yusuke1997/dblp-id-title huggingface dataset:
Engaging Children in Digital Storytelling
Psychometric Tests in the Field of Drawing Based in Timing Measurements
Social Video Learning - Creation of a Reflection-Based Course Design in Teacher Education
Extreme Apprenticeship Meets Playful Design at Operating Systems Labs: A Case Study
Psychology of Programming: The Role of Creativity, Empathy and Systemizing
Personalized Recommender System Using Learners' Metacognitive Reading Activities
Applications of Gamification in the Context of Higher Education. A Theoretical Approach
Multiple-Choice Questions Difficulty Prediction with Neural Networks
Multisensory Educational Materials: Five Senses to Learn
Educators' Support Through Predictive Analytics in an Assessment Process
Accuracy of Second Language Skills Self-assessment Through a Web-Based Survey Tool
Exploring an Artificial Intelligence Model Based on Integer Linear Programming for Allocating Students to Industry Placements
Identifying Weak Sentences in Student Drafts: A Tutoring System
Study on the Influence of Different Spatial Ability Students in AR Geography Teaching
Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops - 13th International Conference, MIS4TEL 2023, Guimaraes, Portugal, 12-14 July 2023
HEMOT®, Helmet for EMOTions: A Web Application for Children on Earthquake-Related Emotional Prevention
Learning to Read/Type a Second Language in a Chatbot Enhanced Environment
A Teaching Experience on Information Systems Auditing
The Use of Gamification as a Teaching Methodology in a MOOC About the Strategic Energy Reform in México
The Influence of Gamification in Education: Possibilities, Regulation and Concerns
Design of a Multi-agent Architecture for Implementing Educational Drama Techniques Using Robot Actors
A Run-Time Detector of Hardworking E-Learners with Underperformance
Mindfulness Lessons in a Virtual Natural Environment to Cope with Work-Related Stress
First Steps Towards the Design of Tangibles for Graph Algorithmic Thinking
Predictors of Performance in Programming: The Moderating Role of eXtreme Apprenticeship, Sex and Educational Background
Blended Learning in the Foundational Design Studio
The Relationship between Psycho-pedagogical and Usability Data in the TERENCE Evaluation Methodology
On the Importance of the Design of Virtual Reality Learning Environments
Visual Representations of Narratives for Poor Comprehenders
First Evaluation of an Adaptive Tool Supporting Formative Assessment in Data Science Courses
A General Framework for Testing Different Student Team Formation Strategies
Smart City Design as a 21 st Century Skill
Learning Object Repositories with Federated Searcher over the Cloud
Mini-games to Motivate and Engage Users in Learning Recycling Rules
Identifying Essential Elements in Justifications of Student Drafts
The Use of Robotics to Enhance Learning in Nursing Education: A Scoping Review
Learning by Fiddling: Patterns of Behaviour in Formal Language Learning
Methodologies and Intelligent Systems for Technology Enhanced Learning, 14th International Conference, MIS4TEL 2024, Salamanca, Spain, 26-28 June 2024
Educational Technologies and Video Algorithms at Medical University - Varna, Bulgaria
Use of High Fidelity Simulation: A Two-Year Training Project Experience for Third Year Students in Nursing Course Degree of Reggio Emilia
Using the Repertory Grid Technique in a Co-design Process for Learning Analytics: - Conceptualisation and Connection to 21st Century Skills
Teaching Dataset Creation in a Classroom Environment
Generative AI: Simplifying Text for Cognitive Impairments and Non-native Speakers
Combining Design Thinking with Emerging Technologies in K-12 Education
Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference, MIS4TEL 2022, L'Avila, Italy, 13-15 July 2022
Efficacy of High-Fidelity Simulation on Learning Outcomes: Immediate Results for a Postgraduate Intensive Care Nursing Course
Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference, MIS4TEL 2021, Salamanca, Spain, 6-8 October, 2021
A Systematic Review on Student Failure Prediction
Interaction on Distance Education in Virtual Social Networks: A Case Study with Facebook
Datasets for Artificial Intelligence in Education: The Case of Children with Neurodevelopmental Disorders
A Game-Based Approach to Manage Technostress at Work
Distance Mathematics Teaching During the Pandemic - Experiences from Secondary Schools in Romania
Implicit Aspects of the Psychosocial Rehabilitation with a Humanoid Robot
Towards an Integrated Approach to Diagnosis, Assessment and Treatment in Autism Spectrum Disorders via a Gamified TEL System
SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML
Feedbacks in Asynchronous Activities in Virtual Learning Environments: A Case Study
The Fading of F(AI)th: Tracing the Technological Promises of a Wellbeing App in K-12 Education
NLP-Assisted Educational Memory Game Experiment
Prediction of Students' Grades Based on Non-academic Data
Application of Artificial Neural Networks in Intelligent Tutoring: A Contemporary Glance
Mobile Game Development Using Unity Engine
Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges
Care Robots and Bioethics: A Discussion Paper on Moral Standing of New Training Opportunities
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity
Assisting Students in Writing by Examining How Their Ideas Are Connected
