yusuke1997/dblp-id-title huggingface dataset:
Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia
Kissenger: Development of a Remote Kissing Device for Affective Communication
Roulette++: Integrating Physical Lottery Process with Digital Effects
A method for outdoor skateboarding video games
Effect of Different Adaptations by a Robot on Children's Long-term Engagement: An Exploratory Study
Applying recent techniques for retro games: in the case of undo function
Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play
CountMeIn: evaluating social presence in a collaborative pervasive mobile game using NFC and touchscreen interaction
AI middleware as means for improving gameplay
Resonate: an interactive light- and sound-installation using a spatial tangible interface
Acting 2.0: when entertainment technology helps actors to perform
Exploring Patterns of Shared Control in Digital Multiplayer Games
"structured creature": a prototype of moving space structure
Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition
Augmenting digital audio broadcast with rich data
Entertainment Displays Which Restore Negative Images of Shopping Center
Snail light projector: interaction with virtual projection light in hyper-slow propagation speed
Interactive play objects and the effects of open-ended play on social interaction and fun
Human Coded Orchestra: a System for Extemporary Group Singing Performance
Graceful anytime interruptibility for virtual agents
Dimensionality reduced HRTFs: a comparative study
Complementing Artworks to Create Immersive VR Museum Experiences
A user-centric adaptive story architecture: borrowing from acting theories
eSport vs irlSport
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren
Koto Learning Support Method Considering Articulations
Gaming in the crucible of science: gamifying the science center visit
Rapid development of mobile context-aware applications with IVO
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, Funchal, Portugal, November 11-14, 2014
Straw-like user interface: virtual experience of the sensation of drinking using a straw
Three types of viewers' favorite music videos
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior
Enhancement of adaptive Delta-causality control with adaptive dead-reckoning for multiplayer online games
Media synchronization between voice and movement of avatars in networked virtual environments
EyeGuitar: making rhythm based music video games accessible using only eye movements
Adaptable pluggable multimodal input with extensible accessible soft dialogues for games
Double dribble: illusionism, mixed reality, and the sports fan experience
Game based technology to enhance the learning of history and cultural heritage
Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail Knowledge
Animal Ludens: Building Intelligent Playful Environments for Animals
Demonstration for human scale haptic interaction with a reactive virtual human in a realtime physics simulator
Communicative behaviors and flow experience in tabletop gaming
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016, Osaka, Japan, November 9-12, 2016
Urban treasure: new approach for collaborative local recommendation engine
Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment
Exposure effect on experience and visual perception in stereoscopic visual presentations
WiiPlay: a 3D third person game in XNA
Digital Entertaining Health Applications: Researching the Fundamentals of a Cause-Effect Relationship
Painting the town red: configuring location-based games by colouring maps
To use PYA tool or not for learning Japanese hand alphabets
A Caption Presentation System for the Hearing Impaired People Attending Theatrical Performances
Players who play to make others cry: the influence of anonymity and immersion
Gaze-based infotainment agents
Emotion sharing during live sports broadcasts: studying its potential and the users' preferences
Ethical issues of entertainment computing in the home
Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display
Ready...action!: a performative authoring system for children to create animated stories
Head-worn mixed reality projection display application
Optimized HMD System for Underwater VR Experience
Producing while Consuming: Social Interaction around Photos Shared within Private Group
Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games
A stylized cartoon hair renderer
Motion capture system using single-track gray code
Hearing is believing: evaluating ambient audio for location-based games
Gesture recognition in flow based on PCA analysis using multiagent system
Food internet communication
Phrase animation generation reflecting impression of words
DisplayPointers: seamless cross-device interactions
Serious Games: design and development of OxyBlood
Subjective assessment of fairness among users in multipoint communications
Motivated reinforcement learning for adaptive characters in open-ended simulation games
HOJI*HOJI: The Hole-Type Interactive Device for Entertainment
PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done
