yusuke1997/dblp-id-title huggingface dataset:
A propriety game based learning mobile game to learn object-oriented programming - Odyssey of Phoenix
Teaching engineering design in a four-course sequence
Promotion System for Home-Based Squat Training Using OpenPose
What computer games can teach us about classroom teaching?
EntreCompOnto: An Ontology for Semantic Representation of Entrepreneurship Competences
Aluminum Cans Consumption: IoT Project, Science Outreach, Learning Curve, and STEM Careers
Relationships between Collaborative Problem Solving, Learning Performance and Learning Behavior in Science Education
Dynamic Educational Knowledge Graph Model via Information Entropy for Knowledge Building
Cross-lagged Associations between Cognitive Performance and Attitudinal Beliefs of Computational Thinking: A Preliminary Study
Researching and supporting student note-taking: Building a multimedia note-taking app
Raising Motivation of Programming Novices? Findings from a Controlled Laboratory Experiment Using Anki Vector TM Robots
Examining Teachers' Brain Functional Connectivity during Reflection: A Preliminary Study
A Review on Educational Games Design, Development and Effectiveness Measurement
An Applied C Programming Exercise with Card Game Strategy and Analysis of Codes by a Grouping of Score and Code Metrics
Towards research-led teaching curriculum development for machine learning algorithms
Teaching and learning computational thinking through solving problems in Artificial Intelligence: On designing introductory engineering and computing courses
Panel Session-Providing Automated and Individually Tailored Assessment Feedback
The Learning Effectiveness for "Worked-Example and Problem-Solving" Pairing Combination in Electronics Remedial Teaching and the Impact on It by Cognitive Load
Senior students as peer-teachers in laboratory classes: Impacts and insights
Open-Space Teaching and Learning in Tertiary Education: A Case Study
Is Augmented Reality Robot as Effective as Physical Robot in Motivating Students to Learn Programming?
Learning by Quiz Creation: A Novel Approach Using Interactive Generative AI and Its Experimental Application
Active Interdisciplinary Learning in a Design Thinking Course: Going to Class for a Reason
Towards Activity-Centered Gamification Design
Entrepreneurship Programs to Connect University Classrooms to Industry
Do Students Prefer Puzzles To Conventional Assessment Methods?
Education of practical engineering skills aiming for solving real problems related to local area
ElectroExperiance: Transforming Post-Graduate Electronics Education With Experiential Learning
Flipping the Script: Reflection on Implementing the Flipped Classroom in Mathematics
Application of the Online and Offline Blended Learning Mode in Innovation and Entrepreneurship Education
Video Augmentation Method for the Facilitation of Skill Learning in Karate
Student-Oriented Reform of Microelectronics Courses under the Background of Emerging Engineering
Learning through Formula Student Electric: Students and Staff Perspectives
Arithmetic Problem Solver Based on BERT Model and Mathematical Cognitive Pattern
A European Project on AI-based Robotics
Tailoring Your Code Companion: Leveraging LLMs and RAG to Develop a Chatbot to Support Students in a Programming Course
Student Research Competition (TALE SRC)
Assessment Map for Multidisciplinary Abilities for IoT System Development Education based on a Robot Contest
From Seminar Presentations to Inquiry-Based Learning - Developing an Advanced Electronics Course
EEG Based Identification of Words on Exam Models with Yes-No Answers for Students with Visual Impairments
Practices of Lifelong Education on Programming to Support STEM Education in Primary Schools
Teaching Computer System Courses with an Online Large-Scale Method
The Effect of PBL on College Students' Learning Motivation of Dynamics Course
Extracurricular Activities Through Regional Collaboration That Fosters Learning Ability
A PLS-SEM Approach to Technology-Enhanced EFL Writing
Teaching Hardware Reverse Engineering: Educational Guidelines and Practical Insights
Managing Hands-on Electrical and Computer Engineering Labs during the COVID-19 Pandemic
AIGO: A comprehensive platform for cultivating AI talent using real-world industrial problems
Diagnosis of Misconception in Electronic Circuits Engineering Courses: A Case Study at UESTC, China
Group Reports in the Online Platform: A Puzzle, a Ride in the Park or a Steep Slope: A Case Study of Multicultural Undergraduate Students in the United Arab Emirates
Why Don't You Evacuate Speedily? Augmented Reality-based Evacuee Visualisation in ICT-based Evacuation Drill
A Personalized Online Homework System in a Freshman Engineering Linear Algebra Course
Japanese Elementary Schools' Playful Programming Curriculum Considerations: Readiness, Limitations and Teacher Training
Plagiarism, Contract Cheating And Other Academic Misconducts In Online Engineering Education: Analysis, Detection And Prevention Strategies
A Web-Based MOOC Authoring and Learning System for Computational Science Education
Engineering Students' Attitudes and Perceptions towards Project-Based Learning: A Study from Kerala, Southern India
Large Scale IoT Training using Arduino
Designing an Effective Hackathon via University-Industry Collaboration for Data Science Education
