yusuke1997/dblp-id-title huggingface dataset:
Belzebubs - The 360° Hexperience
Visualizing time-dependent particle tracing for the V-22 tiltrotor aircraft
Formation of accretion disks and jets around black holes
Plant feedback on environmental changes and human interactions
Galaxy cluster dynamics
A processing primer for artists
Super furry animals "it's not the end of the world"
Multimedia document architecture (panel session)
Coca Cola "Clay Dolls"
L'Odyssée de la Vie
An open-source CVE for programming education: a case study
FRAMES: Software tools for modeling, rendering and animation of 3D scenes
SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7 - 11, 2022
Tetra Pak: forests
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2019, Los Angeles, CA, USA, July 28 - August 1, 2019, Emerging Technologies
Superimposing Form Upon Chaos
Horses On Mars
A model for anisotropic reflections in open GL
The web as a procedural sketchbook
Computer animation of knowledge-based human grasping
Example based skinning with progressively optimized support joints
Real-time collision detection for motion simulation within complex environments
Auto(mobile): mobile visual interfaces for the road
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet
Shadow algorithms for computer graphics
Freedom bound: creating a digital public art project
Interactive animation as an educational tool in "Winter Dreams"
Parallel-pipeline-based traversal unit for hardware-accelerated ray tracing
Enabling physical telework with spatial augmented reality
NanoAR: mobile AR application with microscopic interaction
Interface as Image: image making and mixed reality
Speak to Awaken EP.1 Diving into Siraya: An Endangered Language Speech Interactive VR Documentary
Art and the information revolution
Sorting in space: multidimensional data structures for computer graphics and vision applications
Actual map based interface for browsing content on mobile devices
Thermasilk "sorceress"
Desert dreams
Data-driven efficient production of cartoon character animation
Unbiased VNDF Sampling for Backfacing Shading Normals
Depth-complexity based occluder selection
Interactive forms: abstract, associative, multilinear storytelling
Life dream
Twinkle: interface for using handheld projectors to interact with physical surfaces
Illumination from curved reflectors
Augmented reality for virtual set extension
Digital self-portait
Low-poly Mesh Generation for Building Models
"ephemeral melody": music played with wind and bubbles
Jakata
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Awards
PixelFlow: high-speed rendering using image composition
Simple cellular texturing for medieval castles
Designing history: the path to participation nation
Bounds and error estimates for radiosity
Virtual Reality and Mental Disorders (Panel)
BabyX
Kanyon reconstructed
Effective stereoscopic rendering for mobile VR
Animating autonomous pedestrians
An interactive zoetrope for the animation of solid figurines and holographic projections
Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering
Fragment shadow: generating fragmented shadows with multi-projectors geometry and color calibration
Dynamic modeling
A feedback control system for desired deformation of cloths by time varying stable forms
Direct illumination from dynamic area lights
White House down: destruction of the capitol
Pieces of the past, maya treasure hunt: a virtual reality game experience
Crowd sourcing memory colors for image enhancement
Learning to classify human object sketches
FLOCK: a location-based, multi-user VR experience
Touch3D: touchscreen interaction on multiscopic 3D with electrovibration haptics
DIVIPRO: Distributed Interactive VIrtual PROtotoyping
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Emerging Technologies
Perch on my arm!: a haptic device that presents weight and a sense of being grabbed
Modeling and Rendering of Weathered Stone
Ray maps for global illumination
HandSCAPE
HP hands "Paulo Coelho"
Coupled motion capture and text analysis of Japanese folk dance
Color decomposition for reproducing multi-color woodblock prints
LumiConSense: a transparent, flexible, scalable, and disposable image sensor using thin-film luminescent concentrators
MOR4R: microwave oven recipes for resins
Computer graphics for large scale two- and three-dimensional analysis of complex geometries
Multi-scale and multi-physics visualization
Specular lobe aware upsampling based on spherical Gaussians
Shaking the world: galvanic vestibular stimulation as a novel sensation interface
Dynamic balance and walking control of planar bipeds
Voxel space automata: modeling with stochastic growth processes in voxel space
Visualization of historical landscapes in Osaka
An interactive tool for fitting surfaces to volume data
Nitro nation
Inverse procedural modeling of 3D models for virtual worlds
ACM SIGGRAPH 2023 Appy Hour, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Character generation under grid constraints
MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generation
Computer graphic modeling of american sign language
Painting By Numbers III
reFrame: An Alternate Paradigm for Augmented Reality
MoCCA: motion capture cloth analysis
A guided synthesizer for blendshape characters
Back-Mirror: back-of-device one-handed interaction on smartphones
Enhanced eyes for better gaze-awareness in mixed reality
Custom software development in post production
VR comper ver. 5E: a perspective primer
Toward Optimized VR/AR Ergonomics: Modeling and Predicting User Neck Muscle Contraction
Neurar, 1996
Animation collaboration with depth compositing
Ratatouille: Rivers of Rodents
Integrating video games and robotic play in physical environments
Precomputed importance sampling
the reacTable
CosmicAI: generating sky backgrounds through content-based search and flexible composition
Shading language compiler implementation for mobile ray tracing accelerator
Cloud 21
A parametric algorithm for drawing pictures of solid objects bounded by quadric surfaces
RLE sparse level sets
Xrays: Tarmie
We, robots
The open-source movement and the graphics community: how can open-source, third party, and proprietary software models coexist?
