yusuke1997/dblp-id-title huggingface dataset:
ExPixel FPGA: multiplex hidden imagery for HDMI video sources
3PI experiment: immersion in third-person view
Presentation and communication of visual artworks in an interactive virtual environment
Denoising at scale for massive animated series
Surgical planning in congenital heart disease by means of real-time medical visualisation and simulation
A signal processing approach to fair surface design
Evaluation of stretched thread lengths in spinnability simulations
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Sketches
Automated highways/excerpts
3D workflow pipeline for CAVE virtual environments
IF ALL THE WORLD'S A STAGE: the impact of global illumination on the entertainment and architectural lighting art
Introduction - applications
The battle scene
Guitar-leading band
Sculpting fluids: a new and intuitive approach to art-directable fluids
Hidden surface removal using polygon area sorting
Sketching curves with immediate feedback
Cubee: a cubic 3D display for physics-based interaction
Gatorade "action figures"
Experimenting with Artificial Intelligence: Programming Pathfinding Algorithms in C++ with Unreal Engine 5
The blue umbrella
Kutchae!
AMF: The Caterpillar
TEMPLE: Time Tapestry
COLLADA
Mixing dynamics and blend shapes for the Hulk
Metaphase sound machine 2015
A la francaise
Pseudo-softness evaluation in grasping a virtual object with a bare hand
Model flowing: capturing and tracking of deformable geometry
Qualcomm snapdragon "bullet train"
The invisible actor
GPU computation strategies & tricks
Generating multi-style paper pop-up designs using 3D primitive fitting
Air traffic management 3-D graphics research & development
Flowing transformations and any wall
Glacier run
Don't make me angry
MuseSpace: a touchable 3D museum with maximum usage of haptics
Gazing at games: using eye tracking to control virtual characters
How to control Mayhem: The painted look of hair on TMNT
Life at the witch trails
Automatic colorization of grayscale images using multiple images on the web
Color Management in Virtual Production
The pixel machine: a parallel image computer
Wētā FX Presents the VFX of Peacemaker
PossessedHand
Reactive episode control system
Kernel Predicting Neural Shadow Maps
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Courses Proceedings
Camille Utterback
Temporal acoustic point holography
Color image quantization for frame buffer display
Playstation 4, InFAMOUS: second son
Touch hologram in mid-air
Wig: The Hair Story From Shrek 2 to The Croods: A New Age
Tracking 3D puzzle pieces for collaborative learning environments
Spider-Man: No Where To Swing
Journey through the centre_01
See-through light field displays for augmented reality
Visualizing ultra-scale data
Mobile vision: how we must augment APIs to enable a new reality
A generalized de Casteljau approach to 3D free-form deformation
Practical logarithmic shadow maps
Practical least-squares for computer graphics: Video files associated with this course are available from the citation page
Anna [mp4] (France)
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Talks Proceedings
Gravity: Disintegration by monarchy ft. Dita von Teese
Visualizing large-scale structure of a million-firms economic network
VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting
RSS as a course information delivery method
Recursive tessellation
BlowU: physical feedback for seamless remote interaction in mobile
Decolorization: is rgb2gray() out?
