yusuke1997/dblp-id-title huggingface dataset:
Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum
Graph-based 3D Visualization of Color Content in Paintings
Sunlight Simulation of the Church of Saint Nectaire in Virtual Reality: a Digital Time Machine
The V-Horus Project
A London Charter's Visualization: The Ancient Hellenistic-Roman Theatre in Paphos
VCLab's Tools for 3D range data processing
Interaction Styles in a Multi-Modal Virtual Museum
3D Object Spatial- consistent Texture Maps Appropriate for 2D Image Processing
3-D Digital Preservation of At-Risk Global Cultural Heritage
Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture
Combining Laser Scanning and Photogrammetry - A Hybrid Approach for Heritage Documentation
A Repository for Heterogeneous and Complex Digital Cultural Objects
SemanticSplatStylization: Semantic scene stylization based on 3D Gaussian splatting and class-based style transfer
Federating Specialized Digital Libraries
Very Important Faces: Yet Another Character Annotation Tool
Extending Physical Collections Into the Virtual Space of a Digital Dome
Representing Appearance of Ancient Japanese Drawing Named Ukiyo-e
Color Enhancement for Rapid Prototyping
Towards a Photogrammetry and Virtual Reality Based Heritage Information System: A Case Study of Shawbak Castle in Jordan
Semi-automated Annotation of Repetitive Ornaments on 3D Painted Pottery Surfaces
Global Consistency in the Automatic Assembly of Fragmented Artefacts
3D Modeling of Large and Complex Site Using Multi-sensor Integration and Multi-resolution Data
Virtual Vessel Reconstruction from a Fragment?s Profile
Reassembling Thin Artifacts of Unknown Geometry
Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report
Digital reconstruction of the Arrigo VII funerary complex
Visualizing Williamsburg: Modeling an Early American City in 2D and 3D
DataSpace-ISPC: a Semantic Platform for Heritage Science
Animating the Dance Archives
Virtual Reality for the Exploitation of Houses and Historical Gardens - The Example of Villa Arconati
Viewpoint quality and scene understanding
Developing Open-Source Software for Art Conservators
Exciting understanding in Pompeii through on-site parallel interaction with dual time virtual models
3D Documentation and Semantic Aware Representation of Cultural Heritage: the INCEPTION Project
The Arrigo Showcase Reloaded - towards a sustainable link between 3D and semantics
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
Riedones3D: a Celtic Coin Dataset for Registration and Fine-grained Clustering
Accelerating Point Cloud Cleaning
3D Annotation Transfer
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2024, Darmstadt, Germany, September 16-18, 2024
Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing
Multi-resolution Modeling of Complex and Detailed Cultural Heritage
Using 3D Scanning to Analyze a Proposal for the Attribution of a Bronze Horse to Leonardo da Vinci
SPIRIT - Entertaining Encounters with Ancient History
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2022, Delft, The Netherlands, September 28-30, 2022
Cloud-based 3D Reconstruction of Cultural Heritage Monuments using Open Access Image Repositories
ViSMan: an Open-Source Visualization Framework for Virtual Reconstructions and Data Management in Archaeology
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2021, Bournemouth, UK, November 4-6, 2021
Telling the Local Story: An Interactive Cultural Presentation System for Community and Regional Settings
A guided tour to virtual Sagalassos
Overview of a numerical modelling approach of Neolithic settlements: the instance of the Pointe de la Tranche (France)
A real time 3D stratigraphic visual simulation system for archaeological analysis and hypothesis testing
Copyright protection and management and a web based library for digital images of the Hellenic cultural heritage
High Resolution 2D-/3D-Scanning and Deep Learning Segmentation for Digitization of Fragmented Wall Paintings
Challenges in the Digitisation of a High-reflective Artwork
Towards the Reconstruction of Wide Historical Sites: A Local Graph-based Representation to Resample Gigantic Acquisitions
MVE - A Multi-View Reconstruction Environment
Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage: An Integrated Review
Improving Marker-Based Tracking for Augmented Reality in Underwater Environments
ICT in Japanese Museums: a Strategic and Contextual Survey
Direct Elastic Unrollings of Painted Pottery Surfaces from Sparse Image Sets
User eXperience in educational eXtended Reality applications in the Cultural Heritage domain
Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study
Virtual Exploration of Underwater Archaeological Sites: Visualization and Interaction in Mixed Reality Environments
Towards a Query-driven Heritage-data Visualization Tool
Removing Shadows for Color Projection Using Sun Position Estimation
Semi-Automatic Geometry-Driven Reassembly of Fractured Archeological Objects
Granitic Recumbent Statue Reproduction by a Seven Axes Robotic Milling Machine
Genuine Archaeology and Real Computer Graphics
A Concept for Reconstructing Stucco Statues from historic Sketches using synthetic Data only
The NuragAI project: Artificial Intelligence-driven Image Analysis of Sardinia Landscape, Searching for Unknown Monuments
Evaluation of Multi-Platform Mobile AR Frameworks for Roman Mosaic Augmentation
Can Augmented Reality Enhance to a Greater Visitor Satisfaction of Historical Landmarks?
Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models
Lossless Compression of Multi-View Cultural Heritage Image Data
Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment
New Perspectives on Ancient Landscapes: A Case Study of the Foulness Valley
Interactive Cloth Editing and Simulation in Virtual Reality Applications for Theater Professionals
Interaction Design as Catalyzer of Creative and Interpretative Praxes in Museum Context
Mobile Laser Scanning of Challenging Urban Sites: a Case Study in Matera
Kyrenia - Hyper Storytelling Pilot Application
Towards Semi-Automatic Scaling Detection on Flat Stones
An Inclusive Approach to Digital Heritage: Preliminary Achievements Within the INCEPTION Project
A Demonstration of Cultural Heritage Re-enactment: Volumetric Depiction of Sibylla Merian
Developing and Maintaining a Web 3D Viewer for the CH Community: an Evaluation of the 3DHOP Framework
Preserving Ceramic Industrial Heritage Through Digital Technologies
Composite textures: emulating building materials and vegetation for 3D models
Similarity Assessment for the Analysis of 3D Artefacts
IBISA: Making Image-Based Identification of Ancient Coins Robust to Lighting Conditions
Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games
12th Eurographics Workshop on Graphics and Cultural Heritage, GCH 2014 - Short and Project Papers, Darmstadt, Germany, October 6-8, 2014
Linking Evidence with Heritage Visualization using a large Scale Collaborative Interface
3D Pipeline from Data Acquisition to Data Visualization of the Hellenistic-Roman Theatre of Paphos
Petroglyph Classification using the Image Distortion Model
Large Room Scale Augmented Reality in an Unaltered World Heritage Site
Cutaneous Tactile Synthesis for Cultural Heritage Exhibition
Immersive Exploration of Ancestral Graphs with TamVR - Design, Evaluation, and Application to Marie Antoinette
Connecting Information as Navigation Paths for Exploring Digital Video Collections
Accurate Soil and Mudbrick BRDF Models for Archaeological Illumination Rendering with Application to Small Finds
CultLab3D - On the Verge of 3D Mass Digitization
2D/3D Semantic Annotation of Spatialized Images for the Documentation and Analysis of Cultural Heritage
Co-registration of Photogrammetric and Laser Scanner Data for Generation of 3D Visual Models
Rapid procedural-modelling of architectural structures
Computer-Assisted Collaborative Fragment Matching of Incomplete Stone Artifacts
Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments
Creating Location-based Visual Presence Experiences for Museums with Immersive Technology
Pushing Time-of-Flight Scanners to the Limit
Towards an Affordable Markerless Acquisition of Intangible Contemporary Dance Choreographies at Large-Scaled Stages
A Technology Cocktail for a 3D Photo-Realistic Model of a I Century Roman Fountain: Range Scanning, RTI and Physically Based Rendering
Walking, Learning, Enjoying. Mobile Technology on the Trail of Design Masterpieces
4D Thermo-reflectography of Cultural Heritage
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
Scholarly documentation through digital storytelling: opening the tomb of Ramsses II
Image-Based Registration of 3D-Range Data Using Feature Surface Elements
Proxy Painting
A Point-based System for Local and Remote Exploration of Dense 3D Scanned Models
Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing
High Resolution Acquisition of Detailed Surfaces with Lens-Shifted Structured Light
Critical Review of 3d Digitization Methods and Techniques Applied to the Field of Architectural Heritage: Methodological and Cognitive Issues
Haptic Navigation and Exploration of High Quality Pre-rendered Environments
Ontological Modelling for Archaeological Data
Reflecting on the Creation of an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit
Audio Augmented Reality for Cultural Heritage Outdoors
GRAVITATE: Geometric and Semantic Matching for Cultural Heritage Artefacts
Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences
UNICiv: A Universal Navigation Interface to Civilization
Modelling the Walled City of Nicosia
The backstage of Byblos' Roman theatre: New Digital Devices using Information and Communications Technology (ICT)
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
DeepTex: Deep Learning-Based Texturing of Image-Based 3D Reconstructions
A Pipeline for the Digitization and the Realistic Rendering of Paintings
