yusuke1997/dblp-id-title huggingface dataset:
SpaceBot: Towards Participatory Evaluation of Smart Buildings
Captioned photographs in psychosocial aged care: relationship building and boundary work
"What's Happening at that Hip?": Evaluating an On-body Projection based Augmented Reality System for Physiotherapy Classroom
The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics
The affective connection: how and when users communicate emotion
Digital Smart Kiosk Project
The syntax or the story behind it?: a usability study of student work with computer-based programming environments in elementary science
What to Study in HCI?
A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker
Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality
Normalizing Grit: The Futility of Personal Informatics for Farm Workers and Climate Change
A General Methodology to Quantify Biases in Natural Language Data
Data at Hand: Exploring the Tactile Perception of Data Physicalizations
Methods for Family-Centered Design: Bridging the Gap Between Research and Practice
Design Concept: Get Comfortable Sleep Using Ambient Experience with Smart Pillow
An ecologically valid evaluation of speech summarization
The buzz: supporting user tailorability in awareness applications
The Challenges in Modeling Human Performance in 3D Space with Fitts' Law
Folk Tales of IoT: Understanding the Impact of Stories on Users' Positive and Negative Perceptions of Smart Home IoT Devices
Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology
GazeReader: Detecting Unknown Word Using Webcam for English as a Second Language (ESL) Learners
Speculative Job Design: Probing Alternative Opportunities for Gig Workers in an Automated Future
Improving web accessibility using content-aware plug-ins
"It's common and a part of being a content creator": Understanding How Creators Experience and Cope with Hate and Harassment Online
Feeling Colours: Crossmodal Correspondences Between Tangible 3D Objects, Colours and Emotions
Weak inter-rater reliability in heuristic evaluation of video games
Touchpad-based remote control devices
Kits for learning and a kit for kitmaking
Practical Usability Rating by Experts (PURE): A Pragmatic Approach for Scoring Product Usability
Towards effective ethical behavior design
Towards Inclusive Avatars: Disability Representation in Avatar Platforms
VRSense: An Explainable System to Help Mitigate Cybersickness in VR Games
An enhanced multitap text entry method with predictive next-letter highlighting
Auditory illusions for audio feedback
Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality
Considering trust in ambient societies
Gaze-Based Self-Confidence Estimation on Multiple-Choice Questions and Its Feedback
Mid-air pan-and-zoom on wall-sized displays
Clinician Attitudes Towards Telemonitoring for Heart Failure Care: Opportunities for Design Research
Mediating The Marginal: A Quantitative Analysis of Curated LGBTQ+ Content on Instagram
Reflections on 5 Years of Personal Informatics: Rising Concerns and Emerging Directions
Pictographic naming
Cutting edge usability design and smashing graphics: the perfect recipe for firing up a sophisticated pharmaceutical touch screen application
SIGCHI Lifetime Practice Award
MSN 9: new user-centered desirability methods produce compelling visual design
The effect of evaluation and redesign
Improving Comprehension of Measurements Using Concrete Re-expression Strategies
Giving up Twitter for Lent: how and why we take breaks from social media
Dealing with system response times in interactive speech applications
ARchemist: Aiding Experimental Chemistry Education Using Augmented Reality Technology
KANFeel: A Novel Kolmogorov-Arnold Network-Based Multimodal Emotion Recognition Framework
Gamification of a To-Do List with Emotional Reinforcement
Socialproof: using crowdsourcing for correcting errors to improve speech based dictation experiences
Modeling a Musician Performing on a Digital Musical Instrument as a Communications Channel
The Ircam Signal Processing Workstation Prototyping Environment
Relational AI: Facilitating Intergroup Cooperation with Socially Aware Conversational Support
An Initial Study of Multisensory Interaction for Outdoor Heritage Sites
Famous CHI educators tell all
HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands
Self-Reflection and Personal Physicalization Construction
GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch
A Preliminary Exploration of YouTubers' Use of Generative-AI in Content Creation
Development of a taxonomy to improve human-robot-interaction through multimodal robot feedback
User testing of a language learning game for Mandarin Chinese
Virtual Reality for Health and Wellbeing of People with Disabilities
Making it Macintosh: an interactive human interface instructional product for software developers
Exploring the Needs of Users for Supporting Privacy-Protective Behaviors in Smart Homes
Better Together: The Interplay Between a Phishing Awareness Video and a Link-centric Phishing Support Tool
"I Can't Reply with That": Characterizing Problematic Email Reply Suggestions
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain
Escaping the Echo Chamber: Ideologically and Geographically Diverse Discussions about Politics
Peripheral agent: implementation of peripheral cognition technology
Beyond the Individual: The Contextual Wheel of Practice as a Research Framework for Sustainable HCI
Identifying and Addressing Design and Policy Challenges in Online Content Moderation
No Hidden Catch, No Strings Attached: Twelve Steps to Cross-Disciplinary Conversations about Technology
The Claris Interface Design Group: A Personal Retrospective
EcoWatt: An Electricity Management App to Illuminate Community-Driven Sustainability in Student Accommodations
The Zephyr Help Instance: Promoting Ongoing Activity in a CSCW System
Exploring AAPI Identity Online: Political Ideology as a Factor Affecting Identity Work on Reddit
Understanding Trigger-Action Programs Through Novel Visualizations of Program Differences
Canvas presentations in the wild
Towards Understanding the Link Between Age and Smartphone Authentication
Human-Notebook Interactions: The CHI of Computational Notebooks
Human interface design and the handicapped user
Beyond the desktop: diversity and artistry
Co-designing Large Language Model Tools for Project-Based Learning with K12 Educators
CHI 98 basic research symposium
Survival Analysis: Objective assessment of Wait Time in HCI
Older adults and visual impairment: what do exposure times and accuracy tell us about performance gains associated with multimodal feedback?
Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People
Mind The Voice!: Effect of Robot Voice Pitch, Robot Voice Gender, and User Gender on User Perception of Teleoperated Robots
Extending Fitts' law to account for the effects of movement direction on 2d pointing
Faces of emotion in human-computer interaction
Toward Feminist Ways of Sensing the Menstruating Body
Design and Simulation Tool for Sequentially and Conditionally Programmable Waxpaper Morphing Interfaces
Surface effects on alignment of graphic and real objects in a stereoscopic augmented reality environment
Sensing cognitive multitasking for a brain-based adaptive user interface
"Body Coupled FingeRing": Wireless Wearable Keyboard
Color-coding categories in menus
RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community
It's Not Always Better When We're Together: Effects of Being Accompanied in Virtual Reality
Who is Trusted for a Second Opinion? Comparing Collective Advice from a Medical AI and Physicians in Biopsy Decisions After Mammography Screening
Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004
On-line tutorials: What kind of inference leads to the most effective learning?
Interviewing customers: discovering what they can't tell you
Self-Determination Theory in HCI: Shaping a Research Agenda
Bespoke Data Visualization using R and ggplot2
ConeAct: A Multistable Actuator for Dynamic Materials
Formalizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit
Bimanual Word Gesture Keyboards for Mid-air Gestures
Computer communication system design affects group decision making
A Case Study Exploring Users' Perceptions and Expectations of Shapes for Dialog Designs
Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design
BUILD-IT: a planning tool for construction and design
Audio or tactile feedback: which modality when?
Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings
Robust Gaze Features for Enabling Language Proficiency Awareness
FLIPPIN': Exploring a Paper-based Book UI Design in a Public Space
The Human in Emotion Recognition on Social Media: Attitudes, Outcomes, Risks
Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation
"Don't put all your eggs in one basket": How Cryptocurrency Users Choose and Secure Their Wallets
Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support
Understanding People's Perception and Usage of Plug-in Electric Hybrids
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
Avoiding the Turing Tarpit: Learning Conversational Programming by Starting from Code's Purpose
Undertanding and Detecting Divided Attention in Mobile MOOC Learning
Appreciating plei-plei around mobiles: playfulness in Rah island
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ParentCircle: Helping Single Parents Build a Support Network
MicroRolls: expanding touch-screen input vocabulary by distinguishing rolls vs. slides of the thumb
The total access system
popHistory: Animated Visualization of Personal Web Browsing History
Designing Surveys for HCI Research
Reworking the Gaps between Design and Ethnography
Using elastic windows for World-Wide Web Browsing
Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters
Come Together: Facilitating Collocated Multilingual Group Discussion with a Language Support Tool
3D Printing and Design in Isolation: A Case from a Simulated Lunar Mission
It is about time: time aware quality management for interactive systems with humans in the loop
Technology to Mediate Role Conflict in Motherhood
HCI and the face
Automation Experience at the Workplace - Playing the 1980's Record?
Designing Audio Aura
Towards Inclusive Video Commenting: Introducing Signmaku for the Deaf and Hard-of-Hearing
Multiview: improving trust in group video conferencing through spatial faithfulness
Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality
Mobiles, music, and materiality
Touch or remote: comparing touch-and remote-type interfaces for short distance wireless device connection
Exploring Design Tensions in Countering Microaggressions in Online Communities for Stigmatized Health Support
A Video-Based Crowdsourcing Study on User Perceptions of Physically Assistive Robots
Blackgammon: a grounded participatory design of a preconception health promotion 'alternate reality game' for adolescent indigenous australian women
CommuterNews: a prototype of persuasive in-car entertainment
Exploring the potential for touchless interaction in image-guided interventional radiology
Design principles for the enhanced presentation of computer program source text
Design is (A)live: An Environment Integrating Ideation and Assessment
Eve: A Sketch-based Software Prototyping Workbench
Adaptable user interfaces for portable, interactive computing software systems
The application of eye movement biometrics in the automated detection of mild traumatic brain injury
Grand challenges in WaterHCI
Keep it Real: Investigating Driver-Cyclist Interaction in Real-World Traffic
Visualizing an enterprise Wiki
FrontPanel: Tangible User Interface for Touch-Screens Dedicated to Elderly
STAPP: Designing a Tool for People with Korsakoff's Syndrome to Re-learn Daily Activities Step by Step
CHI Conference on Human Factors in Computing Systems, CHI '12, Austin, TX, USA - May 05 - 10, 2012
Meta-gui-builders: generating domain-specific interface builders for multi-device user interface creation
User Voices, Platform Choices: Social Media Policy Puzzle with Decentralization Salt
DiaFit: Designing Customizable Wearables for Type 1 Diabetes Monitoring
More Than Just Limits: How Technology Can Support Parents in Regulating Children's Eating Behaviors at Family Mealtimes
Exploring Design and Governance Challenges in the Development of Privacy-Preserving Computation
BrickRoad: a light-weight tool for spontaneous design of location-enhanced applications
Mindsets Matter: How Beliefs About Facebook Moderate the Association Between Time Spent and Well-Being
Word Order Communicates User Intent in Search Queries
Reflections on I/Design: User Interface Design at a Startup
A Wizard-of-Oz Interface and Persona-based Methodology for Collecting Health Counseling Dialog
CoKnowledge: Supporting Assimilation of Time-synced Collective Knowledge in Online Science Videos
Milliways: Taming Multiverses through Principled Evaluation of Data Analysis Paths
SpeakEasy: Enhancing Text-to-Speech Interactions for Expressive Content Creation
The effects of time delay in electronic commerce
Interpreting the Diversity in Subjective Judgments
Navigating the Virtual Gaze: Social Anxiety's Role in VR Proxemics
Identity Work as Deliberation: AAPI Political Discourse in the 2016 US Presidential Election
Designing interactive systems for 1-to-1 e-commerce
HearU: An Integrated System to Raise Awareness of Hearing Loss
User-oriented color interface design: direct manipulation of color in context
Burn your memory away: one-time use video capture and storage device to encourage memory appreciation
Can DiCoT Improve Infection Control?: A Distributed Cognition Study of Information Flow in Intensive Care
Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions
Participatory Threat Modelling: Exploring Paths to Reconfigure Cybersecurity
An Interaction Design for Machine Teaching to Develop AI Tutors
Exploring Social Awareness: A Design Case Study in Minimal Communication
Towards More Universal Wayfinding Technologies: Navigation Preferences Across Disabilities
NFCSense: Data-Defined Rich-ID Motion Sensing for Fluent Tangible Interaction Using a Commodity NFC Reader
EyeSwipe: Dwell-free Text Entry Using Gaze Paths
I Need Your Encouragement!: Requesting Supportive Comments on Social Media Reduces Test Anxiety
Explain like I am a Scientist: The Linguistic Barriers of Entry to r/science
Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely
Designing For or Designing With? Informant Design For Interactive Learning Environments
The Living Net : A Haptic Experience of Personal Data
Plunder Planet: An Adaptive Fitness Game Setup for Children
Attention Receipts: Utilizing the Materiality of Receipts to Improve Screen-time Reflection on YouTube
Human-computer interface considerations in the design of personal computer software
Creating physical visualizations with makervis
Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing
Responsibility Attribution in Human Interactions with Everyday AI Systems
Categorised ethical guidelines for large scale mobile HCI
Privacy Invasion Experiences and Perceptions: A Comparison Between Germany and the Arab World
A study of tabbed browsing among mozilla firefox users
Exploring the Design Space for Parent-Child Reading
Myself, My Child or My Friend: Understanding Player Relationships with AI-Generated Game Characters
Using the environment as an interactive interface to motivate positive behavior change in a subway station
Phatics and the design of community
Second skin: motion capture with actuated feedback for motor learning
Detecting cognitive and physical stress through typing behavior
Bluereach: harnessing synchronous chat to support expertise sharing in a large organization
HamsaTouch: tactile vision substitution with smartphone and electro-tactile display
WebTicket: account management using printable tokens
Showing People Behind Data: Does Anthropomorphizing Visualizations Elicit More Empathy for Human Rights Data?
Imaging the city: exploring the practices and technologies of representing the urban environment in HCI
Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop Gameplay
Which version is this?: improving the desktop experience within a copy-aware computing ecosystem
Negotiating presence-in-absence: contact, content and context
HaptiCase: Back-of-Device Tactile Landmarks for Eyes-Free Absolute Indirect Touch
Effects of task properties, partner actions, and message content on eye gaze patterns in a collaborative task
FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor
A Case Study on Student Experiences of Social VR in a Remote STEM Classroom
Blogging at work and the corporate attention economy
StatPlayground: Exploring Statistics through Visualizations
IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds
Life editing: third-party perspectives on lifelog content
ShoulderTap - Pneumatic On-body Cues to Encode Directions
PneuMat: Pneumatic Interaction System for Infant Sleep Safety Using Shape-Changing Interfaces
GistVis: Automatic Generation of Word-scale Visualizations from Data-rich Documents
Hubbub: a sound-enhanced mobile instant messenger that supports awareness and opportunistic interactions
Some strategies of reuse in an object-oriented programming environment
Supporting Doctor-Patient Interaction: Using a Surrogate Application as a Basis for Evaluation
Seeing with Sound: Demonstrating "EchoVision", a Mixed Reality Simulation of Bat Echolocation
Gaze behavior of talking faces makes a difference
GROUPKIT: a groupware toolkit
Interaction with a TV Companion App as Synopsis and Supplement
'A bit like British Weather, I suppose': Design and Evaluation of the Temperature Calendar
A new paradigm for browsing the web
SHINE-L: Sensing Health and Family Behavior Routines for Latino Families
Applying HCI to music-related hardware
CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022, Extended Abstracts
Imprimer: Computational Notebooks for CNC Milling
Conference on Human Factors in Computing Systems, CHI 1991, New Orleans, LA, USA, April 27 - May 2, 1991, Proceedings
The Effect of Displaying System Confidence Information on the Usage of Autonomous Systems for Non-specialist Applications: A Lab Study
Implementing emotion-based user-aware e-learning
Considering Wake Gestures for Smart Assistant Use
Imaging the body: embodied vision in minimally invasive surgery
(Un)making AI Magic: A Design Taxonomy
HCI for Participatory Futuring in Sustainable Communities: Reconciling Visions with Everyday Practice
On site maintenance using a wearable computer system
Persona Analytics: Implementing Mouse-Tracking for an Interactive Persona System
Sacred imagery in techno-spiritual design
Edits & credits: exploring integration and attribution in online creative collaboration
Designing for Others, and the Trap of HCI Methods & Practices
