yusuke1997/dblp-id-title huggingface dataset:
Non-parametric feature generation for RF-fingerprinting on ZigBee devices
Face Recognition System Using Ant Colony Optimization-Based Selected Features
Biometrics security and experiments on face recognition algorithms
A comparison of artificial neural network performance: The case of neutron/gamma pulse shape discrimination
Comparing heuristic search methods for finding effective real-time strategy game plans
Optimal defense synthesis for jamming attacks in cognitive radio networks via swarm optimization
MCMC-based human tracking with stereo cameras under frequent interaction and occlusion
Detection of buried objects in FLIR imaging using mathematical morphology and SVM
Assessment of privacy enhancing technologies for biometrics
Canadian artic Sovereignty: Local intervention by flocking UAVs
Passive multitarget tracking using transmitters of opportunity
Accelerating Common Operational Pictures through network consensus
An online shadowed clustering algorithm applied to risk visualization in Territorial Security
Channel estimation in wireless OFDM systems using reservoir computing
Highlights on analyzing one-way traffic using different tools
A Review of Intelligent Systems Software for Autonomous Vehicles
A detailed analysis of the KDD CUP 99 data set
A finger posture change correction method for finger-vein recognition
Automated generation of ham rules for Vietnamese spam filtering
Real-time recognition system of traffic light in urban environment
A multi-objective method for discovery of pathways in protein-protein interaction networks
2011 IEEE Symposium on Computational Intelligence for Security and Defense Applications, CISDA 2011, Paris, France, April 15, 2011
mTRACK - Monitoring time-varying relations in approximately categorised knowledge
Improved autolanding controller for aircraft encountering unknown actuator failures
Robust line extraction based on repeated segment directions on image contours
B-tree based two-dimensional early packet rejection technique against DoS traffic targeting firewall default security rule
Semi-autonomous management of multiple ad-hoc teams of UAVs
Autonomous Visual Self-localization in Completely Unknown Environment using Evolving Fuzzy Rule-based Classifier
Clustering of tracklets for on-line multi-target tracking in networked camera systems
An optimization procedure for enhancing network robustness against cascading failures
Autonomous tracking of vehicle rear lights and detection of brakes and turn signals
Evaluating model drift in machine learning algorithms
Efficient communication for large-scale robust image processing with smart camera devices
Seventh IEEE Symposium on Computational Intelligence for Security and Defense Applications, CISDA 2014, Cau Giay, Vietnam, December 14-17, 2014
An Intelligent Controller for Collaborative Unmanned Air Vehicles
Incremental adaptation of fuzzy ARTMAP neural networks for video-based face classification
Computational Intelligence Support for Smart Queries and Adaptive Data
Online biometric authentication using hand vein patterns
Rigorous sensor resource management: Methodology and evolutionary optimization
Use of Trust Vectors for CyberCraft and the Limits of Usable Data History for Trust Vectors
An investigation on identifying SSL traffic
Control of a mobile agent using only bearing measurements in triangular region
2007 IEEE Symposium on Computational Intelligence in Security and Defense Applications, CISDA 2007, Honolulu, Hawaii, USA, April 1-5, 2007
Course of Action Analysis in a Cultural Landscape Using Influence Nets
Modelling Search and Rescue systems with dynamical networks
Multiple UAV teams for multiple tasks
Detection of stationary network load increase using univariate network aggregate traffic data by dynamic PCA
Optimizing anomaly detector deployment under evolutionary black-box vulnerability testing
A fuzzy-based approach for approximating depth information in RGB-D images
Motivating the inclusion of meteorological indicators in the CTBT feature-space
Computationally Derived Models of Adversary Organizations
Applying chaos theory for runtime Hardware Trojan detection
Cooperation through mediation in multi-robot pursuit games
A Comparison Between Signature and GP-Based IDSs for Link Layer Attacks on WiFi Networks
A Temporal Risk Assessment Framework for Planning A Future Force Structure
Causal cueing system for above ground anomaly detection of explosive hazards using support vector machine localized by K-nearest neighbor
A Template-based Method for Force Group Classification in Situation Assessment
Integrating complementary/contradictory information into fuzzy-based VoI determinations
2009 IEEE Symposium on Computational Intelligence for Security and Defense Applications, CISDA 2009, Ottawa, Canada, July 8-10, 2009
