yusuke1997/dblp-id-title huggingface dataset:
Effects of Tangible Rewards on Student Learning Performance, Knowledge Construction, and Perception in Fully Online Gamified Learning
The Readiness of Shenzhen Primary Science Teachers Using Problem-Based Learning to Implement STEM Education
An Exploration of Self-Regulation Learning Practices and Its Effectiveness with Kahoot! Incorporated into Electronics Teaching
Overcoming the Sudden Conversion to Online Education During the COVID-19 Pandemic: A Case Study in Computing Education
Annotating Animated AR Objects for Co-located Learning
Pedagogy for the Practising Engineer: A Closed Loop Feedback Control Analogy to Teaching and Learning
Cultivating Inclusivity: A Journey Towards Democratizing Cybersecurity Education
On the Problems and Optimization of Curriculum Arrangement in China's Universities
Teaching and learning queueing theory concepts using Tangible User Interfaces
A literature review of trend in engineering education's online laboratory-based tool, the past, now and its future since evolution of standards
An Intervention Study on the Professional Adaptability of Students in Navigation Course of Educational Technology
Students' Use and Non-Use of GAI tools in Revising Penetration Testing Reports
A Preliminary Study of Using State-Diagram-Based Embedded Programming in a Project-Based Engineering Design Course
Assessment Process in the Light of GenAI: Prohibiting Vs Endorsing
Learn Like Feynman: Developing and Testing an AI-Driven Feynman Bot
Inheritance and Protection Strategies for Tibetan Folk Chess Under the Background of "Internet+"
Sharing Experiences of Teaching and Learning During COVID-19: Building Responsive and Resilient Curriculum for the Next Normal
Use of LEDs as a light receiving component and their application to demonstration experiments for educational purposes
Structured Training as an Enabler for Women in ICT: A Case Study from Bangladesh
Integrating interactive historical vignettes into learning of computer science concepts
Pipelined MIPS Simulation: A plug-in to MARS simulator for supporting pipeline simulation and branch prediction
An automatic classifier for exam questions in Engineering: A process for Bloom's taxonomy
An Experimental Research of Augmented Reality Technology from the Perspective of Mobile Learning
Promoting Girls' Participation in K-12 STEM Education: Current Landscape, Hindering Factors, and Recommendations for Actions
Research on the Application of Experiential Teaching in the Course of History of Industrial Design in Higher Vocational Education
A Multidisciplinary Project-Based Learning Approach for Teaching Internet of Things
Analysis of Behavioral Patterns for Social Virtual Reality Based Active Learning
A Comparative Study of the Educational Practice of Industrial Design Majors for New Engineering Disciplines
Investigating Different Approaches on Online Laboratory Practices
A Black Box Model of Academic Degree Knowledge System based Computer Network Course Construction Scheme for Postgraduates Students
Characterizing Concept Conveying in Interactions between MOOC Students and Assistants
EVOV: A video recommendation system to support sustainable vocabulary learning
An Evaluation of Enigma Machine Online Emulators for Teaching and Learning
Cognitive Load Optimisation - A New, Practical, Easy-to-Use Teaching Method for Enhancing STEM Educational Outcomes Based on the Science of Learning
Identifying Personalized Support Methods Toward Mathematical Learning
Re-sit Exam Timetabling System using a Tailored Genetic Algorithm
Embedding Mixed Reality in Humanitarian Logistics Gaming
Students Discussing Ideas in Online Spaces: Research-Infused Recommendations for Making Computer-Mediated Discussions Productive for Learning
Research Integrated Project-Based Learning in Software Engineering Undergraduate Students: A Case Study
Implementation of 4MAT for Personal Problem-Solving Skills Development in Production Process
Engineering Students' Perceptions of Psychomotor Domain of Learning: A Qualitative Investigation
Evaluation of the Graduate Attributes Achievement on Specialty of Remote Sensing Science and Technology
Harnessing OERs in Hong Kong Technical and Vocational Education and Training (TVET)
CHAT: a Cultural Heritage Adaptive Tutor
Categorising Student Responses for Feedback Based on Multiple Choice and Text Responses
Reactions of Computer Science Students to Peer Instruction Activities in Class
Impact of Inverted Classroom in a Mathematics II Course for Engineering: A study using directed videos by students in Tecnologico de Monterrey
Power-electronics learning through experiment and simulation: DC-DC converters
Work-in-Progress - Domain Usefullness Experience (DUX) for LIVE-Tutor Development
IEEE 6th International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2017, Hong Kong, December 12-14, 2017