An Agent Model of Student's Affect for Adapting Schooling Strategies
The Role of eXtreme Apprenticeship in Enhancing Educational Background Effect on Performance in Programming
Using Videoconferencing Systems and Interactive Tools: Empirical French Investigation
The Future of Learning Multisensory Experiences: Visual, Audio, Smell and Taste Senses
Learning AnalyTICs: Exploring the Hypothetical Learning Trajectories Through Mathematical Games
Usability of Virtual Environment for Emotional Well-Being
Menu Navigation in Mobile Devices Using the Accelerometer
Online Social Networks Impact in Secondary Education
Analysis of Creative Engagement in AI Tools in Education Based on the #PPai6 Framework
Emojis' Psychophysics: Measuring Emotions in Technology Enhanced Learning Contexts
A Soft Computing Approach to Quality Evaluation of General Chemistry Learning in Higher Education
Towards an Energy Social Network - Lessons Learned from Gamification as On-board Engagement Tool for Energy Communities in Domestic Units
Towards Animated Visualization of Actors and Actions in a Learning Environment
Philosophical Approaches to Smart Education and Smart Cities
Gamification and Learning Analytics to Improve Engagement in University Courses
Community Healthcare and Electronic Nursing Documentation
Technology Enhanced Learning in Training Medical Residents in Anesthesiology. The Experience with a New Generation Simulator to Perform PECS II BLOCK in Breast Surgery
The Text Simplification in TERENCE
Antecedents of Achievement Emotions: Mixed-Device Assessment with Italian and Australian University Students
On the Design and Development of an Assessment System with Adaptive Capabilities
Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach
Teaching Blockchain at School
Eliciting and Empowering Teachers' AI Literacy: The Devil is in the Detail
A "light" Application of Blended Extreme Apprenticeship in Teaching Programming to Students of Mathematics
Effect of the Scaffolding Done by a BDI Agent on the Evolution of Learning Trajectories
Predicting Student Performance with Virtual Resources Interaction Data at Different Stages of the Course
A Week of Playing with Code, the Object-Oriented Way
Cognitive Complexity Analysis of Learning-Related Texts: A Case Study on School Textbooks
High-Fidelity Patient Simulation in Critical Care Area: A Methodological Overview
Virtual Reality Learning Environments in Materials Engineering: Rockwell Hardness Test
Collaborative Language Learning Through Computer-Assisted Translation on a Wiki-Based Platform: Operations and Management
Engaging Pre-teens in Ideating and Programming Smart Objects Through Play
PathIt: Computational Thinking Training for Visually Impaired Individuals
Linking Swedish Learning Materials to Exercises through an AI-Enhanced Recommender System
Intelligent Tutoring Systems in Smart Learning Environments for Higher Education: A Systematic Literature Review
Supporting the Construction of Learning Paths in a Competency-Based Informatics Curriculum
Videotraining and Expert System: A New Peritoneal Dialysis Training Model
Retrieving Key Topical Sentences with Topic-Aware BERT When Conducting Automated Essay Scoring
Electronic Test of Competence Administration: Qualitative Evaluation of Students' Satisfaction on Telematic Platform a Cross Sectional Study
Open Data Value Creation by High-School Learners via Data Stories
Effects of Time in Virtual Reality Learning Environments Linked with Materials Science and Engineering
Delivering Engaging Curricular Lessons - A Case of Mixed Reality Technology in Education
Educational Code-Review Tool: A First Glimpse
High-Fidelity Simulation Type Technique Efficient for Learning Nursing Disciplines in the Courses of Study: An Integrative Review
Design and Computational Thinking with IoTgo: What Teachers Think
Assessing Connective Understanding with Visual and Verbal Tasks
May a Distance Learning Course in Statistics Satisfy Medical Students? The Experience with an Italian University Sample During the Covid Pandemic
EOLo: A Serious Mobile Game to Support Learning Processes
Automatic Content Analysis of Computer-Supported Collaborative Inquiry-Based Learning Using Deep Networks and Attention Mechanisms
Technology-Enhanced Learning (TEL) in Anaesthesia: Ultrasound Simulation Training for Innovative Locoregional Anaesthesia
Storytelling with Technology-Enhanced Artefacts: A Literature Review of Toolkits for Children
The User and Domain Models of the TERENCE Adaptive Learning System
Towards an Annotation System for Collaborative Peer Review
Profiles in Brain Type in Programming Performance for Non-vocational Courses
Improved Automated Classification of Sentences in Data Science Exercises
A Mobile App Game Based on the Development and Design of a Puzzle Created for Educational Learning
Opensource Gamification of a Computer Science Lecture to Humanities Students
Business Games and Simulations: Which Factors Play Key Roles in Learning
Statistical Analysis of the Influence of Teaching Experience on the Perception of Virtual Reality
Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning
N.I.C.U. Simulation-Based Training - Maintaining Skills During the COVID-19 Pandemic
Digital Environment for Literacy and Future Education. A Pilot Experience of Serious Game Co-design
Immersive Virtual Reality in Nursing Education. What About 360° Videos?
