yusuke1997/dblp-id-title huggingface dataset:
Mobile Interactive DaMath Game for Basic Numeracy Exercise
Investigation of the Supports from Teachers that Influence the Interaction between Students and Teachers
Teaching Presence in Computer Conferencing: Lessons form the United States and Australia
A Study of GS-Based "Factor" Collaborative Learning in a Primary School
Do Novices and Advanced Students benefit from Erroneous Examples differently?
A Tool for Data Acquisition of Thinking Processes through Writing
Empirical Study on the Effect of Digital Badges in a General Physics Homework System
To Explore the Effect of Age on Cognitive Load When Using Social Websites to Conduct Flipped Classrooms on Musical Instrument Performance Teaching - Taking Amateur Erhu Learners as an Example
Learning Analytics Data Items on Digital Textbooks
Automatic Feedback Models to Students Freely Written Comments
Exploring the Effects of Socio-Economic Status, Motivation and ICT Use on Science Achievement: Findings from PISA 2015
Synergizing Online Group Knowledge
Social-distance education: struggling with cognition, emotion or motivation during SRL?
HyCode: A Code Similarity Assessment Tool Utilizing Recurrent Neural Networks
The Development of a Teacher's Guide for English Proficiency Games
Understanding Collaborative Teacher Growth from the Lens of Digital Learning Agility: A Pathway to Educational Excellence
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics
Exploring Business Students' STEM Literacy for Work Preparedness
Mobile learning: Where is the niche?
The Relevant Question and the Question of Relevance
The Impacts of Digital Games on Learning Academic English: A Prior Knowledge Perspective
Emergent Practices and Distributed Emotions in Educational Game Play
Investigating Secondary School Students' Academic Emotions in Data Science Learning
First Observations from Reflective Learning on a Knowledge Repository
Constructing a Natural Conversation Learning Activity to Improve Students' English-Speaking Skills
Study on the changes of performance and learning behavior mode in asynchronous interactive learning
Learning Support System VisualizingRelationships Among Classes and ObjectsBased on Teacher's Intent of Instruction
Design of the Convergence Study Program based Educational-Robot
Mechanism behind the Number of Teachers and Education Personnel: Empirical Study of Data Collection of Teacher and Education Personnel (UNTEP) in Indonesia
Uncover the Ambiguity between GBL and CAI
How to link pedagogy, technology and STEM learning?
Cognitive Experiments Using the Web and Virtual Reality to Study Spatial Navigation Errors
Application of Speech Recognition in a Japanese Dictogloss System
Context-aware Personalized Courses Search based on Hybrid Learner Profile
Ubiquitous Learning Logs Analytics
Understanding Middle and High School Students' views of Model Evaluation and Model Change
Views of the First Cohort of HKU Notebook Programme Participants
Support on Repeating Skill Development - Modulating from monitored data to a target
A systematic review of assessment methods in mobile computer-supported collaborative learning (mCSCL)
The Effect of Gamification with Self-Regulated Approach to Promoting Nursing Students' Leopold's Maneuvers Performance
Visual Art Education Teachers' Attitude toward Incorporating ICT in Arts Classrooms
A Learners' Personalization Preference Analysis Model Applied to E-Learning Content Recommendation in Consideration of Time Effect
Visualizing Errors for Self-correcting Discrepancy between Thinking and Writing
Supporting Awareness in Real-Time Distance Learning with a Real-World Avatar
Mobile Learning Numeracy in Ontario
Sociotechnical Challenges of Older Educators in Delivering Medical Education Online
Process Writing: an online collaborative writing environment for primary school students
The relationships between conceptions of and approaches to learning computer science among college computer science students
Using Agents for Enhancing Learning Effects in an Advanced Discussion Forum
Developing Virtual Tutors for online PBL Discussion Board Using Concept Map Scoring
PACALL: Passive Capture for Ubiquitous Learning Log Using SenseCam
Development of Multimedia Terminal that Uses Personal Tempo
Altruistic behavior in a learning stage through social network
The Development of a Method of Cyber Learning with Conceptual Models of Knowledge Construction
A Proposal to Use Walk Rally Learning with Mystery Solving to Foster Attachment to Place and Understanding of Regional Characteristics
Full-body Interactive "Board"game for Learning Vegetation Succession Based on Identification of People and 3D Position Measurement
Peer Facilitation Techniques and Facilitators' Habits of Mind in Asynchronous Online Discussions
Enhancing Health Education and Learning Motivation in Primary Students Through Augmented Reality and Game-Based Learning: A Case Study
GUI Based System for Effortless Program Visualization Creation Using Time Series Information
Analysis of Key Typing Process Using Hand Position Process
Automatic Classification of MOOC Forum Messages to Measure the Quality of Peer Interaction
Evaluation of a gamified augmented reality mobile app to support English language learning among non-native speakers
