yusuke1997/dblp-id-title huggingface dataset:
Audio augmented reality: a prototype automated tour guide
TAVR: temporal-aural-visual representation for representing imperceptible spatial information
Passwords you'll never forget, but can't recall
EyeO: Autocalibrating Gaze Output with Gaze Input for Gaze Typing
Towards Extraction of Subjective Reading Incomprehension: Analysis of Eye Gaze Features
The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind
Non-parametric decision trees and online HCI
Mudslide: A Spatially Anchored Census of Student Confusion for Online Lecture Videos
User models of text editing command languages
3D object position using automatic viewpoint transitions
Moldy Ghosts and Yeasty Invasions: Glitches in Hybrid Bio-Digital Games
Making Smart Cities Explainable: What XAI Can Learn from the "Ghost Map"
Analysis and Implementation of Nanotargeting on LinkedIn Based on Publicly Available Non-PII
XR-OOM: MiXed Reality driving simulation with real cars for research and design
AirRacket: Perceptual Design of Ungrounded, Directional Force Feedback to Improve Virtual Racket Sports Experiences
WatchThru: Expanding Smartwatch Displays with Mid-air Visuals and Wrist-worn Augmented Reality
Don't take my folders away!: organizing personal information to get ghings done
A comparison of selection time from walking and pull-down menus
Interactivity: Looking at the Vagina through Labella
Message in a Bottle: Investigating Bioart Installations as a Transdisciplinary Means of Community Engagement
Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
MetaLife: Interactive Installation Based on Liquid Metal Deformable Interfaces
ISOTYPE Visualization: Working Memory, Performance, and Engagement with Pictographs
The visual browsing tool for astrophysical data management
"I always assumed that I wasn't really that close to [her]": Reasoning about Invisible Algorithms in News Feeds
Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators
Training Virtual Reality and Augmented Reality Prototyping without Coding
A conversation between trees: what data feels like in the forest
"Are we all in the same boat?" Customizable and Evolving Avatars to Improve Worker Engagement and Foster a Sense of Community in Online Crowd Work
Humor modeling in the interface
Facilitating photographic documentation of accessibility in street scenes
GOMS analysis for parallel activities
Citizen communications in crisis: anticipating a future of ICT-supported public participation
Rewarding the original: explorations in joint user-sensor motion spaces
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments
The effects of bargaining orientation and communication medium on negotiations in the bilateral monopoly task: a comparison of decision room and computer conferencing communication media
Crafting Colorful Objects: a DIY Method for Adding Surface Detail to 3D Prints
Choice: abidcating or exercising?
Effective sounds in complex systems: the ARKOLA simulation
To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems
Location and activity sharing in everyday mobile communication
XAIR: A Framework of Explainable AI in Augmented Reality
Fabriccio: Touchless Gestural Input on Interactive Fabrics
"If I Had All the Time in the World": Ophthalmologists' Perceptions of Anchoring Bias Mitigation in Clinical AI Support
Designing Ocean Vision AI: An Investigation of Community Needs for Imaging-based Ocean Conservation
Speech-Augmented Cone-of-Vision for Exploratory Data Analysis
Challenges and Opportunities of Using Redirection of Activity for Self-Regulation Online
Practical usability methods in website design
SIGCHI Outstanding Dissertation Award: Evaluating Experiences of Autistic Children with Technologies in Co-Design
Invisible Touch: How Identifiable are Mid-Air Haptic Shapes?
