yusuke1997/dblp-id-title huggingface dataset:
Run, Beep, Breathe: Exploring the Effects on Adherence and User Experience of 5 Breathing Instruction Sounds while Running
Convolutional Neural Networks with Batch Normalization for Classifying Hi-hat, Snare, and Bass Percussion Sound Samples
Investigating the effectiveness of sound descriptors for non-expert listeners
Innovative Tools for Sound Sketching Combining Vocalizations and Gestures
Designing a distributed musical instrument for collective improvised interaction
Inside Beethoven!: a musical installation for a new listening perspective
Networked Musical XR: where's the limit? A preliminary investigation on the joint use of point clouds and low-latency audio communication
The Singing Gallery: Combining Music and Static Visual Artworks
The Data-Driven Algorithmic Composer
Physically Derived Sound Synthesis Model of a Propeller
From data to dialogue: "Earth Electric', a sonic journey through global energy landscapes
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, AM 2024, Milan, Italy, September 18-20, 2024
Superbleeper: A Tangible System For Electronic Music & Embodied Mathematics
Tuning Shared Living Spaces: Acoustic Comfort through Domestic Sound Zones
The StringPhone: a novel voice driven physically based synthesizer
It's about Time: Adopting Theoretical Constructs from Visualization for Sonification
Head gesture sonification for supporting social interaction
A cross-modal UX design pedagogy for industrial design
AM '22: AudioMostly 2022, St. Pölten, Austria, September 6 - 9, 2022
Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms
Real time Pattern Based Melodic Query for Music Continuation System
Graph grammar representation for collaborative sample-based music creation
Situational impairment due to walking with conversational versus graphical interfaces
AM '21: Audio Mostly 2021, Virtual Event / Trento, Italy, September 1-3, 2021
Reflecting on qualitative and quantitative data to frame criteria for effective sonification design
EVERTims: Open source framework for real-time auralization in VR
Acoustic Vehicle Alerting Systems: Will they affect the acceptance of electric vehicles?
Sonic Interaction Design for Paper Wearables
CardioSounds: Real-time Auditory Assistance for Supporting Cardiac Diagnostic and Monitoring
Gears for audio-visual composition: Productive play with virtual mechanics
Immersive VisualAudioDesign: Spectral Editing in VR
Identification of perceptual qualities in textural sounds using the repertory grid method
High-Level Analysis of Audio Features for Identifying Emotional Valence in Human Singing
Voice-based interface for accessible soundscape composition: composing soundscapes by vocally querying online sounds repositories
A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos
Symbolic Music Similarity through a Graph-Based Representation
Dance Movement and Sound Cross-Correlation; Synthesis Parameters on the Micro and Meso Musical Time Scales
Comparing Paid and Volunteer Participants in Emotional Responses to Sound
A Study on User Acceptance of Different Auditory Content for Relaxation
An automatic speech detection architecture for social robot oral interaction
Facilitating the creation of natural interactions for live audiovisual performances: an authoring-by-demonstration approach
Fish migration monitoring from audio detection with CNNs
Augmenting Social Multimedia Semantic Interaction through Audio-Enhanced Web-TV Services
Matching auditory and visual room size, distance, and source orientation in virtual reality
Dance phrase onsets and endings in an interactive dance study
Audio Feedback Design Principles for Hand Gestures in Audio-Only Games
Analysis of the acoustical environment based on the signals' statistics
Atmosphéries and the poetics of the in situ: the role and impact of sensors in data-to-sound transposition installations
A hear-through system for plausible auditory contrast enhancement
Contextual and Informational Aspects of Sound Zone Visualisations
Redesigning the way we listen: curating responsive sound interfaces in transdisciplinary domains
An Interactive Tool for Exploring Score-Aligned Performances: Opportunities for Enhanced Music Engagement
Dynamic music and immersion in the action-adventure an empirical investigation
Haptification of performer's control gestures in live electronic music performance
Music retiler: Using NMF2D source separation for audio mosaicing
Designing auditory pointers
Under Construction: Contemporary Opera in the Crossroads Between New Aesthetics, Techniques, and Technologies
Sonification for supporting joint attention in dyadic augmented reality-based cooperation
Emotional cues, emotional signals, and their contrasting effects on listener valence
On Transformations between Paradigms in Audio Programming
