yusuke1997/dblp-id-title huggingface dataset:
Visualizing Compiler Design Theory from Implementation Through an Interactive Tutoring Tool: Experiences and Results
Usability Testing of Educational Computer Games on the Topic "Safe Internet"
Toward a Model of Workforce Training and Development
Enhanced Teaching Strategies - The Design Process of a Support System for Teachers
Knowledge Community - Moving Beyond Conventional Learning Management Systems
Managing Data Heterogeneity for Ontology-Driven Models: Application to Gamified E-Learning Contexts
An Approach to the Electronic Textbook of Basic Chemistry Linking Chemical Experiments - CG Teaching Materials based on Quantum Chemical Calculation
Combining Agents and Ontologies for Building an Intelligent Tutoring System
Design of a Blended Learning ICT Education Program for Undergraduate Students in Asia-Pacific Based on Communities of Practice
Interactive Whiteboard for Collaborative Work - A Multi-agent based Solution
Improving Student Content Retention using a Classroom Response System
Developing an Interest in Mathematics with Occupational Exemplars
What Will I Need this for Later? Towards a Platform for the Discovery of Intra and Inter-Module Content Relations
Wiki-mediated Collaborative Writing in Teacher Education - Assessing Three Years of Experiences and Influencing Factors
ITSEGO: An Ontology for Game-based Intelligent Tutoring Systems
Towards a Generic Integration of Adaptive Assessment Systems with Learning Environments
A Business Process Management based Virtual Learning Environment - Customised Learning Paths
Toward a Comprehensive Quality Assurance Framework for Continuing Education in Universities
Possibilities of Inducing Pupils' Inquiry Activities during Instruction
An Exercise Assistant for Practical Networking and IT Security Courses in Higher Education
Comprehensive Empirical Analysis of Stop Criteria in Computerized Adaptive Testing
Designing a Multimodal Interface for Text Simplification: A Case Study on Deepfakes and Misinformation Mitigation
Investing in Ephemeral Virtual Worlds - An Educational Perspective
MOOCs, Learning Analytics and OER - A Perfect Triangle for the Future of Education!
The Multipurpose Autonomous Agent Project: Experiential Learning for Engineering Assistive Artificial Intelligence
Discipline Decision Tree Classification Algorithm and Application based on Weighted Information Gain Ratio
Community Building among Older Adults in a Digital Game Environment
Designing a Framework to Support the Teaching of Programming Basics to Large Numbers of Novices
Bridging the Theory and Practice Gap in Marketing Education
Inclusive and Engaging Virtual Museum Experience for Children: A Usability Evaluation
Students Perceptions of Mobile Apps: Learning Features Impacts on EFL Vocabulary Learning
Second Language Learning in the Context of MOOCs
Evaluation of Low-threshold Programming Learning Environments for the Blind and Partially Sighted
Review of Learner Modeling Using Educational Games
Understanding the Student Experience Better: Analyzing Remote Learning Tools Through Engagement, Participation, and Liveness Concepts
Distance Learning with High-definition Low Latency Video and Multi-media Infrastructure
L(V)LMs Compromising the Integrity of in-Person Exams: An Evaluation Utilizing Smart Glasses and Computer Vision
Weighted Scoring of Multiple-choice Questions based Exams: Expert and Empirical Weighting Factors
A Technology-enhanced Smart Learning Environment based on the Combination of Knowledge Graphs and Learning Paths
Moodle2EventLog: A Tool for Pedagogically-Driven Log Enrichment and Analysis
A Methodology to Conduct Computational Thinking Activities in Children's Educational Context
Project based Learning to Support Enterprise Business Analytics Education - The Role of Cross Functional Groups to Enhance Cognitive Outcomes
The Use of Interactive Whiteboards for English Foreign Language Education
Identifying the Roots of Lifelong Mathematic Difficulties: First Experiment, First Results
Discipline Evaluation Management Platform based on Big Data
A Large Amount of Final Projects Effectively Processed with Minimal Sofware Requirements - Open Source and Platform Independent Solution: A Case Study
The Effectiveness of e-Portfolios for Enhancing College Freshmen's Reflection and Aesthetic Literacy
Configurable Templates for Assistive Technology Mobile Apps: A Block-based Programming Approach
An Overview of Toxic Content Datasets for Artificial Intelligence Applications to Educate Students Towards a Better Use of Social Media
The Generalization of the Solution Process in a Mathematical Problem-Solving Activity with an Advanced Computing Environment
