yusuke1997/dblp-id-title huggingface dataset:
Effects of Mandala Coloring on Mindfulness, Spirituality, and Subjective Well-Being
Home Trials of Robotic Systems: Challenges and Considerations for Evaluation Teams
Sensitization to Appropriate Use of Electric Scooters to Avoid Their Banning
Hierarchies of Understanding: Preparing for A.I
A Personalized GIFT: Recommendations for Authoring Personalization in the Generalized Intelligent Framework for Tutoring
A FAHP-VIKOR Approach for Supporting the Selection of Tomography Equipment in LMIC Hospitals: A Case Study
Toward a Toolkit for Co-designing Collaborative Play Tool with and for Autistic Children
Redimensioning Visible Learning and Teaching in the Dynamics of a New Reality
Towards Interaction Design for Mobile Devices in Collocated Mixed-Focus Collaboration
Which Exergame Is Better for Older Adults? an Exploratory Study on User Perspectives of Virtual Reality, Exercube, and 2D Exergames
Mediating Human-Robot Interactions with Virtual, Augmented, and Mixed Reality
Unified UI Design System for Industrial HMI Software Development
A Study of Interactive Design Games to Enhance the Fun of Muscle Strength Training for Older Adults
Social Networks Serendipity for Educational Learning by Surprise from Big and Small Data Analysis
Virtual Reality-Based System for Training in Dental Anesthesia
Evaluation of Computer Algebra Systems Using Fuzzy AHP at the Universities of Cyprus
Designing Unconscious and Enactive Interaction for Interactive Movie Experience
Hearing Method for User Requirement Extract in Participatory Design -Designing for Service Involving Local Residents-
Ways of Experiencing Technology in a Smart Learning Environment
Evaluation of Touch-Based Interface Design for the Elderly Based on Cultural Differences
Assessment of Emotional and Social Intelligence Using Artificial Intellegent
Mobile Digital Storytelling in a Brazilian Care Home
Multiuser Human-Computer Interaction Settings: Preliminary Evidence of Online Shopping Platform Use by Couples
Study on Synthetic Evaluation of Human Performance in Manually Controlled Spacecraft Rendezvous and Docking Tasks
Augmented Reality Space Informatics System
Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications
A Real-Time Professional Photographing Guiding System Through Image Composition Analysis
Investigating Perceived Safety in Human-Robot Interaction Through User Interviews
Changed the Cup, Not the Saucer - NFC Payments in Supermarkets
RICHIE: A Step-by-step Navigation Widget to Enhance Broad Hierarchy Exploration on Handheld Tactile Devices
The Qualitative Analysis in Eye Tracking Studies: Including Subjective Data Collection in an Experimental Protocol
An Internet of Things Application with an Accessible Interface for Remote Monitoring Patients
Using Motor Imagery to Control Brain-Computer Interfaces for Communication
M-Health Solutions to Support the National Health Service in the Diagnosis and Monitoring of Autism Spectrum Disorders in Young Children
Skill Development Framework for Micro-Tasking
Systematic Literature Review on the User Evaluation of Teleoperation Interfaces for Professional Service Robots
Exploring Health Care Professionals' Attitudes of Using Social Networking Sites for Health Care: An Empirical Study
Information Visualization and Responsiveness as Digital Capabilities to Improve Digital Business Performance
VR Human Body Treatment Game 'BodyCureBot' Using Hand Tracking
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components
Human-Computer Interaction. Recognition and Interaction Technologies - Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
I Can't Type That! P@$$w0rd Entry on Mobile Devices
Time: A Premise of Virtual Life
Interest and Requirements for Sound-Awareness Technologies Among Deaf and Hard-of-Hearing Users of Assistive Listening Devices
A Real-Time Gesture Tracking and Recognition System Based on Particle Filtering and Ada-Boosting Techniques
Shaping Minds with Type: The Psychological Effects of Typography Using Eye Tracking
Emojis in Textual-Based Communication Among College Students: A Study in Perception and Frequency
Social Rewarding in Wiki Systems - Motivating the Community
Bifocal Effect of Gaze on Crossing Behavior
Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities
Understanding Older Adults' Stickiness Intention of Health Information on Social Media: A Time and Gratification Perspective
Cyber Society and Cooperative Cyber Defence
Enhancing Operator Engagement in Safety Critical Control Rooms-Validating Influential Factors and Improving Interview-based Data Collection
Exploration of Privacy, Ethical and Regulatory Concerns Related to COVID-19 Vaccine Passport Implementation
Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain Management
Aligning Public Administrators and Citizens on and Around Open Data: An Activity Theory Approach
The Role of Exposure Time and Emotional Scene on the Perception of the Six Basic Facial Expressions
Affective pedagogical agents and user persuasion
Webjig: An Automated User Data Collection System for Website Usability Evaluation
A Mental Workload Control Method Based on Human Performance or Safety Risk
A Study of Usability on Internet Map Website
Development and Evaluation of a Non-obtrusive Patient Monitoring System with Smart Patient Beds
SpeechBalloon: A New Approach of Providing User Interface for Real-Time Generation of Meeting Notes
Designing Financial Literacy and Saving Tools for the Unbanked and under-banked in Brazil
Ethical AI Based Decision Making to Reduce Tax Related Debts for Governments
ImproV: A System for Improvisational Construction of Video Processing Flow
Cross Cultural Computer Gaming
Crisis Rooms Are Ambient Intelligence Digital Territories
Smart and Inclusive Bicycling? Non-users' Experience of Bike-Sharing Schemes in Scandinavia
Explainable AI for Suicide Risk Assessment Using Eye Activities and Head Gestures
Now Look Here! Đownarrow Mixed Reality Improves Robot Communication Without Cognitive Overload
Design of Human-Machine Interface System in Inverter Spot Welding
Study on the Influence of Different Layout Schemes of Clothing Patterns on Semantic Perception: Taking Yun Brocade Patterns as an Example
Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data
Text Vocalizing Desktop Scanner for Visually Impaired People
Adapting Multimodal Fission to User's Abilities
Development of an Interactive Social Tool for Mexican Young Adults to Lower and Prevent Overweight and Obesity
User Experiences Around Sentiment Analyses, Facilitating Workplace Learning
Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments
HCI and the Face: Towards an Art of the Soluble
Social Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis - 12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Provide Context-Aware Advertisements with Interactivity
Advances and Challenges in Signal Analysis for Single Trial P300-BCI
Persuasive Narrative via Digital Storytelling
Benevolent Deception in Exergame Design
Human-Robot Interaction Modelling for Recruitment and Retention of Employees
Smart User Assistance Based on Dynamic Model Composition
In Technology We Trust! But Should We?
Product Form Feature Selection for Mobile Phone Design Using LS-SVR and ARD
Development of Facial Expression Training System
Research on the Cognitive Performance of Color Difference in Bank Self-service Terminal Interface Based on Visual Perception
Impact of Multisensory XR Technologies on Museum Exhibition Visits
Assessing Organization-System Fit in ERP Selection Procedures - A Literature Review
Towards Effective Conversational Agents: A Prototype-Based Approach for Facilitating Their Evaluation and Improvement
How Does Censorship Shape Citizens' Participations of Mobile Government Social Media? A Value Perspective
Service Design for Proposing an Innovative Intergenerational Interaction Platform
BrewFinder - An Interactive Flavor Map Informed by Users
The Relationship Between Robot Appearance and Interaction with Child Users: How Distance Matters
Direct Manipulation and Procedural Reasoning
Differences of Force Distribution Patterns on Grip Types in Human Grasping Motions
Virtual Task Simulation for Inclusive Design
Haptic Pattern Exploration in an Arm-Mounted Solenoid Array
Density of Gaze Points Within a Fixation and Information Processing Behavior
Automatic Generation of Machine Learning Synthetic Data Using ROS
Designing an AI-Companion to Support the Driver in Highly Autonomous Cars
Management of Electronic Medical Records. Decision-Making Tool. MINSA Hospital Case - Peru
Development and Application of the Hybrid Space App for Measuring Cognitive Focus in Hybrid Contexts
Verification of Probabilistic Latent Semantic Analysis Clustering Solution Stability and Proposal of Optimal Initial Values Setting Method
Research on the Application of Role Theory in Active Aging Education Service System Design
Study on Optimal Design of Dynamic Information Display - a Case Study of Taipei Metro
Human-Computer Interaction. Interaction Platforms and Techniques, 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part II
A Regulatory-Based Approach to Safety Analysis of Unmanned Aircraft Systems
Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints
Multisensory Physical Environments for Data Representation
Effect of Sequential Output of Received Messages and Its Speed on the Inferred Emotion of the Sender in Text Chat Interactions
