yusuke1997/dblp-id-title huggingface dataset:
Unmanned Robotic Online Laboratory with an Intelligent Cloud Teacher
Analyzing the E-learning Video Environment Requirements of Generation Z Students using Echo360 Platform
Explore the Effect of Metacognitive Awareness on University Students' Learning Outcomes in the Metaverse: Evidence from Eye-tracking Data
Collaborative Problem-based Learning: Adaptation of Vygotsky Sociocultural Learning Theory
Using Flipped Classroom Approach to Integrate SRL Instruction in Classical Chinese Reading Instruction: Insights from the First-Year Results
Benchmarking and Tuning Regression Algorithms on Predicting Students' Academic Performance
Do points, badges and leaderboard increase learning and activity: A quasi-experiment on the effects of gamification
Initial Use of a Flexible Open Learner Model
A holistic visualisation solution to understanding multimodal data in an educational metaverse platform - Learningverse
Teacher Thinking and Affordances of TouchPad Technology: An Ongoing Study of Teacher Adoption of iPads in Higher Education
Can students build cognitive models that reflect their own cognitive information processing? Results of preliminary class practice
An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue
A Study on Teaching Children the Role of Decentralized Control in Social Communication Using an Interactive Simulator
Measuring Analysis Skill in Data-informed Self-directed Activities
Smart Phone based Data Collecting System for Analyzing Learning Behaviors
Using an online social network site as a learning community to enhance EFL learners' cultural awareness
Investigating the Tightness of Connection between Original Map and Additional Map in Extension Concept Mapping
Identifying Determining Factors of EFL Learners' Stage of the Acquisition on English Prepositions
Learning to Teach Elementary Mathematics and Science: A Global Learning Dimension
Using Clickstream to Understand Learning Paths and the Network Structure of Learning Resources: Using MOOC as an Example
Data, the Story, the Storyteller
Blogics! A Learning Tool for Enabling Wearable Computing Modules for Beginners
The Digital learning environments to promote information literacy in higher education: Designing and Instruction framework
A Science Learning Environment using a Computational Thinking Approach
The Relationships between Taiwan University Students' Internet Attitudes and Their Preferred Teacher Authority toward Internet-based Learning Environments
The Changing ICT Educational Landscape in Emerging Developing Countries within the Asia Pacific Region
A Java Based On-line Handwriting Interface for an Intelligent Algebraic Calculation Tutoring System
Designing Overseas Fieldwork Using a Mobile Device for Enhancing Students' Reflective Learning
Keep Online Design Thinking Alive: a Case Study in Indonesia
Effectiveness of Collaborative Learning in the Network-based Language Communities
Computer Supported Ubiquitous Learning Environment for Japanese Mimicry and Onomatopoeia with Sensors
Prediction-Based Learning: An Example of Weather Forecast Practicing
Factors Affecting Contributions to Electronic Discussion Boards: A Preliminary Analysis
The Design of Kinect Posture Game in Treating Sensory Integration Dysfunction
A Framework of User-Driven Data Analytics in the Cloud for Course Management
Design and Effect of AR Sign Language Teaching Software Based on Natural Interaction
Exploring the relationships between EFL learners' choices of multimedia and their approaches to learning English
Designing Interactive Mathematical Teaching Tools for Tablet-Based Learning: Enhancing Student Engagement and Tactile Exploration
Virtual Classroom Discussions versus Traditional Classroom Discussions
Model for a European, networked University
Using Pedagogical Advisement in Technology-Based Environments
Semi-Automated Assessment of SQL Schemas via Database Unit Testing
Tracking Knowledge for Learning Japanese as a 2nd Language
How Reading-Writing Model to Facilitate Writing Idea and Affect Writing Attitude at Prewriting
Two-way Knowledge Transfer Among University Academics, Young Entrepreneurs, NGOs and Students in STEM and IoT Metaverses: Conceptual Model, Research Agendas and Contextual Challenges
Learn To Design (L2D): A TPD Program to Support Teachers in Adapting ICT Learning Materials to Their Local Context Through Research-Based Strategies
Conceptual Design of WHALE: A Wise Helper Agent for the LEAF Environment
Effects of Learning Activities Based on Augmented Reality on Students ' Understanding and Expression in an English Class
A Pedagogy in STEM Classrooms for Primary Students to Develop Knowledge of Electric Circuits and Problem-Solving Skills
Towards personalized cognitive-social affective engagement among active seniors: A case study on UX and inclusive design
HyDi: Hydrometeorological Disaster Preparedness Simulator
Augmented Reality based Learning Support System for Mental Rotation
Lecturer Performance Assessment System Based on Tridharma Using SAW Method
A Visual Novel for Educating Culture: Sensitive Topics
Exploring the Changes in In-service Teachers' Perceptions of Technological Pedagogical Content Knowledge and Efficacy for ICT Design Thinking
Action Research on Construction of Basic Courses Chief Teachers Pedagogical Model Based on School Network
Prior Knowledge on the Dynamics of Skill Acquisition Improves Deep Knowledge Tracing
Comparing Short-Term and Long-Term Online Courses Using the Kano Model and Neural Network Language Models
A Case Study Illustrating Coding for ComputationalThinking Development
How to teach software programming? Using Affective Teaching Method and Social Network to Enhance the Learning Motivation in Programming Courses - An Example on Facebook
Computer-Supported Training of the Mental Number Line
How Reciprocative Dynamic Linking Supports Learners' Representational Competence: An Exploratory Study
e-Portfolio Way: Life-Long Learning: e-Portfolio for Adult Education at KIT
Topic: Using popular mobile application software to increase learner motivation
Suggestions for Special Education Teachers to Practice Spherical Image-Based Virtual Reality Instruction in Classrooms: A Case Study
A Dialogue Model for Collaborative Storytelling with Children
Development of a computational thinking assessment tool for lower secondary students in Malaysia
A Case Study: ExploringVideo Deficit Effect in 2-Year-Old Children's Playing and Learning With an iPad
Unveiling University Students' Data Literacy: A Case Study on Modeling Reasoning in Data Mining Projects
An Evaluation Tool for Collaborative Learning Based on Communication
A Systematic Review of Methods for Developing Open Educational Resources
Interaction between Standardisation and Research in Drafting an International Specification on Learning Analytics
Acculturation in Context: Knowledge Sharing Through Ubiquitous Technologies
The Quest for the Best Mix: An Ongoing Project in E-Learning
Exploring Learners' Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study
A Lifelong Learning Support System on Multimedia Networks
Investigating the Use of Prompts by a Robot Peer Tutor during Math Problem Solving
Developing a Low-cost Rotary Series Elastic Actuator for Mechatronics Engineering Students
Toward Guidelines for Designing Handheld Augmented Reality in Learning Support
Analytics of Certification Courses within Higher Education
Effects of concept map based cooperative peer assessment system on students' learning outcomes on programming
The Task Sharing Framework: A Generic Approach to Scaffolding Collaboration and Meta-Collaboration in Educational Software
Designing an AI-Enhanced Timeline for Monitoring Multimodal Interactions in Embodied Learning Environments
Computer-Supported Freewriting：Improving Writing Attitude and Idea Generation
AR-based Learning Support System for Inorganic Chemistry
An Investigation of the Influence of Learning Effectiveness and Motivations in a Taiwan History Digital Game - Govern Formosa
A System for Finding and Improving the Relevant Contents of Digital Textbooks based on Quizzes' Contents
Program Learning Support System with Visualization Reflecting Teacher's Intent for Learner's Code
Argument-Based Negotiation and Conflict Resolution through Enactive Role Play in Second Life
From Response Systems to Distributed Systems for Enhanced Collaborative Learning
A Crowd-Programming Approach for Computational Thinking Education
Alternative Approach for Evaluation Adapted for Times of Emergent Conditions
Utilizing Crowdsourcing and Topic Modeling to Generate Knowledge Components for Math and Writing Problems
LA-ReflecT: A Platform for Data-informed Reflections in Micro-learning Tasks
A Simulation Game to Diagnosing Major Depressive Disorder based on PHQ-9 for Psychiatrist Program in Thailand: An Evaluation of Game Interface Design and Prototype
E-book based Learning in times of Pandemic
Foregrounding the prototype design of a generic differentiated assessment tool for mixed-ability classroom
Collaborative and Interactive Online Simulation System for Secondary School Scientific Experiments
Technology Integrated Classes versus Traditional Classes and their Impact on User Performance and Perceptions
Teachers' Conceptions and Uses of Interactive Spherical Video-based Virtual Reality in Teaching Chinese Writing
Development of Video Presentation Mutual Evaluation Support System with Portable Mobile-Devices using Drag and Drop Evaluation Function
Build our Town - Using an Augmented Reality Game to Enhance Young Children's Spatial Cognition
A Presentation Avatar for Self-Review
Thai-Chinese Interpretation Online Course Design: Identifying and Accommodating Learners' Needs
Design and Implementation of Synchronized data with e-Learning systems
Re-Thinking Out-of-School Learning in Rural Pakistan
Exploring the Potential of Mobile Assisted Language Learning in Rural Area of Indonesian
Behind-the-Scenes: Challenges to Integrate Google Classroom in Teaching and Learning
Learning Designs and Learning Objects: Where Pedagogy Meets Technology
Paralinguistic Discussion in an Online Educational Setting: A Preliminary Study
Implementation and Effectiveness of a Feedback Feature in Underlining to Promote Reading Comprehension of e-Learning Instructional Materials
Student use of Knowledge Building Tools in Networked Communities
Ethical Implications of Utilizing Artificial Intelligence in Education for Assessment
Support for fitting Chromebooks to the child with cerebral palsy: A practical study on incorporating advice from ICT specialists
Exploring the Value of Multimedia Messaging Service for Learning English Reading: Using LINE as an Example
Using MALL to explore Language Comprehension of Non-native Speakers
Effect of Generalization in Historical Learning for Acquiring Ability of Lessons Discovery
Gender Differences in Help-Seeking and Supportive Dialogue during On-line Game
LOD Based Semantically Enhanced Open Learning Space Raises Engagement for Historical Deep Consideration
Improving Classification in Imbalanced Educational Datasets using Over-sampling
Implementation of Multimedia Inquiry-based Learning to Support Students' Understanding and Perceptions of Automated Factory Systems
A Case Study of Interactive Learning Environment for Building Structure of Arithmetic Word Problem in Language Delay
Evolving Participation in Educational Technology Communities of Practice
Development of a Dynamic Web-Based Information System for Parents and Pupils to Enhance Decision-Making by School Personnel: A Case Study of Jurong Primary School, Singapore
Teaching Elementary Logic in General Education in Taiwan
Teacher Enactment in Collaborat ive Inquiry with a Science Learning Environment
Evaluation of a Motion Capture and Virtual Reality Classroom for Secondary School Teacher Training
Effective Alignment between University Education and Teaching Practice through Automatic Interpretation of Lesson Plans
Development of a User Adaptive Graphical Learning System
Understanding Student Interactions with Tutorial Dialogues in EER-Tutor
Recalling Learning Log Based on Learning Style and Context
Electroencephalogram Analysis of Pseudo-Haptic Application for Skill Learning Support System
The Evaluation Framework for the Group Development Process of Adventure Education Game
Curriculum Development Critical Success Factors for eLearning Implementation
An Interaction Analysis Support System for CSCL: An ontological Approach to Support Instructional Design Process
Exploring Student Emotion via Facial Expressions Using Transfer Learning
Analysis of Students' Emotion from a Text Corpus
About a Platform Independent Client for Mobile Quizzes in Moodle
Decision Making Patterns in Virtual Teams
Flip & Slack - Active Flipped Classroom Learning with Collaborative Slack Interactions
Towards Identifying the Learning Affordances of Social Media as Telemedicine Platforms among Physicians in a Developing Economy
Effects of Peer Interaction on Web-Based Computer Programming Learning
A Study on the Use of Prepositions mediated by an ICT Tool
MOOD: A Mobile Phone-enabled Educational Data Collection Platform
Using Mobile Augmented Reality for Chemistry Learning of Acid-base Titration: Correlation between Motivation and Perception
Grounding Support for Effective Collaborative Learning
Using Constructivism Learning Environment Management System to Flipped Classroom and Enhance an EFL'S English Reading Comprehension
Different Media for Language Learning: Does Technology Add Quality?
Investigating the Strategy of Kindergarten Teachers Integrate Technology into Block Learning Area
An Intention-oriented Model of Copyright Law for e-Learning: - International Semantic Mapping of Copyright Laws Based on A Copyright Ontology
The Effects of Game-based Peer Response on Writing Quality: High-ability vs. Low-ability
Learning Algorithm Implementation Structures for Multilabel Classification via CodeBERT
Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual Scaffolding
Effective Pedagogy for the Optimal Use of Free E-resources for Supporting Chinese Learners to Learn Primary English Grammar
The Developments of EFL Vocabulary Sizes of High School Students in Taiwan
A Proposal for Educational Reform in Higher Education: A innovative use of e-portfolio - Show case at Kanazawa Inst. of Tech
Proposal of Balloon Type Drone for Overhead Shooting in Remote Joint Classroom
Using Activity Tree Structure to Edit Materials of the Multi-Touch eBook
Exploratory Factor Analysis for the Survey of Epistemic Beliefs for Discipline-Based Knowledge Creation
Using time management system with SQ3R method to improve student's time management capability
Playful Learning and shared Computational Thinking: the PaCoMa case study
Practices of ARCS Chinese language instructional design with MR application participation
Four-bar Linkage Quadruped Biorobotic Instructions: Gamified Design and Development
Can Use of Technologies help Reduce Biases in Academic Recruitment?
Designing Learner-Centered Collaborative Learning by Incorporating AI-Based Teacher/Learner Agents with a Cognitive Model
Analyzing the Features of Learning Behaviors of Students using e-Books
An Analysis on a Learning Support System for Tracing in Beginner's Debugging
Engineering Graduate Students' Literature Searching Behaviors
Paperless Korean Language Learning Support System with a Tree-type Network of Android Devices
ICT Integration in Malaysian Smart Schools: Do teachers' gender, computer ownership, Internet access, subject area and ICT training matter?
Prototyping of an Earthquake Evacuation Learning Game with VR Reproducing the Environment That Is Familiar to Learners
Learning about e-Learning: Some Insights into a Postgraduate Learning Community
Learning Application with the Multi-Touch Interactive Technology-A Study of Jigsaw Game
Effects of Automatic Hidden Caption Classification on a Content-based Computer-Assisted Language Learning System for Foreign Language Listening
Factors Contributing to the Negative Online Learning Academic Self-Concept of College Students
An Inquiry-based Learning Approach in Engineering Education regarding Simulation Practice on Automation Control
Influence of Telepresence Robot on Discussion in Hybrid Classes
Evaluating an ontology-based e-Learning data model using the TAM model
Investigating the Learning Performance toward Geometry Learning in an Augmented Reality System
Statistical Level Checker with Personalised English Passage Suggestion
A Study of Implementing Web-Based Learning Systems to Enhance Learning for the Supply Chain Management (SCM) Course in Higher Education
The Acceptance of Mobile Games to Improve Filipino and English Vocabulary among Children from Urban and Rural Areas
University of Hamburg in 3D: Lesson Learned
"A New Course Design for Advanced Communication: "Debate and Beyond..." A Technology Enhanced Course for Communication Incorporating Empathy"
Exploratory Analysis of Discourses betweenStudents Engaged in a Debugging Task
A Practical Study on Modeling Lesson Plans with an Ontological Engineering Approach
Concerns and Preferences of Teachers towards the Development of Virtual Classroom in Hong Kong
How Designer Think About Designing an Augmented Reality App for the Study of Central Nervous System
Adaptive Practicing Design for Self-paced Online Learning
Strategies for Idea Improvement using an Idea-Centric Discourse Analysis
The Development and Preliminary Evaluation of a Mobile Game for Pattern Recognition Learning
Investigating Effects of Game-based Design Mechanisms on Learners' Reasoning Ability: A Cluster Analysis
Late-binding SCORM Contents in Dynamic Learning Environments
Investigation and Analysis on the Development Trends of Learning Management System over the Past Five Years (From 2005 to 2009)
Inspiring Creativity through a Creativity Game of Players as Game Story Designers: A Metacognitive Approach
An Exploratory Study of Student Persistence and its Relationship with Achievement While Using a Game-based Learning Environment
Knowledge Augmentation for Experiential Learning in Fieldwork
Development of a Management Game for English Vocabulary Learning
Knowledge Forum as Catalyst for Fostering Knowledge-Building Communities
Authoring System of Digital Educational Content Based on Student Model Concerning Development Stage of Autistic Person
The Changing Role of Tutors: Forming a Community of Practice in a Distributed Learning Environment
Redefining Question for Curve-Driving Practice Using Augmented Reality and Driving Models
How to Construct an Assessment System for Engineering Courses
Open Source Energy Simulation for Elementary School
Teachers' Perceived Usefulness on the Utilization of Mobile- Learning Approach in Teaching High School Biology: A Case from the Philippines
Analysis of the Connection of United Nations Sustainable Development Goals with the Hong Kong High School Technology Curriculum
Designing for Model Progression to Facilitate Students' Science Learning
Ethical Challenges of Artificial Intelligence in Education: Achieving Learner Centricity with Respect to Learner Autonomy
Exploring Taiwanese undergraduates' perceptions of teacher authority toward Internet-based learning environments
Designing a Virtual Reality Game for Religious Culture Guided Tour by Combining Voice Guided Scaffolding and Situated Learning Mechanism
Effects on Fostering Computational Thinking by Externalizing a Solution with Construction of a Problem-Solving Model
Building Open Student Model based on Assessment Framework of Iteration Programming
A Three-dimensional Context-awareness Model: Support Learning Services Providing in e-Learning Environments
Learning Analytics of Core Competencies: A Comparative Study of Students, Academics, and Industries
Does the proximity-based network of MOOCs condition changes in universities? An agnostic approach to visualize the process of nominating and designing MOOCs
Rediscovering scientific laws in high school physics labs with mobile devices
Designing a Reference Model for Learning Analytics Interoperability
EpiList II: Explicit Instructions for Development of Generic Cognitive Skills
A systematic review on the competences of human-AI collaboration
Learning Math with Farmer Alfred - A Learning Game on a Multitouch Table
Discovering Dynamics of an Idea Pipeline: Understanding Idea Development within a Knowledge Building Discourse
Comparing the Roles of Representations in Fact to Face and Online Collaborations
A Study of the Present Status of IT Teachers Training In Microsoft's 'Partners in Learning' Project - A Content Analysis Approach
Integrating Technology in the Classroom: Favourable Conditions for Teachers' Upward Developmental Trajectories
Experimental Use of Problem-Posing Exercise System for Efficient Calculation to Promote Relational Interpretation of Numerical Expression
Applying Recommendation System to Facilitate Exploratory Online Learning - An Empirical Study at Graduate Level
Concepts and Ontologies in Web-Based Educational Systems
What digital tools teachers are ready to use in kindergarten - international comparative study with early childhood pre-service teachers
Using TAASSC to Investigate Fine-Grained Grammatical Complexity in Reading Texts of Two High-Stakes English Tests in China
Refining Conjecture Mapping for Design-based Research
Digital Storytelling for Professional Socialization Through Cartooning Preservice Working Experience: A Case Study
Designing an Interest-Driven Challenge-Based Learning and Alternative Assessment Method for an Educational Technology Undergraduate Course
The ABC Workbook: Adapting Online Judge Systems for Introductory Programming Classes
Game-based Narrative System for Student English Learning
A Conductive Classroom Environment for IT Integration: A Collective Case Study of Primary Schools in Singapore
Explore Teaching Effectiveness of Digital Game-based Learning System in Primary School Social Field Curriculum
Structuring of Multimedia Contents for E-Learning Lessons in Multimedia Knowledge Base
Authoring Web-Based Tutoring System with WETAS
Birds of Paradise: A Game on Urban Bird Biodiversity Conservation
Development of an Intelligent Practice Supporting System for High School Chemistry
Relating Student Performance and Procrastination Behavior in Online Discussion Forums
Development and Evaluation of a Matching System to Facilitate Online Collaborative Learning
Shelter GO: Multiplayer Location-based Game for Learning Evacuation
A Time Scale-based Concept Map Approach to Developing Educational Computer Games for Historical Courses
A Study of E-readers with Multimedia Annotation to Help Elementary School Students Learning with Parental Involvement
Creating a Tabletop Learning Environment Using Physical Robots
Analyzing Teacher-Student Dialogues in Online One-on-One Primary Mathematics Tutoring: A Lag Sequential Analysis of Group Differences
Implementation of Professional Development Training for Industrial Employees on Artificial Intelligence of Things
Types of uncertainty and collaborative uncertainty management strategies evidenced during the engineering design process
TELL for Indigenous Australian languages
Towards A Virtual Peer that Writes Stories with Children
Making Electronic Textbook for College Chemistry-experiment
A 3-Component Hybrid Model for Traditional Courses
Application of Programming Learning Support System to Object-Oriented Language
Using IT to Power and Support Problem-Based Engaged Learning
Appropriating AI-Powered Pedagogical Affordances for Vocabulary Learning
Online Responses towards the Impact of Hand Held Devices on Children's Social and Emotional Development
Development of Immersive Teaching Material using HMD and 3D Gesture Operation for Astronomy Education
Identifying and Comparing Elementary Students' Problem-Solving Behavior Patterns Using Lag Sequential Analysis
Online Interaction and Learning Engagement of Senior High School Students in a Less-Developed Region in China
Evaluation the situation somatosensory game digital learning for global warming misconception
Reading for Emotion with ICT Tools
Local Safety Map for a Cornerstone of Local Disaster Prevention: A Case Study of a Historical Local Town in Japan