yusuke1997/dblp-id-title huggingface dataset:
Towards Balancing Real-World Awareness and VR Immersion in Mobile VR
The vacuum: facilitating the manipulation of distant objects
ViewSer: a tool for large-scale remote studies of web search result examination
BeActive: Encouraging Physical Activities with Just-in-time Health Intervention and Micro Financial Incentives
Conformal, Seamless, Sustainable: Multimorphic Textile-forms as a Material-Driven Design Approach for HCI
Player Type Models: Towards Empirical Validation
Designing visualizations to facilitate multisyllabic speech with children with autism and speech delays
QTBIPOC PD: Exploring the Intersections of Race, Gender, and Sexual Orientation in Participatory Design
Digital drumming: a study of co-located, highly coordinated, dyadic collaboration
Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device
A diary study of task switching and interruptions
The UI design process: planning, managing, and documenting UI design work
Co-ordinating activity: an analysis of interaction in computer-supported co-operative work
The organizational implementation of an electronic meeting system: an analysis of the innovation process
The power-aware cord: energy awareness through ambient information display
Somebody Is Peeking!: A Proximity and Privacy Aware Tablet Interface
Color and Texture-Changeable Modules for Pin-based Shape Display with Spring Structures
The bull's-eye: a framework for web application user interface design guidelines
Improving the Input Accuracy of Touchscreens using Deep Learning
Investigating Lemurs Sensory Modality in Technologies: How do Lemurs Engage with Single and Multimodal Stimuli in Zoos?
Interactive Sketching for the Early Stages of User Interface Design
FieldSweep: A 2D Tracking System With Embedded Magnets and a Smartphone
Mentorable Interfaces for Automated Vehicles: A New Paradigm for Designing Learnable Technology for Older Adults
Celestia: a vocal interaction music game
"This Post Will Just Get Taken Down": Characterizing Removed Pro-Eating Disorder Social Media Content
Social and temporal structures in everyday collaboration
AR in the Gallery: The Psychogeographer's Table
Locked-out: investigating the effectiveness of system lockouts to reduce errors in routine tasks
Cyberguide: prototyping context-aware mobile applications
Breaking the Binary: A Systematic Review of Gender-Ambiguous Voices in Human-Computer Interaction
Distributed sensemaking: improving sensemaking by leveraging the efforts of previous users
IPME Workbench: A Data Processing Tool for Mixed-Methodology Studies of Group Interactions
Zoom in, Zoom out, Reframe: Domain Experts' Strategies for Addressing Non-Experts' Complex Questions
Embracing Social Justice within a Computing Curriculum to Foster Social Change
From Gender Biases to Gender-Inclusive Design: An Empirical Investigation
Animals' Entanglement with Technology: a Scoping Review
Integrating user performance time models in the design of tangible UIs
"If This Person is Suicidal, What Do I Do?": Designing Computational Approaches to Help Online Volunteers Respond to Suicidality
Engaging the Commons in Participatory Sensing: Practice, Problems, and Promise in the Context of Dockless Bikesharing
RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels
Grassroots heritage in the crisis context: a social media probes approach to studying heritage in a participatory age
Visual Analytics 101
CHI-98 Workshop innovative interface metaphors for visual media
Outsider Perspectives: Crowd-Based Feedback for Writing
How Do You Find My Touch? Mediating Social Support Through Vibrotactile Vest in the Context of Virtual Public Speaking
DisplayStacks: interaction techniques for stacks of flexible thin-film displays
Navigating the Job Search as a Low-Resourced Job Seeker
CHI 2039: speculative research visions
Theorizing Deception: A Scoping Review of Theory in Research on Dark Patterns and Deceptive Design
A crowdsourcing quality control model for tasks distributed in parallel
Narratives in Crowdsourced Evaluation of Visualizations: A Double-Edged Sword?
