yusuke1997/dblp-id-title huggingface dataset:
How to Take a Brake from Embodied Locomotion - Seamless Status Control Methods for Seated Leaning Interfaces
Treeam: an Immersive and Collaborative Serious Game About Trees and Forest
Depth Reduction in Light-Field Head-Mounted Displays by Generating Intermediate Images as Virtual Images
Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perception
Virtual Control Interface: Discover and Control IoT Devices Intuitively Through AR Glasses with Multi-model Interactions
A Framework for Pervasive Visual Deficiency Simulation
Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space
Evaluation of Curved Raycasting-based Interactive Surfaces in Virtual Environments
A modified tactile brush algorithm for complex touch gestures
Real-time path planning in emergency using non-uniform safety fields
Design and Evaluation of a VR Therapy for Patients with Mild Cognitive Impairment and Dementia: Perspectives from Patients and Stakeholders
Tactile Feedback at the Finger Tips for Improved Direct Interaction in Immersive Environments
An extensible mirror world from user-generated content
Does VR Pay? The Benefit of VR in Industry
Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies
Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction
HardenVR: Harassment Detection in Social Virtual Reality
A Pilot-Study into a Novel Application for Inducing and Studying Visually-Induced Motion Sickness in a VR environment
An Investigation of Head Motion and Perceptual Motion Cues' Influence on User Depth Perception of Augmented Reality Neurosurgical Simulators
Feeling Across the Distance: The Interplay of Motor and Empathic Processes with Virtual Humans
Pedestrian Behavior Interacting with Autonomous Vehicles: Role of AV Operation and Signal Indication and Roadway Infrastructure
Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry Data
Extended Abstract: Interaction-Triggered Estimation of AR Object Placement on Indeterminate Meshes
PTrack: Introducing a Novel Iterative Geometric Pose Estimation for a Marker-based Single Camera Tracking System
Immersive Motorcycle Visualization Using Motion Capture: A Proof of Concept for an Online Motorcycle Configurator
Video2Force: Experiencing Object Motion in Video with Dynamic Force Feedback based on Bio-Inspired Sensing and Processing
Action Units: Directorial Cues for Immersive Storytelling in Swivel-chair Virtual Reality
Augmented reality: Principles and practice
Altered reality: Augmenting and diminishing reality in real time
Affordance Maintenance-Based 3D Scene Synthesis for Immersive Mixed Reality
A Virtual Reality System for the Assessment of Patients with Lower Limb Rotational Abnormalities
On error bound estimation for motion prediction
Virtual teleoperation performance under load factor in real flight
A Neural Motion Deblurring Approach to Restore Rich Textures for Visual SLAM
Rapid Animation of Laser-scanned Humans
Ten years of Immersive VR Installations - Past, Present, and Future
Utilizing immersive virtual reality in everydaywork
Pose Synthesis Using the Inverse of Jacobian Matrix Learned from Examples
Transformable Game Controller and Its Application to Action Game
Knowing the Partner's Objective Increases Embodiment towards a Limb Controlled by the Partner
CvhSlicer 2.0: Immersive and Interactive Visualization of Chinese Visible Human Data in XR Environments
Room Connection Techniques in Virtual Reality for Walking in Impossible Spaces
VRhino II: Flow Field Visualization inside the Human Nasal Cavity
An implementation of MagicCraft: Generating Interactive 3D Objects and Their Behaviors from Text for Commercial Metaverse Platforms
Visualizing Planetary Spectroscopy through Immersive On-site Rendering
OMAR - A Haptic Display for Speech Perception by Deaf and Deaf-blind Individuals
Walking about Virtual Environments on an Infinite Floor
Coretet: A 21 st Century Virtual Reality Musical Instrument for Solo and Networked Ensemble Performance
Automatic Furniture Arrangement Using Greedy Cost Minimization
View-aware tile-based adaptations in 360 virtual reality video streaming
Increasing Trust with Augmented Reality in Human-in-the-Loop Intelligent System: A Case Study with Inspection Task
Network Topologies for Scalable Multi-User Virtual Environments
Research Trends in Virtual Reality Locomotion Techniques
Anatomy Studio II A Cross-Reality Application for Teaching Anatomy
Symmetrical Cognition Between Physical Humans and Virtual Agents
Can a Novel Virtual Reality Simulator, Developed for Standalone HMDs, Effectively Prepare Patients for an MRI Examination?
Exploring 3D Interaction with Gaze Guidance in Augmented Reality
CarpetVR: The Magic Carpet Meets the Magic Mirror
Pocket-size augmented reality system for flight control
Tracking-Tolerant Visual Cryptography
Getting around in google cardboard - exploring navigation preferences with low-cost mobile VR
Improving X-ray Diagnostics through Eye-Tracking and XR
SUMART: SUMmARizing Translation from Wordy to Concise Expression
Scalable maps of random dots for middle-scale locative mobile games
Spatial Updating in Virtual Reality - Auditory and Visual Cues in a Cave Automatic Virtual Environment
Fovea Prediction Model in VR
Application of XR technology in stomatology education: Theoretical basis, application scenarios and future prospects
Phase-Aligned Foveated Rendering for Virtual Reality Headsets
Tutorial 4: Open Source Virtual Reality
A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm Muscles
Spatial Bar: Exploring Window Switching Techniques for Large Virtual Displays
Virtual Flythrough over a Voxel-Based Terrain
Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual Reality
Virtual reality training of manual procedures in the nuclear sector
Immersive Place-based Learning - An Extended Research Framework
The impact of a self-avatar on cognitive load in immersive virtual reality
A methodology for reducing the time necessary to generate virtual electric substations
A Personal History of the Development of Immersive Video
Challenges in Enabling Industrial End-Users to use AR and VR for 3D Authoring of Digital Twins for the Factory of the Future
MeshReduce: Split Rendering of Live 3D Scene for Virtual Teleportation
Considerations on Preserving VR Experiences (Ideas Collected Over Thirty Years)
Inducing Emotional Stress From The Intensive Care Context Using Storytelling In VR
Vestibular cues and virtual environments
Enhancing Smishing Detection in AR Environments: Cross-Device Solutions for Seamless Reality
An Approach of Reducing Motion Sickness in Passive Virtual Driving through Multi-sensory Simulation of Wind Sensation
25th IEEE Conference on Virtual Reality and 3D User Interfaces [Title page]
Interfaces For Wearable Computers
Effects of Mirrors on User Behavior in Social Virtual Reality Environments
Effect of Look-Alike Avatars on Students' Perceptions of Teaching Effectiveness
Adaptive interactive device control by using reinforcement learning in ambient information environment
VR for Public Consumption
Interpersonal Scenarios: Virtual \approx Real?
Lighting Estimation via Differentiable Screen-Space Rendering
Evaluating the Importance of Multi-sensory Input on Memory and the Sense of Presence in Virtual Environments
Creating VR Scenes Using Fully Automatic Derivation of Motion Vectors
Edible Lens Made of Agar
Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented Reality
Shaping 3-D boxes: A full 9 degree-of-freedom docking experiment
Lucid Virtual Dreaming: Antecedents and Consequents of Virtual Lucidity During Virtual Threat
Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applications
From Real to Virtual: An Image-Based Rendering Toolkit to Help Bring the World Around Us Into Virtual Reality
Virtual Streamer with Conversational and Tactile Interaction
Evaluation of Information Widgets for a Virtual Reality Serious Game
AVoidX: An Augmented VR Game
Perception of Redirected Pointing Precision in Immersive Virtual Reality
The Third Workshop on Locomotion and Wayfinding in XR (LocXR)
Secret Detours: A Garden in Singapore
Complex VEs on All-In-One VR Headsets Through Continuous From-Segment Visibility Computation
Implementing Continuous-Azimuth Binaural Sound in Unity 3D
An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System
The MR Toolkit Peers Package and Experiment
LiftVR: A VR-Based Training System for Back-Friendly Lifting
Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping
Performance measurements for the Microsoft Kinect skeleton
Developinimmersive VR experience for visualizing cross-cultural relationships in music
Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience
Environmental, User, and Social Context-Aware Augmented Reality for Supporting Personal Development and Change
Exploring the Impact of Vibrotactile Feedback on Boom Lift Safety Training: A Study Design
Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy
OmniStereo for Panoramic Virtual Environment Display Systems
StageAR: Markerless Mobile Phone Localization for AR in Live Events
Towards Controlling Whole Body Avatars with Partial Body-Tracking and Environmental Information
Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual Reality
The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality
A vision-based head tracker for fish tank virtual reality-VR without head gear
Gender Differences of Cognitive Loads in Augmented Reality-based Warehouse
Large-Scale Projection-Based Immersive Display: The Design and Implementation of LargeSpace
Construction of a Three-sided Immersive Telecollaboration System
VR2ML: A Universal Recording and Machine Learning System for Improving Virtual Reality Experiences
A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments
Virtual Reality Synthesis of Robotic Systems for Human Upper-Limb and Hand Tasks
Messages: Message from the general chairs
Adaptive information density for augmented reality displays
Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents
Proposal for an aerial display using dynamic projection mapping on a distant flying screen
Immersive 3D Medical Visualization in Virtual Reality using Stereoscopic Volumetric Path Tracing
A Real-Time Projection System for Golf Training using Virtual Shadow
Composable Volumetric Lenses for Surface Exploration
mpCubee: Towards a mobile perspective cubic display using mobile phones
The Effect of Navigational Aids on Spatial Memory in Virtual Reality
GazeDock: Gaze-Only Menu Selection in Virtual Reality using Auto-Triggering Peripheral Menu
Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning research
A Case Study on Providing Immersive Visualization for Neuronal Network Data Using COTS Soft- and Hardware
Optical see-through head up displays' effect on depth judgments of real world objects
Improved Redirection with Distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments
Virtual Reality for Deeper Learning: An Exemplar from High School Science
LLMs on XR (LoXR): Performance Evaluation of LLMs Executed Locally on Extended Reality Devices
Building a Worldwide Photorealistic Virtual Environment by Switching between Subenvironments
Identifying Motion Capture Tracking Markers with Self-Organizing Maps
Evaluation of Pointing Interfaces with an AR Agent for Multi-section Information Guidance
Examining the Fine Motor Control Ability of Linear Hand Movement in Virtual Reality
Collaborative table-top VR display for neurosurgical planning
Head-to-Body-Pose Classification in No-Pose VR Tracking Systems
Integrating head and full-body tracking for embodiment in virtual characters
New Rendering Approach for Composable Volumetric Lenses
Extended Abstract: Natural Human-Robot Interaction in Virtual Reality Telepresence Systems
Mixed reality training for tank platoon leader communication skills
Estimation of Detection Thresholds for Redirected Turning
Hand Redirection Thresholds in a Shooting Game
The Problem of Digital Dualism in Social Virtual Reality Research: Toward a Hybrid Culture, Space, and Body
Dual interactions between multi-display and smartphone for collaborative design and sharing
Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions
3DColAR: Exploring 3D Color Selection and Surface Painting for Head Worn Augmented Reality using Hand Gestures
SalBiNet360: Saliency Prediction on 360° Images with Local-Global Bifurcated Deep Network
Automatic Calibration of Commercial Optical See-Through Head-Mounted Displays for Medical Applications
Elastic-Move: Passive Haptic Device with Force Feedback for Virtual Reality Locomotion
Analyzing Exergame Recordings with Embedded Bio-Data in Immersive Virtual Reality
Design and Evaluation of a Tool to Support Air Traffic Control with 2D and 3D Visualizations
Evaluating the Influence of the HMD, Usability, and Fatigue in 360VR Video Quality Assessments
Structured Light of Flickering Patterns Having Different Frequencies for a Projector-Event-Camera System
A Virtual Peer for Investigating Social Influences on Children's Bicycling
Pedagogical Agent Responsive to Eye Tracking in Educational VR
Washout Filter Design for a Motorcycle Simulator
Development of a wearable haptic device with pneumatic artificial muscles and MR brake
Redirected Drawing: Expanding the Perceived Canvas Size in VR
Evaluating Visual Cues for Future Airborne Surveillance Using Simulated Augmented Reality Displays
Never Tell the Trick: Covert Interactive Mixed Reality System for Immersive Storytelling
AR 2 Hockey: a case study of collaborative augmented reality
Neural Bokeh: Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality
Real-time Volumetric Haptic and Visual Burrhole Simulation
[DC] Detection of an Isolated User's (Inter)Actions during an Augmented Reality Guided Procedure: an Application in Space Medicine
Temperature Matters: Thermal Feedback for Awe Experiences in VR
Pedaling into Presence: Evaluating Presence and User Experience in VR Cycling vs. Controller Use
Peers at work: Economic real-effort experiments in the presence of virtual co-workers
A web application with multi-input capabilities for AI-driven 3D object generation, designed for XR applications
Assessing the Effects of Drone Control Interfaces on Situational Awareness and Digital Twin Environment Updates
Challenges and Opportunities for Playful Technology in Health Prevention: Using Virtual Reality to Supplement Breastfeeding Education
Volumivive: An Authoring System for Adding Interactivity to Volumetric Video
StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality Game
Avatar motion adaptation for AR based 3D tele-conference
Visual Exploratory Activity under Microgravity Conditions in VR: An Exploratory Study during a Parabolic Flight
Batmen Forever: Unified Virtual Hand Metaphor for Consumer VR Setups
Examining VR Technologies for Immersive Lighting Performance Simulation and Visualisation in Building Design and Analysis
Retargeting Destinations of Passive Props for Enhancing Haptic Feedback in Virtual Reality
Redirected Scene Rotation for Immersive Movie Experiences
[DC] Understanding the Impact of the Fidelity of Multimodal Interactions in XR based Training Simulators on Cognitive Load
Cycling renaissance: The VR potential in exploring static and moving environment elements
Lightweight Quaternion Transition Generation with Neural Networks
Agency Enhances Body Ownership Illusion of Being a Virtual Bat
Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
MRI overlay system using optical see-through for marking assistance
Immersive Record and Replay for Lively Virtual Environments
Enhanced Surgeons: Understanding the Design of Augmented Reality Instructions for Keyhole Surgery
Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies
Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains
GenDeck: Towards a HoloDeck with Text-to-3D Model Generation
Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces
glossoVR - voice emission and public speech training system
An image-based system for sharing a 3D object by transmitting to remote locations
SImBa: An Augmented Reality approach for creating Smart Immersive Bays in Software Delivery Environments
[DC] Enhancing Accessibility and Emotional Expression in Educational Extended Reality for Deaf and Hard of Hearing: A User-Centric Investigation
Reimagining TaxiVis through an Immersive Space-Time Cube metaphor and reflecting on potential benefits of Immersive Analytics for urban data exploration
ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception
Human-avatar interaction and recognition memory according to interaction types and methods
GravField: Entangling Digital Objects with Bodies
Sports Training System for Visualizing Bird's-Eye View from First-Person View
Measuring Collision Anxiety in XR Exergames
Resolving Object References in Multimodal Dialogues for Immersive Virtual Environments
Climb, Direct, Stack: Smart Interfaces for ELeague Contest
NELI-AUTH: Authentication System Based on Non-equal-length Input for Virtual Environment
Towards Scalable and Real-time Markerless Motion Capture
A Physically Exact Real Time Simulator for Car Head Light
GingerVR: An Open Source Repository of Cybersickness Reduction Techniques for Unity
Supporting Jury Understanding of Expert Evidence in a Virtual Environment
Generating Autonomous Dynamic Behavior for Computer Animation: A Constrained Optimal Control Approach
3D Depth Experience in VR from Monocular Video
Exploring Effects of Screen-Fixed and World-Fixed Annotation on Navigation in Virtual Reality
Virtual Acceleration with Galvanic Vestibular Stimulation in Virtual Reality Environment
Supervised Machine Learning Hand Gesture Classification in VR for Immersive Training
Combining Dynamic Field of View Modification with Physical Obstacle Avoidance
Games in concert
Acceptance and User Experience of Driving with a See-Through Cockpit in a Narrow-Space Overtaking Scenario
3D image warping in architectural walkthroughs
Avatar embodiment realism and virtual fitness training
Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System
An adaptive multi-resolution modeling technique based on viewing and animation parameters
2012 IEEE Virtual Reality, VR 2012, Costa Mesa, CA, USA, March 4-8, 2012
Rapid creation of photorealistic virtual reality content with consumer depth cameras
Design and assessment of haptic interfaces: An essay on proactive haptic articulation
Evaluating the Feasibility of Using Augmented Reality for Tooth Preparation
Keynote Speaker is Clinical Virtual Reality Ready for Primetime?
A Tangible Spherical Proxy for Object Manipulation in Augmented Reality
Vive Tracking Alignment and Correction Made Easy
Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study
[DC] Supporting Embodied Sensemaking in Immersive Environment
Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the MagicLeap Device
Dashing: Fun but Non-Ergonomic? Exploring Transition Effects in VR
Reverse Disability Simulation in a Virtual Environment
Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR)
Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films
Transitional Augmented Reality navigation for live captured scenes
Grasping objects in immersive Virtual Reality
EchoVision
MARS: A Cross-Platform Mobile AR System for Remote Collaborative Instruction and Installation Support using Digital Twins
Drawn Together: A Collocated Mixed Reality Sketching and Annotation Experience
A virtual surgical simulator for mandibular angle reduction based on patient specific data
[DC] Data-Driven Expertise Assessment in XR: Analyzing Multimodal Sensor Data for Psychomotor and Cognitive Tasks
Cloud-Based Cross-Platform Collaborative AR in Flutter
Obstacles Awareness Methods from Occupancy Map for Free Walking in VR
Common Office Equipment and CaveUT Make a Cheap Portable Cave
Increasing agent physicality to raise social presence and elicit realistic behavior
Exploring Factors Associated with Retention in Computer Science Using Virtual Reality
The Effects of Stereopsis and Immersion on Bimanual Assembly Tasks in a Virtual Reality System
Prism aftereffects for throwing with a self-avatar in an immersive virtual environment
The Impact of Virtual Agent Locomotion and Postures on Social Perception and Brain Activity in MR
Prototyping Autonomous Vehicle Lane Detection for Snow in VR
STARE: Semantic Augmented Reality Decision Support in Smart Environments
Event Synthesis for Light Field Videos using Recurrent Neural Networks
SiLVIA - A Simulation Library for Virtual Reality Applications
An On-line Evaluation System for Optical See-through Augmented Reality
Laser-based Photochromic Drawing Method for Rotating Objects with High-speed Visual Feedback
Spherical Structure-from-Motion for Casual Capture of Stereo Panoramas
PolyVRGeo: Immersive Engineering Toolkit for Deep Geothermal Energy
User Preference for Navigation Instructions in Mixed Reality
VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games
A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion
The Optimal Interactive Space for Hand Controller Interaction in Virtual Reality
External Human-Machine Interface for Robotaxis
Pinch-n-Paste: Direct texture transfer interaction in augmented reality
Immersive Rear Projection on Curved Screens
Acoustic redirected walking with auditory cues by means of wave field synthesis
Disocclusion-Reducing Geometry for Multiple RGB-D Video Streams
Let Every Seat Be Perfect! A Case Study on Combining BIM and VR for Room Planning
The Virtual Palette and the Virtual Remote Control Panel: A Device and an Interaction Paradigm for the Responsive Workbench(tm)
Gaze Insights in XR: Real-Time Eye-Tracking Analytics with Elasticsearch
Surround-Screen-Based Display Systems in Immersive Visualization Laboratories: Applications, Benefits, and Lower-Cost Solutions
Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation
An augmented reality view on mirror world content, with Image Space
ARELE-bot: Inclusive Learning of Spanish as a Foreign Language Through a Mobile App Integrating Augmented Reality and ChatGPT
Evaluation of Monocular and Binocular Contrast Sensitivity on Virtual Reality Head-Mounted Displays
Emotional Avatars: Effect of Uncanniness in Identifying Emotions using Avatar Expressions
Hearts and minds: The interrogations project
Shape Aware Haptic Retargeting for Accurate Hand Interactions
Design and Implementation of Agent APIs for Large-Scale Social VR Platforms
So yu waan tu lern Limon Kryol? Considerations of Virtual Reality for Endangered Language Preservation and Learning
Who will Trust my Digital Twin? Maybe a Clerk in a Brick and Mortar Fashion Shop
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise
Occlusion Management in VR: A Comparative Study
Detecting CNV-like variation when remembering and generating continuous motion