in Writings During Training
Competency-Based Intelligent Curriculum Sequencing Using Particle Swarms
Learning Objects Reusability and Retrieval through Ontological Sharing: A Hybrid Unsupervised Data Mining Approach
Large Scale School-Based Technology Supported Education Innovation
Developing Digital Literacy Skills through Interactive Images, Multimedia Mashups, and Global Groups
Continuous Use of Authoring for Adaptive Educational Hypermedia: A Long-term Case Study
Creating Educational Resources at Scale
Hybrid Learning and Online Collaborative Enhance Students' Performance
Testing an Extensive Reading and Blogging Model Using Structural Equation Modeling
Software Support for Teaching Petri Nets: P3
Word Problem Auto-solving System Development: Centered on the Algorithm of Processing You-Sentence from Chinese Word Problem
Categorization of Embodied User Interface in Immersive Virtual Environment
A Quantitative Analysis of the Reuse of Mobile Assisted Language Learning Resources: The Case of Mobile2Learn Repository
An Evolving Instructional Design Model for Designing Web-Based Courses
Using Metadata in Learning Networks
Towards collaborative ontology construction for learning Computer Science in Education
A Data Mining Approach for Managing Shared Ontological Knowledge
Interaction Comparison between Traditional Classroom and Cyber Classroom Using Transactional Distance
The Use of Khan Academy in Chilean Classrooms: Study of an Intel Funded Pilot Program in Chile
Towards Serious Game Content-Extraction for a Pedagogical Evaluation
Is Less Actually More? The Usefulness of Educational Mini-games
Bringing CBLEs into Classrooms: Experiences with the Betty's Brain System
Empirical Validation of Concept Maps: Preliminary Methodological Considerations
The Use of E-Learning towards New Learning Paradigm: Case Study Student Centered E-Learning Environment at Faculty of Computer Science-University of Indonesia
Disciplinary Differences - Frameworks for Better Learning Design
Studying Native American Culture in an Immersive Virtual Environment
SimulCol A Collaborative Educational Modeling Simulation Tool
The Influence of a Motion-sensing and Game-based Mobile Learning System on Learning Achievement and Learning Retention
Smart-Learning Course Transformation for an Introductory Programming Course
Learning Words Using Augmented Reality
SWAPS: Semantic Web Approach for Personalisation of Study
The Usability of Using Educational Game for Teaching Foundational Concept in Propositional Logic
A Mobile Multi Agent Architecture for Web Based Learning
An Adaptive Function for Hypermedia-Based Advanced Learning Technology
Augmented Learning Environments as Assistive Technology for Kids with Learning Disabilities
Learning Indicator Capitalization: Protocol for Needs Gathering and User-Centered Design
Implications of Learning Analytics for Serious Game Design
The Ubiquitous Museum Learning Environment: Concept, Design, Implementation, and a Case Study
Auto-Adaptive Questions in E-Learning System
Federation and Brokerage of Learning Objects and Their Metadata
Interpersonal Communication Skills Training Platform for Teachers: Using Generative AI to Simulate Educational Conflict Resolution
A New Approach for Educational Data Analytics with Wearable Devices
COFALE: An Authoring System for Supporting Cognitive Flexibility
Collaborative Learning of Computer Applications in the Contexts of Work, Learning, and Play
Teacher's Guide for Selecting Proper Digital Technology to Support Didactic Strategies Compatible with Students' Learning Styles
Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics
Using Competencies to Search for Suitable Exercises
Learning Object Virtualization Allowing for Learning Object Assessments and Suggestions for Use
Elo-Rating Method: Towards Adaptive Assessment in E-Learning
Towards Proximity Tracking and Sensemaking for Supporting Teamwork and Learning
Developing smart device friendly asymmetric simulations for teaching collaborative scientific inquiry
Auto-Generating Analytic Rubrics for Criteria-Oriented High-Information Feedback
The Cognitive and Social Motivational Affordances of Gamification in E-Learning Environment
