yusuke1997/dblp-id-title huggingface dataset:
26th Annual Conference of the European Association for Computer Graphics, Eurographics 2005 - Education Papers, Dublin, Ireland, August 29 - September 2, 2005
22nd Annual Conference of the European Association for Computer Graphics, Eurographics 2001 - State of the Art Reports, Manchester, UK, September 3-7, 2001
Real-Time Ray Tracing Using Nvidia OptiX
Haptic Simulation, Perception and Manipulation of Deformable Objects
High-Level Shading Languages
Visibility Complexity of a Region in Flatland
More than RGB: Spectral Trends in Color Reproduction
A Multiple Application Graphics Integrated Circuit - MAGIC
The Clockworks: An Object-Oriented Computer Animation System
GPU Texture Level of Abstraction in 3D Scenes
Deep-Eyes: Fully Automatic Anime Character Colorization with Painting of Details on Empty Pupils
Flexible Type: Methods and Applications of Modifying Glyph's Horizontal and Vertical Weight
D.A.V.E: A Prototype for Automatic Environment Decoration
Optimal Texture Mapping
GEO++ - A System for Both Modelling and Display
Three-Dimensional Data Input by Selection of Hierarchically Defined Blocks
Hexahedral Mesh Adaptation to Imprint Geometric Details: Application to CAD Models
A Window Managment System on Top of GKS
3D Video: from Capture to Diffusion
Perceptually-Motivated Graphics
A User Study: Is the Advection Step in Shallow Water Equations Really Necessary?
A Hardware Approach to the Core System of ACM/SIGGRAPH
Automatic Alignment of Shape Collections
EUROGRAPHICS Tutorial on Sketch Recognition
Fast Rendering of Arbitrary Distributed Volume Densities
Towards Rapid Reconstruction for Animated Ray Tracing
Smoothing a Digitized Curve by Data Reduction Methods
Cage-based Deformation of Field Functions
An Inverse Procedural Modeling Pipeline for Stylized Brush Stroke Rendering
An Oriented Particle and Generalized Spring Model for Fast Prototyping Deformable Objects
Towards the Construction of Graphical Interfaces on the Basis of Geometric Models
Application of GINO-F to Use Display File Techniques on Raster Scan Displays
Advanced Algorithms in Medical Computer Graphics
GKS, Structures and Formal Specification
Improving BVH Ray Tracing Speed Using the AVX Instruction Set
Skeleton Computation of an Image Using a Geometric Approach
Relaxed Multi-rate Systolic Array Graphics Engine for High Resolution Real-time Computer Graphics
Integrating Local Collision Avoidance with Shortest Path Maps
Collision-Driven Volumetric Deformation on the GPU
A Formal Specification of a Boundary Representation
Towards a System for Exploring the Universe of Polyhedral Shapes
An Accurate Illumination Model for Objects Coated with Multilayer Films
Graphics Programming with "Archetypes" - A Preliminary Study
21st Annual Conference of the European Association for Computer Graphics, Eurographics 2000 - Short Presentations, Interlaken, Switzerland, August 21-25, 2000
Physically-based Muscles and Fibers Modeling from Superficial Patches
A Three-dimensional Shaded Display Method for Voxel-based Representation
Evaluation of the compressibility of Computer-Generated Holograms
Trans-Polygon Stroke Method for Frame Coherent Pastel Images
Inverse Computational Spectral Geometry
Graphics Programming for Knowledge-guided Interaction
Framework Technologies and Methods for Large Data Visualization
Anisotropic Participating Media at Near Interactive Rates
A Framework for Video-based and Hardware-Accelerated Remote 3D-Visualization
Teaching Interactivity: Introducing Design Students to Sensors and Microcontrollers
Knitty: 3D Modeling of Knitted Animals with a Production Assistant Interface
31st Annual Conference of the European Association for Computer Graphics, Eurographics 2010 - Short Papers, Norrköping, Sweden, May 3-7, 2010
Adaptive Polygonization of Implicit surfaces using Simplicial Decomposition and boundary Constraints
Visualization of Dynamic Processes Recorded during Epileptic Seizures
