yusuke1997/dblp-id-title huggingface dataset:
Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction
Project TapTap: A Longitudinal Study Exploring Non-Verbal Communication through Vibration Signals Between Teachers and Blind or Low Vision Music Learners
Trash It, Punch It, Burn It - Using Virtual Reality to Support Coping with Negative Thoughts
Human-Data Interaction Through Design: An explorative step from theory to practice using Design as a vehicle
Design communication
Snuggle: designing for efficient socialization and ideological critique
The Social Construction of Generative AI Prompts
Standards and policy SIG
Designing Compassion Cultivating Interactions for New Mothers
Spam, spam, spam, spam: how can we stop it
Hear Us, then Protect Us: Navigating Deepfake Scams and Safeguard Interventions with Older Adults through Participatory Design
EpoMemory: Multi-state Shape Memory for Programmable Morphing Interfaces
The Gauntlet: The Design of a Community Challenge Platform
A Cognitive Design Space for Supporting Self-Regulation of ICT Use
Information visualization and interaction techniques for collaboration across multiple displays
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
Natural language and direct manipulation search tools in a multimodal information system
Comparison of Kansei Engineering and AttrakDiff to Evaluate Kitchen Products
BIGexplore: Bayesian Information Gain Framework for Information Exploration
"It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display
Crowdsourcing Rural Network Maintenance and Repair via Network Messaging
Nudge for Reflective Mind: Understanding How Accessing Peer Concept Mapping and Commenting Affects Reflection of High-stakes Information
Co-Designing with Preschoolers Using Fictional Inquiry and Comicboarding
Anime SIG: Researching Japanese Animation From Technical, Cultural, and Industrial Perspectives
Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
Building user value into the business case
Sense and sensibility: evaluation and interactive art
GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use
Leveraging Complementary Contributions of Different Workers for Efficient Crowdsourcing of Video Captions
Paper windows: interaction techniques for digital paper
Scenario Co-Creation Cards: A Culturally Sensitive Tool for Eliciting Values
Auditory Display in Interactive Science Simulations: Description and Sonification Support Interaction and Enhance Opportunities for Learning
Crafting Synthetic Realities: Examining Visual Realism and Misinformation Potential of Photorealistic AI-Generated Images
Perceiving Affordances Differently: The Unintended Consequences When Young Autistic Adults Engage with Social Media
Bimanual marking menu for near surface interactions
Reactive information foraging for evolving goals
SwitchBack: Using Focus and Saccade Tracking to Guide Users' Attention for Mobile Task Resumption
A Design Framework for Reflective Play
DynaSpot: speed-dependent area cursor
Art and interaction SIG: cataloging the digital arts
The Dark Side of Perceptual Manipulations in Virtual Reality
How Older Adults Communicate their Technology Problems: Challenges and Design Opportunities
The Immersive Art Therapy Driven by AIGC: An Innovative Approach to Alleviating Children's Nyctophobia
"Accessibility Came by Accident": Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities
The Annoying, the Disturbing, and the Weird: Challenges with Phone Numbers as Identifiers and Phone Number Recycling
SUIT: the simple user interface toolkit
Assessing visitor behavior and attitudes in the medien.welten exhibition
LongSAL: A Longitudinal Search as Learning Study with University Students
The design of gaze behavior for embodied social interfaces
Design insights for the next wave ontology authoring tools
User-derived impact analysis as a tool for usability engineering
EdiPulse: Supporting Physical Activity with Chocolate Printed Messages
Investigating Communication Techniques to Support Trust Calibration for Automated Systems
Designing interactive information access technologies for small scale rural indian farmers
What does the Oscilloscope Say?: Comparing the Efficiency of In-Situ Visualisations during Circuit Analysis
Live Writing: Gloomy Streets
Inaccessible and Deceptive: Examining Experiences of Deceptive Design with People Who Use Visual Accessibility Technology
Contextual Autonomy Support in Video Game Play: A Grounded Theory
DisplayObjects: functional prototyping on real objects
Aiki - Turning Online Procrastination into Microlearning
Automatic Body Part Measurement of Dressed Humans Using Single RGB-D Camera
"Nobody Speaks that Fast!" An Empirical Study of Speech Rate in Conversational Agents for People with Vision Impairments
An empirical methodology for writing user-friendly natural language computer applications
ThumbSlide: An Interaction Technique for Smartwatches using a Thumb Slide Movement
Market, Testbed, Backroom: The Redacted Internet of Facebook's Discover
An Exploratory Study of Augmented Reality Presence for Tutoring Machine Tasks
Reflections on Deploying Distributed Consultation Technologies with Community Organisations
Informing decisions: how people use online rating information to make choices
Affirming the self through online profiles: beneficial effects of social networking sites
Interaction Pace and User Preferences
Opportunities for Enhancing Access and Efficacy of Peer Sponsorship in Substance Use Disorder Recovery
Demonstrating Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand
Real-time eye gaze tracking with an unmodified commodity webcam employing a neural network
The Rapport Multimedia Communication System (demonstration)
User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Computer aided observations of complex mobile situations
HWD corporation
The familiar: a living diary and companion
The virtual raft project: a mobile interface for interacting with communities of autonomous characters
How a Clinical Decision Support System Changed the Diagnosis Process: Insights from an Experimental Mixed-Method Study in a Full-Scale Anesthesiology Simulation
Cool and the gang: design insights for engaging student energy interventions
Globetoddler: designing for remote interaction between preschoolers and their traveling parents
IDEAS: an interface design experience for the autistic spectrum
StoryCrate: tabletop storyboarding for live film production
Three perspectives on behavior change for serious games
Finding Significant Stress Episodes in a Discontinuous Time Series of Rapidly Varying Mobile Sensor Data
Encountering Friction, Understanding Crises: How Do Digital Natives Make Sense of Crisis Maps?
Normification: using crowdsourced technology to affect third-party change
Disembodied performance
Prime III: a user centered voting system
Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots
Meeting Designers Where They Are: Using Industry Events as a Research Venue for HCI and Design Methods Development
Designing with the Solar Internet: Towards Constraint-Based Design for Sustainable Consumption
Conversation pivots and double pivots
The Ethics of Data-Driven Personas
Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players
SurfaceLink: using inertial and acoustic sensing to enable multi-device interaction on a surface
Keeping Community in the Loop: Understanding Wikipedia Stakeholder Values for Machine Learning-Based Systems
SpaceCHI: Designing Human-Computer Interaction Systems for Space Exploration
Designing for Digital Detox: Making Social Media Less Addictive with Digital Nudges
Mobile payment systems in North America: user challenges & successes
From Scanning Brains to Reading Minds: Talking to Engineers about Brain-Computer Interface
Snaplet: using body shape to inform function in mobile flexible display devices
EarFieldSensing : A Novel In-Ear Electric Field Sensing to Enrich Wearable Gesture Input through Facial Expressions
Laugh Log: E-textile Bellyband Interface for Laugh Logging
Panther: a specification system for graphical controls
Conversational Agents: Acting on the Wave of Research and Development
CueT: human-guided fast and accurate network alarm triage
Dogear: Social bookmarking in the enterprise
What can I say? Evaluating a Spoken Language Interface to Email
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Enhancing company communication: the case of a social media platform
What do Teens Make of Personal Informatics?: Young People's Responses to Self-Tracking Practices for Self-Determined Motives
The head or the heart?: measuring the impact of media quality
An Uninteresting Tour Through Why Our Research Papers Aren't Accessible
Characteristics of People Who Engage in Online Harassing Behavior
Permission Rationales in the Web Ecosystem: An Exploration of Rationale Text and Design Patterns
UX Design Innovation: Challenges for Working with Machine Learning as a Design Material
A comparison of rule-based and positionally constant arrangements of computer menu items
Creating Positive Experiences with Digital Companions
Preliminary Results From a Longitudinal Study of a Tablet-Based Speech Therapy Game
A Design Space for Intelligent and Interactive Writing Assistants
Help beacons: design and evaluation of an ad-hoc lightweight s.o.s. system for smartphones
UniCompass: Helping High School Students Find the Right College Major
Paired Conversational Agents for Easy-to-Understand Instruction
Making usability engineering happen: Center for Usability Research & Engineering (CURE)
Sensalert: A Real-time Group and Individual Health Tracking Application
Sensitive Pictures: Emotional Interpretation in the Museum
Exploring the Weak Association between Flow Experience and Performance in Virtual Environments
The Solution Printer: Magic Realist Design Fiction
Reconfigurable Interfaces by Shape Change and Embedded Magnets
Implications for Adoption
Photocation: tangible learning system for DSLR photography
ResEval Mash: a mashup tool that speaks the language of the user
Aligning Data with the Goals of an Organization and Its Workers: Designing Data Labeling for Social Service Case Notes
Redesigning Human-Robot Interaction in Response to Robot Failures: a Participatory Design Methodology
Accessing Intimate Interactions: Investigating the need for More Inclusive Sex Education Resources
Beyond Kant and Bentham: How Ethical Theories are being used in Artificial Moral Agents
Algorithmic Food Justice: Co-Designing More-than-Human Blockchain Futures for the Food Commons
Indexing unstructured activities with peripheral cues
A grounded investigation of game immersion
zPots: a virtual pottery experience with spatial interactions using the leap motion device
The Discontent with Intent Estimation In-the-Wild: The Case for Unrealized Intentions
When two hands are better than one: enhancing collaboration using single display groupware
Invited research overview: end-user programming
Direct space-time trajectory control for visual media editing
Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements
Meaningful Technology at Work - A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology
Measuring User Experience Through Speech Analysis: Insights from HCI Interviews
Gratuitous Graphics? Putting Preferences in Perspective
Taking part: role-play in the design of therapeutic systems
Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming
Gaze-based Opportunistic Privacy-preserving Human-Agent Collaboration
Communication with Individuals with Intellectual Disability Using Generic Images: Exploring Contexts, Requirements, Opportunities, and Challenges
The generative visual renku project: integrating multimedia semantics, animation, and interface design
Towards Novel Urban Planning Methods - Using Eye-tracking Systems to Understand Human Attention in Urban Environments
Integrating back, history and bookmarks in web browsers
Understanding Diverse Interpretations of Animated GIFs
Games and Play SIG: Engaging Small Developer Communities
HabitStar: An Interactive Ambient Lighting to Help Users Improve Habits
AudioScope: Smartphones as Directional Microphones in Mobile Audio Augmented Reality Systems
Moving Towards Epistemic Autonomy: A Paradigm Shift for Centering Participant Knowledge
ESPranto SDK: an adaptive programming environment for tangible applications
Talk and Embodiment in Collaborative Virtual Environments
Ninja cursors: using multiple cursors to assist target acquisition on large screens
Unsupervised Clickstream Clustering for User Behavior Analysis
Is this what you meant?: promoting listening on the web with reflect
Towards a closer dialogue between policy and practice: responsible design in HCI
"Then click ok!": extracting references to interface elements in online documentation
Mr.Web: an automated interactive webmaster
Mechanics of Camera Work in Mobile Video Collaboration
Interactive Learning in Microelectronics Education: Comparing PC and Mixed Reality Approaches for Student Engagement and Visual-Spatial Memory
SelfSustainableCHI: Self-Powered Sustainable Interfaces and Interactions
Over the Mouse: Navigating across the GUI with Finger-Lifting Operation Mouse
Our Friends Electric: Reflections on Advocacy and Design Research for the Voice Enabled Internet
The Feet in Human-Centred Security: Investigating Foot-Based User Authentication for Public Displays
Interactive multimedia conference proceedings
Who Owns the Future of Work?
