yusuke1997/dblp-id-title huggingface dataset:
Vibration of the White Cane Causing a Hardness Sense of an Object
Digital Twins and Extended Reality for Tailoring Better Adapted Cybersecurity Trainings in Critical Infrastructures
Design Proposal for a Chatbot with Mental Support Functionalities Based on Artificial Intelligence
Digital Interface Brain Computer Interaction Method Based on Icon Control
A Study on Visual Workload Components: Effects of Component Combination and Scenario Complexity on Mental Workload in Maritime Operation Tasks
A Framework for Integrating Industrial Product-Service Systems and Cyber-Physical Systems
A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games
Development and Evaluation of a Learning Analytics Dashboard for Moodle Learning Management System
Hitting the Apex Highly Automated? - Influence of Trajectory Behaviour on Perceived Safety in Curves
How Blockchain Innovations Emerge: From the Perspective of Knowledge Search
Learning universal access guidelines by solving HCI problems
Research on the Design of Mobile Infusion Devices for Children Based on Emotionalization
Depth-To-Audio Sensory Substitution for Increasing the Accessibility of Virtual Environments
Analysis of Political Polarization Discourse on Social Media Ahead of the 2024 Election
Human-Agent Teaming for Effective Multirobot Management: Effects of Agent Transparency
Service Design for a Hand-Painted Map of the North Bund in Shanghai
The Use of Computer Simulated Cases to Study Factors that Influence Clinical Practice Styles
Co-design of Augmented Reality Storybooks for Children with Autism Spectrum Disorder
Please Stop Listening While I Make a Private Call: Context-Aware In-Vehicle Mode of a Voice-Controlled Intelligent Personal Assistant with a Privacy Consideration
Similarities and Differences in Posture During Simulated Order Picking in Real Life and Virtual Reality
A Study of Viewers' Emotional Perceptions of AIGC Animation-An Example of a Review of an Award-Winning Short Film
Poll Workers and Election Integrity: Security as if People Mattered
Enterprise Social Media Use in Classroom Team Project: A Mixed-Methods Exploration of the Effects of Affordances on Team Productivity and Use
HCI in Mobility, Transport, and Automotive Systems - 7th International Conference, MobiTAS 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
A Research on Effect of Pillow Height on Pressure and Comfort of Human Body's Prone Position
The Comparison of Different Sensory Outputs on the Driving Overtake Alarm System
In-vehicle telematic systems HMI for elderly drivers
Integration of Creativity into Website Design
Discrimination of changes in latency during head movement
The Two Sides of Heuristics: How Positive and Negative Bias Influence Chatbot Acceptance
Applications of Bioacoustics Human Interface System for Wildlife Conservation in Nepal
Support Zooming Tools for Mobile Devices
Configuration and Dynamic Adaptation of AAL Environments to Personal Requirements and Medical Conditions
Towards EMG Based Gesture Recognition for Indian Sign Language Interpretation Using Artificial Neural Networks
The REMOTE AAL Project: Remote Health and Social Care for Independent Living of Isolated Elderly with Chronic Conditions
Usability Heuristics for the Design of Interactive Attention Assessment and Rehabilitation Technologies
Developing an Interactive Game System for Upper Limb Stroke Rehabilitation
Narrative Controllability in Visual Reality Interactive Film
Considerations for Using Fitness Trackers in Psychophysiology Research
Design for Ageing in Place in Isolated Contexts: A Methods Literature Review
Investigating the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design
Data Reduction for Continuum of Care: An Exploratory Study Using the Predicate-Argument Structure to Pre-process Radiology Sentences for Measurement of Semantic Similarity
Improving Computerized Charting in an Intensive Care Unit
Healthcare System Focusing on Emotional Aspect Using Augmented Reality: Control Breathing Application in Relaxation Service
A Comparison of Gaze-Based and Gesture-Based Input for a Point-and-Click Task
Head and Neck Supporting for Seating
Estimating Productivity: Composite Operators for Keystroke Level Modeling
Effects of Superimposing Salient Graphics on Learning Material
Learning Agile Estimation in Diverse Student Teams by Playing Planning Poker with the Humanoid Robot NAO. Results from Two Pilot Studies in Higher Education
Research and Design of Future-oriented Smart Gas Station Service
Online Chinese Characters Recognition Based on Force Information by HMM
The Hitchhiker's Guide to Conversational Interfaces: Exploring Affordances and Signifiers Through a Theoretical Framework
Intelligent Tutoring Gets Physical: Coaching the Physical Learner by Modeling the Physical World
The Use of Design Thinking in Agile Software Requirements Survey: A Case Study
The Impact of Strategic Agility on Innovation in Cross-Organization R&D Management
On Designing Usable Policy Languages for Declarative Trust Aggregation
Exploring Consumers' Attitudes of Smart TV Related Privacy Risks
Some Thoughts on Haptic Aesthetics for Design Transmodal Aesthetics
Evaluation Methods Review of the Innovation Capacity of Companies Based on Knowledge Management
Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users
AI+Games: Technological Changes in Historical and Cultural Inheritance from Chinese Domestic Games in Recent Years
Desktop Calculator for Multiple Analysis of Environmental Risk
Internet AI Technology and Its Impact on China's High Education
Examining Individual Differences Effects: An Experimental Approach
A Workload Comparison During Anatomical Training with a Physical or Virtual Model
DICT and Seniors: How Can Research Experience Help Us Map Digital Competencies?
