yusuke1997/dblp-id-title huggingface dataset:
Supporting learners in collecting and exploring data from immersive simulations in collective inquiry
Learning performance and attitudes as a function of the reading grade level of a computer-presented tutorial
An Experience Sampling Study of User Reactions to Browser Warnings in the Field
Designing a Chatbot for Survivors of Sexual Violence: Exploratory Study for Hybrid Approach Combining Rule-based Chatbot and ML-based Chatbot
Pet-Robot or Appliance? Care Home Residents with Dementia Respond to a Zoomorphic Floor Washing Robot
Synthesizing auditory icons
Compete, Collaborate, Investigate: Exploring the Social Structures of Open Source Intelligence Investigations
µGlyph: a Microgesture Notation
Guiding automation with pixels (abstract): a technique for programming in the user interface
Beyond the Patient Portal: Supporting Needs of Hospitalized Patients
Dinosaur Input Device
"It is currently hodgepodge": Examining AI/ML Practitioners' Challenges during Co-production of Responsible AI Values
Does Clickbait Actually Attract More Clicks? Three Clickbait Studies You Must Read
Design Investigation of Embroidered Interactive Elements on Non-Wearable Textile Interfaces
Ubi-Jector: an information-sharing screen in a casual meeting environment using mobile devices
Equity Talks @SIGCHI
Live Sketchnoting Across Platforms: Exploring the Potential and Limitations of Analogue and Digital Tools
Designing online peer support for parents of adolescents at risk of mental health challenges
Supporting the design and fabrication of physical visualizations
Redirecting direct manipulation or what happens when the goal is in front of you but the interface says to turn left?
Pattern recogniyion in HCI: a viable approach?
A high-level user interface management system
Sounds Like it Works: Music-based Navigation to Improve the Cleanroom Experience
Cultural difference in image tagging
Distributed multisensory signals acquisition and analysis in dyadic interactions
Hidden Interfaces for Ambient Computing: Interacting with High-brightness Visuals through Everyday Materials
DataLev: Mid-air Data Physicalisation Using Acoustic Levitation
Emotion rating from short blog texts
Look! A Healthy Neighborhood: Means to Motivate Participants in Using an App for Monitoring Community Health
Patient Perspectives on Self-Management Technologies for Chronic Fatigue Syndrome
Breaking Bad (Design): Challenging AI User Interface Accessibility Guardrails
Designing trustworthy situated services: an implicit and explicit assessment of locative images-effect on trust
Tips, Tricks, and Training: Supporting Anti-Phishing Awareness among Mid-Career Office Workers Based on Employees' Current Practices
X-Ray Refine: Supporting the Exploration and Refinement of Information Exposure Resulting from Smartphone Apps
Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR
Motion-pointing: target selection using elliptical motions
Data Paradigms in the Era of LLMs: On the Opportunities and Challenges of Qualitative Data in the WILD
Mobiot: Augmenting Everyday Objects into Moving IoT Devices Using 3D Printed Attachments Generated by Demonstration
Use cases in task modeling and user interface design
An Empirical Evaluation of User Interfaces for Topic Management of Web Sites
Love on the Spectrum: Toward Inclusive Online Dating Experience of Autistic Individuals
Social groups, social media, and civic participation of high school youth: concepts and methods for design implications
Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency
Understanding and characterizing insights: how do people gain insights using information visualization?
Designing Health-Promoting Technologies with IoT at Home
Whole body interaction
CueFlik: interactive concept learning in image search
Breakdown visualization: multiple foci polyarchies of values and attributes
A City in Common: A Framework to Orchestrate Large-scale Citizen Engagement around Urban Issues
Enhancing Blind Visitor's Autonomy in a Science Museum Using an Autonomous Navigation Robot
CHI and the future robot enslavement of humankind: a retrospective
HotWire: an apparatus for simulating primary tasks in wearable computing
How is your laugh today?
How Should We Design Technology With Diverse Stakeholders Who Wish Not to Attend Design Activities Together?
User experience management post mergers and acquisitions
'She's Just My Life': Digital Design to Support Women's Self-Other Care in Relationships with their Mothers
MuseBeat: Experience Real-Time Music Generation in Sync with Heartbeat
Making Sense of Statistics in HCI: From P to Bayes and Beyond
Choice-based preference elicitation for collaborative filtering recommender systems
Together in Bed?: Couples' Mobile Technology Use in Bed
Beyond Automation: How Designers Perceive AI as a Creative Partner in the Divergent Thinking Stages of UI/UX Design
Looking Together ≠ Seeing the Same Thing: Understanding Surgeons' Visual Needs During Intra-operative Coordination and Instruction
Impulse Buying: Interventions to Support Self-control with E-commerce
Too close for comfort: a study of the effectiveness and acceptability of rich-media personalized advertising
Promote Energy Conservation in Automatic Environment Control: A Comfort-Energy Trade-off Perspective
Charge for a whole day: Extending Battery Life for BCI Wearables using a Lightweight Wake-Up Command
One-handed Rapid Text Selection and Command Execution Method for Smartphones
Avatarians: playing with your friends' data
Exploring the Impact of Transmedia Storytelling on Financial Literacy: A Pilot Evaluation with Young Adults
HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip
A study of computer-supported user interface evaluation using maximal repeating pattern analysis
I just love this product!: looking into wow products, from analysis to heuristics
Sxratch for Metasaxophone
Interview approaches to researching embodiment
The CLIM prototyping environment (CPE)
Ethics, Lies and Videotape..
VidSTR: Automatic Spatiotemporal Retargeting of Speech-Driven Video Compositions
Navigation in Electronic Worlds
Garden: A Mixed Reality Experience Combining Virtual Reality and 3D Reconstruction
Why "why"? The Importance of Communicating Rationales for Edits in Collaborative Writing
Interacting with the vocal chorder: re-empowering the opera diva
Breaking the chains: how to design non-standard interaction environments
Beyond Abandonment to Next Steps: Understanding and Designing for Life after Personal Informatics Tool Use
RemapVR: An Immersive Authoring Tool for Rapid Prototyping of Remapped Interaction in VR
Two approaches to casual interaction over computer and video networks
Automatic Macro Mining from Interaction Traces at Scale
Supporting Collaborative Writing with Microtasks
Activity Recognition with Moving Cameras and Few Training Examples: Applications for Detection of Autism-Related Headbanging
Investigating LLM-Driven Curiosity in Human-Robot Interaction
What can Doodles on the Arm teach us about On-Body Interaction?
When one isn't enough: an analysis of virtual desktop usage strategies and their implications for design
FoodCensor: Promoting Mindful Digital Food Content Consumption for People with Eating Disorders
HUG Smart Sticker: Enhancing Personalized Intelligent Medication Management for Community-Dwelling Older Adults with an AIoT Intervention
A trace-based framework for analyzing and synthesizing educational progressions
Relativity controller: reflecting user perspective in document spaces
Incident Cards: A Tool for Documenting and Reviewing Experiences with Chronic Conditions
FractalBrain: A Neuro-interactive Virtual Reality Experience using Electroencephalogram (EEG) for Mindfulness
Sketching in HCI: Research Practice & Publication (Advanced)
Flow of Competence in UX Design Practice
Toward subtle intimate interfaces for mobile devices using an EMG controller
"Ask Sir Oliver Ingham": LLM-based Social Simulations for History Education
Understanding User Preferences towards Rule-based Notification Deferral
System administrators are users, too: designing workspaces for managing internet-scale systems
AccessibleShip: Exploring Packaging and Shipping Barriers for Visually Impaired Users in C2C E-Commerce
Experiencing Human-to-Human Touch in Digital Games
Speech recognition enhancement by lip information
Modeling Ideology and Predicting Policy Change with Social Media: Case of Same-Sex Marriage
Hackathons as Participatory Design: Iterating Feminist Utopias
Automatically adapting web pages to heterogeneous devices
Small Donation - Big Impact: Visualizing Charitable Donations
Augmenting the Human Perception of Comfort through Interactive AI
AsianCHI '20: Proceedings of the 2020 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures, part of CHI'20, Honolulu, HI, USA, April 25, 2020
Time-ART: a tool for segmenting and annotating multimedia data in early stages of exploratory analysis
Understanding Social Influence in Collective Product Ratings Using Behavioral and Cognitive Metrics
How can we can create an equitable CHI
Designing the world as your palette
User recalled occurrences of usability errors: implications on the user experience
Using mobile phones to support sustainability: a field study of residential electricity consumption
A large 2d+3d focus+context screen
Traceable Texts and Their Effects: A Study of Summary-Source Links in AI-Generated Summaries
Understanding multitasking through parallelized strategy exploration and individualized cognitive modeling
VR for Diversity: A Virtual Museum Exhibition about LGBTIQ+
Exploring the Design Space of Privacy-Driven Adaptation Techniques for Future Augmented Reality Interfaces
Hype versus Historical Continuity: Situating the Rise of AI in Climate and Disaster Risk Modeling
Presence disparity in mixed presence collaboration
Tread Together: Interactive Narrative Gameplay to Introspect and Scrutinise Privilege
Designing a multimedia conversation aid for reminiscence therapy in dementia care environments
Exploring the acceptability of google glass as an everyday assistive device for people with parkinson's
ShowMe: A Remote Collaboration System that Supports Immersive Gestural Communication
Overcoming limitations of the trackpad for 3d docking operations
A spatiotemporal visualization approach for the analysis of gameplay data
Teachers as simulation programmers: minimalist learning and reuse
News Feed: What's in it for Me?
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software
Measuring presence in virtual environments
Novice use of a predictive human performance modeling tool to produce UI recommendations
Unistroke Gesture Recognition Through Polyline Approximation and Alignment
PhysioBots: Engaging K-12 Students with Physiological Computing and Robotics
Bringing Everyday Objects to Life in Augmented Reality with AI-Powered Talking Characters
BioTISCH: the interactive molecular biology lab bench
Effect of Fixed and Infinite Ray Length on Distal 3D Pointing in Virtual Reality
StoryBuddy: A Human-AI Collaborative Chatbot for Parent-Child Interactive Storytelling with Flexible Parental Involvement
High-Volume Hypothesis Testing for Large-Scale Web Log Analysis
Integrating Expertise in LLMs: Crafting a Customized Nutrition Assistant with Refined Template Instructions
Collaborative translation by monolingual users
Towards a Domain Expert Evaluation Framework for Conversational Search in Healthcare
Creating visceral personal and social interactions in mediated spaces
Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
Using a touch-sensitive wristband for text entry on smart watches
Transition Resilience with ICTs: 'Identity Awareness' in Veteran Re-Integration
Designing AI for Trust and Collaboration in Time-Constrained Medical Decisions: A Sociotechnical Lens
Investigating Tilt-based Gesture Keyboard Entry for Single-Handed Text Entry on Large Devices
Understanding and Supporting Financially-Constrained Aspiring Entrepreneurs' Entrepreneurial Transitions
Spiritual AI: Exploring the Possibilities of a Human-AI Interaction Beyond Productive Goals
Local Standards for Anonymization Practices in Health, Wellness, Accessibility, and Aging Research at CHI
Conversational Awareness in Multiparty VMC
A Drone Nearly Hit Me! A Reflection on the Human Factors of Drone Collisions
Do We Run How We Say We Run? Formalization and Practice of Governance in OSS Communities
Laughing is Scary, but Farting is Cute: A Conceptual Model of Children's Perspectives of Creepy Technologies
Designing Action-Characterizing Toy Blocks for Behavior Assessments
Towards the development of the Bengali language corpus from public Facebook pages for hate speech research
Failed yet successful: Learning from discontinued civic tech initiatives
An alternative to scrollbars on small screens
D20: interaction with multifaceted display devices
The Candy Workshop: Supporting Rich Sensory Modalities in Constructive Data Physicalization
Accenture technology labs: HCI research
A history-centric approach for enhancing web browsing experiences
Models of Applied Privacy (MAP): A Persona Based Approach to Threat Modeling
The Effect of Experience on Persona Perceptions
Agile user experience SIG
Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, CHI 2003, Ft. Lauderdale, Florida, USA, April 5-10, 2003
Demonstrating Reality-Based Information Retrieval
Location visualization in social media applications
Improving visual search with image segmentation
Living Alongside Areca: Exploring Human Experiences with Things Expressing Thoughts and Emotions
Culture or fluency?: unpacking interactions between culture and communication medium
Collaborative Health-Tracking Technologies for Children and Parents: A Review of Current Studies and Directions for Future Research
"Alexa, Do You Want to Build a Snowman?" Characterizing Playful Requests to Conversational Agents
Dissecting Spear Phishing Emails for Older vs Young Adults: On the Interplay of Weapons of Influence and Life Domains in Predicting Susceptibility to Phishing
What is EuroParc?
Computational Modeling in Human-Computer Interaction
Abstract Machines: Overlaying Virtual Worlds on Physical Rides
Supporting proactive planning of multiple activities
Head-movement evaluation for first-person games
Impact of Video Summary Viewing on Episodic Memory Recall: Design Guidelines for Video Summarizations
Hot Under the Collar: Mapping Thermal Feedback to Dimensional Models of Emotion
Pocket Transfers: Interaction Techniques for Transferring Content from Situated Displays to Mobile Devices
Infrastructuring the Solidarity Economy: Unpacking Strategies and Tactics in Designing Social Innovation
NewsCube: delivering multiple aspects of news to mitigate media bias
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Arrange-A-Space: tabletop interfaces and gender collaboration
VIDA: (Visual Information Density Adjuster)
Private communications in public meetings
Transture: Continuing a Touch Gesture on a Small Screen into the Air
Understanding Kinaesthetic Creativity in Dance
Students' Verbalized Metacognition During Computerized Learning
Toward an ecological sensibility: tools for evaluating sustainable HCI
Propitious aggregation: reducing participant burden in ego-centric network data collection
Engineering ethnography in the home
Synthesizing Stroke Gestures Across User Populations: A Case for Users with Visual Impairments
Using Quake III Arena to simulate sensors and actuators when evaluating and testing mobile services
Active reading and its discontents: the situations, problems and ideas of readers
Addressing Passenger-Vehicle Conflicts: Challenges and Research Directions
DrawTalking: Towards Building Interactive Worlds by Sketching and Speaking
Interactive Murals: New Opportunities for Collaborative STEAM Learning
The problem of defining values for design: a lack of common ground between industry and academia?
Designing for Human-AI Interaction: Comparing Intermittent, Continuous, and Proactive Interactions for a Music Application
Palette: A Paper Interface for Giving Presentations
ADHD and Technology Research - Investigated by Neurodivergent Readers
LipType: A Silent Speech Recognizer Augmented with an Independent Repair Model
The use of auditory feecback in call centre CHHI
Evaluating Interactive Technology with Children
NOISA: A Novel Intelligent System Facilitating Smart Interaction
Doing the Feminist Work in AI: Reflections from an AI Project in Latin America
Social comparison in social media: a look at facebook and twitter
On the Genesis of an Assistive Technology Crowdsourcing Community
Paradigm shift? the implications of web-based notetaking
LLM Comparator: Visual Analytics for Side-by-Side Evaluation of Large Language Models
Tastybeats: making mocktails with heartbeats
A study of preferences for sharing and privacy
Virtual inclusion via telepresence robots in the classroom
The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments
Designing for Resilience: Fostering Ponds of Stability with Computer Clubs in Palestine
Proceedings of the International Conference on Human Factors in Computing Systems, CHI 2011, Extended Abstracts Volume, Vancouver, BC, Canada, May 7-12, 2011
Seeking and sharing health information online: comparing search engines and social media
"This Seems to Work": Designing Technological Systems with The Algorithmic Imaginations of Those Who Labor
Project massive: a study of online gaming communities
Focus on driving: how cognitive constraints shape the adaptation of strategy when dialing while driving
Typefaces and the Perception of Humanness in Natural Language Chatbots
FaceSight: Enabling Hand-to-Face Gesture Interaction on AR Glasses with a Downward-Facing Camera Vision
"A Reasonable Thing to Ask For": Towards a Unified Voice in Privacy Collective Action
Contrastive Explanations That Anticipate Human Misconceptions Can Improve Human Decision-Making Skills
Virtual information piles for small screen devices
The low-level cognitive processes involved in the visual search of pull-down menus and computer screens, as revealed by cognitive modeling
Designing Auditory Feedback from Wearable Weightlifting Devices
Is knowing more really better?: effects of system development information in human-expert system interactions
Beyond Internet business-as-usual
Non-Consensual Synthetic Intimate Imagery: Prevalence, Attitudes, and Knowledge in 10 Countries
FrownOnError: Interrupting Responses from Smart Speakers by Facial Expressions
Toward a unified universal remote console standard
Resonance on the web: web dynamics and revisitation patterns
Thinking in Stories: Narrative-based Design for Higher-Level Thinking
Unfolding the user experience in new scenarios of pervasive interactive TV
Journey planning based on user needs
Proposing new metrics to evaluate web usability for the blind
Getting sidetracked: display design and occasioning photo-talk with the photohelix
Escape or D13: Understanding Youth Perspectives of AI through Educational Game Co-design
Unpacking "privacy" for a networked world
An Outlook for Content UX in TV: The Emergence of Augmented Content
Debiased Label Aggregation for Subjective Crowdsourcing Tasks
Designing Children's Digital-Physical Play in Natural Outdoors Settings
VoiceForge: A Text-Driven Character Voice Generation System for Narrative Content Creation
An Introduction to Zeus: Audiovisualization of Some Elementary Sequential and Parallel Sorting Algorithms
Boosting Visual Fidelity in Driving Simulations through Diffusion Models
Weighted graph comparison techniques for brain connectivity analysis
Expert-Generated Privacy Q&A Dataset for Conversational AI and User Study Insights
Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration
The Making of Performativity in Designing [with] Smart Material Composites
Does Dynamically Drawn Text Improve Learning? Investigating the Effect of Text Presentation Styles in Video Learning
Understanding Pedestrians' Perception of Safety and Safe Mobility Practices
Examining Basic Items of a Screen Design
Editing user-specific diagrams by direct manipulation
Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality Environments
Multimodal Interaction Design for Public Window Displays: A Case Study
Towards Understanding Differential Privacy: When Do People Trust Randomized Response Technique?
