yusuke1997/dblp-id-title huggingface dataset:
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
Constructing Approximate Voronoi Diagrams from Digital Images of Generalized Polygons and Circular Objects
Dynamic Animation of N-Dimensional Deformable Objects
Scaling for MEMS Virtual Prototyping: Size and Motion Dynamics Visualizations
Parallel Implementation of Stochastic Iteration Algorithms
Dynamic Terrain Visualisation Using Page Management
Extraction of Volumetric Structures in an Illuminance Image
Hardware Architecture for Fast Camera Effects Rendering
Comparing Image Processing Operators by Means of the Visible Differences Predictor
A Non-Hierarchical Procedure for Re-Synthesis of Complex Textures
Glyph Representation of Texture Properties
New Theory of Pattern Recognition on the Basis of Stochastic Geometry
Zero Variance Importance Sampling Driven Potential Tracing Algorithm for Global Illumination
Image-Based Point Rendering and Its Application to Color Editing Tool
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
Efficient Cellular Automata for 2D/3D Free-form Modeling
Interactive Rendering Technique for Realistic Oriental Painting
Monitoring and Correction of Geometric Distortion in Projected Displays
A generic topological framework for physical simulation
JaGrLib: Library for Computer Graphics Education
Deformation by Discrete Elastica
Hough Transform-based Technique for Automated Carbon Nanocone Segmentation
A Multichannel Variational Model for Robust Image Segmentation under Noise
A Graphical User Interface Framework for Digital Television
Robust Incremental Polygon Triangulation for Fast Surface Rendering
A Formal Framework for Analysis and Comparison of Simple Ray-Scene Intersection Test Improvement
Use of Hybrid Rendering Styles for Presentation
Direction Fields over Point-Sampled Geometry
Semi-Automatic Topology Independent Contour-Based 2 1/2 D Segmentation Using Live-Wire
Complex Water Effects at Interactive Frame Rates
Interactive Ray Tracing of Trimmed Bicubic Bézier Surfaces without Triangulation
An Intelligent Hybrid Approach for Design-by-Features
Model Centred Approach to Scientific Visualization
An Architecture for Hierarchical Collision Detection
Efficient Trimmed NURBS Tessellation
Real-time Animation Technique for Flexible and Thin Objects
Oriented Bounding Boxes Using Multiresolution Contours for Fast Interference Detection of Arbitrary Geometric Objects
Detection of Facial Landmarks from Neutral, Happy, and Disgust Facial Images
Efficient Processing of Minkowski Functionals on a 3D Binary Image Using Binary Decision Diagrams
Managing Data Flow in Interactive MR Applications
Probability Estimation for People Detection
Object-Centered Navigation in Virtual Construction Applications
A Physical Particle Model of Morphogenesis
Improving Form Factor Accuracy by Projecting into the Hemisphere Base
General n-Dimensional Rotations
View Dependent Stochastic Sampling for Efficient Rendering of Point Sampled Surfaces
Multimodal Interaction Metaphors for Manipulation of Distant Objects in Immersive Virtual Environments
Iterative Stripification of a Triangle Mesh: Focus on Data Structures
Image Morphing Based on Morphological Interpolation Combined with Linear Filtering
Virtual Environment for Cooperative Assistance in Teleoperation
Synthesis of Normal and Abnormal Human Walk Animation
A New Parallel Volume Rendering Algorithm
Evaluation of NURBS Surfaces: An Overview Based on Runtime Efficiency
A Segmentation Method for Nuclei Identification from Sagittal Images of Drosophila melanogaster Embryos
Construction of Non-Uniform Basic Functions for Spline Curves and Surfaces
Photo-Realistic Simulation and Rendering of Halos
Stylized Silhouette Rendering using Progressive Meshes
An Animation System for User interface Agents
Feature Preserving Volumetric Data Simplification for Application in Medical Imaging
Classification of Systems for Simulation and Visualization of Physical Phenomena
Reconstruction and Representation of Tubular Structures using Simplex Meshes
Redundancy in 3D Polygon Models and Its Application to Digital Signature
Fast Algorithms of Plant Computation Based on Substructure Instances
Real-time 3D Camera Tracking for Industrial Augmented Reality Applications
Tour Into the Picture Revisited
Improving Depth Maps by Nonlinear Diffusion
Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions
Real-time Hardware Accelerated Rendering of Forests at Human Scale
Constrained Visualization of 2D Positive Data using Modified Quadratic Shepard Method
PGF - A New Progressive File Format for Lossy and Lossless Image Compression
Directionally Dependent Light Sources
Fidelity Metrics for Animation
Hand Gesture Recognition for Human-Machine Interaction
User-defined Texture Synthesis
An Image-Based Multiresolution Model for Interactive Foliage Rendering
Interactive Information Visualization of Entity-Relationship-Data
Memory Efficient Adjacent Triangle Connectivity of a Face Using Triangle Strips
Symbolic Conversation Modeling Used as Abstract Part of the User Interface
Bezier Curve Intersection Using Relief Perspective
Hardware Accelerated Point Rendering of Isosurfaces
Depth Detection Through Interpolation Functions: A New Method
An Open Framework for Prototyping the Delivery of Multimedia-rich Virtual Learning Experiences Through the Internet
Segmentation of Hemodynamics from Dynamic-Susceptibility-Contrast Magnetic Resonance Brain Images Using Sequential Independent Component Analysis
QteVtk-a Multi-Platform, Object-Oriented Visualization Environment Extending VTK
Exploiting Advanced Collision Detection Libraries in a Probabilistic Motion Planner
Lipreading with Spiking Neurons - One Pass Learning
A Public-key Asymmetric Robust Watermarking Algorithm Based on Signal with Special Correlation Characteristic
Scan Converting Spirals
The Gait Sensing Disc - A Compact Locomotion Device for the Virtual Environment
Pose Determination from a Single Image in a Controlled CAD Environment
Visualising the Execution of Concurrent Object-Oriented Programes Dynamically Using UML
Fairing of Polygon Meshes Via Bayesian Discriminant Analysis
Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere
The Multimedia CAI Software for Engineering Drawing
A DSP Implementation of an AOM and its Application to Defects Detection in Textile Material
Towards Invariant Interest Point Detection of an Objects
Shape Invariants and Principal Directions from 3D Points and Normals
Adaptive Tessellation of Bezier Surfaces Based on Displacement Maps
Feature Extraction of Scale Pattern in Animal Textile Fibers
Robot Hand Visual Tracking Using an Adaptive Fuzzy Logic Controller
Modelling Solids and Surfaces with Sketches - an Empirical Evaluation
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
Three-Dimensional Object Recognition: Statistical Approach
Visual System for Tracking and Interpreting Selected Human Actions
Real-Time Recursive Specular Reflections on Planar and Curved Surfaces using Graphics Hardware
Robust Object Detection in Complex Background using ICA Compression
Inverse Rendering of Polished Materials under Constant Complex Uncontrolled Illumination
An Efficient Parametric Algorithm for Octree Traversal
A Classification Scheme for Lens Techniques
Efficient and Feature-Preserving Triangular Mesh Decimation
Boolean Operations on Feature-based Models
Visualization of 3D Scientific Data Based on Interactive Clipping
The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2005, WSCG 2005, University of West Bohemia, Campus Bory, Plzen-Bory, Czech Republic, January 31 - February 4, 2005
Interactive Focus and Context Display of Large Raster Images
Visitor Identification - Elaborating Real Time Face Recognition System
Real-Time Terrain Visualization on PC
Analysis of Interactive Editing Operations for Out-of-Core Point-Cloud Hierarchies
Component-Based Architectures for Computer Vision Systems
Efficient Implementation of Higher Order Image Interpolation
