yusuke1997/dblp-id-title huggingface dataset:
Learning with Lecture Recordings: Key Issues for End-Users
A Learning Support System by Reflection and Knowledge Collaboration in a Software Engineering Project Course and Its Preliminary Evaluation
Recommendation in Repositories of Learning Objects: A Proactive Approach that Exploits Diversity and Navigation-by-Proposing
Design and Implementation of the Website of Information Literacy Training
Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions
ERP Approach: What Could We Learn From?
eQ: An Adaptive Educational Hypermedia-Based BDI Agent System for the Semantic Web
An Investigative Process for Enhancing the Design of a Mathematics Learning Game
Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System
Onomatopoeia Learning Support for Japanese Language Learners Using Ubiquitous Learning Log System with eBook
Planning for Life - Educate Students to Plan: Syntactic and Semantic Support of Planning Activities with a Visual Language
Learning Technology Standards Development Planning for an Improved Process and Product
mRx: A CSCL Decision-Making Environment
Long-term Memory of Foreign-word Learning by Short Movies for iPods
Studying Research Collaboration via Co-authorship Analysis in the Field of TeL: The Case of Educational Technology & Society Journal
StackDoc - A Stack Overflow Plug-in for Novice Programmers that Integrates Q&A with API Examples
A Method for Developing Mobile Virtual Laboratories
Towards a Domain-Independent ITS Middleware Architecture
Using Game Quests to Incorporate Learning Tasks within a Virtual World
DIAL: Serendipitous DIAlectic Learning
Modelling Global Pattern Formations for Collaborative Learning Environments
Building Software Agents to Assist Teaching in Distance Learning Environments
Competency Analytics in the Workplace through Continuous Peer Feedback
A Framework for the Multi-disciplinary Design of Web-Based Educational Systems
A Robot as a Teaching Assistant in an English Class
PECALE: An Environment for Enhancing Personalization and Learner Engagement in an Online Learning Platform
Adding Semantic Retrieving Concept Model into the Discussion Board of Learning Community by Using Topic Maps
Predicting Reading Performance based on Eye Movement Analysis with Hidden Markov Models
Offering Early Success Experiences in Software Construction: Experiences Teaching Dynamic Website Development to High School Girls
An Automatic and Dynamic Knowledge Assessment Module for Adaptive Educational Systems
Phoenix Tool: A Support to Semantic Learning Model
ASK - LOST 2.0: A Web-Based Tool for Social Tagging of Digital Educational Resources
WekiMusic: Machine Learning Music Activities to Foster Constructionist AI Education
Principles for Inclusive Software Design of Learning Technologies
Heuristic-Based Automatic Online Proctoring System
Adapting an Educational Game for Spanish Orthography to make it Adaptive and Accessible
Aleph: An indicator of decision-making patterns within collaborative marking sessions for writing assessment that can predict reliability
Learner Agents as Student Modeling: Design and Analysis
Academic Writing Support System Using Bayesian Networks
Object Recognition Based on Representative Score Features
A music programming tool for learning object-oriented concepts
19th IEEE International Conference on Advanced Learning Technologies, ICALT 2019, Maceió, Brazil, July 15-18, 2019
Are Large Language Models Smart Enough for SQL Tutoring and Assessment?
The Relationship between Self-regulation and Flow Experience in Online Learning: A Case Study of Global Competition on Design for Future Education
Linenum->>Info: System Support for Code Reading
Difficulty Analysis for Learners in Problem Solving Process Based on the Knowledge Map
Development of an AR Food Education System to Support Elementary School Nutrition Education
Innovations in e-Pedagogy
Evaluating Learners' Knowledge-structure using Bayesian networks
Sentiment Analysis of Sub-Events Extracted Out of an Event Using Word2vec
On the Design of Learning Objects Classifiers
Learning Object Recommendation System Evaluation
Towards the Combined Use of Metadata to Improve the Learning Experience
ViSQL: An Intelligent Online SQL Tutoring System
Elkar-CM: a Multilingual Collaborative Concept Map Editor
IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014, Athens, Greece, July 7-10, 2014
A Preliminary Investigation on Bullying Bystanders' Attention by Using Eye-Tracking in a 360-degree Virtual Reality Environment
Technology-Enhanced "Trusted" Participatory Grading
Collecting Data on Field Trips - RAFT Approach
SWift - A SignWriting Editor to Bridge between Deaf World and E-learning
Towards Model-Based Virtual Wet Lab Experiments
Supporting Differing Learning and Perception Styles with Content Conditioning
A Tutoring Tool Based on Bayesian Approach
Model Playground for Autistic Children: Teaching Social Skills through Tangible Collaboration
Studying the Impact of Gamification on Learning and Engagement of Introverted and Extroverted Students
A Grid Based Open Framework for Technology Enhanced Learning
Using learning analytics dashboards to monitor student progress: the case of a blended computer science university course
The Role of Affect in Personalized Learning
Evaluation on Security and Privacy of Web-Based Learning Systems
Group Work and Role Rotation using a Learning Management System in a Japanese Computer Science University
Emotion Recognition of Stressed Speech Using Teager Energy and Linear Prediction Features
Developing a Mobile Game Environment to Support Disadvantaged Learners
Mobile Learning in Art Museum - The Immersive Teaching on Arts and Humanities
The Development of Semantic Feedback for Teaching and Learning in Physical Education
Semantic Interoperability for Technology-Enhanced Learning Platforms
An Analytic Frame and Multi-method Approach to Measure Teamwork Competency
The C-Cards Game: A Versatile Learning Object
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Effects of Applying STR for Group Learning Activities on Learning Performance in a Synchronous Cyber Classroom
Adaptive Competence-Based System in an E-learning Platform: Adapting Support Tasks to Students
An E-learning Ecosystem Based on Cloud Computing Infrastructure
Surgeon Training via Video Conferencing and the Internet
Teachers Training for Using of Distance Learning System at Schools
Enhancing Student Engagement in Distance Learning with Gamified Educational Application
Learners' Level of Metacognitive Awareness and Its Relationship with Listening Performance
Supporting Instructors in Designing Tablet PC-Based Courses
An Analysis of Content and Policies in ICT Education in Australia
Relationship between Students' Information Literacy and Learning Ways
Supporting Exception Handling in Scripted Collaborative Courses
Investigating the Division of Labour in Student-AI-Collaboration on Critical Thinking Tasks
Development of Cooperative Learning Object Based on SCORM
Stream-Based Lecturing System and Its Instructional Design
An Evolutionary Distribution System for Web-Based Teaching Materials
The Automatic Generation of Semantic Annotations for Didactic Materials and the Use of Models in the Material Development to Improve its Reusability
Gamification in online discussions: How do game elements affect critical thinking?
E-portfolio as Intercultural Cognitive Environment to Enhance Teachers' Professional Development and Personal Growth
Dashboard for Monitoring Student Engagement in Mind Mapping Activities
Exploring the Personal and Self-Directed Use of Weblogs
Design of a Long-Distance-Controlled Robot System for Distance Education
A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction
Writing-Based Learning Analytics for Education
Building a Relational Robot to be Student's Private Learning Secretary
Intelligent Visual Reasoning Tutor
Blog to Support Learning in the Field: Lessons Learned from a Fiasco
Investigating an Approach for Online Reading Assessment
Improving Vocabulary Acquisition By Designing A Storytelling Robot
Facilitating Comprehension of Non-Native English Speakers During Lectures in English with STR-Texts
The Didactical Object Model: Managing Didactical Expertise
Managing the Data in Electronic Learning Systems
A Study on Using Online Tagging and Concept Map to Foster Students' Group Cognition
E-Testing Construction Support System with some Prediction Tools
Utilizing a Serious Game via Open Sim Standalone Server and Scratch4OS for Introductory Programming Courses in Secondary Education: Their Effect on Student Engagement
Social Network and Content Analysis of Interactions in a Video-Mediated Virtual Community
The Impacts of Computer Literacy and Learning Enthusiasm on Cognitive Load in Instructional Pervasive Game
On the Way of an Ideal Learning System Adaptive to the Learner and Her Context
Scaffolding Spatial Thinking with Visualization and Embodiment: A 3D Multimedia Approach
Development and Evaluation of a Self-Regulatory-Learning-Cycle-Based System for Self-Regulated e/m-Learning
A Systematic Mapping of Large Language Models as Feedback Provider in Higher Education
Elearning versus Alearning
Exploring Learners' Cognitive Processing Behavioral Patterns of a Collaborative Creativity Project Using Facebook to Support the Online Discussion
Development of Engineering Design Competencies Using TELE-EDesC: Do the Competencies Transfer?
Using Ranking and Multiple Linear Regression to Explore the Impact of Social Media Engagement on Student Performance
Service Oriented Architectures without Openness - A Contradiction of Terms. Reflection on the Norwegian Situation.
User Modelling and Adaptive, Natural Interaction for Conflict Resolution
Pedaglue Teaching for Life-long Learners: Rapid Development by Post-Graduates of a PG Course with Modern Content
eAccess2Learn: Supporting Technology-Enhanced Training for All
Studying Co-Tagging Networks in Learning Object Repositories
The Effect of Instructional and Interactive Feedback on EFL Students' Cognitive Load in Digital Storytelling
Style Augmented Transformer Architecture for Automatic Essay Assessment
Using Learning Portfolio Platform to Enhance Altruistic Behaviors
Harnessing Collective Intelligence in Personal Learning Environments
Reach: an Awareness Rich CSCL Text Chat Tool with Real-time Key Typing Display
Modeling Beer Game as Role-Play Collaborative Learning via Fuzzy Constraint-Directed Agent Negotiation
Virtual Reality Systems for Training Improvement in Electrical Distribution Substations
A Conductive Chemistry Online Argumentation Courseware with Website Exploring Support
Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning
The Use of Mobile Computing to Support SMS Dialogues and Classroom Discussions in a Literature Course
A Web-based Visual Simulator with Communication Support and its Application to Computer Architecture Education
Agency Architecture for Teacher Intervention in Robotics Classes
Automatic Identification of Errors in Multi-step Answers to Algebra Questions
Development of a Reading Material Recommendation System Based on a Multi-expert Knowledge Acquisition Approach
Integrating Open Education Concepts in Blended Learning with MOOCs
Evaluating Personality Impact on Engagement and Confusion Detection in Learning Environments
Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language
Linking Experiences: Issues Raised Developing Linkservices for Resource Based Learning and Teaching
Analyzing Middle School Students' Use of the ARTEMIS Digital Library
A Semantic Infrastructure to Support a Federation of Agricultural Learning Repositories
E-learning Course Educational Linux for High School Students in Brazil
Design for Pedagogy Patterns for E-Learning
An Alignment Equation for Using Mind Maps to Filter Learning Queries from Google
Editing and Managing Learning Objects Using Agrega Offline
Learning Activity Spaces: Towards Flexibility in Learning Design?
Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based Workload
Assessing Learning Analytics Impact on Coding Competence Growth
Building a Face Expression Recognizer and a Face Expression Database for an Intelligent Tutoring System
Scalable, Multidisciplinary Learning Objects: Technology and Pedagogy
Evaluation of Tangible Learning Companion/Robot for English Language Learning
Effects of Disfluent Kanji Fonts on Reading Retention with E-Book
A Blended Learning Platform to Improve Teaching-Learning Experience
An Educational System Based on Several Ontologies
Self-Regulated Learning in a Mobile Health Initiative for Diabetic Patients
Integrate an AI Chatbot-Based Learning Butler Digital system to enhance Students' Grit and Growth Mindset for Improving Learning Outcomes
Synchronised Annotation of Multimedia
GAMBLE: Towards Ensuring Quality of Education Using Goal Driven Model Based Learning Environments: Automating a Family of eLearning Systems by Integrating Lean and Software Product Lines
Preparing Proprietary Systems for Continuous Education e-Learning for Inter-Operability: Exporting to SCORM
Motivational Factors in Educational Gamification
Critical Thinker: Supporting Collaborative Argumentation with Structure and Awareness
Towards a Maturity Model for Learning Analytics Adoption An Overview of its Levels and Areas
A New Social Aspect in Collaborative Mobile Learning: Design Challenges and Learning Effects
On Effective Integration of Educational Content in Serious Games: Text vs. Game Mechanics
Exploring the Use of Badges as Cross-Platform Collaborative Support
On Modeling Children's Non-Verbal Interactions during Computer Mediated Music Composition: A Case Study in Primary School Peers
Change of Students' Motivation in an Introductory Programming Course for Non-computing Majors
Towards Next Generation Activity-Based Web-Based Educational Systems
Evaluation of Interactive Systems Involving Special Need Children and Experts
Developing a Well-Focused Learning through a Kinect-Based Collaborative Setting
Collaboration Support in Argumentation Systems for Education via Flexible Architectures
A Case Study on LEGO Activity in Physics Class: Taking the "Rotational Kinetic Energy" for Example
Cognitive Load Reduction on Multimedia E-Learning Materials
Automatic Concept Map Scoring Framework Using the Semantic Web Technologies
Learning through Creating Artefacts for Outdoor Settings with Smartzoos Application: Students Challenges and Experiences
Predicting Grades by Principal Component Analysis: A Data Mining Approach to Learning Analyics
The Effects of Gamification on Students' Emotions: A Controlled Experimental Study
An Adaptive E-Learning Environment Architecture Based on Agents and Artifacts Metamodel
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007, Niigata, Japan, July 18-20, 2007
Automatic Generation of Students' Conceptual Models Underpinned by Free-Text Adaptive Computer Assisted Assessment
A Method for Thematic and Structural Visualization of Academic Content
The Question Model inside ArikIturri
Decisicion Making through the Angle of the Ecological Model of Agency
The "Concept Cloud": Supporting Collaborative Knowledge Construction Based on Semantic Extraction from Learner-Generated Artefacts
The Language Box: Re-imagining Teaching and Learning Repositories
Learning Path Recommendation Based on Knowledge Tracing and Reinforcement Learning
InteliWeb: Adaptation of the Self-Efficacy in an Intelligent e-Learning System
Semantic processing for text mapping onto information space
Checking Semantic Consistency of SCORM like Learning Objects
Educational Robotics can foster social inclusion and social status of children with autism
An Approach to Organize Re-usability of Learning Designs and Collaboration Scripts of Various Granularities
Learner Ontology for the Active Semantic Learning System
Proceedings IEEE International Conference on Advanced Learning Technology: Issues, Achievements and Challenges, Madison, WI, USA, August 6-8, 2001
Web-Based Educational Tools in Burazdah College of Technology
Learning Style and Factors Contributing to Success in an Introductory Computer Science Course
Transforming LOMPad to Support IMS Access for All v3.0
Time-Dependent Learning
Integrating Web Services with Gadgets to Support an i-Google PLE
Design and Evaluation of Game-Based Learning Module for 3D Modeling
Early detection of students at risk of failure from a small dataset
Learning Mechanisms for a Tutoring Cognitive Agent
Cognitive Approach of Two Technology Based Learning Environments of Modelisation and Simulation Intend to a Scientific Education
The Evolution of Educational Metadata: From Standards to Application Profiles
Social Network Analysis of Interaction in Online Learning Communities
Integrating Social Networking Technologies in Education: A Case Study of a Formal Learning Environment
Analysis of Spreadsheet Errors Made by Computer Literacy Students
Application of first principles of instruction in the mathematics flipped classroom: student perceptions in online modality
Mobile inquiry-based learning for sustainability education in secondary schools
Evaluating the Reuse of Learning Content through a Segmentation Approach
Exploiting Semantic and Social Technologies for Competency Management
How to Improve Assessment of Learning and Performance through Interactive Visualization
Technology-Enhanced Mathematics Education for Creative Engineering Studies
Longitudinal Syntactic Analysis of Laboratory Submissions for Examining Problem-Solving Behaviour
Using Video Streaming Feeds to Encourage Informal Learning
The Current Situation and Enhancement Strategies of Teachers' Core Literacy in Township Secondary School under Smart Learning Environments
SVAEC: A Dynamic Environment for Managing Knowledge
Simputer as a Platform for ICT Education in Tanzania
A Pilot Study of the Development of Online Learning Strategies Scale (OLSS)
A City-Scale Situation-Aware Adaptive Learning System
Personalization of Immediate Feedback to Learning Styles
A Software Companion Capable of Dialogue
An Instructor-Oriented Prototype System for Virtual Classroom
A Game Based Learning Content for Tutoring in Simplifying Boolean Functions
Designing a Game for Learning Math by Composing: A Finnish Primary School Case
Does interactivity with content enhance the quality of learning?
Visualizing e-Learner Emotion, Topic, and Group Structure in Chinese Interactive Texts
Adaptivity in a Learning Companion System
Using Query Reformulation to Compare Learning Behaviors in Web Search Engines
An Approach for Integrating Statistical Decision-Support Data with Fuzzy Action Rules
Modeling students' flow experience through data logs in gamified educational systems
How to Orientate Arcs in a Bayesian Network Based Student Model?
Content-Based Positioning in Learning Networks
Learning Technology Standards Adoption How to Improve Process and Product Legitimacy
The Generation of E-Learning Exercise Problems from Subject Ontologies
Teaching (with) Robots in Secondary Schools: Some New and Not-So-New Pedagogical Problems
Co-Designing Machine Learning Apps in K-12 With Primary School Children
The Meshing Hypothesis Revised - An Experiment of Preference-Based Personalization in a Language Learning Online Course
Collaborative Learning Models on Distance Scenarios with Learning Design: A Case Study
Challenges and Countermeasures for Improving the Quality of Master's Thesis in Universities in Guangxi Based on Mobile Learning
iLearn Via Mobile Technology: A Comparison of Mobile Learning Attitudes among University Students in Two Nations
Suggestions to the Instructors for Modifying the Learning Materials Based on the Students' Attention and Feedback
Code Tutor
Enriching a Pedagogical Model for the Implementation of a Virtual Training Environment
Game-Centered Language Learning based on Tasks, Dialogs and Cheating
Supporting Self-Regulated Learning within a Personal Learning Environment: The OpenLearn Case Study
Integrating Wireless Technology in Pocket Electronic Dictionary to Enhance Language Learning
Social Software and the Emergence of Control
Unlocking the Power of Word2Vec for Identifying Implicit Links
Data Analysis as a Tool for Optimizing Learning Management Systems
Research on K12 Exercise Recommendation Algorithm based on Educational Neuroscience
Constructive m-Learning Environments
Collaboration Activity Function: An Interaction Analysis Tool for Computer Supported Collaborative Learning Activities
Thinking Dimensions as a Foundation of Learning Design
Promoting the Introduction of Lifelong Learning Related Concepts in the Description of Information Resources Using Metadata Technology
Understanding Dynamic Situations through Context Explanation
A Web Services Approach to Learning Path Composition
Developing an Interactive Game Platform to Promote Learning and Teamwork on Mobile Devices: An Experience Report
Integrating Service Design and Gamification: A Systematic Literature Mapping
A Learning Environment for Promoting Structured Algebraic Thinking in Children
Folk Play Learning System Based on Word Games
Auto Generating APA Persona: A Proposal
A Mobile-Phone Camera Text-Recognition Game as an Alternative Assessment in Vocabulary Instruction for Learning Indonesian as a Foreign Language Classroom
Learning Objects on the Semantic Web
Development of an intellectual e-NOTEBOOK system for group learning support
Learning Analytics of the Relationships among Learning Behaviors, Learning Performance, and Motivation
Primary Preschool Experiences with Computers in the Classroom
Determinants of and Dilemmas Related to Inquiry-Based Science Activities Using Handheld Computers and Probeware in Benin, West Africa
Designing Virtual Spaces to Support Learning Communities and e-Collaboration
A Conceptual Framework for Web-Based Intelligent Learning Environments Using SCORM-2004
Adaptation to Learning Styles
The emergence of pragmatic community practice and specifications - Results from the European LIFE project
Learning Impacts of Using Data Glove and Stereoscopic Projection with Virtual Environment for Enhancing the Social Etiquettes in Autistic Spectrum Conditions
On-demand Construction of Personalized Learning Experiences Using Semantic Web and Web 2.0 Techniques
Designing for Engagement: Usability Insights on a Mobile Mockup for Teacher-Curated Microactivities
Enhancing Students Learning Skills Through Integrated Course Project Design Model (ICPDM)
LRMDCR: A Learner's Role-Based Multi Dimensional Collaborative Recommendation for Group Learning Support
Active Learning based on Contents-Sharable Management System - Its Functions and Practices
Reusable Active Learning System for Improving the Knowledge Retention and Better Knowledge Management
A Conceptual Structure of Knowledge as a Basis for Instructional Designs
Next Step for Educational Modeling Languages: The Model Driven Engineering and Reengineering Approach
Effectiveness of "Learning by Doing" Methodology in Training Programs - An Evaluation of a Teacher Training Program for Information Technology Education
A Novel Approach to Interactive Dialogue Generation Based on Natural Language Creation with Context-Free Grammars and Sentiment Analysis
Use Cases of Heterogeneous Learning Ontologies
Exploring Theoretical Computer Science Using Paper Toys (for kids)
Technology-Mediated Multilingual Learning Experiences: The OCOL (One Character One Language) Model
Candlestick Tutor: An Intelligent Tool for Investment Knowledge Learning and Sharing
A Multi-Parameters Personalization Approach of Learning Scenarios
Personalized Practice Exam Recommendation for Helping Students Prepare for Course Assessment
Authoring Interactive Software Simulations for e-Learning
Expanding the Concept of Learner Control in Higher Education: Consequences for Intervention Design
A Design Proposal for Learner-Centered Visualisations of Learning Analytics in Collaborative Scenarios
Mediators for Integrating Content into Service-Based e-Learning Environments
Learning Objects and Learning Services in the Semantic Web