yusuke1997/dblp-id-title huggingface dataset:
A Comparison of Five HSV Color Selection Interfaces for Mobile Painting Search
Affective and Wearable Interfaces: Sensing and Responding to Human Emotion
A Review on Mood Assessment Using Smartphones
Relationship-Based Business Process Crowdsourcing?
Usable Privacy and Security in Personal Health Records
Shelves: A User-Defined Block Management Tool for Visual Programming Languages
TimeTilt: Using Sensor-Based Gestures to Travel through Multiple Applications on a Mobile Device
An EMG-Controlled Graphic Interface Considering Wearability
Interactivity and Expectation: Eliciting Learning Oriented Behavior with Tutorial Dialogue Systems
Keyboard before Head Tracking Depresses User Success in Remote Camera Control
ConcurTaskTrees: A Diagrammatic Notation for Specifying Task Models
A SOFM/HMM System for Person-Independent Isolated Sign Language Recognition
Glaze: A Visualization Framework for Mobile Devices
Interactive Virtual Fashion Simulator
Ballons, Boats and Ponies: Interface manipulation style and learning in a constraint-based planning task
Supporting effective and efficient design meetings
Designing Cyber-Physical Production Systems for Industrial Set-Up: A Practice-Centred Approach
Personality Is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification
Distributable interactive objects
Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities - Workshop Results
Do Not Disturb: Physical Interfaces for Parallel Peripheral Interactions
Handheld Applications Design: Merging Information Appliances without Affecting Usability
Towards Enhancing the Media Industry Through AI-Driven Image Recommendations
Effective Vibrotactile Cueing in a Visual Search Task
Human-Computer Interaction - INTERACT 2007, 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part I
Exploring the Potential of Interacting with a Virtual Dog in a Virtual Forest for Well-Being: A Study with Informal Caregivers of People with Dementia
Consumer Needs and Design Practices for Trusted Social Commerce Platforms
In Class Adoption of Multimedia Mobile Phones by Gender - Results from a Field Study
Supporting the Experience of Stakeholders of Multimedia Art - Towards an Ontology
Social Translucence as a Theoretical Framework for Sustainable HCI
CloudMonster: Support Flexible Browsing and Searching within Music Collections
A Participatory Perspective on Cross-Cultural Design
Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part II
Awareness Solutions for Informal Communication Negotiation Support at Work
Evaluating gedrics: Usability of a Pen-centric Interface
Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity
An application of task analysis to the development of a generic office reference model
Safe-to-Touch: Tracking Touched Areas in Public Transport
Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them?
Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities
I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks
Exercises for German-Speaking Children with Dyslexia
Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs
Gender and Cultural Differences in Perceiving Game Characters of Digital Educational Games
Communication and Collaboration in Virtual Places
Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, Tokyo, Japan, July 9-13, 2001
Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath
Do I Do What I Say?: Observed Versus Stated Privacy Preferences
Attentional Effect of Animated Character
MovemenTable: The Design of Moving Interactive Tabletops
Advanced Perceptual User Interfaces: Applications for Disabled and Elderly People
Seeing What We Can't See in the Non-textual Representation from the Educational Context
Human Work Interaction Design (HWID): Design for Challenging Work Environments
Introducing Asynchronous Remote Usability Testing in Practice: An Action Research Project
New Technology and Work Practice: Modelling Change With Cognitive Work Analysis
A fisheye presentation strategy: Aircraft maintenance data
The HUFIT functionality matrix
An Evaluation of Stacking and Tiling Features within the Traditional Desktop Metaphor
A Feature Mapping on GenAI Tools from the Perspective of HCI
A New Approach to Interactive On-Line Mapping
The Role of Augmented Reality in Smart Home Settings
Automating Tasks for Groups of Users: A System-Wide "Epiphyte" Approach
Fostering Sustainable Making Practices in a Student Makerspace
Facilitating User Involvement in a Large IT Project: A Comparison of Facilitators' Perspectives on Process, Role and Personal Practice
Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception
Evaluating Physical/Virtual Occlusion Management Techniques for Horizontal Displays
Human Aspects of Visualization
Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration in Multi-surface Environments
Incorporating metaphor in automated interface design
Managing Personal Information across Multiple Devices: Challenges and Opportunities
Is the Writing on the Wall for Tabletops?