International CG collaboration: good, bad, or just impossible?
A sketch-based interface for detail-preserving mesh editing
Time-varying textures: definition, acquisition, and synthesis
Hardware accelerated broad phase collision detection
Dance motion analysis and editing using hilbert-huang transform
Optimizing vision and visuals: lectures on cameras, displays and perception
Computer rendering of fractal curves and surfaces
Lautriv Chromagnon Medusa (LCM)
Moving mountains: using interactive graphics to teach geography
Color table animation
Abstracting design, designing abstractions...: use of computer graphics in early stages of architectural design
Stereographic displays of atmospheric model data
Transmission: a telepresence interface for neural and kinetic interaction
Time-lapse radiance
Shape-aware MLS deformation for line handles
Applying color theory to creating scientific visualizations
ICF: A Shape-based 3D Segmentation Method
Art-directed technology: anatomy of a Shrek2 sequence
A signal-processing framework for inverse rendering
Vise from vise versa series
Generation and display of geometric fractals in 3-D
Pliant motion: integration of virtual trajectory control into LCP based physics engines
Globe4D, time-traveling with an interactive four-dimensional globe
Interactive cooking simulator: to understand cooking operation deeply
San Francisco rush
Motion compensated automatic image compositing for GoPro videos
Interaction, suggestion and artistic connotation: experiment with mind, emotion, odor and wind
Proceedings of the Emerging Displays Technologies Workshop, EDT 2007, Images and Beyond: The Future of Displays and Interaction, August 4th, 2007, San Diego, CA, USA, co-located with SIGGRAPH 2007
pOps: Photo-Inspired Diffusion Operators
Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page
Histogram-based HDR video
Discrete geometric mechanics for variational time integrators
Interactive image filtering with multiple levels-of-control on mobile devices
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Posters Proceedings
ManHang: (English title: ephemeral epiphany)
Qt 3D: a data-driven renderer for mortals
Game and interactivity in computer science educationVideo presentations are available on the citation page
Projector-based illumination for 3D scene modeling
Box racer
Blender's Simulation Nodes: A workshop on creating a melting effect with Geometry Nodes in Blender
Four-plane depth-fused 3D display using single flat panel display
Steerable application-adaptive near eye displays
WarCraft III: reign of chaos
Transtiff: Haptic Interaction with a Stick Interface with Various Stiffness
Castlevania: Lords of Shadow 2
How to design and build new musical interfaces
Digital backlot and CG set creation for films
Advanced Television for the United States: Status and Issues (Panel)
Social VR: How Academics Can Use Social VR for Research and Education
DIGRAF - a FORTRAN implementation of the proposed GSPC standard
Cyvers viral city
The RGBy desk
Graphics in business decision making
SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, Shenzhen, China, December 3-6, 2014
Son Of Jaguar
A transparent display with per-pixel color and opacity control
Self-organizing primitives for shape composition based on chemotaxis and genetic programming
Introduction - digital bayou
Just keep digging, and other principles for videogame R&D
Fast Isotropic Median Filtering
3D visualization of aurora considering the physical characteristics
En derive
Genroku-Ryoran
Trick or Treats
Non-reflective boundary conditions for incompressible free surface fluids
Real-time animation of cartoon character faces
Designing with distance fields
FaceExpressions-70k: A Dataset of Perceived Expression Differences
Game-based interaction technology for informal education in public settings
