yusuke1997/dblp-id-title huggingface dataset:
Non-Immersive Virtual Learning Environments (VLEs) with XR Elements in Nursing Education: Learning Interaction and Clinical Competence
Effect Analysis and Method Suggestions of Online Learning Under the Public Epidemic Crisis
The Effectiveness of Project-Based Learning in Learning
Designing of the Learning Innovation Enhance Learning Potential of the Learners Using Brain-Based Learning
Design and Development of Constructivist Augmented Reality (AR) Book Enhancing Analytical Thinking in Computer Classroom
Exploring Affordances and Student Perceptions of MALL in Familiar Environments
Designing Freirean-Inspired Community Relevant STEAM Curriculum for Underserved Students in Pakistan Using Action Research Process
Research on Evaluation of Smart Learning Environment in Universities Based on AHP-FCE: A Case Study of Central China Normal University
Usability Evaluation of the Game Based E-Book System on Natural Science Teaching System
Extracting the Semantic Representation of Chinese-Japanese Homophones with Word2Vec for Teaching Chinese as a Second/Foreign Language
Exploring Learning Behavior Transformation Patterns in an AR English System: A Study of Gender Differences
Young Kids' Basic Computational Thinking: An Analysis on Educational Robotics Without Computer
Personalisation is not Guaranteed: The Challenges of Using Generative AI for Personalised Learning
Enhancing the Development and Learning Effectiveness of Additive Manufacturing Teaching Materials Within Digital Industries
Learner's Ill- Structures Problem Solving with a Constructivist Web-Based Learning Environment Model
Exploring Learning in Basic Logic Using Stored Log Data and Exam Data
An Ubuntu-Informed IS Paradigm Grid as a Graduate Teaching Tool
The Development of a Computational Thinking Learning Package that Integrates a Learning Experience Design for Grade K
A Case Study of the Impact of Digital Learning on the Quality of Life of People with Disabilities
A Proposed Framework for Learning Assessment Ontology Generator
Robot-Assisted Language Learning: A Case Study on Interdisciplinary Collaboration Design and Development Process
How Does the Shift from Handwriting to Digital Writing Technologies Impact Writing for Learning in School?
Gender Differences in Engineering Design Thinking in a Project-Based STEAM Course
Pilot Study of Information Literacy Competency of the Elderly: A Case Study of Multimedia Instant Messaging Applications
Building a Reconfigurable Subject-Free Learning Game System
Exploring the Impact of Using GenAI Applications on MIS Students' Learning in System Analysis
The Exploration of Facial Expression Recognition in Distance Education Learning System
Bridging Literature and Code: Empowering Students to Explore Digital Humanities Through Generative AI
Immersive Learning Environments: Fostering Self-directed Learning in Junior High School Students Through Virtual Tours
A Study of Learner's Computational Thinking Using Constructivist Universal Design Learning Package for Kindergarten Education
Learning Analytics Based on Streamed Log Data from a Course in Logic
Locus of Control and Usage of Social Media on Academic Achievement Among Police College Students in Taiwan
Bridging the Digital Divide: User Interface Design Principles for Enhancing Elderly Learners' Engagement with Educational Technology
Systematic Literature Review on Psychological Capital and Yoga
Understanding the Extent of and Factors Involved in the Use of YouTube as an Informal Learning Tool by 11- to 13-Year-Old Children
Virtual Reality and Knowledge Rediscovery in Sub-Sahara Africa: A Review of Literature
Does AI-Enhanced POPBL Foster Self-Efficacy, Reduce Cognitive Load, and Enhance Psychological Readiness for Fatherhood?
Capacity for the Usage of Disruptive Technologies in Higher Education
Enhancing Mathematics Learning Outcomes through a Flipped Classroom Grouping Mechanism Informed by Self-study Habits: Utilizing iPad Screen Time Data
A Sentence-Wide Collocation Recommendation System with Error Detection for Academic Writing
An Adjustable Safety Device with Quick Return Structure for the Weightlifting Training
Flipped Classroom Method in Higher Education: A Case of Kazakhstan
STEM Learning in Digital Higher Education: Have It Your Way!
Chinese Students' Motivations to Adopt E-Learning
Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students' Learning Achievement
Gamifying Digital Learning Platform for Information Security Awareness
Developing the Scale of Technology Product Imagination Disposition
A Study on the Current Situation, Problems and Needs Assessment for Development of Adaptive Digital Technology System for Testing Information and Communication Technology Competency and Digital Literacy Skills for Teacher and Administrator
On Portfolio Assessment, Group Work, and Quasi-Anonymization: What Structural Information Do Anonymized Reports Reveal?
