yusuke1997/dblp-id-title huggingface dataset:
Training of Differential Diagnosis of Dissociative Disorders with Virtual Reality Simulations. Effectiveness and Usability
Learning by Problem-Posing as Kit-Building for Structure Understanding of Polynomial Factorization
Multimodal analysis of learners' communications in CSCL of a mathematical proof
Generative AI and XR in Education: Student Co-Created Metaverse Worlds in an International Virtual Exchange
The Design of a Collaborative Learning Environment in a Mobile Technology Supported Classroom: Concept of Fraction Equivalence
Assessment Of Group And Individual Learning Through Visualization (Agileviz) In Education
Professional Development Needs of Singaporean Teachers for the 3rd ICT Master Plan
Modularization of Information Sharing System "SharedPanel" to Accommodate Inputs from more SNSs and Expand Display Patterns
Research on Algorithm of Computer Adaptive Test Using Optimized MDPLTM
Computer-Assisted Instruction + ? = Earth Science Learning Outcomes: Three Cases Studies
Ambient Displays and Game Design Patterns for Social Learning
Design of a Guided Web Mail System for Senior Citizens
Designing an Intervention for Novice Programmers Based on Meaningful Gamification: an Expert Evaluation
Simulation of Online Learning Interaction Relation Network Based on BA Model
Co-construction of Question-led Inquiries
Detecting Grammatical Error in Chinese Sentence for Foreign
JobStar Online: Game-Based Learning on Smartphones to Promote Youth Career Education
A Classroom Practice of Error-Based Simulation as Counterexample to Students' Misunderstanding of Mechanics
Eye-tracking Analyses of Text-and-graphic Design Effects on E-book Reading Process and Performance: "Spanish Color Vocabulary " as an Example
An Online Service Encouraging Museum Visitors to Learn Related Research Fields
An Intelligent Evaluation Framework for Personalized Learning
Enriching Solution Space for Robustness in an Intelligent Tutoring System
How to increase ubiquitous experiential learning
Mirror Modeler: A Web Based Interactive Mathematics Modeling System
Mathematic Learning-by-Teaching: Video Creation and Cross-Schools Staging
Estimating Activity Conditions of Students in Class by Measuring Leg Movement
Case Retrieval in CBR-Tutor
Externalization Support for Hypotheses Creation Process of Discovery Learning in Biology
Adopting a PBL Approach to Empower EFL Learners
Development of a Programming Learning System Based on a Question Generated strategy
A Modeling Language for Supporting Evidence-based Nursing Processes
Collaborative Learning by Distance Chorus on the Internet
Information Sharing and Interaction in Collaborative Convergence
Unpacking students' modelling behaviour in the Sun-Earth system: Use of digital media tool-based epistemological resources
Investigating the Impact of Smartphone based Guided-inquiry Laboratory Approach on the Development of Middle School Students' Science Learning Performance
A Development of 3D Augmented Reality Mobile Application to Facilitating Ecotourism-based Herbal Learning in MFU Botanical Garden
Pupils' Attitudes towards Using Cellular Phones for Learning Activities
A Case of Equipping Malaysian ESL Undergraduates with 21st Century Skills via Digital Storytelling
A Case Study of Interactive Environment for Learning by Problem-posing in Special Classroom at Junior High School
Animal Thematic Game Based on Kinect Sensor for Mental Retardation Rehabilitation
The Effects of AR-based Instruction on Students' Learning Performance, Motivation and Self-efficacy in Programming Learning
Implementing a 3D Virtual Classroom Simulation for Teachers' ContinuingProfessional Development
An Implementation of Interactive Environment for Learning by Question-Posing
Improving Skills for Peer Feedback on Spoken Content Using an Asynchronous Learning Analytics App
Development and Evaluation of Distance Learning Courses for Professional Development of Teachers: Effects of Web-Based Learning Using Prior Inference Tasks
A Tagging Editor for Learner Corpora Annotation and Error Analysis
Applied logic: A mastery learning approach delivered fully online
Factors Influencing the Use of E-Forums among Undergraduates: An Exploratory Study at Universiti Putra Malaysia
Novice Programmers' Saccadic Patterns in Error Message Comprehension and Syntax Error Identification
Identifying and Analyzing the Learning Behaviors of Students using e-Books
Investigating the Effects of Cognitive and Metacognitive Scaffolding on Learners using a Learning by Teaching Environment
Developing a Video-based e-Learning System Incorporating a Fill-in-the-blank Question-type Concept Map
Code It! A Gamified Learning Environment for Iterative Programming
Practice of the Programming Education Using Arduino and the Class Support System
Investigating the Medium Effect of a Mobile Visualization Tool - "DrawScience"
Digital Representation of Visual Artworks for High-Stakes Assessment
Ten Years of Junior Professors
Peer-to-Peer eLearning and the Team Effect on Course Completion
A Review of 3D Virtual Environments for Language Learning: New Teaching Practice and Research Trend
