yusuke1997/dblp-id-title huggingface dataset:
Comparison of two information retrieval methods on videotex: Tree-structure versus alphabetical directory
Direct answers for search queries in the long tail
Fast, Cheap, and Good: Why Animated GIFs Engage Us
Ziklo: bicycle navigation through tactile feedback
Participatory Evaluation with Autistic Children
The Effect of Stereo Display Deficiencies on Virtual Hand Pointing
Screenfinity: extending the perception area of content on very large public displays
Assembler3: 3D Reconstruction of Laser-Cut Models
Decline Now: A Combinatorial Model for Algorithmic Collective Action
PathViewer: Visualizing Pathways through Student Data
Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility
Conversational integration of multimedia and multimodal interaction
Visual ODLs: Co-Designing Patient-Generated Observations of Daily Living to Support Data-Driven Conversations in Pediatric Care
Experience in social affective applications: methodologies and case study
"It Deserves to Be Further Developed": A Study of Mainstream Web Interface Adaptability for People with Low Vision
Interactive web usage mining with the navigation visualizer
ResearchIME: A Mobile Keyboard Application for Studying Free Typing Behaviour in the Wild
Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio
GlanceWriter: Writing Text by Glancing Over Letters with Gaze
Situating Datasets: Making Public Eviction Data Actionable for Housing Justice
Research Issues in Wearable Computers
Exploring the Use of Gesture in Collaborative Tasks
Wake-Up Task: Understanding Users in Task-based Mobile Alarm App
DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS)
Exploring the Design of Generative AI in Supporting Music-based Reminiscence for Older Adults
Electric Acoustic: Exploring Energy Through Sonic & Vibration Displays
Learning and remembering interactive commands
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
Mark your calendar!: learning personalized annotation from integrated sketch and speech
Using case studies in the iterative development of a methodology to support user-designer collaboration
WebCrystal: understanding and reusing examples in web authoring
The Effect of Peripheral Micro-tasks on Crowd Ideation
Awareness, training and trust in interaction with adaptive spam filters
'Eudaemonic Eye': 'Personal Imaging' and wearable computing as a result of deconstructing HCI; towards greater creativity and self-determination
Brick: Toward A Model for Designing Synchronous Colocated Augmented Reality Games
Technology affordances
A Critical Review of Sexuality, Technology and Disability
Socially cued mental models
Scaling the Security Wall: Developing a Security Behavior Intentions Scale (SeBIS)
A Safety Net: How Older Adults Build and Maintain Interpersonal Relationships
Wrist Compression Feedback by Pneumatic Actuation
Effects of peer feedback on contribution: a field experiment in Wikipedia
Bounce: A Mobile Behavioral Intervention Technology for Breast Cancer Survivors
Re-Centering Multispecies Practices: A Canine Interface for Cancer Detection Dogs
Participatory Design Tools: Exploring the Value of Design through Materiality
I Like Their Autonomy and Closeness to Me: Uncovering the Perceived Appeal of Social-Media Influencers
Collaborating Across Realities: Analytical Lenses for Understanding Dyadic Collaboration in Transitional Interfaces
ZWERM: a modular component network approach for an urban participation game
Don't Forget to be the Way You Are: How to Create a Meaningful and Sustainable Research Identity
StreetScape: Gamified Tactile Interactions for Collaborative Learning and Play
Modulating Personal Audio to Convey Information
Audience visualization influences disclosures in online social networks
Mentigo: An Intelligent Agent for Mentoring Students in the Creative Problem Solving Process
How Can Interactive Technology Help Us to Experience Joy With(in) the Forest? Towards a Taxonomy of Tech for Joyful Human-Forest Interactions
What's in a move?: normal disruption and a design challenge
Towards user-centered mashups: exploring user needs for composite web services
Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality
Grand Challenges for Personal Informatics and AI
"It's a Bomb!" - Material Literacy and Narratives of Making
Board Game Prototyping to Co-Design a Better Location-Based Digital Game
