yusuke1997/dblp-id-title huggingface dataset:
General-Nondeterministic Fuzzy Pushdown Automata and Their Languages
The High Precision Real-Time Facial Landmark Detection Technique Based on ShufflenetV2
Generalized Properties of Generalized Fuzzy Sets GFScom and Its Application
Head Detection Method for Indoor Scene
Adjusting the Inheritance of Topic for Dynamic Document Clustering
Research on the Model Transformation Method and Application of Formal Model Driven Engineering (FMDE)
A Bi-directional Evolution Algorithm for Financial Recommendation Model
Deep Transfer Learning Based Risk Prediction Model for Infectious Disease
Recommendation Method of Ore Blending Based on Thermodynamic Principle and Adaptive Step Size
Research on Adaptive Video Steganography Algorithm for Clustering and Dispersing DCT Coefficient Difference Histogram
Progress in Case-Based Reasoning, First United Kingdom Workshop, Salford, UK, January 12, 1995, Proceedings
Can CBR Imitate Human Intelligence and are such Systems easy to Design and Maintain? A Critique
Incremental Concept Learning and Case-Based Reasoning: For a Co-Operative Approach
CBR Applied to Fault Diagnosis on Steam Turbines
An Application of Case Based Reasoning to Object Oriented Database Retrieval
Nirmani: An Integrated Case-Based System for Strategic Design and Estimating
An Introduction to Case-Based Reasoning
Case-based Curriculum Planning for Computer-Aided Instruction
Deciding Parameter Values with Case-Based Reasoning
Formalising the Knowledge Content of Case Memory Systems
A Hybrid System For Decision-Making About Assets In English Divorce Cases
Beauty vs. the Beast: The Case Against Massively Parallel Retrieval
Application of Case-Based Reasoning (CBR) to Software Reuse
Evolutionary Case Based Design
Improving the Interfaces to Interactive Case Memories
Case-Based Reasoning: A Technique for "Decision Support Systems" in Residential Valuation and the Construction of Residential Housing
Self-Questioning and Experimentation: An Index Vocabulary of Situated Interaction
Capturing and Matching Dynamic Behaviour in Case-Based Reasoning
How Do First Year Students Learn C Programming in Bhutan?
Thinking, Pairing, and Sharing to Improve Learning and Engagement in a Data Structures and Algorithms (DSA) Class
DiCS-Index: Predicting Student Performance in Computer Science by Analyzing Learning Behaviors
The Effect of Scenario-Epistemic Game on Higher Order Thinking Skills among High School Chemistry Students in Malaysia
Computer Science Education: The First Threshold Concept
Soloway's Rainfall Problem Has Become Harder
Teaching Algorithmic Thinking Using Haptic Models for Visually Impaired Students
Viewpoints to ICT Practices and Hindrances from in Tanzanian Secondary Schools and Teacher Training Colleges: Focus on Classroom Teachers
A Flash-Based Animation Program of Illicit Drug Prevention for High-Risk Adolescents: A Flash-Based Animation Program of Illicit Drug Prevention
Learning Beginning Programming with Cloud-Based Cloze Programming Practices
Learning Automation Made Easy through Virtual Labs
Comparison of Pedagogical Content Knowledge between Expert and Novice Lecturers in Teaching and Learning Process
NIME Education at the School of Arts of the Portuguese Catholic University/CITAR
Students' Types of Argumentative Knowledge Construction Process in Social Collaborative Learning Environment
Teaching and Learning of Divergent and Convergent Thinking through Open-Problem Solving in a Data Structures Course
Scrumming with Educators: Cross-Departmental Collaboration for a Summer Software Engineering Capstone
Support System for Romaji Learning through Exercise
Student Approach to Learning in Programming Courses among Industrial Mechatronics Engineering Technology Students
Enhancing the Cognitive Level of Novice Learners Using Effective Program Writing Skills
A Competency Structure Model of Object-Oriented Programming
A Practice for Providing Additional Support in CS1
Computer Science Students' Perception of Computer Network Security
Delayed Guidance: A Teaching-Learning Strategy to Develop Ill-Structured Problem Solving Skills in Engineering
Industry Involvement in Undergraduate Research Project for Chemical Engineering (Biotechnology) Programme
What is Feedback? Connecting Student Perceptions to Assessment Practices
Best Practices in Washington Accord Signatories: With Reference to the Accreditation Criteria, Systems, and Procedures
Different Perceptions of Computer Science
Design and Implementation of MobileEdu M-learning Application for Computing Education in Nigeria: A Design Research Approach
Mathematical Competency of Engineers and Engineering Students
About Didactic Transposition: Teaching programming fundamentals at different levels of the school system
Sustaining Faculty Professional Development: Evidences from a Localized Professional Learning Community
Case-Based Instruction of Digital Integrated Circuit Design Courses for Non-major Undergraduates
Effect of Medium of Instruction on Programming Ability Acquired through Screencast
Investigating the Psychometric Structure of Bebras Contest: Towards Mesuring Computational Thinking Skills
A Glimpse into the Cultural Situatedness of Computer Science: Some Insights from a Pilot Study
The Effects of Van Hiele's Phase-Based Learning on Students' Geometric Achievement and Attitude towards Geometry
Participatory Refinement of Participatory Outcomes: Students Iterating over the Design of an Interactive Mobile Learning Application
Neo-piagetian Forms of Reasoning in Software Development Process Construction
Computational Thinking Curriculum for K-12 Education - A Delphi Survey
Connecting OOMD Course to Capstone Project Design
Teaching and Learning Computer Science at Al Baha University, Saudi Arabia: Insights from a Staff Development Course
Fostering Co-Creation with Games: Transforming Formal into Non-Formal Learning and Vice Versa
Impact of Cultural and Language Background on Learning Computer Science Concepts
Learning to Develop Learning and Teaching of CS: A Collaborative Example
Programming Course Design: Phenomenographic Approach to Learning and Teaching
Collaborative Learning in Computer Programming Courses That Adopted the Flipped Classroom
Students' Social Presence in Online Learning System
The Effect of Gamification on Students with Different Achievement Goal Orientations
"The Beauty of I-Bonding" Website Development Based on Needham 5 Phase Constructivism Model
Learning Geometry with Augmented Reality to Enhance Spatial Ability
2013 Learning and Teaching in Computing and Engineering, LaTiCE 2013, Macau, Macao, March 21-24, 2013
Changing Computer Programming Education: The Dinosaur That Survived in School: An Explorative Study about Educational Issues Based on Teachers' Beliefs and Curriculum Development in Secondary School
Sustainable Construction - The Use of Case Studies in Civil Engineering Education
Investigating the Impact of In-Class Assignments on Higher Order Thinking Skills of Students in Engineering Course
Computing in Differential Equations with Mathematical Thinking Approach among Engineering Students
Facebook as an Informal Learning Space Channel: The São José, Macao Cases
The Effects of Electronic Textbook Implementation on Students' Learning in a Chemistry Classroom
Engaging Engineering Faculty in Transformative Practices
Enhancing IT Education: Education Technology for Teacher Training
Nurturing Social-Cultural Process of Creativity in the Higher Education within Social Network Sites (SNS)
Transitioning from Block-Based to Text-Based Programming Languages
Is More Active Always Better for Teaching Introductory Programming?
C++ or Python? Which One to Begin with: A Learner's Perspective
Engagement in Computer Science and IT - What! A Matter of Identity?
A Foundation Programme Preparing Students for Future Study in Computing and Engineering Degrees
Remote Computer Laboratories: Opportunities for South African Universities
Annotating the Domain Ontology of a Course with ITS Syllabus and Learning Objectives
What are Teachers Concerned about in Implementing Digital Collaboration?
Learning Practice and Theory in Programming Education: Students' Lived Experience
Computer science & engineering curricula and ethical development
Supporting In-Class Learning with Asynchronous and Autonomous Viewing of Near Real-Time Lecture Videos
Computers in Homes (CIH): Enabling Community Access to Internet and ICT?
Investigating Students' Reflective Thinking Level in Online Discussion Forum
Confirming Self-Regulation Construct Items for Students Learning Statics
Study Habits of CS 1 Students: What Do They Say They Do?
Understanding and Analysing Novice Programmer Interactions in a Facebook Programming Group
A Qualitative Analysis of Synchronous Distance Mode Teacher Training Workshop
Investigation of Social Networks and Discussions in STEM Education Communities on Twitter
Analysing the Enacted Object of Learning in Lab Assignments in Programming Education
Supporting Computational Thinking Development in K-6
Building Consensus: Students' Cognitive and Metacognitive Behaviours during Wiki Construction
An Experience with a Peer Assisted Teaching Scheme
DSAdvisor: Facilitating Deeper Inquiry in the Data Structures Course
T10kT: Scaling up Professional Development of Teachers: Evidences and Recommendations from Large Scale Implementation
Philosophy of Data Structures in Engineering Education
Moodle versus eClass for Macau Schools
Designing Teacher Professional Development Workshops for Robotics Integration across Elementary and Secondary School Curriculum
Deployment of Capstone Projects in Software Engineering Education at Duy Tan University as Part of a University-Wide Project-Based Learning Effort
Educating Computer Programming Students about Plagiarism through Use of a Code Similarity Detection Tool
Studies on Patterns and Variations of Learning Community of Practices in Global Context
How Do Students Solve Parsons Programming Problems? - Execution-Based vs. Line-Based Feedback
Automatic Grading of Free-Form Diagrams with Label Hypernymy
Use of Java Exception Stack Trace to Improve Bug Fixing Skills of Intermediate Java Learners
APIT: Evidences of Aligning Project Based Learning with Various Instructional Strategies for Enhancing Knowledge in Automobile Engineering
On the Bimodality in an Introductory Programming Course: An Analysis of Student Performance Factors
Bring History of Computing into High School CS Curriculum: Teachers' Perspectives
Study of a Pedagogy Adopted to Generate Interest in Students Taking a Programming Course
A Framework for Generic Exercises with Mathematical Content
Motivational and Influential Factors for Choice of CS Major: A Gender Aware Study
Students' Experiences on Using Nerepa: A Web-Based System for Students to Learn Financial Analysis Methods
Flipped Classroom Strategy to Help Underachievers in Java Programming
The Growth of Applied Knowledge with Integration of Group Activity Possess Elements of Critical Thinking
Using E-Readers in Education - Challenges and Opportunities
International Conference on Learning and Teaching in Computing and Engineering, LaTICE 2016, Mumbai, India, March 31 - April 3, 2016
Designing an Augmented Reality Application to Learn Three-Dimensional Views
Virtually Unplugged: Rich Data Capture to Evaluate CS Pedagogy in 3D Virtual Worlds
Culturally Relevant Approach to Encourage School Children Learn Computer Science Concepts
Green Initiatives towards Sustainable Product Design at Kolej Kemahiran Tinggi Mara
International Conference on Learning and Teaching in Computing and Engineering, LaTICE 2018, Auckland, New Zealand, April 19-22, 2018
First Year Computer Science and IT Students' Experience of Participation in the Discipline
Technological Aspects of E-Learning System in Malaysian Context
Collaborative Augmented Reality in Education: A Review
Instructor Scaffolding and Students' Critical Thinking through Asynchronous Online Discussion Forum
E-Learning Readiness: A Literature Review
Case-Based Instruction in STEM: Analysis of Student Confidence
Software Architectures for Implementing Achievement Badges - Practical Experiences
Developing Critical Reflection Skill among Pre-Service Teacher through Collaborative Inquiry Using Social Media
Experience with an Incremental Approach to Teaching Single Processor Operating Systems
Student Learning Processes for Mathematical Modelling - An Engineering Lecturer's Viewpoint
A Surface Approach to Learning Rewards First-Year Engineering Students
Addressing the Needs of Gaming Approach in Hazard Identification Training
2014 International Conference on Teaching and Learning in Computing and Engineering, LaTiCE 2014, Kuching, Sarawak, Malaysia, April 11-13, 2014
DISCERN: Discovery Learning with Student Defined Problems
Evaluation of Programming Competency Using Student Error Patterns
A Meta-Analysis on Students' Argumentative Knowledge Construction Process in Social Collaborative Learning Environment
Review of Learning Models for Production Based Education Training in Technical Education
How Learning Styles in CS Can Foster Inclusion of Visually Impaired Students
Using Growing Pet Game in Facebook to Enhance Students' Learning Motivation: In Operating System Course
Conceptual Framework for Development of an Instrument to Measure Students' CNC Machining Skill
Online Social Learning Model
The Learning Outcomes of the Exam Question in the Input/Output Topic in Computer Architecture
HandsUp: An In-Class Question Posing Tool
Practice Sharing Paper: Motivating Computer Scientists to Engage with Professional Issues: A Technology-Led Approach
Encouraging Students through Reflective Dialogues: A Teaching Concept Based on DialogueMaps and Its Evaluation
Directing Teacher Focus in Computer Science Online Learning Environments
Creating a Supportive Learning Environment for Better Student Engagement
Making Students' Thinking Explicit: Learning What They Know about Functions
Efficacy of a Flipped Method in an Undergraduate Class at IIT Bombay
Virtual World for Collaborative Learning: A Review
Engaging School Students with Tangible Devices: Pilot Project with .NET Gadgeteer
Introducing Scratch as the Fundamental to Study App Inventor Programming
Handling Heterogeneity in Programming Courses for Freshmen
Which Programming Language Should Students Learn First? A Comparison of Java and Python
Harmful Study Habits in Online Learning Environments with Automatic Assessment
Towards Deriving Programming Competencies from Student Errors
Interactive Learning of Abstract Programming Concepts with InteractiveOOP
"Why Am I Even Doing This?": The Experiences of Female Students in CS from an Insider Perspective
A Reflection on the First Run of the Runestone Project at Tongji University: Observations on Cross Cultural Distributed Teams vs Face to Face Teams
Programming Examples Analysis of Commercial Vocational High School Textbooks in Taiwan
Observation System for Assessment of Learning Engagement in Various Pedagogies
Four Feed-Forward Principles Enhance Students' Perception of Feedback as Meaningful
Facebook as a Tool: Exploring the Use of Facebook in Teaching and Learning
A 3-Tier Solution for Facilitating STEM Education in Primary Schools
Effects of CSCL Learning Approach for Students' Knowledge Construction Process in School Based Assessment (SBA) Environment
Social Constructivism Learning through Project Based Learning with Scaffolding in Flipped Classroom
Building Inclusiveness in a PBL Based Online Robotics Competition: Challenges and Outcomes
Nothing to Fear but Fear Itself: Introducing Recursion in Lower Secondary Schools
Pattern of Reflection in Learning for Predicting Students' Performance
The Implementation of Pneumatic Training Instrument in Higher Learning Institutions: Analysis of Two Institutions
Object Interaction Competence Model v. 2.0
Novices' Debugging Behaviors in VB Programming
Teaching High School Computer Science with Videos of Historical Figures - An Augmented Reality Approach
Problems in Learning Movement Skills among Students in Higher Education
Data Structures in Flipped Classroom: Students' Effort and Preference
Using Enterprise Level Software for a Large Scale Compulsory Course in an Information Systems Undergraduate Program - An Example from Singapore
Assuring the Quality of Engineering Education
An Exploratory Study: Problem Solving Process in a Problem/Project-Based Laboratory (PBLab) Course
Incorporating R&D Activities Into Computer Engineering Teaching & Learning Program in Albaha University
On the Participatory Design of Jeliot Mobile: Towards a Socio-Constructivist Mlearning Tool
Misconceptions in Visual Algorithm Simulation Revisited: On UI's Effect on Student Performance, Attitudes and Misconceptions
Scholarship of Teaching and Learning: How Does It Perceive by Engineering Lecturers?
Work in Progress - The Impact of the Student Scrum Master on Quality and Delivery Time on Students' Projects
Application of the Pedagogical and Andragogical Model in Web-Based Learning Instruction Among Non-major Computer Science Students' Learning Programming
What Do Students Feel about Learning Programming Using Both English and Their Native Language?
An Activity Theory Framework to Explore Social Media and Nostalgia as Coping Tools for International Students
Frame-Based Editing: Combining the Best of Blocks and Text Programming
Case-Based Instruction of "How Computer Works" Courses for High School Students
2017 International Conference on Learning and Teaching in Computing and Engineering, LaTICE 2017, Hong Kong, April 20-23, 2017
Realistic Experience without Risk Using Virtual Electrical Machines Laboratory
Novis: A Notional Machine Implementation for Teaching Introductory Programming
The Design of a Computer-Supported Collaborative Learning Environment that Promotes Interaction
How Does a Program Run? A Visual Model Based on Annotating Abstract Syntax Trees
Evaluation of the Implementation of a Timer in Gamified Programming Exercises
Video Based Learning Embedded with Cognitive Load Theory: Visual, Auditory, and Kinaesthetic Learners' Perspectives
Facebook versus Blackboard for Supporting the Learning of Programming in a Fully Online Course: The Changing Face of Computing Education
Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course
Common Areas for Improvement in Physical Science Units That Have Critically Low Student Satisfaction
A Culturally Relevant Pedagogical Approach to Computer Science Education to Increase Participation of Underrepresented Populations
Large Programming Task vs Questions-and-Answers Examination in Java Introductory Courses
Postgraduate Supervision: Supervisors versus Students
Active Learning for Out-of-Class Activities by Using Interactive Mobile Apps
CS Students' Readiness and Perceptions of Using Mobile Technology during Lectures
Perceptions on TRIZ by Current TRIZ Experts in the Industry: A review in Malaysia
Self-Determined Computing Education: An Independent Learning Pathway Approach
Review Current Practical Skills Assessment in Machining Course Based on Psychomotor Domain
Work-in-Progress: Learning to Program in a Connected World
An Experiential Learning in Web Technology Course
Empirical Study on the Effect of Achievement Badges in TRAKLA2 Online Learning Environment
Integrating Cognitive Apprenticeship Strategy with the Use of Online Forum in Developing Product Assignments
2015 International Conference on Learning and Teaching in Computing and Engineering, LaTiCE 2015, Taipei, Taiwan, April 9-12, 2015
Innovative Pedagogical Practices in the Craft of Computing
Metacognitive Scaffolding to Support Students in Learning Authoring System Subject
Engaging Integrated Approach in Designing Engineering Curricula
Web-Based Systems for Assisting PM Students Learn Financial Analysis Methods
A Perspective from Vietnamese Students on Teaching of Soft Skills
Java Assist Learning System for Assisted Learning on Facebook
Knowledge Sequencing in Online Courses for Introductory Programming
How Do You Feel: Affective Expressions from Computer Science Senior Capstone Projects
Collaborative Learning Support System in a Classroom Using Ad Hoc Network of Tablet Devices
Instructional Scaffolding in Online Learning Environment: A Meta-analysis
The Use of Different Kinds of Robots to Spark Student Interest in Learning Computational Thinking
The Constructivist Beliefs of High School Computer Teachers
Enhancing Computing Education in India: A Design Story
The Effect of Mobile Problem-Based Science Dictionary Application DicScience PBL towards Students' Mastery of Scientific Terms and Critical Thinking
A Recommended ICT Curriculum for K-12 Education
Interactive Learning Content for Introductory Computer Science Course Using the ViLLE Exercise Framework
Generating DFA Construction Problems Automatically
Contextual Knowledge in Three Dimensional Computer Aided Design (3D CAD) Modeling: A Literature Review and Conceptual Framework
Why Do Female Students Choose to Study CS in the Kingdom of Saudi Arabia?
Effect of Educational Software on Students' Achievement Based on Cognitive Styles
How Research Came Inside Me as a New Knowledge
Development and Validation of Problem Solving Task Based-Integrated STEM
A Systematic Review of Learning Analytics Intervention Contributing to Student Success in Online Learning
Students' Experience and Use of Assessment in an Online Introductory Programming Course
Qualities of perceived aesthetic in data visualization
SpiderCrab and the emergent object: designing for the twenty-first century
Communication mapping: understanding anyone's social network in 60 minutes
Zync: the design of synchronized video sharing
Professor Tanda: greener gaming & pervasive play
Experiencing-in-the-world : using pragmatist philosophy to design for aesthetic experience
Avoiding the prisoner's dilemma of the web
The projects: towards a sociable architecture for virtual worlds
Context-aware classification of continuous video from wearables
After the match: mobility and first dates
Being Mondrian: the public installation for interactive drawing with tangible interface
AnyPhone: mobile applications for everyone
Increasing recycling behaviors through user-centered design
The social web: global village or private cliques?
180 x 120: designing alternate location systems
Responsibilities and implications: further thoughts on ethnography and design
Designing for persistent audio conversations in the enterprise
Experientializing home appliances to empower the aging population for autonomous living
Bowl: token-based media for children
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center
Proceedings of the 2007 conference on Designing for User eXperiences, DUX 2007, Chicago, Illinois, USA, November 5-7, 2007
The open architecture network: a web-based workspace for global architectural collaboration
TILTle: exploring dynamic balance
Engaging stakeholders: mobile diaries for social design
Lessons from failure: re-conceiving blogging as personal change support
Shared moments: opportunities for mobile phones in religious participation
Bipolar laddering (BLA): a participatory subjective exploration method on user experience
Happy coincidences in designing for social connectedness and play through opportunistic image capture
Pulse Compression of V-FM Signals via Dechirping
Multistatic radars locating a human being behind corners based on the method of mirror localization
Investigating the Utilization of the Secure Hash Algorithm to Generate Electromagnetic Noise
Compressive Sensing Based Interference Cancellation for Ultra Dense Network
Detection of Nonzero Doppler Targets Using Complementary Waveforms in Reed-Muller Sequences
Long-term Tracking with Adaptive Correlation Filters for Object Invisibility
Research on fault feature extraction for analog circuits
Segmentation of Microscopic Medical Images Using Local Binary Patterns Method
A Video Scene Detection of the Instantaneous Motion by Farmed Fry
Vowel based Voice Activity Detection with LSTM Recurrent Neural Network
Fire Boundary Detection Method Using a Unique Structure from Motion for Non-Rigid Bodies Algorithm (SFM-NRBA)
Unified Analysis of Semi-Blind Spectrum Sensing Techniques under Low-SNR for CRNWs
Remote Sensing Noise Reduction Using Minimum Patch Based on OMP
Image Contrast Enhancement based on Non-linear Processing