yusuke1997/dblp-id-title huggingface dataset:
Critical Teaching-Learning Situations in Higher Education and Vocational Education - A Qualitative Analysis of the Use of Digital Approaches and Tools in Virtual Collaborative Learning Environment
EPortfolio Maturity Framework
Coding with Scratch: The design of an educational setting for Elementary pre-service teachers
Engineering Design of a Heat Exchanger Using Theoretical, Laboratory and Simulation Tools
Electromagnetic Waves and Their Quantum Nature. Starting from "Scratch" ..
Learning Vehicular Wireless Connectivity in Steps: From Theory to Vehicle Protocol
University Teacher Professional Development in the Digital World
Artistic Robot - An EPS@ISEP 2016 Project
Simulator for the Formation Programming Skills Based on Solving Problems of Controlling a Virtual Robot
Improving Soft Skills and Motivation with Gamification in Engineering Education
Engaging Students with Gamified Learning Apps: The Role of Teacher Intervention
Background of the Revision of the Secondary School Engineering Curriculum in the Context of the Society 4.0
Augmented Reality in Engineering
Models of Educational Screenwriting: State of the Art and Perspectives
Design and Use of Digitally Controlled Electric Motors for Purpose of Engineering Education
Design, Development and Evaluation of a MOOC Platform to Support Dual Career of Athletes (GOAL Project)
The Effects of 8-Week Plyometric Training on Tennis Agility Performance, Improving Evaluation Throw the Makey Makey
Technique of Design Training When Performing Laboratory Works
Authoring Game-Based Programming Challenges to Improve Students' Motivation
Designing Online Learning Activities for Collaborative Learning Among Engineering Students
Educational Model for Improving Programming Skills Based on Conceptual Microlearning Framework
An Inclusive Musical Mechatronics Course
Problem-Based Learning Contribution to Master's Studies in Logistics and Supply Chain Management
Framework and Ontology for Modeling and Querying Algorithms
Conceptualising Design of Learning Management Systems to Address Institutional Realities
The Supervision Model of Professional Experience Training by Using Intelligent Portfolio with the Service Agent
Poster: Improvement of Professional Education Quality by Means of Mathematics Integration with General Education and Vocation-Related Subjects
Implementation and Experiences of a Flipped Lecture Hall - A Fully Online Introductory Programming Course
Evaluation of International Master Thesis in the Program "Entrepreneurs for Tomorrow"
Developing a mobile instant messaging system for problem-based learning activity
Volunteering as One of the Ways of Developing Engineering Students' Soft Skills
New Generation of Engineering Students: Do We Know How to Teach Them?
Strengthening Engineering education in Brazil
Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training
Improving Online Interaction Among Blended Distance Learners at Makerere University
Technological Support of Teaching in the Area of Creating a Personalized E-course of Informatics
Undergraduate Students' Attitudes Toward an Engineering Course that Integrates Several Levels of Abstraction
Educational Design Patterns for Student-Centered 21 st Century Learning in Technology-Enhanced Learning Environments
Effectiveness of Traditional Laboratory Classes to Learn Basic Concepts of Electric Circuits: A Case Study
Analysis Dropout Situation of Business Computer Students at University of Phayao
Engineering education in China
Design, Creation and Evaluation of TEAM, A Serious Game for Teamwork Development
Digital Transformation of Teaching and Perception at TU Graz from the Students' Perspective: Developments from the Last 17 Years
Developing a Common Learning Platform for Foreign Language Teaching
A Collaborative Approach for Practical Applications in Higher Education
Emotional Intelligence in the Development of Entrepreneurial Competence
A Proposed Model for the Academia-Industry Collaboration: A Case Study
IoT Teaching with Pocket Labs
Capacity building for engineering education
Teaching math through blended learning
ICT in STEM Education in Bulgaria
IT and Educational Environment of an Engineering University
Internet of Vehicles Demo System for Autonomous Driving Applications Used in Engineering Education
Final project of graduate engineers as realization of principle of combinatory when teaching English in distant form
Adolf Melezinek - The supervisor of doctoral thesis based on Klagenfurt School of Engineering Pedagogy
Perception Towards "Zoom" Live Lectures by Master's Students of Sweden
Concept Proposal for Integrating Awareness of Sustainability Through Student Assignments
Stress Coping Strategies in University Students
Improving Emotional Intelligence in the Formation of Leaders
Self-regulated learning and learning style - A longitudinal research in the area of vocational education
Enhancing a Shared-Access, Hardware-Based, Random Number Generation System - Operating Systems FUSE File-System Development Support
Evidence of Learning Progress in Project-Based Learning on a Study Abroad Program
Implementation of Mobile Testing System for Control of Students' Educational Outcomes
Engineering Education: Elite Training at a Technological University
Immersive Virtual Training for Vocational Training High School Students' Milling Machine Practice
Work-in-Progress: Lean Education/Lean Innovation
Cybertraining - A Development by Using a Holonic Control Structure
Reading Comprehension and Context of the Digital Generation of Secondary Engineering Schools' Pupils in the Czech Republic
A Collaborative Approach to Scaffold Group Discussion Skills Using Video Recorded Feedback
Interactive Teaching Methods as Human Factors Management Tool in Dangerous Goods Transport on Roads
Serious Games for Reading Acquisition: A Tentative Prototype
What to Teach and When - How Important Is Topic Order in Introductory Physics?
Engineering Slam as a Project of Popularizing Sciences and Engineering Competencies
Design and Implementation of a Low-Cost and Modular Remote Lab Framework: Application to Electronic Sensors
Interventions to Enhance Multinational Collaborative Projects as a Project-Based Learning Experience
Enhancing Adaptivity in Moodle: Framework and Evaluation Study
A Virtual Interactive Environment for Arts and Design Students
Acceptance of ICT in Institutional Collaboration in Vocational Education. Empirical Findings Based on Unified Theory of Acceptance and Use of Technology (UTAUT)
Exploring visual literacy as a global competency: An international study of the teaching and learning of communication
Recommendation System as a User-Oriented Service for the Remote and Virtual Labs Selecting
Framework for development of cognitive technology for children with hearing impairments
Poster: Preparation of Engineering University Students for Academic Mobility to French Universities
Information Technology in Forming Engineering Competencies in Technological University Students During Pandemic
Role Scientometric Researches' Results in Management of Forming the Educational Trajectories in the Electronic Educational Environment
Collaborative Learning in Data Science Education: A Data Expedition as a Formative Assessment Tool
A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training
Global diversity in engineering education: An exploratory analysis
Integration of Digital Technology Applications into the Pre-gradual Teacher Training
Analysis of Student Members' Attitudes on Out-of-Curriculum Science Communication Activities and Resultant Educational Effects
Work-in-progress: Consolidating engineering education discipline at Polytechnic School of University of São Paulo
Circle's Ontology Extended: Circumference and Surface Area of a Circle
Exploring the Correlations Between the Dimensions of Computational Thinking and Problem-Solving Concepts Through Students' Perspectives
Learning to Program with Lego Mindstorms - Difference Between K-12 Students and Adults
"Classrooms Without Borders" - Instructive Scenarios Based on Mobile Learning to Support Differentiated Learning in Vocational School Settings
Towards an Ontology Approach in Teaching Geometry
Build-up virtual laboratory for reinforced concrete structures to enhance understanding design requirements
Poster: Creative, Mental, and Innovation Competences Formation in Engineering Education: Systemic Pattern of Labor Productivity Increase in Industry
Engineering education for a resilient society: A case study of the kingdom of Saudi Arabia
Peer assessment on presentations of "real world" information systems case studies by students
The Development of an IoT Standard Package for Carinthian Municipalities
Application of Non Linear Story Telling in Medical Education
Model for Improving the Quality of Graduates and Job Applicants in European Labour Market
3D Real-Time Collaborative Environment to Learn Teamwork and Non-technical Skills in the Operating Room
Psychology and Pedagogical Maintenance of Formation of Career Competence of Future Engineers
Evaluation of Early Introduction to Concurrent Computing Concepts in Primary School
Topic Oriented Mixed-Method System (TOMMS) - A Holistic System to Integrate English Language Classes into English-Medium Instruction Courses in European Higher Education
Engineering Education Program Promoting the Profession
Mathematics and physics as a part the occupational safety and health study programme
A Constructivist Approach to the use of Case Studies in teaching Engineering Ethics
Engineering education in Brazil
An opportunity in engineering education: Russian BYOD tendencies: BMSTU case study
Teaching and Learning Microbiology for Engineers in a Digital World: The Case of the FIT Courses at the Tecnologico de Monterrey, Mexico
Where Are we with Inclusive Digital Further Education? Accessibility Through Digitalization
Effect on the Competencies Development and Collaborative Learning During the COVID-19 Lock Down from a Student Perception
A Teaching Concept Towards Digitalization at the LEAD Factory of Graz University of Technology
Unified Platform for Both Virtual and Real Equipment Management of Remote Laboratories in Science, Technology, Engineering and Mathematics (STEM) Education
Augmented Reality in Engineering Education - A Comparison of Students' and Teachers' Perceptions
A Serious Game as an Educational Tool to Teach Physics to High Functioning Autism Students
