yusuke1997/dblp-id-title huggingface dataset:
Interactive environments for training children's curiosity through the practice of metacognitive skills : a pilot study
Moveable Alipbi: A Montessori-inspired Design of Long-Term Child-Robot Interaction for Early Literacy Development
Co-designing voice user interfaces with teenagers in the context of smart homes
MoodGems: Designing for the Well-being of Children with ADHD and their Families at Home
Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling
Interaction Modalities and Children's Learning in Multisensory Environments: Challenges and Trade-offs
Once upon a time in the Bronx: working with youth to address violence through performance and play
Code notes: designing a low-cost tangible coding tool for/with children
Blending robots and full-body interaction with large screens for children with intellectual disability
Co-Designing Interventions to Support Ethnic-Racial Identity Development
"Hey Curio, Can You Tell Me More?": Children's Information-Seeking and Trust in AI
Digital fabrication for educational contexts
Chemation: classroom impact of a handheld chemistry modeling and animation tool
A Survey of Interface Representations in Visual Programming Language Environments for Children's Physical Computing Kits
Quantitative Methods for Child-Computer Interaction
Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation
Playing with the sound maker: do embodied metaphors help children learn?
TWIST-YAY!: A kinesthetic play experience through a mathematical kinetic sculpture
PaintBall - Coding Sports Into Art for Cross-Interest Computational Connections
Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue
Virtual sandbox: adding groupware abilities to Scratch
Data as an Actor in Collaborative Sensemaking: Balancing the Body, Memory, and the Record
Design to support interpersonal communication in the special educational needs classroom
Can Conversational Agents Change the Way Children Talk to People?
Autistic Expression Beyond the Verbal - Studying Minimally-Verbal Autistic Indian Children's Embodied Interactions with Screen-Based Technology
Thinking inside the box: tales from the trenches
Towards A Bigger, Brighter Room: Exploring the Affordances of a Tangible Computing Tool Within a Creative Computing Program for Youth
From Nosy Little Brothers to Stranger-Danger: Children and Parents' Perception of Mobile Threats
Creative design process in making electronic textiles
Usability testing with young children
Supporting Parent-Child Collaborative Learning through Haptic Feedback Displays
Investigating technology for children with selective mutism
State machines are child's play: observing children ages 9 to 11 playing Escape Machine
The education arcade: crafting, remixing, and playing with controllers for Scratch games
Young Children's Perceptions of Coding and Implications
Applying LLM-Powered Virtual Humans to Child Interviews in Child-Centered Design
Considering visual programming environments for documenting physical computing artifacts
Developing a media space for remote synchronous parent-child interaction
"I Like My Own Watch Independence": Exploring Low-Burden Customisation of a Technology Probe by Children with ADHD and their Parents
Supporting turn-taking activities: a pilot study using a smart toy with children with a diagnosis of neurodevelopmental disorders
Sustaining student engagement with a constructionist design tool for craft and math
User-Centered Design in Block-Based Programming: Developmental & Pedagogical Considerations for Children
Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical Interaction
Bridging Literacy with AI: AI-Integrated Digital Textbook for Deaf and Hard-of-Hearing Students
The Conference of the Birds: A Collaborative Storytelling Environment for Literacy Development
Designing intergenerational mobile storytelling
Promoting Equitable Learning Outcomes for Underserved Students in Open-Ended Learning Environments
Interactive storytelling in pre-school: a case-study
Know your enemy: learning from in-game opponents
It's Not That Long!: Helping Children to Understand Time with an Ambient Light Display
An interactive exploration system that visually supports learning of country features
Kid Query: Co-designing an Application to Scaffold Query Formulation
Blending Methods: Developing Participatory Design Sessions for Autistic Children
Fostering inclusion in Portuguese schools: key lessons from ICT projects
What is a robot?: an artistic approach to understand children's imaginaries about robots
Exploring Children's Preferences for Taking Care of a Social Robot
StoryPal: Supporting Young Children's Dialogic Reading with Large Language Models
Applying children's rights to digital products: Exploring competing priorities in design
