yusuke1997/dblp-id-title huggingface dataset:
Computational system for alternative and augmented communication for people with cerebral palsy
Are the university websites accessible?: a check based on the principles of W3C
Ontological model for the personalization of U-learning applications
QuESo-process: evaluating OSS software ecosystems quality
Broadband health care network in Brazil and Peru
Sentiment Analysis on Tweets related to infectious diseases in South America
Spanish and portuguese eIDAS node evolution for electronic identification of European citizens
Development and management requirements: Results of a literature review
Global spread of usability expertise
Comparative analysis of OFDMA and MC-IDMA multiple access techniques for XG wireless applications
Euro-American Conference on Telematics and Information Systems, EATIS '12, Valencia, Spain, May 23-25, 2012
Analysis of the benefits and constraints for the implementation of cloud computing over an EHRs system
A cloud-based recommendation model
Deep Learning Based AoA and AoD Estimation for Millimeter Wave MIMO Systems
Data mining in the process of localization and classification of subcorticals structures
Applying load balancing algorithms for multiple access management on software-defined networking servers
Using easy API to develop multimedia applications for maemo platform
Complementary utilities for UML an UP in information systems
A strategy for identification and information of resources in a grid
Methodology and framework for the development of scientific applications with high-performance computing through web services
Identification of Information Technology Tools for the Inclusion of People in Condition of Extreme Poverty
Congestion control LAN networks using an econometric model ARIMA
Concept maps and case-based reasoning: a perspective for the intelligent teaching/learning systems
Exploring Making in Schools: A Maker-Framework for Teachers in K12
Considerations and Technical Pitfalls for Teaching Computational Thinking with BBC micro: bit
Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines
Meso-Level Strategies for Design Participation and Education: Libraries as networked learning spaces
Scaffolding of Learning in Library Makerspaces
Teaching and learning educational robotics: an open source robot and its e-learning platform
Green Stories for Digital Sustainable Development Education
Academic Recognition of Fab Academy
The Transformational Power of Everyday Representations as Objects-to-Think-With in a Thai Farmer's Life
Evaluating a Makerspace Visiting Program for Schools at a University of Teacher Education
«iMake-IT»: Invent, Code, and Shape Your World!: A workshop live stream from a science communication project where 5th grade students work in a makerspace on open-ended projects
Beyond Computers: Broadening the Educational Spaces of Constructionist Design
Dancing Robots: A Collaboration Between Elementary School and University Engineering Students
Smart Cities Initiative: Making New Choices for a Sustainable Future
The Equity Mindset - Promoting Equity in Makerspaces: Promoting Equity in Makerspaces: A two-hour interactive workshop to develop an equity mindset for people who want to make their makerspaces more accessible
Designing an Educational Internet of Things Toolbox: A case-study of a learner-centric tool design
(De-) Constructing your digital footprint
Safety Culture in Digital Fabrication: Professional, Social, and Environmental Responsibilities
University-Community Partnerships and Equity in Making
FabLearn Europe / MakeEd 2022: FabLearn Europe / MakeEd 2022 - An International Conference on Computing, Design and Making in Education, Copenhagen, Denmark, May 30 - 31, 2022
An Investigation of Relevance from Curriculum-Aligned Making in the Elementary School Science Classroom
Educating Change-Makers: A Framework for Sustainable Making and Activist Engineering
FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education, St. Gallen, Switzerland, June 2-3, 2021
Teaching Practices for Making E-Textiles in High School Computing Classrooms
Making Manipulatives for Mathematics Education
Proximal and Distal Mentors: Sustaining Making-Expertise in Rural Schools
Three Approaches for Shaping Safety Culture in Digital Fabrication: A Research Roadmap
Sustaining Making in the Era of Accountability: STEM Integration Using E-Textiles Materials in a High School Physics Class
Educating Teachers for the Maker Movement: Pre-service Teachers' Experiences Facilitating Maker Activities
Triggering Women's Interest in Digital Fabrication
Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior
Exploring modalities of reflection using social online portfolios for maker-oriented project-based learning
How Time Gets Used in Afterschool Maker Programs
Does Make Science Make Sense?
Demonstration of Roteco - the robotic teacher community: : An informative, collaborative platform with a unique community ecosystem
Constructing Creativity: Exploring Conceptualizations and Their Implications for Constructionist Learning Environments
"Making" Science Relevant for the 21st Century: Early Lessons from a Research-Practice Partnership
Designing with bacterial cellulose
Aim for the sky: Fostering a Constructionist Learning Environment for Teaching Maker Skills to Children in India
Toward a sustainable model for maker education in public education: Teachers as co-designers in an implementation of educational makerspaces
Designing a Hands-on Learning Space for the New Generation
First year engineering students' influence in a service-learning maker project
How Are 21st Century Skills Captured in Makerspaces?: A Review of The Literature
Designing for and Facilitating Meaningful Making with Refugee Children
Model-based support for authoring Design-based Learning and Maker Education materials in elementary education
When a Glove Becomes a Gun: From Personally Meaningful to Socially Critical Restorying in Maker Activities
Chaos and order in maker coaching: Towards a pathway for library makerspaces
Drone-based learning: A project-based learning (PBL) programme for secondary school students to explore making and coding
What did students learn in programming workshops?: Comparison of students' reports from two programming workshops in Japan
DIY Board Games with Craft and Code
App Making for Pro-Social and Environmental Change at an Equity-Oriented Makeathon
Supporting creativity and collaboration: Considerations for the development of a technologically enhanced toolkit for kindergartens
Introducing the Intranet of Things for Education
Inclusive AI literacy for kids around the world
Empowering Teachers and New Generations through Design Thinking and Digital Fabrication Learning Activities
Interactive Constructionist Scaffolds for Agent-based Modeling and Programming in NetLogo
Madness to the methods: Speculating approaches to study and nurture children's designer and Maker identities
Celebrating Art, Craft and Computation
What are the learning and assessment objectives in educational Fab Labs and Makerspaces?
Design Making: A study of architectural sites, state transitions, and learning
Prototyping Products using Web-based AI Tools: Designing a Tangible Programming Environment with Children
Remix The School Project : Socio-Emotional Learning through Biomaterial making: A Methodology for Self-Awareness through Bio-material fabrication for teachers and children
Co-creation of a Safety Culture in Digital Fabrication
Self-Made: The Body as Frontier for the Maker Movement in Education
Children as Designers: Co-Designing and Making Products for a Better Everyday Life
The Mind-and Makerspace: Impact evaluation of a university makerspace and the development of an impact measurement methodology
Creating synergies between traditional crafts and Fablab Making: Exploring digital mold-making for glassblowing
Designing for rightful presence in STEM-rich making: Community ethnography as pedagogy
Entrepreneurship Education Meets FabLab: Lessons Learned with Teenagers
An Expansively-framed Unplugged Weaving Sequence Intended to Bear Computational Fruit of the Loom
The Fab Lab Classroom: Scaffolding STEM Concepts by Adopting and Adapting Design Thinking
Understanding Instructional Challenges and Approaches to Including Middle School Students with Disabilities in Makerspace activities: A cross-case analysis
Proceedings of FabLearn / Constructionism 2023: Full and Short Research Papers, FLC 2023, New York City, NY, USA, October 7-11, 2023
LINKKI: A planar linkage-based kinetic toy as a tool for education and design
Maker Education and the Fab Lab Livre SP: Experiences in social and environmental challenges
Intergenerational Making with Young Children
Imagining Better Futures for Everybody - Sustainable Entrepreneurship Education for Future Design Protagonists
The STEAM path: building a Community of Practice for local schools around STEAM and Digital Fabrication
Empowered to Make a Change: Guidelines for Empowering the Young Generation in and through Digital Technology Design
How To Create A STEAM Installation
Thinkpetizers: Small Mental Bites of Creative Thinking
Design Thinking with Children: The Role of Empathy, Creativity and Self-Efficacy
TALES from an Irish Constructionist Classroom
Making despite Material Constraints with Augmented Reality-Mediated Prototyping
Positionality and Belonging: Analyzing an Informally Situated and Culturally Responsive Computer Science Program
The Magic Mode of Everyday Objects: Bridging the Digital and Physical Environments of Play with Monnom
Student Maker Portfolios: Promoting Computational Communication and Reflection in Crafting E-Textiles
Imagine a Move in Space
Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs' Interactions in Designing Electronic Textiles
Modding for Change: Promoting Empathy and Agency for Climate Systems
The Scope of Autonomy Model: Development of Teaching Materials for Computational Thinking in Primary School
Getting it to Work: Exploring Student-Driven Problem Solving in Computational Making
Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth
Hey teachers, find your inner designer: stimulating reflection with a cultural probe approach
Youth's Perspectives of Computational Design in Making-based Coding Activities
A Revaluation of How We Think about Making: Examining Assembly Practices and Artifact Imagination in Biomaking
Scaling Digital Design Literacy in K-9 Education Through the Fellowship Program
Physical Making Online: A Study of Children's Maker Websites
Systematic Approach to Develop Sustainable Makerspaces in Resource-Constrained Schools
Sorry, I Was in Teacher Mode Today: Pivotal Tensions and Contradictory Discourses in Real-World Implementations of School Makerspaces
Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making
Negotiating tensions between aesthetics, meaning and technics as opportunities for disciplinary engagement
Technology Comprehension: Scaling Making into a National Discipline
How are Mobile Makerspaces Utilized in Schools?
Active Learning: The Impacts of the Implementation of Maker Education at Sesc High School in Rio de Janeiro
Biodesign: A Frame for BioMaking to Learn
Fostering creativity in computer science classes by telling stories
Embedding Assessment in School-Based Making: Preliminary Exploration of Principles for Embedded Assessment in Maker Learning
Towards Student-Driven Formative Assessment Practices across School and Afterschool Makerspaces
FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4 - 5, 2020
Reimagining Assessment for Maker Education in Elementary Education: Findings from a Values-led Co-Design Workshop with Teachers
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, FabLearn 2016, Stanford, CA, USA, October 14-16, 2016
Tools for Biomakers: Reviewing Affordances and Challenges for K-12 Hands-On Making with Biology
Open resources for thinking with computational artefacts at school
What Gaze Data Reveal About Material Agency: Resilient makers, materials and ideas
Facilitating Online Distributed Critical Making: Lessons Learned
Proceedings of the Conference on Creativity and Making in Education, Trondheim, Norway, June 18-18, 2018
Towards a Systemic Understanding of the Implementation of Maker Education in Middle and High schools in China
Twinning iterative design with community cultural wealth: Toward a locally-grounded, expansive maker culture
Workshop Proposal: Making the World Cleaner: Data Computation and Communication in a Design Landscape
Material objects as tools for organizing collaboration in maker-centered learning
Assessment Tools for an Afterschool Youth Maker Program
Making connections work: An initial analysis of the identity claims of parents and children in a hands-on making workshop
Youth Pedagogical Development in Youth Teaching Rehearsals: How young people navigate multiple roles and identities while rehearsing to teach younger students to program robot Finches
Whose Design Matters?: Co-designing making activities with and for hyper-marginalized families
Discovering student projects in the do your : bit challenge: A demo session introducing student projects using the programmable BBC micro: bit device to solve for the Sustainable Development Goals (SDGs)
From Classroom-Making to Functional-Making: A Study in the Development of Making Literacy
Digital Fabrication in Promoting Student Engagement and Motivation in University Courses
Understanding learning and emotions in Design-Based Learning: what and why crucial to be considered
PaperCut: A Craft-Centered Approach to Digital Fabrication Using Cut Paper as a Design Medium
Paper Pocket Pets - Making Wearable Interactive Toys
Proceedings of the FabLearn Europe 2019 Conference, Oulu, Finland, May 28-29, 2019
Using Human-centered design and social inventions to find the purposes in making
Designing Learning Environments for Social Dreaming: From Inquiry to Insight, and Action
Learning by Fixing and Designing Problems: A Reconstruction Kit for Debugging E-Textiles
Designing with and for Preschoolers: A Method to Observe Tangible Interactions with Spatial Manipulatives
On the importance of backstage activities for engaging children in a FabLab
Roll It Wall: Developing a Framework for Evaluating Practices of Learning
Designerly Ways of Learning: FabLearn 2019 Eighth Annual Conference, March 9-10, 2019
Enabling agile rapid product development in K12 classrooms by enhancing an educational exoskeleton
Zine Machine - A Tinkering Kit Involving Math and Making
Fab Labs and Interdisciplinary Academic Teaching: A research agenda
From Making to Micro-Manufacture: Catalyzing STEM Participation in Rural High Schools
The Connected Qualities of Design Thinking and Maker Education practices in Early Education: A narrative review
Remixing Wakanda: Envisioning Critical Afrofuturist Design Pedagogies
Educational makerspaces in Danish primary and lower-secondary schools: Preliminary insights from an ongoing evaluation of 17 municipalities' makerspace initiatives
Supporting Fab Lab facilitators to develop pedagogical practices to improve learning in digital fabrication activities
What's a makerspace for?: Investigating the integration of makerspaces into schools and communities
A Mixed-Methods Approach to Investigating Proportional Reasoning Understanding in Maker-Based Integrative STEAM Projects
A Redesigned Reconstruction Kit for Rapid Collaborative Debugging and Designing of E-Textiles
Social Necklace Project: A student-made gadget to help people during the COVID19 pandemic
Co-designing Smart Home Maker Workshops with Girls
Makerspaces in University Colleges: a workshop about maker technologies and design thinking in higher education
Human-Nature Meaning-Making: Mothers and Daughters Rethinking Humans' Relationship with Nature through Critical Constructionist Design
Incorporating Maker-Centered Learning in Formal Education: A workshop from teachers for teachers
Sheep With Five Feet✱
Frustration as an Opportunity for Learning: Review of Literature
Probing participatory partnerships: Equitably-consequential making by, for and with marginalized youth
Making Community: Following in the footsteps of the Thai King
A Wearable Meter That Actively Monitors the Continuity of E-Textile Circuits as They Are Sewn
Connecting Space and Narrative in Culturally Responsive Making in ARIS with Indigenous Youth
DIY Assistive Technology for Others: Considering Social Impacts and Opportunities to Leverage HCI Techniques
Using an Educational IoT Lab Kit and Gamification for Energy Awareness in European Schools
Developing a Makerspace Learning and Assessment Framework
Fab: UNIverse - Makerspaces, Fab Labs and Lab Managers in Academia
Diversity in Digital Fabrication: Programming Personally Meaningful Textile Imprints
Constructing Sports Technologies and Understandings: Constructionist Pathways to Enrich Athletic Experiences
Faces Don't Lie: Analysis of Children's Facial expressions during Collaborative Coding
Measuring Electrodermal Activity to Capture Engagement in an Afterschool Maker Program
Using A Visual Programming Environment and Custom Robots to Learn C Programming and K-12 STEM Concepts
Characterizing Student Artifacts in a Multi-disciplinary Biomimicry and Robotics Unit
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, FabLearn 2017, Stanford, CA, USA, October 21-22, 2017
EmoForm: Capturing Children's Emotions during Design Based Learning
When Good Gets Better: Experienced Computer Science Teachers? Reflections on implementing E-textiles in their Classrooms as a Vehicle for Advancing Equity
Equity-Oriented Pedagogical Strategies and Student Learning in After School Making
Make4Change: Empowering Unemployed Youth through Digital Fabrication
What do we Learn by Observing Collaborative Design Among Cross-Domain, Cross-Role Educators?
Fidgeting with Fabrication: Students with ADHD Making Tools to Focus
How Science Fiction Worldbuilding Supports Students' Scientific Explanation
Effects of Physical Computing Workshops on Girls' Attitudes towards Computer Science
Constructing Computational Identities: Exploring Constructionism and Identity in an Introductory High School Computer Science Course
Questions as prototypes: Facilitating children's discovery and elaboration during game design
SugarCAD and in3Dire: a standalone system to 3D design, 3D print and manage the content of the class
Towards an Inclusive Model of Makerspace Educator Professional Development: Implications for Students with Disabilities and At-Risk
Deconstruction Kits for Learning: Students' Collaborative Debugging of Electronic Textile Designs
Becoming a Maker Pedagogue: Exploring Practices of Making and Developing a Maker Mindset for Preschools
Developing new approaches to equitable education for a growing diversity of students at the university
A Comparative Analysis of the Collaboration Process Across Different Technologies
Polargraph, the Project: Education through DIY
The role of age and gender on implementing informal and non-formal science learning activities for children
Framing Makerspace Communities
Towards a Stronger Conceptualization of the Maker Mindset: A Case Study of an After school Program with Squishy Circuits
A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children
Toward a Making Community of Practice: The Social Aspects of Elementary Classroom-Based Making
Towards Better Understanding Maker Ecosystems
Meanings in Digital Fabrication
Designing Effective Playful Experiences for Sustainability Awareness in Schools and Makerspaces
The E-Textiles Bracelet Hack: Bringing Making to Middle School Classrooms
A Software Debugger for E-textiles and Arduino Microcontrollers
Educating the Reflective Educator: Design Processes and Digital Fabrication for the Classroom
Curious Construction Kit: A programmable building kit for early childhood
Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games
A pedagogy of tinkering: The pedagogical values of productive failure in childhood programming education
Texture, Buttons, Sound and Code: Modal Preference and the Formation of Expert Identities
MakerSpaces as Figured Worlds
ROBIN - Designing a ROBot for Interactive Narratives to engage preschool children
The IDEA Model: A Conceptual Knowledge-Based Implementation of Making
A Maker Approach For The Future Of Learning
Measuring the viability of maker technology adoption within classrooms: Evaluating teacher instructional and cognitive load through constructionism and making
Making with Micro: bit: Teachers and Students Learning 21st Century Competences through the Innovation Process
The REACH System: Boundary Spanning's Support of Distributed Collaborative Making
The Role of Computational Thinking Practices in Making: How Beginning Youth Makers Encounter & Appropriate CT Practices in Making
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019
VotestratesML: A High School Learning Tool for Exploring Machine Learning and its Societal Implications
The Potential of Making for Enhancement of Digital Competencies in Higher Education: On the way of a concept development
Recognizing Possibilities of Computational Thinking When Teaching First-degree Equations: A Classroom Case
Designing Tools for Observation and Assessment in Makerspaces
Equity-oriented STEM-rich making among youth from historically marginalized communities
Of Hands and Robots: Creativity and Learning in Architectural Robotics
Scaffolding Preschool Children's Upcycling Experiences through Free vs. Guided Play Activities
Supporting teachers' maker education in the 2020's: Educating resilient makers starts from early childhood
How Can You Resolve a Trilemma? - A Topological Approach -
The Surprise Exam in Full Modal Fixed-Point Logic
A Logic for Binary Classifiers and Their Explanation
Epistemic Gossip Protocols
A Filtering-Based General Approach to Learning Rational Constraints of Epistemic Graphs
Goal-Driven Structured Argumentation for Patient Management in a Multimorbidity Setting
A Henkin-Style Completeness Proof for the Modal Logic S5
Choosing a Logic to Represent the Semantics of Natural Language
Modal Equivalence, n-Bisimulation and Model Comparison Game for Basic Neighbourhood Logic
Ambiguity Preference and Context Learning in Uncertain Signaling
Logic and Argumentation - 4th International Conference, CLAR 2021, Hangzhou, China, October 20-22, 2021, Proceedings
Base Argumentation as an Abstraction of Deductive Argumentation
Computational Hermeneutics: An Integrated Approach for the Logical Analysis of Natural-Language Arguments
On Freeman's Argument Structure Approach
Modal and Justification Logics for Multi-agent Systems (Invited Talk)
Reasoning with Generics and Induction
A Logic for Preference Lifting Under Uncertainty and Its Decidability
Abstract Argumentation in Dynamic Logic: Representation, Reasoning and Change
Validity of Attacks Related to Argument Set in Higher-Order Argumentation Frameworks
Logic Programming, Argumentation and Human Reasoning
A Logic of Knowledge and Belief Based on Abstract Arguments
Broadening Label-Based Argumentation Semantics with May-Must Scales
Electrocardiogram (ECG) Analysis - From Domain Experience to Classification
Intuitionistic-Bayesian Semantics of First-Order Logic for Generics
Towards an Executable Methodology for the Formalization of Legal Texts
A Framework for Intuitionistic Grammar Logics
Deontic Sufficiency in Dyadic Deontic Logic
Interpretable Biomedical Named Entity Recognition via BLSTM with Talmudic Public Announcement Logic
On SCC-Recursiveness in Quantitative Argumentation
Preference-Based Extension Enforcement in Argumentation
Formalizing the Unexpected Hanging Paradox: A Classical Surprise
A Dialogical Interpretation of Cut-Elimination and Its Application to Argumentation Theory
Logic and Argumentation - 6th International Conference, CLAR 2025, Taiyuan, China, June 14-16, 2025, Proceedings
Explanations of Non-monotonic Inference in Admissibility-Based Abstract Argumentation