yusuke1997/dblp-id-title huggingface dataset:
The iReCheck project: using tablets and robots for personalised handwriting practice
Training deep networks for facial expression recognition with crowd-sourced label distribution
Toward content-aware multimodal tagging of personal photo collections
Why We Watch the News: A Dataset for Exploring Sentiment in Broadcast Video News
Wi-roni: a gesture tangible interface for experiencing internet content in public spaces
Evaluating Just-In-Time Vibrotactile Feedback for Communication Anxiety
Demo: a multi-modal training environment for surgeons
Towards Accessible Sign Language Assessment and Learning
EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion
Who Will Get the Grant?: A Multimodal Corpus for the Analysis of Conversational Behaviours in Group Interviews
Effect of Feedback on Users' Immediate Emotions: Analysis of Facial Expressions during a Simulated Target Detection Task
Air violin: a machine learning approach to fingering gesture recognition
On data driven parametric backchannel synthesis for expressing attentiveness in conversational agents
A modular, multimodal open-source virtual interviewer dialog agent
Digital Reading Support for The Blind by Multimodal Interaction
Two-Step Gaze Guidance
Exploring the Impact of Distance on XR Selection Techniques
A fusion framework for multimodal interactive applications
Perceptual user interfaces using vision-based eye tracking
Evaluating usability based on multimodal information: an empirical study
Investigating the Impact of a Virtual Audience's Gender and Attitudes on a Human Speaker
Understanding the Physiological Arousal of Novice Performance Drivers for the Design of Intelligent Driving Systems
4th International Workshop on Multimodal Affect and Aesthetic Experience
A communication support interface based on learning awareness for collaborative learning
Automatic assessment of communication skill in non-conventional interview settings: a comparative study
Call For Help Detection In Emergent Situations Using Keyword Spotting And Paralinguistic Analysis
A Platform for Experimenting with Non-Verbal Communication: Inserting facial displays of misunderstanding into live conversations
Getting to know you: a multimodal investigation of team behavior and resilience to stress
Bot or not: exploring the fine line between cyber and human identity
Punchline Detection using Context-Aware Hierarchical Multimodal Fusion
A musical Robot for People with Dementia
Capturing Upper Body Motion in Conversation: An Appearance Quasi-Invariant Approach
SpikEy: Preventing Drink Spiking using Wearables
Multimodal Interaction in the Production Line - An OPC UA-based Framework for Injection Molding Machinery
Usability of Browser-Based Pen-Touch/Speech User Interfaces for Form-Based Application in Mobile Environment
Covariance-Tied Clustering Method In Speaker Identification
Authoring Communicative Behaviors for Situated, Embodied Characters
Automatic identification of experts and performance prediction in the multimodal math data corpus through analysis of speech interaction
Coupling of Task and Partner Model: Investigating the Intra-Individual Variability in Gaze during Human-Robot Explanatory Dialogue
Designing context-aware multimodal virtual environments
Evaluation of haptically augmented touchscreen gui elements under cognitive load
Infants' Brains are Wired to Learn from Culture: Implications for Social Robots
Resolving References to Graphical Objects in Multimodal Queries by Constraint Satisfaction
Bowing modeling for violin students assistance
Virtual tangible widgets: seamless universal interaction with personal sensing devices
Proceedings of the 2015 ACM Workshop on Multimodal Deception Detection, WMDD@ICMI 2015, Seattle, Washington, USA, November 13, 2015
Automatic classification of auto-correction errors in predictive text entry based on EEG and context information
The EMPATHIC Virtual Coach: a demo
MAPTRAITS 2014: The First Audio/Visual Mapping Personality Traits Challenge
Automatic recognition of self-reported and perceived emotion: does joint modeling help?
