yusuke1997/dblp-id-title huggingface dataset:
Evaluation of Non-photorealistic 3D Urban Models for Mobile Device Navigation
Bowing Style in Japanese Famous TV Program
Consonant-Vowel-Consonants for Error-Free Code Entry
Analysis on Flight Fatigue Risk and the Systematic Solution
A Study on Framework Development and Augmented Reality Technological Factors Consumers' Evaluation for Cultural and Creative Products
Effects of Mouse Tremor Smoothing Adapter on Ease of Computer Mouse Use by Individuals with Essential Tremor: A Pilot Study
Keyboard Clawing: Input Method by Clawing Key Tops
Facebook Community Lurking and Non-participation: Sociotechnical Barriers Among Older Adults in Online Participation
A Taxonomy-Based Approach towards NUI Interaction Design
Barrier-Free Design Leaf Vein Model for People with Disabilities
CINeSPACE: Interactive Access to Cultural Heritage While On-The-Move
Multimodal Fusion for Cognitive Load Measurement in an Adaptive Virtual Reality Driving Task for Autism Intervention
A Head Mouse Alternative Solution Proposal for People with Motor Impairments: Design and Usability Assessment Study
Challenges, Tensions, and Opportunities in Designing App-Based Orientation and Mobility Tools for Blind and Visually Impaired Students
Going Beyond Computer-Assisted Vocabulary Learning: Research Synthesis and Frameworks
A Preliminary Experiment on the Estimation of Emotion Using Facial Expression and Biological Signals
Defining Expected Behavior for Usability Testing
How to Support the Lay Users Evaluations of Medical Information on the Web?
Challenges in Implementation of TVM (Ticket Vending Machine) in Developing Countries for Mass Transport System: A Study of Human Behavior while Interacting with Ticket Vending Machine-TVM
Development and Assessment of a Pricing Prediction Model for Online Flea Markets
Using HMD for Immersive Training of Voice-Based Operation of Small Unmanned Ground Vehicles
Context as a System, Product as a Component, and the Relationship as Experience
Study on Shape Coding Identification of Polygonal Knob
An Analytic Tool for Assessing Learning in Children with Autism
Drive a Vehicle by Head Movements: An Advanced Driver Assistance System Using Facial Landmarks and Pose
Using Context to Optimize a Functional State Estimation Engine in Unmanned Aircraft System Operations
Effects of Gender Difference on Emergency Operation Interface Design in Semiconductor Industry
Building a Sensory Infrastructure to Support Interaction and Monitoring in Ambient Intelligence Environments
Simulating the Effect of MR Interface Background Color on Task Performance and Mood Under Extremely Dark Light Conditions on a Space Station
What to Do Next? An Activity Scheduling Schema for Social Assistance Robots for Older Adults
Insights from the Apple Human Interface Guidelines on Intuitive Interaction
Assisted Human-Robot Interaction for Industry Application Based Augmented Reality
Interact Through Your Data: Collective Immersive Experience Design for Indoor Exercises
Agility in Case Handling Work
Innovative Technology-Based Healthcare and Support Services for Older Adults: How and Why Industrial Initiatives Convert to the Living Lab Approach
Impact of Digital Content on the Construction of Social Imaginaries on Access to Justice in Young People in Cartagena
Viewpoints to Introducing the Human-Centered Design (HCD) Process to the Development Process - A Survey of Japanese Companies
Service Design about the Recycle System of College Bicycles
Haptic Exploration Patterns in Virtual Line-Graph Comprehension
Research on Adjustable Classroom Desks and Chairs Based on the Human Dimensions of Chinese Minors
Human Interface and the Management of Information. Interacting in Information Environments, Symposium on Human Interface 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II
Predicting Request Success with Objective Features in German Multimodal Speech Assistants
On the Possibilities of Light Environment Art in Digital Scenes: From the Perspective of Metaverse Research
Multimedia Communication and Technology: A Semiotic Perspective
Improving Facility Layout Using an Ergonomics and Simulation-Based Approach
Who Are Seeking Friends? The Portrait of Stranger-Seeker in Social Network Sites
Real User Experience of ICT Devices among Elderly People
The Influence of the Aesthetic Design of Taobao APP on Users' Emotional Experience
A Qualitative Study of Similarity Measures in Event-Based Data
From Clouds to Rain: Consolidating and Simplifying Online Communication Services with Easy One Communicator
Systems Approach to Designing an Enjoyable Process for Game Designers
Human-Computer Interaction - Thematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
A Holistic Approach to User Experience in the Context of an Academic Library Interactive System
An Empirical Investigation of Similarity-Driven Trust Dynamics in a Social Network
Shape Analysis of Human Brain with Cognitive Disorders
Effects of Menu Orientation on Pointing Behavior in Virtual Environments
Mindfulness Meditation: Investigating Immediate Effects in an Information Multitasking Environment
The Conflict Resolution in Product Experience Design Based on Evaporating Cloud of the Theory of Constraints
Gamification Design Predicaments for E-learning
From multimodality to multimodalities: the need for independent models
Gamified Participatory Design Empowers Blind People's Emotional Experience - Take "Sound·Sound" as an Example
Are Online Communities Good for the Civic Audit of Public Spaces, Services, and Officers?
Study on the Effect of Art Training on Proportion Control
Sharing Life Experiences with Friends Based on Individual's Locality
The Role of Response Time for Algorithm Aversion in Fast and Slow Thinking Tasks
User-friendly interaction/interface control of intelligent home for movement-disabled people
Investigating the Influence of Optical Stimuli on Human Decision Making in Dynamic VR-Environments
Evaluating the Transformative Digital Pedagogies for Higher Education Training Programme: Insights into Participants' Perceptions
Tasks Models Merging for High-Level Component Composition
The Influence of Electronic Word of Mouth on Purchase Intention Through Brand Image as Variable Intervening
Study on the Effect of App Reverse Cycle Propagation Under Multi-screen Propagation
Representing Functional Relationships of Adaptive Instructional Systems in a Conceptual Model
An Augmented Reality Based Approach for Optimization of Language Access Services in Healthcare for Deaf Patients
Consumers' Intention to Buy Agricultural Products via Livestreaming Platforms in Southern China
Tile Dreamer : Game Tiles Made Easy
Log4Care: Unified Event Logging Service for Personalized Care
Maneuver and Parameter Interventions in Automated Driving to Enhance User Satisfaction: A Kano Method Application
A proposed standard for consumer product usability
Web Access for Older Adults: Voice Browsing?
Trust in Sensing Technologies and Human Wingmen: Analogies for Human-Machine Teams
A Formal Model for Context-Aware Semantic Augmented Reality Systems
Sentiment Classification Model for Landscapes
Understanding the Critical Needs of Older People: An Aging Perspective
A Framework for Speech and Multimodal Interaction on Mobile Devices
Intelligent Auto Technologies Are Here, and Drivers Are Losing Control
Development of a Usable Graphical User Interface Design Guide
Transforming Diagrams' Semantics to Text for Visually Impaired
Bridging Perspectives: Unveiling Racial Dynamics in Remote Pair Programming Communication
A Usability Study of a Brother Printer and Improvement with Ergonomic Recommendations
Social Behaviour Understanding Using Deep Neural Networks: Development of Social Intelligence Systems
Mining and Construction of User Experience Content: An Approach of Feature Analysis Based on Image
Virtual Companions and 3D Virtual Worlds: Investigating the Sense of Presence in Distance Education
Modeling the Future of Creativity: Human-AI Teaming in Problem Space Formation
Multimodal Coexistence Environment Design to Assist User Testing and Iterative Design of HiGame Emotional Interaction Design for Elderly
Detecting Stress in VR $360^{\circ }$ Immersive Experiences for Older Adults Through Eye Tracking and Psychophysiological Signals
The Development of a Game-Based Storytelling Support System that Incorporates Creative Activity and Motion Control
Bridging the Gap - Methods and Teaching of F-A-S-T - Framing-Art-Science- Technology
Designing an Adaptive Mobile Application for Learning Programming Among Computing Students from Marginalized Backgrounds
Ontology Switching as Interaction Technique for the Semantic Web
Contextual Help for Free with Formal Dialogue Design
Computer-Based Cognitive Training in Adults with Down's Syndrome
Data Collection and Image Processing Tool for Face Recognition
Digital Literacy for All Through Integrative STEM
Gamification with Lego in Higher Education: Experience in the Course of Logistic Distribution
Task Adaptive Electronic Manual as Human-Computer Interface for Business Performance Improvement Support
HealthQb: Design and Evaluation of a Wearable Health Solution to Manage Chronic Stress and Pain
Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Analysis of Movement Kinematics
Aspects of Augmented Social Cognition: Social Information Foraging and Social Search
Model Based HMI Specification in an Automotive Context
Internet Use and Happiness
About the Role of Intelligent Assistants in the Control of Safety-Critical Systems
HCI in Mobility, Transport, and Automotive Systems - 5th International Conference, MobiTAS 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Decision Support Based on Time-Series Analytics: A Cluster Methodology
Visualization and Reliability Analysis for Edge Computing Open Source Software
Automatically Labeling Aging Scenarios with a Machine Learning Approach
Comparison of Circle and Dodecagon Clock Designs for Visualizing 24-Hour Cyclical Data
Impact of Automation and Task Load on Unmanned System Operator's Eye Movement Patterns
The Impact of Encoded Forms of In-Car AR-HUD Warning Information on Drivers' Reaction Time and Subjective Evaluation
Feed the Dragon Wisely: Designing for Childhood Awareness as a Means of Lifelong Obesity Prevention
Empowering Assistive Technology Communities to Make Strategic Use of Intellectual Property: Three Case Studies from the CoCreate Program
Non-destructive Interaction. Embracing Mistakes as an Activity Theoretical UX-Design Approach
My Iliad: A Ludic Interface Using Ambient Assistive Technology to Promote Aging in Place
Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of "Ten-Mile Red Dowry"
Early-Stage Development of a Handwritten Prescription Interpretation App for Bangladeshi Citizens
Twenty-Five Years of HCI: Growth Without Progress?
Technologically Mature but with Limited Capabilities
Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model
Usability of Portable Fire Extinguisher: Perspectives of Ergonomics and Intuitive Use
PAINTIQUE: Design and Development of Interaction Model of a Line Following Spray-Painting Robot
Analysis of Trade Area for Retail Industry Store Using Consumer Purchase Record
A Passenger Context Model for Adaptive Passenger Information in Public Transport
Linguistic Processing of Implied Information and Connotative Features in Multilingual HCI Applications
Element Selection of Three-Dimensional Objects in Virtual Reality
The Impact of Moving Around and Zooming of Objects on Users' Performance in Web Pages: A Cross-Generation Study
Synthetic Evaluation Method of Electronic Visual Display Terminal Visual Performance Based on the Letter Search Task
Research on the Design of Gamified Cervical Spine Exercise APP Based on Octalysis
Analysis of Human Factor in Air Traffic Control Unsafe Events Based on Improved DECIDE Model
DESSK: Description Space for Soft Keyboards
Learning Traces, Measurement and Assessment Templates for AIS Interoperability
Good Things in Small Packages: User-Interface Design for Baby Faces in Devices and Appliances for Y2K and Beyond
Gamification of ERP Training in Local Governments
Individual Differences in Trust in Code: The Moderating Effects of Personality on the Trustworthiness-Trust Relationship
Research on Evaluation Index System of Artificial Intelligence Design Based on User Experience
Study of Interaction Concepts in 3D Virtual Environment
Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools
The International Shanghai Joint Design Studio: A Hybrid and Adaptive Platform to Enhance Cultural Encounter
Digital Visualization Research on the Knowledge Graph of Tujia Brocade Patterns
Fusing Pretrained ViTs with TCNet for Enhanced EEG Regression
Research on the Efficiency of Continuous Warning Sound Time Interval in Perceiving Hazards of eVTOL Low Altitude Flight Obstacles
New Methods for Measuring Emotional Engagement
Decoding of Upper Limb Movement Using EEG and Sparse Coding
Evaluating User Experience in Smart Home Contexts: A Methodological Framework
Muntermacher - "Think and Move" Interface and Interaction Design of a Motion-Based Serious Game for the Generation Plus
Can Users Speak for Themselves? Investigating Users Ability to Identify Their Own Interactive Breakdowns
Soldier-Computer Interactions and Armor Battalion Performance
Systematic Evaluation of Driver's Behavior: A Multimodal Biometric Study
Development of a System for Communicating Human Factors Readiness
Influence of Song Porcelain Aesthetics on Modern Product Design
Ergonomics Design with Novice Elicitation on an Auditory-Only In-Vehicle Speech System
Methods for Measuring Pilot Startle Effect: Novel Application of Frequency Analysis on Flight Controls
Design of the Nursing Products and System in Infection Ward in Post-epidemic Era
Human-Computer Interaction. Perspectives on Design - Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
How is Video Game Playing Time Linked to Parent-Child Communication Frequency? A Longitudinal Cross-Lagged Analysis
Design for accessibility: meeting the 'Section 508-512 Challenge'
Dexterous modeling device for industrial design
Development of a Concept of Operations for a Counter-Swarm Scenario
Integrating Language, Vision and Action for Human Robot Dialog Systems
User Testing Insights of Application and Dashboard Interfaces for a Real-Time Campus Space Monitoring Solution
Designing a Generative Pictographic Language
Study on the Step-By-Step Service Design and Service Strategy of CoVID-19 Prevention and Control Medical Products
Users' Perceptions of a Digital Stress Self-monitoring Application: Research Insights to Design a Practical Innovation
Comfort Evaluation of Cockpit Based on Dynamic Pilot Posture
Research of Interaction Design Guided by Five Senses Theory
Communicating a Scattered Cultural Urban Event: A Survey on User Needs Across Generations
What 4, 500+ People Can Tell You - Employees' Attitudes Toward Organizational Password Policy Do Matter
A Framework for Designing Intelligent Human-Computer Dialogues
Development of Short Circuits for Agroecology: Case of the Madre Tierra Solidarity Market in Quito, Ecuador
Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities
How to Support the Design of User-Oriented Product-Related Services
Does the Kindle Conform to Chinese Users' Usage Habits? A Usability Assessment of the Kindle Paperwhite
Utilizing Geographical Maps for Social Visualization to Foster Awareness in Online Communities of Practice
Evaluation of Graceful Movement in Virtual Fitting through Expressed Emotional Response and Emotion Expressed via Physiology Measures
Prototype of Decision Support Based on Estimation of Group Status Using Conversation Analysis
Information Tools: A New Approach to Interface Design and Development
Prediction of the Concern of People Using CGM
Re-imagining Indoor Space Utilization in the COVID-19 Pandemic with Smart Re-configurable Spaces (SReS)
Form is Function! Measuring the Impact of Product Design: Presentation of the Product Aesthetics Inventory (PAI)
VR-DesignSpace: A Creativity Support Environment Integrating Virtual Reality Technology into Collaborative Data-Informed Evaluation of Design Alternatives
Sonification System of Maps for Blind - Alternative View
Discovering Context: Classifying Tweets through a Semantic Transform Based on Wikipedia
AHPM as a Proposal to Improve Interaction with Air Traffic Controllers
Culture-Centered ICT Guidelines for Southeast Asian Secondary Schools
Digital Transformation of Prostate Cancer Pathway and Optimizing Patient Experience, Patient Safety and Clinical Professionalism
Theory and Practice in UX Design - Identification of Discrepancies in the Development Process of User-Oriented HMI
An Exploratory Study on the Effects of Dynamic Pricing on Customers' Online Purchase Journeys
The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games
Learning State Model for Value Co-Creative Education Services
A Case Study: Heartbleed Vulnerability Management and Swedish Municipalities
Applications of Digital Human Modeling in Industry
A Study on the Expected Image and Relevant Design Techniques in Different Product-Use Stages
Research on STEAM Maker Education Mode to Improve Children's Innovation Ability in Shenzhen
From Sound to Meaning: Changes in EEG Source-Localized Brain Activity with Foreign-Language Training
Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance
Co-creating User Journey Map - A Systematic Approach to Exploring Users' Day-to-Day Experience in Participatory Design Workshops
AI, My Financial Advisor?: Expectations for AI-Driven Pension Management Services
From Handicap to Diversity
Research on the Ageing-Friendly Design of Smart Entertainment Products Based on the Perceived Affordances Perspective
Development of a Computer Programming Learning Support System Based on Reading Computer Program
Analysis on Aesthetic Turn and Social Factors of Beijing Jade Art in the Middle of the 20 th Century
A New Software Development Model: Innovation Through Mobile Application with UCD
A Proposed Approach for Determining the Influence of Multimodal Robot-of-Human Transparency Information on Human-Agent Teams
Study on the Persuasive Design Method of Health Education for the Elderly Adults
Designing Design Resources: From Contents to Tools
Conceptualizing Fidelity for HCI in Applied Gaming
From Concept to Impact: Risk Communication Methods for DNA Data Sharing
Evaluation of a Virtual Reality Simulation Tool for Studying Bias in Police-Civilian Interactions
Designing Interfaces to Make Information More Tangible for Visually Impaired People
Humans Follow AI-Advice by (un-)trustworthy Virtual Agents in Ethical Healthcare Decisions
Using Virtual Reality to Evaluate the Effect of the Degree of Presence on Human Working Memory Performance
Prototyping Gamification Apps Using Board Games: A Case Study of Muscle Stretching App
Cognitive Architectures - A Theoretical Foundation for HCI
A Multimedia System to collect, manage and search in narrative productions
Towards the Development of Detection of Learned Helplessness in Mathematics: Design and Data Collection Challenges from a Developing Country Perspective
EEG-Based Drivers' Drowsiness Monitoring Using a Hierarchical Gaussian Mixture Model
Open Government Data Through the Lens of Universal Design
A Research of Speech Signal of Fire Information Display Interface
Design Empowerment for Older Adults
Numerical Analysis of Bio-signal Using Generative Adversarial Networks
A Probabilistic Approach for Modeling Human Behavior in Smart Environments
INFEATURE: An Interactive Feature-Based-Explanation Framework for Non-technical Users
Visual User Interaction in Three Dimensional Environments
A Bibliometric-Based Study of Virtual Reality User Interface Design
The Current Possibilities for Controlling Parameters of Environment of Housing and Workplace Based on the Selected Architectural Realizations
Online Idea Contests: Identifying Factors for User Retention
New Objects, New Methods, and New Verifications-Bie-Modernist Cultural Computing on Contemporary South Korean Literary Works
Analysis of the Dissemination Effects of VR Audiovisual Arts on Local Culture in Cross-Cultural Contexts: A Case Study of the Broadcasting and Television Industry
Proposal of the Onion Watch Application for Enjoying a Stroll
Trust Repair of Automated Driving System: A New In-Vehicle Communication Strategy of Voice Assistant
Soft Computation in the Public Sphere: Enhancing Social Dynamics with Wearable Networks
A Novel Approach Combined with Therbligs and VACP Model to Evaluate the Workload During Simulated Maintenance Task
A Proposal for Optimization Method of Vibration Pattern of Mobile Device with Interactive Genetic Algorithm
Dynamic Perceptual Objects
A Study of Human Vision Inspection for Mura
Some Evidences of the Impact of Environment's Design Features in Routes Selection in Virtual Environments
Platform Design for a Minimum Viable Academic Mobility as a Service Ecosystem
Culturally Appropriate Design of Mobile Learning Applications in the Malaysian Context
Cognitive Prostheses: Findings from Attempts to Model Some Aspects of Cognition
Building 5G Network in Bulgaria During COVID-19 Pandemic: National Specifics and Challenges
Identifying Influential Social Impact Websites with HITS Algorithms
Specification of Information Needs for the Development of a Mobile Communication Platform to Support Mobility of People with Functional Limitations
User-Generated Short Video Content in Social Media. A Case Study of TikTok
Research and Application of Fatigue Management of Apron Control in Beijing Daxing International Airport
Software Architecture for Transformable Interface Implementations: Building User-Adapted Interactions
YERKISH - A Visual Language for Computer-Mediated Communication by an Ape
Designing and Evaluating a Wearable Device for Accessing Gaze Signals from the Sighted
Current Status of Universal Design for Information Technology in Japan
Commercial Activity Trackers Overestimate Step Count: Implications for Ambulatory Activity Monitoring
"Just Because You're Older...": Seniors Respond to Telecom Sales Practices in Canada
Investigation on the Spatio-Temporal Mobility and Smartphone Usage of College Students
"User Journeys": A Tool to Align Cross-Functional Teams
Performance Analysis of Professional Sewing Scissors Using the "So-Hizukuri" Forging Process
Aging-Friendly Certification of Community Canteen Service for the Elderly in China: A Review of Literature
Measuring Altered States of Consciousness in Virtual Reality: A Systematic Analysis of Assessment Methods
Deal Communication Through Microblogging
Analysis of Gamification Strategies for Children's Safety Popularization Education Based on AR Technology
Research on the Application of AIGC Imaging in Elderly Well-Being in Different Cultural Fields
JavaScript programme for clinical case simulations
Expertise Analysis in Chest X-Rays Diagnosis Based on Eye Tracking Stimulated Retrospections: Effective Diagnosis Strategies in Medical Checkup Condition
A New Way to Community Services - Communication with Administration
Product Web Page Design: A Psychophysiological Investigation of the Influence of Product Similarity, Visual Proximity on Attention and Performance
Entertainment and Ambient: A New OLDES' View
Augmentation of Board Games Using Smartphones
After Hurricane Katrina: Post Disaster Experience Research Using HCI Tools and Techniques
Investigating Heuristic Evaluation as a Methodology for Evaluating Pedagogical Software: An Analysis Employing Three Case Studies
Balance Ball Interface for Performing Arts
Research on the Design of E-education Application Interface Based on Kansei Engineering
A Method of Communication Between CAD and VR Interfaces
Prototype of a Virtual User Modeling Software Framework for Inclusive Design of Consumer Products and User Interfaces