Immersive Virtual Reality for Developing Spatial Skills in Learning 3D Transformations in Computer Graphics
44th Annual Conference of the European Association for Computer Graphics, Eurographics 2023 - Posters, Saarbrücken, Germany, May 8-12, 2023
Segmentation and Shape Extraction of 3D Boundary Meshes
Efficient Feature-preserving Local Projection Operator for Geometry Reconstruction
23rd Annual Conference of the European Association for Computer Graphics, Eurographics 2002 - Tutorials, Saarbrücken, Germany, September 2-6, 2002
A PBL Experience in the Teaching of Computer Graphics
Efficient Spherical Harmonics Lighting with the Preetham Skylight Model
From Capture to Immersive Viewing of 3D HDR Point Clouds
Steady State Stokes Flow Interpolation for Fluid Control
Mesh SimplificationWith Curvature Error Metric
Interactive Particle System with Integrated Marching Cubes Algorithm
4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking
Neural Motion Compression with Frequency-adaptive Fourier Feature Network
42nd Annual Conference of the European Association for Computer Graphics, Eurographics 2021 - Short Papers, Vienna, Austria, May 3-7, 2021
Pedagogic discrete visualization of electromagnetic waves
Rendering with Layered Materials
Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology
Fast GPU-based Visibility Computation for Natural Illumination of Volume Data Sets
Fast Marching farthest point sampling
Diffusion Geometry in Shape Analysis
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
A Precise Approach Calibrated by Experimental Data to Make an Artificial Impulse
A Statistical Method For Adaptive Stochastic Sampling
Quick Cone Map Generation on the GPU
A Real-time Interactive Tool for Image Cutout
Creating light-weight virtual humans for Virtual Environments
Automatic Molecular Tour Creation: a Study
Boundary-aided Human Body Shape and Pose Estimation from a Single Image for Garment Design and Manufacture
Model Driven Synthesis of Natural Textures for 3-D Scenes
Teaching Spatial Augmented Reality: a Practical Assignment for Large Audiences
A Facial Repertoire for Animation
Automatic Multi-view Surface Matching
25th Annual Conference of the European Association for Computer Graphics, Eurographics 2004 - Tutorials, Grenoble, France, August 30 - September 3, 2004
Believable Virtual Characters in Human-Computer Dialogs
Automatic Generation of a Cubic B-Spline Representation for a General Digitized Curve
Quadruped Animation
Shape Approximation by a Fractal Model
Lightweight Morphology-Aware Encoding for Motion Learning
Continuation Methods for Approximating Isovalued Complex Surfaces
Progressive Cartesian Inequality Constraints for the Inverse Kinematic Control of Articulated Chains
The Arnolfini Portrait in 3D - Creating Virtual World of a Painting with Inconsistent Perspective
DaScript Plus A PostScript Extension supporting 3D Graphics with 2D Functionality
Real-Time Scan-Line In-Fill
A Procedural System for the Definition and Storage of Technical Drawings in Parametric Form
Edinburgh: 200 years of heritage through image-based virtual environments
Texture Mapping on Doo-Sabin Subdivision Surfaces Using Multiple Images
Virtual Humans meet Event-based and Quantum-enhanced Vision
A Virtual Laboratory for Computer Graphics Education
CGM-Concepts and their Realization
Introduction to Programming with Java 3D
A Portable Graphical Display System For The Partially Sighted
The Computer Graphics Scene in the United States
3D Reconstruction from Sketch with Hidden Lines by Two-Branch Diffusion Model
Importance Sampling with Floyd-Steinberg Halftoning
Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics
Flexible bump map capture from video
Efficient Sampling of Textured Scenes in Vertex Tracing
Rendering of Japanese Artcraft
High Dynamic Range Techniques in Graphics: from Acquisition to Display
Big City 3D Visual Analysis
A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation
Reconstructing Buildings as Textured Low Poly Meshes from Point Clouds and Images
