yusuke1997/dblp-id-title huggingface dataset:
Touchless Navigation in a Multimedia Application: The Effects Perceived in an Educational Context
Embracing XR System Without Compromising on Security and Privacy
Digital Twins in HealthCare: An Opinion Poll and Reflection on Ethical Aspects
Augmented and Virtual Reality - First International Conference, AVR 2014, Lecce, Italy, September 17-20, 2014, Revised Selected Papers
VR for Specific Phobias: a Perspective on Adaptive and Physiological Feedback-Based Exposure Therapy
Enhancing Healthcare with 3D Technologies: Motion Capture and Animation in the MoCASA Library
Explore Unfamiliar Environments with Virtual Reality Applications
Development of a Serious Game for Laparoscopic Suture Training
Simulation of Tsunami Impact upon Coastline
ViennAR: User-Centered-Design of a Bring Your Own Device Mobile Application with Augmented Reality
Multiple NUI Device Approach to Full Body Tracking for Collaborative Virtual Environments
Conceptual and Technical Aspects of Full-Body Motion Support in Virtual and Mixed Reality
Bridging Technology and Learning: A Case Study on the Role of Augmented Reality in Teaching Daily Life Skills to Individuals with Autism
Virtual System Using Haptic Device for Real-Time Tele-Rehabilitation of Upper Limbs
Extended Reality Product Configuration for Flexible Production Systems: A Case Study
Augmented Reality, Virtual Reality, and Computer Graphics - Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I
Virtual Reality in Italian Museums: A Brief Discussion
A Preliminary Study on Virtual Reality Tools in Human-Robot Interaction
Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna Dell'Itri Church in Nociglia
Augmented Reality-Based Application to Explore Street Art: Development and Implementation
3D Model Visualization and Interaction Using a Cubic Fiducial Marker
Convolutional Neural Networks for Image Recognition in Mixed Reality Using Voice Command Labeling
Navigating Social Biases Through Virtual Reality Perspective Taking: Exploring the Mediating Role of Outgroup Perspective Taking
Promoting Awareness on Sustainable Behavior Through an AR-Based Art Gallery
Exploring Acoustics Perception Through XR Spatial Audio Experiences: Experiments and Data Collection for the 'Listen To the Theatre' Project
Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums
Integration and (Re)Use of Digital Data in a Geomatics-Virtual Reality Workflow for Heritage Site Virtual Reconstruction: the Case of Tiwanaku UNESCO Site, Bolivia
Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience
Application of a New Wearable Augmented Reality Video See-Through Display to Aid Percutaneous Procedures in Spine Surgery
Towards Precise Geo-Localization for Outdoor Mobile Augmented Reality - State-of-the-Art in Visual Geo-Localization
Web Tool as a Virtual Museum of Ancient Archaeological Ruins in Peru
How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual Reality
Optimization of 3D Object Placement in Augmented Reality Settings in Museum Contexts
Virtual Reality vs Pancake Environments: A Comparison of Interaction on Immersive and Traditional Screens
Development of the Multimedia Virtual Reality-Based Application for Physics Study Using the Leap Motion Controller
Application of Physical Interactive Mixed Reality System Based on MLAT in the Field of Stage Performance
Extended Reality - First International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, Proceedings, Part II
Software Framework for VR-Enabled Transcatheter Valve Implantation in Unity
Reviewing Virtual Reality's Potential in CBRN Training: Synergizing AI, HCI, and Psychology for Immersive Preparedness
AI-Driven Virtual Construction Management: Enhancing Digital Building Interactions Through Intelligent Assistants and Extended Reality
The Mediating Effect of Presence on Musical Emotions in Virtual Environments
Virtual Simulator for the Taking and Evaluation of Psychometric Tests to Obtain a Driver's License
Cloud Computing and Augmented Reality for Cultural Heritage
Teaching Materials Using AR and VR for Learning the Usage of Oscilloscope
Large-Area Spatially Aligned Anchors
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments
Virtual Scene Components for Data Visualization
Automatic Information Positioning Scheme in AR-assisted Maintenance Based on Visual Saliency
ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations
Secure Lossy Image Compression via Adaptive Vector Quantization
Operating Virtual Panels with Hand Gestures in Immersive VR Games - Experiences with the Leap Motion Controller
VIAProMa: An Agile Project Management Framework for Mixed Reality
e-Tourism: Governmental Planning and Management Mechanism
Extended Reality - International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I
CoCo - A Framework for Multicore Visuo-Haptics in Mixed Reality
Intuitive Visualization of Reflectance Transformation Imaging for Interactive Analysis of Cultural Artifacts
Augmented Reality Smart Glasses in the Workplace: Safety and Security in the Fourth Industrial Revolution Era
Evaluating the Effect of Reinforcement Haptics on Motor Learning and Cognitive Workload in Driver Training
