yusuke1997/dblp-id-title huggingface dataset:
Using Narrative Research and Portraiture to Inform Design Research
Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A Case Study
Designing for the Functionality South African Internet Banking Websites Should Provide to Address the Needs of Generation-Y Users
IFIP WG 13.1 on Education in HCI and HCI Curriculum: Teaching HCI - Looking at Other Disciplines
Designing Interaction for Local Communications: An Urban Screen Study
The Effects of Personal Displays and Transfer Techniques on Collaboration Strategies in Multi-touch Based Multi-Display Environments
An Eye Tracking Study of How Pictures Influence Online Reading
Testing the Usability of a Platform for Rapid Development of Mobile Context-Aware Applications
Design Opportunities for Supporting Treatment of People Living with HIV / AIDS in India
"Draw Fast, Guess Slow": Characterizing Interactions in Cooperative Partially Observable Settings with Online Pictionary as a Case Study
Large-Scale Collection of Usage Data to Inform Design
Towards a Knowledge-Based Approach for Digitalizing Integrated Care Pathways
Multimodal Media Center Interface Based on Speech, Gestures and Haptic Feedback
Social Media and the Digital Enterprise
Robots for Real: Developing a Participatory Design Framework for Implementing Educational Robots in Real-World Learning Environments
The Role of Cultural Theories within International Usability
Participatory Design in Practice - The Case of an Embroidered Technology
Model-Driven Adaptation for Plastic User Interfaces
GUITESTER2: An Automatic Consistency Evaluation Tool for Graphical User Interfaces
Context-Aware Adaptation of User Interfaces
DeskJockey: Exploiting Passive Surfaces to Display Peripheral Information
Usability statements and standardisation: Work in progress in ISO
Workshop Report for IFIP WG 13.2's HCSE@INTERACT 2023 - International Workshop on Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation
Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing
Adult Students Become Professionals Teaching or Learning - What's in a Name?
Towards an In-Between Practice to Study Energy Shift at Work
Human-Spreadsheet Interaction
Seeing Through the Eyes of Heavy Vehicle Operators
Earcons and icons: an experimental study
Towards a Classification Model for Identifying Risky IFTTT Applets
How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students
Development the optimum help system using the LUCID method
Tutorial: Modern Regression Techniques for HCI Researchers
Sharing Wishes on Public Displays: Using Technology to Create Social Places
Digital Work Environment Rounds - Systematic Inspections of Usability Supported by the Legislation
Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences
A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks
Assisted Interaction Data Analysis of Web-Based User Studies
3DKey: An Accordion-Folding Based Virtual Keyboard for Small Screen
For Whom Are We Designing? A Qualitative Perspective on Diversity in Usability Testing of Educational Software in Brazil
Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays
Rater Bias: The Influence of Hedonic Quality on Usability Questionnaires
A Comparison of Direct and Indirect Multi-touch Input for Large Surfaces
A Comprehensive Study of the Usability of Multiple Graphical Passwords
Effects of Display Layout on Gaze Activity During Visual Search
Exploring User Requirements for an Exoskeleton Arm Insights from a User-Centered Study with People Living with Severe Paralysis
Educational applications of adaptive hypermedia
Personal Chart: Health Data Logging Made Easy with a Mobile Device
Ownership and Evolution of Local Process Representations
Smart Homes or Smart Occupants? Supporting Aware Living in the Home
Playful Probing: Making Probing More Fun
Understanding Touch and Motion Gestures for Blind People on Mobile Devices
The interplay between cognitive and organizational factors in software development
A Field Trial on Mobile Crowdsourcing of News Content Factors Influencing Participation
Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV
Estimating Visual Discomfort in Head-Mounted Displays Using Electroencephalography
DREAM & TEAM: A Tool and a Notation Supporting Exploration of Options and Traceability of Choices for Safety Critical Interactive Systems
IFIP WG 13.1 and WG 13.3 on HCI and Disability: Including Accessibility and Inclusive Design in the Curriculum for HCI
Visual Indication while Sharing Items from a Private 3D Portal Room UI to Public Virtual Environments
Again?!! The Emotional Experience of Social Notification Interruptions
Does Panel Type Matter for LCD Monitors? A Study Examining the Effects of S-IPS, S-PVA, and TN Panels in Video Gaming and Movie Viewing