Effective Use of AI Tools for Engineering and Management Education for Experiential Learning
Gameful Experience (GAMEX) for Students' Meaningful Learning
Patterns and Trends in Online Learning Behaviors: Evidence from Google Analytics
Preliminary Comparison of K-12 Computing Education in China and the United States
A Brief Scoping Review of Musical Performance Support System in IEEE Study Fields
On Individualized Online Assessments in STEM Subjects
Effect of secondary school subject choices on performance of sub-degree students in Hong Kong - A STEM perspective
Exploring Intrinsic Motivation Types in Augmented Reality Systems: Differences in Technology Acceptance, Learning Performance, and Behavior
Levels of Critical Thinking Skills among Pre-Service Teachers' in a Nigerian University: A Preliminary Study
Breaking Boundaries: Students' Motivation Toward Interdisciplinary Learning in Higher Education
Open educational resource (OER) adoption in higher education: Challenges and strategies
A Novel Approach to Policy Development under Disruptive Circumstances using Situation Awareness and Scenario Planning in Higher Education
Lecture notes on signal processing in high dimensional space
Topic Analysis of Syllabus for Faculty of Engineering in the Japanese National University
Chatbot as a learning resource? Creating conversational bots as a supplement for teaching assistant training course
'Learning 4.0': A Conceptual Discussion
Improving Feedback and Discussion in MOOC Peer Assessement Using Introduced Peers
TSP: Truthful Grading-Based Strategyproof Peer Selection for MOOCs
Effect of language difficulties on results of engineering students
A Data-Driven Analysis of the Correlation between English Language Proficiency and Academic Performance in Transnational Education
Improvement on education quality of graduate students facing the challenge of big data era
STE(A)M Education of Cell Biology Using Advanced 3D Technology for K-12 Learning
Engage Your Students Before Class: More Pre-Class Engagement for More Effective Flipped Classrooms
Student Internship Experiences and Learning Outcomes - A Qualitative Study
Engineering Educators' Adoption and implementation of Project-Based Learning: Experiences from a South Indian University
Mobile Learning and Social Media Applied in Entrepreneurship Education Courses in a Higher Vocational College
Vocational education and training policy and its learners - What are the links?
Retrieval Practice for Effective Teaching of an Engineering Course
The Impact of Learning Experiences in MOOCs on Students' Future Study Plans
Objective analysis of marker bias in higher education
Design, Development, Implementation and Evaluation of Female-friendly Learning Design on Enhancing Grade 1 and 2 Girls' Motivation in STEM education
Computational Thinking Test for Lower Primary Students: Design Principles, Content Validation, and Pilot Testing
An Empirical Study on the Impact of Pre-recorded Lectures on Students' Performance in Integral Calculus
Secure Answer Book and Automatic Grading
Design of Online Learning Mobile APP for the Elderly Based on Attention, Relevance, Confidence, and Satisfaction (ARCS) Motivation Model
A Holistic View on Engineering Education: How to Educate Control Engineers
Introducing a Discussion Support System using Individual Audio Instruction to Activate Passive Members
Utilizing a Telegram Quiz Bot to Promote Retrieval Practice
Prove Me Wrong! How Debating Becomes the Secret Weapon to Teach ICT Students Innovation and Entrepreneurship
Effects of Different Activities on Learning Efficiency of m-Learning Users
Solving Explicit Arithmetic Word Problems via Using Vectorized Syntax-Semantics Model
Perspective Study of 2012-2020 TALE Publications
Using Augmented Reality and Mobile Technologies to Train Automotive Technicians
Preliminary Exploration of Incorporating Industrial Software Curriculum into University Software Engineering Education
Work in progress: Using mobile technology to enhance self-efficacy in underrepresented students for engineering education
X-Reality (XR) and Immersive Learning: Theories, Use Cases, and Future Development
Design Thinking for Computational Creativity - a Case Study of International Exchanges Using Game and Animation (2014-Recent)
Design and Development of a Virtual High-Voltage Laboratory for Effective Applied Learning
On the Fusion of New Learning Technologies for Improving the Quality of Engineering Education
Computational Thinking and Coding Subject in Primary Schools: Methodological Approach Based on Alternative Cooperative and Individual Learning Cycles
Designing an effective Virtual Field trip for e-Learning
Implement cooperative learning activities via cloud application to enhancing ICT literacy skills of vocational teachers
Gauging lecturer LMS training video engagement with YouTube analytics
