yusuke1997/dblp-id-title huggingface dataset:
BiebBeep: an interactive screen for supporting public Library 2.0 information and social services
Head Mounted Projection Display & Visual Attention: Visual Attentional Processing of Head Referenced Static and Dynamic Displays while in Motion and Standing
Will You Log into Tinder using your Facebook Account? Adoption of Single Sign-On for Privacy-Sensitive Apps
Tabletops in motion: the kinetics and kinematics of interactive surface physical therapy
The Role of Explanations in Casual Observational Learning about Nutrition
Confirmation Bias: The Double-Edged Sword of Data Facts in Visual Data Communication
Pedagogical Agents for Fostering Question-Asking Skills in Children
Trigeminal-based Temperature Illusions
"A Stalker's Paradise": How Intimate Partner Abusers Exploit Technology
Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization
Tangible user interfaces for children
Baby faces: user-interface design for small displays
FootUI: Assisting People with Upper Body Motor Impairments to Use Smartphones with Foot Gestures on the Bed
Self-Confidence Trumps Knowledge: A Cross-Cultural Study of Security Behavior
Pinpoint: A PCB Debugging Pipeline Using Interruptible Routing and Instrumentation
Beyond the Blandscape: Utilizing Aesthetics in Digital Cartography
Layer tool: support for progressive design
Jorro Beat: Shower Tactile Stimulation Device in the Bathroom
Enhancing outdoor navigation systems through vibrotactile feedback
Drifting by Intention - Four Epistemic traditions in Constructive Design Research
Elements that affect web credibility: early results from a self-report study
Du Bois Wrapped Bar Chart: Visualizing Categorical Data with Disproportionate Values
Beyond Eco-Feedback: Adding Online Manual and Automated Controls to Promote Workplace Sustainability
"It Would Be Cool to Get Stampeded by Dinosaurs": Analyzing Children's Conceptual Model of AR Headsets Through Co-Design
Computer-human interface technology at deep space network
The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management
HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits
In Helping a Vulnerable Bot, You Help Yourself: Designing a Social Bot as a Care-Receiver to Promote Mental Health and Reduce Stigma
Evaluating program representation in a demonstrational visual shell
The Anti-Influence Engine: Escaping the Diabolical Machine of Pervasive Advertising
Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, 2008, Florence, Italy, April 5-10, 2008
A Design Space for Gaze Interaction on Head-mounted Displays
Perceived User Experience of Animated Transitions in Mobile User Interfaces
Hustling online: understanding consolidated facebook use in an informal settlement in Nairobi
Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains
ProxiCycle: Passively Mapping Cyclist Safety Using Smart Handlebars for Near-Miss Detection
Trust, transparency & control in inferred user interest models
QuoDocs: improving developer engagement in software documentation through gamification
Adding human computer interaction studies into the informatics and computing engineering bachelor degrees in Latin America
A new process for documenting and checking archival data
Workshop on Detection and Design for Cognitive Biases in People and Computing Systems
Support for seamless linkage between less-detailed and more-detailed representations for comic design
For What It's Worth: Humans Overwrite Their Economic Self-interest to Avoid Bargaining With AI Systems
Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends
Peripheral information displays using vibro-tactile stimuli
Felt Experiences with Kombucha Scoby: Exploring First-person Perspectives with Living Matter
Negotiating Experience and Communicating Information Through Abstract Metaphor
Are All the Frames Equally Important?
