yusuke1997/dblp-id-title huggingface dataset:
Toward the design and development of style-independent interactive systems
PurPal: An Interactive Box that Up-regulates Positive Emotions in Consumption Behaviors
Selecting Real-World Objects via User-Perspective Phone Occlusion
Collaboration with Conversational AI Assistants for UX Evaluation: Questions and How to Ask them (Voice vs. Text)
An extensible platform for the interactive exploration of Fitts' Law and related movement time models
Affordance++: Allowing Objects to Communicate Dynamic Use
MUSTARD: a multi user see through AR display
Hear Rate Variability: Indicator of User State as an Aid to Human-Computer Interaction
Persona based rapid usability kick-off
Taking email to task: the design and evaluation of a task management centered email tool
Connecting with the absent presence: pervasive technology use and effects on community
Real time search user behavior
Markitup: crowdsourced collaborative reading
Asl-stem forum: enabling sign language to grow through online collaboration
As We May Study: Towards the Web as a Personalized Language Textbook
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep
On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog
Actionable Inexpensive Games User Research
Co-designing Scientific Software: Hackathons for Participatory Interface Design
Interactive cognitive aids in medicine
Retrospective views on Apple Computer's Interface Design Project
FloraWear: Crafting Living Wearables with Sustainable Materials
Mind Reader: Designing for More Intimate Social Play in Video Games
Spatial Speech Translation: Translating Across Space With Binaural Hearables
Multimodal Frustration Detection on Smartphones
FormationCreator: Designing A VR Dance Formation System for Intangible Cultural Heritage Dance
An Immersive Environment for Embodied Code
Assessing Severity of Pulmonary Obstruction from Respiration Phase-Based Wheeze-Sensing Using Mobile Sensors
Bridges into the Unknown: Personalizing Connections to Little-known Countries
A Diary Study on Combining Multiple Information Devices in Everyday Activities and Tasks
Let's Talk about Sext: How Adolescents Seek Support and Advice about Their Online Sexual Experiences
User-defined motion gestures for mobile interaction
Encounter with the Giants: Understanding Interaction with Large-scale Inflatable Soft Robots
Robots, Chatbots, Self-Driving Cars: Perceptions of Mind and Morality Across Artificial Intelligences
Reducing Interruptions at Work: A Large-Scale Field Study of FlowLight
Inferring Intent in Eye-Based Interfaces: Tracing Eye Movements with Process Models
Scaling for the masses: usability practices of the web's most popular sites
Older Pedestrians Navigating With AR Glasses and Bone Conduction Headset
Protecting user interfaces through copyright: the debate
VapeTracker: Tracking Vapor Consumption to Help E-cigarette Users Quit
Towards predicting web searcher gaze position from mouse movements
Begone, Orthot: A Near-Future Exploration of Bodily Autonomy
FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays
Digital Outdoor Play: Benefits and Risks from an Interaction Design Perspective
Curation through use: understanding the personal value of social media
Beyond Self-Tracking and Reminders: Designing Smartphone Apps That Support Habit Formation
Mouillé: Exploring Wetness Illusion on Fingertips to Enhance Immersive Experience in VR
How Knowledge Workers Think Generative AI Will (Not) Transform Their Industries
Quantifying degree of goal directedness in document navigation: application to the evaluation of the perspective-drag technique
Online Harassment in Majority Contexts: Examining Harms and Remedies across Countries
Interpersonal cues and consumer trust in e-commerce
Dreamy eyes: exploring dynamic expression in human-system interaction
Special interest group on current issues in assessing and improving information usability
Acquiring in situ training data for context-aware ubiquitous computing applications
Realism in Interactive Tutors
The Art.CHI Gallery: An Embodied Iterative Curation Experience
Sensors Know When to Interrupt You in the Car: Detecting Driver Interruptibility Through Monitoring of Peripheral Interactions
Understanding user needs for conceptual design phases of architecture projects
AttentivU: A Biofeedback System for Real-time Monitoring and Improvement of Engagement
Exploring new potentials in preventing unhealthy computer habits
Emergency Remote Education in Nigeria: Challenges and Design Opportunities
"I Am a Mirror Dweller": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality
A Palmtop Display for Dextrous Manipulation with Haptic Sensation
"Collective Wisdom": Inquiring into Collective Homes as a Site for HCI Design
Enhancing Pen-based Interaction using Electrovibration and Vibration Haptic Feedback
Lean and zoom: proximity-aware user interface and content magnification
"Picture the Audience...": Exploring Private AR Face Filters for Online Public Speaking
A View on the Viewer: Gaze-Adaptive Captions for Videos
Towards Interaction Techniques for Social Media Data Exploration on Large High-Resolution Displays
Lessons for Supporting Data Science from the Everyday Automation Experience of Spell-Checkers
HoloTouch: Interacting with Mixed Reality Visualizations Through Smartphone Proxies
Translation as (Re)mediation: How Ethnic Community-Based Organizations Negotiate Legitimacy
Clarifications and question specificity in synchronous social Q&A
"I Got Some Free Time": Investigating Task-execution and Task-effort Metrics in Mobile Crowdsourcing Tasks
What is good?: a comparison between the quality criteria used in design and science
IBM RealThings
Promoting a healthy lifestyle through a virtual specialist solution
What people inquire about locations?: a study on the taxonomy of location-based questions in campus
Concept of Interactive Machine Learning in Urban Design Problems
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Empowering End Users in Debugging Trigger-Action Rules
Tracking the interaction of users with ajax applications for usability testing
HCI in the Czech Republic
SNAG: social networking games to facilitate interaction
Let's Walk and Talk: A Design Case to Integrate an Active Lifestyle in Daily Office Life
Growing the Blockchain Information Infrastructure
Influence of social setting on player experience of digital games
Measuring the User Experience of Vibrotactile Feedback on the Finger, Wrist, and Forearm for Touch Input on Large Displays
DeepScope: HCI Platform for Generative Cityscape Visualization
Ethical Experience Design for the Value of Privacy based on Psychological Needs
Speeching: Mobile Crowdsourced Speech Assessment to Support Self-Monitoring and Management for People with Parkinson's
Expanding the porthole: leveraging large, high-resolution displays in exploratory visual analysis
Interacting with communication appliances: an evaluation of two computer vision-based selection techniques
HCI Papers Cite HCI Papers, Increasingly So
The relationship between accessibility and usability of websites
Designing for international use (panel)
Trail of Hacks: Poster Co-Design as a Tool for Collaborative Reflection
MirrorPad: Mirror on Touchpad for Direct Pen Interaction in the Laptop Environment
Blockchain (not) for Everyone: Design Challenges of Blockchain-based Applications
May I Share a Park Bench with You? - Horizontalizing through Encounters with the Duck
Participatory design of a portable torque-feedback device
Capturing the Practices, Challenges, and Needs of Transportation Decision-Makers
Human-robot speech interface understanding inexplicit utterances using vision
On How Novices Approach Programming Exercises Before and During Coding
"I'd be watching him contour till 10 o'clock at night": Understanding Tensions between Teaching Methods and Learning Needs in Healthcare Apprenticeship
GastroConcerto: Towards Designing Auditory Dining System to Enrich Chefs' Culinary Practices
Designing Consistent Gestures Across Device Types: Eliciting RSVP Controls for Phone, Watch, and Glasses
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game
Issues for Ease of Use in personal computing (abstract only)
Towards Accessible Sports Broadcasts for Blind and Low-Vision Viewers
Is my doctor listening to me?: impact of health it systems on patient-provider interaction
Super-Resolution Capacitive Touchscreens
Listening to your inner voices: investigating means for voice notifications
Matchin: eliciting user preferences with an online game
Tap&Say: Touch Location-Informed Large Language Model for Multimodal Text Correction on Smartphones
Consistency, multiple monitors, and multiple windows
Sashay: designing for wonderment
Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism
EverTutor: automatically creating interactive guided tutorials on smartphones by user demonstration
On the Effectiveness of Pattern Lock Strength Meters: Measuring the Strength of Real World Pattern Locks
On Leading Design
Gaze-based interaction for semi-automatic photo cropping
D-SWIME: A Design Space for Smartwatch Interaction Techniques Supporting Mobility and Encumbrance
Speculating Deaf Tech: Reimagining Technologies Centering Deaf People
Modelling Learning of New Keyboard Layouts
LEMtool: measuring emotions in visual interfaces
Protecting people from phishing: the design and evaluation of an embedded training email system
Fable Reborn: Investigating Gameplay Experience between a Human Player and a Virtual Dungeon Master
3D or not 3D? evaluating the effect of the third dimension in a document management system
Constructing Secure Audio CAPTCHAs by Exploiting Differences between Humans and Machines
Uncovering Instructors' Diverse Practices and Perceptions: A Field Deployment of a Customization-Sharing Platform that Supports Course Management
Passages: Interacting with Text Across Documents
