yusuke1997/dblp-id-title huggingface dataset:
Reminiscence Park Interface: personal spaces to listen to songs with memories and diffusions and overlaps of their spaces
Effects of Workspace Awareness and Territoriality in Environments with Large, Shared Displays
Multiple Input Support in a Model-Based Interaction Framework
TUIO Hackathon
ePlan Multi-Surface: A Multi-Surface Environment for Emergency Response Planning Exercises
NiwViw: Immersive Analytics Authoring Tool
Tactile/Haptic User Interfaces for Tabletops and Tablets
Situated Sketching and Enactment for Pervasive Displays
Lessons Learned from an Auditory-vibrotactile Sensory Experience in the Museum
DIRECT: Making Touch Tracking on Ordinary Surfaces Practical with Hybrid Depth-Infrared Sensing
Supporting creativity workshops with interactive tabletops and digital pen and paper
Distant Assist Cursor (DAC): Designing an Augmented Reality System to Facilitate Remote Collaboration for Novice Users
P.I.A.N.O.: Faster Piano Learning with Interactive Projection
Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus
Reading Revisited: Evaluating the Usability of Digital Display Surfaces for Active Reading Tasks
Little fingers on the tabletop: A usability evaluation in the kindergarten
Orchestrating a multi-tabletop classroom: from activity design to enactment and reflection
Towards Habitable Bits: Digitizing the Built Environment
Touch and Explore: A VR Game Exploration, Based on Haptic Driven Game-play
CircGR: Interactive Multi-Touch Gesture Recognition using Circular Measurements
Second Look: Combining Interactive Surfaces with Wearable Computing to support Creative Writing
Creepy Tracker Toolkit for Context-aware Interfaces
Creating Accessible Interactive Audio-Tactile Drawings using Spatial Augmented Reality
Setting of document importance based on analysis of user's usual working
Bounsight table: a view-dependent display with a single front projection
Exploring Virtual Reality Game Development as an Interactive Art Medium: A Case Study with the Community Game Development Toolkit
A Study of Material Sonification in Touchscreen Devices
Editing and exploring node-link diagrams on pen- and multi-touch-operated tabletops
A single-user tabletop card game system for older persons: General lessons learned from an in-situ study
CHI PLAYGUE: A Mobile Conference Networking Game
On Gesture Combination: An Exploration of a Solution to Augment Gesture Interaction
Applying mobile device soft keyboards to collaborative multitouch tabletop displays: design and evaluation
ISS '21: Interactive Surfaces and Spaces, Łódź, Poland, November 14 - 17, 2021, Companion Volume
Low-Cost Malleable Surfaces with Multi-Touch Pressure Sensitivity
Taking Haptic Design from Research to Practice
Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display
Smart Home Control using Motion Matching and Smart Watches
Spatialphonic360: Accuracy of the Arbitrary Sound Image Presentation using Surrounding Parametric Speakers
Display-adaptive window management for irregular surfaces
Swipe-and-Tap Functional Programming
Gesture Elicitation Study on How to Opt-in & Opt-out from Interactions with Public Displays
Exploring Multi-Surface Interactions in Retail Environments
SCiVA: a design process for applications on interactive surfaces
LayerFish: Bimanual Layering with a Fisheye In-Place
ALiSE: Through the mirrored space, and what user interacts with avatars naturally
Use of Landmarks to Design Large and Efficient Command Interfaces
Augmenting Welding Training: An XR Platform to Foster Muscle Memory and Mindfulness for Skills Development
EagleView: A Video Analysis Tool for Visualising and Querying Spatial Interactions of People and Devices
Gamification of Food Selection and Nutrition Education in Virtual Reality
Switch: exploring the design of application and configuration switching at tabletops
A Two-Handed Ellipsoidal Device for Interactive Grasping and Gripping Rehabilitation Exercise
Neat: a set of flexible tools and gestures for layout tasks on interactive displays
Going Deeper: a Taxonomy of 3D on the Tabletop
RapTapBath: User Interface System by Tapping on a Bathtub Edge Utilizing Embedded Acoustic Sensors
Programmable Liquid Matter: 2D Shape Drawing of Liquid Metals by Dynamic Electric Field
TastyFloats: A Contactless Food Delivery System
Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects
WobblySurface: tactile feedback by holding/releasing a surface panel
Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks
Paper for E-Paper: Towards Paper Like Tangible Experience using E-Paper
Adapting a Floor Sensor for Autonomous Robots in a Smart Building
MoClo planner: supporting innovation in bio-design through multi-touch interaction