Password management using doodles
Examining the Link between Children's Cognitive Development and Touchscreen Interaction Patterns
Multimodal classification of interruptions in humans' interaction
ROSMI: A Multimodal Corpus for Map-based Instruction-Giving
Towards Automated Pain Assessment using Embodied Conversational Agents
Toward an efficient body expression recognition based on the synthesis of a neutral movement
Language proficiency assessment of English L2 speakers based on joint analysis of prosody and native language
Human-Habitat for Health (H3): Human-habitat Multimodal Interaction for Promoting Health and Well-being in the Internet of Things Era
An interactive control strategy is more robust to non-optimal classification boundaries
Multimodal dialogue in mobile local search
EEG-based Cognitive Load Classification using Feature Masked Autoencoding and Emotion Transfer Learning
Sound emblems for affective multimodal output of a robotic tutor: a perception study
SMYLE: A new multimodal resource of talk-in-interaction including neuro-physiological signal
Visual touchpad: a two-handed gestural input device
SBM: Social Behavior Model for Human-Like Action Generation
Achieving Real-Time Lip Synch via SVM-Based Phoneme Classification and Lip Shape Refinement
Guess who's coming to dinner? Surveying Digital Commensality During Covid-19 Outbreak
Using Speech Patterns to Model the Dimensions of Teamness in Human-Agent Teams
Eliciting User Food Preferences in terms of Taste and Texture in Spoken Dialogue Systems
Gender and age estimation system robust to pose variations
Multimodal programming for dyslexic students
Towards a computational model for first impressions generation
Towards Detecting Need for Empathetic Response in Motivational Interviewing
Developing Multimodal Human-AI Interaction Systems Using Multi-Agent Frameworks
Smart Garments for Immersive Home Rehabilitation Using VR
When Robots Listen: Predicting Empathy Valence from Multimodal Storytelling Data
A look under the hood: design and development of the first SmartWeb system demonstrator
A Multimodal Electronic Travel Aid Device
What's behind a choice? Understanding Modality Choices under Changing Environmental Conditions
Perception of low-amplitude haptic stimuli when biking
Symptoms of cognitive load in interactions with a dialogue system
FairCVtest Demo: Understanding Bias in Multimodal Learning with a Testbed in Fair Automatic Recruitment
Multimodal Assessment of Oral Presentations using HMMs
Multimodal biofeedback system integrating low-cost easy sensing devices
Non-Verbal behaviors analysis of healthcare professionals engaged with a Virtual-Patient
Animating the adelino robot with ERIK: the expressive robotics inverse kinematics
Emotional Chinese talking head system
Stressor Type Matters! - Exploring Factors Influencing Cross-Dataset Generalizability of Physiological Stress Detection
Who's Speaking?: Audio-Supervised Classification of Active Speakers in Video
Physical Exercise Form Correction Using Neural Networks
Emergent Leadership Detection Across Datasets
Multimodal Conversational Agents for People with Neurodevelopmental Disorders
3D head pose and gaze tracking and their application to diverse multimodal tasks
Juicy Text: Onomatopoeia and Semantic Text Effects for Juicy Player Experiences
Analyzing and predicting focus of attention in remote collaborative tasks
Personality Computing: How Machines Can Deal With Personality Traits
Modeling Social Dynamics from Multimodal Cues in Natural Conversations
ConAn: A Usable Tool for Multimodal Conversation Analysis
Automatic speech recognition for webcasts: how good is good enough and what to do when it isn't
Distinguishing Target and Non-Target Fixations with EEG and Eye Tracking in Realistic Visual Scenes
Decisions about turns in multiparty conversation: from perception to action
Art creation as an emergent multimodal journey in Artificial Intelligence latent space
Multimodal Analysis and Modeling of Nonverbal Behaviors during Tutoring
SmellControl: The Study of Sense of Agency in Smell
Knowledge Graphs and Fine-Grained Visual Features: A Potent Duo Against Cheapfakes
A Novel pseudo viewpoint based Holoscopic 3D Micro-gesture Recognition
The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generation
Behavior imaging and the study of autism
Activity-based Ubicomp: a new research basis for the future of human-computer interaction
User Independent Gaze Estimation by Exploiting Similarity Measures in the Eye Pair Appearance Eigenspace
Digitising a medical clerking system with multimodal interaction support
Introducing Representations of Facial Affect in Automated Multimodal Deception Detection
Combining Multiple Kernel Methods on Riemannian Manifold for Emotion Recognition in the Wild
A Model to Incorporate Emotional Sensitivity into Human Computer Interactions
Multimodal Learning for Identifying Opportunities for Empathetic Responses
Gestural cues for speech understanding
Attention Detection in Elderly People-Robot Spoken Interaction
From Modeling Multimodal and Multiparty Interactions to Designing Conversational Agents
Modulating the non-verbal social signals of a humanoid robot
The 5th Workshop on Modeling Socio-Emotional and Cognitive Processes from Multimodal Data in the Wild (MSECP-Wild)
MUSE: A Multimodal, Generative, and Symbolic Framework for Human Experience Modeling
2nd ICMI Workshop on Bridging Social Sciences and AI for Understanding Child Behaviour
