yusuke1997/dblp-id-title huggingface dataset:
Development of Large-Scale Scientific Cyberinfrastructure and the Growing Opportunity to Democratize Access to Platforms and Data
Menu Design in Cell Phones: Use of 3D Menus
Research on the Construction of Graphical Data Intelligence Education Driven by Digital Intelligence Integration
Story-Time Machine-Low-Tech Attachment Design for Pre-school Children
"Let's Fashion Fiction!" Fashion Designers as Speculators, Alternative Present and Possible Future with Speculative Design
Information coverage - Incrementally satisfying a searcher's information need
Engaging and Adaptive: Going beyond Ease of Use
Designing Interactions through Meaning
Free Guy or Bad Guy: Safety, Privacy, and Security Risks for Minors in the Metaverse and Prominent Educational Considerations
Visual Data Storytelling: A Case Study of Turning Big Data into Chinese Painting
Relationship between Emotional State and Pupil Diameter Variability under Various Types of Workload Stress
Video Conferencing Platforms for Learning: Which is the Best Platform?
Understanding and Compressing Music with Maximal Transformable Patterns
Actions, Not Apps: Toward Using LLMs to Reshape Context Aware Interactions in Mixed Reality Systems
Applying Deep Learning in Creative Re-creation of Changsha Kiln Cultural Relics
Design and Evaluation of an Online Social Support Application for Family Caregivers
Neuronal Mechanisms of Working Memory Performance in Younger and Older Employees
A New Framework of Measuring the Business Values of Software
Augmented Social Meal via Multi-sensory Feedback Modulated by Bodily-In-Coordinated Measures
Assessing the Impact of Using Python to Teach Computational Thinking for Remote Schools in a Blended Learning Environment
Opportunistic Work-Rest Scheduling for Productive Aging
Sensor Modalities for Brain-Computer Interfacing
Investigating Viewer's Reliance on Captions Based on Gaze Information
Cognitive-Based Design to Influence Structured Financial Planning and Money Management for Young People
An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention
Human-Computer Interaction. Interaction Design and Usability, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I
Mobile Application for Identifying Anomalous Behavior and Conducting Time Series Analysis Using Heterogeneous Data
Impact of Longer Viewing Distance to Virtual Screen upon Mouse-Manipulation Performance
An automatic system to build resource databases for researchers
Relationship Model in Cultural Usability Testing
Universal Design and Mobile Devices
Using Cobots, Virtual Worlds, and Edge Intelligence to Support On-line Learning
Design Exploration for Driver in Traffic Conflicts Between Car and Motorcycle
Team Behaviors and Cognitive Cohesion in Complex Situations
VMUXE - An Approach to User Experience Evaluation for Virtual Museums
Understanding the Acceptance of Health Management Mobile Services: Integrating Theory of Planned Behavior and Health Belief Model
About Us, with Us: The Fluid Project's Inclusive Design Tools
A 3D Virtual Learning System for STEM Education
Design Innovation for Enterprise Software
Speaking Fast, Speaking More: How Personality and Social Context Affect User Interview Dynamics - A Transcript Text Analysis
The assessment of the software quality by users
Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots
Addressing Human Factors and Ethics in the Design of 'Future Work' and Intelligent Systems for Use in Financial Services - Person Centered Operations, Intelligent Work & the Triple Bottom Line
Using the Technology Acceptance Model to Explore the User Experience of Smart Kitchen Use Among Older Adult Women
Persuasive Effects of Embodied Conversational Agent Teams
Use of Virtual Reality for Safety Training: A Systematic Review
Analysis of Responsiveness and Usability in Websites Serving Public Transparency in a Mobile Environment: Case Study in the State of Paraíba Through Heuristic Evaluation
Approaching Users and Context of Use in the Design and Development of Mobile Systems
How Mobile Money Can Drive Financial Inclusion for Women at the Bottom of the Pyramid (BOP) in Indian Urban Centers
Interactive Design for Real-World Mapping of Virtual Reality
Integrating Human Factors in Information Systems Development: User Centred and Agile Development Approaches
Towards Situated AMR: Creating a Corpus of Gesture AMR
HCI Design of Technological Products for Eco-tourism
Human Factors in the Design of Arabic-Language Interfaces in Assistive Technologies for Learning Difficulties
Web Application for Data Analysis by Means of Evidential Dominance
HCI in Business, Government and Organizations - 9th International Conference, HCIBGO 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
An Evaluation of Eye-Foot Input for Target Acquisitions
Digital Archive Database for Cultural Product Design
An Introduction to the FLOE Project
Iterative Design Process for HRI: Serving Robot in Restaurant
The Crew Assistant Military Aircraft (CAMA)
Automatic Generation of Homophonic Transformation for Japanese Wordplay Based on Edit Distance and Phrase Breaks
The Tap Strap 2: Evaluating Performance of One-Handed Wearable Keyboard and Mouse
The Golden Age of Silver Workers? - The Role of Age in the Perception of Increasing Digital Work Environments
Creating Digital Learning Environment for Design in India - Experiences in Institutional Collaboration for Content Generation
Research on Course Experience Optimization of Online Education Based on Service Encounter
An Effective ERP Model for Brain Computer Interface
Perception and Processing in Automated Driving - A Dual Process Application
Interaction Design and Evaluation of AR Glasses Suitable for the Elderly
Ethnographic Research of User Behavior of Mobile Devices of China, Korea, India, and The Netherlands
Taking the Next Step Towards Convergence of Design and HCI: Theories, Principles, Methods
An Educational Simulation Game Framework and Practice Based on Complex Adaptive Systems Theory: For Fostering Systems Thinking
A Roadmap for User Interface Design of Interactive Systems: An Approach Based on a Triad of Patterns
Machine Learning-Based Font Recognition and Substitution Method for Electronic Publishing
Improving Emotional Intelligence in the New Normal Using Metaverse Applications for Digital Native
Hey ASR System! Why Aren't You More Inclusive? - Automatic Speech Recognition Systems' Bias and Proposed Bias Mitigation Techniques. A Literature Review
METUIGA "Methodology for the Design of Systems Based on Tangible User Interfaces and Gamification Techniques" - Case Study: Teaching Geometry in Children with Visual Problems
Where is the Best Autonomous Vehicle Interactive Display Place When Meeting a Manual Driving Vehicle in Intersection?
QEM-Based Mesh Simplification with Effective Feature-Preserving
Unlocking the Potential of mHealth for Smoking Cessation: An Expert Viewpoint
What Makes IoT Secure? A Maturity Analysis of Industrial Product Manufacturers' Approaches to IoT Security
Learning Computer Science Fundamentals through Virtual Environments
Infrastructuring for Collective Heritage Knowledge Production
Paint-It: A Children's Habit Revised
EducationalGames: Web Application for Serious Games for Children with Dyslexia and ADHD
CheatGPT? How Using AI for Programming Homework Influences Exam Results
Establishing a Cognitive Map of Public Place for Blind and Visual Impaired by Using IVEO Hands-On Learning System
Inclusion Through Digital Social Innovations: Modelling an Ecosystem of Drivers and Barriers
Recommendation Model for Tourism by Personality Type Using Mass Diffusion Method
Human-Computer Interaction. Novel Interaction Methods and Techniques, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II
How Should I Read This Word?: The Influence of Vowelization in a Deep Language Orthography on Online Text Comprehension
BookAidee: Managing Evacuees from Natural Disaster by RFID Tagged Library Books
Risk Modeling and Analysis of Interdependencies of Critical Infrastructures Using Colored Timed Petri Nets
Multimodal Gaze-Based Interaction in Cars: Are Mid-Air Gestures with Haptic Feedback Safer Than Buttons?
