yusuke1997/dblp-id-title huggingface dataset:
File management with hierarchical folders and tags
Do You Really Need to Know Where "That" Is? Enhancing Support for Referencing in Collaborative Mixed Reality Environments
Connecting Home: Human-Centric Setup Automation in the Augmented Smart Home
CheekTouch: an affective interaction technique while speaking on the mobile phone
SILVER: simplifying video editing with metadata
Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen
Live recruiting on the web
Guidelines for a costume designer's workbench
Anthropomorphism in Chatbot Systems Between Gender and Individual Differences
Nonvisual presentation of graphical user interfaces: contrasting two approaches
Psychological issues of virtual environment interfaces
Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments
Collaborative Video Game Design Work and Diversity
Enhancing Storytelling Experience with Story-Aware Interactive Puppet
Teen use of messaging media
More than touch: understanding how people use skin as an input surface for mobile computing
A Feminist Utopian Perspective on the Practice and Promise of Making
The streamlined cognitive walkthrough method, working around social constraints encountered in a software development company
Alert in the cleanroom: testing alerting modalities for a task guiding interface
DoughNets: Visualising Networks Using Torus Wrapping
Dual-Track UX: A User Experience Evaluation Method for B2B SaaS Development
Children attribute moral standing to a personified agent
The usability perspective framework
BIGFile: Bayesian Information Gain for Fast File Retrieval
Emotions, experiences and usability in real-life mobile phone use
AI Literacy Education for Older Adults: Motivations, Challenges and Preferences
Universal web access: delivering services to everyone
Slurp: tangibility spatiality and an eyedropper
Exploring Multimodal Watch-back Tactile Display using Wind and Vibration
Engaging Lived and Virtual Realities
What makes Internet users visit cyber stores again? key design factors for customer loyalty
POKE: a new way of sharing emotional touches during phone conversations
"Nudes? Shouldn't I charge for these?": Motivations of New Sexual Content Creators on OnlyFans
Method for Exploring Generative Adversarial Networks (GANs) via Automatically Generated Image Galleries
Roomware: the second generation
Input Visualization: Collecting and Modifying Data with Visual Representations
In the lab and out in the wild: remote web usability testing for mobile devices
Exploring 3D User Interface Technologies for Improving the Gaming Experience
Expanding Concepts of Non-Consensual Image-Disclosure Abuse: A Study of NCIDA in Pakistan
Simplifying video editing with SILVER
Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body
A Fisheye Text Editor for Relaxed-WYSIWIS Groupware
AromaBite: Augmenting Flavor Experiences Through Edible Retronasal Scent Release
Getting Trapped in Amazon's "Iliad Flow": A Foundation for the Temporal Analysis of Dark Patterns
User interface design in the trenches: some tips on shooting from the hip
Fitnamo: using bodydata to encourage exercise through google glass™
Demo of PolySense: How to Make Electrically Functional Textiles
Bringing a Coaching Mindset to Supervision & Management: Achieving more by doing less
Towards the interactive office
Expression of Curiosity in Social Robots: Design, Perception, and Effects on Behaviour
Understanding Personal Data Tracking and Sensemaking Practices for Self-Directed Learning in Non-classroom and Non-computer-based Contexts
Beyond Beauty: Towards a Deeper Understanding of Aesthetics in HCI
Expressing emotion in text-based communication
mHealth for Maternal Mental Health: Everyday Wisdom in Ethical Design
Many Faced Hate: A Cross Platform Study of Content Framing and Information Sharing by Online Hate Groups
Ferro tale: electromagnetic animation interface
Rapid Prototyping of XR Experiences
Dual Device User Interface Design: PDAs and Interactive Television
A novel way to conduct human studies and do some good
The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis
The Challenges of Creating Engaging Content: Results from a Focus Group Study of a Popular News Media Organization
A US-UK Usability Evaluation of Consent Management Platform Cookie Consent Interface Design on Desktop and Mobile
Workplace Rhythm Variability and Emotional Distress in Information Workers
An Investigation of Interaction and Information Needs for Protocol Reverse Engineering Automation
Design in Action: Unpacking the Artists' Role in Performance-Led Research
UI Dark Patterns and Where to Find Them: A Study on Mobile Applications and User Perception
