yusuke1997/dblp-id-title huggingface dataset:
1-ring interpolatory wavelet using function vectors for mobile computing
Multi-channel train visual simulation system based on PC cluster
Eye Tracking Emotion Evoking Interaction Based on Go/No-Go Paradigm VR Demonstration
Building modeling from a single image applied in urban reconstruction
Double projective cylindrical texture mapping on FPGA
Arbitrary viewpoint image synthesis for real-time processing system using multiple image sensors
A realistic augmented reality racing game using a depth-sensing camera
Augmented keyboard: a virtual keyboard interface for smart glasses
Hypercube sweeping algorithm for subsequence motion matching in large motion databases
Towards Virtual Reality games
Development of a 6-DOF force display system using ER actuators with high-safety
An efficient self-collision handling between cloth surfaces based on spherical cluster technique
Hierarchical visualization of metabolic networks using virtual reality
Situated Storytelling with SLAM Enabled Augmented Reality
Location identification for visitor behavior log in museum
Tablaction: collaborative brainstorming system with stylus-fingertip interactions on tablet PCs
The effect of tracking delay on awareness states in immersive virtual environments: an initial exploration
The study of real-time animation of forest scene in wind projection
Automatic face caricatures synthesis and exaggeration
Modelling socially intelligent virtual humans
Hand-based interaction for object manipulation with augmented reality glasses
Automatic detail analysis for fluid animation
An inverse rendering approach for heterogeneous translucent materials
The 3D caricature face modeling based on aesthetic formulae
Multi-resolution image data fusion using 2-D discrete wavelet transform and self-organizing neural networks
An extensible and lightweight framework of game GUI
Virtual try-on of eyeglasses using 3D model of the head
Using pluggable procedures and ontology to realize semantic virtual environments 2.0
Research of singularity constraint in motion platform's design
User guided 3D scene enrichment
A tablet-based 3D interaction tool for virtual engineering environments
Iterative design of augmented reality device in Yuanmingyuan for public use
Metal highlight spots removal based on multi-light-sources and total variation inpainting
Haptic interaction with 2D images
Mobile augmented reality for Bukit Brown cemetery navigation
Geometric calibration of a camera-projector 3D imaging system
Geometrical shapes and swaying movements of realistic tree: design and implementation
Multidimensional volume visualization for PC-based microsurgical simulation system
Automatic mesh split-and-merge technique for multiple surface models
Geometric primitives based deformation techniques for arbitrary meshes
Grasping 3D Objects With Virtual Hand in VR Environment
Advanced virtual reality technologies for surveillance and security applications
HoloCity - exploring the use of augmented reality cityscapes for collaborative understanding of high-volume urban sensor data
An enhanced stage performance of Noh-Kyogen using motion data and sensor interactions
Controllable texture synthesis for runtime simulation of large-scale vegetation
A multilevel surface modeling method and its application to range image registration
Real time 3D avatar for interactive mixed reality
Optimal combination of techniques in multiple importance sampling
Multi-layer screen-space ambient occlusion using hybrid sampling
Active transaction approach for collaborative virtual environments
Real-time 3D talking head from a synthetic viseme dataset
Progressive out-of-core compression based on multi-level adaptive octree
Making decision for the next step in dense crowd simulation using support vector machines
Generating seams and wrinkles for virtual clothing
Ink-and-wash painting based on the image of pine tree using mean curvature flow
Deformable object simulation in virtual environment
A Data-Driven Optimisation Approach to Urban Multi-Site Selection for Public Services and Retails
Hierarchical frame structure based interactive video object cutout
Illumination invariant mesh coloring
IGEL: a virtual heat cutter for 3D shape modeling
Don't Panic: Recursive Interactions in a Miniature Metaworld
Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum
A team-based firefighter training platform using the virtual environment
Flight simulation: research challenges and user assessments of fidelity
Enhancing collaborative manipulation through the use of feedback and awareness in CVEs
Multi-resolution tree motion synthesis in angular shell space
Realistic virtual hand modeling with applications for virtual grasping
