yusuke1997/dblp-id-title huggingface dataset:
Application of Microfluidic Tools for Training Chemical Engineers
Work-in-progress: Implementing a context-awareness ubiquitous learning environment - A case study of 921 Earthquake Museum of Taiwan
Contribution to reducing the effects of geographical separation between actors of virtual universities: Proposal of an IP-SMSC integrating value-added services solutions
An example of teaching slope stability from true case hisrories: Three year experience
Two Revolutions in the Engineering Settings, Many Learning Opportunities
Development and Use of a Virtual Laboratory of Measuring Devices
A Community-Approach to Item Calibration for Testing Math-Skills in Engineering
Crowdsourcing Project as Part of Non-formal Education
Using Fault Injection for Programming Task Generation
High Quality Engineering Program Achievement
Assessment of Digital Skills in the Context of Social Media
Integrating Sustainability into Language Teaching in Engineering University
The Use of Software to Create E-Learning Courses on Technical Subjects at University
The Effect of Covid-19 Pandemic on the Regional Universities Research Culture and the Quality of the Engineering Education
The current status of engineering education in India
Cu-T-Pi Revised: An Updated Model Supercomputer for Parallel Computing Pedagogy
Professional Learning Community Training Model Through Cloud Technology to Enhance Competence Learning Management Teacher
20 Years of Co-creation Using Case Based Learning - An Integrated Approach for Teaching Innovation and Research in Product Generation Engineering
Learning in the Age of Digital and Green Transition - Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL 2022), Volume 2, Vienna, Austria, 27-30 September 2022
Work-in-Progress: A Smart Scheduling System for Shared Interactive Remote Laboratories
Work-in-Progress: Exploring Psychological and Behavioural Differences Between University IT Student Segments Formed Based on Dropout Time and Academic Performance
Common Misunderstandings and Challenges in Learning Gauss's Law in a Junior Level Electromagnetic Engineering Course
Design of a Vehicle for Modern Mobilities in Metropolitan Areas
Improving the Digital and Pedagogical Competence in Engineering Educational Context
The evolution of e-learning platforms from content to activity based learning: The case of Learn@WU
The MopBot Cleaning Robot - An EPS@ISEP 2020 Project
The Relationships Between Career Image and Teaching Intention Among First-Year Engineering Teacher Training Students
Flexible Learning as a Way of Integrating Russian Doctoral Programmes into European High Education Area
Women in Forestry Engineering School
Learning from Agile Methods: Using a Kanban Board for Classroom Orchestration
Model of M-Learning by Multimedia Content Delivery from mCloud to Mobile Devices
A Mixed-Reality Environment for Personalised and Collaborative Learning in Science and Engineering
Development of Teachers' Judgement Skills as a Component of Pre- and In-Service Training
Expectations of the generation NeXt in higher education: Learning engagement approaches in information sciences subjects
Applying a Collaborative Learning Technique in PhD Student Groups with Multinational Structure During Foreign Language Studying in Technical University
Improvement of Pre-service Teachers' Professional Competencies Using DAPOA Project-Based Learning
Introducing "Kodu" to Implement Cross Curricular Based Scenarios in English for K-12 Learners
Development of an Instructional Package on Embedded System Design: Backward Design Learning Approach
Promotion of Social Entrepreneurship Among Higher Educational Institutions in India
Implementing Digital Methods into Project-Based Engineering Courses
Training of Future Engineers-Teachers of Interdisciplinary Communications Modelling with Using of Computer Technologies
Competency-Based Approach and Learning Plans in Moodle. A Case of International Engineering Educator Certification Program (IEECP) in Latin America
Feasibility Study of Virtual Collaboration Concept of Academic Institutions from the Point of View of Students
Entrepreneurship in Engineering Education - Modular Curriculum and Practical Evaluation of the Model
Automated Assessment - An Application in Authentic Learning Using Bloom's Taxonomy
Improvement and Evaluation of Serious Game "Friend Me"
Teaching Nanotechnology as a Framework of Social Inclusion, Empowerment, and Deep Learning
Strategies to enhance learner's motivation in e-learning environment
Quantitative Evaluation of University Lecturing
Engaging games with the computer science underlying concepts
School Development by Evaluation - Competences Individual Treatment to Ensure Final Degree
How to Overcome the Difficulties Emerged When Applying Student-Centered Approach?
