yusuke1997/dblp-id-title huggingface dataset:
Hands or Controllers? How Input Devices and Audio Impact Collaborative Virtual Reality
Adding sociality to virtual pedestrian groups
A multi-resolution approach for adapting close character interaction
The Staircase Procedure Toolkit: Psychophysical Detection Threshold Experiments Made Easy
Diving Into The Twilight Zone VR for Marine Biology
InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media
FlexiPrim: Deformable Primitives for Guiding 3D Painting in Virtual Reality
Walking on foot to explore a virtual environment with uneven terrain
Vertical Locomotion in VR Using Full Body Gestures
Impact of Gamified Interaction with Virtual Nature on Sustained Attention and Self-Reported Restoration - A Pilot Study
AR façade: an augmented reality interactve drama
AffectivelyVR: Towards VR Personalized Emotion Recognition
Realtime shadow feedback for interactive radiosity scenes using shaded multipoints
Walking into ancient paintings with virtual candles
Separating the effects of level of immersion and 3D interaction techniques
Validating Social Distancing through Deep Learning and VR-Based Digital Twins
Towards Generative and Expressive 3D Facial Animations
Layered probability maps: basic framework and prototype system
Social Pseudo-Haptics in Collaborative Virtual Reality: Using Delay to Signal Effort Attribution
CourseExpo: An Immersive Collaborative Learning Ecosystem
Dual-MR: interaction with mixed reality using smartphones
Single Vs Dual: Influence of the Number of Displays on User Experience within Virtually Embodied Conversational Systems
Supporting Wildfire Evacuation Preparedness through a Virtual Reality Simulation
Auris: creating affective virtual spaces from music
Computational design of hand-held VR controllers using haptic shape illusion
GiAnt: stereoscopic-compliant multi-scale navigation in VEs
Gaze navigation in the real world by changing visual appearance of objects using projector-camera system
Virtual reality and public spaces
HoVR-type: smartphone as a typing interface in VR using hovering
Real-time avatar animation synthesis from coarse motion input
Towards hand-eye coordination training in virtual knee arthroscopy
Hands-free vibrotactile feedback for object selection tasks in virtual reality
Investigating the Effect of Sensor Data Visualization Variances in Virtual Reality
Size Does Matter: An Experimental Study of Anxiety in Virtual Reality
Cross-modal information display to improve driving performance
Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025, Montreal, QC, Canada, November 12-14, 2025
GazeLock: Gaze- and Lock Pattern-Based Authentication
Development and Validation of a 3D Pose Tracking System towards XR Home Training to Relieve Back Pain
Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion
Nebula: An Affordable Open-Source and Autonomous Olfactory Display for VR Headsets
Hardware-assisted virtual collisions
Close encounters with VR: 100, 000 experiences
Sizing avatars from skin weights
Rendering of virtual environments based on polygonal & point-based models
Industrial maintenance with augmented reality: two case studies
Object deformation and force feedback for virtual chopsticks
Virtual viewpoint synthesis using CUDA acceleration
Interaction techniques in large display environments using hand-held devices
Effects of information layout, screen size, and field of view on user performance in information-rich virtual environments
The asynchronous time warp for virtual reality on consumer hardware
The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace
Smart3DGuides: Making Unconstrained Immersive 3D Drawing More Accurate
Closely coupled collaboration for search tasks
Extending recreational environments with a landscape-superimposed display using mixed reality
Superpixel-guided Sampling for Compact 3D Gaussian Splatting
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002
Towards unobtrusive obstacle detection and notification for VR
VReflect: Evaluating the Impact of Perspectives, Mirrors and Avatars in Virtual Reality Movement Training
Building high performance DVR via HLA, scene graph and parallel rendering
TouchSketch: a touch-based interface for 3D object manipulation and editing
Multimodal prop-based interaction with virtual mock-up: CAD model integration and human performance evaluation
Simple and Practical Dual Rendering for Reducing Eye Fatigue from Vergence-Accomodation Conflict in Stereoscopic Viewing
A creative try: composing weaving patterns by playing on a multi-input device
Binocular eye tracking in VR for visual inspection training
XRCreator: interactive construction of immersive data-driven stories
