yusuke1997/dblp-id-title huggingface dataset:
Understanding Metamaterial Mechanisms
Designing a mobile user interface for automated species identification
Designing Immersive, Narrative-Based Interfaces to Guide Outdoor Learning
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
SwiPIN: Fast and Secure PIN-Entry on Smartphones
Teleoperated Robot Sells Toothbrush in a Shopping Mall: A Field Study
SocialKeyboard: Proofreading Everyday Writings in Mobile Phones
Internet Disconnection as a Risk to Cross-Border Human Rights
Aligning development tools with the way programmers think about code changes
Scaffolding science inquiry in museums with Zydeco
A Comparison of Geographical Propagation Visualizations
The Body as Its Own Best Sensor - An Autoethnographic Study of the Sensitivities of the Body in Long-Distance Running
Interfaces for groupware
Beyond Binary: Re-imagining Age using Gender in HCI for Inclusive Design
Thermotion: Design and Fabrication of Thermofluidic Composites for Animation Effects on Object Surfaces
Dark Sides: Envisioning, Understanding, and Preventing Harmful Effects of Writing Assistants - The Third Workshop on Intelligent and Interactive Writing Assistants
Beyond digital and physical objects: the intellectual work as a concept of interest for HCI
Towards a design model for women's empowerment in the developing world
Breaking the book: translating the chemistry lab book into a pervasive computing lab environment
Designing for Long-term Digital Data Management
Helping users to use help: improving interaction with help systems
ExtendedThumb: a motion-based virtual thumb for improving one-handed target acquisition on touch-screen mobile devices
Reflective Practicum: A Framework of Sensitising Concepts to Design for Transformative Reflection
Story lifecycle in a product development organization
Understanding in-car smartphone usage pattern with an un-obfuscated observation
A sustainable identity: the creativity of an everyday designer
Interstices: Sustained Spatial Relationships between Hands and Surfaces Reveal Anticipated Action
Transformative Technologies for Children: Going beyond 'Good'
Speculative devices for photo display
Some effects of angle of approach on icon selection
A space based model for user interaction in shared synthetic environments
Putting power in the hands of end users: a study of programming by demonstration, with an application to geographical information systems
In Focus, Out of Privacy: The Wearer's Perspective on the Privacy Dilemma of Camera Glasses
Perceived Asynchrony of Rhythmic Stimuli Affects Pupil Diameter and Smooth Pursuit Eye Movements
Physicalizing Sustainable Development Goals Data: An Example with SDG 7 (Affordable and Clean Energy)
Let's Influence Algorithms Together: How Millions of Fans Build Collective Understanding of Algorithms and Organize Coordinated Algorithmic Actions
The attribute explorer
"I Like Your Story!": A Co-Creative Story-Crafting Game with a Persona-Driven Character Based on Generative AI
A beep, a flash, a rumble?: evaluating multimodal displays for drivers
Privacy critics: UI components to safeguard users' privacy
The ALFRESCO interactive system (abstract)
Collision Design
MeCasa: a family virtual space
Glance: enabling rapid interactions with data using the crowd
Move-it: interactive sticky notes actuated by shape memory alloys
Effects of Influence on User Trust in Predictive Decision Making
Unraveling abstinence and relapse: smoking cessation reflected in social media
Demonstrating David Meets Goliath: Combining Smartwatches with a Large Vertical Display for Visual Data Exploration
Buying the 'Right' Thing: Designing Food Recommender Systems with Critical Consumers
More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort
HCI journals: valuable reading or wasted paper?
