yusuke1997/dblp-id-title huggingface dataset:
Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment
Transformer Based Adaptive Music Generation for Video Games
Procedural Modeling of Residential Zone Subject to Urban Planning Constraints
Development of Wall Amusements Utilizing Gesture Input
DataVisage: A Card-Based Design Workshop to Support Design Ideation on Data Physicalization
Sound in COLLADA
Sensor Ball Raffle - Gamification of Billboard Advertising: How to Engage the Audience?
Electronic Augmentation of Traditional Board Games
Penguin hockey: a virtual reality game system for children
Towards Sustainable Serious Games
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques
Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology
Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay
A Training Oriented Driving Simulator
Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks
Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation
Deep Learning-Based Segmentation of Key Objects of Transmission Lines
Kansei Games: Entertaining Emotions
Extending the Strada Framework to Design an AI for ORTS
Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework
VR-DLR: A Serious Game of Somatosensory Driving Applied to Limb Rehabilitation Training
User Experiences with a Virtual Swimming Interface Exhibit
Comedy in the Ludonarrative of Video Games
Creating an Emotionally Adaptive Game
A New Progressive Mesh with Adaptive Subdivision for LOD Models
Designing a Story Database for Use in Automatic Story Generation
Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360
Research on Eclipse Based Media Art Authoring Tool for the Media Artist
Exploring Deep Content in Physical Rehabilitation Games
Reminder Bag: Designing Smart Bag for New Parents
The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food Items
VIRSTORY: A Collaborative Virtual Storytelling
Incorporating the Theory of Attention in Applied Game Design
Immersion, the Greatest Hook
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement
Fitness computer game with a bodily user interface
Sports Training System for Situational Judgment Improvement by Reliving First Person Viewpoint
Services in Game Worlds: A Semantic Approach to Improve Object Interaction
Rogue-Like Games as a Playground for Artificial Intelligence - Evolutionary Approach
Real-Time Monitoring System for TV Commercials Using Video Features
Designing a Digital Experience for Young Children with Developmental Disabilities
My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game
In-Depth Observation of Video Gamers
To Binge or not to Binge: Viewers' Moods and Behaviors During the Consumption of Subscribed Video Streaming
Delivering Active Fashion Advertisement to Potential Viewers
Applying Design Thinking for Prototyping a Game Controller
Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents
The Concept and Development of a Serious Game "Alter Eco" as Part of Creating a Digital Twin of a Smart City
Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot
Empowering User Security Awareness and Risk Assessment Within Gamified Smartphone Environment
Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector
Exploring the Importance of "Making" in an Educational Game Design
The Little Doormaid: An Initial Literature Review Toward a Video Game About Mentoring, Social Innovation and Technology
TEMPEST: A Text Input System for Musical Performers
PanoMOBI: Panoramic Mobile Entertainment System
Social Translucence of the Xbox Live Voice Channel
Generative Multimodal Content Creation with Location-Aware Context for Gamified Mobile Assisted Language Learning Apps Using Large Language Models
A Novel System for Interactive Live TV
AutomataMind: A Serious Game Proposal for the Automata Theory Learning
Experiments of Entertainment Applications of a Virtual World System for Mobile Phones
Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games
Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition
"Let's Play a Game!" Serious Games for Arabic Children with Dictation Difficulties
Emotional Intelligent Contents: Expressing User's Own Emotion within Contents
Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log
Community Created Narrations as Mobile Entertainment
"Improvisession-II" - a performing/composing system for improvisational sessions with networks
Development of autonomous blimp robot with intelligent control
Entertainment Computing - ICEC 2013 - 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings
Exploring How Generative AI Painting Systems Can Enhance Social Connectedness Between Young Adults and Parents Living Apart
A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling
Discovering the Motivational Constitution of 'Playing Games for Fun'
Vision-Based Real-Time Camera Matchmoving with a Known Marker
LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT
Collaborative billiARds: Towards the Ultimate Gaming Experience
Key Action Technique for Digital Storytelling
Watching Support System by Annotation Displaying According to Fighting Game Situations
A Universal Interface for Video Game Machines Using Biological Signals
Unnecessary Image Pair Detection for a Large Scale Reconstruction
Through Troubled Waters: A Narrative Game for Anger Regulation
A Study on the Emotional Responses to Visual Art
Workshop: Challenges for XR in Digital Entertainment
Smile Like Hollywood Star: Face Components as Game Input
A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation
Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care Centres
See, Hear or Read the Film
Digital Art Application Development: A Project to Increase Motivation in Systems Development Courses for Bachelor Students in Computer Engineering
Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication?
