yusuke1997/dblp-id-title huggingface dataset:
An evaluation of landmarks for re-finding information on the web
Experiences from Extreme Citizen Science: Using Smartphone-based Data Collection Tools with Low-literate People
Improving Automatic Summarization for Browsing Longform Spoken Dialog
Towards a Markerless 3D Pose Estimation Tool
Timeline collaboration
MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality
Walking Through Normativities of Reproductive Bodies: A Method for Critical Analysis of Tracking Applications
Integrated Visualization Editing via Parameterized Declarative Templates
Research Ethics in HCI: A SIGCHI Community Discussion
Too Sensitive to Share?: Working with Consumers' Credit Card Transactions
GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations
Safety-critical interaction: usability in incidents and accidents
An Augmented Knitting Machine for Operational Assistance and Guided Improvisation
Flexible Platforms? An Ethnographic Study of Flexible Scheduling in Platform-Mediated Delivery
On Speculative Enactments
SocialBrowsing: integrating social networks and web browsing
Aesthetics matter: leveraging design heuristics to synthesize visually satisfying handheld interfaces
Let's talk about failures: why was the game for children not a success?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1886, Boston, Massachusetts, USA, April 13-17, 1986
A methodology for objectively evaluating error messages
M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction
ColorPIN: securing PIN entry through indirect input
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Ultrasonic Mid-Air Haptics on the Face: Effects of Lateral Modulation Frequency and Amplitude on Users' Responses
An Alternative Way of Drawing
Encouraging Social Responsibility through Collaborative Team Learning
Encountering Robotic Art: The Social, Material, and Temporal Processes of Creation with Machines
EyeRing: an eye on a finger
Supporting Retirement Socially and Musically by Technology: An Ethnographic Study of Local Community Musicians
Craft-based Exploration of Sense of Self
Further developments toward using formal grammar as a design tool
Knowledge Production in Interaction Design
Demonstration of FlexBoard: A Flexible Breadboard Platform for Interaction Prototyping on Curved and Deformable Objects
Advancing Post-growth HCI
Toward a visual interface for brain connectivity analysis
Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users
Supporting informal design with interactive whiteboards
The Telephony Customer Interface: Five Perspectives on Problems and Solutions
You're in control: a urinary user interface
Ubiquitous computing: by the people, for the people
Shaping Compliance: Inducing Haptic Illusion of Compliance in Different Shapes with Electrotactile Grains
Blending the Worlds: An evaluation of World-Fixed Visual Appearances in Automotive Augmented Reality
Single-handed interaction techniques for multiple pressure-sensitive strips
Evaluating Virtual Reality as a Medium for Vocational Skill Training
Gaze- vs. hand-based pointing in virtual environments
Recompose: direct and gestural interaction with an actuated surface
"Unvoiced speech recognition using EMG - mime speech recognition"
EarthTones: Chemical Sensing Powders to Detect and Display Environmental Hazards through Color Variation
Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation
User interfaces for computer-based patient records
Human diversity and the choice of interface: A design challenge
TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media
Automics: souvenir generating photoware for theme parks
Musical vs. real world feedback signals
Involving children in content control: a collaborative and education-oriented content filtering approach
Understanding geocaching practices and motivations
Scenario-based evaluation of loosely-integrated collaborative systems
WUW - wear Ur world: a wearable gestural interface
A Self-Sensing Technique Using Inductively-Coupled Coils for Deformable User Interfaces
Immersion, Flow and Usability in video games
CounterStress: Enhancing Stress Coping Planning through Counterfactual Explanations in Personal Informatics
Client TouchPoint modeling: understanding client interactions in the context of service delivery
Designing electronic books
Designing for Reminiscence with People with Dementia
A multimodal dialogue controller for multimodal user interface management system application: a multimodal window manager
A study on icon arrangement by smartphone users
Estimating residual error rate in recognized handwritten documents using artificial error injection
Social VR: A New Medium for Remote Communication and Collaboration
Investigating Demographics and Motivation in Engineering Education Using Radio and Phone-Based Educational Technologies
On Smartphone Users' Difficulty with Understanding Implicit Authentication
Designing for Sharing in Local Communities
Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI
Organization overviews and role management: inspiration for future desktop environments
Usability in on-line/distance education S.I.G
Feeling what you hear: tactile feedback for navigation of audio graphs
Diagramming Working Field Theories for Design in the HCI Classroom
Designing for improved social responsibility, user participation and content in on-line communities
Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store
Using thumbnails to search the Web
KidPad: collaborative storytelling for children
Zoom cameras and movable displays enhance social telepresence
Large-scale participation: a case study of a participatory approach to developing a new public library
Haptics in remote collaborative exercise systems for seniors
Design of Cyber Food: : Beginning to Understand Food as Computational Artifact
Understanding, scoping and defining user experience: a survey approach
Games in Asia project
Library information access client
Boeing Advanced Technology Center (lab review)
Designing unbiased surveys for HCI research
New directions in HCI education and research
PriView- Exploring Visualisations to Support Users' Privacy Awareness
Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring
Tangible message bubbles for children's communication and play
MetAgora: a meta-community approach to guide users through the diversity of web communities
An Architecture for Generating Interactive Feedback in Probabilistic User Interfaces
Toward Affective Empathy via Personalized Analogy Generation: A Case Study on Microaggression
Counter entropy: visualizing power consumption in an energy+ house
Chick clique: persuasive technology to motivate teenage girls to exercise
Menstrual (Im)Mobilities and Safe Spaces
Casalendar: a temporal interface for automated homes
Towards an holistic view of the energy and environmental impacts of domestic media and IT
The Collaboratory: a Virtual, Collaborative Learning Environment
Shoji: communicating privacy
TravelGalleria: Supporting Remembrance and Reflection of Travel Experiences through Digital Storytelling in Virtual Reality
Minimalism in graphics
Concept mapping in agile usability: a case study
Comparison of GOMS analysis methods
The effect of eco-driving system towards sustainable driving behavior
NoteStruct: Scaffolding Note-taking while Learning from Online Videos
Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video
The effect of reducing homing time on the speed of a finger-controlled isometric pointing device
Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures
Sensing fork: eating behavior detection utensil and mobile persuasive game
Artifacts in design: representation, ideation, and process
L-Visor: Visor Input Device for Labo Head-Mounted Display
HCI issues of the World-Wide Web
The value of shared visual space for collaborative physical tasks
Sensor-based physical interactions as interventions for change in residential energy consumption
Scaffolding Creativity: Integrating Generative AI Tools and Real-World Experiences in Business Education
Aurally and visually enhanced audio search with soundtorch
Perceived distance from hitting with a stick is altered by overlapping vibration to holding hand
Understanding knowledge management practices for early design activity and its implications for reuse
TerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis
Interaction Design for Reading Devices and Apps
Automation of VUIto GUI mapping
When Artificial Intelligence Alone is not Enough: End-User Creation and Control of Daily Automations
The evaluator effect in usability tests
Extending a theory of remote scientific collaboration to corporate contexts
Eye-Perspective View Management for Optical See-Through Head-Mounted Displays
User autonomy: who should control what and when?
Using predictive human performance models to inspire and support UI design recommendations
InTouch Tactile Tales: Haptic Feedback and Long-Distance Storytelling
Emotional instant messaging with KIM
Stress Monitoring using Multimodal Bio-sensing Headset
Cyclists' Use of Technology While on Their Bike
Cell phone communication and driver visual behavior: the impact of cognitive distraction
SpiroCall: Measuring Lung Function over a Phone Call
Linking public spaces: technical and social issues
OutlineSpark: Igniting AI-powered Presentation Slides Creation from Computational Notebooks through Outlines
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
SIGCHI Social Impact Award
Largibles: Large Tangible Interaction in Mobile Augmented Reality
User experience evaluation: do you know which method to use?
