yusuke1997/dblp-id-title huggingface dataset:
Intelligent Student-Bot for an Interactive Question and Answer User Interface
An Application to Generate Air Quality Recommendations and Alerts on a Smart Campus
Truthiness: Challenges Associated with Employing Machine Learning on Neurophysiological Sensor Data
An Automatic Document Coloring and Browsing System
Explicit Tracking in the Diagnostic Process for Hand Dermatological Practices
Exploring the Digital Native Assessment Scale as an Indicator for Building More Effective User Experiences
Towards Future Methods to Take into Account Cross-Cultural Differences in Design: An Example with the "Expert Community Staff" (ECS)
Caregiver's Eye Gaze and Field of View Presumption Method During Bathing Care in Elderly Facility
Iterative Design Process of Smart Door Lock Interaction System in Homestay Scenario
The Research of User Experience of Mobile Products in Intelligent Age
Improving Song Guessing Games Through Music Track Composition
Time Dependent Effects of Transcranial Direct Current Stimulation and Caffeine on Vigilance Performance During Extended Wakefulness
Kinematic Analysis of Remote Target Pointing Hand Movements in a 3D Environment
Hearables in Hearing Care: Discovering Usage Patterns Through IoT Devices
Mobile Manipulator for Hospital Care Using Firebase
Audio Description of Videos for People with Visual Disabilities
Physiological Correlates of Time Stress During Game Play
Principles and Application of Mobile Cloud Computing in Payments and Health Care Solution
Baby Boomers and Gaze Enabled Gaming
Emotions Inference Through Content and Sentimental Analysis in COVID- 19 Context
Suggestion of Methods for Understanding User's Emotional Changes While Using a Product
Does Age Influence the Way People Interact with Social Live Streaming Services?
3-D Input Device Using a Ball Rotation Interface
ZEUS - Zoomable Explorative User Interface for Searching and Object Presentation
Heuristic Methods Aiding Ergonomic Design
Understanding Agendas of Unmanned Stores: The Case of South Korea
Optimization of GUI on Touchscreen Smartphones Based on Physiological Evaluation - Feasibility of Small Button Size and Spacing for Graphical Objects
Measuring Situation Awareness in Control Room Teams
Behavioral Mapping: A Patch of the User Research Method in the Cruise Tourists Preference Research
Evaluation and Fair Comparison of Human Tracking Methods with PTZ Cameras
Designing Virtual Equipment Systems for VR
Model-Based Ubiquitous Interaction Concepts and Contexts in Public Systems
Characterizing and Optimizing Differentially-Private Techniques for High-Utility, Privacy-Preserving Internet-of-Vehicles
Biometric Driver Authentication Based on 3D Face Recognition for Telematics Applications
Humor Facilitation of Polarized Events
Influence of Rebound Effect on Energy Saving in Smart Homes
Investigation of Sign Language Recognition Performance by Integration of Multiple Feature Elements and Classifiers
Impact of Locus of Control on Dangerous Driving Behavior and Positive Driving Behavior in China
Virtual Reality: Curse or Blessing for Cultural Organizations and Its Consequences on Individuals' Intentions to Attend
Evaluation of Difficulty-Based Adaptive Training Strategies on Simulator Flight Training Performance
Dwell-Free Typing Using an EOG Based Virtual Keyboard
Designing and Evaluating Technology for the Dependent Elderly in Their Homes
Understanding Multi-platform Social Media Aggregators: A Design and Development Case Study with BTS-DASH
Research on Digital Communication of Chinese Traditional Garden
Enhancing Safety in Business and General Aviation Through Real-Time Aircraft Telemetry
From Tools to Teammates: Joint Activity in Human-Agent-Robot Teams
Haptic Semantics in Qualia Product
Appropriately Representing Military Tasks for Human-Machine Teaming Research
Development of Night Time Calling System by Eye Movement Using Wearable Camera
Voyaging: Crowdsource Application for Safe Travelling Experience
Classification of Physical Exercise Intensity Based on Facial Expression Using Deep Neural Network
Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study
Research on the Extraction and Visualization of Automobile Brand Form Gene Based on Multi-roles' Expectation Image
New Intelligent Information Technology-Assisted Design Innovation Entrepreneurship Course Potential for User Experience Economy in China
The Different Attachment to Virtual Possession Between Young and Elder Adults
Design for Teaching Surroundings Based on Human-Computer Interaction Techniques
The Chladni Wall
Evaluation and Classification of Dementia Using EEG Indicators During Brain-Computer Interface Tasks
Better accessibility to promote human-computer interaction for all
A Method to Evaluate Intuitive Sense by Using a Robotic Tool: Towards Engineering for Assistive Technology and Accessibility
Research on the Renewal of Residual Green Spaces in Communities Based on AIGC
Model Reconstruction of Human Buttocks and the Shape Clustering
Construction of Systematic Learning Support System of Business Theory and Method
Promoting Technological Innovations: Towards an Integration of Traditional and Social Media Communication Channels
How to Observe, Share and Apply in Design Process? - Focusing on International Design Workshops as a Case Study
Gesture Elicitation for Augmented Reality Environments
Attention to Effects of Different Cross-Cultural Levels in User Research Method's Interface: Discipline or Nationality - Which Has Stronger Force?
