yusuke1997/dblp-id-title huggingface dataset:
Multi-users Real-Time Interaction with Bacterial Biofilm Images Using Augmented Reality
The challenge to build flexible user interface components for non-immersive 3D environments
Production Deviations: Opportunities for User-Based Technological Development
Development of Holographic Environment for Multi-user Virtual Robot Training System
Innovative Design of Chinese Traditional Textile Patterns Based on Conditional Generative Adversarial Network
Effects of the Surroundings in Human-Robot Interaction: Stereotypical Perception of Robots and Its Anthropomorphism
Using Information Divergence to Differentiate Deep from Superficial Resemblances Among Discourses
Impact of Performing Tasks at a Desk on Personal Space Toward an Autonomous Mobile Robot
Accessibility in E-Commerce Tools: An Analysis of the Optical Inclusion of the Deaf
Region-Based Model of Tour Planning Applied to Interactive Tour Generation
A Neural Affective Approach to an Intelligent Weather Sensor System
User Interface Developing Framework for Engineers
Operational Characteristics Related to Memory in Operating Information Devices with Hierarchical Menu
A Concept on the Shared Use of Unmanned Assets by Multiple Users in a Manned-Unmanned-Teaming Application
The Devil Between the Details: Limitations of Probability-Based Approaches to Human Error
Empirical Insights on Operators' Procedure Following Behavior in Nuclear Power Plants
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience - Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
Older Women Images and Technologies to Increase Gender Peace in Crisis and COVID-19 Times
Leveraging a User Research Framework to Guide Research Investments: Windows Vista Case Study
4 DOF Exoskeleton Robotic Arm System for Rehabilitation and Training
Artificial Intelligence and Machine Learning Aided Risk Assessment Methods and Event Management Scenario Simulations in Water Systems for Operators Training
Designing Wine Tasting Experiences for All: The Role of Human Diversity and Personal Food Memory
A Cross-Cultural Comparison of UI Components Preference between Chinese and Czech Users
Accessing the information society: a retrospective of research efforts in Europe
Towards Simulation of Semantic Generation and Detection of Humorous Response
2D and 3D Iconography on Augmented Reality Interfaces
Gaming Privacy Concerns in an Online Social Networking Environment from a User Perspective
Identification of Older Adults' Characteristics that Affect the Usability of Mobile Applications: A Tertiary Study
The Measurement and Analysis of Chinese Adults' Range of Motion Joint
Design and Evaluation of Eco-feedback Interfaces to Support Location-Based Services for Individual Energy Awareness and Conservation
Serious Game Design for Preschool Children's Allergy Knowledge Based on Dynamic Difficulty Adjustment
Design Process and Knowledge Searching Model Based on User Creativity
Research on Personality Traits of In-Vehicle Intelligent Voice Assistants to Enhance Driving Experience
Access to Books: Human Rights, Copyright and Accessibility
A Design Framework to Automate Task Simulation and Ergonomic Analysis in Digital Human Modeling
Revisiting Graspable User Interfaces - A Design Process for Developing User Interface Metaphors
Richbiff: E-Mail Message Notification with Richer Clues
Swift Gestures: Seamless Bend Gestures Using Graphics Framework Capabilities
Proposal of Evaluation Support System of Nursing-Care Service Components
A Novel Context for the Expression of Art Through Interactive Multimedia Electronic Music Installation - Taking the Work of Rainbow Cliff and Dusk as an Example
The Simon Effect in Driving
Trajectory Recovery System: Angle of Attack Guidance for Inflight Loss of Control
Improve Cutting Skill According to Skill and Difficulty Level
Proactive Ergonomics in Refrigerator Concept Development
3D Virtual Worlds: An Ethnography of Key Artifacts and Processes
The Application Strategy of Smart Home in Future Aging-Friendly Space Based on Chinese Retired Elderly Population - a Mixed Methods Research Protocol
Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness
Exploring Media Modalities for Cultural Heritage Learning on Social Platforms: A Comparative Analysis of Short Videos, Nine-Grid Pictures, and Sequential Pictures
Analysis of Trends of Purchasers of Motorcycles in Latin America
A Study of the Affordance of Haptic Stimuli in a Simulated Haunted House
A Study of Visitor Interaction with Virtual Museum
