yusuke1997/dblp-id-title huggingface dataset:
ASHABot: An LLM-Powered Chatbot to Support the Informational Needs of Community Health Workers
Design Fiction: How to Build a Voight-Kampff Machine
Understanding usability practices in complex domains
Finding the Right Fit: Understanding Health Tracking in Workplace Wellness Programs
Task and social visualization in software development: evaluation of a prototype
Project Florence: A Plant to Human Experience
"Hartal (Strike) Happens Here Everyday": Understanding Impact of Disruption on Education in Kashmir
Leaving the wild: lessons from community technology handovers
Are Current Voice Interfaces Designed to Support Children's Language Development?
3D Printed Interactive Multi-Storey Model for People with Visual Impairments
Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
Office Wellbeing by Design: Don't Stand for Anything Less
Proactive Conversational Agents with Inner Thoughts
An introduction to the Internet and the World Wide Web
Behind the Pup-ularity Curtain: Understanding the Motivations, Challenges, and Work Performed in Creating and Managing Pet Influencer Accounts
RoleSeer: Understanding Informal Social Role Changes in MMORPGs via Visual Analytics
Exploring Collaborative Movement Improvisation Towards the Design of LuminAI - a Co-Creative AI Dance Partner
Refeminizing Creative Computing through a Programming Language for Quilts
Immersive Reading: Comparison of Performance and User Experience for Reading Long Texts in Virtual Reality
Mediated crafts: digital practices around creative handwork
ShamAIn: Designing Superior Conversational AI Inspired by Shamanism
Sensemaking workshop CHI 2009
LGBT Parents and Social Media: Advocacy, Privacy, and Disclosure during Shifting Social Movements
Adapting arcade games for learning
Fret Ferret: Driving Educational Games with Contextual Multi-Armed Bandits to Accelerate Human Learning
People Attribute Purpose to Autonomous Vehicles When Explaining Their Behavior: Insights from Cognitive Science for Explainable AI
Shaping the Future of Architectural Design Tools Through the HCI Paradigm and Collective Human-Machine Intelligence
Towards a framework of methods on UI style guides
"At the end of the day, I am accountable": Gig Workers' Self-Tracking for Multi-Dimensional Accountability Management
Determining 'characteristic interactions' for early prototyping
Social, Individual and Technological Issues for Groupware Calendar Systems
Feminist HCI: Taking Stock, Moving Forward, and Engaging Community
Topobo: a constructive assembly system with kinetic memory
HCI History and Opportunities in 2022 - What We Anticipated, What We Did Not
Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs
Awe the Audience: How the Narrative Trajectories Affect Audience Perception in Public Speaking
From VizBlocks to the Data-Driven Actor: Reimagining an open-ended data physicalisation prototype with a creative business
A print magazine on any screen: the wired app story
Gender HCI issues in problem-solving software
Emotional Footprints of Email Interruptions
Effects of Individual Differences in Blocking Workplace Distractions
Pavlov: Programming by Stimulus-Response Demonstration
Barriers and Negative Nudges: Exploring Challenges in Food Journaling
"Transport Me Away": Fostering Flow in Open Offices through Virtual Reality
Masters of Control: Behavioral Patterns of Simultaneous Unit Group Manipulation in StarCraft 2
Scrolling in the Deep: Analysing Contextual Influences on Intervention Effectiveness during Infinite Scrolling on Social Media
A Multifaceted Study on Eye Contact based Speaker Identification in Three-party Conversations
Goal-directed zoom
Exploring social dimensions of personal information management with adults with AD/HD
Exploring the Evolution of Dark Patterns and Manipulative Design on Instagram
Supporting Credibility Assessment of News in Social Media using Star Ratings and Alternate Sources
Old Logics, New Technologies: Producing a Managed Workforce on On-Demand Service Platforms
Understanding teen UX: building a bridge to the future
Chinese CHI Symposium in CHI 2015
Face and Ecological Validity in Simulations: Lessons from Search-and-Rescue HRI
Family as a Third Space for AI Literacies: How do children and parents learn about AI together?