Attaching UI enhancements to websites with end users
Cell Selection for Spreadsheets on Tablets: Stacking-Based Interaction
HCI on the move: methods, culture, values
New Understandings of Loss: Examining the Role of Reflective Technology Within Bereavement and Meaning-Making
Evaluating the Memorability of Physical Visualizations
Stakeholder-Centered AI Design: Co-Designing Worker Tools with Gig Workers through Data Probes
An Exploration into Supporting Artwork Orientation in the User Interface
MetaCrystal: visual interface for meta searching
Can you handle it?: bimanual techniques for browsing media collections on touchscreen tablets
Moving Embodied Design Education Online.: Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic
Exploring camera viewpoint control models for a multi-tasking setting in teleoperation
BioSpark: Beyond Analogical Inspiration to LLM-augmented Transfer
"Everything's the Phone": Understanding the Phone's Supercharged Role in Parent-Teen Relationships
Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair
Transparency of CHI Research Artifacts: Results of a Self-Reported Survey
Social Sensemaking with AI: Designing an Open-ended AI Experience with a Blind Child
A "Pile" Metaphor for Supporting Casual Organization of Information
Engaging Users with Educational Games: The Case of Phishing
Out from behind the curtain: learning from a human auditory display
Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments
Faster Command Selection on Touchscreen Watches
Model-Based and Empirical Evaluation of Multimodal Interactive Error Correction
ScienceWorks modeler: scaffolding the doing of science
Computer-supported cooperative work: breakthroughs for user acceptance
Enhancing Mobile Content Privacy with Proxemics Aware Notifications and Protection
A Self-Determination Theory-based Career Counseling Chatbot: Motivational Interactions to Address Career Decision-Making Difficulties and Enhance Engagement
Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks
Tech Help Desk: Support for Local Entrepreneurs Addressing the Long Tail of Computing Challenges
Negotiating user-initiated cancellation and interruption requests
Personalised But Impersonal: Listeners' Experiences of Algorithmic Curation on Music Streaming Services
Transparent Hearts: Balancing Privacy and Trust in AI-Generated Self-Presentation for Online Dating
The Breathing Room: Breathing Interval and Heart Rate Capturing through Ultra Low Power Radar
Digital artifacts as legacy: exploring the lifespan and value of digital data
Got Flow?: Using Machine Learning on Physiological Data to Classify Flow
Secondary navigation in software wizards
Relative Design Acquisition: A Computational Approach for Creating Visual Interfaces to Steer User Choices
AlterWear: Battery-Free Wearable Displays for Opportunistic Interactions
Effects of cognitive aging on credibility assessment of online health information
Brainput: enhancing interactive systems with streaming fnirs brain input
Reducing Cognitive Load and Supporting Memory in Visual Design for HCI
Agents to assist in finding help
Collective creation and sense-making of mobile media
QOC in action (abstract): using design rationale to support design
A geographically-based multimedia approach to city planning
An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis
Universal design: towards universal access in the information society
At Your Service: Designing Voice Assistant Personalities to Improve Automotive User Interfaces
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment
Reusable Hierarchical Command Objects
Delegation and Circumvention: Two Faces of Efficiency
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, CHI EA 2023, Hamburg, Germany, April 23-28, 2023
Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online
ICT Use by Prominent Activists in Republika Srpska
Omnipedia: bridging the wikipedia language gap
Next steps for value sensitive design
Designing Social and Emotional Skills Training: The Challenges and Opportunities for Technology Support
Unpacking Practitioners' Attitudes Towards Codifications of Design Knowledge for Voice User Interfaces
A user study on visualizing directed edges in graphs
INDRA: Interactive Deep-dreaming Robotic Artist. Painting with a Real-Time Embodied AI
Mobile science learning for the blind
Using Music as a Communication Medium
Understanding Grip Shifts: How Form Factors Impact Hand Movements on Mobile Phones
The Promise of the Sharing Economy among Disadvantaged Communities
Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors
CommunityCompare: visually comparing communities for online community leaders in the enterprise
