yusuke1997/dblp-id-title huggingface dataset:
Virtual photography: a framework for teaching image synthesis
Project Paradise
Bidirectional reflection functions from surface bump maps
Image snapping
Life squared
Physical mesh data structures
GPU accelerated interactive integral photography system using extended fractional view method
Haptic rendering of surface-to-surface sculpted model interaction
Coexistent space: toward seamless integration of real, virtual, and remote worlds for 4D+ interpersonal interaction and collaboration
Measuring and modeling anisotropic reflection
Touch interface on back of the hand
The many faces of font rendering
Real-time non photorealistic paint spreading using stencil volumes
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Emerging Technologies
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1996, New Orleans, LA, USA, August 4-9, 1996
A graphics operating system
A graphics-based programming-support system
LumiSpace: a VR architectural daylighting design system
Rectifeye: a vision-correcting system for virtual reality
Quite - qq
Zaijian
Development of Exergame to Resolve Deconditioning in Children with Orthostatic Dysregulation
Block jam
FASTCD: fracturing-aware stable collision detection
Cora: Correspondence-aware image editing using few step diffusion
Ancient runes: using text input for interaction in mobile games
Ahoy, the movie
Animation to games, virtual department of games in Tokyo University of the arts
Shader Writing in Open Shading Language
Sonic: night of the werehog
Imagining Exoplanets: Visualizing Faraway Worlds Using Global Climate Models
Towards a transparent, flexible, scalable, and disposable image sensor
Grooming, animating & rendering fur for "King Kong"
Automated reconstruction of building facades for virtual walk-thrus
Visualizing molecular uncertainty: a path to the path
Synthesizing Realistic Facial Expressions from Photographs
Quand revient la mousson
View Morphing
Quantitative representation of face expression using motion capture system
Imaginario inverso
AP 2000
Anima II: a 3-D color animation system
An extensible approach to imagery of gridded data
Diffeomorphic Neural Surface Parameterization for 3D and Reflectance Acquisition
Efficient terrain & ocean rendering for a real size planet
IBM Data Energy
Architecture research office/Della Valle Bernheimer
Developing a robotic platform to play with pre-school autistic children in a classroom environment
Oh!m1gas: biomimetic stridulation environment
VRgram
collecTable: a natural interface for music collections
Virtual reality and computer graphics programming
Polygon shadow generation
Designing an online experience for ease of use
Haptic display of interaction between textured models
Third Skin
Capturing the motions of actors in movies
Lighting condition adaptive tone mapping method
98.4
Modern techniques and applications for real-time non-rigid registration
Rendering translucent robots
Modern approaches to augmented reality
Interactive control for physically-based animation
Connecting the dots: discovering what's important for creature motion
Automatic generation of 3-D building model from divided building polygon
Farcry
Sum-of-Squares Collision Detection for Curved Shapes and Paths
PreVisualization: how to develop previs in Asia?
HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers
Project Grand Path: An Inclusive, Interdisciplinary, Collaborative, Project Based Learning Model
Practical global illumination with irradiance caching
IN THE SWEET BYE & BYE SL (a Second Life installation)
Computed holograms and holographic video display of 3D data
Data mining for effective render farm management
"Dante's peak"
Chap - a SIMD graphics processor
Cloud Pink
I Wanna Dance With Somebody: Generating Authentic Crowds With Volumetric Video
Multi-user interaction on the DNA workbench
Automatic Architectural Floorplan Reconstruction
Probability paint: controlling group characteristics with PDFs
MasterMotion: full body wireless virtual reality for Tai Chi
Time-dependent three-dimensional intravascular ultrasound
Autostereoscopic integral photography imaging using pixel distribution of computer graphics generated image
Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
Sound Scope headphones
Computational expressionism
Progressive Radiance Evaluation Using Directional Coherence Maps
Ricky Martin, Private Emotion
Pop Up!: a novel technology of shape display of 3D objects
Hyve-3D and rethinking the "3D cursor": unfolding a natural interaction model for remote and local co-design in VR
An Essynth implementation in PD
The trees, our blood vessels
Project wivern
Source form - an automated crowdsourced object generator
A parallel processor architecture for graphics arithmetic operations
Automatic image retargeting
Fine water with coarse grids: combining surface meshes and adaptive discontinuous Galerkin
Unspoken_Series
The Talk: Speculative Conversation with Everyday Objects
