yusuke1997/dblp-id-title huggingface dataset:
Energy Planning and Utilization in the North Sulawesi Electricity System
Implementing the Johnson Algorithm: A New Approach to ONOS Intent Path Forwarding
Development of a Bird Song Identification Model Using a Convolutional Neural Network (CNN)
Performance Measurement of Real-time FPGA based OFDM System Implementation
Designing Green Warehouse Systems Based on Enterprise Resource Planning for The Leather Tanning Industry
Review Study of Business Intelligence to Support Strategic Decision Making
Prototype development of a Low Cost data logger for PV based LED Street Lighting System
The design defibrillators based on AT89C51 microcontroller
Automatic music classification for Dangdut and campursari using Naïve Bayes
Fully integrated current-mode quadrature sinusoidal oscillator circuit
Smart Plant Monitoring System with Adaptive Linear Regression Predictor for Predicting Next Watering Time
Feng Shui expert system for evaluating residential architectural design
Web personalization in used cars ecommerce site
Gathering information realtime and anywhere (GIRA)
The efficient mCBE algorithm and quantization numbers for multiplierless and low complexity DCT/IDCT Image Compression Architecture
Arabic calligraphy identification for Digital Jawi Paleography using triangle blocks
Input current-ripple analysis of nine-phase PWM Inverter
Design of Point-to-Point Optical Fiber for Digital Video Broadcasting Television in Jakarta
State-of-the-art EMC regulation and conformity of products in Indonesia
Domain-Specific Language Model Post-Training for Indonesian Financial NLP
Requirements for Interactive Digital Intervention System to Address Adolescents' Sexual and Reproductive Health Problems
The Impact of Productive Failure on Learning Performance and Cognitive Load: Using Hypervideo to Facilitate Online Interactions
LPCEL Editor: A Web-Based Visual Authoring Tool for Learning Design
Hoodies and Barrels: Using a Hide-and-seek Ubiquitous Game to Teach Mathematics
Smart Attendance Monitoring System (SAMS): A Face Recognition Based Attendance System for Classroom Environment
Using Generative AI and ChatGPT for improving the production of distance learning materials
MatrixPro - A Tool for Demonstrating Data Structures and Algorithms Ex Tempore
Technology Enhanced Learning with CONNECT: Visualising the invisible
Addressing the Challenges of Survey Fatigue for Lifelong User Modelling: Initialising Baseline Models Using Community Psychometric Values
Using the Think Aloud Method to Observe Students' Help-seeking Behavior in Math Tutoring Software
Externalization vs. Internalization: The Influence on Problem Solving Performance
LM-DTM: An Environment for XML-Based, LIP/PAPI-Compliant Deployment, Transformation and Matching of Learner Models
Integration of TV and the Internet: Design Implications and Issues
Developing Virtual Learning Environment 2.0 Using Web Services Approach
Searching SCORM Metadata in a RDF-Based E-Learning P2P Network Using XQuery and Query by Example
Avatar Aided e-Learning Fundraising System
Measuring the Effectiveness of Adaptive Virtual Reality Training on Learning Transfer
Affective Lexicon for Intelligent Tutoring Systems
Modern Language Information Technologies: How they Help Japanese Students
Students' perceptions towards mobile learning in an English as a foreign language class
Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?
Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities
Simulation Software for a Network Modelling Lab
Multimodal Learning Analytics Using Wearable Devices in Immersive Virtual Reality Learning Environments: A Systematic Review on Learning Indicators and Ethical Considerations
Enhancing Web-Based Learning by Sharing Affective Experience
Grid Enabled Collaborative Learning
Widgets to Support the Concept of an Adaptable Personal Learning Environment
MENTORing Affectively the Student to Enhance his Learning
Ontologies for Reusing Learning Object Content
The Effects of Ontology-Based Gamification in Scripted Collaborative Learning
Examining the Digital Parenting Awareness Levels of Parents of Children with Special Needs
Application of Instant Message System in Cooperative Learning
A Web-based Question Answering System for Effective e-Learning
Learning with Open Cultural Data - Jecza Museum for DigiCulture Study Case
Building a Model for finding Quality of Affirmation in a Discussion Forum
How Undergraduate Students' Learning Strategy and Culture Effects Algorithm Animation Use and Interpretation
Maths Adaptive Tutorial System for Learners With Disabilities
Integrating 'Context' in e-Learning Systems Design
A Model for Interoperability in Computer Supported Collaborative Learning
A Framework for Applying Game-Based Learning to Improve Social Skills of Elementary School Students with Asperger Syndrome
Developing a Learning Analytics Model to Explore Computer Science Student Motivation in the UK
Pedagogical Recommendation to Improve the Quality of Writing: A Case Study In a Public School
A Student Response System for the Live Class in Higher Education
Interest-Based Learning through a Contextualizing Chatbot for Video-Based Online Learning Platforms
Evaluating a Concept Map Editor with Non-Technical Students
Student Perspectives on Learning Analytics
ICALT 2010, 10th IEEE International Conference on Advanced Learning Technologies, Sousse, Tunisia, 5-7 July 2010
The Mário Schenberg Spaceship: Experiencing Science in a Collaborative Learning VR Environment
Teaching Marker-based Augmented Reality in a PBL Based Online Robotics Competition
An IMS-Learning Design Editor for a Higher Education Blended Learning Scenario
Tools for Creating Interactive Teaching Environments
Future Visions of Technology-Enhanced Professional Learning
3D Digital Simulations in Participative Design of the Boulevard in Putrajaya: Implications on Academic, Organizational, and Informal Learning
Total Quality Management for Electronic Educational Markets
Concept Maps and Learning Objects
PatternGuru: An Educational System for Software Patterns
Exploring the Effect of Virtual Currency on Learners Engagement
An Innovative Approach to Improve the Performances of the Research Community
A Collaborative Ubiquitous Learning Approach for Conducting Personal Computer-Assembling Activities
A Domain-Specific Modeling Language Approach to Support Various Forms of Online PBL
The Role of Affordances and Motives in Explaining How and Why Students Use Computer-based Scaffolds
Usability of a Content Construction System for Collaborative Learning
A Data Model for Structuring On-Line Learning Material
SMart-Learning: State Machine Simulators for Developing Thinking Skills
An Open Architecture for Usage Analysis in an E-Learning Context
A Project Mediation Approach to Interdisciplinary Learning
Monitoring Student Frustration Level Using Blackbox Logs
Emotional Strategies for Vocabulary Learning
OPENET LD: An Ontology-Based Petri Net Engine to Execute IMS LD Units of Learning
Analysis of a Generative AI-Based Graphical Learning Assistance Tool in IPR Courses
Development of Game Software for Color Weakness Screening
Bridging Virtual and Real: A Comparison of Mixed Reality and 2D Video Conferencing for Embodied Collaboration in Distance Education
Challenges in Locating Content and Services for Adaptive eLearning Courses
On Integrating Learning Object Metadata inside the OpenCyc Knowledge Base
A Wireless Sensor-based Toolkit for Building Tangible Learning Systems
Using Web Services for Dynamically Re-purposing Reusable Online Learning Resources
Enhanced VR Learning with Dynamic Somatosensory Feedback to Assist in Understanding the Dynamic Process of Blood Circulation
Adaptive Mechanisms in a Virtual Hyperbook
Mobile Learning & Commuting: Contextual Inquiry and Design of Mobile Scenarios
Developing a Collaborative E-Learning Environment Based upon Semantic Wiki: From Design Models to Application Scenarios
Towards a Personalized e-Learning Scheme for Teachers
How to Learn Chinese through Online Tools? From the Perspective of Informal Learning to Culture Immersion
Making Design Accessible
Towards IMS-LD Extensions to Actually Support Heterogeneous Learning Designs. A Pattern-based Approach
ActiveTutor
Assigning Process-Oriented Roles in Concept Mapping Mediated Online Group Learning
Modeling of Process-Oriented Learning Designs
Optimization of Personalized Learning Pathways Based on Competencies and Outcome
Reading for Understanding: A Framework for Advanced Reading Support
Teaching OOP with BlueJ: A Case Study
Mobile Devices and Remote Labs in Engineering Education
A Perspective and Pattern-Based Evaluation Framework of EMLs' Expressiveness for Collaborative Learning: Application to IMS LD
Impact of Learning Styles on Student Blogging Behavior
Analysis of Learners' Behavior in Role-Play Training for Project Management Education
Comparing the effects of robots and IoT objects on STEM learning outcomes and computational thinking skills between programming-experienced learners and programming-novice learners
