yusuke1997/dblp-id-title huggingface dataset:
On feedback techniques for the evaluation of teaching effectiveness
Inclusion of gender perspective in Computer Engineering careers: Elaboration of a questionnaire to assess the gender gap in tertiary education
Case-based exams for learning and assessment: Experiences in an information systems course
A unified approach for assessing capstone design projects and student outcomes in computer engineering programs
ICTs and sustainable management in cases of special need children: An early research case study
A Low-Cost Autonomous Attention Assessment System for Robot Intervention with Autistic Children
Visualizations of user data in a social media enhanced web-based environment in higher education
Supporting effective education for special needs children in Saudi Arabia during COVID-19 pandemic
Is Education Ready To Embrace Metaverse?
The use of LEGO mindstorms in elementary schools
A Remote Robot Based Lab to Develop Competencies in Engineering Students during Covidl9 Pandemic
Apply VR and Simulation-Based Learning for Logistics and Warehouse Design Education
An analysis of cloud computing utilization in a university's environment
Fostering Specific Dispositions of Critical Thinking for Student Engagement in Engineering
Using mobile technology for fostering intellectual engagement A high school project
Women in Engineering: Developing Entrepreneurial Intention through Learning by Doing Approach
Learning styles module as a part of a virtual campus
A Remote CS0 Workshop Based on Peer Learning: Motivation, Engagement and Self-Regulation of Novice Programmers
Java-Based Virtual Laboratory for Educational Purposes in Basic Electrical Engineering
Work-in-Progress: A Holistic Approach to Bridging the Gap between Power Engineering Education and Electric Power Industry
Work in Progress: Pedagogy of Engineering Ethics: A Bibliometric and Curricular Analysis
The impact of the innovation and Technology Support Offices (ITSOs) on innovation, intellectual property (IP) protection and entrepreneurship in philippine engineering education
Knowledge biography - Tool for researching the knowledge dynamics
Tailored Extended Reality Environments for Education and Training in Cybersecurity: Engagement Beyond Awareness
Impact of simulation softwares as teaching tools in engineering learning - An instructional design choice
ePBL: Design and implementation of a Problem-based Learning environment
A Comparative Study of VR and 2D Plans in Concrete Structure Evaluation for Engineering Education: Does Perceived Usability Affect Performance?
The development of a sustainable perception index regarding gender and diversity aspects
E-ducAtion: Multidisciplinary platform to support the teaching/learning process in Portuguese 1 st cycle schools
Teaching computing for non-IT students experience of Tallinn University of Technology
Applications in teaching Statistical Quality Control with different R interfaces
Epistemic fidelity and cognitive constructivism in DLD-VISU
Invention of knowledge in TRIZ-based education
AI Literacy: Evaluation of an AI Literacy Course for Engineers
A case for open-source surveys (for assessing security literacy)
Practical Framework for Problem-Based Learning in an Introductory Circuit Analysis Course
How can we find out what makes a good requirements engineer in the age of digitalization?
Challenge based Collaborative Online International Learning: A case of Mexico and Colombia
Overview of Undergraduate Programmes in Robotics and Artificial Intelligence in the United Kingdom
Gamified and Adaptive Learning System Codey for Learning Programming
Learning microelectronics with open educational resources in the cloud
Enabling MOOL in acoustics by mobile crowd-sensing paradigm
Using grounded theory methodology to discover undergraduates' preconceptions of software engineering
The International Chair - Concept and Benefits of a New Interdisciplinary Faculty Position
Engineering Virtue: A Behavioral Approach to Ethical Challenges in Engineering Education
Conceptual analysis of cyber security education based on live competitions
Work in Progress: Engineering, Design and Business Interdisciplinary Knowledge and Technical Scientific Skills Applied in Engineering Fundamentals Discipline
Codifying Systematic Manuscript Preparation Checklists as a Training and Productivity Resource for Research Students
Stack Overflow - Informal learning and the global expansion of professional development and opportunities in programming?
The effective use of a learning management system still promotes student engagement!
Transparent full-two port network analyser for microwave lab courses
From Speaking Skills to Virtual Mobilities: Challenges of VR Technologies in Communication from the European University of Technology
An exploratory analysis of why a person enrolls in a Massive Open Online Course within MOOCKnowledge data collection
Fostering innovation in engineering undergraduate courses in Brazil
Learning by gaming: Improvement of User Experience of a Simulation Game for Teaching the Digital Transformation and its Administration Cockpit
College induction through an online multiplayer game
Influence of flipped classroom on technical skills and non-technical competences of IT students
Design studio education in the online paradigm: Introducing online educational tools and practices to an undergraduate design studio course
Electrical and Computer Engineering Freshmen and Generative AI: Awareness, Attitudes, and Ethics
A remotely accessible photovoltaic system as didactic laboratory for electrical engineering courses
Lab-by-wire: Fully web-based hands-on embedded systems laboratory
Uses of Generative AI in Engineering, Technology, and Computing Classrooms: Findings From the IEEE FIE Conference Proceedings
Work in progress - New education model based on competencies of higher education and iMIS with architectures
Enhancing Transdisciplinary Tutoring in Analog Electronics and Embedded Systems Using Generative AI, Game-Based Learning (GBL) and Moodle
Role of gamification in Engineering Education: A systematic literature review
Co-Op Education with a Sustainability Lens: A Case Study from University of Waterloo
Overcoming the Duality and Rivalry of Teaching: The Integrative Electrical Engineering Degree Program with Vocational Training Orientation
Smart education in electrical engineering with S.m.i.L.E-mobile
Cybersecurity Certification for Professional Training: An Overview
Use of Generative Artificial Intelligence in Educational Environments: An Initial Student Perspective of the Risks and Advantages
A Study of Using Virtual Currency in a Discrete Mathematics Course
Design approach centered on the activity or the learning situations: for a learner-centered learning environment (LCLE)
Cloud-Based Digital Twin for Cognitive Robotics
Mobile-assisted learning: Designing class project assistant, a research-based educational app for project based learning
Data science meets standardized game learning analytics
Development of accessibility resources for teaching and learning of Science, Technology, Engineering and Mathematics
Development of STEM Curriculum for Digital Electronics Education in Secondary School
Unseen Barriers: The Persistent Reality of Gender Discrimination in Education and the Workplace in Engineering Fields
Exploring student's performance within a Digital Literacy course
Virtual instruments and experiments in engineering education lab setup with hydraulic pump
New Open Educational Resources Framed in the Microelectronics Cloud Alliances Project: Strengthen the Collaboration between the Labor Market and Higher Education
Using transdisciplinary problem-oriented teaching approaches to inspire students for the diversity of engineering sciences
On the Impact of ChatGPT on Teaching and Studying Software Engineering
A portal approach to continuous improvement of outcomes-based curriculum
Improving student engagement in higher education through mobile-based interactive teaching model using socrative
The Impact of Combining Storytelling with Lecture on Female Students in Software Engineering Education
Development of Intelligent Workout Environment for VR Devices
Work in Progress: Towards an Academic Secure Software Engineering Curriculum for Engineers
Didactical experiments with smartphone sensors in the Internet of Things
Using Randomized Controlled Trials in eLearning: How to Add Content A/B Tests to a MOOC Environment
Teaching Expert Development Project by KOSEN Security Educational Community
Towards a collaborative pedagogical model in MOOCs
Work-in-Progress: What Motivators Matter When Gamifying a Learning Activity
Utilization of Existing Resources to Support Active Distance Learning during Covid-19 Pandemic in Developing Country
Living persona technique applied to HCI education
How Electrical Engineering and Computer Engineering Departments are Preparing Undergraduate Students for the New Big Data, Machine Learning, and AI Paradigm: A Three- Model Overview
Women and Digital Economy: Culture Change or Perpetuation of Inequalities?
Assessing students approaches in the context of telecommunications services provision
Pedagogy sharing in the PROMIS project
Enhancing Soft Skills in Network Management Education: A Study on the Impact of GenAI-Based Virtual Assistants
Motivating students through problem-based learning and chip-fabrication in a microelectronics design laboratory
Using lab experiments in electric circuits to promote achievements in mathematics
FRIYAY - A Contemporary Model of Education for Engineering and Management Institutions
Collaborative teaching environments
A Case Study of a Code Club's Inclusion Policy and How It Is Implemented Online and in the Classroom
On Teaching Java and Object Oriented Programming by Using Children Board Games
Technical Setup of an Inverted Virtual Classroom
Requirements analysis for the design of workplace-integrated learning scenarios with mobile devices: Mapping the territory for learning in industry 4.0
Online documentation approach for assisted system engineering and assessment in student projects
The design and implementation of intelligent assessment management system
Engineering IoT systems in the convergence between agronomic and computer sciences
The AppComposer Web application for school teachers: A platform for translating and adapting educational web applications
A documentation approach for higher education
Active Learning of Students with Diverse Goals and Backgrounds in the Light of Industry 4.0 Requirements
Mechanisms for Developing Intercultural Competence. International Experience
Volition-driven adaption following the individual goals of engineers in e-learning processes
Business games in quality control for students of technical universities (active methods to improve motivation)
Teachers' support using interaction analysis and visualization tools in educational group blogging
Enhancing Undergraduate Research Engagement: A Semester Research Program and Motivation Assessment
Private study with search engine support - Examination papers
Exploring Projects in a Python Programming MOOC for Young Learners
Using the visualization tool SimReal to orchestrate mathematical teaching for engineering students
Regional assessment of general education quality in Tomsk region
Computing Competencies: Mapping CC2020 Dispositions to SFIA Responsibility Characteristics
The CC2020 project - computing curricula guidelines for the 2020s
Work-in-Progress: Towards a Conceptual Framework for Multi-Campus Course Development
Teaching agile principles and software engineering concepts through real-life projects
Inquiry-Based Learning and Trialogical Knowledge-Creation Approach in Smart Schoolhouse Supported by IoT Devices
Teaching an Oscilloscope through Progressive Onboarding in an Augmented Reality Based Virtual Laboratory
Computer Science Education in Angola: The Key Challenges
Development of information system for students' project activity management
What surveys and interviews tell us
Engaging Engineering Students in Cultural Diversity and Unity Studies
Moving to Project-Based Learning at the Program Level: an Experience Report
Enhancing the EDUCache simulator with visualization of cache performance
Redesigning international student mobility for global competence development
Development and integration of a new electrical and computer engineering program
Similarities between human and artificial intelligence evaluations applied on engineering students on first-year kinematics learning through an argumentative item
Revisit of Automated Marking Techniques for Programming Assignments
Practically oriented e-learning workshop for knowledge improvement in engineering education computer control of electrical technology
A Model of Multiple Approaches to Learners' Success in MOOCs: A Scoping Literature Review
Intelligent Virtual Reality Tutoring Systems as a New Generation of Simulators: Requirements and Opportunities
Capacity building through a web based master degree programme in sustainable energy engineering
Proactive engineering
Evaluation of the COVID-19 Shock on STEM Laboratory Courses
Defining competence-oriented learning objectives and evaluating respective learning outcomes for theses statements
Virtual labs: 5 ways to connect with Factory IO for mechatronics engineering courses
Comprehensive Education via the X.0 Wave: Cultivating Future Sustainable Leaders in AI, Ethics, Healthcare, Engineering, and Business Cutting-Edge Competencies
Application building in engineering courses
Implementation of Internet of Things in Biomedical Measurement and Instrumentation Course Project
Learn by playing: A serious war game simulation for teaching military ethics
Discovery of potential collaboration networks from open knowledge sources
Promoting Computational Thinking through Visual Block Programming Tools
Linking Digital Transformation to Learning Strategies and Pedagogy
Computer Vision and NLP based Multimodal Ensemble Attentiveness Detection API for E-Learning
Collaborative Learning Through Development of Virtual DC Network Laboratory: A Case Study
FORGE: Enhancing eLearning and research in ICT through remote experimentation
'Learning by doing' Improving academic skills
Curriculum development of higher engineering education by mass customization a case study at Shaoxing University China
Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM)
Work-in-progress: Data Science Challenge-X: self-directed, competence-based, project-based learning
TTC process control trainer: Motivations and the design of a laboratory trainer to meet Saudi Arabia educational needs
Work in Progress: Design and implementation of a microservices architecture for project-based learning of software engineering patterns
Teaching and learning analytics to support teacher inquiry
Utilizing Geo-AI and AR for Teaching Interdisciplinary Courses in Earth Science
Ethical AI in Education: A Proposed Model for Responsible Integration
Effective Tools and Models for Engineering Faculty MasteryTeaching Supporting Meaningful Learning
Curriculum for Business Information Technology Studies at BSc and MSc Levels - Observations from a Long-term Educational Endeavour
Case exams for assessing higher order learning: A comparative social media analytics usage exam
Gamifying the learning of design patterns in software engineering education
Student learning trends in a freshman-level introductory engineering course
Use of ICT equipment by engineer teachers and mentors
Reasoning Skills Assessment in Information Technology National Entrance Examination Reform; a Design Science Approach
Implementation of Virtual Concurrent Engineering Tools in Engineering Education 4.0
Integrated Model for Comprehensive Digital Education Platforms
The use of digital games to teaching computer graphics: An open opportunity
Gradual and Tolerant Programming for Novices
Work in progress: Flipping the circuits classroom: The impact of pre-class reading and in-class active learning on student and instructor
ChatGPT Has Eaten My Assignment: A Student-Centric Experiment on Supervising Writing Processes in the AI Era
Beyond the Classroom: Practical Application of Sensory Evaluation in Product Development and Market Strategies
Learner Engagement Analytics in a Hybrid Learning Environment
Work in Progress-The Role of Self-Assessment in Fostering Ethical Practices in Engineering Education
Closing the Theory-Practice Gap: Psychologically-Based Laboratory Course in Electrical Engineering
Using Blockchain-Based Immersive Virtual Reality Systems for Computing Education
The special track 'games engineering' at EDUCON 2017
Using nanoHUB.org for teaching and learning nanoelectronic devices in materials engineering
Remote Security Labs in the Cloud ReSeLa
A review of webapp authoring tools for e-learning
Collaborative learning from Mobile Crowd Sensing: A case study in electromagnetic monitoring
Using social networks at university: The case of school of computer science
Problem-based learning for teaching new technologies
Work in Progress: Systems Thinking as a Foundation for Sustainability Awareness and Ethical Use of Technologies
Hardware Oriented Microprocessor Simulator
Towards a Mixed Virtual Reality Environment Implementation to Enable Industrial Robot Programming Competencies within a Cyber-Physical Factory
Empowering Educators: Towards a GPT-Based Approach to Automate Unit Test Generation
The influence of class attendance on the throughput rates of students at a FET college in South Africa
Dynamic publishing and availability management of virtual machines in Virtual Organization
Challenges of applying online learning tools in distance learning courses
Industry Insights on Future Convergence Education: A Survey of Key Competencies and Educational Directions
The concepts of Linear Algebra present in Industrial Robotics. integrative designs and applications
Work in Progress: The Development of Problem-solving Skills of a Mechatronic Maintenance Technician Using a Project-Based Learning
PyTime IoT: A Bootcamp to Motivate High School Students to Choose STEM Careers
OLAREX project: Open learning approach with remote experiments
Transmedia Ecosystems, Quality of Experience and Quality of Service in Fog Computing for Comfortable Learning
Exploring the connection between the students' creativity and summary writing skills
Promoting movement and strengthening arithmetic performance through gamification - The development of an IT-based learning app
Labicom.net - The on-line laboratories platform
Using CDIO Principles for Teaching of Mechanical Design Courses
Learning process of causes, consequences and solutions to climate change of undergraduate students without background in the subject
Engaging high school students in an engineering thermodynamics project
Transitioning from Offline to Online Learning: Issues from Computing Student Perspective
Explaining multi-threaded task scheduling using tangible user interfaces in higher educational contexts
Creating a teaching and learning experience for designing interactive applications: Digital musical instruments
A control system framework for reflective practice: Design-based research applied to process control teaching
The impact of student unrest on freshmen engineering students in South Africa
Towards a social e-learning platform for demanding users
Quantifying the Impact of Online Teaching of Fundamentals of Communication Systems on Students' Achievements
Teaching Network Covert Channels using a Hands-on Approach
ArSL21L: Arabic Sign Language Letter Dataset Benchmarking and an Educational Avatar for Metaverse Applications
Using YouTube's Social Media Analytics for Engineering Educators
Faculty Perception of Engineering Student Cheating and Effective Measures to Curb It
Programming Education for Young People using the Falling-Puzzle Game, "Puyo Puyo"
Improving clinical practice outcomes for nurses with an interactive emulator
Semantic Model to Represent the Mobility Data of the Cycle Paths in the Urban Area of the City of Loja
Questioning techniques promote the critical thinking in engineering education: Case study in microcontroller course of electrical engineering
Use of body knowledge and cloud computing tools to develop software projects based in innovation
AI-Driven Personalized Learning Profiles to Enhance Student Performance in Basic Physics: A Pilot Study
Project based learning in business intelligence with intervention of companies
The order of skills development for technician and technologist training curricula
Tutorial project for a joint module in smart systems for Bachelor students in electrical and computing engineering
User Experience With an Automated Assessments Platform in an Introductory Programming Course
An AR Application for Mobile Devices to Support the Educational Process in Greek Secondary Education
Positive Effects of Summer Research Program on Diverse Community College Students
Igniting Student Interest in STEM, Especially Girls, with IEEE REACH, a Novel OER Program for Pre-University Educators
Work-in-Progress: Input Support for the Formulation of Learning Outcomes in STEM
Successful integration of practical Cisco CCNA in the Computer Networks Design course
Impact of a Mobile Serious Game on Learning Outcomes for Complex Problem Solving Skills
English-medium instruction groups on Informatics Engineering.: Results and comparison to conventional groups
Proposal of a gamified virtual learning environment for computer programming courses
Educating engineering PhD students for a global world
Solving Computer Science 2 Tasks: Students' Reflections on the Use of ChatGPT
Constructing a Competency Model for Engineering Educators in the New Era: Integrating Foundational Theories and AI-Driven Pedagogical Innovations
Does Industry 5.0 Need an Engineering Education 5.0? Exploring Potentials and Challenges in the Age of Generative AI
Efficient access to multimedia resources in distributed systems of distance learning
Detecting Learner Engagement in MOOCs using Automatic Facial Expression Recognition
A course module on Green Telecommunications
Design of a flexible architecture for characterization of active and passive microwave devices (patch antenna, filters, couplers and amplifier stage) in a remote laboratory
Generic remote labs in automation engineering
Sharing to learn: Examining the effects of social influence mechanism on knowledge contribution
Adveisor - Analysis of an established soft skill program for students in the field of electrical engineering
Systematic integration of MATLAB into undergraduate mathematics teaching: Preliminary lessons from two UK institutions
Study of Wave Motion and Teaching Methods in Engineering Problem Solving Course
Knowledge based educational framework for enhancing practical skills in engineering distance learners
Validation of instruments to measure social entrepreneurship competence. The OpenSocialLab project
Teaching and Recognition of Skills in the Digital Era Through OER-Based Personalized and Gamified Learning: The ENCORE Project
Fostering global learning in engineering education
Structuring research experiences for undergraduate engineering students through research problems in engineering education
An introductory lab course in Digital Design: On-line and on-site laboratory solution
Adaptation to emergency remote teaching by students with distinct ICT backgrounds
What Do the Data Reveal About Women and Men in Technology?
Gamification of physics themes to nurture engineering professional and life skills
Human-Centered Observation of Learning Processes in Industry Using Augmented Reality
Video Explanations of Solutions for Improved Student Performance
MuLE - a Multiparadigm Language for Education. The Procedural Sublanguage
The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Students
The Support of Maker Activities in the Attraction of Students to STEAM
Problem-Based Learning in Biomedical Engineering: Bridging the Gap in Teaching Basic Medical Sciences
Use of cutting edge educational tools for an initial programming course
Developing experimental development ecosystem to serve ICT education - A follow-up study of collaboration possibilites between stakeholder groups
Storified Programming MOOCs: A Case Study on Learner Engagement and Perception
Literature review on educational games for learning statistics