Leveraging Nonverbal Signals for Hands-Free Input in Digital Surveys
Going the Distance: Trust Work for Citizen Participation
Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO
CamRay: Camera Arrays Support Remote Collaboration on Wall-Sized Displays
Crowdsourced ethics with personalized story matching
Social responses in mobile messaging: influence strategies, self-disclosure, and source orientation
Bootstrapping personal gesture shortcuts with the wisdom of the crowd and handwriting recognition
Who says personas can't dance?: the use of comic strips to design information security personas
Pencil-E: Crafting Functional Electronics Using Pencils and Paper
Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR
Senior wellness: practices of community senior centers
LuciEntry: A Modular Lab-Based Lucid Dream Induction Prototype
Multiple Patient Monitoring in the Operating Room using a Head-Mounted Display
Tricky vs. Transparent: Towards an Ecologically Valid and Safe Approach for Evaluating Online Safety Nudges for Teens
What drives content tagging: the case of photos on Flickr
This computer responds to user frustration
Demonstration of Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation
Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents
Interpreting input from children: a designerly approach
Exploring web browser history comparisons
Augmented Reality-based Indoor Positioning for Smart Home Automations
Multimodal capture of consumer intent in retail
Interactive Campaign Planning for Marketing Analysts
Unfabricate: Designing Smart Textiles for Disassembly
The effect of task assignments and instruction types on remote asynchronous usability testing
Soft Robotic Compression Garment to Assist Novice Meditators
Art mapping in Paris
Virtualized reality
Understanding the Family Perspective on the Storage, Sharing and Handling of Family Civic Data
Am I Native Enough?: Exploring American Indian Identity Through Language Learning
Exploring Esports Spectator Motivations
How Experienced Designers of Enterprise Applications Engage AI as a Design Material
Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness
Griot-Style Methodology: Longitudinal Study of Navigating Design With Unwritten Stories
Evaluating Navigation and Comparison Performance of Computational Notebooks on Desktop and in Virtual Reality
Balancing Boundaries: Using Multiple Devices to Manage Work-Life Balance
Couples' Communication Channels: What, When & Why?
Embracing agile development of usable software systems
The Social Impact of a Robot Co-Worker in Industrial Settings
Distance education via IP videoconferencing: results from a national pilot project
Towards Understanding Interactions with Multi-Touch Spherical Displays
Pressing Not Tapping: Comparing a Physical Button with a Smartphone App for Tagging Music in Radio Programmes
"Is Text-Based Music Search Enough to Satisfy Your Needs?" A New Way to Discover Music with Images
A Promise Is A Promise: The Effect of Commitment Devices on Computer Security Intentions
Pupil responses during discrete goal-directed movements
Emerging technologies for healthcare and aging
Never Alone: A Video Agents Based Generative Audio-Visual Installation
Urban Pointing: Browsing Situated Media Using Accurate Pointing Interfaces
TableHop: An Actuated Fabric Display Using Transparent Electrodes
Cataloging Augmented, Ambivalent Transgender Futures: Designing Inclusive AR Technologies for Trans Communities Through Speculative, Participatory Zine-Making
Structured observation: practical methods for understanding users and their work context
Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals
Embodied Learning in Immersive Smart Spaces
CarCoach: a polite and effective driving coach
Developing shared home behavior datasets to advance HCI and ubiquitous computing research
Math manipulation for students with impaired vision
SUEDE: iterative, informal prototyping for speech interfaces
What Pronouns for Pepper? A Critical Review of Gender/ing in Research
Discount or disservice?: discount usability analysis--evaluation at a bargain price or simply damaged merchandise? (panel session)
SpeckleEye: gestural interaction for embedded electronics in ubiquitous computing
Tangible Interactions with Acoustic Levitation
Predicting the learnability of task-action mappings
Do Lab Effects Transfer into the Real-World? And Should We Care?
