yusuke1997/dblp-id-title huggingface dataset:
Instinctive Game Enviroment: Exploring the Application of Natural Interfaces for Supporting Game-Based Learning
DIY GIS: A Constructionist, Educational Toolkit for Architecture Students
Analyzing the Potential of a Serious Game for Solid Waste Management Awareness
A Lightweight Open Space for the Classroom -- Collaborative Learning with Whiteboards and Pen-Tablets
Pedagogical Challenges and Ethical Considerations in Developing Critical Thinking in Cybersecurity
On Modeling Collaborative Talk During Computer-Mediated Music Composition: A Case Study in Primary School Peers
The Effect of Role Assignment on Students' Collaborative Inquiry-based Learning in Augmented Reality Environment
New educational technology models for social and personal computing
Using a Traveling Van to Deliver Blended Learning in a Developing Country
An Implementation of SCORM-Compliant Learning Content Management System - Content Repository Management System
Enhancing the SCORM Modelling Scope
mArachna - Applying Natural Language Processing Techniques to Ontology Engineering
ScenEdit: An Authoring Environment to Design Learning Scenarios
A Study of Parent-Child Play in a Multiplayer Competitive Educational Game
Testing the OLPC Drawing Activity: An Usability Report
A Case Study of the Characteristics of MOOCs Completers: Taking an Online Professional Training MOOC for Example
Modeling Behavioral Dynamics in Confidence-Based Assessment
Can STEM Teaching Improve Students' Problem-Solving Ability: An Empirical Study in the Middle School
Persuasive Teachable Agent User Modeling
Testing-Based Automatic Grading: A Proposal from Bloom's Taxonomy
Blends, Patterns, Und Flips - A Method-Based Approach
Integration of Multiple Sources to Anticipate Student Performance Using Learning Analytics
Learning Personality Modeling for Regulating Learning Feedback
Investigate the Effects of Background Music on Visual Cognitive Tasks Using Multimodal Learning Analytics
Virtual Spaces for IFETS and IFETS-East-Euro Learning Communities
Connectivism as a Framework for Creative Productivity in Instructional Technology
Personality and collaborative learning experience
Exploring Behavioral Patterns of Online Synchronous VR Co-Creation: An Analysis of Student Engagement
Design and Implementation of Three Different Methods for Announcing Exam Grades on the Web
Automated Feedback and Authentic Assessment for Online Computational Thinking Tutoring Systems
Idea Map Editor: A Tool for Promoting Reflection in the Act of Learning
Turning Mobile Phones into a Mobile Quiz Platform to Challenge Players' Knowledge: An Experience Report
Towards Bringing Adaptive Micro Learning into MOOC Courses
Expert System for Generating Teaching Plan Based on Measurable Learning Objectives and Assessment
A Case Study on Using Conceptual Mapping
Deriving Semantics of Learning Mediation
Fostering Participation in Learning Networks by Using Reward Systems and Face-to-Face Meetings
Automatic Feedback and Resubmissions as Learning Aid
Introducing New Digital Challenges for Reading Comprehension: A Case Study with Dedicated E-Readers
Automatic Evaluation of Spatial Representations for Complex Robotic Arms Manipulations
A Criterion-Referenced Approach to Assessing Perioperative Skills in a VR Environment
Shaping Programming and Data Science Education: Insights from GenAI Technical Book Trends
Enabling Communication and Feedback in Mass Lectures
The Effect of Learning English Idioms Using Scaffolding Strategy Through Situated Learning Supported by Augmented Reality
How Much Learning Support Should be Provided to Novices and Advanced Students?