Recommendation Method in the Context of Real-world Language Learning
Developing an Integrated system of Robots and Toys with Internet of Things for Children's Language Development
Research trend and development process in learning analytics: a review of publications in selected journals from 2008 to 2019
Targeting Chemistry Competencies on Plastic Circular Economy with Technology-assisted Citizen Inquiry: A Proposal of Learning Matrix
Identity Play in Gameful Learning: Avatars as Multiplayers in a Graduate Course
Inquiry-based Learning with Augmented Reality Mobile Application to Enhance Scientific Conceptual Understanding: TheFruitAR
Digital Information Literacy: Explorations of History Tasks in Singapore Schools
Multimedia Online Quiz System in Collaboration with Specialists
Automatic entity recognition based on BERT in computer supported collaborative learning
Diagnostic Language Assessment: Lessons Learned from Rapid Prototyping
Development of a Learning Companion Robot with Adaptive Engagement Enhancement
Development and Evaluation of a Problem Solving Oriented Game-Based Learning System
Basic Consideration to Improve Self-Regulatory Skills Using Mobile Devices
Using Robot-based Activities through 5E Learning Cycle for Promoting Students' Computational Thinking and Engagement
An Application of Social Network Analysis in Evaluation of CSCL
Examples of the Use of Gaps in Students' Perceptions of Creativity to Design Learning Activities and Assessments
CoSMoS: Facilitating Learning Designers to Author Units of Learning Using IMS LD
Make it Fun: The Application of Gamification in Earthquake Education for Foreigners
Chances and Challenges of Using WebQuest in Academic Reading
Promoting Chinese Students' Participation in English classes by Mobile Learning
Using a Teaching Framework to Identify Resilient and Persistent Teaching Practices During the Pandemic
Intimacy to Others: Scale Based Internet
Design Principles for a Pedagogically-Sound Mobile-Enabled Language Learning System
What Insights Are Gained from Students' Trace Data in Homework?
Building a Web-based Learning Portfolio for Authentic Assessment
Contextualizing the Learning of Circuits under Biological System: Applying the Yenka Software for Student-Centered Modeling Practices and Self-Assessment
Communicating in Cyberspace (Study of Culture and National Character)
Location Based Context-Aware Support for Second Language Learning Using Ubiquitous Learning Lots
Predicting Stag and Hare Hunting Behaviors Using Hidden Markov Model
Creating Meaningful Connections: The Role of Simultaneous Multi-Situational Learning in Knowledge Contextualization and Application
A Method of Sharing the Intention of Reviewing in Writing-Training for Nurses
Enhancing EFL College Students' Language Performance via eBook Supported Learning
A Preliminary Case Study of Promoting Teacher Professional Development via Post-Lesson Debriefing with the Support of Sokrates Cloud Services
Investigation of 3- to 4-Year-Old Children's Interaction with Literacy Teaching Apps
A Scaffolding Tool to Assist Learners in Argumentation Abilities
Research Status and Hotspots of Pre-service Teachers' ICT in Education Competencies- Visualization Research Based on Citespace
The Design and Use of Agent-Based Modeling Computer Simulation for Teaching Technology Entrepreneurship
Exploring Teachers' Concerns toward Implementing Internet-Based Learning: The Role of Internet Self-Efficacy
Development of Know-how Information Sharing System in Care Planning Processes
Online Help Systems: learning while Working
A Quantitative Analysis on Interactive Method Makes Teaching More Scientific
A Study of an Online Community for Promoting Chinese Reading among Primary Schools in Hong Kong
Student Learning and Team Formation in a Structured CSCL Environment
Integrating ChatGPT into Flipped Learning: Enhancing Students' Creative Writing Skills and Perception
Development and Preliminary Evaluation of a Knowledge Management-based Online Teacher Community Platform for Science Fair Instruction: A Cluster Analysis
An Investigation of Personality Trait on Asynchronous Computer-Mediated Communication Supporting Speaking Performance
Propose a New Archaeology Application (AVI) for Educational Community
From Speaking to Acting - Enhancing Interactivities of Learning in the 3D Virtual Worlds
Promoting Students' Self-Direction Skills through Scaffolding with Learning and Physical Activity Data
BioAnalogica: SBF-Based Analogical Stories to Enhance Understanding of Complex Biological Processes
Preliminary Study on Factors Affecting Aptitude Level for Social Learning Focusing on EFL Online Discussion
Implementation of Mario-like Digital Game in Chemistry Education: Results on Students' Perception
A Study of Pragmatics Applied to Teacher - Parent Communication
Unveiling the Process of Collaborative Learning Through the Use of Digital Whiteboard Historical Action Logs
Integrating E-learning into Self-regulated Learning Instruction: A Holistic Flipped Classroom Design of a Classical Chinese Reading Intervention Program
Graphical Tool for Formative Assessment with the Moodle Quiz Module
Design Principles of The Educational Recommendation System in Higher Education
Can Distributed Practice Improve Students' Efficacy in Learning their First Programming Language?
