yusuke1997/dblp-id-title huggingface dataset:
Practical Use of an Error-based Problem Presentation System in Mechanics
Exploring Deep Approach to Learning for Accounting through ICT-Supported Learning Environment in Malaysian Secondary Schools: A Preliminary Study
Image-Based Pili (Canarium ovatum, Engl.) Fruit Variety Classifier App: An Approach to Enhancing Teaching Biodiversity and Crop Science
Exploring the Potential Virtual Worlds Platforms for Educational Purposes
Proposal of an Automated Record Integration System for a Programming Exercise Class
To Develop Outstanding English Teachers
The Effect of Digital Game-Base Learning on Primary School Students' Critical Thinking Skills and Environmental Literacy
Evaluating Deep Transfer Learning Models for Assessing Text Readability for ESL Learners
The Sharable Content Object Reference Model (SCORM) - A Critical Review
The Relationship Between Parents Addicted to Mobile Phone and Adolescent Addicted to the Internet
A New Structural Knowledge Assessment Based on Weighted Concept Maps
Effectiveness of Information Organizing Activities After Lecture in Mathematics: A Comparison Between Kit-Build Concept Mapping and Structured Summary Writing
The Difference in Sudoku Puzzle-Solving Ability Between Undergraduates and Postgraduates
Ensuring Academic Integrity in the Age of the Internet: Evaluating a Web-Based Analytic Tool
Research on the design of parent-child worksheet in the museum context
A context modeling approach and a tool for reusing learning scenarios
Human Communication and Interaction in Web Based Learning: A Case Study of the digital Media Web Course
Sufficiency Economy Philosophy-Based Mobile Game Application to Promoting Sustainability Understanding based on Inquiry Learning with Everyday Life Activities
From topic and research question to published manuscript: A 10-step process to writing a research article through the use of FOSS Tools and open access information
Inferred Learning Strategy in Two-User-One-Computer Environment Study from Cognitive Style Perspective
Teacher Enaction: Modeling How Teachers Build New Mechanism Concepts in Students' Minds
A Study on the Agent-Based Work-Recognition Learning System Literacy Education
A Novel Interpretation of Classical Readability Metrics: Revisiting the Language Model Underpinning the Flesch- Kincaid Index
An Approach for Training Decision Making Competences in a Multi-Modal Online Environment
The Development of Experimental Set on Internet of Thing (IoT) Based on Constructivist Theories to Enhance Ill-Structured Problem Solving for Engineering Students
Seamless Learning System Based on e-Book
Using Scenario-Based Learning Applications in Field Work and Group Discussion for Disaster Education
Augmenting LMS with Repository System to facilitate Content Sharing
Cultivating Interest in History and Culture using Augmented Reality for Elementary Students
A Comparative Study of Doctoral Dissertation Research Category in Educational Technology between Mainland China and America
A Museum Guiding and Learning System Based on Augment Reality and Wearable Technology
Constructing a Digital Authentic Learning Playground by a Mixed Reality Platform and a Robot
A Study on Building of Japanese History Ontology Aiming at Learning Support
Implementing an Inquiry Learning with Mobile-supported Mathematical Board Game to Promote Primary Students' Attitude toward Mathematics Learning
Investigating Students' Choice for Online Communication Tools in Flipped Classroom
Unveiling the Interplay of Students' Epistemic Emotions and Knowledge Building Activities in Design Studios
Developing an Instrument to Assess Teachers' Belief, Confidence and Motivation about Digital Game-based Learning
A Digital Formative Assessment of Teamwork in Collaborative Inquiry Student Teams
Development of Internet Virtual Butterfly Museum
Kanji Learning Support with Feedback based on Haptic and Pseudo-Haptic
Utilization of Japanese Public Educational Data by Retrieval Augmented Generation for Policy Research
Off-task Engagement in a Teachable Agent based Math Game
FLOU: Evaluating the Intrinsic Motivation of Learners in Gamifying Academic Programs Through a Gamified Mobile Application
Exploring the Effect of Marker-Based AR Gamification on Primary Students' Science Concepts and Motivation
A Strategic Analysis of the Online Learning Community for Continuing Professional Development of University Faculty in Taiwan: A SWOT Analysis
Structural and trend analysis of tagging as a mechanism for organizing learning resources
School and teacher level predictors for students' information literacy in Chinese rural and urban education
Designing a 3D Educational Game Integrated with Situated Learning and Multiple Scaffolding for Organic Chemistry Learning
Transferring Learning Footprints Across Versions within E-Book Reader
