yusuke1997/dblp-id-title huggingface dataset:
An Innovative Way to Teach Computer Programming for Middle and High Schools Students in Summer Camps
Raising Young Pupils and Students' Awareness Levels About the Impacts of Digital Technologies on the Environment, Climate, Health and Well-Being Through a Challenge
Engaging students for success in calculus with online learning forums
Massive Open Online Courses on Web Development Education: A Case Study
Supporting real open educational resources in Edu-AREA: Different views about open educational resources
Evaluation of an Educational Microcontroller and Workshop from the Perspective of K-12 Teachers
Data base development for school-related research
Practical experiences on building structured remote and virtual laboratories from the student's point of view
Enhancing Course Objectives for a Sophomore Electronic Devices Class via Peer-Led Team Learning (PLTL) Model and Attached Projects
Applying online and blended learning structure to teaching practice for STEAM Education
Engineering Student Mental Health and Help Seeking: Analysis of National Data from the Healthy Minds Study
Teaching Cybersecurity Using Guided Inquiry Collaborative Learning
Finding good friends to learn from and to inspire
Lecture, narrated slides, or first person view? Impact of presentation on learning outcomes
Integrated Learning Development Environment for Learning and Teaching C/C++ Language to Novice Programmers
Election Security in the Cloud: A CTF Activity to Teach Cloud and Web Security
Investigating the Impact and Pedagogical Implications of Extroversion on Team Dynamics in Post-Secondary Student Teams
Transitioning from faculty-centered to student-centered communication
The Role of Community in Promoting Engineering Identity Formation in Historically Marginalized Communities
The Soundtrack of Our Lives (SOUL): Understanding the Experiences of Disabled Women 1 in Engineering Programs Through Song Choice (WIP)
Embodied Learning in Virtual Reality: Comparing Direct and Indirect Interaction Effects on Educational Outcomes
Web-based collaboration system to improve the interactivity for mobile education through smart devices
Initial Validation of the Cybersecurity Concept Inventory: Pilot Testing and Expert Review
Preparing engineers for careers in social innovation and sustainable development
Mainstreaming usability in lower level undergraduate design courses
Badges and XP: An observational study about learning
Research Experiences for Teachers in Machine Learning
Robotics integration to create an authentic learning environment in engineering education
Exploring computational thinking assessment in introductory programming courses
Work in progress - Using graphical programming to contextualize a conventional programming course
Work in progress: Using smart mobile tools to enhance autism therapy for children
Object-Oriented Approach for Quick Preparation of Learning Materials in Conditions of Digital Transformations and Rapid Updates of Scientific Results
Using robots to teach programming to K-12 teachers
Incorporating entrepreneurship topic into a mobile computing course
Perceptions of engineering identity: Diversity and EWB-USA
Real-time Metacognition Feedback for Introductory Programming Using Machine Learning
Student Engagement in an Online Software Engineering Course
Asian-American women engineering faculty: A literature review using an intersectional framework of race, class, and gender
Types of assessing student-programming knowledge
Behavior detection and analysis for learning process in classroom environment
Dissemination of community engagement in engineering and computing
Gender Diversity in STEM Graduate Programs at the University of Brasília in Brazil
Inversion of technical and communication emphasis in an engineering product design class
Development and Student Percepetions of Think-Pair-Share Activities in a Senior-Level Linear Control Systems Course
Professional Communication Tools in Higher Education: A Case Study in Implementing Slack in the Curriculum
Catalyzing research-to-practice conversations: A global, interdisciplinary and emergent symposium in the context of learning to design
Innovative Computing Curricula and the CC2020 Project
Pay it Forward: Use of a Course-Based Discussion Platform to Deepen Content and Professional Knowledge in an Engineering Project Course
RustLIVE: Reducing the Learning Barriers of Rust Through Visualization
Implementing Collaborative Online International Learning (COIL) in Regular Engineering Coursework
Affordable K-12 robotics programs
Software Engineering Education Through Experiential Learning for Fostering Soft Skills
Understanding Student Perceptions of Project Impact in the EPICS in IEEE Service-Learning Program
WIP - Applying Project-Based Learning to Awaken New Talents: Experience with a Prototype Essential Oil Extractor
Cultivating Computational Thinking through Game-Based Learning
Gamification as a Strategy to Improve Students' Motivation and Engagement in Educational Environments at Engineering Courses: bibliographic
Unplugged Robotics to Increase K-12 Students' Engineering Interest and Attitudes
All rosy in scratch lessons: No bugs but guts with visual programming
Developing and Supporting STEM Undergraduate Teaching Assistants as Partners in Teaching
Teaching HPC Concepts with Serious Games
Inclusive Model for the Development and Evaluation of Accessible Learning Objects for graduation in Computing: A Case Study
Exploratory Study on Accuracy of Students' Mental Models of a Singly Linked List
Teaching mobile computing and mobile security
WIP: Developing the Husky PAWS S-STEM Scholar Application
Work in Progress: Utilizing the MUSIC Instrument to Gauge Progress in First-Year Engineering Students
Understanding the Cost of Change: Measuring Sustainability of Computing Education
Using ChatGPT in Undergraduate Computer Science and Software Engineering Courses: A Students' Perspective
Rapid improvement of students' soft-skills based on an agile-process approach
Work in progress - Introducing Solar Energy Engineering in an Australian middle elementary school
Peer-Mentoring in Design Projects in Project-Based Learning (PBL) at First-Year Engineering Course
Work in progress - Hands-on learning of fundamental concepts in electromagnetic fields
Teaching Assistants' Experiences of Lab Sessions in Introductory Computer Science Courses
Internal combustion engine's throttle control as a motivational theme for teaching microprocessors systems lab classes
Going beyond traditional approaches on industrial engineering education
Introducing STEM to 7 th Grade Girls using SeaPerch and Scratch
Strategies for sustaining change in engineering education
Work in progress - Using social media to teach engineering process
Promoting Students' Cognitive Ability to Identify Human Error-Prone Scenarios in Programs
Application of Organizational Systems Theory to Identify Education and Training Needs for Industry 4.0
A model to support a learning object repository for web-based courses
Work in progress: International experience in semiconductor product engineering
Mini workshop - Innovation for a crowded curriculum: Learning modules for tomorrow's energy engineers
Work in Progress: ChatGPT as an Assistant in Paper Writing
Middle school girls' perceptions of engineers before and after a female only summer enrichment program
Design the Future Activities (DFA): Typology of Content for Case Studies
A Systematic Literature Review of Neurodiversity in Engineering Higher Education
Evaluation of acoustical position determination in a classroom scenario
Women in STEM: The impact of STEM PBL implementation on performance, attrition, and course choice of women
Defining and Supporting a Debugging Mindset in Computer Engineering Courses
A Remote/Virtual Robotics Lab
A Literature Study of Visual Analysis in an Educational Context
Co-designing an engineering professional practice program with students
Collaborative survey construction for national data collection: Coordination, negotiation, and delivery
Making Engineering Sociotechnical
An agent-based tutoring system for learning propositional logic using multiple linked representations
Make experimental device to be a toy - the experimental teaching in Digital Logic Circuit course
Getting past the first year: Retaining engineering majors
Learning mathematics through serious games: An engagement framework
Work-in-Progress: Validation of Connections and Creating Value Assessments
Hidden in plain sight: Masculine social norms in engineering education
Low Cost Platform for Teaching AI Self-Driving Cars Topics for Undergraduate Students in Emerging Countries
Examining the Perceptions of People with Disabilities on the Use of Accessibility Standards in Web Interface Design
The use of gamification to support the teaching-learning of software exploratory testing: an experience report based on the application of a framework
How to become an inclusive leader: A Pre-Conference Workshop Abstract
Computer science education as part of an undergraduate program in community information systems
Identification of Pre-University Factors that Affect the Initial Motivation of Students in Computing Programs: A multi-institutional case study
Understanding gender differences in online learning
Playing and learning with gamification: An in-class concurrent and distributed programming activity
Increasing diverse students' persistence in engineering: A social cognitive perspective
WIP: Focusing on Programmer Literacy in the Time of AI-Aided Code Generation
A builder and simulator program with interactive virtual environments for the discovery and design of logic digital circuits
Critical mass or critical culture? Gendered perceptions of women and men in an engineering school
How the application of coping strategies can empower learning
A Qualitative Study of Integrated Computing Experiences and Career Development in Community College Engineering Students
Our community matters: An analysis of the students' and parents' emotions in the midst of COVID-19 pandemic
Cost-Effective Clusters in Education: A Model for Practical HPC Learning
Thinking out of the box: C-projectors and morphological overview
A Framework for teaching programming in High School through Educational Robotics
Neural Pathways to Attention Enhancement: EEG Spectral Ratio Analysis of CM-II Meditation's Effect on Student Attention
Transfer student pathways to engineering degrees: A multi-institutional study based in Texas
Engaging graduate students through online lecture creation
Utilising Diversity for Project Work and Learning: A Study of the Learning Agreement Intervention
True grit: Toward a culture of psychological preparedness in engineering education
Navigational Capital of African American Students in Engineering at a Predominantly White Institution
Design and implementation of an enterprise integrated project environment: Experience from an information systems program
Major choice in first-year engineering program
WIP: Perceptions of Use and Requirements for Digital Competencies of Engineers According to Employers in Central Mexico
Improving students understanding of engineering concepts through project based learning
A Peer Review Approach to Grading Projects in Computer Courses
Enhancing Teamwork Through Games: A Systematic Literature Review
Student motivation in virtual laboratories in bioengineering courses
Work in progress - Implementation of a project-based learning curriculum
Automatic Identification of Ineffective Online Student Questions in Computing Education
Lessons learned from complex hands-on defence exercises in a cyber range
Conducting Successful Virtual STEM Outreach
WIP: Using the Case Methodology in the Electrical Engineering Classroom - the Example of a Course in Electric Aviation
A Hands-On, System-Level Analog Electronics Course
Seamless cross-platform integration of educational resources for improved learning experiences
Young people's perceptions of computing careers
Building an inclusive REU program A model for engineering education
Exploring Contributions of U.S. Engineering Education Research Centers
Are we ready to use mobile devices in higher education? A case study from a central-eastern European university
MOOCEP: A method for building massive open online courses for elderly people the analysis activity
Learning after learning: Perceptions of engineering alumni on skill development
On deployment of effective instructional strategies: Students' engagement through cooperative learning
Digital defenders: Computer security literacy via game-based learning
Capstone design projects as foundation for a solar community
A systems approach to managing learning based on Bloom's revised taxonomy to support student assessment in PBL
An operationalized model for defining computational thinking
Development of an Extended Constructive Alignment Model for Redesigning Courses to Fit Disrupted Contexts
e-Yantra lab setup initiative: Sustainable knowledge creation and scalable infrastructure creation at engineering colleges
Co-Op Based Engineering Education Model Supporting Students in Engineering Education Deserts
Using technology to improve peer review and collaborative conversations to benchmark academic standards
Intersectionality at minority-serving institutions (MSIs): A longitudinal analysis of female student participation within engineering and computing
A bridge to engineering: A personalized precalculus (bridge) program
Work in progress: A semantic annotation scheme for Concept Maps
Can online delivery result in comparable achievement of course outcomes and student success in different computer science courses?
Instrument Development: Measuring Undergraduate Students' Perceived Support in STEM
Exploring students' experimentation strategies in engineering design using an educational CAD tool
A Tool for the Automatic Selection of Mechatronics Remote Laboratories based on their Actual Effective Costs
Investigating Moral Disengagement Among First-Year Engineering Students
Work in progress - Enhancing Interactive Geometry Systems with intelligent tutoring features
An analysis of the students' evaluation of professors' competencies in the light of professors' gender
Measuring Hardware Impairments with Software-Defined Radios
Work in progress: Teaching game design and robotics together: A natural marriage of computing and engineering design in a first-year engineering course
Generating Multiple Choice Questions for Computing Courses Using Large Language Models
Supervising multidisciplinary final-year engineering students to develop CubeSats with an innovative project management method
A Systematic Knowledge Pattern (SKP) for teaching Knowledge Management
Automating Source Code Plagiarism Detection in a Moodle-Based Programming Course
Is video feedback more effective than written feedback?
