yusuke1997/dblp-id-title huggingface dataset:
Ideation decks: a card-based design ideation tool
Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences
CityFlocks: designing social navigation for urban mobile information systems
Doctor, Can You See My Squats?: Understanding Bodily Communication in Video Consultations for Physiotherapy
Attachment-Informed Design: Digital Interventions That Build Self-Worth, Relationships, and Community in Support of Mental Health
Bod-IDE: An Augmented Reality Sandbox for eFashion Garments
Enabling Hand-Crafted Visual Markers at Scale
Volvelles, domes and wristbands: embedding digital fabrication within a visitor's trajectory of engagement
Image-based Emotion Feedback: How Does the Crowd Feel? And Why?
Beyond Academic Publication: Alternative Outcomes of HCI Research
Why do people take Screenshots on their Smartphones?
Push-Pull Energy Futures: Using Design to Discuss Agency in Distributed Energy Systems
Re-envisioning Remote Meetings: Co-designing Inclusive and Empowering Videoconferencing with People Who Stutter
A Craft Approach to Health Awareness in Children
Exploring Place-based, Physical Social Networks: A Case-study of Starbucks in a University Campus
Involving Syrian Refugees in Design Research: Lessons Learnt from the Field
Exploring Public Playgrounds through A Data-Enabled Design Approach
Understanding Gesture and Microgesture Inputs for Augmented Reality Maps
IdleBot: Exploring the Design of Serendipitous Artifacts
CTDataHub: An Empowering Solution for Health Data Workers in Oncology Clinical Trials
Staging Reflections on Ethical Dilemmas in Machine Learning: A Card-Based Design Workshop for High School Students
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
Scaffolding Young People's Participation in Public Service Evaluation through Designing a Digital Feedback Process
Digital Bookmark: Seamless Switching Between Printed and Electronic Books
Better or Just Different? On the Benefits of Designing Interactive Systems in Terms of Critical Parameters
A Design Approach for Authenticity and Technology
Triangulation in UX Studies: Learning from Experience
Design for complex persuasive experiences: helping parents of hospitalized children take care of themselves
Collaborative Design for Virtual Team Collaboration: A Case Study of Jostling on the Web
Portalware: Exploring Free-Hand AR Drawing with a Dual-Display Smartphone-Wearable Paradigm
Companionship to Mediationship: Rethinking the Role of AI in Informal Older Adult Caregiving
VizEmo: Child Communication Technology for Learning Ambience
Design of a Social Interaction Environment for Electronic Marketplaces
A tale of two publics: democratizing design at the margins
Designing Stardust: Reimagining Self-care through Everyday Latte Art
From Impulsive Investment to Mindful Decisions: Exploring Design Opportunities of AI-Mediated Interventions for Emotionally Biased Investors
ComTouch: design of a vibrotactile communication device
Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design
The Implementation of MiRO, a Media-as-Place Computer Game
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, DIS 2018, Hong Kong, China, June 09-13, 2018
But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback
Celebrating Laughter: Capturing and Sharing Tangible Representations of Laughter
SnowGlobe: the development of a prototype awareness system for longitudinal field studies
Designing Commenting Mechanisms for Dynamic Media: Synchronous Overlay and Adjacent Scrollable
Tailored Science Badges: Enabling New Forms of Research Interaction
Blockchain and Cryptocurrency in Human Computer Interaction: A Systematic Literature Review and Research Agenda
LightSet: enabling urban prototyping of interactive media façades
Crafting code at the demo-scene
Advancing HCI and Design Methods to Empower Gig Workers
Easing the wait in the emergency room: building a theory of public information systems
"I thought you were okay": Participatory Design with Young Adults to Fight Multiparty Privacy Conflicts in Online Social Networks
Slanted Speculations: Material Encounters with Algorithmic Bias
Use Your Head! Exploring Interaction Modalities for Hat Technologies
Crafting the body-tool: a body-centred perspective on wearable technology
Designing Inclusive Interaction with Autonomous Vehicles for Older Passengers
Troubling Care: Four Orientations for Wickedness in Design
Designing Futures of Money and FinTech
Tele-Handwriter: Affective Digital Text Communication Using Physical Handwriting
A group game played in interactive virtual space: design and evaluation
Negotiating Dyadic Interactions through the Lens of Augmented Reality Glasses
MoodCubes: Immersive Spaces for Collecting, Discovering and Envisioning Inspiration Materials
ProcessAR: An augmented reality-based tool to create in-situ procedural 2D/3D AR Instructions
Legacy in the age of the internet: reflections on how interactive systems shape how we are remembered
SeamSleeve: Robust Arm Movement Sensing through Powered Stitching
The remediation of nosferatu: exploring transmedia experiences
Exploring Emotion, Affect and Technology in the Urban Environment
Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective
Sharing real-time biometric data across social networks: requirements for research experiments
Body Language for VUIs: Exploring Gestures to Enhance Interactions with Voice User Interfaces
The Grumpy Bin: Reducing Food Waste Through Playful Social Interactions
Transurbanism: Smart Cities for Transhumans
Experience is not Required: Designing a Sailing Experience for Individuals with Tetraplegia
Designing and evaluating glanceable peripheral displays
Understanding and leveraging social networks for crowdfunding: opportunities and challenges
Hybrid Aesthetics: Design of New Media Practices within Digital Fabrication
re|Traces of Search: Exploring Human-Software Entanglements Through the Search Engine
Test-retest Reliability on Movement Times and Error Rates in Target Pointing
Making crafting visible while rendering labor invisible on the Etsy platform
Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing
Virtually the Same Experience?: Learning from User Experience Evaluation of In-vehicle Systems in VR and in the Field
Capturing What is Needed in Multi-User System Design: Observations From the Design of Three Healthcare Systems
Slide2Remember: an Interactive Wall Frame Enriching Reminiscence Experiences by Providing Re-encounters of Taken Photos and Heard Music in a Similar Period
"An Instructor is [already] able to keep track of 30 students": Students' Perceptions of Smart Classrooms for Improving Teaching & Their Emergent Understandings of Teaching and Learning
Comparing Constraints in Virtual Reality and Screen-based Media for Collaborative Music Making
Designing Direct Interactions with Bioluminescent Algae
Designing Interactive Systems to Support and Augment Creativity - A Roadmap for Research and Design
The GenUI Study: Exploring the Design of Generative UI Tools to Support UX Practitioners and Beyond
Queer Archival Un/Making as Tangible Information Activism
How Do UX Practitioners Communicate AI as a Design Material? Artifacts, Conceptions, and Propositions
Designing Expressions of Movement Qualities
Designing full body movement interaction using modern dance as a starting point
Chat spaces
Supporting Material Writing Practice with Phraselette, a Palette of Phrases
ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies
"I left my legacy, told my story": Understanding Older Adults' Tracking Practices to Promote Active Aging
When Should I Lead or Follow: Understanding Initiative Levels in Human-AI Collaborative Gameplay
Sketchplore: Sketch and Explore with a Layout Optimiser
Playground games: a design strategy for supporting and understanding coordinated activity
Sharing 9-1-1 Video Call Information between Dispatchers and Firefighters During Everyday Emergencies
Music is my life: disseminating design research to the community
Co-located Social Engineering Through Novel Technology Design
Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems
Some variations on a counterfunctional digital camera
Exploring Eco-Narrative Interaction through AIGC: The Creative Journey of "Plast-ocean"
How Can I Signal You To Trust Me: Investigating AI Trust Signalling in Clinical Self-Assessments
Perfect Eudaimonic User Experience Design That Aristotle Would Have Wanted
The Tumble Clock: Bringing Users in Touch with their Snooze Time
Aeroquake: Drone Augmented Dance
Keeping the Data within the Garment: Balancing Sensing and Actuating in Fashion Technology
Privacy risk models for designing privacy-sensitive ubiquitous computing systems
Designing More Deeper: Integrating Task Analysis, Process Simulation, and Object Definition
Messy Fieldwork: A Natural Necessity or a Result of Western Origins and Perspectives?
