yusuke1997/dblp-id-title huggingface dataset:
Illumination brush: interactive design of image-based lighting
Why you walk like that: Inferring Body Conditions from Single Gait Cycle
LRO scouts for safe landing sites: stereoscopic version
Call of duty: advanced warfare, discover your power
Photorealistic inner mouth expression in speech animation
High performance animation in Gears of War 4
Multi-resolution bullet-time effect
TensorTextures
3D interactive modeling with capturing instruction interface based on area limitation
Vectorized procedural models for natural terrain: Waves and islands in the sunset
The virtual raft project: a network of mobile and stationary computer systems inhabited by communities of interactive animated agents
Synthetic texturing using digital filters
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Courses
Displacement mapping using flow fields
The Lord of the Rings: "The Return of the King"
Fast rendering of subdivision surfaces
Luminescent tentacles
Volumetric shape description of range data using "Blobby Model"
L'autre temps
Hair smash
Rainy rain raining
Bob and Sam: episode 1
Sequential/parallel matrix picture languages
Image-based lighting
Synthesizing Physical Character-Scene Interactions
360° Animation Projects by Students with a Background in Traditional Stop-Motion Techniques
From splines to fractals
3D facial geometry analysis and estimation using embedded optical sensors on smart eyewear
Capturing the human body: from VR, consumer, to health applications
Metatextures: a brief introduction
Melody Slot Machine HD
CASE STUDY 118
Walking Balance Assessment with Eye-tracking and Spatial Data Visualization
SteganoScan: persistence of vision display with pixel-level visible light communication projector
A virtual environment and model of the eye for surgical simulation
Virtual face sculpting
Irradiance gradients
Nokia Focus Group
Oakland Crimespotting
BVH for efficient raytracing of dynamic metaballs on GPU
JUKE cylinder: a device to metamorphose hands to a musical instrument
NC milling error assessment and tool path correction
Rockfish
Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response
Massive model visualization techniques: course notes
Weaving The Druun's Webbing
Green light-abandoned city
Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Interactions with Physics
Visual query interfaces for wiki's and blogs
FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind
Complex character animation that combines kinematic and dynamic control
ACM SIGGRAPH 2023 Panels, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
Court-aware volleyball video summarization
Rogue One: A Star Wars Story - Jedha destruction
In the rough
Animation aerodynamics
Interactive communities
Image of Summer
Implementing a skin BSSRDF: (or several...)
Texture preserving garment transfer
SIGGRAPH special event: ILM 40th anniversary presentation
Hair motion reconstruction using motion capture system
Bjork "Nature is Ancient"
Sushi Express
Constructing the underwater world of Finding Dory
A medical mirror for non-contact health monitoring
Cycliophora
Animated free-form deformation: an interactive animation technique
Unsolved problems in mobile computer graphics and interaction
Acoustic radar graphic input device
I hear the bells
Blind-folded recognition of bank notes on the mobile phone
IMVERSE LiveMaker: create and combine volumetric models into a complete 3D interactive scene inside VR
Reflection Removal via Realistic Training Data Generation
SMA motion display: plant
3deluxe motion showreel 2008
SMIL: an introduction
A Real-Time Low-Latency Hardware Light-Field Renderer
The AcceleGlove: a whole-hand input device for virtual reality
RAKUGACKY: making sounds with drawing
SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7 - 11, 2022
Modeling surfaces of arbitrary topology using manifolds
Birdly an attempt to fly
Volumetric spatial transformer network for object recognition
Automating gait generation
Variable rate speech animation synthesis
Screen space decals in Warhammer 40, 000: Space Marine
STRANGE ALLOY [mp4] (France)
Improving global exploration of MCMC light transport simulation
Sable: a painterly renderer for film animation
Pillow: interactive pattern design for stuffed animals
Illuminating micro geometry based on precomputed visibility
Interactive lighting of effects using point clouds in "Bolt"
Digital abstract images
Real-time rendering of physically based optical effects in theory and practice
Strategy and Skill Learning for Physics-based Table Tennis Animation
Loving vincent: guiding painters through 64.000 frames
Smithsonian cinder cone
Quantitative analysis of saliency models
Computer animation with scripts and actors
Mocap+MRI=?
