yusuke1997/dblp-id-title huggingface dataset:
The Effects of Individual and Context on Aggression in Repeated Social Interaction
Applying Virtual Reality in City Planning
StoryLens: Personalizing News Recommendations for Older Adults with Their Life Stories
The Study of Teaching the Smartphone Using in Taiwan's Elderly Population - A Case Study in Learners of the Senior Citizens Academy in a City of Taiwan
Research into Development of Auspicious Cultural and Creative Products About Bird-and-Flower Paintings as Decorations for Spring Festival in Guangzhou
Research on the Design of Home Nursing Care Beds for Disabled Elderly Based on QFD and AHP
A Simple Procedure for Using Vision Impairment Simulators to Assess the Visual Clarity of Product Features
Human Interface and the Management of Information. Information in Applications and Services - 20th International Conference, HIMI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
Development of RFID Textile and Human Activity Detection Applications
Learning and Collaboration Technologies - 12th International Conference, LCT 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
DSAPE - Dynamic Security Awareness Program Evaluation
Theoretical Model of Electronic Management for the Development of Human Potential in a Local Government. Peru Case
Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language
The Application of Urban AR Technology in Cultural Communication and Innovation
Effects of Older Adults' Subjective Health Literacy on Health-Oriented Usage Intention of WeChat: Based on Social Media Affordances
SerendipitySeeker: A Novel SNS Viewer Designed to Broaden Perspectives by Encountering Diverse Information
Physically-Based Clay Art Rendering with HMD VR
Effecting Validity of Ergonomics Analysis During Virtual Interactive Design
Feel Autism VR - Adding Tactile Feedback to a VR Experience
Mobility-as-a-Service: Tentative on Users, Use and Effects
Conception and Development of a Support System for Assembly Technology
The Effects of Projector Arrangement on Children Physical Activity
Hyper Panel System: Display System for Poster Layouts with Detailed Contents
Head-Mounted Displays in Industrial AR-Applications: Ready for Prime Time?
Social Networking Applications: Smarter Product Design for Complex Human Behaviour Modeling
Exploring the Interactivity Issues of the Stereoscopic 3D Systems for Design Education
Designing and Developing a Web Application of Food Products Focusing on Plant-Based Diets for Better Health
Movement Control Methods for Mobile Devices: An Empirical Study of Displacement Interfaces
Models of Job Enlargement Tested and Evaluated from the Point of View of Physical Health and Job Satisfaction
Physiological Analysis of Spectator Engagement in Counter Strike: Global Offensive
A Graphics Tool for Software Design Visualization
An Analytical Alarm Flood Reduction to Reduce Operator's Workload
Tangible Disparity - Different Notions of the Material as Catalyst of Interdisciplinary Communication
Virtual Reality-Based Training for Sexual Harassment Awareness and Bystander Intervention at University Campuses in Pakistan
AIGC-Research on the Value Innovation of Pineapple Leaf Fiber Products
Improving the Professional Competencies of Architect Students
Do German (Non)Users of E-Scooters Know the Rules (and Do They Agree with Them)?
Intelligent Wheelchair Looking at Pedestrians and the Caregiver
Performance Evaluation of the Wheel Navigation Key Used for Mobile Phone and MP3
Predictive and highly ambiguous typing for a severely speech and motion impaired user
Integrating the PDCA Cycle Assessment Method into the Development of MR Pneumatic Glove Rehabilitation Aids: A Case Study in Hand Rehabilitation for Stroke Patients
Processless Design Extended
Senses in Space: Mapping the Universe to the Human Body
Exploring the Empowerment of Chinese Women's Discourse in Tik Tok
e-AAC: Making Internet-based Interpersonal Communication and WWW Content Accessible for AAC Symbol Users
A Systematic Review of User Experience in Motivation and Education
A Platform for Supporting the Development of Mixed Reality Environments for Educational Games
Relationship Between Difference of Motivation and Behavior Change Caused by Visualization
Common Work Space or How to Support Cooperative Activities Between Human Operators: Application to Fighter Aircraft
Audio and Audiovisual Cueing in Visual Search: Effects of Target Uncertainty and Auditory Cue Precision
Integration of Estonian Higher Education Information Technology Students and Its Effect on Graduation-Related Self-efficacy
System for Evaluating Usability and User Experience by Analyzing Repeated Patterns
Translation Design Strategy of Mobile Phone Patterns from the Perspective of Intangible Cultural Heritage Digitization
Machine Learning and Human-Computer Interaction Technologies in Media and Cognition Course
Building Bonds Through Bytes: The Impact of Communication Styles on Patient-Chatbot Relationships and Treatment Adherence in AI-Driven Healthcare
Mel Frequency Cepstral Coefficients and Support Vector Machines for Cough Detection
PGA: Preferences for Global Access
Application Research on Restoration of Ceramic Cultural Relics Based on 3D Printing
Design of Framework for Students Recommendation System in Information Technology Skills
A "Hands-Off" Workstation
Relational Complexity Network and Air Traffic Controllers' Workload and Performance
Design Research for Disability: A Case of Airport Service Design
Exploring the Interaction with Seamless Panels: A Look Into Discoverability, Navigability, and Feedback
The Virtual Workplace of a Mobile Employee - How Does Vischer's Model Function in Identifying Physical, Functional and Psychosocial Fit?
