yusuke1997/dblp-id-title huggingface dataset:
From comic book to movie screen: achieving symbiosis between rigging and creature effects for Venom
evolution of a creature
Generative AI for Concept Creation in Footwear Design
Magic pot: interactive metamorphosis of the perceived shape
Cage-based deformation transfer using mass spring system
Real-time simulation of solids with large viscoplastic deformation
Efficient rendering of integral images
Studio views of demo tapes (curated)
Animating the combustion of deformable materials
LOOSECONTROL: Lifting ControlNet for Generalized Depth Conditioning
Efficient view-based 3d reflection symmetry detection
Spatial Design For Beginners: A Playful Journey Through The Virtuality Continuum
Second-order occlusion-aware volumetric radiance caching
Layered Histories: the wandering bible of Marseilles
Automatic generation of pencil drawing using LIC
Wang cubes for video synthesis and geometry placement
Omnidirectional display that presents information to the ambient environment with optical transparency
Unleashing the Power of Python in Autodesk Maya
Path tracing in production - part 1: production renderers
Modeling and Rendering Glow Discharge
Audio haptics
Computational holography: the real 3-D by fast wave-field rendering in ultra high resolution
Enhancing time and space efficiency of kd-tree for ray-tracing static scenes
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse
Next billion cameras
Representations that promote cognition: the case of chemistry visualization tools
Capturing and representing brdfs for virtual reality
Real-time structure aware color stippling
The demo scene
ViBaR: VR Platform Using Kinesthetic Illusions to Enhance Movement Experience
Radiosity on graphics hardware
Round-trip development for sculptural forms
Bibigi (theremin based on computer-vision technology)
HDR TV output and lighting Gears of War 4
An efficient level set toolkit for visual effects
RenderMan in production at WDFA
Precomputed light sets for fast high quality global illumination
AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning
Interactive Optimization of Scaffolded Procedural Patterns
Normal meshes
Algorithmic mirror
Homage to Moholy-Nagy, 1979
Collaborating by Numbers
Scanline rendering of parametric surfaces
Fast approximate ambient occlusion
electric MoOns
Extreme fashion: designers, artists, and technologists present a glimpse into the place where high fashion collides with high technology
Designing haptic media technologies for embodied creation
Creating spherical worlds
Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations
An efficient algorithm for hidden surface removal
Visual perception of 3D shape
Data-driven method for sketch-based 3D shape retrieval based on user similar draw-style recommendation
Computer graphics for half-tone three-dimentional object images
Graphics rendering architecture for a high performance desktop workstation
Developing the interactive first person P.O.V.: using characters as a sensory lens
Better faster noise with the GPU
Running out of steam
Smart album: photo filtering by effect detections
The BLT: a digital cinematographer's control center
Increasing scene complexity: distributed vectorized view culling
Pastel-like rendering considering the properties of pigments and support medium
SemanticPaint: interactive segmentation and learning of 3D worlds
Automatic video tracking by probabilistic propagation
The Fort at Mashantucket
Sequence from Monsters, Inc
Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
Interactive cinematic scientific visualization in unity
Enhancement to mobile products visualization
Tibetan dreams
SIGGRAPH as textbook: learning skills for undergraduates
Gorillaz at the brit awards
What does it feel to have freedom?
