yusuke1997/dblp-id-title huggingface dataset:
The Relationship Between Students' Myers-Briggs Type Indicator and Their Behavior within Educational Systems
Analytics in Glocal Classrooms: Integrating Multimodal Learning Analytics in a Smart Learning Environment
Assessing the Usability of a Tool for Developing Adaptive E-learning Processes: an Empirical Analysis
Technology-Based Handling of Science Misconceptions: The GeoDist Tool on the Distinction of Greenhouse Effect and Ozone Depletion
Running a European Internet School - OTIS at Work
Operation-Style Answering in Multimedia Testing System DrilLs-M for Kanji Letter Shape Learning
Educational Patterns as a Guide to Create Units of Learning and Assessment
Sharing an ontology in Education: Lessons learnt from the OURAL project
Using a Text Mining Tool to Support Text Summarization
Web Based Educational Video Teaching and Learning Platform with Collaborative Annotation
Towards Ontology-Driven Heuristic Assessment Generation for Software Design Patterns
WebCT and Anatomical Pathology Tutorials
Educational Robotics in a Systems Design Masters Program
Multi-user Narrative Sharing System for Children with Chronic Illness
A Framework for Semantic Group Formation
Adaptive Hypermedia Based on Metaphors as an Instructional Strategy
The Learning Kit Project: Advancing Research on Learning as Learners Learn in Everyday Settings
Using "Learning Video Portfolio" to Enhance Students' Metacognition in Authentic Learning
A Generic Specification of the Data-Flow Issue in the Learning Design Field
Distance Learning Technologies and an Interactive Multimedia Educational System
Mapping Information Needs
Personalised Learning Design in Moodle
Digital Storytelling at School: Engagement and Educational Benefits
An Original E-Testing Method for Medical Learning
Monitoring Learning Experiences and Styles: The Socio-emotional Level
Towards A Vocalization Feedback Pipeline for Language Learners
A Core of Standards to Support T-learning
A Methodology for Design Collaborative Learning Objects
Personality Effects on Students' Intrinsic Motivation in a Gamified Learning Environment
Tele-Ed: A Web Application for Distance Learning Using Real Time Multicast
Baby Boomers' Behaviors and Attitudes of Newspaper Reading: A Comparison among Three Layouts
A Sustainability Component for a First-Year Course for Information Technology Students
A Shared Rationale Space for Supporting Knowledge Awareness in Collaborative Learning Activities: An Empirical Study
Evaluating the Role of a Shared Document-Based Annotation Tool in Learner-Centered Collaborative Learning
Design and Development of 3D Modeling Course Based on Design Thinking
Supporting the Specification of Educational Modeling Languages and Learning Scenarios with a Domain-Specific-Modeling Approach
A Framework for Learning Activities' Guides
Design of an Online Multimedia Learning System for Improving Students' Perceptions of English Language Learning
Embodying nature in virtual reality generates different presence levels and learning outcomes
The Mediation Effects of Task Strategies on the Relationship Between Engagement and Cognitive Load in a Smart Instant Feedback System
A Semantic Approach for Improving Competence Assessment in Organizations
Study of 3D Interactive Model WEB Construction for Vocational High School Drawing Courses in Taiwan
YouFlow Microblog: Following Discussions on an Educational Microblog
Kernel for a Semantic Learning Platform with Adapted Suggestions
A PDA-Based Interface for a Computer Supported Educational System
Exploring Effects of Gamified Collaborative Face-to-Face Learning of Regular Expressions
Question-driven Learning Analytics: Designing a Teacher Dashboard for Online Breakout Rooms
Learning E-Commerce Web Design Engineering: Towards Discovery of Service Innovational Opportunities
Late Modelling: A Timing of Learning Activities Approach
Learning English as Foreign Language through Guided Writing Practice: An fMRI Study of Healthy Taiwanese Students
An Evaluation of Diagnosis in a Learning Environment for Object-Oriented Modeling
Let Me Do It: Towards the Implementation of Sustainable Instructional Patterns
The Structure and Substance of Student Asynchronous Communication in Hybrid STEM Courses
An Approach for Designing and Implementing a Computerized Adaptive Testing Tool for Applicants with Disabilities
Design and Generation of Collective Educational Activities
Using Dynamic Stories to Communicate Security and Safety Issues
A Free-Choice Social Learning Network for Computational Thinking
Pinetree: A Learning Content Repository Based on Semantic Web Technologies
Constructing Collaborative Learning Groups with Maximum Diversity Requirements
Formative Development Model in Action - Case of a Digital Learning Tool
CD/Mobile Hybrid Model for Student in Remote Islands
Skills Superstore: On-Line Interactive Learning Skills System
Investigating E-book Reading Patterns: A Human Factors Perspective
Supporting Situated Learning for Virtual Communities of Practice: Representation and Management of Situated Knowledge
Peer-to-Peer and Learning Objects: The New Potential for Collaborative Constructivist Learning Online
Rethinking the "Investigation Course" in Primary School
The Development and Evaluation of English Dialogue Companion System
A Collaborative Courseware Generating System Based on WebDAV, XML, and JSP
The Web-Based Learning Environment: A Comparative Study between the Constructivist and Content-Based Approaches
Do different instructional styles affect students' learning on summer assignments?
Monitoring Virtual Classroom: Visualization Techniques to Observe Student Activities in an e-Learning System
Supporting Self-Regulated Learning in Technical Domains with Repositories of Learning Objects and Recommender Systems
Interaction analysis to design distributed learning environment
Cosar: Collaborative Writing of Argumentative Texts
Technology Enhanced Jigsaw Activity Design for Active Reading in English
Designing and Reflecting on Disability-Aware E-learning Systems: The Case of ONTODAPS
Constructing an authentic learning community through Wiki for advanced group collaboration and knowledge sharing
Towards a Framework for Developing Authentic Constructivist Learning Environments in Semantically Rich Domains
aTenDerAH: A Videogame to Support e-Learning Students with ADHD
Promoting Sustainable Innovation in Technology Enhanced Learning: A Teacher and Pupil Study Using Mobile Digital Storytelling (mDS)
Cost Metrics for Effective Learning Objects Reuse
OPENET4VE: A Platform for the Execution of IMS LD Units of Learning in Virtual Environments
Modelling the Learning Transaction
Collaborative Problem-Solving Process in a Web-Based Anchored Instruction
Predicting Learners' Meta-cognition Using Eye Movements during Reading with Background Music
Concept Extraction from Student Essays, Towards Concept Map Mining
Organizational Memory towards School Customs Constructing
Integrating Learning Management Systems and Practical Learning Activities: The Case of Computer and Network Experiments
Offline Mobile Learning: Open Platforms for ICT4D
Adapting for Visual and Verbal Learning Styles in AEH
A Learning Environment for Object-Oriented Modeling, Supporting Metacognitive Regulations
Teaching TDD, the Coding Dojo Style
ICT Integrated into One-to-One Tutoring: From Face to Face to Online
A Domain-Specific Modeling Approach for Supporting the Development of Visual Instructional Design Languages and Tools
Application of Extensible Learning Support System Architecture to Collaborative Learning Environments
Modeling and Visualization of Group Knowledge Construction based on Cohesion Metrics in Data Inquiry Learning
Towards Supporting the Teaching of History Using an Intelligent Information System that Relies on the Electronic Road Metaphor
Dual Mapping for Support of Problem Solving and Knowledge Construction
Towards the Design of Personalised Accessible E-Learning Environments
Multi-stakeholder Personalized Learning with Preference Corrections
Analysis of the Visual and Acoustic Effects of a Teacher's Face Orientation Towards Students in Teaching
Enhancing the Visual Efficiency for communicating students' personal relevant information
Visualization of Wiki-Based Collaboration through Two-Mode Network Patterns
The Impact of Cross-Age Peer Tutors on Knowledge Elaboration, Knowledge Convergence, and Group Performance in Computer Supported Collaborative Learning
Digital Storytelling as a Framework for Inquiry-Based Museum Learning
Learning to Teach Sports to Handicapped People Using Games
Active Multimodal Presentations, an Overview
Designing Technology for 287 Million Learners
Facilitate the Design of Role Learning Games: The RLG Kit
Learning Design for Online Language Learning: A Systems Design Framework
A Serious Game for Training Patient-Centered Medical Interviews
MVR-CLS: An Automated Approach for Effective Classification of Microlearning Video Resources
Toward Making Didactics a Subject of Knowledge Engineering
A Corpus for Sentiment Analysis and Emotion Recognition for a Learning Environment
E-Learning meets the Social Semantic Web
Semantic Relation Analysis and Its Application in Cognitive Profiling
Analysing Processes of Learning Reading and Writing in a Computer-Integrated Classroom
Integrated Textbook: Augmenting Paper Textbooks with Digital Learning Support Using Digital Pens
