yusuke1997/dblp-id-title huggingface dataset:
Kirigami Keyboard: Inkjet Printable Paper Interface with Kirigami Structure Presenting Kinesthetic Feedback
Decoding Attention in Children with Attention Deficit Hyperactivity Disorder through Multimodal Analysis for Digital Learning
A Phrase Set for Bengali Text Entry Evaluations Based on Actual Text Messages
Lightweight Games User Research for Indies and Non-Profit Organizations
Enhancing Online Problems Through Instructor-Centered Tools for Randomized Experiments
Demonstrating Rūḥ: A Serious Mobile AR Game Exploring 3D Interactive Markers to Harmonise Physical and Virtual Realities
Computer dialogue laboratory SRI International
Finding the cut of the wrong trousers: fast video search using automatic storyboard generation
Issues in human factors organization and practices
The Storytelling Systems of Los Atlantis
GeoCoin: Supporting Ideation and Collaborative Design with Smart Contracts
Computational GOMS modeling of a complex team task: lessons learned
Extensible input handling in the subArctic toolkit
Trust with out touch: jump-start trust with social chat
Rehearsal Reality: Exploring the Visualization of Experts' Mental Rehearsals from a First-Person Perspective to Support the Motor Learning of Novices
Evaluating hypermedia systems (panel)
Pagebreaks: Multi-Cell Scopes in Computational Notebooks
Evaluation of a Tailored Mobile Application for Self-Management of Low Back Pain: Towards a Metamodel for Designing Behavior Change Technologies
Design and evaluation of reduced-functionality interfaces
Putting the feel in 'look and feel'
The scent of a site: a system for analyzing and predicting information scent, usage, and usability of a Web site
A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience
Touch, Taste, & Smell User Interfaces: The Future of Multisensory HCI
Co-Designing QuickPic: Automated Topic-Specific Communication Boards from Photographs for AAC-Based Language Instruction
How Can We Design for Gender-Neutrality in Games? - A Case Study With Children Using Gameplay Rehearsals
The Biomuse trio
Real-Time Representation Versus Response Elicitation in Biosensor Data
BeUpright: Posture Correction Using Relational Norm Intervention
Designing a prototype interface for visual communication of pain
Reconfiguration Strategies with Composite Data Physicalizations
Understanding and Supporting Interactions with Virtual Agents
Live Programming By Example
Making an impression: force-controlled pen input for handheld devices
Simulation-based learning systems: prototypes and experiences
SoundFORMS: Manipulating Sound Through Touch
HoloBoard: an Immersive Teaching Board System
Information use of service technicians in difficult cases
GroupWeb: a WWW browser as real time groupware
When do data visualizations persuade? The impact of prior attitudes on learning about correlations from scatterplot visualizations
Understanding Choice Independence and Error Types in Human-AI Collaboration
COMFlex: An Adaptive Haptic Interface with Shape-Changing and Weight-Shifting Mechanism for Immersive Virtual Reality
Investigating user account control practices
Social resonance: balancing reputation with tangible design
Dynamic dimensional feedback: an interface aid to business rule creation
In the Heat of the Moment: Subjective Interpretations of Thermal Feedback During Interaction
3d projection on physical objects: design insights from five real life cases
GenQuery: Supporting Expressive Visual Search with Generative Models
Using the keystroke-level model for designing user interface on middle-sized touch screens
Thinking Too Classically: Research Topics in Human-Quantum Computer Interaction
A comparative study of speech and dialed input voice interfaces in rural India
ConceptScape: Collaborative Concept Mapping for Video Learning
It's a Match - Enhancing the Fit between Users and Phishing Training through Personalisation
Machines as Co-Designers: A Fiction on the Future of Human-Fabrication Machine Interaction
Captchat: A Messaging Tool to Frustrate Ubiquitous Surveillance
The spread of emotion via facebook
Sound Forest: Evaluation of an Accessible Multisensory Music Installation
It is too Hot: An In-Situ Study of Three Designs for Heating
Improving user comfort and office energy efficiency with POEM (personal office energy monitor)
AnglePose: robust, precise capacitive touch tracking via 3d orientation estimation
PredicTaps: Latency Reduction Technique for Single-taps Based on Recognition for Single-tap or Double-tap
Comparative effectiveness of augmented reality in object assembly
Using Virtual Reality and Co-Design to Study the Design of Large-scale Shape-Changing Interfaces
Sketch-based interface for interaction with unmanned air vehicles
The Human Factors of AI-Empowered Knowledge Sharing
Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays
Effects of simultaneous and sequential work structures on distributed collaborative interdependent tasks
Systemization of Knowledge (SoK): Creating a Research Agenda for Human-Centered Real-Time Risk Detection on Social Media Platforms
Text Entry on Tiny QWERTY Soft Keyboards
Digital Konditorei: Programmable Taste Structures using a Modular Mold
The audio notebook: paper and pen interaction with structured speech
'I Just Want to Hack Myself to Not Get Distracted': Evaluating Design Interventions for Self-Control on Facebook
Creative self-expression in socio-technical systems
FeedFinder: A Location-Mapping Mobile Application for Breastfeeding Women
Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild"
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game
Design concept to promote both reflective and experimental cognition for creative design work
Supporting Data Workers To Perform Exploratory Programming
CompAct: Designing Interconnected Compliant Mechanisms with Targeted Actuation Transmissions
Are People the Key to Enabling Collaborative Smart Logistics?