Lost worlds: Micro/Macro world, river world, city, dwelling
Procedural fluid textures
Implementing real-time video abstraction
PUYO-CON
A framework for analysis of 2D platformer levels
Stream: dynamic digital-mirror with energy flow
Seamless fracture in a production pipeline
Bintrees, CSG trees, and time
Amit Pitaru
Just-in-time, viable, 3d avatars from scans
Fake fur rendering
A hardware stochastic interpolator for raster displays
Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy
Coke zero: "liquid dream"
Object lesson
Modeling HIV
On the form factor between two polygons
@I am a Pebble
Precious pink from embrasure series
Design and self-assembly of DNA into nanoscale 3D shapes
Effects of auditory cues on grasping a virtual object with a bare hand
Segmented Control of A Closeup Chemical Reaction Effect
Meet in rain: a serious game to help the better appreciation of Chinese poems
The spatial bi-directional reflectance distribution function
Illustrative rendering in Team Fortress 2
High dynamic range image hallucination
Standardisation - opportunity or constraint? (panel session)
Loss of Sonnet 18
Synthesizing Sounds from Physically Based Motion
An attribute binding model
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Poster Proceedings
VisiPhone
Pandora in Motion: Plant Simulation in the Avatar Sequels
Predictive point-cloud compression
Video for virtual reality
Intelligent brush strokes
User centered game design: evaluating massive multiplayer online role playing games for second language acquisition
Appearance-aware Multi-view SVBRDF Reconstruction via Deep Reinforcement Learning
Synthesis of a video of performers appearing to play user-specified band music
Oddworld: Abe's exodus
A human eye retinal cone synthesizer
AssetDropper: Asset Extraction via Diffusion Models with Reward-Driven Optimization
Stylized trees and landscapes
JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077
Screen space classification for efficient deferred shading
Journey to the west
Spirits of the Bayou
Virtual reality as healing art (panel)
Fast proximity computation among deformable models using discrete voronoi diagrams: implementation details
System design and implementation of BGRAF2
Optimization-based interactive motion synthesis for virtual characters
Development of drunk driving virtual experience teaching materials
Ray Tracings of the In Between: Living Space, Ray Tracings of the In Between: Tractor Space
Heartbeat for "Where we work"
Environment rendering optimization for Pixar's the good dinosaur
A practical analytic single scattering model for real time rendering
Morphological computation on two dimensional self-assembly system
The battle for hearts and minds: interrogation and torture in the age of war
Musical flocks
NPR in production: animating the Sung dynasty painting "Children at Play"
GEO-COSMOS: world's first spherical display
Face replacement in video from a single image
AT&T "building blocks"
Articulating media arts activities in art-science contexts
The lost world: Jurassic Park
Using statistical topic models to organize and visualize large-scale architectural image databases
Augmented reality under water
Making them behave
Practical computer graphics for scientific users
A haptic virtual reality training tool for paper conservators
Freqtric game: video game which uses skin contact as controller input
garden of the metal
Computer Reconstruction: Temple Site at Phimai
A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display
There's more than one way to skin a wolf: wolf transformations in "Van Helsing"
Effective animation of sign language with prosodic elements for annotation of digital educational content
Fast texture synthesis on arbitrary meshes
BUDWEISER "Come Home"
Motion tracking of time-varying mesh through surface gradient matching with multi-temporal registration
The secret life of vortices
The art of flow
Shade trees
Facial cartography: interactive high-resolution scan correspondence
Virtual dog head: using 3D models to teach complex veterinary anatomy
A Framework for Interactive Texturing on Curved Surfaces
A ball type vibro-tactile space mouse using one web camera
Grey goo launch trailer
ACM SIGGRAPH 2022 Educator's Forum, SIGGRAPH 2022, Vancouver, BC, Canada, August 7-11, 2022
Anti-horário
Artistic frontiers in virtual reality
Tangible Data: Immersive Data Exploration with Touch
Simulation of natural scenes using textured quadric surfaces
Thern, the nano technology from John Carter's Mars
Creating a Monster: artistic and technical challenges
Inkwell: A 2-D animation system
Efficient Video Portrait Reenactment via Grid-based Codebook
Washed up
Language through gesture in a VRML world
A hand biomechanics workstation
Polarization-Based Visual Computing
PLANWELL: spatial user interface for collaborative petroleum well-planning
Educational activity using the photograph mapping system
3D environments as social learning tools: the VIRTU@LIS experience
NARCISSUS
Project FEELEX: adding haptic surface to graphics
Ama [mp4] (France)
XURF, HyperSurfaces
Aerial Path Online Planning for Urban Scene Updation
Industrial Light & Magic - Pirates of the Caribbean: On Stranger Tides
Bob's body parts
Elemphasize: Emphasizing Mechanical Tactile Sensation via Electrical Stimulation
French roast
Mr Hublot
Interactive virtual characters
Telewheelchair: The intelligent electric wheelchair system towards human-machine combined environmental supports
Put on your 3D glasses now: the past, present, and future of virtual and augmented reality
Cloudy with a chance of rendering
Visibility and accuracy in a monocular augmented reality system
Ireva
ReviewTool: a database-driven visual effects editing application
Soft tangible interaction design with tablets for young children
A rectangular area filling display system architecture
A web system for creating and sharing 3D auditory contents
Snared illumination
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Award
Education delivered through storytelling: using virtual reality as an educational tool
Efficient speech animation synthesis with vocalic lip shapes
MetaPo: A Robotic Meta Portal for Interspace Communication
Beyond computer art
Progressive Forest Split Compression
Stereoscopic computer graphics for simulation and modeling
An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles
What can we learn by benchmarking graphics systems?