Children initiating and leading cooperative inquiry sessions
Youth Reasoning With Interactive Data Visualizations: A Preliminary Study
Proceedings of the 24th Interaction Design and Children, IDC 2025, Reykjavik, Iceland, June 23-26, 2025
The Binding of Fenrir: Children in an Emerging Age of Transhumanist Technology
Games to explore programming
Connected Spaces: Helping Makers Know Their Neighbors
Learning abstract concepts through bodily engagement: a comparative, qualitative study
TogetherTales RPG: Prosocial Skill Development Through Digitally Mediated Collaborative Role-Playing
Exploring the Needs and Interests of Fifth Graders for Personalized Math Word Problem Generation
TOTA: a construction set for the impending apocalypse
RoyoBlocks: an exploration in tangible literacy learning
Development of intelligent play practice for trampolines
Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology
Physics-based gaming: exploring touch vs. mid-air gesture input
HUGs: head-up games
Home Game: an Educational Game for Children with Cognitive Impairments
Touching Information with DIY Paper Charts & AR Markers
Co-Design of Play-Based Therapy Application: An Exploration of Children's Awareness of Therapy and Mental Health Care
When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game
Testing interfaces that do not exist
UbiPlay: an interactive playground and visual programming tools for children
Understanding and fostering children's storytelling during game narrative design
Evaluating accessibility in fabrication tools for children
Comic creation, comic relief: kids expression of self and others
Engaging families around museum exhibits: comparing tangible and multi-touch interfaces
Feel the burn: exploring design parameters for effortful interaction for educational games
The KOROGARU Park Series: Three Features of the Park of the Future
Exploring the value of audience collaboration and game design in immersive virtual learning environments
Video-Wikis and media fluency
Towards Utopia: designing tangibles for learning
Children's online interfaces: is usability testing worthwhile?
The BEAM: a digitally enhanced balance beam for mathematics education
The HUB: Designing an Interactive Social Space for Pre-Adolescents' Well-being
Math on a sphere: using public displays to support children's creativity and computational thinking on 3D surfaces
Introducing children to machine learning concepts through hands-on experience
M&M - MONNOM meets MOBEYBOU: Digital Interfaces for Children's Embodied Interaction
From Parents to Mentors: Parent-Child Interaction in Co-Making Activities
Discussion Prompts to Support Family Engagement in Science: Talking about Astroengineering in Library-based Making Programs
Papert's prison fab lab: implications for the maker movement and education design
Participatory design with teens: A social robot design challenge
"Child as the measure of all things": the body as a referent in designing a museum exhibit to understand the nanoscale
Home-school technologies: considering the family
Rapid prototyping of outdoor games for children in an iterative design process
Connecting children to nature with technology: sowing the seeds for proenvironmental behaviour
Keeping the Conversation on Track: Using Large Language Models for Interest Based Topic Management in Child Robot Interactions
TOFU: a socially expressive robot character for child interaction
LightUp: a low-cost, multi-age toolkit for learning and prototyping electronics
My: Talkies: Designing a Craft Kit to Support Learning about Communication Devices through Making
Designing ThinkeringSpaces
Evaluating Interactional Synchrony in Full-Body Interaction with Autistic Children
TanPro-kit: a tangible programming tool for children
Fun as a user gain in participatory design processes involving children: a case study
"Whispers of Hope": A Narrative-Driven, Immersive, Digital Game to Foster Hope and Emotional Growth in Children
TaBooGa: A Hybrid Learning App to Support Children's Reading Motivation
Designing virtual peers for assessment and intervention for children with autism
Planning a study on the co-creation and personalisation of Immersive Web Environments by teachers and students
Evaluation of technology acceptance of a computer rehabilitation tool
Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities
Social making: teaching children to design solutions for the global goals
What we learn when designing with marginalised children
Interaction design, books, and cultural forms
Radical Constructivist Cooperative Inquiry Framework: Learning within Design
Computer mediated playful interactions: investigating how variations in the level of gaze affect children's gameplay
