yusuke1997/dblp-id-title huggingface dataset:
An interactive web-based circuit design and analysis interface for disabled students by using speech recognition technology
Student perspectives on the use of a Java library for novices
Innovations in Evaluating Individual Competencies within Team Dynamics in STEM Education
Software in the loop - A window lifter model to guide students through the software development process
Evaluation of exer-learning technology for teaching refugees: Teaching German as foreign language to pupils with migrant background
Mobile devices, powerful teaching tools in the engineering classroom
Engaging Students in Computer Science Education through Game Development with Unity
AIR-EDUTECH: Augmented immersive reality (AIR) technology for high school Chemistry education
Idea Lab: Bridging Product Design and Automatic Manufacturing in Engineering Education 4.0
Evaluating engineering competencies: A new paradigm
The implementation of the flipped classroom model in the teaching of educational robotics: A study in secondary school students
Development of a tele-operative control for the incremental tube forming process and its integration into a learning environment
How self-reliant Peer Teaching can be set up to augment learning outcomes for university learners
Pioneering STEM in undergraduate education: A course for pre-service teachers
Bridging the Gap: Cyber Defence Skills for the Future
Computer Science in Schools: A Literature Mapping of Professional Development for In-Service Teachers
A Retrospective Comparison and Experiences of Different Situationally Adapted Forms of Teaching Control Engineering
Playful Computer Science for Girl Scout Juniors
Engineering innovative Mobile Computing curriculum
Learn Programming In Virtual Reality? A Case Study of Computer Science Students
Semestre i as an Active Methodology to modify the Teaching-Learning Process in Engineering
The influence of students' computer science learning experience on their perception of computational thinking
Improving programming education through gameful, formative feedback
University - Research - Farm Cooperation to Identify the Halyomorpha Halys Invasion in Orchards
From accessibility to participation: Broadening diversity and inclusion in higher engineering and computing education through an OOICCI model
Mathematical vs. engineering understanding engineering educators' perspective
Innovative STEM Practices Fostering the Digital Transformation of Agriculture: The STEM4Agri Paradigm
Authoring learning designs: The expressiveness of IMS LD and collaboration supports
OCW-S: Enablers for building sustainable open education evolving OCW and MOOC
The effect of instant emotions on behavioral intention to use a computer based assessment system
Revolutionizing Education: The European STEAME Teacher Facilitators Academy Project
Easle Educational Platform and Reading Skills
Integration of the model based design - Industrial approach - for teaching engineering science
Fine-Tuned Large Language Models for Enhanced Automated Academic Advising
Programming basics for beginners: Experience of the institute of informatics at Tallinn University of Technology
Applying Outcomes-Based Learning in Civil Engineering Education
Enhancing Student Knowledge Confidence Through Digital Gamification in Engineering
IEEE Global Engineering Education Conference, EDUCON 2015, Tallinn, Estonia, March 18-20, 2015
Synergy effect in GUI usability and accessibility education improvement
A Didactic Framework for Microgrids Knowledge Transfer - The Case of East Africa
Impact of Online Education in Jordan: Results from the MUREE Project
Imbuing Contemporary Engineering Education with Sustainability and Corporate Social Responsibility Perspectives: PRISMA-Based Literature Review
Understanding the usage of online forums in engineering: A case study in industrial organization
The Influence of Unconventional Laboratory Concepts on the Professional Advancement of Bioengineering Students Via Community Engagement
Students' Expectations of Learning Analytics in a Swedish Higher Education Institution
Gamification technique for teaching programming
Computer resources as a cloud lab service
Effective computer-assisted assessment: Challenges and solutions
Students' skills perceptions for engineering
Towards MOOCs scenaries based on collaborative learning approaches
Global competences through IDEEA Global course
Applying learning analytics to simplify serious games deployment in the classroom
The Impact of Design Thinking Skills on Undergraduate Engineering Students in the Subject of Person-Machine Interaction
Competition oriented learning experience in electronics: Robot fabrication from scratch
A proposal to a decision support system with learning analytics
Software Engineering Education: Challenges and Perspectives
Self-managed teams
Initial Approach for Construction of a Public Dataset for Emotional Analysis Through Brain-Computer Interfaces and Second Language Platforms
Medical Robotics for Engineering Undergraduates Through an Affordable Hands-on Lab Experiment
Collaboration, Co-Creation, and Project-Based Learning to Enhance Digital Governance in Greece
Exploring Experiences and Perceptions of Artificial Intelligence and its Business Applications by University Students
Visualization of Students' Solutions as a Sequential Network
Decreasing exam-anxiety levels with Mindfulness through EEG measurements
Virtual Reality Models for Promoting Learners Engagement in Construction Studies
E-learning platform evaluation by using CoALa: Lessons learned concerning E-learning support and evaluation
Assessing engineering learning: Formative, summative and dialogical
Facing post-pandemic challenges in engineering education: Promoting global collaborations in Latin America
eCity: Virtual city environment for engineering problem based learning
Task-based programming learning in higher education
First results of a new digitalized concept for teaching control theory as minor subject at a university of applied science
The intervention, intersection and impact of social sciences theories upon computing education
Computer simulation at school scratch and programming language choosing criteria
Personalized Self-Assessment Tool Using a Telegram Bot: A Case Study on Data Structures and Algorithms
Concepts of Engineering Education Innovation and Design Thinking: Implementing the CDIO-approach Themes
ViSTPro: Spatiotemporal processes visualization in engineering education and crisis training
Implementation of Integrated Learning Approach in Biomedical Measurement and Instrumentation Course
Teaching Microcontrollers - using Arduino as a Platform
Student Experiences with Knowledge Management
Sustainability-Oriented Schools in Greece: Analyzing Pupils' Opinions and Perceptions about Sustainability and Redesign Computer Science Curricula towards Green Informatics
AI in Education: Improving Quality for Both Centralized and Decentralized Frameworks
Developing Critical Thinking Practices Interwoven with Generative AI Usage in an Introductory Programming Course
Importance of Programming in Cybersecurity: Preliminary Findings from a Pilot Study Tailoring a Python Course for Targeted Educational Needs
Analysis of issues for implementing e-learning: The student perspective
Cloud-based learning: A study on rapid learning content development with an Agile method
Basic Research Meets Engineering Studies: A Design-Based Research Approach
Computer science learning activities based on experience
Evaluating the remote examination process applied by the Hellenic Open University (HOU) during COVID-19 pandemic: Students' opinions
Comparative Analysis of the Use of Extended Reality Resources between Universities to Generate Engagement in Engineering Students
Place and role of K-MOOC in Hungarian and Trans-border Education
Representing OS services for computer novices using constructivism and cognitivism
Work-in-progress: A workflow for programming learning on remote version control repositories
Teachers' perceptions of professional development in integrated STEM education in primary schools
Using the chipKIT to apply a novel concept for configuring embedded online labs
A Calculus Project to Support Students that Enter Engineering Courses
Teaching of Fourier series expansions in undergraduate education
Using a scenario generation framework for education on system and internet security
Failure rates in Maths and CS 1: are they associated?
Challenge-Based Learning and Traditional Teaching in Automatic Control Engineering Courses: A Comparative Analysis
Accessibility and Inclusivity in I.S. Design for Students in Computing Education
Circular Challenge: education for the creation of a zero waste world
Integrating the United Nations Sustainable Development Goals into Engineering Education: A Practical Framework for Developing Future Leaders in Sustainability
Developing and Piloting an Approach to Evaluate Educational Innovation at Course Level
Creation of educational games - Project based learning in e-Learning systems course
Just-in-Time Teaching in software engineering: A Chinese-German empirical case study
Strengthening of Women's Leadership in STEM Educational Environment through Social Networks: Case of Success with International Network
Exploring ways to exploit UMI technologies in STEM education: Comparison of secondary computer science curricula of Greece, Cyprus and England
How to Better Teach Computer Networks to Freshman Engineers Post-Pandemic, A Case Study
Using models, simulation and measurements for teaching circuit design
Enhancing AI Interaction through Co-Construction: A Multi-Faceted Workshop Framework
Digital Bridges Across the Ocean: The TalkTech Project's Journey of Fostering Open Education in Virtual Reality
Block-Based Programming in Low-Level Computing: How Blocks Facilitate Learning Assembler
Personalized e-learning using shuffled frog-leaping algorithm
Development of a new curriculum for an industrial engineering program that meets the curriculum requirements of ABET and the institution
Applying the Lean Manufacturing Tools 5S and 7 Wastes for the Learning and Development of Undergraduate Students
CreaMe: human augmentation platform for the creation of training in educational lakes inherent to dangerous situations
The Jennifer Aniston Neuron and Other Adventures in Neuroscience: an Informal Learning Environment
Comparing Emotion Detection Methods in Online Classrooms: YOLO Models, Multimodal LLM, and Human Baseline
Development of a xAPI application profile for self-regulated learning requirements for capturing SRL related data
Training undergraduate engineering students to read research articles: A qualitative think-aloud study
Enhancing TCP/IP Architecture Learning through Virtual Reality Technology
From Heterogeneous Activities to Unified Analytics Dashboards
Youth interests as vehicles for the acquisition of technological competence: Insights from two participatory projects
Sustainable product design education: engineering students' perceptions and attitudes
Smart open online tool for adaptive education on Cloud Computing
The MDX Living Pavilion: Making A Collaborative, Sustainable Learning and Wellbeing Space on Campus
Supporting competence-based learning with visual learning analytics and recommendations
Integration of Learning Outcomes for Stem Laboratories Into a New Learning Outcome Catalogue
Performance and Attrition in Information Technology Studies; A Survey of Students' Viewpoints
MV-SYDIME : A virtual patient for medical diagnosis apprenticeship
Teaching Informatics in Lower-Secondary Schools: Views of Informatics Teachers
When Doing Challenge-Based Learning, You Need Critical Morality to Contribute to Societal Challenges
Formation of Skill standards for Printed Circuit Board Assembly Inspection by Define-Measure-Analyze- Improve-Control method
Exploring the factors influencing students' experience with challenge-based learning: a case study
An experimental study on UML Modeling errors and their causes in the education of model driven PLC programming
Problem-Based Learning in Automation Engineering: Performing a Remote Laboratory Session Serving Various Educational Attainments
Cloud and WebRTC based Laboratory Solution for Practical Work in Computer Science for a Traditional University
IoT design course using open-source tools
Addressing chemical reaction misconceptions using five phase Needham Model
Application of computer aided design (CAD) systems for development of electronic educational courses for engineering disciplines in engineering higher educational institution
Dynamically Configurable Remote Laboratory for Electrical Engineering Education
Educational Robotics at Schools Online with Augmented Reality
The Impact of Culture on Acceptance of E-Learning: A Palestinian Case Study Using Structural Equation Model
The impact of video clips on teaching in technical study programs - learning faster or learning desaster? An approach from the perspective of a "manufacturing technology" module
STEM Lab on Climate Change with Simple Hands-on Experiments
Software Mangineeringment: Teaching Project Management from software engineering perspective
Barriers and Identified Solutions to the Integration of Digital Technologies in the Classroom: A Case Study of Teachers in Nigeria
Factors Influencing Women's Underrepresentation in Engineering: A Literature Review at EDUCON
Work-in-Progress: Syntactic Code Similarity Detection in Strongly Directed Assessments
Industrial test project oriented education
Incorporation on the job-market: From theory to praxis
Programming in secondary education: Applications, new trends and challenges
Leveraging Prompt Engineering on ChatGPT for Enhanced Learning in CEC330: Digital System Design in Aerospace
Metrics Based on Attention Metadata for Learning Resource and Assessment Repository
Embedded cluster platform for a remote parallel programming lab
The color of the light: A remote laboratory that uses a smart device that connects teachers and students
A Holistic Conceptual Framework to Assess the Impact of Augmented Reality on the Learners' Emotion and Cognitive Learning Work-In-Progress Paper
The Role of Collaborative Online International Learning (COIL) as a Tool to Meet Engineering Accreditation Student Outcomes
Self-assessment of freshmen students' base competencies
Screening for disorders of mathematics via a web application
Development of a Serious Game to fight Childhood Obesity: "Barty"
A simple eye-gaze detecting function for touch-typing training system
An Analysis and Application of Competency-Based Education Techniques for Collegiate Engineering Lab Courses
Scaffolding students on connecting STEM and interaction design: Case study in Tallinn University Summer School
Patent documents in STEM and PhD education: Open-source tools and some examples to open discussion
Security Requirements for Proctoring in Higher Education
A robotic arm simulator software tool for use in introductory robotics courses
A didactic electronic set-up for introducing to complex networks of chaotic oscillators
Work in Progress: A MOOC-based Innovative Instructional Approach for Curriculum Design
Actions to Promote Diversity in Engineering Studies: a Case Study in a Computer Science Degree
Teaching automation and control with App Inventor applications
Coverage of low-power electronics in digital design textbooks: A systematic review
Enhancing cybersecurity learning through an augmented reality-based serious game
Achievement, Engagement and Student Satisfaction in a Synchronous Online Course
Attracting students to STEM: Obstructors and facilitators
Sentiments and Performance in an Introductory Programming Course Based on PBL
Integrating Sociotechnical Issues Into Introductory Circuits Courses: Seven Emerging Modules
STEAM-based Active Learning Approach to Selected Topics in Electrical/Computer Engineering
Assessing the Consistency of Cyber Security Education
ReProTool Version 3.0 - The Faculty Module for designing and enhancing university programmes to comply with the ECTS Label
Personalized e-learning recommender system based on a hybrid approach
Experimental modelling vs. numerical simulation in geotechnical training
Remote Practical Work Environment based on Containers to replace Virtual Machines
Electric Circuit Olympics: Games as evaluation tools in engineering
Dignified Engineering Education: An Introduction
Fostering Innovation at the Intersection of Science and Creativity: A Case Study from Politecnico Di Milano
Stakeholders-oriented Quality of Education Assurance System for successful institutional accreditation
Visualizing the invisible foundation collapse mechanisms
Evaluating Role Playing Efficiency to Teach Requirements Engineering
The Role of National Professional Engineering Associations between the Education System and the Labour Market
Eliciting Educators' Needs on the Design and Application of Augmented Reality Educational Board Games on Cultural Heritage: The case of CHARMap
EntreCom4ALL MODEL to sustain the entrepreneurship competence needs
Women engineers' advancement to management and leadership roles - enabling resources and implications for higher education
Remote labs in ELLI: Lab experience for every student with two different approaches
On the Acceptance and Effects of Recapping Self-Test Questions in MOOCs
Teaching Advanced Topics in Numerical Engineering Using Project-Based Learning
Development of Student's Innovative Solution Based on Work-Integrated Learning Activity
A model for on-line education of ABET-required professional aspects of engineering
Enhanced interactivity and engagement: Learning by doing to simplify mathematical concepts in computer graphics and animation
Work-in-Progress: QUASS - A Dynamic Knowledge Sharing System
How can we Foster a Love for Learning? Case Study on Enhancing Knowledge for Educators and Students at Chulalongkorn University
TechCheck-K: A Measure of Computational Thinking for Kindergarten Children
Overcoming the challenges in K-12 STEM education
EXECUTE: Exploring Eye Tracking to Support E-learning
Science, technology, engineering and mathematics (STEM) for vocational education in Greece
A combined Cognitive Multimedia Model for children with intellectual disabilities
A research approach to analyse and foster discipline-specific language competency in software engineering education
Learning styles and achievement of engineering students
Teaching strategies for undergraduate laboratories with students having heterogeneous prior knowledge
Recruiting the right engineering students
Multilingual Technologies: An Interdisciplinary Master's Program Leveraging Technology for Language
Comparison of learning outcomes for native and non-native speakers of the language of instruction in a flipped laboratory
An Iterative Approach to Strengthening Cybersecurity Awareness in Higher Education Institutions - a Follow-Up Study
Engaging students in COVID times with immersive learning and Self-driven Challenge Based Learning
Closing the loop in engineering educator development: Using theoretical and empirical research to inform curriculum and teaching
What sentiments are generated in learning experiences with autonomous and multicultural engineering teams?
Gender analysis on the Ph.D. theses defended in Spain in the field of Optics and Photonics
Differentiated Teaching for Students with Diverse Academic Backgrounds: Constructing a Flipped Classroom with Multi-Learning Paths
Engineering education, reality TV and ethics
Engineering Solutions on Multimodal Profiling Tool for Digital Jobs Analysis and Matching of Requirements Competences Frameworks
A framework of Malicious Vehicles Recognition in Real Time Foggy Weather
Interactive engagement methods in teaching electrical engineering basic courses
The U-PHOS experience within the ESA student REXUS/BEXUS programme: A real space hands-on opportunity
Integrated development of technical and base competencies: Fostering reflection skills in software engineers to be
Transitioning from military service to engineering education
Mastering basic Sorting Algorithms through Computational Thinking Activities for Everyone
An approach to design of the cyber-physical systems for engineering-education
Optimization of Quality Assessment and Evaluation Approach for Engineering Program Accreditation
A Tangible-Tool-Based Lesson Plan on Cipher Key Exchange Protocol for Early-Stage Learners
Generative AI Guidelines by/for Engineering Undergraduates
From the classroom to the game: applying available pedagogical guidelines in game-based learning
Simple and achievable educational projects by interconnecting different integrated circuits
Towards Assessing the Credibility of Chatbot Responses for Technical Assessments in Higher Education
Scilab based interactive online application for 1st order plant control
Towards Developing a Concept Inventory to Assess Conceptual Reconstruction in Computer Science Teacher Education Programs
A Child Version of the EmoSocio Open-Access Emotional Intelligence Model
Apollon Project: A Massive Online Open Lab for Citizen Science Driven Environmental Monitoring
Active Learning in STEM Education: An Approach Combining Flipped Classroom and Dialogic Teaching
Building a Remote Laboratory for Advanced Experiments in Transmission Line Theory
Work-in-Progress: LabVIEW Application Programming Interfaces for Remote Access to Oscilloscope and Arbitrary Waveform Generator
Career Counseling Chatbot using Microsoft Bot Frameworks 1
Teaching digital system design on a unified computer engineering learning platform
"Who's Doing the Thinking Here?": A Pedagogy-First Approach to Integrating Large Language Models in Higher Education
Empowering social innovators through collaborative and experiential learning
Teaching enterprise organization and enterprise resource planning systems in schools: Playing a serious game with pupils
A design and evaluation framework for visual programming codes
IoT - a Solution for Educational Management Challenges
Collaborative virtual community to share class plans for STEAM education
A new model for collaborative learning of programming using source code similarity detection
C-MADAR Learning: Cloud based learning environment
Parents' Views on Higher Education Abroad - a Focus Group Study for Launching a New Engineering University in Eastern Europe
Educational Robotics: A Comparison Between the Thymio and NAO Robot
Alumni stories and students' commitment to studies
Fostering a Community of Inquiry for Engaging Undergraduate Students in Research: A Systematic Literature Review
The Ethical Competency Development Framework
Concepts for Teaching Software Development in the Age of AI-Tools
User profile creation and training mode determination in the "Smart lab" system
Practicality of teaching computers and related courses: Experiences in Africa, South-East Asia and Australia
SWitCH: A Reskilling Program in Information Technology
Integration of Creative Technologies and AI Tools to Improve the Teaching of the History of Medicine
Using the PerFECt Framework to Invent Playful Learning Activities for Exploring the Binary System
An approach to complement electronics courses using virtual environment
An ontology-based adaptive mobile learning system based on learners' abilities
Leveraging Emerging Digital Technologies in Climate Change Education: A National-Level Case Study
Self-Directed Learning using Eye-Tracking: A Comparison between Wearable Head-worn and Webcam-based Technologies
Multipurpose Use of Quizzes in Teaching
Work-In-Progress: Towards A Gamified Tool for Multi-Campus Learning Activity Design
Teaching keylogging and network eavesdropping attacks: Student threat and school liability concerns
Project-Mentoring in Engineering Education - A competence-oriented teaching and learning approach
Entrepreneurship Education for Engineering Students - A Survey of Former Students' Self-Employment and Market Attraction
Analysing Students' Problem Solving Capabilities to Support Teaching in Software Development
Virtual and augmented reality game-based applications to civil engineering education
Student's Perceptions of Technology-Mediated Open-Text Questions in the Classroom: a Case Study
Opening Horizons for European Universities Alliances in Open Education
Active learning in sustainable energy master degrees: A multiple challenge approach