Quantitative evaluation of Intelligent Ability with Computer Games
Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice
Force Based Visualizations for Instructor Support
A Study of Using Analytic Hierarchy Process to Explore Critical Success Factors of the K12 Digital School
Instruction Through The Ages: Building Pervasive Virtual Instructors for Life Long Learning
Proceedings of the IEEE International Conference on Advanced Learning Technologies, ICALT 2004, Joensuu, Finland, August 30 - September 1, 2004
Group Investigation Learning with Google Plus for Public Health Nursing Practice Course
A Framework to Design Quality-Based Learning Objects
A Unified Communication Platform for Enriching and Enhancing Presentations with Active Learning Components
Exploring an E-Language Learning Activity for a Specific Purpose: A Case Study of a Translation and Interpretation Department in Peru
OpenSim Virtual Worlds as a Platform for Enhanced Learning Concepts
On the Development and Implementation of a Sequencing Engine for IMS Learning Design Specification
Providing Context Aware Learning Services to Learners with Portable Devices
Virtual VLSI Laboratory for Computer Science Students: Erudite and Illusive
Enhancing Braille Accessibility: An Android Application for Indian Braille Transliteration
Effects of Augmented Reality Assisted Learning Materials on Students' Learning Outcomes
Developing a Course-Specific Chatbot Powered by Generative AI for Assisting Students' Learning in a Programming Course
Prediction of Players Motivational States Using Electrophysiological Measures during Serious Game Play
Tele-Synopsis for Biblical Research: Development of NLP based Synoptic Software for Text Analysis as a Mediator of Educational Technology and Knowledge Discovery
Authoring and Delivering Adpative Web-Based Textbooks Using WEAR
Sticky Notes - A Tool for Supporting Collaborative Activities in a 3D Virtual World
A General Architecture to Support Mobility in Learning
An Interoperable, Extensible and Configurable Service Architecture for an Integrated Educational Networking Infrastructure
Language Learning with Netflix: extending out-of-class L2 viewing
Re-designing an OOP course based on BlueJ
Systematic Fusion of Gesture Sensors for Practical Learning in Virtual Environments
Towards a Network-Based Civil Society: the Communications Camp Paradigm
Virtual Agent Constructionism: Experiences from Health Professions Students Creating Virtual Conversational Agent Representations of Patients
An Ontology Based Approach for Selection of Appropriate E-learning Personalization Strategy
Student Attributes in PDA-Utilized Classes
A Tablet PC-Based Learning Approach on a First-Year Computer Engineering Course
Developing Technical E-portfolio Construction Process
Could European eGovernment Policy Initiatives, in Effect, be Stifling the Development of Learning Technologies?
Perceptions and Illusions about Adaptivity and Their Effects on Learning Outcomes
Is It Adequate to Model the Socio-cultural Dimension of E-learners by Informing a Fixed Set of Personal Criteria?
Towards Guided Personal Learning Environments: Concept, Theory, and Practice
Assessing the impact of an AR tool on middle graders' spatial problem-solving process
Teaching Science subjects to Blind Students
Reveal the Key Factors in Affacting the SPOC-Supported Course: Data and Survey Analysis for Data Structures Course in USTB
Web-Based Similarity Detector for Identifying Programming Plagiarism
An Investigation of the Effect of Competition on the Way Students Engage in Game-Based Deliberate Practice
Learning Styles and Behavioral Differences in Web-Based Learning Settings
Personalised Web-Based Learning Systems
Speech Enabled E-Learning for Adult Literacy Tutoring
Collaborative Creativity: A Computational Approach: Raw Shaping Form Finding in Higher Education Domain
Supporting Cognitive Competence Development in Virtual Classrooms - Personal Learning Management and Evaluation Using Pedagogical Agents
Extended Real-Time Learning Behavior Mining
As We May Remix: REFF Book and the Augmented Press Experience
Students' Competitive Preferences on Multiuser Wireless Sensor Classroom Interactive Environment
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation
Cowos: A Model of Collective Work Situations to Support Modelling and Simulation Based Approaches of Work Organisation Learning
Exploring the fluctuations of synchronized physiological arousal in group awareness-supported collaborative writing
Supporting Teacher Intervention in Unpredictable Learning Environments
An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge
Experimental Evaluation of Open Answer, a Bayesian Framework Modeling Peer Assessment
Multi-perspective Cooperation Based on Boundary Objects
Support Tools for Graphs in Computer Science Education
A Survey of Frameworks and Game Engines for Serious Game Development
Operationalization of the Metadata Element "Difficulty"
A Comparative Analysis of Changes of Student's Attitude Before and After an International Virtual Learning Class
A Simulated Student-Player in Support of the Authoring Process in a Knowledge-Based Authoring Tool for Educational Games
User-Centred Design & Development of an Applied Web-Based ITS
Using podcast as didactic activity in classroom: a literature review
Relations between Learning Style and Learner Behavior in an Educational Hypermedia System: An Exploratory Study
A Reinforcement Learning and Recurrent Neural Network Based Dynamic User Modeling System
A Semantic Web-enabled Tool for Self-Regulated Learning in the Workplace
Here's Looking at you, Kid - Can Gaze Awareness Help to Learn to Learn Together in Collaborative Problem Solving?