Asynchronous video interviews vs. face-to-face interviews for communication skill measurement: a systematic study
Towards Investigating Biases in Spoken Conversational Search
Web-based interactive media authoring system with multimodal interaction
Data Drive Development-Multimodal Measurement of Classroom Interaction
Fingerprint Classification by Directional Fields
Changes in verbal and nonverbal conversational behavior in long-term interaction
Mitigating Biases in Multimodal Personality Assessment
Musically Expressive Doll in Face-to-Face Communication
Voice key board: multimodal indic text input
Enforcing Multilabel Consistency for Automatic Spatio-Temporal Assessment of Shoulder Pain Intensity
Perception of dynamic audiotactile feedback to gesture input
Effects of face and voice deformation on participant emotion in video-mediated communication
Combining video, audio and lexical indicators of affect in spontaneous conversation via particle filtering
Multitask Prediction of Exchange-level Annotations for Multimodal Dialogue Systems
Investigating the relationship between dialogue and exchange-level impression
International Conference on Multimodal Interaction, ICMI '12, Santa Monica, CA, USA, October 22-26, 2012
On the Transition of Social Interaction from In-Person to Online: Predicting Changes in Social Media Usage of College Students during the COVID-19 Pandemic based on Pre-COVID-19 On-Campus Colocation
Multimodal approach for cognitive task performance prediction from body postures, facial expressions and EEG signal
Multimodal Interactive Dining with the Sensory Interactive Table: Two Use Cases
A multisensory approach for the design of food and drink enhancing sonic systems
Modeling multimodal integration with event logic charts
Multi-Attention Fusion Network for Video-based Emotion Recognition
XISL: a language for describing multimodal interaction scenarios
A decoupled three-layered architecture for service robotics in intelligent environments
Detecting Mastication: A Wearable Approach
GraphITTI: Attributed Graph-based Dominance Ranking in Social Interaction Videos
Evaluating the Efficacy of Pulse Transit Time between Palm and Forehead in Blood Pressure Estimation
TongueTap: Multimodal Tongue Gesture Recognition with Head-Worn Devices
Multimodal Anticipated versus Actual Perceptual Reactions
Applying Semantic Web Services to Multi-Robot Coordination
Articulatory features for robust visual speech recognition
Immersive virtual eating and conditioned food responses
Measuring Cognitive Load: Heart-rate Variability and Pupillometry Assessment
Crucial Clues: Investigating Psychophysiological Behaviors for Measuring Trust in Human-Robot Interaction
Written Activity, Representations and Fluency as Predictors of Domain Expertise in Mathematics
HapticLock: Eyes-Free Authentication for Mobile Devices
From Behavior to Interaction: Understanding User Intents in Metaverse Experience
Experiences on haptic interfaces for visually impaired young children
Using Markov Models and Classification to Understand Face Exploration Dynamics in Boys with Autism
Objective Measurement of Social Communication Behaviors in Children with Suspected ASD During the ADOS-2
Multimodal end-of-turn prediction in multi-party meetings
Development of an Interactive Human/Agent Loop using Multimodal Recurrent Neural Networks
Eye gaze assisted human-computer interaction in a hand gesture controlled multi-display environment
Towards Seamless Interaction: Neuroadaptive Virtual Reality Interfaces for Target Selection
M/ORIS: a medical/operating room interaction system
HephaisTK: a toolkit for rapid prototyping of multimodal interfaces
Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation
Detection of Deception in the Mafia Party Game
Theory Driven Approaches to the Design of Multimodal Assessments of Learning, Emotion, and Self-Regulation in Medicine
Humans and smart environments: a novel multimodal interaction approach
Multimodal prediction of the audience's impression in political debates
Multimodal Modeling of Coordination and Coregulation Patterns in Speech Rate during Triadic Collaborative Problem Solving
Simulating real danger?: validation of driving simulator test and psychological factors in brake response time to danger
Move it there, or not?: the design of voice commands for gaze with speech
Crowdsourced data collection of facial responses
Histogram of oriented velocities for eye movement detection
CCMI 2025: Cross-Cultural Multimodal Interaction
Human - Robot Interaction: Engagement between Humans and Robots for Hosting Activities
Multimodal transformed social interaction
Multimodal slideshow: demonstration of the openinterface interaction development environment
Learning from preferences and selected multimodal features of players
Facial emotion recognition with expression energy
Towards a minimalist multimodal dialogue framework using recursive MVC pattern
Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation
The effect of sampling rate on the performance of template-based gesture recognizers
Predicting Engagement Intensity in the Wild Using Temporal Convolutional Network
A Pragmatic Semantic Reliable Multicast Architecture for Distant Learning
Viewing and Analyzing Multimodal Human-computer Tutorial Dialogue: A Database Approach
Robust Noisy Speech Recognition with Adaptive Frequency Bank Selection
Empowering Interactive Robots by Learning Through Multimodal Feedback Channel
From Hands to Brains: How Does Human Body Talk, Think and Interact in Face-to-Face Language Use?