Advanced techniques in real-time hair rendering and simulation
A dual-beam 3D searchlight BSSRDF
Stroke Transfer: Example-based Synthesis of Animatable Stroke Styles
Virtual reality: the gateway for non-professionals to solve complex design problems
Virtual open heart surgery: training complex surgical procedures in congenital heart disease
Elf: electronic life forms
New World Computing Cinematic Team
SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015
Art-directable multiple volumetric scattering
Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010
Interfacing reality: exploring emerging trends between humans and machines (panel)
Toyota Prius "hum"
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Award Recipients
Motion capture for mobile phones
Color science and color appearance models for CG, HDTV, and D-CINEMA
Bayou sauvage
A Companding Based Two-Layer codec for HDR images
The sound of touch: a wand and texture kit for sonic exploration
Fanta "Bounce"
Automating the handmade: shading thousands of garments for Coco
The augmented painting
The dreaming pillow (L'oreiller rêveur)
Emotion of colors: synesthetic cross-modal key modulation
Data-Efficient Discovery of Hyperelastic TPMS Metamaterials with Extreme Energy Dissipation
Digital intermedia composition
Perceptual Requirements for Eye-Tracked Distortion Correction in VR
Crimson Rivers
A response to the 1977 GSPC Core Graphics System
Advances in real-time rendering, part I
Japan media arts festival lighting doodle project "Pika Pika"
Tracking and modifying human motion with dynamic simulation
Deep Hybrid Camera Deblurring for Smartphone Cameras
Texture synthesis from multiple sources
The HRD-1 laser display system
Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios' "Raya and the Last Dragon"
PLAY-Lets
Graph matching based anime colorization with multiple references
Definition and use of higher-level graphics input tools
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Mobile Graphics and Interactive Applications
The basic and general idea of motion
MetaLimbs: multiple arms interaction metamorphism
Practical region control in projective texture for stylized shading
A low cost holographic display
The Visual Effects of Dungeons & Dragons: Honor Among Thieves
OceanGAN: a deep learning alternative to physics-based ocean rendering
Fingertip and card recognition mobile app for interactive play
Exploiting screen space
Smoke control
Tangible modeling system
Forbidden city
Inside "elysium": from earth to the ring
Freeform curve generation by recursive subdivision of polygonal strip complexes
Empowering Non-Technical Users: Building Paper Circuit Boards with Zone-Based Circuit Stickers
Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents
Motion Control via Metric-Aligning Motion Matching
Touchable 3D display
Organizing summer computer graphics camps
QR-code calibration for mobile augmented reality applications: linking a unique physical location to the digital world
Deskrama
myo-skin: clothing which makes myogenic potential visible
That's a wrap: Manifold Garden rendering retrospective
The wrecked road in Cars - or how to damage perfectly good geometry
Rapid avatar capture and simulation using commodity depth sensors
Merging and transformation of raster images for cartoon animation
Augmented participatory design
Nvidia real-time graphics research: the GeForce 8 demo suite
A collision-based model of spiral phyllotaxis
Set-top boxes - the next platform (panel)
Flashimation: The Context and Culture of Web Animation
Stereo analyst: visualizing large stereoscopic imagery in real-time
Dog Fish
GPU accelerated SPH particle simulation and rendering
Assassin's Creed III
Face animation by real time feature tracking
InTune: a musician's intonation visualization system
Focal Path Guiding for Light Transport Simulation
Habitat Perspectives
Real-time integral photography using a game engine
Virtual science laboratory
Introduction to "Perceptual Principles in Medical Illustration"Some Course 6 presentations are available on the introduction citation page
Unsupervised cell identification on multidimensional X-ray fluorescence datasets
HoloFight: An Augmented Reality Fighting Game
Ghost city
Ray tracing deterministic 3-D fractals
Reflectance rendering with point lights
Extraction of characteristic motion in dancing by factor analysis
Jurupa
Toshiba "time sculpture"
Proceedings of the 9th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1982, Boston, Massachusetts, USA, July 26-30, 1982
A smooth, fast, accurate representation of reflectance
Ambient aperture lighting
SprBlender: creation environment for touchable characters
Tath: tangible mathematic media
Applying color theory to digital media and visualization
Roommate wanted - dead or alive
Scent posts
Tiled and clustered forward shading: supporting transparency and MSAA
Polynomial 2D Green Coordinates for Polygonal Cages
Processing.org: a networked context for learning computer programming
and so, she departed..
