yusuke1997/dblp-id-title huggingface dataset:
Flipping introductory engineering design courses: Evaluating their effectiveness
Use of a Physical Water Pipe Network Competition in Applied Civil Engineering Students' Learning
Sustainable PV-powered FPGA-controlled high brightness LED illumination systems
Exploration of the Variables That Define the Academic Success of Undergraduate Students in the First Course of Mathematics
Teaching conceptual modelling: The OMiLAB best practice
Retrieving Engineering Students' Prior Knowledge Through Adaptive Learning Platform
Combining CDIO and Challenge-Based Methodologies to Enhance and Complement Curricula in Industrial Engineering: A Case Study Combining Acoustics and AI
Payload development and launch of a stratosphere balloon mission
Analysis of program outcomes in Project BEE - Outreach Together 2012
Traffic lights through multiple robotic educational tools
A new problem based Blended Learning approach in Software Engineering
Educational platform for reliability assessment of power quality
Learning analytics @ UC3M
Capturing and Analyzing User Interactions in Block-Based Programming With Starlogo Nova
Web-based avatar represented lecture viewer toward interactive e-Lecture performed by 3D avatar
Towards a folksonomy solution to support open educational activities and resources in Edu-AREA
From Boxes to bees: Active learning in freshmen calculus
HeatQuiz: An app framework for game-based learning in STEM education
Work-in-Progress: Supersensory Box: Increase your Abilities
Free software at the education service in accordance with the law
Simple and accurate student outcomes assessment: A unified approach using senior computer engineering design experiences
Promoting Learning Through Competition - An Exploratory Study on Discipline Crossing Practical Teaching Mode of Autonomous Driving Speciality
Skill development in the wind energy sector: A serious game development approach
Assessing higher levels of learning through real-life problems in engineering mathematics
System dynamics modelling to attract students to STEM
Developing a graduate level embedded system programming course content by using blended programming methodologies: Text-based and graphical
An Online CAD Workshop for First-Year Industrial Engineering Students
Engineering students and graduates on the labour market: Faculty of Informatics and Management, University of Hradec Kralove case study
Developing the Skills of the Future Comprehensively by Applying a Variant of Challenge-Based Learning: Multiple Challenges in a Single Engineering Course: The Multi Challenge-Based Learning Framework
Academic Support for Deaf and Hard of Hearing Students in Inclusive Engineering Education Programs: Key Decisions
Integrating International Research-Innovation Projects and Working Life Partners into Cybersecurity Degree Programme
A Research-Led Practice-Driven Digital Forensic Curriculum to Train Next Generation of Cyber Firefighters
Assignments, assessment and feedback in Engineering Graphics courses
The users' evaluation of an on-line collaborative activity for building ontology
Pedagogical Approaches to 21st Century Learning: A Model to Prepare Learners for 21 st Century Competencies and Skills in Engineering
To context-aware learner modeling based on ontology
K-12 School/Industry Partnership for Modeling and Simulation
Serious games as edX MOOC activities
A Lab of Hands-on STEM Experiments for Primary Teachers at CERN
Study on Massive Open Online Courses in Universities
Causality Exploration in Modeling Engineering Student Satisfaction
Classification of Students' Misconceptions in Individualised Learning Environments (C-SMILE): An Innovative Assessment Tool for Engineering Education Settings
Serious games to promote education for sustainable development, a French and Swiss experimentation
Driving Sex-Gender Equity and Ethical Integration in Edu X.0: Harnessing GenAI for Human-Centric Innovation, Responsibility, and Industry X.0 (When X.0 = 5.0)
Enhancing the motivation and success of freshman students in interdisciplinary engineering degree programs
Exploring Metaverse Learning Knowledge and Acceptance: A Study of Students' Opinions in Higher Education
The Blue Track sustainability in the study programs of Mechanical and Electrical Engineering
Design of lab exercises for teaching energy-efficient digital design
Retaining talent, addressing diverse requirements: Academic writing for engineering students
Student Experiences of PBL During Remote Learning: A Case Study
A didactical concept for supporting reflection in software engineering education
Research and Development of a Creative Instrument to Allure Students Towards Engineering
Exploring Computational Thinking Skills in 3D Printing: A Data Analysis of an Online Makerspace
Meaningful Learning Through Virtual Tutors: A Case Study
Fostering students' analytical thinking and applied mathematical skills through 3D design and printing
Digital proficiency and digital inclusion: Comparison between students of computer science, public relations and engineering
Scalable and elastic e-Assessment cloud solution
Engineering Leadership Excellence: an Innovative Dual Degree Undergraduate Program
Towards the gender equity in Education: Strategies to develop equity leadership in higher education institution
The role of higher education towards sustainable consumption behavioural change: topics discussed in sustainable consumption education
Implementation of Learner Generated MOOC Through Inter-Institute Faculty - Student Peer Collaboration
E-learning applications for remotely accessible photovoltaic array educational laboratories
Assessment of teaching results at technical university
Work in progress: Fostering synergy to create an innovation environment
Work in Progress: Setting up a Control Lab Experiment for an Exciting Learning Experience in Control Engineering
Development of an open multifunctional experimental-teaching system for electric power engineering program
Integrating Pepper Robot and GPT for Neuromyth Educational Conversation
Educational Software for wave propagation phenomena using MATLAB GUIs and FDTD method
Goal-Setting for Success: Integrating Physical and Academic Growth at NECSTLab
Is game-based learning suitable for engineering education?
Matching learning styles to different type of DSP laboratory experiments
Using Brain Computer Interaction in Programming Problem Solving
As Secure as Dangerous Can Be: Considerations for Secure Auto-Graders in the Context of MOOCs
Machine Learning-based Predictive Analytics of Student Academic Performance in STEM Education
Learning in higher education by European Framework projects Laurea's study module: "International innovation work of information systems"
An integrated approach for enhancing the interest of pupils in natural sciences and engineering
Taxonomical classification of engineering education research publications - an IT perspective
Smart engineering education: The ontology of Internet-of-Things applications
Preparatory mathematics course for non-traditional engineering students
Research-based coaching of academic staff as means to improve Engineering Education
Experiencing musical rhythm through interactive installation and AR/VR game development
A portable solution for microcontroller laboratories
CSU East Bay Hack Day: A University hackathon to combat malaria and zika with drones
A contribution to encourage the dissemination of academic publishing: Finding diffusion media by means of a search engine based on semantic technologies
Capstone design projects in the environment of weak industry-academia interaction
Work in progress: Extending the application of ontologies in the teaching of geometry: The right triangle in the circle
miniLABs drop in and become fascinated by engineering experiments
Male perspective in relation to the gender gap in STEM careers
A New Revised Definition of Contract Cheating
What Kind of Teacher Achieves Student Engagement in a Synchronous Online Model?
Balancing Children's Rights and Educational Objectives in K-12 Classroom Technology
Humanising Pedagogies in Transdisciplinary Education: Promoting Critical Thinking, Empathy, and Ethical Awareness in Real-World Problem-Solving
Data-Driven Exploration of Skill Mismatch: Leveraging Textual Analysis for Comprehensive Insights
The international accreditation of the engineering by propaedeutical cycles: An imperative for Colombia
Applying a methodology for the design, delivery and evaluation of learning resources for remote experimentation
Catalyzing Curriculum Transformation to Advance Industry 5.0 Engineering Education
The Subject "Electronics Hardware" as interdisciplinary topic for the electric engineering education
A demo platform to teach and learn the behaviour of a PI controller
What about misconceptions in software engineering? A research proposal
Are there competences every computer scientist should have?
Leveraging computer algebra systems in calculus: a case study with SymPy
Third Sector Institutions associated to education areas in Brazil and their impact in curricular references for modernizing industrial engineering courses: A case study
Campus of Excellence: The Power of Diversity in engineering education
A case study on cooperative problem solving processes in small 9th grade student groups
Tools and approaches for simplifying serious games development in educational settings
Prospective engineers and children's literature - An unusual approach to teach key competencies: An interdisciplinary module
Deploying and debugging educational games using e-Learning standards
Educating engineer educators on technology enhnaced learning based on TPACK
An Online-Tool for career planning of women in STEM: From research to application
Methodology for training engineers teamwork skills
Integrating IoT Technologies for Monitoring and Control Systems: A Project-Based Approach to Developing a Fictitious IoT Company
Social applications in engineering education
Redesigning Computer Science Programs for Next Generation - Perceptions Versus Experiences
Thermal Engine Using Nitinol Wire
Teacher Training during Covid-19: A Case Study of the Virtual STEM Project in Africa
Agile methodologies applied in teaching-learning process in engineering: A case of study
Clustering Young Children's Coding Project Scores with Machine Learning
Integrating practical CISCO CCNA courses in the Computer Networks' curriculum
Students' interest in STEM education
Reengineering engineering education: Developing a constructively aligned learning-by-doing pedagogical model for 21st century education
Entrepreneurial intentions in the field of IT: The role of gender typed personality and entrepreneurship education
Enabling social learning environments at the college level: A toolbox
Teaching how to program with a playful approach: A review of success factors
Systematic assessment of student outcomes in mathematics for engineering students
Teaching information theory via a simulation tool for communications systems
Work in Progress: Enhancing Digital Transformation Awareness of Female International Business Freshmen Students
An Inter-Institutional and Inter-Disciplinary Collaborative Learning to in-silico Motif Discovery in Molecular Sequences
Structuring Academic Education in Makerspaces: Consolidated Findings from the Field
Introduction of Data Literacy in the Undergraduate Engineering Curriculum
Exploring the Effects of Simulation-Based Instruction for Neural Networks
A Proposal of Quality Assessment of OER Based on Emergent Technology
Approaches to assessing the level of Engineering Students' Sustainable Development Mindset
Jr.DroneTech Outreach Program for School-Aged Children in Malaysia
Comparing Learning Outcomes Among Undergraduate Students
Scalable Remote Laboratory for Electronics
Science and Technology Lectures to Develop Critical Thinking: A Case Study in Higher Education
The Importance of System Engineering Competences and Knowledge in Large Scale Digital Research Infrastructure Projects
Educational software system for reasoning and decision making using Bayesian networks
Service Learning with Impact: How Engineering Students and People with Disabilities Acquire Future Skills
Learning electronics through head, heart and hands: An unconventional and holistic approach in engineering education
Introduction to microcomputer technology with the MSP430 Launch Pad in remote labs
Requirements of a Digital Education Credential System
Continuous Examination by Automatic Quiz Assessment Using Spiral Codes and Image Processing
Innovation, design and entrepreneurship for engineering students: Development and integration of innovation and entrepreneurship curriculum in an engineering degree
Deep learning practice for high school student engagement in STEM careers
Fostering Creative Style "Contamination" and Self-Efficacy in STEAM Students Through Multidisciplinary Co-Design
Analysing student behavior in CS courses: A case-study on detecting and preventing cheating
Breaking Barriers: Smartphone Sensors, Mobile Technology in Online Teaching of Differential Equations
Engineering students' visual metaphors for mentorship: Implications for the candidacy period
Insights in Students' Problems during UML Modeling
An Automotive Design, Challenge Based Learning Activity for Undergraduate Engineering Students: An ICE Vehicle Conversion into EV
Application of systems engineering approach in senior design projects
Modeling an earthing system using labview
Research competence: Modification of a questionnaire to measure research competence at universities of applied scienes
Innovative agile project management curriculum for engineering education
From Earth to Space and Back: The Use of Challengebased Learning to Develop Disciplinary and Transversal Skill Through Space-Related Experiences
University-industry collaboration chairs: Initiatives at the Public University of Navarre
MECA, the microelectronics cloud alliance
The Characteristic Curve Remote Lab: Evaluating the Light Bulb Exercise on Temperature-Dependent Resistance
In-Campus Work and Study: Motivation, Challenges, Benefits, Skills Developed and Impact on Studies
Engineering Education with a Research-based Approach: Nature-Inspired Product Design
Teaching cloud computing using Web of Things devices
Lessons learned and post-project activities with embedded engineering learning platform
Development of Lean Thinking Through the Use of a Card Game
Measuring the Effectiveness of a Serious Game on Knowledge of Information Technology-Related Programs and Gender Stereotypes Among Peruvian Girls
Enhancing Empathy and Innovation in Engineering Education Through Design Thinking and Design of Experiments
ETSIT-UPM experiences in hands-on nanosatellite activities
How to throw chocolate at students: A survey of extrinsic means for increased audience attention
Problem-Solution Patterns in the Introductions of Chemical Engineering Research Articles: Pedagogical Insights
Free/Open Source Software projects as early MOOCs
Exploring the joint use of educational theories and information technology to improve CS courses
Enterprise Resource Planning integrated with Business Analytics in Higher Education
Learning environment and learning approaches among engineering students
Learning CAN bus communication with a remote laboratory
Active Learning on the Collaborative Digital Twin of the Process Plants
Internet of Things Meets Machine Learning: A Water Usage Alert Example
Charting Uncharted Territory: Defining the Scope of the Metaverse in Education
The Postgraduate Student Perspective on Academic Misconduct in the Era of Essay Mills and Generative AI: A Case Study from Northeast England
Use of technology and Scrum as an agile methodology to favor the development of balanced teamwork enrichment skills in higher education subjects
Educational experiences in electric machine fault diagnosis teaching
Analyzing Learning Outcomes for a Massive Online Competition through a Project-Based Learning Engagement
Development of a BIM-VR application for e-learning engineering education
What do teachers think and do about Sustainability at engineering degrees? A new instrument to know it
Designing a product development process graduate course: An interdisciplinary example
Path to outcome based higher education in Bangladesh: an analysis of student engagement and socio-demographic factors
Hybrid educational worlds
M2M Learning Environment for Electric Applications
The longer term impact of fundamental engineering skills on students in higher level undergraduate courses
Auto-Query - A simple natural language to SQL query generator for an e-learning platform
Face Morphing Attacks: A Threat to eLearning?
Enhancing the teaching effect of ESP for engineering students with interactive tools based on WeChat
H2O Learn - Hybrid and Human-Oriented Learning: Trustworthy and Human-Centered Learning Analytics (TaHCLA) for Hybrid Education
Evaluation of "pupils' laptop" initiative in secondary education in Greece: Analyzing the qualitative results of a survey on teachers
A Collaborative and Competition-Based Learning Approach for Enhanced Student Engagement and Performance; Pre, During, and Post-Covid Perspectives
Photogrammetry as a Method of Educational Innovation. Civil Engineering Student Case Study
Development of a Hands-On Learning Tool for Junior High School Science: Exploring the "Nature of Sound" with a Thumb-Sized Microcomputer
Work in Progress: Application of CDIO and Experiential Learning Theory for Developing the Problem Solving Ability of Technicians in Manufacturing
Head-heart-hands-habit approach for integrating science teaching into engineering curriculum
Development of an evaluation board for education in microcontrollers
Usefulness of information visualizations based on educational data
Work-in-Progress: International Student Cooperation in Capstone Research Project
ChatGPT as a Programming Tutor: Student Perceptions, Effectiveness, and Challenges
Engage Your Students via Physical Computing!
Containerized education by the Up2U consortium: Techno-pedagogical aspects of the Up2U learning ecosystem
A Framework for Infusing Cybersecurity Programs With Real-World Artificial Intelligence Education
Activities of the Spanish Chapter of the IEEE Education Society
Effectiveness of Model-Driven Development in conceptual modeling education for university freshmen
Work in Progress: Exploring teamwork and inclusivity amongst engineering students at a South African university
An online learning platform for teaching, learning, and assessment of programming
Students' Attitudes About Robots Based on Their Short Stories
Impact of COVID-19 pandemic to EDUCON: a bibliometric analysis
Can Math Be a Bottleneck? Exploring the Mathematics Perceptions of Computer Science Students
Using Card Sorting to Redesign the Information Architecture of a University e-Learning Platform
An Exploratory Analysis of the Relationship Between E-Learning Technologies and the Development of Critical Thinking Skills
Teaching Methods for Simulation Games: The Example of Learning Business Process Change
A living lab for professional skills development in Software Engineering Management at U.Porto
An online DC-motor test bench for engineering education