Enhancing Scientific Literacy Through Content-Language Integration and Robotics
Strengthening Connections: Intuitive Interfaces for Life Story Work in Elder Care
Hashtag Popularity on Twitter: Analyzing Co-occurrence of Multiple Hashtags
Could Chinese Users Recognize Social Bots? Exploratory Research Based on Twitter Data
Exploring Family Engagements with Smart Home Devices: A Multi-case Study from a Distributed Cognition Perspective
Porous Ceramics for the Design of Domestic Ecologies
Towards a Common Implementation Framework for Online Virtual Museums
Designing a Future Human-Machine Interface for Operating Semi-autonomous Drone Fleets - A User Experience Goals-Oriented Approach
Perceived Playfulness: Factors Affecting the VR Display Experience in Museums
Enhancing Transparency for Benefit Payments in the Digital Age: Perspectives from Government Officials and Citizens in Thailand
The NEON Evaluation Framework for Educational Technologies
Follow-up after Implementation of a New Data System and Health Aspects in an Insurance Company
The Effects of 360-Degree VR Videos on Audience Engagement: Evidence from the New York Times
Artificial Intelligence and Transportation - The Emergence of New Technologies and the Related Impacts on the Transportation of People and Packages
Media Service Mediation Supporting Resident's Collaboration in ubiTV
Design of Wearable Digital Enhancement for Traditional Musical Instruments
Data on RAILs: On Interactive Generation of Artificial Linear Correlated Data
Thermal Protection of Residential Buildings in the Period of Energy Crisis and Its Influence on Comfort of Living
Socio-Technical Challenges of Smart Fleet Equipment Management Systems in the Maritime Industry
Evaluating the Need for Display-Specific and Device-Specific 3D Interaction Techniques
An Empirical Study on Users' Acceptance of Speech Recognition Errors in Text-Messaging
Multidimensional Risk Dynamics Modeling on Operator Errors of Nuclear Power Plant
Experts versus Friends: To Whom Do I Listen More? The Factors That Affect Credibility of Online Information
Social Computing and Social Media - 7th International Conference, SCSM 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
Being with information technology
User Driven Service Design and Innovation Platforms
A New Form of Programming in the Light of Cognitive Dimensions
Activity-Centered Design: An Appropriation Issue
Empirical Evaluation of Machine Learning Ensembles for Rumor Detection
Design Patterns for Human-Cognitive Agent Teaming
GUI Objects Represented by New Localized Sounds using HRTF
A Ubiquitous Lecture Archive Learning Platform with Note-Centered Approach
BC(eye): Combining Eye-Gaze Input with Brain-Computer Interaction
Eye Movements and Reading Behavior of Younger and Older Users: An Exploratory Eye-Tacking Study
Towards Iteration by Design: An Interaction Design Concept for Safety Critical Systems
Multi-touch Surface Table with Multi-point Tactile Feedback
Human Factors to Consider During the Early Development and Dissemination of New Displays to Improve Spatial Orientation and Situation Awareness
Real-Time Workload Assessment as a Foundation for Human Performance Augmentation
Touchscreen Voting Interface Design for Persons with Dexterity Impairments: Insights from Usability Evaluation of Mobile Voting Prototype
The Mechanism, Patterns, and Directional Considerations of Generative AI Empowering Urban Cultural Renewal
LLM Based Multi-agent Generation of Semi-structured Documents from Semantic Templates in the Public Administration Domain
Instrumenting Competition-Based Exercises to Evaluate Cyber Defender Situation Awareness
Natural Language Interface for Smart Homes
A Bi-level Optimization Approach to Get an Optimal Combination of Cost Functions for Pilot's Arm Movement: The Case of Helicopter's Flying Aid Functions with Haptic Feedback
Developing Ergonomic Design Recommendations Using Human-Centric RAMSIS Analysis
A Multitasking Approach to Adaptive Spoken Dialogue Management
Robotic Border Crosser TNG - Creating an Interactive Mixed Reality
Purchase and Its Sign Analysis from Customer Behaviors Using Deep Convolutional Neural Networks
Postural Observation of Shoulder Flexion during Asymmetric Lifting Tasks
SQL-U: A Casual-User Oriented Interface for a Relational DBMS on Micro-Computers
A user evaluation study of a multi-modal mobile navigation aid
Infusing User Experience into the Organizational DNA of an Enterprise IT Shop
User Recognition and Preference of App Icon Stylization Design on the Smartphone
Machine Learning and Location Fingerprinting to Improve UX in a Ubiquitous Application
A Methodological Approach to Determine the Benefits of External HMI During Interactions Between Cyclists and Automated Vehicles: A Bicycle Simulator Study
Ergonomics Considerations of Usability Test of UAV Handheld Control Unit
A Study of the Fault Tree Human in Aviation
Facing the future: Including elderly users when considering universal access
The collaboration between operators and procedures: a cognitive systems engineering approach to performance improvement
Enhancing Usability Engineering in Rural Areas Using Agile Methods
Storyboards in VR Narratives Planning: How to Create and Evaluate Them
A Japanese Text Input Interface Using On-Line Writing-Box-Free Handwriting Recognition and Kana-to-Kanji Conversion
Research on Innovative Education Model Based on AIGC Technology to Promote Interdisciplinary STEAM Learning in K12
Mobile 3D Visualization and Interaction in an Industrial Environment
A Service Infrastructure for Human-Centered IoT-Based Smart Built Environments
Motion Recognition Interactive Game Activity for Early Childhood
Taking the Advantage of Smartphone Apps for Understanding Information Needs of Emergency Response Teams' for Situational Awareness: Evidence from an Indoor Fire Game
3D Virtual Reconstruction and Sound Simulation of an Ancient Roman Brass Musical Instrument
Digital Home: Life Transitions and Digital Domestic Practices in Later Life
Teaching Reinforcement Learning Agents with Adaptive Instructional Systems
Feasibility of Digital Health Services for Educating the Community People Regarding Lifestyle Modification Combating Noncommunicable Diseases
Proposal of Interaction Used Umbrella for Smartphone
On the Poetry of Design
Ubiquitous Access to Documents: Using Storytelling to Alleviate Cognitive Problems
Management Professionalization: Do Computers Matter?
Research on Human-Machine Interface Interaction Preferences Under the Situation of New Energy Vehicles Based on Driving Scenarios
A Study of Auditory Warning Signals for the Design Guidelines of Man-Machine Interfaces
Learning Interactions: Robotics Supporting the Classroom
A Study on the Impact of Instagram Influencers Endorsement to Purchase Intention Beauty Brand
Fostering Interactivity Through Analogue Principles Applicable to Design of Virtual Reality Games
Artificial Intelligence in HCI - 6th International Conference, AI-HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part IV
Digital Museums as Pedagogical Mediators in the Pandemic Crisis
Context-Aware Communicator for All
Analysing Coping Strategies of Teenage Girls Towards Instagram's Algorithmic Bias
"Gaming Token Feelings Do not Show": Exploring the Implications of Interoperable Game Assets into the Game Experience
Influences on Livestreaming Usage in China: Contents, Motivations, and Engagements
Universal Access in Human-Computer Interaction. Aging and Assistive Environments - 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part III
Experiences of Community-Dwelling Older Adults Participating in an Occupation-Focused Distance Exchange Program: A Qualitative Study
Gamified Mobile Health Interventions for Mental Well-Being of Older Adults
Innovative Game Concepts for Alzheimer Patients
Cultural Differences in Icon Recognition
Reducing Fear or Anxiety by Simulating Breathing Movements as Physical Contact with an Unrelated Person
MSL_AR Toolkit: AR Authoring Tool with Interactive Features
An Evaluation of Remote Workers' Preferences for the Design of a Mobile App on Workspace Search
Expert Validation of the ICT Accessibility Requirements Tool Prototype
Towards a Framework for Adaptive Constraint Propagation
The Thousand Faces of Explainable AI Along the Machine Learning Life Cycle: Industrial Reality and Current State of Research
Predicting the Usefulness of Questions in Q&A Communities: A Comparison of Classical Machine Learning and Deep Learning Approaches
Workshop of the Automatiers: A Digital Database of Historical Automata and Contemporary Automaton-Making in an Immersive Environment
From Persona Non Grata to Persona Imperitus: Modeling Personas to Design Usable and Secure Software Applications
The Management Model Development of User Experience Design in Organization - A Case Study for Taiwan Technology Industry
A Design Method of Children Playground Based on Bionic Algorithm
From the Ground-Up: Role of Usability and Aesthetics Evaluation in Creating a Knowledge-Based Website for the U.S. Army Corps of Engineers
Why Does IT Support Enjoyment of Elderly Life? - Case Studies Performed in Japan
The Influence of Password Restrictions and Mnemonics on the Memory for Passwords of Older Adults
Romanian Older Adults' Views of the Age-Friendliness of their City: The Importance of Digital Technologies
A Music Search System for Expressive Music Performance Learning
ATM Advertisement and Financial Preferences with Sensory Analysis
Reducing Operator Mental Load Through Dynamic Icons Interfaces and Process Notice
Research on Short Video Health Communication in Medical and Health Institutions Under the Background of "Healthy 2030"
Perceptions of Personal Privacy in Smart Home Technologies: Do User Assessments Vary Depending on the Research Method?
Recovery Prediction in the Framework of Cloud-Based Rehabilitation Exergame
Human-Computer Interaction. Technological Innovation - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
Using Body Movements for Running in Realistic 3D Map
Multidimensional Data Integration and Analysis for Youth Health Care During the Covid-19 Pandemic
BCIs for DOC Patients: Assessment, Communication, and New Directions
Virtual Management Model to Improve the Mentoring Process for Teachers. School Case of Peru
Keep It Simple! Assisting Older People with Mental and Physical Training
Fundamental Study on Optimum Working Posture of VDT Workers from the View Point of EMG
Digital Pedagogies for Higher Education: The Design of an Online Training Programme for Academic Staff
The IoT Design Deck 2.0: Improving the Tool for the Co-design of Connected Products
Lifestyle as the Object of Design: Elements Exploration from Experience Perspective
An authoring tool for algebra-related domains
Applying Real Time Physiological Measures of Cognitive Load to Improve Training
Improving the Detection of User Uncertainty in Automated Overtaking Maneuvers by Combining Contextual, Physiological and Individualized User Data
New Methods for Metastimuli: Architecture, Embeddings, and Neural Network Optimization
Effects of Avatar Design on Alarm Resolution in a Virtual Reality Physical Security Scenario
Fusing Text and Image Data with the Help of the OWLnotator
Defeating Back Pain at the Workplace: Results of the "Healthy Back" Program
Study on the Inclusive Design of Landscape in Tangjiawan Ancient Town Street Based on the Needs of People with Disabilities
A Hardware Accelerated Algorithm for Terrain Visualization
User Motivation and Personal Safety on a Mobile Dating App
Virtual Office, Community, and Computing (VOCC): Designing an Energy Science Hub Collaboration System
Construction and Evaluation of Digital Experience Evaluation Index System in the Communication Industry
A Human-Centered Systems Approach to Ship Facility Design
My Interests, My Activities: Learning from an Intergenerational Comparison of Smartwatch Use
An Empirical Study of the Influencing Factors on User Experience for Barrage Video Website - A Case Study of Bilibili
The Impact of Feedback Timing on Metacognition in AI-Mediated Language Learning
The Impact of Human Likeness on the Older Adults' Perceptions and Preferences of Humanoid Robot Appearance
Industrial Internet Enterprises' Talent Acquisition in China
Socio-Cultural Aspects in the Design of Multilingual Banking Interfaces in the Arab Region
Age and Implementation of new Information Technology in Banking Tasks
The Haptic Feedback Design of Augmented Reality Virtual Keyboard on the Air
Smart Kiosk with Gait-Based Continuous Authentication
A Study to Explore Behavioral Dynamics and Expectations of the Elderly People from Last Mile Delivery Services
Obtaining External Motivation from Strangers: A Study on Customer-to-Customer Interaction in Gymnasiums
The Impact of Visual Design on a Social Movement - A Case Study of the Taipei Natural Foot Association
Usability Testing with Children: What We Have Overlooked
Impact of Prior Knowledge and Computer Interface Organization in Information Searching Performances: A Study Comparing Younger and Older Web Users
Urgent Collaboration Service for Inclusive Use
Collecting 3A Data to Enhance HCI in AIS
Enhancing Three-Dimensional Rendering Skills Through Virtual Reality: A Case Study of a Virtual Photography Studio
Interface Model for Accessible Forums for Blind, Deaf and Non-disabled People
User's Understanding of Reputation Issues in a Community Based Mobile App
Engineering User Centered Interaction Systems for Semantic Visualizations
Accessible Icons for Deaf: An UX Approach
Panic Room: Experiencing Overload and Having Fun in the Process
AR Assisted Process Guidance System for Ship Block Fabrication
Advancing Healthcare Consent Management: The PAROMA-MED Platform's Integration of User-Centered Interfaces, FHIR, and the EU Data Space Connector
Relationship Between Thermal Sensation and Human Cognitive Performance Based on PMV
Real-Time Vigilance Estimation Using Mobile Wireless Mindo EEG Device with Spring-Loaded Sensors
Enhancing Engineering Education Through User-Centred Design Integration
Exploring the Impact of a Playing Catch Task on the Impression of Interaction with Conversational Robots - -A Comparative Study with a Task Incorporating Only Turn-Taking Factor-
User Experience (UX) of a Big Data Infrastructure
Contextualized information systems for an Information Society for all
A Streamlined Game Logic and Locomotion Authoring System for VR Escape Rooms
Transformation of the Australian VET Sector: Investigations into the Key Competencies Required of the Australian Workforce in the Era of Industry 4.0 Technologies
Impacts of Automated Valet Parking Systems on Driver Workload and Trust
Intelligent System for Quality Control in Manufacturing
Will the Process of Creation Impact the Viewer's Appraisal of the Creativeness of Artificial Intelligence Artworks?
Subjective Perception of the Background Color and Layout in the Design of Typical Graphical Control Panels
Color Affects the Usability of Smart Phone Icon for the Elderly
An Innovation Design for Hazardous Chemical/Gases Disaster Detection and Analysis Equipment by Using Cross-Cultural User Scenarios and Service Design
Cognitive-Based Severe Accident Information System Development in a Human Factors Project
Visualizing Multidimensional Process Control Relationships
Ageism and IT: Social Representations, Exclusion and Citizenship in the Digital Age
The Technologist and Internet Security and Privacy Practices
Effects of Driver Fatigue Monitoring - An Expert Survey
Tamamon: Designing a Gamified Medication Education Solution for Older Adults Patients