Endowing Spiking Neural Networks with Homeostatic Adaptivity for APS-DVS Bimodal Scenarios
Clarification Dialogues for Perception-based Errors in Situated Human-Computer Dialogues
CarDialer: multi-modal in-vehicle cellphone control application
Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control
Teach Them All
2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010, Kaohsiung, Taiwan, April 12-16, 2010
Games as Skins for Online Tests
Kill it or Grow it.: Computer Game Design for Playful Math-Learning
Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages
An Approach to Utilize Ubiquitous device for Game-based Learning Environment
GETOLS: Game Embedded Testing of Learning Strategies
Chatterer Ping-pong Table
Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets
The Learning Environment for Stars and Constellations in the Real World with Finger Pointing
Idea Storming Cube: A Game-based System to Support Creative Thinking
Analysis of Seven Important Studies in Research of Joyful Learning and Society
Integrating Domain Experts in Educational Game Authoring: A Case Study
My-Pet-My-Quest: Developing a Quest-Driven Learning System to Facilitate Students Learning
Web-Based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills
Training Teamwork Skills Using MMORPGs
The Design of IWB-based DGBL Activities Model for EFL Preschoolers
Sequence Generation Based on Mutual Relationship between State and Action: As a Mechanism in Narrative Generation System
Developing an Education Card Game for Science Learning in Primary Education
Development of a Long-Distance-Controlled Robot System Using the Web for International Exchange
Video Games in the English as a Foreign Language Classroom
A Situated Game for Autistic Children Learning Activities of Daily Living
Effects of Collaborative Activities on Group Identity in Second Life
Application of a Learning-Companion Robot in Learning Environments
An Affective Learning Interface with an Interactive Animated Agent
A Pilot Study on Virtual Interactive Student-Oriented Learning Environment
Social Praxis Within and Around Online Gaming: The Case of World of Warcraft
Evaluation of the Universal Puppet Theater Based on Inclusive Design Method
Recreating Ancient Egyptian Culture in Second Life
Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage
The Design of Learning Environments Using Videogames in Formal Education
A New Game Device Using Body-Braille for Visually Impaired People
Proposal and Development Prototype of Markers-type Mouse System with Considering Practical and Entertainment
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training
A Context Aware Interactive Robot Educational Platform
Drawing-Based Simulation for Primary School Science Education: An Experimental Study of the GearSketch Learning Environment
Micro Culture: Interactive Storytelling and Learning in the Museum
A Preliminary Study of Student's Self-Efficacy on Problem Solving in Educational Game Context
From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment
Technology and the Work of Children
Digital games: Developing the Issues of Socio-cognitive Learning Theory in an Attempt to Shift an Entertainment Gadget to an Educational Tool
Toward a Framework for the Analysis and Design of Educational Games
Design of Dyad Game for Developing Fluency in Multiplication Facts
Effect of Computer-Based Video Games on Children: An Experimental Study
Social Support for Creativity and Learning Online
"Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy
Do Children Understand Binary Numbers by Electric Card Game?
MuDiS - A Virtual Learning Environment
The Effect of MSN Robot on Learning Community and Achievement
The Problem Solving Skills and Learning Performance in Learning Multi-Touch Interactive Jigsaw Game Using Digital Scaffolds
Brief Guidelines for Educational Adventure Games Creation (EAGC)
Motivate AI Class with Interactive Computer Game
Human-Robot Interaction Research Issues of Educational Robots
Pokémon: Game Play as Multi-Subject Learning Experience
Design and Evaluation of a Physical Interactive Learning Environment for English Learning
The Effect of Reflective Strategies on Students' Problem Solving in Robotics Learning
Single Event and Scenario Generation Based on Advertising Rhetorical Techniques Using the Conceptual Dictionary in Narrative Generation System
On Design Methodology and Practice of Bionics
The Design of Circuit-Measuring Collaborative Learning System with Embedded Broker
The Procedure Model and Implementation Technology of VE for Science Education
A Brief Review of Digital Games and Learning
Development of a Multiplayer Online Role-Playing Game-based Learning System for Multiple Curriculums
A Preliminary Outcome-Oriented Review of Game-Based Learning Research
Construction and Application of Incorporating Imagination Cooperative Learning with Team Game Tournament
A Study of 2nd Grade Students' Attitude on a Mathematics Game
Development and Experiment of a Game Based Learning Program for e-Money Literacy Education
Development of Educational Videogames in m-Learning Contexts
Document Clustering Method Using Weighted Semantic Features and Cluster Similarity
Creating User Interface for Interactive Simulations
A Proposal of Mobile Communication System Using Intuitive Pictogram
Using Data Mining to Support Teacher's Intervention in a Robotics Class
Multilayered Games for Science Education
How does an online game based learning environment promote students' intrinsic motivation for learning natural science and how does it affect their
A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children
Using Somatosensory Video Games to Promote Quality of Life for the Elderly with Disabilities
The Effects of Digital Games on Undergraduate Players' Flow Experiences and Affect
On the Benefits of Tangible Interfaces for Educational Games
An investigation of the differences between robot and virtual learning companions' influences on students' engagement
TeMPS: A Conceptual Framework for Pervasive and Social Games
Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment
Application of Educational Emotion Inference via Speech and Agent Interaction
An approach to a virtual learning environment through a game
An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG
Digital Game-Based Learning on Digital Archives: A Case Study of Taiwanese Classical Poems
Application of Game-based Learning (GBL) on Chinese Language Learning in Elementary School
Designing a Role-Play Game for Learning Taiwan History and Geography
Investigating the Use of a Robot with Tabla Education
A Web-based Traveling Game for the Preservation of Lanna Culture
Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank
Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
Database Support for Shogi Learners
A Comparison of Differences in Wii Performance and Perceived Life Quality among Physical Active and Inactive Aging Males in the Community
Implementation and Evaluation of EduBingo for Arithmetic Drill
Real Time Online Motion Capture for Entertainment Applications
Chitetris: A Chinese Proverb Learning Game Utilizing Tetris Game Plot
Developing Ubiquitous Learning System with Robots for Children's Learning
Learning about Complexity with Modular Robots
EduBingo: Design of Multi-level Challenges of a Digital Classroom Game
Robotics Instruction Using Multimedia Instructional Material
Reflections on the IT Aspects of Writing, Designing, and Producing Law Games - Online, CD-Rom, or DVD?
Framework for Bloom's Knowledge Placement in Computer Games
ANew 3-Dimensional Comic Chat Environment for On-line Game Avatars
A Development and Evaluation of Educational Board Game Design Course: An Example of Pre-service Teacher
A Case Study of a Non-gamer Student's Learning Process in VISOLE
Humor and Empathy: Developing Students' Empathy through Teaching Robots to Tell English Jokes
A Prototype on a Meta-model for Designing Instructional Pervasive Games
Pedagogy Play: Virtual Instructors for Wearable Augmented Reality during Hands-On Learning and Play
The Joy of Making
Pedagogical Agents for Teacher Intervention in Educational Robotics Classes: Implementation Issues
Development of a Simulation Learning Environment for Inquiry-based Learning: An Example of Stray Dogs Problem in Taiwan
Adapting Learning Theories in Mobile Game-Based Learning Development
Enhancing Feedbacks on Learning Word Problems with a Small Game
Designing a Simulation Game to Help Children Learn the Concept of Financial Management
Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner Model
Heuristic Evaluation of Digital Game Based Learning: A Case Study