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1996, Hong Kong, July 01-04, 1996
VR system for rehabilitation based on hand gestural and olfactory interaction
A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion
Surface deformation using the sensor glove
A movable-screen immersive projection display
Human Following Behavior In Virtual Reality
Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones
CorFix: Virtual Reality Cardiac Surgical Planning System for Designing Patient Specific Vascular Grafts
Virtual Humans in AR: Evaluation of Presentation Concepts in an Industrial Assistance Use Case
Marker-free kinematic skeleton estimation from sequences of volume data
Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality
Enhancing VR-based visualization with a 2D vibrotactile array
Fast perception-based depth of field rendering
Stand Alone or Stay Together: An In-situ Experiment of Mixed-Reality Applications in Embryonic Anatomy Education
A CAVE system for interactive modeling of global illumination in car interior
TransFork: using olfactory device for augmented tasting experience with video see-through head-mounted display
Animated Transitions for Abstract and Concrete Immersive Visualizations: A Design Space and Experiment
A System for Practicing Ball/Strike Judgment in VR Environment
Z-Goto for efficient navigation in 3D environments from discrete inputs
Braiding hair by braid theory
Optical illusion in augmented reality
Evaluating Gaze Interactions within AR for Nonspeaking Autistic Users
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, VRST 2023, Christchurch, New Zealand, October 9-11, 2023
Advantages of velocity-based scaling for distant 3D manipulation
Sketching a virtual environment: modeling using line-drawing interpretation
PatchFusionVR: Multitask Prediction of User Gaze, Reaction Time, and Cognitive Load in Virtual Reality from Multimodal Signals
A usability scale for handheld augmented reality
Animated deformations with radial basis functions
Multi-modal exploration of small artifacts: an exhibition at the Gold Museum in Bogota
Coping with inconsistency due to network delays in collaborative virtual environments
Relocalization using virtual keyframes for online environment map construction
Using neuromuscular electrical stimulation for pseudo-haptic feedback
Output-senstitive rendering and communication in dynamic virtual environments
PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game
Mirrored Billboards for Safe and Format-Agnostic Asset Sharing in Social Public Metaverses
A low-cost omni-directional VR walking platform by thigh supporting and motion estimation
DEVA3: architecture for a large-scale distributed virtual reality system
The Digital Docent: XR storytelling for a Living History Museum
Towards an Embodied Composition Framework for Organizing Immersive Computational Notebooks
Reconstructing chat history for avatar agents using spatio-temporal features of virtual space
Study on VR-based wheelchair simulator using vection-inducing movies and limited-motion patterns
An Evaluation of Head-Mounted Virtual Reality for Special Education from the Teachers' Perspective
Pulse and vital sign measurement in mixed reality using a HoloLens
Data Abstraction for Visual and Haptic Representations in Flow Visualization
Inconsistencies of Presence Questionnaires in Virtual Reality
SolarVR for inter-cognitive and intra-cognitive communication
Open Video Game Library: Developing a Video Game Database for Use in Research and Experimentation
Immersive auditory display system 'sound cask': three-dimensional sound field reproduction system based on the boundary surface control principle
Audience interaction for virtual reality theater and its implementation
Detection of Translation Gain is Decreased When Virtual Reality Users Are Unaware of Its Presence
Searching for the metaverse
GNU/MAVERIK: a micro-kernel for large-scale virtual environments
Modeling Pointing for 3D Target Selection in VR
Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headset
Mutual occlusions on table-top displays in mixed reality applications
ATOM: HMD-VR Interface to Learn Atomic Structure, Bonding and Historical Research Experiments
UXR-kit: An Ideation Kit and Method for Collaborative and User-Centered Design about Extended Reality systems
A study of interactive 3D point location in a computer simulated virtual environment
Supporting guided navigation in mobile virtual environments
Exploiting the frame coherence in visibility for walk/fly-through
Robust line tracking using a particle filter for camera pose estimation