Resin: a Vocal Tract Resonances and Head Based Accessible Digital Musical Instrument
A Concept of a Wavetable Oscillator Based on a Neural Autoencoder
Creating a Super Instrument: Composers and Pianists Reaching Beyond Their Technical and Expressive Capabilities
Sonosemantics
Simulation of rhythmic learning: a case study
Embodied Sketching for Neural Synthesis
Acoustic modelling as a strategy for composing site-specific music
A Real-Time Tempo and Meter Tracking System for Rhythmic Improvisation
The Perceptron: A Multi-player Entangled Instrument based on Interpretive Mapping and Intra-action
EmoteControl: A System for Live-Manipulation of Emotional Cues in Music
Towards an open sound card: bare-bones FPGA board in context of PC-based digital audio: based on the AudioArduino open sound card system
How to build pipe organ robots
ClaveNet: Generating Afro-Cuban Drum Patterns through Data Augmentation
Inner City in the Listener's Auditory Bubble: Altering the Listener's Perception of the Inner City through the Intervention of Composed Soundscapes: Altering the Listener's Perception of the Inner City through the Intervention of Composed Soundscapes
iSpooks: an audio focused game design
Comparing Musicians and Non-musicians' Expectations in Music and Vision
Modelling musical dynamics
More Cowbell: Measuring Beat Consistency With Respect To Tempo And Metronome Variations
Interactive sonification helps make sense of the negative environmental impact of vessel traffic in the Baltic Sea
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation
Sonification of Planetary Orbits in Asteroid Belts
Using Participatory Design in the Development of a New Musical Interface: Understanding Musician's Needs beyond Usability
Instrumental Agency and the Co-Production of Sound: From South Asian Instruments to Interactive Systems
Real-time algorithmic composition with a tabletop musical interface: a first prototype and performance
Auditory-Tactile Narratives: Designing New Embodied Auditory-Tactile Mappings Using Body Maps
Emotional Musification
On making physical the control of audio plugins: the case of the retrologue hardware synthesizer
Towards soundpainting gesture recognition
Subjective Evaluation of a Speech Emotion Recognition Interaction Framework
Staging sonic atmospheres as the new aesthetic work
From Prototype to Performance Practice: Reflections on Iterative Instrument Design
Examining effects of acoustic feedback on perception and modification of movement patterns in on-water rowing training
Cyberdream VR: Visualizing Rave Music and Vaporwave in Virtual Reality
Sounding Obstacles for Social Distance Sonification
Mode Explorer: Using Model-based Sonification to Investigate Basins of Attraction
Democratizing access to collaborative music making over the network using air instruments
Manipulating Foley Footsteps and Character Realism to Influence Audience Perceptions of a 3D Animated Walk Cycle
Rebetiko Singer Identification: Fine-tuning and explaining deep pretrained transformer models
Sonic Playgrounds: Exploring Principles and Tools for Outdoor Sonic Interaction
Speech Feedback Reduces Driver Distraction Caused by In-vehicle Visual Interfaces
Cooperative sound design: A protocol analysis
A Semantic and Content-Based Search User Interface for Browsing Large Collections of Foley Sounds
Audio Mostly 2013, AM '13, Piteå, Sweden, September 18-20, 2013
'AIE-studio' - a pragmatist aesthetic approach for procedural sound design
User Requirements for Live Sound Visualization System Using Multitrack Audio
Soundstorm, a collaborative ideation game for sound-driven design
Rhythmic walking interactions with auditory feedback: an exploratory study
A novel tool for capturing conceptualized audio annotations
Nature soundscapes: an audio augmented reality experience
Can multimodal rhythmic interaction impact the literacy and socio-emotional development of children: the case of the African Talking Drums
Live Coding Melody and Harmony in JavaScript
Returning to the Fundamentals on Temperament (In Digital Systems)
The Frailty of Formal Education: Visual Paradigms and Music Creation
Visual feedback of acoustic data for speech therapy: model and design parameters
The Design of Future Music Technologies: 'Sounding Out' AI, Immersive Experiences & Brain Controlled Interfaces
A Journey in (Interpolated) Sound: Impact of Different Visualizations in Graphical Interpolators
A study on spoken language identification using deep neural networks
Evaluating computer-based musical instruments from the perspective of listening
Identifying habitual statistical features of EEG in response to fear-related stimuli in an audio-only computer video game
HaptEQ: A Collaborative Tool For Visually Impaired Audio Producers
The Impact of Audio Effects Processing on the Perception of Brightness and Warmth
A New Dataset for Amateur Vocal Percussion Analysis
Exploring Audio Game design with Visually Impaired players: A Mexican Case Study
Examples of use cases with Smart Instruments
Creating, Visualizing, and Analyzing Dynamic Music Objects in the Browser with the Dymo Designer
Using Autoregressive Models for Real-Time Packet Loss Concealment in Networked Music Performance Applications
Obtaining General Chord Types from Chroma Vectors
Sound -> Object -> Gesture: Physical Affordances of Virtual Materials
The Rough Mile: Reframing Location Through Locative Audio
Sonic Mug: A Sonic Seasoning System
Analyzing and organizing the sonic space of vocal imitations
Multisensory Trajectory Control at One Interaction Point, with Rhythm
A 3D Graphic Score Space and the Creative Techniques and Performance Practices that Emerge From It
Towards a Framework of Aesthetics in Sonic Interaction
Designing Computationally Creative Musical Performance Systems
GrainPlane: Intuitive Tactile Interface for Granular Synthesis
A confirmatory approach of the Luminance-Texture-Mass model for musical timbre semantics
The influence of mood induction by music or a soundscape on presence and emotions in a virtual reality park scenario
Manipulating Causal Uncertainty in Sound Objects
Exploring the Creation of Useful Interfaces for Music Therapists
Turn-Taking and Chatting in Collaborative Music Live Coding
Playing the Body: Making Music through Various Body Movements
Affective acoustic ecology: towards emotionally enhanced sound events
Gestural user interface for audio multitrack real-time stereo mixing
Following the journey of scores through a complex musical work
Initial objective & subjective evaluation of a similarity-based audio compression technique
Kiroll: A Gaze-Based Instrument for Quadriplegic Musicians Based on the Context-Switching Paradigm
Surfing with Sound: An Ethnography of the Art of No-Input Mixing: Starting to Understand Risk, Control and Feedback in Musical Performance
Tribalism and local structures in a music and video installation
The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production
Sunflower: an environment for standardized communication of IoMusT
A Free Verbalization Method of Evaluating Sound Design: The Effectiveness of Artificially Intelligent Natural Language Processing Methods and Tools: The Effectiveness of Artificially Intelligent Natural Language Processing Methods and Tools
Are the Robots Coming?: Designing with Autonomy & Control for Musical Creativity & Performance
Using design dimensions to develop a multi-device audio experience through workshops and prototyping
Proceedings of the 18th International Audio Mostly Conference, AM 2023, Edinburgh, United Kingdom, 30 August 2023- 1 September 2023
Designing Musical Soundtracks for Brain Controlled Interface (BCI) Systems
Automatic genre classification of Latin American music using characteristic rhythmic patterns
Technology-Mediated Musical Connections: The Ecology of a Screen-Score Performance
Structured interaction in the SoundThimble real-time gesture sonification framework
Capturing kinetic wave demonstrations for sound control
Sonic Blankets: exploring the use of sound-augmented blankets for relaxation and sleep
Evaluating musical foreshadowing of videogame narrative experiences
The Musical Avatar : a visualization of musical preferences by means of audio content description
Synaesthetic Audio-Visual Sound Toys in Virtual Reality
The Sound of the Smell (and taste) of my Shoes too: Mapping the Senses using Emotion as a Medium
Aural Architects: Exploring Professional Practice in Videogame Audio
How do you sound design?: an exploratory investigation of sound design process visualizations
OREGANO: Play a concert organ using your voice
Augmenting Drama: A Speech Emotion - Controlled Stage Lighting Framework
Some reflections on the relation between augmented and smart musical instruments
Designing a Multimodal Warning Display for an Industrial Control Room
Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences
An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction
Investigating Concurrent Speech-based Designs for Information Communication
Perception of Paralinguistic Traits in Synthesized Voices
An RSS-feed auditory aggregator using earcons
2K-Reality: An Acoustic Sports Entertainment Augmentation for Pickup Basketball Play Spaces
Eighth-notes performances: kinds of inégalité
Digital synthesis of impact sounds
The Air Listening Station: Bridging the gap between Sound Art and Sonification
Making Music Together: An Exploration of Amateur and Pro-Am Grime Music Production
An auditory display that assist commercial drivers in lane changing situations
Invoke: A Collaborative Virtual Reality Tool for Spatial Audio Production Using Voice-Based Trajectory Sketching
Harmonious Touch: Haptic Wristband for Home Listening Experience
An Approach for Using Information Theory to Investigate Continuous Control of Analog Sensors by Humans
Using sound to enhance users' experiences of mobile applications
The Impact of Sound Design on the Interpretation of Archive Silent Films. Meteora, (1924): A case study
Comparing Chat Methods for Remote Collaborative Live-Coding Music
Cuing sensorimotor skills to optimize with the use of audible stimuli in exercise
Exploring polyrhythms, polymeters, and polytempi with the universal grid sequencer framework
Media Device Orchestration for Immersive Spatial Audio Reproduction
A discussion of musical features for automatic music playlist generation using affective technologies
An Immersive Approach to 3D-Spatialized Music Composition: Tools and Pilot Survey
That password doesn't sound right: interactive password strength sonification
Demo of a smart musical instrument-based real time pattern detection system
Die Neukoms. Local streamed live-performance with mobile devices
Taming the Chaos: Exploring Graphical Input Vector Manipulation User Interfaces for GANs in a Musical Context
PhonHarp: A Hybrid Digital-Physical Musical Instrument for Mobile Phones Exploiting the Vocal Tract
Interactive Control of Explicit Musical Features in Generative LSTM-based Systems
A climate of fear: considerations for designing a virtual acoustic ecology of fear
Mental Models of Loudspeaker Directivity
Tamaglitchi: A Pilot Study of Anthropomorphism and Non-Verbal Sound
In Pursuit of Measuring Pre-reflective Music Listening Experiences
Interaction Design for Domestic Sound Zones
Composing the Network with Streams
An Investigation into the State of Mind of Recipients when Listening to a Nature Soundscape in Virtual Reality
Real-time Button Display and Chord Verification - an Interactive Learning App for the Diatonic Accordion
The Delayed Medium: Hidden Matrices of Unheard Sound in Some Artistic Data-visualisation Experiments
Hybrid Virtual Modeling for Multisensory Interaction Design
ACERemix: a tool for glitch music remix production and performance
Imagining between ourselves: a group interview approach in exploring listening experiences
A Method for Virtual Acoustic Auralisation in VR
An auditory interface for realtime brainwave similarity in dyads
NEXUS: A Tangible Multi-User Sensor-Based Telematic Novel Mixing-Interface for Multimedial Exploration
IMMA-Emo: A Multimodal Interface for Visualising Score- and Audio-synchronised Emotion Annotations
A machine learning approach to gesture detection in violin performance
Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos'
AudioMetro: directing search for sound designers through content-based cues
Murky shooting: the use of auditory (non-speech) feedback on mobile audiogames
Moving across Sonic Atmospheres
Towards a Parallel Computing Framework for Direct Sonification of Multivariate Chronological Data
Does the beat go on?: identifying rhythms from brain waves recorded after their auditory presentation
Timbre Tools: Ethnographic Perspectives on Timbre and Sonic Cultures in Hackathon Designs
A Web Prototype to Teach Music and Computational Thinking Through Building Blocks
The iOSCahedron: developing a hybrid Spatialization Instrument
Study of auditory trajectories in virtual environments
Multiplayer audio-only game: Pong on a massive multichannel loudspeaker system
Effect of latency on performer interaction and subjective quality assessment of a digital musical instrument
CoHEARence: a qualitive User-(Pre-)Test on Resynthesized Shapes for coherent visual Sound Design
Virtual reality musical instruments: Guidelines for multisensory interaction design
A Network of Noise: Designing with a Decade of Data to Sonify JANET
The role of sound in inducing storytelling in immersive environments
Imagining sound
Designing Privacy for Collaborative Music Making in Virtual Reality
Recognition of Piano Pedalling Techniques Using Gesture Data
The letter day project - designing sonic interaction for learning letters
Pyc2Sound: a Python tool to convert images into sound
Composing spatial soundscapes using acoustic metasurfaces
BF-Classifier: Background/Foreground Classification and Segmentation of Soundscape Recordings
Tuning Shared Hospital Spaces: Sound Zones in Healthcare
The Sound of the Future Home Workshop: Ideating Sonic Prototypes for Sustainable Energy Consumption
Quantum synth: a quantum-computing-based synthesizer
Design in Ecology of Other Artefacts
Performing Shakespeare: From Symbolic Notation to Sonification
Composing with algorithms: two novel generative composition tools
Exploring Computational Music Thinking in a Workshop Setting with Primary and Secondary School Children