Education of IoT-Engineering in Austrian Vocational Secondary Schools
The Development of ICT Tools for E-Inclusion Qualities - Work in Progress
A Model of the Thai Educational Standard (B.Tech.) Integration with the International Professional Standard Demanding from the Industrial Sector
Intelligent Systems in Translation to Assist in Engineers' Training
Interdisciplinary Approach to Teaching Petrochemical Engineers
Dedicated Assignments as a Means of Advancing Junior Students' Systems Thinking and Abstract Thinking
Does Gender Gap in Confidence Explain Gender Gap in Academic Achievement?
PBL-Oriented Teaching as a Necessity - Implementation of the COMET Competence Measurement Procedure for Recording Individual Competence Development
The Role of an Experimental Laboratory in Engineering Education
Work-in-Progress: Reducing Social Loafing in Information Technology Undergraduate Group Projects
Management of Learning and Teaching Activities in Promoting Practical Skills for Industrial Electronic Education
Towards the Development of a Mobile Healthcare App for Diagnosis of RNA Diseases
Introducing of New Teaching Methods in Teaching Informatics - Informational Competences in Educating Teachers
How to Manage Any Transition: History as a Teacher of Leadership Principles, and as a Booster to Student Engineers' Careers, Education and Integration
STEM via Co-teaching. e-me Case Study
Formal Assessment at COVID19 Time via Laboratory Remoting: Solutions and Reflections
Developing Gamification Strategies for International, Interdisciplinary, Team-Based Online Courses in Engineering Design
The Role of Inter-institutional Cooperation in Engineering Training
Towards Formally Prioritizing the Activities of Group Course Work Inside Student Teams
University as a center of project-based learning of school students
Summary of developments in the civil engineering capstone course in Taiwan
Hands-On Firefighting Training Using a Remote-Controlled Extinguishing Laboratory
Understanding Student Motivation to Engage in the Contents Under Pressure Digital Game
e-Pedagogical Practice Assessment in a Higher Education Comparative Context
ICT Used to Teach Geography to Primary School Children - An Alternative Teaching Approach
Development of the Intelligent System of Engineering Education for Corporate Use in the University and Enterprises
The Needs-Oriented Approach of the Dresden School of Engineering Pedagogy and Education
Water Intellibuoy - An EPS@ISEP 2018 Project
Organizing Academic Mobility of Engineering Students to Universities of France
Social responsibility in engineering based commercial organizations
Development of Computer Skills to Draw in the LibreCad from Virtual Learning Environments
Conceptual Maps Applied to Remote/Virtual Laboratories for Active Learning
Poster: Computer-Aided Translation Course for Students Majoring in Engineering
Chat-Interviews as a Means to Explore Students' Attitudes and Perceptions on Developing Video Games with Unity in Computer Science Classes
The Effect of Switching the Order of Experimental Teaching in the Study of Simple Gravity Pendulum - A Study with Junior High-School Learners
Development of Lesson Plans for Practicing Electrical Installation Professional Experience with Competency-Based Training System in Building Electricians
Transforming a Course into the Online Delivery Mode on a Global Platform: Benefits and Challenges
Effectiveness and Student Perception of Learning Resources in a Large Course "Experimental Physics for Engineers"
Measuring Students' Device Specific Competencies Using an Eye-Tracking Study on Oscilloscopes
A Systematic Literature Review of the Application of the Jigsaw Technique in Engineering and Computing
Conceptual Framework on League Learning Management
State-of-the-Art Duolingo Features and Applications
Virtual Assistants (Chatbots) as Help to Teachers in Collaborative Learning Environment
Work-in-Progress: The Impact of Computational Thinking on Introducing Programming: Quasi-experiment and Student Perception
A Multi-dimensional Investigation of Self-regulated Learning in a Blended Classroom Context: A Case Study on eLDa MOOC
Interrelation of Enthusiasm for Work and Professional Burning Out at Teachers of Engineering Higher Education Institution
Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs)
Peer led learning in STEM disciplines
Gaming the Lecture Hall: Using Social Gamification to Enhance Student Motivation and Participation
Training Using Professional Simulators in Engineering Education: A Solution and a Case Study
Innovation of CAD/CAE System Teaching at Upper Secondary Education
Predicting Students' Behavior During an E-Learning Course Using Data Mining
Adolf Melezinek as the founder of the Klagenfurt School of Engineering Pedagogy
The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical Unit