Web accessibility for people with cognitive disabilities
Technological humanism and values-driven design
IdleBot: Exploring Non-Engaging Interaction Design in Personal Spaces
Rapid user centered design techniques: challenges and solutions
Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration
Bringing the Farmer Perspective to Agricultural Robots
Exploring the Impact of User-Participated Customization in Experiencing Chatbot Failure
Epigraphics: Message-Driven Infographics Authoring
Rambler: Supporting Writing With Speech via LLM-Assisted Gist Manipulation
Sample-oriented task-driven visualizations: allowing users to make better, more confident decisions
Building and Validating a Scale for Secure Software Development Self-Efficacy
A specification paradigm for design and implementation of non-WIMP user interfaces
Beyond physical bar charts: an exploration of designing physical visualizations
Towards community-centered support for peer-to-peer service exchange: rethinking the timebanking metaphor
Sparkle: Hover Feedback with Touchable Electric Arcs
Understanding the Aesthetic Evolution of Websites: Towards a Notion of Design Periods
NewsMate: providing mobile and distributed news journalists with timely information
Using robot-mediated communication to improve remote collaboration
Growing simplicity: a task-based approach to containing complexity
AnchoredDisplays: The Web on Walls
What Do We Really Know about How Habituation to Warnings Occurs Over Time?: A Longitudinal fMRI Study of Habituation and Polymorphic Warnings
Exploratory search and HCI: designing and evaluating interfaces to support exploratory search interaction
How to Better Translate Participant Quotes Using LLMs: Exploring Practices and Challenges of Non-Native English Researchers
Towards Better Security Decisions: Applying Prospect Theory to Cybersecurity
CyberDesk: Automated Integration of Desktop and Network Services
MFS Design in Appstore-enabled Smart Featurephones for Low-literate, Marginalized Communities
Ubiquitous shortcuts: mnemonics by just taking photos
Touchstone2 : An Interactive Environment for Exploring Trade-offs in HCI Experiment Design
Debating the media space design space
TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction
"It's kind of like an extra screen for my phone": Understanding Everyday Uses of Consumer Smart Watches
The Do Not Disturb Challenge: A Day Without Notifications
UnMapped: Leveraging Experts' Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality
A Methodology and a Tool to Support the Sustainable Design of Interactive Systems: Adapting systemic design tools to model complexity in interaction design
Brain-Computer Interfaces for Artistic Expression
Understanding the Relationship between Frustration and the Severity of Usability Problems: What can Psychophysiological Data (Not) Tell Us?
Challenges and Design Opportunities for Easy, Economical, and Accessible Offline Shoppers with Visual Impairments
MOJI: Enhancing Emoji Search System with Query Expansions and Emoji Recommendations
Digital Design Marginalization: New Perspectives on Designing Inclusive Interfaces
'If It Doesn't Work for Me as a Researcher, Let Alone Others' : Understanding Wellbeing Through an Autoethnography of Wearable and Non-Wearable Technologies
StoryGrid: a tangible interface for student expression
An object-oriented approach to dialogue management in spoken language systems
On the use of virtual environments for the evaluation of location-based applications
Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks
Time-Compression: Systems Concerns, Usage, and Benefits
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
City browser: developing a conversational automotive HMI
What you see is what you get - but do you get what you see?
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
An Evaluation of Interactive Map Comparison Techniques
Measuring the effect of think aloud protocols on workload using fNIRS
Interacting with AI by Manipulating Intents
EyeXplain Autism: Interactive System for Eye Tracking Data Analysis and Deep Neural Network Interpretation for Autism Spectrum Disorder Diagnosis
Crafting wearables: interaction design meets fashion design
Designing an Object-based Preproduction Tool for Multiscreen TV Viewing
The Dark Side of Interaction Design
Queries? Links? Is there a Difference?
Enhancing Cross-Device Interaction Scripting with Interactive Illustrations
Security Managers Are Not The Enemy Either
Emotional Maps for User Experience Research in the Wild
Social Media Dynamics of Global Co-presence During the 2014 FIFA World Cup
FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material
In Contact: Pinching, Squeezing and Twisting for Mediated Social Touch
Digital rubbing: playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing
Are we in sync?: synchronization requirements for watching online video together
Finding Gender-Inclusiveness Software Issues with GenderMag: A Field Investigation
Fitster: social fitness information visualizer
Touch To Talk: A Wearable Representing Social Media Metaphors
A model of symbol size discrimination in scatterplots
StoryTags: once upon a time, there was a photo
A Community Rather Than A Union: Understanding Self-Organization Phenomenon on MTurk and How It Impacts Turkers and Requesters
International ethnographic observation of social networking sites
The Illusion of Artificial Inclusion
iCAP: an informal tool for interactive prototyping of context-aware applications
A study of the use of mobile phones by older persons
Understanding exergame users' physical activity, motivation and behavior over time
The High-Tech Toolbelt: A Study of Designers in the Workplace
Stroke rehabilitation with a sensing surface
Designing with traces
PocketNavigator: studying tactile navigation systems in-situ
Evaluating Multivariate Network Visualization Techniques Using a Validated Design and Crowdsourcing Approach
Making joining easy: case of an entertainment club website
Collision avoidance in virtual environments through aural spacial awareness
Investigating Hybrid Site Visits as a Methodology for Multi-Stakeholder Engagement in Contextual Requirements Analysis
Developing hospice care over a distance in highland Scotland: a knowledge exchange process
A Computational Model of Skilled Use of a Graphical User Interface
You Want Me to Work with Who ?: Stakeholder Perceptions of Automated Team Formation in Project-based Courses
Charlie and the Semi-Automated Factory: Data-Driven Operator Behavior and Performance Modeling for Human-Machine Collaborative Systems
Harmonic paper: interactive music interface for drawing
The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms
Gesture-based interaction with virtual 3D objects on large display: what makes it fun?
