yusuke1997/dblp-id-title huggingface dataset:
Show me the way to Monte Carlo: density-based trajectory navigation
The potentials of in-situ-projection for augmented workplaces in production: a study with impaired persons
Developing a Social Support Framework: Understanding the Reciprocity in Human-Chatbot Relationship
Beyond ethnography: engagement and reciprocity as foundations for design research out here
Multi-Modal Natural Dialogue
WritingRing: Enabling Natural Handwriting Input with a Single IMU Ring
Design for one: a game controller for a quadriplegic gamer
Multi-User Smart Speakers - A Narrative Review of Concerns and Problematic Interactions
Design of a Smart TV Logging System Using Beacons and Smartphones
Mapping the landscape of sustainable HCI
TandemTrack: Promoting Consistent Exercise Leveraging Multimodal Training and Tracking
Designing and evaluating voice-based virtual communities
ROMEO: Towards the Design of Robot with Haptic Mediation for Remote Conflict
LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces
CHI 2011 engineering community SIG: the role of engineering work in CHI
Poirot: A Web Inspector for Designers
VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon
AltarNation: interface design for meditative communities
The Evolution of Engagements and Social Bonds During Child-Parent Co-design
Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays
Supporting Interdisciplinary Research with Cards-based Workshops - A Case Study on Participatory Planning for Mountain Pastoralism
How personality influences users' needs for recommendation diversity?
"I Want To Be Able To Change The Speed And Size Of The Avatar": Assessing User Requirements For Animated Sign Language Translation Interfaces
The penguin: using the web as a database for descriptive and dynamic grammar and spell checking
Workshop on the relationship between design and HCI
TeleUS: design and implementation of telesonography
What Makes Civic Tech Initiatives To Last Over Time? Dissecting Two Global Cases
Close to the Action: Eye-Tracking Evaluation of Speaker-Following Subtitles
Internet Search Roles of Adults in their Homes
Design of haptic interfaces for therapy
Calling for a Revolution: An Analysis of IoT Manifestos
The Pattern is in the Details: An Evaluation of Interaction Techniques for Locating, Searching, and Contextualizing Details in Multivariate Matrix Visualizations
A comparison of the use of text and multimedia interfaces to provide information to the elderly
Reconnecting the Body and the Mind: Technology to Support Mindfulness for Stress
Rubikon: a highly reconfigurable device for advanced interaction
Highly Successful Projects Inhibit Coordination on Crowdfunding Sites
Staccato social support in mobile health applications
Evolution of a query translation system
Multimodal theater: extending low fidelity paper prototyping to multimodal applications
Gesture navigation: an alternative 'back' for the future
Off-Limits: Interacting Beyond the Boundaries of Large Displays
Comparing the Reliability of Amazon Mechanical Turk and Survey Monkey to Traditional Market Research Surveys
"Alexa is a Toy": Exploring Older Adults' Reasons for Using, Limiting, and Abandoning Echo
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Facilitation of affection by tactile feedback of false heratbeat
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
Don't forget your pill!: designing effective medication reminder apps that support users' daily routines
Crowdnection: Connecting High-level Concepts with Historical Documents via Crowdsourcing
Community insights: helping community leaders enhance the value of enterprise online communities
Datum Fieldnotes: easing the data work burden on civic and non-profit organizations
Drill Sergeant: Supporting Physical Construction Projects through an Ecosystem of Augmented Tools
Making Secret Pockets
GPkit: A Human-Centered Approach to Convex Optimization in Engineering Design
Exploring the Effectiveness of Time-lapse Screen Recording for Self-Reflection in Work Context
BubbleWrap: a textile-based electromagnetic haptic display
How does it play better?: exploring user testing and biometric storyboards in games user research
Personal Safety App Effectiveness
Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises
A Critical Lens on Dementia and Design in HCI
Model for non-expert text entry speed on 12-button phone keypads
Keeping up appearances: understanding the dimensions of incidental information privacy
Immersive Prototyping for Robot Design with 3D Sketching and VR Acting in Reconstructed Workspace
The marks are on the knowledge worker
Why buttons go bad
DeskWave: Desktop Interactions using Low-cost Microwave Doppler Arrays
Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing
HITOKE: a study of queue visualization of internet purchase information
An Environment that Integrates Flying and Fish Tank Metaphors
ICT-development in residential care settings: sensitizing design to the life circumstances of the residents of a care home
Exploring the Role of Conversational Cues in Guided Task Support with Virtual Assistants
Designing an integrated review sheet for an electronic textbook
Retrieval systems for the information seeker: can the role of the intermediary be automated?
A visual feedback design based on a brain-computer interface to assist users regulate their emotional state
The role of context in question answering systems
3D printed interactive speakers
Understanding the Impact of Coherence between Virtual Representations and Possible Interactions on Embodiment in VR: an Affordance Perspective
Demonstrating NeuResonance: Inter-brain Synchronization and Feedback Modalities in Collaboration
Fashionable shape switching: explorations in outfit-centric design
Tactile feedback on flat surfaces for the visually impaired
Mobile Seva-Enabling mGovernance in India
Bringing the field into focus: user-centered design of a patient expertise locator
Meeting mediator: enhancing group collaboration with sociometric feedback
In the shadow of misperception: assistive technology use and social interactions
The evolution of an interface for choreographers
Building website credibility: a prospective solution to e-Commerce in Poland
Understanding Uses' Needs in the Development of Indoor Navigation for Visually Impaired Users in Saudi Arabia
ElastOscillation: 3D Multilevel Force Feedback for Damped Oscillation on VR Controllers
Privacy, Surveillance, and Power in the Gig Economy
The psychology of multimedia: principles of perception and cognition
Delete by Haiku: Poetry from Old SMS Messages
I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality
Why Johnny can't opt out: a usability evaluation of tools to limit online behavioral advertising
hipDisk: understanding the value of ungainly, embodied, performative, fun
"We Are the Product": Public Reactions to Online Data Sharing and Privacy Controversies in the Media
Making AI-Enhanced Videos: Analyzing Generative AI Use Cases in YouTube Content Creation
Usable artificial intelligence
False prophets: exploring hybrid board/video games
Usability and Security of Text Passwords on Mobile Devices
A11yBoard: Making Digital Artboards Accessible to Blind and Low-Vision Users
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild
Interactive multimedia scenarios and role-playing
On the road and on the Web?: comprehension of synthetic and human speech while driving
OneLabeler: A Flexible System for Building Data Labeling Tools
A Parametric 3D Knitting Workflow for Punchcard Knitting Machines
Applying VisualDesign: trade secrets for elegant interfaces
Embodiment Effects in Interactions with Failing Robots
pCubee: a perspective-corrected handheld cubic display
The Bicycle Barometer: Design and Evaluation of Cyclist-Specific Interaction for a Public Display
Desktop Biofibers Spinning: An Open-Source Machine for Exploring Biobased Fibers and Their Application Towards Sustainable Smart Textile Design
Comparing Native and Non-native English Speakers' Behaviors in Collaborative Writing through Visual Analytics
KAVA: the virtual experience of urban sharing
"Data Justice" By Design: Building Engagement Through Civic Technologies
Geollery: A Mixed Reality Social Media Platform
A Tangible VR Game Designed for Spatial Penetrative Thinking Ability
EyePoint: practical pointing and selection using gaze and keyboard
Prezi meeting: collaboration in a zoomable canvas based environment
Putting Things into Context: Generative AI-Enabled Context Personalization for Vocabulary Learning Improves Learning Motivation
Interfaces, autonomy, & interactions in automobile driving
Will it be upper-case or will it be lower-case: can a prompt for text be a mode signal?
Mobile ADVICE: an accessible device for visually impaired capability enhancement
Gaze-controlled driving
An open, social microcalender for the enterprise: timely?
Connecting Those That Care: Designing for Transitioning, Talking, Belonging and Escaping
Design Space Analysis as "Training Wheels" in a Framework for Learning User Interface Design
Retention in MOOCs: Understanding Users' Motivations, Perceptions and Activity Trajectories
Design Opportunities for AAC and Children with Severe Speech and Physical Impairments
Toward Realistic Hands Gesture Interface: Keeping it Simple for Developers and Machines
From the Master's Tool to an Instrument of Change: HCI Design Method Subversion
Invisible : A Critical Digital Artwork as Performance
"It's like a circus in here!": affect and information sharing in an emergency department
The paradox of the assisted user: guidance can be counterproductive
Understanding Trust, Transportation, and Accessibility through Ridesharing
SenseBelt: A Belt-Worn Sensor to Support Cross-Device Interaction
Sophisticated image rendering in environmental design review
Atomatic: An Inclusive Game to Learn Concepts of Atoms and Elements
Alternatives to construct-based programming misconceptions
Empirical evidence for information overload in mass interaction
EasyAuthor: supporting low computer proficiency teachers in the design of educational content for adult illiterates
Workshop: Creating and refining knowledges, identities, and understandings in on-line communities
Annotating Line Charts for Addressing Deception
Using metaphors to create a natural user interface for microsoft surface
Testing Incremental Difficulty Design in Platformer Games
UserJourney2Vector: Enterprise Application of Transformer Models on User Telemetry Data
Looking Coordinated: Bidirectional Gaze Mechanisms for Collaborative Interaction with Virtual Characters
A generalized transition network representation for interactive systems
TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence
Face-back: who is the illiterate again?
3D Printable Play-Dough
Keepin' it Real: Challenges when Designing Sports-Training Games
"Is This Seat Accessible for Me?": An Autoethnography of a Person With a Mobility Disability Using Interactive Seat Plans for Public Events
"An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games
Design Choices for Embodied Conversational Agents to Preserve Testimonies by Contemporary Witnesses
Recognition of Car Warnings: An Analysis of Various Alert Types
How oversight improves member-maintained communities
Understanding how and why open source contributors use diagrams in the development of Ubuntu
SustAInable: How Values in the Form of Individual Motivation Shape Algorithms' Outcomes. An Example Promoting Ecological and Social Sustainability
Ergonomic Interaction for Touch Floors
3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items
I Lead, You Help but Only with Enough Details: Understanding User Experience of Co-Creation with Artificial Intelligence
Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience
Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens
Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality
A comprehensive study of frequency, interference, and training of multiple graphical passwords
Object Manipulation in Virtual Environments: Relative Size Matters
Dementia Eyes: Co-Design and Evaluation of a Dementia Education Augmented Reality Experience for Medical Workers
On Designing Programming Error Messages for Novices: Readability and its Constituent Factors
An introduction to the java foundation classes (JFC)
Scaling Code Understanding for Introductory Programming in the AI Era
Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality
Dynamic mapping of physical controls for tabletop groupware
Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems
Wizard of Oz Prototyping for Machine Learning Experiences
DO-IT: deformable objects as input tools
Queering the Space: Location-Based Stories for Transforming Space into Place
Rethinking Lived Experience in Chronic Illness: Navigating Bodily Doubt with Consumer Technology in Atrial Fibrillation Self-Care
A Survey of the Trajectories Conceptual Framework: Investigating Theory Use in HCI
Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game
Crowdsourced Detection of Emotionally Manipulative Language
Learning how to feel again: towards affective workplace presence and communication technologies
The Hall of AI Fears and Hopes: Comparing the Views of AI Influencers and those of Members of the U.S. Public Through an Interactive Platform
From Concept to Clinic: Multidisciplinary Design, Development, and Clinical Validation of Augmented Reality-Assisted Open Pancreatic Surgery
Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
Simulation-based FABO first-aid Education: A Scoping Review
Stairway to Heaven: A Gamified VR Journey for Breath Awareness
tactoRing: A Skin-Drag Discrete Display
Designing multi-touch gestures to support emotional expression in IM
Telling Stories from Computational Notebooks: AI-Assisted Presentation Slides Creation for Presenting Data Science Work
A Peripheral Tactile Feedback System for Lateral Epicondilytus Rehabilitation Exercise
Towards Fairness in Practice: A Practitioner-Oriented Rubric for Evaluating Fair ML Toolkits
Factors affecting the utility of technology-mediated collaboration in science and engineering
Transparent AI Disclosure Obligations: Who, What, When, Where, Why, How
Design patterns and framework for WIMP + user interfaces design
ContraVision: presenting contrasting visions of future technology
3DA: Assessing 3D-Printed Electrodes for Measuring Electrodermal Activity
What Makes a "Bad" Ad? User Perceptions of Problematic Online Advertising
Rethinking Eye-blink: Assessing Task Difficulty through Physiological Representation of Spontaneous Blinking
Automation Accuracy Is Good, but High Controllability May Be Better
Netscape Communicator's Collapsible Toolbars
Patterns of Entry and Correction in Large Vocabulary Continuous Speech Recognition System
On the necessity of user-friendly CAPTCHA
The Effectiveness of Nudging in Commercial Settings and Impact on User Trust
Empathic vehicle design: Use cases and design directions from two workshops
Feels Like Being There : Viewers Describe the Quality of Experience of Festival Video Using Their Own Words
Effects of Acoustic Transparency of Wearable Audio Devices on Audio AR
InterLink: Linking Text with Code and Output in Computational Notebooks
Automatic Diagnosis of Students' Misconceptions in K-8 Mathematics
Examining Researcher Experiences and Tensions Around Participant Engagement in Health HCI Research
Articulating a Metaphor through User-Centered Design
Playing a Serious Game for Earthquake Preparedness: Effects of Resource Richness and Avatar Choice
Surrounded by ambient persuasion
Topicality, time, and sentiment in online news comments
Bridging the Gulf of Envisioning: Cognitive Challenges in Prompt Based Interactions with LLMs
Effective navigation of children in virtual 3D environments
HCI theory on trial
Expert Evaluation of Haptic Virtual Reality User Interfaces for Medical Landmarking
An Empathy-Based Sandbox Approach to Bridge the Privacy Gap among Attitudes, Goals, Knowledge, and Behaviors
Storytelling to Sensemaking: A Systematic Framework for Designing Auditory Description Display for Interactives
Access for All: HEPHAISTOS - A Personal Home Assistant
Public Engagement with Official-Source Content in Crisis
Emergent Interfaces: Constructive Assembly of Identical Units
Making Space for the Quality Care: Opportunities for Technology in Cognitive Behavioral Therapy for Insomnia
Games User Research (GUR) for Indie Studios
The Last JITAI? Exploring Large Language Models for Issuing Just-in-Time Adaptive Interventions: Fostering Physical Activity in a Prospective Cardiac Rehabilitation Setting
The effects of interaction techniques on talk patterns in collaborative peer learning around interactive tables
Locating the Internet in the Parks of Havana
Designing social presence of social actors in human computer interaction
Sharing and Experiencing Hardware and Methods to Advance Smell, Taste, and Temperature Interfaces
Computers can't give credit: how automatic attribution falls short in an online remixing community
Motion Log Skateboard: Visualizing Pressure Distribution of Skateboarding
"Moment to Moment": A Situated View of Teaching Ethics from the Perspective of Computing Ethics Teaching Assistants
NailDisplay: bringing an always available visual display to fingertips
Persuasive content development: application of protection motivation theory in promoting heritage site preservation awareness
What is part of a usability test?
The Future of Human-Food Interaction
From Research Prototype to Research Product
MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech
CHI2006: design research abstract
User-Defined Game Input for Smart Glasses in Public Space
Reality-based interaction: a framework for post-WIMP interfaces
InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices
The human guidance of automated design
Engaging energy saving through motivation-specific social comparison
Towards Object-oriented Storytelling via 1st and 3rd Person Perspectives
Critical InfoVis: exploring the politics of visualization
Demonstrating Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces
Understanding Blind People's Experiences with Computer-Generated Captions of Social Media Images
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching
Participatory video prototyping
Toped: enabling end-user programmers to validate data
The Effects of Group Discussion and Role-playing Training on Self-efficacy, Support-seeking, and Reporting Phishing Emails: Evidence from a Mixed-design Experiment
RhythmBlink: Prompting Eye Blinks in Smart Glasses to Prevent Dry Eye Syndrome
Undercover: authentication usable in front of prying eyes
Visual Quotes: Does Aesthetic Appeal Influence How Perceived Motivating Text Messages Impact Short-Term Exercise Motivation?
Taking into Account User Appropriation and Development to Design Energy Consumption Feedback
Computational Notebooks as Co-Design Tools: Engaging Young Adults Living with Diabetes, Family Carers, and Clinicians with Machine Learning Models
A Human-Centered Review of Algorithms in Decision-Making in Higher Education
Private Yet Social: How LLM Chatbots Support and Challenge Eating Disorder Recovery
Caption Royale: Exploring the Design Space of Affective Captions from the Perspective of Deaf and Hard-of-Hearing Individuals
GoodGuide: Reconnecting the Homeless and Others
A Comparative Analysis of Information Gathering by Chatbots, Questionnaires, and Humans in Clinical Pre-Consultation
"what do you think of the return of dungarees?": social media interactions between retail locations and their customers
Design Fiction for Mixed-Reality Performances
Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces
SIGCHI SPrAyCE: a space spray input for fast shape drawing
Let's get together: the formation and success of online creative collaborations
Physikit: Data Engagement Through Physical Ambient Visualizations in the Home
Measuring Voice UX Quantitatively: A Rapid Review: Measuring Voice UX Quantitatively
mTSeer: Interactive Visual Exploration of Models on Multivariate Time-series Forecast
Knowledge structure and subject access
Mailing Lists: Why Are They Still Here, What's Wrong With Them, and How Can We Fix Them?
Generative UI design in SAPI project
xPrint: A Modularized Liquid Printer for Smart Materials Deposition
The last meter: blind visual guidance to a target
Should we or shouldn't we use spoken commands in voice interfaces?
Computational Methods to Understand Deviant Mental Wellness Communities
An experience with an enriched task model for educational software
The Founding of the Netscape User Experience Group
Dynamic Generation of Follow Up Question Menus: Facilitating Interactive Natural Language Dialogues
Crafting a View of Self-Tracking Data in the Clinical Visit
Instructional Video Design: Investigating the Impact of Monologue- and Dialogue-style Presentations
ExtraSensory App: Data Collection In-the-Wild with Rich User Interface to Self-Report Behavior
Using and Appropriating Technology to Support The Menopause Journey in the UK
Current issues in assessing and improving information usability: (invited SIG of the UX community)
PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry
The Master's Degree in HCI at 20: Issues and Trends
Networks of care in digital domestic labour economies
Phone Sleight of Hand: Finger-Based Dexterous Gestures for Physical Interaction with Mobile Phones
Identifying Design Opportunities for Multilingual Communication at International Courses: A Diary Study
Shape-Changing Clay-Dough: Taking a Material-Oriented Approach to 3D Printing Ceramic Forms
Managing global UX teams
A task-focused approach to support sharing and interruption recovery in web browsers
Participative design of human-machine interfaces for process control systems
Should an Agent Be Ignoring It?: A Study of Verbal Abuse Types and Conversational Agents' Response Styles
Let's Fly! An Analysis of Flying FPV Drones Through an Online Survey
Generative AI in Special Education: Teachers' Insights on Instructional Enrichment vs. Accommodations
Involving reflective users in design
Leveraging trust relationships in digital backchannel communications
Using Accelerometer Data to Estimate Surface Incline and Its Walking App Potential
Discovering the Syntax and Strategies of Natural Language Programming with Generative Language Models
Bridging Tradition and Technology: Human-AI Interface for Exploration and Co-Creation of Classical Dance Heritage
Stacked Retargeting: Combining Redirected Walking and Hand Redirection to Expand Haptic Retargeting's Coverage
Developing a novel interface for capturing self reports of affect
Infrastructuring Care: How Trans and Non-Binary People Meet Health and Well-Being Needs through Technology
Green Cloud: Supporting Sustainable Behavior by Helping Users Remove Unnecessary Photos from Cloud Storage Service
Engaging IT Students in Co-Design with People with Intellectual Disability
Improving touch accuracy on large tabletops using predecessor and successor
Cognitive Modeling Reveals Menu Search is Both Random and Systematic
Augmenting web pages and search results to support credibility assessment
Toward a deeper comparison of methods: a reaction to Nielsen & Phillips and new data
4D Experiences Enabled by Automatic Synthesis of Motion and Vibrotactile Effects
Physiological computing
Leveraging characteristics of task structure to predict the cost of interruption
Street-Level Algorithms: A Theory at the Gaps Between Policy and Decisions
"I Saw Images I Didn't Even Know I Had": Understanding User Perceptions of Cloud Storage Privacy