New Experimentations of a Generic Framework for Architectural Heritage Data Visualisation
Solving Multiple Layer Containment Problems Using Iterative Methods
Visualisation System Based on Image Warping and Delaunay Triangulation of the Space
Exploring 3D-Models in a Stereoscopic Way: A Tool for Knowledge, Documentation and Measurement of Coltural Heritage
Avatar Gestures
3D Reconstruction of Sports Events for Digital TV
Bi-directional Rays in Global Illumination
Multiresolution Modelling Using Connectivity Information
Multiple Transparent Material-enriched Isosurfaces
Robust Range Image Registration using a Common Plane
Online Accelerated Rendering of Visual Hulls in Real Scenes
A Fast Method for Applying Rigid Transformations to Volume Data
GDESK: Game Discrete Event Simulation Kernel
Incremental Conversion of 3D Wireframe Models to Polygonal Surface Models
Visualization of Multidimensional Data Taking into Account the Learning Flow of the Self-Organizing Neural Network
Interactive 3D Geometric Modelers with 2D UI
Storytelling in Collaborative Augmented Reality Environments
Perceptually Realistic Flower Generation
Interaction with Content-Augmented Video via Off-Screen Hyperlinks for Direct Information Retrieval
Melting Objects
A System for the Non-Linear Modelling of Deformable Procedural Shapes
Region-Based Fractal Compression for Still Image
Wavelet Analysis for a New Multiresolution Model for Large-Scale Textured Terrains
Hierarchical Representation of Surfaces Using 3D Wireframes
Skeletonization of Two-Dimensional Regions Using Mixed Method
Fast Surface Rendering of Volumetric Data
Minimization of the Mapping Error using Coordinate Descent
The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2001, WSCG 2001, University of West Bohemia, Campus Bory, Plzen-Bory, Czech Republic, February 5-9, 2001
Finding Feasible Parameter Sets for Shape from Silhouettes with Unknown Position of the Viewpoints
Graphics Simulator for Adversary Adaptive Agents in War Environment with Real Time Parallel Processing Abstract
Watershed Transfromation: Reducing the Over-Segmentation Problem by Applying a Noice Reducer and a Region Merger
Interactive Evolutionary Approach to Character Animation
High-Definition Texture Reconstruction for 3D Image-based Modelling
Rendering Large (Volume) Datasets: A new Parallel Visualization System
Evaluation of Modern Dynamic Programming Algorithms for Realtime Active Stereo Systems
Cinematic Camera Control in 3D Computer Games
Extended Visual Cryptography for Natural Images
On Improving Kd Tree for Ray Shooting
Multicomputer System DEDAL-2 for Local Landscape Monitoring
Fast Convolution
Real Time Skin Deformation with Bones Blending
Objects Recognition by Means of Projective Invariants Considering Corner-points
Motion Retargeting for the Hand Gesture
Searching Triangle Strips Guided by Simplification Criterion
Weighted Multi-pass Method Based on Stochastic Iteration and Random Walk Methods
3D Shape Extraction Using Photographic Tomography with Its Applications
Towards Calligraphic Interfaces: Sketching 3D Scenes with Gestures and Context Icons
Curve Matching using B-spline curve
Efficient complementary viewpoint selection in volume rendering
Image Edge Detection in a Mimic Spiral Architecture
The Multi-Dimensional Hartley Transform as a Basis for Volume Rendering
Line Scratch Detection on Digital Images: An Energy Based Model
A Framework for Tubular Organs Segmentation
Multi-agent Animation Techniques for Traffic Simulation in Urban Environment
Linear-Time CSG Rendering of Intersected Convex Objects
Generating Nonverbal Indicators of Deception in Virtual Reality Training
Information Extraction and Synchronization Control Method for Multi-Human Animation
Physical-based Model of Ink Diffusion in Chinese Paintings
Ray Interpolants for Fast Ray-Tracing Reflections and Refractions
A Digital Teletext Service
The Virtual Environment - Another Approach
Speech Synchronization for Physics-Based Facial Animation