Designing social translucence over social networks
Evaluation of the uses and benefits of a social business platform
Extending Fitts' Law for Tapping on Surfaces Angled in the Depth Direction
Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries
How well do you know Tom Hanks?: using a game to learn about face recognition
Intelligent multimedia interfaces
Usable News Authentication: How the Presentation and Location of Cryptographic Information Impacts the Usability of Provenance Information and Perceptions of News Articles
From Wrist to Finger: Hand Pose Tracking Using Ring-Watch Wearables
Tempura: Query Analysis with Structural Templates
Editable graphical histories: the video
Discovering Accessible Data Visualizations for People with ADHD
Measuring Photoplethysmogram-Based Stress-Induced Vascular Response Index to Assess Cognitive Load and Stress
Learning Through Exploration: How Children, Adults, and Older Adults Interact with a New Feature-Rich Application
The creative mind and HCI: innovation not duplication!
Not just intuitive: examining the basic manipulation of tangible user interfaces
A Diary Study of Work-Related Reading: Design Implications for Digital Reading Devices
Reselling Practices in a Textile Bazaar: Translating E-Commerce Platforms to WhatsApp
Lowering the barrier to applying machine learning
The Magic Sock Drawer project
My health, my life: a web-based health monitoring application
Towards Providing On-Demand Expert Support for Software Developers
Visualizing Self-Tracked Mobile Sensor and Self-Reflection Data to Help Sleep Clinicians Infer Patterns
ElasticVR: Providing Multi-level Active and Passive Force Feedback in Virtual Reality Using Elasticity
Parent-Child Joint Media Engagement Within HCI: A Scoping Analysis of the Research Landscape
Speak out and annoy someone: experience with intelligent kiosks
Accessibility-Related Publication Distribution in HCI Based on a Meta-Analysis
CardioCommXR: Training Empathy Through Gamified Emotional Regulation
Measuring the Latency of Graphics Frameworks on X11-Based Systems
Point of no Undo: Irreversible Interactions as a Design Strategy
On nurturing strong-tie distant relationships: from theory to prototype
THERIF: Themes for Readability from Iterative Feedback
Real-World Presence in the Era of Ubiquitous Computing
Explainable Automatic Evaluation of the Trail Making Test for Dementia Screening
Machine Learning Processes As Sources of Ambiguity: Insights from AI Art
The Arizona Water Chatbot: Helping Residents Navigate a Water Uncertain Future One Response at a Time
Pet Pals: a game for social mediation
Digital Liminalities: Understanding Isolated Communities on the Edge
Healthcare in everyday life: designing healthcare services for daily life
Multilingual search strategies
Layered elaboration: a new technique for co-design with children
A comparison of static, adaptive, and adaptable menus
Designing a debugging interaction language for cognitive modelers: an initial case study in natural programming plus
"Guilty of Talking Too Much": How Psychotherapists Gamify Therapy
A spreadsheet interface for logic programming
Movable cameras enhance social telepresence in media spaces
Groupnamics: Designing an Interface for Overviewing and Managing Parallel Group Discussions in an Online Classroom
"Why is 'Chicago' deceptive?" Towards Building Model-Driven Tutorials for Humans
Super Kawaii Vocalics: Amplifying the "Cute" Factor in Computer Voice
Personality of Interaction: Expressing Brand Personalities Through Interaction Aesthetics
Off-Line Sensing: Memorizing Interactions in Passive 3D-Printed Objects
eXtend: reducing e-waste through redistribution of local it resources
Magic cards: a paper tag interface for implicit robot control
On Autonomy and Meaning in Human-Automation Interaction
Four Challenges for IML Designers: Lessons of an Interactive Customer Segmentation Prototype in a Global Manufacturing Company
MapSense: Multi-Sensory Interactive Maps for Children Living with Visual Impairments
Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You
The Perils of Confounding Factors: How Fitts' Law Experiments can Lead to False Conclusions
CONTRAST: gamification of arm-hand training for stroke survivors
A multi-scaled display technique for PDAs
Aligning temporal data by sentinel events: discovering patterns in electronic health records
Ambiguity as a resource for design
AI beyond Deus ex Machina - Reimagining Intelligence in Future Cities with Urban Experts
The UCD Sprint: A Process for User-Centered Innovation
Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices
Evaluation of hear-through sound localization
There's a monster in my kitchen: using aversive feedback to motivate behaviour change
BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games
Combiform: beyond co-attentive play, a combinable social gaming platform
Speaker segmentation for browsing recorded audio
P-recognition: you are already recognized
FIDO2 the Rescue? Platform vs. Roaming Authentication on Smartphones
Smile!: box
COMET: generating coordinated multimedia explanations
Generating Haptic Textures with a Vibrotactile Actuator
A Network-Based, Multidisciplinary Approach to Intention Inference
Hypercept: Speculating the Visual World Intervened by Digital Media
Governance of Generative AI in Creative Work: Consent, Credit, Compensation, and Beyond
Design and Adaptation for Cross-Device, Context-dependent User Interfaces
Designing for the Bittersweet: Improving Sensitive Experiences with Recommender Systems
Understanding Job Coaches' Perspectives on Using Virtual Reality as a Job Training Tool for Training People with Intellectual Disabilities
Negative inertia: a dynamic pointing function
Replicating Two TelePresence Camera Depth-of-Field Settings in One User Experience Study
Improving social game engagement on facebook through enhanced socio-contextual information
Evaluating the Extension of Wall Displays with AR for Collaborative Work
What is the object of design?
Interactive development of cross-device user interfaces
Using behavioral data to identify interviewer fabrication in surveys
Exploring Shape Designs for Soft Robotics and Users' Associations with Them
Haptic-Captioning: Using Audio-Haptic Interfaces to Enhance Speaker Indication in Real-Time Captions for Deaf and Hard-of-Hearing Viewers
Digital Health & Self-experimentation: Design Challenges & Provocations
Similarity is more important than expertise: accent effects in speech interfaces
Autonomy in technology design
Mid-Air Haptics and Displays: Systems for Un-instrumented Mid-air Interactions
Exploring the Impact of Interconnected External Interfaces in Autonomous Vehicles on Pedestrian Safety and Experience
Comparison of two touchpad-based methods for numeric entry
Audiovisual Playground: A Music Sequencing Tool for 3D Virtual Worlds
Quiet Asian and Spicy Latino? Designing to Address Racial Microaggression
Tangible Ecosystem Design: Developing Disruptive Services for Digital Ecosystems
Techniques for researching and designing global products in an unstable world: a case study
Measuring Employment Demand Using Internet Search Data
Research Issues in Intelligent Data Visualisation for Exploration and Communication
Do security toolbars actually prevent phishing attacks?
#A11yDev: Understanding Contemporary Software Accessibility Practices from Twitter Conversations
Xstrings: 3D Printing Cable-Driven Mechanism for Actuation, Deformation, and Manipulation
Photography Community Codesign (a.k.a. Codesign in a Global Pandemic)
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018
Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat
Monsieur, azonnal kövessen engem bitte!: an automatically generated interlanguage tailored to speakers of minority but culturally influenced languages
Affective gaming: measuring emotion through the gamepad
Effects of alphanumerical display formatting on search time among Chinese and American users
Online ad banners: the effects of goal orientation and content congruence on memory
Does Animation in User Interfaces Improve Decision Making?
#StayHome #WithMe: How Do YouTubers Help with COVID-19 Loneliness?
Teaching Experienced Developers to Design Graphical User Interfaces
Deploying monotrans widgets in the wild
Designing Diverse Pathways for Participation
The Role of Initial Acceptance Attitudes Toward AI Decisions in Algorithmic Recourse
Weaving memories into handcrafted artifacts with Spyn
User-Centered Design Model for Mobile Health (mHealth) Applications: A Military Case Study in Rapid Assessment Process (RAP)
A Wearable System for Multisensory Stimulation Therapy for Children
Understanding Parenting Stress through Co-designed Self-Trackers
What Makes Creators Engage with Online Critiques? Understanding the Role of Artifacts' Creation Stage, Characteristics of Community Comments, and their Interactions
TouchCuts and TouchZoom: enhanced target selection for touch displays using finger proximity sensing
Increasing the accessibility of pen-based technology: an investigation of age-related target acquisition difficulties
Text2AC: A Framework for Game-Ready 2D Agent Character(AC) Generation from Natural Language
Biometric interaction: a case study of visual feedback and privacy issues in new face recognition solutions
Measuring Risks to Users' Health Privacy Posed by Third-Party Web Tracking and Targeted Advertising
The doctor as the second opinion and the internet as the first
Mobile communications: understanding users, adoption, and design
Towards Task Models for Embedded Information Retrieval
Mind your p's and q's: when politeness helps and hurts in online communities
FingMag: Finger Identification Method for Smartwatch
SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality
Interactive television: a new challenge for HCI
VocalSketch: Vocally Imitating Audio Concepts
Supporting the Disney Method with an Interactive Feedback System
Storytelling with digital photographs: supporting the practice, understanding the benefit
Who falls for phish?: a demographic analysis of phishing susceptibility and effectiveness of interventions
CarVR: Enabling In-Car Virtual Reality Entertainment
A Demonstration of Kilo Hōkū-Implementing Hawaiian Star Navigation Methods in Virtual Reality
Privacy for a Networked World: bridging theory and design
Exploring the Challenges and Opportunities in Developing Systems to Improve Alcohol Use Disorder through Chatbot Technology
Drag: on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift
Emerging Practices in Participatory AI Design in Public Sector Innovation
Emotion in a ticket
Web search and browsing behavior under poor connectivity
Making Sense of Search: Using Graph Embedding and Visualization to Transform Query Understanding
Rapid Prototyping for AR/VR Experiences
We're in it together: interpersonal management of disclosure in social network services
Are We On Track? AI-Assisted Active and Passive Goal Reflection During Meetings
Everywhere Cursor: Extending Desktop Mouse Interaction into Spatial Augmented Reality: Extended Abstract
Automatic construction of explanation networks for a cooperative user interface
Accentuating visualization parameters to guide exploration
Clipoid: an augmentable short-distance wireless toolkit for 'accidentally smart home' environments
Exploring a Safe-Driving Instruction Framework for Older Drivers Based on the GDE Framework and Motor Learning Theory: A Pilot Study
Opportunities for Automating Email Processing: A Need-Finding Study
The democratization of mission control: empowering users
Making a difference: integrating socially relevant projects into HCI teaching
Is It AI or Is It Me? Understanding Users' Prompt Journey with Text-to-Image Generative AI Tools
The Use and Usefulness of Cultural Dimensions in Product Development
User Perceptions of Defensive Techniques Against Keystroke Timing Attacks During Password Entry
PrivacyHub: A Functional Tangible and Digital Ecosystem for Interoperable Smart Home Privacy Awareness and Control
Effects of feedback, mobility and index of difficulty on deictic spatial audio target acquisition in the horizontal plane
The Cadaver in the Machine: The Social Practices of Measurement and Validation in Motion Capture Technology
OmniActions: Predicting Digital Actions in Response to Real-World Multimodal Sensory Inputs with LLMs
Towards Algorithmic Experience: Initial Efforts for Social Media Contexts
A Data-Driven Analysis of Workers' Earnings on Amazon Mechanical Turk
Genie in the Bottle: Anthropomorphized Perceptions of Conversational Agents
Friendster and publicly articulated social networking
Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboard
Animated graphical interfaces using temporal constraints
Methods and modeling: fiction or useful reality?
The Application and Its Consequences for Non-Standard Knowledge Work
Designing a mobile terminal for horse aficionados
ClickSense: A Low-Cost Tangible Active User Input Method Using Passive Acoustic Sensing for Mobile Virtual Reality