yusuke1997/dblp-id-title huggingface dataset:
Sources of Risk and Design Principles of Trustworthy Artificial Intelligence
Preliminary Experiments in Hybrid Moving Images
Towards Trustworthy Learning Analytics Applications: An Interdisciplinary Approach Using the Example of Learning Diaries
A Temporal Analysis of Body Sway Caused by Self-Motion During Stereoscopic Viewing
Electronic Document Tracking System (EDTS): A Prototype
The Evaluation Model of Psychological Quality for Civil Aviation Student Pilot Based on Fuzzy Comprehensive Evaluation
A Sensor Positioning System for Functional Near-Infrared Neuroimaging
Design, User Experience, and Usability - 12th International Conference, DUXU 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part IV
BNCI Horizon 2020 - Towards a Roadmap for Brain/Neural Computer Interaction
Can Large Language Models Recognize and Respond to Student Misconceptions?
Immersiveness of Ubiquitous Computing Environments Prototypes: A Case Study
From Participants to Planners: The Psychological and Social Benefits of Community Elderly Involvement in Intergenerational Program Planning
A Basic Study on a Drawing-Learning Support System in the Networked Environment
Tendencies of Antropomorphization of Voice Assistants in the Home Environment of German Older Adults: A Field Study with Amazon Alexa
Exploration of User Experience in Virtual Reality Environment. A Systematic Review
Organic Wisdom of Returning to Environmental Ontology in the Context of Urban and Rural Construction: A Case Study of Chongqing, China
Environmental Control Units for Inpatient Care at Veterans Affairs Spinal Cord Injury Centers: Heuristic Evaluation and Design Recommendations
Results from the International Cooperative Study: Impact of Ergonomic Interventions on Musculoskeletal, Eyestrain, and Psychosocial Stress (MEPS)
The decoupled application interaction model, D.A.I.M
Computer-Aided Analysis in Ophthalmological Imaging
A Sentiment Analysis Web Platform for Multiple Social Media Types and Language-Specific Customizations
Implications of HCI in Energy Consumption Between Native and Rich-Client Applications for Navigations Widgets in Tablets
Practical Requirements for ITS Authoring Tools from a User Experience Perspective
Beyond Skin-Deep Investigations of Epidermal Activity to Predict Mental Workload Using Multiple Phasic Components: Implications for Real-Time Analysis Using Affordable Wearables
Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements Among Older Adults
A Study and Comparative Analysis of the Intelligent Park Operation Platform
Affectively Intelligent User Interfaces for Enhanced E-Learning Applications
Feature Generalizability in Shallow Layers of CNN and its Applicability to Transfer Learning
Evaluating Fairness and Bias in Large Language Models for Tabular Data
Paradigm Development for Identifying and Validating Indicators of Trust in Automation in the Operational Environment of Human Automation Integration
Videogames and Elders: A New Path in LCT?
MoPaCo: Pseudo 3D Video Communication System
Fast Detection and Classification of Drivers' Responses to Stressful Events and Cognitive Workload
A Study of Cultural Reflection in Egyptian Government Websites
Evaluation of User Responses to Partial Success of Multimodal Natural Language Interaction for Mobile Enterprise Applications
Human-Computer Interaction System Based on Nose Tracking
Using Readers' and Organizations' Goals to Guide Assessment of Success in Information Websites
Design of Face-to-Face Multilingual Communication Environment for Illiterate People
Decisions About Medical Data Disclosure in the Internet: An Age Perspective
Comparison of Stress Reduction Effects Among Heartbeat Feedback Modalities
Empirical Investigation of Transferring Cockpit Interactions from Virtual to Real-Life Environments
An Exploratory Study of Artificial Intelligence Technology in Game Design for a New Interpretation of Historical Events
On the Creation of a Persona to Support the Development of Technologies for Children with Autism Spectrum Disorder
H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site
A Feasible Tracking Method of Augmented Reality for Supporting Fieldwork of Nuclear Power Plant
Agent-Based Practices for an Intelligent Tutoring System Architecture
The Application of Visual Image and Interactive Storytelling to Stage Performance
Modeling Consumers with TV and Internet
Low Cost Smart Homes for Elders
An Application of the Ballistic Movement Method for Evaluating Computer Mice
Means to an End: Assessing the Validity of Trust Scales in Artificial Intelligence Vignettes
A Conceptual Framework for Augmented Smart Coach Based on Quantified Holistic Self
Design of a Web Intervention to Change Youth Smoking Habits
User Interface Adaptation of Web-Based Services on the Semantic Web
Mining Social Media for Enhancing Personalized Document Clustering
Alternative Workstations May Be New But Are They Better?
Design Considerations for Leveraging Over-familiar Items for Elderly Health Monitors
Effect of Icon Amount and Visual Density on Usability of Smartwatches
Embodiment Support Systems: Extending the DEAR Causal Inference Framework Through Application to Naturalistic Environments and Inclusion Within a Decision Support System
Research on Discussion of Gender Difference in Preference for Smart Watches Based on Fuzzy Analytic Hierarchy Process
Visitor's Museum Experience Model in Mixed Reality Environment from the Perspective of 4E Cognition
Evaluation of a NUI Interface for an Explosives Deactivator Robotic Arm to Improve the User Experience
Session-to-Session Transfer in Detecting Steady-State Visual Evoked Potentials with Individual Training Data
User Interface for Knowledge Sharing Using Knowledge Gardening Metaphor
Next Generation of Physical Training Environments: Bringing in Sensor Systems and Virtual Reality Technologies
Usable Security by Design: A Pattern Approach
A Supporting System for Emergency Vehicles Dispatching Planning Under a Disaster Situation
Intelligent Design and Innovative Inheritance of Baoxiang Floral Motif Through LoRA Technology
Online BCI Implementation of High-Frequency Phase Modulated Visual Stimuli
Exploring Opportunities for Visualization-Based Information Translation in Environmental Education: Using Taiwan's Chenglong Wetland as an Example
Development of Cognitive Transfer Tasks for Virtual Environments and Applications for Adaptive Instructional Systems
Word Processing in Spanish Using an English Keyboard: A Study of Spelling Errors
Exploring Human-AI Interaction Perception Factors and Collaborative Trust in Library AI Digital Humans
Investigating Communal Interactive Video Viewing Experiences Online
Considering Cognitive Traits of University Students with Dyslexia in the Context of a Learning Management System
Evaluating Tang Poem Comprehension of Foreigners in Holistically Designed Spatial Experience in Virtual Reality
Bag of Features Based on Feature Distribution Using Fuzzy C-Means
Accessible Computer Science for K-12 Students with Hearing Impairments
Research on the Supplier Promise Management Based on the Lean Six Sigma
Vision Upgrading: Real-Time Collection, Processing and Visualisation of Outside-Vehicle Flow Data, Assisting Users to Read the Data-Enabled City from a High-Dimensional Perspective
Nonlinear Dynamical Analysis of Eye Movement Characteristics Using Attractor Plot and First Lyapunov Exponent
Empowering Electronic Divas through Beauty Technology
Tokens of Interaction: Psychophysiological Signals, a Potential Source of Evidence of Digital Incidents
Adaptive Consoles for Supervisory Control of Multiple Unmanned Aerial Vehicles
Enhancing Digital Interaction with Intangible Cultural Heritage: A Study on User Experience and Acceptance of the Zhuhai Intangible Cultural Heritage Database
CHISSL: A Human-Machine Collaboration Space for Unsupervised Learning
An Epileptic Seizure Prediction Algorithm from Scalp EEG Based on Morphological Filter and Kolmogorov Complexity
An Accessibility Assessment Framework for Improving Designers Experience in Web Applications
On the Potential of Co-making Hacks to Improve the Accessibility of Makerspaces
Ludus Magnus - A Serious Game for Learning the Latin Language
Steady-State VEPs in CAVE for Walking Around the Virtual World
Understanding the Impact of Rail Automation
Analysis of Authentication Protocols with Scyter: Case Study
The Design and Development of an Adaptive Web-Based Learning System
Classification of a Person Picture and Scenery Picture Using Structured Simplicity
Adopting User-Centered Design for the Translating of Barrier-Free Design Codes/Regulations
Developing Evaluation System that Scientifically Presents the Rotation Ability of the Top as a Score: "Koma Scouter"
Assessing Health Information Websites for Inclusion of Web 2.0 Features
Design Guideline on Location Based User Emotion Sharing Map Service
Beyond Facebook Personality Prediction: - A Multidisciplinary Approach to Predicting Social Media Users' Personality
Supporting Collaboration in Human-Machine Crisis Management Networks
Ghost Hunter - An Augmented Reality Ghost Busting Game
Building Student Interactions Outside the Classroom: Utilizing a Web-Based Application in a University Flipped Learning Course for EFL Learners
Design and Research of Museum Matching Digital Applicationlication Based on Exhibition Content and User Demand
Fortune Air: An Interactive Fortune Telling System Using Vortex Air Cannon
AI-Driven User Interface Design for Solving a Rubik's Cube: A Scaffolding Design Perspective
Survey: Improving Document Accessibility from the Blind and Visually Impaired User's Point of View
Heuristica II: Updating a 2011 Game-Based Training Architecture Using Generative AI Tools
Increasing Trust Perceptions in the Internet of Things
A Recommender System that Considers Contradictory Impression in Fashion
Explore Data Quality Challenges Based on Data Structure of Electronic Health Records
Managing User Experience: Usability and Security in a New Era of Software Supremacy
Visual Search on E-commerce Category Navigation: A Multi-language Study
Human-Agent Collaborative Decision-Making Framework for Naval Systems
Supple and Graspable XR Controller for Providing a Realistic Hand-Holding Sensation
An Emergency Centre Call Taker Task Analysis
Networking and Urban Forms in the Electronic Age-Towards Flexible Location Decisions in Stockholm
Virtual Reality Games, Therapeutic Play and Digital Healing
Microinteractions and a Gamification Framework as a Mechanism for Capturing 21 st Century Skills
Exploration of Behavioral Markers to Support Adaptive Learning
Effects of Social Media Usage on Sojourners' Sense of Belonging in Cross-Cultural Environments: The Combination of Environmental and Personal Factors
Design of an Emotion-Regulating Game Interface for the Autism Spectrum Disorder Kids
Automatic Analysis of Speech and Acoustic Events for Ambient Assisted Living
The HCI Technology's Future Signals: The Readiness Evaluation of HCI Technology for Product and Roadmap Design
How Low Can You Go? Empirically Assessing Minimum Usable DAQ Performance for Highly Fieldable EEG Systems
Mel Frequency Cepstral Coefficients Based Similar Albanian Phonemes Recognition
"Human Chef" to "Computer Chef": Culinary Interactions Framework for Understanding HCI in the Food Industry
Engaging Children in Cultural Heritage Through Book Craft: An Interaction Design Approach
State-of-the-Art and Future Concepts for Interaction in Aircraft Cockpits
Short Intervention of Self-study-Videos in a Safety Engineering Learning Arrangement: An Investigation of Effects on Learning Performance and Motivation
Information Design for Purposeless Information Searching Based on Optimum Stimulation Level Theory
Incorporating Culture in Website Design: A Comparison of Taiwanese and Australian Website Characteristics
Animacy Perception Based on One-Dimensional Movement of a Single Dot
Trial of Formulating Affordance Features for Product Design
Follow the Blue Butterfly - An Immersive Augmented Reality Museum Guide
Psychological Characteristics Estimation from On-Road Driving Data
Sustainability in Banana Tree Romanticism in the Economic Cycle of Rural Community through Cultural Creative Design
User Interface for Customizing Patents Search: An Exploratory Study
User Experience of Interaction Design in Local Cultural Heritage Museum Based on Digital Information Services and Navigation Support
Effects of Flight Experience, Power Distance and the Role in the Cockpit on Pilots' Situation Awareness
Learning Analytics and Spelling Acquisition in German - The Path to Individualization in Learning
Cross-Cultural Design and Evaluation of the Apple iPhone
Design Research on a Wearable Sensing Device with Dual-Perception Compensation Mechanism for Hearing-Impaired Individuals
Human Aspects of IT for the Aged Population - 9th International Conference, ITAP 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Color for Characters - Effects of Visual Explanations of AI on Trust and Observability
Visual and Lighting Conditions
"Person to Purpose" Manpower Architecture Applied to a Highly Autonomous UAS Cloud
The Collaboration Learning in the Interdisciplinary Workshop Based on Design Thinking: A Learning Outcome Perspective
Cloud4all: Scope, Evolution and Challenges
Constraints on Demarcating Left and Right Areas in Designing of a Performance-Based Workstation
Be a Gamer: A Psycho-Social Characterization of the Player
Virtual, Augmented and Mixed Reality. Systems and Applications - 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
How to Compare and Exchange Facial Expression Perceptions Between Different Individuals with Riemann Geometry
Usability Design of a Scanning Interface for a Robot Used by Disabled Users
User Experience Design and Brand Marketing Research in China: A Bibliometric Analysis
Before and After COVID-19 Outbreak Using Variance Representation Comparative Analysis of Newspaper Articles on the Travel Hotel Industry
Observation Research of Consumer Behavior for Marketing Decision Support
Automotive Head-Up Display Systems: A Bibliometric and Trend Analysis
Use of Virtual Resources as a Tool for Teaching Language Skills at the Colombian Caribbean Region Primary Basic Level