taskEYE: "A Novel Approach to Help People Interact with Their Surrounding Through Their Eyes"
An Evaluation of Open Source E-Learning Platforms Stressing Adaptation Issues
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching
A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships
Learning Analytics Enabled Virtual Reality Content Creation Platform: System Design and Preliminary Evaluation
Data Depository: Business & Learning Analytics for Educational Web Applications
OffVid: A System for Linking Off-Topic Concepts to Topically Relevant Video Lecture Segments
Mining Spatial Co-orientation Patterns for Analyzing Portfolios of Spatial Cognitive Development
Using Wiki for Collaborative Studying and Maintaining Personal Learning Diary in a Computer Science Course
A Simple Low-Cost Portable Energy Efficient Device to Supplement Operating System Curriculum
Facilitating Presentation Rehearsal Review with Realtime-Created Hypervideo Technique
Designing Learning Support for Mobile Workers
Knowledge Representation for Context and Sentiment Analysis
Constructing a Novel Chinese Readability Classification Model Using Principal Component Analysis and Genetic Programming
Personalized Context-Aware Ubiquitous Learning System for Supporting Effectively English Vocabulary Learning
Integrating face recognition techniques with blog as a distance education support system (DESS) in international distance learning
The Impact of Science, Technology and Society (STS) Perspective in Biology Learning in Secondary Technological Institute
The Design of English Article Recommender Mechanism for Senior High School Students
A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games
Adaptation on the Basis of the Skills Overlay Model
Supporting Engineering Students Learning Wireless Network Planning Using Mobile, Positioning and Web Technologies
Diffusion of Inquiry-Based Science Teaching Methods and Practices Across Europe: Experience and Outcomes from the "Pathway", a Project Supported by the 7th Framework Programme of the European Commission
Interoperability in Asynchronous Collaborative Learning Forums
Unobtrusive monitoring of learners' game interactions to identify their dyslexia level
Online Lecture Videos in Higher Education: Acceptance and Motivation Effects on Students' System Use
From Question Generation to Problem Mining and Classification
Multimedia Simulation and Comprehension Aid for Complex Technical Documents: A Course for Crane Drivers
Adaptive Networked Learning Environments Using Learning Objects, Learner Profiles and Inhabited Virtual Learning Worlds
ANNANN - Next Steps for Scaffolding Learning About Programs
Application of Agent Negotiation in Supporting Adaptive Learning
The Design of Learning Object Authoring Tool Based on SCORM
Analysis and Visualization of While-Learning Social Help Seeking Aligned with Learning Content to Facilitate Data-informed Support in MOOCs
Collaborative Learning, Social Presence and Student Satisfaction in a Blended Learning Environment
The Empirical Study on Self-Regulation, Co-Regulation, and Socially Shared Regulation in Computer-Supported Collaborative Learning
Towards an RPG Game to Teach Calculus
Online Library for Deaf and Hard of Hearing Students
Pedagogical Scenarios Generation within LD Frameworks
Early Infrastructure of an Internet of Things in Spaces for Learning
Exploring Interaction Possibilities in Educational Games: A Working Proposal
A Diagnosis Method that Matches Class Diagrams in a Learning Environment for Object-Oriented Modeling
The Design and Implementation of an Enculturated Web-Based Intelligent Tutoring System for Computer Science Education
Using Augmented Reality Technology for the Development of Historic Building Teaching Application: A Mackay Culture Course
Towards a Dynamic Help System: Support of Learners During Programming Tasks Based Upon Historical Eye-Tracking Data
Adaptive Reading Assistance for the Inclusion of Students with Dyslexia: The AGENT-DYSL Approach
Using a Programming MOOC as an Admission Mechanism for CS
Using Robot Based Learning to Enhance CS Curriculum Delivery
A Semi-Automatic Tool using Ontology to Extract Learning Objects