Cogknow day navigator: the system in daily life
"I Love All the Bits": The Materiality of Boardgames
MAHI: investigation of social scaffolding for reflective thinking in diabetes management
Representing "too small to see" as "too small to see" with temporal representation
Exploring Effects of Chatbot-based Social Contact on Reducing Mental Illness Stigma
PromptInfuser: Bringing User Interface Mock-ups to Life with Large Language Models
Kinetic typography-based instant messaging
Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task
Towards Risk Indication In Mountain Biking Using Smart Wearables
Privacy Considerations when Designing Social Network Systems to Support Successful Ageing
Inclusive Social Virtual Environments: Exploring the Acceptability of Different Navigation and Awareness Techniques
DataDancing: An Exploration of the Design Space For Visualisation View Management for 3D Surfaces and Spaces
Xerox Research Centre Europe (XRCE)
Bullseye! when Fitts' Law Doesn't Fit
VRSurus: Enhancing Interactivity and Tangibility of Puppets in Virtual Reality
Can machines call people?: user experience while answering telephone calls initiated by machine
The Impact of User Characteristics and Preferences on Performance with an Unfamiliar Voice User Interface
"We have been magnified for years - Now you are under the microscope!": Co-researchers with Learning Disabilities Created an Online Survey to Challenge Public Understanding of Learning Disabilities
Developable Metamaterials: Mass-fabricable Metamaterials by Laser-Cutting Elastic Structures
Faulty or Ready? Handling Failures in Deep-Learning Computer Vision Models until Deployment: A Study of Practices, Challenges, and Needs
From Snake-Oil to Science: Measuring UX Maturity
Human and Dog: Explore the Game Design of Unequal Communicative Patterns
Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer Interaction
Robotic walker interface: designing for the elderly
"I Don't Want to be Pitied by a Bot": Understand How to Design Chatbots to Support People Being Ghosted on Dating Applications
Crowdsourcing Interface Feature Design with Bayesian Optimization
Comparing Some Distances in Template-based 2D Gesture Recognition
Societal-Scale Human-AI Interaction Design? How Hospitals and Companies are Integrating Pervasive Sensing into Mental Healthcare
Exploring the Impact of Drivers' Emotion and Multi-task Learning on Takeover Behavior Prediction in Multimodal Environment: Exploring Takeover Behavior Prediction in Multimodal Environment
Particle display system: a real world display with physically distributable pixels
A Study on User Perception and Experience Differences in Recommendation Results by Domain Expertise: The Case of Fashion Domains
Deskslate: a shared workspace for telephone partners
WaaZam!: supporting creative play at a distance in customized video environments
Engineering automation in interactive critical systems
LocalBuy: a system for serving communities with local food
ID.EARS: One-Ear EEG Device with Biosignal Noise for Real-Time Gesture Recognition and Various Interactions
PowerShake: Power Transfer Interactions for Mobile Devices
Generating Audio-Visual Slideshows from Text Articles Using Word Concreteness
Improving Mental Health Among Working-Class Indian Women: Insight From An Interview Study
ASL Sea Battle: Gamifying Sign Language Data Collection
3-D Video Modeling
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses
Quill: a narrative-based interface for personal document retrieval
From Plane Crashes to Algorithmic Harm: Applicability of Safety Engineering Frameworks for Responsible ML
Intelligent gaze-added interfaces
Playable character: extending digital games into the real world
Pheno-data: knowledge from tomatoes' becoming with different ecological worlds
The "magic number 5": is it enough for web testing?
On the edge of the creative process: an analysis of human figure animation as a complex synthesis task
SEER: Auto-Generating Information Extraction Rules from User-Specified Examples
What you Sculpt is What you Get: Modeling Physical Interactive Devices with Clay and 3D Printed Widgets
Depth- and breadth-first processing of search result lists
User interface guidelines for enhancing usability of airline travel agency e-commerce web sites
Table Illustrator: Puzzle-based interactive authoring of plain tables
What you look at is what you get: eye movement-based interaction techniques
PointAssist: assisting individuals with motor impairments
Passive photography from a creative perspective: "If I would just shoot the same thing for seven days, it's like... What's the point?"
Understanding Challenges and Design Opportunities for Digital Mental Well-Being in Saudi Arabia
Multimodal collaborative handwriting training for visually-impaired people
User centered research and design at Motorola
Toward Automatic Audio Description Generation for Accessible Videos
ACTIVE4: A Conceptual Framework for Gathering Empathetic Insights toward Office Workers' Vitality Ecosystem Design
Warp speed design: a rapid design method for use with children
EventStream: integrated transit information system
The Technology Is Enemy for Me at the Moment: How Smart Home Technologies Assert Control Beyond Intent
PENPETS: a physical environment for virtual animals
Object-Centric Camera Drone Control for Unconstrained Telepresence
Card sorting for navigation design
ThoughtCloud: Exploring the Role of Feedback Technologies in Care Organisations
Help Me Reflect: Leveraging Self-Reflection Interface Nudges to Enhance Deliberativeness on Online Deliberation Platforms
Human Factors in Computing Systems, CHI '97 Conference Proceedings, Atlanta, Georgia, USA, March 22-27, 1997
Recognizing shapes and gestures using sound as feedback
Storywriter: a speech oriented editor
SuperVision: Spatial Control of Connected Objects in a Smart Home
CommunityCrit: Inviting the Public to Improve and Evaluate Urban Design Ideas through Micro-Activities
Feedback management in the pronunciation training system ARTUR
Designing palaver tree online: supporting social roles in a community of oral history
Evaluating interfaces for privacy policy rule authoring
PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality
DRAVA: Aligning Human Concepts with Machine Learning Latent Dimensions for the Visual Exploration of Small Multiples
ClassBeacons: Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information
Towards Design Principles for Visual Analytics in Operations Contexts
COR Themes for Readability from Iterative Feedback
Cognitive Function Analysis for Human-Centered Automation of Safety-Critical Systems
"In this online environment, we're limited": : Exploring Inclusive Video Conferencing Design for Signers
CHI 99 special interest group on natural language in computer-human interaction
Toward Handling the Complexities of Non-Anthropomorphic Hands
How's Your Sewing? Investigating Metrics to Automatically Assess Sewing Expertise
The Bureaucratic Challenges of Unified Data: Examining Predictive Policing Technology Design Issues Posed by Federal and State U.S. Criminal Legal System Data Sets
ICT&ART Connect: Connecting ICT & Art Communities Project Outcomes
"Is it Weird to Still Be a Virgin": Anonymous, Locally Targeted Questions on Facebook Confession Boards
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Smell, Taste, and Temperature Interfaces
The Effect of Performance Feedback on Social Media Sharing at Volunteer-Based Online Experiment Platforms
Online help systems: design and implementation issues (panel)
Accessing Multimedia through Concept Clustering
Behavioral experiments on handmarkings
Capturing the Trends, Applications, Issues, and Potential Strategies of Designing Transparent AI Agents
Meander Coil++: A Body-scale Wireless Power Transmission Using Safe-to-body and Energy-efficient Transmitter Coil
Stimulight: Exploring Social Interaction to Reduce Physical Inactivity among Office Workers
Identification of pointing difficulties of two individuals with Parkinson's disease via a sub-movement analysis
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions
Unsocial Robots: How Western Culture Dooms Consumer Social Robots to a Society of One
How Domain Experts Create Conceptual Diagrams and Implications for Tool Design
MiniMates: Miniature Avatars for AR Remote Meetings within Limited Physical Spaces
Towards Designing a Question-Answering Chatbot for Online News: Understanding Questions and Perspectives
Dot-it: Managing Nausea and Vomiting for A Peaceful Pregnancy with Personal Pattern Exploration
PersaLog: Personalization of News Article Content
Meaning Reconstruction as an Approach to Analyze Critical Dimensions of HCI Research
When is Machine Learning Data Good?: Valuing in Public Health Datafication
Log it While it's Hot: Designing Human Interaction with Smart Thermostats for Shared Work Environments
Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews
Computing technology in international development: who, what, where, when, why and how?
Towards improving mental models of personal firewall users
CHI 2010 special interest group: creating prosocial media for children
Designing for movement: evaluating computational models using LMA effort qualities
On the audio representation of radial direction
danceON: Culturally Responsive Creative Computing
Quantitative analysis of scrolling techniques
Perceptual localization of surface normal
"Grab-that-there": Live Direction for Motion-based Games for Health
Initial Evaluation of Different Types of Virtual Reality Locomotion Towards a Pedestrian Simulator for Urban and Transportation Planning
The mathematical imagery trainer: from embodied interaction to conceptual learning
Beyond task analysis: exploiting task models in application implementation
Crowd-Designed Motivation: Motivational Messages for Exercise Adherence Based on Behavior Change Theory
Accurate, Robust, and Flexible Real-time Hand Tracking
Comparative evaluation of recommender system quality
Enhancing visuospatial attention performance with brain-computer interfaces
Practices and Technology Needs of a Network of Farmers in Tharaka Nithi, Kenya
Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research
Beam: a mobile application to improve happiness and mental health
Visual thinking & digital imagery
Master usability scaling: magnitude estimation and master scaling applied to usability measurement
Flexible timeline user interface using constraints
BanglAssist: A Bengali-English Generative AI Chatbot for Code-Switching and Dialect-Handling in Customer Service
Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic
Design of a role-playing game to study the trajectories of health care workers in an operating room
Towards the Safety of Film Viewers from Sensitive Content: Advancing Traditional Content Warnings on Film Streaming Services
The impact of unified messaging on the user
Educator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels
The FeelMouse: an interaction device with force feedback
Active collaboration in healthcare design: participatory design to develop a dementia care app
Design for Songket Weaving in Malay Cottage Industry
CAPTIVE: a cube with augmented physical tools
LightWrite: Teach Handwriting to The Visually Impaired with A Smartphone
Websound: a generic web sonification tool allowing HCI researchers to dynamically create new access modalities
Enabling cross-device interaction with web history
Hostile Systems: A Taxonomy of Harms Articulated by Citizens Living with Socio-Economic Deprivation
CrossingGuard: exploring information content in navigation aids for visually impaired pedestrians
Collaborative Aspects of Collecting and Reflecting on Behavioral Data
User Experiences with Online Status Indicators
"Everybody knows what you're doing": a critical design approach to personal informatics
Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay
Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV
Effects of Awareness Support on Groupware Usability
Towards intelligent authoring tools for machinima creation
Capturing and sharing memories in a virtual world
Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections
Using Sound to Help Visually Impaired Children Play Independently
Designing Safety Critical Interactions: Hunting Down Human Error
Social presence in Web surveys
Presence awareness: multiple sources, multiple roles
On Stress: Combining Human Factors and Biosignals to Inform the Placement and Design of a Skin-like Stress Sensor
Kinetic tiles
The Effects of Update Interval and Reveal Method on Writer Comfort in Synchronized Shared-Editors
"I have never seen that for Deaf people's content: " Deaf and Hard-of-Hearing User Experiences with Misinformation, Moderation, and Debunking on Social Media in the US
V-FRAMER: Visualization Framework for Mitigating Reasoning Errors in Public Policy
BodyGuard: A Case Study of Telecare Product Innovation and Development
Item recognition in menu selection: the effect of practice
Palette, Purpose, Prototype: The Three Ps of Color Design and How Designers Navigate Them
Tabletop interface using a table's circular vibration and controllable friction
Framework for evaluating application adaptivity
Social recipe recommendation to reduce food waste
Intuito: Opportunistic Tangible Programming by Demonstration for Physical Components
Video browsing interfaces for the open video project
From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it
More Than a Show: Using Personalized Immersive Theater to Educate and Engage the Public in Technology Ethics
A Comparison of Cooperative and Competitive Visualizations for Co-located Collaboration
"You Don't Have To Know My Past": How WeChat Moments Users Manage Their Evolving Self-Presentation
Augmenting Indirect Multi-Touch Interaction with 3D Hand Contours and Skeletons
Exploring Intended Functions of Indoor Flying Robots Interacting With Humans in Proximity
XWand: UI for intelligent spaces
Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices
The movable filter as a user interface tool: the video
Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice
Methods for assessing web design through the internet
Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison
EnviroPulse: Providing Feedback about the Expected Affective Valence of the Environment
GeoNotes: social enhancement of physical space
Tangible user interfaces in context and theory
Ineractive 3D presentations and buyer behavior
Collaborating with communities in Africa: a hitchhikers guide
Passenger Trip Planning using Ride-Sharing Services
Learning, Education, and HCI