An immersive, multi-user, musical stage environment
Elastic and plastic deformations with rigid body dynamics
PRIMS: an interactive system for the design of hybrid circuit layout
Tile representation of subdivision surfaces
High level languages for GPUs
RANKAI
Wild wild west
An approximate global illumination system for computer generated films
Voxelizing Google Earth: A Pipeline for New Virtual Worlds
Computer-generated Floral Ornament
An interactive introduction to WEBGL and three.JS
The road to San Antone
Medial axis techniques for stereoscopic extraction
Phyxel: realistic display using physical objects with high-speed spatially pixelated lighting
Synthesizing facial animation using dynamical property of facial muscle
VisibilityChunk: average directional visibility for importance sampling
Real-time shaded NC milling display
Sherban Epuré
FREEWARE
Sculpting: an interactive volumetric modeling technique
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Production Sessions
Stripe: a software tool for efficient triangle strips
Style-based tone mapping for HDR images
Contemplations on Inner Space 4
Dynamics-based tools: an unusual path to design integration
Spot noise texture synthesis for data visualization
ACM SIGGRAPH 2024 Talks, SIGGRAPH 2024, Denver, CO, USA, 27 July 2024- 1 August 2024
On being the right scale: sizing large collections of 3D models
ACM SIGGRAPH 2023 VR Theater, SIGGRAPH 2023, Los Angeles, California, August 6-10, 2023
Interactive speech conversion system cloning speaker intonation automatically
Herrmann Hall
Cinematic color: from your monitor to the big screen
Introduction to digital effects
Active textile tailoring
NVIDIA FlameWorks: real-time fire simulation
ReFiNe: Recursive Field Networks for Cross-Modal Multi-Scene Representation
Microlmage
SOE: the space on earth project & quantum city project
Visualising uncertainty in archaeological reconstructions: a possibilistic approach
Fusorario
Visualizing light transport phenomena with a primal-dual coding video camera
Kevin Quennesson
Build your own glasses-free 3D display
A fast translucency appearance model
Sound synthesis for the Web, games, and virtual reality
Elemental - Fireplace Flooding FX
Reading the space as an entity - Galleria Vittorio Emanuele, Milan, Italy
Mario Net
Building possible dreams
High-speed conversion of floating point images to 8-bit
Perceptually-based image rendering of art paintings
GPGS: a device-independent general purpose graphic system for stand-alone and satellite graphics
The Champion : Neural Render Case Study
Parts identification and motion estimation on CT scanned assembly meshes
Bell Atlantic "Big deal"
Image-based lighting with a piecewise-constant importance function
The gallery of light
Autocalibration for virtual environments tracking hardware
Cours Toujours
Surface drawing
Sparse lumigraph relighting by illumination and reflectance estimation from multi-view images
Textures from nonlinear dynamical cascades
IntrinsicDiffusion: Joint Intrinsic Layers from Latent Diffusion Models
Lucia
Intersection: computer graphics for everyday living
The twilight dance
Texture map generation for large-scale 3D reconstructed scenes
Be-heading a vampire: combining 2D and 3D elements with on-set motion capture to create the vampire brides in Van Helsing
Complex form in timber
Energie!
Nilaya
Simple 3D surface reconstruction using flatbed scanner and 3D print
Rotting Hill
Procedural tentacle bundles in "Edge of Tomorrow"
Japan Media Arts Festival
More sketchy, more AR, more fun!
Automated conversion of curvilinear wire-frame models to surface boundary models; a topological approach
Teaching 3D animation online: the ultimate challenge?
Data_Cosm
3000+ variations of the Voronoi diagram
Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context
Nested swallow
Embedded entertainment with smart projectors
Fast, minimum storage ray/triangle intersection
Vizzavi "tennis"
Hardware-accelerated texture and edge antialiasing using FIR filters
NeuralPassthrough: Learned Real-Time View Synthesis for VR
Interactive Reflections on Curved Objects
Personal computers as performance instruments
Pixmotor: a pixel motion integrator
Live performance tools: part II
Materialization of motions: tangible representation of dance movements for learning and archiving
Progression in-between
Novel infrared touch-screen technology and associated artwork
Goldenmask & ritual dance
Figures of speech
Efficient Generation of Motion Transitions Using Spacetime Constraints
Le ballet
Development and evaluation of education materials for stereoscopic 3D computer graphics animation
Instant replay using high speed motion capture and projected overlay
A phenomenological model for bokeh rendering
Schiara lantern
Effective level-of-detail management using fuzzy logic
3D imaging for rapid response on remote sites
