yusuke1997/dblp-id-title huggingface dataset:
DYSIGN: Towards Computational Screening of Dyslexia and Dysgraphia Based on Handwriting Quality
Evaluating interactive TV applications for and with pre-literate children
MakerShoe: towards a wearable e-textile construction kit to support creativity, playful making, and self-expression
Creating Personas of Parents of Young Children Based on Balancing Priorities
Pupil consultation online: developing a web-based questionnaire system
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development
Children's Authentication: Understanding and Usage
Augmenting children's tablet-based reading experiences with variable friction haptic feedback
KIBO robot demo: engaging young children in programming and engineering
Inclusive Museums for Children with Disabilities: Utilising Disabled Expertise to Create More Inclusive Museums
Exploring computational thinking through collaborative problem solving and audio puzzles
Rethinking transparency: constructing meaning in a physical and digital design for algebra
Spatially Manipulable Interactive Note Taking Tool to Facilitate Collaborative Learning in Science Education
A tangible, toy-based platform to evaluate the child's social interaction in turn-taking games: promising preliminary results on neurodivergent twins
Scandinavian participatory design: dialogic curation with teenagers
Bilingual storybook app designed for deaf children based on research principles
Interaction Design and Children, IDC'03, Preston, England, UK, July 1-3, 2003
Towards Better Transitions for Children with Diabetes: User Experiences on a Mobile Health App
Jigsaw together: a distributed collaborative game for players with diverse skills and preferences
Craft- and Project-based Pedagogy for Digital Fabrication and Making
Collaborative Storytelling between Robot and Child: A Feasibility Study
Wearable computing and the geographies of urban childhood: working with children to explore the potential of new technology
Singing Fingers: fingerpainting with sound
A Playful Path to Sustainability: Synthesizing design strategies for children's environmental sustainability learning through gameful interventions
Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens
Towards Designing Enactment-Scaffolded Narrative Authoring Tools for Elementary-School Children
Children's Views on Identification and Intention Communication of Self-driving Vehicles
Bit: sort : Bringing Tangible Computing to Computer Science Unplugged to Support Children's Algorithmic Explorations
Improving children's self-report in user-centered evaluations
PIPLEX: tangible experience in an augmented reality video game
Inclusive Child Engagement in HCI: Exploring Ocean Health with Schoolchildren
Pre-schoolers' Stewardship - Embracing Higgledy-piggledy Behaviours through Participatory Plaything
Leo con lula, introducing global reading methods to children with ASD
"The Toy Shop", a mobile application for detecting and mitigating gender stereotypical thinking in children
Anon what what?: Children's Understanding of the Language of Privacy
Programming robots at the museum
Broadening children's involvement as design partners: from technology to "experience"
Visualizing platonic solids with augmented reality
Hands-on modeling and simulation of systems
Approaches to embodied interaction in the design of playful environments for young children
Teaching the next generation of child-computer interaction researchers and designers
Encapsulating streams of consciousness into the international children's digital library
Philosophy with Children: Helping Designers Cooperate with Children
Emotion Explorers & Zen: AI System and Voice Assistant for Exploring Emotions and Cultivating Compassion
CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ
Emergent, situated and prospective ethics for child-computer interaction research
Conceptualising tangibles to support learning
Query Formulation Assistance for Kids: What is Available, When to Help & What Kids Want
Youth Learning Machine Learning through Building Models of Athletic Moves
Kids story "writers": POGO, Tell-Tale, Sprite
Metadesigning interactive outdoor games for children: a case study
Tinkering with Music: Designing a Maker Curriculum for an After School Youth Club
Draw, Explore, Learn, and Unite the World: A Web Design Concept
Game Kits: Metadesign considerations on game modding for learning
Assessing usability and fun in educational software
Expert Insights on Robots for Safeguarding Children: How (not) and Why (not)?
Evaluating Children's Engagement with Technology Through the Lens of the Grammar of Visual Design
Children's Books: Paper VS Digital, What Do They Prefer?
