yusuke1997/dblp-id-title huggingface dataset:
Nature-based hybrid computational geometry system for optimizing the interior structure of aerospace components
Fast efficient algorithm for enhancement of low lighting video
Weburette
Hellboy II: the golden army
Level-Up Logics: Leveraging Three Game Design Platforms to Teach Coding
End-to-end Automatic Body and Face Setup for Generative or User Created 3D Avatar
living floccus: floating volumetric pixels using fog rings with stroboscopic effect
The PDI facial animation system for ANTZ
Turbulent fluids
Toward real-time object manipulation in dynamic environments
3D imaging with time of flight cameras: theory, algorithms and applications
The present and future of the information art through ultra-high-definition CG
A progressive refinement approach to fast radiosity image generation
Media & mythology
Advances in voxel-based 6-DOF haptic rendering
Walking the tightrope: balancing digital and traditional skills in undergraduate education
Lumarca
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Creating Virtual Environments
HearWear: the fashion of environmental noise display
Example-based art pattern synthesis using level sets
Immersive visualization in K-12 education
Characters on the Internet (panel): the next generation
A vision substitution system using forehead electrical stimulation
The making of the painted world: "What Dreams May Come"
Reconstruction filters in computer-graphics
Polygon family: episode 2
MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models
Star graphics: An object-oriented implementation
ACM SIGGRAPH 2023 Posters, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Ballet of Unhatched Chicks
On display of space filling atomic models in real-time
Talisman: Commodity Realtime 3D Graphics for the PC
Layered telepresence: simultaneous multi presence experience using eye gaze based perceptual awareness blending
Measuring how Project Starline improves remote communication with behavioral science
Virtual video camera: image-based viewpoint navigation through space and time
Performance driven computer graphics making Odyssey
Divergence projection with electrostatics
Building highly parallel character rigs
Calming visual spaces: learning from Kyoto Zen gardens
Dota 2 teaser
Body of water
PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive transformer
Neural Control Variates with Automatic Integration
The value to dance practice of CG derived from motion capture
Collaboration is key!: a multiplayer online education game in the museum environment
Beck "Girl"
ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation
Frozen 2: Effects Vegetation Pipeline
Combining laser scans
R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection
Introduction: kids: reaching out to our future
Forward Selfies
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Art Papers
Dynamically simulated characters in virtual environments
Real-time wavelength-dependent rendering pipeline
seri_C_D 1
A system for sculpting 3-D data
An accurate method for acquiring high resolution skin displacement maps
Love letters
LiveType: a parametric font model based on features and constraints
Graffiti Analysis
Watch dogs exposed cinematic trailer
LabaNOHtation: Laban meets Noh
Hands-on seminar of remote visualization system PBVR
Yuta Nakayama
Integrity: structure and surface
Computer animation of the sphere eversion
3D audio-visual display using mobile devices
Predictive rendering
3D Gaussian Splatting with Deferred Reflection
Poor Bogo
A multi-level sketch-based interface for decorative pattern exploration
TimeWarp: an explorative outdoor mixed reality game
3 Phasen
Filtering edges for gray-scale displays
Frisk spider
Fabricable 3D Wire Art
VR technologies for rich sports experience
The animator and the seat
Kitaro the movie
Cadbury "Spots V Stripes"
Tile-based path rendering for mobile device
The synthesis of cloth objects
A simple de-ghosting algorithm for HDRI
State of the Art in Telepresence (Part 1)
Circle of life
The use of Containers in OpenGL, ML and HPC for Teaching and Research Support
Similarity based retrieval from a 3D human database
Entrance exam
LEDs as sensors
Ink-and-wash painting oriental cymbidium drawn with the tip of the fingers
Seeing around corners with a mobile phone?: synthetic aperture audio imaging
A nonluminous display that controls the evaporation velocity
ScoringTalk and WatchingMeter: utterance and gaze visualization for co-located collaboration
A graph-theoretic real-time visible surface editing technique
Mars attacks!
