yusuke1997/dblp-id-title huggingface dataset:
Co-creative Value for Cultural and Creative Economic Growth - Designing a Cultural Merchandise and Constructing a Marketing Model
Enhancing Human-Computer Interaction with Embodied Conversational Agents
Comparison of Braiding Skills Between Expert and Non-experts by Eye's Movement Measurement
Assessing Ergonomics on IPS IMMA Family of Manikins
The Adoption of Mobile Internet: Industry and Users Experiences
Transforming Concepts of a Taiwanese Twin Cup into Social Design Activities
Distributed Remote EEG Data Collection for NeuroIS Research: A Methodological Framework
Classifying Tweets Using User Account Information
How Do Different HMIs of Autonomous Driving Monitoring Systems Influence the Perceived Safety of Robotaxis Passengers? a Field Study
Research on the Interaction Method that Can Alleviate Cybersickness in Virtual Reality Games
Introducing ML in Design Education. Preliminary Experiments
Adaptive Instructional System for Complex Equipment Trainings in the Post-covid Era: Breaking the Ice of Time-Consuming Tasks
The GPII on Smart Phones: Android
How Social Media Platform-Swinging Enhances Well-Being Among Filipino Older Adults
From Model-based to Natural Development
User Similarity and Deviation Analysis for Adaptive Visualizations
Research on Information Interfaces Visual Search Efficiency and Matching Mechanism Based on Similarity Theory
To Explore the Influence of Single-Disciplinary Team and Cross-Disciplinary Team on Students in Design Thinking Education
Managing accessible user interfaces of multi-vendor components under the ULYSSES framework for interpersonal communication applications
Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback
Size North America - The New North American Anthropometric Survey
A Study on Universal Design of Musical Performance System
An Intervention Design Study for Mobile Phone Addiction in Sleep Scenarios
Internet Product Design Is the Whole Design Around the "Product Strategy"
User Experience in Machinery Automation: From Concepts and Context to Design Implications
Introducing CALMED: Multimodal Annotated Dataset for Emotion Detection in Children with Autism
Towards Sustainable Mobility - Public Acceptance of Automated Last-Mile Deliveries
EmojiCam: Emoji-Assisted Video Communication System Leveraging Facial Expressions
Generating Personalized Virtual Agent in Speech Dialogue System for People with Dementia
On the Relationship Between Accuracy of Bus Position Estimated by Crowdsourcing and Participation Density
Reporting the Application of User Experience Tools and Proxy Users in an Industrial Process Based on Double Diamond
Study on Haptic Interaction with Maps
An Emotional Tactile Interaction Design Process
Are Strength-Related Episodes Provided by Others Useful for Improving Positive Emotions? Toward the Design of a Computer-Based Self-Esteem Enhancement System
Empirical Study on Development of User Experience Questionnaire for Sanitation Robots
Personality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process
Tests with Blind Programmers Using AWMo: An Accessible Web Modeling Tool
Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)
Two Steps Back for One Step Forward: Revisiting Augmented Cognition Principles from a Perspective of (Social) System Theory
"See Medication": An Arabic Assistive Mobile Application for Asthmatic Visually Impaired Patients
Improve of Business Intelligence Usage in Brazilian Chemical Industry in Global Crisis of 2008, 2009 and 2010
How to Tune a Random Forest for Real-time Segmentation in Safe Human-Robot Collaboration?
Wearable Haptic Array of Flexible Electrostatic Transducers
HyWorM: An Experiment in Dynamic Improvement of Analytic Processes
Once Broken, Never Fixed? The Impact of Culture and Medium on Repairing Trust in CMC
Developing Parameters for a Technology to Predict Patient Satisfaction in Naturalistic Clinical Encounters
From Informative Patterns to Information Architecture
Empathy-Inspired Voice Companion Design for Older Adults
Mind Maps in Requirements Engineering: A Systematic Mapping
Generation of Percentile Values for Human Joint Torque Characteristics
Pointedness of an Image: Measuring How Pointy an Image is Perceived
A Generic Personal Assistant Agent Model for Support in Demanding Tasks
Asperger Syndrome and Mobile Phone Behavior
Application of Experience Design in Environmental Education Experience Activities
Effects of Virtual Reality on School Students' Learning in Safety Education: A Meta-analysis
Advanced Designing Assistant System for Smart Design Based on Product Image Dataset
Design and Validation of a Unity-Based Simulation to Investigate Gesture Based Control of Semi-autonomous Vehicles
Assessing User Understanding, Perception and Behaviour with Privacy and Permission Settings
Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars
Towards Classification of Engagement in Human Interaction with Talking Robots
A Study on the Differences of Male Youth Physical Characteristics Between South China and Northwest China
Conflicts: A Game that Simulates Cognitive Dissonance in Decision Making
A Flexible Design for Accessible Spoken Math
The Designing Expressions of the Special Visual Effect Film in the Digital Technology
Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices
Suggested Considerations on the Design of Multi-touch Interfaces for Commercial Presentation
One to Many: Opportunities to Understanding Collective Behaviors in Urban Environments Through Individual's Passively-Collected Locative Data
Online Communities and Social Computing - 4th International Conference, OCSC 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011. Proceedings
Automatic Exercise Assistance for the Elderly Using Real-Time Adaptation to Performance and Affect
Environmental Analysis and Design Directions for Non-contact Exhibition Spaces
From Field to Simulator and Microworld Studies: The Ecological Validity of Research
Application of Agile Development Methodology and User-Centered Design for the Interdisciplinary Project Zuku
On the Idea of Design: Analyzing the Ideal Form of Cars
The Positive and Negative Impact of an Intergenerational Digital Technology Education Programme on Younger People's Perceptions of Older Adults
Prediction of a Musical Show Liking Using Bio-signals of an Audience
Intercultural Dynamics of Fist Acquaintance: Comparative Study of Swedish, Chinese and Swedish-Chinese First Time Encounters
Self-educate Function Added on Gakuzai System
A Qualitative Investigation on Chinese Middle-Aged People's ICT Adoption and Use
Fire Warning System by Using GPS Monitoring and Quadcopters
The Cross-Cultural Acceptance of Japanese Animation, Analysis of Social Media
Preserving Privacy - More Than Reading a Message
Patterns of Gaming Preferences and Serious Game Effectiveness
Mental Model Development Using Collaborative 3D Virtual Environments
A Mixed-Method Approach for In-Depth Contextual User Research
Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation
Cross-Cultural User Design: Divergences in Chinese and Western Human Computer Interface Interaction
Domestic Robots for Homecare: A Technology Acceptance Perspective
Implementation Goals for Multimodal Interfaces in Human-Computer Interaction
A Simulator-Based Approach to Assess Take-over Performance in a Conditionally Automated Vehicle
Enhancements to Online Help: Adaptivity and Embodied Conversational Agents
CyberTouch - Touch and Cursor Interface for VR HMD
Hearing Health Assistant Application Design in University Campus Towards a Sustainable Lifestyle
Empathy and Communication: Developing a Mobile Game to Enhance Social Support for Young Adult Cancer Patients
Real Visualization Attracts More? The Cross-Cultural Difference Study of Consumer Visual Perception on Album Cover Design of Music Streaming Platforms
An Investigation of the Usability and Desirability of Health and Fitness-Tracking Devices
Influence of Cognitive Function and the Mental Model on ICT Use - Examined by TAM Model
Shaping of the Architectural Detail in View of Energy Saving
Asking Users About What They Mean: Two Experiments & Results
Quo Vadis "Interaction Design and Children, Older and Disabled" in America and Europe?
