yusuke1997/dblp-id-title huggingface dataset:
WYSIMWYG: Simulation-based Decision Support for Data Distribution of Hyperlocal Services in Edge Cloud Environments
Understanding Visual Arts Experiences of Blind People
Who adapts what in HCI?
Avatar proxies: configurable informants of collaborative activities
Flexible interface/application design for online awards catalog
Voice typing: a new speech interaction model for dictation on touchscreen devices
FDVT: Data Valuation Tool for Facebook Users
PolicyCraft: Supporting Collaborative and Participatory Policy Design through Case-Grounded Deliberation
Multimedia authoring tools
The role of interactive biclusters in sensemaking
The efficiency of multimodal interaction for a map-based task
An Observational Investigation of Reverse Engineers' Process and Mental Models
Understanding Border Control Technologies -Towards Decolonial and Responsible Constructs For Immigrant Populations
Sensors Know Which Photos Are Memorable
Reframing Automation Benefits: A Human-Centered Approach to Expanding the Value of AI-Generated Reports in Healthcare
Politics of the Past: Understanding the Role of Memory, Postmemory, and Remembrance in Navigating the History of Migrant Families
Embodied Notes: A Cognitive Support Tool For Remote Scientific Collaboration in VR
KidArt: displaying children's art in the home
Digital mind mapping: innovations for real-time collaborative thinking
Would you do it?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making
Cruise Control for Pedestrians: Controlling Walking Direction using Electrical Muscle Stimulation
Medi-Torch: A New Framework for User-friendly Hepatobiliary Cancer Guidelines for Patients
Social by Nature: How Socio-tecture Shapes the Work of SMBs and Considerations for Reimagining Collaborative Human-AI Systems
Physical activity motivating games: virtual rewards for real activity
Device Design Methodology for Trauma Applications
Escape: a target selection technique using visually-cued gestures
RubikAuth: Fast and Secure Authentication in Virtual Reality
A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays
Glowworms and Fireflies: Ambient Light on Large Interactive Surfaces
Using heuristics to evaluate the playability of games
Connected space
PalmBoard: Leveraging Implicit Touch Pressure in Statistical Decoding for Indirect Text Entry
Supporting Interpersonal Emotion Regulation of Call Center Workers via Customer Voice Modulation
"In My Safe Space": Social Support for LGBTQ Users in Social Virtual Reality
Quantifying Sources and Types of Smartwatch Usage Sessions
Exploring cues and rhythm for designing multimodal tools to support mobile users in wayfinding
Overview of the Institute for Research on Learning
Re-connect: designing accessible email communication support for persons with aphasia
Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players
PIM-Mail: consolidating task and email management
Labour of Love: Volunteer Perceptions on Building Relatedness in Online Volunteering Communities
ConNexus to awarenex: extending awareness to mobile users
Situated Buttons: A User Interface to Support Users with Complex Needs and Promote Independent Living
A Layered Fabric 3D Printer for Soft Interactive Objects
The Amulet User Interface Development Environment
EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
Squeeze the Ball: Designing an Interactive Playground towards Aiding Social Activities of Children with Low-Function Autism
VTuber's Atelier: The Design Space, Challenges, and Opportunities for VTubing
Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality
Face it - photos don't make a web site trustworthy
How users repeat their actions on computers: principles for design of history mechanisms
WaveForm: remote video blending for VJs using in-air multitouch gestures
Critical point, a composition for cello and computer
Predicting shoppers' interest from social interactions using sociometric sensors
Navigation via continuously adapted music
VizML: A Machine Learning Approach to Visualization Recommendation
Evaluating weight perception using digital facial-image feedback
Because I'm Restricted, 2 - 4 PM Unable to See Messages: Exploring Users' Perceptions and Likely Practices around Exposing Attention Management Use on IM Online Status
Invited SIG: designing for the living room tv experience
Chi'08 alt.chi / auralscapes: engaging ludic ambiguity in the design of a spatial system
The impact of automated assistance on the information retrieval process
Personas is applicable: a study on the use of personas in Denmark
Mobile technologies for the world's children
VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
