yusuke1997/dblp-id-title huggingface dataset:
3D input devices and interaction concepts for optical tracking in immersive environments
Personalized Animatable Avatars from Depth Data
Reactive Virtual Environment System: LivingWorlds multi-user world
Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality
An interactive virtual world experience - the cyberspace roadshow
Real-time Visual Representations for Mixed Reality Remote Collaboration
Multi-Finger Haptic Rendering of Deformable Objects
Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths
The Extended Window Metaphor for Large High-Resolution Displays
Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment
Towards Virtual Reality for the Masses: 10 Years of Research at Disney's VR Studio
The Impact of Viewing Stereoscopic Displays on the Visual System
Scent Presentation Expressing Two Smells of Different Intensity Simultaneously
Real-time Reconstruction of PseudoWide-angle Images with an Approximating Depth Model
Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects
Improving Photon Mapping Towards an Interactive Stage Lighting Framework
360° versus 3D Environments in VR Headsets for an Exploration Task
A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering
Functional Reactive Augmented Reality: Proof of Concept Using an Extended Augmented Desktop with Swipe Interaction
A View Management Method for Mobile Mixed Reality Systems
Neural Correlates of Disrupted Presence: Strange Disruptions in a Naturalistic Virtual Environment
Evaluating the Effects of Haptics on Presence while Traveling in a Desktop Virtual Environment
Double Exponential Smoothing: An Alternative to Kalman Filter-Based Predictive Tracking
Quality of Service Management for a Media-Enhanced Virtual Meeting Place
First-Person Science Inquiry in the Field
Generating Multiple Levels of Detail from Polygonal Geometry Models
Fast algorithms for drawing Nonuniform B-spline surfaces: a practical application in Virtual Environment
Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments, ICAT, EuroVR, Lyon, France, 2009
Enhanced Hand Manipulation for Efficient and Precise Positioning and Release
Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2014 - Posters and Demos, Bremen, Germany, December 8-10, 2014
Short Paper: Engineering Realtime Interactive Systems: Coupling and Cohesion of Architecture Mechanisms
Haptic Display for a Virtual Reality Simulator for Flexible Endoscopy
Accelerometer-Based Motion Tracking for Orchestra Conductor Following
Monocular Head Tracking for Desktop Virtual Environments
Tangible 3D: Hand Gesture Interaction for Immersive 3D Modeling
An Investigation into the design of an Interface for Interaction with a Virtual Environment representing a four-dimensional object
Collaborative Volume Rendering in a Distributed Virtual Reality Environment
Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide
Proposed VR Simulator with Ability to Discriminate Velocity of Approaching Car
Immersive Sound Field Simulation in Multi-screen Projection Displays
Control Software for the productive Use of distributed IPT Installations
Dark/Light Mode Adaptation for Graphical User Interfaces on Near-Eye Displays
Compression Of 16K Video For Mobile VR Playback Over 4K Streams
A Fuzzy Controlled Rendering System for Virtual Reality Systems Optimised by Genetic Algorithms
A vision-based head tracking system for fully immersive displays
Camera Calibration of a NintendoWii Remote using PA-10 Robotic Arms
Semantic Behaviours in Collaborative Virtual Environments
Selective Stylization for Visually Uniform Tangible AR
The Interaction Between Individuals' Immersive Tendencies and the Sensation of Presence in a Virtual Environment
An Experimental Comparison of Three Optical Trackers for Model Based Pose Determination in Virtual Reality
Collaborative Interaction in Co-Located Two-User Scenarios
Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror
Gaze Guidance in the Real-world by Changing Color Saturation of Objects
Interaction Models, Reference, and Interactivity in Speech Interfaces to Virtual Environments
Mingle with an Amoeba
Proceedings of the 12th Eurographics Symposium on Virtual Environments, EGVE 2006, Lisbon, Portugal, 2006
FoReCast: Real-time Foveated Rendering and Unicasting for Immersive Remote Telepresence
Improved 3D Interactive Devices for Passive and Active Stereo Virtual Environments
