yusuke1997/dblp-id-title huggingface dataset:
Proceedings of the Fifth ACM Conference on Security and Privacy in Wireless and Mobile Networks, WISEC 2012, Tucson, AZ, USA, April 16-18, 2012
VSMask: Defending Against Voice Synthesis Attack via Real-Time Predictive Perturbation
Approximate Wireless Communication for Federated Learning
Short paper: WifiLeaks: underestimated privacy implications of the access_wifi_state android permission
A roaming-based denial of service attack on LTE networks: poster
Breaking graph-based IoT malware detection systems using adversarial examples: poster
An efficient integrity-preserving scheme for hierarchical sensor aggregation
SigUnder: a stealthy 5G low power attack and defenses
Timing-based localization of in-band wormhole tunnels in MANETs
Accelerometers and randomness: perfect together
DEMO: Panoptiphone: How Unique is Your Wi-Fi Device?
Towards Inferring Mechanical Lock Combinations using Wrist-Wearables as a Side-Channel
More Semantics More Robust: Improving Android Malware Classifiers
Hacksaw: biometric-free non-stop web authentication in an emerging world of wearables
ARMOUR US: Android Runtime Zero-permission Sensor Usage Monitoring from User Space
KNEW: Key Generation using NEural Networks from Wireless Channels
Wireless-Powered Multi-Channel Backscatter Communications Under Jamming: A Cooperative Reinforcement Learning Approach
Collision resolutions in cloth simulation
Applying visual curve tracking to graphics
Alhambra: A System for Producing 2D Animation
Computer Animation 1995, CA 1995, Geneva, Switzerland, April 19-21, 1995
Fast Collision Detection among Multiple Moving Spheres
Active Voodoo Dolls: A Vision Based Input Device for Nonrigid Control
Realistic Human Walking Paths
Animating Flow Fields: Rendering of Oriented Line Integral Convolution
Visually believable explosions in real time
A Design Study on Contextual and Interactive Serious Games for Children's Learning of Chinese Character Culture
Global methods for simulating contacting flexible bodies
Automatic 3D Cloning and Real-Time Animation of a Human Face
Moving Finite Elements for Simulating Creasing Phenomena of Nearly Unstretchable Sheet Materials
Prototyping and Transforming Visemes for Animated Speech
Hybrid Anatomically Based Modeling of Animals
Making Discours Visible: Coding and Animating Conversational Facial Displays
ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
Evaluation of human jaw articulation [computer animation]
Automatic simplification of particle system dynamics
Hand Contact between Remote Users through Virtual Avatars
Volume Sculpting and Keyframe Animation System
A layered approach to deformable modeling and animation
Visually guided animation
Emotionally Expressive Agents
Learning to Communicate via Supervised Attentional Message Processing
Parallel Pencil Drawing Stylization via Structure-Aware Optimization
Virtual Human Animation based on Movement Observation and Cognitive Behavior Models
An Animation Interface Designed for Motion Capture
A 3D human motion refinement method based on sparse motion bases selection
High-Degree Temporal Antialiasing
Animation of Human Walking in Virtual Environments
Multilevel Modelling of Virtual Urban Environments for Behavioural Animation
A Stage-Wise Path Planning Approach for Crowd Evacuation in Buildings
Instant SLAM Initialization for Outdoor Omnidirectional Augmented Reality
Polyhedral Object Detection and Pose Estimation for Augmented Reality Applications
Speech-Driven 3D Facial Animation with Regional Attention for Style Capture
Assessment Criteria for 2D Shape Transformations in Animation
Group Interaction in a Surround Screen Environment
Player Experience Information Evaluation in 3D Virtual Environments
Modelling and interpolating cartoon characters
3D Measurement Technologies for Computer Animation
Towards the autonomous animation of multiple human figures
Human spine posture estimation from video images based on connected vertebra spheres model
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis
GENESIS: Generation of E-Population Based on Statistical Information
CASUS - An Object-oriented Three-dimensional Animation System for Event-oriented Simulators
Towards the Holodeck: building emotional virtual humans for training
Vision-Based Animation of Digital Humans
Simulation of Small Social Group Behaviors in Emergency Evacuation
T4: a motion-capture-based goal-directed real-time responsive locomotion engine
Aliveness metaphor for an evolutive gesture interaction based on coupling between a human and a virtual agent
Formational Parameters and Adaptive Prototype Instantiation for MPEG-4 Compliant Gesture Synthesis
Fast, Fully-Automated Generation of Control Skeletons for Use in Animation
Point Representation Augmented to Surface Reconstruction in Image-based VR
Real-Time Collision Detection for Virtual Surgery
Face animation based on observed 3D speech dynamics
Realistic animation of legged running on rough terrain
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
Practical Acceleration Strategies for the Predictive Visualization of Fading Phenomena
Potential Representation Learning for Visible-Infrared Person Re-Identification in Virtual Surveillance Systems
A Rowing Game Based on Motion Similarity of Two Players
Dynamic Autonomous Agents: Game Applications
Physical Modeling of Vascular Tissues and Stress Analysis Optimization Based on Real Soft Tissue Characteristics
A Hybrid Sound Model for 3D Audio Games with Real Walking
Animation of Synthetic Faces in MPEG-4
Disney meets Darwin-the evolution of funny animated figures
Learning how to analyse crowd behaviour using synthetic data
Bottom-Up Visual Attention for Virtual Human Animation
Visible Volume Buffer for Efficient Hair Expression and Shadow Generation
An evaluation of spatial presence, social presence, and interactions with various 3D displays
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors
Heterogeneous pedestrians behaviors through asymmetrical interaction
Melting and Flowing of Viscous Volumes
Expressive Gesture Animation Based on Non Parametric Learning of Sensory-Motor Models
A Procedural Approach to Animate Interactive Natural Sceneries
A Thin Shell Volume for Modeling Human Hair
Facial Animation
Data-Driven Crowd Simulation with Generative Adversarial Networks
Facial Deformations for MPEG-4
What Governs Autonomous Actors
ReDACT: Reconstructing Detailed Avatar with Controllable Texture
A new mathematical development for radiosity animation with Galerkin method
A Web3D Toolbox for Creating H-Anim Compatible Actors
Dynamic Sculpting and Animation of Free-form Subdivision Solids
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation
AMOBA: A Database System for Annotating Captured Human Movements
Modeling Individual Behaviors in Crowd Simulation
Realistic 3D facial animation parameters from mirror-reflected multi-view video
Computer Animation 1994, CA 1994, Geneva, Switzerland, May 25-28, 1994
One Step from the Locomotion to the Stepping Pattern
Interactively Evolving Virtual Environment Maps with Continuous Layered Pattern Functions
A Language Generation Toolkit for Expressing Agreement in Small Talk
Automatic Re-topology and UV Remapping for 3D Scanned Objects based on Neural Network
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
Simulation of Static and Dynamic Wrinkles of Skin
Homotopic Database Animation
Fast Contact Localization Between Deformable Polyhedra in Motion
A Framework for Manipulating Multi-Perspective Image Using A Parametric Surface
Behavioural Animation of Virtual Humans: What Kind of Laws and Rules?
From Visual Input to Modeling Humans
Optic Disc and Cup Segmentation Based on Enhanced SegNet
Integrating a scripting language into an interactive animation system
Modeling Hair Using Level-of-Detail Representations
IntelligentBox: a constructive visual software development system for interactive 3D graphic applications
Adding Insight Through Animation In Augmented Reality
Computer Animation and Social Agents - 38th International Conference, CASA 2025, Strasbourg, France, June 2-4, 2025, Proceedings
Issues with Lip Sync Animation: Can You Read My Lips?
Lip Synchronization for Song
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion
Topological modeling of human anatomy using medical data
Virtual Humans Animation in Informed Urban Environments
Computer Animation 2002, CA 2002, Geneva, Switzerland, June 19-21, 2002
Towards a generic framework for multi-party dialogue with virtual humans
Computer simulations of adaptive behavior in animals
Computer Animation 1996, CA 1996, Geneva, Switzerland, June 3-4, 1996
Accurate Collision Response on Polygonal Meshes
From Expressive End-Effector Trajectories to Expressive Bodily Motions
Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies
Virtual images as a "line-test" to real image animation
Networked virtual worlds
Integrated System for Skin Deformation
A diffusion model for computer animation of diffuse ink painting
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Image morphing using deformable surfaces
Computer Animation 2000, CA 2000, Philadelphia, Pennsylvania, USA, May 3-5, 2000
Behavioural simulation in voxel space
Compact Modeling and Plausible Deformation of Human Lung Anatomy with Smooth Surfaces
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
Computer Animation 1999, CA 1999, Geneva, Switzerland, May 26-28, 1999
Dynamic Fluid Visualization Based on Multi-level Density
Capturing Subtle Motion Differences of Pedestrian Street Crossings
STA-TAD: Spatial-Temporal Adapter on ViT for Temporal Action Detection
GASP: From Modular Programming to Distributed Execution
Towards a Simulation of Conversations with Expressive Embodied Speakers and Listeners
Accurate Simulation of Hip Joint Range of Motion
ExTwAnPaSy: an Extensible Two-dimensional Animation/Paint System
AniGraph-a data structure for computer animation
Through-the-eyes control of a virtual humanoid
Arc-Length-Based Axial Deformation and Length Preserved Animation
Exploring Cultural Heritage with AR: The TAM Case Study of Nvshu
CoArt: Co-articulation Region Analysis for Control of 2D Characters
Langwidere: a new facial animation system
Layered Modular Action Control for Communicative Humanoids
Constrained framespace interpolation
Bilayered Approximate Integration for Rapid and Plausible Animation of Virtual Cloth with Realistic Wrinkles
Virtual People: Capturing Human Models to Populate Virtual Worlds
Synthetic Motion Capture for Interactive Virtual Worlds
Intelligent Compilation System for Chinese Character Animation Based on Dynamic Data Sets
User-Controlled Physics-Based Animation for Articulated Figures
On The Silhouette Cartoon Animation
Building Artificial Memory to Autonomous Agents using Dynamic and Hierarchical Finite State Machine
Perspective Matters: Investigating the Effects of Vibrotactile Mode Design on User Experience in Action-Role Playing Game and Media
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
Spacetime Sweeping: An Interactive Dynamic Constraints Solver
Immersion Discrepancies in Educational Serious Games Among Children's Age Groups
Modelling the computer animation process for parallel environments
Sample-Based Synthesis of Photo-Realistic Talking Heads
The ALIVE system: full-body interaction with autonomous agents
Efficient And Accurate Interference Detection For Polynomial Deformation
Adaptive gait generation via physiological controls
An Image Representation for the 3D Face Synthesis
Text-Driven Tree Modeling via CLIP-Based Optimization
Emotional posturing: a method towards achieving emotional figure animation
Proceedings of the 29th International Conference on Computer Animation and Social Agents, CASA 2016, Geneva, Switzerland, May 23-25, 2016
Virtual Agents from 360° Video for Interactive Virtual Reality
Efficient Network Transmission of Virtual Human Bodies
The Animachine renderer
Unsupervised Salient Object Detection with Pseudo-Labels Refinement
Hybrid-Granularity Image-Music Retrieval Using Contrastive Learning Between Images and Music
Realistic Speech Animation of Synthetic Faces
Proceedings of the 31st International Conference on Computer Animation and Social Agents, CASA 2018, Beijing, China, May 21-23, 2018
Exploring Spatial and Temporal Coherence to Strengthen Seam Carving in Video Retargeting
AniLan - An Animation Language
Haptics Technologies and Cultural Heritage Applications
Specifying MPEG-4 Body Behaviors
A Mobile Augmented Reality System For Illumination Consistency With Fisheye Camera Based On Client-Server Model
Virtual Guides and Crowd Behaviors: Understanding Evacuation Decision-Making in Virtual Reality
Bio-Inspired Virtual Populations: Adaptive Behavior with Affective Feedback
Design of Seamless Multi-modal Interaction Framework for Intelligent Virtual Agents in Wearable Mixed Reality Environment
Animating by Multi-Level Sampling
MikeTalk: A Talking Facial Display Based on Morphing Visemes
Detect Glaucoma with Image Segmentation and Transfer Learning
The Physical Modelling of Complex Physical Structures: The Mechanical Clockwork, Motion, Image and Sound
Efficient Simulation of Furniture Layout Taking into Account Lighting Environment
An Immersive Bidirectional System for Life-size 3D Communication
Loop Detection and Correction of 3D Laser-Based SLAM with Visual Information
Motion Processing using Variable Harmonic Components
Terrain reasoning for human locomotion
Virtual actors living in a real world
A Software System to Carry-out Virtual Experiments on Human Motion
ACUMEN: Activity-Centric Crowd Authoring Using Influence Maps
ShadowCraft-NeRF: Occlusion and Shadow Mitigation via SAM-Guided NeRF
A Compositional, Constraint-based Model of Statics
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, CASA 2019, Paris, France, July 01-03, 2019
Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments
Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques
Extensive and Efficient Search of Human Movements with Hierarchical Reinforcement Learning
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
Image Morphing of Facial Images Transformation based on Navier Elastic Body Splines
NSAIL PLAN: an experience with constraint-based reasoning in planning and animation
Creating animations using virtual reality ThatcherWorld: a case study
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
Simulating virtual human crowds with a leader-follower model
Feature-based Surface Decomposition for Correspondence and Morphing Between Polyhedra
Image based Animation from Learned Visual-Motor Models
The Fourteenth Conference on Computer Animation, CA 2001, Seoul, South Korea, November 7-8, 2001
Physics-based control of walking virtual characters in low frequency simulations
Virtual Reality Simulation Modeling for a Haptic Glove
Agent Chameleons: Agent Minds and Bodies
Planning and Motion Control in Lifelike Gesture: A Refined Approach
Dynamic simulation of splashing fluids
Dynamic Behaviors for Computer Animation: the Use of Java
Autonomy, abduction, adaptation
Computer Animation 1998, CA 1998, Philadelphia, Pennsylvania, USA, June 8-10, 1998
Knowledge Discovery and Memory Space as Asymmetric Information - the Architecture of the Internet Media Lab netzspannung.org
Avatars á la Snow Crash
Socio-Cultural Effects of Virtual Counseling Interviewers as Mediated by Smartphone Video Conferencing
Real-Time Cloud Simulation Using Lennard-Jones Approximation
A particle system using CSG for description and visualization
Recursive Dynamics and Optimal Control Techniques for Human Motion Planning
Avenues of Research in Dynamic Clothing
Understanding People's Mental Models of Mid-Air Interaction for Virtual Assembly and Shape Modeling
Capturing and analyzing stability of human body motions using video cameras
A Novel Attention-based Neural Network for Video Scene Classification in Complex Background
Virtual Climbing Plants Competing for Space
Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation
A physically-based model with adaptive refinement for facial animation
Fast ray tracing of sequences by ray history evaluation
Integration of optimization by genetic algorithms into an L-system-based animation system
Improving Fidelity of Close Social Interaction Animations in Social VR with a Machine Learning-Based Refinement Framework
REALISM: reusable elements for animation using local integrated simulation models
Merging deformable and rigid body mechanics simulation
Towards an Architecture for Artificial Animated Creatures
A Mobile System for Scene Monitoring and Object Retrieval
Conversational Virtual Character for the Web
Single-image Mesh Reconstruction and Pose Estimation via Generative Normal Map
Human Motion Coordination: Example of a Juggler
Interactive Animation of Soft Shadows
AI-based animation for interactive storytelling
Reactive Pedestrian Path Following from Examples
Real-Time Reach Planning for Animated Characters Using Hardware Acceleration
The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes
User Interface for Controlling Crowd in Metaverse Using Spatial Controller
Computer Animation 1997, CA 1997, Geneva, Switzerland, June 4-7, 1997
Real-Time Intelligent Characters for a Non-Visual Simulation Environment
Motion Fairing
Design of Training Platform for Manned Submersible Vehicle Based on Virtual Reality Technology
Visualizing the Invisible: An Efficient Framework for Microscopic Visualization
Networking Large-Scale Virtual Environments
Animating deformable models: different approaches
Model-based Animation of Coverbal Gesture
Crafting the Illusion of Meaning: Template-Based Specification of Embodied Conversational Behavior
Simulation of Ball Levitation with SPH
Life-sized Group and Crowd simulation in Mobile AR
PROVIS : A Platform for Virtual Prototyping and Maintenance Tests
Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR
Depth Camera Based Fluid Reconstruction and its Solid-fluid Interaction
Physically-based Animation of Volumetric Objects
Anatomy-Based Joint Models for Virtual Human Skeletons
Animation based in dynamic simulation involving irregular objects with non-homogeneous rugosities
Evaluating Video-Based Motion Capture
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
Virtual body morphing
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions
Quick tuning of a reference locomotion gait [computer animation]
Sensor Fusion for Motion Capture System based on System Identification
Fitting the Style: The Semantic Space for Emotions on Stylized Faces
Motion Style Transfer: Methods, Challenges, and Future Directions
Simulating 2D Tearing Phenomena for Interactive Medical Surgery Simulators
Technical Issues on Simulating Impulse and Friction in Three Dimensional Rigid Body Dynamics
Automatic derivation of curved human walking trajectories from synthetic vision
MPEG-4 Compatible Faces from Orthogonal Photos
Formal Description Of Auditory Scenes
Large-scale 3D Point Cloud Classification Based On Feature Description Matrix By CNN
Shape Deformation with a Stretching and Bending Energy
Optimal Group Distribution based on Thermal and Psycho-Social Aspects
Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation
Real-time simulation of deformable objects: tools and application
Algorithms for Generating Motion Trajectories Described by Prepositions
Interactive modeling of the human musculature
A new set of tools to describe and tune trajectories
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
Geometric Primitives Based RGB-D SLAM for Low-texture Environment
Program Committee and Auxiliary Reviewers
Subjective Effects of Flying With an Autoscopic Self-Avatar in Third-Person Perspective Within an Immersive Mixed Reality
Adaptive Simulation of Soft Bodies in Real-Time
Autonomous Behavior Control of Virtual Actors Based on the AIR Model
Modeling human-like non-rationality for social agents
Skin Aging Estimation by Facial Simulation
A synthetic mobile robot
Dirichlet Free-Form Deformations and their Application to Hand Simulation
Joint-Triplet Motion Image and Local Binary Pattern for 3D Action Recognition Using Kinect
16th International Conference on Computer Animation and Social Agents, CASA 2003, New Brunswick, NJ, USA, May 7-9, 2003
Physical Models of Loose Soils Dynamically Marked by a Moving Object
Collaborative Animation over the Network
Collaborative Environments of IntelligentBox for Distributed 3D Graphic Applications
Modeling and animating the human tongue during speech production
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
Layered Animation using Displacement Maps
Interpreting Movement Manner
High Level Specification and Control of Communication Gestures: The GESSYCA System
Summon Arcane: An AI-Driven Pixel Art Game with Interactive Narrative and Immersive Summoning Experience
Animation in the Virtual World
An advanced technique for Meteosat cloud animation
3D Models Of The Lips For Realistic Speech Animation
Combining Memory and Emotion With Dialog on Social Companion: A Review
Removing Tetrahedra from a Manifold Mesh
A Hybrid Elastic Model Allowing Real-Time Cutting, Deformations and Force-Feedback for Surgery Training and Simulation
A Motion Generator Framework
Saliency detection by aggregating complementary background template with foreground information
Modeling Virtual Ecosystems with the Proactive Guidance of Agents
An implicit finite element method for elastic solids in contact
Computer animation of clouds
An Interactive Generalized Motion Simulator (GMS) in an Object-Oriented Framework
Individual and Group Behaviors for Virtual Humans
Motion planning for computer animation and virtual reality applications
Visualization of complex phenomena in string theory
XSTEP: A Markup Language for Embodied Agents
The AEIOU hypermedia project
Pedestrians: creating agent behaviors through statistical analysis of observation data
Interaction between Real and Virtual Humans in Augmented Reality
A C 2 -continuous B-spline quaternion curve interpolating a given sequence of solid orientations
Virtual Input Devices based on Motion Capture and Collision Detection
Computer Animation: Algorithms and Techniques - A Historical Review
Automatically Generating Virtual Guided Tours
Real-Time Animation of a Virtual Arm and Its Collisions with a Virtual Environment
Space-Time and Higher Dimensional Modeling for Animation
Modeling of vascular expressions in facial animation
Realistic Articulated Character Positioning and Balance Control in Interactive Environments
From Text Description to Animation Sequences
An Integrated Approach towards the Representation, Manipulation and Reuse of Pre-Recorded Motion
A multilevel approach to surface response in dynamically deformable models
Real-time cloth simulation with sparse particles and curved faces
Transportation Strategies for Box-Manipulation in Crowd Simulation
Garment Preconditioning and Regional Simulation Omission for Trying-On Virtual Ensembles
Posture interpolation with collision avoidance
The Animation of Autonomous Actors Based on Production Rules
Integrating 2 1/2-D Computer Animation Techniques for Supporting Traditional Animation
Honest Functions and their Application to the Analysis of Cryptographic Protocols
Constructing Optimistic Multi-party Contract Signing Protocols
SMT-Based Automation for Overwhelming Truth
More Anonymous Onion Routing Through Trust
Hybrid Information Flow Monitoring against Web Tracking
ASPIER: An Automated Framework for Verifying Security Protocol Implementations
The Eighth IEEE Computer Security Foundations Workshop (CSFW '95), March 13-15, 1995, Kenmare, County Kerry, Ireland
Symbolic Protocol Analysis with Products and Diffie-Hellman Exponentiation