The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade"
Game-Based Interactive Campaign Using Motion-Sensing Technology
Hello-Fish: Interacting with Pet Fishes Through Animated Digital Wallpaper on a Screen
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself
Filtering Joystick Data for Shooter Design Really Matters
Tourist Spot Recommendation System with Image Selection Interface
2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study
Automatic Conversion from E-Content into Animated Storytelling
Murder Mystery Game Setting Research Using Game Refinement Measurement
Computer Game for Small Pets and Humans
Electronically enhanced board games by integrating physical and virtual spaces
Monitoring User's Brain Activity for a Virtual Coach
Designing Game-Inspired Applications to Increase Daily PA for People with ID
VR Batting Practice System Integrated with Visual Training
EmotionBike: A Study of Provoking Emotions in Cycling Exergames
Analysis of Japanese Folktales for the Purpose of Story Generation
Artificial Intelligence Model of an Smartphone-Based Virtual Companion
Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security
Corruptio: An Interactive Insight on City Management
Players Perception of Loot Boxes
Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual World
Diminished Reality Based on 3D-Scanning
Enhancing Biofeedback Interventions for Depression and Anxiety Through Entertainment Computing: A Systematic Review
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
Clustering of Online Game Users Based on Their Trails Using Self-organizing Map
Discussion on the Art of Embryonic Form of Computer Animation - the Peepshow
Player Performance, Satisfaction, and Video Game Enjoyment
A Role Casting Method Based on Emotions in a Story Generation System
Crimson Tendons: Designing a Mouse Usage Visualization System to Prevent Mouse Overuse Behaviors
Entertainment Computing - ICEC 2025 IFIP TC 14 Workshops - Tokyo, Japan, August 27-30, 2025, Proceedings
EffecTV: A Real-Time Software Video Effect Processor for Entertainment
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey
Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Responses
Layered Multiple Displays for Immersive and Interactive Digital Contents
Applied Games - In Search of a New Definition
Exploring the Impact of AI Painting Tools on Graphic Design Education for Hearing-Impaired Students
Music Video Clip Impression Emphasis Method by Font Fusion Synchronized with Music
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services
Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game Template
Automated Song Selection System Complying with Emotional Requests
Asymmetric VR Game Heist Extravaganza
Workshop on Social and Ethical Issues in Entertainment Computing
Reflecting on Interaction Spaces in Public Immersive Installations
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan
Ikebana Support System Reflecting Kansei with Interactive Evolutionary Computation
Protect Interactive 3D Models via Vertex Shader Programming
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies
VR Gaming Approach to Language Comprehension in Children with Autism
Improvisation in Theatre Rehearsals for Synthetic Actors
A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds
Experienced Video Game Player Interaction Preferences with Game Controllers and Haptic Gloves
Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft
Space for Seriousness? - Player Behavior and Motivation in Quiz Apps
Programmable Vertex Processing Unit for Mobile Game Development
Requirements for Supporting Individual Human Creativity in the Design Domain
Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports Activities
The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG)
Virtual Reality Games for Stroke Rehabilitation: A Feasibility Study
A Human-Pet Interactive Entertainment System over the Internet
A Poor Woman's Interactive Remake of the "I Still Remember" Documentary with OpenGL
UGC Generator: An Open Access Web Tool to Model Unified Game Canvas
Difficulty Pacing Impact on Player Motivation
Narrative Entertainment System with Tabletop Interface
Real-time manipulation of motion-capture data with pattern generator
A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming
Painting as an Interface for Timbre Design
Extracting Realistic Textures from Reference Spheres
Entertainment Computing - ICEC 2023 - 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15-17, 2023, Proceedings
Girls vs. Men - The Prevalence of Gender-Biased Language in Popular YouTube Videos
Sketch-It-Up! Demo
New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System
Automatic Fingering Saxophone Quartet System
Toward Dynamic Difficulty Adjustment with Audio Cues by Gaussian Process Regression in a First-Person Shooter
Predicting Human Computation Game Scores with Player Rating Systems
Application MDA in a Collaborative Modeling Environment
Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences
Player's Model: Criteria for a Gameplay Profile Measure
Augmented Reality Media for Cultural Experience in Shrines
The Challenge to Nurture Challenge - Students' Perception of a Commercial Quiz App as a Learning Tool
Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines
Recognition of human hand gesture from a monocular image sequence for human-machine communication system
Experiences Employing Novice Wizard Operators in a Gallery Setting
Augmented Home - Integrating a Virtual World Game in a Physical Environment
Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations
Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games
Challenges in Data Visualization with Extended Reality Devices
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation
Music composition by onomatopoeia
Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners
Background Subtraction Using Running Gaussian Average and Frame Difference
Safety Risks in Location-Based Augmented Reality Games
Interactivity in Ico: initial involvement, immersion, investment
Virtual horseback archery-kibakiba mushamusha
[self.]: Realization / Art Installation / Artificial Intelligence: A Demonstration
Design and Implementation of a Pivotal Unit in a Games Technology Degree
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD
Naturalized Motion Generator for NPC in 3D Game
An Emotional Path Finding Mechanism for Augmented Reality Applications
Cultural Computing with Context-Aware Application: ZENetic Computer
Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game
Automatic Piano Arrangement for Three-Part Choral of Female Voices
e2-Mask: Design and Implementation of a Mask-Type Display to Support Face-to-Face Communication
Ethics of Mixed Reality Entertainment
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL
Artifact-Based Human-Computer Interface for the Handicapped
Event-Based Data Collection Engine for Serious Games
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments
Measuring Latency in Virtual Reality Systems
Serious Violence: The Effects of Violent Elements in Serious Games
Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey
"Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum
Inside the score: music and augmented reality
Detection of Speaker Direction Based on the On-and-Off Microphone Combination for Entertainment Robots
Accessibility Issues Within Serious Games in Engineering Education for Visual Impairment
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
ECEC2017: The Workshop on E-Commerce and Entertainment Computing
The Ethics of Entertainment Computing
Personalized Synchronous Running Music Remix Procedure for Novice Runners
Enhancing the Performance of Dynamic Scripting in Computer Games
An Artificial Emotional Agent-Based Architecture for Games Simulation
MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM
iFP: A Music Interface Using an Expressive Performance Template
Instruction Pictograms for Interactive Entertainment
Emotionally Loaded Mobile Multimedia Messaging
Provchastic: Understanding and Predicting Game Events Using Provenance
Design Explorations of Interactive Point Cloud Based Virtual Environments Using Volumetric Capture and Visualisation Techniques
Explorations in Player Motivations: Virtual Agents
Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction
Developing Educational and Entertaining Virtual Humans Using Elckerlyc
Towards Game Design Elements on the Perception of a Fun Game: An Exergame Case Study
Reinforcement Learning for Blackjack
An Interactive Digital Storytelling System with "What If" Functions
Understanding Stakeholders' Perspectives Towards Serious Games for Vocational Training for People with Intellectual Disabilities in Macau
MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness
Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum
Designing a VR-Simulation Module to Support Marine Pollution Control Training
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera
Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater
ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills
Motivation-Based Game Design: A Framework for Evaluating Engagement Potential
From News to Stories via an AI-Supported Retelling Process
Effect of Camera and Object Motion on Visual Load in 3D Games
Discovery of Online Game User Relationship Based on Co-occurrence of Words
A Handy Laser Show System for Open Space Entertainment
Guitar Clicker: A Gamified Approach to Motivating Guitar Practice for Beginners
A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games
A 3D Flower Modeling Method Based on a Single Image
Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and Chats
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences
Supporting the Collaboration between Programmers and Designers Building Game AI
Power, Death and Love: A Trilogy for Entertainment
Mindtraining: Playful Interaction Techniques for People with Dementia
"BDD Assemble!": A Paper-Based Game Proposal for Behavior Driven Development Design Learning
Creating Art Installation in Virtual Reality. The Stilleben Project
A Dynamic Load Balancing for Massive Multiplayer Online Game Server
RoughON: A Portable Music Sketch Production System by Real Time Input of Melody
Designing Interactive Public Art Installations: New Material Therefore New Challenges
Kaimanāki o te Ngahere: Guardians of the Forest
Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform
An Introduction to ChemiKami AR
Construction of Mixed Reality Story Environment Based on Real Space Shape
An Algorithm for Seamless Image Stitching and Its Application
The Role of Movies and Telephony in the History of Communication Media
Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites
Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment
Towards Bi-directional Dancing Interaction
Skill training system of manual arc welding
The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players
What Is a Game Mechanic?
Interaction for entertainment contents based on direct manipulation with bare hands
Spheres of Play: Designing Games and Interfaces for Media Architectures
Situated design of virtual worlds using rational agents
The Video Cube Puzzle: On Investigating Temporal Coordination
Split Screen - Split Mind: An Innovative Format for Narrative Reflexive, and Pedagogical Games
Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card
A Review on the Contribution of ClassDojo as Point System Gamification in Education
Interactive Ink-and-Wash Drawing
Online Community Building Techniques Used by Video Game Developers
A Reusable Methodology for Player Clustering Using Wasserstein Autoencoders
Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design?
Analysis of Area Revisitation Patterns in World of Warcarft
Prototypical - A Framework for Board Game Creation
A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance
TamaPeeler: An Interactive Cooking Tool for Children's Dietary Education
Reinforcement Learning of Intelligent Characters in Fighting Action Games
Avatars: The Other Side of Proteus's Mirror - A Study into Avatar Choice Regarding Perception
The Bush Telegraph: Networked Cooperative Music-Making
Customer Service Training VR Game System Using a Multimodal Conversational Agent
Make-up Support System Based on the Colors of Favorite Image
Interactive Multimedia Contents in the IllusionHole
¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games
Creating Layouts for Virtual Game Controllers Using Generative Design
Motion Illusion in Video Images of Human Movement
A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Design of a Serious Game to Challenge Sexism
Analytical Design of Clinical Cases for Educational Games
Emotions: The Voice of the Unconscious
GFE - Graphical Finite State Machine Editor for Parallel Execution
Pass the Ball: Game-Based Learning of Software Design
Playstyles in Tetris: Beyond Player Skill, Score, and Competition
Aesthetic Perspectives on Computational Media Design
Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium
Answering Anya: A Virtual and Mixed Reality Game Centered on Nurturing
Portable Interactive Nebulizer Design for Children
A Display Table for Strategic Collaboration Preserving Private and Public Information
Robotic Event Extension Experience
Predicting Success Factors of Video Game Titles and Companies
Realization of Tai-Chi Motion Using a Humanoid Robot
Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters
Determinantes for collaboration in networked multi-user games
Research on the Design of the Pre-hospital Emergency System Based on Kano-QFD
Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD
Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation
Adaptation to TV Delays Based on the User Behaviour towards a Cheating-Free Second Screen Entertainment
Choshi Design System from 2D Images
Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks
A metric for entertainment of boardgames: its implication for evolution of chess variants
Hardcore Gamers and Casual Gamers Playing Online Together
Multipresence-Enabled Mobile Spatial Audio Interfaces
Dynamic Texture Synthesis in the YUV Color-Space
AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering
A Surround Display Warp-Mesh Utility to Enhance Player Engagement
Refining Pervasive Game Design with LLMs - Insights, Limitations, and Challenges
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games
Game Accessibility Research Summit Workshop
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience
Senses of spaces through transfiction
Deep Photo Rally: Let's Gather Conversational Pictures
AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird
Interactivity and non-linearity: what do they really mean?
Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea
Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology Together
Making as a Pathway to Foster Joyful Engagement and Creativity in Learning
Robust Interactive Storytelling Framework for Automatic TV Content/Story Production
Sound and Movement Visualization in the AR-Jazz Scenario
Live Role-Playing Games: Implications for Pervasive Gaming