Engineering Student Attitudes to Digital Reading Teaching Technology in the post-coronavirus era
Productive Learning for Students in Assessed Coursework of Circuit Construction and Demonstration Video Production
Evaluating Student Academic Motivations in One-year CubeSat Project using 3x 2 Achievement Goal Framework
Smart Grid Education: A Review of Global Course Offerings and the UNSW Sydney Approach
Managing Motivation and Information Processing of Students in a Learning Analytics Course during Emergency Remote Teaching
Product Competitor Analysis for First-Year Engineering Students
An Integrated Observing Technic for Collaborative Learning: The Multimodal Learning Analytics Based on the Video Coding and EEG Data Mining
Student's characteristics and programming learning - A Macanese perspective
A Review on the Application of Virtual Reality in Professional and Vocational Training
Industrial Training Courses: A Challenge during the COVID19 Pandemic
Copyright Awareness and Video Assignment: A Case Study on Thai First-Year Engineering Students
Visualization of potential differences in comprehension by distribution of notes and questions in online programming courses
Practice-Oriented Smartphone Security Exercises for Developing Cybersecurity Mindset in High School Students
Risk Assessment on Cloud Computing for The Learning System in The Education Environment
ChatGPT and Moodle Walk into a Bar: Capabilities, Integration, Use Cases, and Challenges
Learning Networking by Reproducing Research Results in an NS-3 Simulation Networking Laboratory Course
AI-driven Teacher Analytics: Informative Insights on Classroom Activities
Assessing Students' Behavior in Error Finding Programming Tests: An Eye-Tracking Based Approach
Technology and Education in Japan: Research, Practice, and More
A Novel Remote FPGA Lab Platform Using MCU-based Controller Board
The Effectiveness of Integrating Geometer's Sketchpad Software in Phase-Based Geometric Learning
Using Games for Learning to Improve Students Performance in Higher Education
An Analysis of Learners' Perception to Synthetic Voices in Russian Language Learning
Calibration-Free Eye- Tracking System in Education for Students with Severe Physical and Intellectual Disabilities
A Conversational Assistant on Mobile Devices for Primitive Learners of Computer Programming
Enhancing competencies of less-able students to achieve learning outcomes: Learner aware tool support through Business intelligence
Hack Biodesign: An Integrative STEAM Education Platform for Biology, Engineering, and Design
What is this sound in dB? Pilot study on measuring the degrees of understanding of sound level in university students
Learning by Doing from Afar: Mobilizing the Internet of Things to Enrich Remote Learning
Development of competences in industrial engineering students inmersed in SME's through challenge based learning
E-learning in Entrepreneurship Education: A Systematic Literature Review
Pair Learning in Robotics Education: Design, Outcomes, and Lessons Learned
A Design of Artificial Intelligence Education
A Computer Supported Collaborative Annotation System
Comparison for deployment and skill evaluation of the software field
Using the augmented reality sandbox for advanced learning in geoscience education
Predicting Guesses and Slips Through Question Encoding with Complexity Hints
Using Web-based Visual Aids and Assignment in Enhancing Student's Learning in Materials Engineering Course
The Use of Multiple-Choice Questions in 3rd-Year Electronic Engineering Assessment: A Case Study
Enhancing Engineering Education: Exploring the Impact of Augmented Reality in Learning Biotechnology
Identification, Relevance, and Limitations of Threshold Concepts in Electrical and Electronic Engineering
A Digital Tool to Provide Pre-Screening to Dyslexia in Hong Kong
Implementation of Mobile game for Religion Learning
Benefits of embedding student research training projects in an engineering introductory seminar course
Smart Driving Gesture Interaction Design Based On DMPT Compatibility Model
Pre-Conference Workshop - What Educators and Engineers Need to Know about Patents
A Finance-Based Self-Learning Online Platform for Holistic Evaluation of Innovation Projects
A Framework for Developing Critical Literacies in Computer Architecture Education
GO-GA: Class Experiences with Offline Inquiry Learning Spaces in Go-Lab
Introducing Raspberry Pi and Its Peripherals to a Mechatronics Course Under COVID-19 Disruption
IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2015, Zhuhai, China, December 10-12, 2015
AI Framework for Scalable Automated Continuous Formative Assessment
Application and Evaluation of a Grouped Flipped Classroom Method
Special Session - Designing Virtual Learning Experiences: Iterating Immersive Environments
Cubes: Novel Graphical Method for Boolean Functions Simplification
