yusuke1997/dblp-id-title huggingface dataset:
Towards Reciprocity: Mediating Human-Nature Relations Through HCI
Touching the ice: in-the-wild study of an interactive icewall
Temporal Impact on Cognitive Distraction Detection for Car Drivers using EEG
Field testing as the foundation for user-centred delivery of a digital wayfinding solution for university libraries
Mobile internet, internet on mobiles or just internet you access with variety of devices?
Health Information Ecologies: An Arts-based and Multisensory Approach
Supporting collaborations across a biocontainment barrier
The Cognitive Perception of a Multi-room Music System with Spatial Interaction
AI-Driven Co-Design in Health and Care: Exploring Challenges, Opportunities, and Innovations
Developing serious games for children with cerebral palsy: case study and pilot trial
Beyond interaction: meta-design and cultures of participation
Privacy in the new era of visible and sharable energy-use information
Ethnographic video as design specs
Rethinking the Design of Human-Data Interaction through a Study of Older Adults' Wellbeing
The community garden hack: participatory experiments in facilitating primary school teacher's appropriation of technology
Improving virtual reality safety precautions with depth sensing
A comparison of user preferences for tangible objects vs touch buttons with a map-based tabletop application
Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools
Understanding online collectible card game players' motivations: a survey study with two games
Evaluating the effectiveness of audio-visual cues in immersive user interfaces
Improving Ethical Approaches to Video Game Microtransactions for Mobile Games
Trial by tablet: user evaluation of the digital courtroom
Fixing the city one photo at a time: mobile logging of maintenance requests
Enabling adults with less education to support their child's education through hyperlocal educational videos
Smartcasting: a discount 3D interaction technique for public displays
Interpreting technology-mediated identity: perception of social intention and meaning in Bluetooth names
Using robot pets instead of companion animals for older people: a case of 'reinventing the wheel'?
Preparing Users to Embody their Avatar in VR: Insights on the Effects of Priming, Mental Imagery, and Acting on Embodiment Experiences
Healing Cracks in Cyberspace: towards best practice
On and off the table: re-imagining food and wine interactions
Wearable audio-video recorders as a tool for investigating child play experiences in nature
Are paired or single stimuli better to recognize genuine and posed smiles from observers' galvanic skin response?
Personalized Agent-Based Procrastination Suppression System
You can be too rich: mediated communication in a virtual world
Social software and interactions in web design: an in situ exploration of tools & methods to support designer-client communication
Privacy by Design in Aged Care Monitoring Devices? Well, Not Quite Yet!
Seamless interaction in space
VRFit: an interactive dashboard for visualising of virtual reality exercise and daily step data
Near and Dear: Designing Relatable VR Agents for Training Games
A descriptive screenshot analysis in a mixed presence setting
It's the thought that counts: content vs. contact
Co-creation through design: Exploring the role of prototyping in processes of co-creation in cross disciplinary collaborations
Design insights into embedding virtual reality content into life skills training for people with intellectual disability
Towards Effective Crowd-Powered Online Content Moderation
Deploying new technology in residential aged care: staff members' perspectives
A scenario- and observation-based requirement analysis for delivery of remote mining services
A novel user interface for online literary documents
Exploring inclusive design partnerships through an IDEA framework to support deaf or hard of hearing australian children in design process participation
LifeChair-X Posture Based Gaming using an IoT Cushion and Serious Game for Workplace Wellness
Challenges of situational impairments during interaction with mobile devices
Proceedings of the 36th Australasian Conference on Human-Computer Interaction, OzCHI 2024, Meanjin, Brisbane, Australia, 30 November 2024 - 4 December 2024
Web searching interaction model based on user cognitive styles
Low cost human-robot gaze estimation system
keyValuate: A Framework for Rapid Evaluation of Adaptive Keyboards on Touchscreens
Advancing Transparency and Understandability of Urban AI through Interactive Public Displays: Advancing Understandability and Transparency of Urban AI
eXplainable AI Interfaces With (and for) Expert Operators: A Participatory Design Approach
SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces
Game-based Augmented Reality Mobile Application for Enhancing Primary School Students' Collaborative Learning in English as a Foreign Language in Cambodia
Google now is for the extraverted, cortana for the introverted: investigating the influence of personality on IPA preference
Comparison of gestural, touch, and mouse interaction with Fitts' law
Technology around the park: Applying co-design to resolve conflict in retirement villages
Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study
A jump to the left (and then a step to the right): reading practices within academic ebooks
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022 - 2 December 2022
The Dark Side of Interaction Design: Nudges, Dark Patterns and Digital Addiction: Panel Presented at OZCHI 2019
XRGait: Immersive Gait Training Visualization with Integrated Sensing
Multi-cursor multi-user mobile interaction with a large shared display
Creating 3D worlds through storytelling and narration
Exploring the Effects of User Control on Social Engagement in Virtual Reality
Innovative Solutions for Libraries: A User-Centric Cumulative Study on the Requirements Analysis for the Use of Social Robots
Understanding the impact of cultural contents in digital games on players' engagement, enjoyment, and motivation in gameplay
Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality
Investigating the dependability of Weather Forecast Application: A Netnographic study
OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021 - 2 December 2021
GazeGrip: improving mobile device accessibility with gaze & grip interaction
Conversational Agents That Don't Pretend to Care: Co-Designing Mediator Roles in Digital Healthcare Interventions
Building effective help systems: modelling human help seeking behaviour
Enhancing spatial perception and user experience in video games with volumetric shadows
Supporting tele-assistance and tele-monitoring in safety-critical environments
Expansion cursor: a zoom lens that can be voluntarily activated by the user at every individual click
Visual melodies interactive installation for creating a relaxing environment in a healthcare setting
A process for non-expert user visualization design
Running with a Drone for Pace Setting, Video Reflection, and Beyond: An Experiential Study
'Put yourself in the picture': designing for futures with young adults with intellectual disability
Exploring emotions for technology and service design in health care setting waiting rooms
Cross-device interaction with large displays in public: insights from both users' and observers' perspectives
A sense of working there: the user experience of Agile software developers
Proxemic interaction in a multi-room music system
Examining the effects of the COVID-19 pandemic on technology-enabled social interactions
Do you need general principles or concrete heuristics?: a model for categorizing usability criteria
Explaining the inexplicable: a study of people's reactions to futuristic AI
The Effect of Embodied Anthropomorphism of Personal Assistants on User Perceptions
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts
The transmission of self: body language availability and gender in videoconferencing
Agile life: addressing knowledge and social motivations for active aging
Natural 7DoF input for 3D navigation
Threading centric approach towards email client
Anthropological User Research: A Data-Driven Approach to Personas Development
Center of pressure estimation and gait pattern recognition using shoes with photo-reflective sensors
Hugging Suit: Designing and Evaluating a Pneumatic System for Remote Haptic Experiences
Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows
Comparing the usability of grid-bag and constraint-based layouts
Echo-house: exploring a virtual environment by using echolocation
OptoBridge: assisting skill acquisition in the remote experimental collaboration
Brute force interactions: leveraging intense physical actions in gaming
Effects of paper on cross-reference reading for multiple documents: Comparison of reading performances and processes between paper and computer displays
A non-clinical approach to describing participants with intellectual disability
Does Indigenous Culture Affect One's View of an LMS Interface: A PNG and Pacific Islands Students' Perspective
Young Australians' privacy, security and trust in internet banking
Inventing and devising movement in the design of movement-based interactive systems
User experience evaluation criteria for mobile news making technology: findings from a case study
Framing Technology Design in Ubuntu: Two Locales in Pastoral Namibia
A Model for Pointing at Targets with Different Clickable and Visual Widths and with Distractors
Designing a User-Centered Interactive Data-Storytelling Framework
Exploring the flexibility of everyday practices for shifting energy consumption through clockcast
When three worlds collide: a model of the tangible interaction process
An analysis of courtroom evidence presentation technology requirements and current solutions
Using self-reported experiences to explore the issues of women in crisis situations
An Empirical Evaluation of Educational Data Mining Techniques in a Dynamic VR Application
Integrating momentary and long-term UX: a theoretical approach
Co-designing with Adolescents with Autism Spectrum Disorder: From Ideation to Implementation
Courtroom evidence presentation technology: overcoming traditional barriers
"It's alive, it's magic, it's in love with you": opportunities, challenges and open questions for actuated interfaces
Designing usable interface for navigating mobile chat messages
Exploring the Affordances of Digital Toys for Young Children's Active Play
The elephant in the room: ambiguity and temporary closure in a design process
INSERT: Efficient Sorting of Images on Mobile Devices
User Participation in Configuration of a Large-Scale Electronic Health Record System: Experiences and Expectations
Understanding Cultural Values in Designing Persuasive Games for Pro-Environmental Behavior
User-centred design towards trust and engagement with agricultural climate services in Australia
Expanding One-Handed Touch Input Vocabulary Using Index Finger on and Above Back-of-Device
Managing stress, sleep and technologies: an exploratory study of Australian university students
Otago polytechnic accessibility software hub: an open source repository of accessibility software for motor impairment
Seed to Feed: Leveraging HCl and Capitalising on Office Environments to Grow Food
Wearable bass tactile sound systems and immersion
Tangible cognition: bringing together tangible interaction and cognition in HCI
Vague Gesture Control: Implications for Burns Patients
Remote Visual Line of Sight: A Remote Drone Piloting Framework for Multi-Drone Integration and Synchronised Motion Tracking in Extended Reality
WePatch: a system enabling users to improve bad user interfaces on the web
Implementing three-party desktop videoconferencing
Making the MOST out of smartphone opportunities for mental health
Rehabilitation support system for patients with carpal tunnel syndrome using smartphone
Real-time anaesthesia diagnosis display system with multi-modal alarms
Evolving HCI ... from where to where?
