yusuke1997/dblp-id-title huggingface dataset:
Research on Consumers' Decision-Making Factors of Cultural and Creative Products of the Palace Museum Under the Background of New Media
Preliminary Experiment with a Distributed and Networking Card-Handling Tool Named KJ-Editor
Guidelines for Usability Field Tests in the Dynamic Contexts of Public Transport
A Tale of Two Teams: Success and Failure in Virtual Team Meetings
Co-design of Neighbourhood Services Using Gamification Cards
Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space
Optimal Design of a Haptic Device for a Particular Task in a Virtual Environment
How Interactive Contexts Affect College Students' Perceptual, Emotional, and Behavioral Tendencies Toward Social Robots
AI-Enabled Smart Healthcare Ecosystem Model and Its Empirical Research
Recommendations for Use of Adaptive Tutoring Systems in the Classroom and in Educational Research
Operational Brain Dynamics: Data Fusion Technology for Neurophysiological, Behavioral, and Scenario Context Information in Operational Environments
Pupil Detection Using Stereo-Matching Method and a Constant Interpupillary Distance Condition for a Solution of Glasses Reflection Problem in the Video-Based Gaze Detection System
Longitudinal Studies of Organizational Change in Administrative Jobs
Real-Time Gaze Estimation Using Monocular Vision
Perception and BDI Reasoning Based Agent Model for Human Behavior Simulation in Complex System
Study of Development of Library Cultural and Creative Products from the Perspective of the Metaverse
The Attention of Students in the Metaverse: Practical Application
Interaction Design for Navigating Virtual Spaces-An Example by Using Kinect
Intelligent Privacy Support for Large Public Displays
Bilingual Mapping Visualizations as Tools for Chinese Language Acquisition
Guidance Is Good or Avoid Too Much Hand-Holding? Proposing a Controlled Experiment on the Impact of Clear Proximal Goals on Digital Game Enjoyment
ReFlexLab: Designing Transitive Wearable Technologies towards Poetic Aesthetics
Analysis of the Impact of Educational Technology on Social Inequity in the United States
Affordable Wireless Connectivity Linking Poor Latin American Communities Binding Their Schools by Sharing ICT Training for "Maestros" of Primary Schools
Investigations into a Dual Modality P300 Based Brain-Computer Interface
A Formal Method for Deriving Command Production Language from Human Intents
A Model of Expressive Machine and Its Application to Human-Robot Interaction
Conversation-Driven Refinement of Knowledge Graphs: True Active Learning with Humans in the Chatbot Application Loop
Intertwined Modeling and Implementation of Interactive Systems Using HOPS
Exploring the Social Innovation Ecosystem: Case Report and a Brief Literature Review
A Narrative Research Approach: The Experiences of Social Media Support in Higher Education
Shopping Profiles of Supermarket Customers - How the Composition of Needs Effects the Decision to Use Assistance Robot
Visual Representation of Dynamic Pressure Map on the Digital Human Model of Patient with a Lower Limb Prosthesis
A Study on the Influence of E-commerce Live Streaming on Consumer's Purchase Intentions in Mobile Internet
Influence Based Group Recommendation System in Personality and Dynamic Trust
Finding Keys for People with Mild Dementia - Not Just a Matter of Beeping and Flashing
Evaluating Tangible and Embodied Interactions for Intercontinental Educators, Researchers, and Designers
Diagnosis of Initial Conditions for the Implementation of the Integrated Management System in the Companies of the Land Cargo Transportation in the City of Barranquilla (Colombia)
Towards Tool Support for Design Science Research Understanding of Novice Researchers
Theorization Human-Computer Interaction in the All-Digital Car: Mediatized Driver Experiences
A Longitudinal Experiment about Leadership in a Mixed Human-Robot Team in Comparison to a Human-Only Team
Design Futurescaping: Interweaving Storytelling and AI Generation Art in World-Building
Reversible Data Visualization to Support Machine Learning
Understanding Pragmatic Aspects with Social Values in Web-Mediated Collaborative Systems
Using the Critical Path Method in Analyzing the Interdependencies of Critical Services - Feasibility Study
Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study
HCI public service information systems focused on the needs of disabled and older people
When Users Dislike Tech: Assessing Inclusivity and Common Themes with the PTPI Scale
3-Dimensional Face from a Single Face Image with Various Expressions
Enhanced User Experience in Managing Personal Finance
Developing a Health-Enabling Service System Combining Wearable Device and Personal Health Records for Older Adults
Methods for Service Sciences from Visualization Points
Human Interface and the Management of Information. Information in Intelligent Systems - Thematic Area, HIMI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
Small Group CSCW Using Web Recources: A Case Study
A Low Cost Haptic Mouse for Prosthetic Socket Modeling
Single Trial Authentication with Mental Password Writing
Involving the User in Semantic Search
An Innovative Guidance for Outdoor Fitness Equipment Design
Augmented Cognition and Cognitive State Assessment Technology - Near-Term, Mid-Term, and Long-Term Research Objectives
Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens
Wireless Aerobic Exercise Monitoring System Based on Multimodal Sensors
Exploring Information Retrieval for Personalized Teaching Support
Masculinities and Ageing: Deconstructing Online Representations Among Portuguese Speaking Users
Speech recognition for data entry by individuals with spinal cord injuries
A Wearable and Semi-automated Timed-Up and Go Test: Implementation and Accuracy Validation
In-Depth Analysis of Non-deterministic Aspects of Human-Machine Interaction and Update of Dedicated Functional Mock-Ups
An Artificial Bee Colony Algorithm for the Resource Contrained Project Scheduling Problem
Security Matters ... Until Something Else Matters More: Security Notifications on Different Form Factors
Improving Accessibility and Personalisation for HE Students with Disabilities in Two Countries in the Indian Subcontinent - Initial Findings
Incomplete Scene Graph Fusion for Environment Map Estimation
Ubiquitous Accessibility: Building Access Features Directly into the Network to Allow Anyone, Anywhere Access to Ubiquitous Computing Environments
Investigating the Generation- and Gender-Dependent Differences in Social Media Use: A Cross-Cultural Study in Germany, Poland and South Africa
User Validation of Cultural Dimensions of a Website Design
KYPO: A Tool for Collaborative Study of Cyberattacks in Safe Cloud Environment
Effects of Interaction Style and Screen Size on Touchscreen Text Entry Performance: An Empirical Research
Designing a Multimodal Wearable System for Real-Time Spinal Health Monitoring and Gamified Posture Correction
Development of the Horror Emotion Amplification System by Means of Biofeedback Method
Short Paper: Damage Mechanism and Risk Control on Kid's Sunglasses
Exploration Organizational Interoperability in Smart Governance in Indonesia and Malaysia
Reaction Times and Performance Variability in Touch and Desktop Users During a Stroop Task
Senior Citizens as Storytellers: Contribution to Gamified Contexts
Intelligent Wellness
Multimodal Tactile Graphics Using T-TATIL, A Mobile Application for Tactile Exploration by Visually Impaired People
An Analysis on the Recommendation Engine of a Course Introduction Module
ViKI: a virtual keyboard interface for the handicapped
Assembly of the Virtual Model with Real Hands Using Augmented Reality Technology
Enhancing Personalization by Integrating Top-Down and Bottom-Up Approaches to Learner Modeling
Data Cleaning of Binary Sensor Events in Activity Recognition by Cluster-Based Methods
Human-Machine Interaction Evaluation Framework
Specification of the User Interface: State of the Art in Real Projects
Can Games Motivate Urban Youth for Civic Engagement?
The Role of Human Factors in Design and Implementation of Electronic Public Information Systems
Design, User Experience, and Usability. Interaction Design - 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Eye Position Effect on Audio-Visual Fusion Involves New Proposals for Multimodal Interface Design
The Applied Study of Reverse Engineering: Learning Through Games Based on Role-Play
Gamification and Learning: A Comparative Study of Design Frameworks
Towards a Context Model for Human-Centered Design of Contextual Data Entry Systems in Healthcare Domain
Mobility-as-a-Service: A Critical Review and the Generalized Multi-modal Transport Experience
Novel Human-Centered Rehabilitation Robot with Biofeedback for Training and Assessment
The Relevance of Emotional AI-Generated Painting to the Painting Subject and Main Colors
Authentication Management of Home IoT Devices
Incorporating the Public Perspective into the Future Design of Smart Home Living'
Communication Environment for Sharing Fond Memories
Interaction Design in Residence Mode of Health and Tourism
Mix and Match: Designing an Installation for Music Festivals Aiming to Increase Social Sustainability
A Study of the Effect of the Shape, the Color, and the Texture of Ikebana on a Brain Activity
Study of the Usability of the WYRED Ecosystem Using Heuristic Evaluation
The INmobility Project: Modes of Textualities and Unpredictable Visualities of Everyday Life
Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking
Assistive Technology for Active and Independent Aging
MobileQuiz: A Serious Game for Enhancing the Physical and Cognitive Abilities of Older Adults
Rethinking User Interaction with Smart Environments - A Comparative Study of Four Interaction Modalities
A Better Shopping Experience Through Intelligent Lists: Mobile Application and Service Design to Improve the Financial Lives of Young Adults
HyperSCADA: A Codification Framework for Improving SCADA System User Experience Design
The Importance of Online Transaction Textual Labels for Making a Purchasing Decision - An Experimental Study of Consumers' Brainwaves
Crowd Target Positioning under Multiple Cameras Based on Block Correspondence
Optimizing Tutorial Design for Video Card Games Based on Cognitive Load Theory: Measuring Game Complexity
A Psychophysiological Study of the Relation Between Emotions and Learning with a Serious Game
The Foundations and Frontiers of Research on the Effect of Video Games on Child Development - A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace
A Study of the Qualia Characteristics of Taiwanese Food
Research on Perceptual Cues of Interactive Narrative in Virtual Reality
Design Support Tool Based on the Analysis of Differences Between Japanese and Chinese E-commerce Sites
Utilizing Artificial Intelligence (AI)-Assisted Digital Modelling for Modern Chinese Qipao 3D Visualization
Effects of Physical Functions on Mobile Casual Game Acceptance of Older Adults
Quality and Usability Assessment for Health Information Websites: Can Commonly Used Evaluation Criteria Be Appropriately Applied to Assess Chinese-Language Websites?
Mental Workload in Command and Control Teams: Musings on the Outputs of EAST and WESTT
Characterizing Anxiety Disorders with Online Social and Interactional Networks
Exploring the Impact of Virtual Reality on Viewer Experience: A Cognitive and Emotional Response Analysis
Research on the Public Design Innovation Method Based on the Sharing Concept of Cultural Computing
We Are All Cyborgs: Body-Machine and Body-Information in Virtual Reality Systems
A Personal Assistant for Autonomous Life
Learning Cooperation in a Tangible Moyangsung
Designing for AI Transparency in Public Services: A User-Centred Study of Citizens' Preferences
Developing a Framework for Effective Communication with Older People
Holographic Interaction Design and User Behavior Analysis Based on Holographic Display
Visualization of Parkinson's Disease Tremor for a Telemedicine System
Ethical Design in e-Commerce: Case Studies
5-Finger Exoskeleton for Assembly Training in Augmented Reality
Developing a Human Behavior Simulation Technology Based on Multiuser Immersive Virtual Reality in an Atypical Architectural Design Process
Gesture Identification Based on Zone Entry and Axis Crossing
Transparency Paradox in Practice: A Comparative Analysis of Disclosure Approaches in LLM Systems
HCI in Mobility, Transport, and Automotive Systems - 6th International Conference, MobiTAS 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Proposal of a Bin to Change Human Behavior with Positive Emotion
Sensing Directionality in Tangential Haptic Stimulation
Focus on Content: helping Irish teachers to access, identify and customize educational software for classroom use
Design and Implementation of Age-Friendly Activity for Supporting Elderly's Daily Life by IoT
AUCA: A Tool for Presentation and Analysis of Simulation Results
Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex
Massive Semantic Video Annotation in High-End Customer Service - Example in Airline Service Value Assessment
Design of Interactive Digital Virtual Display Application for Chinese Heritage Traditional Herbal Medicine Culture
Immersive Virtual and Augmented Reality in Inclusive Sports Lectures
HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Human Interface and the Management of Information - Thematic Area, HIMI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Virtual Reality-Based Facial Expressions Understanding for Teenagers with Autism
Aspects of Form, Interface, and Interaction in the Design of Wearable Devices
Toward a Walkthrough Method for Multimedia Design
Augmented Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness
Correlating Human Operator Risk Profiles and Intel Gain/Loss (IGL) Assessments: An ISR Study
Digital Competence Assessment Survey for Language Teachers
Sign language digitazion and animation
Virtual Reality for Rich Interaction with Cultural Heritage Sites
The Experience of Spatial Interaction: Conceptualizing the User Experience of Virtual Environments
Nellodee 2.0: A Quantified Self Reading App for Tracking Reading Goals
The Integration of BIM and IoT for Air Quality Monitoring and Visualization
Mobility-as-a-Service (MaaS) Testbed as an Integrated Approach for New Mobility - A Living Lab Case Study in Singapore
Using Design Critique as Research to Link Sustainability and Interactive Technologies
Turning Ideas into Reality for mHealth Technology Users with Disabilities
Byte of Flavors: Empowering Nutrient Measurement and Food Accessibility via User-Centric Methods in Bangladesh
Considering Ethics and Privacy Issues in Modern ICT-Tools
Driverless Vehicle-Based Urban Slow Transportation Service Platform
Automatic Spoken Language Identification Using Emotional Speech
Towards a Vocabulary of Prototypes in Interaction Design - A Criticism of Current Practice
Supporting Scenario-Based Product Design and Its Adapters: An Informal Framework for Scenario Creation and Use
Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition
Blossoms: Preliminary Experiment on Sharing Empathy Online
The MOBOT Platform - Showcasing Multimodality in Human-Assistive Robot Interaction
Training Professionals to Bring Digital Transformation into Museums: The Mu.SA Blended Course
WorkSense: An Interactive Space Design for Future Workplace
A New Framework for Increasing User Engagement in Mobile Applications Using Machine Learning Techniques
From Regulations to Practice: Achieving Information Security Compliance in Healthcare
Experiential Learning Through Immersive XR: Cybersecurity Education for Critical Infrastructures
Usability Study of TEL Recommender System and e-Assessment Tools United
A Framework for Supporting Adaptive Human-AI Teaming in Air Traffic Control
Proposal of a User Authentication Method Using Near-Infrared Card Images
A Crowdsourcing-Based Social Platform to Increase a Community's Sustainability and Well-Being
Mathematical Models with War Games: Symbolism and Numerology in Game
Behind Livia's Villa: A Case Study for the Devolution of Large Scale Interactive "in-site" to "on-line" Application
Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning
A Virtual Rehabilitation System for Occupational Therapy with Hand Motion Capture and Force Feedback - Implementation with Vibration Motor
Key Requirements for Integrating Usability Engineering and Software Engineering
VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions
Returning to Nature: VR Mediated States of Enhanced Wellness
Active Learning Strategies in Geometry: Effectiveness of a Gamified Digital Application at the Upper Basic Level
Ergonomics and Health Aspects of Work with Computers - International Conference, EHAWC 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011. Proceedings
The Bridge Connecting Theory to Practice - A Case Study of Universal Design Process
Emotional Selling on Social Media: The 'Punctum' of Personality and Photographs
HUD Information Design for IoV Intelligent Navigation System
Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Research
Adapting haptic game devices for non-visual graph rendering
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach
First Validation of Persuasive Criteria for Designing and Evaluating the Social Influence of User Interfaces: Justification of a Guideline
An Interface for User-Centred Process and Correlation Between Large Datasets
Intelligent Motion Tracking by Combining Specialized Algorithms
Visualizing Software Architectures in Virtual Reality with an Island Metaphor
Evolution of a Laboratory for Design of Advanced Ship Bridges
Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand
Human-Centered Artificial Intelligence Considerations and Implementations: A Case Study from Software Product Development
Civic Community Archiving with the Platform for Experimental Collaborative Ethnography: Double Binds and Design Challenges