Solving Multicommodity Capacitated Network Design Problems using a Multiobjective Evolutionary Algorithm
Tag-assisted sentence confabulation for intelligent text recognition
Detection of Unknown Computer Worms Activity Based on Computer Behavior using Data Mining
Anomaly Detection for Application Level Network Attacks Using Payload Keywords
An enhanced intelligent forum crawler
ATR Applications in Military Missions
Neural-based iterative approach for iris detection in iris recognition systems
Analysis of communication network surveillance using functional ANOVA model with unequal variances
Investigating application behavior in network traffic traces
Toward Open-Set Text-Independent Speaker Identification in Tactical Communications
Fuzzy-neuro fault-tolerant control schemes for aircraft autolanding under actuator failures
A hybrid framework for enhancing correlation to solve cold-start problem in recommender systems
An efficient LBP-based descriptor for real-time object detection
Dirt road segmentation using color and texture features in color imagery
Next Generation End-To-End Logistics Decision Support Tools. Evolutionary Logistics Planning
A comparison of adaptive matchers for screening of faces in video surveillance
Computation of most threatening radar trajectories areas and corridors based on fast-marching & Level Sets
Toward optimizing static target search path planning
Joint path planning and sensor subset selection for multistatic sensor networks
Malware detection using genetic programming
An optimisation model for airlift load planning: Galahad and the quest for the 'holy grail'
Intrusion detection system using Discrete Fourier Transform
Multisensor-multitarget tracking testbed
Improved Missile Route Planning and Targeting using Game-Based Computational Intelligence
Toward Automating Airspace Management
Combine the clustering algorithm and representation-based algorithm for concurrent classification of test samples
2015 IEEE Symposium on Computational Intelligence for Security and Defense Applications, CISDA 2015, Verona, NY, USA, May 26-28, 2015
On the use of design diversity in fault tolerant and secure systems: A qualitative analysis
Spotting keywords and sensing topic changes in speech
The PSO-Based Adaptive Window for People Tracking
Control of unmanned aerial vehicles for passive detection and tracking of multiple emitters
Iris biometric authentication based on local global graphs: An FPGA implementation
Anomaly detection in gamma ray spectra: A machine learning perspective
Face Recognition using Gaborface-based 2DPCA and (2D) 2 PCA Classification with Ensemble and Multichannel Model
Managing data latency for consensus over dynamic sensor-networks
Spiking-based matrix computation by leveraging memristor crossbar array
A mobile role-based access control system using identity-based encryption with zero knowledge proof
Evolving spiking neural networks: A novel growth algorithm corrects the teacher
Rapid prototyping of high performance fuzzy computing applications using high level GPU programming for maritime operations support
Effects of the cookie cutter function shapes on Monte Carlo simulations of weapon effectiveness
Robust collaborative learning by multi-agents
Adaptive neural flight control system for helicopter
Cloud-based collaborative creation and simulation of courses of action: Creation of a prototype web application using new HTML5 features
Bias phenomenon and analysis of a nonlinear transformation in a mobile passive sensor network
Integrating reasoning with personality effects in simulated operators
Collaborative architecture for distributed intrusion detection system
Framework for automatic signal classification techniques (FACT) for software defined radios
Localization of door handle using a single camera on a door opening mobile manipulator
2012 IEEE Symposium on Computational Intelligence for Security and Defence Applications, CISDA 2012, Ottawa, Canada, July 11-13, 2012
BSB training scheme implementation on memristor-based circuit
Application of voiced-speech variability descriptors to emotion recognition
Models for Story Consistency and Interestingness in Single-Player RPGs
Collaborative and participatory learning: the co_LAB model
The coriolanus online project
Towards Systems Intelligent Approach in Empathic Design
Hand-Held texting is less distracting than texting with the phone in a holder: anyway, don't do it
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2010, Tampere, Finland, October 6-8, 2010
Embodiment in character-based videogames
Digital design considerations in urban nature
Competitive acting: issues on action, interaction and acting in converged media
Towards Pedagogical Conversational Agents as Creativity Drivers in Virtual Worlds