ACM SIGCHI Information Infrastructure
You Can't Always Get What You Want: Challenges in P2P Resource Sharing
Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene
Automation Space: Towards a Design Space for Everyday Automation
Preliminary evidence for top-down and bottom-up processes in web search navigation
Let AI Read First: Enhancing Reading Abilities for Individuals with Dyslexia through Artificial Intelligence
Stane: synthesized surfaces for tactile input
Usability and biometric verification at the ATM interface
The MindfulMath Tutor: A Mindfulness-Infused Learning Environment to Battle Math Anxiety
Half-QWERTY: a one-handed keyboard facilitating skill transfer from QWERTY
Studying the Impact of Spatial Involvement on Training Mental Rotation with Minecraft
A Route to Somatic Literacy of the Pelvic Floor through Technology-Initiated Touch
Second Skin: Biological Garment Powered by and Adapting to Body in Motion
Conversational AI in health: Design considerations from a Wizard-of-Oz dermatology case study with users, clinicians and a medical LLM
HUMAINE: Human Multi-Agent Immersive Negotiation Competition
Supporting group awareness in alliance
Soma-noti: Delivering Notifications Through Under-clothing Wearables
Augmented Reality Views for Occluded Interaction
Somaesthetic Appreciation Design
Exploring the Potential for Cross Disciplinary Working with Archives and Records Management
Exploring HCI's relationship with liveness
Five Lenses for Designing Exertion Experiences
Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface
Finger-count & radial-stroke shortcuts: 2 techniques for augmenting linear menus on multi-touch surfaces
Beyond Team Makeup: Diversity in Teams Predicts Valued Outcomes in Computer-Mediated Collaborations
Design for Searching & Finding
Effortless In-Vehicle Task-Oriented Dialogue: Enhancing Natural and Efficient Interactions
SoniWeight Shoes: Investigating Effects and Personalization of a Wearable Sound Device for Altering Body Perception and Behavior
Breathero: Not Another Slow Breathing Game - Exploring Faster-Paced VR Breathing Exercise Games
An evaluation of state switching methods for indirect touch systems
Libraries of Things: Understanding the Challenges of Sharing Tangible Collections and the Opportunities for HCI
Investigating How Practitioners Use Human-AI Guidelines: A Case Study on the People + AI Guidebook
Tangible-MakeCode: Bridging Physical Coding Blocks with a Web-Based Programming Interface for Collaborative and Extensible Learning
Designing for collective remembering
"I've been manipulated!": Designing Second Screen Experiences for Critical Viewing of Reality TV
Teachers, Parents, and Students' perspectives on Integrating Generative AI into Elementary Literacy Education
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types
HCI for Accurate, Impartial and Transparent Journalism: Challenges and Solutions
Faces of Focus: A Study on the Facial Cues of Attentional States
The what, who, where, when, why and how of context-awareness
3D Positional Movement Interaction with User-Defined, Virtual Interface for Music Software: MoveMIDI
Making technology accessible for older users
An Evaluation of Other-Avatar Facial Animation Methods for Social VR
Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands
Supporting Everyday Function in Chronic Pain Using Wearable Technology
Anonymous Online Support: Investigations of Identity and Heterogeneous Groups in Online Recovery Support
"This Girl is on Fire": Sensemaking in an Online Health Community for Vulvodynia
Jadoo: a paper user interface for users unfamiliar with computers
Infrastructural Speculations: Tactics for Designing and Interrogating Lifeworlds
Sensitive Research, Practice and Design in HCI
Learning the game: breakdowns, breakthroughs and player strategies
Understanding the Role of Community in Online Dating
Infosonics: Accessible Infographics for People who are Blind using Sonification and Voice
CSCW, groupware and workflow: experiences, state of art, and future trends
JigFab: Computational Fabrication of Constraints to Facilitate Woodworking with Power Tools
Towards a quantitative analysis of audio scrolling interfaces
Design Principles for Generative AI Applications
My Body, My Avatar: How People Perceive Their Avatars in Social Virtual Reality
Collaboration awareness in support of collaboration transparency: requirements for the next generation of shared window systems
Learning to Write Together Using Groupware
Studying spatial memory and map navigation performance on projector phones with peephole interaction
A framework for locomotional design: toward a generative design theory
Visualizing Uncertainty in Multi-Source Mental Health Data
Personalized information delivery: an analysis of filtering methods
Where is the Human?: Bridging the Gap Between AI and HCI
ElaScreen: exploring multi-dimensional data using elastic screen