Paisa Stick: Tangible Currency Interface for Cashless Transactions
Physically present, mentally absent: technology use in face-to-face meetings
Examining the Reliability of Using fNIRS in Realistic HCI Settings for Spatial and Verbal Tasks
Remote Learners, Home Makers: How Digital Fabrication Was Taught Online During a Pandemic
Tradeoffs in displaying peripheral information
Effects of audio and visual surrogates for making sense of digital video
Putting people in their place: an anonymous and privacy-sensitive approach to collecting sensed data in location-based applications
The NCR Human Interface Technology Center
Kinesthetic cues aid spatial memory
Liturgy for Technology: A Reflection on Designing for Conquest or Liberation
Dynamic Network Plaid: A Tool for the Analysis of Dynamic Networks
New parameters for tacton design
Urban Immersion: A Web-based Crowdsourcing Platform for Collecting Urban Space Perception Data
The design space of body games: technological, physical, and social design
Punching Empathy into Yourself and Others: Subversive Transformation of Hostility
WalkMinder: encouraging an active lifestyle using mobile phone interruptions
PLink: paper-based links for cross-media information spaces
Usability research in Nokia: evolution, motivation and trust
Visualizing Client Interactions in B2B Context: Design Explorations
Regulating Responsibility: Environmental Sustainability, Law, and the Platformisation of Waste Management
Survey on User Interface Programming
Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality
ParaGlassMenu: Towards Social-Friendly Subtle Interactions in Conversations
Catch Me If You Can: Designing a Disobedient Object to Protest Against GSM Surveillance
Improving orchestral conducting systems in public spaces: examining the temporal characteristics and conceptual models of conducting gestures
Early olpc experiences in a rural uruguayan school
Touch typing using thumbs: understanding the effect of mobility and hand posture
RadarNet: Efficient Gesture Recognition Technique Utilizing a Miniature Radar Sensor
3D Printing and Camera Mapping - Artwork: Digital Buddha
UEyes: Understanding Visual Saliency across User Interface Types
Designing personalized user experiences for eCommerce: theory, methods, and research
The Nuanced Nature of Trust and Privacy Control Adoption in the Context of Google
Preventing Harmful Data Practices by using Participatory Input to Navigate the Machine Learning Multiverse
The reality of fantasy: uncovering information-seeking behaviors and needs in online fantasy sports
Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study
Designing Conversational Agents to Support Student Teacher Learning in Virtual Reality Simulation: A Case Study
The Fun and the Serious in an Educational Game: The Monkey Tales Case
"It Brought the Model to Life": Exploring the Embodiment of Multimodal I3Ms for People who are Blind or have Low Vision
Data-driven design process in adoption of marking menus for large scale software
Does Repeatedly Typing the Same Phrase Provide a Good Estimate of Expert Text Entry Performance?
'Visual literacy' as challenge to the internationalisation of interfaces: a study of South African student web users
Turning the tables: an interactive surface for vjing
Challenges, Tensions, and Opportunities in Designing Ecosystems to Support the Management of Complex Health Needs
Frankenstein and human error: device-oriented steps are more problematic than task-oriented ones
Utilizing Employees as Usability Participants: Exploring When and When Not to Leverage Your Coworkers
Wearable-object-based interaction for a mobile audio device
An Interactive Tactile Aid for Older Adults Learning to Use Tablet Devices
Situated interaction in ubiquitous computing
PhotoArcs: a tool for creating and sharing photo-narratives
Mechanical constraints as computational constraints in tabletop tangible interfaces
The fingerstroke-level model strikes back: a modified keystroke-level model in developing a gaming ui for 4g networks
Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels
Conflux Collective: A Student-Driven Model for HCI Education Through the Lens of Art-Tech
A familiar face(book): profile elements as signals in an online social network
Task-oriented representation of asynchronous user interfaces
Using audio cues to support motion gesture interaction on mobile devices
Investigating User-Created Gamification in an Image Tagging Task
Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting
Codex, memex, genex: the pursuit of transformational technologies
Preliminary Feasibility of Using Crowdworkers to Identify Visual Triggers for Photosensitive Epilepsy in Digital Media
XR-penter: Material-Aware and In Situ Design of Scrap Wood Assemblies
Designing Interactive Experiences in the Interplay between Ambient Intelligence and Mixed Reality
Exploring Physiological Correlates of Visual Complexity Adaptation: Insights from EDA, ECG, and EEG Data for Adaptation Evaluation in VR Adaptive Systems
Crowdsourcing vs Laboratory-Style Social Acceptability Studies?: Examining the Social Acceptability of Spatial User Interactions for Head-Worn Displays
Towards an AI-powered Future that Works for Vocational Workers
Hoomie Sweet Home: A Qualitative Study on the Small Multisensory Space "Hoomie" for Inclusion of Autistic Kids in a Primary School
Blink suppression sensing and classification
Passive Co-presence: Exploring How Peripheral Devices Connect People Over Distance
Cherish: smart digital photo frames for sharing social narratives at home
ASTEROIDS: Exploring Swarms of Mini-Telepresence Robots for Physical Skill Demonstration
Tabletop and Tabletop Jr.: two tools for hands-on data exploration for kids
Figaro: A Tabletop Authoring Environment for Human-Robot Interaction
Meow Meow Call: Prototype Design for Building Interactive Connection between Human and Deaf Cat
Re-phrase: chat-by-click: a fundamental new mode of human communication over the internet
iSpy: RFID-driven language learning toy integrating living environment
Demo or Die: User Interface as Marketing Theatre
Exploring the accessibility and appeal of surface computing for older adult health care support
Towards time design: pacing of hypertext navigation by system response times
How Do HCI Professionals Perceive Their Work Experience?: Insights from the Comparison with Other Job Roles in IT
Single or Multiple Conversational Agents?: An Interactional Coherence Comparison
Brain-computer interfaces for HCI and games
ThermoVR: Exploring Integrated Thermal Haptic Feedback with Head Mounted Displays
Graphics matter: a case study of mobile phone keypad design for chinese input
Back to the Future: Pen and Paper Technology Supports Complex Group Coordination
Generating Haptic Motion Effects for Multiple Articulated Bodies for Improved 4D Experiences: A Camera Space Approach
Eye-Trace: Segmentation of Volumetric Microscopy Images with Eyegaze
People with Disabilities Redefining Identity through Robotic and Virtual Avatars: A Case Study in Avatar Robot Cafe
Choice of Voices: A Large-Scale Evaluation of Text-to-Speech Voice Quality for Long-Form Content
Dissociation of subjective web site usability evaluation and performance: effect of user experience
Creepy Technology: What Is It and How Do You Measure It?
Merging language, direct manipulation, and visualization: a programmable research environment for diffusion-limited aggregation
Understanding User Mental Models Through App Sketches from Memory
Improving User Confidence in Concept Maps: Exploring Data Driven Explanations
Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with Parkinson's
Robin: Enabling Independence For Individuals With Cognitive Disabilities Using Voice Assistive Technology
AirAuth: towards attack-resilient biometric authentication using in-air gestures
Swifter: improved online video scrubbing
MyTukxi: Low Cost Smart Charging for Small Scale EVs
"Through the Looking Glass, and What We Found There": A Comprehensive Study of User Experiences with Pass-Through Devices in Everyday Activities
Take a line for a walk! A Hands-on Introductory Course on Sketching in HCI
TurningPoint: narrative-driven presentation planning
Human Computer Integration versus Powerful Tools
Copyright terms in online creative communities
Interactive object registration and recognition for augmented desk interface
Camera talk: making the camera a partial participant
AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories
Making food, producing sustainability
Opportunities for actuated tangible interfaces to improve protein study
Cross-Site Comparison of Crowdsourced and Authoritative Accessibility Maps
A value sensitive action-reflection model: evolving a co-design space with stakeholder and designer prompts
One Size Does Not Fit All: Designing and Evaluating Criticality-Adaptive Displays in Highly Automated Vehicles
Analysis and Modeling of Grid Performance on Touchscreen Mobile Devices
Social and technical challenges in parenting teens' social media use
Corsetto: A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice
ChromoUpdate: Fast Design Iteration of Photochromic Color Textures Using Grayscale Previews and Local Color Updates
Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship: Towards Financial Citizenship
Using Affordance to Understand Usability of Web3 Social Media
Computational creativity for culinary recipes
Donate for credibility: how contribution incentives can improve credibility
Understanding AR Activism: An Interview Study with Creators of Augmented Reality Experiences for Social Change
Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
A is for Artificial Intelligence: The Impact of Artificial Intelligence Activities on Young Children's Perceptions of Robots
RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool
Navigation in pop-up menus
Co-designing Resources for Ethics Education in HCI
Juggling Extra Limbs: Identifying Control Strategies for Supernumerary Multi-Arms in Virtual Reality
Block Party: Synchronized Planning and Navigation Views for Neighbourhood Expeditions
Make This! Introduction to Electronics Prototyping Using Arduino
Chameleon: Bringing Interactivity to Static Digital Documents
Fisheye videos: distorting multiple videos in space and time domain according to users' interests
Human computer interaction laboratory Queen Mary and Westfield College University of London
Explore the Future Earth with Wander 2.0: AI Chatbot Driven By Knowledge-base Story Generation and Text-to-image Model
AirFlow: designing immersive breathing training games for COPD
Cicero: A Declarative Grammar for Responsive Visualization
Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
Manifesting Breath: Empirical Evidence for the Integration of Shape-changing Biofeedback-based Artefacts within Digital Mental Health Interventions
Selective Water-Based Hardening of Polyvinyl Alcohol (PVA) Knitted Textiles
A temerature-based touch-sensor for non-emissive textile displays
Enabling Polyvocality in Interactive Documentaries through "Structural Participation"
Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication
Theory-driven design for healthy eating
The Effect of Explainable AI and Uncertainty Quantification on Medical Students' Perspectives of Decision-Making AI: A Cancer Screening Case Study
Science at the Speed of Thought
Evaluating an automatic rotation feature in collaborative tabletop workspaces
Personalizing Privacy Protection With Individuals' Regulatory Focus: Would You Preserve or Enhance Your Information Privacy?
Bridging Informational Divides: A Community-Centered Analysis of "Public Safety" Surveillance Technology
Prescribing 10, 000 Steps Like Aspirin: Designing a Novel Interface for Data-Driven Medical Consultations
Experimental Systems in Research through Design
Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users
Aura Garden: Collective and Collaborative Aesthetics of Light Sculpting in Virtual Reality
'My lollipop dropped...'-Probing Design Opportunities for SEL Agents through Children's Peer Co-Creation of Social-Emotional Stories
Designing experiential prototypes for the future workplace
Integrated Driving Aware System in the Real-World: Sensing, Computing and Feedback
Re-powering Senior Citizens with Interactive Art Making: Case Study with Independent Older Adults
Using intimacy, chronology and zooming to visualize rhythms in email experience
How to Design with Ambiguity: Insights from Self-tracking Wearables
Communication Cost of Single-user Gesturing Tool in Laparoscopic Surgical Training
Ongoing evaluation studies of collaborative work within the Swedish MultiG Research Program
Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren
Finding Needles in Document Haystacks: Augmenting Serendipitous Claim Retrieval Workflows
Checklist Design Reconsidered: Understanding Checklist Compliance and Timing of Interactions
It's on my other computer!: computing with multiple devices
Constructing Interactive Visualizations with iVoLVER
Running an HCI experiment in multiple parallel universes
Gestural interaction on the steering wheel: reducing the visual demand
Mental models and problem solving in using a calculator
Experimental analysis of mode switching techniques in pen-based user interfaces
MindDot: Supporting Effective Cognitive Behaviors in Concept Map-Based Learning Environments
Cross, Dwell, or Pinch: Designing and Evaluating Around-Device Selection Methods for Unmodified Smartwatches
The CADENCE Corpus: A New Resource for Inclusive Voice Interface Design
A comparative evaluation of finger and pen stroke gestures