A Deep-Reasoning Aid for Deep-Reasoning Fault Diagnosis
Implementation of a Design Thinking Didactic Strategy Aimed at Challenges and Their Impact on the Development of Generic Competencies: Bootcamp #PascualChallenge
A Parameter-Based Model for Generating Culturally Adaptive Nonverbal Behaviors in Embodied Conversational Agents
Being natural - on the use of multimodal interaction concepts in smart homes
Emotive Acoustics: Sound Design in Robotic Emotion Expression. A Study on Participant Generated Sounds
The Experimental Research of the Thumb's Comfortable Control Area
Research on Digital Identification for Cultural Protection of Yao People Clothing Patterns in Northern Guangdong
Transparency of Privacy Risks Using PIA Visualizations
A Practical Mobile Dry EEG System for Human Computer Interfaces
Enhancing Usability of Voice Interfaces for Socially Assistive Robots Through Deep Learning: A German Case Study
Towards a Framework to Model Intelligent Avatars in Immersive Virtual Environments for Studying Human Behavior in Building Fire Emergencies
Kikujyutsu Assist: Development of An Interactive Learning Tool for Traditional Wood Marking Techniques
Designing a More Inclusive Healthcare Robot: The Relationship Between Healthcare Robot Tasks and User Capability
On Modeling the Evolving Emotion on Literature
Evaluation of Network Structure Using Similarity of Posts on Twitter
How Do I Get to Room 3106? - Student Wayfinding Designs for Old Main at Wayne State University
Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication
Defining Complexity in the Authoring Process for Adaptive Instruction
Design Methodology for Body Tracking Based Applications - A Kinect Case Study
Proposal for the Model of Occurrence of Negative Response toward Humanlike Agent Based on Brain Function by Qualitative Reasoning
Embedding Expert System into a Computerized Assessment Tool for Mouse Proficiency
End-User Adoption of Cryptocurrency: A Literature Review
An Analysis of a Heuristic to Assist Sociability Evaluation in Online Communities
Social Robotics and Human Computer Interaction for Promoting Wellbeing in the Contemporary City
Human-Centric Kitchen Ecosystems: A Mixed-Methods Study on Behavioral Chains and High-Demand Design Priorities
Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality
A New Virtual Dynamic Dentomaxillofacial System for Analyzing Mandibular Movement, Occlusal Contact, and TMJ Condition
Influence of Delay Time in Remote Camera Control
Characteristic Analysis of Midfielder in Japanese Professional Football League (J1 League) Using Grouping and Tactical Analysis
Bridging the Digital Divide: Shopping Freedom for Illiterate Women
Design Patterns: Bridges Between Application Domain and Software Labs
Usage of Office Chair Adjustments and Controls by Workers Having Shared and Owned Work Spaces
Grammatical Analysis of User Interface Events for Task Identification
Augmented Reality System for Development of Handy Information Device with Tangible Interface
App Analysis with a Larger Than Usual Number of Usability Experts
A More Reasonable Mecha Design Approach in AI - Mecha Characters with Tang Dynasty Elements as an Example
DigiLog Space Generator for Tele-Collaboration in an Augmented Reality Environment
Context-Based Bounding Volume Morphing in Pointing Gesture Application
Exploring Healthcare Consumers' Motivations for Signing Digital Medical Consent Forms
A Review on Corpus Annotation for Arabic Sentiment Analysis
An On-Screen Keyboard for Users with Poor Pointer Control
Methodology for the Development of Interface Design Guidelines Based on Local Cultural Dimensions
Optimizing Visual Cues in Educational Software
Rehabilitation Engineering and Research Center on Universal Interface and Information Technology Access
How Data Comm Methods and Multi-dimensional Traffic Displays Influence Pilot Workload under Trajectory Based Operations
Designing Wearable Device-Based Product and Service Ecosystem
An Integrated Framework Based on Fuzzy AHP-TOPSIS and Multiple Correspondences Analysis (MCA) for Evaluate the Technological Conditions of the Teleworker in Times of Pandemic: A Case Study
Icons in Everyday Life
Assessing Interfaces Supporting Situational Awareness in Multi-agent Command and Control Tasks
3-D Sound Reproduction System for Immersive Environments Based on the Boundary Surface Control Principle
Visual Guidance in Game Level Design
Personality's Influence on Facebook's Privacy Settings: A Case of College Students in Taiwan
Webizing Virtual Reality-Based Interactive Interior Design System
Gesture Hub Design: A Remote User Study Method for Evaluating the Quality of Experience in Mobile Phone-Based Gesture Interaction
Intelligent Working Environments for the Ambient Classroom
Senior Citizens Usage Towards and Perception of Modern Technology in India
A Study on the Differentiation of User Emotional Experience of Electric Vehicle Charging Products from a Comparative Perspective
LOVIE: A Word List Optimized for Visually Impaired UsErs on Smartphones
On the Role of User Interface Elements in the Hotel Booking Intention: Analyzing a Gap in State-of-The-Art Research
Research on Interactive Design of AR Books
Research on Design Strategy of Puppetry Based on Octalysis Framework
Developing an Optical Brain-Computer Interface for Humanoid Robot Control
The Influence of Cognitive Psychology on Automotive HMI Design and Evaluation
An Evaluation of Elderly-Oriented Social Media Apps-From the Perspective of User Satisfaction and Technology Evaluation
The Impact of Country-of-Origin Images on Online Customer Reviews: A Case Study of a Cross-Border E-Commerce Platform
Narratarium: An Immersive Storytelling Environment
Usability Engineering Process Model. Integration with Software Engineering
Enticing Spectators into Playing: How to Improve the Spectator Experience in Commercial Games Streaming
Explore the Appeal of Social Media in Aesthetics Communication Among Different Culture
A Study of Applying Qualia to Business Model of Creative Industries
On the Potential of Using Virtual Reality for Teacher Education
Research on the Design of Cultural and Creative APP for Intangible Cultural Heritage Museums from the Perspective of Personalized Customization
Development of Real Environment Datasets Creation Method for Deep Learning to Improve Quality of Depth Image
Adaptation of information delivery to support task-level continuity
Creating Effective Personas for Product Design: Insights from a Case Study
Putting Users in the Loop: How User Research Can Guide AI Development for a Consumer-Oriented Self-service Portal
Interactive Projection Walls Design for the Visualization of the Automotive Green Manufacturing Process
AWARE S CUES: Awareness Cues Scaling with Group Size and Extended Reality Devices
Assessing User Behavior by Mouse Movements
Generating Summary Videos Based on Visual and Sound Information from Movies
Educational Externalization of Thinking Task by Kit-Build Method
Enhancing HMD-Based F-35 Training through Integration of Eye Tracking and Electroencephalography Technology
Digital Document Network System for Organizing Individual Knowledge
Additional Captions Generated by GPT-4 for Furniture Assembly Manuals
Adapting E-Learning to Dyslexia Type: An Experimental Study to Evaluate Learning Gain and Perceived Usability
An Integrated Approach of Multiple Correspondences Analysis (MCA) and Fuzzy AHP Method for Occupational Health and Safety Performance Evaluation in the Land Cargo Transportation
POP: An Instrument to Decide on the Adoption of Participatory Design
Design for the Information Society
Doing by Understanding: Embedded Systems for Understanding Coordinated Work
Cognitive Processing and Hypermedia Comprehension: A Preliminary Synthesis
The Present Condition and Problems for Elderly People Participating in Communities
Lean Philosophy "Quick Wins": A Case Study in a Non-alcoholic Beverage Company
The Influence of Privacy on the Acceptance of Technologies for Assisted Living
Exploring the Mediating Role of Smartphones Between Meaning in Life and Well-Being
The Canadian Cultural Diversity Dashboard: Data Storytelling and Visualization for the Cultural Sector
An Investigation Into the Impact of Sequencing Multimodal Sensory Mapping Alerts for Auditory Compensation in Intelligent Vehicle Cockpits on Driver Experience
Implementation of a Learning Assistance Framework for Prolonged Evacuation Life in an Era of Massive Natural Disasters
Assessing Operator Psychological States and Performance in UAS Operations
Automatic Versus Manual Forwarding in Web Surveys - A Cognitive Load Perspective on Satisficing Responding
Explore the Differences Between Iphone7 Camera Interaction and User Habits
Control Versus Dependence: Striking the Balance in Function Allocation
Providing a Tangible and Visual Feedback of Affective States Self-expressions
Model Educational ReVIso Based on Virtual Reality
The Persuasive Impact of Animation in Health Care Sciences Services: A Rhetoric-Based Literature Study
Hobson's Choice: Security and Privacy Permissions in Android and iOS Devices
Evaluation of a Plan and Goal Recognition System for Inferring the Pilot's Intent in Helicopter Operations
Comparison Between Event Related Potentials Obtained by Syllable Recall Tasks and by Associative Recall Tasks
Augmented Reality Views: Discussing the Utility of Visual Elements by Mediation Means in Industrial AR from a Design Perspective
