yusuke1997/dblp-id-title huggingface dataset:
Work-in-Progress - Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy
Project Leam&Play: Piloting a Game-based Instruction for Students in Comparison to an Engineering Lecture
Inducing Emotional Response in Interactive Media: A Pilot Study
SAVR - Design and Evaluation of an Immersive Virtual Reality Serious Game on Hazard Perception in Technical and Vocational Education
Workshop - Participatory Cultures Beyond Limits? Criteria for Creative Potential of SocialVR in Art Educational Contexts
Efficient Software Assets for Fostering Learning in Applied Games
The Vibrotactile Paradox: Corrective and Reenforcing Feedback in Educational VR
Work-in-Progress - Using Bloom's Taxonomy and Balanced Design in ARTé: Mecenas
Immersive Technology in the Public School Classroom: When a Class Meets
Conceptual Framework for Virtual Field Trip Games
Creating Authentic Historical Costumes to Augment Virtual Humans for Cultural Heritage
Workshop-Authoring Tools for XR Applications in Education
Demystifying Ageing Bias Through Learning - Co-designing an Online Course About 'Ageing Well'
Work-in-Progress - Determining the Efficacy of Virtual Reality through Experientiality and Biometric
Ready Student One: A Framework for Avatar Design in Higher Education
A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality
DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era
Improving Adoption of Immersive Technologies at a Norwegian University
What the Amazon Can't Deliver: Lessons Learned from Virtual Reality-Based Sustainability Education
Mind Perception of Avatars: A Focus Group Study
Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments
A Collaborative, Immersive Language Learning Environment Using Augmented Panoramic Imagery
Workshop-Drawing Equirectangular Perspectives for VR Panoramas with Eq A Sketch 360
Immersive Indiana: Constructing an Augmented Reality in Columbus
Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic Response
Conceptualising Embodiment through Virtual Reality for Education
Work-in-Progress-Immersing E-facilitators in Training: The Perspective of Project FAVILLE - Facilitators of Virtual Learning
Novel Behaviors of Youth in a Virtual Reality Chemistry Lab
Exploring the Rhetorical Affordances of Augmented Reality in the Context of the Anthropocene
Different Types of Interaction with Augmented Reality Learning Material
Mind, the Gap
An Augmented Reality Training Application for Service and Maintenance of a Medical Analyzer: A UX Approach to Usefulness and User Satisfaction
Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect
Skill Systems as Expansion in Serious Games for Game-Based Learning
Measuring Cognitive Load with Eye-Tracking During Mental Rotation with 2D and 3D Visualization in AR
Introducing a New Technology Quality Indicator for Intervention Design in Special Education
Mixed or Virtual: Does Device Type Matter in Human-ECA Interactions
Development of a 3D Modelling Gallery Based on Virtual Reality
A Computer-Supported Collaborative Learning Environment for Computer Science Education
Work-in-Progress - Embedding cross-cultural humorous and empathetic functions to facilitate language acquisition
Work-in-Progress - GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science
Doctoral Colloquium - Artmaking: From a Hands-On Process to a VR Translation
Designing a Learning Analytics Application to Improve Learner Success in Interactions Based on Multimodal Dialogue Systems
Doctoral Colloquium - A Snapshot of the Future: Virtual and Augmented Reality Training for Radiology
The Role of Context and Interaction When Learning With Augmented 360° Photos
Work, Trade, Learn: Developing an Immersive Serious Game for History Education
Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game
An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow
Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices
A Mixed Reality Teaching Course for Formal Higher Education
Towards Online Immersive Collaborative Innovation Spaces
Immersive Learning Research Network - 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10-13, 2024, Revised Selected Papers, Part I
Work-in-progress-Gamifying the process of Learning Sign Language in VR
Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology
Technology Acceptance of Augmented Reality and Wearable Technologies
Immersive Learning Research Network - 9th International Conference, iLRN 2023, San Luis Obispo, USA, June 26-29, 2023, Revised Selected Papers
Work-in-progress - ARETE - An Interactive Educational System using Augmented Reality
Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game
Doctoral Colloquium-Immersive Media in Remote Schooling: "I Was Surprised at How Engaged I Was"
Emotional and Cognitive Empathy, Enjoyment and Ease of Use of a Virtual Reality Environment about Migration in Colombia
Opening the "Black Box" of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities
Workshop - Ground Truthing and Virtual Field Trips
Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning
Is Usability Always Productive in Learning Environments?
The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums
A Virtual Learning Model for Virtual Reality and Literature
Work-in-Progress - Virtual Agents in Teaching: A Study of Human Aspects
COVIDCampus Game: Making Safer Choices
Work-in-Progress-Volumetric Communication for Remote Assistance Giving Cardiopulmonary Resuscitation
Asymmetrical Game Design Approaches Solve Didactic Problems in VR Engineer Trainings
Work-in-Progress - Measuring Engagement in Virtual Reality for Talent Attraction Purposes
Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment
Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors
Doctoral Colloquium - Exploring the Benefits of Using 360 0 Video Immersion to Enhance Motivation and Engagement in System Modelling Education
Work-in-Progress - Post-COVID: Adapting Education to a Changing Educational Environment through Immersive Technology
Immersively Learning Object Oriented Programming Concepts With sCool
Place-Based Learning Through a Proxy - Variations in the Perceived Benefits of a Virtual Tour
Building Extended Reality Learning Communities in Universities: The CIRE-UNAH Case in Honduras
Work-in-Progress-The Use of Plane-Detection Augmented Reality in Learning Geometry
Undergraduate Nursing Students' Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulations
Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications
Metaverse Education Research Across Latin America: A Systematic Mapping Study
sc IVE: An Immersive Virtual Environment for Automotive Security Exploration
Work-in-progress - Enhancing Art Appreciation Through Immersive Recreation Games
Listen and Play: Auditory-Motor Interaction in a Bard's Tale Video Game
Work-in-progress - Visualization of Area Units with Augmented Reality
Work-in-Progress - A Proposal to Design of Virtual Reality Tool for Learning Mechatronics as a Smart Industry Trainer Education
Work-In-Progress - Paper-Maintenance Skills Enhancement Using Smart Documents Integrated with Self-directed Learning
Designing Contextually: An Investigation of Design-Based Research to Promote Situated Irish Language Identity through Virtual Reality
Work-In-Progress-An Intelligent Immersive Learning System Using AI, XR and Robots
Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony
Implementing Decentralized Virtual Time in P2P Collaborative Learning Environment for Web XR
Integrating a Teaching Concept for the Use of Virtual Reality in University Teaching
Work-in-progress - The Effect of Students' Perceptions on Intention to use Metaverse Learning Environment in Higher Education
Doctoral Colloquium-A Qualitative Study to Explore the Use of Augmented Reality as Performance Support in Industries
Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality
The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds
Framework of Pedagogic and Usability Principles for Effective Multi-user VR Learning Applications
Learning Child Development Through Immersion in Ill-Structured Problems Using a Virtual Environment
Construction Workforce Training Assisted with Augmented Reality
Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children
Flood Adventures: Evaluation Study of Final Prototype
Work-in-Progress - Utilizing Virtual Reality to Promote Active Learning in Construction Management
The Next Generation of Disaster Management and Relief Planning: Immersive Analytics Based Approach
Work-in-Progress - Measuring Learners' Subjective Experience in Augmented Reality: First Evaluation of the ARcis Questionnaire
Designing MetaHuman-Based Historical Characters in Virtual Exhibitions and Scenes: A Case Study on St Andrews
The Impact of Cognitive, Affective, and Psychomotor Learning Perception on Learning Outcomes in the eXtended Reality Based Nursing Simulation
Game-Based Virtual Reality for Languaculture Learning: An Example of the Forbidden City
Mathland: Constructionist Mathematical Learning in the Real World Using Immersive Mixed Reality
ELLE-ments of Learning: A Framework for Analyzing Multimodal Technical Communication Strategies in an Educational VR Game
Work-in-Progress-Design and Evaluation of 360 VR Immersive Interactions in Nursing Education
Work-in-Progress-Using Immersive Virtual Reality in Field Service Telecom Engineers Training
6th International Conference of the Immersive Learning Research Network, iLRN 2020, San Luis Obispo, CA, USA, June 21-25, 2020
Failure Stories and Surprising Findings: Learning from When VR Did Not Work
Work-in-Progress - A Web-based Virtual Reality Training Simulator for Field Service Telecommunications Engineers
Method for Evaluation and Classification of Self and Co-regulation of Learning in Immersive Narratives
Immersive Learning Research Network - Second International Conference, iLRN 2016, Santa Barbara, CA, USA, June 27 - July 1, 2016, Proceedings
Doctoral Colloquium - Building Intertextual Connections with Secondary Students in Minecraft
Teachers' Attitudes and Technology Acceptance Towards AR Apps for Teaching and Learning
Special Session - XR Education 21th. Are We Ready for XR Disruptive Ecosystems in Education?
Work-in-Progress-Development of Immersive Nursing Skills Learning System and Evaluation of Learning Effectiveness
Doctoral Colloquium - Towards a Better User Interface of Augmented Reality Based Indoor Navigation Application
Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks
Great Paintings in Fully Immersive Virtual Reality
Work-in-Progress - Learning Machines: Useful Intelligent Tutoring Within Immersive STEM VLEs
Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool
Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status
Immersive Learning Research Network - 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings
Perceptions of Higher Education Students on Immersive Virtual Reality for Communication Skills Training. The Bodyswaps Case
A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog
Work-in-Progress-Design Method of a Real-Time Monitoring System for ICT Evaluation Process in Education Based on CesiumJS 3D Visualization
Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming Course
Work-in-Progress - Developing Criteria for Virtual Reality Courses Based on Virtual World Experiences
The Potential of Virtual Reality for Immersive HCI Education: Insights from an Empirical Study
The Naturalist's Workshop: Virtual Reality Interaction with a Natural Science Educational Collection
Evaluating Co-Creative XR Resource Design and Development; Observations From the Field
The Effect of Spatial Design on User Memory Performance Using the Method of Loci in VR
Space, a Central Frontier-The Role of Spatial Abilities When Learning the Structure of 3D AR Objects
Supporting Teachers' SRL Beliefs and Practices with Immersive Learning Environments: Evidence from a Unique Simulations-Based Program
Using First-Person View Drones through Head-Mounted Displays: Are They Suitable for Education?
Work-in-Progress - Testing of a Virtual Patient: Linguistic and Display Engagement Findings
Work-in-Progress-Virtual Reality Integration into Geography Education: A Case Study of Physical Geography
Immersive Learning Environments for Self-regulation of Learning: A Literature Review
Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults
Work-in-Progress-Virtual Field Trips to Increase Geoscience Accessibility and Student Engagement
METAL: Explorations into Sharing 3D Educational Content across Augmented Reality Headsets and Light Field Displays
Immersive Learning Research from the Perspective of Its Researchers and Practitioners: Questionnaire Validation and Early Results from a Survey on a Conceptual Framework for the Field
Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC
Doctoral Colloquium - ME++ Data Ethics of Biometrics Through Ballet and AR
Teachers' Experience When Using Interactive Applications with Augmented Reality Glasses
Logibot: Investigating Engagement and Development of Computational Thinking Through Virtual Reality
Using HMD-Based Immersive Virtual Environments in Primary/K-12 Education
Work-In-Progress-Mathstation - A Grade School Math Supplement Serious Game
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism
Teaching Virtual Reality in Virtual Reality
Toward A User-Centred Design Approach for AR Technologies in Online Higher Education
Immersive Learning Research Network - 5th International Conference, iLRN 2019, London, UK, June 23-27, 2019, Proceedings
CureQuest: A Digital Game for New Drug Discovery
Work-in-Progress - Unity between the Two Worlds: Microscopic Data-Based Immersive Experience
Work-in-Progress-Motion Tracking Data as a Proxy for Cognitive Load in Immersive Learning
Work-in-Progress - The SORBET Project: Designing an Immersive Environment Which Models the Diffusion of Virus Infection to Help Students of Mathematics Learn Probabilities
Creativo: Design and Evaluation of a Multi-user Collaborative Learning Environment in Virtual Reality
Doctoral Colloquium - A Qualitative Study of Virtual Reality as a means of Providing Cultural Context in Literature Classrooms at Minority Serving Institutions
Work-in-Progress - Using Virtual Reality in Museums to Assist Historical Learning
Designing an AR-Based Materials Library for Higher Education: Offering a Four-Know Learning Structure for Design and Engineering Students
Work-in-Progress - Augmented Reality at Scale: Using Physical Dimensionality of Spaces to Our Advantage!
Special Session - Challenges and Opportunities for Assessment in XR
Work-in-Progress-Effects of Interactive Conversation On In-Service Teacher Experience in Classroom Simulation for Teacher Training
Acceptance and User Experience of an Augmented Reality System for the Simulation of Sensory Overload in Children with Autism
Work-in-Progress - Developing an Undergraduate Geology Virtual Field Environment
Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3D
Work-in-Progress - Designing a Multi-User Virtual Reality Environment for Conversational Skills Training of Dietetic Students
Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems
Work-in-Progress - Designing Evaluation Modules in the VR-based Simulation for Learners with Intellectual Disabilities
Digital Twins, Metaverse, and Learning. Review and Proposal of Conceptual Framework
Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of Story
Special Session - Students on Game Immersion Workshop
Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education
Learning Principles of Electricity Through Experiencing in Virtual Worlds
Work-in-Progress-WebXR to Support Student Wellbeing and Anxiety
Social Organisation and Cooperative Learning: Identification and Categorisation of Groups and Sub-Groups in Non-Cooperative Games
The Effectiveness of Virtual Reality as an Instructional Medium for Multidimensional Concepts
Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting
From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education
Work-in-progress - Design of LMS for the Shared Campus in Metaverse Learning Environment
Panel - Improve Foreign Language Speaking Proficiency in Immersive Environment
A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update
Enhancing K-16 Science Education with Augmented Reality: A Systematic Review of Literature from 2001 to 2020
Getting There? Together. Cultural Framing of Augmented and Virtual Reality for Art Education
Exploring Data Visualization in Mixed Reality Simulations to Measure Teacher Responsiveness
A Platform for Analyzing Students' Behavior in Virtual Spaces on Mozilla Hubs
Work-in-Progress- - Specific Heat of Water Experiment: Augmented Reality Chemistry Lab
Magnetic Resonance Imaging Visualization in Fully Immersive Virtual Reality
Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools
Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders
Design of Virtual Reality Environments to Support Learning in History Education
Work-in-Progress- - Synapse VR: Catalyzing Collaboration Through Immersive Learning
Work-In-Progress - A Mobile Augmented Reality Application for Learning about Trademark Registration in Intellectual Property Education
Work-in-Progress-Factors that Lead to Successful Technology Programs in Schools
Work-in-Progress - Context is Key in Immersive Learning Environments
Work-in-Progress - A Generalizable Virtual Reality Training and Intelligent Tutor for Additive Manufacturing
Promoting Science Identity Exploration: An Analysis of the Game Design Features in WaterWays
A Longitudinal Study of Students' Perceptions of Immersive Virtual Reality Teaching Interventions
Evaluation Design Methodology for an AR App for English Literacy Skills
MAD Learn: An Evidence-based Affordance Framework to Assessing Learning Apps
Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration
Simulated Gaze Tracking using Computer Vision for Virtual Reality
Mobile Augmented Reality Applications in Teaching: A Proposed Technology Acceptance Model
Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science
Embodying Climate Change: Incorporating Full Body Tracking in the Design of an Interactive Rates of Change Greenhouse Gas Simulation
Community Learning Analytics with Industry 4.0 and Wearable Sensor Data
Framework for Scalable Content Development in Hands-On Virtual and Mixed Reality Science Labs
Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance
Work-in-Progress-Building WaterWays: Investigating AR for Environmental Education
Work-in-Progress- - A Serious Game for Social Distancing Awareness
Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning Applications
A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces
An Immersive Laboratory Environment for a Customized Learning Experience
Enhancing Emotional Effectiveness of Virtual-Reality Experiences with Voice Control Interfaces
Doctoral Colloquium - The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education
Game-Based Religion Education In Virtual Environments: A Pilot Study
Outline of a Theoretical and Technological Approach for Reducing Inequalities in the Design of a 360 Synchronous Interactive Telepresence System
Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture
Work-in-Progress - Assisting AR, VR and Hologram Learning Experience through MOOC
Special Session - Student Engagement with Reduced Bias in a Virtual Classroom Environment
Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education
The Impact of Virtual Reality, Augmented Reality, and Interactive Whiteboards on the Attention Management in Secondary School STEM Teaching
Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction
VR-Based Context Priming to Increase Student Engagement and Academic Performance
Virtual Reality in Professional Training: An Example from the Field of Bank Counselling
A Virtual Museum Installation for Time Travel
Failure and Success in Using Mozilla Hubs for Online Teaching in a Movie Production Course
An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise
Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms
Teaching and Learning Immersive Technology in Education Sciences
Unifying Protocols for Conducting Systematic Scoping Reviews with Application to Immersive Learning Research
Room Scale Virtual Reality Physics Education: Use Cases for the Classroom
Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26-29, 2017, Proceedings
A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual Environments
Recommendation Tool for Use of Immersive Learning Environments
Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game
A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces
Flood Adventures: A Flood Preparedness Simulation Game
Work-In-Progress - Developing Materials Science Experiments Using Augmented Reality: How Much Reality is Needed?
Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place®
Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning
Work-In-Progress - Virtual Reality for Basic Vocational Training
Doctoral Colloquium-Designing VR Environments for Distance Learning
A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications
Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network Analysis
Work-in-Progress-VR-Enabled Pedagogy in a First-Year Seminar
Developing and Evaluating a Multiplayer Game Mode in a Programming Learning Environment