yusuke1997/dblp-id-title huggingface dataset:
Towards a Smarter organization for a Self-servicing Society
Empowerment of Assistive Technologies with Mobile Devices in a DUI Ecosystem
Developing accessible robots and playful activities for children with disabilities: : Multidisciplinary Guidelines for developers, reviewers, educational professionals and researcher
The use of mobile devices to support daily routines of teens with Down syndrome: a case study
Guest Intelligence Applications Acceptance Model: An approach with the UTAUT Model and PLS-SEM
Design and Evaluation of a Mobile User Interface for Older Adults: Navigation, Interaction and Visual Design Recommendations
Mapping The European Digital Accessibility Field: The IMPACT Project
Emotion Classification from Speech by an Ensemble Strategy
Pre-vocational Skills Laboratory: Development and Investigation of a Web-based Environment for Students with Autism
Cities in Citizens' Hands
A Proposal for the Inclusion of Accessibility Criteria in the Publishing Workflow of Images in Biomedical Academic Articles
Apple Siri (input) + Voice Over (output) = a de facto marriage: An exploratory case study with blind people
Evaluating AI-Generated Web Code for Accessibility Compliance: A Metric-Driven Approach
Digital media as a driver of a more inclusive higher education: towards a proposal of an action plan
An Integrated Approach to Fall Detection and Fall Risk Estimation Based on RGB-Depth and Inertial Sensors
An Adaptive Virtual Piano for Music-Based Therapy: A Preliminary Assessment with Heuristic Evaluation
Safe and Sound Mobile Application: A solution for aid people with visual disabilities' mobility
Technology-Assisted Sign Language Learning for Elementary Schoolchildren - A Cross-Country Study
ICF Inspired Personas to Improve Development for Usability and Accessibility in Ambient Assisted Living
A survey on the tool support for the automatic evaluation of mobile accessibility
Multi-sensory Storytelling to Support Learning for People with Intellectual Disability: An Exploratory Didactic Study
Multilingual Speech Recognition for the Elderly: The AALFred Personal Life Assistant
From Early Childhood to Special Education: Interactive Digital Storytelling as a Coaching Approach for Fostering Social Empathy
Pedagogical Triangulations: from the online forum to the e-magazine: a praxiological experience about school and its actor during COVID19 confinement
CAREPATH methodology for development of computer interpretable, integrated clinical guidelines
Word-Sense disambiguation system for text readability
Recommendations for the Development of Web Interfaces on Tablets/iPads with Emphasis on Elderly Users
Digital Twin to Modeling Data Center: An enabler for holistic approach
Off-the-shelf, robotic toys and physically impaired children: an analysis and suggested improvements
Design and Evaluation of a Web-based Dynamic Algorithm Visualization Environment for Novices
The use of DigComp in teaching and learning strategies: a roadmap towards inclusion
Evaluation of Humidity FBG Sensors for Diabetic Foot Monitoring
The Concept of Examining the Experiences of Deaf and Hard of Hearing Online Users
Portuguese and Brazilian Inclusive University Libraries: Practices and challenges of the directors
Can't You Tell I am a Human? A Comparison of Common Text and Image CAPTCHAs Using a Low-Fidelity Methodology
Emotionally-Aware Multimodal Interfaces: Preliminary Work on a Generic Affective Modality
Empowering the Deaf and Hard of Hearing Community: Improving Video Captions with Large Language Models
ActiveBrain: Online Social Platform for Active and Healthy Ageing
Performance Analysis and Evaluation of Cloud Vision Emotion APIs
Smartphone-based Biofeedback Games for Shielding of Immune System against COVID-19: The CovidShield Game Suite design approach
Multimodal Interaction for Accessible Smart Homes
Braille Technology Beyond the Financial Barriers: A Braille Literacy Platform to Effectively Combat Braille Literacy Crisis
Development of a Multi-Purpose Easy-to-Use Set of Tools for Home Based Rehabilitation: Use Cases and Applications developed during the REHABitation Project
Immersive AR Interventions to include Students with Intellectual Disabilities: Systematic Instruction or Inquiry Learning?
Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience
Handling the discomfort of posture in ergonomics motorcycle riding: An integrative review
Network Support for Students with Special Educational Needs in the Universidade de Lisboa: Rede NEE-ULisboa
Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders
Sensory Analysis Lab 3DModel: Modeling an Integrated Oenology Laboratory in Blender
Supporting the Development of Social Networking Mobile Apps for Deaf Users: Guidelines Based on User Experience Issues
Professor Piano: a music application for people with intellectual disabilities
Absence and Presence of Faces in Videos during the COVID19 Lockdown
Raising inclusion through an online community
Visualizations as Part of Accessible Conferences
Automatic Description of SVG Images for the Visually Impaired: A Gestaltic Approach
Universal Access to eCall System
Do Children in the Spectrum of Autism Interact with Real-time Emotionally Expressive Human Controlled Avatars?
Web Scripts and Mediation Dialogues as a Quality Factor in the Interaction of the Deaf
Kinect in Education: A Proposal for Children with Autism
Leveraging WebTraceSense for User Interaction Log Analysis: A Case Study on a Visual Data Analysis Tool for the Visualization of User Interactions Logs
The accessibility of Digital Learning Resources: an analysis of audiovisual resources
Gaming Archaeology: Playful Learning for Children With Different Abilities
An Accessible Video Player for Older People: Issues from a User Test
Efficient Measurement of the User Experience. A Portuguese Version
A single point of contact data platform for rehabilitative exercises and equipment: Development of the REHABitation database
Making playing robots for persons with disabilities: A framework and some experiences
Digital Learning Objects Support Grade-Aligned Physics Instruction For High School Students With Mild Intellectual Disability: DLOs in Physics instruction for students with MID
Towards Inclusive Reading: A Neural Text Generation Framework for Dyslexia Accessibility
A Route Planner Supported on Recommender Systems Suggestions: Enhancing Visits to Cultural Heritage Places
A Data Space infrastructure supporting the integration of clinical data nodes and cancer registries to improve personalized medicine
Technological Innovations tackling Students dropout
An analysis of application usage for notes and reminders by older persons-ElderNote Case study
Inclusive education on stem subjects with the arduino platform
Assisted Guidance for the Blind Using the Kinect Device
Promoting IPTV Accessibility for Visually Impaired Users: Implementation of an Adapted Service
DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, Virtual Event, Portugal, December 2-4, 2020
Innovations Assessment Methodology to Promote Knowledge Transfer
Co-creation of Smart Technology with (and for) People with Special Needs
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2016, Vila Real, Portugal, December 1-3, 2016
European Portuguese Validation of the System Usability Scale (SUS)
Marine Biodiversity for an Inclusive Society: Unifying Species Classification through Dataset Aggregation
Artful thinking and Augmented Reality in kindergarten: technology contributions to the inclusion of socially underprivileged children in creative activities
Are All Chats Suitable for Learning Purposes? A Study of the Required Characteristics
Proceedings of the 8th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2019, Thessaloniki, Greece, June 20-22, 2018
ICF based Usability Scale: evaluating usability according to the evaluators' perspective about the users' performance
Interaction Evaluation Using the Mac-g in Sloodle
Navigating STEAM Education and Inclusive Practices: A Needs Analysis of Primary Educators in Greece
Artful Leadership: developing the new generation of servant leaders through arts
Out of Eden Learn: An online community for an inclusive world created by Harvard's Project Zero research center
Approaches and technologies for assessing motorcycle comfort: a health-related analyses
Virtual Environments and Dyslexia: A Literature Review
Voices That Matter: An Exploratory Study on Technology Preferences and Challenges Among People with Intellectual Disabilities
Towards Personalized XR Training and Rehabilitation Applications for Older adults
ParlaConMe: an AAC software designed for Italian language
Personalizing health-related ICT interface and application: older adults and elderly caregivers preferences
The Contribution of Assistive Technology in the Development of Orientation and Mobility Skills: the Case of Twins with Mild Intellectual Disability and Blindness
Location based Services for the Blind Supported by RFID Technology
A Study on the Needs of Older Adults for Interactive Smart Home Environments in Brazil
Enabling aid in remote care for elderly people via mobile devices: the MobiCare case study
Accessible Options for Deaf People in e-Learning Platforms: Technology Solutions for Sign Language Translation
The Paradigm of the Cloud and Web Accessibility and its Consequences in Europe
Virtual tagging detection for context awareness using computer vision
Mainstream robotic toys and children with physical impairment: what about playfulness?
