yusuke1997/dblp-id-title huggingface dataset:
Understated Haptics: Physicalization of Tactile Memories through a Co-creative Practice between Human and Nonhuman
PinpointFly: An Egocentric Position-pointing Drone Interface using Mobile AR
Smartsweep: context-aware modeling on a single image
Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology
Swinging 3D lamps: a projection technique to create 3D illusions on a static 2D image
Prometheus: A mobile telepresence system connecting the 1st person and 3rd person perspectives continuously
Method for estimating display lag in the Oculus Rift S and CV1
Monte Carlo Denoising via Multi-scale Auxiliary Feature Fusion Guided Transformer
The new perspective of consilience of arts and technology in the era of ubiquitous computing
What's New for SIGGRAPH Educators in CS2023: Undergraduate Computer Science Curricular Guidelines
To touch or not to touch? Comparing Touch, mid-air gesture, mid-air haptics for public display in post COVID-19 society
ComposeMe: Attribute-Specific Image Prompts for Controllable Human Image Generation
Déjà Vu: Uncanny and Serendipitous Re-encountering of Audiovisual Archives
Origami Tessellations Induced by Growth
Mobile metric capture and reconstruction in indoor environments
Auditory VR Generative System for Non-Experts to Reproduce Human Memories Through Natural Language Interactions
Assassin's Creed Brotherhood
An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions
TeleViewDemo: Experience the Future of 3D Teleconferencing
Water world
Vulkan rendering framework for mobile multimedia
AR social continuum: representing social contacts
Simple Methods to Represent Shapes with Sample Spheres
Cinematic scientific visualization: the art of communicating science
A Multimodal LLM-based Assistant for User-Centric Interactive Machine Learning
Sensitive Floral
Mixed reality mirror display
A Most Favored Nation: Augmented Reality and Immersive Performance
Heterogeneous particle-based simulation
GroundLink: A Dataset Unifying Human Body Movement and Ground Reaction Dynamics
Hair modeling from a single anime-style image
The design and application for interpersonal communication interface by using the technology of face detection and gaze tracking
Once a Glacier
Evaluation of radiometric camera response recovery methods
TractFree : Finger-Free Grip for Traction and Weight
Simulating and rendering wet hair
Sense of non-presence: Visualization of invisible presence
How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II
Kokubunji cliff line
HexTouch: A Wearable Haptic Robot for Complementary Interactions to Companion Agents in Virtual Reality
Applying rotational tracking and photospherical imagery to immersive mobile telepresence and live video streaming groupware
KUSUGURI: visual tactile integration for tickling
Creating new interfaces for musical expression: introduction to NIME
L3DG: Latent 3D Gaussian Diffusion
Video word balloon authoring system
Period Drama
Content Aware Studies Series
AutoSketch: VLM-assisted Style-Aware Vector Sketch Completion
ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering
What is OpenCL™?
MicroGlam: Microscopic Skin Image Dataset with Cosmetics
ShapeGen: Towards High-Quality 3D Shape Synthesis
Mesh parameterization: theory and practice
Tear Off
Surface simplification by image retargeting
Hanger Drive: Driver Manipulation System for Self-balancing Transporter Using the Hanger Reflex Haptic Illusion
HaptoMapping: Visuo-Haptic AR System usingProjection-based Control of Wearable Haptic Devices
Polyhedral meshes with concave faces
RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation
How to design, build, and perform with new musical interfaces
Stitch it in Time: GAN-Based Facial Editing of Real Videos
Oh sheep!
