yusuke1997/dblp-id-title huggingface dataset:
Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP
Spatialized sound enhances biomechanically-induced self-motion illusion (vection)
The Effects of a Vibro-Kinetic Multi-Sensory Experience in Passive Seated Vehicular Movement in a Virtual Reality Context
Inkspire: Supporting Design Exploration with Generative AI through Analogical Sketching
Self-Service Data Preparation and Analysis by Business Users: New Needs, Skills, and Tools
ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone
Promoting Hotkey use through rehearsal with ExposeHK
A co-located interface for narration to support reconciliation in a conflict: initial results from Jewish and Palestinian youth
Mediate: A Spatial Tangible Interface for Mixed Reality
Repurposing Bits and Pieces of the Digital
Understanding and developing models for detecting and differentiating breakpoints during interactive tasks
Towards Supporting Remote Cheering during Running Races with Drone Technology
The cognitive dimensions of mediating representations
Making friends by killing them: using location-based urban gaming to expand personal networks
SoundGuides: Adapting Continuous Auditory Feedback to Users
CrowdLayout: Crowdsourced Design and Evaluation of Biological Network Visualizations
"I'm" Lost in Translation: Pronoun Missteps in Crowdsourced Data Sets
Exploring Alternative Socio-Technical Systems for Careful Data Work in Recovery Contexts
'Ensemble': playing with sensors and sound
Gehna: Exploring the Design Space of Jewelry as an Input Modality
Enabling Tangible Interaction on Non-touch Displays with Optical Mouse Sensor and Visible Light Communication
The development of an interactive multimedia courseware program highlighting visual momentum
The dept. of hidden stories: playful digital storytelling for children in a public library
Information Visualisation, Gamification and Immersive Technologies in Participatory Planning
MagCubes: Magnetically Driven Tangible Widgets for Children
ReActor: a system for real-time, reactive animations
Photos on the go: a mobile application case study
Texture displays: a passive approach to tactile presentation
Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype
A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality
Measuring the Stigmatizing Effects of a Highly Publicized Event on Online Mental Health Discourse
"Unfold and Go Touch": A Portable Method for Making Existing Touchscreens Accessible to Blind and Low Vision People in Self-Service Terminals
Cumulating the science of HCI: from s-R compatibility to transcription typing
Understanding the Use of Crisis Informatics Technology among Older Adults
Finding the lost treasure: understanding reuse of used computing devices
An empirical comparison of pie vs. linear menus
How People Use WWW Bookmarks
"Good" XAI Design: For What? In Which Ways?
Evaluating the comprehension of ambient displays
The Effects of System Interpretation Errors on Learning New Input Mechanisms
Correcting Exercise Form Using Body Tracking
Surveillance on Exhibit: Using Problematic Technology To Teach About Problematic Technology
Robot-Assisted Decision-Making: Unveiling the Role of Uncertainty Visualisation and Embodiment
It's what it's in: evaluating the usability of large-scale integrated systems
SelPh: Progressive Learning and Support of Manual Photo Color Enhancement
A graphic object manipulation system using hand gestures
This Watchface Fits with my Tattoos: Investigating Customisation Needs and Preferences in Personal Tracking
Emotion AI at Work: Implications for Workplace Surveillance, Emotional Labor, and Emotional Privacy
TactorBots: A Haptic Design Toolkit for Out-of-lab Exploration of Emotional Robotic Touch
HCI and Environmental Public Policy: Opportunities for Engagement
ComSlipper: an expressive design to support awareness and availability
Strategic approach to computer literacy
First I "like" it, then I hide it: Folk Theories of Social Feeds
BikeGesture: User Elicitation and Performance of Micro Hand Gesture as Input for Cycling
Quantifying the Pollan Effect: Investigating the Impact of Emerging Psychiatric Interventions on Online Mental Health Discourse
Reconsidering Nature: The Dialectics of Fair Chase in the Practices of American Midwest Hunters
Decision situations, decision processes, and decision functions: Towards a theory-based framework for decision-aid design
Resilient Chatbots: Repair Strategy Preferences for Conversational Breakdowns