Nike "freedom 1 & 2"
Quill: VR drawing in the production of Oculus Story Studio's new movie
Mass manipulator
Milpa Polímera
Fast indirect illumination using two virtual spherical gaussian lights
The role of conversational models in design practice
investiGaming: gateway to research about gender, gaming, and computing
Mesh optimization
Curvature-dependent reflectance function for rendering translucent materials
Tread softly
Inherited memories
electroscape 002: BAC +3 Digit // multiplied space
Tippett studio muscle system and skin solver on "Hellboy"
Sonigraphite: drawing sounds as new physical expression
Grimshaw architects
Polarimetric Spatio-Temporal Light Transport Probing
The experience of telepresence with a foreign language video game and video
The scalable city
Game technology 2007: CryENGINE2
The witcher 3: the trail
Cites Anterieures-Brugge (excerpt)
Extension to glossy surfaces: radiance caching
On the north pole looking east, 1990
Previs & Brainhead
User-friendly input of floating-point numbers in virtual environments
Feline: Fast Elliptical Lines for Anisotropic Texture Mapping
Light waving: estimating light positions from photographs alone
POCOMZ: ambient media device with IM application "wija"
Real-time bump map deformations
Image of Spring
Creating animations of fluids and cloth with moving characters
WikiTUI
Acute Stress Disorder Therapy by Virtual Reality: a Case Study of Ukrainian Refugees
The shading probe: fast appearance acquisition for mobile AR
Robust skin simulation in Incredibles 2
3D object decomposition and super resolution
Inter-culture computing: ZENetic computer
The convertible podium: a rich media teaching tool for next-generation classrooms
One thousand lights at 200mph
Mobile interface using visible-light communication technology for pervasive computing environment
Interactive virtual environment walkthrough
W. Bradford Paley
Time to Snow
QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors
A work-efficient GPU algorithm for level set segmentation
Get the job you want in computer graphics
Child (Germany)
Kanji Block, interface design challenge
Fairlift: interaction with mid-air images on water surface
Optimal surface reconstruction from planar contours
A transmission from Planet Kewltron
ChoreoGraphics: an authoring environment for dance shows
Media technologies and an interdisciplinary approach to program design
Terrain rendering in frostbite using procedural shader splatting
The theory, design, implementation and evaluation of a three-dimensional surface detection algorithm
The Ceren Web resource: enabling students to become anthropologists in a virtual site
Remote control experiment with displaybowl and 360-degree video
Flesh, flab, and fascia simulation on zootopia
A narrow Martian of error
Master thesis students in the video game industry
Remote Reality via omni-directional imaging
Foundational principles & technologies for the metaverse
Draw For Change: We Exist, We Resist
Artistic screening
TotaPet
SketchBook: silhouette based 3D sketching interface
Light-Field Displays: a View-Dependent Approach
Dynamic 2D/3D registration for the Kinect
Artist Round Tables
PRIMA: parallel reality-based interactive motion area
Shape grammars
A simulation game for line memorization
QR code embellishment with background facial image embedding
SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Immersive Pavilion, Virtual Event, USA, August 9-13, 2021
Haptic rendering of sculptured models
Bridgestone: scream
Performance OpenGL: platform independent techniques or
Stylized flowing hair controlled with NURBS surfaces
BraTrack: a low-cost marker-based optical stereo tracking system
Realistic Dynamic Projection Mapping Using Real-Time Ray Tracing
Outstanding doctoral dissertation award
Feature FX (panel): money pit or gold mine?
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Computer Animation Festival Proceedings
California landscape
Jinxy Jenkins and lucky Lou
Rapid Design of Articulated Objects: An Interactive Showcase
Sustainable society with a touchless solution using UbiMouse under the pandemic of COVID-19
Functional optimization for fair surface design
Termite: DreamWorks Procedural Environment Rigging Tool
3D across media: ceramics, print and VR
Randomized coherent sampling for reducing perceptual rendering error
Skin: A Constructive Approach to Modeling Free-Form Shapes
Geometric computing with python
Suiren
Quantum Nodes: Quantum Computing Applied to 3D Modeling
Efficient visibility masking for crowd rendering with shadows
Coupled models for visualizing respiratory mechanics
High dynamic range imaging using coded electronic shutter
Dancing, moment
MO*TRAX: virtual environments for "raves"
A scanner for computing box dimensions in real time
PhotoSketch: a sketch based image query and compositing system
Borrowed Time [mp4] (USA)
WormPlots
K-12 and industry partnering
A scripting language for Digital Content Creation applications
Exploring Embodied Interactive Techniques: with Touchdesigner and Mediapipe
Compare the market "aleks"
Factorlink: a visual analysis tool for sales performance management
Flowbronze
"Ad Infinitum": how to make a fractal
Japanese text transmigration presentation
Real-time photo-realistic augmented reality for interior design
Harry Potter and The Goblet of Fire
Emergence: Order
The past 100 years of the future: HCI and user-experience design in science-fiction movies and television
Accurate skin deformation model of forearm using MRI
Canto seven/the path of lightning as it descends from the sky
Component segmentation of sketches used in 3D model retrieval
@Unknown 9: Awakening Teaser Trailer
Making faces
Multi-level partition of unity implicits
Material capture and representation with applications in virtual reality
OpenVL: a developer-level abstraction of computer vision
Dynamic luminance correction for colored surfaces
Enactive mandala: sonigraphical brainwave display
Emergent aesthetic - aesthetic issues in computer arts
Computer generated images for medical applications
Underwater sunbeams
Summed-area tables for texture mapping
Data Materialized: An Introduction to a Creative Workflow Translating Data into Form
Shape analysis driven surface correction
Visual simulation of clouds
SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, Kobe, Japan, November 2-6, 2015
Streamlining IBL workflows with computer vision and USD
ThermoGame: video game interaction system that offers dynamic temperature sensation to users
Computer graphics in commercial and broadcast production (Panel)
The state of the animation industry (panel session)
Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience
Dynamic Acousto-Caustics in Dual-Optimized Holographic Fields
Novel View Synthesis of Human Interactions from Sparse Multi-view Videos
My little Croco
Real-time volume shading for deformable model
High-Order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
MyLight.MGX
Steven A. Coons award for outstanding creative contributions to computer graphics: James Foley
Prong features detection of a 3D model based on the watershed algorithm
Dynamic on-mesh procedural generation control
Wanted melody
A Fast Geometric Multigrid Method for Curved Surfaces
Projecting surface curvature maps
Optical sensors embedded within AMLCD panel: design and applications
Beyond programmable shading: in action
CTM: performance tricks
Enhancement of CT images for visualization
Nobel center
AIKON: the Artistic/automatic IKONograph
Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality
Items 1-2, 000
Invasion!: exploring empathy and agency in VR
Sentinels of the heliosphere
Arque: artificial biomimicry-lnspired tail for extending innate body functions
Handling scene constraints for pose-based caching
Hardware/software solutions for scientfic visualization at large reserach laboratories
Introduction to SIGGRAPH and interactive computer graphics
Cape Flora
The semantics of graphical input
Volution's Evolution
Tokyo cosmo
The Song of the Revolving Drawing
Neural BRDF Importance Sampling by Reparameterization
My little angel
Art show contributors contact information
Alternative digital fine art printmaking
Zero to USD in 80 days: transitioning feature production to universal scene description at dreamworks
Dynamic frame rate: a study on viewer perception of changes in frame rate within an animated movie sequence
Teapot subdivision
Fantasy3
Zenith object detector (ZOD): a multi-camera 3D body scanning platform
Isle of write: communication is the landscape
Moana: geometry based disco ball lighting for tamatoa's lair
IR surface reflectance estimation and material type recognition using two-stream net and kinect camera
rats ad infinitum
Behind the magic: warcraft
Rendering hair-like objects with indirect illumination
Core air
Crafting the vision effect: an interactive, particle-based hologram for epic
Massive collaborative animation projects: changing paradigms in animation education
Markerless face capture and automatic model construction: part 2
Creativity in video game design as pedagogy
GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
Lee Arnold
Paraworld
Spectral-based image-editing system
Association of graphic images and dynamic attributes
Priority rendering with a virtual reality address recalculation pipeline
Automatic extraction of Irregular Network digital terrain models
VFX fractal toolkit: integrating fractals into VFX pipeline
Race for Atlantis - in Imax 3D
Stewpot rhapsody
A collision detection method for high resolution objects using tessellation unit on GPU
The making of nebula clouds for the motion picture "sphere", with volumetric rendering and the f-Rep of solids
Glare simulation and its application to evaluation of bright lights with spectral power distribution
the_bird_facing_left
Transportation visualization
Floating avatar: blimp-based telepresence system for communication and entertainment
V. S. R&D Division: SOULBLADE
Formalising flexible multi-material surfaces as weighted shapes
The Human-like Non-human Series: Data_Revoc(The precursor to the Electrotactile Asura Series)
Contour guided surface deformation for volumetric segmentation
Fashionable education: is RGB the new black?
