yusuke1997/dblp-id-title huggingface dataset:
Extracting a Chinese Learner Corpus from the Web: Grammatical Error Correction for Learning Chinese as a Foreign Language with Statistical Machine Translation
Exploring Application of an ICT-Based Disaster Education System for Foreigners in Japan
Visual Behavior and Cognitive Load in Augmented Reality Learning Environment
A Study on a Method of Estimating the Difficulty of Quizzes Focused on Quiz Types
Understanding differences of eye movements patterns while reading musical scores between instructors and learners to design learner-centered teaching strategies
Exploring Predictive Indicators of Reading-Based Online Group Work for Group Formation Teaching Assistance
ICT Used in Problem-Based Learning: Case Study of a Thai University
A Comparative Analysis on the Effects of Cognitive Tools in Data Inquiry Cultivation
Investigation of Game Performance and Game Immersion: A Gender Difference Approach
A Model of Flipped Classroom Using an Adaptive Learning System
Designing a Sorting System using Machine Vision Training Kit for Mechatronics and Robotics Engineering Students
Observing Evacuation Behaviours of Surprised Participants in Virtual Reality Earthquake Simulator
Building a Recommender Agent for e-Learning Systems
Information Technology and Foreign Language Learning: What Happens When No Teacher is Around?
Explore the Contribution of Learning Style for Predicting Learning Achievement and Its Relationship with Reading Learning Behaviors
What does process mining of feedback- behavior reveal about problem-solving in chemistry undergraduates?
Developing a Model for Effective Cascaded School Teacher Training on ICT Integration in Tanzania
Analysis of Qualities of Effective Teachers and Issues on Designing Educational Robots
Extraction of Characteristic Answering Behavior Using Handwritten Log Data
Dynamic Composition of Curriculum for Personalized E-Learning
"Towards creative reasoning: Scaffolding systems thinking and decision-making "
Seamless Vocabulary Learning in English Course Using Mobile Devices
Learning Dialogues orchestrated with BookRoll: A Case Study of Undergraduate Physics Class During COVID-19 Lockdown
Large Language Models (GPT) for automating feedback on programming assignments
Learning Effectiveness and Reflections on AI Literacy in Junior High School Students with Game-Based Learning and Problem-Based Learning
Transactional Distances During Emergency Remote Teaching Experiences
Sustainability at Scale: Evidence based recommendations for Teacher Professional Development
Applying Online Learning Environment for Argumentation of Students with Different Level of Prior-knowledge
GazeViz: A Web-Based Approach for Visualizing Learner Gaze Patterns in Online Educational Environment
The Potential of Embodiment-based Learning Environments on Basic Music Accomplishment
How to Support Fraction Learning with Math Game "Run Fraction": Theory, Design and Application
Views and experiences of Information and Communication Technology coordinators towards the implementation of a Virtual Learning Environment in Primary Education in England
Automatic identification of tense and grammatical meaning in context
Adaptive Learning in a Mobile Environment
Automatic Summarization of Lecture Slides for Enhanced Student Preview
Effects of Computational Thinking Competencies on Scientific Argumentation Learning among Secondary School Students
Effect of computer simulation designs on the students' learning motivation and conceptual scientific understanding
Online Student-centered Seamless Learning Course under the COVID-19 Pandemic
Single-Correct Answer (SCA) and Multiple-Correct Answer (MCA) in Multiple-Choice Computer Assisted Language Testing (CALT) Program
Photocasting: A Low-Cost Technique to Create and Disseminate Digital Lecture Notes
The Study of Mathematical Problem Solving through Eye Tracking Technique
Anatomy of a Tone: A Highly Functional Web-Based Interactive Learning Module
The effect of discourse analysis activity with KBDeX on students' understanding about collaborative learning
Learning in Asynchronous Environment for On Campus Students
Game-Based Learning in Language Education: A Review of Empirical Studies from 2009 to 2018
Generating Interactive Stories with ChatGPT to Teach Filipino Values
Designing Sentence Combining System to Enhance Students' Proposition Comprehension
Developing and Evaluating a Test Generation Module to Support Personalized Phoneme-based Training
Towards a Social Student Model in a Software Engineering Group Project Course
Pupils' perceived immersion, attitudes, and learning effectiveness in virtual field trips: A comparison between immersive and projective environments
A Framework for Analyzing Effective IT Integration into Classrooms by Teachers
Knowledge Capture at Source: Developing Collaborative Shared Resources
Interaction Patterns between Learners and AI Tools for English Writing
Multimodality-based Model in the Class of Foreign Language
Proceeding of the 27th International Conference on Computers in Education, ICCE 2019, Kenting, Taiwan, December 2-6, 2018
Sokrates Teaching Analytics System (STAS): An Automatic Teaching Behavior Analysis System for Facilitating Teacher Professional Development
Password Input Interface Suitable for Primary School Children
C2FIP: A Design Framework for Streamlining ICT-Enhanced Seamless Science Learning for Wider Diffusion in Primary Schools
