yusuke1997/dblp-id-title huggingface dataset:
Bimanual Interaction on the Microsoft Office Keyboard
Challenges in Designing Inter-usable Systems
Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues
Investigating Temporal-Spatial Characteristics of Mouse and Touch Input
The YoYo: A Handheld Device Combining Elastic and Isotonic Input
Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults
Model-Based Accessible User Interface Generation in Ubiquitous Environments
Web Design for Science Museum towards Engaging User Experience
Communication patterns in teleworking
Development of Multi-modal Interfaces in Multi-device Environments
Designing with Only Four People in Mind? - A Case Study of Using Personas to Redesign a Work-Integrated Learning Support System
Exploring the Visual Space to Improve Depth Perception in Robot Teleoperation Using Augmented Reality: The Role of Distance and Target's Pose in Time, Success, and Certainty
Learning Lessons from Controlled Studies to Investigate Users' Resilience Strategies
Haunting Space, Social Interaction in a Large-Scale Media Environment
A Speech-Based Interface for Human-Robot Interaction in Sterilization Centers: An Industrial Experience Report
An Empirical Study of Auditory Warnings in Aircraft
The Use of Music in a Graphical Interface for the Visually Impaired
A knowledge analysis of interactivity
Asymmetric Communication in Virtual Reality: Designing for Presence, Effectiveness, and Enjoyment
Exploring Serendipity's Precipitating Conditions
Teaching Information Visualization via Creative Design
Pilot Implementation: Organizational Alignment When Implementing an IT-System
ViewNet - Conceptual Design and Modelling of Navigation
Evaluation of a Multi-user System of Voice Interaction Using Grammars
Towards a Socio-Technical Understanding of Police-Citizen Interactions
Separating user and device descriptions for modelling interactive problem solving
Expert Evaluation of a Technology for Assessing Hedonic Aspects of UX in Text-Based Chatbots
Empirical Grounding for the Interpretations of Natural User Interface: A Case Study on Smartpen
Attach Me, Detach Me, Assemble Me Like You Work
TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices
A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles
Towards Design Guidelines for Safety Experience in Mobile Applications for Tourism
Using Online Reviews as Narratives to Evoke Designer's Empathy
Electronic Blocks: Tangible Programming Elements for Preschoolers
EyePrint: An Information Navigation Method with Gaze Position Trace
Assessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR
Reflections on System Properties Valued by End Users in Designing End-User Development Systems
Domain Experts Tailoring Interaction to Users - An Evaluation Study
Predictive Input Interface of Mathematical Formulas
OP: A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects
Versatile Classroom Management Solution for Teachers in Developing Countries
Exploring the Use of Distributed Multiple Monitors within an Activity-Promoting Sit-and-Stand Office Workspace
Does Branding Need Web Usability? A Value-Oriented Empirical Study
Spoken Interaction with Computers in a Native or Non-Native Language - Same of Different?
Galactic Dimensions: A Unifying Workstyle Model for User-Centered Design
ToCoPlay: Graphical Multi-touch Interaction for Composing and Playing Music
User Centred Design through the Keyhole: Video Design Case
Fast Train to DT: A Practical Guide to Coach Design Thinking in Software Industry
Instant Rephotography
Physical Playlist: Bringing Back the Mix-Tape
Customer Centred Design as Discipline
Unsupervised Parameter Selection for Gesture Recognition with Vector Quantization and Hidden Markov Models
Do Usability Professionals Think about User Experience in the Same Way as Users and Developers Do?
Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals
Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback
Words, Worlds and Freedom - Insights from School Students in Indonesia and UK
"I Kept Browsing and Browsing, But Still Couldn't Find the One": Salient Factors and Challenges in Online Typeface Selection
Unsupervised Learning of Faces for Human-Computer Interfaces
Activity Theory and HCI: Research and Practice
Multi Modal Map Learning for Mobile Home Robot
An Action-Management Video Game to Foster Sustainability Through Garbage Recycling
Recognizing Emotions from Video in a Continuous 2D Space
Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I
Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices
TROCAS: Communication Skills Development in Children with Autism Spectrum Disorders via ICT
Analysis and Visualization of Interactions with Mobile Web Applications
Ambiguous Keyboards and Scanning: The Relevance of the Cell Selection Phase
Usability Evaluation Applied to a Children's Website
Interactive Immersive Design Application: Analysis of Requirements
COMMONS: A Board Game for Enhancing Interdisciplinary Collaboration When Developing Health and Activity-Related Wearable Devices
Sniff Before You Act: Exploration of Scent-Feature Associations for Designing Future Interactions
Who Would Pay for Facebook? Self Esteem as a Predictor of User Behavior, Identity Construction and Valuation of Virtual Possessions
The Effect of Operational Mechanisms on Creativity in Design
MuseFlow: Facilitating Mind-Wandering Through Video Games
5 th Workshop on Software and Usability Engineering Cross-Pollination: Patterns, Usability and User Experience
Towards Supporting the Existing Workplace Practices of a Community of Brazilian Healthcare Professionals
Building Teamwork: Mixed Reality Game for Developing Trust and Communication
Structuring the Collaboration of Multiple Novice Design Ethnographers: Towards a New User Research Approach
Technology, Theatre and Co-design: Impact and Design Considerations
Consistency Priorities for Multi-device Design
A Framework to Develop VR Interaction Techniques Based on OpenInterface and AFreeCA
Exploring Natural Language Processing Methods for Interactive Behaviour Modelling
High-Level Visualization of Users' Navigation in Virtual Environments
A Toolkit for Human-Centred Engineering: An Experience with Pre-teens
Automatic Generation of User Interface Layouts for Alternative Screen Orientations
Designing Auditory Cues for Mercator
Cyberbase: the man machine computer
Fostering Smart Energy Applications
Head-Controlled Menu in Mixed Reality with a HMD
bRIGHT - A Framework for Capturing and Adapting to Context for User-Centered Design
Effect of Cognitive Abilities on Crowdsourcing Task Performance
Thinking Like Disney: Supporting the Disney Method Using Ambient Feedback Based on Group Performance
Life in the Fast Lane: Effect of Language and Calibration Accuracy on the Speed of Text Entry by Gaze
Redundancy Effects in Instructional Multimedia Systems
Experience by Cohabitation: Living in a Smart Home Initiated by Your Partner
Emotional AI Applied to Mental Health: An Ethical and Philosophical Analysis
Paraplay: Exploring Playfulness Around Physical Console Gaming
Collaborative Creation of a Persistent Virtual World
An object-oriented framework for prototyping user interfaces
Plasticity of User Interfaces: Framework and Research Agenda
Towards Metrics for Web Accessibility Evaluation
Comparing Performance Models for Bivariate Pointing Through a Crowdsourced Experiment
University Digital Engagement of Students
AI in the Human Loop: The Impact of Differences in Digital Assistant Roles on the Personal Values of Users
Temporal Magic Lens: Combined Spatial and Temporal Query and Presentation
User-Centric vs. System-Centric Evaluation of Recommender Systems
Human-Computer Interaction - INTERACT 2013 - 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part III
Improving the User Experience and the Trustworthiness of Financial Services
Designing Multi-device User Interfaces: How to Adapt to the Changing Device
Facilitating Video Access by Visualizing Automatic Analysis
Why Gender Matters in CMC? Supporting Remote Trust and Performance in Diverse Gender Composition Groups Via IM
Activity Theory Usability Laboratory (ATUL)
Seeing More: Visualizing Audio Cues
Towards a Communication System for People with Athetoid Cerebral Palsy
Layout Complexity: Does It Measure Usability?
Teaching HCI in Multidisciplinary Situations: Experience Report and Lessons Learnt
Identifying Support Opportunities for Foreign Students: Disentangling Language and Non-language Problems Among a Unique Population
If You Are Happy and You Know It, Say "I'm Here": Investigating Parents' Location-Sharing Preferences
The Design of an Authoring Interface to Make eLearning Content Accessible
Human-Computer Interaction - INTERACT 2013 - 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part II
Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study
Homestead Creator: Using Card Sorting in Search for Culture-Aware Categorizations of Interface Objects
Gesellschaft für Informatik (Germany)
MetaCUX: Social Interaction and Collaboration in the Metaverse
Usability Design: Integrating User Centered System Design in the Software Development Process
A Systematic Literature Review of Online Collaborative Story Writing
Human Centric E-Learning and the Challenge of Cultural Localization
An empirical investigation of memory for routes through menu structures
Towards Participatory Prototyping with Older Adults with and Without Cognitive Impairment: Challenges and Lessons Learned
Analysis of User Behavior on High-Resolution Tiled Displays
The Panopticon and the Performance Arena: HCI Reaches within
Human-Centred Engineering with Micro-electronics for Pre-teens
Gesture Interaction in Virtual Reality - A Low-Cost Machine Learning System and a Qualitative Assessment of Effectiveness of Selected Gestures vs. Gaze and Controller Interaction
FlowMouse: A Computer Vision-Based Pointing and Gesture Input Device
Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes - IFIP WG 13.2 and WG 13.5 Workshop at INTERACT 2019
Evaluating a multimedia history system as support for collaborative design
Design and Evaluation of Phrasier, an Interactive System for Linking Documents Using Keyphrases
Three around a Table: The Facilitator Role in a Co-located Interface for Social Competence Training of Children with Autism Spectrum Disorder
Presenting Information on the Driver's Demand on a Head-Up Display
The personal touch: A study of users' customization practice
Methods for Applying Activity Theory to HCI Design
Phenomenological Concepts and Methods for HCI Research
Using an HCI Perspective to Encourage Young Students to Pursue Computer Science and Engineering Careers: The "Envisioning the Digital City" Workshop
Post Proceedings of the Interacting with Assistive Technology (IATech) Workshop
Presentation Technique of Scents Using Mobile Olfactory Display for Digital Signage
The Application of Preference Mapping in Aesthetic Website Evaluation
Full Semantic Transparency: Overcoming Boundaries of Applications
Modeling and Assessing User Interaction in Big Data Visualization Systems
An Investigation of the Capability of Task Analysis Techniques in Support of the Design and Development of Web-based Interactive Systems
Mobile-Transparent Access to Web Services
Declarative Interaction Towards Evolutionary User Interface Prototyping
Recognizing Complexity: Visualization for Skilled Professionals in Complex Work Situations
Software and Usability Engineering Cross-Pollination
Common Objects for Programming Workshops in Non-Formal Learning Contexts
Towards a Physiological Model of User Interruptability
Sharing Map Annotations in Small Groups: X Marks the Spot
A Multitouch Drawing Application with Occlusion-Free Interaction Strategies
Towards gaze-mediated interaction: Collecting solutions of the "Midas touch problem"
User-Centered Evaluation of the Responsiveness of Applications
Designing IT for Governance - The Case of Employee-Owned Businesses
Design of Location-Based Mobile Games: Introduction
Introducing HCI into an Organization: Making a Convincing Case for Usability
Designing for Map-Based Interfaces and Interactions
Intelligent user interface for a conventional program
Estimation of Radius of Curvature of Lumbar Spine Using Bending Sensor for Low Back Pain Prevention
Desperado: Three-in-one Indexing for Innovative Design
Investigating Perceptions of Personalization and Privacy in India
E-Scooter Sustainability - A Clash of Needs, Perspectives, and Experiences
Towards Vocally-Composed Personalization Rules in the IoT
HCI for Peace: Promoting Peace and Preventing War through Computing Technology
Making Pen-Based Operation More Seamless and Continuous
Incremental Control of a Children's Computing Environment
Empirical Evaluation of Moving Target Selection in Virtual Reality Using Egocentric Metaphors
Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies
User Experience in an Automated World
Picking Up Artifacts: Storyboarding as a Gateway to Reuse
A Systematic Evaluation of Mobile Applications for Diabetes Management
Context of Use Evaluation of Peripheral Displays (CUEPD)
Browsing the Web from a Speech-Based Interface
SELFI: Evaluation of Techniques to Reduce Self-report Fatigue by Using Facial Expression of Emotion
User Experience Evaluation Methods in Product Development (UXEM'09)
GraphApp: A High-Level Toolkit for Building Prototype User Interfaces
Storing and Retrieving Documents in a Shared Workspace: Experiences from the Political Administration
Designing a Trade-Off Between Usability and Security: A Metrics Based-Model
WattsBurning on My Mailbox: A Tangible Art Inspired Eco-feedback Visualization for Sharing Energy Consumption
Computer Program for Scissors Game May Infer Opponent's Tactics
FaericWorld: Browsing Multimedia Events Through Static Documents and Links
Development of Usability-Criteria for the Selection Process of Document Management Systems
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part III
A Toolset for Creating Iconic Interfaces for Interactive Workspaces
Privacy Concern and Trust in Using Social Network Sites: A Comparison between French and Chinese Users
Digital Models of Citizens Participation in Spain at Municipal Level
An adaptive system developer's tool-kit
Influences of Cognitive Styles on EEG-Based Activity: An Empirical Study on Visual Content Comprehension
The Impact of Gender and Personality in Human-AI Teaming: The Case of Collaborative Question Answering
Intelligent Interface Technology
Patterns, Claims and Multimedia
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part IV
The Perceptual Window: Head Motion as a New Input Stream
An Approach to Identifying What Has Gone Wrong in a User Interaction
EmpowerBox: Multisensory Box for Storytelling with People with Intellectual Disabilities
Introduction to Social Network Analysis
Interactors, not Users! Towards a Neutral Interaction Design
The Ears Have It: A Task by Information Structure Taxonomy for Voice Access to Web Pages
Implications of computer games for system design
What Is Fair? Exploring the Artists' Perspective on the Fairness of Music Streaming Platforms
Model-Based Self-explanatory UIs for Free, but Are They Valuable?
Systematic Integration of Solution Elements: How Does Digital Creativity Support Change Group Dynamics?
Improving the Flexibility of Model Transformations in the Model-Based Development of Interactive Systems
Visualization of Workaday Data Clarified by Means of Wine Fingerprints
Gaze-Based Menu Navigation in Virtual Reality: A Comparative Study of Layouts and Interaction Techniques
Understanding the Concept of Cognitive Disability
Comparing the Applicability of Pressure as a Game Metric to Self-assessment and Physiological Metrics
Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages
Interaction with Context-Aware Mobile Hand-Held Devices
Designing Mobile Phone Interfaces for Age Diversity in South Africa: "One-World" versus Diverse "Islands"
Relevance of Prior Experience in MHP Based Interactive TV Services
Intimate Data: Exploring Perceptions of Privacy and Privacy-Seeking Behaviors Through the Story Completion Method
Our Nudges, Our Selves: Tailoring Mobile User Engagement Using Personality
When Motivation Can Be More Than a Message: Designing Agents to Boost Physical Activity
Testing Usability Tests for Web Sites: An Evaluation of Task Variation in Think Aloud Sessions
Human-Building Interaction for Interactive Cultural Heritage Site
FINGER: A language for gesture recognition
Funky-Design-Spaces: Interactive Environments for Creativity Inspired by Observing Designers Making Mood Boards
Studying a Head Tracking Technique for First-Person-Shooter Games in a Home Setting
A virtual stereographic pointer for a real three dimensional video world
Quantifying Device Usefulness - How Useful is an Obsolete Device?
Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game
Comparing Fatigue When Using Large Horizontal and Vertical Multi-touch Interaction Displays
A Tabletop System Using Infrared Image Recognition for Multi-user Identification
Mobile Application for Increasing Contextual and Emotional Work Group Awareness
OntoCompo: A Tool to Enhance Application Composition
Feedback from Usability Evaluation to User Interface Design: Are Usability Reports Any Good?
EduAbility: Provision of Assistive Technology Awareness and Training
Keeping Children Safe Online: Understanding the Concerns of Carers of Children with Autism
Mapping Fabrics to Music: Lessons Learned
From Interactions to Integrations
Participatory Evaluation of Human-Data Interaction Design Guidelines
Usability Heuristics for Large Screen Information Exhibits
Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-Based Trace Figures
A Haptic-Enhanced System for Molecular Sensing
TEVisE: An Interactive Visual Analytics Tool to Explore Evolution of Keywords' Relations in Tweet Data
Interactive Reading Using Low Cost Brain Computer Interfaces
Key Functionalities of SAP Community
Exploring the Acceptability of Graphical Passwords for People with Dyslexia
A Field Study of User Behavior and Perceptions in Smartcard Authentication
The usefulness of an HCI syllabus
Global Thoughts, Local Designs - INTERACT 2017 IFIP TC 13 Workshops, Mumbai, India, September 25-27, 2017, Revised Selected Papers
Extended Moments
Child-Generated Personas to Aid Design Across Cultures
Dynamic Tangible User Interface Palettes
Towards a Better Understanding of Usability Problems with Virtual Environments
Decision track: A formalism for menu structure and user's selection behaviour
The UCD Sprint: Bringing Users Along to Sprint
User Experience in Cars
A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing
"Honestly I Never Really Thought About Adding a Description": Why Highly Engaged Tweets Are Inaccessible
Pushing All The Right Buttons: Lessons From Two Case Studies of Touch-screen Kiosks
Nita - Swedish IT User Centre
DIY Homes: Placemaking in Rural Eco-Homes
Informing the Design of an Authoring Tool for Developing Social Stories
Walking in the Wild - Using an Always-On Smartphone Application to Increase Physical Activity
Expressing Personality of Interface Agents by Gaze
Comparing Perceived Restorativeness and Stress Reduction in Virtual Reality Environments Using Abstract Fractal Geometries Versus Realistic Natural Landscapes
Query Suggestion for On-Device Troubleshooting
Keeping an Eye on Your Foot: Design and Evaluation of a Mobile Health Application "De Olho No Pé" to monitor diabetes complications
Use of Future-Oriented Information in User-Centered Product Concept Ideation
On-Line Sketch Recognition Using Direction Feature
Introducing Sharemote: A Tangible Interface for Collaborative TV Control
Auditory-Centered Vocal Feedback System Using Solmization for Training Absolute Pitch Without GUI
Understanding Users In Context: An In-Depth Introduction to Fieldwork for User Centered Design
ConcertTalk: A Weekend With a Portable Audio Space
BROAFERENCE - A Next Generation Multimedia Terminal Providing Direct Feedback on Audience's Satisfaction Level
Visually Exploring Large Social Networks
"The Relief is Amazing": An In-situ Short Field Evaluation of a Personal Voice Assistive Technology for a User Living with Dementia
Mobility Matters: Identifying Cognitive Demands That Are Sensitive to Orientation
AdaptReview: Towards Effective Video Review Using Text Summaries and Concept Maps
Artificial Intelligence versus End-User Development: A Panel on What Are the Tradeoffs in Daily Automations?
Algorithmic Management for Community Health Worker in Sub-Saharan Africa: Curse or Blessing?
Techniques for Interacting with Off-Screen Content
Towards a Framework for the Classification of Usability Issues
Human and Humanoid Don't Match: Consistency Preference and Impact on Users' Trust
Honeycomb: Visual Analysis of Large Scale Social Networks
Ambient Timer - Unobtrusively Reminding Users of Upcoming Tasks with Ambient Light
Are Engineers Condemned to Design? A Survey on Software Engineering and UI Design in Switzerland
Logic descriptions in rapid prototyping of applications
Adoption and Appropriation: A Design Process from HCI Research at a Brazilian Neurological Hospital
Learning HCI and InfoVis in the Open
Analyzing Online Videos: A Complement to Field Studies in Remote Locations
Software for Students to Sketch Interface Designs
ReservoirBench: An Interactive Educational Reservoir Engineering Workbench
A Multi-touch Tool for Co-creation
Wide vs. Narrow Paragraphs: An Eye Tracking Analysis
Sign Language GIFs Exchange Communication System: A PECS-Based Computer-Mediated Communication Tool for the Deaf
Making menus musical
Nail pHolish: Sensing Hand-Fluid Interactions Through Biocosmetic Interfaces
Investigating Feedback for Two-Handed Exploration of Digital Maps Without Vision
Interacting with Casework Documents Using Timelines
Enabling End-Users to Specify Security Rules with the EFESTO-5W Platform
Interactive net-services on the WWW
Responsive Interaction Based on Sketch in Concept Styling
The Mysterious Whiteboard
A Granular Approach to Web Search Result Presentation
Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired Children
VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity
Digital Producers with Cognitive Disabilities - Participatory Video Tutorials as a Strategy for Supporting Digital Abilities and Aspirations
Role of Conferences in Shaping the Field of HCI
From Extraneous Noise to Categorizable Signatures: Using Multi-scale Analyses to Assess Implicit Interaction Needs of Older Adults with Visual Impairments
Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning
Effects of Uncertainty and Cognitive Load on User Trust in Predictive Decision Making
From Prototype to the Classroom: Iterative Development of Conditionals in Early Childhood Robotics
A Confucian Look at Internet Censorship in China
Information Architecture Automatization for the Semantic Web
Rediscovering West Chinatown: Immersive Game Design Revives Toronto's Chinese Cultural Heritage
Breathe with Touch: A Tactile Interface for Breathing Assistance System
Supporting Efficient and Reliable Content Analysis Using Automatic Text Processing Technology
Unframing Narrative Data Visualization
Designing Laser Gesture Interface for Robot Control