yusuke1997/dblp-id-title huggingface dataset:
Coffee Masterclass: An Experience of Co-Creation with Prompt Engineering and Generative AI for Immersive Environments Development
Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays
DentalVerse: Interactive Multiusers Virtual Reality Implementation to train preclinical dental student psychomotor skill
Demonstration of Directional Force Feedback in Virtual Reality Tennis using Dual-Flywheel Haptics
Asymmetric Normalization in Social Virtual Reality Studies
The importance of sensory feedback to enhance embodiment during virtual training of myoelectric prostheses users
The effect of geometric realism on presence in a virtual reality game
Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?
Depression Prevention by Mutual Empathy Training: Using Virtual Reality as a Tool
DriVR: Extending Driver Training for Persons with Disabilities
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
Predicting Blendshapes of Virtual Humans for Low-Delay Remote Rendering using LSTM
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
ARTFM: Augmented Reality Visualization of Tool Functionality Manuals in Operating Rooms
Dense 3D Scene Reconstruction from Multiple Spherical Images for 3-DoF+ VR Applications
Physics-based character animation for Virtual Reality
Priority Round-Robin Scheduling for Very Large Virtual Environments
VRAIN: Virtual reality assisted intervention for neuroimaging
Did I Do Well? Personalized Assessment of Trainees' Performance in Augmented Reality-Assisted Neurosurgical Training
2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015
When sound modulates vision: VR applications for art and entertainment
'Push the Industrial Complexity Away': A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design
VR based Explorations of the Rhine Riverbed
A Mixed Reality Approach for Merging Abstract and Concrete Knowledge
A tactile feeling display based on selective stimulation to skin receptors
Editable Body : Interactive Adaptation of Avatar Control Schemes and Body Structures
Gait Master: A Versatile Locomotion Interface for Uneven Virtual Terrain
Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments
Reliable forward walking parameters from head-track data alone
IEEE VR 2024 Message from the Program Chairs
Design and Validation of a Library of Active Affective Tasks for Emotion Elicitation in VR
Studying the User Adaptability to Hyperbolic Spaces and Delay Time Scenarios
Enhanced Low-cost Web-based Virtual Tour Experience for Prospective Students
Behaviourally-based Synthesis of Scene-aware Footstep Sound
Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters
The Effects of Tactile Gestalt on Generating Velvet Hand Illusion
Simulating anthropomorphic upper body actions in virtual reality using head and hand motion data
Navigating the Kinematic Maze: Analyzing, Standardizing and Unifying XR Motion Datasets
3D Measurement System for Wound Care
Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness
Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality
Can We Create Better Haptic IIIusions by Reducing Body Information?
Robotic Graphics: A New Approach to Force Feedback for Virtual Reality
2D versus 3D: A Comparison of Needle Navigation Concepts between Augmented Reality Display Devices
Power, Performance, and Image Quality Tradeoffs in Foveated Rendering
Image-space illumination for augmented reality in dynamic environments
Slicing and Grabbing: A Natural Interaction Technique for Visualizing Parallel Isolines on 3D Surfaces
Advancing tangible augmented game objects for use in a golf swing, self-service training environment: Report of Work-in-Progress with a Multidisciplinary Emphasis
RetroTracker: Upgrading Existing Virtual Reality Tracking Systems
Multimodal Interaction with Gaze and Pressure Ring in Mixed Reality
A convex decomposition methodology for collision detection
Simulation and Evaluation of Three-User Redirected Walking Algorithm in Shared Physical Spaces
A Problem-Driven Approach to XR in Education: Teaching Non-Euclidean Geometries Through Virtual Reality
Memory Task Performance Across Augmented and Virtual Reality
Virtual reality training simulation for palpation of subsurface tumors
Tutorial 2: Conducting Human Subject Experiments with Virtual and Augmented Reality
Head-turning approach to eye-tracking in immersive virtual environments
A New Design of Haptic Texture Display-Texture Display - and Its Preliminary Evaluation
Robot Supported Virtual and Augmented Reality
Virtual Notepad: handwriting in immersive VR
Selection and Manipulation Whole-Body Gesture Elicitation Study in Virtual Reality
Vestibulohaptic passive stimulation for a walking sensation
Reminiscence Therapy using Image-Based Rendering in VR
Virtual Locomotion System for Large-Scale Virtual Environment
SPAA: Stealthy Projector-based Adversarial Attacks on Deep Image Classifiers
Show some respect! The impact of technological factors on the treatment of virtual humans in conversational training systems
Distinguishing Visual Fatigue, Mental Workload and Acute Stress in Immersive Virtual Reality with Physiological Data: pre-test results
Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards
VR in Industry: Where It Succeeds, Fails, and Needs Improvement
Rapid Prototyping of Low-Fidelity Virtual Reality Hardware: Lessons Learned
Selecting Invisible Objects
Estimation of Rotation Gain Thresholds for Redirected Walking Considering FOV and Gender
Exploring Influences of Appearance and Voice Realism of Virtual Humans on Communication Effectiveness in Social Virtual Reality
Applications of Temporal Links: Recording and Replaying Virtual Environments
A Piecewise Approach to Mapping Interactions between Room-scale Environments in Remote Mixed/Augmented Reality
Real-time Representation of Elastic Object
Haptic display of visual images
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g
Induction of linear and circular vection in real and virtual worlds
Pen-based Haptic Virtual Environment
Medical Virtual Reality
IEEE Virtual Reality Conference 2003 (VR 2003), 22-26 March 2003, Los Angeles, CA, USA, Proceedings
Gaze Direction in a Virtual Environment Via a Dynamic Full-Image Color Effect
Perceptions of Colour Pickers and Companions in Virtual Reality Art-Making
Developing virtual reality applications with Unity
The Smell Engine: A system for artificial odor synthesis in virtual environments
Room Acoustics Affects Immersion and Musical Behavior in Virtual Renderings of Real-World Spaces
Hand gesture controls for image categorization in immersive virtual environments
A Keylogging Inference Attack on Air-Tapping Keyboards in Virtual Environments
Virtual reality training for the diagnosis of prostate cancer
Quantification of adaptation to virtual-eye location in see-thru head-mounted displays
Using Pico Projectors with Spatial Contextual Awareness to Create Augmented Knowledge Spaces for Interdisciplinary Engineering Teams
Towards a Virtual Reality Math Game for Learning In Schools - A User Study
Augmented Reality Driving Using Semantic Geo-Registration
ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity
Exploring Pupillometry as a Method to Evaluate Reading Comprehension in VR-based Educational Comics
Embodied online dance learning objectives of CAROUSEL+
The 2018 VGTC Virtual Reality Technical Achievement Award
The Chaotic Behavior of Redirection - Revisiting Simulations in Redirected Walking
Compensation for end to end delays in a VR system
A Scoping Review on Immersive Technologies in the Oil and Gas Industry
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Investigating motor skill training and user arousal levels in VR : Pilot Study and Observations
Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit
X-Ray Device Positioning with Augmented Reality Visual Feedback
Reconstructing 3D Virtual Face with Eye Gaze from a Single Image
Evaluating Dynamic Delivery of Audio+Visual Message Notifications in XR
A Rate-based Drone Control with Adaptive Origin Update in Telexistence
[DC] Context-Aware Inference and Adaptation in Augmented Reality
Mixed Reality Tabletop (MRT): A Low-Cost Teleconferencing Framework for Mixed-Reality Applications
VROnSite: Towards immersive training of first responder squad leaders in untethered virtual reality
Effects of tracking scale on user performance in virtual reality games
MMSpace: Kinetically-augmented telepresence for small group-to-group conversations
A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part I. Finger Force Feedback
Design and Evaluation of an Air-to-Air Combat Debriefing System Using a Head-Mounted Display
[DC] VirSec: Virtual Reality as Cost-Effective Test Bed for Usability and Security Evaluations
A Novel Gestural Input Device for Virtual Reality
Circuit World: A Multiplayer VE for Researching Engineering Learning
A Testbed for Precise Registration, Natural Occlusion and Interaction in an Augmented Environment Using a Head-Mounted Projective Display (HMPD)
A Light-weight Annotation System Using a Miniature Laser Projector
Redirecting Desktop Interface Input to Animate Cross-Reality Avatars
