yusuke1997/dblp-id-title huggingface dataset:
Using the S-STEM Programmatic Lens to Investigate Equity in a Computer Science Department
Learning principles in program visualizations: A systematic literature review
STEM Play & Learn: A Summer Family Learning Programme in Socio-Economically Disadvantaged Communities
Interdisciplinary TPACK: A Case Study Using Variables, I/O, and Loops with Graduate Teacher Candidates in a Methods Course
Design and Evaluation of a Teaching-Related Knowledge Sharing System to Meet the Needs of Computer Science Instructors
Work in progress: Engineering education and pragmatism: Imagining an undergraduate engineering course based on the educational philosophy of John Dewey
A tale of two projects: A pattern based comparison of communication strategies in student software development
Blurred Boundaries: What It Means To Be an Early Career Faculty Member During a Pandemic
Factors Influencing Researcher Identities in Minority Gender Students in Electrical Engineering
The use of computational thinking in digital fabrication projects a case study from the cognitive perspective
Cyber-infrastructure support for the integration and analysis of student success data
An educational and research cooperation between Brazil and Germany on industrial automation topics
A Comparison of Peer Rating Behavior Between Students in Hard vs. Soft Disciplines
Expert Feedback on Engineering Sketching Skills for Object Assembly Tasks
Experiences of Two Exemplar Women with Coping Self-Efficacy during Undergraduate Engineering
mJeliot: ICT support for interactive teaching of programming
A PBL-Based, Integrated Learning Experience of Object-Oriented Programming, Data Structures and Software Design
Pre-college (K-12) engineering education: Getting Them Early ... and Keeping Them!
Developing an Interdisciplinary Pathway for Engineering Education Master's Curriculum
VPET: A Novel Visual Privacy Themed Cybersecurity Educational Game
WIP: Fully and Automatically Testable Tasks for Programming Novices Derived from a Modified Test-First Approach
Factors influencing the decision to enroll in an engineering PhD program
Work in progress - Student learning as a function of attendance in large engineering classes
Software Quality as a Subsidy for Teaching Programming
Work in progress: An interactive online educational support system considering real-world human relationships of students
Leveraging Fixation Transition Patterns and Targeted Regions of Interest for Analyzing Code Comprehension
Designing and Developing a Resource Center for Primary and Secondary Computing Education Researchers
Adopting a New Practice: Open Source Experiences in the Classroom
Development of WebXR-based Environment for Engineering Experiments
WIP: Navigating Institutional Change: The Impact of Faculty Mobility in Engineering Colleges in a Kerala Scenario
Examining student constructed explanations of thermodynamics using lexical analysis
Engineers transforming the environment for betterment of life
Uncovering Patterns of SQL Errors in Student Assignments: A Comparative Analysis of Different Assignment Types
Building an Effective Advisory Board for Grant Submissions
Using Personas as Curricular Design Tools: Engaging the Boundaries of Engineering Culture
Challenges encountered by elementary education major students when learning engineering
A Systematic Literature Review on the Use of Software Testing and Programming with Novice Students
Special Session: Honing the Craft of Conducting Interviews in Engineering Education Research
Integrating Engineering Leadership Throughout an Undergraduate Engineering Degree
Assessment of the pilot implementation of a game-based gear design laboratory
Real world Photovoltaic Energy Engineering
Towards an Evaluation Process around Active Learning based Methods
A Study of the Student Experience in Video Conferences and Virtual Worlds as a Basis for Designing the Online Learning Experience
The Value of Cloud-Based Learning Environments for Digital Education
Self-Directed Learning Readiness among Engineering Students during Emergency Online Instruction
Obtaining evidence of learning in digital games through a deep learning neural network to classify facial expressions of the players
Evaluation of a new approach to life-long learning in civil and environmental engineering curricula
Towards a framework for designing and analyzing CS learning environments
Towards Automated Assessment of High School Programming
Personalized Learning Tool for Thermodynamics
MiDroid: An open mobile platform for learning focused on microcontrollers' education
Functional approaches to teaching concurrency
An interactive approach to renewable energy research and education
A program designed to empower engineering educators
Reveal Online Learning Clickstream Data to Provide Actionable Intelligence
Reading strategies and student comprehension in an Internet ethics course
Student perspectives on learning through developing software for the real world
Static Analysis Model For Assessing Source Codes With TFIDF
The third dimension in open learning
A comprehensive approach to educating students about the internet-of-things
Expectations of computing and other STEM students: A comparison for different Class Levels, or (CSE ≠ STEM - CSE) | course level
Using cybersecurity as an engineering education approach on computer engineering to learn about Smart Grid technologies and the next generation of electric power systems
WIP: Microelectronic Integration in First Year Engineering Education Curriculum for SCALE
Global vs. local - Experiences from a distributed software project course using agile methodologies
WIP: Using Multimodal Approaches to Understand the Attention and Focus of Students Engaging in Intuition-Based Online Engineering Learning Games
Design and Impact of a Near Peer-Led Computer Science Summer Bridge Program
What is learning presence and what can it tell us about success in learning online?
Debugging: The key to unlocking the mind of a novice programmer?
Method Matters: Reflections from Student-Made Mapping Studies
Integrating Systems Engineering and Systems Thinking into Undergraduate Engineering Education
Identifying Critical Incidents Related to Ethics Among Early-Career Engineers
Towards Designing an Experience-based Course around Innovation Bootcamps - A Cohort Study
Implementing a Praxis of Change: A Comparative Case Study on the Instruction of Engineering Ethics and the Development of Trust
Panel: Synergistic Perspectives on Collaborative Learning with Version Control Tools
Student Emotional Response to Oral Assessments in Computing and Mathematics
Exposing Students to a State-of-the-art Problem Through a Capstone Project
The influence of educational learning paths in academic success of mathematics in engineering undergraduate
Will the change last That's the question
SMART START: Designing impact-driven projects
WIP: Advisor Shifts in Engineering Doctoral Journeys - Perceptions from International Students
Best Practices for Cultivating Innovative Thinking Skills in Innovation Competitions and Programs
WIP: An Instrument to Assess Students' Perceptions About Sociotechnical Issues in Engineering
An Ontology to Trace the Computer Science Student Profile
VIOT_Lab: A Virtual Remote Laboratory for Internet of Things Based on ThingsBoard Platform
A novel REU program to develop the skills of the Engineer of 2020
WIP: DEPICT for Out-of-School Time (DEPICT4OST): Guiding Undergraduates in the Development and Implementation of Computational-Infused Writing Activities
An innovative approach to secondary mathematics for Engineering and Science
Observations of Cheating Behaviours in Online Examinations and Tools for Mitigation
Papertronic Puppets: Teaching STEM and Storytelling Through Creative Construction
Machine Learning Based Directed Self Study in Calculus with CalcTutor
Course-Based Multidisciplinary Undergraduate Research Outcomes Analysis & Assessment
Structured and open Challenge-Based Learning in Engineering Ethics Education
Students' Perceptions and Behavior Related to Second-Chance Testing
Exclusionary Experiences of Minoritized Students in Engineering, Their Description of Locations and Actors
Professional IT Staff Use These Tools. Why Shouldn't We? Leveraging vSphere, vCenter, ESXi, and PowerCLI to Deploy Student "Corporate" Networks in a Foundational Cybersecurity Engineering Course
Online resource platform for mathematics education
Advancing Healthcare AI Education Through Cloud Computing: Benchmarking AWS vs. GCP
Engineering Identity, Perceptions of Sociotechnical Education, and Views of Engineering Practice in Undergraduate Students
Understanding students' perception of academic and professional relevance in STEM courses
Designing for All: Exploring Gender Diversity and Engagement with Digital Educational Games by Young People
Eliciting Student Understanding in Structural Engineering Classrooms Using Text-to-Image Generative Models
Novice Students Explain: What is Computer Science?
Surviving the Unforeseen - Teaching IT and Engineering Students During COVID-19 Outbreak
Exploring students' identity development from the perspective of study difficulties
Contemplating Engineering and Science: Creating Compassionate and Empathetic Learning Spaces in Engineering Education
Workshop on "Interactive Displays: Use, Benefits, Environmental and Social Impacts"
Towards the STEM knowledge homogenization of pre-university students in 21st century: MOOC: The Language for Engineering
Supporting economically disadvantaged students from Nicaragua in STEM-C fields
Collecting and making sense of video learning analytics
Work in progress - Structural art: Encouraging student creativity and artistic expression
A video-message evaluation tool integrated in the UNED e-learning platform
Educational Initiatives to Increase Diversity in CS1 Courses: A Literature Mapping of U.S. efforts
It Depends on Your Perspective: Comparing Advanced Manufacturing Employers Expectations to Advanced Manufacturing Curriculum Frameworks
Motivation as a key factor to improve freshmen academic performance in computer engineering courses
Developing and Evaluating Learning Materials to Introduce Human Error Concepts in Software Engineering Courses: Results from Industry and Academia
Evaluating the Benefits of Team-Based Learning in a Systems Programming Class
Improving STEM classroom culture: Discourse analysis
Work in progress - Modeling academic success of female and minority engineering students using the student attitudinal success instrument and pre-college factors
Improving cooperation in Virtual Learning Environments using multi-agent systems and AIML
Special session: Raising P-20 engineers - Nurturing creativity and curiosity by getting STEAMd
The SYNERGY project: Emotional Intelligence to Improve Motivation and Learning
Control system experiments at home
What Makes Computational Thinking so Troublesome?
WIP: Measuring the Impact of Design Problem Solving on Diversity, Equity, and Inclusion in ECE Classes
Examination of the Effectiveness of a Criteria-based Team Formation Tool
Platform to Help CNN Training in Manufacturing Teaching Environments
Financial Benefit of Workforce Development Projects in Engineering: Using Return on Investment (ROI) and Key Performance Indices (KPI) for Evaluation
Experiential Learning Spaces for Industrial Engineering Education
Learnings from the rapid online transition of a real-world project task-based engineering course
Establishing learning communities among engineering freshmen through peer-group tutoring program
Beyond Surveys: Analyzing Software Development Artifacts to Assess Teaching Efforts
Managing Soft Skills Development in Technological Innovation Project Teams: An Experience Report in the Automotive Industry
Mapping the Competencies for Implementing Sensing Technologies in the Construction Industry through Technology-Organization-Environment Framework
A Systematic Evaluation of Code-generating Chatbots for Use in Undergraduate Computer Science Education
What motivates STEM teachers to attend professional development? A case study in Chilian high schools
WIP: French Experience for U.S. Students in Renewables-Based Power Systems Research
The development of a virtual socializer-based intervention targeting low-achieving second-year engineering students
Continuance use intention of primary school learners towards mobile mathematical applications
Assessing Student Perceptions of Emerging Concepts in Power & Energy Systems via Concept Maps: Rubric Development
Work in Progress: Reviewing engineering education scholarship in a mentored reviewer program: Trends based on geographic region
Evaluation and assessment of professional skills in the Final Year Project
Making knowledge accessible: A comparative study of engineering teaching across three countries
Intelligent Tutoring for Large-Scale Personalized Programming Learning Based on Knowledge Graph
A Systematic Review of Student Misconceptions about Electricity and Electric Circuit Concepts
Education of Electrical Engineering Students about Ethics and Societal Impacts in Courses and Co-curricular Activities
Enhancing the engineering curriculum: Defining discovery learning at Marquette University
Predicting and Reducing Dropout in Virtual Learning using Machine Learning Techniques: A Systematic Review
Fair Tales of Interdisciplinary Learning: Unveiling Students Voices and Competencies Evolution in a Challenge-Based Learning Summer School
The career goals of non-tenure-track full-time engineering faculty
Work in progress - Effective teaching of technical teamwork to large cohorts of engineering students in China
Characterizing Intercultural Competence among Cybersecurity Majors
Management of distributed collaborative learning environments based on a concept map paradigm and natural interfaces
Guided selection of IT-based education tools
Exploring the Multi-Strata Knowledge Structures in STEM Education (Work in Progress)
Modeling software the alloy way
Sustainable energy engineering internships for community college and high school students
Factors that influence confidence: Untangling the influences of gender, achievement, and hands-on activities
Development of a Decision Support Framework, based on Critical Success Factors, to obtain and analyze the level of entrepreneurship at the University
Development of the Value Alignment and Adaptation Strategies (VAAS) Instrument
Startup of an Innovative Program x3 - Iron Range Engineering Propagated
Analyzing the Effect of Computational Thinking on Mathematics through Educational Robotics
WIP: Teaching Basic Concepts of Quantum Computing Using Scratch
Fostering Learning Communities in Engineering Design Education - A Critical Discourse Analysis of Engineering Syllabi
Analysis of the utilization of Web 2.0 resources in secondary education and advanced vocational training studies
Promoting Code Quality via Automated Feedback on Student Submissions
The dynamic image of the engineer
Promoting Educational Innovations in the Accreditation of 3 Industrial Engineering Programs in Bogota
Assessing the Self-Efficacy Level of Freshmen on Ethical Research and Practices in Engineering
Differences in Grade Outcomes Between ICT Engineering and Computer Science Degrees
Adaptive Educational Resource Model to Promote Robotic Teaching in STEM Courses
An educational visual prototyping environment for real-time imaging
A Pragmatic Approach for Teaching Ethics to Engineers and Computer Scientists
Innovating AI Leadership Education
Interdisciplinary and Professional Development Outside of the Classroom
Are college algebra students ready to enter an engineering curriculum?
STEM Education and Mathematics Performance Among Orang Asli Primary School Students in Johor, Malaysia: Challenges and Recommendations
Qualitative Findings from Study of Interdisciplinary Education in Computational Modeling for Life Sciences Student Researchers from Emerging Research Institutions
Analyzing main characteristics in Software Engineering projects
Meaningful categorisation of novice programmer errors
Web-enabled formative feedback and learning resources for enhancing student attitude, achievement, and persistence
Using common elements to explain electromagnetism to children: Remote Laboratory of Electromagnetic Crane
Designing a Visuohaptic Simulation to Promote Graphical Representations and Conceptual Understanding of Structural Analysis
A framework for modeling Persuasive Technologies based on the Fogg Behavior Model
Latinas' Perceptions of Features of an OST STEM Program that Create a Supportive STEM Learning Context: A Qualitative Case Study
How Automated Feedback is Delivered Matters: Formative Feedback and Knowledge Transfer
An empirical evaluation of a Reflective Writing Framework (RWF) for Reflective Writing in Computer Science Education
Proven practices that can reduce stereotype threat in engineering education: A literature review
A Review of Synergies Between Industry 4.0, Construction 4.0, and Education 4.0 in the Engineering Education Context
Teaching a service learning introductory engineering course - Lessons learned and improvements made
Inculcating an entrepreneurial mindset in engineering education: Project approach
Empowering early mastery of spatial visualization skills in under represented minority engineering students
Equality vs. Equity: Using Assets and Cultivating Students
Using Chat-GPT to Create Multiple Choice CS Exams
Evaluating Individual Contributions in Teams for Project-Based Learning in Data Science
Audience Response System - an Inclusion of Blended Mentoring Technology in Computer Engineering Education
Characterization of Problem Types in a Statics Textbook
Understanding Engineering Students' Connection Making: A Sequential Explanatory Mixed Methods Study
Adaptation resources in virtual learning environments under constructivist approach: A systematic review
How can instructors strengthen students' motivation to learn complex 3D concepts in an engineering classroom?
Work in progress - Application of the Boe-Bot in teaching K12 electricity fundamentals
Active learning method in "System Analysis and Control" area
Moral Narratives of Practicing Engineers Across Industry Sectors for Engineering Ethics Education
Developing innovative thinking among engineering undergraduates: Examining the role of slate enabled technology
Exploring Factors that Influence Underrepresented Students to Persist in Computer Science
Increasing student engagement through the development of interdisciplinary courses: Linking engineering and technology, the sciences, and the humanities
Teaching within the CoderDojo Movement: An Exploration of Mentors' Teaching Practices
Work-In-Progress: Teaching Quality Using Realistic Design and Implementation Projects
Panel - What is global engineering education for?: The making of International Educators
Portrayals of Technology Education in Swedish Upper Secondary Education
"We weren't intentionally excluding them...just old habits": Women, (lack of) interest and an engineering student competition team
Study on Computer Science Undergraduate Students Dropout at the University of Brasilia
// TODO: Help students improve commenting practices
WEX-HIL: Design of a Wireless Extensible hardware-in-the-loop real-time simulator for electric vehicle applications
Long term impacts of off-campus project work on student learning and development
Pastoral care and student support: Developing a method of retention
WIP: Relationship Between Eye Gaze Points and Comprehension Level in on-Demand Learning Contents in Elementary School Students
Multi-Modal Approach - Why, What, When, and How?
Work in progress - engineering case studies inspired by society's Grand Challenges for Engineering: An integrated approach to middle school stem instruction
Implementation Strategy for Infusing Engineering-Specific Ethics into the Mechanical Engineering Curriculum
Teaching Parallel Programming to Freshmen in an Undergraduate Computer Science Program
Towards a collaborative taxonomy of Tools, Languages and Environments in K-12 Computing Education
Evaluation of SiGMa, an empiric study with Math teachers
Switching to blend-Ed: Effects of replacing the textbook with the browser in an introductory computer programming course
Exploring programming didactics in primary school - a gender perspective
Sustainability and the engineering worldview
Engineering for development: An international service learning collaboration
Work in progress: Transitioning from novice to expert software engineers through design patterns: Is it really working?
WIP: Investigating the Use of AI Chatbots by Undergraduate Computer Science Students
Work in progress: Management of online assessments as a replacement for exams
SimInt: A Structured Experience to Develop Mature Engineering Mindset
Surveying the motivations of groups of learners in highly-technical STEM MOOCs
Influence of teaching assistants' motivation on student learning
Implications of black greek letter membership on the development of the Engineer of 2020
Work in progress: Redesigned First-Year Seminar course in engineering - Delivery, learning outcomes assessment, and lessons learned
Enhancing Team Attendance Tracking in TBL Classes: A Comparative Study of LiDAR and Camera-Based Systems
Rethinking Engineering Leadership
Using Drawings to Understand Impacts of Soft Robotics Activity on Elementary Age Students' Perceptions of Robots
The challenge of embedding Information Literacy as a graduate attribute into engineering and technology courses
Exploring Ethical Motivation in an Undergraduate Engineering Ethics Course
Seeking the simultaneously socially committed, successful, and employable engineering student
From Outsider to Advocate: The Experience of Shame as a Minority Student in Engineering Education
A PBL approach to process management applied to Software Engineering education
Student motivation towards learning to program
To Flip or Not to Flip: Experiences with a Hybrid Approach
Deficit Ideologies in Engineering Education: Unveiling Challenges and Implications
Collaborative learning frameworks to promote a positive learning culture
Exploring the effectiveness of student-generated video tutorials in electronic lab-based teaching
Educational Convergence: The Anthropology, Performance, and Technology (APT) Program
Health clinic infrastructure design across cultures in a high school biology course
Providing a holistic educational environment for the whole family
Evaluation of Cyber Defense Exercises Using Visual Analytics Process
Development of a placement exam to increase student success in a junior level circuits and systems class
Designing Dual Modeling Task Sequences to Build Functional Analysis Learning Trajectories for Engineering and Mathematical Sciences Education
Multi-Agent System for Recommending Learning Objects in E-Learning Environments
WIP: Implementing and Deploying Artificial Intelligence Solutions in Higher Education Institutions
ICT skills comparison: the before and the after of introduction of the EHEA in Spain
The use of a Mechatronic Systems Simulator in Engineering Courses
A Quantitative Study of Youth Employees' Use of an Informal Chatting Tool at a Workforce Training Program
A reference architecture for educational data mining
An analysis of the provision of context within existing remote laboratories
Enzigame: An Educational Game About Enzymes and Metabolism
Effects of immediate feedback using ICT in a CS1 course that implements Mastery Learning
Improvisation as a tool to develop creativity mini-workshop divergent thinking
A mobile-device based serious gaming approach for teaching and learning Java programming
Identifying student communication strategies involving spatial information
Exploring the significance of multi-touch tables in enhancing collaborative software design using UML
Online course advising: Differences in student response by gender and ethnicity
Work in progress - Live programming learning objects repository
A Learning Framework for Career Transition Towards Software Engineering
Empowering Tomorrow's Information Technology Professionals: Bridging Competencies and Personalized Learning through "Topics in Tech"
Investigation into the Use of Learning Agreements to Enhance Stakeholder Engagement and Promote Self-Efficacy in Computing Education
Experience with teaching digital design online