Bridging the Past and the Future of the Research in Seamless Learning
The Use of Learning Strategies in Learning from Text and Pictures
Exploring Nigerian Teachers' ICT Use in Secondary Schools
Learner Autonomy and Technology: An Integrated Language Learning Environment
Is Mobile Layout more suitable to read? A comparison between mobile and web page layouts
A System that Supports Learners' Strategic Thinking for Solving Highschool Mathematics Problems
Toward Educational Explainable Recommender System: Explanation Generation based on Bayesian Knowledge Tracing Parameters
Groups difference in the use of inquiry-based learning platform of the flow experience, cognitive load and learning performance
A STEM Robotics Workshop to Promote Computational Thinking Process of Pre-Engineering Students in Thailand: STEMRobot
Assessing college students' sense of community for advancing community knowledge
Transfer of Ownership: Designing for Scholarship of Learning and Teaching
Using of Augmented Reality Technology in the Learning Process of Calculus2 for Higher Education Students
Predicting engagement using machine learning techniques
Combining Multimodal Analyses of Students' Emotional and Cognitive States to Understand Their Learning Behaviors
Learning Environment for Recursive Functionsby Visualization of Execution Process
Establish the Semiconductor Communication and Control System: An Investigation on System Cognition and Interdisciplinary Curriculum
Profiling Student Learning from Q&A Interactions in Online Discussion Forums
How does representational competence develop? Explorations using a fully controllable interface and eye-tracking
A Proposal of Quality Assurance Programming Exercise
Integrating Agent-based Programming with Elementary Science: The Role of Sociomathematical Norms
Towards Final Scores Prediction over Clickstream Using Machine Learning Methods
Review Support System with Visual-Oriented Annotation Method for Presentation Rehearsal
Exploring the Capability of Second Grade Students in Peer Response on Writing Revision
TinkerBot: A Semi-Automated Agent for a Learning Environment Based on Tinkering
Geometric arts through botanical patterns
Study on The Development of Computational Thinking Decomposition Strategies for Senior Primary Students
Use of Learner Agents as Student Modeling System and Learning Companion
Reconsidering Digital Natives and Digital Immigrant in the Schools
Development of Supporting System for Nature Observation and Investigation Activities Around Users Using Smartphones
Enhancing Students' Interest in STEM- Related Subjects at Omani Post-Basic Schools through Application of Augmented Reality
Construction of a Role-Play Style JapaneseLearning Support System that Allows Teachersto Edit Dialogue Situations
Investigating Learner Autonomy toward e-learning
Development and Evaluation of Student-Generated Feedback in an Online Student-Generated Multiple-Choice Questions Learning Space
Microlearning Strategy in ICT Education
Development of Game-based learning Application for First Aid Awareness
Motivation towards Mathematics Learning in the Technology-enhanced Environment
Estimating Physical Interactions with Neighboring Student for Detecting Active Learners in the Computer Classroom
Revealing Students' Thinking Process in Problem-Posing Exercises: Analysis of First Sentence Selection
Student Modeling for Digital Textbook Reader to Increase Engagement
Designing Digital Card Game Environment to Promote Students' Conceptual Improvement in Newton's Laws of Motion
CHiLOs: A New Virtual Learning Environment for Large Scale Online Courses
Effectiveness of a Learning Design Combining Summary-speaking Self-study Using Mobile Application with Paired Reflection on Learners' Speaking Process
Towards Generic Visualisation Tools and Techniques for Adaptive E-Learning
Learning payoff of ICT: What can make a difference from the perspective of students
An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning
Improve Students' Reading by Taking a Question-Based Learning Process on E-books
Taking Benefit of the Structure to Improve the Retrieval of Pedagogical Resources
The effect of film scenarios and annotation tools on video learning
Ontological Approach to Support Authoring for Game -Based Learning Environment s
The Effect of Individual Ideation before Discussion on Computer Supported Collaborative Argumentation in a Primary Classroom
Design and Development of a Stepwise Learning Environment for Problem Posing of Arithmetic Word Problem
The Impacts of Gameplay Anonymity and Competition/Cooperation Mode on a Multiplayer Educational Game
A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects
The integration of design thinking into the process of developing a serious educational game and its influence on technological pedagogical content knowledge: Taking the case of a pre-service teacher as an example
Applying Outcomes-Based Learning in Mechatronics and Robotics Program: Case Study of Singburi Technical College
A Trial Study on Restraint of Mind-Wandering while Viewing Educational Videos by Adjusting Biofeedback Operations
E-learning system design with humor and empathy interaction by virtual human to improve students' learning
Using APP to assist students learning English
Agile Learning as a Solution for Class Absence
Development of a Visualization-based System for Analyzing Teachers' Emotional Experience in Classroom Observation Activities
Encouraging Primary Students' Environmental Awareness by Using STEM Inquiry-based Learning
Development of a Chinese Language Learning Content Based on Mixed Reality Technology
Community of Inquiry: An instructional approach to promote collaborative learning in blended learning
Graduate students' online academic information search behaviors in Taiwan
The Pedagogy and Practice of Role-Play: Using a Negotiation Simulation to Teach Social Science Theory
Analysis of topic sentences of classification paragraphs and development of a diagnostic function
Applying Key Concepts Extraction foR Evaluating the Quality of Students' Highlights on e-Book
Interaction Analysis in Collaborative Modeling of Graphical Representations
A Thematic Analysis Exploring Flexibility in Programming-based Mathematical Problem Solving
Supplementing Elementary Science Learning with Multi-player Digital Board Game: A Pilot Study
Seeking Quality in EdTech Solutions: Perspectives from Across the Ecosystem
The impact of A.I. on education - Can a robot get into The University of Tokyo?
Sustainable Development and Maintenance of e-Learning Materials
Evaluating the Effectiveness of Multiple Open Student Models in EER-Tutor
Designing Interactive Comics to Affect Time Perception
Using Android Mobile Device for Physics Experiments and Inquiry
We Learn from Each Other: Informal Learning in a Facebook Community of Older Adults
An Audience Response System with iGoogle Gadgets Using Mobile Devices
Mobile CSCL: Possibilities and Challenges Arising from the Future School Experience
Online Synchronous Discussion in Face-to-Face Classroom Based on WeChat
Predicting Chinese Secondary School Students' Behavioral Intention to Use an Online Homework System
Preliminary Study on Learning Assessment by Using Problem Posing in an Online Course as an Alternative Method of a Conventional Examination
Development of Japanese Dictogloss Learning Support Environment for Pronunciation Learning of Japanese Speech
Making Mechanisms: How Academic Language Mediates the Formation of Dynamic Concepts
Gamification in Academia Practice - What Motivate Users Most
Delivering e-Learning Contents through Mobile Technology: UNITEN Case Study
Exploring the Impact on Student Reading Preferences in Gamified Reading Portfolio
Prelude to Full Online Learning: Educational Interventions from the Voice of the Customers
Construction of a Japanese Language Learning Support System for Learning Semantic Negotiation
Using Shared Display Mind Tools for Facilitating One-to-one Collaborative Learning
Provision of Latitude for Target Selection during Online Peer-Assessment
Participatory Agent-based Gaming Methodology in Cross-cultural Education: Exploring Efficient and Sustainable Civil Society and Community
A Three-Stage Augmented-Reality-Facilitated Earth Science Instructional Process for Dispersing Learning Style Differences
Intelligent Learning System for Automata (ILSA) and the learners' achievement goal orientations
Teaching System for Operation of Artificial Respirator
Design of an Environment for M otor-skill Development based on Real-time Feedback
Variation Based Discovery Learning Design in 1 to 1 Mathematics Classroom
Exploring Graph Slopes Through a Series of Embodied Learning Experiences
From Rejection to Delight: The Change of College Ideological and Political Teachers' Attitude Towards Blended Teaching
Measuring Understanding in Video-Based Learning
Telementoring in Surgery in Easy Coast
An Online Course for Learning Basic Statistics Concepts in Higher Education: An Evaluation Study
Multi-Channel CNN-BiLSTM for Chinese Grammatical Error Detection
A New Perspective for Metacognition-Driven Learning
Towards a Distance Education Model in Maldives
Automated Lesson Planner System for ICT Education
The Accessibility of Learning Management Systems from Teachers' Perspective
Developing the Collaborative Problem Solving Scale
A Modular Approach for Multi-Dimensional Learning Support in Educational Games
English Language Learners' Perceptions and Experiences of an English Mobile Urban Game
Development and Experimental Evaluation of An Interactive Reading Application Designed For Comprehensibility And Interest
Viewpoint Transformation Training System Based on Discovery of Relationships between Objects
Providing Adaptive User Interfaces in Deviceless Learning Environments
Effect of Learning by Simulation-based Inquiry on Students' Mental Model Construction
Augmented Reality Systems for Immediate-Action Commander Training During Disasters
Application of multi-touch gestures in science education: Interactive digital simulation for improving students' understanding of optical imaging and learning motivation
Handheld Computers as Cognitive Tools: An Environmental Learning Project in Singapore
Analytical Evaluation of Technology Acceptance in Teachers Training of Primary Mathematics Education in Hong Kong: A Preliminary Study
A Hybrid Recommender System based on Material Concepts with Difficulty Levels
Integration of multiple external representations in chemistry: a requirements-gathering study
The Effect of Robot Programming Education by Pico Cricket on Creative Problem-Solving Skills
Investigating Motivation, Enjoyment, Usefulness toward Video on Demand
Online Originality Checking and Online Assessment - an Extension of Academics or Disruption for Academics
A Descriptive Study on the Translation of the Seamless Science Learning Model for Wider Diffusion
A novel approach for enhancing student reading comprehension by activating prior knowledge
A Preliminary Usability Evaluation for Online Annotation and Student Clustering System
e-Portfolio Way: PBL-based Field Study through the Interaction/Collaboration with the Local Community
Enabling a Positive First Year Experience in Higher Education through Social Media and Mobile Technologies
Development of a mobile ten frames app for Philippine K-12 schools
The Current Applications of Simulations in Computer-based Science Assessments
Promoting students' cultural context acquisition through Web-based inquiry
Uses of Learning Objects in a Wireless Internet Based Learning System
Applying Interest Loop to Develop Game-based Model for Chinese Character Learning
Relationship Analysis between Listener Face Direction and Utterance in Group Discussion
Learning Analytics: An Enabler for Dropout Prediction
Participatory Design of an AI Digital Textbook with Deaf and Hard-of-Hearing Students
oz-TeacherNet 2.0: Redefining the Education Online Community
Effects of Different Media Formats of Student-provided Explanations to Online Student-generated Questions on English Language Learning
Generalization-based Learning Support System for Understanding Way to Use English Words
The Application of the Problem-Based Learning Approach to Teaching English Grammar through the Internet
University Teachers' Needs of Support for Designing and Preparation of Courses: A Focus on Differences by Academic Discipline and Rank
Virtual World and Quests Creation on MEGA World (Multiplayer Educational Game for All)
Half-full or Half-empty: Digital Entertainment Games for 21st Cen tury Education
Designing Framework of Constructivist Web-based Learning Environment to Enhance Creative Thinking on Topic E-R Diagram for Higher Education Student
Scaffolding Teachers' Construction of a Learning Trajectory for Mathematics Supported by ICT
Designing of Constructivist Mobile Application Learning Environments to Foster Creative Thinking on Basic Photography Skill for High School Students
Design of a Learning Analytics Dashboard Based on Digital Textbooks and Online Learning
Strategies for Improving Learning Performance by Using Crowdsourcing and Flipped Classroom
Front Matter: The 31st International Conference on Computers in Education
Growth of Teacher Understanding of Mathematics within a CSCL Environment
The Change of Interpersonal Relationship for Group Development in Digital Game-based Adventure Education Course
Developing a Professional Development Model for Science Teachers to Implement a Mobilized Science Curriculum
Designing a Training Tool for an Industrial Robot Operating with a Programmable Logic Controller
Sustaining Pervasive Integration of ICT into Curriculum through Peer Coaching
Search System for Audio and Video Lecture Content Using Auto-Recognized Transcripts
Teacher Attitude and Preparation for Technology Innovation: A Case Study of 1: 1 Laptop Initiative
Motivation is Important When They Learn Chemical Equilibrium with Computer-simulated Experimentation: A Pilot Study
Mathematic Guide-Learning System to the Misconception of Elementary Students
Difference of university's ICT introduction effects by university scale and presence of technical or educational support system
Measuring & Evaluating Digital Textbooks through Quizzes
The Influence of Awareness of a Difference between Concept Maps on Transfer: Experimental Investigation on the Efficacy in Collaborative Learning
Game-based Learning Combined with the Somatosensory Operation of Effectiveness Evaluation - global warming science myths solving
Conceptual Changes in Learning Mechanics by Error-based Simulation
Scaffolding computer-supported collaborative lesson design: A spiral model
Development of Sketch Learning Support Environment Using Augmented Reality and Step-by-Step Drawing
Controllable Scaffolding for Navigation Planning in Hyperspace
A systematic review of computational thinking: Analysing research hot spots and trends by CiteSpace
Characterization of Different Instantiations of Mathematical Blindness
A Temporal Model of Learner Behaviors in OELEs using Process Mining
Development of Estimation Method for Learner's Emotional Concealment During Learning Using Biometric Information and Feedback Model
Evocation and Enactment: Understanding Trajectories of Conceptual Development in Artifact-Mediated Situations
Using Role Theory in Monitoring Web Group Learning Systems
Authoring Augmented Reality as Situated Multimedia
Visualization of e-Book Learning Logs
Real/Virtual Classmates in an Asynchronous Distant Learning Environment
The Relationships between Teachers' TPACK-R and Teaching Beliefs of Robots
A tale of two mobile learning journeys with smartphones and tablets: the interplay of technology and implementation change
Cycling Student-Centered Digital Materials as Model of Enhancing Active Learning Environment
BeLife: A Simulation Tool to Support Learning about Photosynthesis
Informal eLearning Communities: The UK Online Perspective
GeMA-ICT Learning Effectiveness in Improving Student Mathematical Ability
Leveraging LSTM in the fine-grained analysis of the Incubation Effect in Physics Playground
A New Technology Design for Personalized Incidental Vocabulary Learning using Lifelog Image Analysis
Identifying Student Engagement and Performance from Reading Behaviors in Open eBook Assessment
An Electronic ID System Using a Smart Phone
Proposal of a Stepwise Support for Structural Understanding in Programming
Supporting Group Learning Using Pen Stroke Data Analytics
The Effect of Ontological Modeling of Lesson Design: A Case Study in a Community of Teachers
STEM and Non-STEM Students' Perception towards Work Environment and Career Prospect
Correlating Working Memory Capacity with Learners' Study Behavior in a Web-Based Learning Platform
Practical Use of 3D Images in the Interactive Slideshow to Study Traditional Buildings
Can We Ensure Accuracy and Explainability for a Math Recommender System?
Evolution of Literacy in Software Functions by Creation of Storytelling
A Multiple Language Voice Search System for Japanese VOD Lecture using Mobile Tablet PC
Time-based Self-learning Support Using Collaborative Learning Process
Using On-line Discussion to Teach Critical Thinking Skills in an Adult Workplace Literacy Program
Comparison of Learners' Self-Direction Behavior Across Contexts and Phases
A Scenario-triggered Learning Environment with Augmented Reality for Situated Learning
Propositional-Level Analysis of Collaborative Learning with Kit-Build Concept Map
Improving on Guidance in a Gaming Environment to Foster Computational Thinking
Reconstructing Learning Resource with Collective Knowledge
An Authoring Process for Educational Role Playing Games: From the Paper to the Web
Identifying teamwork indicators in an online collaborative problem-solving task: A text-mining approach
Chinese EFL Teachers' Reflections of Online English Teaching during the COVID-19 Pandemic: A Qualitative Study
The Studies to Develop Integrated Database for Supporting Inter-School Activities
Online Making-Based Learning at Scale: Towards Equity in STEM Learning
A Study of Innovative Uses of ICT in Primary Education
Study on the Application of English Essay Correction Network in High School
Learning Through Patient Stories: Fostering Sensemaking in A Technology Enhanced Learning Environment for Clinical Diagnosis
Developing Pre-Service Science Teachers' TPACK Self-Efficacy of Chemistry Competencies through Case-based Learning Intervention
Supporting Teacher-Student Book Talk and Book Wish Lists with AI-Driven Technology
Rethinking Online Faculty Instructional Development: A Case Study
An Approach to Accent Visualisation for the Reduction of Vowel Pronunciation Errors
Using LEGO Mindstorms in Higher Education: Cognitive Strategies in Programming a Quadruped Robot
Multimodal Assessment of an Ultra-Brief Practice of Progressive Muscular Relaxation Adapted for the Classroom
Patterns of simulation-based physics learning: An eye-movement analysis
A Study on the Design and Evaluation of an Adaptive Web Browser for Students with Reading Difficulties
An Elementary School Mathematics Dynamic Learning System and Its Effects
Around the Worlds - Testing the SVECTAT Method
Analyzing Learning Patterns and Potential Interventions in First-Year Compulsory Course at an Online University
LLM-Generated Personalized Analogies to Foster AI Literacy in Adult Novices
Multimedia Motivational Agent: The Impact on the Middle School Students' Science Learning and Motivation