Footprints of Travel: AIoT and AR Enhanced Tourist Gaming Experience in Unmanned Cultural Sites
User experience: an umbrella topic
Layout Generation for Various Scenarios in Mobile Shopping Applications
Critical dialogue: interaction, experience and cultural theory
Is Stack Overflow Obsolete? An Empirical Study of the Characteristics of ChatGPT Answers to Stack Overflow Questions
Take it to the next stage: the roles of role playing in the design process
Cultivating Care through Ambiguity: Lessons from a Service Learning Course
Who's in control?: exploring human-agent interaction in the McPie interactive theater project
A compendium of practical techniques for HCI instruction
Actions and their Consequences? Implicit Interactions with Workplace Knowledge Bases
Consent-O-Matic: Automatically Answering Consent Pop-ups Using Adversarial Interoperability
Augur: Mining Human Behaviors from Fiction to Power Interactive Systems
Guideline-Based Evaluation and Design Opportunities for Mobile Video-based Learning
The NICE discussion room: integrating paper and digital media to support co-located group meetings
Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review
Investigating the Direct Manipulation of Ranking Tables for Time Navigation
Biomaterial Playground: Engaging with Bio-based Materiality
Establishing relationships for designing rural information systems
I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction
Children's Reflection in Action with DIY
How can HCI support end-of-life care? Critical perspectives on sociotechnical imaginaries for palliative care
Intimacy in long-distance relationships over video chat
Rethinking Thinking Aloud: A Comparison of Three Think-Aloud Protocols
Adapting to Challenges in Qualitative Fieldwork through Theoretical Sampling
Auditing E-Commerce Platforms for Algorithmically Curated Vaccine Misinformation
Usability of car dashboard displays for elder drivers
I Know What You Did Last Week! Do You?: Dynamic Security Questions for Fallback Authentication on Smartphones
Personalized Compass: A Compact Visualization for Direction and Location
A phone-based support system to assist alcohol recovery
Recent advances in user assistance
Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional Biosensing
SpokeIt: A Co-Created Speech Therapy Experience
Parallel Eyes: Exploring Human Capability and Behaviors with Paralleled First Person View Sharing
Experts prefer text but videos help novices: an analysis of the utility of multi-media content
Critical-Playful Speculations with Cameras in the Home
Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing
Magic cubes for social and physical family entertainment
InstruMentAR: Auto-Generation of Augmented Reality Tutorials for Operating Digital Instruments Through Recording Embodied Demonstration
Biological rhythms and technology
Scrappy and Substiports: User-Inserted Ad Hoc Objects For Faster, More Sustainable 3D Printing
EdiPulse : Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats
Designing virtual instruments with touch-enabled interface
HapTech: Exploring Haptics in Gaming for the Visually Impaired
Designing for the task: what numbers are really used in hospitals?
Troubling Innovation: Craft and Computing Across Boundaries
Your Photo is so Funny that I don't Mind Violating Your Privacy by Sharing it: Effects of Individual Humor Styles on Online Photo-sharing Behaviors
GColl: enhancing trust in flexible group-to-group videoconferencing
O job can you return my mojo: improving human engagement and enjoyment in routine activities
Breaking Out of the Ivory Tower: A Large-scale Analysis of Patent Citations to HCI Research
Repeat and predict - two keys to efficient text editing
Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity
Marking Material Interactions with Computer Vision
"I'm hoping they're an ethical company that won't do anything that I'll regret": Users Perceptions of At-home DNA Testing Companies
The springboard: multiple modes in one spring-loaded control
Supervising Multiple Operating Rooms Using a Head-Worn display: A Longitudinal Evaluation of the Experience of Supervising Anesthesiologists and Their Co-Workers
Computer image retrieval by features: suspect identification
Interactive Colormapping: Enabling Multiple Data Range and Detailed Views of Ocean Salinity
MouseRing: Always-available Touchpad Interaction with IMU Rings
Designing a Music-controlled Running Application: a Sports Science and Psychological Perspective
Social computing privacy concerns: antecedents and effects
Enhancing Older Adults' Gesture Typing Experience Using the T9 Keyboard on Small Touchscreen Devices
MaskCircuit: 3D Circuits with Acrylic Sheets and Laser Cutting
Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, CHI 2020, Honolulu, HI, USA, April 25-30, 2020
"Here the GPT made a choice, and every choice can be biased": How Students Critically Engage with LLMs through End-User Auditing Activity
On The Other Side: An Interactive Narrative to Incite Awareness and Empathy Towards Social Effects of Chronic Pain
LAPIS: smart editing with text structure
Professional Presentation Training: Improve the User Experience of your CHI Presentation
Paradoxes in Producing the Future of Farm Work: Anticipating Social Impact through the Lens of Early Adopters
The Ontario telepresence project
Understanding Fitness App Usage Over Time: Moving Beyond the Need for Competence
Concise natural language interaction (abstract only)
How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research
Ability by mobility
A new perspective on "community" and its implications for computer-mediated communication systems
Aesthetic Appeal and Visual Usability in Four Icon Design Eras
PromptMaker: Prompt-based Prototyping with Large Language Models
Reading Between the Lines: Modeling User Behavior and Costs in AI-Assisted Programming
Regret, Delete, (Do Not) Repeat: An Analysis of Self-Cleaning Practices on Twitter After the Outbreak of the COVID-19 Pandemic
The Effects of a Soundtrack on Board Game Player Experience
Extracting "broken expectations" from call center records: why and how
Emotions and heart rate while sitting on a chair
On the Usability of HTTPS Deployment
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction
Designing for- and with- vulnerable people
Understanding Wheelchair Users' Preferences for On-Body, In-Air, and On-Wheelchair Gestures
Diversity for design: a framework for involving neurodiverse children in the technology design process
OptiSub: Optimizing Video Subtitle Presentation for Varied Display and Font Sizes via Speech Pause-Driven Chunking
A 15 year path of usability development in Europe
Simulating Emotions With an Integrated Computational Model of Appraisal and Reinforcement Learning
Towards an Integrated Solution for Intelligent Visual Data Discovery
What We Talk About When We Talk About Human-Computer Integration
Things Change: Comparing Results Using Historical Data and User Testing for Evaluating a Recommendation Task
Support for Social and Cultural Capital Development in Real-time Ridesharing Services
Fighting Gulliver: An Experiment with Cross-Platform Players Fighting a Body-Controlled Giant
"It's A Drag": Exploring How to Improve Parents' Experiences of Managing Mobile Device Use During Family Time
Designing a privacy label: assisting consumer understanding of online privacy practices
Quasi-qwerty soft keyboard optimization
Interactively Assisting Glaucoma Diagnosis with an Expert Knowledge-Distilled Vision Transformer
Robotic wheelchair looking at all people
Exploring Effects of Conversational Fillers on User Perception of Conversational Agents
Augmented Surfaces: A Spatially Continuous Work Space for Hybrid Computing Environments
Tracing Change in Social Media Use: A Qualitative Longitudinal Study
Tempo: Helping Data Scientists and Domain Experts Collaboratively Specify Predictive Modeling Tasks
Squat & Grow: Designing Smart Human-Food Interactions in Singapore
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience
Travel around a learning support environment: rambling, orienteering or touring?
Exploring Interactive Sound Design for Auditory Websites
Probing a Community-Based Conversational Storytelling Agent to Document Digital Stories of Housing Insecurity
Shared Interaction on a Wall-Sized Display in a Data Manipulation Task
Financial Viewpoints: using point-of-view to enable understanding of information
Layered touch panel: the input device with two touch panel layers
Save A Tree or 6 kg of CO2? Understanding Effective Carbon Footprint Interventions for Eco-Friendly Vehicular Choices
Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment
The future of speech and audio in the interface
Explanations Help: Leveraging Human Capabilities to Detect Cyberattacks on Automated Vehicles
Renaissance panel: the roles of creative synthesis in innovation
Java-Based User Interface Development
PhotoFlow in Action: Picture-Mediated Reminiscence Supporting Family Socio-Connectivity
Demonstrating flatland user interfaces
Using bookmark visualizations for self-reflection and navigation
WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level
Reimagining Misuse as Creative Practice: Impressions and Implications of Usage Norms on Digital Artists
"Sergey Brin is Batman": google's project glass and the instigation of computer adoption in popular culture
Queuing for Waste: Sociotechnical Interactions within a Food Sharing Community
Conducting Ethical Research on Emerging Technologies for Children
Pygmy: a ring-like anthropomorphic device that animates the human hand
Using Time and Space Efficiently in Driverless Cars: Findings of a Co-Design Study
Auditory and visual feedback during eye typing
Opportunities and Design Considerations for Peer Support in a Hospital Setting
Layered participatory analysis: new developments in the CARD technique
Layers of user expectations of future technologies: an early framework
Crowdlicit: A System for Conducting Distributed End-User Elicitation and Identification Studies
Designing IoT Resources to Support Outdoor Play for Children
VoroGraph: Visualization Tools for Epidemic Analysis
Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance
PageLinker: integrating contextual bookmarks within a browser
Open source interface politics: identity, acceptance, trust, and lobbying
Frustrations with Pursuing Casual Encounters through Online Dating
Raison d'Etre: capturing design history and rationale in mutimedia narratives
PlayBetter: A Phone-based Baby Play Support System for Childcare Bystander Parents
Towards an Evaluation Framework for Extended Reality Authentication Schemes
Finding design qualities in a tangible programming space
Tendon Vibration for Creating Movement Illusions in Virtual Reality
No Explainability without Accountability: An Empirical Study of Explanations and Feedback in Interactive ML
Chinese online communities: balancing managementcontrol and individual autonomy
Going my way: a user-aware route planner
ActiveNotes: computer-assisted creation of patient progress notes
Using online communities to drive commercial product development
Color in user interface design: functionally and aesthetics
Let's Stitch Me and You Together!: Designing a Photo Co-creation Activity to Stimulate Playfulness in the Workplace
Cicero: Multi-Turn, Contextual Argumentation for Accurate Crowdsourcing
Technology-mediated parent-child intimacy: designing for ecuadorian families separated by migration
VolunteerSpot: Helping connect organizations in need of help with those seeking to give
The Second Workshop on Intelligent and Interactive Writing Assistants
Soma-Based Design Theory
Wait-learning: leveraging conversational dead time for second language education
Social yoga mats: reinforcing synergy between physical and social activity
An interface design for learning spelling through integrated intentional spell-checking
Integrating AI in Human-Human Collaborative Ideation
Mixed-Initiative Interfaces for Collaborative Creative Work
NoteVideo: facilitating navigation of blackboard-style lecture videos
Remote skincare advice system using life logs
Supporting non-verbal visual communication in online group art therapy
LokalPower: Enabling Local Energy Markets with User-Driven Engagement
INTACT: Instant Interaction for 3D Printed Objects
DOMAIN/DELPHI: retrieving documents online
MirrorFugue for the Composer, Performer and Improviser
Beyond Meditation: Everyday Mindfulness and Technology Use
WatchMe: A Novel Input Method Combining a Smartwatch and Bimanual Interaction
VIPBoard: Improving Screen-Reader Keyboard for Visually Impaired People with Character-Level Auto Correction
Predicting postcompletion errors using eye movements
SearchBar: a search-centric web history for task resumption and information re-finding
TorusDesktop: pointing via the backdoor is sometimes shorter
Modeling how people extract color themes from images
iVo: interactive voting for the Olympics
Evaluation of eye gaze interaction
Prototype implementations for a universal remote console specification
Design in harmony with human life
EmpathicGPS: Exploring the Role of Voice Tonality in Navigation Systems during Simulated Driving
Comparing Social Robot, Screen and Voice Interfaces for Smart-Home Control
Capturing & Measuring Emotions in UX
Analysis in practical usability evaluation: a survey study
Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks
SolveDeep: A System for Supporting Subgoal Learning in Online Math Problem Solving
Collaborative search and sensemaking of patents
Repurposing Conversation: Experiments with the Continuous Speech Stream
A grammar-based approach to automatic generation of user-interface dialogues
Increasing the reliability and validity of quantitative laddering data with LadderUX
fAIlureNotes: Supporting Designers in Understanding the Limits of AI Models for Computer Vision Tasks
Lithopia: Prototyping Blockchain Futures
We like to move it move it!: motivation and parasocial interaction
Flux: a tilting multi-touch and pen based surface
Conceptualizing Disagreement in Qualitative Coding
Towards utilising one-handed multi-digit pressure input
Informing and Improving Retirement Saving Performance using Behavioral Economics Theory-driven User Interfaces
The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild
Rethinking the Runway: Using Avant-Garde Fashion To Design a System for Wearables
Designing attentive cell phone using wearable eyecontact sensors
Work coordination, workflow, and workarounds in a medical context
Usability and learning in a speech-enabled reading tutor: a field study
Investigating User Needs for Bio-sensing and Affective Wearables
User learning and performance with marking menus
Embed User Values in System Architecture: The Declaration of System Usability
Dynamic design elements for the peripheral interaction of ambient media
ShareTable Application for HP Sprout
Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs
A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users
When Recommender Systems Snoop into Social Media, Users Trust them Less for Health Advice
Towards an index of opportunity: understanding changes in mental workload during task execution
Behavior Ever Follows Intention?: A Validation of the Security Behavior Intentions Scale (SeBIS)
Haptic-go-round: A Surrounding Platform for Encounter-type Haptics in Virtual Reality Experiences
Graph sketcher: extending illustration to quantitative graphs
Fused Photo: Augmented Reality Staging for Photorealistic Visualization in Online Home Retail
"It Feels Like I am Talking into a Void": Understanding Interaction Gaps in Synchronous Online Classrooms
A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays
Interactive data visualization at AT&T Bell laboratories
myPyramid: increasing nutritional awareness
Testing a grassroots citizen science venture using open design, "the bee lab project"
Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition
Where there's a will there's a way: mobile media sharing in urban india
TeleWEAR: engaging users and suppliers of telecare in product design
A Design Space for Security Indicators for Behavioural Biometrics on Mobile Touchscreen Devices
Gesture and Audio-Haptic Guidance Techniques to Direct Conversations with Intelligent Voice Interfaces
Patient Handover in the Emergency Department Is Not Just a Point Event: Insights for Designing Information Support Tools
"People may assume that my mother is mad": Unpacking Alzheimer's Care in Bangladesh
Prayana: Intermediated Financial Management in Resource-Constrained Settings
Designing a Trip Planner Application for Groups: Exploring Group Tourists? Trip Planning Requirements
The Hidden Toll of Instant Messaging Use in Remote Work: Interaction Dynamics Between Subordinates and Supervisors
The user's perception of the interaction language: A two-level model
(Beyond) Reasonable Doubt: Challenges that Public Defenders Face in Scrutinizing AI in Court
bioSync: A Paired Wearable Device for Blending Kinesthetic Experience
CAAAT: a discrete approach to emotion assessment
"Debrief O'Clock": Planning, Recording, and Making Sense of a Day in the Field in Design Research
Privacy Interventions and Education (PIE): Encouraging Privacy Protective Behavioral Change Online
RemoteTouch: touch-screen-like interaction in the tv viewing environment
Computer usage in daily life
Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
Adaptive bar
User preferences for task-specific vs. generic application software
Device ecology mapper: a tool for studying users' ecosystems of interactive artifacts
CHI2002: creative computing workshop
Can Unicorns Help Users Compare Crypto Key Fingerprints?
Your Location has been Shared 5, 398 Times!: A Field Study on Mobile App Privacy Nudging
Text analysis as a tool for analyzing conversation in online support groups
Modelling user, system design: results of a scenarios matrix exercise
Exploring the use of large displays in american megachurches
Experiencing the Body as Play
Fake News on Facebook and Twitter: Investigating How People (Don't) Investigate
Daring to Change: Creating a Slower More Sustainable Academic Life
VRFromX: From Scanned Reality to Interactive Virtual Experience with Human-in-the-Loop
Apple's Knowledge Navigator: Why Doesn't that Conversational Agent Exist Yet?
Inferring player engagement in a pervasive experience
Personalization Trade-offs in Designing a Dialogue-based Information System for Support-Seeking of Sexual Violence Survivors
Proceed with Care: Reimagining Home IoT Through a Care Perspective
Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR
A user interface for deaf-blind people (preliminary report)
The pebbles project: using PCs and hand-held computers together
Fighting fragmentation: an enterprise framework for creating unified online workspaces
Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain Stimulation
Cube-U: exploring the combination of the internet of things and elearning
Real world teleconferencing
DesignLibs: a scenario-based design method for ideation
SpectroPhone: Enabling Material Surface Sensing with Rear Camera and Flashlight LEDs
Social Media as a Passive Sensor in Longitudinal Studies of Human Behavior and Wellbeing
Opinion space: a scalable tool for browsing online comments
The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation
The orbital browser: composing ubicomp services using only rotation and selection
Layered Interactions: Exploring Non-Intrusive Digital Craftsmanship Design Through Lacquer Art Interfaces
Design, Adjust and Reuse - How Teachers Script Pedagogical Activities