Toward the Effective Animation of American Sign Language
A Surface Reconstruction Approach Based on Multi-resolution Methods and the T-Surfaces Framework
Partial Visibility for Virual Reality Applications
Current Changes in Cartographic Visualisation
Towards High Precission Digital Elevation Model
A Geometric Constraint Solver with Decomposable Constraint Set
Concept for Increased Security for Internet/Intranet - Based Administration of Patient Data
Fast Intensity Distribution Functions for Soft and Hard Edged Spotlights
Accelerating Virtual Endoscopy
Two-Level Iterative Shooting Methods with Groups
Vector-valued Image Restoration with Applications to Magnetic Resonance Velocity Imaging
Inserting G1 Discontinuities into Free-form Features for Aesthetic Design
Skeleton-based Temporal Segmentation of Human Activities from Video Sequences
3D Modeling Based on Radon Transform with Application in Volume Measurement
Measuring Isotropic Local Contrast: A Circular Mask Based Approach
A Multi-Scale Singularity Bounding Volume Hierarchy
Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes
Light Vectors for a Moving Observer
Overlapping Radiosity: Using a New Function Base with Local Disk Support
Visual Hull Rendering with Multi-view Stereo Refinement
Adaptive Filtering for Progressive Monte Carlo Image Rendering
Introducing Sweep Features in Modeling with Subdivision Surfaces
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Human Motion Synthesis Based on Iterated Function Systems
Snapshot: A Rapid Technique for Driving Global Illumination Rendering
User-Centric Transfer Function Specification in Augmented Reality
3D Pose Estimation using Coupled Snakes
Antipole Clustering for Fast Texture Synthesis
Hierarchical Disparity Estimation with Programmable Graphics Hardware
Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates
A Rotor Platform Assisted System for 3D Hairstyles
Using Layout Stitching to create Deterministic Local Graph Layouts
Combining Geometrical and Mechanical Displacements for Suppressing Intersections in Cartographic Generalization
An Optimized Ray-Tracing for Complex Solids
Pyramidal Hemisphere Subdivision Radiosity. Formal Definition and Improvements
Real-Time Segmentation for Advanced Disparity Estimation in Immersive Videoconference Applications
Interactive Visualization of Volumetric Vector Fields Using Texture Based Particles
PL-Geodesics on PL-Continuous Partial Meshes
Prefetching Policies for Remote Walkthroughs
GREEN: A Tool for Modelling Natural Elements
A Shape Constrained Curve Approximation Method for Styling Surfaces Modeling
Layered Relief Textures
n Approach to Real-Time Plant Generation
Development of an XML Web Based Motion Capture Data Warehousing and Translation System for Collaborative Animation Projects
Geo-Spatial Data Viewer: From Familiar Land-covering to Arbitrary Distorted Geo-Spatial Quadtree Maps
The Multi-LDI: an Image Based Rendering Approach for Interaction, Navigation, and Visualization in Complex Vitrual Environments
Multiresolution and Shape Optimization of Implicit Skeletal Model
Simulating Desert Scenery
On Flexible Body Approximations of Rigid Body Dynamics
Efficient Collision Detection between 2D Polygons
Fixed-Point Arithmetic Line Clipping
Cellular Automata for 3D Morphing of Volume Data
Shading by Spherical Linear Interpolation using De Moivre's Formula
Online 2D/3D Graphic Interfaces using XML "Repurposable" Heritage Contents
Self-Shadowing of Dynamic Scenes with Environment Maps using the GPU
A QoS Framework for Interactive 3D Applications
Shading by Quaternion Interpolation
Automatic Visual Alignment Using Planar Regional Features and Stereo Vision
Towards Continuous Image Representations
Single view single light multispectral object segmentation
Piecewise Circular Approximation of Spirals and Polar Polynomials
Image Registration Exploiting Five-Point Coplanar Perspective Invariant and Maximum-Curvature Point
Interactive Solid Texturing using Point-based Multiresolution Representations
Image Based Rendering and General Relativity
An Application Model for Visualization of Natural Resources Management
Communication in Componentized 3D Graphics Multimedia Systems
Parallel Generation for Hierarchical Declarative Scene Modeling
Interpolation Search for Point Cloud Intersection
The Responsive Workbench Simulator: a Tool for Application Development
Quantitavely Comparing Virtual and Real Draping of Clothes
Appearance Based Recognition of Complex Objects by Genetic Prototype-Learning
Algebraic Representation of CSG Solids Built from Free-Form Primitives
Virtual Destruction of a 3D Object with a Stick
Real-time Visualization of Clouds
Expressive Volume Rendering
Effective Shadow Detection in Traffic Monitoring Applications
Full-View Panoramic Navigation Using Orthogonal Cross Cylinder
An Application of Combined Neural Networks to Remotely Sensed Images
A Variational Representation for Efficient Noisy Segmentation
Complex Skeletal Implicit Surfaces with Levels of Detail
A Motion-aware Data Transfers Scheduling for Distributed Virtual Walkthrough Applications
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds
Styling by Painting and Real Time Animation of Hair using Basis-dependent Hair Strands
Non-Photorealistic Walkthroughs Using Flash
An Efficient Algorithm for Codebook Design in Transform Vector Quantization
Curvature Measures of 3D Vector Fields and their Applications
High Dynamic Range Image Display Using Level Set Framework
Virtual Dublin - A Framework for Real-Time Urban Simulation
Blobs for Representing and Visualization 3D Objects
Visualization of Dynamic Behaviour of Multi-Agent Systems
A Morphological Approach to the Voxelization of Solids
A Three-stage Conceptual Design Process Using Virtual Environments
Weighted Multiple Bit-Plane Matching, a Simple and Efficient Matching Criterion for Electronic Digital Image Stabilizer Application
Practical Construction of Reflectances for Spectral Rendering
Virtual Information Systems
Information Retrieval of Color Images via Wavelets
Image Recoloring Induced by Palette Color Associations
A Z-Buffer CSG Rendering Algorithm for Convex Objects
Human Movement Instruction System that Utilizes Avatar Overlays Using Stereoscopic Images
External Camera Calibration for Synchronized Multi-video Systems
Frequency-based Operators for Freeform Feature Shape Reuse
A Precise Eye-Gaze Detection and Tracking System
Compression of Arbitrary Triangle Meshes With Attributes For Selective Refinement
Visualizing Unsteady Flows by Adaptive Streaklines
Moving Facial Image Transformations Based on Static 2D Prototypes
Color-Table Animation of Fast Oriented Line Integral Convolution for Vector Field Visualization
Creating Large Isotropic Textures Using Image Quilting
Detection of Collisions and Self-collisions Using Image-space Techniques
Scalable Compression and Rendering of Textured Terrain Data
The Relationship Between RATS-splines and the Catmull and Clark B-splines
Algorithm for Generation or Reflection on "FLAT" Elements for Visualization Purposes (e.g.Glass Sheets)
Recognition of Motor Imagery Electroencephalography Using Independent Component Analysis and Machine Classifiers
Emulating an Offline Renderer by 3D Graphics Hardware
ARKIS: An Information System as a Tool for Analysis and Representing Heterogeneous Data on an Architectural Scale
From Dupin Cyclides to Scaled Cyclides
Generalized Object Interactions in a Component based Simulation Environment
Linear BSP Trees for Sets of Hyperrectangles with Low Directional Density
Haptic Technique for Simulating Multiple Density Materials and Material Removal
Cartographic Rendering of Elevation Surfaces using Procedural Contour Lines
Geometric Processing of Volumetric Objects
Using a Classification Tree to Speed up Rendering of Hybrid Surface and Volumes Models
Persistent Naming for Parametric Models
Towards A Unified Approach Between Digitizations of Linear Objects And Discrete Analytical Objects
High-Quality Silhouette Illustration for Texture-Based Volume Rendering
Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures
Palmprint Verification with Moments
Client-Server Infrastructure for Interactive 3D Multi-User Environments
Towards Mechanical Level of Detail for Knitwear Simulation
Storyworld Creation: Authoring For Interactive Storytelling
Representing Feature Location Uncertainties in Spherical Images
Motion Correction of SPEC Projection before Reconstruction
Real-Time Artefact Corrections for Quantitative MR Temperature Mapping
Linking Scientific and Information Visualization with Interactive 3D Scatterplots
Insertion of Three-Dimensional Objects in Architectural Photos
Anisotropic Sampling for Differential Point Rendering of Implicit Surfaces
Robust and Scalable Navmesh Generation
Multimodal Medical Volume Registration Based on Spherical Markers
Inverse Simulation of Sunshine, Visibility and Reflection in Architectural and Urban Spaces
Multi-mesh Caching and Hardware Sampling for Progressive and Interactive Rendering
Enhanced Vector Field Visualization by Local Contrast Analysis Abstract
Anatomical Human Musculature Modeling for Real-time Deformation
Coding of Stroke-Based Animations
Constant Curvature Region Decomposition of 3D-Mesh by a Mixed Approach Vertex-Triangle
3D Design and Simulation of Men Garments
Design Intent-Oriented Modelling Tools for Aesthetic Design
Shape-Preserving Parametrization of Genus 0 Surfaces
Grid Method Classification of Islamic Geometric Patterns
The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision'2003, WSCG 2003, in co-operation with EUROGRAPHICS and IFIP working group 5.10 on Computer Graphics and Virtual Worlds, University of West Bohemia, Campus Bory, Plzen-Bory, Czech Republic, February 3-7, 2003
Simulating Virtual Character's Learning Behaviour as An Evolutionary Process Using Genetic Algorithms
Direct Pattern Tracking On Flexible Geometry
Interactive Reconstruction of 3-D Objects from Silhouettes
Testing Monte-Carlo Global Illumination Methods with Analytically Computable Scenes
Fast Compression of Meshes for GPU Ray-Tracing
View-Dependent Multiresolution Model For Foliage
Non Conventional 3D Human Face Verification System
A Subdivision Scheme Based on Vertex Normals for Triangular Patches
PROSECO - A Framework Architecture to Provide Services for Economic Data
Virtual Environment and Sensori-Motor Activities: Haptic, Auditory and Olfactory Devices
Freeform Object Positioning by 3D Shape Matching Without Artificial Feature Points
A Subdivision Scheme to Model Surfaces with Spherelike Features
An Improved Articulated Model of the Human Hand
Using Image Quality Assessment to Test Rendering Algorithms
Towards real-time Body Pose Estimation for Presenters in Meeting Environments
Evaluation of Attentional Control in Active Vision Systems Using a 3D Simulation Framework
Arbitrary Viewpoint Video Synthesis from Uncalibrated Multiple Cameras
Realistic Solar Disc Rendering
Contour Line Recognition From Scanned Topographic Maps
Handling haptics as a stand-alone medium
EFFIGI: An Efficient Framework for Implementing Global Illumination
A Fast Algorithm for Delaunay Based Surface Reconstruction
Interacting Agents with Memory in Virtual Ecosystems
A Global Propagation Technique for the Modeling of Plants
A New Algorithm for Adding Color to Video or Animation Clips
Collaborative Visualization in Medicine
Planning with Smart Objects
Blending Textured Images Using a Non-parametric Multiscale MRF Method
Binary Histogram in Image Classification for Retrieval Purposes
Fast Polygonization of Implicit Surfaces
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
A Procedural Model for Interactive Animation of Breaking Ocean Waves
Classifying Edges and Faces as Manifold or Non-Manifold Elements in 4D Orthogonal Pseudo-Polytopes
Navigation Functionality for Virtual Archaeology
Symplectic Ray Tracing: A New Frontier in Non-linear Ray Tracing