Between a Block and a Typeface: Designing and Evaluating Hybrid Programming Environments
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, IDC 2023, Chicago, IL, USA, June 19-23, 2023
ARbits: Towards a DIY, AR-compatible electrical circuitry toolkit for children
Exploring the use of an interactive storytelling toy to engage Ukranian child refugees in learning Italian
Interactive and live performance design with children
"Quero Fazer": A Game Featured Platform for Early Childhood Informal Education
Interactive e-books for children
What do atoms feel?: understanding forces and energy in chemical bonding through the ELI-Chem environment
An educational transmedia storytelling proposal to teach computational thinking for children
'Phone apps know a lot about you!': educating early adolescents about informational privacy through a phygital interactive book
Shake up the schoolyard: iterative design research for public playful installations
Pokaboo: a networked toy for distance communication and play
Understanding Fun in Learning to Code: A Multi-Modal Data approach
Combining computational and science practices in K-12 education
Set&Motion: Tool for Authoring Interactive Stories with Sensors and Actuators
Doing research with children: a child computer interaction perspective
Do It for the Viewers!: Audience Engagement Behaviors of Young YouTubers
Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children
The organization of inventing and prototyping activities with children as design partners
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games
Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence
The huggable: a platform for research in robotic companions for pediatric care
The mobile learning exploration system (MoLES) in semantically modeled ambient learning spaces
"Beehive" Interactive Installation for Playgrounds: Reflecting on Children's Rights in the Context of Big Data Industry
Exploring Child-AI Entanglements
Supporting Preschool Emotional Development with AI-Powered Robot
"Whom would you like to talk with?": exploring conversational agents for children's linguistic assessment
Immersive Media Design and Children
The Robot Who Knew Too Much: Toward Understanding the Privacy/Personalization Trade-Off in Child-Robot Conversation
Collaborative technologies for children with autism
Audio journaling for self-reflection and assessment among teens in participatory media programs
A method for involving children with autism in design
Lands of Fog: Helping Children with Autism in Social Interaction through a Full-Body Interactive Experience
Deep making: curricular modules for transferable content-knowledge and scientific literacy in makerspaces and FabLabs
Augmented scientific investigation: support the exploration of invisible "fine details" in science via augmented reality
Students' use of mobile technology to collect data in guided inquiry on field trips
Initial validation of an assistive technology to enhance executive functioning among children with ADHD
Connected messages: a maker approach to interactive community murals with youth
Mediated intimacy in families: understanding the relation between children and parents
Improving the digital well-being of neurotypical & neurodivergent children considering their care ecosystem
Cloud rhymer: prototype demo and intervention proposal
Designing a story-based platform for HIV and AIDS counseling with Tanzanian children
Searching for Engagement: Child Engagement and Search Engine Result Pages
Co-design of an Extended Reality Escape Room with Primary School Students
Developing Ideas and Methods for Supporting Whole Body Interaction in Remote Co-Design with Children
Designing software for young children: theoretically grounded guidelines
Fostering Emotion Regulation in Preschoolers: Developing Tangible Storytelling Technology for Group-Based Settings
Designing digital media for teen-aged apprentices: a participatory approach
Musical box: draw it yourself
Child development and interaction design
Measuring young children's long-term relationships with social robots
Digitally augmenting the flannel board
3D augmented reality comic book and notes for children using mobile phones
Evaluating Engagement in Reading: Comparing Children and Adult Assessors
Programs in the Palm of your Hand: How Live Programming Shapes Children's Interactions with Physical Computing Devices
Sensor-Based Interactive Worksheets to Support Guided Scientific Inquiry
Brownies or bags-of-stuff?: domain expertise in cooperative inquiry with children
"How can we learn and use AI at the same time?": Participatory Design of GenAI with High School Students
Talkoo: A new paradigm for physical computing at school
Exploring Embodied Learning for Early Childhood Education
T1D Buddy: A Hybrid Solution to Provide Type 1 Diabetic Support for Early Diagnosed Children
Exploration of videochat for children with autism
A software infrastructure for managing the lifecycle of context-aware stories
Child as Protagonist: Expanding the Role of Children in Participatory Design
Development of an American Sign Language game for deaf children
The Impacts of Adaptive Learning Technologies on K-12 Teachers' Sense of Autonomy, Competence, and Relatedness with Their Students
Social robot teaches cybersecurity
Adequateness of Digital Advertisements in Children's Streaming Content: A Preliminary Study
Language Learning with Mobile Augmented Reality and Artificial Intelligence for Children with Autism Spectrum Disorder
Designing technology for and with developmentally diverse children: a systematic literature review
The stamp plate and the kicking chair: playful productivity for mealtime in preschools
Computer game design and the imaginative play of young children
Reading in the wild: sociable literacy in practice
The diary of the future: defining a self-documentation system with child design partners
Exploring Failures in Child-Computer Interaction.: Shifting the paradigm from "failures need to be hidden" to "failure is a learning opportunity"
Pre-pilot findings on developing a literacy tablet
What Do You Meme? Students Communicating their Experiences, Intuitions, and Biases Surrounding Data Through Memes
StoryFaces: pretend-play with ebooks to support social-emotional storytelling
Let's Play: Early Explorations of Child-Caregiver Embodied Interactions
Rethinking children's co-creation processes beyond the design of TUIs
Knowledge Places: Embedding Knowledge in the Space of the Classroom
Design Implications for a User Study on a Tangible Tabletop
Children's programming, reconsidered: settings, stuff, and surfaces
Pas a Pas: a platform for enabling schools to teach educational content using stop motion animation
Bots for Tots: Girls' Perceived Versus Actual Competency in Technology and Making
GROWBOT: a robotic system to help children grow plants
Designing motion-based activities to engage students with autism in classroom settings
Evaluating computer game concepts with children
Paper mechatronics: a design case study for a young medium
Make or Shake: An Empirical Study of the Value of Making in Learning about Computing Technology
The Connective Detective - A Case Study on smart city participation in Dublin, Ireland: How to include primary school students from disadvantaged neighbourhoods in the smart city discourse
BitBlox: A Redesign of the Breadboard
Broadening Participation for Remote Communities: Situated Distance Telepresence
Translating preschoolers' game experiences into design guidelines via a laddering study
In the era of climate change: Exploring research at the intersection of children, emerging technology, and environmental sustainability
Understanding the fidelity effect when evaluating games with children
Energetic Alpha, Playful Handwriting Practice for Children
Deepfake Laws Protecting Childhood Safety and Future: An NLP Analysis
Mixed Reality for Learning Programming
Investigating children's opinions of games: Fun Toolkit vs. This or That
Tree it: a tangible user interface for constructing the sample space
Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool Children
Designing textual password systems for children
From Smart Homes to Smart Kids: Design Research for CataKit
Towards a new kind of computational manipulative: children learning math and designing quilts with manipulatives that afford both
Detecting Gender Stereotypes in Children Digital StoryTelling
Designing digital media for creative mathematical learning
A child-centric interface: Graffiti or not Graffiti
Go go games: therapeutic video games for children with autism spectrum disorders
Investigating interaction with tabletops in kindergarten environments
Fostering civic engagement through native maps: a preliminary study
Testudinata: a tangible interface for exploring functional programming
Co-designing tablet computer applications with Sri Lankan practitioners to support children with ASD
Enhancing Needs Discovery in Children with Type I Diabetes through Collage Techniques
M-flow: a Flow-based Music Creation Platform Improves Underrepresented Children's Attitudes toward Computer Programming
Introducing Classroom Cloudlet: a mobile, tangible, and transparent approach to Internet of Things education
A study of auti: a socially assistive robotic toy
Standing on the shoulders of their peers: success factors for massive cooperation among children creating open source animations and games on their smartphones
Parents and children having and using technology: what should we ask?
Exploring and Evaluating the Impacts of Rhythm Training on Reading through Interaction Design
Robots, Bullies and Stories: A Remote Co-design Study with Children
Frog pond: a codefirst learning environment on evolution and natural selection
Key issues for the successful design of an intelligent, interactive playground
Geometris: Designing Collaborative Mathematical Interactions For Children
"This is like a toy, it already got me": Results of Two Usability Studies of Robotito VPL App with Teachers: Robotito VPL Usability Evaluations
SPRING: Customizable, Motivation-Driven Technology for Children with Autism or Neurodevelopmental Differences
The bits & atoms of play: critical engagements with intercultural meaning making
Engaging children in longitudinal behavioral studies through playful technologies
Mixing ideas: a new technique for working with young children as design partners
Five Degrees of Happiness: Effective Smiley Face Likert Scales for Evaluating with Children
Using a large display in the periphery to support children learning through design
Digital Design Literacy in K-9 Education: Experiences from Pioneer Teachers
Investigating family perceptions and design preferences for an in-home robot
moosikMasheens: music, motion and narrative with young people who have complex needs
CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces
SuperSolar: a wearable energy generator for children's outdoor play
The world's longest street: how Sesame Street is working to meet a diversity of children's needs across the globe
Children as coresearchers: more than just a roleplay
Semi-automatic suggestion generation for young novice programmers in an open-ended context
Expressivity in Open-ended Constructive Play: Building and Playing Musical Lego Instruments
Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for Children
Using handhelds to promote environmental stewardship
Mindbags and friendly aliens: playful design methods in policymaking
My Green Pet: a current-based interactive plant for children
Maximizing children's opportunities with inclusive play: considerations for interactive technology design
Towards equity and equality in American co-design: a case study
Bridging the gap between children and tabletop designers
Exploring an augmented reality social learning game for elementary school students
SmileyCluster: supporting accessible machine learning in K-12 scientific discovery
Exploring accessible programming with educators and visually impaired children
"This is So Cool": Exploring Identity Development and Roles for Middle School Girls of Color Within a STE(A)M-focused Summer Camp
Future's Butterflies: Co-Designing ICT Wayfaring Technology with Refugee Syrian Youth
Reporting Back in HCI Work with Children
Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders
Making physical and digital games with e-textiles: a workshop for youth making responsive wearable games and controllers
The design of t-vote: a tangible tabletop application supporting children's decision making
Revisiting PointAssist and studying effects of control-display gain on pointing performance by four-year-olds
Empower Children in Nigeria to Design the Future of Artificial Intelligence (AI) through Writing
Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM
Collaboration through documentation: automated capturing of tangible constructions to support engineering design
Supporting Mathematical Training for Children with Dyscalculia through Augmented Reality
Out of the box: exploring the richness of children's use of an interactive table
"Should I answer what the atom feels?": learning about forces in chemical bonding using ELI-chem simulation
Ten design lessons from the literature on child development and children's use of technology
Youth Experiences with Authentically Embedded Computer Science in Sport
uChoose by InteractAble: learning social skills via game play
Chemation: a handheld chemistry modeling and animation tool
Noising around: investigations in mobile learning
Beagle: A Stimulating Quest Throughout the Hospital
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
Meet MicroCode: a Live and Portable Programming Tool for the BBC micro: bit
Designing Emerging Technology-Supported Learning Activities Based on the DT Approach for K-12 Users
It's like I'm the AI: Youth Sensemaking About AI through Metacognitive Embodiment
BetaKit: Tinkering with Physical Programming
Reflections on the Adoption of Virtual Reality-based Application on Word Recognition for Chinese Children with Autism
Playful interactive mirroring to support bonding between parents and children with Down Syndrome