yusuke1997/dblp-id-title huggingface dataset:
How the Color Level of HUD Affects Users' Search Performance: An Ergonomic Study
Cultural Environment for Social Learning and Adaptation in Different Countries - A Comparison of Minority Foreigners and Majority Foreigners
UX Calculator: An Online Tool to Support User Testing
HCI International 2017 - Posters' Extended Abstracts - 19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
Contribute Knowledge Continuously or Occasionally? - Determining the Continuous Contributors in Opinion-Sharing Communities
An Interoperable Concept for Controlling Smart Homes - The ASK-IT Paradigm
Pedagogy of Programming Education for Higher Education Using Block Based Programming Environment
A Holistic Model for Integrating Usability Engineering and Software Engineering Enriched with Marketing Activities
Teaching Older Adults with Multiple Chronic Conditions to Use a Tablet and Patient Application for Health Management
Keep Calm and Read the Instructions: Factors for Successful User Equipment Setup
PATHY: Using Empathy with Personas to Design Applications that Meet the Users' Needs
The Impact of Gamification Factor in the Acceptance of Cybersecurity Awareness Augmented Reality Game (CybAR)
Research on the Marketization Path of Hakka Intangible Cultural Heritage Creative Products Based on AIGC Technology
Artificial Intelligence Painting Interactive Experience Discovers Possibilities for Emotional Healing in the Post-pandemic Era
Neural Oscillatory Signature of Original Problem Solving
Hybrid BFO-PSO and Kernel FCM for the Recognition of Pilot Performance Influenced by Simulator Movement Using Diffusion Maps
Bridging the gap between design for all and assistive devices
Natural Demonstration of Manipulation Skills for Multimodal Interactive Robots
Precise Mishandling of the Digital Image Structure
Training Users Against Human and GPT-4 Generated Social Engineering Attacks
Digital Gaming by Older Adults: Can It Enhance Social Connectedness?
Moderating the future: the challenge of on-line education
Modeling Complex Tactical Team Dynamics in Observed Submarine Operations
Specifying Usability Requirements for e-Government Portals: Processes and Target Groups as Key Criteria
Technical Progress and Ergonomics in Contemporary Domestic Kitchen
A Top-k Analysis Using Multi-level Association Rule Mining for Autism Treatments
User-Centered Virtual and Augmented Reality Environments to Support the Classroom Needs of Elementary School Children
It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets
Lego Robots in Puppet Play for Children with Cerebral Palsy
University Teachers Reflections on the Use of Generative AI in Higher Education: An Exploratory Study
QUEST: Querying Complex Information by Direct Manipulation
Modeling and Simulation Technologies for Effective Multi-agent Research
Mobile Wikipedia: A Case Study of Information Service Design for Chinese Teenagers
Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3)
Stabilising Touch Interactions in Cockpits, Aerospace, and Vibrating Environments
Research on Campus Interactive Landscape Design Based on Human-Computer Interaction Technology
Construction of General Aviation Air Traffic Management Auxiliary Decision System Based on Track Evaluation
Effects of Virtual Map Visual Presentations and Gender Differences on Wayfinding Using Touchscreen Electronic Guides
Research on the Standing Movement of the Elderly
Interaction Techniques to Control Information Clutter in a Pervasive Augmented Reality Scenario
Design Methods for Human-Robot-Interaction
'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients
Riemann Geometric Color-Weak Compensation for Individual Observers
Engagement in Game-Based Rehabilitation for Women with Fibromyalgia Syndrome
Contextualization of Archaeological Findings Using Virtual Worlds. Issues on Design and Implementation of a Multiuser Enabled Virtual Museum
Torwards Trustworthy Machine Learning based systems: Evaluating breast cancer predictions interpretability using Human Centered Machine Learning and UX Techniques
Optimization of Intelligent Product Design Process Based on the KJ-AHP Model: A Case Study of Intelligent Firefighting Helmet Design
Digital Aging: Reinforcing Normative Masculinities on Instagram
Personal Space Norms Aware Robotic Navigation Model and Its Evaluation in a Virtual Reality Environment
Visual Design Elements of Photos on Taiwanese Female Clothing On-Line Sales
XML in Formal Specification, Verification and Generation of Mobile HCI
Value Creation and Value Acquisition Under Open Innovation-Theoretical Review and Future Research Directions
Measurement and Analysis of Anthropometric Parameters of Young Male Vehicle Drivers
Adversarial Behavior in Complex Adaptive Systems: An Overview of ICST's Research on Competitive Adaptation in Militant Networks
Prevalence Effects in X-Ray Screening Tasks with a Static or Dynamic Visual Display: Is There Any Difference?
