yusuke1997/dblp-id-title huggingface dataset:
From tools to tasks: discoverability and Adobe Acrobat 6.0
An Autoethnographic Reflection of Prompting a Custom GPT Based on Oneself
What is AI Literacy? Competencies and Design Considerations
Textile Game Controller: Smart knee pads for Therapeutic Exercising
"I Want to Be Unique From Other Robots": Positioning Girls as Co-creators of Social Robots in Culturally-Responsive Computing Education
When a little knowledge isn't a dangerous thing
End-User Computing
Assessing haptic properties for data representation
Positive Feedback and Self-Reflection: Features to Support Self-efficacy among Underrepresented Job Seekers
Peripheral participants in mediated communication
The Perceptual Structure of Multidimensional Input Device Selection
Cars, calls, and cognition: investigating driving and divided attention
Paths Explored, Paths Omitted, Paths Obscured: Decision Points & Selective Reporting in End-to-End Data Analysis
Exploring the Impact of Explainability in Large Language Model (LLM) Applications on User Experience
Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
"I Want to Think Like an SLP": A Design Exploration of AI-Supported Home Practice in Speech Therapy
A Wearable Haptic Interface for Assisting Blind and Visually Impaired Students in Learning Algebraic Equations
HCI for older and disabled people in the Queen Mother Research Centre at Dundee University, Scotland
Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour Issues
Identity, performativity, and HCI
Questionnaires as a software evaluation tool
Exertion interfaces
Moral Framing of Mental Health Discourse and Its Relationship to Stigma: A Comparison of Social Media and News
Dynamic viewpoint tethering: controlling a virtual camera for effective navigation in virtual environments
Importance-driven compositing window management
Comparing Effectiveness and Engagement of Data Comics and Infographics
GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure
Deceptive Explanations by Large Language Models Lead People to Change their Beliefs About Misinformation More Often than Honest Explanations
Where Should We Put It? Layout and Placement Strategies of Documents in Augmented Reality for Collaborative Sensemaking
Program visualization as a debugging tool for novices
Follow the reader: filtering comments on slashdot
Studying always-on electricity feedback in the home
Understanding Gender Transition Tracking Habits and Technology
Designing user interfaces for multi-touch and gesture devices
Follow-My-Lead: Intuitive Indoor Path Creation and Navigation Using Interactive Videos
CHIstory
The Good, The Bad and The Ugly: The Opportunities, Challenges and the Mitigation Strategies of the Young Indigenous Social Media Users of the Chittagong Hill Tracts in Bangladesh
Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces
Expanding touch input vocabulary by using consecutive distant taps
Exploring virtual depth for automotive instrument cluster concepts
Designing for Trust and Well-being: Identifying Design Features of Highly Automated Vehicles
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research
Wake up call
Big Buddy: A Simulated Embodied Moderating System to Mitigate Children's Reaction to Provocative Situations within Social Virtual Reality
Mindful Scroll: An Infinite Scroll Abstract Colouring App for Mindfulness
Older Adults and Brain-Computer Interface: An Exploratory Study
Keyholes: selective sharing in close collaboration
Long-Term Interaction: Learning the 4 Rs
Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning
A Critical Analysis of the Prevalence of Technology-Facilitated Abuse in US College Students
Exploring a Multifaceted Framework to Support the Design of Mobile Apps for Self-Regulating Anxiety
Rendering 2D Distribution of Non-Contact Thermal Stimulus Using High-Intensity Ultrasound
Slide Gestalt: Automatic Structure Extraction in Slide Decks for Non-Visual Access
"It's a Feeling That You're on The Top": Embodied Virtual Reality Metaphors to Promote Achievement in a Collaborative Language Learning Experience
Power tools for copying and moving: useful stuff for your desktop
Model-based evaluation of cell phone menu interaction
A window system with leafing through mode: BookWindow
VisiMark: Characterizing and Augmenting Landmarks for People with Low Vision in Augmented Reality to Support Indoor Navigation
DreamGigs: Designing a Tool to Empower Low-Resource Job Seekers
Understanding the Effect of Reflective Iteration on Individuals' Physical Activity Planning
Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data
Designing Political Deliberation Environments to Support Interactions in the Public Sphere
AniThings: animism and heterogeneous multiplicity
Acu.ation: Real Time Acupoint Stimulation To Mediate The Urge To Smoke
Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects
Co-located Mixed Reality Classrooms: Four Case Studies from Higher Education
Authorable virtual peers for children with autism
Using concept maps to evaluate the usability of APIs
Contributing to Accessibility Datasets: Reflections on Sharing Study Data by Blind People
Corporate re-orgs: poison or catalyst to HCI?