OmniGlobeVR: A Collaborative 360° Communication System for VR
ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical Telementoring
An exploratory study of unsupervised mobile learning in rural India
Going beyond the surface: studying multi-layer interaction above the tabletop
SmartLearn: Visual-Temporal Accessibility for Slide-based e-learning Videos
Instant messaging comprehension with non-keyboard composition
You spin me right round, baby, right round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task
A timeline visualization for multi-team collaborative planning
On the audio representation of distance for blind users
Techies Against Facebook: Understanding Negative Sentiment Toward Facebook via User Generated Content
TelekineticDealer: Card Actuation Platform Using Airborne Ultrasound
How do users think about ubiquitous computing?
Characterizing Scalability Issues in Spreadsheet Software using Online Forums
"Elinor Is Talking to Me on the Screen!" Integrating Conversational Agents into Children's Television Programming
Showing face in video instruction: effects on information retention, visual attention, and affect
CAAD: an automatic task support system
Pre-Screen Projection: From Concept to Testing of a New Interaction Technique
Understanding Communication Strategies and Viewer Engagement with Science Knowledge Videos on Bilibili
8D: interacting with a relightable glasses-free 3D display
Therapeutic Gaming in Context: Observing Game Use for Brain Injury Rehabilitation
Emotion Embodied: Unveiling the Expressive Potential of Single-Hand Gestures
Personal Counseling on Smart Phones For Smoking Cessation
A table!: improving temporal navigation in soccer ranking tables
Health Technologies 'In the Wild': Experiences of Engagement with Computerised CBT
Informal information gathering techniques for active reading
"All Sorts of Other Reasons to Do It": Explaining the Persistence of Sub-optimal IoT Security Advice
TNT: Exploring Pseudo Social Reminding for Effective Task Management
How Website Owners Use Consent Management Platforms: An Interview Study
Meditation: A Performance Booster for BCI Applications
Thermal Sensation on Forehead Using Electrical Stimulation: Thermal Sensation Using Electrical Stimulation
Sonification Platform for Interaction with Real-Time Particle Collision Data from the ATLAS Detector
SweatAtoms: understanding physical activity through material artifacts
It's Creepy, But it Doesn't Bother Me
What makes people trust online gambling sites?
Lovely Rita
A Mid-air Multi-touch Interface using an Ultrafast Pan-tilt Camera
Issues of gestural navigation in abstract information spaces
Luminate: Structured Generation and Exploration of Design Space with Large Language Models for Human-AI Co-Creation
HapticSerpent: A Wearable Haptic Feedback Robot for VR
At-Home Pupillometry using Smartphone Facial Identification Cameras
Computer help at home: methods and motivations for informal technical support
Augmenting Real-World Objects: A Paper-Based Audio Notebook
Designing for diverse users: will just a better interface do?
