yusuke1997/dblp-id-title huggingface dataset:
Study on Aesthetic Evaluation Indicators for Urban Waterfront Nightscape Lighting Based on Visual Perception
A Design of Smart Travel Based on City User Experience
Verification of Repetition of Playing a Game for Activity Selection in a Group
Investigating Mobile Instant Messaging Phishing: A Study into User Awareness and Preventive Measures
Group Recommender Systems as a Voting Problem
A Comparative Study of Multimodal Displays for Multirobot Supervisory Control
Seeing the Big Picture: Pilot Assessments of Cockpit System Interactions Contribution to Situation Awareness
The Emotional Superiority of Effecter Affordances
A Toolkit for SE for Sustainability - A Design Fiction
The Increasing e-Competence Gap: Developments over the Past Five Years in the German Public Sector
Realizing Human Centered Systems via Socially Deliberating Agents
Cross Cultural Comparison of Users' Barge-in with the In-Vehicle Speech System
Hierarchical Task Analysis of a Synthetic Aperture Radar Analysis Process
Smartphones as User Interfaces in Public Events
Understanding Requirements of a Cultural Technology for Environmental Health Awareness
Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning - A Case Study of Lime Sculpture Craft
Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing
Shape Design and Exploration of 2D and 3D Graphical Icons
A Student-Centered Hybrid Recommender System to Provide Relevant Learning Objects from Repositories
Evaluation Research of Joystick in Flight Deck Based on Accuracy and Muscle Fatigue
A Pilot Study of LED Lighting Fixtures Suitable for Computer Monitor Working Spaces
Spatial Mapping of Physical and Virtual Spaces as an Extension of Natural Mapping: Relevance for Interaction Design and User Experience
UniWatch: A Soft Keyboard for Text Entry on SmartWatches Using 3 Keys - Watch User-Interface and User Evaluation
Understanding the Success of Pokémon Go: Impact of Immersion on Players' Continuance Intention
How a Tangible User Interface Contributes to Desired Learning Outcomes of the Virtual River Serious Game
Reimagining "Space": An Approach to Increase Participants' Social Aspects During Online Conferencing
A Systematic Review of User-Centered Design Framework Applied to the Redesign of Purchase Order Modules
Improving Students' Self-awareness by Analyzing Course Discussion Forum Data
Values and Ethics in Making Emerging Technologies Work for Older People
Ambidexterity in Mobile Collaboration: Balancing Task- and Socialization-Oriented Communication in Team Member Interaction
Reimagining Project Management Applications via Gamification
Older User-Computer Interaction on the Internet: How Conversational Agents Can Help
Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Health and Safety - 8th International Conference, DHM 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
Prototyping the Learning Analytics Dashboards of an Adaptive Learning Platform: Faculty Perceptions Versus Designers' Intentions
Technological Approach to Managing Transparency in Electronic Government Procedures
Learning from Each Other: An Agent Based Approach
Improving Web Interaction through Personalization
Software to Support Sociotechnical Design: The Case of Top-Integrator
Virtual Reality Meets Low Vision: The Development and Analysis of MagniVR as an Assistive Technology
Capabilities Influencing Cross-Cultural Communication in Digital Contexts: Exploration with a Chinese Sample
Physician Communication Behaviors that Predict Patient Trust in Outpatient Departments
The Evaluator Effect during First-Time Use of the Cognitive Walkthrough Technique
Attentional Trade-Offs Under Resource Scarcity
A Multi-level Localization System for Intelligent User Interfaces
Smart Playground: A Tangible Interactive Platform with Regular Toys for Young Kids
A Framework for Building a Knowledge Based System Using Several Experts - With an Application for Curriculum Design of Engineering Degree Courses
Empowering People through Mobile Devices for Smarter Places
Accessibility Research in a Vocational Context
Fundamental Study for Analysis of Walking Considering Base of Support for Prevention of Stumble Accident
Clustering Method of IoT Terminals for Load Equalization to Realize Massive Machine Type Communications
State Gift Design Under Visual Narrative Strategies: Digital Reconstruction of Traditional Patterns and Cross-Cultural Diplomatic Applications
Toward Rehabilitation Cognitive Engineering-Gap Between Theory and Practice in the Human Interface of Information Processing Devices for People with Disabilities
Adaptation of interactive courseware
Useful Educational Exercises for the Community
Design of Computer Integrated Safety and Health Management System
Continuous Gaze Cursor Feedback in Various Tasks: Influence on Eye Movement Behavior, Task Performance and Subjective Distraction
A UX-Driven Design Method for Building Gamification System