Integrated Assistive Auxiliary System - Developing Low Cost Assistive Technology to Provide Computational Accessibility for Disabled People
Competency-Based Experiential-Expertise and Future Adaptive Learning Systems
Factors Influencing Cargo Pilots' Fatigue
Activity Recipe: Spreading Cooperative Outdoor Activities for Local Communities Using Contexual Reminders
Human Computer Confluence in BCI for Stroke Rehabilitation
The Influence of Social Media on the Design of the National Image in the Globalization Context
A graphical user interface shifting from novice to expert
Usability Evaluation of Music Applications for Stress Reduction
User interface and usability for phone based operation of remittance service in Automatic Teller Machine (ATM)
How to Elicit Ownership and Agency for an Avatar Presented in the Third-Person Perspective: The Effect of Visuo-Motor and Tactile Feedback
Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code
Preliminary Review of a Virtual World Usability Questionnaire
Safe Environments to Understand Medical AI - Designing a Diabetes Simulation Interface for Users of Automated Insulin Delivery
A POMDP Design Framework for Decision Making in Assistive Robots
PURPOSE MODEL - Visual Method for Mutual Understanding in Co-creation Projects
Opportunistic Data Exchange Algorithm for Animal Wearable Device Through Active Behavior Against External Stimuli
The Use of Emojis as a Tool to Measure Conceptual Design Artefacts
Usability Testing of a Digital Competence Assessment and Certification System
The Mediation Role of Compatible Advantage in Mobile Wallet Usage
Assessment of a Novel Virtual Environment for Examining Cognitive-Motor Processes During Execution of Action Sequences in a Human-Robot Teaming Context
Preliminary Exploration of Technology Acceptance for Applying Virtual Assistants in Clinic Self-service Machine
Attitudes and Perceptions of Older Chinese People in Hong Kong Towards Silver Gaming
Exploring Factors Influencing Visual Realism in Augmented Reality User Experience
Elderly and Young Drivers' Perceptions, Beliefs, and Preferences of Advanced Driver Assistance Systems (ADAS)
Logical Interference: Using AI to Correct Flaws in Human Judgment
The Influence of Gender on Human's Cognitive Ability and the Correlation Research of Different Cognitive Dimensions
An In-Depth Examination of Mental Incapacitation and Startle Reflex: A Flight Simulator Study
User Perspective on Anonymity in Voice Assistants
A Novel Approach for Adaptive EEG Artefact Rejection and EOG Gaze Estimation
A New Real-Time Visual SLAM Algorithm Based on the Improved FAST Features
Paired Associative Stimulation with Brain-Computer Interfaces: A New Paradigm for Stroke Rehabilitation
The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect
A Software Architecture for a Personalized and Context-Aware Indoor Navigation System
Enhancing Interaction: Development of a Haptic Pointing Device-Improving File Manipulation Efficiency with a Haptic Pointing Device
SnapNCode: An Integrated Development Environment for Programming Physical Objects Interactions
Dealing with Computer Literacy and Age Differences in the Design of a Ubicomp System to Cope with Cognitive Decline in Lonely Elders
Pervasive Information Architecture and Media Ecosystem: A Brazilian Video on Demand User Experience
LifeSpeeder - A Web and Mobile Platform for Events Location
Design and Application Research of Gamification in University Curriculum - - Taking the Course of TV Camera for Example
User-Oriented Quality Estimation of Social News Systems and Its Content - Gender-Dependent Assessment of Reddit
SERPs and Ads on Mobile Devices: An Eye Tracking Study for Generation Y
Problematic Internet Use in South African Information Technology Workers
Interactive Fluid Simulation Using Augmented Reality Interface
Atmosphere Sharing with TV Chat Agents for Increase of User's Motivation for Conversation
A Communicative Behaviour Analysis of Art-Technology Collaboration
Building a Programmable Architecture for Non-visual Navigation of Mathematics: Using Rules for Guiding Presentation and Switching between Modalities
Case study: designing universal access for intelligent household facilities
Getting Smarter About Data and Access in Smart Cities
Generation of Infotips from Interface Labels
AtletismoRV: Navigating the Complexity of Developing a Virtual Reality Application for Physical Education Teaching in Brazilian Elementary Schools
Those Who Get It and Those Who Don't: Encoding Quality and the Limits of Adaptive Instructional Algorithms
Collaborative Marketing Platforms in Tourism: Acceptance Factors and Impact on Consumer Behaviour
Elicitation of Appropriate Scratching Zones Based on Lecture Slide Layouts
Comparative Study of Disabled vs. Non-disabled Evaluators in User-Testing: Dyslexia and First Year Students Learning Computer Programming
Nonlinear Analyses of Electrogastrogram Measurements Taken During Olfactory Stimulation Altering Autonomic Nerve Activity
Production Information Management Interface for Operators in Production Process
Chetoe.com: An Integrated Web 2.0 Service for Automatically Travel Planning
Reconstruction and Physiological Basis of Samsung's Galaxy Watch Stress Score
Using Neurophysiological Data to Inform Feedback Timing: A Pilot Study
Representing Students Curriculum in Social Networks
Design of Automated Transport Equipment for Plant Factory Based on UJM-AHP-FAST
Z-Force Cubic Interface
Human-Centered Interfaces for Situation Awareness in Maintenance
Alleviating Factors of Loneliness in Elderly People Living in Cities Assisted by Smart Homes: The Role of Enhancing Self-worth
An Interactive Guide to Design Animated Visual Instructions in Brazil
Evaluation of Japanese Bowing of Non-experts by Experts
The Co-Regulation of TV-White Spaces: The Southern Africa Development Community Approach
The Experimental Research of Task Load Quantitative Analysis Based on the Pupil Diameter
Study on the Relationship Between Mental Model of Designer Team and Factors in Remote Collaboration
Synthesizing Ideal Product Shapes by Image Morphing
Applying the Rules of Image Construction to Graphical Representation of Infection Prevention Contextual Data in a Communicable Format
Preparation of Conductive Materials for Smart Clothing: Doping and Composite of Conducting Polymer
Towards User-Focused Vehicle Automation: The Architectural Approach of the AutoAkzept Project
Perceived Work-Related Risk in Stress and Musculoskeletal Discomfort
Human Aspects of Information Security, Privacy, and Trust - Second International Conference, HAS 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings
Smart-Islands: Enhancing User Experience for Mediterranean Islands for Tourism Support
Changes that Count
A Compliance Method for the Design and Airworthiness Certification of Civil Aircraft Flight Deck Human Factor
Geometrically Intuitive Rendering of High-Dimensional Data
The Effect of Thirty-Six Hour Total Sleep Deprivation on Spatial Cognition and Alertness
Data Input Devices and Application in Virtual Reality
ParkinsonCom Project: Towards a Software Communication Tool for People with Parkinson's Disease
The Impacts of Covid-19 Pandemic on Nursing Workflow in a Medical ICU
Attention Value of Motion Graphics on Digital Signages
Vocabulary Learning Support System Based on Automatic Image Captioning Technology
Intersectionality in UX Design and HCI Research and Curriculum Development: Bringing Race and Ethnicity into Focus
Answers for Self and Proxy - Using Eye Tracking to Uncover Respondent Burden and Usability Issues in Online Questionnaires
User-centred design of a virtual meeting environment for ordinary people
Developing a the Advanced IoT (Internet of Things) Technology Based on Spatial Information
Cross-Cultural Integration Design: Intelligent Interactive Reconstruction of She Traditional Village Facilities
Security in Smart Toys: A Systematic Review of Literature
Papimation: A Symbol System for Children to Animate Their Drawing
This Is Who I Am and This Is What I Do: Demystifying the Process of Designing Culturally Authentic Technology
Personalization Through Personification - Factors that Influence Personification of Handheld Devices
Field Studies of Possible Health Effects Related to VDU Work-Epidemiological Design Options and Requirements
NEO-WORLD: Enhancing Young People's Experience of Visiting Science Museum Through Gamification and Digital Technology
Problem Discovery in Usability Studies: A Models Based on the Binomial Probability Formula
Learners' Perception on Integration of Human Personality Types on Mobile Learning Platform
