yusuke1997/dblp-id-title huggingface dataset:
A Student Performance Predication Approach Based on Multi-Agent System and Deep Learning
Learner's Experience About Freehand Sketching Vs CAD For Concept Ideation Process During Product Design Development
The Context-Oriented System Based on ELECTRA for Solving Math Word Problem
Online Lectures - Strategies for Applying Advanced Digital Media for Future Higher Education
Special Session - Scaling Automated Scoring: Addressing Practical and Conceptual Challenges
The information management with ontology together with N-Gram technology for the deployment in the stakeholders communication using real-time application, a case study of Research and Development Office, Prince of Songkla University
An Innovative Hybrid Model for Developing Cross Domain ICT Talent in Digital Economy
Work in progress: On the training method for the research ability of engineering graduate students
Evaluation of Automatic Collaborative Learning Process Coding Using Deep Learning Methods Based on Multi-Dimensional Coding Scheme
Let's Build a City: A Sustainable City Building Clicker Game
A Teaching and Learning Design in Nursing Education Using Mobile AR Technology
Effectiveness of Mobile Assisted Language Learning towards Students' Achievement and Motivation in Learning English Prepositions
Harnessing E-Portfolio Creation for Exam Success, Student Engagement, and Satisfaction
Hybrid Fuzzy-Statistical System for Learning Analytics
National Competency Standards (NCS) Learning Module Application Status in Vocational High Schools in Korea
A Call for a Systematic Analysis of the Environmental Impact of Education Technologies
The demand of entrepreneurship training program for engineering students
Digital Narratives: Alternative Object-based Learning During the COVID-19 Pandemic
An Empirical Survey of Students' and Professors' Perspectives on Computer Science University Teaching
A new Teaching-Objective Achievement based Adaptive Teaching Continuous Improvement Method
Initial Evaluation of System for Visualizing Novices' Unaware Search Intentions by Analyzing Behaviors of Article Selection
Attempt to Extract Lacking Information on University Campus by Augmented Reality Content Production Activities
Autogeneration of Explanatory Math Animation
Engaged Student Learning with Gamified Labs: A New Approach for Hardware Security Education
Immersive Learning Explored: Subjective and Objective Factors Influencing Learning Outcomes in Immersive Educational Virtual Environments
Education Technology for Online Learning in Times of Crisis
Enhanced Student Learning in Proteomics - an Interactive Tool Support for Teaching Workflows
Exploring the impact of flipped classroom on students' acceptance of programming in secondary education
Strategic Teaching Enhancement through Predictive Analysis for Individuals (STEP.AI)
Anomaly Detection for Early Warning in Object-oriented Programming Course
Learning system and analysis of learning style for African and Asian students
Virtual and Augmented Reality for Teaching Materials Science: a Students as Partners and as Producers Project
Transnational Interactive Blended Learning -a Learning Community of Practice
Using a Visualization System to Enhance Students' Online Learning Participation Based on Learning Behaviors and Social Presence
IEEE International Conference on Engineering, Technology and Education, TALE 2019, Yogyakarta, Indonesia, December 10-13, 2019
Face Authentication for E-testing Using Sequential Reference Update
Malware Detection using Hybrid Autoencoder Approach for Better Security in Educational Institutions
Teaching Software Defined Networking: It's not just coding
Getting more than grades out of supplemental instructions: Examining the effect of coaching styles on undergraduate students' entrepreneurial intentions and creativity
Missed Information: A Video Game Designed to Teach Methods of Spotting Fake News in Social Media
The Social Creative Expression of College Students under Different Problem Situations: A Virtual Reality Research
Facebook's Social Learning Group for Undergraduate Engineering Courses: A Case Study of Emergency Remote Teaching Amid Large Digital Divide
Improvement and Evaluation of a Block-based Language Environment for Introductory C# Programming Course
Development of Authentic-Based Multimedia Learning in African Higher Education Institutions: Prospect and Problems
Developing an automated coding tutorial OER
Interdisciplinary Research Towards Creating a Design Framework for Adaptable Virtual Learning Environments
The framework for the integration of computational thinking in ideation process
Web Recommended System Library Book Selection Using Item Based Collaborative Filtering Method
Students' Perception on Using Edmodo as Collaborative Problem-based Learning Platform
Integrative learning in K-12 STEM education: How to prepare the first step?
