yusuke1997/dblp-id-title huggingface dataset:
Data in Context: Engaging Audiences with 3D Physical Geo-Visualization
Specialized methods do not always increase efficiency
d.note: revising user interfaces through change tracking, annotations, and alternatives
Prototyping Biotic Games and Interactive Experiments with JavaScript
Practical, appropriate, empirically-validated guidelines for designing educational games
Is It the End? Guidelines for Cinematic Endings in Data Videos
Scenarios in practice
Simple tutors for hard problems: understanding the role of pseudo-tutors
Unspoken Sound: Identifying Trends in Non-Speech Audio Captioning on YouTube
FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming
StableLev: Data-Driven Stability Enhancement for Multi-Particle Acoustic Levitation
A New Audio-Visual Gestural Instrument for Unlocking Creativity
"Trust Us": Mobile Phone Use Patterns Can Predict Individual Trust Propensity
The Interaction Geography Slicer: Designing Exploratory Spatial Data Visualization Tools for Teachers' Reflective Practice
Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks
SeismoSpin: a physical instrument for digital data
"Rewind to the Jiggling Meat Part": Understanding Voice Control of Instructional Videos in Everyday Tasks
Augmented Educators and AI: Shaping the Future of Human-AI Collaboration in Learning
Looking into the Future: Weaving the Threads of Vehicle Automation
PlayWrite: end-user adaptable games to support adolescent mental health
Green tracker: a tool for estimating the energy consumption of software
DragonFly: spatial navigation for lecture videos
Mapping the Margins: Navigating the Ecologies of Domestic Violence Service Provision
24/7 or bust: designing for the challenges of global UCD
Explainable Notes: Examining How to Unlock Meaning in Medical Notes with Interactivity and Artificial Intelligence
Pairing devices for social interactions: a comparative usability evaluation
Classroom Activity for Critical Analysis of News Propagation Online
Designing Exocentric Pedestrian Navigation for AR Head Mounted Displays
I just made love: the system and the subject of experience
Beyond Static Labels: Unpacking Nutrition Comprehension in the Digital Age
SATURNO: A Shadow-Pushing Lamp for Better Focusing and Reading
Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event
Design activism in the HCI classroom
User-centered eService design and redesign
Does it matter if a computer jokes
Input observer: measuring text entry and pointing performance from naturalistic everyday computer use
Supporting Cultures of Making: Technology, Policy, Visions, and Myths
Exploring information with Visage
Autonomy-based rehabilitation design: balancing capability and complexity
Augmenting Couples' Communication with Lifelines : Shared Timelines of Mixed Contextual Information
Hci for community and international development
Designing and Evaluating Intelligent Agents' Interaction Mechanisms for Assisting Human in High-Level Thinking Tasks
Grammex: defining grammars by example
You Know What I'm Saying: Designing Conversational Strategies of AI Agent for Tip of the Tongue Phenomenon
Authoring Animated Web Pages Using "Contact Points"
Human-Centered Explainable AI (HCXAI): Coming of Age
Heuristics for designing enjoyable user interfaces: Lessons from computer games
Amplifying Human Capabilities in Prostate Cancer Diagnosis: An Empirical Study of Current Practices and AI Potentials in Radiology
TimeBOMB: An Interactive Game Station Showcasing the History of Computer Games
Signal Appropriation of Explicit HIV Status Disclosure Fields in Sex-Social Apps used by Gay and Bisexual Men
The SoundsRight CAPTCHA: an improved approach to audio human interaction proofs for blind users
Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze
Transforming Emotional Health: Smartwatches as Catalysts for Emotional Regulation and Self-Awareness
StatWire: Visual Flow-based Statistical Programming
"Put it on the Top, I'll Read it Later": Investigating Users' Desired Display Order for Smartphone Notifications
User Interface Design for the WWW
Breath control of amusement rides
User Perceptions and Experiences of Targeted Ads on Social Media Platforms: Learning from Bangladesh and India
Computer aided conversation for severely physically impaired non-speaking people
Calling while driving: effects of providing remote traffic context
Gaze interaction in the post-WIMP world
Mobile proxemic awareness and control: exploring the design space for interaction with a single appliance
Sketchplore: Sketch and Explore Layout Designs with an Optimiser
Fan-out: measuring human control of multiple robots
Investigating Phishing Threats in the Email Browsing Experience of Visually Impaired Individuals
The long-term evaluation of Fisherman in a partial-attention environment
Small, Soft, Thin, Lightweight and Flexible Tactile Display Enabling to Provide Multiple Mechanical Stimuli
Exploring the Physical and Virtual Audiences in Multiverse for Seamless XR Performance
VoxPL: Programming with the Wisdom of the Crowd
Age Group Differences in World Wide Web Navigation
Investigating Composite Relation with a Data-Physicalized Thing through the Deployment of the WavData Lamp
The benefits of augmenting telephone voice menu navigation with visual browsing and search
Communication Breakdowns Between Families and Alexa
Embracing Gender Diversity: Designing an Adaptive Pleasure Object for a Changing Body
Mediating awareness and communication through digital but physical surrogates
Information Seeking and Evaluation of Online Sexual Health Resources among Late Adolescents
Broken expectations in the digital home
A thesaurus for Canadian iconography (abstract only)
Imagining Sustainable Energy Communities: Design Narratives of Future Digital Technologies, Sites, and Participation
Exploring Potential Contributions of Social Learning to Adaptive Learning Systems
Attitudes Surrounding an Imperfect AI Autograder
nReader: reading news quickly, deeply and vividly
A temporal vocabulary of Design Events for Research through Design
Exploring the Use of Large Language Models for Improving the Awareness of Mindfulness
Evaluating Sustainable Interaction Design of Digital Services: The Case of YouTube
Towards Pleasant Touch: Vibrotactile Grids for Social Touch Interactions
Natural interaction sensitivetable
Exploring Perceptions of Cross-Sectoral Data Sharing with People with Parkinson's
Enabling the Participation of People with Parkinson's and their Caregivers in Co-Inquiry around Collectivist Health Technologies
Sociotechnical AI Governance: Challenges and Opportunities for HCI
Tickertape: awareness in a single line
What is Your Current Mindset?
Towards developing assistive haptic feedback for visually impaired internet users
Interactive generator: a self-powered haptic feedback device
Further Exploring Communal Technology Use in Smart Homes: Social Expectations
Exploratory Visual Analysis of Transcripts for Interaction Analysis in Human-Computer Interaction
Characterizing Twitter Users Who Engage in Adversarial Interactions against Political Candidates
PositionPeak: Stimulating Position Changes During Meetings
Developing IDEAS: supporting children with autism within a participatory design team
RepliPRI: Challenges in Replicating Studies of Online Privacy
CardioAI: A Multimodal AI-based System to Support Symptom Monitoring and Risk Prediction of Cancer Treatment-Induced Cardiotoxicity
Rethinking Notions of 'Giving Voice' in Design
A virtual oval keyboard and a vector input method for pen-based character input
Leveraging curiosity to encourage social interactions in children with Autism Spectrum Disorder: preliminary results using the interactive toy PlusMe
An adaptive & adaptable approach to enhance web graphics accessibility for visually impaired people
The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications
Is 100 Milliseconds Too Fast?
AUFLIP - An Auditory Feedback System Towards Implicit Learning of Advanced Motor Skills
Infrastructuring the Imaginary: How Sea-Level Rise Comes to Matter in the San Francisco Bay Area
"Even When Success Seems Impossible, I Keep Streaming": How Do Chinese Elderly Streamers Interact with Platform Algorithmic (In)visibility
CADament: a gamified multiplayer software tutorial system
Presiding over accidents: system direction of human action
The Reader's Helper: A Personalized Document Reading Environment
"I... caught a person casing my house... and scared him off: " The Use of Security-Focused Smart Home Devices by People with Disabilities
MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game
Designing technology for community appropriation
Optimal UI Item Direction Definition (OUIID) in BiDi Interfaces: Method and Evaluation
E-scooters on the Ground: Lessons for Redesigning Urban Micro-Mobility
Why good engineers (sometimes) create bad interfaces
Exploring and Designing for Memory Impairments in Depression
TelePulse: Enhancing the Teleoperation Experience through Biomechanical Simulation-Based Electrical Muscle Stimulation in Virtual Reality
A usability evaluation method for e-learning: focus on motivation to learn
Fitts' throughput and the speed-accuracy tradeoff
Balancing design tensions: iterative display design to support ad hoc and multidisciplinary medical teamwork
ExtensionSticker: A Proposal for a Striped Pattern Sticker to Extend Touch Interfaces and its Assessment
Spelling mistakes: how well do correctors perform?
