yusuke1997/dblp-id-title huggingface dataset:
PRESENCE : The Sense of Believability of Inaccessible Worlds
Adaptive Documents Classification System Based on Ontology Constructed by Fuzzy Function and Fuzzy Relations
Social Engineering Attack Detection Model: SEADMv2
Interactive Distributed Guided Tours of Historical Sites
Alertclu: A Realtime Alert Aggregation and Correlation System
The Potentials of Cyberworlds -An Axiomatic Approach-
Towards Tangible Images and Video in Cyberworlds-Function-Based Approach
Using Cluster and Correlation to Construct Attack Scenarios
Investigation on the Correlation between Eye Movement and Reaction Time under Mental Fatigue Influence
A Statistical Classification Approach to Question Answering using Web Data
Realtime Texture Upsampling on Graphics Hardware Using Fractal Coding
Visual-dimension Interact System (VIS) - Exhibiting Creative Process for Museum Visitor Experience -
PMSM Control Research Based on Particle Swarm Optimization BP Neural Network
International Conference on Cyberworlds, CW 2022, Kanazawa, Japan, September 27-29, 2022
Modeling Distributed Stream Processing Systems Under Heavy Workload
Message from the Program Chair
A Novel Approach for Addressing Extensibility Issue in Collaborative Virtual Environment
A Model for the Automatic Mixing of Multiple Audio and Video Clips
Restoration of Taikhar Rock Painting with Color Image Processing
Augmented Reality Hologram
Haptic Rendering of Virtual Hand Moving Objects
Lifestyles of Virtual World Residents, Living in the on-line game, "Lineage"
International Conference on Cyberworlds, CW 2021, Caen, France, September 28-30, 2021
An Exploration Tool for Retrieval of Travel Information with Personal Photos
Prediction of Human Cognitive Abilities Based on EEG Measurements
Intelligent Collaborative Assessment for Cyberspace eLearning Environments
Robust Action Recognition Based on a Hierarchical Model
Analysis of Acute Stress Reaction with EEG using MI-mRMR EEG Channel Selection and Ensemble Learning with Majority Voting
Motivation System for Virtual Creatures: Actions Driven by Needs
Team Formation Optimization Problem Resolution Based On The Knowledge Difference Cost
Immersive Analytics of Anomalies in Multivariate Time Series Data with Proxy Interaction
EVOLVE: A Linked Visualization Environment for Explanatory Variables and Objective Function of Optimization Problems
Improvement of Speech Source Localization in Noisy Environment Using Overcomplete Rational-Dilation Wavelet Transforms
Virtual-RE: A Humanoid Robotic Soccer Simulator
Implementing of Gaussian Syntax-Analyzer Using ANTLR
Development of the Map Navigation System Targeting Users
Dominant Factors for Online Trust
EEG-based Evaluation on Intuitive Gesture Interaction in Virtual Environment
Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: An Exploratory Study
Interactive Visualization of Energy System
Does the Perceived Identity of Non-player Characters Change How We Interact with Them?
A System for Collaborative Assembly Simulation and User Performance Analysis
Homotopy Type Theory for Big Data
Development of a Support System for Judging the Appropriate Timing for Grape Harvesting
Object Pose Estimation for Grasping by Autonomous Mobile Robots
Evaluation of Face Recognition Algorithms on Avatar Face Datasets
Barcode Readers using the Camera Device in Mobile Phones
The Design of Man-Machine Finger-Guessing Game Based on the Hand Gesture of the IntelliSense
Using Mobile Phone Data to Determine Human Mobility Patterns in Paris
Enhanced YOLOv8 by integrating MSFF and MSAFM for UAV-Perspective Small Object Detection
Design of an Effective Learning Method SQ3R Based Distance Learning System
3D Real-Time Visualization of Oil Spill on Sea
Reconstruction-Segmentation Path for Fire and Smoke Detection in Video Surveillance Images
Towards the Reusable User Data in Adaptive Hypermedia Systems - The External Mapping of User Parameters between Systems
Enhancing Global and Synchronous Distance Learning and Teaching by Using Instant Transcript and Translation
A Framework for 3D Object Segmentation and Retrieval Using Local Geometric Surface Features
CyberparaBLAST: the Parallelized BLAST Web Serve
Vehicle Rear-Lamp Detection at Nighttime via Probabilistic Bitwise Genetic Algorithm
Acceleration of Dynamic Spatial Augmented Reality System with a Depth Camera
Moving Shadow Removal Based on ILT
A Stable and Accurate Marker-Less Augmented Reality Registration Method
A Volumetric Model-Based CNC Simulation and Monitoring System in Augmented Environments
Immersive Roaming of Stereoscopic Panorama
Deep Transfer Learning (DTL) Based-Framework for an Accurate Multi-classification of MRI Brain Tumors
A Novel Multi-modal Biometric Architecture for High-Dimensional Features
Sketch-Up in the Virtual World
A Formal Methodology for Developing Enterprise Systems Procedurally: Homotopy, Pi-Calculus and Event-Driven Programs
Watermarking a 3D Shape Model Defined as a Point Set
The Meta Plastic Techne: A Cyber Metadiscipline between Science-Art-Design
Computation of Geodesic Voronoi Diagrams in Riemannian 3-Space using Medial Equations
Stable Simulations of Deformable Objects Using Explicit Integration
Effective Representation of 2D and 3D Data Using Fractal Interpolation
Parallel Point Cloud Compression Using Truncated Octree
Kinect vs Lytro in RGB-D Face Recognition
A Robust Medical Image Watermarking Approach Using Beta Chaotic Map, DWT, and SVD
Adversarial Attacks in a Multi-view Setting: An Empirical Study of the Adversarial Patches Inter-view Transferability
CRMMS: An Algorithm of Classification Rule Mining with Multiple Support Demand
Towards Making Panoramic Images in Virtual Arthroscopy
User Avatar Association in Virtual Worlds
Image-Driven Haptic Rendering in Virtual Environments
An Affordable Augmented Reality Based Rehabilitation System for Hand Motions
Biological Modeling of Feathers by Morphogenesis Simulation
Incorporating Haptic and Olfactory into Surgical Simulation
Applying Agent into Intelligent Web Application Testing
Face Transparent User Authentication Respecting Privacy
Research Trending Topic Prediction as Cognitive Enhancement
The Red and Black Semantics: A Fuzzy Language
Evaluation Criteria for Visual Cryptography Schemes via Neural Networks
Tabletop Scene Synthesis via Diffusion Models
Query by Partially-Drawn Sketches for 3D Shape Retrieval
Embodiment in Virtual Environments - Analyzing the Effects of Latency and Avatar Representation
Towards an Open-source Digital Investigation Platform
New Ways of Accessing Information Spaces Using 3D Multitouch Tables
Educative Distributed Virtual Environments For Children
EEG-based Valence Level Recognition for Real-Time Applications
A novel approach to express emotions through a flock of virtual beings
SA-Divider: A Novel Automatic EEG Artifact Removal Method Based on Self-Attention Convolutional Neural Network
Combining Tendon Vibration and Visual Stimulation Enhances Kinesthetic Illusions
MIND - An EEG Neurofeedback Multitasking Game
Image Annotation Based on Feature Weight Selection
Sensor Simulation for Monocular Depth Estimation using Deep Neural Networks
Augmenting the Boxing Game with Smartphone IMU-based Classification System on Waist
Experiments of Haptic Perception Techniques for Computational Fluid Dynamics
Computer-Aided Sugoroku Games in the Edo Period Using Interactive Techniques for Museum Exhibits
Quantitative Model for Dynamic Analysis of Resilience of Interacting Systems
Eye-Tracker-Free Compensation for Metamorphopsia
LiTu - A Human-Computer Interface Based on Frustrated Internal Reflection of Light
One-to-many line matching across keyframes using minimum weight edge cover problem
