yusuke1997/dblp-id-title huggingface dataset:
Toward a Better Measurement of Strategic Skills: The Multiple Choice Strategic Quotient (McSQ)
Motivational Strategies for an Intelligent Chess Tutoring System
The WebCrow French Crossword Solver
An open platform for full body interactive sonification exergames
As Wave Impels a Wave Active Experience of Cultural Heritage and Artistic Content
COMPASS2008: The Smart Dining Service
Mutual Engagement in Social Music Making
A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment
ToDI: A Taxonomy of Derived Indices
Scene Reconstruction for Storytelling in 360 ^\circ Videos
Personalized Summarization of Broadcasted Soccer Videos with Adaptive Fast-Forwarding
Using Drones for Virtual Tourism
Compression-Based Classification of ECG Using First-Order Derivatives
Automated video analysis of interpersonal entrainment in Indian music performance
Kessel Run - A Cooperative Multiplayer SSVEP BCI Game
On-Device Image Labelling Photo Management System Using Flutter and ML Kit
Real-Time GPU-Based Motion Detection and Tracking Using Full HD Videos
The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display
The Dynamic Scattering Coefficient on Image Dehazing Method with Different Haze Conditions
The Attentive Machine: Be Different!
A Research on Value Chain Structure of the Performing Arts Consumers' Social Media Usage - Application of Means-End Chain Theory and Involvement
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment
Visual Abstraction for Games on Large Public Displays
Lost Voice Guy: Transcending Barriers of Disability through Technology in Live Comedy Performance
Automatically Mapping Human Skeletons onto Virtual Character Armatures
Virgil, robot for museum experience: Study on the opportunity given by robot capability to integrate the actual museum visit
Medianeum: Gesture-Based Ergonomic Interaction
How does it feel like? An exploratory study of a prototype system to convey emotion through haptic wearable devices
Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content
Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing
User-Centered Evaluation of the Virtual Binocular Interface
PeaceMaker: A Video Game to Teach Peace
Grounding Emotions in Human-Machine Conversational Systems
A Playable Evolutionary Interface for Performance and Social Engagement
Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content
Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
Lets Come Together - Social Navigation Behaviors of Virtual and Real Humans
Interactive entertainment, virtual motion training and brain ergonomy
Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games
Evaluating Touchless Haptics for Interaction with Virtual Objects
Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario
Wearable sensor networks for motion capture
AI opponents with personality traits in Überpong
Distributed Embodied Team Play, a Distributed Interactive Pong Playground
Assessing the Effectiveness of Augmented Reality Handheld Interfaces for Robot Path Programming
Evaluation of the Mobile Orchestra Explorer Paradigm
Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students
STEM Education: Creating Meaningful Experiences with Interaction Design
Intelligent Technologies for Interactive Entertainment - 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings
Player Expectations of Animal Incorporated Computer Games
Managing emergent character-based narrative
Entertainment Computing, Social Transformation and the Quantum Field
Accessible Gaming through Mainstreaming Kinetic Controller
Predicting Postoperative Complications for Gastric Cancer Patients Using Data Mining
Intelligent Technologies for Interactive Entertainment - 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers
A system for multimodal interaction with Kinect-enabled virtual windows
DaFEx: Database of Facial Expressions
Adding Playful Interaction to Public Spaces
AI-Mediated Interaction in Virtual Reality Art
Exploring the Effectiveness of Game-Based Learning in Teaching the 2030 Agenda to Middle School Students
Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games
i-Theatre: Tangible Interactive Storytelling
Plug-and-Play Haptic Interaction for Tactile Internet Based on WebRTC
Play in the Algorithmic City
Interaction Design Tools for Autism
Enhancing Mediated Interpersonal Communication through Affective Haptics
Intelligent Technologies for Interactive Entertainment - 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings
Enterprise Economic Forecasting Method Based on ARIMA-LSTM Model
Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection
GAINE - tanGible augmented interaction for edutainment
RPGs as Knowledge Creating Chronotopes
Research on the Application of Augmented Reality Technology in the Transformation and Development of Cultural and Creative Industries
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
Building Game Scripting DSL's with the Metacasanova Metacompiler
Analyzing Fear Using a Single-Sensor EEG Device
Exploring Novel Methodology for Classifying Cognitive Workload
Intelligent Technologies for Interactive Entertainment - 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers
Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots
A methodological approach to user evaluation and assessment of a virtual environment hangout
Intelligent Technologies for Interactive Entertainment, First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 - December 2, 2005, Proceedings
A testbed environment for interactive storytellers
Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence
Persuasive Games for Intergenerational Social Interaction in Urban Environments
Drawing outside the lines: Tracking-based gesture interaction in mobile augmented entertainment
Automatic Creation of Humorous Acronyms
Experiences with Interactive Multi-touch Tables
Visual metaphors for semantic cultural heritage
Let's Come Together - Social Navigation Behaviors of Virtual and Real Humans
Low-Complexity Workflow for Digitizing Real-World Structures for Use in VR-Based Personnel Training
Intelligent Technologies for Interactive Entertainment - 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings
Detecting Automatic Patterns of Stroke Through Text Mining
Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit
Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars
Placemaking Across Platforms: Playing to Circulate Stories in the Smart City
Telepresence Techniques for Controlling Avatar Motion in First Person Games
Performing Physical Object References with Migrating Virtual Characters
Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives
The richness of open-ended play: Rules, feedback and adaptation mechanisms in intelligent play environments
Physical shortcuts for media remote controls
Toward intelligent support of authoring machinima media content: story and visualization
Stay Tuned! An Automatic RSS Feeds Trans-coder
Fydlyty: A low-fidelity serious game for medical-based cultural competence education
A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System
My Drama: Story-Based Game for Understanding Emotions in Context
Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism
Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming
Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition
Does Movement Recognition Precision Affect the Player Experience in Exertion Games?
The Nostalgia Project
Teaching by Means of a Technologically Augmented Environment: The Stanza Logo-Motoria
Adaptive Gamification: User/Player Type and Game Elements Mapping
Robot devastation: Using DIY low-cost platforms for multiplayer interaction in an augmented reality game
A Fast Region Segmentation Algorithm for Water Meter Image Based on Adaptive Seed Point Selection
Charting Science Fiction in Computer Science Literature
Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythms
Multimodal Analysis of Laughter for an Interactive System
Generation of dilemma-based interactive narratives with a changeable story goal
DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game
Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings
A Conversational Agent that Reacts to Vocal Signals
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?
Communication in Orchestra Playing as Measured with Granger Causality
ArcAid interactive archery assistant
Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application
Perceptually-inspired computing
Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments
A Throw Training System Utilizing Visual and Sound Effects
WWoW: World Without Walls Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration
User Behaviour Analysis and Personalized TV Content Recommendation
CMAR: A Conceptual Framework for Designing Mobile Augmented Reality Learning Module for Construction Measurement
The Heptagon of AUX Model: Development of a Synergising Model on Aesthetic Experience and User Experience through the Fuzzy Delphi Method Towards Augmented Reality Comics
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
Web-Enabled 3D Game Playing for Looped Knight's Tour
Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs
Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising
Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets
2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, INTETAIN 2008, Cancun, Mexico, January 8-10, 2008
The Mobile Orchestra Explorer
Soft play detection in shooter games using hit matrix analysis
The AnimaTricks System: Animating Intelligent Agents from High-Level Goal Declarations
Entertainment Personalization Mechanism Through Cross-Domain User Modeling
Consigalo: multi-user face-to-face interaction on immaterial displays
KeyLight: VR System for Stage Lighting
Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?
Intelligent Technologies for Interactive Entertainment - 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings
Designing a Museum Multi-touch Table for Children
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
A Somaesthetics Based Approach to the Design of Multisensory Interactive Systems
Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones
User Interface for Browsing Geotagged Data - Design and Evaluation
Phygital play HRI in a new gaming scenario
Artificial Intelligence in Video Games 101: An Easy Introduction
Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours
An Experiment in Improvised Interactive Drama
A Mathematical Model of Game Refinement
Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century
Smart Material Interfaces: A Vision
Delegation Based Multimedia Mobile Guide
ARZombie: A mobile augmented reality game with multimodal interaction
Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing
Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms
Big Fat Wand: A Pointing Device for Open Space Edutainment
Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car
A Framework for Designing 3D Virtual Environments
Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning
MashtaCycle: On-Stage Improvised Audio Collage by Content-Based Similarity and Gesture Recognition
Interactive Advertisements in an IoT Era
SpatiuMedia: Interacting with Locations
A Ubiquitous and Interactive Zoo Guide System
7th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2015, Torino, Italy, June 10-12, 2015
Graphical Spatialization Program with Real Time Interactions (GASPR)
Omnipresent Collaborative Virtual Environments for Open Inventor Applications
A Systematic Review of Purpose and Latency Effect in the Virtual Reality Environment
From Playable to Playful: The Humorous City
Design of an Interactive Playground Based on Traditional Children's Play
Improving Output Visualization of an Algorithm for the Automated Detection of the Perceived Origin of Movement
Biases in Micro-level Probabilistic Reasoning and Its Impact on the Spectators' Enjoyment of Tennis Games
A Tool for Narrowing the Second Chance Gap
Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games
Traditional Shadow Puppet Play - The Virtual Way
Some Questions Regarding the Nature of Experience and Interaction in Media
SwingBeats: An IoT Haptic Feedback Ankle Bracelet (HFAB) for Dance Education
A semantic layer for knowledge-based game design in edutainment applications
Digital facial augmentation for interactive entertainment
Microbial Integration on Player Experience of Hybrid Bio-digital Games
Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation
Wearable vision for retrieving architectural details in augmented tourist experiences
VideoHypE: An Editor Tool for Supervised Automatic Video Hyperlinking
Generating Ambient Behaviors in Computer Role-Playing Games
Parallel Presentations for Heterogenous User Groups - An Initial User Study
Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information
Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems
Interactive TV Potpourris: An Overview of Designing Multi-screen TV Installations for Home Entertainment
Perception and Manipulation of Game Control
A PLS-SEM Approach for Composite Indicators: An Original Application on the Expected Goal Model
Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen
Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening
Modeling Audio Distortion Effects with Autoencoder Neural Networks
Towards a Dynamic Approach to the Study of Emotions Expressed by Music
Immersive, Interactive, Real and Imagined Sonic Environments: Encountering the Aural Muse in Imagined, Implied Spaces-
Design and Implementation of a Mobile Exergaming Platform
iTheater Puppets Tangible Interactions for Storytelling
Personalized Multimedia Information System for Museums and Exhibitions
Mesh2Measure: A Novel Body Dimensions Measurement Based on 3D Human Model
Deep Learning for Classifying Battlefield 4 Players
Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities
@scapa: A New Media Art Installation in the Context of Physical Computing and AHRI Design
Design and Analysis of a Virtual Reality Game to Address Issues in Introductory Programming Learning
My Presenting Avatar
A virtual holographic display case for museum installations
Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games
User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes
Dead on Arrival: Adapting Games to Finish at a Given Time or Location
Opinion Elicitation in Second Life
GFTLSTM: Dynamic Graph Neural Network Model Based on Graph Framelets Transform
Performative Voice Synthesis for Edutainment in Acoustic Phonetics and Singing: A Case Study Using the "Cantor Digitalis"
Elckerlyc in Practice - On the Integration of a BML Realizer in Real Applications
A survey of human-computer interaction design in science fiction movies
Grüt: A gardening sensor kit for children: A digital application that helps children develop ownership for their plants
Virtual and Augmented Reality Interfaces in Shared Game Environments: A Novel Approach
Styling and Real-Time Simulation of Human Hair
Choreographing Digital Water for Interactive Water Performance
Measuring Ensemble Synchrony through Violin Performance Parameters: A Preliminary Progress Report
Automatic Recognition of Affective Body Movement in a Video Game Scenario
Using the Three.js library to develop remote physical laboratory to investigate diffraction
Software requirements engineering training: problematic questions
Application of artificial intelligence in digital marketing
Classification problem solving using quantum machine learning mechanisms
Адаптивний штучний інтелект у RPG-грі на ігровому рушії Unity (Adaptive artificial intelligence in RPG-game on the Unity game engine)
Comparative analysis of the cryptocurrency and the stock markets using the Random Matrix Theory
System for detecting network anomalies using a hybrid of an uncontrolled and controlled neural network
Automating machine learning: A meta-synthesis of MLOps tools, frameworks and architectures
