yusuke1997/dblp-id-title huggingface dataset:
Mixed Reality Laptops: A Protocol to Evaluate Enhanced Viewing Experiences on Consumer Laptops Using Parallax Engine
Evolution of Virtual and Augmented Reality in Health: A Reflection from 15 Years of SVR
Virtual Makeup: Foundation, Eye Shadow and Lipstick Simulation
Technique for Identification of Electrical Substation Equipment Through Auto-Framing Interest Points and OCR Recognition of Text Tags in Environment for Augmented Reality Systems
3D visualization of temporal data: exploring Visual Attention and Machine Learning
Evolution of VRET to Assist in the Treatment of Phobias: a systematic review
A Comparative Analysis of Fluid Simulation Methods Based on SPH
Mobile Application to Support Interventions in Electric Power Substations with Augmented Reality Techniques and BIM
Aspects of User Profiles That Can Improve Mobile Augmented Reality Usage
Handling Occlusions in Augmented Reality for Mobile Devices
An Augmented Reality Virtual Glasses Try-On System
A Gesture Control System for Aiding Surgical Procedures
Game Over: death representations in Virtual Reality Environments
A Survey of Solutions for Game Engines in the Development of Immersive Applications for Multi-projection Systems as Base for a Generic Solution Design
22nd Symposium on Virtual and Augmented Reality, SVR 2020, Porto de Galinhas, Brazil, November 7-10, 2020
A Systematic Mapping Literature of Immersive Learning from SVR Publications
ReBase: data acquisition and management system for neuromotor rehabilitation supported by virtual and augmented reality
Design and Think-Aloud Study of an Immersive Interface for Training Health Professionals in Clinical Skills
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture
XVIII Symposium on Virtual and Augmented Reality, SVR 2016, Gramado, Brazil, June 21-24, 2016
Augmented Reality Owner Manual Evaluation by NASA TLX Method
Quantifying the 'Gorilla Arm' Effect in a Virtual Reality Text Entry Task via Ray-Casting: A Preliminary Single-Subject Study
Songverse: A Music-Loop Authoring Tool Based on Virtual Reality
Technologies Integration of Immersive Virtual Reality on Smartphones with Real-Time Motion Capture
Guidelines for Designing Dynamic Applications with Second Screen
KinardCar: Auxiliary Game in Formation of Young Drivers, Utilizing Kinect and Arduino Integration
An Augmented Reality application for training upper limb amputees
ReBase: a framework for acquiring and managing body tracking data
20th Symposium on Virtual and Augmented Reality, SVR 2018, Foz do Iguaçu, Brazil, October 28-30, 2018
Real-Time Animations of Virtual Fountains Based on a Particle System for Visualizing the Musical Structure
EnvironRC: Integrating Mobile Communication and Collaboration to Offshore Engineering Virtual Reality Applications
Immersive Data Analysis for Planning Military Operations: Design and Think-Aloud Study
Comparison of RGB-D sensors for 3D reconstruction
Architectural Model for VR and AR Applications in the Cloud
A 3D Simulation System for Emergency Evacuation in Offshore Platforms
Authoring and Visualization Tool for Augmented Scenic Performances Prototyping and Experience
Depth Perception Evaluation with Different Stereoscopic Techniques: A Case Study
Spatial Ambient Remapping
Local Quadrics Surface Approximation for Real-Time Tracking of Textureless 3D Rigid Curved Objects
A Robust Real-Time Face Tracking Using Head Pose Estimation for a Markerless AR System
Open Source Augmented Reality in Data Center Infrastructure Maintenance
Empowering People with Intellectual Disabilities through the Use of an Immersive System
The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence
SimImplanto - A Virtual Dental Implant Training Simulator
