yusuke1997/dblp-id-title huggingface dataset:
DOIT: The Design of Interactive Things. Selected methods for quickly and effectively designing interactive systems from the user's perspective
Understanding and Mitigating the Effects of Device and Cloud Service Design Decisions on the Environmental Footprint of Digital Infrastructure
What children can tell us about technology: the CHIkids model of technology immersion
Designing icons and visual symbols (abstract)
VirtualLadder: Using Interactive Projections for Agility Ladder Training
Verbal associations to tactile patterns: a step towards textured legends in multimodal maps
Evaluation of alternative glyph designs for time series data in a small multiple setting
ADAPT: audience design of ambient persuasive technology
"'More gay' fits in better": Intracommunity Power Dynamics and Harms in Online LGBTQ+ Spaces
Revealing delay in collaborative environments
What would you do with a 1 million dollar user experience marketing budget?: internal vs. external user experience evangelism
SandCanvas: a multi-touch art medium inspired by sand animation
Gender and skill in human-computer interaction
Theories, methods and case studies of longitudinal HCI research
Engaging Pedestrians in Designing Interactions with Autonomous Vehicles
RMS: Removing Barriers to Analyze the Availability and Surge Pricing of Ridesharing Services
iVoLVER: Interactive Visual Language for Visualization Extraction and Reconstruction
Rethinking Menstrual Trackers Towards Period-Positive Ecologies
The acquisition of text editing skills
Including children in technology design processes: techniques and practices
Hand occlusion with tablet-sized direct pen input
Exploring tangible collaborative distance learning environments for the blind and visually impaired
Pineal: Bringing Passive Objects to Life with Embedded Mobile Devices
CrowdVerge: Predicting If People Will Agree on the Answer to a Visual Question
Sharing motion information with close family and friends
Design and analysis of groupware for large displays
Learning to see the body: supporting instructional practices in laparoscopic surgical procedures
The Parenting Actor-Network of Latino Immigrants in the United States
How can a DSL for expert end-users be designed for better usability?: a case study in computer music
CHI4Good or Good4CHI
Embodied Negotiations, Practices and Experiences Interacting with Pregnancy Care Infrastructures in South India
The human factors and ergonomics society perspective
Integrating user experience into free/libre open source software: CHI 2009 special interest group
The Strategy for Selecting a Minute Target and the Minute Maximum Value on a Pen-based Computer
"I happen to be one of 47.8%": Social-Emotional and Data Reasoning in Middle School Students' Comics about Friendship
Squish This: Force Input on Soft Surfacesfor Visual Targeting Tasks
Presence and engagement in an interactive drama
Designing natural speech interactions for the living room
Cloudy forecast: an exploration of the factors underlying shared repository use
Leveraging Implementation Science in Human-Centred Design for Digital Health
Public Speaking Anxiety in a Real Classroom: Towards Developing a Reflection System
A context-sensitive device to help people with autism cope with anxiety
Stirring up experience through movement in game play: effects on engagement and social behaviour
A model of optimal exploration and decision making in novel interfaces
Biometric storyboards: visualising game user research data
Modern software product support processes and the usage of multimedia formats
Narrating Routines through Game Dynamics: Impact of a Gamified Routine Management App for Autistic Individuals
Tangible interfaces for children: cognitive, social, & physical benefits and challenges
QGOMS: A Direct-Manipulation Tool for Simple GOMS Models
Contextual AI Journaling: Integrating LLM and Time Series Behavioral Sensing Technology to Promote Self-Reflection and Well-being using the MindScape App
User interface evaluation in the real world: a comparison of four techniques
Mediating programming through chat for the OLPC
Inclusion Techniques for Team Practices in HCI
Theory-driven design strategies for technologies that support behavior change in everyday life
IT-Supported Request Management for Clinical Radiology: Contextual Design and Remote Prototype Testing
Improving meeting capture by applying television production principles with audio and motion detection
Do HCI and NLP interact?
