yusuke1997/dblp-id-title huggingface dataset:
Walky for embodied microblogging: sharing mundane activities through augmented everyday objects
Is It Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field
Using context to navigate through a photo collection
Interaction with deformable displays
From Awareness to Action: Extended Reality Systems for Earthquake Preparedness, Evacuation, and Rescue
Hand range interface: information always at hand with a body-centric mid-air input surface
Pedestrian navigation with degraded GPS signal: investigating the effects of visualizing position uncertainty
Framework for Remote Device Localization and Application Level Visualization for Emergency Service Providers
"I did it my way": moving away from the tyranny of turn-by-turn pedestrian navigation
There is more to Typing than Speed: Expressive Mobile Touch Keyboards via Dynamic Font Personalisation
What makes readers laugh?: value of sensing laughter for humor webtoon
UI Design Pattern-driven Rapid Prototyping for Agile Development of Mobile Applications
Proceedings of the 2nd Workshop on Mobile Access to Cultural Heritage co-located with 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, mobileCH@Mobile HCI 2018, Barcelona, Spain, September 3, 2018
Extracting user experience centered product requirements for mobile social media applications
Towards Scalable User Interfaces in 3D City Information Systems
Understanding information preview in mobile email processing
Azalea: Co-experiencing Embodied Information in Remote Communication
Pair-wise Variability Index: Evaluating the Cognitive Difficulty of Using Mobile Text Entry Systems
Using nature elements in mobile AR for education with children
Headbang: Using Head Gestures to Trigger Discrete Actions on Mobile Devices
Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders
Using Landmarks to Support Older People in Navigation
Associative Information Spaces
Using a Mobile Device to Vary the Pace of Search
Redesigning Smartphone Permission Managers for User-Centered Privacy Management
Using physical objects to enable enriched video communication
City scene: field trial of a mobile street-imagery-based navigation service
Usability challenges in creating a multi-IM mobile application
EMS in HCI: challenges and opportunities in actuating human bodies
Emerging Research in Mobile Visualization
Exploring digital-fabricated natural materials and patterns for mobile devices
Personalized mobile health monitoring for elderly
Graphical Passwords in the Wild: Understanding How Users Choose Pictures and Passwords in Image-based Authentication Schemes
CN-T9: Optimization of T9 Chinese input layout
SMMART: using context-awareness in m-commerce
Social Networks and Mobile Games: The Use of Bluetooth for a Multiplayer Card Game
Multimodal multi-device program guide for smart conferences
Dynamic privacy management: a plug-in service for the middleware in pervasive computing
A versatile dataset for text entry evaluations based on genuine mobile emails
PalmType: Using Palms as Keyboards for Smart Glasses
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2015, Copenhagen, Denmark, August 24-27, 2015
The reconfiguration of triage by introduction of technology
Investigating The Role of Task Engagement in Mobile Interruptibility
Bornomala AR-bengali learning experience using augmented reality
SeCuUI: autocomplete your terminal input
Usability of a mood assessment smartphone prototype based on humor appreciation
Understanding and designing for emerging digital eco-systems: the cases of private and shared cars
Evaluation of an off-screen visualization for magic lens and dynamic peephole interfaces
Using frame of mind: documenting reminiscence through unstructured digital picture interaction
Interactivity to enhance perception: does increased interactivity in mobile visual presentation tools facilitate more accurate rating of textile properties?