Minimal image sets for robust spherical gradient photometric stereo
Deep Albedo: A Spatially Aware Autoencoder Approach to Interactive Human Skin Rendering
Star-Shaped Distance Voronoi Diagrams for 3D Metamaterial Design
VR Education Contents for Core Fundamental Nursing Skills
An image query-based approach for urban modeling
Guinness
ProsumerFX: mobile design of image stylization components
Statistical Error Reduction for Monte Carlo Rendering
Fusion: Landscape and Beyond 2.0: An interactive AI generated art installation
InfiniHuman: Realistic 3D Human Creation with Precise Control
Dunhuang mural restoration using deep learning
Optical Tone: dynamic color composition
Introduction to computer graphics
Generating 360° Video is What You Need For a 3D Scene
Computer games degrees in the UK: a review of current practice
Li Bai the Youth: An LLM-Powered Virtual Agent for Children's Chinese Poetry Education
Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education
Finger Painting in VR: Multi-Dynamic Gestural Input for VR Painting
Around the world in 80 seconds
Real-time Image-based Virtual Try-on with Measurement Garment
Interactive Training of Drone Flight Control in Mixed Reality
Reconfigurable Hinged Kirigami Tessellations
How NASA Uses Render Time Procedurals for Scientific Data Visualization
Light-Efficient Holographic Illumination for Continuous-Wave Time-of-Flight Imaging
Geometry Aware Texturing
SIGGRAPH Asia 2023 Emerging Technologies, Sydney, NSW, Australia, December 12-15, 2023
PaintersView: Automatic Suggestion of Optimal Viewpoints for 3D Texture Painting
PerfectFit: Custom-Fit Garment Design in Augmented Reality
Fusing Monocular Images and Sparse IMU Signals for Real-time Human Motion Capture
Scientific and visual effects software integration for the visualization of a chromatophore
Flow: Connect the movement of Virtual Actor and Audience
Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light
How to write a polarisation ray tracer
SIGGRAPH Asia 2022 Emerging Technologies, Daegu, Republic of Korea, December 6-9, 2022
Data-Driven Expressive 3D Facial Animation Synthesis for Digital Humans
Anime-Like Motion Transfer with Optimal Viewpoints
Exploring Social Interactions for Live Performance in Virtual Reality
FlyingHand: extending the range of haptic feedback on virtual hand using drone-based object recognition
Where Are We Now?
World of Warcraft®: Cataclysm™ Intro
Off-Centered WoS-Type Solvers with Statistical Weighting
G-Force basketball
DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics
Pedagogical strategies for teaching Virtual Production pipelines
Interactive procedural modeling of pebble mosaics
Chew lips 'slick'
"Bodyreath": An Interactive VR Installation to Experience and Understand People with Autism
Efficient Graphics Representation with Differentiable Indirection
Synchronized partial-body motion graphs
Sharing the magic circle with spatially inclusive games
Playable Cartography: Emerging Creative Cartographic Practices
Acquiring non-parametric scattering phase function from a single image
Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation
Tangible projection mapping: dynamic appearance augmenting of objects in hands
Free fall motion synthesis
BRIDGE my little friends
Diffusion-based Holistic Texture Rectification and Synthesis
Robust 2D-3D matching for 3D object pose detection
Compressing Geodesic Information for Fast Point-to-Point Geodesic Distance Queries
Tangible UI by object and material classification with radar
Visions of Destruction
A Study of 3D Character Control Methods_Keyboard, Speech, Hand Gesture, and Mixed Interfaces
Computing 3D Clipped Voronoi Diagrams on GPU
Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding
AiRound: a touchable mid-air image viewable from 360 degrees
A compact stochastic representation for Monte Carlo Path Traced images
Afterglow projection: virtual information projection method to real environment using pico projector in mixed reality
A robust and dynamic scene geometry acquisition technique for a mobile projector-camera system
Amazing Dinoworld 2
Cinema Meowdiso: Films Co-Created by Human, Large Language Models and a Cat
Interactive 3D Model Generation from Character Illustration
Recursive Rendering of 2D Images for Accurate Pose Estimation in a 3D Mesh Map
Training Orchestral Conductors in Beating Time
Final gathering using adaptive multiple importance sampling
High performance city rendering in Vulkan
The Laser Aura: a prosthesis for emotional expression
The living wall display: physical augmentation of interactive content using an autonomous mobile display
SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022
KidPen: a stroke-based method for kid-style sketches synthesis from photos
Color Animated Full-parallax High-definition Computer-generated Hologram
Learning Illumination from Diverse Portraits
ARinVR: Bringing Mobile AR into VR
Recognition: capture(scene)
Mobile mixed reality interface developments
Transcendental Chakra: A Multi-Sensory Meditation Spiritual Journey to Enhance Self-Awareness Based on VR
Synesthesia Wear : Full-body haptic clothing interface based on two-dimensional signal transmission
Virtual Reality Experience 'The World of Hiroshige': An Immersive Virtual Reality Experience of the World that Inspired the Works of the Japanese Artist Utagawa Hiroshige
Deformation simulation based on model reduction with rigidity sampling
Vector graphics editing with interweaving and penetrating
Second-Order Finite Elements for Deformable Surfaces
The silence beneath the bark
Come to the Table! Haere mai ki te tēpu!
