yusuke1997/dblp-id-title huggingface dataset:
A Feasibility Study on Machine Learning Techniques for APT Detection and Protection in VANETs
An Investigation of Using Classification Techniques in Prediction of Type of Targets in Cyber Attacks
Understanding Privacy Concerns in Online Courses: A Case Study of Proctortrack
Alleviating SMEs' Administrative Burdens: The Rural Inclusion Initiative
PINEPULSE: A System to PINpoint and Educate Mobile Phone Users with Low Security
Study of the Perception on the Biometric Technology by the Portuguese Citizens
Preparing 11- 17 Years Old Girls to Become Cyber Security Experts in the Future
Towards Colored Petri Net Modeling of Expanded C-TMAC
Management Versus Technical Perspectives on Threats
Taxonomy of Threat Categorization and Threat Intelligence Platform
An Examination into the Level of Training, Education and Awareness Among Officers in Tackling Cybercrime within the Metropolitan Police Service
Self-monitoring Composite Rods for Sustainable Construction
Computer Forensic Analysis of Private Browsing Modes
The Enemy Within: The Challenge for Business from Cyber-attack
Towards a Common Security and Privacy Requirements Elicitation Methodology
An Analysis of Honeypot Programs and the Attack Data Collected
The Role of Blockchain in Supporting Critical National Infrastructure
Gender Impact on Information Security in the Arab World
Web Accessibility Adoption Framework (WAAF) for Businesses and Web Professionals
An Ontology-Based Model for SIEM Environments
Leveraging the e-passport PKI to Achieve Interoperable Security for e-government Cross Border Services
Circle of Trust: A High Volume, Energy Efficient, Stake Blind and High Attack Tolerant Blockchain Consensus Protocol
OTM Machine Acceptance: In the Arab Culture
An Approach to Identify Risk Based Human Behaviour Profiling within an Office Environment
Genre-Based Information Hiding
Improved Awareness on Fake Websites and Detecting Techniques
Hybrid Cybersecurity Framework for the Internet of Medical Things (IOMT)
Optimum Hardware-Architecture for Modular Divider in GF(2 m ) with Chaos as Arbitrary Source Based on ECC
On the Deployment of Artificial Immune Systems for Biometrics
Email Verification Fake or Genuine?
"Privacy by Design" Governance Framework to Achieve Privacy Assurance of Personal Health Information (PHI) Processed by IoT-based Telemedicine Devices and Applications Within Healthcare Services
Practical Password Harvesting from Volatile Memory
The Influence of Security Statement, Technical Protection, and Privacy on Satisfaction and Loyalty; A Structural Equation Modeling
dAppER: Decentralised Application for Examination Review
Securing the Blind User Visualization and Interaction in Touch Screen
Cybercrime Victimisations/Criminalisation and Punishment
Practical Cybersecurity for Digital Trains
Multimodal Biometrics and Multilayered IDM for Secure Authentication
A Study on the Interrelations between the Security-Related Antecedents of Customers' Online Trust
Feeling Secure vs. Being Secure the Mobile Phone User Case
Global Security, Safety and Sustainability: Tomorrow's Challenges of Cyber Security - 10th International Conference, ICGS3 2015, London, UK, September 15-17, 2015. Proceedings
An Approach to Textual Steganography
A Novel Framework for Identification of Critical Business Processes
A Study on Keyword Analytics as a Precursor to Machine Learning to Evaluate Radicalisation on Social Media
Analyzing the Economic Impacts of Security Breaches Due to Outsourcing
Systems Assurance, Complexity and Emergence: The Need for a Systems Based Approach
BRT - (Blockchain Relevance Theory): A Theoretical Framework for Blockchain & DLT in Cyber Security Using CISv7 Controls
A Security Audit Framework to Manage Information System Security
Maximum Entropy Oriented Anonymization Algorithm for Privacy Preserving Data Mining
Categorization of Threats and their Impacts on Critical National Infrastructure Systems
FoRCE (Forensic Recovery of Cloud Evidence): A Digital Cloud Forensics Framework
Secure Social Media Spaces for Communities of Vulnerable People
Behavioural Biometrics: Utilizing Eye-Tracking to Generate a Behavioural Pin Using the Eyewriter
GSi Compliant RAS for Public Private Sector Partnership
Cybersecurity and Law in Israel - A Case Study
Partially Key Distribution with Public Key Cryptosystem Based on Error Control Codes
Automatic layout for 3D user interfaces construction
Visualizing brightness temperature data of king crater area with CELMS
Automatic corner detection of chess board for medical endoscopy camera calibration
Structured Teaching Prompt Articulation for Generative-AI Role Embodiment with Augmented Mirror Video Displays
Simple and rapid collision detection using multiple viewing volumes
Information visualization: using virtual reality techniques in the three-dimensional representation of data from a medical images database
Visual saliency based bag of phrases for image retrival
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2010, Seoul, Republic of Korea, December 12-13, 2010
Real-time head pose estimation for driver assistance system using low-cost on-board computer
Registration using projective reconstruction for augmented reality systems
Design and implementation of seeds dispersion on graphic processor unit
Visualization of intelligent maintenance systems through mixed reality
Proceedings VRCAI 2004, ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, Nanyang Technological University, Singapore, June 16-18, 2004
A multimedia workflow-based collaborative engineering environment for oil & gas industry
Virtual reality technology based developmental designs of multiplayer-interaction-supporting exhibits of science museums: taking the exhibit of "virtual experience on an aircraft carrier" in China science and technology museum as an example
The Artistic Approach to Virtual Reality
Hybrid vortex model for efficiently simulating turbulent smoke
"On-the-fly" voxelization for 6 degrees-of-freedom haptic virtual sculpting
An accurate multi-sensor fusion measurement method for marker-free augmented reality system
Exploiting repeated patterns for efficient compression of massive models
Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills
Head-Fingers-Arms: Physically-Coupled and Decoupled Multimodal Interaction Designs in Mobile VR
Exploring Text Selection in Augmented Reality Systems
PM4Furniture: A Scriptable Parametric Modeling Interface for Conceptual Furniture Design Using PM4VR
An interactive high-fidelity haptic needle simulator with GPU acceleration
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback
One-handed interaction with augmented virtual objects on mobile devices
AR postcard: the augmented reality system with a postcard
Space extension: the perceptual presence perspective
Web3D CID: Web3D collaborative interior design based on transparent adaptation
Casual video watching during sensor guided navigation
Kinetic bounding volume hierarchies for deformable objects
Under-explored dimensions in spatial sound
The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality game
A complete framework for 3D mesh morphing
Rectangular stable power-aware mobile projection on planar surfaces
3D reconstruction of freeform shapes from 2D line drawings
An augmented reality based teeth shade matching system
An exposure invariant video retrieval method for eyetap devices
Weakly supervised 6D pose estimation for robotic grasping
Research and implementation of management software for SAN based on clustering technology
Multi-layer pyramidal displacement mapping
A multi-GPU based semi-Lagrangian fluid solver
Exploring the Effect of Navigation Tool Design on Virtual Environment's Navigation and Revisiting Experience
3D model feature line stylization using mesh sharpening
Design and evaluation of multiple role-playing in a virtual film set
Effects of physical and virtual rotations and display device on users of an architectural walkthrough
Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation
A Multi-User 360-Video Streaming System for Wireless Network
Motion simulation of wet cloth on contact surface considering air effects and humidity
Simulation of shallow-water waves in coastal region for marine simulator
Motion segmentation using inertial sensors
Design of a markerless augmented reality prototype platform
Adaptive computation of computer-generated holograms
Enhanced view-dependent adaptive grid refinement for animating fluids
A Comparative Study of Two Marker-Based Mobile Augmented Reality Applications for Solving 3D Anamorphic Illusion Puzzles
Topology structure based saliency region detection for cartoon images
Human joystick: Wii-leaning to translate in large virtual environments
Simulation of depth from coded aperture cameras with Zemax
Using motion capture for interactive motion editing
Improved SIFT matching algorithm for 3D reconstruction from endoscopic images
2D structured mass-spring system parameter optimization based on axisymmetric bending for rigid cloth simulation
Development an interactive VR training for CNC machining
Generalized hierarchical NURBS for interactive shape modification
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Language-support system using character recognition
Spider hero: a VR application using pulling force feedback system
Semantic framework for interactive animation generation
Multicage image deformation on GPU
