yusuke1997/dblp-id-title huggingface dataset:
The GAZE Groupware System: Mediating Joint Attention in Multiparty Communication and Collaboration
Invited engineering community SIG: the role of engineering work in CHI
An Analytic Model for Time Efficient Personal Hierarchies
Visualizing the performance of classification algorithms with additional re-annotated data
Weaving ML with Human Aesthetic Assessments to Augment Design Space Exploration: An Automotive Wheel Design Case Study
Pursuits: eye-based interaction with moving targets
Design and Evaluation of a Data-Driven Password Meter
Interaction Prototyping With Video: Bridging Video Interaction Analysis & Design
Expanding an advanced, interface: modifying and reapplying design guidelines
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality
FamiData Hub: A Speculative Design Exploration with Families on Smart Home Datafication
Uncovering the Promises and Challenges of Social Media Use in the Low-Wage Labor Market: Insights from Employers
Can You See Me Now?: How Field of View Affects Collaboration in Robotic Telepresence
Measuring and Understanding Trust Calibrations for Automated Systems: A Survey of the State-Of-The-Art and Future Directions
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
Design and Fabrication of Hybrid Functional Identities for Mechanical Elements
Public Law 99-506, "Section 508" Electronic Equipment Accessibility for disabled workers
28 frames later: predicting screen touches from back-of-device grip changes
Young Children's Reading and Learning with Conversational Agents
Use of eye movements as feedforward training for a synthetic aircraft inspection task
Enabling Recycling of Multi-Material 3D Printed Objects through Computational Design and Disassembly by Dissolution
Cat cat revolution: an interspecies gaming experience
Watching the cars go round and round: designing for active spectating
Illusion Spaces in VR: The Interplay Between Size and Taper Angle Perception in Grasping
Prompting for Discovery: Flexible Sense-Making for AI Art-Making with Dreamsheets
Personalized Compass: A Demonstration of a Compact Visualization for Direction and Location
A Dynamic Hierarchical Approach to Modelling and Orchestrating the Web of Things Using the DOM, CSS and JavaScript
An Examination of the Work Practices of Crowdfarms
GeneyMAP: Designing GenAI-empowered User Journey Mapping Tool
Chatbot and Fatigued Driver: Exploring the Use of LLM-Based Voice Assistants for Driving Fatigue
GridAlert: Using a Sensor-Based Technology to Monitor Power Blackouts in Kenyan Homes
Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure
Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation
"To Click or not to Click": Back to Basic for Experience Sampling for Office Well-being in Shared Office Spaces
Back keyboard: a physical keyboard on backside of mobile phone using qwerty
SkinLace: Freestanding Lace by Machine Embroidery for On-Skin Interface
Cognitive models of programming-like activity
"Like" it or not: How do Users Understand the Relationship between
Exploring User Experience of Automatic Documentation Tools
Is user involvement harmful or useful in the early stages of product development?
Third party consulting in the network environment (abstract only)
User Research to Inform Product Design: Turning Failure into Small Successes
How Far Is Up?: Bringing the Counterpointed Triad Technique to Digital Storybook Apps
ExperiScope: an analysis tool for interaction data
BrightBoard: A Video-Augmented Environment
Understanding Privacy Switching Behaviour on Twitter
Phone vs. Tangible in Museums: A Comparative Study
Enhancing physicality in touch interaction with programmable friction
Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality Interaction
SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy
User Experience for Multi-Device Ecosystems: Challenges and Opportunities
Pay or delay: the role of technology when managing a low income
Heritage matters: designing for current and future values through digital and social technologies
Virtual Performance Augmentation in an Immersive Jump & Run Exergame
Hand posture recognition in a body-face centered space
Measuring the difficulty of steering through corners
Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games
HabilisDraw DT: a bimanual tool-based direct manipulation drawing environment
A framework for interactive paper-craft system
Shape Sensing using the ShArc Technique
inTouch: A Medium for Haptic Interpersonal Communication
Call of the Wild Web: Comparing Parrot Engagement in Live vs. Pre-Recorded Video Calls
Thin slices of interaction: predicting users' task difficulty within 60 sec
Avoiding and Mitigating Ethical Traps in Technocentric Fieldwork
The Effect of Message Framing and Timing on the Acceptance of Artificial Intelligence's Suggestion
Real-time conversational crowd assistants
Marquise: creating complete user interfaces by demonstration
