yusuke1997/dblp-id-title huggingface dataset:
Feedback Control to Target Joints Angle in Middle Finger PIP and MP Joint Using Functional Electrical Stimulation
Eye Blinks Describing the State of the Learner Under Uncertainty
Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned
User-Centered Approach for NEC Product Development
Will You Be My Playmate? Children's Robot Acceptance and Teachers' Roles in Preschool Classrooms with Social Robots
Improving Accessibility Through the Visual Structure of Web Contents
How to Design Adaptable Agents to Obtain a Consensus with Omoiyari
Collaborate or Compete? How Will Multiplayers' Interaction Affect Their Learning Performance in Serious Games
A Study of Human-Computer Interaction Design for Care Products for People with Alzheimer's Disease
Rhetoric of Interaction: Analysis of Pathos
Workflow-Based Passenger Information for Public Transport
The Artistic Expression of Physiological Activities and Interactive Experience
Comparing EEG Artifact Detection Methods for Real-World BCI
Development of STEAM Educational Games Focused on Aesthetic and Bodily Expression in K-12 Science Class
Application of a Newly Developed Eye Sensing Head-Mounted-Display to a Mutual Adaptive CAI for Plant-Diagnosis
Assessing Designs of Interactive Voice Response Systems for Better Usability
Hermes: Hands-Free Authentication in Physical Spaces
Visual Attention in Extended Reality and Implications for Aviation Safety
Usability Evaluation and Redesign of an Integrated Chair
Interface for a Better Tourist Experience, Bayesian Approach and Cox-Jaynes Support
Elucidating Decoy Effect in Conjunction with Response Time and Trait Anxiety
Impostor Syndrome in Final Year Computer Science Students: An Eye Tracking and Biometrics Study
Gesture Interactions for Virtual Immersive Environments: Navigation, Selection and Manipulation
Economic and Social Condition of the Software Quality Assessment
Non-immersive vs. Immersive: The Difference in Empathy, User Engagement, and User Experience When Simulating the Daily Life of Rheumatoid Arthritis Patients
M-Commerce Usability: An Explorative Study on Turkish Private Shopping Apps and Mobile Sites
Kernel Fuzzy Similarity Measure-Based Spectral Clustering for Image Segmentation
An Innovative Mattress Design to Improve Sleep Quality and Thermal Comfort
An Applied Research of Persuasion Theory in the Design of Weight Management Applications
Improved Team Performance Using EEG- and Context-Based Cognitive-State Classifications for a Vehicle Crew
Outdoor Studying System Using Bluetooth Low Energy Beacon - To Feel Cultural Sites
Bridging China's Intergenerational Cultural Divide: Unveiling Design Pathways for Grandparent-Grandchild Products
SocioCon: A Social Circle for Your Interactive Devices
Systematic Review on Safety of Artificial Intelligence and Transportation
Selection and Evaluation of Color/Depth Camera for Imaging Surgical Stoma
PSV (Password Security Visualizer): From Password Checking to User Education
Information access for the disabled: the Section 508-512 Mandate and its implications for intelligent interface development
Older Adults Use of Technology for Decision-Making: A Systematic Literature Review
Investigating What You Share: Privacy Perceptions of Behavioural Biometrics
Study on Narrative Visualization Design of Rare and Endangered Plants in Deserts
Innovative Design of Aging-Friendly Household Cleaning Products from the Perspective of Ergonomics
Finding Division Points for Time-Series Corpus Based on Topic Changes
Web Analytics for User Experience: A Systematic Literature Review
Multimedia Development Platforms and Authoring Tools: Practical and Theoretical Frontiers
Investigating the Enhancement of Reading Immersion Experience Through the Integration of Interactive E-Books and Augmented Reality
Brand Experience Formation and Linguistic Factors in the Omnichannel Strategies of Beauty Brands
Building an Educational Social Media Application for Higher Education
Analysis of the Geometry Applied in the Steering System of a Formula-Type Single-Seater Vehicle
Control Goals of Whole-Body Coordination During Quiet Upright Stance
Collaborative Explainable AI: A Non-algorithmic Approach to Generating Explanations of AI