Interactive Course Materials in Higher Institute Learning
Behavioural Variables Analysis in Mobile Environments
CLURD: A New Character-Inputting System Using One 5-Way Key Module
Some Aspects of the Development of Low-Cost Augmented Reality Learning Environments as Examples for Future Interfaces in Technology Enhanced Learning
Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture
Migration Tolerant Human Computer Interaction for Air Traffic Controllers
Bidirectional Communication for Effective Human-Agent Teaming
The User-Product Ontology: A New Approach to Define an Ontological Model to Manage Product Searching Based on User Needs
The Influence of Trust on User Interactions in e-Transaction Platforms: The Context of a Developing Country
Building Design Scenarios the Way Life Is Lived: The Contextual-Scenario Toolkit
The Effects of Automation Error Types on Operators' Trust and Reliance
Aesthetic and Emotional Preferences in Wheel Hub Design for New Energy Vehicles
Enhancing Consensus-Building in Collaborative Design: A Systematic Review of Digital Design Tools
Virtual Approach to Psychomotor Skills Training: Manipulating the Appearance of Avatars to Influence Learning
Energy Consumption Feedback: Engagement by Design
Visualization of Patterns and Impressions in YOSAKOI Costumes
Decentralized Information Aggregation and Central Control in Networked Production Environments
Are Fair Machine Learning Models More Useful?
A Study on the Creativity of Algorithm Art Using Artificial Intelligence
Exploring Innovative Models of Guizhou Miao Embroidery from a Digital Perspective
Detecting Address Estimation Errors from Users' Reactions in Multi-user Agent Conversation
An Intuitive Mobile Application for Notation of Group Dance Floor Plan
Research on User Experience Evaluation System of Popular Science Games Based on Analytic Hierarchy Process
An Initial Exploration of the Relationship Between Brand Image and Kansei Evaluation in Product Design: A Case Study of CUV Design
Design of a Paired Patient-Caregiver Support Application for People Coping with Cancer
Voice Control System and Multiplatform Use: Specialist Vs. Generalist?
The Impact of Visual Impressions on Human Work Environment-Based on the Example of Industrial Design
A Method for Service Failure Effects Analysis Based on Customer Satisfaction
Brain-Computer Interaction
Research on Evaluation Method for Multimodal Information Interface Complexity
The Relationship Between Sound of VR Concert and Motion Activity of Audience
Foundations of Augmented Cognition - 9th International Conference, AC 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
Disseminating and Sharing Information Through Time-Aware Public Displays
A Cross-Cultural Framework for the Study of Stres Among Computer Users: Comparison of the USA and Finland
A Method for Lifelong Gesture Learning Based on Growing Neural Gas
Design and Evaluation of a Security Awareness Escape Room
LEIB-RHYTHM: An Auditory-Based Intervention for Enhancing Rhythmic Chewing Perception
Bridging AI and Academia: Assessing User Reception of LLM-Powered Recommendation Systems
Research on the Aesthetic Connotation of New Media Ink Painting Art Based on Grounded Theory
Development of a Visualised Sound Simulation Environment: An e-Approach to a Constructivist Way of Learning
Improving Driving Performance in Difficult Driving Scenarios Using Personalized Real-Time Neurofeedback
Brazilian Research Panorama on Information Ergonomics and Graphic Design
Predicting EEG Sample Size Required for Classification Calibration
Automatic Meme Generation with an Autoregressive Transformer
Measurement and Prediction of Cybersickness on Older Users Caused by a Virtual Environment
Representing Meaning in User Experience by Visualizing Empirical Data
The Simultaneous Attack on Several Work Environment Factors - An Organizational Change Project Inspired of Occupational Health Research Findings
Perceived Value of UX in Organizations: A Systematic Literature Review
Human-AI Teaming - Challenges from a Practitioner's Perspective
Usability Tool to Support the Development Process of e-Commerce Website
Looking Through an Ethical and Equitable Lens at the Constructive Disruption of Design Interventions
PALMbit-Silhouette: A User Interface by Superimposing Palm-Silhouette to Access Wall Displays
Designing for Self-awareness: Evidence-Based Explorations of Multimodal Stress-Tracking Wearables
Foot Digitalization for Last Design and Individual Awareness of Personal Foot Characteristics
Investigation of Functional Near Infrared Spectroscopy in Evaluation of Pilot Expertise Acquisition
Synthesis-Based Low-Cost Gaze Analysis
Well-Being and HCI in Later Life - What Matters?
