yusuke1997/dblp-id-title huggingface dataset:
PigScape: An embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD
Understanding Low Vision Graphical Perception of Bar Charts
Checklist for Accessible Media Player Evaluation
The augenda: structuring the lives of autistic teenagers
A Demo of GeoQA^3: Towards An Accessible AI-based Question-Answering System for Geoanalytics
Do you see what I see?: designing a sensory substitution device to access non-verbal modes of communication
Evaluating the accessibility of line graphs through textual summaries for visually impaired users
Reading difficulty in adults with intellectual disabilities: analysis with a hierarchical latent trait model
Site-wide annotation: reconstructing existing pages to be accessible
Session details: Session 4: Considering Design
Understanding Noise Sensitivity through Interactions in Two Online Autism Forums
Tactiled: Towards More and Better Tactile Graphics Using Machine Learning
Technology for just-in-time in-situ learning of facial affect for persons diagnosed with an autism spectrum disorder
CapTune: Adapting Non-Speech Captions With Anchored Generative Models
The Invisible Work of Accessibility: How Blind Employees Manage Accessibility in Mixed-Ability Workplaces
Investigating How People with Disabilities Disclose Difficulties on YouTube
How someone with a neuromuscular disease experiences operating a PC (and how to successfully counteract that)
Multimedia dictionary of American Sign Language
PantoGuide: A Haptic and Audio Guidance System To Support Tactile Graphics Exploration
A Dataset of Alt Texts from HCI Publications: Analyses and Uses Towards Producing More Descriptive Alt Texts of Data Visualizations in Scientific Papers
Investigating Mobile Accessibility Guidance for People with Aphasia
Towards Automatic Captioning of University Lectures for French students who are Deaf
SynSLaG: Synthetic Sign Language Generator
Demo of CapTune: Adapting Non-Speech Captions with Anchored Generative Models
Designing Interactions for 3D Printed Models with Blind People
Designing with Tensions: Understanding Professionals' Needs in Integrating AI Chatbots for Wheelchair Assessment Services in Low- and Middle-Income Countries
Exploring the Potential of Generative AI in DIY Assistive Technology Design by Occupational Therapists
OS-level surface haptics for touch-screen accessibility
#accessibilityFail: Categorizing Shared Photographs of Physical Accessibility Problems
Auditory and tactile interfaces for representing the visual effects on the web
A Model of Keyboard Configuration Requirements
Input to the mobile web is situationally-impaired
Context-aware prompting to transition autonomously through vocational tasks for individuals with cognitive impairments
Picture planner: : a cognitively accessible personal activity scheduling application
Speed-Accuracy Tradeoffs for Detecting Sign Language Content in Video Sharing Sites
Evaluation of spatial abilities within a 2D auditory platform game
"But, I Don't Want/Need a Power Wheelchair": Toward Accessible Power Assistance for Manual Wheelchairs
Text entry for mobile devices and users with severe motor impairments: handiglyph, a primitive shapes based onscreen keyboard
Adapting word prediction to subject matter without topic-labeled data
ChartA11y: Designing Accessible Touch Experiences of Visualizations with Blind Smartphone Users
Designing for dynamic diversity: interfaces for older people
"I Should Feel Like I'm In Control": Understanding Expectations, Concerns, and Motivations for the Use of Autonomous Navigation on Wheelchairs
Naming practice for people with aphasia in a mobile web application: early user experience
3DScan: an environment control system supporting persons with severe motor impairments
"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars
A multi-domain approach for enhancing text display for users with visual aberrations
Quantifying Navigational Difficulty for Visually Impaired Users in Indoor Spaces with AccessQuotient
StopFinder: improving the experience of blind public transit riders with crowdsourcing
Accessible web chat interface
HowToApp: Supporting Life Skills Development of Young Adults with Intellectual Disability
New Metrics for Understanding Touch by People with and without Limited Fine Motor Function
"Better Than Nothing" or Not Enough? User-Centered Reflections on AI-Generated Audio Descriptions Across Media Formats
Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills
Eye-Gaze With Predictive Link Following Improves Accessibility as a Mouse Pointing Interface
Using the Baby-Babble-Blanket for infants with motor problems: an empirical study
Photonote evaluation: aiding students with disabilities in a lecture environment
The migratory cursor: accurate speech-based cursor movement by moving multiple ghost cursors using non-verbal vocalizations
Performance analysis of an integrated eye gaze tracking / electromyogram cursor control system
In-context Q&A to Support Blind People Using Smartphones
Supporting Orientation of People with Visual Impairment: Analysis of Large Scale Usage Data
Vi-bowling: a tactile spatial exergame for individuals with visual impairments
A three-countries case study of older people's browsing
Highly Intelligible Text-to-Speech System Based on Weighted Averaging of Parameters for Individuals with Spinal Muscular Atrophy
Deep Learning for Automatically Detecting Sidewalk Accessibility Problems Using Streetscape Imagery
Virtual environments for social skills training: the importance of scaffolding in practice
Word Cloud for Meeting: A Visualization System for DHH People in Online Meetings
Supporting Older Adults in the Use of Smart Devices for Personal Health Management
Hybrid auditory feedback: a new method for mobility assistance of the visually impaired
Lessons Learned from Designing, Deploying and Testing an Accessible BLE Beacon-based Wayfinding System in a Multi-Floor Indoor Environment
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2009, Pittsburgh, Pennsylvania, USA, October 25-28, 2009
TGuide: A Guidance System for Tactile Image Exploration
AAC with Automated Vocabulary from Photographs: Insights from School and Speech-Language Therapy Settings
Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments
VStroll: An Audio-based Virtual Exploration to Encourage Walking among People with Vision Impairments
Context-Aware Image Descriptions for Web Accessibility
Spatial Continuity: Investigating Use Cases of Spatial Computing for Users with Low Vision
Performance-based functional assessment: integrating multiple perspectives
Using handhelds to help people with motor impairments
Automatic Generation and Evaluation of Usable and Secure Audio reCAPTCHA
Accessibility designer: visualizing usability for the blind
Narratives of Older Adults with Mild Cognitive Impairment and Their Caregivers
Lecture adaptation for students with visual disabilities using high-resolution photography
Developing accessible TV applications
An Empirical Study for Examining the Performance of Visually Impaired People in Recognizing Shapes through a Vibro-tactile Feedback
When to Add Human Narration to Photo-Sharing Social Media
Empowering individuals with do-it-yourself assistive technology
SmartColor: disambiguation framework for the colorblind
VIDDE: Visualizations for Helping People with COPD Interpret Dyspnea During Exercise
Strength-Based ICT Design Supporting Individuals with Autism
Increasing the bandwidth of crowdsourced visual question answering to better support blind users
Enhancing caption accessibility through simultaneous multimodal information: visual-tactile captions
Assistive Debugging to Support Accessible Latex Based Document Authoring
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
"Maps are hard for me": Identifying How Older Adults Struggle with Mobile Maps
The Eyes Have It: Visual Feedback Methods to Make Walking in Immersive Virtual Reality More Accessible for People With Mobility Impairments While Utilizing Head-Mounted Displays
ARMStrokes: A Mobile App for Everyday Stroke Rehabilitation
"What's going on in Accessibility Research?" Frequencies and Trends of Disability Categories and Research Domains in Publications at ASSETS
Social platform for sharing accessibility information among people with disabilities: evaluation of a field assessment
AudioQ: A Debugging Extension for Visually Impaired Developers
WeLi: A Smartwatch Application to Assist Students with Intellectual and Developmental Disabilities
Collaborative web accessibility improvement: challenges and possibilities
An Intelligent Decision Support System for Stroke Rehabilitation Assessment
The Blind Leading the Blind: Designing a Co-Creation Workshop for Visually Impaired and Sighted Participants by a Visually Impaired Researcher
Crowdsourcing the Installation and Maintenance of Indoor Navigation Infrastructure
Who Should Have Access to my Pointing Data?: Privacy Tradeoffs of Adaptive Assistive Technologies
Mobile Phone Access to a Sign Language Dictionary
Aibrowser for multimedia: introducing multimedia content accessibility for visually impaired users
BrightLights: Gamifying Data Capture for Situational Visual Impairments
It's Enactment Time!: High-fidelity Enactment Stage for Accessible Automated Driving System Technology Research
Creating and evaluating a video vocabulary for communicating verbs for different age groups
"We Musicians Know How to Divide and Conquer": Exploring Multimodal Interactions To Improve Music Reading and Memorization for Blind and Low Vision Learners
Video Analysis for Includification Requirements
Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours
Voice Assistant Strategies and Opportunities for People with Tetraplegia
A collection of conversational AAC-like communications
A Workshop on Disability Inclusive Remote Co-Design
Experiments with RouteNav, A Wayfinding App for Blind Travelers in a Transit Hub
"It's like Goldilocks: " Bespoke Slides for Fluctuating Audience Access Needs
Dude, Where's My Luggage? An Autoethnographic Account of Airport Navigation by a Traveler with Residual Vision
Demonstration: Screen Reader Support for a Complex Interactive Science Simulation
Tactile graphics with a voice demonstration
Understanding Experiences, Attitudes and Perspectives towards Designing Interactive Creative Tools for Teachers of Visually Impaired Students
SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing
PuffText: a voiceless and touchless text entry solution for mobile phones
The today and tomorrow of Braille learning
Nonvisual Access to an Interactive Electric Field Simulation: Work in Progress
Making 3D Printer Accessible for People with Visual Impairments by Reading Scrolling Text and Menus
iSonic: interactive sonification for non-visual data exploration
Capti-Speak: a speech-enabled accessible web interface
Audiowiz: nearly real-time audio transcriptions
Enabling the legally blind in classroom note-taking
Spatial and temporal pyramids for grammatical expression recognition of American sign language
The application of spatialization and spatial metaphor to augmentative and alternative communication
Vibration Or Voice? Enhancing EQ Information Accessibility for Blind Music Producers with Haptics
Exploring Disability Culture Through Accounts of Disabled Innovators of Accessibility Technology
Developing for autism with user-centred design
HaWCoS: the "hands-free" wheelchair control system
Facetop tablet: : note-taking assistance for deaf persons
BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors
Syncing Pre-Recorded Audio Description to a Live Musical Theater Performance Using a Reference Audio Recording
Co-designing a Bespoken Wearable Display for People with Dissociative Identity Disorder
Design and Evaluation of a Multimodal Science Simulation
Face tracking user interfaces using vision-based consumer devices
Balance Assessment in Fall-Prevention Exergames
AphasiaWeb: a social network for individuals with aphasia
Towards identifying distinguishable tactons for use with mobile devices
Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2006, Portland, Oregon, USA, October 23-25, 2006
Evaluating haptic technology in accessibility of digital audio workstations for visual impaired creatives
How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions
Access to UML diagrams with the HUTN
Technology and older adults: : designing for accessibility and usability
Investigating the Efficacy of Conference Room Webcams for Remote Group Sign Language Interpretation Sessions
"I Wish You Could Make the Camera Stand Still": Envisioning Media Accessibility Interventions with People with Aphasia
DanceCraft: A Whole-body Interactive System for Children with Autism
Exploring how People with Spinal Cord Injuries Seek Support on Social Media
Enhancing Accessibility in Webtoons: Investigating Audio Effect Placement Strategies for Visually Impaired Users
Click on bake to get cookies: guiding word-finding with semantic associations
How Do Disabled Visual Artists Use GenAI Tools for Business Administration Tasks?
A computer-based method to improve the spelling of children with dyslexia
Designing Exploration-Based Indoor Wayfinding Systems to Enhance Spatial Learning for the Visually Impaired
Designing auditory displays to facilitate object localization in virtual haptic 3D environments
New tools for automating tactile geographic map translation
A context aware handheld wayfinding system for individuals with cognitive impairments
Using Games to Practice Screen Reader Gestures
Disability and Technology: A Critical Realist Perspective
Head-guided wheelchair control system
WatchOut: Obstacle Sonification for People with Visual Impairment or Blindness
A customized mouse for people with physical disabilities
Touchplates: low-cost tactile overlays for visually impaired touch screen users
StereoMath: An Accessible and Musical Equation Editor
Audio haptic videogaming for navigation skills in learners who are blind
A Web Navigation Tool for the Blind
Annotation-based transcoding for nonvisual web access
MULTICOLLAB-ASL: Towards Affective Computing for the Deaf Community
Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision Person
A Pilot Deployment of an Online Tool for Large-Scale Virtual Auditing of Urban Accessibility
Real-Time Depth-Camera Based Hand Tracking for ASL Recognition
DescribePro: Collaborative Audio Description with Human-AI Interaction
Supporting Older Adults in Locating Mobile Interface Features with Voice Input
Accessible videodescription On-Demand
Epidemiology as a Framework for Large-Scale Mobile Application Accessibility Assessment
Improving Image Accessibility by Combining Haptic and Auditory Feedback
Memory enhancement through audio
Looking Past Screens: Exploring Mixed Reality and Discreet AAC Devices
Hardware-based text-to-braille translator
Depicting the Keypad Mouse Interface: Exploring Pointing Behaviors of Three Input Devices
Voicedraw: a hands-free voice-driven drawing application for people with motor impairments
Crip Material Exploration as an Assistive Technology Research Framework: Situating Interdependence in Empowered Disabled Making
The interplay between web aesthetics and accessibility
Receptive Design Methodologies: Human-Centered Design methodologies receptive to adaptation, accessibility and inclusion
Self-selection of accessibility options
Supporting spatial awareness and independent wayfinding for pedestrians with visual impairments
Consolidating computer operation and wheelchair control
Blind Users Accessing Their Training Images in Teachable Object Recognizers
Demonstration of CameraMouseAI: A Head-Based Mouse-Control System for People with Severe Motor Disabilities
TacTILE: A Preliminary Toolchain for Creating Accessible Graphics with 3D-Printed Overlays and Auditory Annotations
Co-designing the automation of Theatre Touch Tours
Tactile Interface for Electric Wheelchair
Bridging the Divide: Exploring the use of digital and physical technology to aid mobility impaired people living in an informal settlement
Understanding Fatigue and Stamina Management Opportunities and Challenges in Wheelchair Basketball
"Before, I Asked My Mom, Now I Ask ChatGPT": Visual Privacy Management with Generative AI for Blind and Low-Vision People
Exploring the Potential of Wearables to Support Employment for People with Mild Cognitive Impairment
In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers
Touchable online braille generator
Navigating Graduate School with a Disability
Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2008, Halifax, Nova Scotia, Canada, October 13-15, 2008
Designing Rehabilitation System for People with Parkinson's: Targeting Dual-Task Training
Understanding Disability Services Toward Improving Graduate Student Support
Ad-Hoc Access to Musical Sound for Deaf Individuals
iCARE interaction assistant: a wearable face recognition system for individuals with visual impairments
Future technology oriented scenarios on e-accessibility
Multiomodal Application for the Perception of Spaces (MAPS)
Speaker-dependent Continuous Speech Recognition for Individuals with Cerebral Palsy Using Weighted Finite-State Transducer and Text-to-Speech Synthesis
Combining emotion and facial nonmanual signals in synthesized american sign language
Instant tactile-audio map: enabling access to digital maps for people with visual impairment
Using Dynamic Audio Feedback to Support Peripersonal Reaching in Young Visually Impaired People
EVA, an Early Vocalization Analyzer: An Empirical Validity Study of Computer Categorization
Providing synthesized audio description for online videos
Identifying Visual Cues to Improve Independent IndoorNavigation for Blind Individuals
A tactile windowing system for blind users
Smart Rooms, Desks, and Clothes
Designing a Remote Framework to Create Custom Assistive Technologies
An accessible robotics programming environment for visually impaired users
Autonomous Training Assistant: A System and Framework for Guided At-Home Motor Learning
A Case for Making Web Accessibility Guidelines Accessible: Older Adult Content Creators and Web Accessibility Planning
A comparison of voice controlled and mouse controlled web browsing
Improving programming interfaces for people with limited mobility using voice recognition
An Autoethnographic Case Study of Generative Artificial Intelligence's Utility for Accessibility
Designing HMI for BVI Users in Fully Automated Vehicles: A Participatory and In-the-field Approach
Expanded Interactions: Broadening Human-Centered Computing
Turn It Over: A Demonstration That Spatial Keyboards are Logical for Braille
On How Deaf People Might Use Speech to Control Devices
Interview and Think Aloud Accessibility for Deaf and Hard of Hearing Participants in Design Research
The flote: an instrument for people with limited mobility
EnTable: Rewriting Web Data Sets as Accessible Tables
An automated AR-based annotation tool for indoor navigation for visually impaired people
Image categorization for improving accessibility to information graphics
"So that's what you see": building understanding with personalized simulations of colour vision deficiency
Small Devices, Large Changes: Investigating the Impact of a University-Government 3D-Printed Assistive Technology Program on Residents with Disabilities
The Future of Urban Accessibility for People with Disabilities: Data Collection, Analytics, Policy, and Tools
Digital tools for physically impaired visual artists
Zooming interfaces!: enhancing the performance of eye controlled pointing devices
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2017, Baltimore, MD, USA, October 29 - November 01, 2017
Programming for Usability in Nonvisual User Interfaces
Constructing relational diagrams in audio: the multiple perspective hierarchical approach
Towards Construction-Oriented Play for Vision-Diverse People
Tactile Data Comics: Combining Step-by-step Presentation of Tactile Graphics with Verbal Narration for the Blind and Visually Impaired
Providing access to graphical user interfaces - not graphical screens
Blue herd: automated captioning for videoconferences
Enabling meaningful use of AI-infused educational technologies for children with blindness: Learnings from the development and piloting of the PeopleLens curriculum
The Cost of Turning Heads: A Comparison of a Head-Worn Display to a Smartphone for Supporting Persons with Aphasia in Conversation
SciA11y: Converting Scientific Papers to Accessible HTML
A Closer Look: Multi-Sensory Accessible Art Translations
Where's my bus stop?: supporting independence of blind transit riders with StopInfo
The LF-ASD brain computer interface: on-line identification of imagined finger flexions in subjects with spinal cord injuries
A large user pool for accessibility research with representative users
Research to Market Transition of Mobile Assistive Technologies for People with Visual Impairments
A wearable face recognition system for individuals with visual impairments
An improved, low-cost tactile 'mouse' for use by individuals who are blind and visually impaired
Road Sensing: Personal Sensing and Machine Learning for Development of Large Scale Accessibility Map
Experiment and evaluation of the RAMPE interactive auditive information system for the mobility of blind people in public transport
SignStreamNet: Streaming Sign Language Video-to-Text Translation for Accessibility
Modeling Accessibility: Characterizing What We Mean by "Accessible"
Evaluation of scanning user interfaces using real-time-data usage logs
From letters to words: efficient stroke-based word completion for trackball text entry
I like to log: a questionnaire study towards accessible lifelogging for older users
iSCAN: a phoneme-based predictive communication aid for nonspeaking individuals
Demo: Expanding Blocks4All with Variables and Functions
Feedback-based evaluation tool for web accessibility
Design and evaluation of classifier for identifying sign language videos in video sharing sites
Basic senior personas: a representative design tool covering the spectrum of European older adults
Understanding the Experiences, Challenges, and Needs of Dementia Caregivers in the Indian Subcontinent
Executive Dysfunction by Design: A Cognitive Accessibility Analysis of AI Support vs. Healthcare Barriers
Access lecture: a mobile application providing visual access to classroom material
Understanding Personalized Accessibility through Teachable AI: Designing and Evaluating Find My Things for People who are Blind or Low Vision
Toward Goldilocks' pointing device: determining a "just right" gain setting for users with physical impairments
Understanding the challenges and opportunities for richer descriptions of stereotypical behaviors of children with asd: a concept exploration and validation
Functional web accessibility techniques and tools from the university of Illinois
Providing haptic feedback using the kinect
Feasibility of Using Automatic Speech Recognition with Voices of Deaf and Hard-of-Hearing Individuals
Disability and the COVID-19 Pandemic: Using Twitter to Understand Accessibility during Rapid Societal Transition
Evaluation of Automatic Caption Segmentation
Stakeholder involvement in the design and development of a domestic well-being indicator system
Investigating Deaf and Hard-of-Hearing (DHH) Individuals' Online Dating Practices, Self-Presentation, and Disability Disclosure
Enhancing Textual Accessibility for Readers with Dyslexia through Transfer Learning
Audio-visual speech understanding in simulated telephony applications by individuals with hearing loss
Musical Performances in Virtual Reality with Spatial and View-Dependent Audio Descriptions for Blind and Low-Vision Users