ICT to support community gardening: a system to help people to connect to each other in real life
The Trial of Posit in Shared Offices: Controlling Disclosure Levels of Schedule Data for Privacy by Changing the Placement of a Personal Interactive Calendar
A Taxonomy of Sounds in Virtual Reality
CommunityPulse: Facilitating Community Input Analysis by Surfacing Hidden Insights, Reflections, and Priorities
Woven Speaker: Exploring the Potential of Craft as a Method for Exploring Technology through Weaving
"It depends": Configuring AI to Improve Clinical Usefulness Across Contexts
Scent InContext: Design and Development around Smell in Public and Private Spaces
"That's the Way Sighted People Do It": What Blind Parents Can Teach Technology Designers About Co-Reading with Children
The Office Jungle: A Vision for Wildness to Turn Offices into Jungles
AR-Based Embodied Avatar Assistance for Nonspeaking Autistic People? Design and Feasibility Study
Designing for Engagement in Digital Mental Health Services
Forming interactivity: a tool for rapid prototyping of physical interactive products
Gotta Track It: Designing a Mobile App for Hair-Fall Monitoring, Care, and Management Among Patients with Underlying Conditions
Wheel of Plush: A Co-Design Toolkit for Exploring the Design Space of Smart Soft Toy Materiality
Digital Craftsmanship: HCI Takes on Technology as an Expressive Medium
Self-Disclosing Design Tools: A Gentle Introduction to End-User Programming
Soft Robotics and Programmable Materials for Human-Computer Interaction
HCI for Climate Resilience: Developing an Individual and Community Focused Framework through a Grounded Theory Approach
BioVR: An Exploratory Study of Biofeedback-Driven Adaptive VR for Personalized and Sustained Fitness Intensity
Eccentric Sensing: Exploring Ubiquity, Distribution, and Autonomy in Everyday Sensing Technologies
Connect! A Circuit-Driven Card Game
Envisioning the E-Quarium: Strategic Design Planning for the Monterey Bay Aquarium's Website
A Case Study for Evaluating Interface Design Through Communicability
Does the Medium Matter? An Exploration of Voice-Interaction for Self-Explanations
Supporting time-based coordination in everyday service interactions: the fluidtime system
"Against Marrying a Stranger": Marital Matchmaking Technologies in Saudi Arabia
"Just the facts ma'am?": a contextual approach to the legal information use environment
A study of the challenges related to DIY assistive technology in the context of children with disabilities
Understanding Autonomy, Animism and Presence as a Design Strategy for Behavior Change
B4 - Brisbane Backyard Bird Box: Connecting People to the Environment
An interactive, cyber-physical read-aloud environment: results and lessons from an evaluation activity with children and their teachers
Non-judgmental Interfaces: A New Design Space for Personal Informatics
Way of Schesa
Ghosts in the Smart Home
Designing an Interactive Non-Linear Documentary Contributed by Public Participation: Suburbs of Istanbul
Mobile Devices in Programming Contexts: A Review of the Design Space and Processes
Old, Sick And No Health Insurance.: Will You Need A Permit To Use Your Home-made Health Wearable?
Location, Location, Security? Exploring Location-Based Smart Device Security Concerns and Mitigations within Low-Rent Homes
U.F.O.scope!: families playing together at the public library
Collaborative Design of Health Educational Materials on Anxiety to Increase Mental Health Literacy
SneezeLove: Embodying Cultural Superstitions in Connected Devices
Can Personas Speak? Biopolitics in Design Processes
Uncovering Gig Worker-Centered Design Opportunities in Food Delivery Work
Communicate, Critique and Co-create (CCC) Future Technologies through Design Fictions in VR Environment
Artist Support Networks: Implications for Future Creativity Support Tools
ProtoBricks: A Research Toolkit for Tangible Prototyping & Data Physicalization
Pedagogical Strategies for Reflection in Project-based HCI Education with End Users
Data and Design for Action
A Card-based Co-Design Toolkit for Exploring Smart Material Applications with Multiple Stakeholders: A Case Study on Automotive Interior Design
Light Bridge: Improving social connectedness through ambient spatial interaction
En-join: Speculative LLM Play for Energy Community Engagement and Sustainability Awareness
LUEUR: Exploring the Tangible Interaction of Light by Visuo-Haptic Illusions
"Would You Please Buy Me a Coffee?": How MicroculturesImpact People's Helpful Actions Toward Robots
Documenting Design Research Processes
THE_OTHERVERSE - A Contemporary Cabinet Of Curiosities
"Can you stop beeping!": Designing Notifications that Empathise with Fatigue in Diabetes Technology
Circuit Assemblies: Electronic Modules for Interactive 3D-Prints
Design Daydreams: Juxtaposing Digital and Physical Inspiration
Decentralized Governance for Virtual Community(DeGov4VC): Optimal Policy Design of Human-plant Symbiosis Co-creation
Misattribution of Error Origination: The Impact of Preconceived Expectations in Co-Operative Online Games
"It's not just for the Past but it's for the Here and Now": Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories
Morphome: a constructive field study of proactive information technology in the home
Patterns and Opportunities for the Design of Human-Plant Interaction
Making Crank-Powered Interactions: Methods, Demonstrators, Materials
Context-Based Interface Prototyping and Evaluation for (Shared) Autonomous Vehicles Using a Lightweight Immersive Video-Based Simulator
Eliciting Alternative Economic Futures with Working-Class Detroiters: Centering Afrofuturism in Speculative Design
Design in the POLITeam Project: Evaluating User Needs in Real Work Practice
Designing Conversational Multimodal 3D Printed Models with People who are Blind
Prototyping Autonomous Vehicle Windshields with AR and Real-Time Object Detection Visualization: An On-Road Wizard-of-Oz Study
Improving Electronic Guidebook Interfaces Using a Task-Oriented Design Approach
Designing Reconfigurable Televisual Experiences
Making Local Data Memoirs: Changing Orientations in Relation to Environmental Concerns
Cultures of the AI paralinguistic in voice cloning tools
Extended VR: Exploring the Integration of VR Experiences and Real-world Engagement
General Practitioners' Perspectives on a Pre-Consultation Chatbot for Shared Decision-Making
The "Choose Your Own Beverage" Table: Swing Compass in the Wild
Using embodied audio-visual interaction to promote social encounters around large media façades
Beach Philosophies
Exploring Cognitive Playfulness Through Zero Interactions
Designing for the End of Life of IoT Objects
Autobiographical design in HCI research: designing and learning through use-it-yourself
A Provocation for Rethinking and Democratising Emoji Design
Mapping the Smart City: Participatory approaches to XAI
Aesthetic of Friction for Exercising Motivation: a Prototyping Journey
Design with Minimal Intervention: Drawing with Light and Cracks
Explorations on Reciprocal Interplay in Things Ecology
Plain2Fun: Augmenting Ordinary Objects with Interactive Functions by Auto-Fabricating Surface Painted Circuits
Investigating human-robot cooperation in a hospital environment: Scrutinising visions and actual realisation of mobile robots in service work
Assessment of Perceptual-Cognitive Abilities among Athletes in Virtual Environments: Exploring Interaction Concepts for Soccer Players
Exploring the Design Space of Embodied Architectonic Interaction
Children's perspectives on pain-logging: Insights from a Co-Design Approach
Development of a Low-cost Multimodal VR System for Engineering Design
Behind the Scenes of CXR: Designing a Geo-Synchronized Communal eXtended Reality System
Coffee maker patterns and the design of energy feedback artefacts
Community Indicator Data Dashboards as Infrastructures for Data Literacy
The Barriers to Online Clothing Websites for Visually Impaired People: An Interview and Observation Approach to Understanding Needs
Where all the interaction is: sketching in interaction design as an embodied practice
Participatory Design to Address Stigma with Adolescents with Type 1 Diabetes
Designing an Interaction Concept for Assisted Cooking in Smart Kitchens: Focus on Human Agency, Proactivity, and Multimodality
Expected Usability and Product Preference
Understanding the Therapeutic Coaching Needs of Mothers of Children with Cerebral Palsy
When BCIs have APIs: Design Fictions of Everyday Brain-Computer Interface Adoption
Recordkeeping and Relationships: Designing for Lifelong Information Rights
Embracing the messy and situated practice of dance technology design
Crafting the Computational: Artistic Production, Generative Systems, and Digital Fabrication
Food-to-Person Interaction: How to Get Information About What We Eat?
Designing Deeper: Towards a User-Centered Development Environment
Participatory Design and the Future of Rural LGBTQ Communities
Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research
Video Artifacts for Design: Bridging the Gap Between Abstraction and Detail
Scaling Up to Tackle Low Levels of Urban Food Waste Recycling
Art Digital Jewellery as Atmospheres: An autobiographical RtD exploration into IoT for poetic contexts
Lingua Francas for Design: Sacred Places and Pattern Languages
Activity wallpaper: ambient visualization of activity information
An Artistic Provocation to Explore Effects and Opportunities of Virtual Surreal Spaces
Xketch: A Sketch-Based Prototyping Tool to Accelerate Mobile App Design Process
Smartphone Stories: Experiences of Blind and Low Vision Older Adults in Acquiring a Smartphone
Movement qualities as interaction modality
Stubbi: an Interactive Device for Enhancing Remote Text and Voice Communication in Small Intimate Groups through Simple Physical Movements
PaperButtons: Expanding a Tangible User Interface
Engaging the disengaged: how do we design technology for digitally excluded older adults?