Service Science: Applications of Observation to Real World Business
Does Virtual Reality Allow Essay Participants Better Conditions to Get Information Regarding the Perception of Architectural Contexts?
Kinecting Frailty: A Pilot Study on Frailty
An Interactive Smart Music Toy Design for Children
A French Foreign Language Lesson for Children with German as a Second Language in Virtual Reality: A Case Study
R&D Information System to Support Knowledge Creation
Usability Evaluation of a Mobile Navigation Application for Blind Users
The Potential Use of the Flexilevel Test in Providing Personalised Mobile E-Assessments
Application of Human Modeling in Multi-crew Cockpit Design
Federated Artificial Intelligence for Unified Credit Assessment
Evaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques
U+X: A Participatory Interaction Design Pattern for Improving Communication Skills in Preschoolers
Designing for Utilitarian or Hedonic Motivation: The Impact of Appearance and Social Cues of Chatbots
Validating Video Analytics in Mission Critical Applications
Evaluating Vibrotactile Recognition Ability of Geometric Shapes by Using a Smartphone
Bridging the Gap Between Broadcast TV and Virtual Reality
Girls in Robot Class_Smart Textiles Interactive Tool-Kits to Enhance the Participatory of Women in Technology
Robust Face Recognition System Using a Reliability Feedback
Design and Implementation of Novel Word Learning System "Überall"
User Interface Reverse Engineering
Design of Elderly Care Service in Rural Community with Mutual Assistance Mode - A Case Study of B Rural Community in A Town, Beijing
Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants
A Human-Centered Approach to Designing Gestures for Natural User Interfaces
Do Graphical Cues Effectively Inform Users? - A Socio-Technical Security Study in Accessing Wifi Networks
The Influence of Shoe-Heel Height on Knee Muscle Activity of Transtibial Amputees During Standing
Learning and Collaboration Technologies - 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Toward Improving Situation Awareness and Team Coordination in Emergency Response with Sensor and Video Data Streams
Training an EOG-Based Wordometer Without Reading - A Simple HCI Application to Quantify Reading Metrics
Putting in Perspective Human-Machine System Theory and Modeling: From Theoretical Biology to Artifacts Integrative Design and Organization - "Artem Augmented Human Project"
Weaving User Immersive Experiences: Scientific Curiosity and Reasoning with Bodily Feelings Mapping and Evolution
Design of Interactive Technology for Ageing-In-Place
Optimization of Complex Structure Based on Human-Computer Interaction Method
Exploring a LOD-Based Application for Military Movie Retrieval
Social Media Activism in South Africa
Behavioral Persona for Human-Robot Interaction: A Study Based on Pet Robot
Detecting Scoreboard Updates to Increase the Accuracy of ML Automatic Extraction of Highlights in Badminton Games
The Analysis of Near-Miss Cases Using Data-Mining Approach
Mobile Social Service Design for Large-Scale Exhibition
Study on Effects of Text Decoration for a Text Based Communication Tool in Education
Abstracting the Understanding and Application of Cognitive Load in Computational Thinking and Modularized Learning
Descriptive Assessment of Student Code by LLMs: An Empirical Study
The Universal Control Hub: An Open Platform for Remote User Interfaces in the Digital Home
Comic Contents Retrieval Support Interface Using Speech Frequencies of Characters
Electric Vehicle Explorer - Educating and Persuading Consumers with an Online Vehicle Energy Cost Calculator
Temporal Dynamic of a Global Networked Public: A Case Study of Russian-Speaking Instagram Bloggers with Migration Background
A Serious-Game Framework to Improve Physician/Nurse Communication
Measuring Driver Distraction with the Box Task - A Summary of Two Experimental Studies
On Designing a Slot Sharing E-Platform for Liner Shipping Services
Utilizing Serious Games to Promote the Preservation and Dissemination of the Overseas Chinese Architectural Cultural Heritage in Wuyi
Studying the Usability of a web site focused on children
Research on the Interactive Experience Design of Large Cruise Ships Based on the Cognition of Generation Z: A Case Study of Disney Cruise
Wellness Programs: Wearable Technologies Supporting Healthy Habits and Corporate Costs Reduction
Body Map Pathway: Visual Guidance of Human Body to Diagnosis Efficiently
Exporing the Relevance of UX in a Machine-Dominated Iot Landscape: Is It Becoming Obsolete?
Human Cognitive Reliability and R&D Efficiency: A Human Factor Study in Semiconductor Pilot Scale Production Line
Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis
Research on Cross-cultural Participatory Design by Design Teams Based on Chinese Cultural Background
The Expansion of a Scheme About ACCESSIBILITY in Tourism at the Cultural Sector
Managing Fairness: Reward Distribution in a Self-organized Online Game Player Community
Research on the Visual Comfort for Small Spaces in Different Illuminance Environments
Extending Embodied Interactions in Mixed Reality Environments
Effects of Video Games on HBCU Students
AI Systems for Physicians: A Review from Socio-technical and Human-Computer Interaction Perspectives
Soft Interface with the Ambiguity Creation of the Action by Avatar Controller Inducing the Embodiment
A Cartography of Portuguese Feminisms: Memory as Resistance, Mapping as Mobilisation
Anthropomorphic Systems: An Approach for Categorization
Using Sound Patterns to Enhance Directional Sound for Emergency Route Guidance
Cumulative Polarization: Patterns of Accumulation of Neutral and Politicized Echo Chambers on Russian Twitter
Spatial Interaction Elements in AR-Glasses-Based Touristic Service Scenario Design
The Research of Regional Culture Characteristics of Tourism Commodities Based on Cross-Cultural Experience
Multi-level Analysis and Information Extraction Considerations for Validating 4D Models of Human Function
Human-Interface Architecture: Its Significance for Office Automation System
Indirect Evaluation of Nurse's Transfer Skill Through the Measurement of Patient
Exploring User Behavior Based on Metaverse: A Modeling Study of User Experience Factors
A Framework of Motion Capture System Based Human Behaviours Simulation for Ergonomic Analysis
InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games
The User Knows: Considering the Cognitive Contribution of the User in the Design of Auditory Warnings
Research on Evaluation of Perceptual Experience Quality of Web-Based Panoramic Navigation System Based on Cognitive Mechanism
Beyond the Social Search: Personalizing the Semantic Search in Social Networks
Constraint-Based Nurse Rostering for the Valparaíso Clinic Center in Chile
A New Design Concept and Method Based on Ergonomics and Kansei Engineering and So On
Traces Using Aspect Oriented Programming and Interactive Agent-Based Architecture for Early Usability Evaluation: Basic Principles and Comparison
Improving the User Interface for Reading News Articles through Smartphones in Persian Language
Effect of Personality Traits and Stressor Inducers on Users' Cognitive Load During Interactions with VR Environments
Development of One-Stop Smart City Application by Interdisciplinary Data Linkage
Location, Location, Location: About Home Networking Devices Location and Features
A Methodology for Modeling Multi-Position EV and IV Tasks for Space Station
A Structure-Behavior Coalescence Method for Human-Computer Interaction System Requirements Specification
Fundamental Study of the Pictogram-Scanning-BCI
Tinted Windows Usage in Vehicles: Introducing a Game that Evaluates It's Impact on Driver's Vision
Digital Content Management of Twitter for Climate Change Using Hashtag
MoCap-Based Adaptive Human-Like Walking Simulation in Laser-Scanned Large-Scale as-Built Environments
Impact of Mental Rotation Strategy on Absolute Direction Judgments: Supplementing Conventional Measures with Eye Movement Data
Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review
Towards an Ambient Intelligent Environment for Multimodal Human Computer Interactions
Individual Differences in Human-Computer Interaction: Concepts and Research Findings
Enabling Efficient Browsing and Manipulation of Web Tables on Smartphone
The Ladder of Participation as a Conceptual Tool for Sustainable Socio-Technical Design of Data-driven Digital Services
Developing a High-Speed Craft Route Monitor Window
The Conformity Utilization on Community Resources on Base of Urban Renewal - Taking Xinhua Community of Shaoyang City as the Case
The Internet, Happiness, and Social Interaction: A Review of Literature
Examining the Impact of Digital Nudges and Price Discounts on E-Grocery Delivery Slot Selection
Readability Assessment of Policies and Procedures of Social Networking Sites
Toward Individual Displays, the Role of Color Vision
Attitudinal and Behavioral Differences Between Older and Younger Adults Using Mobile Devices
When China Encounters Smart TV: Exploring Factors Influencing the User Adoption in China
Improvement Research of Shoe-Type Measurement Device for a Walking Rehabilitation Support System
Multi-touch Interaction with Information Visualization Techniques: An Analysis Using Twitter Data
Emotional Analysis through EEG on In-Store Journey - Pilot Methodology for Evocation of Emotions Through Video Stimuli to Measure Performance Metrics Using EEG Emotiv EPOC+ on In-Store Experiences
Rewards in Gamification
How Correct and Defect Decision Support Systems Influence Trust, Compliance, and Performance in Supply Chain and Quality Management - A Behavioral Study Using Business Simulation Games
Exploring the Use of Generative AI in Education: Broadening the Scope
Unifying Conceptual and Spatial Relationships between Objects in HCI
Effects of Military Occupational Exposures on Home-Based Assessment of Veterans' Self-reported Health, Sleep and Cognitive Performance Measures
On Expert-Based Interface Evaluation of Web Resources Regarding Accessibility Issues: A Preliminary Investigation
Integrating Gamification, Recommender System, and Chatbot in Cybersecurity Training: A User-Centered Approach for Enhanced Engagement and Motivation
Decision Aids and Risk Taking in Flexible Manufacturing Systems: A Simulation Study
Use of Robot Operating System for Remote Manipulation of Robot Arm Based on Hand Gestures
Effects of Shared Control Modalities on Task Performance and User Experience in Robotic Teleoperation: A Path-Tracking Case Study
Can a Humanoid Robot Motivate Children to Read More? Yes, It Can!
Designing Data Visualization Assistance for a Bioacoustics Labeling Software
Simulation of Pushing the Push-Pull Rod Action Based on Human Body Dynamics
Thermoregulating and Hydrating Microcapsules: Contributions of Textile Technology in the Design of Wearable Products for Wheelchair Dependents
Beyond the Buzzwords: On the Perspective of AI in UX and Vice Versa
Travel Service Design for the Visually Impaired: User Experience from Combining Real Human Assistants and AI Devices in an Appropriate Proportion
Presenting data as similarity clusters instead of lists - Data from local politics as an example
An Overview of Research on Electronic Journals
EMG Activity Analysis of Expert Skills on Handheld Grinding Work for Metallographic Sample
Building Cognitive Readiness and Resilience Skills for Situation Assessment and Diagnostic Reasoning in a VR CR
Effects of Different Postures on User Experience in Virtual Reality
Human Computer Interaction: The Year 2000 and Beyond
The Evaluation on the Usability of Digital Storytelling Teaching System in Teaching
Somatic symptoms in computer terminal workers
Enhancing Bodily Engagements with Manipulatives for Tangible Programming
Homologous Mesh Extraction via Monocular Systems
A Study for Web Site Color Guideline for Universal Access for Color Vision Deficiencies: Focusing on the Best General Hospitals in Korea and in the United States
qVRty: Virtual Keyboard with a Haptic, Real-World Representation
Bridging Tradition and Innovation: Exploring the Factors Influencing Students' Intention to Use Metaverse Technology for Chinese Calligraphy Learning
Origins and Perspectives on Designing Virtual Communities of Practice for Permanent Education: A Case Study in the Collective Health Sector
A methodology for usability evaluation
How Do We Sit When Our Car Drives for Us?
Usability Testing for Electronic Remote Control Interaction Interface for Smart Home Products
A Validated Educational Format in Software Engineering Targeting Students' Collaboration Skills
E-Business Solutions in the Cable TV Industry
Technology for Training: Acquisition Recommender Support Tool
Visual Comfort and Fatigue Between Watching Linear Polarized and Circular Polarized LCD TVs as Measured by Eye Tracking
Constructing and Analyzing a Measurement Model of Product Emotional Design
Implications of a Psychodynamic Discourse Analysis Study of Aggression in the Online Body Positive Community
Integrating Machine Learning with Augmented Reality for Accessible Assistive Technologies
The Use of Virtual Reality to Train Older Adults in Processing of Spatial Information
Evaluating One-Handed Usability of Phablets: A Comparative Study into Turkey's Leading Food and Grocery Delivery Applications
Taxation Challenges in China's Mobile Communications Industry in the Context of the Digital Economy
Seeing Through Multiple Sensors into Distant Scenes: The Essential Power of Viewpoint Control
Self-driving Vehicles: Do Their Risks Outweigh Their Benefits?
