yusuke1997/dblp-id-title huggingface dataset:
Are Interactive Media as Large as Life and Half as Natural?
Preventing Incorrect Opinion Sharing with Weighted Relationship Among Agents
Preliminary Study on Flick-Based Text Input on HMD's Front
The Cultural Creative of Product Design for Pingtung County in Taiwan
TACTUS: A Hardware and Software Testbed for Research in Multi-Touch Interaction
From Annotated Objects to Distributed Planning in Heterogeneous and Dynamic Environments
Research on the Experiential Communication of Digital Humanities and Information Visualization: A Case Study of Iconography Measurement
Managing the Personality of NPCs with Your Interactions: A Game Design System Based on Large Language Models
A Video Experience Design for Emotional Bullying in Public High School in Guangzhou, China
From the Street to the Tweet: Applying Task Technology Fit to Examine the Information Technology Role in Revolutionizing Social Movements
A Preliminary Study on Design for Different Social Classes
Measurement of Tech Anxiety in Older and Younger Adults
Cross-Cultural Design. Experience and Product Design Across Cultures - 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Gamification Design of a Carbon Neutral Science App for Children Based on the Octagon Behavior Analysis Model
Embedding Social, Community Projects Within Contemporary Curricular
Active Prevention by Motivating and Engaging Teenagers in Adopting Healthier Lifestyles: - PEGASO Strategy in Designing Future Healthcare Pillars
Immersive Interactive Game Design for Cultural Relics and Monuments Based on Situated Cognition Theory
Tassophonics: Nanotechnology as the Magical Unknown
Implementation of Educational Drum Contents Using Mixed Reality and Virtual Reality
Visualizing a User's Cognitive and Emotional Journeys: A Fintech Case
Inhabitant Guidance of Smart Environments
CoConceptMap: A System for Collaborative Concept Mapping
An IoT Framework for Heterogeneous Multi-layered Access in Smart Cities
A Reading History Logger for Supporting Reading Habit Development
Electronic Story Book Display Method and Kindergartener Reading Behavior: An Eye-Tracking Investigation
Toward Adaptive Training Based on Bio-behavioral Monitoring
UX in IxD - User Experience in Interaction Design
Touchless Interaction on Mobile Devices Using Embedded Ambient Light Sensor
Pink Stinks - at Least for Men - How Minimal Gender Cues Affect the Evaluation of Smartphones
A Method for Garment Pattern Generation by Flattening 3D Body Scan Data
Operationalizing AI Explainability Using Interpretability Cues in the Cockpit: Insights from User-Centered Development of the Intelligent Pilot Advisory System (IPAS)
An Examination of Typographic Standards and Their Relevance to Contemporary User-Centred Web and Application Design
Student Modelling in Hybrid Training Systems
Multi-modal Data Exploration in a Mixed Reality Environment Using Coordinated Multiple Views
Elicitation of Requirements for an AI-Enhanced Comment Moderation Support System for Non-tech Media Companies
Enhancing Human-Healing Environment Interaction Framework: Based on Two Applications
Development of Mobile Application Program for Stroke Prediction Using Machine Learning with Voice Onset Time Data
A New Information Theory-Based Serendipitous Algorithm Design
Pair-Teamwork Effect on First Semester IT Students to Achieve Collaborative Learning Through Social Relations
Comparing Gaze-Based Interaction Methods in a Game Environment
Designing a Social Mobile Platform for Diabetes Self-management: A Theory-Driven Perspective
Effect of Olfactory Presentation Timing on Memory Retention: Relationship to Default Mode Network Activity
Information Gathering from Hypermedia Databases
Intergenerational Communication in Traditional and Virtual Bulgarian Families
Identifying Collaboration Strategies in Scientific Collaboration Networks
Initial Reflections on the Use of Augmented Cognition in Derailing the Kill Chain
Enhancing Informal Learning at Cultural Heritage Sites Through Mobile Augmented Reality: A Case Study of Macao Mandarin's House
The Evolution of Public Perceptions of Automated Vehicles in China: A Text Mining Approach Based Dynamic Topic Modeling
Development of Automatic Speech Recognition Techniques for Elderly Home Support: Applications and Challenges
Integrating and Delivering Sound Using Motion Capture and Multi-tiered Speaker Placement
Usage and Application of Heatmap Visualizations on Usability User Testing: A Systematic Literature Review
Expectations and Concerns Emerging from Experiences with Assistive Technology for ALS Patients
3D Design for Augmented Reality
Learning by Problem-Posing with Online Connected Media Tablets
Exploring Augmented Reality as Craft Material
Semi-autonomous Units for Mechanized Combat Controlled by Voice Commands
Understanding Users' Acceptance and Adoption of Voice-Driven Systems
Age and Age-Related Differences in Internet Usage of Cancer Patients
Method to Evaluate Difficulty of Technical Terms
Mining Social Relationships in Micro-blogging Systems
Adult Learners and Their Use of Social Networking Sites
Human-Centered Artificial Intelligence: Antecedents of Trust for the Usage of Voice Biometrics for Driving Contactless Interactions
Active Participation of Older Adults in the Development of Stimulus Material in an Storytelling Context
Trust in Online Technology: Towards Practical Guidelines Based on Experimentally Verified Theory
A Framework for Applying Kansei Engineering Principles in the Design of Small Household Appliances
In Search of Information on Websites: A Question of Age?
