yusuke1997/dblp-id-title huggingface dataset:
Categorical imperative NOT : facial affect is perceived continuously
The Public Life of Data: Investigating Reactions to Visualizations on Reddit
Exploring augmented reality for user-generated hyperlocal news content
Phantasm: Using Player Communication as Key Source of Gameplay
TaskCam
Interactive Cloud Experimentation for Biology: An Online Education Case Study
Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness
What Makes Videos Accessible to Blind and Visually Impaired People?
Too Much Information: Questioning Security in a Post-Digital Society
Remnance of Form: Interactive Narratives with Augmented Shadows
Subjective and Objective Effects of Tablet's Pixel Density
Balancing Learner Experience and User Experience in a Peer Feedback Web Application for MOOCs
Examining the robustness of sensor-based statistical models of human interruptibility
A Comparative Analysis of Social Media Platforms: Cultivating Psychological Safety for Financially-Constrained Aspiring Entrepreneurs
Toward a Learning Science for Complex Crowdsourcing Tasks
The COMIC research project on CSCW
PAIGE: Examining Learning Outcomes and Experiences with Personalized AI-Generated Educational Podcasts
Sound intensity gradients in an ambient intelligence audio display
From Intentions to Successful Action: Supporting the Creation and Realization of Implementation Intentions
AvatARoid: A Motion-Mapped AR Overlay to Bridge the Embodiment Gap Between Robots and Teleoperators in Robot-Mediated Telepresence
Workscape explorer: using group dynamics to improve performance
"Learnability" testing in learner-centered design
How to Train a (Bad) Algorithmic Caseworker: A Quantitative Deconstruction of Risk Assessments in Child Welfare
Criptopias: Speculative Stories Exploring Worlds Worth Wanting
Why context is important when gathering design feedback: an e-commerce case study
The Role of Auditory Environments and Anxiety in Detecting Phishing Emails
Interaction of Thoughts: Towards Mediating Task Assignment in Human-AI Cooperation with a Capability-Aware Shared Mental Model
Spatial Orchestra: Locomotion Music Instruments through Spatial Exploration
STRIPE: remote driving using limited image data
Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions
Connecting bridges across the digital divide
JumpMod: Haptic Backpack that Modifies Users' Perceived Jump
Designing for Uncertainty in HCI: When Does Uncertainty Help?
Design strategies in object-oriented programming and expertise
Accounting for diversity in subjective judgments
Participatory Design of VR Scenarios for Exposure Therapy
HCI/SIGCHI issues for Policy '98
Fly: studying recall, macrostructure understanding, and user experience of canvas presentations
Digital Sovereignty: What it is and why it matters for HCI
Agora: a remote collaboration system that enables mutual monitoring
The effect of spring stiffness and control gain with an elastic rate control pointing device
Getting a Grasp on Virtual Reality
Please Touch Color: Tactile-Color Texture Design for The Visually Impaired
Informal communication in collaboratories
Blood Pressure Beyond the Clinic: Rethinking a Health Metric for Everyone
Mobile ad hoc collaboration
Trust me, I'm accountable: trust and accountability online
Designing Future Social Wearables with Live Action Role Play (Larp) Designers
Designing for Employee Voice
Demonstration of GazeNoter: Enhancing AR Note-Taking Through Gaze-Based Selection of LLM Suggestions
Life scheduling to support multiple social roles
Exploring Design Approaches for Reducing Viewers' Discomfort with Distressing Short-form Videos
DeepTake: Prediction of Driver Takeover Behavior using Multimodal Data
Pointing at 3d target projections with one-eyed and stereo cursors
Supporting the collaborative meeting place
The Design of Guided Learner-Adaptable Scaffolding in Interactive Learning Environments
The News Says, the Bot Says: How Immigrants and Locals Differ in Chatbot-Facilitated News Reading
Automatic storytelling in comics: a case study on World of Warcraft
Teaching computers the young and the adults: observations on learning style differences
Interactive technologies for health special interest group
Interactive surface technology for a mobile command centre
Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
HCI and Health: Learning from Interdisciplinary Interactions
Enhancing Mobile Visualisation Interactivity: Insights on a Mixed-fidelity Prototyping Approach
Differences in Crowdsourced vs. Lab-based Mobile and Desktop Input Performance Data
Beyond the Enforcer: Exploring Metaphors for Alternative AI Moderation in Online Games
Research ethics in the facebook era: privacy, anonymity, and oversight
Expressive richness: a comparison of speech and text as media for revision
Creative Expression with Immersive 3D Interactions
STButton: Exploring Opportunities for Buttons with Spatio-Temporal Tactile Output
In-car gps navigation: engagement with and disengagement from the environment
How does HCI Understand Human Agency and Autonomy?
Supporting Making Fixations and the Effect on Gaze Gesture Performance
Towards the Right Direction in BiDirectional User Interfaces
Managing Deviant Behavior in Online Communities III
Bento Browser: Complex Mobile Search Without Tabs
Alexa as Coach: Leveraging Smart Speakers to Build Social Agents that Reduce Public Speaking Anxiety
Addressing Obsolescence of Consumer Electronics through Sustainable Interaction Design
Understanding the Role of Thermography in Energy Auditing: Current Practices and the Potential for Automated Solutions
An image synthesizing method based on human motion recognition from stereo images
4DCurve: A Shape-Changing Fabrication Method Based on Curved Paths with a 3D Printing Pen
On how event size and interactivity affect social networks
Not Now, Ask Later: Users Weaken Their Behavior Change Regimen Over Time, But Expect To Re-Strengthen It Imminently
Ethics in HCI
Assessment design for emergent game-based learning
Techniques to Visualize Occluded Graph Elements for 2.5D Map Editing
Indirect 2D Touch Panning: How Does It Affect Spatial Memory and Navigation Performance?
HCI Techniques from idea to deployment: a case study for a dynamic learning environment
The Reversed Turing Test
Keep Calm and Carry On: Exploring the Social Determinants of Indoor Environment Quality
Understanding flicking on curved surfaces
InEar BioFeedController: a headset for hands-free and eyes-free interaction with mobile devices
Extracting references between text and charts via crowdsourcing
We want more: human-computer collaboration in mobile social video remixing of music concerts
Usable OCR: what are the minimum performance requirements?
Kinetic device: designing interactions with a deformable mobile interface
Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory Perturbation
MindTerior: A Mental Healthcare Game with Metaphoric Gamespace and Effective Activities for Mitigating Mild Emotional Difficulties
Unraveling the Dilemma of AI Errors: Exploring the Effectiveness of Human and Machine Explanations for Large Language Models
Can Specialised Electronic Musical Instruments Aid Stroke Rehabilitation?
Spatial Workspace Collaboration: A SharedView Video Support System for Remote Collaboration Capability
Eustressed or distressed?: combining physiology with observation in user studies
Concurrent Engineering for an Interactive TV Interface
Networking for collaboration: video telephony and media conferencing
Smartphone Usage by Expert Blind Users
Proceedings of the CHI 2000 Conference on Human factors in computing systems, The Hague, The Netherlands, April 1-6, 2000
Finding "real people": trust and diversity in the interface between professional and citizen journalists
Deception and magic in collaborative interaction
"Can't believe I'm crying over an anime girl": Public Parasocial Grieving and Coping Towards VTuber Graduation and Termination
Low cost vs. high-end eye tracking for usability testing
Computational implications of human navigation in multiscale electronic worlds
User Eye Fatigue Detection via Eye Movement Behavior
Comparing access methods and quality of 3g mobile video streaming services
VR management tools: beyond spatial presence
Semiotic approaches to user interface design
Building a Framework for Comprehensive CXM: Opportunities and Challenges for Web-based Services
Designing a generalized 3D carousel view
Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers
Prompt-Gaming: A Pilot Study on LLM-Evaluating Agent in a Meaningful Energy Game
Designing to support communication on the move
Using interface cues in online health community boards to change impressions and encourage user contribution
Learning where to look
What's Wrong with Computational Notebooks? Pain Points, Needs, and Design Opportunities
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
InterFlowCeption: Foundations for Technological Enhancement of Interoception to Foster Flow States during Mental Work: About the potential of technologically supported body awareness to promote flow experiences during mental work
Exploring the Role of Activity Trace Design on Evaluations of Online Worker Quality
Synthesizing meaningful feedback for exploring virtual worlds using a screen reader
Thermaterial: Program Ambient Heat Transfer Behaviors on Objects through Fluidic Composites
Improving digital reading experiences with mood-based content selection
Nurturing Self-aware Learning through Facial Expression Interpretation
Models for Ownership: Implications for Long-term Relationships to Objects
Navigational blocks: tangible navigation of digital information
Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into Exergames
Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays
Multi-jump: jump roping over distances
Achieving sustainable society through micro-level crowdfunding
The student activity meter for awareness and self-reflection
BackTrack: 2D Back-of-device Interaction Through Front Touchscreen
"Bursting the Assistance Bubble": Designing Inclusive Technology with Children with Mixed Visual Abilities
Real-time 3D interaction with ActiveCube
Ethnographic interviews guide design of ford vehicles website
How Much Decision Power Should (A)I Have?: Investigating Patients' Preferences Towards AI Autonomy in Healthcare Decision Making
SIGCHI Social Impact Award: Asking Better Questions
Immersive VR: a non-pharmacological analgesic for chronic pain?