ACM SIGGRAPH 2023 Labs, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Courses
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Lapped textures
You've got a lot of friends, Charlie Brown: creating crowds in peanuts
Media cushion: soft interface to control living environment using human natural behavior
Hands-on: rapid interactive application prototyping for media arts and performing arts in illimitable space
Unfolding no. 14
Versatile and efficient techniques for simulating cloth and other deformable objects
WhiteStone: A Tangible interactive device for revitalizing Qiang language and culture
Spice·E: Structural Priors in 3D Diffusion using Cross-Entity Attention
Creating a robust online pipeline
Mobius: Text to Seamless Looping Video Generation via Latent Shift
Road warrior
Key-frame removal method for blendshape-based cartoon lip-sync animation
Toward Efficient Capture of Spatially Varying Material Properties
MPC presents: The Jungle Book
Hans Dehlinger
Drawing circle
Dynamo: dynamic, data-driven character control with adjustable balance
Opening sequence
Parallax Background Texture Generation
Assassin's Creed 4 Black Flag announcement trailer
From Wunderkammern to Kinect: the creation of Shadow Worlds
Airflow interaction with floating images
Shade Pixel
Extracting surfaces from fuzzy 3D-ultrasound data
An estimation method for blurring effect in augmented reality
CALM: Conditional Adversarial Latent Models for Directable Virtual Characters
Analytically Learning an Inverse Rig Mapping
A framework for multifunctional Augmented Reality based on 2D barcodes
Procedural Techniques for Large, Dynamic Sets in Elemental
Virtual view generation by linear processing of two differently focused images
The Atmosphere of Raya and the Last Dragon
Nerve garden
Multi-point expansion at render time
Modeling and rendering of metallic patinas
Content-adaptive parallax barriers for automultiscopic 3D display
Visualizing large-scale datasets: challenges and opportunities
Resolution independent rendering of deformable vector objects using graphics hardware
Thermoesthesia: about collaboration of an artist and a scientist
Issues at the interface (panel session): an historical trace of prompting, concurrency, signification and ease of use
Reenact Anything: Semantic Video Motion Transfer Using Motion-Textual Inversion
Mixed reality environment with a mirror
Action-Origami Inspired Haptic Devices for Virtual Reality
A deformer-based approach to facial rigging
The challenge of CAD/CAM education
Speech driven head motion synthesis based on a trajectory model
Chinese ink and brush painting with reflections
Multipass rendering in mental ray
xPrint: from design to fabrication for shape changing interfaces by printing solution materials
FEELTECH Wear : Enhancing Mixed Reality Experience with Wrist to Finger Haptic Attribution
A context visualiser: the generative website project
Testing Self Driving Cars with Game Development Tools
Rendering plant leaves faithfully
Stereoscopic display technique for Web3D images
Anti-aliasing through the use of coordinate transformations
Elementary Paper Animatronics
Salia
Introduction to articulated rigid body dynamics
Po2: augmented haptics for interactive gameplay
Height restriction
Mica: a photoreal character for spatial computing
Percy Jackson: Fire-Breathing Menace
Cloth simulation on the GPU
Eulerian solids for soft tissue and more
Feature-based subdivision surface fitting
Interactive texture mapping
Head, shoulders, knees and toes: interpreting Schulz in 3D
Human face project
3D content creation exploiting 2D character animation
Wango: COMPOST
Wide Viewing Angle 3D Aerial Display using Micro-Mirror Array Plates and Aerially-coupled 3D Light Sources
Welcome & overview
Quality issues in asset creation on a massive scale for Everquest II
Substituting crossed textons for super resolution of video
LightCraft: extract light position and information from on-set photography
Paint-like compositing based on RYB color model
New directions and developments in mobile GPU design
"Kanju": integrating HCI to tell better stories in immersive environments
3D reconstruction of intricate objects using planar cast shadows
The Moment [mp4] (USA)
Fantasia: music evolved
One artist's work: part I
Uzume
Perceptually-motivated graphics, visualization and 3D displays