Devising ICT in Engineering Education Based on the University Academia Expectations
Managing Knowledge Diversity: Towards Automatic Semantic Group Formation
Africa Drive Project - Innovative Teacher Development in South Africa
School of the Future: Using Augmented Reality for Contextual Information and Navigation in Academic Buildings
Wearable Sensing and Quantified-self to explain Learning Experience
Development of a Model for Identification of Learning Standards in Distance Education using Data Mining and Meaningful Learning
Citizenship Education Using Human- and Agent-Based Participatory Gaming Simulation
Academic Performance Analysis Supported by a Web-Based Visual Analytics Tool
Utilizing Learning Styles for Interactive Tutorials
Architecture for Social Interactions Monitoring in Collaborative Learning Environments as a Support for the Teacher's Awareness
A Study to Design VI Classrooms Using Virtual Reality Aided Telepresence
Educational Games and the Design Based Research Approach
IkaStat: A Tool for Managing and Inspecting Student's Academic Marks
The Effects of Using Embodied Interactions to Improve Learning Performance
Exploiting Agents and Artifacts Metamodel to Provide Abstraction of E-Learning Resources
Towards the Identification of Concept Prerequisites Via Knowledge Graphs
Verification of the effectiveness of classes using intermediate content for transitioning from a visual-to a text-based programming language
Advances in Readability Research: A New Readability Web App for English
Cooperative Picture Card Dictionary Authoring System For Communicative Language Learning
A Generic Framework for an Interface Tutor Agent within a Virtual Collaborative Learning Environment
Engineering of Open Learning Scenarios - The Case of Hop3x Learning Scenarios
Complex Problem Solving as a Construct of Inquiry, Computational Thinking and Mathematical Problem Solving
An Investigation of the Enhancement and the Formal Description of IMS/QTI Specification for Programming Courses
Effects of Video-Based Reflection Prompts on Learners' Reflection Levels in a Context-Aware U-Learning Environment
Research on Educational Decision Supporting System of Compulsory Education Policy
Applying Web Usage Mining Techniques to Discover Potential Browsing Problems of Users
The Use of XML to Create a Historical Knowledge Base
Architecture for Integration of Simulations with SCORM in E-Learning Environments
Graphical representation of abstract learning scenarios: the UML4LD experimentation
Reusing Adaptation Strategies in Adaptive Educational Hypermedia Systems
Using OWL to Describe Pedagogical Resources
Realistic Learning Activity is Not Enough
3D Animated Facial Expression and Autism in Taiwan
Enhance Teaching and Learning of Computer Programming in Exploratory Learning Environments Using Intelligent Support
A Study on an Automatic Early-Alert Mechanism for a Tag-based Learning Environment: Development of a Teaching Support Platform Based on a Tag-based Knowledge Acquisition Approach
Goal-Based Messages Recommendation Utilizing Latent Dirichlet Allocation
Investigation of the Technology Integration among Mathematics Teachers in a Key Senior High School
Development of Computational Thinking Education System for Elementary School Class
ICT tools' contributions in a technology-enhanced peer learning program involving EFL learners
E-Learning Course for Euclidean Geometry
Students Effort vs. Outcome: Analysis Through Moodle Logs
A RDF Description Model for Manipulating Learning Objects
Case Studies on the Support of Computer Managed Instruction Functionalities in e-Learning Systems
Adaptivity Implementation Based on Multi-Agent Technology
The Virtual Painting Shop: Investigating the Effects of Interaction Techniques in Virtual Reality
Designing Innovative Learning Activities Using Ubiquitous Computing
Can E-Learning Be Made Real-Time?
Participatory co-design approach for Greencoin educational tool shaping urban green behaviors
A Web-Based Education System for Predicate Logic
ASK-eEDCOM: Enhancing Educational Portals through Capturing Collective Knowledge of Web-Based Learning Communities
Design and Implementation of an Educational Game Considering Issues for Visual Impaired People Inclusion
The Semantic Web for Learning Resources
Interactivity and Integration in Virtual Courses
Evolutionary Design of Collaborative Learning Processes through Reflective Petri Nets
Metadata Representation of Real-World Objects for Architectural Education
An Approach to Modeling Adaptive Hypermedia for Children with Disabilities
Research in Classroom Interaction: Insight from Cognitive Process
English Reading E-book System Integrated with Guidance Mechanism
A Domain Model for Smart 21st Century Skills Training in Game-Based Virtual Worlds
Live Programming Learning Objects on Cloud
A Meta-Language for Portfolio Assessment
The Educational Digital Entities as a Component of the New Hybrid and Learning School Environment: Expectations and Speculations
Personalized, Adaptive and Intelligent Support for Online Assignments Based on Proactive Computing
Effects of Technology-Supported Cross-cultural Communications on Learners' Culture and Communication Competences
Adapting Suitable Spaces in Learning Management Systems to Support Distance Learning in Adults with ADHD
AWELS: Adaptive Web-Based Education and Learning Styles
Powerful Learning Environments and the Development of Technical Expertise in Ghana: Investigating the Moderating Effect of Instructional Conceptions
Enhancing the Learning Experience by Addressing the Needs of the Learner Through Customization and Personalization in the Learning by Doing Methodology
TAM Reasons for Gender Treason in Technology Change
Reasoning on Reasoning through Serious Games
A Kinect-Based Feedback System for Improving Static Balance Ability
Technologically Enhanced PBL Environment for Preparing Lifelong Learners
A Study on Using Podcast to Facilitate English Listening Comprehension
Designing a Technology Enhanced Collaborative Space for Learning Entity-Relationship Modeling
Design and Implementation of Cyber Assistant Professor: CAP
Design, Observe and Tinker: A Constructionist Approach to Introduce Maker Skills in Rural Schools
Graduate Attribute Assessment in Computer Engineering Program at University of Ottawa
Building Human Capacity Locally through Hybrid Distance Learning: A Haitian Case
A Method to Evaluate Accessibility in E-learning Education Systems
Development and Testing of a Real Time Virtual Reality Body Avatar Creation and Body Appreciation Experience for Young Adults
Understanding the Collective Design Process by Analyzing Intermediary Objects
Indexing Learning Scenarios by the Most Adapted Contexts: An approach Based on the Observation of Scenario Progress in Session
Sentiment Classification in Turn-Level Interactive Chinese Texts of E-learning Applications
Piloting a Self-Report Questionnaire to Detect Reading-Writing Difficulties in Students from Two Colombian Universities
E-Collaborative Learning Technologies and e-Pedagogy
Evaluating the automatic and manual creation process of adaptive lessons
Exploring Learning Problems of Cyber University
Pedagogical Embodied Conversational Agent
Formal Evaluation of an Instructional ODL Tool
Educational Massively Multiplayer Online Role Playing Game for Teaching Youth Finance
Using WordNet to Support Interactive Concept Map Construction
The Long Way towards Workplace-Integrated Learning
Words in Motion: Kinesthetic Language Learning in Virtual Reality
Recommending Teachers for Collaborative Authoring Tools
A Machine Learning Approach for the Identification of Learners' Misconceptions in Algebraic Problem-Solving
Learning by Doing in Promoting GAI Literacy
The Research on the Measurement of User Experience in Technology Rich Classroom
Inclusive, Adaptive Design for Students with Learning Disabilities
Foundation Analysis of Emotion Model for Designing Learning Companion Agent
An Ontology-Based Architecture for the Management and Interoperability of Patterns in Collaborative Learning Design Tools
From Informal to Formal: Connecting Learning Experiences in Smart Learning Environments
A Descriptive Markup Approach to Facilitate the Production of e-Learning Contents
Adding Value to Educational Content by Applying MRA Filtering
Japanese Learning System for Native Chinese Speakers focusing on Differences between Chinese and Japanese
Technical Approaches for Personal Learning Environments: Identifying Archetypes from a Literature Review
How Achievement Goals are Associated with Metacognition in Computer-Simulated Engineering Design
Adaptive System for Language Learning
Genres, User Attitude and Prospects for Learning through Video on the WWW
Securing Organisational Internal E-Learning Development
Exploring Major Events and the Accumulated User Forecasting Model to Support Building Web-Based Learning Communities - Preliminary Analysis from the School for All
An Experiment of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture
A Methodology for the Integration of SCORM with TV-Anytime for Achieving Interoperable Digital TV and e-Learning Applications
Re-engineering of the Apprenticeship Electronic Booklet: Adaptation to New Users Requirements
Tutorials in Engineering Physics Using Cooperative Learning: A Reflective Introspection
Adopting EagleEye in Outdoor Exploratory Learning from the Teacher Perspective
Extending Open Space Technology for Blended Learning
Peer-Supervised Learning with Built-In Quality Control Based on Multiple-Choice Questions: A Case Study
ContactJS - A Cross-Platform Context Detection Framework
A Recommender System that Allows Reasoning and Interoperability over Educational Content Metadata
Student Acceptance of Applying Digital Recording Technology for Preparing Research Presentation
Effectiveness of an Immersive Virtual Environment (CAVE) for Teaching Pedestrian Crossing to Children with PDD-NOS
Instrumentation of Higher Education Modules Based on Synchronous Speech Transcription: Design and Integration of a Toolset During Lectures and Practical Work Sessions
A Study on the Use of a Voice Interactive System for Teaching English to Italian Children
Bayesian Network for Predicting Students' Final Grade Using e-Book Logs in University Education
Understanding Learners' Interaction Patterns through Analyzing Context of Questions in Discussion Transcripts
Management Practice in Malaysian Smart School: Tasks and Support Analysis of the ICT Implementation
Immersion Adoption: Design Principles for Self-Guided Learning in Virtual Learning Environments
Authoring Tools for Teaching in VR - an Evaluation Study
A Study on the Behavior Pattern of Collaborative Knowledge Construction by Analyzing the Design Tasks in Collaborative Learning
Empirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing?
