yusuke1997/dblp-id-title huggingface dataset:
Toe Input Using a Mobile Projector and Kinect Sensor
Remote Collaboration using a Shoulder-Worn Active Camera/Laser
A Context Aware System Based on Scent
An empirical study of touch-based authentication methods on smartwatches
A Novel Intelligent Textile Technology Based on Silicon Flexible Skins
The Leading Edge of Future Technology "Cybernics": Project HAL - Toward Robot Suits and Cyber Suits?
The tongue and ear interface: a wearable system for silent speech recognition
Duo: A Wearable System that Learns about Everyday Objects and Actions
Energy-Efficient Continuous Activity Recognition on Mobile Phones: An Activity-Adaptive Approach
Tenth IEEE International Symposium on Wearable Computers (ISWC 2006), 11-14 October 2006, Montreux, Switzerland
Resistive Fibre-Meshed Transducers
Design and evaluation of a wearable assistive technology for hemianopic stroke patients
disp2ppg: Pulse Wave Generation to PPG Sensor using Display
Active Dressware: Wearable Proprioceptive Systems Based on Electroactive Polymers
Bioimpedance Measurement System for Smart Clothing
Scaled monocular SLAM for walking people
The benefit of activity recognition for mobile phone based nursing documentation: A Wizard-of-Oz study
A wearable magnetic field based proximity sensing system for monitoring COVID-19 social distancing
A Textual Analysis of the International Symposium on Wearable Computers: 1997 - 2011 Proceedings
hitoeCap: wearable EMG sensor for monitoring masticatory muscles with PEDOT-PSS textile electrodes
Hormone couture: biopolitics, aesthetics, and technology
Managing Smart Garments
(Smart)watch your taps: side-channel keystroke inference attacks using smartwatches
Efficient and Robust Heart Rate Estimation Approach for Noisy Wearable PPG Sensors Using Ideal Representation Learning
Tactual Displays for Wearable Computing
Using Ultrasonic Hand Tracking to Augment Motion Analysis Based Recognition of Manipulative Gestures
Wearable Non-Invasive Arterial Pulse Detection with a Millimeter-wave Radar
More Data for People with Disabilities! Comparing Data Collection Efforts for Wheelchair Transportation Mode Detection
Evaluation of Five Interruption Methods for Speech Interaction in Wearable Computing Dual-Task Environments
How Much Unlabeled Data is Really Needed for Effective Self-Supervised Human Activity Recognition?
12th IEEE International Symposium on Wearable Computers (ISWC 2008), September 28 - October 1, 2008, Pittsburgh, PA, USA
Guest Reviewers
Recognizing new activities with limited training data
Realtime Personal Positioning System for Wearable Computers
Browsing patient records during ward rounds with a body worn gyroscope
Hambone: A Bio-Acoustic Gesture Interface
PadNET: Wearable Physical Activity Detection Network
Personal Position Measurement Using Dead Reckoning
Driving low-power wearable systems with an adaptively-controlled foot-strike scavenging platform
Mobile Capture for Wearable Computer Usability Testing
First International Symposium on Wearable Computers (ISWC 1997), Cambridge, Massachusetts, USA, 13-14 October 1997, Proceedings
Improving Accuracy of WLAN-Based Location Estimation by Recursive Estimation
An Information Layout Method for an Optical See-through HMD Considering the Background
KLEM: A Method for Predicting User Interaction Time and System Energy Consumption during Application Design
Wireless Haptic Glove using Nitinol as a Force Feedback Actuator
Assisting Motor Skill Transfer for Dance StudentsUsing Wearable Feedback
The dermal abyss: interfacing with the skin by tattooing biosensors
A Low-power Star-topology Body Area Network Controller for Periodic Data Monitoring Around and Inside the Human Body