Assessing the Impact of Computer Simulations on Physics and Chemistry Learning
AI4Architect: An Intelligent Help System to Support Students in the Design Domain
Adaptive Agent-Based Environment Model to Enable the Teacher to Create an Adaptive Class
GenoNurse - Project - an International Partnership to Enhance Genetic and Genomic Competence in European Nursing Students
Development of an Immersive Virtual Reality System to Practice the Lumbar Puncture Manoeuvre
A Study on Analyzing Classroom Teaching Questions Supported by Generative Artificial Intelligence
Methodologies and Intelligent Systems for Technology Enhanced Learning, 13th International Conference, MIS4TEL 2023, Guimaraes, Portugal, 12-14 July 2023
Achieving Diagnostic Expertise through Technology: A Cue Based Approach
Identity Shield: Cultivating Privacy Awareness Through AR for Young Adults
Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 12th International Conference, MIS4TEL 2022, L'Avila, Italy, 13-15 July 2022
A Framework for Online Education in Computer Science Degrees with a Focus on Motivation
Literature-Based Analysis of the Potentials and the Limitations of Using Simulation in Nursing Education
Proposal for a Peer-to-Peer Coding Platform for Teaching Introductory Programming to Large Classes of Novice Students
Intelligent Agents System for Adaptive Assessment
ChatGPT as a Learning Aid for an Introductory Programming Course
Compliance to eXtreme Apprenticeship in a Programming Course: Performance, Achievement Emotions, and Self-efficacy
TEL Adoption in the Riconnessioni Project
An Advanced Explainable and Interpretable ML-Based Framework for Educational Data Mining
Capacity Building Across Higher Education and Rural Youth in WINnovators Space
Domain-Specific Automatic Item Generation for Higher Competence Levels: A Comparative Study on Three Cases
Reflections on Methods for Eliciting Teachers Understanding, Attitudes and Emotions About AI
Exploiting Collaboration to Engage High-School Learners in Experiencing Sensors and Actuators
Personalizing E-Learning 2.0 Using Recommendations
Study of the Evolution of the Underlying Social Network of Discussion and Generation of New Ideas Applying an Instructional and Learning Model
Pragmatic Game Authoring Support for an Adaptive Competence-Based Educational System
Effects of VR on Learning Experience and Success
Learning about Literature on the Web in a German School
Learning through Technology - A Cue-Based Approach
DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning
Methodological Guidelines to Build Collaborative Serious Games Based on Intelligent Agents
ARcode: Programming for Youngsters Through AR
Using Nearpod for Reviewing Lessons to Increase Motivation and Academic Performance: A Case Study with Engineering Students
OSAS Virtual Reality Lab: An Experience in OSH Training
Counting Triangles with 3D Printed Didactic Materials for People with Visual Impairment
Effectiveness of E-Learning Training on Drug - Dosage Calculation Skills of Nursing Students: A Randomized Controlled Trial
A Protocol for Simulated Experimentation of Automated Grading Systems
Burnout Syndrome Among Master's Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game
Listening to Children and Adolescents with Special Needs During Covid-19 Pandemic
Empowering AI Competences in Children: The First Turning Point
Advanced Placement Physics Exam Performance of High School Graduates in Mexico with the Aid of Online Assignments Designed in Open-EdX
BoloTweet: A Micro-Blogging System for Education
Use of Exergames with Elderly Adults, a Qualitative Study
The Pedagogical Evaluation of TERENCE: Preliminary Results for Hearing Learners in Italy
The Use of a Dedicated Platform to Evaluate Health-Professions University Courses
Teaching Neural Networks Using Comic Strips
Engaging Learners in Familiarizing Themselves with Sensors and Actuators
Combining Learner Model and Reinforcement Learning for Adaptive Sequencing of Learning Activities
The Validity of Rasterstereography as a Technological Tool for the Objectification of Postural Assessment in the Clinical and Educational Fields: Pilot Study
A Fuzzy-Based Multi-agent Model for Group Formation in Collaborative Learning Environments
Teaching Data Structures and Algorithms Through Games
Nursing Students' Perceptions of Virtual Simulation in Nursing Education During the COVID-19 Pandemic: A Proposal for a Validation Protocol and Cross-Sectional Study
HRS-EDU: Architecture to Control Social Robots in Education
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell
Technology as a Vehicle Towards Full Inclusion in the Classroom
Recommending Tasks in Online Judges
Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference, MIS4TEL 2020, L'Aquila, Italy, 17-19 June, 2020
Methodologies and Intelligent Systems for Technology Enhanced Learning, 6th International Conference, MIS4TEL 2016, Sevilla, Spain, 1-3 June, 2016
Digital Job Searching and Recruitment Platforms: A Semi-systematic Literature Review
Advancing Occupational Safety and Health Training: A Safety-II Integration of the ADDIE Model for Virtual Reality
Brewing Umqombothi: Technicalities of a VR Prototype Merging STEM and South African Intangible Cultural Heritage
Evaluation Plan of TERENCE: When the User-Centred Design Meets the Evidence-Based Approach
Collaborative Cybersecurity Awareness Learning in Higher Education
The Usability of Multiple Devices for Assessment in Psychological Research: Salience of Reasons Underlying Usability
Methodologies and Intelligent Systems for Technology Enhanced Learning, 8th International Conference, MIS4TEL 2018, Toledo, Spain, 20-22 June, 2018
A New Metric to Help Teachers Unveil Meaningful Learning in Concept Maps
Problem Solving Incorporated into Blending Learning in Nursing Masters Degree
A Study on Teaching and Learning the von Neumann Machine in a 3D Learning Environment
Authoring Interactive Videos for e-Learning: The ELEVATE Tool Suite
Practical Use of AI-Based Learning Recommendations in Higher Education
LTI for Interoperating e-Assessment Tools with LMS
Achievement Goals as Antecedents of Achievement Emotions: The 3 X 2 Achievement Goal Model as a Framework for Learning Environments Design
Leveraging Topic Modeling to Investigate Learning Experience and Engagement of MOOC Completers
Assessing the Role of Computer Simulation in Chemistry Learning
CBR Proposal for Personalizing Educational Content
The Design of a Smart Tray with Its Canteen Users: A Formative Study
Awareness of School Learning Environments
Co-Robot Therapy to Foster Social Skills in Special Need Learners: Three Pilot Studies
Towards a Sociosemiotic WebAnalytics: Higher Education TEL Tools Handling Access and Information Extraction in Textually Complex Websites
Physical and Digital Accessibility of Museums in Bulgaria: Problems and Innovative Technologies
Engagement in Open Data Workshops - The Dark Side of Remote Settings
Democratizing Gamification Strategy Design on Multitenant Platforms Through a Low-Code Approach
Chatbots for Creating Smart Things with Children: Preliminary Investigations and Several Challenges
Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference, MIS4TEL 2019, Avila, Spain, 26-28 June, 2019
Technology-Based Trainings on Emotions: A Web Application on Earthquake-Related Emotional Prevention with Children
Methodologies and Intelligent Systems for Technology Enhanced Learning, ebuTEL 2013, Trento, Italy, September 16, 2013 and MIS4TEL 2014, Salamanca, Spain, September 4-6, 2014
Analysis Learning Styles Though Attentiveness
Towards a Model of Early Entrepreneurial Education: Appreciation, Facilitation and Evaluation
A Report on the Use of the rDSA Tool for Formative and Summative Assessment
Materials Science and Engineering Education Based on Reality-Virtuality Technologies
Exploring the Potential of Immersive Web Environments in Education: Teachers' Perspectives and Experiences
Towards a Gamified Musical Skill Learning Model (MuS-LM): Structural Aspects
Effectiveness and Usability of TERENCE Adaptive Learning System: The First Pilot Study with Children with Special Educational Needs
Open Tools for Data Literacy Development at School. A Case of Systemic and Experience Design Approach to Civic Tech Education
Grab that Screen! Architecture of a System that Changes the Lecture Recording and the Note Taking Processes
Investigating Gamification and Learning Analytics Tools for Promoting and Measuring Communities of Inquiry in Moodle Courses
Exploring the Impact of LLM-Generated Feedback: Evaluation from Professors and Students in Data Science Courses
Guidelines for Participatory Design of Digital Games in Primary School
The Automated Grading of R Code Snippets: Preliminary Results in a Course of Health Informatics
Is It Possible to Improve the Development of Executive Functions in Children by Teaching Computational Thinking?
Immersive Virtual Reality in Technical Drawing of Engineering Degrees
Scenarios for Graph Algorithmic Thinking Co-created with Teachers
The User Classes Building Process in a TEL Project
Hand Robotics Rehabilitation in Patients with Multiple Sclerosis: A Pilot Study
Efficacy of High-Fidelity Patient Simulation in Nursing Education: Research Protocol of 'S4NP' Randomized Controlled Trial
Exploiting Peer Review in Microteaching Through the Ld-Feedback App in Teacher Education
A Moderate Experiential Learning Approach Applied on Data Science
Age and Gender (Face) Recognition: A Brief Survey
3D Virtual Application as a Guidance and Facility Management Tool Applied to University Buildings
E-Learning Versus Traditional Teaching in the Nursing Disciplines: A Systematic Review
A Comparative Analysis of High-Fidelity Simulation Models Utilized in an Intensive Critical Care Nursing Course
System Review and Requirements Analysis for Escape Classroom System
A Tool to Assess Students' Performance in Programming
Computational Thinking & Artificial Intelligence in K-12 Education: Two Distinct but Still Complementary Worlds
Evaluation of Interactive Children Book Design - The Case Study of "Little Rooster"
The Online Self-assessment Mygoalin Supporting Self-regulated Learning: User-Feedback for Optimization
Turning the Gaze Inwards: Exploring Simulator Instructors' Professional Vision Through Eye-Tracking and Stimulated Recall Interviews
Learning and Development Is the Key. How Well Are Companies Doing to Facilitate Employees' Learning?
Blending Classroom, Collaborative, and Individual Learning Using Backstage 2
The Use of Different Multiple Devices for an Ecological Assessment in Psychological Research: An Experience with a Daily Affect Assessment
An Investigation of Dissemination and Retention of Non-verbal Information About the Cultural Heritage of Rock Art in a Virtual Reality Simulation
Using Rasch Models for Developing Fast Technology Enhanced Learning Solutions: An Example with Emojis
Comparison of Different Pedagogical Designs for an ITS: The Case of Oral Speech as an Ill-Defined Domain
Design Considerations, Architecture and Implementation of a Wireless Sensor Network for Use in Smart Education
Experiences in a Differential Equations Massive Course
Effectiveness of SaeboReJoyce in the Evaluation of the Improvement of the Occupational Performance in Parkinson's Disease: An Outcome Research
Concept Maps and Patterns for Designing Learning Scenarios Based on Digital-Ink Technologies
Scenario Design, Data Measurement, and Analysis Approaches in Maritime Simulator Training: A Systematic Review
Real Marks Analysis for Predicting Students' Performance
Virtual Gamification in Mental Health Nursing Education: An In-Depth Scoping Review
Mixed Study on the use of Flipped Classroom Methodology in the Subject of Community Mental Health Care
Nurse Application Bundle: Tools for Nursing Practice in Home Care Settings
Clinical Judgment Skills Assessment in High Fidelity Simulation: A Comparison Study in Nursing Education
A Board Game and a Workshop for Co-creating Smart Nature Ecosystems
Understanding Computer Architecture with Visual Simulations: What Educational Value?
Code Review at High School? Yes!
The Participatory Methodology Adopted to Develop an mHealth App as an Educational Tool to Promote Organizational Health Literacy at a Maternal and Child Health Hospital
Adapting with Evidence: The Adaptive Model and the Stimulation Plan of TERENCE
What Children Learn in Smart-Thing Design at a Distance: An Exploratory Investigation
Designing the Learning Analytics Cockpit - A Dashboard that Enables Interventions
Designing a Personalizable ASD-Oriented AAC Tool: An Action Research Experience
Generator of Tests for Learning Check in Case of Courses that Use Learning Blocks
Lessons Clustering Using Topics Inferred by Unsupervised Modeling from Textbooks
Cybot: A Chatbot for Teaching and Testing Cybersecurity Courses
Gamification as a Motivational and Socio-educational Resource in Classrooms with Students at Risk of Social Exclusion
An Assessment of Students' Satisfaction in Higher Education
Use of Internet and Wellbeing: A Mixed-Device Survey
A Collaborative Distance Learning Portal Integrating 3D Virtual Labs in Biomedicine