Things that hover: interaction with tiny battery-less robots on desktop
Authoring multimedia in the CMIF environment
Real-time 3D Target Inference via Biomechanical Simulation
How to Write CHI Papers, Online Edition
Transfer between menu systems
Migrant Farmworkers' Experiences of Agricultural Technologies: Implications for Worker Sociality and Desired Change
SIGCHI's role in influencing technology policy
Designing for Inclusivity and Accessibility of Mental Health Technologies
Twin Transition or Competing Interests?: Validation of the Artificial Intelligence and Sustainability Perceptions Inventory (AISPI)
Combining social strategies and workload: a new design to reduce the negative effects of task interruptions
Canine-centered interface design: supporting the work of diabetes alert dogs
Researching user interpretation beyond designer intentions
Toward Living Narrative Reviews: An Empirical Study of the Processes and Challenges in Updating Survey Articles in Computing Research
CHI 2011 sustainability community invited SIG: framework & agenda
Simo: Interactions with Distant Displays by Smartphones with Simultaneous Face and World Tracking
Experiential Educational Accessibility Modules
Rethinking Engagement with Online News through Social and Visual Co-Annotation
The People Behind the Robots: How Wizards Wrangle Robots in Public Deployments
Evaluating Accessible Navigation for Blind People in Virtual Environments
BrightBeat: Effortlessly Influencing Breathing for Cultivating Calmness and Focus
The gas pump as information appliance: a design case
Design for creating, uploading and sharing user generated content
A Noticeboard in "Both Worlds" Unsurprising Interfaces Supporting Easy Bi-Cultural Content Publication
PitchPerfect: integrated rehearsal environment for structured presentation preparation
Exploring Renewable Energy Futures through Household Energy Resilience
Navel - a social robot with verbal and nonverbal communication skills
Characterizing Practices, Limitations, and Opportunities Related to Text Information Extraction Workflows: A Human-in-the-loop Perspective
ClearBoard: A Seamless Medium for Shared Drawing and Conversation with Eye Contact
LoveSims: Exploring 'What-If' Scenarios for Relationship Insights and Compatibility
Computational Biology and Language
From the personal to the profound: understanding the blog life cycle
NICU-2-HOME: supporting the transition to home from the neonatal intensive care unit using a mobile application
Helgon: extending the retrieval by reformulation paradigm
Making Ritual Machines: The Mobile Phone as a Networked Material for Research Products
Explaining Viewers' Emotional, Instrumental, and Financial Support Provision for Live Streamers
Sabbath day home automation: "it's like mixing technology and religion"
Coach, Data Analyst, and Protector: Exploring Data Practices of Collegiate Coaching Staff
PULSE: the design and evaluation of an auditory display to provide a social vibe
HCI and Affective Health: Taking stock of a decade of studies and charting future research directions
iSpine: a motion-sensing edutainment system for improving children's spinal health
Designing Word Filter Tools for Creator-led Comment Moderation
Sweet Home: understanding diabetes management via a chinese online community
Unearthing the family gems: design requirements for a digital reminiscing system for older adults
New Frontiers of Human-centered Explainable AI (HCXAI): Participatory Civic AI, Benchmarking LLMs, XAI Hallucinations, and Responsible AI Audits
Improving focus targeting in interactive fisheye views
Deep shot: a framework for migrating tasks across devices using mobile phone cameras
Using language-retrieved pictures to support intercultural brainstorming
pixSmix: visual ambiguity as a means of designing interpersonal connection
WebUI: A Dataset for Enhancing Visual UI Understanding with Web Semantics
The Messaging Kettle: Prototyping Connection over a Distance between Adult Children and Older Parents
Call all game changers: BYOD (bring your own disruption)
Wag Your Tail and Flap Your Ears: The Kinesthetic User Experience of Extending Your Body
How Do People Use a Public Gratitude Platform in the Wild?