Taking Account of the Needs of Software Developers/Programmers in Universal Access Evaluations
VibroAuth: Authentication with Haptics Based Non-visual, Rearranged Keypads to Mitigate Shoulder Surfing Attacks
Engineering Psychology and Cognitive Ergonomics - 22nd International Conference, EPCE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Online Communication for Team Creativity in Tech Companies: Barriers and Tool Design
Effect of AI Generated Content Advertising on Consumer Engagement
The Development of China Automotive Human-Computer Interaction
Simulation and Analysis of Cervical Biomechanics and Injury Risk in Fighter Pilots Under Different Seatback Angles
Investigating the Accessibility of Program Selection Menus of a Digital TV Interface
Building Rapport between Human and ECA: A Pilot Study
Fine-Grained Map Coloring Web Service for JavaScript
Object Manipulation by Virtual Menu Interaction Using Free-Hand Input in a Desktop Virtual Reality Maritime Situation Display
Integrated Model for Workload Assessment Based on Multiple Physiological Parameters Measurement
Toward Multi-brain Communication: Collaborative Spelling with a P300 BCI
On the Effectiveness of a Collaborative Virtual Pair-Programming Environment
KANSEI Information Processing of Human Body Movement
Experimental Survey on Bridging the Digital Divide Through Daily Text Chat Communication with Virtual Agents
A Haptic Knob as an Innovative User Interface for Visually-Impaired
Evaluating Design Concepts to Support Informal Communication in Hospitals through the Development of a Tool Based on an Iterative Evaluation
Delta Global Illumination for Mixed Reality
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
Whale Tracking: Software System for the Acquisition, Management and Processing of Data on the Blue Whale at Offshore
An Analysis of Smartphone Size Regarding Operating Performance
CyberForum on InterSpace
Interaction Modalities for Augmented Reality in Tablets for Older Adults
Virtual Reality as Knowledge Enhancement Tool for Musculoskeletal Pathology
Promoting Healthy Hydration Among College Students: A Behavior Design Approach Integrating the Fogg Behavior Model for Sustainable Development Goals
Digital Human Modeling: Applications in Health, Safety, Ergonomics and Risk Management - 7th International Conference, DHM 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings
Research on User Mental Model Acquisition Based on Multidimensional Data Collaborative Analysis in Product Service System Innovation Process
Challenges in Designing Research Infrastructure Software in Multi-Stakeholder Contexts
Study on the Design of Dyslexia-Friendly Drug Instructions
Psychological Stress and Musculoskeletal Health
SoLoMo User Experience Study Using a Pivoted Parallel Coordinates
An Intelligent Agent-Based Personalized Information System
Speech-Based Assistants in Professional Healthcare: Potentials and Challenges in Palliative Care
The Layout for the User-Friendly Manual: Case Study on an Internet Set-Up Manual
Development and Evaluation of Scaffcode INC: A Game-Based Learning App for Teaching Basic Programming with Scaffolding
Trademark Image Similarity Search
Evaluation Based Graphical Controls: A Contribution to Mobile User Interface Early Evaluation
3D World from 2D Photos
Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors
Digital Rhetoric in Collaborative Knowledge-Making - Reading Answers and Super-Answers to Existential Questions on Quora
A Preliminary Study on Primary School Teachers' User Experiences in Distance Learning
Spoken Language Interaction: Effects of Vocabulary Size and Experience on User Efficiency and Acceptability
Exploring Virtual Proximity in Sensory Food Experience
Noise in call centers
Medication Adherence among the Elderly and Technology Aids: Results from an Online Survey Study
Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health
My Tutor is an AI: The Effects of Involvement and Tutor Type on Perceived Quality, Perceived Credibility, and Use Intention
Focus on the Human Dimension: Constructing Sustainable Experiential Learning Solutions for Small Unit Leaders
How Does Varying Gaze Direction Affect Interaction between a Virtual Agent and Participant in an On-Line Communication Scenario?