Comparison of elderly and younger users on keyboard and voice input computer-based composition tasks
Understanding Underground Incentivized Review Services
Reaching through analogy: a Design Rationale perspective on roles of analogy
Improving command selection with CommandMaps
Alexa, Tell Me a Joke!: "Voice Interfaces are Truly Inclusive"
Do That, There: An Interaction Technique for Addressing In-Air Gesture Systems
ResponSight: Explainable and Collaborative Moderation Approach for Responsible Video Content in UGC Platform
Designing a Multimodal Robot Pet for Older Adults by Young Adults
The Trials and Tribulations of Working with Structured Data: -a Study on Information Seeking Behaviour
BioSpark: An End-to-End Generative System for Biological-Analogical Inspirations and Ideation
Vision-based face tracking system for window interface: prototype application and empirical studies
Designers in White Coats: Deploying Ovum, a Fertility Tracking Device
"I Know I'm Being Observed: " Video Interventions to Educate Users about Targeted Advertising on Facebook
A new conceptual model for interactive user recovery and command reuse facilities
Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design Implications
Mind the gap: joining bezel-separated lines in multi-mobile systems
NeuResonance: Exploring Feedback Experiences for Fostering the Inter-brain Synchronization
'SIGuiendo' Each Other Steps
Exploring large tables with the table lens
CUI@CHI 2024: Building Trust in CUIs - From Design to Deployment
Un-authorised View: Leveraging Volunteer Expertise in Heritage
Lawful Users: Copyright Circumvention and Legal Constraints on Technology Use
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
Locked or Not?: Mental Models of IoT Feature Interaction
Office Social: Presentation Interactivity for Nearby Devices
Workshop on Amplification and Augmentation of Human Perception
Paper prototyping - what is it good for?: a comparison of paper- and computer-based low-fidelity prototyping
Misuse and abuse of interactive technologies
Learning by Teaching: Designing Teachable Agents to Support Children's Pronunciation Skill Learning
Data Insights as Data: Quick Overview and Exploration of Automated Data Insights
When the implication is not to design (technology)
Documents in Your Hands: Exploring Interaction Techniques for Spatial Arrangement of Augmented Reality Documents
More than Model Documentation: Uncovering Teachers' Bespoke Information Needs for Informed Classroom Integration of ChatGPT
Comparing Non-Visual and Visual Information Foraging on The Web
Designing For Sustainable and Equitable Agricultural Labor and Technologies
Navigation Based Application with Augmented Reality and Accessibility
Mitigating the Effects of Reading Interruptions by Providing Reviews and Previews
Doing the laundry with agents: a field trial of a future smart energy system in the home
Effect of levels of automation on emotional experience in intelligent products
Preparing Children with Level 1 ASD for Social Interactions through Storytelling with Amy: An Exploratory Study
The embroidered musical ball: a squeezable instrument for expressive performance
Cogtool-explorer: towards a tool for predicting user interaction
Demystifying Mental Health Reports Through an LLM-based Approach
A Speculative Ethics for Designing with Bodily Fluids
IMPACT (abstract): interactive motion picture authoring system for creative talent
A User-centered Framework for Human-AI Co-creativity
Bodily Connectedness: Designing Affective, Movement-based Communication Media
Biographies of Biometric Devices: The POS Machine at Work in India's PDS
A validation of the GOMS model methodology in the development of a specialized, commercial software application
Charting Beyond Sight with DataStory: Sensory Substitution and Storytelling in Visual Literacy Education for Visually Impaired Children
Breaking the laws of action in the user interface
Navigating Daily Life: Insights from Powered Wheelchair Users on Assistive Technologies and Caregiver Support
Fostering Youth's Critical Thinking Competency About AI through Exhibition
Learning and transfer for text and graphics editing with a direct manipulation interface
Graphemes: self-organizing shape-based clustered structures for network visualisations
Recommending expertise in an organizational setting
Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation
Exploring Physical Activities in an Employer-Sponsored Health Program
WireFab: Mix-Dimensional Modeling and Fabrication for 3D Mesh Models
The impact of fluid documents on reading and browsing: an observational study
A Psychometric Scale to Measure Individuals' Value of Other People's Privacy (VOPP)
SIGCHI Outstanding Dissertation Award: Interacting with Personal Fabrication Devices
Workshop on formal specification of user interfaces (abstract)
Shorter Wait Times: The Effects of Various Loading Screens on Perceived Performance
e-Seesaw: A Tangible, Ludic, Parent-child, Awareness System
