yusuke1997/dblp-id-title huggingface dataset:
Evaluation of Total Quality Management Using CSR Company Reports
Design Thinking for the Construction of Technological Solutions in a Science Course in a Virtual Environment
Proposal for Experience Vision
Empirical Evaluation of Throwing Method to Move Object for Long Distance in 3D Information Space on Mobile Device
Consumers' Acceptance of a Voice Commerce Application in FMCG in Germany, U.S. and U.K
Expression Recognition Driven Virtual Human Animation
Research on a Driver's Perceived Risk Prediction Model Considering Traffic Scene Interaction
Validation of Items of Aspects of Interests in Quality-In-Use -Stakeholder Needs of Each System Domain-
Portraits of a Killer: Visual Expressions of Patient/Parent Expertise on Social Media - The Case of Glioblastoma on Instagram
Comparison of Intellectus Statistics and Statistical Package for the Social Sciences - Differences in User Performance Based on Presentation of Statistical Data
Universal Access in Human-Computer Interaction. Theory, Methods and Tools - 13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Me Without My Smartphone? Never! Predictors of Willingness for Smartphone Separation and Nomophobia
What if: Human Rights vs Science - or Both? - An Unusual Argument from a Disability Perspective
Shopping in the Dark - Effects of Platform Choice on Dark Pattern Recognition
Embodied Communication Support Using a Presence Sharing System under Teleworking
Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design
A multimedia editor for mathematical documents
User Experience Centered Application Design of Multivariate Landscape in Kulangsu, Xiamen
A Dynamic Weighted Majority Algorithm for Dynamic Data Relationships Concept Drift Detection
Approaching AI: A Practical Guide to Understanding and Using AI for HCI
Universal access in Health Telematics - Some factors that influence the design of health telematics services
Effects of Physical Display Size on GUI Designers' Perception and Implementation of Usability Guidelines
Investigating the Polarity of User Postings in a Social System
DanMOOC: Enhancing Content and Social Interaction in MOOCs with Synchronized Commenting
InterestPainter: A Painting Support Tool to Promote Children's Interest in Painting
Aesthetics in Human-Computer Interaction: Views and Reviews
Virtual tourist based on PeerRing - communicating with people you have never met
Applying TRIZ Theory to Enhance Sustainability in Children's Furniture Design
A Dynamic Fitness Game Content Generation System Based on Machine Learning
Study and Development of Machine Learning Models Designed for Extended Reality Interactivity in Real-Time
A Practical CAD Method for the Visually Impaired: A Case of Modeling the Leaning Tower of Pisa
Development of an Augmented Reality System Achieving in CNC Machine Operation Simulations in Furniture Trial Teaching Course
Web Orchestration: Customization and Sharing Tool for Web Information
Effects of Password Permutation on Subjective Usability Across Platforms
Can Color Tell? Smartphone LED Notification Color and Users' Perception of the Situation
How Citizens Participation Begin and Continue in Developing Smart Cities
The Impact of Type and Level of Automation on Situation Awareness and Performance in Human-Robot Interaction
Comparison of Color Features of Kawaii Fashion Styles in Japan
An Evaluation Model of Commercial Ring Designs from Cognitive and Emotional Aspects Based on the Quantification Theory I
Access Tool? Accelerating Treadmill? Technology and the Aging Population
Distance Training for the Inclusion of Low-incidence Groups
A Context-Aware Adaptation System for Spatial Augmented Reality
A Medical Decision Support System Using Text Mining to Compare Electronic Medical Records
Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach
Mobile Augmented Reality App for Children with Autism Spectrum Disorder (ASD) to Learn Vocabulary (MARVoc): From the Requirement Gathering to Its Initial Evaluation
Evaluation Index to Find Relevant Papers: Improvement of Focused Citation Count
Adaptive Status Arrivals Policy (ASAP) Delivering Fresh Information (Minimise Peak Age) in Real World Scenarios
Analysis on Drug Dosage Form Name Based on N-gram Technique and Network Analysis
Personalizing Interfaces Using an Inclusive Design Approach
Privacy and Data Protection in COVID-19 Contact Tracing Apps: An Analysis from a Socio-Technical System Design Perspective
How Gamification Increases Learning Performance? Investigating the Role of Task Modularity
A Contextualised Model for Accessible E-Learning in Higher Education: Understanding the Students' Perspective
Rethink the Way of Conducting Research: It is Time to Change to the Artificial Intelligence Era for Reliable Outcomes
A Study of Human Proxemics on Social Robot Light Effects
A Experimental Study of the Cognitive Load of In-vehicle Multiscreen Connected HUD
A Filed Study of External HMI for Autonomous Vehicles When Interacting with Pedestrians
Development Strategies on an Intelligent Software System for Total Operation and Maintenance of Nuclear Power Plants