A Game for Entrepreneurship Training Supporting Dual-Career Paths
Challenges of Hybrid Flexible (HyFlex) Learning on the Example of a University of Applied Sciences
Collaborative Learning Supported with Mediawiki Platform in Technical University Environment
Work-in-Progress: Classroom-Based Experiential Education
Acquiring the History of the City with Collaborative Game Based Learning
Poster: The Usage of Open Educational Resources and Practices in Training Engineers for the IT Sector
Co-creation, Co-learning and Co-teaching Are Key - Developing Intercultural, Collaborative, and Digital Competences Through Virtual Exchange
Short Collaboration Tasks in Higher Education: Is Putting Yourself in Another's Shoes Essential for Joint Knowledge Building?
Mobile Learning of Mathematics Games to Enhance Problem-Solving Skill
Comparable and Analytical Study Between Some Security Issues in Cloud Computing
A Method for Generation of Multiple-Choice Questions and Their Quality Assessment
The Role of Group Project-Based Learning in Engineering Training
A Concept for an Intelligent Tutoring System to Support Individual Learning Paths in Software Development Courses
The Phenomenon of 'Opportunity Recognition' Among Engineering Students
Can Pair Programming Address Multidimensional Issues in Higher Education?
Predicting the Educational and Cognitive Activity of Teaching Engineers in Computer Science Based on Mathematical Models
"Integrative course of a foreign language" for the professional purposes in oil and gas branch
The Use of Serious Games in Educational Environment
System of Quality Assurance in the University Education During COVID-19 Crisis
Paper mechatronics: A material and intellectual shift in educational technology
Use of VR in Engineers Certification at Hazardous Production Facilities in Petrochemical Industry
Emergency Remote Learning During COVID-19: Socio-educational Impacts on Portuguese Students
Software Platform for the Secondary Technical School E-Learning Course
An IT-Based Learning Approach About Finite State Machines Using the Example of Stock Trading - The Stock Trading Game FSTG
A Study on Pupils' Motivation to Pursue a STEM Career
Providing Physical and Virtual Mobility for a Regional University-Based Technology Park
Conceptual Modelling: Common Students' Mistakes in Visual Representation
Improvement of In-Company Trainers' Competencies Using Simulation-Based Training for EEC Electronics Industries
Determining the priority of self-regulated learning ability development for engineering college students using IPA
Interactive and Collaborative Activities of the Extra-Curriculum Project Team of Undergraduate Students Under COVID-19 Pandemic Situation and Their Educational Effects
An Integrated Project for Freshmen Students in a Software Engineering Education
The General Model of the Cloud-Based Learning and Research Environment of Educational Personnel Training
Virtual Security Labs Supporting Distance Education in ReSeLa Framework
Digital Spaces as an Opportunity for Supporting Complex Learning Strategies in Human-Machine Interaction
An interactive e-book application in musical production of university theatre department
Ways of delivering tacit knowledge in e-learning
The Issues of Teaching English and German for Specific Purposes to the Academic Staff of a Technical University
Contribution to the Standard of Manufacturing the Remote Laboratory Equipment for Science, Technology, Engineering and Mathematics (STEM) Education
An Iterative Approach for Institutional Adoption and Implementation of Flipped Learning: A Case Study of Middle East College
Linguistic Personality: Requirements to a Modern Textbook
Improving the Quality of Engineering Education by Developing the System of Increasing Students' Motivation
The Implementation of a Web Application for Screening Children with Dyslexia
Elementary school students' conceptions of engineers: A preliminary study
BBVPhone: Video Digital Learning for Handicraft
The Development of an Artificial Intelligence Assistant for Participatory Design in the Engineering Design Educational Environment
Identifying knowledge-building phases in computer-supported collaborative learning: A review
Innovative Capacity of Faculty Development Programs
The Role of Student Teams in Entrepreneurship Education
A Creative Ecosystem to Improve the Students Adaptation to Current Trends in IT Companies
Educational Process at the Technical University Through the Eyes of Its Participants
Application of Component Organized Learning Method for DIGSCM 4.0 Hybrid Courses
How to Bring a Graduate Program Closer to Employers' Needs? - A Case Study in Qatar University in the Field of IT
Self-evaluation of Pedagogical Competencies of Academic Staff in the Context of Career Management
Technology of Using Mind Maps Based on a Polyisomorphic Model of Semantic Features of Mindmapping Services Description
The Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019) - Volume 1, Bangkok, Thailand, 25-28 September, 2019
Use of Specially Designed Simple Experimental Device Based on Raspberry Pi by Students for the Conceptual Understanding of Rotational Motion
Enriching Teacher Training for Industry 4.0 Through Interaction with a High School Engineering Project
Developing Electrical Engineering Course in an Active Cooperative Learning (ACL) Platform
Teacher specialists: "Authority" in relation to social competence
Work in Progress: Real-Time Annotations of Video-Lectures
Examining Technology and Teaching Gaps in Russian Universities Amid Coronavirus Outbreak
Uploading Files to a Course Through the Command Line Run from Outside the Moodle e-Learning Platform
Learning Style and Consciousness Factors in E-Learning System on Information Security
FORGE Enabling FIRE Facilities for the eLearning Community
Teaching the Simple Network Management Protocol Using the Packet Tracer Anywhere Network Simulator
Project Based Learning Approach to Developing Presentation Skills
Social learning environments
A Serious Game for Introducing Software Engineering Ethics to University Students
Collaborative Learning Supported by a Brownfield Remediation Case Study
Psycho-Pedagogical Support of Students Project Activities in Multi-functional Production Laboratories (Fab Lab) on the Basis of Technical University
WhatsApp as a Support Tool for Language Learning Among Immigrants
Technical Student Electronic Cheating on Examination
Academic Determination of Technical Information Optimization Due to Information and Communication Technologies
Design, Development and Implementation of E-learning Course for Secondary Technical and Vocational Schools of Electrical Engineering in Slovakia
Immerse Yourself in ASPIRE - Adding Persuasive Technology Methodology to the ASPIRE Framework
A Serious Game Approach in Mitigating Performance Enhancement Culture in Youth (GAME Project)
Correlation Between Systems Thinking and Abstract Thinking Among High School Students Majoring in Electronics
Visual scaffolding for encouraging online participation
Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning - Volume 2, Budapest, Hungary, 27-29 September 2017
The Development of C&A Technique for Learning Management to Enhance Instructional Media Creation Skills in a Cloud-Based Learning Environment for Undergraduate Students
Teaching Design Project in Introductory Engineering Course Using 3D Modeling and Immersive Virtual Reality
An International Digital Learning Experience: The "Reinserta" Challenge
Data Merging for Learning Analytics in Learning Environments
Entrepreneurship in the Dual Engineering Training Curricula
Work-in-Progress: SenseExpress, It Sounds Greek to Me but I Can Imagine How You Feel
A Process of Design and Production of Virtual Reality Learning Environments
Remote Virtual Laboratory Innovation on MIAP Engineering Teaching Model for Electrical Measurement Course
Enhanced Virtual Learning Spaces Using Applied Gaming
Professional and General Education - Curricular Bridges Building
IPTV and cultural probes: A qualitative explorative study for the development of an interface for learning
Psychological and Pedagogical Problems of Beginning Lecturers and Postgraduate Students at Engineering University
The Adaptation of Online Project-Based Learning in Computer Engineering Education Settings
The Impact of the Computational Pedagogy STEAM Model on Prospective Teachers' Computational Thinking Practices and Computational Experiment Capacities. A Case Study in a Training Program
Learning Engineering Through Teams
Training in Research on Cognitive Control Systems
Multimedia as a Modern Didactic Tool - Windows EDU Proof of Concept Project at Czech Technical University in Prague
LMS Use in Primary School as an Internet-Accessible Notice Board
Analysis of Interests of Applicants in Technologically Oriented Study in the Czech Republic and Its Support
Learning Technological Innovation on Mobile Applications by Means of a Spiral of Projects
Recent Developments on Apps Targeting Reading Difficulties
Cyber and Internet Module Using Python in Junior-High School
Information and Computer Support for Adaptability of Learning in Higher Education Institutions
A New English Course for the Program "International Transport Policy"
Typical Engineering Thinking and Consequences for the Methodology of Teaching in Engineering Education
An Effect of Implementing the Virtual Community of Practice Using Human Performance Technology Model to Enhance Innovation Competency and Innovation for High Performance Organization
Peer Review as a Tool for Person-Centered Learning: Computer Science Education at Secondary School Level
An Activity Tracking Infrastructure for Embedded Open Educational Labs Supporting the Needs of Lab Owners and Students
Engineering Students' Solutions to Accuracy Problems in Analog Electronics Course
Perspectives on the Relevance of Interdisciplinary Music Therapy
Digitalization of an Educational Business Model Game
Teaching and Supporting Higher Education Students Affected by War, Conflict, or Displacement: Changes to the ELT Classroom
Entrepreneurial Competency Development of the Engineering Students at the Research University
Using a Math Card Game in Several Ways for Teaching the Concept of Limit
Digital creativity peculiarities in the case of remote experiment
A Self-Reflection on the Importance of Project Activities in Engineering Education
The Didactic-Technology Challenges for Design of the Computer Supported Collaborative Teaching
Better Understanding Fundamental Computer Science Concepts Through Peer Review
International Comparison of Media Usage Among University Students
Application of the "Fishbone" Technology in the Organization of Independent Work of Students in Higher Mathematics
The Future of "Hardware - Software Reconfigurable" - LabVIEW Compiler to Raspberry PI
An Evaluation of Serious Games for Engineering Education
Updated Curriculum for Engineering Pedagogical Continuing In-Service Education
Characteristics of Team Dynamics Influencing Success in Engineering Student Teams
Using PBL and Rapid Prototyping Resources to Improve Learning Process
Lessons Learned During a Global Pandemic: Teaching Takeaways
Enhancing Leadership Skills of Undergraduate Engineering Students Through Events and Festivals
A Look-Back to Jump Forward: From an Ancient Innovation Culture to the Exploration of Emerging Pedagogies in Engineering
Education for Sustainability: Calculation of the Digital Carbon Footprint
Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework
COVID-19's Impact on the Quality of Educational Process and the Academic Performance as Viewed by IT Students: A Case Study in Text Mining
Augmenting E-learning Tools for STE Disciplines and Resource Constrained Environments
Priorities of Vocational Training of Educators of Engineering Universities in the Formation of Their Psychological and Pedagogical Competency
On Legal Support for Engineering Activities: A New Managerial Project
Metalinguistic Awareness in Technical Communication
E-Learning in Electropneumatics Training
Work-in-Progress: Development of a LEGO Mindstorms EV3 Simulation for Programming in C
Studying the Spread of COVID-19 and Its Impact on E-learning: From a Deep Learning Perspective
Integration of the Study Programmes' Quality Assurance to the internal quality management system in Russian Universities
A Project-Centric Learning Strategy in Biotechnology
A Haptic Handwriting Device in MOALEM Platform for Arabic Vocabulary Learning
New Trends in Training Methodologies
New Concept of Learning Mathematics
Education 4.0 - A New Systemic Paradigm of Teacher Education for Technicians-Engineers in the Czech Republic and Slovakia
Students' Readiness to Distance Learning: Results of Research in the Institutions of Higher Education
Integration of virtual instrument systems in reality (VISIR) OpenLabs with Khouribga OnlineLab
Assessing the Needs of Technical Intelligentsia for Professional Development
Workshop on Modelling and Computer Simulation of Phase Change Material Backup Systems for Solar Energy Harvesting
Poster: Improving Skills for Teaching at an Engineering University
Student Activation in iOER Maker Spaces
Low Cost Industrial Interface Design and Graphical Programming for Arduino
Example of Gamification Supporting Elimination of Shortcomings in Pupils' Learning Achievements
Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning - Volume 1, Budapest, Hungary, 27-29 September 2017
Digital Communication Tools in Private and Professional Environments