Smart buckets: an interactive interface enabling sensory integration
CamQuest: design and evaluation of a tablet application for educational use in preschools
Intermediate-Level Knowledge in Child-Computer Interaction: A Call for Action
EduWear: smart textiles as ways of relating computing technology to everyday life
Exploring Parent Use of Early STEM Media to Inform Design for Children
Creative Learning Kits for Physical Microworlds: Supporting the making of meaningful projects using low-cost materials
"Look at Our Smart Shoe" - a Scalable Online Concept for Introducing Design as Part of Computational Thinking in Grades 1-6
Knitting Visualizer: Connecting Craft and Code
Cloudcommuting: games, interaction, and learning
Designing digital peer support for children: design patterns for social interaction
Not my Gumdrop Buttons!: Youth Tool Use in Designing an Electronic Shrek-themed Bean Bag Toss
SmartHolder: sensing and raising families' awareness of tooth brushing habits
Infant emotional engagement in video mediated interactions
Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning Applications
Family Theories in Child-Robot Interactions: Understanding Families as a Whole for Child-Robot Interaction Design
How smart are the smart toys?: children and parents' agent interaction and intelligence attribution
Investigating the educational effectiveness of multiplayer online games for children
A collaborative approach to the design and evaluation of an interactive learning tool for children with special educational needs
Red is angry, ice cream is happy - Capturing in the moment screen time emotions from children
Supporting Critical Data Literacy in K-9 Education: Three Principles for Enriching Pupils' Relationship to Data
Scratch Copilot: Supporting Youth Creative Coding with AI
A tangible programming system conveying event handling concept
Digital assessment and promotion of children's curiosity
BeSound: embodied reflexion for music education in childhood
Therapist vibe: children's expressions of their emotions through storytelling with a chatbot
When deictic gestures in a robot can harm child-robot collaboration
Designing for Impact: Shifting Children's Perspectives of Civic and Social Issues Through Making Mobile Games
Being Explicit about Underlying Values, Assumptions and Views when Designing for Children in the IDC Community
Designing technologies with children with special needs: Children in the Centre (CiC) framework
Maintaining long-distance relationships with children: exploring autobiographical designs and life logging
Dancing to design: a gesture elicitation study
Game based learning tool seeking peer support for empowering adolescent girls in rural Assam
Material pets, virtual spaces, isolated designers: how collaboration may be unintentionally constrained in the design of tangible computational crafts
Experiences obtained from designing with children
iPad vs Paper Prototypes: Does Form Factor Affect Children's Ratings of a Game Concept?
Techniques for augmented-tangibles on mobile devices for early childhood learning
Make Good Choices: Exploring Narrative Game Design with Young People in Prison
Romi: Screen Peripheral Companion for Mediating Children's Healthy Screen Use
Playing for real: designing alternate reality games for teenagers in learning contexts
I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention Skills
Innovations in interaction design & learning
The literacy fieldtrip: using UbiComp to support children's creative writing
Towards the design of technology for measuring and capturing children's attention on e-learning tasks
RoboMath: Designing a Learning Companion Robot to Support Children's Numerical Skills
A Wizard-of-Oz elicitation study examining child-defined gestures with a whole-body interface
Games as neurofeedback training for children with FASD
3DnST: A Framework Towards Understanding Children's Interaction with Tinkercad and Enhancing Spatial Thinking Skills
A review of research methods in children's technology design
Child-centred design supported by comprehensive child application use analysis
Gamifying bioethics: a case study of co-designing empirical tools with adolescents
Mocotos: mobile communications tools for children with special needs
Nature talk: a proposed audible database system for environmental learning
Twooter: designing a musical expression tool for use in social networks
Tangible interaction in parent-child collaboration: encouraging awareness and reflection
Designing for youth interpreter professional development: a sociotechnologically-framed participatory design approach
Experience it, draw it, rate it: capture children's experiences with their drawings
Children, Robots, and Virtual Agents: Present and Future Challenges
A learner-centred design approach to developing a visual language for interactive storytelling
Tangicons 3.0: an educational non-competitive collaborative game
Designing Interactive Speakers to Support Pre-schoolers for Music Education
Child Development and Interaction Design
Ready, Set, Art: Technology Needs and Tools for Remote K-2 Art Education
Teaching interaction design & children within diverse disciplinary curricula
Designing a relational social robot toolkit for preschool children to explore computational concepts
A Framework of Touchscreen Interaction Design Recommendations for Children (TIDRC): Characterizing the Gap between Research Evidence and Design Practice
ChiroBot: modularrobotic manipulation via spatial hand gestures
Co-designing play activities and monitoring tools with smart interactive toys to support early intervention in Autism Spectrum Disorder and comparable neurodevelopmental conditions
Navigating Academic Transition: Unveiling Mental Health Challenges in the Shift from High School to University
TeddIR: tangible information retrieval for children
Digital learning ecosystems: authoring, collaboration, immersion and mobility
Co-Design Across Cultures: A Two-Country Study With Children
"My Unconditional Homework Buddy: " Exploring Children's Preferences for a Homework Companion Robot
Odyssey: an interactive simulation to learn concepts of the solar system
Personally Targeted Risk vs. Humor: How Online Risk Perceptions of Youth vs. Third-Party Annotators Differ based on Privately Shared Media on Instagram
The Story of Things: Awareness through Happenstance Interaction
What's so "new" about "new media?": comparing effective features of children's educational software, television, and magazines
LEGS system in a zoo: use of mobile phones to enhance observation of animals
Translating Roberto to Omar: computational literacy, stickerbooks, and cultural forms
On the Good-Enough Effect: Children Reflect on their AI-Generated Portraits
Magic Camera: An AI Drawing Game Supporting Instantaneous Story Creation for Children
Exploring Computational Thinking with Physical Play through Design
Exploring changes in special education teachers' attitudes and design belief towards pedagogical agents in co-designing with children
Designing XAI Chatbots to Enhance Self-Efficacy in Youth in Pathfinding Problem Domains
"Playing with" museum exhibits: designing educational games mediated by mobile technology
Evaluation of the puppet theater based on inclusive design method: a case study of fourth-year elementary school students with normal hearing
Programming & storytelling: opportunities for learning about coding & composition
How children search the internet with keyword interfaces
Drawn into Science Through Authentic Virtual Practice
SharedPhys: Live Physiological Sensing, Whole-Body Interaction, and Large-Screen Visualizations to Support Shared Inquiry Experiences
Unobtrusively Regulating Children's Posture via Slow Visual Stimuli on Tablets
The DEVICE project: development of educational programs with a specific focus on design for children
Pendaphonics: an engaging tangible pendulum-based sonic interaction experience
"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop
Apples and Oranges: Comparing Crafty Sonic Circuits for Electronics Education
EPESonic: understanding fictional framing of metaphorical actions in young children's digital interaction
CODACHROME: a system for creating interactive electronic jewelry for children
Lali: exploring a tangible interface for augmented play for preschoolers
Autistic Children's Use of Technology and Media: A Fieldwork Study
Mobile system to motivate teenagers' physical activity
Tangible and Shared Storytelling: Searching for the Social Dimension of Constructionism
Exploring children's 'indexical encounter' with real and digitised archive photographs using tablet and large flat screen technologies
Playing Together: The Importance of Joint Engagement in the Design of Technology for Children
How do you play with a robotic toy animal?: a long-term study of Pleo
Co-designing Inclusive Multisensory Story Mapping with Children with Mixed Visual Abilities
On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play Environment
Brokering Data: Co-Designing Technology with Latina Teens to Support Communication with Parents: Leveraging Cultural Practices of Latinx Youth through Co-Design
NFC-based interactive learning environments for children
How Different Input and Output Modalities Support Coding as a Problem-Solving Process for Children
Beyond Static Views: How Interactive Camera Manipulation Enhances Children's Storytelling and Writing Motivation
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Giving ideas an equal chance: inclusion and representation in participatory design with children
Interactive fiction: Weaving together literacies of text and code
The Added Challenge of Digital Reading: Exploring Young Children's Page Turning Behaviors
Zydeco: using mobile and web technologies to support seamless inquiry between museum and school contexts
In-class Collaborative Learning Environment for Middle School Children: A Usability Study
Fun in Learning
Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal Spaces
"Why is Everything in the Cloud?": Co-Designing Visual Cues Representing Data Processes with Children
"We are in this together": Supporting Neurodiverse Children in Participatory Design through Design Partnering
Toys to fall for or live with?
Make a Riddle and TeleStory: designing children's applications for the siftables platform
Analyzing Teleoperation Interface Usage of Robots in Therapy for Children with Autism
Storytelling with ALMA: A Multisensory Approach to Enhance Kindergarteners' Emotion Regulation
The 11th International Conference on Interaction Design and Children, IDC '12, Bremen, UNK, Germany, June 12 - 15, 2012
Multisensory Participatory Design for Children with Special Educational Needs and Disabilities
WeWrite: 'on-the-fly' interactive writing on electronic textiles with mobile phones
Learning through Participatory Design: Designing Digital Badges for and with Teens
Creating a collaborative learning environment for children
5th KidRec Workshop: Search and Recommendation Technology through the Lens of a Teacher
A Review of Design Interventions for Promoting Adolescents' Physical Activity
Informing design for tangible interaction: a case for children with learning difficulties
How the social structure of intercultural computer clubs fosters interactive storytelling
Interactive applications for children with hearing impairments: a process of inspiration, ideation, and conceptualization
Exploring the Concept of Fairness in Everyday, Imaginary and Robot Scenarios: A Cross-Cultural Study With Children in Japan and Uganda
If anybody finds out you are in BIG TROUBLE": Understanding Children's Hopes, Fears, and Evaluations of Generative AI
Designing ReduCat: Audio-Augmented Paper Drawings Tangible Interface in Educational Intervention for High-Functioning Autistic Children
Next generation preschool math demo: tablet games for preschool classrooms
Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS Tool
DisCo: a co-design online tool for asynchronous distributed child and adult design partners
PageCraft: learning in context a tangible interactive storytelling platform to support early narrative development for young children
Fun and fair: influencing turn-taking in a multi-party game with a virtual agent
Extended Reality and Children: Risks, Opportunities, and Ethics
Play it our way: customization of game rules in children's interactive outdoor games
Translational IDC: Bridging the IDC Research-Practice Gap
Improving on a physics-based programming system for children
Using data to promote healthy behavior in children
Supporting children as they program to make physical and virtual objects interact
Co-developing a Virtual Reality Screening Tool for Developmental Coordination Disorder
Enhancing Autism Therapy through Smart Tangible-Based Digital Storytelling: Co-Design of Activities and Feasibility Study
No Touch Pig! Investigating Child-Parent Use of a System for Training Executive Function
The Haptic Bridge: Towards a Theory for Haptic-Supported Learning
Interaction design project encouraging contact between elderly and children
"What color are the fish's scales?" Exploring parents' and children's natural interactions with a child-friendly virtual agent during storybook reading
Parent-Child Dialogue with eBooks
Designing a virtual assistant for in-car child entertainment
Understanding Teen's Expectations and Challenges to Seek Help in Social Media
domino: mobile phones as accessible microcontrollers
Designing Multi Sensory Environments for Children's Learning: An Analysis of Teachers' and Researchers' Perspectives
RobIn: A Half-baked Robot for Electronics in a STEM Context
Stay Connected in An Immersive World: Why Teenagers Engage in Social Virtual Reality
Utilizing technology to support the development of empathy
Towards an Affordance-Based Typology of Personal Data Stores
Protecting the Right to Private and Family Life Under the European Artificial Intelligence Act: Is a Risk Based Approach Enough?
mHealth Applications for Goal Management Training - Privacy Engineering in Neuropsychological Studies
Privacy and Identity Management for Life - 6th IFIP WG 9.2, 9.6/11.7, 11.4, 11.6/PrimeLife International Summer School, Helsingborg, Sweden, August 2-6, 2010, Revised Selected Papers
Addressing the Privacy Paradox by Expanded Privacy Awareness - The Example of Context-Aware Services
Workshop: DAM - A Digital Adaptation Model to Jointly Shape a Post-AI World
Andreas Pfitzmann 1958-2010: Pioneer of Technical Privacy Protection in the Information Society
From Research to Privacy-Preserving Industry Applications - Workshop Summary
SeCCA: Towards Privacy-Preserving Biclustering Algorithm with Homomorphic Encryptions
SynCare: An Innovative Remote Patient Monitoring System Secured by Cryptography and Blockchain
Who Got All of My Personal Data? Enabling Users to Monitor the Proliferation of Shared Personally Identifiable Information
Designing a GDPR-Compliant and Usable Privacy Dashboard
Who You Gonna Call When There's Something Wrong in Your Processing? Risk Assessment and Data Breach Notifications in Practice
Raising Awareness for Privacy Risks and Supporting Protection in the Light of Digital Inequalities
Strong Customer Authentication in Online Payments Under GDPR and PSD2: A Case of Cumulative Application
Secure and Privacy-Friendly Storage and Data Processing in the Cloud
The Infrastructure Level of Cloud Computing as a Basis for Privacy and Security of Software Services
Privacy Salience: Taxonomies and Research Opportunities
(More) Side Channels in Cloud Storage - Linking Data to Users
Wider Research Applications of Dynamic Consent
Forget About Privacy ... or Not?