The embodied hybrid space: designing ubiquitous computing towards an amplification of situated real world experiences
Exploring Design Parameters for RSVP Reading of Mobile Notifications
Time does not heal usability issues!: results from a longitudinal evaluation of a health it deployment performed at three Swedish hospital units
Understanding 'tingle' in opera performances
Swipe a Screen or Say the Word: Older Adults' Preferences for Information-seeking with Touchscreen and Voice-User Interfaces
iSocialize: investigating awareness cues for a mobile social awareness application
A bush encroachment decision support system's metamorphosis
Re-encountering space through 1-bit interactions
HCI Knowledge - Missing in Practice?
Question-based group authentication
Wine and User Experience Design
Learning from interactive museum installations about interaction design for public settings
Using brain imaging to explore interactivity and cognition in multimedia learning environments
Uncovering the user experience with critical experience interviews
An examination of the knowledge barriers in participatory design and the prospects for embedded research
Spy-resistant keyboard: more secure password entry on public touch screen displays
Engaging older adults in activity group settings playing games on touch tablets
Exploring relatedness in single-player video game play
Evaluation using cued-recall debrief to elicit information about a user's affective experiences
Do the blocks rock: a tangible interface for play and exploration
User interface design and evaluation for control room
How Participatory Design Works: Mechanisms and Effects
Smart-phone augmented reality for public participation in urban planning
Widgets to support disabled learners: a challenge to participatory inclusive design
Content sharing on public screens: experiences through iterating social and spatial contexts
Measuring interactivity at an interactive public information display
Usability of online grocery systems: a focus on errors
Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3
Exploring virtual representations of physical artefacts in a multi-touch clothing design collaboration system
Knowing our users: scoping interviews in design research with ageing participants
Using Augmented Reality to Explore Gender and Power Dynamics in STEM Higher Education
A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design study
Presenting search results of meeting documents
Signal to emotion: an experiment on player experience evaluation with a consumer-grade EEG device
Watching ourselves watching: ethical issues in ethnographic action research
Exploration to design a cursor for indirect pen interfaces
Reach the virtual environment: 3D tangible interaction with scientific data
Evaluating a distributed physical leisure game for three players
Silver towns and smart technologies
OurPlace: the convergence of locative media and online participatory culture
Colour coding the fridge to reduce food waste
Impact of viral propagation on user interface design
Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality
Supporting young children's communication with adult relatives across time zones
Designing Trustworthy User Interfaces
Supporting awareness in instant messaging: an empirical study and mechanism design
CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration
Disability and Emerging Technologies
Design Probes in a Pandemic: Two Tales of Hybrid Radical Placemaking from Ireland and Australia
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup
Evaluating User Engagement and Learning Outcomes in an Augmented Reality Game on New Zealand Wetlands Conservation: AR and Learning in New Zealand Wetlands
Integrating collaborative context information with social media: a study of user perceptions
Supporting the supermarket shopping experience through a context-aware shopping trolley
Designing participation in agile ridesharing with mobile social software
ExternalEyes: evaluating the visual abstraction of human emotion on a public wearable display device
inBOX: your future mail box
Negotiating stereotypes of older adults through avatars
Inscription of information behaviour to communities of practice on an organisational intranet
The effectiveness of gamified interactive programs relating to online safety for people with intellectual disability
Low-cost, low-bandwidth online meetings between farmers and scientists
Teaching multimedia by using multimedia: remote hands-on teaching
Digital wellbeing through design: Evaluation of a professional development workshop on wellbeing-supportive design
Framing and Facilitating Participatory Design for Greater Impact
Conceptualizing the everyday life application components: a scoping review of technology mediated experience
Virtual assistants for mobile interaction: a review from the accessibility perspective
"A Helping Hand": Design and Evaluation of a Reading Assistant Application for Children with Dyslexia
A survey on usage of mobile video in Australia
Technological approaches to promoting physical activity
A Microsociological Approach to Understanding the Robot Collaborative Motion in Human-Robot Interaction
Engaging the sense of touch in interactive architecture
A project restarting support system using the historical log of a user's window usage
Local Perspectives for Sharing Economy Design on a Remote Tourist Island
Lessons learned: a study on user difficulties with parking meters
Hush tube: designing a tangible and quieter email
Computer assisted autism interventions for India
Emotion specific body movements: Studying humans to augment robots' bodily expressions
Melbourne 2100: Dystopian Virtual Reality to provoke civic engagement with climate change
Designing a mobile communicator: combining ethnography and object-oriented design
Adaptability and accessibility: a new framework
Investigating User Risk Attitudes in Navigation Systems to Support People with Mobility Impairments
Decisional style and eParticipation
Testing the integration of smartphone-enabled ethnography with design
Discovery table exploring the design of tangible and ubiquitous technology for learning in preparatory classrooms
Values-led Participatory Design as a Pursuit of Meaningful Alternatives
POVR: Designing an Immersive Experience for Generating Moments of Self-reflection at Home
Tag clouds as social signallers
Exploration without keywords: the bookfish case
Estimating virtual touchscreen for fingertip interaction with large displays
Teaching privacy with ubicomp scenarios in HCI classes
Broadening Participation and Insight in Codesign through Online Connectivity
SpeechPlay: composing and sharing expressive speech through visually augmented text
Training and process change: a collaborative telehealth case study
Investigating touch interactions for an augmented world
"Participation is not enough": towards indigenous-led co-design
Emerging work practice with a telehealth stethoscope
Ad hoc Communities on the Road: Serendipitous Social Encounters to Enhance Tourist Experiences
Towards a Probe Design Framework
As I am not you : accommodating user diversity through adaptive rehabilitation training for multiple sclerosis patients
A Large-Scale Study of Device and Link Presentation in Email Phishing Susceptibility
An Exploratory Analysis of Human-centric Issues in Parking Solutions Using Surveys and Mobile Parking App Reviews
Taking hold of TV: learning from the literature
Designing a user-defined gesture vocabulary for an in-vehicle climate control system
Do we have to include HCI issues in clinical trials of medical devices?: a discussion
AI vs. Human Fashion Consultation for Young Women: A Quantitative Survey on Expectations, Formats, and the Potential to Promote Body Positivity
A desktop virtual reality application for chemical and process engineering education
The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game
Designing interactions for the collective user experience
Document resizing for visually impaired students
The Fuzzy Front End of Experience Design: Eliciting and Communicating Experience Goals
Toward a theory for the design of human technologies
Measuring flow in an interactive tangible touch table environment
Reflecting on reflection: framing a design landscape
Family Technology Use: Sources of Conflict In Parents' Relationships
HCI Supporting Food and Wine Futures: Fostering Community Resilience through Reflective Practice
SmartGardenWatering: experiences of using a garden watering simulation
SNS and the Lived Experiences of Queer Youth
Case study for a virtual office tailored to the digital media production industry
ICT in construction: can it reduce work-family conflict by decreasing workloads?
ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep Learning
The Impact of Hyperconnectedness on Urban HCI: Challenges and Opportunities
Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen
Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games
Living on the hedge: creating an online smart garden watering community
Reinforcing bad behaviour: the misuse of security indicators on popular websites
Labyrinth within: emergence through documentation
Social tools and social capital: reading mobile phone usage in rural indigenous communities
The converged appliance: " I love it... but I hate it "
User experiences on location-aware mobile services
A design science approach to an HCI research project
Employing AR/MR Mockups to Imagine Future Custom Manufacturing Practices
Food talks back: exploring the role of mobile applications in reducing domestic food wastage
An Exploratory Study on AI-driven Visualisation Techniques on Decision Making in Extended Reality
A comparison of four methods for cognitive load measurement
Analysing mouse activity for cognitive load detection
Attributes of robots co-designed with people with intellectual disabilities to support them in diverse contexts
Discussions in space
A gamified mobile application for engaging new students at university orientation
Where Are They Now?: Revisiting Energy Use Feedback a Decade After Deployment
Rewriting history: more power to creative people
Towards task analysis tool support
The haptic chair as a speech training aid for the deaf
The lived body in design: mapping the terrain
Mood-enhancing technology
Dynamic Difficulty Adjustment in a Multiplayer Minecraft Server
Kanak: Automating the Generation of Accessible STEM Materials for Blind and Low-vision Students
Leveraging Virtual Communities for Capacity Building in Complex HCI Environments
Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures
Designing Real Time Assistive Technologies: A Study of Children with ADHD
Tools for designing and delivering multiple-perspective scenarios
Exploring internet CO 2 emissions as an auditory display
Online assessment: splitting the screen to be seen
Intelligent mind-mapping
Interfaces for discourse summarisation: a human factors analysis
Perceptions of the elderly on the use of wireless sensor networks for health monitoring
Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25 - 29, 2013
Indicators of wellbeing in recreational video game players
Social media, participatory design and cultural engagement
Understanding the effectiveness of visual cues to support categorical notification
Utilising the open channel created by telecare: acoustic communication analysis of radio sounds at home
Playing the e-business game in 3D virtual worlds
A Drawing-type Observation and Retrieval Method Focusing on the Abdominal Pattern of Penguins
Bread stories: understanding the drivers of bread consumption for digital food customisation