yusuke1997/dblp-id-title huggingface dataset:
Renoir in VR: Comparing the Relaxation from Artworks Inside and Outside of Virtual Reality
Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI
AI Assisted Design of Sokoban Puzzles Using Automated Planning
Real-Time Dynamic Digital Scenography: An Electronic Opera as a Use Case
Contemporary Installation Art and Phenomenon of Digital Interactivity: Aha Experiences - Recognition and Related Creating with and for Affordances
Traditional Culture into Interactive Arts: The Cases of Lion Dance in Temple Lecture
Infusing Creativity and Technology Through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App
Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation
Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of 'Good Games' Principles for Effective Behavioural Change
Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist
Design as a Knowledge Constructing Activity
Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings
Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot
Audial Kinetics and the Disembodied Voice
Detecting Depression Using Voice Signal Extracted by Chatbots: A Feasibility Study
Fostering Social Interaction in Playful Cities
Authentication of Art: Assessing the Performance of a Machine Learning Based Authentication Method
Mobile Device Applications for Head Start Experience in Music
Towards Automated Analysis of Joint Music Performance in the Orchestra
A Collaborative Video Sketching Model in the Making
Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals
MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback
Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom
Extended Realities, Artificial Intelligence and Interfaces
A Theory Based Dialogic Learning Architecture for Sustained Innovative Collaborative Learning Across Diversity and Professional Borders
Synaesthesia Sound Design in Virtual Reality
Preferences of Student In-Game Elements for Implementation in Gamified Learning: A Survey Report
Sonic Onyx: Case Study of an Interactive Artwork
Recreating Gaming Experience Through Spatial Augmented Reality
Between Artistic Creativity and Documentation: An Experiment on Interaction with an Installation for Music-Making
Augmenting a Ballet Dance Show Using the Dancer's Emotion: Conducting Joint Research in Dance and Computer Science
Depicting Time Evolving Flow with Illustrative Visualization Techniques
Dance and Technology: Different Readings of the Technologically Mediated Body
Automatic Skin Color Beautification
Design Patterns of Health Animation - Scaling Pattern Languages Into a New Domain
Interfaces for Science: Conceptualizing an Interactive Graphical Interface
Designing and Learning with IoT in a Passion-Based Constructionist Context
Designing Digital Tools for Physiotherapy
Artistic Rendering of Human Portraits Paying Attention to Facial Features
Art and Code: Programming as a Medium
Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children
Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation
When Technology Collaborates: Politics and the Aesthetic of "We" Human-and-Technology
Panoramic and 3D Computer Vision
Geometrical Feature Identification of Cuneiform Signs on Micro-Survey Reconstruction
2000 Eyes: Spherical View of La Fenice di Venezia - A Large-Format Equirectangular Drawing with a Gigapixel Resolution
Dynamic Lighting in Classrooms: A New Interactive Tool for Teaching
Entrepreneurial Cultural Affinity Spaces (ECAS): Design of Inclusive Local Learning Ecosystems for Social Change, Innovation and Entrepreneurship
A Multimodal Interaction Framework for Blended Learning
A Review of Game Design Techniques for Evoking and Managing Curiosity
Art as an Expanded Field: The Case of the R/Place Social Experiment
3 Case Studies: A Hybrid Educational Strategy for ART/SCI Collaborations
Shadows as Ambient Displays - A Design Space
Design and Development of an Interactive Virtual Shadow Puppet Play
Singing Code
Personalization of Educational Video Games in APOGEE
VR Situated Simulations
Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos
A Watercolor NPR System with Web-Mining 3D Color Charts
Designing a Multilingual, Multimodal and Collaborative Platform of Resources for Higher Education
Assistive Synchronised Music Improvisation
Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets
The Development of Bǎi/摆: An Oscillating Sound Installation
Aesthetics of 'We' Human-and-Technology
Simulating Idiosyncratic Movement Qualities
Poetry of Separation: The Aesthetics of Spatial Montage and Generative Editing for Multi-layered Screens
Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces
Optimizations of VR360 Animation Production Process
Real-Time Measurement and Analysis of Audience Response
Considerations and Methods for Usability Testing with Children
GLOBE - Digital Literacy and Organizational Learning by Scenario-Driven Exercises
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes
ArtsIT/DLI History, Research and Network Development
(AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object
Why It's Art
A Tangible Constructivist AR Learning Method for Children with Mild to Moderate Intellectual Disability
Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning
'Portugal Without Fires', A Data Visualization System to Help Analyze Forest Fire Data in Portugal
At the Bottom of the U: Arts-Based Leadership of Creative Learning Processes in Educators and Social Workers' Training
Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment
VR Diet Museum: A Virtual Experience Designed for Better Learning and Reflection on Eating Habits and Its Effects
Reconstruction of Cultural Artifact Using Structured Lighting with Densified Stereo Correspondence
Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability
Reconstructing Facial Expressions of HMD Users for Avatars in VR
Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom
Teachers' Preferable Attributes of E-Learning Resources
The Influence of Biofeedback on Exercise Correctness and Muscle Activity
Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation
Note Recognizer: Web Application that Assists Music Learning by Detecting and Processing Musical Characteristics from Audio Files or Microphone in Real-Time
Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration
SOUND OF(F): Contextual Storytelling Using Machine Learning Representations of Sound and Music
Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships
Digital-Foley and Live Performance
Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald Drawings
Creative Approaches on Interactive Visualization and Characterization at the Nanoscale
Unusual Transformation: A Deep Learning Approach to Create Art
To Become Digitally Competent: A Study of Educators' Participation in Professional Learning
Tracking Small Artists
The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets
Development of a Pervasive Game for ADHD Children
Making Puppet Circuits
Creating Wheel-Thrown Potteries in Digital Space
ArtsIT + DLI: Invited Paper
Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions?
Virtual Idol Hatsune Miku - New Auratic Experience of the Performer as a Collaborative Platform
In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer
BioSpil: Bringing Interactivity and Gaming into a Cinema-Context
Bridging the Architectural Gap in Smart Homes Between User Control and Digital Automation
Citizen Science 2.0: Data Management Principles to Harness the Power of the Crowd
User Guidance for Document-Driven Processes in Enterprise Systems
Design Science in the Field: Practice Design Research
Global Perspectives on Design Science Research, 5th International Conference, DESRIST 2010, St. Gallen, Switzerland, June 4-5, 2010. Proceedings
Delivering Effective Care Through Mobile Apps: Findings from a Multi-stakeholder Design Science Approach
The Ecology of Learning-by-Building: Bridging Design Science and Natural History of Knowledge
Supporting Technical Customer Service Processes: A Design-Centered Approach
Structured Creativity: Enhancing Business Model Innovation with Generative AI
A Personalized Conversational Agent to Treat Depression in Youth and Young Adults - A Transdisciplinary Design Science Research Project
Designing a Large Language Model-Based Coaching Intervention for Lifestyle Behavior Change
Visionary Design Research: Renewing e-government Support for Business Set Up
Emerging Patterns of Communication in a Pharmacist-Patient Health Information System
Designing an Information System for Residential Heating and Ventilation to Improve Comfort and Save Energy
Design Principles for National Innovation Agencies in Social Market Economies
Empirical Grounding of Design Science Research Methodology
An Approach for Smart Artifacts for Mobile Advertising
Designing for Recombination: Process Design through Template Combination
Designing a Large Language Model Based Conversational Agent for Language Acquisition
Exploring the Design, Use, and Outcomes of Process Guidance Systems - A Qualitative Field Study
GreenCrowd: An IoT-Based Smartphone App for Residential Electricity Conservation
Knowledge Creation - A Perspective on the Development of Design Principles
Mining Configurable Process Fragments for Business Process Design
An approach for designing management support systems: the design science research process and its outcomes
Why Should I Trust a Blockchain Platform? Designing for Trust in the Digital Car Dossier
Design of a Machine Learning System for Prediction of Chronic Wound Management Decisions
Designing for Digital Government Innovation in Resource Constrained Countries: The Case of Woredas in Ethiopia
An Information Systems Design Theory for Digital Broker Platforms
Towards a paradigmatic shift in IS: designing for social practice
A Multi-Grounded Design Research Process
The Origins of Design Principles: Where do... they all come from?
Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App
Call for Action: Designing for Harmony in Creative Teams
Capturing User Generated Video Content in Online Social Networks
System Design Principles for Intergenerational Knowledge Sharing
Artifact Validity in Design Science Research (DSR): A Comparative Analysis of Three Influential Frameworks
Intrinsic Motivation to Share Health Information: Design Guidelines and Features for Patient Sharing Platforms
Scaling Sustainable Entrepreneurship for Impact: Design Knowledge for the Use of Digital Technologies
MyLung: Design and Testing of a Mobile-Based Assistive Technology for COPD Patients
Design science as nested problem solving
Neuroscience in Design-Oriented Research: Exploring New Potentials
Situational maturity models as instrumental artifacts for organizational design
We Need the Open Artefact: Design Science as a Pathway to Open Science in Information Systems Research
AI-Based Design Science Research: An Exploratory Framework for Leveraging Artificial Intelligence in Design Science Research
NavigTweet: A Visual Tool for Influence-Based Twitter Browsing
Multi-criteria Selection in Design Science Projects - A Procedure for Selecting Foresight Methods at the Front End of Innovation
Performant Peer Review for Design Science Manuscripts: A Pilot Study on Dedicated Highlighters
Bookkeeping for Informal Workers: Co-creating with Street Traders
The IT-CMF: A Practical Application of Design Science
Designing a Framework for the Development of Domain-Specific Process Modelling Languages
Service Extraction from Operator Procedures in Process Industries
Design Science Research Problems ... Where Do They Come From?
A Prototype System for Collecting and Analyzing Credible Online Medical Content
A Bottom-Up Competency Modeling Approach
Ontology Design for Strategies to Metrics Mapping
How to Make Smart Collaboration Work in Multidisciplinary Teams
Multi-interest User Profiling in Short Text Microblogs
Logistics Service Map Prototype
Toward Procedural AI Governance: Designing a Phase Model for AI Development Projects
From Stress to Success: Designing a Diagnosis and Intervention Platform for Knowledge Workers
A Reference Model for the Information-Based Support of Enterprise Transformations
z-Commerce: Designing a Data-Minimizing One-Click Checkout Solution
An Artifact for Improving Effective Medication Adherence
Extending Prior Research with Design Science Research: Two Patterns for DSRIS Project Generation
Design Science Research for a Resilient Future - 19th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2024, Trollhättan, Sweden, June 3-5, 2024, Proceedings
Designing Live Biofeedback for Groups to Support Emotion Management in Digital Collaboration
How to Prevent Reinventing the Wheel? - Design Principles for Project Knowledge Management Systems
Strategic Planning for IS Security: Designing Objectives
Enabling Responsible LLM-Based Grading in Higher Education - Design Guidelines and a Reproducible Data Preparation Pipeline
Green e-community: Sensemaking in Environmental Sustainability Transformations
Designing Digital Infrastructures for Trans-situated Learning
The Transdisciplinary Reach of Design Science Research - 17th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2022, St Petersburg, FL, USA, June 1-3, 2022, Proceedings
Overcoming Rebound Effects: A Process Blueprint for Circular Systems Design
Dare to Prepare: Designing a Negotiation Preparation Card Deck
Design Principles for Boundary Spanning in Transdisciplinary Design Science Research
The Next Wave of Sociotechnical Design - 16th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2021, Kristiansand, Norway, August 4-6, 2021, Proceedings
Towards a Collaborative, Interactive Web Services Composition Approach Based on an Intentional Group Recommender System
The Front End of Innovation: Perspectives on Creativity, Knowledge and Design
Outline of a design science research process
ALDA: An Aggregated LDA for Polarity Enhanced Aspect Identification Technique in Mobile App Domain
Conducting Design Science Research in Society 5.0 - Proposal of an Explainable Artificial Intelligence Research Methodology
Common Citation Analysis and Technology Overlap Factor: An Empirical Investigation of Litigated Patents Using Network Analysis
Designing a Reference Architecture for Collaborative Condition Monitoring Data Spaces: Design Requirements and Views
Towards a Domain-Specific Method for Multi-Perspective Hospital Modelling - Motivation and Requirements
Please Tell Me What to Do - Towards a Guided Orchestration of Key Activities in Data-Rich Service Systems
Computational Thinking for Design Science Researchers - A Modular Training Approach