Enhancing usability of a Citizen Observatory based on User-centered Design
Human-Computer Interaction Based on Facial Expression Recognition: A Case Study in Degenerative Neuromuscular Disease
EmbodiMentor: a science fiction prototype to embody different perspectives using augmented reality
The Design of New Digital Resources of Personalized Support of Reading Skills for Novice Readers and Children with Dyslexia: A Presentation of the iRead Software Linguistic Domain Models: New Digital Resources of Personalized Reading Support
FatoXtract a suit that may be useful in rehabilitation
Taking text simplification to the user: integrating automated modules into a web browser
Accessibility Adoption Plan in an Agile Environment
From Prototype Testing to Field Trials: The Implication of Senior Users in the Evaluation of a Social Application
A Model-driven Development for Creating Accessible Web Menus
Sound Meditation Improves Stress and Anxiety: Complexity analysis of heart rate signals during Tibetan Singing Bowls meditation
Towards Techniques for Easy-to-Read Web Content
Supporting Dyslexia in the Programming Classroom
BartleZ: A Gamified Approach to Overturn Traditional Bartle Player Type Attribution
Design of Word Exercises for Children with Dyslexia
A Content Analysis of Online Communities for the Deaf and Hard of Hearing
Inclusive strategies for the History Subject in 6th Grade of Greek Primary School: Gamifying the curriculum with Digital Storytelling and Augmented Reality
Experts Evaluation of Usability for Digital Solutions Directed at Older Adults: a Scoping Review of Reviews
Attention-Aware Pedagogical Agent for Smart Book Reading
Enhancing the adoption of mobile health technologies by persons with mild dementia and their care network though an innovative training program
Improving Accessibility through Semantic Crowdsourcing
User-tuned Content Customization for Children with Autism Spectrum Disorders
Language processing in visually and non-visually impaired individuals: the use of Auditory Event-Related Potentials
Emotionally Intelligent Customizable Conversational Agent for Elderly Care: Development and Impact of Chatto
The Study of Augmentative and Alternative Communication Software Development for Children with Complex Communication Needs
A Digital Solution to Surpass Incidents on 100m Sprint for Paralympic Visually Impaired Athletes
Can NAO Robot Influence the Eye Gaze and Joint Attention of Mentally Impaired Young Adults?
Enabling Patient Adherence via Personalised, Just-in Time Adaptive Interventions in ADLIFE Architecture
Adapting web menus to mobile devices for Elderly interactions
A Digital Storytelling Approach for Fostering Empathy Towards Autistic Children: Lessons learned
Applying the Barrier Walkthrough Method: Going Beyond the Automatic Evaluation of Accessibility
Secure Low-cost Solution for Elder's eCardio Surveillance
Developing a Computer System Prototype to Support Aphasia Rehabilitation
Speech-centric Multimodal Interaction for Easy-to-access Online Services - A Personal Life Assistant for the Elderly
Supporting Teachers and Students Through a Smart Integrated System for Truly Inclusive Higher Education: Smart Integrated System for Truly Inclusive Higher Education
Synote: Collaborative Mobile Learning for All
Cognitive games for children's Executive Functions Training with or without learning difficulties: an Overview
Audio-Haptic Map: An Orientation and Mobility Aid for Individuals with Blindness
What Predicts the Frequencies of Activities on Social Networking Sites among the D/deaf and Hard of Hearing?
Social Accessibility Action to Improve Quality of OER User-generated Video-classes and Associated Resources
Accessibility and readability compliance in Spanish public hospital websites
A Review on the Portuguese Enterprises Web Accessibility Levels - A Website Accessibility High Level Improvement Proposal
3D Printing to Address Pandemic Challenges: A Project-Based Learning Methodology
Social Robots in Museums: Enhancing Engagement and Accessibility for People with Intellectual Disabilities
Applications and Reliability of Automatic Facial Emotion Recognition Software: A Five-Year Review (2020-2024)
Authoring tools are critical to the accessibility of the documents: Recommendations for word processors, including interaction design
Age Group Prediction on Textual Data using Sentiment Analysis
"Hungarian" Image (Differencing) Descriptor
Towards a software-enabled environment promoting accessible learning in higher education
Developing a Multimodal Interface for the Elderly
Can Automatic Abbreviation Expansion Improve the Text Entry Rates of Norwegian Text with Compound Words?
The Differences in Accessibility of TV and Desktop Web Applications from the Perspective of Automated Evaluation
The Effectiveness of Blended Learning in Enhancing Students' Listening Comprehension and Metacognitive Listening Skills in Oman
Promoting Accessibility for Visually Impaired Users through Formative Audiovisual Content
Usability evaluation of ambient assisted living systems using a multi-method approach
Content-based Navigation Within Mathematical Formulae On the Web For Blind Users and Its Impact On Expected User Effort
E-government Mobile Web Accessibility Challenges facing People with Visual Impairments: A Multi-Method Evaluation
Accessibility to Mobile Interfaces for Older People
Didactics and teaching with accessibility and affectivity in higher education
AraBoard: A Multiplatform Alternative and Augmentative Communication Tool
Elderly's Comprehension on Facebook: a Communicability Evaluation
An agile co-creation approach for designing a comprehensive digital motor assessment test for Parkinson's Disease patients
Low-cost Natural Interface Based on Head Movements
Enhancing Accessibility with Informed VR and AR Authoring for Hybrid Geometry Learning
The role of integration of AI in Science Learning in Special Education Needs: AI for student populations on the autism spectrum
Kitchen Assistant for Active Ageing at Home
The Urge for Empirically-informed Design of Social-Oriented AAL Applications - The Example of 2 AAL Projects
Student's Online Learning Readiness In Times Of Covid-19: Self-Report Of Undergraduate Psychology Students In Portugal: Student's Online Learning Readiness in times of Covid-19
Development of a Digital Solution to Support Physical Exercises and Cognitive Training Interventions
Comparison of Highcharts and BrailleR charts' accessibility with blind users
A Cultural Heritage and Points of Interest Multi-Criteria Router Supported on Visitors Preferences
Nonintrusive Accessibility in inclusive higher education
Good Vibrations: Tuning a Systems Dynamics Model of Affect and Cognition in Learning to the Appropriate Frequency Bands of Fine-Grained Temporal Sequences of Data: Frequency Bands of Affect and Cognition
Crafting Inclusive Interfaces in HCI and HRI
The design of a mobile platform providing personalized assistance to older multimorbid patients with mild dementia or mild cognitive impairment (MCI)
Citizens' Participation in the Co-Design of Smart Cities' Applications, a Scoping Review
Towards a Prosodic Model for Synthesized Speech of Mathematical Expressions in MathML
WebHelpDyslexia: A Browser Extension to Adapt Web Content for People with Dyslexia
The Development of a Gamebook for Education
Accessible Educational Material for Higher Education Students with Disabilities
The importance of cooperation centres for HE students' dropout prevention
Privacy and Data Security in Everyday Online Services for Older Adults
An Accessible Evaluation Tool to Detect Easy-To-Read Barriers
Exploiting Digital Narrative Coaching for self-determining leadership profiles of Educational Leaders
Digital technologies as a promotor of well-being and inclusion of people with intellectual and developmental disabilities: what is the current situation?
A Study of Universal Design in Everyday Life of Elderly Adults
Virtual Reality as a solution for Children with Autism Spectrum Disorders: a state of the art systematic review
Utilizing Multispectral Scanning and Augmented Reality for Enhancement and Visualization of the Wooden Sculpture Restoration Process
Advancing Accessible Interfaces: Evaluation of Design Patterns and Recommendations for Users with Intellectual Disabilities
The Later Life Audio and Radio Co-operative: : considering radio as a technology to promote citizen dialogue in later life
Preliminary Web Accessibility Evaluation Method through the Identification of Critical Items with the Participation of Visually Impaired Users
Placebo Effect in Gameplay: Insights from Reddit Crowdsourcing Towards Intrinsic Behavior Understanding
What is the role of empathy in robots?
How Can We Improve the Interaction of Older Users With Devices?
