yusuke1997/dblp-id-title huggingface dataset:
Experience Factory-Based Professional Education and Training
A Survey on the Effectiveness of the Internet-Based Facilities in Software Engineering Education
Reflections on a UK Masters Level Software Engineering Programme Intended for the Home and International Market
Experience in Early and Late Software Engineering Project Courses
Proposal of a Support System for Visualization of Acquired Skills Using iCD in Project-Based Learning for Software Development and How to Acquire its Data
Designing and Developing an Informatics Capstone Project Course
Tracking and Evaluating Industry/University Collaborations for Software Engineering Education and Training (panel)
Improving Computer Science Education through Cloud Computing: An Observational Study
How Do Computer Science Students Perceive Self-Study with Open-Source Repositories for Building AI/ML Systems?
Teaching the Software Testing Course: A Tutorial
Teaching for Understanding and Its Specialization to Software Engineering
Team Selection Methods for Student Programming Projects
Towards Implementing and Evaluating AI-Assisted Pull Requests in Software Engineering Education
Software Engineering Education: A Dragging-Through Approach
University meets industry: Calling in real stakeholders
Scaling up: How Thirty-two Students Collaborated and Succeeded in Developing a Prototype Software Design Environment
Using Software Project Courses to Integrate Education and Research: An Experience Report
On Teaching the Rational Desighn Process
A Survey Study on the State of the Art of Programming Exercise Generation Using Large Language Models
A Further Exploration of Teaching Ethics in the Software Engineering Curriculum
IoT-Enhanced Remote Proctoring: A New Paradigm for Remote Assessment Integrity
A Software Engineering Course with an Emphasis on Software Processes and Security
Gaps in Software Testing Education: A Survey of Academic Courses in Sweden
Students Managing the Software Development Process: A Meta-Level Retrospective Evaluation
A Graduate Course in Software Engineering
It's All about Process: Project Oriented Teaching of Software Engineering
Using an Architecture Reasoning Tool to Teach Software Architecture
Software Engineering: Graduate-Level Courses for AFIT Professional Continuing Education
Using a Multi-User Dialogue System to Support Software Engineering Distance Education
An Iterative and Agile Process Model for Teaching Software Engineering
Meeting Industry's Needs - Should We Teach the Software Engineering of the Past?
Electronic Portfolios through a Qualitative Lens
An overview of the main design characteristics of simulation games in Software Engineering education
Getting Students to Think About How Agile Processes can be Made More Secure
Software Engineering Leadership: A Student Initiative to Promote Change Agents in Industry
How can we make software engineering text books well-founded, up-to-date, and accessible to students?
Evaluating Preschoolers' Block Programming Using Complexity and Personality Traits
Relevance and alignment of Real-Client Real-Project courses via technology transfer
An Experience on Applying Learning Mechanisms for Teaching Inspection and Software Testing
Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum
Teaching and Testing
Developing a Software Engineering Curriculum for the Emerging Software Industry in China
Risks in Students' Software Projects
Towards a Competence Profile for Automotive Software Engineering
Authentic Learning Exercise for Kubernetes Misconfigurations: An Experience Report of Student Perceptions
Updating CS capstone projects to incorporate new agile methodologies used in industry
Evaluation-driven Online Learning Mode: Design and Practice
Student Experiences in a Global Software Engineering Course Taught Jointly in Germany, Indonesia, and Japan
An Athletic Approach to Software Engineering Education
37th IEEE/ACM International Conference on Software Engineering Education and Training, CSEE&T 2025, Ottawa, ON, Canada, April 27 - May 3, 2025
Software Process as a Foundation for Teaching, Learning and Accrediting
Seeds of Evidence: Integrating Evidence-Based Software Engineering
Issues in SE E-learning Development - Changing Phases and Challenges Going Forward
On a Partnership between Software Industry and Academia
Teaching and learning agile collaboration
SLPC++: Teaching software engineering project courses in industrial application landscapes - A tutorial
Software Engineering Education for Bioinformatics
Software Engineering Education 2010: A Challenge to Educators
The practical method of motivating students to iterative software development
Teaching software development processes by simulation: Wuality assurance as a factor of success
Strategic Imperatives in Software Engineering Education
Nancy Mead and Software Engineering Education: Advancements through Action
Teaching UML using umple: Applying model-oriented programming in the classroom
Single Development Project
A Study on a Multidimensional Model of Mum Effect among IT Students
Predicting individual performance in student project teams
15th Conference on Software Engineering Education and Training (CSEET'02), 25-27 February 2002, Covington, Kentucky, USA
The Continuing Challenge of Delivering SE Content to CS Majors
Certification and Licensing for Software Professionals and Organizations
Teaching how to engineer software
Integrating Software Engineering Process in an Undergraduate Curriculum
Teaching modeling using Umple: Principles for the development of an effective tool
KAIST-CMU MSE Program - The Past and the Future
Effective real-world project collaboration: Strategies from a cyber security degree program
Ninth Conference on Software Engineering Education, CSEE 1996, Daytona Beach, Florida, USA, April 21-24, 1996
Industry-Academia Collaboration via Internships
Testing as a Mental Discipline: Practical Methods for Affecting Student Behavior
What Should Graduating Software Engineers Be Able To Do?
