yusuke1997/dblp-id-title huggingface dataset:
A Three-Year Analysis of Human Preferences in Delegating Tasks to AI
Effect of Gamification of Exercise Therapy on Elderly's Anxiety Emotion
Interaction of Visually Impaired Users in Virtual Environment with Spatial Sound Enhancement
Children Tracking System in Indoor and Outdoor Places
Human-Aided Cleaning Algorithm for Low-Cost Robot Architecture
Musical Experience Development Model Based on Service Design Thinking
In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall
Evaluating Training with Cognitive State Sensing Technology
A Flexible Computer System for Ergonomic Diagnosis
Teaching LaTeX to blind and visually impaired students at the University of Applied Sciences Giessen-Friedberg
Human Activity Modeling for Systems Design: A Trans-Disciplinary and Empirical Approach
Using Pre-session Homework to Elicit More Insights during Web Usability Testing
An Eye Tracking Analysis of Conversational Violations in Dyadic and Collaborative Interaction
Pair Programming in the Lab Vs. Wild: A Qualitative Analysis of Creativity Strategies and Dialogue Styles for Agent Training Data
Heart Rate Variability for Stress Detection with Autistic Young Adults
Study of Human Anxiety on the Internet
A Review of Automatic Detection of Learner States in Four Typical Learning Scenarios
EOG Pattern Recognition Trial for a Human Computer Interface
Developing Optimum Interface Design for On-Screen Chinese Proofreading Tasks
Towards a Theory for Bio - - Cyber Physical Systems Modelling
Design and Responsible Research Innovation in the University-Industry Collaboration: An Ethnographic Study of Nice2035 Project-Based Community
Learning from the Users for Spatio-Temporal Data Visualization Explorations on Social Events
Assessing the Feasibility of Adaptive Security Models for the Internet of Things
HeritageLens: An Interactive Exploration System for Museums and Cultural Exhibits
Study of Haptics and Tactile Sense of the Direction of Movement
Learning Beyond the Classroom in the AI Era: A Generation Z Perspective
Effect of Display Location on Finger Motor Skill Training with Music-Based Gamification
Facilitating Ideation and Knowledge Sharing in Workplaces: The Design and Use of Gamification in Virtual Platforms
Categorization Framework for Usability Issues of Smartwatches and Pedometers for the Older Adults
Human-Guided AI: Designing Prompts in LLM for Effective Human-Computer Collaboration
Pilot Performance Assessment in Simulators: Exploring Alternative Assessment Methods
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part IV
User Motivations of Secure Web Browsing
Index of Difficulty Measurement for Handedness with Biometric Authentication
Exploring Smart Sportswear for Sit Skiers - Human-Centered Design Approach
Investigation of Multimodal Mobile Applications for Improving Mental Health
Measuring Critical Reception in Kids Through Consumption of Risky Challenges Videos in YouTube
User-centered Implementation of Rehabilitation Exercising on an Assistive Robotic Platform
A Simulation Game for Addressing Hospital Difficulties from Disaster Onset to Recovery
Let's Get Personal - Assessing the Impact of Personal Information in Human-Agent Conversations
Research on Strategies of Virtual Reality Technology to Promote Astronomy Science Popularization Education in Primary Schools
A Supply Pressure Optimization System Based on Pneumatic Receiver Tank Operation for Improving Cumulative Manufacturing Variation
Exploring the Impact of Purposeful Board Games in Higher Education
Adaptive Instructional Systems - Second International Conference, AIS 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Evaluation of Advanced Multi-Modal Command and Control Communication Management Suite
The Contribution of a Virtual Self and Vibrotactile Feedback to Walking Through Virtual Apertures
Modeling the Portfolio Selection Problem with Constraint Programming
The Globalization of User Research: Emerging Trends and Complexities
Facilitating Visual Queries in the TreeMap Using Distortion Techniques
Visual Pursuit of Two-Dimensional/Three-Dimensional Objects on Video Clips: Effects on the Human Body
Dereverberation for Speaker Identification in Meeting
Two Handed Mid-Air Gestural HCI: Point + Command
Implementing Smart Manufacturing: Some Techniques for Designer/User Cooperation
An Exploratory Study on the Perception of Optical Illusions in Real World and Virtual Environments
Examining the Relationship Between Songs and Psychological Characteristics
Manual Preliminary Coarse Alignment of 3D Point Clouds in Virtual Reality
Integrating Uni-messe and FIWARE for Low-Code Development of Complex Context-Aware Applications
Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience?
The Impact of Streaming Data on Sensemaking with Mixed-Initiative Visual Analytics
Goal Orientation in Human Computer Interaction Tasks: An Experimental Investigation of User Engagement and Interaction Modalities
Understanding, Measuring, and Designing User Experience: The Causal Relationship Between the Aesthetic Quality of Products and User Affect
Learn Chinese in Sindhi: App Development and Evaluation
Development and Optimization of a VR Fire Extinguishing Training System: Application in a Department of a Hospital
How We Improve Sense of Beauty? Kansei Improvement Process and Its Support System
Identity Verification for Attendees of Large-Scale Events Using Face Recognition of Selfies Taken with Smartphone Cameras
Interface Information Visualization of Intelligent Control System Based on Visual Cognitive Behavior
Effective Alerts for Autonomous Solutions to Aid Drivers Experiencing Medical Anomalies
The Similarity Index of Character Shape of Medicine Names Based on Character Shape Similarity (II)
"Talking" Triples to Museum Chatbots
Process Analysis of Kyo Karakami Manufacturing
Combining Mixed Reality and Internet of Things: An Interaction Design Research on Developing Assistive Technologies for Elderly People
Effect of Playing Factors and Playing History on Game Flow and Companionship Levels for Online Pets
Interface Development for Early Notification Warning System: Full Windshield Head-Up Display Case Study
Evaluation of Cerebral Blood Flow While Viewing 3D Video Clips
Elementary Introduction to Traditional Chinese Plant Dyeing Art and Its Inheritance in Modern Times
Sentiment Analysis on Substance Use Disorder (SUD) Tweets Before and During COVID-19 Pandemic
Activity Simulation for Experiential Learning in Cybersecurity Workforce Development
Research on Ergonomic Evaluation of Remote Air Traffic Control Tower of Hangzhou Jiande Airport
MobE - A New Approach to Mobile Ethnography
Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings
The Co-design Process of an Instructor Dashboard for Remote Labs in Higher Education
Show Actions in TV Conferencing
A Design for a Public Transport Information Service in China
Effective Combination of Haptic, Auditory and Visual Information Feedback in Operation Feeling
Feature Analysis of Customers Purchasing Cars in Japan
Computer Interaction and the Benefits of Social Networking for People with Borderline Personality Disorder: Enlightening Mental Health Professionals
A Systematic Literature Review on the Interaction Between COVID-19 and Transportation
Learning Foreign Language Vocabulary Through Task-Based Virtual Reality Immersion
Towards Scenario-Based and Question-Driven Explanations in Autonomous Vehicles
Examination of Stammering Symptomatic Improvement Training Using Heartbeat-Linked Vibration Stimulation
Helen: A Shared Chalkboard for Low-Bandwidth Networks
A Meta-cognition Modeling of Engineering Product Designer in the Process of Product Design
Relaunch of an Industrial Laser Control Software - Influence of Perceived Competence on Usability and Acceptance
Simulated World of Hypothetical Life Forms - Virtual Creatures
Development of Boccia Robot and Its Throwing Support Interface
Optimal Affective Conditions for Subconscious Learning in a 3D Intelligent Tutoring System
Exploring the Relationship Between the Interactive Range of Objects and the Performance of Freehand Grasping Interaction in Glasses-Free 3D Scenes
Indoor Position and Orientation for the Blind
A Method for Discussing Musical Expression between Music Ensemble Players Using a Web-Based System
Human Adequate Lighting in Optimal Healing Environments - Measuring Non-visual Light Effects of a LED Light Source According to German Draft Pre-standard DIN SPEC 5031-100: 2012
Research on Cross-Cultural Product and Service Design Dynamics in a Global Perspective
Interactive Creative Environments (ICE)-Strategic Organizational and Psychosocial Factors
Improving HCI on Cognition for Children with Intelligent UI/UX
Application of Design Thinking in the Education Segment, Regarding the Human-Computer Interactions
An Accessible CAPTCHA System for People with Visual Disability - Generation of Human/Computer Distinguish Test with Documents on the Net
Individual Characteristics Affecting Mobility of Older People and MaaS (Mobility as a Service) Design Based on These Characteristics
Can Eye Tracking with Pervasive Webcams Replace Dedicated Eye Trackers? an Experimental Comparison of Eye-Tracking Performance
Towards Flexible Ridesharing Experiences: Human-Centered Design of Segmented Shared Spaces
Development of a Measurement and Evaluation System for Bed-Making Activity for Self-training
A Virtual Showcase with Intuitive Hands-Free View Control
The DrawStream station: a tool for distributed and asynchronous chats about sketches and artifacts
Designing Wearable Immersive "Social Stories" for Persons with Neurodevelopmental Disorder
How Different Cultures Affect Online Communication on Knowledge Sharing between the Thais and Chinese
A Data Collection and Annotation Tool for Asynchronous Multimodal Data During Human-Computer Interactions
First Steps in the Entrepreneurial Practice of Marketing
Exploring the Acceptance of a Virtual World for Stress Management: Insights from a User-Centric VR Approach
Considerations for Human-Machine Teaming in Cybersecurity
Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities
Understanding Moderation in Online Mental Health Communities
Meeting rehabilitation goals with a multi-sensory human computer interface: a case study
Application and Improvement of VR Content Creation Support System in Classes
An Augmented Reality-Based Word-Learning Mobile Application for Children with Autism to Support Learning Anywhere and Anytime: Object Recognition Based on Deep Learning
Citizen Analytics: Statistical Tools for Studying Multicultural Environments and Distributed Cognition on Social Media
Facing Driver Frustration: Towards Real-Time In-Vehicle Frustration Estimation Based on Video Streams of the Face
Comparison of Robot Assessment by Using Physical and Virtual Prototypes: Assessment of Appearance Characteristics, Emotional Response and Social Perception
Interactive Relationships in Animation Art Ecology
Multiple actors development of videoconferencing environments
QUIS: applying a new walkthrough method to a product design process
Breaking Barriers for Classical Chinese: Tang Poetry in Virtual Reality
An Exploratory Study of Website Localization Strategies: The Effect of Exogenous Factors
Improvement of SPIDAR-HS and Construction of Visual Rod Tracking Task Environment
The Interweaving of Memory and Recollection: A Case Study of Memorial House "Qiyun Residence"
Evaluating a Hospital Smart Notification System in a Simulated Environment: The Method
Antique School Furniture, New Technological Features Needs
Proactive Fault Detection Schema for Enterprise Information System Using Statistical Process Control
ICF-Based Analysis of Barriers and Facilitators for Smartphone Usage in an App-Supported Training Program for Health and Well-Being of Older Users
Design Empowerment: Participatory Design Towards Social Sustainability
Hierarchical Structure: A Step for Jointly Designing Interactive Software Dialog and Task Model
Analysis on the Language Use of L2 Japanese Speakers Regarding to Their Proficiency in Group Discussion Conversations
How Panoramic Photography Changed Multimedia Presentations in Tourism
A Mixed-Methods Approach for the Evaluation of Situational Awareness and User Experience with Augmented Reality Technologies
Emotionally Adapted Games - An Example of a First Person Shooter
Applying Facebook as a Management Method for the Teaching Platform to Develop Product Design
A Knowledge-Based System for Geographical Modeling
Exploring Similarity - Improving Product Search with Parallel Coordinates
Job Analysis and Cognitive Task Analysis in National Security Environments
Touching Sharp Virtual Objects Produces a Haptic Illusion
Analysis of the Applied Pattern of Distributed Computing Used in Simulation
The Use of Eye Tracking in the Study of Airline Cabin Safety Communication
Distributed, Ambient and Pervasive Interactions - 11th International Conference, DAPI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
A User Test with Accessible Video Player Looking for User Experience
A Study of Eye Movement Analysis for Investigating Learning Efficiency by Using a Highlighter Pen
Applied the Technology Acceptance Model to Survey the Mobile-Learning Adoption Behavior in Science Museum
Characteristics and Relationships of Consumer Individual Demographics Regarding TV Commercial Advertising Effectiveness
BubbleBoard: A Zoom-Based Text Entry Method on Smartwatches
Cognitive Workload Monitoring in Virtual Reality Based Rescue Missions with Drones
Achieving Usability Within E-Government Web Sites Illustrated by a Case Study Evaluation
Exploring the Impacts of COVID-19 on Digital and Metaverse Games
Diagnosticity of Cardiac Modes of Autonomic Control Elicited by Simulated Driving and Verbal Working Memory Dual-Tasks
Integrated Visual Cognition Performance Evaluation Model of Intelligent Control System Interface
Support Vector Mind Map of Wine Speak
Recognition Research and Innovative Design of Icons in In-Vehicle Infotainment System
Implement User-Centered Design in Internationally Distributed Design Teams
Interactive Film: The Computer as Medium
Development of a Driving Model That Understands Other Drivers' Characteristics
Research on Financial Restatement of Listed Companies in China - Based on Internal Control and Risk Management Database (DIB)
Breathing Cushion: Keep Changing Posture for Reducing the Effects of Sedentary Behavior During Working Times
HCI in Business, Government and Organizations. Supporting Business - 4th International Conference, HCIBGO 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
A LifeLike Experience to Train User Requirements Elicitation Skills
Human Interface and the Management of Information. Visual Information and Knowledge Management - Thematic Area, HIMI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
F0 Feature Analysis of Communication Between Elderly Individuals for Health Assessment
Detection of Arousal of Pilots in Event-Related Heart Rate Responses
User Research and User Centered Design; Designing, Developing, and Commercializing Widget Service on Mobile Handset
Development of a Coloration Support Tool for Making Web Page Screens User-Friendly for Color Blind
A Pilot Study in Using a Smart Voice Messaging System to Create a Reflection-in-Caregiving Workshop
Measuring Expert and Novice Performance Within Computer Security Incident Response Teams
Research on the Correlation of User Evaluation on the Interaction Features Between the Central-Control-Screen and Voice in the Automobile Cockpit
Research on Supporting an Operator's Control for OriHime as a Telepresence Robot
Examining Two Adaptive Sequencing Approaches for Flashcard Learning: The Tradeoff Between Training Efficiency and Long-Term Retention
Research on Product Design Process Based on the Integration of Perceptual Image and Brand Identity
Social Intelligence as the Means for Achieving Emergent Interactive Behaviour in Ubiquitous Computing Environments
Influence of Communication Environment on Feeling and Degree of Transmission
Can You Judge a Video Game by Its Cover? - An Exploration of Subjective Impressions and Viewing Patterns
The Influence of Physician Self-descriptive Information on Patients' Decision-Making in Online Consultation Platform
A Preliminary Comparative Study on Image Stabilization Techniques Projected on the Floor Through Chest-Mounted Projector
Semi-Automatic Labeling of Online Course Discussion Posts
A Predictive Model of User Experience in Driving Simulators: Examining the Impact of Individual Differences
Bridging the Gap: Exploring Interactions Between Digital Human Models and Cognitive Models
The Foundation of the SEE BEYOND Method: Fashion Design and Neuroeducation Applied to the Teaching of the Project Methodology to Students with Congenital and Acquired Blindness
Giving UI Developers the Power of UI Design Patterns
Authoring Robot Presentation Behavior for Promoting Self-review
Challenges for Human-Data Interaction - A Semiotic Perspective
Adaptive User Interfaces for the Clothing Retail
Investigation of the Effect of Letter Labeling Positions on Consecutive Typing on Mobile Devices
Augmented Berthing Support for Maritime Pilots Using a Shore-Based Sensor Infrastructure
Guidelines of Quality for Industrial Online Tourism
Necropolis as a Material Remembrance Space
How Shared Screen Affected Team Collaboration Task, A Case Study of Ergonomics Experiment on Team Situation Awareness
Automatic Assistance to Help Disabled Students Feel Welcomed in Their Early Days at the University
GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events
A Study on Mode Awareness of Multi-level Automated Vehicles
Evaluation of Secure Pad Resilient to Shoulder Hacking
Ensuring Access to the Information Society for People with Disabilities Through Effective Use of Design for All Methodologies
A Study of Emoticon Use in Instant Messaging from Smartphone
MARTI: Man-Machine Animation Real-Time Interface: The Illusion of Life
Different UI, Same UX: A Design Concept for Implementing a Locally-Optimized and Globally-Unified User Experience
Development of the Teaching Material Using a Tablet Device for Learning the Concept of Watersheds
On the Design of Trustworthy Compute Frameworks for Self-organizing Digital Institutions
The "Second Vienna Implementation Study." II. An Integrative Model
Audio-Only Augmented Reality System for Social Interaction
Rationality, Cognitive Bias, and Artificial Intelligence: A Structural Perspective on Quantum Cognitive Science
The Potentiality of Emotional Social Robots in Promoting Elderly Well-Being in the Era of Artificial Intelligence: Applications, Opportunities, and Challenges
Mapping Epilepsy Monitoring Challenges for Enhanced Patient Experience
A Study on Strategic Combinations of STEAM Toy Product Design and Development that Can Enhance Customer Loyalty
Towards an Ontological Interpretation on the i* Modeling Language Extended with Security Concepts: A Bunge-Wand-Weber Model Perspective
A Study on Analysis Support System of Energy and Environmental System for Sustainable Development Based on MFM and GIS
Social Computing and Social Media. User Experience and Behavior - 10th International Conference, SCSM 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Enhancing Robot Explainability in Human-Robot Collaboration
Extending Quality in Use to Provide a Framework for Usability Measurement
Expert vs. Elementary Skill Comparison and Process Analysis in VaRTM-Manufactured Carbon Fiber Reinforced Composites
The International Effect of the Convention on Rights of Persons with Disabilities on Access in Society and Information
Strategy to Operate Cylindrical Interface-Operation Difference According to the Dimension of the Cylinder and That of the Hand
A Telepresence Robot for the Social Integration of Older Adults: Exploring Human-Robot Gesture Interaction and Voice Commands
An Iterative Approach to User-Centered Design of Smart Home Systems
Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games
On the Possibility about Performance Estimation Just before Beginning a Voluntary Motion Using Movement Related Cortical Potential
Usability Study of Chinese Paper Labels for Defibrillators
Cognitive-Based Approach for Assessing Accessibility of e-Government Websites
Design and Performance Analysis of a Smart Bag Reminder System for Parents
A Study on Effective Tactile Feeling of Control Panels for Electrical Appliances
The Design of IdeaWorks: Applying Social Learning Networks to Support Tertiary Education
Temporal and Spatial Design of Explanations in a Multimodal System
Smart Medical Applications Repository of Tools for Informed Expert Decision (SMARTIE)
Extracting Kansei Evaluation Index Using Time Series Text Data: Examining Universality and Temporality
Measuring and Evaluating the User Experience Strategy Maturity of Spatial Web-Based Projects: A Case Study of Tehran Web-Based Map
Evaluating User Experience in Information Visualization Systems: UXIV an Evaluation Questionnaire
Exploring How People Collaborate with a Stranger: - Analyses of Verbal and Nonverbal Behaviors in Abstract Art Reproduction
Aspects of Ambient UX Design Within Design-to-Robotic-Production and -Operation Processes
Predicting and Visualizing Wine Characteristics Through Analysis of Tasting Notes from Viewpoints
Complex Components Abstraction in Graphical User Interfaces
Greek WordNet and Its Extension with Terms of the Computer Science Domain
Finding Isometries or Distance-Preserving Maps Between Color Spaces of Different Observers and Its Application
Exploring the Antecedents of Technostress and Compulsive Mobile Application Usage: Personality Perspectives
Research on Autonomy Control of Air Traffic Based on Accurate Awareness and Estimation of Wake Vortex
Sequential Art in Real-Time 3D Applications
Possibilities of the Wearables: Teaching Method for Digital Jewelry Design of the Future
Beyond the Hype: Assessing Limitations of Large Language Models in Support Ticket Anonymization
Label Embedded Treemapping: A Label Overlap Prevention Technique for Zoomable Treemaps and a User Interaction Technique
Searching Blog Sites with Product Reviews
Car Park Finder - Presumptive Design Brings the Best Out of It!
Sound Design in Interactive Environments
Human-Computer Interaction. Interaction Technologies - 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III
Agile Methods and Visual Specification in Software Development: A Chance to Ensure Universal Access
Semantic Execution of Subject-Oriented Process Models
Effectiveness of Learning Chinese Character Using Tablet Technology
Human Interface and the Management of Information. Information-Rich and Intelligent Environments - Thematic Area, HIMI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
Laughter in Sight: How Gaze and Laughter Affect Perceptions of a Social Robot
An Interactive Visual Instrument to Address the Scoping of Bespoke Information Systems
Influence of "Feel Appetite" by Food Image
A Wearable Computing Environment for the Security of a Large-Scale Factory
A Method for Generating Plans for Retail Store Improvements Using Text Mining and Conjoint Analysis
Evaluating Devices and Navigation Tools in 3D Environments
How Can Design Help Improving Products During the Pandemic
Situation Awareness Modeling and Pilot State Estimation for Tactical Cockpit Interfaces
Designing Cross-Age Interaction Toys for Older Adults and Children