yusuke1997/dblp-id-title huggingface dataset:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Emerging Technologies Proceedings
Hierarchical volumetric object representations for digital fabrication workflows
Designing a multimedia center for everyone: the Freedman center
Pixelating vector line art
"Machined aluminum Utah teapot" by Gershon Elber
Proland
Unsupervised Learning of Visual Representations by Solving Shuffled Long Video-Frames Temporal Order Prediction
Is it alive? sensor networks and art
Plenoptic sampling
Practical denoising for VFX production using temporal blur
Office voodoo: a real-time editing engine for an algorithmic sitcom
Using deformations to explore 3D widget design
Escarface
Rendering of vector objects on curved surface using pivot triangle primitives
Haptic-emoticon: a framework for creating and sharing haptic contents
Avengers: capturing thanos's complex face
Mobile situated analytics of ego-centric network data
X and Y (number 5)
Virtual Cinematography: The Embodied Camera ✱
Impact of subtle gaze direction on short-term spatial information recall
Efficient Visibility Reuse for Real-time ReSTIR
Pismo: parallax-interpolated shadow map occlusion
Cooking effects
Tomorrow will get better
Playground zero
Make-a-face: a hands-free, non-intrusive device for tongue/mouth/cheek input using EMG
A lifelikeness induced by intereaction with abstract expression using reaction-diffusion model
À la recherche du centre exact: Arastradero
Spacetime constraints
Making a Digital Double of Alan Shepard's Space Suit
The edge of history
Gravity: volumetrics in space
A warrior's dream
MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map
A collaborative see-through display supporting on-demand privacy
An automatic beautifier for drawings and illustrations
A continuum model for simulating crowd turbulence
Recent advances in light transport simulation: some theory and a lot of practice
Impulse-based PD control for joints and muscles
2D origami teapot with diagram
Panel Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, Dallas, TX, USA, August 6-10, 1990
Asymmetrical gameplay across heterogeneous devices: designing a lexicon for cross-platform development
Fractal multiverses in VR
Team teaching animation art and technology
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs
Intractable Live Free-Viewpoint Video with Haptic Feedback
Facial motion retargeting
Non-uniform motion deblurring for camera shakes using image registration
Fast constructive-solid geometry display in the pixel-powers graphics system
A process to create dynamic landscape paintings using barycentric shading with control paintings
A Comparison of Zoom-In Transition Methods for Multiscale VR
Immersive game for dental anesthesia training with haptic feedback
A user-programmable vertex engine
Virtual music reproduction
Demonstrating MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere
The Experience of Fliehkraft
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Teapot
Familiar Is-ness, 1998
Crabe-phare
Expansible table: for visualizing daily experiences of reading
ASTC: the extra dimension
The universe of final fantasy XV
The artifice of dimension
Spreadsheets for images
Building computer graphics education in developing African countries
rpTextures: systematic layering for large texture generation
O.S. form no. 1, 9
How to design and build musical interfaces
CleaVR: collaborative layout evaluation and assessment in virtual reality
Walking with beasts
Microscopic structural modeling of colored pencil drawings
Progressive buffers: view-dependent geometry and texture LOD rendering
A fast sparse QR factorization for solving linear least squares problems in graphics
Assassin's Creed 3 cinematic trailer
Indiana Jones: a look into the visual effects challenges and slight of hand for Crystal Skull
New developments in animation production for video games (panel session)
Mobile group interaction with interactive video on large public display
Shoal_01
Simulating Chinese brush painting: the parametric hairy brush
Fusion 360 and sketchbook as partners
Pixelbots 2014
A graphics editor for labanotation
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Education
Variational tetrahedral meshing
Implementation of an interactive computer graphics environment at NASA/JSC
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Emerging Technologies
Hair motion capturing from multiple view videos
Davigo: Epic VR vs. PC Battles
Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin with Neural Style Transfer
Obtuse triangle elimination for isotropic remeshing
An interactive course on fractals and chaos
Optical Handlers: eeyee
Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
Conversion of complex contour line definitions into polygonal element mosaics
BASIC Zgrass - a sophisticated graphics language for the Bally Home Library Computer
Peloton: A VRML-based bicycling simulator
Oszillogramm, 1961-1962
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Education: Talks
Martin Newell's original teapot
Antialiasing for automultiscopic 3D displays
Visual microscope for massive genomics datasets, expanded perception and interaction
Tangled: The Pixels Behind the People Behind the Pixels
Real-time playback in animation systems
Rigid link chains in Kung Fu Panda 3
Four Mountains
NC machining with G-buffer method
SYNGRAPH: A graphical user interface generator
Visualizing valley wind flow
Real Time Compression of Triangle Mesh Connectivity
making "458nm"
Alèthéia
Practical rigid body physics for games
Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning
Lighting and material of Halo 3
The sitter
Touch the invisibles
An error estimation framework for photon density estimation
Postprocess 2D motion blur for cel animation
Digital ira: high-resolution facial performance playback
Artist-Friendly Tools for Realistic Knitted Cloth
Wearable line-of-sight detection system using transparent optical sensors on eyeglasses and their applications
EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model
Animato: 2D shape deformation and animation on mobile devices
Designing with words: a model for a design language in a MOO
ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
The DNA story
The ViscousDisplay: adaptive transient interfaces in public space
Greenpeace NewBees
A morphological study of the form of nature
Buzz: measuring and visualizing conference crowds
Enhancing underwater images by fusion
DrivenShape: a data-driven approach for shape deformation
Modelling behavior in a school of fish by fast synthetic distributed vision
Simulation of human flow in architectural spaces with particle systems
Figure-ground image generation using contour matching and rigid shape deformation
Concave surround optics for rapid multiview imaging
Crowd character complexity on Big Hero 6
KineReels: extension actuators for dynamic 3D shape
Reproduction of the behavior of the wet cloths taking the atmospheric pressure into account
Advances in real time rendering, part II
The Future of Teaching Computer Graphics
Fast and reusable facial rigging and animation
Jan Piribeck
Feature-preserving denoising of time-varying range data
Controllable color particles in a 3D crystal projecting multiple dynamic full-color images
Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects
An animated lighting robot by gesture recognition
Stray sheep
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences
Colour and drawing: from a garden table
Shape modeling by sketching using convolution surfaces
Comparison of front touch and back touch while using transparent double-sided touch display
Textured rulers and arcs
Light pattern: writing code with photographs
Tracking magnetics above portable displays
Warhammer online: the age of reckoning
Feathers for mystical creatures: creating pegasus for Clash of the Titans
Fast path space filtering by jittered spatial hashing
Realtime geometry caches
Meet Meline
"Yeah! The Movie"
Guy with wacom pen
The round earth project: collaborative VR for elementary school kids
Principles of appearance acquisition and representation
90°
GPU-accelerated ray casting of node-based implicits
Real-time rendering of plant leaves
Volumetric dense mesh deformation in the Tengu Monk fight
A 3D animation and effects framework for mobile devices
Tele-Aloha: A Telepresence System with Low-budget and High-authenticity Using Sparse RGB Cameras
Video segmentation with motion smoothness
Terminator: genisys
Directable simulation of stylized water splash effects in 3D space
Projectors for graphics
Kinect technology in games
Image-based environment matting
A top-down approach to teaching introductory computer graphics
Using sparse voxel octrees in a level-of-detail pipeline for Rio 2
The process of effective critiques
Storybeat
Gaze animation optimization based on a viewer's preference
Why water always scares me
Wolf children
God of war e3 2016 game play reveal
Particle-based enhancement of terrain data
Adaptive precision in texture mapping
Ellipsoid
A flock of words: real-time animation and video controlled by algorithmic music analysis
A scan-line hidden surface removal procedure for constructive solid geometry
Star Wars Episode 1: The Phantom Menace
Interactive ray tracing of point-based models
Electronic remapping: body augmentation in the electronic age
Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free"
The God
Ultra Inertial Poser: Scalable Motion Capture and Tracking from Sparse Inertial Sensors and Ultra-Wideband Ranging
Story content: it's not just for writers... anymore
Building the world of the Witcher 3: wild hunt
Loss of Control on Approach Colgan Air, Inc., Operating as Continental Connection Flight 3407 Bombardier DHC-8-400, N200WQ Clarence Center, New York February 12, 2009
Computational modeling for the computer animation of legged figures
Fast Calculation of Soft Shadow Textures Using Convolution
Travels towards
"Game of Thrones" season 7: orchestrating sea battles and blowing up a big wall
Calderaland
Real-time translation of human motion from video to animation
Computer music: Copyright restrictions prevent ACM from providing the full text for this work
Location-based entertainment (panel): the next generation
'Up': Master Lighting for the
A method for plotting curves defined by implicit equations
Subject-Diffusion: Open Domain Personalized Text-to-Image Generation without Test-time Fine-tuning
A Fortran IV program to draw enhanced graphic characters
Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method
Compositing digital images
Moebius: the city of fire
Using value images to adjust intensity in 3D renderings and photographs
A comprehensive physical model for light reflection
Business graphics(Panel Session): What is it?