The Appropriation of Information and Communication Technology: A Cross-Cultural Perspective
A Study on the Prototype of Focusing on the Operability for Requirement Acquisition
An Analysis on Digital Note-Taking Using Social Media in Japan
Review of Remote Usability Methods for Aging in Place Technologies
Effective Online Advertising Strategy
Visual Data Mining: An Experience with the Users
Interactive Behavior and Experience in Social Activities Within Virtual Spaces: An Exploratory Study
Some Syntax-Only Text Feature Extraction and Analysis Methods for Social Media Data
Activity-Based Context-Aware Model
The Evaluations of the Impact of the Pilot's Visual Behaviours on the Landing Performance by Using Eye Tracking Technology
Design of a Face-to-Face Multilingual Communication System for a Handheld Device in the Medical Field
Adaptive Implicit Interaction for Healthy Nutrition and Food Intake Supervision
Synergetic Effect of Contact Surface Area and Elbow Joint Angle on Tendon Vibration-Induced Illusory Movement
A Hierarchical Adaptation Framework for Adaptive Training Systems
The Design of Mobile Technology to Support Diabetes Self-Management in Older Adults
Experiencing Accessibility Issues and Options
Research on Interactive Design of Mobile Payment Based on Embodied Cognition
Hierarchy Design of Online Education in Colleges and Universities
A Situated Cognition Approach to Problem Solving with Implications for Computer-Based Learning and Assessment
Inductive Model Using Abstract Meaning Representation for Text Classification via Graph Neural Networks
The Effects of Multimodal Mobile Communications on Cooperative Team Interactions Executing Distributed Tasks
Do Robots Sound Human Enough? Exploring Human Gender and Tone in Shaping Empathy Towards Social Robots
Measuring Self-adaptive UAV Operators' Load-Shedding Strategies under High Workload
The Relationship Between Working Conditions and Musculoskeletal/Ergonomic Disorders in a Manufacturing Facility
Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital Games
Developing a Theory-Informed Interactive Animation to Increase Physical Activity among Young People with Asthma
Information and Experience Visualization: An Analysis Approach and Decision-Making Tool for the Usability Research
Towards a Metacognitive Accuracy Training in Military Education
Customer eXperiences in Retail: Case Studies in Physical and Virtual Channels
ContextVis: Envision Contextual Learning and Interaction with Generative Models
The Ubiquitous Interactor - Universal Access to Mobile Services
A Field Theory for Multi-dimensional Scaling
Experienced and Novice Driver Situation Awareness at Rail Level Crossings: An Exploratory On-Road Study
Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI
How Human Spatial Ability is Affected by the Misalignment of Idiotropic and Visual Axes
Age Related Cognitive Impairments and Diffusion of Assistive Web-Base Technologies
Usability Challenges and Barriers in EHR Training of Primary Care Resident Physicians
Best Practice for Efficient Development of Inclusive ICT
Development of a Simulation-Based Intelligent Tutoring System for Assisting PID Control Learning
Exploration of Design Intervention in Eliminating Bias: A Persuasive System Design Approach of Introducing Intermediate Scenarios
Elderly-Oriented Design for the Instrument Panel and Central Console of Intelligent Passengercars
Industrial E-Commerce and Visualization of Products: 3D Rotation versus 2D Metamorphosis
A Framework of Longitudinal Study to Understand Determinants of Actual Use of the Portable Health Clinic System
Changing Eating Behaviors through a Cooking-Based Website for the Whole Family
Towards Designing Mobile Banking User Interfaces for Novice Users
Augmented Reality as a Tool to Support the Inclusion of Colorblind People
A User-Centered Framework for the Design of Usable ATM Interfaces
Analysis of Conducting Waves Using Multi-channel Surface Electromyogram Depends on Active Electrodes Supported Multiple Directions
Effects of Facebook Like and Conflicting Aggregate Rating and Customer Comment on Purchase Intentions
GlobeStick: Innovating Map Navigation Through Tactile Interaction and User-Centered Design
What Functions on the Medicare Plan Finder Do Older Medicare Beneficiaries Use?