No Risk, No Reward: Towards An Automated Measure of Psychological Safety from Online Communication
Fast, flexible filtering with phlat
Mobile user experience research: challenges, methods & tools
Collaborative tele-directing
MR Microsurgical Suture Training System with Level-Appropriate Support
Computer supported co-operative design: towards effective solutions
Networked Empowerment on Facebook Groups for Parents of Children with Special Needs
The impact of mobile technologies on everyday life
Improving recognition and characterization in groupware with rich embodiments
Thesaurus on American works of art (abstract only)
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process
The boomRoom: mid-air direct interaction with virtual sound sources
HydroSkin: Rapid Prototyping On-Skin Interfaces via Low-Cost Hydrographic Printing
VersaPen: An Adaptable, Modular and Multimodal I/O Pen
Effects of Tactile Feedback on the Perception of Virtual Shapes on Non-Planar DisplayObjects
Task-Based Focus and AdHoc-Focus-Territory: Novel Concepts for Shared Interactive Surfaces
3D Sketching for Multi-Pose Products
PostGuard: Towards Easy and Secure Email Communication
The Heart Work of Wikipedia: Gendered, Emotional Labor in the World's Largest Online Encyclopedia
Approximating Accessibility of Regions from Incomplete Volunteered Data
Towards new widgets to reduce PC power consumption
Visual information seeking: tight coupling of dynamic query filters with starfield displays
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces
A comparative study of map use
Cultural Differences in Friendship Network Behaviors: A Snapchat Case Study
DIY Ecological Momentary Assessment
CodeA11y: Making AI Coding Assistants Useful for Accessible Web Development
Touching and Being in Touch with the Menstruating Body
Exploring the Effects of Social VR Coupling Modes on Engagement and Task Performance for Older Adults
Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than Vibrotactile
Documentary Film of Low Vision Boxing: Collaborative Design of Adaptive Kickboxing Experiences
Investigating the Synonyms of Conversational Agents to Aid Cross-Disciplinary CA Research
Interface techniques for minimizing disfluent input to spoken language systems
The Effectiveness of Visual and Audio Wayfinding Guidance on Smartglasses for People with Low Vision
ARctic Escape: Promoting Social Connection, Teamwork, and Collaboration Using a Co-Located Augmented Reality Escape Room
Cobra: flexible displays for mobilegaming scenarios
A Participatory Simulation of the Accountable Capitalism Act
Acted emotional expressions of game-playing children: investigating the influence of emotion intensity on recognition rates
Making Short-Form Videos Accessible with Hierarchical Video Summaries
Toward Future-Centric Personal Informatics: Expecting Stressful Events and Preparing Personalized Interventions in Stress Management
DFSeer: A Visual Analytics Approach to Facilitate Model Selection for Demand Forecasting
Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography
Classifying web queries by topic and user intent
Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO
The baby sense environment: enriching and monitoring infants' experiences and communication
A User-based Mid-air Hand Gesture Set for Spreadsheets
Emotion Work in Experience-Centered Design
VRisbee: How Hand Visibility Impacts Throwing Accuracy and Experience in Virtual Reality
Designer experience: exploring ways to design in experience
Cuddling Up With a Print-Braille Book: How Intimacy and Access Shape Parents' Reading Practices with Children
TypeRighting: combining the benefits of handwriting and typeface in online educational videos
The Heroes' Problems: Exploring the Potentials of Google Glass for Biohazard Handling Professionals
3D or not 3D: "more is better" or "less is more"? (panel session)
Look Before You Leap: Improving the Users' Ability to Detect Fraud in Electronic Marketplaces
"I'm Surprised So Much Is Connected"
Knowledge-based help systems
Addressing the subtleties in dementia care: pre-study & evaluation of a GPS monitoring system
Sociality and Skill Sharing in the Garden
A Qualitative Investigation of User Transitions and Frictions in Cross-Reality Applications
Between theory and practice: bridging concepts in HCI research
Self-Tracking to Do Less: An Autoethnography of Long COVID That Informs the Design of Pacing Technologies
Strategy for managing metaphor mismatching
B2B-Swipe: Swipe Gesture for Rectangular Smartwatches from a Bezel to a Bezel
Managing international usability projects: cooperative strategy
ColorGuardian: Customize Skin Tattoos for Children with Vitiligo
Personalized presentation builder
Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population
Design Thinking with Generative AI: Powerful ChatGPT Skills for UX
Towards A Design For Life: Redesigning For Reminiscence With Looked After Children