Wireless, Low-Cost Interface for Body Area Networks
Leveraging Typing Phenomena to Design One-Handed Wearable Keyboards
Multi-graph Based Semi-supervised Learning for Activity Recognition
Proceedings of the 2017 ACM International Symposium on Wearable Computers, ISWC 2017, Maui, HI, USA, September 11-15, 2017
Context-Aware, Adaptive Wearable Computers as Remote Interfaces to 'Intelligent' Environments
Lightglove: Wrist-Worn Virtual Typing and Pointing
Message from steering committee chair
Design for Wearability
Web 2.0 Meets Wearable Augmented Reality
Retinal Displays
Personalized mobile physical activity recognition
Garment-Based Monitoring of Respiration Rate Using a Foam Pressure Sensor
A Design Process for the Development of Innovative Smart Clothing that Addresses End-User Needs from Technical, Functional, Aesthetic and Cultural View Points
Peer-to-Peer Policy Management System for Wearable Mobile Devices
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
Acoustic+Pose: Adding Input Modality to Smartphones with Near-Surface Hand-Pose Recognition using Acoustic Surface
Applying Bayesian Networks to Sensor-Driven Systems
Multi-Platform Crime Scene Investigation Field Tool
Discovering human routines from cell phone data with topic models
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Understanding the wearability of head-mounted devices from a human-centered perspective
PowerPACK: A wireless power distribution system for wearable devices
Exploiting usage statistics for energy-efficient logical status inference on mobile phones
A Simple Method for Synchronising Multiple IMUs using the Magnetometer
AMON: A Wearable Medical Computer for High Risk Patients
The effects of visual displacement on simulator sickness in video see-through head-mounted displays
On-device Learning of EEGNet-based Network For Wearable Motor Imagery Brain-Computer Interface
Modeling a Wearable Full-body Motion Capture System
InvisiBow: Finger-Held Device for Bimanual Haptic Illusions during Virtual Archery
Weak-Annotation of HAR Datasets using Vision Foundation Models
Real-time Hazard Detection via Machine Vision for Wearable Low Vision Aids
Incremental Motion-Based Location Recognition
HI-Cam: Intelligent Biofeedback Processing
Pointing with Accelerometers for Wearable Computing
Evaluation of an Eyes-Free Cursorless Numeric Entry System for Wearable Computers
Label Leakage in Federated Inertial-based Human Activity Recognition
TheraTrousers: Reactive wearable for playful therapeutic self-empowerment: Wearable for Therapeutic Exercising
An analysis of the variability of anatomical body references within ready-to-wear garment sizes
Towards human motion capturing using gyroscopeless orientation estimation
Energy-Efficient Activity Recognition Using Prediction
Stop burdening your eyes: A wearable electro-tactile display
EchoNose: Sensing Mouth, Breathing and Tongue Gestures inside Oral Cavity using a Non-contact Nose Interface
Wearable Wellness Monitoring Using ECG and Accelerometer Data
MLP-HAR: Boosting Performance and Efficiency of HAR Models on Edge Devices with Purely Fully Connected Layers
Recognizing User Context via Wearable Sensors
What Shall We Teach Our Pants?
Snacap: snacking behavior monitoring with smart fabric mechanomyography on the temporalis
Is There Space for Wearables?
Wearability in wearable computers
Evaluation of Four Wearable Computer Pointing Devices for Drag and Drop Tasks when Stationary and Walking
An Event-driven Navigation Platform forWearable Computing Environments
Unsupervised Classifier Self-Calibration through Repeated Context Occurences: Is there Robustness against Sensor Displacement to Gain?
Pattern-Based Alignment of Audio Data for Ad Hoc Secure Device Pairing
Brainwear: Towards Multi-modal Garment Integrated EEG
Detection of eating and drinking arm gestures using inertial body-worn sensors
Trading off Prediction Accuracy and Power Consumption for Context-Aware Wearable Computing
FIDO - facilitating interactions for dogs with occupations: wearable dog-activated interfaces
Wearable Computers for Three Dimensional CSCW
Detecting Posture Mirroring in Social Interactions with Wearable Sensors
Single capacitive touch sensor that detects multi-touch gestures
Sulawesi: A Wearable Application Integration Framework
Designing an interface between the textile and electronics using e-textile composites
Impact of Time Discrepancies on Machine Learning Performance for Multi-Wearable Human Activity Recognition
Data vows: reimagining ritual through eTextile practice
Wearable Detection of Gait Changes in Walking Activities via Time Series Similarity Measures
The Locust Swarm: An Enviromentally-Powered, Networkless Location and Messaging System
Doki Doki: A Modular Wearable for Social Interaction in the COVID Era and Beyond
Variability in Foot-Worn Sensor Placement for Activity Recognition
Hybrid Micropower Supply for Wearable-Pervasive Sensor nodes
Sensing Dance Engagement for Collaborative Music Control
Minimal Social Weight User Interactions for Wearable Computers in Business Suits
Batteries and Power Supplies for Wearable and Ubiquitous Computing
Factory Automation Support Technology (FAST): A New Paradigm of Continuous Learning and Support Using a Wearable
Design of a Minimal Interface for two-way strategic information flow for urban operations
Face mask design to mitigate facial expression occlusion
VitalWear: Fabricating Textile-Based Biofuel Cells Towards Sweat-Powered Wearables
My world: keynote talk
BraceIO: biosensing through hydrogel dental ligatures
Parasitic Power Harvesting in Shoes
Cross-Modal Translation and Alignment of Sensor Events for Layout-Aware Activity Modeling
Technology Development for Building Flexible Silicon Functional Fibres
VibeFones: Socially Aware Mobile Phones
Proceedings of the 2015 ACM International Symposium on Wearable Computers, ISWC 2015, Osaka, Japan, September 7-11, 2015
BLInG: Beads-Laden Interactive Garment
User's Perceptions of an Automatic Activity Diary for Medical Annotation and Analysis
Grabbing at an angle: menu selection for fabric interfaces
Detecting smoothness of pedestrian flows by participatory sensing with mobile phones
7th International Symposium on Wearable Computers (ISWC 2003), 21-23 October 2003, White Plains, NY, USA
RüttelFlug: a wrist-worn sensing device for tactile vertical velocity perception in 3d-space
Recognizing Mimicked Autistic Self-Stimulatory Behaviors Using HMMs
Perspective Map
Argot: a wearable one-handed keyboard glove
Runtime Support for a Dynamically Composable and Adaptive Wearable System
MoodLens: towards improving nonverbal emotional expression with an in-lens fiber optic display
Improving floor localization accuracy in 3D spaces using barometer
"Are we crossing the chasm in wearable AR?": 3rd Workshop on Wearable Systems for Industrial Augmented Reality Applications
Wearable Technology for Crime Scene Investigation
An underwater wearable computer for two way human-dolphin communication experimentation
Using a complex multi-modal on-body sensor system for activity spotting
Designing Wearables
Wearable Computers as Packet Transport Mechanisms in Highly-Partitioned Ad-Hoc Networks
Digital lace: a collision of responsive technologies
Retrofitting smartphones to be used as particulate matter dosimeters
Expressive Footwear for Computer-Augmented Dance Performance
Two Wearable Testbeds for Augmented Reality: itWARNS and WIMMIS
Le Monstré: an interactive participatory performance costume
Detecting bends and fabric folds using stitched sensors
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
Wearable Band Using a Fabric-Based Sensor for Exercise ECG Monitoring
Learning Significant Locations and Predicting User Movement with GPS
Recognizing Daily Life Context Using Web-Collected Audio Data
Using additional training sensors to improve single-sensor complex activity recognition
Motif: a wearable sonic cueing device for memory support and cognitive intervention
Implementation and Evaluation of a Low-Power Sound-Based User Activity Recognition System
A Computer System for Accessing Ambient Display and Computing Resources in Wearable Environments
FLECTILE: 3D-printable soft actuators for wearable computing
Responsive and emotive wearables: devices, bodies, data and communication
A Construction Kit for Electronic Textiles
Self-Taught Learning for Activity Spotting in On-body Motion Sensor Data
The Matchbox: A Small Wearable Platform
Preference, context and communities: a multi-faceted approach to predicting smartphone app usage patterns
Sensing and Modeling Human Networks using the Sociometer
Shoes as a Platform for Vision
ActionGSR: A Combination Galvanic Skin Response-Accelerometer for Physiological Measurements in Active Environments
MIThril 2003: Applications and Architecture
Accurate Reaction Times on Smartphones: The Challenges of Developing a Mobile Psychomotor Vigilance Task
Kukkia and Vilkas: Kinetic Electronic Garments
A new approach to enable gesture recognition in continuous data streams
Fast Deep Neural Architecture Search for Wearable Activity Recognition by Early Prediction of Converged Performance
Learning to judge like a human: convolutional networks for classification of ski jumping errors
At Which Station Am I?: Identifying Subway Stations Using Only a Pressure Sensor
The Gesture Pendant: A Self-illuminating, Wearable, Infrared Computer Vision System for Home Automation Control and Medical Monitoring
Five-Point Acceleration Sensing Wireless Body Area Network - Design and Practical Experiences
A Heat Dissipation Tutorial for Wearable Computers
Examination of human factors for wearable line-of-sight detection system
A Sensate Liner for Personnel Monitoring Applications
Unsupervised Activity Recognition with User's Physical Characteristics Data
Touchfire: Towards a glove-mounted tactile display for rendering temperature readings for firefighters
ISAAC: A Voice Activated Speech Response System for Wearable Computers
Deep convolutional feature transfer across mobile activity recognition domains, sensor modalities and locations
Going Blank Comfortably: Positioning Monocular Head-Worn Displays When They are Inactive
Estimating physical ability of stroke patients without specific tests
Practical Context Awareness for GSM Cell Phones
Wearable Computers for the Fire Service and Police Force: Technological and Human Factors
Less Contact: Heart-Rate Detection Without Even Touching the User
Employing Electrical Field Sensing for Detecting Static Thumb Position Using the Finger-Joint Gesture Keypad Input Paradigm
Acceleration Sensing Glove (ASG)
Estimating Attention Allocation by Electrodermal Activity
Masked reconstruction based self-supervision for human activity recognition
FabriTouch: exploring flexible touch input on textiles
From Neck to Head: Bio-Impedance Sensing for Head Pose Estimation
Combining capacitive coupling with conductive clothes: towards resource-efficient wearable communication
Animal-Machine Interfaces
Nanostructured gas sensors integrated into fabric for wearable breath monitoring system
Visual Augmented Memory (VAM)
Discreet Markers for User Localization
Wearability and Comfort of Earables During Sleep
Inertial Sensor-Based Hierarchical Contrastive Multi-View Learning for Human Activity Recognition
Activity monitoring in daily life as an outcome measure for surgical pain relief intervention using smartphones
Embracer: A Wearable Encountered-Type Haptic Controller for 3 DoF Input and Feedback
SwitchBack: an on-body RF-based gesture input device
Estimating visual attention from a head mounted IMU
MOTUS: Rendering Emotions with a Wrist-worn Tactile Display
iPod for Home Balance Rehabilitation Exercise Monitoring
Wearable jamming mitten for virtual environment haptics
Enriching the Design Process: Developing a Wearable Operator's Assistant
Balloon Tag: (In)visible Marker Which Tells Who's Who
Investigating the Generalizability of ECG Noise Detection Across Diverse Data Sources
A Wearable Sense of Balance Monitoring System towards Daily Health Care Monitoring
Towards a Haptic Taxonomy of Emotions: Exploring Vibrotactile Stimulation in the Dorsal Region
Using Wearable Computers to Construct Semantic Representations of Physical Spaces
User-Controlled Multi-Zone Jacket for Thermal Microclimate Regulation
Wearable experience capture for episodic memory support
Dynamic, Discreet, Robotic Compression Garment for Real-Time Stress Assessment and Intervention
Towards EMG control interface for smart garments
Evaluating Techniques for Interaction at a Distance
A system for determining which player touches a card first using a wrist-worn sensor in competitive karuta
MIA: A Wearable Computer for Bridge Inspectors
Can magnetic field sensors replace gyroscopes in wearable sensing applications?
16th International Symposium on Wearable Computers, ISWC 2012, Newcastle, United Kingdom, June 18-22, 2012
The Gesture Watch: A Wireless Contact-free Gesture based Wrist Interface
A Pilot Study using Covert Visuospatial Attention as an EEG-based Brain Computer Interface to Enhance AR Interaction
Design and evaluation of smart wearable undergarment for monitoring physiological extremes in firefighting
A wearable system for detecting eating activities with proximity sensors in the outer ear
Tracking of User Position and Orientation by Stereo Measurement of Infrared Markers and Orientation Sensing
Ring form factor: a design space for interaction
An Interdisciplinary Undergraduate Design Course for Wearable and Pervasive Computing Products
Shiver Motion and Core Body Temperature Classification for Wearable Soldier Health Monitoring Systems
IBSync: Intra-body Synchronization of Wearable Devices Using Artificial ECG Landmarks
A Coordination Model for Wearable Fashion
South by South-East or Sitting at the Desk: Can Orientation be a Place?
Implementation and Evaluation of Wearable Sensor Devices for Recording and Detecting Conversational Interaction
Ball impact localization on table tennis rackets using piezo-electric sensors
A Wearable Spatial Conferencing Space
SPEEDY: A Fall Detector in a Wrist Watch
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
Threat Response: A Compelling Application for Wearable Computing
A Distributed Wearable, Wireless Sensor System for Evaluating Professional Baseball Pitchers and Batters
Experience Map Creation by Virtual WLAN Location Estimation
A Minor In Bioinformatics Within Engineering Curricula
Finding Reasons and Conclusion in a Basic Computer Science Course
Measuring Changes in Perceptions and Self-Efficacy in CS1
Intelligent - Education for Effective Use
General Software Competency: Is There Still a Need for Software Training?
Result Based Management: An Effective Tool to Monitor and Evaluate Development Projects
Proceedings of the 2010 International Conference on Frontiers in Education: Computer Science & Computer Engineering, FECS 2010, July 12-15, 2010, Las Vegas, Nevada, USA
Extreme Learning: A Self-Directed, Hands-On Educational Method For Graduate Courses
SocialCalc: A Spreadsheet Activity for Computer Supported Collaborative Learning
Teaching Robotics to Freshman Students
Challenge for Programming Language Learning Objects
Personalized Web Search based on the Understanding Level of a User
Design and Construction of a Robotic Firefighter Using a Multi-Engineering Approach
Assessing CS1/2 with the SCJP Exam
Teaching Programming as a Process
Teaching Parallel Programming with Multi-core Computers
Beyond Computer Literacy: Designing and Assessing IT Fluency at a Liberal Arts College
Using a Wiki to Enhance Learning
The Real Value of Software Engineering in a Computer Science Program (The use of Case Studies and Projects)
ESRATEA Educational Software for Recursive Algorithm Time Efficiency Analysis
Integral Learning Pedagogical Technique and Distance Learning applied in Laboratory Classes for Electrical and Computing Engineering Schools
Monitoring Students' Progress in Software Engineering Courses
Subsumption Architecture Model Suitable for Students at All Grade Levels
Programming Language Learning Objects for M-learning
How to Make Program Assessment Work for You
Evolving Mathematical Functions with Genetic Algorithms - A Team Project on Artificial Intelligence
Providing Accurate And Timely Feedback By Automatically Grading Student Programming Labs
Virtualization, is it worth it? A Technical Approach
Using Weighted Directed Graphs for Test Path Selection
An Emotion-based Image Retrieval System based on CBIR
Why and How to Teach Game Programming
A Competency-Based Strategy to support the Writing Skills Development in the Computer Science Curricula
An Ethical Network Hacking Contest for Undergraduate Student Recruitment
A Games Class Using XNA Game Studio Express
Assessing the Predictive Validity of an Aptitude Test as a Recruitment Method for Undergraduate Computing
Video Game Design: A New Paradigm for Successful Learning
Enhancing Software Project Management Courses With Industry Participation
Role Playing in Advanced Internet
Laboratory Design For Demonstrating Phishing
Petri Nets Across Graduate Computer Science Curriculum
Converting Computer Science Educational Applets to Mobile Devices
Know What to Learn and Learn How to Learn
From the Algebraic Specification to the Real Implementation: An Educational Environment for the Interactive Learning of Data Structures and Algorithmic Schemes
An Incremental, Spiral, Topic-Driven Approach -- Designing labs and projects for a Web technology course
Focus on the Customer: Real World Engineering for Capstone Projects
Design of a Laboratory for an Undergraduate Distributed Systems Course
Training Students to do Interdisciplinary Complex Systems Modelling and Simulation
Offering Game Development Courses to Enhance Enrollments in College Computer Programs
Math Bridge Bootcamp: A Strategy for Facilitating Undergraduate Success in STEM Courses
Inclusion of Podcasting in a Computer Ethics Course
Teaching Proofs by Induction in a Discrete Mathematics Course
Student Projects in Computer Networking: Simulation versus Coding
A New Approach to Overcoming the Cold-Start Problem Experienced by Domain-Novice Researchers
United States Challenges in Science and Engineering Education
Effect of Technology in Computer Literacy Courses
Multi-Lateral Constructive Learning Process with Hands-On Problem-Based Solving Technology
Connecting Theory and Practice in a Linear Control Design Experiment with Minimal Hardware Expense
The Synthesis Of Mathematical Foundations With Real World Applications In Computer Science Education
Comparison of In-Class and Online Performance Based on Grades and Student Evaluation in an Introductory Computer Course
Comparing Assessment Instruments: Measuring Growth in Middle School Students' Knowledge of Technology
The Semantics of Tracing: Transitivity of Reference
A Lightweight Program Similarity Detection Model using XML and Levenshtein Distance
Incorporating Watermarking in Database Systems Course
Majoring in a Virtual Environment: Merging CS and IS into IT
Watch Mr. Software
Technology News in the Introduction to Computer Science Classroom
Integration of a Community-Based WWW Filter as a Capstone Research Experience for Undergraduate Computer Science Students
Developing Undergraduate Bioinformatics Programs
The Art of Classroom Teaching in the Context of General Computer Science Education
Automatic Segmentation And Recognition Of Arabic Speech
Improving Student/Student and Student/Instructor Communication for Non-Native English Speakers in Computer Science Courses
Understanding the Effectiveness of Problem-based Learning through the Lens of Boundary Objects
An AJAX-Based Cooperative Textbook/Examination Edit System
Development of a system for teaching CS1 in C/C++ with Lego NXT robots
Aiming for Success after Graduation
Creating a High-Density Computer Enhanced Classroom
Developing Computer Engineering Program in Shepherd University: A Case Study
Integrating Research Paper Writing Into a Computer Science Undergraduate Program at a Caribbean University
Student Performance Monitoring in Classroom Teaching
The Use of C# as a First Programming Language
Assessing Program Outcomes
Synergy Between Education and Research in a Studio-based User Interface Design Class
Exploring the Use of Virtual Synchronous Sessions in an Online Foundational Programming Course
Soft Skills Development in a Diversified Small Class
Knowledge Retention from Introductory CS Courses
Importance of Service Learning in Electrical and Information Engineering Education