Implications of User Anxiety in the Evaluation of Deception in Web Sites
HCI Knowledge for UX Practices in the Web Development Process
Remote Working Pre- and Post-COVID-19: An Analysis of New Threats and Risks to Security and Privacy
Choosing the Most Suitable Classifier for Supporting Assistive Technology Adoption in People with Parkinson's Disease: A Fuzzy Multi-criteria Approach
Seat Design Based on Subconscious Behavior
Multi-Resolution-Display System for Virtual Reality Setups
Beginner Driver Support System for Merging into Left Main Lane
Eye Tracking Analysis of Readers' Psychological Interaction with Marketing Copy Referencing Life Values
Mobilanguage
Evaluation of WebRTC in the Cloud for Surgical Simulations: A Case Study on Virtual Rotator Cuff Arthroscopic Skill Trainer (ViRCAST)
Emotional Human-Machine Interaction: Cues from Facial Expressions
Aid Methodology for Designing Adaptive Human Computer Interfaces for Supervision Systems
Design Analysis and User Research of Elevator Disinfection Equipment Based on Hall 3D Structure
Private Cloud Collaboration Framework for e-Learning Environment for Disaster Recovery Using Smartphone Alert Notification
Applying Usability Test to Find the Interface Design Principle of HRV Device for Senior Users
A Deep Learning Based Multi-modal Approach for Images and Texts Recommendation
Retouching System to Ease Difficulty of Craft Design for Paper-Cutting
Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences
Introducing groupware in administrative environments - experiences from the POLIWORK project
The Effects of the Robot Patient's Patient-Likeness on Nursing Students
The Use of Digital Reports to Support the Visualization and Identification of University Dropout Data
Character Input Using the Motion Sensor on a Smartwatch
Music Visualisation and Its Short-Term Effect on Appraisal Skills
Mining Prerequisite Relationships Among Learning Objects
Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible?
VIC - An Interactive Video System for Dynamic Visualization in Web and Mobile Platforms
Development of a System to Support Exercises for Successful Aging Using Smartphones and Verification of Its Effectiveness
The Difficulties in Usability Testing of 3-Dimensional Software Applying Eye-Tracking Methodology - Presented via Two Case Studies of Evaluation of Digital Human Modelling Software
Effects of Age Groups and Distortion Types on Text-Based CAPTCHA Tasks
Using Sugiyama-Styled Graphs to Directly Manipulate Role-Based Access Control Configurations
Assessing Neural Synchrony in Tutoring Dyads
Talking Ally: Toward Persuasive Communication in Everyday Life
Digital Catalogs and Digital Marketing Strategies for Product Promotion in the Popular and Solidarity Economy: A Community Engagement Experience
Supportive Web Design for Users from Different Culture Origins in E-Commerce
Applying Asymmetrical VR Collaborative Games to the Enhancement of Peer Collaboration and Oral Communication in Children with Autism
User Expectations from Dictation on Mobile Devices
CAE/VR Integration - A Qualitative Assessment of Advanced Visualization for Interactive Conceptual Simulations (ICS) in Industrial Use
Human Aspects of Gerontechnology: Comprehensive Analysis of 2015-2023 ITAP Conference Papers
Principles of Human Computer Interaction in Crowdsourcing to Foster Motivation in the Context of Open Innovation
Enhancing IT Education Through Tailored Course Selection: A Case Study from Estonian General Education School
Digital Transformation Chatbot (DTchatbot): Integrating Large Language Model-Based Chatbot in Acquiring Digital Transformation Needs
Virtual and Mixed Reality Interfaces for e-Training: Examples of Applications in Light Aircraft Maintenance
A Closed-Loop Approach for Integrating Human Factors into Systems Development: A Case Study Involving a Distributed Database System
Modelling of Excitation Propagation for Social Interactions
Rethinking the Body as a Humanistic Intervention - Teaching HCI with a Recognition of Multiplicity
Development of Sizing Systems for Chinese Minors
Supporting Group and Personal Memory in an Interactive Space for Collaborative Work