Computational Representations for Graphical User Interfaces
Generative AI in User-Generated Content
Scandanavian design: users in product development
Structuring Voice Records Using Keyword Labels
A Study of Solar Cooking: Exploring Climate-Resilient Food Preparation and Opportunities for HCI
Lamello: Passive Acoustic Sensing for Tangible Input Components
HCI for peace ideathon
The Unexpected Entry and Exodus of Women in Computing and HCI in India
Communication Needs of Elderly at Risk of Falls and their Remote Family
To Live in Their Utopia: Why Algorithmic Systems Create Absurd Outcomes
Email Duration, Batching and Self-interruption: Patterns of Email Use on Productivity and Stress
Designing and Developing User Interfaces with AI: Advancing Tools, Workflows, and Practices
"It cannot do all of my work": Community Health Worker Perceptions of AI-Enabled Mobile Health Applications in Rural India
Communicating Graphical Information to Blind Users Using Music: The Role of Context
Beyond the "Industry Standard": Focusing Gender-Affirming Voice Training Technologies on Individualized Goal Exploration
Design(ing) 'Here' and 'There': Tech Entrepreneurs, Global Markets, and Reflexivity in Design Processes
ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts
Catalyst for Creativity or a Hollow Trend?: A Cross-Level Perspective on The Role of Generative AI in Design
Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients
Designing SciberPunks as Future Personas for More than Human Design
Supporting Sensemaking of Large Language Model Outputs at Scale
Effects of popularity and quality on the usage of query suggestions during information search
Exploring Topic-Based Sharing Mechanisms
Fighting for control: children's embodied interactions when using physical and digital representations
Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience
Deep conservation in urban India and its implications for the design of conservation technologies
BiTouch and BiPad: designing bimanual interaction for hand-held tablets
Programmable Peripheral Vision: augment/reshape human visual perception
StoryMat: a play space for collaborative storytelling
Thumb + Pen Interaction on Tablets
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Facilitating Daily Practice in Intangible Cultural Heritage through Virtual Reality: A Case Study of Traditional Chinese Flower Arrangement
Energy Babble: Mixing Environmentally-Oriented Internet Content to Engage Community Groups
Multi-Touch Skin: A Thin and Flexible Multi-Touch Sensor for On-Skin Input
Applying the lessons of the attack on the world trade center, 11th September 2001, to the design and use of interactive evacuation simulations
Transference of dance knowledge through interface design
Building Momentum: Scaling up Change in Community Organizations
Unpacking exam-room computing: negotiating computer-use in patient-physician interactions
Non-visual overviews of complex data sets
Demand Around the Clock: Time Use and Data Demand of Mobile Devices in Everyday Life
Navigating integrated facilities: initiating and terminating interaction sequences
PaperTouch: Tangible Interfaces through Paper Craft and Touchscreen Devices
Empowering Resignation: There's an App for That
Designing tangible interfaces for children's collaboration
Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos
An ease of use evaluation of an integrated document processing system
AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality
Personal informatics in the wild: hacking habits for health & happiness
Diversity and depth in participatory design: working with a mosaic of users and other stakeholders in the software development lifecycle
Evaluating Video as a Technology for Informal Communication
Interactive city lighting
Enhancing Cultural Understanding on Chinese Social Media: A RAG-based Approach with CoT Reasoning Analyzing Absurd Language Style
Using Bayes' Theorem for Command Input: Principle, Models, and Applications
Social Affordances at Play: Game Design Toward Socio-Technical Innovation
Understanding the Impact of TVIs on Technology Use and Selection by Children with Visual Impairments
Opportunities and Challenges in Involving Users in Project-Based HCI Education
Finding My Voice over Zoom: An Autoethnography of Videoconferencing Experience for a Person Who Stutters
New Scenic Subjects: Explorations of a System of Autonomous On-Stage Observers
Investigating the Benefits of Physical Models for Anatomical Education in Augmented Reality
MUBS: A Personalized Recommender System for Behavioral Activation in Mental Health
"I hope I never need one": Unpacking Stigma in Aging in Place Technology
CapContact: Super-resolution Contact Areas from Capacitive Touchscreens
Redesign as an act of violence: disrupted interaction patterns and the fragmenting of a social Q&A community
Augmented reading: presenting additional information without penalty
Multi-touch based video selection with an audio emotional curve
Ubiquitous Text Interaction
Balancing exertion experiences
What is Your Organization 'Like'?: A Study of Liking Activity in the Enterprise
"It Was Sad But Still Good": Gratifications of Emotionally Moving Game Experiences
Tangible bits and malleable atoms in the design of a computer music instrument
A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments
Driving from a Distance: Challenges and Guidelines for Autonomous Vehicle Teleoperation Interfaces
Reinventing the inbox: supporting the management of pending tasks in email