Tangible Landscape: A Hands-on Method for Teaching Terrain Analysis
Informing design of systems for intelligence analysis: understanding users, user tasks, and tool usage
Video Game Selection Procedures For Experimental Research
Vision-Driven: Beyond Tangible Bits, Towards Radical Atoms
Apple computer's human interface group: advanced technology group
At home with surface computing?
VocabEncounter: NMT-powered Vocabulary Learning by Presenting Computer-Generated Usages of Foreign Words into Users' Daily Lives
Co-Design & Evaluation of Visual Interventions for Head Posture Correction in Virtual Reality Games
CSCW: the convergence of two development contexts
Staying Alive With Virtual Humans
Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality
"React", "Command", or "Instruct"? Teachers Mental Models on End-User Development
Reviewing and Reflecting on Smart Home Research from the Human-Centered Perspective
Challenges and Opportunities for Accessible Seoul Metropolitan Buses: An Interview Study of People with Visual Impairments
Roboshop: multi-layered sketching interface for robot housework assignment and management
Design issues for online documentation systems (abstract only)
Do you know dis?: a user study of a knowledge discovery tool for organizations
ConceptEVA: Concept-Based Interactive Exploration and Customization of Document Summaries
Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen
Expandora: Broadening Design Exploration with Text-to-Image Model
An Evaluation of Spatial Anchoring to position AR Guidance in Arthroscopic Surgery
Hyper Mochi Sheet: A Predictive Focusing Interface for Navigating and Editing Nested Networks Through a Multi-Focus Distortion-Oriented View
Interrogating Human-centered Data Science: Taking Stock of Opportunities and Limitations
Reaching Optimal Health: The Voice of Clinicians from a Roleplay Simulation
Game jam: [4 research]
Understanding Discussions Around Culture Within Courses Covering Topics on Accessibility and Disability at U.S. Universities
XDBrowser 2.0: Semi-Automatic Generation of Cross-Device Interfaces
Family Caregiver Experiences of Using a Mobile App for Music-based Training to Support Dementia Care
Using personal examples to improve risk communication for security & privacy decisions
Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)
Enhancing Computational Notebooks with Code+Data Space Versioning
Implicit coordination in firefighting practice: design implications for teaching fire emergency responders
Towards Supporting Intraoperative Coordination and Entrustment in Surgical Faculty-Resident Dyads: Looking Together ≠ Seeing the Same Thing
Voyagers and voyeurs: supporting asynchronous collaborative information visualization
On Vintage Values: The Experience of Secondhand Fashion Reacquisition
Developing a Typeface for Low Resolution E-Ink Displays
Playware: augmenting natural play to teach sign language
Interoceptive Interaction: An Embodied Metaphor Inspired Approach to Designing for Meditation
Designing for Knowledge Construction to Facilitate the Uptake of Open Science: Laying out the Design Space
LifeSource: two CVS visualizations
From Words to Wonder: Designing and Evaluating an AI-Empowered Creative Storytelling System for Elementary Children
Exploring the Diminishing Allure of Paper and Low-Fidelity Prototyping Among Designers in the Software Industry: Impacts of Hybrid Work, Digital Tools, and Corporate Culture
Levi-loop: A Mid-Air Gesture Controlled Levitating Particle Game
Ecological HCI: Reflection and Future