yusuke1997/dblp-id-title huggingface dataset:
Addressing Deaf or Hard-of-Hearing People in Avatar-Based Mixed Reality Collaboration Systems
Cell Space
High Presence Remote Presentation in the Shared Immersive Virtual World
Do Avatars Dream of Digital Sheep? Virtual People and the Sense of Presence
Emotion-Aware Personalized Co-Speech Motion Generation
Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study
Investigating Visualization Techniques for Observing a Group of Virtual Reality Users Using Augmented Reality
Multimodal virtual reality application for the study of unilateral spatial neglect
Validation of SplitVector encoding and stereoscopy for quantitative visualization of quantum physics data in virtual environments
Social VR: How Personal Space is Affected by Virtual Agents' Emotions
Grasping virtual objects with multi-point haptics
Viscosity-based Vorticity Correction for Turbulent SPH Fluids
Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
[DC] Maximizing Natural Walking in Virtual Environments
Multi-dimensional Interactive City Exploration through Mixed Reality
Creating 3D Projection on tangible object
Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System
Star Tag: a superhuman sport to promote physical activity
Exploring the Design Space for Immersive Embodiment in Dance
GazeTance Guidance: Gaze and Distance-Based Content Presentation for Virtual Museum
Optical System That Forms a Mid-Air Image Moving at High Speed in the Depth Direction
MUHI - A Multi-Use Haptic Interface that enables Haptic Interactive Distractors for Redirected Walking
[DC] Resolving Cue Conflicts in Augmented Reality
Keynote Speaker: Reconstructing Reality: From Physical World to Virtual Environments
MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed Reality
Exploring Augmented Reality's Role in Enhancing Spatial Perception for Building Facade Retrofit Design for Non-experts
Telepresence: Soon not just a dream and a promise
Key Action Control of Multiple Human Characters
Front Camera Eye Tracking for Mobile VR
Tension Based 7-DOF Force Feedback Device: SPIDAR-G
IllumiWand: Improving 3D Interaction with Monoscopic Displays Through a Projected Physical 3D Pointer
A diminished reality simulation for driver-car interaction with transparent cockpits
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments
IEEE VR Workshop: Sonic Interaction in Virtual Environments, SIVE@VR 2014, Minneapolis, MN, USA, March 29, 2014
VR-Assisted vs Video-Assisted Teacher Training
Conditions influencing perception of wind direction by the head
Event Camera-Based Interactive Visualization System of High-Speed Events
A Virtual Platform for Overground Manual Wheelchair Navigation: a Controlled Ecological Approach for Exploring Wheeled Mobility
Navigating Gender Biases in XR: Towards Equitable Technological Future
The Effect of Camera Height on The User Experience of Mid-air 360° Videos
Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture
All AR-Board: Seamless AR Marker Integration into Board Games
Tolerance of Temporal Delay in Virtual Environments
Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display
Temporal Effects in Motion Behavior for Virtual Reality (VR) Biometrics
SCP-SLAM: Accelerating DynaSLAM With Static Confidence Propagation
Hybrid Camera System for Telepresence with Foveated Imaging
Demo: Automated Multiparty Conversations Analysis in VR Massive Multiplayer Online Games Environments
Investigating Individual Differences in Olfactory Adaptation to Pulse Ejection Odor Display by Scaling Olfaction Sensitivity of Intensity
Virtual Reality and Humanity Attribution: The Role of Interoceptive Bodily Awareness
A framework for immersive VR and full-body avatar interaction
IPS: Integrating Pose with Speech for enhancement of body pose estimation in VR remote collaboration
Virtual Reality Learning Optimization: Immersive Debriefing with Review and Redo for Effective, Targeted Training
Exploring the Effects of Level of Control in the Initialization of Shared Whiteboarding Sessions in Collaborative Augmented Reality
Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup
BaLuna: Floating Balloon Screen Manipulated Using Ultrasound
A Scoping Review and Expert Recommendations for Immersive Solutions towards Predictive Maintenance
Human-in-the-Loop Gaussian Model Enhancement with Mobile Robotic Re-Capture
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction
3DAthlon: 3D Gestural Interfaces to Support a 3-Stage Contest in VR
Extending the Metaverse: Hyper-Connected Smart Environments with Mixed Reality and the Internet of Things
A Case Study on User Centered Design for VR Based Training in Health
Immersive Gastronomic Experience with Distributed Reality
CollabXR: Bridging Realities in Collaborative Workspaces with Dynamic Plugin and Collaborative Tools Integration
Comparative Evaluation of Differing Levels of Information Presentation in 3D Mini-Maps on Spatial Knowledge Acquisition in VR
Influence of Perspective on Dynamic Tasks in Virtual Reality
Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World
Acquisition of Spherical Image by Fish-eye Conversion Lens
Musical Brush: Exploring Creativity in an AR-based Tool Combining Music and Drawing Generation
Towards the Fusion of Gaze and Micro-Gestures
The Impact of Avatar Tracking Errors on User Experience in VR
360° Storytelling for Immersive Teaching Online and in the Classroom for Secondary and Tertiary Education
Camera Motions Improve the Sensation of Walking in Virtual Environments
Predictive Text Entry in Immersive Environments
Assessment of the Simulator Sickness Questionnaire for Omnidirectional Videos
Optimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality Interaction
Generative RGB-D Face Completion for Head-Mounted Display Removal
Studying the Sense of Embodiment in VR Shared Experiences
A Foveal Inset for Large Display Environments
TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video
False Image Projector For Head Mounted Display Using Retrotransmissive Optical System
Collaborative Distributed Virtual Sculpting
Display lag effects on postural stability and cybersickness during active exposures to HMD virtual reality
AnimationVR - Interactive Controller-Based Animating in Virtual Reality
Monochrome glove: A robust real-time hand gesture recognition method by using a fabric glove with design of structured markers
An Immersive and Interactive Visualization of Gravitational Waves
TangibleMoments: Embedding XR Memories onto Physical Objects
Planet Purifiers: A Collaborative Immersive Experience Proposing New Modifications to HOMER and Fishing Reel Interaction Techniques
[DC] Navigating Impossible Spaces in Virtual Reality For Seamless Walking Experiences in Small Physical Spaces
Who kicked the ball? Situated Visualization in On-Site Sports Spectating
A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation
Distributed virtual environment for intravascular tele-surgery using multimedia telecommunication
[DC] Gamified VR for Socially Isolated Adolescents with Significant Illness
Image data transformation for tactile texture display
Advertising perception with immersive virtual reality devices
A soft hand model for physically-based manipulation of virtual objects
Bodystorming for VR in the Dark: Using Glow Sticks for Ideation and Rapid Prototyping
Optimizing Visual Element Placement via Visual Attention Analysis
Separation of reflective and fluorescent components using the color mixing matrix
NUX IVE - a research tool for comparing voice user interface and graphical user interface in VR
Profiling Distributed Virtual Environments by Tracing Causality
Non-Uniform Crosstalk Reduction for Dynamic Scenes
Mixed Reality in Art Education
Interaction capture in immersive virtual environments via an intelligent floor surface
A Shared Haptic Virtual Environment for Dental Surgical Skill Training
Performance-Driven Dance Motion Control of a Virtual Partner Character
What You Can See is What You Can Feel - Development of Visual/Haptic Interface to Virtual Environment
The Virtual Windtunnel: A High-Performance Virtual Reality Application
Building the Virtual Stage: A System for Enabling Mixed Reality Theatre
Natural User Interfaces for Mixed Reality: Controlling Virtual Objects with your Real Hands
Transporting Real World Rigid and Articulated Objects into Egocentric VR Experiences
Towards More Child Safety-Oriented Decisions Through VR
Live streaming system for omnidirectional video
Human Face Reconstruction under a HMD Occlusion
Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments
MIRAGE: A Touch Screen based Mixed Reality Interface for Space Planning Applications
Interactive Data Fusion of Neural Radiance Fields for Industrial Facility Inspection in Virtual Reality
Design and Implementation of a Mixed Reality Human-Machine Interface for 3D Printer Real-Time Monitoring and Management
Data fragment: Virtual reality for viewing and querying large image sets
Examining the equivalence of simulated and real AR on a visual following and identification task
How Embodied Conversational Agents Should Enter Your Space?
Augmented Reality based Surgical Navigation for Percutaneous Endoscopic Transforaminal Discectomy
VR Reconstruction of Amazonian Geoglyphs Using LiDAR Data
Generating Co-Speech Gestures for Virtual Agents from Multimodal Information Based on Transformer
Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose Screens
Demonstration of Olfactory Display Based on Sniffing Action
Does realism of a virtual character influence arousal? Exploratory study with pupil size measurement
Avatar Driven VR Society Trends in Japan
CupHolder: A Multi-Person Interactive High-Resolution Workstation
Real-time interactive AR system for broadcasting
VR System for the Restoration of Broken Cultural Artifacts on the Example of a Funerary Monument
Co-design of virtual reality exergames for balance rehabilitation
Making WAVES: On the Design of Architectures for Low-end Distributed Virtual Environments
Collaborative and Competitive Futures for Virtual Reality Music and Sound
3D Arrow: A virtual pointer for immersive sculpting
HandAttNet: Attention 3D Hand Mesh Estimation Network
Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction
Mixed Reality and Digital Twin Interface for Robot Collaborative Tasks
Online Interactive Simulation with Digital Twins for Collaborative Manufacturing
Colorplate: Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space
Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?
Low Distortion Shell Map Generation
Immersive Analytics for Ergonomics Evaluation in Virtual Reality
Synthesis of omnidirectional movie using a set of key frame panoramic images
A realistic walking model for enhancing redirection in virtual reality
An ungrounded tactile feedback device to portray force and torque-like interactions in virtual environments
Easy Calibration of a Head-Mounted Projective Display for Augmented Reality Systems
Integrating Virtual Reality and Physiological Measures to study Restorative Environments for Mental Well-Being
Blink-Suppressed Hand Redirection
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment
Immersive Spatial Audio Reproduction for VR/AR Using Room Acoustic Modelling from 360° Images
Design of a VR Action Observation Tool for Rhythmic Coordination Training
What's My Age Again? Exploring the Impact of Age on the Enfacement of Current State-of-the-Art Avatars
Analysis of Interaction Spaces for VR in Public Transport Systems
Exploring Stereovision-Based 3-D Scene Reconstruction for Augmented Reality
Evaluating Dynamic Characteristics of Head Mounted Display in Parallel Movement with Simultaneous Subjective Observation Method
Approximating optimal sets of views in virtual scenes
An evaluation of strategies for two-user redirected walking in shared physical spaces
Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration
Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans
Prototyping of Augmented Reality interfaces for air traffic alert and their evaluation using a Virtual Reality aircraft-proximity simulator
Using augmented reality to improve dismounted operators' situation awareness
Comparison of a speech-based and a pie-menu-based interaction metaphor for application control
Third person's footsteps enhanced moving sensation of seated person
Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?
Case study: Strategy Business Administration Interactive XR Learning
Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation
Scalable VR Application Authoring
Cooperation in Virtual Reality: Exploring Environmental Decision-Making through a Real-Effort Threshold Public Goods Game
Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based Environments
Supporting Individuals with Photophobia in VR: A Case Study of VR Shades, an Accessible VR Application Feature Prototype
Virtual vs. Real-World Pointing in Two-User Scenarios
Intraousseous Access Simulator in Newborns VR System
Hearing with Eyes in Virtual Reality
Analyzing the Usability of Gesture Interaction in Virtual Driving System
Recognition and pose estimation of primitive shapes from depth images for spatial augmented reality
Design of Experiment for Evaluation of Anomalous Environments for Product Visualization in Virtual Reality
Cross-Reality for Extending the Metaverse: Designing Hyper-Connected Immersive Environments with XRI
Towards Joint Attention Training for Children with ASD - a VR Game Approach and Eye Gaze Exploration
How About the Mentor? Effective Workspace Visualization in AR Telementoring
The Influence of Body Position on Presence When Playing a Virtual Reality Game
EmoFace: Audio-driven Emotional 3D Face Animation
Evaluation of training effect of tooth scaling simulator by measurement of operation force
Envisor: Online Environment Map Construction for Mixed Reality
CLOVR: Collecting and Logging OpenVR Data from SteamVR Applications
The Relationship Between Age and Incidence of Cybersickness among Immersive Environment Users
Mixed Reality 6D Object Pose Estimation using Deep Learning for Visual Markerless Surgical Navigation
Tracking a Consumer HMD with a Third Party Motion Capture System
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Shopping in Virtual Reality
A Framework for Interactors in Immersive Virtual Environments
Put your glasses on: A voxel-based 3D authentication system in VR using eye-gaze
Responsive audiences - Nonverbal cues as reactions to a speaker's behavior
Creating a Speech Enabled Avatar from a Single Photograph
Robust enhancement of depth images from Kinect sensor
Tutorial 4a: Navigation - Theoretical Foundations and Techniques for Travel
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Conducting Human-Subject Experiments with Virtual and Augmented Reality
A Dual-Stick Controller for Enhancing Raycasting Interactions with Virtual Objects
Beaming AR: A Compact Environment-Based Display System for Battery-Free Augmented Reality
Understanding Interaction and Breakouts of Safety Boundaries in Virtual Reality Through Mixed-Method Studies
GBOT: Graph-Based 3D Object Tracking for Augmented Reality-Assisted Assembly Guidance
Transformative Technologies for Rehabilitation: Leveraging Immersive and AI-Driven Solutions to Reduce Recidivism and Promote Decent Work
Development of a Kinect-based anthropometric measurement application
Optical see-through vs. spatial augmented reality simulators for medical applications
Real-Time Haptic and Visual Simulation of Bone Dissection
Edges of Identity: A Reverse Turing Test
Depth judgment tasks and environments in near-field augmented reality
Mind-Body TaoRelax: Relieving Stress Through Immersive Virtual Reality Relaxation Training in a Taoist Atmosphere
Cognitive psychology and human factors engineering of virtual reality
A Virtual Reality System for Knee Diagnosis and Surgery Simulation
Affective Embodiment: Embodying emotions through postural representation in VR
CV-Mora Based Lip Sync Facial Animations for Japanese Speech
Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices
Workshop 3: Escaping Reality?!
Virtual Humans with Pets and Robots: Exploring the Influence of Social Priming on One's Perception of a Virtual Human
The First Workshop on XR Accessibility
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality
Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displays
Synesthesia AR: Creating Sound-to-Color Synesthesia in Augmented Reality
Validation and Verification of Virtual Environment Training Systems
The Eye of the Beholder - Experiencing ASD Through a VR Play
A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part II. Finger Touch Feedback
VIRTUAL PERAMBULATOR: A Novel Interface Device for Locomotion in Virtual Environment
Comparing Teleportation Methods for Travel in Everyday Virtual Reality
Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality
Wind comfort and emotion can be changed by the cross-modal presentation of audio-visual stimuli of indoor and outdoor environments
An Evaluation of Text-Only and Text-3D Model Instruction Formats in Augmented Reality Training
Designing a Mixed Reality System for Exploring Genetic Mutation Data of Cancer Patients
Creating 3D Personal Avatars with High Quality Facial Expressions for Telecommunication and Telepresence
Empowering Young Job Seekers with Virtual Reality
A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization
User study of omnidirectional treadmill control algorithms in VR
LARACROFT: Pilot test of Laparoscopy with Augmented Reality Adaptations for a Collaborative Framework
Real-Time Simulation of Deep-Sea Hydrothermal Fluid
Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment
VR authentication through 3D key block building
Immersive and Interactive 3D Visualization of Large-Scale Geo-Scientific Data
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023)
The Virtual Mail System
Exploring the Interplay Between Interaction Experience and Security Perception of Payment Authentication in Virtual Reality
Collaborative Virtual Reality Serious Games as a Therapeutic Medium for Stroke Survivors at a Rehabilitation Center
Investigating the Impact of Voice-only and Embodied Conversational Virtual Agents on Mixed Reality Puzzle Solving
Deformable Torso Anatomy Education with Three-Dimensional Autostereoscopic Visualization and Free-Hand Interaction
Design and Prototyping of Computational Sunglasses for Autism Spectrum Disorders
Enabling functional validation of virtual cars through Natural Interaction metaphors
Framework for Social XR: Navigating Challenges, Ethics, and Opportunities for Authentic Community Engagement
[DC] Scan2Twin: Virtual Reality for Enhanced Anatomical Investigation
A simplified inverse kinematic approach for embodied VR applications
Reality Check of Metaverse: A First Look at Commercial Social Virtual Reality Platforms
ArtNova: Touch-Enabled 3D Model Design
Breaking the status quo: Improving 3D gesture recognition with spatially convenient input devices
Visual Assistance in VR-based Robot Control: Towards a Reproducible Evaluation Scenario
F2RPC: Fake to Real Portrait Control from a Virtual Character
VR-Enabled Intelligent Space Planning Platform for Facility Layout Redesign
Real World Video Avatar: Transmission and Presentation of Human Figure
Hybrid XRSpectator: A Hybrid Tabletop XR Sports Spectating Experience
Exploring the Influence of Interpersonal Relationships on Gamification Preferences in Collaborative IVR Environments
Gender differences in cybersickness: Clarifying confusion and identifying paths forward
LunAR Park: Augmented reality, retro-futurism & a ride to the moon
Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach
Optimizing Moving Target Selection in VR by Integrating Proximity-Based Feedback Types and Modalities
Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual Reality
kin_ - Dancing with Believable Avatars
A Just Noticeable Difference for Perceiving Virtual Surfaces through Haptic Interaction
User Performance of VR-Based Tissue Dissection Under the Effects of Force Models and Tracing Speeds
The Impact of Different Obstacle Outline Enhancement in Augmented Reality on Walking Experience
Tutorial 1: Virtual Reality Technology - An Introduction
Invisible Mesh: Effects of X-Ray Vision Metaphors on Depth Perception in Optical-See-Through Augmented Reality
Assessing Individual Decision-Making Skill by Manipulating Predictive and Unpredictive Cues in a Virtual Baseball Batting Environment
Lightweight Collision Detection Algorithm in Web3D Robot Simulation Platform
In-Place Sketching for content authoring in Augmented Reality games
AR Monitoring System for User Safety in VR Encountered-Type Haptics
Individualized Generation of Upper Limb Training for Robot-assisted Rehabilitation using Multi-objective Optimization
Augmented Reality Interfaces for Semi-Autonomous Drones
GPU-accelerated attention map generation for dynamic 3D scenes
Display Composed of Water Drops for Filling Space with Materialized Virtual Three-dimensional Objects
The Inner World of the Noh
Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual Reality
Real-Time Marker-Based Finger Tracking with Neural Networks
Effects of VR on Intentions to Change Environmental Behavior
Using VR to Elicit Empathy in Current and Future Psychiatrists for their Patients of Color
Individual Differences in Embodied Distance Estimation in Virtual Reality
Mixed reality simulation with physical mobile display devices
Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality
Table2Table: Merging "Similar" Workspaces and Supporting Adaptive Telepresence Demonstration Guidance
Augmenting the navigation of complex data sets using sonification: a case study with BrainX 3
Geometric Calibration with Multi-Viewpoints for Multi-Projector Systems on Arbitrary Shapes Using Homography and Pixel Maps
Blue Planet Rescue VR: Unite for Marine Preservation
Doctorate Consortium Proposal
A Continuous Authentication Technique for XR Utilizing Time-Based One Time Passwords, Haptics, and Kinetic Activity
A demonstration of tablet-based interaction panels for immersive environments
A User Study on Sharing Physiological Cues in VR Assembly Tasks
PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices
Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality
Exploring Locomotion Techniques for Seated Virtual Reality
Exploiting reality with multicast groups: a network architecture for large-scale virtual environments
PeriText: Utilizing Peripheral Vision for Reading Text on Augmented Reality Smart Glasses