yusuke1997/dblp-id-title huggingface dataset:
Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives
A Review of Serious Games for Children with Autism Spectrum Disorders (ASD)
AI as a Co-creator: A Survey on AI Support for Educational Game Authoring Tools
Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia
Exploring Competitive and Cooperative Orientations in Bartle's Taxonomy Through a GWAP Gameplay
A Serious Game for Training Balance Control over Different Types of Soil
Puzzlegram: A Serious Game Designed for the Elderly in Group Settings
Analyzing Video Game Design Elements in Mental Health Interventions
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment "Plunder Planet"
Development of a Wii Balance Board Array System for Exergames
Measuring the Commercial Outcomes of Serious Games in Companies - A Review
Educational Video Game for Learning Binary Search Tree
Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules
Knowledge Transfer in Disaster Risk Management (DRM) - Design of a Serious Game
Predicting Learning Performance in Serious Games
Putting Serious Games in Context: The Energy Efficiency of Buildings Case
Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition
Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders
Exploiting Psychological Needs to Increase Motivation for Learning
DE.FORM
Sense: An Interactive Learning Application That Visualizes the Nerve Supply of Face
VR Serious Game Design Based on Embodied Cognition Theory
Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework
A Prototype of a 3D Shooter Game for the Visually Impaired Player
Providing Applied Games Based on Didactical Structural Templates
The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality
Designing Effective Playful Collaborative Science Learning in VR
Open Game Data: A Technical Infrastructure for Open Science with Educational Games
Venom CoLab: Exploring the Science of Venom for Middle School Learners
Game Design for Covertly Combating Covid-19 Vaccination Hesitancy
Effect of Ecological Gestures on the Immersion of the Player in a Serious Game
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab
Conceptual Approach Towards Recursive Hardware Abstraction Layers
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D
SmartLife - Exergames and Smart Textiles to Promote Energy-Related Behaviours Among Adolescents
Work Safety and Health Games-Based Learning
An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Data
A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast?
Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum
A Co-designed Serious Game to Promote Parental Emotion Regulation: Development and Pilot Usability Study
iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children
Experiential Metaphor: A Theoretical Framework to Achieve Convergent Design for Serious Games
VR-Rides: Interactive VR Games for Health
HiNTHunt - A Pervasive Game to Support and Encourage Desired Activities for New Students
Leaderboards - A Motivational Tool in the Process of Business Education
Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer
Exploring Emotional Design Features for Virtual Reality Games
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education
Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task
Experience in Serious Games: Between Positive and Serious Experience
Building Social Awareness for Teens and Young Adults with Autism via Gamification
Towards Designing for Competence and Engagement in Serious Games
BeA-ViR Game: From Virtual Exploration to Simple Gamification
Using Serious Games for Cognitive Disabilities
I-Interact: A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment
Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation?
Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
The Med Life - A Medical MMORPG
Deceptive Algorithms in Massive Multiplayer Online Role Playing Games (MMOs)
Design and Evaluation of a Serious Game for Young Haemato-Oncological Patients
Building a Hybrid Approach for a Game Scenario Using a Tangible Interface in Human Robot Interaction
Jumru 5s - A Game Engine for Serious Games
Ordsall Hall in Manchester: A Creative Game for Heritage Studies
A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game
Gamified Eco-Feedback as Socially Embedded Design: Exploring Metaphorical Avatars for Dietary Change
Designing CBT-Rich Stories for Serious Games
Atmosphaeres - 360° Video Environments for Stress and Pain Management
Virtual Location-Based Indoor Guide
CogWorldTravel: Design of a Game-Based Cognitive Screening Instrument
Why Is This So Hard? Insights from the State Space of a Simple Board Game
None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region
Engaging Low-Literate Adults Through Game-Based Virtual Reality
Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games
A Case Study into the Use of Virtual Reality and Gamification in Ophthalmology Training
Emotional Design for Virtual Reality Games: The Effect of Object Luminosity, Background Lighting, and Learner Action
Sepsis Fast Track: A Serious Game for Medical Decision Making
Designing Well with Others - Using Customer's Core Competencies When Co-designing Learning Games
Designing a Multiplayer Computer Serious Game for Disaster Management Training
Music Consciousness with Mixed Reality: Case Study on Learning Associative Imagery in Classical Music Using Three Rachmaninoff Preludes, Op. 32
Using Multiplayer Online Games for Teaching Soft Skills in Higher Education
"How to Fail Your Research Degree" - A Serious Game for Research Students in Higher Education
Serious Gaming in Manufacturing Education
Narrative-First Design for Language-Learning Games: Insights from Brendan's Voyage
Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace
What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Games
Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior
Physical Exercise Quality Assessment Using Wearable Sensors
Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality
Galaxy Shop: Projection-Based Numeracy Game for Teenagers with Down Syndrome
Betaville - A Massively Participatory Mirror World Game
Needs Analyses with LEGO® SERIOUS PLAY®
Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics
Design for Happiness - Positive Psychology Through Social Media Games
Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings
The Construction of Serious Games Supporting Creativity in Student Labs
Towards Participative and Knowledge-Intensive Serious Games
A Novel Serious Game for Trust-Related Data Collection in Supply Chains
Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience
Virtual Reality as a Tool for Raising Awareness of Visual Impairments
Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences
Players' Performance in Cross Generational Game Playing
Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive Abilities
Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making
Game On: Towards Long-Term Motivation in Exergames for Cardio Training
"Training Impaired Grammar" - A Serious Game for Agrammatism Treatment
Learning by Playing and Learning by Making
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder
Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review
Smart Mobility, the Role of Mobile Games
Visualisation of System Dynamics in Megagames
Embodied Game Interactions: Somatosensation, Self-Identification, and the Potential of Alternative Game Controllers
Game Design Principles in a Game Programming Framework
Prism, a Game to Promote Autism Acceptance Among Elementary School Students
Serious Practices for Interactive Waste Sorting Mini-game
A Conflict Resolution Intelligent System for Informed Strategy Expert (CRISIS-Expert)
A SUNNY DAY: Ann and Ron's World an iPad Application for Children with Autism
A Stealth Serious Game About Hiring Bias
Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity
Cognitive Maps of Serious Games: An Exploratory Approach of Learners' Representations
The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation
A Cloud Observational Learning System of Art Education via E-Learning in Taiwan
PhysioVinci - A First Approach on a Physical Rehabilitation Game
Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings
Using Indie Games to Inform Serious Mental Health Games Design
Academic Game Design Education: A Comparative Perspective
Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC)
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine
Shaking Lose All the Nonsense: Faculty Experiences Using Educational Games in Higher Education Classrooms - A Qualitative Study
Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics
Combining analog and digital electronics in a hands-on introductory course
Experiences from System-on-Chip design courses
Teaching freshmen engineering communication
Trends in nanoelectronic education from FDSOI and FinFET technologies to circuit design specifications