Implementation and Validation of the Innovative VR Distance Learning System with Simulated Physical Interaction Functions and Target Language Learning
The Impact of AI Chatbot-Based Learning on Students' Motivation in English Writing Classroom
Concerns About Using ChatGPT in Education
Study on the Learning Effect of "In-Depth Guidance Strategy" Combined with "Online Digital Teaching Materials" in Multimedia Integrated System Course
Innovative Technologies and Learning - 5th International Conference, ICITL 2022, Virtual Event, August 29-31, 2022, Proceedings
To Learn or Not to Learn Artificial Intelligence: An Anticipated Regret-Extended Expectancy-Value Theory
Innovative Technologies and Learning - 4th International Conference, ICITL 2021, Virtual Event, November 29 - December 1, 2021, Proceedings
Augmented Reality Technique Assists Target Language Learning
Effects of Problem-Solving Strategy Based Interactive E-Book on Measurement Concepts
Using Scaffolding Strategy and Real-Time Assessment Programming Tool to Develop a VR-Based Application
Drawing for You: Exploring the Impact of Integrating Educational Technology into Picture Book Creation on Students' Understanding of Special Education
Facilitating Geometry Learning Through Real-Time Collaborative Activities with Augmented Reality in Authentic Context
The Effects of Collaborative Learning on Students' English Learning Motivation and Style
From Peer Educators to Digital Change Agents: Rethinking Health Education Through VR-Enhanced Peer Learning
The Relationship Between Academic Stress and Health Status - The Moderating Role of Social Support
Mathematic Learning Efficiency Analysis of Story-Based Situated Learning in Low-Achieving Elementary School Students
Synthesis of Designing Framework for Constructivist Learning Environments Model to Enhancing Programming Problem Solving for Connecting Internet of Thing Devices
Advancing Language Proficiency Through Immersive Video Technologies: A Study on 360-Degree and Traditional Video in EFL Assessment and Feedback
Exploring the Collaborative Design Process at Conventional Design Studio
Visual Reality as a Reinforcement for Entry-Level Therapist to Do the Speech Language Pathology Inquire
The Influence of Interactive and Non-interactive E-Book on the Learning Effectiveness of High and Low Achievement Nursing Students
The Effects of Computational Thinking Strategies in English Writing on Students' Foreign Language Anxiety
Exploring the Learning Efficacy of Students' STEM Education from the Process of Hands-On Practical Experience
Implementation of an Individual English Oral Training Robot System
AR Compiler: A Visualization Data Structured Program Learning System
Features of Personalized Teaching a Foreign Language at Non-linguistic Faculties of the University
Innovative Technologies and Learning - 8th International Conference, ICITL 2025, Oslo, Norway, August 5-7, 2025, Proceedings, Part II
The Use of E-learning Tools and Log Data in a Course on Basic Logic
Learning with the Semantic Web: The Case of a Research Methodology Semantic Wiki
A Study on Elementary School Students in the Middle Grades Using mBot Robot Cars Explore Local Communities in an Interdisciplinary Curriculum
The Effect on Students' Learning Efficacy by Using Self-regulated Learning Combined with Game-Based Learning in Learning Idioms
How Can We Set Up Eye Trackers in a Real Classroom? Using Mobile Eye Trackers to Record Learners' Visual Attention During Learning Statistical Graphs with Different Complex Levels
The Development of Internet of Things Learning Kit to Enhancing Programming Skills for High School Students
Nurturing Artificial Intelligence Literacy in Students with Diverse Cultural Backgrounds
Combining the AISAS Model and Online Collaborative Learning Features to Examine Learners' We-Intention to Use Health-Related Applications
Improving Learning to Cross-Lingual Question Answering via Performance Enhancement with XLM-R+ model
WASS: Web-Based Annotation and Search System to Facilitate English Vocabulary Learning in Vocational High School
Assistive Technology for ADHD: A Systematic Literature Review
Motion Capture Technology Supporting Cognitive, Psychomotor, and Affective-Social Learning
Innovative Technologies and Learning - 7th International Conference, ICITL 2024, Tartu, Estonia, August 14-16, 2024, Proceedings, Part II
Comparing Handwriting Fluency in English Language Teaching Using Computer Vision Techniques
The Development of Augmented Reality Book to Promote Analytical Thinking on the Basic of Life Units for Secondary School
Cyber Safety Awareness - Through the Lens of 21st Century Learning Skills and Game-Based Learning
Learning Processes and Digital Transformation
The Effects of Prior Knowledge on Satisfaction and Learning Effectiveness in Using an English Vocabulary Learning System
Supporting Reflective Practice in Community Health Nursing Education: Integrating ChatGPT as an Tool
Research on Result Integration Mechanism Based on Crowd Wisdom to Achieve the Correlation of Resources and Knowledge Points
3D Digital Design to Support Elementary School Students' Spatial Visualization Skills: A Preliminary Analysis
Extending eMath4All Platform to Broaden Applicability, Enrich Learning Experience and Enhance Teacher Support
Innovative Technologies and Learning in a Third-Year Computing Module
Lightening Up a New AI Cognitions and Performances for Engineering Students' Problem-Based Learning in Nature General Education Programs
The Creation of Interactive Visual Music with Kandinsky Abstract Arts
A Lecturer's Perception of Blackboard Support for Collaborative Learning
Exploring Perceived Value Creation of MOOCs Service Systems - A Preliminary Investigation
Investigating the Driving Factors of the Use of Generative AI Among College Students
Leveraging OpenAI API for Developing a Monopoly Game-Inspired Educational Tool Fostering Collaborative Learning and Self-efficacy
Employing Portable Eye Tracking Technology in Visual Attention of Cognitive Process: A Case Study of Digital Game-Based Learning
Motion Balance of Creative Assembly JIMU Robot with a Smartphone Remote Control
Adaptive Auto-Prompting in Inquiry-Based Learning: Enhancing Curiosity and Learning Engagement to Improve Higher-Order Thinking
The Study of Creativity, Creativity Style, Creativity Climate Applying Creativity Learning Strategies - An Example of Engineering Education
GenAI Chatbot Tutors as Agents of Inclusive Education: A Review Guided by Ethics of Care and Critical Pedagogy
Integrating the Combination of Blockchain and RPG into Undergraduate Learning
A Virtual Reality-Based Co-creation Approach to Developing Narrative Competence and Empathy in EFL Nursing Education
Design and Evaluation of an Interactive Teaching Platform for Guided Instruction in Programming with Real-Time Compilation
The Empirical Research on the Impact of Applying VR Technology to Students' Skill Learning in Machining Processing Courses on Questionnaire Evaluation
What Disrupts Practice Based Learning with Emerging Learning Technologies (VR, AR, AI)
Study on Development of Mobile App Design as Learning Media in Student Internship Support: Toward Strengthening Tie and Realistic Feedback in University-Industry Cooperation
The Application of Mind Map and Cooperative Learning Teaching Method on the Machining Technology Course
Cultivating Creativity of High School Students in Cross-Cultural Learning Project Based on VR Technology
Students' Innovative Education Practices Supported by Facebook
A Simulation Learning in Communication Technique Skill by Virtual Reality - Certification of Telecommunication Line Plant
Fostering Affective-Domain Learning Objectives in Design Thinking: The Impact of Online Collaborative Whiteboards on Basic Psychological Needs
Learning Effectiveness of Nursing Students in OSCE Video Segmentation Combined with Digital Scoring
The Designing Framework of Simulation Flipped Classroom to Enhance Analytical Thinking on the Topic of the Nervous System for Grade 11 Students
A Sentiment Analysis Based Approach for Exploring Student Feedback
Factors Influencing Internet Users' Attitude and Behaviour Toward Digital Piracy: A Systematic Literature Review Article
A Guiding Cooperative Learning Approach in Mobile Learning Environments
Constructing an Information Search Platform Using Data Mining to Improve Student Learning
The Openstudy Academy that Stimulates the Energy of Digital Learning for the Disabled Students
Integration of Mixed Reality in Teaching and Learning Effectiveness: A Systematic Literature Review of the Analyses
Employability Table for Mechanical and Mechanical College Students in Science and Technology Colleges After Graduation: Analysis of Employability of Graduates and Employers
The Impact of Integrating AI Chatbots and Microlearning into Flipped Classrooms: Enhancing Students' Motivation and Higher-Order Thinking Skills
Collaborative Problem-Solving on Learning Performance in Simulation-Based Learning: A Quasi-Experimental Study
The Effect of Makey Makey Combined with Tangible Learning on Marine Conservation Outcomes with Attitude, and Learning Satisfaction of Rural Elementary School Students
A Case Study of Taiwan - AI Talent Cultivation Strategies
An Innovative BERT-Based Readability Model
The Application of Augmented Reality to the Education of Chemistry - Take the Course of Nature Science in Junior High School as an Example
Theoretical and Designing Framework of Constructivist Learning Environment Model that Enhance Creative Thinking and Creative Expression of Science for Medical Illustration Students
Higher Education Students' Perceptions Towards Using Facebook as a Learning Platform
Future Classroom Labs in Norwegian Pre-service Teacher Education
Opportunities and Challenges for AI-Assisted Qualitative Data Analysis: An Example from Collaborative Problem-Solving Discourse Data
Hands-on Statistical Methods: A Case Study with Hidden Markov Models Using Simulations and Experiments
Exploration of Computational Thinking Based on Bebras Performance in Webduino Programming by High School Students
Creating Interactive Non-formal Learning Opportunities in Resource-Deprived Distant Learning Institutions
Between Research and Action: The Generative Sense of Technology
Enhancement of Reading Comprehension Skills in Collaborative Setting: A Preliminary Research on Students' Perception
Using Digital Map Tools to Assist Learning of Argumentative Essay Writing
The Effect of Chatbot Use on Students' Expectations and Achievement in STEM Flipped Learning Activities: A Pilot Study
Effectiveness of Online Multimedia Courses for Improving Children's Self-regulation Through Social-Emotional Learning
An Image Recognition Practice for Using Mobile Phone During Class
Engaging Company Employees in Critical Thinking Through Game-Based Learning: A Qualitative Study
ChatGPT Assessment Design for Postgraduate Students
Social Media and the High School Environment
Design Aspects of a Virtual Reality Learning Environment to Assess Knowledge Transfer in Science
Are Our Students Ready? Students' Online Learning Readiness in Higher Education Post-covid Era
Research on the Data Literacy Index System of Pre-service Teachers Under the Background of Big Data
AI Chatbots Learning Model in English Speaking Skill: Alleviating Speaking Anxiety, Boosting Enjoyment, and Fostering Critical Thinking
Intercultural Collaborative Teaching and Learning in Online Environments - e-Quality in Global Media Education Case Study
Enhancing Learner Engagement in Chulalongkorn University MOOC Computing Courses: Insights from Behavioral Trends and Analyses of Multiple Large Language Models
Theoretical Domain Framework to Identify Cybersecurity Behaviour Constructs
Exploring the Impact of Mind Maps in Information Security Courses
AI-Assisted Self-Regulated Strategy Development: A Pathway to Strengthening L2 Writing Self-Efficacy
The Effectiveness of Cross-Disciplinary in Problem-Based Learning: An Innovative Implementation of Students' Bakery Performances in the Context of Challenge for STEM Education
Experiences of the Flipped Classroom Method - Does It Make Students More Motivated?
Exploring Learners' Cognitive Behavior Using E-dictionaries: An Eye-Tracking Approach
Competence Mining to Improve Training Programs
The Impact of Game-Based Situated Learning System in Oral Health Education
A Study of Learner's Scientific Thinking Using Constructivist Virtual Learning Environment for Grade 11 Students
The Student Role in Technology Supported Learning
Maker Learning in Robotic Summer Camps for Girls: A Focus on Problem-Solving
Emotional Responses of Novice Online Learners Towards Online Learning During the COVID-19 Pandemic Period
Enhanced Learning of Jazz Chords with a Projector Based Piano Keyboard Augmentation
Postgraduate Students' Perspective of Generative Artificial Intelligence for Learning
The Impact of Aesthetic Sensibility, Color Psychology, and Design Self-efficacy on Designing Preschool Teaching Aids
An Empirical Research on Exploring the Trans-disciplinary Autocorrelationships Among the Social-Media Technology, MOOCs and Higher-Education Sustainability
The Effect of Video Project Based Learning on the Practical Competency of Multilevel Turning: An Experimental Study
Exploring Teaching Experiences in Technology and Engineering MOOCs with High Enrollments in Medium-Sized Public Universities
An Analysis of Student Perceptions of Computational Thinking in Writing Classes
Enhancing the Quality of Essays Through a Student Peer-Review Process
AI Applications on Music Technology for Edutainment
Innovative Technologies and Learning - 8th International Conference, ICITL 2025, Oslo, Norway, August 5-7, 2025, Proceedings, Part I
Creating a Virtual and Physical Learning Environment for Business Management Students - Integrating AR and STEM Teaching Strategies
Obtaining Managerial Skills in Virtual Reality
The Combination of Recognition Technology and Artificial Intelligence for Questioning and Clarification Mechanisms to Facilitate Meaningful EFL Writing in Authentic Contexts
Effects of ASQ-Based E-books on Nursing Students' Learning Performance
AI-Enhanced Augmented Reality for L2 Medical English Learning and Remote Surgical Collaboration
Using Massive Open Online Courses (MOOCs) to Create Learning Spaces for Quality Lifelong Learning for All Communities Through Engaged Scholarship (ES)
Exploring the Far Transfer Effect and Self-efficacy of Hugging Strategy in STEM Education