Game principles: choice, change & creativity: making better games
Streaming thumbnails: combining low resolution navigation and RSVP displays
"If Someone Walks In On Us Talking, Pretend to be My Friend, Not My Therapist": Challenges and Opportunities for Digital Mental Health Support in Saudi Arabia
Metro Futures: Experience-Centred Co-Design at Scale
A game design methodology to incorporate social activist themes
Towards a Framework for Designing Playful Gustosonic Experiences
Investigating the Motivational Paths of Peer Production Newcomers
MAGIC: a motion gesture design tool
Are You There?: Identifying Unavailability in Mobile Messaging
Designing for Human-Agent Alignment: Understanding what humans want from their agents
Pen Computing for Air Traffic Control
The Adaptive Architectural Layout: How the Control of a Semi-Autonomous Mobile Robotic Partition was Shared to Mediate the Environmental Demands and Resources of an Open-Plan Office
The polymath project: lessons from a successful online collaboration in mathematics
Raconteur: integrating authored and real-time social media
Incompatible BLOCK: wonders accompanied interface
The law of unintended consequences: the case of external subgoal support
The Integrated User-Support Environment (IN-USE) Group at USC/ISI
Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006
BESIDE: the built environment for social inclusion in the digital economy
The neurally controllable internet browser (BrainBrowser)
Multi-lifespan information system design in post-conflict societies: an evolving project in Rwanda
Do I Prefer It?: The Role of Cultural Heuristics in Chinese Citizens' Attitudes to COVID-19 Rumors
Balancing Accuracy and Fun: Designing Camera Based Mobile Games for Implicit Heart Rate Monitoring
Hierarchical events in graphical user interfaces
Sleepstellar: A Safety Kit and Digital Storyteller for Sleepwalkers
Task-driven evaluation of aggregation in time series visualization
Turbulent Touch: Touchscreen Input for Cockpit Flight Displays
Simplifying the Controls of an Interactive Movie Game
Temaneki: Map-Based Collaboration Tool for Consensus-Building in Student-Run Festival Management Teams
A case study of user interface management system development and application
AIFiligree: A Generative AI Framework for Designing Exquisite Filigree Artworks
When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers
Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction
An unobtrusive behavioral model of "gross national happiness"
Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach
PieCursor : merging pointing and command selection for rapid in-place tool switching
Localization with non-individualized virtual acoustic display cues
A revised human interface and educational applications on ideaboard
Demonstrating Grafter: Remixing 3D-Printed Machines
Perspectives on HCI patterns: concepts and tools
Virtual Co-presenter: Connecting Deaf and Hard-of-hearing Livestreamers and Hearing Audience in E-commerce Livestreaming
Quality, Presence, Empathy, Attitude, and Attention in 360-degree Videos for Immersive Communications
The information flaneur: a fresh look at information seeking
Which book should i pick?
Exploring the Design Space of Automatically Synthesized Hints for Introductory Programming Assignments
Material Sketching: Towards the Digital Fabrication of Emergent Material Effects
Streets for People: Engaging Children in Placemaking Through a Socio-technical Process
Configuring Personal Data for a Quantified-Self Archive
Conductive Ceramics: Embedding Electronics in Everyday Ceramic Objects
SIGCHI Lifetime Research Award Talk: Online Communication and Psychological Well-being
Impact of Model Interpretability and Outcome Feedback on Trust in AI
How carat affects user behavior: implications for mobile battery awareness applications
Designing for Labour: Uber and the On-Demand Mobile Workforce
VisualWikiCurator: a corporate Wiki plugin
Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system
An initial investigation into non-visual computer supported collaboration
Help Me Please: Robot Politeness Strategies for Soliciting Help From Humans
Promises, Promises: Understanding Claims Made in Social Robot Consumer Experiences
A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR
Comparative Analysis of Independent Food Delivery Platforms: Empowering Food Movement Values
Exploring Open Parliament Initiatives in Ecuador Through Technology
Tales of Software Updates: The process of updating software
Humorous Robotic Behavior as a New Approach to Mitigating Social Awkwardness
Factors Related to Privacy Concerns and Protection Behaviors Regarding Behavioral Advertising
SkinMarks: Enabling Interactions on Body Landmarks Using Conformal Skin Electronics
Designing public government web sites
Reflections on design
Sitting Posture Recognition and Feedback: A Literature Review
Tableau machine: an alien presence in the home
