yusuke1997/dblp-id-title huggingface dataset:
A mobile starfield visualization with space compression capabilities
From Start to Finish: Understanding Group Sharing Behavior in a Backcountry Skiing Community
Crowdsourcing Images for Global Diversity
From Ambient to Adaptation: Interpersonal Attention Management Among Young Adults
Baby+: a mobile application to support pregnant women in Pakistan
Eye-Phonon: Wearable Sonification System based on Smartphone that Colors and Deepens the Daily Conversations for Person with Visual Impairment
Perceptual and Social Challenges in Body Proximate Display Ecosystems
Mobile phones assisting with health self-care: a diabetes case study
Polly Wanna Show You: Examining Viewpoint-Conveyance Techniques for a Shoulder-Worn Telepresence System
Crisis Informatics Challenges From A Political Science Perspective
Investigating Effects of Control and Ads Awareness on Android Users' Privacy Behaviors and Perceptions
EducaMovil: a mobile learning tool for low-income schools
A Review of Smartphone Fact-Checking Apps and their (Non) Use Among Older Adults
Stress Testing Gestures for Smartphone System Navigation
Bimanual Input for Tablet Devices with Pressure and Multi-Touch Gestures
Intimate Interfaces: Reimagining User Experiences with FemTech mHealth Apps
Experimenting on the cognitive walkthrough with users
Investigating Smartphones and AR Glasses for Pedestrian Navigation and their Effects in Spatial Knowledge Acquisition
Are you comfortable doing that?: acceptance studies of around-device gestures in and for public settings
Visual search on a mobile device while walking
Informing future design via large-scale research methods and big data
Mirrormap: augmenting 2d mobile maps with virtual mirrors
GATO: predicting human performance with multistroke and multitouch gesture input
Encouraging Improvisation in Piano LearningUsing Adaptive Visualisations and Spatiotemporal Models
DAP PLXENT#x1D107; : Develop pair-Authentication Protocol with DAP
A platform for mobile 3D map navigation development
The Lack of Intelligent Design in Mobile Phones
Evaluating a pervasive game for urban awareness
On the move: creating domesticity through experience design
Predicting Smartphone Users' General Responsiveness to IM Contacts Based on IM Behavior
Interaction for reading comprehension on mobile devices
CryptoAR Wallet: A Blockchain Cryptocurrency Wallet Application that Uses Augmented Reality for On-chain User Data Display
Time to revisit mobility in mobile HCI?
Impact of Smartphone Notification Display Choice in a Typing Task
Educating bicycle safety and fostering empathy for cyclists with an affordable and game-based VR app
User experiences with activity-based navigation on mobile devices
People versus Information: The Evolution of Mobile Technology
Mobile Learning Model for the Zimbabwe Higher Education Sector
Interacting with the flow
Second mobile accessibility workshop
Workshop on Mobile Interaction with the Real World
Smart2poster. bridging information and locality
Mobile application for utility domains
From reading to driving: priming mobile users for take-over situations in highly automated driving
Brush-and-drag: a multi-touch interface for photo triaging
Exploring the Potential of Augmented Reality in Domestic Environments
Just point and click?: using handhelds to interact with paper maps
New methods for conducting experiments with mobile systems and services in the field
Mobile phone web browsing: a study on usage and usability of the mobile web
Sketching in software and hardware Bluetooth as a design material
Visualization and interaction with mobile technology
Observation based analysis on the use of mobile applications for visually impaired users
A Mobile Robot Generating Video Summaries of Seniors' Indoor Activities
Reversible display: content browsing with reverse operations in mobile computing environments
Chat with Smart Conversational Agents: How to Evaluate Chat Experience in Smart Home
Real-time spatial socializing through mobile device
iTutor: A Wireless and Multimodal Support to Industrial Maintenance Activities
Understanding shortcut gestures on mobile touch devices
Mobile multimedia: identifying user values using the means-end theory
Evaluation of Camera Phone Based Interaction to Access Information Related to Posters
A study of on-device gestures
LETSmath
Understanding users' perception of simultaneous tactile textures
Users' needs for social tagging and sharing on mobile contacts
Film, interrupted: investigating how mobile device notifications affect immersion during movies
MAUSE-COST294: a community of interest and practice
The effects of walking, feedback and control method on pressure-based interaction
Renewal model of mobile data services through user experience analysis
Forecasting user attention during everyday mobile interactions using device-integrated and wearable sensors
Supporting Museum Co-visits Using Mobile Devices
WheelieMap: an exploratory system for qualitative reports of inaccessibility in the built environment
TimeMachine Oulu - Dynamic Creation of Cultural-Spatio-Temporal Models as a Mobile Service
Mobile interaction using steganographic image on mobile display
VirHKey: a VIRtual Hyperbolic KEYboard with gesture interaction and visual feedback for mobile devices
Making sense of screen mobility: dynamic maps and cartographic literacy in a highly mobile activity
Tilt displays: designing display surfaces with multi-axis tilting and actuation
Visualizing the Thematic Update Status of Web and WAP Sites on Mobile Phones
Aspect-Based Adaptation for Ubiquitous Software
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2019, Taipei, Taiwan, October 1-4, 2019
Enabling Communities in Physical and Logical Context Areas as Added Value of Mobile and Ubiquitous Applications
Landmarks: yes; but which?: five methods to select optimal landmarks for a landmark- and speech-based guiding system
Influence of feedback on the quality of multimodal systems
Multimodal interfaces for camera phones
Mixed-Initiative, Trans-modal Interface Migration
Smartphone and Sensor based Health Monitoring Enabled with IoT and ML
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, MobileHCI 2014, Toronto, ON, Canada, September 23-26, 2014
Transition animations support orientation in mobile interfaces without increased user effort
I don't want to seem trashy: exploring context and self-presentation through young gay and bisexual males' attitudes toward shirtless selfies on instagram
Unified Screening of Multiple Hand-Related Neurological Disorders via Classification of Stylus Drawings
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, MobileHCI 2016, Florence, Italy, September 6-9, 2016
AppAware: which mobile applications are hot?
Nudging Users Towards Conscious Social Media Use
Towards Designing Human-Centered Time Management Interfaces: The Development of 14 UX Design Guidelines for Time-related Experiences in Mobile HCI
SpokeIt: building a mobile speech therapy experience
A GazeWatch Prototype
Evaluation of predictive text and speech inputs in a multimodal mobile route guidance application
Changing the camera-to-screen angle to improve AR browser usage
Pileus: umbrella for mobile augmented reality
Stroke break analysis: a practical method to study timeout value for handwriting recognition input
Understanding Visual Saliency in Mobile User Interfaces
A Mobile Tool that Helps Nonexperts Make Sense of Pretrained CNN by Interacting with Their Daily Surroundings
QWERTH: an optimized semi-ambiguous keyboard design
The Myth of the 'Martini Solution'
Urban exploration using audio scents
Linguistic Features to Consider When Applying Persona of the Real Person to the Text-based Agent
Exploratory Navigation for Runners Through Geographic Area Classification with Crowd-Sourced Data
Comparing evaluation methods for encumbrance and walking on interaction with touchscreen mobile devices
A taxonomy for the evaluation of mobile museum guides
Workshop on mobility and web behaviors (MWB)
DianTea: Designing and Evaluating an Immersive Virtual Reality Game to Enhance Youth Tea Culture Learning
Touch & connect and touch & select: interacting with a computer by touching it with a mobile phone
Engaging with Mobile Music Retrieval
Speed dating, love letters, and couples interviews: how to get the spark back in user research methods
Create, sync, share: the role of mobile device on social entity
Identifying suitable projection parameters and display configurations for mobile true-3D displays
Technologies to support psychologists and patients interactions
Spatial interactive visualization on small screen
Acceptance of mobile technology by older adults: a preliminary study
Timbremap: enabling the visually-impaired to use maps on touch-enabled devices
Solving Language and Culture Barriers on Medical Care: An Inclusive Medical Interpretation Agent-Medylan
A Context-Aware Model for Proactive Recommender Systems in the Tourism Domain
Virtual hooping: teaching a phone about hula-hooping for fitness, fun and rehabilitation
BoD taps: an improved back-of-device authentication technique on smartphones
"Showing off" your mobile device: adult literacy learning in the classroom and beyond
Mobile social signal processing: vision and research issues
UbiquiTO: A Multi-device Adaptive Guide
Enhanced virtual transparency in handheld ar: digital magnifying glass
OMG!: a new robust, wearable and affordable open source mobile gaze tracker
Mobile support for communities of interest: design and implementation of Community2Go
Senbay: a platform for instantly capturing, integrating, and restreaming of synchronized multiple sensor-data stream