Interacting with Masculinities: A Scoping Review
Throwaway Citation of Prior Work Creates Risk of Bad HCI Research
Combining Spatial and Non-Spatial Sonification for Sound Localization in Virtual Environment: a Subjective Study
Binocular cursor: enabling selection on transparent displays troubled by binocular parallax
Exploring the design space in technology-augmented dance
EarTouch: Facilitating Smartphone Use for Visually Impaired People in Mobile and Public Scenarios
Identity Claims that Underlie Ethical Awareness and Action
PerspectAR: Addressing Perspective Distortion on Very Large Displays with Adaptive Augmented Reality Overlays
Pattern language and HCI: expectations and experiences
Facilitating Media Distribution with Monetary Incentives
Learning from Gamettes: Imitating Human Behavior in Supply Chain Decisions
Investigating the Capabilities and Limitations of Machine Learning for Identifying Bias in English Language Data with Information and Heritage Professionals
Using affect to evaluate user engagement
Diving in at the Deep End: The Value of Alternative In-Situ Approaches for Systematic Library Search
Facilitation Skills in Participatory Design
Uvmode: usability verification mixed reality system for mobile devices
Implicit personalization of public environments using bluetooth
Human-computer-human interaction patterns: workshop on the human role in HCI patterns
Prototyping in PLACE: a scalable approach to developing location-based apps and games
A visual display of sociotechnical data
Designing Technological Interventions for Patients with Discordant Chronic Comorbidities and Type-2 Diabetes
Modal spaces: spatial multiplexing to mediate direct-touch input on large displays
What's "this" you say?: the use of local references on distant displays
Fly: an organic presentation tool
Using cluster analysis to guide interface design for audiotext services
Eating Ads With a Monster: Introducing a Gamified Ad Blocker
Augmenting Auditory Attention and Memory to Reduce Cognitive Load in Dual Tasks: A wearable device to augment auditory attention and memory to improve performance in a duals task
Momentary Stressor Logging and Reflective Visualizations: Implications for Stress Management with Wearables
Designing an Eyes-Reduced Document Skimming App for Situational Impairments
Survivor-Centered Transformative Justice: An Approach to Designing Alongside Domestic Violence Stakeholders in US Muslim Communities
Concerns of Primary Care Physicians for Video-Based Visits
Picode: inline photos representing posture data in source code
KOALA Hero Toolkit: A New Approach to Inform Families of Mobile Datafication Risks
Informal cognitive walkthroughs (ICW): paring down and pairing up for an agile world
AEGIS: Human Attention-based Explainable Guidance for Intelligent Vehicle Systems
Together alone: motivations for live-tweeting a television series
Designing for Visual Data Exploration in Multi-Device Environments
Social media and the police: tweeting practices of british police forces during the August 2011 riots
GoGratitude: Using Augmented Reality to Inspire Gratitude
Challenges for Designing new Technology for Health and Wellbeing in a Complex Mental Healthcare Context
Towards Neuroqueer Spatial Justice: A Critical Literature Review of Public Space Technologies for Neurodivergent Populations
Flying eyes: free-space content creation using autonomous aerial vehicles
LightPaintAR: Assist Light Painting Photography with Augmented Reality
Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibit
Notes on a Pattern Language for Interactive Usability
ExpresSense: Exploring a Standalone Smartphone to Sense Engagement of Users from Facial Expressions Using Acoustic Sensing
The effects of semantic grouping on visual search
Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success
Formalizing user interface requirements
User performance with command, menu, and iconic interfaces
Supporting narrative flow in presentation software
Who's the Doctor?: Physicians' Perception of Internet Informed Patients in India
GyroTab: a handheld device that provides reactive torque feedback
Exploring the design and use of peripheral displays of awareness information
Communiplay: a field study of a public display mediaspace
A research agenda for mobile usability
Designing Autism Research for Maximum Impact
Old Habits Die Hard: A Diary Study of On-Demand Video Viewing
The normal natural troubles of driving with GPS
Constraint grammars-a new model for specifying graphical applications
Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents
"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
Design considerations for a financial management system for rural, semi-literate users
Multimedia help: a prototype and an experiment
Bodily interaction in the dark
Ignoring perfect knowledge in-the-world for imperfect knowledge in-the-head
Butler lies: awareness, deception and design
PIM and personality: what do our personal file systems say about us?
The Effects of Sequence and Delay on Crowd Work
Umwelt: Accessible Structured Editing of Multi-Modal Data Representations
A Comparison of Still, Animated, or Nonillustrated On-Line Help with Written or Spoken Instructions in a Graphical User Interface
Disguise: a game that evaluates visualization algorithms
A dynamic query interface for finding patterns in time series data
PhotoPhone entertainment
Research Ethics in HCI: A Town Hall Meeting
Helping Users Set Rules for Defining Short-Term Activity Goals
HoloARt Video Showcase: Painting with Holograms in Mixed Reality
Attracting Fingers with Waves: Potential Fields Using Active Lateral Forces Enhance Touch Interactions
Frenzy: collaborative data organization for creating conference sessions
Tangible Progress: Less is More in Somewire Audio Spaces
FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns
Dances with Drones: Spatial Matching and Perceived Agency in Improvised Movements with Drone and Human Partners
Bicentric Diagrams: Design of a Graph-Based Relational Set Visualization Technique
Steering through Successive Objects
Biosignal sharing for affective connectedness
Exploring Mixed-Reality TUI Manipulatives for K-5 Classrooms
Groupware walkthrough: adding context to groupware usability evaluation
Enabling Identification and Behavioral Sensing in Homes using Radio Reflections
Isness: Using Multi-Person VR to Design Peak Mystical Type Experiences Comparable to Psychedelics
Cyborg Botany: Exploring In-Planta Cybernetic Systems for Interaction
Sexual interactions: why we should talk about sex in HCI
Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play
Cookie confusion: do browser interfaces undermine understanding?
A multi-touch interface for fast architectural sketching and massing
An Interactive System for Data Structure Development
Multimodal presentation method for a dance training system
Designing Progressive Model Elicitation Tools to Support Complex Cognitive Activities
Coordination of tilt and touch in one- and two-handed use
Designs for home life
A study of UX practitioners roles in designing real-world, enterprise ML systems
Does Interaction Improve Bayesian Reasoning with Visualization?
Input-agreement: a new mechanism for collecting data using human computation games
Designing Accessible Audio Nudges for Voice Interfaces
The disappearing desktop: pim 2008
Children with Autism and Technology Use: A Case Study of the Diary Method
Visions and visioning in CHI: CHI 2013 special interest group meeting
Exploring Commenting Behavior in the COVID-19 Super-Topic on Weibo
Unmaking: Enabling and Celebrating the Creative Material of Failure, Destruction, Decay, and Deformation
How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience
Ethical Encounters in HCI: Research in Sensitive Settings
A Game of Dark Patterns: Designing Healthy, Highly-Engaging Mobile Games
"I Got Flagged for Supposed Bullying, Even Though It Was in Response to Someone Harassing Me About My Disability.": A Study of Blind TikTokers' Content Moderation Experiences
Squishy circuits as a tangible interface
Augmented climbing: testing prototypes in wizard of oz experiment
WebStickers: using physical objects as WWW bookmarks
An Evaluation of Multidimensional Controllers for Sound Design Tasks
Scale: human interactions with broken and discarded technologies
IoT Data in the Home: Observing Entanglements and Drawing New Encounters
Changibles: analyzing and designing shape changing constructive assembly
Factors Influencing Perceived Fairness in Algorithmic Decision-Making: Algorithm Outcomes, Development Procedures, and Individual Differences
Flatland: New Dimensions in Office Whiteboards
AtaTouch: Robust Finger Pinch Detection for a VR Controller Using RF Return Loss
Towards the perfect infrastructure for usability testing on mobile devices
Finsta: Creating "Fake" Spaces for Authentic Performance
An Eye For Design: Gaze Visualizations for Remote Collaborative Work
Reflowing digital ink annotations
ThermoCaress: A Wearable Haptic Device with Illusory Moving Thermal Stimulation
Dynamic accessibility: accommodating differences in ability and situation
Designing Effective Multimedia Presentations
Is Difficulty Overrated?: The Effects of Choice, Novelty and Suspense on Intrinsic Motivation in Educational Games
Crowdfunding inside the enterprise: employee-initiatives for innovation and collaboration
Designing Credibility Tools To Combat Mis/Disinformation: A Human-Centered Approach
Care-Based Eco-Feedback Augmented with Generative AI: Fostering Pro-Environmental Behavior through Emotional Attachment
Co-designing an Integrated Digital Education Portal for the Eastern Cape Rural Learners
Beyond QWERTY: augmenting touch screen keyboards with multi-touch gestures for non-alphanumeric input
Design for Collaborative Survival: An Inquiry into Human-Fungi Relationships
Design for user empowerment
Curing the menu blues in touch-tone voice interfaces
Why So Serious? Exploring Timely Humorous Comments in AAC Through AI-Powered Interfaces
Automated mapping of competitive and collaborative overlapping talk in video meetings
Improving the Discoverability of Interactions in Interactive Systems
Charting the Design Space for Platform Cooperatives
Designing and deploying usetube, google's global user experience observation and recording system
Code Gestalt: a software visualization tool for human beings
Inferring Cognitive Models from Data using Approximate Bayesian Computation
Movie+: Towards Exploring Social Effects of Emotional Fingerprints for Video Clips and Movies
Dynamic Soundscape: Mapping Time to Space for Audio Browsing
Challenges in evaluating usability and user experience of reality-based interaction
Productivity as a metric for visual analytics: reflections on e-discovery
Automatic text reduction for changing size constraints
Voices from the War: Design as a Means of Understanding the Experience of Visiting Heritage
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach
The Effect of Audiences on the User Experience with Conversational Interfaces in Physical Spaces
Means and Ends in Human-Computer Interaction: Sustainability through Disintermediation
TranSection: Hand-Based Interaction for Playing a Game within a Virtual Reality Game
Characterizing How Interface Complexity Affects Children's Touchscreen Interactions
Gut Instinct: Creating Scientific Theories with Online Learners
Answering why and why not questions in user interfaces
Designing User Interfaces from Analyses of Users' Tasks
Interacting with statistics: designing interfaces to statistical databases
Presentation discovery: building a better icon
Umbra: beyond avatars: a gaming installation using shadows
An augmented workplace for enabling user-defined tangibles
Demonstration of BIOral: Fabricating Intraoral pH Sensor for Continuous Health Monitoring
ShapeClip: Towards Rapid Prototyping with Shape-Changing Displays for Designers
Dis/Immersion in Mindfulness Meditation with a Wandering Voice Assistant
QnDReview: read 100 CHI papers in 7 hours
Exploring Interactions with Smart Windows for Sunlight Control
Designing for Interaction Proxemics: Configurations and Transitions
New uses and abuses of interaction hhistory: help form the research agenda
Towards systematic research of multimodal interfaces for non-desktop work scenarios
The application of multiple modalities for improved home care reminders
Has the Virtualization of the Face Changed Facial Perception? A Study of the Impact of Photo Editing and Augmented Reality on Facial Perception
Generating Visual Aids to Help Students Understand Graphic Design with EKPHRASIS
Using constraints to achieve stability in automatic graph layout algorithms
Exploring the usefulness of finger-based 3D gesture menu selection
ShapeShop: Towards Understanding Deep Learning Representations via Interactive Experimentation
T2IRay: Design of Thumb-to-Index based Indirect Pointing for Continuous and Robust AR/VR Input
Older Adults Learning Computer Programming: Motivations, Frustrations, and Design Opportunities
Computational Agroecology: Sustainable Food Ecosystem Design
Tobe: A Virtual Keyboard and an Animated Character for Individual and Educational Cyberbullying Intervention
Predicting personality with social media
ReMind: a transformational object for procrastinators
No task left behind?: examining the nature of fragmented work
Visualizations: speech, language & autistic spectrum disorder
Voice User Interfaces in Schools: Co-designing for Inclusion with Visually-Impaired and Sighted Pupils
Dynamic difficulty using brain metrics of workload
Low-effort User Authentication for Kiosk Systems based on Smartphone User's Gripping Hand Geometry
Scent as a Sensory Modality for Data Physicalisation for Office Well-being
Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game
Augmented Miniature Prototyping Toolkit for UX in Interactive Space
Family interaction for responsible natural resource consumption
Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game
Cognitive and Software Solutions for Computer-related Anxiety
BVP Feature Signal Analysis for Intelligent User Interface
Looking but Not Focusing: Defining Gaze-Based Indices of Attention Lapses and Classifying Attentional States
Centering Black Voices: Lessons Learned and Reflections from a Large-Scale AAVE Data Collection at a Historically Black University
SquishySonics: A Deformable Interface for the Physical Control of Real-time AI Sound Generation Tools
Data-driven Prediction Games
Concept Induction: Analyzing Unstructured Text with High-Level Concepts Using LLooM
I said your name in an empty room: grieving and continuing bonds on facebook
Inspect, Embody, Invent: A Design Framework for Music Learning and Beyond
VRtangibles: Assisting Children in Creating Virtual Scenes using Tangible Objects and Touch Input
Can we crowdsource Tacton similarity perception and metaphor ratings?
Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments
Towards an Empirical Study to Determine the Effectiveness of Support Systems against E-Mail Phishing Attacks
TIME: three-dimensional input, modification and evaluation
TellTale: Adding a Polygraph to Everyday Life
WillSense: Adherence Barriers for Passive Sensing Systems That Track Eating Behavior
Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments
Enhancing Programming Error Messages in Real Time with Generative AI
Confessions from a grounded theory PhD: experiences and lessons learnt
Using Virtual Reality to Design and Evaluate a Lunar Lander: The EL3 Case Study
Making Design Memoirs: Understanding and Honoring Difficult Experiences
Color and Animation Preferences for a Light Band eHMI in Interactions Between Automated Vehicles and Pedestrians
Learnersourcing subgoal labeling to support learning from how-to videos
Impact of screen size on performance, awareness, and user satisfaction with adaptive graphical user interfaces
ScreenGlint: Practical, In-situ Gaze Estimation on Smartphones
SMART 2.0: A Multimodal Weight Loss Intervention for Young Adults
Command strokes with and without preview: using pen gestures on keyboard for command selection
Great Chain of Agents: The Role of Metaphorical Representation of Agents in Conversational Crowdsourcing
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism
Towards Reusable Personas for Everyday Design
Flipper: a new method of digital document navigation
Seek: A Telehealth System for Preventing Age-Related Vision Loss Inspired by the Quantified Self
Building LLM-based AI Agents in Social Virtual Reality
CropConnect: enabling community supported agriculture
Rubber shark as user interface
SIGCHI Outstanding Dissertation Award: Assignment Problems for Optimizing Text Input
Danmaku Avatar: Enabling Asynchronous Co-viewing Experiences in Virtual Reality via Danmaku
Skeptical Yet Curious: Attitudes Towards Conversational Assistants for Supporting Social Engagement among Older Adults Living Alone
HoloARt: Painting with Holograms in Mixed Reality
Duet for solo piano: MirrorFugue for single user playing with recorded performances
Teachable mo[bil]ment: capitalizing on teachable moments with mobile technology in zoos
Understanding information sharing from a cross-cultural perspective
Devices for sharing thoughts and affection at a distance
Characterizing Human vs. Automated Coaching: Preliminary Results
Hanging off a bar
Making gestural input from arm-worn inertial sensors more practical
All it Takes is a Slight Rotation: Robotic Bar-stools Enhance Intimacy in Couples' Conflict
DiaryMate: Understanding User Perceptions and Experience in Human-AI Collaboration for Personal Journaling
The Effects of Adding Search Functionality to Interactive Visualizations on the Web
Explanations, Fairness, and Appropriate Reliance in Human-AI Decision-Making
VRGit: A Version Control System for Collaborative Content Creation in Virtual Reality
The Social Complexities of Transgender Identity Disclosure on Social Network Sites
Foraging Among an Overabundance of Similar Variants
It's not easy being green: understanding home computer power management
Avec le temps!: time, tempo, and turns in human-computer interaction
HaloTouch: Using IR Multi-Path Interference to Support Touch Interactions with General Surfaces
The Emotional Impact of Multi-Factor Authentication for University Students
Quantifying driver frustration to improve road safety
Trigger-Action Programming in the Wild: An Analysis of 200, 000 IFTTT Recipes
Interrupted cognition and design for non-disruptiveness: the skilled memory approach
Characterizing the effectiveness of twitter hashtags to detect and track online population sentiment