yusuke1997/dblp-id-title huggingface dataset:
Analysis of Natural Lighting with Regard to Design of Sustainable Office Buildings in Poland
Universal Access in Human-Computer Interaction - 19th International Conference, UAHCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Human Factors Perspective of Dancing Props Design: A Case Study of "Feiyan's Dancing on Palms"
GreenSense: Developing Persuasive Service Technology by Integrating Mobile Devices and Social Interaction for Sustainable and Healthy Behavior
Affective Climate of Workplace and Its Contributing Factors
Camera Canvas: Image Editing Software for People with Disabilities
Some Mathematical and Practical Aspects of Decision-Making Based on Similarity
Metaverse-Driven Interactive Performing Arts Content Development
Decoding Student Error in Programming: An Iterative Approach to Understanding Mental Models
Activity Models for Tourists of Medium and Long Term Stay in Japan
Digital Rights Strategies in a Virtual World Marketplace
The Cultural Usability (CULTUSAB) Project: Studies of Cultural Models in Psychological Usability Evaluation Methods
ContentRank: Towards a Scoring and Ranking System for Screen Media Products Using Critical Reception Data
Towards Inclusion in Higher Education: The Case of the Skills for a Next Generation Project
Fairness and the Need for Regulation of AI in Medicine, Teaching, and Recruiting
The Influence of Social Networking Technology on Centennials Purchase Intent
Initial Trust in Mobile Apps Based on Landing Page Information: Results of an Online Experiment
Research and Design of Children's Household Nebulizer Requirements Based on Kano Model
Effect of Information Interface Layout Division on Usability and Safety of Intelligent Infusion Pump
A System for Exploring Information Spaces
When Does "Facebooking" Make Us Avoid Risks? The Effect of Social Networking Orientation on Risk Preference
SCENE: A Structured Means for Creating and Evaluating Behavioral Nudges in a Cyber Security Environment
A simple approach to web-site usability testing
Content Analysis of Specialist Interviews During the Design of Cervical Collar Devices for Elderly Patients with Central Cord Syndrome
The Interaction Effect of Posture and Psychological Stress on Neck-Shoulder Muscle Activity in Typing: A Pilot Study
The Measurement of CNV in the Evaluation of Mental Stress
Mobile Learning Concepts for Older Adults: Results of a Pilot Study with Tablet Computers in France and Germany
RFID Mesh Network as an Infrastructure for Location Based Services for the Blind
Enhanced User Interaction in Mobility Decision Support Using Explainable Artificial Intelligence
The Experiential Utility - How Behavioural Economics Can Help HCI to Define Quality
Scoping Review on Human-Machine Interaction and Health and Safety at Work
User Experience in Older Adults Using Tablets for Neuropsicological Tests in Mexico City
Clinical Patient Safety - Achieving High Reliability in a Complex System
HCST-NHSR a Design Framework Integrating Human-Centric Systems Thinking to Enhance the Design of Non-humanoid Social Robotic Environments
Keep System Status Visible: Impact of Notifications on the Perception of Personal Data Transparency
Defining and Optimizing User Interfaces Information Complexity for AI Methods Application in HCI
Memory-Sharing Support Tool for Improving Local Interaction
An Evaluation of Two-Dimensional Digital Input Models for Mathematical Structure: Effects on Working Memory, Cognitive Load, and Efficiency
Experimental Comparison of Multimodal Meeting Browsers
Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture - 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
The Influence of Individual Affective Factors on the Continuous Use of Mobile Apps
Co-designing a Civic Educational Online Game with Children
VIA - Visualizing Individual Actions to Develop a Sustainable Community Culture through Cycling
Case Study Course on the Development of Image and Text with Bronfenbrenner's Ecological Systems Theory
Using Fuzzy Analytic Hierarchy Process to Construct Green Suppliers Assessment Criteria and Inspection Exemption Guidelines
Voice windows: a script-based platform in Windows for visually impaired
A Virtual Reality Keyboard with Realistic Key Click Haptic Feedback
Integrating QFD Into Software Development: A Case Study
Some Experimental Suggestions to Assist the Visually Handicapped End-Users to Navigate the Information Space
Expert Requirements for an Ultrasound-Based Wearable Using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients
Situation Awareness and Secondary Task Performance While Driving
Analysis on the Effect of Living Habits and Environment to Concentration
Participatory Design Workshops for Adapting a Form for Deaf Respondents
Accessibility of Registration Mechanisms in Social Networking Sites
Does Guaranteeing Anonymity in SNS Use Contribute to Regional Revitalization?
Together in Play: Encouraging Social Interaction Between Blind and Sighted Players with a Hide and Seek Game
Project Leap: Addressing Measurement Dysfunction in Review
New Universal Design Heuristics for Mobile Augmented Reality Applications
The Trend of Governmental Investment on HCI-Related Research to Solve Social Problem in Korea
Interactive Interfaces to Detect Conceptual Difference for Knowledge Acquisition
Study on Size Coding Identification of Manual Rotary Knob
A Study of Audience's Emotional Perception of AIGC Movies
The Secret Power of Syntax: Improving ChatGPT Translation Quality Through Sentence Constituent Analysis?
HCI in Business, Government and Organizations - 12th International Conference, HCIBGO 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Student Authentication Method by Sequential Update of Face Information Registered in e-Learning System
SitAdapt: An Architecture for Situation-Aware Runtime Adaptation of Interactive Systems
Structured Knowledge: A Basic Aspect for Efficient User Applications
Service Components for Unified Communication and Collaboration of an SOA-Based Converged Service Platform
Workstations of the Future for Transformational Gains in Solving Complex Problems
Social Robots at Homes: Exploring Potential Value Together with Older Adults
Agent Transparency and Human Performance in the Context of Autonomous Collision Avoidance
A Deep Learning-Based Approach to Facilitate Cross-cultural Kansei Design
Chimera CAPTCHA: A Proposal of CAPTCHA Using Strangeness in Merged Objects
UX Research on Improving PPR System Usability for Older Adults
"Form Follows Function" - Investigating Interactive Physical Objects in Virtual Environments
Objective-Analytical Measures of Workload - the Third Pillar of Workload Triangulation?
Improving Real-Time Object Tracking Through Adaptive Feature Fusion and Resampling in Particle Filters
Evaluating the Effectiveness of Graph and Timeline-Based Visualizations for Search Engine Results: A Comparative Study
Proposed Privacy Patterns for Privacy Preserving Healthcare Systems in Accord with Nova Scotia's Personal Health Information Act
Building Trust in Hospitality and Culture Exchange Travel Sites: Lessons from Heuristic Evaluation of CouchSurfing
Interactive Method to Elicit Local Causal Knowledge for Creating a Huge Causal Network
Compensate the Speech Recognition Delays for Accurate Speech-Based Cursor Position Control
An AI-Based Decision Support System for Quality Control Applied to the Use Case Donor Cornea
Using Adaptive Flashcards for Automotive Maintenance Training in the Wild
How Software Engineers Deal with Task Models
CollegeBot: A Conversational AI Approach to Help Students Navigate College
Human Factor Risks in Driving Automation Crashes
Proactive Functions of a Pedagogical Agent - Steps for Implementing a Social Catalyst Function
The Value of Answers without Question[s]: A Qualitative Approach to User Experience and Aging
Optimizing Human Operations of Multiple Semi-autonomous UAVs: Impacts of Video Gaming Experience and UAV Quantities
Human Behavioral Simulation Using Affordance-Based Agent Model
Generational Perspectives on EU Documents Tackling Disinformation
Examining the Impact of Embodied Conversational Agents' Emotional Expressions and Empathetic Communication on Companionship for Middle-Aged and Older Adults
Design Framework for Ambient Assisted Living Platforms
Visual Hierarchy and Viewing Behavior: An Eye Tracking Study
Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry
The Dimensions of Positive and Negative User Experiences with Interactive Products
Empowering Instead of Hindering - Challenges in Participatory Development of Cognitively Accessible Software
Zoom Interface with Dynamic Thumbnails Providing Learners with Companionship through Videostreaming
Examination of Conditions that the Point System Contributes to the Activation of Local Communication
Method to Build Good Usability: Task Analysis and User Interface Design Using Operation Flowcharts
Studying Relationships of Muscle Representations and Levels of Interactivity in a Canine Anatomy VR Environment
Diagnosis for School Inclusion in Teacher Training in One Higher Normal School in Mexico
j,k-Vec: Object Tracking Based on Vector Interpolation Using j Pre- and k Post- Vectors for Kin-Ball Sports Play Video Analysis
"The Terms and Conditions Came Back to Bite": - Plain Language and Online Financial Content for Older Adults
Adaptive Evaluation Strategy Based on Surrogate Model
An Embodied Approach for Engaged Interaction in Ubiquitous Computing
In-Place Natural and Effortless Navigation for Large Industrial Scenarios
Organizing Smart Networks and Humans into Augmented Teams
Exploring Users' Eye Movements When Using Projection-Based Assembly Assistive Systems
Analysis of Perceived Preferences and National Images for Chinese TV Dramas in Southeast Asia
Research Progress and Trends in the Cultivation of Digital Literacy for Vocational Education Talents: A Knowledge Graph Analysis Based on CiteSpace
Universal Quadrant Model (UQM): Enhancing Usability of a Collaborative Cloud Tool for Sharing Best Practices Among Novice Users
The Effect of a Long Simulated Voyage on Sailors' Alertness
Smartglasses Used by Forklift Operators: Digital Accident Hazard or Efficient Work Equipment? A Pilot Study
Effective Design of Traditional Japanese Tea Ceremony in a Group Home for the Elderly with Dementia
In-Vehicle Information Design to Enhance the Experience of Passengers in Autonomous Public Buses
High-Fidelity Prototyping of Interactive Systems Can Be Formal Too
A Study of the Factors Affecting Product Values and Preferences-Using Vacuum Cleaner as an Example
NEXT! Toaster: Promoting Design Process with a Smart Assistant
A Leader and Media Spot Estimation Method Using Location Information
Interface Design for Boccia Robot Considering Operation Characteristic
Effect of Skill Level Difference in the Polishing Process of the Maki-e Making Technique
The Success of an Ambtious Broad QWL Strategy - Our Methods of Evaluation and Interpretation of the Findings
Fine-Grained Adaptive User Interface for Personalization of a Word Processor: Principles and a Preliminary Study
Study on the Astronaut Error Criteria of a Manually Controlled Rendezvous and Docking Operation
A Method of Team Communication Analysis Based on a Team Cognition Model and Task Analysis
A Fingerprinting Trilateration Method FTM for Indoor Positioning and Its Performance
Design Improvement Requirements for the Upper Extremity Rehabilitation Devices in Taiwan
Communication of Design Decisions and Usability Issues: A Protocol Based on Personas and Nielsen's Heuristics
The Impact of Gender and Visual Presentation of Advertising on User Experience in Mobile Shopping Apps
Design of an Interview Script Authoring Tool for a Job Interview Training Simulator Using Graph Transformations
Developing a Voxel-Based Semantic Segmentation Technology for Human Behavior Representation in an Atypical Architectural Design
Dealing with Data Deluge at National Funding Agencies: An Investigation of User Needs for Understanding and Managing Research Investments
Interactive Robot-Aided Diagnosis System for Children with Autism Spectrum Disorder
Interactive dictionary in a context of learning
Exploring Machine Learning Object Classification for Interactive Proximity Surfaces
Brain Activity Analysis on "Kana-Ami" Making Process
Services Task Model Based Dialogue Scenarios Design Towards L2 WTC Support Oriented Dialogues Authoring Tool
The Creative Process in Digital Design: Towards an Understanding of Women's Approach
Design and Development of Computer-Based Discussion Support Tool for Science and Technology Communication Exercise
Assessing the Effectiveness of Vibrotactile Feedback on a 2D Navigation Task
Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction
User Experience Design for People with Substance Use Disorder: A Proposed Research Framework
Selecting and Training Young Cyber Talent: A Recurrent European Cyber Security Challenge Case Study
Design Guidelines Towards 4.0 HMIs: How to Translate Physical Buttons in Digital Buttons
A Study on Self-awareness Development by Logging and Gamification of Daily Emotions
Consideration for Interpretation of Brain Activity Pattern during Car Driving Based on Human Movements
Possibility of Using High-Quality Bow Interface in VAIR Field
E-Governance Transparency in Brazil - The Lack of Usability Is Detrimental to Citizenship
Decision Space Visualization: Lessons Learned and Design Principles
A Multi-procedural Virtual Reality Simulator for Orthopaedic Training
An Interface for Opportunistic Discovery of Information for Young People
Effects of Cross Device Information Display Interface Organization on Task Performance and User Subjective Perceptions
The Effects of Pop-Up Window Position and Gender Difference on the Visual Search of Mobile Applications
An Interactive Behavior-Based Hierarchical Design Method for Form Hints
Motion Analysis of Interval Time During "Kana-ami" Making Process
Virtual Services During Covid-19 Using Social Media of Minister of Public Health
A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness
Collaborative Development and New Devices for Human-Computer Interaction
Comparison Analysis for Text Data by Using FACT-Graph
Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience - 10th International Conference, AC 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part I
Bereitschaftspotential Modeling by DBNM and Its Application to BCI
Research on the Design of Smart Bracelets for the Elderly Based on Maslow's Hierarchy of Needs
Designing "Flourishing" into Green Environment for Taipei City
Exploring the Effect of Visual-Based Subliminal Persuasion in Public Speeches Using Explainable AI Techniques
Optimisation of Product's Hand-Handle Interface Material Parameters for Improved Ergonomics
Artificial Intelligence in Pilot Training and Education - Towards a Machine Learning Aided Instructor Assistant for Flight Simulators
Visualization of Anomaly Data Using Peculiarity Detection on Learning Vector Quantization
A Framework of Affordance and Usability of Mobile User Interface for Older Adults
Fans with Benefits - Posting User-Generated Content on Brand-Owned Social Media Channels
A Participatory Design Approach to Develop a VR-Based Electrocardiogram Training Simulator
Activities in Modern Digital Nuclear Power Plant Main Control Rooms: A Categorization and Activity Ladder Model
Development and Comparison of Customized Voice-Assistant Systems for Independent Living Older Adults
Apps for Rapid Epidemiological Analysis (AREA)
Salty Taste Intensity Classifier Through Multivariate Analysis
MRCAT: In Situ Prototyping of Interactive AR Environments
A Comparative Study on the Preference Model of Users and Designers for Scissors Modeling
HRV Parameters Sensitively Detecting the Response of Game Addicted Players
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation
Differential Susceptibility to Persuasion Principles Across Cultural Orientations
Finger Controller: Natural User Interaction Using Finger Gestures
An Integrated Approach to Solving Visual Programming's Problems
A Study of Usability Design of Baren Products
A UCD Approach towards the Design, Development and Assessment of Accessible Applications in a Large Scale European Integrated Project
Optimize the Flow of Web Banners Design
Curriculum Sequencing as a Generalised Travelling Salesperson Problem: A Novel Perspective on Learning Path Generation
Human Factors in Interface Design of Electronic Control Systems for Mechanical Equipment in Stage and Studio Automation
Visuospatial Ability of Elderly Using Head-Mounted Display with Gaze Measurement Function
Understanding the Gift-Sending Interaction on Live-Streaming Video Websites
City Usability: A Proposal for Evaluating the Perceived Usability of a City on the Basis of the Website Quality Models
A User-Centered Ethical Assessment of Welfare Technology for Elderly
Constructing a Model of Internet-Based Career Information System for Industrial Design Students in Universities
Analysis of Multimodal Information for Multi-robot System
Movement Awareness - An Analysis of the GESTURES Installation Game
Interactive Screening for Learning Difficulties: Analyzing Visual Patterns of Reading Arabic Scripts with Eye Tracking
Application-Oriented Software Development for Supporting Cooperative Work
Artificial Intelligence to Enhance a Brain Computer Interface
Leading International UX Research Projects
Human-Computer Interaction. Human Values and Quality of Life - Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part III
The Effect of Different Icon Shape and Width on Touch Behavior
Digital Transformation in Banking-How Do Customers Assess the Quality of Digital Banking Services?
Change in Subjective Evaluation of Weight by the Proteus Effect
A Meta User Interface for Understandable and Predictable Interaction in AAL
A Study on the Effect of Teaching Effectiveness of Online Courses and the Number of Bullet Screen
A Bibliometric Analysis of Eye Tracking in User Experience Research
Appearance-Behavior-Culture in Creating Consumer Products with Cultural Meaning Meant to Evoke Emotion
'Are You OK?' Students' Trust in a Chatbot Providing Support Opportunities
Evaluating User Experience for Intelligent Connected Vehicles: A Qualitative Study
Chinese Pain Descriptors Used by Medical Personnel: A Case Study in Beijing
Effects of Exergames Intervention on Older Adults: A Review
UX Researchers: Framing Brazilian's Perspectives
Analyses of Fukushima-Daiichi Accident and Other Seven Cases from Good Practice Viewpoint
Democratizing Built Environment Design Through Location-Based Augmented Reality with Data Sharing
Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues
A Study on the Virtual Reality of Folk Dance and Print Art - Taking White Crane Dance for Example
Considerations on ergonomic work places for blind and visually impaired persons in Call Centers
Influence of Automobile Brand on the Structure of Initial Trust in Driving Automation
Application of Augmented Reality in Cultural Education: A Case Study of Enhancing Aesthetic Education for Elementary Students Using AR Pop-Up Books on Xiguan Culture
Combined Effects of Sleep Deprivation, Narrow Space, Social Isolation and High Cognitive Workload on Cognitive Ability of Chinese Operators
Toward Machine Therapy: Parapraxis of Machine Design and Use
Assessing Variable Levels of Delegated Control - A Novel Measure of Trust
Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration
Motion Retrieval Based on an Efficient Index Method for Large-Scale Mocap Database
Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness
Safety Management and Challenges Associated with Industry 4.0 on Transportation and Logistics: A Systematic Literature Review
Preliminary Investigation of Mechanical Impedance Characteristics During Lane Change Maneuver
Development of Gesture Recognition-Based STEAM Educational Games Focused on Korean Traditional Archery
A Proposal of XB-Method, an Idea Generation System for New Services Using User Experiences
Echo-Space: Inclusive Orchestral Performance Space with Visual Media
Modality-Independent Interaction Framework for Cross-Disability Accessibility
Research Upon the Relativity Between Digital Media and Tourism
A Kinematic Analysis of Directional Effects on Trackball Mouse Control in Novel Normal Users: An Alternating Treatments Single Subject Design
BERT-Based Fine-Tuning for Automated Tagging of Robbery Crime Narratives
The Development of a Plan Based Tutor to Aid in Transfer between Programming Languages
Horizontal Wide-Range Gaze Detection System by Combination of Pupil Ellipticity and Pupil-Corneal Reflection Methods
Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices
Automated Accessibility Evaluation Software for Authenticated Environments - A Heuristic Usability Evaluation
Navigating "Limerence": Designing a Customized ChatGPT-Based Assistant System
Investigation of the Relationship Between Color Information Possessed by Pixels and Blood Flow Information
Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students Through Advanced Technologies
Effect of a Stereoscopic Movie on the Correlation between Head Acceleration and Body Sway
Optimizing Style Guide Prompts for Enhanced ChatGPT-4 Performance in Translation and Summarization Tasks
Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing
Of Mice and Pens: Low Risk Healthy Postures for Modern Computing
Implications of Applying the Act on the Protection of Trade Secrets and GDPR in Data Trustees
The Application of KANO Model in the Design of Children's Interactive Educational Products
Towards Using Biometric Transcripts for Analyzing Multimodal Sensory Information Processing Data
Seeing the World through an Expert's Eyes: Context-Aware Display as a Training Companion
Anti-procrastination Online Tool for Graduate Students Based on the Pomodoro Technique
Increasing Educational Opportunities Through Digital Participation
Exploiting Inclusive User Model for an Electronic Agriculture System
Research of Image Recognition Training Method on Manual Rendezvous and Docking
Cooperative Work Analysis of Plant Operator Crew
Displaced Interactions in Human-Automation Relationships: Transparency over Time
Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos
Research on Emotional Design and Multidimensional Expression of Cultural and Creative Products in a Multicultural Background
Investigating Consumer Attitudes Toward Recessive Advertising in Short-Form Videos
Structural Equation Modeling for the Effect of Involvement on Consumer Engagement
Does My Stigma Look Big in This? Considering Acceptability and Desirability in the Inclusive Design of Technology Products
New HMI Concept for Motorcycles-The Saferider Approach
Reopening the Black Box of Career Age and Research Performance
Customer Value Co-creation Behaviors Through Online Interactions in Luxury Hotels: Effect on Customer Loyalty
Methodologies for Evaluating Player Experience in Game Play
uMeeting, an Efficient Co-located Meeting System on the Large-Scale Tabletop
How to Explain It to Data Scientists? - A Mixed-Methods User Study About Explainable AI, Using Mental Models for Explanations
Symbiosis: An Innovative Human-Computer Interaction Environment for Alzheimer's Support
Helping Students with Motor Impairments Program via Voice-Enabled Block-Based Programming
New Development of Mobile Instant Messaging: Virtual Body Communication Interaction