Generating Synthetic Point Clouds of Sewer Networks: An Initial Investigation
Embodiment Under Constant Force Applied by a Force Feedback Device for Spatially Augmented Forearm
From Tool to Space: Towards Classifying New Media Art
Towards Concepts for Digital Twins in Higher Education
Virtual Reality-Based Memory Assistant for the Elderly
The Experience "Mondrian from Inside". An Immersive and Interactive Virtual Reality Experience in Art
Improvements and Implementations of the Spatial Augmented Reality Applied on Scale Models of Cultural Goods for Visual and Communicative Purpose
Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project
Keeping It Real! - Investigating Presence in Asymmetric Virtual Reality
The Depth Estimation of 2D Content: A New Life for Paintings
Shared Physical Feedback: Shared VR Space Integrated with Physical Feedback
Role of the Motor Cortex in Virtual Reality-Based Neurofeedback for Emotional Self-regulation
A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect
A View-Planning Approach to 3D Reconstruction
Multi-Resolution Visualisation of Geographic Network Traffic
Augmented Reality to Enhance the Clinician's Observation During Assessment of Daily Living Activities
3D Virtual System for Learning in the Interpretation of Piping and Instrumentation Diagrams Using the ISA 5.1 Standard
Perspective-Aware AI in Extended Reality
The Effect of Emotional Narrative Virtual Environments on User Experience
Virtual Rehabilitation System for Fine Motor Skills Using a Functional Hand Orthosis
Empowering Accessible Social Engagement in Virtual Reality: Piloting a Preparatory Usability Experience on Neurotypical Individuals
Hand Gesture Recognition for Virtual Reality: An LSTM-Based Approach for Multi-Class Classification
A Virtual Learning Experience in Sustainable Fashion: Escape Room
Evaluating Forms of User Interaction with a Virtual Exhibition of Household Appliances
Exploration of Secure Attachment Priming in Immersive Virtual Environments
Real-Time Virtual Reality Visualizer for Unmanned Aerial Vehicles
Transformation of MetaHumans for a Generic XR Workflow
An Authoring Tool for XR Learning Environments
Mixed Reality Stock Trading Visualization System
Evaluation of Proprietary Social VR Platforms for Use in Distance Learning
Beneath the Louvre Pyramid: Immersive Auralisation Workflow for Evaluating Potential Acoustic Treatments
Augmented Reality for Allowing Time Navigation in Cultural Tourism Experiences: A Case Study
VirtualCruiseTour: An AR/VR Application to Promote Shore Excursions on Cruise Ships
OscARsWelt: A Collaborative Augmented Reality Game
Towards the Development of a Digital Twin for Micro Learning Factory: A Proof of Concept
"Changes": An Immersive Spatial Audio Project Based on Low-Cost Open Tools
Virtual Simulation of Brain Sylvian Fissure Exploration and Aneurysm Clipping with Haptic Feedback for Neurosurgical Training
Virtual Out-of-Body Experience as a Potential Therapeutic Tool After Kidney Transplantation
Hand Orientation Regression Using Random Forest for Augmented Reality
XROV: An Immersive eXtended Reality (XR) Interface for Lunar Rover Mission Control
Extended Reality - International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part VI
Assessment of an Immersive Virtual Supermarket to Train Post-stroke Patients: A Pilot Study on Healthy People
Development of a HMD for Virtual Acoustics. Application in a World Heritage (UNESCO) Building from the Valencian Civil Gothic
Designing in an Immersive Virtual Reality Environment: Implications for Design Education
Towards Assisting Interactive Reality - Interactive Reality for Education, Data Analysis and Industry
Gaze-Based Interaction for Interactive Storytelling in VR
Expanding the Stage: A Preliminary Discussion of the Impact of Extended Reality on the Performing Arts
Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience
Using Computer Vision in Mixed Reality Games
Exploring the Application and Usability of Emerging Technologies in Neuromotor Rehabilitation for a Patient with 5Q-Spinal Muscular Atrophy Type 2 Receiving a Gene-Based Therapy: A Single Case Study
Effects of a Pilot Virtual Reminiscence Intervention to Promote Storytelling in Older Adults with Dementia
Virtual Reality Applications with Oculus Rift and 3D Sensors
A Wearable Augmented Reality Platform for Telemedicine
OcuLeO: Immersive VR Learning Adventure
An Empirical Evaluation of the Performance of Real-Time Illumination Approaches: Realistic Scenes in Augmented Reality
Web-Based Vascular Flow Simulation Visualization with Lossy Data Compression for Fast Transmission
Enhancing Education Training with A Virtual Reality-Based Simulator Integrated Generative AI
Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews
Autonomous Virtual Reality Integration for Active Thermography: Engineering Education and Experimentation
Augmented Reality in Laboratory's Instruments, Teaching and Interaction Learning
Virtual Acoustic Reconstruction of the Church at the Lost Monastery of Santa Maria de la Murta
Designing an Interactive and Augmented 3D Environment with Passive Tactile Feedback for Veterinary Training
Therapies for Strabismus and Amblyopia in Children: Are We Ready to Take Advantage of XR?