Application, Impact and Future Prospects of AIGC in the Spatial Design Program
User Interface Design for Ambient Assisted Living Systems
Electromyography Focused on Passiveness and Activeness in Embodied Interaction: Toward a Novel Interface for Co-creating Expressive Body Movement
Adoption of Smart Hospital Services by Patients: An Empirical Study
Advanced Audio-Visual Multimodal Warnings for Drivers: Effect of Specificity and Lead Time on Effectiveness
High-Speed Thermochromism Control Method Integrating Water Cooling Circuits and Electric Heating Circuits Printed with Conductive Silver Nanoparticle Ink
Designing Poetic Interaction in Space
Laughter and Humour as Conversational Mind-Reading Displays
An Innovated Design of Escape Room Game Box Through Integrating STEAM Education and PBL Principle
Securing the Accounts of the Deceased: Implications of Compromised Profiles
HCI in Business, Government, and Organizations: eCommerce and Innovation - Third International Conference, HCIBGO 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I
Shedding Light on the Black Box: Explainable AI for Predicting Household Appliance Failures
Shaping the Experience of a Cognitive Investment Adviser
Orientation Responsive Touch Interaction
E-commerce Flow Management in Fulfillment Centers Through Data Visualization
Virtual-Reality Videos to Relieve Depression
Robot in Disguise
NLP-based knowledge markup
Evaluation of Driver Drowsiness While Using Automated Driving Systems on Driving Simulator, Test Course and Public Roads
The House of the Impossible Gables: Player Engagement and Spatial Perception of Physically Impossible Spaces in Social VR
User Performance for Vehicle Recognition with Visual and Infrared Sensors from an Unmanned Aerial Vehicle
Perceptions and Expectations of Women-In-Tech (WIT) Application: Insights from Older Women in Rural Areas
Usability Evaluation of a Voluntary Patient Safety Reporting System: Understanding the Difference between Predicted and Observed Time Values by Retrospective Think-Aloud Protocols
A Review on the Effects of Chanting and Solfeggio Frequencies on Well-Being
An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations
Development of a Mobile Application Based on the Internet of Things (IOT) for the Creation of Closed Security Circuits in Small Localities
A Study of the Attenuation in the Properties of Haptic Devices at the Limit of the Workspace
Attitude to Use Information and Communication Technology in Older Adults Under "Stay Home" to Prevent COVID-19 Infection
Design of BPM Processes in Higher Education in Ecuador
Study on the Digital Inheritance Path of Oral Literature Intangible Cultural Heritage - A Case Study of Minnan Nursery Rhymes
The Impact of Internet Usage on Older Adults' Depression: Analysis from a Multi-dimensional Perspective
In the Passenger Seat: Differences in the Perception of Human vs. Automated Vehicle Control and Resulting HMI Demands of Users
Foundation of a New Digital Ecosystem for u-Content: Needs, Definition, and Design
Human-Food Interaction Framework: Understanding Student-Athletes' Extreme Food Needs
Detecting IoT Applications Opportunities and Requirements Elicitation: A Design Thinking Based Approach
Videogame Design Using a User-Centered Approach to Teaching Projectile Motion
Story Board Tools and Methods for User-Knowledge-Based Automotive Human-Machine Interface Design
Applications of Virtual Reality in Product Design Evaluation
Affective Videogames: The Problem of Wearability and Comfort
How Serif and Sans Serif Typefaces Influence Reading on Screen: An Eye Tracking Study
Prediction of Learner Native Language by Writing Error Pattern
A Context-Aware Service Platform to Support Continuous Care Networks for Home-Based Assistance
Understanding Parents' Concerns with Smart Device Usage in the Home
A Humanoid Saxophone-Playing Robot Based on Instrument-Centered Design - Sound Improvement with Fingers Using Hybrid Soft Materials
Evaluating a Flow-Based Virtual Reality Intervention for Symptom Management in Palliative Care: A Randomized Controlled Trial
Design for People, Design with People: The Complexities and Breakouts of Public Service Design in Practice
Development and Evaluation of VR Error-Based Simulation Incorporating Viewpoint Movement to Learn Complex Motion of Multiple Objects
HCI International 2019 - Posters - 21st International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part III
A New Paradigm for Diagnostic Expert System Based on Designer's Knowledge
Adolescent Sexting and Its Associations with Parenting Styles and Sense of Parental Social Control
Cross-Cultural Design - 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part IV
The Influencing Factors of Young Designers' Intentions to Continue Using Artificial Intelligence Generated Content Platforms