Mobile 3D graphics and virtual reality interaction
Robot's play: interactive games with sociable machines
Where everybody knows your game: the appeal and function of game cafés in western Europe
Digital book reader based on leading text
A voice-to-MIDI system for singing melodies with lyrics
Tinkering in Scientific Education
Keeping bots out of online games
The ToyVision Toolkit for Tangible Games
HIPMATE: an entertainment system in the office
Projecting tension in virtual environments through lighting
3D edutainment environment: learning physics through VR/AR experiences
Natural interaction with virtual objects using vision-based six DOF sphere tracking
From Technomania to the School of Things: Taking Control of Your Own Game
Spaced repetition tool for improving long-term memory retention and recall of collected personal experiences
Interactive training chopsticks to improve fine motor skills
Extracting camera-control requirements and camera movement generation in a 3D virtual environment
"wavers": a perceptible vibration system
Collaborative immersive gaming over the high speed internet
Yusabutter: A Messaging Tool That Generates Animated Texts
PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons
A design method to surface of Japanese lacquer by UV projection for diy fabrication
Playing with iCat: investigating children's appreciation of game plays with a social robot
The 3D interactive visit to Piazza dei Miracoli, Italy
Constructing negotiation of meaning model for task-based language training online game
Facial expressions as game input with different emotional feedback conditions
Mood Dependent Music Generator
Smelling, pulling, and looking: unpacking similarities and differences in dog and human city life
Shootball: the ball sport using dynamic goals
Interactive AR bowling system by vision-based tracking
The influence of liking and disliking on creative expression in digital photos
Augmented emotion by superimposing depiction in comics
Kangaroo: the trampoline entertainment system for aiding exercise
Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go
Geometric model reconstruction from streams of DirectX 3D game application
DUKE: Enhancing Virtual Reality based FPS Game with Full-body Interactions
WikiTUI: leaving digital traces in physical books
Foot-based mobile interaction with games
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
Meaning in Life as a Source of Entertainment
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, Lisbon, Portugal, November 8-11, 2011
Multimedia visitor book using mobile phone
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness
Panorama-based immersive story environment
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005
Construction of a Prototyping Support System for Painted Musical Instruments
The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for Scouts
Massively multi-player games: matching game design with technical design
Building an Intelligent, Authorable Serious Game for Autistic Children and Their Carers
Children's Creativity Lab: Creating a 'Pen of the Future'
Investigation of software patterns of user experience
Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired Children
Plant feeling light: a lighting system working with plant biorhythms
The Maze EV: a two player installation game
From a single- to multi-server online game: a Quake 3 case study using RTF
Shadow agent: a new type of virtual agent
Face decorating system based on improved active shape models
Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients
CamBall: augmented networked table tennis played with real rackets
A real-time collision detection algorithm for mobile billiards game
Design and evaluation of a tangible-mediated robot for kindergarten instruction
Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots
Words in Freedom: A Manifesto Machine as Critical Design
How to build a hard-to-use mouse
Enhanced touch: a wearable device for social playware
Chop Chop: A Sound Augmented Kitchen Prototype
Detection of MMORPG bots based on behavior analysis
Something Old, Something New, Something Borrowed: gathering experts' feedback while performing heuristic evaluation with a list of heuristics targeted at older adults
How to let gamers play in infrastructure-based vehicular networks
Development of the tool for artistic representation of internal information of the body
Anime de Blog: animation CGM for content distribution
IGameFloor: a platform for co-located collaborative games
Spatiotemporal analysis in virtual environments using eigenbehaviors
A model to analyze and design educational games with pedagogical foundations
Catapy
Haptic bed: bed-style haptic display for providing weight sensation
Search behind the scenes
SymBall: camera driven table tennis for mobile phones
Creating critical gameplay design
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation
The Indian neighbourhood user and designing for mobile internet
JGOMAS: game-oriented multi-agent system based on jade
FeelSound: interactive acoustic music making
An augmented reality weather system
User expectations and experiences of a speech and thought controlled computer game
Internet pajama
Building 3D interactive environments for the children's narrative: a didactic project
The explanatory power of playability heuristics
Engaging Users in Audio Labelling as a Movie Browsing Game with a Purpose
IntelligentBox as component based development system for body action 3D games
Tüist: transformable über interface for stardom
A deck for sound design in games: enhancements based on a design exercise
Haunted house: an interactive experience using a pico projector
Media synchronization control with prediction in a remote haptic calligraphy system
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, ACE '14, Funchal, Madeira, Portugal, November 11-14, 2014
An Automatic Race Track Generating System
Development of an augmented reality game by extendinga 3D authoring system
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones
Hitch haiku: an interactive generation system of haiku
Using a 3D game to study the perceived quality of lifting device controls
Pileus: umbrella type entertainment browser
A method for online adaptation of computer-game AI rulebase
An alpha-activity-based binaural beat sound entrainment system using arousal state model
VRMixer: mixing video and real world with video segmentation
Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment
MusicMixer: computer-aided DJ system based on an automatic song mixing
Pinch: An Interface That Relates Applications on Multiple Touch-Screen by 'Pinching' Gesture
Quatronome: a stomp box for jam session with movies
The private city through the hot images
Intention expression in stuffed-toy robots based on force control
Semi-autonomous avatars in world of minds: a case study of AI-based game design
Socially Present Board Game Opponents
Interactive free-hand drawing and in-between generation with DBSC
Personal behavior and virtual fragmentation
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure
A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot
All in pieces: a new media installation about information fragmentation
MoPH: a media performance system with a multi-touch interface
Proposal for science learning materials using a "VibGrip"
Structured Reciprocity for Musical Performance with Swarm Agents as a Generative Mechanism
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology
Introducing interactive story creators to conversation modelling
A location-based multiplayer mobile game to encourage pro-environmental behaviours
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness
Surveys of exhibition planners and visitors about a distributed haptic museum
Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments
Dynamic streaming media: creating custom programmes in real-time
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007
Facial caricature generation using a quadratic deformation model
Whadget: animation using perceptual interaction through personified hand gestures
Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals
A model for mobile entertainment content consumption
Animated storytelling system via text
Motion controlled mobile 3D multiplayer gaming
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters
The Light Painting by a Fluorescence String Figure
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience
emoPuppet: low-cost interactive digital-physical puppets with emotional expression
If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts
Grounded Zoomorphism: An Evaluation Methodology for ACI Design
Saving is fun: designing a persuasive game for power conservation
A novel wearable device to present localized sensation of wind
WeQuest: scalable alternate reality games through end-user content authoring
Instantaneous saccade driven eye gaze interaction
Photogeist: an augmented reality photography game
Breathalising games: understanding the potential of breath control in game interfaces
An extensible platform for interactive, entertaining social experiences with an animatronic character
Pervasive play for everyone using the weather
Towards immersive interactive video through 360° hypervideo
May Day masks augmented on mobile phones
POPAPY: Instant Paper Craft Made Up in a Microwave Oven
Building mobile context-aware applications for leisure and entertainment
Mobile sound communities
Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance
Puppet Theater System for Normal-Hearing and Hearing-Impaired People
NeGAS: logo based authoring environment for 3D computer animation
Wearable DJ system: a new motion-controlled DJ system
Making a Toy Educative Using Electronics
Body/persona/action!: emerging non-anthropomorphic communication and interaction in virtual worlds
Process of indexing and querying for theatrical texts
Getting acquainted in Second Life: human agent interactions in virtual environments
Collaborative storyboarding through democratization of content production
A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory
Headbang hero
Real-time visualisation and browsing of a distributed video database
Hypersexual avatars: who wants them?