MarkDavid Hosale and John Thompson
Interface Ecosystem, The Fundamental Unit of Information Age Ecology
Cyclic twill-woven objects
Viral confections
Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions
Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization
WebGLU development library for WebGL
Kado : The Right Answer [mp4] (Japan)
Robust large-scale rendering: the FQ renderfarm engine
Living and learning
Characteristics of neuroscience computer graphics displays and a proposed system to generate those displays
Sketching Pipelines for Ephemeral Immersive Spaces
Entire topography of lunar surface
3D Sketching for Multi-Pose Products: An Interactive Showcase
Voronoi diagram computation for protein molecules using graphics hardware
Rhode Island international film festival
Application of three-dimensional interactive graphics in x-ray crystallographic analysis
Computer graphics world magazine cover, 1981
Sampling Broadway
The physics of cartoons part I
Volume-based mesh editing using cylindrical parameterization
Comic Chat
PCCD: parallel continuous collision detection
Skunkworks: an educational framework for the mediation of reactions
A high performance visual profiler for games
Paysage sylvain
Building interstellar's black hole: the gravitational renderer
Emile and the fabulous small gentlemen
The Cyberarium
From visible to printable: thin surface with implicit interior structures
@Signal Lingers
Sketch understanding: toward natural interaction toward natural interaction
LoopLoop
Princess and the Frog: Almost There
Introduction to DirectX raytracing
Engel zu fuss (angel afoot)
CreativeAI: deep learning for graphics
14 [mp4] (France)
The uncanny valley of eeriness
Traversing the Mist
Diligent typist
The interactive window
BBC ident "Penguins"
Modeling Ambient Scene Dynamics for Free-view Synthesis
Schirkoa [mp4] (India)
TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation
Per-face texture mapping for real-time rendering
ADRIFT
Synchronous pronouncement
Retargeting 3D objects and scenes
Digital truth in Tian An Men
A framework for holographic scene representation and image synthesis
Tips for successful voice recordings for Anime and CG
Touch at a distance: simple perception aid device with user's explorer action
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Art Gallery
Problems with using components in educational software
Mapping normal vectors and colors onto kaleidogram
Subjective assessment of luminance compensation for projected images
One fine day
Graphical style towards high quality illustrations
Shaboned display: an interactive substantial display using soap bubbles
A stereoscopic representation of impossible rectangle twisted torus figure
Chaos experience: experience of chaos theory by visualization and installation
An implementation of the ACM/SIGGRAPH proposed graphics standard in a multisystem environment
Composable controllers for physics-based character animation
3D Meister Planner: The simplest floor planner worldwide
The making of One Rat Short
Screen space spherical harmonics occlusion (S 3 HO) sampling
The morphing of Mona, 1986-1997
Door: the evolution of messenger and analogue emotion
Understanding information observation in interactive 3D environments
Mary's helpers
The RADIANCE lighting simulation and rendering system
Tomorrow's yesterday: mapping the E-Tech continuum
Fast volume preservation for realistic muscle deformation
Usefulness of style transfer functions in medical diagnosis
Napkinmatic 3D
Yturralde: impossible figure generator
Deshaking endoscopic video for kymography
Inaudible Cities: part one
Narrative environments: virtual reality as a storytelling medium (panel)
Interface techniques for 3D control of spatial keyframing
HeroMirror interactive: a gesture controlled augmented reality gaming experience
Visualizing the time-varying crowd mobility
Improving regularity of the centoridal voronoi tessellation
On the Influence of Dynamic Illumination in the Perception of Translucency
Screencasting strategies: heuristics for using video content in 3D computer graphics technological and aesthetic education
Approaches to solid modelling (Panel Session)
Reverse Pass-Through VR
Deep thoughts on deep image compression
Visual effects in the age of the cloud
Ratten: sie werden dich kriegen!
