yusuke1997/dblp-id-title huggingface dataset:
A UML-Based Metric Approach to Estimate Total Effort Using Software Project Designs
Finding a Way: What can Computer Science Education Do?
Effects of Hall Current on Flow of an Oldroyd 6-constant Fluid Between Concentric Cylinders
Finding Relevant Features to Characterize Student Behavior on an e-Learning System
Use of the ispMACH 4A as a Low Cost Teaching Aid of VHDL in an Engineering Curriculum
Assessment Methodologies in Information Structures Online Course
A Case Study in the Design of a Restaurant Management System
Impact of Alternative Teaching on Computer Science Education in the Freshman Year
CS1 For an Early College Program
Improved, Reliable Control Statements for Teaching Programming
A Strategy of Integrating Game Programming into Computer Science Curriculum
Tech Camp 101: Assessment
The Mythical Creature Approach - A Simulation Alternative to Building Computer Architectures
Using Collaborative Learning Methods in Teaching Computer Science Capstone: A Case Study
Using Visualization to Teach Recursion throughout a Computer Science Curriculum
An Interactive and Multimodal Software for Teaching Induction for Computer Science
Development a Smart Card Acceptance Model from Ethical Perspective
The Design and Implementation of a Real-World Project for a Real Client in a One-Semester Software Engineering Course
Converting a Graduate Computer Science Program into Software Engineering
Some 'Lost' Computational Language
Teaching Smart Systems in Mechanical Engineering Science
Software Engineering Education and Formal Methods
Enhancing Students' Educational Experiences: Integrating Research into Software Engineering Education
Dirac Delta in MATLAB
CLOWNS - A Software Engineering Semester Project Currently In-Use in Kindergarten Classes
Evaluation of Students Vision for Promoting Online Learning
Recruiting Students to Computer Science Program via Online Games
Software Quality Through Requirement and Design
Reaching Non-Traditional Graduate Students Through Distance Learning: An Experience Report
Service-learning and Active-learning: An Experience-based Comparison
The Boy Crisis and the Technology Gender Gap: Laying a Framework for Success
A Collaborative Bioinformatics Minor Design
Remote Laboratory for Inspection of Silicon Wafer
Pilot Studies on Practical Course Design of Multimedia Technology for Undergraduates
E-learning and the Educational Organizations Structure Reengineering (EOSR)
Global Opportunities for Service Learning in Computer Science
A Community Service Learning Course in a Computer ENgineering and Computer Science Department
Is Paper-based Work Sheet Out of Date for CSII?
PolyBot Board: a Controller Board for Robotics Applications and Education
Google Earth as a Decision Support System for Targeting College Admissions Drives
Infusing Parts-whole Relationship Critical Thinking Skill into Basic Computer Science Education
An On-Line Graduate Program in Software Engineering: Planning, Implementation and Preliminary Results
Future Technological Approaches to Distance Learning
Multi-Paradigm Approach for Teaching Programming
Practical Computer Science Assessment - An Approach to Satisfying ABET/CAC Standards
Distributed Laboratories: A Finite State Machine Module
Eclipse as an Integrated Platform for Teaching Software Engineering
Shared Syllabus for CS and IS: A Strategy for Common Course Delivery
Algoritharium: Facilitating an Early Focus on Algorithms in an Objects-Early CS1 Course
COMTOR: A Java Source Code Comment Analysis Tool For Introductory Programming Students
Multicore Computing Using Erlang
Expanding the Pipeline: The Influence of Collaborative Learning
Interdisciplinary Teams for Software System Development
A Redesigned Undergraduate Data Communication and Networking Course Incorporating Theory and Practice
Game Programming Production: A Practical Approach
iPOD/PDA-"casting" in a CS program with Integrated Distance Technology
Assessment of a Team and Project Oriented Undergraduate Computer Graphics Course
An Assessment of Critical Thinking Skills of Computer Science Professionals and Students
Development of a System for Teaching C/C++ Using Robots and Open Source Software in a CS1 Course
Broadening Information Assurance Awareness by Gaming
Role of Simulation in the Study of Electromagnetism
Teaching Strategies in Large Class Programming Courses
ICT for Shaping the Future of Higher Education in Pakistan
On Summer Schools, Building Student Teams and Linking Undergraduate Education to Research
Web Services Architecture for Deployment of Online Courses on HealthCare Software Design, Integration and Development
A Student Research Symposium at Texas Christian University - How it has Benefited the Computer Science Department
Mobile Wireless Infrastructure for Teaching-Learning Process Documentation
A New Process for Selecting a Term Project
Security and Privacy in the Internet Era: Bringing Real World to Classroom
Designing Software Engineering Option within Computer Science Bachelor of Science Program