An HTML5-based Interactive Simulation Tool for Teaching and Self-Study of Electronic Circuits
Interdisciplinary design of a research experience on microelectronic systems for K-12 students
A tool set for teaching design-for-testability of digital circuits
Enhancing microelectronics education with large-student projects: Using the example of the University of Southampton Small Satellite
Wide parameterization of FPGA projects: Educational and research aspects
The Electronic Engineering Step Ladder
Teaching heterogeneous computer architectures using smart camera systems
High-level abstraction for teaching smart systems design with modular hardware
WSN for smart building application
Hardware close programming for freshmen
Advanced technical education in the age of cyber physical systems
The TBU software branch exchange laboratory
Introduction to electronic information devices - Try-by-yourself-style lecture on autonomous electronic devices
InMRAM: Introductory course on Magnetic Random Access Memories for microelectronics students and engineers
Virtual experiments: Providing students with a unique online laboratory experience
A Model Railway based Demonstrator for Saftey-Critical Systems
Plagiarism detection and prevention techniques in engineering education
Exploring Embedded Software with Side Channels and Fault Analysis
Accomodating the fast-paced evolution of VLSI in engineering curricula
MIPSfpga: Hands-on learning on a commercial soft-core
Design and implementation of an adaptive learning system: An MSc project experience
MoMoViLab - A Cloud Based Modular and Mobile Virtual Lab
European master programs in nanoelectronics and microsystems
In-Plane SOI MEMS as a Mechanical Material for Time and Frequency Studies on Vibration
Laboratory framework TEAM for investigating the dependability issues of microprocessor systems
Lessons from ten years of the international master's program in System-on-Chip
FPGA-based critical computing: TEMPUS and FP7 projects issues
Certified Integrated Circuit Design Lab - obtaining the certificate and the benefits of having it
System on chip project: Integration of a Motion-JPEG video decoder
Transforming mixed-signal circuits class through SoC FPAA IC, PCB, and toolset
Design and evaluation of a system-on-a-chip course
Electronics for the RADMON instrument on the Aalto-1 student satellite
Teaching HW/SW codesign with a Zynq ARM/FPGA SoC
IT Security in Lübeck - The design of a modern and future-proof security curriculum
A Gamification Concept for Teaching Swarm Robotics
Hardware security: From concept to application
Student-driven development of a digital tester
Power MOSFET interactive e-learning course
Design of digital testbeds for undergraduate microelectronics teaching
Conquering the complexity mountain: Full-stack computer architecture teaching with FPGAs
Course: Energy Efficiency in Embedded Systems - A System-Level Perspective for Computer Scientists
The European Masters in Embedded Computing Systems (EMECS)
Open Access Microelectronics Course
Mixed signal system design (A project based course)
One week TAT of 0.8μm CMOS gate array with analog elements for educational exercise
Practicing start-up culture in teaching embedded systems
1Teaching many-core programming
Innovative engineering outreach using Intel ® security and embedded tools
Nano & microelectronics curricula development: Exploration tasks and experiments for students in electrical engineering
Hardware-oriented Security in a Computer Science Curriculum
Mixed diagnostic tests as innovation approach in VLSI engineering education
11th European Workshop on Microelectronics Education, EWME 2016, Southampton, UK, May 11-13, 2016
CAD tools utilized in microelectronic IC design education in the University of Oulu
Introduction of new technologies in secondary schools in brittany (France)
Practice in microelectronics education as a mandatory supplement to the future digital-based pedagogy: Strategy of the French national network
12th European Workshop on Microelectronics Education, EWME 2018, Braunschweig, Germany, September 24-26, 2018
Study Program "Robotics and Autonomous Systems" at the University of Lübeck
Training communication skills in project-oriented microelectronics courses
Electronic Automotive and Aerospace Systems - a Master Programme on electronics design for safety critical applications
Teaching mixed-mode full-custom VLSI design with gaf, SpiceOpus and Glade
Streaming distribution of a live seminar: Rudimentary knowledge for LSI design
Recognition, reconstruction and fault identification problems in boolean concepts learning
Teaching advanced digital ASIC designs by a complex case study
10th European Workshop on Microelectronics Education (EWME), Tallinn, Estonia, May 14-16, 2014
Student use and assessment of System on Chip (SOC) prototyping resource
2/3-D device simulations as an effective tool in microelectronics education
Innovative teaching tools for large multicultural cohorts in electrical engineering and electronics
SysML in systems engineering course
Timing- and power-driven ALU design training using spreadsheet-based arithmetic exploration
How to teach the skills needed in writing behavioral models of physical systems?