Escargore
The peanuts movie: from comic strip to feature film
Rein check
Interactive Taiwanese hand-puppetry as an edutainment tool for traditional heritage
Core-Cell Tower
Modeling and digitizing human facial reflectance
Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators
Dynamic spaces
Computer graphics in higher education (Panel Session)
007 - Acting and drawing for animation
ACM SIGGRAPH 2023 Conference Proceedings, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Snaptric, smart group photo editing
Rendering with natural light
Global illumination with replica-exchange Monte-Carlo method
Binary biker project: an exploration of motorcycles, art, and technology
Minotaur: a tactile archaeology game for kids
Real time muography simulator for scanpyramids mission
24X7@PHL: Codify
Fast simulation of detailed layered deformable objects in contact
Digital cloning system
Shader interoperability: baking and reusing materials across rendering architectures at pixar
Flux: lightweight, standards-based Web graphics in XML
The making of pearl, a 360° google spotlight story
DIGITALSNAPSHOT: minute manipulations of space, place, and time
Texture maps from orthographic video
Spacebound
SIGGRAPH Asia 2015 Haptic Media And Contents Design, Kobe, Japan, November 2-6, 2015
Aging model of human face by averaging geometry and filtering texture in database
An improved illumination model for shaded display
Can You See the Heat? A Null-Scattering Approach for Refractive Volume Rendering
Mentorship Matters
GlideReality: a highly immersive VR System augmented by a novel multi-modal and multi-contact cutaneous wearable display
Office noise
Using tolerances to guarantee valid polyhedral modeling results
Creating 2D animation
Virtual cinematography of group scenes using hierarchical lines of actions
Views from the ground floor ..
Advances in real-time rendering in games, part I
Speedlines: depicting motion in motionless pictures
Space-time cubification of artistic shapes
True color
Color gamut transform pairs
Nordic Game Awards 2016 - Breaker Films [mp4] (Denmark)
Le ciel est a tout le monde
Light field copy machine
Reach for the Arcs: Reconstructing Surfaces from SDFs via Tangent Points
Virtual Andre
Drum On: interactive personal instrument learning system
West meets east: artworks based on a journey to China
'Black sails' season 3
Automatic Generation of a 3D Braid Hair Model from a Single Image
Feature Film Quality Characters Anywhere
Generating displacement from normal map for use in 3D games
Digital rights, digital restrictions
Primal-Dual Non-Smooth Friction for Rigid Body Animation
Aerial 3D display using a symmetrical mirror structure
Fabcell: fabric element
Bellows : bringing digital animation into the physical world
An integrated interactive visualization and analysis environment to study the impact of fire on building structures
Art Directable Underwater Explosion Simulation
Exploration of bat wing morphology through a strip method and visualization
A study on the degrees of freedom in touchless interaction
World of Warcraft: Cataclysm intro
Shadow removal from a real picture
Spatial anti-aliasing for animation sequences with spatio-temporal filtering
Visualization of heart function
Enviromosaics
Visual exploration of multiway dependencies in multivariate data
Aggregation 22
Extensions of HyperPose: Echo, Savant, Loop
Visual Genealogy: Mr. PARK, Myrang-Hwarok Clan
Perception-based interactive sound synthesis of morphing solids' interactions
Visual simulation of glazed frost
Animatronics for control of countenance muscles in face using moving-units
Integrating MPEG-4 3D content in games
An optical system for single-image environment maps
Depicting fire and other gaseous phenomena using diffusion processes
3D inverse dynamic modeling of strands
Table-top computed lighting for practical digital photography
Rendering curved spacetime in everyday scenes
Extended-precision floating-point numbers for GPU computation
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Poster Proceedings
Shadow removal from a real image based on shadow density
Creating highly-interactive and graphical user interfaces by demonstration
SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015
Freeform honeycomb structures and lobel frames
Combinatorial analysis of ramified patterns and computer imagery of trees
Beyond the surface: 3D interactions for tabletop systems
The Phenonenon of Eclipsed Bokeh