Blended SPOC Teaching and Learning Model for Computer Programming Course: Insights and Defeating Challenges
Utilising a Virtual Learning Assistant as a Measurement and Intervention Tool for Self-Regulation in Learning
Investigating Creativity in Computer Science Syllabi in Australia
Content Clock Graph: Visualizing Teaching Orchestration from Classroom Videos
The practical program for bringing out generic skills of the first year students
Experiential learning in Industrial Engineering education for Digital Transformation
Collaboration leads to success: A study of the effects of using pair-programming teaching technique on student performance in a Middle Eastern society
An Automatic Phoneme Recognizer for Children's Filipino Read Speech
Illustrating Engineering Education: A Children's Book to Support STEM Outreach in Qatar
Analysis of Learning Effect using a SQL Learning Support System in the Class
A Quantitative Approach to Design Special Purpose Systems to Measure Hacking Skills
Utilizing virtual reality to assist students in learning physics
Project-Based Learning in the Development of a Job-Matching Website for Women in STEM
Managing Data and Projects: Lessons Learnt from Comparing Computing Curricula
Blend and Flip for Teaching Communication Skills to Final Year International Computer Science Students
Challenges and Exit Strategies for Adapting Interactive Online Education Amid the Pandemic and its Aftermath
Memes-in-the-Loop: Utilizing Digital Culture Humour to Engage Students in Undergraduate Control Engineering Course
Video Recommender System using textual data: Its application on LMS and Serendipity evaluation
Academic Success in 1st-year Engineering Students: Key Factors
School perceptions of coding education in K-12: A large scale quantitative study to inform innovative practices
Active learning modules for multi-professional emergency management training in virtual reality
Online design of an advanced analytical engineering course: Outcome of a pilot implementation
Virtual Training on Remote Piloting: A Mobile Drone Simulator for Empowering Beginning Learners to Practice Visual Line of Sight Operations
Creative Thinking of Engineering Undergraduates through Brainstorming during Mathematical Problem Solving
Skill-Based Group Allocation of Students for Project-Based Learning Courses Using Genetic Algorithm: Weightless Penalty Model
Relationship between student development activities and core generic competencies among tertiary science and technology students
Development of a Virtual Environment for Extrasomatic Communication
Blended Learning for the Indo-Pacific
Design of Typing Skills Feedback System for Behavior Change
Instructional Design Assistant Mentorship Scheme for Innovations on Virtual Instruction
Research on the Academic Ability Evaluation Scale of Industrial Design Graduate Students from the Perspective of Interdisciplinary Education
Empowering Inquisitive Learners: ICT and Holistic Development in University 5.0
On the design of an educational game for a Data Structures course
Indonesia Teacher Engagement Index (ITEI) Intervention: An Effective Video Framework
Outcome Based Engineering Education - The Current Scenario in India
Preparing Australian High School Learners with 21st Century Skills
Enhancement of electrical engineering education by a mentoring scheme
Audio Rendering of Mathematical Expressions for Blind Students: a comparative study between MathML and Latex
The Triple Aim of a Semester-Long Course in Science, Technology, and Society
Design and Evaluation of SDR-based Labs for Learning Principles of Communications
Exploring Engineering Education in Bangladesh, Hong Kong, Singapore, and Switzerland: An International Perspective
Immersive Virtual Reality Training of Bioreactor Operations
EtherLearn: Decentralizing Learning via Blockchain
Engaging Girls in Learning Engineering through Building Ubiquitous Intelligent Systems
Open Educational Resources (OERs) and Technology Enhanced Learning (TEL) in Vocational and Professional Education and Training (VPET)
Delivering an Effective Balance of Soft and Technical Skills within Project-Based Engineering Courses
The influence of learners' openness to IT experience on the attitude and perceived learning effectiveness with virtual reality technologies
A Life-Development Game for Thai First-Year Engineering Students
Improving students' hands-on experiences in learning signals and systems
Data Analysis for Curriculum Alteration in Information Communication Technology
Rule-Based Error Classification for Analyzing Differences in Frequent Errors
SmartMe: An Open Social Learner Model and Case Example Recommender
Evaluating Alternative Input Techniques for Building and Construction VR Training
Support Awareness of Anomaly in Coding Behavior using Code Revision Data
Teaching Business to Engineers by project-based learning through industry-government-university cooperation
Outcome based evaluation of curriculum goals completion for engineering education
A New Frontier in AI-Assisted English Oral Presentation Assessment
A Parametric Diffraction Pattern based Game Module Design for the Experiment of Optical Analogy of Reflected Electron Diffraction from One-Dimensional Structures
From Pedagogy to Andragogy to Heutagogy: Students Becoming Engineers
How do Final Year Projects of Engineering Students Relate to Myer-Briggs Type Indicator Assessment?