Surveys and Experiments on the effectiveness of VR-based safety education
Haptic Rendering of Dynamic Image Sequence Using String based Haptic Device SPIDAR
Towards Interacting with Force-Sensitive Thin Deformable Virtual Objects
Interactive Social Displays
The Influence of Head Tracking and Stereo on User Performance with Non-Isomorphic 3D Rotation
Virtual Environments 2023, ICAT-EGVE, 33rd International Conference on Artificial Reality and Telexistence, 28th Eurographics Symposium on Virtual Environments, Posters & Demos, Trinity College Dublin, Ireland, December 6-8, 2023
A Further Assessment of Factors Correlating with Presence in Immersive Virtual Environments
Effects of Interior Bezels of Tiled Large High-Resolution Displays on Saliency Prediction and Human Eye Movement Behavior
Short Paper: View Dependent Rendering to Simple Parametric Display Surfaces
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum
Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality
Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency
A Tele-immersive System Based On Binocular View Interpolation
An Examination of 2-axis Distribution Method for Pseudo 6-axis Motion Rendering with a Rolling Two-Axis Motion Base
An Interactive Toolkit Library for 3D Applications: it3d
14th Eurographics Symposium on Virtual Environments, EGVE 2008, Eindhoven, The Netherlands, May 29-30, 2008
Reference Framework on vSRT-method Benchmarking for MAR
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017, Posters and Demos, Adelaide, Australia, November 22-24, 2017
The Effect of Finger-to-Neck Haptic Remapping Considering Spatial Location of Fingers on Sense of Body Ownership
Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion
Virtual Reality Application for Blind People in Unknown Interior Spaces
Gearbox Widget for Fine Adjustments by Hand Motion
Remote Object Translation Methods for Immersive Virtual Environments
Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments
A Unified Multi-Surface, Multi-ResolutionWorkspace with Camera-Based Scanning and Projector-Based Illumination
Conversational Agent for Procedural Building Design in Virtual Reality
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017, Adelaide, Australia, November 22 - 24, 2017
vrLib: A Designer Oriented Interaction and 3D User Interface Library
VR-Jump: Jump Interface for VR using Only a Head-Mounted Display
Experiences from an Inhabited Television experiment
Interactive and Immersive Tools for Point Clouds in Archaeology
Further Development of the Responsive Workbench
Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display
Integrating Real-time Binaural Acoustics into VR Applications
User-Centered Design of Immersive Research Applications for Understanding Written Artefacts
Changes in Navigational Behaviour Produced by a Wide Field of View and a High Fidelity Visual Scene
The Invisible Person - Advanced Interaction Using an Embedded Interface
A Volumetric Virtual Environment for Catheter Insertion Simulation
Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application
Visual Attention to Wayfinding Aids in Virtual Environments
A Real-Time System for Full Body Interaction with Virtual Worlds
Modification of Visual and Vestibular Control of Posture by Long-term Adaptation to Body-movement-yoked Visual Motion and Galvanic Vestibular Stimulation
Validity-Preserving Simplification of Very Complex Polyhedral Solids
Coordinate System Transformations for Imitation of Goal-Directed Trajectories in Virtual Humans
A GPU-Based Framework of Photometric Uniformity for Multi-Projector Tiled Display
Effect of an Encounter-Type Haptic Device on Forceps Position Reproducibility in Laparoscopic Tracking Training
Continuously-Adaptive Haptic Rendering
Psychophysical Analysis of Delay Detection in a VR Avatar's Standing-up Motion
Visuo-Haptic Redirected Walking Using Handrail
Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment
Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness
Color Gamut Matching for Tiled DisplayWalls
Examining the Effects of Teleportation on Semantic Memory of a Virtual Museum Compared to Natural Walking
A Comparison of Tracking- and Controller-Based Input for Complex Bimanual Interaction in Virtual Environments
Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems
The Spectare Device for Experiencing Stereoscopic Photographs