Generating a shoe last shape using Laplacian deformation
A fluid/cloth coupling method for high velocity collision simulation
Modelling palpable masses for a virtual breast examination
Layered interpolation for interactive avatar control
A stylization method of Chinese ink painting for 3D tree
Study on an indoor tracking system with infrared projected markers for large-area applications
An improved ANN search algorithm for visual search applications
The hierarchical behavior model for crowd simulation
Vision-based 3D finger interactions for mixed reality games with physics simulation
Modeling and simulation of the plant growth based on reciprocity
Propagation-based dynamic topology estimation framework for vision sensor networks
Antialiasing recovery for edit propagation
Automatic and real-time 3D face synthesis
Electronic trombone: an interactive tool to promote musical learning and performance creativity
Efficient rendering of dynamic clouds
A hybrid method for water droplet simulation
Enhancing art history education through mobile augmented reality
Fast and robust parameter estimation method for patch-based texture synthesis
A particle-based modeling framework for thrombo-emboli simulation
Evaluation of 3D selection tasks in parabolic flight conditions: pointing task in augmented reality user interfaces
Interactive weathering of depth-inferred videos
Application of augmented reality for supporting instrument service tasks
3D characterization and localization of anatomical landmarks of the foot
E-Facetic: the integration of multimodal emotion expression for avatar through facial expression, acoustic and haptic
Towards evaluating social telepresence in mobile context
DockPro: a VR-based tool for protein-protein docking problem
Virtual reality for medical training: a prototype to simulate breast aspiration exam
Applying 2D "out of the body" to mobile tactile interaction
Interaction in marker-less augmented reality based on hand detection using leap motion
Realistic e-learning system based on mixed reality
Progressive transmission of point set surfaces based on geometry image representation
Direct illumination for many area lights
Hong-Tan based ICP registration for partially overlapping range images
A randomized marking scheme for continuous collision detection in simulation of deformable surfaces
Transparent-supported radiance regression function
Reshuffle-based interior scene synthesis
Hand gesture recognition with motion tracking on spatial-temporal filtering
Contour-constrained Specular Highlight Detection from Real-world Images
3D visual illusion interpretation
Shadow map filtering with Gaussian shadow maps
Mechanical design of multi-finger haptic display allowing changes in contact location
Virtual reality in KBS TV
Fall detection based on skeleton extraction
System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions
Real-time motion effect enhancement based on fluid dynamics in figure animation
A two-dimensional editing system based on hand gestures and real object manipulation using RGB-D sensor
SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment
Video-based rendering
Motion-aware adaptive dead reckoning algorithm for collaborative virtual environments
Feature-based interpolation for the interactive editing of shading effects
Shape decomposition and understanding of point cloud objects based on perceptual information
A data distributed sort-first parallel rendering system for VR applications
VR locomotion: walking > walking in place > arm swinging
Automatic assessment of the torsional alignment of the knee joint in three-dimension visualization
A PC-based driving simulator using virtual reality technology
Iterative selection criteria to improve simple adaptive subdivision surfaces method in handling cracks for triangular meshes
Möbiusschleife: Beyond the Bounds of a Closed-Loop VR System
User-created marker based on character recognition for intuitive augmented reality interacion
Mono-glass for providing distance information for people losing sight in one eye
Geometry based haptic interaction with scientific data
Image-based lightweight tree modeling
An immersive approach to the visual exploration of geospatial network datasets
A new cognition-based chat system for avatar agents in virtual space
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, Zhuhai, China, December 3-4, 2016
A novel bagged particle filter for object tracking
A novel method for short-time human activity recognition based on improved template matching technique
Generic gesture kernel modeling and its application with virtual garment design
Application of ultra-realistic communication research to digital museum
Augmenting 3D interactions with haptic guide in a large scale virtual environment
Computer vision centric hybrid tracking for augmented reality in outdoor urban environments
Safe Walking in VR
Visualizing and Interacting with Hierarchical Menus in Immersive Augmented Reality
Photorealism or/and non-photorealism in augmented reality
Hole-filling method for reconstructing separated arm models of the mongolian buddha statue for analyzing body shape of statues
Occlusion based interaction methods for tangible augmented reality environments
PROME: projected measures model for fast human shape estimation
A high-fidelity immersive cluster-based driving simulator for transportation safety research
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2018, Hachioji, Japan, December 02-03, 2018
Free and shape-controlled flows of smoke
Real-time compression of depth streams through meshification and valence-based encoding
Three-dimensional object reconstruction from contour lines
Lip synchronization from Thai speech
Graphical interaction devices for distributed virtual reality systems
Semantic-assisted Unified Network for Feature Point Extraction and Matching
Dynamic display of 3D objects in real and virtual spaces with computer-generated holography
Interactive haptic deformation of dynamic soft objects
AppRC: a framework for integrating mobile communication to virtual reality applications
A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors
Painting with Movement
Haptic-dependent navigation & interaction of hybrid virtual models
Image based stereoscopic rendering with non-mosaic impeller matching
A stereoscopic OpenGL-based interactive plug-in framework for Maya and beyond
Image recoloring for home scene
Video enhancement leveraging high-quality depth maps
Dealing with Clutter in Augmented Museum Environments
A new approach for body pose recovery
A local evaluation approach for multi-agent navigation in dynamic scenarios
"Light Saber 2": an enhanced wireless interactive system based on infrared motion capture
Sign language animation using TVML
Making an immersive projection environment with our living room
Robust Anomaly Detection and Localization via Simulated Anomalies
Containerisation as a method for supporting multiple VR visualisation platforms from a single data source
Pseudo wide-angle image reconstruction based on continuousness of optical flow
Physically-inspired haptic rendering
Arriving light control for color vision deficiency compensation using optical see-through head-mounted display
Volume decomposition and hierarchical skeletonization
Evaluation of gesture based interfaces for medical volume visualization tasks
Modeling room structure from indoor panorama
Immersive virtual aquarium with real-walking navigation
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2011, Hong Kong, China, December 11-12, 2011
LPM: lightweight progressive meshes towards smooth transmission of Web3D media over internet
A reaction-diffusion methodology for soft object simulation
3D animation creation using space canvases for free-hand drawing
An adaptive sensor fusion based objects tracking and human action recognition for interactive virtual environments
Scalable recognition and tracking for mobile augmented reality
Applying spatial augmented reality to facilitate in-situ support for automotive spot welding inspection
Multi-View Fusion for Sign Language Recognition through Knowledge Transfer Learning
Evaluating a mobile pedestrian safety application in a virtual urban environment
Widget based automated rigging of bipedal character with custom manipulators
A view-dependent, polyhedral 3D display
Robust camera pose estimation using 2d fiducials tracking for real-time augmented reality systems
A co-located collaborative augmented reality application
Exploration of virtual world for functional apparel design teaching
A virtual reality emulation system model based on GPU computation
Effects of visual information on a remote-controlled mobile robot
Efficient Classroom Behavior Detection through End-to End Multiscale Feature Fusion
Effects of visual information on a remote-controlled robot
A skeleton-based approach for shape correspondence
Controllable region via texture projection for stylized shading
Entropy assisted automated terrain navigation using traveling salesman problem
Evaluating virtual reality experience and performance: a brain based approach
Free viewpoint virtual try-on with commodity depth cameras
A framework for adaptive training and games in virtual reality rehabilitation environments
A distributed visualization module and its applications using tiled display wall
AURORA: Automated Unleash of 3D Room Outlines for VR Applications
Understanding wayfinding for the elderly using VR
Discovering frequent ADL patterns from wearable accelerometers
Real-time shallow water simulation on terrain
Geometry compression method for terrain rendering with GPU-based error metric
3D shape consistent correspondence by using Laplace-Beltrami spectral embeddings
A novel approach to extract triangle strips for iso-surfaces in volumes
Extended Narrow Band Weighted MultiFLIP for Two-Phase Liquid Simulation
RemoteFusion: real time depth camera fusion for remote collaboration on physical tasks
PhoVR: a virtual reality system to treat phobias
The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2019, Brisbane, QLD, Australia, November 14-16, 2019
Research on rendering instruction stream compression in distributed VR continuum
Integrating Mixed Reality and Internet of Things as an Assistive Technology for Elderly People Living in a Smart Home
LUI: A multimodal, intelligent interface for large displays
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2014, Shenzhen, China, November 30 - December 2, 2014
Randomized psychoacoustic model for mobile, panoramic, heritage-viewing applications
A fast vehicle tag recognition system with video by IP camera
Fidelity assessment for visualization of virtual natural environment based on gray cluster
A further try: composing knitted patterns by playing on a multi-input device
Till We Meet Again: A Cinévoqué Experience
Unsupervised Embroidery Generation Using Embroidery Channel Attention
Extraction of the lines of curvature from raw point cloud
The effect of quality of rendering on user lighting impressions and presence in virtual environments
Ship simulation using virtual reality technique
Fusion of wifi and vision based on smart devices for indoor localization
Image-based haptic texture rendering
Automated brain extraction and associated 3D inspection layers for the Rhesus macaque MRI datasets
A motion capture system using passive markers
The effect of facial animation on a dancing character
Context aware, multimodal, and semantic rendering engine
Semantic modeling project: building vernacular house of southeast China
A new approach to virtual palpation
3DCMM: 3D Comprehensive Morphable Models for Accurate Head Completion
Illustration based sculpture modeling system by point set surface
Glance: generalized geometric primitives and transformations for information visualization in AR/VR environments
Immersive applications: what if users are in the autism spectrum?
MMTrans: MultiModal Transformer for realistic video virtual try-on
Digital heritage application as an edutainment tool
AR for the masses: building a low-cost portable AR system from off-the-shelf components
eEyes - an Integrated Aid System for the Blind and People with Low Vision
Sampling and surface reconstruction of large scale point cloud
Somatosensory interaction for real-time large scale roaming
Geometric transformation of the RBF implicit surface
Bridging Curatorial Intent and Visiting Experience: Using AR Guidance as a Storytelling Tool
Using keyboards with head mounted displays
ARSTUDIO: a virtual studio system with augmented reality features
Immersive human-in-the-loop HMD evaluation of dynamic group behavior in a pedestrian crowd simulation that uses group agent-based steering
Sodeisha Sculptural Ceramics: Digitalization and VR Interaction
The proposal of the extraction algorithm for desirable skin fractal dimension calculation
Visual semantic approach for virtual scene generation
Advantages of web3D educational games and development proposals
Interactive scenario visualisation in immersive virtual environments for decision making support
Relive History: VR time travel at the world heritage site
FOLLOW-ME: a new 3D interaction technique based on virtual guides and granularity of interaction
Design and implementation of a haptics-based virtual venepuncture simulation and training system
Extended Reality for Midwifery Learning: MR VR Demonstration
Point-based VR visualization for large-scale mesh datasets by real-time remote computation
Envisioning A Hyper-Learning System in the Age of Metaverse
Using Augmented Reality to Improve Productivity and Safety for Heavy Machinery Operators: State of the Art
Augmented Reality Spatial Guidance Cues for Flexible Multi-Objective Task Environments
DovCut: a draft based online video compositing system
Explorative construction of virtual worlds: an interactive kernel approach
TutAR: augmented reality tutorials for hands-only procedures
CamBridge: a bridge of camera aesthetic between virtual environment designers and players
Accurate behaviour and believability of computer generated images of human head
Online point-cloud transmission for tele-immersion
A novel scheme to developing printing protocol with the required surface roughness
Large area robust hybrid tracking with life-size avatar in mixed reality environment: for cultural and historical installation
Dynamic Occlusion Handling for Real-Time AR Applications
A migration mechanism to manage network troubles while interacting within collaborative virtual environments
Hand pose estimation by combining fingertip tracking and articulated ICP
Within-crowd immersive evaluation of collision avoidance behaviors
Learning molecular biology by VR playing
A Novel Clustering-Based Image Inpainting Model Using the Loermgan Algorithm
Navigation models for a flexible, multi-mode VR navigation framework
Conceptual framework for the usability evaluation of gamified virtual reality environment for non-gamers
Matching optimization based on KLT algorithm in natural feature tracking of augmented reality
High dynamic environment sequence sampling
Lightweight Web3D modeling by finding and reusing repeated components
Populating virtual environments with crowd patches and rule-based method
Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research
Virtual assembly operations with grasp and verbal interaction
Immersive Analytics using Augmented Reality for Computational Fluid Dynamics Simulations
A review on effective closely-coupled collaboration using immersive CVE's
Aero-Marker: blimp-based augmented reality marker for objects with virtual and tangible features
Layered depth-of-field rendering using color spreading
Visual immersive haptic rendering on the web
Effective contents creation for spatial AR exhibition
Conceptual design and implementation of a pipeline-based VR-system parallelized by CORBA, and comparison with existing approaches
Rhythmic motion synthesis using motion thread networks
A conceptual system for parallel solid voxelization using multi-processor pipelining
Parallel-SG: research of parallel graphics rendering system on PC-Cluster
Two-way cooperation of architectural 3d cad and game engine
Computing the convex hull for a set of spheres on a GPU
DTDMat: A Comprehensive SVBRDF Dataset with Detailed Text Descriptions
Managing large scale virtual environments using portals
Improved third-person perspective: a solution reducing occlusion of the 3PP?
Panoramic stereo representation for immersive projection display system
Novel human factors for ergonomy evaluation in virtual environments using virtual user models
Reeb graph based partial shape retrieval for non-rigid 3D object
A hand-held 3D display system that facilitates direct manipulation of 3D virtual objects
Development of a VR prototype for enhancing earthquake evacuee safety
FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays
Welding representation for training under VR environments
An experimental study of collaborative interaction tasks supported by awareness and multimodal feedback
Automatic planar shape segmentation from indoor point clouds
Real-time human action recognition using individual body part locations and local joints structure
Audiovisual guidance for simulated one point force exertion tasks
Painterly renderings using a synthesis of styles based on visual perception
The role of posture in the communication of affect in an immersive virtual environment
User-assisted mesh simplification
Water Bodies: VR Interactive Narrative and Gameplay for Social Impact
Using emotion transmission to simulate spectator behaviors
Exploring the Use of Smartphones as Input Devices for the Mixed Reality Environment
Dental VR application for dental training
A web-based system for interactive visualization of scientific concepts
Graph-cut based interactive image segmentation with texture constraints
Character motion control by hands and principal component analysis
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009
An asymmetric collaborative system for architectural-scale space design
WebVis_BIM: real time web3D visualization of big BIM data
Mixed reality based interaction system for digital heritage
A bio-inspired image local feature representation based on vision network model
Feature-preserving smoothing algorithm for polygons and meshes
Measuring temporal variation in presence during game playing
Quad-tree spatial index for dynamic allocation of sea ice modeling in ice navigation simulator
Position based balloon angioplasty
Virtual reality and knowledge spaces: examples and applications in molecular biology
Design review oriented model simplification for collaborative process plant CAD
Effects of heightened sensory feedback to presence and arousal in virtual driving simulators
Applying QR code in augmented reality applications
Using autonomous avatars to simulate a large-scale multi-user networked virtual environment
From Lab to Field: Demonstrating Mixed Reality Prototypes for Augmented Sports Experiences