yusuke1997/dblp-id-title huggingface dataset:
Interactive systems group - University of Oregon, department of computer and information science (lab review)
"Why is the Doctor a Man": Reactions of Older Adults to a Virtual Training Doctor
Thanatosensitively designed technologies for bereavement support
What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application
The Trap of AI Literacy: The Paradoxical Relationships Between College Students' Use of LLMs, AI Literacy, and Fact-checking Behavior
Selective Trust: Understanding Human-AI Partnerships in Personal Health Decision-Making Process
Synchronized Retrieval of Recorded Multimedia Data
XDBrowser: User-Defined Cross-Device Web Page Designs
The Cloud Weaving Model for AI development
More than kimchi and cash: designing for cultural identity
TutorUp: What If Your Students Were Simulated? Training Tutors to Address Engagement Challenges in Online Learning
Statsplorer: Guiding Novices in Statistical Analysis
Generative AI Uses and Risks for Knowledge Workers in a Science Organization
Cultural Dimensions and Mental Health Technology: A Systematic Review of Hofstede's Dimensions in Shaping Mental Health Experiences
What kind of minimal instruction manual is the most effective
Searching for Mental Health: A Mixed-Methods Study of Young People's Online Help-seeking
ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows
Typing on flat glass: examining ten-finger expert typing patterns on touch surfaces
Radio healer
IBM Almaden's user sciences & experience research lab
Transfer of learning: beyond common elements
Beyond Expertise and Roles: A Framework to Characterize the Stakeholders of Interpretable Machine Learning and their Needs
Vision-deprived virtual navigation patterns using depth cues & the effect of extended sensory range
Which HCI Lab in South Korea Fits Best for Me? : Designing an HCI Lab Browsing System to Support Prospective Students' Decision-Making Process: Designing an HCI Lab Browsing System
A taxonomy of see-through tools: the video
Dance Transitions: What Forms of Technology Best Support Professional Dancers as They Learn New Movement Styles?
Learning to text: an interaction analytic study of how an interaction analytic study of how seniors learn to enter text on mobile phones
Physical and Semantic-Driven Transformation of Everyday Objects into Smart Interfaces in MR
Getting Started on a Contextual Project
The Complexity of Indoor Air Quality Forecasting and the Simplicity of Interacting with It - A Case Study of 1007 Office Meetings
How Language Formality in Security and Privacy Interfaces Impacts Intended Compliance
Designing a tool for exploratory information seeking
Bureaucracy as a Lens for Analyzing and Designing Algorithmic Systems
Creating great user experience: facing the challenges ahead
Comparing cursor orientations for mouse, pointer, and pen interaction
Panel: Voice Assistants, UX Design and Research
Testing vs. code inspection vs. what else?: male and female end users' debugging strategies
Rethinking Heuristics, Are We Heading the Right Way? A Case Study on Heuristic Evaluation in Action
Generation Like: Comparative Characteristics in Instagram
People presence or room activity supporting peripheral awareness over distance
Effects of intelligent notification management on users and their tasks
Elbow-Anchored Interaction: Designing Restful Mid-Air Input
Interpersonal Trust Perceptions in a Hybrid Space: Understanding Social Dynamics in Location-Based Games
Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008
Things We Own Together: Sharing Possessions at Home
Books with voices: paper transcripts as a physical interface to oral histories
Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality
Trust by Interface: How Different User Interfaces Shape Human Trust in Health Information from Large Language Models
Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire
Palette: Enhancing E-Commerce Product Description by Leveraging Spectrophotometry to Represent Garment Color and Airiness
Demonstrating PANDALens: Enhancing Daily Activity Documentation with AI-assisted In-Context Writing on OHMD
Design and Evaluation of CFC-targeted Security Nudges
Steampunk as design fiction
Fingerhints: Understanding Users' Perceptions of and Preferences for On-Finger Kinesthetic Notifications
The Effects of Badges and Avatar Identification on Play and Making in Educational Games
Pad++: a zoomable graphical interface system
New findings on pupil response in gazing to flashed divided displays
Local sensor: click to find and point to do
Interpretable Directed Diversity: Leveraging Model Explanations for Iterative Crowd Ideation
Miniature alive: augmented reality-based interactive digilog experience in miniature exhibition
Accessible Instruments in the Wild: Engaging with a Community of Learning-Disabled Musicians
Did You Misclick? Reversing 5-Point Satisfaction Scales Causes Unintended Responses
Towards automatic experimentation of educational knowledge
'PhonePhone': NFC phone as a musical instrument
HabitAt: Bridging Humans and Wildlife toward a Sustainable Future
Ten steps of integrating user feedback into the product definition process: a closed loop approach
The new good: exploring the potential of philosophy of technology to contribute to human-computer interaction
When Bad Feels Good: Assistance Failures and Interface Preferences
Complex Data Visualisation Made Easy with R and ggplot2
Always somewhere, never there: using critical design to understand database interactions
Rigor, Relevance and Impact: The Tensions and Trade-Offs Between Research in the Lab and in the Wild
123D sculpt: designing a mobile 3d modeling application for novice users
Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame
Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts
CHI-nnabis: Implications of Marijuana Legalization for and from Human-Computer Interaction
Investigating visual discomfort with 3D displays: the stereoscopic discomfort scale
SIGCHI extended abstracts: gravity of light
Conference on Human Factors in Computing Systems, CHI 1994, Boston, Massachusetts, USA, April 24-28, 1994, Conference Companion
Prototyping an intelligent agent through Wizard of Oz
Casablanca: designing social communication devices for the home
Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: a Participatory Design Approach
Mixed interaction space: designing for camera based interaction with mobile devices
Fostering Appropriate Reliance on Large Language Models: The Role of Explanations, Sources, and Inconsistencies
Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS
Designing for User Acceptance Using Analysis Techniques Based on Responsibility Modelling
Bring Privacy To The Table: Interactive Negotiation for Privacy Settings of Shared Sensing Devices
User engagement behaviors: Exploring predictors of ARMY's active and passive media usage behaviors using social cognitive theory
Pixel-based methods for widget state and style in a runtime implementation of sliding widgets
Evaluation Probes
Tracking the Consumption of Home Essentials
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality
Designing a Proactive Context-Aware AI Chatbot for People's Long-Term Goals
Digital Literacy in Architecture: How Space is Organized by Computation
The Trial of Bendi in a Coffeehouse: Use of a Shape-Changing Device for a Tactile-Visual Phone Conversation
Don't Just Tell Me, Ask Me: AI Systems that Intelligently Frame Explanations as Questions Improve Human Logical Discernment Accuracy over Causal AI explanations
The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology
Look into my Eyes: Using Pupil Dilation to Estimate Mental Workload for Task Complexity Adaptation
Best of both worlds: improving gmail labels with the affordances of folders
Public use of an economic data base system. (Abstract Only)
WeMet: progress report on a pen-based meeting support tool
The TaPSI Research Framework - A Systematization of Knowledge on Tangible Privacy and Security Interfaces
Warping Deixis: Distorting Gestures to Enhance Collaboration
TimeBlocks: mom, can i have another block of time?
Explaining the News Feed Algorithm: An Analysis of the
Reinforcing and Reclaiming The Home: Co-speculating Future Technologies to Support Remote and Hybrid Work
Decision-Making Under Uncertainty in Research Synthesis: Designing for the Garden of Forking Paths
Rethinking Interaction: From Instrumental Interaction to Human-Computer Partnerships
Accessibility Barriers, Conflicts, and Repairs: Understanding the Experience of Professionals with Disabilities in Hybrid Meetings
Self-Disclosure in Social Virtual Reality: The Influence of Information Management Dynamics, Social Presence, and Privacy Concerns
Same-side Hand Interactions with Arm-placed Devices Using EMG
A Left-Hand Advantage: Motor Asymmetry in Touchless Input
Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction
An Open Catalog of Hand Gestures from Sci-Fi Movies
Five Provocations for Ethical HCI Research
CamTroller: An Auxiliary Tool for Controlling Your Avatar in PC Games Using Natural Motion Mapping
Tourgether360: Exploring 360° Tour Videos with Others
"Hold My Hand, Baby": Understanding Engagement through the Illusion of Touch between Human and Agent
A mathematical model of the finding of usability problems
Classy Trash Monster: An Educational Game for Teaching Machine Learning to Non-major Students
Exploring the Difference of Attention, Emotion, and Neurobiological Domains as Underlying Vulnerabilities For Game Addiction
Odin: contextual document opinions on the go
TEROOS: a wearable avatar to enhance joint activities
Delivering patients to sacré coeur: collective intelligence in digital volunteer communities
Dandelion: supporting coordinated, collaborative authoring in Wikis
Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences
HCI and homecare: connecting families and clinicians
Development of an Inexpensive Augmented Reality (AR) Headset
Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay
TypeAnywhere: A QWERTY-Based Text Entry Solution for Ubiquitous Computing
Bits Under the Mattress: Understanding Different Risk Perceptions and Security Behaviors of Crypto-Asset Users
Now you see me, now you don't: protecting smartphone authentication from shoulder surfers
Sensorimotor Simulation of Redirected Reaching using Stochastic Optimal Feedback Control
Screen scaling: effects of screen scale on moving target selection
Making Social Matching Context-Aware: Design Concepts and Open Challenges
Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality
Usability, Help Desk Calls, and Residential Internet Usage
On the Usability of Next-Generation Authentication: A Study on Eye Movement and Brainwave-based Mechanisms
Learning by exploration and affordance bugs
Is anyone out there?: unpacking Q&A hashtags on twitter
Case Study: Creating Embodied Interaction with Learning Intangible Cultural Heritage through WebAR
On legitimacy: designer as minor scientist
An adaptive speed-call list algorithm and its evaluation with ESM
Collaborative Work in Malware Analysis: Understanding the Roles and Challenges of Malware Analysts
Interface Support for Comet: A Knowledge-based Software Reuse Environment
Designing & testing groupware user interfaces (abstract)
In situ with bystanders of augmented reality glasses: perspectives on recording and privacy-mediating technologies
Gesture + play: full-body interaction for virtual environments
Steering Blind Algorithms: Exploring the Impact of Generative AI on the Role of Designers
Data Driven Support for Substance Addiction Recovery Communities
Scaled reality: interfaces for augmenting information on small-scale tangible objects
Envisioning Narrative Intelligence: A Creative Visual Storytelling Anthology
TAP & PLAY: an end-user toolkit for authoring interactive pen and paper language activities
Evaluating Pan and Zoom Timelines and Sliders
NotiRing: A Comparative Study of Notification Channels for Wearable Interactive Rings
What is the next generation of human-computer interaction?
ElectroRing: Subtle Pinch and Touch Detection with a Ring
Communicating About Communicating: Cross-Disciplinary Design of a Media Space Interface
Age difference in the use of an on-line grocery shop: implications for design
Showcasing Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces
Haptic-Enabled Handheld Mobile Robots: Design and Analysis
i-dentity: innominate representation as engaging movement game element
Performativity in sustainable interaction: the case of seasonal grocery shopping in ecofriends
Designing Physical Interactions with Triboelectric Material Sensing
AuctentionAR - Auctioning Off Visual Attention in Mixed Reality
AR Fidget: Augmented Reality Experiences that Support Emotion Regulation through Fidgeting
Don't Look Now: Audio/Haptic Guidance for 3D Scanning of Landmarks
iPod distraction: effects of portable music-player use on driver performance
Druid: (Re)connecting with Nature through Computational Fashion Wearables
MuEns: A Multimodal Human-Machine Music Ensemble for Live Concert Performance
Scaffolding Empathy: Training Counselors with Simulated Patients and Utterance-level Performance Visualizations
Depictive Interaction with Visual Information Using Sketches - DIVIUS
Connecting time-oriented data and information to a coherent interactive visualization
Combining think-aloud and physiological data to understand video game experiences
Critical Moments: Supporting Homeless Journeys Through Design
Collaboration for technology transfer or "how do so many promising ideas get lost?" (panel)
Scoop!: a movement-based math game designed to reduce math anxiety
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
MMSpace: Multimodal Meeting Space Embodied by Kinetic Telepresence
WOZ pro: a pen-based low fidelity prototyping environment to support wizard of oz studies
Positional prediction: consonant cluster prediction text entry method for burmese (myanmar language)
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football
Content visualization and management of geo-located image databases
A toolkit for strategic usability: results from workshops, panels, and surveys
A survey on user expectations for interface builders
eyeView: focus+context views for large group video conferences
Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption
fNIRS and Neurocinematics
Designing Airport Interiors with 3D Visualizations
Does Positive Reinforcement Work?: A Quasi-Experimental Study of the Effects of Positive Feedback on Reddit
Conference on Human Factors in Computing Systems: Common Ground, CHI '96, Vancouver, BC, Canada, April 13-18, 1996, Conference Companion
Navigating the Design Implications for Integrating Virtual-Reality Cues Clinically in Drug Psychotherapy
A cross-device spatial workspace supporting artifact-mediated collaboration in interaction design
Dynamic edge: finding eyes-free controls on orientation-agnostic devices
Wigglears: Wiggle Your Ears With Your Emotions
Exploring the design space of ambient light displays
Understanding designer brainstorms: the effect of analog and digital interfaces on dominance
Can Playing with Toy Blocks Reflect Behavior Problems in Children?
Role of available and provided resources in sensemaking
Communication in the Changing Dyadic Interaction of Diverse Players
Effect of neck range of motion limitations on the use of head controls
Towards Building Condition-Based Cross-Modality Intention-Aware Human-AI Cooperation under VR Environment
Implicit user-adaptive system engagement in speech and pen interfaces
WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system
Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs
Social Equity and Ecological Sustainability in HCI: An Ecofeminist Perspective
The Lisa user interface
Ethical issues and guidelines when conducting HCI studies with animals
A three-dimensional mirror augmented by medical imaging: questioning self-portraying at the limit of iintimacy
When Virtuality Surpasses Reality: Possible Futures of Ubiquitous XR
Design alternatives for user interface management sytems based on experience with COUSIN
S-ADL: Exploring Smartphone-based Activities of Daily Living to Detect Blood Alcohol Concentration in a Controlled Environment
SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces
Sharing the knowledge
Herzfassen: a responsive object
Compact, configurable inertial gesture recognition
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter
Realizing AI in Healthcare: Challenges Appearing in the Wild
("Salm", "To Live"): Gaze Reactive Typography Inspired by Ahn Sang-Soo
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
Curating the Digital: Space for Art and Interaction, Art@CHI 2014 Workshop, Toronto, ON, Canada, April 26-27, 2014
Attentive display: paintings as attentive user interfaces
Spelland: Situated Language Learning with a Mixed-Reality Spelling Game through Everyday Objects
Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time
Toolglass and magic lenses: the see-through interface
Trustworthy Automation for Large-Scale Collaboration : a Proposed Exploratory Study
Nod to Auth: Fluent AR/VR Authentication with User Head-Neck Modeling
Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
REVES: Redirection Enhancement Using Four-Pole Vestibular Electrode Stimulation
Gaze communication using semantically consistent spaces
Mediated meditation: cultivating mindfulness with sonic cradle
Gamification: Tools and Techniques for Motivating Users
A Computational Approach to Magnetic Force Feedback Design
Semi-structured display of telephone conversations
A text-retrieval system used in humanistic archive applications (abstract only)
Intervention User Interfaces for the Smart Home
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
What HCI Can Learn from ASMR: Becoming Enchanted with the Mundane
On site wearable computer system
Who needs energy management
Remote Collaboration With Mixed Reality Displays: How Shared Virtual Landmarks Facilitate Spatial Referencing
Scaling Distributed Collaboration in Mixed Reality
TelePICTIVE groupware for collaborative GUI design
Auto-Generated Personas: Enhancing User-centered Design Practices among University Students
The emotional wellbeing of researchers: considerations for practice
Basics of integrated information and physical spaces: the state of the art
Money Whispers: Informality, International Politics, and Immigration in Transnational Finance
Connected Resources - Empowering Older People to Age Resourcefully
OpenHTML: designing a transitional web editor for novices
Designing Engaging Games Using Bayesian Optimization
Being The Creek: Mobile Augmented Reality Experience as an Invitation for Exploring More-Than-Human Perspectives
'I make up a silly name': Understanding Children's Perception of Privacy Risks Online
Technology at the Table: Attitudes about Mobile Phone Use at Mealtimes
Self-Control in Cyberspace: Applying Dual Systems Theory to a Review of Digital Self-Control Tools
'I don't want to watch grown-up stuff': Children's and Parents' Perspectives and Recommendations for Health-Centered Digital Media Design
Effects of Locomotion and Visual Overview on Spatial Memory when Interacting with Wall Displays
Untethered Workspaces: A Zones Concept Towards Supporting Operator Movements in Control Rooms
"Occupational Therapy is Making": Clinical Rapid Prototyping and Digital Fabrication
Shoulder-surfing resistance with eye-gaze entry in cued-recall graphical passwords
Modeling task performance for a crowd of users from interaction histories
Simplifying Overviews of Temporal Event Sequences
CandyFly: Bringing fun to drone pilots with disabilities through adapted and adaptable interactions
Living with Uncertainty and Stigma: Self-Experimentation and Support-Seeking around Polycystic Ovary Syndrome
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Toward Co-Creative Tools for Tactical Urban Revitalization
Wave alchemy: perception and reminiscence of expressive moments through waves
A security assessment of tiles: a new portfolio-based graphical authentication system
"I'd sit at home and do work emails": how tablets affect the work-life balance of office workers
Predicting task execution time on handheld devices using the keystroke-level model
StoryChat: Designing a Narrative-Based Viewer Participation Tool for Live Streaming Chatrooms
Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009
Studying antecedents of emotional experiences in interactive contexts
Designing with Concrete For Enhancing Everyday Interactions
Knowing What You're Doing or Knowing what to do: How Stress Management Apps Support Reflection and Behaviour Change
Grounding needs: achieving common ground via lightweight chat in large, distributed, ad-hoc groups
Preliminary evaluation of the audience-driven movie
TrainAb: a solution based on tangible and distributed user interfaces to improve cognitive disabilities
Decolonizing HCI Across Borders
Buddy: Interactive Toy that can Play, Grow, and Remember with Baby
Living In A Prototype: A Reconfigured Space
TELL-ME: Toward Personalized Explanations of Large Language Models
Communicating emotions in online chat using physiological sensors and animated text
Form and materiality in interaction design: a new approach to HCI
Mobile and computer-based talent assessments: implications of workload and usability
Dynamic timelines: visualizing the history of photography
T-Cal: Understanding Team Conversational Data with Calendar-based Visualization
Displayed Uncertainty Improves Driving Experience and Behavior: The Case of Range Anxiety in an Electric Car
Opportunities for In-Home Augmented Reality Guidance
Gamification. using game-design elements in non-gaming contexts
SIG: capturing longitudinal usability: what really affects user performance over time?
When two methods are better than one: combining user study with cognitive modeling
Enabling Designers to Sketch Immersive Fulldome Presentations
Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes
Generating default privacy policies for online social networks
UnoJoy!: a library for rapid video game prototyping using arduino
PicPop: A pop-up picture book comprising mid-air images
Why is a raven like a writing desk?: lessons in interface consistency and analogical reasoning from two cognitive architectures
ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints
CHANTI: predictive text entry using non-verbal vocal input
Brainstorming for Japan: rapid distributed global collaboration for disaster response
"My Library Has Just Been Obliterated": Producing New Norms of Use Via Software Update
From basecamp to summit: scaling field research across 9 locations
Interrupting Merit, Subverting Legibility: Navigating Caste In 'Casteless' Worlds of Computing
Learning from Failures in Designing and Evaluating Full-Body Interaction Learning Environments
"Why lose control?" A Study of Freelancers' Experiences with Gig Economy Platforms
Performance and Experience of Throwing in Virtual Reality
MoBoogie: creative expression through whole body musical interaction