yusuke1997/dblp-id-title huggingface dataset:
Mind the Steps: Towards Auditory Feedback in Tele-Rehabilitation Based on Automated Gait Classification
Multilayer Formats and the Semantic Web: a Music Case Study
Bricolage in a hybrid digital lutherie context: a workshop study
Low-Level Audio Feature Correlates to Physiological Arousal: A Secondary Analysis of the DEAP Dataset
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, Nottingham, UK, September 18-20, 2019
Being in a Virtual World: Presence, Environment, Salience, Sound
An inspection on a deck for sound design in games
Embedding sound localization and spatial audio interaction through coincident microphones arrays
An AI-Based Design Framework to Support Musicians' Practices
Audio Mostly 2014, AM '14, Aalborg, Denmark, October 1-3, 2014
The use of sound to represent data and concepts as a means to engender creative thought: some thoughts on implementation and a research agenda
A Plugin for Neural Audio Synthesis of Impact Sound Effects
Evaluating Gesture Characteristics When Using a Bluetooth Handheld Music Controller
More Masses For The Masses
PAN-AR: A Multimodal Dataset of Higher-Order Ambisonics Room Impulse Responses, Ambient Noise and Spherical Pictures
Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game
Directional enhancement of first-order ambisonic room impulse responses by the 2+2 directional signal estimator
Sonification for Conveying Data and Emotion
LiveCore: Increasing Liveness in a Low-Level Dataflow Programming Environment
Sonic perceptual crossings: a tic-tac-toe audio game
Dimensional Emotion Prediction through Low-Level Musical Features
Sounding feet
ReVoice: a control interface for 1d transmission-line analog vowel synthesis
Deep Models for Ensemble Touch-Screen Improvisation
An Intuitive Interface for Digital Synthesizer by Pseudo-intention Learning
Haptic and Visual feedback in 3D Audio Mixing Interfaces
Learning Visual Programming by Creating a Walkable Interactive Installation
Re-Thinking Immersive Technologies for Audiences of the Future
Towards a conceptual framework to integrate designerly and scientific sound design methods
Methods for sound design: a review and implications for research and practice
Visualyre: Multimodal visualization of lyrics
Binaural mixing using gestural control interaction
Jam with Jamendo: Querying a Large Music Collection by Chords from a Learner's Perspective
Small-sized subwoofer system implementation and measurement
Towards a Sustainable Internet of Sounds
Affective Conditional Modifiers in Adaptive Video Game Music
Mood Visualiser: Augmented Music Visualisation Gauging Audience Arousal
An Illustrative Design Case of Systemic Sonification
Hear-Here: a choreographed peer-to-peer network for live participation on the radio
How two players negotiate rhythm in a shared rhythm game
Towards Sound-based Crowd Management: Investigating Sonification for Pedestrian Steering
Artificial Intelligence and Home Music Listening_An Overview And Future Directions
Seeking for spectral manipulation of the sound of musical instruments using metamaterials
Adaptive Musical Soundtracks: from in-game to on the street
Effect of various spatial auditory cues on the perception of threat in a first-person shooter video game
Biosignal Augmented Embodied Performance
Developing Enjoyable Auditory Feedback Paradigms to Alleviate Toe Walking in Children with Cerebral Palsy
The sound machine: a study in storytelling through sound design
Neuro-curation: A case study on the use of sonic enhancement of virtual museum exhibits
The Role of Live Visuals in Audience Understanding of Electronic Music Performances
Music Genre Classification: Genre-Specific Characterization and Pairwise Evaluation
If These Walls Could Speak: Tangible Memories
Psychoacoustic evaluation as a tool for optimization in the development of an urban soundscape simulator
Binaural spatialization for 3D immersive audio communication in a virtual world
A Technological and Methodological Ecosystem for Dynamic Virtual Acoustics in Telematic Performance Contexts
Real-Time Pattern Recognition of Symbolic Monophonic Music
Sonification of an exoplanetary atmosphere
Metaphor as a focal concept in sound design
RecApp: A mobile application for ubiquitous and collaborative audio processing
Translating Dance Principles Into Other Modalities
Contrasts and similarities between two audio research communities in evaluating auditory artefacts
Zound: An interactive live electronics
Standstill to the 'beat': differences in involuntary movement responses to simple and complex rhythms
Impact of an audio-haptic strap to augment immersion in VR video gaming: a pilot study
ImproScales: a self-tutoring web system for using scales in improvisations
Harmonic Anamorphism in an Interactive Improvisation: A live looping technique using DAW Reaper to combine timelines and phase-shifting in popular piano music
Exploring a Long-term Dataset of Nature Reserve Ambisonics Recordings
Deepening presence: probing the hidden artefacts of everyday soundscapes
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game
TouchNoise: A New Multitouch Interface for Creative Work with Noise
Leveraging Compatibility and Diversity in Computational Music Mashup Creation
A Web-based Real-Time Kinect Application for Gestural Interaction with Virtual Musical Instruments
Machine Learning Algorithms for Environmental Sound Recognition: Towards Soundscape Semantics
Health Improving Multi-Sensorial and Musical Environments
Echoes of reverb: from cave acoustics to sound design
Guitar String Separation Using Non-Negative Matrix Factorization and Factor Deconvolution
Gestural control in electronic music performance: sound design based on the 'striking' and 'bowing' movement metaphors
Similarity Analysis of Visual Sketch-based Search for Sounds
The First Experience Prototype of The Storytellers Project
The development of a dance-musification model with the use of machine learning techniques under COVID-19 restrictions
Supervised Contrastive Learning For Musical Onset Detection
Automatic Parameters Tuning of Late Reverberation Algorithms for Audio Augmented Reality
A New Corpus for Computational Music Research andA Novel Method for Musical Structure Analysis
WanderOnStage: the convergence of percussion performance and media technology
The impact of scaling the production of a new interface for musical expression on its design: a story of L2Orkmotes
Limitations of interactive music recommendation based on audio content
Improved music similarity computation based on tone objects
utruchirp: an impulse response measurement and auralisation tool developed for artistic practice
Exploring profiling and personalisation in sleep music design: towards conceptualising musical sleep aids for hospital use
Optical Music Recognition in Manuscripts from the Ricordi Archive
Stringesthesia: Dynamically Shifting Musical Agency Between Audience and Performer Based on Trust in an Interactive and Improvised Performance
A mini acoustic chamber for small-scale sound experiments
Rhythmic Accuracy of 3D Spatial Interaction for Digital Music
RaPScoM: towards composition strategies in a rapid score music prototyping framework
Automating Audio Description for Live Theater: Using Reference Recordings to Trigger Descriptive Tracks in Real Time
Klang.Reise: new scientific approaches through an artistic soundscape installation?
My Sound Space: An attentional shield for immersive redirection
EmoSonics: Interactive Sound Interfaces for the Externalization of Emotions
Articulating body experiences in reaction to movement sonifications: A workshop strategy for early research inquiries
The effects of audio on depth perception in S3D games
A study comparing shape, colour and texture as visual labels in audio sample browsers
Potential of Application of Psychoacoustics to User/Product Interaction Design
The London Soundmap: Integrating sonic interaction design in the urban realm
KONTRAKTION: Sonification of Metagestures with electromyographic Signals
Exploration of sonification design process through an interdisciplinary workshop
A Wireless Acoustic Sensor Network for environmental monitoring based on flexible hardware nodes
GPU-based acoustical occlusion modeling with acoustical texture maps
Sound and Interaction Design of an Augmented Drum System
Don't extend! reduce!: the sound approach to reality
Interactive sonification and the IoT: the case of smart sonic shoes for clinical applications
A Model-View-Update Framework for Interactive Web Audio Applications
The Grime Scene: Social Media, Music, Creation and Consumption
Musical Drawing in 2D and 3D: Dimensions and Perspectives
An eco-structuralism approach in soundscape (data) composition
Real-time drums transcription with characteristic bandpass filtering
MICRO and MACRO - Developing New Accessible Musicking Technologies
Aural Fabric: an interactive textile sonic map
Sound through the rabbit hole: sound design based on reports of auditory hallucination
Designing sound identity: providing new communication tools for building brands "corporate sound"
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, London, United Kingdom, August 23 - 26, 2017
Auditory Occlusion Based on the Human Body in the Direct Sound Path: Measured and Perceivable Effects
Spatial Sound and Multimodal Interaction in Immersive Environments
A transient-aware frequency domain audio processor
Requirements on Kinaesthetic Interfaces for Spatially Interactive Sonic Art
Zugzwang: Chess Representation Combining Sonification and Interactive Performance
Creating Space for Facilitated Music Performance: Gesture Controlled Sound for Users with Complex Disabilities
STEAM for non-novice STEM students with Digital Musical Instruments
Embedded Multichannel Linux Audiosystem for Musical Applications
Auditory weather reports: demonstrating listener comprehension of five concurrent variables
Designing interactive sonic artefacts for dance performance: an ecological approach
The Pulse: Embedded Beat Sensing Using Physical Data
A mobile music concept as support for achieving target heart rate in preventive and recreational endurance training
Open Band: A Platform for Collective Sound Dialogues
Mixed Reality MIDI Keyboard Demonstration
Micropolyphony and Stochastic Compositional Techniques as Tools for the Sonification of Magnetic Storms
Melokey: Create Melody with Keys
Barriers for Domestic Sound Zone Systems: Insights from a Four-Week Field Study
Investigating metaphors of musical involvement: Immersion, flow, interaction and incorporation
Muscle activity response of the audience during an experimental music performance
Joint Learning of Emotions in Music and Generalized Sounds
Auditory Distraction in HCI: Towards a Framework for the Design of Hierarchically-Graded Auditory Notifications
Sound design ideation: a structured and systematic analysis
MozziByte Workshop: Making Things Purr Growl and Sing
The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality
The reality of the reproduction. Aesthetics of a "conscious" approach to sound design in the soundscape composition: a case study
Middie mercury: an ambient music generator for relaxation
GangKlang: designing walking experiences
Streaming of Kinect Data for Interactive In-Browser Audio Performances
OperaBooth: an installation for intimate remote communication through music
Differences in human audio localization performance between a HRTF- and a non-HRTF audio system
Handwaving: Gesture Recognition for Participatory Mobile Music
The Role of Agency in Ludoacoustic Immersion: Experiencing Recorded Sound and Music in Situational Context
Meico: A Converter Framework for Bridging the Gap between Digital Music Editions and its Applications
A pattern language for sound design in games
On the Importance of Temporally Precise Onset Annotations for Real-Time Music Information Retrieval: Findings from the AG-PT-set Dataset
Telematic Wearable Music: Remote Ensembles and Inclusive Embodied Education
Towards equalization of environmental sounds using auditory-based features
Sound parameters for expressing geographic distance in a mobile navigation application
Teaching immersive media at the "dawn of the new everything"
Augmented Objects as Portals into Virtual Worlds: Using Audio to Create Immersive Experiences in Extended Realities
Measuring comprehension in sonification tasks that have multiple data streams
Composing in spacetime with rainbows: spatial metacomposition in the real world
Rhythmic Persuasion Model: Shifting from Phatic to Persuasion
Proceedings of the Audio Mostly 2015 on Interaction With Sound, AM '15, Thessaloniki, Greece, October 7-9, 2015
What Did I Just Hear? Detecting Pornographic Sounds in Adult Videos Using Neural Networks
Human-Machine Co-creation in an Electroacoustic Ensemble Performance Context
Sound recycling from public databases: Another BigData approach to sound collections
Composing The Good Ship Hibernia and the Hole in the Bottom of the World
Resonant Landscapes
The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR
A survey of variation techniques for repetitive games music
XR Composition in the Wild: The Impact of User Environments on Creativity, UX and Flow during Music Production in Augmented Reality
Data-driven feedback delay network construction for real-time virtual room acoustics
Celebrating 20 Years of Computer-based Audio Gaming
Surround sound spreads visual attention and increases cognitive effort in immersive media reproductions
Applying personal construct psychology in sound design using a repertory grid
A pattern system for sound processes
Camel: a lightweight framework for content-based audio and music analysis
Audio-Visual Interactive Art: Investigating the effect of gaze-controlled audio on visual attention and short term memory
The IDMIL Digital Audio Workbench: An interactive online application for teaching digital audio concepts
Audio Emotion Recognition using Machine Learning to support Sound Design
The Hyper-Mandolin
sc3nb: a Python-SuperCollider Interface for Auditory Data Science
Auditory Augmented Reality for Cyber Physical Production Systems
Audiodice: an open hardware design of a distributed dodecahedron loudspeaker orchestra
Understanding the vibrotactile feedback of the electric guitar: Methodology for a physical and perceptual study
Feature-Based Language Discrimination in Radio Productions via Artificial Neural Training
A TMR Angle Sensor for Gesture Acquisition and Disambiguation on the Electric Guitar
Bringing musicality to movement sonification: design and evaluation of an auditory swimming coach
Towards an Enactive Swimming Sonification: Exploring Multisensory Design and Musical Interpretation
Musicking with dynamical systems: introducing a digitally-controlled analog no-input mixer
Creating Audio Games Online with a Browser-Based Editor
Electronic Armonica: a Tangible Musical Interface inspired by the Glass Harmonica
Soundscape: Participatory Design of an Interface for Musical Expression
Collaborative Artificial Intelligence in Music Production
Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis
OpenSoundLab - A virtual sound laboratory for the arts
Emotion Recognition in Songs via Bayesian Deep Learning
An Exploratory Study on Ultrasound Presence in Urban Spaces
Towards coarse-scale event detection in music
Six types of audio that DEFY reality!: A taxonomy of audio augmented reality with examples
Smart Mandolin and Musical Haptic Gilet: effects of vibro-tactile stimuli during live music performance
Metronome Music Time Capsule: rematerialising music consumption and exchange
An investigation into immersion in games through motion control and stereo audio reproduction
Sonification approaches in sports in the past decade: a literature review
Evangistrum: a cooperative audiovisual instrument informed by resonance theory
Streaaam: A fully automated experimental audio streaming server
FEATUR.UX.AV: A Live Sound Visualization System Using Multitrack Audio
Lovelace's Legacy: Creative Algorithmic Interventions for Live Performance
An Interactive Modular System for Electrophysiological DMIs
Modelling Musical Similarity for Drum Patterns: A Perceptual Evaluation
Audio Mostly 2012, 7th Conference on Interaction with Sound, Corfu, Greece, September 26-28, 2012
Walking Phrases: Modeling the Walker's Context for Sonic Interaction Design
A Machine Learning-Driven Interactive Training System for Extreme Vocal Techniques
The Sound of the Smell of my Shoes
Mobile Audio Intelligence: From Real Time Segmentation to Crowd Sourced Semantics
Locality and Digital Musical Instruments Design: A User Study
Keeping your ears on the virtual ground: Expert insights on virtual reality audio techniques and challenges
Towards molecular musical instruments: interactive sonifications of 17-alanine, graphene and carbon nanotubes
Chromatic Reconstruction and Musical Aberration: a survey into the Brain Synapses of Musicality
An Archival Echo: Recalling the public domain through real-time query by vocalisation
The Distance Between Us: Exploring the COVID-19 Intensive Care Unit Through the Soundscape of Biometric Monitoring
Fixed points on abstract structures without the equality test
Pola: A Language for PTIME Programming
7th Workshop on Fixed Points in Computer Science, FICS 2010, Brno, Czech Republic, August 21-22, 2010
An Easy Completeness Proof for the Modal mu-Calculus on Finite Trees
Inflationary and Deflationary Fixed Points (Invited Talk)
Parametric corecursion and completely iterative monads
Generalizing substitution
Kleene's (unary) star in nondeterministic context
Model checking knowledge and fixpoints
On Ambiguous Classes in the mu-Calculus Hierarchy of Tree Languages
Monadic Datalog on Trees (Invited Talk)
Lower Bound for Evaluation of mu-nu Fixpoint
A Bilattice Based Fixed Point Semantics for Integrating Imperfect Information
A Note on the Relation between Inflationary Fixpoints and Least Fixpoints of Higher Order
An Alternative Characterization of Complete Iterativeness (Extended Abstract)
Characterizing Recursive Programs up to Bisimilarity
A Step-Indexed Kripke Model of Hidden State via Recursive Properties on Recursively Defined Metric Spaces
On Core XPath with Inflationary Fixed Points
Coproducts of Ideal Monads (Extended Abstract)
Fixed-Point Computations over Functions on Integers with Operations min, max and plus
Denotational Semantics for Lazy Initialization of letrec
Fixed Point Argument and Tilings without Long Range Order
Fixed Points in Computer Science, FICS 2002, Copenhagen, Denmark, 20-21 July 2002, Preliminary Proceedings
Monadic Fusion of Functional Programs
A Fixpoint Logic for Labeled Markov Processes
A Note on Strong Dinaturality, Initial Algebras and Uniform Parameterized Fixpoint Operators
Kleenean semimodules and linear languages
A note on global induction in a mu-calculus with explicit approximations
Coalgebraic Expressions
Common Patterns for Metric and Ordered Fixed Point Theorems
Recursion in the call-by-value lambda-calculus
Hierarchies in mu-Calculus (Invited Talk)
On Characteristic Formulae for Event-Recording Automata
Fixed Points and Proof Theory: An Extended Abstract
Proving Fixed Points
A Non-uniform Finitary Relational Semantics of System T
Fixpoint Logics and Automata: A Coalgebraic Approach
Fixed-Point Semantics for Non-Monotonic Formalisms
On two letters versus three
Coinductive Predicates as Final Coalgebras
Iteration schemes for fixed point calculation
Structures Defined by Higher-Order Recursion Schemes
Solving Fixed-Point Equations on omega-Continuous Semirings
An Abstract Monadic Semantics for Value Recursion
Coalgebraic approaches to algebraic terms
Congruences of modal µ-algebras
6th Workshop on Fixed Points in Computer Science, FICS 2009, Coimbra, Portugal, September 12-13, 2009
Strong next-time operators for multiple-valued mu-calculus
Fixed Points on Partial Randomness
Traced pre-monoidal categories
Primitive Recursion for Rank-2 Inductive Types
Least and Greatest Fixpoints in Game Semantics
Scattered Algebraic Linear Orderings
Kleene through the process algebraic glass
Membership Checking in Greatest Fixpoints Revisited
Solutions of Generalized Recursive Metric-Space Equations
FICS '03 - Fixed Points in Computer Science, Proceedings of an International Workshop, Warsaw, Poland, April 12-13, 2003
Calculus for categories
How Fast Can the Fixpoints in Modal mu-Calculus Be Reached?
Decidable fragments of domain mu-calculus: an automata-theoretic perspective
A Metric Model of Lambda Calculus with Guarded Recursion
A Bisimilarity Logical Relation for the Object Calculus S
The Equivalence of Game and Denotational Semantics for the Probabilistic mu-Calculus
Project-oriented Selection of Agile Methods for the Design of Physical Products
A Digital Twin Simulation Framework for Smart Warehousing
A Data-Driven Knowledge System for Anomaly Detection in the Oil & Gas Industry
Predicting Industrial Sector's Energy Consumption: Application of Support Vector Machine
Understanding the Linkage Between Social Innovation and Sustainable Development Goals: Some Insights of Field Research
Optimal Rendezvous Points of Mobile Stroke Units and Emergency Medical Services in the Thon Buri Side, Bangkok
Identification of critical success factors for emerging market entry planning processes in the automotive industry
Substitute and Complementary Open Source Software in Blockchain
Robust on-line monitoring for univariate processes based on two sample goodness-of-fit test
An Efficient Route Evaluation Method for the Vehicle Routing Problem with Linear Constraints
Extraction of Research Objectives, Machine Learning Model Names, and Dataset Names from Academic Papers and Analysis of Their Interrelationships Using LLM and Network Analysis
The improved methodology of safety assessment with system simulation
Lean Management 4.0 Proposition for the Evolution of Managerial Criteria
Predicting Crowdedness Level of the Mass Rapid Transit (MRT) Platform Using Big Data Framework: A Case Study in Singapore
A Smart Project Management System for Task Assignment Using Multi-Objective Optimization Algorithms
Optimizing operator allocation in labor-intensive cell production systems: A comparative study of fatigue-aware and proficiency-based models
Optimal Vehicle Routing for Parcel Delivery with Considering Two Time Periods
Classification System for Egyptian Heritage Buildings
Analysis on Risk Factors of Enterprise Dominant Industrial Internet Build-up
A Clustering-based Sales Forecast Method for Big Promotion Days in O2O On-Demand Retailing
Lean Production in an Aerospace Parts Manufacturing Factory: A Case Study
Improving a Recommendation Engine for Traditional Trade Between Wholesalers and Retailers Using Association Rules
Navigating Internet-of-Things Adoption in Port Logistics: Practical Insights for Success
Reengineering of Factory Planning Process for the Realization of Digital Factory 4.0
Customer Success Management: Subscription-based revenue models and platform business models for manufacturing companies
Inequality Structure of Global Investment: Analysis and Simulation of an MA Network
A Hierarchical Feature Fusion-based Method for Defect Recognition with a Small Sample
Effect of seemingly unrelated regression-based modeling approach on solution quality for correlated multiple response optimization problems
Latent Variable Structured Bayesian Network for Cyanobacterial Risk Pre-control
Robust Network Design and Last-mile Delivery in Cold Chain Logistics System
Message sequencing of rational and emotional appeals: A study on consumer brand and product attitudes
Fulfilling Customer Needs by Re-engineering Specification Processes for a Logistics Service Company
Hybrid intelligent patent mapping for offshore wind industry analysis
Determining economic manufacturing quantity, the optimum process parameters based on Taguchi quadratic quality loss function under rectifying inspection plan
A Cooperative Multi-agent-based Musical Scoring System for Tsugaru and Nambu Shamisen
Engineering Effort Estimation for Product Development Projects
Distributed-based Hierarchical Clustering System for Large-scale Semiconductor Wafers