Hierarchical B-spline refinement
Cellular modeling of dye stain on cloth
SCAAT: incremental tracking with incomplete information
Mathematics as an artistic-generative principle
BeFaced: a game for crowdsourcing facial expressions
An introduction to OpenGL programming
Efficient post-processing antialiasing on integrated GPUs
Porting game engines to Direct3D 10: Microsoft's Flight Simulator X
Multi-image interpolation based on graph-cuts and symmetric optical flow
A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play
SIGGRAPH Asia 2014 Emerging Technologies, Shenzhen, China, December 3-6, 2014
AI dente
Light Field Rendering
Frontiers in real time rendering
Echappee belle (breakaway)
Kuhfo
An introduction to WebGL programming
Emerging media and tech in a traditional company
FACADE: modeling and rendering architecture from photographs and the campanile model
Animation Torrent
Express link-up
Reading, writing, reload (panel): new three Rs for a new millennium
A framework for the analysis of error in global illumination algorithms
Towards visualizing HCI for immersive environments: the meta-situational tracker
The golden compass
Advances in geometry and reflectance acquisition (course notes)
The user's view of CAD/CAM (Panel Session)
Object models for computer aided design: An overview
Interactive Multi-Resolution Modeling on Arbitrary Meshes
Making of The Superpunch
NPSNET: an amphibious virtual environment
From the ground up: building a machine city for Matrix: Revolutions
Improving registration using active shape models and depth
Woodrow Wilson Bridge Project
Natural-color 3D insect models for education, entertainment, biosecurity and science
Adding Force Feedback to Graphics Systems: Issues and Solutions
A system to support the amateurs to take a delicious-looking picture of foods
Aesthetic-driven interaction: a pleasurable persuasive technology for health behavior change
Smithsonian without walls
The Hangman at Home: VR
Part123: Part-aware 3D Reconstruction from a Single-view Image
Animating agents for presenting tables and graphs
Hands-free augmented reality for vascular interventions
Warcraft: raising a horde
Growing up with fluid simulation on "The Day After Tomorrow"
Tactile cloud landscape
Rendering with Concentric Mosaics
Updating computer animation (panel): an interdisciplinary approach
First Life
Protozoa's VRML skits
Practical occlusion culling in KILLZONE 3
Open source 2005 and beyond: thriving despite the DMCA and patent threats to Linux
Cross-cultural user-experience design, including Asia
A smart agent for taking pictures
3D-model-based face replacement in video
OpenGL ES 2.0 programmable pipeline
Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays with Fast Heavily-quantized Spatial Light Modulators
Automated light probes from capture to render for Peter Rabbit
Graphics programming for the web
GPU-oriented light field compression for real-time streaming
Bringing the virtual world into the real world or vice versa: an artistic statement about computer input and output technologies
Project ScienceSpace
Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Real-time 3DX: demo or die: Copyright restrictions prevent ACM from providing the full text for this work
A deformable model of soap film considering physical properties
SCHEMA: multi-party interaction-oriented humanoid robot
Imitation and social intelligence for synthetic characters
Augmented reality annotation for social video sharing
Image-based dress up system
Wojna
Entr'acte
A performance-oriented data parallel virtual machine for GPUs
Effects of culture on the pre-production design of the HIV Game
Symposium on computer animation in fast forward
Vectors: textures, 1997
Fight for life (BBC/DCTP/Discovery/VFX - Jellyfish pictures)
Automatic and accurate mesh fitting based on 3D range scanning data
Color palette with enhanced psychological effect uncovered by multiprimary color display
Artworks using metaball representation with stepwise approach
GPU compute for graphics
In the Line of Sight
Audio Printer
CAF special education talk: the challenge of collaborative project by leading animation & design schools in Asia
3D spatial narrative: "The Island of Misfit Toys"
Parallel iso/aniso-scale surface texturing guided in Gabor space
@Migrants
Digital cars
Curved support structures and meshes with spherical vertex stars
Gemotional Bumpy Screen
Professional Workstations (Panel Session)
Case study 9983 & 9983-B
Simulating rivers in the good dinosaur
Computational bead design
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Studio Talks
Gary the Gull
Moons over you : the poetic space of virtual and real
Goldfish Crackers: In the Dark
AR filming: augmented reality guide for compositing footage in filmmaking
Pre-stabilization for rigid body articulation with contact and collision
DreamWorks animation's face system, a historical perspective: from ANTZ and Shrek to Mr Peabody & Sherman
Tiled crack networks
Smart motion synthesis
Behavioral modeling and animation (panel): past, present, and future
Lights and shadows
Draw poker
Dataism
Cartographic data structures: alternatives for geographic information systems
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Web Graphics
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Poster Proceedings
Airborne ultrasound tactile display
3D volumetric display using passive optical scatterers
Node self-localization in the "Two-Dimensional Communication" networks
INT-MANUS: revolutionary controlling of production processes
Prey 2
Wall Sculpture with Postits
Courthouse With Curved Elements
SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Computer Animation Festival, Virtual Event, USA, August 9-13, 2021
Doors 2015
Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy
Cyberith virtualizer: a locomotion device for virtual reality
Hardware stategies for scientific visualization
Mauvais Rôle
The Jungle Book: management, caching and preview of many animals
Computer Graphics Achievement Award: Michael Kass
Fast back-projection for non-line of sight reconstruction
Theory and analysis of transient rendering
Reinterpreting memorable characters in Incredibles 2
Re-tiling polygonal surfaces
Applications of multi-touch gaming technology to middle-school education
Interactive computer graphics applied to the theoretical aircraft/store separation problem
Dynamic deformables: implementation and production practicalities (now with code!)
Real-time particle systems on the GPU in dynamic environments
It's tea time!
Text-driven deaf-mute sign language synthesis system
'Field' work
Practical dynamic parallax occlusion mapping
Development of Real-Time QA/QC Tools for AEC in Unity
Haptic technologies for direct touch in virtual reality
A general model for the simulation of room acoustics based on hierachical radiosity
Cross-compiled 3D web applications: problems and solutions
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Panels
The existence of all things, past, present and future
Learning based compression for real-time rendering of surface light fields
The Accursed Share of Non-fungibles: What NFTs and Blockchains Suggest for Arts Practice, Pedagogy, and the General Economy
Physics-based Character Control Using conditional GAIL
X-splines: a spline model designed for the end-user
RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Dio espresso
Destroying LA for "2012"
Looking glass time
An Interactive Introduction to WebGL: Educators Forum SIGGRAPH 2020
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences
Easy rearward visibility by the control of eye direction in viewing panoramic images with HMD
Café Bouillu
Let there be hair
Towards the memory tower
Extracting higher-level information from facial mocap
Blocklizer: interactive design of stable mini block artwork
A model of visual masking for computer graphics
SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Happy Hour, Virtual Event USA, August 9-13, 2021
AdaptControl: an adaptive mobile touch control for games
Biomedical applications: what you need to know
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Talks Proceedings
Development models of herbaceous plants for computer imagery purposes
Computing the virtual human
Volume interaction with voxels by manipulating 3D general grids
ISAST I: the planet has changed: art, environment, and sustainable development
George of the jungle
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Courses
Programming embroidery with turtlestitch
Reflectance Estimation for Free-viewpoint Video
Gigantic deformable surfaces
Charismatic and eloquent instructor avatars with scriptable gesture
A unified treatment of elastostatic contact simulation for real time haptics
Developing educational virtual worlds with game engines
Visualizing expert motion for guidance in a VR ski simulator
Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
Procedural Shading for Rendering the Appearance of Feathers
Sound Candy: the equipment to expand the experience of play in a playground
Skeletal parameter estimation from optical motion capture data
Scene-independent super-resolution for plenoptic cameras
Color transformation based on the basic color categories of a painting
Virtual backdrops
The texture of light
CHILDHOOD: wearable suit for augmented child experience
Sketching knots
A SPH-based dissolution behavior model for real-time fluid-solid interaction
Gaze-orchestrated dynamic windows
Volumetric peeling: feature centric visualization using membership functions
Clear water act; Wires
BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
LightCluster: clustering lights to accelerate shadow computation
Shader analytical approximations for terrain animation in "The Time Machine"
Multiple scattering using machine learning
Midea
Rendering Iridescent Rock Dove Neck Feathers
Reduced illumination patterns for acquisition of specular and diffuse normal maps
Visual exploration of ionosphere disturbances for earthquake research
A novel network architecture for crowded online environments
ACM SIGGRAPH Achievement Awards Presentation
The making of inner workings
Local adaptation luminance via segmentation and assimilation
Can "Gaming 2.0" help design "Serious Games"?: a comparative study
Soft Pneumatic Actuator Design using Differentiable Simulation
Constructive solid trimming
Waving tentacles: a system and method for controlling a SMA actuator
State of the art in modeling and rendering
Transferring surface data across geometric models in a digital production environment
Real time design and animation of fractal plants and trees
Metropolis light transport
Collaborative learning via 3-D game development
Light source estimation using segmented HDR images
YKK AP commercial: "evolution"
Strands and hair: modeling, animation, and rendering
The role and reality of graphics standards (Panel)
Elevation #2
Quantum rendering: an introduction to quantum computing, quantum algorithms and their applications to computer graphics
Oreille remplie de plumes
Poulet free
Palette: Image-to-Image Diffusion Models
EventScope: discovering Mars with internet-based virtual environments
Synchronized real-time multi-sensor motion capture system
FEM simulation of 3D deformable solids: a practitioner's guide to theory, discretization and model reduction
Real-time triangulation matting using passive polarization
Virtual ISU: locomotion interface for immersive VR experience in seated position (1)
Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction
Moving to mobile graphics and GPGPU: forget everything you know
Carlitopolis
AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion
Enforced telexistence: teleoperating using photorealistic virtual body and haptic feedback
Hierarchical G 1 smooth surface interpolation with local control
Fair and robust circle splines
The ins and outs of inside out's camera structure
Unbound: The Uncertainty Principle Schemas
Part III: dynamic texture synthesis
The making of deadline
Tackling computer generated clouds in 'Madagascar: The Crate Escape'
Creating 3D painterly environments for Disney's "Treasure Planet"
FLEX: the Florida experimental film/video festival
Capturing spherical light fields of a real scene
Dia de los muertos
ReverseCAVE: providing reverse perspectives for sharing VR experience
Tile-based kolam patterns
Implementation of fast frictional dynamics for rigid bodies
Community/content/interface: creative online journalism (panel)
Kinesthetic robot interfaces for educational games
A screen-space approach to rendering polylines on terrain
Exploring the potential of layered BRDF models
X-Men: Mystique Transformations
Miniverse2
Clear cut
Anna Dumitriu
UPS Gladiator
The remembering: an interactive cdPlus application
Interactive tree illustration generation system
Animating quadrupeds with footprints
Hidden line removal for vector graphics
Spirit and opportunity: animating NASA's mission to Mars
Digital Albert Einstein, a case study
Modeling repetitive motions in real-world 3D scenes
Webbed Spaces: Between Exhibition and Network (Panel)
Footprint evaluation for volume rendering
Curvature-dependent local illumination approximation for translucent materials
Rear window redux: learning from the architecture in Hitchcock's film using 3D modeling and animation
Listen up! Realtime auditory interfaces for the real world (panel)
Beyond productivity: children as digital artists
Level 1457 last
Monstera Deliciosa
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, Los Angeles, California, USA, August 3-8, 1997
Direct 3D stylization pipelines
Garment motion capture using color-coded patterns
An interactive introduction to OpenGL programming
Fix the future: industrial light & magic and visual effects for "Tomorrowland"
Graphical digital storytelling: visualizing personal histories and relationships
Advances in neural rendering
Interactive script based dynamics in Big Hero 6
Spinning-disc 3D television
Preserving virtual reality artworks: a museum perspective
Sketch understanding systems
Real-time voxelization of triangle meshes on the GPU
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011 , Poster Proceedings
Appleseed: ex machina
Volumetric modeling with implicit functions: a cloud is born
Animating character images in 3D space
Inferring gaze shifts from captured body motion
Multi-Layer Thick Shells
Biped control using multi-segment foot model based on the human feet
Tatlin's tower
Dimensional compositing for visualizing high-dimensional dataset