yusuke1997/dblp-id-title huggingface dataset:
An information technology competency model and curriculum
Internet of Things education: Labor market training needs and national policies
Individual learning path modeling on the basis of generalized competencies system
Digital Transformation of the Cultural Heritage: A Management Platform for the Heritage of the Universidad de Oriente
Automated Student Detection for Safety Assurance within Challenge-Based Learning
The implementation of management strategies in research units: The case of a research lab in a middle-sized university
A web platform for the assessment of competences in Mobile Learning Contexts
Deeper Theoretical Understanding by Means of Practical Experience in Electric and Electronic Circuits for Freshmen
Alternative Approach to Teach Probability and Statistics for College Engineering Students
The Musical Mastermind: A Case Study on Fostering Music Theory and Computational Thinking
Presenting an Open-Source Platform for Supporting Gamified Class Teaching with Peer Reviews
Adoption of Engineering Education Interventions From a Student Perspective
Conversational Intelligent Tutoring Systems for Online Learning: What do Students and Tutors Say?
MOALLEMCorpus: A Large-Scale Multimedia Corpus for Children Education of Arabic Vocabularies
Questionnaires and artificial neural networks: A literature review on modern techniques in education
Designing a proficient academic science education for the gifted youth
Enhancement of female participation in technical study programs - A real experiment or an experienced reality? An approach from a daily operation point of view
STEAM WORKS: Student coders experiment more and experimenters gain higher grades
NO-RPG, a game interface to common core sequenced third-party educational games
Implementation of high-definition lecture recording system for daily use
The quality of open online education: Towards a reference framework for MOOCs
Exploring the Use of Genai Code Assistants for Engineering Students in Transnational Education Programmes: A Pilot Study
Motivating students to avoid academic dishonesty in learning engineering courses
Motivation related predictors of engagement in mobile-assisted inquiry-based science learning
Flow Paths: A standalone tangible board system to create educational games
Programming LEGO EV3 in Microsoft MakeCode
Work in Progress: Creative Coding and Computer Science Education - From Approach to Concept
Empowering Professionals: A Generative AI Approach to Personalized Cybersecurity Learning
NAO robot, an educational assistant in training, educational and therapeutic sessions
Research Data Management and Data Stewardship Competences in University Curriculum
Widening the Aspirations of Young People towards Digital and wider STEM Careers: A Case Study from the DIGISTEM Programme
Building a Truly Inclusive Protocol for Students with Disabilities from an Experience in STEM areas
On the Development of Laboratory Projects in Modern Engineering Education
Cultivating entrepreneuship in higher education during a crisis condition: crisis related issues discussed in entrepreneurship literature
Utilizing Web Analytics in the Context of Learning Analytics for Large-Scale Online Learning
Work in Progress: Enabling Learning Environments for Underprepared Engineering Students: Blending Game-Based and Project-Oriented Methodologies
Work-in-Progress: Encouraging Girls in Science, Engineering and Information Technology
Application of fuzzy logic for the assessment of engineering students
Impact of tablet based learning on continuous assessment (ESPRIT smart school framework)
A Hybrid Learning Landscape About Artificial Intelligence for Teacher Trainers
Moodle Mobile Plugin for Problem-Based Learning (PBL) in Engineering Education
The use of web 3.0 tools for reading skill development: case blogs in virtual education
Using Lego Serious Play as an Educational Innovation for Modeling Solutions in Higher Education with a Gender and Human Rights Focus on Social Change
LLM-Assisted Knowledge Graph Completion for Curriculum and Domain Modelling in Personalized Higher Education Recommendations
Cloud incubator HUB: Startup ecosystem for engineering students: Connecting with other European ecosystems through the Startup Europe innitiative
Organization of a Lego-robots contest offered to high school kids by engineering students within a project based learning environment
Engineering ethics education: A case study in Japan and Malaysia
Towards Application-Driven IoT Education
Thinking about inclusion: Assessment of multiplatform apps for people with disability
Enhancing Multicultural and Global Literacy through Computer Science Gaming
An Effective Framework for Enhancing Student Engagement and Performance in Final Year Projects
Investigating and Comparing Approaches to Ethics Education in Computer Science and Engineering Disciplines
The experience of women students in engineering and mathematics careers: a focus group study
Gender in engineering education
A Course Design for Teaching Leadership Skills
Evaluating the Efficacy of Productivity Tools in Engineering Education
Key factors of subjective well-being index in engineering students
Penetration for Cooperative Learning in Engineering Education: A Systematic Literature Review
Sketching the Future: Unveiling Young Learners' Views on Scientists Through Art and Media in Greece
Student perceptions and attitudes towards the software factory as a learning environment
A Flexible Teaching Model with Digital Transformation Competences for Structural Engineering Courses
A Student-Centered Learning Methodology in Power Electronics
Development of a competitive and collaborative platform for block diagram and resistive circuit reduction in a basic electrical engineering course
Cyber-Training: Relations, Connections, Synergistic and Negative Reactions
Impostor Phenomenon and Identity Development in Female Doctoral Students in Elite Engineering Programs
A Comparative Study of Epistemological Beliefs and AI Chatbot Usage Among Early Adopters and Later Users in Higher Education
Elemem: Interactive Digital Card Game for Chemistry
Flipped Classroom with Digital Circuits: An HTML5-based Interactive Simulation Tool
Work-in-Progress: Tailoring broad-spectrum, technology-centred IEM studies
Unlocking the Future of INFOCOMM Workforce: A Visual KSA Matrix Taxonomy Approach to Education and Occupational Profiles
How gender affects in the engagement of students in a statistics course?
Impact of students' preferences on the design of online laboratories
Improving programming skills using computer based feedback and peer group competition
GoING.ábroad: : A discipline-specific approach to promote the mobility of German engineering students
Exploring Students' Familiarity, Usage Patterns, and Perceptions of Generative AI Tools in Education
VEMETER: A Tool for Evaluating Participation Levels In Virtual Class Sessions
Online Teaching amid COVID-19: The Case of Zoom
Software engineering in a nutshell for Electrical Engineering students
Competencies Development in YOLO-CNN and Stereo Camera Vision to Enhance Bin Picking in Simulated Environments
Observation of Sustainability Elements in Student's STEM Design Project
Project Based Learning: Predicting Bitcoin Prices using Deep Learning
A framework for designing a market-oriented curriculum for the degree of information system engineering
The lack of preparation of students that enter engineering courses in Brazil
Work in progress - Semantic annotations and teaching analytics on lecture videos in engineering education
Waterloo Experience Accelerate (WEA): A Work-Integrated Learning Innovation
Distributed Personal Learning Environments Towards a suitable architecture
Acquiring an overcoming attitude in students of computer technologies by troubleshooting challenge
Developing English Language Competence for Global Engineers
Improved Power Engineering Curriculum: Analysis in a Year 3 Course in Electrical Engineering
Remote experiment and virtual sensors
Enhancing Algorithmic Thinking Through Semantic Waves: Integrating Necessity Learning Design in Computer Science Education
Robotic rescue simulation for computing teaching in the UK: A case study
Teaching the Digital Transformation of Business Processes: Design of a Simulation Game of Business Process Change
The Jigsaw technique to teach object-oriented design: A replication study with graduate students
Teaching agile software development through lab courses
Pictogramming - programming learning environment using human pictograms
Capstone-based mentoring and the acquisition of professional skills.: Last TECSUP cycle
Unveiling Capabilities and Constraints: A Qualitative Study of Women Engineering Faculty's Research Development
Task-based internships: Fostering ideal learning through focused experience
Introducing Robotics to an English for Academic Purposes Curriculum in Higher Education: The Student Experience
Fostering Early Engineering Identity Through K-12 Outreach: Insights from a Three-Week Summer Program
Evaluation of Decision-making Quality using Multi-attribute Decision Matrix and Design Thinking
Transdisciplinary Learning Community: A Model to Enhance Collaboration between Higher Education Institutions and Society
Diversity in Higher Education - Obligation or Nice to Have?
A mobile game to practice arithmetic operations reasoning
How to handle large classrooms of engineering students: Sharing experiences with applying three methods/practices including evaluation results and personal feedback
A maximum mutuality model for continuous improvement in engineering departments
The hybridization factor of technology in education
Development of tangible experiments for motivating undergraduate students
Self-Assesment tool with topic-driven navigation for algorithms learning
Generative AI for Education: A Retrieval-Augmented System for Effective Feedback in Self-Assessment
Gamification in STEM programming courses: State of the art
Greek MOOC of Experiments with Simple Materials for Students Generates Significant Findings for Teachers and Physics Education
Learning analytics trends and challenges in engineering education: SNOLA special session
Interest High School Students in STEM Studies, while Preparing STEM Students for Leading Positions
Synchronous Distance Learning: Students and Faculty Experience from a Gender Perspective
The Importance of Geometrical Visualization for Multivariable Calculus
An Engineer-Oriented Teaching Practice of Industrial Process Control Systems
Preferences for Teaching Materials: A Survey on a Multimodal World
Increasing the accessibility of measurement equipment for undergraduate courses dedicated to embedded systems
A data smoothing app
Preliminary study of integrated physics and mathematics bridging course
A presentation framework for programming in programing lectures
UBURYO: Open source software for managing microcredits in education
The Europe Code Week (CodeEU) initiative shaping the skills of future engineers
Algorithmic Decision Making in Education: Challenges and Opportunities
Robot soccer as a teaching and examining tool
Fostering Innovation Through Tax Reforms and Risk Capital Access: An Analysis of Norway's Regional Entrepreneurial Ecosystem in Vestfold and Telemark
How can we evaluate? A Systematic Mapping of Maker Activities and their Intersections with the Formal Education System
An Effective Methodology for the Attraction of Students into Engineering Programs for Post-Covid Normality
Teamwork with an Automatic Tutoring Environment as Learning Strategy in Programming courses
The lecture hall laboratory: Design of a field experiment for effectiveness analysis
A multidisciplinary experience in Remote Physiological Systems laboratory
An industry sponsored undergraduate research (UR) experience: Preliminary study on fulfillment of program outcomes and industry requirements
Validated Undergraduates' Misconceptions about Software Engineering
Experimental setup to explore the propulsion motor drive testing for battery electric vehicles
Market Basket Analysis of Student Attendance Records
Findings from cluster analysis of logistics undergraduate curricula in Europe
Accreditation process for engineering programs in Saudi Arabia: Challenges and lessons learned
Introducing storytelling to educational robotic activities
Cyber-Softbook: A Platform for Collaborative Content Development and Delivery for Cybersecurity Education
Polarizing Effect: Challenges of an Accelerated Digitalization caused by Sars-Cov-2
ISOLDE University Women Leader
Learning Spaces for a Competency-based Model: Post-occupancy Evaluation
Framework for inclusive design: an interdisciplinary, experiential learning approach in engineering education
Education for Industry 5.0 and ESD: Co-Creation of Engineering Design Challenges with Industry
Metaverse-Based Classroom: The Good and the Bad
Engineering Education in the Era of ChatGPT: Promise and Pitfalls of Generative AI for Education
Integration of Real-World Project Tasks in a Course on Automation and Robot Engineering
Coopetition: Industrial Interplay to Foster Innovative Entrepreneurship in Energy Engineering Education
An Outcome Based Approach for Applied Mechanics Courses using Bloom's Taxonomy and ABET Criteria
Designing a blended-learning Bachelor's degree in electrical engineering for non-traditional students
On analyzing the effectiveness of Just-in-Time Teaching
Introducing digital game-based learning in MOOCs: What do the learners want and need?
Learning and teaching software process models
Supporting learning communities and communities of practice with Coursevo
"Let's be Pirates": An Educational Treasure Hunting Location-Based Game for Exploring Points of Historical Interest
Game Learning Analytics for Educators
Recommendation of educational resources to groups: A game-theoretic approach
Developing ESP study materials for engineering students
Work in Progress: Erasmus+ project: The Evolving Textbook - TET
Towards a framework for mining students' programming assignments
Laboratories 4.0: Laboratories for Emerging Demands under Industry 4.0 Paradigm
Development and marketing of a short wave transmitter as an interdisciplinary student project
Unified, multiple target, computer engineering learning platform
Utilizing Augmented Reality to Enhance Twenty-First Century Skills in Chemistry Education
Gamified educational programme for childhood obesity
Exploring the Role of Large Language Models as Artificial Tutors
Enhancing the Educational Displacement in Early Semester Engineering Students Through Innovative Gamification: A Case Study at Tecnológico de Monterrey, Campus León
The effect of creative instruction on academic performance for mould manufacturing courses
Comparative analysis of two instructional strategies and their impacts on selected university engineering students' performances in particle technology
Open education and learning quality: The need for changing strategies and learning experiences
Case Studies in Control Engineering Educational Programs in Ukrainian Technical Universities
A two-year STEM Initiative on Students' Attitudes Towards Science
Multi-subject Project Based Learning initiative
The furtherance of motivation in the context of teaching software engineering
Lab Exercise on Application- and Frequency-Dependent Current Measurement
STEM & Gender equity: empowering women in vulnerable environments
Model quality assessment of educational services case of educational institutions in Zipaquirá - Colombia
The Entity-Relationship model
Engineering practice: Teaching ill-structured problem solving in an internship-like course
Virtual reality for educating Sign Language using signing avatar: The future of creative learning for deaf students
Virtual laboratories on wireless communications: A contemporary, extensible approach
Assessment of individual students in group work in engineering programs
Students' Perceptions on the Use of Artificial Intelligence Tools in Engineering Education for the Digital Transformation
Using TEALE learning methodology to promote portable interdisciplinary accountability in engineering education
Educating Engineer Students Business Models: Exploring a Proposed Framework to Capture Business Model Dynamics
Coherence and cohesion issues in argumentation documents written by engineering students
Students Development of Projects: A Comparison of Stakeholders Perspectives
Block-C: A block-based programming teaching tool to facilitate introductory C programming courses
Critical computational empowerment: Engaging youth as shapers of the digital future
Real-Time Student Engagement Monitoring on Edge Devices: Deep Learning Meets Efficiency and Privacy
Fostering Creativity in Seniors and Freshman Students of Engineering
iLabs as an online laboratory platform: A case study at Stanford University during the COVID-19 Pandemic
A Review of Empirical Studies on Gamification in K-12 Environmental Education: Is This Chocolate-Covered Broccoli?
Predicting Students Performance Using Eye-Gaze Features in an Embodied Learning Environment
Internationalised Master Degree Education in Nanoelectronics in Asian Universities
Structuring and moodleing a course: Case studies at the polytechnic of Porto - School of engineering
Fostering engineering students engagement using problem-based learning and course learner agent object portfolios
Online experimentation and interactive learning resources for teaching network engineering
Moving from content-based to outcomes-based curricula: Implications for assessment, teaching, learning and throughput
Concept Maps and Self-Regulated Learning: an Exploratory Study
Massive open online course (MOOC) in China: Status quo, opportunities, and challenges
The effect of gender on the motivation of engineering students participating on multinational design projects
Learning programming through design: An analysis of parametric design projects in digital fabrication labs and an online makerspace
Team formation process automatization
Integrating open services for building educational environments
QFD application in the initial accreditation of an engineering program
Work in Progress: Use of Interactive Simulations in the Active Learning Model in Physics Education for Engineering Students at a College in Oman
Gender and Diversity aspects in Engineering Education and their impact on the design of engineering curricula
Do STEM Interventions Challenge Gender Stereotypes? A Critical Examination in Students' Perceptions
Using a Theory of Action to Define Effective Pre-University STEM Programs
Short Programming Courses: A Pathway to Increase Women's Participation in Technology in Colombia
Narrative Based Motivation for Engineering Students
Software - Aided robotics education and design
Bridging the Micro and Macro: Enhancing MEMS Education through Cross-Disciplinary Analogies
A Hybrid and Flexible Teaching Model for Engineering Courses Suitable for Pandemic Conditions towards the New Normality
Effective Industry Ready IoT Applied Courseware - Teaching IoT Design AND Validation
Introducing Video Art in STEM Education Alleviates Negative Academic Emotion
Neuronal Electrical Activity During Communication, Mathematical, and Geometric Skills in Newly Enrolled University Students
Curriculum Complexity Evaluation Based on Course Cruciality
An Analysis of Gamified Mobile Applications to Educate Children about Astronomy
E-Testing question development technologies and strategies
Towards a consensus of expected Student-Advisor responsibilities in Engineering Capstone Projects
Analysis of management systems for virtual and remote labs
Programme outcomes year III student through integrated project and open ended laboratory
Enhancing Soft Skills in Applied STEM Fields Through Games
MoocRec: Learning Styles-Oriented MOOC Recommender and Search Engine
Perdurable and Long-term Knowledge Retention Using Project-based Learning
A survey of requirements engineering education
Evaluation of Remote or Virtual Laboratories in E-Learning Engineering Courses
MATLAB and Python Open Book Assessments: Lessons from Two UK Institutions
Integration of circular economy principles for developing sustainable development competences in higher education: an analysis of bachelor construction management courses
XSpace: Self-learning platform for implementation of digital control algorithms
Engaging a Calculus Course with Telepresence through Gamification
Computing as a new compulsory subject in the Macedonian primary schools curriculum
Perception of the gender gap in computer engineering studies: a comparative study in Peru and Argentina
Innovative use of Collaborative Teaching in Conducting a Large Scale Online Synchronous Fresher's Programming Course
Enhancing Enrollment and Participation in Computing Ethics through CIRCLE: Cross-Campus Responsible Computing Learning Experiences
Attracting, engaging and retaining students in engineering programs - A case study
OERs for improving European SMEs competitiveness: From video-lectures to remote labs
Augmented Reality as an enabling technology to evaluate risk in working postures
Bringing the Industry Expertise to the Classroom for Enhancing Life-Long Learning
Using flowchart-based programming environments for simplifying programming and software engineering processes
Smart device paradigm, Standardization for online labs
Teaching computational thinking to entry-level undergraduate engineering students at Amrita University
A System Engineering Approach in Orienting Traditional Engineering towards Modern Engineering
Depicting online interactions in learning communities
An instructional design process for creating a U-learning ecology
A Proposed Machine Learning Based Approach to Support Students with Learning Difficulties in The Post-Pandemic Norm
Designing a Competency-Oriented Prep Course for First-Year CS Students
Quality assessment of technical education in Indian Engineering Institutions
Agile method and implementation of gamification in an engineering course
Proposal of an educational strategy to bring students in telecommunications and networks back to the fundamentals of the discipline
Work in progress: First steps to university metaevaluation: Research, academy, outreach, innovation, and management
Studying the impact of learning situation on learner model
Online Drone Education, a Mapping Review
Thermographic data acquisition system for livestock applications: PBL approach
Review design of concrete structures: Evaluating learning effectiveness
Coaching program for academic success: Promoting equal opportunities for engineering students
A Review on Requirements for Teaching the Relationship Between Business Models and Business Processes
Involving graduating engineers in applying a commercial brain-computer interface to motorized wheelchair driving
Optics Education via Experiments for the Blind
Framework for the development and reuse of educational resources in the area of Information Systems Management for different degrees at a technical university
Planning and designing remote experiment for school curriculum
Biomedical Students' Motivation with Project Based Learning: A Case Study
Enrich Humanoids With Large Language Models (LLM)
Attaining Self-Directed Learning Outcomes Through Experiential Learning
Exploring the Interplay of Computational Thinking and Mathematics in Early Childhood Education: A Systematic Review
The EOLES project
Competence model for embedded micro-and nanosystems
Contribution for the continuity of courses at the University of Bangui in the context of COVID-19
Design Education in Additive Manufacturing Using Unmanned Aerial Vehicle
Teaching Modern C++ with Flipped Classroom and Enjoyable IoT Hardware
Avatars and badges, are there differences between genders?
International student mobility in engineering education
Engineering education lab setup ready for remote operation - pump system hydraulic performance
Organizational and Individual Factors for Training of the Manufacturing Workforce in Digitalization
Development of a competency model for computer science teachers at secondary school level
Do MOOCs Sustain the UNESCO's Quality Education Goal?
A Tiered Learning Framework for Self-Guided Engineering Design Education
The virtual reality as a flexible resource to improve engineering education