Gamification Strategies as a Motivational Factor for Learning in High School Students: A Preliminary Study
Science Dissemination in STEAM Projects - A Virtual Reality Educational Game on Electrical Circuits
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling
Semantic Contextual Personalization of Virtual Stores
Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence
A Conceptual Framework to Support a New Collaborative Design Process for Immersive Technology Integration in Museum Exhibitions
Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage
Using of 3D Virtual Reality Electromagnetic Navigation for Challenging Cannulation in FEVAR Procedure
Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile AR
Development of a Virtual Reality Environment Based on the CoAP Protocol for Teaching Pneumatic Systems
Mixed Reality Application for Treatment Planning in Radiotherapy
Proposed System for Orofacial Physiotherapy Based on a Computational Interpretation of Face Gestures to Interact with a 3D Virtual Interface
Virtual System for Teaching-Learning of Initial Education Using a Haptic Device
A live Augmented Reality Tool for Facilitating Interpretation of 2D Construction Drawings
Regional Aircraft Interiors Evaluation in a Real Time Ray-Traced Immersive Virtual Environment
CaldanAugmenty - Augmented Reality and Serious Game App for Urban Cultural Heritage Learning
Methodologies and Analysis of Work in BIM in Archaeology: Review and Future Perspectives
Finger Recognition as Interaction Media in Augmented Reality for Historical Buildings in Matsum and Kesawan Regions of Medan City
Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-Made Paper Culture
Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks
Extended Reality Technologies and Social Inclusion: The Role of Virtual Reality in Includiamoci Project
Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game
A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation
Cinematic Space in Virtual Production
Responsive Procedural Morphologies Adapting to Environmental Factors in XR
Virtual Portals for a Smart Fruition of Historical and Archaeological Contexts
A Case Study in XR Live Performance
Robust Model Based Tracking Using Edge Mapping and Refinement
Active and Passive Brain-Computer Interfaces Integrated with Extended Reality for Applications in Health 4.0
XR-Based Mindfulness and Art Therapy: Facing the Psychological Impact of Covid-19 Emergency
IM-MetaLAB: First Step Towards a New Metaverse Laboratory for Teaching Fundamental Concepts in Instrumentation and Measurement
UAVs for the Study and Enhancement of Cultural Heritage: A Scoping Overview
Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices
X-NR: Towards An Extended Reality-Driven Human Evaluation Framework for Neural-Rendering
Visualization of the Renewable Energy Resources
Processing Physiological Sensor Data in Near Real-Time as Social Signals for Their Use on Social Virtual Reality Platforms
Empowering XR Heritage Through a Blockchain-Based Revenue Sharing System
Virtual System for Industrial Processes: Distillation Towers
An Immersive Training Approach for Induction Motor Fault Detection and Troubleshooting
MiRR (Mixed Reality Rehabilitation) - Preliminary Feasibility and Usability Study Using Mixed Reality for Motor and Cognitive Rehabilitation
Sense of Presence and Cybersickness While Cycling in Virtual Environments: Their Contribution to Subjective Experience
Facial Landmarks for Forensic Skull-Based 3D Face Reconstruction: A Literature Review
Interactive Augmented Omnidirectional Video with Realistic Lighting
Interactive Spatial AR for Classroom Teaching
Moka: Designing a Simple Scene Graph Library for Cluster-Based Virtual Reality Systems
Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites
Autonomous and Tele-Operated Navigation of Aerial Manipulator Robots in Digitalized Virtual Environments
Explorable Representation of Interaction in VR/AR Environments
A Proposal for a Computational Framework Architecture and Design for Massive Virtual World Generation and Simulation
3D Virtual System for Control Valve Calibration
Detection of Stress Stimuli in Learning Contexts of iVR Environments
Developing a Gesture Library for Working in a Virtual Environment
Methodology for Efficiency Analysis of VR Environments for Industrial Applications
An Evaluation Method for Digital Twin Development Platforms
Robots Coordinated Control for Service Tasks in Virtual Reality Environments
Phygital Paper Crafting - A Physical Interactive System to Support Paper Crafting in a Virtual Environment
Intangible Heritage Meets Virtual Reality: An Explanatory Study on the Use of Immersive Technologies for Live Performances
The Role of Social and Neural Synchrony in Enhancing Learning and Collaboration in VR Serious Games: A Two-Study Protocol
A Virtual Prototyping Platform to Improve CAE Analysis Workflow
Google Earth in VR, for Students with Special Needs
360° Nature Videos for Nursing Home Residents with Dementia: Protocol of a Randomized Controlled Trial
A VR Multiplayer Application for Fire Fighting Training Simulations
Integrating Fragmented Historical Sites VR Based on Time-Space Clues for Modern History Education
The Impact of Transition Design on CVR Narratives: An Eye Tracking Research
A Virtual Reality Serious Game for Children with Dyslexia: DixGame
Investigating Tourist Acceptance of a VR Multisensory System in a Public Weapons Exhibition
The Past Has Ears (PHE): XR Explorations of Acoustic Spaces as Cultural Heritage
Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences
Dual-Camera System for AI Markerless 3D Lower Limb Motion Analysis
Haptic Stimulation Glove for Fine Motor Rehabilitation in Virtual Reality Environments
BabloAI: Generative AI for XR in Education
Realistic Shadow Augmented Reality of Rare Animals from Indonesia
Enabling Touchless Interfaces for Mobile Platform: State of the Art and Future Trends
On-Demand Generation of 3D Content Based on Semantic Meta-Scenes
Discrete Rotation During Eye-Blink
Virtual Training System for Crawling Skill in Infants Using Mapping 2D: Preliminary Test
A Conversational Agent for Cultural and Environmental Education: Enhancing User Experience and Immersion in Augmented Reality
Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review
Instinct-Based Decision-Making in Interactive Narratives
The Future of XR Healthcare: Bridging the Gap Between Technology and Personalized Medicine
Extended Reality - International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part V
Geolocation and Counting of People with Aerial Thermal Imaging for Rescue Purposes
HerMeS: HERitage sMart Social mEdia aSsistant
Detecting the Fingers of Adult Braille Readers Using Ultraleap's Virtual Reality Hand Tracking System
Virtual Reality for Product Development in Manufacturing Industries
The Reality of Silk: An AR Try-On System for Traditional Chinese Costumes
3D Digitization and Immersive XR Applications for Paleontology Education
A Taxonomy for Information Linking in Augmented Reality
The Impact of Virtual Reality Social Platforms on Autobiographical Memory and Self-disclosure: An Experimental Study
An Overview on Technologies for the Distribution and Participation in Live Events
Analysis of Fuel Cells Utilizing Mixed Reality and IoT Achievements
Urban Augmentations: A Technical Framework for Implementing Large-Scale XR Experiences
Vestibular Damage Assessment and Therapy Using Virtual Reality
Concentration in Learning: VR vs. Traditional
Engineering a BIM-Based Mixed Reality Application for the Life-Cycle Management of Buildings
Augmenting Smart Objects for Cultural Heritage: A Usability Experiment
Augmented Reality, Virtual Reality, and Computer Graphics - Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II
Design Strategies to Enhance Awareness in MR Collaborative Systems
Developing Touch-Less Interfaces to Interact with 3D Contents in Public Exhibitions
Enhancing Operator Understanding of Circular Production Facilities Through Augmented Reality: A Comparative Study
Control of the Malt Mashing and Boiling Process in Craft Beer Production: Hardware-in-The-Loop-Technique
Exploring the Impact of AI-Driven Virtual Assistants in AR and VR Environments for Special Needs Education: A Quantitative Analysis
Real-Time Detection and Simulation of Abnormal Crowd Behavior
Robust Motion Estimation Based on Multiple Monocular Camera for Indoor Autonomous Navigation of Micro Aerial Vehicle
An Eye-Controlled Joystick with Voice Control for Operating a Simulated and Real Electric Wheelchair
Cultural Heritage Applications Based on Augmented Reality: A Literature Review
The Application of Immersive Virtual Reality for Children's Road Education: Validation of a Pedestrian Crossing Scenario
RRT* GL Based Path Planning for Virtual Aerial Navigation
3D Virtual System of a Distillation Tower, and Process Control Using the Hardware in the Loop Technique
Bilateral Control of a Robotic Arm Through Brain Signals
Pro-adaptive Cognitive Assistive Technology: Concept and Application in Reading Support for ADHD
Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display
Logical and Technological Representations of Architectural Space: A Comparative Analysys of Kundmanngasse Haus and Casa Batlló
X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design
Augmented Reality for Enhanced Usability and Functionality of Industrial SCADA Systems
Adaptive Detection of Single-Color Marker with WebGL
Design and Architecture of an Affordable Optical Routing - Multi-user VR System with Lenticular Lenses
Virtual Environment for Teaching and Learning Robotics Applied to Industrial Processes
Combining Image Targets and SLAM for AR-Based Cultural Heritage Fruition
Virtual Reality Meets Intelligence in Large Scale Architecture
Virtual Fitness Trail: A Complete Program for Elderlies to Perform Physical Activity at Home
Visualization of Heat Transfer Using Projector-Based Spatial Augmented Reality
Designing a Digital Twin of the Gut Microbiome: A Data-Driven Approach for Personalized Medicine
Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes
Capturing Reality for a Billiards Simulation
Industrial Heritage Seen Through the Lens of a Virtual Reality Experience
A Novel Tabletop and Tablet-Based Display System to Support Learner-Centric Ophthalmic Anatomy Education
VR Enhanced Music Performance: Immersive Tools for Artistic Research. The Experimentation of a VR Version of Tierkreis by K. Stockhausen
Modeling of Complex Taxonomy: A Framework for Schema-Driven Exploratory Portal
Enhancing Manufacturing Engineering Higher Education Through Mixed Reality and Gaussian Splatting: Preliminary Experimental Results
Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications
Mixed Reality Annotations System for Museum Space Based on the UWB Positioning and Mobile Device
eBSim: Development of a Low-Cost Obstetric Simulator
XR-Based Digital Twin for Industry 5.0: A Usability and User Experience Evaluation
Live Mixed Reality Video Production for Educational Presentation
Human Augmentation: An Enactive Perspective
Virtual Reality Toolset for Material Science: NOMAD VR Tools
A Case Study of the FRIA Project: Supporting Human Evaluation of an AI-Based Hiring System
A New Technique of the Virtual Reality Visualization of Complex Volume Images from the Computer Tomography and Magnetic Resonance Imaging
Visualization of Power Systems Based on Panoramic Augmented Environments
Coupling Mobile AR with a Virtual Agent for End-User Engagement
Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration
Immersive VR as a Promising Technology for Computer-Supported Mindfulness
Interaction on Augmented Reality with Finger Detection and Hand Movement Recognition
Applicability Parameters in a Digital Twin for Cultural Heritage
Surgeries That Would Benefit from Augmented Reality and Their Unified User Interface
Augmented Reality, Virtual Reality, and Computer Graphics - 5th International Conference, AVR 2018, Otranto, Italy, June 24-27, 2018, Proceedings, Part I
Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application
Virtual Reality as a Collaborative Tool for Digitalised Crime Scene Examination
Augmented Reality Simulator for Laparoscopic Cholecystectomy Training
Digitization, Heterogeneity and Convergence on Eight Museums and Archeological Sites in the South of Italy
AugmenTech: The Usability Evaluation of an AR System for Maintenance in Industry
Towards the Development of a Quasi-Orthoscopic Hybrid Video/Optical See-Through HMD for Manual Tasks
Game Engine Platforms Supporting Metaverse-Linking Process: A Proposed Case Study on Virtual 3D Printing
Interdisciplinary Collaboration in Augmented Reality Development - A Process Model