yusuke1997/dblp-id-title huggingface dataset:
Introducing the concept of ikigai to the ethics of AI and of human enhancements
DatAR: An Immersive Literature Exploration Environment for Neuroscientists
Avatars rendering and its effect on perceived realism in Virtual Reality
Efficient and Iterative Training for High-Performance Light Field Synthesis
Exploring the possibilities of Extended Reality in the world of firefighting
Toward Computationally Simulating the Effect of Gaze Guidance on Interactive Event Segmentation within Immersive Virtual Environments
WiM-Based Group Navigation for Collaborative Virtual Reality
Gesture and Action Discovery for Evaluating Virtual Environments with Semi-Supervised Segmentation of Telemetry Records
ChronoPilot - Modulating Time Perception
Leveraging Immersive Reality and LLMs for Social Reintegration: AI-Driven Skill Development in Correctional Rehabilitation
An AR Work Instructions Authoring Tool for Human-Operated Industrial Assembly Lines
Avatar quality: A study on presence and user preference
VRcabulary: A VR Environment for Reinforced Language Learning via Multi-Modular Design
VR-Hand-in-Hand: Using Virtual Reality (VR) Hand Tracking For Hand-Object Data Annotation
OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest
Interactive and Scalable Layout Synthesis with Design Templates
Character Mosaics: A New Form of Text-Based Artistic Representation
Crowd and Procession Hypothesis Testing for Large-Scale Archaeological Sites
XR Jam: Design Considerations for Music Networking with AI in XR
Spatial Augmented Reality Assistance System with Sensor-Based Activity Recognition at Cleaning Activities
The Routine: Enhancing Special Needs Education Through AI-Personalized Embodied Learning in Virtual Environments
Equipment Assembly Recognition for Augmented Reality Guidance
VR Supermarket: a Virtual Reality Online Shopping Platform with a Dynamic Recommendation System
TransUser's: A Transformer Based Salient Object Detection for Users Experience Generation in 360° Videos
To evaluate the learning attention and effectiveness in three remote learning approaches using EEG, eyetracking and traditional exam
A Multi-Agent Approach to Simulate Collaborative Classroom Activities Using Digital Humans
AR Tracking with Hybrid, Agnostic And Browser Based Approach
WALL-ET: Assistance in Supermarkets and Warehouses through Social Cognitive Robots
A Smartphone Thermal Temperature Analysis for Virtual and Augmented Reality
Deep Imitation Learning for End-to-End Autonomous Driving: Integration of Carla and OpenAI Gym
From Lenses to Living Rooms: A Policy Brief on Eye Tracking in XR Before the Impending Boom
2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), Lisbon, Portugal, January 27-29, 2025
Leveraging Virtual Prototypes for Training Data Collection in LLM-Based Voice User Interface Development for Machines
Influence on Healthy Living - Investigating Food Search Behaviour in a Virtual Reality Visual Search Task using the Unity Gaze Operator
Game-Changing Therapy: MR for Cognitive and Physical Rehabilitation
Customizable Memory Training in Virtual Reality with Personal Memoirs
Creating an Olfactory Mask Dataset using Computer Vision and LLMs for Virtual Reality Environments
Extended Abstract: Augmented Reality for Human-Robot Cooperation in Aircraft Assembly
A serious VR game for acrophobia therapy in an urban environment
ScienceVR: A Virtual Reality Framework for STEM Education, Simulation and Assessment
Immersive Virtual Reality Training for Inspecting Flagger Work zones
Cumulative Evidence for Scene Change Detection and Local Map Updates
Understanding the Impact of True vs. Positive VR Feedback on EEG Features and BCI Performance
A Compensation Method of Two-Stage Image Generation for Human-AI Collaborated In-Situ Fashion Design in Augmented Reality Environment
Location Information Measurements Using Multiple Devices Toward Digital Transformation of Open Sky Museum
Cooperative Perception for Digital Twin Reconstruction
Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms
Augmented Reality-Based Cybersecurity Education on Phishing
Decoding Subjective Emotional Arousal during a Naturalistic VR Experience from EEG Using LSTMs
Towards Skeleton Based Keystroke Recognition in Virtual Reality
Using Marker Based Augmented Reality to teach autistic eating skills
High-quality First-person Rendering Mixed Reality Gaming System for In Home Setting
Extended Abstract: CoShopper - Leveraging Artificial Intelligence for an Enhanced Augmented Reality Grocery Shopping Experience
Interactive Design of Gallery Walls via Mixed Reality
Coordinate: A Spreadsheet-Programmable Augmented Reality Framework for Immersive Map-Based Visualizations
Around the Virtual Campfire: Early UX Insights into AI-Generated Stories in VR
Impact of 3D Cartesian Positions and Occlusion on Self-Avatar Full-Body Animation in Virtual Reality
Realtime Behavior-Based Continual Authentication of Users in Virtual Reality Environments
From Floor Plans to Virtual Reality
Machine Learning Architectures to Predict Motion Sickness Using a Virtual Reality Rollercoaster Simulation Tool
Integrating Physical Wheelchairs and Virtual Basketball for Enhanced Access and Enjoyment in Wheelchair Basketball
A Benchmark of Four Methods for Generating 360° Saliency Maps from Eye Tracking Data
Extracting Specific Voice from Mixed Audio Source
Augmented Reality for Human-Robot Cooperation in Aircraft Assembly
Empathizing with virtual agents: the effect of personification and general empathic tendencies
Multi-head Instance Segmentation of Indoor Scenes for AR/DR Applications
Explainable AI and Augmented Reality in Transesophageal Echocardiography (TEE) Imaging
Towards Casually Captured 6DoF VR Videos
From Virtual Reality to Neuroscience and Back: a Use Case on Peripersonal Hand Space Plasticity
Exploring the feasibility of mitigating VR-HMD-induced cybersickness using cathodal transcranial direct current stimulation
Project MultiLeap: Making Multiple Hand Tracking Sensors to Act Like One
Context-Aware Remote User Placement for Immersive 360 Communications
Immersive Captioning: Developing a framework for evaluating user needs
Investigating learners' motivation towards a virtual reality learning environment: a pilot study in vehicle painting
Integrating Biomechanical and Animation Motion Capture Methods in the Production of Participant Specific, Scaled Avatars
Comparing Meditation and Immersive Virtual Environment for Relaxation
Verbal Mimicry Predicts Social Distance and Social Attraction to an Outgroup Member in Virtual Reality
MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library
The Design and Development of a Goal-Oriented Framework for Emotional Virtual Humans
Attentiveness in Virtual Reality Based on Body Joint Positions
Predicting Cognitive Failures in Virtual Reality Using Pupillometry
Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18)
Evaluating XR Beyond WEIRD Population: Study Replication for Video-Based Self-Avatars
Users as Craftspeople: Demonstrating Traditional Crafts using Interactive Immersive Virtual Reality
AR Food Changer using Deep Learning And Cross-Modal Effects
Impact of Network Factors on QoE-sensitive Virtual Reality Environments: An Experimental Analysis Perspective using VR-based Mindfulness
Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects
A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement
EIT-based Gesture Recognition Training with Augmented Reality
The Virtual Factory: Hologram-Enabled Control and Monitoring of Industrial IoT Devices
Digital Fabrication: Machine Learning-based Immersive Experiencing for the Virtual Space in a Future Museum
An End-to-end Learning-based Approach to 3D Novel View Style Transfer
CharNeRF: 3D Character Generation from Concept Art
AIive: Interactive Visualization and Sonification of Neural Networks in Virtual Reality
"The Robot-Arm Talks Back to Me" - Human Perception of Augmented Human-Robot Collaboration in Virtual Reality
SkillsLab+ - Augmented Reality Enhanced Medical Training
The Ethics of Rehabilitation in Virtual Reality: the role of Self-Avatars and Deep Learning