A parallel guaranteed projector-camera system for dual videography
Spatially augmented depth and transparency in paper materials
Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation
Pelephone descending streets
Holymonks
Adaptive parallax autostereoscopic LED display
An effective grayscale conversion with applications to image enhancement
Affordable system for measuring motion-to-photon latency of virtual reality in mobile devices
Crush On
ASIBO
Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts
PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke
Screen space animation of fire
Zero-Shot Dynamic Concept Personalization with Grid-Based LoRA
Controlled Spectral Uplifting for Indirect-Light-Metamerism
Botanica Liberta
EGG-Fusion: Efficient 3D Reconstruction with Geometry-aware Gaussian Surfel on the Fly
360-degree fog projection interactive display
Static local environment capturing and sharing for MR remote collaboration
Single-Image 3D Human Digitization with Shape-guided Diffusion
Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising
SIGGRAPH Asia 2011 Computer Animation Festival, Hong Kong, December 12-15, 2011
The Secrets of Penalty Functions on Edge-preserving Image Smoothing
DiffOBI: Diffusion-based Image Generation of Oracle Bone Inscription Style Characters
A Study on Sonification Method of Simulator-Based Ski Training for People with Visual Impairment
Self-supervised Underwater Color Restoration via Wavelet-Diffusion Model with Filtered Multi-Scale Feature Distillation
SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14 - 17, 2021
Sequoia mantis
Capturing shape and reflectance of food
The last photo
PaperTracker: A Gamified Music & Tech Teaching Tool
Ribbon Font Neural Style Transfer for OpenType-SVG Font
Spring-pen: reproduction of any softness with the 3D printed spring
Xpression: mobile real-time facial expression transfer
Tactile Scaling: An MR System for Experiencing Virtual Body Scaling
Real-time integral photography using extended fractional view method
Perceptually Uniform Hue Adjustment: Hue Distortion Cage
Prison X
Autonomous Character-Scene Interaction Synthesis from Text Instruction
Recognition-Independent Handwritten Text Alignment Using Lightweight Recurrent Neural Network
Faster RPNN: Rendering Clouds with Latent Space Light Probes
Multithreading in Pixar's animation tools
Fast patching of moving regions for high dynamic range imaging
SIGGRAPH Asia 2023 XR, SA 2023, Sydney, NSW, Australia, December 12-15, 2023
Single-Shot Facial Capture using Polarized RGB Sinusoidal Illumination
SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011
Improvement of a finger-mounted haptic device using surface contact
Dynamic and Occlusion-Robust Light Field Illumination
The Zoetop: a kinesthetic aware zoetrope
Local oscillation suppression based on joint bilateral filtering framework
AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
Optimized anaglyph colorization
The Girl Who Cried Flowers
SIGGRAPH Asia 2024 Conference Papers, SA 2024, Tokyo, Japan, December 3-6, 2024
A Robust Display Delay Compensation Technique Considering User's Head Motion Direction for Cloud XR
Reconstructing editable prismatic CAD from rounded voxel models
Asset digitization: moving beyond facsimile
Embedded Concave Micromirror Array-based See-through Light Field Near-eye Display
Micro-geometric modeling of human face skis for cosmetic analysis
Augmented satiety: interactive nutritional intake controller
Lucky Brave's Sunshine
Ghost in the Shell: promo series
Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis
Extinction transmittance maps
A Dynamic By-example BTF Synthesis Scheme
NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields
Virtual Site Visits through Gamification for AEC Students: Perspectives on Practice
DiffCamera: Arbitrary Refocusing on Images
DroneStick: Flying Joystick as a Novel Type of Interface
A correspondence matching technique of dense checkerboard pattern for one-shot geometry acquisition
Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer
Aguaviva
Fusion-based image and video decolorization: (Copyright restrictions prevent ACM from providing the full text for this article)
SIGGRAPH Asia 2022 Conference Papers, SA 2022, Daegu, Republic of Korea, December 6-9, 2022
Geometry simulation for feature films
Play Life
CursorCamouflage: multiple dummy cursors as a defense against shoulder surfing
FlexTorque: innovative haptic interface for realistic physical interaction in virtual reality
Estimating the simulator sickness in immersive virtual reality with optical flow analysis
High-frequency aware PIC/FLIP in liquid animation
HedgehogAD: Interactive Design Exploration of Omni-Directional Aerodynamics
DiffCSG: Differentiable CSG via Rasterization
Low-Latency Motion Transfer with Electromagnetic Actuation for Joint Action
Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes
DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2008, Singapore, December 10-13, 2008, Courses
A realtime and direct-touch interaction for 3D woven cultural artifact exhibition
Super Size Hero
SIGGRAPH Asia 2023 Computer Animation Festival, SA 2023, Sydney, NSW, Australia, December 12-15, 2023
DazzleVR: Enhancement of Brightness by Presenting Afterimage and Dazzle Reflex Sensation in Virtual Reality
Big Buck Bunny
Ice Merchants
A Multi-flash Stereo Camera for Photo-realistic Capture of Small Scenes
Free-Viewpoint Facial Re-Enactment from a Casual Capture
Pose space deformation with rotation-invariant details
EasyVolcap: Accelerating Neural Volumetric Video Research
Extended Path Space Manifolds for Physically Based Differentiable Rendering
Gorillaz 'On Melancholy Hill'
Octopus Ninja
Dynamic stereograms based on eye convergence for displaying multilayered images
The School of Visual Arts - Balloon
Realistic grass withering simulation using time-varying texels
Hanging Print: Plastic Extrusion for Catenary Weaving in Mid-Air
Garrano
Diverse and Universal Camera
Focal Surface Holographic Light Transport using Learned Spatially Adaptive Convolutions
Mapping and Recognition of Body Movements on Another Person's Look-Alike Avatar
One personal computer to many students in classroom with wireless sensor network technology
PanoAnnotator: a semi-automatic tool for indoor panorama layout annotation
An Efficient and Smooth Volume Shell Mapping by Nonlinear Ray Traversal of Hierarchical Structures
MaskBot: Real-time Robotic Projection Mapping with Head Motion Tracking
Room to Room Mapping: Seamlessly Connecting Different Rooms
Diverse Layout Generation for Graphical Design Magazines
Sharpening and Sparsifying with Surface Hessians
Cold Lunch
Multi-DOF 3D printing with visual surveillance
AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects
Bounded VNDF Sampling for Smith-GGX Reflections
Flamingo Pride
Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar
Solid-Shell Labeling for Discrete Surfaces
Rigidity-Aware 3D Gaussian Deformation from a Single Image
Surface-Aware Distilled 3D Semantic Features
Hair Universe: Meorikarak Woojoo
Introduction to networked graphics
Fast and Robust 3D Gaussian Splatting for Virtual Reality
Bridging the gap between education and professional production
Bending the Light: Next generation anamorphic sculptures
X-Wing: Propeller-Based Force Feedback to Head in a Virtual Environment
Duopography: using back-of-device multi-touch input to manipulate spatial data on mobile tangible interactive topography
A Statistical Approach to Monte Carlo Denoising
C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters
Real time ambient occlusion by curvature dependent occlusion function
Real-time Rendering of Layered Materials with Anisotropic Normal Distributions
Fast Dynamic Radiance Fields with Time-Aware Neural Voxels
Shift to the third space and philosophical perspective of consilience of arts and science-technology
ScribGen: Generating Scribble Art Through Metaheuristics
Visual simulation of freezing ice with air bubbles
ACM SIGGRAPH ASIA 2010 Sketches, Seoul, Republic of Korea, December 15-18, 2010
Demonstration of ElaStick: A Variable Stiffness Display for Rendering Handheld Flexible Object
Robust Skin Weights Transfer via Weight Inpainting
Natural interaction for media consumption in VR environment
Café allongé
Real or Fake ?: human judgments about photographs and computer-generated images of faces
Foveated instant preview for progressive rendering
ConsistEdit: Highly Consistent and Precise Training-free Visual Editing
Drown to life
6DoF input for hololens using vive controller
CG production principles: keeping your money on the screen & off the floor
SIGGRAPH Asia 2024 Educator's Forum, SA 2024, Tokyo, Japan, December 3-6, 2024
NAVIgoid: robot navigation with haptic vision
Pressure Simulation in the Heart with Valve Interlocking and Isovolumetric Contraction
KANADE dance
LSF-Animation: Label-Free Speech-Driven Facial Animation via Implicit Feature Representation
Towards Efficient Local 3D Conditioning
Dr.3D: Adapting 3D GANs to Artistic Drawings
HidEye: Proposal of HMD Interaction Method by Hiding One Eye
Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective
La Détente
Multi-scale gestural interaction for augmented reality
