yusuke1997/dblp-id-title huggingface dataset:
Ontology Construction for Annotating Skill and Situation of Airline Services to Multi-modal Data
An Assistive Bi-modal User Interface Integrating Multi-channel Speech Recognition and Computer Vision
Social Media, Leadership and Organizational Culture: The Case of Romanian Leaders
Using Spatio-Temporal Saliency to Predict Subjective Video Quality: A New High-Speed Objective Assessment Metric
Study on the Product Packaging Color Identification of Elder Men and Elder Women
Measuring Cognitive Load for Adaptive Instructional Systems by Using a Pressure Sensitive Computer Mouse
Research on the Usability Design of HUD Interactive Interface
Gaze Distribution of an Observer While Imagining Wearing Clothing Portrayed in an Advertisement and Predicting the Impression on Others
The Influence of Situational Variables Toward Initial Trust Formation on Autonomous System
Interpretability-Based Usability Study of Visual Alarm Messages: The Case of a Vital Signs Monitor
Evaluating the Effectiveness of Digital Storytelling with Panoramic Images to Facilitate Experience Sharing
Mechanisms for Work Related Disorders Among Computer Workers
Predicting Twitter Hate User Behavior Using Big Five Personality Traits and Ensemble Machine Learning
Understanding Avoidance Behaviors of Users for Conversational AI
Consideration of HCD Methods for Service Innovation Design
The Message Is Unclear: Evaluating Disinformation in Anti-Vaccine Communities
Haptic Information Access Using Touchscreen Devices: Design Guidelines for Accurate Perception of Angular Magnitude and Line Orientation
User Experience of Alexa, Siri and Google Assistant When Controlling Music - Comparison of Four Questionnaires
Towards a Computerized Approach to Identify Attentional States of Online Learners
Robust Hybrid Tracking with Life-Size Avatar in Mixed Reality Environment
Applying Service Design Thinking to UX Research: A Case of Smart Campus Dance Experience Design
ChronoLeap: The Great World's Fair Adventure
Meta-Analysis of Children's Learning Outcomes in Block-Based Programming Courses
Volition Learning: What Would You Prefer to Prefer?
How to Make Tailored User Interface Guideline for Software Designers
An Entity Based LDA for Generating Sentiment Enhanced Business and Customer Profiles from Online Reviews
Influence of interfaces on human performance in S&C of large technical systems
Usability of Digital Numeration Training for Students at Primary School
mediRobbi: An Interactive Companion for Pediatric Patients during Hospital Visit
CFFU Cycle Design Mode of Programmable Creases - An Example of Fibonacci Folding Sequence Pattern
End-User Development Tools for the Smart Home: A Systematic Literature Review
Comparative Study on the Impact of Cultural Background on the Perception of Different Types of Social Robots
Gesture Based Automating Household Appliances
From Stat Block to Tabletop: A First-Order Logic Framework for Authoring Immersive RPG Combat Encounters
Exploring the Layout and Interaction Requirements of Multi-screen Interfaces in In-Vehicle Infotainment Systems for Electric Vehicles Using IPA and Kano Models
Development of a Kinematic Hand Model for Study and Design of Hose Installation
Social Product Design: - An Approach to Improving Behavior Relationship for Chinese Older Adults in Community Space
Comparison of Moderated and Unmoderated Remote Usability Sessions for Web-Based Simulation Software: A Randomized Controlled Trial
Evaluation in the development of a tele-medical training system
Japanese EFL Learners' Speaking Practice Utilizing Text-to-Speech Technology Within a Team-Based Flipped Learning Framework
Balancing Tradeoffs in the Design of an Interactive Art Installation on Surveillance and Big Data
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Health, Operations Management, and Design - 13th International Conference, DHM 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
Research on Home Care Robots for the Elderly Based on Peripheral Interaction Theory
Research on Human Acceptability of Household Environment Temperature Fluctuation
Effect of the Peripheral Visual Field Elements of 3D Video Clips on Body Sway
Effect of Face Appearance of a Teacher Avatar on Active Participation During Online Live Class
Research on the Relationships Between Shape of Button and Operation Feeling
Methodology for Constructing a Prototype Site for Finding Employment SPI Measures Using Mobile Phones
Grounding Existential HCI: A Structured Literature Review on the Study of Technology, Religion, and Spirituality
An Online Gaze-Independent BCI System Used Dummy Face with Eyes Only Region as Stimulus
The Interaction between Human and the Home Service Robot on a Daily Life Cycle
Take a Photo for My Story: Social Connectedness for the Elderly
Interactive AR Models in Participation Processes
A Motion Compensated De-interlacing Algorithm for Motive Object Capture
Cicero VR - Public Speaking Training Tool and an Attempt to Create Positive Social VR Experience