Evaluating the Flexibility of a Pedagogical Framework for e-Learning
Manual Assembly Training in Virtual Environments
Style Analysis for Source Code Plagiarism Detection - An Analysis of a Dataset of Student Coursework
Supporting Usability and Reusability Based on eLearning Standards
Developing Computational Thought in Mathematics through Educational Robotics in Basic Education: A practical research analysis
A Comparison between Oculus Rift and a Low-Cost Smartphone VR Headset: Immersive User Experience and Learning
Adapting SME Learning Environments for Adaptivity
AutoPrompt: A Desktop Application for Designing Micro-Lectures using Micro-Prompt Strategy for Online Education Systems
Two different methods to analyze the strategies of problem solving in a natural situation using a simulator: A case study
Exploring the Development of Adaptable Learning Objects. A Practical Approach
A Blueprint for a Blockchain-Based Architecture to Power a Distributed Network of Tamper-Evident Learning Trace Repositories
15th IEEE International Conference on Advanced Learning Technologies, ICALT 2015, Hualien, Taiwan, July 6-9, 2015
Combating Computer Science Retention Hurdles Using EnSer Service Learning Collaboratory
Analyses of Comparative Gaze with Eye-Tracking Technique for Peer-Reviewing Classrooms
Applying Self-Consistency Prompting for Knowledge Tracing with Large Language Models
Get Rid of the Numbers: Using JavaFX as an Algorithm Instruction Tool
Persuasive Teachable Agent with Goal Net
Effective Learning Strategies for the On-Line Learning Environment: Including the Lost Learner
Using AI Voices to Enhance Accent Recognition Skills in EFL Learners: A Strategy for Better TOEIC Listening Outcomes
How Student Teachers' Online Commentaries Scaffold Student Writing
Metrics Development for Measuring Virtual University Social Responsibility
A Dual Device Scenario for Informal Language Learning: Interactive Television Meets the Mobile Phone
Using Graphical Models to Unobtrusively Assess Student Performance in Educational Image Processing Activities
Extending e-Books with Contextual Knowledge Recommenders by Analyzing Personal Portfolio and Annotation to Help Learners Solve Problems in Time
Clustering Deliberation Sequences Through Regulatory Triggers in Collaborative Learning
Virtual Adaptive Learning Architecture (VALA)
Support to the Specification of Observation Needs
Predicting Preferences in Online Courses
Application of Multipoint Desktop Video Conferencing System (MDVC) for Enhancement of Trainee-Supervisor Discourse in Teacher Education
The JISC Design for Learning Experience: Perspectives on Creating, Developing and Sharing Designs for Learning
Which are the best e-learning tools for an Engineering Degree in the European Higher Education Area?
Scaffolding Structured Reflective Practices in Engineering Design Problem Solving
Towards Personalized Game-Based Learning in Anti-Phishing Education
Evaluation of Student Perceptions and Interests Using Spoken Tutorials in Online Courses
Supporting Members of a Learning Community Using Interaction Analysis Tools: The Example of the Kaleidoscope NoE Scientific Network
BloomBERT: A Deep Learning-Based Cognitive Complexity Classifier of Assessment Questions
Student Models Construction by Using Information Criteria
Social Software for Professional Learning: Examples and Research Issues
Web Tests in LMS Using Fingerprint Identification
A Matter of Life or Death: Re-engineering Competency-Based Education through the Use of Multimedia CD-ROM
A Framework to Scaffoldthe Reuse of Learning Objects
Learning from Designing a Project Website among Sixth Graders
A Visualization Tool for Learning Statistical Analysis in Multi Tabular Datasets
Teachers' First Contact with an Immersive Web Environment: Evaluating Social Presence and Possible Effects on Learning Outcomes
Exploring the "distance" between MOOC forums: A comparative study on discussion topics
Learning Analytics: A Brief Overview about Applications and its Advantages
Controlling Learning
Measuring Fluency, Coherency and Logicality of GPT-4 Generated EGRA Comprehension Stories
Development of the TUP Model - Evaluating Educational Software
Knowledge Sharing within and across Communities: The CRICOS System
2003 IEEE International Conference on Advanced Learning Technologies, ICALT 2003, Athens, Greece, July 9-11, 2003
Exploiting Real-Time EEG Analysis for Assessing Flow in Games
A Practical Model for Conceptual Comparison Using a Wiki
Adaptive Educational Environments for Cognitive Skills Acquisition
Technology Integration in Compulsory education in China: Insights from the latest Chinese National Curriculum Standards
An Architecture for Layering and Integration of Learning Ontologies, Applied to Personal Learning Environments and Cloud Learning Environments
Digital Fabrication and 3D Modeling Applied to the Learning of Object Oriented Skills
Toward Closing the Training and Knowledge Gap in ICT Accessibility and Inclusive Design Harnessing Open Educational Resources
A Framework to Support Monitoring and Moderation of e-Discussions with Heterogeneous Discussion Tools
Towards a New Ubiquitous Learning Environment Based on Blockchain Technology
Drawing for Blind Learners: Assistive Technology for Graphical Design
Eye-Tracking Users' Behavior in Relation to Cognitive Style within an E-learning Environment
An Interactive Learning Environment for Teaching and Learning of Computer Programming
Defining Generic Data Collectors for Learning Analytics: Facing Up the Heterogeneous Data from Heterogeneous Environments
Error Driven Adaptive Training Sequences
A Group Oriented Intelligent Tutoring System For Rocket Engineers and Researchers
ReDrEw: A Drawing based Knowledge Organization Task in LA-enhanced Platform
Enhancing Lifelong Competence Development and Management Systems with Social Network-based Concepts and Tools
Navigation System of Japanese Folding Paper Based on the 3DCG Animation
Improving the Technical Infrastructure of a Programming Course
The Sequential Recommendation Strategy for the Intelligent Learning of Chinese Vocabulary
FODEM: A Formative Method for Developing Digital Learning Environments in Sparse Learning Communities
An Adaptive WWW-Based System to Teach British Sign Language
LDL: An Alternative EML
Bringing the Social Semantic Web to the Personal Learning Environment
Ontology-Based Model Sustaining Competence Management within Corporates: Competence Certification in CSR
Assessment and Feedback of Learning Strategies in AR Language Learning: Designing Learning Analytics Dashboard with Learning Prompts
Multiple-Choice Question Enhanced with Interactive Software for Autonomous Learning
Ontology-based Interface Adaptivity in Web-Based Learning Systems
Stimuli-Based Gaze Analytics to Enhance Motivation and Learning in MOOCs
colMOOC - an Innovative Conversational Agent Platform to Support MOOCs A Technical Evaluation
Using Patterns in Reengineering Processes for Mobile Learning User Interfaces
Personalized E-Learning System with Self-Regulated Learning Assisted Mechanisms for Promoting Learning Performance
A Novel Approach for Composing Test Sheets from Large Item Banks to Meet Multiple Assessment Criteria
Using Cloud Computing and Mobile Devices to Facilitate Students' Learning through E-Learning Games
Accessing Interactive Examples with Adaptive Navigation Support
Educational System Evaluation and Critical Analysis of Results
Neural Automated Short-Answer Grading Considering Examinee-Specific Features
Online MDL-Markov analysis of a discussion process in CSCL
Contextualizing Language Learning in the Digital Wild: Tools and a Framework
Competence Based Educational Metadata for Supporting Lifelong Competence Development Programmes
An Agent-Supported Multimodal Scaffolding Infrastructure
Optimizing Instruction Using Adaptive Hypermedia
Data Ethics Framework for Artificial Intelligence in Education (AIED)
Is it true that "If you are not immersed, you are not learning" where we will be?
A Presentation Support Service Using Presentation Semantics
Recommendation Mechanism Based on Students' Working Memory Capacity in Learning Systems
How to Teach Entrepreneurship Using Serious Games and Web 2.0
VR-Based Dynamics Learning System Using Haptic Device and Its Evaluation
Towards Pedagogically Neutral EML Making Use of De-Contextualized Learning Objects: Myth or Reality?