Artificial Intelligence Algorithms for the Analysis of User Experience in Palazzo Braschi Museum
Digital Layered Models of Architecture and Mural Paintings over Time
Multi-Spectral Laser Scanning for Inspection of Building Surfaces - State of the Art and Future Concepts
Improving High-Speed Scanning Systems by Photometric Stereo
Personalizing Virtual and Augmented Reality for Cultural Heritage Indoor and Outdoor Experiences
Multi-Platform Skeletal Visualisation and Reproduction in Stereolithography
3D Face Reconstruction from Skull Aimed to Archaeological Applications. The Site of Murecine: a Case Study
An Application to Compare the Past and Present of Townscapes
Design and implementation of a mobile device for outdoor augmented reality in the archeoguide project
Dancing through Time: Walking through a Dance Audiovisual Archive
Interactive Domitilla Catacomb Exploration
Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site
Towards an Automatic 3D Patterns Classification: the GRAVITATE Use Case
Digital Reunification of the Parthenon and its Sculptures
Co-developing Knowledge Documentation for the Intangible Heritage of Egyptian Woodwork Craft
Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites
Digital Restoration of Medieval Tapestries
Automated Classification of Crests on Pottery Sherds Using Pattern Recognition on 2D Images
Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books
CHER-Ob: A Tool for Shared Analysis in Cultural Heritage
Building Scholar e-communities Using a Semantically Aware Framework: Archaia Kypriaki Grammateia Digital Corpus
R-CNN based PolygonalWedge Detection Learned from Annotated 3D Renderings and Mapped Photographs of Open Data Cuneiform Tablets
An Annotation Tool for Digital Restoration of Wall Paintings
Web-based visualization of virtual archaeological sites
Scientific and ethical scope of digital modelling in architectonic heritage
Including Links in Linked Data: CIDOC-CRM and the Fourth T. Berners-Lee Rule
Exploring Contemporary Painting through Spatial Annotations Using RFID Tags
AI-Driven Classification of a Design Photographic Archive
The potential of internet-based techniques for heritage interpretation
An Investigation of Optimal Light Source Setups for Photometric Stereo Reconstruction of Historical Coins
Traditional-based Visualization Methods for Archaeological 3D Data: an Evaluation
Geomemories a Spatial-Temporal Atlas of the Italian Landscape
Rapid Synchronous Acquisition of Geometry and Appearance of Cultural Heritage Artefacts
AnnoMAD: A Semantic Framework for the Management and the Integration of Full-text Excavation Data and Geographic Information
Seismic Simulation on Virtual Reality
Reviving the past: cultural heritage meets virtual reality
Earthquake Simulation for Ancient Building Destruction
Generation of High-Resolution Mosaic for Photo-Realistic Texture-Mapping of Cultural Heritage 3D Models
A photometric approach to digitizing cultural artifacts
Reality Filtering: A Visual Time Machine in Augmented Reality
A Practical Reflectance Transformation Imaging Pipeline for Surface Characterization in Cultural Heritage
Project "Wall facing Automatic Image Identification Laboratory" - W.A.L.(L)
New Haven Building Archive: A Database for the Collection, Study, and Communication of Local Built Heritage
Defixio Digital(is): A Semantic-enabled Digital Archive For the Study of Ancient Curse Tablets
WWW-Based Building Information System for "Domus Severiana" Palace at Palatine in Rome by Open Source Software
3D-centered Media Linking and Semantic Enrichment through Integrated Searching, Browsing, Viewing and Annotating
Virtual Replication of the Idalion Tablet
Documenting Dunhuang Dance Using Motion Capture Technology
From 3D Acquisition to Augmented Reality: the case of the Charterhouse of Villeneuve-lès-Avignon (Gard, France)
A Texture Based Approach to Reconstruction of Archaeological Finds
Automatic Detection of Windows Reflection or Transparency Pollution in TLS Acquisitions
Investigating the Structural Validity of Virtual Reconstructions of Prehistoric Maltese Temples
Towards Crowd-Sourced Collaborative Fragment Matching
Visual Computing for Archaeological Artifacts with Integral Invariant Filters in 3D
Exploration of Large-scale Museum Artifacts through Non-instrumented, Location-based, Multi-user Interaction
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2023, Salento, Lecce, Italy, September 4-6, 2023
Recreating Early Islamic Glass Lamp Lighting
Last House on the Hill: Digitally Remediating Data and Media for Preservation and Access
Automatic Image Selection in Photogrammetric Multi-view Stereo Methods
Virtual Restoration of Wooden Artifacts by Non-Rigid 3D Shape Assembly: A Case of the First Solar Boat of King Khufu
The Digital 3D Survey as Standard Documentation of the Archaeological Stratigraphy
Prototyping Care: Two Case Studies
Enhancing Virtual Reality Walkthroughs of Archaeological Sites
Procedural 3D Reconstruction of Puuc Buildings in Xkipché
Geometric Morphometrics for Provenance Determination of Gallo-Roman White Clay Figurines
Virtual San Storytelling for Children: Content vs. Experience
Towards an Experiment Planner for Cognitive Studies in Virtual Heritage Environments. A Pilot Study
Effective Interactive Visualization of Neural Relightable Images in a Web-based Multi-layered Framework
Serious Gaming with VENUS-PD: A Virtual Submarine for Accessing Europe's Sunken Archaeological Treasures
Image-based 3D acquisition of archaeological heritage and applications
A TaLISMAN: Automatic Text and LIne Segmentation of historical MANuscripts
On the Interactive 3D Reconstruction of Iberian Vessels
Towards Automated 3D Reconstruction of Defective Cultural Heritage Objects
Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students
Content-based Retrieval of 3D Models using Generative Modeling Techniques
The V & A's mysterious Mamluk minbar
Dense Point Cloud Acquisition via Stereo Matching Applied to: the Kilwa Archaeological Site and the Gallo-Roman Theatre of Mandeure
Augmented Reality for Sculpture Stability Analysis and Conservation
Virtual Institutions for Preserving and Simulating the Culture of Mount Bego's Ancient People
Evaluating the Social Context of ICT Applications in Museum Exhibitions
Representation and Visualization of Urban Fabric through Historical Documents
On the Use of Computer Vision for Numismatic Research
Exploring Expert and Non-Expert Perception of 3D Digital Models of Museum Objects
Automatic Transfer of Landmarks on Human Skulls using GPU-based Non-rigid Registration
Educational Virtual Reality Visualisations of Heritage Sites
Motif-driven Retrieval of Greek Painted Pottery
Reconstructing and Exploring Massive Detailed Cityscapes
ArcheoTUI - A Tangible User Interface for the Virtual Reassembly of Fractured Archeological Objects
Low Cost System for Management and Visualization of the Medieval and Modern Heritage of Madrid (Spain)
A Digital Data Curation-Based Photogrammetric Acquisition Methodology for Cultural Heritage, expanded with CIDOC CRM Compatibility: protocol BeA-PG
Bridging the Discipline Gap: Towards Improving Heritage and Computer Graphics Research Collaboration
Visualizing Temporal Uncertainty in 3D Virtual Reconstructions
Visitors' Evaluations of ICTs Used in Cultural Heritage
The V-City Project
Radiometric Characterization of Spectral Imaging for Textual Pigment Identification
3D Reconstruction and Virtual Exploration of Submerged Structures: a Case Study in the Underwater Archaeological Site of Baia (Italy)
Conveying Archaeological Contexts to Museum Visitors: Case Study Pergamon Exhibition
Restoration of Color in Noh Masks Based on Retinex Algorithm
On Ancient Coin Classification
An Introductory Video Generator for Disseminating Cultural Heritage Projects
Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds
Tracking with reference images: a real-time and markerless tracking solution for out-door augmented reality applications
The Dissemination & Promotion of Cultural Heritage Sites to People 'on the move' Employing Digital TV
On the Digital Reconstruction and Interactive Presentation of Heritage Sites through Time
Combining 3D Technologies in the Field of Cultural Heritage: Three Case Studies
Artifacts Removal for Color Projection on 3D Models using Flash Light
The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum
Mobile Technologies and the Use of Augmented Reality for Saving the Immaterial Heritage
Exploring Digitized Artworks by Pointing Posture Recognition
Approximate Reconstruction of 3D Scenes From Bas-Reliefs
Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators
"The Approval of the Franciscan Rule" - Virtual Experience among the Characters of Giotto's Work
Unsupervised Detection and Localization of Egyptian Hieroglyphs
Multi-View Ambient Occlusion for Enhancing Visualization of Raw Scanning Data
The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences
WreckSight: Revealing our Submerged Maritime Heritage
