yusuke1997/dblp-id-title huggingface dataset:
Human Use of Vintage Beings: How to Harness the Shock of the Old
Breaking Accessibility Barriers Through Laughter: An Emotional and Universal Design Approach to Address Technophobia in Augmented Reality
Insights into User Personality and Learning Styles through Cross Subject fNIRS Classification
Adaptive Machine Learning Approach for Emotional Email Classification
Experimental Study on Grip Ergonomics of Manual Handling
Multi-Agent Performance Modeling in OMAR
Concept of Minute Operation and its Application to Pen-Based Computers
The Application of the Human Model in the Thermal Comfort Assessment of Fighter Plane's Cockpit
Review of the Factors That Influence Learners Motivation in Using AI-Enabled Gamification for Collaborative Learning
WisdomTales: Improving Senior Citizens' Cognitive Abilities with Arithmetic Practices
Some HCI challenges of the virtual exhibition
On Class Design Using Multi-Mouse Quiz by Elementary Schoolteachers
Research on Development Trend of Ceramic Product Design in Digital Media Era
Translators as Information Seekers: Strategies and Novel Techniques
A Hierarchy of Needs for Developing Interactive Artworks, Systems and Products
Classification of the Context of Use for Smart Phones
Heuristic Evaluation for the Assessment of Inclusive Tools in the Autism Treatment
Examining the Moderating Effect of Workload on Controller Task Distribution
Research on the Professional Quality of Product Designers in the Context of the Intelligent Era
Network Re-analysis of Boeing 737 Accident at Kegworth Using Different Potential Crewing Configurations for a Single Pilot Commercial Aircraft
Control System Test Platform for a DC Motor
Evaluating Ubiquitous Computing Environments Using 3D Simulation
Sensing Grasp Force Using Active Acoustic Sensing
Measuring Students' Acceptance to AI-Driven Assessment in eLearning: Proposing a First TAM-Based Research Model
A Study for Personal Use of the Interactive Large Public Display
Timeaxis Design of a Service System Growing Values of Mobility Using the M-V Model
Human-Computer Interaction in the Emerging Metaverse: Social Implications and Design Principles for the Sustainable Metaverse
Twitch Consumer Behavior and the Importance of Streaming Habits
Psychological Upper and Lower Limits of System Response Time and User's Preference on Skill Level
Designing Co-design: Addressing Five Critical Areas to Increase the Experience of Participants and Facilitator in a Co-design Session
Effect of Spinal Cord Injury on Nonlinear Complexity of Skin Blood Flow Oscillations
An Interactive Digital Storytelling to Identify Emotions and Consequences in the Elementary School Child
Analysis of Multiple Physiological Sensor Data
Addressing Human Computer Interaction Issues of Electronic Health Record in Clinical Encounters
Construction and Validation of a Neurophysio-technological Framework for Imagery Analysis
A Non-visual Approach to Improving Collaboration Between Blind and Sighted Internet Users
Recording Your Stress, Can it Help to Prevent Job Stress?
Colour Arousal Effect on Users' Decision-Making Processes in the Warning Message Context
Dynamic Generation of Human-Populated VR Models for Workspace Ergonomic Evaluation
Design of Customized Cultural and Creative Service System of Shanghai School Painting
Designing Government Funded Religious E-Readers by Adopting User Experience Methods
Learning and Collaboration Technologies - 12th International Conference, LCT 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
Model of OHS Management Systems in an Excellent Company
Emotions in Online Gambling Communities: A Multilevel Sentiment Analysis
Investigation of the Impact of a Passive Shoulder Exoskeleton on the Shoulder Range of Motion: A Preliminary Study
Enhancing Inquiry-Based Learning in Human Factors Engineering with Generative AI: A Case Study in Industrial Design Education
Trust and Automation- A Systematic Literature Review
Fiat Lux! Does the Lighting Design Affect Viewers' Perception of an Animated Character Personality?
The Impact of Artificial Intelligence on the Investment Decision Process in Venture Capital Firms
Bayesian Affordance-Based Agent Model for Wayfinding Behaviors in Evacuation Problems
User Participatory Methods for Inclusive Design and Research in Autism: A Case Study in Teaching UX Design
A Study on the Usability of Different Age Groups to the Interface of Smart Bands
Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display
The Evaluation Framework for Wearable Devices Service Quality Based on SERVQUAL Model
Access-a-WoW: Building an Enhanced World of Warcraft TM UI for Persons with Low Visual Acuity
Design of a Multisensory Stimulus Delivery System for Investigating Response Trajectories in Infancy
GREG: Emotion-Based Transfer Learning to Generate Robotic Non-verbal Social Gestures
Testing Remote Users: An Innovative Technology
Human Factors Based New Media Design: Methodology and Assessment
ICT Training of Maestros of Primary Schools Located in Barrios Carenciados in Argentina. A Twofold Challenge: How They Can Master New ICT Technologies and Transform the Way They Teach
Image Choice to Represent the Self in Different Online Environments
A Paper-Based Keyboard Using ArUco Codes: ArUco Keyboard
Methods to Design Home Support for Elders
Towards Effective Robot-Assisted Photo Reminiscence: Personalizing Interactions Through Visual Understanding and Inferring
Grip Comfort Study of Virtual Reality Handles
Effects of Microblog Comments on Chinese User's Sentiment with COVID-19 Epidemic Topics
Connecting Envisioning Process to User Interface Design Process
Formal Modeling and Analysis with Humans in Infrastructures for IoT Health Care Systems
Environmental Boundaries and Road Regularity in Virtual Reality: Examining Their Effects on Navigation Performance and Spatial Cognition
Proactive Workload Estimation for Pilots
Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game
Study on Size Design of Touch-Sensitive Button
Access to Information in the Information Society
Multimodal Situational Awareness: Neuro-Symbolic AI for Real-Time HCI in the Classroom
A Taxonomy of Factors Influencing Data Quality
The Disability-Simulator: Simulating the Influences of Disabilities on the Usability of Graphical User Interfaces
Towards an Interaction Design Framework for IoT Healthcare Systems
The Social Nature of Programming: Children and Fluency
Framework to Develop Artificial Intelligent Autonomous Operating System for Nuclear Power Plants
Involving Chinese users in analyzing the effects of languages and modalities on computer icons
Some Issues toward Creating Human-Centric Services
Soccer Competitiveness Using Shots on Target: Data Mining Approach
Towards a Harmonised Approach for Security and Privacy Management in Smart Home Contexts
A Study on the Transmission and Innovation of Yao Women's Handicraft Art in the Nanling Corridor Within the Context of Cross-Cultural Communication
A Comparative Between S-Commerce and M-Commerce
Complexity measures in handwritten signature verification
Interactive Shopping Experience through Immersive Store Environments
Universal Access in Human-Computer Interaction. Applications and Services, 5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part III
The Use of Gamification in Mathematics Education: Enhancing Geometry Comprehension with High School Students
Adaptative User Interfaces to Promote Independent Ageing
Immersive Virtual Reality App to Promote Healthy Eating in Children
Data Paradigm Shift in Cross-Media IoT System
Attentional Switch Characteristics are Correlated with the Performance of Simulated Aviation Task
Learning in networks
Design, User Experience, and Usability - 12th International Conference, DUXU 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Comparison of Gaze Patterns While Diagnosing Infant Epilepsies
Precision Learning ThroughData Intelligence
Mastering the Changes in Information Technology: A Follow-up Study of Insurance Tasks
A Review on Eye-Tracking Metrics for Sleepiness
Culturally Situated Design Tools: Animated Support Tools for Mathematics
A Study on the Relationship Between Individual Experiences and Memories on the Evaluation and Reinterpretation of Visual Images of NFTs
From UCD to HCD and Beyond. Conciliating the Human Aims Between Philosophy and Design Education
Negative Nudging to Quantify the LLM Hallucination
A taxonomical approach to special needs design in HCI
Correcting Distortion of Views into Aquarium
Interaction Design of Digital Teaching Improves Teaching and Learning Effectiveness
A Guidance and Evaluation Approach for mHealth Education Applications
Emotional Interaction in Urban Public Art: A Symbiotic Relationship Between Human-Computer Interaction and Emotional Publics
FER-Pep: A Deep Learning Based Facial Emotion Recognition Framework for Humanoid Robot Pepper
Impulsive Purchase in Agricultural Products Livestreaming: An ELM Model
Relationship Between Eye Movements and Individual Differences in Motion Sickness Susceptibility While Viewing Stereoscopic Movies Under Controlled Consciousness
PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: A Pilot Study
Interactive Art in the Age of Digital Reproduction
A Knowledge Graph for Eldercare: Constructing a Domain Entity Graph with Guidelines
Human Computer Interaction - Gender in User Experience
Modeling Users' Data Usage Experiences from Scientific Literature
The Effects of Crossing-the-Line Shots on Spatial Cognition
Hermes: A Digital Assistant for Coordinating Invisible Work in Family Elderly Caregiving Scenarios
Does the Favorite-Anime-Character-Imitating Chatbot Support a User's Self-disclosure?
Assessing Usability Problems in Latin-American Academic Webpages with Cognitive Walkthroughs and Datamining Techniques
The Analysis of Safety Recommendation and Human Error Prevention Strategies in Flight Operations
Designing a Support System to Mitigate Pilot Error While Minimizing Out-of-the-Loop-Effects
Generational Comparison of Simultaneous Internet Activities Using Smartphones and Computers
Mapping Signaling Mechanisms in Neurotoxic Injury from Sparsely Sampled Data Using a Constraint Satisfaction Framework
Making Others' Efforts Tangible - - How Other Learners Affect Climate Fostering Long-Term Self-paced Learning in Virtual Environment
Predicting Learning Performance with Large Language Models: A Study in Adult Literacy
Becoming Friends on Online Social Networking Services
Feasibility of Implementing Local Renewable Energy Policies: A Case Study of Rooftop Solar Photovoltaics in Taichung City
RevealFlow: A Process Control Visualization Framework
Significance of Line Length for Tablet PC Users
Development and Evaluation of a Tablet-Control for a Surgical Workstation in the Open Integrated Operating Room
Mitigating Position Bias in Review Search Results with Aspect Indicator for Loss Aversion
Human-Computer Interaction. Theory, Methods and Tools - Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
An Integrative Assessment of Cognitive-Motor Processes Underlying Mental Workload and Performance Under Varying Levels of Controllability
"Keep What You've Earned": Encouraging Sailors to Drink Responsibly
Gait Analysis Management and Diagnosis in a Prototype Virtual Reality Environment
An Exploration of Crowdwork, Machine Learning and Experts for Extracting Information from Data
Giving IT Services a Theoretical Backing
Gamification Supports Children's Recovery
Modeling Security Policy and the Effect for End-Users
Effect of Aesthetic Design Elements on Tabletop Display Interaction
The Usability Assessment of Pharmaceutical Package
System of Generating Japanese Sound Symbolic Expressions Using Genetic Algorithm
Express Yourself: Designing Interactive Products with Implicitness to Improve Social Interaction
Design for the Speculative Future as a Knowledge Source
REDUCE: A Prototypical Cooperative Editing System
A Knowledge Elicitation Study for a Speech Enabled GIS to Handle Vagueness in Communication
Cultivating Researcher-Sensibility in Novice Designers: Exploring Genre-Specific Heuristics for Game Evaluation in a Design Studio
Application of Population Stereotypes to Computerized Tasks
Augmented Cognition - 13th International Conference, AC 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings
User Experience Transformation in Telco Companies: Turkcell Case
Performance-Based Eye-Tracking Analysis in a Dynamic Monitoring Task
Models as a Starting Point of Software Development for Smart Environments
Mobile AI Application for Continuous Sign Language Recognition
Neural Mechanisms of Animal Navigation
AI-Based Emotion Recognition to Study Users' Perception of Dark Patterns
Research on Protection of Village Cultural Heritage Based on Residents' Perception and Experience - A Case Study of Fengzhou Ancient Town, Nan'an City, Fujian Province
Metastimuli: An Introduction to PIMS Filtering
HCI for Cybersecurity, Privacy and Trust - 5th International Conference, HCI-CPT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings
Impact of the Size of Chinese Characters on the Visual Search Performance Under Vibration
Strong Stimulation with Virtual Reality Treatment for Acrophobia and Its Evaluation
Unveiling Customer-Centric Product Development: Insights from Japanese Robotics Company
Case Studies of Applications to Encourage Students in Cyber-Physical Environment
Supporting Metacognitive Learning Strategies Through an Adaptive Application
Not All Pain Leads to Gain: The Role of Learner Engagement in Adaptive Flashcard Training
Cross-Cultural Design of a Groupware Application for Global Virtual Team
Improvement of Chair in Ladder Classroom Based on Human Data and Behavior Investigation of College Students
Subunit Modeling for Japanese Sign Language Recognition Based on Phonetically Depend Multi-stream Hidden Markov Models
Implications for Design of Personal Mobility Devices with Balance-Based Natural User Interfaces
A Study of Teamwork's Productivity and Search Behavior Using Talent Themes for Grouping
Research and Development of a Bingo Game Using Dice to Prevent Dementia
Gesture-Based Interactions in Video Games with the Leap Motion Controller
Person Verification Based on Multipoint Measurement of Intrabody Propagation Signals
A Web-Based System for Comprehensive and Accessible Navigation to Exhibits of a Virtual Museum
Evaluation of an Information Delivery System for Hearing Impairments at a School for Deaf
A Comparative Study of Conversational Proxemics for Virtual Agents
Human-Centric Interaction Design of RecoBot: A Study for Improved User Experience
Augmented Reality System with a 3DCG Character Running on a Spinning Analog Record
Advantages of Virtual Reality Tool for Helping Personal Sketch Modeling
An Augmented Tourist Guide of a World Heritage City
Designing Affordances for Virtual Reality-Based Services with Natural User Interaction
Exploring the Potential of Large Language Models for Estimating the Reading Comprehension Question Difficulty
Human-Computer Interaction. User Experience and Behavior - Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part III
An Alternative Formulation for Determining Weights of Joint Displacement Objective Function in Seated Posture Prediction
Application of Fuzzy Decision Model Selection of Product in Human Factors Design
Analysis of Ergonomic Risks Based on Physical and Postural Characteristics in the Food Industry
Analyzing the Daily Meeting of Day Care Staffs Who Personalized Occupational Therapy Program in Response to a Care-Receiver's Pleasure
Smart Assistants in IT Security - An Approach to Addressing the Challenge by Leveraging Assistants' Specific Features
Examining the Influence of Domain Expertise and Other Antecedents of Trust in a Decision-Aid Assisted Language Translation Task
Methodology for Evaluating the Usability of Public Equipment for Physical Activity: An Approach to Interface with Blind and Low Vision Individuals
Research on Influencing Factors of Elderly User Experience of Smart Home Social Software Based on Grounded Theory
A Deep Learning Based Road Distress Visual Inspection System Using Modified U-Net
Vitty: Virtual Touch Typing Interface with Added Finger Buttons
Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype
Course Sprints: Combining Teacher Training, Design Thinking and Hackathons
Adaptive, Policy-Driven, After Action Review in the Generalized Intelligent Framework for Tutoring
Empowering Users to Explore Subject Knowledge by Aggregating Search Interfaces
Spatial Navigation in a Virtual Multilevel Building: The Role of Exocentric View in Acquiring Survey Knowledge
OnRoute: A Mobile Context-Aware Public Transportation Planning Application
Multimodal Expressive Embodied Conversational Agent Design
I Can't Hear You? Drivers Interacting with Male or Female Voices in Native or Non-native Language
Modeling Learners' Programming Skills and Question Levels Through Machine Learning
Mental Models of Chinese and German Users and Their Implications for MMI: Experiences from the Case Study Navigation System
Overcoming Fear of the Threat Model
ISO 9241-11 Revised: What Have We Learnt About Usability Since 1998?
Using Automatic and Semi-automatic Methods for Digitizing the Dictionary of Trinidad and Tobago English/Creole into a Graph Database
Software Developers Are People, Too: Using Participatory Research in the Tech Industry
Talon Metaphor: Grasp and Release Method for Virtual Reality
Adaptive Planning: Comparing Human and AI Responses in Premortem Planning
Effect of Kernel Size on CNN-Vision-Transformer-Based Gaze Prediction Using Electroencephalography Data
How to Improve the Immersiveness in VR by Changing the Time Expansion Coefficient - A Study on the Narrative Immersion for VR
A Three Years Follow-up Multidisciplinary Ergonomic Interventions. Overview
Study on the Morphological Sensitivity of Children's Companion Robot
Impact of Motivational Factors on the Learning Process in the Use of Learning Management Systems: An Empirical Study Based on Learners' Experiences
How to Make Friends in Social Network Service? A Comparison between Chinese and German
Enabling Access to Healthy Food Alternatives for Low-Income Families: The Role of Mobile Technology
Augmented Cognition - 18th International Conference, AC 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Tracing People's Experiences with Registrated Spatio-Temporal Photographs in AR Spaces
A Consideration of Effects of Different Numbers of Seconds in Spontaneous Time Production with fMRI Analysis
Computer-Mediated Communication for Collaborative Learning in Distance Education Environments
Flight Searching - A Comparison of Two User-Interface Design Strategies
Identifying Requirements and Quality Attributes from the Point of View of Users of Mobile Digital Libraries
Consideration of the Loyal Customer Sub-communities in a Consumer Community Through Analysis of Social Networking Services - A Case Study of a Fashion Brand
Creativity and Usability Concepts in Designing Human Computer Interaction for Management of Complex Dynamic Systems
Design Elements Analysis of Cabin Atmosphere Lamp of Intelligent Vehicle Based on Kansei Engineering
Interactive Tool to Find Focal Spots in Human Computer Interfaces in eCommerce - eCommerce Consumer Analytics Tool (eCCAT)
Architecture-Neuroscience Cooperation: Project Recommendations to Therapeutic Gardens Design for the Non-pharmacological Treatment of Individuals with Alzheimer's Disease
Talking Automated Vehicles - Exploring Users' Understanding of an Automated Vehicle During Initial Usage
Methodology and Design for Assessing the Normative Exercise Posture of Young Females in Media-Home Fitness with Motion Capture Technology
Technology-Enabled Medication Adherence for Seniors Living in the Community: Experiences, Lessons, and the Road Ahead
Location Information Sharing System on a Virtual Town Map to Enhance a Sense of Connectedness with Group Members
Computers May Not Make Mistakes but Many Consumers Do
Supporting Globally Distributed Work - Cultural Adaptivity Meets Groupware Tailorability
Boosting of Classification Models with Human-in-the-Loop Computational Visual Knowledge Discovery
A Study on Effective Methods of Visual Inspection for Reused-Parts by Inspectors
Just-in-Case or Just-in-Time Training? - Excerpts from a Doctoral Research Study
Disorientation Factors that Affect the Situation Awareness of the Visually Impaired Individuals in Unfamiliar Indoor Environments
Rapid Serial Visual Presentation Techniques for Visualizing a 3rd Data Dimension
Exploring Students' Search Behavior and the Effect of Epistemological Beliefs on Contradictory Issues
Value Pie: A Culturally Informed Conceptual Scheme for Understanding Values in Design
Validation of a Gamification Design Guide: Does a Gamification Booklet Help UX Designers to Be More Creative?
Screen Reader Accessibility Study of Interactive Maps
Using Video Games for the Rehabilitation of Children with Cerebral Palsy: A Pilot Study
CyberActivist: Tool for Raising Awareness on Privacy and Security of Social Media Use for Activists
STEAM Teaching Research Based on Real and Virtual Technology: A Case Study of 3D Printing Replication and Holographic Interactive Display of Ancient Light-Transmitting Bronze Mirrors
A Multifunctional VR-Simulator Platform for the Evaluation of Automotive User Interfaces
Modeling the User's Problem-Solving Expertise for Effective Decision Support
To Catch a Thief: Practical Methods of Using Social Networks as a Mechanism for Identifying Corporate Insider Threats
Identifying Urban Mobility Challenges for the Visually Impaired with Mobile Monitoring of Multimodal Biosignals
Analysis and Design of an Information System for Blood Component Donations
Manipulating Animation Speed of Progress Bars to Shorten Time Perception
The Development of a Cognitive Work Analysis Tool
Proposal of Learning Support SNS Utilizing Gamification
Excessive Smartphone Use and Associated Physiological Disorders - A Survey on Research Status in India
Research on Interactive Design of Interface Layout of Idle Resource Transactional Websites
Investigation of Chromatic Perception of School Children During HCI in Computer-Supported Collaborative Learning
HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings
Evaluation of Online Handwritten Characters for Penmanship Learning Support System
Full-Face Animation for a Virtual Reality Avatar
Evaluating a Computer Vision Enhancement of the Millikan Oil-Drop Experiment
Accessing User Information for Use in Design
Experimental Evaluation of Heart-Based Workload Measures as Related to Their Suitability for Real-Time Applications
How to Asses Empathy During Online Classes
Serious Games Beyond Entertainment and Learning: An Evaluation Methodology for Assessing Awareness Raising, Empathy, and Social Change
Analysis of Factors that Affect the Understanding of Plain Japanese Sentence and Machine-Translated Sentence to Facilitate Cross-culture System Design
Usability for Poll Workers: A Voting System Usability Test Protocol
Corporate Mobility Budgets as a Contribution to the Enforcement of Sustainable Mobility
DemSelf, A Mobile App for Self-administered Touch-Based Cognitive Screening: Participatory Design with Stakeholders
A Comparative Evaluation of Human Factors Intervention Approaches in Aviation Safety Management
The Development Dilemma and Countermeasures of Strong Artificial Intelligence in Meeting Human Emotional Needs
Multimodal User Interfaces in IPS 2