yusuke1997/dblp-id-title huggingface dataset:
User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults
Combating Computer Vision-Based Aim Assist Tools in Competitive Online Games
Facilitating learning in a real time strategy computer game
Imitating the Behavior of Human Players in Action Games
Sentenced to Transportation: An iDoc for Australia's Convict Past
Three Apps for Shooting Sports: The Design, Development, and Deployment
Identifying Rush Strategies Employed in StarCraft II Using Support Vector Machines
Multi-track Scratch Player on a Multi-touch Sensing Device
Interaction and Emotion: A Phenomenological Study of a Playable Generative Landscape
A distributed mr transporter for networked collaboration
Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents
Conceptual Model and System for Genre-Focused Interactive Storytelling
The Smart Dice Cup: A Radio Controlled Sentient Interaction Device
Augmented Reality Towards Facilitating Abstract Concepts Learning
A distributed control system and scripting language for "interactivity" in live performance
Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights
Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals
Game ON! a Gamified Approach to Household Food Waste Reduction
JumpLab: An Interactive Learning Tool for Parameter Tuning in the Pre-production Stage
An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement
Gameplay Audio Description: Death of Internet as a Pilot Study
Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings
Logos, Pathos, and Entertainment
Math Valley - On Designing an Embodied VR Learning Application for Primary School Students
Parablade: A Proposal of Chambara Based on Augmented Sports - A Study of Appropriate Game Balancing Methods
Research on the Gameplay Evolution Based on Warcraft 3 Mod Platform
Design of Collaborative Learning Experience with AR-AR Collaboration Game for Children at Museum
Agreeing to Disagree - Pre-game Interaction and the Issue of Community
On Cognition of Musical Grouping: Relationship Between the Listeners' Schema Type and Their Musical Preference
Exercise My Game: Turning Off-The-Shelf Games into Exergames
Rapid prototyping of mixed reality applications that entertain and inform
Fast Rendering of Large Crowds Using GPU
The Blind Gamer: Examining Ethical Agency Through Choice Blindness in Game Design
Visual-Effect Dictionary for Converting Words into Visual Images
Cross-Platform Social Web Application for Older Adults with HTML 5
A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments
Baby Robot "YOTARO"
Effects of Social Robot's Non-verbal Behaviors on Facilitating Creativity
Size Variation and Flow Experience of Physical Game Support Objects
Gestalt Approaches to Hinting in Games: A 3D Connect Four Case Study
Providing Life-Style-Intervention to Improve Well-Being of Elderly People
A Technique to Improve Freehand Sketches of Multi-touch Interactions
NetPot: Easy Meal Enjoyment for Distant Diners
Immersive environment technologies for planetary exploration with applications for mixed reality
Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process
Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling
"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games
Exploring the Effect of Game Premise in Cooperative Digital Board Games
Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings
Codebook Design of Keyblock Based Image Retrieval
Fractal Complexity in Built and Game Environments
A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data
Using augmented reality for entertainment
Music Video Viewers' Preference Evaluation Criteria and Their Characteristics
Dynamic Difficulty Adjustment by Performance and Player Profile in Platform Game
Playing rubik's cube in mixed reality
Motion-Based Games for Parkinson's Disease Patients
Designing Game-Based Interventions for Subverting Normative Attitudes
Entertainment Game to Support Interaction between Teachers and Students
Performative Virtual Scenes: A Dynamic VR Environment Design Approach
The Braille Typist: A Serious Game Proposal for Braille Typewriter Training
Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS)
Frame Selection for Automatic Comic Generation from Game Log
DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing
Wave Touch: Educational Game on Interactive Tabletop with Water Simulation
Toward Web Information Integration on 3D Virtual Space
Politics in motion - some reflections on political bias in simulation gaming
Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious Games
A New Framework for Entertainment Computing: From Passive to Active Experience
Interactive Design of Serious Game Based on Gesture for Transmission of Traditional Handicraft
A Plot-Manipulation Algebra to Support Digital Storytelling
Seligman's PERMA Model in Video Games - The Positive Influence of Video Games on Well-Being
Reasoning of Intelligent Virtual Agents with Exceptional Behavior in Rare Scenarios
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs
Games Fostering Co-Creativity in Learning as Contributions to the "Maker Movement"
The Effect of Privacy on Social Presence in Location-Based Mobile Games
A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers
Achievement of Carrying Objects by Small-Sized Humanoid Robot
An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments
Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings
Integrating Stereoscopic Video in 3D Games
Player Immersion in the Computer Game Narrative
Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories
Open Software and Art: A Tutorial
Digital storytelling with dinah: dynamic, interactive, narrative authoring heuristic
SEC-GAME: A Minigame Collection for Cyber Security Awareness
A Neural Classifier for Anomaly Detection in Magnetic Motion Capture
Effects of Color Tone of Dynamic Digital Art on Emotion Arousal
An accomodating piano which augments intention of inexperienced players
Interacting with a Virtual Conductor
BioMedia for Entertainment
Interactive Educational Games for Autistic Children with Agent-Based System
Design of a Mixed-Reality Serious Game to Tackle a Public Health Problem
An Entertaining Way to Access Web Content
Toward Scalable Content Generation for Gamified mHealth Interventions: The Evaluation of LLM-Generated Goals on User Engagement
Designing Interactive Blimps as Puppets
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games
Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare
Interactive Dramaturgy by Generating Acousmêtre in a Virtual Environment
Development of midi encoder "auto-f" for creating midi controllable general audio contents
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics
On-Line Motion Style Transfer
Chatbots in Children's Collaborative Making: Exploring Challenges and Implications for Interaction Design
Prototyping mobile game applications
"Tangible Influence": Towards a New Interaction Paradigm for Computer Games
A Sound Engine for Virtual Cities
TEAM: The Team-Oriented Evolutionary Adaptability Mechanism
Physically-Based Sound Synthesis on GPUs
A VR System for Detecting Static Electricity as Invisible Creature
Possible Interpretations for Game Refinement Measure
"The Woods" AR Game
Using Game Engines in Mixed Reality Installations
3-D virtual space creation system reflecting user's emotion by interactive evolutionary method
Generic-Model Based Human-Body Modeling
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts
3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time
Emo-Pathy: An Emotion-Sharing System for Promoting Psychological Well-Being Through Supportive Interactions
The magic window: the emergent aesthetics of high-resolution large-scale video display
The evolution of strong othello programs
Towards a Framework for Gamification-Based Intervention Mapping in mHealth
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
Fly through view video generation of soccer scene
Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array
Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game
Dynamic Binding Is the Name of the Game
Arcade Games Generating an Atmosphere to Promote Exercise
Realistic 2D Facial Animation from One Image
Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote Persons
An Exploration of the Relationship Between Personality and Strategy Formation Using Market Farmer: Using a Bespoke Computer Game in Behavioural Research
Magic Planters: AI-Enhanced Design in an AR Game for Behavioral Improvement
An Application of Game-Refinement Theory to Mah Jong
BayesianBand: Jam Session System Based on Mutual Prediction by User and System
A Maker Approach to Computer Science Education: Lessons Learned from a First-Year University Course
A Tutoring System for Commercial Games
Re: Cycle - A Generative Ambient Video Engine
Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games
Distributed Episode Control System for Interactive Narrative Entertainment
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation
Age Invaders: User Studies of Intergenerational Computer Entertainment
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games
Measuring Preferences in Game Mechanics: Towards Personalized Chocolate-Covered Broccoli
"Aedes Vs. Repellents": Applying Tower Defense Dynamics in a Digital Game to Combat the Mosquito
Adult Perception of Gender-Based Toys and Their Influence on Girls' Careers in STEM
StepByStep: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
Designing Creative Programing Experiences for 15 Years Old Students
Studying User Experience with Digital Audio Players
Agents from Reality
RTFX: On-Set Previs with UnrealEngine3
Demonstration of Visualizer for Beats and Scratches of Breaking DJ Performances
Vectorigger: A Method of Inducing Vection Using a Wearable LED Array
Improvement of Deep Learning Technology to Create 3D Model of Fluid Art
Proceedings of the Workshop of Making as a Pathway to Foster Joyful Engagement and Creativity in Learning (Make2Learn 2015) in conjunction with the International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, September 29, 2015
A Public 3D Visualization Tool for the Musée des Arts et Métiers de Paris
200 VR-Sessions with Children - Practical Challenges and Educational Insights Into Conducting a Longitudinal VR-Study in Primary School
Game-Driven Intelligent Tutoring Systems
Towards Suitable Free-to-Play Games for Children
ArtAI4DS: AI Art and Its Empowering Role in Digital Storytelling
Analyzing Computer Game Narratives
Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior
Analyzing Video Game Completion Achievements Implications for Game Project Scope
How children experience playing video games
Learning Through Play: Implementing an Educational Escape Room for Teaching Traditions and Culture
Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living Room
Animating Conversation in Online Games
Heaviest Listener: Immersive Radio Experience Simulation by Sending Japanese E-Mail
A Vision-Based Non-contact Interactive Advertisement with a Display Wall
A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors
Development of Urban Disaster Prevention Shooting Game Using Spatial Reproduction Display
Investigating the Role of Composition Conventions in Three-Move Mate Problems
Fundamentals of Stereoscopic 3D Game Design
Communication Supports for Building World Wide Internet Game Communities
The Interactive and Multi-protagonist Film: A Hypermovie on DVD
RFID Painting Demonstration
Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC
Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level
Statistical phrase extraction and indexing for music retrieval
PHI: Physics Application Programming Interface
Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate Problems
Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment
Unity-VRlines: Towards a Modular eXtended Reality Unity Flight Simulator
Helping Hands: Designing Video Games with Interpersonal Touch Interaction
Enhancing Orientation and Mobility Skills for Persons with Visual Impairments Through VR Games: Introducing the EdKit Unity Package
Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game
A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training
Influencing Experience: The Effects of Reading Game Reviews on Player Experience
Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings
Enhancing Whale Watching with Mobile Apps and Streaming Passive Acoustics
Presenting the Key Ideas of Fractions Through MathFractions: A Game Based Learning
Mining Preferences on Identifying Werewolf Players from Werewolf Game Logs
Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace
Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3
Introducing Open-Sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training
i-Cube, an (In)tangible Interface for Multi-user Generative Art Creation
Classification of Player Roles in the Team-Based Multi-player Game Dota 2
Usability Evaluation of an Application Designed for the Older Adults
Optimization of First-Person Shooter Game Control Using Heart Rate Sensor
Using a Location-Based AR Game in Environmental Engineering
Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy Images
Lifelogging for Hidden Minds: Interacting Unconsciously
A Graphical System for Interactive Rendering of Objects in an Augmented Reality Scenery
Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological Arousal
Analyzing the Parameters of Prey-Predator Models for Simulation Games
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications
Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight
A Deeper Look at the Use of Telemetry for Analysis of Player Behavior in RTS Games
Proceedings of the Second International Conference on Entertainment Computing, Pittsburgh, Pennsylvania, USA, May 8-10, 2003
Usability and playability issues for arquake
Developing and Evaluating Mobile Entertainment Applications: The Case of the Music Industry
Exergames in the GAME2AWE Platform with Dynamic Difficulty Adjustment
Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics
Implementation and Optimization Issues of the Triangular Patch-Based Terrain System
Teaching Product Design Students how to Make Everyday Things Interactive with Arduino
Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality
Life-Like Animation System of Virtual Firefly Based on Animacy Perception
User Interface Prototyping for Handheld Mobile Augmented Reality Applications
Initializing Interactive Treasure Hunts in Cultural Heritage Sites: An LLM-Based Approach
StressFlow: Designing Physically Visualized Stress Management System for Office Workers
Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and Roadmapping
Exploring Opponent Formats - Game Mechanics for Computer-Supported Physical Games
Japanese Anime Production Support System with Digital Storyboards
Concept and Architecture of a Centaur Robot
Shadow Texture Atlas
Human Body Tracking for Human Computer Intelligent Interaction
A Grammar-Based Framework for Rehabilitation Exergames
An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms
Live Demonstration of the Pervasive Game "GPS Joker"
CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry Learning
Games, from Engaging to Understanding: A Perspective from a Museum of Computing Machinery
Making Collaborative Interactive Art "Ohka Rambu"
Technologically Mediated Intimate Communication: An Overview and Future Directions
Tappetina: An Ecosystem of Art, Software, and Research
Experimenting with Sound Immersion in an Arts and Crafts Museum
The Programmable Drone for STEM Education
Live Feeling on Movement of an Autonomous Robot Using a Biological Signal
Enjoyment and Entertainment in East and West
Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis
Developing Emergent Play in Collaborative Online Experiences
Automatic Chat Generation of Emotional Entertainment Characters Using News Information
Semiautomatic Rule Assist Architecture Modeling
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics
Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry
Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network
Task-Based Second Language Learning Game System
Tangible Interaction on Tabletops for Elderly People
Face analysis and synthesis for interactive entertainment
Using Game-Based Environments to Measure Cognitive Decision Making
Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents
An Efficient CLOD Method for Large-Scale Terrain Visualization
Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces
Creating ubiquitous interactive games using everywhere display projectors
Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility
Assessing the Support for Creativity of a Playground for Live Coding Machine Learning
A Pattern-Oriented AI-Powered Approach to Story Composition
Storytelling Variants: The Case of Little Red Riding Hood
The Influence of Digital Convergence/Divergence on Digital Media Business Models
Interactive Communion Tabletop
Calm Digital Artwork for Connectedness: A Case Study
Interactive Tabu Search vs. Interactive Genetic Algorithm
Interactive Painterly Rendering for Mobile Devices
Method for Music Game Control Using Myoelectric Sensors
Aesthetics and Empowerment
Playful Information Access Through Virtual Creatures
A Chording Glove for Games: Development of a Wearable Game Device
A mixed reality mystery game
GaZone: VR Image Browsing System Providing Feelings of Happiness
Learning Success, Engagement and Fun: Evaluating an Educational Game in Higher Education as Replacement for a Homework Assignment
Onomatopen: Painting Using Onomatopoeia
Design and Implementation of a Fast Integral Image Rendering Method
A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains
Digital Arts and Health
Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm
Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence
The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games
Video Affective Content Recognition Based on Genetic Algorithm Combined HMM
Diminishing Reality
Virtual Blowgun System for Breathing Movement Exercise
Converging Data Storytelling and Visualisation
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer
Kill or Spare - Moral Decision-Making in Video Games
Complex games and palm computers
Physical Activity Among Older Adults: A Meta-review of EU-Funded Research Projects
Make2Learn: Fostering Engagement and Creativity in Learning through Making
Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study
Aspects that Need to Be Addressed During the Development of Location-Based Games
Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light
Karaoke Entertainment Character Based on User Behavior Recognition
Exploring the Influence of Collision Anxiety on Player Experience in XR Games
Touchable Interactive Walls: Opportunities and Challenges
Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games
Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings
Realtime Musical Composition System for Automatic Driving Vehicles
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay
Basic Research on How to Apply Foundation Makeup Evenly on Your Own Face
Tippy the Telepresence Robot
Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders
Dialogs Taking into Account Experience, Emotions and Personality
Implementation and Evaluation of an Automated Eye Dropping System Using Games
Musical B-boying: A Wearable Musical Instrument by Dancing
Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games
The Meaning of Life (in Video Games)
A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning
The Application of Innovative Design Concept of Color and Light and Shadow in Underground Space Lighting
Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube
Game Bot Detection Based on Avatar Trajectory
Vetrina Attori: Scene Seek Support System Focusing on Characters in a Video
Smiling Earth - Citizens' Awareness on Environmental Sustainability Using Energy and Transport Data
Tangible Multi-card Projector-Based Interaction with Physics
Distorted Cartogram Visualization for Travelers
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment
Interactive Performance Art Using Musical Instrument Daegeum for Healing
Accessible Heads-Up Computing
The inherent appeal of physically controlled peripherals
Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
Research on the Influence of Object Recognition Based on Intelligent Algorithm on Staff's Anxiety
Semantic Analysis and Prediction of Various Risks of Diabetic Patients
A Provenance Assisted Roadmap for Life Sciences Linked Open Data Cloud
Sci-Search: Academic Search and Analysis System Based on Keyphrases
Russian Tagging and Dependency Parsing Models for Stanford CoreNLP Natural Language Toolkit
Measuring the Quality of Relational-to-RDF Mappings
ORG-Master: Combining Classifications, Matrices and Diagrams in the Enterprise Architecture Modeling Tool
Feature Selection for Language Independent Text Forum Summarization
User-Driven Ontology Population from Linked Data Sources