Intuitive statistics for CHI practitioners: developing understanding and avoiding bloopers
"i read my Twitter the next morning and was astonished": a conversational perspective on Twitter regrets
Virtual-reality as a Simulation Tool for Non-humanoid Social Robots
Bridging Communities for Better HIT: Streaming Conversations from WISH on Challenges, Strategies, and Opportunities
Playing the Legal Card: Using Ideation Cards to Raise Data Protection Issues within the Design Process
Scraps: Enabling Mobile Capture, Contextualization, and Use of Document Resources
Predictability and accuracy in adaptive user interfaces
Participatory design in Britain and North America: responses to the "Scandinavian Challenge"
Who's In Control?: Interactions In Multi-User Smart Homes
Evaluating effects of structural holds on pointing and dragging performance with flexible displays
Exploring the Plurality of Black Women's Gameplay Experiences
Co-located collaborative web search: understanding status quo practices
EITPose: Wearable and Practical Electrical Impedance Tomography for Continuous Hand Pose Estimation
A system for example-based programming
Documents as user interfaces
Card, English, and Burr (1978): 25 years later
Examining Q&A of Peer Tutor Learning via Online Videos
Mental models of robotic assistants
StreamBED: Training Citizen Scientists to Make Qualitative Judgments Using Embodied Virtual Reality Training
Voice of the Unheard: Conversational Challenges Between Signers and Non-Signers and Design Interventions for Adaptive SLT Systems
Issues in multimedia interface design: media integration and interface agents
New file management in P-STAT (abstract only)
Use Your Words: Designing One-time Pairing Codes to Improve User Experience
Visual Liquidizer or Virtual Merge
Teaching artificial intelligence in extracurricular contexts through narrative-based learnersourcing
Camera Adversaria
Automating Clinical Documentation with Digital Scribes: Understanding the Impact on Physicians
Past, Present, and Future of Citation Practices in HCI
Breakaway: an ambient display designed to change human behavior
Persuasive technology for overcoming food cravings and improving snack choices
"Unrest and trauma stays with you!": Navigating mental health and professional service-seeking in Kashmir
Using formal specifications in the design of a human-computer interface
How we Guide, Write, and Cite at CHI
g-Miner: Interactive Visual Group Mining on Multivariate Graphs
DiamondSpin: an extensible toolkit for around-the-table interaction
Reconditioned merchandise: extended structured report formats in usability inspection
Development and evaluation of a taxonomical model of behavioral representation techniques
Human Factors in Computing Systems, CHI '97: Looking to the Future, Extended Abstracts, Atlanta, Georgia, USA, March 22-27, 1997
PianoText: transferring musical expertise to text entry
Building sensitising terms to understand free-play in open-ended interactive art environments
Issues from the 1986 workshop on interactive 3D graphics (panel)
Games and Play SIG: Shaping the Next Decade of Games & HCI Research
Scripting Graphical Applications by Demonstration
Insight Lab: An Immersive Team Environment Linking Paper, Displays, and Data
Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display
Users' Expectations and Practices with Agent Memory
Data Engagement Reconsidered: A Study of Automatic Stress Tracking Technology in Use
Framing Effects Influence Interface Feature Decisions
Trust Breaks Down in Electronic Contexts But Can Be Repaired by Some Initial Face-to-Face Contact
On the Road with an Autonomous Passenger Shuttle: Integration in Public Spaces
Eliciting Users' Demand for Interface Features
High Risk, High Reward: Social Networking Online in Under-resourced Communities
The "life frame": responding to the elderly people's need of remembering
The Interaction Attention Continuum: An Education Case Study
An AI-Resilient Text Rendering Technique for Reading and Skimming Documents
ExtVision: Augmentation of Visual Experiences with Generation of Context Images for a Peripheral Vision Using Deep Neural Network
Labor dynamics in a mobile micro-task market
Walking in My Shoes: An Autoethnography of Techno-Spiritual Practices
The Polyvocality of Online COVID-19 Vaccine Narratives that Invoke Medical Racism
Minerva II: A Novel Entity Discovery Tool
Comparing F-Formations Between Humans and On-Screen Agents
Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques
Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, CHI 1992, Monterey, California, USA, May 3-7, 1992
KnitA11y: Fabricating Accessible Designs with Machine Knitting
Managing the design of the user interface
Defining scenarios for mobile design and evaluation
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
Design research by proxy: using children as researchers to gain contextual knowledge about user experience
Ownership and control of point of view in remote assistance
Memento Player: Shared Multi-Perspective Playback of Volumetrically-Captured Moments in Augmented Reality
Towards Collaboration Translucence: Giving Meaning to Multimodal Group Data
Crossing-Based Selection with Virtual Reality Head-Mounted Displays
Comparison of Face-To-Face and Distributed Presentations
Context photography: modifying the digital camera into a new creative tool
Move your phone: spatial input-based document zoom & pan on mobile displays revisited
Copying style, Extracting value: Illustrators' Perception of AI Style Transfer and its Impact on Creative Labor
How Do We Measure That ?!: Quick Scale Development
Evaluating the suggestiveness of command names
Metaphorical Visualization: Mapping Data to Familiar Concepts
Interaction Techniques - History, Design and Evaluation
Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationships
A candor in reporting: designing dexterously for fire preparedness
Countertop responsive mirror: supporting physical retail shopping for sellers, buyers and companions
Medical record privacy: is it a facade?
Glinda: Supporting Data Science with Live Programming, GUIs and a Domain-specific Language
The multi-modal integrative mouse: a mouse with tactile display
Labeling Implicit Computational Thinking in Pizza Pass Gameplay
What can we teach about human-computer interaction? (plenary address)
The tablet newspaper: a vision for the future
Text entry on mobile systems: directions for the future
LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things
Designing Mobility Eco-Feedback for Elderly Users
Beyond "Geofencing": Specifying Location in Location-Based Reminder Applications
Location privacy revisited: factors of privacy decisions
Baby Steps for Easier Accessibility: Our practice of making Alibaba Cloud Console more inclusive by taking baby steps
Natural-language interfaces
"It's like a glimpse into the future": Exploring the Role of Blood Glucose Prediction Technologies for Type 1 Diabetes Self-Management
User experience over time
ReFabricator: Integrating Everyday Objects for Digital Fabrication
Hypermedia and echocardiography: an interface design for guided discovery
Data-in-Place: Thinking through the Relations Between Data and Community
Relational Distancing and Termination between Online Friends: An Application of the Investment Model
"Alexa is my new BFF": Social Roles, User Satisfaction, and Personification of the Amazon Echo
Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
Effective 2D Stroke-based Gesture Augmentation for RNNs
Applying CHI in Health Care: domain issues, resources and requirements
Agents as building-blocks for usability tests in multi-user 3D environments
Purple: Combining Individual and Collective Action to Increase Online Sustainability
How power users help and hinder open bug reporting
Reimagining Systems for Learning Hands-on Creative and Maker Skills
Political determinants of system design and content
Alternate endings: using fiction to explore design futures
Impact of Visual Embellishments on Player Experience in Virtual Reality Exergames
ScaleMirror: a pervasive device to aid weight analysis
Mixing languages': image schema inspired designs for rural Africa
Query languages for the casual user: Exploring the middle ground between formal and natural languages
Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts
Engineering: upfront effort, downstream pay-back
AgentSalon: supporting new encounters and knowledge exchanges by chats of personal agents
The effects of task dimensionality, endpoint deviation, throughput calculation, and experiment design on pointing measures and models
Speak little and well: recommending conversations in online social streams
The Value of Experience-Centred Design Approaches in Dementia Research Contexts
Head orientation and gaze direction in meetings
The use of guidelines in interface design
The Spatial Performance Assessment for Cognitive Evaluation (SPACE): A Novel Game for the Early Detection of Cognitive Impairment
Investigating Opportunities for Crowdsourcing in Church-Based Health Interventions: A Participatory Design Study
Understanding the Lonesome Tennis Players: Insights for Future Wearables
Information access in complex, poorly structured information spaces
TronicBoards: An Accessible Electronics Toolkit for People with Intellectual Disabilities
Between the Lines: Reevaluating the Online/Offline Binary
Understanding occupants' experiences in quantified buildings: results from a series of exploratory studies
Happje: Stimulating Collaborative Cooking for People with Dementia
Modelling cyclic interaction: an account of feedback
Crushed it!: Interactive Floor Demonstration
Co-performance: Conceptualizing the Role of Artificial Agency in the Design of Everyday Life
Let's Be Realistic: AI-Recommender Use in a Complex Management Setting
Look Like Me: Matching Robot Personality via Gaze to Increase Motivation
Towards Traceable Design Rationale in Augmented Reality
Ear tracking: visualizing auditory localization strategies
PlantoGraphy: Incorporating Iterative Design Process into Generative Artificial Intelligence for Landscape Rendering
What Makes a Good Conversation?: Challenges in Designing Truly Conversational Agents
The elements of online trust