Designing Knowledge for Conversational AI Applications: A Bloom's Taxonomy Perspective
Developing an Innovation Accounting System for a Professional Service Firm: A Design Science Research Project
C-K design theory for information systems research
brAInstorm: Intelligent Assistance in Group Idea Generation
Building a Vulnerability Index of Biological and Socioeconomic Risk Factors to Combat COVID-19 Spread
Design and Evaluation of a System Dynamics Based Business Model Evaluation Method
Extending the Design and Engineering Methodology for Organizations with the Generation Operationalization and Discontinuation Organization
Action Design Research in Practice: The Case of Smart Cities
Supporting LIFE: Mobile Health Application for Classifying, Treating and Monitoring Disease Outbreaks of Sick Children in Developing Countries
Generation of Design Principles as Knowledge Conversion - Elucidating Dynamics
Integration of Information Retrieval in Creativity Support: A Prototype to Support Divergent Thinking
Designing Business Models in the Era of Internet of Things - Towards a Reference Framework
The constitutive and the instrumental in social design
The Suggestion of Design Theory Artefacts for e-Government in South Africa
Local Solutions for Global Challenges - 20th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2025, Montego Bay, Jamaica, June 2-4, 2025, Proceedings, Part II
Towards Design Engineering of Ubiquitous Information Systems
An Empirical Account of Fitness-Utility: A Case of Radical Change towards Mobility in DSR Practice
preCEP: Facilitating Predictive Event-Driven Process Analytics
Environmental Sustainability in Design Science Research: Direct and Indirect Effects of Design Artifacts
A Platform for Value Co-creation in SME Networks
A Knowledge Interface System for Information and Cyber Security Using Semantic Wiki
Inductive Design of Maturity Models: Applying the Rasch Algorithm for Design Science Research
The Design of Focus Area Maturity Models
Interactive Dynamic Learning Environment (IDLE)
Design Science Research Post Hevner et al.: Criteria, Standards, Guidelines, and Expectations
An OOV-Aware Curation Process for Psycholinguistic Analysis of Social Media Text - A Hybrid Approach
Lost in Antarctica: Designing an Information Literacy Game to Support Motivation and Learning Success
The Value of Anonymity on the Internet
Designing a Machine Learning Model to Predict Cardiovascular Disease Without Any Blood Test
Design Science in Practice: Design and Evaluation of an Art Based Information System to Improve Indoor Air Quality at Schools
Morphological Analysis for Design Science Research: The Case of Human-Drone Collaboration in Emergencies
Empowering Recommender Systems in ITSM: A Pipeline Reference Model for AI-Based Textual Data Quality Enrichment
FASTS: FAcets Structured Tag Space - A Novel Approach to Organize and Reuse Social Bookmarking Tags
Respondent Behavior Logging: A Design Science Research Inquiry into Web Survey Paradata
Design of a Real-Time Data Market Based on the 21 Bitcoin Computer
Development of a Data-Driven Business Model Transformation Tool
Reconsidering Modular Design Rules in a Dynamic Service Context
Evaluating APIs: A Call for Design Science Research
Venture Design Research: Description and Illustration
Designing Transport Supporting Services Together with Users with Intellectual Disabilities
Supporting Product Development by a Trend Analysis Tool Applying Aspect-Based Sentiment Detection
Toward a Method for Design Science Research Meta-Studies to Improve the Reusability of Design Principles
Designing for Light-Weight Collaboration: The Case of Interactive Citizens' Advisory Services
Persuasive Blood Donation App Design for Individualist and Collectivist Cultures
Disentangling the Problem Space: A Validated Problem Statement for Sustainability Support Systems
Developing Design Principles for a Crowd-Based Business Model Validation System
Enhancing Design Science through Empirical Knowledge: Framework and Application
A Design Science Approach to Blood Donation Apps
Measuring information volatility in a health care information supply chain
Design Logic and the Ambiguity Operator
Forms of Reasoning in the Design Science Research Process
Pattern-Based Design Research - An Iterative Research Method Balancing Rigor and Relevance
Relevance through Consortium Research? Findings from an Expert Interview Study
Designing an Augmented Reality Authoring Tool to Support Complex Tasks. A Design Science Study Using Cognitive Load Theory
RefineMind: A Mobile App for People with Dementia and Their Caregivers
The Chimera of the Simple Organization: What is the Relevant Design Knowledge Needed to Guide Small Business Digital Transformation?
