yusuke1997/dblp-id-title huggingface dataset:
Gaze Pattern Genius: Gaze-Driven VR Interaction Using Unsupervised Domain Adaption
In-Car 6-DoF Mixed Reality for Rear-Seat and Co-Driver Entertainment
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
Deskotheque: Improved Spatial Awareness in Multi-Display Environments
Knowledge Spaces in VR: Intuitive Interfacing with a Multiperspective Hypermedia Environment
The Virtual Sailor: An Implementation of Interactive Human Body Modeling
The Sloped Shoes: Influence Human Perception of the Virtual Slope
Effects of Image Size and Structural Complexity on Time and Precision of Hand Movements in Head Mounted Virtual Reality
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces
Learning Environments in AR: Comparing Tablet and Head-mounted Augmented Reality Devices at Room and Table Scale
Virtual Experience Test: A virtual environment evaluation questionnaire
Evaluation of 3D Reconstruction Techniques for the Blending of Real and Virtual Environments
Immersive Tailoring of Embodied Agents Using Large Language Models
A Virtual Reality Musical Instrument Integrated with a Remote Playing Robot System
Illusion Worlds: Deceptive UI Attacks in Social VR
Using Signed Distance Fields to Achieve Temporal Compression of Mesh-Based Volumetric Video
Detection Thresholds of Tactile Perception in Virtual Environments
Motion Analysis and Reconstruction of Human Joint Regions for Sparse RGBD Images
Sensor Enhanced Virtual Reality Teleoperation in Dynamic Environment
Pain Experience in Social VR: The Competing Effect on Objective Pain Tolerance and Subjective Pain Perception
Teaching Virtual Reality: Why and How?
Augmenting Virtual Reality with Near Real World Objects
Effect of Context and Distance Switching on Visual Performances in Augmented Reality
3D Touch-and-Drag: Gesture-Free 3D Manipulation with Finger Tracking
CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination
An XR-based Approach to Safe Human-Robot Collaboration
The Use of Virtual Reality at Boeing's Huntsville Laboratories
Ninja Locker: A Hand-Gesture-Enabled Knowledge-Based VR Authentication Interface
Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality
Towards a Framework on Accessible and Social VR in Education
[DC] Eye Fixation Forecasting in Task-Oriented Virtual Reality
Dent-softness illusion in mixed reality space: Further experiments and considerations
Haptic Prop: A Tangible Prop for Semi-passive Haptic Interaction
Virtual Reality for Remote Controlled Robotics in Engineering Education
Exploring the Role of Pupil Dilation and Blink Rate in Perceived Workload in Collaborative Virtual Reality
Scenography of immersive virtual musical instruments
Tracking human locomotion by relative positional feet tracking
Biomechanical analysis of (non-)isometric virtual walking of older adults
Splitting Large Convolutional Neural Network Layers to Run Real-Time Applications on Mixed-Reality Hardware: Extended Abstract
[DC] Foveated Fluid Animation in Virtual Reality
Detecting Distracted Students in an Educational VR Environment Utilizing Machine Learning on EEG and Eye-Gaze Data
Orienting response is modulated by the human-likeness and realism of the virtual proposer. Exploratory study with physiological measurement
Buenas: Giving Everyone a Seat at the Study Group Table
HangerOVER: Development of HMO-Embedded Haptic Display Using the Hanger Reflex and VR Application
Automatic Data Exchange and Synchronization for Knowledge-Based Intelligent Virtual Environments
Adaptive techniques for real-time haptic and visual simulation of bone dissection
Augmented Reality System for Aiding Mild Alzheimer Patients and Caregivers
Virtual Steps: The Experience of Walking for a Lifelong Wheelchair User in Virtual Reality
Flexible Parametrization of Scene Graphs
Workshop 1: Virtual Environment Usability Engineering
Telexistence-Based Remote Maintenance for Marine Engineers
OS-NeRF: Generalizable Novel View Synthesis for Occluded Open-Surgical Scenes
Rapid 3D Avatar Creation System Using a Single Depth Camera
Diving into the multiplicity: Liberating your design process from a convention-centered approach
Designing Immersive Virtual Reality for Geometry Education
[DC] Innovative XR Approaches for Behavioral and Cognitive Therapy
The Onset Time of the Dynamic and Static Invisible Body Illusion
3rd Workshop on Emerging Novel Prototyping Techniques for XR
Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic Disparity
The Importance of Sensory Feedback to Enhance Embodiment During Virtual Training of Myoelectric Prostheses Users
Automated Multimodal Data Capture for Photorealistic Construction Progress Monitoring in Virtual Reality
An AI -Driven Timeless Journey to Ancient Ephesus
An evaluation of wearable information spaces
Optical see-through HUDs effect on depth judgments of real world objects
The Benefits of Near-field Manipulation and Viewing to Distant Object Manipulation in VR
Demonstrating Immersive Gesture Exploration with GestureExplorer
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphics Applications
Visualization and Manipulation of Air Conditioner Flow via Touch Screen
Auto-calibration of cylindrical multi-projector systems
Handling Heterogeneity in Networked Virtual Environments
A Compact Photochromic Occlusion Capable See-through Display with Holographic Lenses
Investigating Interaction Behaviors of Learners in VR Learning Environment
Evaluating two alternative walking in place interfaces for virtual reality gaming
Until Jesse 360
An Enhanced Photorealistic Immersive System using Augmented Situated Visualization within Virtual Reality
[DC] SharpView AR: Enhanced Visual Acuity for Out-of-Focus Virtual Content
What You See is What You Get: Exploring Novel Hands-Free Methods of Virtual Body Control for Avatars
Smooth levels of detail
Gorillas in the bits
On the Characterization of Peer-To-Peer Distributed Virtual Environments
Designing Accessible XR for Neurodegenerative Disease Patients: Insights from Parkinson's Disease Case Study
A Study of Real-time Information on User Behaviors during Search and Rescue (SAR) Training of Firefighters
Introducing Shopper Avatars in a Virtual Reality Store
RayOnPlane: A translation technique minimizing gesture size
Customizable Multi-Modal Mixed Reality Framework
Markerless Registration and Visualization of Volumetric Medical Data for Enhanced Surgical Precision Using Head-Mounted Displays
Comparative study of the performances of several haptic modalities for a 3D menu
Omegalib: A multi-view application framework for hybrid reality display environments
Exploring the Virtual Continuum to tackle Parkinson's Disease: AR vs VR in Therapeutic Gaming
Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality
The Virtual Production Studio Concept - An Emerging Game Changer in Filmmaking
Springboard, Roadblock or "Crutch"?: How Transgender Users Leverage Voice Changers for Gender Presentation in Social Virtual Reality
IEEE Virtual Reality Conference, VR 2011, Singapore, 19-23 March 2011
Controlling Experience for Interaction Techniques in Virtual Reality Exergames
LIVE-GS: LLM Powers Interactive VR by Enhancing Gaussian Splatting
COVIZ: Visualization of Effects of COVID-19 on New York City Through Socially Impactful Virtual Reality
Virtual Fixtures: Perceptual Tools for Telerobotic Manipulation
Analyzing Pedestrian Behavior in Augmented Reality - Proof of Concept
A Unified Linear Algorithm for a Novel View Synthesis and Camera Pose Estimation in Mixed Reality
A Simulator for Human-Robot Interaction in Virtual Reality
Immersive Robot-Assisted Virtual Reality Therapy for Neurologically-Caused Gait Impairments
Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality
Improved Offset Handling in Hand-centered Object Manipulation Extending Ray-casting
Cloning and Aging in a VR Family
Feeling of Control for Virtual Object Manipulation in Handheld AR
Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual Reality
Augmenting moving planar surfaces interactively with video projection and a color camera
Human Sensitivity to Slopes of Slanted Paths
Force-regulated Elastic Linear Objects Tracking for Virtual and Augmented Reality
Exploring Communication Modalities to Support Collaborative Guidance in Virtual Reality
High Resolution Video Playback in Immersive Virtual Environments
Automatic Recognition of Gesture Qualities in Speech Delivery in VR-Work-in-Progress
Smart Adaptation of BIM for Virtual Reality, Depending on Building Project Actors' Needs: The Nursery Case
IEEE Virtual Reality Conference 2005, VR 2005, Bonn, Germany, March 12-16, 2005
From 2D to 3D: Facilitating Single-Finger Mid-Air Typing on Virtual Keyboards with Probabilistic Touch Modeling
Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical Materials
Pixel Processor Arrays For Low Latency Gaze Estimation
Generative Artificial Intelligence Chatbot Integration for Virtual Reality Language Learning
Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning
Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments
The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual Environments
'Age Isn't Just a Number': Effects of Virtual Human Age and Gender on Persuasion, Social Presence and Influence in Interpersonal Social Encounters in VR
Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon
Comparing Context-sharing Interfaces in XR Remote Collaboration
Immerj: A novel system for democratizing immersive storytelling
Olfactory Display Based on Sniffing Action
Towards Understanding Personality Expression via Body Motion
Estimating and Adapting to Registration Errors in Augmented Reality Systems
Effects of Travel Technique on Cognition in Virtual Environments
Development of a Game System to Provide Enjoyable Playful Experiences to People in All Stages of Dementia
TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing
HMD VR Experience Motivates Exercise Intention in Patients with Type 2 Diabetes
Bumpy Sliding: An MR System for Experiencing Sliding Down a Bumpy Cliff
Evaluation of hand and stylus based calibration for optical see-through head-mounted displays using leap motion
Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking
The SmartTool: A System for Augmented Reality of Haptics
A Novel Piezo-Based Technology for Haptic Feedback for XR
A taxonomy for deploying redirection techniques in immersive virtual environments
Logitech MX Ink: Extending the Meta Quest Platform with a 6DoF Stylus
Touchless Haptic Feedback for VR Rhythm Games
Projection Mapping Method Using Projector-LiDAR (light detection and ranging) Calibration
B-Handy: An Augmented Reality System for Biomechanical Measurement
An Exploration on the Integration of Vibrotactile and Force Cues for 3D Interactive Tasks
Successes and Challenges on Using VR in Product Design and Engineering
APRIL A High-Level Framework for Creating Augmented Reality Presentations
Designing intentional impossible spaces in virtual reality narratives: A case study
Walking Experience Under Equivalent Gravity Condition on Scale Conversion Telexistence
The Free-viewing VR Presentation Tool
KKse: Safety education system of the child in the kitchen knife cooking
Curvature gains in redirected walking: A closer look
Scale - Unexplored Opportunities for Immersive Technologies in Place-based Learning
OmniSyn: Synthesizing 360 Videos with Wide-baseline Panoramas
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality
DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D Displays
Getting the Most out of Virtual Reality: Evaluating Short Breaks to Reduce Cybersickness and Cognitive Aftereffects
VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design
VR - A Reality Check?
Preliminary evaluation of a virtual needle insertion training system
A Preliminary Interview: Understanding XR Developers' Needs towards Open-Source Accessibility Support
Evaluation of Hand-Based Interaction for Near-Field Mixed Reality with Optical See-Through Head-Mounted Displays
Extending a User Involvement Tool with Virtual and Augmented Reality
An Exploratory Study on Learning in 3D Multi-user Virtual Environments
A Research Testbed for Virtual Environment Training Applications
VR Sickness in Continuous Exposure to Live-action 180°Video
A Virtual Reality Simulator to Detect Acrophobia in Work-at-Height Situations
Navigation with Place Representations and Visible Landmar
The Case Study of a Computational Model for Immersive Human-Process Interactions within Design Optimization
Interacting with Visible Human Data Using an ImmersaDesk
Space Topology Change Mostly Attracts Human Attention: An Implicit Feedback VR Driving System
Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology
Virtual Optical Bench: Teaching Spherical Lens Layout in VR with Real-Time Ray Tracing
Virtual environment with smell using wearable olfactory display and computational fluid dynamics simulation
FaceBo: Real-time face and body tracking for faithful avatar synthesis
Interactive and adaptive data-driven crowd simulation: User study
Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual Reality
The Pen and Paper Paradigm-Supporting Multiple Users on the Virtual Table
Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine
Task-Oriented Design of Virtual Worlds
Providing 3D Guidance and Improving the Music-Listening Experience in Virtual Reality Shooting Games Using Musical Vibrotactile Feedback
Asymmetric Interaction between HMD Wearers and Spectators with a Large Display
Effect of Full Body Avatar in Augmented Reality Remote Collaboration
Irish Sign Language in a Virtual Reality Environment
Integrating Cognitive Behavioral Therapy and Heart Rate Variability Biofeedback in Virtual Reality, Augmented Reality, and Mixed Reality as a Mental Health Intervention
Evaluating User Perception Toward Pose-Changed Avatar in Remote Dissimilar Spaces
[DC] A Tangible Augmented Reality Programming Learning Environment (TARPLE) for Active, Guided Learning
Augmenting creative design thinking using networks of concepts
Exploring Influences of Design and Environmental Factors on Recognizing Teacher's Facial Expressions in Educational VR
The Role of Attention and Cognitive Workload in Measuring Levels of Task Complexity within Virtual Environments
Extending X3D with Perceptual Auditory Properties
Touch My Heart: Navigating the Heart Models in MR with Haptic Feedback, 3D Sound, and Interactive Gamification
Reducing Cybersickness by Geometry Deformation
Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance
Self-motion illusions (vection) in VR - Are they good for anything?
VR Juggler: A Virtual Platform for Virtual Reality Application Development
Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented reality
Full-body Avatar Generation for Increased Embodiment
Drumming in immersive virtual reality: The body shapes the way we play
Using virtual reality technology in linguistic research
The Virtual Panel Architecture: A 3D Gesture Framework
Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality
Towards Supporting Literary Studies Using Virtual Reality and Generative Artificial Intelligence
Exploring the Efficient and Hedonic Shopping: A Comparative Study of In-Game VR Stores
Accelerated polyhedral visual hulls using OpenCL
[DC]Using Multimodal Input in Augmented Virtual Teleportation
The IllusionHole for Medical Applications
Revisiting Jean Louis Baudry's Concept of the Ideological Apparatus: Linking Virtual Reality to The Dream Analogy
Vision-based multi-person foot tracking for CAVE systems with under-floor projection
Puzzle assembly training: Real world vs. virtual environment
Virtual Reality Meets Machine Learning: Predicting HRV and Stress Outcomes for Mental Well-Being
Designing Virtual and Augmented Reality User Interfaces Using Parameterized Function Structure Models
Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality
Tutorial 5: Handheld Augmented Reality
Developing a VR tool for studying pedestrian movement and choice behavior
Redirecting View Rotation in Immersive Movies with Washout Filters
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking
Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience
Touch sensing on non-parametric rear-projection surfaces: A physical-virtual head for hands-on healthcare training
Co-assemble: A collaborative AR cross-devices teaching system for assemble practice courses
Automated Creation of Movie Summaries in Interactive Virtual Environments
Through the eyes of a bystander: The promise and challenges of VR as a bullying prevention tool
Colorplate: Effects of Travel Technique on Cognition in Virtual Environments
Analysis in support of realistic timing in animated fingerspelling
Handheld Augmented Reality Displays
The Effects of Delayed Interaction Cues in Virtual Reality Training
Simulated Reference Frame Effects on Steering, Jumping and Sliding
Anthropomorphism of Virtual Agents and Human Cognitive Performance in Augmented Reality
Towards context-sensitive reorientation for real walking in virtual reality
The Effects of Cognitive Load on Engagement in a Virtual Reality Learning Environment
Privacy-Enabled Parallax Display
Design of the Seated Navigation for Immersive Lower Limb Exergame
Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments
Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency
Psychophysiology, eye-tracking and VR: exemplary study design
Children's evaluation of a virtual reality boating safety education resource
Sound design in virtual reality concert experiences using a wave field synthesis approach
Networking Consumer Systems to Provide a Development Environment for Inside-Out Marker-Less Tracking for Virtual Reality Headsets
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment
A little unreality in a realistic replica environment degrades distance estimation accuracy
Industrial Augmented Reality: Connecting Machine-, NC- and Sensor-Data to an AR Maintenance Support System
Explosion Diagrams in Augmented Reality
Autonomous Hand Gesture Recognition Solution for Embedded Automotive Systems
Influence of tactile feedback and presence on egocentric distance perception in virtual environments
Energy Efficient Wearable Vibrotactile Transducer Utilizing The Leakage Magnetic Flux of Repelling Magnets
User-Centered Multimodal Interaction Graph for Design Reviews
A survey of communication and awareness in collaborative virtual environments
Development of an Integrated Multi-Axis Tactile Sensor: Distributed Preprocessing for Tactile Recognitions
Audio Reproduction in Virtual Reality Cinemas - Position Paper
Immersive Visual Analysis to Explore Mystery at Wildlife Preserve
Gaze-Pinch Menu: Performing Multiple Interactions Concurrently in Mixed Reality
Beyond Slideshows - Investigating the Impact of Immersive Virtual Reality on Science Learning
Maintaining Usability During 3D Placement Despite Delay
Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation
Indirect Robot Manipulation using Eye Gazing and Head Movement For Future of Work in Mixed Reality
Revisiting Audiovisual Rotation Gains for Redirected Walking
Visualizing the structure of virtual objects using head tracked stereoscopic displays
Influence analysis of visual stimuli on localization of tactile stimuli in augmented reality
Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter
DC: Reinforcement Learning for Context-aware and Adaptive Lighting Design using Extended Reality: Impacts on Human Emotions and Behaviors
A Virtual Hip Replacement Surgery Simulator with Realistic Haptic Feedback
Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game
Beyond Action Recognition: Extracting Meaningful Information from Procedure Recordings
[DC] Beyond Avatars: Designing Bodily Interfaces in Virtual Environments
Low-cost raycast-based coordinate system registration for consumer depth cameras
Dynamic compact visualizations for augmented reality
An Interactive Graphics Display Architecture
EEG-based navigation of immersing virtual environment using common spatial patterns
Demonstration of Petting Interaction with Breathing Cat Using Mid-Air Ultrasound Haptic Feedback
Demo: Out-Of-Body Experience induced after Virtual Embodiment
Retinotopic Foveated Rendering
Towards AR for Large-Scale Robotics
PPVR: A Privacy-Preserving Approach for User Behaviors in VR
Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Effects of Latency Jitter on Simulator Sickness in a Search Task
Immersive EEG: Evaluating Electroencephalography in Virtual Reality
Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study
Feeding the fish: Interaction design to support listening to accounts of marginalization
Extending Interaction Fidelity: The Impact of Feedback Symmetry on the Usability of Mixed Reality Applications
Perception of Time in Virtual Reality with Different Sensory Stimulation
"I look like a gorilla, but don't move like one!": Impact of Avatar-Locomotion Congruence in Virtual Reality
A Framework for Rapid Prototyping of Virtual Reality Training Scenarios
The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems
Templates for Selecting PC-Based Synthetic Environments for Application to Human Performance Enhancement and Training
Digital Demons: Psychological Effects of Creating, and Engaging with, Virtual Avatars Representing Undesirable Aspects of the Self
Learning Personalized Agent for Real-Time Face-to-Face Interaction in VR
Localizing Teleoperator Gaze in 360° Hosted Telepresence
Enhancing Safety using AR Headsets with Motion Prediction Visualization
Design and Evaluation of an Augmented Reality App for Learning Spatial Transformations and their Mathematical Representations
NIDIT: Workshop on Novel Input Devices and Interaction Techniques
Level-of-Detail AR: Dynamically Adjusting Augmented Reality Level of Detail Based on Visual Angle
Effects on Size Perception by Changing Dynamic Invisible Body Size
Depth perception in mirrors: The effects of video-based augmented reality in driver's side view mirrors
Heat Metaphor for Attention Estimation for Educational VR
Disocclusion Headlight for Selection Assistance in VR
Capstone presentation: Isn't all reality really virtual?
[DC] Privacy in VR: Empowering Users with Emotional Privacy from Verbal and Non-verbal Behavior of Their Avatars
Vibro-vestibular Wheelchair with a Curved Pedestal Presenting a Vehicle Riding Sensation in a Virtual Environment
Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques
Voice-Responsive Virtual Reality Training Environment for Occupational and Non-Professional Voice Users
PILC Projector: RGB-IR Projector for Pixel-level Infrared Light Communication
Virtual actors and avatars in a flexible user-determined-scenario environment
In-situ Ultrasound Guided Closed Long Bone Shaft Fracture Treatments
A Realtime Virtual Grasping System for Manipulating Complex Objects