Understanding and evaluating cooperative games
Search result exploration: a preliminary study of blind and sighted users' decision making and performance
The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
CamBlend: an object focused collaboration tool
SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks
A Sociotechnical Mechanism for Online Support Provision
Evaluation of thumbwheel text entry methods
History-rich tools for social navigation
A physical interface for system dynamics simulation
Making user engagement visible: a multimodal strategy for interactive media experience research
Privacy risks emerging from the adoption of innocuous wearable sensors in the mobile environment
ProxiWatch: Enhancing Smartwatch Interaction through Proximity-based Hand Input
Skill Progression in Scratch Revisited
Home automation in the wild: challenges and opportunities
Participatory design practices: a special interest groups (abstract)
Ads suit up!: effects of website and advertiser credibility on consumer responses to banner ads
Moving Target Selection: A Cue Integration Model
Design for Trust: An Exploration of the Challenges and Opportunities of Bitcoin Users
Diagram entry mechanisms in graphical environments
The augurscope: a mixed reality interface for outdoors
Integrating Individual and Social Contexts into Self-Reflection Technologies
Video Matters! When Communication Ability is Stressed, Video Helps
Trust, Privacy, and Safety Factors Associated with Decision Making in P2P Markets Based on Social Networks: A Case Study of Facebook Marketplace in USA and Canada
Learning From the Crowd: Observational Learning in Crowdsourcing Communities
Technology Maintenance: A New Frame for Studying Poverty and Marginalization
Automation in Video Editing: Assisted Workflows in Video Editing
Don't Say Yes, Say Yes: Interacting with Synthetic Speech Using Tonetable
Exploring the Association between Moral Foundations and Judgements of AI Behaviour
Jill Watson SA: Design and Evaluation of a Virtual Agent to Build Communities Among Online Learners
Buddy bearings: a person-to-person navigation system
Online Proctoring: Privacy Invasion or Study Alleviation?: Discovering Acceptability Using Contextual Integrity
Can't Touch This: Rethinking Public Technology in a COVID-19 Era
Beyond The Pipeline: Addressing Diversity In High Tech
Still Not a Lot of Research? Re-Examining HCI Research on Religion and Spirituality
"Good Enough!": Flexible Goal Achievement with Margin-based Outcome Evaluation
InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools
Interactive Tactile Map as a Tool for Building Spatial Knowledge of Visually Impaired Older Adults
Teaching Middle Schoolers about the Privacy Threats of Tracking and Pervasive Personalization: A Classroom Intervention Using Design-Based Research
REsCUE: A framework for REal-time feedback on behavioral CUEs using multimodal anomaly detection
Problems of data mobility and reuse in the provision of computer-based training for screening mammography
Patient Strategies as Active Adaptation: Understanding Patient Behaviors During an Emergency Visit
Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders
Business instrument panel: a new paradigm for interfacing with financial data
A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS
Minimalistic Explanations: Capturing the Essence of Decisions
The Computer for the 21st Century - Second Edition for Europe: Open-source Projects, Consumer Activism, and Collaboration Will Make Privacy the Central Pillar of Innovation and Cause a Technology Industry Where Creative Ideas From Small Market Players Can Flourish
INWARD: A Computer-Supported Tool for Video-Reflection Improves Efficiency and Effectiveness in Executive Coaching
Towards Digital Independence: Identifying the Tensions between Autistic Young Adults and Their Support Network When Mediating Social Media
Wonder and Grow Healthy : User-Centered Design for Selective Eating Children with Autism Spectrum Disorder to Support Healthy Eating Habits
Two-handed input in a compound task
Using Cr-Y Components to Detect Tongue Protrusion Gestures
Facilitating benign deceit in mediated communication
Why does Automation Adoption in Organizations Remain a Fallacy?: Scrutinizing Practitioners' Imaginaries in an International Airport