Graphical constraints
Shadows no. 4: belly dance and interactive electroacoustic musical performance
Hybrid Line-Based and Region-Based Interactive Set Data Visualization
Communication Challenges Reported by UX Designers on Social Media: An Analysis of Subreddit Discussions
The Social Media Ecology: User Perceptions, Strategies and Challenges
Supporting privacy by preventing misclosure
Too much of a good thing?: Identifying and resolving bloat in the user interface
AMORE: a world-wide web image retrieval engine
Predicting Personality Traits from Hand-Tracking and Typing Behavior in Extended Reality under the Presence and Absence of Haptic Feedback
Curated city: capturing individual city guides through social curation
WebJump: AR-facilitated Distributed Display of Web Pages
Over-exposed?: privacy patterns and considerations in online and mobile photo sharing
Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development
Some evidence for the impact of limited education on hierarchical user interface navigation
Method engineering: from data to model to practice
"It was Empowering": Care Pathways a Novel Culturally Informed Inspiration Card Game for Community-Engaged Co-Design with Black American Women and Clinicians
Mapping FoodHCI Futures
Current issues in Web design
It's About Time: Smartwatches as Public Displays
Polite or Direct? Conversation Design of a Smart Display for Older Adults Based on Politeness Theory
"Human, All Too Human": NOAA Weather Radio and the Emotional Impact of Synthetic Voices
The effect of preference elicitation methods on the user experience of a recommender system
Understanding, Detecting and Mitigating the Effects of Coactivations in Ten-Finger Mid-Air Typing in Virtual Reality
Undergraduate Students' Preferences for Friendsourcing on Facebook Vs. Group Messaging Applications
xSlate: A Stiffness-Controlled Surface for Shape-Changing Interfaces
Using scribble gestures to enhance editing behaviors of sketch recognition systems
Detecting Perception of Smartphone Notifications Using Skin Conductance Responses
Distributed participatory design
Understanding the Needs of Pakistani Farmers and the Prospects of an ICT Intervention
Friend or Foe? Navigating and Re-configuring "Snipers' Alley"
Enhancing remote participation in live auctions: an 'intelligent' gavel
Design of usable multi-platform interactive systems
A taxonomic analysis of what world wide web activities significantly impact people's decisions and actions
No Such Thing as Too Much Chocolate: Evidence Against Choice Overload in E-Commerce
Designing the user interface for speech recognition applications
Informal STEAM Education Case Study: Child-Robot Musical Theater
Feeling Your Way Around: Assessing the Perceived Utility of Multi-Scale Indoor Tactile Maps
Paralympic VR Game: Immersive Game using Virtual Reality and Video
Hard Constraints: Why Telemanipulated Surgical Robots Affect Creative Tool Use
On context of content: a comparative methodology review of how HCI and mass communication analyze blogs and social media
ShrinkyKit: 3D Printing Shrinkable Adaptations for Everyday Objects
Quantifying Aversion to Costly Typing Errors in Expert Mobile Text Entry
Lessons Learned from Research via Private Social Media Groups
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
The Benefits and Challenges of Video Calling for Emergency Situations
Socio-technical Imaginaries: Envisioning and Understanding AI Parenting Supports through Design Fiction
Exploring the Use of Drones for Taking Accessible Selfies with Elderly
OrigamiSpeaker: Handcrafted Paper Speaker with Silver Nano-Particle Ink
We Can Do More to Save Guqin: Design and Evaluate Interactive Systems to Make Guqin More Accessible to the General Public
Crowdsourcing suggestions to programming problems for dynamic web development languages
Expanding Touch Interaction Capabilities for Smart-rings: An Exploration of Continual Slide and Microroll Gestures
BreathTray: augmenting respiration self-regulation without cognitive deficit
Doing gender in input fields
Quantifying the invisible audience in social networks
Learn to Sketch (Even if You Can't Draw): Hands-on Sketching Course
Not at Home on the Range: Peer Production and the Urban/Rural Divide
Pause, predict, and ponder: use of narrative videos to improve cultural discussion and learning
Negotiating Absent Practices and Dormant Features: Discourse as a Means of Shaping the Implementation of a Global Enterprise System to Meet Local Work Culture
Adaptive pointing: implicit gain adaptation for absolute pointing devices
High Costs and Small Benefits: A Field Study of How Users Experience Operating System Upgrades
Serendipity: Finger Gesture Recognition using an Off-the-Shelf Smartwatch
Vocal Shortcuts for Creative Experts
Embodied Laugh Track: Supporting VR Comedy Viewing Experience with Multimodal Laughter from Virtual Audience
Plenopticon: video playback for dynamically adaptive depth-of-field
