yusuke1997/dblp-id-title huggingface dataset:
Opencrimescene review log - interaction log in a virtual crime scene investigation learning environment
A Model for the Progressive Visualization of Multidimensional Data Structure
Automatic View Finding for Drone Photography based on Image Aesthetic Evaluation
IMTA-5 2015 - Proceedings of the 5th International Workshop on Image Mining, Theory and Applications, Berlin, Germany, 11-14 March, 2015
Transparent Parallelization of Enrichment Operations in Geometric Modeling
Simulating reactive/passive postures by means of a human active torque hybrid minimization
Algebraic curves in parallel coordinates - avoiding the "over-plotting" problem
Ray-Traced Collision Detection for Deformable Bodies
Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination
A Simple and Exact Algorithm to Solve Linear Problems with \ell ^1 -Based Regularizers
Versatile Scenario Guidance for Collaborative Virtual Environments
Visual speech synthesis from 3D video
Evaluating Multi-attributes on Cause and Effect Relationship Visualization
A Science of Interaction - A Multidimensional Canvas
Irosashi: Visualization of the Colors of a Building Which Leave an Impression to Identify Characteristics of an Urban Environment
Computer Vision, Imaging and Computer Graphics Theory and Applications - 17th International Joint Conference, VISIGRAPP 2022, Virtual Event, February 6-8, 2022, Revised Selected Papers
Interactive Visualizer for the Extended Perspective System as Support for Architectural Design
Hybrid Terrain Visualization based on Local Tessellations
MEPP - 3D Mesh Processing Platform
Efficient Analytical Integration of Single Scattering Function
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019, Volume 2: HUCAPP, Prague, Czech Republic, February 25-27, 2019
Visualization in the Real World: Confluence of Visualization and Augmented Reality
Hierarchical Design of Continuous Line Illustrations
Search & Retrieval in CAD Databases - A User-centric State-of-the-Art Overview
Visualization of Remote Sensing Imagery by Sequential Dimensionality Reduction on Graphics Processing Unit
DAAPMed: A Data-aware Anchor Point Selection Tool for Medical Models in VR Environments
Parametric Curve Reconstruction from Point Clouds using Minimization Techniques
The Grounded Heightmap Tree - A New Data Structure for Terrain Representation
Uncertainty Visualization and Hole Filling for Geometric Models of Ancient Water Systems
Inside - Outside Model Viewing - A Low-cost Hybrid Approach to Visualization and Demonstration of 3D Models
Contact-Less, Optical Heart Rate Determination in the Field Ambient Assisted Living
Infinite, Sparse 3D Modelling Volumes
Viewpoint Entropy-driven Simplification Method for Textured Triangle Meshes
Manipulation of Parametric Surfaces through a Simple Deformation Algorithm
A Natural Interaction Paradigm to Facilitate Cardiac Anatomy Education using Augmented Reality and a Surgical Metaphor
Realistic 3D Scene Reconstruction from Unsconstrained and Uncalibrated Images Taken with a Handheld Camera
HAPCO: Real Time Simulation of Interaction between Deformable Objects with Haptic Feedback for Solving Friction Multiple Contacts
Interpolatory Adaptive Subdivision for Mesh LOD Editing
Overcoming the Curse of Dimensionality When Clustering Multivariate Volume Data
Automatic Method for Sharp Feature Extraction from 3D Data of Man-made Objects
Automatic Multi-projector Calibration - A Review of Systems for Non-experienced Users
Utilization of Audio Guide for Enhancing Museum Experience - Relationships between Visitors' Eye Movements, Audio Guide Contents, and the Levels of Contentment
Computer Vision, Imaging and Computer Graphics Theory and Applications - 15th International Joint Conference, VISIGRAPP 2020 Valletta, Malta, February 27-29, 2020, Revised Selected Papers
Automatic Computer Generation of Stippling Illustrations with Felt-tip Coloured Pens
