yusuke1997/dblp-id-title huggingface dataset:
PersonaTalk: Bring Attention to Your Persona in Visual Dubbing
Probability model-adaptive coding of point clouds with octree decomposition
Progressive transitions using body part motion graphs
FlickInk: bridging the physical and digital for creative work
Casual Real-World VR using Light Fields
I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences
Single-Image 3D Human Reconstruction with 3D-Aware Diffusion Priors and Facial Enhancement
StereoFG: Generating Stereo Frames from Centered Feature Stream
Creation of Interactive Dollhouse with Projection Mapping and Measurement of Distance and Pressure Sensors
Qub
Kazuma Morino works
Meta Musicking: A Playground for Exploring Alternative Realities with Others in the XR Age
Eye on the Ball: The effect of visual cue on virtual throwing
Quem Salva
Tangible user interface design for home automation energy management appliances
Where should you focus: Long Tail or Superstar?: an analysis of app adoption on the Android Market
Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input
Q3T Prisms: A Linear-Quadratic Solid Shell Element for Elastoplastic Surfaces
AirPolygon: Transparent, Film-based and Flexible 3D Display with Air-control
Content-based Search for Deep Generative Models
Affine-Transformed Ray Alignment for Fast Ray Traversal
Computer graphics in context: an approach to a first course in computer graphics
A 3D interactive assembly, simulation mobile application for intelligent configurable robot
SIGGRAPH Asia 2023 Conference Papers, SA 2023, Sydney, NSW, Australia, December 12-15, 2023
Directable trailing effect
Bezalel - Towards low-cost pin-based shape displays
TileGen: Tileable, Controllable Material Generation and Capture
Planar Reflection-Aware Neural Radiance Fields
Face reality: investigating the Uncanny Valley for virtual faces
Video enhanced gigapixel panoramas
TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model
Rendering method of multiple reflections on a semi-cylindrical mirror
Stealth Projection: Visually Removing Projectors from Dynamic Projection Mapping
Layer-based single image dehazing by per-pixel haze detection
Navigating with Annealing Guidance Scale in Diffusion Space
Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
A Decomposition Method of Object Transfiguration
Prototyping digital signage systems with high-low tech interfaces
SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations
Audi A8L 'Advanced State of Mind'
Land Enough
Designing LLM Response Layouts for XR Workspaces in Vehicles
A time series 3D hierarchy for real-time dynamic point cloud interaction
What is the Best Automated Metric for Text to Motion Generation?
Infinite Colours
Interactonia Balloon
Datamoshing with Optical Flow
Visual Signatures of Music Mood
Clothfighters
A device for reconstructing light field data as 3D aerial image by retro-reflection
From motion capture to interactive animation: creation of interactive animations for non-verbal storytelling
Balloon Interface for Midair Haptic Interaction
Procedural modeling of multiple rocks piled on flat ground
Cyberdream: An Interactive Rave Music Visualization in Virtual Reality
Light'em: A Multiplexed Lighting System
Iron Sail
Conversation Echo: Communication in virtual environments that reflects conversation contents
Interactive shape modeling using leap motion controller
QuadStretch: A Forearm-wearable Skin Stretch Display for Immersive VR Experience
State-of-the-art webGL 2.0
I Need to Step Back from It! Modeling Backward Movement from Multimodal Sensors in Virtual Reality
Painting with code
An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices
Example-based synthesis of turbulence by flow field style transfer
CameraVDP: Perceptual Display Assessment with Uncertainty Estimation via Camera and Visual Difference Prediction
Augmented Reality Guided Respiratory Liver Tumors Punctures: A Preliminary Feasibility Study
Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation
Gradient domain salience-preserving color-to-gray conversion
Perceptually Adaptive Real-Time Tone Mapping
GentlePoles : Designing Wooden Pole Actuators for Guiding People
Texture Atlas Compression Based on Repeated Content Removal
DeepBasis: Hand-Held Single-Image SVBRDF Capture via Two-Level Basis Material Model
Grab-carry-release: manipulating physical objects in a real scene through a smart phone
GSWT: Gaussian Splatting Wang Tiles
EpiScope: Optical Separation of Reflected Components by Rotation of Polygonal Mirror
Necomimi illusion: Generating Ownership of Cat Ears through Haptic Feedback via Hair
HyperDrum: Interactive Synchronous Drumming in Virtual Reality using Everyday Objects
Wireless Embedded System on a Glove for Hand Motion Capture and Tactile Feedback in 3D Environments
PSDR-Room: Single Photo to Scene using Differentiable Rendering
An augmented tabletop video game with pinching gesture recognition
Automatic architecture model generation based on object hierarchy
Using animation and interactive virtual technology to create interpretive materials for museum learning and promotion
Rig Inversion by Training a Differentiable Rig Function
ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction
Going Well..
VWind: Virtual Wind Sensation to the Ear by Cross-Modal Effects of Audio-Visual, Thermal, and Vibrotactile Stimuli
Media Interpretation: Revisiting McLuhans' Laws of Media and Ant Farm
Balance ball interface
VolVision: high-speed capture in unconstrained camera motion
Directional lightmap encoding insights
SIGGRAPH Asia 2019 Extended Reality Program, SA 2019, Brisbane, QLD, Australia, November 17-20, 2019
Biofeedback Interactive VR System Using Biological Information Measurement HMD
Growth: Tendril
An innovative model for animation education in Asia: massive collaborative animation projects
SIGGRAPH Asia 2023 Art Gallery, Sydney, NSW, Australia, December 12-15, 2023
Eye of Flora: Encountering Nature through the Mixed Reality Lens of Plant-Environment Interactions
Fast raycasting using a compound deep image for VPL range determination
Real-Time Transfer Function Editor for Direct Volume Rendering in Mixed Reality
KnitworkVR: Dual-reality Experience through Distributed Sensor-Actuator Networks in the Living Knitwork Pavilion
BxDF material acquisition, representation, and rendering for VR and design
Modelling scene data for render time estimation
Automated design of compound lenses with discrete-continuous optimization
Computer graphics teaching support using X3D: extensible 3D graphics for web authors
Learning English to Chinese Character: Calligraphic Art Production based on Transformer
ThermOuch: A Wearable Thermo-Haptic Device for Inducing Pain Sensation in Virtual Reality through Thermal Grill Illusion
Controllable Shape Modeling with Neural Generalized Cylinder
Application of the Bayesian information criterion to keyframe extraction from motion capture data
SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging
Nippo-Latin American Land
Reinforcement of Kinesthetic Illusion by Simultaneous Multi-Point Vibratory Stimulation
CamCloneMaster: Enabling Reference-based Camera Control for Video Generation
ForceField: Visualizing Intermaterial Interaction through Floor and Depth Sensing
Can Shadows Create a Sense of Depth to Mid-air Image?
Sub-100 grams ungrounded haptics device for 14- g impact simulation
OmnimatteZero: Fast Training-free Omnimatte with Pre-trained Video Diffusion Models
BeeWave: Creta swarm kinetic movement using by SMA display and embedded cellular automata-based mechanism
Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR
SixthSense: a wearable gestural interface
Expression Omnibus: Expandable Facial Expression Dataset via Embedding Analysis and Synthesis
Healing Horizons: Adaptive VR for Traumatic Brain Injury Rehabilitation
A Flexible Neural Renderer for Material Visualization
3D Diff: an interactive approach to mesh differencing and conflict resolution
Data-driven photometric 3D modeling
Adaptive Recurrent Frame Prediction with Learnable Motion Vectors
Speech balloon system using single-channel microphone array on see-through head-mounted display
Enhanced engagement with public displays through mobile phone interaction
Visual-gestural Interface for Auslan Virtual Assistant
HinHRob: A Performance Robot for Glove Puppetry
Table Cape VR Education Technology Project: An Immersive Learning Experience of Walking with Giants
ELAD: Blind Face Restoration using Expectation-based Likelihood Approximation and Diffusion Prior
Shape and texture reconstruction for insects by using X-ray CT and focus stack imaging
Inner self drawing machine
Perpetual ocean
Finding Four-leaf Clovers while Supported by AI
TurboEdit: Text-Based Image Editing Using Few-Step Diffusion Models
Beady: interactive beadwork design and construction
Haptiple: A Wearable, Modular and Multiple Haptic Feedback System for Embodied Interaction
Projection Mapped Gimmick Picture Book by Optical Illusion-Based Stereoscopic Vision
Basics of physically-based rendering
Tangible images
Head-tracked off-axis perspective projection improves gaze readability of 3D virtual avatars
Intrinsic Harmonization for Illumination-Aware Image Compositing
Mixed Reality as Empathy Machine. Case Study in Universal Design Course
Tactile Braille learning system to assist visual impaired users to learn Taiwanese Braille
SymBridge: A Human-in-the-Loop Cyber-Physical Interactive System for Adaptive Human-Robot Symbiosis
Flying Your Imagination: Integrating AI in VR for Kite Heritage
TexSR: Image Super-Resolution for High-Quality Texture Mapping
CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling
Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex
Douce menace