Proceedings of the 7th Workshop for Young Scientists in Computer Science & Software Engineering (CS&SE@SW 2024), Virtual Event, Kryvyi Rih, Ukraine, December 27, 2024
Proceedings of the 4th Workshop for Young Scientists in Computer Science & Software Engineering (CS&SE@SW 2021), Virtual Event, Kryvyi Rih, Ukraine, December 18, 2021
Дослідження криптографічного алгоритму на основі тюрмітів на відповідність лавинному критерію (The avalanche criterion satisfaction research of the turmite-based cryptographic algorithm)
Модифікація аналітичного гамма-алгоритму пласкої укладки графа (Modification of the analytical gamma-algorithm for the flat layout of the graph)
Data processing method for multimodal distribution parameters estimation
Research of the route planning algorithms on the example of a drone delivery system software development
Investigating vulnerabilities of personal data on financial websites
An approach to assessing the reliability of software systems based on a graph model of method dependence
Design and implementation of a mobile health application for physical activity tracking and exercise motivation
Розробка ігор на ігровому рушії Unity для дослідження елементів когнітивного мислення в ігровому процесі (Development computer games on the Unity game engine for research of elements of the cognitive thinking in the playing process)
An approach for processing and document flow automation for Microsoft Word and LibreOffice Writer file formats
Overview of small language models in practice
Development a computer network user support tool
Optimizing the process of ER diagram creation with PlantUML
Channel extractor for UAV PPM signals
Conference platform metadata and functions: existing platforms analysis and ontology-based approach
Development of CRM system with a mobile application for a school
Proceedings of the 6th Workshop for Young Scientists in Computer Science & Software Engineering (CS&SE@SW 2023), Virtual Event, Kryvyi Rih, Ukraine, February 2, 2024
How to become a professional DevOps
Development of a modified genetic method for automatic university scheduling
Використання генератора випадкових чисел з апаратним джерелом ентропії для задач симетричної криптографії (Using the random number generator with a hardware entropy source for symmetric cryptography problems)
Проектування програмних засобів доповненої реальності навчального призначення (Augmented reality software design for educational purposes)
Development of a simulator to determine personal financial strategies using machine learning
Development of the Student Simulator game: From concept to code
An interactive online trainer for primary school computer science education: Design, implementation, and theoretical foundations
Features of the development of an automated educational and control complex for checking the quality of students
Convolutional neural networks for image classification
An empirical comparison of machine learning clustering methods in the study of Internet addiction among students majoring in Computer Sciences
Methodology of implementation of modern information systems at commercial enterprises
Application of Daubechies wavelet analysis in problems of acoustic detection of UAVs
Software implementation of e-trade business process management information system
Bibliometric analysis and experimental assessment of chatbot training approaches
Methodology for implementing electronic audit projects (SAF-T UA) for large taxpayers in Ukraine
Methods of data analysis to study the effectiveness of scientific journal promotion
Dynamic system analysis using telemetry
Development of a web-based system of automatic content retrieval database
Quantum enhanced machine learning: An overview
Dynamic doxastic action in Doxastic Modal Logic
Proceedings of the 3rd Workshop for Young Scientists in Computer Science & Software Engineering (CS&SE@SW 2020), Kryvyi Rih, Ukraine, November 27, 2020
Research methods and tools for cleaning the system partition of Windows operating systems
Overview of modern algorithms for world procedural generation in computer games
Modeling and simulating of Duffing pendulum in the moved coordinate system
Інтелектуальний веб-інтерфейс доступу до даних особливої важливості (Intelligent web-interface for access to data of particular importance)
Proceedings of the 1st Student Workshop on Computer Science & Software Engineering, Kryvyi Rih, Ukraine, November 30, 2018
Development of an automated system for preparing mineral raw material samples for discrete analysis
Information system for generating recommendations for risk-oriented trading strategies based on deep learning
Advances in neural text generation: A systematic review (2022-2024)
Modeling university environment: means and applications for university education
Implementing E2E tests with Cypress and Page Object Model: evolution of approaches
Automated recognition and sorting of agricultural objects using multi-agent approach
Актуальність розробки моделі адаптивного навчання (The relevance of developing a model of adaptive learning)
Квантове програмування - перспективний напрямок розвитку ІТ (Quantum programming is a promising direction of IT development)
Complex network precursors of crashes and critical events in the cryptocurrency market
Method for neural network cyberbullying detection in text content with visual analytic
Some aspects of designing of the structural semantics visualization system
Designing a cross-platform user-friendly transport company application
Development of a machine vision program to determine the completeness of wrapping plants in the soil
Modern methods of energy consumption optimization in FPGA-based heterogeneous HPC systems
Learning analytics of MOOCs based on natural language processing
Interaction support system of network aplications
Designing and evaluating an affordable Arduino-based lie detector prototype
Proceedings of the 2nd Student Workshop on Computer Science & Software Engineering (CS&SE@SW 2019), Kryvyi Rih, Ukraine, November 29, 2019
Information systems development in accounting: A systematic network study