Digital Modeling for Everyone: Exploring How Novices Approach Voice-Based 3D Modeling
Bivariate Hue Blending - A Tool for Designing Bivariate Choropleth Color Schemes
CubeExplorer: An Evaluation of Interaction Techniques in Architectural Education
Model-Based Design of Multi-device Interactive Applications Based on Web Services
Human Perception of Near-Duplicate Videos
Introduction to User Requirements Analysis and Early Design
Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game
Directed Cultural Probes: Detecting Barriers in the Usage of Public Transportation
Adaption of a task analysis methodology to the design of a decision support system
Using Physiological Criteria to Improve Usability: The Physiological Evaluation LCD and CRT Effects on Users
Rhythms of the Domestic Soundscape: Ethnomethodological Soundwalks for Phatic Technology Design
A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India
The effect of a teacher-designed assessment tool on an instructor's cognitive activity
Swimming the Channels: An Analysis of Online Archival Reference Enquiries
Interactive Toys in the Home: A Parents Perspective
An X-Ray of the Brazilian e-Gov Web Sites
Dwell-Based Pointing in Applications of Human Computer Interaction
Getting Your Message Across to Your Users
Combinable Tabs: An Interactive Method of Information Comparison Using a Combinable Tabbed Document Interface
Human-Computer Interaction INTERACT '99: IFIP TC13 International Conference on Human-Computer Interaction, Edinburgh, UK, 30th August-3rd September 1999
Investigating the Effect of Hyperlink Information Scent on Users' Interaction with a Web Site
A Summary of the Workshop on Designing for Map-Based Interfaces and Interactions
Encouraging Chemistry Learning Through an Augmented Reality Magic Game
User Aspects of Explanation Aware CBR Systems
The Best among six Strategies for Selecting a Minute Target and the Determination of the Minute Maximum Size of the Targets on a Pen-Based Computer
Gender Differences in Spatial Ability within Virtual Reality
Touch, Movement and Vibration: User Perception of Vibrotactile Feedback for Touch and Mid-Air Gestures
Measuring Purchasing Intentions for Internet Retail Sites against Usability Attributes
Comparing Input Modalities for Peripheral Interaction: A Case Study on Peripheral Music Control
PENGUIN: A language for reactive graphical user interface programming
An Evaluation of Multiple Pointing Input Systems
HCI Challenges in the Development of Captar-Libras: Providing Accessibility for Deaf Patients in Health Context
Emotion Elicitation with Stimuli Datasets in Automatic Affect Recognition Studies - Umbrella Review
Capturing Design Decision Rationale with Decision Cards
Towards Participatory Design of Social Robots
Introducing New Perspectives in the Use of Social Technologies in Learning: Social Constructionism
Socially Networked or Isolated? Differentiating Older Adults and the Role of Tablets and Television
Beyond Browser Online Shopping: Experience Attitude Towards Online 3D Shopping with Conversational Agents
XISL: An Attempt to Seperate Interactions from Data
Objective Evaluation of Subjective Metrics for Interactive Decision-Making Tasks by Non-experts
Adaptive Pointing - Design and Evaluation of a Precision Enhancing Technique for Absolute Pointing Devices
The Continuous Interaction Space: Interaction Techniques Unifying Touch and Gesture on and above a Digital Surface
Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction
Staying Focused : Highlighting-on-Demand as Situational Awareness Support for Groups in Multidisplay Environments
EMA-Tactons: Vibrotactile External Memory Aids in an Auditory Display
Hybrid Wireless Sensor Networks: A Prototype
Interactive and Lightweight Mechanisms to Coordinate Interpersonal Privacy in Mediated Communication
Evaluating the Acceptance of a Software Application Designed to Assist Communication for People with Parkinson's Disease
A Formal Description of Multimodal Interaction Techniques for Immersive Virtual Reality Applications
Low-Income Parents' Values Involving the Use of Technology for Accessing Health Information
Search Support for Exploratory Writing
The Whodunit Challenge: Mobilizing the Crowd in India
Tick that Box: Interactive Paper Documents
Quantifying the Effects of Age-Related Stereotypes on Online Social Conformity
Playing with Data: An Augmented Reality Approach to Interact with Visualizations of Industrial Process Tomography
Usability Evaluation of Component-Based User Interfaces
Touching the Void Revisited: Analyses of Touch Behavior on and above Tabletop Surfaces
IVR Wizard of OZ Field Experiment with Less-Literate Telecom Customers
Are You Okay? Development of Electronic Check-In Systems for Isolated Older Adults
A Multimodal Medical Sculptor
Spoken Message Length for Older Adults
A Framework for the Development of an International Resource Base for Human-Computer Interaction Educational Material
RealTourist - A Study of Augmenting Human-Human and Human-Computer Dialogue with Eye-Gaze Overlay
They Need to Know and Learn - Gamified Social Communication Framework for Adolescent Reproductive Health and Well Being
Entity-Centric Visualization of Open Data
Decision theory and safety-critical interfaces
The cognitive dimension of viscosity: A sticky problem for HCI
S.A.M.I.R.: Supporting Tele-Maintenance with Integrated Interaction Using Natural Language and Augmented Reality
Deriving the Navigational Structure of a User Interface
Designing a Safer Interactive Healthcare System - The Impact of Authentic User Participation
Livability- Analysis of People's Living Comfort in Different Cities of India Using GIS: A Prototype
Coding with Colors: Children's Errors Committed While Programming Robotito for the First Time
Sushi Train Interface: Passive and Interactive Information Sharing
The Landscape of Time-Based Visual Presentation Primitives for Richer Video Experience
FittsFarm: Comparing Children's Drag-and-Drop Performance Using Finger and Stylus Input on Tablets
How HCI Interprets Service Design: A Systematic Literature Review
Methods for Measuring Usability
Tutorial on Human Computer Interaction for Third Places - THCI-3P
Guided by the Light: The Design of a Navigation Support Tool for Ships
3D Visualization and Multimodal Interaction with Temporal Information Using Timelines
A Hybrid Approach for Visualizing Spatial and Non-spatial Data Types of Embedded Systems
Representing Unevenly-Spaced Time Series Data for Visualization and Interactive Exploration
Coping with Depression
Bringing Dynamic Queries to Mobile Devices: A Visual Preference-Based Search Tool for Tourist Decision Support
SwipeBuddy - A Teleoperated Tablet and Ebook-Reader Holder for a Hands-Free Interaction
Evaluating Navigation: Are We There Yet?
How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case
Discreet Interactive Wallpaper Concepts Study
Large Visualizations for System Monitoring of Complex, Heterogeneous Systems
Digital Co-design Applied to Healthcare Environments: A Comparative Study
Embedding Interactions in a Retail Store Environment: The Design and Lessons Learned
Enhancing Learnability with Micro Teachings
The Role of Music in the Design Process with Children
Design Guidelines for Collaborative Industrial Robot User Interfaces
Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation
Breaking Down Usability
Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part I
What Is an Activity? Appropriating an Activity-Centric System
Sticking Out Like a Non-dominant Thumb - Handedness and Fitts' Throughput for Touch-Based Mobile Interfaces
Assisting the Driver with Distance Estimation: Usability Evaluation of Graphical Presentation Alternatives for Local Traffic Events
A Common Sense-Based On-Line Assistant for Training Employees
Cost-benefit analysis of iterative usability testing
Is the 'Figure of Merit' Really That Meritorious?
Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs
Using Technology to Visualize Gender Bias
Indigenous-Led Yarning Circles Using Live Miro Boards: Encouraging Critical and Inclusive Discourse on Cultural Heritage
Evaluation of flat panel display properties on a high fidelity display simulator
Figure Recognition by Tactile Stimulation: Difference between the Blind and the Non-Blind
MotionBender: A Gesture-Based Interaction Technique for Editing Motion Paths
Why Choose You? - Exploring Attitudes Towards Starter Pokémon
Fitts' Throughput Vs Empirical Throughput: A Comparative Study
BlueTOTP: Designing Phishing-Resistant and User-Friendly Two-Factor Authentication
An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views
Positioning the Camera for Desktop Video
Distortion Techniques for Sketching Interaction
Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design
Beyond Functionality: Usability, Accessibility, and UX Assessment of ADA Blocks
Experimentally Manipulating Positive User Experience Based on the Fulfilment of User Needs
Webpage Designs for Diverse Cultures: An Exploratory Study of User Preferences in China
HCI-E 2 -2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education
Towards Public-Drone Interactions: Communicating Delivery Intentions to Recipients and Bystanders
Vibro-Tactile Enrichment Improves Blind User Interaction with Mobile Touchscreens
Privacy Issues in Ubiquitous Multimedia Environments: Wake Sleeping Dogs, or Let Them Lie?
Transferring Human-Human Interaction Studies to HRI Scenarios in Public Space
The Optimal Focus Position When Scrolling Using a Small Display
Designing AR Applications for People Living with Dementia
Participatory Design Approach to Sustainable Voyage Planning - Case Maritime Autonomous Surface Ships
Interactive Map Visualizations for Supporting Environmental Sustainable Development Goals
"Usable Security? Never Heard of It!" Exploring Familiarity with Usable Security Among IT Professionals and Students in Brazil
URetail: Privacy User Interfaces for Intelligent Retail Stores
Exploring Interaction Strategies in the Context of Sleep
Improving Users' Consistency When Recalling Location Sharing Preferences
Analysis of Utilization in the Message Card Production by Use of Fusion Character of Handwriting and Typeface
"I Miss Going to that Place": The Impact of Watching Nature Videos on the Well-Being of Informal Caregivers
Diving into the Data Ocean
Effect of Information Modality on Geographic Cognition in Car Navigation Systems
Being in Public and Reciprocity: Design for Portholes and User Reference
Evaluating Social Dynamics and Uncanny Valley Perceptions in Human-Robot Interaction: Insights from the ROSaS Questionnaire
Proactive Response to Eye Movements
A Navigation and Examination Aid for 3D Virtual Buildings
Towards Safe Spaces Online: A Study of Indian Matrimonial Websites
How Do People's Concepts of Place Relate to Physical Locations?
Leaf Menus: Linear Menus with Stroke Shortcuts for Small Handheld Devices
Semi-Automatic Image Annotation
Control Rooms from a Human-Computer Interaction Perspective
Human-Data Interaction in the Evaluation of Open Data Platforms: A Systematic Review of Frameworks and Methods
Christian Doppler Laboratory: Contextual Interfaces
Interactive scientific visualization: An assessment of a virtual reality system
Team Meetings within Clinical Domains - Exploring the Use of Routines and Technical Support for Communication
Enhancing Pedestrian Situation Awareness Through Auditory Augmented Reality: Effects of Frequency Shift on Vehicle Looming Perception
Weaving Between Online & Offline Community Participation
Video as Design Material - Expanding the Potential of Video in User Centered Design
Sharing Perspectives on Community-Centered Design and International Development
A Generic Framework for Structuring Configuration Management for Socio-technical System: Application to Control Rooms
Shape-Change for Zoomable TUIs: Opportunities and Limits of a Resizable Slider
Navigation Time Variability: Measuring Menu Navigation Errors
DIZI: A Digital Ink Zooming Interface for Document Annotation
Improving Cell Phone Awareness by Using Calendar Information
Ontological Sketch Modelling (OSM): Concept-based Usability Analysis
MyLYL: Towards Flexible Interaction Design for Operator Assistance Systems
Organizing usability in the corporation
Selection-Based Mid-Air Text Entry on Large Displays
Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming
Snap Decision: Snap Maps and Location Sharing
'Acted Reality' in Electronic Patient Record Research: A Bridge between Laboratory and Ethnographic Studies
TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits
Linetic: Technical, Usability and Aesthetic Implications of a Ferrofluid-Based Organic User Interface
The Influence of Website Category on Aesthetic Preferences
Evaluating Evaluation: A case study of the use of novel and conventional evaluation techniques in a small company
Digitizing Processes in Manufacturing Companies via Low-Code Software
HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments
Blend in or Pop Out? Designing an Embedded Interface for a Historical Cemetery
User Experience and Immersion of Interactive Omnidirectional Videos in CAVE Systems and Head-Mounted Displays
Social Overlays: Collectively Making Websites More Usable
Touch&Type - a Novel Input Method for Portable Computers
Perceiving Depth in Desktop Virtual Environments: Effects of Motion Parallax and Object Placement
Accessibility of Public Web Services: A Distant Dream?
Towards a Practice-Led Research Agenda for User Interface Design of Recommender Systems
Developing Web-Based Collaborative Applications - Social and Technical Issues
Interface usability engineering under practical constraints: A case study in the design of undo support
Multiuser Augmented Reality System for Indoor Exhibitions
Guidelines for Designing Interactive Omnidirectional Video Applications
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II
Cognitive Ergonomics in Visualization
Mobile Photo Browsing with Pipelines and Spatial Cues
Examining Users' Repertoire of Internet Applications
Effective Illustrations in Interactive Media: What Works?
Center for Human-Computer Interaction at Virginia Tech
Managing Multiple Passwords and Multiple Logins: MiFA
Understanding Multi-touch Manipulation for Surface Computing
As Light as Your Scent: Effects of Smell and Sound on Body Image Perception
GrouPen: A Tangible User Interface to Support Remote Collaborative Learning
Human-Computer Interaction - INTERACT 2007, 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part II
Characterizing Interactions among Members of Deaf Communities in Orkut
Towards a Pattern Language for Scalable Interaction Design in Control Rooms as Human-Centered Pervasive Computing Environments
Gender Talk: Differences in Interaction Style in CMC
A Systematic Review of Thermal and Cognitive Stress Indicators: Implications for Use Scenarios on Sensor-Based Stress Detection
"You Mean Here?" - Video-Mediated Nurse-Patient Communication
Evaluating design specifications using heuristic evaluation
Modeling Less-Literate User's Choices of Smartphone Authentication Modes
A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism
Assessing Short-Term Human-Robot Interaction in Public Space
Usability Planner: A Tool to Support the Process of Selecting Usability Methods
VCR-as-paradigm: a study and taxonomy of errors in an interactive task
Using Mid-Air Haptics to Guide Mid-Air Interactions
From OOA to GUIs - the JANUS System
Sustainable Innovations for Lifestyle, SDGs, and Greening Education
A Mixed-Methods Analysis of Women's Health Misinformation on Social Media
Eyes Only: Navigating Hypertext with Gaze
Dealing with Input Mode Confusion During Dual-Language Keyboard Use
Human-Centered Visual Interfaces for Image Retrieval: An Exploratory Study
Supporting Peripheral Web Awareness Using Wallpaper
The Effect of Age and Font Size on Reading Text on Handheld Computers
Understanding the Digital and Non-digital Participation by the Gaming Youth
VerStick: Device to Help People with Parkinson's Disease to Perform Tasks with Their Hand
A Dog Tail for Utility Robots: Exploring Affective Properties of Tail Movement
Why Diagrams Are Sometimes Difficult
Captar-Libras: A Bidirectional Translator with a Photorealistic Avatar for Medical Pre-consultation of Deaf Patients
Experimenting and Improving Perception of 3D Rotation-Based Transitions between 2D Visualizations
Hyper-Hitchcock: Towards the Easy Authoring of Interactive Video
Creating New User Experiences to Enhance Collaboration
Towards Identification of Patterns Aligning Security and Usability
'I Know That You Know' - Ascertaining Mutual Awareness of Recipient's Availability Status in Instant Messaging Applications
JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Users
ETA Wizard App: Make Design and Evaluation of Accessible Electronic Travel Aids Easy
Faces of Privacy: Effect of Culture and Context
ICEbox: Toward Easy-to-Use Home Networking
Text Priming - Effects of Text Visualizations on Readers Prior to Reading
Online Games and Family Ties: Influences of Social Networking Game on Family Relationship
Project InfoSpace: From Information Managing to Information Representation
Tracking Eyes in Service Prototyping
Informing Costumers via Interactive Shelves
Evaluation of an Integrated Paper and Digital Document Management System
Similarity as a Design Driver for User Interfaces of Dependable Critical Systems
OTree: A Tree Visualization using Scaling and Omission
LIFT: An eLearning Introduction to Web Search for Young Adults with Intellectual Disability in Sri Lanka
Video-Conferencing in E-commerce Website: Effect on Perceived Service Quality and Trust
Linguistic models in the design of cooperative help systems
Suspect identification: traditional mugshot album versus computerized feature system
Exploring Multimodal Navigation Aids for Mobile Users
A Principled Design Methodology for Auditory Interaction
Photography Based Artefact Analysis
IntraVox: A Personalized Human Voice to Support Users with Complex Needs in Smart Homes
AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View with Remote Users
POISE: A Framework for Designing Perfect Interactive Systems with and for Imperfect People
Effective Map-Based Interfaces and Interactions
Hard-to-Get-at Data from Difficult-to-Access Users
Location-Based Services for Mobile Telephony: a Study of Users' Privacy Concerns
uiGarden, - An Online HCI Society in Two Languages
A Literature Review of the Practice of Educating Children About Technology Making
TelMeA: An Asynchronous Community System with Avatar-like Agents