yusuke1997/dblp-id-title huggingface dataset:
Técnicas de Avaliação de Usabilidade do Tipo Do-It Yourself e seus Impactos no Processo de Desenvolvimento de uma Rede Social na Web
Omotenashi: A study about the cultural adaptation of an intelligent agent on Blip
Revisiting the Three HCI Waves: A Preliminary Discussion on Philosophy of Science and Research Paradigms
A Visualization-based Approach for the TaxonomyBrowser Interface
Motivation, persuasion and healthy eating: a case study on a socially-aware persuasive system design
A influência das estratégias persuasivas no comportamento dos usuários no Facebook
The semiotic inspection method
Uma interface multimodal para objetos de aprendizagem visualizados na TV digital
Método de avaliação de comunicabilidade para sistemas colaborativos: um estudo de caso
Implementation of sound perception elements for visually impaired people in collaborative and synchronous Web systems
Using playability evaluation techniques in first person shooter games for virtual reality
MobiBus: A Mobile Application to Keep Track of Buses in Small Cities
Children's Rights not Deceptive Patterns by Design: a Requirements Perspective
LocaLibras: an inclusive geolocation application
Usando eyetracker para analisar a interação de usuários de alto e baixo letramento
Supporting designers in modeling privacy for social network sites
Mine, yours, ours: family discussions on digital legacy
Manipulando histórias: uma investigação sobre o uso de interfaces tangíveis e narrativas na escola
Investigating accessibility issues of UI mobile design patterns in online communities: a virtual ethnographic study
A importância de se explicitar informações estratégicas via sistemas de ajuda: um estudo de caso
Identity and volition in Facebook digital memorials and the challenges of anticipating interaction
Personalisation on children's e-book: an analysis of book apps
Challenges for the Implementation of Accessible Web and Mobile Systems
EmpathyAut: an empathy map for people with autism
Avaliação multidimensional do JEMS
UX-RIVIS: Visualization of information about UX data based on app reviews
Evaluation of the usability and accessibility of a keyboard for people with motor paralysis and paresthesia
Young Adults' Perspective on Managing Digital Legacy: An Analytical and Exploratory Study
Acessibilidade e inclusão digital
Teaching Platonic Polyhedrons through Augmented Reality and Virtual Reality
Augmented Reality in Books: An Evaluation of Alan Turing Book
Towards Enabling Inclusive Conversations: Bridging Accessibility Gaps for the Visually Impaired in a Chatbot Web Chat
Applying the engagement by design methodology: perceptions and lessons learned
Realistic prototyping of interfaces using multiple devices: a case study
Uma proposta de interface de usuário para Web 2.0
Issues of the social web interaction project faced with afterlife digital legacy
Explorando o multilinguismo no design web: uma pesquisa exploratória
FAVIHC - framework de avaliação da interação Humano Computador, estudo de caso na televisão digital
The Tyrants, Heroes and Victims Narrative in Accessibility Tracks Papers of the Brazilian Symposium on Human Factors in Computer Systems
Um framework para avaliação de interfaces de aplicações SIG web
Using Ontologies to aid Knowledge Sharing in HCI Design
A web-based user interaction framework for collaboratively building and validating ontologies
Reconstruindo o diálogo em sistemas de ajuda
Investigating Difficulties and Decisions in Information Visualization Design
Intermediated Semiotic Inspection Method
Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind
Towards an Interaction Model for the Programming of Devices by Children in the Age of Internet of Things
Avaliação da usabilidade de um sistema de informação acadêmico
Analysis of the User Experience with a Multiperspective Tool for Explainable Machine Learning in Light of Interactive Principles
Strategies to improve engagement of long-lived elderly women (80+) in the interaction co-design process: challenges and lessons learned
A Smart Supermarket must be for All: a Case Study Including the Visually Impaired
Context-Aware Task Distribution for Mobile Crowdsourcing
Using Information Visualization to comprehend user interface layer: an application to web-based systems
Automatically Generated Summaries as In-Page Web Navigation Accelerators for Blind Users
How colored passwords can improve the usability of coercion-resistant internet voting systems
Users impressions about visualization techniques in social networks context
Analyzing the benefits of the combined interaction of head and eye tracking in 3D visualization information
Imagery contents descriptions for People with visual impairments
Heuristic evaluation and user tests of wearable mobile health monitoring applications: what results do different methods yield?