The Advanced Mobile Learning Practices: Learning Features and Implications
iArgue: A Web-Based Argumentation System Supporting Collaboration Scripts with Adaptable Fading
The Combination of Different Modalities in the Web-Based Learning Environment: A Comparative Analysis of the Perceptual Instructional Outcomes
An Evidence Based Learning and Teaching Strategy for Computer Science Classrooms and Its Extension into a Mobile Classroom Response System
The Design of Load-Balancing LMS Based on Decomposition Structure
Argo-Graph: Using Graph for Learning in Physics Labwork
Stand Alone Application and On-Line Open-Service to Measure Emotions Conveyed by Different Media Channels
A Location-Based Mobile Game for Business Education
How to Instrument a Community of Practice Dedicated to Project Based Pedagogy Tutors: A Solution Based on Case Based Reasoning
A Portal-Based Gradebook - DAG-Based Definition of Assessment Criteria in Higher Education
How Technology Assists the Feedback Process in a Learning Environment: A Review
A Robust and Non-invasive Strategy for Preserving Academic Integrity in an Open and Distance Learning Environment
Responding to the Challenge of Providing Learner-Centred, Accessible, Personalized and Flexible Learning
Experiential Learning in Science: Getting the Laboratory Inside the Classroom Using the Web
Formal Logic as a Learning Facilitation Tool
Investigating the Effect of the Flipped Classroom Using E-Learning on Language Proficiency, Learner's Autonomy, and Class Participation of English Language Learners
A Focal Access Point to Follow the Standardization of Learning Technologies
A Realistic Digital Deteriorating Patient to Foster Emergency Decision-Making Skills in Medical Students
Educational Group Recommendations with Virtual Leaders
Developing Video-Based Course Material for Slow DialUp Connections
Examining Students' Online Learning and Collaboration Using Analytics-Supported Assessment Tools and Dashboards
Benefits and Limitations of Using Modern Technologies for Teaching STEM Subjects to Students with Intellectual Disabilities
Exploring the Relationship Between Individual Learners' Physiological Arousal and Learning Outcomes in Collaborative Learning
Interactive Processing of Astronomical Observations in a Cooperative Modelling Environment
The Designing of CSL Teacher Empowering Training Model of Robot-Assisted Language Learning based on the TPACK Framework
Knowledge Recommender: An Application Based on the Social Knowledge Network for Knowledge Recommendation
As Simple as It Gets - A Sentence Simplifier for Different Learning Levels and Contexts
Technology Enhanced Informal Science Learning and Engagements: A Typology of Activity
Predicting Students' Marks in Hellenic Open University
The Knowledge Management for Collaborative Learning Support in the INTERNET Learning Space
Dynamic Learning Need Reflection System for Academic Education and Its Applicability to Intelligent Agents
K-InCA: Using Artificial Agents to Help People Learn and Adopt New Behaviours
Learning in Communities: How Do Outstanding Users Differ From Other Users?
MORS: A System for Recommending OERs in a MOOC
Social Network Analysis of European Project Consortia to Reveal Impact of Technology-Enhanced Learning Projects
PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning Scenarios
Unlocking Access: Can Audio Replace Odia Braille in Rural India's Post-Pandemic Shift to Online Learning?
The role of evaluation in an effective development of didactic materials: The MD2 approach
From Socrates to PIAGET: Patterns for Distance Learning
Modeling Organisational Frameworks for Integrated E-Learning: The Experience of the TrustDR Project
Virtual Experiment using Cyber Assistant Professor: CAP
The Nexus Between Work and Stress: Challenges with IoE Based Hands-On Engineering Education During Lockdown Due to Pandemic
Identifying Animals with Dynamic Location-aware and Semantic Hierarchy-Based Image Browsing for Different Cognitive Style Learners
A Web-based Educational Application for Teaching of Programming: Student Modeling via Stereotypes
Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net