yusuke1997/dblp-id-title huggingface dataset:
Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions
Usability and Design of Personal Wearable and Portable Devices for Thermal Comfort in Shared Work Environments
Designing self-monitoring technologies for emotional self-awareness and wellbeing
A prototype structured but low-viscosity editor for novice programmers
Instrument Mediated Activity in Situations
Explorations in Sonic Browsing
Tactile feedback for ambient awareness in mobile interactions
A user study of web search session behaviour using eye tracking data
A Visuo-Biometric Authentication Mechanism for Older Users
Paper-based mixed reality sketch augmentation as a conceptual design support tool
Visual guides for comprehending digital ink in distortion lenses
Towards the Development of CSCW: An Ethnographic Approach
Scale Model Games (SMG): An Introduction to a New Type of Game Play
Paper-based web connected objects and the internet of things through EKKO
Multidisciplinary Modelling for User-Centred System Design: An Air-traffic Control Case Study
Seeding without leading: making space for participant contribution in design elicitation techniques
People and Computers XIII, Proceedings of HCI '98
Common Ground in Collaborative Intelligence Analysis: An Empircal Study
Brain Controlled Cinema
An Evaluation of the Effectiveness of the Adaptive Interface Module (AIM) n Matching Dialogues to Users
e-health
Multidisciplinary Practice in Requirements Engineering: Problems and Criteria for Support
Developing and Evaluating Digital Creativity Support in Google Docs for Journalists
Of Models, Rationales and Prototypes: Studying Designer Needs in an Airborne Maritime Surveillance Drawing Tool to Support Audio Communication
A SmartDisability Framework: Enhancing User Interaction
MoVi: models visualization for mastering complexity in model driven engineering
UX Research is Dead. Long live UX Research!
Towards the improvement of self-service systems via emotional virtual agents
DataPet: designing a participatory sensing data game for children
Perception of sound quality in mobile devices is affected by device type and usage context
"Looking At the Computer but Doing It On Land": Children's Interactions in a Tangible Programming Space
HyperGrid - Accessing Complex Information Spaces
Are concepts useful for organizing search results?
A gesture-based CAPTCHA design supporting mobile devices
Developing an open source exertion interface for two-handed 3D and 6DOF motion tracking and visualisation
A model of embodied dynamic peephole pointing for hidden targets
Static/Animated Diagrams and their Effect on Students Perceptions of Conceptual Understanding in Computer Aided Learning (CAL) Environments
Encouraging sustainable fashion with a playful recycling system
Mobile LifeDiary TM : true life management service
The HCI lab at UNC Charlotte
HATCH: Hack And Trick Capricious Humans - A Serious Game on Social Engineering
Implications of Current Design Practice for the Use of HCI Techniques
Evaluating driver attention and driving behaviour: comparing controlled driving and simulated driving
ALT text and basic accessibility
3D Scanning: conference documentation
Exploring Musical Creativity through Interactive Cymatics
Is usability evaluation important: the perspective of novice software developers
42Percent Noir - Animation by Pianist
Formalizing User Interaction Requirements of Mobile Applications
Persuasive Technology in Education: Motivating Individuals to Enter Higher Education
Persona-Driven Information Security Awareness
History as Tool and Application: The Journey from HCI'91
Evaluating design elements for digital educational games on programming: a pilot study
On the Problem of Selecting Interaction Objects
Seam carving for enhancing image usability on mobiles
When did my mobile turn into a 'sellphone'?: a study of consumer responses to tailored smartphone ads
Cross-modal collaborative information seeking (CCIS): an exploratory study
Evaluating player experiences in location aware games
Enhancing Usability of Non-Trivial Online Forms through Modellling
Code Lab - A Game That Teaches High Level Programming Languages
A Study of Two Keyboard Aids to Accessibility
Runtime user interface design and adaptation
Designing stress management interventions for older adults to improve wellbeing
Overcoming the distance between friends
Engagement with an Interactive Museum Exhibit
Use study on a home video editing system
ESSAVis: a 2Dplus3D visual platform for speeding up the maintenance process of embedded systems
Mixed Interaction Space - Expanding the Interaction Space with Mobile Devices
COPE: interactive image retrieval using conversational recommendation
Video Browsing and System Response Time
Interactive file searching using file metadata and visualization
Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often
A Computer Science HCI Course
MathRun: An Adaptive Mental Arithmetic Game Using A Quantitative Performance Model
Taphobos: an immersive coffin experience
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2009, Cambridge, United Kingdom, 1-5 September 2009
Exploring healthcare professionals' preferences for visualising sensor data
Effective Pedagogical Agent Behaviour
Designing novel applications inspired by emerging media technologies
Animal Personas: Representing Dog Stakeholders in Interaction Design
Visual Programming in a Visual Domain: A Case Study of Cognitive Dimensions
Harnessing player creativity to broaden the appeal of location based games
Enabling live dialogic and collaborative learning between field and indoor contexts
Improving Education through Computer-Based Alternative Assessment Methods
Issues Governing the Suitability of Programming Languages for Programming Tasks
A mathematical description of the speed/accuracy trade-off of aimed movement
A New Concept Touch-Sensitive Display Enabling Vibro-Tactile Feedback
Applying Contextual Integrity to Open Data Publishing
How Can Multimedia Designers Utilize Timbre?
