yusuke1997/dblp-id-title huggingface dataset:
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality
The Next Generation: Novel Techniques for Display and Interaction (Panel)
Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives
Exploring Scalable WorkSpace Based on Virtual and Physical Movable Wall
Virtual Resection Planning using Bezier Surface Interactions in Collaborative VR Environments
Scene-Context-Aware Indoor Object Selection and Movement in VR
Eating together while being apart: A pilot study on the effects of mixed-reality conversations and virtual environments on older eaters' solitary meal experience and food intake
Passive Haptic Feedback for Control Elements in Virtual Reality
What is the effect of interface complexity on risk perception tasks?
XiloVR: Simulation for Teaching and Technique Preservation
On Head Movements in Repeated 360° Video Quality Assessment for Standing and Seated Viewing on Head Mounted Displays
ReVerie: Contemplating Agency and Truth in Al-assisted Immersive Dream Reliving
Real-time Human Motion Forecasting using a RGB Camera
Interactive Navigation System in Mixed-Reality for Neurosurgery
Low cost virtual reality for medical training
High-speed Gaze-oriented Projection by Cross-ratio-based Eye Tracking with Dual Infrared Imaging
Dorsal and Ventral Pathways Implications in an Augmented Reality Environment
A New Model for Cognitive IVT based on loT for Critical Safety Solutions: Firefighter Use Case
Behavioral Authentication with Head-Tilt Based Locomotion for Metaverse
Biomechanical Parameters Under Curvature Gains and Bending Gains in Redirected Walking
Network streaming of dynamic 3D content with on-line compression of frame data
AR in a Large Area Through Instance Recognition with Hybrid Sensors
Effects of Viewing and Orientation on Path Following in a Medical Teleoperation Environment
'IXV-trajectory' and 'IXV-asset': Virtual reality applications for the aerothermodynamics analysis of IXV
An Augmented Reality Platform for Medical Self-Diagnosis Training
Is Immersive Virtual Reality in K-12 Education Ready for Primetime? Challenges, Possibilities, and Considerations
Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robot
Real-time Physics-based Interaction in Augmented Reality
Design of a High Performance Haptic Interface to Virtual Environments
Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting
Radiological Incident System using Augmented Reality (RISAR)
A 3D Interface Device with Force Feedback: A Virtual Work Space for Pick-and-Place Tasks
RAVEL, a support system for the development of distributed, multi-user VE applications
Self-Calibrating Optical Motion Tracking for Articulated Bodies
XR for educational anatomy: an Immersive human atlas with chatbot
Locomotion with Virtual Agents in the Realm of Social Virtual Reality
Integrating Spatial Design with Reality: An AR Game Scene Generation Approach
The Potential of Augmented Reality for Digital Twins: A Literature Review
Observation of Presence in an Ecologically Valid Ethnographic Study Using an Immersive Augmented Reality Virtual Diorama Application
The Virtual-Augmented Reality Simulator: Evaluating OST-HMD AR calibration algorithms in VR
Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations
Designing Extended Reality Guidance for Physical Caregiving Tasks
Virtual Humans That Touch Back: Enhancing Nonverbal Communication with Virtual Humans through Bidirectional Touch
Open Scene Graph A: Introduction, B: Examples and Applications
Enabling Augmented Reality Incorporate with Audio on Indoor Navigation for People with Low Vision
Visual Perception in VR Training: Impact of Information Transfer Methods
Psychophysical influence on temperature perception by mixed-reality visual stimulation
Comparing Controller with the Hand Gestures Pinch and Grab for Picking Up and Placing Virtual Objects
Cholesteric Liquid Crystal Based Reconfigurable Optical Combiner for Head-Mounted Display Application
Feasibility of Mapping Engagement Ratios to Levels of Task Complexity within VR Environments
Three Haptic Shape-Feedback Controllers for Virtual Reality
Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems
Automatic 3D Avatar Generation from a Single RBG Frontal Image
A Six DOF Haptic Interface for Medical Virtual Reality Applications: Design, Control and Human Factors
Match the Cube: Investigation of the Head-coupled Input with a Spherical Fish Tank Virtual Reality Display
Assessing the Effects of Orientation and Device on 3D Positioning
Multimodal Approach for the Diagnosis of Neurodegenerative Disorders Using Augmented Reality
Comparing Physiological and Emotional Effects of Happy and Sad Virtual Environments Experienced in Video and Virtual Reality
Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in Realtime Interactions
La Cueva Grande: a 43-Megapixel Immersive System
Validation of virtual humanoid intelligent agents in virtual reality systems
Privacy Threats of Behaviour Identity Detection in VR
Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?
A Simulation for Examining the Effects of Inaccurate Head Tracking on Drivers of Vehicles with Transparent Cockpit Projections
Voxar puzzle motion: an innovative ar application proposed using design techniques
Attention's Substates: Unlocking Adaptive VR through EEG Insights
Towards Adaptive AR Interfaces for Passengers of Autonomous Urban Air Mobility Vehicles: Analyzing the Impact of Flight Phases and Visibility Conditions on User Experience Through Simulation
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments
Muddleware for Prototyping Mixed Reality Multiuser Games
Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors
Tablet-based interaction panels for immersive environments
1998 Virtual Reality Annual International Symposium, VRAIS '98, Atlanta, Georgia, USA, March 14-18, 1998
The Impact of Haptic and Visual Feedback on Teaching
Attitude Change in Immersive Virtual Environments
Eye Direction Control and Reduction of Discomfort by Vection in HMD Viewing of Panoramic Images
CompenHR: Efficient Full Compensation for High-resolution Projector
Gaze Analysis and Prediction in Virtual Reality
For a Perception of Monumentality in Eastern Arabia from the Neolithic to the Bronze Age: 3D Reconstruction and Multidimensional Simulations of Monuments and Landscapes
Sparse Nanophotonic Phased Arrays for Energy-Efficient Holographic Displays
A Model-based Motion Amplifying Projection for Food Elasticity Manipulation
A robust camera-based method for optical distortion calibration of head-mounted displays
Quick-CULLIDE: Fast Inter- and Intra-Object Collision Culling Using Graphics Hardware
Keynote Speaker: Digital Humans in Virtual Environment
Spatial Considerations: Hybridizing Production Modes for an Immersive Adaptation of Shakespeare's The Merchant of Venice
Odor Presentation with a Vivid Sense of Reality: Incorporating Fluid Dynamics Simulation into Olfactory Display
Crack-Free Multi-Resolution Dynamic Volume Refinement for Physics-Based Bone Drilling and Shaving in Arthroscopic Procedures
Towards Retargetable Animations for Industrial Augmented Reality
Iota: An Approach to Physically-Based Modelling in Virtual Environments
Exploring the Chameleon Effect in Metaverse Environments for Enabling Creative Communication
RoboART: Artistic Robot Programming in Mixed Reality
Parallel Adaptive Octree Carving for Real-time 3D Modeling
Virtual Demonstrator for Spatial Presentations
A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support
Creating Meaningful Environment Models for Augmented Reality
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos
Exploring social presence transfer in real-virtual human interaction
Fluid Sketching - Immersive Sketching Based on Fluid Flow
Evoking Pseudo-Haptics of Resistance Force by Viewpoint Displacement
Enhanced Removal of the Light Reflection of Eyeglass Using Multi-Channel CycleGAN with Difference Image Equivalency Loss
Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoE
Effect of Proprioception Training of patient with Hemiplegia by Manipulating Visual Feedback using Virtual Reality: The Preliminary results
Effects of Hand Representations for Typing in Virtual Reality
[DC] Exploring Environmental Customization in Virtual Reality Mindful Movement to Reduce Anxiety and Stress in University Students
A 3D collaborative virtual environment to integrate immersive virtual reality into factory planning processes
VR and Volitional Pain: Testing Immersive Interventions During a Tattoo
Acoustic VR in the mouth: A real-time speech-driven visual tongue system
Evaluating the Impact of Immersiveness in Virtual Reality Simulations on Anxiety Reduction for MRI Procedures: A Preliminary Study
Locomotion-aware Foveated Rendering
A Study on the Sense of Burden and Body Ownership on Virtual Slope
Investigating the Impact of Virtual Avatars and Owner Gender on Virtual Partner Selection in Avatar-Based Interactions: A Study Design
Early Virtual Reality User Experience and Usability Assessment of a Surgical Shape Memory Alloy Aspiration/Irrigation Instrument
Prototyping a Virtual Agent for Pre-school English Teaching
A Calibration Interface for 3D Gaze Depth Disambiguation in Virtual Environments
Beyond Euclid: An Educational VR Journey into Spherical Geometry
Effectiveness of MR to enhance drivers' perception of turnability
[DC] Immersive Journalism - The Future of the News
Ubiquitous virtual reality 'To-Go'
The Impact of Avatar Stylization on Trust
OS Services for VR in Psychology: A Position Paper
Balancing Realities by Improving Cross-Reality Interactions
Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping Environments
Design of a tactile display to support materials perception in virtual environments
Bimanual gestural interface for virtual environments
Interactive Machine Learning for Movement Interaction in VR
Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks
Distance Education System for Teaching Manual Skills in Endoscopic Paranasal Sinus Surgery Using "HyperMirror" Telecommunication Interface
The Spin Menu: A Menu System for Virtual Environments
GPT-VR Nexus: ChatGPT-Powered Immersive Virtual Reality Experience
Immersive training games for smartphone-based head mounted displays
The blue-c Distributed Scene Graph
Development of Training Systems using Spatial Augmented Hand
Augmented Reality for Warehouse: Aid System for Foreign Workers
mirracle: An augmented reality magic mirror system for anatomy education
Get a Grip! Introducing Variable Grip for Controller-Based VR Systems
Tutorial 3: Interactive Simulation for Multimodal Virtual Environments
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays
[DC] Annotation in Asynchronous Collaborative Immersive Analytic Environments using Augmented Reality
VR central venous access simulation system for newborns
[DC] Towards Comprehensible and Expressive Teleportation Techniques in Immersive Virtual Environments
Demonstrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality
Performance Limits of Stereoscopic Viewing Systems Using Active and Passive Glasses
Design of Time-Continuous Rating Interfaces for Collecting Empathic Responses in VR, and Initial Evaluation with VR180 Video Viewing
Career XRcade Framework: Student-Driven Collaboration Processes to Develop Learning Environments for Immersive Career Exploration
Super-KAVE: An immersive visualization tool for neutrino physics
Immersive Telecommunication Using Stereo Video Avatar
VRCEMIG: A virtual reality system for real time control of electric substations
RealityFlow: Open-Source Multi-User Immersive Authoring
TeachInVR: A virtual reality classroom for remote education
Empirical Studies for Effective Near-Field Haptics in Virtual Environments
Exploring the impact of 360° movie cuts in users' attention
Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality
Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments
Owens Luis - A context-aware multi-modal smart office chair in an ambient environment
Semantic Labeling and Object Registration for Augmented Reality Language Learning
Perception of Volumetric Characters' Eye-Gaze Direction in Head-Mounted Displays
More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces
Meet Me Half Way: Concerted Physical and Virtual World Manipulations for Effective Haptic Feedback in VR
Production and playback of human figure motion for 3D virtual environments
Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality
Warping Space and Time-Reviving Educational Tools of the 19th Century
A Large Scale Interactive Holographic Display
Psychophysical influence of mixed-reality visual stimulation on sense of hardness
Attack based on Operational Error caused by Stop-Signal Reaction Time in VR space
Visual-olfactory presentation system using a miniaturized olfactory display based on SAW streaming and electroosmotic pumps
Scene Transformer: Automatic Transformation from Real Scene to Virtual Scene
Do You XaRaoke? Immersive Realistic Singing Experience with Embodied Singer
Collaborative telepresence workspaces for space operation and science
Immersive Analytics for Understanding Ecosystem Services Data
Remote Asynchronous Collaboration in Maintenance scenarios using Augmented Reality and Annotations
[DC] Designing and Optimizing Daily-wear Photophobic Smart Sunglasses
Advancing Ethical Decision Making in Virtual Reality
Visual-olfactory display using olfactory sensory map
COVID-Vision: A Virtual Reality Experience to Encourage Mindfulness of Social Distancing in Public Spaces
Realtime Collision Detection for Virtual Reality Applications
Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual Environments
The use of sketch maps to measure cognitive maps of virtual environments
Do materials matter? How surface representation affects presence in virtual environments
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR
An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars
CaV3: Cache-assisted Viewport Adaptive Volumetric Video Streaming
Text Selection in AR-HMD Using a Smartphone as an Input Device
An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systems
Rhythmic interaction in VR: interplay between sound design and editing
DVIO - Distributed Visual-Inertial Odometry in a Multi-user Environment
A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standard
A Perceptual Matching Technique for Depth Judgments in Optical, See-Through Augmented Reality
Trends in mobile Augmented Reality
Human figure synthesis and animation for virtual space teleconferencing
A Method of Selective Stimulation to Epidermal Skin Receptors for Realistic Touch Feedback
Zoom factor compensation for monocular SLAM
Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems
The effects of navigational control and environmental detail on learning in 3D virtual environments
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
Augmenting Murals: Creating Playful AR Experiences for Wall Art Exhibitions
Single View Camera Calibration for Augmented Virtual Environments
Learning Hawaiian Open Ocean Navigation Methods with Kilo Hōkū VR
Enhancing Proxy-Based Haptics in Virtual Reality
Design and Evaluation of Navigation Techniques for Multiscale Virtual Environments
Multimodal VR/MR Simulation with Empathic Agents for Nursing Education
[DC] Glanceable AR: Towards an Always-on Augmented Reality Future
Challenges to Applying Virtual Reality Technology and Techniques to Visual Analytics
Towards Optimized Real-time Cybersickness Detection Framework Using Deep Learning for Standalone Virtual Reality Headsets
[DC] IMMERCOG: Impact of Extreme Environments on Remote Operations in Critical Systems
[DC] Learning Tornado Formation via Collaborative Mixed Reality
MyChanges: Tools for the co-designing of housing transformations
C-OLiVE: Group co-located interaction in VEs for contextual learning
VR Music
[DC] The Portal as a Transition Between the Real and the Virtual
Virtual Aristotelean Physics
A Psychophysical Examination of Swinging Rooms, Cylindrical Virtual Reality Setups, and Characteristic Trajectories
Co-location and Tactile Feedback for 2D Widget Manipulation
Enhancing the Immersive Experience of the Yijing in Claborate-Style Painting Through Virtual Reality
Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a User
Micro-mirror array-plates simulation using ray tracing for mid-air imaging
VirtualTablet: Extending Movable Surfaces with Touch Interaction
The Digital Twins of Thor's Hammer Based on Motion Sensing
Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion
Generalized Surface and Volume Decimation for Unstructured Tessellated Domains
Real-Time Collision Detection for Dynamic Virtual Environments
Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car
Discovering the Metaverses: Towards Open Federated Immersive Authoring Platforms
Designing a Physiological Loop for the Adaptation of Virtual Human Characters in a Social VR Scenario
Haptic Shape Discrimination in Virtual Environments Using Force Direction
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments
Contextualizing construction accident reports in virtual environments for safety education
Impact of Virtual Self-Touch on the Embodiment of Avatars with Different Body Sizes
Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces
The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient Mesopotamia
Apparent Shape Manipulation by Light-Field Projection onto a Retroreflective Surface
Fully Automatic Blendshape Generation for Stylized Characters
Endoscopic endonasal haptic surgery simulator prototype: A rigid endoscope model
Harness Mechanisms for Full-Body Motions in Virtual Environments
DecibelDefender: Using Virtual Reality for Promoting Sustainable Hearing Habits at Concerts and Festivals
Intrinsic Omnidirectional Video Decomposition
Subjective Perception and Objective Measurements in Perceiving Object Softness for VR Surgical Systems
Effect of marker location on user detection in omnidirectional images
Designing Fractal Expressions for Immersive Aesthetic Experiences
A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality
Integrating videos with LIDAR scans for virtual reality
Emotional Empathy and Facial Mimicry of Avatar Faces
Global illumination for Augmented Reality on mobile phones
Subtle Gaze Direction with Asymmetric Field-of-View Modulation in Headworn Virtual Reality
An enhanced steering algorithm for redirected walking in virtual environments
Health and Safety of VR Use by Children in an Educational Use Case
Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI
ICthroughVR: Illuminating Cataracts through Virtual Reality
Visual resolution and spatial performance: the trade-off between resolution and interactivity
An approach to Distributed Virtual Environment performance modeling: Addressing system complexity and user behavior
Mixed Reality for Cultural Heritage
Sensemaking Strategies with Immersive Space to Think
A Multidirectional Haptic Feedback Prototype for Experiencing Collisions Between Virtual and Real Objects
View-Adaptive Asymmetric Image Detail Enhancement for 360-degree Stereoscopic VR Content
From visual cues to climate perception in virtual urban environments
Exploring the Impact of Belonging on Computer Science Enrollment Using Virtual Reality
Ad-hoc Study on Soldiers Calibration Procedure in Virtual Reality
Collaborative Motion Modes in Serious Game Using Virtual Co-Embodiment: A Pilot Study on Usability and User Perception
Simulating Wind Tower Construction Process for Virtual Construction Safety Training and Active Learning
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality
Vibro-tactile Feedback for Real-world Awareness in Immersive Virtual Environments
Interpolation synthesis for articulated figure motion
Flying in XR: Bridging Desktop Applications in eXtended Reality through Deep Learning
Privacy and Personal Space: Addressing Interactions and Interaction Data as a Privacy Concern
Comparing VR and non-VR driving simulations: An experimental user study
Digital Puppetry: Utilizing Extended Reality Technologies for Animations
Program chair message
Multi-color LED Marker for Dynamic Target Tracking in Wide Area
Advancing Cybersickness Prediction in Immersive Virtual Reality Using Pre-Trained Large Foundation Models
HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projection
Recurrent Enhancement of Visual Comfort for Casual Stereoscopic Photography
DSNet: Deep Shadow Network for Illumination Estimation
Angular Dependence of the Spatial Resolution in Virtual Reality Displays
Balanced Hierarchies for Collision Detection between Fracturing Objects
Determining the Target Point of the Mid-Air Pinch Gesture
Design and evaluation of Binaural auditory rendering for CAVEs
Genome gazing: A 360° stereoscopic animation for Google cardboard
An Overview of the 2nd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)
Tutorial 2: Designing and Implementing an Effective Virtual Reality Trainer
TimeTables: Embodied Exploration of Immersive Spatio-Temporal Data
Remote Online Shopping System with 360-Degree Streaming and Spherical Display
Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment
RelivelnVR: Capturing and Reliving Virtual Reality Experiences Together
NHVC: Neural Holographic Video Compression with Scalable Architecture
2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, KELVAR@VR, Greenville, SC, USA, March 19, 2016
Manipulation of Motion Parallax Gain Distorts Perceived Distance and Object Depth in Virtual Reality
Shooter Bias in Virtual Reality: The Effect of Avatar Race and Socioeconomic Status on Shooting Decisions
Combining Head-Mounted and Projector-Based Displays for Surgical Training
Seated Immersive Exergaming for Fall Prevention of Older Adults
The Round Earth Project: Deep Learning in a Collaborative Virtual World
Eye-Tracking Driven Personalized 360° Panorama Content Generation
Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment
Binocular eye-tracking for the control of a 3D immersive multimedia user interface
Impact of illusory resistance on finger walking behavior
Immersive Behavioral Therapy for Phobia Treatment in Individuals with Intellectual Disabilities
My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking
CMC: Few-shot Novel View Synthesis via Cross-view Multiplane Consistency
Virtual Reality Instruction Followed by Enactment Can Increase Procedural Knowledge in a Science Lesson
Effects of Field of View on Balance in an Immersive Environment
Designing a Smart VR Painting System with Multisensory Interaction for Immersive Experience
Style-aware Augmented Virtuality Embeddings (SAVE)
Eye Mark Pointer in Immersive Projection Display