yusuke1997/dblp-id-title huggingface dataset:
Inventing Partners in Computer-Mediated Communication: How CMC Sustains Self-fulfilling Prophecies and Relational Attributions
A Novel Layer-Scanning Method for Improving Real-Time People Counting
Evolution of the Adoption of Generative AI Among Spanish Engineering Students
Assessing the Impact of Lean Tools on Production and Safety by a Multicriteria Decision-Making Model and Statistical Analysis: A Case Study in Textile Sector
Prosperity as a Model for Next-Generation Accessibility
An Approach to Define Design Requirements for a Hand Terminal of an Electronic Warfare System
Development of an Open Electronics User Inerface for Lower Member Occupational Health Care Exergaming
Current Challenges in Compositing Heterogeneous User Interfaces for Automotive Purposes
Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities - 7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
A Non-contact Vital Signs Retrieving Method for Aviation Safety Personnel Using TVF-EMD
Investigating Eye Movements in Natural Language and C++ Source Code - A Replication Experiment
Research on Intelligent Exercise Prescription System for Civil Servant
Technology-Supported Health Measures and Goal-Tracking for Older Adults in Everyday Living
The Study of Service Design with the Perspective of Cross-Cultural Based on the Advertising Events and the Brand Experience
A Natural User Interface for Navigating in Organized 3D Virtual Contents
ProtoLife: Enhancing Mobile Multimedia Narratives Through Prototyping Techniques
An Extensible Platform for the Forensic Analysis of Social Media Data
Enhancing Television Advertising Effectiveness: Value-Based Segmentation and Targeting Strategies
Ergonomics in VDU Work: a randomized controlled trial
Investigating Employee Acceptance of Automated Technologies in Healthcare: A Case Study on Automated Bed Washing Systems
Trust and Privacy in the di.me Userware
Learnability Assessment of Speech-Based Intelligent Personal Assistants by Older Adults
Developing, Deploying and Assessing Usage of a Movie Archive System among Students of Film Studies
Customizable HMI Design Systems Using Parent-Child Architecture for Cross-Platform Integration
Research on Sticker Cognition for Elderly People Using Instant Messaging
Association of CCR and BCC Efficiencies to Market Variables in a Retrospective Two Stage Data Envelope Analysis
Combining Electroencephalograph and Functional Near Infrared Spectroscopy to Explore Users' Mental Workload
Electronic Simple European Network Services (e-SENS) Social Media Analysis for Interoperability on Twitter
Bridging the Research-Practice Gap: Validity of a Software Tool Designed to Support Systemic Accident Analysis by Risk Managers
Adaptive Instructional Systems - 7th International Conference, AIS 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Trendiness and Emotion, Two Key Factors for Predicting Aesthetic Preference on Automotive Interior Form Design Among Chinese Consumers
Estimation of Dominant Attributes of Product for Each Customer through Behavior Observation of Shopping
Exploring the Impact of Generative AI on Product Design Processes and Product Designers
Perception in Human-Computer Symbiosis
The Transition to a New University Campus as an Opportunity for the Urban Regeneration of the Former Milan Expo 2015 Areas
ActiveScrollbar: A Scroll Bar with Direct Scale Ratio Control
Credibility On-Line: Quality Metrics for Evaluation
Leveraging Large Language Models to Address Communication and Misinformation Challenges to Enhance Information Coordination in Disaster Relief Operations
Assessing the Relationship Between Type of Head Movement and Simulator Sickness Using an Immersive Virtual Reality Head Mounted Display: A Pilot Study
An Early Design Method to Quantify Vision Obstruction: Formula One (F1) Halo Case Study
The Effects of Personality Type in User-Centered Appraisal Systems
Prediction for Private Brand Items Purchase Behavior of Hair Salons Using Bayesian Survival Analysis
Designing Globally Accepted Human Interfaces for Instant Messaging
Comparative Study of Potential-Based and Sensor-Based Surgical Navigation in Several Liver Environments
Touch Screen User Interfaces for Older Adults: Button Size and Spacing
City Change Maker: A Design Innovation Workshop on Social Impact
Relationship Between Consumers' Circumstances and Food Consumption Behavior
A Collaborative Multi-source Intelligence Working Environment: A Systems Approach
Enhancing Universal Access to QoL Assessments: Integrating WHODAS 2.0 and Chatbots
The Impact of Gamification on Reading Comprehension: Transforming Literacy Skills Among High School Students in Puyo, Ecuador
Effects of Gaze on Human Behavior Prediction of Virtual Character for Intention Inference Design
Virtual Reality Supporting Physical Education Teaching in Brazilian Elementary Schools
Prototyping-Based Study of Designs for Eye-Tracking Interface in Augmentative and Alternative Communication Applications
A Study on Intention Network Modeling Based on User's Interest Web-Page
Development of a High Definition Haptic Rendering for Stability and Fidelity
An Analysis of Crossword Learning: A Mobile Application for the Elderly
A New Structure of Online Learning Environment to Support the Professional Learning
Full-Body Portable Virtual Reality for Personal Protective Equipment Training
How Tasks Help Shape the Neurodynamic Rhythms and Organizations of Teams
Evaluating Synthetic Speech Devices
Empowering Mobility: Brain-Computer Interface for Enhancing Wheelchair Control for Individuals with Physical Disabilities
Designing XR Training Simulator for Neonatal Echocardiography: Dynamic Ultrasound-Based Visualization
Development of a Blended Learning System for Engineering Students Studying Intellectual Property Law and Access Log Analysis of the System
Requirements for a Definition of Generative User Interface Patterns
Virtual Reality and the Interactive Design of Elevated Public Spaces: Cognitive Experience vs VR Experience
Temperature, Entropy, and Usability: The Theoretical and Practical Resemblances Between Thermodynamics and User Interface Design
The Birkbeck EEG Neurofeedback and Neurophenomenology (BENN) Study
Unexploited Resources in Interaction Design for Universal Access: People with Impairments as a Resource for Interaction Designers
Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moiré Patterns
The Closer the Better: Effects of Developer-User Proximity for Mutual Learning
Developing a Usable Mobile Flight Case Learning System in Air Traffic Control Miscommunications
A More Comprehensive Approach to Enhancing Business Process Efficiency
Virtual User Concept for Inclusive Design of Consumer Products and User Interfaces
Exploring the Potential of Design Thinking in Healthcare Through the Integration of VR for Educational Purposes
User Modeling with Sequential Data
Acceptance of Artificial Intelligence in Cars: A Survey Approach
Sequence-to-Sequence Predictive Model: From Prosody to Communicative Gestures
The Innovation Value for Design and Marketing of Craft Brands from Qualia
Display Button: A Marriage of GUI and PUI
The Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC
Image-Based Active Control for AEM Function of ARM-COMS
Active and Passive Participation in Participatory Design and User-Centered Design
Designing for Participation in Socio-technical Software Systems
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part V
Creative Learning and Artefacts Making: Promises and Challenges in Practice
Effect of Body Movement on Music Expressivity in Jazz Performances
Blink, Pull, Nudge or Tap? The Impact of Secondary Input Modalities on Eye-Typing Performance
A Weightlifting Clean and Jerk Team Formation Model by Considering Barbell Trajectory and LSTM Neural Network
Design with Caregivers: Enhancing Social Interaction for Children with Down Syndrome
Speech-Based Virtual Assistant for Treatment of Alzheimer Disease Patient Using Virtual Reality Environment (VRE)
Design of a Tangible Programming Tool for Students with Visual Impairments and Low Vision
A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor
Towards Aggression De-escalation Training with Virtual Agents: A Computational Model
Voice User Interfaces for Service Robots: Design Principles and Methodology
The HARSim Application to the Task of Carrying School Supplies
Influence of Cultural, Organizational and Automation Factors on Human-Automation Trust: A Case Study of Auto-GCAS Engineers and Developmental History
Web Accessibility - From the Evaluation and Analysis to the Implementation - The anoGov/PEPPOL Case
Development of an Expert System as a User Interface for an RFID Application
Aphasiahelp: Developing an Accessible Website for People with Communication Disabilities
Designing a Direct Manipulation HUD Interface for In-Vehicle Infotainment
A Sonification of the zCOSMOS Galaxy Dataset
Adaptive User-Centered Design for Safety and Comfort of Physical Human Nursing - Care Robot Interaction
Camera Mouse: Sound-Based Activation as a New Approach to Click Generation
A Novel Transformer-Based Model for Dialog State Tracking
Mechanomyogram Characteristics Recorded Using Accelerometer and Microphone During Isometric and Concentric Contractions of Biceps Brachii
Assessing the Impact of Cognitive Biases in AI Project Development
Managing the Human Factors that Affect Change in Manufacturing
Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design
Development of Educational Program for Quick Response System on Textile and Fashion E-Business
Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part III
Virtual Human Hand: Grasping and Simulation
Preparing Undergraduate Students for Summer Research Experiences and Graduate School Applications in a Pandemic Environment: Development and Implementation of Online Modules
Virtual Fitness Community: Online Behavior on a Croatian Fitness Forum
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience
The Impact of Changing Technology on International Cybersecurity Curricula
Enabling Situational Awareness via Augmented Reality of Autonomous Robot-Based Environmental Change Detection
An Interactive Model of Physical Fitness Activity for the Elderly
Human-Computer Interaction Design in Animation Industry
Fitts' Law in Bivariate Pointing on Large Touch Screens: Age-Differentiated Analysis of Motion Angle Effects on Movement Times and Error Rates
Design and Evaluation of Mobile Applications for Augmentative and Alternative Communication in Minimally-verbal Learners with Severe Autism
Design of a Hierarchical Federated Generative Learning Based Smart Home System
Development of Realistic Haptic Presentation Media
The Role of Design and Evaluation Principles for User Interfaces for All
HandiMathKey-Device
If I Do Not Like Your Online Profile I Will Not Hire You!
Supporting Conversation for People with Dementia by Introducing a Computer-Based Third Element to the Interaction
Mentally Imagined Item Captures Attention During Visual Search
Supporting older adults at the interface
Realizing the Promise of AI-Powered, Adaptive, Automated, Instant Feedback on Writing for Students in Grade 3-8 with an IEP
A Comparative Evaluation of Podcasting-Based and Mobile-Based Material Distribution Systems in Foreign Language Teaching
An Approach for Personalisation and Content Adaptation for Accessible Internet Services Based on User and Device Profiles
Accessibility Driven Design for Policy Argumentation Modelling
Ideating for Co-designing with Blind and Visually Impaired Users: - Exploring Possibilities for Designing User-Centered Healthcare Information in Pandemic Conditions
Flexible Multi-modal Interaction Technologies and User Interface Specially Designed for Chinese Car Infotainment System
Redefining the Customer Centricity Approach in the Digital Age
User-Centered Guidance for Environmental Mangagement
A Systematic Literature Review on Image Captioning
Measurement of JND Thresholds and Riemannian Geometry in Facial Expression Space
Impression Detection and Management Using an Embodied Conversational Agent
A Study on Social Network Services Visualization Based on User Needs
The Practices of Scenario Observation Approach in Defining Medical Tablet PC Applications
Heuristic Evaluation of iCalamityGuide Application
Towards a Truly High-Level and Integrated Human-Computer Interface
Results of the Technical Validation of an Accessible Contact Manager for Mobile Devices
Addressing the Users' Diversity in Ubiquitous Environments through a Low Cost Architecture
Investigating Visualisation Techniques for Rapid Triage of Digital Forensic Evidence
Beyond the Constraints of QWERTY Keyboard: Challenges to Provide Alternative Input Methods for Japanese Older Adults
Human-Computer Driving Collaborative Control System for Curve Driving
Effects of Digitally Typesetting Mathematics on Working Memory
Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App
A Study on Characteristics of Hand Gesture Pointing Operation Versus Mouse Pointing Operation - A Comparison of Velocity Waves of Operation Time Between Mouse Pointing and Hand Gesture Pointing with Two Kinds of Control-Display Ratio
Older People's Use and Learning of New Media: A Case Study on Remote Rural Villages in Finnish Lapland
Interaction Technique for a Pen-Based Interface Using Finger Motions
Shadow Arts-Communication: System Supporting Communicability for Encounter Among Remote Groups
Investigation of Best Practices for Maintaining Section 508 Compliance in U.S. Federal Web Sites
Enhancing Intelligence, Surveillance, and Reconnaissance (ISR) Operations: A Multiple Study Evaluation of Structured Analytic Techniques (SATs) to Support ISR Tool Development
Effect of the Field-of-View Against Target Ratio in Haptic Exploration
A Generic Framework for Creating Customized Tactile User Interfaces
Development of an Age-Appropriate Style Guide Within the Historytelling Project
KidSmart© in Early Childhood Learning Practices: Playful Learning Potentials?
Behavioral and Brain Dynamics of Team Coordination Part II: Neurobehavioral Performance
Modeling How to Understand a Target System: Bridging the Gap Between Software Engineers and Usability Experts
Comparative Analysis of the Accessibility of Desktop Operating Systems
From Traditional Culture to Lifestyle - A Case Study on Local Specialties in the Lingnan Area
Eye-Tracking Analysis of Gender-Specific Online Information Research and Buying Behavior
Reviewing Mobile Apps for Learning Quran
Improving User-Centered Interface for Smart Mirror as a Product-Service System Design
The Tribrid-Meeting-Setup - Improving Hybrid Meetings Using a Telepresence Robot
Discrimination and Perception of the Acoustic Rendition of Texts by Blind People
FlexRemote: Exploring the Effectiveness of Deformable User Interface as an Input Device for TV
Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments, 5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part II
Agent-Based Methods in Support of Adaptive Instructional Decisions
Optimized 3D-Printed Flexible Sensors: Integrating Gesture Recognition and Temperature Sensing for Enhanced Human-Machine Interaction
Virtual Reality in the Teaching of History of Architecture and Urbanism: A Literature Review
An Experiment Study of Service Discovery Using the Extreme Learning Machine Based Approach
Gender Differences in Psychosocial Experiences with Humanoid Robots, Programming, and Mathematics Course
The Impact of Tactile Sensations on Virtual Reality Impairment
A Gaze-Based Unobstructive Information Selection by Context-Aware Moving UI in Mixed Reality
Visualizing Human-Environment Interactions: Integrating Concepts and Techniques from HCI, Human Factors and Media Psychology
MTeacher: A Gamified and Physiological-Based Web Application Designed for Machine Learning Education
An Exploratory Study Into the Impact of AI Literacy Training on Anthropomorphism and Trust in Conversational AI
The New Experience for Business: Why User Experience Is the Differentiation Strategy in the Cloud Context
Focussing on Extra-Ordinary Users
Analysis and Considerations of the Controllability of EMG-Based Force Input
How Do We Team Up? Human-Machine Co-driving Style Assessment Through Visual Dynamic Analysis and Vision-Language Model
Interface Design for a Real-Time Collaborative Editing Tool
KWARESMI - Knowledge-based Web Automated Evaluation Tool with Reconfigurable Guidelines Optimization
Virtual Control Panel API: An Artificial Intelligence Driven Directive to Allow Programmers and Users to Create Customizable, Modular, and Virtual Control Panels and Systems to Control IoT Devices via Augmented Reality
Biomarker and Biometric Indices of Cognitive Decrements due to Physical Exhaustion
Avoiding Mistakes in Medical High-Tech Treatments and E-Commerce Applications - a Salutary UX-Research Innovation
Validating Learning Games, a Case Study
Mobile Applications Usability Evaluation: Systematic Review and Reappraisal
Design of a Virtual Assistant: Collect of User's Needs for Connected and Automated Vehicles
Tracking Technostress: A Task Interruption of Data Entry Study
Editor of O & M Virtual Environments for the Training of People with Visual Impairment
Prediction of the Input Accuracy of the Hiragana BCI
The Effect of Tangible Pedagogical Agents on Children's Interest and Learning
E-learning: The Power Source of Transforming the Learning Experience in an ODL Landscape
Proposal of Interaction Using Breath on Tablet Device
Innovative mathematical learning environments - Using multimedia to solve real world problems
Application of Mixed Reality (MR) with Gesture Recognition for Teaching and Training Repetitive Movements in Intangible Cultural Heritage Crafts
Purchase Intention in Agricultural Products Live-Streaming Commerce: A S-O-R Model
Open Design: Non-professional User-Designers Creating Products for Citizen Science: A Case Study of Beekeepers
Evaluating All-Inclusive ICT with Developers, End Users and Stakeholders
QianLi: A Modular System for Connecting Distant Family Members Through Tacit Interaction
Effects of a Mnemonic Technique on Subsequent Recall of Assigned and Self-generated Passwords
From Real Tombs to Digital Memorials: An Exploratory Study in Multicultural Elements for Communication
Assessing Lighting Experience Using Physiological Measures: A Review
Connecting Communities: Designing a Social Media Platform for Older Adults Living in a Senior Village
A Role of Smart Villages - Five Reasons to Start with Smart Villages as Living Lab for Future Smart Cities
Agile Human-Centred Design: A Conformance Checklist
Supporting Instead of Replacing the Planner - An Intelligent Assistant System for Factory Layout Planning
Research on Usability Evaluation of Online Exhibition Applications
"DIY" Prototyping of Teaching Materials for Visually Impaired Children: Usage and Satisfaction of Professionals
Evaluating the Attention Devoted to Memory Storage Using Simultaneous Measurement of the Brain Activity and Eye Movements
Moderation of Deliberation: How Volunteer Moderators Shape Political Discussion in Facebook Groups?
Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team
Universal Access to Participatory Musical Experiences for People with Disabilities
Visualizing BACnet Data to Facilitate Humans in Building-Security Decision-Making
A Proposal for a Correction Method to Obtain Photoplethysmographic Amplitude from a Smartwatch
Application of a Requirement Analysis Template to Lectures in a Higher Education Institution
Purchasing Customer Data from a New Sales Market
Chatbot User Experience: Design and Evaluation
Experience the World with Archetypal Symbols: A New Form of Aesthetics
Analysis and Evaluation of Recommendation Systems
Correcting Distortion of Views into Spherical Tank in Aquarium
The Impact of Expectation and Disconfirmation on User Experience and Behavior Intention
WikNectVR: A Gesture-Based Approach for Interacting in Virtual Reality Based on WikNect and Gestural Writing
Social Media Movement: Indonesian Fundraising Movement in Football Disaster
Navigating Misinformation: Understanding User Frustration in AI-Driven Chatbot Interactions
Babe: An Experience Sharing Design for Enhancing Fatherhood During Pregnancy
Suggested Collaborative Learning Conceptual Architecture and Applications for Mobile Devices
Is User Interface Design Just Common Sense?
Designing Simulation to Meet UAS Training Needs
Pen-Based Interfaces for Drawing Figures with 'Stationery Metaphors'
Learning Instead of Markers: Flexible Recognition of Mobile Devices on Interactive Surfaces
EMOINEC: Exploring the Application of the EMOINAD Guide to an E-commerce Context
The Activation Mechanism for Dynamically Generated Procedures in Hyperlogo
Designing Metaphor-Based Character Archetypes for a Story Authoring Tool
Designing Augmented Sports: Merging Physical Sports and Virtual World Game Concept
The Relationship Between Social Participation and Internet Addiction in Older Persons
Characteristic Alpha Reflects Predictive Anticipatory Activity (PAA) in an Auditory-Visual Task
Sensor Based Interaction Mechanisms in Mobile Learning
Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology
The Supportive AI Framework: From Recommending to Supporting
Design of Tooltips for Data Fields - A Field Experiment of Logging Use of Tooltips and Data Correctness
Virtual Environments as Communication Technologies of Faith
Research on the Perceptual Interaction Model of Virtual Reality Films
Design for Confident Communication of Information in Public Spaces
Users' Satisfaction of Personality Types Integration in HCI
A User Evaluation Study of Augmented and Virtual Reality Tools for Training and Knowledge Transfer
A Serious Game Approach for Teaching Requirements Engineering: User Experience Evaluation
Building Problem Spaces for Deaf and Hard of Hearing Students' Spatial Cognition in a Programming Language
Trust on Service Robots: A Pilot Study on the Influence of Eyes in Humanoid Robots During a VR Emergency Egress
Get Well Soon! Human Factors' Influence on Cybersickness After Redirected Walking Exposure in Virtual Reality
The Implementation of Multi-touch Table to Support the Military Decision Making through Critical Success Factors (CSFs)
Understanding Team Effectiveness in a Tactical Air Unit
Usability and Functionality Assessment of an Oculus Rift in Immersive and Interactive Systems Using Voice Commands
Digital Marketing Strategy for B2B Metalworking Industry: A Case Study for Ecuador
Visualization and Interactive Design of Cultural Heritage Information
Case Studies to Enhance Collectively Sharing Human Hearing: Ambient Sounds Memory and Mindful Speaker
An Empirical Study on the Elderly Visual Pleasure Experience Design Elements Based on Perceptual Cognitive Characteristics Measure and Analysis
Development of a Reconfigurable Protective System for Multi-rotor UAS
An Observation on the Behavior of Smartphone Addicts at Taipei Mass Rapid Transportation Station
Using Eye Tracking Technology to Evaluate New Chinese Furniture Material Design
Human-Computer Interaction Activities as a Basis in the Development of Innovations in Process: The Case of the Colombian Exporter SMEs
Multi Agents to Provide Adaptivity in an Intelligent Interface to a Medical Database
Fostering Empathy and Privacy: The Effect of Using Expressive Avatars for Remote Communication
GUI Efficiency Comparison Between Windows and Mac