Bibliometrics-Based Analysis of Trends in Affective Design Evaluation Research
Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Single Case Study
Modeling Drone Crossing Movement with Fitts' Law
Research on the Experience Mode of Rural Handicrafts Under the Perspective of Cultural Industry
Watch Out Car, He's Drunk! How Passengers of Vehicles Perceive Risky Crossing Situations Based on Situational Parameters
Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive Prototypes
VRfx - A User Friendly Tool for the Creation of Photorealistic Virtual Environments
A Computational Implementation of a Human Attention Guiding Mechanism in MIDAS v5
Including Uncertainty Treatment on the Accessibility Assessment of DOSVOX System
Towards an awareness infrastructure for cooperative applications
Investigating Control Method of User Interaction with Multi-device in Smart Home
The Collective Impression of Saudis' Perceptions of Entertainment
Design of a Clothing Shopping Guide Website for Visually Impaired People
GNSS Trajectory Storytelling Using Mobile Environments
Cross-Platform Product Usability and Large Screen User Experience: A Teleconference System U&E Research
Brain Mechanism Research on Visual Information Cognition of Digital Human Computer Interface
Towards a Visual Data Language to Improve Insights into Complex Multidimensional Data
Recovery Effect of Different Virtual Natural Environments on Stress in Short-Term Isolation Tasks
Expansion of Design Thinking Method: A Case Study of a Senior-Friendly Online Survey System
Effects of Field Dependency and Map Type on Wayfinding Strategies
Application and Effect of Media Therapy to the Recreational Activities at Group Homes Reduction of Spiritual Pain of Elderly People with Dementia
Acoustical Evaluation for the Renovation of Multipurpose Performance Hall
Understanding Brain, Cognition, and Behavior in Complex Dynamic Environments
User Movement for Safety Training in a Virtual Chemistry Lab
Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021
An Analysis of Saccadic Eye Movements and Facial Images for Assessing Vigilance Levels During Simulated Driving
FiveStar: Ultra-Realistic Space Experience System
Considering User Knowledge in the Evaluation of Training System Usability
Exploring the Validity of an Instrument to Measure the Perceived Quality in Use of Web 2.0 Applications with Educational Potential
Partner Agent Showing Continuous and Preceding Daily Activities for Users' Behavior Modification
Heightened Cyber Vulnerability to Patients with Cardiac Implantable Electronic Devices
Cultural Differences Demonstrated by TV Series: A Cross-Cultural Analysis of Multimodal Features
Multisensory MAYA - A Design Thinking Method to Enhance Predictability of Experience Design
LiveLingo: Create Digital Learning Experiences for Kids, Leveraging AI
Human-Robot Collaboration with Augmented Reality
Evaluating Play-Personas of an Educational 3D Digital Game for University Students to Learn Portuguese as a Foreign Language
The Global Leadership of Virtual Teams in Avatar-Based Virtual Environments
The I of BCIs: Next Generation Interfaces for Brain-Computer Interface Systems That Adapt to Individual Users
The Gamification Encouraging Access to Information and Academic Interaction
Psychophysiological Baseline Methods and Usage
Ergonomic Decision Optimalization in Production System Development
Policy perspectives on "design for all"
Exploring the Building Blocks of Personas for Children with Autism Spectrum Disorders
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management - 15th International Conference, DHM 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Identifying Areas for Workload Reduction Through System Changes: Why Bother?