XiloVR: Preserving Cultural Heritage through a Virtual Reality-Based Woodcutting Simulation
Evaluating the User Experience of Adult Users in Pokémon GO Game
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor
Spring Stepper: A Seated VR Locomotion Controller
A non-invasive middleware for games adaptation and motor rehabilitation controls
A framework for neuromotor and neurofunctional rehabilitation using multi-agent systems
A Virtual Simulator for Acupuncture
Gesture Recognition in Smartwatches Using LSTM for Interaction in Low-Cost Virtual Environments
Application of Interactive Technology for Training in the Security Area
A Marker-Free Calibration and Registration Process for Multiple Depth Maps from Structured Light Sensors and its Application in Video Avatar Systems
A Model for the Evaluation of Sensory-Motor Skills Acquisition in Three-Dimensional Virtual Environments
A Virtual Environment for Training and Assessment of Surgical Teams
A Toolkit for Exploring Augmented Reality through Construction with Children
Interacting with Physically-Based Character Using Real-Time Motion Capture with Kinect Sensor
Chess Position Identification using Pieces Classification Based on Synthetic Images Generation and Deep Neural Network Fine-Tuning
Modeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse
Overview and Tendencies of Augmented Reality Applications in Medicine
An Approach for Using Augmented Reality to PSEN
Augmented and Virtual Reality in Education: The Role of Brazilian Research Groups
Context-Aware Virtual Laboratory for Teaching Computer Networks: A Proposal in the 3D OpenSim Environment
21st Symposium on Virtual and Augmented Reality, SVR 2019, Rio de Janeiro, Brazil, October 28-31, 2019
FlexDGlove: A Low Cost Dataglove with Virtual Hand Simulator for Virtual Reality Applications
16th Symposium on Virtual and Augmented Reality, SVR 2014, Piata Salvador, Bahia, Brazil, May 12-15, 2014
OAK-D as a Platform for Human Movement Analysis: A Case Study
Animation of Articulated Figures Controlled by Inverse Kinematics with Style
Improved Meshless Method for Simulating Incompressible Fluids on GPU
Volume Rendering: An Analysis based on the HoloLens Augmented Reality Device
Grab the Life: Serious Game to Support Physical Rehabilitation Using Virtual Reality and Wearable Myo
Augmented Reading
A Gesture Control System to Support Rehabilitation Exercises
A Virtual Environment for Drone Pilot Training Using VR Devices
A Proposal for Integration of Peripherals for Natural Interaction with SVR
An Information Architecture for Augmented Reality Browsers
Enhancing Empathic Communication in Healthcare Education Through Virtual Conversations: Leveraging Large Language Models for Real-Time Feedback
Towards the Systematic Testing of Virtual Reality Programs
Evaluating User Experience of a Software Engineering Education Virtual Environment
Virtual Reality in Postural Therapy: a Systematic Review
Fall Risk Analysis during VR Interaction
Visual and Interactive Performance of Particles Conducted by the Leap Motion for an Orchestral Arrangement
A Viewpoint about Diminished Reality: Is it Possible Remove Objects in Real Time from Scenes?
A tracker selection model for augmented reality applications
Three-Dimensional Virtual Environment in Air Traffic Control Tower: A Sistematic Review
Comparing Algorithms for Accurate Tracking in Virtual Reality with a Low-Cost MIMU
Real-Time Viewport-Aware Optical Flow Estimation in 360-degree Videos for Visually-Induced Motion Sickness Mitigation
Virtual Reality Assessment and Customization Using Physiological Measures: A Literature Analysis
Tactile Interface for Navigation in Underground Mines
