yusuke1997/dblp-id-title huggingface dataset:
An Assessment Model of Brain Degeneration Based on Spatial Orientation with Initial Mild Cognitive Impairment
How Visually Impaired People Use Information Media and E-Commerce in Japan
Defining and Structuring the Dimensions of User Experience with Interactive Products
Implementation of Remote Control of a Robot Arm by Hand Gestures
Promoting Students' Writing Skills in Science through an Educational Simulation: The GlobalEd 2 Project
Psychophysiological and Intraoperative AEPs and SEPs Monitoring for Perception, Attention and Cognition
Accident Analysis by Using Methodology of Resilience Engineering, High Reliability Organization, and Risk Literacy
Analysis of the Frontier Applications of Intelligent Design in Smart Spaces
Trust in Automated Software Repair - The Effects of Repair Source, Transparency, and Programmer Experience on Perceived Trustworthiness and Trust
Card Sorting Assessing User Attitude in E-Learning
A Proposal of Classification Model for Kawaii Fashion Styles in Japan Using Deep Learning
Censydiam Model Based Travel Mobile End Products Research on Aging Adaptive Design
"Who's Texting?" - Playful Game Experiences for Learning to Cope with Online Risks
Wearable Technologies in Education: A Design Space
Feasibility Study of Predictive Human Performance Modeling Technique in Field Activities
Using AR Headset Camera to Track Museum Visitor Attention: Initial Development Phase
Engineering Psychology and Cognitive Ergonomics. Understanding Human Cognition - 10th International Conference, EPCE 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I
Potential of 3D Audio as Human-Computer Interface in Future Aircraft
Reducing Driver's Cognitive Load with the Use of Artificial Intelligence and Augmented Reality
Effect of Occlusion on Deaf and Hard of Hearing Users' Perception of Captioned Video Quality
Artificial Intelligence and Transportations on Road Safety: A Bibliometric Review
Will You Work with Us to Design a Robot? Boys' and Girls' Choices of Anthropomorphic Robots According to Their Gender
User eXperience Heuristics for National Park Websites
Examining the Effectiveness of a Robotic-Human-Machine-Interface on Sleepiness During Highway Automated Driving
A New Perspective on the Prediction of the Innovation Performance: A Data-Driven Methodology to Identify Innovation Indicators Through a Comparative Study of Boston's Neighborhoods
An Analysis of Online Discussion Platforms for Academic Deliberation Support
Designing a Peer Feedback Mobile Application as a Professional Development Tool
Visual Exploration of Urban Data: A Study of Riyadh Taxi Data
A Model for Information Behavior Research on Social Live Streaming Services (SLSSs)
Intent Capturing through Multimodal Inputs
Ergonomic Design of Computerized Devices for Elderly Persons - The Challenge of Matching Antagonistic Requirements
An Overview of Open Source Software Systems for Smart Development of Virtual Environments
Efficiency of a Video and a Tutorial in Teaching Older Adults to Interact with Smartphones
Impact of Compiler's Feedback on Coding Performance
Surveying Computational Theory of Mind and a Potential Multi-agent Approach
Immersive Community Analytics for Wearable Enhanced Learning
Design, Operation and Evaluation of Mobile Communications - First International Conference, MOBILE 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Features to Support Persistent Chat Conversation
Developing an Interactive Learning Environment with Kinect
Brand Construction of Chinese Traditional Handicrafts in the We-Media era - A Case Study of "Rushanming", a Ru Ware Brand
Designing an Ambient Interaction Model for Mobile Computing
The Potential of the BCI for Accessible and Smart e-Learning
An Evaluation of Portuguese to Libras Translator Apps Applied to the Medical Context
Application of Human-Centered Design in Citizen Engagement in Wildfire Management
Multimodal Interface for Driving-Workload Optimization
Vision Based Laser Pointer Interaction for Flexible Screens
JigsAR: A Mixed Reality System for Supporting the Assembly of Jigsaw Puzzles
Integration of Characteristics of Culture into Product Design: A Perspective from Symbolic Interactions
Evaluation of Somatosensory Evoked Responses When Multiple Tactile Information Was Given to the Palm: A MEG Study
A Study of the Impact of the Incubation Mechanism in the Cultural and Creative Industry
Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult
Designing Tablet Computers for the Elderly A User-Centered Design Approach
Representation Model of Collaboration Mechanism with Channel Theory
Alignment of Product Portfolio Definition and User Centered Design Activities
Discovering Road Cyclists' Needs and Preferences for Mixed Reality User Interfaces Using Immersive Simulation
Research on Creation Architecture of Opera Cartoons
Improving the Accessibility and Legibility of Prescription Medicine Labels for the Elderly in China: A Study on Enhanced Design and Usability Testing
Peadom: An Endogenous Educational Game to Learn Hybridization and the Framework to Guide It
Affective Video Games: A Systematic Mapping Study
Impact of Descriptions, Recommendations, and Online Reviews on Fashion E-Commerce Sites on Consumers' Purchasing Decision Behavior
Reconsidering the Notion of User Experience for Human-Centered Design
Evaluation of Depth-Depth-Matching Speed of Depth Image Generated from DICOM by GPGPU
The Impact of Age on Children's Selective Trust in Misleading Social Robots
Personality Traits in the Emotion-Performance-Relationship in Intelligent Tutoring Systems
Development of the Ecological Bathroom Ideas
An AI System for Coaching Novice Programmers
The Interaction Space - Considering Speaker-Hearer Location in Co-speech Gesture Analysis and Annotation
Towards Enhancing the Acoustic Models for Dysarthric Speech
Visual Design in Healthcare for Low-Literate Users - A Case Study of Healthcare Leaflets for New Immigrants in Taiwan
Designing Inclusion and Inclusive Education with Virtual Reality - Perspectives from German-Speaking Countries
Mapping of Usability Guidelines onto User's Temporal Viewpoint Matrix
A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions
Using Libras to Support People with Communication Disabilities: An Alternative Communication Tool
Accessing InterACTion: Ageing with Technologies and the Place of Access
A Proposal of Awareness Services for the Construction of Quality Community Knowledge Supported by the Knowledge Management System KnowCat
Occurrence of Secondary Tasks and Quality of Lane Changes
Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System
NSF Eddie Bernice Johnson INCLUDES Initiative: TAPDINTO-STEM National Alliance for Students with Disabilities in STEM, An Innovative Intersectional Approach of Diversity, Equity, and Inclusion for Students with Disabilities
The Role of IoT in the Fight Against Covid-19 to Restructure the Economy
Exploratory Analysis of Visual Search Data
Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
A Study on the Model of Experience Activities in Wineries
Research on Modular Design of Children's Furniture Based on Scene Theory
Optimization of a WiFi Wireless Network that Maximizes the Level of Satisfaction of Users and Allows the Use of New Technological Trends in Higher Education Institutions
Emotional Experience and Interactive Design in the Workplace
Comparison of User Listening Attitude for Birdsongs Recorded in Fukushima Restricted Area to Prepare Training Data for AI
Are We There Yet? Unravelling Usability Challenges and Opportunities in Collaborative Immersive Analytics for Domain Experts
A Framework for Remote User Evaluation of Accessibility and Usability of Websites
A Framework for Navigating Human Behavior Through Gameful Digital Rhetoric
Study on Different Methods for Recognition of Facial Expressions from the Data Generated by Modern HMDs
Intersection Roadway Marking Design: Effects Over Cyclist's Safety Perception
AfterNext: Decoding the Future of Higher Education in 2030
LegionARius - Beyond Limes
The Importance of Rigor in Usability Studies
A Study on a VR-Based Noh Simulation System Using an Immersive Virtual Environment
Physiological and Psychological Effects of Light Illumination on Hygiene Regions of Space Stations in Short-Term Simulations of Gravity and Noise
Acceleration of Massive Particle Data Visualization Based on GPU
Localization Issues: A Glimpse at the Korean User (From the Western Perspective)
Mapping Texture Phase Diagram of Artificial Haptic Stimuli Generated by Vibrotactile Actuators
Robust Linear Regression-Based GIS Technique for Modeling the Processing Time at Tourism Destinations
Evaluation of GenderMag Personas Based on Persona Attributes and Persona Gender
A Drone-mounted Depth Camera-based Motion Capture System for Sports Performance Analysis
Web-based Teleoperation System for Learning of 3D Prototype Designing and Printing
A Pilot Experiment on Attention Prompt Method for Car Driving Based on VR Technology
Data-Intensive Analytics for Cat Bonds by Considering Supply Chain Risks
A Multidisciplinary User-Centered Approach to Designing an Information Platform for Accessible Tourism: Understanding User Needs and Motivations
Research on the Characteristic and Gender Differences in Adult Foot Shape in China
Adaptive Brain Interfaces for Communication and Control
Interactive Assistive Technology with Corporate Sponsor and Crowdfunding for Children with Physical Disabilities
An e-Learning Application for Children Suffering from Autism
Does Negative News Travel Fast? Exploring the Effect of News Sentiment on Interactive Spiral
OCR-Oriented Automatic Document Orientation Correcting Technique for Mobile Image Scanners
Benchmarking Robots by Inducing Failures in Competition Scenarios
Coaching Older Adults in Health Games: A Goal Oriented Modelling Approach
Grid Authentication: A Memorability and User Sentiment Study
The 3D Printing of Tactile Maps for Persons with Visual Impairment
Study of a Method for Reducing VR Sickness Using the Tunnel Effect
Multiple Representations of the UI, Score and Scale for Musical Performance System and Score DB
Poor BCI Performers Still Could Benefit from Motor Imagery Training
Guiding or Exploring? Finding the Right Way to Teach Students Structural Analysis with Augmented Reality
Am I Like Me? Avatar Self-similarity and Satisfaction in a Professional Training Environment
Keeping Creative Writing on Track: Co-designing a Framework to Support Behavior Change
Data Guardians' Behaviors and Challenges While Caring for Others' Personal Data
User Experience Considerations for Patient-Centered Handoffs in Surgical Oncology
Experience Design on m-Commerce in China ( Digital Marketing Oriented Social Innovation Design
Conversing with Our Cars and the Drive for More Aware Experiences, Applying Ambient Theory to Mobile Design
EEG-enabled Affective Human-Computer Interfaces
Integrating Human Factors with Software Engineering for Human-Computer Interaction
An Efficient Document Browsing Method with Floating Diagram Window on Mobile Device
Enhancing Sense of Reality by Efficient and Precise Collision Detection in Virtual Environments
Designing Playful Games and Applications to Support Science Centers Learning Activities
Using Digital Document Network System for Group Learning Activities
Co-creative Bodily Expression through Remote Shadow Media System
Achieving Inclusion with Contextualized User-Sensitive Design
Why Users Ignore Privacy Policies - A Survey and Intention Model for Explaining User Privacy Behavior
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management - 14th International Conference, DHM 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Rapid Prototyping Platform for Multi-stakeholder Involvement in the Design of User Interaction
Ergonomics in an Industrial Setting - A Case Study
Sentiment Analysis for Micro-blogging Platforms in Arabic
Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Research and Application of Grid System Design for Version Aesthetics in Book Design
Navigating the Generation Z Wave: Transforming Digital Assistants into Dream Companions with a Touch of Luxury, Hedonism, and Excitement
Design and Design Thinking to Help the Aged People in Fallen Situations
Increasing the Transparency of Unmanned Systems: Applications of Ecological Interface Design
Pupil Dilation and Task Adaptation
Integrating the Crowd Through Social Media: How Higher Education Can Profit from Viral Mechanisms
Designing for Affectibility: Principles and Guidelines
Evaluating the Potential of Cognitive Rehabilitation with Mixed Reality
The Digital Inheritance of the Long-Drum Dance of the Yao Ethnic Group: Museum Interactive Experience Design by Integrating AI and XR Technology
Ontology Based Simulation Framework: Studying of Human Behavior Changes Impacted by Accessibility of Information under Building Fire Emergency
Learn and Share to Control Your Household Pests: Designing a Communication Based App to Bridge the Gap Between Local Guides and the New Users Looking for a Reliable and Affordable Pest Control Solutions
Computational Simulation of Stress - Deformation Analysis in Machinery Related to the Food Industry
Improving Hand Gesture Recognition via Infrared Tomography of the Wrist over Multiple Wearing Sessions
Optimization of Online Dispute Resolution Process in Mobile Electronic Commerce - A Case of the ODR Platform's Process Optimization in China Zhejiang Province
Applying the ACPO Guidelines to Building Automation Systems
Are We Trapped by Majority Influences in Electronic Word-of-Mouth?
Using Virtual Reality Simulations in Safety-Critical Human Computer Interaction
Educational Recreational Family Garden Project for People with Autism
How to Transfer User Feedback into Product Improvements?
Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations
Pathway Construction and Extension Using Natural Language Processing
Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV
What Do Users like About Smart Bottle? Insights for Designers
Utilization of Human-Robot Interaction for the Enhancement of Performer and Audience Engagement in Performing Art
How Automation Effect Mental Workload of Novice Operators in Space Rendezvous and Docking
When Worlds and Scripts Collide
Driving Process' Analysis and HUD Design Based on Conditional Autonomous Traffic Safety
Usability in Solutions of Secure Email - A Tools Review
Attention Control and Eyesight Focus for Senior Citizens
Controlling Attention in the Face of Threat: A Method for Quantifying Endogenous Attentional Control
Digital Storytelling: The Integration of Intangible and Tangible Heritage in the City of Surat, India
Development and Evaluation of a Platform-Independent Surgical Workstation for an Open Networked Operating Theatre Using the IEEE 11073 SDC Communication Standard
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation
An Interactive Entertainment System Usable by Elderly People with Dementia
Examining Social Desirability Bias in Online and Offline Surveys
Dr. Google, Please Help Me Understand! - The Quality of Health Information Found Through Web Searches
eGLU-Box Mobile: A Smartphone App for Usability Testing by Italian Public Administration Webmasters
Pattern Recognition Strategies for Interactive Sketch Composition
The Impact of Blended Learning Experience on Student Learning Outcomes in Marketing Courses
Companion Mobile Application and Interactive Device for Promoting Eating Behaviors in Children
Analysis of Modality-Based Presentation Skills Using Sequential Models
Online Shopping During COVID-19: A Comparison of USA and Canada
Time-Aware Recommender Systems: A Systematic Mapping
A Portable and User Friendly REM Sleep Detection System Based on Differential Movement of Eyeball Using Optical Sensors
Not All Books in the User Profile Are Created Equal: Measuring the Preference "Representativeness" of Books in aNobii Online Bookshelves
Early Findings from a Large-Scale User Study of CHESTNUT: Validations and Implications
TACTILE - A Mixed Reality Solution for Staying Active and Socially Included
200, 000, 000, 000 Call Records - Now What Do We Do?
Study on the Effect of Cervical Spine Somatosensory Games of Virtual Reality and Augmented Reality on Relieving Neck Muscle Fatigue
Exploring the Role of Cognitive Empathy and Emotional Empathy in Medical Crowdfunding
Using MURAL to Facilitate Un-Moderated Formative User Experience Research Activities
Self-location and Reorientation of Individuals Without Reading Maps: Increased Spatial Memory During GPS Navigation Using AR City Walls
Breaking News Commentary: Users' Reactions to Terrorist Attacks in English-Speaking Twittersphere
Study on Indoor Light Environment and Appearance
Research on Key Factors Affecting College Students' Usage Intention of Green Public Welfare Activity Platform Based on DEMATEL Method
Designing a Consumer Framework for Social Products Within a Gamified Smart Home Context
Contact Imaging Photoplethysmography: Effect of Channel Choice on Dynamical Properties Stability
Improving the Flexibility of In-Vehicle Infotainment Systems by the Smart Management of GUI-Application Binding Related Information
A Study of Lingnan Garden's Adaptability to Hot and Humid Climate
Augmented Reality E-Commerce Assistant System: Trying While Shopping
Group Collaboration and Learning Through Online Assessments: Comparison of Collaborative and Participatory Online Exams
Fashion Games, Fashion in Games and Gamification in Fashion. A First Map
Kansei Engineering for E-Commerce Cantonese Porcelain Selection in China
Designing 'Culture and Heritage' into the C1D1 District of Taipei City
EREC-II in Use - Studies on Usability and Suitability of a Sensor System for Affect Detection and Human Performance Monitoring
The Relationship Between Handlebar and Saddle Heights on Cycling Comfort
3D Route Planning Within a Stereoscopic Environment Based on 2D Mouse Interaction
Development of 'School Nocturnble': A Sensitive Game with Eye Trackers
Behavioral Biometric Identification on Mobile Devices
Better Together: 3D Anthropomorphic Assistant Avatars and Empathetic Voice Interventions on Emotion Regulation
Cross-Cultural Design in Consumer Vehicles to Improve Safety: A Systematic Literature Review
"Show and Tell": Using Semantically Processable Prosodic Markers for Spatial Expressions in an HCI System for Consumer Complaints
A Feasibility Study of Sixth Sense Computing Scenarios in a Wearable Community
Application of Machine Learning in Credit Card Fraud Detection: A Case Study of F Bank
Search Mathematical Formulas by Mathematical Formulas
Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion
iCE: An Intelligent Classroom Environment to Enhance Education in Higher Educational Institutions
Designing the User Interface for a Natural Spoken Dialogue System
Identification of Evaluation Items in Consumer Reviews Using Natural Language Processing Models with Social Media Information
An Exploration of Figures and Text in Visual Narration: Visual Flow and Preference Factors
Understanding Pattern Recognition Through Sound with Considerations for Developing Accessible Technologies
Enhancing Itinerary Recommendation with Linked Open Data
Using Laser Scans and 'Life History' to Remember Heritage in Virtual Environments
Verification of the Minimum Illuminance for Comfortable Reading of an E-Paper
Visually Impaired Accessibility Heuristics Proposal for e-Commerce Mobile Applications
Service Design for Improving Adolescents' Cyber Language Habit
Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults Be Adopted for Children?
