yusuke1997/dblp-id-title huggingface dataset:
Exploring video streaming in public settings: shared geocaching over distance using mobile video chat
Impulse Buying: Design Practices and Consumer Needs
Interface and narrative arts: contributions from narrative, drama, and film
Do men heal more when in drag?: conflicting identity cues between user and avatar
Metro-Viz: Black-Box Analysis of Time Series Anomaly Detectors
Dark Patterns in the Opt-Out Process and Compliance with the California Consumer Privacy Act (CCPA)
Culture and collaborative technologies
Exploring Personalized Health Support through Data-Driven, Theory-Guided LLMs: A Case Study in Sleep Health
Human-Precision Medicine Interaction: Public Perceptions of Polygenic Risk Score for Genetic Health Prediction
Interactive Lyric Translation System: Implementation and Experiments
A preliminary analysis of the products of HCI research, using Pro Forma abstracts
A Showcase of Data-enabled Design Explorations
From Point A to Point B: Identity-Informed Safety in Navigation Technology
Artifact as theory-nexus: hermeneutics meets theory-based design
"A Switch Went off in my Whole Body": Lived Experiences of Fatigue and Post-Exertional Malaise in Long Covid
Framing the user experience: information biases on website quality judgement
Designing sound canvas: the role of expectation and discrimination
Social mediating technologies: developing the research agenda
Making Sense of Art: Access for Gallery Visitors with Vision Impairments
Finding dependencies between actions using the crowd
Experiential Augmentation: Uncovering The Meaning of Qualitative Visualizations when Applied to Augmented Objects
OneSpace: shared depth-corrected video interaction
Age-related performance issues for PIN and face-based authentication systems
Enabling Digital Parenting Interventions to Promote Empathic Partnerships among Parents, Educators, and Adolescents Targeting School Refusal
Chat Circles
Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges
Smart pose: mobile posture-aware system for lowering physical health risk of smartphone users
Collaborative Futures: Co-Designing Research Methods for Younger People Living with Dementia
Machine-Assisted Error Discovery in Conversational AI Systems
Exploring the design space of gestural interaction with active tokens through user-defined gestures
Proceedings of the Joint Conference on Easier and More Productive Use of Computer Systems, CHI 1981, Part I: Information Processing in the Social Sciences and Humanities, Ann Arbor, MI, USA, May 20-22, 1981
ManyNets: an interface for multiple network analysis and visualization
ALEEDSA: Augmented Reality for Interactive Machine Learning
TactileVR: Integrating Physical Toys into Learn and Play Virtual Reality Experiences
Proceedings of the 2005 Conference on Human Factors in Computing Systems, CHI 2005, Portland, Oregon, USA, April 2-7, 2005
Targeting across displayless space
App Movement: A Platform for Community Commissioning of Mobile Applications
Breaking The Experience: Effects of Questionnaires in VR User Studies
Evaluating mobile projectors as a shared display option for small groups
The Normal Natural Troubles of Virtual Reality in Mixed-Reality Performances
Exploring and Characterizing Large Language Models for Embedded System Development and Debugging
Technology Transfer of HCI Research Innovations: Challenges and Opportunities
Impacts of Personal Characteristics on User Trust in Conversational Recommender Systems
Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, CHI 2002, Minneapolis, Minnesota, USA, April 20-25, 2002
PrintSense: a versatile sensing technique to support multimodal flexible surface interaction
Towards fair and pro-social employment of digital pieceworkers for sourcing machine learning training data
Exploring Gesture and Gaze Proxies to Communicate Instructor's Nonverbal Cues in Lecture Videos
Understanding People's Concerns and Attitudes Toward Smart Cities
The Trillium user interface design environment
MubuFunkScatShare: gestural energy and shared interactive music
Multimodal and Mixed Control of Robotic Endoscopes
Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking
StoryDrawer: A Co-Creative Agent Supporting Children's Storytelling through Collaborative Drawing
Using personalized radio to enhance local music discovery
Weighing Benefits and Harms: Parental Mediation on Social Video Platforms
Video visions of the future: a critical review
Of Secrets and Seedphrases: Conceptual Misunderstandings and Security Challenges for Seed Phrase Management among Cryptocurrency Users
Gaze-guided Magnification for Individuals with Vision Impairments
Two methods for auto-organizing personal web history
Learning effectiveness: The impact of response time (abstract only)
Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets
Using Delboeuf's illusion to improve point and click performance for older adults
Passive yet Expressive TouchTokens
The effects of walking and control method on pressure-based interaction
They Prefer Humans! Experimental Measurement of Student Trust in ChatGPT
Design Patterns for Data-Driven News Articles
ArtMentor: AI-Assisted Evaluation of Artworks to Explore Multimodal Large Language Models Capabilities
Towards the Creation of Interspecies Digital Games: An Observational Study on Cats' Interest in Interactive Technologies
Attention Allocation Aid for Visual Search
Japanese HCI Symposium: Japanese Culture and Kansei
Online personals: an overview
Social Comparison and Facebook: Feedback, Positivity, and Opportunities for Comparison
It wasn't really about the Pokémon: Parents' Perspectives on a Location-Based Mobile Game
Finding the Needle in a Haystack: On the Automatic Identification of Accessibility User Reviews
Flexible Learning with Semantic Visual Exploration and Sequence-Based Recommendation of MOOC Videos
Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model
3D Printing for Accessible Education: A Case Study in Assistive Technology Adoption
A Demonstration of Scale-Free Query by Sketching with Qetch
Physical Journey Maps: Staging Users' Experiences to Increase Stakeholders' Empathy towards Users
EtchaPad - Disposable Sketch Based Interfaces
How to Carry Out Usability Studies with Visually Impaired Children
Eyepass - eye-stroke authentication for public terminals
A Mouse (H)Over a Hotspot Survey: An Exploration of Patterns of Hesitation through Cursor Movement Metrics
Adaptive automation and cue invocation: the effect of cue timing on operator error
Electronic privacy and surveillance
Teaching Responsible Conduct of Research Through an Interactive Storytelling Game
EasyPointer: what you pointing at is what you get
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data
Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures
Using email to facilitate wiki-based coordinated, collaborative authoring
Single-Pixel Eye Tracking via Patterned Contact Lenses: Design and Evaluation in HCI Domain
Being the Machine: Reconfiguring Agency and Control in Hybrid Fabrication
Making Community: The Wider Role of Makerspaces in Public Life
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games
Understanding dispute resolution online: using text to reflect personal and substantive issues in conflict
Color by Numbers: Interactive Structuring and Vectorization of Sketch Imagery
Initiating the Global AI Dialogues: Laypeople Perspectives on the Future Role of genAI in Society from Nigeria, Germany and Japan
HemisFear: A Virtual Reality Exposure Therapy Prototype Driven by Cross-Cultural Understanding of Dog Phobia
A Comparison of Three Selection Techniques for Touchpads
"Like Popcorn": Crossmodal Correspondences Between Scents, 3D Shapes and Emotions in Children
Palenque: an interactive multimedia digital video interactive prototype for children
TexelBlocks: Dynamic Surfaces for Physical Interactions
A Framework for Reasoning about Social Influences on Security and Privacy Adoption
Do We Need Natural Language?: Exploring Restricted Language Interfaces for Complex Domains
"Python is for girls!": Masculinity, Femininity, and Queering Inclusion at Hackathons
Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices
Workshop on embodied interaction: theory and practice in HCI
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions
Marionette: a Multi-Finger Tilt Feedback Device for Curvatures and Haptic Images Perception
Comparison of Scan-Mechanisms in Augmented Reality-Supported Order Picking Processes
Evaluating Information Visualization via the Interplay of Heuristic Evaluation and Question-Based Scoring
HILL: A Hallucination Identifier for Large Language Models
The Value, Benefits, and Concerns of Generative AI-Powered Assistance in Writing
Informing automatic generation of remote control interfaces with human designs
Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters
Interacting with eye movements in virtual environments
Potentials of HCI for Prisons and Incarcerated Individuals
Easy does it: more usable CAPTCHAs
SIG on contextual techniques: real life experience with contextual techniques
Data is Personal: Attitudes and Perceptions of Data Visualization in Rural Pennsylvania
Generative AI and News Consumption: Design Fictions and Critical Analysis
Designing interfaces for presentation of opinion diversity
Managing Uncertainty in Time Expressions for Virtual Assistants
The Future of Tangible User Interfaces
Mapping the design process: visualizing what we don't see (panel session)
A zooming interface for accurate text input on mobile devices
Patterns of experience in text editing
Quality is in the eye of the beholder: meeting users' requirements for Internet quality of service
Empathic Interactions in Automated Vehicles #EmpathicCHI
Privacy and Power: Acknowledging the Importance of Privacy Research and Design for Vulnerable Populations
Offline painted media for digital animation authoring
Understanding procedural content generation: a design-centric analysis of the role of PCG in games
Kana no senshi (kana warrior): a new interface for learning Japanese characters
Digital Collections and Digital Collecting Practices
Best faces forward: a large-scale study of people search in the enterprise
Room for one more? - Introducing Artificial Commensal Companions
SIG on Interactive Computing in Outdoor Recreation
Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms
V: a visual query language for a multimodal environment
Making Sense of Online Discussions: Can Automated Reports help?