Peer Review and Design Fiction: "Great Scott! The quotes are redacted"
Inaccuracy Blindness in Collaboration Persists, even with an Evaluation Prompt
A game-based learning approach to road safety: the code of everand
Elevate: Ensuring Access to Food for Homeless Populations
Design Pitfalls in Interactive Sales Robots: A Systematic Analysis and Framework
My Agent or Yours? Exploring Emotional and Moral Responses in Multi-Agent Conflict Situations
Speech recognition, children, and reading
Presentation of a Feeling of Presence Using an Electrostatic Field: Presence-like Sensation Presentation Using an Electrostatic Field
The HCI bibliography: past, present, and future
Mirroring bodily experiences over time
Coming in from the margins: amateur musicians in the online age
Weight-shifting mobiles: automatic balancing in mobile phones
Understanding Mass-Market Mobile TV Behaviors in the Streaming Era
Sisyphorest: maintenance goal support by responding to trends
Examining the Impact of Video Reality-level to Support Transition from Screen Time to Screen-Free Time (TSSF)
BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
Everyday Surveillance
Working towards rich and flexible file representations
Towards Digital Environmental Stewardship: the Work of Caring for the Environment in Waste Management
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction
Xpaaand: interaction techniques for rollable displays
Designing to support awareness: a predictive, composite model
Third mobile accessibility workshop
3-D displays for real-time monitoring of air traffic
Adults' and Children's Mental Models for Gestural Interactions with Interactive Spherical Displays
TapNet: The Design, Training, Implementation, and Applications of a Multi-Task Learning CNN for Off-Screen Mobile Input
How categories come to matter
AnnoTone: Record-time Audio Watermarking for Context-aware Video Editing
AdapTutAR: An Adaptive Tutoring System for Machine Tasks in Augmented Reality
Writing the experience of information retrieval: digital collection design as a form of dialogue
Problematising Upstream Technology through Speculative Design: The Case of Quantified Cats and Dogs
Understanding the Needs of Enterprise Users in Collaborative Python Notebooks: This paper examines enterprise user needs in collaborative Python notebooks through a dyadic interview study
Building the Beloved Community: Designing Technologies for Neighborhood Safety
Graduate student use of a multi-slate reading system
SCREAM: screen-based navigation in voice messages
Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day
Specifying preferences based on user history
Towards Digital Well-being Education in High-School
RPP: a system for prototyping user interfaces
Insights in Experimental Data through Intuitive and Interactive Statistics
Measuring the impact of third place attachment on the adoption of a place-based community technology
Me hates this: exploring different levels of user feedback for (usability) bug reporting
Post-Post-it: A Spatial Ideation System in VR for Overcoming Limitations of Physical Post-it Notes
High Tempo Work: Design Challenges for Head-worn Displays in Quick Service Restaurants
Challenges of Explainability, Cooperation, and External Communication of Automated Vehicles
Recentering Reframing as an RtD Contribution: The Case of Pivoting from Accessible Web Tables to a Conversational Internet
Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books
EchoFlex: Hand Gesture Recognition using Ultrasound Imaging
How and Why to Start and Run a SIGCHI Local Chapter
Communication by neural control
Advancing Muscle-Computer Interfaces with High-Density Electromyography
Sharing everyday places I go while preserving privacy
TangibleNet: Synchronous Network Data Storytelling through Tangible Interactions in Augmented Reality
The Triangle of Misunderstanding in Interactive Virtual Narratives: Gulfs Between System, Designers and Players
InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality
Augmenting Photo Elicitation Methods: Using AI-Generated Images to Explore Personal Value Understandings
Evaluating the influence of interface styles and multiple access paths in hypertext
Why it's quick to be square: modelling new and existing hierarchical menu designs
Z-Ring: Single-Point Bio-Impedance Sensing for Gesture, Touch, Object and User Recognition
Research Products and Time: When, For How Long, And Then What?
Design principles for human-computer interfaces
Exploring the Multimodal Integration of VR and MRI Biomarkers for Enhanced Early Detection of Mild Cognitive Impairment
Re-Making Places: HCI, 'Community Building' and Change
Multi-Prompting Scenario-based Movie Recommendation with Large Language Models: Real User Case Study
Consuming video on mobile devices
Proprioceptive Interaction: The User's Muscles as Input and Output Device
Computers, Kids, and Creativity: What Does the Future Hold? (Panel)
Toss-it: intuitive information transfer techniques for mobile devices
SCRAM: Simple Checks for Realtime Analysis of Model Training for Non-Expert ML Programmers
Dual ecologies of robot as communication media: thoughts on coordinating orientations and projectability
Grabrics: A Foldable Two-Dimensional Textile Input Controller
Somewhere Over the Rainbow: An Empirical Assessment of Quantitative Colormaps
Personas and Behavioral Theories: A Case Study Using Self-Determination Theory to Construct Overweight Personas
Designing AI to Work WITH or FOR People?
Indo-European partnership to promote HCI and usability issues in the indian IT industry and academia
When Screen Time Isn't Screen Time: Tensions and Needs Between Tweens and Their Parents During Nature-Based Exploration
Understanding the Use and Impact of the Zero-Rated Free Basics Platform in South Africa
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Black-boxing the user: internet protocol over xylophone players (IPoXP)
Tangible avatar and tangible earth: a novel interface for astronomy education
S.O.S.: Does Your Search Engine Results Page (SERP) Need Help?
Methods to account for values in human-centered computing
"We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality
Bringing icons to life
Investigating self-reporting behavior in long-term studies
Deriving requirements for an online community interaction scheme: indications from older adults
Computational Rationality as a Theory of Interaction
Hyped-media to hyper-media: toward theoretical foundations of design, use and evaluation
Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface
Design In The "Medical" Wild: Challenges Of Technology Deployment
SeeSay and HearSay CAPTCHA for mobile interaction
"Baby it's cold outside": the influence of ambient temperature and humidity on thermal feedback
Triggering triggers and burying barriers to customizing software
Making Sense of 3D Modelling and 3D Printing Activities of Young People: A Nexus Analytic Inquiry
Really, it's for your own good...making augmented reality navigation tools harder to use
Up, Up and Away - Investigating Information Needs for Helicopter Pilots in future Urban Air Mobility
Correlating low-level image statistics with users - rapid aesthetic and affective judgments of web pages
User experience over time: an initial framework
GEMS: a location-based game for supporting family storytelling
Grasping the Grammar with Moovy: a Tangible User Interface to Train Linguistic Skills in Children
An exploratory, human engineering study of DARCOM human-computer interfaces in management information systems
Understanding Nonlinear Collaboration between Human and AI Agents: A Co-design Framework for Creative Design
Synthesis of Forms: Integrating Practical and Reflective Qualities in Design
Characterizing instant messaging from recorded logs
Teaching Programming with Gamified Semantics
Evaluating the Usability of a Tablet Application to Support Adults with Mild Intellectual Disabilities during Primary Care Consultations
Rake cursor: improving pointing performance with concurrent input channels
Workshop on manipulation in virtual environments
"Kya family planning after marriage hoti hai?": Integrating Cultural Sensitivity in an LLM Chatbot for Reproductive Health
Toward a Measure of Collective Digital Capacity: An Exploratory Analysis
Demonstrating How to Increase the Dexterity of Electrical Muscle Stimulation using Back of the Hand Actuation
A comparison of techniques for multi-display reaching
Crowdsourcing Virtual Reality Experiments using VRChat
Adaptive Accessible AR/VR Systems
Intertwining query construction and relevance evaluation
Of mice and children
Diving into the Abyss: Exploring Deep Sea Connection and Curiosity through Virtual Reality
"I am a Technology Creator": Black Girls as Technosocial Change Agents in a Culturally-Responsive Robotics Camp
Smart Home Security Cameras and Shifting Lines of Creepiness: A Design-Led Inquiry
Supporting communication and collaboration practices in safety-critical situations
Avoiding interference through translucent interface components in single display groupware
A desktop virtual environment trainer provides superior retention of a spatial assembly skill
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
Exploring 3D navigation: combining speed-coupled flying with orbiting
FingerMapper: Enabling Arm Interaction in Confined Spaces for Virtual Reality through Finger Mappings
Expressive Time Series Querying with Hand-Drawn Scale-Free Sketches
The use of Digital Technology to Evaluate School Pupils' Grasp of Energy Sustainability
Free-space pointing with constrained hand movements
Understanding Roles of Social Media in Academic Engagement and Satisfaction for Graduate Students
Searching for myself: motivations and strategies for self-search
CreativeConnect: Supporting Reference Recombination for Graphic Design Ideation with Generative AI
Does the Presence of Privacy Relevant Information Affect App Market Choice?
How accurate must an in-car information system be?: consequences of accurate and inaccurate information in cars
Understanding photowork
Exploring augmented live video streams for remote participation
Understanding memory triggers for task tracking
Understanding the Effects of Endorsements in Scientific Crowdfunding
Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers
Investigating response similarities between real and mediated social touch: a first test
Meditating Together: Practices, Benefits and Challenges of Meditation on Social Virtual Reality
Understanding handicapping for balancing exertion games
Multi-parameter controllers for audio mixing
Comparative Structured Observation: A Mixed Qualitative Method for "Getting the Design Right"
"It's Too Much On Top of Your Own Food Drama": Exploring Food Allergy Identity and Experience Through Social Media
A State-Based Medication Routine Framework
Speculative Designs for Emergent Personal Data Trails: Signs, Signals and Signifiers
Pt Viz: towards a wearable device for visualizing knee rehabilitation exercises
Dual Stream Input for Pointing and Scrolling
SWIM: fostering social network based information search
Reducing the Search Space on demand helps Older Adults find Mobile UI Features quickly, on par with Younger Adults
How We Type: Eye and Finger Movement Strategies in Mobile Typing
Real-time interaction with supervised learning
BIDTrainer: An LLMs-driven Education Tool for Enhancing the Understanding and Reasoning in Bio-inspired Design
CaneXR: Building a Cane-Based XR Controller for Knowledge Work
Children's Collaboration Styles in a Newtonian Microworld
Here's what i did: sharing and reusing web activity with ActionShot
Patterns of media use in an activity-centric collaborative environment
Situational Ethics: Re-thinking Approaches to Formal Ethics Requirements for Human-Computer Interaction
Optimizing Touchscreen Keyboards for Gesture Typing
Extended KLM for mobile phone interaction: a user study result
Designing for the user experience of sociability in massively multiplayer online games
Display blocks: cubic displays for multi-perspective visualization
Motivating Stroke Rehabilitation Through Music: A Feasibility Study Using Digital Musical Instruments in the Home
Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork
Talking about implications for design in pattern language
The effect touching a projection augmented model has on perception and object-presence
VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication
Providing Explicit Support for Social Constraints: In Search of the Social Computer
Human Creativity in the Age of LLMs: Randomized Experiments on Divergent and Convergent Thinking
Understanding Shoulder Surfing in the Wild: Stories from Users and Observers
Sketching CuddleBits: Coupled Prototyping of Body and Behaviour for an Affective Robot Pet
DataParticles: Block-based and Language-oriented Authoring of Animated Unit Visualizations
Social capital on facebook: differentiating uses and users
Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expression
Sensemaking in a Senseless World: 2018 Workshop Abstract
Designing and Evaluating a VR Boxing Experience with Blind People
Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking
Dynamic knobs: shape change as a means of interaction on a mobile phone
GridOrbit: an infrastructure awareness system for increasing contribution in volunteer computing
MorphCubes: Adaptive Modular Robots for Dynamic Remote Human Embodiment
Information filtering: a tool for communication between researchers
The effect of time-based cost of error in target-directed pointing tasks
Zishi: A Smart Garment for Posture Monitoring
Combining Observations of Intentional and Unintentional Behaviors for Human-Computer Interaction
Influences of mood on information seeking behavior
Teaching Accessibility: A Family Workshop for Middle School Students
Stimulating everyday creativity: harnessing the potential of customizable UIs
Topic spotting common sense translation assistant
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor
Digital apartheid: an ethnographic account of racialised hci in Cape Town hip-hop
Hyper Typer: A Serious Game for Measuring Mobile Text Entry Performance in the Wild
Context stamp: a topic-based content abstraction for visual concordance analysis
Hyperbolic user interfaces for computer aided architectural design
Double Empathy as a Lens to Understand the Design Space for Inclusive Social Play Between Autistic and Neurotypical Children
Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports
Personal universal controllers: controlling complex appliances with GUIs and speech
Addressing misconceptions about code with always-on programming visualizations
What are you thinking?: Using CBT and Storytelling to Improve Mental Health Among College Students
Gamut: A Design Probe to Understand How Data Scientists Understand Machine Learning Models
Find the jackalop: a game enhancing young children's spatial thinking
We Play We Learn: Exploring the Value of Digital Educational Games in Rural Egypt
Automatic whiteout++: correcting mini-QWERTY typing errors using keypress timing
Resilience through technology adoption: merging the old and the new in Iraq
At home and with computer access: why and where people use cell phones to access the internet
Proceedings of the BELIV 2008 - BEyond time and errors: novel evaLuation methods for Information Visualization, A Workshop of the ACM CHI 2008 Conference, Florence, Italy, April 5, 2008
Debating Poverty Porn on Twitter: Social Media as a Place for Everyday Socio-Political Talk
MyDJ: Sensing Food Intakes with an Attachable on Your Eyeglass Frame
Shifting from "high fidelity" to "low fidelity" algorithm visualization technology
Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback
Staying in the flow with zoomable user interfaces
Listener response to time-compressed speech
The HCI User Studies Toolkit: Supporting Study Designing and Planning for Undergraduates and Novice Researchers in Human-Computer Interaction
Informatics at UC Irvine
The throat III: disforming operatic voices through a novel interactive instrument
Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples
Science vs. science: the complexities of interdisciplinary research
From Third to Surveilled Place: The Mobile in Irish Pubs
eLearning SIG
L.ink: Illustrating Controllable Surprise with L-System Based Strokes
Productive vs. Reflective: How Different Ways of Integrating AI into Design Workflows Affect Cognition and Motivation
Causal temporal order in HCI
Magic land: play therapy on interactive tabletops
Follow the Force: Steering the Index Finger towards Targets using EMS
HCI over multiple screens
An interaction model for touch-aware tangibles on interactive surfaces
I Was Never in the AI.R.A: an Experimental Study on the Use of Manipulated Audio for the Censorship of Political Dissidents
SPHERE: Supporting Personalized Feedback at Scale in Programming Classrooms with Structured Review of Generative AI Outputs
Profiling the Dynamics of Trust & Distrust in Social Media: A Survey Study
PneuFab: Designing Low-Cost 3D-Printed Inflatable Structures for Blow Molding Artifacts
Physio@Home: design explorations to support movement guidance
The utility of natural language interfaces (panel session)
Demonstrating TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers
Future mobile device user interfaces
Dynamic Depth-of-Field Projection for 3D Projection Mapping
User strategies for handling information tasks in webcasts
Affordances for manipulation of physical versus digital media on interactive surfaces
@BabySteps: design and evaluation of a system for using twitter for tracking children's developmental milestones
Evolution of design competence in UX practice
Using Brain Signals in Adaptive Smart Spaces for Disabled Children
Who Does Not Benefit from Fact-checking Websites?: A Psychological Characteristic Predicts the Selective Avoidance of Clicking Uncongenial Facts
FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures
The user interface and program structure of a graphical VLSI layout editor
Data collection by the people, for the people
Increasing Meditation Efficiency with Virtual Reality
Transferability of research findings: context-dependent or model-driven
Captivate! Contextual Language Guidance for Parent-Child Interaction
Exploring the Information Landscape
Bases of human-computer trust and explanations
NeckGraffe: a postural awareness system
LiquidText: a flexible, multitouch environment to support active reading
A Texture Superpixel Approach to Semantic Material Classification for Acoustic Geometry Tagging
Bzzzt: when mobile phones feel at home
SIG on Designing for Constructive Conflict
Practical User Interface Design: Developing within Real-World Constraints
Mobocratic Algorithms: Could Social Media be a Threat to Democracy?
Precision timing in human-robot interaction: coordination of head movement and utterance
A Novel Method for Trust-Sensitive Design: Applying Conjoint Analysis to Machine-Assisted Genome Annotation
Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems