yusuke1997/dblp-id-title huggingface dataset:
"That Moment of Curiosity": Augmented Reality Face Filters for Transgender Identity Exploration, Gender Affirmation, and Radical Possibility
Design patterns for exploring and prototyping human-robot interactions
RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing
VeriSMS: A Message Verification System for Inclusive Patient Outreach against Phishing Attacks
"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification
NightLight: Passively Mapping Nighttime Sidewalk Light Data for Improved Pedestrian Routing
Using mental load for managing interruptions in physiologically attentive user interfaces
Exploring percussive gesture on iPads with ensemble metatone
Prominence-interpretation theory: explaining how people assess credibility online
Recognizing Seatbelt-Fastening Behavior with Wearable Technology and Machine Learning
Nutriflect: reflecting collective shopping behavior and nutrition
Playing with Drones: Towards understanding the design of drone-based pervasive play
Real handles, virtual images
"Piece it together": Insights from one year of engagement with electronics and programming for people with intellectual disabilities
InAir: sharing indoor air quality measurements and visualizations
MoveVR: Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot
User-centric Reflective Writing Assistance: Leveraging RAG for Enhanced Personalized Support
The Impact of Social Norms on Hybrid Workers' Well-Being: A Cross-Cultural Comparison of Japan and the United States
Command line or pretty lines?: comparing textual and visual interfaces for intrusion detection
Annotating digital documents: anchoring, educational use, and notification
Mobile blogging: experiences of technologically inspired design
Hands-on the process control: users preferences and associations on hand movements
Making sense of sensemaking
Toward a method and toolkit for the design of auditory displays, based on soundtrack composition
Presenting a Pseudo-loud Vocal Agency on VR for Stress Reduction
On the Design of OLO Radio: Investigating Metadata as a Design Material
AI See, You See: Human-AI Musical Collaboration in Augmented Reality
Designing for and with diaspora: a case study of work for the truth and reconciliation commission of liberia
MultiTrack: Multi-User Tracking and Activity Recognition Using Commodity WiFi
GNomon: Enabling Dynamic One-Switch Games for Children with Severe Motor Disabilities
Active retrieval results: if a picture is worth a thousand words, how much is a moving picture worth?
Perception of Emotion in Body Expressions from Gaze Behavior
Itone: a japanese text input method for a dual joystick game controller
Design lessons from the best of the World Wide Web
The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood
Beyond eye tracking analogies: cursor trajectories as subtle cues to detect distracting UI elements
Intelligent Interruptions for IVR: Investigating the Interplay between Presence, Workload and Attention
The minimal effective dose of reminder technology
Auditory and Olfactory Stimuli-Based Attractors to Induce Reorientation in Virtual Reality Forward Redirected Walking
FineType: Fine-grained Tapping Gesture Recognition for Text Entry
Bridging the social-technical gap in location-aware computing
Being accurate is not enough: how accuracy metrics have hurt recommender systems
How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games
Teaching and learning ubiquitous CHI (UCHI) design: suggestions from the Bauhaus Model
Decoding Behavior: Utilizing Virtual Reality Digital Marker and Machine Learning for Early Detection of Mild Cognitive Impairment
Supporting the Modern Polyglot: A Comparison of Multilingual Search Interfaces
Security Notifications in Static Analysis Tools: Developers' Attitudes, Comprehension, and Ability to Act on Them
Mythologies of Business Intelligence
Managing the Design of the User Interface
Estimating Detection Thresholds of Being Looked at in Virtual Reality for Avatar Redirection
Subtle expressivity for characters and robots
Environmental Protection and Agency: Motivations, Capacity, and Goals in Participatory Sensing
The Body as Starting Point: Applying Inside Body Knowledge for Inbodied Design
Exploring Co-design with Breastfeeding Mothers
Security Patterns for Webdesign: a Hierarchical Structure Approach
Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life
Why, when, and from whom: considerations for collecting and reporting race and ethnicity data in HCI
Discovering design drivers for mobile media solutions
Place-Based Policymaking and HCI: Opportunities and Challenges for Technology Design
Understanding Perceived Social Support through Communication Time, Frequency, and Media Multiplexity
Common sense assistant for writing stories that teach social skills
"Auntie, Please Don't Fall for Those Smooth Talkers": How Chinese Younger Family Members Safeguard Seniors from Online Fraud
"Bring them back to life": LifeLink Application for Caregivers Dealing with Suicidality
Evolution of the talking dinosaur: the (not so) natural history of a new interface for children
Physical heart in a virtual body
Local Standards for Sample Size at CHI
PrivCAPTCHA: Interactive CAPTCHA to Facilitate Effective Comprehension of APP Privacy Policy
TriTap: Identifying Finger Touches on Smartwatches
How Mandatory Second Factor Affects the Authentication User Experience
Open Sesame? Open Salami! Personalizing Vocabulary Assessment-Intervention for Children via Pervasive Profiling and Bespoke Storybook Generation
Leveraging open-source software in the design and development process
Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality
Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences
PseudoButton: enabling pressure-sensitive interaction by repurposing microphone on mobile device
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Transparency in mobile navigation
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Living with Sound Zones: A Long-term Field Study of Dynamic Sound Zones in a Domestic Context
NewsComp: Facilitating Diverse News Reading through Comparative Annotation
Data Formulator 2: Iterative Creation of Data Visualizations, with AI Transforming Data Along the Way
A Critical Analysis of Machine Learning Eco-feedback Tools through the Lens of Sustainable HCI
The ChiCI group
Measuring information architecture quality: prove it (or not)!
Hubbub: a wireless instant messenger that uses earcons for awareness and for "sound instant messages"
Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges
Skill, Will, or Both? Understanding Digital Inaccessibility from Accessibility Professionals' Viewpoint
Encouraging awareness of peers' learning activities using large displays in the periphery
An augmented multi-touch system using hand and finger identification
Connect 2 congress: visual analytics for civic oversight
Visualizing API Usage Examples at Scale
Tamil market: a spoken dialog system for rural India
CHI 2011 sustainability community invited panel: challenges ahead
Designing Usable and Visually Appealing Web Sites
Results from deploying a participation incentive mechanism within the enterprise
Crowd-Guided Ensembles: How Can We Choreograph Crowd Workers for Video Segmentation?
DISCERN: Designing Decision Support Interfaces to Investigate the Complexities of Workplace Social Decision-Making With Line Managers
A study of commenting agents as design support
The PLAY research group: entertainment and innovation in Sweden
Snap-and-go: helping users align objects without the modality of traditional snapping
A spatially-aware tangible interface for computer-aided design
Toward a More Comprehensive Understanding of Visualization Literacy
What's cookin?: a platform for remote collaboration
How Domain Experts Structure Their Exploratory Data Analysis: Towards a Machine-Learned Storyline
Building Together: When Research Went Viral at Uber
Social-RAG: Retrieving from Group Interactions to Socially Ground AI Generation
Navigation as Multiscale Pointing: Extending Fitts' Model to Very High Precision Tasks
Twenty Years of The Mixed Reality Laboratory
InteractOut: Leveraging Interaction Proxies as Input Manipulation Strategies for Reducing Smartphone Overuse
"now that's definitely a proper hack": self-made tools in hackerspaces
Programming and enjoying music with your eyes closed
TimeAware: Leveraging Framing Effects to Enhance Personal Productivity
SmileTracker: Automatically and Unobtrusively Recording Smiles and their Context
Investigating the Acceptability and Perceived Effectiveness of a Chatbot in Helping Students Assess their Well-being
Liberi: bringing action to exergames for children with cerebral palsy
MySong: automatic accompaniment generation for vocal melodies
A Design Space For Meaningful Structural Gamification
Visual literacy for interface designers: tips, tools, techniques and inspiration
What to do when search fails: finding information by association
Between-Subjects Elicitation Studies: Formalization and Tool Support
An interaction vocabulary. describing the how of interaction
Children with ADHD and their Care Ecosystem: Designing Beyond Symptoms
How the Design of YouTube Influences User Sense of Agency
LabelAId: Just-in-time AI Interventions for Improving Human Labeling Quality and Domain Knowledge in Crowdsourcing Systems
Gesture select: : acquiring remote targets on large displays without pointing
Evaluating an ambient display for the home
Computational creativity support: using algorithms and machine learning to help people be more creative
The movable filter as a user interface tool
Design re-thinking for the bottom of the pyramid: a case study based on designing business software for SMEs in india
PegBlocks: a learning aid for the elementary classroom
Fontana: Triggering Physical Activity and Social Connectedness through an Interactive Water Installation
The Subjectivities of Wearable Sleep-Trackers - A Discourse Analysis
Combining AI and Crowdsourcing to Identify Misinformation in Online News
Designing the Desirable Smart Home: A Study of Household Experiences and Energy Consumption Impacts
Predictors of life satisfaction based on daily activities from mobile sensor data
Career Development Workshop for Recent PHDs
Multiple haptic targets for motion-impaired computer users
Controlling Visual and Auditory Information Propagation Using Interactive AR Partitions in Open-Plan Office
Capturing, Representing, and Interacting with Laughter
Designing Game-Based Myoelectric Prosthesis Training
User Authentication via Electrical Muscle Stimulation
VACA: a tool for qualitative video analysis
Interactive optimization for steering machine classification
Stereotypes and Politics: Reflections on Personas
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019
An Exploration of How People with Intellectual Disability Engage with Online Information Retrieval
Sensory puzzles
Climate Coach: A Dashboard for Open-Source Maintainers to Overview Community Dynamics
Impact of Intrinsic Factors and COVID-19 Pandemic on the Use of Technology
An fNIR based BMI for letter construction using continuous control
Magnetact: Magnetic-sheet-based Haptic Interfaces for Touch Devices
Tip Me!: Tipping is Changing Social Interactions on Live Streams in China
Choosing to interleave: human error and information access cost
A matter of life and death: practical and ethical constraints in the development of a mobile verbal autopsy tool
BeFaced: a casual game to crowdsource facial expressions in the wild
Supporting Accessible Data Visualization Through Audio Data Narratives
Investigating How Smartphone Movement is Affected by Body Posture
Leveraging Augmented Reality Training Tool for Medical Education: a Case Study in Central Venous Catheterization
CooperationCaptcha: On-The-Fly Object Labeling for Highly Automated Vehicles
A large scale study of wireless search behavior: Google mobile search
What if HCI Becomes a Fashion Driven Discipline?
AI Literacy for Underserved Students: Leveraging Cultural Capital from Underserved Communities for AI Education Research
Design metaphors for procedural content generation in games
Searching for the Non-Consequential: Dialectical Activities in HCI and the Limits of Computers
Offline Strangers, Online Friends: Bridging Classroom Gender Segregation with WhatsApp
HUGO, a High-Resolution Tactile Emulator for Complex Surfaces
Will massive online open courses (moocs) change education?
Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild
Handsaw: tangible exploration of volumetric data by direct cut-plane projection
Towards Designing Audio Interactions with Autonomous Vehicles: A Hearing-Enhanced Pedestrian Story
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
A Consensual and Non-ambiguous Set of Gestures to Interact with UAV in Infantrymen
G-ID: Identifying 3D Prints Using Slicing Parameters
ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture
i-LAND: An Interactive Landscape for Creativity and Innovation
Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications
CFar: A Tool to Increase Communication, Productivity, and Review Quality in Collaborative Code Reviews
Building a dictionary of game-descriptive words to study playability
Video summarization via crowdsourcing
Move Closer: Towards Design Patterns To Support Initiating Social Encounters
Beyond Dyadic Interactions: Considering Chatbots as Community Members
Slackliner 2.0: Real-time Training Assistance through Life-size Feedback
CUI@CHI: Mapping Grand Challenges for the Conversational User Interface Community
EGDE, A Soft Keyboard for Fast Typing for the Visually Challenged
Distracting Moments in Videoconferencing: A Look Back at the Pandemic Period
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality
Generalized selection via interactive query relaxation
Participatory AI Considerations for Advancing Racial Health Equity
Deriving Age Diverse Personas from a Participatory Design Study on Home Electricity Feedback
Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay
Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations
Application of Fitts' law to eye gaze interaction
DesignABILITY: Framework for the Design of Accessible Interactive Tools to Support Teaching to Children with Disabilities
Real-time trip planning with the crowd
The Cognitive Eye: Indexing Oculomotor Functions for Mental Workload Assessment in Cognition-Aware Systems
HOMIE: an artificial companion for elderly people
Objectify: Better Living Through Anticipatory, Just-for-you 3D Printing!
WalkMSU: an intervention to motivate physical activity in university students
Closer Worlds: Using Generative AI to Facilitate Intimate Conversations
Enhanced Depth Discrimination Using Dynamic Stereoscopic 3D Parameters
The Impact of Displaying Diversity Information on the Formation of Self-assembling Teams
Not all Days are Equal: Investigating the Meaning in the Digital Calendar
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Demonstrating Assembler3: 3D Reconstruction of Laser-Cut Models
Walking by Drawing
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
UISketch: A Large-Scale Dataset of UI Element Sketches
Windowing vs scrolling on a visual display terminal
Reflect, Re-claim, Reconnect: Learning to Say Yes Wisely and Strategically
Comparing Sentence-Level Suggestions to Message-Level Suggestions in AI-Mediated Communication
Spatial Ability Improvement by Tangible Interaction: A Case Study with EasySRRobot
Quantifying Proactive and Reactive Button Input
Revisiting usability's three key principles
Designing glyphs to exploit patterns in multidimensional datasets
Bridging Modeling and Domain Expertise Through Visualization: A Case Study on Bread-Making with Bayesian Networks
VeilMe: An Interactive Visualization Tool for Privacy Configuration of Using Personality Traits
The Smartphone as a Pacifier and its Consequences: Young adults' smartphone usage in moments of solitude and correlations to self-reflection
Designing a Physical Aid to Support Active Reading on Tablets
The graphic design of friendly faces for information management (abstract only)
VRsneaky: Stepping into an Audible Virtual World with Gait-Aware Auditory Feedback
DataSelfie: Empowering People to Design Personalized Visuals to Represent Their Data
Playing Blind: Revealing the World of Gamers with Visual Impairment
Unleashed: Web tablet integration into the home
Fast or safe?: how performance objectives determine modality output choices while interacting on the move
Smartphone-derived Virtual Keyboard Dynamics Coupled with Accelerometer Data as a Window into Understanding Brain Health: Smartphone Keyboard and Accelerometer as Window into Brain Health
Understanding the Occupational Therapists Method to Inform the Design of Technologies for People with Dementia
Computer science Olympiad: community project for disadvantaged schools
Understanding End-User Perception of Transfer Risks in Smart Contracts
Preferences for unfavorable external representations in interaction with ATMs and multimedia
Body-controlled trampoline training games based on computer vision
Fieldward and Pathward: Dynamic Guides for Defining Your Own Gestures
CharacterMeet: Supporting Creative Writers' Entire Story Character Construction Processes Through Conversation with LLM-Powered Chatbot Avatars
SIG: Moving from Brain-Computer Interfaces to Personal Cognitive Informatics
Which Robot Do You Prefer When Boarding an Elevator: Fast vs. Considerate
Barriers to Online Dementia Information and Mitigation
ChewIt. An Intraoral Interface for Discreet Interactions
Evaluating images of virtual agents
Modular-Things: Plug-and-Play with Virtualized Hardware
Visualising Forest Sound: Justice-led Ecoacoustic Data Interaction
A House Divided: How U.S. Politics Could Shape Contact-Tracing Adoption in Future Pandemics
The information visualizer, an information workspace
Faceted metadata for image search and browsing
Beyond Being There
The emoti-chair: an interactive tactile music exhibit
War stories and experience designing with contextual techniques
Stimulating a blink: reduction of eye fatigue with visual stimulus
Project Tasca: Enabling Touch and Contextual Interactions with a Pocket-based Textile Sensor
Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction
Squadbox: A Tool To Combat Online Harassment Using Friendsourced Moderation
"By the way, what's your name?": The Effect of Robotic Bar-stools on Human-human Opening-encounters
The reminder bracelet: subtle notification cues for mobile devices
Delta: a tool for representing and comparing workflows
Musical embrace: socially awkward interactions through physical proximity to drive digital play
Textual tinkerability: encouraging storytelling behaviors to foster emergent literacy
Greater than the Sum of its PARTs: Expressing and Reusing Design Intent in 3D Models
Does Automation Scale? Notes From an HCI Perspective
Understanding meditation and technology use
KiTT - The Kinaesthetics Transfer Teacher: Design and Evaluation of a Tablet-based System to Promote the Learning of Ergonomic Patient Transfers
Designing Adaptive Argumentation Learning Systems Based on Artificial Intelligence
Review spotlight: a user interface for summarizing user-generated reviews using adjective-noun word pairs
Collaborative Scene Authoring with Near Real-Time 3D Reconstruction
Tangible bots: interaction with active tangibles in tabletop interfaces
Defining Embodied Provenance for Immersive Sensemaking
Exploring Intervention Strategies for Distracted Students in VR Classrooms
ChairMouse: leveraging natural chair rotation for cursor navigation on large, high-resolution displays
VGrep: a graphical tool for the exploration of textural documents
Completing a Crowdsourcing Task Instead of an Assignment; What do University Students Think?
Does think aloud work?: how do we know?
AI is Entering Regulated Territory: Understanding the Supervisors' Perspective for Model Justifiability in Financial Crime Detection
Unpacking Invisible Work Practices, Constraints, and Latent Power Relationships in Child Welfare through Casenote Analysis
Multitrees: enriching and reusing hierarchical structure
Ambient Intelligence Through Agile Agents
Double agent - presentation and filtering agents for a digital television recording system
Amuse: Human-AI Collaborative Songwriting with Multimodal Inspirations
Demonstration of VRSight: AI-Driven Real-Time Descriptions to Enhance VR Accessibility for Blind People
Exploring the workplace communication ecology
"Material interactions": from atoms & bits to entangled practices
Seeking Inspiration through Human-LLM Interaction
Socially-interactive dressing room: an iterative evaluation on interface design
In the Moment of Glitch: Engaging with Misalignments in Ethical Practice
Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures
Personal digital historian: user interface design
Uncovering Privacy and Security Challenges In K-12 Schools
Is multimedia-based training effective?: yes and no
"I am both here and there" Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café
Privacy dictionary: a linguistic taxonomy of privacy for content analysis
Polymorphic Blocks: Formalism-Inspired UI for Structured Connectors
Motif simplification: improving network visualization readability with fan, connector, and clique glyphs
Understanding Older Adults' (Dis)Engagement with Design Materials
ARTFul: adaptive review technology for flipped learning
Crisis Informatics in the Anthropocene: Disasters as Matters of Care and Concern
Tailored Virtual Agent Guidance for Stress Management: Comparing Directive and Non-Directive Approaches by Alexithymia Status
Exploring adverse effects of adaptive voice menu
Understanding the Security and Privacy Advice Given to Black Lives Matter Protesters
Microwave racing
Understanding Content Creators' Struggles and Expectations of AI in Direct Messaging
Conformity Behavior in Group Playlist Creation
SparkInfo: designing a social space for co-creation of audiovisual elements and multimedia comments
CareerSim: Gamification Design Leveraging LLMs For Career Development Reflection
KaraokAI: Exploring the Potential of AI-Generated Karaoke for Academic Conferences and Research Experiences
"Don't Forget the Teachers": Towards an Educator-Centered Understanding of Harms from Large Language Models in Education
Safety, speed, and style: interaction design of an in-vehicle user interface
Modeling Sub-Document Attention Using Viewport Time
Duet: exploring joint interactions on a smart phone and a smart watch
Designing for the Infrastructure of the Supply Chain of Malay Handwoven Songket in Terengganu
Exploring A Reporting Tool to Empower Individuals with Intellectual and Developmental Disabilities to Self-Report Abuse
Making memories: applying user input logs to interface design and evaluation
Designing user interfaces for safety critical systems
Predicting influence in an online community of creators
Air/time Travel: Rethinking Appropriation in Global HCI and Futures of Electronic Exchange
Graph4GUI: Graph Neural Networks for Representing Graphical User Interfaces
Summarising task analysis for task-based design
Hci for emergencies
Deus EM Machina: On-Touch Contextual Functionality for Smart IoT Appliances
Cell phone software aiding name recall
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality
Not On My Phone: Exploring Users' Conception of Related Permissions