yusuke1997/dblp-id-title huggingface dataset:
Hacked Time: Design and Evaluation of a Self-Efficacy Based Cybersecurity Game
LumiBots: making emergence graspable in a swarm of robots
Phybots: a toolkit for making robotic things
Real-Fictional Entanglements: Using Science Fiction and Design Fiction to Interrogate Sensing Technologies
f3.js: A Parametric Design Tool for Physical Computing Devices for Both Interaction Designers and End-users
Opening the design space: the soft set of requirements
Case Study: User Research to Inform the Design and Development of Integrated Wearable Computers and Web-Based Services
Feral Screens: Queering Urban Networked Publics
CAMBRIA: a tool for managing multiple design alternatives
Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and Efficiency
Observing the mobile music phenomenon: one in nine commuters is wired
TalkFutures: Supporting Qualitative Practices in Distributed Community Engagements
Making Algorithmic Systems More Meaningfully Transparent for Users Through Visualisation
InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules
Memoirs for the Future, Imaginations of the Past: Crafting Samplers for Intent and Commitment
Moving from talking heads to newlyweds: exploring video chat use during major life events
BioShare: a research tool for analyzing social networks effects when sharing biometric data
(Un)-blanketing Indigenous Climate Change Indicators for Understanding Local Climate Change
Drawn To Customisation: The Machine As Artist
Growing Up in a Complex World: Engaging Children in Socio-Cultural Matters Through Speculative Installations
Determining acute physiological stress levels with wearable sensors based on movement quality and exhaustion during repetitive training exercises
Adding Voices to Support Web Navigation Among a Low Digital Literacy Group
The Design of the Xi-Hu Historical Landscape and Culture in Media
One Size (Doesn't) Fit All: Exploring design considerations for digital body dissatisfaction interventions with underrepresented populations
Making chocolate-covered broccoli: designing a mobile learning game about food for young people with diabetes
The Cuteness Factor: An Interpretive Framework for Artists, Designers and Engineers
Customizable AI for Depression Care: Improving the User Experience of Large Language Model-Driven Chatbots
ARECA: A Design Speculation on Everyday Products Having Minds
Design Opportunities for Digital Men's Health: An Exploratory Study Focusing on Football Fandom
Holding onto the magic: lightweight augmentation of digital reading devices
Attending to Breath: Exploring How the Cues in a Virtual Environment Guide the Attention to Breath and Shape the Quality of Experience to Support Mindfulness
Alternative Vision of Living with IoT
Active Design Documents
From Controls on the Steering Wheel to Controls on the Finger: Using Smart Rings for In-Vehicle Interactions
The Creativity Kernel: An Open Platform for Distributed Design Intelligence
The Impact of a Narrative Design Strategy for Information Visualization on a Public Display
Wearing the Invisible: Wearable Manifestations of Embodied Experiences
Infinity Book: Speculating Literary Expressions in the Age of Generative AI
Robots for Distant Musicians
Designing for Dissensus: Socially Engaged Art to access experience and support participation
Camera, Action, False Alert! Tackling the Flood of False Alerts in Smart Home Cameras
"We come together as one...and hope for solidarity to live on": On Designing Technologies for Activism and the Commemoration of Lost Lives
In my Cycle: Designing Sensory Spaces for Menstrual Awareness through Soma Design
Designing and Prototyping from the Perspective of AI in the Wild
Dear Nature: Using data drawings to promote sensemaking in human-nature relations
Woven eTextiles in HCI - a Literature Review
Sensemaking Through Making: Developing Clinical Domain Knowledge by Crafting Synthetic Datasets and Prototyping System Architectures
Investigating Opaque Infrastructures: The Desktop Odometer
Annotating voice in design research
Designing for and with the 'Digital Citizen'
Conceptualizing Care in the Everyday Work Practices of Machine Learning Developers
Placing Music in Space: A Study on Music Appreciation with Spatial Mapping
Ludification as a Lens for Algorithmic Management: A Case Study of Gig-Workers' Experiences of Ambiguity in Instacart Work
Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings
A New Approach to Human-Computer Interaction - Synchronous Modelling in Real and Virtual Spaces
Designing for the Arab World
Supporting Awareness of Dynamic Data: Approaches to Designing and Capturing Data within Interactive Clinical Checklists
AI-Bots as Influencers in Social Behavior - A Speculative Concept
Understanding Uncertainty in Measurement and Accommodating its Impact in 3D Modeling and Printing
Sand-in-the-loop: Investigating embodied co-creation for shared understandings of generative AI
Perfectly to a Tee: Understanding User Perceptions of Personalized LLM-Enhanced Narrative Interventions
Experiencing art through kinesthetic dialogue
Designing for ephemerality and prototypicality
From Exploring and Constructing to Understanding: Mediating Intermediate-Level Knowledge
Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing
Designing Biotopia: A Transmedia Experience for Natureculture Heritage and More-than-Human Entanglements
Focusing on shared experiences: moving beyond the camera in video communication
Kissenger: design of a kiss transmission device
Designing for Instant Convenience: Dark Stores, Spatial Control and Worker Quantification in On-demand Delivery Platforms
The Haggle-O-Tron: design intervention in secondhand retail
"You are the sea". Human-Sea Interoception through Sailboats Motion Detection and Biometric Data Overlay
ChartChecker: A User-Centred Approach to Support the Understanding of Misleading Charts
Crip Reflections on Designing with Plants: Intersecting Disability Theory, Chronic Illness, and More-than-Human Design✱
Toward Building Design Empathy for People with Disabilities Using Social Media Data: A New Approach for Novice Designers
The appropriation of a digital "speakers" corner: lessons learned from the deployment of mégaphone
Relating to Soil: Chromatography as a Tool for Environmental Engagement
DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13 - 17, 2022, Companion Volume
Designing Blo-nut : Design Principles, Choreography and Otherness in an Expressive Social Robot
Designing calmworklight: Signaling Focus with a Desk Light
What Can Self-Reports and Acoustic Data Analyses on Emotions Tell Us?
The God-I-Box: Iteratively Provotyping Technology-Mediated Worship Services
Large-Scale User Perception of Synthetic Stroke Gestures
Spidey Sense: Designing Wrist-Mounted Affective Haptics for Communicating Cybersecurity Warnings
Tex(alive): a Toolkit to Explore Temporal Expressions in Shape-Changing Textile Interfaces
Collaborative Sensemaking in Crisis: Designing Practices and Platforms for Resilience
Moody: Haptic Sensations to Enhance Mood in Film Music
Designing for Interdependence of Bees, Garden, Designer, and the Changing Season
On the Design of deformTable: Attending to Temporality and Materiality for Supporting Everyday Interactions with a Shape-Changing Artifact
A Rapid, Iterative, and Remote (RIR) Method for Designing Translational Tools: Study Experience and Lessons Learned
What Lies Above: Alternative User Experiences Produced Through Focussing Attention on GNSS Infrastructure
Designing for Caregiving: Integrating Robotic Assistance in Senior Living Communities
Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games
Considerate Audio MEdiating Oracle (CAMEO): improving human-to-human communications in conference calls
Don't Stop Me Now! Exploring Challenges Of First-Time Cryptocurrency Users
Counterfunctional things: exploring possibilities in designing digital limitations
Towards an Analysis Framework of Technology Habituation by Older Users
Study and Design of a Shape-Shifting Wall Display
Provoking Performing Objects: Expanding the Design Space for Soft Robotics
A Notebook of Data Imaginaries
AnimaTo: Designing a Multimorphic Textile Artefact for Performativity
Interactions in the mouth: the voicemint electronic voice prosthesis
"Otherware" and the Not-Yet: A Methodological Investigation into Speculative Design for HCI by the Example of Sophisticated Autonomous Systems
Roomba+Clips Cam: Exploring Unpredictable Autonomy in Everyday Smart Systems
Spooky Technology: The ethereal and otherworldly as a resource for design
Negotiating Conceptual and Practical Frictions in Making the Capra Short Film: Extending a Research through Design Artifact with Video
PintAR: Sketching Spatial Experiences in Augmented Reality
Memory-storming: externalizing and sharing designers' personal experiences
All robots are not created equal: the design and perception of humanoid robot heads
Designing musical interactions for mobile systems
Wear Your Heart on Your Sleeve: Using Digital Knitting Machines to Craft Wearable Biodata Portraits
deformTable: Crafting a Shape-changing Device for Creative Appropriations Over Time
Fabulating Biodata Futures for Living and Knowing Together
Demonstration for Weaving a Second Skin: Exploring Opportunities for Crafting On-Skin Interfaces Through Weaving
Design Artefacts to Support People with a Disability to Build Personal Infrastructures
Fostering Engagement with Personal Informatics Systems
Aesthetic, Functional and Conceptual Provocation in Research Through Design
Fostering Feminist Community-Led Ethics: Building Tools and Connections
Interaction-driven design: a new approach for interactive product development
Where is that Feature?: Designing for Cross-Device Software Learnability
Improving the design of business and interactive system concepts in a digital business consultancy
Participatory Art for Public Exploration of Algorithmic Decision-Making
Clearing the Smoke: The Changing Identities and Work in Firefighters
Laila is in a Meeting: Design and Evaluation of a Contextual Auto-Response Messaging Agent
Your Place and Mine: Designing a Shared VR Experience for Remotely Located Users
Revealing the Shopper Experience of Using a "Magic Mirror" Augmented Reality Make-Up Application
How Bereaved Parents Make Meaning from Photos for Continuing Bonds
A Formal Technique for Automated Dialogue Development
Tapest[o]ry: An Interactive Tapestry to Raise Awareness of Marine Noise Pollution
Flipping Perspectives: Visualising Digital Smell Training
Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch
Food for thought: designing for critical reflection on food practices
Designing within Capitalism
Social Robots in Service Contexts: Exploring the Rewards and Risks of Personalization and Re-embodiment
To move or to remove? : a human-centric approach to understanding gesture interpretation
Critically Engaging with Embedded Values through Constrained Technology Design
Wear.x: Developing Wearables that Embody Felt Experience
Respectful Disconnection: Understanding Long Distance Family Relationships in a South Korean Context
The [Everyday] Future by Design: Opportunities for the Design Exploration of Everyday Sustainability
Understanding the role of designers' personal experiences in interaction design practice
"Being Eroded, Piece by Piece": Enhancing Engagement and Storytelling in Cultural Heritage Dissemination by Exhibiting GenAI Co-Creation Artifacts
Exploring, Defining, & Advancing Community-Driven Design for Social Impact
Chronoscope: Designing Temporally Diverse Interactions with Personal Digital Photo Collections
Motivating the Margins: Inclusive Online Learning Design for Bangladeshi Students
Supporting Users' Decision-Making Experiences through Hyper-Personalized Human-Technology Interactions
ManneqKit Cards: A Kinesthetic Empathic Design Tool Communicating Depression Experiences
Co-Designing Location-based Games for Broadband Data Collection
"I Understand, Mate": A Co-designed Comic-based Digital Story from 'Down Under'
Opportunities and Limits of Online Video Studies
Designing within Connected Systems
Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design
Using European Human Rights Jurisprudence for Incorporating Values into Design
Putting the Age in Agency: A Case Study of an Older Adult Controlling a Telepresence Robot in a Family Setting
VISMOCK: A Programmable Smocking Technique for Creating Interactive Data Physicalization
Enhancing everyday paper interactions with paper circuits
Rapid Ethnography: Time Deepening Strategies for HCI Field Research
Medium probes: exploring the medium not the message
Is it Better With Onboarding? Improving First-Time Cryptocurrency App Experiences
Getting the message across: visual attention, aesthetic design and what users remember
Towards Interactive AI-assisted Material Selection for Sustainable Building Design
When is a Tool a Tool? User Perceptions of System Agency in Human-AI Co-Creative Drawing
Family and Friend Communication over Distance in Canada During the COVID-19 Pandemic
Designing for Movement in Public Life with Itinerant Probes
Red [Redacted] Theatre: Queering Puzzle-Based Tangible Interaction Design
Sentic: A Tailored Interface Design for People with Dementia to Access Music
Towards Low-burden In-situ Self-reporting: A Design Space Exploration
Designing for Active Place Presence at Home: The Hole in Space Design Experiment
ARtLens: Enhancing Museum Visitors' Engagement with African Art
One Byte at a Time: Insights about Meaningful Data for Sustainable Food Consumption Practices
Bring Your Own Biodata (BYOB): Feminist, Corporeal and Collective Approaches to Datafied Bodies
Design Strategies for Balancing Exertion Games: A Study of Three Approaches
Designing a Sustainable Material for 3D Printing with Spent Coffee Grounds
Ambivalence: Simultaneous Tactile Experiences of Using and Recycling Smartphones
The Disaster and Climate Change Artathon: Staging Art/Science Collaborations in Crisis Informatics
Unpacking critical parameters for interface design: evaluating notification systems with the IRC framework
Collaboration with 360° Videochat: Challenges and Opportunities
De-emphasizing Content to Study the Relationship between Meaning, Messages, and Content in IM Systems
Domestic appropriations of tokens to the web
A Dimension Space for the Design of Interactive Systems within their Physical Environments
From Data to Discussion: Interfaces for Collective Inquiry and Open-Ended Data Creation
MiuraKit: A Modular Hands-On Construction Kit For Pneumatic Shape-Changing And Robotic Interfaces
Light Behavior Design: Violation of Unification Principles and the Effect on the User Experience
What Can You Do?: Studying Social-Agent Orientation and Agent Proactive Interactions with an Agent for Employees
Could the Inherent Nature of the Internet of Things Inhibit Person-to-Person Connection?