Developing an Intelligent Tutoring System for Palm Oil with ASPIRE
The Effective Usage of the Results of Self-Check Quizzes
Automated Scoring for Creative Problem Solving Ability with Ideation-Explanation Modeling
A Case Study for Educators with ChatGPT and Plato's Allegory of the Cave
An Empirical Investigation on Google Classroom: Use Behaviour of Malaysian School Teachers
I Work to Learn: The Lived Experiences of Working Students in Online Learning during COVID-19
A Method for Creating Teaching Materials of Practical Object-Oriented Methods Education
Exploring the Differences in the Cultivation of Computational Thinking in Primary through Meta-analysis based on the Perspective of the Contrast between the East and the West
The Effects of Programming Using Collective Intelligence on Problem Solving Ability and Programming Attitude
Levels of academic teachers digital competence: Polish case-study
Adding Interactive Mode to Active Video Watching
A Study on Prediction of Academic Performance based on Current Learning Records of a Language Class using Blended Learning
Investigating the Role of AI Book Talk Companion in Enhancing Student Performance: A Pilot Study on Self-Efficacy
Proceeding of the 22nd International Conference on Computers in Education, ICCE 2014, Nara, Japan, November 30 - December 4, 2024
The Learning Potential of Student-Generated Feedback with Multimedia Shareability for Online Student-Generated Multiple-Choice Questions
An Analysis of Image Retrieval Behavior for Metadata Type Image Database
Enhancing Chinese Language Education Through AI-Assisted Project-Based Learning: A Qualitative Study on Learning Values and Multimedia Skills Development
Video-based Competence Development in Chemistry Vocational Training
Automatic Keyphrase Extraction System for Establishing Text-Significant Concept Relationship
Online Collaborative Workflow for Creating Learning Videos on Mental Health
TPACK-in-Action: An Innovative Model to Help English Teachers Integrate CALL
Integration of Reciprocal Teaching-ICT Model To Improve Students' Mathematics Critical Thinking Ability
Using a Text Adventure Game for an Extended Series of Assignments in CS2
The Design of a Portfolio-Based Reading Conversation Platform
Captioning Methods of Lecture Videos for Learning in English
Linking Real-World Experiences with Course Contents: A Text Mining Approach Toward Effective "There and Back Again"
Does Experience of Feedback Generation Promote Student Novel Problem Posing? An Empirical Study in a Database Course
Multimedia Teaching Material with Text-to-Speech (TTS) on English Learning
Developing Student Agency Through Feedback Seeking Practices in a CSCL environment
Constructing a Self-Directed Collaborative Learning Environment by Combining Traditional and Non-Traditional Ways - An Example of Student-Families in Network
Curating an OER course by applying the LearnerCentric MOOC model
Design and Implementation of a mobile gamebased system to Support Chinese language speaking for International Students in a Chinese Environment
Remote Lecture Based on Instruction with Blackboard Using High-Quality Media Systems
Generating Abstract and Real-World Coding Exercises with Adjustable Difficulty
How AI Supports Returning Adult Learners in a Developing Economy: Enhancing Academic Writing Through Self-Determination Theory
Enhancing Understanding of Complex Systems through Analogy-Based Video Scenarios
Synchronous online lectures in emergency remote teaching: the role of immersion, interaction scripts and group awareness
Towards Building Incremental Affect Models in Self-Directed Learning Scenarios
Paradoxes in LET standardisation - towards an improved process
Exploring Taiwanese pre-service fitness trainers' attitudes toward ICT and their teaching self-confidence
A Case Study of Learning by Problem-Posing in Introductory Phase of Arithmetic Word Problems
Similar Movie Search System by Co-occurrenceWordson VOD Lecture with Japanese Subtitle
Students with Disabilities and Digital Accessibility in Higher Education under COVID19
Research on the Normal Students' Professional Development in Self-organized Learning Environment-Taking the Project of "New Class" as the Case Study
Development of Personalized and Context-aware Model in Learning Log System
Research on Application of Steam Teaching in Primary School Based on Gamification Task Orientation-Taking the Fifth Grade Campus Sandbox as An Example
Effectiveness of WebQuest in the Teaching of STS in Secondary Biology
Contingency Theory of Adaptive Practices Through the Lens of Eye Trackers
KNGED: a Tool for Grammatical Error Diagnosis of Chinese Sentences
Student Behavior in Computer Simulation Practices by Pair Programming and Flip Teaching
Characteristics Analysis for Technology Enhanced Learning Maturity: A Qualitative Approach
Effects of Prior Knowledge of High Achievers on Use of e-Book Highlights and Annotations
A Comparative Study of Missing Value Imputation Methods for Education Data
Information and Communication Technology across the Curriculum: A Game of Snakes and Ladders
Promotion of ERD Design Comprehension Using Recomposing Method
ISOCHEM: Development of an Interactive 3D Game on the Web in Augmented Reality to Enhance Students' Learning of Isomers of Organic Chemistry
A Thematic Summarization Dashboard for Navigating Student Reflections at Scale
Online Collaborative Learning: Have We Overcome the Obstacles?
Effects of Audio and Tactile Biofeedback Based on EEG Attention Levels on University Students' Relaxation
Research on the Construction of Evaluation Indicators System of Pre-service teachers' Teaching Competency in Special Delivery Classroom
Gamification to Train Soft Skills of Software Professionals Through Active Video Watching
Linking the learning processes to learning engagement and learning outcomes: How well did the students learn in modeling-based computer simulation activities?
Collaborative Second Language Writing: An Activity Analysis of Web Conferencing
Effectiveness of Learning Seminar Course to Promoting Research Skills : Observe- Plan-Organize-Present in Science Project
Facilitating nursing students' critical thinking and problem-solving competence in a computer supported collaborative learning environment
Students Learning Paths in Developing MicroMacroThinking: Productive Actions for Exploration in MIC-O-MAP Learning Environment
Enhancing EFL students' speaking performance in university English courses through video peer feedback
Automated test assembly tool for Chinese word-segmentation test
Primary students' readiness for learning of artificial intelligence: A case study in Beijing
War from the Perspective of Both Offenders and Victims: Lesson Plan Proposal using VR Learning Materials
Real-time Analysis of Digital Textbooks: What Keywords Make Lecture Difficult?
Exploring Student Interactions with Tutorial Dialogues in a Substep-based Tutor
Tangible Animal Companions in Traditional Chinese Character Learning
Weighted Multi-view Clustering for Handwritten Numerals
Three Pedagogical C's of Internet Learning Communications
Designing and Evaluating an Attention- Engagement-Error-Reflection (AEER) Approach to Enhance Primary School Students Artificial Intelligence Literacy and Learning-to-Learn Skills: A Pilot Study
Data Sharing for Learning Analytics - designing conceptual artefacts and processes to foster interoperability
The Factors Affecting Players' Problem-solving Performances and Knowledge Acquisitions in a Role-playing Game Environment
Design and Implementation of an iOS APP: Multimedia Interactive System and Items for Woodworking Teaching
Fostering High School Students' Innovative Thinking and Design with STEM: Smart School Projects on IT Maker Day
Relationship Between Students' Scores in Weekly Tests and Final Exam
Investigating the Effects of Web-Based Instant Response System on Learning and Teaching in Pre-Service Teacher Courses
The Development and Evaluation of a Gamified Virtual Heritage Tour for Cultural Learning: A Perspective of Cognitive and Affective Immersive Learning
Design and Use of Technology Enhanced Learning Environments
Technology Affordances for Intersubjective Meaning-Making
An Extensible Multilingual Corpus of DFA Construction Problems
Using Internet as Research Tool: An Example of Meta-Analysis Study
"VC/DC" - Video versus Domain Concepts in Commentsto Learner-generated Science Videos
A Practice and Evaluation of Distance TA Training Program to Enhance Learning Supporter's Distance Support Ability
Improvement of Situational Dialog Function and Development of Learning Materials for a Japanese Dictogloss Environment
Mobile Learning for Higher Education in Problem-Based Learning Environment
Improving Primary Students' Problem Solving Skills in Science Learning in a Seamless Learning Environment
What Influence Teachers' Satisfaction Towards E-Learning? A Synthesis of the Literature
Designing a web tool to support teamwork awareness and reflection: Evaluation of two trial cycles
The Implications of a Subtle Difference in the Calculation of Affect Dynamics
Effects of Peers Interactivity and Self-regulated Learning Strategies on Learning Art Appreciation through Weblog
Developing Smartphone-based Hands-on Inquiry Laboratory: Results on Students' Affective Channels of Chemistry Learning
ctGameStudio - A Game-Based Learning Environment to Foster Computational Thinking
Study on Online Learning in Universities in the Epidemic-control Context in China
The Long-term Influence of Game-based Network Homework on Cognitive Effectiveness and Affective Experience in Math Learning
Online Student Testlet-Generation as an Innovation Approach to Student-Created Assessment: Its Learning Effects
Using Digital-Pen-based Learning System with Collaborative Learning Activities to Improve Mathematics Achievement in Taiwanese Elementary Courses
e-Portfolio Way: a Paradigm Shift in Education from K-12 through Graduate School and beyond
Developing a VR-based Projectile System using Haptic Device for Learning Physics
Cognitive Load Factors Moderating the Redundancy Effect in Multimedia Learning
Class Design with Multi-Mouse Quiz in Elementary Schools
Student Placement Predictor for Programming Class Using Classes Attitude, Psychological Scale, and Code Metrics
Developing a Practical Domain Knowledge Base and Problem Solving System for Intelligent Educational System of High School Chemistry
Comparing Computational Thinking in Scratch and Non-Scratch Web Design Projects: A Meta-Analysis on Framing and Refactoring
Game-based Learning: Students' Critical Thinking Performance while Playing "Callisto Summit"
The Impact of Metaverse Worlds on International Collaborative Learning for Cross-Cultural Understanding
Does Large Dataset Matter? An Evaluation on the Interpreting Method for Knowledge Tracing
Developing a Multimodal Learning Analytics Approach for Collaborative Learning and Metacognitive Strategies in Virtual Learning Environments for Primary Science Education
Augmented Reality Analytics to Investigate Motor Skills for Crossing the Midline
Assisting Tools for Selecting Proper Semantic Meaning by Disambiguation of the Interference of the First Language
Diffusion of ICT in Education: Behavior Subjects, Dynamic Diffusion Model and Enhance Methods
A Virtual Chinese Language Class in Second Life: Lessons Learnt from a Two-Month Pilot Study
Gender and Internet Addicition: The Malaysian Experience
Effectiveness of a Strategic Training Module of ICT Integration in Classroom Teaching and Learning Process to Improve Teachers' Professional Development in Principles of Accounting Education
Promotion on Science and Technology for Children using Human Following Robot
Supporting Novices and Advanced Students in Acquiring Multiple Coding Skills
Proposing Curriculum and Learning Environment Development for Global Liberal Arts Education Incorporating Future Work Skills
A Flipped Model of Active Reading Using Learning Analytics-enhanced E-book Platform
Estimating Student Learning Ability from Massive Open Online Courses
Learning Evidence Analytics Framework (LEAF) in Practice: A2I2 based Teacher Adoption Approach
Collaborative Languaging for L1 Learning in a CSCL Classroom via Group Scribbles: An Exploratory Case Study
Digital Game-Based Learning as an Innovation to Enhance Understanding and Motivation for Mathematics and Sciences Classroom
Promoting Core Competencies of High School Biology through Citizen Inquiry Technology: A Case of Polluting Microplastics
Effectiveness of Vision-Based Word Learning Using Head-Mounted Display
Developing a neurofeedback-based e-book system to maintain an effective learning status
Understanding Usage Continuance of Webinars among Professionals in the New Normal
Igpaw: Intramuros - Design of an Augmented Reality Game for Philippine History
The role of the "meaningful other" in online learners' self-regulation
Data-Driven Competency Assessment Supporting System for Teachers
The Effect on Using Automatic Machine Translation for Motivating Reading Skill
Exploring English Language Learners' Conceptions of and Engagement in a Virtual Reality Learning Environment
Automatic Classification of Teacher Feedback and Its Potential Applications for EFL Writing
Real World Edutainment Based on Flexible Game Story
Designing a Mobile Chinese Learning System with Speech Recognition for Foreign Students
Inspection by Eye Tracking for Interactive e-Learning Materials with Synthesized Voice Navigations
Combining Facebook and Open Learner Models to Encourage Collaborative Learning
Gamescape Principles: Basic Approaches for Studying Visual Grammar and Game Literacy
Effects of Students Using Smartphones to Receive Different Amount of L1 Support for Listening Comprehension and Vocabulary Recall
Construction of Web Communication System to Support Young Teachers' Training
Learning with Computer Modeling Software in a High School Chemistry Class: A Study of Conceptual Growth and Transfer
A Report on Investigation of Digital Literacies among Child, Teacher, University Student
A Model for Active Learning in Synchronous Remote Classrooms: Evidence from a Large-Scale Implementation
Gathering Behaviors and Affectove States of Learners Using Educational Software: Challenges to Research in an Emerging Economy
Prototype of Paper Map for Practical Use of Regional Safety Map "Hamādo-map" and Its Questionnaire Survey