Malleable Embodiment: Changing Sense of Embodiment by Spatial-Temporal Deformation of Virtual Human Body
Embodying neuroplastic change
Towards a model of user perception of computer systems response time
Relating to speech evoked car personalities
Social networking 2.0
Reporting and Visualizing Fitts's Law: Dataset, Tools and Methodologies
Independence and interaction: understanding seniors' privacy and awareness needs for aging in place
TacDes: Design Interface toward Ubiquitous Tactile Sensing
The Use of Smart Glasses for Lecture Comprehension by Deaf and Hard of Hearing Students
Calm Automaton: A DIY Toolkit for Ambient Displays
Intuitive visualizations for presence and recency information for ambient displays
Improving The Usability of Personal Health Record in Mobile Health Application for People with Autoimmune Disease
Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation
Technology-Mediated Non-pharmacological Interventions for Dementia: Needs for and Challenges in Professional, Personalized and Multi-Stakeholder Collaborative Interventions
Engaging with Nature through Technology: A Scoping Review of HCI Research
Hands free mouse: comparative study on mouse clicks controlled by humming
GuideShoes: navigation based on musical patterns
Second-hand interactions: investigating reacquisition and dispossession practices around domestic objects
Online contribution practices in countries that engage in internet blocking and censorship
Socializing via a Scarf: Individuals with Intellectual and Developmental Disabilities Explore Smart Textiles
FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing
Ukemochi: A Video See-through Food Overlay System for Eating Experience in the Metaverse
Technology and the Givens of Existence: Toward an Existential Inquiry Framework in HCI Research
Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality
"It's The Same Conflict Every Time, On Repeat.": How Digital Technology Use Can Contribute Towards Conflict in Parents' Relationships
Exploring Gender Biases in LLM-based Voice Chatbots for Job Interviews
The development of novel eyes-free exercise technologies using participatory design
Movement Matters: Effects of Motion and Mimicry on Perception of Similarity and Closeness in Robot-Mediated Communication
Why Did You/I Read but Not Reply? IM Users' Unresponded-to Read-receipt Practices and Explanations of Them
Empowering Parents and Teachers to Support Children's Learning through AI-based and Robotic Learning Companions
Designing and Assessing Interactive Systems Using Task Models
UXnet: making connections
Moving on its Own: How do Audience Interacts with an Autonomous Moving Artwork
Making the Invisible Visible: Design to Support the Documentation of Participatory Arts Experiences
Improving SSL Warnings: Comprehension and Adherence
eLearning and fun
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models
BREATHTURES: A First Step Towards Breathing Gestures as Distinct Input Modality
Composing letters with a simulated listening typewriter
Essence Video Showcase: Olfactory Interfaces for Unconscious Influence
Office Monitor
Fisheye word cloud for temporal sentiment exploration
Improving Crowd-Supported GUI Testing with Structural Guidance
Preliminary Investigation of Tapping Force on Pressure-Sensitive Touchscreen for Expanding Input Vocabulary on Smartphone
Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions
OScH in the Wild: Dissemination of Open Science Hardware and Implications for HCI
Project Esky: Enabling High Fidelity Extended Reality on an Open Source Platform
Photo Khipu: organizing a public record of social transaction
Integration of Human Factors in Surgery: Interdisciplinary Collaboration in Design, Development, and Evaluation of Surgical Technologies
Historical Research Using Email Archives
Physically Situated Tools for Exploring a Grain Space in Computational Machine Knitting
On the Design of AI-powered Code Assistants for Notebooks
Communication and commitment in an online game team
Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms
An N-of-1 Evaluation Framework for Behaviour Change Applications
Integrating measures of replicability into scholarly search: Challenges and opportunities
User interface design for the WWW
Player-Driven Game Analytics: The Case of Guild Wars 2
Rendering Drawings for Interactive Haptic Perception
Perspective cursor: perspective-based interaction for multi-display environments
User Interface Engineering: fostering creative product development
Prototyping retractable string-based interaction techniques for dual-display mobile devices
Generalized Pointing: Enabling Multiagent Interaction
Social interaction in 'there'
Design support for interactive 3D illustrations
"It's a Fair Game", or Is It? Examining How Users Navigate Disclosure Risks and Benefits When Using LLM-Based Conversational Agents
Exploring the Potential Role of Digital Technologies to Support Family Networks with Misinformation Correction
Smalltalk scaffolding: a case study of minimalist instruction
Characterizing Photorealism and Artifacts in Diffusion Model-Generated Images
A smartphone-based sensing platform to model aggressive driving behaviors
Gifting personal interpretations in galleries
MagPie: Extending a Smartphone's Interaction Space via a Customizable Magnetic Back-of-Device Input Accessory
Doufu, Rice Wine, and面饼: Supporting the Connections between Precision and Cultural Knowledge in Cooking
PartoPen: enhancing the partograph with digital pen technology
"I'm gonna KMS": From Imminent Risk to Youth Joking about Suicide and Self-Harm via Social Media
Incorporating UCD into the software development lifecycle: a case study
Multi-Modal Approaches for Post-Editing Machine Translation
Giving the caller the finger: collaborative responsibility for cellphone interruptions
The humanities and/in HCI
Enhancing AI Explainability for Non-technical Users with LLM-Driven Narrative Gamification
Exploring the Effects of AI-assisted Emotional Support Processes in Online Mental Health Community
Examining the "Local" in ICT4D: A Postcolonial Perspective on Participation
Shape-Haptics: Planar & Passive Force Feedback Mechanisms for Physical Interfaces
CHI 1994-2013: mapping two decades of intellectual progress through co-word analysis
Calmbots: Exploring Possibilities of Multiple Insects with On-hand Devices and Flexible Controls as Creation Interfaces
Parental Perceptions of Children's d/Deaf Identity Shaping Technology Use: A Qualitative Study on Communication Technologies in Mixed-hearing Families
How Pairing by Code Similarity Influences Discussions in Peer Learning
PingPongPlus: augmentation and transformation of athletic interpersonal interaction
Dynamic Stereoscopic 3D Parameter Adjustment for Enhanced Depth Discrimination
How Relevant are Incidental Power Poses for HCI?
Who are the crowdworkers?: shifting demographics in mechanical turk
Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
"It's a scavenger hunt": Usability of Websites' Opt-Out and Data Deletion Choices
Shopping anytime anywhere
Machinima production tools: a vernacular history of a creative medium
Secrets and lies in computer-mediated interaction: theory, methods and design
Girls, technology and privacy: "is my mother listening?"
Interactive Systems for Supporting the Emergence of Concepts and Ideas
Maintaining legibility, structure, and style of information layout in dynamic display environments
SIG: end-user programming
"People Are Either Too Fake or Too Real": Opportunities and Challenges in Tie-Based Anonymity
PaperPulse: An Integrated Approach for Embedding Electronics in Paper Designs
Whose AI Dream? In search of the aspiration in data annotation
Avoiding "It's JUST a Replication"
"A five-year-old could understand it" versus "This is way too confusing": Exploring Non-expert Understandings and Perceptions of Cybersecurity Definitions
Breaking boundaries: strategies for mentoring through textile computing workshops
LLM Whisperer: An Inconspicuous Attack to Bias LLM Responses
Designing Speculative Civics
No Joke: An Embodied Conversational Agent Greeting Older Adults with Humour or a Smile Unrelated to Initial Acceptance
Interactive Constraint-Based Search and Replace
Counterlines: a duet for piano and pen display
The representation of agents: anthropomorphism, agency, and intelligence
The Dilemma of Building Do-It-Yourself (DIY) Solutions For Workplace Accessibility
VISO: a shared, formal knowledge base as a foundation for semi-automatic infovis systems
Teaching HCI Methods: Replicating a Study of Collaborative Search
Supporting Real-time Peer-Mentoring of Rural Volunteers
Data-Centric Explanations: Explaining Training Data of Machine Learning Systems to Promote Transparency
A production-system model of human-computer interaction
An Actionable Approach to Understand Group Experience in Complex, Multi-surface Spaces
Co-Drive: Experiencing Social Virtual Travel on a Car Trip
Recommendations for Visualization Recommendations: Exploring Preferences and Priorities in Public Health
RotoSwype: Word-Gesture Typing using a Ring
Realism Drives Interpersonal Reciprocity but Yields to AI-Assisted Egocentrism in a Coordination Experiment
Mapmover: a case study of design-oriented research into collective expression and constructed publics
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully
Beyond Grids: Interactive Graphical Substrates to Structure Digital Layout