The Second Organ Era: Exploring Human-AI Relationship Through Interactive Narrative
Co-designing Magic Machines for Everyday Mindfulness with Practitioners
Open Design, Inclusivity and the Intersections of Making
Expanding the Design Space of Vision-based Interactive Systems for Group Dance Practice
Designing for Sharing and Trust: Opening the Access to Personal Data
GazeForm: Dynamic Gaze-adaptive Touch Surface for Eyes-free Interaction in Airliner Cockpits
Examining Localization Approaches for Community Health
Exploring Virtual Rewards in Real Life: A Gimmick or a Motivational Tool for Promoting Physical Activity?
The swisshouse: an inhabitable interface for connecting nations
From Discovery to Adoption: Understanding the ML Practitioners' Interpretability Journey
Artificial Dreams: Surreal Visual Storytelling as Inquiry Into AI 'Hallucination'
Empowering Sustainable E-Textiles: DIY Biofiber Wet Spinning for Community Material Exploration
Smiles Summon the Warmth of Spring: A Design Framework for Thermal-Affective Interaction based in Chinese Cí Poetry
Sewing interest in E-textiles: analyzing making from a gendered perspective
Evaluation of an Application Based on Conceptual Metaphors for Social Interaction Between Vehicles
"More than just Space": Designing to Support Assemblage in Virtual Creative Hubs
The Magnetic Primitive Library: A Platform for Designing Shape-Changing Interactions
Wikipedia ORES Explorer: Visualizing Trade-offs For Designing Applications With Machine Learning API
Hit the Thumb Jack! Using Electromyography to Augment the Piano Keyboard
To Cuddle, Mingle, Venture, or Guide: How Architectural Affordances Influence the Experience of Social VR Places
Supporting Collaborative Use of Self-Tracking Data in the Context of Healthcare and Chronic Conditions
Making Air Quality Data Meaningful: Coupling Objective Measurement with Subjective Experience through Narration
MorphIO: Entirely Soft Sensing and Actuation Modules for Programming Shape Changes through Tangible Interaction
The Third Infoscape: Opportunities for Design
Bridging designers' intentions to outcomes with constructivism
Probes to Explore the Individual Perspectives on Technology Use that exist within Sets of Parents
Design and Diversity?: Speculations on What Could Go Wrong
Country Road Finder: Exploring Beauty when Driving Around
The Multiplicative Patient and the Clinical Workflow: Clinician Perspectives on Social Interfaces for Self-Tracking and Managing Bipolar Disorder
Musico: Personal Playlists through Peripheral and Implicit Interaction
Pick, Place, And Follow: A Ball Run for Visually Impaired Children
Superarchitectural: Challenging the Architectural Design of the Metaverse
Muse-based game design
The Social Life of Engineering Authorizations
On the presentation and production of design research artifacts in HCI
Interaction Challenges in AI Equipped Environments Built to Teach Foreign Languages Through Dialogue and Task-Completion
Dialog Table
"It's like a GPS community tool": Tactics to foster Digital Commons through Artifact Ecology
Storywork & Reciprocity: On the Design of an Audio Documentary that Extends HCI Research back to Participants
I/O Bits: User-Driven, Situated, and Dedicated Self-Tracking
Serious Games: Charting Refugee Entrepreneurial Journeys Through Novel Analytic Mapping
Designing for high expectations: balancing ambiguity and thorough specification in the design of a wayfinding tool for firefighters
"Proof in the Pudding": Designing IoT Plants to Promote Wellbeing
Designing for an other Home: Expanding and Speculating on Different Forms of Domestic Life
Ageing Clouds: Novel yet Natural Support for Urban Exploration
Mock games: a new genre of pervasive play
Taming the situationist beast
Medieval Robots: The Role of Historical Automata in the Design of Future Robots
Designing for the Marginalized: A Step Towards Understanding the Lives of Refugees and Asylum Seekers
Giving up Control - A Speculative Air Pollution Mask to Reflect on Autonomy and Technology Design
Exploring the Effects of Self-Mockery to Improve Task-Oriented Chatbot's Social Intelligence
Designing Ocean Futures Literacies: Reimagining the shoreline cleanup as a tool for 'amphibious thinking'
Not Just Novelty: A Longitudinal Study on Utility and Customization of an AI Workflow
Exploring Design Opportunities for a Context-Adaptive Medical Checklist Through Technology Probe Approach
Designing Personalized Movement-based Representations to Support Yoga
A quantified past: remembering with personal informatics
Ontological Breakdown: Toward a World of Many Worlds
Metamorphonic: A Reflective Design Inquiry into Human-Silkworm Relationship
Symbiotic Futures: co-designing marine conservation efforts with intelligent aquatic agents in maritime Singapore
FestForward: Participatory Design Futuring and World-Building for Equitable Digital Futures in Performing Arts Festivals
Patina-inspired Personalization: Personalizing Products with Traces of Daily Use
Magic land: the design and evaluation of an interactive tabletop supporting therapeutic play with children
EyePiano: Leveraging Gaze For Reflective Piano Learning
Growth plan for an inspirational test-bed of smart textile services
Zebra: exploring users' engagement in fieldwork
Silicon Foraging: Harvesting Excess Compute for Sustainable Edge Computing
Between Bodies and Technology: Voicing Menopause through a Feminist Exploration
Guiding Preferred Driving Style Using Voice in Autonomous Vehicles: An On-Road Wizard-of-Oz Study
Immersive Antarctica : A Frozen Night - User Agency in VR Historical Narratives
Towards Understanding People's Experiences of AI Computer Vision Fitness Instructor Apps
Keeping and Discarding Personal Data: Exploring a Design Space
Co-designing Digital Platforms for Volunteer-led Migrant Community Welfare Support
Co-Designing Innovations for Energy Saving in Large Organisations
Understanding the Design Space of Mouth Microgestures
Cultural Erosion or Innovation? Artisans' Attitudes Toward AI-Generated Patterns in Chinese Traditional Subcultures
Perspectives on participation: evaluating cross-disciplinary tools, methods and practices
Queer/Crip Body Mapping: Expressing Dynamic Bodily Experiences with Data
Picgo: designing reminiscence and storytelling for the elderly with photo annotation
The Visual Thinking Gallery: A Five Year Retrospective
Participatory materials: having a reflective conversation with an artifact in the making
Games for virtual team building
IKIWISI: An Interactive Visual Pattern Generator for Evaluating the Reliability of Vision-Language Models Without Ground Truth
Shape-changing robot for stroke rehabilitation
"Slurp" Revisited: Using 'system re-presencing' to look back on, encounter, and design with the history of spatial interactivity and locative media
Water wars: designing a civic game about water scarcity
Exploring Generative Reflection by Agency of Visual Practice: An Autoethnographic Study on Reflection by Noticing and Making
Cast Ashore: Sensory Interactions with Sea-derived Matter
Electric flora: an interactive energy harvesting installation
Mobile Realities: Designing for the Medium of Smartphone-VR
Wrapping Up: Commentary on DIS 2000
Designing Visual Cards for Digital Mental Health Research with Ethnic Minorities
"Mate, we don't need a chip to tell us the soil's dry": opportunities for designing interactive systems to support urban food production
Stray Animals-City Entanglements: Exploring the Potentials for Equitable Coexistence In Urban Türkiye
Living light Interfaces - an Exploration of Bioluminescence Aesthetics
Sensorstation: Exploring Simple Sensor Data in the Context of a Shared Apartment
How do Gestures Matter for Mutual Awareness in Cockpits?: Disclosing Interactions through Graphical Representations
Contextual Prototyping of User Interfaces
Social Support Mosaic: Understanding Mental Health Management Practice on College Campus
Sound-O-Matic: A tool for designing and implementing 3D soundscapes
Impatience Induced by Waiting: An Effect Moderated by the Speed of Countdowns
Computationally augmenting traditional embroidery practices: an autobiographical design process with first-person patient experience for amblyopia follow up treatment activity
Siloseam: A Morphogenetic Workflow for the Design and Fabrication of Inflatable Silicone Bladders
Creating Sustainable Internet of Things Futures: Aligning Legal and Design Research Agendas
Artifact Mixtape: Curating Music in Personal Tangible Artifacts
The Unanticipated Use of Fitness Tracking Technologies During Post-COVID Syndrome
The AI-DEC: A Card-based Design Method for User-centered AI Explanations
Facilitating Communication in Software Development
Paper Street View: A Guided Tour of Design and Making Using Comics
SnuggleBot the Companion: Exploring In-Home Robot Interaction Strategies to Support Coping With Loneliness
Changing Health Goals with Personal Informatics
"It's Like the Value System in the Loop": Domain Experts' Values Expectations for NLP Automation
Autonomy, Affect, and Reframing: Unpacking the Data Practices of Grassroots Climate Justice Activists
Companion Publication of the 2023 ACM Designing Interactive Systems Conference, DIS 2023, Pittsburgh, PA, USA, July 10-14, 2023