yusuke1997/dblp-id-title huggingface dataset:
Context-Aware Multimodal Sharing of Emotions
Designing Learning Tools: The Case of a Competence Assessment Tool
Ambient Intelligence Model for Monitoring, Alerting and Adaptively Recommending Patient's Health-Care Agenda Based on User Profile
A Study about the Culture Service Process and Tools Design
Computer-Based Neuropsychological Assessment: A Validation of Structured Examination of Executive Functions and Emotion
Design for Positive UX: From Experience Categories to Psychological Needs
Toward Private and Independent Accessible Write-In Voting: A Multimodal Prediction Approach
Comprehensive Task and Dialog Modelling
'How Do We Move Back?' - A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity
Analysis of Influencing Factors of Auditory Warning Signals' Perceived Urgency and Reaction Time
Virtual Homage to the Dead: An Analysis of Digital Memorials in the Social Web
Are People Polite to Smartphones? - How Evaluations of Smartphones Depend on Who Is Asking
Universal Access to the Internet Web Pages for Users with Special Needs
Empeiría * : Powering Future Education Training Systems with Device Agnostic Web-VR Apps
On Target: Constant Activity Constrained Semi-supervised Feature Selection for Marksmanship Activity Classification
A Suggestion to Improve User-Friendliness Based on Monitoring Computer User's Emotions
Social Environments, Mixed Communication and Goal-Oriented Control Application Using a Brain-Computer Interface
Identifying Interaction and Awareness Services in Mobile Collaborative Applications
Circuit Game - A Craft-Based Electronic Building Practice
Factors Affecting Online Game Players' Loyalty
Developers and Moderators: Observations in the Co-development of an Online Social Space
Usability of Learning Management Systems for Instructors - The Case of Canvas
A direct manipulation user interface for the control of communication processes - making call handling manageable
Concept for Supporting Occupational Safety Risk Analysis with a Machine Learning Tool
Research on Innovative Interactive Pet Toy Design Based on Analytic Hierarchy Process
Empirical data on the use of speech and gestures in a multimodal human-computer environment
Text Mining for Patterns and Associations on Functions, Relationships and Prioritization in Services Reflected in National Health Insurance Programs
A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems
A Web System and Mobile App to Improve the Performance of the Usability Testing Based on Metrics of the ISO/IEC 9126 and Emocards
Assessment of Perception of Visual Warning Signals Generated Using an Augmented Reality System
On the Benefit of Independent Control of Head and Eye Movements of a Social Robot for Multiparty Human-Robot Interaction
Marker Concealment Using Print Color Correction and Its Application
Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments
Engaging Experience with Physical Activity Tracking Products
Knowledge-Grounded and Self-extending NER
Interactive Personalization of Ambient Assisted Living Environments
Pilot Fatigue Evaluation Based on Eye-Movement Index and Performance Index
On-Demand Lectures that Enable Students to Feel the Sense of a Classroom with Students Who Learn Together
A Study of the Impact of Changes in Software Interface Design Elements on Visual Fatigue
A Fast Motion Estimation Algorithm for H.264
AudioStoryTeller: Enforcing Blind Children Reading Skills
The Multisensory Effects of Atmospheric Cues on Online Shopping Satisfaction
The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context
Proposal of the Kawaii Search System Based on the First Sight of Impression
HaptiVerse - A System for Haptic Communication
A Cognitive Approach to Enhancing Human-Robot Interaction for Service Robots
Dive2Views: A Mobile Camera Application that Dives into Another Device's Camera View
Adaptive Interface that Provides Modeling, Coaching and Fading to Improve Revision Skill in Academic Writing
Persuasive Features in a Web-Based System for Weight-Loss Team Competition
Play It Again, Grandma: Effect of Intergenerational Video Gaming on Family Closeness
Department of Homeland Security Websites Uncoupled: An Evaluation of Online Counterterrorism and Security Information across Agencies
Self-movement Feeling Generation in Sports Watching with Screen Movement via Pan-Tilt Steerable Projector
E-Inclusion of People with Disabilities in Vocational and Professional Education and Further Training Organisations in Switzerland: First Results of a Quantitative Survey
Virtual Control Interface: A System for Exploring AR and IoT Multimodal Interactions Within a Simulated Virtual Environment
A JBrick: Accessible Robotics Programming for Visually Impaired Users
Identifying Early Opinion Leaders on COVID-19 on Twitter
Recommendations for the design of usable multimodal command languages
Social Computing and Social Media. Design, Human Behavior and Analytics - 11th International Conference, SCSM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