Non-use of Digital Services Among Older Adults During the Second Wave of COVID-19 Pandemic in Finland: Population-Based Survey Study
Proposal of Remote Face-to-Face Communication System with Line of Sight Matching Based on Pupil Detection
Research on the Collaborative Mechanism of Project Robots in Online Knowledge Production Communities: An Analysis of GitHub
The Effect of Information Quantity on Cbp Interface in the Advanced Nuclear Power Plant
An Appraisal-Based Approach to the Stigma of Walker-Use
Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens
Picture-Driven User Interface Development for Applications on Multi-platforms
Multimodal Conversation Scene Analysis for Understanding People's Communicative Behaviors in Face-to-Face Meetings
Beyond Words - Exploring User Engagement with AI-Generated Visual News Summaries
Acceleration of Terrain Rendering Using Cube Mesh
A Visual Tracking Method to Explore the Effect of Presence on Online Consumers
Comparison of Head and Face Anthropometric Characteristics Between Six Countries
Discovering User Interface Requirements of Search Results for Mobile Clients by Contextual Inquiry
Effects of an AI-Guided Musical Blocks System on Children's Learning Engagement and Emotions
The Role of Brand Loyalty and Social Media in E-Commerce Interfaces: Survey Results and Implications for User Interfaces
Prediction of Quality of Experience (QoE) of Cloud-Gaming Through an Approach to Extracting the Indicators from User Generated Content (UGC)
The Evaluation of Pilot's Situational Awareness During Mode Changes on Flight Mode Annunciators
Older People's Use of Tablets and Smartphones: A Review of Research
Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction During Augmented Reality-Enabled Mission Planning
Research on Information Visualization Design Based on Information Weight- a Case Study of Information-Based Scene Design of the Airport
Examining the User Experience (UX) of Children's Interaction with Arabic Interfaces in Educational Learning Contexts
A Robot in the Library
Contrast and Parameter Research of Augmented Reality Indoor Navigation Scheme
The Practitioners' Points of View on the Creation and Use of Personas for User Interface Design
Data Analytical Model Using Machine Learning for Profiling of the Polluting Sources
Perceived Barriers for Older Adults' Shopping Channel Selection Toward Online Shopping - Comparisons Between Different Business Models
Increasing Robot Autonomy Effectively Using the Science of Teams
Overview of 1 st AEGIS Pilot Phase Evaluation Results
Inclusivity in the Digital Connected Home - Optimising the Accessibility of Digital Connected Home Technology for Disabled Users
Application of Artificial Intelligence to Adaptive Instruction - Combining the Concepts
Opinion Mining and Sentiment Analysis in Social Media: Challenges and Applications
BIZZY - A Social Game for Entrepreneurship Education
A Model of Driver Readiness After Sleep
Universal accessibility: process-oriented design guidelines
Animated Demonstrations: Evidence of Improved Performance Efficiency and the Worked Example Effect
Head-Mounted Augmented Reality Displays on the Cheap: A DIY Approach to Sketching and Prototyping Low-Vision Assistive Technologies
Ergonomic Implications of Technological Innovations in the Development of Computer Workstations
On Measuring Cognition and Cognitive Augmentation
Evaluating Cognitive Accessibility: Tools and Guidelines for Web Design
Transfering Experts' Jobs to Novices and Computers by Information Sharing in Office Work
A Complex Perspective of System Situation Awareness
The Effects of Facial Cues on Purchase Intention in Live Streaming E-Commerce
Mobile Web Usability: Developing Guidelines for Mobile Web via Smart Phones
Fractal Modeling of Human Psychomotor Skills Acquisition Process
A Tangible Game Interface Using Projector-Camera Systems
Usability Evaluations of an Interactive, Internet Enabled Human Centered SanaViz Geovisualization Application
Tomorrow's Attendance System - Insights on Digital Transformation of Attendance Systems in Saudi Arabia
Research on the Integration of Stage Performance and Virtual Technology in the Digital Media Art Environment
Realtime Activity Recognition Using LSTM and Smartwatch Sensor Data
Research on Intelligent Mobile Service System Design Driven by Autonomous Vehicles Based on Knowledge Graph
Snapshots from the Eye: Toward Strategies for Viewing Bibliographic Citations
Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment
Analysis of Changes Before, During, and After Simulated Postoperative Delirium Experience Using VR for Clinical Nurses
Looking into the Personality Traits to Enhance Empathy Ability: A Review of Literature
The Efficiency of New Audio Alerts in the COOPANS Eurocat System
Community Participation Support Using an ICF-Based Community Map
Can Facial Expressions Predict Performance?: A Machine Learning Approach
Notes on Advertising Logic in Food Applications
Enabling Human-Centered Machine Translation Using Concept-Based Large Language Model Prompting and Translation Memory
Analysis of Differences in the Manner to Move Objects in a Real and Virtual Space
Re-thinking HCI in terms of universal design
Ear Haptics: A Preliminary Suitability Study of a Novel Auricular Haptic Human-Machine Interface
A Unified Environment for Accessing a Suite of Accessibility Evaluation Facilities
Abilities to Use Technological Communication Tools in Aging: Contribution of a Structured Performance-Based Evaluation
Exchanging Files Securely in a Stationary Telepresence Consultation System Using Jitsi Meet
The Effectiveness of Smart Tourism in Malaysia in Covid-19 Post-pandemic Era: A Case Study
Chat Support System to Recall Past Conversational Topics Using Tags
Digital Skills for People with Disabilities in a Learning and Demonstration Experience Laboratory - The Project, "Emscher-Lippe hoch 4"
Visual Analysis and Filtering to Augment Cognition
Intuitive Change of 3D Wand Function in Surface Design
Development of a Preventive Care System Using Multi-participant E-Sports Game for the Elderly
Promoting Positive Employee Health Behavior with Mobile Technology Design
Design Capability in Social Innovation: A Synthesis of Professional Skills and Design Attitude
European Citizens and Their Trust in Social Networks
Desertesejo (2000/2014): Notes on the Restoration Process
Towards the Ethnic Understanding of Taiwanese Indigenous Peoples: A Mashup Based on Semantic Web and Open Data
An Approach to Conversational Recommendation of Restaurants
Distilling Support Opportunities to Improve Urban Search and Rescue Missions
The Perception of Avatars in Virtual Reality During Professional Meetings
Fluency and Aesthetic Models Revisited in the Context of Museum Management Design
Use of Augmented Reality by Older Adults
Observations on Global Urban Millennials' Social and Civic- Interactions Mediated by New Technologies
Systematic Mapping Study: Use of Design Science in Creation and Evaluation of UX Artifacts
Models of Command and Control
Using 3D Touch Interaction for a Multimodal Zoomable User Interface
Mercury's Boots: Extending Visual Information and Enabling to Move Around a Remote Place for VR Avatar
A Study on Content and Management Style of Corporate Blogs
Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems - 8th International Conference, AC 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings
Perceived Usefulness and Perceived Ease-of-Use of Ambient Intelligence Applications in Office Environments
Towards Practical Use of Bedside Sensing/Voice-Calling System for Preventing Falls
Predicting the Future: A ML MI Replication Study
Multimodal Interfaces for Emotion Recognition: Models, Challenges and Opportunities
Understanding the 'Quality Motion' of Wikipedia Articles Through Semantic Convergence Analysis
Unveiling User Cognitive Ergonomics Excellence: Digitally Redesigning Traditional Chinese Textile Patterns
Envisioning the Futures of Digital Provisioning Platforms for Sustainable Consumption in Mobility and Food
Assessing the Effectiveness of an Augmented Reality Application for the Literacy Development of Arabic Children with Hearing Impairments
Exploratory Study on Online Social Networks User from SASANG Constitution-Focused on Korean Facebook Users
Experimental Design for Multi-modal Take-over Request for Automated Driving
Immersive Interaction Paradigms for Controlling Virtual Worlds by Customer Devices Exemplified in a Virtual Planetarium
Research on Innovative Design of Campus Furniture in Primary and Secondary Schools from the Perspective of Human-Computer Interaction
Study of Operational Capability Attributes of Complex Information Systems Based on ANP Sensitivity Theory
Metadesign Tool for PBL-Based Design Masters Program
Connectivist, Context-Aware Communication Channels - Peer Finding Algorithm for Distributed Learning Networks
Technology-Mediated Social Participation: The Next 25 Years of HCI Challenges
AIGC-Driven Innovative Design Education Based on Material Experience and Cultural Context
Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration - 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
Leveraging User Search Behavior to Design Personalized Browsing Interfaces for Healthcare Web Sites
Augmented Reality Interactive System to Support Space Planning Activities
Control of Five Finger of Computer Graphics Hand Using Electromyographic Signal Measured with Multi-channeled Small Laplacian Electrodes
Re-Engineering a Complex Network Interface
Visual Issues on Augmented Reality Using Smart Glasses with 3D Stereoscopic Images
The Effectiveness of Educational Technology: A Preliminary Study of Learners from Small and Large Power Distance Cultures
Discussion on the Dynamic Construction of Urban Public Space with Interactive Public Art
The Development of an Interactive IoT Cross-Media Survey System and Real-Time Re-presentation of Mass Learning
HCI-Enhanced Online Learning Support with AI Tutors in Metaverse
Site-it!: An Information Architecture Prototyping Tool
PaperIO: Paper-Based 3D I/O Interface Using Selective Inductive Power Transmission
Design and Development of a Novel Wearable System for Assessing the Biomechanical and Psychological Risk of the Healthcare Worker
Visual Hull with Silhouette Maps
Effect of Selective Training Device in the Mono-Articular Muscle of Lower Limbs
Research on the Design of In-Cockpit Display Interface for Fighter Aircraft Based on Visual Attention Mechanism
The practical side of teaching the elderly visually impaired users to use the e-mail
Preliminary Design of a Network Protocol Learning Tool Based on the Comprehension of High School Students: Design by an Empirical Study Using a Simple Mind Map
Developing and Exploiting a Multilingual Grammar for Human-Computer Interaction
Towards the Development of a 'User-Experience' Technology Adoption Model for the Interactive Mobile Technology
When Students Benefit from Analyzing Their Inquiry
Services and Methods for Personalized Customer Interaction
Controlling an Application via a Hybrid Interface
Developing a Parametric System for Pointe Shoe Customization
Enhancing User Experience: Innovations in Blood Glucose Meter Design for Improved Efficiency and Convenience
Application of Dashboards and Scorecards for Learning Models IT Risk Management: A User Experience
Older People and Technology Acceptance
A Long-Term Evaluation of Social Robot Impression
A Survey for Monitoring the Users' Profile and Information Technology Needs in Biodiversity Information Systems
Foundational UX Research - Process Best Practices
Supervision of Autonomous Vehicles: Mutual Modeling and Interaction Management
Kernel Based Weighted Group Sparse Representation Classifier
Ergonomic Evaluation of Manual Force Levels of the Elderly in the Handling of Products: An Analysis Using Virtual Reality
Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect
Open Your Space: A Design Activism Initiative in Chinese Urban Community
The Travel Machine: Mobile UX Design That Combines Information Design with Persuasion Design
The Way to Preserve Korean Intangible Cultural Assets
Investigating User Needs for Trip Planning with Limited Availability of Automated Driving Functions
Cultural Dimensions in User Preferences and Behaviors of Mobile Phones and Interpretation of National Cultural Differences
Based on Inductive Quantization Method of Evaluation of Bank Experience Contact Design
Is Augmented Reality Leading to More Risky Behaviors? An Experiment with Pokémon Go
A Study on Combinative Value Creation in Songs Selection
Some Considerations of Age Estimation Method for "Augmented TV" Based on Posture of Gripping Tablet PC
The Experiment Study on Evaluation Method of Mental Fatigue in Cognitive Task Based on Physiological Signals
Proposal for Consecutive Point Glance Input Interface Using Eye Glance and Head Motion Detecting by Face Mesh
The Impact of Change in Software on Satisfaction: Evaluation Using Critical Incident Technique (CIT)
An Evaluation on Entity Extraction and Semantic Similarity Metrics to Facilitate Medical Text Analysis Based on WordNet
The Labor Judicial Expert from Sergipe State, Brazil and Propositions of Use of Tools Ergonomic in the Sustenance of Causal Connections in Disturbances Bone-Muscle
Research and Design of Relieving Neck Muscle Fatigue Based on Serious Game
Modeling Consumer Sensitivity for Product Design and Perceived Usability
Influence of a Video Game on Children's Attention to Food: Should Games Be Served with a Character During Mealtime?
Perceptual Information of Home-Use Glucose Meters for the Elderly
A Human Interface Toolkit for Developing Operation Support System of Complex Industrial Systems with IVI-COM Technology
Exploration of "ICH + Digital Game" Mode Under the Threshold of Culture and Tourism Integration
Our Emotions as Seen through a Webcam
Extracting and Evaluating Personal Interests with Dialogue Agent
A Systematic Review of User-Centered Design Techniques
Experiential Solving: Towards a Unified Autonomous Search Constraint Solving Approach
User Location Modeling Based on Heterogeneous Data Sources
User Preferences for Organizing Social Media Feeds
Designing a 2 × 2 Spatial Vibrotactile Interface for Tactile Letter Reading on a Smartphone
Exploiting the Human Factor: Social Engineering Attacks on Cryptocurrency Users
Play to Learn! Nurturing Fundamental Digital Skills of Romanian Preschoolers by Developing Edutainment Applications
An Intelligent Infrastructure for In-Flight Situation Awareness of Aviation Pilots
FittsFace: Exploring Navigation and Selection Methods for Facial Tracking
Evaluating Methods and Equipment for Usability Field Tests in Public Transport
Analysis of Content Filtering Software
The Effect of Leaderboard Ranking on Players' Perception of Gaming Fun
The Research on the Application of Incentive Mechanism in Interactive Design of Rehabilitation Products for Elderly Stroke Patients
The Status of Human-Machine Communication Research: A Decade of Publication Trends Across Top-Ranking Journals
Lessons Learned from Using Personas and Scenarios for Requirements Specification of Next-Generation Industrial Robots
Proposal of Advance Care Planning Support System
The Effects of Background Color, Shape and Dimensionality on Purchase Intentions in a Digital Product Presentation
Accessibility Challenges of Video Conferencing Technology
Online Learning and Student Satisfaction in the Context of the COVID-19 Pandemic
Immersive VR for Training Cognition in Seniors with Neurological Disorders
AIGC and Animated Films: An Empirical Study on Emotional Analysis and Cultural Adaptation
Why People Use Social Networking Sites
Interpretable Feature Maps for Robot Attention
Fashion Design for Health: A Multidisciplinary Approach
The Wide Area Virtual Environment: A New Paradigm for Medical Team Training
Subjectivity and cultural conventions: the role of the tutor agent in the global network
Technological Project Management Proposal for Designing a Social Robot
A Robotic Augmented Reality Virtual Window for Law Enforcement Operations
Culture and Student-Faculty Communication in Higher Education: Implications for the Design of Educational Communication Tools
A Study on Influencing Factors on Internet Banking Usage During the SARS-CoV-2 Pandemic in Romania
Sensing Creatures: Tools for Augmenting Our Sensory Awareness of Space
Usability Evaluation of an Emergency Alerting System to Improve Discrete Communication During Emergencies
Sign Language Recognition, Generation, and Modelling: A Research Effort with Applications in Deaf Communication
Evaluating the Impact of Insider Threats
Music-Touch: De-tactile Interactive Music Controller Design
Mid-Air Hand Gesture Design Tool for Interaction Designers
Investigating Patients' Visits to Emergency Departments: A Behavior-Based ICD-9-CM Codes Decision Tree Induction Approach
The Role of Parenting Styles and Parents' Involvement in Young Children's Videogames Use
Texture and Relative Movement in Moving Image
The 'Three Creative' Talent Characteristics Model
Capturing Nursing Interactions from Mobile Sensor Data and In-Room Sensors
Data Sources Handling for Emergency Management: Supporting Information Availability and Accessibility for Emergency Responders
Research on Evaluation Index System of Automobile HMI User Experience
A Novel Way of Estimating a User's Focus of Attention in a Virtual Environment
Your Design SUXS (Sustainability UX Score)
Optimal Control and Synergic Pattern Analysis of Upper Limb Reaching-Grasping Movements
The Relationship of the Studies of Ergonomic and Human Computer Interfaces - A Case Study of Graphical Interfaces in E-Commerce Websites
Exploring the Implementation of Web, Mobile, and VR Technology for Cultural Heritage Presentation
Advancing the Advanced Search: Improving the Web of Science User Experience with a Spreadsheet Search Query Tool
Backend Infrastructure Supporting Audio Augmented Reality and Storytelling
Universal Access in Human-Computer Interaction. Applications and Practice - 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Social Robots for Service Environments in Academia
Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality
A Study on the Visual Cue Designs in Rich Notification User Interface
Research on Eye Tracking and Experience Perception in the Living Space of Traditional Water Village Settlements
Enhancing First-Generation College Students' Prosocial Motivation in Human-Computer Interaction Design: A Review of Literature
Development of an Evaluation Method for Office Work Productivity
Well-Being's Predictive Value - A Gamified Approach to Managing Smart Communities
Interactive Public Displays for Paperless Mobility Stations
Safety Challenges of AI in Autonomous Systems Design - Solutions from Human Factors Perspective Emphasizing AI Awareness
IT-quality and employees ability to cope, and how age affects subjective IT-quality
Measuring Flow, Immersion and Arousal/Valence for Application in Adaptive Learning Systems
Evaluating Mobile Usability: The Role of Fidelity in Full-Scale Laboratory Simulations with Mobile ICT for Hospitals