Exploring multimodal robotic interaction through storytelling for Aphasics
Embodiment and Interface Metaphors: Comparing Computer Filing Systems
Emotional Drive - Wearing your heart on your car
Using Earcons to Improve the Usability of a Graphics Package
Measuring the Usability of Text Input Methods for Children
CueS: cueing for upper limb rehabilitation in stroke
HCI expertise needed! Personalisation and feedback optimisation in online education
Cognitive Model Working Alongside the User
Exploring a hybrid control approach for enhanced user experience of interactive lighting
The ABCD of Usability Testing
Eunomia: toward a framework for multi-touch information displays in public spaces
What You Don't Know Can Hurt You: Privacy in Collaborative Computing
Emotion in HCI
Developing an interface to support procedural memory training using a participatory-based approach
Towards an Approach for Analysing External Representations Created During Sensemaking Using Generative Grammar
Display pointing: a qualitative study on a recent screen pairing technique for smartphones
Revealing Hidden Sounds through the Global Sound Movement
Names and reference in user interfaces
Low-fi skin vision: a case study in rapid prototyping a sensory substitution system
Framing the community data system interface
Preliminary Analysis for Design
Innovations in measuring accessibility: theoretical and practical perspectives
Representing location in location-based social awareness systems
Examining the Effects of Lighting Effects on Peripheral Devices for Visual User Notifications
Perspectives on User Experience for a Nation-wide Senior Telehealth Program
Struggling with gift-giving obligations: when mobile messages are too laborious to reciprocate
Time and the Web: Representing and Reasoning about Temporal Properties of Interaction with Distributed Systems
Wizard of Oz experiments for companions
The 1st HCI and Digital Health Forum: Technologies and Business Opportunities between China and UK: Workshop at British HCI 2016
A Virtual 3D Cuneiform Tablet Reconstruction Interaction
Que Sera Sera - The Problem of the Future Perfect in Open and Cooperative Systems
A survey on common practice in designing audio in the user interface
Faraday Waves
User Interface Model for Scientific Publications
On the Problems of Validating DesktopVR
Interaction On The Move: Exploring Tilt-Based Text Input For Smartphones When Walking
The Influence of Target Size, Distance and Direction on the Design of Selection Strategies
Breaking the campus bubble: informed, engaged, connected
Researching Culture and Usability - A Conceptual Model of Usability
Ubiquitous Gaming Interaction Design Workshop
Pictorial Knowledge Bases
Designing Coordinated Multiple Views of Information Space
Walk 2 Win: towards designing a mobile game for elderly's social engagement
We are searching for
Designing blended spaces
WhatsApp and Wellbeing: A study on WhatsApp usage, communication quality and stress
An exploratory study into the accessibility of a multi-user virtual world for young people with aphasia
A Comparison of Hypertext, Scrolling and Folding as Mechanisms for Program Browsing
Exploring teenagers' motivation to exercise through technology probes
Understanding 3D Mid-Air Hand Gestures with Interactive Surfaces and Displays: A Systematic Literature Review
Understanding behaviors and needs for home videos
Distortion-oriented Workspace Awareness in DOME
A Preliminary Assessment of Physical & Virtual Presence in Exergames
An exploratory study to design constrained engagement in smart heating systems
A Quadratic Anthropocentric Perspective on Feedback - Using Proxemics as a Framework
What are you complaining about?: a study of online reviews of mobile applications
News not noise: socially aware information filtering
Visualising Bluetooth interactions: combining the Arc diagram and DocuBurst techniques
Beyond Data Models for Automated User Interface Generation
Webisodes: Examining the Making of an Emergent Internet Medium
Computational Model for Webpage Aesthetics using SVM
Interactivity and User Commitment - Relationship Building through Interaction on Websites
User Needs in e-Government: Conducting Policy Analysis with Models-on-the-Web
CUBOD: a customized body gesture design tool for end users
Using tangible drawing tools on a capacitive multi-touch display
DIY design process for interactive surfaces
Exploring Enforced Collaborative Agreement in Gaming with Young People