Empowering Patient Choices in Breast Reconstruction: A Decision Support Framework with Dynamic Simulation and Inclusive Design
CAPT-AI: Study on AI Model Identification Using Ability Differences
A Study of Moba Game APP Design Methods Based on Design Psychology
Developing a Checklist for Evaluating Virtual Learning Environments Through the Analysis of Evaluation Reports from an Educational Organization
Traditional Face-to-Face Educational Modality vs. Remote Face-to-Face: Its Impact on Academic Performance in the Context of the Covid 19 Pandemic
Research on the Similarity Design of Rail Vehicles Based on the Perspective of Regional Culture
DNA as Digital Data Storage: Opportunities and Challenges for HCI
MAGUS: modelling access with GIS in urban systems
Adaptation Monitoring System Preventing Fall Down from a Bed for Individual Difference of Behavior
How to Share a Color Impression Among Different Observers Using Simplicial Maps
The Emotion and Personality User Perception in Multi-screen Interaction
The Process of Creating Interactive 360-Degree VR with Biofeedback
Adaptation of Machine Learning Frameworks for Use in a Management Environment - Development of a Generic Workflow
Rewards in Mental Health Applications for Aiding with Depression: A Meta-analysis
Consciousness of Cyber Defense: Boundary Objects for Expansive Learning Through Creation of Contradictions
Cross-Cultural Perspectives on Artificial Intelligence Generated Content (AIGC): A Comparative Study of Attitudes and Acceptance Among Global Products
Influences of Ergo-meter Work Load Stimulated Fluctuations in CFF Values of Circadian Rhythm on VDU Work Load Related central Nerve Fatigue
M.I.N.D. Brain Sensor Caps: Coupling Precise Brain Imaging to Virtual Reality Head-Mounted Displays
Design Thinking and Cognitive Patterns in Corporate Image Shaping: A Case Study of Formosa Plastics Group's Corporate Identity System (CIS)
Use of an Enhanced Flight Vision System (EFVS) for Taxiing in Low-Visibility Environments
Auto-complete for Improving Reliability on Semantic Web Service Framework
Design for usability
Professional Personal Branding: - Using a "Think-Aloud" Protocol to Investigate How Recruiters Judge LinkedIN Profile Pictures
Comparative Study for Multiple Coordinated Views Across Immersive and Non-immersive Visualization Systems
Influence of User Experience on Affectiveness
Investigation of Feature Elements and Performance Improvement for Sign Language Recognition by Hidden Markov Model
Keep Moving! A Systematic Review of App-Based Behavior Change Techniques and Visualizations for Promoting Everyday Physical Activity
Easy to Use Driving Behavior Analysis Using DriveLab
Augmented Reality and Interactive Experience Design of the Emperor Qianlong's San Xi Hall in the Palace Museum
Factor Analysis of the Batting Average
Differences in Consumers' Evaluation of Product Design Values by Thinking Style
Holistic Multimodal Interaction and Design
Challenges of Simulating Uncertainty of Information
An Approach for Security Protocol Design Based on Zero-Knowledge Primitives Composition
A Study of Quantifying Skills of Caregivers Touch to People with Dementia
Designing Augmented Reality Tangible Interfaces for Kindergarten Children
Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR
Human Interface and the Management of Information. Designing Information - Thematic Area, HIMI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Towards a Continuous Method for Mental Workload Registration
Display of Conversation Partners Using 3D-Facial Model in the Multiparty Video Communication System
The Evaluation of Heart Rate and Presence in Virtual Reality Games
The Context of Co-operative Working-Generic Issues, and all Evaluation of Some Software for Co-operative Working in a Manufacturing Engineering Engineering Environment
Improving access for elderly and severely disabled persons: a hybrid adaptive and generic interface
Microsoft Interactive Media Products: Worldwide Usability and Design Practices
Smart Watch Potential to Support Augmented Cognition for Health-Related Decision Making
Ergonomic Information for Design of Manufacturing Systems
A Fundamental Study on Differences in Heart Rates During Creative Work and Non-creative Work
The Study of Cultural Differences in Consumers' Visual Perception of Parametric Shape Arrangement Products Between East and West : Applying to Consumer Electronics as Example
Enhancing Customer Loyalty in Pure Internet Banking: An Analysis of Experience and NPS Shifts Using S-O-R Theory
Correction to: Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach
Research on Wearable Smart Products for Elderly Users Based on Kano Model
Context-Aware Notification for Mobile Police Officers
A Composite Cognitive Workload Assessment System in Pilots Under Various Task Demands Using Ensemble Learning
The Emotion Mouse
Users' Internal HMI Information Requirements for Highly Automated Driving
Real-Time Detection of Erroneous Behavior for a Spindle Exchange Task in IPS 2
Mental Model Diagrams as a Design Tool for Improving Cross-cultural Dialogue Between the Service Providers and Customers: Case of the Chinese Restaurant Business in Milan