A Russian Software Center Ascends the SEI Maturity: Education by Motorola University
Design and delivery of a modern mobile application programming course - An experience report
Self-guided learning environment for undergraduate software engineering
Investigating student-instructor interactions when using pair programming: An empirical study
Helping Students Learn Requirements Engineering
Informatics: Contextualizing Computer Science and Software Engineering Education
Specification and reasoning in SE projects using a Web IDE
Experiences with Integrating Simulation into a Software Engineering Curriculum
Students' perceptions of integrating a contribution measurement tool in software engineering projects
35th International Conference on Software Engineering Education and Training, CSEE&T 2023, Tokyo, Japan, August 7-9, 2023
Preliminary Results from a Case Study of Effort Estimation for Net-Centric Applications at the Undergraduate Level
Programming and Its Relation to Computer Science Education and Software Engineering Education
Threading DevOps Practices through a University Software Engineering Programme
The Rockwell Avionics Group Software Engineering Training Program
Professional Engineers Ontario's Approach to Licensing Software Engineering Practitioners
Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams
Embedded Computer Systems. Requirements Analysis & Specification - An Industrial Course
InspectorX: A game for software inspection training and learning
Teaching eXtreme Programming Remotely
Explorable Code Slides
The Cross-Course Software Engineering Project at the NTNU: Four Years of Experience
Graduate Software Engineering in Practice: First Industrial Contact
Guide to the Software Engineering Body of Knowledge Diffusion and Experimentation Strategy
Message from General Chair; CSEE&T 2024
Tutorial 3: Software Quality Across the Curriculum
Tutorial 1: Introducing Software Economics within SWE Project Courses
After the Gold Rush: Establishing a True Profession of Software Engineering
Teaching Novices Programming and Important Applications in a Single Semester - Critical Factors from Zero to Portable GUI Programming in Four Hours
Preparing Software Engineering Graduates for an Industry Career
Beyond the Classroom: Bridging the Gap between Academia and Industry with a Hands-on Learning Approach
Industry academia collaboration model: The design challenges
Teaching Systems Analysis and Design Using Multimedia and Patterns
Software Engineer to Global Leader: Service Provider and Trusted Advisor
Student Project Collaboration Using Wikis
Introducing DevOps Techniques in a Software Construction Class
Using business process models to foster competencies in requirements engineering
Exploiting Multiplicity to Teach Reliability and Maintainability in a Capstone Project
Undergraduate Software Engineering Programs
Reflecting Skills and Personality Internally as Means for Team Performance Improvement
Problem Based Learning in the Software Engineering Classroom
Data Structures, Algorithms, and Software Engineering
Integrating Secure Software Assurance Content with SE2004 Recommendations
Using GSwE2009 in the creation and modification of graduate software engineering programs and related curricula
InnoDev Workshop: A One Day Introduction to Combining Design Thinking, Lean Startup and Agile Software Development
Online Delivery of Intensive Software Engineering Education during the COVID-19 Pandemic
Improving Communication Skills of SE Students through Curricular Innovation
Introducing tool-supported architecture review into software design education
Panel: Software Engineering Education for a Flat World
Automated Programming Exercise Generation in the Era of Large Language Models