Combining Two-level Data Structures and Line Space Precomputations to Accelerate Indirect Illumination
Efficient Uniform Grids for Collision Handling in Medical Simulators
The Visual Exploration of Aggregate Similarity for Multi-dimensional Clustering
Vincent - Visualization of Network Centralities
Radial Edge Splatting for Visualizing Dynamic Directed Graphs
NodeTrix-CommunityHierarchy: Techniques for Finding Hierarchical Communities for Visual Analytics of Small-world Networks
Transfer of Juggling Skills Acquired in a Virtual Environment
Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019, Volume 1: GRAPP, Prague, Czech Republic, February 25-27, 2019
Visual GISwaps - An Interactive Visualization Framework for Geospatial Decision Making
Automatic Generation of Affective 3D Virtual Environments from 2D Images
Efficient Face-Based Non-Split Connectivity Compression for Quad and Triangle-Quad Meshes
Generalized Haptic Relief Atlas for Rendering Surface Detail
GRAPP 2014 - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications, Lisbon, Portugal, 5-8 January, 2014
Towards a Fully Automatic Markerless Motion Analysis System for the Estimation of Body Joint Kinematics with Application to Sport Analysis
Diffraction modeling for interactive virtual acoustical environments
Real time falling leaves
Self-collision Detection using Sphere Chains
Out of core construction of patch trees
Non-local Haze Propagation with an Iso-Depth Prior
Interactive rendering of multiple scattering in participating media using separable phase function
Dense Point-to-Point Correspondences Between Genus-Zero Shapes Using Cubic Mapping and Horn-Schunck Optical Flow
Mesh Animation Compression using Skinning and Multi-chart Displacement Texture
HanimE - An H-Anim Compliant Avatar Editor for NVEs
Simulation of Surgical Cutting in Deformable Bodies using a Game Engine
Interactive Control of Dance Groups Using Kinect
A Practical Approach for Applying Non-linear Dynamics to Particle Systems
GlyphSOMe: Using SOM with Data Glyphs for Customer Profiling
Enriching the Visit to an Historical Botanic Garden with Augmented Reality
Underwater Photogrammetry for Archaeology- The Venus Project Framework
Integrated Modeling of Road Environments for Driving Simulation
On the Preference for Travel by Steering in a Virtual Reality Game
An Advanced Volume Raycasting Technique using GPU Stream Processing
3D techniques to create interactive virtual museums: The state of the art in the epoch noe
cMinMax: A Fast Algorithm to Find the Corners of an N-dimensional Convex Polytope
Accurate Plant Modeling based on the Real Light Incidence
Comparison of Simultaneous Measurement While Viewing Real Objects and 3D Video Clips
TriSI: A Distinctive Local Surface Descriptor for 3D Modeling and Object Recognition
A Vectorized Traversal Algorithm for Ray Tracing
Mechanical performance of a manipulator in virtual reality systems
ToMMI - A Software Library for Multiplatform Tangible Mobile Interaction
Real-time rendering of high quality glare images using vertex texture fetch on GPU
An interactive method for refractive water caustics rendering using color and depth textures
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
A Simple and Correct Even-Odd Algorithm for the Point-in-Polygon Problem for Complex Polygons
Computer Vision, Imaging and Computer Graphics Theory and Applications - 14th International Joint Conference, VISIGRAPP 2019, Prague, Czech Republic, February 25-27, 2019, Revised Selected Papers
Real-time Walkthrough Rendering - Speed Improvement of Photon Mapping Algorithm
A new non-uniform loop scheme
Distributed Volume Rendering for Scalable High-resolution Display Arrays
Facial animation with motion capture based on surface blending
Workflow Model for Collaborative 3D Interaction - Application to Co-located Manipulation
Adding Cartoon-like Motion to Realistic Animations