Exploring Opportunities and Challenges of using ChatGPT in Professional Writing Instruction
World Class STEM - Benchmarking and Delivering based on Evidence Based Cognitive Science
Using Cognitive Load Optimiztion to teach STEM Disciplines to Business Students
Rotation Invariance for Offline Handwritten Chemical Organic Ring Structure Symbols Recognition
Crisis Resilience Pedagogy (CRP) for Teaching and Learning
Learning CS Subjects of Professional Software Development and Team Projects
Teaching Android App Development to First Year Undergraduates: Textual Programming or Visual Programming?
Real-time Online Learning Attention Tracker
Personalizing Peer Instruction in a Flipped Classroom
Examining Effects of Science Flipped Classrooms A Meta-analysis
Serious Game for Medical Imaging in Fully Immersive Virtual Reality
A Novel Augmented Reality Guidance System for Future Informatization Experimental Teaching
Level of preparedness of STEM senior high school graduates in taking up engineering program: a Philippine setting
The Intelligent Classroom Client Software Design
Process Data Acquirement and Analysis for the Online Experiment in Principles of Communications
Solving Solid Geometric Calculation Problems in Text
Proposed System Design for Cross-Cultural Distance Reciprocal Teaching Using "Kusho"
Developing Higher Order Thinking Skill with the 120-Minute Instructional Station Rotation (MRSP120) Approach: Students' Perceptions
Conversion of Virtual Lab Experiments using FOSS: A Case Study of Virtual Labs by NMEICT
A Comparative Study of Teaching Problem-Solving in Mathematics Secondary Schools in Malaysia and South Korea
Edge AI Platform for Practical Learning in Introductory Course on Smart Building Technologies
Super-Node Topology in Collaborative Learning: Concrete Examples and Benefits
Tutoring Environment for Automata and the Users' Achievement Goal Orientations
Developing a Language Learning Application OER
On Adding Interdisciplinary Elements to the Classical Engineering Studies
Internship and Curriculum Development for Post-graduate Analytics Students - A case study on Master of IT in Business Programme in Singapore Management University
Project management SPOC with animation
On the Teaching Reform for the Course of Digital Circuits and Logical Programming
Invoking Higher Order Thinking Skills of Lower Achievers in First Derivatives with Polmind Method
Teaching Key Machine Learning Principles Using Anti-learning Datasets
Pre-Conference Workshop - Connecting Data with Student Support: A Hands-on Tutorial
Citation Practices in Final Year Computer Science and Electrical Engineering Bachelor Theses
Open Activities And Technologies During COVID19 From The IEEE Student Branch at UNED
Comparative Study on Collaborative Innovation Practices for Excavating Innovation Potentials of Undergraduates in Engineering
Learning Experiences and Analysis in Professional Software Development Subject
Analysis of Learning Modalities Towards Effective Undergraduate Cybersecurity Education Design
Mobile authentication for software engineering: A case study of research and development student projects
Developing a Virtual Smart Total Learning Environment for Future Teaching-Learning System
Vocational Education and Training (VET) System and Social Justice in Australia
Design and Implementation of Virtual Sanxian Teaching System
Development of a blended learning system for engineering students studying intellectual property law, and an analysis of the relationship between system usage and the knowledge acquisition process
An Essential Applied Statistical Analysis Course using RStudio with Project-Based Learning for Data Science
E-Quiz: Empowering Educators with a Self-Contained and Programmable Online Exam System
Inferring the Climate in Classrooms from Audio and Video Recordings: A Machine Learning Approach
Developing Creative Digital Communication, Learning Resources and Evaluation Skills with YouTube and Self and Peer-Assessment
Identifying potential cheaters by tracking their behaviors through mouse activities
Teaching methods of engineering practice course for senior undergraduate students
Capstone Project Implementation Using Infrastructure as a Service: The Learning Experience
An Online System for Creating Personalized Assessments to Mitigate Cheating
Blockchain-based Learning Credential Verification System with Recipient Privacy Control
Objective Assessment of Students' Generic Skills
Analyzing the Interpretability of Machine Learning Prediction on Student Performance Using SHapley Additive exPlanations
Teaching Security Notions in Entry-Level Programming Courses
A Bi-Channel Math Word Problem Solver With Understanding and Reasoning
Using Augmented Reality Technology to Learn Cube Expansion Diagram in Spatial Geometry of Elementary Mathematics
Development of a Moodle UI Using LINE Chat for Casual Learning as a Part of a Learner Assistive LMS
A Study of Debugging Sequence on Multi-Bug Program
Class-wide course feedback methods by student engagement program
The Future of Teaching Post-COVID-19: Microlearning in Product Design Education
Chasing higher solar cell efficiencies: Engaging students in learning how solar cells are manufactured
An Interdisciplinary and University PBL Curriculum Using Robot Challenge
The Potential of Augmented Reality for Computer Science Education
International Experiences and the Implications for the Success of Engineering Programs
A Data Mining Approach for Early Prediction Of Academic Performance of Students
Development of a Game to Foster Programming Thinking for Learning through Reading Program
Computer Science Ethics Education in Australia - A Work in Progress
Conversational System for Clinical Communication Training Supporting User-defined Tasks
The Development of Innovative Blended Learning System Using Manga to Improve the Cross Cultural Communication
Fine-graining Conversational Filler Usage in Computer-assisted Language Teaching
A Prototype System for Recommending Images Supplementing Web News for NIE in Elementary Schools in Japan
Early Prediction of Students' Mathematics Performance
Mining Virtual Reality Nuggets: A Pattern-Based Approach for Creating Virtual Reality Content Based on Microlearning Methodology
College Students Experience of Service Learning in Teaching STEM Workshop Under COVID-19
REPDL: Research-oriented e-learning platform based on digital library
Cognitive Load Optimization - a Statistical Evaluation for three STEM Disciplines
ChatGPT Calls for Self Reflection: Student Perceptions of Evaluation Activities in Video
The Beneficial Effects of an Autonomously Operated Engineering Education Outreach Program: A Case Study of the Servant Leadership Program
Investigating effects of automated feedback on EFL students' reflective learning skills
Achieving excellence in engineering education through improved teaching-learning process
Students' Reflective Learning in the Prototyping Process in STEM Education
Using mobile and flexible technologies to enable, engage and enhance learning in Vocational Education and Training (VET)
A Mobile Computing Based Attendance System and Students' Attitude Study
Examining the Brain Functional Connectivity Pattern of Children with Dyslexia during Rapid Naming Tasks: A Preliminary Study
Examining the Influence of Auditory Stimuli on Memory Retention Using the Method of Loci
Explicitly Introducing ChatGPT into First-year Programming Practice: Challenges and Impact
A Review of Research on Language Intervention Methods for Autistic Children at Home and Abroad
The Role of Learning Analytics in Performance Measurement in a Higher Education Institution
Use of Online In-Class Quizzes to Motivate and Engage Students in Courses on Semiconductor Devices and Integrated Circuits
Design of basic educational foundation for entrepreneurship: from passive to active action
The use of an Arduino pocket lab to increase motivation in Electrical engineering students for programming
Inactive Behavior Analytics In On-Site Lectures
Exploring the Essential Word Lists for Engineering Education: Engaging the Vocabulary Profiling Approach (VPA)
Teaching Generic Competences in Software Engineering via E-Learning - An Evaluation
Programming Plagiarism and Collusion: Student Perceptions and Mitigating Strategies in Indonesia
Feature Expansion of the Equation Editor in Mathematics Classroom Collaborator (MC 2 ) for Smartphones
Integration of Virtual Reality and Augmented Reality: Are They Worth the Effort in Education?
International Comparison of College-Level Computing Education
A cheer-and-challenge approach in teaching mechanics to demotivated freshmen
A quick prototyping project for first year engineering students
Sustainability Projects with a Community Partner, a social norm nudging effort
Unplugged Game-Play Motivates the Study of Engineering Ethics
Effects of Augmented Reality Gamification on Students' Intrinsic Motivation and Performance
Using Data Mining and Machine Learning Approaches to Observe Technology-Enhanced Learning
The Effects of Kindergarten Principals' Digital Leadership on Teachers' Technology Integration during the COVID-19 Pandemic in Western China
Adaptive Learning and Analytics in Engineering Education
Educative impact of a remote laboratory to experience industrial robotics
Enhancing Active Learning in Web Development Classes Using Pairwise Pre-and-Post Lecture Quizzes
Data Analytic Framework on Student Participation in Generic Competence Development Activities
Building Learning Communities Among English Learners in STEM Majors - Case Studies of Undergraduates in Chinese Universities
Impacts of Online Academic Help-Seeking Behaviors on Undergraduate Student Self-Learning
Lecture Notes on the Relationship between the Power Spectrum Estimated by MVDR and CBF
Implementation of Project-Based Learning in Teaching an Antenna and Wave Propagation Course
An Algorithm for Correcting Video-Audio Asynchronization Based on Syncnet
On the Possibility of Measuring Learner's Facial Expressions in On-Demand Learning Environments in Junior High School Students
Improvement of Education Method by Using Artificial Intelligence Technology
Instructional design based on Discrete-event simulation: provide a humanized and complete experiential learning cycle
The Link between Spatial Skills and Engineering Problem-Solving
Impact of innovative workshops to inspire students to pursue a STEM career
The Influence of Learning Style on Biology Teaching in AR Learning Environment
Architecture of High-Order Thinking Skills Game to Improve Ability
An Exploration of Instructional Design and Its Effectiveness of Using Cognitive Load Perspective into Electronics Experiment Course
Entrepreneurial and Commercialization Pathway through Project-based Learning in Higher-Education
Stacking Ensemble Learning-based Gender Identification for User Profiling in Smart Education
Fully Online Implementation of Introductory Software Engineering Education Including Web Application Development Practice
Architecture and Design Patterns for Distributed, Scalable Augmented Reality and Wearable Technology Systems
Scale Out Teaching, Scale Up Learning: Professional development for e-teaching/learning
Cubo Kids: a Proposal for an Educational Application with Augmented Reality
A framework to search better series of lecture improvement
The Challenges of Implementing Online Learning in Secondary Education
Practical-Oriented Teaching in Naval Architecture via Blended and Project-based Learning
The student experience of technology-focused micro-credentials as part of a larger learning journey
Assessment and Feedback Under Disruptive Circumstances in Trans-National Education
Using Brain Functional Connectivity Pattern to Examine the Effectiveness of a Reading Intervention for Children with Dyslexia
Light Field Technology Induced Variable Depth of Field for the Enhancement of Photography Learning
Gender Disparity in Computer Science Education in Bangladesh: A Study of Women's Participation in Computer Science
Enhancing Electronics Education through Augmented Reality and Automated Circuit Verification: A Comprehensive Workflow Design
Evaluation of Students' Dependency on Out-of-Class Learning: A Flipped Classroom Approach
Transforming Traditional Universities into Entrepreneurial Universities: Four Key Strategies for Meeting the Needs of the Knowledge Economy
A preliminary study of brain connectivity in autism using affection-evoked movie clips
From an International Classroom to a Distributed Work Environment: Student Perspectives on Global Software Engineering
The relationships between ICT use and life quality among children with social phobia
Responsive Remote Teaching Capacity Building in Hong Kong During COVID-19
OER: Six Perspectives on Global Misconceptions and Challenges
The Influence of Digital Game-based Learning with a Mathematical Game on Calculation Abilities of Grade 3-4 Students: a Case Study
The use of Microframework for Portable and Distributed ePortfolio Development
Asia-Pacific STEAM Education in K-12 Schools: Systematic Literature Review
Basic Construction of an Evaluation System for Virtual Learning Enviroments
Effect of Inductive Teaching Method To Improve Science Process Skills In Electrochemistry
Consideration of On-Demand Online Exam-Taking Methods that Promote Continuous Learning
Technology Education of Artificial Intelligence with Web Map Content in Secondary Schools
Smart Tuition Finder: An Educational App and SDGs
Towards practical programming exercises and automated assessment in Massive Open Online Courses
Remote Programming Environments: the Robotic Laboratory Case
Scratch Project Analysis: Relationship Between Gender and Computational Thinking Skill
Academic Writing Skills in the Online Platform- A Success, a Failure or Something in Between? A Study on Perceptions of Higher Education Students and Teachers in the UAE
Sentiment analysis of preschool teachers' perceptions on ICT use for young children