Challenges of Task-based Language Teaching in Online and Blended Learning Contexts
Team Learning Program for Information Technology Engineers using Project-based Learning - Case Study of the "Upper Process" in IT Engineering
Use of Augmented Reality to Support Education - Creating a Mobile E-learning Tool and using it with an Inquiry-based Approach
Performance Assessment Technologies for the Support of Musical Instrument Learning
Designing Learning Analytics Dashboards: Lessons Learned
Study on Acquisition of Lecturer and Students Actions in the Classroom
Mastery Profiling Through Entity Linking - To Support Project Team Formation in Higher Education
Extending the Database Curriculum: From Design Principles to Web and Mobile Programming
Services for Education in the Metropolitan Research and Education Network
Computational Music Thinking Patterns: Connecting Music Education with Computer Science Education through the Design of Interactive Notations
Analysing Online Education-based Asynchronous Communication Tools to Detect Students' Roles
Prototyping Educational and Scientific Devices with a Custom Python Library for Lego Robot Inventor 5in1 Mindstorms Kit: A Leap Motion Integration Case Study
Adapting Is Difficult! Introducing a Generic Adaptive Learning Framework for Learner Modeling and Task Recommendation Based on Dynamic Bayesian Networks
A Meta-Modeling Approach for Capturing Recurrent Uses of Moodle Tools into Pedagogical Activities
Formative and Summative Assessment of Class Diagrams - Development and Evaluation of a Prototype
Agile Methods Make It to Non-vocational High Schools
A Qualitative Method to Analyze Collaborative Patterns of Virtual Groups
Towards a Trace-based Evaluation Model for Knowledge Acquisition and Training Resource Adaption
Student Progress Modeling with Skills Deficiency Aware Kalman Filters
Recommendation Model for an After-School E-learning Mobile Application
Overcoming Student Passivity with Automatic Item Generation
PCN: Quantifying Learning Activity for Assessment based on Time-series Comments
A Case Study of Team Learning Measurements from Groupware Utilization - A Proposal of Measurement Method for the Contribution Ratio of Knowledge
Improved HyFlex Course Design Utilizing Live Online and On-demand Courses
Turning Recurrent Uses of E-learning Tools into Reusable Pedagogical Activities - A Meta-modeling Approach Applied to a Moodle Case-study
Towards Efficient Teacher Assisted Assignment Marking Using Ranking Metrics
Proceedings of the 13th International Conference on Computer Supported Education, CSEDU 2021, Online Streaming, April 23-25, 2021, Volume 1
Evaluation of Technology Leadership in the Context of Vocational School Administrators
Deep Thought - Web based System for Managing and Presentation of Research and Student Projects
Hybrid Ranking Method for E-Learning Platform Selection: A Flexible Approach
Automated Scenario Generation - Coupling Planning Techniques with Smart Objects
Verifying the Stability and Sensitivity of Learning Analytics Based Prediction Models: An Extended Case Study
A Framework for Automatic Exam Generation based on Intended Learning Outcomes
Machine Learning Techniques for Knowledge Tracing: A Systematic Literature Review
A New Technique for Education Process Optimization via the Dual Control Approach
Mining Sequential Patterns in Classroom Discourse: Insights from Visualization-Supported Primary Instruction
Revolutionising Actuarial Science Education and Practice Using AI- Based Learning Systems: Bridging Skill Gaps and Enhancing Predictive Analytics for Emerging Markets
Teacher Educational Resources Recommendation in the COVID-19 Context
A Proposal for an Educational Well-Being Index (EWI) for Undergraduate Course Design
Visualization of Abstract Algorithmic Ideas
e-Learning Platform Ranking Method using a Symbolic Approach based on Preference Relations
e-Competence - The Elderly and Competence in e-Learning
Using Semantic Technologies and Case based Reasoning to Support Course Curriculum Design Tasks
Development of a Task-driven Mobile Teaching Tool for Enhancing Teachers' Motivation
Computers Supported Education - 8th International Conference, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised Selected Papers
The Music Paint Machine - A Multimodal Interactive Platform to Stimulate Musical Creativity in Instrumental Practice
Implementing Open-Domain Question-Answering in a College Setting: An End-to-End Methodology and a Preliminary Exploration
Fostering Scientific Reasoning Skills through Interactive Learning Tasks
STEM Education - Students Touch Space Through Free Robotics Programming Competition
Taking Rich Context and Situation in Account for Improving an Adaptive e-Learning System