Reliability Safety and Security of the Electronics in Automated Driving Vehicles - Joint Lab Lecturing Approach
Motivation-driven learning processes at the example of embedded systems
An Autonomous Robot for Embedded Systems and Robotics
EDA Tools Usage and Tutorial Authoring for Basic Electronic Circuits Education
Efficient teaching of digital design with automated assessment and feedback
How to increase students' interest in a basic electric circuits course?
Interactive animation as a motivation tool
Massive open online courses in microelectronics education
Autonomous Driving in the Curriculum of Computer Architecture
The system of microelectronics education for aerospace industry based on "university-enterprise" link
Every student makes his own microprocessor
How to prepare university graduates as highly skilled key enabling technologies professionals?
"MEMS de Piano"- an experimental course of design, fabrication, and testing of MEMS oscillator
Designing and manufacturing of real embedded multi-core CPUs: A holistic teaching approach in computer architecture
Synopsys' Educational Generic Memory Compiler
Controlling Concurrent Change: Managing In-Field Change in Critical Embedded Systems
Innovation in the undergraduate microelectronics programmes at the University of Southampton
Improving learning of electronic engineering skills through e-learning: A case study
Dependable embedded systems: FP7 KhAI-ERA project experience
New QVCO design using UTBB FDSOI technology
Flipped classroom teaching for a cyber-physical system course - An adequate presence-based learning approach in the internet age
Per peers learning educational approach to teach industrial test to undergraduate students
Challenges and opportunities in research and education of heterogeneous many-core applications
Distance Learning Laboratory Course on Embedded Systems
Automatic evaluation of correctness and originality of source codes
The Carolo-Cup Student Competition: Involving Students with Automated Driving
RESCUE: Cross-Sectoral PhD Training Concept for Interdependent Reliability, Security and Quality
LEG processor for education
The secret of successful student team project
In your wildest dreams: the language and psychological features of dreams
A Dictionary-Based Comparison of Autobiographies by People and Murderous Monsters
Deep Learning for Depression Detection of Twitter Users
Within and Between-Person Differences in Language Used Across Anxiety Support and Neutral Reddit Communities
CLPsych 2018 Shared Task: Predicting Current and Future Psychological Health from Childhood Essays
Helping or Hurting? Predicting Changes in Users' Risk of Self-Harm Through Online Community Interactions
Hierarchical neural model with attention mechanisms for the classification of social media text related to mental health
Automatic Detection of Incoherent Speech for Diagnosing Schizophrenia
Monitoring Tweets for Depression to Detect At-risk Users
Natural-language Interactive Narratives in Imaginal Exposure Therapy for Obsessive-Compulsive Disorder
Challenges in Automating Maze Detection
Toward Macro-Insights for Suicide Prevention: Analyzing Fine-Grained Distress at Scale
Predicting Psychological Health from Childhood Essays. The UGent-IDLab CLPsych 2018 Shared Task System
Aided diagnosis of dementia type through computer-based analysis of spontaneous speech
Predicting Human Trustfulness from Facebook Language
An Approach to the CLPsych 2018 Shared Task Using Top-Down Text Representation and Simple Bottom-Up Model Selection
RSDD-Time: Temporal Annotation of Self-Reported Mental Health Diagnoses
A Linguistically-Informed Fusion Approach for Multimodal Depression Detection
Dynamics of an idiostyle of a Russian suicidal blogger
Investigating Patient Attitudes Towards the use of Social Media Data to Augment Depression Diagnosis and Treatment: a Qualitative Study
Comparison of different feature sets for identification of variants in progressive aphasia
Towards Assessing Changes in Degree of Depression through Facebook
A Cross-modal Review of Indicators for Depression Detection Systems
Expert, Crowdsourced, and Machine Assessment of Suicide Risk via Online Postings