Computer Aided Technologies in Learning Foreign Languages for Engineering Students
Presentation Skills of Mentor Teachers
Experiences from the Introduction of an Automated Lecture Recording System
Outline of Possible Synchronous Solutions and Experiences in Order to Supply Large Groups of Students with Learning Content in Classroom and Mixed Classroom/Distance Scenarios
Learning Community Detection and Evaluation
Economics' Digitalization - New Challenges to Engineering Education
International Collaborative Research Center Criteria Assessment
Didactic Adaptation of Medical Information for the Formation of Valeological Competence in Engineering and Pedagogical Training
Perception of the Internationalization Process by the University Employees: The Case Study of Innopolis University
Training evaluators for program accreditation and engineers certification
Code-Switching in EFL Virtual Lessons: Ambato Case Study
Designing a Competency Framework for Graduate Levels in Computing Sciences: The Middle-East Context
Motivating Students with Bio-Fuel Student Engineering Competition Projects
Using high brightness LED to design the practical teaching aid and demonstrating the mixture of colored light
The Main Trends in the Development of Engineering Education: The Role of the University Teacher in Systemic Changes
The Playful Approach to Teaching How to Program: Evidence by a Case Study
Experiential Learning Approaches in Automotive Engineering: Implementing Real World Experiences
An Evaluation of Competency-Oriented Instructional Tasks for Internal Differentiation in Basics of Programming
Maker-MOOC - How to Foster STEM Education with an Open Online Course on Creative Digital Development and Construction with Children
Work in Progress: Designing an Academical Online Course for Technical Students: Structure, Content, Assessment
Spatial Orientation and 3D Geometry
Criteria for Selection of a Web 2.0 Tool for Process Modeling Education
Study and Development of a Classroom Management System - Application for Programming Language Labs
Development of Digital Competences of Teachers of Social Sciences at Secondary Vocational Schools
How to support technology education: What does the practice in Slovakia show
Curriculum design and development of master's educational programs in IT area (through the example of international development of master programs "Applied computing" and "Product life cycle technological process efficiency" of TEMPUS SUCCESS and ACES projects)
The Method of Formation of the Students of the Engineering University Competence to Innovative Professional Activity
The Peculiarities of Teaching English as a Foreign Language Course - (at Higher Education Institute of Culture)
Widening the Number of Applications for Online and Pocket Labs by Providing Exercises for Measurement of DC Motor Characteristics
Global challenges and problems of Russian engineering education modernization
Motivation and It's Connection with the Achievements in Math of University Students
Teaching Web Programming Using the MEAN Stack
Creative students need creative teachers: Fostering the creativity of university teachers: A blind spot in higher engineering education?
Correlation Between Successful Study Material Comprehension in Distance Learning and Students' Personality Traits
Data Processing and Visualization with Matlab: Introducing an IT Component to Training Chemical Engineers
Integrating Cyber Range Technologies and Certification Programs to Improve Cybersecurity Training Programs
Factors Determining the Student's Prior Mathematical Experience
A Socio-educational App for Digitally Transforming Online Learning
The IntersTICES-Type Activity (ITA) and Its Impact on Pre-service Teacher Trainers' e-Learning Culture
Mobile Pocket KalDik: Dynamic and Interactive Academic Calendar
Entrepreneurship for Engineers Certifications at Higher Colleges for Engineering in Austria - Results of a Survey Among EEE-Certified Schools
Use Case Driven Educational Content Engineering
Theory or Practice: Student Perspective on Project Based Learning Versus Module Based Learning to Improve Technical Skills Among IT Undergraduates
The Importance of Writing in Software Engineering Education
T-Learning: Proposal of an Innovative Pedagogical Approach on the Basis of Theatrical Techniques and Competition Spirit for Technical Modules Teaching
A Digital Step-By-Step Transformation Towards a Flipped Classroom
Preparation for information processing of mentor teachers
Solving Exercise Generation Problems Using the Improved EGAL Metaheuristic Algorithm with Precedence Constraints
Problem-Based Learning (PBL) in Engineering Education in Sri Lanka: A Moodle Based Approach
Automated and Assisted Authoring of Serious Game Scenarios
Capacity building approach for EUR-ACE accreditation in Central Asia: QUEECA TEMPUS project advancements
Research Oriented Learning in a Research Association - Evaluated in a Maturity Model
Civil engineering education programs - State-of-the-Art in Poland
The University Curricula and Creativity. A Point of View
Academic Readiness of Mature-Age Students
Cybertraining: Activities and Time Scheduling. A Case Study
A Cloud Computing Service Framework for Guided Life Long Learning
Quality of Study Programmes or Quality of Education
Wildfires Detection System for Low-Income Economies
Foreign language training for technical teachers
A Unified Concept of Element-Joint Model for Applied Mathematics with Structural Mechanic Engineering Education
Involving Students in Research with Elements of Game-Based Learning for Engineering Education
Multiplatform Embedded Systems Extension Board - MARTA
Data Modelling for Visual Entities to Streamline Virtual Patient Re-purposing in Virtual Reality
Depressive Symptomatology of University Students Via a Web Application
Approaches to training of engineering program students for innovative activity
E-Portfolio as a Component of the Information and Analytical System of Scientific Staff Training
An Instrument for Creativity Potentiation - Remote Experiment
Evaluation Automation of Achievement Tests Validity Based on Semantic Analysis of Training Texts
New challenges in engineering education: Personal advancement for better marketability of future professionals
Introduction and Implementation of a Multi-leveled E-learning Environment Based on the Open Content Development Model Principles
Developing Students' Emotional Intelligence in English Classes Taught in the Speaking Club Format
Simulation-Based Learning in Higher Education: 5 Reasons Why Gamification Completes Online Teaching
Collaborative Project-Based Learning in Training of Engineering Students
Online Offshore Delivery of a Multidisciplinary Study-Abroad Engineering Project
Agent Based Adaptive Interfaces for Extraversion and Introversion
Work in progress: All Round Questionnaire (ARQ) as the tool for raising quality of teaching
sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education
Using Digital Technologies to Implement Advanced Professional Education Programs
Improving the Quality of Training Future Engineering Personnel on the Basis of the Partnership "University-Industrial Enterprise"
A Review: Status Quo and Current Trends in E-Learning Ontologies
Self-directed and Collaborative Learning in an Advanced Training Context: Conception and Implementation of an Innovative Online Teacher Qualification Program
Developing Engineering Students Writing Competence: An Intervention Based on Formative and Peer Assessment
Towards the Implementation of a Digital Escape Room in a Higher Education (Java) Programming Course
Integrating Sustainable Aspects to Robotic Application and Its Impact on Course Design in Human-Machine Interaction
A Design Framework for Interdisciplinary Communities of Practice Towards STEM Learning in 2nd Level Education
Ciberlandia: An Educational Robotics Program to Promote STEM Careers in Primary and Secondary Schools
A Problem Solving Based Approach to Learn Engineering Mathematics
Integrating Technology into Traditional Dance for the Elderly
Building a Digital Bridge Across Cultures and Continents: Exploring New Vistas in Virtual Collaboration
Proposal of a Dynamic Access Control Model Based on Roles and Delegation for Intelligent Systems Using Realm
Students Perceptions of Online Laboratory Reporting in Electronics Engineering: Analysis on Merits and Demerits
A Comprehensive Model for Augmented Confidence Based Learning (ACBL)
Teaching to foster critical and creativing TH!NKing at North Carolina State University
Data Visualization and Enhanced Learning in Engineering Education Through Oil Pollution Studies and Environmental Impact Assessment
Using Active Learning Methods Within the Andragogical Paradigm
Work in Progress: Educational Ecosystem of Teaching Russian as a Foreign Language in Technical Universities
Learning strategies for small groups of professionals
Information and civil society: Problem statement
Too old to learn? Specific needs of senior workplace learners
Integrated and Virtual Learning as Element of Coping with Multiple Transitions in Health Care
Work-in-Progress: MicroElectronics Cloud Alliance
Distance Education Technologies and the Present Situation Influenced by the Pandemic
An Automated Support System in a Remote Laboratory in the Context of Online Learning
Implementation of mentoring system in college for smooth transition to work
Re-imagining Blended Learning. An Experience-Led Approach to Accelerate Student Future Skills Development
Students' Behaviour in Stressful Situations in Diverse Cultures
Roles and effects of human network of supporting experts out of Niigata University to practical engineering education
Influence of the Mobile Digital Resources (MDR) Conceptual Model in Motivation of Disadvantaged Students
Student Associations as a Way of Improving Professional Competencies and Soft Skills
Industrial Automation Self-learning Through the Development of Didactic Industrial Processes
Efficacy of Training Conditions and Methods for medical Students - A large Sample qualitative longitudinal Study
A new didactic method for programming in C for freshmen students using LEGO mindstorms EV3
SLNet 2.0: Serious Networking in Universities. A New Platform Based on Clustorization
Global trends in higher education and thier impact on engineering training in Russia
Understanding Collaboration in Virtual Labs: A Learning Analytics Framework Development
Modes of Interaction with the Digital Environment in Music Composition; Lateral Thinking
Science towns in Russia: Challenges for legal regulation and importance for engineering education
Task-Based Mobile Learning ISC-System: Built-In Coronavirus Immunity Confirmed
Intelligent Robotics in High School: An Educational Paradigm for the Industry 4.0 Era
The Counterintuitive Concept of Ergodicity in the Context of a Business Simulation Game
Teachers' Readiness for Emergency Remote Teaching and Its Relation to Subject Area During the COVID-19 Pandemic
Teaching Programming and Design-by-Contract
Curricula Design of Teacher Training in the Area of Didactic Technological Competences
OntoCIP - An Ontology of Comprehensive Integrative Puzzle Assessment Method Suitable for Automatic Question Generation
Mobile Device or Personal Computer for Online Learning - Students' Satisfaction in Yemeni Universities
Innovative Technical Drawing Simulation Application for Higher-Order Thinking Skills in Teaching and Learning of Technical Graphic Communication for Upper Secondary School
Primary School Student Ideas on Optics and Vision as Part of a Constructivist Teaching Involving Streaming Educational Video-Clips and ICT
Work-in-Progress: DIY Ventilator - A CoVID-19 Action
Smart Cities Demo System Supported with Online Tools Used in Engineering Education
Effectiveness of Jigsaw-based cooperative report writing in a vocational high school
Virtual Environment Smart House for Hybrid Laboratory GOLDi
Machine Learning Based Emotion Recognition in a Digital Learning Environment
Mobile-assisted language learning in technical and engineering education: Tools and learners' feedback
Procrastination: One of the worst enemies?
Digital Entrepreneurship: MOOCs in Entrepreneurship Education the Case of Graz University of Technology
Digital Twins and Sustainability in Vocational Education and Training: The Case of Structural Environment and Architectural Design in Vocational High Schools
The Impact of Academic Staff Development on the University Internationalization
Poster: EduGraph: Dashboard for Personalised Feedback in Massive Open Online Courses
A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking
A Case Study of How Centers of Excellence on TVET Are Operated in Asia and Europe to Enhance an Understanding of Definitions and Classification
Poster: Multilingualism as a Means of Students' Technocommunicational Competence Forming at Engineering University
Can MOOCs Support Secondary Education in Computer Science?
Factors and Barriers of Inbound International Student Mobility in Russia
An Analytical Study of Factors Related to TVET Implementation in Thailand as the Centre of Excellence in the Past Decade - A Case Study: History & Current State of Art + a Comparison Study of TGPES and GTDEE
Integrative Psychological and Pedagogical Disciplines at an Engineering University
Building a Community of STEM Educators in Nigeria Using the TeachAKid2Code Program
Component Organised Learning Method for Digital Supply Chain Hybrid Courses
Backward Design with Virtual Learning Ecosystem Model to Enhance Design Thinking and Innovation
Semantic-Web automated course management and evaluation system using mobile applications
Follow-up on Rubric-Based Assessment of Student Outcomes by Senior-Year Graduation Design Project and Continuing to Improve by Performance Indicator Breakdown-Based Assessment
Video Content Creation Technology to Provide Web Resources for Distance Learning and Evaluation, Using Qualimetric Tools
Effect of an Emotional Video on Skin Conductance Response of Respondents in Dependence on Personality Type
Project based learning for urban design education: Resilient cities under rapid urban change, the case of Doha, Qatar
Analysis of STEM Teaching - Most Common Strategies and Methods Enabling Deep Understanding and Interactive Learning Applied by Graduates of Technical Teacher Initial and Continuing Education Programs in Estonia
Interactive Games as Educative Strategy to Motivate Students to Communicate Inside the Classroom
International Network Conference as an Efficient Way to Integrate Universities and Businesses in the Context of Digital Economy