Development of a tracking method for augmented reality applied to NPP maintenance work and its experimental evaluation
A first person avatar system with haptic feedback
Towards virtual environment authoring tools for content developers
Software architecture for a constraint-based virtual environment
A Framework for Virtual Reality Training to Improve Public Speaking
Augmented reality system with collision response simulation using measured coefficient of restitution of real objects
Effects of Vibrotactile Feedback on Aim-and-Throw Tasks in Virtual Environments
Background Sound Tempo Modulation Can Influence Scene-Specific Memory in Virtual Reality
Impact of Social Distancing to Mitigate the Spread of COVID-19 in a Virtual Environment
Low-cost VR collaborative system equipped with haptic feedback
Static pose reconstruction with an instrumented bouldering wall
A simple method for estimating the latency of interactive, real-time graphics simulations
Direct retinal signals for virtual environments
A layout framework for 3D user interfaces
A framework for performance evaluation of real-time rendering algorithms in virtual reality
Dynamic Projection Mapping of Deformable Stretchable Materials
Inception: a creative coding environment for virtual reality, in virtual reality
Influence of event-based haptic on the manipulation of rigid objects in degraded virtual environments
The effect of avatar realism in immersive social virtual realities
A novel magnetic levitation haptic device for augmentation of tissue stiffness perception
A comparative study of 2D and 3D mobile keypad user interaction preferences in virtual reality graphic user interfaces
Obstacle Detection and Alert System for Smartphone AR Users
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2000, Seoul, South Korea, October 22-25, 2000
Visual Hearing Aids: Artificial Visual Speech Stimuli for Audiovisual Speech Perception in Noise
Gigapixel virtual reality employing live superzoom cameras
Incremental 3D collision detection with hierarchical data structures
See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention
Dense depth maps from sparse models and image coherence for augmented reality
Compression of massive models by efficiently exploiting repeated patterns
A framework and testbed for studying manipulation techniques for immersive VR
An AR system for artistic creativity education
Optimum design of haptic seat for driving simulator
Interactive Visualization of Deep Learning Models in an Immersive Environment
A Silent Negotiator? Cross-cultural VR Evaluation of Smart Pole Interaction Units in Dynamic Shared Spaces
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1999, London, UK, December 20-22, 1999
Image-Based Texture Styling for Motion Effect Rendering
Analysis of the R-V dynamics illusion behavior in terms of auditory stimulation
Intuitively specifying object dynamics in virtual environments using VR-WISE
Evaluating the effects of real world distraction on user performance in virtual environments
Integrated levels of detail
VR Eye Tracking Data for Gender Identification: A Look at Same-Domain and Cross-Domain Scenarios
CasualVRVideos: VR videos from casual stationary videos
Virtual bone drilling for dental implant surgery training
Real-time virtual brain aneurysm clipping surgery
Achieving robust alignment for outdoor mixed reality using 3D range data
Robust and high-fidelity guidewire simulation with applications in percutaneous coronary intervention system
Pain Distraction for Children Through VR- or Audio-haptic Soundscapes in Situ
Quick collision detection of polytopes in virtual environments
Digital Eyes: Social Implications of XR EyeSight
Judgment of natural perspective projections in head-mounted display environments
Fusing Semantic Segmentation and Object Detection for Visual SLAM in Dynamic Scenes
The effects of cybersickness on persons with multiple sclerosis
A longitudinal study of small group interaction in social virtual reality
UniVResity: Face-to-Face Class Participation for Remote Students using Virtual Reality
Revisiting Consumed Endurance: A NICE Way to Quantify Shoulder Fatigue in Virtual Reality
A fast and robust Six-DoF god object heuristic for haptic rendering of complex models with friction
Emotional Enhancement Techniques in Online Music Concerts by Presenting Force Stimuli from Light Sticks
Layered Horizons: a Geospatial Humanities Research Platform
CompRate: Power Efficient Heart Rate and Heart Rate Variability Monitoring on Smart Wearables
Gaze behavior and visual attention model when turning in virtual environments
Immersive graph navigation using direct manipulation and gestures
Making first steps in VR: monitoring user progress in virtual travel
Dynamic aspects of real-time face-rendering
Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions
Effects of Tactile Perception on Emotion and Immersion to Film Viewing in a Virtual Environment
The impact of camera height in cinematic virtual reality
The randomized sample tree: a data structure for interactive walkthroughs in externally stored virtual environments
A Content-Aware Approach for Analysing Eye Movement Patterns in Virtual Reality
Dynamic interactive VR network services for education
The ANIMUS project: a framework for the creation of interactive creatures in immersed environments
BoatAR: a multi-user augmented-reality platform for boat
Using deep-neural-network to extend videos for head-mounted display experiences
A robust method for real-time thread simulation
Pinch-n-paste: direct texture transfer interaction in augmented reality
Phantazuma: the stage machinery enabling the audience members to watch different contents depending on their position by vision control film and pepper's ghost
A pattern-based modeling framework for simulating human-like pedestrian steering behaviors
An immersive modeling system for 3D free-form design using implicit surfaces
Learning From Yourself: Effects of Doppelgängers on Foreign Language Anxiety, Trust, and Learning Outcomes
Texture analysis and repacking for improved storage efficiency
Motion Passwords
Human performance in space telerobotic manipulation
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Profiling and benchmarking event- and message-passing-based asynchronous realtime interactive systems
An Interactive Flight Operation with 2-DOF Motion Platform
Virtual Reality in the Treatment of Male Sexual Disorders: Protocol of a Replication Study
Agent: automatic generation of experimental protocol runtime
Interactive virtual studio and immersive televiewer environment
Perceptual enhancement for stereoscopic videos based on horopter consistency
Real-time auditory-visual distance rendering for a virtual reaching task
Estimation of individual redirected walking thresholds using standard perception tests
Human-virtual human interaction by upper body gesture understanding
Dynamic Difficulty Adjustment in Virtual Reality Exergaming to Regulate Exertion Levels via Heart Rate Monitoring
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts
Access control in virtual environments
Double-Layered Cup-Shaped Device to Amplify Taste Sensation of Carbonation by the Electrical Stimulation on the Human Tongue
Exploring Immersive Debriefing in Virtual Reality Training: A Comparative Study
Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion
Virtual Projection Planes for the Visual Comparison of Photogrammetric 3D Reconstructions with Photo Footage
ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation
Virtual unreality: storytelling in virtual environments
Let's guide a smart interface for VR HMD and leap motion
Comparing Mixed Reality Agent Representations: Studies in the Lab and in the Wild
A taxonomy of (real and virtual world) display and control interactions
Cultural Windows: Towards Immersive Journeys into Global Living Spaces
Augmented Reality Visualisation Concepts to Support Intraoperative Distance Estimation
Avatar Tracking Control with Generations of Physically Natural Responses on Contact to Reduce Performers' Loads
Visualization of neural networks in virtual reality using Unreal Engine
Exploring the Stability of Behavioral Biometrics in Virtual Reality in a Remote Field Study: Towards Implicit and Continuous User Identification through Body Movements: Towards Implicit and Continuous User Identification through Body Movements
Supporting interoperability and presence awareness in collaborative mixed reality environments
Search and transitioning for motion captured sequences
Compared distortion effects between real and virtual ophthalmic lenses with a simulator
HFX studio: haptic editor for full-body immersive experiences
Building a complete virtual reality application
OORT: An Air-flow based Cooling System for Long-term Virtual Reality Sessions
Virtual reality interactivity in a museum environment
Standards-compliant HTTP adaptive streaming of static light fields
Life-size Sequential Photography in a Mixed Reality Environment
Design of Time-Continuous Emotion Rating Interfaces
A framework for the structured design of VR/AR content
Online radiosity in interactive virtual reality applications
Stay Vigilant: The Threat of a Replication Crisis in VR Locomotion Research
Reality portals
Effects of Source Location, Loudness, and Understanding of Speech on Interpersonal Distance in a Virtual Environment: Interpersonal Distance in a Virtual Environment