Immersive Flora: Re-Engaging with the Forest through the Visualisation of Plant-Environment Interactions in Virtual Reality
Ignoring As a Moderation Strategy for Volunteer Moderators on Twitch
International students' use of facebook vs. a home country site
Building castles in quicksand: blueprint for a crowdsourced study
Snapping Out of It: How a Wearable for Self-Tracking Assisted Psychotherapy Bridges the Gap Between Thoughts and the World
Evaluation of a Financial Portfolio Visualization using Computer Displays and Mixed Reality Devices with Domain Experts
Co-Designing with Early Adolescents: Understanding Perceptions of and Design Considerations for Tech-Based Mediation Strategies that Promote Technology Disengagement
Sustainabilities and HCIs from the Souths
Code Code Evolution: Understanding How People Change Data Science Notebooks Over Time
Blogging in a region of conflict: supporting transition to recovery
FlexCam: using thin-film flexible OLED color prints as a camera array
Depth perception with gaze-contingent depth of field
Can computer personalities be human personalities?
TypeDance: Creating Semantic Typographic Logos from Image through Personalized Generation
Artificial window view of nature
CHI 2019 Early Career Development Symposium
Adaptive time windows for real-time crowd captioning
A Kaleidoscope of Languages: When and How Non-Native English Speakers Shift between English and Their Native Language during Multilingual Teamwork
Gesture-supported document creation on pen and touch tabletops
SearchKids: a digital library interface for young children
Designing a First Person Shooter Game for Quadriplegics
Conceptualizing Algorithmic Stigmatization
Laser Cut Layered Gels for Lighting Design
Emphasizing dysfunctional group dynamics in collaboration personas: specification of an approach
Innovating Novel Online Social Spaces with Diverse Middle School Girls: Ideation and Collaboration in a Synchronous Virtual Design Workshop
"It's Kind of Context Dependent": Understanding Blind and Low Vision People's Video Accessibility Preferences Across Viewing Scenarios
It's a jungle out there: practical considerations for evaluation in the city
iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing
MammiBelli: sharing baby activity levels between expectant mothers and their intimate social groups
Do we need eye trackers to tell where people look?
"Just whack it on until it gets hot": Working with IoT Data in the Home
Can blogs empower women?: designing agency-enhancing and community-building interfaces
Unlocking the expressivity of point lights
Using Small Screen Space More Efficiently
Shop-i: Gaze based Interaction in the Physical World for In-Store Social Shopping Experience
Evaluating Singing for Computer Input Using Pitch, Interval, and Melody
Principles and Interactive Tools for Evaluating and Improving the Behavior of Natural Language Processing models
What to the Muslim is Internet search: Digital Borders as Barriers to Information
Plan-Then-Execute: An Empirical Study of User Trust and Team Performance When Using LLM Agents As A Daily Assistant
Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations
Bugs as Features: Describing Patterns in Student Code through a Classification of Bugs
Social Support in Digital Patronage: OnlyFans Adult Content Creators as an Online Community
An EEG-based Approach for Evaluating Graphic Icons from the Perspective of Semantic Distance
Means based adaptive persuasive systems
The role of transparency in recommender systems
When My Car Whispers Secrets to My Home: Envisioning the Opportunities and Challenges of Human-Vehicle-Home Integrated Ecosystems through Probes
Design and Development of a Training and Immediate Feedback Tool to Support Healthcare Apprenticeship
CHI '99 Extended Abstracts on Human Factors in Computing Systems, CHI Extended Abstracts '99, Pittsburgh, Pennsylvania, USA, May 15-20, 1999
Collective Sensemaking in Online Health Forums
Differences in Movement Microstructure of the Mouse and the Finger-Controlled Isometric Joystick
Eek! a mouse! organic user interfaces: tangible, transitive materials and programmable reality
How much do we understand when skim reading?
Determining relevancy: how software developers determine relevant information in feeds
Crime and/or Punishment: Joining the Dots between Crime, Legality and HCI
A Computational Theory of Working Memory
As Light as You Aspire to Be: Changing Body Perception with Sound to Support Physical Activity
Improving the form factor of a wrist-based mobile gesture interface
The formal specification of adaptive user interfaces using command language grammar
Hypermedia Research at C&C Research Labs, NEC USA
So You Think You Can't Draw? A Hands-on Introductory Course on Sketching in HCI Techniques
An improved interface for tutorial dialogues: browsing a visual dialogue history
Pilot Study on Notification Using Phantom Sensation on Hand
PhotoScope: visualizing spatiotemporal coverage of photos for construction management
"Finding the Magic Sauce": Exploring Perspectives of Recruiters and Job Seekers on Recruitment Bias and Automated Tools
Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints
Interpreting the Effect of Embellishment on Chart Visualizations
Human-Computer Interaction, INTERACT '93, IFIP TC13 International Conference on Human-Computer Interaction, 24-29 April 1993, Amsterdam, The Netherlands, jointly organised with ACM Conference on Human Aspects in Computing Systems CHI'93
Eden: a professional multitouch tool for constructing virtual organic environments
Dying, Death, and the Afterlife in Human-Computer Interaction. A Scoping Review
Reflections on a synergistic format for disseminating research through design
An Analysis of Password Managers' Password Checkup Tools
The Heat is On: A Temperature Display for Conveying Affective Feedback
Negative Emotion, Positive Experience?: Emotionally Moving Moments in Digital Games
Exploring the digital support needs of caregivers of people with serious mental illness
OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera
Managing UX teams
Augmented Conceptual Analysis of the Web
Dispensing with Humans in Human-Computer Interaction Research
Designing Closeness to Increase Gamers' Performance
Improvising with Machines - Designing Artistic Non-Human Actors
The effects of structured, multi-level documentation
Using a knowledge analysis to predict conceptual errors in text-editor usage
PneuSleeve: In-fabric Multimodal Actuation and Sensing in a Soft, Compact, and Expressive Haptic Sleeve
Experience-scapes
Case Study: End users in recovery from substance use disorders as designers and developers of digital games with therapeutic potential
Everyday Automation Experience: Non-Expert Users Encountering Ubiquitous Automated Systems
Waterhouse: enabling secure e-mail with social networking
Bot in the Bunch: Facilitating Group Chat Discussion by Improving Efficiency and Participation with a Chatbot
HCI at End of Life & Beyond
FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototyping
The design of the 'Babble' timeline: a social proxy for visualizing group activity over time
T4Train: Rapid Prototyping of ML-Driven Interactive Applications
What's Your Problem with the Dog Internet?
A process for research on aging and computer use
Improved reasoning with Convince Me
Cinematic Prototyping: Exploring Future Interactions without Prototyping Technology
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
A Preliminary Investigation of the Role of Anthropomorphism in Designing Telehealth Bots for Older Adults
Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, Pittsburgh, PA, USA, May 15-20, 1999
Design rationale of a video explorer
Human Factors in Computing Systems, CHI '95 Conference Companion: Mosaic of Creativity, Denver, Colorado, USA, May 7-11, 1995
Theory and method for experience centered design
Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson's Disease
Tagged photos: concerns, perceptions, and protections
Increasing Video Accessibility for Visually Impaired Users with Human-in-the-Loop Machine Learning
Visualizing email content: portraying relationships from conversational histories
Creating Conversational Datasets for Retrieval-Augmented Generation Applications is Hard: Challenges & Research Opportunities
OSINT Clinic: Co-designing AI-Augmented Collaborative OSINT Investigations for Vulnerability Assessment
The Pillow: Artist-Designers in the Digital Age
Effects of contextual navigation aids on browsing diverse Web systems
A quantitative model of the learning and performance of text editing knowledge
Investigating Phicon feedback in non-visual tangible user interfaces
Generative AI and Accessibility Workshop: Surfacing Opportunities and Risks
Radical Choreographic Object [RCO]