Preliminary Design of an 'Autonomous Medical Response Agent' Interface Prototype for Long-Duration Spaceflight
Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction
A Framework for Pervasive and Ubiquitous Geriatric Monitoring
Study of Kawaii-ness in Motion - Physical Properties of Kawaii Motion of Roomba
Augmented, Mixed, and Virtual Reality Enabling of Robot Deixis
Strategies and Training for Maintenance Personnel: Optimizing Fault Diagnosis Activities
Vibration Strength Comfort of Smartwatch in Notification Scene
Simulating the Impact of Mental Models on Human Automation Interaction in Aviation
Predicting Java Computer Programming Task Difficulty Levels Using EEG for Educational Environments
Impact of Social Media Marketing on University Students - Peru
SJ Urban Impact: Generative AI Powered System for Participatory Civic Engagement Among Young Adults
An Automatic Modeling Method of Kansei Evaluation from Product Data Using a CNN Model Expressing the Relationship Between Impressions and Physical Features
Using Serious Games to Train Adaptive Emotional Regulation Strategies
Footbed Influences on Posture and Perceived Feel
The Relationship between Working Conditions and Musculoskeletal/Ergonomic Disorders in a Manufacturing Facility - A Longitudinal Research Study
Short Paper: How Do People Choose a Means for Communication in Disaster Situations? - Surveys After the Great East Japan Earthquake and the Kumamoto Earthquake
Training the Elderly in the Use of Electronic Devices
Public Perception and Acceptance of Electric Vehicles: Exploring Users' Perceived Benefits and Drawbacks
On the "Meaning System" of Design from Kao Gong Ji
Exploring the Relationship Between Generation Z's Beauty Experience and Brand Loyalty: A Comprehensive Study in the Experience Economy Era
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service - 12th International Conference, DHM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
User-Centered Interface Design and Evaluation for Teleoperated Cranes with Boom Tip Control
User Interaction Behavior Analysis for Cognitive Load Detection in Online Learning Processes
FPF-SB : A Scalable Algorithm for Microarray Gene Expression Data Clustering
Defect Annotation on Objects Using a Laser Remote Conrol
Nine Assistant Guiding Methods in Subway Design - A Research of Shanghai Subway Users
The Experiential Preferences of the Online Consumers in Different Internet Shopping Lifestyles Towards Online Shopping Websites
What Elements Make it Dark Patterns...?: An Analytical Derivation of the Thresholds in Terms of Disincentives for Cancellation in 'Obstruction'
Social Media in the Product Development Process of the Automotive Industry: A New Approach
How Does the Online News Portal Framing the Phenomenon of Street Fashion in Indonesia
Analysis of Demographical Factors' Influence on Websites' Credibility Evaluation
Sage Advice? The Impacts of Explanations for Machine Learning Models on Human Decision-Making in Spam Detection
Study on Curvature Distance of Humans Walking in a Rotating Virtual Space
Immersive Telecommunication Method Based on Live-Action Video with Perspective Taking
Application of Theory to the Development of an Adaptive Training System for a Submarine Electronic Warfare Task
Catalysing the Development of a Conference Workspace
Discussion of Design and Experiential Marketing in Ming-Show Pottery Cultural Creative Product
Investigation and Practice on Brand Graphic Design for Waterfront Cities from the Perspective of Media Ecology
Exploring Privacy in Smart Homes: A Cognitive Walkthrough of Automation Levels for Data Monetization
Ergonomics in CAD Systems: A Brazilian Study of Case
Exploring TikTok Use and Non-use Practices and Experiences in China
PISA: A Privacy Impact Self-assessment App Using Personas to Relate App Behavior to Risks to Smartphone Users
Perspectives for Using Smart Augmented Reality for the Future in Social Computing and Collaborative Assistance
Exploring the Potential of Virtual Reality and Artificial Intelligence in Physical Rehabilitation: Benefits, Challenges, and a Tailored Application Design
Pilot Situational Awareness Modeling for Cockpit Interface Evaluation
Smart Bugs and Digital Banana Peels: Accidental Humor in Smart Environments?
A Middle-Aged Social Internet with a Millennial Exodus? Changes in Identifications with Online Communities Between 2009 and 2017 in Finland
HCI for m-Learning in Image Processing by Handhelds
Multimodal Augmented Reality and Subtle Quidance for Industrial Assembly - A Survey and Ideation Method
Memory Box: A Personalised Multimedia Device for Individuals with Dementia
Analysis on ICT Skills Present in Teachers in Active in Nine Spanish Territories
Serious Games in Action: Rethinking Healthcare Messaging
Between the situation of simulation and the situation of reference: the operators' representations
Effect of Emotion Synchronization in Robot Facial Expressions
The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments
Developing a Behavior Converter to Make a Robot Child-Like for Enhancing Human Utterances
A TUI-Based Storytelling for Promoting Inclusion in the Preschool Classroom - Preliminary Results on Acceptance
Exploring Use Cases of Smart Presence for Retirement Communities
How Can We Encourage Ownership to Social Challenges?: Comparison of Three Types of Workshop Themes
Electroencephalographic Signals and Pilot Situation Awareness During Simulated Flight: A Case for Enhanced Digital Technology in General Aviation
Improving the Quality of Computer-Generated Charts
Designing Mobile and IoT Solutions for Sustainable Smart Cities - Studies with Electronic Waste Disposal
Patient-Provider Communication Training Models for Interactive Speech Devices
Life Clock: Developing a Technological Platform to Promote Active Ageing
How Augmented Reality Technology Consolidates the SMB Ecosystem of the Tourism Industry in Taiwan
Effects of Electrical Muscle Stimulation on Memorability of Hand Gestures: A Preliminary Study
Using a Painting Metaphor to Rate Large Numbers of Objects
Autonomous Video Transmission and Air-to-Ground Coordination in UAV-Swarm-Aided Disaster Response Platform
A User Experience Design Toolkit
A Method of Automatic Cage Generation for Shape Deformation by Using Elastic Models
The Relationship Between Pauses and Emphasis: Implications for Charismatic Speech Synthesis
Techno Stress: A Study Among Academic and Non Academic Staff
Augmented Phonocardiogram Acquisition and Analysis
Beyond the Avatar: Understanding Autistic Preferences in Immersive Learning Environments
Research on the Influencing Factors of Users' Satisfaction with the Usability of News App Interface Under the Epidemic
The Study on Process for Co-creation of Value Focused on Ideation Pattern
Different Bowing Techniques of Erhu Playing Influenced to Right Upper Limb Muscle Activities
Evaluating the Impact of Passive Fatigue on Pilots Using Performance and Subjective States Measures
Systematic auditory training of obstacle sense for the visually impaired by using acoustical VR system
A Wearable Device for Non-communicative Children Preliminary Investigation
Perceptions of Digital Nudging for Cervical Testing: A Comparison Four Nudge Types
G-Tunes - Physical Interaction Design of Playing Music
Designing a Bulletin Board-Type Art Game for the Collection and Resolution of Conflict
Virtual Convex Polygon Based Hole Boundary Detection and Time Delay Based Hole Detour Scheme in WSNs
Workplace Sexual Harassment on Social Media
Kansei Modeling on Visual Impression from Small Datasets
A Study on Serious Game Practice to Improve Children's Global Competence
Mindful Gaming: User Experiences with Headspace and Walden, a Game
Mobile Technology for People with Cognitive Disabilities and Their Caregivers - HCI Issues
Study of the Hazard Perception Model for Automated Driving Systems
A Study on Communication by Verbal: Focusing on Image Formation of Electric Vehicles
Framework for Cloud Usability
Study on Cursor Shape Suitable for Eye-gaze Input System
Proposal of a Fetal Movement Sharing System Using a Pressure Sensor Array
An End-to-End Proactive TCP Based on Available Bandwidth Estimation with Congestion Level Index
Analysis of Resilient Behavior for Interaction Design
Scaling Adaptive Instructional System (AIS) Architectures in Low-Adaptive Training Ecosystems
Modelling and Quantifying Learner Motivation for Adaptive Systems: Current Insight and Future Perspectives
The Contribution of Multimodal Adaptation Techniques to the GUIDE Interface
Does Location Matter? The Efficiency of Request Propagation Based on Location in Online Social Networks
Application of Micro-Scenario Method (MSM) to User Research for the Motorcycle's Informatization - A Case Study for the Information Support System for Safety
Research on Emotional Design of Sleep Aid Products Based on the Theory of Design for Sustainable Behavior
Tangible Augmented Reality and Engineering Product Dissection
INSIGHT: A Comprehensive System for Converting Braille based Mathematical Documents to Latex
HISTORICAL-IMMERSION - Immersive Memory Reproduction System Based on 3D Scanning and Multi-modal Interaction
A Flexible On-Screen Keyboard: Dynamically Adapting for Individuals' Needs
Connecting Patients and Clinicians: Shedding Light on Functionalities for Mental Health Apps in Depression Care
A Personal Relationship Analyzing Tool Based on Psychodrama Methodologies
Comparison of Positive Feelings for CG Robots Between 2D Display and 3D HMD Using Heart Rate
Design of Digitally Reused Leftover Spaces Based on Spatial and Behavioural Interaction
ALAWAI: Agent Languages and AgentWare for Agent Invention
End User Designing of Complex Task Models for Complex Control-Command Systems
Designing Augmented Reality-Based Tools for Enhancing Children's Art Learning of Intangible Cultural Heritage
A Simulation Environment for Analysis and Optimization of Driver Models
Cross-Cultural User Experience Design Helping Product Designers to Consider Cultural Differences
eNurse. A Mobile System for Improving the Quality of Treatment for Cancer Survivors
Reducing Repetition in Graphical Editing
Facebook Interface in External Communication. Case: Educational Peruvian School, 2020
Designing Functional Specifications for Complex Systems
The Kansei Images of Blister Packaging Through Tactile Perception
A Mobile Application to Dynamically Design Activities to Promote Personal Autonomy in Children with Autism Spectrum Disorder: A Usability Evaluation
CallMap: A Multi-dialogue Participative Chatting Environment Based on Participation Structure
Learning Engineering Fellowship Program: A Case Study in Data-Driven Curriculum Design
Introducing Need Items - A Basis for Understanding User Experience Centered Product Requirements for Web Products
Optimal Range of Information Quantity for Decision Making
Ideal Election Method by Adopting the Interval Scale Instead of the Ordinal Scale
Designing a New Electric Vehicle Charging System: People's Preference and Willingness-To-Pay
Moving Beyond Physiological Baselines: A New Method for Live Mental Workload Estimation
Design Study on the Effect of Intelligent Vehicles Interaction Mode on Drivers' Cognitive Load
A Framework for Human-Autonomy Team Research
A Method of Assembly Guidance Information Delivery in Augmented Reality Considering Users' Proficiency Levels
Design on the BPEL Engine Generator for Adding New Functions
Virtual Experience System for a Digital Museum
Shifting the Focus: An Objective Look at Design Fixation
Visible Breadboard: System for Dynamic, Programmable, and Tangible Circuit Prototyping with Visible Electricity
Communication Support via a Collocation Dictionary
Research on User Experience Design Based on Affinity Diagram Assisting User Modeling - Taking Music Software as an Example
Development of a Light-Emitting Sword and a Device to Judge Valid Thrusts by Detecting Stripes on a Metal Jacket Without an Electric Referee Machine in Foil Fencing
Internationalization, Design and Global Development - 4th International Conference, IDGD 2011, Held as part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011. Proceedings
Visual Design Process in the Era of Artificial Intelligence: Research on the Design Framework of Human-AI Collaboration in Branding Design
Deterministic Local Layouts through High-Dimensional Layout Stitching
Exploring Active and Critical Engagement in Human-Robot Interaction to Develop Programming Skills: A Pilot Study
Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation 'In the Wild'
Information Sharing System Based on Situation Comprehensions of Intelligent Vehicles to Improve Drivers' Acceptability for Proactive ADAS
Why Virtual Job Recruitment Is Not Well Accepted by Generation Y? - A Case Study on Second Life
Knowledge Service Optimization Based on Human Factors Engineering - Focusing on the Elderly Reader Group in Libraries
Acceptance of E-Invoicing in SMEs
An Exploration of Mobile Collaborative Writing Interface Design
Pattern-Based Engineering of Systems-of-Systems for Process Execution Support
Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities
Architectural Backpropagation Support for Managing Ambiguous Context in Smart Environments
Axiomatic Design Approach for E-Commercial Web Sites
Developing Accessible Mobile Phone Applications: The Case of a Contact Manager and Real Time Text Applications
Can standards and guidelines promote universal access?