Stiff-switch: Finite Stiffness Control Method Using a Thermo-Mechanical Structure and a Low-voltage Pinpoint Heater
A Virtual Window on Media Space
Spoken language interfaces: the OM system
Current issues in web design: building the network economy
The Tyranny of the Everyday in Mobile Video Messaging
More than skin deep: measuring effects of the underlying model on access-control system usability
When Research Becomes All About the Bots: A Case Study on Fraud Prevention and Participant Validation in the Context of Abortion Storytelling
Parallel Web Browsing in Tangible Augmented Reality Environments
Indexicality of language and the art of creating treasures
Evaluating How Desktop Companion Robot Behaviors Influence Work Experience and Robot Perception
Designing Gamified Applications that Make Safe Driving More Engaging
Improved window switching interfaces
Learning to Navigate Health Taboos through Online Safe Spaces
PaNDa-Glove: A Sensory Substitution Glove for Peripheral Neuropathy
Reciprocity, Homophily, and Social Network Effects in Pictorial Communication: A Case Study of Bitmoji Stickers
The design of animated signs as help
MindShift: Leveraging Large Language Models for Mental-States-Based Problematic Smartphone Use Intervention
Observing presenters' use of visual aids to inform the design of classroom presentation software
Pictures and category labels as navigational aids for catalog browsing
EnergyBugs: energy harvesting wearables for children
Wizard of Oz for participatory design: inventing a gestural interface for 3D selection of neural pathway estimates
Exploring Subtle Foot Plantar-based Gestures with Sock-placed Pressure Sensors
Effects of Viewing Multiple Viewpoint Videos on Metacognition of Collaborative Experiences
"Break the Mask Barrier": An AU-based Rehabilitation Training System for Parkinson's Hypomimia
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play
The influence of grids on spatial and content memory
The Village: Infrastructuring Community-based Mentoring to Support Adults Experiencing Poverty
Planning units in text editing behavior
If I Hear You Correctly: Building and Evaluating Interview Chatbots with Active Listening Skills
Mind the Kayak! Informing UX Design of Autonomous Vehicles through Edge Case Testing in the Field
LoOkie - it feels like being there
Increasing the security of gaze-based cued-recall graphical passwords using saliency masks
Circuit in pieces: understanding electricity from electrons to light bulbs
How do experienced information lens users use rules?
Better Understanding of Foot Gestures: An Elicitation Study
Algorithmic Authority: the Ethics, Politics, and Economics of Algorithms that Interpret, Decide, and Manage
Time Affordances: The Time Factor in Diagnostic Usability Heuristics
On the retrospective assessment of users' experiences over time: memory or actuality?
Senior designers: empowering seniors to design enjoyable falls rehabilitation tools
RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer
Rock-paper-fibers: bringing physical affordance to mobile touch devices
Human computer interfaces for autism: assessing the influence of task assignment and output modalities
Bikon: Warm-Hearted Movements
Feedlack detects missing feedback in web applications
Single display privacyware: augmenting public displays with private information
Community Conversational: Supporting and Capturing Political Deliberation in Local Consultation Processes
Wellness informatics: towards a definition and grand challenges
Comparing usage of a large high-resolution display to single or dual desktop displays for daily work
Rethinking the Senses: A Workshop on Multisensory Embodied Experiences and Disability Interactions
The User-Centered Globalization Group at AT&T
Towards a Gender HCI Curriculum
Sensing Interruptibility in the Office: A Field Study on the Use of Biometric and Computer Interaction Sensors
Making Science Simulations Accessible For Students With Vision Impairments
The case of the disappearing Ox: a field study of mobile activity and context logging
GPTCoach: Towards LLM-Based Physical Activity Coaching
Visual Tracking for Multimodal Human Computer Interaction
The Use of Games as Extrinisic Motivation in Education
Who am I, and who are you, and who are we? A Scientometric Analysis of Gender and Geography in HCI
"Can you believe [1: 21]?!": Content and Time-Based Reference Patterns in Video Comments
Interaction design for online video and television
Extended abstract a field computer for animal trackers
"Not Just a Receiver": Understanding Patient Behavior in the Hospital Environment
The vocal chorder: empowering opera singers with a large interactive instrument
Are your participants gaming the system?: screening mechanical turk workers
Apparition: Crowdsourced User Interfaces that Come to Life as You Sketch Them
The role of laboratory experiments in HCI: help, hindrance, or ho-hum?
"It Actually Doesn't Feel Very Mutual: " How Technology Impacts the Values of Mutual Aid Groups in Practice
Toccata: An Activity Centric Orchestration System for Education
MaRginalia: Enabling In-person Lecture Capturing and Note-taking Through Mixed Reality
Rainbowfish: visual feedback on gesture-recognizing surfaces
VibWalk: Mapping Lower-limb Haptic Experiences of Everyday Walking
Love and authentication
Designing in the Dark: Eliciting Self-tracking Dimensions for Understanding Enigmatic Disease
The Persona Party: Using Personas to Design for Learning at Scale
iHIP: Towards a User Centric Individual Human Interaction Proof Framework
Planning and implementing user-centred design
The art of deleting snapshots
A Dynamic AI System for Extending the Capabilities of Blind People
"Voices Help Correlate Signs and Words": Analyzing Deaf and Hard-of-Hearing (DHH) TikTokers' Content, Practices, and Pitfalls
My Data, My Choice, My Insights: Women's Requirements when Collecting, Interpreting and Sharing their Personal Health Data
Origami tessellation display: interaction techniques using origami-based deformable surfaces
Research at the center for HCI design - City University
Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
SENTIŌ: Reconnect with Yourself to Better Connect with Others
DocVoyager: Anticipating User's Information Needs and Guiding Document Reading through Question Answering
Digiti Sonus v2: New Interface for Fingerprint Data Sonification using Hand Motion
"I finally felt I had the tools to control these urges": Empowering Students to Achieve Their Device Use Goals With the Reduce Digital Distraction Workshop
Interactive horizon graphs: improving the compact visualization of multiple time series
Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms
Cultural similarities and differences in user-defined gestures for touchscreen user interfaces
Documenting natural interactions
Concern But No Action: Consumers' Reactions to the Equifax Data Breach
Designing Leaderboards for Gamification: Perceived Differences Based on User Ranking, Application Domain, and Personality Traits
Conversational resources for situated action
Working 9-5?: Professional Differences in Email and Boundary Management Practices
Bringing order to the Web: automatically categorizing search results
HeatWave: thermal imaging for surface user interaction
A Low-Cost Tracking Technique Using Retro-Reflective Marker for Smartphone Based HMD
Building an Ethics-Focused Action Plan: Roles, Process Moves, and Trajectories
HoloFlex: A Flexible Holographic Smartphone with Bend Input
How Do System Administrators Resolve Access-Denied Issues in the Real World?
Testing a novel parking system: on-street reservations
Effects of Virtual Gait Visualization in Walk-in-Place on Body Ownership and Presence
A Case Study of Integrating Fairness Visualization Tools in Machine Learning Education
Giving Form to Temporality: Extending Design Practices and Methodologies for 'Slow' Interaction
STAMPER: Human-machine Integrated Drumming
The changing face of digital science: new practices in scientific collaborations
Build a Smart Sustainable Windhoek: An AR game
Opportunistic Interfaces for Augmented Reality: Transforming Everyday Objects into Tangible 6DoF Interfaces Using Ad hoc UI
Remote Persons Are Closer Than They Appear: Home, Team and a Lockdown
Visible and controllable RFID tags
Governor: Turning Open Government Data Portals into Interactive Databases
Supporting Expressive Procedural Art Creation through Direct Manipulation
Involving the Crowd in Future Museum Experience Design
How Instructional Data Physicalisation Fosters Reflection in Personal Informatics
Faster progress bars: manipulating perceived duration with visual augmentations
Wizard: non-wimp oriented prototyping of direct manipulative behavior
Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality
Knowing You, Seeing Me: Investigating User Preferences in Drone-Human Acknowledgement
Listening to the Wild: Risk and Preparedness in Hiker-Wildlife Conflicts during Outdoor Recreation
Effect of Contact Points Feedback on Two-Thumb Touch Typing in Virtual Reality
From Human-Human Computer Mediated Communication to Human-Automation Collaboration in the Light of Large Civil Aircraft Workplace
Not Just a Preference: Reducing Biased Decision-making on Dating Websites
Individual differences in internet search outcomes and processes
A test-bed for user interface designs
Enhancing Self-Efficacy in Health Self-Examination through Conversational Agent's Encouragement
Moving Transparent Statistics Forward at CHI
Conductive ink based page detection for linking digital and physical pages
FantasyA and SenToy
B#: chord-based correction for multitouch braille input
A qualitative cross-national study of cultural influences on mobile data service design
"Tricky to get your head around": Information Work of People Managing Chronic Kidney Disease in the UK
Dramatic Things: Investigating Value Conflicts in Smart Home through Enactment and Co-speculation
Action Health Self-Efficacy Assessment Tool Development for Online Cancer Support Groups
Edit Wear and Read Wear
EMPiano: Electromyographic Pitch Control on the Piano Keyboard
TriPad: Touch Input in AR on Ordinary Surfaces with Hand Tracking Only
Designing for Emotional Well-being: Integrating Persuasion and Customization into Mental Health Technologies
How knowledge workers use the web
Provocations from #vanlife: Investigating Life and Work in a Community Extensively Using Technology Not Designed for Them