Towards an Integrated Approach to Studying Virtual Reality-Mediated Social Behaviors
Making sense of teamwork: the use of protocol analysis / performance measures to reveal cooperative work processes in a situated learning environment
Methods for Multiple Roles to Build Brands of Service System-A Case Study of Guangzhou Baiyun International Airport
Lived Experiences and Technology in the Design of Urban Nature Parks for Accessibility
How Visual Analytics Unlock Insights into Traffic Incidents in Urban Areas
Measuring and Predicting Human Trust in Recommendations from an AI Teammate
Constructing Third Age eHealth Consumers by Using Personas from a Cultural Age Perspective
Assembly Training: Comparing the Effects of Head-Mounted Displays and Face-to-Face Training
Technology-based Caregiver Intervention Research
Issues in the combination of visual and haptic interaction
Quantification of Human Performance in Extreme Environments
Theoretical Investigation on Disuse Atrophy Resulting from Computer Support for Cognitive Tasks
The Biomechanical and Physiological Effect of Two Dynamic Workstations
Depth Camera Based Real-Time Fingertip Detection Using Multi-view Projection
Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers
A Smart City Application for Sharing Up-to-date Road Surface Conditions Detected from Crowdsourced Data
User needs for Digital TV services among older users
Adapting Immersive Training Environments to Develop Squad Resilience Skills
A Methodological Reflection: Deconstructing Cultural Elements for Enhancing Cross-Cultural Appreciation of Chinese Intangible Cultural Heritage
Teens' Conceptual Understanding of Web Search Engines: The Case of Google Search Engine Result Pages (SERPs)
VisRef: A Reflection Support System Using a Fixed-Point Camera and a Smartwatch for Childcare Fields
Attitudes in ICT Acceptance and Use
Emotional or Informational? An Investigation on the Roles of Chatbots and Online Communities During the Consumer Journey
Integrating Innovative Neuro-educational Technologies (I-Net) into K-12 Science Classrooms
Special Challenges for Models and Patterns in Smart Environments
Incorporating Affective Proactive Behavior to a Social Companion Robot for Community Dwelling Older Adults
Adaptive Learning via Social Cognitive Theory and Digital Cultural Ecosystems
Conceptual and Technical Issues in Extending Computational Cognitive Modeling to Aviation
A Study of the Relationship between Novice Pilots' Performance and Multi-Physiology Signals
AI-Powered Avatars in Metaverse for Social Anxiety Systematic Desensitization Treatment: A Pilot Study on Feasibility
Exploring the Contextual Relationship of Narrating Life Stories by Elderly People
Production Management Software Suitable for Group Work
The Multileveled Rhythmic Structure of Ragtime
A Study on Extracting Attractive Regions from One-Point Perspective Paintings
Design of Vehicle-to-Vehicle Communication System for Chinese and German Drivers
"I Hope There Are Beasties in the Next One": Positivity Through Interaction in Death-Themed Digital Games
Professional Digital Well-Being: An In Situ Investigation into the Impact of Using Screen Time Regulation at Work
"The Sum of All Our Feelings!": Sentimental Analysis on Chinese Autism Sites
Redefinition of Benefits of Inconvenience
Strategic Interaction Analysis of Privacy-Sensitive End-Users of Cloud-Based Mobile Apps
Evaluating the Impact of Visual Supports on Piano Learning Through Simulated Learners
Design and Evaluation of User Interface for Server-Aided In-Brain Signature - for Server-Aided In-Brain Signature
On-Skin Interaction System and Smart Wearable Research Based on Innovative Gesture Input
Little Big Choices: Customization in Online User Experience
How Intuitive is AR-Based Navigation to Find Virtual Stops in Demand Responsive Transportation? Results from an Explorative User Study