A STEM intervention on Students' Attitudes Towards Science
Innovative InterLabs System for Smart Learning Analytics in Engineering Education
Teaching Autonomous Vehicles at the Graduate Level: Challenges and Efficient Offering
Human Capital as the Basis for the Professional Expectations Formation of Technical University Students
Physical and Digital Twin with Computational Thinking to Foster STEM Vocations in Primary Education
Student perceptions of the use of project-based learning in civil engineering courses
Integrating Transversal Skills Through Gamification: a Case Study in Mexican Engineering and Design Education
Benefit of e-learning teaching C-programming and software engineering in a very large mechanical engineering beginners class
IEEE Education Society: Chapters and Members
Effectiveness of Intelligent Educational Technologies for Web Developer Retraining: Case Study of Khan Academy Platform and COSAR Program in Benin
Behaviour Patterns of Learners while Solving a Programming Task: an Analysis of Log Files
Successful Strategies for the attraction of more women into Engineering in Southern Mexico
Remote ECAD laboratory access for the MSc course 'Advanced Electronics for information and communication systems'
A 3D Rhythm-based Serious Game for Collaboration Improvement of Children with Attention Deficit Hyperactivity Disorder (ADHD)
Rethinking e-assessment in a core engineering course
Linux, LaTeX, and Python in secondary and baccalaureate
Which Strategies are Used in the Design of Technical LA Infrastructure?: A Qualitative Interview Study
Fostering social construction of knowledge in hybrid teams by augmented reality
Where is the Interdisciplinarity? Insights of interdisciplinary STEM Students'
Metastudents in the Metaverse: Navigating the Shift to Web 3.0 Education and the Emergence of NFT Credentials
Research Path that Improves Student Engagement
Rethinking Quantitative Skills inaData-Driven Society: AView from the Middle East
Fab Lab-based learning: an environment to promote Women and Leadership in Engineering Education
An innovative practice in a graduate course combining startups evaluation and image processing
Dual study: A smart merger of vocational and higher education
Artificial Intelligence as a Gear to Preserve Effectiveness of Learning and Educational Systems in Pandemic Time
Work in progress: Investigating the employment gap: What employers want from engineering graduates
Low-Voltage DC Training Lab for Electric Drives - Optimizing the Balancing Act Between High Student Throughput and Individual Learning Speed
A Framework for Self-Organized Learning Environments to Develop Soft Skills in Geographically Distributed and Multicultural Engineering Teams
Using a social justice approach to decolonize an engineering curriculum
Creation of regional center for shared access to educational software based on cloud technology
A Notification Manager to support collaborative learning in LMS Moodle
T-CHAT Educational Approach to Teaching Critical Thinking based on use Cases in Software Engineering
Academic and Personal Mentoring: Fostering STEM Vocations and Their Retention
Process Teaching Simulator: Trial and Error, Thinking, Learning Effectiveness
Scenarios for the application of learning analytics and the flipped classroom
Modern Serious Board Games: modding games to teach and train civil engineering students
Integration of laboratory experiments into introductory electrical engineering courses: concept, implementation and competence-based evaluation
E-assessment meets personalization
Supporting information literacy development of engineering students in research-based composition courses
Expanding the 'A' in STEAM: Integrating Poetry and AI for Educational Evolution
Students' Expectations Towards Multi-Campus Courses
The inclusion of Sustainability in the Electrical Engineering degree: an integrative initiative of the University of The Basque Country (Campus Bizia Lab)
Towards more efficiency in tutorials: Active teaching with modular classroom furniture and movie-making project
Work-in-progress: Integrating a remote laboratory system in an online learning environment
IEEE Global Engineering Education Conference, EDUCON 2024, Kos Island, Greece, May 8-11, 2024
Replication of an Evaluation of Teacher Training in the Classification of Programming Exercises Using Bloom's Taxonomy
Teaching academics' self-efficacy in curriculum change
A Framework for Evaluating AI Powered Learning Platforms in K-12 and University CS Education
Is the computer science curriculum ready to teach students towards hardwarizing?
Assessing the performance of educational institutions: A multidimensional approach
Evolution of Educational Paradigms: From Knowledge Transfer to Competency-Based Learning in Computer Science
WaterMobile & WaterTalk- Teaching K-12 Students about Water through Hands-on Experiments
Transforming Laboratories in Higher Education: An Interactive Learning Platform for Electrical Engineering Labs
Enhancing Research on Engineering Education: Empowering Research Skills through Generative Artificial Intelligence for Systematic Literature Reviews
Coding Club: a K-12 good practice for a STEM learning community