Age Differences in the Knowledge and Usage of QR Codes
Before and After Images on Social Media: The Impact on Female Body Dissatisfaction of Getting Only Half the Picture
Analysis of Relationship Between Preparation and Classroom Activities of Flipped Classroom Using Worksheets
Wearables and User Interface Design: Impacts on Belief in Free Will
Presentation of Odor in Multi-Sensory Theater
Causality: A Portable Protocol for Rapid Development of Applications for Social Interactions
User Operational Design Thinking
Research and Extraction on Intelligent Generation Rules of Posters in Graphic Design
Typology and Ergonomics of Rooms in Contemporary Hotel
Segmentation of Handwritten Text and Editing-Symbols from Ink-Data
Studying the Usability of the Yunlin Puppet Theater Website
Experiences with and lessons learned from working with a modular natural language dialogue architecture
Conversion of JPG Image into DICOM Image Format with One Click Tagging
Research on Health Science Popularization Information Design for the New-Elderly Based on Subjective Evaluation Method of Cognitive Load Experiment
Evaluation of Continuous Practice by Mobile Learning in Nursing Practical Training
Evaluation of Navy Shipboard Habitability for a Warship Design Using Human Model
WARAI PRODUCT: Proposal to the Design Approach Designing the Product that Causes Laughter
The Dark Sides of Technology - Barriers to Work-Integrated Learning
Optimizing Performance Outcomes for Emergency Management Personnel Through Simulation Based Training Applications
Human Aspects of IT for the Aged Population. Applications, Services and Contexts - Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
Unlocking Operational Clarity: The Integration of Artificial Intelligence, Digital Twins, and Mixed Reality in Production for Enhanced User Transparency
Comparative Analysis of STEM and Non-STEM Teachers' Needs for Integrating AI into Educational Environments
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications
Reconfigurable Spaces and Places in Smart Built Environments: A Service Centric Approach
Representation Method for Engineering Perspective
Explainable Artificial Intelligence (XAI) User Interface Design for Solving a Rubik's Cube
Graphics and Semantics: The Relationship between What Is Seen and What Is Meant in Icon Design
Fingerprint Acquisition from Fingerphotos of Real-Time HD Video Signal
Research on Cognitive Training of Digital Application System Introducing Reminiscence Therapy for the Experience of People with Dementia
Advancement and Application of Unmanned Aerial System Human-Machine-Interface (HMI) Technology
User Experience Evaluation Framework for Human-Centered Design
Control Error Analysis of Computerized Operational Environment in Nuclear Power Plants
An Accessible Chat Prototype for Screen Reader Users in Mobile Devices
A Self-adaptive Serious Game for Eye-Hand Coordination Training
Performance Evaluation and Efficiency of Laser Holographic Peripherals
Combining Principles of Experience, Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts
HCI in Space Systems
Investigating the Interaction Experience with Augmented Reality Based Writing Tools
A Novel Approach for Assessing Power Wheelchair Users' Mobility by Using Curve Fitting
A Clothing-Type Wearable Device that Promotes a Sense of Unity for Viewers of Online Live Performances
Research on Television Drama Derivative Creative Design from the Perspective of Service Design
Shaping Autonomous Vehicles: Towards a Taxonomy of Design Features Instilling a Sense of Safety
The Hidden Cost of Using Amazon Mechanical Turk for Research
QuickDraw: Fast Visualization, Analysis and Active Learning for Medical Image Segmentation
Learning User Embeddings with Generating Context of Posted Social Network Service Texts
Augmented Reality Games for Learning: A Literature Review
Universal Access in Human-Computer Interaction - 17th International Conference, UAHCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Four Data Visualization Heuristics to Facilitate Reflection in Personal Informatics
Within and Between-Subject Reliability Using Classic Jack for Ergonomic Assessments
Implementing Disability Accommodations in a Widely Distributed Web Based Visualization and Analysis Platform - Weave
A Review of How Team Creativity is Affected by the Design of Communication Tools
Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work
Characteristic Analysis of Each Store in Japanese Hair Salon
Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and Its Effects on the Explicit Long-Term Memories of the Subjects
Cultivation System of Search-Query-Setting Skill by Visualizing Search Results
The Effect of Banner Location on Banner Recognition in a Turkish Government Website: An Eye Tracking Study
Wavelet Transform and Singular Value Decomposition of EEG Signal for Pattern Recognition of Complicated Hand Activities
A Case Study in Organizational Adoption of User Personas: Assessing Perceptions, Awareness, and Hesitation to Adopt
Evaluation of Emotions in Interior Space Colors Using Physiological Indexes Based on Dominant Colors
Towards Efficient Odor Diffusion with an Olfactory Display Using an Electronic Nose
Research on Human-Computer Interaction of Online Course System for "New Media Management" Course of the Major of Journalism and Communication
Development of Wide-Area Tracking System for Augmented Reality
Human-Computer Interaction - Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part IV
Citizen2Vec: A Vectorization Strategy and A Serious Game for Simulating Beneficial Policy Impacts on Urban Populations
Human-Machine Interaction for Autonomous Vehicles: A Review
A Study on Sensors in Higher Education
The Effect of Object Features on Multiple Object Tracking and Identification
Automatic Operation Logging and Usability Validation
Real-Time Static Gesture Recognition for Upper Extremity Rehabilitation Using the Leap Motion
HCI Professional Involvement in k-12 Education: On Target or Missing the Mark?
Interdependencies, Conflicts and Trade-Offs Between Security and Usability: Why and How Should We Engineer Them?
Design and Evaluation of an Intelligent Rehabilitation System for Children with Asthma
WWW Interface Design for Computerized Service Supporting System
GovMark: A Local Government Benchmarking Webapp for the Philippine Department of the Interior and Local Government
Promoting Engagement in Open Collaboration Communities by Means of Gamification
Interacting with a Context-Aware Personal Information Sharing System
Virtual Aquarium: Mixed Reality Consisting of 3DCG Animation and Underwater Integral Photography
Research on Interaction Design Promote Aesthetic Changes in Car Styling Under the Background of Intelligent Driving
Constrained Causal Decision Dilemmas
Best Practice for Inclusive Journey Mapping and Diversity in User Participation
Understanding and Fighting Scams: Media, Language, Appeals and Effects
Medicare Plan Decisions: What Strategy Do Older Adults Use for e-Healthcare Decision-Making and What Intelligent Assistance Do They Need?
An Approach for Intuitive Visualization of Ergonomic Issues
Designing for Transparency: An Analysis of Multilingual Privacy Policies in Chinese, Japanese, and Korean Contexts
Speech Emotion Recognition from Social Media Voice Messages Recorded in the Wild
Arrow2edit: A Technique for Editing Text on Smartphones
Human Factor's in Telemedicine: Training Surgeons by Telementoring
Designing Sociable CULOT as a Playground Character
Mobility Demand Estimation: Integrating Population Distribution and Mobility Data
"Why did that happen?" - Building appropriate mental models on groupware functions
RecyCubic: A More Environmental-Friendly 3D Printing Service System
A Speech-Driven Embodied Listening System with Mirroring of Pupil Response
Demonstrating a V2X Enabled System for Transition of Control and Minimum Risk Manoeuvre When Leaving the Operational Design Domain
Exploring Explainability and Transparency in Automated Essay Scoring Systems: A User-Centered Evaluation
A Study on Computing Resource Partition for Increasing Efficiency of Grid System
CLIM: An Interactive Tabletop for Landscape Modeling
Opportunities of Digitalization and Artificial Intelligence for Occupational Safety and Health in Production Industry
Designing and Testing HomeCare4All: A eHealth Mobile App for Elderly
Aesthetically Enhanced RFID Inkjet Antenna Logos on Skin (AERIALS)
Augmenting Online Classes with an Attention Tracking Tool May Improve Student Engagement
Measuring Hedonic and Content Quality of Social Networking Sites Used in Interactive Learning Ecosystems
Extraction and Extended Analysis of Good Jobs from Safety Reports Using Text Mining - Focusing on the Voluntary Information Contributory to Enhancement of the Safety (VOICES) Data
Embedding HCI guideline input to iterative user interface development
Towards Improving the e-learning Experience for Deaf Students: e-LUX
Use of Parameters to Facilitate the Implementation of Reusable Hypermedia Modules
Finite Element Analysis of a Six-Component Force Sensor for the Trans-Femoral Prosthesis
Development of Teaching Material Volume Calculations Using a Wooden Puzzle
A Study on the Acceptance Factors of the Smart Clothing
Method of Loci in VR Web Search: Memory Retention Support by Organizing Search Results in a VR Room
Evaluating Operator's Cognitive Workload in Six-Dimensional Tracking and Control Task within an Integrated Cognitive Architecture
Gesture-Based Interactions on Multiple Large Displays with a Tabletop Interface
New Interaction Concepts by Using the Wii Remote
Initial Evaluation of a Modern Augmented Reality Display for Deployable Embedded Training System
A Method to Monitor Operator Overloading
Learning Engineering as an Ethical Framework - A Case Study of Adaptive Courseware Development
Persuasive Design Strategy of Online Health Education for Elderly Adults Based on TAM Model
Predictive Probability Model of Pilot Error Based on CREAM
A Study of Interface Design Method on Crossing Media-Dimension
Online Cultural Participation in Italy. The Role of Digital Media Across Generations
Measurement of Lens Accommodation During Viewing of DFD Images
A Systematic Review of Autonomous Driving in Transportation
Segmentation of Areas of Interest Inside a Virtual Reality Store
Combining Low-Cost Eye Trackers for Dual Monitor Eye Tracking
Educational AGV Design by AHP and DFX Methods
Exploring Rhythmic Patterns in Dance Movements by Video Analysis
Towards Trust-Driven Trust-Adaptive Astronaut-Agent Medical Collaboration Interfaces
Eye Tracking and Universal Access: Three Applications and Practical Examples
Switching Off to Switch On: An Ontological Inquiry into the Many Facets of Digital Well-Being
Evaluating Lexicon-Based Sentiment Analysis Methods for Small Datasets on Low Compute Devices
Increasing Trust in Personal Informatics Tools
Research on the Design and Consumption Intention of Chinese Urban Subway Space Advertisement
Table Expander: Hypertabular Interaction with Query Results
Affective Technology for Older Adults: Does Fun Technology Affect Older Adults and Change Their Lives?