The abstraction-link-view paradigm: using constraints to connect user interfaces to applications
Interactive Debugging and Steering of Multi-Agent AI Systems
Leveraging gesture and voice data to improve group brainstorming
Paper Trail: An Immersive Authoring System for Augmented Reality Instructional Experiences
Parallel faceted browsing
Reconstructing multiparty conversation field by augmenting human head motions via dynamic displays
Adjusting Amount of AI Explanation for Visual Tasks
Collective Support and Independent Learning with a Voice-Based Literacy Technology in Rural Communities
ScreenMatch: providing context to software translators by displaying screenshots
EEWWW!!: tangible interfaces for navigating into the human body
Engaging Passers-by with Rhythm: Applying Feedforward Learning to a Xylophonic Media Architecture Facade
Demonstrating HydroMod : Constructive Modules for Prototyping Hydraulic Physical Interfaces
HishiMochi: a zooming browser for hierarchically clustered documents
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment
DysVis: A User-Centred Data Visualization System for Dyslexia Pre-screening
Click or Hold: Usability Evaluation of Maneuver Approval Techniques in Highly Automated Driving
Amazon vs. My Brother: How Users of Shared Smart Speakers Perceive and Cope with Privacy Risks
The effects of screen-size and communication modality on psychology of mobile device users
User centered development of a general practice medical workstation: the PEN&PAD experience
Multimodal detection of affective states: a roadmap through diverse technologies
Investigating the Effects of Real-time Student Monitoring Interface on Instructors' Monitoring Practices in Online Teaching
Identity construction environments: supporting a virtual therapeutic community of pediatric patients undergoing dialysis
Understanding people and animals: the use of a positioning system in ordinary human-canine interaction
Ambient: Facial Thermal Feedback in Remotely Operated Applications
One-handed behind-the-display cursor input on mobile devices
Knowledge Workers' Perspectives on AI Training for Responsible AI Use
Expanding the input expressivity of smartwatches with mechanical pan, twist, tilt and click
Demonstrational interfaces: Coming soon?
Bibliometric analysis of ISI's Arts & Humanities Citation Index (abstract only)
Research-practice interaction: building bridges, closing the gap
Stereo-Smell via Electrical Trigeminal Stimulation
Child computer interaction SIG: towards sustainable thinking and being
Learner-centered design: addressing, finally, the unique needs of learners
As If I Am There: A New Video Chat Interface Design for Richer Contextual Awareness
Watch Out for Updates: Understanding the Effects of Model Explanation Updates in AI-Assisted Decision Making
From Her Story, to Our Story: Digital Storytelling as Public Engagement around Abortion Rights Advocacy in Ireland
Visualizing vocal expression
Occupy CHI!: engaging U.S. policymakers
Numeric Forced Rank: A Lightweight Method for Comparison and Decision-making: A lightweight method for comparison and decision-making
Evaluating the use of pictographical representations for TV menus
Causality: a conceptual model of interaction history
The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection
WatchOut: Facilitating Safe Driving Behaviors with Social Support
StarRescue: the Design and Evaluation of A Turn-Taking Collaborative Game for Facilitating Autistic Children's Social Skills
Enhancing input device evaluation: longitudinal approaches
Exploring wearable ambient displays for social awareness
Sensing Movement: Contemporary Dance Workshops with People who are Blind or have Low Vision and Dance Teachers
Virtual Fidgets: Opportunities and Design Principles for Bringing Fidgeting to Online Learning
Walk-up keyboard: an efficient low overhead interface for transient workers
Examining the Use of Online Platforms for Employment: A Survey of U.S. Job Seekers
Exploring cultural differences in information behavior applying psychophysiological methods
Gamified co-design with cooperative learning
Atypical Visual Display for Monitoring Multiple CCTV Feeds
Analysis of human interruptibility in the home environment
Designing Performative, Gamified Cultural Experiences for Groups
Technologies and social learning in an urban after-school center
Parents? and Children?s Preferences about Parents Sharing about Children on Social Media
Evolving Video Skims into Useful Multimedia Abstractions
Visualization of Speech Prosody and Emotion in Captions: Accessibility for Deaf and Hard-of-Hearing Users
CorpusStudio: Surfacing Emergent Patterns In A Corpus Of Prior Work While Writing
Facilitating Remote Design Thinking Workshops in Healthcare: the Case of Contouring in Radiation Oncology
Tree Illustrator: Interactive Construction of Tree Visualizations
Bringing the target to the cursor: proxy targets for older adults
HyperPalette: a hybrid computing environment for small computing devices
Unsettling Care Infrastructures: From the Individual to the Structural in a Digital Maternal and Child Health Intervention
Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality
Inducing programs in a direct-manipulation environment
ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents
Biological HCI: Towards Integrative Interfaces Between People, Computer, and Biological Materials
Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games
Point-and-Shake: Selecting from Levitating Object Displays
Understanding and Improving the Performance of Action Pointing
Why do tagging systems work?