Teaching Image Composition with Ukiyo-e and Digital Painting Application
Disparity Map based Synthetic IR Pattern Augmentation for Active Stereo Matching
HRM^2Avatar: High-Fidelity Real-Time Mobile Avatars from Monocular Phone Scans
User-friendly Interior Design Recommendation
Oscar's Oasis - Oasis Cup
Inverse Free-form Deformation for interactive UV map editing
A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D
Body Cosmos VR
Reviving redwood
Hessian-based robust ray-tracing of implicit surfaces on GPU
Volume-preserving LSM deformations
The Saga of Biôrn
PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction
Is This My Phone? Operating a Physical Smartphone in Virtual Reality
SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024
ProcessPainter: Learning to draw from sequence data
SIGGRAPH Asia 2019 Posters, SA 2019, Brisbane, QLD, Australia, November 17-20, 2019
SonarWatch: appropriating the forearm as a slider bar
Real-Time Facial Animation Generation on Face Mask
Non-photorealistic rendering of yangzhou school painting for koi animation
Combining Augmented and Virtual Reality Experiences for Immersive Fire Drills
Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction
Advances in new interfaces for musical expression
Maintaining agency in AI-generated works of art and design: Deliberate creative processes
Pelephone oysters
Multimodal Feedback Pen Shaped Interface and MR Application with Spatial Reality Display
Office Noise
Shape-for-Motion: Precise and Consistent Video Editing With 3D Proxy
Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence
Joyman: an immersive and entertaining interface for virtual locomotion
OverallNet: Scale-Arbitrary Lightweight SR Model for handling 360° Panoramic Images
Automatic generation of facial wrinkles according to expression changes
Ungrounded handheld device for simulating high-forces of ball impacts in virtual tennis
Automatic generation of hair motion of 3D characters following japanese anime style
The Turtle and the Shark
Motion regeneration using motion texture and autoencoder
Subspace Mixed Finite Elements for Real-Time Heterogeneous Elastodynamics
Computational foresight: realtime forecast of human body motion
An Implicit Physical Face Model Driven by Expression and Style
Pororoca
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2008, Singapore, December 10-13, 2008, Educators Programme
Big data visual analytics: fundamentals, techniques, and tools
TIEboard: Developing Kids Geometric Thinking through Tangible user Interface
A virtual Kanji puzzle game based on 3D graphics and an intuitive inputting device
Town Hall Square
Automotive Holographic Head-Up Display
Accelerated and Optimized Search of Imperceptible Color Vibration for Embedding Information into LCD images
First-person-view drone flying in mixed reality
A Simple Heat Method for Computing Geodesic Paths on General Manifold Representations
A Liquid Sound Retrieval using History of Velocities in Physically-based Simulation
In-2-4D: Inbetweening from Two Single-View Images to 4D Generation
Pumping Life: Embodied Virtual Companion for Enhancing Immersive Experience with Multisensory Feedback
OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
SIGGRAPH Asia 2019 Courses, Brisbane, QLD, Australia, November 17-20, 2019
Parallel Adaptive Frameless Rendering with NVIDIA OptiX
Scattered data interpolation and approximation for computer graphics
Neural Wavelet-domain Diffusion for 3D Shape Generation
Multimodal Learning for Autoencoders
Inclination Manipulator
DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
Enhancing video games in real time with biofeedback data
GPU based techniques for deep image merging
Cocktail-Party Communication from a Display to a Synchronized Camera
Location-Based Artifact Installation Interaction
CUDA renderer: a programmable graphics pipeline
Patriotic Stamp Machine
An Interactive Showcase of Touch'n'Draw: Rapid 3D Sketching with Fluent Bimanual Coordination
Voost: A Unified and Scalable Diffusion Transformer for Bidirectional Virtual Try-On and Try-Off
Boundary Conditioned Floor Layout Generation with Diffusion Model
3D touch point detection on load sensitive surface based on continuous fluctuation of a user hand
Design for Hypnotic Line Art Animation from a Still Image
An interactive augmented reality coloring book
SmartSim: Combination of Vibro-Vestibular Wheelchair and Curved Pedestal of Self-Gravitational Acceleration for Road Property and Motion Feedback
Voronoi Spaghetti & VoroNoodles: Topologically Interlocked, Space-Filling, Corrugated & Congruent Tiles
DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting