yusuke1997/dblp-id-title huggingface dataset:
Robust surface reconstruction from defective point clouds by using orientation inference and volumetric regularization
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
Stretchable cartoon editing for skeletal captured animations
Cognitive laser: new gaming device for first person shooter games using laser shooter and laser-cognizable big screen
Deep learning: a crash course
Generating 360 outdoor panorama dataset with reliable sun position estimation
Mixed reality fashion show
DreamID: High-Fidelity and Fast diffusion-based Face Swapping via Triplet ID Group Learning
Panoramic depth reconstruction within a single shot by optimizing global sphere radii
I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models
An ellipsoid-based perspective projection correction for wide-angle images
Into the Womb -I want to be born again-
Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands
Vertical Binocular Misalignment in AR Impairs Reading Performance
Design of a wearable system for 3D data acquisition and reconstruction for tree climbers
AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridging
FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model
GimmeDaBlues app for iOS: overview and ongoing developments
Video composition using geodesic distance
BlobGEN-3D: Compositional 3D-Consistent Freeview Image Generation with 3D Blobs
In Vivo / In Vitro - Trial 1.4
SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28 - December 1, 2012
'Colorblind Game' Can Enhances Awareness of Color Blindness
QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
I'm tired of demos: an adaptive MR remote collaborative platform
Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching
Generating effect animation with conditional GANs
A Micrograin BSDF Model for the Rendering of Porous Layers
Joint Sampling and Optimisation for Inverse Rendering
Hanabeam
Waylet: Self-Contained Haptic Device for Park-Scale Interactions
SIGGRAPH Asia 2012 Computer Animation Festival, Singapore, November 28 - December 1, 2012
WorldWide StRhyme
WWF - Threads
Zero-Shot 3D Shape Correspondence
Time-Gated Polarization for Active Non-Line-Of-Sight Imaging
Controlling Eye Blink for Talking Face Generation via Eye Conversion
Perceptual Requirements for World-Locked Rendering in AR and VR
A system for editing sky images using an image database
SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation
Light Field Near-eye Display Resolution Enhancement Using a Staggered Microlens Array
Cymatic Ground
The system for activity-visualization of the experience game of smart phone
Scoring functions for automatic arrangement of business interiors
InstantDrag: Improving Interactivity in Drag-based Image Editing
SD-πXL: Generating Low-Resolution Quantized Imagery via Score Distillation
Efficient Human Motion Reconstruction from Monocular Videos with Physical Consistency Loss
Unpaired Sketch-to-Line Translation via Synthesis of Sketches
Thaba Ye
Minimal 3D video
Dynamic Split Body: Changing Body Perception and Self-Location by Manipulating Half-Body Position
Speed Racer: car flip
Ghostly images appearing in moving human eyes and still machine eyes
Class Balanced Sampling for the Training in GANs
Bézier Spline Simplification Using Locally Integrated Error Metrics
Incorporating animation technologies into tools for colonial American education
ASIA: Adaptive 3D Segmentation using Few Image Annotations
Vie d'enfer
Interactive design and optimization of free-formed returning boomerang
PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems
The bellies
Anime line art colorization by region matching using region shape
Hair Tubes: Stylized Hair from Polygonal Meshes of Arbitrary Topology
Show Case
Discretization-Agnostic Deep Self-Supervised 3D Surface Parameterization
Modeling ranges of limb motion for real-time inverse kinematics
pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
Gill+Man: breathing through gills experience system
Real-time 3D Human Reconstruction and Rendering System from a Single RGB Camera
Modeling player performance in rhythm games
Visualizing 3D models in aid of public consultation
Mathematical clay
Hybridizing education of both video games and animated films
Discovering Fatigued Movements for Virtual Character Animation
Tentacle flora: lifelike robotic sculpture
The sixty-miles-an-hour man
Fast Stabilization of Inducible Magnet Simulation
Filtering-Based Reconstruction for Gradient-Domain Rendering
Bounding volumes for implicit intersections
Spacious thoughts
Splanting: 3D plant capture with gaussian splatting
MARS: Multi-sample Allocation through Russian roulette and Splitting
World-Space Spatiotemporal Reservoir Reuse for Ray-Traced Global Illumination
West of the moon
Immersive 3D Body Painting System
Bye Bear
Introduction to discrete differential geometry: the geometry of plane curves
Learning photo enhancement by black-box model optimization data generation
Emotion induction in virtual environments: a novel paradigm using immersive scenarios in driving simulators
Shape Completion with Points in the Shadow
Perinatal Dreaming - Understanding Country
Midair Haptic Representation for Internal Structure in Volumetric Data Visualization
Assassin's Creed: Revelations
Magic zoetrope: representation of animation by multi-layer 3D zoetrope with a semitransparent mirror
Automatic site selection of cultural venues
Ride of passage
Lock-free Vertex Clustering for Multicore Mesh Reduction
Improving Curl Noise
Ultrasound-Driven Passive Haptic Actuator Based on Amplifying Radiation Force Using Simple Lever Mechanism
Morning Shadows
Real-Time Omnidirectional Roaming in Large Scale Indoor Scenes
Audio Driven Universal Gaussian Head Avatars
Optical Parameter Estimation for Hair and Fur using Differentiable Rendering
Making of "Nuit Blanche"
Analyzing and Visualizing the Correlation between Ecosystems and Environmental Sustainability : Focusing on Search API Data
Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users
Text-guided Controllable Mesh Refinement for Interactive 3D Modeling
RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields
Smile Mask
3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering
An Examination of Text Shaking Correction Methods for AR Walking
Real-time face relighting via adaptive normal mapping
HyperGAN-CLIP: A Unified Framework for Domain Adaptation, Image Synthesis and Manipulation
Reach For the Spheres: Tangency-aware surface reconstruction of SDFs
A Plentoptic 3D Vision System
Neural Stress Fields for Reduced-order Elastoplasticity and Fracture
Gourmet photography dataset for aesthetic assessment of food images
Semi-global Quad Mesh Structure Simplification via Separatrix Operations
SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting
An Evaluation Metric for Single Image-to-3D Models Based on Object Detection Perspective
Media Bus: XR-Based Immersive Cultural Heritage Tourism
Volume matting: object tracking based matting tool
Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz
Decoupling Contact for Fine-Grained Motion Style Transfer
Drench "Brains Dance"
Precise Gradient Discontinuities in Neural Fields for Subspace Physics
Hap-link: wearable haptic device on the forearm that presents haptics sensations corresponding to the fingers
Automatic Chinese food identification and quantity estimation
Aerial Diffusion: Text Guided Ground-to-Aerial View Synthesis from a Single Image using Diffusion Models
Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane
Marginal Multiple Importance Sampling
AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting
Au 8ème Jour
Imaginary · Numbers
A happy wish
Watch Me!
Star wars the clone wars: the zillo beast strikes back
Reiki: the dark light
Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack
Unconventional approaches for facial animation and tracking
PartUV: Part-Based UV Unwrapping of 3D Meshes
Deferred Neural Rendering for View Extrapolation
Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
Guided Image Weathering using Image-to-Image Translation
amazarashi "anomie"
Transcale: Embodiment Transition Toward Multi-Verse Exploration
Inside Out 2 characters: revisiting the old and making space for the new
Tuurngait
Removal of ghosting artefacts in HDRI using intensity scaling cue
Slap The Deck
see-saw: A Kinetic Installation that Unfolds in Silence Driven by Liquid Flow
Moirai - Thread of Life
theRelativity
Landscape Cinemagraph Synthesis with Sketch Guidance
Direct volume drilling of internal structures using a 2D pointing device
Feature-preserving morphable model for automatic font generation
COMFI: A Calibrated Observer Metameric Failure Index for Color Critical Tasks
LayerDiffusion: Layered Controlled Image Editing with Diffusion Models
SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017
M 3 : multi-modal interface in multi-display environment for multi-users
Projective geometry and duality for graphics, games and visualization
Robot Motion Diffusion Model: Motion Generation for Robotic Characters
OLAT Gaussians for Generic Relightable Appearance Acquisition
Nanoscapes: Authentic Scales and Densities in Real-Time 3D Cinematic Visualizations of Cellular Landscapes
VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild
Multi-color Holograms Improve Brightness in Holographic Displays
The offering
Junk Space
ViCMA: Visual Control of Multibody Animations
Transforming medical education and training with VR using M.A.G.E.S
BSDF importance sampling using a diffusion model
Calvaire fruité
Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer
Scene(ic): performativity and visual narrative in amateur digital photography
CoVAR: a collaborative virtual and augmented reality system for remote collaboration
VOCAL: Vowel and Consonant Layering for Expressive Animator-Centric Singing Animation
Cell voice: touching minds and hearts through voice and light
A Lava Well of Reflexivity: Exploring Speculative Ambient Media
Historical streetscape simulation system that reflects changes in weather, time, and seasons
An Adjoint Method for Differentiable Fluid Simulation on Flow Maps
UTDesign: A Unified Framework for Stylized Text Editing and Generation in Graphic Design Images
Towards Wave Function Collapse using Optimization with Quantum Algorithms
"Sketch Dance Stage Online": Three-dimensional CG projection of hand-drawn characters to real space and interaction
In-Context Brush: Zero-shot Customized Subject Insertion with Context-Aware Latent Space Manipulation
Light Source Selection in Primary-Sample-Space Neural Photon Sampling
Previsualization: assisting filmmakers in realizing their vision
Search for the Human
Enhancement techniques for human anatomy visualization
Indoor Scene Semantic Modeling for Virtual Reality
A 3D active touch interaction based on the meso-structure analyzing
"Dongba Script Character Construction Space": VR science-based interactive experience of pictographs in intangible cultural heritage
Automatic generation of visual-textual web video thumbnail
SIGGRAPH Asia 2024 Technical Communications, SA 2024, Tokyo, Japan, December 3-6, 2024
Towards Accelerating Physics Informed Graph Neural Network for Fluid Simulation
Actuators A La Mode: Modal Actuations for Soft Body Locomotion
Parallel progressive photon mapping on GPUs
Slime Hand XR: Distinct Illusory Skin Deformation in HMD Space
Towards hairstyle reconstruction using thermal imaging
Hierarchical Neural Semantic Representation for 3D Semantic Correspondence
Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation
Eyeshine rendering: a real time rendering method for realistic animal eyes
WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience
Fast and automatic 3D full head synthesis using iPhone
Real-time horizon-based reflection occlusion
Sequoia snail
Transparent 360-Degree Display for High-Resolution Naked-Eye Stereoscopic Aerial Images
HOMA: Towards Generic Human-Object Interaction in Multimodal Driven Human Animation with Weak Conditions
Pupillary oscillation induced by pseudo-isochromatic stimuli for objective color vision test
Demo of olfactory display with less residual odor
Simulation-Aided Performance: behind the coils of Slinky Dog in "Toy Story 3" (Copyright restrictions prevent ACM from providing the full text for this article)
"Achi Mukua Experience Space" - - A Multi-Player Immersive Experience of Yunnan ICH Dance
Voight-Kampff 2.0
OpenGL: the DirectX perspective
Physically-based simulation of ballet dancer's hip
Bokeh Diffusion: Defocus Blur Control in Text-to-Image Diffusion Models
Monte Carlo Denoising with a Sparse Auxiliary Feature Encoder
Liquid wetting across porous anisotropic textiles
MOBIE: a Movie Brain Interactive Editor
Love.mel
A Nonconforming Formulation of Cloth
Autocomplete Repetitive Stroking with Image Guidance
3D Lighter: Learning to Generate Emissive Textures
Dynamic Neural Face Morphing for Visual Effects
Distorted Perspective for the Forward Camera Dolly
Blue-noise optimized point sets based on procrustes analysis
Square deformed map with simultaneous expression of close and distant view
Interactive voxelized epipolar shadow volumes
Internal-External Boundary Attentions for Transparent Object Segmentation
Effective despeckling of HDR images
GAN with autoencoder and importance sampling
Implicit Position-Based Fluids
Le Cantique des Moutons
Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens
Focus Range: Production Ray Tracing of Depth of Field
PALP: Prompt Aligned Personalization of Text-to-Image Models
Nonlinear Ray Tracing for Displacement and Shell Mapping
Perception in graphics, visualization, virtual environments and animation
Interactive oriental orchid read with the spirit and mind
A Simple Approach to Differentiable Rendering of SDFs
A method for transformation of 3D space into Ukiyo-e composition
Frequency based kernel estimation for progressive photon mapping
Sound Reactive Bio-Inspired Snake Robot Simulation
No-code Digital Human for Conversational Behavior
Understanding Ohm's law: enlightenment through augmented reality
Virtual Haptic Radar
NASM: Neural Anisotropic Surface Meshing
LegoACE: Autoregressive Construction Engine for Expressive LEGO® Assemblies
Single-shot photometric stereo by spectral multiplexing
BlobCtrl: Taming Controllable Blob for Element-level Image Editing
Marvel's Spider-Man: Miles Morales Procedural Tools for PlayStation 5 Content Authoring
A variational U-Net for motion retargeting
Weighted Walking: Propeller-based On-leg Force Simulation of Walking in Fluid Materials in VR
Capturing Non-Linear Human Perspective in Line Drawings
"Dream Songs"༚ Integrating Body Interaction into ICH Oral Literature Virtual Narrative Experience
Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video
Finger-Pointing Interface for Human Gesture Recognition Based on Real-Time Geometric Comprehension
Robust adaptive sampling for Monte-Carlo-based rendering
E4 'Misfits Series Two'
Cat and Moth
Texture transfer based on continuous structure of texture patches for design of artistic Shodo fonts
The Witch's Cat
Digital Twin of the Australian Square Kilometre Array (ASKAP)
ChoreoSurf: Scalable Surface System with 8-DOF SMA Actuators
Eye tracking and virtual reality
Cross-cultural user-experience design
Strands2Cards: Automatic Generation of Hair Cards from Strands
Limit Situation
Vector fluid: a vector art representation of fluid
#DoudouChallenge
The Flap Crashers
Neural Gradient Learning and Optimization for Oriented Point Normal Estimation
A sketch-based interface to script comics reading
Experimental Analysis of Multiple Scattering BRDF Models
Ninja Track
Adaptive Tracking of a Single-Rigid-Body Character in Various Environments
Constant-time O (1) all pairs geodesic distance query on triangle meshes
Error estimation for many-light rendering with supersampling
Jelly Jeff
Variable frequency 60- g haptic renderer for virtual tennis simulation
Out of the Cave: An Immersive VR Comic About a Journey of Self-Healing
Discrete Laplacians for General Polygonal and Polyhedral Meshes
Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training
Efficient Space Variant Gaussian Blur Approximation
Dance-to-Music Generation with Encoder-based Textual Inversion
Introduction to data-driven animation: programming with motion capture
A Procedural MatCap System for Cel-Shaded Japanese Animation Production
AI History 1890-2090
Chladni satellite: converting real-time information of solar wind into aural and visual experience
ARSpectator: Exploring Augmented Reality for Sport Events
Hyperstroke: A Novel High-quality Stroke Representation for Assistive Artistic Drawing
AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius
AI Nüshu (Women's scripts) - An Exploration of Language Emergence in Sisterhood
VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models
Neural Garment Dynamic Super-Resolution
Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting
Demonstration of ObserVAR: Visualization System for Observing Virtual Reality Users using Augmented Reality
The Strange Case of the Human Cannonball
ProtoSphere: a GPU-assisted prototype guided sphere packing algorithm for arbitrary objects
Exploration of Visuo-haptic Interactions to Support Learning Leopold's Maneuvers Process in Virtual Reality
Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering
Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition
DirectX 11: learn the latest tricks
SeqTex: Generate Mesh Textures in Video Sequence
DynVFX: Augmenting Real Videos with Dynamic Content
Virtual reality
Sustainable VFX - An Educational Challenge
Demonstration of RedirectedDoors: Manipulating User's Orientation while Opening Doors in Virtual Reality
FIST: a fast, implicit model of the human hand with semi-anatomical structures
Refining SfM Reconstructed Models of Indian Heritage Sites
Semantic See-through Goggles: Linguistic Virtual Reality in (Artificial) Intelligence
Style Transfer with Gesture Style Generator
Pudding Building
Architecture of Integrated Machine Learning in Low Latency Mobile VR Graphics Pipeline
3D Scene Reconstruction of Point Cloud Data: A Lightweight Procedural Approach
Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality
End-to-end Optimization of Fluidic Lenses
Optimized binarization for eggshell carving art
Gaming: back to the basics
Mixed reality collaboration through sharing a live panorama
ReparamCAD: Zero-shot CAD Re-Parameterization for Interactive Manipulation
Zero-Shot Multi-Modal Artist-Controlled Retrieval and Exploration of 3D Object Sets
NeuralDrum: Perceiving Brain Synchronicity in XR Drumming
An esthetics rule-based ranking system for amateur photos
SIGGRAPH Asia 2022 Posters, SA 2022, Daegu, Republic of Korea, December 6-9, 2022
The Day It was an Excursion
Saliency Diagrams
Snail trail
Treble: music for musicians
Efficient search of lightcuts by spatial clustering
Neural Light Spheres for Implicit Image Stitching and View Synthesis
Penumbra2.0
MATStruct: High-quality Medial Mesh Computation via Structure-aware Variational Optimization
Ring graphs in VR: exploring a new and novel method for node placement and link visibility in VR-based graph analysis
MRsionCase: a glasses-free mixed reality showcase for surrounding multiple viewers
Animated Pictorial Maps
The Aging Multiverse: Generating Condition-Aware Facial Aging Tree via Training-Free Diffusion
Ego3DPose: Capturing 3D Cues from Binocular Egocentric Views
StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting
GPU Cloth Simulation Pipeline in Lightchaser Animation Studio
Pulse Memorial: A web broadcasted multichannel sound installation exploring queer grief through audience participation
Real-time temporal quality compensation technique for head mounted displays
Computational Design of Wiring Layout on Tight Suits with Minimal Motion Resistance
Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedbacks
Fabrig: A Cloth-Simulated Transferable 3D Face Parameterization
Sopa Fria
OrienText: Surface Oriented Textual Image Generation
Flat frog
Chinese sea punica granatum floral pattern synthesis
Trois petits points
Creating and understanding 3D annotated scene meshes
HK-2207
AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character Control
Color enhancement factors to control spectral power distribution of illumination
Alphabet collage art generation
Interactive Minimal Latency Laser Graphics Pipeline
Herr Hoppe und der Atommüll
furimifurazumi: a lighting device for sensuous media of rainy scene
Sintel
Room VR: a VR therapy game for children who fear the dark
Generating anime-like face images from projected 3D models
Recent advances in real-time collision and proximity computations for games and simulations
A High Frame Rate Affordable Nystagmus Detection Method with Smartphones Used in Outpatient Clinic
Virtual Immersive Educational Systems: Early Results and Lessons Learned
Demystifying OpenUSD: End-to-End Data Pipelines and Workflows
Rendering Point Clouds with Compute Shaders
3D Texture Representation in Projection Mapping onto a Surface with Micro-Vibration
Recovering Turbulence Details using Velocity Correction for SPH Fluids
Flying head: head-synchronized unmanned aerial vehicle control for flying telepresence
Using augmented reality to promote an understanding of materials science to school children
Parigot "the course"
Embedded motion: generating the perception of motion in peripheral vision
Fast local color transfer via dominant colors mapping
Progressive Outfit Assembly and Instantaneous Pose Transfer
Exploring mixed-scale gesture interaction
Modern OpenGL programming
Hand Pose Estimation with Mems-Ultrasonic Sensors
Color LightField: Estimation Of View-point Dependant Color Dispersion In Waveguide Display
Crossing Narrative: Exploring the Possibilities of Crossing the Virtuality and Reality in Interactive Narrative Experiences
Orangina "Naturally Juicy"
Neural Bidirectional Texture Function Compression and Rendering
Illustrative rendering of historical artifacts
Investigating the Effects of Synchronized Visuo-Tactile Stimuli for Inducing Kinesthetic Illusion in Observational Learning of Whole-Body Movements
A 2.5D culling for Forward+
Unsteady Streamline Synthesis
High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization and Temporal Motion Modulation
Reprise: English
O-Displaying: an orientation-based augmented reality display on a smart glass with a user tracking from a depth camera
Dementia Eyes: Perceiving Dementia with Augmented Reality
Effects of Font Type and Weight on Reading in VR
Aerial light-field image augmented between you and your mirrored image
Neural Caches for Monte Carlo Partial Differential Equation Solvers
Light Me Up: An Augmented-Reality Projection System
Improving Standing Balance with Mid-Air Haptic Feedback
Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation
Hezarfen
Memories of the song
Seeing in 3D
FaceMagic: Real-time Facial Detail Effects on Mobile
How to build a fantasy world based on reality: a case study of Final Fantasy XV: part III
RFIDesk: an interactive surface for multi-touch and rich-ID stackable tangible interactions
Outdoor Sound Propagation in Inhomogeneous Atmosphere via Precomputation
Gamification in a Physical Rehabilitation Setting: Developing a Proprioceptive Training Exercise for a Wrist Robot
ACM SIGGRAPH ASIA 2010 Art + Tech Showcase, Seoul, Republic of Korea, December 15-18, 2010