This Land AR: an Australian Music and Sound XR Installation
Recycling a Landmark Dataset for Real-time Facial Capture and Animation with Low Cost HMD Integrated Cameras
Robust hand tracking using a simple color classification technique
The next step of digital laboratories: Connecting real and virtual world
A Frequency Reinforce and Information Mutual Embedding Network for Occluded Person Re-Identification
A framework for key-frame selection based on relevance feedback
Real-time video stylization using spatial-temporal gabor filtering
Smartphone as an augmented reality authoring tool via multi-touch based 3D interaction method
Real-time 3D markerless multiple hand detection and tracking for human computer interaction applications
Motion deblurring from a single image using gradient enhancement
CU-dimensions: stereoscopic images generation using still images
Post-processing NPR effects for video games
Evaluating Visuohaptic Integration on Memory Retention of Morphological Tomographic Images
B-spline surface skinning to non-parallel sectional curves
Analyzing the relationship between pressure sensitivity and player experience
Mixed reality technologies for museum experience
EHA-Transformer: Efficient and Haze-Adaptive Transformer for Single Image Dehazing
MDIS cloth system: virtual reality technology for firefighter training
The 19th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2024, Nanjing, Guangdong Province, China, December 1-2, 2024
Hologram calculation for deep 3D scene from multi-view images
Virtual Avatar Automatically Enhances Human Perspective Taking
Warping of a spherical representation of image-based models on GPU
Video motion estimation with temporal coherence
The 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI22, Guangzhou, China, December 27-29, 2022
Designing a hybrid user interface: a case study on an oil and gas application
Interacting with 3D objects in a virtual environment using an intuitive gesture system
The effect of emotional colour on creating realistic expression of avatar
Driving in an augmented-city: from fast and automatic large scale environment modeling to on-line 6DOF vehicle localization
Arbitrary Style Transfer with Semantic Content Enhancement
Tour into the picture using relative depth calculation
DKGV: A Dynamic Knowledge Graph Visualization Method Based on Force-Directed Layout
Design of augmented reality for collaboration
Virtual reality interactions using inexpensive webcams
Fire training and evaluation through the scientific visualization of fire phenomena
Parallel occlusion culling on GPUs cluster
A study of touchless versus touch-based interactions with bacterial biofilm images
L-system based interactive and lightweight web3D tree modeling
Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Virtual Crowd Interaction
D-flow: immersive virtual reality and real-time feedback for rehabilitation
GBC: Gaussian-Based Colorization and Super-Resolution for 3D Reconstruction
Spline-based volumetric modeling and printing for bioceramic implants
Real-time generation of 3D dance animation using a musical keyboard
Social network service based mobile AR
The design of desktop virtual reality environment based on VRML: digital TJU navigation system
Loosely-coupled vs. tightly-coupled mixed reality: using the environment metaphorically
Assistive techniques for precise touch interaction in handheld augmented reality environments
A design and implementation for ultrasound practice system for fetal echocardiography
A post-processing decal texture mapping algorithm on graphics hardware
A-3DI core: a framework for adding adaptative behaviour into VR applications
A system framework and key techniques of fragments assembly for restoration of historical relics based on grid
Real-time robust body part tracking for augmented reality interface
Flower modelling using natural interface and 3Gmap L-systems
Sketch based image deformation and editing with guaranteed feature correspondence
Object-adaptive tracking for AR guidance system
Edge based region growing: a new image segmentation method
Facial expressions recognition based on convolutional neural networks for mobile virtual reality
Mixing realities for sketch retrieval in Virtual Reality
CG content production using text-to-video engine
Fast and accurate GPU-based simulation of virtual garments
Automatic adjustments for efficient and precise positioning and release of virtual objects
Stable haptic interaction using damping model for dental training
Experiment of metaverse learning method using anatomical 3D object
A dynamical adjustment partitioning algorithm for distributed virtual environment systems
Oil spill visualization based on the numeric simulation of tidal current
Understanding cross cultural differences during interaction within immersive virtual environments
A novel algorithm for segmenting fruit from unorganized point clouds
Preprocessing based statistical segmentation of MRA dataset
3D Grasp Pose Generation from 2D Anchors and Local Surface
A visual-GPS fusion based outdoor augmented reality method
A novel watermarking method based on Fibonacci numbers
A small scene assistant maintenance system based on optical see-through augmented reality
Adsorptive SPH for directable bleeding simulation
Virtual try-on of footwear in mixed reality using depth sensors
Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration
FPGA design & implementation of a very-low-latency video-see-through (VLLV) head-mount display (HMD) system for mixed reality (MR) applications
An efficient algorithm for depth image rendering
An enhanced WWW-based scientific data visualization service using VRML
Real-time Virtual Object Insertion for Moving 360°Videos
Enabling scientific workflows in virtual reality
Virtual Reality Training System for Nurses: Evaluating Risks in Patients Home Environments
On-line signature verification based on FIR system characterizing motion pressure
A system to measure, control and minimize end-to-end head tracking latency in immersive simulations
A hybrid modeling method of Chinese ancient architecture
Data Presentation with Haptic Glyphs: A Pilot Study
Motion Volume: Visualization of Human Motion Manifolds
A method of realistic leaves modeling based on point cloud
2D motion detection bounded hand 3D trajectory tracking and gesture recognition under complex background
Multidimensional information visualization using augmented reality
Overview of the digital museum project
CHASE: character animation scripting environment
La Petite Fee Cosmo
A parametric model for oriented, navigable surfaces in virtual environments
Haptic rendering of complex objects via directional sampling
Mixed reality training application for an oil refinery: user requirements
Adapting cots games for military simulation
A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras
Single camera-based remote pointing and recognition for monitor-based augmented reality surgical systems
Continuum of virtual-human space: towards improved interaction strategies for physical-virtual avatars
Simulating the local behavior of small pedestrian groups using synthetic-vision based steering approach
A new interpolation method in mesh reconstruction from 3D point cloud
Contour cue based particle filter for monocular human motion tracking
Color transfer using scattered point interpolation
A low-latency 3D teleconferencing system with image based approach
Accelerating line extraction based on GPU
Multi-frame adaptive non-rigid registration for markerless augmented reality
Multimodal digital archiving and reproduction of the world cultural heritage "Gion Festival in Kyoto"
Efficient view-dependent out-of-core rendering of large-scale and complex scenes
Stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter
A Bowl-Shaped Display for Controlling Remote Vehicles
The crowd simulation for interactive virtual environments
Real-time ocean wave in multi-channel marine simulator
Interactive smoke simulation and rendering on the GPU
GPU-based refraction and caustics rendering on depth textures
Lens distortion correction using a checkerboard pattern
Efficient tree-like structures modeling based on subdivision surfaces
A VR-based, hybrid modeling approach to fire evacuation simulation
Spatial-temporal Fusion Network for Fast Video Shadow Detection
FEETICHE: FEET Input for Contactless Hand gEsture Interaction
Segmentation of forest terrain laser scan data
Simulation of weathering fur
Integration of laptop sudden motion sensor as accelerometric control for virtual environments
An empirical evaluation of labelling method in augmented reality
Unlimited Corridor: A Visuo-haptic Redirection System
Seamless image composition with coherent tone adjustment
Influence of network delay and jitter on cooperation in multiplayer games
Coherent depth test scheme in FreePipe
Evaluation of human interactions in virtual reality environments
Semi-transparent vision for driving assistance
VasNetMR: Interactive Exploration of Vascular Network Blood Flow Distribution with Mixed Reality
Short-time activity recognition with wearable sensors using convolutional neural network
A collaborative virtual environment for real time assembly design
An evaluation of augmented reality music notation
Automatic size and variance determination for better surface splatting quality on close-up view
Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-time
The augmented reality ocular