Envisioning a Mobile Phone for 'All' Age
Usability Specialists - 'A Mommy Mob', 'Realistic Humanists' or 'Staid Researchers'? An Analysis of Usability Work in the Software Product Development
Abbrevicons: Efficient Feedback for Audio Interfaces
An Optical Pen Tracking System as Alternative Pointing Device
Mutual Awareness in Collocated and Distant Collaborative Tasks Using Shared Interfaces
Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications
Hammering Models: Designing Usable Modeling Tools
OmniWedges: Improved Radar-Based Audience Selection for Social Networks
Context Lenses - Document Visualization and Navigation Tools for Rapid Access to Detail
Vision-Speech System Becoming Efficient and Friendly through Experience
Information-Enriched Workspaces
Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part I
WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications
I Perform My Work with My Body Too: Integrating Body Representations in and with Task Models
Issues on the Application of Guidelines to the Design of HCI Systems for People with Disabilities
Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces
"Why Would You Buy from a Stranger?" Understanding Saudi Citizens' Motivations and Challenges in Social Commerce
Comparative Study of Analytical Product Selection Support Mechanisms
Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories
Website Customization: Exploring a Tag-Based Approach in the Australian Banking Context
Design as Healing and Transformation: Bridging Cultural Differences with Critical Design
What is inconsistency?
Questioning the Effectiveness of Contextual Online Help: Some Alternative Propositions
Usability and Utility Needs of Mobile Applications for Business Management among MSEs: A Case of Myshop in Uganda
Assessment of modal beliefs about using an electronic supermarket
Navigational Consistency in Websites: What Does it Mean to Users?
Learners' Perceived Level of Difficulty of a Computer-Adaptive Test: A Case Study
Interference of Human Psychology with CE Game
Additive Voronoi Cursor: Dynamic Effective Areas Using Additively Weighted Voronoi Diagrams
Learning a word processing task: About documentation, help and task complexity
Understanding collaborative authority in shared workspace
Blacksburg Nostalgia: A Community History Archive
New Challenges for Participation in Participatory Design in Family, Clinical and Other Asymmetrical, Non-work Settings
A Method and Tool for Analyzing Usability Testing Data in the Business Sector
How Not to Become a Buffoon in Front of a Shop Window: A Solution Allowing Natural Head Movement for Interaction with a Public Display
Difficulties in designing with an object-oriented language: An empirical study
Artificial Intelligence for Humankind: A Panel on How to Create Truly Interactive and Human-Centered AI for the Benefit of Individuals and Society
Evaluation of Dispatcher Requirements on Automated Customer Feedback in Public Transport
Everyday-Inspired Movies: Towards the Design of Movie Recommender Systems based on Everyday Life through Personal Social Media
S 3 : Storable, Shareable Search
Towards Guidelines for Touch Screen Design: Perception of Button Form and Extension
Understanding HCI Approaches for the Metaverse in Education Applications for the Global South
An approach to hypertext-based requirements specification and its application
Score-Based Sentence Completion for Interactive Systems Evaluation
Usability and the multimedia industry: the Australian Multimedia Testing Centre
Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD
Integration of 3D Data and Text: The Effects of Text Positioning, Connectivity, and Visual Hints on Comprehension
Coping with Changing Contexts: A Healthcare Security Perspective
Participatory Design with Blind Users: A Scenario-Based Approach
Point- and Volume-Based Multi-object Acquisition in VR
Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study
Performance of Accessible Gesture-Based Indic Keyboard
"WhatsApp in Politics?!": Collaborative Tools Shifting Boundaries
Cross-National Decision Making in a Group Support Systems Environment
Interpreting Human and Avatar Facial Expressions
Blind People and Mobile Keypads: Accounting for Individual Differences
Diegetic and Non-diegetic Health Interfaces in VR Shooter Games
An Introduction to Language and HCI for Chatbots - A Card-Based Approach
On the visibility of character features on a VDU
TetraTetris: A Study of Multi-User Touch-Based Interaction Using DiamondTouch
An Evaluation of Product Identification Techniques for Mobile Phones
Evaluating Commonsense Knowledge with a Computer Game
Extending Task Automation Systems with Event-State-Condition-Action Capabilities
How many novices does it take to match three expert designers? Lessons from an exercise in parallel design
Collaborative Behavior and Supporting Technologies
Fingerprint Scroll: Comparison of Touchless and Touch-Based Scroll Navigation Methods
StoryCarnival: Inspiring Play with Stories and an Enhanced Puppet
A Model-Based Approach for Engineering Multimodal Interactive Systems
Mitigating Interruptions in Digital Reading: Strategic Pauses and Note-Taking for Enhanced Cognitive Performance
Mobile Total Conversation - Communication for All, Everywhere
The effect of goal setting on ability-performance relations during practice on a computerised pursuit tracking task
Virtual Reality Lab. - University of Tsukuba
An Image of Electricity: Towards an Understanding of How People Perceive Electricity
Advanced Kidney Disease Patient Portal: Implementation and Evaluation with Haemodialysis Patients
Fine-Grained Privacy Setting Prediction Using a Privacy Attitude Questionnaire and Machine Learning
End-User Support for Information Architecture Analysis in Interactive Web Applications
Exploring Indigenous Knowledge Through Virtual Reality: A Co-Design Approach with the Penan Community of Long Lamai
'Subjunctive Interface' Support for Combining Context-Dependent Semi-Structured Ressources
Using Gaze Data in Evaluating Interactive Visualizations
HCI Education and Education for HCI: Current Opportunities and Challenges
I-Candies: Supporting Semi-formal Communication in a Coffee Corner
A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins
InteractDiff: A 3D Sandbox Game for Online Teaching and Campus Life Experience
Does an Individual's Myers-Briggs Type Indicator Preference Influence Task-Oriented Technology Use?
Safe and Seen: Designing Secure Mental Health Support for Students in Intrusion-Prone Spaces
Children with Special Needs: Comparing Tactile and Tangible Interaction
Supporting exploratory learning
LightWatch: A Wearable Light Display for Personal Exertion
A Sociotechnical Design and Evaluation Framework for Digital Democracy and Citizen Participation
Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching
Crowdsourcing of Accessibility Attributes on Sidewalk-Based Geodatabase
The use of guidelines in menu interface design: Evaluation of a draft standard
An Artifact Ecology in a Nutshell: A Distributed Cognition Perspective for Collaboration and Coordination
Influence of Web Content Management Systems in Web Content Accessibility
On-the-Fly Usability Evaluation of Mobile Adaptive UIs Through Instant User Feedback
Learning Beyond the Classroom: For and About Older and Disabled People
Less Clicking, More Watching: Results of the Iterative Design and Evaluation of Entertaining Web Experiences
Benefits and Trade-Offs of Different Model Representations in Decision Support Systems for Non-expert Users
The Design and Usability Testing of DACADE - A Tool Supporting Systematic Data Collection and Analysis for Design Students
five : Enhancing 3D Wall Displays with a 2D High-Resolution Overlay
Combining Requirements and Interaction Design through Usage Scenarios
Technologies of Care: A Participatory Design of an App for Scientist Mothers
Mouse Behavior as an Index of Phishing Awareness
Obstacles to user involvement in interface design in large product development organizations
Usability Assessment of Products Based on ISO 9241 - The DATech Approcach -
Prediction of Love-Like Scores After Speed Dating Based on Pre-obtainable Personal Characteristic Information
WIPDash: Work Item and People Dashboard for Software Development Teams
Ethics, Roles and Relationships in Interaction Design in Developing Regions
Coordinating the Interruption of People in Human-Computer Interaction
Usability Standards for Industry - ISO 13407, CIF and the Future of Usability Activities -
Active Involvement of Software Developers in Usability Engineering: Two Small-Scale Case Studies
Effects of Interactivity and Presentation on Review-Based Explanations for Recommendations
Digital Photo Browsing with Souvenirs
How Do People Get Back to Information on the Web? How Can They Do It Better?
Experiences of Online Co-creation with End Users of Cloud Services
Designing and Prototyping Multimodal Commands
SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions
You Can Wear It, But Do They Want to Share It or Stare at It?
Serious Games for Cognitive Training in Ambient Assisted Living Environments - A Technology Acceptance Perspective
A Hierarchical Framework for Integrating Constraints with Graph Layouts
The Hubs: Design Insights for Walking Meeting Technology
Evaluating Animation in the Periphery as a Mechanism for Maintaining Awarness
Modelling cognitive aspects of complex control tasks
SimpleFlow: Enhancing Gestural Interaction with Gesture Prediction, Abbreviation and Autocompletion
Eliciting Multimodal Approaches for Machine Learning-Assisted Photobook Creation
Intelligent Architecture: Embedding Spaces with a Mind for Augmented Interaction
In Two Minds about Usability? Rationality and Intuition in Usability Evaluations
Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement
Factors Influencing Trust Assessment in Technology
Mixer: Mixed-Initiative Data Retrieval and Integration by Example
Did We Miss Something? Correspondence Analysis of Usability Data
Augmented Happiness: Simple Color Changes Influence Users' Conceptual Choices
Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation
Disperse: Enabling Web-Based Visualization in Multi-screen and Multi-user Environments
An Online Repository for Educational Resources in HCI-Engineering
HCI Themes for the Future: Collaborative Design, Social Creativity, and Meta-design
AirMouse: Finger Gesture for 2D and 3D Interaction
Visualizing Information Retrieved from (Large) WHAT Networks
Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience
Visual Tagging Through Social Collaboration: A Concept Paper
The Centre for Internationalization and Usability: Enabling Culture-Centred Design for All
VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency
Making Warning Messages Personal: A Big 5 Personality Trait Persuasion Approach
Towards Smart Workplaces: Understanding Mood-Influencing Factors of the Physical Workspace in Collaborative Group Settings
You Talkin' to Me? A Practical Attention-Aware Embodied Agent
Cognitive Accessibility for Mentally Disabled Persons
Integrating Feedback into Wearable Controls
Technology in Place: Dialogics of Technology, Place and Self
Heuristics to Design Trustworthy Technologies: Study Design and Current Progress
On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control - IFIP WG 13.5 Workshop at INTERACT 2023
Displays as data structures: entity-relationship models of information artefacts
Moving Toward Natural Gesture Interaction: Understanding User Preferences in Smart Homes
Design and Evaluation of Three Interaction Models for Manipulating Internet of Things (IoT) Devices in Virtual Reality
DeepVANet: A Deep End-to-End Network for Multi-modal Emotion Recognition
Towards Applicable 3D User Interfaces for Everyday Working Environments
Design of Coordinated Interfaces for real-time decision making in hierarchical structures
Multimodal Interaction in a Ubiquitous Environment
Cognitive Limitations of Older E-Commerce Customers in Product Comparison Tasks
Simulating 'Lived' User Experience - Virtual Immersion and Inclusive Design
KLM Form Analyzer: Automated Evaluation of Web Form Filling Tasks Using Human Performance Models
Usability Evaluation in a Digitally Emerging Country: A Survey Study
How Real Is Unreal? - Virtual Reality and the Impact of Visual Imagery on the Experience of Exercise-Induced Pain
Methods and Tools for Ethical Usability
The "aftermath" of Industry 4.0 in Small and Medium Enterprises
Delivering competitive edge
Prototyping the Self-Authored Video Interview: Challenges and Opportunities
Socio-technical HCI for Ethical Value Exchange
Human Work Interaction Design for e-Government and Public Information Systems
Exploring the Use of Virtual Environments in an Industrial Site Design Process
Developing and Experiencing Mobile Video Communication
Workload and Situational Awareness Evaluation in Urban Traffic Scenarios: An Investigation on the Constructs of Self-assessment Instruments
Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments
MoLVERIC System: An Initial Use Case Study of an App Assisted MoLIC Diagram Inspection
The Focus-Metaphor Approach: A Novel Concept for the Design of Adaptive and User-Centric Interfaces
Exploring user effort involved in using history tools through MHP/GOMS: results and experiences
Perceptions of Risk and Control: Understanding Acceptance of Advanced Driver Assistance Systems
An adaptable user interface to a multimedia telecommunications conversation service for people with disabilities
Evaluation of 3D Object Manipulation on Multi-touch Surfaces Using Unconstrained Viewing Angles
Cultural Mobilities: Diversity and Agency in Urban Computing
FMS - Flying Message Service: The Comeback of Carrier Pigeons
Dataslip: How Far Does Your Personal Data Go?
You've Covered: Designing for In-shift Handoffs in Medical Practice
Critical Design : : Is It Just Designers Doing Ethnography or Does It Offer Something More for Interaction Design?
Looking HCI in the I
Model-Driven Framework for Human Machine Interaction Design in Industry 4.0
Authoring Support for Post-WIMP Applications
Where to Start? Exploring the Efficiency of Translation Movements on Multitouch Devices
User Experience and Learning Experience in Online HCI Courses
Workshop on Sustainable Human-Work Interaction Designs: Introduction and Summary
Methods for Evaluating Conversational Agents' Communicability, Acceptability and Accessibility Degree
Conducting User Studies with Older Adults Interacting with the Web
Funneling and Saltation Effects for Tactile Interaction with "Detached" Out of the Body Virtual Objects
Elastic Systems
More!: Mobile Interaction with Linked Data
Building Virtual Interfaces with the GaCIV Tool
The Usability of a Computer-based Work System
SimCompany: An Educational Game Created through a Human-Work Interaction Design Approach
StatPlayground: A Sandbox for Learning Practical Statistics
A Mobile App for Illiterate and Semi-illiterate Pregnant Women- A User Centered Approach
Continuous Tactile Feedback for Motor-Imagery Based Brain-Computer Interaction in a Multitasking Context
Contextual Personas - A Method for Capturing the Digital Work Environment of Users
Your Phone Has Internet - Why Are You at a Library PC? Re-imagining Public Access in the Mobile Internet Era
Eye Strain from Switching Focus in Optical See-Through Displays
Development of Novel eHealth Services for Citizen Use - Current System Engineering vs. Best Practice in HCI
Towards Pupil-Assisted Target Selection in Natural Settings: Introducing an On-Screen Keyboard
ChatAmp: Talking with Music and Text
Towards a Context Oriented Approach to Ethical Evaluation of Interactive Technologies
Understanding Situated Social Interactions in Public Places
Leveraging Conversational Systems to Assists New Hires During Onboarding
Eye-Tracking Reveals the Personal Styles for Search Result Evaluation
The Future of Distributed Groups and Their Use of Social Media
Designing for Einfühlung: Strategies for Embodied Sensitivity in Interactive Spaces
Designing from Within: HCI4D and PD4D in Sahrawi Refugee Camps
MouseVision: An Accessible Mouse Alternative Using Computer Vision
Application of cognitive modeling and knowledge measurement in diagnosis and training of complex skills
On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study
Hacking the Brain: The Risks and Challenges of Cognitive Augmentation
Multimedia Design for the Web
Optimizing on Mobile Usage Cost for the Lower Income Group: Insights and Recommendations
InterCUBE: A Study into Merging Action and Interaction Spaces
Towards a Pattern Language for Instructional Multimedia Interface Design
Motivational Needs-Driven Mobile Phone Design
Remote Usability Testing Using Eyetracking
Clinical Validation of a Virtual Environment Test for Safe Street Crossing in the Assessment of Acquired Brain Injury Patients with and without Neglect
Your Data, Your Vis: Personalizing Personal Data Visualizations
Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment
Initial Steps Towards Infrastructuring Body-Centric Computing
Web Accessibility in Higher Education in Norway: To What Extent are University Websites Accessible?
A Framework to Support Creativity in Multimedia Information Design
Chronicles: Supporting Conversational Narrative in Alternative and Augmentative Communication
Unmasking Mode Errors: A New Application of Task Knowledge Principles to the Knowledge Gaps in Cockpit Design
Interactively supporting the software process
Exoskeletons and Augmented Reality: Opening Pathways to Improved Coordination in Collaborative Tasks
Intention Recognition in Human Robot Interaction Based on Eye Tracking
3D Model Viewer with Real-time Viewpoint Tracking System
UIs Automatically Optimized for Your Smartphone
Anchoring Design in Rural Customs of Doing and Saying
Human-Centered Software Engineering for Changing Contexts of Use - IFIP WG 13.2 Workshop at INTERACT 2021
Searching without a keyboard in a multimedia environment
Ensuring Ethics on EdTech Technology: How to Safeguard Children in Digital Environments
Eco-Garden: Fostering Sustainable Practices Through a Data Sculpture to Reduce Household Consumption