The Effect of Checklist in Code Review for Inexperienced Students: An Empirical Study
A Systematic Review of Common Beginner Programming Mistakes in Data Engineering
Thirteenth Conference on Software Engineering Education and Training, 6-8 March, 2000, Austin, Texas, USA
Designing a Discipline of Software Design
1 st International Workshop on Essence in Education & Training (WEE&T 2020)
An active learning module for an introduction to software engineering course
A Deep Dive Into CATS Evaluator Algorithm: Quantification Of The Probability in Serious Game Cloud Security Defense Scenarios
Education impact of evolutionary software development
Training Risk Management: Bridge over Troubled Waters
A Requirements Engineering and Management Training Course for Software Development Professionals
A Case Study Approach to Teaching Component Based Software Engineering
An Industrial Course in Software Quality Assurance
12th Conference on Software Engineering Education and Training, 22-24 March, 1999, New Orleans, Louisiana, USA
Workshop on improving the CSEE&T submissions process
Developing an Undergraduate Software Engineering Curriculum within an Existing Computer Science Program
Incremental sequential problem based training model - Institute corporate readiness
Understanding individual contribution and collaboration in student software teams
Industrial case studies in graduate requirements engineering courses: The impact on student motivation
Teaching on Industry-Oriented Software Engineering Course
Software Curriculum @ Siemens - The Architecture of a Training Program for Architects
A Pilot Study on Introducing Continuous Integration and Delivery into Undergraduate Software Engineering Courses
SWEBOK: Adjustments for Education
A Peer-Review Based Approach to Teaching Object-Oriented Framework Development
A Controlled Software Maintenance Project
Developing Leadership Skills in Software Engineering Students Through an Undergraduate Research Program
The Current State of Software Engineering Masters Degree Programs
Making the comprehension of software architecture attractive
Utilizing Corporate Models in a Software Engineering Studio
Requirements Engineering Out of the Classroom: Anticipating Challenges Experienced in Practice
Teaching Software Engineering by Means of a "Virtual Enterprise"
Best Practices for Teaching Object-Oriented Framework Development
Focusing on Both Teaching Agile Software Development and Communication
Student-Run Usability Testing
Building the Bridge between Industry and Universities: The Graduates into SMEs Project
Software Engineering Education, SEI Conference, 1992, Proceedings
Experience teaching software project management in both industrial and academic settings
Software Metrics: Views from Education, Research, and Training
Novice Programmers and Software Quality: Trends and Implications
Using abstraction and Web applications to teach criteria-based test design
Introducing Testing Practices into Objects and Design Course
A Joint Master's Level Software Engineering Subtrack
Model-driven development and the future of software engineering education
Using Commercial CASE Environments to Teach Software Design
Essence: A framework to help bridge the gap between software engineering education and industry needs
Dimensions for Categorizing Capstone Projects
Teaching second-level Java and software engineering with Android
Non-Functional Requirements in the Design of Software
Personal Quality Management with the Personal Software Process
Questions in Planning Undergraduate Software Engineering
Ada Reusable Software Components for Teaching Distributed Systems
In today's software industry a software engineer is not only expected to successfully cope
Bridging the Gaps
What Cognitive Activities Are Performed in Student Projects?
Leveraging Lecture Content for Improved Feedback: Explorations with GPT-4 and Retrieval Augmented Generation
A Client/Server Case Study for Software Engineering Students
Cooperating with a non-governmental organization to teach gathering and implementation of requirements
Software Engineering Ethics Training in Industry and Academe: Professionalism and the Software Engineering Code of Ethics
Teaching Software Design in the Freshman Year
(Continuing) Education of Software Professionals
Keynote Address: Endangered Species? The Single-Skilled Information Worker
Can LLMs Facilitate Onboarding Software Developers? An Ongoing Industrial Case Study
Learner Preferences in Software Engineering Education: A Comparative Study of Similarities and Differences between University Students and Industry Professionals
The University of Ottawa Undergraduate Software Engineering Program: Leading and Innovative
Quizzes (As a Tool for Self-Regulated Learning) in Software Engineering Education
Top-10 risks in real-client software engineering class projects
Cleanroom, PSP, and the Software Development Impact Statement: Developing the Right Attitude
A Tool to Facilitate Calibrated Peer Reviews in Software Engineering Education
Serious Game for Industrial Cybersecurity: Experiential Learning Through Code Review
Providing New Graduate Opportunities in Software Engineering: Experiences with a UK Master's Level Conversion Course
Coaching Professional Software Developers - An Experience Report
Training students to choose their agile practices and tools
Engineering a Software Supported Health Risk Appraisal Method: A Joint Effort between Academia and Health Care Industry
Knowledge Transfer and False Friends: Insights on Transitioning from C to Java
Initial Evaluation of JaguarCode: A Web-Based Object-Oriented Programming Environment with Static and Dynamic Visualization
A Separate Undergraduate Software Engineering Curriculum Considered Harmful
Towards a European Master Programme on Global Software Engineering
Win-for-all in software engineering education: Balancing social dilemmas to foster collaboration
Exploring the Computer Science 2013 Curriculum Guidelines
Teaching software processes to professionals: The approach taken by an evening master's degree program
Research Methods in Computer Science Education
A Method to Semi-Automatically Identify and Measure Unmet Requirements in Learner-Created State Machine Diagrams
Read before you write
Pedagogical and Structural Analysis of SE Courses
How Students Perceive Risk: A Study of Senior Capstone Project Teams
Some Experience Required: Comparing Professional Requirements Engineering Experience to Students' Perspectives
Report from the 3rd International Symposium on Software Engineering Course Projects (SWECP 2006)
Using a Multiple Term Project to Teach Object Oriented Programming and Design
The virtual agile enterprise: Making the most of a software engineering course
Awareness Week at Texas Instruments: An Alternative Approach to Instructor-Led Delivery
MSE studio project: The viewpoint of a UC student
An Observational Study on the Maintainability Characteristics of the Procedural and Object-Oriented Programming Paradigms
Process Improvement in the Classroom
A Community of Learners Approach to Software Architecture Education
Will the Real Software Engineer Please Stand Up?
Scrum in a software engineering course: An in-depth praxis report
-StarLite- A Software Education Laboratory
Advanced Software Design: A Case in Problem-Based Learning
Workshop on Bad Practice Smells in Novice Software Engineering Education
Improving Knowledge Acquisition in Capstone Projects Using Learning Spaces for Experiential Learning
Putting the Engineering into Software Engineering - A Tutorial for the Sixth SEI Conference on Software Engineering Education
Problem-based Design Studios for Undergraduate SE Education
AI-assisted university programming education in practice
Software Engineering Practicum Course Experience
Automated evaluation of regular lab assignments: A bittersweet experience?
Teaching Maintenance Using Large Software Artifacts
The Field of Requirements Engineering Education
DevOpsEnvy: An Education Support System for DevOps
Delivering PSP course in tertiary education environment: Challenges and solution
Teaching Object-Oriented Systems Development to Structurally Exposed Students
Bringing Realistic Software Engineering Assignments to the Software Engineering Classroom
The design and implementation of an innovative online program for a master of science degree in Computer Science - Software Engineering specialization
A Method and Software to Create SCORM Units for Computer Science Courses
Instruction for Software Engineering Expertise
Teaching Systems Analysis to Software Engineering Students: Experience with a Structured Methodology
How Mature is Your Software Process?
Assessing Work-Based Learning in the Senior Years of a Software Engineering Graduate Apprenticeship Program
Structuring a software engineering-based curriculum tutorial presentation summary
SE-Games 2020: 1st International Workshop on Games for Software Engineering Education and Training
The Delphi Survey Methodology: An Approach to Determine Training Needs
Engineering a successful partnership between academia and the financial industry: A software engineering program for IT professionals
Strengthening Software Engineering Education through Academic Industry Collaboration
Information Systems Application Development Courses: A Carnegie Mellon University Experience in Global Pedagogy
Software Architecture Design
Teaching Object-Oriented Programming Using the Macintosh MPW/MacApp Environment
Putting the Personal Software Process into Practice
The impacts of personal characteristic on educational effectiveness in controlled-project based learning on software intensive systems development
Models of Designing: Understanding Software Engineering Education from the Bottom Up
Contextual Android education
Software Engineering Approach for Teaching Development of Scalable Enterprise Applications
Course Module: Design By Contract
A Learning Environment for First Year Software Engineers
Teaching a Course on Software Architecture
Automatic Unit Test Generation for Programming Assignments Using Large Language Models
A Systematic Literature Review of Assessment Tools for Programming Assignments
Where Do Students Look for Information?