Rendering cubic curves and surfaces with integer adaptive forward differencing
BlockParty: modular rigging encoded in a geometric volume
Tongue visualization for specified speech task
Mapping art's escape from the traps of technology
A collocated spatially adaptive approach to smoke simulation in bifrost
Chips in space, 1984
Multi-tier graphical web service for simulating reflectometry in plasma
Beyond symmetry groups: a grouping study on Escher's Euclidean ornaments
Minkowski Penalties: Robust Differentiable Constraint Enforcement for Vector Graphics
Night Fishing with Cormorants
Linear-Time Dynamics Using Lagrange Multipliers
The Immersive Storybook Platform: Jim Henson's The Storyteller, the Seven Ravens by Felix & Paul Studios
Concert viewing headphones
Heart, Sweat and Tears: Nimona's Journey To The Screen
Up-to-date virtual UX of the Kesennuma-Yokocho food stall village: integration with social media
@Tipping Point
Musical jacket
Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics
Real-time cartoon rendering of smoke
Fluid simulation without pressure
Blue pearl, 1998
Liquid views: rigid waves
Automatic photo-from-panorama for Google Maps
Virtual Yamahoko parade in virtual Kyoto
Dark filament
Where stories meet by TeleCommunity
Display of the earth taking into account atmospheric scattering
Synthesizing realistic facial expressions from photographs
Shadow WIM: a multi-touch, dynamic world-in-miniature interface for exploring biomedical data
Flat Frog
Fast soft shadows
Orange yellow metaphor
A platform for mobile augmented reality app creation without programming
Data-parallel computing
SMILE: an immersive learning game for deaf and hearing children
A practical introduction to frequency analysis of light transport
Embroidery modeling and rendering in real time
Akryls
Mr. Gray B. puts on a happy face
Alternative networks
Mixed reality: where real and virtual worlds meet
Non-linear aperture for stylized depth of field
Pictory: combining neural style transfer and image filtering
Spoiral: an online ad-lib mystery
Data visualization: a starting point
Imperfect voxelized shadow volumes
Steven A. Coons Award: Robert L. Cook
Interface currents: supporting fluent face-to-face collaboration
Fortune elephant dream
Bad Boys II
Surface light fields for 3D photography
Studying sculpture with a digital model: understanding Michelangelo's Pieta' of the cathedral
Collaboration and dialogue: video as an agent in extending and enriching learning and writing
A general two-pass method integrating specular and diffuse reflection
Augmented reality for cryoablation procedures
Monster farm 5 circus caravan
"Amazing sketchbook advance"
Elemental Characters: The Living Vegetation of Element City
Robust Color Correction for Preserving Spatial Variations within Photographs
The aeronaut
Megamind: lighting metro city at night
User performance under several automated approaches to changing displayed maps
A Green Path to Responsible Productions
Arbitrarily focused video using high-speed liquid lens
An introduction to physics-based animation
The synthesis and rendering of eroded fractal terrains
CC shadow volumes
Life Spacies
TubeMap: A Projection for Omnidirectional View Interpolation
Robust rendering of high resolution terrain
Evian: babies
Tile-based methods for interactive applications
JPL space garden: space data visualization
A tone reproduction operator accounting for mesopic vision
Video 3000
An algorithmic approach to controlling search in three-dimensional image data
Regensburg short film week: rhino full throttle nashorn im galopp
EVOBEAT
Making small spaces feel large: infinite walking in virtual reality
The Grandfather of Soul
Filter-regulator-lubricator
Stookie
Multiperspective rendering for anime-like exaggeration of joint models
Visual shaditor: a seamless way to compose high-level shader programs
Model-based synthesis of visual speech movements from 3D video
Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing
Runtime implementation of modular radiance transfer
Controllable Neural Style Transfer for Dynamic Meshes
Wegzeit: the geometry of relative distance
DIY absolute tele-colorimeter using a camera-projector system
Raving Rabbids "E3"
Digital domes: theaters without borders
A dynamic drawing algorithm for interactive painterly rendering
The faces of "The Polar Express"
The Design of a Parallel Graphics Interface
Exploring volume rendering with path tracing
Environ: a visualization system aimed at massive CAD models
Jona/Tomberry: abbreviated version
D-tech me: fabricating 3D figurines with personalized faces
Development of an open source motion capture system
Enhancing character posing by a sketch-based interaction
Pockets: User-Assigned Menus Based on Physical Buttons for Virtual Environments
Filtered noise and the fourth dimension
Design ornamentation & fabrication by multi agent system
Oz the great and powerful
Raster-scan hidden surface algorithm techniques
Puddle jumpers
Animating wet hair interacting with particle-based fluid
The balloon
Graphics for data analysis
Tag it!: AR annotation using wearable sensors
Interactive light field display from a cluster of projectors
Square Enix AI academy: AI workshop for blackboard architecure
Scenes from Ludea
Convergent turbulence refinement toward irrotational vortex
A data visualization course at an art school
Image-based modeling, rendering, and lighting in Fiat Lux
Digital Dixieland
Simulation, simulation, simulation: integration of multiple simulation techniques to create realistic water motion in order to maintain highest level of flexibility
Smooth origami animation by crease line adjustment
NPR Gabor noise for coherent stylization
Rua das tulipas
Spherical shading
Proxy clouds for RGB-D stream processing: an insight
Phong shading at Gouraud speed
Designing visual information for a global audience
HLSL shader model 4.0
Today's Holiday Moments are Tomorrow's Memories
An introduction to Ricci flow and volumetric approximation with applications to shape modeling
Ballumiere: real-time tracking and projection system for high-speed flying balls
"SGP": a simple graphics package
Cobra: Efficient Line Art COlorization with BRoAder References
MAPQUERY: Data base query language for retrieval of geometric data and their graphical representation
Projecting computer graphics on moving surfaces: a simple calibration and tracking method
As worlds collide
Omnidirectional stereo surround for panoramic virtual environments
Multiresolution sampling procedure for analysis and synthesis of texture images
Measurement and modeling of microfacet distributions under deformation
A semiotic approach to narrative manipulation
A dual funnel approximation for the appearance of translucent material
Concept development for computer animators workshop
X3D-edit authoring for extensible 3D (X3D) graphics
Recent advances in image deblurring
Reality Engine graphics
Ryse: son of Rome
Oddworld stranger CG intro
Hair growth by means of sparse volumetric modeling and advection
PhysBAM: physically based simulation
ReAR surface: AR-based exchanging system using handheld devices
How reovirus kills cancer cells
Taking animation project learning into the virtual environment
Investigating Experimental Design+Theater+Coding Methodology to Teach Virtual Reality Design: A Case Study: Investigating Experimental Design+Theater+Coding Methodology
Assessing functional realism
No. 6, from the series thread and carbon, oil and steel
The problems of computer-assisted animation
Psychogeographical studies
User generated terrain in ModNation Racers
Murmures
SIGGRAPH 98 interactive experience
Scattering from Elliptical Hair Fibers Based on Microfacet Theory
Rendering CSG models with a ZZ-buffer
Kashikokimono -Ver.J-
SIGGRAPH 2003 papers review
Efficient self-shadowed radiosity normal mapping
Image rendering by adaptive refinement
Relightable Full-Body Gaussian Codec Avatars
A Resampled Tree for Many Lights Rendering
DreamWorks animation presents "HOME": just another post-apocalyptic-alien-invasion-buddy-road movie?
Creating Infinite Characters From a Single Template: How Automation May Give Super Powers to 3D Artists
Crossed half-silvered Mirror Array: Fabrication and Evaluation of a See-Through Capable DIY Crossed Mirror Array
MTV music awards 95 - les numeros de cirque
AnthroDance
zDOF: a fast, physically accurate algorithm for simulating depth-of-field effects in synthetic images using z-buffers
Smooth spline surfaces over irregular meshes
Twisted murder
Kitan
Alike
Fast and accurate distance, penetration, and collision queries using point-sphere trees and distance fields
IRIDiuM: immersive rendered interactive deep media
Layered Histories
Feature sensitive surface extraction from volume data
Rendering the darkness: glimpse on the LEGO Batman movie
Exergame effectiveness: what the numbers can tell us
Dr. Crumb's School for Disobedient Pets: VR's next step: Combining escape games, role playing, and immersive theater to create a new type of social entertainment - Live hosted adventures from the comfort of your home
Ji-Young Kim
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Sketches
Augmented reality for air traffic control towers
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Studio Talks
Building and sailing the Titanic
Volume illustration for medicine and flows
Three angry men: dramatizing point-of-view using augmented reality
Virtual impersonation using interactive glove puppets
Fast Physics-Based Modeling of Knots and Ties using Templates
Painterly rendering with designed imperfection
Dynamic Projection Mapping for Silkworms
TicToc
Guided tone mapping