Diagnosing Student's Algebra Errors on the Web
Development of Streaming Contents Generation System for Rapid e-Learning
The Effectiveness of Collaborative Concept Map Recomposition and Discussion with Kit-Build Concept Map in Online Learning
Fostering Students' Idea Generation through Corpus-based Recommendation in Online Writing Environment
Design Strategies and Principles in VISOLE
Supporting the Reuse of Open Educational Resources through Open Standards
Analysis on Students' Usage of Highlighters on E-textbooks in Classroom
Learner Centered Requirements for Enhancing an Existing Software Architecture to Support Learning Using On-line Videos
Virtual Slate: Microsoft Kinect Based Text Input Tool to Improve Handwriting of People
Modeling Video Viewing Styles with Probabilistic Mode Switching
Adaptive Question Generation Support in Semantic Open Learning Space
Automatic Exercise Generation in an Essay Scoring System
Learning to Create Technological Pedagogical Content Knowledge through Distributed Leadership: A Case Study of a Singapore Future School
The integration of Second Life into CFL teaching and learning
A Context-Aware Ubiquitous Learning Environment for Enhancing Science Inquiry Ability of Students via On-Site Device Operating
Answering Bee: A Pilot Study of Classroom Group Quiz Game
Development of a Motion Visualization System with the Center of Gravity for Novice Learners
Developing STS Projectile motion Unit for Providing Students' perception of the relationship between Science Technology Engineering and Mathematics
21st International Conference on Computers in Education, ICCE 2013, Denpasar, Bali, Indonesia, November 18-22, 2013
Case-based Portraits of Contrasting Micro-Interaction Processes During Online Assessment of Collaborative Problem Solving
Course Knowledge Assessment Tool Using Python
Determinants of the Adoption of Web-Based Educational Technology: A Preliminary Data Analysis of New Zealand Tertiary Educators
Mining Learners' Disorientation in Web-based Learning
Combining Data and Human Intelligence through Predictive Visual Analytics to Improve Educational Assessments
Netpro: An Innovative Approach to Network Project Based Learning
Aesthetic Aspect of CAI Courseware to Developmental Disability Children Learning
Teachers' Perception of Using STEM Video for Teaching and Learning
A Software Design Process to Facilitate the Teaching of Mathematics
Preliminary Study: The Challenges of Integrating Interactive Whiteboards in Teaching and Learning among KEMAS Kindergarten Teachers
Supporting Face-to-Face Class with Mobile Device
Eye tracker gaze analysis of learners watching the writing process
Time-Invariant Framework of Information Ethics Education
Analysis of Elements in Teaching Simultaneous Piano Playing and Singing from the Viewpoint of the Acquisition of Physical Skills
Enhancing Critical Thinking in Language Learning through Computer Mediated Collaborative Learning: A Preliminary Investigation
Authentic Assessments for Digital Education: Learning Technologies Shaping Assessment Practices
Student Questioning Tendencies and Learning Performances in a Classroom Inquiry Curriculum: An SEM Analysis
Technology Integration: best Practices in Higer Education
Virtual Pair Programming for C++ Programming E-Learning
Enhancing Engagement in Distance Learning: Overcoming Learner Isolation Through ICT Tools
Developing an LLM-Empowered Agent to Enhance Student Collaborative Learning Through Group Discussion
e-Portfolio Way: e-Portfolio in K-12 Division at Kansai University
Three Methods of Applying Digital Technologies to Enhance Teaching and Learning Traditional Chinese Paintings
Analysing Reachable and Unreachable Codes in App Inventor Programs for Supporting the Assessment of Computational Thinking Concepts
Network Hypermedia Authoring Projects Mediator Environment for History Learning and Teaching
Designing Tablet Application Learning Environment to Enhance Analytical thinking on The Principles of Computer for Vocational Certificate Student
Unpacking the Researcher-Teacher Co-Design Process of a Seamless Language Learning Environment with the TPACK Framework
Transforming Primary Science Learning via a Mobilized Curriculum for Sustainability
Teacher's Professional Development in Vocational Educational with Technology Integration
Identifying the Supports to Foster Teachers' Development of Learning Design Practices
Adaptive Scaffolding to Support Strategic Learning in an Open-Ended Learning Environment
Applying Graphic Reasoning Simulation Tool to Explore the Scientific Creativity
Technological Tools for the Teaching and Learning of Statistics
Cognitive Maps-Based Student Model
Mobilogue: Creating and Conducting Mobile Learning Scenarios in Informal Settings
Structure-mapping Support for Learning by Analogy with Kit-Build Concept Map
A POE Strategy-Based Gaming Approach for Mathematics Learning
Experimental Verification of "Peer-ness" Formation by a Learning Companion Robot
Development questionnaire about High school students learning scienceand technology in the 21st century
Classroom Action Research: Using Interactive Learning Media to Improve Students' Colligative Solution Learning Outcome
Stage Manager: The role of kindergarten teacher in using technology in a thematic teaching classroom
Game Design and Learners' Attitude Based on Keyboard-Vocabulary-Learning-Method
Designing Support for Productive Social Interaction and Knowledge Co-Construction in Collaborative Annotation
MyEVA mobile®: A mixed-modality vocabulary learning and offline-supported mobile system for English learning
Matching Intervention Messages Considering Complex Personality Types of High School Students
Proposing a Processing Distribution System for Cross-Organizational Use of Educational Data
The IDC Theory: Habit and the Habit Loop
Blockino: a Tool with an Emphasis on Educational Robotics Assisting the Teaching of Programming Logic
Automatic Extraction of Learning Object Metadata (LOM) from HTML Web Pages
Exploring the Strategies for ICT Integration with School-based Professional Development: A Case of a Mainland Chinese Primary School
A Study of Message Reading Efficiency of Color Screen Mobile Phones
Artificial Intelligence in Education (AIEd)
An Empirical Case on Integration of Immersive Virtual Environment into Primary School Science Class
Technology-Based Tools That Facilitate Data-Driven Decision Making
The Effects of KB-mapping Method to Avoid Sentence-by-Sentence Comprehension Style in EFL Reading
Applying an Extensible Learning Support System to Collaborative Learning Environments
Support System for Understanding Intention in Communication Using Diagrams
Impact of 360°VR on Pre-Service Teachers' Empathy - Taking Educational Equity as an example
Designing Effective Feedback for Cognitive Diagnostic Assessment in Web-based Learning Environment
Story Generation System Using Player's Emotions for Review in Gamed-Based Learning
Process Models Enhancement with Trace Clustering
Design and Effectiveness of Instruction model for learning, assessment and utilization in Smart Classroom
Potential of using Computer-Mediated-Communication tools for After-School Learning
'Does it Make Sense' or 'What Does it Mean'?
Is Internal State Feedback in an E-Learning Environment Acceptable to People?
Blending Mobile Technologies and Traditional Resources in Mathematical Learning Activities
Teachers' Perception of IT in Science Education
Automated Mentoring for Reflection in an Eportfolio
The Development and Evaluation of an Educational Game- Shimmer© with Computer Visualization for Optics Learning
Improving Creativity for Mathematical Problem Solving Using Web-based Multimedia Whiteboard System
The Benefits and Drawbacks of Interactive Whiteboard in Preschools: A Review of the Literature
An Exercise Recommendation Method for K-12 Students Based on the Syllabus
Learning with ICT: The Challenge of Changing the Way We Teach
Sectional Review Recommendations based on Learner's Comprehension in Video-based Learning
Learning with Minecraft and Kodu: Examining Complex Problem-Solving Strategies
Using Question-Based Chat Rooms to Negotiate Varying Meaning in Non-Static Knowledge Environments
Development of Moodle Plug-ins that support SCORM 2004
Modeling Self-Planning and Promoting Planning Skills in a Data-Rich Context
New Directions in Pedagogy: Design, Playfulness, and STEAM (Editorial)
The Future for Learning
Copyright in the Scope of Education
The design study of inquiry-based learning space for cultivating k-12 student's scientific literacy
A Framework for Sharing Problems and Evaluation Case-bases in Instructor Communities
Design and Deployment of a Mobile Learning Cloud Network to Facilitate Open Educational Resources for Asynchronous Learning
Towards Automated Evidence Extraction: A Case Study of Adapting SAM to Real-World Educational Data
Evaluation of the Quality of the Educational Software from the Perspective of Experiences of Italian and Polish Pre-Service Teachers
AI and Data Science Literacy Framework for Educators
Technology Enabled Life Integrated Learning Environments (TELILE)
Investigating Chinese University Students' Perceptions about Blackboard Platform to Support Their Online Learning
Toward Seamless Language Learning: How Can We Incorporate In-Class Learning with Outside-Class Learning?