LiveSnippets: Voice-based Live Authoring of Multimedia Articles about Experiences
Workaholistic: on balancing typing- and handover-performance in automated driving
'I would have Preferred an Ankle Tag': The Lived Experience of a Nationwide Quarantine App
PaceGuard: improving running cadence by real-time auditory feedback
The Wearable Radar: Sensing Gestures Through Fabrics
PID-MAD 2014: second international workshop on prototyping to support the interaction designing in mobile application development
Using an ecological framework to design mobile technologies for pediatric asthma management
Brassau: automatic generation of graphical user interfaces for virtual assistants
Managing distractions in complex settings
Phonorama: mobile spatial navigation by directional stereophony
Towards Mobile Blended Interaction Fostering Critical Thinking
Exploring Boundless Scroll by Extending Motor Space
Gather customer's real usage on mobile phones
Supporting a mobile lost and found community
Aidme: interactive non-visual smartphone tutorials
A real-world study of an audio-tactile tourist guide
Mobile interaction with and in autonomous vehicles
User-independent real-time hand gesture recognition based on surface electromyography
AR-some Chemistry Models: Interactable 3D Molecules through Augmented Reality
Understanding User Strategies When Touching Arbitrary Shaped Objects
Human-Computer Interaction with Mobile Devices and Services, 5th International Symposium, Mobile HCI 2003, Udine, Italy, September 8-11, 2003, Proceedings
Accessible museum collections for the visually impaired: combining tactile exploration, audio descriptions and mobile gestures
Gluey: Developing a Head-Worn Display Interface to Unify the Interaction Experience in Distributed Display Environments
Designing user interfaces for future mobile applications and devices: a user-centred interaction and visual design process walkthrough
360TourGuiding: Towards Virtual Reality Training for Tour Guiding
Evaluating mobile phones as risk information providers
Back to the app: the costs of mobile application interruptions
Experience characters : a design tool for communicating mobile phone experiences to designers
Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment
Facilitating citizen engagement in situ: assessing the impact of pro-active geofenced notifications
FLOW pillow: exploring sitting experience towards active ageing
On-mouse projector: extended workspace using a mouse with a projector
Presenting evacuation instructions on mobile devices by means of location-aware 3D virtual environments
ReviewCollage: a mobile interface for direct comparison using online reviews
Visualization of uncertainty in context aware mobile applications
Wish you were here: being together through composite video and digital keepsakes
Toffee: enabling ad hoc, around-device interaction with acoustic time-of-arrival correlation
The Future of Cognitive Personal Informatics
"It's Like Being Gone For A Second": Using Subjective Evidence-Based Ethnography to Understand Locked Smartphone Use Among Young Adults
Contextualise! personalise! persuade!: a mobile HCI framework for behaviour change support systems
Interactive Displays through Mobile Projection
The Role of Accidental Self-Reflection in Wearable Camera Research
Affective-ready, contextual and automated usability test for mobile software
Mental Health App Design: A Journey From Concept to Completion
Touchless Gestures for Interactive Messaging: Gesture Interface for Sending Emoji
Displaying mobile feedback during a presentation
Feeling Aware: Investigating the Use of a Mobile Variable-Friction Tactile Display for Awareness Information
mCell: platform independent communication for small groups
The Effects of Mobile Pedestrian Navigation Systems on the Concurrent Acquisition of Route and Survey Knowledge
Creating community fountains by (re-)designing the digital layer of way-finding pillars
TouchOver map: audio-tactile exploration of interactive maps
Zap++: a 20-channel electrical muscle stimulation system for fine-grained wearable force feedback
Eyes-free Circular Gestures on Smartphones
Locast H2Flow: contextual learning through mobile video and guided documentary production
New directions for preserving intangible cultural heritage through the use of mobile technologies
How to position the cursor?: an exploration of absolute and relative cursor positioning for back-of-device input
WozARd: a wizard of oz tool for mobile AR
Surpassing farley files: opportunities and challenges on obtaining personally relevant information
Visualizing mobile design pattern relationships
Revisiting Facebook: A Study on Changes in Social Network Usage
Mobile experience lab: body editing
Designing enterprise applications that connect employees on the go
Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups
From proximity to accurate indoor localization for context awareness in mobile museum guides
Embodied notifications: implicit notifications through electrical muscle stimulation
Audio in place : media, mobility & HCI - creating meaning in space
Co-design: practices, challenges and lessons learned
Evaluating capacitive touch input on clothes
Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design
Visualizing use context with picture scenarios in the design process
Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices
Integrated Care Plan and Documentation on Handheld Devices in Mobile Home Care
Automatic rotation and zooming in mobile roadmaps
Habito News: A research tool to investigate mobile news reading
Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task
On sociocultural-centered graphical passwords: an initial framework
CoConUT: context collection for non-stationary user testing
Touch key design for target selection on a mobile phone
Mobile and Wearable Interactions in the Retail Domain
Brotate and Tribike: Designing Smartphone Control for Cycling
Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applications
MultiSurf-GPT: Facilitating Context-Aware Reasoning with Large-Scale Language Model Agents for Multimodal Surface Sensing
DatEthics: Ethical Data-Centric Design of Intelligent Behaviour
A prototype setup to integrate the physical environment into mobile remote collaboration
When There is No Progress with a Task-Oriented Chatbot: A Conversation Analysis
Information push and pull in tactile pedestrian navigation support
Everyday Emergencies: Challenges and Designs Involving 9-1-1 Systems
AR-enhanced Widgets for Smartphone-centric Interaction
Exploring iPhone usage: the influence of socioeconomic differences on smartphone adoption, usage and usability
Behand: augmented virtuality gestural interaction for mobile phones
Using handheld devices for mobile interaction with displays in home environments
Headphones with touch control
Mobile Living Labs 09: Methods and Tools for Evaluation in the Wild: http://mll09.novay.nl
T-Bars: towards tactile user interfaces for mobile touchscreens
Attentive Notifications: Minimizing Distractions of Mobile Notifications through Gaze Tracking
Fix and slide: caret navigation with movable background
Upright or sideways?: analysis of smartphone postures in the wild
Using mobile phones to reveal the complexities of the school journey
Improving the recommendation of mobile services by interpreting the user's icon arrangement
An Application for Wrist Rehabilitation Using Smartphones
Chat or Tap? - Comparing Chatbots with 'Classic' Graphical User Interfaces for Mobile Interaction with Autonomous Mobility-on-Demand Systems
LEaD: Utilizing Light Movement as Peripheral Visual Guidance for Scooter Navigation
Parklearn: creating, sharing and engaging with place-based activities for seamless mobile learning
An interface for context-aware retrieval of mobile contacts
Designing Advanced Mobile Applications Examples of UMTS Trial Applications
Spybuster - a community-based privacy tagging platform
Addressing Mobile HCI Needs through Agents
Typing Tutor: Automatic Error Detection and Instruction in Text Entry for Elderly People
Supporting Adaptivity to Heterogeneous Platforms through User Models
Linear interface for graphical interface of touch-screen: a pilot study on improving accessibility of the android-based mobile devices
Understanding and Modeling Physical Environments for Mobile Location Aware Information Services
Predicting Users' Attention Breakpoints During Mobile Text Entry
SEREFE: serendipitous file exchange between users and devices
Privacy and secrecy in ubiquitous text messaging
Content-Aware Automated Parameter Tuning for Approximate Color Transforms
People-centric mobile sensing with a pragmatic twist: from behavioral data points to active user involvement
RUFUS: Remote Supporter Feedback for Long-Distance Runners
"What's this?": Understanding User Interaction Behaviour with Multimodal Input Information Retrieval System
Fun, Cool...and Awkward: Preliminary Reactions to Cooperative Photography
Learning from mHealth Success Stories: Effective Interventions for Marginalised Populations
Indoor collocation: exploring the ultralocal context
A Digital Companion for Air Travelers
Designing Android Marshmallow volume controls: a user experience case study
A comparison of feedback cues for enhancing pointing efficiency in interaction with spatial audio displays
Geo-referenced collaborative psychotherapy: design and evaluation of a low-fidelity prototype
Implementing device UI in standards-based markup
User study of the subjective quality of mobile streaming service
Compact Summarization for Mobile Phones
A Customer Satisfaction Evaluation Model for Mobile Internet Services
A recognition safety net: bi-level threshold recognition for mobile motion gestures
Co-present photo sharing on mobile devices
Quiri: chronic pain assessment for patients and physicians
An exploration of inadvertent variations in mobile pressure input
Demonstrating palm touch: the palm as an additional input modality on commodity smartphones
Usability of different types of commercial selfie sticks
Visual reporting in time-critical work: exploring video use in emergency response
New Data Collection Approach to Investigate Touch Based Errors: A Case Study of Smartphone System Navigation
'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups
HoverFlow: expanding the design space of around-device interaction
Touch Pointing Performance for Uncertain Touchable Sizes of 1D Targets
Gesture morpher: video-based retargeting of multi-touch interactions
Open-source platform: exploring the opportunities for offline mobile learning
Distance, time, and friends: system-generated cues and impression formation in mediated spaces
We need to talk: rediscovering audio for universal access
The role and impact of aesthetics in designing mobile devices
EdgeMark Menu: A 1D Menu for Curved Edge Display Smartphones
Can you see me now?: location, visibility and the management of impressions on foursquare
A longitudinal review of Mobile HCI research methods
Exploring Real-Time Collaborative Heart Rate Displays for Cycling Partners
Rule of thumb: effect of social button icons on interaction
MagneTrack: Magnetic Field Separation Method for Continuous and Simultaneous 1-DOF Tracking of Two-magnets
Interaction with services using an augmented reality user interface
Friendlee: a mobile application for your social life
TapSense: combining self-report patterns and typing characteristics for smartphone based emotion detection
Why aren't Users Using Protection? Investigating the Usability of Smartphone Locking
Experiments with Multi-modal Interfaces in a Context-Aware City Guide
Poker surface: combining a multi-touch table and mobile phones in interactive card games
Evaluation of mapping functions for one-handed flick operations on a mobile device
A new interface for video browsing on PDAs
Towards Smart Notifications using Research in the Large
CozyMaps: Real-time Collaboration on a Shared Map with Multiple Displays
Mental Models of a Cellular Phone Menu. Comparing Older and Younger Novice Users
Gait analyzer based on a cell phone with a single three-axis accelerometer
Usability benchmarking case study: media downloads via mobile phones in the US
A camera-based tangible controller for cellular phones
Alexa, I'm in Need!: Investigating the Potential and Barriers of Voice Assistance Services for Social Work
Spatiotemporal visualization of mobile user experience
EdgeSplit: facilitating the selection of off-screen objects
MAMI: multimodal annotations on a camera phone
Desktop-Gluey: Augmenting Desktop Environments with Wearable Devices
Designing Models and Services for Learning Management Systems in Mobile Settings
Google Sky Map: using your phone as an interface
Mobile Devices for Control
Lifelink: a 4G experience game
Exploring Design Methods for Mobile Learning
100 days of iPhone use: understanding the details of mobile device use
Notification dashboard: enabling reflection on mobile notifications
Designing with the human memory in mind
Increasing User Experience and Trust in Automated Vehicles via an Ambient Light Display
DroneCAST: towards a programming toolkit for airborne multimedia display applications
Beyond photoblogging: new directions of mobile communication
PassO - New Circular Patter Lock Scheme Evaluation
Older Users' Requirements for Location Based Services and Mobile Phones
Indoor human localization based on the corneal reflection of illumination
Using technology acceptance models for product development: case study of a smart payment card
Don't panic!: guiding pedestrians in autonomous traffic with augmented reality
CANViz: Low Cost Data Capture and Visualization of Automotive Signals
Snooze!: investigating the user-defined deferral of mobile notifications
A location-based educational game for understanding the traveling salesman problem: a case study
Script-agnostic reflow of text in document images
Component Model and Programming: A First Step to Manage Human Computer Interaction Adaptation
Four Replications of a User-Defined Gesture Study with Smart Rings
Dots - An Inclusive Natural User Interfaces (NUI) for Spatial Computing
A Ubiquitous Computing Environment for Language Learning
Are You With Me? Visualized Teleportation in Asymmetric VR-MR Collaboration
Dynamic audiotactile feedback in gesture interaction
The second international workshop on mobile internet user experience
Efficient Speech-Recognition Error-Correction Interface for Japanese Text Entry on Smartwatches
Mobile HCI '12, Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services, San Francsico, CA, USA, September 21-24, 2012
Visualising Location Uncertainty to Support Navigation under Degraded GPS Signals: a Comparison Study
Affective Computing for Mobile Technologies
Multimodal Icon Annotation For Mobile Applications
Designing Adaptive Mobile Applications: Abstract Components and Composite Behaviors
Mobile augmented reality: design, prototyping and evaluation
mSTROKE: a crowd-powered mobility towards stroke recognition
A stroking device for spatially separated couples
MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022 - 1 October 2022
Towards Understanding Users' Engagement and Enjoyment in Immersive Virtual Reality-Based Exercises
Flashlight interaction: a study on mobile phone interaction techniques with large displays
Interacting with Autostereograms
EyeKnowYou: A DIY Toolkit to Support Monitoring Cognitive Load and Actual Screen Time using a Head-Mounted Webcam
A large scale study of text-messaging use
Mobile Communications Versus Pervasive Communications: The Role of Handhelds
SF-LG: Space-Filling Line Graphs for Visualizing Interrelated Time-series Data on Smartwatches
Please touch the exhibits!: using NFC-based interaction for exploring a museum
United-pulse: feeling your partner's pulse
A mobile multimodal dialogue system for public transportation navigation evaluated
Know your enemy: the risk of unauthorized access in smartphones by insiders
Mobile technology keeping people with dementia independent and socially active
Tactics for homing in mobile life: a fieldwalk study of extremely mobile people
Opportunities for technology in the self-management of mental health
Zone of impulse: physiological data enhanced gaming
Mobile multimedia: content creation and use
VibPress: estimating pressure input using vibration absorption on mobile devices
A Formative Study for Record-time Manual Annotation of First-person Videos
Clothes integrated visual markers as self-expression tool
Mobile and Collaborative Augmented Reality: A Scenario Based Design Approach
ChemVR-AI: An Immersive Virtual Reality Laboratory with Pedagogical Agents
User evaluation of lightweight user authentication with a single tri-axis accelerometer
Investigating Performance and Usage of Input Methods for Soft Keyboard Hotkeys
Workshop on object recognition for input and mobile interaction
Pocket Game Jams: a Constructionist Approach at Schools
Co-located games created by children with visual impairments
Handheld Usability: Design, Prototyping, and Usability Testing for Mobile Phones, PDAs, and Pagers
Pinhole Paper: Making Static Objects Perceptually Dynamic with Rear Projection on Perforated Paper
Communicating Multimodal Wayfinding Messages for Visually Impaired People via Wearables
A practical examination of multimodal feedback and guidance signals for mobile touchscreen keyboards
Mobile presence: what needs to be considered?
Free All Monsters!: a context-aware location based game
GraphTiles: A Visual Interface Supporting Browsing and Imprecise Mobile Search
Ubikequitous computing: designing interactive experiences for cyclists
Proceedings of the International Conference on Wireless and Ubiquitous Systems , ICWUS 2010, October 8-10, 2010, Sousse, Tunisia
RiSeG: A logical ring based secure group communication protocol for Wireless Sensor Networks
Suitability analysis of mobility and multihoming unification
Stability routing with constrained path length
The impact of mobile IPv6 on transport protocols an experimental investigation
Error-rate performance analysis of incremental decode-and-forward opportunistic relaying
Prototyping cost-effective Secure Application Server on a Chip (SASoC) a case sutdy for monitoring sensor network
Window-growth rateless coding for data-partitioned video in wireless environments
Energy-efficient wavelet image compression in Wireless Sensor Network
A new multicast routing algorithm with cost, delay and delay-variation constraints
SecOPP-a low-cost energy secure multi-hop routing protocol for wireless sensor networks
HAT: HIP Address Translation protocol for Hybrid RFID/IP Internet of Things communication
Cooperative diversity with opportunistic beamforming in MIMO systems
EMP: A Network Management Protocol for IP-based Wireless Sensor Networks
Estimation of highly selective channels for downlink LTE system by a robust neural network
Adapting TLS handshake protocol for heterogenous IP-based WSN using identity based cryptography
Enforcing the security of component-based embedded systems with Information Flow Control
Simulation for Risk Assessment in LPG Storage and Distribution Plant
A Hybrid Model for Solving Single Source Capacitated Facility Location Problem
Hot Strip Mill Temperature Prediction using Hybrid Learning Interval Singleton Type-2 FLS
Sport Biomechanical Analysis using Full-body Computer Models
A Framework for the Efficient Production of Web Applications
Modeling of a Fabric GPS Antenna for Smart Clothing
Stream-based Modelling of an Interactive Priority Queue
How to Reduce AMHS Control System Costs with Simulation Models
Alternative Methodology for Modeling and Simulation of On-line Manufacturing Systems using Petri Nets
Multi-physics Modeling Environment for Continuum and Discrete Dynamics
Computing Simulation of Driving System - "Ship/Piston Compressor - Electric Motor" (BKKE)