yusuke1997/dblp-id-title huggingface dataset:
Toward Facilitating Going Out:on the Relationship Between Residents' Outing Behavior and Cognitive Distance in Suburbs
The OTC (Object to Camera) Approach to Visualize Behind Stories of Museum Exhibits
Information Security Application Design: Understanding Your Users
Gesture-Based Machine Learning for Enhanced Autonomous Driving: A Novel Dataset and System Integration Approach
A Successful Field Test of a Mobile and Multilingual Information Service System COMPASS2008
Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle
Development of an Electronic Healthcare Tool to Elicit Patient Preferences in Older Adults Diagnosed with Hematologic Malignancies
A Multi-operator Study of Collaborative Communication During Cognitive Interaction
A Fundamental Study on Discrimination of Dominant Hand Based on Motion Analysis of Hand Movements by Image Analysis Using Deep Learning
Research on Market Competition Information Mining Method Based on Multi-source Text Data Mining
Influence of User Characteristics on Coping with Stress
Adaptive Pilot Modeling Within Cockpit Crew Assistance
Human Skeleton Extraction of Depth Images Using the Polygon Evolution
Multi-modal Interruptions on Primary Task Performance
Establishing Clinical Protocols for BCI-Based Motor Rehabilitation in Individuals Post Stroke - The Impact of Feedback Type and Selected Outcome Measures: A Systematic Review
The Usability Testessen - An Innovative Framework for Usability Testing in Practice
Development of a Seminar Management System: Evaluation of Support Functions for Improvement of Presentation Skills
A Recommender System Research Based on Location-Based Social Networks
The Creative City: An Innovative Digital Leadership Program for City Decision Makers
Kansei Robotics for Safe and Stress-Free Livesphere - Understanding Personal Preferences from Behavior Patterns
Exploring the Multilingual Efficiency of Urban Online Spaces: Implications for Culture-Centered Design
Ethical Stance and Evolving Technosexual Culture - A Case for Human-Computer Interaction
Ihr Therapaut: A Smartphone Based User Interface for People with Sensorimotor Injuries
Exploring brick-based camera control
Usability Analysis of Website with Unconventional Layout
Designing Architectural Space Using Service System Design Approach
Computer Input System Using Eye Glances
Challenges for Local Authorities in Planning and Implementing Sustainable and User-Oriented Mobility Measures and Services
Development of Web-Based Voice Interface to Identify Child Users Based on Automatic Speech Recognition System
Adapting User Interfaces by Analyzing Data Characteristics for Determining Adequate Visualizations
Identification of Threat of Isolation as a Result of Work with a Computer in Free Time
Analysis and Validation of the Reliability and Validity of the Flow Ergonomics Scale (FES-45): Study on Mindfulness Meditation of Animation Employees
Extending the Effective Range of Prevention Through Design by OSH Applications in Virtual Reality
A Portable Measurement System for Spatially-Varying Reflectance Using Two Handheld Cameras
The Art of Cross-Cultural Design for Usability
Enhancing the Creativity Process by Adding Context Awareness in Creativity Support Tools
Measuring and Integrating Facial Expressions and Head Pose as Indicators of Engagement and Affect in Tutoring Systems
Interactive Design and the Human Experience: What Can Industrial Design Teach Us
Sign Language Online with Signlink Studio 2.0
Discounted Prototyping of Virtual Reality Solutions for Science Education
Evaluation Methods and Results for Intermodal Mobility Applications in Public Transport
Towards Predicting Ad Effectiveness via an Eye Tracking Study
Sharing Secrets with Agents: Improving Sensitive Disclosures Using Chatbots
The Effect of Fashion Model Walking Program Using Kinect on the Movement Activity of the Elderly
Guidelines on Context Integration: Developing Technological Solutions Communication for Education Professionals
Effects of Cognitive Consistency in Microtask Design with only Auditory Information
Engineering Data-Informed Approaches to High-Dosage Tutoring at Scale
Natural-Language Neutrality in Programming Languages: Bridging the Knowledge Divide in Software Engineering
Estimating Carrier's Height by Accelerometer Signals of a Smartphone
Instructional Design and Teaching Effectiveness of SPOCs in Chinese Higher Education
Brain Signatures of Team Performance
An Empirical Study on University Students' Satisfaction with Online Learning: A General Perspective
Enhancing Episodic Future Thinking in Children with ADHD: A Virtual Reality Gaming Therapy Approach
Towards a Structured Selection of Game Engines for Virtual Environments
Exploring the Elders' Information Needs on Home-Based Care: A Community Service Perspective
Sequential Analyses of Error Rate: A Theoretical View
A Mixed Reality-Based Method for Gaze-Dependent Lighting Experiment
Improvement Design of the Clinical Upper Extremity Rehabilitation Product for Stroke Patients
Development of a Non-Immersive VR Reminiscence Therapy Experience for Patients with Dementia
SuperJam: Participatory Design for Accessible Games
Visualization of Community Structure Using Follower Data on Twitter and Comparison Between Stores
A Taxonomy of Cyber Awareness Questions for the User-Centered Design of Cyber Situation Awareness
The Collection Method of Heterogeneous Smart Farm Data Based on Model Transformation Technique for Human Computer Friendly Learning
Emotion Recognition via Sentiment and Critical Discourse Analysis in Catastrophic Contexts
CamouFAB: Real-Time Generation of Camouflage Pattern Using Optic Fiber Display
Survey and Expert Evaluation for e-Banking
An Interactive Multi-modal Online Platform for Supporting Data-Informed Design Discourse on Developing Built Environments
Cognitive and Computational Aspects of Intercultural Communication in Human-Computer Interaction
The Measurement of Perceived Quality of Various Audio - Sampling Rate and Frame Loss Rate
ADVICE: Decision Support for Complex Geospatial Decision Making Tasks
Efficacy of Pedagogical Conversational Agents in Design Education: Perspectives from the Chinese Context
ECG Identification Based on PCA and Adaboost Algorithm
HCD 3 A: An HCD Model to Design Data-Driven Apps
Discuss Attractive Factor of E-Scooter with Miryoku Engineering and Fuzzy Kano Model
International User-Interface Standards for Information Superhighways: Some Design Issues
Development of an Online Checklist for the Assessment of Alarm Systems and Alarm Management in Process Control
Emotion Evaluation Through Body Movements Based on Silhouette Extraction
Applying Gamification in Customer Service Application to Improve Agents' Efficiency and Satisfaction
Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience - 10th International Conference, AC 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part II
An Interactive Approach to Constraint-Based Visualizations
Robots as Welfare Technologies to Reduce Falls Amongst Older Adults: An Explorative Study from Norway
Diagnosis on Corporate Culture and Construction - A Case Study of Limin Chemical Co., Ltd
Camera Mouse: Dwell vs. Computer Vision-Based Intentional Click Activation
Two-Factor Authentication Using Leap Motion and Numeric Keypad
A Development of Supporting Systems for Disaster Victims in the Initial Stage of Serious Earthquakes
A Human-Oriented Case Study of Office Automation Systems
Media Sharing and Collaboration Within Mobile Community: Self Expression and Socialization
Oculus Rift Versus HTC Vive: Usability Assessment from a Teleportation Task
Cybersickness and Postural Sway Using HMD Orientation
Observations and Categorisations of Art Practices Associated with AI
Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration - 19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
Domesticating technology - In-home requirements gathering with frail older people
Development of a Mobile Tablet PC with Gaze-Tracking Function
Towards Emotionally Expressive Virtual Agent to Foster Independent Speaking Tasks: A Preliminary Study
Factors Influencing the Usability of Icons in the LCD Touch Screens
Research on Influencing Factors of Elderly Wearable Device Use Behavior Based on TAM Model
Automated Generation of an On-Line Guidelines Repository
Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability
suGATALOG: Fashion Coordination System That Supports Users to Choose Everyday Fashion with Clothed Pictures
Javora - A Serious Game about the Fundamentals of Java Programming
Xian Metaverse - Extended Reality Technology Enabling Digital Economy in Commercial Neighborhoods
The Effects of Working Memory Load and Mental Imagery on Metaphoric Meaning Access in Metaphor Comprehension
Acceptance of Automated Driving Across Generations: The Role of Risk and Benefit Perception, Knowledge, and Trust
An Ortho-Rectification Method for Space-Borne SAR Image with Imaging Equation
How Fiction Informed the Development of Telepresence and Teleoperation - An Historical Perspective
User Experience, Knowledge, Perceptions, and Behaviors Associated with Internet of Things (IoT) Device Information Privacy
Examining the Impact of Chronic Pain on Information Processing Behavior: An Exploratory Eye-Tracking Study
Reflections on the Effectiveness of a High Density Ambient Sensor Deployment for Monitoring Healthy Aging
Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONE
Comparative Study on China-Italy Design Driven Innovation Strategy Furniture Firms
PALMA: Usability Testing of an Application for Adult Literacy in Brazil
Transfictionality and Transmedia Storytelling: A Conceptual Distinction
Empathy and Symbiosis: Design Preferable Future AI Product and Service
The STAGE Project: Tailored Cultural Entertainment for Older Adults via Streaming Technology
Human-Computer Collaboration in Adaptive Supervisory Control and Function Allocation of Autonomous System Teams
Human-in-the-Loop Integration of Causal Reasoning into Intelligent Tutoring Systems
DfA Implementations for People with Vision and Hearing Disabilities: Application and Development for Information Society
LaboUr - Machine Learning for User Modeling
Universal Design of Mobile Apps: Making Weather Information Accessible
From Studios to Laptops: Challenges in Imparting Design Education Virtually
Modeling the Interaction and Control of Smart Universal Interface for Persons with Disabilities
A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities
Web 3D Challenges on the Socialization and Integration of People with Activity Limitations
The Emerging Ethical Dilemmas and Cognitive Security Concerns with Personalized Training in Cybersecurity
Predicting Literacy Skills via Stealth Assessment in a Simple Vocabulary Game
The Study on How Influencer Marketing Can Motivate Consumer Through Interaction-Based Mobile Communication
Testing Touch: Emulators vs. Devices
"I CAN Do This!": Teaching Introductory Programming in Face-to-Face vs. Online Classes
A Hybrid Conversational Agent with Semantic Association of Autobiographic Memories for the Elderly
Research of Model-Driven Interactive Automatic / Semi-automatic Form Building
CanIHelp: A Platform for Inclusive Collaboration
Motion Control Algorithm of ARM-COMS for Entrainment Enhancement
Transparency of Automated Combat Classification
Recognizing Emotional States Using Physiological Devices
Information Management for the Agile Enterprise
Is Tourist Markovian Under Asymmetric Information?
Study on Three Dimensions Body Reconstruction and Measurement by Using Kinect
Cross Disability Access to Touch Screen Kiosks and ATMs
The Influence of Inaccurate GPU Power Measurements for Machine Learning Workloads in Industrial Applications
Pilot Study on the Development of a New Wearable Tactile Feedback Device for Welding Skills Training
Design of a Graphic Dialogue Without Syntactic Constraints
AuDimo: A Musical Companion Robot to Switching Audio Tracks by Recognizing the Users Engagement
Context Dependent Preference Acquisition with Personality-Based Active Learning in Mobile Recommender Systems
Humanufacturing - Operator Decision Suport in a CIM Environment
HCI International 2016 - Posters' Extended Abstracts - 18th International Conference, HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part II
GSLC: Creation and Annotation of a Greek Sign Language Corpus for HCI
Simulation-Based Prediction and Analysis of Collective Emotional States
Understanding Organizations Through Systems Oriented Design: Mapping Critical Intervention Points for Universal Design
GatePal - Universal Design for Airport Navigation to Allow Departing Travellers to Stay Informed
Blended Learning and Higher Education: A Bibliometric Analysis
A Review on Neuropsychophysiological Correlates of Flow
Augmented Cognition - 15th International Conference, AC 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings
Not Throwing Cyclists Under the (Autonomous) Bus
The Proposition of a Framework to Support the Design of Ecological Systems for the Web
Evaluation of Physiological State of Viewers Using EEG Data While Viewing Art
Mixed Reality Application and Interaction of Chinese Traditional Furniture in the Digital Scene Construction from Chinese Ancient Paintings
Smart City Constructions in China; Digital Reform in Zhejiang Province: The Case of Wuzhen
A Visualization Concept for Mobile Faceted Search
Analysis of Image Perception and Influencing Factors Based on Online Reviews: Take Kaiping Watchtowers and Villages of China as an Example
A Framework to Ensure Continuous Accessibility, Acceptability and, Usability of Systems
AR-Based Vehicular Safety Information System for Forward Collision Warning
Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation
Procedures Training in VR and The Role of Episodic Memory: Literature Review and Synthesis
Did I Agree to This? Silent Tracking Through Beacons
Embedding Brainstorming Tasks in Twitter
Study on Dynamic Emotional Design Expression in Interface Vision of Digital Media Art
Consumers' Intentions to Use Mobile Food Applications
Exploring Virtual Reality Techniques for Assessing the Cognitive Performance of Older Adults
Design of a Computer-Assisted System for Teaching Attentional Skills to Toddlers with ASD
The More You Know, The More You Can Trust: Drivers' Understanding of the Advanced Driver Assistance System
Development of a Questionnaire App for UI Evaluation Based on Shneiderman's Eight Golden Rules of Interface Design: A Case Study in E-Learning and Online Travel Agencies
Design Research of Augmented Realty Plant to Depressurize on Office Ladies
The Usability of Web Accessibility Guidelines: An Approach for Evaluation
Prototyping of Digital Ink E-Mail System Based on a Common Ink Format
A Study of Different Consumer Groups' Preferences of Time Display on Watches
Interface Design Factors for Shared Multicultural Interfaces
Lower Cost Modular Spatially Immersive Visualization
Generation of Facial Expression Emphasized with Cartoon Techniques Using a Cellular-Phone-Type Teleoperated Robot with a Mobile Projector
Cultural Creativity in Design Strategy: A Case Study of User's Preference of a Bird-Shaped Teapot
An Electronic Guide Dog for the Blind Based on Artificial Neural Networks
Design Discussion of the [braccetto] Research Platform: Supporting Distributed Intensely Collaborating Creative Teams of Teams
Study on Drivers' Situation Awareness in a Glance During Automated Driving
Evaluating Individuals' Cybersecurity Behavior in Mobile Payment Contactless Technologies: Extending TPB with Cybersecurity Awareness
Users and Trust: The New Threats, the New Possibilities
User Experience Modeling and Enhancement for Virtual Environments That Employ Wide-Field Displays
Introducing Problem Solving Strategies of Users into the Interface Design
The Quality of Training Effectiveness Assessment (QTEA) Tool Applied to the Naval Aviation Training Context
Analysis of Laughter Breathing Movements and the Effectiveness of Breathing Guidance Methods for Laughter Facilitation
Tools for an Innovative Approach to Web Accessibility
Augmented Reality Video See-through HMD Oriented to Product Design Assessment
Diversity in Unity - How Industry Policy Shaping UI/UX Research
Let's Play (While Far Away)! Using Technology to Mediate Remote Playdates for Children with Autism
Social Networking and Culturally Situated Design Teaching Tools: Providing a Collaborative Environment for K-12
A Comparison of Pilot Situation Awareness in Virtual Reality Flight Simulation and an Online Cognitive Health Screening Tool
Applying the Digital Health Literacy Instrument to Diversify Usability Evaluation Feedback: A Strategy to Support the Design of Truly Inclusive Health Interfaces
SemaZoom: Semantics Exploration by Using a Layer-Based Focus and Context Metaphor
Analysis of User Interaction with Service Oriented Chatbot Systems
Establishing Design Best Practices for Users with Cognitive and Learning Difficulties
A Mouse-Like Hands-Free Gesture Technique for Two-Dimensional Pointing
Innovative Educational Technology for Special Education and Usability Issues
The Influence of False and Missing Alarms of Safety System on Drivers' Risk-Taking Behavior
Management Standardization Versus Quality of Working Life
Internal Diversification - Developing a Research Method of Urban Planning
Interaction in Virtual Environments - How to Control the Environment by Using VR-Glasses in the Most Immersive Way
Research on Office Chair Based on Modern Office Posture
Driver's Experience and Behavioral Patterns through the Observation of Commercial Vehicle Driving
Cultural Intelligence and Its Influencing Factors in the Chinese Context
Measurement of Human Sitting Posture Dimensions Using Human Pressure Distribution
Misrecognized Utterance Identification in Support Systems for Daily Human-to-Human Conversations
Estimation of Visually Induced Motion Sickness from Velocity Component of Moving Image
What Will You Do Next? A Cognitive Model for Understanding Others' Intentions Based on Shared Representations
Rich Media 2.0: A Methodology to Enhance Media Information Construction for Creating a Better User Experience
Data Driven Enterprise UX: A Case Study of Enterprise Management Systems
Quantification of Elegant Motions for Receptionist Android Robot
Exploring Diverse Perspectives on the Digital Divide
Exploiting supervised learning techniques to model user preferences: personalized e-salespersons for personalized e-stores
Social Media's Impact on Teenagers
Rapid Development of Scoped User Interfaces
Attention Sharing in a Virtual Environment Attracts Others
Archery Form Guidance System Using Acceleration Sensors and Foot Pressure Sensors
Features Analysis of a Patent Act Based on Legal Condition-Effect Structure: Conversion of Law Texts into Logical Formulas for a Learning Support System
Educational Effectiveness of VR/2D Videos Produced Using Equivalent Conventional 2D Video Production Method
Multimodal Human-Computer Communication in Technical Applications
HCI in Mobility, Transport, and Automotive Systems - First International Conference, MobiTAS 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings
Accessmath: Towards Developing an Accessible Interactive Learning Platform to Overcome the Challenges of Blind and Visually Impaired Students in Learning Mathematics
Automatic Speech Disorder Detection (ASDD) System with Self-Supervised Representation of Children's Speech
Functional Near-Infrared Spectroscopy and Electroencephalography: A Multimodal Imaging Approach
Application of Generative Artificial Intelligence Combined with the Morphological Chart Method in Product Design
Prediction of Consumer Purchases in a Session on an EC Site Considering the Variety of Past Browsing
A User Experience Study for Watching Delay Interrupted Video in the Context of Mobile Network
Abstract Task Definition and Incremental Polymorphic Physical Instantiation: The Unified Interface Design Method
Critical Art with Brain-Computer Interfaces: Philosophical Reflections from Neuromatic Game Art Project
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part VIII
From Chance to Systematization: Shedding Light on the Formation Phase of University-SME Cooperation
Organizational Resilience: Examining the Influence of Information Cost and Organizational Capacity on Business Continuity Management
A Study of Service Innovation Design in Cultural and Creative Industry
Consumers' Perceived Benefits and Costs for Amazon Go Based on Social Media Data Using Text Mining
E-Shopping and its Influence on Customer Satisfaction in Retail Stores. Peru Case
End-User Development of Mobile Mashups
Redesigning the Rationale for Design Rationale
ANA: A Natural Language System with Multimodal Interaction for People Who Have Tetraplegia
Creative Design of Interactive Platform for Ethnic Embroidery in the Web 3.0 Era - Take the Sanjiang Dong Embroidery Culture for Example
Palm-Controlled Pointing Interface Using a Dynamic Photometric Stereo Camera
User-Driven Semantic Classification for the Analysis of Abstract Health and Visualization Tasks
Evaluating Groupware Accessibility
COVID-19 Impact of Virtual Communication During Social Isolation on Bulgarian Society
Human-Centered HMI for Crane Teleoperation: Intuitive Concepts Based on Mental Models, Compatibility and Mental Workload
Breaking Technological Paradigms - Sustainable Design in Air Transport Multi-mission
Verification of the Questionnaire for the Level of Mental Models Building
A Comparative Analysis of Attention to Facial Recognition Payment Between China and South Korea: A News Analysis Using Latent Dirichlet Allocation
Analysis of Different Types of Navigational Structures for Machine Tool Controlling
Co-Designing M-Healer: Supporting Lay Practitioner Mental Health Workers in Ghana
A Toolkit for Prototype Implementation of E-Governance Service System Readiness Assessment Framework
Converting Information Through a Complete and Minimal Unit Transcoder for QoS Adaptation
A Cooperative Storytelling Card Game for Conflict Resolution and Empathy
Using CFD Technology to Simulate a Model of Human Thermoregulation in the Stable Temperature Environment
The Value of User Centered Design in Product Marketing: A Simulated Manufacturing Company Product Offering Market Strategy
Multimodal Feedback in First Encounter Interactions
Visualization of Software and Systems as Support Mechanism for Integrated Software Project Control
Engineering Psychology and Cognitive Ergonomics - 21st International Conference, EPCE 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Tweaking HCI Methods for m-Design
Universal Conceptual Design Solution for Built-in Orthopaedic Rocker-Bar Device
Undergraduate Emirati Students' Challenges of Language Barrier in Meeting Expectations of English Medium University in the UAE
Distributed, Ambient and Pervasive Interactions - 13th International Conference, DAPI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Bridging the Gap Between Usability and Security: Cultural Adaptation of a Graphical User Authentication
Unified user interfaces: from design to implementation
Comfortable Subjective Duration and User Experience of Face Recognition
The Comparison of Slider and Somatosensory Interfaces in Parametric Modeling for Chair Shape Manipulation
Using Mobile Devices to Improve the Interactive Experience of Visitors in Art Museums
Modelling Turning Intention in Unsignalized Intersections with Bayesian Networks
Analysis of the Characteristic Behavior of Loyal Customers on a Golf EC Site