A Journey Through Cyberium: Creating User Stories for a Dystopic World to Teach Requirements Engineering
Workshop: Professional and Ethical Training in Industry and Academia
SWEBOK Refresh and Continuous Update: A Call for Feedback and Participation
Myths and Facts about a Career in Software Testing: The Perspectives of Students and Practitioners
Software Engineering Beginning in the First Computer Science Course
An Evolution of a Software Engineering Curriculum
Towards Teaching Software Craftsmanship
The Process of Teaching Process
A Framework-Based Approach to Teaching OOT: Aims, Implementation, and Experience
Towards the Creation of Customized Teaching Scenarios to Support Classroom Interaction
Writing as a Tool for Learning Software Engineering
Welcome from the Program Chairs
Why should they believe us? Determinism, non-determinism and evidence
Supporting the Formal Analysis of Software Designs
The impact of SWEBOK Version 3 on software engineering education and training
Establishing the Current Practice in Industry as the Baseline for Educational Infrastructure: Case South-East Finland
Enhancing Student Experience in Team-Based Project Courses Using Essence Reflection Meetings
A Conceptual Graphs Framework for Teaching UML Model-Based Requirements Acquisition
Rochester Institute of Technology Bachelor of Science in Software Engineering CSEE&T Hall of Fame Nomination
A Case for Software Engineering
Computer Productivity Initiative
A Layered Approach to Teaching Software Project Management
32nd IEEE Conference on Software Engineering Education and Training, CSEE&T 2020, Virtual Conference, Germany, November 9-12, 2020
Application and Appreciation: Changing Course Structure to Change Student Attitudes
Is It Better to Learn from Problems or Erroneous Examples?
Using the Software Engineering Code of Ethics in Professional Computing Issues
Using community-based projects in software engineering education
Making winners for both education and research: Verification and validation process improvement practice in a software engineering course
Learning by Doing: Goals & Experience of Two Software Engineering Project Courses
Experience Report of the AWS+KCL Impact Accelerator for Public Sector Engagement
SWEBoK Evolution: A CSEE&T 2017 Panel Session
Grading code quality of programming assignments based on bad smells
Using Rationale for Software Engineering Education
Adapting Teaching of a Software Engineering Service Course Due to COVID-19
Software Engineering - Coming of Age or Reaching Too Far?
29th IEEE International Conference on Software Engineering Education and Training, CSEET 2016, Dallas, TX, USA, April 5-6, 2016
Testing as a Mental Discipline: Practical Methods for Affecting Developer Behavior
Programming Skills of Software Engineering Students: What Is Required? (Panel)
Suggested Scenarios of Software Maintenance Education
Automated Assessment Tool for Teaching Web Application Developmen
Guidelines for the Use of Pair Programming in a Freshman Programming Class
How Can We Scale-Up Student Admissions and Graduate Completions?
An Object-Oriented Analysis and Design Environment
PERCCOM: A Master Program in Pervasive Computing and COMmunications for Sustainable Development
Undergraduate Software Engineering Degrees in Australia
Focusing Software Education on Engineering
Software Engineering Education: Converging with the Startup Industry
Software Engineering: Is It Process? Is It Design? (Panel)
Student Collaboration across Universities: A Case Study in Software Engineering
Teaching Software Project Management by Simulation: Training Team Leaders for Real World Projects
Paradigm Lost: Lessons from the Object (non-)Revolution
Will Johnny/Joanie Make a Good Software Engineer? Are Course Grades Showing the Whole Picture?
Designing Grace: Can an introductory programming language support the teaching of software engineering?
Instruction in Problem Structuring and Analysis Through Problem Frames
Computer Law Basics for Software Engineering Educators
A New Approach to Teaching Software Risk Management with Case Studies
Towards a model of faculty development for FOSS in education
The Establishment of an Appropriate Software Engineering Training Program
Cloud Computing education strategies
High-Quality Software through Semiformal Specification and Verification