yusuke1997/dblp-id-title huggingface dataset:
Coordination Game in Online Ride-Hailing Market of Smart City
Investigation on the Growth Mechanism of Small and Medium-Sized Agricultural Leading Enterprises from the Perspective of Intelligent Agricultural Niche Theory
Design and Implementation of Tourism Management System Based on SSH
E-commerce Product Recommendation Strategy Based on XGBoost Algorithm
Scratch Detection and Repair Method for Film Image
Exploration and Construction of "One Ring, Three Deductions" Innovation and Entrepreneurship Talent Cultivation Model for Higher Vocational Art Design Major Based on Information Technology
Path Choice of Smart City Construction from the Perspective of Economic Growth
Smart Sleep Mattress Based on Internet of Things Technology
Construction and Implementation of the "Pyramid" Online Learning Platform for Experimental Teaching
Optimization of Berth Shore Bridge Allocation Based on Simulated Annealing Algorithm
Hidden Markov Model for Oral Training System
Application of Decision Tree ID3 Algorithm in Tax Policy Document Recognition
Wisdom Media Era of Big Data in the Application of the Short Video from the Media
Reform of Database and Data Warehouse Course Based on OBE-CDIO Model
Transformation of Local Government Administrative Management Concept Based on Smart City Construction
A Proposed Three-Dimensional Public Security Prevention and Control System Based on Big-Data
Application Research of Enterprise Production Logistics System Based on Computer Simulation Technology
Architectural Roaming Animation Based on VR Technology
Fire Detection Method Based on Improved Glowworm Swarm Optimization-Based TWSVM
Personnel Management Optimization of University Library Based on Complex Network Theory
Large-Scale Farmland Management on Improving Production Efficiency Under the Background of Smart Agriculture-Based on Panel Quantile Regression
Hardware in the Loop Verification System for Collision Avoidance Algorithm of Intelligent Electric Vehicle
Integration and Optimization of College English Teaching Information Resources in the Context of Big Data
Data Visualization Association Algorithm Based on Spatio-Temporal Association Big Data
Application of 3ds Max Technology in Archaeology
System Structure of School-Enterprise Cooperative Education Service Platform in Higher Vocational Education Based on Blockchain Technology
Construction and Development of High-Tech Smart City
Artificial Intelligence Is the Technical Guarantee of Network Security
A Narrative Environment Model for the Sustainability of Intangible Cultural Heritage Under the 5G Era
Construction of Human Knee Joint Mechanics Model and Study on Mechanical Characteristics of Flexion Movement Based on Neural Network Algorithm
Short Term Load Forecasting Model of Building Power System with Demand Side Response Based on Big Data of Electrical Power
State Grid Yichang Power Supply Company's Young Employee Training Plan Based on "Big Data Profile"
Energy-Saving and Efficient Underwater Wireless Sensor Network Security Data Aggregation Model
Multi-source Heterogeneous and XBOOST Vehicle Sales Forecasting Model
Design of Personalized Intelligent Learning Assistant System Under Artificial Intelligence Background
Bi-Apriori-Based Association Discovery via Alarm Logs
The Potential of Big Data Technology in Promoting the Dissemination of Tibetan Culture in the Information Age
Controller Design Based on LQR for Rotational Inverted Pendulum
An Improved Particle Swarm Optimization Algorithm Based on DFC&HRS
The Influence of Internet Tourism Information Quality on Tourism Destination Image Under Big Data Analysis Technology
Development of Teaching Mode of Digital Electronic Technology Based on Virtual Simulation
The Application of Computer "Virtual Simulation" Experimental Teaching in Basic Football Tactics
Calculation and Analysis of Family Care Burden Coefficient
Construct Sharing Mechanism of College Students' Physical Health Monitoring Service Based on Geographic Information System
The Impact of Replacing Business Tax with VALUE-ADDED Tax Based on Big Data Technology on Enterprise Financial Management
Precautions for the Development of the New College Entrance Examination Application Decision-Making System Based on the Big Data Platform
The Implementation and Application of Computer Simulation Technology in PE Teaching
Theoretical Research on College Students' Professional Literacy Design Based on Deep Learning
The Transformation and Remodeling of Literary Education Concept Under Mobile Internet Era
Spatial Environment Adaptability and Planning of Leisure Industry Cluster
Analysis of Mapping Knowledge Domain on Health and Wellness Tourism in the Perspective of Cite Space
Chinese Culture Penetration in Teaching Chinese as a Foreign Language in the Era of Mobile Internet
The Research on Big Data Promoting Innovation and Development of Inclusive Finance
Design and Implementation of an Information Service System for Scientific and Technological Achievements Transformation Based on Spring Boot
The Application of Big Data Development in Power Engineering Cost
Employability Enhancement Network Construction Based on Multimedia Technology
Internet of Things Information Construction Combined with Big Data in Cloud Computing Environment
Vulnerability Discovery and Security Protection Based on Web Application
The Application of Computer Virtual Technology in Modern Sports Training
Payment System of Cross Border E-Commerce Platform Based on Blockchain Technology
Design and Implementation of Tourism Information Management System Based on .NET
Template Algorithm in Project Cost Management Intelligent System
Application of Artificial Intelligence Technology in International Trade Finance
Application of Alternative Routing Configuration Mechanism Based on Genetic Algorithm in Power Communication Network
Robot Localization and Scene Modeling Based on RGB-D Sensor
Multi-system Platform Cooperative Electronic System
Construction and Training of Cloud Computing-Based Smart Grid Operation Risk Early Warning Model
A Machine-Learning Based Store Layout Strategy in Shopping Mall
Analysis of the Drawbacks of English-Chinese Intelligent Machine Translation Based on Deep Learning
Mobile Phone GPS and Sensor Technology in College Students' Extracurricular Exercises
Construction of Blockchain Technology Audit System
Application of VR Technology in Teaching Archery
Analysis and Design of Personalized Learning System Based on Decision Tree Technology
Application and Research of Curriculum Blended Learning Based on Big Data Platform
Intelligent Media Technology Empowered Brand Communication of Chinese Intangible Cultural Heritage
Effects of Combined Application of Nitrogen and Phosphorus Fertilizers on Photosynthetic Characteristics of Silage Corn, Laying the Foundation of Agricultural Information
Analysis Method of Life Counseling Features of French Majors Based on Big Data Analysis
Application of BIM Technology in Civil Engineering Under the Background of Big Data
Analysis on the Application of Machine Learning Stock Selection Algorithm in the Financial Field
Test on the Combined Application of Nitrogen and Phosphate Fertilizer to Provide Intelligent Fertilization for Silage Maize Yield and Quality
Probability Programming and Control of Moving Agent Based on MC-POMDP
Application of Internet of Things and Big Data Analysis Technology in the Dissemination and Inheritance of Light Industry Culture
Data Mining of Educational Service Quality of Professional Degree Masters Based on Improved Expectation Confirmation Model
Financing Efficiency of SMEs in New Third Board Market in the Information Times
Design and Implementation of Training System for Broadcast Hosts P2P Network Video Live
Low Latency V2X Application of MEC Architecture in Traffic Safety
Power Line Communication Networking Method for Low Voltage Distribution Network Based on Ant Colony Algorithm
Analysis of College Students' Behavior Based on Machine Learning and Big Data Technology
Urban Environmental Art Design Based on Big Data System Analysis Technology
A Computer Model for Decision of Equipment Maintenance Spare Parts Reserve
Effect of Time Slot Search on DAG Scheduling Strategy in Heterogeneous Clusters
Communication Response of Internet Rumor Audiences Based on Big Data Analysis
Teaching Design Based on Network Red Blue Confrontation
Online Medical Teaching Assistant System Based on Web3D Technology
MATLAB Software in the Numerical Calculation of Civil Engineering
Discussion on the Training of Cross-border E-commerce Application Talents Based on the Internet Era
Development and Risk of Smart City
Design of VR Computer Network and Maintenance Experiment System
Application of 3D Computer Aided System in Dance Creation and Learning
Construction of Public Physical Training Evaluation Information System Based on Data Analysis Technology
Spatial Econometric Analysis of House Prices in Guangdong Province Based on Big Data
Development of a Virtual Experiment Teaching System Based on LabVIEW
Public Credit Information Data Quality Evaluation and Improvement
Verifiable Random Number Based on B-Spline Curve
Multiple Evaluation System of Cloud Computing Quality
Adaptive Sliding Mode Control of Crawler Robot Based on Fuzzy Neural Network
Construction of English Learning Community in the Smart City Environment
Design of TCD Spectrum Analysis System Based on FPGA and ARM9
Design and Implementation of Rural E-commerce Training System in the Era of Mobile Information Network
Three-Dimensional Scenic Spot Roaming System Based on Virtual Reality Technology
Painting Art Style Rendering System Based on Information Intelligent Technology
University Education Management Based on Internet of Things Technology
Multimodal and Multidimensional Interactive Teaching Mode of Comprehensive English Under the Background of Big Data
Needs Analysis of the AR Application in the Packaging Design of Ya'an Tibetan Tea
"21-st Digital Maritime Silk Road" Based on Big Data and Cloud Computing Technology Facing Opportunities and Challenges-From Digital Trade Perspective
The Application of Big Data Analysis Technology in the Research of English Online Learning Platform
Virtual Machine Software in Computer Network Security Teaching
A Study on the Impact of Formal Social Support on the Mental Health of the Elderly in Urban and Rural China: Based on the 2015 CHARLS Data
The Reform Progress and Practical Difficulties of State-Owned Hospitals Under Information Age - Case Analysis Based on the Reform in a Medical Institution of a Group in China
Recommendation Strategies for Smart Tourism Scenic Spots Based on Smart City
Level of Technology Innovation Development and Promotion Strategies of High Technology Industry in Hubei Province Based on Smart City
Multimedia and Multifunctional Simulation Experiment System
Application of Big Data Analysis Technology in the Construction of Cross-Border E-Commerce Supply Chain Platform
Management Innovation of Network Society Based on Big Data
Frontier Application and Development Trend of Artificial Intelligence in New Media in the AI Era
Design and Implementation of Legal Consultation System Based on Android Platform
Model Analysis of Bowl Buckle High Support Formwork Construction Technology Based on Computer Simulation Technology
Risks and Prevention in the Application of AI
Horizontal Model of Higher Education Management Policy Support System Based on Data Mining
The Application and Research of Data Mining Technology in Enterprise Service
Design and Implementation of Meteorological Information Service System Based on Big Data
Optimization of Production and Operation Plan of Su CuO Oil Pipeline
Applicational Status Analysis of Artificial Intelligence Technology in Middle School Education and Teaching
Operation Risk Assessment of Power Trading Institutions Based on Big Data
BP Neural Network for Design of Hybrid System
The Measurement Method of Housing Affordability
Key Technologies of Automobile Assembly Intelligent Transfer Platform Based on Visual Perception
Application of Internet and Information Technology in of Legal Protection About Network Virtual Property in China
Design and Implementation of Children's Cognitive Education Software Based on IOS Platform
Construction Cost Optimization System Based on AHP-BP Neural Network Algorithm
Evaluation of the New Engineering Course System for Cyberspace Security
Design of Unified Management Platform for Power Operation and Maintenance Based on Cloud Computing Technology
Influence Factors of Using Modern Teaching Technology in the Classroom of Junior Middle School Teachers Under the Background of Artificial Intelligence - Analysis Based on HLM
Protection and Value of DaYing Zhuotong Well Based on Big Data
Design and Research on the Management of the Electricity System of WebGIS
Atomic Decay-Based Clustering for Operation Log
Study on Outlet Height Optimization of Behind-Levee Drainage Pumping Stations
Computer Big Data Analysis and Cloud Computing Network Technology
Application of Artificial Intelligence Technology in English Online Learning Platform
Privacy Protection Under the Construction of Smart Cities in China - From the Perspectives of Legislation
Research and Design of FPGA Embedded System
Application of Deep Learning Model Based on Big Data in Semantic Sentiment Analysis
Big Data and Economics Research
Application of Big Data Analysis Technology in Mechanical Design, Manufacturing and Automation
Early Warning Management of Enterprise Human Resource Crisis Based on Fuzzy Data Mining Algorithm of Computer
Assistant Driving Safety Early Warning System Based on Internet of Vehicles
Personalized Recommendation System Based on Vocal Characteristics
Game 2.0 and beyond: an interaction design approach to digital game evolution
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06 - 07, 2010
Playscripts a new method for analyzing game design and play
The trackball controller: improving the analog stick
From playability to a hierarchical game usability model
Visual generative behavior patterns to facilitate game development
Content scheduling in multimedia interactive mobile games
Neo-immersion: awareness and engagement in gameplay
A semantic model for reactive entities to support collaborative game design
Cognitive evaluation of video games: players' perceptions
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution
Game format effects on communication in multi-player games
Ludemes and the linguistic turn
Story scripting for automating cinematics and cut-scenes in video games
How do researchers choose commercial games for study?
