yusuke1997/dblp-id-title huggingface dataset:
A Scalable Scheduling Algorithm for Parallel and Distributed Systems
On the Efficient Distribution of a Flexible Resource Management
Systolic Algorithms for the Solution of Toeplitz Matrices
WM: A Novel Model for Distributed Computing an Internet & Intranet
Ticket Access Methods for Multidatabase Global Concurrency Control Algorithms
Space-efficient On-the-fly Race Detection for Programs with Nested Parallelism
Visualization of Data Dependency Analysis in Parallel Program Design
The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments
Perception-motivated interpolation of image sequences
Measuring gaze depth with an eye tracker during stereoscopic display
Differentiating aggregate gaze distributions
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, APGV 2010, Los Angeles, California, USA, July 23-24, 2010
A comparison of two cost-differentiated virtual reality systems for perception and action tasks
The impact of stylization on face recognition
Perception of direction changes in animated data visualization
Joint and individual walking in an immersive collaborative virtual environment
Matching actual treadmill walking speed and visually perceived walking speed in a projection virtual environment
Judging action capabilities in augmented reality
A Front-Back Confusion Metric in Horizontal Sound Localization: The FBC Score
Effect of scenario on perceptual sensitivity to errors in animation
Subtle gaze guidance for immersive environments
Investigating the effect of visual realism on empathic responses to emotionally expressive virtual humans
Blinded by the light: Does portrait lighting design affect perception of realistic virtual humans?
The role of external features for person recognition
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004, Los Angeles, California, USA, August 7-8, 2004
Dyadic interactions with avatars in immersive virtual environments: high fiving
Perceptually optimizing textures for layered surfaces
Display considerations for night and low-illumination viewing
Spatial sketching with the auditory reflection for the plausible virtual conceptual design
Looking at faces: autonomous perspective invariant facial gaze analysis
The contributions of visual flow and locomotor cues to walked distance estimation in a virtual environment
Perception and prediction of social intentions from human body motion
Minication affects action-based distance judgments in oculus rift HMDs
The effect of visual fidelity on transfer of training and awareness states
Scan path and movie trailers for implicit annotation of videos
Assessing naturalness and emotional intensity: a perceptual study of animated facial motion
Learning movements from a virtual instructor
Ensemble-space visualization improves perception of 3D state of molecular dynamics simulation
Efficient selective rendering of participating media
Analyzing gaze synchrony in cinema: a pilot study
Depth from HDR: depth induction or increased realism?
Pointing from a third person avatar location: does dynamic feedback help?
Pulling Illusions on Seating Surfaces: Force Feedback Induced by Distributed Asymmetric Vibrations on Seats
Player perception of delays and jitter in character responsiveness
The perceptual influences on gait transition of step parameters and optic flow in virtual environment locomotion simulators
Gaze-contingent real-time video processing to study natural vision
Space perception and cues to distance in virtual reality
Is perception-action coupling more malleable in virtual than in real environments?
Egocentric distance judgments in a large screen display immersive virtual environment
A psychophysical study of fixation behavior in a computer game
How Video Game Locomotion Methods Affect Navigation in Virtual Environments
Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method
Improving redirection with dynamic reorientations and gains
Distance estimation in virtual environments using different HMDs
Egocentric distance perception in HMD-based virtual environments
Effect of measurement setting in judging traveled distance: additional evidence for underestimation of distance in virtual environments
Entropy and Speed: Effects of Obstacle Motion Properties on Avoidance Behavior in Virtual Environment
Empirical Evaluation of the Interplay of Emotion and Visual Attention in Human-Virtual Human Interaction
The influence of body orientation relative to gravity on egocentric distance estimates in virtual reality
Distance perception in virtual environments
Distance perception in real and virtual environments
Effects of 2D geometric transformations on visual memory
The effect of variance in members' attractiveness on perceived group attractiveness
The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception
Re-evaluating benefits of body-based rotational cues for maintaining orientation in virtual environments: men benefit from real rotations, women don't
Believability in simplifications of large scale physically based simulation
An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room
Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction
Stereoscopic egocentric distance perception: the impact of eye height and display devices
Age-adapted saliency model with depth bias
Guiding attention in controlled real-world environments
Selective rendering using task-importance maps
Distributed spatial memory in virtual human-robot team scenarios
ACM Symposium on Applied Perception 2024, SAP 2024, Dublin, Ireland, August 30-31, 2024
Multimodal perception of material properties
Virtual shapers & movers: form and motion affect sex perception
Designing a tone mapping algorithm for road visibility experiments
SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22 - 23, 2022
Do cartoons feel pain?: using the virtual hand illusion to test human response to degrees of realism
SAP '21: ACM Symposium on Applied Perception 2021, Virtual Event, France, September 16-17, 2021
Perceptibility of clones in tree rendering
A statistical approach for image difficulty estimation in x-ray screening using image measurements
Playing with Puffball: simple scale-invariant inflation for use in vision and graphics
Spatial Judgments in Impossible Spaces Preserve Important Relative Information
Feeling Uneasy in VR? Measuring User Perception of Data Collection Practices in Extended Reality
Towards perceptual quality evaluation of dynamic meshes
Measuring viewers' heart rate response to environment conservation videos
Binocular eye tracking calibration during a virtual ball catching task using head mounted display
2-1/2D texture mapping: real-time perceptual surface roughening
An experimental approach to predicting saliency for simplified polygonal models
The appropriateness of luminance vs. energy as a descriptor of CRT stimulus output when measuring the temporal aspects of vision
The effect of avatar model in stepping off a ledge in an immersive virtual environment
A system for exploring large virtual environments that combines scaled translational gain and interventions
Automatic annotation of haptic exploratory procedures
Redundancy reduction in 3D facial motion capture data for animation
Evoking and assessing vastness in virtual environments
Leaning as a method of translation in large virtual environments
Directed Views in Virtual Reality: A Semantic Approach to Volumetric Video Storytelling
What makes 2D-to-3D stereo conversion perceptually plausible?
Evaluating human gaze patterns during grasping tasks: robot versus human hand
4-D spatial perception established through hypercube recognition tasks using interactive visualization system with 3-D screen
Psychophysical evaluation of animated facial expressions
Perceived aliasing thresholds in high-fidelity rendering
The perception of symmetry in the moving image: multi-level computational analysis of cinematographic scene structure and its visual reception
Occlusion aware digital colouring for comics
Multimodal learning with audio description: an eye tracking study of children's gaze during a visual recognition task
An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR
Creating quadrilateral mosaics from image topographic features
Myo arm: swinging to explore a VE
Sackcloth or silk?: the impact of appearance vs dynamics on the perception of animated cloth
Directional thermal perception for wearable device
Impact of communication delay and temporal sensitivity on perceived workload and teleoperation performance
Infinity Walk in VR: Effects of Cognitive Load on Velocity during Continuous Long-Distance Walking
A reassessment of the simultaneous dynamic range of the human visual system
Spatial properties of light fields in natural scenes
Effects of ageing and sound on perceived timing of human interactions
Enhancing stress management techniques using virtual reality
Discrimination and estimation of time-to-contact for approaching traffic using a desktop environment
Avatar preference selection in game design based on color theory
Saliency and optical flow for gaze guidance in videos
Action coordination with agents: crossing roads with a computer-generated character in a virtual environment
How does a virtual peer influence children's distance from the roadway when initiating crossing?
Effects of animation, user-controlled interactions, and multiple static views in understanding 3D structures
The Perception of Affordances in Mobile Augmented Reality
The components of conversational facial expressions
Evaluating the accuracy of size perception in real and virtual environments
Exploring large virtual environments with an HMD when physical space is limited
Evaluation of video artifact perception using event-related potentials
Reading Between the Colors: Enhancing Feature Perception in Colormaps Through Perceptual Transformations
Using Audio Reverberation to Compensate Distance Compression in Virtual Reality
Throwing vs. walking as indicators of distance perception in real and virtual environments
Evaluating the emotional content of human motions on real and virtual characters
The roles of perception for volume visualization and designing volume visualization methods based on perceptual factors
'Talk to Me': Comparing the Effects of Virtual Character Interaction Fidelity on Perceived Usability, User Experience, and Acceptance in a Mental Health Application
Comprehending Boolean queries
Automatic target prediction and subtle gaze guidance for improved spatial information recall
The meaning profiles of sensory information and experiences
Spatial localization with only auditory cues: a preliminary study
Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments
Towards Optimizing Spatial Perception of Embedded-Object Visualizations in Optical See-Through Mixed Reality
Categorization of natural scenes: local vs. global information
What your design looks like to peripheral vision
Probing dynamic human facial action recognition from the other side of the mean
Psychophysical investigation of facial expressions using computer animated faces
Virtual Reality: The Future Of Visual Field Testing
Perception of height in virtual reality: a study of climbing stairs
Exploring artistic possibilities of sensory fusion of color and music
Depth judgment measures and occluding surfaces in near-field augmented reality
Large displays enhance spatial knowledge of a virtual environment
Audio-visual integration in stereoscopic 3D
Frames of reference in virtual object rotation
Verification of rendering quality from measured BTFs
To move or not to move: can active control and user-driven motion cueing enhance self-motion perception ("vection") in virtual reality?