CrowDiffuse: information diffusion over crowds with social network
Family portrait: Mother
Abstract virtual environments for assessing cognitive abilities
A malleable drum
Pushing photorealism in "a boy and his kite"
What makes a production renderer in 2016
Teaching art with 3D software
The irradiance Jacobian for partially occluded polyhedral sources
The year of the human
Taming the swarm: rippers on pacific rim uprising
HapSeat: a novel approach to simulate motion in audiovisual experiences
Japan media arts festival
Stable but responsive cloth
Computing dP/ds accurately in PRMan: Disney bonus section
Correlation-based reconstruction of a 3D object from a single freehand sketch
Take K-12 Students for Global Field Trips by Interactive Droneography
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Studio
Image-based modeling and photo editing
CREATUREs - designing of interactive interior lamps
A GIM-based approach for biomimetic robot motion learning
Disney infinity 3.0 physics-based animation
Footnote to the millenium II
Hot topics in graphics hardware
Countless characters and clovers: interpreting Dr. Seuss' style with 3D fur
A Hundred Unfolded Sighs
Frisk fish
How VR technology will transform healthcare
Percentage-closer soft shadows
Superposition benchmark: innovative SSRTGI lighting in real time
Real time two-way coupling of fluids to deformable bodies using particle method on GPU
Drunk on Technology, Waiting for the Hangover
Agenda Circling Forth
LDI Tree: A Hierarchical Representation for Image-Based Rendering
The HYPERREAL design system
Gone forever
Uncompressed 4K2K and HD live transmission on global internet
The sound brush made of bamboo
Computational Fluid Dynamics in a Traditional Animation Environment
Games, learning and literacy
Automatic facial animation generation system of dancing characters considering emotion in dance and music
Re-usable implicit functions
Cane-Toad
Topology matching for fully automatic similarity estimation of 3D shapes
Realizing the compute potential of the mobile GPU
Parameterized Ray-tracing
The interactive learning environment
Lighting reconstruction for "The Matrix Reloaded": (sketches_0314)
Panjam - Reimagining Music Learning to Support Healthy Aging and Wellbeing
Sally Burton
Genova 2004: a test-bed for industrial design students to integrate cultural content and information technologies in cross-media platforms
HoloWall: interactive digital surfaces
Sand and Grasses 1
Warlords of draenor - talador finale
The Stregner civilization
Ex Machina: rigging beneath the surface
Teaching physics by designing games
Using motion capture to manipulate and edit meshes
Rainbow crow
A volumetric display based on a rim-driven varifocal beamsplitter and LED backlit LCD
Environment workflow of Final Fantasy XV
Student opportunities: industry scholarship, internship and apprenticeship
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Educator's Forum
SIGGRAPH course 2022: differentiable cameras and displays
Lighting and rendering Alice in Wonderland
Making time for Emotional Intelligence in Production and Technology
Untangling hair rendering at Disney
Ritterschlag
Accurate rendering technique based on colorimetric conception
ACM SIGGRAPH 95 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '95, Los Angeles, CA, USA, August 6-11, 1995
Macromedia flash in physics education aspire's interactive online labs and lessons
Automated Physics Based Animation of Fonts
The trilateral filter for high contrast images and meshes
Blortasia: a virtual reality art experience
Grasping a virtual object with a bare hand
Rapid controlled movement through a virtual 3D workspace
Porting game engines to Direct3D 10: Crytek's Crysis
Bidirectional path tracing using backward stochastic light culling
Motion belts
Frank had a dream
BrepDiff: Single-Stage B-rep Diffusion Model