Music Valence and Genre Influence Group Creativity
Improvement of Sensory Stabilization and Repeatability of Vibration Interface for Distance Presentation
Wrist View: Understanding Human Activity Through the Hand
Benefits and Challenges of Using Collaborative Development Environments with Social Software in Higher Computer Science Education
Omotenashi in the Japanese Bridal Market
Impact of Instructional Strategies on Workload, Stress, and Flow in Simulation-Based Training for Behavior Cue Analysis
A Pilot Interface Evaluation Combined with Three-Dimensional Holography Concept for the Older Adults
Speech-Based Text Correction Patterns in Noisy Environment
Usage of a stenographic typewriter for the hearing impaired at NRCD in Japan
Analysis of Characteristics of Golf Course Using User Review at Golf Portal Site
Quantifying Cultural Attributes for Understanding Human Behavior on the Internet
Individual User Differences in Data Model Comprehension
Farming Education: A Case for Social Games in Learning
Secure Interoperation of Blockchain and IPFS Through Client Application Enabled by CP-ABE
Create More Than One Design: A Case Study of Applying Ethnographic Approach to Explore the Potential Information Application in Senior Karaoke Community
WCAG 2.0 for Designers: Beyond Screen Readers and Captions
Antetype-Pm: An Integrated Approach to Model-Based Evaluation of Interactive Prototypes
A User Review Analysis Tool Empowering Iterative Product Design
CLBoundaryManager: A System Facilitating Boundary Management and Border Crossing Between Life Domains
Analysis of Interest and Satisfaction of Accommodation Users
Web User Interface Adaptation for Low Vision People: An Exploratory Study Based on a Grounded Theory Review Method
Designing a History Tool for a 3D Virtual Environment System
The Interaction of Audience Response Module and Drill Module: Combining Different E-Learning Functions for Better Learning
Training Attention Skills in Individuals with Neurodevelopmental Disorders Using Virtual Reality and Eye-Tracking Technology
A Classification Framework for Online Social Support Using Deep Learning
MyView: Personalized Event Retrieval and Video Compositing from Multi-camera Video Images
Bridging Communication Gaps: Conceptual Enhancements for Video Conferencing with Autistic Users
Mobile Magic Hand: Camera Phone Based Interaction Using Visual Code and Optical Flow
Online Virtual Simulation Course Design for VR Glasses Fit Analysis
The Influence of Cognitive and Personality Characteristics on User Navigation: An Empirical Study
Video in digital storys: a new approach for team integration and knowledge management in business context
Cyannabar: An Aesthetic Educational Game Design of Chinese Painting Based on Situated Cognition Theory
A Suitable Design for Natural Menu Opening Manipulations When Note-Taking on Tablet Devices
For Our Cities - Sense, Behavior and Design
Oxygenation and Blood Volume in Skeletal Muscle in Response to External Force
Supporting Golf Coaching and Swing Instruction with Computer-Based Training Systems
Text Entry in Virtual Reality: Implementation of FLIK Method and Text Entry Testbed
Designing a Worker Companion - Design Implications from On-Site and Remote Participatory Design in the Context of Industry 4.0
Characteristics of Comfortable Sheet Switches on Control Panels of Electrical Appliances: Comparison Using Older and Younger Users
Haptic Interaction for VR: Use-Cases for Learning and UX, Using the Example of the BMBF Project SmartHands
The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming
Mental effort and evaluation of user-interfaces: a questionnaire approach
The Impact of Pre-pandemic ICT Use on COVID-19 Vaccination and Recovery Among Oldest-Old in Abbiategrasso
Presenting a Sense of Self-motion by Transforming the Rendering Area Based on the Movement of the User's Viewpoint
Individualized Differentiated Spelling with Blogs - Implementing and Individualizing (IDeRBlog ii) - An Example of a Learning Analytics Platform for the Text-Based Acquisition of Spelling Skills of Students in German
The Identification of Human Errors in the Power Dispatching Based on the TRACEr Method
Trust in Autonomous Systems for Threat Analysis: A Simulation Methodology
Understanding How Virtual 360-Degree Videos Generate Behavioral Intention to Visit Projected Destinations
Understanding User Behavior in Social Media Using a Hierarchical Visualization
Predicting Gender via Eye Movements
Virtual elasticity
Analyzing Barriers for People with Hearing Loss on the Web: A Semiotic Study
Computer-Interfacing with Noninvasive Muscle Activity Diagnostic
User Interaction for Guided Learning Supporting Object Recognition in Service Robots
Sustained Participation Motivation of Quantified Self for Personal Time Management
A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction
Adaptive Instructional Systems and Digital Tutoring
Design of Wearable Interface Considering Touch Communications
Digital Human Modeling for Product Lifecycle Management
Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States
Development of a System for Analyzing Hand-Raising Communication by Using a VR Headset to Synthesize Human-CG Character Interaction
Effects of Online Reviews on Consumer Evaluation of Products: How Are They Different Among Search, Experience and Credence Products?