Auditory feedback in an interactive rhythmic tutoring system
Towards a listener model for predicting the overall listening experience
Spontaneous Device Association Using Inaudible Audio Signatures
Auditory Masking and the Precedence Effect in Studies of Musical Timekeeping
Step and play!: space as interface in the context of location-based musical album apps
Tonic: Combining Ranking and Clustering Dynamics for Music Discovery
Designing the emotional content of a robotic speech signal
Breaking the workflow: Design heuristics to support the development of usable digital audio production tools: framing usability heuristics for contemporary purposes
The Perceived Emotion of Isolated Synthetic Audio: The EmoSynth Dataset and Results
Datascaping: Data Sonification as a Narrative Device in Soundscape Composition
AM'20, 15th International Audio Mostly Conference, Graz, Austria, 14-17 September, 2020
Digital Expression and Representation of Rhythm
Towards user-friendly audio creation
Combined Auditory Warnings For Driving-Related Information
Artist filtering for non-western music classification
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016
Demonstrating Customisation Markup in the Siren Songs Sonification System
SOURCE: a Freesound Community Music Sampler
Evaluating Dextoria - A modular, embedded system to control electric guitar effects via sound-producing gestures
Inclusive game design: audio interface in a graphical adventure game
Product Sound Design: Form, Function, and Experience
How reliable are posterior class probabilities in automatic music classification?
How to not hit a virtual wall: aural spatial awareness for collision avoidance in virtual environments
Re-texturing the sonic environment
Performance of Low Frequency Sound Zones Based on Truncated Room Impulse Responses
Onset Detection for String Instruments Using Bidirectional Temporal and Convolutional Recurrent Networks
Graphic-to-Sound Sonification for Visual and Auditory Communication Design
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, Wrexham, United Kingdom, September 12-14, 2018
Examining the Correlation Between Dance and Electroacoustic Music Phrases: A Pilot Study
PC-based room correction for audio
A Hierarchical, Modular Music Sequencer
Tonal Cognition in Sonification: Exploring the Needs of Practitioners in Sonic Interaction Design
Moodplay: an interactive mood-based musical experience
Calcification and Hybrid Live-Coding
A port of the SuperCollider's class library to Python
Toward Generating Realistic Sounds for Soft Bodies: A Review
A software architecture for dynamic enhancement of soundscapes in games
Activating Archives: Combining Elements of Japanese Culture to Create a New and Playful Musical Experience
6to6Mappr: an educational tool for fast and easy mapping of input devices to musical parameters
A workflow and novel digital filters for compensating speed and equalization errors on digitized audio open-reel tapes
Automatic Recognition of Eventfulness and Pleasantness of Soundscape
Accessibility considerations in designing a layperson's application for score music description
Imaginary soundscapes: the SoDA project
Methodological approaches to the evaluation of game music systems
Vocalmetrics: an interactive software for visualization and classification of music
Designing alarm sounds for the control of a hydraulic platform
Both Rudimentary Visualization and Prototypical Sonification can Serve as a Benchmark to Evaluate New Sonification Designs
Music & Sound-tracks of our everyday lives: Music & Sound-making, Meaning-making, Self-making
PbindFx: an interface for sequencing effect graphs in the SuperCollider audio programming language
Sound design: a procedural communication model for VE
Harvesting energy mostly from acoustic signals
Perception of spatial data properties in an immersive multi-layered auditory environment
AM '11, Audio Mostly 2011, 6th Conference on Interaction with Sound, Coimbra, Portugal, September 7-9, 2011
Understanding Cross-Genre Rhythmic Audio Compatibility: A Computational Approach
Evolving in-game mood-expressive music with MetaCompose
Augmenting Guitars for Performance Preparation
Subjective and Objective Evaluation of Procedurally-Generated Audio for Soft-Body Interactions
Making Movement Sonification Usable in Clinical Gait Rehabilitation: A User-Centered Study
Making the Invisible Audible: Sonifying Qualitative Data
GangKlang: facilitating a movement-oriented walking experience through sonic interaction
Was that me?: exploring the effects of error in gestural digital musical instruments
Distance in audio for VR: constraints and opportunities
Measuring the Just Noticeable Difference for Audio Latency
MMM Duet System: New accessible musical technology for people living with dementia