Design of learning and team-building processes in remote onboarding
Longitudinal analysis of instructor actions in an active, blended, and collaborative classroom environment
Student Assessment in PBL-Based Teaching Computing: Proposals and Results
Assignment Presentation Framework for CS1 Programming Problems
A synchronous distance education hybrid model of college-level credits for high-school students
An engineering student leadership development model for 21st century engineering: Using sociocultural theory to inform practice
WIP: Integration of Hardware and Software Environments to Study Wireless Sensor Networks
Automatic detection of bad programming habits in scratch: A preliminary study
An Exploration of the Role of Student Empathy in Engineering Design Education
A Positive Perspective to Implementation of a Gender Equality Plan: a question of design, time and participation
Using Peer-Led Team Learning to build university-community college relationships
Advancing research on engineering design using e-Journal
Towards a Framework for Equity in Engineering Classrooms
Interdisciplinary faculty-faculty collaborations for the development of learning technologies
WIP: Generative and Custom Chatbots in Computer Programming Education and Their Effectiveness A Systematic Literature Review
Building a New Data Science Program Based on an Existing Computer Science Program
Effectiveness of Flowcharting as a Scaffolding Tool to Learn Python
Undergraduate Engineering Education and the Game-Based Learning Methods to Promote a Culture of Laboratory Safety
Serving with engineering skills within 15 miles of campus: The Scholars of Excellence in Engineering and Computer Science program
A quasi-network-based fly-by-wire simulation architecture for teaching software engineering
Measuring undergraduate students' self-efficacy in engineering design in a project-based design course
Workplace Climate: Comparison of Science and Engineering Faculty Perceptions by Gender
Department Climate: A key to recruiting and retaining a diverse and successful faculty
An introductory electronics course oriented to develop real-life-engineering design skills
Experiences of Black Persisters and Switchers in Electrical, Computer, and Mechanical Engineering Departments in the USA
Trait mindfulness in an engineering classroom: An exploration of the relationship between mindfulness, academic skills, and professional skills
Utilizing Automated Scaffolding Strategies to Improve Students' Reflections Writing Process
A classroom observation instrument to assess student response to active learning
Exploring Game Elements in Learning Programming: An Empirical Evaluation
Students' Feedback About Their Experiences in EPICS Using Natural Language Processing
Customizing bioinformatics graduate programs for diversified student backgrounds
From reality to augmented reality: Rapid strategies for developing marker-based AR content using image capturing and authoring tools
Balancing engineering and religious identities
Comparing the collaborative and independent viewing of program visualizations
Systems Engineering as integrator between engineering and business
Exploring the CELF - An Innovative Cyber Engineering Learning Facility
An Analysis of Application the Kahoot! Tool in a Gamified Approach to Face-to-face and Emergency Remote Teaching and Learning of Software Engineering
Discovering students mobile learning experiences in higher education in Nigeria
Community learning component in first year seminar
Engaging Undergraduate Engineering and Aviation Students to Explore Project Based Learning with regard to Community Impact using Data Analytics in Higher Education
Enhancing engineering mechanics statics instruction using manipulative truss models
Oral exams for large-enrollment engineering courses to promote academic integrity and student engagement during remote instruction
WIP: Exploring the racialization of Latinos/as/xs in the U.S. Southwest and its Implications on Deficit Ideologies in Engineering Education
Finding Belonging in Engineering Education: A Contemplative Approach
Work in progress - Exploiting videoconferencing possibilities to promote the European convergence process
Analizing students performance in an EHEA BEng Industrial Design Engineering degree
WIP: Advancing Scholarly Pursuits Within Standard Curriculum Through the Ocean County College Honors by Contract Program
Factors influencing STEM teachers' effectiveness in the UAE
An Experience Report on the Use of Experience Maps and Sketches in a Database Course Project
Inquiry-based approaches in K-12 classrooms to empower the next generation STEM workforce
NKU Applied Software Engineering Program: A Novel Approach to Software Engineering Education
Girls, Music and Computer Science
Using Thematic Analysis to Characterize the Connection Between Sociotechnical Engineering Courses and Students' Sense of Belonging and Engineering Identity
Moving Beyond VHDL in Introductory Computer Architecture Courses: An Exploration of MyHDL as a Modern Alternative
Developing a Survey for Engineering Faculty Knowledge and Interest in Diversity, Equity, Inclusion Topics
Considerations in the development of a follow-up exploratory quantitative design for student's motivation regarding to work industry-related activities in higher engineering education
A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments
Integral and transformative engineering coursework in formative research for undergraduate curricula
An Exploratory Study on the Impact of AI tools on the Student Experience in Programming Courses: an Intersectional Analysis Approach
Learning Circles for Engineering Educators to Nourish and Heal
WIP: Exploring the Interest in Microelectronics of Computer Science and Engineering Students through a Multidisciplinary Approach
An Examination of the Personal Technology of Students in STEM Disciplines
Designing Transformative Engineering Education Projects Towards National Science Foundation Funding Success
A Topic Modeling Approach to Characterizing Colombian Teachers' Conceptions of Computational Thinking
Increasing Motivation of CS1 Non-Majors through an Approach Contextualized by Games and Media
Learning analytics for the prediction of the educational objectives achievement
Improving learning of computational thinking using creative thinking exercises in CS-1 computer science courses
An assessment of stress factors on engineering academics in a regional context
LLM-Enhanced Learning Environments for CS: Exploring Data Structures and Algorithms with Gurukul
Monitoring F2F interactions through attendance control
Capstone experiences: Effects of adapted physical activity design projects on attitudes and learning
EduBoost: An Interpretable Grey-Box Model Approach to Identify and Prevent Student Failure and Dropout
Scoping Review of Character Development Pedagogies in Engineering Education
WIP: New Course Development for 5G Connectivity: Lessons Learned in Matlab Simulations
Computer self-efficacy, cognitive, and metacognitive strategies of high school students while engaged in interactive learning modules
Development and Contribution to Students' Intercultural Skills: A Case Study of an International Collaborative Site
Autonomous Vehicle Control: Teaching Tool and Simulation
Modeling the Perception of Rigor in Large-Scale Curricular Change
Individual sustainability: Preliminary research
Work-in-Progress: The Entrepreneurial Mindset in Industry Sponsored Capstone Projects: Balancing Project Needs and Learning Objectives
Training students' practical and innovation ability in hardware experiment
WIP: A Systematic Approach for Outcome-Based Assessment
Exploration of affordances of visuo-haptic simulations to learn the concept of friction
An Auditory Interface to Workspace Awareness Elements Accessible for the Blind in Diagrams' Collaborative Modeling
Understanding the Data Needs for Developing a Computational Model of Team Dynamics
Moving from an ERASMUS+ Innovation Project on Mathematics in Engineering Education to the Teaching Practice: Learnings from the UPC Experience
Carry-on effect in extreme apprenticeship
The effects of test-enhanced learning on student learning in an electric circuits course
Constructing a collegiate Motorsports Engineering program
Serious gaming for experiential learning
WIP: Collaborating to Introduce Second-Life Battery Technology Research in an Informal STEM Learning Environment
Awarding bonus points as a motivator for increased engagement in course activities in a theoretical system development course
Implementation of a multidisciplinary introduction to microfabrication at Binghamton University
Using Visualization to Reduce the Cognitive Load of Threshold Concepts in Computer Programming
A system to help teaching and learning algorithms
Apply Data Analytics to Schedule Best-suited Classes for Students with Different Academic Histories
STEM Explore, Discover, Apply - Elective courses that use the engineering design process to foster excitement for STEM in middle school students
Level-up: Expand Undergraduate Research Capacity (and Serve Faculty) through Vertically Integrated Projects
Whole mathematics competences assessment at aerospace engineering sophomore
SimVascular as an instructional tool in the classroom
Work in progress - Assessing and evaluating mentorship programs affecting students retention at the University of Maryland Baltimore County in mechanical engineering