Using Process Mining Techniques to Discover Student's Activities, Navigation Paths, and Behavior in LMS Moodle
Evaluating Cognitive Learning Hierarchies of LLM-Created Assessment Questions in Engineering Education
Pedagogy for the Digital Infants: Perspectives on Multimedia Production as Teaching Method
Innovative Technologies and Learning - 7th International Conference, ICITL 2024, Tartu, Estonia, August 14-16, 2024, Proceedings, Part I
Chinese Key-Image Learning: An App Designed with Handwriting Evaluation and Instant Feedback to Support Chinese Character Learning
Redefining Customer Service Education in Taiwan's Convenience Store Sector: Implementing an AI-Driven Experiential Training Approach
Exploring Student Discussion Topics in STEAM Hands-On Collaborative Activity
Required English Communication Skill Levels of Mechanical Engineers at the Workplace in Taiwan
Research on Instructional Design Strategies for Training Students' Problem Solving Ability
Effects of Interactive E-books Based on Graduated-Prompting Strategies to Enhance Self-efficacy of Medical Radiologic Technologists
Creating an Engaging and Immersive Environmental, Social, and Governance Learning Experience through the Metaverse
Innovative Technologies and Learning - 6th International Conference, ICITL 2023, Porto, Portugal, August 28-30, 2023, Proceedings
Enhancing Phonetics Learning in Online Language Courses: A Counterbalanced Study on CLD and SCA Methods for Intermediate CFL Japanese Students
The Effects of Interactive Learning Environment to Enhance the Algorithmic Thinking for Data Structure
GAI-Powered Brainstorming as a Catalyst for Student Self-Efficacy and Motivation in Management Education
Exploring Influence of Cultural Constructs and Social Network on Cross-Cultural Learning
Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities
Digital Accessibility of Online Educational Platforms: Identifying Barriers for Blind Student's Interaction
Use Object-Detection to Identify Materials and Tools for STEAM Hands-on Activity
Analysis of Students' Learning Emotions Using EEG
Development of Videos for Flipped Classroom. Using Self-study as Methodology to Improve the Quality - Presentation of a Work in Progress
An Innovative Trend of Sport Event in Environmental Perspective
A Study on the Application of Collaborative Learning by Using Moment Cam to Improve Mathematics Acceptability
Use of Taxonomy in Planning Teaching Activities in Higher Education
Teaching Postgraduate Students User Experience Evaluation Through Eye Tracking Technology: An Experiential Learning Approach
The Impact of Feedback Using an Electronic Laboratory Notebook on Students' Learning Performance: An Investigation in an Entrepreneurial Risk Awareness Course
A Testing Case of Simulation Learning in Nursing by Virtual Reality - Subcutaneous Injection Training
Understanding the Effects of Online Collaborative Knowledge-Building Activities on Pre-service Teachers' Views of "Learning": A Case Study Using Triple Cross-Validation Analysis
Designing of Learning Environment Model to Enhance Student' Self Regulation by Using Massive Open Online Course
Research on the Application of Graphic Method in Formative Evaluation of Teaching Chinese Characters to Foreign Students
An Empirical Analysis on Standards for Selecting News About Current Events for Case-Based Teaching of International Laws
Effect of Augmented Reality on Astronomical Observation Instruction
ARPiano Efficient Music Learning Using Augmented Reality
Robot Assisted Reading: A Preliminary Study on the Robotic Storytelling Service to Children in the Library
Strategies in Digital Child Protection
A Data Visualization for Helping Students Decide Which General Education Courses to Enroll: Case of Chulalongkorn University
Taking Socratic Learning Seriously: A Pilot Study on the Use of AI in a Basic Logic Course
An Inquiry on the Usability of Generative AI in Design Education
A Development of Smart Coding Creative Kit to Enhance Creative Problem Solving Thinking for Children
Ecosystem for the Development of Digital Transformation and Digital Competences of Erasmus + Project Coordinators
STEMChat: Investigating Student Perceptions of ChatGPT-Based Mobile Instant Messaging in Collaborative STEM Learning
Design and Development of Learning Innovation Enhancing Learning Potential Using Brain-Based Learning
The Course of Precision Measurements from the Incorporation of Precision Machinery and Artificial Intelligence and the Learning Effects of Its Learning Materials
The Development of Constructivist Web-Based Learning Environment Model to Enhance Solving Mathematic Problems of Statistics for High School Grade 11
Exploring the Relationship Between Collaborative Learning Factors and Perceived Learning
Tracking At-Risk Student Groups from Teaching and Learning Activities in Engineering Education