Portraits of individuals with dementia: views of care managers
Effortless attention and composite challenges in movement interaction
Collaborating with Virtual Humans
Dimension of Non-Trivial Online Forms
People and Computers XII, Proceedings of HCI '97
LightShare: sharing illumination the tangible way
Formal Specification and Verification of CSCW using the Interactive Cooperative Object Formalism
Designing dramatic play: story and game structure
Ubiquitous healthcare: do we want it?
Imagining urban interactions: strategies for exploring future design landscapes
Developing intuitive user interfaces by integrating users' mental models into requirements engineering
Biometrics to improve methodologies on understanding player's gameplay experience
Sonic gems: exploring the potential of audio recording as a form of sentimental memory capture
Exploring movies through interactive visualizations
ToyMobile: Image-based Telecommunication and Small Children
Task-Related Knowledge Structures: Analysis, Modelling and Application
Motor expressions as creativity support: exploring the potential for physical interaction
pneuForm: interacting with physical form through dynamic replication
Investigating the impact of interlocutor voice on syntactic alignment in human-computer dialogue
HCI 2017 - Digital make-believe. Proceedings of the 31st International BCS Human Computer Interaction Conference, BCS HCI 2017, University of Sunderland, St Peter's campus, Sunderland, UK, 3-6 July 2017
Comparing interaction strategies for constructing diagrams in an audio-only interface
SUPERHUB: integrating digital behaviour management into a novel sustainable urban mobility system
Exploring choreographers' conceptions of motion capture for full body interaction
"I thought it was terrible and everyone else loved it" - A New Perspective for Effective Recommender System Design
ProSPer: a MOST model extension applied to persuasive interactive systems
Collaborative Use of X-Windows Applications in Observational Astronomy
Are users more diverse than designs?: testing and extending a 25 years old claim
The Re-design of a PDA-based System for Supporting People with Parkinson's Disease
Tales, Tours, Tools, and Troupes: A Tiered Research Method to Inform Ubiquitous Designs for the Elderly
Support for HCI Educators: A View from the Trenches
Modelling perception using image processing algorithms
User experience study of multiple photo streams visualization
Helping users create and remember more secure text passwords
Detecting and Resolving Temporal Ambiguities in User Interface Specifications
The significant screwdriver: care, domestic masculinity, and interaction design
Disclosing spoken culture: user interfaces for access to spoken word archives
Deriving Information Requirement in the Design of a Mathematics Workstation for Visually Impaired Students
A Unified Concept of Style and its Place in User Interface Design
The Geometry of Web Search
Building Usability in India: Reflections from the Indo-European Systems Usability Partnership
User Experience in Cross-channel Ecosystems
Social Psychology: An under-used tool in Cybersecurity
A Persuasive Social Actor for Activity Awareness in Learning Groups
Looking through HCI
A DigitalCAT: A Fusion of Creativity Assessment Theory and HCI
Examining the use of thematic analysis as a tool for informing design of new family communication technologies
Time critical? Does exposure time and brand information change users' evaluations of website appeal
Designing a touch screen communication device to support social interaction amongst older adults
Confronting a moral dilemma in virtual reality: a pilot study
'Ambient walk': a mobile application for mindful walking with sonification of biophysical data
Grand Challenges in HCI: the Quest for Theory-led Design
Combining Goals and Functional Requirements in a Scenario-based Design Process
Understanding the Privacy Design Space for Personal Connected Objects
A Flexible Negotiable Interactive Learning Environment
Erotic life as a new frontier in HCI
CoStream: co-construction of shared experiences through mobile live video sharing
Improving Eye Gaze Controlled Car Dashboard using Simulated Annealing
Quick Response Codes to Instantiate Interactive Medical Device Instructions For Display on a Smartphone
CrowdHiLite: A Peer Review Service to Support Serious Reading on the Screen
Remote Homeplace Communication: What is It Like and How Might We Support It?
A card-sorting probe of e-banking trust perceptions
User requirements for digital jewellery
Pausing or Not? Examining the Service Walkthrough Technique
A Comparison of Placement Strategies for Effective Visual Design
Designing attention for multi-screen TV experiences
Assessing the benefits of multimodal feedback on dual-task performance under demanding conditions
Exploring blog spaces: a study of blog reading experiences using dynamic contextual displays
RATA: codeless generation of gesture recognizers
Feasibility of utilising 3D software in occupational therapy practice
People and Computers IV, Proceedings of Fourth Conference of the British Computer Society Human-Computer Interaction Specialist Group, University of Manchester, UK, 5-9 September 1988
Affordances of Mobile Virtual Reality and their Role in Learning and Teaching
Future mobile health systems: designing personal mobile applications to assist self diagnosis
Rich Media, Poor Judgement? A Study of Media Effects on Users' Trust in Expertise
TangibleHeart - Enabling Critical and Shared Reflections of Heart Behaviours
Formally-Based Techniques for Dialogue Design
Designing a head-up game for children
I++: interactive galleries for promoting interactive curiosities in web designs
Bringing tabletop technologies to kindergarten children
Controlling the usability evaluation process under varying defect visibility
Adapting the unified theory of acceptance and use of technology (UTAUT) as a tool for validating user needs on the implementation of e-trial software systems
Involvement in video material: concept mapping
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction - Volume 1, BCS HCI 2008, Liverpool, United Kingdom, 1-5 September 2008
A Making-Movies Metaphor for Structuring Software Components in Highly Interactive Applications
Towards ubiquitous awareness tools for blind people
Preference ranking of screen layout principles
Electronic Ginseng 2.0
A Comparison of the Accessibility of Web Applications in TV and Desktop
Generalizing Claims and Reuse of HCI Knowledge
Visual fidelity of video prototypes and user feedback: a case study
Enhancement of reading ability using self-controlled gaze interface in a digital medium for children with neuro-oculomotor challenges
Towards the Construction of a Maximally-Contrasting Set of Colours
Investigating microphone efficacy for facilitation of mobile speech-based data entry
Computer Interviews: An Initial Investigation using Free Text Responses
User experience methods and games: lessons learned
Direct Object Manipulation vs Direct Concept Manipulation: Effect of Interface Style on Reflection and Domain Learning
Towards an instrument for measuring sensemaking and an assessment of its theoretical features
A New Jerusalem
Augmented Reality Enhanced Human Robot Interaction for Social Robots as e-Learning Companions
Hypertext Tips: Experiences in Developing a Hypertext Tutorial
Informing the Design of an Online Financial Advice System
Serious games as input versus modulation: different evaluations of utility
A Proper Explanation When You Need One
Back to the future: 10 years of design fiction
Diary in the Sky: A Spatial Audio Display for a Mobile Calendar
The Usability of Handwriting Recognition for Writing in the Primary Classroom
HCI... not as it should be: inferential statistics in HCI research
From 2D Photos of Yourself to Virtual Try-on Dress on the Web
Describing a Product Opportunity: A Method of Understanding the User's Environment
Reusing and Combining UI, Task and Software Component Models to Compose New Applications
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
A Linguistic Approach to Sign Language Synthesis
Compost table - participatory design towards sustainability
Real-life experiences with an adaptive light bracelet
Users need your models!: exploiting design models for explanations
Solutions for Elderly Visually Impaired People Using the Internet
An empirical study on mobile phone usage
Real-time feedback for learning the violin
The effect of aesthetics on web credibility
Multiple carets, multiple screens and multi-tasking: new behaviours with multiple computers
Achieving shared understanding in face-to-face 'tabletop' exercises
An economic approach to studying division of workload in collaborative search tasks
An evaluation of sunlight-viewable displays
A grounded theory approach towards conceptualizing CIS for heterogeneous work communities
Satisfying Goals: An Introduction to People and Computers III
A Human-Computer Interface for Control System Design
Googling Bing: reassessing the impact of brand on the perceived quality of two contemporary search engines
An approach to designing interactive decision aid for cardiac patients
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015
Understanding user requirements in take-home diabetes management technologies
SArt project: research in the intersection between software and art
Comparing Interaction in the Real World and CAVE Virtual Environments
Participatory Research with Older Adults with AMD: Co-Designing a SMART Diet Diary App
Bystander Privacy in Lifelogging
Safer prescribing in intensive care: designing a system to reduce errors
Interactions gallery
Usability: not as we know it!