Learning Software Testing Using a Collaborative Activities Oriented Platform
Combine Adaptive Education Hypermedia and SCORM compliant Learning Management Systems
Virtual Learning Object to Support the Teaching of Sugar Production Technology
i.e.Us: The Game of "Spot the Difference" as an Online Learning Resource
Interaction Analysis with Dedicated Logfile Analysis Tools A Comparative Case Using the PAnDit Tool Versus Manual Inspection
Question Generation for Learner Centered Learning
The Second Thoughts about Pedagogical Neutrality of LMS
Communication and Design in Multimodal Presentations
An Analysis of Educational Technology Publications from January 1995 to December 2014
Implementing a Self-Regulated Oriented ePortfolio: The Design of an Affective Goal-Setting Plugin
Towards Portable Learning Analytics Dashboards
VEC3D: A 3-D Virtual English Classroom for Second Language Learning
Developing a Schema for Learning Object Based on Object Oriented Model of Object Inheritance
An EDM Approach to the Analysis of Students' Engagement in Online Courses from Constructs of the Transactional Distance
Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA
ITS Design Technology for the Broad Class of Domains
Geographical Concept Recognition With the Octgrid Method for Learning Geography and Geology
Semantically-Enabled Project-Based Collaborative Learning of Software Patterns
Automated Planning for Personalised Course Composition
LEARN-SQL: Automatic Assessment of SQL Based on IMS QTI Specification
OWLs in Flight: Online Writing Labs for Distance Learning
Augmented Reality Experiences in Therapeutic Pedagogy: A Study with Special Needs Students
3D Printer FABLAB for Students at POLITEHNICA University Timisoara
Enhancing Web Supported Learning by Adding a Management Layer to SCORM Compliant LMSs
A Collaborative Support Tool for Creativity Learning: Idea Storming Cube
Supporting Conceptualisations and Learning through Multimodality
Cultivating a Landscape of Online Places for a Developmental Learning Community
Design of an Automated Record Integration System for a Programming Exercise Class
The STELLAR Science 2.0 Mash-Up Infrastructure
Curricula Planner and User Modeler based on Concept Map - Toward a Concept Map-Centric E-learning Environment: Home University
Architecture of a Context-aware and Adaptive Learning Schedule for Learning Java
A New Approach for Constructing the Concept Map
A Mobile Toolkit for Placement Learning
i2Flex: Integrating a Large-Scale Technology Supported Educational Innovation in a K-12 International School Setting
Teaching complex skills through an online robotics competition during Covid-19 pandemic
Implementing Robotic Telepresence in a Synchronous Hybrid Course
A Proposal of Separation of Concerns in EMLs and Its Relation with LD
Adaptable Instructional Images versus Adaptable Instructional Video: Comparison of the Two Methods of Instruction and Results of a Post-Research Survey
ASIDE: An Architecture for Supporting Interoperability between Digital Libraries and ELearning Applications
Battery Capacity Computation Using Peukert's Equation in a Virtual Environment
The Development of CALL Environment on the WWW for Teaching Academic English
Explor@Graph the Representation Power of Adaptive Conceptual Graphs
An Analysis of Critically Reflective Teacher Dialogue in Asynchronous Computer Mediated Communication
Modeling Adaptive Situations According with Context and Learning Scenarios
TPACK-based teacher training course on robot-assisted language learning: a case study
Teamwork as a Service: A Cloud-Based System for Enhancing Teamwork Performance in Mobile Learning
The Effects of Different Three-Dimensional Animated Visual Displays in Computer-Based Multimedia on Learners with Different Spatial Abilities
The Learners' User Classes in the TERENCE Adaptive Learning System
Recommender Methods for Computerised Adaptive Testing
A Semantic-Rich Framework for Learning Software Patterns
ACIS: Intergenerational Community Learning Supported by a Hypermedia Afghan Sites and Monuments Database
Using Discussion Forums to Improve Student Retention Rate: Our Experience with Certificate in Information Technology (CIT) Program
Distance Courses Quality: a Learner's View
An Alternative Model for Promoting Collaboration and Teamwork in Remote Online Laboratory
Supporting the Reification Process within a Community of Practice
Expressing Learning Scenarios with Computer Independent Models
Towards an Assistive Tool for Greek Sign Language Communication
Early Performance Prediction for CS1 Course Students using a Combination of Machine Learning and an Evolutionary Algorithm