Impact of New Construction Technologies on Sustainable Hotel Design
A Study on Within-Subject Factors for Visually Induced Motion Sickness by Using 8K Display - Through Measurement of Body Sway Induced by Vection While Viewing Images
Does Internationalization Have Its Own Face in Each Country? Measuring the Internationalization of Web Presence on Higher Education Admission Web Pages between USA and Taiwan
Towards Motor Learning in Augmented Reality: Imitating an Avatar
Conversational Agents in Language Education: Where They Fit and Their Research Challenges
An Analysis of ProjectEdu: A Mobile Learning Application for Software Project Management Education
Estimating Interaction State from Nonverbal Cues and Utterance Events: A Preliminary Study to Support Ideation Facilitation in Living Lab
Towards Representation of Daily Living Activities by Reusing ICF Categories
A New Approach to Solving FAT Issues in Female Student Athletes Through Generative AI: A Psychological Support Model to Promote Body Appreciation
HCI International 2025 Posters - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part VIII
Teaching STEM Competencies Through an Educational Mobile Robot
An Approach to Universal Interaction on the Case of Knowledge Transfer
3D Spatial Gaming Interaction to Broad CS Participation
Exploring the Role of AI Guidance in Internet-Based Acceptance and Commitment Therapy: Links to Human-Computer Trust and Help-Seeking Barriers
Lean Six Sigma to Improve Customer Service Processes: A Case Study
The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence
Cause the Trend Industry 4.0 in the Automated Industry to New Requirements on User Interfaces?
Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality - 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
Guidelines for Designing Mixed Reality Solutions in Remote Scenarios
Content Analysis of Specialist Interviews in the Development of the Music Therapy Activity System
Heart Rate Variability in Eye-Level and Low Monitor Conditions
Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
3D Interaction for Computer Science Educational VR Game
Guided Mindfulness: Optimizing Experiential Learning of Complex Interpersonal Competencies
Analysis on Universality Evaluation Standard System of Product Design on Basis of Kansei Engineering and Virtual Reality
Corpus-based user interfaces
Training Air Traffic Controller Trust in Automation within a NextGen Environment
Impact of Time Preferences on Peer-to-Peer Insurance Service
An Evaluation of a Hybrid STEM-Robotics Programme for Students with Special Needs in Guyana
Design Research of Geriatric Rehabilitation Products Based on Natural Interaction
The Influence of Different Lighting Source Positions on the Visual Comfort of Refrigerator Illumination
Embodying Meaning in Bio-cognitive Aid Design
Erratum to: A Comprehensive Stylus Evaluation Methodology and Design Guidelines
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform
Experimental Case Study of New Usability Heuristics
Combining Knowledge Acquisition with User Centred Design
VoxLaps: A Free Symbol-Based AAC Application for Brazilian Portuguese
Usability Challenges in Designing Foreign Language Keypads for Handheld Devices
Expanding Design Thinking with Methods from Futures Studies. Reflections on a Workshop with Chinese User Experience Students
Usability of a Social Network as a Collaborative Learning Platform Tool for Medical Students
Using Multi-touch Multi-user Interactive Walls for Collaborative Active Learning
Exploring How to Improve User Experience of Enterprise Service Products through "Dual Perspective Model"
Digital Twin Modelling for Human-Centered Ergonomic Design
Facial Expression Recognition for Learning Status Analysis
Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces
Effects of Conspiracy Thinking Style, Framing and Political Interest on Accuracy of Fake News Recognition by Social Media Users: Evidence from Russia, Kazakhstan and Ukraine
Cognitive and Operational Challenges During Go-Arounds: Insights from Airline Pilots
Semantic Analysis of Online Dentist Review: Toward Assessing Safety and Quality of Dental Care
Developing A Dynamic Role Relationship Model (DRRM) for Social Innovation Stakeholder Analysis
Why the Educational Metaverse Is Not All About Virtual Reality Apps
Promoting Distributed Cognition at MOOC Ecosystems
When Virtual Influencers are Used as Endorsers: Will Match-Up and Attractiveness Affect Consumer Purchase Intention?
Influence of Students' Motivation on Their Experience with E-Learning Systems: An Experimental Study
Proposal for Family Health Management Service Based on Personal Medical and Lifelog Data, and Genetic Information
ICT to Support Dental Care of Children with Autism: An Exploratory Study
Perceived Restorativeness and Meditation Depth for Virtual Reality Supported Mindfulness Interventions
Iterative Co-design of an Activity-Planning Mobile App for People Living with Early-Stage Dementia
The Evaluation of Remote Tower Visual Assistance System in Preparation of Two Design Concepts