An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication
Medical Augmented Reality based on Commercial Image Guided Surgery
Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments
Evaluation of a Concept of Developing Daily Experience Database Using Virtual Proof-of-Concept Experiment in Shopping Use Case
Exploring Frictional Surface Properties for Haptic-Based Online Shopping
Using Teleporting, Awareness and Multiple Views to Improve Teamwork in Collaborative Virtual Environments
A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments
Eurographics Symposium on Virtual Environments, Short Papers and Posters, July 15-18 2007, Weimar, Germany
Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2018, Posters and Demos, Limassol, Cyprus, November 7-9, 2018
Preliminary Analysis of Emergency Vehicle Driving Behavior in Traffic Signal Violation Scenarios using a VR Simulator
3D User Interfaces Using Tracked Multi-touch Mobile Devices
COVISE and the Virtual Intuitive Simulation Test bed
Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment
Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces
Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
Demonstration of the 7-Handle Technique
Using Saccadic Suppression to Hide Graphic Updates
Yther: A Proposal and Initial Prototype of a Virtual Reality Content Sharing System
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides
Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU
A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization
The Predictive Corridor: A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles
Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment
Compelling AR Earthquake Simulation with AR Screen Shaking
Mapping of Facial Action Units to Virtual Avatar Blend Shape Movement
Evaluation of Surround-View and Self-Rotation in the OCTAVIS VR-System
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry
Embodiment from Virtual Hands-and-feet Movements during walking
Effect of Physical Extension on the Range of Demonstrative Indicators by Wearing Non-Humanoid Avatars with Different Looks
Running Large VR Applications on a PC Cluster: the FlowVR Experience
Demo of an Olfactory Game Using Paired Odors to Increase the Odor Range, Enabling Immersive Olfactory Experience in VR Environments
Creating VR-based setups for the study of human motor behaviour
Using Proprioception as a Cue towards Effective Spatial Input in VR: a Framework for an Experimental Study
How to Time Travel in Highly Immersive Virtual Reality
Imperceptible Projection Blanking for Reliable Segmentation within Mixed Reality Applications
Optical Tracking using Line Pencil Fiducials
Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives
Virtual Reality Applications for Spacecraft Operations
Progressive Tearing and Cutting of Soft-bodies in High-performance Virtual Reality
A Review of Visual Perception Research in Optical See-Through Augmented Reality
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2015, Kyoto, Japan, October 28-30, 2015
Empathy in Virtual Agents: How Emotional Expressions can Influence User Perception
Wearable Mixed Reality System In Less Than 1 Pound
Realistic Lighting Simulation for Interactive VR Applications
Proceedings of the 7th International Workshop on Immersive Projection Technology, 9th Eurographics Workshop on Virtual Enviroments, IPT/EGVE 2003, Zurich, Switzerland, May 22-23, 2003
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display
Making Virtual Worlds Work in a Real World
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016 - Posters and Demos, Little Rock, AR, USA, October 7-9, 2016
GA based Adaptive Sampling for Image-based Walkthrough
AR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithm
Virtual Environment for Education and Training in Safety Engineering and Maintenance
3-D Reconstitution and Virtual Reality of World Heritage Site in Danger: the Citadel of Bam
Attribute Correlations between Haptic and Auditory Modalities
Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images
Integrating Particle Dispersion Models into Real-time Virtual Environments
Superimposing Questioner on Presentation Screen Using Microphone with Whole-Sky Camera
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR
Virtual Agent System to Induce Reminiscence Utterances With the Past and Present Map Information
The Interaction Table - a New Input Device Designed for Interaction in Immersive Large Display Environments
MR Work Supporting System Using Pepper's Ghost
Immersive Volumetric Point Cloud Manipulation for Cultural Heritage
Meet.Me@Cyberstage: towards Immersive Telepresence
Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot
On the Use of Jumping Gestures for Immersive Teleportation in VR
Beyond Academic Exercises - Strategies Towards a Profitable Implementation of VR Technology in Company Work Processes
A Single Chip DLP Projector for Stereoscopic Images of High Color Quality and Resolution
Tree-shaded screen: A Propeller type screen for Public Art
Free-form Implicit Haptic Rendering
From Observations to Collaborative Simulation: Application to Surgical Training
Analysis of Spatio-temporal Data in Virtual Historic Spaces
Study on multiple-virtual body perception: Effects of different spatial presentation and command input methods
A Projection-Based Augmented Reality Setup for Blended Museum Experiences
Applying the Third Dimension to E-Commerce
Individualized Calibration of Rotation Gain Thresholds for Redirected Walking
Teraflop Visualization
Role of Force-cues in Path Following of 3D Trajectories in Virtual Reality
Chameleon Eyes: A Visual Augmentation System to Present Independent Field of View to Both Eyes with Single Gaze Control
Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display
An Asymmetric Multiplayer Augmented Reality Game with Spatial Sharing of a Physical Environment
Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata
BAT - a Distributed Meta-tracking System
Organ Dissection Training System with Elastic String and Flexible Sheets
Virtual Reality in Web-Based Training Programs
A Study on Improving Attention Redirection in Complex Systems Using Augmented Reality Cues
Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map
Spring-Based Manipulation Tools for Virtual Environments
The Simulated Experience Road Crossing Using AR
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs
Bimanual Haptic Simulation of Bone Fracturing for the Training of the Bilateral Sagittal Split Osteotomy
Effectiveness of Spatial Coherent Remote Drive Experience with a Telexistence Backhoe for Construction Sites
Experience of a Hybrid Information Space between an Outdoor Field and an Immersive Virtual World
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support
Automated Positioning of Annotations in Immersive Virtual Environments
3D Model Deformation in VR Using CUBE
Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions
Search Space Reduction in Optical Tracking
Modeling of Trees with 3D Gestures and Growth Simulation
Verification of Necessity of Equivalent Gravity in Telexistence With Scale Conversion for Utilization of Humanoid Small Robot
Redirected Walking in Place
Rapid Development of VRML Content via Geometric Programming
New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratory
A Superwide-FOV Optical Design for Head-Mounted Displays
Sharing virtual environments over a transatlantic ATM network in support of distant collaboration in vehicle design
An Exploration of the Effects of in-VR Assessment Format on User Performance and Experience
Spatialized AR Polyrhythmic Metronome Using Bose Frames Eyewear
An Affordable Optical Head Tracking System for Desktop VR/AR Systems
Using Time-of-Flight Range Data for Occlusion Handling in Augmented Reality
Architecture and Digital Exhibitions the Einstein Tower World
XR remote dialogue system presenting speaker's expression using a real-space avatar robot
A Novel Approach for Cooperative Motion Capture (COMOCAP)
ENVIRON - Visualization of CAD Models In a Virtual Reality Environment
Anthropomorphism and Illusion of Virtual Body Ownership
JVRC12: Joint Virtual Reality Conference of ICAT - EGVE - EuroVR, Madrid, Spain, 2012. Proceedings
Novel Tap Operation on Capacitive Touch Screen for People with Visual Impairment
A New View Management Method for Wearable Augmented Reality Systems - Emphasizing the User-viewed Object and the Corresponding Annotation -
3-Hand Manipulation of Virtual Objects
Real-Time 3D Peripheral View Analysis
A Touch Panel for Presenting Softness with Visuo-Haptic Interaction
A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation
A Lightweight ID-Based Extension for Marker Tracking Systems
Electrical Stimulation Method Capable of Presenting Visual Information Outside the Viewing Angle
The integration of optical and magnetic tracking for multi-user augmented reality
Tangible Interaction for 3D Widget Manipulation in Virtual Environments
HumanCopter: Wearable Drone System for Remote Multi-Directional Teleoperation
Invisible Interface for the Immersive Virtual World
VR Geo - Planning Tool for the Redevelopment of Landscape
Virtual Pockets in Virtual Reality
A Rendering Method of Microdisplay Image to Expand Pupil Movable Region without Artifacts for Lenslet Array Near-Eye Displays
An Innovative Design Approach to Build Virtual Environment Systems
Virtual Reality and the Link between Design and Engineering Analysis
Avatar Walking Control with Sole Load
ProGenVR: Natural Interactions for Procedural Content Generation in VR
Adaptive tessellation of connected primitives for interactive walkthroughs in complex industrial virtual environments
A Distributed Device Diagnostics System Utilizing Augmented Reality and 3D Audio
Towards the Gamification of VR Authoring Environments
Automatic FPGA Code Generation of Adaptive Landing Gear Controllers (abstract)
A Highly Realistic Training Simulator for the Tunneling Jumbo Sandvik DT1130-C Data
Artificial Intelligence in Computer Generated Forces: Comparative Analysis
A Sinusoidal Least Squares Filter (abstract)
Panel on Simulation of Large and Complex Systems (panel abstract)
Study of the Stability of Transient Simulation of Power Systems: A New Approach Based on Delay Differential Equations Theory
An Examination into Robust Parameter Design (abstract)
Design of a Motorized Mobile Cooler Utilizing Virtual Visualization
Extending Test and Evaluation Modeling and Simulation Capabilities with Gaming Technology (abstract)
In Search of a Better Mechanical Response Continuum Model for High Explosives for Insensitive Munitions
OOSimL: An Object-Oriented Discrete-Event Simulation Language for Computing Education
Conceptual Framework for Discrete Event Simulation of Interstate Traffic
A Graph-Based Tool for Automated Wide Area Differential Protection (abstract)
Integrated Missile Flight Control using Quaternions and Third-Order Sliding Mode Control (abstract)
Command Agents that Make Human-Like Decisions for New Tactical Situations
A Practical Guide to Verification and Validation
Safety Assessment of Mid-Air Collision Avoidance for Unmanned Aircraft Systems Using Aircraft Encounter Models
Utilization of High Performance Computing Facilities for Application of Insensitive Munitions Updates in Hydrocodes to Military Systems (abstract)
Fundamentals for the Simulation and Warfighter Relationship (abstract)
AMRDEC System Performance Methodologies
Security Inspection Protocols: Impact on Container Terminal Throughput Using Simulation
3D-Model for the Thermal Analysis of Electromagnetic Launchers
A New Approach to Describe DEVS Models Using Both UML State Machine Diagrams and Fuzzy Logic
Active Protection Systems: Challenges with Complex System Integration in Modeling and Simulation
GRASP - Gradient-aided Swarm Optimization (abstract)
Model & Simulations in an Agile and Lean Environment (abstract)
Generation of a Hybrid Human Lung Airway (abstract)
Measures of Effectiveness for Live, Virtual, Constructive, Integrated Architectures
The Effect of Spring Forces on the Separation of Rocket Motor and Payload (abstract)
A p-Version of the Three-Dimensional Boundary Element Method
Controlled Release Locations of Jobs in a Hybrid Job/Flow Shop Environment (abstract)
Cyber Analysis from Forward Reaching Models and Simulation (abstract)
Marine Corps Analysis and Implementation of Army Live Training Transformation Service-oriented Architecture
Adaptive Interactivity: User Interface Design for Simulation Systems
Rare Event Simulation Via Randomized Quasi-Monte Carlo (abstract)
The UAHuntsville Modeling and Simulation Degree Programs
Notional Thermal Database Visualization Tool for All-Electric Ships
The Relationship between Elevation Angle and Visually Correlating 3D Contour Maps to 3D Terrain Depictions
Safe Separation Modeling for the Hellfire Weapon Systems
The Role of Self-Forensics Modeling for Vehicle Crash Investigations and Event Reconstruction Simulation
Impact Analysis on Throughput A1r Fleet Resources Using Simulation
Aeroelastic Coupling in Nozzle Side Loads (abstract)
Analysis of Impacts from Temporary Left- and Right-shoulder Use as An Active Traffic Management Strategy