yusuke1997/dblp-id-title huggingface dataset:
Auditory Displays for Take-Over in Semi-automated Vehicles
A Coastline Detection Method Based on Level Set
IVOrpheus 2.0 - A Proposal for Interaction by Voice Command-Control in Three Dimensional Environments of Information Visualization
Innovation Networks: A Report on Creating a Specialist Professional Social Network, Offline and Online, to Foster Innovation in the New Media Sector
Based on Upper Extremity Comfort ROM of Ergonomic Methods for Household Products Design
Reducing Cognitive Load in Audio Interface Design: A Metaphor-Informed Modular Approach for Professional Tools
Exploring Generic and Immersive Frameworks for Human-Computer Interactions
Wisdom Science of Image Conceptualization
A New Algorithm to Find Isometric Maps for Comparison and Exchange of Facial Expression Perceptions
United States Air Force Research Laboratory Investments in AI for Military Training and Education
Virtual, Augmented and Mixed Reality - 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Designing a Tangible User Interface for Braille Teaching
Enhancing the Natural Conversation Experience Through Conversation Analysis - A Design Method
Investigation of Temporal Changes of Gaze Locations During Characteristic Evaluation When Viewing Whole-Body Photos
The Interaction of Casual Users with Digital Collections of Visual Art. An Exploratory Study of the WikiArt Website
Family Care Partner Perceptions of a Social Assistive Robot to Support Connectedness and Health Behaviors in Assisted Living
Design, User Experience, and Usability: Novel User Experiences - 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part II
Cooperative tele-operation in virtual environment
Beyond the User Interface: Towards User-Centred Design of Online Services
A Model of Web-Based Follow-Up to Reduce Assistive Technology Abandonment
Enhancing Usability in E-Voting Systems: Balancing Security and Human Factors with the HC3 Framework
A Practice on Wayfinding System Design with Service Design Thinking
Sound Design of Forward Collision Warning Scene in Automotive Intelligent Cockpit
Interaction/Cognition in Design: The Red Bull Station's Classroom Case Study
An Evaluation Model for Creating Immersive Experiences Based on Intangible Cultural Heritage
User Experience of Agent-Mediated Interactions with Multiple Conversational Agents
Motivating Change and Reducing Cost with the Discount Video Data Analysis Technique
Social Media Interactions and the Use of Third-Party Management Applications on Effectiveness and Perception of Information
Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms
Communicating Product User Reviews and Ratings in Interfaces for e-Commerce: A Multimodal Approach
Design, User Experience, and Usability - 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
Research on Human Eye Fatigue Coefficient in Target Recognition Tasks
Supporting Human Inspection of Adaptive Instructional Systems
Investigation of Factors Affecting the Usability Evaluation of an Adaptive Cruise Control System
Research on the Protection and Communication of Guangdong Traditional Ceramic Design Culture Based on AIGC Technology
On Chinese Online P2P Lender's Model Building on the Macro, Micro and Industry Level
Developing Real-Time Face Identification Device Composable with Distributed Applications
Did You Forget Your Password?
A Perception Oriented Approach for Usable and Secure Interface Development
Intentional Microgesture Recognition for Extended Human-Computer Interaction
Real-Time Fatigue Monitoring with Computational Cognitive Models
A Questionnaire Data Clustering Method Based on Optimized K-Modes Algorithm
Prototyping with Experience Workshop
Integrating Personal Emergency Response Systems (PERS) into Healthcare Professional Practices: A Scoping Review
Exploring the Effects of Personal Impact Communicated Through Eco-Feedback Technology for Reducing Food Waste
Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction
A Flexible, Low Power, Compact, Mobile Sensor for Emotion Monitoring in Human Computer Interaction
Fly! Little Me: Localization of Body-Image within Reduced-Self
Verification of Stereoscopic Effect Induced Parameters of 3D Shape Monitor Using Reverse Perspective
Multitasking and Mentalizing Machines: How the Workload Can Have Influence on the System Comprehension
Modelling Information Flow and Situational Awareness in Wild Fire Response Operations