An Exploratory Study on the Predictive Capacity of Heuristic Evaluation in Visualization Applications
Effective accessibility engineering: breaking organisational habits
Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review
Learning Effect Evaluation of an Educational Tool for Product-Service System Design Based on Learner Viewpoints
Painting Alive: Handheld Augmented Reality System for Large Targets
Practical Evaluation of the Emergency Usability Lab for Testing the Usability of Medical Devices in Emergency Situations
Towards a Next Generation Universally Accessible 'Online Shopping-for-Apparel' System
Evaluation of IoT-Setting Method Among Senior Citizens in Japan
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part XVI
Visual, Vibrotactile, and Force Feedback of Collisions in Virtual Environments: Effects on Performance, Mental Workload and Spatial Orientation
User Interfaces for Cyber-Physical Systems: Challenges and Possible Approaches
The Characteristics and Modeling of the Surface Electromyography and Electrocardiogram of Human Fatigue During Pedaling
A Proposed Movie Recommendation Method Using Emotional Word Selection
An Information Theoretic Mouse Trajectory Measure
Adaptive Attention Allocation Support: Effects of System Conservativeness and Human Competence
Collaborative Visualization of a Warfare Simulation Using a Commercial Game Engine
Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners
The Impact of "Device" in Social Networking: An Explorative Study with Turkish Social Network Site Users on the Nature of Interactions through Personal Computers and Smartphones
Get Your Mobile App Out the Door
Advanced Drivers Assistant Systems in Automation
Lessons Learned from Multilingual Collaboration in Global Virtual Teams
Visuospatial Processing and Learning Effects in Virtual Reality Based Mental Rotation and Navigational Tasks
Quality of Experience Comparison Between Binocular and Monocular Augmented Reality Display Under Various Occlusion Conditions for Manipulation Tasks with Virtual Instructions
Intercultural Usability Surveys: Do People Always Tell "The Truth"?
Social Network Analysis-Based Evaluation on Carbon Neutrality Acceptance of Weibo Users
Modeling the Sources and Consequences of Errors and Delays in Complex Systems
Flip Zooming: A Practical Focus+Context Approach to Visualizing Large Data Sets
Usability evaluation of a high-fidelity smart phone prototype: task navigation depth affects effectiveness
Neurochat: Artistic Affective State Facial Filters in Online Video Communication
Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers
Research on Cultural Tourism Product Design in Bay Area Based on Lingnan Traditional Culture
Digital Media Art Applying Physical Game Technology Using Gesture Recognition
Investigating Synergies Between Interaction Design Methods
A Study of the Influence of Images on Design Creative Stimulation
Fundamental Study for New Evaluation Method Based on Physical and Psychological Load in Human Movement
Fitness Bow: An Intelligent Supervised Motion System
The Analysis and Prediction of Eye Gaze When Viewing Statistical Graphs
Use of Immersive Virtual Environments to Understand Human-Building Interactions and Improve Building Design
Women, Gender Equality, and Digital Technology
Networks to Stop the Epidemic Spreading
ExpertGen: A Comparative Analysis of User Performance, Cognitive Workload, and Trust in Domain-Tailored Generative AI
Playing Dice with a Digital Library: Analysis of an Artist Using a New Information Resource for Her Art Production
Brainwave Typing: Comparative Study of P300 and Motor Imagery for Typing Using Dry-Electrode EEG Devices
Effect of eHMI on Driver Situation Awareness in Autonomous-Bus Environment
DETI-Interact: Interaction with Large Displays in Public Spaces Using the Kinect
Job Performance and QWL in a Data Entry Task
Perrugia: A First-Person Strategy Game Studying Movement Patterns in Museums
The Effect of Split Attention in Surgical Education
Gender Differences When School Children Develop Digital Game-Based Designs: A Case Study
Research on Rural Cultural Tourism Service Design Based on Customer Perceived Value: Taking "TANXUN" Parent-Child Travel as an Example
Scenario-Based Methods for Hard-to-Reach Populations in Healthcare
Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector
Exploring Older Adults' Experiences, Motivations and Preferences in Learning About Artificial Intelligence
Impacts of Employee Turnover on the Integrated Inventory Model When Overtime Occurs
Revolutionizing Social Engineering Awareness Raising, Education and Training: Generative AI-Powered Investigations in the Maritime Domain
Upper Body Gesture Recognition for Human-Robot Interaction
Action Workflow Loops in Distance Education-Design Principles for Integrating CAL and CMC
Reviving He Xiangning's Artistry in the Digital Age: An Exploration of Music Visualization and Interactive Design Techniques
Can Machine Learning Techniques Provide Better Learning Support for Elderly People?