The effect of collaborative learning techniques in the flipped classroom learning: Computer ethics course
An analysis of students' writing: the design of an online repository as a writing support
A Web-Based IDE for DevOps Learning in Software Engineering Higher Education
Exploring the Students' Profiles of Academic Help Seeking in Tutoring Systems
An extended perspective on cybersecurity education
Predictive Modeling for Engineering Student Performance Forecasting and Course Correction
Analysis of Logic Errors Utilizing a Large Amount of File History During Programming Learning
Case study of evaluation of experimental skills
Hong Kong Science In-service Teachers' Behavioural Intention towards STEM Education and Their Technological Pedagogical Content Knowledge (TPACK)
Use of the Resilience Concept in the CEFR-Aligned English for Science and Technology (EST) Classes in Malaysian Secondary Schools through Victorian Literature
Problem-based Learning: A Catalyst for Teacher and Student Motivation in K-12 Schools
Artificial Intelligence Education - Self Guided Learning
Analysis of Learning Behavior Based on MOOC Data
Automatic Short Answer Grading using Siamese Bidirectional LSTM Based Regression
Differences in learning engagement, academic workload, and technology use during online learning: a comparison among primary, middle, and high school students
A Blended Learning Approach to Experiential STEM Education for Young Learners
Challenges and Opportunities for Young Female Learners in STEM from the Perspective of Bangladesh
Exploring the Performance of Generative AI Tools in Electrical Engineering Education
Fuzzy signature approach to clarification of subjectivity in assessment of metacognitive skills transfer
Supporting students goal setting process using chatbot: implementation in a fully online course
Using Simulated Work-Integrated Learning in Mechatronics Courses
The Eye Gaze Feature During Face-to-Face Discussion Between Two People
Comparative assessment method between neural network & rubric
Facilitating online casual interactions and creating a community of learning in a first-year electrical engineering course
How We Face Globalization of Chinese Education
Supporting Computer Science Student Reading through Multimodal Engagement Interfaces
Cellular Automata as basis for programming exercises in a MOOC on Test Driven Development
Interdisciplinary new product development projects extended over engineering and management courses
Video-Based Recognition of Online Learning Behaviors Using Attention Mechanisms
Mobile Application Development to Mitigate the Risk of Earthquake
Engaging Students in SQL Learning by Challenging Peer during the Pandemic
Immersive Virtual Reality for Teaching Problem Solving in Networking
The Impact of Final Term Exam Exemption Policy: Case Study at MAAP
The Relationship Between Self-Determination Emotional Intelligence Towards Achievement Motivation in Mathematics
Learnability Index - a Composite Measure for Non-Cognitive Skills Relevant in Academics
Redesigning a Compulsory Computing Internship Course for Massification
Scaled-Dot Product Attention for Early Detection of At-risk Students
Artificial Intelligence in the Assessment Process of MOOCs using a cloud-computing ecosystem
Exploring Fair and Effective Online Electronic Exam in place of In-Person Examinations during Remote Learning
A model and evaluation method of learning motivation in the education and training of professional engineers
Enhancing the Classification Performance of Students Behavior on Serious Game using Discretization-based k-NN
Space-Exploration Learning Toolkits for Students
Factors investigation of learning behaviors affecting learning performance and self-regulated learning
Reimagining Online Coding Assessment Throughout the Pandemic: The Role of Auto-Grading and Enquiry Features
Developing an AI literacy test for junior secondary students: The first stage
Unveiling the Pathways to Entrepreneurial Mindset: Exploring Aspirations, Challenges, and Socio-Cultural Dynamics Among North Indian Engineering Students
The Implementation of Precision Education for Learning Analytics
A Prior Probability of Speaker Information and Emojis Embedding Approach to Sarcasm Detection
PILAR: a Federation of VISIR Remote Laboratory Systems for Educational Open Activities
Learning to Design Novel Programming Languages using CodeBlock Syntax Checker
Improvement of Capstone Project and Project-Based Learning Method Based on CDIO Mode
Work Integrated Learning in Engineering Education: Bridging Theory and Practice
Effectiveness of Hackathons to Cultivate a Sustainability Mindset among Engineering and Computing Students
DeepCURATER: Deep Learning for CoURse And Teaching Evaluation and Review
Cramming Versus Spaced Learning Induced by Strategic Design of Game-based Learning Platform
Panel Session - Women in Engineering Networking Panel
Developing Evaluation Criteria for Engineering Training Programs in Remote Medical Education in Asia
A Pilot Study Investigating Student Interaction Preferences in Immersive Virtual Reality Environments
Work-Integrated Learning: Elevating Educational Outcomes and Career Prospects in Higher Education
Determining Student Effort in Online Programming Courses through the Analysis of Video Annotations
Effective Use of Facebook's Social Learning Group as a Course Management System for Undergraduate Engineering Courses
Are We Fit to Graduate Creative Professionals?
Entity-Dependency Graph Enforced Quantity Relation Extraction for Solving Arithmetic Word Problems
Analysis of Engineering Students' Academic Satisfaction in a Culturally Diverse University
A model of e-Learning value creation based on triple-factor
Using Virtual Reality to Enhance Learning in a Chinese Architectures Course: A Flipped Classroom Approach
Investigating Using Behaviors of E-dictionary with Multiple Design: A Perspective from the Integration of Eye-Tracking Technique and Stimulated Recall
Seeking the Treasures of Theoretical Computer Science Education: Towards Educational Virtual Reality for the Visualization of Finite State Machines
Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game
Effect of Embedding Prompts on Learning Performance and Metacognitive Monitoring
Comparison of Data Mining Classification Algorithms for Student Performance
Towards a Holistic Approach to Improve the Retention Rate of Freshmen in Engineering
Web and mobile based facial recognition security system using Eigenfaces algorithm
Developing a System to Support Formative Teacher Feedback in Foreign Language Writing
The use of interactive whiteboard drawing and concept/mind mapping to promote active learning in online/hybrid classes - a case study for science education
Exams with Internet Access in a Fundamental Engineering Course
Role of Instructors to Enhance Student Experience in Undergraduate Makerspaces
Fostering Computational Thinking and Systems Thinking through Aquaponics Capstone Projects
Online Tutoring and Plagiarism-Aware Authentic Assessment of Database Design Assignments
An Experiment on Leveraging ChatGPT for Online Teaching and Assessment of Database Students
A Study Protocol to Research and Improve Presence and Vection in VR with a non-Euclidean Approach
A Top-Down Approach to Teaching Web Development in the Cloud
Improving Student Skills on Parallel Programming via Code Evaluation and Feedback Debugging
Evaluation of the Learning Support Strategies for Teaching Assistants
A Weighted Feature Extraction Technique Based on Temporal Accumulation of Learner Behavior Features for Early Prediction of Dropouts
Complete Flipping of a Large Advanced Analytical Course: Engaging Students as Partners
Comparative Analysis of the Quality of Accreditation Among the Electronics Engineering Program of Private and Public Higher Education Institutions in the Philippines
Learning Effects in Programming Learning Using Python and Raspberry Pi: Case Study with Elementary School Students
Towards a systematic educational framework for human-machine teaming
Research on the Talent Training Mode of "Integration of Work, Study and Business" in Chin's Higher Vocational Education Under the Background of Industry 4.0
Integrating AI in Software Engineering Teaching and Learning
Enhancing Chemistry Laboratory Teaching through Gamification: The IQ-Mobile race
Curriculum Design and Development for a New Digital Supply Chain Degree Programme in Singapore
Real-Time Learning Analytics Dashboard for Students in Online Classes
Applying Instructional Design in Engineering Education and Industrial Training: An Integrative Review
Designing An Overseas Experiential Course in Data Science
Enhancing Critical Thinking and Engagement through Puzzle Box Integration in Virtual Reality-based Digital Game-Based Learning
Enhancing an automated system for assessment of student programs using the token pattern approach
Modeling of an intelligent system for Education 4.0 using Bayesian networks and active methodologies
Using Virtual Reality to Enhance the Teaching of Kiln Firing of Ceramic Products
An Evaluation of Nursing Student Motivation to Learn Through Holographic Mixed Reality Simulation
Subject Integration: Exploration of Educational Reform under New Engineering Background
Problem-Based Learning as a Tool to Foster Electricity and Electromagnetism-related Concepts in an Engineering Course
Capstone Projects Design Based on 5G Experimental Platform Deployed on Campus
Class Participation, Using Technology to Enhance Efficiency and Fairness
Exploring the Effects of Digital Storytelling-Enhanced Scenario-Based Learning on Students' Learning Outcomes
The interactive effects of coaching styles on students' self-regulatory emotions and academic performance in a peer-assisted learning scheme
Work in progress: Dialectical relationship of lifelong learning and continuing education
Toward Identification of Learning Skills from Learning Analytics Approach: A Research Review
How to Design Collaborative Problem Solving-based STEM Lessons based on the Perspective of Learning Behaviors?