Can AI Help Inspire Healthy Eating? Exploring the Potential of Generated Motivational Texts and Images Related to Healthy Food Choices
Pause: A Multi-lifespan Design Mechanism
Field Evidence of the Effects of Privacy, Data Transparency, and Pro-social Appeals on COVID-19 App Attractiveness
'Helpfulness' in online communities: a measure of message quality
Low-Resourced Languages and Online Knowledge Repositories: A Need-Finding Study
Scroll ring performance evaluation
Deception and design: the impact of communication technology on lying behavior
Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children
BodySpace: inferring body pose for natural control of a music player
Go for GOLD: Investigating User Behaviour in Goal-Oriented Tasks
Supporting children with complex communication needs
What Social Media Use Do People Regret? An Analysis of 34K Smartphone Screenshots with Multimodal LLM
GeoSCAPE: designing a reconstructive tool for field archaeological excavation
Mobile iTV: new challenges for the design of pervasive multimedia systems
Adaptive user interfaces with force feedback
String Figuring: A Story of Reflection, Material Inquiry, and a Novel Sensor
XRDirector: A Role-Based Collaborative Immersive Authoring System
Guttation Sensor: Wearable Microfluidic Chip for Plant Condition Monitoring and Diagnosis
Inbodied Interaction 102: Understanding the Selection and Application of Non-invasive Neuro-physio Measurements for Inbodied Interaction Design
Online Dating Coaches' User Evaluation Strategies
Twist and Learn: Interface Learning in 3DOF Exploration of 3D Scatterplots
Structuring Collaboration in Programming Through Personal-Spaces
Understanding user experience in stereoscopic 3D games
An Evaluation of Mobile Phone Pointing in Spatial Augmented Reality
Making Sense of Complex Running Metrics Using a Modified Running Shoe
In a Silent Way: Communication Between AI and Improvising Musicians Beyond Sound
Revising Learner Misconceptions Without Feedback: Prompting for Reflection on Anomalies
Why you can't program your VCR, or, predicting errors and performance with production system models of display-based action
The Web Is Flat: The Inflation of Uncommon Experiences Online
Evaluating Automated System Interventions Against Email Harassment
Understanding Public Perceptions of AI Conversational Agents: A Cross-Cultural Analysis
Machine Learning of Personal Gesture Variation in Music Conducting
Dream drill: learning application
Digital jewelry: wearable technology for everyday life
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
CausalCFF: Causal Analysis between User Stress Level and Contextually Filtered Features Extracted from Mobile Sensor Data
FreeTop: Finding Free Spots for Projective Augmentation
Can Anybody Help Me?: Using Community Help Desk Call Records to Examine the Impact of Digital Divides During a Global Pandemic
Predicting Mouse Click Position Using Long Short-Term Memory Model Trained by Joint Loss Function
To Beep or Not to Beep?: Comparing Abstract versus Language-Based Multimodal Driver Displays
Context over Categories: Implementing the Theory of Constructed Emotion with LLM-Guided User Analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1985, San Francisco, California, USA, 1985
Navigating Stakeholder Tensions in Spatial Computing: A Participatory Design Approach for Inclusive Mixed Reality Environments
HomeProxy: exploring a physical proxy for video communication in the home
Applying Feminist HCI to Ultra-Personalization: The Case of Electric Breast Pumps
Using Design Fiction Memos to Analyze UX Professionals' Values Work Practices: A Case Study Bridging Ethnographic and Design Futuring Methods
The interactive punching bag
Discovering Alternative Treatments for Opioid Use Recovery Using Social Media
Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use
Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription
A 2nd Person Social Perspective on Bodily Play
"I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices
"Trust me, I'm an online vendor": towards a model of trust for e-commerce system design
ColourNet: a system of interactive and interacting digital artworks
Designing with Dynamics: Reflections on Co-design Workshops Between People Living with Dementia and Their Care Partners