Ch'an mind, zen mind series: "Infinity" and "Purity"
Real-time sports video analysis for video content viewing with haptic information
Harnessing chaos for image synthesis
Tactical sound garden toolkit
Pronto: scheduling the un-schedulable
Dahucapra Rupidahu
MultiView Mannequins for Deep Depth Estimation in 360º Videos
EmoteMail
SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Talks, Virtual Event, USA, August 9-13, 2021
Typeface styling with ramp responses
The Chronicles of Narnia: the lion, the crowds and rhythm and huesAuthor video presentations are available from the citation page
Labs R&D: rendering Deus Ex: mankind divided
Enabling a voice modality in mobile games through VoiceXML
Modeling and simulation of sharp creases
Computer graphics, are we forcing people to evolve?
Dear human
Creating 3D animations to reconstruct transportation accidents: illustrating aviation accidents using Air Midwest flight 5481 takeoff accident
Sears tools "Arboretum"
Next generation of digital art: current situation and student works in Japan
Near-field illumination for mixed reality with delta radiance fields
Bats, birds, and boggans: the simulated armies of epic
Real-Time Acoustic Modeling for Distributed Virtual Environments
Smooth transitions between bump rendering algorithms
Steel life
User interfaces for high-dimensional design problems: from theories to implementations
Careers in computer graphics entertainment
VPET: virtual production editing tools
Coexist?
Case study 309
3D scene modeling using pose-free reconstruction
Uncertainty for SVBRDF Acquisition using Frequency Analysis
Intermediated Reality with an AI 3D Printed Character
Gorillaz Stylo
From photographs to procedural facade models
Weta digital VFX: Guardians of the Galaxy Vol. 2
Lights! speed! action!: fundamentals of physical computing for programmers
Building detailed fractal sets for "Guardians of the Galaxy Vol. 2"
Long-term memory retention and recall of collected personal memories
The framework of sound rendering for particle-based physics
The Choreography of Everyday Movement
CurveThis: a tool to create controllable massive crawling
SIGGRAPH 2023 Course on Diffusion Models
Raster graphics for interactive programming environments
Color fundamentals for digital content creation, visualization & exploration
Discrete Beta-splines
Sketch to pose in Pixar's presto animation system
Real-time shadows, reflections, and transparency using a Z buffer/ray tracer hybrid
Depth of field rendering via adaptive recursive filtering
Amazarashi "Anomie"
Remote programmability of graphic interactions in a host/satellite configuration
Flexible Eye Design for Japanese Animation
Nutty tracks: symbolic animation pipeline for expressive robotics
Efficient hybrid volume and texture based clouds
Making of 'penny dreadful' season 3
One-point touch input of vector information for computer displays
Computational geometry algorithms library
EyeIR: Single Eye Image Inverse Rendering In the Wild
GOTHIC: glare optimizer tool for high-dynamic-range images and content with implementation in video
10, 000 feet
Databases and virtual environments: a good match for communicating complex cultural sites
Deep optics: joint design of optics and image recovery algorithms for domain specific cameras
Escaping chair: furniture-shaped device art
Wobble strings: spatially divided stroboscopic effect for augmenting wobbly motion of stringed instruments
Sweet extreme
The making of black-hole and nebula clouds for the motion picture "Sphere" with volumetric rendering and the f-rep of solids
Buzz off
FurCollide: fast, robust, and controllable fur collisions with meshes
Improving the realism of mixed reality through physical simulation
Retrogaming as visual feedback for speech therapy
The 22 megapixel laptop
The appearance of cerebration
Metempsychosis in Media, Performance, and Sleep Choreography
An asynchronous material point method
A fast polymesh to level set algorithm
Miscellany drawer assignment
A model for efficient and flexible image computing
Modeling with multiresolution subdivision surfaces
Touching space: using motion capture and stereo projection to create a "virtual haptics" of dance
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Posters Proceedings
Never blind in VR
Level set and PDE methods for computer graphics
As-rigid-as-possible shape interpolation
Wireless witchcraft
InteractiveTop: an entertainment system that enhances the experience of playing with tops
Ratava's line: emergent learning and design using collaborative virtual worlds
Discrete texture design using a programmable approach
Display of electrical wave forms from the heart
FlexAR: anatomy education through kinetic tangible augmented reality
S-clip E 2 : a new concept of clipping algorithms
Animation's turning tide
MOSTON
World space servoing for character animation under simulation
Skew E9, 1983
The development of a dynamic interactive computer graphics research and educational support environment
A sensor simulation and animation system
Shirley Bassey "if you go away" rebeat remix
Mid-air plus: a 2.5 D cross-sectional mid-air display with transparency control
the green man
Virtual Cinematography with Unreal Engine: Lean how Unreal Engine's virtual cinematography framework has given rise to new and advanced techniques in film and animation studios
Re-formation; Transpacific
Big head racer
Cosmetic-vis: sample-based 3D facial editor for cosmetic medical visualization
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Art Gallery
Self-organized criticality as a method of procedural modeling
Tint fill
IBM web campaign: what makes you special?
Picture Illusion by Overlap
Efficient algorithms for local and global accessibility shading
The Instant Animator Machine
Avatar customization based on human body measurements
Left 4 Dead 2: Intro
Gears of War 4: custom high-end graphics features and performance techniques
Metahuman Theatre: Teaching Photogrammetry and Mocap as a Performing Arts Process
Tile-based ambiguous modeling
Generalizing multi-touch direct manipulation
Illustrating in VR with quill: how to approach volumetric painting
Next-generation educational software: why we need it & a research agenda for getting it
Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources
Electronic games: 2D or not 2D?
Forager: Immersive Mycology Experiences and Time-lapse Photogrammetry
Kaya's screen test
Robot rockstars: a mixed-reality game
Dense scattering layer removal
Adaptive impedance control for natural human-robot collaboration
BioSoNot 1.2
Particle systems - a technique for modeling a class of fuzzy objects
Shading with apparent relief
Lighting the open world of New York Zero for Prototype 2
ConMan: a visual programming language for interactive graphics
Optimized color LUT transformations by means of analysis of image memorable and subject important colors
Changing heart - opening 3D sequence
Synesthesia suit: the full body immersive experience
Simulating crowds with balance dynamics
Interaction with virtual shadow through real shadow using two projectors
Stylizing Volumes with Neural Networks
Dustcity
" Nausea Transformer"
BYU-BYU-View: a wind communication interface
3D gesture interaction for handheld augmented reality
Flash finally hits the big screen
Barrier-free affective communication in MOOC study by analyzing pupil diameter variation
Winding angle assisted particle tracing in distribution-based vector field
Tim Tom
3D editing tools for stereo images
Robust Mesh Watermarking
Insanely twisted shadow puppets - 12 interstitials
Vector based glyph style transfer
Irradiance rigs
Reconsideration of ouija board motion in terms of haptic illusions (IV): effect of haptic cue and another player
Image-space horizon-based ambient occlusion
The land of time
Crowded with voices
Surrounded Serenity
Rigblocks: player-deformable objects
UpDown Fall
Tiled directional flow
Le Royaume
Z-fighting aware depth peeling
nioi café: olfactory display system with visual feedback
Physically-based visual simulation on graphics hardware
Ton 2 : a VR application with novel interaction method using displacement data
Interactive simulation of fire in virtual building environments
Gesture recognition using leap motion: a comparison between machine learning algorithms
Computer-integrated manufacturing in Japan (Panel)
Presidents' forum: Current issues in Computer Graphics
Hierarchical geometric models for visible-surface algorithms
Starship troopers - visual effects
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions
Tangible user interface for supporting disaster education
3-D graphic display of discrete spatial data by prism maps
Floral melody: flower arrangement as music interface
Iron Man 3: the 'extremis effect'
Visual navigation and classification of datasets in feature similarity space
Image-based paper pop-up design
Motion scoring
Cartoon motion blur for 3D animation
Significant New Researcher award: Takeo Igarashi