Design of an audience voting system for the Olympic games
Comparison of three one-question, post-task usability questionnaires
Towards customizable games for stroke rehabilitation
LivingMoments: Bespoke Social Communication for People living with Dementia and their Relatives
John Cocke: a retrospective by friends (an interactive multimedia scrapbook)
Alliance for My Idol: Analyzing the K-pop Fandom Collaboration Network
Leveraging driver vehicle and environment interaction: Machine learning using driver monitoring cameras to detect drunk driving
Music interaction research in HCI: let's get the band back together
RL4HCI: Reinforcement Learning for Humans, Computers, and Interaction
The impact of communication structure on new product development outcomes
Physical Locomotion for Virtual Environments
Everyday activities and energy consumption: how families understand the relationship
Understanding Entrainment in Human Groups: Optimising Human-Robot Collaboration from Lessons Learned during Human-Human Collaboration
UP health: ubiquitously persuasive health promotion with an instant messaging system
O&O: A DIY toolkit for designing and rapid prototyping olfactory interfaces
PinPad: Touchpad Interaction with Fast and High-Resolution Tactile Output
Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators
Exploring and enhancing the user experience for TV
Understanding context governing energy consumption in homes
Motivating expressive writing with a text-to-sound application
Is Your Time Well Spent? Reflecting on Knowledge Work More Holistically
Esports and High Performance HCI
Designing for children's physical play
Towards a better understanding of adaptive multitasking by individuals
Orientation matters: efficiency of translation-rotation multitouch tasks
Graffito: crowd-based performative interaction at festivals
Mental Models, Expectations and Implications of Client-Side Scanning: An Interview Study with Experts
Tactile Presentation of Network Data: Text, Matrix or Diagram?
A Case for Humans-in-the-Loop: Decisions in the Presence of Erroneous Algorithmic Scores
Capable but Amoral? Comparing AI and Human Expert Collaboration in Ethical Decision Making
How do children adapt strategies when drawing on a tablet?
Clocks, Bars and Balls: Design and Evaluation of Alternative GNomon Widgets for Children with Disabilities
Leveraging and Integrating Eastern and Western Insights for Human Engagement Studies in HCI
Designing Interactive Experiences For Gut Health Engagement and Reflection
LLMs as Research Tools: Applications and Evaluations in HCI Data Work
Exploring Sound Awareness in the Home for People who are Deaf or Hard of Hearing
What's Race Got To Do With It? Engaging in Race in HCI
Scalable multi-label annotation
Exploring Novice Approaches to Smartphone-based Thermographic Energy Auditing: A Field Study
Perceptual Pat: A Virtual Human Visual System for Iterative Visualization Design
A Stakeholder Value Framework for Augmentative and Alternative Communication
Live Physiological Sensing and Visualization Ecosystems: An Activity Theory Analysis
Interactive robot task learning
Creating and using interactive narratives: reading and writing branching comics
Evaluating the Experience of LGBTQ+ People Using Large Language Model Based Chatbots for Mental Health Support
Guidelines to Incorporate a Clinician User Experience (UX) into the Design of Patient-Operated mHealth
Evaluation Beyond Usability: Validating Sustainable HCI Research
Remote Communication via Huggable Interfaces - Behavior Synchronization and Social Presence
Piggyback Prototyping: Using Existing, Large-Scale Social Computing Systems to Prototype New Ones
Let's Talk About Race: Identity, Chatbots, and AI
Cognition and collaboration: analyzing distributed community practices for design
Reliability of NIRS-based BCIs: a placebo-controlled replication and reanalysis of brainput
Supporting Visual Artists in Programming through Direct Inspection and Control of Program Execution
Electronic discussion group moderators' experiences with flame messages and implications for the design of a multi-modal adaptive content-sensitive filtering tool
Enhancing human-machine interactions: virtual interface alteration through wearable computers
Implicit Detection of Motor Impairment in Parkinson's Disease from Everyday Smartphone Interactions
Digital production: using alien technology
Living Labs: Measuring Human Experience in the Built Environment
Travelogue: Representing Indoor Trajectories as Informative Art
Understanding Takeovers and Telestration in Laparoscopic Surgery to Inform Telementoring System Design
Multilayer Haptic Feedback for Pen-Based Tablet Interaction
The Churns and Turns of HCI: Which CHI Papers Make the Most Impact in an Ever-growing Sea of HCI Publications
Counterspace Games for BIWOC STEM Students
Principles of Mixed-Initiative User Interfaces
Uncertainty Visualization Influences how Humans Aggregate Discrepant Information
Understanding Law Enforcement Strategies and Needs for Combating Human Trafficking
Inbodied Interaction 101: A First Course in Practical Anatomy & Physiology for HCI Designers, Researchers and Engineers
Investigating High School Students' Perceptions of Digital Badges in Afterschool Learning
Inclusive and Engaged Research: Community Based Scholarship in HCI
Technology at Home: A Digital Personal Scale
Prompting Generative AI with Interaction-Augmented Instructions
From competition to metacognition: designing diverse, sustainable educational games
Be Me or Be Mii?: A Study of Self-Presentation and Interaction in the Miitomo Mobile Application
Spatial Hand Actions: Exploring the Hand Actions used to Represent Spatial Thinking for 3D Assembling Tasks
Exploring Avatar Seat Allocation Strategies in Social AR
Designing for usability - key principles and what designers think
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone
Design for Balanced Engagement in Mixed Level Sports Teams
Harnessing mobile ubiquitous video
"If You Put All The Pieces Together...": Attitudes Towards Data Combination and Sharing Across Services and Companies
PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices
Patch-O: Deformable Woven Patches for On-body Actuation
Designing minimal documentation using a GOMS model: a usability evaluation of an engineering approach
An utterance attitude model in human-agent communication: from good turn-taking to better human-agent understanding
Artful systems in the home
A Badge, Not a Barrier: Designing for-and Throughout-Digital Badge Implementation
Freedom to Personalize My Digital Classroom: Understanding Teachers' Practices and Motivations
Designing for Narrative Influence: : Speculative Storytelling for Social Good in Times of Public Health and Climate Crises
Sketching for Ideation: A Structured Approach for Increasing Divergent Thinking
Is ActiMates Barney ethical?: the potential good, bad, and ugly of interactive plush toys
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays
Blind Spots in Youth DIY Programming: Examining Diversity in Creators, Content, and Comments within the Scratch Online Community
How Do We Talk Ourselves Into These Things?
Towards Standardized Processes for Physical Therapists to Quantify Patient Rehabilitation
User involvement in the design process: why, when & how?
Clutching at straws: using tangible interaction to provide non-visual access to graphs
Natural dialog in a time-sensitive setting: a study of telephone operators
Cold Comfort Matters - How Channel-Wise Emotional Strategies Help in a Customer Service Chatbot
Quantifying Coordination in Multiple DOF Movement and Its Application to Evaluating 6 DOF Input Devices
"I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human
A self-regulating adaptive system
A Critical Examination of Virtual Reality Technology in the Context of the Minority Body
Expression-in-action and Expression-on-action: A Systematic Review of Mediums for Expression in Mental Health
How to Design and Assess Automation for Interactive Applications and Interaction Techniques
The Importance of Performance Feedback in Virtual Reality (VR) Training: A Table Tennis Coach Perspective
Inventive leisure practices: understanding hacking communities as sites of sharing and innovation
Anthropomorphism: From Eliza to Terminator 2
Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online Games
PinchFun: A Fine Motor Training Game for Preschool Children with Developmental Delay
Group vs Individual: Impact of TOUCH and TILT Cross-Device Interactions on Mixed-Focus Collaboration
Designing for New Forms of Vulnerability: Exploring transformation and empowerment in times of COVID-19
Homecoming: Exploring Returns to Long-Term Single Player Games
Designing Guidelines for Mobile Health Technology: Managing Notification Interruptions in the ICU
Minimizing organizational risks of technology change
It's Just My History Isn't It?: Understanding Smart Journaling Practices
ArgueTutor: An Adaptive Dialog-Based Learning System for Argumentation Skills
Interactive diagram layout
Making Everyday Things Talk: Speculative Conversations into the Future of Voice Interfaces at Home
Mediating Attention for Second Screen Companion Content
Magnetic Plotter: A Macrotexture Design Method Using Magnetic Rubber Sheets
Algorithmic Power or Punishment: Information Worker Perspectives on Passive Sensing Enabled AI Phenotyping of Performance and Wellbeing
NeuroCHI: Are We Prepared for the Integration of the Brain with Computing?
Building A Better Bumphone: Designing Around Prison Phone Use
Paying the Price: When Intimate Partners Use Technology for Financial Harm
MobiGaze: development of a gaze interface for handheld mobile devices
RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems
Technological Innovation in the Media Sector: Understanding Current Practices and Unraveling Opportunities
User interfaces for distributed control systems: the HYPERFACE UIMS
More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers
"They only care to show us the wheelchair": disability representation in text-to-image AI models
Chinese CHI 2020 Workshop
ACES: promoting empathy towards aphasia through language distortion emulation software
HyperSlides: dynamic presentation prototyping
CredibleWeb: a platform for web credibility evaluation
Naive user behavior in a restricted interactive command environment (abstract only)
Managing user experience teams: lessons from case studies, establishing best practices
"I'm Not a Millionaire": How Users' Online Behaviours and Offline Behaviours Impact Their Privacy
Control of Non-Solid Diffusers by Electrostatic Charging
Edge effects: the design challenge of the pervasive interface
Video increases the perception of naturalness during remote interactions with latency
Contextual web history: using visual and contextual cues to improve web browser history
MisVis: Explaining Web Misinformation Connections via Visual Summary
The challenges and potential of end-user gesture customization
Beyond the Self-Driven: Understanding User Acceptance of Cooperative Intelligent Transportation Systems in Automated Driving
Message Ritual: A Posthuman Account of Living with Lamp
Full-time wearable headphone-type gaze detector
Waiting Time Perceptions for Faster Count-downs/ups Are More Sensitive Than Slower Ones: Experimental Investigation and Its Application
Aiding usability evaluation via detection of excessive visual search
Embodied Reading: A Multisensory Experience
Towards an integrated methodological framework for understanding embodiment in HCI
Navigating the Shadows of Cyber Vigilantism: A Preliminary Analysis of Social Dynamics and Activities of Scambaiting
Evaluation of StarCraft Artificial Intelligence Competition Bots by Experienced Human Players
Adorned in Memes: Exploring the Adoption of Social Wearables in Nordic Student Culture
"Some Hope, Many Despair": Experiences of the Normalization within Online Dating among Queer Women in a Closeted Society
Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games
Use Cases for Design Personas: A Systematic Review and New Frontiers
Ambient agoras: InfoRiver, SIAM, Hello.Wall
Cognition-oriented Facilitation and Guidelines for Collaborative Problem-solving Online and Face-to-face: An in-depth examination of format and facilitation influence on problem-solving performance
'I Call Upon a Friend': Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents
Toward Usable Evidence: Optimizing Knowledge Accumulation in HCI Research on Health Behavior Change
Quantity estimation in visualizations of tagged text
Physically-grounded interface architecture for human-robot cooperation
Forecasting presence and availability
Encumbered Interaction: a Study of Musicians Preparing to Perform
Der Trog: Prototype for an embodied contactless Breath-To-Water-Interface
Stylette: Styling the Web with Natural Language
PicThru: a Mobile Application to Foster Creative Thinking with Pictures and Social Mechanics
Beyond Horror and Fear: Exploring Player Experience Invoked by Emotional Challenge in VR Games
RunAhead: Providing Head Scanning based Navigation feedback
Minput: enabling interaction on small mobile devices with high-precision, low-cost, multipoint optical tracking
"I Deleted It After the Overturn of Roe v. Wade": Understanding Women's Privacy Concerns Toward Period-Tracking Apps in the Post Roe v. Wade Era
Foodmunity: designing community interactions over food
HapLand: A Scalable Robust Emotion Regulation Haptic System Testbed
Beyond Show of Hands: Engaging Viewers via Expressive and Scalable Visual Communication in Live Streaming
IDROPO, A Hydroponic Planting System to Teach Gardening Through Play
MAF: Exploring Mobile Acoustic Field for Hand-to-Face Gesture Interactions
Beyond the familiar?: exploring extreme input in brainstorms
Spirituality at the Breakfast Table: Experiences of Christian Online Worship Services
Others' Images: Online Social Media, Architectural Improvisations, and Spatial Marginalization in Bangladesh
The Effects of Interruption Timings on Autonomous Height-Adjustable Desks that Respond to Task Changes
Trust 2.1: advancing the trust debate
The way i talk to you: sentiment expression in an organizational context
Revisiting Computer-Mediated Intimacy: In-Game Marriage and Dyadic Gameplay in Audition
Video browsing by direct manipulation
A Prototype Design Tool for Participants in Graphical Multiuser Environments
DICE: designing conference rooms for usability
AwareKit: Exploring a Tangible Interaction Paradigm for Digital Calendars
Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities