yusuke1997/dblp-id-title huggingface dataset:
Upon Conversationalizing Information Systems
Agency Affects Learning Outcomes with a Serious Game
Enhancing Navigation in Virtual Reality with Naturally Recallable Wall Decorations
From Spectator to Co-creator for Hybrid Social Space: A New Taxonomy for Participatory Social Interaction and Co-creation
Bibliometric-Based Analysis of Research Progress, Hotspots and Trends in The Kano Model in China and Abroad
Novel Hybrid Bioelectrodes for Ambulatory Zero-Prep EEG Measurements Using Multi-channel Wireless EEG System
Using Activity Descriptions to Generate User Interfaces for ERP Software
Developing Spatial Visualization Skills with Virtual Reality and Hand Tracking
Social Exposure and Burnout During the Pandemic: An Investigation on Three Different Positions of Frontline Metro Staffs
Chat-Based Application to Support CSCL Activities
Training Simulators in Anesthesia: Towards a Hierarchy of Learning Situations
Portable Health Clinic: A Pervasive Way to Serve the Unreached Community for Preventive Healthcare
A New Motion-Based Tool for Occupation and Monitoring of Residents in Nursing Homes
A New Human Factor Study in Developing Practical Vision-Based Applications with the Transformer-Based Deep Learning Model
An Exploratory Study to Understand Knowledge-Sharing in Data-Intensive Science
Designing "Female Prospect" into Public Space for Taipei City
SMART Rehabilitation: Implementation of ICT Platform to Support Home-Based Stroke Rehabilitation
An App to Support Yoga Teachers to Implement a Yoga-Based Approach to Promote Wellbeing Among Young People: Usability Study
Enhancing Online Learning Activities for Groups in Flipped Classrooms
A Study of Multi-target Visual Search by Eye Movement Behavior
Food Ordering Service System Design for Chinese Urban Commuters Based on Internet of Things
Approaching a Chinese Cultural Transferring Design Model Through Analysis of Culturally Oriented Design and Its Context
User Experience in the Era of O2O - Service Design Revolution of the Online Education
A Study on Cultural Differences and Acceptance of Smart TV Usage Intentions Among the Elderly in Singapore and Taiwan
My Smart TV Agent: Designing Smart TV Persona for Linguistic UX
Enhancing Episodic Memory Recall Through Nostalgic Image Generation and Interactive Modification
An Ignored Factor of User Experience: FEEDBACK-QUALITY
A Mobile Communication System Designed for the Hearing-Impaired
Appropriateness of User Experience Design
Development of Integrated Analysis System and Tool of Perception, Recognition, and Behavior for Web Usability Test: With Emphasis on Eye-Tracking, Mouse-Tracking, and Retrospective Think Aloud
SIMPLEX: a simple user check-model for Inclusive Design
Virtual Reality Assembly of Physical Parts: The Impact of Interaction Interface Techniques on Usability and Performance
Using on-Bicycle Rider Assistant Device While Cycling: A Hazard Perception Assessment
Envisioning the Future Scenario Through Design Fiction Generating Toolkits
Modeling Personal Preferences on Commodities by Behavior Log Analysis with Ubiquitous Sensing
Essential Tips for Successful Collaboration - A Case Study of the "Marshmallow Challenge"
What You See Is What You Don't Get: Addressing Implications of Information Technology through Design Fiction
Construction of a Prediction Model for Pharmaceutical Patentability Using Nonlinear SVM
A Hybrid Approach to User Activity Instrumentation in Software Applications
Cognitive Load by Context-Sensitive Information Provision Using Binocular Smart Glasses in an Industrial Setting
New HCI Based on a Collaborative 3D Virtual Desktop for Surgical Planning and Decision Making
From Dechnology to Humart - A Case Study of Applying Nature User Interface to the Interactive Rehabilitation Design
Making Learning Engaging and Productive: $\mathsf \small {SimLab}$, a VR Lab to Bridge Between Classroom Theory and Industrial Practice in Chemical Engineering Education
The Virtual Revival of the City of Saarlouis via a Multimodal Augmented/Mixed Reality Touristic HoloLens App
Talking Through the Eyes: User Experience Design for Eye Gaze Redirection in Live Video Conferencing
Attention-Based Transfer Learning for Multi-modal EEG and Eye Tracking in Brain-Computer Interfaces
Design of an Emotion Elicitation Framework for Arabic Speakers
Challenges and Solutions with Augmented Cognition Technologies: Precursor Issues to Successful Integration
Collaboration Space for Creative Knowledge Work - Analysis of Industrial Pilots
Robot-Era Project: Preliminary Results on the System Usability
Tourist eXperience and Use of Virtual Reality, Augmented Reality and Metaverse: A Literature Review
Research on Innovation of Jewelry Display Design Mode Based on Virtual Reality Technology
Estimation of Consumer Needs Using Review Data in Hotel Industry
A Literature Review of the Research on Interaction Mode of Self-driving Cars
Web User Interface Design Strategy: Designing for Device Independence
I Am Ok, the Material's Not: A Transactional Analysis of Information Security Education Material for Swedish Elementary School Students
Why Taking Medicine Is a Chore - An Analysis of Routine and Contextual Factors in the Home
From Space Crew to Road Vehicles: Supporting Designers in Human Factor-Aware Design to Improve Experience and Safety
Affective Service Design Considered Informational Assimilation of Layout Factors
Effects of Teleworking on the Body Mass Index of the Teachers of an Educational Institution
Engineering Psychology and Cognitive Ergonomics - 12th International Conference, EPCE 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings
Lessons Learned from Using a Computer-Based Tool to Support Sociotechnical Systems Design
Using Simulation to Accelerate Development of User Interfaces for Autonomous Vehicles
The Crowdsourcing Design Space
The Happiness Machine: Mobile Behavior Change
Promising or Influencing? Theory and Evidence on the Acceptance of Mobile Payment Among the Elderly in China
Thinking in Interdisciplinary Design Teams Based on Workshop
Evaluation of Colorimetric Characteristics of Head-Mounted Displays
Exploring Public Trust on State Initiatives During the COVID-19 Pandemic
CICRO: An Interactive Visual Interface for Crowd Communication Online
Interfacing Business Object and User Models with Action Models
Developers Foraging Behavior in Code Hosting Sites: A Gender Perspective
Developing STEAM Using KINECT: A Case Study on Motion-Capture Functions
Effects of Environmental Illuminance on the Readability of E-Books
Explorations in AR: Finding Its Value
Experience Design for University Students' Domestic Waste Management Based on Usability Analysis
Design of Children's Entertainment and Education Products Based on AR Technology
Web Accessibility for the Elderly
Multimodal Recognition of the Stress When Performing Cognitive Tasks Under Limited Time Conditions
Effects of Intensity of Short-Wavelength Light on the EEG and Performance of Astronauts During Target Tracking
Early Childhood Apps Design with Augmented Reality for Learning
What visual programming research contributes to universal access
Computational Community: A Procedural Approach for Guiding Collective Human Behavior Towards Achieving a Flourished Society
Modeling and Simulating Astronaut's Performance in a Three-Level Architecture
Group Level Versus Society Level of Computing
A Detection Method of Temporary Rest State While Performing Mental Works by Measuring Physiological Indices
Leveraging Living Trust Networks for Socially-Aware Recommendations
Concepts as handles for sharing knowledge from documents
QUIMIVOX MOBILE: Assistive Tool to Teach Mendeleev Table
User Skill Assessment Using Informative Interfaces for Personalized Robot-Assisted Training
HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part IV
Comparative Evaluation among Diverse Interaction Techniques in Three Dimensional Environments
Experimental Verification of Sightseeing Information as a Weak Trigger to Affect Tourist Behavior
Data-Driven VR Movement Game for Adaptive Upper Extremity Rehabilitation for Children with Hemiparetic Cerebral Palsy: A Novel Therapy Approach
Opening up Smart Learning Cities - Building Knowledge, Interactions and Communities for Lifelong Learning and Urban Belonging
Strategies for Smart Service Prototypes - Implications for the Requirements Elicitation in the Early Development Stages
Immersive Entertainment Environments - From Theme Parks to Metaverse
Digital Game Enjoyment: A Literature Review
Learning Affective Behavior
Fukushima No. 1 Nuclear Power Plant: The Moment of "Safety Myth" Collapses
Research Service Design Based on Online Public Service Platform - APP Design for Mutual Learning Through Sign Language Short Video
AFFectIX - An Affective Component as Part of an E-Learning-System
Black or White? Influence of Robot Arm Contrast on Distraction in Human-Robot Interaction
Accurate Evaluation of Rotational Angle and Translation Movement of Our Organ-Following Algorithm Based on Depth-Depth Matching
Applying Storycraft to Facilitate an Experience-Centric Conceptual Design Process
Safe Physical Human-Robot Interaction through Sensorless External Force Estimation for Industrial Robots
Measuring Brain Activities Related to Understanding Using Near-Infrared Spectroscopy (NIRS)
Making Parking Lot Accessible Through IoT
Human-Autonomy Teaming and Explainable AI Capabilities in RTS Games
AI-Based Coaching: Impact of a Chatbot's Disclosure Behavior on the Working Alliance and Acceptance
Collaborative Music Composition Based on Sonic Interaction Design
Estimation of Driver's Arousal State Using Multi-dimensional Physiological Indices
Engineering Psychology and Cognitive Ergonomics. Cognition and Design - 17th International Conference, EPCE 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Remote Monitoring of Electrical Parameters Using M5Stack Core2
Instruvis: Play Music Virtually and Visualize the Data
Impact of Different Course Contents on Working Memory of Elementary School Students
The Human Factor in the Revitalization of the Historic Polish Cities
Grounding of Concept, Indexical, and Name
Don't Leave Me Alone: Retrospective Think Aloud Supported by Real-Time Monitoring of Participant's Physiology
Inspiring Heterogeneous Perspectives in News Media Comment Sections
Sync-BIM: The Interactive BIM-Based Platform for Controlling Data-Driven Kinetic Façade
Emotional Design Evaluation Index and Appraisal a Study on Design Practice
Tablet-Based Comprehensive Cognitive Rehabilitation in Daily Life Using Virtual and Augmented Reality Technology
Connecting Culture, User Characteristics and User Interface Design
Research on the Use of Puppeteering to Improve Realism in Army Simulations and Training Games
A Visual-Based Approach for Manual Operation Evaluation
Designing Smart Home Technology for Fall Prevention in Older People
AI-AR for Bridge Inspection by Drone
Understanding Meaningful Arithmetic Operations in Word Problems: A Computational Model and Task Design
How the Alignment Pattern and Route Direction Affect the Design of the Bus Stop Board: An Eye Movement Experimental Research
Enlightenments to the Beijing Winter Olympic Games: A Review of Main Color Schemes for Olympic Games
Criss-Crossing Idea Landscapes via Idea Networks in Knowledge Forum
Generative Artificial Intelligence for the Visualization of Source Code as Comics
A Tactile Emotional Interface for Instant Messenger Chat
Message Delivery of Cultural and Creative Products Under Cultural Industries
Customized Intelligent Vehicle Based on Innovation Diffusion Theory - Research on Modification Service Design
Information and Universal Design in Online Courses
Design, User Experience, and Usability - 12th International Conference, DUXU 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part V
A Method to Reveal Workload Weak-Resilience-Signals at a Rail Control Post
Improving Students' Meta-cognitive Skills within Intelligent Educational Systems: A Review
Natural vs. Technical Language Preference and Their Impact on Firewall Configuration
Using Assessment to Provide Application in Human Factors Engineering to USMA Cadets
KnobCollector: Custom Device Controller for Dynamic Real-Time Subjective Data Collection in Virtual Reality
Exploring the Impact of Interpretable Information Types on Driver's Situational Awareness and Performance During Driving Take-Over
Wisdom Science of Idea and Concept Generation Integrating Diverse Worldviews
ISO Usability Standards and Enterprise Software: A Management Perspective
Usability in Mixed Initiative Systems
Towards Medical Cyber-Physical Systems: Multimodal Augmented Reality for Doctors and Knowledge Discovery about Patients
The Effect of a Visual Element on Musical Sensitivity
You Are Not Alone Online: A Case Study of a Long Distance Romantic Relationship Online Community
Development of a Pair Ski Jump System Focusing on Improvement of Experience of Video Content
LLM-Assisted Collaborative Change Specification of Industrial Control Software
An Idea of Designer's Reasoning
The ViSiCAST Project: translation into sign language and generation of sign language
Hierarchical Structuring of the Impressions of 3D Shapes Targeting for Art and Non-art University Students
HCI International 2011 - Posters' Extended Abstracts - International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II
Decision Support Systems in Disaster Risk Management Policies for Adaptation to Climate Change
Design of an Intelligent and Immersive System to Facilitate the Social Interaction Between Caregivers and Young Children with Autism
Is Usability Evaluation of DSL Still a Trending Topic?
The Lessons of Google Glass: Aligning Key Benefits and Sociability
Spyractable: A Tangible User Interface Modular Synthesizer
Senior Surfers 2.0: A Re-examination of the Older Web User and the Dynamic Web
An Indicator to Measure the Relationship Between Firms and Consumers Based on the Subjective Well-Being of Consumers: Promoting Corporate Social Contribution Activities to Maintain Socially Sustainable Development
Towards a Conversational Tool for Discussing and Reflecting with Children on Their Gendered Associations About Technology
Working in Multi-locational Office - How Do Collaborative Working Environments Support?
Modeling Human Bipedal Navigation in a Dynamic Three Dimensional Virtual Environment
Comparing Interface Influence on Users with Varying Expertise
shinyJackpot: Visualizing Lottery Gambling in a Large Canadian City
Algorithm for Automatic Brain-Shift Detection Using the Distance Between Feature Descriptors
Inclusive Design and the User Experience in Green Spaces: A Case in Guangzhou, China
Yellow or Blue Dress: How a Product Page Can Impact the Customer Experience
Communication of Intentions in Automated Driving - the Importance of Implicit Cues and Contextual Information on Freeway Situations
Groupware: What You See Is What You Need?
Modeling preference for adaptive user-interfaces
Human Factors in Supply Chain Management - Decision Making in Complex Logistic Scenarios
Identifying the Usability Factors of Mid-Air Hand Gestures for 3D Virtual Model Manipulation
Accessibility in Serious Games for Adults Aging with Disability
User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience
Exploring the Digital Translation of Cultural Landscapes of Dong Villages in Guangxi Under the Perspective of "Harmonious Countryside"
Natural Language Interfaces: Specifying and Using Conceptual Constraints
Research on the Elements of Local Humanistic Experience in Environmental Space Design Under the Concept of Health
Design Thinking for Artificial Intelligence: How Design Thinking Can Help Organizations to Address Common AI Project Challenges
A Spot Navigation System for the Visually Impaired by Use of SIFT-Based Image Matching
Understanding Dynamic Pricing for Parking in Los Angeles: Survey and Ethnographic Results
A Systematic Review of the Usage, Implications and Impacts of Artificial Intelligence in Textile Industry: An Analysis from the Human-Centered Interaction Perspective
MTIS: A Multi-Touch Text Input System
Research on the Digital Exploration and Inheritance of Tibetan Cultural Landscapes - Take the Mani Heap as an Example
Place people in context - the awareness forum
Emotional Demands in Musculoskeletal Discomfort: Development of a New Questionnaire
Analysis of Electrical Energy Consumption in the Home Using IoT
Bimodal Neural Style Transfer for Image Generation Based on Text Prompts
Virtual Reality, Augmented Reality and Metaverse: Customer Experience Approach and User Experience Evaluation Methods. Literature Review
Fashion and Technology: Implications for the Social Acceptability of a Wearable Device
Personality Based Recipe Recommendation Using Recipe Network Graphs
Whose Risk Is It Anyway: How Do Risk Perception and Organisational Commitment Affect Employee Information Security Awareness?
What Health Information Are Consumers Seeking? A Comparison Between Two Types of Online Q&A Sites
Policy-Based Reinforcement Learning for Assortative Matching in Human Behavior Modeling
Texture Recognition for Users with Color Vision Deficiencies
Can Network Help Chinese Microblogs Diffuse? Analyzing 118 Networks of Reposts About Social Issues in China
Research Status and Trends of Virtual Simulation Technology in Clothing Design
Visualization of Zoomable 2D Projections on the Web
A Study on the Usability of Handwriting Assistant for Smartphone's Lock Screen
Status and Trend: The Application of Educational VR Games in Teaching Chinese as a Foreign Language
Evaluating Effects of Hand Pointing by an Image-Based Avatar of a Navigation System
The Spectacle Tendency of Contemporary Art-Reflections on Information Art
Ux in Immersive Reality: The Power of the Users
Human-Centered HCI Practices Leading the Path to Industry 5.0: A Systematic Literature Review
Acquiring a Physical World and Serving Its Mirror World Simultaneously
Affective Priming with Subliminal Auditory Stimulus Exposure
Evaluation of the Participant-Support Method for Information Acquisition in the "Multiplex Risk Communicator"
Open Educational Resources for Language Education: Towards the Development of an e-Toolkit
Empathic Characters for Digital Games: A Prototype Proposal
Investigating the Effect of Different Autonomy Levels on User Acceptance and User Experience in Self-driving Cars with a VR Driving Simulator
Optical Character Recognition for Early Handwriting Legibility Assessment
Touch Zone Sizing for Mobile Devices in Military Applications
Research on Symbol Expression for Eye Image in Product Design: The Usage of the Chinese Traditional "Yun Wen"
Case Representation of Daily Routine Data Through the Function Behavior Structure (FBS) Framework
Investigating the Impact of Combining Speech and Earcons to Communicate Information in E-government Interfaces
Applying Context Awareness Model in Interaction Design Process
Development and Field Trial of a Social TV System for Elderly People
Testing the Human Computer Interface for the Telerobotic Assembly of the Space Station
A Flight Fatigue Monitoring Model Based on Multimodal Physiological Parameters
Modeling Cues for Intuitive Sensemaking Simulations
Blood Pressure Concerns: Findings from a Usability Study of Culturally Infused mHealth Design
Entelechy and Embodiment in (Artistic) Human-Computer Interaction
Evaluating Usability of M-Learning Application in the Context of Higher Education Institute
Idea Management in SMEs - Design Principles for Collaboration in Idea Management Systems
Vision Based Body Dither Measurement for Estimating Human Emotion Parameters
Analysis on Relationship between Smiley and Emotional Word Included in Chat Text
The Effects of Information Format and Reading Task on Mobile User's Reading Behavior: A Cognitive Fit Perspective
Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study
Lost in Interpretation? The Role of Culture on Rating the Emotional Nonverbal Behaviors of a Virtual Agent
Challenges in Evaluating Efficacy of Scientific Visualization for Usability and Aesthetics
Proxemic Interaction Applied to Public Screen in Lab
English for Specific Purposes via Distance Learning: Opportunities for Academic and Professional Qualification
Integrating Version Control and Module Management Using Three-Dimensional Visualization
Leadership in Agile Software Development Methods
Exploring Offline Browsing Patterns to Enhance the Online Environment
Telling the Truth: AI-Driven Optimization of Online Communication
Older Adults' Comprehension of Speech as Interactive Domestic Alarm System Output: A Field Study
From Image Inpainting to Diminished Reality
Concept Design of Film and Television Scenes in the Era of Artificial Intelligence: Challenges, Strategies, and Future Trends in Human-Computer Collaboration
Augmenting Task-Centered Design with Operator State Assessment Technologies
Eye Tracking Evaluation of User Experience on Large-Scale Displays
The New Way of Social Connecting for the Elderly Through Smart Home Applications
Who Are the Web Composers?
Exploring Design Strategies for Brand Visual Innovation in Cross-Cultural Contexts: A Case Study of the Guangdong-Hong Kong-Macao Greater Bay Area
Narrating the Story of a Digitized Old Historical Map
The Fusing of "Paper-in-Screen": Reducing Mobile Prototyping Artificiality to Increase Emotional Experience
Blinking LEDs: Usability and User Experience of Domestic Modem Routers Indicator Lights
Neural Dynamics of Group Interaction in the Iterate Multi-player Prisoner's Dilemma Game: Multilayer Network Approach
Exploring the Dynamic Aesthetics of Interaction Design
Learning-Based Visual Acuity Test System with Pepper Robot for User Behavior Research
Compatibility Problems in e-Commerce Interfaces
EEG-Based Machine Learning Models for Emotion Recognition in HRI
Wanting the Unwanted - What Games Can Teach Us about the Future of Software Development
Induction Machine Faults Leading to Occupational Accidents
Second Life as a Platform for Creating Intelligent Virtual Agents
Experimental Research on Ergonomics Evaluation of HMDs
Research on Interface Optimization of Mobile Shopping APP for the Elderly Based on Improved FMEA
Preliminary Exploration of Subway Sound Guidance Design from the Perspective of Regional Culture
Authoring System Using Panoramas of Real World
Communication Model of Web Accessibility
Evaluation of Virtual Audience Synchronized with Cheering Motion of the User's Light Stick During Music Concerts
Evaluation of Mono/Binocular Depth Perception Using Virtual Image Display
Can I Talk to a Squid? The Origin of Visual Communication Through the Behavioral Ecology of Cephalopod
Interface design for mass-customization in e-commerce
Who Is at the Center?: Designing Playful Experiences by Using Player-Centered Approach
Effect of Adaptive Caution on Driver's Lane-Change Behavior under Cognitively Distracted Condition
Characterizing Users' Propensity to Misinformation Engagement During COVID-19 Based on the Five Factor Model of Personality
Study on the Application of Intelligent Calligraphy Teaching in the Context of Digital Media
A Comparison Between Virtual Reality and Digital Human Modeling for Proactive Ergonomic Design
Human-Computer Interaction. Interaction Techniques and Novel Applications - Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
An Automatic and Innovative Approach for Converting Pedagogical Text Documents to Visual Learning Object
Augmented Reality in Tablets for the Yerkes Test for Older Adults
User Experience Evaluation of a Computational Thinking-Enhanced Problem-Solving Tool: Findings and Next Steps
General Agent Theory of Mind: Preliminary Investigations and Vision
Emotion-Based Textile Indexing Using Neural Networks
Usability Evaluation Towards a Cultural Perspective: Design Guidelines for Peruvian Government Websites
Digital Volunteers in Disaster Response: Accessibility Challenges