The Effects of STEAM by RST Instruction Using Writing on Elementary School Student's Problem-Solving Skills
Using Virtual Learning Environments: Lecturers' Conceptions of Teaching and the Move to Student-Centred Learning
Promoting Creative Activity with Computers in Out Of School Hours Care Programs for Primary Aged Children
Students' Online Learning Experience during the COVID-19 pandemic: A Case Study at Universiti Putra Malaysia
The HyperClass: Education in a Broadband Internet Environment
Tracking and Visualization from in-class Moodle Page Views Using TSCS Monitor
Teacher Learning in a Virtual Field Experience
Improving Courseware Evaluation via the Use of a Model
Zooming In on Educator Well-Being: Exploring Behavior Attributes, Zoom Fatigue, and Burnout Dynamics
Self-assessment rubrics as metacognitive scaffolds to improve design thinking
Using Concept Maps to Enhance EFL Students' Collaborative Writing: Paper-based and computer-mediated approaches
Review of TAM used in Educational Technology Research: A Proposal
Skilling Students in ICT using Long-Distance Controlled Robots over the Internet in a Blended Learning Setting
Promoting Reflection on Question Decomposition in Web-based Investigative Learning
Toward an Outcome-Based Methodology for Developing Game-Based Learning Environments
Proctored vs Unproctored Online Exams in Language Courses: A Comparative Study
The Trends in Computer-Supported Virtual Reality Collaborative Learning
Historical Cartoon Semantics Based Learning Support to Enhance Historical Interpretation
Apply Concept Density Algorithm to Personalized Game-based Learning
What Make Seniors Feel More Confident in Learning Internet and Computers? A Case Study
Development of an Animation Making System for Students to Represent Dynamic Phenomenon
Evaluating the Users' Continuance Intention and Learning Achievement Toward Augmented Reality e-Learning with User Experience Perspective
Design and Development of a Low-Cost Robotic Platform for STEM Education of an Automatic Control System: Rotary-Type Double Inverted Pendulum Case
Mapping Morphological Patterns: A Framework for Rinconada Bikol Language Morphological Analysis and Stemming
A Private Cloud Environment for Teaching Search Engine Construction
Combining Language and Speech Features to Predict Students' Emotions in E-Learning Environments
Boosting Literacy with an Educational RPG for Polytechnic Students
The Perspectives of Distance Learning in Higher Education: Lessons Learned from the COVID-19 Pandemic
Let's Take a Break: Analysis of the Incubation Effect Among Students Using a Learning Game for Physics
Exploring Reading Speed Profiles in EFL Extensive Reading
Survey on Japanese University Students' Learning Experiences with ICT and Open Sources for International Collaboration
EXAIT: A Symbiotic Explanation Learning System
Teacher Development through "Active Classroom" - A Learning Platform to Support School Development and Education Reform
The Effects of Different Procedural Prompts on Online Student-Generated Question Performance in terms of Cognitive Levels
A "Low-Tech" Design Experiment Improving Student Work
Impact of Self-analysis Behaviors in GOAL for Japanese High School EFL Learners
A Comparative Study of Students' Perceptions and Engagements toward Smartphone-based Inquiry Laboratory on Solution Concentration
Assisting Vocabulary Acquisition and Script Writing Skills Using Mobile-based Kapampangan Intelligent Tutoring System
Design of a Game-Based Intelligent Learning Environment for Elementary Fractions
The Role of a Technology and a Classroom Activity for Improving EFL Learners' Oral Performance
Investigating students' intention to use computer simulations
Reimagining the conceptualisation, design and delivery of Learning Analytics
Exploring the Pedagogical Use of Social Learning Platforms in Tasks of Self-Editing and Peer-Assessment for Enhancing English Writing Competence among Elementary ESL Learners
Seamless Flipped Classroom Using SCROLL in CALL Class
Designing a Farming Game with Social Design to Support Learning by Reciprocal Questioning and Answering
Facilitating Collaborative Learning among Businesses, Faculty, and Students in a Purely Online Setting
Social Network Analysis of Collective Knowledge Advancement
A Workshop Teaching Tool for Rapid Mobile Information Service
Usability and Learning Effect Evaluations of an Electrical Note-Taking Support System with Speech Processing Technologies
A Visualization App on Proving Geometric Concepts
Soft Project Management toward Socio Faculty Development
Learning logic, search and cracking through a number guessing game
Research on the Impact of e-Schoolbag on Students' Development: from the Perspective of Personal Learning Skills
Creation Loop Example of IDC Theory: CoCoing.info
Learning English Words via Visual Media using Tablet PCs
Academic Support for All Students Based on Reasonable Accommodations in Emergency Situations Using AI Chatbots
Lecture Capture Using Large Interactive Display Systems
Overcoming Digital Divide: Lessons from Nursing Students with Low to Absent Connectivity and Capability
The Design of a Web-based Learning Platform: A Case Study in Taiwan
Investigating effects of mobile learning in familiar authentic environment on learning achievement and cognitive load
Malaysian Students' Career Interest and Perception towards STEM Programmes and Strategies
Galvanic Skin Responses and Flow: Insights from Multimodal Learning Analytics in Personal Learning Environment
A Combined Method for Extracting Rules with Improved Quality
Question Type Analysis for Question-Answering Applications in Education
Enriching Multimodality in Learning: Integrating Computer Modeling to Support a Learner Generated Topic
Multimodal and Textual Analysis of Students' Digital Artifacts
An Application for Speech and Language Therapy Using Customized Interaction Between Physical Objects and Mobile Devices
Scoping Research with a Focus on Questioning
Informatics Education for University Students based on Text Input Time
Reflective Experiential Learning: Using Active Video Watching for Soft Skills Training
Building Project-Based Learning Platform for the Capstone Project
The Impact of Prior Knowledge and Level of Effort on the Learning Effectiveness of Subjects Using Game-Based and Traditional Certification Tutorial System
A Pilot Study Comparing Secondary School Students' Perception of Smart Classrooms in Hong Kong and Beijing
How Do Students Progress in a Mobilized Inquiry Science Curriculum
The Relationship Between Learning Behavior and Learners' Listening Strategies in the Dictation Practice Courseware
Exploring the Effects of the Collaborative and Cooperative Test-construction Strategies
Computer-Supported Content Analysis for Collaborative Knowledge Building in CSCL
Development and Evaluation of Presentation Support Software Using Mobile Device
Development and Evaluation of ASR-based Speaking System to Support English Proverbs Learning
Facilitating Learning and Teaching by Computer-Mediated Communications (CMC): A Reflective Experience of Pre-service Student-Teacher
Exploring the primary school children's air pollution environmental education learning effectiveness and air quality protection intention through augmented reality material and air quality monitor instrument
A Sentence-Pattern Learning Support System for Japanese
Fundamental Support and Reflection Support for Report Writing from Web
Early Childhood Educators' Attitudes towards Use of Educational Media in Young Children's Learning in Australia
Communication Control and Support for Scheduled Collaborative E-Learning
Ethical Challenges and Best Practices for Transparency in AIED: A Literature Review and Learner Centric Guidelines
TRIZ Internet Learning Platform Applied to University Factory Practical Training Course
Developing an Interactive Online Learning Environment for Post-Graduate Learning
Teacher Agency and Student Autonomy in Inquiry-based Mobile Learning Trail
Chinese Grammatical Error Detection Using a CNN-LSTM Model
The (still) unused potential of mobile HTML5 in educational settings
Promoting Critical Reflective Capabilities in a CSCL Environment
Promoting STEM Interest through Empathy and Creative Thinking in a STEM-based Community Service Program
ReW: Reality Windows for Virtual Worlds
Building a Semantic Open Learning Space with Adaptive Question Generation Support
Designing Effective Instruction for Computer in Education Courses
Analysis of Learning Activities with Automated Auxiliary Problem Presentation for Breaking Learner Impasses in Physics Error-based Simulations
Web-based VR Education Contents Supporting VR-goggles and User Study
Fostering Conceptual Change in Software Design
Applying a Proposed Recommendation System to Facilitate Web Search in Professional Community
A pilot study of the effect of creating animated stories in visual programming environments for elementary students
The IKBS-DARWIN Research and Learning System for Sharing Biodiversity Knowledge of Tropical Islands
Predicting SLA Students' Behavioral Intentions to Use Multimedia Web-Based English Learning Systems
A Development of Gamified Learning for Nursing Students' Public Health Investigation Process
An Innovative Model of English Academic Works Collaborative Reading on Chinese EFL Graduate Students
Remembering the knowledge of experts and novices in computer-supported collaborative learning: A multinomial processing tree approach
Determinants of ChatGPT Adoption in Academe & Other Fields - A Review on Theoretical Perspective
Chinese Grammatical Error Detection Using Adversarial ELECTRA Transformers
The Impact of Badges on Course Participation and Interaction
Using Self-response System and Online Learning Environment to Promote Science Learning in A Large College Class
Towards the Design of a Robot Peer-Tutor to Help Children Learn Math Problem-Solving
Exploring Student Difficulties in Divide and Conquer Skill with a Mapping Tool
Designing a Negotiation Mechanism to Engage Students in Learning Mathematics
An introduction to the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project as a response to COVID-19
Has the time come to discuss technical affordances of standards?
Examination of Effective Information Presentation Using an AR Textbook
Designing a Teacher Professional Knowledge Base and Its Operation Model Based on School-Based Curriculum Development
Enhancing Learner's Activities through Recommendations based on Annotations
Overcoming transactional distance when conducting online classes on programming for business students: a COVID-19 experience
Cascade Model of Teacher Professional Development Qualitative Study of the Desirable Characteristics of Secondary Trainers and Role of Primary Trainer
Information Literacy Skills of Pre-service Teachers: A Case Study
Math Learning Application on Mobile Devices Following the STEAM Educational Model
Game-Based Learning of AI Image Recognition on Computational Thinking and Self-Efficacy of Undergraduates
Using Social Network Analysis to Evaluate Individual Contributions in Online Collaborative Learning Communities: A Case Study of Reading Groups
Research on Classroom Interaction Behavior in a Mobile Tablet-based Unit Teaching Setting
The Implications of Research Literature on Learning Styles for the Design and Development of a Web-Based Course
Predicting Academic Emotion based on Brainwaves Signals and Mouse Click Behavior
OnCampus: A Mobile Personal Assistant for College Students
Web-based game development for beginners: A Hands-on Learning Experience
Motivating Knowledge Seeking and Sharing Behavior in the Online Discussion Forum
Designing and Electronic Assessment to Foster Peer Learning
Teachers' perceived challenges of knowledge building pedagogy
Learning and Training with Force Feedback for an Acupuncture Education System
Analyzing Students' Usage of E-Learning Systems in the Cloud for Course Management
AR based Skill Learning Support System with Velocity Adjustment of Virtual Instructor Movement
Interaction among Undergraduate Students in Graduation Research Seminars in Japan during the COVID-19 Pandemic
The Role of Visual Grammar in Online Three-dimension Games
Critical Perspectives, Enabling Classrooms and Digital games: Challenges for Teachers and Researchers Working with Games-based Learning
User Interface Evaluation in Spherical Panorama VR Learning Material for Peace Education
The Effect of Human Factors on User Usability of a Customized Augmented Reality English Learning System
Semantically Enhanced Gaze-aware Historical Cartoons to Encourage Historical Interpretation
Investigating Correlation between Attitude toward Chemistry and Motivation within Educational Digital Game-based Learning
Enhancing the Classroom Learning Experience with Web Lectures
Teachers' Challenges with Constructivist Practices in a Technology-Rich Environment
Overcoming Hard-To-Reach Toolboxes with On-Demand Menu Options for Cascading Electronic Whiteboards in Classrooms
Discussion Support Agent System to Promote Equalization of Speech among Participants
Cura Personalis: Institutionalizing Compassion During Emergency Remote Teaching
Analysis on Students' Acceptance of Digital Reading in Ubiquitous Cooperative Inquiry-based Learning Environment
My-Bookstore: The Design of a Management Game to Promote Classroom Reading Activity
Computer Ethics Education based on ARCS Strategy for Students with Mild Intellectual Disabilities
Development of Sign Language Training Machine using Depth Sensor
Comparisons of Game-Based and Traditional Mobile Navigation Systems
LEARNING LINKS: Reusable Assets with Supports for Vagueness and Ontology-Based Typing
Maparin: Creating a Friendly and Adaptable Learning Scenario for Foreign Students in Taiwan
Reducing Undergraduate Students' Information Technologies (ITs) Anxiety Through Implementation of Blended Learning: A Case Study in the Basic Natural Science Course
How to Measure the Collaborative Problem-solving Competency Based on Conversational Agent
The Impact of Gamified Assessment on the Learning Burnout of Undergraduate Computing Students: A Quasi-experimental Research
Supporting Collaborative Inquiry for Geography and Teamwork Learning: The Techno-Pedagogical Design of My Groupwork Buddy for Geography
Educational Affordances of Smart Learning Applications in Science Education
Building a Course on the Run
Concept Gaming
A Blog-Based Peer Assessment Model to Support Pupils' Composition Activity
App-Infused Preschoolers' Storyline Concept-Driven Numerical Curriculum Design
Educational Contents Sharing and Retrieving Systems Using Mobile Agent
Executive Functions Training-oriented Digital Games: Effectiveness and Experience
Teaching Methodology for 3D Animation
A Systematic Approach to Manga Case Method
Proposing a Collaborative Multi-agents System for English Learning Support
Developing STEM teachers' TPACK skills through scaffold co-designing activities
Engaging the Engaged
Teacher's Attitudes towards Informational Technology (IT) Immersion in Singapore's Childcare Classrooms
Using Log and Discourse Analysis to Improve Understanding of Collaborative Programming
Automated Test Set Quiz Maker Optimizing Solving Time and Parameters of Bayesian Knowledge Tracing Model Extracted from Learning Log
Improving Teamwork through a Decision-Theoretic Coach in a Minecraft Search-and-Rescue Game
Authentic Learning in a Technology-Rich Classroom: Innovative Education in the Classroom
Analysis to Creation: Using the ADDIE Model to Develop an Educational Game for Children
"OKOME" NHK's Full-Digital Material (1): Web Site Design and Log Collection System
Supporting Engineering Degree Student Wellbeing with Compulsory Lessons on Stress Management
Accumulation and Reflection Utilizing e-Portfolio: Global Health Leadership Program at the University of Tokyo
The Effects of Pair Programming in an Introductory Programming Course in Thailand
Construction of a Japanese Language Learning Support System that Enables Word Accent Learning
An Analysis and Detection of the Opportunities for Learning Activities within Automatically Generated Educational Games
Design and Implementation of Spoken Dialogue Based Multiplication Table Learning Support System
The Impact of Structured Discussion on Students' Attitudes and Dispositions toward Argumentation
Can Conversational Agents Foster Learners' Willingness To Communicate in a Second Language? : Effects of Communication Strategies and Affective Backchannels
Trends and Development of Artificial Intelligence in Game-based Learning from 2011 to 2022: A Promising Environment for Learning Digital Citizenship Behaviors in Thailand
Mining Collective Knowledge for Reconstructing Learning Resource
An Anthoring System for Instructionally Designed Tutoring Processes
Bridging lectures with summary podcasts
Mobile Technology and CAD Technology Integration in Teaching Architectural Design Process for Producing Creative Product
Educational Use of SVVR: A Scoping Review on Harnessing EduVenture-VR in Learning and Teaching
Mining Students' Engagement Pattern in Summer Vacation Assignment
The Functions of Smart Classroom in Smart Learning Age
Integrating mediation into computerized dynamic assessment of L2 speaking to inform an effective pedagogy
Design and Assessment of a Mobile Cloud Learning Platform for the Classroom: Examining the Efficiency of Blended Learning in Post-COVID Science Education
Integrating the Online Collaborative Tool into Oral Training
Developing a Real-time Interactive Social Learning Platform Across Classroom Borders
The Effectiveness of Web-Based Instruction and Cooperative Learning on the students' listening and speaking skills in Mandarin Language Learning
A Preliminary Study of Promoting Students' Effort-Making by Preparation-before-Competitive Game
A Framework for Behavior Analysis of an Essay Writing for Understanding Learners' Thinking Process
Peer-Assessment in Web-based ePortfolios System: An Experimental Study
Interface Design of Three Modules for Child-Computer Interaction
Do Teacher Related Factors Play a Role in Laptop Use for Teaching-Learning?
Computer-Supported Collaborative Work in Academics During the COVID-19 Pandemic
The Effect of Different Online Procedural Prompts on Student-Generated Questions Task Performance for English Grammar Instruction
Studying Memory Decay and Spacing within Knowledge Tracing
Development of Annotation System for Learning from Others in Public Space Design Using Extended Reality
Exploring the Relationship between Gameplay Self-efficacy and Anxiety when Playing the Puzzle Game
Visualization Scaffolds for Decision Making in a SSI Context
The Implementation of GIS (Google Earth) in Natural Sciences Class: Teaching and Learning
The Design and Evaluation of a STEM Interdisciplinary Game-based Learning about the Great Voyage
Improvisation of Circuit Design and Analysis Skills of students for Analog Electronics Course Using Virtual labs
The Relationships between Child-Parent Shared Mobile Augmented Reality Picture Book Reading Behaviors and Children's cognitive attainment
The Game-based Learning Activity Integrating Board Game and Mobile Online Searching Tasks for History Learning
An Evaluation of a Customizable Ontology-driven Language Learning Support System