Beyond a Shared Language: Using Translation Apps to Engage Super-Non-native Speakers in Co-creation
Financial Shared Course Design Based on Human-Computer Interaction
Evolution of Mechanized Puppets in Animatronics: Unveiling the Transformative Journey from the 1960s to the Early 2000s
Barriers to Industrial Application of Virtual Environments
An Approach to and Evaluations of Assisted Living Systems Using Ambient Intelligence for Emergency Monitoring and Prevention
The Role of Automated Classification in Preserving Indonesian Folk and National Songs
Re-sequencing the Ludic Orchestra - Evaluating the Immersive Effects of Dynamic Music and Situational Context in Video Games
Exploring Calibration Techniques for Functional Near-Infrared Imaging (fNIR) Controlled Brain-Computer Interfaces
Responsive Web Design and Its Use by an E-Commerce Website
Designing Inclusive Social Networks: A Participatory Approach
VersaPatch: A Low Cost 2.5D Capacitive Touch Sensor
A Study on Interface Design Guidelines of Web Maps for Elder Users
Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications
Research on Interaction Design Based on Artificial Intelligence Technology in a Metaverse Environment
The BIC Model: A Blueprint for the Communicator
Task Analysis for Behavioral Factors Evaluation in Work System Design
Local 3D Pose Estimation of Feature Points Based on RGB-D Information for Object Based Augmented Reality
The Use of Social Media as Part of a Transmedia Storytelling Strategy in WWE's Professional Wrestling
Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and the Walking Dead
Design, User Experience, and Usability: Designing Interactions - 7th International Conference, DUXU 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
From System Evaluation to Service Redesign: A Case Study
Toward the Development of a Practical E-learning System to Promote Knowledge Retention
Usability evaluation of universal user interfaces with the computer-aided evaluation tool PROKUS
Method for Synchronized Driving of Sign Language Avatar Using a Digital TV Signal
Ethical Issues Surrounding the Asymmetric Nature of Workplace Monitoring
The Development of a Mediation Artifact for Representing Teaching Practices: A Study Connecting the Areas of Design and Learning Design
Cognitive Aging and In-Car System Operations: A Proposal for an Age-Friendly System Using a Cognitive Model-Based Approach
User-friendly by making the interface graspable
Multidimensional Real-Time Assessment of User State and Performance to Trigger Dynamic System Adaptation
Service Design Approach for Regional Issues - -Case Study of the Audio Company-
Online Travel Agencies as Social Media: Analyzing Customers' Opinions
From Failure to Trust Repair: Expert Insights on Factors Influencing Trust in Collaborative Robots
Predicting Perceived Situation Awareness of Low Altitude Aircraft in Terminal Airspace Using Probe Questions
Cognitive Analysis of Driver's Behavior with Seamless Display of Back-Monitor and Side-View Mirror
Toward a Wearable, Neurally-Enhanced Augmented Reality System
Evaluating a Mouse-Based and a Tangible Interface Used for Operator Intervention on Two Autonomous Robots
Interactive System for Solving Children Communication Disorder
The Influence of Context and Task on Human-Robot Interaction
Enhancing the Accessibility for Museum Exhibition: An Explorative Study on Digital Storytelling Design Strategies for Cognitively Impaired Audiences
Enhancing the Accessibility of Maps with Personal Frames of Reference
Effects of Virtual Reality Display Types on the Brain Computer Interface System
The Role of Gaze as a Deictic Cue in Human Robot Interaction
Are E-Scooter Riders More Oblivious to Traffic Than Cyclists? A Real World Study Investigating the Execution of Shoulder Glances
Bringing Digital Transformation into Museums: The Mu.SA MOOC Case Study
Employing Personalized Shortcut Options and Group Recommending Options for Improving the Usability of User Interface of Hospital Self-service Registration Kiosks
3D-Image Visualization and Its Performance in Teleoperation
Audio Transportation System for Blind People