Factors Influencing Technology Learning in a Bio-Sensing STEM Program: Exploring Socio-Cultural Factors for Secondary School Students
Users' Interpretation of Pictograms and Pictures for Conveying Instructions and Warnings on Pharmaceutical Labels
Adaptive Depth Cue Adjustments of Interactive and Stereoscopic 3D Product Models for Design Education
Assessing Attitude Towards Collaboration with Robots in the Workplace - One Element of Optimizing Robot Engagement
Issues in Web Presentation for Cognitive Accessibility
Designing Game Controllers in a Mobile Device
SYSTEMATEKS: Scalable Interactive Modular Simulation (SIMS): Towards Sustainable Design
An Experimental Examination of Customer Preferences on User Interface Design of Mobile Services
From Dechnology to Humart - A Case Study of Taiwan Design Development
A Suggestion for Analysis of Unexpected Obstacles in Embedded System
Designing an Interactive Mobile Assessment Tool to Quantify Impact of the Environment on Wellbeing
Training Evaluation in a Learning Organization and Online Training Through the E-booklet Contribution of Game Theory and Shapley Value
Presentation Desire of Digital Identity in Virtual Community
A Survey of LLM-Based Methods for Synthetic Data Generation and the Rise of Agentic Workflows
How to Integrate Gender Equality in the Future of "Smart" Mobility: A Matter for a Changing Planning Practice
Use of Multiple Distributed Process Instances for Activity Analysis in Videos
Cities for All Ages: Singapore Use Case
Paper user-interfaces for local community support
Model-Based Multi-touch Gesture Interaction for Diagram Editors
Digital Game for Teaching and Learning: An Analysis of Usability and Experience of Educational Games
Age-Related Differences in a Usability Study Measuring Accuracy, Efficiency, and User Satisfaction in Using Smartphones for Census Enumeration: Fiction or Reality?
Hybrid Spaces in Higher Education: A Comprehensive Guide to Pedagogical, Space and Technology Design
Cognitive Load Quantified via Functional Near Infrared Spectroscopy During Immersive Training with VR Based Basic Life Support Learning Modules in Hostile Environment
Is Bigger Better? The Effects of Display Size on Program Reading
Human Interface and the Management of Information - Thematic Area, HIMI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
Human Factors in Lighting
On or Off? The Ambiguous Digital Toggle Switch
Recognition and Localisation of Pointing Gestures Using a RGB-D Camera
Theory of Planned Behaviour in Higher Education: Exploring the Perceptions of Multicultural ESL Students About Cheating
A Comparative Analysis of Usability Evaluation Methods on Their Versatility in the Face of Diversified User Input Methods
A Design Kit for Mobile Device-Based Interaction Techniques
Newbie Guides for Omnidirectional Guidance in Head-Mounted-Device-Based Museum Applications
Scripting Interactive Art Installations in Public Spaces
Evaluating User Interfaces Supporting Change Detection in Aerial Images and Aerial Image Sequences
Does a Computer Have Control Over an Architect? Reflections on the Example of Sports Arenas
Designing Personalised Itineraries for Europe's Cultural Routes
The Use of Expert Systems for Training Humans in Rule-Based Reasoning
End-User Composition Interfaces for Smart Environments: A Preliminary Study of Usability Factors
Τhe Emotional Intention of Table Lamps Appearance Based on Perceptual Engineering
Effectiveness of Analysis with Near-Infrared Spectroscopy for EFL Learners in Japan
Gender Inclusive Design in Technology: Case Studies and Guidelines
A Robot that Tells You It is Watching You with Its Eyes
Mobile Phone Interfaces for Informal Education
How Do Aging Adults Adopt and Use a New Technology? New Approach to Understand Aging Service Technology Adoption
Interaction of Distant and Local Users in a Collaborative Virtual Environment
Research on Service Design of Real-Time Translation Based on Scenario Analysis
Read Ahoy - A Playful Digital-Physical Viking Experience to Engage Children in Finding and Reading Books
TimeAlone - The Stress Relieving Android App that Combines Diary and Music
Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage
The Paradigm of Meta-interface as a Facilitator of Websites Usability and Accessibility
Study on Braiding Skills by Comparing Between Expert and Non-experts with Eye's Movement Measurement
Changing Patterns of ICT Use in Finland - The Senior Citizens' Perspective
Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research
A Solution to Revisitation Using Organic Bookmark Management
Usability Evaluation of a Web System for Spatially Oriented Audio Descriptions of Images Addressed to Visually Impaired People
Towards a Class-Based Model of Information Organization in Wikipedia
User Research on Digital Consumption Behavior and Design Guidelines in Connecting Vehicle Context
Human-AI Co-creation for Intangible Cultural Heritage Dance: Cultural Genes Retaining and Innovation
Personalization for Specific Users: Designing Decision Support Systems to Support Stimulating Learning Environments
Digital Map Table VR: Bringing an Interactive System to Virtual Reality
Digital Information Provision on Gastronomic Tourism
Detection of Hand Strength Distribution with E-Textile-Based Tactile Glove for Peach Harvesting
"Re: Radio", The Place Oriented Internet Radio to Enhance the Cross-Cultural Understanding in Japan
Using Technology to Support Speaking in the Heterogeneous Young Learners' EFL Classroom
Flight Safety Margin Theory - A Theory for the Engineering Analysis of Flight Safety
Emergency Remote Teaching in the University Context: Responding to Social and Emotional Needs During a Sudden Transition Online
Insights from Eye Movement into Dynamic Decision-Making Research and Usability Testing
Objective Εvaluations Based on Urban Soundscape in Waterfront Recreation Spaces
Understanding Gendered Spaces Using Social Media Data
Understanding Voice Search Behavior: Review and Synthesis of Research
Comparing Eye-Gaze Metrics of Mental Workload in Monitoring Process Plants
Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks
Towards Collecting and Linking Personal Information for Complete Personal Online Identity Modelling
Apology or Gratitude: The Impact of Verbal Recovery Strategies of AI-Powered Virtual Tourism Assistants on Tourists' Post-Recovery Satisfaction
Advertising or not Advertising: Representations and Expressions of Advertising Digital Literacy on Social Media
Learning from Experience Oriented Disciplines for User Experience Design - A Research Agenda
Effects of Practice with Foot- and Hand-Operated Secondary Input Devices on Performance of a Word-Processing Task
Example Based Programming and Ontology Building: A Bioinformatic Application
Adaptive Card Design UI Implementation for an Augmented Reality Museum Application
Human-Computer Interaction. Design and User Experience Case Studies - Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III
Operational Neuroscience: Neuroscience Research and Tool Development to Support the Warfighter
My Grandpa and I "Gotta Catch 'Em All." A Research Design on Intergenerational Gaming Focusing on Pokémon Go
Research on the Interaction Design of Teaching Aid Products Based on the Concept of Modularity
Proposal to Enhance University Students' Motivation to Switch to a Morning-Oriented Lifestyle with a Community Approach
The Practice of Showing 'Who I am': A Multimodal Analysis of Encounters between Science Communicator and Visitors at Science Museum
Full-Body Interaction for the Elderly in Trade Fair Environments
Co-creation for Space Development: Case Studies of Student and Staff Collaborations in University Administration Space Proposals
Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web
The Simulated User Impairment Testing (SUIT) Protocol and Toolbox for Digital Artifacts
Designing Automation for Enhancing Multitasking Performance
Searching for Community and Safety: Evaluating Common Information Shared in Online Ex-Vaxxer Communities
Accessibility guidelines: current status and future prospects in standardization
Work Motivating Factors of the Communications in a Crowd-Powered Microvolunteering Site
Voyager: Crowdsource Application for Safe Travelling Experience
Where-How-What Am I Feeling: User Context Logging in Automated Usability Tests for Mobile Software
One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen
First Impressions with Websites: The Effect of the Familiarity and Credibility of Corporate Logos on Perceived Consumer Swift Trust of Websites
A Review of Automated Website Usability Evaluation Tools: Research Issues and Challenges
Digital Participation of People with Intellectual Disabilities Living in Residential Institutions - Perspectives, Barriers and Implications
Government Responses to Digital Workforce Shortages: A Study of the U.S., Germany, Japan, and China
Research on Appearance Design of Outdoor Cabinets Focusing on User's Emotional Experience
Extraversion and Computer Game Play: Who Plays What Games?
Globalization: Meeting the Challenge
Towards Designing Audio Assistance for Comprehending Haptic Graphs: A Multimodal Perspective
Introducing Diversity Personas in Gender-Responsive Mobility Planning
Interactive Virtual Reality Shopping and the Impact in Luxury Brands
A Relational Model for Playful and Smart Game Design
Improving the Performance in Occupational Health and Safety Management in the Electric Sector: An Integrated Methodology Using Fuzzy Multicriteria Approach
The Effects of Spatially Enriched Browsing Shortcuts on Web Browsing of Blind Users
Considerations Towards Culturally-Adaptive Instructional Systems
KADEN Project - Towards the Construction of Model for Sharing Cognition in Manufacturing -
The Impact of Auditory Based Immersive Virtual Travel Experience on Mental Health of the Visually Impaired
TAM Reloaded: A Technology Acceptance Model for Human-Robot Cooperation in Production Systems
Trust Through Triadic Embodied Feedback: A Model for Virtual Agents Based on Embodied Cognition
Challenges and Gaps in Promoting Inclusive Spaces: A Study Based on Interviews
Song of Red Pine Woods - Design and Study of Digital Picture Books for Preschool Children on iPad
Error diagnosis in an English tutor
Building up a Verified Page on Facebook Using Information Transparency Guidelines
Upper Limb Contralateral Physiological Characteristic Evaluation for Robot-Assisted Post Stroke Hemiplegic Rehabilitation
A Service Design Method Based on Digitalization and Componentization Service Blueprint Construction
Auditory Accessibility of Metadata in Books: A Design for All Approach
A Systematic Review of User-Centered Design Techniques Applied to the Design of Mobile Application User Interfaces
Mobile Usability: Review, Classifications and Future Directions
How Information Influences the Way We Perceive Unfamiliar Objects - An Eye Movement Study
Advances in Game Accessibility from 2005 to 2010
Affect-Based Retrieval of Landscape Images Using Probabilistic Affective Model
Facial Shape Variation of U.S. Respirator Users
Calibration Time Reduction through Source Imaging in Brain Computer Interface (BCI)
Digital Interactive Experience Design Based on Guangxi Yao Ethnic Embroidery Patterns
On-Demand Internationalization for Learning Management System Moodle
Ergonomic Simulation and Analysis of Manikins Working in a Pre-designed Excavator
User Test Logger: An Open Source Browser Plugin for Logging and Reporting Local User Studies
A Qualitative Research Study to Clarify Why Deaf and Hard of Hearing People Enjoy Singing
Israel Railways App - From Research to Design
Taxonomy of Physiologically Adaptive Systems and Design Framework
Time Loss Aversion
Software Usability Evaluation for Augmented Reality Through User Tests
Optional Data Disclosure and the Online Privacy Paradox: A UK Perspective
Modification of the Brief Measure of Technology Commitment for People with Aphasia
Multimodal Augmented Reality in Medicine
A Three-Dimensional Fingertip Interface
How to Create a User Experience Story
Factors Influencing Online Social Interactions
A Topological Approach to Representational Data Models
The Relationship of Working Posture to Performance in a Data Entry Task
Fuzzy Face Vault: How to Implement Fuzzy Vault with Weighted Features
Augmented Reality Shopping System Through Image Search and Virtual Shop Generation
The Brazilian HCI Community Perspectives in Cultural Aspects in HCI
An Analysis of Communication Balance in Online Consensus-Building Game
A Programming Cutting System to Enhance Productivity with Individualities
Preliminary Survey for Multigraph Integration and Visualization Framework
Evaluating the Tourist Experience on the Expedia.Com Website
Technologies and Images of Older Women
Little Design Up-Front: A Design Science Approach to Integrating Usability into Agile Requirements Engineering
Information Quality Evaluation of mobile-Government (mGovernment) Services
Exploring Cultural Differences of Public Perception of Artificial Intelligence via Big Data Approach
Mental Models of the Internet and Its Online Risks: Children and Their Parent(s)
The UD Phenomenon in Japan: Product Innovation Through Universal Design
Studying Children's Navigation in Virtual Reality
Universal Access in Ambient Intelligent Environments: A Research Agenda
Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design
User-Centered Point of View to End-User Development
Emotionally-rich Man-machine Interaction Based on Ges-ture Analysis
Midtown Buzz: Bridging the Gap Between Concepts and Impact in a Civic Computing Initiative
From CAVE2TM to Mobile: Adaptation of Hearts and Minds Virtual Reality Project Interaction
Exploring Multi-dimensional Conceptualization of Social Presence in the Context of Online Communities
Towards an Effective Evaluation Framework for IMS LD-Based Didactic Materials: Criteria and Measures
Evaluation of Tangible User Interfaces (TUIs) for and with Children - Methods and Challenges
Measuring Usability of the Mobile Learning App for the Children
Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery
Talktile: Accessible Educational Tool to Augment Independent Learning for Students with BVI
Business and Billing Models for Mobile Services Using Secure Identities
HCD Case Study for the Information Security Training System
An Experimental Study of the Use of Multiple Humanoid Robots as a Social Communication Medium
VR Tool for Interaction with the Abdomen Anatomy
Mood Boards as a Tool for Studying Emotions as Building Blocks of the Collective Unconscious
A Study Exploring the Concept of Virtual Windows for the Elderly
The Influence of Emotions on Productivity in Software Engineering
Model-Based Role-Adapted Interaction - A Health-Care Case
The Gaming World of Educational Robotics. A Review Study
The Modelling of Information Processing on Chinese VDT
Affording Creativity and New Media Possibilities
Synthetic Expertise
Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic Review
Analyzing the Design of Online VR Platforms for Accessing Cultural Heritage Resources and Services: Multiple Case Studies in European and American Countries
A Heterogeneous Ensemble Learning-Based Acoustic Fall Detection Method for Elderly People in Indoor Environment
The Design Strategy of AR-Based Travel Experience in the Post-pandemic Era - An Exploratory Case Study in China
Scaling the Aircrew Risk-Taking Behavior in Aviation Accidents: The Moderating Role of Phase of Flight
Two Types of Cell Phone Conversation Have Differential Effect on Driving
Equivalence of Navigation Widgets for Mobile Platforms
Software Architecture for Safety, Ergonomics, and Interaction for Industrial Mobile Robotic Platforms
Evaluation of Autonomous Approaches Using Virtual Environments
A Showcase for Accessible Online Banking
The Role of User Emotions for Content Personalization in e-Commerce: Literature Review
Decision Making for Complex Ecosystems: A Technique for Establishing Causality in Dynamic Systems
Development of a User Experience Evaluation Framework for Wearable Devices
Study on the Development of Ruichang Bamboo Weaving Patterns Based on Computer Graphics and Machine Learning
Co-design of Color Identification Applications Using Scenario-Based Personas for People with Impaired Color Vision
Perceived Self-efficacy in Parkinson's Disease Through Mobile Health Monitoring
Ergonomics and VDT Design for Space Environments
Complexity and Workload Factors in Virtual Work Environments of Mobile Work
A Systematic Review of User Experience Evaluation Methods in Information Driven Websites
A Photo Correlation Map Using Mobile AP II for Scenario-Based Design
Human-Computer Interaction: Software and Hardware Interfaces, Proceedings of the Fifth International Conference on Human-Computer Interaction, (HCI International '93), Orlando, Florida, USA, August 8-13, 1993, Volume 2
Proposal for Driver Distraction Indexes Using Biological Signals Including Eye Tracking
Grouping Preferences of Americans and Koreans in Interfaces for Smart Home Control
Reminders, Alerts and Pop-ups: The Cost of Computer-Initiated Interruptions
Sketching Editor for Engineering Design
The Effect of Feedback within Social Media in Tourism Experiences
Designing Sticky Knowledge-Network SNS for Japanese Science Teachers
An Analysis of Involvement of HCI Experts in Distributed Software Development: Practical Issues
Assessing Motivation to Individualize Reinforcement and Reinforcers for an Intelligent Tutor
Effects of a Gamification-Based Activation System and Its Adaptation for Teaching Assistants
Exploration of the Application of Virtual Exhibition Technology in the Dissemination of Traditional Chinese Medicine Culture
The Learning Effect of Augmented Reality Training in a Computer-Based Simulation Environment
Value-of-Information Driven Content Presentation and Filtering in Military Geographic Information Systems
Interaction Design Process Oriented by Metrics
Designing for the Next Generation: Generation-Y Expectations
Analysis of Location Information Gathered Through Residents' Smartphones Toward Visualization of Communication in Local Community
Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities
Evaluation of an Inverse-Kinematics Depth-Sensing Controller for Operation of a Simulated Robotic Arm
Determinants of E-Commerce Websites' User Interface: A Cross-Cultural Investigation Between Saudi Arabia and Philippines
Demystifying the Role of Digital Leadership in the Healthcare Industry: A Systematic Review Towards the Development of a Digital Leadership Framework in the Healthcare Industry
Analyzing Students' Behavior in a MOOC Course: A Process-Oriented Approach
The Impact of Wind Experience on VR Game Immersion
An Integrated Approach for Reconstructing Surface Models of the Proximal Femur from Sparse Input Data for Surgical Navigation
Partizipative Organisation Design-Integrating the Employee into Structural Re-Organisation
Implementing 3D Body Scanning Methods for Inclusive Swim Cap Design and Sizing
Shift Scheduling for the Effective Management of the Ageing Workforce