yusuke1997/dblp-id-title huggingface dataset:
Creative Agency and the Space Race of the 21st Century: Towards a Museum of Natural Futures
I am driving through sound space
Re.Dis.Cover Place with Generative AI: Exploring the Experience and Design of City Wandering with image-to-image AI
Age and experience: ludic engagement in a residential care setting
Hidden Layer Interaction: A Technique to Explore the Material of Generative AI
Exploring Noticing as Method in Design Research
Sensory Probes: An Exploratory Design Research Method for Human-Food Interaction
Unexpected journeys with the HOBBIT: the design and evaluation of an asocial hiking app
Robotic Futures: Learning about Personally-Owned Agents through Performance
Dark Clouds, Io&#!+, and [Crystal Ball Emoji]: Projecting Network Anxieties with Alternative Design Metaphors
Designing public VR installations
MindPhone: Mindful Reflection at Unlock Can Reduce Absentminded Smartphone Use
Designing for Disadvantaged Job Seekers: Insights from Early Investigations
Teens, Parents, and Financial Literacy
UMorph: Self-Change Tracker to Reflect Yourself to the Future and Past
ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased
Designs Conducive to the Use of Efficient Strategies
A Situated Exploration of Designing for Personal Health Ecosystems through Data-enabled Design
KnitDermis: Fabricating Tactile On-Body Interfaces Through Machine Knitting
AnimSkin: Fabricating Epidermis with Interactive, Functional and Aesthetic Color Animation
The Pictorial is Neurodivergent: A Case for More Fidgets and Fewer Fixes
Extended Play: An Augmented Reality Interactive Performance for Vinyl Records
Indirect Interaction: A Computing Lecture for Five to Seven Year-Olds
Data After Life: A data donor card to provoke questions concerning post-mortem data use
Connecting Couture: Engaging With the Crafted Textile Interface in an Internet of Things Ecology
Control and Being Controlled: Exploring the use of Technology in an Immersive Theatre Performance
Post-human Interaction Design, Yes, but Cautiously
Analyzing Student Travel Patterns With Augmented Data Visualizations
Science friction
iSpace: interactivity expression for self-expression in an online communication environment
A Picture Paints a Thousand Words but Can it Paint Just One?
Disembodied, Asocial, and Unreal: How Users Reinterpret Designed Affordances of Social VR
Art Critique by Other Means
Investigating the relationship between imagery and rationale in design
EMGuitar: Assisting Guitar Playing with Electromyography
Exploring Potential Scenarios and Design Implications Through a Camera-like Physical Odor Capture Prototype
Designing Intelligent Assistant through User Participations
"It's kind of weird talking to a sphere": Exploring Children's Hopes and Fears on Social Robot Morphology Using Speculative Research Methods
Exploring Think-aloud Method with Deaf and Hard of Hearing College Students
Toward More Inclusive Music Experience: Understanding Deaf and Hard-of-hearing Individuals' Everyday Music Activities
Threads of Traceability: Textile IDs in the Fabric of Sustainable Fashion
"Co-riding With My eBike to Get Green Lights"
Mahler, Mondriaan, and Bauhaus: Using Artistic Ideas to Improve Application Usability
The Living Tree : Using Surface Transducers to Explore the Secret Life of Trees through Sonic Interactions
Exploring Legal Journeys in Family Justice Systems: Towards Relational Design Approaches to Advance Access to Justice for Domestic Abuse Survivors
The local energy indicator: designing for wind and solar energy systems in the home
The Flower Model for Multidisciplinary Teamwork on a New Product-Market Combination - In This Case E-Mail-on-TV
Explainable AI for Daily Scenarios from End-Users' Perspective: Non-Use, Concerns, and Ideal Design
SESAME: towards better 3D conceptual design systems
'Pataphysical Software: (Ridiculous) Technological Solutions for Imaginary Problems
The Inner Ear: Capturing and Physicalizing Home vibrations
"...a load of ould boxology!"
Aesthetic journeys
Loci Stories: Exploring Design for Polyvocality
Technology Design and Mimicry
Towards Personalized Visualization: Information Granularity, Situation, and Personality
The Evolution of a Scale Model as an Impromptu Design Tool
The Hub: Facilitating Walking Meetings through a Network of Interactive Devices
Soft Wearable Robotics: Innovative Knitting-Integrated Approaches for Pneumatic Actuators Design
Laina: Dynamic Data Physicalization for Slow Exercising Feedback
Crafting urban camouflage
The Role of Uncertainty as a Facilitator to Reflection in Self-Tracking
Understanding and Supporting Knowledge Decomposition for Machine Teaching
BubbleTalk: Enriching Experience with Fish by Supporting Human Behavior
Robot Characters for Innovative Medical Eye Exams in Kids
Reconfiguring the Appearance and Expression of Social Robots by Acknowledging their Otherness
Taste Your Emotions: An Exploration of the Relationship between Taste and Emotional Experience for HCI
Crafting Research Products through Digital Machine Embroidery
Vitro: Designing a Voice Assistant for the Scientific Lab Workplace
Utilizing Audio Cues to Raise Awareness and Entice Interaction on Public Displays
iTell: supporting retrospective storytelling with digital photos
Collaborative architecture design and evaluation
Exploring the expansion of planner's engagement capabilities via accessing the data from a building information model for public consultation
GraV: Grasp Volume Data for the Design of One-Handed XR Interfaces
The Visual and Beyond: Characterizing Experiences with Auditory, Haptic and Visual Data Representations
Deliberating Data-Driven Societies Through Live Action Role Play
"It's hard to argue with a computer": Investigating Psychotherapists' Attitudes towards Automated Evaluation
Turner Boxes and Bees: From Ambivalence to Diffraction
Walkers' Union : Designing New Urban Walking Rituals with Blockchain
3DALL-E: Integrating Text-to-Image AI in 3D Design Workflows
Design Research, for What?: Different Perspectives on Design Research
Knowing Me, Knowing AU: How Should We Design Agent-Mediated Mimicry?
Exploring Rural Community Practices in HIV Management for the Design of Technology for Hypertensive Patients Living with HIV
Fantibles : Capturing Cricket Fan's Story in 3D
Knitting with unknown trees: assembling a more-than-human practice
Do you care if a computer says sorry?: user experience design through affective messages
Pussy Palette: A Playful Take on Voicing Sexual Desires
DesignFromX: Empowering Consumer-Driven Design Space Exploration through Feature Composition of Referenced Products
AICA: Artificial Intelligence Conversation Assistant
What Robots Need From Clothing
The Making of Cross-Device Experiences: A Hands-on Workshop
The look, the feel and the action: making sets of ActDresses for robotic movement
Right for the Job or Opposites Attract? Exploring Cross-Generational User Experiences with "Younger" and "Older" Voice Assistants
The Grounded Experience: The Effect of Floor Design Typologies on Human Behavioral and Cognitive Experience
The Augmented House Museum: Co-Exploring Tangible Interaction to Increase Engagement with Heritage in House Museums
"It's come around way too quickly!" Can technology help parents provide support during menarche?
Design @ Carnegie Mellon: A Web Story
Design Tools and Materials in Creative Work
Communicating a Task Analysis with Task Layer Maps
AI Cat Narrator: Designing an AI Tool for Exploring the Shared World and Social Connection with a Cat
Valence method for formative evaluation of user experience
Co-Designing Alternatives for the Future of Gig Worker Well-Being: Navigating Multi-Stakeholder Incentives and Preferences
Virtual Threads: A Systematic Literature Review of 10 Years of VR/AR/MR Adoption in Fashion Design
Ovum: Designing for Fertility Tracking as a Shared and Domestic Experience
Exploring the interrelationships between the design and evaluation of interactive systems
Investigating Gamification for Seniors Aged 75+
New Value Transactions: Understanding and Designing for Distributed Autonomous Organisations
Supporting Remote Survey Data Analysis by Co-researchers with Learning Disabilities through Inclusive and Creative Practices and Data Science Approaches
Interviews with interaction designers
Ajna: negotiating forms in the making of a musical cabinet
Exploring the Design of Computerized Support for Clinical Decisions about Stopping Life-Saving Interventions
Accessibility and The Crowded Sidewalk: Micromobility's Impact on Public Space
Ontological Surprises: A Relational Perspective on Machine Learning
Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04 - 08, 2016
Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability
Honk? Talk!: Designing Driver-to-Driver Communication Methods for Social Driving
An Integration of Scenarios with Their Purposes in Task Modeling
Conceptualising Resourcefulness as a Dispersed Practice
Let's Get Physical: Promoting Data Physicalization in Workshop Formats
Personalised Soundscapes in Homes
Designing everyday technologies with human-power and interactive microgeneration
Effects of Color and Threshold on User Perception of Heat Maps
Nature Networks: Designing for nature data collection and sharing from local to global
Magical Realism and Augmented Reality: Designing Apps with Children in a Cultural Institution
Filling the Hive: A Reflective Toolkit for Community-led Rural Development
The Data Hungry Home: Humans Harvesting Data for Living Devices
You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality
Interface designs for pen-based mobile video browsing
Monomizo: A Tangible Desktop Artifact Providing Schedules from E-ink Screen to Paper
Punishable AI: Examining Users' Attitude Towards Robot Punishment
Intimate care: exploring eTextiles for teaching female pelvic fitness
The Hedonic Haptics Player: A Wearable Device to Experience Vibrotactile Compositions
Exploring the Design of History-Enriched Floor Interfaces for Asynchronous Navigation Support
Co-designing Social Robots with People Living with Dementia: Fostering Identity, Connectedness, Security, and Autonomy
Table War: A Tabletop Projection Game for Attack-and-Defence Battle
Unobtrusive Interfaces for Historical and Culturally Sensitive Places
Interaction, usability and aesthetics: what influences users' preferences?
Stop the Noise! Enhancing Meaningfulness in Participatory Sensing with Community Level Indicators
Form Follows Mental Models: Finding Instantiations of Image Schemas using a Design Research Approach
Design tools in practice: studying the designer-tool relationship in interaction design
Designing soundscapes of virtual environments for crisis management training
FlipMe: Exploring Tangible Peer-to-Peer Communication in On-Line-Learning
Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory Study
Communicative Openness within adoptive families: the Role of photos and Visual Communication
Grand challenges in CyclingHCI
Exposing the Ideology of Large Language Models with Creative Practices
Tutorial mismatches: understanding the frictions due to interface differences when following software video tutorials
The material move how materials matter in interaction design research
Collaborating with computer vision systems: an exploration of audio feedback
Workshops as Boundary Objects for Data Infrastructure Literacy and Design
Novice-Centered Application Design for Music Creation
LINKING THEORY AND PRACTICE: Developing an Image-Schema-based Design Tool for Closeness Technologies
Current Use, Non-Use, and Future Use of Ballet Learning Technologies
Switter: Supporting Exploration of Software Learning Materials on Social Media
How to Make Software Softer - Designing Tailorable Applications
Two-Dimensional Spatial Positioning as a Means for Reflection in Design
SoftBioMorph: Fabricating Sustainable Shape-changing Interfaces using Soft Biopolymers
Designing Human-Automation Collaboration for Predictive Maintenance
Smell Above All: Envisioning Smell-Centred Future Worlds
HCI and environmental sustainability: the politics of design and the design of politics
Designing Interactive Artifacts for Mental Health Education: A Game-Based Approach using AI as In-game Characters
Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home
µMe: Exploring the Human Microbiome as an Intimate Material for Living Interfaces
Enabling Tabular Data Exploration for Blind and Low-Vision Users
WristOrigami: Exploring Foldable Design for Multi-Display Smartwatch
Interactions with Climate Change: a Data Humanism Design Approach
MemoryPin: Turning Digitally Co-Present Moments into Tangible Memory Keepsakes
Mind the body!: designing a mobile stress management application encouraging personal reflection
Using vocal sketching for designing sonic interactions
Mixers: a participatory approach to design prototyping
The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members
Econundrum: Visualizing the Climate Impact of Dietary Choice through a Shared Data Sculpture
"Narrowcast yourself": designing for community storytelling in a rural Indian context
Vivewell: Speculating Near-Future Menstrual Tracking through Current Data Practices
Copyrighting Generative AI Co-Creations
Beyond Hybrids: Metaphors and Margins in Design
Involving Remote Users in Continuous Design of Web Content
Making the office catch up: comparing generation Y interactions at home and work
Show Me How You Interact, I Will Tell You What You Think: Exploring the Effect of the Interaction Style on Users' Sensemaking about Correlation and Causation in Data
More than meets the eye: transforming the user experience of home network management
Data Rhetoric and Uneasy Alliances: Data Advocacy in US Labor History
Multi-user Interaction with Domestic Lighting Systems
A Playground for Soft Robot Design
Companion Publication of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, CA, USA, June 23-28, 2019
Exploring Large-Scale Interactive Public Illustrations
Exploring Augmented Reality Approaches to Real-Time Captioning: A Preliminary Autoethnographic Study
Thoughts and Tools for Crafting Colors: Implications from Designers' Behavior
Exploring Intervention Techniques to Alleviate Negative Emotions during Video Content Moderation Tasks as a Worker-centered Task Design
"A Postcard from Your Food Journey in the Past": Promoting Self-Reflection on Social Food Posting
From Dribbling Honey to Non-planar 3D-Printing: Coiling becomes Craft
Sonic Entanglements with Electromyography: Between Bodies, Signals, and Representations
Designing Aging Reflection Probes to Elicit Self-Perception of Aging (SPA) Beliefs of Older Adults in India
The logic of annotated portfolios: communicating the value of 'research through design'
Not on Demand: Internet of Things Enabled Energy Temporality
Crafting Sustainable Interfaces: The Aesthetic Potential of Bio-based eTextiles
Materialising the Immaterial: Provotyping to Explore Voice Assistant Complexities
Creative Robotics Theatre: Designing Creative Interactions with Tangible and Embodied Interfaces
Olfactory Puppetry: Merging Olfaction and Puppetry to Explore the Future of Olfactory Social Robots
Interactive philanthropy: an interactive public installation to explore the use of gaming for charity
Playing With Shadows: An Exploration of Calm Game Interaction
A Case For Supporting Translanguaging in Technology
Diagrams of Uncertainty or: How I Learned to Stop Worrying and Love Visual Rhetoric
Towards integrated learning experiences on social media: An exploration of #DayInTheLife videos for career exploration
The Stories People Tell About The Home Through IoT Toolkits
Designing Against the Status Quo
Airbnb Digital Concierges: Designing Interactions for Authentic Guest Experience
Remote Rhythms: Audience-informed insights for designing remote music performances
Handheld usability
RestfulRaycast: Exploring Ergonomic Rigging and Joint Amplification for Precise Hand Ray Selection in XR
Together alone, Yōkobo, a sensible presence robject for the home of newly retired couples
Designing Exchangeopoly: A Boardgame to Explore Value Exchange within Communities
Insights from Designing Context-Aware Meal Preparation Assistance for Older Adults with Mild Cognitive Impairment (MCI) and Their Care Partners
Timelessness: User Experience of unplanned Smartphone Use
Complex Intentions: A Methodology for Contemporary Design Practice
Leaky Objects: Implicit Information, Unintentional Communication
A Virtual Environment Gesture Interaction System for People with Dementia
Together in Shape: A Co-responsibility System to Support Bariatric Lifestyle Changes
Motivating Users to Attend to Privacy: A Theory-Driven Design Study
CymaSense: A Real-Time 3D Cymatics-Based Sound Visualisation Tool
How We Use Together: Coordinating Individual Preferences for Using Shared Devices at Home
Intimate objects
Human actions made tangible: analysing the temporal organization of activities
Ecofeminism and sustainable HCI
Stymphalian Birds - Exploring the Aesthetics of A Hybrid Textile
Understanding How People Reason about Aesthetic Evaluations of Artificial Intelligence
Implications of location and touch for on-body projected interfaces
Problematising Transparency Through LARP And Deliberation
The Role of Space Technology to Support Sustainable Development
Insertable Digital Devices: Voluntarily Under the Skin
A Framework-Informed Analysis of Accessibility Barriers in Desktop 3D Printing Software
AutoEmotive: bringing empathy to the driving experience to manage stress
"MyEyes": The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples
Making space for material entanglements: A diffractive analysis of woodwork and the practice of making an interactive system
Designing for nomadic work
EnGaze: Designing Behavior Visualizations with and for Behavioral Scientists
Everyday Space as an Interface for Health Data Engagement: Designing Tangible Displays of Stress Data
Movement Guidance using a Mixed Reality Mirror
Towards a Research Agenda for Gameful Creativity
The Expert of Oz: A Two-sided Study Paradigm for Intelligent Systems
Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning
Audio-Frequency Induction Loops (AFILs) as a Design Materialfor Architectural Interactivity: An Illustrated Guide
Rabbit field
Stresstrike: An Augmented Reality Game to Alleviate Neck Discomfort During Prolonged Sedentary Travel
Turker Tales: Integrating Tangential Play into Crowd Work
Towards Robot and Technologies that Touch Well - Shaping an Experience-driven Design Paradigm
A language of one's own: annotations and layering as design material
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures
CoilMove: An Actuated to-body Energy Transfer System
Co-creating games through intergenerational design workshops
DiVRsity: Design and Development of Group Role-Play VR Platform for Disability Awareness Education
"It's Just a Method!": a pedagogical experiment in interdisciplinary design
"Chaotic, Exciting, Impactful": Stories of Material-led Designers in Interdisciplinary Collaboration
Eliciting Gestures for Novel Note-taking Interactions
Can we measure quality in design and do we need to?
Designing with the Body: Addressing Emotion Regulation and Expression
The Design Space of Livestreaming Equipment Setups: Tradeoffs, Challenges, and Opportunities
Designing for Integration: Promoting Self-Congruence to Sustain Behavior Change
AI Meets Holographic Pepper's Ghost: A Co-Creative Public Dance Experience
Design Resources in Movement-based Design Methods: a Practice-based Characterization
Beyond Looking Back: Designing Interactive Technology Together to Support Blind People's Experience of Reminiscence
Towards Affective Chronometry: Exploring Smart Materials and Actuators for Real-time Representations of Changes in Arousal
Crafting Sonic Expression: Malleable Instruments as Catalysts for Participatory Sound Experiences
Photographic social media: a framework for design
Latent Sheep Dreaming: : Machine for Extrapolated Visual Inception
Sensing touch using resistive graphs
Designing Trustworthy User Interfaces for the Voluntary Carbon Market: A Randomized Online Experiment
A Design Space for Animated Textile-forms through Shuttle Weaving: A Case of 3D Woven Trousers
RealityEffects: Augmenting 3D Volumetric Videos with Object-Centric Annotation and Dynamic Visual Effects
Taming data complexity in lifelogs: exploring visual cuts of personal informatics data
The Tuning of Materials: A Designer's Journey
The consumed endurance workbench: a tool to assess arm fatigue during mid-air interactions
Experiences: a year in the life of an interactive desk
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
Mental Wellbeing: Future Agenda Drawing from Design, HCI and Big Data
Power to the people: dynamic energy management through communal cooperation
Designing Interactive Privacy Labels for Advanced Smart Home Device Configuration Options
Designing Mobile Presentation Apps for North American K-12 Teachers
Experience Matters: Design and Evaluation of an Anesthesia Support Tool Guided by User Experience Theory
Networked Gardens: Remediating Local Nature Data Through the Internet of Things
Building a Digital Ecosystem for Community-Based Rehabilitation: Insights from a Multi-Platform Social Media Strategy in Thailand
Putting Down Roots: Exploring the Placeness of Virtual Collections in Public Libraries
Ambivalences in Digital Contraception: Designing for Mixed Feelings and Oscillating Relations
A story without end: writing the residual into descriptive infrastructure
Learning Personal Style from Few Examples
How Peripheral Data Visualisation Systems Support Secondary School Teachers during VLE-Supported Lessons
Designing in a Design Community: Insights and Challenges
Towards a Design Framework for Trust in Digital Civics
From Sci-Fi Imagination to Everyday Interaction: A Narrative Framework for the Self-Awakening Journey of a Smart Lamp
Stakeholder Tokens: A Constructive Method for Value Sensitive Design Stakeholder Analysis
Exploring Hygge as a Desirable Design Vision for the Sustainable Smart Home
BREF: BRowser-based Evaluation Framework
Simple, But Cumbersome
Trust and Anthropomorphism in Tandem: The Interrelated Nature of Automated Agent Appearance and Reliability in Trustworthiness Perceptions
Collection of Metaphors for Human-Robot Interaction
HeartMe: Thermochromic Display as An Expression of Heart Health
Logue: Unitizing Interactive Fictions for Co-creation
Inference Bear: Designing Interactive Interfaces Through Before and After Snapshots
transFORM - A Cyber-Physical Environment Increasing Social Interaction and Place Attachment in Underused, Public Spaces
VeatherReflect: Employing Weather as Qualitative Representation of Stress Data in Virtual Reality
Learning with Stitch Samplers: Exploring Stitch Samplers as Contextual Instructions for E-textile Tutorials
From Dead-ends to Dialogue: Third Workshop on Design Research & GenAI
Let's giggle!: design principles for humorous products
A Case Study in Interactive Narrative Design
Disobedient Antennas: Breaking the Rules of Textile Antenna Design
Robotic Table and Bench Enhance Mirror Type Social Telepresence
Designing Interactive Costumes: Challenges and Prospects to Integrate Computational Clothing in the Performing Arts
Practicing somaesthetics: exploring its impact on interactive product design ideation
Design in the HCI Classroom: Setting a Research Agenda
Shaping and Being Shaped by Drones: Programming in Perception-Action Loops
IoT Communicator: A Physical Interface for Expressing Situational Info of an IoT System
The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence
'alksjdf;Lksfd': tumblr and the fandom user experience
Patterns of persuasion for sustainability
A Neural Network-based Low-cost Soft Sensor for Touch Recognition and Deformation Capture
Designing User-Adapted Interfaces: The Unified Design Method for Transformable Interactions