yusuke1997/dblp-id-title huggingface dataset:
A Bio-Inspired Method for Personalized Learning Path Recommendation Problem
E-learning Evolution: From M-learning to Educational Semantic Web and Beyond
Developing and Assessing a Tool for the Evaluation of College Students' Digital Literacy: A Case Study of Khon Kean University
18th International Conference on Computers in Education, ICCE 2010, Putrajaya, Malaysia, November 29 - December 3, 2010
ICT Based School Mapping Application for Elementary Education in India
The Madsci Network: Direct Communicatio n of Science from Scientist to Layperson
Country Specific Developments: The Norwegian Network for IT-Reach and Competence in Education: Semantic Web and Wireless Networks in Teacher Education
A Study of Curriculum Implementation and School Culture in the Information Age
Research and Design of Digital Learning Resource Management System in Meteorological Adult Training Based on Cloud Computing
Constraint-based Error Diagnosis in Logic Programming
Structured Explanation Generation for Conceptual Understanding in Physics
Presentation Scenario Design Support System That Prompts Awareness of Other Viewpoints
Feasibility study of using social networks platform for learning support: an example of Facebook
Exploring Teachers' Cultural Perception of ICT in Nigerian Schools through a Qualitative Approach
A Computational Method of Complexity of Questions on Contents of English Sentences and its Evaluation
An Evaluation of "Face-to-Face" Group Activity on Blended-Learning in University Cooperation
Multi-touch Gesture and User Mental Representation Research
A Cloud-based Ubiquitous Learning System Using Flow Learning Model - A Case Study of the Instruction on Nature and Life Sciences of Elementary School
Equipping High School Students with the Abilities of Evaluating Evidence and Formulating Evidence for an On-line Decision-making Task
Teaching English with Science: A Result of Content and Language Integrated Learning Approach and Mobile-assisted Inquiry Pedagogy
Monitoring System for the Semi-Automatic Evaluation of Programs Written During Classroom Lectures
The Development and Evaluation of the Term Paper Grading Assistance Map Visualizing Contents and its Scores
Evaluation of a Constraint-based Error Diagnosis System for Logic Programming
Revealing Students' Behaviors in a Game-based Learning Environment: A Sequential Analysis Approach
A Flexible System and Data Model for the Representation and Management of PBL Scripts
Impact of Gender on Students' Classroom Engagement, Flow Experience and Learning Outcomes When Game-Based Answering Activities Are Integrated into the Curriculum
Enhancing Vocational Training Through Immersive Technology: A Study on Digital Magic Mirrors
A Web-Based Navigation to Conduct Disambiguation Dialogues in Chinese Language
Kanji Learning System Based on the Letter Shape Recognition Method
Ontologies for Self-Regulated Learning
Establishing an Innovative Plant Learning Platform with Expandable Learning Materials Using Wiki Software
Cross-Cultural Internet Based Resource for Teaching Democracy
The Impacts of an Academic English Competitive Mahjong Game on Learners' Motivation
Using Digital Storytelling on Scratch to Support Primary School EFL/ESL Students' Writing: A Self-regulated Learning Approach
Learning Analytics of Critical Reading Activity: Reading Hayavadana during Lockdown
Practical Study of ICT Installation in a Public Elementary School in Japan
Development of Learning Support System for Critical Reading of Academic Papers
Investigating the Incubation Effect among Students playing Physics Playground
Designing an Interactive and Visual Environment for Term Paper Grading Support System in Higher Education
Unpacking Emergent Creativity in Online Collaborative Making
The Validation of an Annotations Approach to Peer Tutoring Through Simulation Incorporating the Modeling of Reputation
Predictors of Teacher Trainees' Satisfaction in Using the Learning Management System in Teacher Training Institutes
Educational Assistant Wireframe for the Elderly to Mitigate Urban Climate Health Risks
Teaching-Learning Interchange: An Online Support Community for New Teachers
Re-Doing the Subject: Implementation Experiences in going Online
Design and development of a game to improve self-efficacy: A case study of addressing modes learning
Reference Information Model of Concept Map for Improving Learning Achievements
Development of Collaborative Implement for active Observation (CIAO)
Computational Thinking Development through Programmable Robotics Activities in STEM Education in Primary Schools
Learning Languages in "Smarter" Ways: Theory-Informed Utilization of Smart Technologies in Contextualized, Authentic, and Communicative Language Learning
Explainable AI in the Real World: Challenges and Opportunities
Achievement, Behaviors, and STEM Interest of Frustrated and Bored Learners Using Minecraft
Bibliometric Analysis Based on the Past Twenty Years
Relations between modeling behavior and learn- ing in a Computational Thinking based science learning environment
An Agent-Based Approach to Support Formative Assessment
A Scaffolding framework to support learning in multi-agent based simulation environments
Development of a Semi-Active Learning Support System with Operation Index for the Mathematics of Vectors
Use of Computers and Family Life of Tertiary Students in Hong Kong
A proposed flipped classroom method: Using online collaboration to enhance students' out-of-class oral academic English learning
Understanding and Analyzing Students Frustration Level During Programming
Using Online Literature Circles to Engage EFL Students in Collaborative Learning and Its Effect on Student' Self-efficacy
A Comparison of Student use of Email in Four South Pacific Countries
Group Scribbles to Support Elementary Students' Writing Based on VSPOW Model: A Preliminary study
Research on the Influence of Robot Teaching on the Creativity of Secondary School Students under the Background of STEM Education
Improving graduate students' reading comprehension and summary writing in CSCL
Effects of Gender Differences and Learning Performance within Residence Energy Saving Game-based Inquiry Playing
Designing Nudges for Self-directed Learning in a Data-rich Environment
The Research of Interaction Performance of Intercultural Communication in Computer-supported Collaborative Learning
Development of a Learning Support System for playing Ryuteki in Gagaku for Beginners
A Qualitative Study of Mentors' Scaffolding in a Teacher Professional Development Online Workshop
The Urgency of Small-Scale Laboratory Learning Media with Ethno-Electrochemical Contexts Based on Content Creators
A Test Method of Background Questionnaire in Programme for the International Assessment of Adult Competences (PIAAC)
The Era of Learning Programming Through Program: Challenges and Potential of ChatGPT in Revolutionizing High School Programming Education
Reusing Practical Teaching Strategies in a Community of Teachers - A Case study in a Community of Junior High School Teachers in Japan-
Learning Technologies Critical Success Factors for eLearning Implementation: Educational Technology Interoperability Standards
Fictional publicness: A possible way out of practice in game
The Development of Rich Chemistry Multimedia Learning Environment Model to Foster Scientific Thinking: Validation Phase
Analysis of Student Behaviors in Programming Exercises in Controlled and Natural Environments
Factors Affecting Usage of Web-Based Teacher's Training in elementary and High School
Classification of Emotions in Programming from Face and Log Features Using Representative Intervals
Personality Traits of Future Nurses and Cyberchondria: Findings from an Emerging Economy
The Effect of Stereoscopic to Different Spatial Ability College Students
Practical Use of Kit-Build Concept Map in Classroom with Tablet-PC
Exploring teachers' knowledge and beliefs for developing knowledge-building environments
Designing Framework of Designing Tablet Application Learning Environment for Enhancing Analytical Thinking on Science
A Framework of Generating Explanation for Conceptual Understanding based on 'Semantics of Constraints'
The Interface Design of Electronic Journals via Mobile Devices: A Cognitive styles Perspective
Hardiness Test: Find Your Score about Hardiness
A Review: The Effectiveness of Using TikTok in Teaching and Learning
Evaluation of an Automatic Generation System for Tracing Tasks Based on Textbook Programs
Student Learning Behavior in an Unsupervised Learning Environment
Developing a Visualized Data Guessing Game to Assess Data Literacy
The Role of Visual Feedback and Reflection in Online Discussion
Keeping Teams in the Game: Predicting Dropouts in Online Problem-Based Learning Competition
From Textbooks to Classroom Implementation: Experience Report of Middle School Science Teachers' Pedagogy for Activity-Based Learning
Exploring the Relationship Between Students' Preferences for Teacher Authority and Learning Approaches: An Example of Student Learning Communication Theory and Computer Technology Contexts
handheld Computers and the Standards, Assessment, Accountability Movement
Enabling Physical- and Concept-Walk in VRbased Open-ended Historical Learning Space
Anywhere, Any Time, Any Kind: Towards a Sustainable Learning System
Real-time Feedback Systems in a Foreign Language Teaching: A Case of Presentation Course
Observing the Degree of Distortion in Coordinated Motor Actions
For People and Planet: A Pilot Study of an Educational Mobile Game on the Sustainable Development Goals
Development of TETPR: Technology-Enhanced Total Physical Response for Elementary Students to Learn English Vocabulary in Indonesia
Developing an Online Video Presentation Evaluation System to Promote Mutual Evaluation and Survey of Operability
Can Page-Flip Predict Better Reading Comprehension? - A Preliminary Study
Resistance Training Support System with Pose Estimation
Flipping the EFL oral training course via an online learning community
WebCord - A Visualizing Tool for Enhancing Web-Based Learning
Behavioral Analysis of Learners Using Smart Devices in an Indirect Learning System
Usability Study of an Augmented Reality Game for Philippine History
Students' Competitive Preferences on Multiple Mice Classroom Interactive Environment
The Information Commitments toward Online Financial Information among Taiwanese Adults
The Effects of Drug Experience on Learners' Reaction to a Game-based Anti-Drug System
Designing the Integration of Hexad User Type Gamification Elements to XIPHIAS
Development of Gamified Flipped-class Inquiry Learning in Physics Concept of Energy for School Science: An Early Stage
XML Tutor - An Authoring Tool for Factual Domains
Experimental Study toward Estimation of a Learner Mental State from Processes of Solving Multiple Choice Problems Based on Eye Movements
Error-Based Simulation in Concept Mapping for Learning about Meaning of Class Structure
Identifying the potential needs to provide mobile context-aware hints to support students' learning
Geometry-via-Gestures: Design of a Gesture based Application to Teach 3D Geometry
ICT Integration among Visual Art Education Teachers: A Study on Malaysian Secondary School Teachers
Adaptable Chinese Language Learning Card Game
The Development of Social Media Interactive Learning Environments to Enhance ICT Literacy Skill for High School Students
Smart Ambience for Affective Learning (SAMAL): Instructional Design and Evaluation
The Effect of Learning Spatial Geometry By Mobile Devices
Factors Affecting Sustainable Use of Minecraft-based Lessons
Predicting the Difficulty Level Faced by Academic Achievers based on Brainwave Analysis
Enhancing students' writing quality and interest through story creation: From the perspective of the interest-driven creator (IDC) theory
Utilization of Video Conferencing over the Internet to Facilitate Biological Education and Research at the University of Maine
A Collaborative-Learning Support Function to Harness Organizational Intellectual Synergy
Judging the Veracity of Web Sites
XLX - A Platform for Graduate-Level Exercises
An e-Learning Library on the Web
Integration of Learning Analytics Research and Production Systems While Protecting Privacy
Creation-Island: A Game-Based Writing Environment to Support Students' Writing Development
Cluster-based Outlier Analysis of Carefulness Among Students using Physics Playground
Implementing Learning Design Specification using Extensible Learner-adaptive Environment
How is Teachers' Feedback-Seeking Frequency Related to Their Performance Scores while Using Learning Analytics Enhanced E-portfolio?
Cultural Chang for the E-World
Practice on a Workshop Utilizing Web-based Investigation System for Teachers' Judgments on Students' Performance
Designing Programming Tasks to Elicit Self-Management Metacognitive Behavior
Applying an Extensible Learning Support System to Learning by Problem Posing
Research on Personality Mining System in E-Learning by Using Improved Association Rules
Evaluation of DM-Tutor, an ITS for Training on Plantation Decision Making
The Effectiveness of Reducing State Anxiety by Digital Counseling Tool - Mind Collage
Review of Hazard Information Collected for Local Disaster Prevention by Residents in a Historical Local Town
Prototype System of Evacuation Training in Metaverse
Web-based Conversation Quest for Enhancing English Speaking Skills
Evaluation of TERAKOYA Learning System Linking Multi-point Remote Users as Supplementary Lessons
Investigating the effects of cognitive style on blended museum learning
Using Satellite Resources for Scientific Inquiry
Multimedia Planning Method and Mutual Evaluation System on the Web in Computer Literacy Education
IOT-integrated SDGs Scenario-based Games in the Classrooms
Using the Community of Inquiry framework to develop an educational chatbot: lesson learned from a mobile instant messaging learning environment
Development and Evaluation of a Learning Support System for Learning by Following
Question Generation Using WordNet
Building an International On-Line Teacher Community to Support Continuing Professional Development
Digital Assessment in Secondary Schools: A Western Australian Experience Focusing on a Senior Engineering Course
Incorporating Farming Feature into MEGA World for Improving Learning Motivation
Description of NTOU Chinese Grammar Checker in CFL 2014
Evaluation of Nursing Skills Acquisition of Reflective e-Learning System for Nursing Students by Different Learning Methods
Bridging Model between Problem and Solution Representations in Arithmetic/Mathematics Word Problems
Connecting online with external students: Do we really know how to?
Design of Meta-Problem with Open Information Structure Approach
Improving Summary Writing Performance via Theory-based Learning System
Enabling Students to Seek Computer-based Scaffolds for Solving Mathematical Word Problems
Computer-Supported Focusing Interface for Collaborative Learning
An Online Survey: Studying the Antecedents of Technology Use Through the UTAUT Model Among Arts and Science Undergraduate Students
Analysis of Factors Influencing Teacher Behavioural Engagement in Distance Training Based on MOA and SDT
Integrating Parsons Puzzles with Scratch
Qualitative Study of Student's Learning Information Technology via a Cooperative Approach
Collaborative Learning in Elementary Science Supported by Learning by Inquiry and Augmented Reality
The Effect of a Mobile Mathematical Game on the Mathematic Learning of the Student with Intellectual Disability
Inorganic Chemistry Learning Support System using AR-based V irtual Environment and Question Recommendation Method
Exploring Teachers as game-based learning courseware and scenario co-designers for enhancing student English learning
The Design and Development of the Cognitive Innovation to Enhance Problem Solving
An Educational Practice Using a Code Reading Support Environment for Understanding Nested Loop
PLATER: The Use of Information Technology in Counselor Education
Fieldfriend: A Smartphone App for Mobile Learning in the Field
The Design of An Online Collaborative Orientation's Learning Activities to Nurture Soft Skills, Life Skills and Self-directed Learning
Learner Perceptions on Gamifying Active Video Watching Platforms
A Preliminary Study on the Use of Second Life for Career Counseling
Predictors of E-Learning Satisfaction among the Malaysian Secondary School Teachers
Predictive Effects of Online Peer-Assessment on Student Question-Generation
Recommendation and Diagnosis Services for Presentation Semantics
My Teaching Forest: Design of a Game-based Teacher Management System
Computer Scaffolding Peer Response to Enhance Elementary Students' Writing Performance: a Case Study of a Summer School
Unpacking Contextual Parameters Influencing the Quality of Personalized Adaptive Learning EdTech Applications
Using Learning Design Technologies for Teachers' Practice-Driven Research
Calculating Test Item Similarity Using Latent Dirichlet Allocation
Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based Learning
A Mathematical App for the Conceptual Understanding of Area and Perimeter
Delphi Method for Multi-Expert Knowledge Integration - Applied to Ubiquitous Learning Environment for Teaching Content Design
Educational Game with Blogs: Collaborating to Motivate L2 Undergraduates Critical Thinking Disposition
Supporting Students' Post-Exam Reflection Needs in College Automation Engineering Course Using LLM
Factors Influencing ChatGPT Use Behaviour Among Trainee Teachers
Effects of Resource Distribution and Feedback on Computer-Mediated Collaboration in Dyads
Co-Creation of Structure Visualization with Virtual Reality in On-Line Communities: An Analysis of Student Engagement
Technology for Performance-Based Lifelong Learning
Applying Learning Analytics to Map Students' Self-Regulated Learning Tactics in an Academic Writing Course
Pre-Service Teachers' Beliefs in Utilizing Film and Role-Play in EFL Classroom Practices
AMPLIA Learning Environment Architecture
Cognitive Instructional Design (CID) in English Proficiency Oriented: Online Review to Strengthen Students' Proficiency
Visualization and Analysis System for Connecting Relationships of Learning Logs
Aesthetics of Web and Mobile Interfaces of a Learning Management System: A Comparative Analysis
Development of teaching material in tablet PC based on computer graphics by quantum chemistry calculation - Walden's inversion
Identifying Changes in Math Identity Through Adaptive Learning Systems Use
The development of a role-playing game for history instruction and the evaluation of flow state and learning performance
Can E-mails as Reminder Enhance English Learning on the English Learning System?
Social Challenges of Using Computers to Teach Socially Disadvantaged Groups in the New South Africa
Evaluation for the Test Quality of Dynamic Question Generation by Particle Swarm Optimization for Adaptive Testing
Study on Implementing Automated Classroom Performance System for Recording Student Attendance
Construction of a Cognitive Simulator for Human Memory Process and Class Practice
Trial Development of a Peer Evaluation System of Presentation Skills Using Web
Effects of Academic Achievement and Group Composition on Quality of Student-Generated Questions and Use Patterns of Online Procedural Prompts
Developing Learning System in Pesantren: The Role of ICT
The Relationships among Learners' Backgrounds, Metacognitive Vocabulary Learning Strategy Awareness and Mobile Vocabulary Learning Readiness
Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept
Investigate the Influence of Interactive Immediacy on Collaborative Knowledge Construction in Online Discussions
What Is Expected of a Facilitator in a Virtual Learning Environment?
Construction of Reasonable Accommodation by Chatbot Using SNS and Operation of an Accessibility Center
Online Teacher Professional Development in ICT Integration in Tanzania: An Experience Report
Math Representation Tools for Facilitating Mathematical Knowledge-Building by Adult Prison-Inmate Learners
Using Second Life® for teaching genetics laboratory sessions to undergraduates
Detection and Grammaticality Judgment of Forms in a Language Education System Oriented for Focus on Form
Effects of Using Online Resources by Undergraduate Students for Self-Directed Learning of English Speaking
A Study on Flow Experience and Learning Effectiveness of RFID Educational Board Game System
Developing a Multimodal Learning Analytics Approach to Examine Students' Cognitive Presence and Metacognition in a Metaverse Environment
Embedding Collaboration into a Game with a Self-explanation Design for Science Learning
A Learning Support System for Integrated Motor Skill by Organized Training Stages
An Application of Eye-tracking Technology to Fashion Design Education: A Pilot Study on How Women Gaze at Handbags
Students' Metacognition, Strategy, and Affective Anxiety While Executing a Spreadsheet Activity
Fusion Method for Designing Computer-Based Learning Game
Study of Augmented Reality Interaction Mediums (AIMs) towards Collaboratively Solving Open-Ended Problems
Creating Cross-Cultural Learning Communities on the Internet and the Japan Gigabit Network - Integration of Media Tools into Collaborative Learning
Explanations for the Differential Use of ICT in the New Zealand Secondary School Classroom
Design for choreographies/ambiance for global AGILE learning to foster future skills
Empirical Investigation of Assistance Dilemma with a Tutoring System that Can Control Levels of Support
Implementation of an Academic Counselling Online Platform
Towards Sustainable Learning Materials for MOOC in Poor Network Environments
Diffusion of Pedagogical Innovations in Schools - Research Design Using ABM Method
Research Framework of the Impact of Online Dynamic Assessment on Science Reading Comprehension of Students in a Remote Mountain Region
A Systematic Vocabulary Learning-based Mobile Game Application to Improving English Vocabulary Learning Achievement of University Admission Examination in Thailand
The Effects of Computer-supported Collaborative Learning on E-commerce Applications Professional Competence
Word Error Rate as a Listenability Index for Learners of English as a Foreign Language
Supporting Job-hunting Students to Learn Job-hunting Related Terms with SCROLL eBook and InCircle
Motivation Estimation Method for Computer Supported Collaborative Learning Using Tablet Computer
Transforming Student Feedback into Institutional Action Plans: A Data-Driven Approach
Influence of ICT-Supported Learning Environment Perceptions, Academic Ability, and Prior Educational Experience on Approaches to Learning for Accounting in Malaysian Secondary Schools
Children Preference Analysis of a Logic Game- "Lily's Closet"
Standards, Adaptation & Pedagogy: Quality Assessment in e-Learning
Multiple representations to support learning of complex ecological processes in simulation environments
Use of Professor Comments in Predicting Student Success
A New Method Design for Multi-modal Depression Auxiliary Diagnosis from Perspective of Psychology
A Two-Dimensional Approach to Creativity Assessment for Digital Game Story Design
Ontology-driven Incremental Annotation of Educational Content for Instruction Planning
Development of a Kanji Handwriting Learning Support System with Differentiated Instruction to Dysgraphia Children
Supporting Awareness of Learning Partners for Mobile Language Learning
How Diseases Spread: Embodied Learning of Emergence with Cellulo Robots
A Radial Basis Function Neural Network Prediction Model Based on Association Rules
Development and Preliminary Evaluation of an Online System in Support of a Student-Generated Testlets Learning Activity
Exploring the Effects of Student Question-Generation Strategy
The Development of a Mobile Reading Assistance System Based on Chinese Words for Students in Elementary Schools
Web Based Self-directed Learning Environment Using Learner's Annotation
Exploring K-12 Students' Acceptances of a Computational Making Programme: A Case Study in Singapore
Investigating the Role of Students' Feedback-Seeking Actions in Harnessing and Adapting to the Distributed Competence