System architecture for tourist orientation: the TOSCA high-end system
Parametric 3D-fitted Frames for Packaging Heritage Artefacts
Shape Capture Assisted by Traditional Tools
Designing Behaviour-rich Interactive Virtual Museum Exhibitions
Virtual archaeology: VR based knowledge management and marketing in archaeology first results --- nexts steps
3D MURALE: multimedia database system architecture
Le Corbusier in Bogota 1947-1951: Designing a VR Experience
Real-time Animation of Various Flame Shapes
Developing the Tourism Aspects of a Cultural Route
Feature Identification in Archaeological Fragments Using Families of Algebraic Curves
DVR-Pompei: a 3D information system for the house of the Vettii in openGL environment
Analyzing Fracture Patterns in TheranWall Paintings
Visualization of ERT Data for Archaeological Purposes
A High-Level Tool for Curators of 3D Virtual Visits and ist Application to a Virtual Exhibition of Renaissance Frescoes
A Cultural Heritage Repository as Source for Learning Materials
A Large-Scale Evaluation of Correspondence-Based Coin Classification on Roman Republican Coinage
Modeling and visualizing the cultural heritage data set of Graz
An Interactive Visualisation Interface for Virtual Museums
The Role of Project MA.G.I.C. in the Context of the European Strategies for the Digitization of the Library and Archival Heritage
Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts
Principles and Practices of Robust, Photography-based Digital Imaging Techniques for Museums
Digital Techniques for Etruscan Graves: the Etruscanning Project
Da Vinci Effect - multiplayer Virtual Reality experience
3D-ISF: An Impact Measurement Tool for Business and Strategic Planning in ICT and 3D Heritage Applications
Inferring the Routes of Prehistoric Humans
Broadcast technologies for disseminating cultural heritage
Geographical Presentation of Virtual Museum Exhibitions
Design and Application of an Augmented Reality System for continuous, context-sensitive guided tours of indoor and outdoor cultural sites and museums
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2020, Virtual Event, Spain, November 18-19, 2020
c-Space: Time-evolving 3D Models (4D) from Heterogeneous Distributed Video Sources
Documentation and Interpretation of an Archeological Excavation: an Experience with Dense Stereo Reconstruction Tools
SynthPS: a Benchmark for Evaluation of Photometric Stereo Algorithms for Cultural Heritage Applications
LanternOperAR: Integrating Gamification and Visualization to Engage with Yue Opera in a Hybrid Gift
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2016, Genova, Italy, October 5-7, 2016
3D Modeling for Non-Expert Users with the Castle Construction Kit v0.5
3D Reconstruction of Archaeological Sites Using Photogrammetry
12th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage, incorporating the 9th Eurographics Workshop on Graphics and Cultural Heritage, VAST - Short and Project Papers, Prato, Italy, October 18-21, 2011
Educative Visuals - Digital Delivery of Architectural Information for (potential) Heritage Buildings
On-site AR Interface based on Web-based 3D Database for Cultural Heritage in Egypt
A Blender Open Pipeline for a 3D Animated Historical Short Film
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2018, Vienna, Austria, November 12-15, 2018
Interactive 3D Exploration of a Virtual Sculpture Collection: an Analysis of User Behavior in Museum Settings
Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners
Web-based Exploration of Semantically Rich 3D Decorative Ornament
Optimized Image Sampling for View and Light Interpolation
Co-Presence with Skeletons: A Multi-User Immersive Augmented Reality Demonstration in Cultural Heritage
THESAURUS: Techniques for Underwater Exploration and Archeology through Swarms of Autonomous Vehicles
OpenREC: A Framework for 3D Reconstruction of Models from Photographs
Vis-à-vis with Leonardo. Designing Digital Encounters
Another Brick in the Wall: Improving the Assisted Semantic Segmentation of Masonry Walls
Digitisation of Temporary Exhibitions: the Aldrovandi Case
3D-Powerpoint - Towards a Design Tool for Digital Exhibitions of Cultural Artifacts
Accessible Digitisation and Visualisation of Open Cultural Heritage Assets
Portrait2Bust: DualStyleGAN-based Portrait Image Stylization Based on Bust Sculpture Images
Caesarea on the sea: the lost city of Herods
An easy-to-use visualization system for huge cultural heritage meshes