yusuke1997/dblp-id-title huggingface dataset:
On Metadata Quality in Sceiba, a Platform for Quality Control and Monitoring of Cuban Scientific Publications
Information Continuity: A Temporal Approach to Assessing Metadata and Organizational Quality in an Institutional Repository
Sharing Epigraphic Information as Linked Data
The Metadata Ecosystem of DataID
Generating Answerable Questions from Ontologies for Educational Exercises
An Ontology Based Approach for Data Leakage Prevention Against Advanced Persistent Threats
Mapping Large Scale Research Metadata to Linked Data: A Performance Comparison of HBase, CSV and XML
Aligning Data Management Plans with Community Standards Using FAIR Implementation Profiles
Development Issues on Linked Data Weblog Enrichment
A New Architecture and Approach to Asset Representation for Europeana Aggregation: The CARARE Way
Proceedings of the First Workshop on Digital Humanities and Digital Curation co-located with the 10th Conference on Metadata and Semantics Research (MTSR 2016), Goettingen, Germany, November 22, 2016
Ontology-Based Decision Support System for the Nitrogen Fertilization of Winter Wheat
Representing Statistical Indexes as Linked Data Including Metadata about Their Computation Process
Machine Learning Models Applied to Weather Series Analysis
Ontology-Based Representation of Scientific Laws on Beef Production and Consumption
Semantic Assistance System for Providing Smart Services and Reasoning in Aero-Engine Manufacturing
European Environmental Metadata
A Learner Model for Learning Object Based Personalized Learning Environments
Semantics.gr: A self-improving service to repositories and aggregators for massively enriching their content
A Survey on the Importance of Learning Object Metadata for Relevance Judgment
The Semantics of Emotion: Exploring Synonym Rings to Evaluate Emotive Contexts in Translations Across Sinhala and English
Revisiting an Analysis of Agricultural Learning Repository Metadata: Preliminary Results
Development of a Classification Server to Support Metadata Harmonization in a Long Term Preservation System
Enriching WordNet to Index and Retrieve Semantic Information
Exploring the Potential for Mapping Schema.org Microdata and the Web of Linked Data
The Data Model of the OpenAIRE Scientific Communication e-Infrastructure
Linked Data Live Exploration with Complete Results
An ontology-based approach to information system design
Identification and Exchange of Regulated Information on Chemicals: From Metadata to Core Vocabulary
Measuring the Semantic Web
Historical Records and Digitization Factors in Biodiversity Communities of Practice
Semantic Information Extraction in Archaeology: Challenges in the Construction of a Portuguese Corpus of Megalithism
RDA Element Sets and RDA Value Vocabularies: Vocabularies for Resource Description in the Semantic Web
Labman: A Research Information System to Foster Insight Discovery Through Visualizations
Setting up a Global Linked Data Catalog of Datasets for Agriculture
Automated Subject Indexing of Domain Specific Collections Using Word Embeddings and General Purpose Thesauri
EPOS: Using Metadata in Geoscience
The Use of Metadata Objects in the Analysis and Representation of Clinical Knowledge
HIVE-4-MAT: Advancing the Ontology Infrastructure for Materials Science
Metadata and Semantics Research - 6th Research Conference, MTSR 2012, Cádiz, Spain, November 28-30, 2012. Proceedings
Using a Semantic Wiki for Documentation Management in Very Small Projects
Using Resource Description Format in Integrating and Querying Web Data Sources for Semantic Portals
Natural History in Europeana - Accessing Scientific Collection Objects via LOD
Matching SKOS Thesauri for Spatial Data Infrastructures
Historical Discography Management Platform and Crowdsourcing Practices in Music Archiving
A Service Architecture for Facilitated Metadata Annotation and Ressource Linkage Using agroXML and ReSTful Web Services
Semantic Accessibility to E-learning Web Services
Materials Science Ontology Design with an Analytico-Synthetic Facet Analysis Framework
Ontology Oriented Support for the Teaching Process in the Greek Secondary Education
The CEREALAB Database: Ongoing Research and Future Challenges
Title Matching for Finding Identical Metadata Records in Different Languages
Repositories for Open Science: The SciRepo Reference Model
Assessment of Food and Nutrition Related Descriptors in Agricultural and Biomedical Thesauri
Digital Libraries Evaluation: Measuring Europeana's Usability
A Semantic-Based Metadata Schema to Handle System and Software Configuration
A Simple Approach towards SKOSification of Digital Repositories
Model-Driven Knowledge-Based Development of Expected Answer Type Taxonomies for Restricted Domain Question Answering
Document Based RDF Storage Method for Efficient Parallel Query Processing
Inferring Player Experiences Using Facial Expressions Analysis
The historicity of play: games as historical documents
sPeAK-MAN: towards popular gameplay for speech therapy
SweatAtoms: materializing physical activity
"Feed the Fish": an affect-aware game
Children's interactive narratives: how far is UP?
Dramatic flow in interactive 3D narrative
Reproduction game demo
An evaluation framework for videogame based tasking of remote vehicles
Observing the learning curve of videogames in architectural design
Sam Fisher versus Immanuel Kant: the ethics of interactive media
An investigation of Vladimir Propp's 31 functions and 8 broad character types and how they apply to the analysis of video games
Exergaming in the Car: Preliminary Results of an Experimental Setup
Remembrance of games past: the popular memory archive
The Dawn of the Dark Ride at the Amusement Park
Real time art engines 3: post-convergent creative practice in MUVEs
Videogame control device impact on the play experience
Death and dying in DayZ
The intersection of video games and patient empowerment: case study of a real world application
Rhythms of gaming bodies
A design template for multisensory and multimodal games to train and test children for sound localisation acuity
Usability attributes in virtual learning environments
DIGICON: It's Not Digital But It Is Confronting
Overview of the MySteps ICT Framework
Software Development in the City Evolutions Project
Trouble tower game demo
RoboCup as a spectator sport: simulating emotional response in the four-legged league
Context, detail, and conversation: using painting strategies with 3D computer animation software
A physical three-way interactive game based on table tennis
"A restless corpse": performativity, fetishism and planescape: torment
A novel agent based control scheme for RTS games
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis
Personalised gaming: a motivation and overview of literature
Evolving images for entertainment
Flow Theory, Evolution & Creativity: or, 'Fun & Games'
Personality & video game genre preferences
Online games-based child safety environment
Augmented Body: Changing Interactive Body Play
Motivation during videogame play: analysing player experience in terms of cognitive action
Media filter access
E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions
Towards Quantifying Player's Involvement in 3D Games Based-on Player Types
Agent-based museum and tour guides: applying the state of the art
The 9th Australasian Conference on Interactive Entertainment, IE'2013, Melbourne, VIC, Australia, September 30 - October 01, 2013
An investigation of player to player character identification via personal pronouns
Reflections on designing networked exertion games
Beings in the game-world: characters, avatars, and players
Simulating sensory perception in 3D game characters
Form over function: the use of Lovecraftian elements in World of Warcraft
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology
Audio-visual granular synthesis performance demo
Reusing Simulated Evacuation Behaviour in a Game Engine
Measuring Learning in Video Games: A Case Study
Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews
Game Asset Repetition
Perspective Shifting: Humour and Comedy in Games
Quests to mastery
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design
Activity, motivation and games for young children
Through the looking glass: game worlds as representations and views from elsewhere
Comparing Animation with Video For Teaching Communication Skills
A Scouting Strategy for Real-Time Strategy Games
Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments
Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load
A feasibility study in using facial expressions analysis to evaluate player experiences
Designing a game for occupational health and safety in the construction industry
Running from zombies
Audiovisual granular synthesis: micro relationships between sound and image
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide
Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing?
E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces
Detecting gesture force peaks for intuitive interaction
Box Me Dumb Human installation
Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve Adherence
Two families: dynamical policy models in interactive storytelling
Speaking in character: using voice-over-IP to communicate within MMORPGs
Making cake, swearing, and the indefinite meaning of media
GameFlow heuristics for designing and evaluating real-time strategy games
When game over means game over: using permanent death to craft living stories in Minecraft
Proceedings of the 2014 Conference on Interactive Entertainment, IE 2014, Newcastle, NSW, Australia, December 2-3, 2014
Implementation and evaluation of a background music reactive game
Flourishing and video games
The nonsense of the aura
Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia
Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe Media
Shadow showdown: twister in a digital space
Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data
Collapsing action; or, games of life and death
Understanding player experience finding a usable model for game classification
Experience evaluation of interactive art: study of GEO landscapes
Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games
Social Play Spaces for Active Community Engagement
Case-based learning by observation: preliminary work
Playful Game Jams: Guidelines for Designed Outcomes
The tale of Peter Rabbit: a case-study in story-sense reasoning
Understanding player threat responses in FPS games
A Systematic Review of Cybersickness
Designing for depth: underwater play
Comparing Order of Control for Tilt and Touch Games
Combining moving bodies with digital elements: design space between players and screens
Watch your steps: designing a semi-public display to promote physical activity
Beyond arcade machines: students building interactive tangible installations
Patterns of digital game-play in Australian high school students
Towards a MOOC game
Sonic city installation
Video Game Control Dimensionality Analysis
SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware
Informative sound design in video games
Extending Building Information Models into Game Engines
Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds
Patterns and computer game design innovation
Proceedings of the 5th Australasian Conference on Interactive Entertainment, IE 2008, 3-5 December 2008, Brisbane, Queensland, Australia
A game theory approach to high-level strategic planning in first person shooters
An Intuitive Tangible Game Controller
Intelligent and Empathic Agent to Support Student Learning in Virtual Worlds
This isn't happening: time in videogames
Towards a generic framework for situated collaborative storytelling
Dismembers of the audience: the expulsive, explosive force of bodies in games
My guild, my people: role of guilds in massively multiplayer online games
Nonverbal communication in multiplayer game worlds
Living the indie life: mapping creative teams in a 48 hour game jam and playing with data
The pathway driven narrative machine
Exploring Game Ideas for Stresslessness in the Automotive Domain
Exploring the role of activity in genre
The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns
Towards personalised, gamified systems: an investigation into game design, personality and player typologies
Exploring terra incognita: wayfinding devices for games
Then, suddenly, I was moved: nostalgia and the media history of games
Generating Funny Dialogue between Robots based on Japanese Traditional Comedy Entertainment
Stasis and entropy in Australian videogames classification discourse
Portal-based sound propagation for first-person computer games
The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game
Urban Codes // Parallel Worlds
SARTRE: a case-based poker web app
Managing cyber-bullying in online educational virtual worlds
Challenging reality using techniques from interactive drama to support social simulations in virtual worlds
Utzon's studio as a collaborative virtual environment
One Person's Culture is Another One's Entertainment
Music to Middleware: The Growing Challenges of the Game Music Composer
Experiences with design patterns for oldschool action games
Providing both physical and perceived affordances using physical games pieces on touch based tablets
Performing design analysis: game design creativity and the theatre of the impressed
The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012
Designing in sensitive settings: workshops to design a technology to commemorate black saturday
Place as media in pervasive games
NOP performance
Pancake: Verified Systems Programming Made Sweeter
Comparing Isolation Mechanisms with OSmosis
Applying Modern Verification Techniques to a Root-of-Trust Bootloader
Modal Verification Patterns for Systems Software
Takeaways of Implementing a Native Rust UDP Tunneling Network Driver in the Linux Kernel
Are Your GPU Atomics Secretly Contending?
Dynamic Linkers Are the Narrow Waist of Operating Systems
Proceedings of the 13th Workshop on Programming Languages and Operating Systems, PLOS 2025, Seoul, Republic of Korea, October 13-16, 2025
Proceedings of the 12th Workshop on Programming Languages and Operating Systems, PLOS 2023, Koblenz, Germany, 23 October 2023
Towards Just-In-Time Compiling of Operating Systems
Towards Hybrid Cooperative-Preemptive Scheduling
Extending Rust with Support for Zero Copy Communication
From Browser to Kernel: Exploring a Lightweight Sandboxed Approach for Unikernel Extensions
Propagating C++ Exceptions across the User/Kernel Boundary
Static Analysis of Reference-Counted Objects for the C Programming Language
Monolift: Automating Distribution With the Tools You Have at Home
From Rust Till Run: Extending Memory Safety From Rust to Cryptographic Assembly
Path Expressions Revisited - Towards Compiler-enforced Reusable Synchronization Patterns
Debug, Execute, Verify! Development-Verification Co-Design Made Practical
Synthesizing Device Drivers with Ghost Writer
Process Composition with Typed Unix Pipes
Compositional Model-Driven Verification of Weakly Consistent Distributed Systems
KLean: Extending Operating System Kernels with Lean
Software Compartmentalization Trade-Offs with Hardware Capabilities
High-Fidelity Specification of Real-World Devices
Panic Recovery in Rust-based Embedded Systems
Tapestry: Revealing Wait-For Dependencies Between Application Threads
Mol-D a Database and a Web Service within the Serbian Virtual Observatory and the Virtual Atomic and Molecular Data Centre
The analysis of VERITAS muon images using convolutional neural networks
Everything we'd like to do with LSST data, but we don't know (yet) how
Classification of galaxy type from images using Microsoft R Server
Automatic Source Classification in Digitised First Byurakan Survey
Uncertain Photometric Redshifts with Deep Learning Methods
Morphology and Interaction of Galaxies using Deep Learning
Transient events in LSST survey data
The changing landscape of astrostatistics and astroinformatics
Exploring the Parameter Space of Compact Binary Population Synthesis
METAPHOR: Probability density estimation for machine learning based photometric redshifts
Deep learning for studies of galaxy morphology
Challenges in Timeseries Analysis from Microlensing
Starspot migration in close binaries: A fast parameters evaluation from large sky surveys
An Automated Galaxy Spectra Recognition Method Basing on Spectral Lines Information
Investigation of Spatially Unresolved Magnetic Field Outside Sunspots Using Hinode/SOT Observations
Determining the parameters of high amplification microlensing events by means of statistical machine learning techniques
The Hubble Source Catalog
From Sky to Earth: Data Science Methodology Transfer
Supercomputer simulations of structure formation in the Universe
Evolution of the NASA/IPAC Extragalactic Database (NED) into a Data Mining Discovery Engine
Deep data: discovery and visualization Application to hyperspectral ALMA imagery
Astroinformatics Challenges from Next-generation Radio Continuum Surveys
Galaxy Classifications with Deep Learning
Data mining and visualization from planetary missions: the VESPA-Europlanet2020 activity
Effects of mergers on non-parametric morphologies
Hierarchical Matching and Regression with Application to Photometric Redshift Estimation
Data Management in the Euclid Science Archive System
Interactive (statistical) visualisation and exploration of a billion objects with vaex
C3: A Command-line Catalogue Cross-matching tool for modern astrophysical survey data
The Euclid Data Processing Challenges
The search of radio transients in the RATAN-600 radio telescope surveys
An Effective Method for Modeling Two-dimensional Sky Background of LAMOST
UkrVO Astroinformatics Software and Web-services
The European perspective for LSST
Design and Implement of Astronomical Cloud Computing Environment In China-VO
Application of Compressive Sensing to Gravitational Microlensing Experiments
Astroinformatics 2016, Sorrento, Italy, October 19-25, 2016
A team spectral inspection platform based on ASERA
Pan-STARRS1 as pilot-survey for panoptic time-domain science
CoLiTec software - detection of the near-zero apparent motion
Exploring the spectroscopic diversity of type Ia supernovae with Deep Learning and Unsupervised Clustering
Learn from every mistake! Hierarchical information combination in astronomy
Identification of Interesting Objects in Large Spectral Surveys Using Highly Parallelized Machine Learning
Cooperative photometric redshift estimation
Collaborative visual analytics of radio surveys in the Big Data era
AlertSim - Serbian Contribution to the LSST
Optical light curves of FUor and FUor-like objects
Multi-wavelength studies of the statistical properties of active galaxies using Big Data
ACS/WFC Pixel History, Bringing the Pixels Back to Science
Astrophysics and Big Data: Challenges, Methods, and Tools
On the relationship between long-period comets and large trans-Neptunian planetary bodies
PERICLES: a knowledge management programme applied to solar data from International Space Station-Columbus
What will the future of cloud-based astronomical data processing look like?
Dealing with Uncertain Multimodal Photometric Redshift Estimations
The Hubble Catalog of Variables
A Comparison of Classifiers for Solar Energetic Events
Meteor Databases in Astronomy
ELM-KNN for photometric redshift estimation of quasars
The WFIRST Science Archive and Analysis Center
What can the programming language Rust do for astrophysics?
An autoregressive model for irregular time series of variable stars
The HST/WFC3 Quicklook Project: A User Interface to Hubble Space Telescope Wide Field Camera 3 Data
Integrated data access, visualization and analysis for Galactic Plane surveys: the VIALACTEA case
Detection of quasars in the time domain
3-D interactive visualisation tools for Hi spectral line imaging
Target and (Astro-)WISE technologies Data federations and its applications
Prototype-based Models for the Supervised Learning of Classification Schemes
3DRESC-TF : Apprentissage par transfert pour la réutilisation de connaissances en classification d'objets 3D
ZGP appliqué à la segmentation des images hyperspectrales
Un algorithme de routage de navires générant des trajets précis et diversifiés
10ème Conférence Nationale sur les Applications Pratiques de l'Intelligence Artificielle, APIA@PFIA 2024, La Rochelle, France, July 1-3, 2024
Interroger intuitivement le Web des Données avec SimplePARQL
Mise en place d'un système de notation par aspects pour les articles de E-commerce en se basant sur les avis en français des consommateurs
Editorial de la 9ème Conférence Nationale sur les Applications Pratiques de l'Intelligence Artificielle (Editorial of the 9th French National Conference on Practical Applications of Artificial Intelligence), Strasbourg, France, July 06-07, 2023
Théorie des Catégories et Critère de Contrôlabilité pour Atari 2600
Application de l'IA au désentrelacement de formes d'onde radar
Des fonctionnalités à coût maîtrisé ? Le modèle A-U appliqué à l'IA générative
Optimisation en temps réel de la gestion des convergences ferroviaires
Couplage d'approches LLM et BERT pour le déploiement de solutions d'extraction d'entités nommées
Détection de communautés dans les graphes de connaissance d'activités
Estimation du Rendement du Mil Perlé (Pennisetum glaucum) par Machine Learning à l'aide d'Images Satellites
Utilisation de LLMs pour la classification d'avis client et comparaison avec une approche classique basée sur CamemBERT
Les registres de la Comédie-Française sur le Web de données liées : de l'hétérogénéité de données vers des données quantitatives en RDF
CapData Opéra - faciliter l'interopérabilité des données des maisons d'opéra
Introduire l'IA dans la lutte contre la fraude - Comment choisir et convaincre ?
Planifier l'épreuve E5 à l'aide d'un solutionneur SAT
Towards automatic argumentation about voting rules
Hybridation opérationnelle des logiques OWL2 et ASP pour améliorer l'expressivité déclarative
LeYOLO, nouvelle architecture embarquée pour la détection d'objets
Dépasser l'observation mono-mission de la terre : utiliser le paradigme multi-agents pour fédérer de multiples missions
Vers une prédiction optimisée : réduction de dimension, mécanisme d'attention et sélection dynamique au service d'un jumeau numérique
Repenser les collections patrimoniales par le prisme de l'IA 2025
AI techniques to analyse a social network on text, user and group level: application on Galaxy2
L'évolution de l'IA dans l'industrie depuis 10 ans
TA KM ou l'ingénierie de la connaissance opérationnelle
Détection de défauts sur radiographies de pièces composites rotor grâce à l'IA
Démonstration : exploration sémantique de données texte de la relation client
Contribution à la caractérisation de l'affordance d'un environnement de travail industriel : une approche basée sur l'apprentissage profond combinant données réelles et synthétiques
11ème Conférence Nationale sur les Applications Pratiques de l'Intelligence Artificielle, APIA@PFIA2025, Dijon, France, June 30 - July 1, 2025
9ème Conférence Nationale sur les Applications Pratiques de l'Intelligence Artificielle, APIA@PFIA 2023, Stasbourg, France, July 6-7, 2023
JOE : le robot-compagnon des enfants asthmatiques
Méthodologie pour mesurer et réduire l'impact environnementale des algorithmes de Deep Learning afin de concevoir des projets en IA éco-responsables
Architecture Multimodale Robuste : Vers un Système Exécutif Inspiré du Cerveau Humain
Grands Modèles de Langage (Large Language Models) et Règles Logiques pour une Automatisation Décisionnelle Avancée