yusuke1997/dblp-id-title huggingface dataset:
Customised eTextbooks - A Stakeholder Perspective
Improving the Quiz - Student Preparation and Confidence as Feedback Metrics
Adaptive E-Learning Technologies for Sustained Learning Motivation in Engineering Science - Acquisition of Motivation through Self-Reports and Wearable Technology
A Language Course for Immigrant Students - A Proposal to Break Cultural and Literacy Barriers through ICTs and Design
Programmers Aren't Obsolete yet: A Syllabus for Teaching CS Students to Responsibly Use Large Language Models for Code Generation
Dynamic Reading Comprehension Visualization in Digital Course Texts
An Adaptive Learning System based on Tracking
Graphs and Key Players in an Educational Social Network
A-Learning: A Computerized Adaptive Learning Expert System
Investigation and Evaulation of a Virtual Reality Vocational Training System for General Lathe
From Theory to Training: Exploring Teachers' Attitudes Towards Artificial Intelligence in Education
First Step Towards Enhancement of Searching Within Medical Curriculum in Czech Language using Morphological Analysis
Effects of Information Granularity on Health Education: An Artificial Intelligence-Based Situational R-Map Analysis
Specification of Observation Needs in an Instructional Design Context - A Model-Driven Engineering Approach
Practical Education of Control Engineering - Using Open OS, Free Software and Actual Plant
Blockchain Solutions for Scalable and Sustainable Education: Enhancing Credentialing and Resource Management
A Possible Ubiquitous Way of Learning within a Fab Lab - The Combination of Blended Learning and Implementation-oriented Learning
Shorter Texts, Less Scrolling, More Visual Support for Younger Learners: Low-Threshold GDPR Conform Registration Form with Double Opt-In for the Learning Management System Moodle
Easy Prototyping of Multimedia Interactive Educational Tools for Language Learning based on Block Programming
CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009 - Volume 2
The Need for Special Games for Gamers with Special Needs
Progress Monitoring in Primary Education using Levumi: A Case Study
Improving Accessibility in Virtual Learning Environments and Educational Resources: A Practical Case and Future Challenges
Competence Assessment Framework for Project Management Learners and Practitioners
AI Ethics in Education: Confronting the Rise of "Erudite Illiterates"
MSL_AR Toolkit: AR with Interactive Feature for Next Generation Education
Collaborative Transdisciplinary Educational Approaches in AI
Proceedings of the 14th International Conference on Computer Supported Education, CSEDU 2022, Online Streaming, April 22-24, 2022, Volume 2
Understanding the Correlation between Teacher and Student Behavior in the Classroom and Its Consequent Academic Performance
An Automated Environment for Teaching Programming Logic on Distance Learning IT Courses
Maximizing Library Presence While Minimizing Online Maintenance
Towards an Online Incremental Approach to Predict Students Performance
Adaptive Blended Learning Platform based on the 4Cs Architecture
Observations on Plagiarism in Programming Courses
Unlocking Serendipitous Learning by Means of Social Semantic Web
Automatic Formative Assessment Strategies for the Adaptive Teaching of Mathematics
Integrated STEM in Elementary Grades Using Distributed Agent-based Computation
Problem-Based Multiple Response Exams for Students with and Without Learning Difficulties
The Acceptance of VLEs (Virtual Learning Environments) by Primary School Teachers
Vocabulary Mashup using Online Resources and Games for Vocabulary Training at School
New Frontiers in Computer Supported Education
Explore Through the Past: Gesture-Based Mobile Game for Children Observing Geological Layer Exhibit at History Museum
An Interactive Mobile Learning Tool for Large Class-room Teaching and Assessment
Training Telemedicine Robots: A Path Planning Optimization Method for Educational and Medical Application
Automatic Evaluation of Students' Learning Experience Based on Their Freely-Written Comments
Researching Student Perceptions of and Experiences with Alternative Learning Technologies - Replacing Traditional Tutorials with i>clicker Tutorials and Online Tutorials
Using Learning Analytics within an e-Assessment Platform for a TransFormative Evaluation in Bilingual Contexts
Implementation and Utilisation of the Didactic AlgoPoint Application to Facilitate Teacher-Student Group Collaboration
Studying Programming Students Motivation using Association Rules
A Personalized Reading Coach using Wearable EEG Sensors - A Pilot Study of Brainwave Learning Analytics
Novice Learner Experiences in Software Development: A Study of Freshman Undergraduates
Seamless Integration of Knowledge Management and Professional Learning in PRiME
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations
Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired
Designing a Virtual Laboratory for a Relational Database MOOC
Application of Minecraft: Education in Mathematics and CMIT Classes, Examples and Practices
Overcoming Barriers for OER Adoption in Higher Education Application to Computer Science Curricula
Business Student Collaborative Work Supported by Moodle Wiki
Using Moodle to Help Students Complete the Thesis Component of the Sociology of Education Program
Co-evolution of Human Capabilities and Intelligent Technologies
Proceedings of the 15th International Conference on Computer Supported Education, CSEDU 2023, Prague, Czech Republic, April 21-23, 2023, Volume 1
Model Mediated University Course in Engineering
Education Support Structure for Teaching Multimodal Programming in the Cyber-physical Space
Towards a Blended Learning Approach to Teach a Theoretical Computer Science Module
Practices, Challenges, and Training Needs of Faculty in Terms of Generative AI
Development of the Prop Chart, a New Visual Model to Evaluate the Effectiveness of Training with Computerised Manikins
Understanding the Lecturers' Perception About a Programming Learning Prototype
LARES-lab: A Thermo-vacuum Facility for Research and E-learning - Tests of LARES Satellite Components and Small Payloads for E-Learning
Designing Instructional Animation for Psychomotor Learning - A Conceptual Framework
Beyond Functionality: Automating Algorithm Design Evaluation in Introductory Programming Courses
More - Mobile Referencing System for Printed Media
Teaching & Learning System for Diagnostic Imaging - Phase I: X-Ray Image Analysis & Retrieval
Tutoring and Assessment Through Games and Emotions
Focusing the Diagnosis for Student Modelling on an Instructional Design
Designing Collaborative Multiplayer Serious Games for Collaborative Learning - Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams
Using Fine Grained Programming Error Data to Enhance CS1 Pedagogy
An Exercise in Reverse Engineering for Safety-Critical Systems: An Experience for the Classroom
Enhance E-Learning through Data Mining for Personalized Intervention
Possible Application Scenarios for a German National Education Platform
Business Intelligence - Implantation on Federal Institute of Triângulo Mineiro (IFTM) System
Project Management Learning in a Collaborative Distant Learning Context - An Actual On-going Experience
Start@unito: Open Online Courses for Improving Access and for Enhancing Success in Higher Education
PHYAR: Introducing a Mixed/Augmented Reality Platform for Physics Concepts
AI-Enabled Art Education: Unleashing Creative Potential and Exploring Co-Creation Frontiers
Teaching Students to Learn
Creative Writing Web Site 3.0 for 3rd Year General Education Students
Reflections on Teaching Electrical and Computer Engineering Courses at the Bachelor Level
The Virtual Design Workshop - An Online Adaptive Resource for Teaching Design in Engineering
Design and Management of an Objective Structured Clinical Examination using the SIMUportfolio Platform
Full-Body Interaction-based Learning Support to Enhance Immersion in Zoos - Evaluating an Electrodermal Activity Response Support System
The Implications of Trust on Moderating Learner's Online Interactions - A Socio-technical Model of Trust
Hierarchical Construction of Teaching Faculty in Computer Organization and Design
Investigating Self-Regulated Learning in the Workplace
Detection of Submitters Suspected of Pretending to be Someone Else to Manipulate Communications in a Community Site
Working Towards a Comprehensive Instructional Framework for CSCL Support
International eLearning - Innovation in Practice
Shifting from Traditional to Alternative Assessment Methods in Higher Education: A Case Study of Norwegian and Italian Universities
Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo
Design and Validation of an Emerging Educational Technologies Acceptance and Integration Questionnaire for Teachers
MYFORSCRUM: A New Digital Tool for Implementing Forscrum in Educational / Training Contexts
Improving NLP Model Performance on Small Educational Data Sets Using Self-Augmentation
The Transformation Challenge of IT Education and Training in Higher Education and Industry
Assessment of Learner's Algorithms
Exploring Healthcare Virtual Simulation Modality Preferences an Interprofessional Learning Experience
PACIE Methodology Applied in Virtual Learning Environments to Support Learner Academic Performance
The Perceived Learning Behaviors and Assessment Techniques of First-Year Students in Computer Science: An Empirical Study
Unplugged Memory: A Report of an Unplugged Activity in High School Education with a Technical Specialization in Brazil
Methods and Tools for Centres of Integrated Teaching Excellence Providing Training in Complementary Fields
The Learning Design in Education Today - Putting Pedagogical Content Knowledge into Practice
A Novel Tutor-guided Platform for Interactive Augmented Reality Learning
Supporting Technology-enhanced Teaching Practices for Health Academics
Get Together - A Case of ERP Implementation and its Transfer to Class
Quizzes and Eggs: Exploring the Impact of Course Design Elements on Students' Engagement
Collaborative Synchronous Hybrid Learning Environments: Opportunities and Audio/Acoustic Quality Challenges
Teachers' Viewpoint on Online Courses
Instrumentation of Learning Situation using Automated Speech Transcription: A Prototyping Approach
Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses in Multimodal Immersive Learning Environments
Supporting the Autonomous Learning Process with SIENA
A Model-driven and External Approach for Learning Design upon Learning Management Systems
The Design and Implementation of a Cryptographic Education Tool
Dynamic Group Formation in Mobile Computer Supported Collaborative Learning Environment
Tracesheets - Spreadsheets of Program Executions as a Common Ground between Learners and Instructors
A Visual Methodology for the Design of Course Contents - A Case Study in Communications Software
A Novel Learner Self-assessment Approach - Application to Pratical Works
A Flow Measurement Instrument to Test the Students' Motivation in a Computer Science Course
Measuring the Learning Progress in a "Learning by Authoring" Semantic Web Services based Ecosystem
Structuring Collaboration Scripts - Optimizing Online Group Work on Classroom Dilemmas in Teacher Education
The Teacher as a Facilitator for Learning - Flipped Classroom in a Master s Course on Artificial Intelligence
Design of Interactive STACK Exercises Using JSXGraph for Online Course: Exploring Strategies for Supporting Students with Mathematical Challenges
Teacher Education at a Crossroads: Computer Science and Digital Education in a Blended Curriculum
Effects of Adaptive Educational Games on Adults' Computational Thinking
COVID-19 Impact on the Laboratory Practices of the Automation Subjects at the University of La Laguna
How and When Presenting a Concept Map for Learning and an Accurate Self-evaluation?
The Educational Potential of Technologies for Older People - Reflections on the Well-being
Enhancing Computational Thinking Skills using Robots and Digital Storytelling
Implementing Learning Analytics
Learning Behaviour Mining based on Social Network Analysis
Students Online Interaction in a Blended Learning Environment - A Case Study of the First Experience in using an LMS
Supporting Decision-making Activities in Multi-Surface Learning Environments
Exploring the Educational Capabilities of Social Media in High Schools
A Triangulated Model to Assess Adoption of Virtual Learning Environments in Primary Schools
CSEDU 2012 - Proceedings of the 4th International Conference on Computer Supported Education, Volume 2, Porto, Portugal, 16-18 April, 2012
BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment
A Conceptual Model of Blended Learning in the Context of Digital Teaching and Learning Transformation
Using Student Feedback to Improve Teaching - A Reflection
CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010 - Volume 2
Open Publication System: Evaluating Users Qualification and Reputation
Teaching Business Information Systems in 2020s: Pitfalls, Challenges and Some Methodological Ideas for Testing
Visualizing Environments of Modern Scripting Languages
Work-From-Anywhere Skills: Aligning Supply and Demand Starting from High Schools
On-Your Marks, Ready? Exploring the User Experience of a VR Application for Runners with Cognitive-Behavioral Influences
Rapid Competence Development in Serious Games - Using Case-based Reasoning and Threshold Concepts
Developing an Online Authoring Tool to Support Teachers in Designing 21st Century Design Based Education in Primary School
Adaptive Assessment based on Decision Trees and Decision Rules
Sustainable Development Goals in Computer Engineering: A Curriculum Integration
Virtual Reality and Virtual Lab-Based Technology-Enhanced Learning in Primary School Physics
Stability and Sensitivity of Learning Analytics based Prediction Models
Learning Analytics as a Metacognitive Tool
Exploring the Role of Sound Design in Serious Games: Impact on User Experience and Learning Outcomes
Quality Policies Conformed with ABET in a Spanish Engineering School
Simulation Electromagnetic Waves Web as Innovative Methodology to Improve the Quality of Electronic and Computer Engineering Formation
A Web Platform to Foster and Assess Tonal Harmony Awareness
Sparking Employees' Interest in Six Sigma - Transferring a Paper-based Simulation to a Workflow Management Application
A Scenario for Portfolio-based Accreditation of Teachers' Competences in Estonian Context
A Virtual Environment to Support Classroom Face-to-Face Teaching of Engineering Courses
Using Activity Theory in Developing Instructial Tools for Project Management Studies
Spreadsheets for Language Learning - Creative Ideas for Informatics and Foreign Language Lessons
Prospects for the Development of E-learning Technologies
Creation of a Teacher Support System for Technology-Enhanced Accelerated Learning of Math in Schools
A Learning Analytics Dashboard to Analyse Learning Activities in Interpreter Training Courses
Moroccan Higher Education at Confinement and Post Confinement Period: Review on the Experience
Student's Perspectives Concerning the Use of Social Media as Communication and Educational Tools in a Tertiary Environment
The Evaluation of an e-Learning Web-based Platform
Is the Scratch Programming Environment Ideal for all? Enhancements to the Scratch IDE to Make it Easier to Use and More Useful for Students and Teachers
Learning Analytics Metamodel: Assessing the Benefits of the Publishing Chain's Approach
Merits Training System - Using Virtual Worlds for Simulation-based Training
LeMo - Studying Chemical Molecular Structures through Gaming
Investigating Flavors of RAG for Applications in College Chatbots
Automatized Memory Techniques for Vocabulary Acquisition in a Second Language
The Children's Congress: Creative Computational Thinking to Promote Gifted Pupils
Which Approach Best Predicts Dropouts in Higher Education?
Eduportfolio: Complex Platform for Curriculum Management and Mapping
EduBridge Social - Bridging Social Networks and Learning Management Systems
Use of Mobile Collaborative Tools for the Assessment of Out-of-Classroom Courses in Higher Education - Cloud Technologies Applied to the Monitoring of the Practicum
Preference for Multiple Choice and Constructed Response Exams for Engineering Students with and without Learning Difficulties
Cybertrust in e-Learning Environment based on Network Time Synchronization
Final Year Project Management Process
Intention-based Corrective Feedback Generation using Context-aware Model
Bridging the Computer Science Teacher Shortage with a Digital Learning Platform
Mobile Applications as a Means for the Diagnostics and Speech Development in Children with Speech Disturbances and as a Resource for Alternative Communication
A Pedagogical-based Learning Object System to Support Self-regulated Learning
Towards a Development of Automated Feedback and Diagnostic Assessment System in Support of Literacy Teaching and Learning
Integrating Serious Games in Education: Advancing Inclusive Design
Flexibility on Learning Process
EvscApp: Evaluating the Pedagogical Relevance of Educational Escape Games for Computer Science
Design of a Social Media Simulator as a Serious Game for a Media Literacy Course in Japan
Requirements for Educational Support Tools in Virtual Worlds
Apply an Integrated Responsible AI Framework to Sustain the Assessment of Learning Effectiveness
Leveraging Web Components for Authoring Interactive Mathematics
A Theoretical Accessible Approach for Collaborative Learning in Mobile Devices
STSIM: Semantic-web Based Tool to Student Instruction Monitoring
Adaptivity in 3D Virtual Environments for Multi-users and Its Application in Adult Basic Education
Training in Profiling, Negotiation and Crisis Management - Using an Immersive and Adaptive Environment
High-Fidelity Simulation Pre-Briefing with Digital Quizzes: Using INACSL Standards for Improving Effectiveness
Investigating Initiatives to Promote the Advancement of Education 4.0: A Systematic Mapping Study
Emerging Technologies Acceptance Within the Romanian Educational System: A Case Study Using the UTAUT Model
Towards Automatic Construction of Adaptable Courseware Storyboards
Authoring Storyline-based Adaptive 3D Virtual Learning Environments
Character-eyes - Story-driven Inquiry from a Character's Viewpoint
Toward Automated UML Diagram Assessment: Comparing LLM-Generated Scores with Teaching Assistants
Available Soon
Using Technology to Create Meaningful, Relevant Learning Experiences
On Few-Shot Prompting for Controllable Question-Answer Generation in Narrative Comprehension
"Smoking Does Not Make You Happy" - Unlearning Smoking Habits Through Mobile Applications on Android OS
The ELFE System - Verifying Mathematical Proofs of Undergraduate Students
Overcoming Cultural Distance in Social OER Environments
Learning Digital Skils for Elderly People by using Touch Screen Technology and Learning Games: A Case Study
Characterizing Social Interactions in Online Social Networks: The Case of University Students
Reinventing the University in the XXI Century - The Internet and the "New Buildings of the University"
Evaluating an e-Learning Experience Oriented towards Accessible Instruction
An Adaptive Learning Environment for Industry 4.0 Competencies Based on a Learning Factory and Its Immersive Digital Twin
Training School Activities to Promote a Conscious Use of Social Media and Human Development According to the Ecological Systems Theory
Graphical Simulation of Numerical Algorithms - An Aproach based on Code Instrumentation and Java Technologies
Songs in Music Education: Design and Early Experimentation of a Web Tool for the Recognition of Harmonic Changes
What Should We Add to Syntax-oriented Generation of Random Expressions to Meet Pedagogical Needs?
Teaching Risk with Virtual Worlds - Experience and Lessons Learnd in Second Life and Other Virtual Worlds
Bridging Skills and Scenarios: Initial Steps Towards Using Faded Worked Examples as Personalized Exercises in Vocational Education
Learner-oriented Approach for Enterprise Systems in Higher Education using Tel-based Concepts - Research Positioning Paper
Population Growth Modelling Simulations: Do They Affect the Scientific Reasoning Abilities of Students?
EDApplets: A Web Tool for Teaching Data Structures and Algorithmic Techniques
E-Learning Tools for Education and Training in Diagnostics and Machine Condition Monitoring
The Creative Process in the Development of Computational Thinking in Higher Education
Smart MOOC - Social Computing for Learning and Knowledge Sharing
Envisioning an Advanced ICT-supported Build-up of Manufacturing Skills for the Factories of the Future
Overview of Math Lessons Authoring System (MLAS)
An Authoring Tool for Developing Highly Interactive Digital Books - The IntBooks Platform
An Adaptive Web Tool for Self-assessment using Lightweight User Profiles
The Impact of Proper Use of Learning System on Students' Performance - Case Study of Using MyMathLab
Feedback on a Self-education Module for AutoCAD: Development of a Self-education Module for Civil Engineering
Harmosphere VR: Enhancing Harmonic Learning in Music Schools Through Virtual Reality
The Tonnetz Environment: A Web Platform for Computer-aided "Mathemusical" Learning and Research
From Learning 1.0 to Learning 2.0 - Key Concepts and Enablers
Teaching Global Software Engineering and International Project Management - Experiences and Lessons Learned from Four Academic Projects
Facilitating Learning with Web Conferencing - Recommendations based on Learners' Experiences
Virtual Reality as a Tool for Promoting Diversity, Equity, and Inclusion Within the Higher Education Landscape
Programming in Year 4: An Analysis of the Design Research Process
Interval Type-2 Fuzzy Logic Systems for Evaluating Students' Academic Performance
Computer Support for a Cross-discipline Research Consortium
Getting it Fast - An Information Systems Oriented Semantic Web Curriculum
Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction
Distance Learning Courses Reviewed - What Can We See?
Influence of Students' Choice of Examination Format on Examination Results
On Unraveling Student Resilience and Academic Performance in Higher Education
Challenges of Supervising Student Projects in Collaboration with Authentic Clients
Fostering Computational Thinking in Undergraduated Music Conservatory Students
The Impact of Technology-enabled Active Learning on Student Performance, Gender and Achievement Level
An Intelligent Assistant to Support Students and to Prevent them from Dropout
Co-Creational Drone Simulator for STEM Pedagogy: A Flipped Classroom Approach to Develop Engineering and Social Competence in Early Childhood Education
An Exercise Assistant for Practical Networking Courses
Digital Technology and Higher Education - Delivering Benefits for Student Education
Meeting the Demands of the 21st Learner - Delivering Elementary Science and Math Methods Courses Online an Auto-ethnographic Approach
Multicultural Exchange & New Media - Global Education Solution for Children
Mining Students' Comments to Build an Automated Feedback System
It Takes Two to Tango...Artificial Intelligence in Education and Learning Analytics for Scaling Up Exploratory Learning
CG Teaching Material for the Electronic Laboratory Textbook - Esterification of Acetic Acid and Ethanol
Enhancing the Quality and Student Attitude on Capstone Projects Through Activity-Based Learning and Reduced Social Loafing
How to Teach Humans (with Machines)
Visualization in Education - Support for the Cognitive Processes in Understanding and Learning
A Discussion on Effective Implementation and Prototyping of Voice User Interfaces for Learning Activities on Moodle
A Process Using Ontology to Automate the Operationalization of Pattern-Based Learning Scenarios
A Model-Driven Engineering Process to Support the Adaptive Generation of Learning Game Scenarios