Pre-Conference Workshop - Creating XR Experiences for the Classroom
Design and Practice of Exploratory Virtual Experiment in Physics Discipline
Cooperative cultivation mode for excellent engineer training program: Exploration and practice in NJUPT
The Effects of Seat Location-based Teaching Assistant Support System on the Awareness of Self-Regulated Learning and Learning Performance
A Java Program for Automatic Team Allocation in Project-Based Coursework
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia
Mind Map for Task-Oriented Teaching of "Digital System Design"
Shuishan Online: Constructing and Teaching with A Data-driven Learning Platform
Implementation of Long Short-Term Memory (LSTM) Models for Engagement Estimation in Online Learning
Board Game Design for Python Programming Education
Telecommunications Engineering at Macquarie Univerity: Modernisation and Vision
Examining the Impact of Pedagogical Agents on Students Learning Experience in Virtual Worlds
Factors Influencing Engineering Doctoral Students' Perceptions on their Readiness to Teach Engineering Courses
Multimodal Analysis of Learning-Centered Emotions and Cognitive Processes in Open-Ended Learning Environments
Project Planning from the Viewpoint of Project Management and Systems Engineering
Does a good match of trainees' learning styles to their tutors' instructional strategies contribute to trainees' academic achievements?
An interview study on student motivation in group-based engineering design projects
Student Experience of Flexible Engineering Education: A Case Study at Two Foreign Universities in the Far East
Revealing Vocational Training on Achieving UN's Sustainable Development Goals: Analysis Through Machine Learning
Computational Thinking Activities in High Schools to Enhance Interest and Skills in Programming
Exploring the Role of Reverse Engineering Pedagogy to Integrate Design Thinking and Physics in Interdisciplinary Education
Design and Development of a Serious Game for the Teaching of Requirements Elicitation and Analysis
Enhanced Learning Experience for Remote Students in Hybrid Class Model using 360° View Camera and Telepresence Robot
A Hands-On Mobile Device Forensics Course in Cybersecurity Education
Leveraging videos and forums for small-class learning experience in a MOOC environment
How to Influence Teachers and Students Motivation for STEM: Lessons Learned from Microsofts DreamSpace STEM 21CLD Educational Activity
POEM: A Personalized Online Education Scheme Based on Reinforcement Learning
Faculty Survey on the Distance Learning of Engineering Education during the COVID-19
Analysis of the relationship between fine-grained daily spatial and temporal activity frequency and academic performance
Praxis-Oriented Teaching of Project Management Skills for STEM Students in Higher Education
Teaching Reform of Microelectronics Courses by Strengthening STEM Education
AI Builders: Teaching Thai Students to Build End-to-End Machine Learning Projects Online
Research on the composition of design graduate students' academic competence from interdisciplinary perspective: take industrial design as an example
Introducing Alternative Value Proposition Canvases for Collaborative and Blended Design Thinking Activities in Science and Engineering Education
Real-Life Project-Based Learning in Introductory Programming: a Game for Cancer Prevention
An intelligent mining technique for CBL
Exploring the use of virtual environment for international creative education (art & design)
Teaching software testing skills: Metamorphic testing as vehicle for creativity and effectiveness in software testing
Industry-University Collaboration: An Educational Program with Automotive Industry
Utilization of ICTs in quality assurance and accreditation of higher education: Systematic literature review
Facilitating student and staff engagement across multiple offshore campuses for transnational education using an immersive video augmented learning platform
Application of Digital Technologies in Teaching Chinese Garden and Architecture
TROFOS - Agile Project Management Platform for Software Engineering Education
Bridging Theory and Practice: Innovative Approaches in Contemporary Engineering Education
Proposal for a Knowledge Map in Programming Education Curriculum for IT Talent Development in Japan
Foundations of an AI-based, cross-plattform companion app for lifelong learning optimization
Assessing primary school students' intrinsic motivation of computational thinking
Teachers' Stages of Concern on STEM Education in a Rural Secondary School in Guangzhou
Ready, Set, Go! Teachers' Perceptions of Technology Integration in University-level Physical Education Through Mobile Apps: A Mixed Methods Study
Exploring the Possibility of Working in Japan for IT Engineers Who Do Not Speak Japanese
