yusuke1997/dblp-id-title huggingface dataset:
An Approach to Design Educational Digital Game to Improve Students' Conceptual Development in Physics of Static Electricity
Classwide Computer Supported Reciprocal Peer Tutoring for Fraction Learning
Effect of Re-Composition Concept Mapping for Sharing Reference Maps on Serial Concept Mapping: A Preliminary Study
A Web-based Intelligent Handwriting Education System for Autonomous Learning of Bengali Characters
Automatic Detection of Negotiation in Collaborative Complex Problem Solving Interactions
Factors Analysis of Technology Leadership in Thailand Royal Awarded School
Mathematical Model For Collaborative Learning: Acquiring Hierarchic-Structured Knowledge
Promoting Extrinsic Motivation Based on Result of LMS Quiz
Contextual Factors Affecting Large-Scale Educational Technology Implementation: Policy Intention Versus Practice
Understanding Sociomaterial Encounters in Collaborative Creative Making: A Case Study from a Makerspace in India
Synthesis of Theoretical Framework for Augmented Reality Learning Environment to Promote Creative Thinking on Topic Implementation of Graphic Design for Grade 9 Students
Assessing Students' Readiness for CSCL
Observation of Children's Engagement when Playing iPads
Training System for Learning Tactics from E-sports Playing Video Based on Explanations
Complementing a Web-Based Pedagogical Agent with an Enhanced-Search Framework
How Self-Efficacy Affects Students' Performance and Pace in Self-Directed Learning with ICT
A Self-Observable Learning Cinema in the Classroom
Application of Teams-Games-Tournament Strategy to Investigate Learning Effectiveness in Primary Schools
Exploring Students' Adoption of ChatGPT as a Mentor for Undergraduate Computing Projects: PLS-SEM Analysis
Using Systematic Animation to Teach Dynamic Science Concepts
Individualized Collaboration Support for Online Learning Communities
Learning to be Data Smart
What are the most important predictors of Middle School Students' Online Academic Help-seeking Behaviors?
An Integrated Framework for Fine-Grained Analysis and Design of Group Learning Activities
Exploring the Effect of Worked Example Problem-based Learning on Learners' Web-technology Design Performance
How to Present Example-based Support to Improve Learning in ITSs?
Knowledge Sharing Practice in a Play-Like Learning Environment
The Perceived and Expected User Experiences of AR Book Reading: the Perspective of Parents
Evaluating Learning Behavior of Web-Based Training (WBT) Using Web Log
Research on Activity Design and Application of AR Gamification Resources To Promote Children's Second Language Learning
Towards a Humorous and Empathetic Companion Dialogue System with a Cultural Persona for Older Adults
Combining Learning with Patterns and Geo-collaboration to Support Situated Learning
Primary Students' Financial Learning within a Pet-Nurturing Game Environment
Integrating ICT in classrooms - collaboration between a municipality and a university built on an open learning process
Leveraging Student-Generated Ideas (SGI) to Facilitate Socio-constructivist Learning and Conceptual Change: The Roles of Technology in SGI Learning Trajectories
Investigating 3rd Graders' Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow
Curriculum Design System Based on AR Glasses for Interest-Driven Learning
Motivating Students by Technologies: A Case Study on Adopting Tips Pedagogy in a General Physics Course
The Effects of Applying Virtual-Reality Implementation for Reflection after Contextual Mobile Learning
Mobile Learning in Initial Teacher Education
Learning Activity Modelling and Management
Metacognitive Student Model
Learning and Collaborating with Mobile Clients
Exploring the Relationship Between Assignment Submission Behavior and Final Grade of Information Literacy Education Using Big Data
Comparing Perceived Cognitive Load while Learning Online with AI Chatbots, Pre-recorded Videos, and Live Lectures
Net Generation Student Teachers' Perceptions of a CSCL-Inspired Curriculum
Evaluating the Effectiveness of a Professional Development Course on Artificial Intelligence Literacy for Administrative Staff in Higher Education
Future City: A Simulation for Making SDGs Action Decisions
In Stable Orbit: An Initial Assessment of Dispositional Changes Arising from Learning Using the Citizenship Education Videogame Space Station Leonis
Development and Evaluation of "FATHeRS" as a Portal Site for Japanese School ICT Education Practices
Effects of Creating Digital Storytelling by Three Kinds of Themes
Design a Robot as a Double with Micro-expression to Participate in a Virtual Situational Learning Environment and its Effect on Students' Learning Performance
Cognicraft: Smart Exam Question Generation with AI and Bloom's Taxonomy
Enhancing student teachers' collaborative interdisciplinary design through knowledge-building activities
A Novel Web-based Collaborative Learning Supporting System with Navigation Function
The Effect of LINE Chatbot with Escape Game Design on English Learning Achievement, Situational Interest, and Student Engagement
Teachers' Technology Professional Development: A Malaysia Perspective
A Study of Developing Reflective Practices for Preservice Teachers through a Web-Based Electronic Teaching Portfolio and Video-on-Demand Assessment Program
Behaviors and Features Selection of Online Learning Data
ICT Trends in the Era of Contemporary Education in Emerging Developing Countries within the Asia-Pacific Region
A Learning Game on the Structure of Arithmetic Story by Chained Sentence Integration
Developing a multiplatform solution for mobile learning
Proposal of an Adaptive Programming Learning Support System Utilizing Structuralized Tasks
Factors that Influence IT Students' Cyberchondria: Perspectives from the Philippines
Iterative Problem Solving in the Integration of Design Thinking and Game-Based Learning into Enhancing Computational Thinking and AI Literacy
Sustaining Student Retention of Computer Programming with mLearning Apps
Enhancing a techno-pedagogical tool for student teamwork growth
Full-body Interaction Digital Game of Vegetation Succession for Children
A Study on Positioning Issues in u-Learning Environments
Computational Thinking Development Challenges: Case Studies In Thai Primary Education
A Teaching mode on network cloud Project-based Learning in ship design and manufacturing
Effects of Using Digital Contents Designed for PDA as a Teaching Aid in an Observational Learning of Planktons for Fieldworks on a Ship
The Development of a 3D Visualization Tool on the Topic of Cold Front
Design of a Game-based Intelligent Learning Environment to Remediate Fraction Addition/Subtraction Misconceptions
Scaffolding Thinking for Novice Video Producers in a Design Critique Discussion
Comparing Effects of Adaptive Gamification and One-Size-Fits-All Gamification on Students' Task Completion Process and Learning Performance
A Blended Learning Environment in Chemistry for Promoting Conceptual Comprehension: A Journey to Target Students' Misconceptions
The Impact of Augmented Reality on Vocabulary Learning of EFL Elementary School Students
Resource Description Framework (RDF) Models for Representing the Revision Process in Research Support Systems