It Takes a Village: A Case for Including Extended Family Members in the Joint Oversight of Family-based Privacy and Security for Mobile Smartphones
Collective Intelligence in Computer-Mediated Collaboration Emerges in Different Contexts and Cultures
AffectiveSpotlight: Facilitating the Communication of Affective Responses from Audience Members during Online Presentations
Enhancing the Human Tactile Sensitivity through an Individually Optimized Imperceptible Vibration Stimulation
The Anatomy of a Plea: How Uncertainty, Visualizations & Individual Differences Shape Plea Bargain Decisions
New tips and tricks for a better usability test
Understanding Movement
Crocodile Language Friend: Tangibles to Foster Children's Language Use
"Islamically, I am not on my period": A Study of Menstrual Tracking in Muslim Women in the US
Chained displays: configurations of public displays can be used to influence actor-, audience-, and passer-by behavior
Walk in Their Shoes to Navigate Your Own Path: Learning About Procrastination Through A Serious Game
Exploring Interaction, Movement and Video Game Experience in an Educational VR Experience
How some advice fails
Was I There?: Impact of Platform and Headphones on 360 Video Immersion
Exploring How to Display Referential Action to Support Remote Group Discussion
Market Design for HCI: Successes and Failures of Peer-to-Peer Exchange Platforms
SurfaceSight: A New Spin on Touch, User, and Object Sensing for IoT Experiences
Towards More Sustainable Interactive Textiles: A Literature Review on The Use of Biomaterials for eTextiles
From Who You Know to What You Read: Augmenting Scientific Recommendations with Implicit Social Networks
Pico-ing into the future of mobile projector phones
Pictures as Input Data
Challenges and Opportunities of Cooperative Robots as Cooking Appliances
Virtual Feed: A Simulated Breastfeeding Experience in Virtual Reality
Transitioning Between Audience and Performer: Co-Designing Interactive Music Performances with Children
LeviBowl: Acoustic Levitation System for Interactive Handling of Large Lightweight Objects
On saliency, affect and focused attention
Design In The Wild: Lessons From Researcher Participation In Design Of Emerging Technology
Room for interpretation: the role of self-esteem and CMC in romantic couple conflict
ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality
Physical Loci: Leveraging Spatial, Object and Semantic Memory for Command Selection
Design Frictions for Mindful Interactions: The Case for Microboundaries
Supporting Co-Adaptive Machine Teaching through Human Concept Learning and Cognitive Theories
DualKey: Miniature Screen Text Entry via Finger Identification
Research on Human-Computer Interaction and Cooperative Hypermedia at GMD-IPSI
Comicboarding: using comics as proxies for participatory design with children
Haptic Remembrance Book Series
Precision Email Simulator for Research on Safety-Critical Phishing Behaviour
Traveling blues: the effect of relocation on partially distributed teams
OSCAR: Object Status and Contextual Awareness for Recipes to Support Non-Visual Cooking
Demonstration of Refinity: An Interactive Holographic Signage for New Retail Shopping Experience
DailyConnect: A Mobile Aid that Assists the Understanding of Situation-based Emotions for Children with ASDs
A Canary in the AI Coal Mine: American Jews May Be Disproportionately Harmed by Intellectual Property Dispossession in Large Language Model Training
CUPA: Cube Pal for Developing Children's Emotional Intelligence and Parent-Child Relationship
The see-Puck: a platform for exploring human-robot relationships
Designing the Alarm Management User Experience for Patient Monitoring
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication
Exploring the Quality, Efficiency, and Representative Nature of Responses Across Multiple Survey Panels
A Case for Design Localization: Diversity of Website Aesthetics in 44 Countries
Home2Home: a "lightweight" gift-giving portal between homes
PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication
How Statically-Typed Functional Programmers Author Code
Emotional and behavioral responses to haptic stimulation
Momento: support for situated ubicomp experimentation
Examining Unlock Journaling with Diaries and Reminders for In Situ Self-Report in Health and Wellness
Gaze & Tongue: A Subtle, Hands-Free Interaction for Head-Worn Devices
Genetic algorithm to generate optimized soft keyboard
Improving the safety of homeless young people with mobile phones: values, form and function
Trolled by the Trolley Problem: On What Matters for Ethical Decision Making in Automated Vehicles
Hi-Cites: Dynamically Created Citations with Active Highlighting
Steering Through Sequential Linear Path Segments
Investigating the Mechanisms by which Prevalent Online Community Behaviors Influence Responses to Misinformation: Do Perceived Norms Really Act as a Mediator?