The phone rings but the user doesn't answer: unavailability in mobile communication
Designing to capture and share life experiences for persons with aphasia
Exploring Variance in Users' Moods across Times, Seasons, and Activities: A Longitudinal Analysis
Always-on information: services and applications on the mobile desktop
Off the beaten track: a mobile field study exploring the long tail of tourist recommendations
A study of developing auditory icons for mobile phone service applications in taiwan region
Where are we?: evaluating the current rendering fidelity of mobile audio augmented reality systems
Designing Mobile EEG Neurofeedback Games for Children with Autism
WatchMI: pressure touch, twist and pan gesture input on unmodified smartwatches
Evaluating deformable devices with emergent users
Research methods in Mobile HCI: trends and opportunities
Cross-platform service user experience: a field study and an initial framework
Exploring the Presentation of Estimated Receptivity Status for Instant Messaging
A systematic comparison of 3 phrase sampling methods for text entry experiments in 10 languages
Memory karaoke: using a location-aware mobile reminiscence tool to support aging in place
3 rd International Workshop on: "HCI in Mobile Guides"
"Can we work this out?": an evaluation of remote collaborative interaction in a mobile shared environment
Comparing pointing techniques for grasping hands on tablets
Wearable ESM: differences in the experience sampling method across wearable devices
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, MobileHCI '15, Copenhagen, Denmark, August 24-27, 2015
Augmenting bicycles and helmets with multimodal warnings for children
Novel interfaces for digital cameras and camera phones
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2007, Singapore, September 9-12, 2007
Boosting Mobile Experience Sampling with Social Media
A system for interactive visualization of off-screen objects on mobile devices
AlertnessScanner: what do your pupils tell about your alertness
User-centered Interaction Design of a Mobile Learning Platform for the Generation 60+
Using Poke Stimuli to Improve a 3x3 Watch-back Tactile Display
A Stereoscopic Image Rendering Method for Autostereoscopic Mobile Devices
Conversational context helps improve mobile notification management
Smartphone use does not have to be rude: making phones a collaborative presence in meetings
Supporting professional guides to create personalized visit experiences
HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces
PocketMenu: non-visual menus for touch screen devices
Annotating ecology: looking to biological fieldwork for mobile spatial annotation workflows
Fostering digital literacy through a mobile demo-kit development: Co-designing didactic prototypes with older adults
The UX of IoT: unpacking the internet of things
Evaluating depth illusion as method of adding emphasis in autostereoscopic mobile displays
Reflections on Visualization in Motion for Fitness Trackers
NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle
Capricorn - an intelligent user interface for mobile widgets
'Do you smell rotten eggs?': evaluating interactions with mobile agents in crisis response situations
Investigating mobile quality of experience in public transport
Energy usage responsive space and personal mobile devices
Oh that's what you meant!: reducing emoji misunderstanding
Express Yourself Simply: Mobile AI for Bridging Communication Gaps
Workshop on mobile healthcare for the self-management of chronic diseases and the empowerment of patients
Supporting Sportspeople in Gaining Bodily Insights Through Reflective Feedback
Improving user authentication on mobile devices: a touchscreen graphical password
SyncTap: An Interaction Technique for Mobile Networking
Dynamic Primitives for Gestural Interaction
Usability evaluation of beep-to-the-box
EyeProtector: Encouraging a Healthy Viewing Distance when Using Smartphones
Nail+: sensing fingernail deformation to detect finger force touch interactions on rigid surfaces
The mighty un-touchables: creating playful engagement on media façades
People, places and things: a mobile locative mapping workshop
Tool-supported single authoring for device independence and multimodality
Mobile apps and the approaching zombie apocalypse
Case Study: A PDA Example of User Centered Design
Pathlight: supporting navigation of small groups in the museum context
Interaction techniques for mobile collocation
A long-term field study on the adoption of smartphones by children in panama
Effects of WER on ASR Correction Interfaces for Mobile Text Entry
Mobile interaction with web services through associated real world objects
EmoFoot: Can Your Foot Tell How You Feel when Playing Virtual Reality Games?
The secret life of my dog: design and evaluation of paw tracker concept
SemantiLynx: context based icons for mobile web navigation and directed search tasks
The collaborative work of producing meaningful shots in mobile video telephony
Proceedings of the New Trends in HCI and Sports Workshop, co-located with the ACM International Conference on Mobile Human-Computer Interaction, NTSPORT@MobileHCI 2022, Vancouver, BC, Canada, October 1, 2022
Design and field testing of a system for remote monitoring of sea turtle nests
Mobile augmented reality: exploring content in natural and controlled settings using 3d tracking
DRec: exploring indoor navigation with an un-augmented smart phone
ARPilot: designing and investigating AR shooting interfaces on mobile devices for drone videography
Towards chatbots in the museum
Beyond Halo and Wedge: visualizing out-of-view objects on head-mounted virtual and augmented reality devices
Investigating the Influence of External Car Displays on Pedestrians' Crossing Behavior in Virtual Reality
Mobile and physical user interfaces for NFC-based mobile interaction with multiple tags
Behind the Scenes of Researching Android 9 Pie's System Navigation
Toward Supporting Communication for People with Aphasia: The In-Bed Scenario
Design guidelines for hands-free speech interaction
Leveraging Mobile Technology to Engage College Students in Scientific Research
Exploring Parent-Child Dyadic Networks to Design a Smartphone-based Mindfulness Intervention for Underserved Families
Bringing mobile into meetings: enhancing distributed meeting participation on smartwatches and mobile phones
Revisiting peephole pointing: a study of target acquisition with a handheld projector
Co-interactive table: a new facility to improve collaborative meetings
A Protocol for Improving XR and Game Performance
Deformable Interactions to Improve the Usability of Handheld Mobile Devices
VROOM - Measurement and Design Research for Virtual Reality in Automated Vehicles
ConCap: Designing to Empower Individual Reflection on Chronic Conditions using Mobile Apps
Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical Activity
Improving vibrotactile pattern identification for mobile devices using perceptually transparent rendering
Designing for the evolution of mobile contacts application
Impact of Situational Impairment on Interaction with Wearable Displays
Crowdsourced news reporting: supporting news content creation with mobile phones
Ethical Implications of Pervasive Augmented Reality
Interactive aesthetics: culture and games
KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques
Enabling remote deictic communication with mobile devices: an elicitation study
Gestures all around us: user differences in social acceptability perceptions of gesture based interfaces
The Magic XRoom: A Flexible VR Platform for Controlled Emotion Elicitation and Recognition
Mobile Access to the Físchlár-News Archive
Mobile audio capture in a learning ecology
MagiGuitar: a guitar that is played in air!
Situated local and global orientation in mobile you-are-here maps
Depth and breadth away from the desktop: the optimal information hierarchy for mobile use
Designing mobile deformable controls for creation of digital art
Location and orientation based point of interest search interface
Augmenting Public Bookcases to Support Book Sharing
What If Your Car Would Care? Exploring Use Cases For Affective Automotive User Interfaces
Designing a mobile application to capture everyday activity
Designing Age-Inclusive Interfaces: Emerging Mobile, Conversational, and Generative AI to Support Interactions across the Life Span
Local sounds & singing along in cars
What users want in their mobile phones?: localization for low socio-economic emerging market
The Use of Statistically Derived Personas in Modelling Mobile User Populations
Exploring Trigger-Action Programs for Designing Self-Control Tools in Mobile Devices
From Design to Development to Evaluation of a Pregnancy App for Low-Income Women in a Community-Based Setting
Develop a user-centered, accessible and harmonized terminology for mobile ICT - freely available in five languages - with us!