Cycle Atlanta and OneBusAway: Driving Innovation Through the Data Ecosystems of Civic Computing
Human Factors in the Age of Algorithms. Understanding the Human-in-the-loop Using Agent-Based Modeling
Fairness Properties for Collaborative Work Using Human-Computer Interactions and Human-Robot Interactions Based Environment: "Let Us Be Fair"
Sharing the 'Real Me' - How Usage Motivation and Personality Relate to Privacy Protection Behavior on Facebook
Modulation of Olfactory Perception by Presenting Heat Sensation: Effects of Different Methods on Degree of Olfactory Perception Modulation
Analysis of Airline Pilots' Risk Perception While Flying During COVID-19 Through Flight Data Monitoring and Air Safety Reports
Development of Open Platform Based Adaptive HCI Concepts for Elderly Users
Cross-Cultural Affective Evaluation of Kawaii Robots in Virtual Spaces
Bie-modernism: From Cultural Computing to Social Computing
Multi-Media Support for Up-Stream User Interface Design Activities
Usability Analyses of CRM Systems in Call Centers: The Data Mining Approach
Adapting Interaction to Address Critical User States of High Workload and Incorrect Attentional Focus - An Evaluation of Five Adaptation Strategies
Do Smart Speakers Respond to Their Errors Properly? A Study on Human-Computer Dialogue Strategy
Designing "Hometown Feeling" Into Products
Improving Our Awareness of Data Generation, Use, and Ownership: People and Data Interactions in AI-Rich Environments
Detection and Auto-protection of Cache File Privacy Leakage for Mobile Social Networking Applications in Android
Preliminary Findings from a Study of an Arabic Accessibility Tool Checker
Optimal Route Search Based on Multi-objective Genetic Algorithm for Maritime Navigation Vessels
Mobile Technology Adoption Among Older People - An Exploratory Study in the UK
Augmented Reality in Senior Communities: A Comparative Study of Urban and Rural Settings
Deep Learning Model and Its Application in Big Data
Multimodal Approach to Assess a Virtual Reality-Based Surgical Training Platform
The Overheard Text Map: A Voice Communication System that Displays Word Clouds of a Conversation in a Virtual Room to Participants Outside the Room
Capture and Analysis of Interaction Data for the Evaluation of User Experience with Mobile Devices
Interactive Framework of Cooperative Interface for Collaborative Driving
How Do We Teach Young Children New Concepts via Sketching?
Human-Human Communication in Cyber Threat Situations: A Systematic Review
On the Application and Influence of Interactive Installation in Urban Public Art
Enhancing Accessibility for Collectible Card Games: Adopting Guidelines, Applying AI, and Creating New Guidelines
When AI Stays Silent: Hidden Agreement May Undermine Trust Building in Adaptive Decision Support and Training
The Relations between Interface Design of Digital Game-Based Learning Systems and Flow Experience and Cognitive Load of Learners with Different Levels of Prior Knowledge
Web Diagnosis for COVID-19 and Pneumonia Based on Computed Tomography Scans and X-rays
Observations on Game Playing
Effectiveness of Digital Avatars in Student Engagement and Learning
Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part III
Photovoice Method for Participatory Software Development - Insights from the KARLA Project
A Tool for Analyzing Categorical Data Visually with Granular Representation
Size Perception of Augmented Objects by Different AR Displays
Development of a Usability Evaluation Method Based on Finger Movement
Growing as a Caregiver: Delivering Online Support Program for Informal Caregivers of Dementia Patients During the COVID-19 Pandemic
The Computer Use Scale: Four Dimensions of How People Use Computer
"ICT for Inclusion" for Educational Leaders: Inclusive and Digital Distributed Leadership
Risk-Based Information Integration for Ship Navigation
Affordable Rideshare Service for Female Urban Corporates in Developing Countries: A Case Study in Dhaka, Bangladesh
Supporting Human Decision-Making Online Using Information-Trustworthiness Metrics
Extended Episodic Experience in Social Mediating Technology: Our Legacy
Factors that Drive Successful Electronic Health Record Implementation Among Aging Nurses
Designing trust for a universal audience: a multicultural study on the formation of trust in the Internet in the Nordic Countries
Towards a Semantic Classification of Possible Human-to-Environment Interactions in IoT
Semi-automatic Basketball Jump Shot Annotation Using Multi-view Activity Recognition and Deep Learning
Effect of Menstrual Distress on Task Performance
A Low-Cost Gaze-Based Arabic Augmentative and Alternative Communication System for People with Severe Speech and Motor Impairments
Extending the Concept of User Satisfaction in E-Learning Systems from ISO/IEC 25010
A Study on Research and Teaching Platform System of Doctoral Education in Design Program
Exploring the Factors Influencing the Adoption of Wrist-Worn Wearable Devices for Well-Being Monitoring Among End Users
Acceptability and Inclusivity of CCAM: What Strategies and Methods Should be Used to Engage Stakeholders?
Design of Dashboards for CRM Associated with Health and Wellbeing Tourism
Assessing Ethical Risks in Smart Environment Use Cases: A ForSTI Methodological Approach
The Historical Genealogy and Cultural Translation Logic of Chinese Academic Regalia
Further Investigation of the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design
Research on Camera CMF Design Based on Kansei Engineering
Design and Development of a Searchable Database of Veterinary Curriculum
ParkCDMX: A Customized Parking App
Curiously: Supporting Young Children and their Caregivers Create Meaningful Learning Adventures in Nature
Using Participatory Design and Card Sorting to Create a Community of Practice
Research on the Development of 3D Virtual Reality Fire Hazard Factor Identification Training System
Voice Interaction for Training: Opportunities, Challenges, and Recommendations from HCI Perspective
Interacting Play - Design as a Metaphor for Developing Interactive Games
Towards an Advanced Framework for Whole Body Interaction
Digital Publics and the Ukraine Dilemma: Topic Modelling of the Cumulative Twitter Discussion
HCI International 2021 - Late Breaking Papers: Design and User Experience - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings
A Dialogue Manager as Interface between Aircraft Pilots and a Pilot Assistant System
Developing an Education Material for Robot Literacy
The Feasibility Study Using Geometric Objects Constructed by Grasshopper (GH) as Shape Thinking Stimulation
Usability of Electronic Medical Record System: An Application in Its Infancy with a Crying Need
A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications
Automation in Military Aircraft
Impact of Multi-sensory On-Bicycle Rider Assistance Devices on Rider Concentration and Safety
UX-Optimized Lottery Customer Acquisition Processes Through Automated Content Creation: Framework of an Industry-University Cooperation
Expressing Segmentation in d-Comics
How Can Emails from Different Types of Leaders Influence Employees?
The Tributes and Perils of Social Media Use Practices in Ethiopian Socio-political Landscape
The Wearable Self: Braiding a Feminist Critique within a Somaesthetics Framework for Design
The Effect of Face-to-Face Interaction on Older Adults' Attitudes Toward Robots in Human-Computer Interaction
Preventing Discrepancies Between Indicated Algorithmic Certainty and Actual Performance: An Experimental Solution
Multitouch Tables for Collaborative Object-Based Learning
How Tour Video Games Benefit Students: Study Case Freshman Engineering School
The Fifth Generation Fallacy: Looking Back from 1993
Study on Learning Effectiveness of Virtual Reality Technology in Retail Store Design Course
Designing User-Centered Simulations of Leadership Situations for Cave Automatic Virtual Environments: Development and Usability Study
Investigating Brain Dynamics in Industrial Environment - Integrating Mobile EEG and Kinect for Cognitive State Detection of a Worker
Correlation Analysis of Available Bandwidth Estimators for Mobile HCI
Which is Better Individualized Training for a Novel, Complex Task? Learner Control vs. Feedback Algorithms
Towards Inclusive Voice User Interfaces: A Systematic Review of Voice Technology Usability for Users with Communication Disabilities
The Impact of UI on Privacy Awareness - Connecting Online Polls and Social Media
Archi-Nerf: View Synthesis for Traditional Chinese Architecture Using Nerf Neural Network
Literature Review: The Use of Games as a Treatment for Obsessive Compulsive Disorder
Pokerepo Join: Construction of a Virtual Companion Experience System
The Role of Technology Self-efficiency on Technology Product Acceptance and Usage: A Study on Chinese Older People
Flow State and Physiological Responses During Alternative Uses Task in Real and Virtual Working Environments
On-Line Communication Interface Design for Visually Impaired Users
The Interactive Media between Human and the Sacred - An Example for Taiwanese Spiritual Practice
Hairware: Designing Conductive Hair Extensions for Seamless Interfaces
Training Demand Analysis for Airlines Safety Manager Based on Improved OTP Model