Surface modeling and parameterization with manifolds
Diminishable visual markers on fabricated projection object for dynamic spatial augmented reality
Transparency for computer synthesized images
A modified dipole-approximation considering optical depth to represent translucent materials
A discrete model of thin shells
Mass effect andromeda trailer
C. bacon
Neural Shadow Mapping
Efficient bump mapping hardware
Skeleton-based cartoon hair modeling using blobby model
Learning based compression of surface light fields for real-time rendering of global illumination scenes
Transport IX
Computer graphics achievement award: Przemyslaw Prusinkiewicz
A multimodal artistic interface
Living Laboratories: Making and Curating Interactive Art
Heroes of the nation
Modeling and rendering of weathered stone
The Kinematograph
Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Art Gallery
The efficient and robust sticky viscoelastic material simulation
Interaction capture and synthesis
After the ache
Rendering Op Art lines
A computer aid for man machine modelling
Perception and evaluation: optimizing computer imagery for communication
Meshless visual and haptic interaction from a real-time depth image
Artificial stupidity
NeonDough: crafting with interactive lighted clay
Semi-dynamic light maps
Undecided 2: market research in the narrow way
Visualizing the origins of life: molecular animation for scientific research and education
A retrospective (Panel): Six perennial issues in computer graphics
Dare to be digital: Japan's pioneering contributions to today's international art and technology movement
Independence day: resurgence
Introduction to real-time ray tracing
3-D transformations of images in scanline order
GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
Aal im schädel
Baby elephants day out
Dr. Seuss' How the Grinch Stole Christmas - "How To"
Math - what's the use?
Art show 2
Elements in transformations #2
Chrysaora: WebGL jellyfish simulation
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Game Papers
Augmented creativity: bridging the real and virtual worlds to enhance creative play
An introduction to 3D spatial interaction with video game motion controllers
VisitAR: a mobile application for tourism using AR
A 3D graphics toolkit for studying neural basis of adaptive behaviors
Tell Me, Inge...: An Interactive Interview with a Holocaust Survivor
A Whirlwind Introduction to Computer Graphics
Interactive behaviors for bipedal articulated figures
Octópodos sisíficos
Developer perspectives
Nearly rigid deformation by linear optimization
An interactive introduction to WebGL
Near-instant capture of high-resolution facial geometry and reflectance
MRI: a mixed reality interface for the masses
User interface toolkits: present and future
How oculus story studio created an immersive illustrated story
TagOrbitals: a tag index visualization
Deus ex: mankind divided - the mechanical apartheid
Computer-assisted animation of line and paint in Disney's Paperman
Animation of dynamic legged locomotion
Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application
Virtual bokeh generation from a single system of lenses
Progressive skinning for video game character animations
How to visually create clear personalities with blogs?
Tales from Soda Island: the Neon Jungle
Double negative presents: the visual effects of "interstellar"
SPACE|R A C E
The quest for the ray tracing API
ABC of animation
Accumulative anti-aliasing
Seamlessly Depth-Enhanced VR Display for 360 Wild Images
Juste de l'eau
Implementation details of SmoothSketch: 3D free-form shapes from complex sketches
Holy Fire Pilot Version
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
Interactive contour modeling applied to image querying
Chin Interfaces for Peripheral Interaction
3-subdivision
Head-mounted projector for projection of virtual environments on ubiquitous object-oriented retroreflective screens in real environment
Cabrito
Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity
DroneGraffiti: autonomous multi-UAV spray painting
Bionic scope: wearable system for visual extension triggered by bioelectrical signal
Image inpainting
Sony Pictures Imageworks
Telenoid: tele-presence android for communication
Critical depth
A linear time exact hidden surface algorithm
Decomposing non-rigid cell motion via kinematic skeletonization
Convolution by wild system
ThirdHand: wearing a robotic arm to experience rich force feedback