MailCall: Message Presentation and Navigation in a Nonvisual Environment
A digital game to support voice treatment for parkinson's disease
Has Instagram Fundamentally Altered the 'Family Snapshot'?
InsightBridge: Enhancing Empathizing with Users through Real-Time Information Synthesis and Visual Communication
Writing apart and designing together
symSpline: symmetric two-handed spline manipulation
CHI Conference on Human Factors in Computing Systems, CHI '12, Extended Abstracts Volume, Austin, TX, USA, May 5-10, 2012
Unanticipated Lessons from Communities: Navigating Society-CenteredResearch in the AI Era
Integrating animation with interfaces
Reach Prediction using Finger Motion Dynamics
Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications
A low-cost transparent electric field sensor for 3d interaction on mobile devices
ARchitect: Building Interactive Virtual Experiences from Physical Affordances by Bringing Human-in-the-Loop
SignBright: a storytelling application to connect deaf children and hearing parents
Research Products at Scale: Learnings from Designing Devices in Multiples of Ones, Tens, Hundreds and Thousands
KnitScape: Computational Design and Yarn-Level Simulation of Slip and Tuck Colorwork Knitting Patterns
Metaverse: The Vision for the Future
News Provenance: Revealing News Text Reuse at Web-Scale in an Augmented News Search Experience
Improving Finger Stroke Recognition Rate for Eyes-Free Mid-Air Typing in VR
Designing and Embedding a Tangible Public Interface in the COVID Era
Microblogging: what and how can we learn from it?
"Clicks" Appcessory for Visually Impaired Children
Love it or hate it!: interactivity and user types
Customization bias in decision support systems
Non-visual information display using tactons
Animated Scale: Adaption of the Motivational Scale for User Testing with Children
Preliminary evaluation of a synchronous co-located educational simulation framework
Stargazer: An Interactive Camera Robot for Capturing How-To Videos Based on Subtle Instructor Cues
An editor-based programming support environment (abstract only)
Participant and interviewer attitudes toward handheld computers in the context of HIV/AIDS programs in sub-Saharan Africa
The Art of Creating Code-Based Artworks
GenAICHI: Generative AI and HCI
Understanding Conversational Programmers: A Perspective from the Software Industry
Flexible and Mindful Self-Tracking: Design Implications from Paper Bullet Journals
A groupware environment for complete meetings
A wearable text-reading device for the visually-impaired
The cost of interrupted work: more speed and stress
Rules of thumb for designing effective external aids
ENC#YPTED: An Educational Game for Programming in the Unity Engine
Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction
Itero: A Revision History Analytics Tool for Exploring Writing Behavior and Reflection
Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality
Integrating hardware and software: augmented reality based prototyping method for digital products
A Large-Scale Study of iPhone App Launch Behaviour
Learning where to look: location learning in graphical user interfaces
Barriers to Expertise in Citizen Science Games
Usability of voting systems: baseline data for paper, punch cards, and lever machines
Meri Kahani: A Gamified Solution to Teach Computational Thinking to Female Teenagers in Low Resource Communities
Accessibility in virtual worlds
Taking Action in a Changing World: Research and Community
Replicating and Applying a Neuro-Cognitive Experimental Technique in HCI Research
Clusters, Trends, and Outliers: How Immersive Technologies Can Facilitate the Collaborative Analysis of Multidimensional Data
The design and evaluation of an auditory-enhanced scrollbar
Wearable Wisdom: An Intelligent Audio-Based System for Mediating Wisdom and Advice
Motivations for Collecting Digital NFT Fashion: A Uses and Gratifications Theory Approach for Understanding Digital NFT Fashion Collectors' Behavior
Representation of interwoven surfaces in 2 1/2 D drawing
The ECHOS Platform to Enhance Communication for Nonverbal Children with Autism: A Case Study
Investigating Accuracy of Tilting Operation on Wrist-worn Devices with Touchscreens
Challenges and Opportunities in the Responsible Use of AI and Human-Computer Interaction
Leading change with collaborative design workshops
Designing an internet radio interface prototype
Gaze-based interaction with massively multiplayer on-line games
Gender Recognition or Gender Reductionism?: The Social Implications of Embedded Gender Recognition Systems
CHI 2030: The Future is Wide Open
Accelerating Adult Readers with Typeface: A Study of Individual Preferences and Effectiveness
EmoGlass: an End-to-End AI-Enabled Wearable Platform for Enhancing Self-Awareness of Emotional Health
From undo to multi-user applications: the demo
Exploring the Impact of Intervention Methods on Developers' Security Behavior in a Manipulated ChatGPT Study
How Much Faster is Fast Enough?: User Perception of Latency & Latency Improvements in Direct and Indirect Touch
Shaping Online Dialogue: Examining Community Rules and Discussion Structures on Reddit
Interruptibility of Software Developers and its Prediction Using Psycho-Physiological Sensors
RGB Color Bits
Exprgram: A Language Learning Interface for Mastering Pragmatic Competence
Experience with an adaptive indexing scheme
Pan-zoom coordination in multi-scale pointing
Swire: Sketch-based User Interface Retrieval
Active environments: sensing and responding to groups of people
In Search of the Dream Team: Temporally Constrained Multi-Armed Bandits for Identifying Effective Team Structures
The Geometry of Storytelling: Theatrical Use of Space for 360-degree Videos and Virtual Reality
Himawari: shape memory alloy motion display for robotic representation
Color Portraits: From Color Picking to Interacting with Color
From Plating to Tasting: Towards Understanding the Choreography of Computational Food
Assistive-Technology Aided Manual Accessibility Testing in Mobile Apps, Powered by Record-and-Replay
Synchronous collaborative navigation on the WWW
Using a Conversational Agent to Facilitate Non-native Speaker's Active Participation in Conversation
Using Anonymous Discussion Platforms to Support Open Conversations about Cybersecurity in Organisations
Exploring iterative and parallel human computation processes
Active office: towards an activity-promoting office workplace design
VelociWatch: Designing and Evaluating a Virtual Keyboard for the Input of Challenging Text
All the news that's fit to read: a study of social annotations for news reading
A lost cause: the ever-improving developer's map
ARticulate: Interactive Visual Guidance for Demonstrated Rotational Degrees of Freedom in Mobile AR
"On Finsta, I can say 'Hail Satan'": Being Authentic but Disagreeable on Instagram
The Role of AI in Peer Support for Young People: A Study of Preferences for Human- and AI-Generated Responses
Maelstrom: Spatial Instrument and Decision Making Tool Based on Pattern Progression
Effects of CMC on student participation patterns in a foreign language learning environment
Big huggin: a bear for affection gaming
"Perfect is the Enemy of Good": The CISO's Role in Enterprise Security as a Business Enabler
AI as Social Glue: Uncovering the Roles of Deep Generative AI during Social Music Composition
Applying the Gricean Maxims to a Human-LLM Interaction Cycle: Design Insights from a Participatory Approach
Social epistemic cognition in online interactions
Positive Computing: Research & Practice in Wellbeing Technology
Towards Explainable and Trustworthy Autonomous Physical Systems
Social network activity and social well-being
Applying writing guidelines to Web pages
Design guidelines for learner-centered handheld tools
Exploring Data-Driven Advocacy in Home Health Care Work
"It's like With the Pregnancy Tests": Co-design of Speculative Technology for Public HIV-related Stigma and its Implications for Social Media
Augmenting Tablet Typing Experience by Integrating Key-Press Finger Contact Types as Input
Supporting multidisciplinary collaboration: requirements from novel HCI education
Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events
The Social Journal: Investigating Technology to Support and Reflect on Social Interactions
VITA: Towards Supporting Volunteer Interactions with Long-Term Care Residents with Dementia
Trajectory Bundling for Animated Transitions
Adaptive Virtual Environments in Small Physical Spaces: Navigation Design for Customized User Experiences in Virtual Reality
Building dynamic graphical interfaces with Escalante
The laughing dress: evoking prosocial interaction among strangers
Age-specific predictive models of human performance
Use of ICTs during ongoing protracted socio-political disruptions
Hummer: Text Entry by Gaze and Hum