Compact Poisson Filters for Fast Fluid Simulation
Organizing the Fuzziest Concerts for Trolls World Tour
ITFS spot colorflow
The tapir: combining myth and contemporary musical structures to create a personal perspective with 3D computer animation
Gravity: motion control and face integration
Imaging Features in Advanced Graphics Architectures (Panel)
Imago: presence and emotion in virtual reality
Tearable: an experience to sense infinite paper tearing
Zushiki light art: form finding and making through paper folding
Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
Memory rich garments: body-based displays
The making of "Owned": a student-built iterative pipeline
Advances in Monte Carlo rendering: the legacy of Jaroslav Křivánek
Neu: how brain activity can change an animated scene
Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State
Three-dimensional human display model
CG on the high seas
Luggage visualization and virtual unpacking
Real-time motion capture for performing arts and stage
Introduction to modern openGL programming
Bet She'an
Introduction to SIGGRAPH and computer graphics
Elastylus: flexible haptic painting stylus
Multiresolution analysis of arbitrary meshes
About Simon
Statistically optimized sampling for distributed ray tracing
Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad
Introduction to machine learning for computer graphics
Digital Dance Studio VR (DDS-VR): An innovative user-focused immersive software application for digital choreographic composition, planning, teaching, learning, and rehearsal
Bidirectional importance sampling for illumination from environment maps
Augmenting a camera with a thermometer
Hamlet glow worm
Developing interactive facial rigs in production environment
Super Fast Strand-Based Hair Rendering with Hair Meshes
Educating the digital artist for the entertainment industry: the collision of academia and business (panel)
Creating dome animations with the Digital Pueblo Project
Course description
Arden's wake
Rosettes grises
A modified wheatstone-style head-mounted display prototype for narrow field-of-view video see-through augmented reality
Procedural modeling of urban land use
Syntropic counterpoints: art of AI sense or machine made context art
The future is here: augmented and virtual reality
Constrained texture mapping for polygonal meshes
Adaptive Radiometric Compensation on Deforming Surfaces
Non-rigid shape correspondence and description using geodesic field estimate distribution
Low-level Optimizations in The Last of Us Part II
Dolly à la plage
A physically based approach to 2-D shape blending
The tar monster: creating a character with fluid simulation
netBody
Dynamic Diffuse Global Illumination Resampling
Restricted coloring using saliency-based image segmentation
Animating explosions
Streamline splatting
Markerless face capture and automatic model construction
SIGGRAPH Asia 2014 Creative Shape Modeling and Design, Shenzhen, China, December 03 - 06, 2014
A Perceptually Based Adaptive Sampling Algorithm
Pen de Touch
Simulating fluids using a coupled voxel-particle data model
Unconstrained spherical parameterization
VR@50: celebrating ivan sutherland's 1968 head-mounted 3D display system
Walking > Walking-in-Place > Flying, in Virtual Environments
Making Magic with 3D Volume Style Transfer
Which BSSRDF model is better for heterogeneous materials?
A fast fracture method for exploding structures
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, Los Angeles, California, USA, August 12-17, 2001
The ballad of Thundercluck: Chicken of Thor
Automatic Reconstruction of B-Spline Surfaces of Arbitrary Topological Type
The Night Journey: walk through
Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows
Automatic reconstruction of surfaces and scalar fields from 3D scans
Synthie forest
Mag-B: tactile sand play using an interactive magnetic display
ParkBench public-access Web kiosks
Interactive rendering of fenestration materials for architectural design
Resolving ambiguities to create a natural computer-based sketching environment
Hands-on: rapid interactive application prototyping for media arts and stage performance
Production for the long haul
Anatomic modeling from unstructured samples using variational implicit surfaces
Jack's frost: controllable magic frost simulations for Rise of the Guardians
SonalShooter: a spatial augmented reality system using handheld directional speaker with camera
TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesis
Locative Media: Urban Landscapes and Pervasive Technology Within Art
Fake fun: transforming the challenges of learning to play
Ubiquitous music: how are sharing, copyright, and really cool technology changing the roles of the artist and the audience?
Style Customization of Text-to-Vector Generation with Image Diffusion Priors