yusuke1997/dblp-id-title huggingface dataset:
de -linkability: a privacy-preserving constraint for safely outsourcing multimedia documents
An Observational Study on the Challenges Faced by Actors in a Social Innovation Ecosystem
Robust deep-learning models for text-to-speech synthesis support on embedded devices
The Construction and Analysis of Music Influence Graph
Towards a Digital Ecosystem for Predictive Healthcare Analytics
An automatic graph generation method for scholarly papers based on table structure analysis
Software ecosystems and e-learning: recent developments and future prospects
Predicting user gender on social media sites using geographical information
Toward a combinatorial analysis and parametric study to build time-aware social profile
Towards a readiness model for health 2.0
Metrics driven security management framework for e-health digital ecosystem focusing on chronic diseases
A generic service system for knowledge-intensive service firms
An interaction model and a framework dedicated to web-based geographic applications
Convergence of grids and web services: current challenges and future directions
CRD-SentEnse: Cross-domain Sentiment Analysis using an Ensemble Model
Constructing business ecosystem from firm perspective: cases in high-tech industry
A new approach in dynamic prediction for user based web page crawling
Exploring wiki: measuring the quality of social media using ant colony metaphor
LEOnto: New Approach for Ontology Enrichment using LDA
Preliminary investigation on quantitative evaluation method of scientific papers based on text analysis
A framework for reliable execution of transactional composite web services
Detecting similar news tickers in the area of natural gas trading: improving decision support in uncertain situations
Student performance prediction model for early-identification of at-risk students in traditional classroom settings
Open value creation
Autonomic dynamically reconfigurable architectures for future communication systems
Supporting learning scenario authoring for Electronic Laboratories
Near real-time medical data dissemination in m-Health
Parallel and Distributed Data Series Processing on Modern and Emerging Hardware
Divide and Conquer Technique for Large Linked Datasets
Towards a Predictive Framework for Power Consumption of Jobs in HPC Facilities
Voicer in mobile platform to facilitate communication for the disabled
Detecting Cyberattacks to Federated Learning on Software-Defined Networks
Proceedings of the 9th International Conference on Management of Digital EcoSystems, MEDES 2017, Bangkok, Thailand, November 07-10, 2017
Dataset linking in a multilingual linked open data context
Information security aspects of public software
Recent findings in multi channel management
A digital ecosystem for boosting user-driven service business
Comparative analysis of regulatory instruments in reverse logistics for electrical and electronic wastes
A Semantic Text Expansion for Paraphrasing Identification in Arabic Microblog Posts
Predicting the Popularity of Trending Articles in the Arabic Wikipedia using Data Mining Techniques
Application of deep learning and geo-knowledge bases to scene understanding
Some assessments on applications of fuzzy clustering techniques in multimedia compression systems
Mapping problems to dynamical systems for robustness and adaptability: the case of matching problems
Return on security investment for cloud computing: a customer perspective
Optimizing Power and Energy Efficiency in Cloud Computing
Quality Classification for Testing Work in DevOps
A strategy distribution of a self-repairing network in dynamic environments
Modeling Service Contracts Composition, Management and Visualization with tree graphs: Ma.Vi.C
Gradient attenuation as an emergent property of reset-based Retinex models
Modeling data mining processes in computational multi-agent systems
Replica update strategy in mobile ad hoc networks
Distributed support for public and private accountability in digital ecosystems
A new way of architecting the enterprise
A Retrospective on ASPires: An Advanced System for the Prevention and Early Detection of Forest Fires
Analyzing Relationship of Words Using Biased LexRank from Geotagged Tweets
Open-Source Software Development Communities: An Analysis Approach as a Social Network
A SOAP performance comparison of different WSRF implementations
Information Architecture Model for Data Governance Initiatives in Peruvian Universities
Detection of cognitive features from web resources in support of cultural modeling and analysis
On-line web database integration
Anatomy of a collective intelligence blood supply chain
IdSM-O: An IoT Data Sharing Management Ontology for Data Governance
Mobile Social Commerce Implementation
Falls detection and assessment
Digital eco-systems: the next generation of business services
Minimum-Impact First: Scheduling Virtual Machines Under Maintenance Scenarios
An approach to estimating cited sentences in academic papers using Doc2vec
Big-Data Driven Digital Ecosystem Framework for Online Predictive Control
An overview of architectural and security considerations for named data networking (NDN)
Study of robustness of community emerged from exchanges in networks communication
Bridging the semantic gap in agriculture early warning
The crucial role of user's perceived trust in the orchestration and adoption of IT-ecosystems
Proceedings of the 7th International Conference on Management of computational and collective intElligence in Digital EcoSystems, Caraguatatuba, Brazil, October 25 - 29, 2015
Synergy Effect of the TeSLA Project in Management of Engineering Higher Education
A Dual Aspect Model: Modeling Systems Alignment
Personalized selection of web services for mobile environments: the m-scroutz solution
Error concealment of H.264 encoded video through a hybrid scheme
Towards an automatic analyze and standardization of unstructured data in the context of big and linked data
Converging Web and IMS services: stakes and solution proposals
A Parallel Processing Architecture to Optimize Runtime in Aggregated SPARQL Queries
Data mining effect in peer-to-peer queries routing
Proof of Stake Blockchain: Performance and Scalability for Groupware Communications
Efficient super-peer-based queries routing
Conceptualizing the impacts of agriculture on water resources: experiences and ontology engineering challenges
Studying network dynamics in digital ecosystems
Hybrid Cloud Computing Solution for Streamlined Genome Data Analysis
Software ecosystem modeling: the value chains
Understanding IT project risks as disturbances to digital ecosystems
Business process formal modeling in graphical ontology tool - functional view
A Flexible Approach for Text Processing Engineering
Multimedia Knowledge Design and Processing for Personal Robots
Collection of HerbalMedicinalProperty relation extracted from texts
The public software ecosystem: exploratory survey
SocialNetCrawler: Online Social Network Crawler
Recognition of Ethiopic braille characters
Agent and Consensus Approaches to Microgrid Coordination for Resilience Improvement
Toward A Real-Time Social Recommendation System
TIDE: measuring and evaluating trustworthiness and credibility of enterprises in digital ecosystem
Assessing success factors of selling practices in electronic marketplaces
A Decentralized Approach for Homogenizing Load Distribution: In Cloud Data Center Based on Stable Marriage Matching
Web services and digital ecosystem support using formal concept analysis
Common ground building in an argumentation-based online collaborative environment
Analysing the evolution of a digital organization eco-systems (DOES)
Towards an Ontology-driven Approach to Model and Analyze Microservices Architectures
Implementing a role based mutual assistance community with semantic service description and matching
Information architecture for ubiquitous ecologies
Efficient scheduling in a smart building
De-correlating User Profiles: Exploring Anonymity Tools
Accuracy-driven synchronization protocol: implementation and experimental evaluation
Learning path to an emergent ecosystem: the Brazilian public software experience
Towards a reference ontology on mulsemedia systems
Collective intelligence system engineering
Digital ecosystems: challenges and prospects
S EM MDP REF : algorithm to filter and sort rules using a semantically based ontology technique
Unsupervised cue-words discovery for tag-sense disambiguation: comparing dissimilarity metrics
Formal proof of security algorithms based on reachability reduction
An agent based model of environmental awareness and limited resource consumption
CRLB Analysis of Time Delay Based Location Estimation for UWB Cooperative Relay Networks in Multipath Environments
SOFT WHEEL: an information system for optimizing rice production
Integrated service engineering workbench: service engineering for digital ecosystems
Performance Evaluation of IEC 61850 under Wireless Communication Networks
Content discovery using perceptual automation
The university and deaf inclusion
Generating Distributed Representation of User Movement for Extracting Detour Spots
Mobile computing: prototype development of a context dependent location tracking system
Performance of TCP variants over proactive and reactive routing protocols in MANET
A study of playlist generation technique for moderate computational resource environment
An Experimental Evaluation of Data Confidentiality Measures on the Cloud
International Conference on Management of Emergent Digital EcoSystems, MEDES '12, Addis Ababa, Ethiopia, October 28-31, 2012
Digital library for mulsemedia content management
Ontology construction from Thailand labor protection act
Rematronic: project to recovery precious metals from electronic waste
Shaping Unlimited Patterns: A Vision for State-of-the-Art Visual Scalability
Ecosystems of Industry 4.0: Combining Technology and Human Power
The role of mulsemedia in digital content ecosystem design
Continuous data availability in instantaneous streaming networks
Towards Technology for Supporting Effective Online Learning Groups
Personalized Museum Exploration by Mobile Devices
The Learners' Perceptions of Learning Design for Mobile MOOCs
Mobilizing the Semantic Interpreter Pythia - Teaching Engineering Students to Integrate GIS and Soil Data During In Situ Measurements