Alien Mystery Scavenger Hunt: Enhancing Intergenerational Interaction with Physical Web Technologies Through Location-Based Games
An Application of Somatosensory Interaction for 3D Virtual Experiments
A Statistical Model of Relationship Between Affective Responses and Product Design Attributes for Capturing User Needs
Internationalizing Mainframe Applications through Screen Scraping
Comparison of Different Interaction Formats for Automatized Analysis of Symptoms in Children with Autism Spectrum Disorder
Improving IT Security Through Security Measures: Using Our Game-Theory-Based Model of IT Security Implementation
Targeting IMPACT: A New Psychological Model of User Experience
Effective Movie Recommendation Using User Frequency Based Collaborative Filtering Algorithm
Cognitive-Affective Interactions in Strategic Decision Making
Learning in Virtual Reality: Investigating the Effects of Immersive Tendencies and Sense of Presence
An Information Visualization Approach to Hospital Shifts Scheduling
Factors Affecting Usability of Interactive 3D Holographic Projection System for Experiential Learning
An Experimental Study on Usability of Brain-Computer Interaction Technology in Human Spaceflight
The Assessment of Credibility of e-Government: Users' Perspective
Developing Empathy Towards Older Adults Through Emotional and Cognitive Enhancement
Introducing Emotional Interfaces to Healthcare Systems
Pervasive Monitoring as an Insider Threat - An Adapted Model
Interoperable Findability: Investigating an Information Ecology of Graded Feedback in Higher Education
Human-Computer Interaction. Theories, Methods, and Human Issues - 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Comparative Study of Image Presentation Methods of Websites Based on Eye-Tracking Experiment
AI-Driven Design Research on Visualization and Pattern Transformation of Negative Emotions
Creating a Gesture-Speech Dataset for Speech-Based Automatic Gesture Generation
Collaborating with AI Agent: Smart Product-Service System Design for Adolescent Idiopathic Scoliosis Exercise Rehabilitation
Gamification Effect of Collection System for Digital Photographs with Geographic Information which Utilizes Land Acquisition Game
A Comparative Analysis of Real Time Open-Source Speech Recognition Tools for Social Robots
Research on Interactive Design of Public Art Landscape at Night
DoAR: An Augmented Reality Based Door Security Prototype Application
Perceived Usefulness of e-WOM Attributes on Buyer's Choice
Doctoral Education in Technology-Enhanced Learning: The Perspective of PhD Candidates and Researchers
Comparison of Online Transportation Policy Problems Between Major Cities in Indonesia
Psychophysiological effect of the information technologies on users and a psychophysiological approach for its detection
Towards Open Access Accessibility Everywhere: The ÆGIS Concept
Understanding Influence of Mobile Internet Services on Life Behavior of Mobile Users
Relationship Between Young Children's Problematic Behaviors, Videogaming Status, and Parenting Styles
Communication Analysis of Visual Support System That Uses Line Drawing Expression
A Combined AHP-TOPSIS Approach for Evaluating the Process of Innovation and Integration of Management Systems in the Logistic Sector
A New Japanese Input Method for Virtual Reality Applications
AI Unreliable Answers: A Case Study on ChatGPT
A Method for Analyzing Mobility Issues for People with Physical Disabilities in the Context of Developing Countries
HCI Challenges for Community-Based Disaster Recovery
Real-Time Motion Capture on a Budget
Metaphors and Embodiment in Virtual Reality Systems
Hand Grasping Motion Simulation for Astronauts Training
Detailed Usability Heuristics: A Breakdown of Usability Heuristics to Enhance Comprehension for Novice Evaluators
Research on Information Design of Intelligent Vehicle System Interface Based on Driver Trust
A Proposal for a Framework for an e-Alumni Program Using SNS
Reciprocities or Incentives? Understanding Privacy Intrusion Perspectives and Sharing Behaviors
Collaboration, Knowledge Sharing and Digital Environments: What about Argumentation and Questioning Skills?