Calibration and depth matching accuracy with a table-mounted augmented reality haploscope
The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality
Evaluating Study Design and Strategies for Mitigating the Impact of Hand Tracking Loss
Effects of location and fade-in time of (audio-)visual cues on response times and success-rates in a dual-task experiment
Perception of emotional body expressions in narrative scenarios
How responsiveness affects players' perception in digital games
Depth-of-field-based alpha-matte extraction
Influence of step frequency on visual speed perception during locomotion
Frequency analysis to facilitate the recognition of images
Comparing the effectiveness of stereo projection versus 3D TV in inducing self-motion illusions (vection)
Conveying three-dimensional shape with texture
Facial Emotion Recognition of Virtual Humans with Different Genders, Races, and Ages
Incorporating visual attention into mesh simplification techniques
Observations of visual and audio coaching methods in a virtual laparoscopic training environment
Effects of Virtual Co-embodiment on Collaborative Rhythmic Movements
Temporal thresholds for feature detection in flow visualization
Perceptual Comparison of Procedural and Data-Driven Eye Motion Jitter
Comparison of unobtrusive visual guidance methods in an immersive dome environment
Measuring Velocity Perception Regarding Stimulus Eccentricity
Apparent resolution enhancement for motion videos
An Analysis of User Perception Regarding Body-Worn 360° Camera Placements and Heights for Telepresence
Perceiving human motion variety
Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail
Distance perception in NPR immersive virtual environments, revisited
The effect of interpersonal familiarity on cooperation in a virtual environment
Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking
ACM Symposium on Applied Perception 2013, SAP' 13, Dublin, Ireland, August 22-23, 2013
Visual complexity of chinese ink paintings
Effects of Virtual Co-embodiment on Declarative Memory-Based Motor Skill Learning
Measuring interpupillary distance might not be enough
On the costs and benefits of display format in a video-based observation task
Structure Perception in 3D Point Clouds
Psychophysics for perception of (in)determinate art
Visual motion influences locomotion in a treadmill virtual environment
Ascending from the valley: Can state-of-the-art photorealism avoid the uncanny?
Inter-Pupillary Distance Mismatch Does Not Affect Distance Perception in Action Space
Coordinated interaction for enhanced perception in multiple views
Perceptual principles for scalable sequence alignment visualization
Evaluating the perception of group emotion from full body movements in the context of virtual crowds
CG aided makeup design to understand and manipulate the impression of facial look and attractiveness
Misperceptions in stereoscopic displays: a vision science perspective
The role of avatar fidelity and sex on self-motion recognition
A virtual reality setup for controllable, stylized real-time interactions between humans and avatars with sparse Gaussian process dynamical models
A method for estimating roadway billboard salience
Investigating the effect of real-time stylisation techniques on user task performance
A pilot study on binocular rivalry and motion using virtual reality
Tricking people into feeling like they are moving when they are not paying attention
Gaze-contingent enhancements for a visual search and rescue task
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies
ACM Symposium on Applied Perception 2025, SAP 2025, Vancouver, BC, Canada, August 9-10, 2025
Making trait judgments based on biological motion cues: a thinslicing approach
Towards a psychophysical evaluation of a surgical simulator for bone-burring
Kinect based 3D object manipulation on a desktop display
Predicting destination using head orientation and gaze direction during locomotion in VR
The Influence of the Viewpoint in a Self-Avatar on Body Part and Self-Localization
Workspace calibration via perceptual judgments
From Virtual to Physical: Investigating the Carryover Effects of Avatar-Mediated Communication in Intergenerational Contexts
Evaluation of the impact of high frame rates on legibility in S3D film
Perceptual evaluation of illumination effects in virtual environments
Display formats for the evaluation of automotive dashboards physical dimensions
Perception of qualitative shape from diffuse and specular reflections
Exploring users' perceived activities in a sketch-based intelligent tutoring system through eye movement data
Algorithms for image database navigation and tuning of object selective neurons in the non-human primate
FauxThrow: Exploring the Effects of Incorrect Point of Release in Throwing Motions
Color perception of 3D objects: constancy with respect to variation of surface gloss
Sensitivity to scene motion for phases of head yaws
Seamless perceptual morphing using continuous hybrids
Perception of lighting and shading for animated virtual characters
Using 3D computer graphics for perception: the role of local and global information in face processing
Symmetry and complementarity: a discussion and a qualitative demonstration with computer generated infinite patterns of natural scenes
Analyzing and predicting anisotropic effects of BRDFs
ACM Symposium on Applied Perception 2023, SAP 2023, Los Angeles, CA, USA, August 5-6, 2023
The effect of stereo and context on memory and awareness states in immersive virtual environments
Virtual and real visual depth
Psychophysical and metric assessment of fused images
Enhancing perceived depth in images via artistic matting
Stevens dot patterns for 2D flow visualization
Improving search task performance using subtle gaze direction
A comparison of material and illumination discrimination performance for real rough, real smooth and computer generated smooth spheres
Recognizing your own motions on virtual avatars: is it me or not?
A cognitive analysis of the perception of shape and motion cooperation in virtual animations
Do basketball players rely on previous observations of opponents or decide based on on-going interaction?
Minification and gap affordances in head-mounted displays
Collaborative metaphor for haptic designation in complex 3D environments
Seeing jelly: judging elasticity of a transparent object
Texture reconstruction as a method to reproduce atmosphere of landscape image
Evaluating observers' sensitivity to errors in human and physical throws
Embodied Expertise: The Impact of Sommelier Avatars on Wine Flavor Perception
Effective color coding of menu design for movie genres
Causes of depth perception errors in stereo displays
EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze
Effect of Sense of Embodiment on Curvature Redirected Walking Thresholds
Spatial updating in real and virtual environments: contribution and interaction of visual and vestibular cues
Understanding viewers' involuntary behaviors for adaptive digital signage
Perceptual evaluation of position and orientation context rules for pedestrian formations
Automatic scanpath generation with deep recurrent neural networks
Effect of Hanger Reflex on Detection Thresholds for Hand Redirection during Forearm Rotation
3D facial expression analysis and deformation
Using eye-tracking to assess different image retargeting methods
Perception and prediction of simple object interactions
How do people perceive changes in physical bounce model for virtual racket interactions?
Display size does not affect egocentric distance perception of naturalistic stimuli
The perception of finger motions
Asymmetry of Grasp in Haptic Perception
A psychophysical validation of tone mapping operators using a high dynamic range display
Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profile
Minification influences spatial judgments in virtual environments
Embodied visuo-locomotive experience analysis: immersive reality based summarisation of experiments in environment-behaviour studies
Walk with me: interactions in emotional walking situations, a pilot study
The influence of sound effects on the perceived smoothness of rendered animations
How We Perceive Places: Measuring Biomarkers of Stress in Urban Environments Using Personal Exposure Sensors, Deep Learning and Functional Data Analysis
Contrast enhancement of images using human contrast sensitivity
Perceptual evaluation of cardboarding in 3D content visualization
Human perception of quadruped motion
Navigation modes in virtual environments: walking vs. joystick
The role of contrast in the perceived depth of monocular imagery
Comparing input methods and cursors for 3D positioning with head-mounted displays
Angle of view vs. perspective distortion: a psychological evaluation of perspective projection for achieving perceptual realism in computer graphics
Perceiving Absolute Distance in Augmented Reality Displays with Realistic and Non-realistic Shadows
Detection of object-motion during self-motion is predicted by local motion direction differences not deviation from the focus of expansion
Towards perceptually realistic talking heads: models, methods and McGurk
Exploring perceptual equivalence between real and simulated imagery
Effects of scale change on distance perception in virtual environments
A gaze-contingent reading tutor program for children with developmental dyslexia
Directing gaze in narrative art
Learning a human-perceived softness measure of virtual 3D objects
Incorporating the Perception of Visual Roughness into the Design of Mid-Air Haptic Textures
Horizon estimation: perceptual and computational experiments
Perceiving translucent materials
Perception of complex emotional body language of a virtual character with limb modifications
The interaction between motion and form in expression recognition
Virtual Room Re-Creation: A New Measure of Room Size Perception
Effects of animation retargeting on perceived action outcomes
Perceptual invariance of nonlinear Focus+Context transformations
Perception of congruent facial and haptic expressions of emotions
Affecting HCI: a new approach to affective computing through an emotional saliency model
On the empirical limits of billboard rotation
The Effects of Gender and the Presence of Third-Party Humans on Telepresence Camera Height Preferences
Haptic mirror for active exploration of facial expressions by individuals who are blind
Motor Skill Learning by Virtual Co-embodiment with an AI Teacher Trained in Human Teaching Behavior
Automatic pencil drawing generation using saliency map
Hybrid image-/model-based gaze-contingent rendering
Binocular tone reproduction display for an HDR panorama image
Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment
Semantic 3D motion retargeting for facial animation
Erosion as a novel Approach for removing Semantics and Comparison of different State-of-Art-Methods
Evaluation of non-photorealistic abstraction techniques in influencing user behaviour
Perception of personality through eye gaze of realistic and cartoon models
How does lighting direction affect shape perception of glossy and matte surfaces?
Color appearance modeling in augmented reality
Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment
Tactile sensation with high-density pin-matrix
Saliency for animated meshes with material properties
Gazing with pEYE: new concepts in eye typing
The influence of shading, display size and individual differences on navigation in virtual reality
Binocular depth perception of stereoscopic 3D line drawings
The Effect of Motion on the Perception of Material Appearance
Egocentric distance perception in the Oculus Rift (DK2)
Eye-tracking dynamic scenes with humans and animals
SAP '20: ACM Symposium on Applied Perception 2020, Virtual Event, USA, September 12-13, 2020
A ghosting artifact detector for interpolated image quality assessment