Evaluation of the Effect of Emotion on Lane-Keeping Performance Using Physiological Indexes
Design and Implementation of a Low-Cost Projected Virtual Reality System to Support Learning Processes
Cognitive Task Analysis for Interface Designs to Assist Medical Engineers in Hemodialysis Machine Troubleshooting
Non-calibrated Peer Assessment: An Effective Assessment Method for Student Creative Works
Using Argumentation to Overcome Hypertext's HCI Failings
Creativity and Ambient Urbanizing at the Intersection of the Internet of Things and People in Smart Cities
The Biodigital Rises: A New Digital Brand Challenge
Amazon-M2 Product Recommendation in Underrepresented Locales Using ChatGPT4o-Mini and Gemini Models
Engage! Empower! Encourage! - Supporting Mundane Group Decisions on Tabletops
Effects of Stimulus Orientation, Grouping and Alignment on Spatial S-R Compatibility
User Experience in Real Test Drives with a Camera Based Mirror - Influence of New Technologies on Equipping Rate for Future Vehicles
An Investigation into the Social Network between Three Generations in a Household: Bridging the Interrogational Gaps between the Senior and the Youth
Research on Multi Human-Computer Interface Design of Household Electrical Appliances
RingBoard 2.0 - A Dynamic Virtual Keyboard Using Smart Vision
Ontology Construction for Eldercare Services with an Agglomerative Hierarchical Clustering Method
Wizard of Oz and the Design of a Multi-player Mixed Reality Game
Measuring Crew Resource Management: Challenges and Recommendations
Design and Development of Information Display Systems for Monitoring Overboard
Measuring Focused Attention Using Fixation Inner-Density
An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets
Where Does Speech Technology Fit in Human-Computer Interaction?
Evaluation of Content Handling Methods for Tabletop Interface
Deepfake in the Metaverse: An Outlook Survey
Modeling the Cognitive Task Load and Performance of Naval Operators
Combining Sentimental and Content Analysis for Recognizing and Interpreting Human Affects
HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
A Study of a System that Reduces the Burden of Expressing Opinions by Gradually Changing the Face of the Dialogue Partner
Impact of the Use of a Virtual Assistant on Driver Stress
CogRehab: A Personalized Digital Approach to Cognitive Rehabilitation
Developing a Scenario Database for Product Innovation
An Analysis of the Note-Taking Function of the Audience Response System
Cultural Dimensions Affecting Perception of Privacy and Intrusiveness of Video Monitoring Technologies for Aging at Home
Application of Social Network Analytics to Assessing Different Care Coordination Metrics
Gamification in Mobile Application Development Education
Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation
Institutional Accessibility Awareness
The Effect of Group Membership, System Reliability and Anthropomorphic Appearance on User's Trust in Intelligent Decision Support System
Design of a Mobile Collaborative Virtual Environment for Autism Intervention
PLATO - "electronic cookbook" for Internet-based learning networks
Reconsumption and Recycling in the Ergonomic Design of Architecture
Towards Accessible Automatically Generated Interfaces Part 2: Study with Model-Based Self-voicing Interfaces
Examining the Usability of a Short-Video App Interface Through an Eye-Tracking Experiment
Social Puppets: Towards Modular Social Animation for Agents and Avatars
An Investigation into the Use of LLM-Based Features for Multimodal Estimation of Elderly Engagement in Active Listening
Comparison of Digital Human Model-Based Ergonomic Software Using Eye-Tracking Methodology - Presenting Pilot Usability Tests
User Journey with Intelligent Public Transportation System in Shanghai
How Does Robot-Assisted Laparoscopic Surgery Impact Pain and Burnout Among Minimally Invasive Surgeons? A Survey Study
Designing "Friendly" into Public Bicycle for Taipei City
Geometric Transformations and Duality for Virtual Reality and Haptic Systems
How to Make the User Experience Positive and Effective for the Person with a Disability Using Assistive Technology
Development of Tidy-up Promotion System by Anthropomorphication of Shared Space
Improving EEG-based Motor Execution Classification for Robot Control
Cuteness Design in the UX: An Initial Analysis
Technology-Mediated Provision of Models: Observational Learning for First Year Students
A Discussion on Consumer Kansei Over the Relative Position and Price of Commodities
Deep Learning Based Video Spatio-Temporal Modeling for Emotion Recognition
Longitudinal Evaluation of Adoption and Use Patterns of Electronic Voice Messaging Systems
Secondary Task Method for Workload Measurement in Alarm Monitoring and Identification Tasks
A Review of the DesignX Discourse: Knowledge Diffusion and Integration Across Disciplines
Won't It Please, Please Help Me? The (Un)availability and (Lack of) Necessity of Help Systems in Mobile Applications