Effects of the Interdisciplinary Robotic Game to Elementary School Students' Abilities of Computational Thinking and STEM
Design of Customizable Gamified Augmented Reality Apps: Towards Embracing Active Learning
The Application of QR Codes in Outdoor Education Activities: Practice and Discussion
Development of a Dashboard on a Mobile Collaborative Science Inquiry App - m- Orchestrate
Assessing the Impact of A Structured Argumentation Board on the Quality of Students' Argumentative Writing Skills
Do They Keep Technology in Mind? An Implementation of TPACK-oriented Science Teacher Program for Science Degree-graduated Students
The Evaluation of Interface Elements and Game Elements in Serious Games: A Peer Assessment Approach
Investigating Chinese University EFL Learners' Self-Efficacy in a Blended Learning Environment
A Pilot Study of Explicit Reading - Representation of Implicit Chunking in the Readers' Mind
Transforming Education in Timor-Leste: The Role of E-Learning and Artificial Intelligence in Boosting Student Achievements
Grounding Embodied Learning using Online Motion-Detection in The Hidden Village
Comparison between Kit-Building Task of Concept Map and Multiple Choice Task of Fill-in-the-blank Question Generated from the Same Series of Propositions
Meta-Documentation: The Dissemination of the Tacit Knowledge Inherently Attached to Organisational Documents
Supporting Learning Flow through Integrative Technologies, Proceeding of the 15th International Conference on Computers in Education, ICCE 2007, November 5-9, 2007, Hiroshima, Japan
Impact of School Closure during COVID19 Emergency: A Time Series Analysis of Learning Logs
Exploring Educational Transformation through ICT in Emerging Developing Countries within the Asia-Pacific Region
Training System for Puncture Operation Force Adjustment in Hemodialysis
Designing Mobile Applications for Improving Positive Behaviour for Learning (PB4L) Pedagogy
Analyzing Students Eye Movements of their EFL Reading with Concept Mapping Strategy
Children Transmedia and Virtual Experiences Inside and Outside the Classrooms
The Mediated Effects of Intention behind Internet Use and Online Interaction on the Relationship between Perceived Usefulness and Professional Development
Development of Role Model Based e-Portfolio for Multi-Career Path Support
E-book Learner Behaviors Difference under two Meaningful Learning Support Environments
Learning Factory: A Proposed Framework for Engineering Learning Ecology by Automated Manufacturing System Kits
Mobile Learning Technology in STEM Education: A Systematic Review from 2010 to 2019
Effect of Inquiry Web-Based Learning Competition for Gifted Students in Junior High School
A Human Resource Model and Evidence Based Evaluation - - Ontology for IT Skill Standards -
Training My-Dragon: Using Educational Agents to Facilitate Student Learning
An Improved Model to Predict Student Performance using Teacher Observation Reports
Reflective Experiential Learning: Improving the Communication Skills of Software Engineers using Active Video Watching
Encouraging System for Teaching Assistants to Advise Students during Programming Exercises
Participatory Role of Moderators in Discussion Forum participation in Learner-Centric MOOCs
Reshaping Teachers' Professional Identity Through Technology-based Integrated Pedagogy
'Touchy-Feely Vectors' changes students' understanding and modes of reasoning
The Impact of CABLE on Teaching Computer Programming
Improving Quality of Online Forum Interactions in Distance Higher Education
Real-time Adaptive Learning Environments Using Gaze and Emotion Recognition Engagement and Learning Outcomes
Preliminary Exploration on the Dimensions of Digital Learning Agility Among Teachers in Malaysia
The Impact of an Educational Board Game on Students' Learning Achievement and Flow State in Media and Information Literacy
Practice of the Instructional Design Class for 1st Year Medical Students by Blended Learning
Teaching Analytics with xAPI: Learning Activity Visualization with Cross-platform Data
Exploring Fundamental Issues about Problem-Oriented Hypermedia
Trade-offs between pedagogical and technological design requirements affecting the robustness of a mobile learning activity
Functions of Cognitive Group Awareness Tools
Windows into the Classroom
Understanding Learners' Technology Adoption Behavior for English language learning in Ubiquitous Environments
Exploring the Impact of Prior Knowledge on Learning Effectiveness of Competitive Game-based Learning: A Case Study on English Reading Courses