Usability Analysis of Virtual Labs
Toward Standards for Reporting Research: A Review of the Literature on Computer-Supported Collaborative Learning
The Role of Framing in Scaffolding Near and Far Transfer: A Case Study
How to Support Disabled and Non-disabled Learners with the ACCLIP Information Model
Building Commons to Improve Teaching and Learning for Quality Assurance through Peer Review Project
Doctorate_machine: An Innovative Tool for a Non Paper Ph.D. Dissertation
Social Analytics Framework to Boost Recommendation in Online Learning Communities
Enhancing Learning Object Recommendations for Teachers Using Adaptive Neighbor Selection
What Contributes to Chinese Adolescents' Academic Self-Concept? - An Analysis of Social Media Influence of Peers
A Sophisticated Platform for Learning Analytics with Wearable Devices
A Mobile Learning Study in High School Mathematics: Challenges, Lessons Learned and Recommendations
Supporting the Selection of Digital Resources for Classroom-Based Teaching Activities
A Latent Semantic Analysis Method to Measure Participation Quality Online Forums
Critical Mass in E-Education
A Framework for Recording, Monitoring and Analyzing Learner Behavior while Watching and Interacting with Online Educational Videos
The Learning GRID for Knowledge Building
Collaborative Technology and New e-Pedagogy
From Expository Teaching to First e-Learning Course Production: Capture in a 17 Online Course Sample of a Pedagogical Pattern Facilitating Transition
Analysis of Ubiquitous-Learning Logs Using Spatio-Temporal Data Mining
Extracting Domain Ontologies from Reference Books
Mobile Devices in English Language Instruction: Facilitation and Benefits
An Evaluation Framework for Grid-based Learning Technologies
The Impact of the Reality Television Camera on Undergraduate Engineering Students: A Qualitative Case Study
Adapted E-Assessment System Based on Cloud Computing
Integrating Real Time Communications Applications in a Museum's Web Site
Comparing the performance of machine learning and deep learning algorithms classifying messages in Facebook learning group
A Classification-Based Framework for Learning Object Assembly
A Proposal for Modeling Learner Interaction in Educational Adaptive Hypermedia Systems Driven by a Pedagogical Model
Design and Evaluation of Support Functions of Course Management Systems for Assessing Learning Conditions in Programming Practicums
The Practice of Rationale Sharing in Virtual Group Learning Activities: An Empirical Study
Embodied Cognition and Gesture-Based Learning: ICALT2014: Closing Ceremony Invited Speech
Problem-Based Learning Using Mobile Devices
Improving Role Taking in CSCL Script Using SNA and Semantic Web
On Monitoring Study Progress with Time-Based Course Planning
Introduction of Learning Activities' Agendas in First-Year Degree Studies
Intelligent Tutoring Systems Examined in Social Experiments - Is the Magic Gone? A Meta-Analysis
A No-Code AI Education Tool for Learning AI in K-12 by Making Machine Learning-Driven Apps
Towards Grid Services for a Virtual Research Environment
A Review of Trends in Digital Game-Based Language Learning Research
Trace Analysis in Instrumented Collaborative Learning Environments
OCCS: Enabling the Dynamic Discovery, Harvesting and Delivery of Educational Content from Open Corpus Sources
Design of Strategy for Reducing Off-Topic in Online Discussion Activities
The Creation and Evaluation of Lecture E-books
Enriching Document Collections through the Writing of 'Stories'
Technology-facilitated Online and Distance Learning Student Support
Online Learning Support in Constructivist Environments
Deriving E-Assessment from a Competency Model
E-learning from Expertize: A Computational Approach to a Non-textual Culture of Learning
The Effects of Cognitive-Affective Interaction Strategy on Novices' Creative Performance in Game Design Project
Understanding Educational Relationships in Moodle with ViMoodle
Cognitive Task Performance in Technology-Enhanced Learning Environments
Stop Catcalling - A Virtual Environment Educating Against Street Harassment
Developing a Negotiation-Based Intelligent Tutoring System to Support Problem Solving: A Case Study in Role-Play Learning
Gamification and Engagement: Development of Computational Thinking and the Implications in Mathematical Learning
Towards Machines for Measuring Creativity: The Use of Computational Tools in Storytelling Activities
An Novel Data Management System of Teaching Material Conforming with SCORM
The Role of Music in 21st Century Education-Comparing Programming and Music Composing
Teach Photosynthesis to Young Students Using Augmented Reality