yusuke1997/dblp-id-title huggingface dataset:
The Effect of Uncertainty and Quality Perception on the Usage of Forecasting Tools - A Game Based Analysis
Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files
Games and Learning Alliance - Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers
The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games?
Bloxxgame - A Simulation Game for Teaching Blockchain
Entrepreneurship Competence Assessment Through a Game Based Learning MOOC
Future Blocks: Sci-Fi Storytelling as a Serious Game for Leadership Development
Stealth Assessment of Teams in a Digital Game Environment
Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the Wild
Stop the Mob! Pre-service Teachers Designing a Serious Game to Challenge Bullying
Serious Games Opportunities for the Primary Education Curriculum in Quebec
Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar Game
Accessibility and Serious Games: What About Entity-Component-System Software Architecture?
Quantum Physics vs. Classical Physics: Introducing the Basics with a Virtual Reality Game
Serious Game Design for Vehicular Language Learning Addressing Work Needs
A Game Design-Centric Taxonomy for Feedback Features in Digital Serious Games
A Comparison of Methodological Frameworks for Digital Learning Game Design
Pointer Attack: Lessons Learned in Computer Concept Gamification
Design of a Gameful Application for Individuals with Acquired Brain Injuries to Relearn Social Functioning
Covid-19 Survivor: Design and Evaluation of a Game to Improve Students' Experience During Social Isolation
A Model-Driven Framework for Educational Game Design
An Adaptive Therapeutic Serious Game Using Connected Toys for Pediatric Cerebral Palsy Rehabilitation
Transportation Services Game: A Practical Tool to Teach Outsourcing Concepts on Logistics
Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment
Examining the Impact of Gamification on Utility Value and Learning Performance
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study
Beyond Gambling Temptations: An Experimental Design Project to Detoxify Players from Irresistible Illusions of Gambling
Design of a Novel Serious Game for the Detection and Measurement of Obsessive-Compulsive Disorder
Cards and Roles: Co-designing Privacy Serious Games with an Online Role-Playing Boardgame
Games and Learning Alliance - 14th International Conference, GALA 2025, Utrecht, The Netherlands, November 19-21, 2025, Proceedings
Validity of a Content Agnostic Game Based Stealth Assessment
Designing Working Memory Games for Elderly
Auditory Attention, Implications for Serious Game Design
English Vocabulary Learning System Based on Repetitive Learning and Rate-Matching Rule
Do Maths Anxiety and Gender Limit the Spontaneous Home Usage of an Educational Game? A Preliminary Study
A Game-Based Approach to Examining Students' Conceptual Knowledge of Fractions
SOA Applied: Engineering Software as Processing Unit of a Serious Game
Can a Serious Game Be Designed to Increase Engagement in a Mandatory Postmodern Novella at Danish Gymnasiums?
Excellium: Designing a Psychological Visual Novel to Foster Reflection on University Students Mental Health
Using LLMs to Adapt Serious Games with Educators in the Loop
Is There Cognitive Engagement When They Comment 'Haha': A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments
Quantitative Approach in Measuring Knowledge Convergence in Serious Games
What if "Lara Croft" Becomes a Video Game Designer? When Archaeologists "Dig" Serious Games
What Can You Do with a Sword? Gender Biases in Text Game Affordances
Games and Learning Alliance - 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings
Serious Gaming in Airport Management: Transformation from a Validation Tool to a Learning Environment
Improved Multimodal Emotion Recognition for Better Game-Based Learning
Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research
User Profiling: Towards a Facebook Game that Reveals Cognitive Style
Development and Testing of a Serious Game for the Elderly (Title: 'Paldokangsan3')
Elucidating Learning Gains of Educational Games by Comparing Statistical and Structural Analyses
Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL Learners
Effects of Game-Based Learning on Academic Performance and Student Interest
Sex Differences in User Experience in a VR EEG Neurofeedback Paradigm
Prosodiya - A Mobile Game for German Dyslexic Children
Formalizing Escape Game Mechanics: A Graph-Theoretical Framework for Modeling and Analyzing Puzzle-Based Environments
Gameplay Performance as a Predictor of Adaptive Expertise in Primary School Students
Game Design and Development for Learning Physics Using the Flow Framework
"Deception Detected!" - A Serious Game About Detecting Dark Patterns
Challenges for Serious Game Design - Designing the Game-Based Neurocognitive Research Software "Hotel Plastisse"
On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games
Adding Chance to a Serious Game's Mechanics to Encourage Action in Uncertain Situations
A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training
Towards Human-Game Interaction (HGI)
Does Players' Prosocial Behavior in Computer Game Predict Their Well-Being in Real Life?
Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural Heritage
EEG Assessment of Surprise Effects in Serious Games
High-Level Decision-Making Non-player Vehicles
Introducing the Fling - An Innovative Serious Game to Train Behavioral Control in Adolescents: Protocol of a Randomized Controlled Trial
Creating Serious Games with the Game Design Matrix
Der Blonde Eckbert - A Serious Game Interpretation of the Eponymous Romantic Fairy Tale
The 5/10 Method: A Method for Designing Educational Games
Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace
A Focused Conversational Model for Game Design and Play-Tests
A Serious Game for Training Verbal Resilience to Doorstep Scams
Designing Serious Games for People with Special Needs: Implications from a Survey
Looking for Metacognition - A Knowledge Taxonomy for Psychotherapeutic Games
Loud and Clear: The VR Game Without Visuals
A Quantitative Approach for Developing Serious Games for Aptitude and Trait Assessment
An Introduction to Game-Based Competence Assessment Based on Cognitive Diagnostic Models
Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer Education
Towards Implementing Gamification in MOOCs
Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally-Mediated Seminar Game
Evaluation of Escapade: An Engaging, Collaborative Multi-role Learning Game on History
Musicality: A Game to Improve Musical Perception
Cipher in Classrooms: Evaluating Digital Game-Based Language Learning for Irish Vocabulary Acquisition
Analyzing Gamification of "Duolingo" with Focus on Its Course Structure
Serious Escape Room Game for Personality Assessment
Parsifal a Game Opera - Experiential Learning in Gameful Performance Art
The Role of Surprise in Game-Based Learning for Mathematics
Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study
Development of a Simulation to Aid Navigation in First Year CS Students
The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training
Comparing Game Input Modalities: A Study for the Evaluation of Player Experience by Measuring Self Reported Emotional States and Learning Outcomes
Design and Pilot Evaluation of an RPG Game for Self-assessment of Informatics and Economics Knowledge in Secondary Education
Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID
Doing Useful Work Using Games
On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case
Lessons Learned from Implementing a Serious Game in Higher Education - A Student and Trainer Perspective
CreaCube, a Playful Activity with Modular Robotics
What Would Your Character Do? Emotional Intelligence, Psychological Safety and Identity in TTRPG Design
A Growing Community of Practice on Games and Learning: A Literature Review with Bibliometric and Thematic Analyses
The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development
Promoting Cognitive and Psychosocial Rehabilitation with a Co-Designed Multiplayer Serious Game
Investigating the Design and Evaluation of Educational Games Under the Perspective of Player Experience
Two Years After: A Scoping Review of GDPR Effects on Serious Games Research Ethics Reporting
Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content
A Serious Game Design and Evaluation Approach to Enhance Cultural Heritage Understanding
Learning Through Designing: A Visual Inquiry Tool for Digital Educational Escape Games
A Semantic Frame Approach to Support Serious Game Design
A Hat-Integrated HCI System for Serious Games-Proof-of-Concept Applications in Focus Detection and Game Controlling
Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Collaboration, Creativity and Critical Thinking
Experiencing Forced Migration: A Participatory Approach to Developing a Serious Video Game
JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People
Artifactual Affordances in Playful Robotics
Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments
FRAGGLE: A FRamework for AGile Gamification of Learning Experiences
AI-Awareness: Fostering Teachers' Awareness of Artificial Intelligence Through a Board Game
Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal Interventions
A Serious Game for Changing Mindsets About Loans for Home Retrofitting
Designing an Intrinsically Integrated Educational Game on Newtonian Mechanics
Mapping Facts to Concrete Game Elements for Generation Purposes: A Conceptual Approach
Towards Valid Stealth Assessment: Developing a Novel Assessment Mechanic for a Fraction Learning Game
Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional Aspects
Integrating Participatory Design and Reuse in Serious Game Development
Augmented Reality Gamification for Human Anatomy
A Fun-Accuracy Trade-Off in Game-Based Learning
HLDD STRIDES: A Conceptual Framework for Instructional Serious Games
An Agent Based Methodology to Design Serious Game in Social Field
Assistance for Older Adults in Serious Game Using an Interactive System
Historical Tabletop Role-Playing Games: Integrating Historical and Cultural Content into the Character Creation Process
Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks
Analysis of Students' Collaborative Behaviours in a Virtual Laboratory
MindSpace: Treating Anxiety Disorders in Children with a CBT Game
Designing a Serious Game as a Diagnostic Tool
Games and Learning Alliance - 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings
Enhancing Student Engagement Through AI and Gamification: A Case Study of an Educational Platform
Shallow and Deep Gamification in Mathematics Trails
Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, Proceedings
Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents
EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform
Playful Adult Learning: LEGO ® as a Playful and Pedagogical Approach
A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case Study
Motivational Potential of Leaderboards in a Team-Based Math Game Competition
Lessons Learned from the Development of a Mobile Learning Game Authoring Tool
The Design of an Augmented Reality Collaborative Game for Sustainable Development
Turtle Heroes: Designing a Serious Game for a VR Interactive Tunnel
Exploring a Mixed Method Approach: Simulation Games and Q Methodology
Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, Proceedings
Cognitive, Affective, and Motivational Effects of Gamified Learning in a Research-Guided Teaching Context
Free Your Brain a Working Memory Training Game
A Conceptual Model Towards the Scaffolding of Learning Experience
Flooded: A Location-Based Game for Promoting Citizens' Preparedness to Flooding Situations
Serious Games as Innovative Approach to Address Gender Differences in Career Choice
A Spinal Column Exergame for Occupational Health Purposes
Employing Social Interactions of Multiplayer Role-Playing Games in a Serious Game - The Case of maSters of AIR (SAIR)
Combining 360° Spaces and Social VR
Phishing Academy: Evaluation of a Digital Educational Game on URLs and Phishing
Towards Modding and Reengineering Digital Games for Education
FILTWAM and Voice Emotion Recognition
Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review
Gamified Platform for Physical and Cognitive Rehabilitation
Development of a Game-Based Approach for Business Process Knowledge
Learning to Govern the Orbital Commons: A Serious Game on Incentivizing Debris Removal
Exploring Context-Aware Activities to Enhance the Learning Experience
Albiziapp: A Gamified Tool Dedicated to Tree Mapping
Teaming up with Artificial Intelligence: The Human in the Loop of Serious Game Pathfinding Algorithms
An Instructional Approach for Developing Serious Games
Design and Evaluation of an Adventure Videogame Based in the History of Mathematics
Proposal of a Serious Game to Help Prevent Dementia
Flow in a Game-Based Learning Platform Design for K-12
BlendMaster: A Collaborative Board Game for Training Teachers in Blended Learning
Exploring Minecraft Education Edition's Effects on Motivation and Learning Strategies in STEM Subjects
Evaluating the Expectations and Motivational Drivers in an Undergraduate Geology Classroom Using the Magma Pop Serious Game
Conceptual Factors for the Design of Serious Games
A Design Framework for Experiential History Games
Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games
Balancing Inequalities: A Board Game for Young People from Coastal Communities to Discuss Plausible Futures
Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs
A Participatory Approach to Redesigning Games for Educational Purposes
On the Design of Gamification Elements in Moodle Courses
Gaming the System or Learning? Understanding Self-Regulation Through Learning Processes and Outcomes in Game-Based Learning
Introducing NarRob, a Robotic Storyteller
Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork
The Role of Metaphor in Serious Games Design: the BubbleMumble Case Study
The Double-Effect Approach to Serious Games in Higher Education: Students Designing and Developing Serious Games for Other Students
A Serious Game for Students to Acquire Productivity Habits
Investigating Motivation in Gamification - Results from an Experimental Pilot Study
HeartGuard VR: Immersive Romance Scam Education
Realizing an Applied Gaming Ecosystem: Towards Supporting Service-Based Innovation Knowledge Management and Transfer
Games and Learning Alliance - 8th International Conference, GALA 2019, Athens, Greece, November 27-29, 2019, Proceedings
Games and Learning Alliance - Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers
Experts' Evaluation of a Proposed Taxonomy for Immersive Learning Systems
Co-created Design of a Serious Game Investigation into Developer-Centred Security
Gamification and Beyond: The Case of Ludification
Some Notes on the Possibile Role of Cognitive Architectures in Serious Games
Towards a Human Machine Interface Concept for Performance Improvement of Cycling
Employing an IoT Framework as a Generic Serious Games Analytics Engine
Asking the Experts: A Delphi Method Investigation into Serious Games for Leadership Development
Learning Geothermal Energy Basics with the Serious Game HotPipe
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition
The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review
Planet Dewey: Designing a Hybrid Game to Boost Students' Information Literacy
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for Linguistics
Are Game Elements Fueling Learners' Motivation via Positive Affect?
The Game Jam as a Format for Formal Applied Game Design and Development Education
Digital Games as Tools for Enhancing Statistics Instruction in the Early Years: A Teaching Intervention Within a Grade 2 Mathematics Classroom
Yabusame!!! - Historical Japanese Cross Scroll Meets VR
Gamifying with OneUp: For Learning, Grades or Fun?
Understanding the Advantages of a Hybrid Setting Over the Virtual Setting in Serious Game Application
A Security-Focused Architecture for Gameplay Telemetry in Serious Games
A Diagnostic Tool on Time Perception of Children with ADHD
Gamification and Artificial Intelligence in the Educational Context: Analysis of Scientific Literature
An Ontological Model to Design the Specifications of Effective Educational Games
How to Design and Measure a Serious Game Aiming at Emotional Engagement of Social Anxiety
Identifying Different Persuasive Gaming Approaches for Cancer Patients
Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design
Understanding Attitudes Towards Emergency Training Modes: Conventional Drills and Serious Games
Gamification and Scrabble
Reinforcing Stealth Assessment in Serious Games
Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios
eKinomy: Designing a Serious Game to Promote Economic Decision-Making Skills from Elementary Level
A Data-Driven Approach to Analyze User Behavior on a Personalized Gamification Platform
Online Learning Platform and Gamification Features Preferences: Gender-Based Analysis Among Estonian Students
A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games
Balancing Fidelity of Simulation Game Environments to Increase Situational Awareness Skills
Evaluating Phillips' Game Rewards Taxonomy: Implications for the Gamification Design
Digital Versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning Outcomes
Instructions and Feedback in Connection with the Duration and the Level of Difficulty of a Serious Game
Go Beyond Atmosphere Rendering: XR-Mediated Script Entertainment
Generating Computational Models for Serious Gaming
ACMUS: Comparative Assessment of a Musical Multimedia Tool
Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game
Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges
Collecting Human Habit Datasets for Smart Spaces Through Gamification and Crowdsourcing
Serious Games: Valuable Tools for Cultural Heritage
Games and Learning: Potential and Limitations from the Players' Point of View
Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber Bullying
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential
Using Ludo-Narrative Dissonance in Grand Theft Auto IV as Pedagogical Tool for Ethical Analysis
Steps to Design a Household Energy Game
Simulation-Based Serious Games for Science Education in Elementary and Middle Schools
Learning Participatory Budgeting via Collaborative World-Building: A Case Study of Empaville
Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept
MMORPGs as Serious Games: Learning and Developing Social Skills Through MMORPGs
The App Magic House: Assessing Updating in Young Children
Database Engineering Game
FLIGBY: The Serious Game Harnessing Flow Experience for Leadership Development
Interesting, but not Necessarily Effective: Testing a Serious Game with Socially Disadvantaged Children
Engaging Gen Z in Transformational Games: How Complementary Features Enhance Core Mechanics for Sustainable Mobility-The MOB Tournament Case Study
Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives
Learning Analytics and Educational Games: Lessons Learned from Practical Experience
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics
Efficiency or Effectiveness in Game-Based Learning: Is Engagement Enough?
BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues
Towards an Operational Definition of Procedural Rhetoric
Unveiling California History Through Serious Games: Fort Ross Virtual Warehouse
The AHA Project: An Evidence-Based Augmented Reality Intervention for the Improvement of Reading and Spelling Skills in Children with ADHD
Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned
Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students' Learning Experience
HealthyLunch: A Serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among Children
Social Practices for Social Driven Conversations in Serious Games
Let's DEsign for MOtivation (DEMO)
Serious Games for Crowdsourced Design Innovation and Testing
Gamification of a Truck-Driving Simulator for the Care of People Suffering from Post-Traumatic Stress Disorder
Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School Students
Use of Virtual Reality Technology for CANDU 6 Reactor Fuel Channel Operation Training
How to Set the Game Characteristics, Design the Instructional Content and the Didactical Setting for a Serious Game for Health Prevention in the Workplace
Gamification of Car Driver Performance
Ludic Didactics: For an Inspired, Motivating and Playful Education
What Serious Game Studios Want from ICT Research: Identifying Developers' Needs
Video Games Do Belong in Classrooms: Empirical Insight into Learning with Narrative Video Games
Using Avatars for Course Management and Immersion
Design and Pilot Study of a Digital Gamified Assessment for Computational Creativity
A Neuroscience Based Approach to Game Based Learning Design
Gamification in a Smart City Context. An Analysis and a Proposal for Its Application in Co-design Processes
Feeling an Itch: A Systematic Review of Games for Mental Health on Itch.io
D-CITE - A Serious Game to Analyze Complex Decision-Making in Air Traffic Management
Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences
A Gamified News Application for Mobile Devices: An Approach that Turns Digital News Readers into Players of a Social Network
A Serious Gaming Schematic Design for Efficient and Application-Specific Chatbot Validation on the Example of Air Traffic Control
Identifying Pedagogical Uses of Serious Games for Learning English as a Second Language
Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation
Enhancing Information Literacy Skills: A Game Design for Seeking Information and Making Queries
Exploring Different Game Mechanics for Anti-phishing Learning Games
Serious Game Rapid Online Co-design to Facilitate Change Within Education
When Does Gamification Help? Exploring Item-Level Effects on Physics Misconceptions