Mobile TV
Automatic System for Editing Dance Videos Recorded Using Multiple Cameras
When RFIDs meet artist's painting
Gaze-triggered selective information display
The art of game-mastering pervasive games
Automated choreography synthesis using a Gaussian process leveraging consumer-generated dance motions
Real or unreal?: an evaluation setting for emotional characters using unreal technology
Design and evaluation of a virtual mobile time machine in education
Open experiments of mobile sightseeing support systems with shared virtual worlds
Compelling experiences in mixed reality interactive storytelling
JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach
Interactive art to go
Creating interactive driver experiences with the scenario markup language
Magnetic Dining Table and Magnetic Foods
ClayStation: a mixed reality gaming platform supporting playful learning for children
A Survey of Players' Opinions on Interface Customization in World of Warcraft
FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays
Providing ambient information as comfortable sound for reducing cognitive overload
Interactive and enjoyable interface in museum
Non-branching Interactive Comics
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments
Evaluating the effects of orchestrated, game-based learning in virtual environments for informal education
Cloud Display
Bamboo flute
Co-creating embodied sketches playing as a method to design with children
Interaction techniques for musical performance with tabletop tangible interfaces
Music alphabet for low-resolution touch displays
An experimental setting to measure contextual perception of embodied conversational agents
Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design
Absolute field: proposal for a re-configurable spatial structure
Story tube "Sto-tu"
Mounting and application of bubble display system: bubble cosmos
A rule-based approach to 3D terrain generation via texture splatting
SpiderFeedback: visual feedback for orientation in virtual TV studios
Difficulty in action based challenges: success prediction, players' strategies and profiling
Mood fern: exploring shape transformations in reactive environments
Diversity through specificity: design lessons learned from the Games [4Diversity] Jams
Designing a serious game for community-based disease prevention in the Amazon
The Handling of Personal Information in Mobile Games
A mobile geo-wand enabling gesture based POI search an user generated directional POI photography
Who is moving - user or device?: experienced quality of mobile 3d video in vehicles
Towards tailoring player experience in physical Wii games: a case study on relaxation
Social brainstorming via interactive fabrication
Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices
Fantasies in narration: narrating the requirements of children in mobile gaming design
Voice Animator: Automatic Lip-Synching in Limited Animation by Audio
"SeeSaw videogame" a new multi-user collaborative game device
MuSeeCol: A See-through Multi-touch Surface for Face-to-face Musical Collaboration
Process control in the development of game-based learning environments
An imaginary friend that connects with the user's emotions
How to make games for visually impaired children
An intelligent agent with affect sensing from metaphorical language and speech
Haptic wind
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009
Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation
Character Visualization in Miniature Environments with an Optical See-through Head-Mounted Display
Motion capture system contextualization
Initial basic concept of thermal sweet taste interface
Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation
Automatic dance generation from music annotation
The spinning screen: a movable experience between virtual and real
A proposal of encoded computations for distributed massively multiplayer online services
A robot that learns in stages utilizing scaffolds: toward an active and long-term human-robot interaction
Knowledge engineering for unsupervised canine posture detection from IMU data
BodyMusic: a novel framework design for body-driven music composition
PhotoPrompter: a framework of photography encouragement in a strolling trip using ambiguous information
UltraSoundLog: location/person-aware sound log system for museums
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living
Computer aided drawing system based on prediction of drawing action
RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals
Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants
Photographing System Employing a Shoulder-Mounted PTZ Camera for Capturing the Composition Designated by the User's Hand Gesture
"I'm happy if you are happy.": a model for emotional contagion in game characters
Facilitating high school campus learning with e-book readers
Reflections on the methodology of pervasive gaming
Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire
Design of a touchless multipoint musical interface in a virtual studio environment
Dynamically reconfigurable multi-display environment for CG contents
Flashback in Interactive Storytelling
"Kage no Sekai": interactive animation of shadow based on physical action
Sensory marketing in light of new technologies
Reflex flower: ambient work rhythm visualization system in computer-aided work environments
Can People Develop a Sense of Belonging ThroughPlaying League of Legends?
Game logic portability
Virtual environment system layered object model
FeelTact: rich tactile feedback for mobile gaming
Children as teachers: a tangible approach
GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play
An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence
Challenges Related to Nonhuman Animal-Computer Interaction: Usability and 'Liking'
Understanding the use of video games in non-formal education in Barcelona
Running or gaming
Nail-mounted tactile display for boundary/texture augmentation
ZooMor: Three Stages of Play for a Sleeping Creature
Paravie: dance entertainment system for everyone to express oneself with movement
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006
Ambient Suite: enhancing communication among multiple participants
DJ-MVP: An Automatic Music Video Producer