Wayfinding and Independence: Usability, User Experience and Perceptions of Independence with GoodMaps Indoor Navigation
AgeCI: HCI and Age Diversity
A Theoretical Model of Incorporating Gamification Design into On-line Marketing
Towards Human Affect Modeling: A Comparative Analysis of Discrete Affect and Valence-Arousal Labeling
MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox
Utilitarian or Relational? Exploring Indicators of User Orientation Towards Intelligent Agents
Processing Specialized Terminology in Multilingual Applications: An Interactive Approach
Study of Different Classifiers and Multi-modal Sensors in Assessment of Workload
Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools
A Conceptual Design for a Smart Photo Album Catered to the Elderly
Displaying Art in Virtual Environments - Helping Artists Achieve Their Vision
The Value of Bank Relationship: Evidence from China
Exploring the Perceived Cognitive Workload: The Impact of Various Scenarios and Emotions on a Driving Simulator
Content Based Image Retrieval Using Adaptive Inverse Pyramid Representation
User Requirements for the Development of Smartphone Self-reporting Applications in Healthcare
An international system for quality labelling from a user perspective
Universal Access in Human-Computer Interaction - 19th International Conference, UAHCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
A Preliminary Study on the Learning Assessment in Massive Open Online Courses
Toward Automated Mixed Reality Interface Design: An Evolutionary Optimization Approach
Research on the Design of Series Emoticons Based on the User Cognition Experiment
Holistic Approach to the Social Acceptance of Building Information Modelling Applications
Knowledge Support Systems for Conceptual Design: The Amplification of Creativity
Transition to Automated: The Interaction of Activating the In-vehicle Automated Driving System
Assisting individuals with disabilities through the use of virtual reality technologies
Using Eye Tracking to Map Behaviors in an Online Course Prototype About Epilepsy
Measuring User Performance for Different Interfaces Using a Word Processor Prototype
The Effect of the COVID-19 Pandemic on Air Traffic Controllers' Performance: Addressing Skill Fade Concerns in Preparation for the Return to Normal Operations
Research on Emotional Design of Human Body Temperature Screening Instrument Based on AHP Method
Between Exclusion and Possibility: Digital Technology in Romanian Nursing Homes
The Safe System Approach - A Road Safety Strategy Based on Human Factors Principles
Improving Communication of Visual Signals by Text-to-Speech Software
Do ICT Competence in and ICT Service Use Affect Life Satisfaction? Focusing on Mobile ICT Services
A Comparative Study of Thai and UK Older Web Users
Virtual World Versus Real World: An Economic Study of the Cyber Games Participation
Curriculum for Accelerated Learning Through Mindfulness (CALM)
Evaluating Ubiquitous Media Usability Challenges: Content Transfer and Channel Switching Delays
Extending the User Experience to Localized Products
Building of Turn-Taking Avatars that Express Utterance Attitudes - A Social Scientific Approach to Behavioral Design of Conversational Agents
Analysis of Voice Impression Scales Based on Specific Adjective Scale
A Digital Human Emotion Modeling Application Using Metaverse Technology in the Post-COVID-19 Era
Influence of Personal Characteristics on Nonverbal Information for Estimating Communication Smoothness
3D Hand Pointing Recognition over a Wide Area using Two Fisheye Cameras
Understanding Challenges Presented Using Emojis as a Form of Augmented Communication
Eye Movement Assessment Method of Children's Attention in Rhythm Games
User Modeling Approaches towards Adaptation of Users' Roles to Improve Group Interaction in Collaborative 3D Games
Integrating System's Functional Model and its Structional Model Toward Denotational Dialogue Specification
Improving Mobile News Reading Experience for Chinese Users: An User Interview and Eye Tracking Study
Join the Ride! User Requirements and Interface Design Guidelines for a Commuter Carpooling Platform
Mixed Μock-up Μeets ErgoCAM: Feasibility Study for Prospective Ergonomic Evaluation of Manual Assembly Processes in Real-Time Using Augmented Reality and Markerless Posture Analysis
Analysis of Student Activity in a Virtual Seminar Using a Seminar Management System
Three Way Relationship of Human-Robot Interaction
Legal Issues and User Experience in Ubiquitous Systems from a Privacy Perspective
Augmenting VR/AR Applications with EEG/EOG Monitoring and Oculo-Vestibular Recoupling
Analysis and Support of Fault Diagnosis Strategies
Following the White Rabbit: The Virtual Reality for Games
Multimodal spatial querying: what people sketch and talk about
What Futuristic Technology Means for First Responders: Voices from the Field
What Changes from Ubiquitous Computing to Internet of Things in Interaction Evaluation?