Hybrid Body Craft
E-Pad: Large Display Pointing in a Continuous Interaction Space around a Mobile Device
Reviewing reflection: on the use of reflection in interactive system design
Changing Perspective on Data in Designing for Active Environments
Art, design, education and research in pursuit of interactive experiences
assimilate: Holistic System Design for Collaborative Narrative Construction
Exploring Laughter Sound Visualizations for Self Reflection
A Sample of One: First-Person Research Methods in HCI
StoryLamp: Sentimentality is Killing the World
Bridge for Buttons - A GUI Design Methodology Applied in Non-GUI Consumer Product Design
Understanding Human-AI Workflows for Generating Personas
"If these walls could talk": designing with memories of places
Satisfying a Conversation with Materials for Dynamic Fabrics
Towards Textile User Interface Design Guidelines for Eyes-Free Use
Parallels, Tangents, and Loops: Reflections on the 'Through' Part of RtD
Body as a Canvas: An Exploration on the Role of the Body as Display of Digital Information
Informing online and mobile map design with the collective wisdom of cartographers
Designing for Ballet Classes: Identifying and Mitigating Communication Challenges Between Dancers and Teachers
"We're Not Decorators": Fostering Interdisciplinary Exchange in STEM-Artist Collaborations
Designing for Culturally Sensitive Cultural Change: A case study of designing for the visibility of Saudi women in the digital media
CutCAD - An Open-source Tool to Design 3D Objects in 2D
Of maps and guidebooks: designing geographical technologies
Investigating Underdetermination Through Interactive Computational Handweaving
Cybernetic Marionette: Channeling Collective Agency Through a Wearable Robot in a Live Dancer-Robot Duet
Morphino: A Nature-Inspired Tool for the Design of Shape-Changing Interfaces
Designing interfaces to enrich personalization
Playing with PaperTouch
Co-design in practice
I: move
Designing with, through, and for Human-Nature Interaction
Informing the Design of an Information Management System with Iterative Fieldwork
Context-descriptive prototypes and their application to medicine administration
Designing for Advanced Personalization in Personal Task Management
Understanding iDTV in a developing country and designing a T-gov application prototype
FlexTure: Designing Configurable and Dynamic Surface Features
Digital user research in Korea: defining quality factors for an internet-based research tool
Phraselette: A Poet's Procedural Palette
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, CA, USA, June 23-28, 2019
Piecing Together the Past: Constructing Stories with Jigsaw Puzzles in Museums
Interactive personal storytelling: an ethnographic study and simulation of apartheid-era narratives
Conjugate Breathing: A Tension Between Human and Sea
The Power of Absence: Thinking with Archival Theory in Algorithmic Design
Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games
DataMoves: Entangling Data and Movement to Support Computer Science Education
Intimate Futures: Staying with the Trouble of Digital Personal Assistants through Design Fiction
Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, Canada, June 21-25, 2014
ICY Interfaces: Exploration of Ice's Ephemeral Features for Digital Game User Experience
Voices of Sexual Assault Survivors: Understanding Survivors' Experiences of Interactional Breakdowns and Design Ideas for Solutions
Temporal Trajectories: Characterizing Somatic Experiences that Unfold Over Time
Reflective design documentation
MixedUX: A Mixed Prototyping Framework for Usability Testing in Augmented Reality
Supporting crisis response with dynamic procedure aids
The Nature of Biodesigned Systems: Directions for HCI
SoundWear: Effect of Non-speech Sound Augmentation on the Outdoor Play Experience of Children
Beyond the Prototype: Maintenance, Collective Responsibility, and Public IoT
From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction
Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions
Kawach: Reducing Smartphone Distractions by Leveraging Tangible Skins to Disguise Smartphones as Everyday Objects
Walking and Talking: Place-based Data Collection and Mapping for Participatory Design with Communities
Designing Tangible Interactive Artifacts for Religious and Spiritual Purposes
Exploring the Information Needs of Somaliland Pastoralists: Design Considerations for Digital Climate Adaptation Services
Making Grooves with Needles: Using e-textiles to Encourage Gender Diversity in Embedded Audio Systems Design
Designing with Intimate Materials and Movements: Making "Menarche Bits"
Examining Opaque Infrastructures with the Desktop Odometer
The Intersection of Users, Roles, Interactions, and Technologies in Creativity Support Tools
What do lab-based user studies tell us about in-the-wild behavior?: insights from a study of museum interactives
Encouraging Bystander Assistance for Urban Robots: Introducing Playful Robot Help-Seeking as a Strategy