Generating Pseudo-3D Painting Based on Visual Saliency and Composition Rules
Post-rendering Composition for 3D Scenes
A Two-dimensional Clipping Divider
Image Editing with Intelligent Paint
Merging Live and pre-Captured Data to support Full 3D Head Reconstruction for Telepresence
Better Pasting Via Quasi-Interpolation
Distance Learning in Computer Graphics
Construction of Non-Blobby Surface from Particles
Visual Attention from a Graphics Point of View
Towards Multi-Touch Map Interaction on Tabletops: State of the Art and Design Recommendations
Compression and Real-Time Rendering of Inward Looking Spherical Light Fields
Forest of Quadtrees: An Object Representation for 3D Graphics
Next Generation 3D Face Models
Size-Based Rendering for Lung Cancer Screening
Extraction and Organization of Form Features into a Structured Boundary Model
Fitness of General-Purpose Monocular Depth Estimation Architectures for Transparent Structures
Towards Understanding Beautiful Things: A Computational Approach for the Study of Color Modulation in Visual Art
Tools for Efficient Photo-Realistic Computer Animation
RenderWare: Speed up the 3D Application Production Pipeline
TWIXT: A 3D Animation System
VRML-based System for a Three-Dimensional Virtual Museum on the Web
Accelerating Sphere Tracing
Two Layer Image Tile Mosaics
Geometric Modelling Using Exact Octree Representation of Polyhedral Objects
Individualising Human Animation Models
Supporting Graphical Languages with Structure Editors
Analysis of the Pulmonary Vein Ostia using Cardiac 4DCT for Radiosurgical Ablation
The Design of a User Interface for a CAM Application
Automatic Detection of Closed Parametric Surfaces without Interior
20 Years of the Central European Seminar on Computer Graphics
A New Scan Line Algorithm for the Rendering of CGS Trees
Automatic Parameter Control for Metropolis Light Transport
37th Annual Conference of the European Association for Computer Graphics, Eurographics 2016 - Tutorials, Lisbon, Portugal, May 9-13, 2016
A Survey of General-Purpose Computation on Graphics Hardware
Two-shot Shape and SVBRDF Reconstruction of Human Faces with Albedo-Conditioned Diffusion
Asset Integration: An Exceptional Undergraduate Student Project
A Preliminary Analysis of Methods for Curvature Estimation on Surfaces With Local Reliefs
Deferred Shading for Order-Independent Transparency
Particle-based Collision Detection
41st Annual Conference of the European Association for Computer Graphics, Eurographics 2020 - Posters, Norrköping, Sweden, May 25-29, 2020 [online only]
Multi-user Immersive 3D Reconstruction Environment
An Approach to Improve the reliability of Boolean Operation on a Pair of Polyhedra
Low-Level Pixel Programming
Automatic Image-Based Coral Polyp Analysis through Multi-View Instance Segmentation
31st Annual Conference of the European Association for Computer Graphics, Eurographics 2010 - Education Papers, Norrköping, Sweden, May 3-7, 2010
State of The Art on Functional Fabrication
Luminance-Preserving and Temporally Stable Daltonization
Computational Geometry Education for Computer Graphics Students
On the Pedagogy of Teaching Introductory Computer Graphics without Rendering APIs
Real-time Reflection using Ray Tracing with Geometry Field
A Survey of Real-time Soft Shadows Algorithms
Experimenting with a Parallel Ray-Tracing Algorithm on a Hypercube Machine
Visual Supercomputing - Technologies, Applications and Challenges
Simple Techniques for a Novel Human Body Pose Optimisation Using Differentiable Inverse Rendering
Generation of High-Quality Curve and Surface with Smoothly Varying Curvature
Interactive Creation of Virtual Worlds Using Procedural Sketching
Interactive Shape Modeling and Deformation
Virtual Sculpture
Efficient Soft Tissue Modelling Using Charged Particle Control Points
Point Based Computer Graphics
An Algorithm of hidden Surface Removal based on Frame-To- Frame Coherence
Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces
Efficient and Accurate Multi-Instance Point Cloud Registration with Iterative Main Cluster Detection
Creating CSG Modelled Pictures for Ray-casting Display
Interactive 3D Rendering and Visualization in Networked Environments
Geometric Modeling of Multi-Material Printed Objects
Attribute Handling in GKS
35th Annual Conference of the European Association for Computer Graphics, Eurographics 2014 - Short Papers, Strasbourg, France, April 7-11, 2014
Visual Analysis of Point Cloud Neighborhoods via Multi-Scale Geometric Measures
Visual Agentic System for Spatial Metric Query Answering in Remote Sensing Images
GPU Roof Grammars
Effective Visual Exploration of Hemodynamics in Cerebral Aneurysms
Position-based Methods for the Simulation of Solid Objects in Computer Graphics
28th Annual Conference of the European Association for Computer Graphics, Eurographics 2007 - Short Papers, Prague, Czech Republic, September 3-7, 2007
Photogrammetric Stereocompilation Supported by Interactive Computer Graphics (Abstract)
Beyond Image Quality Comparison
Modeling the Appearance and Behavior of Urban Spaces
Interactive Modelling of Convolution Surfaces with an Extendable User Interface
Hierarchical Texture Synthesis on 3-D Surfaces
Computer Graphics and Architecture
Tutorial 2 - Level-of-Detail in Surface and Volume Modeling
State of the Art in Interactive Ray Tracing
Real time positioning system based on active stereo and facial features identification
Do contests improve students skills in Computer Graphics? The case of API8
Accurate Boundary Condition for Moving Least Squares Material Point Method using Augmented Grid Points
Skeleton Subspace Deformation with Displacement Map
Generating and Printing of High Quality Documents in a Distributed Office Automation Network Environment
Solid-Interpolating Deformations: Construction and animation of PIPs
Generative Scene Modelling
35th Annual Conference of the European Association for Computer Graphics, Eurographics 2014 - State of the Art Reports, Strasbourg, France, April 7-11, 2014
Finding Approximate Ambigrams and Making them Exact
19th Annual Conference of the European Association for Computer Graphics, Eurographics 1998 - Short Presentations, Lisbon, Portugal, August 31 - September 4, 1998
Designing a System to Provide Graphical User Interfaces: The THESEUS Approach
Computational Assemblies: Analysis, Design, and Fabrication
GPU based ARAP Deformation using Volumetric Lattices
Recent Advances in Visualization of Volumetric Data
The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments
Towards Automatic Character Skeletonization and Interactive Skin Deformation
C. G .A. L
Packing Square Tiles into One Texture
State of the Art in Computer Graphics: A SIGGRAPH Perspective
Active-Ray Tracing for 3D Medical Imaging
Mapping Creative Coding Courses: Toward Bespoke Programming Curricula in Graphic Design Education
WSE: An Environment for Exploring Window Strategies
Surface Fitting by Means of Splines
Implicit Surface Reconstruction and uniform Sampling by Striped Marching Triangles
Deformations of Sweep Objects in Solid Modelling
Geometric Modeling Based on Polygonal Meshesv
Interactive Physically-based Animation System for Dense Meshes
Interactive Deformation of Structurally Complex Heart Models Constructed from Medical Images
ProbonoWorld: Educating the Mentally Handicapped in a Virtual Environment using Props on a Board
Safeguarding our Dance Cultural Heritage
glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics Curriculum
Discrete Analysis for Antialiased Lines
Spreading of the cultural heritage by means of multi-configurable, low cost virtual reality techniques
A Standard for Multimedia Middleware
3D Shape Analysis: From Classical Optimisation Methods to Feature Learning for Shape Matching
A Survey of Real-Time Hard Shadow Mapping Methods
Computational Displays: Combining Optical Fabrication, Computational Processing, and Perceptual Tricks to Build the Displays of the Future
Graph Visualisation and Navigation in Information Visualisation