Research on the Design of Art Healing Applications in Museums Under the Theory of Embodied Cognition
Can You Trust the Black Box? The Effect of Personality Traits on Trust in AI-Enabled User Interfaces
Spreading Awareness About Quality in Interaction and UX to Young Generations
White Crane Dance-Transforming Woodcut Print and Folk Dance into Animation Art
Human-Computer Interaction and Artificial Intelligence for Ageing Population
A Human-in-The-Loop Context-Aware System Allowing the Application of Case-Based Reasoning for Asthma Management
AR-Enabled Design Strategies and Practices for Future Agricultural Cultural Heritage Experiences
Exploring the User Experience and Effectiveness of Mobile Game-Based Learning in Higher Education
Analyzing the User Experience of Virtual Reality Storytelling with Visual and Aural Stimuli
Consumer Analysis of High Sensitivity Layer
Message Notification System to Reduce Excessive Smartphone Use by Displaying Smartphone Usage Status as a Character's Condition
Emotional Study on Octopus Arm Robots and Behavioral Parameterization
Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems
Research and Re Practice of Oyster Shell Architectural Culture
Developing an Internet of Things (IoT) Service System Based on Spatial Context
Recognition of Human Identity by Detection of User Activity
Research on the Intelligent Interaction Design of Gamified Hand Rehabilitation Training for the Elderly with Stroke
Does a Character's Visual Style Affect Audience Empathy and Sympathy?
Mitigating Frustration in the Car: Which Emotion Regulation Strategies Might Work for Different Age Groups?
Customer eXperience in Valparaíso Hostels: Analyzing Tourists' Opinions
Foundations of Augmented Cognition. Directing the Future of Adaptive Systems - 6th International Conference, FAC 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011. Proceedings
Mirror Neurons as a Potential Confounder in Thought-Based Device Control Using Brain Computer Interfaces with fNIRS
Mobile Sensor Interfaces for Learning Science
Design of Modern Hotels - Humanization of the Residential Environment
Exploring the Relationship among Dimensions of Flight Comprehensive Capabilities Based on SEM
Kansei Marketing Strategies for Cultural and Creative Products
Ergonomic Design of a Formula Student Racecar Seat
Artificial Intelligence in HCI - 5th International Conference, AI-HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Enhancing the Learning Success of Engineering Students by Virtual Experiments
EEG Activities of Dynamic Stimulation in VR Driving Motion Simulator
Diagnosing Cognitive Control with Eye-Tracking Metrics in a Multitasking Environment
Research on Phonetic Indexing Interface in Xinhua Dictionary Based on Differences of English and Chinese Letters
Designing Therapeutic Activities Based on Tangible Interaction for Children with Developmental Delay
A New Organ-Following Algorithm Based on Depth-Depth Matching and Simulated Annealing, and Its Experimental Evaluation
Designing Multimodal User Interfaces for Hybrid Collaboration: A User-Centered Approach
A Comparative Analysis of Reinforcement Learning Approaches to Cryptocurrency Price Prediction
AI Education: Fostering Interdisciplinary Collaboration for Ethical and User-Centred AI Development
CasandRA: A Screenplay Approach to Dictate the Behavior of Virtual Humans in AmI Environments
Evaluation of WikiTalk - User Studies of Human-Robot Interaction
Interaction with Automated Heavy Vehicles Using Gestures and External Interfaces in Underground Mines
Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition
Toward a New Design Philosophy of HCI: Knowledge of Collaborative Action of "We" Human-and-Technology
A Review of Human-Computer Interface Evaluation Research Based on Evaluation Process Elements
BEXPLORER: Computer and Communication Control Using EEG
Use of Personal Color and Purchasing Patterns for Distinguishing Fashion Sensitivity
Research on User Involvement in Automobile Design Development - Focusing on the Problems of Design Evaluation
Energy-Efficient Resource Allocation for Cloud Data Centres Using a Multi-way Data Analysis Technique
Continuous Measurement of Muscle Fatigue Using Wearable Sensors During Light Manual Operations
Sorting Visual Complexity and Intelligibility of Information Visualization Forms
Optimized Dataset Classification Design for Design-Oriented LoRA Models: A Case Study of the Red Dot Award
Imitation-Resistant Passive Authentication Interface for Stroke-Based Touch Screen Devices
Analysis of Factor of Scoring of Japanese Professional Football League
Icon Design for Older Users of Project Management Software
Toward an Integrated Situational Awareness Measuring Function for Electronic Health Records
Using Guided Cognitive Illusions to Compensate for the Motion Limits of 4D Seats
Female Menstrual Emergency Service Experience Design for College Students
Usability Engineering and Software Engineering: How Do They Relate?