A framework for the online evaluation of serious games
The impact of realism on learning engagement in educational games
Intelligent toolkit for procedural animation of human behaviors
The craft of computer programming: lifting the veil
Playing the system: using frame analysis to understand online play
What you can't see is what you don't get: paradigms of game world visualization
Using video games to enhance learning in digital systems
The organic nature of game ideation: game ideas arise from solitude and mature by bouncing
Client-based learning models: student-designed games for business applications
True story: dynamically generated, contextually linked quests in persistent systems
Raptor: sketching games with a tabletop computer
Analyzing user behavior via gameplay metrics
Activate your GAIM: a toolkit for input in active games
Musical interaction in computer games
"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology
Cheating attacks and resistance techniques in GeoGame design
Critical review on video game evaluation heuristics: social games perspective
3D tracking using multiple Nintendo Wii Remotes: a simple consumer hardware tracking approach
Teaching strategies to millenial students
Oh, the thinks you can think: language barriers in serious game design
What really works in serious games for healthcare education
Cognitive dimensions of a game scripting tool
World of Warcraft as a ludic cyborg
User studies: a strategy towards a successful industry-academic relationship
It's all Greek to me: a case for the classics in game development education
Controlling non-player characters using support vector machines
Video game habits: a reasoned action approach
The game studies practicum: applying situated learning to teach professional practices
Aristotle would have admired BioShock while Shakespeare would have played Dragon Age
Casual games discussion
Digital game design for elderly users
Synthesizing neural networks for learning in games
Where is the answer?: the importance of curiosity in pervasive mobile games
Combining heuristic and landmark search for path planning
Device agnostic 3D gesture recognition using hidden Markov models
Automated avatar creation for 3D games
Real-time GPU-based convolution: a follow-up
Filtering of analogue sticks on joypads for improved control precision
Save 'Em: physical gameplay using augmented reality techniques
Pervasive games in ludic society
Critical skills for game developers: an analysis of skills sought by industry
Serious games for analog telecommunications education
Designing game idea generation games
A framework for socially communicative faces for game and interactive learning applications
Guidelines for 3D positioning techniques
Effective use of the periphery in game displays
TableTalk Poker: an online social gaming environment for seniors
Yet another magic bullet: a tool for assessing and evaluating learning potential in games
Using games to increase exercise motivation
While the ball in the digital soccer is rolling, where the non-player characters should go in a defensive situation?
Epidemic: e-learning goes viral
Creativity techniques in game design
The challenges of game and human computer interface design for the rehabilitation of aphasic patients
Defining personas in games using metrics
The virtual window simulator
Distinguishing games, serious games, and training simulators on the basis of intent
An emotion aware agent platform for interactive storytelling and gaming
The case for research in game engine architecture
Towards an AJAX-based game engine
GameSoup: a two-stage game development environment
Towards 3D model interoperability in games
A secure digital asset managment network for game development and education
Now it's personal: on abusive game design
Bridging the gap: balancing faculty expectations and student realities in computer gaming courses
Motivations for play in computer role-playing games
Wiizards: 3D gesture recognition for game play input
Interprofessional care simulator for critical care education
Wildfire Wally: a volunteer computing game
Adaptive multiple texture approach to texture packing for 3D video games
An emergent framework for realistic psychosocial behaviour in non player characters
Improving content download performance in online virtual worlds
NDNWN: designing games with aboriginal stories using the Aurora Toolset
Single webcam 3D tracking for video games
Interactive community simulation environment for community health nursing
PiNiZoRo: a GPS-based exercise game for families
THEEMPA: simple AR games using layar
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15 - 17, 2007
Experiments in the use of game technology for pre-visualization
Embedded narrative in game design
Facilitating language-oriented game development by the help of language workbenches
Playing for knowledge
Skins 1.0: a curriculum for designing games with first nations youth
Virtual world professionals and avatar appearance codes
Game research, measuring gaming preferences
A low-cost infrastructure for tabletop games
Breaking boundaries: learning by ARG within an academic conference presentation
Good moods: outlook, affect and mood in dynemotion and the mind module
Camera selection using SCSPs
Exaggerated head motions for game viewpoint control
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Crafting game-models using reactive system design
Game development 2.0
Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation
Baroque Baroque revolution: high culture gets game
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12 - 13, 2009
Sensor networks as video game input devices
Girls playing games: rethinking stereotypes
Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations
Understanding game design for affective learning
IMTool: an open framework for interactive music composition
Guidelines for designing augmented reality games
To grab or not to grab: a viable framework for physically based hand animation in game characters
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008
Touchscreens vs. traditional controllers in handheld gaming
Wiimote-controlled stereoscopic MRI visualization with sonic augmentation
Intelligent adaptation of digital game-based learning
DEAL: dialogue management in SCXML for believable game characters
Lessons from Brain Age on password memorability
The neurobiology of play
Learning : : thinking : : playing @ digital media & technology
The procedural planning system used in the agent architecture of games
Analyzing sociocultural perspectives on violence in digital games
Urban traffic simulation for games: a general approach for simulation of urban actors
mygamestudies.com: building a community for game design students
The virtual Jet Ski: a visual-physical motion simulation
Interactive accounting simulation environment for accounting education and training
FIVIS bicycle simulator: an immersive game platform for physical activities
Integrating cumulative context into computer games
Using conflict theory to model complex societal interactions
AudiOdyssey: an accessible video game for both sighted and non-sighted gamers
Using genres to customize usability evaluations of video games
A fast temporal compression/expansion algorithm for sampled audio
Experience in the design and development of a game based on head-tracking input
Video game play: effects on nighttime dreams
Towards an ethics of video gaming
Wiimote vs. controller: electroencephalographic measurement of affective gameplay interaction
"Oh-No! Banjo": a case study in alternative game controllers
Designing games for everyone: the expanded game experience model
A flexible multi-model approach to psychosocial integration in non player characters in modern video games
Addictive gameplay: what casual game designers can learn from slot machine research
Instructional ethology: reverse engineering for serious design of educational games
Gameplay evaluation of the trackball controller
Canvas 3D JS library
Examining the relationship between game type, player disposition and aggression
Kickback: turning game history students into pinball designers
A framework for games literacy and understanding games
An exploration of distributed mobile audio and games
Digital distribution of games: the players' perspective
Exergames for adult users: a preliminary pilot study
GLUBs: games for learning and understanding biology
Collaboration in serious game development: a case study
Making players laugh: the value of humour in computer games
How to embed a game engineering course into a computer science curriculum
Game design for ad-hoc multi-touch gameplay on large tabletop displays
An Analysis on the Methods for Water Quality Prediction from Satellite Images and Camera Images
Advance Collision Prevention System
Energy Efficient Routing in Wirelss Sensor Network for Moving Nodes Using Moth Flame Algorithm Compared with Vector Based Routing
Advanced Communication and Intelligent Systems - First International Conference, ICACIS 2022, Virtual Event, October 20-21, 2022, Revised Selected Papers
Automatic Detection and Monitoring of Hate Speech in Online Multi-social Media
Prediction of Compressive Strength of Geopolymer Concrete by Using Random Forest Algorithm