SpaceCHI 2.0: Advancing Human-Computer Interaction Systems for Space Exploration
Friends and foes: ideological social networking
EduCHI 2021: 3rd Annual Symposium on HCI Education
Impact of interruption style on end-user debugging
Orchestration of ux methods as critical success factor in large scale software developments
Towards Understanding Perceptual Differences between Genuine and Face-Swapped Videos
Dynamics of Visual Attention in Multiparty Collaborative Problem Solving using Multidimensional Recurrence Quantification Analysis
Information visualization using 3D interactive animation
When AI Tells Their Story: Researchers' Reactions to AI-Generated Podcasts as a Tool for Communicating Research
On Multiple Password Interference of Touch Screen Patterns and Text Passwords
Towards Responsible Data Practices in Digital Health: A case study of an open source community's journey
Why users of yahoo!: answers do not answer questions
"It Matches My Worldview": Examining Perceptions and Attitudes Around Fake Videos
From Interactions to Interfaces: Butlers, Job Descriptions and Personal Agents
SwellSense: Creating 2.5D interactions with micro-capsule paper
Self-correcting crowds
Once Upon a Time When HCI Prioritised Environmental Sustainability: Reflections on a Collection of Fictions
Adaptive Biofeedback for Mind-Body Practices
Mapping the Landscape of Creativity Support Tools in HCI
Designing Human-Computer Integration in an Exertion Context
Gardeners and Gurus: Patterns of Cooperation Among CAD Users
Interactive generation of overview information using speech
Robotic Telepresence at Scale
What's That Shape? Investigating Eyes-Free Recognition of Textile Icons
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
The Scent of Collaboration: Exploring the Effect of Smell on Social Interactions
Accountability Work: Examining the Values, Technologies and Work Practices that Facilitate Transparency in Charities
Visualizing Engagement: The Power of Fun, Interactive, Sketching and Humour in Conference Networking (F.I.S.H.)
A Case Study on the Design of Touchscreen-Based User Interfaces for Multilingual Older Adults from Southeast Asian Backgrounds
My mobile story: therapeutic storytelling for children
Data Physicalization with Haptic Variables: Exploring Resistance and Friction
When buying on-line, does price really matter?
Tabloidization versus Credibility: Short Term Gain for Long Term Pain
Menstrual Monster: A Tangible Interactive Co-educational Game Designed for Teenagers
EduBang: Envisioning the Next Generation Video Sharing
Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes
Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr
Defining high-throughput email users
Anthropometric Data on Horizontal Head Movements in Videocommunications
PhotoScout: Synthesis-Powered Multi-Modal Image Search
User interface evaluation in an iterative design process: a comparison of three techniques
Cultivating energy literacy: results from a longitudinal living lab study of a home energy management system
Research through design fiction: narrative in real and imaginary abstracts
Just awful enough: the functional dysfunction of the something awful forums
Crowd Size, Diversity and Performance
Endless Ripples: A Growing Interactive Donation Device
Providing Adaptive Feedback in Concept Mapping to Improve Reading Comprehension
Sonik spring
A Change of Perspective: Designing the Automated Vehicle as a New Social Actor in a Public Space
CatAlyst: Domain-Extensible Intervention for Preventing Task Procrastination Using Large Generative Models
Tutorial - Color and Type in Information Design
A collaborative foraging approach to web browsing enrichment
Video mediated recruitment for online studies
LiveRAC: interactive visual exploration of system management time-series data
QuickSpace: new operations for the desktop metaphor
The Potential of Quadratic Voting for Cohousing Communities: A Situated Design Case Study
The hankie probe: a materialistic approach to mobile ux research
Flicking through page-based documents with thumbnail sliders and electronic dog-ears
Think-aloud protocols: a comparison of three think-aloud protocols for use in testing data-dissemination web sites for usability
Group pulmonary rehabilitation delivered to the home via the internet: feasibility and patient perception
Transferring skills from training to the actual work situation: the role of task application knowledge, action styles and job decision latitude
Alexa, Can You Help Us Solve This Problem?: How Conversations With Smart Personal Assistant Tutors Increase Task Group Outcomes
Electronic Health Records Are More Than a Work Tool: Conflicting Needs of Direct and Indirect Stakeholders
CivilServant: Community-Led Experiments in Platform Governance
NoPhobiar: Designing A VR Game to Prevent Childhood Dark Phobia with Children and Stakeholders
Social navigation: a design approach?
A Scoping Study of Evaluation Practices for Responsible AI Tools: Steps Towards Effectiveness Evaluations
CamFi: An AI-driven and Camera-based System for Assisting Users in Finding Lost Objects in Multi-Person Scenarios
Evaluating pattern languages in participatory design
What is connected by mutual gaze?: user's behavior in video-mediated communication
Science and Service, Innovation and Inspiration: Celebrating the Life of John Karat
The Impact of Abstract vs. Concrete Feedback Design on Behavior Insights from a Large Eco-Driving Field Experiment
The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review
You Put What, Where?: Hobbyist Use of Insertable Devices
AmbiVibe: Design and Evaluation of Vibrations for Progress Monitoring
Considerations for Building Solidarity among Academic and Tech Workers: Thinking through access, positionality and limits to collective action
Understanding what you feel: A Mobile Audio-Tactile System for Graphics Used at Schools with Students with Visual Impairment
Attention-Aware Brain Computer Interface to Avoid Distractions in Augmented Reality
Sketch-based rapid prototyping platform for hardware-software integrated interactive products
Expanding on Wabi-Sabi as a Design Resource in HCI
Children's roles using keyword search interfaces at home
SwitchAR: Enabling Perceptual Manipulations in Augmented Reality Leveraging Change Blindness and Inattentional Blindness
Harvesting with SONAR: the value of aggregating social network information
GestAKey: Touch Interaction on Individual Keycaps
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Automatic video editing system using stereo-based head tracking for multiparty conversation
Understanding users in consumer electronics experience design
Designing Interactions for the Ageing Populations
Human relations, scientific management, and human factors research
TouchViz: a case study comparing two interfaces for data analytics on tablets
Drunken ed: a balance game for public large screen displays
When the tissue box says "Bless You": using speech to build socially interactive objects
Addressing the Challenges of Situationally-Induced Impairments and Disabilities in Mobile Interaction
Social Support for Mobile Security: Comparing Close Connections and Community Volunteers in a Field Experiment
Investigating User Expectations on the Roles of Family-shared AI Speakers
Hypertext or Book: Which is Better for Answering Questions?
Growth, Change and Decay: Plants and Interaction Possibilities
Exploring the Effects of Scale in Augmented Reality-Empowered Visual Analytics
Taking the time to care: empowering low health literacy hospital patients with virtual nurse agents
Exploring a Feedback-Oriented Design Process Through Curved Folding
The validity of a virtual human experience for interpersonal skills education
The haptic laser: multi-sensation tactile feedback for at-a-distance physical space perception and interaction
"It can bring you in the right direction": Episode-Driven Data Narratives to Help Patients Navigate Multidimensional Diabetes Data to Make Care Decisions
Watching together: integrating text chat with video
Comparing Generic and Community-Situated Crowdsourcing for Data Validation in the Context of Recovery from Substance Use Disorders
Beyond Numbers: Creating Analogies to Enhance Data Comprehension and Communication with Generative AI
Mischief: supporting remote teaching in developing regions
Creating and managing user partnership programs
Usability lab tools: one year later
"I just embodied you": Psychological Ownership of Personalized Photorealistic Avatars
CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction
Successful classroom deployment of a social document annotation system
Apple guide: a case study in user-aided design of online help
Envisioning Jewish HCI
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces
Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study
Exploring Chart Question Answering for Blind and Low Vision Users
Watch-Out: Real-Time Tracking and Assistance for Wandering Alzheimer's Patients Using Wearable Technology
Making Multiple Uses of the Obscura 1C Digital Camera: Reflecting on the Design, Production, Packaging and Distribution of a Counterfunctional Device
ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool
One Metric for All: Calculating Interaction Effort of Individual Widgets