Proceedings of the Fifth Workshop on Computational Linguistics and Clinical Psychology: From Keyboard to Clinic, CLPsych@NAACL-HTL, New Orleans, LA, USA, June 2018
Quantifying Mental Health Signals in Twitter
Can adult mental health be predicted by childhood future-self narratives? Insights from the CLPsych 2018 Shared Task
Proceedings of the Workshop on Computational Linguistics and Clinical Psychology: From Linguistic Signal to Clinical Reality, CLPsych@ACL 2014, Baltimore, Maryland, USA, June 27, 2004
Predicting military and veteran suicide risk: Cultural aspects
Detecting and Explaining Crisis
Oral-Motor and Lexical Diversity During Naturalistic Conversations in Adults with Autism Spectrum Disorder
Applying prosodic speech features in mental health care: An exploratory study in a life-review intervention for depression
Cross-cultural differences in language markers of depression online
Detecting linguistic idiosyncratic interests in autism using distributional semantic models
Predicting Psychological Health from Childhood Essays with Convolutional Neural Networks for the CLPsych 2018 Shared Task (Team UKNLP)
A Corpus Analysis of Social Connections and Social Isolation in Adolescents Suffering from Depressive Disorders
What type of happiness are you looking for? - A closer look at detecting mental health from language
Linguistic and Acoustic Features for Automatic Identification of Autism Spectrum Disorders in Children's Narrative
Assessing Violence Risk in Threatening Communications
Proceedings of the Fourth Workshop on Computational Linguistics and Clinical Psychology - From Linguistic Signal to Clinical Reality, CLPsych@ACL 2017, Vancouver, Canada, August 3, 2017
A Psychologically Informed Approach to CLPsych Shared Task 2018
Using contextual information for automatic triage of posts in a peer-support forum
Linguistic Indicators of Severity and Progress in Online Text-based Therapy for Depression
Small but Mighty: Affective Micropatterns for Quantifying Mental Health from Social Media Language
Detecting Anxiety through Reddit
Current and Future Psychological Health Prediction using Language and Socio-Demographics of Children for the CLPysch 2018 Shared Task
Learning Predictive Linguistic Features for Alzheimer's Disease and related Dementias using Verbal Utterances
Mining Themes and Interests in the Asperger's and Autism Community
The Relationship Between the Mental Ill-Being of Youth and a Question They Wish to Ask the Artificial Intelligence. The Exploratory Study
Deep Neural Networks Approach to Microbial Colony Detection - A Comparative Analysis
Sometimes It's Just a Game: The Pros and Cons of Using Virtual Environments in Social Influence Research
BlindCamera: Central and Golden-ratio Composition for Blind Photographers
Weather Classification with Transfer Learning - InceptionV3, MobileNetV2 and ResNet50
Representation of Observations in Reinforcement Learning for Playing Arcade Fighting Game
Sales Forecasting During the COVID-19 Pandemic for Stock Management
Interactive geolocation system enhancing user-vendor relationship in automotive services
Usability of Business Information Semantic Network Search Visualization
Increasing Engagement in Workshops: Designing a Toolkit Using Lean Design Thinking
Modular Smart City Digital Twins: A Survey of Key Technologies
Modular Platform for Teaching Robotics
Playing the Sprint Retrospective: A Replication Study
Educating Creative Technology for the Internet of Things - Research and Practice-oriented Approaches Compared
Determining Geo-location of Tweets Using Cognitive Intelligence
Interpersonal Distance in VR: Reactions of Older Adults to the Presence of a Virtual Agent
The Telecom Business Strategies: a Comparative Study of Corporate Blogs
Ukrainian Version of the Copresence Scale
Balancing Usability and Security of Graphical Passwords
Same Task, Different Robot. Comparing Perceptions of Humanoid Robots Nao and Pepper as Facilitators of Empathy Mapping
Emotion Recognition Using Physiological Signals
A Method for Co-designing Immersive VR Environments with Users Excluded from the Main Technological Discourse
Assessment of Performance for Cloud-Native Machine Learning on Edge Devices