yusuke1997/dblp-id-title huggingface dataset:
Just Look at Them! Encouraging Self-Reflection on Teacher Gaze Behavior through Data Visualizations in Virtual Reality
Introduction to Design Ethnography
The influence of emotion on number entry errors
Still looking: investigating seamless gaze-supported selection, positioning, and manipulation of distant targets
Metaphone: machine aesthetics meets interaction design
Entity quick click: rapid text copying based on automatic entity extraction
Dranimate: Paper Becomes Tablet, Drawing Becomes Animation
Inducing and Mitigating Stereotype Threat Through Gendered Virtual Body-Swap Illusions
Exploring the potential of the drawing intervention method for design and evaluation by young children
The "Silk Cursor": investigating transparency for 3D target acquisition
Movement Sonification of Familiar Music to Support the Agency of People with Chronic Pain
Designing and Optimizing Digital Applications for Medical Emergencies
Integrating diverse research and development approaches to the construction of social cyberspaces
Effects of Delivery Time and Delivery Distance of Indoor Robot Delivery Service on User Satisfaction and Reuse Intention
Exploring New Metaphors for a Networked World through the File Biography
The Promise and Challenge of Large Language Models for Knowledge Engineering: Insights from a Hackathon
Direct pointer: direct manipulation for large-display interaction using handheld cameras
Imperceptible depth shifts for touch interaction with stereoscopic objects
Dealing with Uncertainty: Understanding the Impact of Prognostic Versus Diagnostic Tasks on Trust and Reliance in Human-AI Decision Making
DOVE: digital Olympic voting environment
Design and Field Trial of Tunee in Shared Houses: Exploring Experiences of Sharing Individuals' Current Noise-level Preferences with Housemates
Critter: Augmenting Creative Work with Dynamic Checklists, Automated Quality Assurance, and Contextual Reviewer Feedback
Comparing the use of tangible and graphical programming languages for informal science education
Explore! possibilities and challenges of mobile learning
Crowdsourcing Stereotypes: Linguistic Bias in Metadata Generated via GWAP
HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller
Technological Tensions In Urban Food Sovereignty: Insights from Detroit's Farmers
User action graphing effort (UsAGE)
Setting the stage for improvised video scenarios
Usability error classification: qualitative data analysis for UX practitioners
Novel Optical Configurations for Virtual Reality: Evaluating User Preference and Performance with Focus-tunable and Monovision Near-eye Displays
Keystroke-level model for advanced mobile phone interaction
Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation
Understanding Mixed Reality Drift Tolerance
Using Open Data to Automatically Generate Localized Analogies
KTabulator: Interactive Ad hoc Table Creation using Knowledge Graphs
Examining the Peak-End Effects of Subjective Experience
"You're not smart enough for it. You can't do it anyway." - Experiences and Coping Strategies of Female System Administrators
Does proprioception guide back-of-device pointing as well as vision?
Multifractal Mice: Operationalising Dimensions of Readiness-to-hand via a Feature of Hand Movement
Illuminating clay: a 3-D tangible interface for landscape analysis
Toolkit support for developing and deploying sensor-based statistical models of human situations
Designing considerate systems (abstract only)
TakeTwo: Using Google Glass for Augmented Memory
Heavy Looks, Slower Moves: Effects of Physical and Visual Object Weight on Pointing in Virtual Reality
ButterflyNet: a mobile capture and access system for field biology research
Empowering Personalized Learning through a Conversation-based Tutoring System with Student Modeling
"Pretty Close to a Must-Have": Balancing Usability Desire and Security Concern in Biometric Adoption
"Algorithms ruin everything": #RIPTwitter, Folk Theories, and Resistance to Algorithmic Change in Social Media
Multi-touch document folding: gesture models, fold directions and symmetries
Decoding Intent With Control Theory: Comparing Muscle Versus Manual Interface Performance
BlogCentral: the role of internal blogs at work
The Body as Starting Point: Exploring Inside and Around Body Boundaries for Body-Centric Computing Design
Remotely Co-Designing Features for Communication Applications using Automatic Captioning with Deaf and Hearing Pairs
Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input
BinScroll: a rapid selection technique for alphanumeric lists
That's Rough! Encoding Data into Roughness for Physicalization
Leveraging Virtual Reality to Enhance Diversity, Equity and Inclusion training at Google
Using a steerable projector and a camera to transform surfaces into interactive displays
Conversations in the Eye of the Storm: At-Scale Features of Conversational Structure in a High-Tempo, High-Stakes Microblogging Environment
"What Would I Want to Make? Probably Everything": Practices and Speculations of Blind and Low Vision Tactile Graphics Creators
TangibleCircuits: An Interactive 3D Printed Circuit Education Tool for People with Visual Impairments
Measuring emotional valence during interactive experiences: boys at video game play
Characterizing Homelessness Discourse on Social Media
We need to talk: HCI and the delicate topic of spoken language interaction
3D Virtual Hand Selection with EMS and Vibration Feedback
Push Away the Smartphone: Investigating Methods to Counter Problematic Smartphone Use
DistKey: Incorporating Physical Activities into Daily Workflow through Spatially Distributed Hotkeys
"Ultimately, it's a matter of safety, and resisting ostracization": Understanding Neurodivergent Masking with Online Communities
Gains from Participatory Design Team Membership as Perceived by Child Alumni and their Parents
Enhancing Tactile Learning: A Co-Designed System for Supporting Speech Interaction with Multi-Part 3D Printed Models by Students who are Blind
Wearable Solution for Industrial Maintenance
Let's Chance: Playful Probabilistic Programming for Children
BumpList: developing beneficial email list structures
Optimizing the Use of the Sentence Completion Survey Technique in User Research: A Case Study on the Experience of E-Reading
Optimization-based User Support for Cinematographic Quadrotor Camera Target Framing
Mobile rhythmic interaction in a sonic tennis game
Disentangling the Power Dynamics in Participatory Data Physicalisation
Sci-fi at CHI: Cyberpunk novelists predict future user interfaces
VoiceCode: an innovative speech interface for programming-by-voice
The Role of Intelligent Personal Assistants in Migrant Learners' Willingness to Communicate in English as a Second Language
Electronic voting machines versus traditional methods: improved preference, similar performance
Iconic: speech and depictive gestures at the human-machine interface
Fluid links for informed and incremental hypertext browsing
An Isometric Tongue Pointing Device
FingerReader: a wearable device to support text reading on the go
Identity disclosure and the creation of social capital
IDeixis: image-based Deixis for finding location-based information
Applying Electric Field Sensing to Human-Computer Interfaces
Cilllia: 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing
Heimdall: A Remotely Controlled Inspection Workbench For Debugging Microcontroller Projects
Using improvisation to enhance the effectiveness of brainstorming
To click or not to click: a comparison of two target-selection methods for HCI
Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection
"LINC-ing" the family: the participatory design of an inkable family calendar
Development of information terminal 'it scarecrow' for rural station
Investigating How Online Help and Learning Resources Support Children's Use of 3D Design Software
A Systematic Review and Meta-Analysis of Research on Goals for Behavior Change
Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Sustaining Human Agency, Attending to Its Cost: An Investigation into Generative AI Design for Non-Native Speakers' Language Use
Balancing Power Relations in Participatory Design: The Importance of Initiative and External Factors
The infrastructure problem in HCI
From Text to Self: Users' Perception of AIMC Tools on Interpersonal Communication and Self
Physio@Home: Exploring Visual Guidance and Feedback Techniques for Physiotherapy Exercises
The Tesserae Project: Large-Scale, Longitudinal, In Situ, Multimodal Sensing of Information Workers
SpeechBubbles: Enhancing Captioning Experiences for Deaf and Hard-of-Hearing People in Group Conversations
Exploring Haptics for Learning Bend Gestures for the Blind
A Design Space to Support the Development of Windshield Applications for the Car
Measuring user experience of websites: think aloud protocols and an emotion word prompt list
Robotic Metamaterials: A Modular System for Hands-On Configuration of Ad-Hoc Dynamic Applications
Self-monitoring, self-awareness, and self-determination in cardiac rehabilitation
Civic engagement meets pervasive gaming: towards long-term mobile participation
Influence of dining-progress synchrony in time-shifted tele-dining
UX design with international teams: challenges and best practices
Human interaction with assistive free-flyers
Exploring Accessibility of Voice-Controlled Interfaces and Gesture Interactions in Vehicles for Secondary Driving Tasks for Deaf and Hard-of-Hearing Drivers
Intermanual Deictics: Uncovering Users' Gesture Preferences for Opposite-Arm Referential Input, from Fingers to Shoulder
Leveraging the asymmetric sensitivity of eye contact for videoconference
Beyond Time and Accuracy: Strategies in Visual Problem-Solving
Fork It: Supporting Stateful Alternatives in Computational Notebooks
Preferred Appearance of Captions Generated by Automatic Speech Recognition for Deaf and Hard-of-Hearing Viewers
From Human-Human Collaboration to Human-AI Collaboration: Designing AI Systems That Can Work Together with People
Intimate interfaces in action: assessing the usability and subtlety of emg-based motionless gestures
What Does Evaluation of Explainable Artificial Intelligence Actually Tell Us? A Case for Compositional and Contextual Validation of XAI Building Blocks
Viewpoint: empowering communities with situated voting devices
Beyond Predefined Interactions: Enhancing Gesture-Based Flexible Robot Interaction through Air-Writing and Large Models Inference
EduCHI 2019 Symposium: Global Perspectives on HCI Education
Toward a method for privacy vulnerability analysis
MetaSolid: on flexibility and rigidity in future user interfaces
Design and evaluation of mobile phonebook application with stereoscopic 3D user interface
Towards Transparent, Reusable, and Customizable Data Science in Computational Notebooks
"Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants
Cognitive Modeling Demonstrates How People Use Anticipated Location Knowledge of Menu Items
The design, simulation, and evaluation of a menu driven user interface
HapBead: On-Skin Microfluidic Haptic Interface using Tunable Bead
ARCollab: Towards Multi-User Interactive Cardiovascular Surgical Planning in Mobile Augmented Reality
MelissAR: Towards Augmented Visual Analytics of Honey Bee Behaviour
Motif: Supporting Novice Creativity through Expert Patterns
ClassSearch: facilitating the development of web search skills through social learning
Media matrix: self-organizing distributed physical database
Enhancing a digital book with a reading recommender
"We Just Use What They Give Us": Understanding Passenger User Perspectives in Smart Homes
"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality
Simplified user interfaces for design and user testing of architecture software applications
Life "modes" in social media
Designing social media for change
Evaluating existing audio CAPTCHAs and an interface optimized for non-visual use
WatchWriter: Tap and Gesture Typing on a Smartwatch Miniature Keyboard with Statistical Decoding
Bamse-land: a virtual theatre with entertaining agents based on well-known characters
The Influence of Content Modality on Perceptions of Online Misinformation
Designing a Literacy-Based Mobile Application for Adult Learners
Race, Gender and Beauty: The Effect of Information Provision on Online Hiring Biases
NaviPoint: An Input Device for Mobile Information Browsing
A Visual Medium for Programmatic Control of Interactive Applications
A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays
Audio Description Automatons: Exploring Perspectives on Personas for Generative AI Description Writing Assistants
Exploring the future of design tooling: The role of artificial intelligence in tools for user experience professionals
Charting the COVID Long Haul Experience - A Longitudinal Exploration of Symptoms, Activity, and Clinical Adherence
Emotional Delivery in Pro-social Crowdfunding Success
FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design
bump2bump: Online Peer Support in First-Time Pregnancy
Afro-centred Collaborative care: Technology support for Type 2 Diabetes Management in Port Harcourt, Nigeria
Towards Effective Foraging by Data Scientists to Find Past Analysis Choices
Large Scale Analysis of Multitasking Behavior During Remote Meetings
Exploring Opportunities for Augmenting Homes to Support Exercising
Fundamentals of Gesture Production, Recognition, and Analysis
Exploring websites through contextual facets
"I felt more of a member of this class": increasing students' sense of community with video commenting
Kairoscope: managing time perception and scheduling through social event coordination
Large-scale assessment of mobile notifications
Impression formation in corporate people tagging
Hybrid groups of printed and digital documents on tabletops: a study
Understanding sequence and reply relationships within email conversations: a mixed-model visualization
Encouraging contribution to shared sketches in brainstorming meetings
A Demonstration of Conveyor World: Mixed Reality Game on Physically Actuated Game Stage
The TAC Toolkit: Supporting Design for User Acceptance of Health Technologies from a Macro-Temporal Perspective
Saliency Deficit and Motion Outlier Detection in Animated Scatterplots
FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization
The perceptual benefits of a tangible interface decrease with users' expertise
The sensual evaluation instrument: developing an affective evaluation tool
Demonstrating InfraredTags: Decoding Invisible 3D Printed Tags with Convolutional Neural Networks
Beyond Glasses: Future Directions for XR Interactions within the Physical World
How your Physical Environment Affects Spatial Presence in Virtual Reality
A bibliometric analysis of citation diversity in accessibility and HCI research
Enabling Biographical Cognitive Stimulation for People with Dementia
Multiliteracies and Tumi's web search: a case study
Context & usability testing: user-modeled information presentation in easy and difficult driving conditions
SnowGlobe: a spherical fish-tank VR display
The effects of web site aesthetics and shopping task on consumer online purchasing behavior
Having an Animated Coffee with a Group of Chatbots from the 19 th Century
Upset now?: emotion contagion in distributed groups
Statistically Controlling for Processing Fluency Reduces the Aesthetic-Usability Effect
ProductMeta: An Interactive System for Metaphorical Product Design Ideation with Multimodal Large Language Models
Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
Virtual Interactive Human Anatomy: Dissecting the Domain, Navigating the Politics, Creating the Impossible
Online Mingling: Supporting Ad Hoc, Private Conversations at Virtual Conferences
Interactive Ethnography: Digital Photography at Lincoln High School
Remote usability evaluation: can users report their own critical incidents?
Facilitating Self-Guided Mental Health Interventions Through Human-Language Model Interaction: A Case Study of Cognitive Restructuring
Crystallize: Simulating Language Immersion through Gameplay
BunCho: AI Supported Story Co-Creation via Unsupervised Multitask Learning to Increase Writers' Creativity in Japanese
Bias by Default.: Neocolonial Visual Vocabularies in AI Image Generating Design Practices
Optimal Sensor Position for a Computer Mouse
Context-Aware Wearables: The Last Thing We Need is a Pandemic of Stray Cats
Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies
Hanging on a Wire: Understanding the Impacts of Climate Change on Networked Infrastructures in South Louisiana
Sophroneo: Fear not. A VR Horror Game with Thermal Feedback and Physiological Signal Loop
Uncovering How Scatterplot Features Skew Visual Class Separation
Adaptive eye-gaze-guided interfaces: design & performance evaluation
Endorsement, Prior Action, and Language: Modeling Trusted Advice in Computerized Clinical Alerts
The toilet entertainment system
Creating Your Bubble: Personal Space On and Around Large Public Displays
What do you see when you're surfing?: using eye tracking to predict salient regions of web pages
What makes Web sites credible?: a report on a large quantitative study
A Desk Supporting Computer-Based Interaction with Paper Documents
Impact of Game Elements in Players Artistic Experience
Modeling Distant Pointing for Compensating Systematic Displacements
Shared encounters
SoniBand: Understanding the Effects of Metaphorical Movement Sonifications on Body Perception and Physical Activity
This Changes Sustainable HCI
My user interface is the best because..
Unremarkable computing
Negative Emotions, Positive Outcomes? Exploring the Communication of Negativity in Serious Data Stories
Exploring personality-targeted UI design in online social participation systems
Sharing Earthquake Narratives: Making Space for Others in our Autobiographical Design Process
Envisioning across generations: a multi-lifespan information system for international justice in rwanda
'Don't Waste My Time': Use of Time Information Improves Focus
I am Not an Object: Reframing 3D Body Scanning for Co-Design
Tailoring Interactions: Exploring the Opportune Moment for Remote Computer-mediated Interactions with Home-alone Dogs
Byte.it: Discreet Teeth Gestures for Mobile Device Interaction
Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces
FingerGlass: efficient multiscale interaction on multitouch screens
Ubiquitous display for dynamically changing environment
Is This Good or Bad?: Redesigning Visual Displays of Medical Test Results in Patient Portals to Provide Context and Meaning
Formatting space-related displays to optimize expert and nonexpert user performance
New Insights into User-Defined Smart Ring Gestures with Implications for Gesture Elicitation Studies
Sustainable Unmaking: Designing for Biodegradation, Decay, and Disassembly
Crowded Collaborative Virtual Environments
Exploring programmable light spaces using actively deformable mirrors
Floor interaction HCI reaching new ground
UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self Entities
From Anime To Reality: Embodying An Anime Character As A Humanoid Robot
Comparisons of keystroke-level model predictions to observed data
Impediments to the integrated use of computers in the classroom
Tag clouds and keyword clouds: evaluating zero-interaction benefits
Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments
Rehumanized Crowdsourcing: A Labeling Framework Addressing Bias and Ethics in Machine Learning
The Effect of Latency on Movement Time in Path-steering
A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C): Measuring the Cognitive, Emotional, Physical, and Social Demands of Video Games
Social Wearables Edu-Larp: Insights From a Novel Camp Combining Crafting, Coding, and Larping Aimed at Non-traditional Steam Participants
Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video
PenLab: Towards Understanding of Active Collaboration for Solid Geometry Teaching
Understanding the impact of explanations on advice-taking: a user study for AI-based clinical Decision Support Systems
EAGER: programming repetitive tasks by example
Palmpad: Enabling Real-Time Index-to-Palm Touch Interaction with a Single RGB Camera
VisualFlow a media browser
Changing requirements to HCI funding: a global perspective
VisTorch: Interacting with Situated Visualizations using Handheld Projectors
Exam Eustress: Designing Brief Online Interventions for Helping Students Identify Positive Aspects of Stress
Habit as an explanation of participation in an online peer-production community
ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on Classrooms
The Right to Be Skeptical: Insights from Recruiting At-Risk Users on Nextdoor
iPhone in vivo: video analysis of mobile device use
Fusion: interactive coordination of diverse data, visualizations, and mining algorithms
Select-and-point: a novel interface for multi-device connection and control based on simple hand gestures
Cooperative Inquiry: Developing new Technologies for Children with Children
Inter(sectional) Alia(s): Ambiguity in Voice Agent Identity via Intersectional Japanese Self-Referents
Looking past yesterday's tomorrow: using futures studies methods to extend the research horizon
Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices
Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality
To Show or Hide - Investigating the Effect of Cursor Visibility in Gaze-controlled Interfaces
Evolution of an organizational interface: the new business department at a large insurance firm
Neuromechanics of a Button Press
Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results
ExCell: High Expansion Ratio Moisture-Responsive Wooden Actuators for DIY Shape-Changing and Deployable Structures
Technology Adoption and Learning Preferences for Older Adults: : Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities
Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror
Ohmic-Sticker: Force-to-Motion Type Input Device for Capacitive Touch Surface
Insights Into Legacy: Issues of Handover from a Partner-Initiated Project
Fabric Tag#: Envisioning a UXD Solution for Textile Culture Preservation and Fashion Sustainability
Soloist: Generating Mixed-Initiative Tutorials from Existing Guitar Instructional Videos Through Audio Processing
Sangeet Swara: A Community-Moderated Voice Forum in Rural India
Awareness in Collaborative Mixed-Visual Ability Tangible Programming Activities
Graphical Fisheye Views of Graphs
Building a case for m-learning in Africa: African youth perspectives on education
Exploring video streams using slit-tear visualizations
Experimenting with an organic metaphor and hypervisual links for the interface of a video collection
The active badge system (abstract)
Web credibility research: a method for online experiments and early study results
Digital graffiti: public annotation of multimedia content
Wearable Aura: Interactive Personal Projection to Bring People Closer
Why and How Traffic Safety Cultures Matter when Designing Advisory Traffic Information Systems
The future of FLOSS in CHI research and practice
Motion Echo Snowboard: Visualizing Weight Distribution on Snowboard
Global garden: a vision of the universal scoring device
VirtualGrasp: Leveraging Experience of Interacting with Physical Objects to Facilitate Digital Object Retrieval
Using psychomotor models of movement in the analysis and design of computer pointing devices
"Now, i have a body": uses and social norms for mobile remote presence in the workplace