Parameter-Free and Improved Connectivity for Point Clouds
Computational Fabrication and Display of Material Appearance
A Visualisation Course in a Game Development Curriculum
A Taxonomy of Modeling Techniques using Sketch-Based Interfaces
EG 2007 Course on Populating Virtual Environments with Crowds
Bezier Patches with Local Shape Control Parameters
Volumetric Textures
Investigating Different Augmented Reality Approaches in Circuit Assembly: a User Study
Automatic Hierarchical Arrangement of Vector Designs
Structure-Aware Shape Processing
F.I.R.S.T., A High Resolution Raster Scan Display System for Interactive Layout of Text and Figures
CLIP-based Neural Neighbor Style Transfer for 3D Assets
Towards GKS Binding to PASCAL
METAVIEWS: A Process-Oriented Approach to CAD and Graphics
On User-Interaction in 3D Reconstruction
Adaptive Tessellation for Trimmed NURBS Surface
A Study of Automatic Program Production Using TVML
Voice Recognition in a Graphic System
Virtual Environments as Multimedia Contents Integrators
3D virtual facial reconstruction and visualization of ancient Egyptian mummies using spiral CT data
Integrated Graphics Enivronment Eases Avionic Display Software Development
State of the Art in Ray Tracing Animated Scenes
Point in Solid Tests for Triangle Meshes. Comparative Study
Adaptive UW Image Deblurring via Sparse Representation
Visual-auditory Representation and Analysis of Molecular Scalar Fields
Unsupervised Three-dimensional Reconstruction of Small Rocks from a Single Two-dimensional Image
Image-based Representations for Accelerated Rendering of Complex Scenes
An Introduction to Optimization Techniques in Computer Graphics
Certosa virtual museum: a dynamic multilevel desktop VR application
33rd Annual Conference of the European Association for Computer Graphics, Eurographics 2012 - Tutorials, Cagliari, Sardinia, Italy, May 13-18, 2012
VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH, Vienna, Austria
36th Annual Conference of the European Association for Computer Graphics, Eurographics 2015 - Dirk Bartz Prize, Zurich, Switzerland, May 4-8, 2015
An E-Learning Course on Scientific Visualization
Meshless Statistical Occlusion Computation
Restoration of Architectural Ornament for Historic Buildings
Producing Creative Artistic Projects by Grouping Students' Computer Graphics Research Topics
Virtual Reality and Cultural Heritage Examples: the Mysterious City Fresco, the Domus Aurea
Visualization for the Physical Sciences
Visualizing Climate Change: the Potential of Dome Presentations as a Tool for Climate Communication
22nd Annual Conference of the European Association for Computer Graphics, Eurographics 2001 - Short Presentations, Manchester, UK, September 3-7, 2001
Multi-dimensional Graphics
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Tutorials, Girona, Spain, May 6-10, 2013
Modeling Real-time Rendering
Harnessing the Human Visual System for Image Based Modeling: an Interaction System
Improvement of the printing model in multi-colored and multi-woodblock virtual printing
Efficient, Physically Plausible Finite Elements
Shadow Mapping Based on Dual Depth Layers
Deep Learning on a Raspberry Pi for Real Time Face Recognition
Intelligent Virtual Environments - A State-of-the-art Report
Data-Driven Video Completion
Face Fitting using a Genetic Algorithm
CAVER Viewer - the explorer of behaviour of tunnels in proteins
Interactive Simulation of Rigid Body Dynamics in Computer Graphics
Geo-Spatial Context-Aware Visualization
Radiance-Based Blender Add-On for Physically Accurate Rendering of Cultural Heritage
A Survey on Position Based Dynamics
Shaping the Future a Systems Approach to MIS Planning
Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization
Creating 3D Asset Variations Through 2D Style Transfer and Generated Texture Maps
Refinement of the Stress Contour Plots by the Local Interpolations, Extrapolations ans Averaging
Interactive Polygonisation for Function-based Modelling
