yusuke1997/dblp-id-title huggingface dataset:
Prototype Design of Wearable Multimodal Interaction Based on Preliminary Screening for ADHD in Children in Preschool Age
Supporting Social Innovation in Children: Developing a Game to Promote Health Eating
Evaluating the vocal characteristics of elementary school students: basic assessment tools and methodology
Supporting self-evaluation for children with mental disabilities through Augmented Reality
Investigating Embodied Collaborative Manipulations to Enhance Young Children's Learning of Color Theory
Shape of Music: AR-based Tangible Programming Tool for Music Visualization
Timeless Homes: Exploring Genealogy and Family Histories through Co-Design with Children
Creative access to technology: building sounding artifacts with children
Overcoming socio-technical challenges for cross-cultural collaborative applications
The makers' movement and FabLabs in education: experiences, technologies, and research
An interactive 3D exploration narrative interface for storytelling
Sonification Blocks: A Block-Based Programming Environment For Embodied Data Sonification
aMAZEd: designing an affective social game for children
HugBot: A soft robot designed to give human-like hugs
"TikTok Made Me Do It": Teenagers' Perception and Use of Food Content on TikTok
Tekniverse: Towards a connected future for sensors, education, and action: Fostering Environmental Literacy with IoT and Physical Computing
Sketching intentions: comparing different metaphors for programming robots
Empowering children for the cities of the future: integrating computational thinking in early childhood education through tangible technology toolkits
EmotoTent: Reducing School Violence through Embodied Empathy Games
Mystiria: An Intergenerational Game for Climate Literacy and Collaborative Action
Sense-O-Nary: Exploring Children's Crossmodal Metaphors Through Playful Crossmodal Interactions
Web navigation recorder eyetracking software application demo
American Indian and Alaska Native Youth's Experiences with COVID-19 Health Communication on TikTok
Toward Co-Design with Refugee Youth: Facilitation Through a Social-emotional Framework
The SEL Transition Wheel: Designing for Early Childhood Social Emotional Learning
Facilitorials
Plan & Play: Supporting Intentional Media Use in Early Childhood
jogo: an explorative design for free play
"Alexa, What is That Sound?" A Video Analysis of Child-Agent Communication From Two Amazon Alexa Games
An ecological approach to children's playground props
An embodied approach to collaborative knowledge construction for science inquiry
CodeStruct: Design and Evaluation of an Intermediary Programming Environment for Novices to Transition from Scratch to Python
Facilitation in an Intergenerational Making Activity: How Facilitative Moves Shift Across Traditional and Digital Fabrication
LevelSpaceGUI: scaffolding novice modelers' inter-model explorations
"It has to be a group work!": co-design with children
Using demibooks composer to create remedial learning apps for the profoundly deaf
Empowerment through design: engaging alternative high school students through the design, development and crafting of digitally-enhanced pets
3D printed tactile picture books for children with visual impairments: a design probe
AR-maze: a tangible programming tool for children based on AR technology
Do Children Adapt Their Perspective to a Robot When They Fail to Complete a Task?
Studying Interest During a Pandemic: : A Case Study of Evaluating Interest of Young Children Through a Tangible Learning Game
The evolution of the international children's digital library searching and browsing interface
Agency in Data Interactions: Teaching and Learning for Personal Data Literacy
bibPhone: adding sound to the children's library
PrototypAR: Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality
Enhancing children's voices with media and technology
Head mounted displays and deaf children: Facilitating Sign Language in Challenging Learning Environments
Designing for Children?s Digital Well-being: An Agenda for Research, Policy and Practice
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis
Learning from preschool children's pointing sub-movements
Mapping the Changing Landscape of Child-Computer Interaction Research Through Correlated Topic Modelling
The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process
Understanding coding activities for teens: a focus on school teachers' perspectives
BeeSim: leveraging wearable computers in participatory simulations with young children
Children's Design Values Manifestos: Integrating Human Values in Middle School Design-based Learning
Big Buddy: Exploring Child Reactions and Parental Perceptions towards a Simulated Embodied Moderating System for Social Virtual Reality
Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents
A Universal Design Approach for a BBC micro: bit Board for Inclusive STEM Education
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems
Digital Augmentation in Special Needs Reading: Enhancing Inclusiveness: Exploring a Digitally Augmented Reading System in Special Needs Education
Sparkles of brilliance: incorporating cultural and social context in codesign of digital artworks
Towards Bridging the Gap between Participatory Design and Formal Education
Examining Teenagers' Perceptions of Conversational Agents in Learning Settings
Craftopolis: blending tangible, informal construction into virtual multiuser communities
"Bee and I need diversity!" Break Filter Bubbles in Recommendation Systems through Embodied AI Learning
Interaction design for kid's technology-enhanced environmental education
Towards a Research Agenda for Including Children and their Care Ecosystems in HCI
Keynote: Experiencing the Body as Play
Fiabot!: design and evaluation of a mobile storytelling application for schools
Interactive storytelling for children
Collaborative comic-based digital storytelling with primary school children
Programmable Floor Robot Robotito and its Tangible and Virtual Interface
Light it up: using paper circuitry to enhance low-fidelity paper prototypes for children
Co-designing for the Co-Use of Child-Owned Wearables
Two-way play: early learners' experiences with bi-directional television
Comparing early design methods for children
Use of images in instructional technology for children with attentional difficulties
Time-Me: helping children understand time
Case study: the design of CBC4Kids' StoryBuilder
"The Fire and The Mountain": tangible and social interaction in a museum exhibition for children
Patchwork: an expressive e-textile construction kit
Tuk Tuk: A Block-Based Programming Game
ExTra CTI: Explainable and Transparent Child-Technology Interaction
Funds of Identity in Co-Design
The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System
Peppy: A Paper-Based Augmented Reality Application to Help Children Against Dysgraphia
Child designers creating personas to diversify design perspectives and concepts for their own technology enhanced library
"When is the pressure zero inside a container? Mission impossible": 7 th grade students learn science by constructing computational models using the much.matter.in.motion platform
Evaluating Long Term User Experience with Children: Comparing the MemoLine with Interviews
An OWL in the classroom: development of an interactive storytelling application for preschoolers
Children designers in the museum: applying participatory design for the development of an art education program
Adventure Author: a learning environment to support creative design
Data Physicalization and Tangible Manipulation for Engaging Children with Data: An Example with Air Quality Data
Momo: Visualizing Neuroplasticity Through Simulation Games: An interactive web-based simulation game helping children develop a growth mindset
Interactive design by children: a construct map for programming
Robotics in special needs education
The Sound Labyrinth: Computers, Constructionism and Language Learning
The SmartGame: mixing digital and tangible to foster math education and social interaction
Pushing the Boundaries of Participatory Design with Children with Special Needs
Boxing against drones: Drones in sports education
Using computational manipulatives to support story construction by early and emergent readers
Creat'AI: Using Tangible Storytelling to Teach AI to Children
Musical multimodal child computer interaction
Designing for Parasocial Relationships and Learning: Linear Video, Interactive Media, and Artificial Intelligence
Crafting Sound: Simple Sonic Interfaces for Education and Creation
PlushPal: Storytelling with Interactive Plush Toys and Machine Learning
Community Tour: An Expandable Knowledge Exploration System for Urban Migrant Children
Proceedings of the 19th ACM International Conference on Interaction Design and Children, IDC 2020, London, United Kingdom, June 17-24, 2020
Touchscreen prompts for preschoolers: designing developmentally appropriate techniques for teaching young children to perform gestures
Phonics for young children: a computer based approach
Becoming Makers: Examining "Making" Literacy in the Elementary School Science Classroom
Voices beyond walls: the role of digital storytelling for empowering marginalized youth in refugee camps
Designing Digital Psychosocial Follow-up of Survivors of Childhood Critical Illness
How Readability Cues Affect Children's Navigation of Search Engine Result Pages
Design implications of generative AI systems for visual storytelling for young learners
Child-Computer Interaction in the Global South: Designing for Children on the Margins
"The thinking cap 2.0": preliminary study on fostering growth mindset of children by means of electroencephalography and perceived magic using artifacts from fictional sci-fi universes
Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit Exhibit
Proceedings of the The 15th International Conference on Interaction Design and Children, IDC '16, Manchester, United Kingdom, June 21-24, 2016
MEKIDS Media Education with Kids through Interactive Digital Storytelling
Learning practices of making: developing a framework for design
LightUp: an augmented, learning platform for electronics
How families design and program games: a qualitative analysis of a 4-week online in-home study
How preschool children used a behaviour-based programming tool
Sixty Percent: A Proactive Approach to Developing a Security-Conscious Mindset in Children
4 th KidRec workshop - "what does good look like?": from design, research, and practice to policy
Child-centered Interaction and Trust in Conversational AI
Acoustic and Affective Dynamics in Children's Storytelling with AI and Human Partners
Telebeads: social network mnemonics for teenagers
Eliciting Preschool Children's Preferences for Augmented Reality Smart Glasses
The Programmable Battery: A Tool to Make Computational Making More Simple, Playful, and Meaningful
CozmoNAOts: Designing an Autonomous Learning Task with Social and Educational Robots
Eliciting parents' insights into products for supporting and tracking children's fine motor development
Emerging interactions as a resource for designing learning environments
Concepts, practices, and perspectives for developing computational data literacy: Insights from workshops with a new data programming system
Enhancing Computational Thinking with 3D printing: Imagining, designing, and printing 3D objects to solve real-world problems
Introducing Teenagers to Machine Learning through Design Fiction: An Exploratory Case Study
Supporting children's learning with body-based metaphors in a mixed reality environment
PuppetVR: Towards Supporting Pretend Play through VR Storytelling for Neurodivergent Children
Opportunistic uses of the traditional school day through student examination of Fitbit activity tracker data
Design of a Health Monitoring Toy for Children
Children and embodied interaction: seeking common ground
Designing Physical Objects for Young Children's Magnitude Understanding: A TUI Research Through Design Journey
Puppy island: theory-driven design of a serious game for young children with cystic fibrosis
Pencil code: block code for a text world
Waiting for learning: designing interactive educational materials for patient waiting areas
Promotion of creative activity in children with severe autism through visuals in an interactive multisensory environment
Designing playful, tangible self-report tools to give the child a voice
Initial observations on children and online instructions
DiMBI: An Interface to Connect People to Math's Big Ideas of Patterns and Relations
CASTOR: listening to engaging context-aware stories outdoors
Evaluating the effectiveness of a computer based letter formation system for children
Exploring motion-based touchless games for autistic children's learning
A Systematic Review of Empowerment in Child-Computer Interaction Research
"Hi Kids, Let's Talk About How Snakes Hunt": Understanding the Process of Children's Instructional Video Creation through a Workshop Study
Detecting handwriting errors with visual feedback in early childhood for Chinese characters
Hey Emotion Companion, Can You Be My Friend?
DEMO: Web Application ArtEater
Co-designing a physical to digital experience for an onboarding and blended learning platform
Supporting pretend and narrative play over videochat
3rd KidRec Workshop: What does good look like?
Designing a Digital StoryTelling platform to detect gender stereotypes
Proceedings of the 17th ACM Conference on Interaction Design and Children, IDC 2018, Trondheim, Norway, June 19-22, 2018
Learning environmental factors through playful interaction
Blockuits : innovating building blocks
Is AI Ready to Support Speech Therapy for Children? A Systematic Review of AI-Enabled Mobile Apps for Pediatric Speech Therapy
Interaction Analysis by Humans and AI: A Comparative Perspective
Designing Animated Characters for Children of Different Ages
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences
MagneChase: Create Chasing-Capturing Interactions Using Magnetic Potential Barrier for Tangible Games
Resources, facilitation, and partnerships: three design considerations for youth makerspaces
The Transfer Deficit in the Context of Social Robots: A Case of Early Spatial Learning from Screen-Based Technology
Scripting and orchestration of collaborative inquiry in smart classrooms
"Otter this world": can a mobile application promote children's connectedness to nature?
Child's Bonding and Self-Disclosing with a Robot in Family Care
Decoding design agendas: an ethical design activity for middle school students
Linguistic and social treatment of Specific Language Impairment (SLI) using Scratch
Aiding the Transition from Novice to Traditional Programming Environments
Planning the world's most inclusive PD project
Introducing Children to Machine Learning Through Machine Teaching
TunePad: Computational Thinking Through Sound Composition
ExciteTray: developing an assistive technology to promote selffeeding among young children
Information flow and children's emotions during collaborative coding: A causal analysis
Engaging Parents and Teens in an Asynchronous, Remote, Community-Based Method for Understanding the Future of Voice Technology
Living labs: driving innovation through civic involvement
Better together: designing for child-robot collaboration
A conceptual framework to compare two paradigms of augmented and mixed reality experiences
Designing for science learning and collaborative discourse
Huggy pajama: a parent and child hugging communication system
"Pump that press!": design evaluation of audience interaction using collaborative digital and physical games
Universal design for learning in science: more than multiple representations
Quadratic: manipulating algebraic expressions on an interactive tabletop
Understanding the Role of Digital Technology in the Transitions of Refugee Families with Young Children into A New Culture: A Case Study of Scotland
Robotito Test in Practice: A Classroom Evaluation
Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital Twin
Ebook presentation styles and their impact on the learning of children
Helping Neuro-typical Individuals to "Read" the Emotion of Children with Autism Spectrum Disorder: an Internet-of-Things Approach
Interactive and intelligent visual communication systems
MODU: A Story-Based Empathy Expression Training Game for Children with Mild Intellectual Disability and Borderline Intellectual Functioning
Supporting Creative Thinking in Storytelling with Augmented Reality
Using Taxonomies to Analyse Children's Drawings of Health Data Visualisations
Do Shy Children Keep more Distance from a Social Robot? Exploring Shy Children's Proxemics with a Social Robot or a Human
Social networking as a vehicle to foster cross-cultural awareness
Guiding the selection of child spellchecker suggestions using audio and visual cues
Materiality, practice, body
"I Want to Use Technology to Help Farmers in the Future": Enhancing Children's Understanding of Farming through Tangible User Interfaces and Embodied Interaction
Gamification Strategies for Child Protection: Best Practices for Applying Digital Gamification in Child Sexual Abuse Prevention
Design and evaluation of tangible interfaces for primary school children
Of Elephants and Nested Loops: How to Introduce Computing to Youth in Rural India
Challenging group dynamics in participatory design with children: lessons from social interdependence theory
Touch-screen technology for children: giving the right instructions and getting the right responses
International and interdisciplinary perspectives on children & recommender systems (KidRec)
Enabling children to design for others with expanded proxy design
High-performing Groups during Children's Collaborative Coding Activities: What Can Multimodal Data Tell Us?
Designing Emotionally Expressive Social Commentary to Facilitate Child-Robot Interaction
Adapting design probes to explore health management practices in pediatric type 1 diabetes
Out of tune: discord and learning in a music programming museum exhibit
Designing a community to support long-term interest in programming for middle school children
Let Kids Wonder, Question and Make Mistakes: How the Designers of Children's Technology Think about Child Well-being
AI virtuous circle: preparing youth for the future of creative economy
Family and design in the IDC and CHI communities
Digipack Pro: Revamping Social Interactions and Supporting Physical Activity
Bridging book: a not-so-electronic children's picturebook
Computational Thinking through Tangible Play: Understanding Social Dialogues in Children's Learning
Deliberate discrepancies as a design strategy for motivating social communication in virtual environments for young children with autism
A curriculum for teaching computer science through computational textiles
"We're Hinged. They're Not. It's in that Space that Creativity Happens: " Adult co-designers' perspectives on designing technology with children
"Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games
How can interaction with digital creative tools support child development?: (closing panel)
Using social media and learning analytics to understand how children engage in scientific inquiry
Hi-Lo tech games: crafting, coding and collaboration of augmented board games by high school youth
Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small Humans
Development and evaluation of Fingu: a mathematics iPad game using multi-touch interaction
Robot-assisted therapy for children with autism spectrum disorders
Designing with and for children with special needs: an inclusionary model
Design and evaluation of interactive cross-platform applications for pre-literate children
Supporting Shy Preschool Children in Joining Social Play
Exploring Multi-Sensory Interaction to Enhance Children' Learning Experience
A Smart Home for 'Us': Understanding and Designing a Parent-Child Engagement Mechanism for Child Access and Participation in the Smart Home
Child-Centered AI for Empowering Creative and Inclusive Learning Experiences
The LIT ROOM: advancing literacy in children through a networked suite of architectural robotic artifacts
Would You Rather: A Focus Group Method for Eliciting and Discussing Formative Design Insights with Children
Teachers' involvement in usability testing with children
Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children
Stimulating physical and social activity through open-ended play
Interaction Design and Children, Proceedings of the 10th International Conference on Interaction Design and Children, IDC 2011, Ann Arbor, MI, USA, June 20-23, 2011
Tappetina's empathy game: a playground of storytelling and emotional understanding
Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients
Digital Fabrication as a Tool for Teaching High-School Students STEM at the University
Creating a child computer interaction curriculum
Identifying Features that Characterize Children's Free-Hand Sketches using Machine Learning
Interaction Design and Children, Proceedings of the 2005 conference on Interaction design and children, IDC 2005, Boulder, Colorado, USA, June 8-10, 2005
BacToMars: Creative Engagement with Bio-Design for Children
Researchers' toolbox for the future: designing the future of technology with and for children
Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies
Sensor-enabled detection of stereotypical motor movements in persons with autism spectrum disorder
HopeFix: An AR System for Building Hope Through Toy Repair
Moving Beyond Stereotypes: How Kindergarten Robotics Activities Shape Children's Imaginaries About Robots
Us hunters: interactive communication for young cavemen
Collective creation of games using free play technologies
Crafting technology with circuit stickers
Designing the Virtual SPIKEY-20 Epidemic: Engaging Youth in Seeking Information and Using Personal Protection
WooGu: Exploring an Embodied Tangible User Interface for Supporting Children to Learn Farm-to-Table Food Knowledge
Designing a tool for promoting fluid-intake behavior: a qualitative study with pediatric patients
A computer based letter formation system for children
Supporting creativity in designing story authoring tools
Using storyboards to guide virtual world design
Understanding childdefined gestures and children's mental models for touchscreen tabletop interaction
Children as webmakers: designing a web editor for beginners
Using sensing technologies to explain children's self-representation in motion-based educational games
Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement
"Abracadabra, Block the Bullies!": Child Perceptions of Manual, Semi-Automated and Automated Interventions against Group Harassment in Social VR
Practical considerations for participatory design with rural school children in underdeveloped regions: early reflections from the field
Detecting and modeling play behavior using sensor-embedded rock-climbing equipment
Understanding Teenagers' Real and Fake News Sharing on Social Media
Construction of the child as a user
KidConnect VR: Technology to Stay Connected
EPPics: Enhanced Personalised Picture Stories
Reading alone together: creating sociable digital library books
When Children Chat with Machine Translated Text: Problems, Possibilities, Potential
Search result visualization with characters for children
EdibleToy: Empowering Children to Create Their Own Meals with a DIY Wafer Paper Kit
A designerly approach as a foundation for school children's computational thinking skills while developing digital games
The effects of visual contextual structures on children's imagination in story authoring interfaces