Special purpose automatic programming for hidden surface elimination
Color in advanced displays: HDR, OLED, AR & VR
Lighting design for stylized animation
What if I'm not real
The assumption of pleasure
A multigrid solver for boundary value problems using programmable graphics hardware
Color matters for digital media & visualization
A malleable surface touch interface
Illustration2Vec: a semantic vector representation of illustrations
Real-time principal direction line drawings of arbitrary 3D surfaces
90° South
Practical implementation of dual paraboloid shadow maps
Single-Shot VR
Image quilting for texture synthesis and transfer
Coded Lens: using coded aperture for low-cost and versatile imaging
A flatpack project
Speech to talking heads system based on hidden Markov models
Rendering from Compressed Textures
Mont
Speech recognition as a computer graphics input technique (Panel Session)
Motion capture for everyone
Wonderwalls: playful peer to peer to expert collaborative learning spaces
Alternative performance capturing
Motion-based shape illustration
Toy racer
Lords of war part three - Durotan
System for matching paintings with music based on emotions
Multi-media metamorphosis (or making the medium shoe fit)
Aspects of the aesthetics of telecommunications
Tea set 119/120
Star Wars trilogy special edition
Extracting face bump maps from video
A high-speed multi-exposure camera for virtual sports games
Dynamically reparameterized light fields
Graffiti@Google
Worldprocessor.com
Addressing grazing angle reflections in Phong models
The ocean and water pipeline of Disney's Moana
VJ Fleet [Redux]
Integration of 2D and 3D medical data for education
HapTONE: haptic instrument for enriched musical play
Linear algebra on GPUs
Unbelievable four
Joohyun Pyune
Guiding-Based Importance Sampling for Walk on Stars
Visual Models of Plants Interacting with Their Environment
Sketching non linear projections
Experience with distributed processing on a host/satellite graphics system
A virtual environment based parachute descent simulator
A unified approach for modeling complex occlusions in fluid simulations
Oddworld: Munch's Oddysee, Siggraph teaser
Web with art and computer science
Road to Knowhere: The VFX behind Guardians of the Galaxy Vol. 3
Create, experience, and share your virtual reality and augmented reality content
Baby type robot "YOTARO"
The effect of warm and cool object colors on depth ordering
Amazing sketchbook: extended drawing on a sketchbook using 3DCG
Felix's workshop
High level saliency prediction for smart game balancing
Moutons
A new radiosity approach by procedural refinements for realistic image sythesis
Dynamic Mesh Sharpening
Loops: a digital portrait
JSR-226: a versatile API for mobile SVG on J2ME
MovieTile: interactively adjustable free shape multi-display of mobile devices
What if the earth was flat: the Globe UI system in SSX
Car designing tool using multivariate analysis
Oblique projector rendering on planar surfaces for a tracked user
ShareHaptics: a modular haptic feedback system using shape memory alloy for mixed reality shared space applications
Facial expression affective state recognition for air traffic control automation concept exploration
Stitch-A-Shape: Bottom-up Learning for B-Rep Generation
Easy-to-use authoring system for Noh (Japanese traditional) dance animation
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
The Number Wheel: A tablet based valuator for interactive three-dimensional positioning
Ikea, "t-shirts"
Electronic cuisine
Interactive modeling system for bridges
Color Scheming with Digital Media and Visualization
Origins London-Belize Website
Koktoo gaksi
Image-space construction of displaced normal maps
A fast hybrid geomorphing LOD scheme
bubble cosmos
Smooth video hopping for surveillance cameras
Games development: how will you feed the next generation of hardware?