Interactivity as self-expression: a field experiment with customization and blogging
Fingers of a Hand Oscillate Together: Phase Syncronisation of Tremor in Hover Touch Sensing
Queer Visibility: Supporting LGBT+ Selective Visibility on Social Media
Jubilee Demo: An Extensible Machine for Multi-Tool Fabrication
Finding the Way to OSM Mapping Practices: Bounding Large Crisis Datasets for Qualitative Investigation
Introductory Course on Automation and its Use for Interactive Systems Design and Engineering
Force gestures: augmented touch screen gestures using normal and tangential force
Supporting the social uses of television: sociability heuristics for social tv
Natural Language Dataset Generation Framework for Visualizations Powered by Large Language Models
Understanding "Mutes" in Social Virtual Reality
Mimetic Machines: Collaborative Interventions in Digital Fabrication with Arc
User-Driven Design Principles for Gesture Representations
Sensing and Handling Engagement Dynamics in Human-Robot Interaction Involving Peripheral Computing Devices
The path is the reward: considering social networks to contribute to the pleasure of urban strolling
Resizing beyond widgets: object resizing techniques for immersive virtual environments
Initiating Moderation in Problematic Smartphone Usage Patterns
Towards an Inclusive and Accessible Metaverse
Engaging the Discourse of Empowerment for Marginalized Communities Through Research and Design Participation
ARCADIA: A Gamified Mixed Reality System for Emotional Regulation and Self-Compassion
Breaking news on twitter
Visible - actionable - sustainable: sustainable interaction design in professional domains
ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force
InfoNice: Easy Creation of Information Graphics
StrikeAPose: revealing mid-air gestures on public displays
The effect of developer-specified explanations for permission requests on smartphone user behavior
Socioeconomic Inequalities in the Non use of Facebook
Sharing the big apple: a survey study of people, place and locatability
Ping to Win?: Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games
StreetHeart: Empowering Homeless Through Art and Technology
WhatELSE: Shaping Narrative Spaces at Configurable Level of Abstraction for AI-bridged Interactive Storytelling
VAL: Interactive Task Learning with GPT Dialog Parsing
"It Helps Us Express Our Feelings Without Having To Say Anything": Exploring 'Accompanying Social Play Things' Designed With and For Neurodiverse Groups of Children
Sharenting on TikTok: Exploring Parental Sharing Behaviors and the Discourse Around Children's Online Privacy
Project Telepathy: Targeted Verbal Communication using 3D Beamforming Speakers and Facial Electromyography
Grand Challenges in Shape-Changing Interface Research
Full-Body Ownership Illusion Can Change Our Emotion
Large-scale Validation of a Scalable and Portable Behavioral Digital Screening Tool for Autism at Home
Mental Models of Meeting Goals: Supporting Intentionality in Meeting Technologies
Towards a wearable music system for nomadic musicians
Extracting Handwritten Annotations from Printed Documents Via Infrared Scanning
Exploring the Efficacy of a Chatbot Training Application in Alleviating Graduate Students' Public-Speaking Anxiety During Q&A
Evaluating non-interactive domestic situated SMS messaging
"Can I have my friend attending with me?": Design Implications for Using Virtual Supporters in Remote Psychotherapy
Communication Behavior in Embodied Virtual Reality
ArtifactShow: Incorporating Generative AI into Narrative Visualization for Interactive Cultural Experience
Climb Meru: an integrated brand experience
Sympathetic Activation in Deadlines of Deskbound Research - A Study in the Wild
Overlapped playback
Digitally Scaffolding Debate in the Classroom
LocknType: Lockout Task Intervention for Discouraging Smartphone App Use
The aligned rank transform for nonparametric factorial analyses using only anova procedures
Handling documents and discriminating objects in hybrid spaces
Structuring the space: a study on enriching node-link diagrams with visual references
Usability at Eastman Kodak Company: a study in group collaboration
Learning how: the search for craft knowledge on the internet
Realtime Center of Mass Adjustment via Weight Switching Device inside a Golf Putter
Testing, Socializing, Exploring: Characterizing Middle Schoolers' Approaches to and Conceptions of ChatGPT
Give peace a chance: a call to design technologies for peace
Make It Big!: The Effect of Font Size and Line Spacing on Online Readability
Enhancing navigation skills through audio gaming
Understanding the Challenges Students Face in Non-English Programming Environments Due to the Programming Language Transition: A Case Study of Keywords in the Chinese Version of Scratch
Refusing, limiting, departing: why we should study technology non-use
Using the kinect to encourage older adults to exercise: a prototype
Exploring Gender, Computational Making and E-Textiles using the BBC Micro: bit
Non-universal usability?: a survey of how usability is understood by Chinese and Danish users
A keystroke level analysis of a graphics application: manual map digitizing
Nudge for Deliberativeness: How Interface Features Influence Online Discourse
Breakout: predicting and breaking sedentary behaviour at work
Curves Ahead: Enhancing the Steering Law for Complex Curved Trajectories
Design and Analysis of Intelligent Text Entry Systems with Function Structure Models and Envelope Analysis
Context-sensitive eCommerce
Digital Footprints and Changing Networks During Online Identity Transitions
Floating avatar: telepresence system using blimps for communication and entertainment
Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Narratives
BreathScreen: Design and Evaluation of an Ephemeral UI
groupTime: preference based group scheduling
A web-based collaborative translation management system for public health workers
Globalizing usability engineering: current status in Japan
Intimate Design: Designing Intimacy As a Critical-Feminist Practice
Unfinished Farewell
Seamless and continuous user identification for interactive tabletops using personal device handshaking and body tracking
Glimpse: a novel input model for multi-level devices
Keeping Watch: Exploring Wearable Technology Designs for K-12 Teachers
Sharing Economy in Smart City Transportation Services
12 Way Mirror: Reflecting on Window Displays
Beyond ChatBots: ExploreLLM for Structured Thoughts and Personalized Model Responses
Child-robot interaction: playing alone or together?
The WebBook and the Web Forager: video use scenarios for a World-Wide Web information workspace
At your service: using butlers as a model to overcome the mobile attention deficit
Relations are more than Bytes: Re-thinking the Benefits of Smart Services through People and Things
EasyTell: A Caregiver-Centered Prototype for Innovating Everyday Eldercare through Bite-Sized Digital Storytelling
Seeing Is Believing: How People Fail to Identify Fake Images on the Web
Gaze interaction in the Post-WIMP world
DryNights, : a Self-powered Bedwetting Alarm for Children
Liquido: Embedding Liquids into 3D Printed Objects to Sense Tilting and Motion
Towards Directive Explanations: Crafting Explainable AI Systems for Actionable Human-AI Interactions
Growing closer on facebook: changes in tie strength through social network site use
Special interest group for the CHI 2012 management community
Affect and Experience: Case Studies in Games and Test-Taking
The Effect of In-Car Agent Embodiment on Different Types of Information Delivery
Exploring Place-Belongingness through Magic Machine Workshops in Refugee Communities
An empirical study of typing rates on mini-QWERTY keyboards
Leaderboard Position Psychology: Counterfactual Thinking
Edible earth: dining on seasonal and local ingredients
Replicating and Extending Research on Relations between Visual Aesthetics and Usability
Mental Readiness and Fatigue: Extended Perspectives on Cognitive Functioning and Flow Experiences at Work
Thank you, I did not see that: in-car speech based information systems for older adults
Reframing Disability as Competency: Unpacking Everyday Technology Practices of People with Visual Impairments
Exploring Uses of Augmented Reality in Participatory Marketing
Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making
LCBuddy: Towards a Smartphone-based Self-Assessment Tool for Postpartum Patients With Breast Pain
The facial expression effect of an animated agent on the decisions taken in the negotiation game
Can You Hazard a Guess?: Evaluating the Effect of Augmented Reality Cues on Driver Hazard Prediction
Exploring Data in Virtual Reality: Comparisons with 2D Data Visualizations
Towards Augmenting IVR Communication with Physiological Sensing Data
Lost in Email: Pulling Users Down a Path of Interaction
Free to Fly in Public Spaces: Drone Controllers' Privacy Perceptions and Practices
Bending Blindly: Exploring Bend Gestures for the Blind
Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality
In-vehicle Performance and Distraction for Midair and Touch Directional Gestures
Co-existing With a Drone: Using Virtual Reality to Investigate the Effect of the Drone's Height and Cover Story on Proxemic Behaviours
Adaptive personalisation for researcher-independent brain body interface usage
The effect of VDU text-presentation rate on reading comprehension and reading speed
Being Sorry is the Hardest Thing: How Robots can Apologize and Learn from Mistakes to Restore People's Trust
Uplifting Interviews in Social Science with Individual Data Visualization: the case of Music Listening
Unlocking Understanding: An Investigation of Multimodal Communication in Virtual Reality Collaboration
Attractive phones don't have to work better: independent effects of attractiveness, effectiveness, and efficiency on perceived usability
What's the Appeal? Perceptions of Review Processes for Algorithmic Decisions
Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with Disabilities
Case study of a user-oriented conferencing system (abstract only)
Observing users in multimodal interaction
PowerView: structured access to integrated information on small screens
Disembodied conduct: communication through video in a multi-media office environment
Reading in VR: The Effect of Text Presentation Type and Location
Programmable user modelling analysis in theory and in practice
Brain measurement for usability testing and adaptive interfaces: an example of uncovering syntactic workload with functional near infrared spectroscopy
KINECT wheels : wheelchair-accessible motion-based game interaction
Real-Time Adaptive Industrial Robots: Improving Safety And Comfort In Human-Robot Collaboration
May I Still Define Myself? Exploring How Dissonance in Displaying Personal Information Through Head-Mounted Augmented Reality Can Affect Personal Information Sovereignty
Investigating Instructional Pacing Supports for Teaching Students with Intellectual Disability
RoutineAid: Externalizing Key Design Elements to Support Daily Routines of Individuals with Autism
Slip-Grip: An Electrotactile Method to Simulate Weight
How Far in the Future will We Start From?: Interacting with the Stakeholders of a Nation-wide Patient Portal
User-centred multimodal reminders for assistive living
Apple Swipe: A Mobile Game Apps for Visually Impaired Users Using Binaural Sounds
Designing online banner advertisements: should we animate?
Wandering Spirit: Exploring Cooperative Mixed-Reality Gameplay with Shared Physical Props
AI-on-skin: Enabling On-body AI Inference for Wearable Artificial Skin Interfaces
The palm zire 71 camera interface
Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trolls
LACES: live authoring through compositing and editing of streaming video
Harnessing Gestures to Externalize Discourse Ideas for Common Ground: Design Implications from a Frame of Reference Analysis
Enhancing Notification Awareness for Online Presenters via a Wrist-Worn Device
VersaPen: Exploring Multimodal Interactions with a Programmable Modular Pen
Towards Intermediated Workflows for Hybrid Telemedicine
Conversational Agency in Augmentative and Alternative Communication
Interaction opportunities around helmet design
"I Will Not Drink With You Today": A Topic-Guided Thematic Analysis of Addiction Recovery on Reddit
Demonstrations and Guided Tours of Virtual Worlds on the Internet
Addressing constraints: multiple usernames task spillage and notions of identity
M.Gesture: An Acceleration-Based Gesture Authoring System on Multiple Handheld and Wearable Devices
Legible, are you sure?: an experimentation-based typographical design in safety-critical context
Decoding Driver Intention Cues: Exploring Non-verbal Communication for Human-Centered Automotive Interfaces
Evaluating look-to-talk: a gaze-aware interface in a collaborative environment
Context matters: Investigating information sharing in mixed-visual ability social interactions
How People Think about Automations in Smart Homes
DILEMMA: a tool for rapid manual translation
Minimizing change aversion for the google drive launch
Evaluation of 1D Selection Techniques for Mobile Visualizations
Getting the Healthcare We Want: The Use of Online "Ask the Doctor" Platforms in Practice
Lurker demographics: counting the silent
Vuelta: creating animated characters and props using real-world objects
Fitbit for the Mind?: An Exploratory Study of 'Cognitive Personal Informatics'
Artistic Distance: Body Movements as Launching Points for Art Inquiry
User-centered design for more efficient drill rig control system
CHI 98 Conference Summary on Human Factors in Computing Systems, CHI '98, Los Angeles, California, USA
Useful parameters for the design of laser pointer interaction techniques
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames
Predicting the effects of in-car interfaces on driver bahavior using a cognitive architecture
Introduction to Legal Issues in Human-Computer Interaction
Can Computer-Generated Speech Have an Age?
Finding what changes: a technique for evaluating icon coding in display systems
Gathering Textiles at CHI: Convening a Meeting to Share, Make, and Speculate
Design to promote mindfulness practice and sense of self for vulnerable women in secure hospital services
Leakiness and creepiness in app space: perceptions of privacy and mobile app use
Interactive 3D flow visualization using a streamrunner
The effects of device technology on the usability of advanced telephone functions
Socialising presence
Premote: a user customizable remote control
Graphical Perception of Continuous Quantitative Maps: the Effects of Spatial Frequency and Colormap Design
The presentation of health-related search results and its impact on negative emotional outcomes
Challenges and Opportunities for the Design of Inclusive Social Media Experiences with LGBT+ Older Adults
IDSense: A Human Object Interaction Detection System Based on Passive UHF RFID
Splash! Identifying the Grand Challenges for WaterHCI
Older adults as digital content producers
Evaluating a Solver-Aided Puzzle Design Tool
Understanding email use: predicting action on a message
The Missing Interface: Micro-Gestures on Augmented Objects
Driving the family: empowering the family technology lead
New mobile UI with hand-grip recognition
Practical UX Research Methodologies
Mercury: A Messaging Framework for Modular UI Components
Computer commands labelled by users versus imposed commands and the effect of structuring rules on recall
Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration
Product Usability: Survival Techniques
What do you know?: experts, novices and territoriality in collaborative systems
A Taxonomy for Human-LLM Interaction Modes: An Initial Exploration
Falcon: Balancing Interactive Latency and Resolution Sensitivity for Scalable Linked Visualizations
Using latent semantic analysis to improve access to textual information
VAID: Indexing View Designs in Visual Analytics System
The Development and Validation of the Technology-Supported Reflection Inventory
Browsing vs. search: can we find a synergy? (panel session)
Empirical Investigation of Accessibility Bug Reports in Mobile Platforms: A Chromium Case Study
IconHK: Using Toolbar button Icons to Communicate Keyboard Shortcuts
Improving automatic speech recognition through head pose driven visual grounding
Pocket PiCoMap: a case study in designing and assessing a handheld concept mapping tool for learners
Interfaces for Advanced Manufacturing Technology
A Simulation Model of Intermittently Controlled Point-and-Click Behaviour
Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality
Cast: A Context-Aware Collaborative Storytelling Platform
Costs and benefits of structured information foraging
Multidimensional gesture sensing at the piano keyboard
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process
Utilizing Experience Goals in Design of Industrial Systems
Communicating more than nothing
CockpitView : A User Interface Framework for Future Network Terminals
DataSentry: Building Missing Data Management System for In-the-Wild Mobile Sensor Data Collection through Multi-Year Iterative Design Approach
Self-reported password sharing strategies
Correcting misconceptions: What to say when the user is mistaken
Libero: On-the-go Crowdsourcing for Package Delivery
CyARM: an alternative aid device for blind persons
Requirements gathering with diverse user groups and stakeholders
Test methodologies for pedestrian navigation aids In old age
A diary study of information capture in working life
Two worlds apart: bridging the gap between physical and virtual media for distributed design collaboration
"Our Users' Privacy is Paramount to Us": A Discourse Analysis of How Period and Fertility Tracking App Companies Address the Roe v Wade Overturn
"X-Ray Vision" as a Compensatory Augmentation for Slowing Cognitive Map Decay in Older Adults
Stewarding a legacy: responsibilities and relationships in the management of post-mortem data
The talking poles public art based in social design
CHI Against Bullying: Taking Stock of the Past and Envisioning the Future
Capturing Experts' Mental Models to Organize a Collection of Haptic Devices: Affordances Outweigh Attributes
Social data analysis workshop
An ordering of secondary task display attributes
Technology to support emergent literacy skills in young children with visual impairments
DoodleTunes: Interactive Visual Analysis of Music-Inspired Children Doodles with Automated Feature Annotation
Virus as Quasi-Living Bio-Material for Interaction Design: Practical, Ethical, and Philosophical Implications
Interactive block device system with pattern drawing capability on matrix leds
Building User Interfaces Interactively Using Pre- and Postconditions
iFAD Gestures: Understanding Users' Gesture Input Performance with Index-Finger Augmentation Devices
Conductor: enabling and understanding cross-device interaction
An Examination of the Effectiveness and Limitations of Online Decentralized Participation in Social Decision-Making Processes: A Comparative Study of Two local community Issues and Two Types of Decision Frameworks