Information about Medicines for Patients in Europe: To Impede or to Empower?
Using Domain Knowledge to Support Graphical Editing
The Invisible User: Women in DUXU
Use of the "BARUGA SULSEL" Application to Increasing Public Participation and Services in South Sulawesi, Indonesia
A Study on the Innovation of Traditional Lacquer Art: The Creation of Paper-Based Lacquer Paintings as an Example
The Resilience of Analog Tools in Creative Work Practices: A Case Study of LEGO Future Lab's Team in Billund
Cognitive and Emotional Human Models Within a Multi-agent Framework
Toward a Gesture System Architecture in Extended Reality Based on a Multi-dimensional Taxonomy of Gestures
Towards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles
Achieving Electronic Health Record Access from the Cloud
Addressing Concepts for Mobile Location-Based Information Services
Textile Designer Perspective on Haptic Interface Design: A Sensorial Platform for Conversation Between Discipline
The Space Design of Hackerspace in the "Internet Plus" Era
Idea Visibility, Information Diversity, and Idea Integration in Electronic Brainstorming
Supporting Access to Museum Information for Mobile Visitors
Spatial Perception and Humanistic Innovation in Smart Cities: A Systematic Review
Status and Problems of Computer-Aided Surgery in Japan
Research on Experience Evaluation of Taobao Shopping Platform Service
"I'm Blind, Can I Play?" Recommendations for the Development of Audiogames
Enhancing Accessible Reading for All with Universally Designed Augmented Reality - AReader: From Audio Narration to Talking AI Avatars
Three-Dimensional Grading of Virtual Garment with Design Signature Curves
How Do Patient Information Leaflets Aid Medicine Usage? A Proposal for Assessing Usability of Medicine Inserts
Can Electromyography and Subjective Metrics Work Better Together? Exploring Dynamic Muscle Fatigue to Promote the Design of Health and Fitness Technology
Evaluating the Efficacy of VR-Based Empathy Training in Primary Education: A Comparative Study of Instructional Media and Gender Differences
Exploring Student Interactions: Learning Analytics Tools for Student Tracking
The Effects of Robot Appearances, Voice Types, and Emotions on Emotion Perception Accuracy and Subjective Perception on Robots
The Study to Clarify the Type of "Otome-Game" User
User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games
Using Speech Recognition and Intelligent Search Tools to Enhance Information Accessibility
Eye Movement Training for Taking Care of Potential Risks of Irregular Events in Driving Vehicles
Performance Modeling Using Anthropometry for Minority Population
Towards the Easy Analysis of Celebrity Representations Through Instagram: A Case Study
Preliminary Study of the Configuration of Multifunctional Steering Wheel Buttons in Vehicles and Their Impact on Operation
Interventions for Improving Road Surveillance for Teen Drivers with Autism
Human Aspects of Information Security, Privacy, and Trust - First International Conference, HAS 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings
The Anticipation of Human Behavior Using "Parasitic Humanoid"
Relative Position Calibration between Two Haptic Devices Based on Minimum Variance Estimation
Innovative Pedagogical Framework Based on Digital Collaborative Tools: A Design Education Practice of CADP Course for Freshmen in Design
Modeling of Behavior and Interaction Analysis of Autonomous Robots in Smart Logistics Environment: A Case Study on iLoabot-M
CornerPen: Smart Phone Is the Pen
A Resort or A Remote Village? - Using Jobs-To-Be-Done Theory to Understand Elderly's Thinking Toward Senior Residences in Taiwan
Estimation of Floor Reaction Force During Walking Using Physical Inertial Force by Wireless Motion Sensor
Analysis of Emergent Use for Wellbeing Service Innovation
A Preliminary Methodology for Information Consumer Experience Evaluation
Exploring Informational Privacy Perceptions in the Context of Online Social Networks: A Phenomenology Perspective
An Integrated Framework for Supporting Vehicle-Based Evacuees During Disasters: Leveraging Digital Technologies Through Public-Private Collaboration
Designing Inspiration: A Study of the Impact of Gamification in Virtual Try-On Technology
On the Possibility of Object-Oriented Speculative Design: A Genderless AI Speaker Based on Anti-correlation Thinking
Reading Experiences and Reading Efficiency Among Adults with Dyslexia: An Accessibility Study
Lesson Learned: Design and Perception of Single Controller Operations Support Tools
Automatic Detection of Interaction Vulnerabilities in an Executable Specification
Innovating IT Ethics Education: The Role of AI in Course Development
Platform Urbanism for Sustainability
Distributed, Ambient and Pervasive Interactions: Technologies and Contexts - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
Research on Influence Factors of Design Education Orientation-Taking Italian Design Education as an Example
The Kansei Research on the Manipulation Experience of Mobile Game with Joystick
Landmarks Detection to Assist the Navigation of Visually Impaired People
A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure
Measuring and Reducing Presentation Stress in Educational Contexts
SmartAssist: Open Infrastructure and Platform for AAL Services
Perception of Parallelism in Perspective Images
Research on Motor Function of the Elderly in Guangzhou Based on Anthropometry
How Much Features in Brain-Computer Interface Are Discriminative?- Quantitative Measure by Relative Entropy
Living Labs as a Methodological Approach to Universal Access in Senior Design
Investigation of Sign Language Motion Classification by Feature Extraction Using Keypoints Position of OpenPose
Bridging Tradition and Innovation: Using Artistic Genes to Assess Cultural Authenticity in Digital Shadow Play
Solve the Problem of Urban Parking Through Carpooling System and Blockchain Advertising
Web-Based Authoring Tool for Virtual Exhibitions
The Search For A Cybersickness Dose Value
Impact of the Implementation of Resources with Augmented Reality in Education
A Study of Traditional Culture-Based Animation Symbols in the Context of Intercultural Communication
Just a Natural Talk? The Rise of Intelligent Personal Assistants and the (Hidden) Legacy of Ubiquitous Computing
Developing the HMI of Electric Vehicles - On the Necessity of a Broader Understanding of Automotive User Interface Engineering
What are the benefits of analogous communication in human computer interaction?
Proposal for Encouraging Tourists to Stroll by Restricting Information Sharing Location to Destinations
Investigation of Sleepiness Induced by Insomnia Medication Treatment and Sleep Deprivation
User acceptance in health telematics: an HCI perspective
A New Design of the Multi-channels Mobile and Wireless EEG System
Parkinson's Disease Detection and Diagnosis from fMRI: A Literature Review
Evaluating HMI-Development Approaches from an Automotive Perspective
Who Would You Rather Ask for Help? A Comparison Between Two Chatbot Personalities in Information Management
New Media Art and Post-human Masks
GyroTouch: Wrist Gyroscope with a Multi-Touch Display
Enhance User Experience Moving in Campus through Understanding Human Spatial Cognition
Abstraction Level: Evidence from an Event-Related Potential Study
Evaluation of Relationship Quality Within Dyads Through the Performance in Dual-Player Cooperative Tasks
"I Like That You Have to Poke Around": Instructors on How Experiential Approaches to AI Literacy Spark Inquiry and Critical Thinking
What Is Human? How the Analysis of Brain Dynamics Can Help to Improve and Validate Driver Models
Is This Person Real? Avatar Stylization and Its Influence on Human Perception in a Counseling Training Environment
Remote Operations in the Hazardous Environments of Space
Air-Puff Eyewear System for Blink Monitoring and Reflexive Blink Induction to Improve Dry Eye
Template for Website Browsing
Evaluation of Effects of Textures Attached to Mobile Devices on Pointing Accuracy
Consumer Behavior in Electronic Word of Mouth: A Bibliometric Approach
D-Braille: A Digital Learning Application for People with Low Vision
BlocklyBias: A Visual Programming Language for Bias Identification in AI Data
A Static and Dynamic Recommendations System for Best Practice Networks
Virtual Reality and AI for Training in Manufacturing: Advancing Human-AI Teaming and Collaboration
Prototyping Process Analyzed from Dialogue and Behavior in Collaborative Design
Psycognition: Cognitive Architectures for Augmented Cognition Systems