The Effect of Technological Progress on the Quality and Aesthetics of Modern Sanitary Facilities
Usability Matters - User Experiences of Visually Impaired Older Adults
Single Trial Analysis of Body Sway Caused by Several Matrix-Shaped Tactile Stimuli on Body Trunk
Bringing Accessibility into the Multilingual Web Production Chain - Perceptions from the Localization Industry
Gender Difference in Preference for Apple Watch Dial Interface
The Design and Implementation of a Data-Driven User Interface
Development of the Biological Sensing Head Mounted Display
Personas on the Move: Making Personas for Today's Mobile Workforce
Research on the Teaching Model of Artificial Intelligence-Assisted Interdisciplinary Design Talent Cultivation - Take Jewelry Design Teaching as an Example
Participatory Governance in Smart Cities: Future Scenarios and Opportunities
Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Design of Smart Wearable Detecting Devices
Single Trial Variability of Event-Related Brain Potentials as an Index of Neural Efficiency During Working Memory
Human-Centered Design in the Care of Immobile Patients
Measuring Corrective Reaction Time with the Intermittent Illumination Model
Performance Monitoring, Supervisory Support, and Job Characteristics and Their Impact on Employee Well-Being Amongst Four Samples of Call Centre Agents in South Africa
Designing Technology for Older People - The Role of Technical Self-confidence in Usability of an Inclusive Heating Control
Students' Adoption of Online Platforms for Learning Purposes in Bangladesh
An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups
On Interdependent Metabolic Structures: The Case of Cyborg Garden
Conceptual Design of Working from Home Based on Behavior Change in New Normal
Robust Semantic Analysis for Adaptive Speech Interfaces
Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
Biometric Person Authentication for Access Control Scenario Based on Face Recognition
Research and Application of Intelligent Technology for Preventing Human Error in Nuclear Power Plant
Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming
Addressing Brownfield Projects in Software Engineering Courses Using a Shared Interactive Workspace: An Experience Report
Development and Validation of a Model for Estimation of the Effects of Ritual Design on Audiences' Satisfaction with Fashion Show
Supporting a learning operative organization
Relationality-Oriented Systems Design for Emergence, Growth, and Operation of Relationality
Human Interactive Wearable Devices: Applications of Artificial Electronic Skins and Smart Bandages
Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens
A Usability Evaluation Method Applying AHP and Treemap Techniques
Interaction and Ergonomics Issues in the Development of a Mixed Reality Construction Machinery Simulator for Safety Training
Survey on Risk Management Based on Information Security Psychology
Spatial Electronic Mnemonics: A Virtual Memory Interface
Transformer-Based Automated Content-Standards Alignment: A Pilot Study
A Survey of Text Entry Techniques for Smartwatches
User Experience (UX) of Heritage Journeys: Design Taxonomy for Quality Measurement
Multimodal Interaction for Mobile Learning
Understanding User Engagement Mechanisms on a Live Streaming Platform
Interactive Search Profiles as a Design Tool
Development of Cooperative Building Controller for Energy Saving and Comfortable Environment
Research on the Design Narrative for Medical Popular Science Serious Games: A Case Study of AIDS Prevention Game "Bluebridge Cafe"
Evaluation of Information Presentation with Smartphone at History Museum by Eye Tracking
Accessible Learning Experience Design and Implementation
The Effect of Literacy Learning via Mobile Augmented Reality for the Students with ADHD and Reading Disabilities
An Experiment Study on the Cognitive Schema of Trajectory in Dynamic Visualization
The Need for Universal Design of eXtended Reality (XR) Technology in Primary and Secondary Education - Identifying Opportunities, Challenges, and Knowledge Gaps from the Literature
The FOOD Project: Interacting with Distributed Intelligence in the Kitchen Environment
Streamlining Traffic Infraction Consultations with RPA: A Case Study in Lima and Callao
Walking in Place Through Virtual Worlds
A Computational Aesthetic Design Science Study on Online Video Based on Triple-Dimensional Multimodal Analysis
Complexity in Enterprise Applications vs. Simplicity in User Experience
Ergonomic Considerations for Communication Technologies for Deaf and Hard of Hearing People
Android App Permission and Users' Adoption: A Case Study of Mental Health Application