OctaVis: A Virtual Reality System for Clinical Studies and Rehabilitation
Scene Graph Creation And Management For Undergraduates
Immersive High Quality Communication
An Object Oriented Approach to Ensure Portability of CAD Standard parts Libraries
Shading and Shadowing with Linear Light Sources
Hyperimages - an Alternative to the Conventional Digital Images
1st Eurographics Workshop on Graphics for Digital Fabrication, GraDiFab@Eurographics 2016, Lisbon, Portugal, May 8, 2016
On Depth-testing Wide Outlines
Real-time Volumetric Lighting in Participating Media
38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Posters, Lyon, France, April 24-26, 2017
High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content
Steerable Texture Synthesis
VITON-GAN: Virtual Try-on Image Generator Trained with Adversarial Loss
Peripheral Retinal Image Simulation Based on Retina Shapes
Interactive Modeling of Support-free Shapes for Fabrication
Virtual Reality to teach anatomy
Assembly Retrieval Results Inspection in Immersive Environment
Model-based Visualization for Medical Education and Training
Efficient Point Based Global Illumination on GPU
Exploiting the Potential of Image Based Crowd Rendering
A Fresnel Model for Coated Materials
Interactive demo: OpenGLfly, version Euskadi
Efficient Visualization of Architectural Models from a Structure and Motion Pipeline
Validity Issues for Modular Boundary Models
Graph Abstraction for Simplified Proofreading of Slice-based Volume Segmentation
Skeleton-Aware Skin Weight Transfer for Helper Joint Rigs
Harnessing Artificial Intelligence to Expedite Content Creation for the Development of eXtended Reality Experiences
Towards Object-oriented Graphics Standards
Iterative Carving for Self-supporting 3D Printed Cavities
Rendering Plasma Phenomena: Applications and Challenges
A Fast Antialiasing Method with a Z-Buffer
Surgery Training, Planning and Guidance Using the SOFA Framework
A Projection Mapping System onto a Human Body for Medical Applications
Evolutionary Design of BRDFs
Ad-Hoc Multi-Displays for Mobile Interactive Applications
Viz: A Production System Based User Interface Management System
Texel Shading
Meshless Interpolations for Computer Graphics, Visualization and Games
Fractal Approximation of 2-D Object
Combining finite element deformation with cutting for surgery simulations
Geometric Registration for Deformable Shapes
Improved Rendering with Dégradé
Adaptive Collapsing on Bounding Volume Hierarchies for Ray-Tracing
Function-based Shape Modeling Framework in Multilevel Education
Interactive Manipulation Of Projections With a Curved Perspective
30th Annual Conference of the European Association for Computer Graphics, Eurographics 2009 - Short Papers, Munich, Germany, March 30 - April 3, 2009
Pixel Merge Unit
Visual Mining of Text Collections
Considerations on Extensions of Input Functions Based on a Graphical Kernel System
Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators
Direct CADD Drawing - A Flexible Screen Oriented User Interface to CADD
Cytosplore: Interactive Visual Single-Cell Profiling of the Immune System
Reconstruction of 3D colored Data
A Real Time Light Probe
Numerical Simulation and Video Display of Dynamic Problems
Fast Rendering of General Ellipses
Photogrammetric Reconstruction of a Stolen Statue
Post Facto Registration Tools for Urban Modelling
Dent Removal: Geodesic Curve-Based Mesh Fairing
Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks
Real-time Content Adaptive Depth Retargeting for Light Field Displays
The modelling of growing natural forms
Video Visualization
The Langweil Model of Prague - a Challenge for State-of-the-art 3D Reconstruction Techniques
Uniview - Visualizing the Universe
Evaluation of Students' Skills in Remote Collaboration for Creative Problem Solving in Computer Graphics
Radiosity for Furry Surfaces
Rendering mirages and other atmospheric Phenomena
Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems
Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping