yusuke1997/dblp-id-title huggingface dataset:
Does Health Related Quality of Life Differ between People with Chronic Mental Illness Who Use Computers and Those Who Do Not?
Subjective Evaluation for 2D Visualization of Data from a 3D Laser Sensor
CamouLED: Real-Time Generation of Pixel Pattern for Camouflage
Recognizing Artistic Style of Archaeological Image Fragments Using Deep Style Extrapolation
AI-Enhanced HTP Test Analysis and Emotion Recognition for Personalized Psychotherapy Interventions
Satisfying Consumers' Needs through Systematic Empathic Design Model
Browsing and Sorting Digital Pictures Using Automatic Image Classification and Quality Analysis
Novel Motion Display for Virtual Walking
Design of an Intelligent Intravenous Infusion Hemostat for Elderly Patients with Chronic Diseases Based on Image Recognition Technology
"Not in Kansas Anymore" Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality
Using Multiple Research Methods to Inform Transformation of a Software Application into a Web Survey for Businesses
Study of Uninterruptible Duration Prediction Based on PC Operation
Personality Traits Inference in the Hybrid Foraging Search Task
Design and Neuroergonomics in Identification of Elements Restorers of ADHD Care in Educational Environments: A Systematic Literature Review (SLR) Based on the PRISMA Method
Talking Tactile Diagrams
Research on Digital Protection and Innovative Application of Decorative Patterns in Gannan Hakka Architecture
Endless Running Game to Support Sign Language Learning by Deaf Children
From Security Awareness and Training to Human Risk Management in Cybersecurity
Designed to Thrill: Exploring the Effects of Multimodal Feedback on Virtual World Immersion
Nudging for Quantitative Access Control Systems
Movement Analysis of Transfer Assistance Using a Slide Board
A User Experience Study on C2C E-Commerce Localization in China
Study on Evaluation of Kawaii Colors Using Visual Analog Scale
Research on Visual Management of State Key Laboratory Environment
Live Sound System with Social Media for Remotely Conducting Wildlife Monitoring
Silent Speech Interaction for Ambient Assisted Living Scenarios
A Set of Usability and User eXperience Heuristics for Social Networks
Ghatcha: GHost Avatar on a Telework CHAir
Unfathomed Voyager: The Design of Real-Life Cooperation Game
Abstraction Levels as Support for UX Design of User's Interaction Logs
Shoot Share: A Cloud Data Sharing System Using a Mediation Device
Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment - 4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection
Practical Use of Edutainment Systems for Science Museums with XR Technology
Passive Viewpoints in a Collaborative Immersive Environment
Comparison of Feedback Modes for the Visually Impaired: Vibration vs. Audio
Gamification and Accessibility
Design and Research of Art Exhibition Information App Based on KANO Model
Exploring New Depths: How Could Passengers Interact with Future In-Car Holographic 3D Displays?
Identity Management through "Profiles": Prototyping an Online Information Segregation Service
Indoor Navigation Through Storytelling in Virtual Reality
A Haptic Virtual Kitchen for the Cognitive Empowerment of Children with Autism Spectrum Disorder
Partially Observable Markov Decision Process (POMDP) Technologies for Sign Language Based Human-Computer Interaction
Applying Design Thinking to Bring More Comfort, Agility, and Safety to the Bulk Products Sector in a Supermarket
Artificially Intelligent and Interactive 3D Hologram
Comparative Analysis of Manipulation Skills of Experts and Non-experts in Cell Culture Using VR Gloves
Through a Scanner Quickly: Elicitation of P3 in Transportation Security Officers Following Rapid Image Presentation and Categorization
Exploring User Preferences in Al-Generated Car Wheel Frame Designs: A Preliminary Study of Users with Varied Design Experience
Product Pleasure Enhancement: Cultural Elements Make Significant Difference
The Application of Augmented Reality Technology in Digital Display for Intangible Cultural Heritage: The Case of Cantonese Furniture
Understanding the Design Rhythm of Vortex via Visualization
Swiping vs. Scrolling in Mobile Shopping Applications
Terminological Precision - A Key Factor in Product Usability and Safety
Innovation Method of Health Products Design for Elderly Adults Based on Perceived Quality and User Experience
Towards Deep Adaptivity - A Framework for the Development of Fully Context-Sensitive User Interfaces
Methodology for Designing a Normalized User Interface
Virtual Nature: A Psychologically Beneficial Experience
Natural Interaction in Video Image Investigation and Its Evaluation
Floating Hierarchical Menus for Swipe-Based Navigation on Touchscreen Mobile Devices
The Qualit Esprit Project on Sociotechnical Systems (STS) Design and Quality of Working Life (QWL)
How to Achieve Design for All: - "List", "Focus" and "Multimodality" as Minimal Requirements
OPDisp - Open Architecture for Extensible Public Displays
Intersectionality and Incremental Value: What Combination(s) of Student Attributes Lead to the Most Effective Adaptations of the Learning Environment?
Which Position is Better? A Survey on User Preference for Ambient Light Positions
HCI in Business, Government and Organizations. eCommerce and Consumer Behavior - 6th International Conference, HCIBGO 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Proposal of a Piano Learning Support System Considering Gamification Based on Reconsolidation
The Challenge of Dealing with Cultural Differences in Industrial Design in Emerging Countries: Latin-American Case Studies
Preliminary Validation of ENGAME: Fostering Civic Participation and Social Inclusion Through an E-Learning Game
A System for Evaluating Pilot Performance Based on Flight Data
Handwritten Character Recognition in the Air by Using Leap Motion Controller
Graphical User Interface for Search of Mathematical Expressions with Regular Expressions
Walking in the Head: Methods of Sonic Augmented Reality Navigation
Guided Learning Algorithms: An Application of Constrained Spectral Partitioning to Functional Magnetic Resonance Imaging (fMRI)
Impact of Long-Term Use of an Avatar to IVBO in the Social VR
Innovation Research on Service Design Collaboration Paths Oriented to Smart Cities - A Case Study in Living Lab
The Behaviour Observations of Using Rearview Mirror with Distance Indicator
A Study on the Auditory-Visual Fatigue Classification Validation Based on the Working Memory Task
The Challenges and Policy Issues Faced by Saudi HEIs When Adopting or Formulating Social Media Policies
An Empirical Investigation on the Effectiveness of Virtual Learning Environment in Supporting Collaborative Learning: A System Design Perspective
Human Aspects of IT for the Aged Population. Technology in Everyday Living - 8th International Conference, ITAP 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
Parametric Ideation: Interactive Modeling of Cognitive Processes
Multi-Modal Measurement Approach to Team Cohesion
Using Ambient Communication and Social Networking Technologies to Reduce Loneliness of Elders
Model-Based Analysis of Two-Alternative Decision Errors in a Videopanorama-Based Remote Tower Work Position
Visualizing Programs on Different Levels of Abstractions
Sensitive, Diagnostic and Multifaceted Mental Workload Classifier (PHYSIOPRINT)
Hover Detection Using Active Acoustic Sensing
Voice Alarm System in Emergency Evacuation
Paths Toward Social Construction of Knowledge: Examining Social Networks in Online Discussion Forums
SliT: Character Input System Using Slide-in and Tap for Smartwatches
Assistive Tools to Reach European Accessibility Web Standards
Face Recognition Using Local Graph Structure (LGS)
Improving in-Vehicle Display and Control Design for Older Drivers
State-of-the-Art UX Frameworks for Human-Centered AI in Generative AI Systems: A Systematic Literature Review
Horror Ludens: Using Fear to Construct Meaning in Video Games
Design for All Key Knowledge and Skill Sets for Information and Communication Products, Services and Systems
BeaconPass: A Location Based APP Game for Traveler
Ex-Space: Expanded Space Key by Sliding Thumb on Home Position
Using Computational Resources on Bilingual Deaf Literacy: An Analysis of Benefits, Perspectives and Challenges
UTAUT Within Service Operation - the Relevance of Information Technology Acceptance on Service Quality
Embedding Scanning Techniques Accessible to Motor-Impaired Users in the WINDOWS Object Library
Reproduction of Internal States by Video-Stimulated Recall of Enjoyable Activities
Online Privacy Perceptions of Older Adults
From Spoken Words to Prompt Triggers: Technical Iterations of a Semi-Intelligent Conversational Agent to Promote Early Literacy
Comparison of Measurement of Accommodation between LCD and CRT at the Stereoscopic Vision Gaze
The Innovation Architectures of Facebook
Development of an Educational AR Tool for Visualization of Spatial Figures and Volume Calculation for Vocational Education
User-Experience-Based Visual Design Study for Carrier Optical Landing-Aid System
A Treemap-Based Result Interface for Search Engine Users
Task Modeling for Customization of Web Applications
Measurement of Tagging Behavior Differences
MxR Framework for Uncertainty Based Explanation for Uncovering Adversarial Behavior
Effectiveness of a Disaster Prevention Mapping System Using Road Networks and Hazardous Elements
The Crowd Thinks Aloud: Crowdsourcing Usability Testing with the Thinking Aloud Method
Building a Classification Model for Physician Recommender Service Based on Needs for Physician Information
Multisensory Information Processing for Enhanced Human-Machine Symbiosis
Predicting US 10-Year Treasury Bond Yields Using Machine Learning Models