EA Alice: Madness Returns - Trilogy
A video depth refinement with circuit model constraint
Pajama gladiator
Ghost Interruption
Automatic dataset generation for object pose estimation
Low-Rank Adaptation of Neural Fields
Dynamic Ocean Explorer: XR Experience
NaturalEyezer: interaction system based on natural reading eye movement detection
Lizardians
Enhanced interactive gaming by blending full-body tracking and gesture animation
Measuring interest in linear single player FPS games
Consolidating Attention Features for Multi-view Image Editing
Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval
Elasticity change model by liquid flow in porous media
DualAvatar: Robust Gaussian Splatting Avatar with Dual Representation
Towards a Psychophysically Plausible Simulation of Translucent Appearance
Realistic Rendering Tool for Pseudo-Structural Coloring with Multi-Color Extrusion of FFF 3D Printing
The pipeline of facial animation fast forward: the NMA example
Discovering Folding Lines for Surface Compression
Rabbitkadabra
General Software Platform for Designing and Developing of Augmented Reality Task Support Systems
Mid Tide #3
Codeless Content Creator System: Anyone Can Make Their Own Mixed Reality Content Without Relying on Software Developer Tools
No Exit in Hell: A Role-Switching Narrative Experience in VR Theatre
The Lips, the Teeth, the tip of the Tongue: LTT Tracking
Pixar's RenderMan
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
Apa the Etruscan and 2700 years of 3D Bologna history
Towards Virtual Humans without Gender Stereotyped Visual Features
Real-time controlled metamorphosis of animated meshes using polygonal-functional hybrids
Interactive modeling for craft band design
Brink Game Cinematics 'Chen Intro'
DeepMobileAR: A Mobile Augmented Reality Application with integrated Visual SLAM and Object Detection
Real-time contrast preserving decolorization
Efficient visualization of appearance space of translucent objects using differential rendering
Interactive installation art: >
Gaze and Graze: Illuminating Taiwanese Hand Puppet Character Display and Deconstructing Visual Engagement
SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization
QMF-Blend: Quantized Matrix Factorization for Efficient Blendshape Compression
Morig: Motion-Aware Rigging of Character Meshes from Point Clouds
Constructing Diffusion Avatar with Learnable Embeddings
FairyGen: Storied Cartoon Video from a Single Child-Drawn Character
Spline motion transitions in linear subspaces
A hybrid object/image space approach for efficient and robust line drawings
Learning to Refocus with Video Diffusion Models
Leveraging AR-Driven Visual Storytelling to Enhance Communication of Complex Social Issues: Principles, Strategies, and Multifaceted Roles of Visuals
Shadows Being Vacuumed Away: An MR Experience of Shadow Loss of Body with Spine-Chilling and Body-Trembling, and Shadow Loss of Thing
Directing Tangible Controllers with Computer Vision and Beholder
A Mixed Reality Telepresence System for Dissimilar Spaces Using Full-Body Avatar
Egoscanning: quickly scanning first-person videos with egocentric elastic timelines
XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity
Evaluation of reducing three-dimensionality of movement to create 3DCG animation looks more like 2D animation
Learning multivariate empirical mode decomposition for spectral motion editing
Inovis: Instant Novel-View Synthesis
Telewheelchair: a demonstration of the intelligent electric wheelchair system towards human-machine
Gaussian See, Gaussian Do: Semantic 3D Motion Transfer from Multiview Video
Physical e-Sports in VAIR Field system
An application of a halftone pattern coding in augmented reality
Compact shape representation utilizing local surface similarities
Transparent Object Reconstruction via Implicit Differentiable Refraction Rendering
Direct ray tracing of Phong Tessellation
Simulating believable crowd and group behaviors
Depth-based real time head pose tracking using 3D template matching
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
Multidirectional Superimposed Projection for Delay-free Shadow Suppression on 3D Objects
Rihaku 'awaken your senses'
Real Time Cluster Path Tracing
Mākū, te hā o Haupapa: Moisture, the breath of Haupapa
Integration of stereoscopic laser-based geometry into 3D video using DLP Link synchronisation
SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
Quantum Ray Marching: Reformulating Light Transport for Quantum Computers
MAScreen: Augmenting Speech with Visual Cues of Lip Motions, Facial Expressions, and Text Using a Wearable Display
SIGGRAPH Asia 2023 Posters, Sydney, NSW, Australia, December 12-15, 2023
SIGGRAPH Asia 2020 Emerging Technologies, SA 2020, Virtual Event, Republic of Korea, December 4-13, 2020
UltraZoom: Generating Gigapixel Images from Regular Photos
The Patient 05
A realistic 3D facial deformation constrained with facial asymmetry of healthy subjects
BridgedReality: A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction
A Theory of Stabilization by Skull Carving
Jaku-in: A Cultural Skills Training System for Recording and Reproducing Three-dimensional Body, Eye, and Hand Movements
Automatic 3D face generation from video with sparse point constraint and dense deformable model
Educational Perilune: Visual effects practices at Media Design School
The ballad of Poisonberry Pete
Robust and Efficient Structure-from-Motion Method for Ambiguous Large-Scale Indoor Scene
Aalterate
The Next 50 Years
Kaleidoscopic Display: easy-to-make light-field display
VisBubbles: a workflow-driven framework for scientific data analysis of time-varying biological datasets
ZOOTOPIA: a tangible and accessible zoo for hospitalized children
FoodBender: Activating Utensil for Playing in the Immersive Game with Attachable Haptic
AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data
Quasi-developable garment transfer for animals
360° Reconstruction From a Single Image Using Space Carved Outpainting
Inanis Aedes
Spider-Man IG-impostors: cityscapes and beyond
Interactive Manga Colorization with Fast Flat Coloring
SIGGRAPH Asia 2023 Technical Communications, SA Technical Communications 2023, Sydney, NSW, Australia, December 12-15, 2023
On the convergence and mode collapse of GAN
Luciola: a light-emitting particle moving in mid-air based on ultrasonic levitation and wireless powering
Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction
HapReel: A Racket-shaped Haptic Display Controller for Presenting Vibrotactile and Force Feedback through Fingertip Deformation
The people who never stop
A University Curriculum Course for Undergraduates: Artificial Intelligence and Art
ShapeSonic: Sonifying Fingertip Interactions for Non-Visual Virtual Shape Perception
MR BLS Trainer: A physical mixed reality CPR+AED rescue simulator
SPARK: Self-supervised Personalized Real-time Monocular Face Capture
How Does a Virtual Agent Decide Where to Look? Symbolic Cognitive Reasoning for Embodied Head Rotation
Approaches and Challenges in XR and AI for Health Applications
A pinch up gesture on multi-touch table with hover detection
StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance
Trust-Region Eigenvalue Filtering for Projected Newton
Exhibition approach using an AR and VR pillar
FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters
Fast global illumination baking via ray-bundles
Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures
Anime Character Colorization using Few-shot Learning
Focus stacking by multi-viewpoint focus bracketing
Garden Of Changes - VR Experience as Meditative Divination Device
Luigi's pizzaride 3D
SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017
Dataflow programming and processing for artists and beyond
Object motion based video key-frame extraction
AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Collections
Comicolorization: semi-automatic manga colorization
Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images
Life Twitter: connecting everyday commodities with social networking service
My name is Edgar and I have a cow
Strainer GAN: Filtering out Impurity Samples in GAN Training
TuVe: a flexible display with a tube
Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion
X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latents
Progressive mesh cutting for real-time haptic incision simulator
Seeing the Invisible: Next-Generation Cameras Leveraging Hidden Properties of Light
Tool-based Asymmetric Interaction for Selection in VR
WearSway: Wearable Device to Reproduce Tactile Stimuli of Strong Wind through Swaying Clothes
Godaizer
Neighbor-Aware Data-Driven Relaxation of Stitch Mesh Models for Knits
Hatching
New orange prepaid "Pegasus"
Generative Terrain Fast Prototyping in Virtual Reality with Freehand Interface
Chewing jockey: augmented food texture by using sound based on the cross-modal effect
Capturing Light with Robots: A Novel Workflow for Reproducing Realistic Lens Flares
Translucent material transfer based on single images
A Collaborative Multimodal XR Physical Design Environment
TransCAIP: live transmission of light field from a camera array to an integral photography display
Efficient and Scalable Spatial Regularization of Optimal Transport
Efficient light field computation for view range expansion using viewpoint reduction
BookVIS: Enhancing Browsing Experiences in Bookstores and Libraries
#peaches
CLIP-Mesh: Generating textured meshes from text using pretrained image-text models
Construction of Virtual Large-Scale Road Environment for Developing Control Algorithms for Autonomous and Electric Vehicles
SIGGRAPH Asia 2024 Art Papers, SA 2024, Tokyo, Japan, December 3-6, 2024
AvatarForge: A Real-time and Node-Based Body Editing System
Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs
Occupancy-Based Dual Contouring
Real-time Height-field Simulation of Sand and Water Mixtures
Modeling trees with crown shape constraints
Fast-MSX: Fast Multiple Scattering Approximation
Latent nonuniform splines for animation approximation
Mobius walker: pitch and roll redirected walking
Cooky: a cooperative cooking robot system
DreamO: A Unified Framework for Image Customization
Method for quantitative evaluation of the realism of CG images using deep learning
Multi-video object synopsis integrating optimal view switching
Axe 'Even Angels Will Fall'
Reconstruction of volumetric reflectance using spatio-sequential frequency correlation imaging
Learning Contact Deformations with General Collider Descriptors
Gesture based control of snake robot and its simulated gaits
Dodudindon
The Sixth Leaf
High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes
HumMod explorer: a multi-scale time-varying human modeling navigator
Quaternion applications
SHE: An Interactive VR Short Film to Discover Who You Are
"Dance of Drums": An Interactive Installation of ICH Dance Representation Through the Combination of Virtual and Reality
Visualization and labeling of point clouds in virtual reality
FurAir: Non-contact Presentation of Soft Fur Texture by Psuedo-haptics and Mid-air Ultrasound Haptic Feedback
An Emerging Approach to Look Development Using Reverse Engineering and Mind Mapping in Animation Education Centered on Entertainment-Related 3D Computer Graphics in Japan
Visualization system for tsunami evacuation behavior
OtoMushi: touching sound
Robust discovery of partial rigid symmetries on 3D models
Bot3D editor, easy 3D computer character animation editor for smartphones and tablets
Dragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations
Fitness for use: introduction to professional standards in modeling
Co-Creating Virtual Experiences: Fostering Inclusivity and Empathy Building
An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations
Text-Guided Texturing by Synchronized Multi-View Diffusion
Learning Human Motion with Temporally Conditional Mamba
Breaking the Financial Barrier: A Low-Cost Approach to Teaching Virtual Production at Universities
Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers
OwnDiffusion: A Design Pipeline Using Design Generative AI to preserve Sense Of Ownership
Body Gesture Generation for Multimodal Conversational Agents
A scalable parallel SPH implementation for distributed computing
Visorama 2.0: a platform for multimedia gigapixel panoramas
FoodGenie: play with your food edible interface for communication and entertainment
ScritterHDR: multiplex-hidden imaging on high dynamic range projection
Real-time Holographic Media System Utilizing HBM-based Holography Processor
LayerPeeler: Autoregressive Peeling for Layer-wise Image Vectorization
Exploring the Eco-Digital: Performative Sensing with Plants and Data
Designing Reconfigurable Joints
VIINTER: View Interpolation with Implicit Neural Representations of Images
From fledglings to wise owls: : Nurturing talent to new heights
Una furtiva lagrima
How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training
Fluid Highlights: Stylized Highlights for Anime-Style Food Rendering by Fluid Simulation
Interaction with objects inside a media space
Falling: suicide and the sidewalk
A Method to Create Fluttering Hair Animations That Can Reproduce Animator's Techniques
Fundus imaging using DCRA toward large eyebox
Interactive multi-style pen-and-ink drawings from images
SIGGRAPH Asia 2020 Posters, SA 2019, Virtual Event, Republic of Korea, December 4-13, 2020
The Red Heel
Method to Make 3DCG Movement to Anime-Style Using Animation Technique
The Potential of Light Fields in Media Productions
The Pope's Dog
Super Baozi vs Sushi Man