Development of a Visualization System to Enhance Participation in Computer-Supported Collaboration Learning
Examination of Active Learning Methods in Large Lecture Classes
Face authentication for e-Learning using time series information
Opportunities for Improving the Learning/Teaching Experience in a Virtual Online Environment
Factor Analysis for the Acceptance of Introductory Courses Among University Students in China
Theory and Practice in a Systems Integration Project Life Cycle
Video conferencing as a peephole to MOOC participants: Understanding struggling students and uncovering content defects
Developing a technoself system to improve lifelong learning engagement
A multimodal approach to mitigate cheating in online assessments
Student Collegiality in Interdisciplinary Global Contexts
Embedding career development learning, empowering students, and discouraging plagiarism
Preparing STEM Students for Leading Positions through Supervising Younger Students
An Approach for Evaluating IT Employees' Programming Ability Using the Programed Visual Contents Comparison Method
Studying STEM Identity of Hong Kong kindergarten teachers who adopt an inquiry-based teaching approach
A preliminary study on teaching quality assessment from the perspective of "students as customers "
Work in progress: Investigating the effects of pair-programming on students' behavior in an advanced computer programming course
Reform Scheme for Principles of Communications under Background of the Engineering Education Accreditation
Enhancing Teaching Methods on Embedded Systems with Project-Based Learning
Gamified Flipped Classroom Learning Approach: A Case Study of AJ University
Teamwork as a fundamental skill for engineering graduates
Use of a Collaborative Virtual Reality Simulation for Multi-Professional Training in Emergency Management Communications
The Analysis of Student Experimental Behavior Based on Multi-source Information Fusion
Virtual Reality-Based Immersive Digital Learning Resources: Initial Study of the Design Features Perception from Future Architects
Embedd "Art" and "inclusion" into the STEM education
Lessons from a failed flipped classroom: The hacked computer science teacher
English Vocabulary Levels of University Engineering Students in a Sino-NZ Collaboration
Adopting Good-Learners' Paths in an Intelligent Tutoring System
Exploring the Factors of Students' Online Learning Based On Structural Equation Modeling
Students' perception on teaching and learning activities and their understanding in power engineering course
AHA: ADHD Augmented (Learning Environment)
AP-Coach: formative feedback generation for learning introductory programming concepts
Virtual Laboratory: Facilitating Teaching and Learning in Cybersecurity for Students with Diverse Disciplines
AR in the Computer Programming Classroom: A Review of the Literature
Wayang kulit: A multidisciplinary project for engineering education
Higher Education Practices Accounting for Gender Differences in Technological Development as Part of SDGs Achievement
DIY Wind Turbines: A Low-Cost Smart ICPS for Educational Research
An Improvement of Mentoring Scheme for Young Teachers in Electronic and Communication Engineering
Work-in-progress: Didactical Design for Virtual Reality Education
A Study on the Process and Effect of Using Cooperative Learning Approach into Electronics Lecture
NFT-Merit: An NFT-based Module Credit Management System on Ethereum Blockchain
Design of advanced active and autonomous learning system for computing education - A3 learning system
On the Possibility of Emotion Recognition Using Facial Expressions and Utterance Voices for Measuring Online Students' Emotional Engagement
Enhancing the Teaching of Data Structures and Algorithms using AI Chatbots
Using Maths Model Method in Solving Pre-Algebraic Problems Among Year Five Students
Leveraging Real-Time Simulation and Collaboration Platform for Project-Based Learning: Case Study of Astana IT University
Work-in-Progress: A Series of Science Lessons at Local Elementary Schools Performed by the Extra-Curriculum Project Team of Undergraduate Students
DiGen: Distractor Generator for Multiple Choice Questions in Code Comprehension
Challenges to flipped classroom adoption in Hong Kong secondary schools: Overcoming the first- and second- order barriers to change
Animated MOOC Videos on Semiconductor Devices and Their Versatile Use for Self-Learning & Formal Teaching Delivery
Practical Application of the Learning Mechanics-Game Mechanics Framework for Serious Games Design and Analysis for the Development of Mental Computation in Virtual Reality
Metamorphic testing: A new student engagement approach for a new software testing paradigm
Cold Calls to Enhance Class Participation and Student Engagement
Project-Based Analog Circuit Experiment Design for Lane Detection and Tracking in Electric Trolley Systems