Skin Deformation Methods for Interactive Character Animation
Using a Graphics Turing Test to Evaluate the Effect of Frame Rate and Motion Blur on Telepresence of Animated Objects
Visualization of Tree-Structured Data Using Web Service Composition
A Linear Time Algorithm for Visualizing Knotted Structures in 3 Pages
Tracking Eye Movement for Controlling Real-Time Image-Abstraction Techniques
GRAPP 2007, Proceedings of the Second International Conference on Computer Graphics Theory and Applications, Barcelona, Spain, March 8-11, 2007, Volume GM/R
Beyond Graphics: Information - An Overview of Infovis Practices in the Field of the Architectural Heritage
Early Stopping for Two-Stream Fusion Applied to Action Recognition
Virtual Pedicle Screw Insertion Surgical Simulation with Haptic Rendering
A Framework for Data-driven Progressive Mesh Compression
Shared Mental Models as a Way of Managing Transparency in Complex Human-Autonomy Teaming
Visualization by Example - A Constructive Visual Component-based Interface for Direct Volume Rendering
Synthesis of Bézier Surfaces on the GPU
An Inverse Problem Approach to BRDF Modeling
MoCaCo: A Simulator Framework for Motion Capture Comparison
The Code-Map Metaphor - A Review of Its Use Within Software Visualisations
Wearable Human Augmentation
Location of Pupil Contour by Hough Transform of Connectivity Components
Volume Rendering Strategies on Mobile Devices
Immersive Analytics - Methodology and Applications in the Life Sciences
WAVE: A 3D Online Previewing Framework for Big Data Archives
Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study
Virtual Reality Controller with Directed Haptic Feedback to Increase Immersion
Sketch-based Building Modelling
Semantic Labelling of 3D Point Clouds using Spatial Object Constraints
A simple and fast hardware-accelerated point-in-polygon test
Dynamic Visualization System for Gaze and Dialogue Data
Verlet with Collisions for Mass Spring Model Simulations
Optimization of an Autostereoscopic Display for a Driving Simulator
A General Physical-topological Framework using Rule-based Language for Physical Simulation
A Comparative Study of Implemented Collision Detection Strategies
Parallel Coordinates-based Visual Analytics for Materials Property
Revisiting Order-Preserving, Gap-Avoiding Rectangle Packing
Graph based Method for Online Handwritten Character Recognition
Simulation System for Dance Groups using a Gamepad
The art to keep in touch - the "good use" of lagrange multipliers
A Statistical Model for Coupled Human Shape and Motion Synthesis
GPU-based cell projection for large structured data sets
Predictive-spectral compression of dynamic 3D meshes
Patch-based Terrain Synthesis
Creating 3D Human Character Mesh Prototypes from a Single Front-view Sketch
TopMesh - A Tool for Extracting Topological Information from Non-manifold Objects
Automatic Reconstruction of Roof Overhangs for 3D City Models
A Bare-Hand Gesture Interaction System for Virtual Environments
Leaf Glyph - Visualizing Multi-dimensional Data with Environmental Cues
A Compression Scheme for Efficient Remote Streaming of Dynamic 3D Content
The Stor-e-Motion Visualization for Topic Evolution Tracking in Text Data Streams
Synthesising Light Field Volumetric Visualizations in Real-time using a Compressed Volume Representation
Interactive Rendering and Stylization of Transportation Networks using Distance Fields
Towards a Natural Interaction for Rapid Prototyping of Parametric Closets
Reducing Computational Complexity of Real-Time Stereoscopic Ray Tracing with Spatiotemporal Sample Reprojection
A Controlled Virtual Reality Exposure Therapy Application for Smartphones
OpenGL Project Presentation Slides Interface and a Case Study
Surface-based Segmentation of 3D Point Cloud Data in the Vector Field Representation
Trends and Challenges of Augmented Reality
Extending Guided Image Filtering for High-Dimensional Signals
Musculoskeletal System Modelling - Interpolation Method for Muscle Deformation