How game design thinking becomes engagement design
Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts
Extended reality in training to operate in hazardous environments - a pilot study for CBRN training in military context
Moodle Moods?: A User Experience Study of a Small Private Online Course for Higher Teacher Education
Perception of Robot Personality Traits Based on its Design and Behavior: Study on QTrobot in Educational Human-Robot Interaction with University Students
Image space: an empirical study of geotagged mobile media content capture and sharing
The benefits of Geo-Tagging and microblogging in m-Learning: a use case
Data sufficient products: speculative design explorations for sustainable digital futures
Towards Trustworthy and Understandable AI: Unraveling Explainability Strategies on Simplifying Algorithms, Appropriate Information Disclosure, and High-level Collaboration
Exploration of user interface mechanisms with affect labeling to enhance online discussion
What Would Margaret Atwood Do? Designing for Ustopia in HCI
Inscrutable Games: How Players Respond to Illegible or Opaque Game Design
Compost Kits: Bridging More-than-Human Theory with Design Practice through Vermicomposting
The 5C categorization of social media tools
UbiLibrary: Situated Large Public Display as Interactive Interface to Library Services
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement
Extended or exhausted: how console DLC keeps the player on the rail
A metric for automatically flagging problem levels in games from prototype walkthrough data
Blogging in higher education programming lectures: an empirical study
Engaging the General Public in Speculation on Human-Building Interaction Futures at a Pop-up Event: A Design Fiction Approach
The role of stimuli in game idea generation
User experience of stereo and spatial audio in 360° live music videos
Not Just Bleeders - Understanding Dissatisfied Users of Menstrual Tracking Applications
On Futuring Body Perception Transformation Technologies: Roles, Goals and Values
Science problem solving learning through mobile gaming
ecoAIware: Exploring Public Awareness of Generative AI's Environmental Footprint Through Participatory Data Physicalizations
Researchers' Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI)
Exploring the Design of Companions in Video Games
Interaction between abstract agents: increasing the readability of causal events with animation principles
A simple multi-player video game framework for experimenting and teaching cultural understanding
From playground to salon: challenges in designing a system for online public debate
Just because you're paranoid, doesn't mean they aren't after you - Meaningful distrust and game design patterns- a study of 4 games
Beyond the Blueprint: Exploring Virtual Reality and Speculative Design in Architectural Pedagogy
Feminist Food Futures: Speculative Utopias for Technology-Supported Nutrition Care
Understanding smart device tabletop games
Listening to the Future: Using Participatory Sound Fiction to Engage Young People in Urban Design
B2C business models for museum and cultural travel mixed reality solutions
Beyond skill-based rating systems: analyzing and evaluating player performance
Personalized Gamification: A Model for Play Data Profiling
A Framework for Mobile User Experiences in Theme Parks
Designing Accessible Digital Services for the Future Public Transportation: Towards Lighter Testbed (LiTe)
Tutkimusparvi: the open research swarm in Finland
PAUSE: exploring mindful touch interaction on smartphones
The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect
A Primer on Data-Driven Gamification Design
Identifying user values for an activating game for children
Psychedelic VR Experience: An Exploratory Study on Cosmic Flow
Augmented Reality's Role in Strengthening Human-Nature Connections: A Systematic Review
HCI and Digital Twins - A Critical Look: A Literature Review
Defining playability of games: functionality, usability, and gameplay
Reading Ron Right: : Speculative Toy Fiction, Friendship and Design of Future IoToys
Giving good 'face': playful performances of self in Facebook
Enhancing the experience of public transport users with urban screens and mobile applications
The Creativity of Text-to-Image Generation
Hands-On Workshop on Tabletop Role-Playing for Inclusive Design: Imagining Sustainable Futures for 'Older Adults'
VIRUS: video information retrieval using subtitles
Design of an audio-based mobile journey planner application
A Foundation for Mobile User Experience in Theme Parks
A Theoretical Perspective on the Inner Workings of Gamification in the Workplace
Inclusive VR gaming with older adults: Accessibility of entertainment and educational VR games
More-than-Human-Data Interaction: Bridging Novel Design Research Approaches to Materialise and Foreground Data Sustainability