Aktiv@Home: System for Monitoring the Activity of Older People at Home
Key scenarios, Use Cases & Architecture of an E-health Homecare Instance
Senior users of social networks: Technological experience and use habits analysis
Human-Computer Interaction: empowering adults with Autism and ADHD in higher education and employability
Telemonitoring of Blood Glucose: A Prototype Android Application Enhancing the Patient / Health Professional Experience Using Health IT Communication Standards
Development of Tests to Evaluate the Sensory Abilities of Children with Autism Spectrum Disorder
Easy-to-read Meets Accessible Web in the E-government Context
Remote Moderated and Unmoderated Evaluation by Users with Visual Disabilities of an Online Registration and Authentication System for Health Services
Guidance for the Development of Accessibility Evaluation Tools Following the Unified Software Development Process
Hand Gesture Recognition towards Enhancing Accessibility
Cultural Awareness and Personal Customization of Gestural Commands Using a Shamanic Interface
Services & Products Gamified Design (SPGD): A Methodology for Game Thinking Design
Sculpture maps and assistive navigation as a way to promote universal access
Engagement Monitorization in Crowded Environments: A Conceptual Framework
An inclusive and multistakeholder approach to promote linguistic skills in children with special needs: the role of an online sharing platform
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2015, Sankt Augustin, Germany, June 10-12, 2015
Navigation Framework Using Visual Landmarks and a GIS
Personas and Scenarios to Improve the Development of an Electronic Social Record Platform
Wearable Activity Trackers Supporting Elderly Living Independently: A Standards based Approach for Data Integration to Health Information Systems
App Inventor as a Developing Tool to Increase the Accessibility and Readability of Information: A Case Study
Special iApps: Play-based Learning for Children with Severe Intellectual Disabilities
Inception Network for Anthropometric Body Measurements Estimation from Structured Point Clouds
Exploring Web Attributes Related to Image Accessibility and their Impact on Search Engine Indexing
EasyLexia: A Mobile Application for Children with Learning Difficulties
Educational Robotics and Down syndrome: Investigating student performance and motivation
Accessible Images in Computer Science Journals
A support to evaluate web accessibility and usability issues for older adults
Virtual Sign - A Real Time Bidirectional Translator of Portuguese Sign Language
Working Memory Evaluation in Students with Dyslexia: A Memory Game in Three Different Modality Stimuli
Search Engines: new widgets, new accessibility challenges
PAR: A Collaborative Game for Multitouch Tabletop to Support Social Interaction of Users with Autism
Impact of Accessibility Barriers on the Mood of Blind, Low-vision and Sighted Users
From Ear-EEG to Ear-ExG: The Jaw Artifact is a Keeper
An Integrated Approach for Fighting Dropout and Enhancing Students' Satisfaction in Higher Education
Using Art and Technology to support Geometry Learning for All: A Conceptual Instructional Design
Use of the Curiosity Cabinet metaphor to support inclusive learning
Participation is Blind: Involving Low Vision Lead Users in Product Development
Improving Accessibility of Tactile Interaction for Older Users: Lowering Accuracy Requirements to Support Drag-and-Drop Interaction
Don't write it, picture it!: Accessible Information by graphic signs
Blind Guide: An Ultrasound Sensor-based Body Area Network for Guiding Blind People
Can children of typical development benefit from inclusion intervention with Daisy Robot - a socially assistive robot?
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2012, Douro Region, Portugal, July 19-22, 2012
Context-aware, Accessibility and Dynamic Adaptation of Mobile Interfaces in Business Environments
Blind Guide: anytime, anywhere
Elderly Centered Design for Interaction - The Case of the S4S Medication Assistant
Development of Cognitive Maps by Individuals with Blindness Using a Multisensory Application
Easy to Read on the Web - State of the Art and Research Directions
WebPlug: A framework for the Web of Things
Context-Awareness Mobile Devices for Traffic Incident Prevention
An Approach towards Real-Time Data Exchange Platform System Architecture (concise contribution)
Lessons Learned from an Eye Tracking Study for Targeted Advertising in the Wild
Panel: Sustainability in Computing
Demo abstract: Reproducible deployment of pervasive applications
A wireless sensor system for motion analysis of Parkinson's disease patients
A Multi-Commodity Flow Approach for Globally Aware Routing in Multi-Hop Wireless Networks
Making Java-Enabled Mobile Phone as Ubiquitous Terminal by Lightweight FIPA Compliant Agent Platform
A Comprehensive Comparison of Commercial Wrist- Worn Trackers in a Young Cohort in a Lab- Environment
Mobile node rostering in intermittently connected passive RFID networks
Data Quality and Query Cost in Pervasive Sensing Systems
A High-Performance Remote Computing Platform
Pervasive emergency support systems for building evacuation
Experiences Teaching a Course on Wearable and Ubiquitous Computing
Detecting faulty wireless sensor nodes through Stochastic classification
A context-aware publish-subscribe middleware for distributed smart environments
Performance evaluation of a semantic smart space deployment
Toward Unlinkable ID Management for Multi-Service Environments
Processing pre-existing connect-the-dots puzzles for educational repurposing applications