A Real-World Web Project for Beginners Using Django
Computer Science Students' Online Learning Experience and
The High Price of High Technology
Computer Aided Grading with Agar
Using Web 2.0 as a Motivating Theme for an IT Fluency Course
Integration of OO & FP Programming in Computing Curricula and their Roles in Modern Software Development
Creating a Technically-oriented Course in Web Services and SOA: Successes, Failures, and Lessons Learned
Modeling Imprecise Data
Universal Instructional Design, Learning Styles and the Computing Classroom
Virtualization Technologies in Computer Science/Information Technology Education
Academic/Industry Collaboration in Undergraduate Software Engineering - A Fifteen Year Perspective
M-Commerce, Emergent Platform For Training & Educating
A Framework for Revitalizing Undergraduate Computer Science
Towards The Balance of Computer Science Curriculum
Teaching XML and XSLT as an Introduction to Markup Languages: Course and Content Design
Prolog as the First Programming Language
Establishing and Managing a Computer Science Industrial Advisory Board
Integrating Mobile Computing with Android in Computer Science II and Computer Science III
Pedagogical Use of a Concurrent Versioning System (CVS) in a Computer Science Curriculum
Another Take on the Introductory Computer Science Course
Real Currency Economies: Using Real Money in Virtual Words
A Program Visualization Tool for Learning Introductory Java Programming
A Java-Based Visualization Tool for Teaching Page Replacement Algorithms
Digital Laboratories in Electrical and Computing Engineering Schools - A New Pedagogical Approach
Component-Based Professional Science Master in Bioinformatics
Identifying Neurologic Music Therapy Techniques Amenable to Automation
A Feasibility Study of Integrating Computational Thinking into Alabama's Black Belt High Schools
Small Dataset Size Clustering in MASCE
A Longitudinal Study of the Application of Problem-based Learning in Teaching Systems Analysis and Design
An Automated Template Based Interactive Multimedia Solution for Handheld Devices in the Educational Field or Other Domains
Using the Tracing Method and RandomLinearizer for Teaching C++
Pair Programming: Not for Everyone?
A Robotics Platform for Capstone Projects in Computer Engineering and Computer Science
Transformations and Basis in the Computer Graphics Viewing Pipeline
Distributed Software Platform to Evaluate and Store Multimedia Educational Artifacts
Student Response Systems and Gender: An Evaluation of Its Success
Embedded Assessment of Microcomputer Fundamentals For Embedded Systems Education
Cyberlaw in the Computer Science Curriculum
Project EXCE2L (Excellence in Computer Education with Entrepreneurship and Leadership Skills): A work in progress to revitalize undergraduate computing curriculum through entrepreneurships
A System for Secure In Class Online Testing Utilizing Unsecure Resources
Team-Based Project Design of an Autonomous Robot
Applied Data Mining in a Scholarship Program
Acronyms for a Database Design Course
DRO Secure E-Voting System
Use of online learning and new evaluation techniques for the reduction of specific conceptual shortcomings in basic disciplines for students of engineering courses, using Moodle
Merkle-Hellman Knapsack Cryptosystem in Undergraduate Computer Science Curriculum
Using Interactive Learning Environments in the Introductory Computer Science Curriculum
Combining Data Mining in effectiveness of Educational Results
Assessment Practices for Mixed Mode Delivery of Web Programming Topics: Increasing Learning and Reducing Cheating
Nine Ways to Find a Solution
Teaching Pedagogy for Guidling Female Students Succeed in Computer Science
Re-evaluating the Role of Closed Lab in the Computer Science Curriculum
Data Interoperability in Homogeneous Distributed Database Systems
Design Of Personal Record Software
Using Software Development Cycle to Integrate Software Engineering Principles throughout the Undergraduate Computer Science Curriculum
Assessment and Accreditation of Computer Science Undergraduate Program
Integration of the Algorithmic & OO Approaches in the Curriculum
Using a Game-Based Approach to Teach Computing Concepts
Opportunities and Challenges with J2SE 5 for Introductory Programming Teaching
Snack Attack: An Exploration of Collaborative Learning
Applying Gaming Technologies for Developing Teaching Tools
Assessment of Student Performance in an Internet-Based Multimedia Classroom
Game Programming to Introduce Information Technology to Middle School Students
Introducing STEM Concepts to Nintendo Generation
Making a Case for Scripting Languages in CS 1
Introducing Computer Science and Technology in Summer Camps
Computers and Physical Construction: Blending Fabrication into Computer Science Education
Proceedings of The 2005 International Conference on Frontiers in Education: Computer Science and Computer Engineering, FECS 2005, Las Vegas, Nevada, USA, June 20-23, 2005
Preparing Graduates for Industry