An inexpensive scheme for calibration of a colour monitor in terms of CIE standard coordinates
Twirled affordances, self-conscious avatars, & inspection gestures
Adaptive dynamic refocusing: toward solving discomfort in virtual reality
Emaki
Multiple Viewpoint Rendering
The sky is always blue
CCCP Vs. St. Valentina
Oh hisse
Simulated spectral light transport in coastal waters using adaptive photon mapping
3-D tele-direction interface using video projector
@Super Generic
A visible polygon reconstruction algorithm
Team tactics: using industry workflow standards in 3D curriculum
A deep dive into universal scene description and hydra
Computational camera: convergence of optics and software
Immersive and interactive rear-projected stereo DLP reality center
A haptic system for virtual prototyping of polygonal models
Advances in real-time rendering in games: part III
Beautifying font: effective handwriting template for mastering expression of Chinese calligraphy
Outstanding Service Award
LightAir: a novel system for tangible communication with quadcopters using foot gestures and projected image
Relief texture mapping
Dynamic simulation of wing motion on "Reign of Fire"
Volume-controlled surface fairing
Method of displaying optical effects within water using accumulation buffer
Carved visual hulls for high-accuracy image-based modeling
Quadratic interpolation for near-Phong quality shading
Axiomatic Wisdom
Guided Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering
The effect of stereo on schema activation within immersive virtual environments
How Short Circuit Experiments: Experimental Filmmaking at Walt Disney Animation Studios
Live real-time animation leveraging machine learning and game engine technology
Your Memory, Connected. - Shall I Compare Thee to a Summer's Day
3motion: untethered 3D gesture interaction
Color aesthetics for web graphics creation
@Louis' shoes
Rendering with streamlines
Cloth design and application
USD in Production
Pushing the limits of L-systems for time-lapse vine growth in "The Time Machine"
The bush soul
Minds
Building Planet Diggum: a case study of multi-discipline, multi-touch gaming collaboration
Non-line-of-sight MoCap
Antialiasing of curves by discrete pre-filtering
Hairstyle simulation system
Portal 2: Turrets
Rudolf the black cat
Partly Cloudy: the Opening Fly-in Shot
An improved rendering technique for active-appearance-model-based automated age progression
Luminous studio tech demo
The integration of subjective and objective data in the animation of human movement
Generalization of Lambert's reflectance model
Gearation: the web3D content for children
hanahanahana
TorsionCrowds: Multi-Points Twist Stimulation Display for Large Part of the Body
@Signs of Life
Variation from "Tchaikovsky pas de Deux"
Reassembling ancient monuments via constrained registration
Sisyphus and Ulysses
I want my virtual friends to be life size!: adapting Second Life to multi-screen projected environments
Interactive 3D graphics for web-based data analysis and visualization for the digital fish library (DFL)
Generation LEGO
Safe as mother's milk: the Hanford project
Orange Hollywood
IBM Transportation
NeuroRehab + the "Fun" factor
Algorithmic Amplification
Accurate triangulations of deformed, intersecting surfaces
An interview with ALEX
Enhancing interface design using attentive interaction design toolkit
SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Virtual Event, USA, August 9-13, 2021
Slurb
African Space Makers
DigiWall
SaltoArte: explorations in spatial interactive multimedia
Deep canvas in Disney's Tarzan
A look into five years of locomotion in virtual reality
Interactive segmentation for manga
Spectrally optimal sampling for distribution ray tracing
Differential Diagnosis: An Interactive Course for Health Care Providers to Practice the Diagnostic Process of Young Children
Open real ensemble
Listen to our Song! Superdimentional Divas LIVE!
Certified public accountants (CPA) "Pin heads"
SketchGraph: gestural data input for mobile tablet devices
The impact of graphics standards an American point of view (Panel Session)
Selected works from the 10th Japan Media Arts Festival
Surfels: surface elements as rendering primitives
Ghost recon wildlands
Game development, design and analysis curriculum
Vodafone "mayfly"
Creating the Wishes of Rosas
Recreational computer graphics
Papa [mp4] (USA)
A combined tactical and strategic hierarchical learning framework in multi-agent games
Life is Meaning (www.lifeismeaning.com)
Efficient octree conversion by connectivity labeling
Ray tracing dynamic scenes using selective restructuring
Refractive index dependent bidirectional scattering distribution functions
Congress Center Messe Frankfurt visualization
CGAL: the computational geometry algorithms library
Final Fantasy XV: omen trailer
Fast volume rendering using a shear-warp factorization of the viewing transformation
Wave particles
@Gladius
KinEmotion: context controllable emotional motion analysis method for interactive cartoon generator
Rendering hair with global illumination
Magnetic plotter: a macrotexture design method using magnetic rubber sheets
Cave writing: toward a platform for literary immersive VR
Improving program productivity, performance and portability through a high level language for graphics and game development
Rondo
An improved representation for stroke-based fonts
Versatile Vision Foundation Model for Image and Video Colorization
Presence, rather than prior exposure, is the more strongly indicated factor in the accurate perception of egocentric distances in real world co-located immersive virtual environments
Milk Sad Princess
Surface simplification using quadric error metrics
Sony Bravia paint technical breakdown
A selective rendering algorithm based on memory schemas
Realistic human body movement for emotional expressiveness
Being paintings
Transmigratory Summation
Two-AABB traversal for mobile real-time ray tracing
Visualizing progression in EVE online
Raycast based auto-rigging method for humanoid meshes
Path specification and path coherence
Like a swarm of angry bees..
Medallions
Demo of Face2Face: real-time face capture and reenactment of RGB videos
Augmented reality disk jockey: AR/DJ
Interactive summed-area table generation for glossy environmental reflections
WEBGPU API introduction
Interactive procedural street modeling
Studio workshop: e-cannons and other robot weapons
Panel: getting the word out: how to publish in the 3D world
Goal-directed, dynamic animation of human walking
Environment-based physical motion for secondary characters
No man no shadow
Vignette: a style preserving sketching tool for pen-and-ink illustration with texture synthesis
Integrating digital technology into classrooms: the making of warp & weft, might & magic, mettle & motherhood: an electronic exploration of American women's history: 1640s to 1870s
Interactive graphics an aid to health planning and decision making
Tabasco Commercials
A scalable hardware render accelerator using a modified scanline algorithm
The Tech and Art of Cyberspaces in Cyberpunk 2077
Pepsiman "montage"
Future graphics architectures
Marilyn Waligore
Light-in-flight: transient imaging using photonic mixer devices
Gnap gnap
Panel Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1989, Boston, MA, USA, July 31 - August 4, 1989
Does action have to relate to speech?
Haptics for scientific visualization
Generalized building polygon partitioning for automatic generation of 3-D building models
Computational thinking through programming and algorithmic art
The virtual schoolyard: attention training in virtual reality for children with attentional disorders
Creating next-gen 3D interactive apps with motion control and Unity3D
Compute for mobile devices: performance-focused APIs tutorial
Accurate Diffuse Lighting from Spherical Gaussian Lights
Interactive wallpaper
Enabling Reflective & Refractive Depth Representation in Computer-Generated Holography
Hyperscratch ver.7
Composite mouse gestures: toward an easier tool for behavior authoring
Hatching an imaginary bird
Bill Gates' basement
A texture synthesis approach to elastica inpainting
Supinfocom Arles
Real time rendering of realistic surface diffraction with low rank factorisation
Yoichiro Kawaguchi
Envisioning Yuan Ming Yuan
Multiverse: a next generation data storage for Alembic
Visualizing the central tendency of ensembles of shapes
Movement4
FuSA 2 touch display
Delivering high quality 3D to every desk
Interactive modelling of branching structures
Teapot rendering competition
Weaving public and private: interior wall studies
Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1988, Atlanta, Georgia, USA, August 1-5, 1988
A resolution reduction method for multi-resolution terrain maps
Wild dogs
Knoll's computer class: the BRDF
Mirror_SPACE project: system of real time events and installation
ARnatomy: tangible AR app for learning gross anatomy
Shade recovered
The future of computer graphics: an enabling technology?
Battlefield 1: official gameplay trailer
Specifying gestures by example
Eternal gaze
On the realism of digitally synthesized images
Extending HMD by chest-worn 3D camera for AR annotation
Inbetween 1
Modeling and Rendering of Metallic Patinas
Ray tracing is the future and ever will be..
The Crossing Guard
P.L.U.N.G.E into school (panel)
Rigid body simulation using a particle method
The passion of the developer: ea_spouse in the h_ouse!: a panel on labor relations and quality of life in the industry
Combining Frequency and Spatial Domain Information for Fast Interactive Image Noise Removal
ZoeMatrope: a system for physical material design
Processing.js: sketching with <canvas>
Creation of a photo-real CG human
Lara needs seat
Adaptive rendering based on weighted local regression
Ray tracing trimmed rational surface patches
AoEs: enhancing teleportation experience in immersive environment with mid-air haptics
Next generation image based lighting using HDR video
VRMath: an environment for knowledge construction of 3D geometry concepts and processes in virtual reality microworlds
The robots of LAIKA
For Honor [mp4] (Poland)
Physics-Informed Learning of Characteristic Trajectories for Smoke Reconstruction
Stormzy - Superheroes
Sparkle Sea
Condensed tannins: their role in UTI prevention
Demand-driven volume rendering of terascale EM data
Textable movie: improvising with a personal movie database
Lite2Relight: 3D-aware Single Image Portrait Relighting
The living cell
Spies in Disguise: Creating a Gooey Kimura
Immersive chemistry video game
Attention-driven eye gaze and blinking for virtual humans
The GeForce 6 series GPU architecture
After you
Fun, Love, and Happiness or The Aesthetics of Play and Empathy in Avatar Worlds
Perceptual evaluation of tone mapping operators
The technical art of uncharted 4
Virtual cinematography: beyond big studio production
Archway cookies talking cow
Computer assisted surgical planning for coronary artery bypass grafting
Computer graphics in television (Panel Session)
Constructive solid geometry for polyhedral objects
LivEdge: Haptic Live Stream Interaction on a Smartphone by Electro-Tactile Sensation Through the Edges
Cross-Image Attention for Zero-Shot Appearance Transfer
Surf's up: the making of an animated documentary
"Re-shade this!": production focus on changes to character shading pipeline in pixar's 'finding dory'
Spectral BRDF creation for structural colors
A general purpose graphic system for computer aided design
A portable exploratorium: hands-on learning on the iPad
(IMC) the dolphin
High-tech chocolate: exploring 3D and mobile applications for factories
Content-aware display adaptation and editing for stereoscopic images
Virtual environment ATC tutor (VEAT)
Peeping life: undergarment maker
Urban Spirits
Point Light Attenuation Without Singularity
Phosphoros
Commodity-based projection VR
Picciotti della benavita
Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey
Proportional constraint for seam carving
SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations
A Motion Matching-based Framework for Controllable Gesture Synthesis from Speech
Embossed touch display: -illusory elongation and shrinking of tactile objects-
Improved coordinate-based image and video cloning algorithm
Industrial Light & Magic - Rango
Tippett studio creates "Hell L.A." & "Vermin Man" in "Constantine"
Populating the World of Kumandra: Animation at Scale for Disney's "Raya and the Last Dragon"
Next generation user interface technology for consumer electronics
A haptic interface for the explorable virtual human
Interacting with the GALATEA film analysis system
Monkey pit
Input devices & sensing technologies