Data-Things: Digital Fabrication Situated within Participatory Data Translation Activities
Data and the City
Streaming, Multi-Screens and YouTube: The New (Unsustainable) Ways of Watching in the Home
Audience behavior around large interactive cylindrical screens
Less Talk, More Trust: Understanding Players' In-game Assessment of Communication Processes in League of Legends
What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems
ReHandle: towards integrating physical rehabilitation in everyday life
Wii can do it: using co-design for creating an instructional game
The challenges of user-centered design and evaluation for infrastructure
How peer photos influence member participation in online communities
The Lived Experience of Child-Owned Wearables: Comparing Children's and Parents' Perspectives on Activity Tracking
Activity-centric support for ad hoc knowledge work: a case study of co-activity manager
Competing online viewpoints and models of chronic illness
Say It All: Feedback for Improving Non-Visual Presentation Accessibility
EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography
Experiments in using tangible interfaces to enhance collaborative learning experiences
Usability remote evaluation for WWW
Use and reuse of shared lists as a social content type
A Framework for Interactive Mindfulness Meditation Using Attention-Regulation Process
Desired Realities: Concept and Examples
Identifying High and Low Academic Result Holders Through Smartphone Usage Data
From personal to shared annotations
Unpacking ICT-supported Social Connections and Support of Late-life Migration: From the Lens of Social Convoys
Ad-binning: leveraging around device space for storing, browsing and retrieving mobile device content
Marquee: a tool for real-time video logging
CopyMe: a portable real-time feedback expression recognition game for children
Dreaming Disability Justice in HCI
How you could benefit from using ISO standards
Facebook for Support versus Facebook for Research: The Case of Miscarriage
More-than-Human Storytelling: Designing Longitudinal Narrative Engagements with Generative AI
Effortless tool-based evaluation of web form filling tasks using keystroke level model and fitts law
Generative Dreams: Rethinking GenAI Design Through a Community-based Approach with Recently Incarcerated, Gang Affiliated, and At-risk Young Adults at a Trauma Informed Arts Center
Ambient urban interludes: passing glances
Stock Lamp: An Engagement-Versatile Visualization Design
Investigating User Perceptions of Mental Health Content on TikTok: A Comprehensive Exploration
Priorities, Technology, & Power: Co-Designing an Inclusive Transit Agenda in Kampala, Uganda
Towards Organizational Learning: Growing Group Memories in the Workplace
Leaders leading? a shift in technology adoption
The social dimensions of computerization
A kinetic and 3D image input device
Authoring sensor-based interactions by demonstration with direct manipulation and pattern recognition
"It Might be Technically Impressive, But It's Practically Useless to us": Motivations, Practices, Challenges, and Opportunities for Cross-Functional Collaboration around AI within the News Industry
Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing
I'd tap that!: providing real time feedback on roller derby skills
The effects of spatial and temporal video distortion on lie detection performance
CoSense: Creating Shared Emotional Experiences
PLAID: Supporting Computing Instructors to Identify Domain-Specific Programming Plans at Scale
SIG on one size fits all?: cultural diversity in user interface design
Simulacrum of Stories: Examining Large Language Models as Qualitative Research Participants
Mouse and touchscreen selection in the upper and lower visual fields
Studying activity patterns in CSCW
HedgewarsSGC: A Competitive Shared Game Control Setting
EduCHI 2023: 5th Annual Symposium on HCI Education
You Can Touch This: Eleven Years and 258218 Images of Objects
Understanding and Supporting Peer Review Using AI-reframed Positive Summary
Neighborhood Perception in Bar Charts
An examination of user behaviour during web information tasks
Understanding Reader Takeaways in Thematic Maps Under Varying Text, Detail, and Spatial Autocorrelation
LockDoll: Providing Ambient Feedback of Smartphone Usage within Social Interaction
Generative Politics and Labour Markets: Unions and Collective Life in a City in Crisis
Designing human friendly human interaction proofs (HIPs)
Children's Trust in Robots and the Information They Provide
An assessment of computer generated space situation map projections
Human-in-the-loop: rethinking security in mobile and pervasive systems
"A Bridge to Nowhere": A Healthcare Case Study for Non-Reformist Design
HotFoot: Foot-Based User Identification Using Thermal Imaging
"You have to prove the threat is real": Understanding the needs of Female Journalists and Activists to Document and Report Online Harassment