Structure Editing of Handwritten Mathematics: Improving the Computer Support for the Calculational Method
Integrating 2D Mouse Emulation with 3D Manipulation for Visualizations on a Multi-Touch Table
Less Is More: Efficient Back-of-Device Tap Input Detection Using Built-in Smartphone Sensors
AnyLight: Programmable Ambient Illumination via Computational Light Fields
Gesture Bike: Examining Projection Surfaces and Turn Signal Systems for Urban Cycling
Ghosts in the interface: Meta-user interface visualizations as guides for multi-touch interaction
Some thoughts on a model of touch-sensitive surfaces
Hybrid documents ease text corpus analysis for literary scholars
Computational Augmented Reality Displays
Introducing Kupla UI: a generic interactive wall user interface based on physics modeled spherical content widgets
Activity pad: teaching tool combining tangible interaction and affordance of paper
Experiences with building a thin form-factor touch and tangible tabletop
Students with Attention-Deficit/Hyperactivity Disorder and Utilizing Virtual Reality to Improve Driving Skills
Multisensory Experiences & Spaces
Shared Interactive Music Experiences in Public Spaces: User Engagement and Motivations
Spatially aware tangible display interaction in a tabletop environment
3D multitouch advanced interaction techniques and applications
Computational Foresight: Forecasting Human Body Motion in Real-time for Reducing Delays in Interactive System
Comparing most recent 3D manipulation techniques for multi-touch displays
A collaborative environment for engaging novices in scientific inquiry
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
Two touch system latency estimators: high accuracy and low overhead
Spatial Querying of Geographical Data with Pen-Input Scopes
Interactive Spaces: Models and Algorithms for Reality-based Music Applications
Effects of Increasing Command Capacity of Spatial Memory Menus in Tablets
The 3D Tractus: A Three-Dimensional Drawing Board
Firestorm: a brainstorming application for collaborative group work at tabletops
Exploring the Impact of Size and Position on Visual Feedback Efficacy for Ballet Dancers
Holocubtile: 3D multitouch brings the virtual world into the user's hands
Achieving soft and directly deformable interaction on tabletop interactive surfaces
PaperLens: advanced magic lens interaction above the tabletop
SynFlo: an interactive installation introducing synthetic biology concepts
Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology
Gaze-directed Immersive Visualization of Scientific Ensembles
Interactive 3D Annotation of Objects in Moving Videos from Sparse Multi-view Frames
Interactive Multi-Modal Display Spaces for Visual Analysis
Z-touch: an infrastructure for 3d gesture interaction in the proximity of tabletop surfaces
uPen: A Smart Pen-liked Device for Facilitating Interaction on Large Displays
Immersive solutions for future Air Traffic Control and Management
iOS Augmented Reality Application for Immersive Structural Biology Education
uEmergency: a collaborative system for emergency management on very large tabletop
Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface
Player-defined configurable soft dialogues: an extensible input system for tabletop games
In-Place Virtual Exploration Using a Virtual Cane: An Initial Study
Ketsuro-Graffiti: An Interactive Display with Water Condensation
The Haptic Video Player: Using Mobile Robots to Create Tangible Video Annotations
ForceForm: a dynamically deformable interactive surface
The Haptic Tabletop Puck: tactile feedback for interactive tabletops
Stacked Half-Pie menus: navigating nested menus on interactive tabletops
Adaptive interface for text input on large-scale interactive surfaces
Enhanced interaction with physical toys
Using a VR Field Study to Assess the Effects of Visual and Haptic Cues in "In-the-Wild" Locomotion
On Spatial Perception Issues In Augmented Reality Based Immersive Analytics
The Use of a Multi-Display System in University Classroom Lectures
Investigating mid-air pointing interaction for projector phones
Instruction for Paper-cutting: A System for Learning Experts' Skills
Understanding Interactive Surfaces and Spaces in Everyday Life
BacPack for New Frontiers: A Tangible Tabletop Museum Exhibit Exploring Synthetic Biology
Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality
Combining Timeline and Graph Visualization
Vibrotactile Exploration of Indoor Objects
The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects
Seamless integration of mobile devices into interactive surface environments
ViZCom: Viewing, Zooming and Commenting through Mobile Devices
Touch-consistent perspective for direct interaction under motion parallax
Increasing Passersby Engagement with Public Large Interactive Displays: A Study of Proxemics and Conation
Teaching Conversational Robots in a Museum Exhibition with Interactive Surfaces
Autotator: Semi-Automatic Approach for Accelerating the Chart Image Annotation Process
Merging Physical and Digital in the Initial Design Stages of Architecture
Collaborative task assignment on tabletop computer
Awareness Techniques to Aid Transitions between Personal and Shared Workspaces in Multi-Display Environments
OA-graphs: orientation agnostic graphs for improving the legibility of charts on horizontal displays
IdLenses: dynamic personal areas on shared surfaces
AstroTouch: a multi-touch digital desktop for astrodynamics
RealTimeChess: a real-time strategy and multiplayer game for tabletop displays
JackIn Neck: A Neckband Wearable Telepresence System Designed for High Comfortability
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops
Touching the depths: introducing tabletop interaction to reservoir engineering
PolyChrome: A Cross-Device Framework for Collaborative Web Visualization
Pokey: Interaction through covert structured light
A Public Ideation of Shape-Changing Applications
Applying Pen Pressure, Tilt and Touch Interactions to Data Visualizations
Post-meeting Curation of Whiteboard Content Captured with Mobile Devices
CAPP: Capacitive Passive Programmable Tangibles
NEMOSHELL Demo: Windowing System for Concurrent Applications on Multi-user Interactive Surfaces
Applying an Aesthetic Framework of Touch for Table-Top Interactions
Multi-user Multi-device Interaction with Large Displays at the Point of Sale: An Application Case
A slim tabletop interface based on high resolution LCD screens with multiple cameras
The effect of egocentric body movements on users' navigation performance and spatial memory in zoomable user interfaces
Quantitative evaluation of an illusion of fingertip motion
Here's looking at you: A Spherical FTVR Display for Realistic Eye-Contact
Effect of Touch Latency on Elementary vs. Bimanual Composite Tasks
Interaction Techniques for Wall-Sized Screens
Let's Talk Architecture: An Introduction to Glass Buildings
ISS '20: Interactive Surfaces and Spaces, Virtual Event, Portugal, November 8-11, 2020, Companion Volume
Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables
Palm touch panel: providing touch sensation through the device
Finger and hand detection for multi-touch interfaces based on maximally stable extremal regions
Put That There NOW: Group Dynamics of Tabletop Interaction under Time Pressure
Eye-Hand Movement of Objects in Near Space
Interactive Surface Composition Based on Arduino in Multi-Display Environments
Carbon Copy Metaphor: Mode Switching Technique for Trackpad-based Manipulations
The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems
SAGE3 for Interactive Collaborative Visualization, Analysis, and Storytelling
Examining interactive surfaces for maritime operations
Bridging private and shared interaction surfaces in co-located group settings
Improving awareness of automated actions using an interactive event timeline
Designing for expert users on a large non-standard display
Exploiting Spatial Memory and Navigation Performance in Dynamic Peephole Environments
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), Lisbon, Portugal, October 8, 2020
TouchLab: the all-in-one multi-touch marketing tool
IIMR: A Framework for Intangible Mid-Air Interactions in a Mixed Reality Environment
Towards Touch-Based Medical Image Diagnosis Annotation
Estimating 3D Finger Angle on Commodity Touchscreens
CrosSI: A Novel Workspace with Connected Horizontal and Vertical Interactive Surfaces
Hi-AppV: Viewing Tabletop Application Windows on Mobile Devices
Corona: Haptic Sensation Using Body-Carried Electrostatic Charge for Body Area Network Feedback Companion
Presenting using Two-Handed Interaction in Open Space
Towards the keyboard of oz: learning individual soft-keyboard models from raw optical sensor data
Explicit & Implicit Interaction Design for Multi-Focus Visualizations
SoD-Toolkit: A Toolkit for Interactively Prototyping and Developing Multi-Sensor, Multi-Device Environments
Towards a formalization of multi-touch gestures
The ACM International Conference on Interactive Tabletops and Surfaces, ITS '13, St Andrews, United Kingdom - October 06 - 09, 2013
MarbLED: Embedded and Transmissive LED Touch Display System and Its Application Platform for Surface Computing with Engineered Marble
Adaptive personal territories for co-located tabletop interaction in a museum setting
Interaction design of 2D/3D map navigation on wall and tabletop displays
SkyHunter: a multi-surface environment for supporting oil and gas exploration
SUR40 Linux: Reanimating an Obsolete Tangible Interaction Platform
Selecting targets on large display with mobile pointer and touchscreen
Interactive surfaces for interaction with stereoscopic 3d (ISIS3D): tutorial and workshop at its 2013
Reproducing and Re-experiencing the Writing Process in Japanese Calligraphy
Tangible paper interfaces: interpreting pupils' manipulations
TaPS widgets: interacting with tangible private spaces
How Content Drives Interaction With Public Displays
Studying Attraction Power in Proxemics-Based Visual Concepts for Large Public Interactive Displays
TouchBridge: augmenting active tangibles for camera-based multi-touch surfaces
Supporting Everyday Thinking Practices in Information Visualization Interfaces
A Study on the Application of DVE to a Mental Support System for the Aged Segregated from Family
Haptics and Directional Audio Using Acoustic Metasurfaces
Printerface: Screen Printed Electroluminescent Touch Interface
An Encounter Type VR System Aimed at Exhibiting Wall Material Samples for Show House
Investigating Communication Grounding in Cross-Surface Interaction
Immersive Analytics for Multi-objective Dynamic Integrated Climate-Economy (DICE) Models
The Future of Mixed Reality Interactions
The immersive museum
Tocalize: token localization on tablet computer displays
CubeQuery: Tangible Interface for Creating and Manipulating Database Queries
Have Fun with Math: Multimodal, Interactive, and Immersive Exploration of Wave Functions with 3D Models
CRISTAL: a collaborative home media and device controller based on a multi-touch display
HandPoseMenu: Hand Posture-Based Virtual Menus for Changing Interaction Mode in 3D Space
Floating Widgets: Interaction with Acoustically-Levitated Widgets
EV-Pen: Leveraging Electrovibration Haptic Feedback in Pen Interaction
Is it Real? Measuring the Effect of Resolution, Latency, Frame rate and Jitter on the Presence of Virtual Entities
Control of ridge by using visuotactile cross-modal phenomenon
ActivitySpace: Managing Device Ecologies in an Activity-Centric Configuration Space
Optimal-T9: An Optimized T9-like Keyboard for Small Touchscreen Devices
Multitouch puppetry: creating coordinated 3D motion for an articulated arm
An interaction on a flat panel display using a planar 1-DOF electrostatic actuator
Interaction with stereoscopic data on and above multi-touch surfaces
ITS in the classroom: perspectives on using a multi-touch classroom
SLFiducials: 6DoF markers for tabletop interaction
Making Tabletop Interaction Accessible for Blind Users
Collaboration meets interactive surfaces: walls, tables, tablets, and phones
Augmented Reality Application in Vocational Education: A Case of Welding Training
A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
FuSA2 touch display
Dynamir: Optical Manipulations Using Dynamic Mirror Brushes
Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects
WebSurface: an interface for co-located collaborative information gathering
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
Revisiting hovering: interaction guides for interactive surfaces
A TUI Platform for your Desktop
Immersive Analysis of Health-Related Data with Mixed Reality Interfaces: Potentials and Open Question
Direct manipulation and the third dimension: co-planar dragging on 3d displays
SnapRail: a tabletop user interface widget for addressing occlusion by physical objects
Biri-biri: pressure-sensitive touch interface with electrical stimulation
Co-designing a Tangible Communication Device to Enrich Communication over Distance
Single user multitouch on the DiamondTouch: from 2 x 1D to 2D
The BendDesk demo: multi-touch on a curved display
ClothLens Demo: Simultaneous Multi-User Interaction with Shared Content on a Tabletop
The SimMed experience: medical education on interactive tabletops
Novel fields of application for tangible displays above the tabletop
CurationSpace: Cross-Device Content Curation Using Instrumental Interaction
A Predictive Approach for an End-to-End Touch-Latency Measurement
MULTIsensory Interaction and Assistive Technology: Feasibility and Effectiveness (MULTI-AT)
The MiTable Multi-Touch Gestures Engine
HyPR Device: Mobile Support for Hybrid Patient Records
Ubiety, Mobility & Transitions: The Quest for Ecological Intelligence
Developing the story: designing an interactive storytelling application
Workload on your fingertips: the influence of workload on touch-based drag and drop
ShadowHands: High-Fidelity Remote Hand Gesture Visualization using a Hand Tracker
Improving Pre-Kindergarten Touch Performance
Bringing Your Own Device into Multi-device Ecologies: A Technical Concept
I-Grabber: expanding physical reach in a large-display tabletop environment through the use of a virtual grabber
Design and Prototype Conversational Agents for Research Data Collection
Finding the Sweet Spot: Analyzing Unrestricted Touchscreen Interaction In-the-Wild
EchoTube: Robust Touch Sensing along Flexible Tubes using Waveguided Ultrasound
Scalable interaction design for collaborative visual exploration of big data
radarTOUCH: multi-touch interaction on large planar surfaces
BEXHI: A Mechanical Structure for Prototyping Bendable and EXpandable Handheld Interfaces
HATs: interact using height-adjustable tangibles in tabletop interfaces
Exploring Visuo-Tactile Embodiment in a Social Virtual Reality Setting with a Physical Wheelchair for Training Empathy Towards Social Disability Barriers
HABITAT EXPLORER: Designing Educational Games for Collaborative Learning on Interactive Surfaces
Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning
A Survey on Multi-touch Gesture Recognition and Multi-touch Frameworks
Eyes-Free Touch Command Support for Pen-Based Digital Whiteboards via Handheld Devices
Using mobile phones to interact with tabletop computers
DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams
Holographic Sports Training
Scalable Autostereoscopic Display for Interaction with Floating Images
Artefact: A UML-based framework for model-driven development of interactive surface prototypes
Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
A Toolkit for Building Collaborative Immersive Multi-Surface Applications
ComforTable: A Tabletop for Relaxed and Playful Interactions in Museums
Comparing elicited gestures to designer-created gestures for selection above a multitouch surface
"Point it, split it, peel it, view it" : techniques for interactive reservoir visualization on tabletops
Data analysis on interactive whiteboards through sketch-based interaction
Interactions with a Hybrid Map for Navigation Information Visualization in Virtual Reality
Blind User Requirements to Support Tactile Mobility
SpaceState: Ad-Hoc Definition and Recognition of Hierarchical Room States for Smart Environments
Towards a teacher-centric approach for multi-touch surfaces in classrooms
ProDesk: An Interactive Ubiquitous Desktop Surface
MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction
A Tactile Presentation Method of Mind Maps in Co-located Meetings
Tabletop File System Access: Associative and Hierarchical Approaches
Supporting Interactive Graph Analysis Using Adjustable Magic Lenses
The dBoard: A Digital Scrum Board for Distributed Software Development
Surface Ghosts: Promoting Awareness of Transferred Objects during Pick-and-Drop Transfer in Multi-Surface Environments
City and Architecture as Media
Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, ISS Companion 2024, Vancouver, BC, Canada, October 27-30, 2024
PyMT: a post-WIMP multi-touch user interface toolkit
In the Footsteps of Henri Tudor: Creating Batteries on a Tangible Interactive Workbench
The Haptic Tabletop Puck: the video
OrMiS: a tabletop interface for simulation-based training
TurTan: A tangible programming language for creative exploration
Multimodal feedback for tabletop interactions
Surface Haptics
ColourAIze: AI-Driven Colourisation of Paper Drawings with Interactive Projection System
Collaboration Meets Interactive Surfaces: Walls, Tables, Tablets, and Phones (CMIS)
Personalized Views for Immersive Analytics
Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool
3D touch panel interface using an autostereoscopic display
Single-Handed HandMark Menus: Rapid Command Selection on Tablets
Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games
The Interactive Dining Table, or Pass the Weather Widget, Please
Code space: touch + air gesture hybrid interactions for supporting developer meetings
ObjecTop: occlusion awareness of physical objects on interactive tabletops
Backhand Display: A Wearable Device for the Back of the Hand
CubIT: large-scale multi-user presentation and collaboration
Learning New Words and Spelling with Autocorrections
Immersive Analytics for Medicine: Hybrid 2D/3D Sketch-Based Interfaces for Annotating Medical Data and Designing Medical Devices
Designing and Evaluating Interactions for Handheld AR
Improving awareness of automated actions within digital tabletops
Enhancing input on and above the interactive surface with muscle sensing
Studying Teacher Cognitive Load in Multi-tabletop Classrooms Using Mobile Eye-tracking
GooseBumps: Towards Sensory Substitution Using Servo Motors
Tunnel Divisions: Interactive Sound Mapping of Transitory Public Spaces
Exploring Time-dependent Scientific Data Using Spatially Aware Mobiles and Large Displays
Investigating the Use of Spatial Interaction for 3D Data Visualization on Mobile Devices