Strategies to Enhance Educators' Soft Skills: The Role of Managers
Balancing Accuracy and Transparency in Early Alert Identification of Students at Risk
Assessment Design for Digital Education: An Analytics-based Authentic Assessment Approach
Priorities Dictate Practice - The Operation of Power in the Teaching and Learning Environment
Extending a Virtual Reality Nasal Cavity Education Tool with Volume Rendering
Teaching Students About Machine Learning Through a Gamified Approach
Using flipped classroom approach to teach computer programming
The Effectiveness of a Mentor-Mentee Program on Malaysian School Students' Interest in STEM
IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2023, Auckland, New Zealand, November 28 - Dec. 1, 2023
Innovative Training Model of Cross-Domain Digital ICT Talent Development for Training Application of Data Analysis in Medical Field
Scaffolding Learners' Understanding of English Collocation Usages in Electronic References
Academic Writing for Publication Transforming Postgraduate Engineering Pedagogies
Design Features for Gender-specific Differences in Blended Learning within Higher Education in Indonesia
Teaching undergraduate algorithms with case studies and quizzes in interactive tutorials
Enhancing the Quality of Professional Postgraduate Degrees in Engineering
Graphene Based Futuristic Green Batteries For Energy Harvesting
A Simple Gamification Approach of Reflected Electron Diffraction Phenomenon For Lower Secondary School Students
Teaching Generic Competences in Software Engineering via E-Learning
A model of identification and adaptation of learning styles based on cognitive inference
A Systematic Literature Review on the roles of Interest and Motivation in STEM Education
A Preliminary Study of the Implementation of Concept Maps for Teaching and Learning Strategies in a Power Engineering Course
Design of a Self-Development Support System for Workplace Learning
PeerSynergy: An Innovative Application Applying Large Language Model to Peer Instruction
Empowering Weak Engineering Students Through My UiTM Engineer Program and Understanding the Characteristics of Weak Students
Instilling Computational Thinking in Undergraduate Students Across Multiple Disciplines through an Adaptive Gamified e-Learning Platform
Enhancing practice and achievement in introductory programming using an ADRI editor
Creation of knowledge portal using latest IT tools and mobile content delivery system: Work in progress
Development of a Teaching Assistant Reflection System to Improve Self-Efficacy
Learning Security Awareness in Email Communication Using a Platform for Digital Skill Teaching
Teaching Business Process Management with a Flipped-Classroom and Problem-Based Learning Approach with the Use of Apromore and Other BPM Software in Graduate Information Systems Courses
Advancing Prosthetic Vision in Education with Event-Driven Human Pose Estimation
Assessing the Efficacy of Virtual Teaching versus Face-to-Face Instruction and the Dunning-Kruger Effect: A Ten-semester Comparative Analysis
"PeriHack": Designing a Serious Game for Cybersecurity Awareness
Exploring the Impact of in Class Writing Exercises in an Engineering Course
Transit Traditional Face-to-Face Teaching to Online Teaching during the Outbreak of COVID-2019
Evaluating the Professional Development Landscape for Digital Technology Teachers in New Zealand
Using augmented reality to learn the enumeration strategies of cubes
Assessing the Efficacy of Personalized Online Homework in a First-Year Engineering Multivariate Calculus Course