Conceptualizing Multi-party AI Reliance for Design Research
The Design of a Multi-layer Scrutiny Protocol to Support Online Privacy and Accountability
Design Principles for a Social Question and Answers Site: Enabling User-to-User Support in Organizations
Designing for complex innovations in health care: design theory and realist evaluation combined
System-Wide Learning in Cyber-Physical Service Systems: A Research Agenda
Towards a design theory for online communities
Design Science Research for the Humanities - The Case of Prosopography
Conceptual Design Science Research? How and Why Untested Meta-Artifacts Have a Place in IS
Information System Design Theory: A Lifecycle Perspective
Designing Software for Online Randomized Controlled Trials
Trading Stocks on Blocks - Engineering Decentralized Markets
Theorizing in Design Science Research
Wasn't Expecting that - Using Abnormality as a Key to Design a Novel User-Centric Explainable AI Method
Extending the Fitness-Utility Model for Management Artifacts in IS Design Science Research
Inquiry Frameworks for Research Question Scoping in DSR: A Realization for ChatGPT
Design Archaeology: Generating Design Knowledge from Real-World Artifact Design
Using the metaphysics of quality to define design science
PS 3 - A Domain-Specific Modeling Language for Platform-Based Smart Service Systems
Managing the Future - Six Guidelines for Designing Environmental Scanning Systems
A Language-Independent Model Query Tool
Knowledge Accumulation in Design-Oriented Research - Developing and Communicating Knowledge Contributions
Development of a Smart Glass Application for Wound Management
Design Science at the Intersection of Physical and Virtual Design - 8th International Conference, DESRIST 2013, Helsinki, Finland, June 11-12, 2013. Proceedings
ServiceDesignKIT: A Web Platform of Digital Service Design Techniques
A Fitness-Utility Model for Design Science Research
Meta-requirements for Immersive Collaborative Spaces in Industrial Workplace Learning: Towards a Design Theory
A Methodology for Content-Centered Design of Ambient Environments
Smart Factory - Requirements for Exchanging Machine Data
Organic design techniques utilized in the development of a domain-based integrated knowledge repository to enhance learning outcomes
GenAI-CoP: A Reusable Co-creation Process for Identifying Generative AI Agents
Design Science in Research Cooperations with the Industry: Findings from Three Prototyping Projects
Mini Smart Grid @ Copenhagen Business School: Prototype Demonstration
Making Use of Design Principles
A Mid-Range Theory for Designing Sustainable Safe Spaces of Immersive Learning Environments: A Design-Science Based Gamification Approach
Measuring the Actual Office Workspace Utilization in a Desk Sharing Environment Based on IoT Sensors
Visualizing Argumentation for Research Problem and Research Design
What's the Best Bet? An Analysis of Design Scientists' Perceptions of Receptivity and Impact of IS Journals
Artifact Types in Information Systems Design Science - A Literature Review
Knowledge Contributions in Design Science Research: A Meta-Analysis
Citizen Data Scientist: A Design Science Research Method for the Conduct of Data Science Projects