How Different Tourist Sites Evoke Different Emotions: Investigation Focusing on the Urban and Rural Sites in Japan
Utilizing an Accelerometric Bracelet for Ubiquitous Gesture-Based Interaction
Exploring the Efficacy of Persuasion Strategies for Different User Types in Games that Encourage Environmentally Behavior
The Inclusion of Citizens in Smart Cities Policymaking: The Potential Role of Development Studies' Participatory Methodologies
A 3D Method for Fit Assessment of a Sizing System
From Usability to Actability
A Usability Study on Natural Interaction Devices with ASD Children
Design, User Experience, and Usability. Design Philosophy, Methods, and Tools - Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I
Research on the Form Design of Mini Car in Perceptual Consumption Times
Employing Virtual Humans for Interaction, Assistance and Information Provision in Ambient Intelligence Environments
An Assessment of Users' Cyber Security Risk Tolerance in Reward-Based Exchange
Consumer Concerns About Smart Meters
Ambient Light Tolerant Laser-Pen Based Interaction with Curved Multi-projector Displays
Design Research of User-Driven Mobile Sleep Aid Audio App Based on User Needs
Construction of Air Traffic Controller's Decision Network Using Error-Related Potential
The Influence of Usability on User Cognitive Activity: A Differential Intelligence Perspective
Adaptive User Experiences in the Cultural Heritage Information Space
Audio-Based Interface of Guidance Systems for the Visually Impaired in the Paris Metro
Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level
Analysis of User Diversity-Based Patterns of Public Discourse on Twitter About Mental Health in the Context of Online Learning During COVID-19
Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications
VIRNet for Image Retrieval: One for All Top Based on Feature Fusion Technique
Using Wearable Devices for Emotion Recognition in Mobile Human- Computer Interaction: A Review
Ethics in Human-Centered Design
Making Packaging Waste Sorting More Intuitive in Fast Food Restaurant
Pee-democracy: Opening Data to the Great British Public Toilet Map
A Research on the Usability Evaluation of Health Literacy for eHealth Applications
Research on Demand Evaluation of Live Broadcast Interface of Agricultural Product Based on Factor Analysis and CRITIC Method
What are the Drivers in Cultural Development
Study and Application of Medical Image Visualization Technology
Fashion Design and Tactile Perception: A Teaching/Learning Methodology to Enable Visually Handicapped People to Identify Textile Structures
Input Accessibility: Effect of Input Device on Interaction Time and Accuracy - An Expanded Analysis of a Large Dataset
Research on Aesthetics of Interaction of Mobile Context-Aware Services - - A Case Study of Notification System
How to Guide the Use of Technology for Ageing-in-Place? An Evidence-Based Educational Module
Understanding Chinese Internet Users
Quality of Service Ontology Languages for Web Services Discovery: An Overview and Limitations
Construction of Behavioral Patterns Based on the System Monitoring Task in the Pilot Competency Testing Platform
The Vision of Human-Computer Interactive Game Platform for the Future of Brain Development and Interaction
Developing Usability Heuristics for Recommendation Systems Within the Mobile Context
The Convergence of Security and Usability: Defining a Framework for Mobile Design
Effectiveness Research of Safety Signs in Coal Mines Based on Eye Movement Experiment
Oracle Mobile User Assistance Testing
Analysis and Application of a Batch Arrival Queueing Model with the Second Optional Service and Randomized Vacation Policy
The Influence of Different Drawing Tools on the Learning Motivation and Color Cognition of the Fourth Grade Students at the Elementary School
Role of Analogical Reasoning as a Tool for Training
Understanding People's Preferences for Disclosing Contextual Information to Smartphone Apps
Quiz-R-Us - Re-Conceptualizing Quizzes to Enrich Blended Learning in Occupational Therapy Study Lines
Developing a Pedagogical Approach to Enhance Learning Experiences for Fostering Soft Skills
User-Friendliness of Different Pitches of Auditory Cues in Autonomous Vehicle Scenarios
Relationship Between Operability in Touch Actions and Smartphone Size Based on Muscular Load
Understanding Continuous Wearable Technology Use Behavior for Fitness and Self-health Management Among Middle-Aged and Elderly People
Designing Product List on E-tailing Websites: The Effect of Sorting on Consumer Decision
A Preliminary Usability Evaluation of Hemo@Care: A Web-Based Application for Managing Clinical Information in Hemophilia Care
The Zabuton: Designing the Arriving Experience in the Japanese Airport
Reflections on Elements of a Game Design Model Applied to Inclusive Digital Games
Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases
Exploring the Potential Causes of Dormitory Relationship in University Students in Terms of Experiences and Behaviors
Evaluation of Diagnostic Rules for Real-Time Assessment of Mental Workload Within a Dynamic Adaptation Framework
A Study of the Factors Affecting the Usability of Smart Phone Screen Protectors for the Elderly
Performance Comparison of User-Estimated and Learned Task Recognition Models for Maintenance Procedures
Applying Local Culture Features into Creative Craft Products Design
The Development of Interactive Book Apps to Teach Young Children Mathematical Concepts
Escape from the Dark Jungle: A 3D Audio Game for Emotion Regulation
Integrating Privacy by Design Principles into AI-Driven Systems for Human Activity and Health Monitoring
Training Archived Physical Skill through Immersive Virtual Environment
Comparison of Physiological Responses to Stroop Word Color Test and IAPS Stimulation
Implementing Adaptable Hypermedia in a Relational Database
Characterizing Social Bots Spreading Financial Disinformation
Difficulties on Small-Touch-Screens for Various Ages
"X-8": An Experimental Interactive Toy to Support Turn-Taking Games in Children with Autism Spectrum Disorders
Longitudinal Studies of Quality of Working Life and Stress Among Computer Users
Relationship between Physiological Indices and a Subjective Score in Evaluating Visually Induced Motion Sickness
Diagnostic Methodology for Agile Manufacturing System
Design Approach of Simulation Exercise with Use of Device and Its Significance - Design of Novel Device for Realistic Experience of Being a Hemiplegia Patient
Auditory-Reliant Intracortical Brain Computer Interfaces for Effector Control by a Person with Tetraplegia
Design with and for Children: The Challenge of Inclusivity
The Theoretical Landscape of Service Design
Modelling Users, Systems and Design Spaces (Esprit Basic Research Action 3066)
User Experience Design for Automatic Credibility Assessment of News Content About COVID-19
The Experience of Presence in 3D Web Environment: An Analysis of Korean Second Life
A Framework for the Development of Localised Web Accessibility Guidelines for University Websites in Saudi Arabia
Persuasive Design: It's Not Just about Selling Stuff
Embodied Virtuality: A Method on the Exploration of Sound-Based Virtual Jewellery
Heuristics for NUI Revisited and Put into Practice
The Impact of Advertisements on User Attention During Permission Authorization
Visual Feedback: Its Effect on Teleconferencing
A study on perceptual responses to electrocutaneous stimulation for blind access to computers with graphical user interfaces
Monitoring Thermal Comfort with IoT Technologies: A Pilot Study in Chinese Eldercare Centers
Empathic and Ethical Design of Technology
TabGO: Towards Accessible Computer Science in Secondary School
Towards an improvement of the accessibility of Brazilian Federal Government websites to people with low vision
Bridging the Gap: The Role of Effective Communication Strategies in Fostering a Supportive Academic Environment for Students
Self-organized Structure in Theory and Production: Contemporary Origami as Mathematical, Mechanical and Cultural System
The Physiological User's Response as a Clue to Assess Visual Variables Effectiveness
Trust Evaluation through Human-Machine Dialogue Modelling
A Decision Tree Based Image Enhancement Instruction System for Producing Contemporary Style Images
Bracketing Human Performance to Support Automation for Workload Reduction: A Case Study
A Design and Implementation of Cyber Laboratory
Applying a New Questionnaire to Evaluate the Usability of Peruvian E-Government Websites
Colour Correct Digital Museum on the Internet
Assistive Technology and Emotions of Older People - Adopting a Positive and Integrated Design Approach
Intelligent Human Language Query Processing in Mkbeem
Three-Dimensional Representation in Visual Communication of Science
Being Elsewhere: An Information Architecture Approach to the Design of a Sense of Presence in XR Environments
Automatic Verbalizer for Extracting Fine-Grained Customer Opinions from Non-English Social Media Comments
Telephone Ordering System
Factor Analysis of Purchasing a Third-Category Beer
An Immersive Environment for a Virtual Cultural Festival
What are we Supposed to be Learning? Motivation and Autonomy in Smart Learning Environments
Cultural Divergence in Website Interaction Spanish vs. English
Simulation Object Edge Haptic Feedback in Virtual Reality Based on Dielectric Elastomer
Optimizing User Experience in Amusement Parks and Enhancing Their Active Role in Urban Spaces Through New Technology
The Relationship between Kansei Scale for Uniqueness of Products and Purchase Motivation
Generating Context-Aware Fill-in-Blank Problems for Prompting Reflection on Web-based Investigative Learning
Moral Biases and Decision: Impact of Information System on Moral Biases
A High-Level Haptic Interface for Enhanced Interaction within Virtools TM
Haptic Science Learning System for Students with Visual Impairments: A Preliminary Study
IoT Monitoring to Control a Bicycle Parking Lot
IkebanaGAN: New GANs Technique for Digital Ikebana Art
Exploring Factors Influencing Knowledge Sharing of International Students at Chinese University
Visual Debuggers and Deaf Programmers
A Deep-Learning-Based Proposal to Aid Users in Quantum Computing Programming
Digital Culture in YouTube Categories and Interfaces: User Experience and Social Interactions of the Most Popular Videos and Channels
Research on Ergonomics Design of the Height and Operation Force for Furniture Lockset
CABINet: networking of immersive projection environment
A Systematic Review of Workplace Stress and Its Impact on Mental Health and Safety
Evaluating Relevant UX Dimensions with Respect to IoT Ecosystem Intended for Students' Activities Tracking and Success Prediction
Automatic Engagement Recognition for Distance Learning Systems: A Literature Study of Engagement Datasets and Methods
Improving Mobility in University Communities Using a Collaborative Prototype
COVID-19 Contact Tracing Mobile Applications in New York State (NYS): an Empirical Study
Sense of Presence and Metacognition Enhancement in Virtual Reality Exposure Therapy in the Treatment of Social Phobias and the Fear of Flying
A Study of the Accessible Approach to Replace the Reservoir Silt Glaze with New Formula
How much does compliance with the W3-7C Web Content Accessibility Guidelines improve web site usability for the blind and vision impaired? A Human Factors Perspective
The Future Impact of AI on the Human Role in Aviation: A Case Study of Pilots
Research on the Attractive Factors and Design of Cultural Derivative Commodities Under Cultural Sustainability
It's Not My Problem: How Healthcare Models Relate to SME Cybersecurity Awareness
Exploring the Style Images of Complex Products with Exposed Structures: Taking Aero-Engines as an Example
Fuzzy-Set Qualitative Comparative Analysis (fsQCA) in Xiamen's High-Quality Industrial Development
SAFERent: Design of a Driver Training Application for Adaptive Cruise Control (ACC)
Management of Work Site Health-Promotion Programs: A Review
Immersive 3D Environment for Data Centre Monitoring Based on Gesture Based Interaction
Mobile VR Game Design for Stroke Rehabilitation
Research on Interaction Design of Somatosensory Games Based on User Experience - A Case Study of Cervical Spine Health Somatosensory Games
Scale Development to Measure Usability of Text-Based CAPTCHA
Sharing Economy Versus Access Economy - A Critical Reflection on Social Interaction Between Peers
The Effect of LOGO Location in Navigation Bar on Web Brand Recognition Based on Event-Related Potential
Expert Perspectives on UX Design Challenges for Solid-Enabled Personal Data Store Applications
Stereopsis and Motion Parallax Cues in Virtual Reality Control Applications
Multimodal Behaviours in Comparable Danish and Polish Human-Human Triadic Spontaneous Interactions
Multi-model Approach to Human Functional State Estimation
Usability Study of Electronic Product with Healthy Older Adults Based on Product Semantic
Design Futures with GAI: Exploring the Potential of Generative AI Tools in Collaborative Speculation
An Analysis of the Writing Japanese Characteristics of Left-Handed Calligraphers ~ Use as Infographics ~
Overcoming Existing Usability Issues in Complex Systems
Customer-Centered Product and Brand Experience Design in China - What HP Is Learning
Immersive Interactive Narratives in Augmented Reality Games
Learning Analytics and Spelling Acquisition in German - A First Prototype
mGuides, Design and Usability of a Mobile System to Assist Learning in Critical Situations
Incorporating Fictionality into the Real World with Transmedia Storytelling
Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges
Emics and Etics of Usable Security: Culturally-Specific or Culturally-Universal?
Evaluating Public Reactions to Robots: A Novel Approach for Structured, Real-Time Observations in Field Studies