Research on Ecological Design Strategies of Smart City Refined Governance-Taking Xunsi River as an Example
Visual languages to bridge the gap between software developers and their clients
Development of a Wireless Embedded Brain - Computer Interface and Its Application on Drowsiness Detection and Warning
Experience Design Assisted in Improving the Efficiency of Adolescent Invisible Orthodontic Treatment
The Strength Assistant Gloves Interaction Development for Female Employment by EMG Signal Visualization Image Analysis
Engineering Psychology and Cognitive Ergonomics - 18th International Conference, EPCE 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings
Redefining Audience Role in Live Performances
Centralized Approach for a Unified Wireless Network Access
Applied Webservices Platform Supported Through Modified Edit Distance Algorithm: Automated Phonetic Transcription Grading Tool (APTgt)
ExMo: Explainable AI Model Using Inverse Frequency Decision Rules
Design of a Mobile Augmented Reality Application: An Example of Demonstrated Usability
Intelligent Agents for Training On-Board Fire Fighting
Video Blogs: A Qualitative and Quantitative Inquiry of Recall and Willingness to Share
Initial Design of a Serious Game for Reducing Risks of Prenatal Excessive Gestational Weight Gain in Bangla
RemoteHand: A Wireless Myoelectric Interface
Methodology for Detection of ERD/ERS EEG Patterns Produced by Cut Events in Film Fragments
Public Perception of AI: A Review
A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations
Measurement of Useful Field of View during Ocular Following Response
Designing Web Sites and Interfaces to Optimize Successful User Interactions: Symposium Overview
Rebalancing the Visual System of People with Amblyopia "Lazy Eye" by Using HMD and Image Enhancement
Comparison of Mobile Input Methods
"Break the Language Great Wall" (RedClay): The Language Learning Application
Experience Maps for Mobility
Accelerated Real-Time Reconstruction of 3D Deformable Objects from Multi-view Video Channels
On the Design of Organizational Network Analysis Software
User-Specific Concepts of Aging - A Qualitative Approach on AAL-Acceptance Regarding Ultrasonic Whistles
The False Utopia of VR Gaming: The Mind and Body Under VR Video Games
Applying Multi-source Data to Evaluate Pilots' Flight Safety Style Based on Safety-II Theory
Enhanced Affective Factors Management for HEI Students Dropout Prevention
Towards Guidelines on Educational Podcasting Quality: Problems Arising from a Real World Experience
Design of User Interface for Elderly Care Supervision System Based on Sensor Network
Machine Intelligence in HCI Revisited: From Intelligent Agents to Intelligent Systems
Identification of Agency through Virtual Embodied Interaction
Wearable Display System for Handing Down Intangible Cultural Heritage
Home Networking: Smart but Complicated
Mapping Cognitive Attractors onto the Dynamic Landscapes of Teamwork
Flight Safety: ESL Flight Crew Member Use of Crew Alerting and Information Systems
Spontaneous Theory of Mind for Artificial Intelligence
Pointing on HyperMirror video mediated communication
The Slip-Resistance Effect Assessment of the Anti-slip Strip on Different Contaminated Floors
Augmented Reality Books: A User Experience Evaluation
Designing a Digital Reading Tool for Middle School Students and Teachers: A Grounded, User-Centered Design Approach
A Consideration of the Functions That Support to Find New Friends in Social Games
Default Factors in Motorcycle Sales in Developing Countries
Study on 3D Print Style in Iris van Herpen Fashion Show Based on Gestalt Theory
China's CO 2 Emissions Interval Forecasting Based on an Improved Nonlinear Fractional-Order Grey Multivariable Model
Nature's Canvas: Exploring Landscape Through Cyanotype Assemblage Art
Redefining Interoperability: Understanding Police Communication Task Environments
Knowledge, Technology and Intelligence for eInclusion
Content Themes and Self-presentation of Virtual Influencers - Exploring the Impact on User Engagement and Sentiment
Assessing the Usability of Statistical Software Using a Discrete Choice Experiment
Interactive Media in Social Innovation
Automated Detection of Human Values in Texts: ML Challenges and Performance Benchmarks
Follow Me: - The Impact of Opinion Majorities in Social Networks and the Role of Digital Maturity
Evaluating an Automatic Adaptive Delivery Method of English Words Learning Contents for University Students in Science and Technology
Human Shape Tracking for Gait Recognition Using Active Contours with Mean Shift
Integration of an Exocentric Orthogonal Coplanar 360 Degree Top View in a Head Worn See-Through Display Supporting Obstacle Awareness for Helicopter Operations
Investigation of Breath Counting, Abdominal Breathing and Physiological Responses in Relation to Cognitive Load
Promoting the Mediterranean Diet: A Co-design Game Approach
Features Focusing on the Direction of Body Movement in Emotion Estimation Based on Laban Movement Analysis
Discrimination Between AI-Generated Sentences and Human Sentences by Semi-supervised Learning
Ambient Assistive Technology Considered Harmful
Setting Diversity at the Core of HCI
Hearing Finds and Posture in Workers of the Improvement of the Manioc in Sergipe State, Brazil
Ubiquitous access to community knowledge via multiple interfaces: design and experiences
Analyzing Deceptive Speech
Investigation into User Experience Design for Efficiency Optimization in University Students' Schedule Management Applications
An Interactive Wearable Assistive Device for Individuals Who Are Blind for Color Perception
Verifying Scientific Validity and Enhancing Response Motivation in Digital Human-Based Mental Health Assessment: A Mixed-Methods Study
Implementing Cutting Edge Technologies to Train Teacher Toward Maximizing the Inclusion of Underrepresented Middle School Students in STEM Academic Majors and Careers
Acoustic Characteristics of Music that Contribute to Cute Impressions
Virtual Reality for Industrial Heritage: The Thermal Power Plant of Aramon
Intelligent Human-Computer Interaction Interface: A Bibliometric Analysis of 2010-2022
Improving Sustainability through Usability
Understanding Intra-regional Flow of Vehicles Using Automatic License Plate Recognition
Digital Fabrication in the Industrial Sector in Middle East, General Overview
Research on the Representations of Information in Koto Music Scores
Seamless Collaborative Learning Method to Learn Business Japanese with eBook and Chat System
Visualizing Students' Eye Movement Data to Understand Their Math Problem-Solving Processes
UAS Operator Workload Assessment During Search and Surveillance Tasks Through Simulated Fluctuations in Environmental Visibility
Development of a Living Lab Model Driven by Artificial Intelligence and Sustainability: DETAILLs Project
Spheroids as Playful Audiovisual Interface on Tabletop Display
Development of More Concept Words Leads to the Generation of More Idea Sketches
Design and Usability Evaluation of ShuttleNav: A Smart Shuttle App with Real-Time GPS Tracking
Netlogo vs. Julia: Evaluating Different Options for the Simulation of Opinion Dynamics
Development of a VR/HMD System for Simulating Several Scenarios of Post-Operative Delirium
Expanding SNS Features with CE Devices: Space, Profile, Communication
Investigation on Research Model of Product Design Integrated with Big Data Technology
Virtual Community Security Focused on Social Media
Application of Domain Engineering to Generate Customized Information Dashboards
Interaction Design of Museum Displays in the Digital Age-Taking British Museum as an Example
Designing Peripheral Communication Services for Families Living-Apart: Elderly Persons and Family
Interactive Storytelling in V.R.: Coming Soon?
An Enhanced Open Source Refreshable Braille Display DISBRA 2.0
Making the Giant Leap with Augmented Cognition Technologies: What Will Be the First "Killer App"?