Using Second Life to demonstrate a concept automobile heads up display (A-HUD)
A comparison of location search UI patterns on mobile devices
EEG-based Measures of Auditory Saliency in a Complex Context
Demonstration of an audio-tactile tourist guide
BackPat: one-handed off-screen patting gestures
Multisensor data fusion for high accuracy positioning on mobile phones
Pharos: improving navigation instructions on smartwatches by including global landmarks
Understanding tablet use: a multi-method exploration
A design framework of branded mobile applications
Real-time object recognition using mobile devices
Adaption of usability evaluation methods for native smartphone applications
A personal-area network of low-power wireless interfacing devices for handhelds: system and hardware design
Interaction with combinations of maps and images for pedestrian navigation and virtual exploration
Surrogate Avatar: Enhancing Situated Co-Presence and User Mobility in Symmetric Telepresence Conversations
The Limits of Expert Text Entry Speed on Mobile Keyboards with Autocorrect
The social contagion of mobile television
iCAMS2: Developing a Mobile Communication Tool Using Location Information and Schedule Information with J2ME
ACQR: acoustic quick response codes for content sharing on low end phones with no internet connectivity
An industrial case study on wearable computing applications
Boredom-Triggered Proactive Recommendations
Modeling human behavior during touchscreen interaction in mobile situations
Pufftext: a puff controlled software-based hands-free spin keyboard for mobile phones
Exploring Visual Discomfort and Opportunities for Vision Augmentations: Visual Noise Cancellation and Head-worn LCD Light Actuators for Perception Modulation
Dynamic generation of web migratory interfaces
Information visualization on mobile environments
ForceBoard: using force as input technique on size-limited soft keyboard
Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces
"I Can Feel What I Used": A Diary Study of Smartwatch Features and Emotional Experiences
Progressive Sentences: Combining the Benefits of Word and Sentence Learning
TeleTorchlight: remote pointing and annotation using a mobile camera projector
Using cascade method for table access on small devices
SiMPE: 6 th Workshop on Speech in Mobile and Pervasive Environments
Exploring the feasibility of subliminal priming on smartphones
A Shortcut for Caret Positioning on Touch-Screen Phones
Smartphone based on-device computing for societal applications
Appropriation of wearable augmented reality
Draw4CM: Detecting Cervical Myelopathy via Hand Drawings Captured by Mobile Devices
Customer expectation level in mobile data services
Extending the Design Space in Industrial Manufacturing Through Mobile Projection
Extended Reality: Meeting the Promise of Real-time High Fidelity Learning Environments
Rainmaker: A Tangible Work-Companion for the Personal Office Space
Airbot: using a work flow model for proactive assistance in public spaces
CANVIS: context-aware network visualization using smartphones
Memstone: a tangible interface for controlling capture and sharing of personal memories
Eyes-free overviews for mobile map applications
Mobile-based tangible interaction techniques for shared displays
iFitQuest: a school based study of a mobile location-aware exergame for adolescents
Representing and interpreting reformation in the wild
Let your body move: a prototyping toolkit for wearable force feedback with electrical muscle stimulation
A Study on the Predicate Prediction Using Symbols in Augmentative and Alternative Communication System
Map, diagram, and web page navigation on mobile devices: the effectiveness of zoomable user interfaces with overviews
Decoding Emotional Valence from Wearables: Can Our Data Reveal Our True Feelings?
Context-Aware Interaction in a Mobile Environment
IoT owl: soft tangible user interface for detecting the presence of people
I wanted to settle a bet!: understanding why and how people use mobile search in social settings
MagPen: magnetically driven pen interactions on and around conventional smartphones
Intellectual teamwork on smartphones
User-centered development of a system to support assembly line worker
Mobile interaction with the real world
Customized communication between healthcare members during the medication administration stage
Automated Multimedia Diaries of Mobile Device Users Need Summarization
Much: presenting Roman church music in hand-held, locative hyper-audio
Designing seamless displays for interaction in motion
Mobile access to personal digital photograph archives
2nd Workshop on Mobile Resilience: Designing Mobile Interactive Systems for Crisis Response
Leveraging user-made predictions to help understand personal behavior patterns
EmoFlow: Visualizing Emotional Changes in Video Chat - Preliminary Study
Minimal sequential gaze models for inferring walkers' tasks
Direct Combination: A New User Interaction
ARO: Exploring the Design of Smart-Ring Interactions for Encumbered Hands
The relationship between goal difficulty and performance in the context of a physical activity intervention program
A streamlined interface documentation methodology for mobile user interfaces
Exploring Designers' Practice of Online Example Management for Supporting Mobile UI Design
Design guidelines for adaptive multimodal mobile input solutions