TurtleTalk: An Educational Programming Game for Children with Voice User Interface
Extending the spreadsheet interface to handle approximate quantities and relationships
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games
See me, see you: a lightweight method for discriminating user touches on tabletop displays
Toward Multimodal Cyberbullying Detection
"We've bin watching you": designing for reflection and social persuasion to promote sustainable lifestyles
Wherehoo and Periscope: a time & place server and tangible browser for the real world
Graphical specification of user interfaces with behavior abstraction
Z-Tiles: building blocks for modular, pressure-sensing floorspaces
"Merging Results Is No Easy Task": An International Survey Study of Collaborative Data Analysis Practices Among UX Practitioners
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices
Integrated data capture and analysis tools for research and testing on graphical user interfaces
Does tutoring really have to be intelligent?
Next step in electronic brainstorming: collaborative creativity with the web
Discovering Shifts to Suicidal Ideation from Mental Health Content in Social Media
Towards a Material Ethics of Computing: Addressing the Uneven Environmental Stakes of Digital Infrastructures
WikiFolders: augmenting the display of folders to better convey the meaning of files
In search of end-users
Identifying "target cultures": to what extent is that possible?
Sketch or Play?: LEGO ® Stimulates Divergent Thinking for Non-sketchers in HCI Conceptual Ideation
TouchPivot: Blending WIMP & Post-WIMP Interfaces for Data Exploration on Tablet Devices
A Conversation Analysis of Non-Progress and Coping Strategies with a Banking Task-Oriented Chatbot
OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR
Rethinking plan A for sustainable HCI
A crowdsourcing model for receiving design critique
Providing the requisite knowledge via software documentation
TunePad Playbooks: Designing Computational Notebooks for Creative Music Coding
Can Changes in Heart Rate Variability Represented in Sound be Identified by Non-Medical Experts?
Regressions re-visited: a new definition for the visual display paradigm
Social tagging roles: publishers, evangelists, leaders
Using a Mobile Device Fingerprint Sensor as a Gestural Input Device
Searching for the Whole Truth: Harnessing the Power of Intellectual Humility to Boost Better Search on Debated Topics
AllergyBot: A Chatbot Technology Intervention for Young Adults with Food Allergies Dining Out
Birds of a Feather Video-Flock Together: Design and Evaluation of an Agency-Based Parrot-to-Parrot Video-Calling System for Interspecies Ethical Enrichment
Mixed Reality Light Fields for Interactive Remote Assistance
SENSEI: Harnessing Community Wisdom for Local Environmental Monitoring in Finland
Voyager 2: Augmenting Visual Analysis with Partial View Specifications
Demonstrating FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns
Cleanly: trashducation urban system
A Novel Lens on Metacognition in Visualization
The Design of a Wearable Computer
Inferring User Engagement from Interaction Data
Playback: A method for evaluating the usability of software and its documentation
Designing the PenPal: Blending Hardware and Software in a User-Interface for Children
TimeTunnel Live: Recording and Editing Character Motion in Virtual Reality
In the Eye of the Student: An Intangible Cultural Heritage Experience, with a Human-Computer Interaction Twist
Synthetic Human Memories: AI-Edited Images and Videos Can Implant False Memories and Distort Recollection
Silicone Devices: A Scalable DIY Approach for Fabricating Self-Contained Multi-Layered Soft Circuits using Microfluidics
Memory Tracer & Memory Compass: Investigating Personal Location Histories as a Design Material for Everyday Reminiscence
The LiLiPUT prototype: a wearable lab environment for user tests of mobile telecommunication applications
On-Face Olfactory Interfaces
Creating a UX profession
Surface I/O: Creating Devices with Functional Surface Geometry for Haptics and User Input
Interactivity sketcher: crafting and experiencing interactivity qualities
Digital pen and paper practices in observational research
cAMpanion: An Ambient Light Box Connecting Humans to Pet Dogs
Imagined Connectivities: Synthesized Conceptions of Public Wi-Fi in Urban India
Putting Visualization to Work: ProgramFinder for Youth Placement
Rendering physical effects in tabletop controls
Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback
Emerging Data Practices: Data Work in the Era of Large Language Models
Mobile social software: realizing potential, managing risks
SeismoTracker: Upgrade any Smart Wearable to enable a Sensing of Heart Rate, Respiration Rate, and Microvibrations
Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables
An interactive environment for dialogue development: its design, use and evaluation; or, is aide useful?
ARTextiles: Promoting Social Interactions Around Personal Interests Through Augmented Reality
Shared reality: physical collaboration with a virtual peer
The (Un)making of Data Subjects in Digital Credit Repair Practice
Turn to the Self in Human-Computer Interaction: Care of the Self in Negotiating the Human-Technology Relationship
Exploring the Impact of AI Value Alignment in Collaborative Ideation: Effects on Perception, Ownership, and Output
"A New Golden Era" or "Slap Comps": How Non-Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game Development
Undoing Seamlessness: Exploring Seams for Critical Visualization
Quality, value(s) and choice: exploring deeper outcomes for HCI products
Structural Equation Modeling in HCI Research using SEMinR
CollabCoder: A Lower-barrier, Rigorous Workflow for Inductive Collaborative Qualitative Analysis with Large Language Models
Lessons learned from blog muse: audience-based inspiration for bloggers
Usability testing of a graphical programming system: things we missed in a programming walkthrough
Exploring and reducing the effects of orientation on text readability in volumetric displays
Factors impacting community response in an interest-sharing network
Evaluating navigational surrogate formats with divergent browsing tasks
Simple interfaces to complex sound in improvised music
From task to dialogue: task-based user interface design
PhotoSense: emergent semantics based approach to image annotation
Practical Usability Evaluation
Pact: leveraging social networks for goal achievement
Graphic interfaces for knowledge-based system development
Usability of Virtual Reality Application Through the Lens of the User Community: A Case Study
Assessing user preference of video game controller button settings
CeraMetal: A New Approach to Low-Cost Metal 3D Printing with Bronze Clay
Designing for the Changing Body: A Feminist Exploration of Self-Tracking Technologies
Exploration of verbal descriptions and dynamic indoors environments for people with sight loss
From materials to materiality: connecting practice and theory in hc
Spatial Chef: A Spatial Transforming VR Game with Full Body Interaction
The effect of tangible interfaces on children's collaborative behaviour
"Girls don't waste time": pre-adolescent attitudes toward ICT
Reducing compensatory motions in video games for stroke rehabilitation
TiTAN: Exploring Midair Text Entry using Freehand Input
Exploring Tangible User Interface Design for Social Connection Among Older Adults: A Preliminary Review
Designing between borders: the distributed UI design team at Adobe
Digital Joinery For Hybrid Carpentry
Augmenting the web for second language vocabulary learning
Examining approaches to personalized 3D printed wheelchair cushions
Exploring the Design Space of Immersive Social Fitness Games: The ImSoFit Games Model
Gabber: Supporting Voice in Participatory Qualitative Practices
Touch-display keyboards: transforming keyboards into interactive surfaces
Placing and Recalling Virtual Items on the Skin
Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning
Designing for Transparency of Coffee Production Costs
The Elders Preference for Skeuomorphism as App Icon Style
Understanding tensions in music accessibility through song signing for and with d/Deaf and Non-d/Deaf persons
'Are They Doing Better In The Clinic Or At Home?': Understanding Clinicians' Needs When Visualizing Wearable Sensor Data Used In Remote Gait Assessments For People With Multiple Sclerosis
Introducing VERO: visual experiential requirements organizer
uJudge: a voting system for audience members of the 2004 Olympics
Beyond the 'Unofficial Proxy' - Navigating Technology Support for Older Adults' Banking Activities with Close Others
Going Global: A SIG on the Challenges and Perspectives of Internationalization Within and Across the World of HCI
Modality is the message: interactivity effects on perception and engagement
Physiologically Driven Storytelling: Concept and Software Tool
Xpandables: Single-filament Multi-property 3D Printing by Programmable Foaming
Social dynamics of early stage co-design in developing regions
Coralog: use-aware visualization connecting human micro-activities to environmental change
Usability in Practice: user experience lifecycle - evolution and revolution
Behavioral Differences between Tap and Swipe: Observations on Time, Error, Touch-point Distribution, and Trajectory for Tap-and-swipe Enabled Targets
Toward Designing a New Virtual Keyboard When All Finger Movements Are Known
Ambiguity-aware AI Assistants for Medical Data Analysis
Sustaining a Networked Community Resource: Findings from a Longitudinal Situated Display Deployment
Visualization components for persistent conversations
Enhancing Students' Social and Emotional Learning in Educational Virtual Heritage through Projective Augmented Reality
A compositional, knowledge-based architecture for intelligent query user interfaces
The Haply Development Platform: A Modular and Open-Sourced Entry Level Haptic Toolset
A wearable authoring system using organized multimedia data
Case Studies of the CHI 2002|AIGA Experience Design FORUM, CHI Case Studies 2002, Minneapolis, Minnesota, USA, April 20-21, 2002
Toolset to explore visual motion designs in a video game
Use your head: exploring face tracking for mobile interaction
Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics
Co-Designing Food Trackers with Dietitians: Identifying Design Opportunities for Food Tracker Customization
Negotiating boundaries: managing disease at home
A Framework for Speechreading Acquisition Tools
Multi-channel consumer behavior: online and offline travel preparations
Demonstrating Trusscillator: a System for Fabricating Human-Scale Human-Powered Oscillating Devices
Exploring the Effect of Word-Scale Visualizations on Reading Behavior
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
Understanding Socio-technical Factors Configuring AI Non-Use in UX Work Practices
Impact of progress feedback on task completion: first impressions matter
CompuMentor: people helping computers help people
Virtual Collaboration Tools for Mixed-Ability Workspaces: A Cross Disability Solidarity Case from Turkey
It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community
Mapping semantic relevancy of information displays
Interacting with identification technology: can it make us more secure?
Special Interest Group on Visualization Grammars
GLOs: graph-level operations for exploratory network visualization
Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild
The ScienceWare Modeler: a learner-centered tool for students building models
Gamification of collaborative idea generation and convergence
Suit up!: enabling eyes-free interactions on jacket buttons
VRCaptions: Design Captions for DHH Users in Multiplayer Communication in VR
Phasking on Paper: Accessing a Continuum of PHysically Assisted SKetchING
Bringing Interactivity to Research Papers and Presentations with Chameleon
Creator-friendly Algorithms: Behaviors, Challenges, and Design Opportunities in Algorithmic Platforms
Combining 2D and 3D views for orientation and relative position tasks
Examining multiple potential models in end-user interactive concept learning
Exploring User Perceptions on Visual CO2 Representations as Eco-Feedback in Virtual Reality
Effects of display blurring on the behavior of novices and experts during program debugging
"This app said I had severe depression, and now I don't know what to do": the unintentional harms of mental health applications
Touch proxy interaction
Long-Term Effects of User Expertise and Application Design on Collision Anxiety in VR Games
Guideline-Based Evaluation of Web Readability
Talking to machines (abstract)
"It's Not What We Were Trying to Get At, but I Think Maybe It Should Be": Learning How to Do Trauma-Informed Design with a Data Donation Platform for Online Dating Sexual Violence
Personal media exploration with semantic regions
Human-Nature Relationships through Video Games: An Exploration of Players' Sense-Making
Special session in honor of Randy Pausch
Forum contact space: serendipity in the workplace
Light switch exploration video 25th June 1995
Evaluating technology for coordinating communication
A Case Study on Facilitating a Long-Term Youth Advisory Board to Involve Youth in Adolescent Online Safety Research
Around the World in 60 Cyclists: Evaluating Autonomous Vehicle-Cyclist Interfaces Across Cultures
ZeroTouch: an optical multi-touch and free-air interaction architecture
Spontaneous scenarios: an approach to user engagement
Video as memorabilia: user needs for collaborative automatic mobile video production
When participants do the capturing: the role of media in diary studies
Mining Evidence about Your Symptoms: Mitigating Availability Bias in Online Self-Diagnosis