Point-and-Click Interface Based on Parameter-Free Eye Tracking Technique Using a Single Camera
"No Good Reason to Remove Features" - Expert Users Value Useful Apps over Secure Ones
A Synthesis of Reflections, Attitudes and Suggestions Towards Mindful Implementation of LLMs in Digital First Pathways
A Study on Methods of Multimodal Interaction in Vehicle Based on Wheel Gestures and Voices
Decreasing Occlusion and Increasing Explanation in Interactive Visual Knowledge Discovery
Social Preferences in Decision Making Under Cybersecurity Risks and Uncertainties
Relationality Design in Care and Caring Based on Interdependency and Middle Voice Perspectives
Attention Assessment: Evaluation of Facial Expressions of Children with Autism Spectrum Disorder
Application of Human Error Identification (HEI) Techniques to Cognitive Rehabilitation in Stroke Patients with Limb Apraxia
An Examination of Gaze During Conversation for Designing Culture-Based Robot Behavior
Proposal of PC Input Method by Combination of Gaze Detection and Head Movement Detection
A Comprehensive Analysis of Public Sentiment Towards ChatGPT's Privacy Implications
Enhanced Hospital Information System by Cloud Computing: SHEFA'A
Color Your Website: Use of Colors on the Web
A Comparison of the Coverage of Chat GPT in China Daily and The New York Times Based on Frame Theory and Content Analysis
The Impact of Avatar Teachers on Student Learning and Engagement in a Virtual Learning Environment for Online STEM Courses
Generic Framework for Transforming Everyday Objects into Interactive Surfaces
Somneo: Device with Thermal Stimulation for Modulating Sleep Architecture and Enhancing Neuro-Cognitive Function
Mapping Instructions onto Actions: A Comprehension-Based Model of Display-Based Human-Computer Interaction
Networking Companies: from basic web services to business solutions
Creation of Fluid Art Under Microgravity Using Free-Fall
3D Gesture Interface: Japan-Brazil Perceptions
New Potential of E-learning by Re-utilizing Open Content Online - TED NOTE: English Learning System as an Auto-assignment Generator
The Man in the Besieged Castle: Heuristic Evaluation of Home Security Systems
Assessing Professional Cultural Differences Between Airline Pilots and Air Traffic Controllers
Research and Application of Service Design Thoughts in Subway Advertisement Design
Human-to-Human Interaction: The Killer Application of Ubiquitous Computing?
Serial Hanging Out: Rapid Ethnographic Needs Assessment in Rural Settings
Application of a Mixed Methodology to Evaluate the Interactions of Adolescents with YouTube in the Framework of Comprehensive Sexual Education
FlowGlove: A Liquid-Based Wearable Device for Haptic Interaction in Virtual Reality
Development of Multiview Image Generation Simulator for Depth Map Quantization
Impacts of Information Accessibility and Diagnosticity on Children's Visual Perception of Recommended Books
Designing and Evaluating a Virtual Reality Training for Paramedics to Practice Triage in Complex Situations
A Multilevel Perspective for Social Innovation: Three Exemplary Case Studies in Collaborative Communities Toward Sustainability
Hitboxes: A Survey About Collision Detection in Video Games
E-Inclusiveness and Digital Television in Europe - A Holistic Model
Cycling Safety at the Fore - Evaluation of a Cyclist Warning System from a User Perspective
Human-Centered Artificial Intelligence: Beyond a Two-Dimensional Framework
It's About the Documents - Re-engineering Business Processes in Public Administrations
Building and Browsing Tropos Models: The AVI Design
A Virtual Kitchen for Cognitive Rehabilitation of Alzheimer Patients
Design, Operation and Evaluation of Mobile Communications - Second International Conference, MOBILE 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings
Longitudinal Observations of Stress Index Among Software Engineers
ICT Accessibility Requirements Tool - Version 1.2 - Implementing Experts' Contributions, Improvements, and Suggestions
Advancing Fit and Inclusivity: Utilizing BMI and Body Shape to Create 3D Avatars for Men's Extended-Size Suits
Preparation of a Selection System for Ergonomic Risk Assessment Methods
Influence of Time Delay on Team Performance in Space Robotic Teleoperation
The Impact of m-Learning in School Contexts: An "Inclusive" Perspective
Virtually Augmented Social Skills Training
Technology for people localization in smart homes
Acceptance of Advanced Vehicle Technologies in Conditionally Automated Vehicles