Andragogy and Technology Supported Learning of Multimedia Software Design Course
Infusing Critical Thinking Skill Compare and Contrast into Content of Data Structures Course
The Voice to Graphic Phoneme Learning System
Student's Workload Analysis in a First Year of Computer Engineering Degree - A Pilot Experience From The ECTS Standpoint
Implementation of e-Learning Contents for Understanding Fuzzy Logic Controllers
A Case Study on a Student Relationship Management Approach Supported by a Knowledge Management Tool
Experimentation in Software Engineering: Bridging the Gap Between Educators and Researchers
A Hierarchy Model of Assessment for Curriculum Improvement
Providing Application Services for Small Businesses
E-Commerce: Where University Computer Science and Business Departments Should Cooperate
The Acantelys Model for to Build Effective Partnerships Between Industry and Academy using Real Work Situations in the Designing of Virtual Labs and Simulations
Traditional Teams vs. Team-Based Learning in an Undergraduate CS Course
Software Engineering Education and its Roadmap for California State University Los Angeles
Critical Reflections on the Effectiveness of Adapting Knowles' Andragogy in the information Age
Construction of Multi Queries and Consistency Principal for Emotion-Based Image Retrieval
Use Wrong Examples as a Tool for Teaching
General Computer Application Knowledge: Is There a Difference Between the Genders?
Changing Educational Paradigms in Afghanistan
The Trouble With Formal Assessment
Game Design as a Writing Course in the Liberal Arts
Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2007, June 25-28, 2007, Las Vegas, Nevada, USA
The Use of Smart Systems in Teaching Mechanical Engineering Science
Systematic Approach to Evaluation Process: A Case Study
The Role of Software Entrepreneurship in Computer Science Curriculum
Teaching Software Modeling and Design Based on The Science of Design and Science of Learning
Creating Wiki Communities In Blended Learning Environment and The Creation of The Moodle New Wiki
Infusing Critical Thinking Skill Classification into a Software Engineering Course
Discovering Program Outcomes
Implementation of a Web-based Remote Laboratory for 80196KC Microcontroller
A Guide for Establishing and Managing a Computer Science Industrial Advisory Board
Freeware-Based Development Projects As a Learning Framework for Upper-Division Database Course
Providing Experiential Learning Through Transnational Teamwork
An Insight into Competency Development in Large IT Enterprises
Graduating Engineers in the U.S.: Bridging Engineering and Entrepreneurship for African-American High School Students
Individual Evaluation's in Courses With Team Projects
Multifaceted Strategies to Promote Minority Participation in Computer Science and Engineering Programs
Combating the decline: A tool to influence student perception and performance
Evaluating Performance Features with 3D Item Types for use with Computer-Based Tests in Education
An Efficient Algorithm for Determining Polygon Points Ordering
Are American College Homepages Accessible? Does It Matter?
Using Android in an Introductory Java Course
Continuous improvement of the Computer Science Undergraduate Program at CSULA
Improving the Thesis Writing Process
Students' First Programming Experience: Procedural versus Object-Oriented Approaches
A Software System for Secure Computer Aided Exams
Teaching Software Development to Non-Software Engineering Students
Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education
Proceedings of the 2009 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2009, July 13-16, 2009, Las Vegas, Nevada, USA
Critical Areas of Focus in a First Graduate Software Engineering Course
A Software Development Capability GPA to Represent Students' Proficiency in Software Development
Online Education - Teaching the Teachers
Sustainable Development: Educational Programs Assessment as a Component of Simulation-Based Technology
Internet-based, on Demand Education and Training
Graphical Examples for Teaching Fundamental CS1 Concepts
Engaging Students in Computer Science Through Interdisciplinary Seminars
Advancement in Technology and its Effect on Education
Lessons Learned from the First-Time ABET Accreditation Process at a Small HBCU
Learning Support Service for Distance Learning Curriculum of Information Security
A Method to Initiate High Performance Computing Education Without Resources Acquisition
Computer Science Education in China: A Curricular and Pedagogical Study
Encouraging Equal Participation in Student Team Projects
Transition from a Waterfall-Based Capstone Course to an Agile Model
A Student Recruitment Strategy for Colleges and Universities
Net4Voice - New Technologies for voice-converting in barrier-free learning environment
Performance Analysis of Distribution Based Sorting and Comparision Based Sorting
Attention and Learning in the Computer Science Classroom
Can Remote Laboratories Offer Collaborative Learning Environment?