A Push-Type Groupware System to Facilitate Small Group Collaboration
An Efficient and Secure Multi-Server Password Authentication Scheme using Smart Cards
Secure email-based peer to peer information retrieval
An Enhancement of Reeb Graph for Modeling Hydrogeological Information
Interactive Distributed Rendering of 3D Scenes on Multiple Xbox 360 Systems and Personal Computers
Seam Carving-based Image Partial Enlargement Method for Perceptual Impression Reflection
Changing Movement Pattern of Artificial Characters in Isometric Space
Sina Microblog: An Information-Driven Online Social Network
On Accuracy of Classification-Based Keystroke Dynamics for Continuous User Authentication
Distributed rendering on grid computers for multiple users in shared virtual space
Top-Down eLearning Tools for Hardware Logic Design
Multimodal Biometrics Using Cancelable Feature Fusion
Research on the Analysis and Measurement for Testing Results of Web Applications
Visual support system for selecting reactive elements in intelligent environments
The Technical Research and System Realization of 3D Dice Game
Navigation Maps for Virtual Travelers
Human Factors Assessment in VR-based Firefighting Training in Maritime: A Pilot Study
A Distributed Augmented Reality System Using 3D Fiducial Objects
Enhanced Waypoint Graph for Path Planning in Virtual Worlds
Youth Olympic Village Co-space
Installation Using Arduino with Interlock Sensors: Introduction to Illumination and Sound Modules
Efficient Data Compression Methods for Multi-Dimensional Sparse Array Operations
Experimental Movement Creation by Choreographers Using Augmented Body with a VR Device
Music in the Air with Leap Motion Controller
On the Error Modeling of Dead Reckoned Data in a Distributed Virtual Environment
From the Virtual to the Material: The re-Appearance of the Art Object
Autonomous and Robust Navigation for Simulated Humanoid Characters in Virtual Environments
Multi-modal Recognition of Mental Workload Using Empirical Mode Decomposition and Semi-Supervised Learning
From Dual-Cube to Metacube: Efficient Low-Degree Alternatives to Hypercube
Creating Cyberworlds: Experiences in Computer Science Education
VREAD: A Virtual Simulation to Investigate Cognitive Function in the Elderly
A New Graphical Password Scheme Resistant to Shoulder-Surfing
Collaborative Visualization of Tang Chang'an over the Internet
Post-Biological Hypersurfacing: Embodied Mixed Reality Data Transfer
Automatic Furniture Layout Based on Functional Area Division
Message from the General Co-Chair
The Design and Realization of Online Virtual Campus of NEU
Responsive Biped Character Stepping: When Push Comes to Shove
Evaluation of Steady-State Visual Evoked Potentials (SSVEP) Stimuli Design for Visual Field Assessment
Unsupervised Surface Defect Detection Using Deep Autoencoders and Data Augmentation
Augmenting Existing Virtual Environments with Plausible Naturalistic Clutter
Design Patterns For Topological Modeling
America's Army Game: Its (Virtual) Reality Representation and Cocaine
A Proposal of Dead Reckoning Protocol in Distributed Virtual Environment based on the Taylor Expansion
Minutia Confidence Index: a new framework to qualify minutia usefulness
Fractional Model of Market Behavior: a New Modeling Approach
An Approach to Secure Mobile Agents in Automatic Meter Reading
Haptic Interaction with a Polygon Mesh Reconstructed from Images
Motor Imagery Based Multimodal Biometric User Authentication System Using EEG
Continuous Control of Style through Linear Interpolation in Hidden Markov Model Based Stylistic Walk Synthesis
Performance Analysis of SVD Algorithm on the Trident Processor
Augmented Virtualized Observation of Hidden Physical Quantities in Occupational Therapy
A Benchmark for Distance Measurements
Finding Hidden Shrines using AR and Clustering Techniques
Using Image Morphing for Memory-Efficient Impostor Rendering on GPU
The Metaplastic Virtual Worlds
Improving Speech Emotion Recognition Using Data Augmentation and Balancing Techniques
Personalized Cyber Face: A Novel Facial Modeling Approach using Multi-Level Radial Basis Function
FaceAnonym: Face Anonymization Model via Latent Space Mapping
Combining the Real and Cyber worlds using Mixed Reality and Human Centered Media
Verification of Web Service Flows with Model-Checking Techniques
Non-parametric Camera-Based Calibration of Optical See-Through Glasses for AR Applications
Analysis of Short Term Path Prediction of Human Locomotion for Augmented and Virtual Reality Applications
Web Agents With A Three-Stage Information Filtering Approach
Video Segmentation Algorithm in Virtual Advertisement System
Comparative Study of Fingerprint Database Indexing Methods
An Audio Zero-Watermark Algorithm Combined DCT with Zernike Moments
A Unified Framework for Software Development
GASPAR : Aviation Management on an Aircraft Carrier Using Virtual Reality
Interest Based Learning Activity Negotiation
Two-stream Convolutional Neural Network for Image Source Social Network Identification
A Saturation Avoidance Technique for Peer-to-Peer Distributed Virtual Environments
Benchmarking Geospatial Visual Reasoning over Street Map Images
Evaluation of a Technique for Collision and Object Detection with the Z-buffer in Cyber Space
A Cooperative Recognition of Human Movements and Related Objects Guided by Functional Model of Objects
End-to-End Inflorescence Measurement for Supporting Table Grape Trimming with Augmented Reality
Exploring Visuo-haptic Feedback Congruency in Virtual Reality
High Quality Color Estimation of Shine Muscat Grape Using Vision Transformer
3D Reconstruction from Few Silhouettes Using Statistical Models and Landmark Points
XML Data Dictionary for Multidimensional Metadata Modeling
CollaBoard: A Novel Interactive Electronic Whiteboard for Remote Collaboration with People on Content
Hybrid City Lighting - Improving Pedestrians' Safety through Proactive Street Lighting
Dynamic Selection of Composite Web Services Based on a Genetic Algorithm Optimized New Structured Neural Network
Prompt Assisted Generative Modelling for Digital Recreation of the Lost Caesar Paintings by Titian
Abadyl of Tunes - Bring the Noise
A Comprehensive Methodology to Visualize Articulations for the Physiological Human
OntDM: An Ontology for Disaster Management and Response Mitigation
Flexible Indoor Scene Synthesis via a Multi-object Particle Swarm Intelligence Optimization Algorithm and User Intentions
SeVMM: VMM-Based Security Control Model
Collaborative Mixed Reality Exposure Therapy
Cyberarchitecture: A Vitruvian Approach
Haptic Interaction with Video Streams Containing Depth Data
Intelligent Agents in Virtual Worlds
StarWatch 2.0: RFI Filter for SETI Signals
A Visual Novel of Horror Simulation Satirized of Social Issues
Culture Cross Road: A Virtual Town Built from Distributed Route Panoramas
Molecular Geometry and BULL!
Easy-to-wear, Headworn Electroencephalography Devices for Brainwave Biometrics
Function-Based 3D Web Visualization
An Improved HITS Algorithm Based on Analysis of Web Page Links and Web Content Similarity
Trusted Artificial Intelligence: Technique Requirements and Best Practices
How to Build Virtual Environment Systems with Component Frameworks
New Opportunities for Artistic Practice in Virtual Worlds
Different Eye Movement Patterns on Simulated Visual Field Defects in a Video-watching Task
How Virtual Spaces Re-render the Perception of Reality through Playful Augmentation
MagGlove: A Haptic Glove with Movable Magnetic Force for Manipulation Learning
IoT Remote Group Experiments in the Cyber Laboratory: A FPGA-based Remote Laboratory in the Hybrid Cloud
Sharing Work Appearance for Improvement in Remote Work Productivity
Identification of Unreliable Data in in-VR Surveys using Biosignal Sensors
Building Immersive Data Visualizations for the Web
Sensing of Traffic Flow in Real-World for Reconstruction in VR
Occlusion Detection and Localization from Kinect Depth Images
Time-Embedding 2D Locality Preserving Projection for Video Summarization
Effectiveness of Decoder Transformer Network in breaking Low-resource Real-time text Captcha System
Crowd Simulation by Applying Individual Human Model with Vision
Ontology of Emergency Shared Situation Awareness and Crisis Interoperability
Evaluating Light Probe Estimation Techniques for Mobile Augmented Reality
2013 International Conference on Cyberworlds, Yokohama, Japan, October 21-23, 2013
Presenting Methods for Unraveling the First Two Regular 4D Polytopes (4D Simplex and the Hypercube)
Application for Real-Time Generation of Virtual 3D Worlds Based on L-System
Modelling and Simulating Strategic Investment Behavior
A Design and Implementation Method for Embedded Systems Using Communicating Sequential Processes with an Event-Driven and Multi-Thread Processor
Overt Mental Stimuli of Brain Signal for Person Identification
Research and Implementation of Local Color in Animation
An Appearance-Driven Method for Converting Polygon Soup Building Models for 3D Geospatial Applications
A Biologically Inspired Energy-Aware Routing Algorithm for Communications in Cyberworlds
Multi-Head Self Attention for Enhanced Object Detection in the Maritime Domain
Parameterized Shape Grammar for n-fold Generating Islamic Geometric Motifs
Designing Virtual Training Environments: Does Immersion increase Task Performance?
Bakhtinian Understanding to Web Graphics
Interactive System for Creating Attractive Poses Using Pose Features and Statistical Models
Tsunami Evacuation Simulation System for Disaster Prevention Plan
A User-Perspective View for Mobile AR Systems Using Discrete Depth Segmentation
EEG-based Evaluation of Mental Fatigue Using Machine Learning Algorithms
Willingness of Distracted Smartphone Users on the Move to be Interrupted in Potentially Dangerous Situations
On the Ethnic Classification of Pakistani Face using Deep Learning
Database Semantics Representation for Natural Language Access
Detection Plant Diseases Using Deep Learning Algorithms
Virtual Spaces as Artifacts: Implications for the Design of Educational CVEs
Making Shapes with Mathematics
Mass Density Laplace-Spectra for Image Recognition
The Effects of Gameplay on Leadership Behaviors: An Empirical Study on Leadership Behaviors and Roles in Multiplayer Online Battle Arena Games
Improvement of an Interactive Media System "RAKUGACKY"
Virtual Human Behavioural Profile Extraction Using Kinect Based Motion Tracking
An Extendable-Message-Passing Protocol with Signatures Based on Two Hard Problems and Its Applications
Semantic Video Shot Segmentation Based on Color Ratio Feature and SVM
Automatic Extraction of Semantic Information for a Context Sensitive Multimodal Framework for VR
A Study of the Efficiency of Line Renderings of 3D Shapes
Development of Easy Attachable Biological Information Measurement Device for Various Head Mounted Displays
Study on Bezier Curve Applications of Pelvis Trajectory of Virtual Human Walking
Exactly Periodic Spatial Filter for SSVEP Based BCIs
Gathering Cyber Threat Intelligence from Twitter Using Novelty Classification
Heart Rate Based Cross-subject Stress Recognition
Motion Capture and Retargeting of Fish by Monocular Camera
Automatic Surface Scanning of 3D Artifacts
Towards increasing adoption of online VR in higher education
Engagement in Computer and Video Games
Swarm Intelligence for Automatic Color and Contrast Retrieval of Digital Images of Paintings
HLPM - A High Level Protocol Monitoring Tool for Education
A WBEM Based Disk Array Management Provider
An object recognition method based on deep BCNN with Reinforced Dense Blocks
Simple Coordinate Transformation Method for 3D Interaction Systems
Real-Time EEG-Based Human Emotion Recognition and Visualization
A Stitching Algorithm of Still Pictures with Camera Translation
The dynamic load-induced bioelectric potentials of knee joint
Customer Activity Detection Using YOLOv8 and Status Order Algorithm
IoT DOS and DDOS Attacks Detection Using an Effective Convolutional Neural Network
Imitation of Handwriting for Art and Heritage in Cyberspace
An 0ptimal Linear Discriminant Analysis for Pattern Recognition
ActVis: Activity Visualization in Videos
Feasibility Study for Contemporary Dance E-Learning: An Interactive Creation Support System Using 3D Motion Data
Exploring Continual Learning and Self-learning for Historical Digit Recognition
Cyber Tai Chi - CG-based Video Materials for Tai Chi Chuan Self-Study
Cube Detection and Pose Estimation Using Property of a Cube with Evolutionary Method
Disappearing Computers, Social Actors and Embodied Agents
Procedural Modeling of Round Building Geometry
Pi-Calculus Modeling for Cyberworlds Systems using the Fibration and Cofibration Duality
System and Method for Virtual Product Exhibition
Realizing a Multi-media Treadmill Fusion with Multiple Characters and Structured Scenes
Human-Computer Interaction for BCI Games: Usability and User Experience
Classification Algorithms to Predict Students' Extraversion-Introversion Traits
Haptic-Based Serious Games
CBHIR-based approach for histological image analysis on large scale datasets
An Open Modular Middleware for Interoperable Virtual Environments
Precomputed Radiance Transfer as a Variance Reduction Technique - A Small Case Study
Making of The Dark Anim: Technical and Scientific Notes
A comprehensive review of video watermarking technique in deep learning environments
Glossy Reflections for Mixed Reality Environments on Mobile Devices
Data Augmentation Using Feature Interpolation of Individual Words for Compound Word Recognition of Sign Language
Face Recognition-Based Mobile Automatic Classroom Attendance Management System
See Deeper: Identifying Crystal Structure from X-ray Diffraction Patterns
Isometric Shape Matching Based on the Geodesic Structure and Minimum Cost Flow
Garment Design System Based on Body Model
Reducing Optical Crosstalk in Affordable Systems of Virtual Environment
Stable Dynamic Algorithm Based on Virtual Coupling for 6-DOF Haptic Rendering
Virtual Reality Systems Modelling Haptic Two-Finger Contact with Deformable Physical Surfaces
Message from the General Chair
Invariant Image Watermarking Based on Local Feature Regions
Force-Based Evolutionary Computation Approach for Automatic Skeletal Motion Learning in Human Animation
An Example of a Business Application Using the Search Function of the Cellular Data System
Experiments on Deep Face Recognition Using Partial Faces
1st International Symposium on Cyber Worlds (CW 2002), 6-8 November 2002, Tokyo, Japan
Comparative study of Deep Learning architectures for Early Alzheimer Detection
Applying Clonal Selection Theory to Data Fitting with Rational Bézier Curves
Towards Crowd-Sourced Parameter Optimisation for Procedural Animation
Exploring Movie Recommendation System Using Cultural Metadata
Electroencephalography Based Motor Imagery Classification Using Unsupervised Feature Selection
MaeSTrO: A Mobile App for Style Transfer Orchestration Using Neural Networks
Real-time Polygon Subdivision Control Using SVM with CSF Filter
HyperMem: A System to Store and Replay Experiences in Mixed Reality Worlds
Animating groups of Socially Intelligent Agents
Automatic Generation of Personal Virtual Museum
Using the RNN to Develop a Web-Based Pattern Recognition System for the Pattern Search of Components Database
This Year in the MOVES Institute
A Study on the Applications of Knowledge-Sharing Blog Concepts to the Teaching in Elementary School
Knowledge-based adaptation of XR user interfaces for stock market data visualization
A Method for 3D-Scene Generation Using a Human-Like Language
Twilight Rohingya: The Design and Evaluation of Different Navigation Controls in a Refugee VR Environment
A Registration Method Based on Nature Feature with KLT Tracking Algorithm for Wearable Computers
Epileptic Seizure Detection from EEG Signals Using Multiband Features with Feedforward Neural Network
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
Supporting Social Awareness Among University Students in 3D CVEs: Benefits and Limitations
Visualizing Virtual Reality Imagery through Digital Holography
The Eduventure II. An Approach to Educational Game Design
Weight and Size Discrimination with Vibrotactile Feedback
Brain Tumor Segmentation using Community Detection Algorithm
A Capability-Based Transparent Cryptographic File System
International Conference on Cyberworlds, CW 2023, Sousse, Tunisia, October 3-5, 2023
3D Freeform Design: Interactive Shape Deformations by the Use of CyberGlove
Inducing Simple Actions While Working by Generating Tactile Apparent Motion