Learning from Positive Adaptations of Pediatric Cancer Patients to Design Health Technologies
MultiFingerBubble: A 3D Bubble Cursor Variation for Dense Environments
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments
Cross-channel mobile social software: an empirical study
ActivityDesk: multi-device configuration work using an interactive desk
Augmenting the Field-of-View of Head-Mounted Displays with Sparse Peripheral Displays
AVscript: Accessible Video Editing with Audio-Visual Scripts
Workshop on SIGCHI public policy
Conversational Voice Interfaces: Translating Research Into Actionable Design
How students find, evaluate and utilize peer-collected annotated multimedia data in science inquiry with zydeco
Beyond Click to Cognition: Effective Interventions for Promoting Examination of False Beliefs in Misinformation
Recommending and Evaluating Choices in a Virtual Community of Use
Why is my internet slow?: making network speeds visible
Understanding agency in interaction design materials
Cultivating Computational Thinking and Social Play among Neurodiverse Preschoolers in Inclusive Classrooms
AroMR: Decentralizing Olfactory Displays into the Environment for Olfactory-Augmented Experiences in Mixed Reality
Leading Design Teams and Organizations
Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families
Social media participation and performance at work: a longitudinal study
Towards Understanding Family Privacy and Security Literacy Conversations at Home: Design Implications for Privacy Literacy Interfaces
Justice-oriented Design Listening: Participatory Ecoacoustics with a Ghanaian Forest Community
WeCurate: multiuser museum interactives for shared cultural experiences
Your noise is my command: sensing gestures using the body as an antenna
Interactive Multisensory Environments for Primary School Children
Engaged and Affective Virtual Agents: Their Impact on Social Presence, Trustworthiness, and Decision-Making in the Group Discussion
Personal vs. commercial content: the similarities between consumer use of photos and music
Jury Learning: Integrating Dissenting Voices into Machine Learning Models
Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming
Breakdowns and Breakthroughs: Observing Musicians' Responses to the COVID-19 Pandemic
Tangible video bubbles
Analyzing Security and Privacy Advice During the 2022 Russian Invasion of Ukraine on Twitter
FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones
Additional Insights: Using Eye Tracking and Brain Sensing in Virtual Reality
Enhancing blog readability for non-native english readers in the enterprise
Dupliances: physical and virtual activity encompassed
Predicting and Diagnosing User Engagement with Mobile UI Animation via a Data-Driven Approach
Quietto: An Interactive Timepiece Molded in Concrete and Milled Wood
The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy
Visible or invisible links?
ProductUsability: survial techniques
SKIN+ : Fabricating Soft Fluidic User Interfaces for Enhancing On-Skin Experiences and Interactions
Content Moderation Justice and Fairness on Social Media: Comparisons Across Different Contexts and Platforms
Quarry: Picking From Examples to Explore Big Data
Explainability and Contestability for the Responsible Use of Public Sector AI
Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces
Demonstrating Wearable Microphone Jamming
U ok?: Txt me the Colour of ur Mood!