Application of Design Thinking to Optimize Change Management Procedures with a Case Study on Reference Book Stores
Computational Thinking and Language Immersion with Umwelt
Learning Translation in Geometric Transformations Through Digital and Manipulative Artefacts in Synergy
Exploring Drag-and-Drop User Interfaces for Programming Drone Flights
Emotional Engagement for Human-Computer Interaction in Exhibition Design
Generative AI in Human-Computer Interaction: Enhancing User Interaction, Emotional Recognition, and Ethical Considerations
A Preliminary Study on the Effect of Somatosensory Games upon Children's Activity Space and Bodily Movements
The Challenges Found in the Access to Digital Information by People with Visual Impairment
User Abilities in Detecting Vibrotactile Signals on the Feet Under Varying Attention Loads
Smart City Concept Based on Cyber-Physical Social Systems with Hierarchical Ethical Agents Approach
Acceptance of Future Technologies Using Personal Data: A Focus Group with Young Internet Users
A Development of Information System for Disaster Victims with Autonomous Wireless Network
Personal Life Logger and Belonging Monitor Using Reliable ZigBee Networks
A Discussion of Video Capturing to Assist in Distance Learning
Detection of Churned and Retained Users with Machine Learning Methods for Mobile Applications
Expression of Emotions by a Service Robot: A Pilot Study
Investigating Users' Responses to Context-Aware Presentations on Large Displays in Public Transport
Training wheels: an "old" method for designing modern and adaptable learning environments
A WWW Environment for Visualizing User Interactions with Java Applets
Multi-finger Haptic Interface for Collaborative Tasks in Virtual Environments
Improved Knowledge Changes the Mindset: Older Adults' Perceptions of Care Robots
Advanced Nuclear Interface Modeling Environment (ANIME): A Tool for Developing Human-Computer Interfaces for Experimental Process Control Systems
Understanding How Visitors Interact with Voice-Based Conversational Systems
Visualizing Wellness: The Myant Skiin System Connected Life App
Embodying a Mixed-Reality Agent with a Wearable Snake-Shaped Robotic Appendage
Handle Reaction Vector Analysis with Fuzzy Clustering and Support Vector Machine during FES-Assisted Walking Rehabilitation
The Effect of Damping in an Input Device on Human Positioning Performance
The American Computer Plague: Musculo-Skeletal, Visual, Radiation and Psychoneuroimmunological Stress Pandemics at U.S. Computer Workstations
A Tourist Participatory Design for Boosting the Nighttime Cultural Tourism
Study on the Sailors' Athletic Ability Change Rule of Long-Time Simulated Voyage
Spatial Augmented Reality on Person: Exploring the Most Personal Medium
Stocks Investment Decision-Making: A Theoretical Model
Trends in the Decline in Gait and Motor Ability of Older Adults: A Case Study Based on SHARE Data
Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012
Development of a Novel Platform for Greater Situational Awareness in the Urban Military Terrain
A Βibliometric Analysis of Intelligent Agent Researches During 2010-2020 Based on VOS Viewer
Evaluating Multimodal Behavior Schemas with VoxWorld
Deciphering the Code: Evidence for a Sociometric DNA in Design Thinking Meetings
How Consumers Utilize Healthcare Apps? - Focusing on Samsung Health
Intense Play: A Hysteria Simulator and Designing with Discomfort
Children's Collaborative Storytelling on a Tangible Multitouch Tabletop
Single Image-Based Food Volume Estimation Using Monocular Depth-Prediction Networks
Effects of State-Based Character Notifications on User Attachment and Smartphone Use Behavior
SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches
Phase 1 of 3: Will a LinkedInTM Jr. Optimize Internships for High School STEM Students?
Listening to Users: Privacy and Security in Mobile Health Apps
Evaluation of Accessibility of Course Websites for Foundations of Engineering Classes
Computer-Aided Adaptation of User Interfaces with Menus and Dialog Boxes
Image-Blogs: Consumer Adoption and Usage - (Research-in-Progress)
Research on Innovative Vehicle Human-Machine Interaction System and Interface Level Design
Modeling of Onboard Activities: Public Transport and Shared Autonomous Vehicle
The Key Role of Social Media in Identifying Consumer Opinions for Building Sustainable Competitive Advantages
Developing Autonomous Adaptive Behavior for Human Behavior Simulation of an Atypical Architectural Space
Perspectives of Faculty on the Easiness and Usefulness of AI Tutoring Systems in Higher Education
Evaluation of the Change in the Quality of Reports with the Application of Gamification in a Corporative Institution
Manipulation Aid for Two-Handed 3-D Designing Within a Shared Virtual Environment
Reimagining the Future of Art in Historic Districts Based on User Experience: The Case of Dongshankou
Modeling of Multi-organization Performance for Emergency Response
How to Find a Recipe for Success of Popular Smart Phone Applications
Measurement of team problem solving performance via a computerized quasi-experimental simulation
Change News Reading Habit in the Information Age and Digital Mobile Devices
Gaze Analysis and Modeling of Cognitive Process During Debugging for Novice Programmers' Learning
Towards an Architecture for Educational Chatbots
Comparison of Accommodation and Convergence by Simultaneous Measurements during 2D and 3D Vision Gaze
From Traditional Murals to Interactive Experiences: Augmented Reality Technology to Promote Rural Cultural Education and Tourism
The Role of Nature Language Processing in Human-Computer Interaction
The Possibility of Inducing the Proteus Effect for Social VR Users