A remote mobile collaborative AR system for learning in physics
Towards ad hoc mobile multi-display environments on commodity mobile devices
Group immersive education with digital fulldome planetariums
Limpid Desk: Transparentizing Documents on Real Desk in Projection-Based Mixed Reality
You Make Me Sick! The Effect of Stairs on Presence, Cybersickness, and Perception of Embodied Conversational Agents
Evaluation of the effects of frame time variation on VR task performance
Experiencing Gravitational Red-Shiftting in Virtual Reality
Assessing Personality Traits of Team Athletes in Virtual Reality
Navigating large data sets in virtual worlds
Redirected Walking in 360° Video: Effect of Environment Size on Detection Thresholds for Translation and Rotation Gains
Do You Speak Holo? A Mixed Reality Application for Foreign Language Learning in Children with Language Disorders
SHAPE: Safe Hydrogen Agile Pipeline Engineering with XR and AI-Enhanced Digital Twins
Low-Fi VR Controller: Bringing 6DOF Interaction to Mobile VR
Accurate Image Overlay on Video See-through HMDs Using Vision and Accelerometers
Virtual speech anxiety training - Effects of simulation fidelity on user experience
Evaluating Adjustment and Proficiency Disparities in Virtual Reality
Effects of viewing conditions and rotation methods in a collaborative tabletop AR environment
HandyNotes: using the hands to create semantic representations of contextually aware real-world objects
Socially immersive avatar-based communication
Hyper-navigation in Virtual Buildings
Terrain Synthesis for Treadmill Exergaming in Virtual Reality
An Improved Calibration Framework for Electromagnetic Tracking Devices
MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities
Enhancing Immersion in Virtual Reality: Cost-Efficient Spatial Audio Generation for Panoramic Videos
Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality
Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision
Danmaku Avatar: Enabling Co-Viewing Experiences in Virtual Reality via Danmaku
Effects of Experiential Priming in Virtual Reality on Flavor Profiles of Real-World Beverages
Keynote Speaker: Immersive Video Reality - Technology, Standard and Application
Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual Reality
A Combined Immersive and Desktop Authoring Tool for Virtual Environments
DC: Research on Augmented Reality
ANIVAE-2025: Workshop Series on Animation in Virtual and Augmented Environments
Effective Cooperative Haptic Interaction over the Internet
Enhancing Seamless Body Movement Learning with Frame-by-Frame VR Presentation
Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars
Color blending in outdoor optical see-through AR: The effect of real-world backgrounds on user interface color
Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination
Field of View Effect on Distance Perception in Virtual Reality
In the Future Metaverse, What Kind of UGC do Users Need?
Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices
The Plausibility Paradox For Scaled-Down Users In Virtual Environments
FakeBand: Virtual Band Music Performance with Balanced Interface for Individual Score/Rhythm Play and Inter-player Expression Coordination
Depth Augmented Omnidirectional Stereo for 6-DoF VR Photography
See what I see: Concepts to improve the social acceptance of HMDs
Studying the Effect of Physical Realism on Time Perception in a HAZMAT VR Simulation
Casting Virtual Shadows Based on Brightness Induction for Optical See-Through Displays
Textured virtual walls achieving interactive frame rates during walkthroughs of complex indoor environments
Remote Assistance with Mixed Reality for Procedural Tasks
Projector-Camera Calibration on Dynamic, Deformable Surfaces
Automatic Generation of Dynamically Relightable Virtual Objects with Consumer-Grade Depth Cameras
Interaction Design for Selection and Manipulation on Immersive Touch Table Display Systems for 3D Geographic Visualization
Optical See-through Scope for Observing the Global Component of a Scene
Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systems
Remember Me: Virtual Reality for Alleviating Grief
Simultaneous Scene-independent Camera Localization and Category-level Object Pose Estimation via Multi-level Feature Fusion
Applications of Interactive Style Transfer to Virtual Gallery
All Shook Up: The Impact of Floor Vibration in Symmetric and Asymmetric Immersive Multi-user VR Gaming Experiences
Early Stage Digital-Physical Twinning to Engage Citizens with City Planning and Design
Short-term Path Prediction for Virtual Open Spaces
Interactive Retrieval of 3D Virtual Shapes using Physical Objects
Real-Time Streaming of Point-Based 3D Video
Remember! VR as a vessel to explore memories
Virtual Reality Technology for Behavioral/Cognitive/Neuropsychological Assessment and Intervention: Applications and Issues
eXtended Reality Vest: A New Approach to Demonstration-Based Learning
A Study of an Operator Assistant for Virtual Space
Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters
Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions
The use of interactive Virtual Prototypes for products specification in the concept design phase
PReWAP: Predictive Redirected Walking Using Artificial Potential Fields
Visual-olfactory immersive environment for product evaluation
Single-pass 3D lens rendering and spatiotemporal "Time Warp" example
Simulating Olfactory Cocktail Party Effect in VR: A Multi-odor Display Approach Based on Attention
Digital Twin as A Mixed Reality Platform for Art Exhibition Curation
Scalable 3D Representation for 3D Video Display in a Large-scale Spac
Social presence with virtual glass
[DC] Situated augmented reality: beyond the egocentric viewpoint
Perception of Head Motion Effect on Emotional Facial Expression in Virtual Reality
Magic Mirror System with Hand-held and Wearable Augmentations
Effects of Immersion and Visual Angle on Brand Placement Effectiveness
IMPReSS: Improved Multi-Touch Progressive Refinement Selection Strategy
Applying Stress Management Techniques in Augmented Reality: Stress Induction and Reduction in Healthcare Providers During Virtual Triage Simulation
Effects of Heart Rate Feedback on an Asymmetric Platform using Augmented Reality and Laptop
The Role of Haptic Feedback in Enhancing Basic Technical Skills Acquisition and Transfer in an Immersive Simulator: A User Study
A Multi-Peer, Low Cost Immersive Communication System for Pandemic Times
Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display
Presentation of virtual liquid by modeling vibration of a Japanese sake bottle
The effects of olfaction on training transfer for an assembly task
TeleAutoHINTS: A Virtual or Augmented Reality (VR/AR) System for Automated Tele-Neurologic Evaluation of Acute Vertigo
Mixed Reality Human Teleoperation
Exploring Input Approximations for Control Panels in Virtual Reality
Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration
[DC] Investigating student's learning processes in a Virtual Reality learning environment by analyzing their interaction behavior
VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications
Visual and tactile information to improve drivers' performance
ClimbAR: Collaborative Augmented Reality for Climbing Applications
1st IEEE VR workshop on Archaeology and Cultural Heritage through XR ARCHERIX
Workshop 1: The Future Standards for Immersive VR
Turn physically curved paths into virtual curved paths
[DC] The Essentials of XR Prototyping for Non-Tech Professionals: Taxonomy and Low-Fidelity Tools to Aid Prototyping Decisions
Engaging Participants during Selection Studies in Virtual Reality
An immersive simulator for improving chemistry learning efficiency
Demonstration of Gaze-Aware Video Streaming Solutions for Mobile VR
"Did you hear that?": Investigating localized spatial audio effects on enhancing immersive and affective user experiences in virtual reality
SpotScents: A Novel Method of Natural Scent Delivery Using Multiple Scent Projectors
Effectiveness of Cloning Techniques for Architectural Virtual Environments
Interaction with virtual object using deformable hand
VGTC Virtual Reality Service Award
Toward Virtual Stress Inoculation Training of Prehospital Healthcare Personnel: A Stress-Inducing Environment Design and Investigation of an Emotional Connection Factor
Can you stand on virtual grounds? A study on postural affordances in virtual reality
Water Flow Measurement Technology Assessing Spatial User Interaction in an Underwater Immersive Virtual Reality Environment
Shape your imagination: iconic gestural-based interaction
Democratic Video Pass-Through for Commercial Virtual Reality Devices
Hybrid Projection For Encoding 360 VR Videos
Multisensory Data Sensualization based on Human Perception
Emotional qualities of VR space
Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality
Creating Virtual AI Beings
Personality differences predict decision-making in an accident situation in virtual driving
Vision Language Model-Based Solution for Obstruction Attack in AR: A Meta Quest 3 Implementation
Photometric display calibration for embedded MR environments
A UMI3D-based Interactions Analytics System for XR Devices and Interaction Techniques
Development of Sensitive Glove Type Wearable Robot System
Single Actor Controlling Multiple Avatars for Social Virtual Realities
Towards an Immersive Guided Virtual Reality Microfabrication Laboratory Training System
NUI-SpatialMarkers: AR Spatial Markers For the Rest of Us
Rapid generation of personalized avatars
A Taxonomy for Guiding XR Prototyping Decisions by the Non-Tech-Savvy
IEEE 8th VR Workshop on Sonic Interactions for Virtual Environments
Voice Conversion System Based on Deep Neural Network Capable of Parallel Computation
Rectangular Mapping-based Foveated Rendering
Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics Laboratories
3D Pano Inpainting: Building a VR Environment from a Single Input Panorama
User centric Requirements for Enhancing XR Use Cases with Machine Learning Capabilities
A Virtual Reality Application for Software Visualization
Please Don't Puke: Early Detection of Severe Motion Sickness in VR
Physiological Data Collection to Detect Emotional State During XR Experiences: A Pilot Study in Military Education
Build Your Own Trigonometric Adventure in Virtual Reality
An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes
A calibration method for optical see-through head-mounted displays with a depth camera
Contextual Bandit Learning-Based Viewport Prediction for 360 Video
Latency Detection and Illusion in a Head-Worn Virtual Environment
[DC] The Application of Digital Twins in Sustainable Urban Planning: From Data Acquisition to 3D Virtualization
A Customized Input Device for Simulating the Detection of Hazardous Materials
Preliminary Environment Mapping for Redirected Walking
Enchanting Your Noodles: A Gustatory Manipulation Interface by Using GAN-based Real-time Food-to-Food Translation
WebXR, CAVEs, and the Balance of XR Platform Agnosticity Versus Performance in Immersive Scientific Visualization
A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibility
Upponurkka: An Inexpensive Immersive Display for Public VR Installations
Human-Centered Fidelity Metrics for Virtual Environment Simulations
A Case Study of Museum Exhibition -Historical Learning in Copan Ruins of Mayan Civilization
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
An Open Platform for Research about Cognitive Load in Virtual Reality
Estimating Gaze From Head and Hand Pose and Scene Images for Open-Ended Exploration in VR Environments
Simulator X: A scalable and concurrent architecture for intelligent realtime interactive systems
Vibro-tactile Feedback for Dial Interaction using an Everyday Object in Augmented Reality
Virtual Human Coherence and Plausibility - Towards a Validated Scale
V-CURRENTS: Virtual Collaborative Underwater Realities for Engagement and Novel Teaching Spaces
Evaluation of tracking robustness in real time panorama acquisition
Toward the Comparison of Different VR Devices for Visualization
Effects of using HMDs on visual fatigue in virtual environments
SecretVR: Differential Privacy Defense Against Membership Inference Privacy Attacks in Virtual Reality
VR Scientific Visualization in the GROTTO
Scaling immersive visualization with COTS VR: the Voxar Labs experience
Smelling screen: Technique to present a virtual odor source at an arbitrary position on a screen
The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated Data
An Ultra-Light and Compact Design and Implementation of Head-Mounted Projective Displays
Echo: A Method to Improve the Task Performance of CVEs
Asymmetric Cross-Reality Collaboration for Urban Sustainability Education
Studying the Mental Effort in Virtual Versus Real Environments
Visualizing Planetary Spectroscopy through Immersive On-Site Rendering
AiRType: An Air-tapping Keyboard for Augmented Reality Environments
Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection
Virtual Reality Training with Passive Haptic Feedback for CryoEM Sample Preparation
Measuring Virtual Object Location with X-Ray Vision at Action Space Distances
Interacting with Distant Objects in Augmented Reality
Archaeological Excavation Simulation for Interaction in Virtual Reality
An Optical Design for Avatar-User Co-axial Viewpoint Telepresence
Multi-perspective collaborative design in persistent networked virtual environments
An EEG-based Experiment on VR Sickness and Postural Instability While Walking in Virtual Environments
Prompting Techniques for Guidance and Action Assistance Using Augmented-Reality Smart-Glasses
Mobile Augmented Reality at the Hollywood Walk of Fame
Volumetric calibration and registration of RGBD-sensors