Predicting Success in the Computer Science Degree Using ROC Analysis
Designing an Undergraduate Cryptography Course
Proceedings of the 2006 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2006, Las Vegas, Nevada, USA, June 26-29, 2006
A Comparison of Elementary Students' Web Searching Behaviors according to Personality Types
Object-Based E-Education at Any Time in Anywhere for Everyone
Computing Branches Out: On Revitalizing Computing Education
Adding Some Lab Time is Good, Adding More Must be Better: the Benefits and Barriers to Lab-Centric Courses
Using Performance Equivalent Graphical Examples to Visualize and Simplify Time Efficiency Analysis of Recursive Algorithms
Improving Student Motivation in a Computing Course for Non-Majors
Autonomous Vehicles: A Culminating Design Experience
Proceedings of the 2008 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2008, July 14-17, 2008, Las Vegas, Nevada, USA
An Intelligent Visual Tool for Teaching Transistor Functionality using VisiLogic
Using Mark Previews to Improve the Quality of Student Programs
A Study of Mainframe Computing Systems To A Degree Program
An Exploration Program for Undergraduate Research Training
Pair-teaching a course on Grid computing from two campuses on NCREN
An Assessment Methodology and Process for Standardized Disciplines
ARMSim# - a Customizable Simulator for Exploring the ARM Architecture
Game Programming Projects
Content-Model Based Course Design for Active Learning, Critical Thinking and Creativity
Using a Practice Oriented Approach to Teach Web Security Course
CFD Graphical Interface in Matlab
Adapter for 8051 Emulation Using the C8051F360 and USB ToolStick
Best Practices of Blended Learning with Screencasts
From C to Python: Impact on Retention and Student Performance
GradeViz: Interactive Visual Representation Of Student Grades
Introducing Software Engineering and Computer Science Students to Design Instead of Automation
Will There Ever Be Consensus on CS1?
Educational Qualifications and Factors Influencing Decision Making Employment of ICT Professionals
Interactive Visual Programming - Work in Progress
War for Talent: Re-aligning Academic Pursuits with what Business Demands
Reflections on a Mentoring Experience in an Undergraduate Computing Course at Victoria University
A Web Tool for Active Code Reading
A Learning Model for Discrete Mathematics
Dealing with Experience Imbalance in Introductory Computer Programming Courses
A Study into Effects of Technical and Social Changes on Computer Science curriculum
Lessons Learned From Different Types of Projects in Software Engineering
Zero To Two Hundread In Two Years: Launching A New Program
Teaching an Introductory Programming Course in a Virtual World
A Learning Environment in Courses with Team Projects
TMAS A Capstone Project
Switches and Routers and Servers, Oh My A Computer Science Learning Network
Tuition Raffle System: A Capstone Research Project
Teaching Security through Active Learning
Teaching Parallel Programming and Building Parallel Computers
A New Algorithm for Matching Minutia in Fingerprint Technology
A Laboratory Experience in an Introductory Programming Course
Teaching Design Patterns
A Distributed Expertise Model for Teaching Computing Across Disciplines and Institutions
Lessons Learned from Archiving Student Projects in an Introductory Computer Graphics Course
Knowledge-Based Algorithms to Optimise e-Learning Outcome
Game Programming, Fast and Furious
Usability Test of an Interface for Human Comfort Learning Tool
A System for Checking Semi-formal Proofs
Improved PhD Performance Through Improved Organizational Structure and Processes
Design and Assessment of a Multidisciplinary Course in Service Oriented Architecture
Mobile Extensions To Distance Learning - A Novel Approach
The Development of Computer-Aided Magnifer System with Digital Zooming for Eye-Impaired
Computer Science in General Education Courses
On Developing Professional Competences in Engineering Education - A Pilot Experience in Computer Engineering
Technological Advances to Distance Learning
The Development and Evaluation of Game Type Computer-Aided Phoneme Learning System for Hearing Impaired
Accreditation of a CS Program Under Emerging Criteria
Teaching a Course on Eclipse and Object-Oriented Programming-Java
Data Visualization in the High-School Physics Classroom: Pathway to Engineering and Computer Science Careers?
Bounded Rationality in Computer Science Curricula
Short Messaging Service Based Examination Information
Using the Web to Improve an On-line Automatic Scoring System
Towards a Holistic Human Formation in Computer Science Education
Constructing Distributed Computations in an Undergraduate Grid Computing Course
Predicting the Proficiency Level in Computer Literacy based on a Student's Characteristics
Using Interface Inheritance to Structure the Data Structures Course
Assessment and its Role in Accreditation
Work in Progress: Are We Teaching The Right Stuff?
Incorporating Service Learning into Capstone/Software Engineering Group Projects
Embrace Wholeness in Teaching Methodology for Computer Scientists and Engineers
Improving Teaching by Integrating Real-time Feedback through Clickers into Class Video Recording
A Computer-assisted Evaluation System for On-line Testing of English-Chinese Translation
Novel 8051 Embedded Development Board for Computer Engineering Laboratory Instruction
A Programming Languages Course at Web Speed
A Layer Model to Deploy a Project-based Pedagogy
Constructing a Test Item Generator for Program Debugging Assessment
AdminUCV NGN: An Open Source Didactic Application for Network Management with Support for IPv4 and IPv6
Teaching Databases with Google Platforms
The Benefits (and Drawbacks!) of Real World Software Engineering Semester Projects: A Case Study
Spoon Surface Defect Detection Based on Improved YOLO V3
A Literature Review of Underwater Image Detection
JASTE: An Efficient Multi-Task Model for Aspect Sentiment Triplet Extraction
Research on the Elderly User Assisted Experience Based on Digital Twin Remote Collaboration System
Design Model of Haze Removal Function of Ecological Curtain Wall with Bionic Human Nasal Cavity Dust Structure
Construction of User Portrait System for Online Shopping of Cultural and Tourism Products Based on Generalized Regression Neural Network
Research on the Innovative Design of SAPAD-Based Recreational Products for the Elderly
Design Elements Extraction from Point-Cloud Dataset Using Deep Enhancement Learning
A Review of Virtual Display Construction Methods
Guard Dog: A College Students Personal Touch Sanitizer
Optimization Analysis of Product Design Process Based on Reinforcement Learning Algorithm
A Brief Discussion on How Memetics Guides the User Experience Design of Cultural and Creative Products
Exploring Innovation and Development of Yarn Spinning Through Industry-Education Integration: A Practical Teaching Approach
Application of Biofeedback Technology in Human-Computer Interaction in Video Games
Research on the Interactive Narrative Design of Jiangnan Sizhu Based on the Perception of Cultural Symbols
Fabric Preparation of Stab-Resistant Functional Clothing
Combining Contemporary Design Principles with the Craftsmanship of Ancient Chinese Architecture
Intelligent Detection Method of Yarn Hairiness Using CenterNet-CBAM
Sustainable Material Innovation Design for Building Construction: Exploring Bio-Based Alternatives
Enpowering Diet Management Happy and Sustainable via Positive Design Method
A Review on Vascular Biometrics for Finger Vein Authentication System
Indoor Color Planning Based on Color Image Coordinate System
The Design of Undergraduate Students' Learning Product Service System Based on User Behavioural Persuasion
Anomaly Detection for Imbalanced Data via Deep Neural Network with Concentrated Loss
Research of Irrational User Model on Subway Emergency Product Design
Research on the Design of Tourism Cultural and Creative Products from the Perspective of Semiotics
Research on Intelligent Shoe Washing Machine Design and Evaluation Method Based on AHP-DEMATEL
A Study on Innovative Design and Application of Noise Barrier from the Perspective of Urban Culture
A Preliminary Study for Participants Value Identification and Motivation in the Design Intelligence Award
Research on Forecasting Sales of Apparel We-Media Platforms Based on Multi-Dimensional Gray Prediction Model
Innovation and Development of Art Design in the Artificial Intelligence Era
Smart Helmet Design Based on KANO Model
Design Studies and Intelligence Engineering - Proceedings of DSIE 2022, Hangzhou, China, 29-30 October 2022
Design Studies and Intelligence Engineering, DSIE 2021, 2021 International Symposium on Design Studies and Intelligence Engineering, Hangzhou, China, 27-28 November 2021
Design and Simulation Analysis of Switch Gear Live Detection Robot
A Study on Gender Politics of Feminist Narration in Metaverse Context
Customized Generation and Creative Practice of Asian Games Kinetic Sports Pictograms in Game Engine
Digital Personality in the Voice Interaction Products Design