Enhancing Electrical Substation Training through Multi-User Virtual Reality Techniques
A Proposal of Interaction with 3D Object using Hologram by Reflection on Low-Cost Devices
Coffee of São Paulo: Virtual aroma
A Systematic Review of Rapid Prototyping Tools for Augmented Reality
Challenges on the Practical Use of Augmented Reality by Non-technical Users: A Case Study
An Underwater Sound Propagation Model based on Ray Tracing for Virtual Reality
A Small-Scale and Flexible Platform for Multi-projector Systems Development
Handcopter Game: A Video-Tracking Based Serious Game for the Treatment of Patients Suffering from Body Paralysis Caused by a Stroke
DOMUS: Cyber-Archeology in Three-Dimensional Virtual Environment
Panorama of Researches Related to the Application of Virtual Reality in the Health Area in SVR
Leveraging Simulation and Virtual Reality for a Long Term Care Facility Service Robot During COVID-19
Acute Effect of the Virtual Reality Stimulus in the Performance of Swimmers: A Pilot Study
Components of the LMA as a design tool for expressive movement and gesture construction
ARKLib: An Augmented Reality Library for Applications using Kinect
DOMUS R.A. and DOMUS REDUX: Cyber-Archeology Extended to Education
Deinonychus and The Cow - Enhancing Museum Exhibitions Through the Use of Mixed Reality
Enhancing Collaboration on a Cloud-Based CVE for Supporting Surgical Education
Mixed Reality TVs: Applying Motion Parallax for Enhanced Viewing and Control Experiences on Consumer TVs
Development of a Method for Capturing Human Motion Using a RGB-D Camera
Enhancing Robustness in Audio Deepfake Detection for VR Applications using data augmentation and Mixup
A Semi-automatic Markerless Augmented Reality Approach for On-Patient Volumetric Medical Data Visualization
Correcting User's Head and Body Orientation Using a Comfort Pose Function
A System for 3D Teleconference over IP Network
VEM-SLAM - Virtual Environment Modelling through SLAM
SimTJS: A Model for Developing Serious Games for Training
AGaR: A VR Serious Game to Support the Recovery of Post-Stroke Patients
Autonomous Foraging of Virtual Characters with a Constructivist Cognitive Architecture
Evaluating Virtual Reality Simulations for Wheel Loader Inspection
The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students
Virtual Reality in Army Artillery Observer Training
Distributed System for Collaborative Authorship: Integrating "Client/Server" and Mobile Agents
A Virtual Reality Based Platform to Balance Disorders Diagnosis and Vestibular Rehabilitation
Virtual reality and human-centred workplace design: practices of workers and ergonomists
AVRA: virtual learning environment with virtual reality capabilities
Usability Heuristics for Collaborative Augmented Reality Remote Systems
A Study in Virtual Navigation Cues for Forklift Operators
What if Virtual Reality could be used as a Tool in Positive Psychotherapy in Brazil?
Facial Conformation Modeling by Anthropometric Measurements
Laje de Santos: a dive site recreated in virtual reality
RGB-D Based Detection of Texture-Less Planar Objects Applied to an AR Jigsaw Puzzle
Supporting System Modeling Learning Using Gestures for Visualization Control as Method of Immersion
An Immersive Virtual Reality Application for Collaborative Training of Power Systems Operators
Prior Experience as an Influencer in the Momentary User Experience: An Assessment in Immersive Virtual Reality Game Context
Virtual Playground: An Augmented Reality Application to Improve English Learning
Immersive Visualization Interface for Endoscopy Analytics and Debriefing
SBCI: 3D Simulator with Brain-Computer Interface and Virtual Reality
What if Video See-Through in HMDs Changes How Accurately We Perform Tasks?
Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems
Challenges in 3D Reconstruction from Images for Difficult Large-Scale Objects: A Study on the Modeling of Electrical Substations
Virtual Walking in a Synthetic World through an Low-Cost Interaction Device
Teleoperation Using Google Glass and AR, Drone for Structural Inspection
Generalization of Real-Time Motion Control with DRL Using Conditional Rewards and Symmetry Constraints
SimObturation: Virtual Reality Application for Simulation of Dental Obturation Procedure Training with Phantom Omni Device Integration
Architectures of Collaborative Virtual Environments for Teamwork Training
Development of a Genetic Algorithm to Improve a UAV Route Tracer Applied to a Man-in-the-Loop Flight Simulator
TTUI-SM: A New Specification Model for Tabletop Tangible User Interfaces
An Adaptive Mesh Generation Technique in Parallel for Virtual Reality Applications
Virtual Reality and Augmented reality applications in agriculture: a literature review
Usability Evaluation of a 3D Digital-TwinIndirect usability evaluation of SOMA - System Oriented to Monitoring of Engineering Assets
Developing an University Immersive Campus: Guidelines for Beginner Developers
A Model of Assessment of Knowledge Acquisition in Three-Dimensional Learning Virtual Environments
Real-Time Facial Motion Capture Using RGB-D Images Under Complex Motion and Occlusions
A Method to Automate the Calibration of a Multiple Fiducial Marker Setup
Projection Mapping for a Kinect-Projector System
Comparative Analysis of Facial Expression Recognition Systems for Evaluating Emotional States in Virtual Humans
Study of Cutting Techniques in Simulations with Virtual Reality
Development of Immersive Virtual Reality Environment to Train Electricians to Work on Substations
A Collaborative and Immersive VR Simulator for Education and Assessment of Surgical Teams
Materialization of Manipulated Virtual Model
The Relationship between Requirements Engineering and Virtual Reality Systems: A Systematic Literature Review
Interactive 2D vs. 3D Loading Screens in VR: Impact on User Experience and Perceived Wait Time
Augmented Reality for Assembly Training in Industry: A Systematic Literature Mapping
What if Surgeons Could Practice Anywhere?
Virtual Reality Applications for Smart Cities in Health: A Systematic Review
A Comparative User Study of Two Virtual Tour Strategies at the Ruins of São Miguel das Missões
Construction of Interfaces in Virtual Reality: a systematic review focusing on Ergonomics and User Experience
Haptic Surgery Simulation for Cataract
19th Symposium on Virtual and Augmented Reality, SVR 2017, Curitiba, Brazil, November 1-4, 2017
From Virtual Reality to Digital Arts with Mosaicode
Shader Integration in a Virtual Reality Framework
Subjective Video Quality Assessment in Segmentation for Augmented Reality Applications
A framework for evaluating depth perception in stereoscopic virtual environments
Two Efficient Methods for Creating Virtual Miniatures over Horizontal Screens from Images
MOGRE-Storytelling: Interactive Creation of 3D Stories
Right Hand Rehabilitation with CyberForce, CyberGrasp, and CyberGlove
Personality Traits Impacts in Virtual Reality's User Experience
Interactive Makeup Tutorial Using Face Tracking and Augmented Reality on Mobile Devices
Electromyography and Augmented Reality for Motor Rehabilitation
A Proposed Learning Content for Teaching Handheld Augmented Reality in a Classroom Setting
Augmented Reality Support for Oncological Neurosurgery
Simulation Sickness in Virtual Reality Games, How to Relieve it - Systematic Literature Study
A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine
Exploring Motor and Sensory Devices in a Bicycle Simulator
Opus Imperfectum - A Mixed Reality Concert About the Origin of Life
Escape Room Virtual Reality: A Tool for Diagnosis and Treatment of Attention Deficit Disorder
Integration of Smartwatches in Low-Cost Virtual Environments: A Systematic Literature Review with Emphasis on Cardboard Devices
VirtualBike: An Exergame Designed to Cyclists
Transforming Point Cloud data into full panoramic maps for real-time VR applications
Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity
Multi-objective Tracking Applied to Bat Populations
Manual Assembly Augmented Reality Systems Implementation: A Systematic Literature Mapping
Steering All: Infinite Racing Game Controlled by Haar Cascade through OpenCV
MoVEROffice: Virtual Reality for Upper Limbs Rehabilitation
Gesture-Based Manipulation of Virtual Terrains on an Augmented Reality Environment
Systematic Review of Virtual Reality Solutions Employing Artificial Intelligence Methods
Vibrotactile Data Physicalization: Exploratory Insights for Haptization of Low-resolution Images
Surgical Simulation: Applying an Architecture for Collaborative Evaluation of Teams
Non-Traditional Rig for Virtual Environment Systems. Case study: Arm rig
Augmented Reality as Mirror Therapy in Post Stroke Treatment
Mobile Simulator for Risk Analysis
Haptic Rendering Techniques Supporting Material Removal
A User Perspective Analysis on Augmented vs 3D Printed Prototypes for Product's Project Design
A Comparative Study between Automated and Human Evaluation of Sensory-Motor Skills in Interactive 3D Virtual Environments
Investigating the Distance Compression on Virtual Environments by Comparing Visualization Devices
Rendering Optimizations for Virtual Reality Using Eye-Tracking
Introduction to Gauss's Law in Electromagnetism through a Virtual Reality Application
ARToolkit and Qualcomm Vuforia: An Analytical Collation
Re-creating Pre-Columbian Life in the Baures Region of the Bolivian Amazon
Geometric and Behavioral Modeling Techniques in Construction of a Virtual Environment for Rehabilitation of Post-CVA Patients through a Serious Game
Helicopter visual signaling simulation: Integrating VR and ML into a low-cost solution to optimize Brazilian Navy training
Analysis of XR Research in Brazil from 21 Years of SVR Publications
Spatial Audio in Virtual Reality: A systematic review
BinoVFAR: An Efficient Binocular Visual Field Assessment Method using Augmented Reality Glasses
Virtual reality authoring tools acceptance and use: An exploratory study with the UTAUT2 model
AR-based Video-Mediated Communication: A Social Presence Enhancing Experience
Human Body Motion and Gestures Recognition Based on Checkpoints
An Immersive Visualization Study on Molecules Manipulation
XVII Symposium on Virtual and Augmented Reality, SVR 2015, Sao Paulo, Brazil, May 25-28, 2015
A Markeless Augmented Reality Tracking for Enhancing the User Interaction during Virtual Rehabilitation
Attention Guidance through Video Script: A Case Study of Object Focusing on 360º VR Video Tours
Performance Analysis of the xSight 3120 HMD in a Pleural Puncture Medical Simulation
Ergonomic Analysis supported by Virtual Reality: a Systematic Literature Review
Comparison of machine learning algorithms for automatic assessment of performance in a virtual reality dental simulator
Use of Virtual Reality and Serious Game for 3D Conditioning and Printing of Low Cost Prostheses
A Checklist to Evaluate Augmented Reality Applications
Improving VR Accessibility Through Automatic 360 Scene Description Using Multimodal Large Language Models
Juxtopia ® CAMMRAD Prepare: A Wearable AI-AR Platform for Clinical Training Emergency First Response Teams
3D Object Handling Support System in a CAVE Setup
Hand gestures for continuous locomotion and snap turn for VR Experiences
Inspection and Training using Virtual Reality Applied a new Wheel Loader Model
Glassist: Using Augmented Reality on Google Glass as an Aid to Classroom Management
Aurasma: A Tool for Education
What if HMDs could generate audio descriptions of real scenes for visually impaired people?
Eye-tracking Data Analysis for Visual Exploration Assessment and Decision Making Interpretation in Virtual Reality Environments
A Framework for Monitoring Cargo Movement using Virtual Reality
A Study for Postural Evaluation and Movement Analysis of Individuals
REANIME a neonatal resuscitation simulator for evaluating team training
Evaluate Leap Motion Control for Multiple Hand Posture Recognition
Comparison of RGB and HSV Color Spaces for motion Capture and Analysis of Individuals With limb Discrepancy
Anticipatory EEG Signals for Detecting and Classifying Game Interaction Onset
Human Pose Tracking from RGB Inputs
A serious game using virtual reality for treatment of Amblyopia
Requirements for Development of a Low Cost Portable Simulator for Shooting Skill Training
Metrics for User Assessment in Simulators Based on VR
Evaluation of Visual, Auditory and Vibro-Tactile Alerts in Supervised Interfaces