Shared Cognitive Space: An Enabling Tool for Conceptual Frameworks
E-Learning Initiative Based on WEB-Date-Based University Information Management System
A Study of Visitor's Learning Needs and Visit Satisfaction in Real and Second Life Museums
From Tutoring to Cognitive Rehabilitation: Exploiting CBM to Support Memory Training
Effects of Virtual Reality on Students' Creative Thinking during a Brainstorming Session
Interoperable Conversations in a Peer-to-Peer Learning Environment
The Essential Elements in a Community of Enquiry - A Study of Computer-supported Collaborative Learning in Higher Education
Ongoing Formative Assessment with Concept Map in Proposition Level Exact Matching
Designing a Preliminary E-Textbook with the Information Model
Online Feedback and the Real-Time Evaluation: Integrating Wireless Technology into Instructional Strategies
A Courseware Developed with Toy-like Interactive Interfaces
Thinking as a Pleasure: Tactics to Design Digital Educational Games from the Perspective of Board Games
The Differences on the Information Commitments toward Online Medical Information between People in the Hospital and General Public
Impact of Augmented Reality App on EFL Young Learners' Vocabulary Learning Engagement in a Seamless Learning Environment
The Acceptance of Online Continuous Professional Development (CPD) among Remedial Education Teachers in Pahang, Malaysia
Effects of the Use of Graphic Calculators on Cognitive and Metacognitive Domains in Teaching and Learning of Mathematics
Digital Storytelling for EFL University Students
CHALLENGE - An Authoring Tool for Problem-Based Scenarios, Delivered Alone or over the WWW
From Individual Ideation to Group Knowledge Co-Construction: Comparison of High- and Low- performing Groups
Reciprocal Kit Build Approach for Peer-to-peer Communication: Relationship between Similarities on Knowledge, Transfer of Knowledge, and Affective Responses
Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook - An Example of Art Course of Adult and Continuing Education
OpenLA: Library for Efficient E-book Log Analysis and Accelerating Learning Analytics
Analysis of Links among E-books in Undergraduates' E-Book Logs
An Interactive Robot Lecture System for Attention and Understanding Recovery
On the Application of the Flipped Classroom in the Teaching of BTI - Taking the Teaching of Advanced English as An Example
Enhancing Learning Achievement Using Affective Tutoring System in Accounting
Web Services - What Do They Mean to Web_based Education?
Virtual Reality and Embodied Learning: Unraveling the Relationship via Dynamic Learner Behavior
Math Creation: Integrating Peer Tutoring for Facilitating the Mathematical Expression and Explanation
A Common Assessment Results Model for ILE
Improving Knowledge Tracing through Embedding based on Metapath
Nurturing self-regulation by mathematical inquiry in a one-to-one TEL environment
Strategies for the Use of Synchronous Computer-Mediated Communication in Education
UniSpLLM: An Integrated Approach for Enhancing Reasoning and Education with Large Language Models
A Study of Learning Attitude and Motivation under Different Learning Object Recommendation Strategies from Learning Style Perceptive
Designing Collaborative Learning Activity for the Abstract Knowledge Creation
Supporting Learning Through Affordance- Based Design: A Comparative Analysis of "BioVARse" and a Standard Textbook Companion Application in Biology Education
An Evaluation of the Online Course on Climate Change and Emotion
Research of Educational Board Games on Learning Effectiveness and Flow State
A Virtual Zoo-based Learning Approach to Improving Students' Learning Performance and Attitudes in Chinese Language Course
Learning the Condition of Addition and Subtraction Word Problems by Problem-Posing Based on Representation Conversion Model
Facilitating Thinking like a Historian in Open-Ended Learning Space: A White Box Approach
Guideline for the Development of Personalized Technology-enhanced Learning in Science, Technology, and Mathematics Education
Computer-Based Learning Units for Many Language and Cultures
Development of Communication Tool for Informal Learning in Small Groups
The Primary Design of a Game-based Mobile Learning for Practicing Chinese Language
Transference of Learning from Play with iPads in Early Childhood