WillCam: a digital camera visualizing users. interest
A sensemaking environment for literature study
Visual planner: beyond prerequisites, designing an interactive course planner for a 21st century flexible curriculum
Hephaestus and the senses
Awareness systems: known results, theory, concepts and future challenges
Testing visual notification cues on a mobile device
"30 Days: " An EMA Diary Mobile App & Web Tool
Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating
Robot gestures make difficult tasks easier: the impact of gestures on perceived workload and task performance
The many faces of facebook: experiencing social media as performance, exhibition, and personal archive
Understanding and Designing for Disaster Preparation on Social Media
Participatory design in emergency medical service: designing for future practice
The effects of gaze awareness on dialogue in a video-based collaborative manipulative task
Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory
Exploring the Value of Parent Tracked Baby Data in Interactions with Healthcare Professionals: A Data-Enabled Design Exploration
Dynamics, Multiplicity and Conceptual Blends in HCI
The design of ViVA: a mixed-initiative visual vocabulary for aphasia
Piecing Together Teamwork: A Responsible Approach to an LLM-based Educational Jigsaw Agent
#Scanners 2 - The MOMENT: A New Brain-Controlled Movie
TapBoard 2: Simple and Effective Touchpad-like Interaction on a Multi-Touch Surface Keyboard
Is a Trustmark and QR Code Enough? The Effect of IoT Security and Privacy Label Information Complexity on Consumer Comprehension and Behavior
Bridging Digital Wellbeing and Accessibility: An Analysis of the W3C Web Content Accessibility Guidelines
Uncovering the Values and Constraints of Real-time Ridesharing for Low-resource Populations
Passing on & putting to rest: understanding bereavement in the context of interactive technologies
The Center for People and Systems Interaction (CPSI)
"It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability
Let's Chat in Alipay: Understanding Social Function Usage in Task-oriented Apps
Multiscale pointing: facilitating pan-zoom coordination
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
Where do web sites come from?: capturing and interacting with design history
Wow! I Have Tiny Hands: Design And Evaluation Of Adaptive Virtual Hands For Small Object Selection Within Arms Length In Dense Virtual Environment
AI Shall Have No Dominion: on How to Measure Technology Dominance in AI-supported Human decision-making
Virtual Painkillers: Designing Accessible Virtual Reality Experiences for Helping Cancer Patients Manage Pain at Home
Maptimizer: Using Optimization to Tailor Tactile Maps to Users Needs
fridgeTop: bringing home-like experience back to kitchen space
Situational Adaptive Autonomy in Human-AI Cooperation
Interaction Geography in a Museum
SAM: Interface Design of a Mobile Application for Women in Risk Situations
You scratch my back and i'll scratch yours: combating email overload collaboratively
Tools for interaction with the creative process of composition
Learning from seniors in network communities
Toward Principles for the Design of Navigation Affordances in Code Editors: An Empirical Investigation
Using Low-frequency Sound to Create Non-contact Sensations On and In the Body
More-Than-Human Perspectives and Values in Human-Computer Interaction
An international SIGCHI research agenda
Are computers still social actors?
Critical Incident Technique and Gig-Economy Work (Deliveroo): Working with and Challenging Assumptions around Algorithms
A Qualitative Study of Adoption Barriers and Challenges for Passwordless Authentication in German Public Administrations
The Move Maker - Exploring Bodily Preconditions and Surrounding Conditions for Bodily Interactive Play
Use of mouse buttons
My journey compass: a preliminary investigation of a mobile tool for cancer patients
Karamad: A Voice-based Crowdsourcing Platform for Underserved Populations
Vim: Customizable, Decomposable Electrical Energy Storage
Technology for Disabled and Older People: What Have We Achieved, Where are We Going?
Tactile perceptions of digital textiles: a design research approach
texSketch: Active Diagramming through Pen-and-Ink Annotations
Uses and Gratifications of Initiating Use of Gamified Learning Platforms
Knowing, not doing: modalities of gameplay expertise in world of warcraft addons
Recognizing handwritten text
Engaging older people using participatory design
Both complete and correct?: multi-objective optimization of touchscreen keyboard
Visual access to hyper-information: using multiple metaphors with graphic affordances
From Adolescents' Eyes: Assessing an Indicator-Based Intervention to Combat Misinformation on TikTok
MatHealthXB: Designing Across Borders for Global Maternal Health
JigsawMap: connecting the past to the future by mapping historical textual cadasters
The birth of mobile chinese keypad & hybrid input methods
Touchbox: intriguing touch between strangers
Privacy Perceptions of Custom GPTs by Users and Creators
RUMU editor: a non-WYSIWYG web editor for non-technical users
Generative AI in Knowledge Work: Design Implications for Data Navigation and Decision-Making
Improving Communication Between Pair Programmers Using Shared Gaze Awareness
KnitUI: Fabricating Interactive and Sensing Textiles with Machine Knitting
Evaluating a social media application for sustainability in the workplace
Word-Copying on a Website as a Word Complexity Indicator and the Relation to Web Users' Preferred Languages
Examining the Role of Peer Acknowledgements on Social Annotations: Unraveling the Psychological Underpinnings
An education-friendly construction platform for wearable computing
From Participation to Solidarity: A Case Study on Access of Maker Spaces from Deaf and Hearing Perspectives
Task-oriented parsing - a diagnostic method to be used adaptive systems
Contextual design: an emergent view of system design
FaceTouch: Touch Interaction for Mobile Virtual Reality
Documenting transitional information in EMR
Veri-Pen: A Pen-based Identification Through Natural Biometrics Extraction
Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games
HandSonor: a customizable vision-based control interface for musical expression
A Qualitative Study on How Usable Security and HCI Researchers Judge the Size and Importance of Odds Ratio and Cohen's d Effect Sizes
Transitioning to Remote User-Centered Design Activities in the Emergency Medical Field During a Pandemic
SLNOM: Exploring the sound of mastication as a behavioral change strategy for rapid eating regulation
Swordfish: user tailored workspaces in multi-display environments
Designing Smartphone Feedback Based on Vibration Impression
Vection with Large Screen 3D Imagery
From Following to Understanding: Investigating the Role of Reflective Prompts in AR-Guided Tasks to Promote User Understanding
Force Jacket: Pneumatically-Actuated Jacket for Embodied Haptic Experiences
SmarTeeth: Augmenting Manual Toothbrushing with In-ear Microphones
VisiBlends: A Flexible Workflow for Visual Blends
HeartChat: Heart Rate Augmented Mobile Chat to Support Empathy and Awareness
Egocentric Smaller-person Experience through a Change in Visual Perspective
Two-handed interaction on a tablet display
Embr: A Creative Framework for Hand Embroidered Liquid Crystal Textile Displays
MagicWand: Exploring Physical Affordances with a Handheld Cylindrical Display Object
De-Stijl: Facilitating Graphics Design with Interactive 2D Color Palette Recommendation
Effects of display position and control space orientation on user preference and performance
Introducing the suitware project
"It's impressive, but in practice...": Experiencing a Realistic Digital Transformation in and beyond the Classroom
Demonstrating ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables
Twend: twisting and bending as new interaction gesture in mobile devices
Cymatics Cup: Shape-Changing Drinks by Leveraging Cymatics
Mirror to Companion: Exploring Roles, Values, and Risks of AI Self-Clones through Story Completion
Aligning the Social Interaction Spaces of Intergenerational Family Members
"I lie to myself that i have freedom in my own schedule": productivity tools and experiences of busyness
Tech support engineers' communication in a chat tool
Designing Vibrotactile Feedback for rendering Material and Force Experiences
Too Good to be False: How Photorealism Promotes Susceptibility to Misinformation
Essentials of cell biology: usability test of a multimedia cd-rom science curriculum for high-school students
Touchscreen Typing As Optimal Supervisory Control
Embodying a Narrative: Spatializing Abstract Narrative Themes for Forensic Exploration
The Knowledge Accelerator: Big Picture Thinking in Small Pieces
Workshop on human computer interaction in third places
PlantPal: Leveraging Precision Agriculture Robots to Facilitate Remote Engagement in Urban Gardening
RegionSpeak: Quick Comprehensive Spatial Descriptions of Complex Images for Blind Users
"Explain What a Treemap is": Exploratory Investigation of Strategies for Explaining Unfamiliar Chart to Blind and Low Vision Users
What makes a good design critic?: food design vs. product design criticism
Keep it Short: A Comparison of Voice Assistants' Response Behavior
Bridging the Gap Between Usable Security Research and Open-Source Practice - Lessons From a Long-Term Engagement With VeraCrypt
Responding to subtle, fleeting changes in the user's internal state
Digital Family Portrait Field Trial: Support for Aging in Place
Community centered collaborative HCI design / research in developing countries
Fighting Malicious Designs: Towards Visual Countermeasures Against Dark Patterns
The effects of physical and virtual manipulatives on learning basic concepts in electronics
Small business applications of sourcemap: a web tool for sustainable design and supply chain transparency
Exploring the analytical processes of intelligence analysts
Ideomotor Principle as a Human-Robot Communication Method during Collaborative Work
ecSkin: Low-Cost Fabrication of Epidermal Electrochemical Sensors for Detecting Biomarkers in Sweat
Visualizing student activity in a wiki-mediated co-blogging exercise
RecipeScape: Mining and Analyzing Diverse Processes in Cooking Recipes
Playing with fire: participatory design of wearable computing for fire fighters
Adding Domain-Specific Features to a Text-Editor to Support Diverse, Real-World Approaches to Time Management Planning
Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work
SurfAirs: Surface + Mid-air Input for Large Vertical Displays
Easing the generation of predictive human performance models from legacy systems
Integrating culture into interface design
Meeteetse: social well-being through place attachment
EMICS'21: Eye Movements as an Interface to Cognitive State
Adapting User Interfaces with Model-based Reinforcement Learning
Are You Ready for a Drive?: User Perspectives on Autonomous Vehicles
StoryKit: tools for children to build room-sized interactive experiences
Modeling and Understanding Visual Attributes of Mental Health Disclosures in Social Media
Evaluating video visualizations of human behavior
Practical usability evaluation
From meiwaku to tokushita !: lessons for digital money design from japan
Perspectives on Mixed-Ability Competition
GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard
HyperSource: bridging the gap between source and code-related web sites
Blind Spot: An Interactive Gaze-aware Experience
Reducing the variability of programmers' performance through explained examples
Redefining Activity Tracking Through Older Adults' Reflections on Meaningful Activities
Choosing the right knob
Pandemic Displays: Considering Hygiene on Public Touchscreens in the Post-Pandemic Era
Designing Flexible Longitudinal Regimens: Supporting Clinician Planning for Discontinuation of Psychiatric Drugs
An Interface for Interactive Spatial Reasoning and Visualization
Mobeybou - A Digital Manipulative for Multicultural Narrative Creation
An Analysis of Cognitive Learning Context in MOOC Forum Messages
a CAPpella: programming by demonstration of context-aware applications
Bridging physical and virtual worlds with tagged documents, objects and locations
"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants
Tangible user interface for chemistry education: comparative evaluation and re-design
GitHub developers use rockstars to overcome overflow of news
Optimizing for Happiness and Productivity: Modeling Opportune Moments for Transitions and Breaks at Work
App Usage Predicts Cognitive Ability in Older Adults
Usability management maturity, part 2: usability techniques - what can you do? (abstract)
The User Experience in Zen and the Art of Motorcycle Maintenance
Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences
What Makes a Visualization Visually Complex?
Beyond Paper: Supporting Active Reading with Free Form Digital Ink Annotations
Magical Brush: A Symbol-Based Modern Chinese Painting System for Novices
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs
When mobile phones expand into handheld tabletops
Exploring the Effects of Interactive Dialogue in Improving User Control for Explainable Online Symptom Checkers
Female by Default? - Exploring the Effect of Voice Assistant Gender and Pitch on Trait and Trust Attribution
Investigating Perceptual Biases in Icon Arrays
Supporting Awareness of Others in Groupware
I-Card: A Generative AI-Supported Intelligent Design Method Card Deck
Addressing challenges in doing international field research
Computational Methodologies for Understanding, Automating, and Evaluating User Interfaces
Evaluation of a collaborative reading annotation system through multimodal data analysis
Protibadi: a platform for fighting sexual harassment in urban bangladesh
Folk music goes digital in India
Exploring the Potential of Children in Crowdsourcing
Synoptic: Query-Driven Multimodal Product Review Summarization System
Coincident Display Using Haptics and Holographic Video
Supporting children with autism to participate throughout a design process
Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR
Ambiguity in design: an airport split-flap display storytelling installation
Virtual Reality for Individuals with Occasional Paranoid Thoughts
Understanding Women Modders using the Serious Leisure Perspective
Creating real-time animated interfaces with stimulus-response demonstration
Digitally driven: how location based services impact the work practices of London bus drivers
AirStroke: bringing unistroke text entry to freehand gesture interfaces
An evaluation of how small user interface changes can improve scientists' analytic strategies
Metaphoria: An Algorithmic Companion for Metaphor Creation
The Third Workshop on Building an Inclusive and Accessible Metaverse for All
Reflecting on health: a system for students to monitor diet and exercise
Towards Value-Adaptive Instruction: A Data-Driven Method for Addressing Bias in Argument Evaluation Tasks
Learner articulation in an immersive visualization environment
Beyond Dollars: Unveiling the Deeper Layers of Online Romance Scams Introducing "Body Scam"
Sketch-based Video: Storytelling for UX Validation in AI Design for Applied Research
Visual information foraging in a focus + context visualization
Homeless young people's experiences with information systems: life and work in a community technology center
On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners
How to trust robots further than we can throw them
Evaluating compliance-without-pressure techniques for increasing participation in online communities
The Usability of Scribble Matching
Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments
Investigating Users' Decision-making for Data Privacy Controls in the Context of Internet of Things (IoT) Devices Using an Incentive-compatible Lottery Study
AI for human assessment: What do professional assessors need?
The Brain Knows What You Prefer: Using EEG to Decode AR Input Preferences
A pilot study of using crowds in the classroom
Transcendent communication: location-based guidance for large-scale public spaces
Step kinnection: a hybrid clinical test for fall risk assessment in older adults
Backseat gaming: expolaration of mobile properties for fun
Simplified Audio Production in Asynchronous Voice-Based Discussions
Machine Heuristic: When We Trust Computers More than Humans with Our Personal Information
The iron man phenomenon, participatory culture, & future augmented reality technologies
Navigating User-System Gaps: Understanding User-Interactions in User-Centric Context-Aware Systems for Digital Well-being Intervention
Haptipedia: Accelerating Haptic Device Discovery to Support Interaction & Engineering Design
Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation
SIG: the role of human-computer interaction in next-generation control rooms
The audible web: auditory enhancements for Mosaic
Gestures and widgets: performance in text editing on multi-touch capable mobile devices
OneBusAway: results from providing real-time arrival information for public transit
The Continued Prevalence of Dichotomous Inferences at CHI
TogetherReflect: Supporting Emotional Expression in Couples Through a Collaborative Virtual Reality Experience
Designing visual notification cues for mobile devices
Visual resonator: interface for interactive cocktail party phenomenon
Moodcasting: home as shared emotional space
A Mulching Proposal: Analysing and Improving an Algorithmic System for Turning the Elderly into High-Nutrient Slurry
Experiencing Rapid Prototyping of Machine Learning Based Multimedia Applications in Rapsai
Thumb widgets: apply thumb-tracking to enhance capabilities of multi-touch on mobile devices
Haptic Biosignals Affect Proxemics Toward Virtual Reality Agents
Breathing based immersive interactions for enhanced agency and body awareness: a claustrophobia motivated study
Twitterradio: translating tweets into music
Blogging by the rest of us
Bringing usability to industrial control systems
Effect of agent appearance on people's interpretation of agent's attitude
Chasing Luck: Data-driven Prediction, Faith, Hunch, and Cultural Norms in Rural Betting Practices
Does organisation by similarity assist image browsing?