Generating Travel Recommendations for Older Adults Based on Their Social Media Activities
Depth Perception in Virtual Environment: The Effects of Immersive System and Freedom of Movement
An evaluation perspective: access to telecommunications in Europe
Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work
The Role of IT Background for Metacognitive Accuracy, Confidence and Overestimation of Deep Fake Recognition Skills
A Practical Study on the Information Sharing System for Producers
Social Usability Evaluation of Douyin and TikTok
Analysis of User-Generated Multimedia Data on Medication Management and Consumption Behavior Using Data Mining Techniques
The Effects of Enriched Narratives on Presence and Motion Sickness in Game-Guiding
Research on Architectural Space Design of Digital Youth Community Based on Transition Design Concept
The Use of EEG to Measure Emotional Response to Tactile Sensation in Evaluation of DSLR Camera Usability
Emotional Design for Children's Electronic Picture Book
Implementation and Design Issues in Interactive Multi-Media Knowledge Based Systems for Criminal Intelligence Analysis: The Mycroft Perspective
Gamification Through the Lens of Safety Engineering
Dream Drill: A Bedtime Learning Application
Learning Engineering in Practice: A Case Study on Developing LLM-Based Educational Tools
Research on the Motion Technique of Japanese Tea Ceremony
Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, Proceedings of HCI International 2003 (the 10th International Conference on Human-Computer Interaction), HCI 2003, Crete, Greece, June 22-27, 2003, Volume 4
ARS Module of Contents Management System Using Cell Phones
Measurement of the Characteristics for BCI by SSVEP
Practical Aspects of Running Experiments with Human Participants
Social work student meets computer - a curriculum for integrated education
Impact of Force Feedback on Computer Aided Ergonomic Analyses
Human-Robot Interaction in the Home Ubiquitous Network Environment
AI-Driven Promotion of Traditional Culture Through Micro-Web Dramas: Analysis of User Acceptance and Psychological Reactions
Towards a Practical Approach for Assessing Pressure Relief Activities for Manual Wheelchair Users in Their Daily Lives
Development of Instructional Model App Design for User Experience
Productpedia - A Collaborative Electronic Product Catalog for Ecommerce 3.0
LibrARy - Enriching the Cultural Physical Spaces with Collaborative AR Content
Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training
A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude
Interactive Park Experience Design in Urban Parks from Cross-Cultural Perspective: A Case Study of Shanghai Garden
A Study on the User Interaction Information System Design of a City Park Planning
Research on China's Mobile Commerce Value Added Tax Under DEPA
Electronic Glassboard - Conception and Implementation of an Interactive Tele-presence Application
Generative AI for Visionary Leadership - Desirability and Feasibility Assessments from an Expert Survey
Digital Human Simulation for Fall Risk Evaluation When Sitting on Stepladders
Designing for Intersectional Inclusion in Computing
Delegation to Automation: Performance and Implications in Non-optimal Situations
Understanding the Relationship Between Behaviours Using Semantic Technologies
Multimedia Content Personalisation using MPEG-7/MPEG-21
Automatic 3-D Facial Fitting Technique for a Second Life Avatar
Combining fNIRS and EEG to Improve Motor Cortex Activity Classification during an Imagined Movement-Based Task
An AAC System Designed for Improving Behaviors and Attitudes in Communication Between Children with CCN and Their Peers
Predicating the Safety of Airport Approaches Using a Cognitive Pilot Model
Teaching design for all: the needs and expectations of industry from a DfA curriculum
Exploring Atmosphere Creation of Light Environment Design in Visual Space
The Effect of Exercise on Visual Fatigue Based on Eye Movement
Game for Heuristic Evaluation (G4H): A Serious Game for Collaborative Evaluation of Systems
Confucius in Western Cockpits: The Investigation of Long-Term Versus Short-Term Orientation Culture and Aviation Accidents
The PALIO Framework for Hypermedia Adaptations
Creativity Initiative: Design Thinking Drives K12 Education from a Future Thinking
Performance and Muscle Load among Young and Elderly
Tasteful: A Cooking App Designed for Visually Impaired Users
Lessons Learned in Designing a Digital Therapeutic Game to Support the Treatment and Well-Being of Children with Cancer
An Algebraic System that Symbolic Expressions Can Interact with Graphical Representations for Understanding Mathematics
Designing Accessible Visualizations: The Case of Designing a Weather Map for Blind Users
Smart SoftPhone Device for the Network Quality Parameters Discovery and Measurement
Database Semantics for Talking Autonomous Robots
Physically-Based Bimanual Volumetric Selection for Immersive Visualizations
Requirements Analysis to Support Equal Participation in Hybrid Collaboration Settings in Higher Education
Manage Your Agents: An Automatic Tool for Classification of Voice Intelligent Agents
Contact Activity Visualization for Seniors
Study on menu usability and structural analysis
Making Sense of Large Datasets in the Context of Complex Situation Understanding
Gendering Old Age: The Role of Mobile Phones in the Experience of Aging for Women
Measuring the Screen Complexity of Web Pages
Secure and Usable PIN-Entry Method with Shoulder-Surfing Resistance
Spatial-Temporal Distribution and Cross Impact of "Big Health" Policies, News and Patents
Gaze Direction and Ocular Surface Area in VDT Work
Iterative Design of an Immersive Analytics Environment Based on Frame of Reference