Using Phenomenography to Understand Cultural Values in Facebook
Evaluating Two Modes of Observational Learning in Cognitive-Spatial Task Training
Semi-supervised Remote Sensing Image Segmentation Using Dynamic Region Merging
An Intelligent Platform for Offline Learners Based on Model-Driven Crowdsensing Over Intermittent Networks
Playability Testing of Web-Based Sport Games with Older Children and Teenagers
UX Graph and ERM as Tools for Measuring Kansei Experience
A Pilot Study on Sustainable Development of Design in the Context of "Creativity Obsolescence" and "Timeless Classic"
Using Prototyping in Authentic Learning of Human-Centred Design of Mobile Apps
A Step Beyond Visualization: Applying User Interface Techniques to Improve Satellite Data Interaction
Interpreting Food-Venue Visits: Spatial and Social Contexts of Mobile Consumption in Urban Spaces
Facial Expression Change Recognition on Neutral-Negative Axis Based on Siamese-Structure Deep Neural Network
Marketing Cultural Jewelry Products: A Case Study on Egyptian Cultural Product Designs
A Framework of Input Devices to Support Designing Composite Wearable Computers
Unnecessary Input Heuristics and PayJoin Transactions
The Impact of AI Text-to-Image Generator on Product Styling Design
Emotion Recognition in Social Media: A Case Study About Tax Frauds
Intelligent Work: Person Centered Operations, Worker Wellness and the Triple Bottom Line
Pre-study Walkthrough with a Commercial Pilot for a Preliminary Single Pilot Operations Experiment
Engineering Psychology and Cognitive Ergonomics - 20th International Conference, EPCE 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Interviewer Agent for Cognitive Task Analysis
Towards the Easy Analysis of Mass Media Audience Reaction on Social Networks via Discursive Category Tools
A Self-contained Approach to MEMS MARG Orientation Estimation for Hand Gesture Tracking in Magnetically Distorted Environments
Implicit Human-Computer Interaction by Posture Recognition
Participatory Curation and the Construction of Its Application Models in Exhibitions of Traditional Furniture Industry: A Case Study of Daxi, Taoyuan, Taiwan
Analogy-Based Learning Approach for Teaching AI Fundamentals to Teens
Analysis of the Attainable Design Paths of Non-heritage Cultural Tourism Immersion Experience - An Example of the Tujia City Living Room Project in Enshi Prefecture
Behavior-Based Indicators of Owner Attachment to Companion Robots Across Specific Contexts
Road Accident Auto-dialer via Pressure Sensor
Memories and Brain Maps - Representations of Fear, Risk and Insecurity in Downtown Areas
A Time-Discrete Haptic Feedback System for Use by Persons with Lower-Limb Prostheses During Gait
Design for Neighborhood Amateur Cultural Club - A Community Regeneration Practice in Qinglong Hutong
Enhanced Physical Security Through a Command-Intent Driven Multi-agent Sensor Network
Research on the Application Situation and Trend of Immersive Design
Modeling Salesclerks' Utterances in Bespoke Scenes and Evaluating Them Using a Communication Robot
WebAR: A Web-Augmented Reality-Based Authoring Tool with Experience API Support for Educational Applications
Design Thinking Versus Design Sprint: A Comparative Study
Detecting Deceptive Language in Crime Interrogation
Quick Address Search System with Handwriting Using Character Transition Information
Aesthetic Preference in the Composition Ratios of Graphic Designs
I am Ssam: Learning Benefits of the Korean Wrap Food
Modernizing Exploration and Navigation in Enterprise Systems with Interactive Visualizations
Age-Related Accessibility Biases in Pass-Face Recognition
Investigating the Impact of Progress Feedback and Tutorials with Progressive Disclosure on Player Experience
Understanding Driving Behaviour in Individuals with Mild Cognitive Impairments: A Naturalistic Study
3D Hologram Learning Kit Development for Elementary Education