Synopsus: a personal summary tool for video
Demonstration of Flashpen: A high-fidelity and high-precision multi-surface pen for Virtual Reality
M-Kulinda: Using a Sensor-Based Technology Probe to Explore Domestic Security in Rural Kenya
LogoMotion: Visually-Grounded Code Synthesis for Creating and Editing Animation
RoomBugs: simulating insect infestations in elementary classrooms
HCI challenges in health assessment
Implementation of Virtual Reality Motivated Physical Activity via Omnidirectional Treadmill in a Supported Living Facility for Older Adults: A Mixed-Methods Evaluation.: Virtual reality to motivate physical activity for older adults
What Players Want: Information Needs of Players on Post-Game Visualizations
KnobSlider: Design of a Shape-Changing UI for Parameter Control
Critical perspective on persuasive technology reconsidered
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Reducing visual stress symptoms of VDT users with prescription eyeglasses
Whispering Through Walls: Towards Inclusive Backchannel Communication in Hybrid Meetings
FabricatINK: Personal Fabrication of Bespoke Displays Using Electronic Ink from Upcycled E Readers
Watching the footwork: second screen interaction at a dance and music performance
Predicting the Noticeability of Dynamic Virtual Elements in Virtual Reality
Demonstrating raison d'etre: multimedia design history and rationale
GHShot: 3D Design Versioning for Learning and Collaboration in the Web
Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering
Magnetio: Getting People Together Using Embodied Interaction Approach
The personal cockpit: a spatial interface for effective task switching on head-worn displays
Modeling Error Rates in Spatiotemporal Moving Target Selection
milleCrepe: Extending Capabilities of Fluid-driven Interfaces with Multilayer Structures and Diverse Actuation Media
Who Should Hold Control? Rethinking Empowerment in Home Automation among Cohabitants through the Lens of Co-Design
Text Me if You Can: Investigating Text Input Methods for Cyclists
Filteryedping: A Dwell-Free Eye Typing Technique
Design Space Exploration for Board-level Circuits: Exploring Alternatives in Component-based Design
"Like Shock Absorbers": Understanding the Human Infrastructures of Technology-Mediated Mental Health Support
IMPAD: an inexpensive multi-touchpressure acquisition device
Plain2Fun: Augmenting Ordinary Objects with Surface Painted Circuits
Games and entertainment community SIG: shaping the future
Facilitating Virtual Reality Integration in Medical Education: A Case Study of Acceptability and Learning Impact in Childbirth Delivery Training
MagneSwift: Low-Cost, Interactive Shape Display Leveraging Magnetic Materials
Rigid structures, independent units, monitoring: organizing patterns in frontline firefighting
Applying a user-centered metric to identify active blogs
"Constant Pressure of Having to Perform": Exploring Player Health Concerns in Esports
Experimenting at scale with google chrome's SSL warning
Zoom Obscura: Counterfunctional Design for Video-Conferencing
Modelling Last-Minute Authoring: Does Technology Add Value or Encourage Tinkering?
Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences
Situated Facial Displays: Towards Social Interaction
WatchConnect: A Toolkit for Prototyping Smartwatch-Centric Cross-Device Applications
Visualizing meetings as a graph for more accessible meeting artifacts
Cultural Influences on Chinese Citizens' Adoption of Digital Contact Tracing: A Human Infrastructure Perspective
Japanese HCI Symposium: Emerging Japanese HCI Research Collection
Leaky Cups: Tinkering with Hydrofeminist Temporalities for HCI
Be Mine: Contextualization of Ownership Research in HCI
ExBreath: Explore the Expressive Breath System as Nonverbal Signs towards Semi-unintentional Expression
Unconstrained Pedestrian Navigation based on Vibro-tactile Feedback around the Wristband of a Smartwatch
Go Gig or Go Home: Enabling Social Sensing to Share Personal Data with Intimate Partner for the Health and Wellbeing of Long-Hour workers
Passing On: Reader-Sourcing Gender Diversity in Wikipedia
Exquisite corpses that explore interactions
Tangible Play Surface Using Passive RFID Sensor Array
Content-Driven Local Response: Supporting Sentence-Level and Message-Level Mobile Email Replies With and Without AI
Understanding the Role of Large Language Models in Personalizing and Scaffolding Strategies to Combat Academic Procrastination