yusuke1997/dblp-id-title huggingface dataset:
Gamified Internet of Things Testing within a Virtual Learning Environment - towards the Interactive Simulation Game "IoTCityLab"
Software Engineering and Security Engineering - An Argument for Merger (panel)
Building Organizational Competitive Advantages with Strategically Aligned Technical Degrees: Dividends from a Visionary Corporate-University Partnership
A quantitative assessment method for simulation-based e-learnings
Issues in Licensing Professional Software Engineers
Test-driven learning in high school computer science
Teaching Object Oriented Programming and Design with Eiffel
Increased Retention of Early Computer Science and Software Engineering Students Using Pair Programming
Tenth Conference on Software Engineering Education and Training, Virginia Beach, VA, USA, April 13-16, 1997
Including Practical Software Evolution in Software Engineering Education
Experience with a Course on Architectures for Software Systems
On Teaching Software Verification and Validation
Using Model-Driven Development in Time-Constrained Course Projects
Mastering the Balance Between Software Design Qualities
Building on Experience: An Undegraduate Course with Two Year-Long Projects
Teaching agile software development at university level: Values, management, and craftsmanship
Eight Years of Delivering Professional Education and Training for Software Engineering at Fraunhofer IESE: An Experience Report
The times, they are a changing
Where does experience matter in software process education? An experience report
Carnegie Mellon's Software Development Studio: A Five Year Retrospectiv
Impact & Contributions of MBASE on Software Engineering Graduate Courses
Translating Diagrams: A New Approach to Introducing Formal Methods
You & AI: A Research Computing Hackathon: Poster Abstract
An Investigation of Factors Affecting Student Group Project Outcomes
30th IEEE Conference on Software Engineering Education and Training, CSEE&T 2017, Savannah, GA, USA, November 7-9, 2017
Making Lab Sessions Mandatory - on Student Work Distribution in a Gamified Project Course on Market-Driven Software Engineering
Teaching for Change
Teaching Software Project Management: A Response-Interaction Approach
Eliminating Aversion to Software Process in Computer Science Students and Measuring the Results
Corporate Software Engineering Education for Six Sigma: Course Development and Assessment of Success
The Integration of Software Engineering into a Computer Science Curriculum
Tutorial: Intellectual Property Law Basicsc For Software Engineering Educators
Tools for Outcomes Assessment of Education and Training in the Software Development Process
A Comprehensive Embedded Systems Lab for Teaching Web-Based Remote Software Development
Real-Time Computing in Software Engineering Education
A Case Study of the Analysis of Novice Student Programs
Understanding Software Engineering Failure as Part of the SWEBOK
Cross-Community Collaboration and Learning in Customer-Driven Software Engineering Student Projects
An Open Modern Software Testing Laboratory Courseware - An Experience Report
Engineering Principles and Software Engineering
Erase and rewind - Learning by replaying examples
Reflective Practice in Software Development Studios: Findings from an Ethnographic Study
A Gentle Introduction to Learn by Doing
Mixing Project Management and Distance Education: A Case Study
Assessing Attitude Towards, Knowledge of, and Ability to Apply, Software Development Process
Girls Who . . . Do Scratch a First Round with the Essence Kernel
An Undergraduate Curriculum in Software Engineering
Role-Based Group Formations and Interactions to Foster Collaboration in Different Classrooms
On Complementing an Undergraduate Software Engineering Course with Formal Methods
Who is that Girl? Drawing a Portrait of a Female Student in Software Engineering
Automating an eLearning System - A Case Study
Overview and Introduction to the Workshop: The Roles of Student Projects and Work Experience in Undergraduate and Taught Postgraduate Programmes
A Perspective on Three Cooperating Courses
Evolving a Project-Based Software Engineering Course: A Case Study
What should students learn in their first (and often only) software engineering course?
A "Just in Time" Course Framework: Project-Oriented Courses
SOBO: A Feedback Bot to Nudge Code Quality in Programming Courses
Teaching Engineering of AI-intensive Systems
Teaching Architecture Design using the "Smart Decisions" Game
The effects of openness to experience on pair programming in a higher education context
The Software Engineering Programs at George Mason University
Constructing Software Engineering Knowledge: Development of an Online Learning Environment
Towards the Role of Test Design in Programming Assignments
System Thinking: Educating T-Shaped Software Engineers
Teaching PSPSM and TSPi in Universities
The Future of Software Engineering Education
An Experimental Card Game for Teaching Software Engineering
The Floating Satellite System as an Educational Platform for Space Applications
A Role-Playing Game for a Software Engineering Lab: Developing a Product Line
Teaching software project management using simulations
Transitioning to a Large-Scale Distributed Programming Course
Do Pipe Cleaners Help Software Engineers to Understand Agile Mindset?
Self-Grading in a Project-Based Software Engineering Course
Performing Empirical Software Engineering Research in the Classroom
Thriving in the era of Hybrid Work: Raising Cybersecurity Awareness using Serious Games in Industry Trainings
Open Ended Group Projects, Motivating Students and Preparing them for the "Real World"
Undergraduate software engineering education options: independent programmes, specialisations or subjects
A competitive-collaborative approach for introducing software engineering in a CS2 class
Industry Academia Collaboration: An Experience Report at a Small University
Software Engineering Education, SEI Conference 1988, Fairfax, Virginia, USA, April 28-29, 1988, Proceedings
CMM-Based Software Process Improvement Training: The First Year
A Software Factory for Education in Software Engineering
Modeling Teamwork in an Academic Environment
Mystery Bug Theater
AI and Software Engineering Education: Riding the Wave of Innovation
Changes in Transferable Knowledge Resulting from Study in a Graduate Software Engineering Curriculum
Reimagining the Modern Physical Software Engineering Education and Training Environment
Innovative Teaching of Software Engineering: Practical Approach with Labs
The Carnegie Mellon University Master of Software Engineering Specialization Tracks
Teaching and Training for Software Analytics
Analysis of the Relation between the Teaching Materials and Motivation in Programming Education
An Undergraduate Program in Embedded Systems Engineering
Crafting a baccalaureate program in software engineering
Teamwork and Trust: Universities, industry and the professional software engineer
Leveraging design structure matrices in software design education
Object-Oriented Technology Education and Training: Bridging the Gap Between Academia and Industry
Holistic Software Engineering Education Based on a Humanitarian Open Source Project
Automation of Test Skeletons Within Test-Driven Development Projects
Experiential Learning for Software Engineering using Agile Modeling in Umple
ToolStackers: A Boardgame for SE Education
Using an Active Learning Environment to Increase Students' Engagement
Programming is Fun! A Survey of the STEAM Digital Distribution Platform
Issues Affecting Graduate and Postgraduate Software Engineering Curricula
Industry-Academia Collaboration to Provide CASE Tools for Software Engineering Classes
Is this Training? A Unique Approach to Software Process Training in Industry
Encapsulating Empirical Practices within the Software Engineering Curriculum
Workshop on Real-Projects for Real-Clients Courses (RPRCCs)
Technology Transfer Issues for Formal Methods of Software Specification
Incorporating PSP into a Traditional Software Engineering Course: An Experience Report
Preliminary Study on the Reproducibility of Fix Templates in Static Analysis Tool
Cooperative Thinking: Analyzing a new framework for software engineering education (Extended abstract)
Teaching Data Structures and Algorithms in a Software Engineering Degree: Some Experience with Java
Enhancing Object-Oriented Programming Comprehension Using Optimized Sequence Diagram
Experiences of Embedding Training in a Basic Requirements Engineering Method
Learning Environment Interoperability in Software Engineering Education
Using Generative Artificial Intelligence Tools in Software Engineering Courses
Teaching Globally Distributed Software Development: An Experience Report
Graduate Training from an Industry Perspective
Software Engineering Education in Russia: A Comparative Study of People, Process and Technology a Four Year Perspective
Teaching Practical Principles of Software Measurement
The IBM Cleanroom Software Engineering Technology Transfer Program
Falling Down is Part of Growing Up; the Study of Failure and the Software Engineering Community
University Students' Perception and Expectations of Generative AI Tools for Software Engineering
The DigitalHome Case Study Material
Rising to the Challenge: Using Business-Oriented Case Studies in Software Engineering Education
Teaching Distributed Requirements Engineering: Simulation of an Offshoring Project with Geographically Separated Teams
Teaching Agile Collaboration Skills in the Classroom
The Use of Industry Training Strategies in a Software Engineering Course: An Experience Report
A New Software Engineering Program - Structure and Initial Experiences
Toward infusing modular and reflective design learning throughout the curriculum
Design and Evaluation of an Educational Software Process Simulation Environment and Associated Model
Welcome from the Conference Chairs
Teaching Ethics in the Software Engineering Curriculum
A Case Study Involving the Use of Z to Aid Requirements Specification in the Software Engineering Course
PSP SM in the Large Class
Project-Based Learning in a Machine Learning Course with Differentiated Industrial Projects for Various Computer Science Master Programs
28th IEEE Conference on Software Engineering Education and Training, CSEE&T 2015, Florence, Italy, May 18-19, 2015
Graduate Programs in Software Engineering
Achieving Industrial Relevance in Software Engineering Education
Teaching Machine Learning: A Step towards Introducing Computing in Undergraduate Education
Teach Project Management, pack an Agile punch
Video-Based Empathy Training for Software Engineers
A Personal Computer Environment for Realtime Programming
Incorporating real-world industrial testing projects in software testing courses: Opportunities, challenges, and lessons learned
Acknowledging Good Java Code with Code Perfumes
On Pair Rotation in the Computer Science Course
16th Conference on Software Engineering Education and Training (CSEE&T 2003), 20-22 March 2003, Madrid, Spain
Recent Trends in Graduate Software Engineering
Investigating the Use of AI-Generated Exercises for Beginner and Intermediate Programming Courses: A ChatGPT Case Study
Toward instant gradeification
Bug Hunting Games to Add Enthusiasm in Software Testing and Programming Classes
Research on Remote Collaborative Engineering Practices for Master of Software Engineering Based on Cloud Computing Environment
Workshop "Business Programming" - Critical Factors from Zero to Portable GUI Programming in 4 Hours
Workshop for Automotive Software Systems Engineering Education
On a Pursuit for Perfecting an Undergraduate Requirements Engineering Course
Organizational Placement of Software Engineering in a University
Integrating Software Engineering into an Undergraduate Computer Science Curriculum
Software Engineering Education at TCS Induction - An Experience Report
Continuing Challenges in Selecting Industry Projects for Academic Credit: Points to Consider and Pitfalls to Avoid
Improving Student Performance in Software Engineering Practice
Workshop 1: Developing Software Engineering Courses Using Computing Curriculum 2001 (CC 2001) Documentation
Accessible Learning Labs: Accessibility Education Through Experiential Learning
Students' Perception of ChatGPT in Software Engineering: Lessons Learned from Five Courses
MASS. Marburg university auto ASess System
Experiences in constructing a level-2 software engineering graduate curriculum
A Web-Based System for Automating a Disciplined Personal Software Process (PSP)
Achieving a World-Wide Software Engineering Profession
Production of Software Curriculum Modules
Adding software testing to programming assignments
Visualizing Frequent Peer Assessment Results to Uncover Problems in Team Dynamics
The SWEBOK Guide - More Than 20 Years down the Road
Challenges and Lessons Learned in Teaching Software Engineering and Programming to Hearing-Impaired Students
Navigating the AI Frontier: A Critical Literature Review on Integrating Artificial Intelligence into Software Engineering Education
A new CS0 course for at-risk majors
Models for Undergraduate Project Courses in Software Engineering
Summary of: Lessons Learned from a Learning Program for Software Architects
When the Golden Arches Gang Aft Agley: Incorporating Software Engineering into Computer Science
Development of a script to aggregate document inspection comments across different platforms to GitHub in a software development PBL
An Industry/Academic Partnership that Worked: An In Progress Report
A Comparison of Computer Science and Software Engineering Programmes in English Universities
Is Teaching Software Design a "Wicked" Problem, too?
Introduction to Programming using Interactive Learning
When Theory Meets Practice: Enriching the CS Curriculum through Industrial Case Studies
An introductory course on software engineering on self-organization in swarm robotics
Continuing Education and Training for Software Process Improvement
Panel 3: Software Engineering Masters Programs - Lessons Learned
Practice and Transfer of Learning in the Teaching of Software Testing
SimVBSE: Developing a Game for Value-Based Software Engineering
Teaching Software Project Management by Simulation-Experiences with a Comprehensive Model
A Combined Curriculum Research and Curriculum Development Approach to Software Engineering Education
Experience Teaching Barry Boehm's Techniques in Industrial and Academic Settings
Can we make software engineering education better by applying learning theories?
A Model-Oriented Programming Support Environment for Software Engineering Courses
Hammer and Nails - Crucial Practices and Tools in Ad Hoc Student Teams
Enhancing the software engineering curriculums: A case study of the Jordanian Universities
An Undergraduate Course in Software Design
An Instructional Unit for Teaching Project Management Tools Aligned with PMBOK
Pex4Fun: Teaching and learning computer science via social gaming
YOOPEEDOO (UPEDU): A Process for Teaching Software Process
PRO-SOFTWARE: A Government-Industry-Academia Partnership that Worked
Changing Students' Perceptions: An Analysis of the Supplementary Benefits of Collaborative Software Development
Revised Graduate Software Engineering Curriculum at Monmouth College
Advancing Object-Oriented Model-Driven Software Engineering Pedagogy
From Student to Software Engineer in the Indian IT Industry: A Survey of Training
Is Online Teaching Dead After COVID-19? Student Preferences for Programming Courses
Reverse Engineering: The Challenge of Large-Scale Real-World Educational Projects
Measuring Team Activities in a Process-Oriented Software Engineering Course
Did We Really Teach That?: A Glimpse of Things Students (Don't) Learn from Traditional CS1
Model Driven Software Engineering in Education: A Multi-Case Study on Perception of Tools and UML
Introducing Megaprogramming at the High School and Undergraduate Levels
Teaching an Introductory Software Engineering Course in a Computer Science Program
Hard choice: A game for balancing strategy for agility
Automated Feedback Generation for Programming Assignments Through Diversification
Software Offshoring ?^(a) Risks and Opportunities for Software Engineering Programs
Industrial Training for Software Engineers
UML-Test Application for Automated Validation of Students' UML Class Diagram
Unreined Students or Not: Modes of Freedom in a Project-Based Software Engineering Course
Software engineering education via the use of corporate-sponsored projects: A panel discussion of the approaches, benefits, and challenges for industry-academic collaboration
The Sustainable Competency Oriented Computing Education for IT-Shape Elites and New Forms of Digital Education in the Future
Norm Gibbs - A Leader in Software Engineering Education
Scaling up a Project-Based SQL Course
Educating Software Engineering Managers
Integrating Components, Contracts, and Reasoning in CS Curricula with RESOLVE: Experiences at Multiple Institutions
Laptop Enabled Active Learning in the Software Engineering Classroom: An Experience Report
Workshop on Collaborative Software Product Line Engineering
An Experience of Teaching HCI to Undergraduate Software Engineering Students
Software Assurance Education
Software Engineering Education, SEI Conference 1990, Pittsburgh, Pennsylvania, USA, April 2-3, 1990, Proceedings
Teaching software engineering principles using maintenance-based projects
An Online Systems Analysis Course
Learning Software Project Management by Simulation - Experience and Recommendations from 20 Years of Teaching
Instilling Professionalism in Software Engineers
Holisitc Case Study Approach to Ada Based Software Engineering Training
Process Improvement for Software Engineering Training
Report from the 2nd International Workshop on Software Engineering Course Projects (SWECP 2005)
Towards Assessment of Practicality of Introductory Programming Course Using Vocabulary of Textbooks, Assignments, and Actual Projects
Fostering UML Modeling Skills and Social Skills through Programming Education
Using Generative AI to Create User Stories in the Software Engineering Classroom
Educating Industrial-strength Software Engineers
Teaching Scientific Method for Real-Time Software Engineering
Graduate Software Engineering Education: Adapting for the BSSE?
Using Games in Software Engineering Education to Teach Risk Management
Anticipating the Evolution of Undergraduate Software Engineering Curricula
A Study of the Effectiveness of Case Study Approach in Software Engineering Education
Preparing for the 2004 IEEE Computer Society International Design Competition (CSIDC)
Smartphones in the curriculum workshop (SMACK 2011)
Software engineering projects with social significance: An experience report at a minority university
Soft(ware) Skills in Context: Corporate Usability Training Aiming at Cross-Disciplinary Collaboration
Managing the Performance of Software Engineering Professional
Empirical assessment of languages for teaching concurrency: Methodology and application
Educating software engineers of the future: Software quality research through problem-based learning
25th IEEE Conference on Software Engineering Education and Training, CSEE&T 2012, Nanjing, China, April 17-19, 2012
Communication genres: Integrating communication into the software engineering curriculum
A New Model on the School-Enterprise Cooperation Curriculum Construction
Undergraduate Software Engineering Education: The Body of Knowledge, Existing Programs and Accreditation
The Personal Process in Software Engineering
Multimedia Case Studies in Software Engineering: A Look at MDM CAP: A Case Authoring Platform for Education and Training
Software Engineering Education, SEI Conference, Pittsburgh, Pennsylvania, USA, October7-8, 1991, Proceedings
Integrating a Problem-Solving Methodology and Group Skills into CS1
Course Module: Formal Technical Reviews
Security Requirements Engineering for Software Systems: Case Studies in Support of Software Engineering Education
Displacing the Sage on the Stage: Student Control of Learning
Observations of a software engineering studio: Reflecting with the studio framework
Impact of Pre-University Factors on the Motivation and Performance of Undergraduate Students in Software Engineering
Professionalization of Software Engineering: Next Steps
Project selection for student involvement in humanitarian FOSS
Technology Acquisition Plans to Foster Supply Chain Risk Management Learning Outcomes in Project-Based Software Development Courses
Integrating Pair Programming into a Software Development Process
Planning for Software Engineering Education Within a Computer Science Framework at Marshall University
Knowledge Elicitation for Software Engineering Expertise
Balancing Process and Product
A spirit of camaraderie: The impact of pair programming on retention
Federated Learning in Big Data Application and Sharing
An Optimization of Several Distance Function on Fuzzy Subtractive Clustering
Design of Network Slicing System Based on SDN/NFV
Algorithms for Finding Oscillation Period of Fuzzy Tensors
Video Content Features Based Fast Intra Prediction Algorithm on HEVC
A Multi-Objective Approach to Solve an Optimal Control Problem Applied to a Simplified Activated Sludge System Model
Interpolation of Minimum-Phase HRIRs Using RBF Artificial Neural Network
A Multi-criteria Decision-making Approach Based on Convex Aggregation Operator within a Multi-hesitant Fuzzy Environment
The Impact of Sarcasm Contained in Online Media Disinformation Headlines on Enterprise Value: A Study of a Leading Internet Company
Data-Driven Damage Detection for Beam-Like Structures under Moving Loads Using Quasi-Static Responses
Performance Evaluation of Radar Range-Bearing Centroid Processing Using Time Series Analysis
A Novel Three-Way MAGDM Model Under Q-Rung Orthopair Hesitant Fuzzy Environment
A Classification for Electronic Nose Based on Broad Learning System
The Analysis of Cognitive Image and Tourism Experience in Taiwan's Old Streets Based on a Hybrid MCDM Approach
A Novel Model for POI Recommendation in Indoor Space
Fuzzy PID Control for Driver Cab of Heavy-duty Vehicle Based on Magneto-rheological Damper
Real-Time Interaction VR Design of Role-Based Autonomous Experiment on ERP
Uncertainty Measure of Pythagorean Fuzzy Sets
ZJ19 Cigarette Crimper Joint Detector and Exclusion Device and Applications
Comparison of Two Optical Image Encryption Techniques
The Impact of Social Responsibility Disclosure on R&D Investment in Small and Medium Enterprises
Restricted δ Lie Triple Systems
Wind Loads on Structures: A Finite Element-Based Computational Fluid Dynamics Analysis in Evaluating the Wind Tunnel Effects on Low-Rise Structures
Algorithm Model of People's Value Identification Strategy in Intelligent Media
A Granular Way to Construct a Rule-Based Fuzzy Hierarchical Model
Application of Artificial Neural Network Method to Analyze User's Behavior Using Clickstream Data
Research on a Non-Rigid 3D Shape Retrieval Method Based on Global and Partial Description
Accelerate the Convergence Speed of Perceptron Learning Algorithm with Weight
Re-Extraction of Deep Learning Features with Applications to Speaker Recognition
P-information Law Models and the Separation-Discovery of Unknown Information Law
Multiple Alignments of Data Objects and Generalized Center Star Algorithm
Category of CFR(Y)C and Weak Topos
Exploration on the Construction of Sharing Platform of Power Big Data Application
An Adaptive IMM for Tracking Maneuvering Target with High Variability of Environment
QoS Aware Hierarchical Routing Protocol Based on Signal to Interference plus Noise Ratio and Link Duration for Mobile Ad Hoc Networks
Infrared Image Recognition of Bushing Type Cable Terminal Based on Radon and Fourier-Mellin Transform and BP Neural Network
Analysis and Comparison of Multi-Source Information Fusion Technologies
ASCII Art Classification Model by Transfer Learning and Data Augmentation
Curves Classification by Using a Local Likelihood Function and Its Practical Usefulness for Real Data
Explainable Statistical Evaluation and Enhancement of Automated Driving System Safety Architectures
Modeling of Ship Micro-Grid Based on Wind and Solar Power Generation Technology
Fast Attribute Reduction for Big Datasets Based on Neighborhood Rough Set
Genetic Algorithm Optimization for Water Curtain Cooling Fuzzy Control System