User-Centered Design of a Smart Home Voice System for Older Chinese Adults
Exploring Children's Requirements for the Graphic Design of WebOPAC
Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences - First International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I
Effects of the Completeness of Interactive Dynamic Chinese Character on Recognition Performance and Cognitive Load
An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments
User Loyalty Analysis of Knowledge Payment Platform
Emotion-Centered-Design (ECD) New Approach for Designing Interactions that Matter
Neurophysiological Indices of Human Social Interactions Between Humans and Robots
Situated Ability: A Case from Higher Education on Digital Learning Environments
A Comparative Study of Prototyping Methods for HCI Design Using Cognitive Load-Based Measures
Identifying User Experiences for Decision-Making in Service Science
Towards a Smart Learning Application for Visual Impaired People
Using an Eye Tracker to Investigate the Effect of Sticker on LINE APP for Older Adults
The Study of the User Preferences of the Request Channel on Taking Over During Level-3 Automated Vehicles' Driving Process
Designing a Better Morning: A Study on Large Scale Touch Interface Design
GuoFengAI: Constructing an AI-Generative LoRA Model for Chinese Aesthetic Jewelry
The Development of Individuals' Competencies as a Meaningful Process of the Audiovisual Design Methodology
Ambiguous Goals During Human-Computer Interaction Induce Higher Mental Workload
A Philosophical Approach about User Experience Methodology
"Core" Components in HCI Syllabi: Based on the Practice of CS and LIS Schools in North America
Personalizing Training to Acquire and Sustain Competence Through Use of a Cognitive Model
Design Education for Students with Disabilities: A Technical Graffiti Course in a High School
What Do Users Really Do? Experience Sampling in the 21st Century
KJ-Editor: A Collaboration Environment for Brain Storming and Consensus Forming
Towards Fairness in AI: Addressing Bias in Data Using GANs
A Movie Recommendation Mechanism Based on User Ratings in the Mobile Peer-to-Peer Environment
Image Quality Assessment Using the SSIM and the Just Noticeable Difference Paradigm
Multimodal Features as a Novel Method for Cross-Cultural Studies
Learning to Juggle in an Interactive Virtual Reality Environment
Collaborative Virtual Environment to Encourage Teamwork in Autistic Adults in Workplace Settings
EyeHear: Smart Glasses for the Hearing Impaired
The Influence of Electronic Word of Mouth, Quality Perception and Price Perception on Purchase Interest Through Brand Image
Modeling Videogames for Mental Mapping in People Who Are Blind
Bio-Centred Interaction Design: A New Paradigm for Human-System Interaction
A Survey of Factors Influencing People's Perception of Information Security
The Aesthetic Pleasure in Design Scale for Spanish Speaking Countries: A Method for the Cross-Cultural Implementation and Adaptation of Psychometric Scales
Optimal Design of the Front Face of Minicars Based on Analytic Hierarchy Process
A Study on the Service Design of Leisure Campsites in Shanghai Based on Kansei Engineering
Usability Improvements for WLAN Access
Sonification System of Maps for Blind
Planning Effective HCI Courseware Design to Enhance Online Education and Training
Human-Centred AI in the Age of Industry 5.0: A Systematic Review Protocol
API Design for Multidimensional Integration Library
Social Network Analysis: How Twitter Social Media Used in Raising Tax Awareness During the COVID-19 Pandemic
Mobile Navigation for Limited Mobility Users
The Impact of Smartphone Fonts and Text Colors on Visual Recognition of the Elderly
Cross-Cultural Design - 6th International Conference, CCD 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings
HARSim: Posterior Load Comparative Analysis Process
Using Recurrent Fuzzy Neural Networks for Predicting Word Boundaries in a Phoneme Sequence in Persian Language
Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants
Information mining and information retrieval: methods and applications
Pseudo-haptic Feedback Design for Virtual Activities in Human Computer Interface
Film as the Future Information System
Exploring the Influence of Social Capital on the Perception and Use of COVID-19 Apps in New York State: A Qualitative Secondary Analysis of Focus Group Data
Use of an Emotional Chatbot for the Analysis of a Discussion Forum for the Improvement of an E-Learning Platform
Virtual Mouse: A Low Cost Proximity-Based Gestural Pointing Device
Comparison of Enhanced Visual and Haptic Features in a Virtual Reality-Based Haptic Simulation
Fostering Flow Experience in HCI to Enhance and Allocate Human Energy
Large Language Models in Rehabilitation: A Review of Approaches, Interaction Dynamics, and Emerging Trends
Video-based Interaction for a Mixed Reality Kiosk System
NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Training
Vision-Proposal Design Method