yusuke1997/dblp-id-title huggingface dataset:
Inferring user action with mobile gaze tracking
Exploring display techniques for mobile collaborative learning in developing regions
Effects of Display Sizes on a Scrolling Task using a Cylindrical Smartwatch
Elasticcon: Elastic Controllers for Casual Interaction
GUI-based Design System for Dynamic Light Performances with Portable Swarm Robots
Legible thumbnail: summarizing on-line handwritten documents based on emphasized expressions
Impact of location-based games on phone usage and movement: a case study on Pokémon GO
EcoChallenge: a race for efficiency
Mobile support for adults with mild learning disabilities during clinical consultations
Kartta: extracting landmarks near personalized points-of-interest from user generated content
On designing a way-finding system to assist users with respiratory ailments and track symptoms
Mobile Cognition: Balancing User Support and Learning
Creation and application of mobile media design drivers
ambiPad: enriching mobile digital media with ambient feedback
An Evaluation of Discrete and Continuous Mid-Air Loop and Marking Menu Selection in Optical See-Through HMDs
Comparing two one-handed access methods on a PDA
mobiCHAI - 1st International Workshop on Mobile Cognition-Altering Technologies (CAT) using Human-Centered AI
Investigating the Design of Information Presentation in Take-Over Requests in Automated Vehicles
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2009, Bonn, Germany, September 15-18, 2009
A Long-Term Evaluation of Adaptive Interface Design for Mobile Transit Information
Towards successful self-management and empowerment for COPD patients
Why do smartphone users hesitate to delete unused apps?
Mobile Awareness: Design for Connectedness
Hide and seek: location sharing practices with social media
Sociotechnical design of mHealth applications for chronic diseases
Knowledge transfer from experts to novices in minimally invasive catheter-mediated (MIC) interventions, eye-tracking study
ScrollingHome: bringing image-based indoor navigation to smartwatches
R2S: A Public Augmented Printed Media System to Promote Care Home Residents' Social Interaction
Mobile studying and social usability on a wireless campus
What's up with whatsapp?: comparing mobile instant messaging behaviors with traditional SMS
An accessible, large-print, listening and talking e-book to support families reading together
SiMPE: third workshop on speech in mobile and pervasive environments
Audio feedback on a mobile phone for number dialing
Walk 'n scroll: a comparison of software-based navigation techniques for different levels of mobility
Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items
Wrist rotation for interaction in mobile contexts
ACTUI: Using Commodity Mobile Devices to Build Active Tangible User Interfaces
Personalization-Based Optimization of Web Interfaces for Mobile Devices
A Mobile App to Combat Loneliness and Social Isolation Among University Students
Mobile Note Taking: Investigating the Efficacy of Mobile Text Entry
MobileVideoTiles: video display on multiple mobile devices
Environment-Triggered Microlearning
scrAPP: Enabling Reuse of Scrap Materials with a Smartphone
Student Informal Learning at Museum Field Trips using Tablet Computers
Customizable automatic detection of bad usability smells in mobile accessed web applications
Exploring the Design of Streaming Data Interfaces for Emergency Medical Contexts
Sandwich keyboard: fast ten-finger typing on a mobile device with adaptive touch sensing on the back side
Oh music, where art thou?
No passwords needed: the iterative design of a parent-child authentication mechanism
Talking media
Explicit Disaster Response Features in Social Media: Safety Check and Community Help Usage on Facebook during Typhoon Mangkhut
SiMPE: 7th workshop on speech and sound in mobile and pervasive environments
Landscape vs portrait mode: which is faster to use on your smart phone?
Public Drone: Attitude Towards Drone Capabilities in Various Contexts
The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner
Pedestrian navigation systems: a showcase for deep personalization theory
Mobile 'tsunagari-kan': always-on, casual telecommunication
WatchPen: Using Cross-Device Interaction Concepts to Augment Pen-Based Interaction
Enhanced situational awareness and communication for emergency response
A Review of Mobile HCI Research Methods
Efficient context-sensitive word completion for mobile devices
Crafting the mobile experience
Mobile devices as infotainment user interfaces in the car: contextual study and design implications
overView: physically-based vibrotactile feedback for temporal information browsing
Controlling ambient information flow between smart objects with a mobile mixed-reality interface
XHTML in Mobile Application Development
Touch to play: mobile gaming with dynamic, NFC-based physical user interfaces
Remote Control of Home Automation Systems with Mobile Devices
BlogWall: a new paradigm of artistic public mobile communication
Interactive Voice Technologies and the Digital Marginalization of Older Adults
Touch based interaction using a three display interface design
Holo-mis: a mixed reality based drone mission definition system
Linked internet UI: a mobile user interface optimized for social networking
Minimizing mobile phone disruption via smart profile management
Does prediction really help in Marathi text input?: empirical analysis of a longitudinal study
Performance of Mobile Users on Side Drawer and Bottom Drawer Menus
3D interaction using mobile device on 3D environments with large screen
Practices in creating videos with mobile phones
GesturePIN: using discrete gestures for associating mobile devices
Just-for-us: a context-aware mobile information system facilitating sociality
Globalization of Voice-Enabled Internet Access Solutions
Affordance in mobile speech-based user interaction
Let there be LITE: design and evaluation of a label for IoT transparency enhancement
Back-of-device authentication with bod taps and bod shapes
Building Usable Wireless Applications for Mobile Phones
Collaborating with LLMs Through a Voice and Graphical User Interface
Empowering Users to Make Informed Permission Request Choices
Pulse: tangible touch
To Touch, or Not to Touch: Evaluating Manual Page Turning Modalities for Digital Sheet Music During Piano Play
Mobile wellness: collecting, visualizing and interacting with personal health data
What is Extreme in Human-Computer Interaction Research?
In situ CAD capture
Bus Stop Spotting: a Field Experiment Comparing 2D Maps, Augmented Reality and 3D Maps
Visualizing out-of-view objects in head-mounted augmented reality
O2 Active: Enhancing User Experience on Mobile Phones
Proximity sensor: privacy-aware location sharing
AIMS 2005: artificial intelligence in mobile systems
Text versus speech: a comparison of tagging input modalities for camera phones
Exploring 3D Objects with Non-Linear Perspectives in Real-Time, a First User Study
Crisis Volunteering Nerds: Three Months After COVID-19 Hackathon #WirVsVirus
VoiceList: user-driven telephone-based audio content
FaceWard: Face Anonymization in Group Photos
Effects of mobile map orientation and tactile feedback on navigation speed and situation awareness
A Framework for Attention-Based Implicit Interaction on Mobile Screens
Natural group binding and cross-display object movement methods for wearable devices
Context-based design of mobile applications for museums: a survey of existing practices
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2006, Helsinki, Finland, September 12-15, 2006
MobileIoT Toolkit: Connecting the EPC Network to MobilePhones
Exploring user preferences for indoor navigation support through a combination of mobile and fixed displays
From Automation to Intention: Finding Focus and Fulfillment in a Mobile, AI-Driven World
Towards designing a mobile app that creates avatars for privacy protection
Pen-Based Gestures: An Approach to Reducing Screen Clutter in Mobile Computing
Voice Assistants as Learning Companions: An Initial Exploration With Computer Science Students
Field testing mobile digital storytelling software in rural Kenya
m+pSpaces: virtual workspaces in the spatially-aware mobile environment
RIM: framework and tool support for adaptive graphical user interface for mobile applications
CamIO in the Browser: A Cross-Platform Audio Label Tool for Tactile Graphics
Exploring mobile representations of folksonomies to support the example context of a community gardening project
Accessing Location Data in Mobile Environments ? The Nimbus Location Model
Electronic Navigation - Some Design Issues
Home-Based Rehabilitation Coach for Stroke Survivors! A Critical Reflection
How do People Type on Mobile Devices?: Observations from a Study with 37, 000 Volunteers
Exploring the use of landmarks for mobile navigation support in natural environments
Help!: I'm Stuck, and there's no F1 Key on My Tablet!
ChildCIdb_v2: A Longitudinal Database for Children-Computer Interaction on Mobile Devices
Xaudio: Results from a Field Trial Study on a Technology Enhancing Radio Listeners' User Experience
Wearable head-mounted 3D tactile display application scenarios
Affective keys: towards unobtrusive stress sensing of smartphone users
MultiRep: A Platform Enabling Seamless Mobile Interaction
TEXT2030 - Shaping Text Entry Research in 2030
QuittyLink: A Mobile Application that helps people Quit Smoking
i2ME: a framework for building interactive mockups
Context Information in Mobile Telephony
TimedNavigation: a time-based navigation approach
Shared-screen social gaming with portable devices
Hacks for Cost-Justifying Usability: "Fear-Setting" vs. "Goal-Setting"
The Use of Landmarks in Pedestrian Navigation Instructions and the Effects of Context
SpeCam: sensing surface color and material with the front-facing camera of a mobile device
Internet of things marries social media
Foogue: eyes-free interaction for smartphones
Exploring music collections on mobile devices
MobiComics: collaborative use of mobile phones and large displays for public expression
IWS: interacting with sound: a workshop exploring context-aware, local and social audio applications
G3: bootstrapping stroke gestures design with synthetic samples and built-in recognizers
Falling asleep with Angry Birds, Facebook and Kindle: a large scale study on mobile application usage
Handheld augmented reality indoor navigation with activity-based instructions
'It's like if you opened someone else's letter' : user perceived privacy and social practices with SMS communication
Towards a Framework to Develop Plastic User Interfaces
JuxtaPinch: an application for collocated multi-device photo sharing
First contact: encouraging use of emergency contact details on mobile phones
Use of formal computational models for designing intelligent mobile device interfaces
Augmented humans interacting with an augmented world
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2008, Amsterdam, the Netherlands, September 2-5, 2008
Reading on-the-go: a comparison of audio and hand-held displays
Peripheral vibro-tactile displays
A mobile tool for in-situ prototyping
MoBiS-Q: a tool for evaluating the success of mobile business services
Botential: Localizing On-Body Gestures by Measuring Electrical Signatures on the Human Skin
Private Reader: Using Eye Tracking to Improve Reading Privacy in Public Spaces
JuxtaPinch: exploring multi-device interaction in collocated photo sharing
Speech and Hands-free interaction: myths, challenges, and opportunities
SiMPE: Fourth Workshop on Speech in Mobile and Pervasive Environments
Mobile energy sharing futures
Modelling human behavior during text entry
Mobile broadcasting: the whats and hows of live video as a social medium
Time-Out in Mobile Text Input: The Effects of Learning and Feedback
Gauntlet: a wearable interface for ubiquitous gaming
Clicking blindly: using spatial correspondence to select targets in multi-device environments
Mobile Being: How Inbodied & Embodied Practice May Inform Mobile Cognition
SweePix! A Machine Learning Driven Gallery Cleaning App Adapted to User Behavior
Making new learning environment in zoo by adopting mobile devices
PhotoMap: using spontaneously taken images of public maps for pedestrian navigation tasks on mobile devices
Context awareness via a single device-attached accelerometer during mobile computing
Characterizing the Mobile Microtask Writing Process
Visual Object Detection for Mobile Road Sign Inventory
Acceptance and Usability of Physical Mobile Applications
Apps for art's sake: resistance and innovation
A frequency based sighting blurring algorithm for use with location based services on the internet
Interactions Model and Code Generation for J2ME Applications
Using Electromagnetic Input for Multi-User or Two-Handed Spatial Gestural Interaction based on the Digital Compass
Advancing simulation-based driver training: lessons learned and future perspectives
Actions and advice in coli: a mobile social network to support agricultural peer learning
A look at spectator technology: location-based services and mobile habits of collegiate sports fans
Leveraging AI for Improved User Feedback in Mobile Survey Video Prototypes
I'm just trying to survive: an ethnographic look at mobile notifications and attention management
The hidden image of mobile apps: geographic, demographic, and cultural factors in mobile usage
Dynamic visualisation of ski data: a context aware mobile piste map
"Just-in-Place" Information for Mobile Device Interfaces
Augmented mobile tagging
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017, Vienna, Austria, September 4-7, 2017
An activity-driven model for context-awareness in mobile computing
Giving voice to enterprise mobile applications
Cinematic Techniques for Mobile Presentations
How to Notify Team Members during Asynchronous Remote Collaboration supported by Mixed Reality: Comparing Visual, Audio and Tactile Notifications
A tablet game to target dyslexia screening in pre-readers
Understanding Decline in Medical Video Consultation: A User-Centred Approach
User expectations and user experience with different modalities in a mobile phone controlled home entertainment system
Mobilizing Senior Citizens in Co-Design Work
E-Mail on the Move: Categorization, Filtering, and Alerting on Mobile Devices with the ifMail Prototype
CrowdEyes: crowdsourcing for robust real-world mobile eye tracking
MIME: Teaching Mid-Air Pose-Command Mappings
Finger tracking: facilitating non-commercial content production for mobile e-reading applications
A prototype of gesture-based interface
Characterizing the Effect of Audio Degradation on Privacy Perception And Inference Performance in Audio-Based Human Activity Recognition
Supporting Sit-To-Stand Rehabilitation Using Smartphone Sensors and Arduino Haptic Feedback Modules
Supporting cognitive walkthrough with video data: a mobile learning evaluation study
Novel input method shoot-out
Information empowerment through mobile learning
Exploring the interplay between community media and mobile web in developing regions
Evaluation of pause intervals between haptic/audio cues and subsequent speech information
Urgent mobile tool for hearing impaired, language dysfunction and foreigners at emergency situation
Insights from two Studies on AI-based Learning in Strength Training
Using Serious Games to Improve Therapeutic Goals in Children with Special Needs
Multimodal interaction on mobile phones: development and evaluation using ACICARE
"People don't bump": sharing around mobile phones in close proximity
Elastic mobility: stretching interaction
Tactile effect design and evaluation for virtual buttons on a mobile device touchscreen
Deploying and evaluating a mixed reality mobile treasure hunt: Snap2Play
Automatic mobile menu customization based on user operation history
Ubiquitous Awareness in an Academic Environment
An Augmented Reality Guided Capture Platform for Structured and Consistent Product Reference Imagery
A study on the emotion expression using lights in apparel types
Mobile pointing task in the physical world: balancing focus and performance while disambiguating
Is Implicit Authentication on Smartphones Really Popular? On Android Users' Perception of "Smart Lock for Android"
Subliminal semantic number processing on smartphones
Retroflection: Self-Reflection for Knowledge and Culture Sustainability
How to develop accessibility UX design guideline in Samsung
LayEv: Advancing the Review-lution with Interactive Visualization of Systematic Evidence Synthesis
Text entry tap accuracy and exploration of tilt controlled layered interaction on Smartwatches
Mobile family interaction: how to use mobile technology to bring trust, safety and wellbeing into families
AudioTorch: using a smartphone as directional microphone in virtual audio spaces
SenseMS: a user-centered approach to enrich the messaging experience for teens by non-verbal means
Creating and sharing multi-media packages using large situated public displays and mobile phones
Contextual push-to-talk: a new technique for reducing voice dialog duration
Cuenesics: using mid-air gestures to select items on interactive public displays
Cloudless Skies? Decentralizing Mobile Interaction
Ubiquitous sketching for social media
Money on the move workload, usability and technology acceptance of second-screen atm-interactions
Fostering Virtual Guide in Exhibitions
GentleGuide: An Exploration of Haptic Output for Indoors Pedestrian Guidance
Adoption of Green IT Behaviours: A Perceived Knowledge Effect on Responsible Digital Practices?
Body, movement, gesture & tactility in interaction with mobile devices
Bottom billion architecture: a generic software architecture for ICTD use case scenarios
Evaluating Menu Techniques for Handheld AR with a Smartphone & Mid-Air Pen
Tacticycle: a tactile display for supporting tourists on a bicycle trip
User-Centered Design of a Mobile Augmented Reality HMI for Virtual Stops
Exploring the effects of cumulative contextual cues on interpreting vibrotactile messages
A Case Study in Mobile-Optimized vs. Responsive Web Application Design
Privacy in the smart grid: end-user concerns and requirements
MOBILE MAPS 2005 interactivity and usability of map-based mobile services
The aesthetics of StripeMaps: being small and beautiful
MobileHCI'06 demo: mobile remote usability testing
The V-Lab VR Educational Application Framework: A Beacon Application of the XR2Learn Project
Keep doing what i just did: automating smartphones by demonstration
Bonjour! Greeting Gestures for Collocated Interaction with Wearables
Characterizing user performance with assisted direct off-screen pointing
Sharing (and Discussing) the Moment: The Conversations that Occur Around Shared Mobile Media
Visualizing locations of off-screen objects on mobile devices: a comparative evaluation of three approaches
Towards using embedded magnetic field sensor for around mobile device 3D interaction
MagSerea: Fingerprinting Magnetic Field of Specified Area with Wearable Sensors
Find it: information at hand
Where To Go And How To Get There: Guidelines For Indoor Landmark-Based Navigation In A Museum Context
QuittyLink: Using Smartphones for Personal Counseling to Help People Quit Smoking
Learning-oriented vehicle navigation systems: a preliminary investigation in a driving simulator
Which cloak dresses you best?: comparing location cloaking methods for mobile users
CoachMe: a platform for promoting healthy lifestyle
A study on representational competence in physics using mobile eye tracking systems
The mobile Oracle: a tool for early user involvement
Keep an eye on your photos: automatic image tagging on mobile devices
From in the wild to in vivo: Video Analysis of Mobile Device Use
An Interactive Design Space for Wearable Displays
Understanding the influence of stress on sedentary workers' sitting behavior in screen-based interaction context
Index Finger Zone: Study on Touchable Area Expandability Using Thumb and Index Finger
A rhythmical tap approach for sending data across devices
Personal microdevices for wide-area location via mobile gateways
Beyond 'yesterday's tomorrow': towards the design of awareness technologies for the contemporary worker
ProactiveTasks: the short of mobile device use sessions
Context in mobile HCI
Good vibrations: can a digital nudge reduce digital overload?
If this, then habit: exploring context-aware implementation intentions on smartphones
eye-q: eyeglass peripheral display for subtle intimate notifications
Structured Menu Presentation Using Spatial Sound Separation
ColorSnakes: Using Colored Decoys to Secure Authentication in Sensitive Contexts
An Evaluation Framework for Synthetic Touch Gestures - A Deeper Dive
Exploring an Opportunity to Support Local Food Systems through Online Food Delivery Services with Live-Streaming Farms in China
Design and Technology Challenges for Body Proximate Display Ecosystems
Community Practices and Locative Media
Walking motion recognition system by estimating position and pose of leg mounted camera device using visual SLAM
GpsTunes: controlling navigation via audio feedback
Measuring Holistic User Experience: Keeping an Eye on What Matters Most to Users
Automating UI tests for mobile applications with formal gesture descriptions
Walk2Build: a GPS game for mobile exergaming with city visualization
Secure and usable P2P VoIP for mobile devices
Smarttention, Please! Intelligent Attention Management on Mobile Devices
Musical data: a novel approach to create music from mobile data
Typical phone use habits: intense use does not predict negative well-being
Combining methods to evaluate mobile usability
Mobiceil: cost-free indoor localizer for office buildings
Emobook: A Multimedia Life Story Book App for Reminiscence Intervention
Assessment of Notifications on Smartwatches
An evaluation of authoring interfaces for image-based navigation
Roman-txt: forms and functions of roman urdu texting
Mystate: sharing social and contextual information through touch interactions with tagged objects
Usability evaluation for mobile device: a comparison of laboratory and field tests
Rolling, rotating and imagining in a virtual mobile world
AdapTex: contextually adaptive text entry for mobiles
Barriers and bridges in the adoption of today's mobile phone contextual services
CAM: a collaborative object memory system
Designing GPS: A User Engagement Module for Mobile Software Applications
Measuring user experience: complementing qualitative and quantitative assessment
Feedback on the definition and design of innovative mobile services
Toward bridge building: mapping the landscape of telecommunication tools
CETA: open, affordable and portable mixed-reality environment for low-cost tablets
Photomap: Snap, Grab and Walk away with a "You Are Here" Map
Integrating the physical environment into mobile remote collaboration
Examining human values in adopting ubiquitous technology in school
Mobile Recommender Systems: Trust and Context-Awareness
Creative cameraphone use in rural developing regions
On the Impact of Context-Aware Notifications on Exercising
Developing mobile interface metaphors and gestures
On Interfaces for Mobile Information Retrieval
Memory in copper
Understanding Technological needs of Nigerians towards community policing engagement: An interview-based study
On the Applicability of Computer Vision based Gaze Tracking in Mobile Scenarios
The Effect of Latency on High Precision Micro Instructions in Mobile AR
A wearable virtual guide for context-aware cognitive indoor navigation
Engaging Learners with Everyday Technology: A Participatory Simulation Using Mobile Phones
Shake 'n' Tap: a gesture enhanced keyboard for older adults
4th international workshop on: "HCI in mobile guides"
Investigating episodes of mobile phone activity as indicators of opportune moments to deliver notifications
Mobile Interaction with the Real World 2008, MIRW 2008, Mobile HCI Workshop, Amsterdam, The Netherlands, September 2, 2008
Active PinScreen: Exploring Spatio-Temporal Tactile Feedbackfor Multi-Finger Interaction
Sharing Experiences with Social Mobile Media