Constructing an MCSCL Groupware to Improve the Problem-solving Experience of Mathematics for Hearing-impaired Students
Digital Learning Diary as a Tool for Enhancing EFL Learners' Metacognitive Reflection
Biometric Mouse Intelligent System for Student's Emotional and Examination Process Analysis
Classification of Relevant Comments from Competitive Programming Discussions
Automatic Question Generation for Hindi and Marathi
Digital Design Learning Patterns in Ambient Learning Environments
Enhancing Learning Analytics in Distributed Personal Learning Environments
Message-Based Motivation Modeling
Lost in the Web 2.0 jungle
Blockchain-Based Assessment System Proposal for Personalized Learning Pathways
Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics
Assessing a Music Student's Progress
Lessons from LAMS for IMS Learning Design
Fingerspelling - Indian Sign Language Training Tool
The Design of Persuasive Teachable Agent
Coordinating Curriculum Implementation Using Wiki-supported Graph Visualization
Working WITH vs. Working ON Audiovisual Educational Content
A Role-Playing Game-Based Learning Platform for Environmental Awareness
Avoiding Pitfalls of Peer Assessment
Software Oriented Fuzzy Comprehension Assessment Model for the Education Quality of Primary and Secondary School Teachers
Developing a Distance Education Support System - Switching Multiple Media Devices Automatically under Voice Control
UNIVERSAL - Design and Implementation of a Highly Flexible E-Market-Place for Learning Resources
Applying Learning Styles to SCORM Compliant Courses
Comparing Educational Modeling Languages on a Case Study
Advancing the State of the Art in Advanced Learning Technologies: [Re-]Connecting Theory, Research, Practice and Policy
Emotional and Motivational ITS Architecture
Development and Evaluation of an Assistive Collaborative Resource
Student Models in Computer-Based Education
E-Learning Teaching Material Support System for Public Vocational Training
A Perspective on Listening Comprehension: How ICT Enable a Chinese as a Foreign Language (CFL) Learner to Achieve Learning Metacognition
Wiki-based Design of Scientific Inquiry Assessment by Game-Based Scratch Programming
Using Adaptive Hypermedia to Support Diversity in Secondary Schools
An Educational System that Explains the Domain-oriented-explanation of Program's Behaviors
Curio: An Affordable Web-Based Educational Platform
Principles for Collaborative Work
Designing an Open and Flexible Tutorial Eco-System for Web Application & Services
Cost and Benefit of a Computer Supported Real Time Delphi Method on Inter-Rater Reliability Using Rubrics in Highly Subjective Evaluation Tasks
Application of Educational Robots in the Elderly English Vocabulary Learning
Measuring Student Motivation during "The Hour of CodeTM" Activities
What Happened to Non-linear Narrative? A Pedagogical Reflection
AST[AR] - Towards Using Augmented Reality and Abstract Syntax Trees for Teaching Data Structures To Novice Programmers
Learning Object Annotation for Agricultural Learning Repositories
Evaluating the Learning Effect of Adaptive Digital Educational Games with Eye-Tracking
An Adapted Virtual Class Based on Intelligent Tutoring System and Agent Approaches
Learning From Experience - Towards a Formal Model for Contextualization of Experiences for Quality Development
An MQTT-Based Student Condition Monitoring System for Physical Education
The Physicality of Technological Devices in Education: Building a Digital Experience for Learning
Mapping the Knowledge Construction Process Through Interactions with an Embodied GenAI Agent in Mixed Reality
Training of Speechreading for Severely Hearing-Impaired Persons by Human and Computer
Integrating Trust and Competency Management to Improve Learning
An IoT-based Smart Campus Monitoring System
Synchronous Collaboration in Distance Education: A Case Study on a Computer Science Course
Correlation between Student Performance and Use of an mLearning Application for High School Mathematics
Supporting Cross-Institutional Knowledge-Building with Web 2.0 Enhanced Digital Portfolios