Learning Analytics - Survey and Practical Considerations for Intelligent Education
Work-in-Progress: SMART-WATER, a Νovel Τelemetry and Remote Control System Infrastructure for the Management of Water Consumption in Thessaloniki
Cryptographic Systems and Threats in e-Commerce
Comparing Lightweight Algorithms to Secure Constrained Objects in Internet of Things
Design of Communications System for Idea Creation in Team Activity
Using Serious Games for Promoting Blended Learning for People with Intellectual Disabilities and Autism: Literature vs Reality
A Multi-agent Framework for Medical Diagnosis Driven Smart Data in a Big Data Environment
Performance Analysis of NB-IoT Random Access Channel
Pedagogical Considerations for Mobile-Based Augmented Reality Learning Environments
Web 2.0 Digital Marketing Tools in the Ecuadorian Tourism Sector Against of the COVID-19 Pandemic
Problem-Oriented Learning Based on Use of Shared Experimental Results
Work-in-Progress: Development of VCDLN Model as Implementation of Distance Learning in the Era of the Covid-19 Pandemic in Indonesia
Network Resilience in Virtualized Architectures
Assessing Early Grade Mathematics Learner Outcomes Using m-Learning - The Case of JumpStart South Africa
Open Source Online Conference System for Industry Experts Participation in Education
An eHealth-Care Driven Perspective on 5G Networks and Infrastructure
Interactive Content Objects for Learning Digital Systems Design
The Design and Implementation of a Low-Cost Demo Tool to Teach Dynamics in the IOT Era
Evaluating a Coaching MOOC Course to Support Dual Career of Athletes
A Board Game for Sustainable Development Education: Kindergarten Students as Game Designers
Massive Open Online Course for Basketball Injury Prevention Strategies (BIPS)
Towards the Use of Cognitive Radio to Solve Cellular Network Challenges
Different Uses for Remote Labs in Electrical Engineering Education: Initial Conclusions of an Ongoing Experience
An Online Approach to Project-Based Learning in Engineering and Technology for Post-secondary Students
EPuppet: A Mobile App to Extend a Digital Storytelling Platform with New Capabilities
Automated Development of Physics Educational Content for Mass Individualized Education
An Interactive Augmented Reality Volume Rendering Mobile Application
Mobile Models for Biosensors with Diffusion Layer Through Enzyme Receptor
Work-in-Progress: The Use of Big Data and Data Analytics in the Prevention, the Diagnosis and the Monitoring of Long-Term Diseases
Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking
Electronic Laboratory Educational Board
Automated Essay Feedback Generation in the Learning of Writing: A Review of the Field
Users' and Experts' Evaluation of TARGET: A Serious Game for Mitigating Performance Enhancement Culture in Youth
Poster: Proposal of an Intelligent Remote Tutoring Model
Building a Virtualized Cybersecurity Lab - Using Industry Support, Academic Programs and Open Source Solution for Setting-Up a Virtualized Cybersecurity Lab
Learning to Think and Practice Computationally via a 3D Simulation Game
Experiential Learning in Vehicle Dynamics Education via a Scaled Experimental Platform: Handling Performance Analysis
New Realities, Mobile Systems and Applications - Proceedings of the 14th IMCL Conference, Virtual Event / Thessaloniki, Greece, 4-5 November 2021
A Comparative Study of Augmented Reality Platforms for Building Educational Mobile Applications
A Game-Based Learning Platform for Vocational Education and Training
Teaching Mobile Programming Using Augmented Reality and Collaborative Game Based Learning
Poster: Evaluation of the Skills for M-learning Environments in Higher Education: Case Study Students of Information Technology of the Autonomous University of Baja California Sur (UABCS)
Exploring Pre-schoolers' Feelings During Online Learning with Elements of Educational Neuroscience
Programming Human-Robot Interactions in Middle School: The Role of Mobile Input Modalities in Embodied Learning
Authentication Methods with a High Degree of Security in Accessing Moodle E-Learning Platform
Case Study of a Virtual Lab Environment Using Virtualization Technologies and a Desktop as a Service Model
Mobile Technologies Serious Games for the Development of Social Skills in Children with Autism Spectrum Disorders, in Enhanced with Socially Assistive Robots Interventions
Problems and Prospects of Using Remote Learning Technologies in Different Countries
Using Virtual Experiments in Teaching Control Theory
Dynamic Mobile Student Response System
WIP: Design, Development and Implementation of a "Web Technologies" Android Application for Higher Education
Conceptual Framework of Microlearning-Based Training Mobile Application for Improving Programming Skills
Cloud Technologies Application at English Language Studying and Self-control Realization for Maritime Branch Specialists
An Overview of Location-Based Game Authoring Tools for Education
Using Gamification Based on Mobile Platform in Therapeutic Interventions for Children with Dyslexia
Modern Measurement System Transferred from Education to Industry
