yusuke1997/dblp-id-title huggingface dataset:
Flamenco: The Simple Open Source Render Farm
Innovation in the age of virtual reality through organizing international student competition
Direct 3D manipulation for volume segmentation using mixed reality
Collision detection for high-resolution deformable object using particle-based approach
Animating bird flight using aerodynamics
The Hologlobe
Gala Bingo: spiders
Still I Rise
Timewarp rigid body simulation
FILMTEXT
Honing USD: Lessons Learned and Workflow Enhancements at Walt Disney Animation Studios
Generating antialiased images at low sampling densities
Evolution of a VFX voxel tool
Mobile heart health
Inductive reasoning, 1989
Toco the toucan: a synthetic character guided by perception, emotion, and story
Interactive visualization of exceptionally complex industrial CAD datasets
Entered apprentice: a Luddite "factory" for undergraduate learning in computer animation
Practical acquisition and rendering of common spatially varying holographic surfaces
The bummer
A general construction scheme for unit quaternion curves with simple high order derivatives
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
@Twenty Something
VisionGL: towards an API for integrating vision and graphics
HoloChat: 3D avatars on mobile light field displays
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, Dallas, TX, USA, August 6-10, 1990
Simulation of object and human skin formations in a grasping task
ThirdEye: a coaxial feature tracking system for stereoscopic video see-through augmented reality
PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling
Tech DIY for moms and kids: the D.I.Y. technology project for women
Returning the Gaze: Robotic Installation for Milan Fashion Week
Getting school-kids moving: innovative technology and PE4life
H-link 3D: hyper-learning interface and navigational toolkit in 3D virtual worlds experimental interface design for cobalt, a Croquet metaverse
St. Agnes and the burning train
All in-focus light field live with thousands of lenslets
The rendering features of the Witcher 3: wild hunt
MARA: an augmented personal assistant and companion
Parallel coordinates are better than they... look!
Perfectly rendered
From pain to happiness: interpolating meaningful gait patterns
Growth by aggregation
Image-based techniques for object removal
Screen space cone tracing for glossy reflections
Filter-Guided Diffusion for Controllable Image Generation
Near real-time shaded display of rigid objects
Invisible [mp4] (USA)
Creation of moving 3D moiré using LCD and fly's eye lens
Serial taxi
The Boxtrolls: time lapse
Teaching Design with Consumer-ready Artificial Intelligence and Virtual Reality: A Case Study
Exploration of using face tracking to reduce GPU rendering on current and future auto-stereoscopic displays
Developing joy for inside out
13 Ways to die at home
The Real-Time Frontier: Stylized Feature Quality Storytelling in Unreal Engine
Holographic Parallax
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices
PiGraphs: learning interaction snapshots from observations
Filling time by plugging the holes
Rococo #506
A level-set approach for the metamorphosis of solid models
Yugi Kyoshitsu: the play
Scattered data interpolation for computer graphics
Art and education using direct manipulation of a sensor array
Analyzing visual attention via virtual environments
Advances in new display technology (Panel Session)
Computer graphics as a way of life
Retrospective of Female Digital Art Pioneers
Google Body: 3D human anatomy in the browser
MAGNET: Muscle Activation Generation Networks for Diverse Human Movement
Skorpions: kinetic electronic garments
Designing interpretative quests in the literature classroom
Bloopers, outtakes, and horror stories of SIGGRAPH films
Real-time texton substitution for super resolution
Rampage newscast
Natural gesture in descriptive monologues
The Chemical Brothers: "the Salmon Dance"
Recycle bein'
Time Warner "Pigs"
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Emerging Technologies
Assembling the sculptures of the Parthenon
Poseable dynamics for knee-length beards
enchanted scissors: a scissor interface for support in cutting and interactive fabrication
Give me Posada
A new kind of programmer
Anatomically based modeling
Style machines
Mobile GPU compute exploring the mobile GPU through OpenCL
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Courses
Real-time facial tracking in virtual reality
Minneapolis underground film festival
Talking head
Blind de-ghosting for automatic multi-exposure compositing
ColorFingers: improved multi-touch color picker
Example-based data optimization for facial simulation
Character animation and embodiment in teaching computational thinking
Non-photorealistic rendering technique for depicting 3D objects motion
The electric sheep distributed screen-saver
Gaussian projection: a novel PBR algorithm for real-time rendering
Shape analogies
Self-transparency
Midair touch display
A method for automatically aligning projection mapping systems
Combining virtual (Oculus Rift & Gear VR) and augmented reality with interactive applications to enhance tertiary medical and biomedical curricula
Transparent cockpit
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Emerging Technologies
ATLAS: A geographic database system data structure and language design for geographic information
EPINET: euclidean patterns in non-euclidean tilings
Simulation and expected performance analysis of multiple processor Z-buffer systems
Measuring three-dimensional surfaces with a two-dimensional data tablet
3D model partial-resizing via normal and texture map combination
Graphic analysis and planning of electrical distribution systems
Muscle-based facial retargeting with anatomical constraints
glAmor
The Garden of Error and Decay
Illustrative visualization: implications to interactive medical simulation and training
CueTip: An Interactive and Explainable Physics-aware Pool Assistant
Modeling cell layers on complex surfaces using constrained Voronoi diagrams
African Kuba textiles: structural inference and contemporary design using shape grammars
Implementation of "Looney": designing an interactive game for children on FogScreens
Rust aging simulation considering object's geometries
Progressive real-time rendering of unprocessed point clouds
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Electronic Art and Animation Catalog
Impact of CPU-GPU data transfers on mobile device GPGPU
TransPen & MimeoPad: a playful interface for transferring a graphic image to paper by digital rubbing
Semantically-aware blendshape rigs from facial performance measurements
Generations of Houdini in film
mimicat: face input interface supporting animatronics costume performer's facial expression
Deep impact
Reactive virtual human for human scale haptic interaction
Path tracing in Production: The Path of Water
Transposition III
The effects of The Jungle Book
Emergent gameplay: potential, pitfalls and progress
Fast, high precision ray/fiber intersection using tight, disjoint bounding volumes
A tile-based 3D frame using a reconfigurable display matrix
Remote Empathetic Viewpoint: A Novel Approach To Extending Cubism
Geometric clustering for line drawing simplification
Iterative Motion Editing with Natural Language
Dynamic realistic lip animation using a limited number of control points
Spectral watertight surface reconstruction
Georges
GPU based graph bundling using geographic reference information
ACM SIGGRAPH 2023 Courses, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Parallax searching and mesosurface shadowing
Creating face models from vague mental images
Art-Directing Asha's Braids in Disney's Wish
Graphical modeling and animation of ductile fracture
MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generation
Galilean invariance for fluid simulation
Temperature-aware GPU design
Sta' calando II soul
View-dependent JPEG 2000-based mesh streaming
Magnetic motion capture system measuring movements of hands and a body simultaneously
Groups and crowd simulation
Lightfield media production system using sparse angular sampling
Hardware-assisted volume rendering for oil and gas exploration
An interactive network graphics system
Virtual silver clouds
"Seams" to make no difference
Spring-bead animation of viscoelastic materials
An efficient production pipeline used to create 52 full 3DCGI anime episodes
Interactive gaming tools, to acquire mouse control for illiterate and people with disability
Controlling the dark side in toon shading
Denoising-Aware Adaptive Sampling for Monte Carlo Ray Tracing
Space as interface: creating interactive street art
2D/3D hybrid character animation on "Spirit"
Alphabet word gestures: all
Sensory design for virtual environments
Continuous photometric compensation for deformable objects
Digital drawings
Gorillaz "El Mañana"
AR 2 Hockey
Interactive parameterised heterogeneous 3D modelling with signed distance fields
Divergent: behind the 'mirror room'
Reflections on Socio-political, Cultural and Environmental Challenges through Computational Media Arts and Design
Chimère [mp4] (France)
Cubee: thinking inside the box
The candlelight shot "Mother knows best" for "Tangled"
Trophomotion
Simulating Rapunzel's hair in Disney's Tangled
Raised on YouTube: cultural data materialization using plants
Holo-Box: Level-of-Detail Glanceable Interfaces for Augmented Reality
Pomegranate: a fully scalable graphics architecture
Roadkill redemption
Velocity-based compression of 3D rotation, translation, and scale animations for AAA video games
What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays
Web3D dance composer: automatic composition of ballet sequences
GWA: A Large High-Quality Acoustic Dataset for Audio Processing
300's liquid battlefield: fluid simulation Spartan style
Lumi-breath: flow of energy
Computer graphics as stainless steel output
Media3: the virtual hologram
Watch your language: typography in motion
Convolve
Portraits in 8 Bits or Less
Body tailored space: experiments in evolving spatial interactions
Function and form of visual effects in animated films
Getting graphics in gear: graphics and dynamics in driving simulation
Set operations on polyhedra using binary space partitioning trees
On-site example-based material appearance digitization
David Lu
All that remains
Photorealistic aged face image synthesis by wrinkles manipulation
Candy Contraband [mp4] (USA)
Morula
Video Rewrite: driving visual speech with audio
The composition context in point-and-shoot photography
Time slices to sonic maps
Under the scalpel - ILM's digital flesh workflows
Teaching computer graphics in secondary education: building a model program for computer graphics background: adding to the partnership academies model
Rhumb Lines
Living Audio
Pingwin
Artists interfacing with technology: Basic concepts of digital creation
It's not wise to upset a Wookiee
MotionViz: Artistic Visualization of Human Motion on Mobile Devices
Introduction to 3D concepts for teachers
The living room: a narrative installation puzzle
Circle grid fractal pattern for calibration at different camera zoom levels
TREE: an interactive system for editing tree structures
Life Twitter Live
Interactive light field painting
Canto ten/perhaps you might remember me
KNOB [mp4] (USA)
Non-photorealistic virtual environments
The hand as a shading probe
The electric body project
ACM SIGGRAPH 2023 Art Gallery, SIGGRAPH 2023, Los Angeles, California, August 6-10, 2023
The roulette
Unreal Engine 4 Elemental
Lightdrum: surface reflectance measurement on site
March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU
Saving the z-cull optimization
Cartoons in the Cloud
Software directions for scientific visualization (panel session)
Point constraint rig (PCR)
The fourth party in online arbitration as a shared virtual workspace
Models for environmental literacy
Traces: plankton on the move
Cool Concept Art
A 3D graphics environment for behavioral neurobiology research
Arbor erecta
Volumetric displays & implementation experience
3D Galatea: Entry of three-dimensional moving points from multiple perspective views
An inversion algorithm for geometric models
The Tower Waterfall on Disney's Tangled
Got snow? Digital meteorology effects and advancements as used for the X-files: I Want to Believe
Fate of the Apollo 13 crew might have been much different than originally thought
Fixed-base driving simulator
Kali: high quality FEM destruction in Zack Snyder's Sucker Punch
Randomized redundant DCT: efficient denoising by using random subsampling of DCT patches
Dick and Jane do math
The MagicBox
FRAMEWORKS
TVML (TV program making language)
Teapot: the movie teaser
BioMorphic typography
Computer animation
Evolution of uncharted
Thermasilk "dagger"
Hexagonal gridded maps and information layers: a novel approach for the exploration and analysis of retail data
FRESHMIX: a study in user interaction with dynamic content
Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation
GarmentImage: Raster Encoding of Garment Sewing Patterns with Diverse Topologies
Interactive out-of-core texturing
Mobile map applications and the democratisation of hazard information
Tune quest
Simulfocus imaging: quasi-simultaneous multi-focus imaging using Lock-in Pixel imager and TAG lens
Antialiasing of interlaced video animation
A Faery's Tale
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Physically-based glare effects for digital images
Don't pull the plug!
Happy wear
Event horizon
HORT: Hadoop online ray tracing with mapreduce
Mogao Caves: a VR experience
Towards a unified approach to 2-D picture manipulation
Predetermining visibility priority in 3-D scenes (Preliminary Report)
Blendshapes from commodity RGB-D sensors
exhale: breath between bodies
Optimized free surface fluids on adaptive grids with the lattice Boltzmann method
CrowbarLimbs: A Fatigue-Reducing VR Typing System
Deeply Emotional Talking Head: A Generative Adversarial Network Approach to Expressive Speech Synthesis with Emotion Control
Synthesizing close combat using sequential Monte Carlo
Content tools & film use of Direct3D 10
Royal, Nebraska
Meta Avatar Robot Cafe: Linking Physical and Virtual Cybernetic Avatars to Provide Physical Augmentation for People with Disabilities
Forward, march!
Granular Graph
Identity-Centered User-Generated Content to Create Occupational Identity with Visual Computing
Automatic display zoom for people suffering from Presbyopia
Towards image-based beard modeling
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
Conducting and performing virtual orchestra
Interactive analysis and display of tabular data
Huzzah (Bobaloo the beast boy)
Fast animation and control of nonrigid structures
Reflectance estimation of sparkle in metallic paints
Techniques for Generating Abstract Visual Animations with Cellular Automata
Advanced use cases for animation rigging in unity
Shading approach for artistic stroke thickness using 2D light position
Subaru XV: the battle with symmetrical AWD
SMITE: battleground of the gods
The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games
Interactive 3-D grid
Square Enix AI academy: AI workshop for blackboard architecture
Distributing liquids using OpenVDB
C-loc software
SmartSail mobile: a system for novice sailors using mobile computing
Integrated image zoom and montage
Composite lighting simulations with lighting networks
Part I: fundamentals
The interactive image: a media archaeology approach
"HOME" VFX breakdown
Visual Zen art: aesthetic cognitive dissonance in Japanese dry stone garden measured in visual PageRank
CHICAP: low-cost hand motion capture device using 3D magnetic sensors for manipulation of virtual objects
Mon(s)tre (monster-clock)
LAM: Large Avatar Model for One-shot Animatable Gaussian Head
Knowledge-based modeling of laser-scanned trees
Hand-drawn spaces
Verifocal: a platform for vision correction and accommodation in head-mounted displays
Anaglyph decomposition using disparity map
No time for nuts
A reflectance model for computer graphics
Mapping computational concepts to GPUs
Zoids
Waving Blanket: Dynamic Liquid Distribution for Multiple Tactile Feedback using Rewirable Piping System
Augmented reality representation of virtual user avatars moving in a virtual representation of the real world at their respective real world locations
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1991, Providence, RI, USA, April 27-30, 1991
The tao of postmodernism: computer art, scientific visualization and other paradoxes
Evaluating performance in immersive displays
Traxion: a tactile interaction device with virtual force sensation
Artificial nature: fluid space
Lindbergh, ' and the trans-rational boy
The relationship among age and other factors on incidence of cybersickness in immersive environment users
A music video authoring system synchronizing climax of video clips and music via rearrangement of musical bars
Selected works from the 2007 Northeastern University Visual Music marathon
Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow
Tekken 4 "opening movie"
Using flow-visualization for studying sub-molecular motions
Deep motion transfer without big data
The Bailey-Derek grammar: recording the craft of wire-bending in the Trinidad carnival
Kuchibashi: 3D-Printed Tweezers Bioinspired by the New Caledonian Crow's Beak
Computational illumination
SIGGRAPH Asia 2015 Visualization in High Performance Computing, Kobe, Japan, November 2-6, 2015
Jam'aa for Haile
DiRT showdown
Workflow and CG tools for the cartoon tv program "Monkey Turn"
SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Virtual Event, USA, August 9-13, 2021
OoEs: playing in the immersive game with augmented haptics
Video retrieval based on user-specified deformation
Non-photorealistic motion blur for 3D animation
Interactive motion decomposition
Nuts & bolts
Multi-projector techniques for real-time visualizations in everyday environments
A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel)
A system for high-resolution face scanning based on polarized spherical illumination
Estefan
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1985, San Francisco, California, USA, July 22-26, 1985
Visualization laboratory for Earth Sciences: a multidisciplinary visual learning environment
Synchronized Hand Difference Visualization for Piano Learning
New types of smooth subdivision algorithms
Recreating BoPeep for Toy Story 4
This way up
Hard Rain: a journey from title to story
Panned/zoomed landscape video sequences composited with computer-generated still images
Oil, pixels and poetry
Woven Fabric Capture with a Reflection-Transmission Photo Pair
A rendering algorithm for visualizing 3D scalar fields
SketchPose: artist-friendly posing tool
Flexible foot interface for versatile training field
Wide area interaction using telephoto imaging
Pathway series
TECHTILE toolkit: a prototyping tool for designing haptic media
Ansen Seale
Achieving and maintaining real-time rigs
A heightfield on an isometric grid
Gregory Garvey
Designing symmetric high-genus sculptures
Dynamic ambient occlusion from volumetric proxies
Populating the crowds in Ferdinand
Shoot360: Normal View Video Creation from City Panorama Footage
High-Fidelity Novel View Synthesis via Splatting-Guided Diffusion
Gesture down: (I don't sing)
Cécile sans paupières
The jungle boy
AffectiveHMD: facial expression recognition in head mounted display using embedded photo reflective sensors
Video textures
gCubik: real-time integral image rendering for a cubic 3D display
Wearable display for visualization of 3D objects at your fingertips
La mort de tau
Emphasizing the area of interest using real-time shaders
Magic lens augmented reality: table-top and augmentorium
Seeing around corners using time of flight
Visual genealogy
Compactly supported RBFs in the management of implicit surfaces
Tangent @ 23 X
Jungle book "through Mowgli's eyes - kaa virtual reality experience"
SBL mesh filter: fast separable approximation of bilateral mesh filtering
Fast image generation of construcitve solid geometry using a cellular array processor
Presence-enhancing real walking user interface for first-person video games
Hydrogen wishes
Finding particulate in Finding Dory
LiveWeb: visualizing live user activities on the Web
Casting curved shadows on curved surfaces
CubeHarmonic: a new musical instrument based on Rubik's cube with embedded motion sensor
Improved speed and accuracy for archaeological site scanning
Garnet vision
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Educators Program
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models
Metropopular
Subconscious password
GKS for imaging
Computer art in the contex of the journal Leonardo
Autocosm 2007
Lilium urbanus
cEvo - teaser
The Luminous Room: some of it, anyway
Do penguins fly?
Modeling motion blur in computer-generated images
Data-Free Learning of Reduced-Order Kinematics
Visualizing the keyboard in virtual reality for enhancing immersive experience
A framework for GPU accelerated needle insertion simulation using meshfree methods
Acquiring the reflectance field of a human face
Where industry and academia meet (panel): an international perspective
PVLC projector: image projection with imperceptible pixel-level metadata
Manufacturing proteins with biomolecular machines
Fertilizer soup
Polygonization of non-manifold implicit surfaces
Real time dynamic wind calculation for a pressure driven wind system
Conservative volumetric visibility with occluder fusion
Imaging vector fields using line integral convolution
Proceedings of the 4th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1977, San Jose, California, USA, July 20-22, 1977
SAION: selective audio image reproduction system using multiple hyper directional loudspeakers
EA dice highlights reel
Video stabilization and motion deblurring on GPU
2002 Academy Award winner for best animated short "The ChubbChubbs!"
The reacTable: a tangible tabletop musical instrument and collaborative workbench
Hyperlocal information landscapes: how materialism of information can shift physical urban experiences
Yesterday's world of tomorrow
Toys to teach: mathematics as a collaborative climbing exercise
Screen-space curvature for production-quality rendering and compositing
Dream map tapestries
Stereoscopic visualization of scientific and medical content
A coherent projection approach for direct volume rendering
Using the CW-complex to represent the topological structure of implicit surfaces and solids
It's all about the nose
Egocentric medium-field distance perception in projection environments
Vector field comparisons using earth mover's distance
MYGLOBE : cognitive map as communication media
Visualization of personal stories
Real and virtual urban design
Form-making in architecture: performance and simulation based design approach
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection
MSNBC Hurricane tracker
Biopoiesis
Pedestrian: walking as meditation and the lure of everyday objects
Deploying VR in a Science Museum: Lessons Learned
Online 3D retrieval based on perceptual quality
Dense stereo event capture for James Bond, Quantum of Solace
DeepLight: learning illumination for unconstrained mobile mixed reality
Advanced technologies for virtual environments
The SIGGRAFFITI wall: multi-input painting