Toward an analytical method to evaluate emotional responses in human-computer interaction
Evaluating user experience in music discovery on deezer and spotify
Evaluating the user experience in interactive installations: a case study
Prospecção de desafios em IHC para comunidades orais
Applying Usability Heuristics in the Context of Data Labeling Systems
Interaction design and requirements elicitation integrated through SPIDe: a feasibility study
Painel: IHC no mercado de trabalho
Relationship between accessibility and software evolution
Inferindo as emoções do usuário pela face através de um sistema psicológico de codificação facial
Usability Considerations in Social Mobile Maps to Encourage Social Change
Projetando sistemas web com o uso de técnicas de interação humano-computador
Touchless Modalities of Human-Computer Interaction in Hospitals: A Systematic Literature Review
Interaction Design in Distributed Software Development: practices, challenges, recommendations and research gaps
Beyond life: systematic review of frontier zones in digital immortality
Diving in the story: exploring tailoring in narrative data visualizations
Workshop sobre aspectos da interação humano-computador para a web social
Inspeção heurística e observação no contexto de uso: um estudo de caso com o RunKeeper
A Gamification Proposal to Support the Onboarding of Newcomers in the FLOSScoach Portal
Scope and definition of user experience in Brazil: a survey to explore community's perspectives
Usability Considerations For Coercion-Resistant Election Systems
Evaluating the impact of different virtual characters in product recommendations
Corpo e mente: uma análise educacional e de usabilidade da interação corporal em jogos de videogame
Design thinking experience
GranDIHC-BR: prospecção de grandes desafios de pesquisa em interação humano-computador no Brasil
UX research in the software industry: an investigation of long-term UX practices
Requirements for Avatar in Virtual Environment of Support Learning in the Literacy of Deaf People in Portuguese Mediated by LIBRAS
Distributed Participatory Design web-based groupware: gathering requirements through BrainDraw
Design de interação para dispositivos móveis como ferramenta de apoio a pesquisas
Supporting the collaborative editing of documents with real-time content recommendations
Modeling Task Deviations as Eccentricity Distribution Peaks
Enhanced interaction: audience engagement in entertainment events through the Bumbometer app
VisStoryMaker: supporting non-expert analysts in visually exploring datasets and communicating insights with visual annotations and data stories
Making interactive systems more flexible: an approach based on users' participation and norms
System for identifying pests and diseases in soybean crop through natural language
Visual summarization of incidents in the context of service delivery factories
Simulator of the Glycolytic Pathway in a Virtual Reality Environment as a Learning Resource for Teaching Cellular Respiration
Definición de un marco de desarrollo de sistemas interactivos usables: a partir de la integración de CIAF y MPIu+a
Padrões de interface, gameficação e mobilidade no desenvolvimento de aplicações educacionais
Extending Interaction to Human-Computer Integration: What do we already know and what do we need to explore?
Strategies for Encouraging Sharing in Social Networks for Professionals
Evaluating Usability of IFML Models: How Usability is Perceived and Propagated
A real-time system to recognize static gestures of Brazilian sign language (libras) alphabet using Kinect
Uma proposta para avaliar a interação multimodal para usuários com baixa visão
Qualidade de uso de um sistema de TV digital
Understanding the Accessibility Barriers Faced by Learners with Visual Impairments in Computer Programming
Conveying mood and emotion in instant messaging by using a two-dimensional model for affective states
Estudo de responsive web design aplicado a um sistema de pesquisa de opinião na área médica
Task patterns for e-government services
Proposta de modelo de representação de informações para navegadores de realidade aumentada
#PraCegoVer: investigating the description of visual content in brazilian online social media
Revisiting visual accessibility with non-textual content: challenges and solutions for human-computer interaction
Enhancing interaction and collaboration in multimedia rooms with multilayered annotations and telepointers
A systematic mapping study on participatory game design with children
GranDIHC-BR 2025-2035 - GC4: Sociocultural Aspects in Human-Computer Interaction✱
Aspectos da interação humano-computador na Web social
Uma revisão sistemática sobre métodos de avaliação de usabilidade aplicados em software de telefones celulares
GranDIHC-BR 2025-2035 - GC5 - Human-Data Interaction Data Literacy and Usable Privacy✱
Customization guidelines for mobile applications from a universal design perspective
Gaze Interaction and People with Computer Anxiety: Paving the Way to User Interface Simplification
Automated assessment of visual aesthetics of Android user interfaces with deep learning
Accessibility and Digital Inclusion: Utopia or a Great Challenge?