Universal web approach to web contents for a company web site
Exploring Rhetoric Theory in Persuasive Design: A Mobile Web Application for Obesity Prevention
Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis
MuBiks: Tangible Music Player for Visually Challenged
Deciphering Emotional Responses to Music: A Fusion of Psychophysiological Data Analysis and LSTM Predictive Modeling
Safety and Liability in HCI
Adapting meta information retrieval to user preferences and document features
How to Design an Intervention to Raise Digital Competences: ALL DIGITAL Week - Dortmund 2018
Proposals for an Assessment Method of Accessibility and Usability in Web Software
Selecting a Function by How Characteristic Shapes Afford Users
The Clash of Service Provider and Service User Expectations - How Causal Models Highlight Stakeholder Data-Protection Tussles
As with Wine, Life Gets Better with Age. Redefining Mobile User Interface (UI) Components in the Age-Friendly Design Transformation
The STORM Project: Using Video Game to Promote Completion of Morning Routine for Children with Attention Deficit Hyperactivity Disorder and Autism Spectrum Disorder
Interfacing Safety and Communication Breakdowns: Situated Medical Technology Design
Intelligent Cognitive Fusion in Human-Robot Interaction: A Autism Spectrum Disorder Case Study
Research on Production Form Attractiveness Factors Based on Users' Emotional Needs
"A False Reality"? A Micro-phenomenology of Avatars in VR
Haptic Interface Technologies Using Perceptual Illusions
Exploring the Impact of Social Learning Networks in M-Learning: A Case Study in a University Environment
Inconspicuous Personal Computer Protection with Touch-Mouse
New Media, Old Misogyny: Framing Μediated Madonna on Instagram from an Ageing Perspective
The Effects of an Anti-glare Sleeve Installed on Fluorescent Tube Lamps on Glare and Reading Comfort
Human-Computer Interaction and the Automation of Work
Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences - 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Outside the Virtual Screen: A Tangible Character for Computer Break
Acceptance of Mobile Entertainment by Chinese Rural People
The Various Effect of Gamification in the Workplace Environment
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
mHealthINX - A Virtual Reality-Based Occupational Stress Management Solution for Older Employees
The Upper Extremity Loading during Typing Using One, Two and Three Fingers
Cognitive considerations in the design of multi-modal input systems
Novel Chromatic Pupillometer: Portable Pupillometry Diagnostic System
Evaluation of the Advising Doctor for Operating of Medical Student by Laparoscopic Surgery Simulator
Preliminary Exploration of User Experience in the Learning-Through-Play Language Learning App Duolingo
Designing, Prototyping and Evaluating an Interactive Use-Case for Combined Passenger and Goods Transport
Wearable Product Design for Pain Management and Behavioral Support in Bipolar Disorder
Potential Integration of Virtual Reality and Sound for University Student Experience Therapy
SmartPA: An Electronic Solution for Secure Prior Authorization Processing
Assessment of Kim's Game Strategy for Behavior Cue Detection: Engagement, Flow, & Performance Aspects
Exploring the Effects of Color Contrast and Information Density on Elderly Users' Experience in 360-Degree Panoramic Mobile Shopping Interfaces
Design and Implementation of High-Resolution Sea-Lane Image Texture for Marine Virtual Environment
The Home in Smart Homes: Placemaking Through a Design Framework for Integrating Spatial Design and Smart Capabilities
The Privacy-Efficiency Tradeoff: How AI Learning Analytics Influence Performance and Reuse Intention
Industrial Design Education and Immersive Virtual Reality: Perceptions on Utility and Integration
Are UK Parents Empowered to Act on Their Cybersecurity Education Responsibilities?
Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform
Cultural Reflections in Qatari Government Websites
Expression of Personality through Avatars: Analysis of Effects of Gender and Race on Perceptions of Personality
A Process to Support the Remote Tree Testing Technique for Evaluating the Information Architecture of User Interfaces in Software Projects
The Influence of Social Experience in Online Games
Formal Methods in Human-Computer Interaction and Adaptive Instructional Systems
Social Information Leakage: Effects of Awareness and Peer Pressure on User Behavior
Privacy Protection Based Privacy Conflict Detection and Solution in Online Social Networks
Participation in the Intelligibility Testing of Easy-to-Read Texts: Development of an Interface for People with Learning Difficulties
Study on Contrast Sensitivity of Different Age Groups
An Inquiry into Virtual Reality Strategies for Improving Inclusive Urban Design Concerning People with Intellectual Disabilities
The Privacy Paradox between Users' Attitudes, Stringent Legal Framework and (the Lack of) Adequate Implementation Tools
Meta-analysis Qualifying and Quantifying the Benefits of Automation Transparency to Enhance Models of Human Performance
Exploring the Needs and Preferences of Underrepresented Minority Students for an Intelligent Virtual Mentoring System
Research on Intelligent Office Car Design for Travel Bloggers Based on Maslow's Hierarchy of Needs