A Hybrid Method for Powdered Materials Modeling
A scalable dynamic load distribution scheme for multi-server distributed virtual environment systems with highly-skewed user distribution
Searching and exploring software repositories in virtual reality
Grasp an object with tactile and force feedback: grasping mouse
Out-of-body Locomotion: Vectionless Navigation with a Continuous Avatar Representation
Realism at Hand: A Fast and Easy Pipeline for Generating Fully Articulated Photorealistic Virtual Hands
Overcoming eye-hand visibility mismatch in 3D pointing selection
Simulator sickness and presence using HMDs: comparing use of a game controller and a position estimation system
VirtualizeMe: interactive model reconstruction from stereo video streams
A benchmarking suite for 6-DOF real time collision response algorithms
Visual attention based information culling for Distributed Virtual Environments
Gait Analysis under MR-simulated Low-Light Environment
Immersive Furnishing - Randomized Big Five Personality Traits Based Interior Layouts
Automated interior design using a genetic algorithm
Simulating virtual crowds in emergency situations
The brain bench planner and trainer for minimal access surgery
A novel framework for athlete training based on interactive motion editing and silhouette analysis
3D palette: a virtual reality content creation tool
Ray-Casting-based 3D pointing and Dragging Interface for Naked-Eye Stereoscopic Displays
Finger Kinesthetic Haptic Feedback Device Using Shape Memory Alloy-based High-Speed Actuation Technique
White Lies in Virtual Reality: Impact on Enjoyment and Fatigue
Haptree : A haptic experience design space
BioMetal glove
A system for evaluating 3D pointing techniques
NetEffect: a network architecture for large-scale multi-user virtual worlds
Evaluating Augmented Reality Communication: How Can We Teach Procedural Skill in AR?
Visualizing Machine Learning in 3D
Should we break the illusion? A study on non-diegetic audio in immersive informal learning
From motion capture data to character animation
Fishtank Sandbox: A Software Framework for Collaborative Usability Testing of Fish Tank Virtual Reality Interaction Techniques
Multiphase surface tracking with explicit contouring
Development of an effective motion capture system based on data fusion and minimal use of sensors
ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects
Enhancing the Audience Experience for VR and AR Theatre with AI-generated Subtitles
A methodology to assess the acceptability of human-robot collaboration using virtual reality
Enjoyable carving with ChiselDevice in mixed reality space
Coastal Resilience: Promoting Sustainability Practices through Localized Game Design in Extended Reality
A language for describing behavior of and interaction with virtual worlds
Navidget for immersive virtual environments
IGUANA: Immersive Guidance, Navigation, and Control for Consumer UAV
TangiAR: Markerless Tangible Input for Immersive Augmented Reality with Everyday Objects
The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction
XRSpectator: Immersive, Augmented Sports Spectating
A Virtual Reality Simulator for Training Gaze Control of Wheeled Tele-Robots
Remote Visual Line-of-Sight: A Remote Platform for the Visualisation and Control of an Indoor Drone using Virtual Reality
Using laser projectors for augmented reality
Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments
Facilitating system control in ray-based interaction tasks
User-centric classification of virtual reality locomotion
A Study of Haptic Interaction Techniques Utilizing Body Possession by Virtual Characters
Complex deformable objects in virtual reality
The design and implementation of a VR-architecture for smooth motion
Exploring the past: a toolset for visualization of historical events in virtual environments
Augmented Reality Approach For Position-based Service using Handheld Smartphone
Visual Transition of Avatars Improving Speech Comprehension in Noisy VR Environments
An image-warping VR-architecture: design, implementation and applications
Interactive control of real-time crowd navigation in virtual environment
Hybrid orbiting-to-photos in 3D reconstructed visual reality
Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces
Use of auditory cues for wayfinding assistance in virtual environment: music aids route decision
Experiencing Waiting Time in Virtual Reality
Are immerrsive FPS games enjoyable?
Design and evaluation of team work in distributed collaborative virtual environments
Perceiving Multilingual Text in Virtual Reality: Glyph Complexity and Font Effects on Preferred Viewing Distance