A Contextualization Method of Browsing Events in Web-based Learning Content Management System for Personalized Learning
www.e-teaching.org - Web Education Portal for Staff Training
CUBER: A Personalised Curriculum Builde
Evaluating Simple Query Interface Compliance in Public Repositories
A Utility-Based Semantic Recommender for Technology-Enhanced Learning
Mobile-Based Peer Assessment APP and Elementary Students' Perception: Project Works of Computer Curriculum as an Example
Mobile Distributed e-Learning Center
Designing Small World Simulations: Experiences and Developments
Dutch Cooking with xAPI Recipes: The Good, the Bad, and the Consistent
Enhancing Student Engagement through Personalized Motivations
A Discrete Particle Swarm Optimization Approach to Compose Heterogeneous Learning Groups
Mapping the Assessment of Student Engagement in TEL: An Exploratory Review
Towards Efficient Provision of Feedback Supported by Learning Analytics
CooperAR: promoting educational inclusion through augmented reality
Context-Aware Ubiquitous English Learning in a Campus Environment
Design of a Critical Thinking Task Environment based on ENaCT framework
Towards a Multi-label Classification of Open Educational Resources
Tool-Mediated Cognitive Apprenticeship Approach for a Computer Engineering Course
Constructivist Values for Web-Based Instruction: University and NSA
Browsing E-Lecture Libraries on Mobile Devices: A Spatial Interaction Concept
The e-Learning Assessment Landscape
Inferring Socio-Affective Factors and Cooperation Capacity in Computer Assisted Collaborative Teaching/Learning Environments
Developing Digital Competencies and Future Skills: An International Project-Based Learning through Open Virtual Mobilities in Pandemic Times
System- and Information-Related Success Drivers of Virtual Learning Environments
Learning-Relevant Concept Extraction By Utilizing Automatically Generated Textbook Corpora
Sharing Web-Based Multimedia Learning Objects Using NNTP News Architecture
Supporting Knowledge Communities with Online Distance Learning System Platform
Pandemic as Game Mechanic: Simulation of Infection Spread for the Classroom
Fade-out and Peer Monitor Techniques in Tools for Scripted Argumentation: Evaluation Results from a Case Study
Trends in E-Learning Research from 2002-2013: A Co-citation Analysis
Building Adaptive Tutoring Model Using Artificial Neural Networks and Reinforcement Learning
Does the Perceived Organizational Support and Al Literacy Affect Teachers' Al Instructional Creative Performance?
Utilizing Social Media for Goal Setting Based on Observational Learning
Differences in "Meaningful Learning Strategies of Navigation: An Empirical Model
Students' Perceptions of the Factors Leading to Unsuccessful Group Collaboration
A Social Network Analysis Perspective on Student Interaction within the Twitter Microblogging Environment
Blockchain for the Scalable Issuance and Verification of Private Academic Information
Bridging the Gap between Physical and Abstract Worlds: Capturing Observed Phenomena in Abstract Models through MODELLINGSPACE
AI-Generated Feedback in Higher Education: The Tool for Analytic Rubrics
Teaching Practice and Evaluation Using a Generative AI-Based Instructional Support Tool
A Cooperative Linkage between University and Industry via an Internet Distance Education System
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS
The Design of a Diagnosis System for Problem Posing
Embodied Learning Through Drama-Based Situatedness Using Immersive Technology in the Classroom
A Proposal for Disassembling Learning Objects with High Level of Aggregation. An Implementation for OpenCourseWare Educational Resources
Learning Management in Integrated Learning Environments
Contributions to Learning in an Agent-Based Multimedia Environment: A Methods-Media Distinction
A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software
Evaluating Edge Devices for Automated Classification of Student Engagement
Once Upon a GPT-4: Enhancing Diversity in Automated Reading Comprehension Story Generation with Classic Tales
Enriching Traditional Classroom Scenarios by Seamless Integration of Interactive Media
Crowdsourced Information Technology Content for Education and Employment
Using Interactive Videoconference to Promote Active Learning in a Blended Learning Environment
Manul: An organized autograding approach to enhance learning and assessment of Data Science students
A Proposal for a Component-Based LMS in Accordance with PoEML
Carbon Warrior: A game-based environment to understand Carbon Footprint and its effect on Sustainable living
An Approach for Visually Supporting the Creation of Personal Development Plans
How S-IDEAL Model Promotes Deeper Science Learning in SPOCs: Preliminary Design-Based Research
Expertise Measure for Dynamic Task Selection within Intelligent Educational Systems
Pilot Study of Past Decade Game-Based Learning Journal Papers Survey from the Technology Perspective
An Innovative Approach to Teaching Robotics
Curating Digital Content in Teaching and Learning Using Wiki Technology
Impacts of Observational Learning and Self-regulated Learning Mechanisms on Online Learning Performance: A Case Study on High School Mathematics Course
A Multiagent Extension for Virtual Reality Based Intelligent Tutoring Systems
The Development of Effective Evaluation Criteria for Online English Learning Resources
A Concept for Modeling Adaptive Learning Mechanisms for Learning Management Systems
Automated Tutoring System: Mobile Collaborative Experiential Learning (MCEL)
Using Comprehensive Memory Cycle Updating in Extensive Reading
Towards a Better Understanding of Learning Objects Content
A Study of the Impact of Emotions in the Perceived Quality of Technical Documents
Composing Adaptive Learning Systems
Instructional Media and Teaching Methods for Engaging Children with Computer Programming
Sequential Input Graphical Model Assessment Diagrams for Analysis of Student Activity Data
Software Tutors for Scaffolding on Planet Oit
An Ontology Based Approach for Context Based Collaborative Browsing
Unveiling the Writing Self-Efficacy and its Relationship with Writing Engagement Based on Generative AI Feedback
Enhancing Computer Assisted Assessment Using Rubrics in a QTI Editor
An Intelligent Assistant for Training of Power Plant Operators
An Ontological Service Oriented and Web Searching Mechanism in Distributed e-learning Repositories
Personalization and Mentoring: Our Experience with Training Teachers
Supporting Teachers to Retrieve and Select Learning Objects for Personalized Courses in the Moodle_LS Environment
Towards a Generic UML Model to Support Designing Educational Role Playing Games
An Augmented Reality App for Therapeutic Education and Suitable for Mobile Devices with Different Features
A New Distance Education Model for the University of the West Indies: A Learning Objects' Approach
Student Adaptivity in TILE: A Client-Server Approach
Competency-Based Model for CS Education in the Era of AI
The Relationships of Social Economic Status and Learners' Motivation and Performance in Learning from a Game-Design Project
Does Elearning Have To Be So Awful? (Time to Mashup or Shutup)
Development of Business Game Simulator for Supporting Collaborative Problem-Based Learning
Smart Learning Environment for Business English: The Impact of AI-Based Tools in the Classroom
Analyzing Critical Thinking and Factors Influencing Interactions in Online Discussion Forum
The Educational Effect of Extraction of the Know-How Information for Care Planning Processes
Identifying Code Plagiarism on C# Assignments
Ways and Means of Employing AI Technology in E-Learning Systems
The Interaction Analysis of Web Collaborative Exploration Learning in Two Scenarios: Shared-Computer and One-to-One Computer
Digital Aids' Using at Lectures of Programming in RTU Liepaja Branch
Empowering Web-Based Learning with Semantic Web Technologies: The Case of SWLinker
Web-Based Two-Tier Test for Internet Literacy
Pasting and Encoding: Note-Taking in Online Courses
Tool for Generation IMS-QTI v2.1 Files with Java Server Faces
Media for Learning in a Multicultural Setting: From Island to Island in the Pacific
The Hypertext Semantic Synopsis as a Tool to Realize the Activities Approach in Learning
An Experimental CALL System Enhanced with Wiki
What Can We Learn from Long-Time Lasting Measurements of Felder-Silverman's Learning Styles?
Design and Case Study of WoBaLearn - A Work-Based Learning System
Exploring Learning Strategies by Sequence Clustering and Analysing their Correlation with Student's Engagement and Learning Outcome
On Improving Learning Outcomes Through Sharing of Learning Experiences
Extracting and Structuring Textbooks for Inclusive Education: A Computer Vision Approach
A Model-Driven Engineering Approach for the Observation Needs Specification
A Web-Based Discussion Learning System Focusing on Teacher-Parent Feedback
The Effects of Guided Inquiry Approach in a Web-based Learning Environment on the Achievement of Students with Different Cognitive Style
Correlation between Course Tracking Variables and Academic Performance in Blended Online Courses
It's All about Time: Towards the Real-Time Evaluation of Collaborative Activities
Mooshak A Valuable Repository of Codes
"SEE and SEE": An Educational Tool for Kids with Hard of Hearing
CCDN: Campus Content Delivery Network Learning Facility
Serving Learning and Assessment in SCALE
Encouraging Persons with Hearing Problem to Learn Sign Language by Internet Websites
Exploring the Effects of Discovery Learning Strategy for Location-Based Historic Retrospection Mobile Game
Validating Algorithmic Optimization of Patient Allocation at Medical Schools: Which Patient is the Best Fit for Undergraduate Training?
Developing an Innovative and Pen-Based Simulator to Enhance Education and Research in Computer Systems
Automatic Personalization of Learning Scenarios Using SVM
Competition - An Efficient Method to get Students Committed
An Educational Networking Infrastructure Supporting Ubiquitous Learning for School Students
Student Self-Assessment by Counting the Times of Repetition
The TenC Competence Observatory: An Enabling Technology for Common Description of Competences
Language Assessment Literacy Enhancement: Any Room for Technology-Enhanced Language Learning?
Revealing Hidden Impression Topics in Students' Journals Based on Nonnegative Matrix Factorization
Internet Based Course Delivery: Technology and Implementation
Development and Validation of an Online Chinese Numeral-Classifier-Noun Assessment
Introducing Accessibility Features in an Educational Game Authoring Tool: The <e-Adventure> Experience
An Extended and Adaptable Information Model for Learning Objects
Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game
Evaluating Cognitive Performance Through Prompt-Based Methods Using LLM in Education
IDEA: A Developing Tool of Learning Resources for LMS Environments
Openness to Electronic Professional Development Planning: Evaluating the Interactive Logbook Project
Rapid Authoring Platform for Instructional Design of Scenarios (RAPIDS)
Design and Implementation of a Mobile Learning Environment as an Extension of SCORM 2004 Specifications
Towards Collaborative Domain Module Authoring
Learning Local Culture with E-Sketch Note
Mixing Human and Software Agents: A Case Study
Investigating Trust in Context-Aware Recommender System in Education
Integration of Learning Analytics Techniques and Gamification: An Experimental Study
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
JUnit++: An Open Educational Tool for Simplifying Unit Testing
Effects of Gesture-Based Fitness Games on Functional Fitness of the Elders
Towards an Adaptive Approach that Combines Semantic Web Technologies and Metaheuristics to Create and Recommend Learning Objects
Exploiting Author-Designed Domain-Specific Descriptive Markup Languages in the Production of Learning Content
Conformance Testing, the Elixer within the Chain for Learning Scenarios and Objects
e-learning Standards in Game-Based Learning?
Traces of Writing Competency - Surfing the Classroom, Social, and Virtual Worlds
Application Profiles for Learning
Can Learning Object Metadata stand as Learning Resource Models for iLMS?
Active Sharing of Contextual Learning Experiences among Users in Personal Learning Environments Using a Peer-to-Peer Network
An Interaction Study of Learning with Handhelds and Large Shared-Displays in Technology-Enriched Collaborative Classroom
Does personalization really help in improving learning achievement? A meta-analysis
Playing Games on the Screen: Adapting Mouse Interaction at Early Ages
Learning Systems in Higher Education
Digital Culture of Educational Administrators in French National Education: What Uses for What Practices?
VCSR: Video Content Summarization for Recommendation
Toward a Fully Automatic Learner Modeling Based on Web Usage Mining with Respect to Educational Preferences and Learning Styles
Towards the Automatically Semantic Scoring in Language Proficiency Evaluation
Tools for Context-Aware Learning Design and Mobile Delivery
The Effect of Signals in Hypertext Reading by Tablet Computers
Effects of online student-generated questions based on different media formats on elementary school student English vocabulary learning
Structuring Semantic Web ITS
From a Personal Learning Environment to an Adaptable Personal Learning Environment: Meeting the Needs and Preferences of Disabled Learners
Real-Time Interactive Visualization Aiding Pronunciation of English as a Second Language
TIDES - Using Bayesian Networks for Student Modeling
Mobile Learning with Patterns
An Open - Source Learning Management System (ASDL) Using ICT for High Schools
Modeling Disengaged Guessing Behavior in a Vocabulary Learning App using Student, Item, and Session Characteristics
Towards Dynamic and Interoperable Educational Contents: Creating an Editorial Chain
Metadata for Learning Resources: Technologies and Directions of the Semantic Web - A Brief Review
Gamification - A Structured Analysis
An Intelligent Tutoring System Prototype for Learning to Program Java?
A Role-Based Approach to Group Support in a Collaborative Learning Environment
CAWS: An Awareness Based Wiki System to Improve Team Collaboration
Analysing a Collaborative Writing Activity in order to Improve Tutor's Perception of Individual Contributions of Learners
Finding Open Educational Resources in Computing
Visualized Online Simple Sequencing Authoring Tool for SCORM-Compliant Content Package
Social Media for Academics: Motivation Killer or Booster?
The Educational Modeling of a Collaborative Game using MOT+LD
Virtual Reality-Based Simulation for Emergency Nursing Education: Development and Pilot Study of a Cardiac Arrest Scenario
Supporting Cooperative Learning in the Classroom: Exploiting Large Multi-Touch Displays
Re-orienting "At Risk" Literacy Learners through Multiliteracies Development with "Learning Objects" Enacting Authentic Comprehending and Composing Contexts On-line
Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved Methods
Using Virtual Worlds for Corporate Training
How Concept Mapping Can Support Technical Systems Understanding Based on Denhière-Baudet Text Comprehension Model
Interactions for Learning as Expressed in an IMS LD Runtime Environment
Infographics or Graphics+Text: Which Material is Best for Robust Learning?
Enhancing Collaborative Filtering of Learning Resources with Semantically-Enhanced Social Tags
Designing a Web-Based van Hiele Model for Teaching and Learning Computer Programming to Promote Collaborative Learning
RoboBeggar: Teaching Attitudes by Robotics
Modeling Collaborative Learning Activities on e-Learning Platforms
Modelling for Learning Tasks - Approaches, Tools and Implications
A Study on Searching and Recommending SCORM CPs by Ontological Support
Integrating xAPI in AR applications for Positive Behaviour Intervention and Support
Augmenting Mathematical Education for Minority Students
The Definition of a Tunneling Strategy between Adaptive Learning and Reputation-based Group Activities
A Time Series Classification Method for Behaviour-Based Dropout Prediction
University Lecturer Views on Pedagogic Lurking
Integral Laboratory for Creating and Delivery Lessons on the Web Based on a Pedagogical Content Repurposing Approach
A General Learning Management System Based on Schema-driven Methodology
A Prediction Strategy for Academic Records Based on Classification Algorithm in Online Learning Environment
Using Objective Metrics to Measure the Effort Overload in CSCL Design Processes That Support Artifact Flow
Supporting Generic Methodologies to Assist IMS-LD Modeling
Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior
Models Transformation to Implement a Project-Based Collaborative Learning (PBCL) Scenario: Moodle Case Study
Preliminary Evaluation of Learning Analytics Dashboard for College Teachers' Online Professional Learning
Creating a Virtual Language Learning Environment in Second Life
Adapting health care competencies to a formal competency model
From Learning Styles to Experience Styles
An Authoring System for Adaptive Mobile Learning Content
Citizen Science and Open Learning: A Twitter perspective
Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS)
Identifying Meaningful Concept Map Elements from a Cultural Perspective
Mentor: A Hybrid Recommender System in Order to Support Teachers in Learning Design Authoring Process
The Dynamics of Motivational and Emotional Challenges and Regulation Strategies in Customer-Driven Project-Based Learning
Applying Semiotics to the Design of Teaching Tools
Virtual Laboratory with Force Feedback Device for Physics Collaborative Learning using Lever Content
A Framework for Research on Technology-Enhanced Special Education
Addressing Ineffective Language Immersion and Culture Exchange in India
Learning at a Cafe and Learning at a Lab: Integrating Learning Logs with Smart Eyewear and Environmental Sensor Data
Learning Technology Standards Adoption Process Improvement and Output Legitimacy
An Automatic Quiz Generation System for English Text
Supporting Adaptive Mentor by Student Preference within Context of Problem-Solving Learning
Using Students' Devices and a No-to-Low Cost Online Tool to Support Interactive Experiential mLearning
Identifying User Preferences Through an Application for Autistic Children Using Inclusive Design Models
Self-Assessment Through Interactive In-Action Reflections to Improve Interpersonal Skills Training
Pedagogical Deigns and Principles in Vocational Training: The Case of ELEVATE
Information and Communication Technology (ICT) Development in Indian Schools: A Case Study
Communication and Interaction in Machine Mediated Multimodal Learning Systems: Some Design Issues
Instructional Software Analysis: Lessons from Software Development Process Improvement
PSSLSA: Participatory Simulation System for Learning Sorting Algorithms
Learning Structure Analysis System Applying Fuzzy Theory
The Open Educational Resources (OER) Movement: Free Learning for All Students
Digital Literacy and Substance Abuse Awareness Using Tablets in Indigenous Settlements in Kerala
Towards Design and Operationalization of Pedagogical Situations in the VRLEs
State of Art, Initiatives and New Challenges for Virtual and Remote Labs
Using Chatbots for Network Management Training through Problem-based Oriented Education
A Web-Based ITS Controlled by a Hybrid Expert System
An Interactive Annotation System to Support the Learner with Web Services Assistance
Designing Highly Adaptive Tutorial Learning Units
Personalising learning: towards a coherent learning design framework
Idiographic learning analytics: A definition and a case study
Instructional Domain Analysis: A Methodological Approach to Service-Oriented Learning
Context Standardisation for Learning, Education and Training
Investigating the Interaction between Learner Cognitive Styles and Two Multi-Media Teaching Styles
The Validation of a Measurement Instrument: Teachers' Attitudes toward the Use of Mobile Technologies in the Classroom
'It's Technology that Gets us Together'-Exploring Teachers' Perspectives on Holographic Telepresence for Synchronous Hybrid Learning in Schools
On-line Contents Analysis System for e-Learning
The 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, Riga, Latvia, July 15-17, 2009
An Approach for Detecting Learning Styles in Learning Management Systems