Vision-based hand interaction and its application in pervasive games
A tracking framework for augmented reality tours on cultural heritage sites
Color transfer in correlated color space
An interface between users and virtual objects using two hands
12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI 2013, Hong Kong, Hong Kong - November 17 - 19, 2013
Asset Cloud - China Codes: Design of the Digital Identity Codes of State-owned Assets of China
Utilization of open source tools in assembling process with application of elements of augmented reality
Retargeting 3D facial expressions in real time based on Kinect
Control theory based real-time rendering
3D face model reconstruction from single 2D frontal image
Modeling and simulation of the trawl in fishing simulator
Free hand interface for controlling applications based on Wii remote IR sensor
Touch Trick the mind: Haptic Display Augmented the Mind-Map of internal locus of control
Visual immersive mathematics in 3D web
Interactive fractal compositions
Context-sensitive data-driven crowd simulation
Adaptive threshold algorithm for multi-marker augmented reality system
Public/private interactive wearable projection display
Efficient visualization of large amounts of particle trajectories in virtual environments using virtual tubelets
Reducing Latency in a Collaborative Augmented Reality Service
MPVR: a multi-perspective visual retrieval toolkit for multi-dimensional data
Virtual reality gaming for rehabilitation: an evaluation study with physio- and occupational therapists
Combination of Mechanical and Electrical Stimulation for an Intense and Realistic Tactile Sensation
Robust hand detection for augmented reality interface
Automatic zooming interface for tangible augmented reality applications
Robust 3D human face reconstruction by consumer binocular-stereo cameras
Molecular Genomics Education Through Gamified Cell Exploration in Virtual Reality
Study on distance between two spots in a complex pattern by image processing
"GalgeInterface": communication tool using interface of Japanese game
Adjustment and control methods for precise rotation and positioning of virtual object by hand
Confirming the perception of virtual source elevation effects created using 5.1 channel surround sound playback
Real-time simulation and visualization of human vision through eyeglasses on the GPU
Gap connection of vascular branches by nonlinear least squares curve fitting algorithm
Multiresolution plant models with complex organs
Smart Icebreaker: basic design for a serious game that promotes intimacy among group members
Oil painting rendering through virtual light effect and regional analysis
Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives
Interactive visual simulation of dynamic ink diffusion effects
How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator
Improvement of smartphone interface using an AR marker
FUROSHIKI: Augmented Reality Media That Conveys Japanese Traditional Culture
Bottom and concave surface rendering in image-based visual hull
A proposed architecture to distribute multidisciplinary virtual environment
An End-to-End Augmented Reality Solution to Support Aquaculture Farmers with Data Collection, Storage, and Analysis
Sketch-based tree modeling by distribution control on planes
Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback
T-splines in VRML
Multi-reality games: an experience across the entire reality-virtuality continuum
A class of quartic rational polynomial triangular patch
A framework of face synthesis based on multilinear analysis
BTF rendering in blender
JVRMol: a low cost java-based distributed virtual environment for protein molecule analysis and visualization
Simulation of resin filling distance during the pulling-up stage for rapid DLP printing
A unified simulation framework for water phase transition based on particles
Modeling plant plasticity from a biophysical model: biomechanics
Temporal clustering of motion capture data with optimal partitioning
Adaptive 3-D scene construction from single image using extended object placement relation
Crowd Evacuation Conflicts Simulation Based Cellular Automaton Integrating Game Theory
The Impact of Remote User's Role in a Mixed Reality Mixed Presence System
A honeycomb model for soft tissue deformation
ToonNet: a cartoon image dataset and a DNN-based semantic classification system
A repository of virtual places as community memory: an experience of use
A self-adaptive HVS-optimized texture compression algorithm
An intravenous injection simulator using augmented reality for veterinary education and its evaluation
Free viewpoint image reconstruction from multiple differently focused images and its implementation by CELL-based computing