Learning Theory through Videos - A Teaching Experience in a Theoretical Course based on Self-learning Videos and Problem-solving Sessions
eduARM: Web Platform to Support the Teaching and Learning of the ARM Architecture
Towards Adaptive Dashboards for Learning Analytic - An Approach for Conceptual Design and Implementation
WATA - A System for Written Authenticated though Anonymous Exams
The Strategic Organization of the Observation in a TEL System - Studies and First Formalizations
IMASHEDU: Intelligent MAshups for EDUcation - Towards a Data Mining Approach
Crafting a Rich and Personal Blending Learning Environment - An Institutional Case Study from a STEM Perspective
Assessing Software Quality of Agile Student Projects by Data-mining Software Repositories
On Deep Learning Approaches to Automated Assessment: Strategies for Short Answer Grading
Position Paper: Computer Supported Education vs. Education Supported Computing - On the Problem of Informed Decision Making of Appropriate Data Analytics Method
Better the Phish You Know: Evaluating Personalization in Anti-Phishing Learning Games
Multiplatform Environment Joining Digital TV, Mobile Devices and Traditional e-Learning with Collaborative Learning
Designing Virtual Laboratories - Decarboxylation Reactions, Vacuum Distillation and Virus Identification by PCR in the Lablife3D Second Life Laboratory
Reading Students' Multiple Mental States in Conversation from Facial and Heart Rate Cues
A Technical Solution of a Robotic e-Learning System in the SyRoTek Project
What's next? Different Strategies Considering Teachers' Decisions for Adapting Learning Paths in Serious Games
Serious Gaming, Management and Learning - An Agent based Perspective
Perceptions of Entrepreneurship Among Graduate Students: Challenges, Opportunities, and Cultural Biases
Promoting Mediation in Learning Error on Teaching Algorithms
Enhancing Student Engagement in eLearning - A Theoretical Perspective
Understanding the Effect of Gamification on Learners with Different Personalities
Does Replacing Face-to-face Lectures with Pre-recorded Video Lectures Affect Learning Outcomes?
The Internet as a Tool for Improving the Student Evaluation of Teaching
Detecting and Addressing Design Smells in Novice Processing Programs
Testing the Testing Effect in Electrical Science with Learning Approach as a Factor
Design Thinking and ICT to Create Sustainable Development Actions - Design Thinking, ICT and Sustainable Development
Building an Adaptive E-Learning System
Learning Environment for Organizations IT Management Supported by a Simulation Game
Manna Methodology: A Novel Approach to Education 5.0 Through Learning and Socio-Emotional Assessment in IoD Bootcamps
Using the Supervisory Elipse E3 in Distance Education
Shaping the Digital Content of Mentoring Programs for Women in Informatics: Insights from an Exploratory Study
Biology Meets Mechatronics (BIOMEETSMEX) - Video Reporting for Development of Project Management and Interdisciplinarity Skills
Online Materials for Practicing and Evaluating Statistics Knowledge - e-Learning Formative Evaluation in Computer Practices
Using LMS Records to Track Student Performance: A Case of a Blended Course
Heard and Seen - Instructor Led Video and its Effect on Learning
PROGDASH: Lessons Learned from a Learning Dashboard In-the-wild
Computational Neuroscience - Challenges and Implications for Brazilian Education
ForMath - Intelligent Tutoring System in Mathematics
An Approach to Teaching Applied Machine Learning with Autonomous Systems Integration
Developed and Taught Course Modules to Enhance Cloud Computing Education
Analysis of Current Situation and Plan for Development of e-Learning Application for Stress Prevention of Road Transport Drivers and SME
Conceptualizing Collaboration in the Context of Computer-supported Collaborative Learning
Blended Learning as a Strategic Method Against the Illegal Use of Internet
Online Learning Challenges in Academia: The Case of Uganda
Combining Learner's Preference and Similar Peers' Experience in Adaptive Learning
Dropout through Extended Association Rule Netwoks: A Complementary View
A Practice Field for Teaching Electronic Marketing
Expanding Code Assessment: A Qualitative Feedback System for Beginning Students
Knowledge Tracking Variables in Intelligent Tutoring Systems
Benefits of an Audience Response System based on Polls with Mobile Phones in Engineering Education
Learning with Educational Games: Adapting to Older Adult's Needs
A Suitable m-Learning System using e-Book for Developing Countries
A Dynamic Indicator to Model Students' Digital Behavior
Easy Educational Literature Comprehension - Applying TermPedia to Information Retrieval Knowledge Domain
Teaching Parallel Programming on the CPU Based on Matrix Multiplication Using MKL, OpenMP and SYCL Libraries
A Virtual Environment Software to Position Corner Reflectors for Assisting in SAR Sensor Calibration
Designing with and for the Visually Impaired: Vocabulary, Spelling and the Screen Reader
CSEDU 2011 - Proceedings of the 3rd International Conference on Computer Supported Education, Volume 1, Noordwijkerhout, Netherlands, 6-8 May, 2011
Classroom Mobile Devices: Evaluation about Existing Applications
Innovative Approaches in Teaching Programming: A Systematic Literature Review
An Authoring Tool based on Semi-automatic Generators for Creating Self-assessment Exercises
"Change the Changeable" Framework for Implementation Research in Health
Evaluation of the Effect of Information Technology and Media on Children: A Collective Views
Computer Modeling and Programming in Algebra
A Conceptual Framework for Extending Domain Model of AI-enabled Adaptive Learning with Sub-skills Modelling
Feedback Preferences of Students Learning in a Blended Environment: Worked Examples, Tutored and Untutored Problem-Solving
Assistance for Learning Design Community - A Context-awareness and Pattern-based Approach
Quiz-Ifying Education: Exploring the Power of Virtual Assistants
Evaluating Lectures Through the Use of Mobile Devices - Auditorium Mobile Classroom Service (AMCS) as a Means to Bring Evaluation to the Next Level
Using Interaction Traces for Evolutionary Design Support - Application on the Virtual Campus VCIel
Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System
Learning Recursion: Insights from the ChiQat Intelligent Tutoring System
Learning Design for Software Engineering Courses
Incorporating Digital Tools for Informal Peer Group Learning
Spaced Learning Solution in the e-Learning Environment
Improving Spelling Skills for Blind Language Learners - Orthographic Feedback in an Auditory Vocabulary Trainer
PBL Meets AI: Innovating Assessment in Higher Education
ICT/ eLearning for Developing Visual Spatial Thinking in University Science Teaching
Aulacast: A Single Board Computer Platform to Support Teaching
Can Formative Assessment Practices Appear Spontaneously during Long Distance Learning?
Advanced Learning Environments 2016
Free Online Training and Value Perception in France
Computer Supported Learning as a Tool for Developing Entrepreneurial Learning Communities
User's Access to the Robotic e-Learning System - SyRoTek
The JuxtaLearn Process in the Learning of Maths' Tricky Topics - Practices, Results and Teacher's Perceptions
Technological Pedagogical Content Knowledge of University Professors Who Adopted an Online Authoring Tool in Their Educational Practices - A Case Study of blended Learning Experiences in Health Science Education
Design of a Virtual Learning Environment for Romanian Patients with Dyslexia
Evaluation of a Web-based Assembly Training of Fluid Power Product System - Learning Effectiveness and Attitudes
Applying and Managing PBL - An Experience in Information Systems Education
Course Recommendation from Social Data
Online Exercise System - A Web-based Tool for Administration and Automatic Correction of Exercises
A Web Application for Aiding Tutors to Develop Course Outlines
Computer Supported Education - 12th International Conference, CSEDU 2020, Virtual Event, May 2-4, 2020, Revised Selected Papers
Designing Gamified E-Learning Applications for Children with Down's Syndrome - The Case of Teaching Literacy and Language Skills
An Automatic Method for Structuring and Recommending Exercises - In Light of Case-based Reasoning, Knowledge Representation and Error Mediation
Educational Data Mining and Learning Analytics
Context-Sensitive Technology Supports for Social Learning
From Standardized Assessment to Automatic Formative Assessment for Adaptive Teaching
Here's Looking at You, Player - The Potential of Eye Tracking Analysis for Player-centered Learning Game Design
Towards Commercial eBook Production in Small Publishing Houses
Game-based Events for School Community Mobilization
A Project-based Creative Product Design Course using Learning Management System
Open Education Practices as Answer to New Demands of Training in Entrepreneurship Competences: The Role of Recommender Systems
Analysis of the Benefits of Collective Learning through Question Answering
Assessing the Adoption of Virtual Learning Environments in Primary Schools: An Activity Oriented Study of Teacher's Acceptance
Moroccan Higher Education at the Time of Covid-19: Issues and Challenges: A Case Study among Master Students Business Administration at IGA Casablanca
Development of a Patient-Embodied Experience, How and Why?
XEL Group Learning - A Socio-technical Framework for Self-regulated Learning
An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation Platform
Grammar Verification for Students: A Grammar Design Recipe with Verification Steps
Activity Theory as a Lens to Identify Challenges in Surgical Skills Training at Hospital Work Environment
VR Public Speaking Simulations Can Make Voices Stronger and More Effortful
Complex Thinking in Interdisciplinarity: An Exploratory Study in Latin American Population
Through the Lens of Third Space Theory - Possibilities for Research Methodologies in Educational Technologies
From Text to Text Game: A Novel RAG Approach to Gamifying Anthropological Literature and Build Thick Games
Disability Racer: A Digital Game for Raising Awareness of Ophthalmological: Related Issues
Teaching Software Engineering Principles in Middle Schools by Combining Robotics and Blogging
EduColl: A Collaborative Design Approach Based on Conflict Resolution for the Assessment of Learning Resources
Does the Learning Channel Really Matter? - Insights from Commercial Online ICT-training
Students' Opinions on Financial Compensation from Project Work
Applying Causal Inference in Educational Data Mining: A Pilot Study
Cadenza: The Evolution of a Digital Music Education Tool
A Serious Game to Improve Students' Skills in Global Software Development
Enhancing Estimation Skills with GeoGebra - Volume Ratios of Essential Solids
Effects of Mid-term Student Evaluations of Teaching as Measured by End-of-Term Evaluations - An Emperical Study of Course Evaluations
Can Diversity, Equity, and Inclusion (DEI) Espouse Through Social Constructivism? A Dynamically-Designed Multimedia Content Creation Programme for High School Students in Japan
Success Factors for Mathematical e-Learning Exercises Focusing First-Year Students
Online Learning in Schools of Business: Deans' Perspectives on Faculty Issues
Designing Actionable and Interpretable Analytics Indicators for Improving Feedback in AI-Based Systems
Supporting Distance and Flexible Education - Challenges in the Design and Development of Online Learning Resources
Adaptive Vocabulary Learning Environment for Late Talkers
Evaluating the Potential of LLMs for Better Short Answer Scoring
m-AdaptWeb®: An Adaptive e-Learning Environment Facing Mobility - Adaptation and Recomendation Processes based on Context
e-Assessment Behind the Scenes - Common Perception of e-Assessment and How We See It Nowadays
Semi-Automatic Assessment Approach to Programming Code for Novice Students
Educating the Future with Disruptive e-Learning Solutions
Towards Adapting Sakai for e-Learning Provider
Visualizing Data Structures in an e-Learning System
BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools
Automatic Generation of English Reference Question by Utilising Nonrestrictive Relative Clause
Experimenting with English Collaborative Writing on Google Sites
Hybrid Matrix Factorization Update for Progress Modeling in Intelligent Tutoring Systems
Digital Media's Alteration Mechanism for Informal Learning
Behind the Shoulders of Bebras Teams: Analyzing How They Interact with the Platform to Solve Tasks
CSEDU 2016 - Proceedings of the 8th International Conference on Computer Supported Education, Volume 1, Rome, Italy, April 21-23, 2016
ARLectio: An Augmented Reality Platform to Support Teachers in Producing Educational Resources
Dispositional Learning Analytics to Investigate Students Use of Learning Strategies
Designing Culturally Inclusive MOOCs
Evaluation of Concept Importance in Concept Maps Mined from Lecture Notes - Computer Vs Human
Studying Relationships Between Network Structure in Educational Forums and Students' Performance
A Hybrid Approach to Computer Science Education - A Case Study: Software Engineering at Aristotle University
Navigating the Learning Landscape: A Case Study of Multisubject Problem-Based Learning in Computer Engineering Degree
Impact of Team Formation Type on Students' Performance in PBL-Based Software Engineering Education
EA and BYOD: Threat Model and Comparison to Paper-based Examinations
Computer Supported Education - 11th International Conference, CSEDU 2019, Heraklion, Crete, Greece, May 2-4, 2019, Revised Selected Papers
Students' Perspectives on Learning Software Engineering with Open Source Projects - Lessons Learnt after Three Years of Program Operation
21st Century Skill Building with Web-based Games
Adaptive and Blended Learning for Electrical Operators Training - With Virtual Reality Systems
Personalisation of MOOCs - The State of the Art
"ChatGPT Is Here to Help, not to Replace Anybody": An Evaluation of Students' Opinions on Integrating ChatGPT in CS Courses
Integration of Digital Competences into a Teacher Education Program: A Sensitive Approach
Visually-Structured Written Notation Based on Sign Language for the Deaf and Hard-of-Hearing
TAEP4.0: Pathways to Education 4.0
A Computer-aided Methodology for Direct and Indirect Monitoring of the Learning Process
Learning with Fun - An Application of Visual Cryptography
Telematic Training Via a Website of Technicians in Work-related Risk Prevention
Examining the Utilization of Artificial Intelligence Tools by Students in Software Engineering Projects
A Taxonomy with Elements for Providing Adaptive Feedback
Generation of Stereoscopic Interactive Learning Objects True to the Original Object
Research on Potential Features to Enhance On-line Course Materials for Student Revision