ACM SIGGRAPH 98 Conference Abstracts and Applications, Orlando, Florida, USA, July 19-24, 1998
The recent future robot: HELPER Z
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Panels
A fast shadow algorithm for area light sources using backprojection
Picture diary
Flexible 3D Cage-based Deformation via Green Coordinates on Bézier Patches
Omnistereo images from ground based lidar
Tokitama hustle
Implicitization using moving curves and surfaces
Ubiquitous ivy: a communication media for intimate company
Rhino-palooza: procedural animation and mesh smoothing
Multi-touch interaction research
Crafting an Interactive Childhood Memory
Fireballs in Shrek 2
The drawing prism: a versatile graphic input device
Versatile training field: the wellness entertainment system using trampoline interface
Developing "Mass Effect: New Earth": a 4D holographic adventure
Dia de los Muertos
Ubiquitous animation: an element-based concept to make 3D animations commonplace
Four paths to computer animation: entertainment, broadcast, education, and science: will their futures converge?
Meta-ryoshka: haptic illusion on perceiving shape
Surf's Up beach break
Modeling art history: exploring Edward Hopper's Nighthawks outside and ...IN!
Karma Chameleon: jacquard-woven photonic fiber display
Moving, computer-generated images via integral holography
Nike+, game on
Half frame forwarding: frame-rate up conversion for tiled rendering GPU
Animation of mathematical concepts using polynomiography
SCIRun: applying interactive computer graphics to scientific problems
RTX accelerated ray tracing with OptiX 7
A first introduction to metamerism art
Coronoid
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Art Gallery
Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Visual simulation of wispy smoke
The creation of the Nu.M.E. project
Dragon scales: the evolution of scale tool for Reign of Fire
Modeling 3D urban spaces using procedural and simulation-based techniques
Compositing light field video using multiplane images
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Educators Program
Escher Tile Deformation via Closed-Form Solution
SwarmVision: autonomous aesthetic multi-camera interaction
Future delta 2.0 an experiential learning context for a serious game about local climate change
Acting for animators: students, teachers and professionals
Blender as an educational tool
Creating repeating hyperbolic patterns
Modeling the interaction of light between diffuse surfaces
Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera
Extending graphics standards to meet industry requirements (panel session)
ChicMR: immersive mixed reality system using video-see-thru HMD and 3D LiDAR scanner
Sheaf on sheet: a concept of tangible interface for browsing on a flexible e-paper
Content based sketch annotations for collaboration
An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment
Real-time skin rendering on graphics hardware
Meld Orbs
Fundamental algorithms (panel session): retrospect and prospect
Weta digital VFX: Valerian and the City of a Thousand Planets
@World of Warcraft: Beyond the Veil
My date from hell
Painterly Rendering with Curved Brush Strokes of Multiple Sizes
Progressive-CRF-net: single image radiometric calibration using stacked CNNs
SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28 - December 01, 2012
Multi-dimensional quaternion interpolation
Virtual canoe: real-time realistic water simulation for haptic interaction
Penrose maestro
Touch the untouchable
Caligraft
Deformation of 2D flow fields using stream functions
Longing for wilderness
Real-time terrain modeling using CPU: GPU coupled computation
Racing to the finish line: effects challenges on Cars 3
Generative modeling: a symbolic system for geometric modeling
Interactive generative systems: part IV
Student-T and Beyond: Practical Tools for Multiple-Scattering BSDFs with General NDFs
Reflective, deformable, colloidal display: a waterfall-based colloidal membrane using focused ultrasonic waves
VR SuperGun: Interfacing 1980s Arcade Hardware with Online Virtual Reality
An interactive character animation system for dementia care
Varifocal virtuality: a novel optical layout for near-eye display
The butterfly sequence from Columbia Pictures "The Craft"
Graphics on the go
An autostereoscopic display
Mapping out the Uncanny Valley: a multidisciplinary approach
Icon #4
PulmonaReality: transforming pediatric pulmonary function experience using virtual reality