Value co-creation in health care: insights into the transformation from value creation to value co-creation through digitization
Proceedings of the 27th International Academic Mindtrek Conference, Mindtrek 2024, Tampere, Finland, October 8-11, 2024
Children and intuitiveness of interaction: a study on gesture-based interaction with augmented reality
Toward Efficient Academia-Industry Collaboration: A Case Study of Joint VR System Development
Playable (research) concepts workshop: translating your topics into tiny games
MixedNotes: a digital tool to prepare physical notes for affinity diagramming
Workshop on the internet of toys: character toys with digital dimensions and connections
25th International Academic Mindtrek conference, Academic Mindtrek 2022, Tampere, Finland, November 16-18, 2022
Emotional user experience and feeling of control
Enhancing grocery shopping experiences
When a video game transforms to mobile phone controlled team experience
Implications of Audio and Narration in the User Experience Design of Virtual Reality
Mindtrek '21: Academic Mindtrek 2021, Virtual EVent / Tampere, Finland, June 1-3, 2021
'Gamification was not the problem': A case study exploring factors affect teachers approvement of gamification
Non-functional requirements that influence gaming experience: a survey on gamers satisfaction factors
Barefoot Tactile Virtual Autumn Forest Experience
Life story: constructing a memoir writing service
Behavioural and technical factors of influence on purchase behaviour of mobile consumers
ESFY: A Gamified Digital Phenotyping System for Self-Monitoring of Psychological Distress
A Visual Review of Computational Fashion Wearables: Design Directions through Sketching
The role of weak ties in enhancing knowledge work
Comparing the effectiveness of electronic diary and UX curve methods in multi-component product study
Bridging the uncanny: an impossible traverse?
Demographic differences in accumulated types of capital in massively multiplayer online role-playing games
Beyond open access: the changing culture of producing and disseminating scientific knowledge
Designing Socially-Aware Video Exploration Interfaces: A Case Study Using School Concert Assets
Productification for collaborative semantic modeling
AI as a Citizen: Eliciting Smart City Future Stories through Human-AI Collaborative Fiction Writing
Interactive dome experiences: designing astrosurf
Analysis of Players Transfers in Esports. The Case of Dota 2
Exploring motivational aspects and user experience of mobile mathematics learning service in south africa
Finding sustainability indicators for information system assessment
Employee-developed ways to enhance information ergonomics
Challenges in Heterogeneous Web Data Analytics - Case Finnish Growth Companies in Social Media
Playbour Camps and Virtual Sweatshops
Conceptualizing engagement in the mobile context: a systematic literature review
Beyond Five Senses: Non-Sensory Output in Brain-Computer Interface (BCI) Research
The Deep Body: Exploring users' insides through design fiction
Visualizing co-authorship networks for actionable insights: action design research experiment
Issues on user acceptance and experience in smart interoperability environments
The Effects of Graphical Fidelity on Player Experience
Development of the media art contents authoring tool using eclipse-based GMF technique
Towards a scenario of virtual mental health environments for school-aged children
A Tutorial of Ten User Experience Heuristics
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices
Body-touching: an embodied interaction technique for health information systems in developing regions
Exploring Perceptions of Robot Facial Expressions in Service Interactions
Toxic communication during streams on Twitch.tv. The case of Dota 2
Exploring Video Game Design and Player Retention- a Longitudinal Case Study
Synesthetic video: hearing colors, seeing sounds
Mobile communication, gamification and ludification
Online Survey on Novel Designs for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
In and out domains: Playful principles to in-form urban solutions; a dialogue between architects and game scholars
Endlessly Patient, Never Judgmental, or Flexibly Opinionated: Imagining a Future of Meaningful Conversations With Technology
Finding and expressing news from structured data
A mobile client implementation for extensible network virtual worlds
Social human-robot interaction in the wild: a workshop proposal for academic mindtrek 2020
Casual game design values
Personalized social networking: an applied scenario in a portable personality environment
WorldBuilding and Mandala as a Tool for Co-Speculating on the Healthcare Domain in 2050
Systematic Literature Review on User Logging in Virtual Reality
The challenges of intellectual property for users of social networking sites: a case study of Ravelry
The emergence of industry of playful hybrids: developer's perspective
The design and evaluation of a pervasive engagement game in a city neighborhood
Concerns over students role as test users in virtual environments
User participation in co-creative services: developing virtual and augmented reality tools for do-it-yourself home design
A 3 TV: anytime, anywhere and by anyone TV
Let's speculate on generative AI's stories about people with disabilities and chronic conditions
Sociotechnical Imaginaries of Digitally Altered Minds in 2050: Functions, Citizens, and Societal Tensions
Space invaders 360: an interactive multiplayer gaming installation that makes you move
The Role Sound Plays in Games: : A Thematic Literature Study on Immersion, Inclusivity and Accessibility in Game Sound Research
Preconceptions towards gamifying work: A thematic analysis of responses of a maritime logistics organization
Social network sites and relationship marketing communications: challenges for UK football clubs
Best practices for capturing context in user experience studies in the wild
MoViE: Mobile Video Experience
Replicating a study of collaborative use of mobile phones for photo sharing in a different cultural context
Transferring scents over a communication network
Exploring aesthetical gameplay design patterns: camaraderie in four games
Smart Handbag for Remembering Keys
Design and Evaluation of Gravity's Grip: A VR-based Educational Tool Designed for Novice Users
A Musical Classification and Interpretation of Abstract Art
Open source hardware through volunteer community: a case study of eCars - now!
Co-curator: designing for mobile ideation in groups
Football Games as Proxsituated Visualizations in eXtended Reality
Agroecology as a Practice of Care supported by Blockchain and DAOs -The speculative case of Murcia's Mar Menor Lagoon
Letting the students create and the teacher play: expanding the roles in serious gaming
New era of business analytics: making sense of business ecosystems
The development of ambient TV in 2016
Emergence and playfulness in social games
Users as sensors: creating shared experiences in co-creational spaces by collective heart rate
The funcanny valley: a study of positive emotional reactions to strangeness
Raising Accessibility Awareness: Designing Accessibility Testbed for Education and Public Use
Social media use and potential in business-to-business companies' innovation
Exploring Socio-Technical Dependencies in Open Source Software Projects: Towards an Automated Data-driven Approach
From sketches and user evaluations to 3D models
Augmenting the Performer-Audience Live Participation in Professional Event Productions
Analyzing spatial user behavior in computer games using geographic information systems
Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" Setting
The evolving role of expectations in long-term user experience
Paximadaki, the game: creating an advergame for promoting traditional food products
Interactive visual music education software for children
Towards Data-Driven Generation of Visualizations for Automatically Generated News Articles
Management anti-patterns in IT innovation projects
Measuring the effect of "bottom-up" gamification in a microtask setting
Fusion mobile: a case study on designing a social networking system with communities
Designing for young people's ICT use
Session details: Human Computer Interaction I
AI for all: defining the what, why, and how of inclusive AI
Exploring Consumer Adoption of Mobile Payments in China
Storifying a Serious Mobile Game: Exploring Players' Perception of Storification Features, Narrative Engagement, and Behavioral Intentions
Understanding social needs and motivations to share data in online sports communities
Big data visualization as an auxiliary tool in designing a distribution network of a company
Life-cycle of the games industry: the specificities of creative industries
"I'd love a microchip in my brain because there would be no homework." - School Children Reimagine the Future of Education with Emerging Technologies
Exploring the experiences concerning leadership communication in online gaming groups
Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design Approach
Depth cues in augmented reality for training of robot-assisted minimally invasive surgery
Developing client-side mashups: experiences, guidelines and the road ahead
Blueprints of Tomorrow: Co-Designing Speculative Urban Futures
Web tool for traffic engineers: direct manipulation and visualization of vehicular traffic using Google maps
Experiences of Wiki use in Finnish companies
Exploring interest-based personalization in mobile advertising
Workshop: game design for social networks