Retrieving 3D Objects with Articulated Limbs by Depth Image Input
Automatic Composition of Dramatic Movement - Analysis and Algorithm for Creating Contemporary Dance Sequences
Proceedings of the 5th International Conference on Information Visualization Theory and Applications, IVAPP 2014, Lisbon, Portugal, 5-8 January, 2014
Creating Endless Water Flow Animation using Particle Data
Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning
Shape Transformation of Multidimensional Density Functions using Distribution Interpolation of the Radon Transforms
A Compact Representation for Topological Decompositions of Non-manifold Shapes
A New 2D Interaction-based Method for the Behavioral Analysis of Instrumental Activities of Daily Living
Scaffold Hunter - Visual Analysis of Chemical Compound Databases
GPU-based Visualization of Hybrid Terrain Models
Image matching using relational graph representation
Visualizing Text Data in Space and Time to Augment a Political News Broadcast on a Second Screen
Improving Mood for People with Depressive Disorders: Designing and Developing a VR Game
Improving Deep Learning Projections by Neighborhood Analysis
Atlas Shrugged: Device-agnostic Radiance Megatextures
Improved meshless deformation techniques for real-time interactive collaborative environments
Thermal Image Super-Resolution: A Novel Unsupervised Approach
Lazy Work Stealing for Continuous Hierarchy Traversal on Deformable Bodies
Coordinated Image- and Feature-space Visualization for Interactive Magnetic Resonance Spectroscopy Imaging Data Analysis
Morphological Antialiasing and Topological Reconstruction
A comparison of cylindrical pasting methods
Modelling Movement Time for Haptic-enabled Virtual Assembly
Cluster-based Edge Bundling based on a Line Graph
Visual vs Auditory Augmented Reality for Indoor Guidance
A Stereo Line Sensor System to High Speed Capturing of Surfaces in Color and 3D Shape
Comparing Touch and Tilt Interaction using an iPhone Game for Children
Local Reflectional Symmetry Detection in Point Clouds Using a Simple PCA-Based Shape Descriptor
Energy-Based Visualization of 2D Flow Fields
A Novel Ray-shooting Method to Render Night Urban Scenes - A Method based on Polar Diagrams
A Digital Hand to Mimic Human Hand in Real Time Operation - Making of Digital Finger with Partial Soft Skin and Rigid Bone
ARGI: Augmented Reality for Gesture-based Interaction in Variable Smart Environments
Combining Interactive Hierarchy Visualizations in a Web-based Application
Second Degree of Freedom of Elastic Objects - Adjustable Poisson's Ratio for Mass Spring Models
Geometric Algorithms on CUDA
Adaboost GPU-based Classifier for Direct Volume Rendering
Visual Analytics of Bibliographical Data for Strategic Decision Support of University Leaders: A Design Study
Memorable and Emotional Media Moments: Reminding Yourself of the Good Things!
3D Augmented Reality Tangible User Interface using Commodity Hardware
Narrow Band Pressure Computation for Eulerian Fluid Simulation
Active Learning with Data Augmentation Under Small vs Large Dataset Regimes for Semantic-KITTI Dataset
An Efficient Alternative to Compute the Genus of Binary Volume Models
Comparative Visualization of Geospatial-temporal Data
Data Mining Approach for Positioning Camera in Displaying Mocap search Results
The Future of Social Robots - A Case Study with Nadine Humanoid Robot
Automatic Trimap Extraction for Efficient Alpha Matting based on Gradient Field Transforms
Flash, Storm, and Mistral: Hardware-Friendly and High Quality Tone Mapping
Distance-adapted 2D Manipulation Techniques for Large High-resolution Display Environments
Enhancing Backlight and Spotlight Images by the Retinex-Inspired Bilateral Filter SuPeR-B
Screen Space Curvature and Ambient Occlusion
Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neuroprotrainer
Reinventing Movies: How Do We Tell Stories in VR?