A Study on Characteristic of Calligraphy Characters Part 2 Case of One Character of Calligraphy Letter "Kanji" and "Hiragana"
Ergonomics Training and Evaluations in a Digital World Using Collaborative Technologies: A Bibliometric Analysis
CSCL at Home: Affordances and Challenges of Ubiquitous Computing
Personalized Navigation that Links Speaker's Ambiguous Descriptions to Indoor Objects for Low Vision People
Web page adaptation for universal access
Multi-agent Crowd Simulation in an Active Shooter Environment
Helping users get started with visual interfaces: multi-layered interfaces, integrated initial guidance and video demonstrations
Visibility Analysis on Swing Motion of the Golf Player Based on Kinect
Rhythmic Galaxy: A New Metaverse Concert Empowering Players Through Co-design
Unlocking Limitations of Manageable System Size
Virtual Museums: State of the Art, Trends, and Challenges
Research on Museum Online User Classification and Evaluation Model Based on the Fogg's Behavior Model
A Novel HCI System Based on Real-Time fMRI Using Motor Imagery Interaction
Can We Read AI's Mind? A Quest for Transparency
Service Designers' Information Seeking: Consulting Peers Versus Documenting Designs
A Picture is Worth More Than Two Lines
FLM-2A: Towards Automated HCI Modeling of Android Applications Based on a Modified Version of the Keystroke Level Model
Measuring E-Democracy Opportunities: A Global Perspective
Research on the Application of Blockchain Technology in the Cross-border E-Commerce Supply Chain Domain
A Framework for Measuring Cognitive Complexity of the Human-Machine Interface
User Interaction, Knowledge Exchange, and Knowledge Innovation: An Empirical Examination of User Knowledge Collaboration Based on Huawei's Open Innovation Community
Multimodal Data Fusion for Automatic Detection of Alzheimer's Disease
Changing Interfaces Using Natural Arm Posture - A New Interaction Paradigm for Pedestrian Navigation Systems on Mobile Devices
Role of Humans in Complexity of a System-of-Systems
Multi-Brain Games: Cooperation and Competition
My Music Mosaic
Effective Strategies for Encouraging Girls in Informatics
Extraction of Anchor-Related Text and Its Evaluation by User Studies
The Application of Digital Media in Macao's Cultural Communication - A Case Study of Macao Light Festival
An Analysis of Gender Differences in the Innovative Function Design of Supermarket Self-service Checkout Kiosk
Optimising Pilot-Aircraft Interaction: A Low-Cost Projection-Enhanced Head-Up Display (PE-HUD) with Neuro-Ergonomic Validation
Voice and Speech Training System for the Hearing-Impaired Children Using Tablet Terminal
Incorporation of User Preferences into Mobile Web Service Conversations
Designing Korean Emotion Analysis System Combining KoBERT Model and Ensemble Machine Learning Model Considering Emotion Words
Visual User Interaction Design of Muscle Fatigue Management Based on High Density Surface Electromyography (HD-SEMG)
Virtual Environment for the Treatment of Patients with Hemiparesis
Indicating Severity of Vehicle Accidents Using Pupil Diameter in a Driving Simulator Environment
A Benefit/Cost Analysis Tool for Better Benefits Management
Adaptable GUIs Based on the Componentware Technique
VirTLab: Augmented Intelligence for Modeling and Evaluating Human-AI Teaming Through Agent Interactions
Mixed Reality for Mechanical Design and Assembly Planning
The Balancing Act Between Computer Security and Convenience
Exploring Children's Attitude and Reading Comprehension toward Different Styles of Reading Orientation
Development of a Learning Support System for Class Structure Mapping Based on Viewpoint
Automatic Life Event Tree Generation for Older Adults
An Experimental Study on Promotion of Pro-Environmental Behavior Focusing on "Vanity" for Interactive Agent
Exploring the Positive Effects of Audiovisual Inconsistency in Virtual Reality: An Example of a Drag-And-Drop Task
Human-Computer Interaction. Applications and Services - 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part III
Developing an English Rhythm Learning Support System Using Physical Exercise
An Exploration of the Development of Visual Design in Taiwan - A Case Study of the Cover Design of Industrial Design Magazine
Design, Implementation and Evaluation of a Technical Platform that Supports Spanish Speaking Children with Intellectual Disabilities Learn English as a Second Language
Purchase Intention Towards Electric Vehicles in India: A Theory of Planned Behavior Perspective
Design Solutions for Interactive Multi-video Multimedia Learning Objects
Intercepting Virtual Ball in Immersive Virtual Environment
Video2Comic: A Dynamic Comic Editor with Video Clips
A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor
Examining the Validity of the Banner Recommendation System
Analysis of Application of Digital Archives to Value-Added Design in Cultural Creative Products
The Landscape of Digital Platforms for Bottom-Up Collaboration, Creativity, and Innovation Creation
Researching Sounds Generated During the Second Lining Pounding Process
A Reliable Neurophysiological Assessment of Stress - Basic Foundations for a Portable BCI Solution
Effect Evaluation of Recreational Coloring Carried Out at Pay Nursing Home
Design, User Experience, and Usability: Interactive Experience Design - 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III
A User-Centered Approach in Designing NFC Couponing Platform: The Case Study of CMM Applications
Using Human Factor Approaches to an Organisation's Bring Your Own Device Scheme
A User Experience Study on the Initial Presentation Design of 3D Maps in Large-Screen Visualization Interfaces
Design and Fabricate Neckwear to Improve the Elderly Patients' Medical Compliance
Bifurcating the User
Combined Linear Regression and Quadratic Classification Approach for an EEG-Based Prediction of Driver Performance
Parents, Passwords, and Parenting: How Parents Think about Passwords and are Involved in Their Children's Password Practices
Reverse Engineering the Visual System Via Genetic Programs
User Interface Development Tools for Pen Computer Applications
Explore the Demands of the Elderly by Integrating QFD and Scenario-Based Design
Augmented Ambient: An Interactive Mobility Scenario
Agile CTMTC: Adapting Stages for a Shorter Application of the Teamwork Method
Research on the Application of Art Exhibition Hall Design Under Chinese Metrical Design Philosophy
Analysis of Usability and Information Architecture of the UFRN Institutional Repository
Coping with Variability in HMI Software in the Design of Machine Manufacturers' Control Software
Experience Design of Social Interaction for Generation Y Based on Tangible Interaction
HCI Design Education at Hunan University: A Practical Case in Chinese Design Schools
Global Perspectives on New Technologies: A Large-Scale International Study on the Influence of Economics and Personal Values on Attitudes Towards Technological Change
HMI Principles for Lateral Safe Applications
Sound Design and UX: The Dynamic Audio Application Guide
The Role of Learning City "Smart Teams" in Promoting, Supporting, and Extending the Community School Model
Developing an Synthetic Binaural Interactive Soundscape Based on User 3D Space Displacement Using OpenCV and Pure Data
CubeMate: A New Communication Device as Non-verbal Interface in a Shared Space
A Mixed Reality Based Social Interactions Testbed: A Game Theory Approach
A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping
The Effects of Information Architecture and Atmosphere Style on the Usability of an Ecology Education Website
CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers
An Empirical Study of User Decision Making Behavior in E-Commerce
Consumers' Trust Mechanism and Trust Boundary on Humanizing Customer Service Chatbots in E-commerce
Detecting Learning Difficulties on Ubiquitous Scenarios
Analysis of Purchasing Behavior Based on Discount Rates Using Home Scan Data
Triangle Logic Recomposition Exercise for Three-Clause Argument and Its Experimental Evaluation
The Vibropixels: A Scalable Wireless Tactile Display System
Using a Semi-autonomous Drone Swarm to Support Wildfire Management - A Concept of Operations Development Study
A Document Retrieval System for the Personal Computer
Virtual Reality for Home-Based Citizen Participation in Urban Planning - An Exploratory User Study
Locating Projectors Using Intensity of Reflected Beams Based on Phong Shading Model
Research on the Innovative Pattern Design of Blue Printed Fabric from the Perspective of the Living Inheritance of Intangible Cultural Heritage
Co-creation in the Localization of Interactive Systems Designed for Communicating Science to the Public: An Experience Report
Establishment of a Situation Awareness Analysis Model for Flight Crew Alerting
Sound Signal Sensitivity of Subjective Auditory Features
Teachers' Perspective on the Implementation of GDPR in Schools - A Design-Oriented Case Study
Automatic Virtual Makeup System Using User-Preference Information