Transmissive mirror device based near-eye displays with wide field of view
Reconstructing Translucent Objects using Differentiable Rendering
DreamMask: Boosting Open-vocabulary Panoptic Segmentation with Synthetic Data
Why graphics programmers need to know about DRAM
Keeping it real: the making of Lumino City
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Studio
Life journey
Eve Solal
Mortadelo y Filemon contra Jimmy el Cachondo
A sketch-based interface for iterative design and analysis of 3D objects
"Little talks": of monsters and men
Physics-based differentiable rendering: from theory to implementation
ScoringTalk: a tablet system scoring and visualizing conversation for balancing of participation
Simulating decorative mosaics
Making Coco 's Pepita
Tiny dancing robots: Display-based computing for multi-robot control systems
Controlling user interaction
Animating Portrait Line Drawings from a Single Face Photo and a Speech Signal
Pyramidal parametrics
Open-mike night
Proceedings of the 2nd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1975, Bowling Green, Ohio, USA, June 25-27, 1975
Shading and shadow casting in image-based rendering without geometric models
Optimally combining sampling techniques for Monte Carlo rendering
Game of war "decisions"
Choreographisms
Muscle simulation for facial animation in Kong: Skull Island
OpenStreetMap 2008: a year of edits
Importance sampling for a microcylinder based cloth bsdf
CUDA: performance tips and tricks
Outstanding Service award: John Fujii
Business 101 for CG and HCI professionals
Mobile game creation for everyone
@Hardspace: Shipbreaker - Opening Cinematic (Early Access)
Technical aspects of the GPU accelerated surgical simulator
Animation at FMX 2014
Dynamic skin deformation and animation controls using maya cloth for facial animation
Nou La
Mobile haptic system design to evoke relaxation through paced breathing
98.9
The book of hours
Collaborative rephotography
In Situ Segmentation of Turbulent Flow with Topology Data Analysis
Fire and Explosions in Avatar: The Way of Water
Oral Fixations
A seamless texture color adjustment method for large-scale terrain reconstruction
Learning Human-like Locomotion Based on Biological Actuation and Rewards
Demonstration of mobile virtual archery
Layered construction for deformable animated characters
Capturing and animating occluded cloth
Planning the separation of conjoined twins with 3D medical imaging, scientific visualization and anatomic illustration
Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography
Tracking the net
Visualization technologies as a tool for science education (panel session)
Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental
Rapid prototyping: visualizing new ideas
Towards VR and AR enhancement: light field display with mid-air interaction
I'm Walking
A Minimalist Social Robot Platform for Promoting Positive Behavior Change Among Children
Different themes
-Functions Piecewise-linear Approximation from Noisy and Hermite Data
Race cornetto aphrodiziac
Golden Compass auroras
Reactive Visuals in P5.js with Custom Analog and Digital Inputs
Mesh ensemble motion graphs
Proceedings of the SIGGRAPH 2003 Conference on Web Graphics, in conjunction with the 30th annual Conference on Computer Graphics and Interactive Techniques, San Diego, California, USA, July 27-31, 2003
Functionally optimized subdivision surfaces
SkillPicker: Tweezers for Recording and Training Dexterous Operations
Skydivers
Camera-based calibration for scalable immersive rendering
Elastic Locomotion with Mixed Second-order Differentiation
Material aware mesh deformations
SIGGRAPH 2006 course notes for the web as a procedural sketchbook
Pascal Glissmann and Martina Höfflin
Stephanie Owens
Space-fluids
Thoughts on Hesse, Digital Art and Visual Music: excerpts from the "variations" artist statements (1999-2003)
Mobile AR live annotation for printed materials
A fantasy based on reality the art of Final Fantasy XV
DNEG at 20: creative milestones
Nuturing self
Mind garden
A dynamic motion control middleware for computer games
Aperture-Aware Lens Design
Practical aspects of spectral data in digital content production
ACM SIGGRAPH 2024 Art Gallery, SIGGRAPH Art Gallery 2024, Denver, CO, USA, 27 July 2024 - 1 August 2024
SPT901
Measuring and predicting visual fidelity
Bodyless
DreamWorks Art-Driven Shot Sculpting Toolset