yusuke1997/dblp-id-title huggingface dataset:
Towards a trading zone. A semiotic method for cross-disciplinary case study analysis of gamified systems
"Angry Penguin": A Gamified Carbon Emission Education Game Design and Study
"I am lvl 8048, Madafaka" - Teacher and Students' Technological Frames of Educational Gamification
Linking digital game-playing motivations to food consumption
Touch or shake? The interaction effect between hand gesture and reward setting on the enjoyment of gamified marketing
Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability
The internet of art as a site for learning and fun - Playful experiences through augmented geocaching
ReGammend: A method for personalized recommendation of gamification designs
Usability benefits in gamification
Gameplay or Gametrap? A Closer Look at Deceptive Patterns in Nintendo Switch Games Popular Among Children
Economic decision-making in free-to-play games: A laboratory experiment to study the effects of currency conversion
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work
Designing and implementing a global multilingual real-time location-based game as a novel highly gamified spatial crowdsourcing platform
Gamification of an open access quiz with badges and progress bars: An experimental study with scientists
Climate change gamification: A literature review
Gamification: Influencing value-perception of target behaviours
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024
"If I played this game again, I would be unethical": Playability Challenges Players Face When Playing Games for Ethics Literacy
The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022 - (Organized as an online conference)
The gamification of heritage in the unesco enlisted medieval town of Rhodes
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021 - (Organized as an online conference)
Exploring the connection between gamification and student engagement in computer-supported collaboration
Boss fights in lectures! - A longitudinal study on a gamified application for testing factual knowledge
Non-player character as a companion in cognitive rehabilitation for adults - Characteristics and representation
Why am I watching? Capturing the interplay of social and technological aspects of online live streaming
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR
The difference in intrinsic motivation when completing a prioritization task in a standard and gamified interface
The Effects of Gamification on Students' Sense of Accomplishment: A Controlled Experimental Study
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame
Unregulated Authorities: An Ethnographic Study on How Streamers Impact Cheating Dynamics in Online Gaming
Game Design and Player Experience Evaluation in Games for Cochlear Implant Rehabilitation: A Literature Review
Badges or a leaderboard? How to gamify an augmented reality warehouse setting
Gamified eco-driving: A systematic literature review
Investigating the effects of gamifying homework on students' perceived satisfaction, behavioral intention and intrinsic motivation
Perceptions of esports and esport athleticism among gamers
Using gamification to teach forecasting in a business school setting
A method to support gamification design practice with motivation analysis and goal modeling
Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills
Using a narrative in sales promotions: An online vignette study
The role of game preferences on arousal state when playing first-person shooters
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior
A vignette study among order pickers about the acceptance of gamification
Revitalizing Viena Karelian dialect and culture with gamification
Full ADHD Health Literacy Game: Identification with the Game's Main Character
Improving critical graph reading skills: The potential might lie in game-based learning
Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism
Usability of a gamified application to promote family wellbeing in child health clinics
Heuristic evaluation in game and gamification development
The ludospectator: Reconstruction of a hybrid, fluid, unstable identity
Motivational technology as a way of enhancing transportation safety - A systematic review of previous research
Possible Benefits of Gamification for Improving Surgical Patients' Quality of Care
Smart City Design for Urban Resilience: Can Gamified AR Interventions Enhance Value-in-Being?
Serious games education for working life needs - a pilot study
Promoting green mobility through gamified transportation campaigns
Gamifying responsibly: Sustainable HCI for the future
The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere
Proceedings of the 9th International GamiFIN Conference, Yllas, Finland, April 1-4, 2025
Using gamification to develop shared understanding of the pandemic: COVID-19 in indigenous communities of Choco, Colombia
Gamification of physical activity: A systematic literature review of comparison studies
Do people's user types change over time? An exploratory study
Assistive technology in gaming: A survey of gamers with disabilities
Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023
The impact of different gamification types in the context of data literacy: An online experiment
Migrated/ing game work: A case study of Korean game expats in Finland
The role of gameful perception as a mediator for intrinsically motivating gamification
Self-avatar representation matters: Deciphering user immersion in VR games through Steam reviews
What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters
Pragmatic and hedonic experience of virtual maritime simulator
What would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification
Playing (with) the markets: Gamification and playfulness in brokerage platforms
Local eSports media analyzed through the circuit of culture framework: Onet-RAS case study
The first rule of gamification is "Don't talk about gamification": Discussions about gamified workforce retraining in the age of digitalization
Immersive journalism: Extant corpus and future agenda
Relationship between gameful experience in the workplace and employee socialization: A pilot study
Green Cross: Collecting injury data at schools
Etsijä's call: Gamifying virtual conferences with alternate reality games
Gamification of education and learning: A review of empirical literature
The foundations of Let's Play - Live action representation of video games in television and online 1975-2018
Improving green transport literacy through gamification: A structural equation modeling approach
Key Dimensions in IoT-Enabled Serious AR Games for Awareness of Indoor Air Quality and Healthy Behavior Reinforcement: An Exploratory Case Study
What drives gamer toxicity? Essays from players
Gamification in tourism context: a systematic literature review
Participant Profiling on Twitch Based on Chat Activity and Message Content
The art of speed: The ludification of cinematic television - The case of 24
Cognitive learning outcomes of virtual vs. in-person gamified workshops: A pre-post survey experiment
"Save the Water" - A China water management game project
French esports institutionalization
Online Versus Offline Perspectives on Gamified Learning
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020 - (Organized as an online conference)
Reflection on the Octalysis framework as a design and evaluation tool
The Games We Play: Relationships between game genre, business model and loot box opening
Urban gamification during lockdown and social isolation - From the teddy bear challenge to window expeditions
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018
Designing a Gamified Theory-Driven System Model for Postgraduate Research Students to Encouraging Progression and Connectedness
F-LauReLxp: A gameful learning experience in forecasting
Advantages and challenges of extracting process knowledge through serious games
Play as a modelling system - A semiotic analysis of the overreaching prestige of games
A game of skill?: Miscognitions and problematic behaviour in video game players who gamble
Teachers' perception and adoption of a gamified blended learning implementation in upper secondary education
The use of gamification to change commuters mobility behavior: A literature review
Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s
Immersive Technology in the Training of Manual Skills: A Pilot Study With Commercial Off-The-Shelf Devices in Military Training
A statistical analysis of Steam user profiles towards personalized gamification
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019
The use of gamification and virtual reality in higher education: A literature review
The influence of gamified workshops on students' knowledge retention
Games and gamification in flipped classrooms: A systematic review
Duet: Virtual Reality Pair Dancing with Partner Movement Manipulation
Gameful civic education: A systematic literature review of empirical research
The Archive and The Other: Reading The Stanley Parable: Ultra Deluxe Through the Lens of Jacques Derrida
My school is Hogwarts: Students' social behavior in storified classes
Life in Finland - Gamifying Integration Material Through an Interactive Novel
Exploring characteristics of students' emotions, flow and motivation in a math game competition
Higher education students' perceptions of point-based gamification in a Learning Management System
Waste no more: Gamification for energy efficient behaviour at the workplace
Exploring gamification in team sports: A scoping review and research agenda
Design and Development of a Gameful Co-Design Tool for Interventions in Rural Areas
Understanding the what and how of successful social live streaming
Does #Selling sell? Analyzing content of Cryptokitty traders' talk on Discord
Snapchat streaks: How adolescents metagame gamification in social media
Pedagogic solutions and results in designing a mobile game for fire safety teaching
Game changer - A systematization of sport teams participating in esports
"Two Queens and a Pwn, Please." An ethics for purchase, loot, and advantage design in esports
Using serious games for (social) engagement in vision development for circular business parks
An industry experiment of academic performance and drop-out in gamified distance education
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans
Another dark side of gamification? How and when gamified service use triggers information disclosure
Rolling the Dice: Understanding the Role of Game Design Elements in Gacha Game Addiction
Gamified workshops in career choice: gamification to reduce the lack of personnel in the logistics sector
Designing locative human-forest interactions through playful design workshops
The experience of using virtual reality for interactive spatial visualisation of environmental data
Gamification to empower information security education
"Beavers don't walk on roads": Beaver-play for more-than-human cartographies
Gamifying a project plan - Case: The Project Game
Acceptability of and demand for a tobacco-related health game application in early adolescents with different gender, age and gaming habits
From Gamification to Funification of Exercise: Case Zombie Run Pori 2015
Intrinsic integration in rational number games - A systematic literature review
The relationship between player types and gamification feature preferences
Antecedents and outcomes of middle managers' adoption of gamification as a strategic alignment tool
The gamification of gaming streams
Development of a serious game as a method to support youth work: A case study
Gaze control ability of League of Legends players in various game situations: Perspectives from solo- ranked match
Performance-Influencing Factors in Esports: A Review
The role of situational interest in game-based learning
A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players
How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study
Designing a comprehensive evaluation method for learning games - a general approach with specific application to iRead
Exhibition Design for a Tangible Archaeology Prototype - Excavating Local History
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds
What makes a trophy hunter? An empirical analysis of Reddit discussions
Likes and views: Investigating internet video content creators perceptions of popularity
Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter
Designing gamification and persuasive systems: A systematic literature review
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017
Has gamification failed, or failed to evolve? Lessons from the frontline in information systems applications
Virtual reality as a communication tool for fire safety - Experiences from the VirPa project
Towards sylvan games: Exploring playful forest-technology interactions
Evaluating Playing Experience and Adoption of a Math Learning Game
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform
Green gamification: How gamified information presentation affects pro-environmental behavior
"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage
Understanding brand loyalty - The case of the eSports consumer from a relationship quality perspective
Gamifying facility service jobs - using personnel attitudes and perceptions for designing gamification
The role of game modality in the outcomes of gamification: A research agenda
Effects of interactive storytelling and quests in cognitive rehabilitation for adults
Design guidelines to increase the persuasiveness of achievement goals for physical activity
A long-term investigation on the effects of (personalized) gamification on course participation in a gym
Gamification in statistics education: A literature review
Does gamification affect flow experience? A systematic literature review
Gamified services: How gameful experiences drive customer commitment
Gamified interventions for refugee children in primary education: A scoping study
Gamified apps for sustainable consumption: A systematic review
First-hand experience of why gamification projects fail and what could be done about it
A gamified career guidance platform with the potential to motivate young people intrinsically
The effect of gamification on students engagement: A preliminary study
Prisoner's dilemma as a workshop tool?
Punk gamification
Gamification of forest-going: Opportunities for players, landowners and the forest industry
Self-tracking and gamification of physical activity: Effects on wellbeing
An educational leap of faith: Exploring the connections between instructional architectures and digital game spaces
Virtual reality in emotion regulation: A scoping review
Tube-Based Direct Model Reference Adaptive Control in the Presence of State Time Delays
On Stability of Discrete-Time Delay-Difference Equations for Arbitrary Delay Variations
State Space Realization for a Continuous Difference Equation with Varying Delay
A Matrix Technique for Dominant Pole Placement of Discrete-Time Time-Delayed Systems
Exact Stability Analysis of a Second-Order Leaderless Consensus Protocol with Multiple Communication and Input Delays
Influence of Remote-Operation Time Delay on Crane Operator Performance
A Hybrid Approach for the Estimation of Time-Varying Delays of Discrete-Time Systems
Effects of Input Shaping on Manual Tracking with Flexible and Time-Delayed System Dynamics
On the H-Infinity Controller Design for a Magnetic Suspension System Model
Stabilization of Quadratic Time-Delay Systems with a Guaranteed Region of Stability
The Largest Achievable Delay Margin of a Class of Coupled LTI Systems Synthesized by Graph Operations
State Space Realization for Systems with State Dependent Delay
Robust Stability and Constrained Stabilization of Discrete-Time Delay Systems
New Results to Verify the Robust Stability Property of Interval Plants with Time-Delay
A New Model of Cell Dynamics in Acute Myeloid Leukemia Involving Distributed Delays
H-Inf-Optimal Fractional Delay Filters with Application to Pitch Shifting
Stabilization of N-Order Unstable Linear Delayed Systems with Possible Complex Conjugate Poles
Strong Stabilization of Time-Delay Systems
Nicholson's Blowflies Equation and a Delay Independent Aizerman Problem
Substantiating Hill's Method for Linear Periodic Systems with Delay by Fredholm's Theory
11th Workshop on Time-Delay Systems, TDS 2013, Grenoble, France, February 4-6, 2013
Reference Governor Design with Guarantees of Detection for Delay Variation
Optimal Control for Time-Delay Singular Systems
Critical Parameters of Integral Systems with a Class of Analytic Kernels
Stabilization of Feedback Systems Via Distribution of Delays
$H_{infty}$ Control Design for Novel Teleoperation System Scheme: A Discrete Approach
Robust Stability Conditions for Integral Delay Systems with Exponential Kernels
Partial Spectrum Assignment for Systems with Delayed State Feedback
Analysis of Neutral Systems with Commensurate Delays and Many Chains of Poles Asymptotic to Same Points on the Imaginary Axis
Computing an Input-Output Representation of a Neutral State-Space System
On Tau-Decomposition Frequency-Sweeping Test for a Class of Time-Delay Systems. Part I: Simple Imaginary Roots Case
Input-To-State Stability of Nonlinear Functional Systems
Practical Delay Modeling of Externally Recirculated Burned Gas Fraction for Spark-Ignited Engines
Jensen's and Wirtinger's Inequalities for Time-Delay Systems
DC Motor Control Using the Lambert W Function Approach
Constructive Method of Linear Systems with Delay Stability Analysis
Generalized Filippov Solution in Stability Analysis and Stabilization of Piecewise Continuous Time-Delay Systems
Kalman Filtering for Discrete-Time Networked Control Systems with Incomplete Observations: A Dropping Over-Delayed Packets Approach Packets Approach
Control of Drilling Vibrations: A Time-Delay System-Based Approach
Control of Haptic Systems with Time-Varying Delay: A Novel Approach
Delay Estimation Algorithm for Nonlinear Time-Delay Systems with Unknown Inputs
An Improved Augmented Delay Partitioning Approach for the Stability of Time-Varying State-Delayed Systems
Observers and Initial State Recovering for a Wave Equation: An LMI Approach
On Tau-Decomposition Frequency-Sweeping Test for a Class of Time-Delay Systems. Part II: Multiple Roots Case
Critical Simple Imaginary Characteristic Roots and Invariance Properties for Quasipolynomials: A Missing Link
Working with Time-Delay Systems in MATLAB
Analytical Boundaries of Controller Gains for Delay-Independent Stability of LTI Systems with Single Output Delay
A Bridge between Lyapunov-Krasovskii and Spectral Approaches for Stability of Difference Equations
Computing the H2-Norm of Large-Scale Time-Delay Systems
Input-To-State Stabilization in the Lp Space of Stabilizable Systems Described by Coupled Delay Differential and Difference Equations
Accessibility of Driftless Single Input Nonlinear Time-Delay Systems
A Practical PI Tuning Approach for Time Delay Systems
Prediction-Free Tracking Control for Systems with Incommensurate Lumped and Distributed Delays: Two Examples
Spectral Analysis for Delay Differential-Algebraic Systems
Decentralized Iiss Robustification of Interconnected Time-Delay Systems: A Small-Gain Approach
Eigenvalue Assignment for Systems with Multiple Measurement Delays on Isolated Time Scales
Integral Retarded Velocity Control of DC Servomotors
Eigenvalue Based Analysis and Controller Synthesis for Systems Described by Delay Differential Algebraic Equations
Predictor - Based Robust Control of Uncertain Nonlinear Systems Subject to Input Delay
Stability of Delayed Oscillators Subjected to Digital PD Control
Dynamic Boundary Stabilization of Linear Parameter Varying Hyperbolic Systems: Application to a Poiseuille Flow
Further Results on the Construction of Invariant Families of Sets for Linear Systems with Delay
Delay-Dependent Methods: When Does the First Delay Interval Need a Special Analysis?
Robust Smith Predictor Design for Time-Delay Systems with H-Infinity Performance
A Chain Approach for State Observation of a Class of MIMO Nonlinear Systems with Time-Varying Output Delays
Some Remarks on Smith Predictor-Based Control with Distance Feedback for a 3-Dof Haptic System with Distributed Delays
PID Tuning under Uncertain Conditions: Robust LMI Design for Second-Order Plus Time-Delay Transfer Functions
The Lambert W Function Approach to Time Delay Systems and the LambertW_DDE Toolbox
Ultimate-Frequency Based Three-Pole Dominant Placement in Delayed PID Control Loop
Average Consensus in Switching Nonlinearly Coupled Networks with Time-Varying Delays
Fault Detection in Linear Systems Subject to Uncertain Parameters and Time-Delay
Periodized Characteristic Equation and Stability Analysis of LTI Systems with Several Delays
Mass Transport Equation with Moving Interface and Its Control As an Input Delay System
The Homicidal Chauffeur Problem with Multiple Time Delayed Feedback
Guarantee Optimization in Functional Differential Systems with Control Delays
Necessary Conditions for the Stability of Multiple Time-Delay Systems Via the Delay Lyapunov Matrix
Decomposing the Dynamics of Delayed Networks: Equilibria and Rhythmic Patterns in Neural Systems
Full-State Feedback of Delayed Systems Using SOS: A New Theory of Duality
Necessary Conditions for the Stability of One Delay Systems: A Lyapunov Matrix Approach
Low-Order Controller Design for Haptic Systems under Delayed Feedback
Stability Analysis of a Dynamical Model Representing Gene Regulatory Networks
Stability Criteria for the Single Delay Equation
Input Shapers with Uniformly Distributed Delays
On the Use of the Wirtinger Inequalities for Time-Delay Systems
10th IFAC Workshop on Time Delay Systems, TDS 2012, Boston, MA, USA, June 22-24, 2012
Invoking Halanay Inequality to Conclude on Closed-Loop Stability of Processes with Input-Varying Delay
Hybrid Geodesics as Optimal Solutions to the Collision-Free Motion Planning Problem
Inner and outer reachability for the verification of control systems
Observer design for a class of piecewise affine hybrid systems
Formula-free finite abstractions for linear temporal verification of stochastic hybrid systems
Hybrid Systems III: Verification and Control, Proceedings of the DIMACS/SYCON Workshop on Verification and Control of Hybrid Systems, October 22-25, 1995, Ruttgers University, New Brunswick, NJ, USA
On Optimal Quadratic Regulation for Discrete-Time Switched Linear Systems
On a Novel Class of Bifurcations in Hybrid Dynamical Systems
From Simulation Models to Hybrid Automata Using Urgency and Relaxation
Composition of Dynamical Systems for Estimation of Human Body Dynamics
The Discrete Time Behavior of Lazy Linear Hybrid Automata
Decentralized Event-Triggered Broadcasts over Networked Control Systems
From post-conditions to post-region invariants: deductive verification of hybrid objects
Interconnected Automata and Linear Systems: A Theoretical Framework in Discrete-Time