Usability Testing of VLASTA: A Vocabulary Learning and Strategy Teaching App
Improving Computing Education through a Holistic Learning Framework: A Focus Group Study
Gamified Online Industry Learning Platform for Teaching of Foundational Computing Skills
Special Session - Practice-Based Simulation to Develop Students into Engineering Cadets
Development of Open-Response Prompt-Based Metacognitive Tutor for Online Classrooms
An Emotional Intervention System for Children with ASD Based on the First Order Motion Model
Work in progress: An initial review in programming tutoring tools
A Cognitive and Metacognitive Diagnostic Assessment System: TATSUJIN Test ICT
Online Team-based Learning for Productivity Management Module
Analysis of online posts to discover student learning challenges and inform targeted curriculum improvement actions
CARES Model for Computing Education
Visualization of extra curriculum education for promoting active learning
Motivation as Basis for Building Infrastructure for Hardware MOOCs
Using Flipped Classroom and Team-Based Learning in a First-Semester Programming Course: An Experience Report
Improving Student Engagement and Performance in Computing Final Year Projects
Learning Management Systems in the Workplace: A Literature Review
Analyzing heterogeneous learning logs using the iterative convergence method
A 5G Comprehensive Practical Teaching Laboratory Plan and Implementation
Exploring Students Feedback on Teaching Courses via Data Processing by the Structure Oriented Evaluation Model
Sustainability Reporting and Sharing on Websites of Sino-Foreign Cooperative Universities
Thinking in imperative or objects? A study on how novice programmer thinks when it comes to designing an application
Context and Input Evaluations of Physical Fitness Training Programs in Maritime Schools
Design, Development and Delivery of a Complimentary STEM Program for Primary School Pupils
EasyHPC: An online programming platform for learning high performance computing
Applying Artificial Intelligence into Early Childhood Math Education: Lesson Design and Course Effect
Designing a multilanguage blended learning system for Thai agricultural science students
Exploring the Fusion of Mixed Reality and Digital Game-Based Learning: The Case of Puzzle Box Games for Education
Differential Analysis of Biological Information during the Learning of a Second Language and a Programming Language
A Quantitative Study on the Effects of Learning with Mobile Devices in MOOCs
For Engineering Education, is Distance Learning a Friend or a Foeƒ A Case Study of First-Year Engineering Students
Some notes on the strategic teaching and practicing with CDIO scheme in engineering course
Getting practical with digital: An integrated electronic design project for undergraduates
Adaptive recommendation for question decomposition in Web-based investigative learning
SenCu as a Sensing System to Experience Programming Design
Preferred methods for innovative concept generation in engineering
Development and Evaluation of a Farm Operation Recording Function for Promoting Reflection in Practical Training at an Agricultural High School
Exploring Team-based Classroom Experiences in Virtual Reality
A Novel Instructional Design Based on Cognitive Apprenticeship Model to Enhance Teaching Network Management
Special Session-Enhancing Class Interactivity: Lessons on Small Teaching from the Learning Sciences
Research on the Impact of Expectation on Knowledge Sharing of Online Learners
Estimating Engagement in Gamified Activities
On Analysing Student Resilience in Higher Education Programs using a Data-Driven Approach
Question Authoring for Learning Programming Skills based on the Programmed Visual Content Comparison Method
Advancing Speaker Diarization With Whisper Speech Recognition for Different Learning Environments
Question-Led Leaming in Educational Game of Graph Data Sttucture Traversal Algorithm
Experimental Design of a Learning Support System for Algorithm Refinement in Novice Debugging
Academic Expectations for Engineering Freshmen: Gender Differences
Dublin Descriptors for Problem Based Learning Iterative Case Studies
Student-Centered Curriculum for Improved Engagement in Indian OFDL
Systems Intelligence: A Core Competence for Next-Generation Engineers?
Chatbot in Industry 4.0: An Approach for Training New Employees
Preparing Software Quality Assurance Professionals: Metamorphic Exploration for Machine Learning
Effectiveness of teaching and learning activities with miniproject development towards enhancing the undergraduate engineering skills
Analysis of Active Learning suitability of subjects in information and electronics for computing education
Interactive Visualization-Based E-learning Aids for Vector Calculus
Verifying User Concentration Based on Brainwave Control Applied to Different Game Training Methods
Skill-Based Group Allocation of Students for Project-Based Learning Courses Using Genetic Algorithm: Weighted Penalty Model
Enhancing Student Learning Through Mobile Learning Groups
Software Application Usage in New Zealand's Education Sector: Analysing Seasonal Trends and Global Applicability
Proposed Plugin for Collaborative Game-Based Learning
An experiential learning approach to learn AI in an online workshop
Improvement on Teaching Courses of Engineering Practice and Social Investigation by Introducing Group Discussion and Mock Conference
Comparing Attitudes Towards Mobile App Development between International Students and Domestic Japanese Students