IHC em contexto: o que as palavras relevam sobre ela
Human Values Expressed by Users Regarding Digital Immortality
Validação de um método para identificação de problemas de usabilidade a partir de diagramas UML
EEG wave analysis and its application in assistive technologies context for environment control
ION: design system for the internal systems development sector of the company Brisanet Telecomunicações
VII Symposium on Human Factors in Computer Systems, IHC 2006, Natal, Brazil, November 19-22, 2006
Avaliando modelos de interação para comunicação de deficientes auditivos
Truck drivers' fatigue and stress: a user study for requirements elicitation of an affective computer application
Making Design of Experiments (DOE) accessible for everyone: Prototype design and evaluation
Social computational thinking tools: reinventing computation education in public schools
Proposta de checklist para inspeção da acessibilidade de páginas web
The brain and the web: intelligent interactions from the desktop to the world
A critical analysis on Brazilian computational scientific events linguistic aspects
Dico: um modelo conceitual de recursos de busca avançada para pesquisa exploratória na web
Heatmap Explorer: an interactive gaze data visualization tool for the evaluation of computer interfaces
Investigating the integration of user values with design rationale and its effects on HCI design artifacts
Analyzing User Experience in Mobile Web, Native and Progressive Web Applications: A User and HCI Specialist Perspectives
Análise das colmeias de mídias sociais nas instituições de ensino superior
Evaluation methods in legal procedures concerning digital accessibility in Brazil: an analysis of cases investigated by the federal public ministry
Representation, navigation and exploration: a three layered approach on learning trajectories
Current research on the use of HCI in decision-making to build digital musical instruments: a survey
Evaluation of the interaction of ubiquitous systems: Applying the MALTU model and Extended MALTU in a IoT water device
Affective state, self-esteem and technology: an exploratory study with children in hospital context
Human Values in Human-Data Interaction
Does this persona represent me?: investigating an approach for automatic generation of personas based on questionnaires and clustering
Evaluation of machine learning techniques to classify code comprehension based on developers' EEG data
Developer Assistance Tools for Creating Native Mobile Applications Accessible to Visually Impaired People: A Systematic Review
Documentation comes to life in computational thinking acquisition with agentsheets
Help Resources in Games: Gamers' Opinions and Preliminary Design Remarks
Uso de design probes no design de tecnologias para terapeutas de crianças com autismo
Exploring Accessibility of Mobile Applications Through User Feedback: Insights from App Reviews in a Systematic Literature Review
Avaliação de interação do aplicativo RunKeeper
Prototyping as a powerful tool in a user centered innovation process
Promoting Accessibility: Workshop Experiences with Design Thinking
Development of an educational application using HCD toolkit and open data on the recife culture
VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), De 21 a 24 de Outubro 2008, Porto Alegre, ANAIS (Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems 2008, Porto Alegre, RS, Brazil, October 21-24, 2008)
A Method for Evaluating Usability Mechanisms in Software Systems
Design da interação humano-computador com MoLIC
Programação com CodeMime: manipulação de conceitos computacionais através de gestos
Estudo sobre o uso de tablets como ferramenta de suporte à interação de pessoas cegas com painéis digitais
Using Deep Learning to Support the User Interface Design of Mobile Applications with App Inventor
Towards the adaptation of SAwD for Deaf Users: Pilot Sessions with the Stakeholders Identification Diagram
Towards a Methodology to Support Augmentative and Alternative Communication by means of Personalized Gestural Interaction
Visualizando 15 anos de IHC
Participatory design with the elderly in software development: a case study
SOI Based Video Recommender Systems - Interaction Design Issues and Collective Intelligence
Enriquecimento de personas para apoio ao design de aplicações terapêuticas para a saúde mental
Sistematização de revisões bibliográficas em pesquisas da área de IHC
Therapy game: uma nova plataforma para auxiliar nas áreas de fisioterapia e terapia ocupacional
Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, IHC 2017, Joinville, Brazil, October 23-27, 2017
PTMOL: a suitable approach for modeling privacy threats in online social networks
Are user reviews useful for identifying accessibility issues that autistic users face?: an exploratory study
Supporting requirements in a traceability approach between business process and user interfaces
A systematic mapping study on usability and user eXperience evaluation of multi-touch systems
New Challenges in the Social Web: Towards Systems-of-Information Systems Ecosystems
Proposal for a tool for the applicability of VR and BCI in an interdisciplinary study to infer attention in individuals with ADHD
Analysis and convergence of studies on recommendations for digital memorials
Designing oppressive and libertarian interactions with the conscious body
Accessibility for people with cerebral palsy: the use of blogs as an agent of social inclusion
Análise da relação entre acessibilidade web e usabilidade para pessoas com deficiência visual
Affecting User's Self-esteem: Analysis under the Self-determination Theory Perspective and Design Recommendations
Análise dos Termos de Uso e Políticas de Privacidade de Redes Sociais Quanto ao Tratamento da Morte dos Usuários (Analysis of Terms of Use and Privacy Policies of Social Networks Regarding the Treatment of the Death of Users)
Recomendações para o design de memórias digitais na web social
Enhancing 2D scatter plot visualization of multivariate data with haptic effects
User Involvement in Interaction Design in the Context of Distributed Software Development: An interview study
WEIHC 2013 - IV workshop sobre o ensino de IHC
Avaliação do impacto do contexto e do canal de comunicação na usabilidade de aplicativos móveis
Comparing users' perception of different chatbot interaction paradigms: a case study
Migration paths of the brazilian HCI community
Behavioral Model of Online Social Network Users: an Adaptation of Fogg's Behavior Model
Abordagem para o desenvolvimento e avaliação de interfaces multimodais web pautada em princípios de usabilidade
How HCI concepts are used in articles featuring interactive digital arts: a literature review
Recommendations for the Design of Urban Mobility Applications Based on the Study of the User Experience
Text input in Smartwatches Based Gestures Using Geometric Shape
Apoio à geração de protótipo de interface web baseada na metodologia the bridge
Perceptions about Usefulness and Attitudes toward UX work: a survey with software startup Brazilian professionals
Do Android app users care about accessibility?: an analysis of user reviews on the Google play store
Scalable annotation mechanisms for digital content aggregation and context-aware authoring
Heurísticas para avaliação da usabilidade de interfaces com usuários de aplicações web com enfoque em pessoas da terceira idade
Motivational aspects in energy feedback systems design
Cultura importa e faz diferença: uma discussão sobre os grandes desafios de pesquisa em IHC no Brasil
Making roads safer: a vehicle blind spot alert system co-designed with end-users
Modelagem de tarefas para simulação do desempenho humano em erro
Conflicts in Metacommunication Messages in Alternating User and Designer Roles: a dialectical perspective
Usabilidade, acessibilidade e inteligibilidade aplicadas em interfaces para analfabetos, idosos e pessoas com deficiência
A Proposal for an Adaptive Game to Support the Skills Development in Children with Disabilities
Learning analytics: entendendo e otimizando o aprendizado
Sistemas ubíquos para todos: conhecendo e mapeando os diferentes perfis de interação
A survey on accessibility guidelines for users with autism: a broad understanding of the relevance and completeness
Ethics: What is the Research Scenario in the Brazilian Symposium IHC?
CodeMaster UI design - app inventor: a rubric for the assessment of the interface design of Android apps developed with app inventor
Eyejam: a gaze-controlled musical interface
Estudo exploratório da portabilidade de softwares educacionais em dispositivos móveis
Evaluation of web applications to control intelligent homes with guidelines for elderly users
Projetando diagramas de atividade visando a usabilidade de aplicações interativas
Challenges for users and designers in the design process of a satellite images handling system
Searching for Preferences of Autistic Children to Support the Design of User Interfaces
Do I Know What My Code is "Saying"?: A study on novice programmers' perceptions of what reused source code may mean
Supporting visual analytics in decision support system: a systematic mapping study
Using IMML and XICL components to develop multi-device web-based user interfaces
VALERIE: A Guide to Qualitative Evaluation of Player Experience in Location-Based Games Using Interviews
Personas celulares do mercado Brasileiro
Evaluation of character creation rules in RPG as a guide for creating personas
"I need to know": Recommendations on the Right to Information in Computer-Mediated Human Relations
Voice and touch interaction: a user experience comparison of elderly people in smartphones
Uma proposta para classificação baseada em contexto para técnicas de visualização
Tecnologias ubíquas na educação e os desafios da otimização da experiência do usuário
USINN cards: supporting novice designers in usability modeling with USINN notation
Inspeção de usabilidade em aplicações web guiada por funcionalidades
Usabilidade, práticas de linguagem e dispositives móveis: um estudo preliminar
Understanding NUI-supported nomadic social places in a Brazilian health care facility
AuriCheeks: Assistive Technology to Assist in Desktop's Navigation
The Windows 10's Color Filter Feature as an Aid for Color Blind People in the Use of Websites
Human Values in HCI: a challenge for the GrandIHC-BR
Avaliação de interface em aplicativo iPAD: Volvo I-Finance
Reuso de interfaces através de padrões concretos de interação
Characterizing Quality Aspects in Airbnb
Reputation communication in HCI: challenges or opportunities?
Use Plain Language and Unlock Efficiency in Automatic Translation to LIBRAS by Avatars
Evaluation of Spotify: an evaluation textual experience using the Maltu methodology
Evaluating a voice-based interaction: a qualitative analysis
Temporal analysis of posts related to use: case study of use of an academic management system
Pamphlet vs. mobile: sensemaking of health information
Prototipação de interfaces de aplicativos para dispositivos móveis: estado da arte e desafios de IHC
Possibilities for the digital literacy of the older people in times of social distancing
Going Beyond The Challenge!: Investigating The Aspects That Attract People to Participate in Hackathons
Device that assists the visually impaired people to identify people through face recognition
Linguagens computacionais como interfaces: um estudo com nested context language
Guidelines for Designing IoT Applications for Older Adults
Intellectus: software to support assessments based on neurophysiological measures
From User Context to Tailored Playlists: A User Centered Approach to Improve Music Recommendation System
Um framework e uma ferramenta para apoiar a pesquisa exploratória na web
IHC no ensino técnico: dois relatos de experiência
Design de aplicações para interação em espaços públicos: formalizando as lições aprendidas
O uso de descrições narrativas para avaliar significados em interfaces de usuário
Empathic Computer Science: A Systematic Mapping
Evaluating PIT-OSN 1 in inspecting the privacy levels of an online social network
Analyzing the Results of a Gerontology Data Collection Instrument - How do Specialists and Non-specialists Interpret the Data?
Adicionando sociabilidade à interação em ambientes virtuais de aprendizagem
Identificando problemas de usabilidade em um aplicativo móvel para treino de memória em idosos
Usando a IMML no desenvolvimento de interfaces de usuário para múltiplas plataformas
A fantástica fábrica de chocolate: levando o sabor de IHC para meninas do ensino fundamental
MOvalues: a value-oriented method for evaluating online social networks
Exploring new formats of the Self-Assessment Manikin in the design with children
Usability assessment of the instagram application on smartphones with emphasis on elderly users
Measuring Quantitative Situated User Experience with a Mobile Galvanic Skin Response Sensor
Model, Taxonomy and Methodology for Research Employing EEG-based Brain-Computer Interface Games
Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems, IHC 2015, Salvador, Brazil, November 03-06, 2015
O papel da interação centrada ao usuário para suporte à colaboração em uma unidade de emergência médica
Estratégias para comunicar qualidade na Wikipedia
Evaluating the moLICC notation using the cognitive dimensions of notations framework
Decreasing complexity and increasing value: beyond apps and gadgets
Accessibility Inspections Using the Web Content Accessibility Guidelines by Novice Evaluators: an Experience Report
Early Privacy: Approximating Mental Models in the Definition of Privacy Requirements in Systems Design
Uso da MoLIC WOz como ferramenta de apoio a avaliação formativa baseada em diagrama de interação MoLIC
Usability, Accessibility and Affectibility in CPqD
Heva: uma ferramenta de suporte à avaliação heurística para sistemas web
How to promote empathy in games? An analysis of the structural elements to be considered in the interaction design
MEX experience boards: a set of agile tools for user experience design
Exploring how expert and novice evaluators perceive G4H to consolidate heuristic evaluation
Communicability evaluation of video-exam in libras of the ENEM platform