Automated display techniques for linear graphs
Hit-to-scroll: a scroll interface utilizing impacting motions for a handheld projector
Time follower's vision
Precomputed radiance transfer: theory and practice
iPTAM on mobile phone
"F O R M S" - Creating new visual perceptions of dance movement through machine learning
The Human Cell [mp4] (Australia)
Hard rain
A low-cost test bed for light field capture experiments
Tiny Dreamy Stories: interactive paper book capable of changing the storylines
An interactive documentation system
Be Decisive: Noise-Induced Layouts for Multi-Subject Generation
Introduction - computer animation festival
The MAPEDIT system for automatic map digitization
The Princess and the Frog: Magic Memory Smoke Bubbles
Interacting with virtual gorillas: investigating the educational use of virtual reality
Enforced telexistence
The path tracing revolution in the movie industry
High-quality video view interpolation
The free-form light stage
Night at the museum: secret of the tomb
Multi-resolution depth-of-field rendering
Kohn Pedersen Fox associates
Real-time image-based control of skin melanin texture
Interactive city generation methods
Video Panel Session on Interactive Systems
Modeling the accumulation of wind-driven snow
A plane-based model of four dimensional snowflakes
EVA: Expressive Virtual Avatars from Multi-view Videos
Occlusive optical see-through displays in a collaborative setup
WBSDF for simulating wave effects of light and audio
A Ray tracing algorithm for progressive radiosity
Bound-Constrained Optimized Dynamic Range Compression
Soundspheres: Resonant Chamber
Applications of visual perception to virtual reality rendering
Something that happened only once
ThirdEye: a technique that enables multiple viewers to see different content on a single display screen
Using the virtual terrain project to plan real cities: alternative futures for Hangzhou, China
Shadow awareness: enhancing theater space through the mutual projection of images on a connective slit screen
Fluid-measurement technology using flow birefringence of nanocellulose
Volume slicing display
SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Immersive Pavilion, Virtual Event, USA, August, 2020
30th Anniversary teapot 1
Mixed Reality Visualization of Room Impulse Response Map using Room Geometry and Physical Model of Sound Propagation
Computational aesthetic evaluation: steps towards machine creativity
Augmented reality for radiation dose awareness in the catheterization lab
Fifth element: Leeloo's reconstruction & Times Square montage
Orkin: spy guy
Herbstlaub
Cultivating creative thinking: stories from the field
ourcam: on-site programming environment for digital photography
Bet she'an
Cloth animation for Star Wars: Episode I "The Phantom Menace"
Behind the magic - marvel's captain america: civil war
Quelqu'un d'autre
Bridging Virtual to Physical
Quintessence: augmented body and virtual body II
Flora "Jack Spratt"
Irradiance caching algorithm
The hemi-cube: a radiosity solution for complex environments
Immersive augmented reality in Minutes with Meta 2
Trichromatic approximation for computer graphics illumination models
Cheaply capturing normal maps from coins
ToyShop
Investigating the use of eye-tracking for view management
In conversation
Real-time simulation of thin paint media
Creating a life-sized automultiscopic Morgan Spurlock for CNNs "Inside Man"
Theatre of embedded intelligence
Driving motion control by motion capture using CG
Rendering grass terrains in real-time with dynamic lighting
Interactive 3D characters for web-based learning and accessibility
Tippett studio digital human and make up effects for "Blade 2"
Spatially Adaptive Volume Tools in Bifrost
High-detailed fluid simulations on the GPU
Base mesh construction using global parametrization
Elemental Characters: Making Characters Out of Thin Air
Multiple identities MAP
Toe detection with leg model for wearable input/output interface
Our wonderful nature
Reconstruction and representation of 3D objects with radial basis functions
Spider-Man: behind the mask
Using Convex Hull for Fast and Accurate Ellipse Detection
Graphicsnet
The Tent: Towards a Future of Spatial Entertainment: Movies you can walk around inside of, with or without a headset
Texture tile considerations for raster graphics
The giraffes of Mordillo
Distributed development and teaching of algorithmic concepts
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings