yusuke1997/dblp-id-title huggingface dataset:
An Evaluation of Techniques for Browsing Photograph Collections on Small Displays
Spin-lock gesture authentication for mobile devices
Having a Heart Time? A Wearable-based Biofeedback System
Positional mapping Myanmar text input scheme for mobile devices
Connecting stakeholders through context logging
Ergonomic characteristics of gestures for front- and back-of-tablets interaction with grasping hands
Designing spatial audio interfaces for mobile devices: supporting multitasking and context information
Gravity: automatic location tracking system between a car and a pedestrian
Locked Your Phone? Buy a New One? From Tales of Fallback Authentication on Smartphones to Actual Concepts
New Generation of IP-Phone Enabled Mobile Devices
Focussed Palmtop Information Access Combining Starfield Displays with Profile-Based Recommendations
Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap
Smiley face: why we use emoticon stickers in mobile messaging
Third-wave livestreaming: teens' long form selfie
Development and Evaluation of a Tablet-Based Reading Fluency Test for Primary School Children
Force code: a new interaction technique using tangential force input
DisplayCover: A Tablet Keyboard with an Embedded Thin-Film Touchscreen Display
Leveraging the Context of Use in Mobile Service Design
Measuring Mobile Emotions: Measuring the Impossible?
Glancephone: an exploration of human expression
Exploring usability in mobile autonomic networks
Accessing Web Educational Resources from Mobile Wireless Devices: The Knowledge Sea Approach
Lung Function Estimation from a Monosyllabic Voice Segment Captured Using Smartphones
Anticipatory Detection of Compulsive Body-focused Repetitive Behaviors with Wearables
PHARA: an augmented reality grocery store assistant
Smartphone Notifications: A Study on the Sound to Soundless Tendency
Cultural influence on RE activities: An extended analysis of state of the art
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker
NARRATIVES: geolocative cinema application
Scentery: a calming multisensory environment by mixing virtual reality, sound, and scent
Interaction assessment through physiological interfaces in collaborative & mobile environments
Sharing physical objects using smart contracts
Mobile cloud storage: a contextual experience
Software-reduced touchscreen latency
An evaluation of BrailleTouch: mobile touchscreen text entry for the visually impaired
Mobile learning scenarios from a UCD perspective
Designing for Diverse Populations in Mobile Research
Disabled, but at what cost?: an examination of wheelchair routing algorithms
Requirement and input collection: Development of guidelines to allow people with cognitive disabilities to exploit the full potential of mobile ICT
Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer
User Burden of Microinteractions: An In-lab Experiment Examining User Performance and Perceived Burden Related to In-situ Self-reporting
Mobidev: a tool for creating apps on mobile phones
Privacy and design ethics vs designing for curiosity, communication and children: lessons learned
Smartphone Views: Building Multi-device Distributed User Interfaces
100, 000, 000 taps: analysis and improvement of touch performance in the large
Opportunities and challenges for location aware computing in the construction industry
Evaluation of picture browsing using a projector phone
Designing a mobile task based UI for tourists
ODISI: On-Device Intelligence for Smart Interactions
Navigation control for mobile virtual environments
Exploring requirements and opportunities of conversational user interfaces for the cognitively impaired
No-look flick: single-handed and eyes-free Japanese text input system on touch screens of mobile devices
Understanding Statistics
Mobile Cognitive Training Games for older adults with mild cognitive impairment
Investigating controller less input methods for smartphone based virtual reality platforms
User-Centered Privacy to Improve User Quantification using Smartphone Sensing
Analysis of children's handwriting on touchscreen phones
Workshop on designing the future of mobile healthcare support
Challenges of Parkinson's Disease: User Experiences with STOP
Post Training Quantization Strategies for Diffusion Models
Using Computer Simulations to Investigate the Potential Performance of 'A to B' Routing Systems for People with Mobility Impairments
What can I say?: addressing user experience challenges of a mobile voice user interface for accessibility
I'll be there for you: Quantifying Attentiveness towards Mobile Messaging
Implicit Engagement Detection for Interactive Museums Using Brain-Computer Interfaces
PassApp: My App is My Password!
Slate master: a tangible Braille slate tutor for mobile devices
Discovering activities in your city using transitory search
Exploring shopping information and navigation strategies with a mobile device
Moody mobile TV: adding emotion to personalized playlists
It's a long way to Monte Carlo: probabilistic display in GPS navigation
Visualizing spatial and time-oriented data in a second screen application
Designing finger orientation input for mobile touchscreens
Personal mobile controller for blind people
Tool-support for mobile and pervasive application development - issues and challenges
Hi Grandpa!: A communication Tool Connecting Grandparents and Grandchildren Living Apart
Investigating Mobile Users' Ringer Mode Usage and Attentiveness and Responsiveness to Communication
Understanding Student Perceptions Around Mandatory Use of Smartphone Apps for COVID-19
Cake Cam: Take Your Photo and Be in it Too
I'm Here!: A Wearable Object Remembrance Support System
Smart phone use by non-mobile business users
Sensing and Filtering Surrounding Data: The PERSEND Approach
On-screen keyboards: does the presence of feedback or tactile landmarks improve typing performance?
Resync: Towards Transferring Somnolent Passengers to Consciousness
CommuniSense: Crowdsourcing Road Hazards in Nairobi
Context Aware Photo Protection for In-Situ Sharing
View from a distance: comparing online and retrospective ux-evaluations
Adjunct Proceedings of the 27th International Conference on Mobile Human-Computer Interaction, MobileHCI 2025, Sharm El-SheikhEgypt, September 22-25, 2025
The Atlas of AI Incidents in Mobile Computing: Visualizing the Risks and Benefits of AI Gone Mobile
Gamification in mobile applications usability evaluation: A New Approach
Dismissed!: a detailed exploration of how mobile phone users handle push notifications
Social Displays on Mobile Devices: Increasing Collocated People's Awareness of the User's Activities
INTERACT: An authoring tool that facilitates the creation of human centric interaction with 3d objects in virtual reality
Co-design of cognitive telerehabilitation technologies
ripcord: rapid interface prototyping for cordless devices
Email management and work-home boundaries
Collocated Social Interaction through Music: Cooperation and Collaboration
Scan and tilt: towards natural interaction for mobile museum guides
NatureCHI 2017: the 2nd workshop on unobtrusive user experiences with technology in nature
Mobile crowdsourcing in the wild: challenges from a global community
Exploring Urban Events with Transitory Search on Mobiles
Mobile Text Input with Soft Keyboards: Optimization by Means of Visual Clues
A note paper on note-taking: understanding annotations of mobile phone calls
Circles vs. scales: an empirical evaluation of emotional assessment GUIs for mobile phones
Mobile Screen-based User Interface Design Guideline for Panoramic VR in Shopping Scene
WAVI: improving motion capture calibration using haptic and visual feedback
A design space for conversational in-vehicle information systems
New business to business interaction: shake your iPhone and speak to it
WatchMI: applications of watch movement input on unmodified smartwatches
Mobile Human-Computer Interaction, 4th International Symposium, Mobile HCI 2002, Pisa, Italy, September 18-20, 2002, Proceedings
Mobile Interaction with the Real World
Interactive auditory virtual environments for mobile devices
Enhancing self-reflection with wearable sensors
A user-adaptive and context-aware architecture for mobile and desktop training applications
MILKey: multi illuminated indicator for KEYpad
Institutionalizing mobile user experience: key success factors, strategic positioning, and sustainable organisational implementations
Touch & Interact: touch-based interaction with a tourist application
Digital vibrons: understanding users' perceptions of interacting with invisible, zero-weight matter
Mobile cross-media visualisations made from building information modelling data
Vibrotactile feedback as an orientation aid for blind users of mobile guides
V-ir-Net: A Novel Neural Network for Pupil and Corneal Reflection Detection trained on Simulated Light Distributions
senseMix: sharing creative mobile content
A preliminary evaluation of head and facial feature tracking for input on mobile devices
Classifying mobile eye tracking data with hidden Markov models
Designing an Urban Support for Autism
Don't look at me that way!: Understanding User Attitudes Towards Data Glasses Usage
Rangoli: a visual phonebook for low-literate users
Interactive Guidance for Self-Acquisition of Ultrasound Images by Hemophilic Patients
ButtonSchemer: ambient program reader
AudioTouch: Minimally Invasive Sensing of Micro-Gestures via Active Bio-Acoustic Sensing
Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones
Mobile Interaction with the real world
Adoption factors of NFC Mobile Proximity Payments in Italy
Mobile monitoring and control system for a food industry development laboratory
Mobile search: the future
In-situ semantic 3D modeling
MobiMundi: exploring the impact of user-generated mobile content -- the participatory panopticon
Watch Spaces: A Spatial User Interface for Smart Watches
Multiplexing spatial memory: increasing the capacity of FastTap menus with multiple tabs
Supporting Mobile Applications with Real-Time Visualisation of GPS Availability
Towards evaluating the impact of recommender systems on visitor experience in physical museums
Context tags: exploiting user-given contextual cues for disambiguation
Enough power to move: dimensions for representing energy availability
A snapshot diary to support conversational storytelling for persons with aphasia
Ensembles of on-body devices
Sparse selection of training data for touch correction systems
Affsens: a mobile platform for capturing affect in context
Gesture-Based Auto-Completion of Handwritten Text
Designing phrase builder: a mobile real-time query expansion interface
Nosype: A Novel Nose-tip Tracking-based Text Entry System for Smartphone Users with Clinical Disabilities for Touch-based Typing
Comparing conceptual designs for mobile access to geo-spatial information
Logging an visualization of touch interactions on teach pendants
Lessons learned from designing a displayless consumer wearable tech
Supporting mobile work processes in logistics with wearable computing
RearType: text entry using keys on the back of a device
Workshop on Advances of Mobile and Wearable Biometrics (WAMWB)
Restyling website design via touch-based interactions
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, Companion, MobileHCI 2023, Athens, Greece, September 26-29, 2023
Solving the great Indian text input puzzle: touch screen-based mobile text input design
PocketDRAGON: a direct manipulation video navigation interface for mobile devices
GraspZoom: zooming and scrolling control model for single-handed mobile interaction
Virtual Reality in Endoscopic Neurosurgery Training and Education
Developing tactile feedback for wearable presentation: observations from using a participatory approach
TouchRing: subtle and always-available input using a multi-touch ring
Tilt-Based Automatic Zooming and Scaling in Mobile Devices - A State-Space Implementation
EXHI-bit: a mechanical structure for prototyping EXpandable handheld interfaces
Better together: disaggregating mobile services for emergent users
On the need for different security methods on mobile phones
Back on bike: the BoB mobile cycling app for secondary prevention in cardiac patients
User Validation of a Nomadic Exhibition Guide
HasAnswers: Development of a Mobile Service to Support Young People to Find and Keep a Home
Multi-pointer and collaborative system for mobile devices
Note-on-Watch: Live Scribing from Board-works to Class-notes
UbiMaze: a new genre of virtual reality game based on mobile devices
Distancebit: Designing a Technology Probe to Envision AR Glasses Enhancing Embodied Cross-Cultural Social Interaction
Design for emotion: a case study
SiMPE: 8th workshop on speech and sound in mobile and pervasive environments
Role of ML and DL for IoT based Societal Applications
The Infinite Canvas: A Novel Presentation of Newspaper Search Results on a Tablet
Comparative Evaluation of Visual Obfuscation Methods for Protecting Private Information in Screen Sharing
Designing Mobile Devices Encouraging and Supporting Collocated Interactions
Classifying weight training workouts with deep convolutional neural networks: a precedent study
Phototropic memories
Mobile Support for Team-Based Field Surveys
Enhancing remote live sports experiences through an eyes-free interaction
Mobile manifestations of alertness: connecting biological rhythms with patterns of smartphone app use
Improving software-reduced touchscreen latency
Who Needs a Doctor Anymore? Risks and Promise of Mobile Health Apps
Touch behavior with different postures on soft smartphone keyboards
A case study on capturing and visualising face-to-face interactions in the workplace
Inviting Participants' Peers in a Mobile Assessment Study: An Empirical Investigation
Braille Touch: mobile touchscreen text entry for the visually impaired
A Touch of Gold - Spraying and Electroplating 3D Prints to Create Biocompatible On-Skin Wearables
Assistive Wearable Technology for Visually Impaired
User-centered design of mobile wellness applications
Would you do that?: understanding social acceptance of gestural interfaces
U-PriSM 2: the second usable privacy and security for mobile devices workshop
Feeling the next track: designing mobile music player previews
Mobile interaction with static and dynamic NFC-based displays
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Toward "JOMO": the joy of missing out and the freedom of disconnecting
Watching movies on netflix: investigating the effect of screen size on viewer immersion
A wizard of oz tool for android
Monocular vision-based collision avoidance system
AmbientDJ: Enabling Interaction between People and Socially Aware Environments
StepUp Forecast: Predicting Future to Promote Walking
Meaningful Interaction with Digital Data in Motion
Learning to recognise disruptive smartphone notifications
Towards Efficient Interaction for Personal Health Data Queries on Smartwatches
Prochinima: using pico projector to tell situated stories
Sound Visualization and Retrieval Technique for Assisting Hearing Memory of Patrol Worker
M-Urgency: a next generation, context-aware public safety application
An exploratory study on the use of camera phones and pico projectors in rural India
Human-Data Interaction for All
User segmentation & UI optimization through mobile phone log analysis
Augmenting daily spaces and objects for opportunistic social interaction
Requirements for in-situ authoring of location based experiences
Predicting population exclusion for services dependent on mobile digital interfaces
The Concept of Relevance in Mobile and Ubiquitous Information Access
I Think It's Her: Investigating Smartphone Users' Speculation about Phone Notifications and Its Influence on Attendance
EOG Glasses: an Eyewear Platform for Cognitive and Social Interaction Assessments in the Wild
Activity recognition for movement-based interaction in mobile games
Designing, Developing, and Evaluating AI-driven Text Entry Systems for Augmentative and Alternative Communication Users and Researchers
CENTAUR: A Two-Panel User Interface for Mobile Document Access
Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devices
Writing handwritten messages on a small touchscreen
Mobile service experiences: qualitative study with a broader perspective
Playing it real: magic lens and static peephole interfaces for games in a public space
Effective learn-quiz generation for handheld devices
Informed Choices, Progress Monitoring and Comparison with Peers: Features to Support the Autonomy, Competence and Relatedness Needs, as Suggested by the Self-Determination Theory
Augmenting bend gestures with pressure zones on flexible displays
Tools to Support Voice User Interface Design
A natural wayfinding exploiting photos in pedestrian navigation systems
Life is sharable: blogging life experience with RFID embedded mobile phones
Investigating the effects of splitting detailed views in Overview+Detail interfaces
An Information Behaviour-Based Approach to Virtual Doctor Design
Camera-based mobile interaction techniques for physical objects
F-formations and collaboration dynamics study for designing mobile collocation
Extracting Daytime-Dependent Alertness Patterns from Mobile Game Data
Visual parameters impacting reaction times on smartwatches
Development and evaluation of multidimensional tactons for a wearable tactile display
CapSoles: who is walking on what kind of floor?
Technology literacy in poor infrastructure environments: characterizing wayfinding strategies in Lebanon
RePlay: Touchscreen Interaction Substitution Method for Accessible Gaming
What Do You Like? Early Design Explorations of Sound and Haptic Preferences
Lessons Learned from Supporting Low-income Older Adults to Use a Tablet PC in the Age of Digital Divide
An evaluation of stylus-based text entry methods on handheld devices in stationary and mobile settings
Touching the micron: tactile interactions with an optical tweezer
BrailleTouch: designing a mobile eyes-free soft keyboard
The case for IVR-based citizen journalism in Pakistan
Mobile Collocated Interactions With Wearables
Psychosocial ICT - Therapeutic Methods becoming Self-Help Tools
Evaluating mobile text entry strategies with finite state automata
Emotional factors influencing technology acceptance particularly with regard to mobile service usage
Multi-level interaction with an LED-matrix edge display
Crafting collocated interactions: exploring physical representations of personal data
Exploring bluetooth based mobile phone interaction with the hermes photo display
Design of an intelligible mobile context-aware application
Character repertoires, ordering and assignment to the 12-key keypad supporting European cultural diversity
Non-verbal communications in mobile text chat: emotion-enhanced mobile chat
Probabilistic touchscreen keyboard incorporating gaze point information
Design evaluation using virtual reality based prototypes: towards realistic visualization and operations
Tip tap tones: mobile microtraining of mandarin sounds
The mobile phone as a medium for heightened sonic perception
Understanding Mobile Contexts
Responsive snippets: adaptive skim-reading for mobile devices
Sweep-Shake: finding digital resources in physical environments
User perspective for interactive handbag design
Supporting Local Mobility in Healthcare by Application Roaming Among Heterogeneous Devices
StrengthGaming: Enabling Dynamic Repetition Tempo in Strength Training-based Exergame Design
AuditNet: Conversational AI Security Assistant
Exploring multi-dimensional data on mobile devices with single hand motion and orientation gestures
Was it worth the hassle?: ten years of mobile HCI research discussions on lab and field evaluations
CoPerformance: a rapid prototyping platform for developing interactive artist-audience performances with mobile devices
Content splitting & space sharing: collaboratively reading & sharing children's stories on mobile devices
Bringing the Office to the Stables
Understanding How Digital Gifting Influences Social Interaction on Live Streams
Balance trees: a new visual representation for body balance
A large scale study of European mobile search behaviour
Exploring Fitness Tracker Visualisations to Avoid Rumination
VoiceMessage++: Augmented Voice Recordings for Mobile Instant Messaging
Simulator sickness in virtual display gaming: a comparison of stereoscopic and non-stereoscopic situations
Pervasive awareness
A support system for finding lost objects using spotlight
Constructing Public Discourse with Ethnographic/SMS "Texts"
Performing a check-in: emerging practices, norms and 'conflicts' in location-sharing using foursquare
"It's always there, it's always on": Australian freelancer's management of availability using mobile technologies
Usability benchmark study of commercially available smart phones: cell phone type platform, PDA type platform and PC type platform
Using audio and haptics for delivering spatial information via mobile devices
Acquisition of spatial knowledge in location aware mobile pedestrian navigation systems
MovingScreen: selecting hard-to-reach targets with automatic comfort zone calibration on mobile devices
Smart glasses based intelligent trainer for factory new recruits
Portallax: bringing 3D displays capabilities to handhelds
Studying multi-user settings for pervasive games
GUIDES: a graphical user identifier scheme using sketching for mobile web-services
End-user personalization of context-dependent applications in AAL scenarios
Meaningful melodies: personal sonification of text messages for mobile devices
Shoe me the Way: A Shoe-Based Tactile Interface for Eyes-Free Urban Navigation
Investigating current techniques for opposite-hand smartwatch interaction
Adaptive Portal Aggregation for Pervasive Client Devices
Virtual.Cultural.Collaboration: mobile phones, video technology, and cross-cultural learning
AIRE: an ambient interactive and responsive environment for mobile image management
Exploring the Design of Availability Status in Mobile IM Messaging with User Enactments
Usability evaluation of OpenWeb transcoding
Palm Happiness: A Location-Based Application to Promote Awareness of Everyday Happy Moments
The use of mobile contact list applications and a context-oriented framework to support their design
A model of two-thumb chording on a phone keypad
Dygimes: Dynamically Generating Interfaces for Mobile Computing Devices and Embedded Systems
JIKUKAN-POEMER: Geographic Information System Using Camera Phone Equipped with GPS, and Its Exhibition on a Street
SmartLibrary - Location-Aware Mobile Library Service
DroDelivery: User-Centered Concepts for Intent-Based Communications of a Delivery Drone in Public Spaces
Skeuomorphic, flat or material design: requirements for designing mobile planning applications for students with autism spectrum disorder
Design Criteria for Location-Aware, Indoor, PDA Applications
Motion based remote camera control with mobile devices
Physical-virtual linkage with contextual bookmarks
An in-situ study of mobile phone notifications
TraceViz: "brushing" for location based services
Coupa: operation with pen linking on mobile devices
Design-led exploration of indoor parking: an industry perspective
Mobile thumb interaction and speech
Development of interactive applications for mobile devices
Mobile collaborative live video mixing
Effective multimodal feedback for around-device interfaces
Thermal icons: evaluating structured thermal feedback for mobile interaction
Palm-based Interaction with Head-mounted Displays
An environment to support multi-user interaction and cooperation for improving museum visits through games
Investigating Handedness in Air Signatures for Magnetic 3D Gestural User Authentication
Contextual queries express mobile information needs
New Trends in HCI and Sports
Stroke++: a hybrid chinese input method for touch screen mobile phones
PACMAN UI: vision-based finger detection for positioning and clicking manipulations
Zephyr: exploring digital behaviour change interventions to treat hoarding
Designed with Older Adults to SupportBetter Error Correction in SmartPhone Text Entry: The MaxieKeyboard