Adding Secure Transparency Logging to the PRIME Core
Formalising Requirements for a Biobank Case Study Using a Logic for Consent and Revocation
From Privacy to Algorithms' Fairness
The State of Surveillance - An Overall Account of Surveillance?
Workshop on Privacy Challenges in Public and Private Organizations
User-Driven Privacy Factors in Trigger-Action Apps: A Comparative Analysis with General IoT
The Role of Privacy in the Framework for Responsible Research and Innovation in ICT for Health, Demographic Change and Ageing
Who Is the Attacker - Analyzing Data Protection Violations in Health Care
Privacy and Identity Management. Generating Futures - 19th IFIP WG 9.6/11.7 and IFIP WG 11.6 International Summer School, Privacy and Identity 2024, Madrid, Spain, September 10-13, 2024, Revised Selected Papers
Privacy for Peer Profiling in Collective Adaptive Systems
Implicit Bias in Predictive Data Profiling Within Recruitments
Fair Enough? On (Avoiding) Bias in Data, Algorithms and Decisions
Privacy Preserving Mechanisms for a Pervasive eHealth System
Assessing Theories for Research on Personal Data Transparency
Privacy and Identity Management - 17th IFIP WG 9.2, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School, Privacy and Identity 2022, Virtual Event, August 30 - September 2, 2022, Proceedings
Privacy and Identity Management. Between Data Protection and Security - 16th IFIP WG 9.2, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School, Privacy and Identity 2021, Virtual Event, August 16-20, 2021, Revised Selected Papers
Two of the Grand Changes through Computer and Network Technology
Gamification in mHealth - Opportunities and Privacy Risks
SmartSociety: Collaboration Between Humans and Machines, Promises and Perils
Privacy Versus Collective Security - Drivers and Barriers Behind a Trade-off
Data Protection, Privacy and Identity: Distinguishing Concepts and Articulating Rights
Manipulative Phantoms in the Machine: A Legal Examination of Large Language Model Hallucinations on Human Opinion Formation
Privacy-Preserving Authentication: Theory vs. Practice
Preserving Privacy in Caller ID Applications
The Value of Personal Data
Privacy-Enhancing Technologies and Anonymisation in Light of GDPR and Machine Learning
Towards Models for Privacy Preservation in the Face of Metadata Exploitation
Privacy in the Human Brain Project: The Perspective of Ethics Management
Privacy-Preserving Access Control in Publicly Readable Storage Systems
Privacy-Preserving IDS for In-Vehicle Networks with Local Differential Privacy
Shadows of Selfies: How Generative AI Fuels GBV-An Analysis of Non-consensual Sexualised Deepfakes Through Abolitionism and Intersectionality
Privacy Patterns for Pseudonymity
ETICA Workshop on Computer Ethics: Exploring Normative Issues
On Anonymizing Streaming Crime Data: A Solution Approach for Resource Constrained Environments
Observing Road Freight Traffic from Mobile Network Signalling Data While Respecting Privacy and Business Confidentiality
Towards Privacy-Preserving Machine Learning in Sovereign Data Spaces: Opportunities and Challenges
Mobile Devices to the Identity Rescue
Towards Displaying Privacy Information with Icons
Private Training Approaches - A Primer
An Explorative Mapping of the Belgian Social Media Marketing Value Network and Its Usage of Personal Identifiable Information
Enforcing Data Protection Law - The Role of the Supervisory Authorities in Theory and Practice
Cyber Security and Privacy Experiments: A Design and Reporting Toolkit