Research on Tourism Marketing Based on Community E-commerce
Analyzing the Effects of a BCMA in Inter-Provider Communication, Coordination and Cooperation
The Impact of Simulated Lunar Dynamic Lighting Conditions on Object Information Recognition and Visual Perception
Social Media Marketing on Twitter - An Investigation of the Involvement-Messaging-Engagement Link
Analysis of the Body Sway While/After Viewing Visual Target Movement Synchronized with Background Motion
A Survey on Guiding Logic for Automatic User Interface Generation
Analysis on Influencing Factors of Medical Seeking Behavior of the Elderly Under COVID-19-Based on the DEMATEL Method
An illustrated methodology for the development of virtual learning environments for use by people in special needs education
Computer-Aided Collaborative Work into War Rooms: A New Approach of Collaboration
A Model for Collaboration in Virtual Worlds Bringing Together Cultures in Conflict
Mixed Method Assessment for BIM Implementation in the AEC Curriculum
Developing Sophisticated Robot Reactions by Long-Term Human Interaction
A Method for Constructing a Movie-Selection Support System Based on Kansei Engineering
A Method to Make an Existing System Adaptive
Exploring Possibilities of Designing Virtual Personal Health Coach in Relation to Gender Differences
Supporting Collaboration in Challenge-Based Learning by Integrating Digital Technologies: Insights from a Design-Based Research Study
The Dimension of Mobile Phone Fluency: A Focus Group Interview
Why It Is Difficult to Use a Simple Device: An Analysis of a Room Thermostat
An Online Opinion-Learning Experiment Simulating Social Interaction on Emerging Technologies: A Case Study of Genome-Edited Crops
Development of Quantitative Metrics to Support UI Designer Decision-Making in the Design Process
User Requirement Analysis for Display User Experience in Smart Car
How Augmented Reality Influences Student Workload in Engineering Education
The Duality of Envy in Online Social Information Consumption: An Exploratory Study
Application of Digital Muscle Strength Assessment Systems in Day Care Centers: An Analysis of Adaptation to Cultural and Environmental Needs
Storytelling, Worlds and Game Design: Viewer Experience and Interaction in "Sky, Children of the Light"
Designing a Cross-Cultural Interactive Music Box Through Meaning Construction
Towards eMCO/SiPO: A Human Factors Efficacy, Usability, and Safety Assessment for Direct Voice Input (DVI) Implementation in the Flight Deck
Towards the Ontology of Becoming in Self-tracking Research
High-Level Design for a Secure Mobile Device Management System
Towards a Physical Based Interaction-Model for Information Visualization
Human Augmentation of UAV Cyber-Attack Detection
Applying Tangible Augmented Reality in Usability Evaluation
The Influence of Numerical Displays on Human Performance in the Manual RVD Task
The Use of mPOS in Mexico
Understanding Security and Privacy Practices Around Internet of Things Devices
Research on the Relationship Between the Partition Position of the Central Control Display Interface and the Interaction Efficiency
Flow and Interflow: The Design Principles of Cooperative Mandala Coloring (CMC)
Perceived Magnitude and Power Consumption of Vibration Feedback in Mobile Devices
Resolving Assumptions in Art-Technology Collaboration as a Means of Extending Shared Understanding
Coping with Autism Spectrum Disorder Adolescents' Emotional Suppression with a "One-Bit" Interactive Device
Effects of Spaceflight Operation Complexity and Training on Operation Error
Design Method of AI Composing Smart Speaker Based on Humming Behavior
Bie-Modernism and Cultural Computing
A Customized VR Rendering with Neural-Network Generated Frames for Reducing VR Dizziness
Acquiring Tasks: A Better Way Than Asking?
'STISIM-Drive' Meets 'MotorcycleSim': Using Driving Simulation Software to Develop a Unique Motorcycle Simulator for Rider Behavior Research
Patella Shape Extraction from 3D Point Cloud Data for Personalized Knee Brace
Digital Signage for a Guided Tour at the Science Museum
Building Internal Enthusiasm for Gamification in Your Organization
The Digital Transformation of Teaching in Higher Education from an Academic's Point of View: An Explorative Study
User Expectations of Social Robots in Different Applications: An Online User Study
Assessing the Usability of Urdu Learning Mobile Apps for Children
MixedView: A Focus-and-Context View Mixing Omnidirectional and Detailed 2D Images
Creating Affording Situations with Animate Objects
Ergonomic Evaluation of a Wrist Rest for VDU Work via Electromyographic Methods
Using Brain Painting at Home for 5 Years: Stability of the P300 During Prolonged BCI Usage by Two End-Users with ALS
Learning Behavioral Pattern Analysis Based on Digital Textbook Reading Logs
Reflection Overlay as a Potential Tool for Separating Real Images from Virtual Images in Photographs of Architecture
Future-Present Learning in Place: Postdigital Learning at the Scale of the City
Web Accessibility Metrics: Effects of Different Computational Approaches
Using Mediated Communication to Teach Vocational Concepts to Deaf Users
A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet
Deaf and Hard of Hearing People's Perspectives on Augmented Reality Interfaces for Improving the Accessibility of Smart Speakers
Communication Mentoring System for Connection: A Study on Linking Isolated Users
A Design Strategy of Cultural and Creative Products on the Global Market
A Quantitative Method to Measure Noticeability of Animations in Mobile Interfaces
Co-creation and Spontaneous Interaction in Higher Education: An AI-Digital Platform for Showcasing Student-Driven Design Outcomes
The Question Concerning Technology as Art
People-Flows: An Innovative Flow Monitoring and Management System in Urban Environments
SONETA: A Social Media Geo-Trends Analysis Tool
Factors Influencing the Purchase Intention of Consumer VR All-In-One Headsets
A Model of Decision Support Based on Estimation of Group Status by Using Conversation Analysis
A Universal Assistive Technology with Multimodal Input and Multimedia Output Interfaces
Touchless Text Entry for All: Initial Design Considerations and Prototypes
Human Intention Recognition for Safe Robot Action Planning Using Head Pose
Developing Radical-Digital Interventions to Tackle Loneliness Amongst the Elderly
Defining How to Connect Nature and Digital World to Decrease Human Impact
Video Consumption on Smartphones: Does a Vertical Video Format Affect the Immersive Experience?
Communicable Models for Cooperative Processes
Applying user dichotomies to the design of web user interfaces
Forecasting the Subway Volume Using Local Linear Kernel Regression
Mechanisms of Green Product Advertisements on Xiaohongshu that Influence Consumers' Purchase: Exploring Green Product Strategies
From the Perspective of Social Design: Research on the Construction of Mass Epidemic Prevention Media System for Elderly Groups
Mo-Buzz: Socially-Mediated Collaborative Platform for Ubiquitous Location Based Service
Insight into Kansei Color Combinations in Interactive User Interface Designing
Development and Initial Feasibility Testing of the Virtual Research Navigator (VRN): A Public-Facing Agent-Based Educational System for Clinical Research Participation
Fundamental Study for Relationship between Cognitive Task and Brain Activity During Car Driving
Do They Use Different Set of Non-verbal Language in Turn-Taking in Distributed Conferences?
An Exploratory Study of Navigating Wikipedia Semantically: Model and Application
Working toward Women's Economic Empowerment: Using Information and Communication Technology in Developing Areas to Market Traditional Crafts
Research on the Protection and Inheritance of Artificial Intelligence in Jingdezhen Celadon Culture
Method for Preventing Imposter Fraud During Blood-Pressure Measurement
Subjective Scores and Gaze Distribution in Personality Evaluations: Effect of Subjects' Clothing on Observers' Impressions of Them
Using user behaviour similarity for recommendation computation: the broadway approach
An Adaptive Web Browsing Method for Various Terminals: A Semantic Over-Viewing Method
Co-Designing a Conversational Agent in Health and Social Care - Perspectives of Professional Care Staff and Older Adults
Cultural Interface Design Advisor Tool: Research Methodology and Practical Development Efforts
Research on Sound Design of VR Healing Interactive Space - Taking the Work 'Wonder Garden' as an Example
A Telepresence Robot Partner for Remote Work: An Exploration into Design and Its Psychological Effect
The Weaponization of Critical Thinking: Understanding the Dynamics of Human Memory
Personal Branding and Its Impact on Users' Engagement: A Case of Health/Fitness Creators on TikTok
VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments
EyeScreen: A Gesture Interface for Manipulating On-Screen Objects
The UX Defined UX Designer Is No More
Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign
Intentionality in Interacting with Companion Systems - An Empirical Approach
Games that Move You: A Cinematic User Experience Evaluation of VR Games
Interactive Stress-Free Toy Design for Students Studying Overseas
Designing for Death: Emerging Technologies for the Process of Dying and the Memorialization of Life
Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides
Effects of the Office Environment on Health and Productivity 1: Auditory and Visual Distraction
Quantitative Study of Alertness During Continuous Wakefulness Under the Effect of Nervous Activity
'Evocative HCI': Multiple Senses from the Gaming and 'Social VR' Metaverse
Usability Evaluation of the Touch Screen User Interface Design
Audio Cues: Can Sound Be Worth a Hundred Words?