Why and why not explanations improve the intelligibility of context-aware intelligent systems
Warmth on Demand: Designing Headphones for Enhanced Thermal Comfort in Work Environments
Design and Evaluation of a Self-Correcting Gesture Interface based on Error Potentials from EEG
Human-Computer Interaction for the Mass Customization of 3D-Printed Eyewear: Designing an Aesthetically Fitting System and Its Co-creation Services
The Datacatcher: Batch Deployment and Documentation of 130 Location-Aware, Mobile Devices That Put Sociopolitically-Relevant Big Data in People's Hands: Polyphonic Interpretation at Scale
How to Design a Digital Storytelling Authoring Tool for Developing Pre-Reading and Pre-Writing Skills
FluxPaper: Reinventing Paper with Dynamic Actuation Powered by Magnetic Flux
Guess or Not?: A Brain-Computer Interface Using EEG Signals for Revealing the Secret behind Scores
VR Reading UIs: Assessing Text Parameters for Reading in VR
Understanding Newcomers to 3D Printing: Motivations, Workflows, and Barriers of Casual Makers
Body Follows Eye: Unobtrusive Posture Manipulation Through a Dynamic Content Position in Virtual Reality
Digital Payment and Its Discontents: Street Shops and the Indian Government's Push for Cashless Transactions
Navigating persistent audio
COGCAM: Contact-free Measurement of Cognitive Stress During Computer Tasks with a Digital Camera
The Point-of-Choice Prompt or the Always-On Progress Bar?: A Pilot Study of Reminders for Prolonged Sedentary Behavior Change
WallTokens: Surface Tangibles for Vertical Displays
Spaces and Traces: Implications of Smart Technology in Public Housing
Augmented Journeys: Interactive Points of Interest for In-Car Augmented Reality
Critical Heritage Studies as a Lens to Understand Short Video Sharing of Intangible Cultural Heritage on Douyin
Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration
Structured user interface design methodology
The perspective wall: detail and context smoothly integrated
HappinessCounter: smile-encouraging appliance to increase positive mood
GenAICHI 2023: Generative AI and HCI at CHI 2023
Movement in the web
End-user modifiability in design environments
HeartiSense: a novel approach to enable effective basic life support training without an instructor
Drunk User Interfaces: Determining Blood Alcohol Level through Everyday Smartphone Tasks
Guided Bug Crush: Assist Manual GUI Testing of Android Apps via Hint Moves
Eyes-Off Your Fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction
'Maker' within Constraints: Exploratory Study of Young Learners using Arduino at a High School in India
Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
Swarm Body: Embodied Swarm Robots
My MDE: configuring virtual workspaces in multi-display environments
Social Boundaries for Personal Agents in the Interpersonal Space of the Home
How Stress Affects Functional Near-Infrared Spectroscopy (fNIRS) Measurements of Mental Workload
Dark Haptics: Exploring Manipulative Haptic Design in Mobile User Interfaces
Tell Me Where to Look: Investigating Ways for Assisting Focus in 360° Video
A Case Study of User Experience Design in a Disrupted Context: Design and Development of a Vital Signs Self-monitoring System
Exploring and Supporting Today's Collaborative Writing
HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop Display
Eye gaze interaction with expanding targets
"I Won't Go Speechless": Design Exploration on a Real-Time Text-To-Speech Speaking Tool for Videoconferencing
Criteria for Effective Groupware 2
Creek watch: pairing usefulness and usability for successful citizen science
TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers
From garments to gardens: negotiating material relationships online and 'by hand'
Estimating the distribution of software complexity within a program
Rethinking Consumer Email: The Research Process for Yahoo Mail 6
TitleIX: Step Up & Step In! A Mobile Augmented Reality Game Featuring Interactive Embodied Conversational Agents for Sexual Assault Bystander Intervention Training on US College Campuses
Towards Augmented Fabrication: Combining Fabricated and Existing Objects
Establishing Appropriate Trust in AI through Transparency and Explainability
Prosodic font: translating speech into graphics
Contextually Relevant Gaze Representations for Remote Learning
'More like a person than reading text in a machine': Characterizing User Choice of Embodied Agents vs. Conventional GUIs on Smartphones
Practical Study of Positive-feedback Button for Brainstorming with Interjection Sound Effects
Never too old: engaging retired people inventing the future with MaKey MaKey
Project Esky: an Open Source Software Framework for High Fidelity Extended Reality
FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality
Why are geographic information systems hard to use?
Experience "panavi, ": challenge to master professional culinary arts
"Because AI is 100% right and safe": User Attitudes and Sources of AI Authority in India
iHDI: International Workshop on Human-Drone Interaction
SocialEyes: Scaling Mobile Eye-tracking to Multi-person Social Settings
Expertise, Collaboration and Bandwidth
Augmented Displays: Seamlessly Extending Interactive Surfaces With Head-Mounted Augmented Reality
Float: One-Handed and Touch-Free Target Selection on Smartwatches
On overcoming the barriers to computer usage in high schools
Contacts 3.0: bringing together research and design teams to reinvent the phonebook
Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024
The UX of Avatar Customization
Less visible and wireless: two experiments on the effects of microphone type on users' performance and perception
Improving Fairness in Machine Learning Systems: What Do Industry Practitioners Need?
CloChat: Understanding How People Customize, Interact, and Experience Personas in Large Language Models
Empirical evaluation of 20 web form optimization guidelines
Crowdsourcing step-by-step information extraction to enhance existing how-to videos
STORIFY: a tool to assist design teams in envisioning and discussing user experience
Chronicler: Interactive Exploration of Source Code History
A Player-Centric Approach to Designing Spatial Skill Training Games
Conversation clusters: human-computer dialog for topic extraction
Using an adaptive display for the treatment of emotional disorders: a preliminary analysis of effectiveness
I'm a Giant: Walking in Large Virtual Environments at High Speed Gains
Touchers and mousers: commonalities and differences in co-located collaboration with multiple input devices
Papier-Mache: toolkit support for tangible input
Advancing 3D CAD with Workflow Graph-Driven Bayesian Command Inferences
Greenify: fostering sustainable communities via gamification
Paradigm Shift from Human Computer Interaction to Integration
Onboarding Materials as Cross-functional Boundary Objects for Developing AI Assistants
MaraVis: Representation and Coordinated Intervention of Medical Encounters in Urban Marathon
The Dark Addiction Patterns of Current AI Chatbot Interfaces
Augmented reality displays for endoscopic orientation and navigation
Utilizing DVD players as low-cost offline internet browsers
Sleep Debt in Student Life: Online Attention Focus, Facebook, and Mood
Typographic design for interfaces of information systems
Chatbots, Humbots, and the Quest for Artificial General Intelligence
An Efficient Text Input Method for Pen-Based Computers
IntentPrism: Human-AI Intent Manifestation for Web Information Foraging
How Much Do Platform Workers Value Reviews? An Experimental Method
The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement
Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023
Action role design and observations in a gestural interface-based collaborative game
"But I Won't Say That It Was Bad Seeing a Real Vagina": Understanding Perspectives toward Learning Sensitive-Critical Health Topic
ExoKit: A Toolkit for Rapid Prototyping of Interactions for Arm-based Exoskeletons
One Size Doesn't Fit All: Towards Design and Evaluation of Developmentally Appropriate Parental Control Tool
MetaExplorer : Facilitating Reasoning with Epistemic Uncertainty in Meta-analysis
Does spelling matter in instant messaging?: answers from measuring error correction frequency
Corporate strategy and usability research: a new partnership
Use of an agile bridge in the development of assistive technology
Gaze'N'Touch: Enhancing Text Selection on Mobile Devices Using Gaze
Glissade: Generating Balance Shifting Feedback to Facilitate Auxiliary Digital Pen Input
FingerReader: A Wearable Device to Explore Printed Text on the Go
A comparison of information visualization methods
WrightHere: Supporting Children's Creative Writing with AI-Infused Interactive 3D Environment
Visual Composition of Graphical Elements on Non-Rectangular Displays
HCI in the press: online public reactions to mass media portrayals of HCI research
Seeing Human Rights at Sea: How to Align Tech Development with the Needs of Maritime Human Rights Investigators and Affected Communities
Gesture On: Enabling Always-On Touch Gestures for Fast Mobile Access from the Device Standby Mode
Swift: reducing the effects of latency in online video scrubbing
The Burden of Survival: How Doctoral Students in Computing Bridge the Chasm of Inaccessibility
Systematic Design of Spoken Prompts
Tracing and Visualizing Human-ML/AI Collaborative Processes through Artifacts of Data Work
Engineering Information Disclosure: Norm Shaping Designs