Impacts of the inclusion of Virtual Reality in the Jeweler Manufacturing Process Based on the BIM Concept (Building Information Modeling)
Navigation and Interaction in a CAVE through Microsoft Kinect Device Integration
TrueSight A Pedestrian Navigation System Based in Automatic Landmark Detection and Extraction on Android Smartphone
The Development of a Facial Animation System Based on Performance and the Use of an RGB-D Camera
Virtual Body Swap: A New Feasible Tool to Be Explored in Health and Education
Knowledgemon Hunter: A Serious Game with Geolocation to Support Learning of Children with Autism and Learning Difficulties
Interactive Visualization of Three-Dimensional Descriptors Using Virtual Reality
Avatars Dance: Dynamic Control of Multiples 3D Articulated Characters through an Integration Layer
A mixed path tracing and NeRF approach for optimizing rendering in XR Displays
Gamification as a Learning Strategy in a Simulation of Dental Anesthesia
Adaptive Virtual Reality Solutions: A Literature Review
Interactive Musical Game with a Gesture-Controlled Virtual Puppet
Virtual Reality Bank: A Novel Banking Experience in Immersive World
Serious Game for Chronic Subdural Hematoma Neurosurgy using Virtual Reality
Visualization and Interaction in Immersive Virtual Reality Games: A User Evaluation Study
An Interaction Tool for Immersive Environments Using Mobile Devices
Virtual Reality in Radiology: A Systematic Mapping Study
Virtual Worlds and Education: A Case of Study in the Teaching of Computer Networks Using the Sloodle
The Virtual Kinect
Comparison of OpenCV Tracking Algorithms for a Post-Stroke Rehabilitation Exergame
Virtual Acupuncture System Based on Physics Engine and Force Feedback
A Pilot Study of the User Experience in an Augmented Reality Mobile App to Support Teaching of Hematology
Semi-automatic Assembly of 3D Virtual Scenarios Over Parametric Models: A Study of Electrical Power Substations
3DJPi: An Open-Source Web-Based 3D Simulator for Pololu's 3Pi Platform
Understanding VR Software Testing Needs from Stakeholders' Points of View
A Haptic Rehabilitation System
Dynamic Cloth Simulation: A Comparative Study of Explicit and Implicit Numerical Integration
Method for Text Input with Google Cardboard: An Approach Using Smartwatches and Continuous Gesture Recognition
Virtual Environment Manipulated by Recognition of Poses Using Kinect: A Study to Help Blind Locomotion in Unfamiliar Surroundings
Analysis of Low-Cost Virtual and Augmented Reality Technology in Case of Motor Rehabilitation
A Training System to Help Professionals in the Electric Sector in Risky Operations
SimVR-Robotics: A Virtual Reality Tool for Evaluating and Planning the Use of Robots in Offshore Scenarios
Virtual Reality System for the Treatment of Acrophobia
14th Symposium on Virtual and Augmented Reality, SVR 2012, Rio de Janiero, Brazil, May 28-31, 2012
Physical activities gamification with smart board
JCHAI3D - Multiplatform Framework for Healthcare Applications: Multiplatform Framework for Graphic and Haptic Processing Develop in Java
Rigid Registration of Point Clouds Based on Indirect Lie Group Approach
Augmented Reality in Collaborative Virtual Environment for Discrete Event Systems Modeling and Simulation
Situated Visualization in Public Spaces: an approach for civic media strategies
Interface Interaction for Grain Harvester Simulator
Taming Misaligned Graph Traversals in Concurrent Graph Processing (Abstract)
Proceedings of the 2024 ACM Workshop on Highlights of Parallel Computing, HOPC 2024, Nantes, France, 17 June 2024
Scalable SAT Solving on Demand (Abstract)
Abstract: A Family of Post-Exascale Networks
Parallel Strong Connectivity Based on Faster Reachability (Abstract)
Concurrent Size (Abstract)
CommonGraph: Graph Analytics on Evolving Data (Abstract)
Empirical Challenge for NC Theory (Abstract)
Fast Parallel Algorithms for Euclidean Minimum Spanning Tree and Hierarchical Spatial Clustering (Abstract)
The FIDS Theorems: Tensions between Multinode and Multicore Performance in Transactional Systems (Abstract)
Lock-Free Augmented Trees (Abstract)
Parallel Contraction Hierarchies Can Be Efficient and Scalable (Abstract)
Faster Parallel Exact Density Peaks Clustering (Abstract)
Modern Software Libraries for Graph Partitioning (Abstract)