A New Interactive Information Visualization Framework based on the Object-oriented Views of Querying and Visualizing Databases
Real-time Image Vectorization on GPU
Presenting Interactive Multimedia Documents within Virtual Environments
A Sketch of a Theory of Visualization
Modeling and Transformation of 3D Human Motion
Representing Shapes of 2D Point Sets by Straight Outlines
Command Selection and User Expertise
SeGTE: A Serious Game to Train and Evaluate Basic Life Support
Preliminary Study on the Use of Off-the-Shelf VR Controllers for Vibrotactile Differentiation of Levels of Roughness on Meshes
Modeling Semantics for Building Deconstruction
Symmetry-based Completion
Interactive Control of Fire Simulation based on Computational Fluid Dynamics
Truly Social Robots - Understanding Human-Robot Interaction from the Perspective of Social Psychology
Regularized Nonlinear Discriminant Analysis - An Approach to Robust Dimensionality Reduction for Data Visualization
Automatic Generation of Structural Building Descriptions from 3D Point Cloud Scans
Signal Processing for Underwater Archaeology
Hardware-accelerated Web Visualization of Vector Fields - Case Study in Oceanic Currents
A basic gesture and motion format for virtual reality multisensory applications
A Three-dimensional Error-diffusion Algorithm for Importance Sampling with Blue-noise Property
Pedestrian Detection and Trajectory Estimation in the Compressed Domain Using Thermal Images
CUDA-Accelerated Feature-Based Egomotion Estimation
Fast Incremental Objects Identification and Localization using Cross-correlation on a 6 DoF Voting Scheme
Investigating the Influence of Communication and Input Devices on Collaboration in Virtual Environments
Real-Time 3D Visualization of Accurate Specular Reflections in Curved Mirrors - A GPU Implementation
Viewpoint Selection by Painting
Efficient Culling Techniques for Interactive Deformable NURBS Surfaces on GPU
Intention Indication for Human Aware Robot Navigation
A survey of image-based relighting techniques
Spline-Based Dense Medial Descriptors for Image Simplification Using Saliency Maps
3D Visualization and Segmentation of Brain MRI Data
RANSAC for Aligned Planes with Application to Roof Plane Detection in Point Clouds
Change-point Detection on the Lie Group SE(3) for Segmenting Gesture-defined Spatial Rigid Motion
Animating and Adjusting 3D Orthodontic Treatment Objectives
Software Engineering Projects Analysis using Interactive Multimodal Graph Explorer - IMiGEr
Comparison of Movements in a Virtual Reality Mirror Box Therapy for Treatment of Lower Limb Phantom Pain
Optical-inertial Synchronization of MoCap Suit with Single Camera Setup for Reliable Position Tracking
Colour-Field Based Particle Categorization for Residual Stress Detection and Reduction in Solid SPH Simulations
More than Just Human: The Psychology of Social Robots
A Generalization Approach for 3D Viewing Deformations of Single-Center Projections
Marching Cubes in an Unsigned Distance Field for Surface Reconstruction from Unorganized Point Sets
Visual Analytics of Multidimensional Projections for Constructing Classifier Decision Boundary Maps
ReforestAR: An Augmented Reality Mobile Application for Reforest Purposes
Automatic Bi-LSTM Architecture Search Using Bayesian Optimisation for Vehicle Activity Recognition
Clutter Reduction in Rendering of Particle (Atom) Trajectories with Adaptive Position Merging
GRAPP 2009 - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications, Lisboa, Portugal, February 5-8, 2009
Real-time Video Matting for Mixed Reality using Depth Generated Trimaps
Texture-enhanced Direct Volume Rendering
Comparing GNG3D and Quadric Error Metrics Methods to Simplify 3D Meshes
A Fine-grained Perspective onto Object Interactions from First-person Views
iTILE Framework for Constructing Interactive Tiled Display Applications
Towards intelligent VR - multi-layered semantic reflection for intelligent virtual environments
BS-GAENets: Brain-Spatial Feature Learning Via a Graph Deep Autoencoder for Multi-modal Neuroimaging Analysis
Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like system
Cartesian Robot Controlling with Sense Gloves and Virtual Control Buttons: Development of a 3D Mixed Reality Application
Rotationally Invariant 3D Shape Contexts using Asymmetry Patterns
A Computational Framework for Next-generation Bridge Imaging and Inspection
A Data-driven Approach for Adding Facade Details to Textured LoD2 CityGML Models
ConvPoseCNN2: Prediction and Refinement of Dense 6D Object Pose
Edge-stacked Timelines for Visualizing Dynamic Weighted Digraphs
A Directed Concept Search Environment to Visually Explore Texts Related to User-defined Concept Models
Subspace Clustering and Visualization of Data Streams
Surface simplification guided by morph-targets
Optimal Activation Function for Anisotropic BRDF Modeling
Integrating a Head-mounted Display with a Mobile Device for Real-time Augmented Reality Purposes
Audiovisual Recording System for e-Learning Applications
Multi-level Grid Strategies for Ray Tracing - Improving Render Time Performance for Row Displacement Compressed Grids
Exploration of Component Diagrams with Multifocal Highlighting
Novel View Synthesis using Feature-preserving Depth Map Resampling
Approaches and Challenges in the Visual-interactive Comparison of Human Motion Data
Gradient Descent Analysis: On Visualizing the Training of Deep Neural Networks
3D-NCuts: Adapting Normalized Cuts to 3D Triangulated Surface Segmentation
A framework for interactive GPU-supported rendering and styling of virtual hair
Force Directed Flow Map Layout
Extending Space Colonization Tree Modeling for Artistic Control and Environmental Interactions
Synthesis and Validation of Virtual Woodcuts Generated with Reaction-Diffusion
Real-time deformable objects for collaborative virtual environments
Building 3D indoor scenes topology from 2D architectural plans
Large-scale Terrain Level of Detail Estimation based on Wavelet Transform
A texture-based metric extension for simplification methods
Local multiresolution of a mesh based on v3 subdivision and surface discontinuities
PLAIN: PLugin for predicting the usAbility of Mobile User INterface
Mesh Simplification Using Distance Labels for View-Independent Silhouette Preservation
A GPU-based Method for Generating quasi-Delaunay Triangulations based on Edge-flips
Facade Layout Completion with Long Short-Term Memory Networks
Modeling Wavelength-dependent BRDFs as Factored Tensors for Real-time Spectral Rendering
Step Navi - A Navigation Support System by Visualization of Walking Speed
Hardware-Accelerated Attribute Mapping for Interactive Visualization of Complex 3D Trajectories
Inspiration from VR Gaming Technology: Deep Immersion and Realistic Interaction for Scientific Visualization
A Graph-based Software Tool for the CAD Modeling of Mechanical Assemblies
ShaderBase: A Processing Tool for Shaders in Computational Arts and Design
Real-time adaptive point splatting for noisy point clouds
An MRF Optimisation Framework for Full 3D Reconstruction of Scenes with Complex Reflectance
Porting legacy applications to immersive virtual environments - a case study
Relative Pose Estimation from Straight Lines Using Optical Flow-Based Line Matching and Parallel Line Clustering
User-centered Approach to Developing Solutions for Electronic Medical Records: Extending EMR Data Entry
A Japanese Bimanual Flick Keyboard for Tablets That Improves Display Space Efficiency
Visualizing Learning Space in Neural Network Hidden Layers
Perceptually-Informed No-Reference Image Harmonisation
Slice-based Visualization of Brain Fiber Bundles - A LIC-based Approach
An Empirical Evaluation of a GPU Radiosity Solver
Efficient Ray Traversal of Constrained Delaunay Tetrahedralization
Skeleton-based Rigid Skinning for Character Animation
Data-Centric Computer Vision
Interactive Stereo Rendering for Non-planar Projections of 3D Virtual Environments - With a Comparison of Image - and Geometry-based Approaches
Influence of Errors on the Evaluation of Text Classification Systems
Low Bandwidth Video Streaming using FACS, Facial Expression and Animation Techniques