Blue noise for diffusion models
Pixelboxes
I2V-Adapter: A General Image-to-Video Adapter for Diffusion Models
Clustering and link propagation for surface reconstruction
Lift-mouse: tangible device to feel 3-D surface of 2-D picture
Evan Douglis studio
Computer animation at Lawerence Livermore Laboratory
eventim.de "Mouse/Concerts"
A data-driven compression method for transient rendering
Eyes on the gulf
Embedding webcasts in virtual worlds to enhance user experiences
Street stories - episode 14: "to air is human"
Input for participating media
Real-time Collision using AI
Suggestive painterly style image generation system to satisfy user preferences
The judgement of Lyon
Data structures for graphics
A software test-bed for the development of 3-D raster graphics systems
Development of communication assistant application with blinking for physically handicapped children and elderly people
DeforMe: projection-based visualization of deformable surfaces using invisible textures
Trying to thinking
Reconciling musical language in mixed works: a case study
Layered Depth Images
Shape extraction for a polygon mesh
Acoustic Garden: Exploring Accessibility and Interactive Music with Distance-related Audio Effect Modulation in XR
Real-time rendering for autostereoscopic 3D display systems
The Galloping Horse
Efficient rendering with tile local storage
Fractal anatomy: imaging internal and ambient structures
Wrapped Clothing on Disney's Raya and the Last Dragon
Robust depth estimation from multiple video streams for dynamic light field rendering
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs
Go Green: General Regularized Green's Functions for Elasticity
Efficient substitutes for subdivision surfaces
Exploiting the room structure of buildings for scalable architectural modeling of interiors
Offset curve deformation from skeletal animation
MergeTree: a HLBVH constructor for mobile systems
Betty's barn cow
CityHeat: visualizing cellular automata-based traffic heat in Unity3D
Lords of Sipán
High-level procedural shading VRML/X3D
Physics on GPUs
Interactive skeleton extraction for 3D animation using geodesic distances
Digital painting classroom: learning oil painting using a tablet
Nano-Media: multi-channel full color image with embedded covert information display
Chilly chair: facilitating an emotional feeling with artificial piloerection
Capturing and animating skin deformation
Creating digital corpses for "The Mummy"
Real-time Neural Woven Fabric Rendering
Caustic I
ShapeShop: sketch-based solid modeling with BlobTrees
Inspiring the renaissance person
My MeMart
Functional tree models reacting to the environment
Interactive computer graphics for assisting human programmers
Modular small-scale media: achieving community curation throughout rural Alaska
Interactive poem
Virtual mezzotint using a model-driven strategy
3D printed Faberge-style egg
Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design
Efficient video viewing system for racquet sports with automatic summarization focusing on rally scenes
hanahana: an interactive image system using odor sensors
Fast 3D triangle-box overlap testing
I Faust
Flow simulations using particles: bridging computer graphics and CFD
NPSNET-IV: inserting the human into the networked synthetic environment
Cloison (partitions)
ThinVR: VR displays with wide FOV in a compact form factor
Tenochtitlan: the clash of empires
Large-scale fabrication with interior zometool structure
Video games: content and responsibility
Filtering approaches for real-time anti-aliasing
Ray tracing to get 3D fixations on VOIs from portable eye tracker videos
Evaluating gesture-based games with older adults on a large screen display
Cybernetic ceremony in velvet black
Places of memory
Cosmos laundromat
Modeling and toolpath generation for consumer-level 3d printing
Dark noir
An elementary introduction to matrix exponential for CG
Petula & Freddie
PADS: enhancing gaming experience using profile-based adaptive difficulty system
Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders
Enabling view-dependent stereoscopic projection in real environments
Designing effective pictures: is photographic realism the only answer?
Pixeldust Studios Reptopia Magic Leap Experience
Emerging 4D graphics for math and science education
Speech-driven realtime lip-synch animation with viseme-dependent filters
A fast relighting engine for interactive cinematic lighting design
Kapitän Biopunk: fermentation madness
Algorithms and the artist (panel session)
An interactive simulation system for flying Japanese kites
New D.N.A. pattern
Real-time 3D video
Islands of adventure Web game tour
Pseudo expansion of field-of-view for immersive projection displays
Deletion process_only you can see my history: investigating digital privacy, digital oblivion, and control on personal data through an interactive art installation
Sketching mesh deformations
A fast spatial patch blending algorithm for artefact reduction in pattern-based image inpainting
A psychophyical study on human perception of surface
Automatic selection of level-of-detail based on just-noticeable-difference (JND)
Engineering full-fidelity hair for Incredibles 2
Integrate experiential learning to simulate a website design project process
A portable, reusable framework for scientific computing on GPUs
Journey of discovery: the night journey project as "video/game art"
Practical character physics for animators
Jinxy Jenkins, lucky Lou
Real-time 4D ultrasound visualization with the Voreen framework
Togo murano - lost interiors
The witcher 3: wild hunt launch cinematic trailer
Interactive 3D coloring with mobile AR
Sumisan
Position-Based Physics: Simulating the Motion of Many Highly Interacting Spheres and Polyhedra
Practical morphological antialiasing on the GPU
RugbyBugs
Café tools: contents that connect people