Work environments in electronic meeting systems
SteeringWheel: A Locality-Preserving Magnification Interface for Low Vision Web Browsing
The Burden of Ending Online Account Sharing
Vulnerability as an ethical stance in soma design processes
Sharing Steps in the Workplace: Changing Privacy Concerns Over Time
MIPOSE: a micro-intelligent platform for dynamic human pose recognition
Analyzing User Engagement with TikTok's Short Format Video Recommendations using Data Donations
"Laughing so I don't cry": How TikTok users employ humor and compassion to connect around psychiatric hospitalization
Concurrent vs. post-task usability test ratings
eParticipation for Supporting Societal Participation Self-efficacy and Lowering the Thresholds of Societal Participation: Case Virtual Council
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality
HomeModAR: A Home Intervention Augmented Reality Tool for Occupational Therapists
Embodied Sketching
Who's my daddy?: an approach to decentralized information architecture
Project Jacquard: Interactive Digital Textiles at Scale
Real HCI: what it takes to do HCI engineering for disasters, driving, disruption, and distributed work
Taking up the mop: identifying future wikipedia administrators
The Garnet and Amulet user interface development environments
"Begin with the End in Mind": Incorporating UX Evaluation Metrics into Design Materials of Participatory Design
Riding the Bus in Los Angeles: Creating Cultural Micro-Exposures via Technology
Minimizing bias in computer systems
User centred design principles - how far have they been industrialised?
Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration
A room with a view: understanding users' stages in picking a hotel online
A Way for Deaf and Hard of Hearing People to Enjoy Music by Exploring and Customizing Cross-modal Music Concepts
Design research at CHI and its applicability to design practice
Augmenting the mouse with pressure sensitive input
HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction
Effects of Information Widgets on Time Perception during Mentally Demanding Tasks
A strategy-centric approach to the design of end-user debugging tools
All talk and all action: strategies for managing voicemail messages
The need for quantitative measurement of on-line user behavior
Virtual hand tool with force feedback
Connecting with large market customers: can we still call it usability?
Navigating Emotions Through Art: Recommendations for Designing Art-Therapy Based Chatbots for Trauma-Impacted Youth: Recommendations for Designing Art-Therapy Based Chatbots for Trauma-Impacted Youth
Interactive video actors
SelVReflect: A Guided VR Experience Fostering Reflection on Personal Challenges
BringUBus: Matching Buses to Passengers with Lower Mobility
Zensei: Embedded, Multi-electrode Bioimpedance Sensing for Implicit, Ubiquitous User Recognition
Planz to put our digital information in its place
A simple movement time model for scrolling
Talaria: Interactively Optimizing Machine Learning Models for Efficient Inference
Tough Times at Transitional Homeless Shelters: Considering the Impact of Financial Insecurity on Digital Security and Privacy
Pepper in the Library" Students' First Impressions
Grow With Me: Exploring the Integration of Augmented Reality and Health Tracking Technologies to Promote Physical Activity
Fabulating Bog Girl: Queer Entanglements of Body and Land Histories in More-than-Human AutoFiction and Design
Surrendering to Powerlesness: Governing Personal Data Flows in Generative AI
Mental Health Support and its Relationship to Linguistic Accommodation in Online Communities
Demand in My Pocket: Mobile Devices and the Data Connectivity Marshalled in Support of Everyday Practice
Prey: De/composing Memory and Experience
I'm the mayor of my house: examining why people use foursquare - a social-driven location sharing application
Reservations about the usability of airline web sites
SPRWEB: preserving subjective responses to website colour schemes through automatic recolouring
Issues in end user software internationalization
Face to Face Matters: Communication Modality, Perceived Social Support, and Psychological Wellbeing
Barriers to virtual collaboration
A Human Information Processing Theory of the Interpretation of Visualizations: Demonstrating Its Utility
TweetSpiration: leveraging social media for design inspiration
Multimodal interfaces: new solutions to the problem of computer accessibilty for the blind
A Practice-Led Account of the Conceptual Evolution of UX Knowledge
The Role of ICTs in the Maintenance and Reproduction of Digital Border Assemblages
GestureExplorer: Immersive Visualisation and Exploration of Gesture Data
LittleToDo: Large Language Model Driven Intervention Tool for Adolescent Academic Procrastination with Affective Computing
Wizards, Coaches, Advisors, and More: A Performance Support Primer
Tongueduino: hackable, high-bandwidth sensory augmentation