An Escape Room Game for Learning Digital Electronics in Vocational Education and Training (VET)
Design of an Accessible Web Portal for the Labor Insertion of People with Blindness
Work-in-Progress: Development of a Framework for Incorporating Usability Aspects with Digital Didactical Design for Mobile/Tablet Based Learning in Pre-primary Education
Match Fixing in Sport: Usefulness of Co-creation in Developing Online Educational Tools
Exposing Rural Indian Students to Mobile Assisted Language Learning: A Case Study
ΝΒ-ΙοΤ Technology Benefits in Educational Institutes
PerFECt: A Performative Framework to Establish and Sustain Onlife Communities and Its Use to Design a Mobile App to Extend a Digital Storytelling Platform with New Capabilities
Customer Journey: Applications of AI and Machine Learning in E-Commerce
"Developing Interdisciplinary Instructional Design Through Creative Problem-Solving by the Pillars of STEAM Methodology"
Museum Exhibits that Interact with Pupils' Mobile Devices. The Case of Hellenic Maritime Museum
Mobile Learning in Project-Based Contexts in the Higher Education Sector
Interactive Serious Games for Cultural Heritage - A Real-Time Bouzouki Simulator for Exploring the History and Sounds of Rebetiko Music
The Integrating Face-to-Face Learning, Distance Learning Technologies and M-Learning Technologies: Effectiveness
Lessons Learned from Synchronous Distance Learning in University Level at Congo
On the Usefulness of Animated Structograms in Teaching Algorithms and Programming
Fearful to Fearless: Design of ICT Based Learning Tools to Combat Extremism, Terrorism and Violence
New Era of the Nano-Electronic Devices - One of the Most Adaptive Learning Areas for the Next Period
A Survey of Mobile Learning Approaches for Teaching Internet of Things
Employing Theatrical Interactions and Audience Engagement to Enable Creative Learning Experiences in Formal and Informal Learning - Enriching Social and Community Theatre Practices with Digital Technologies
A Two-Tiers Framework for Cloud Data Storage (CDS) Security Based on Agent
Student Acceptance and Perceptions of Mobile Learning: An Introspection to the Pedagogical Exigencies and Psycho-Physical Hazards of Student Community
LinkLearn: Blockchain Technology as a Learning Tool
The Abrupt Shift to Full Online and then Blended Learning at a French Engineering School: Difficulties and Practices, Reaction and Adaptation
Gamifying History Using Beacons and Mobile Technologies
Céos: A Collaborative Web-Based Application for Improving Teaching-Learning Strategies
Towards a Teachers' Augmented Reality Competencies (TARC) Framework
The e-Facilitator as a Key Player for Interactive Dissemination of STEAM Resources for e-Learning via Webinar
Ontological Support for Teaching the Blind Students Spatial Orientation Using Virtual Sound Reality
Work-in-Progress: Designing an e-Coaching System for Chronic Heart Failure Patients
Learn to Code, an Interactive Application to Promote Mobile Student-Centred Learning
Lectures in Rotodynamic Pumps - From Design and Simulations to Testing
Measuring Knowledge Gains in an SMS m-Learning Intervention: The Case of ChildConnect South Africa
Interactive Educational Practices and Distance Learning: A Small Connection with Mobile Learning and the Challenges of Deregulation in Connectivity
Designing and Developing a Learning Analytics Platform for the Coding Learning Game sCool
Work in Progress: The Impact of the Project OnBoardMed on Development of Study Courses in Maritime Emergency Management - The Results of the Pilotproject
On Digitizing the Greek Music Tradition: Designing the Cretan Lute for Mobile Devices
Artificial Intelligence in Study-Abroad Program Recommendations
Literature Survey on Interaction Design and Existing Software Applications for Dyslectic Users
Using an Augmented Reality Geolocalized Quiz Game as an Incentive to Overcome Academic Procrastination
Using Mobile Applications to Interact with Drones: A Teachers' Perception Study
Critical Categorization of Android and IOS Applications Available for STEAM Education in Early Childhood
The Use of Educational Scenarios Using State-of-the-Art IT Technologies Such as Ubiquitous Computing, Mobile Computing and the Internet of Things as an Incentive to Choose a Scientific Career
A Framework for Preadolescent Programmers to Create Cooperative Multiplayer Reading Games
Work-In-Progress: Carpal Tunnel Syndrome Rehabilitation: An Approach Using a Smartphone
Teacher-Oriented Data Services for Learning Analytics
An Analysis for the Identification of Use and Development of Game Design Strategies as Problem Posing Activities for Early Childhood Learners
Teaching Artificial Intelligence in K-12 Education: Competences and Interventions
Social Networking for Obesity Prevention and Eradication for Algerian Teenagers
"School - University - Industry" Cooperation - "Cypress - National Instruments CLUB"
Learning Analytics for Motivating Self-regulated Learning and Fostering the Improvement of Digital MOOC Resources
Brain Plasticity in Older Adults: Could It Be Better Enhanced by Cognitive Training via an Adaptation of the Virtual Reality Platform FitForAll or via a Commercial Video Game?
Exploring the Utilization of Online Open-Source Environments for Mobile Applications Development in the Vocational Education and Training (VET) Curriculum
Reflecting on the Remote Control of the EI-Edurobot Through an IS and a Mobile Application
Chemical Assessment Framework and Ontology
Automatic Code-Switched Lecture Annotation
Hardware and Software for Learning IoT Technologies
An Active Learning Strategy for Programming Courses
Effectiveness of Integrating Open Educational Resources and Massive Open Online Courses in Student Centred Learning
Interactive TV and Music Education - Mobile Music Practices and Limitations: Learning Byzantine Music Online
Promoting Authentic Student Assessment for STEM Project-Based Learning Activities
Mobile e-Training Tools for Augmented Reality Eye Fundus Examination
Touch Gesture Performance of Kindergarten Children in E-learning Applications: A Case Study in Sri Lanka
Towards Intelligent Multi-Access Edge Computing Using Machine Learning
Gamifying Early Foreign Language Learning - Using Digital Storytelling and Augmented Reality to Enhance Vocabulary Learning
Machine Learning and Deep Learning: Recent Overview in Medical Care
Hybrid Tools and Blended Learning for the Pedagogy of Clinical Courses in Special Education
RSSI Fingerprinting Techniques for Indoor Localization Datasets
Cooperative Learning-Agents for Task Allocation Problem
Implementation of an SDN-Enabled 5G Experimental Platform for Core and Radio Access Network Support
A Fiber Wireless A-RoF/IFoF Uplink Transmission of up to 0.6 Gb/s User Data Rate Over a 32-Element 60 GHz Beam-Steering Antenna for 5G Fronthaul Networks
Moodle Platform and Online Renewable Energy Laboratory at Faculty of Electrical Engineering
Combined Approach to Diagnose ADHD: Gamifying Conners Rating Scale
Towards a Smart Classroom Enabled Sustainability Education: A Conceptual Model
"If you take away my phone, you take away my life..." Community Narratives about the Social Implications of Mobile phone Usage for Livelihood Security
Mobivoke: A Mobile System Architecture to Support off School Collaborative Learning Process
Leveraging Low-Power Wide Area Networks for Precision Farming: Limabora - A Smart Farming Case Using LoRa Modules, Gateway, TTN and Firebase in Kenya
Measuring Uptake and Engagement in an m-Learning Intervention: The Case of ChildConnect South Africa
Poster: Learn to Love My Grandchild Design-with-the-User
Designing a Serious Game to Teach Pre-analytical Phase for Medical Technologist Students
Design of Lifelong Learning Content Using the Mobile E-Time Capsule System
Development of a Classroom Response System: A Web-Based Approach Used in SEPT
The Role of Adults in Giving and Receiving Feedback for Game Design Sessions with Students of the Early Childhood
Scoping the Window to the Universe; Design Considerations and Expert Evaluation of an Augmented Reality Mobile Application for Astronomy Education
Mobile Communications Technologies Impact on Radio Frequency Broadcasts - A Cognitive Approach
Design and Evaluation of a Virtual-Reality Braille Writer-Simulator
A Voice Handicap Index Study Based on Receiver Operating Characteristic Analysis: The Unified Monitoring of Adult Smokers Intended for Mobile Applications
Virtual Design Studio Project for Mobile Learning in Byzantine Music - A Cognitive Walkthrough Methodology
Work in Progress: Immersive Web Environments to Support Pedagogical Activities in Formal Contexts
Challenges of Using Phased Array Antennas in Commercial Backhaul Equipment at 26 GHz
Renewable Energy by Remote and Online Laboratories
Can Eye Tracking Identify Prognostic Markers for Learning Disabilities? a Preliminary Study