Understanding the IT-related attitudes and needs of persons with age-related macular degeneration: a case study
Bluetooth friendly names: bringing classic HCI questions into the mobile space
Evaluating the usability and security of a graphical one-time PIN system
Aesthetics, digital technology and collaboration
User Interface Overloading: A Novel Approach for Handheld Device Text Input
User Involvement in the Design of Human - Computer Interactions: Some Similarities and Differences between Design Approaches
Exploring the internet of things: an interdisciplinary workshop approach
A Baby Monitor as a Shape-Changing Interface
How Effective Are User Studies?
Privacy in Multimedia Communications: Protecting Users, Not Just Data
Persuasion knowledge toolkit: requirements gathering with designer
Concurrent Usability Engineering
Unremarkable errors: low-level disturbances in infusion pump use
Service-please: an interactive healthy eating serious game application for tablet computer
IDA-S: A Conceptual Framework for Partial Automation
Healthcare Professionals Views on Technology to Support Older Adults Transitioning from Hospital to Home
PROTEUS: Artefact-driven Constructionist Assessment within Tablet PC-based Low-fidelity Prototyping
The Impact of Expectations on User Experience: Surprising the User
A Literature Review on the Design of Smart Homes for People with Dementia Using a User-Centred Design Approach
Informing Caregivers Through an Assistive Tool: An Investigation of Elderly Care Metrics
Perspectives on privacy in the use of online systems
Evaluating musical software using conceptual metaphors
The Story of Designing an Educational Mobile Application for Children in South of Jordan
Behavioural Patterns of Collaborative Writing with Hypertext - A State Transition Approach
"Accept" or "decline": alternative options for video telephony tools for inter-generational family communication
Using Audio and Interference as Locative Art
XUAN: Enhancing UAN to Capture Temporal Relationsships among Actions
Workshop HCI for medicine and health care (HCI4MED)
Creating and analysing models in IBM Task Modeler
AJAX design and usability
Collaborative HCI and UX: Longitudinal Diary Studies as a means of Uncovering Barriers to Digital Adoption
The Formal Analysis of Human-Computer Interaction During Accident Investigations
Droplets: geo-located audio as a social media platform
Intelligent Finger Movement Controlled Interface for Automotive Environment
When clapping data speaks to Wii: physical creativity and performative interaction in playground games and songs
Criteria Catalogue for Collaborative Environments
TReACLE: a Framework for TwitteR Analysis in a SoCial and Learning Environment
The TicTag application: towards tag-based meta-search for browsing the web
Interacting with in-vehicle systems: understanding, measuring, and evaluating attention
SMART: a SysteM of Augmented Reality for Teaching 2 nd grade students
Analysing Requirements to Inform Design
When 'one fits all' does not fit: study of visualization types for mobile help systems
Head-shaped tangible interface for affective expression
Mental health issues and pervasive computing
Introduction to social network analysis
Designing educational software inline with the creative learning process: just how important is the preparation phase?
Combining and assessing 2D maps and space-time cubes for trajectory data
Please keep off the grass: individual norms in virtual worlds
Non-use of Automated Border Control Systems: Identifying Reasons and Solutions
Identifying archetypal perspectives in news articles
Evaluation instruments for creativity support tools
Designing a semantic sketchbook to create opportunities for serendipity
YourGlove: a device for remote hand holding
Exploring Orientation Cues in Both Digital and Physical Books
Use and Usefulness of HCI Methods: Results from an Exploratory Study among Nordic HCI Practitioners