Drone in Love: Emotional Perception of Facial Expressions on Flying Robots
Building Economic Models of Human Computer Interaction
Facial Thermography for Attention Tracking on Smart Eyewear: An Initial Study
Computing on a shoestring: Initial data entry for service organizations
Logjam: A Tangible Multi-Person Interface for Video Logging
Cooperative gestures: multi-user gestural interactions for co-located groupware
Gender and role differences in family-based healthy living networks
Under Pressure: Contextualizing Workplace Stress Towards User-Centered Interventions
Pointing the Way: Active Collaborative Filtering
SIGCHI Social Impact Award Talk - Making Privacy and Security More Usable
From Slow-Mo to Ludicrous Speed: Comfortably Manipulating the Perception of Linear In-Car VR Motion Through Vehicular Translational Gain and Attenuation
Demonstration of CLAW: A Multifunctional Handheld VR Haptic Controller
Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display
MRAT: The Mixed Reality Analytics Toolkit
Workshop on inconspicuous interaction
Podoportation: Foot-Based Locomotion in Virtual Reality
Text Entry for Ultra-Small Touchscreens Using a Fixed Cursor and Movable Keyboard
A First Look into Targeted Clickbait and its Countermeasures: The Power of Storytelling
Asking the right person: supporting expertise selection in the enterprise
Artful Path to Healing: Using Machine Learning for Visual Art Recommendation to Prevent and Reduce Post-Intensive Care Syndrome (PICS)
Demonstrating Diff-MSTC: A Controllable and Context-Aware AI System for Multitrack Mixing in Digital Audio Workstation Cubase
Distance learning: is it the end of education as most of us know it?
On the benefits of confidence visualization in speech recognition
Sensor synaesthesia: touch in motion, and motion in touch
Designing for In-Home Long-Term Family-Robot Interactions: Family Preferences, Connection-Making, and Privacy
Using visual website similarity for phishing detection and reporting
Interactive graphic design using automatic presentation knowledge
MyInfo: a personal news interface
Encouraging collaboration in hybrid therapy games for autistic children
Interactive paper substrates to support musical creation
Us and Them (and It): Social Orientation, Privacy Concerns, and Expected Use of Pandemic-Tracking Apps in the United States
Studying the movement of high-tech Rodentia: pointing and dragging
Skim reading by satisficing: evidence from eye tracking
Smart Ubiquitous Projection: Discovering Surfaces for the Projection of Adaptive Content
ADEPT: Advanced Design Environment for Prototyping with Task Models
Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Location and the web: (LocWeb 2009)
Describing interactive visualization artifacts-DIVA
Communication and coordination through public and private representations in control rooms
VizCom: a novel workflow model for ICU clinical decision support
Monster Appetite: Effects of Subversive Framing on Nutritional Choices in a Digital Game Environment
Reality Editor
KidSim: End User Programming of Simulations
Beyond numbers: Don't ask "how many" ... ask "why"
scoreLight & scoreBots
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
The Human Behind the Data: Reflections from an Ongoing Co-Design and Deployment of a Data-Navigation Interface for Front-Line Emergency Housing Shelter Staff
Time Pressure as Video Game Design Element and Basic Need Satisfaction
"My Mobile Health, My Mobile Life": methods for designing health interventions with adolescents
Smart headphones
Exploring User Needs and Design Requirements in Fully Automated Vehicles
Design is Worth a Thousand Words: The Effect of Digital Interaction Design on Picture-Prompted Reminiscence
GEM-NI+: Leveraging Difference Visualization and Multiple Displays for Supporting Multiple Complex Generative Design Alternatives
Shape-changing interfaces: a review of the design space and open research questions
Faster document navigation with space-filling thumbnails
Discovering Users for Technical Innovations through Systematic Matchmaking
Interaction design in the university: designing disciplinary interactions
Visual filler: facilitating smooth turn-taking in video conferencing with transmission delay
Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices
How to Write CHI Papers: Second Edition
It's Not Just the Movement: Experiential Information Needed for Stroke Telerehabilitation
Defining AR: Public Perceptions of an Evolving Landscape
Perceived Risk and Self-Efficacy Regarding Internet Security in a Marginalized Community
Bridging Strategies for VR-Based Learning
Wordspotting for Voice Editing and Audio Indexing
Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCI
HCI and mHealth Wearable Tech: A Multidisciplinary Research Challenge
aSpire: Clippable, Mobile Pneumatic-Haptic Device for Breathing Rate Regulation via Personalizable Tactile Feedback
Cognitive Artifacts in Complex Work
From Cash to Cashless: UPI's Impact on Spending Behavior among Indian Users
SIG: Towards More Personal Health Sensing
"Create a Fear of Missing Out" - ChatGPT Implements Unsolicited Deceptive Designs in Generated Websites Without Warning
Promoting sustainable print behavior
Effective Interfaces for Student-Driven Revision Sessions for Argumentative Writing
Broadening Our View: Assistive Technology for Cerebral Visual Impairment
Benevolent deception in human computer interaction
Involvement of Autistic Adults in the Participatory Design of Technology: A Scoping Review
PANDA: Parkinson's Assistance and Notification Driving Aid
All in One! User Perceptions on Centralized IoT Privacy Settings
I Stan Alien Idols and Also the People Behind Them: Understanding How Seams Between Virtual and Real Identities Engage VTuber Fans - A Case Study of PLAVE
An Article a Day: Towards Personal Informatics for Healthy News Consumption
MicPen: pressure-sensitive pen interaction using microphone with standard touchscreen
Cody: An AI-Based System to Semi-Automate Coding for Qualitative Research
Constant connectivity, selective participation: mobile-social interaction of students and faculty
Improving understandability of feature contributions in model-agnostic explainable AI tools
Designing Interactive Transfer Learning Tools for ML Non-Experts
Ethical Dimensions of Visualization Research
StoryPlace.Me: the path from studying elder communication to a public location-based video service
Identification and Classification of Usage Patterns in Long-Term Activity Tracking
Interactive Texture Segmentation of 3D Scanned Models Leveraging Multiview Automatic Segmentation
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
Rehearsing to control depressive symptoms through a behavior change support system
Research-derived guidelines for designing toddlers' healthcare games
Magic-sense: dynamic cursor sensitivity-based magic pointing
Why use memo for all?: restructuring mobile applications to support informal note taking
Making it Macintosh: process, people and product
CodeRhythm: A Tangible Programming Toolkit for Visually Impaired Students
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
BEYES: A Shopping Solution for Independent Clothing Experiences of the Visually Impaired
Being in the thick of in-the-wild studies: the challenges and insights of researcher participation
Knurls: effective 3D intra-molecular manipulation with a 2D device
Evaluating Human Impressions of an Initiative-taking Robot
Do I Look Like a Criminal? Examining how Race Presentation Impacts Human Judgement of Recidivism
Designing for Inaccessible Emergency Medical Service Contexts: Development and Evaluation of the Contextual Secondary Video Toolkit
Far but Near or Near but Far?: The Effects of Perceived Distance on the Relationship between Geographic Dispersion and Perceived Diversity
Patterns of empathy in online communication
Sign Language Recognition: Learning American Sign Language in a Virtual Environment
Face Value?
How to bring HCI research and practice closer together
Grip Change as an Information Side Channel for Mobile Touch Interaction
ViTu: a system to help the mexican people to preserve and celebrate their culture
A picture says more than a thousand words: photographs as trust builders in e-commerce websites
A Game of Love for Women: Social Support in Otome Game Mr. Love: Queen's Choice in China
Understanding People: A Course on Qualitative and Quantitative HCI Research Methods
A Change of Scenery: Transformative Insights from Retrospective VR Embodied Perspective-Taking of Conflict With a Close Other
CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama Japan, May 8-13, 2021, Extended Abstracts
Multiple perspectives for collaborative navigation in CVE
Case study: localization of an accessibility evaluation
Caring for Vincent: A Chatbot for Self-Compassion
A framework for describing interactions with graphical widgets
Exploring Motivations for Bitcoin Technology Usage
Exploring the Use of Collaborative Robots in Cinematography
Identifying Manipulative Advertising Techniques in XR Through Scenario Construction
HCI with sports
WANDS: Tools for Designing and Testing Distributed Documents
Commoning as a Strategy for HCI Research and Design in South Asia
Exploring Design Opportunities for Supporting Mental Wellbeing Among East Asian University Students in Canada
The Unintended Costs of Platform Interventions: Black-Owned Restaurants and Yelp Reputation