The Effect of Human-Robot Extroversion Matching on Individual Work Performance
A Collaborative Change Experiment: Diagnostic Evaluation of Telecare for Elderly Home Dwellers
Weaving Social Networks from Smart Card Data: An On-Journey-Accompanying Approach
Event Extraction and Visualization for Obtaining Personal Experiences from Blogs
A Bayesian Methodology for Semi-automated Task Analysis
P300 Based Brain Computer Interfaces: A Progress Report
Prompter "." Based Creating Thinking Support Communication System That Allows Hand-Drawing
Analyzing Cybersecurity Understanding Using a Brain Computer Interface
Ergonomic Improvement and Simulation Analysis of Armrests for Uncomfortable Working Environments
Systematic Review on Work-Related Musculoskeletal Health Risks in Haemodialysis Nurses
Teleconsultation Process for Physicians Working with ASD Patients: Insights from a Usability Evaluation
Owners (& Frequent Users) of E-Scooters - Who Are They?
Developing ISO 9241-151 Product Certification Process: Challenges
Psychosocial Risk and Work Stress in Logistics and Distribution
Constructing a Multi-dimensional Social Compensation Design Scale for Older People Within the Framework of Social Media for Smart Homes
A Mixed Method Pilot Study About the Visitor Experience. The Case Study Robot Valley Genoa, an event Between Art, Science and Technology, Within the RAISE Project
Knowledge in Digital Decision Support System
Where is the User in User-Centered Design?
Visual Behavior Analysis of Human Performance in Precision Tasks
Automating the Mentor in a Serious Game: A Discourse Analysis Using Finite State Machines
The Application of Digital Media Technology in Display Design
A Management System for Visual Communication Design at Film Studio
Leaders or Team-Mates: Exploring the Role-Based Relationship Between Multiple Intelligent Agents in Driving Scenarios - Research on the Role-Based Relationship Between Multiple Intelligent Agents in Driving Scenarios
Secure Peripherals in a Converged Mobile Environment
Construction and Analysis of Database on Outer Cases of Medicines
A Study on Workload Assessment and Usability of Wind-Aware User Interface for Small Unmanned Aircraft System Remote Operations
Value and Values in Inclusive Design
Thinking Interactions and Their Social Impact Through Human-Centred Design
Research on the Strategy of Digital Services in the Adoption Scene of Pet Shelters
Transforming a Neighborhood into a Living Laboratory for Urban Social Innovation: A Comparative Case Study of Urban Living Labs
Human Interface and the Management of Information. Information and Knowledge Design and Evaluation - 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings, Part I
User Experience of Croatian National & Nature Parks' Website - A Comparison
Auditory icons and earcons: categorical and conceptual multimodal interaction
Intergenerational Contacts During the COVID-19 Pandemic: Personal or Electronic?
Tracing Users' Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study
A Review of Current Human Reliability Assessment Methods Utilized in High Hazard Human-System Interface Design
HMD Eye-Tracking Measurement of Miniature Eye Movement Toward VR Image Navigation
An Audience Data-Driven Alternate Reality Storytelling Design
Evaluation of Leap Motion Controller with a High Precision Optical Tracking System
Development of a Prototyping Support Tool for a Data Utilization Skill-Development Program - Development and Evaluation of a Camera Sensor Pod with an AI-Based People-Counting Function
Role Concept in Software Development
User-Experience for Personal Sustainability Software: Applying Design Philosophy and Principles
Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App
Distributive Medical Management System
On Some Aspects of Improving Mobile Applications for the Elderly
The Design of Kiosks for Providing Access to E-Information for Older Adults
The Ten Characteristics of the Critical Task - Ergonomic Analysis of Vitality Requirements in Aortic Valve Surgery
A Translational Approach to Neurotechnology Development
A Brief Study on Excessive Online Game Playing Among Older Adults