Open-Source Physiological Computing Framework using Heart Rate Variability in Mobile Virtual Reality Applications
Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS
Thermodynamics Reloaded: Experiencing Heating, Ventilation and Air Conditioning in AR
Effective Classification of Head Motion Trajectories in Virtual Reality Using Time-Series Methods
AI for Toggling the Linearity of Interactions in AR
Exploring the Impact of Auditory Cues on Dynamic Balance Performance in Virtual Reality: A Comparative Study of Headphones and Loudspeakers
A New Method of Visual Training for Amblyopia Using Binocular Training and Virtual Reality
Towards Method Time Measurement Identification Using Virtual Reality and Gesture Recognition
VRVideos: A flexible pipeline for Virtual Reality Video Creation
Multimodal Embodied Conversational Agents: A discussion of architectures, frameworks and modules for commercial applications
Intelligent Wearable Virtual Reality (VR) Gaming Controller for People with Motor Disabilities
Story ARtist
Learning Environment based on an Interactive Projection Table for Children
World-Space Cueing: A Geometrically-Compact Modulation Technique for Subtle Gaze Direction in Head-Mounted Virtual Reality Displays
Redefining Fashion: A VR Journey from 360° Runway Show to Contextual Avatar Customization
Workload, Presence and Task Performance of Virtual Object Manipulation on WebVR
Shaping AI Behavior: A Q-Learning Driven Approach to Automatic Behavior Tree Creation
A Study of Situated Product Recommendations in Augmented Reality
IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020, Virtual Event, The Netherlands, December 14-18, 2020
Juxtopia ® CAMMRAD PREPARE: Wearable AI-AR Platform for Clinical Training Emergency First Response Teams
VRescuer: A Virtual Reality Application for Disaster Response Training
DroneVR: A Web Virtual Reality Simulator for Drone Operator
Intent Inference of Human Hand Motion for Haptic Feedback Systems
A Game Editor Interface for VR
Ecological Validity through Gamification: an Experiment with a Mixed Reality Escape Room
Creating Immersive Flight Simulators Using NVIDIA Omniverse and X-Plane: Guidelines for Beginner Designers
CUIfy the XR: An Open-Source Package to Embed LLM-Powered Conversational Agents in XR
SOFIA: Advancements in Olfactory Stimuli in Virtual Reality for Immersive Multisensory Experiences and Potential Applications in the Industry 5.0
User Activity Monitoring and Personalized Recommendations for Enhancing the VR Shopping Experience
Malicious Design in AIVR, Falsehood and Cybersecurity-oriented Immersive Defenses
Bringing Museums to Juvenile Prison Inmates through Virtual Reality
2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018, Taichung, Taiwan, December 10-12, 2018
A Technical Report for Visual Attention Estimation in HMD Challenge
Evaluating the Effects of a Cartoon-Like Character with Emotions on Users' Behaviour within Virtual Reality Environments
Structuring and Inspecting 3D Anchors for Seismic Volume into Hyperknowledge Base in Virtual Reality
Visual Localization in Complex Environments: Merging Traditional Geometry with Learning-Based Techniques
Shooting Labels: 3D Semantic Labeling by Virtual Reality
A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed Reality
Influence of Motion Speed on the Perception of Latency in Avatar Control
Comparative Reality: Measuring User Experience and Emotion in Immersive Virtual Environments
Unsupervised Learning of 3D Object Reconstruction with Small Dataset
Implementing Position-Based Real-Time Simulation of Large Crowds
Generating Double Dyno Motion for Humanoid Agents in Simulated Bouldering Environment Through Deep Reinforcement Learning
Breast3D: An Augmented Reality System for Breast CT and MRI
Augmented Reality Simulation of Cardiac Circulation Using APPLearn (Heart)
Deep Neural Garbage Recognition: An Augmented Reality Study Case
Optimizing Robotic Automatic Suturing Through VR-Enhanced Data Generation for Reinforcement Learning Algorithms
Artificial Intelligence Assisted Virtual Reality Warfighter Training System
Exploring Cultural Heritage in Augmented Reality with GoFind!
A Unique Approach to Efficient Fraudulent Signature Detection Using Deep Convolutional Neural Network, Xception, and EfficientNet
Using Semantic Segmentation to Assist the Creation of Interactive VR Applications
Study on Pseudo-haptics during Swimming Motion in a Virtual Reality Space
A Method to Build Multi-Scene Datasets for CNN for Camera Pose Regression
Efficient Multi-Bounce Ray Tracing for Specular and Transparent Materials in NeRF
Web-Based Virtual Reality Development in Classroom: From Learner's Perspectives
Extended Reality: As an Educational Tool for Understanding Breast Composition and Radiology
A Review of Electrostimulation-based Cybersickness Mitigations
Hierarchical ArUco Marker Array for Coarse-to-Fine Localization in XR applications
Unimodal and Multimodal Static Facial Expression Recognition for Virtual Reality Users with EmoHeVRDB
Minimal Latency Speech-Driven Gesture Generation for Continuous Interaction in Social XR
Motivational benefits and usability of a handheld Augmented Reality game for anatomy learning
Accurate Localization Based on Non-Visual Sensor Data for Digital Twin Model
Cross-Format Retrieval-Augmented Generation in XR with LLMs for Context-Aware Maintenance Assistance
Immersive Dome Projection: Skywalking Through Iconic Global Destinations
Crowd-sourced Evaluation of Combat Animations
VRMenuDesigner: A toolkit for automatically generating and modifying VR menus
2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019, San Diego, CA, USA, December 9-11, 2019
Extended Reality for Additive Manufacturing: Using Virtual Reality to Enhance Knowledge Accessibility Toward Sustainable Production
Speed Up Light Field Synthesis from Stereo Images
Remote Environment Exploration with Drone Agent and Haptic Force Feedback
Character Animation Pipeline based on Latent Diffusion and Large Language Models
Bridging Reality and Virtuality: Interactive and Optimized Art Display using Mixed Reality Technology
OCR Enhanced Augmented Reality Indoor Navigation
Synthetic Data for Enhancing Perception and Cooperative Localization in Autonomous Vehicles
A Large-Scale Indoor Layout Reconstruction and Localization System for Spatial-Aware Mobile AR Applications
An Affective Computing in Virtual Reality Environments for Managing Surgical Pain and Anxiety
Interactive Projection on Objects: Book and Castle Ruin Model Cases in a Museum
Subjective Evaluation of Egocentric Human Segmentation for Mixed Reality
DatAR: Your Brain, Your Data, On Your Desk - A Research Proposal
Fingerhinter Takes Center Stage: User Experience Insights from Informal Encounters with a Finger-Augmentation Device
Non-Verbal Behavior Generation for Virtual Characters in Group Conversations
The Effect of Child and Adult Avatars on Spatial Perception in Urban-Scale Virtual Environment
An Extended Reality Platform Powered by Large Language Models: A Case Study on Teaching Dance Costumes
Omni-Learning XR Technologies and Visitor-Centered Experience in the Smart Art Museum
The Role of Virtual Reality in Autonomous Vehicles' Safety
Explore Convolutional Neural Networks in Virtual Reality
Teamwork Makes the Dream Work: A Virtual Reality-based Human-Robot Collaboration Sandbox Simulating Multiple Teams
Using Visualization of Convolutional Neural Networks in Virtual Reality for Machine Learning Newcomers
Trajectory-Based Viewport Prediction for 360-Degree Virtual Reality Videos
SnapMove: Movement Projection Mapping in Virtual Reality
Style-transfer GANs for bridging the domain gap in synthetic pose estimator training
Free to Select Digital Avatar vs. Predetermined Digital Avatar in eLearning System A Comparison between Student Reaction in Two Models
A Combination of Feedback Control and Vision-Based Deep Learning Mechanism for Guiding Self-Driving Cars
Deep Learning on VR-Induced Attention
Direct Interaction Word-Gesture Text Input in Virtual Reality
Attention Estimation in Virtual Reality with EEG based Image Regression
Immersive Visualization of Dengue Vector Breeding Sites Extracted from Street View Images
Recommender-based User Guidance Framework
Supporting interaction in augmented reality assisted industrial processes using a CNN-based semantic layer
The Efficacy of a Virtual Reality-Based Mindfulness Intervention
Ubiquitous Virtual Humans: A Multi-platform Framework for Embodied AI Agents in XR
Smart Motion Trails for Animating in VR
Toward Realistic Human Crowd Simulations with Data-Driven Parameter Space Exploration
Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop Systems
CuriosityXR: Context-aware Education Experiences with Mixed Reality and Conversation AI
SinkNet: Interactive Sink to Detect Living Habits for Healthcare and Quality of Life Using Private Networks
M-AGEW: Empowering Outdoor Workouts with Data-Driven Augmented Reality Assistance
Dance Choreography Driven by Swarm Intelligence in Extended Reality Scenarios: Perspectives and Implications
Ketchup As You Like: Drawing Editor for Foods
A Comparative Analysis of 3D Modeling Methods for Integration into an Extended Reality Platform
VIPER: A Virtual Platform to Experience Robots
Visual Augmentation of Printed Materials with Intelligent See-Through Glass Displays: A Prototype Based on Smartphone and Pepper's Ghost
Towards Semantic Action Analysis via Emergent Language
Converting Natural Language Text to ROS-Compatible Instruction Base
An Interactive Demonstration of Collaborative VR for Laparoscopic Liver Surgery Training
Walking on the Bright Sight: Evaluating a Photovoltaics Virtual Reality Education Application
Augmented Reality Clinical Decision Support Decreases Cognitive Workload on Surgical Tasks
Visualization of Machine Learning Uncertainty in AR-Based See-Through Applications
Photorealistic avatars to enhance the efficacy of Selfattachment psychotherapy
Leveraging AI-Based XR Technologies for Sustainable Practices in the Electrical Sector: Experiences from Brazilian Research Groups
Task-Based Role-Playing VR Game for Supporting Intellectual Disability Therapies
Situation-Adaptive Object Grasping Recognition in VR Environment
Self-Organizing Maps for Intuitive Gesture-Based Geometric Modelling in Augmented Reality
Drafting Interpretation of Seismic Data through Virtual Reality with Hyperknowledge Base Systems
Creating Virtual Reality and Augmented Reality Development in Classroom: Is it a Hype?
Re-enacting Football Matches in VR using Virtual Agents' Realistic Behaviours
Predicting Future Position From Natural Walking and Eye Movements with Machine Learning
Vibe360: Group-Based Deep Emotional Understanding of Immersive Communications
Comparison of Data Encodings and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences
A Perceptual Evaluation of Generative Adversarial Network Real-Time Synthesized Drum Sounds in a Virtual Environment
Building BRAVEMIND Vietnam: User-Centered Design for Virtual Reality Exposure Therapy
Comparison of GPS Data Acquisition for Open Air Museums by Two APIs
End-to-End Probabilistic Geometry-Guided Regression for 6DoF Object Pose Estimation
Social Crowd Simulation: The Challenge of Fragmentation
AI-Powered Augmented Reality for Satellite Assembly, Integration and Test
A Virtual Reality Based Simulator for Training Surgical Skills in Procedure of Catheter Ablation
ViRe-in 2 -GP-Methodology for Virtual Reality in Major Industrial and Infrastructural Projects
HoloLucination: A Framework for Live Augmented Reality Presentations Across Mobile Devices
FoodChangeLens: CNN-Based Food Transformation on HoloLens
Rainbow Learner: Lighting Environment Estimation from a Structural-color based AR Marker
An Interactive Automatic Violin Fingering Recommendation Interface
Experience in a VR Cricket Game Using Brain Computer Interaction (BCI)
Encompassing English Language Learners in Virtual Reality
Enhancing Automotive Usability Testing and User Experience: Insights from Virtual Reality and Eye Tracking Integration
A QoE and Visual Attention Evaluation on the Influence of Spatial Audio in 360 Videos
The Design Process for Enhancing Visual Expressive Qualities of Characters from Performance Capture into Virtual Reality
Exploring the Relationship among Cybersickness, Locomotion Method, and Heart Rate Variability when Navigating a Virtual Environment
Forensic Science Education by Crime Scene Investigation in Virtual Reality
The Prospect for the Application of the Surgical Navigation System Based on Artificial Intelligence and Augmented Reality
User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality
Evaluating the Effectiveness of VR Classrooms as a Replacement for Traditional Asynchronous Video-based Learning Environments
Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence
ATVR: An Attention Training System using Multitasking and Neurofeedback on Virtual Reality Platform
Virtual Reality for Tinnitus Education: Inspiring Awareness and Proactive Behavioral Changes
Deep Neural Labeling: Hybrid Hand Pose Estimation Using Unlabeled Motion Capture Data With Color Gloves in Context of German Sign Language
Beyond Short Segments: A Comprehensive Multi-Modal Salience Prediction Dataset with Standard-Length 360-Degree Videos
Improving the Approach-Avoidance Task in Virtual Reality Through Presence and Virtual Risk Situations
The Immersive Archive: Archival Strategies for the Sensorama & Sutherland HMD
Augmented Reality and Autism Spectrum Disorder Rehabilitation: Scoping review
Enhancing Human-Robot Collaboration in Virtual Reality: A Task-Driven Communication System Using Alexa Voice Service
Invisible Dynamic Mechanic Adjustment in Virtual Reality Games
Stability Analysis of Aged Locomotion in Physically Simulated Virtual Environments
Large Scale Information Marker Coding for Augmented Reality Using Graphic Code
Diegetic User Interfaces in Extended Reality for 3D Medical Visualization
Uncertainty-Based Deep Learning Networks for Limited Data Wetland User Models
CrowdAR Table An AR system for Real-time Interactive Crowd Simulation
Vibration Feedback Controlled by Intuitive Pressing in Virtual Reality
Combining Pairwise Feature Matches from Device Trajectories for Biometric Authentication in Virtual Reality Environments
DanceOnStage: positioning training of dancing stage performance in virtual reality
Virtual Reality to Study Pedestrian Wayfinding: Motivations and an Experiment on Usability
Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication
Towards Anatomy Education with Generative AI-based Virtual Assistants in Immersive Virtual Reality Environments
Visualizing Difference between Bodily Movements of Athletes and Users Learning to Play Baseball
A Book Without Pages: Developing an Augmented Reality Storyteller Based on Open Web Data
XR for Augmented Utilitarianism
A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies
BRIEF: Backward Reduction of CNNs with Information Flow Analysis
Attention Score: Objective Measure of Attentiveness in Immersive Omnidirectional Videos
Active Visualization of Visual Cues on Hand for Better User Interface Design Generalization in Mixed Reality
Collaborative Virtual Reality for Laparoscopic Liver Surgery Training
MDD: Masked Deconstructed Diffusion for 3D Human Motion Generation from Text
DeepLinQ: Distributed Multi-Layer Ledgers for Privacy-Preserving Data Sharing
Temporal Interpolation of Dynamic Digital Humans using Convolutional Neural Networks
Telepresence Museum Based on 3D Scanning for Human Bodies and a Solid Art Sculpture with Hand Gesture Recognition
XR Management Training Simulator supported by Content-Based scenario recommendation