K-Culture Time Machine: A Mobile AR Experience Platform for Korean Cultural Heritage Sites
Issues and Understandings for Rural HCI Systems Development: Agile Approaches "In the Wild"
Scenario-Based Product Design, a Real Case
Research on Kansei of Visual Literacy of Regional Cultural Experience in Product Shaping Design
UX Elements in Inviting Elderly People to the Metaverse: A Focus on AR Glasses Service for Air Pollution
A "User-Flow Description" Method for Usability Investigation
Social and Managerial Aspects of Group Work in Concurrent Engineering
The Common Implementation Framework as Service - Towards Novel Applications for Streamlined Presentation of 3D Content on the Web
The Effects of Automation Reliability and Multi-tasking on Trust and Reliance in a Simulated Unmanned System Control Task
Ambient Gesture-Recognizing Surfaces with Visual Feedback
Distributed, Ambient and Pervasive Interactions: Understanding Humans - 6th International Conference, DAPI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Prototype Evaluation and User-Needs Analysis in the Early Design of Emerging Technologies
Research on Service Experience Design Framework Based on Semantics to Improve the Enterprise Service Capability
Ergonomic Evaluation Study of Occupant Function Allocation for Riot Vehicle Based on Task Load
A Scoping Study on the Development of an Interactive Upper-Limb Rehabilitation System Framework for Patients with Stroke
The Advantage of Implementation of Raku Class in Elective Courses at Comprehensive University in China
Software as a Medium for Understanding Human Behavior
Trends in Research Related to Ecological Textile Process from 2000 to 2023: A Bibliometric and Knowledge Mapping Analysis
Guidelines to Develop Emotional Awareness Devices from a Cultural-Perspective: A Latin American Example
Research on the Application of Interaction Design in the Digital Education of Traditional Crafts
Eye Movements and Pupil Size Reveal Deception in Computer Administered Questionnaires
Nautical PSI - Virtual Nautical Officers as Test Drivers in Ship Bridge Design
SARD: A Human-AI Collaborative Story Generation
Influence of Deceleration Intention Indicating System of Forward Vehicle on Driver Behavior
People and Technology: An Investigation of the Adoption of Artificial Intelligence in the Kinesiology Context
A Study on the Impact of Customer Interactions in Virtual Brand Community on Brand Equity
Supporting collaborative information activities in networked communities
Information-Theoretic Methods Applied to Dispatch of Emergency Services Data
Head Up Display in Automotive: A New Reality for the Driver
A Comparison of Attention Estimation Techniques in a Public Display Scenario
Rehabilitation of Executive Functions: Systematic Review of Technological Stimulation Devices
Using Simulation Based Training Methods for Improved Warfighter Decision Making
Users' Reception of Product Recommendations: Analyses Based on Eye Tracking Data
Exploring Interactive Experience Design for Aging: Food Auxiliary Products and UX Design Based on VIGT Model
Facebook an Open Education Platform: Exploring Its Educational Uses
An Enriched Understanding of Why the Environment and Individual Characteristics Are Important in Understanding Technology Utilization in Healthcare: An Evolutionary Psychology Perspective
Busting the Myth of Older Adults and Technology: An In-depth Examination of Three Outliers
Reversing the Simon Effect with Prior Practice of Noncorresponding Location Words
Design Thinking Framework for Project Portfolio Management
User Research for Senior Users
Effects of Increased Usage of Artificial Intelligence (AI) Technology on User's Perception of Dependency on Chatbots and Smart Home Systems
Cross-Cultural Design. Cultural Differences in Everyday Life - 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
Technology Survey on Knowledge Based Multilinguality
Ergonomic Systems Engineering: The Human Interface and the Management of International Relations in the 21st Century
Repurposing the Quality Adjusted Life Year: Inferring and Navigating Wellness Cliques from High Sample Rate Multi-factor QALY
AI Web Service Solution for Real-Time Forest Fire Prevention
The Practice of Combining Cinematic Narrative with 3D Gameplay
Designing for Self-Regulated Learning: A Dual-View Intelligent Visualization Dashboard to Support Instructors and Students Using Multimodal Trace Data in Classrooms
Word Synchronization Challenge: A Benchmark for Word Association Responses for Large Language Models
Experimental Study on Discrimination Thresholds for Haptic Perception of Size in Manual Operation
Usability of Thermal Sensation Voting Device
The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions
How Competency-Based Education Can Fulfill the Promise of Educational Technology
Interactive Drinking Gadget for the Elderly and Alzheimer Patients
Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement Algorithm
On Source Code Completion Assistants and the Need of a Context-Aware Approach
Proposal of Redirected Walking Using a Slope Parallel Component of the Slope Gravity
Automated Content Generation for Intelligent Tutoring Systems
CoRgI: Cognitive Reasoning Interface
Online Medical Platform Oriented Identification of User Needs Related to Alzheimer's Disease and Ontology Construction
Mobile Game-Based Methodology for Science Learning
Persuasive Mobile NOW Interactions
Supporting Small and Medium-Sized Enterprises in Using Privacy Enhancing Technologies
Older People Are the Future of Consumption: Great Expectations and Small Starts for Brands and New Media - The French Example
Directly Measuring Learning: A Community Engaged Learning Case Study with Implications for Human Centered Computing in Education