Design Principles for a Training Software Agent: Issues Concerning Agent-User Interaction
Accuracy Improvement of Game Based Shoulder Joint ROM Measurement System for Preventive Care
Understanding Mobile SNS Usage for Aging People in China: A Perspective from Motivations, Trust and Attitude
A Method for Selecting Characters by Moving Your Feet Back and Forth
User Clustering Visualization and Its Impact on Motion-Based Interaction Design
A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data
Research on Human-Food Interaction Design Based on Mixed Reality
Web Interface for Power Grid Database
The Effects of Self-representation & Immersive Experiences on Social Presence in Emerging Markets
Research on Design Method for Online Panoramic Tourist Website Based on AHP-QFD
Understanding the UX Designer's Role within Agile Teams
Application of Generative AI for Aviation Safety Report Analysis from the Resilience Engineering Perspective
Design Considerations for a Robotic Hand Sanitizer Encouragement Platform
Estimation of Water Consumption in a Family Home Using IOT Systems
A Novel Experiment Design for Vision-Based Fatigue Detection
'Wizard of Oz' Study for Controlling Living Room Lighting
Personalized Computer Access for People with Severe Motor Disabilities - AsTeRICS, FlipMouse and the Two-Level Personalization Software Engineering Method
Exploring the Creation of Substandard Stones in Fuzhou Shoushan Stone
GoCoBa: Interactive Installation Design Applied on Combination of Context and People
Definition and Estimation of Dimension in Facial Expression Space
An Examination of Why Smartphone Use Gradually Leads to Addiction
Research on Emotional Design of Visual Interaction Based on Cognitive Psychology
Enhancing Aviation Simulator de-Briefs Through the Integration of Student Eye Tracking: The Instructor's Perspective
Co-creation with AI in Car Design: A Diffusion Model Approach
Comparative Study of Design and Type of Work When Assembling Cardboard Beds for Shelters
VoxBoox: A System for Automatic Generation of Interactive Talking Books
A Study on the Compatibility of Ubiquitous Learning (u-Learning) Systems at University Level
Operating Multiple Semi-autonomous UGVs: Navigation, Strategies, and Instantaneous Performance
Development of Non-contact Monitoring System of Heart Rate Variability (HRV) - An Approach of Remote Sensing for Ubiquitous Technology -
ChromicCanvas: Interactive Canvas Using Chromic Fiber
HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Multi-language Online Word Processor for Learners and the Visually Impaired
"How Do I Evaluate THAT?" Experiences from a Systems-Level Evaluation Effort
Simulation of Energy Management by Controlling Crowd Behavior
Towards an Interactive and Iterative Process to Design Natural Interaction Techniques
A Software Architecture for Cooperative Knowledge Based Systems
Low Ambiguity First Algorithm: A New Approach to Knowledge-Based Word Sense Disambiguation
Building Joint Cognitive Systems: A Case of Horses for Courses?
Composite Emotion Recognition and Feedback of Social Assistive Robot for Elderly People
Mass Customization Methodology for Footwear Design
As Simple as Possible and as Complex as Necessary - A Communication Kit for Geothermal Energy Projects
Mojo iCuisine: The Design and Implementation of an Interactive Restaurant Tabletop Menu
Human Interface for the Robot Control in Networked and Multi-sensored Environment
Gestural, Emergent and Expressive: Three Research Themes for Haptic Interaction
Participatory Design of a Cooperative Exploration Mediation Tool for Human Deep Space Risk Mitigation
The Use of Dynamic Display to Improve Reading Comprehension for the Small Screen of a Wrist Watch
Attending to Technology Adoption in Railway Control Rooms to Increase Functional Resilience
A Visualization Tool for the CIRMMT Distinguished Lecture Series
Evaluation of Mixed Reality Technologies in Remote Teaching
Decoding Acceptance: Exploring Chinese Students' Perspectives on Facial Recognition Payment Systems
Deepfake Identification Strategies: A Diary Study Comparing Generation Zs and Seniors
The Impact of the Relationship and Family Status in Retirement Age on Women's Incorporation of Technical Devices in Their Everyday Life
Differences in Task Descriptions in the Think Aloud Test
Transformer-Based Multilingual G2P Converter for E-Learning System
How Genders Differ in Taiwanese College Students' Multiple Intelligences and English Learning
VitaStress - Multimodal Vital Signs for Stress Detection
Ergonomic Systems of Collective Parking in Polish Cities
Temporal Aspects of Self-rotation Perception and Nystagmus: A Study on Disappearance and Onset Time
Effect of Accommodation Training in Foreign Labor
Longitudinal Survey of Ocular Disorders and General Complaints in VDU Operators
Implementing a Platform for Complex Information Processing from Written and Spoken Journalistic Data
Personalized Education: Exploring AI and UX to Transform Learning Experience
Towards Argument Representational Tools for Hybrid Argumentation Systems
Side Effect Reporting in Online Drug Reviews
Compogram: Development and Evaluation of ITS for Organizing Programming-Knowledge by Visualizing Behavior
Design for Adapted Devices: An Evaluation Tool of Smart Things for Seniors
Multimodal Green Natural Theme Modular Exhibition Hall Design Study
An Empirical Study on the Communication Effectiveness of Rural Digital Creative Design Based on the Uses and Gratifications Theory
Axiomatic Design for Biometric Icons
Element Prioritization for Online Service Identity Management
Development and Testing of a Usability Checklist for the Evaluation of Control Interfaces of Electrical Medical Beds
A Web-Based Learning Environment to Support Chemistry
System for Measuring Teacher-Student Communication in the Classroom Using Smartphone Accelerometer Sensors
Speech Emotion Recognition Integrating Paralinguistic Features and Auto-encoders in a Deep Learning Model
Social Media and Information Dissemination of Indonesia as G20 Presidency
A New Decoding Algorithm in MIMO-ZP-OFDM Systems
Development of a Concept for Evaluation User Acceptance and Requirements for NFC Based E-ticketing in Public Transport
Vector Keyboard for Android Platform-Based Devices
The VISTA project: universal access to Electronic Programme Guides for digital TV
AR Contents Superimposition on Walls and Persons
A Preliminary Study of Smart Seat Cushion Design
The Impact of Direct Data Entry by Sensory Devices on EMR Systems
International Remote Usability Evaluation: The Bliss of Not Being There
A Quantum Leap for Fairness: Quantum Bayesian Approach for Fair Decision Making
Challenges in Designing New Interfaces for Musical Expression
Secure Online Game Play with Token: A Case Study in the Design of Multi-factor Authentication Device
Lean but not Mean UX: Towards a Spiral UX Design Model
Young Consumers' Discontinuance Intention to Use Smartphone Fitness Applications - A Study of Generation Z Consumers in Bangkok
Privacy, Safety, and Security in Extended Reality: User Experience Challenges for Neurodiverse Users
The Potential of Web Accessibility in China: A Hypothesis on Its Impact on the Global Web Interface
Society@school: Towards an e-Inclusion App for Social Reading
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part XIII
An Interface Prototyper Supporting Free Design Components Specification
Can Evaluation Patterns Enable End Users to Evaluate the Quality of an e-learning System? An Exploratory Study
Potential and Challenges of Body Area Networks for Affective Human Computer Interaction
Saccade Detection and Processing for Enhancing 3D Visualizations in Real-Time
A Coauthoring Method of Keyword Dictionaries for Knowledge Combination on Corporate Discussion Web Sites
Exploring Dynamic Learning and Productivity Growth of Data Analysts
Rapid Prototyping as a Tool for User Centered Design
A Conceptual Design for Children's WebOPAC Interface: Graphic Design Issues
A Methodical Approach for Developing Valid Human Performance Models of Flight Deck Operations
Mobile Bathroom - Ideas and Solutions
Corrected Human Vision System and the McGurk Effect
Menu Selection Using Auditory Interface
User Interface Software & Technology (UIST) Under ESPRIT: Current Work and Future Directions
Cross-Cultural Comparison of Blog Use for Parent-Teacher Communication in Elementary Schools
Smart Tourist Guide with Image Understanding Using Visual Instance Search
On Psychophysiology of Cognitive Complexity
Visualization Tool for Finding of Researcher Relations
Building a Practical Multimodal System with a Multimodal Fusion Module
Redundant Muscular Force Analysis of Human Lower Limbs During Rising from a Squat
Methodological Challenges of Multimodal Corpus Analysis of Interpreter-Mediated Conversations
Artificial Intelligence and the Unveiling of Boundaries: Reflection on the Intersection of Creativity, Technology, and Humanity
The Design of Electronic Tagging and Tracking Solutions to Improve the Safety and Person-Centered Care for People with Dementia
Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction
Evaluation of a Soft-Surfaced Multi-touch Interface
Monitoring System for Plants Based on a Smart Plant Pot
A Study of Conversation Support System Between the Elderly Person and Young Adults by Using Facial Expression Analysis
Self-Awareness in a Computer Supported Collaborative Learning Environment
Data Breaches and Trust Rebuilding: Moderating Impact of Signaling of Corporate Social Responsibility
Metaverse Ethics for Healthcare Using AI Technology: Challenges and Risks
Expansion of the System of JSL-Japanese Electronic Dictionary: An Evaluation for the Compound Research System
How Do Consumers Behave in Social Commerce? An Investigation Through Clickstream Data
Human-Centered Design, Operation and Evaluation of Mobile Communications - 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Frailty Assessment in Daily Living (FRAIL) - Assessment of ADL Performance of Frail Elderly with IMUs
Why Innovations of Capital Market IT Systems Fail to Diffuse into the General Public?
The Effect of Mouse Location on Seated Posture
Design of a Virtual Reality based Pedagogical Framework
Virtual Character Design Transformation of Dongba Cultural Information Based on AHP-Meme Theory
Adaptive Instructional Systems - 5th International Conference, AIS 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings
A Method for Consistent Design of User Interaction with Multifunction Devices
Understanding Human-AI Collaboration: A Systematic Review of Challenges and Research Methods in Management
Virtual clubs: timeout on the internet
A Preliminary Study: Examining the Contribution of Neck Angles of a Virtual Dog to Its Realness
An Approach towards Considering Users' Understanding in Product Design
Exploring Semantic Space for Kawaii Design
Coordinating an Interface Agent with Direct Manipulation Environments
Dynamic environment-adapted mobile interfaces: the Voyager Toolkit
User Assessment of Passive Exoskeleton in Manual Material Handling
Evaluation of the CTMTC Methodology for Assessment of Teamwork Competence Development and Acquisition in Higher Education
Human Machine Epistemology Survey
Distributed User Interfaces for Luria's Tests for Older Adults
Research on Information Architecture Based on Graphic Reasoning and Mental Model
Human-Centered Design, Operation and Evaluation of Mobile Communications - 5th International Conference, MOBILE 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Ransomware Attack Detection on the Internet of Things Using Machine Learning Algorithm
Exploring the Referral and Usage of Science Fiction in HCI Literature
Visual and IR-Based Target Detection from Unmanned Aerial Vehicle
Analysis of the Effect of Applying VR Technology in Cross-Cultural Art Course
M-term Architectonic Context and Meditation Practitioners: A Concept to Be Implemented in an Informatic Application to Help Architects
HCI for Cybersecurity, Privacy and Trust - 7th International Conference, HCI-CPT 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
DART - Providing Distress Assistance with Real-Time Aircraft Telemetry
Application of a Pictorial Scale of Human Energy in Ecological Momentary Assessment Research
An Online Comment Assistant for a Better Comment Experience
Deep Convolutional Neural Networks and Power Spectral Density Features for Motor Imagery Classification of EEG Signals
Aircraft Pilot Intention Recognition for Advanced Cockpit Assistance Systems
The After Effect of COVID-19 on Colour Perception in the Elderly
Heuristic Evaluation in Information Visualization Using Three Sets of Heuristics: An Exploratory Study
Enhancing Social Presence in Augmented Reality-Based Telecommunication System
mERlin: Development of an Emergency Department Tracking System
Empowering Virtual Humans' Emotional Expression in the Metaverse
A Traffic Risk Semantic Framework for Enhanced Trajectory Prediction and Explainable Risk Assessment in Autonomous Driving
Back on Track: Lost and Found on Public Transportation
Conducting Cost-Effective User Research in China Remotely
Experimental Induction and Measurement of Negative Affect Induced by Interacting with In-vehicle Information Systems
Evaluation of User Experience of Self-scheduling Software for Astronauts: Defining a Satisfaction Baseline
The Knowledge Commons in the Age of AI: Opportunities and Risks for Urban Smart Learning
Social Communities in Urban Mobility Systems