yusuke1997/dblp-id-title huggingface dataset:
On the Design of Digital Game-Based Learning Environments for Education of the General Public on Focused Scientific Topics with an Application to Underwater Acoustics
Immersive Painting
A Multimedia, Augmented Reality Interactive System for the Application of a Guided School Tour
ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings
Evaluating Interactions with a Cognitively Biased Robot in a Creative Collaborative Task
Digital Game-Based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese
ArtsIT, Interactivity and Game Creation - Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings
Using the Voice to Design Ceramics
Multi-kinect Skeleton Fusion for Enactive Games
A Matrix for Gamifying Development Workshops
[IN]Musicality: A Collection of VR Drawings and Music as an Artistic Application of Hybrid Immersive Models
Pattern Formation in Networks Inspired by Biological Development
SimonXXL - Investigating Spontaneous Group Formation Around Public Installations
Expressive Human Pose Deformation Based on the Rules of Attractive Poses
Design of a Game Community Based Support System for Cognitive Game Accessibility
From Network to Research - Ten Years of Music Informatics, Performance and Aesthetics
Statistical Models for Predicting Results in Professional League of Legends
The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation
Nature and Nurturance Across the Ages: Modest Means for Modern Times
Sensory Augmentation: Toward a Dialogue Between the Arts and Sciences
Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System
New Forms of Creative Artistic Expression Through Technology: An Alternative Perspective to Education
A Historical Perspective of the Biofeedback Art: Pioneering Artists and Contributions
Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces
Analysis of Affective Behavior in the Artistic Installation Moviescape
Modeling Interaction in Rehearsals
Touchy Tap: A Slow Technology for Shared Reflections on Water Consumption
Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder
Reconsidering Registration: New Perspectives on Augmented Reality
Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting
The Impact of Hybrid Animation on the Future of Animation
Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don't Starve
Creative Collaboration with the "Brain" of a Search Engine: Effects on Cognitive Stimulation and Evaluation Apprehension
Mobile Game for Virtual Heritage Exploration - MHEX
Information Presentation in Autonomous Shuttle Busses: -What and How?
Mapping Situations in Implementing Learning Platforms
Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits
TeMoG - An Accessible Tool for Creating Custom Soft Robotics Parts
Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion
Enriching Location-Based Games with Navigational Game Activities
PirouNet: Creating Dance Through Artist-Centric Deep Learning
A Framework for Branched Storytelling and Matchmaking in Multiplayer Games
Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow
Web-Mindscape and REFLEXION - In Sync/Out of Sync -: Biofeedback and Physical Computing in Inter-active New Media Art
A Serious Game for Hemophobia Treatment Phobos: First Insights
NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles Through New Media Art
Deep Convolutional Generative Adversarial Network for Procedural 3D Landscape Generation Based on DEM
From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf Women
Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague
ArtsIT, Interactivity and Game Creation - 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II
Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists
Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono's Prometheus and Pink Floyd's Concert in Venice in the 1980s
GLOBE - Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education
Worldmaking: Designing for Audience Participation, Immersion and Interaction in Virtual and Real Spaces
Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing
Hosting Social Touch in Public Space of Merging Realities
Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments
Emotion Index of Cover Song Music Video Clips Based on Facial Expression Recognition
The Technology and the Performing Body in the Arts of Contemporary Societies
Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families
Studying the Effect of Creative Joint Action on Musicians' Behavior
Prime Slaughter: Playful Prime Numbers
Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines
Improving Optical Flow Using Residual and Sobel Edge Images
Arts and Technology, Third International Conference, ArtsIT 2013, Milan, Italy, March 21-23, 2013, Revised Selected Papers
Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents
Interactive Multimedia Installations: Towards a Model for Preservation
Scentgraphy - Interactive Installation of Scent Communication
BWAIN: An Artistic Web Interpretation
Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces
A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of Music
Analysis of Motivation in Virtual Reality Stroke Rehabilitation
Large-Scale Analysis of Art Proportions
Smart, Affective, and Playable Cities
Creative Process of Pre-production of Video Games - Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate Engagement
Presenting the Testimonial in Multimedia Documentaries
Meaningful Engagement: Computer-Based Interactive Media Art in Public Space
Lane Detection on the iPhone
Learning Together Apart - The Impact on Participation When Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits
Motion Generation for Glove Puppet Show with Procedural Animation
Playing with the Artist
Interactive WSN-Bar
Sound Body as Embodied Poetic Interaction
Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach
A Review of Game Design Techniques for Managing Suspense
Engaging Museum Visitors with AI-Generated Narration and Gameplay
OPHILIA: Cy-Collage Cyberperformance
CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration
Neuroaesthetic Resonance
Makerspaces Promoting Students' Design Thinking and Collective Knowledge Creation: Examples from Canada and Finland
Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder
Glitch Art Generation and Performance Using Musical Live Coding
Generating Time-Coherent Animations from Video Data
3D Localisation of Sound Sources in Virtual Reality
To Design with Strings for Playability in Cities
Can't See the Forest: Using an Evolutionary Algorithm to Produce an Animated Artwork
Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model
Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety
The Autonomous Duck: Exploring the Possibilities of a Markov Chain Model in Animation
Do People with Diabetes Follow the Recommendations? A Study of Motivational and Compliance Factors of People with Type 1 Diabetes
Interactive Evolution of Swarms for the Visualisation of Consumptions
The Effect of Characters' Locomotion on Audience Perception of Crowd Animation
Analysing Emotional Sentiment in People's YouTube Channel Comments
Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals
Creating with the Digital: Tool, Medium, Mediator, Partner
What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools?
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation
Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments
Poetic Automatisms - A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression
AI in Art: Simulating the Human Painting Process
Segmentation of Panels in d-Comics
Using Generative Models to Create a Visual Description of Climate Change
Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support
CodeCubes - Playing with Cubes and Learning to Code
AcuTable: A Touch-Enabled, Actuated Tangible User Interface
Arts and Artist
Training the Mind: The GARDINER Platform
Designing Virtual Guides' Characteristics for Remote Tourism in the Arctic
IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches
Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument
Problem Solving and Collaboration When School Children Develop Game Designs
Next Level Choreography: Applying a Transformer Network to Generate Improvised Dance Motions
Bio-related Design Genres: A Survey on Familiarity and Potential Applications
Encoded Thoughts: Writing Code as an Art Practice
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students - The case of Maze and Mirror Workshop in Shimada elementary school of Japan
The Choreographer in Action: Hints for Augmented Choreography
Banging Interaction in Ubiquitous Music
Procedurally Generated Self Overlapping Mazes in Virtual Reality
Preliminary Study of the Artistic Potential of Video Games
A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture
Dance and New Technologies: Different Interdisciplinary Approaches in Teaching and Practice
The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play
JacksonBot - Design, Simulation and Optimal Control of an Action Painting Robot
User Experience of a Conversational User Interface in a Museum
RealSurf - A Tool for the Interactive Visualization of Mathematical Models
User Study on the Effects Explainable AI Visualizations on Non-experts
Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance Art
Real Time Evaluation of Education Methods via Smart Mobile Technology
Ideal Spaces Exhibition
Computer Mediated Visual Communication in Live Musical Performance: What's the Score?
Towards a Wearable Interface for Immersive Telepresence in Robotics
Exploiting Latest Technologies for RF Sounding's Evolution
Art Evolves through Technology: Haptic after the Hegemony of Visual Art
Treasure Transformers: Novel Interpretative Installations for the National Palace Museum
Re-interpreting Cities with Play Urban Semiotics and Gamification
Touching the Untouchable: Playing the Virtual Glass Harmonica
Numerical Investigation of the Primety of Real Numbers
Augmented Sculptures: What You See is not What You See
Interaction Analysis in Performing Arts: A Case Study in Multimodal Choreography
Butterfly Effect Fractal
I've Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection
Make Waste Fun Again! A Gamification Approach to Recycling
Balancing Enlightenment and Experience in Interactive Exhibition Design
Transmediation of the Illustrated Children's Book «Goodnight Moon»: A Web-Based Traditional Animation
Effectiveness and Usability of a Developed Collaborative Online Tool for Children with ADHD
User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces
Evolving Playful and Creative Activities When School Children Develop Game-Based Designs
Towards Sustainable Inclusive Game Design Processes
User Experience in Virtual Museums - Evaluating Assassin's Creed Odyssey: Discovery Tour
The Impact of Dynamic Lighting in Classrooms. A Review on Methods
Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming
Keeping Digital Libraries Alive: Designing an Interactive Scientific Publication to Drive Demands of Scholars Based on Participatory Design
Considering Authorial Liberty in Adaptive Interactive Narratives
The Singing Bridge: Sonification of a Stress-Ribbon Footbridge
Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings
Improving L-System Music Rendering Using a Hybrid of Stochastic and Context-Sensitive Grammars in a Visual Language Framework
Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis
Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings
Questions and Answers: Important Steps to Let AI Chatbots Answer Questions in the Museum
Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces
Digital Art and Dissipative Structures
Exploring Micromovements with Motion Capture and Sonification
Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research
Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings
Cross-Sections Between Geometric Patterns of the Past and the Generative Arts of Today
Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces
Desiring Machines and Affective Virtual Environments
Interaction Models for Audience-Artwork Interaction: Current State and Future Directions
Artist-Oriented Real-Time Skin Deformation Using Dynamic Patterns
Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling
Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality Technology
A Review on Individual Assessment of Strength Training Using Smartphone Applications
A Proposal for the Creation of a Dance Ontology
IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech
Targeting Experiences
Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance Relationships
Facilitating Learning in Isolated Places Through an Autonomous LMS
Toward Injury-Aware Game Design
Digital Creativity: Children's Playful Mastery of Technology
Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design
Arts and Technology - Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers
Playfulness and Openness: Reflections on the Design of Learning Technologies
Blocks as Symbolic Tools for Children's Playful Collaboration
A Systematic Review of the Technology Available for Data Collection and Assessment in Music Therapy
The Potential of Holographic Avatars in the Hybrid Workplace: An Industrial/Organizational Psychology Perspective
Keynote Talk: From Analog to Digital, Fictive vs. Documentary: An Ongoing Journey
Inside the Geometry - Double Language
Design of a Non-intrusive Augmented Trumpet
Acetate - Impermanence and Destruction Within Sound Art
Games, Gamification and Accessible Games
Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces
Giving Robots a "Voice": A Kineto-Acoustic Project
Designing Inclusive Reflective Learning with Digital Democratic Dialogue Across Boundaries and Diversities
Playing a City
What Is It Like to Be a Virtual Bat?
The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research
Context-Based Visual Design Language for Shape Generation
Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application
Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies
Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Networks
Customising the Interactive Film
Innovative Inclusive Educational Technology in Language Classrooms and Learner Perspectives: A Study of Nine Learner Narratives
Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment
Designing User Centred Intelligent Classroom Lighting
Interactivity, Game Creation, Design, Learning, and Innovation - 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6-8, 2019, Proceedings
Towards Augmented Choreography
Arts and Technology - Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers
Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality
Assistive Technology and Performance Behaviours in Music Improvisation
Moderate Recursion: A Digital Artifact of Interactive Dance
Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers' Product Demonstration
Authoring of Digital Games via Card Games: Make Playful Play Happen
Social Exploration of 1D Games
Development of Art Fashion by Integrating Art and Digital Textile Printing
The Engagement Effect of Players' Agency over their Characters' Motivation
"But Wait, There's More!" a Deeper Look into Temporally Placing Touch Gesture Signifiers
Shadow Display Design Concepts for AI Enhanced Environments
Serious Game for Teaching Statistics in Higher Education: Storyboard Design
Gas and Shadow Swing
Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality
Learning Designs and Participation Through Digital Technologies
Innovation, Inclusion and Emerging Technologies
SceneMaker: Creative Technology for Digital StoryTelling
Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder
Automatic Generation of Caricatures with Multiple Expressions Using Transformative Approach
Traditional Painting Revised: The Ambient Intelligence Approach to Creativity
Google DevArt: Following the Success of Google's Android Market in the Visual Arts?
Developing a User-Centred Communication Pad for Cognitive and Physical Impaired People
ArtsIT, Interactivity and Game Creation - 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I
i-Prolog: A Web-Based Intelligent Tutoring System for Learning Prolog
Motion Capture as a Tool of Empowerment for Female Main Characters
Computer Coding at School and Game Creation
The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events
Text Invader: A Graphic Interference on Semantic Flow
Implementing an Adaptive Learning System with the Use of Experience API
The Soundwalker in the Street: Location-Based Audio Walks and the Poetic Re-imagination of Space
Soundscape to Music: Experiences in an Additive Manufacturing Open Lab
Widening the Experience of Artistic Sketchbooks
Synthography - An Invitation to Reconsider the Rapidly Changing Toolkit of Digital Image Creation as a New Genre Beyond Photography
Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model
Change of Learning Environment Using Game Production - Theory, Methods and Practice
Towards Novel Relationships between the Virtual and the Real in Augmented Reality
Designing an Interactive 2-Level Circular Algorithm to Visualize and Support Collaboration in Science
Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting
Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation
The Lost Film Pontianak (1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage
Design Fiction as Norm-Critical Practice
Designing Interaction Though Sound and Movement with Children on the Autistic Spectrum
Cyberella - Design Issues for Interactive 360 Degree Film
Touch to Read: Investigating the Readers' Interaction Experience in Mediated Reading to Design Story Apps
Exhibiting Poetry in Public Places Using a Network of Scattered QR Codes
Finding, Feeling and Sharing the Value of a Landscape
Using Off-the-Shelf AR and VR Software for Teaching Immersive Perspectives to 9 th Grade Students
Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City
Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings
Arts and Technology - First International Conference, ArtsIT 2009, Yi-Lan, Taiwan, September 24-25, 2009, Revised Selected Papers
The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic Sports
Co-designing Gaming Experiences for Museums with Teenagers
Huge Balls: A Ludo-Narrative Exploration of Game Art
The Post-virtual Reality: From the Interactive Experience to the Connective Experience
A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts
Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems
Tackling Online Hate Speech? - Play Your Role!
Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization
Co-designing Object Shapes with Artificial Intelligence
The Sense Making Process in The Legible City
Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum
Violin-Related HCI: A Taxonomy Elicited by the Musical Interface Technology Design Space
An Interactive Concert Program Based on Infrared Watermark and Audio Synthesis
Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership
Enhancing the Multisensory Environment with Adaptive Game Audio Techniques
A Storytelling Smart-City Approach to Further Cross-Regional Tourism
Our Museum Game - A Collaborative Game for User-Centered Exhibition Design
Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants
Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients' Self-management
An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies
Promoting Inclusion and Global Democratic Citizenship Through Digital Dialogic Collaborative Learning: Diversity Matters!
"I Didn't Know, You Could Do That" - Affordance Signifiers for Touch Gestures on Mobile Devices
Interactive Artist - Affective Painting in Multimedia Sensor Space
Designing a Playful Robot Application for Second Language Learning
BubbleFeed: Visualizing RSS Information in Public Spaces
Immersive Dramaturgy. Aesthetic Dance Experiences Embodied Through Virtual Reality