yusuke1997/dblp-id-title huggingface dataset:
University of the Arts London, London College of Communication. MA Interaction Design Communication
Towards a Borgean Musical Space: An Experimental Interface for Exploring Musical Models
Viewers' engagement in nonlinear storytelling: 'Journeys in Travel'
QRchitecture
Grumari: Digital storytelling
Near-Instant Prototyping of Multi-User Digital-Physical Interactions
Royal College of Art, MA Digital Direction, MA Information Experience Design
Museum Websites of the First Wave: The rise of the virtual museum
Developing Empathy for People with Bipolar Disorder Through Interactive Performance
Through the Looking Glass to a Post-pandemic World, With New Media Artists as Our Guide
Media Language: Video practices
Research on the Interactive Learning Mode of Intangible Cultural Heritage Interactive Video Based on Digital Narrative Theory
Moving Data: Artistic tendencies in visualising human and non-human movement
Representing Altered States of Consciousness in Computer Arts
Voice interfaces in electronic art
Learning to Think and Create Outside the Box: Using Digital Media in a Blended Theatre Course
'Findability': A Central Issue for Quality Media in a Networked World
The Rise of Digital Citizenship and the Participatory Museum
New Media Art as a Vehicle for Research and Innovation
Narrating the past: virtual environments and narrative
The valuation of emerging media arts in the age of digital reproduction
Using Artificial Intelligence Techniques to Emulate the Creativity of a Portrait Painter
'Rice Bunnies' - #MeToo in China: A hashtag movement and women's empowerment through social media
Abstract Animation and the Art of Sound
Search Engine Art: Internet Imperialism and the image in context
The 3D Scanning of the Mantua Ark
Simulacra: Using game development software to create audio-visual performance tools
Structures of Emotion - An online demonstration of an emotion recognition process
Design and the Creation of an Interactive Academic Space
Promise or Peril: The dual edges of AI in cultural heritage and the Ouroboros effect
A Framework for Future Paintings
Live Engagement with Data
Communicating Auditory Impairments Using Electroacoustic Composition
The Post-bit Human Universe: An Experiment on the Evolutionary History of Human-Posthuman Relations
Handheld handholding: small-screen support for museum visitors
The Impossibility of Control: Real-time Negotiations with the Heart
Spatial Data Correlation: An interactive 3D visualisation tool for correlating the motion cature data streams from different devices
Artificial Imagination Induced by Visualised Hypotheses in Archaeology
Net Art and the Missing Percent at Traditional Museums of Art in Portugal
Computer-aided Weaving: From Numerical Data to Generative Textile
Creative Artificial Intelligence within the Artificial Life Installation "Infranet"
'Unrealart' A new medium for artistic expression using a commercial game engine: galleries and installations
Presence: An exploration of the real and veiled in museums and galleries
Once Upon a Time in Animation: Curatorial strategies for an exhibition on the National Centre for Computer Animation
Architectonic influences of multimedia and their spatial significance
Feeling Textures
Crafting Virtual Spaces with Creative AI: A case study of Lux in Tenebris
Context Engineering Hybrid Spaces for Perceptual Augmentation
Rainy Garden
The Building Project
Technoetic Magick: Explorations of the uncanny double as a noetic and magickal system through the complementary lenses of AI image-generation and AR
Twenty Five Years Ago: Still Looking at the Future
Temporary Techno-social Gatherings? A (hacked) discussion about open practices
Hyperhuman Techniques and Technologies Database
University of Hertfordshire, Postraduate Media, School of Creative Arts
An Overview of New Media Art Exhibitions in China (2017-2022)
Visualisation for Digital Multi-Shot Photography
New Heritage: New media art between cultural heritage experience and artefact
Did That Stone Move? Staging Stone Swarms in Virtual Reality and IRL Galleries
Re-Enchantment with Technology and Ourselves: Constructing the technomancy and neuromancy framework
Electronic Visualisation and the Arts, EVA 2008, London, UK, 22-24 July 2008
The Digital Lens
Visual Music
Book Launch: Explosions in the Mind: Composing Psychedelic Sounds and Visualisations
The Sound Playground
High Art: Visualising damage on a heritage ceiling
Ethical AI and Museums: Challenges and new directions
3D Technologies for Measurement of Painting Surface Deformations: A Case Study
ICT&ART Connect: Connecting ICT & Art Communities - Early Outcomes
Surfaces and Shadows: Digital Shadow Puppetry and Augmented Silhouette Performance
Low Cost Heritage Imaging Techniques Compared
Listening to the Thames
3D Reproductions: The replicated object, a speculative model
Modelling Arvo Pärt's Music with OpenMusic
Reconstructing the Music Hall Rotunda and Annex at Vauxhall Pleasure Gardens c. 1764
Live Sculpture
Shemza Digital: Across Generations
Electronic Visualisation and the Arts, EVA 2017, London, UK, July 11-13, 2017
Monument Public Address System AR
Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics
Retro Stylistic Transformations in Games
Mixed Reality Game Using Bluetooth Beacons for Exhibitions
The Scales of Life - A case study on an Art-Science Visualisation
One Body, Four Minds: Virtual multi-person co-embodiment in a shared 3D body
The architecture of the image
PixelAudio: A toolkit for intermedia composition
Anticipation in networked musical performance
The lo-fi phenomenon - analogue versus digital in the creative process
The Connection Framework: How designers and developers can impact social connection
Experiencing Visual Music From an Artist's and Listener's Point of View
Physicalizing Time Through Orientational Metaphors for Generating Rhythmic Gestures
Computer Arts Society: Radical past, radical future?
Latent Organism: A tangible interface for 3D co-creation with AI
How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity
Horror in Modern and Retro 3D Games
The Imaginary Friend, Crossing over Computer Game Scoring Techniques and Musical Expression
My Data Body
A Technological Approach to Well-Being in the Music Industry
Ask the Audience
Beneath the Waves and Beyond the Screen: Visualising Subsea Survey Data in Three Dimensions
EVA London 2021 Workshops
[arra]stre- A Data-driven Ballet
Online Exhibitions and Archives: A Collaborative Project for Teaching and Learning in Design
Exploring the Beauty of Mathematics with Mathematica
Revisiting Paintings: Automated 2.5D capture for large planar artworks
New constructs in Art: Structure, Time, Correspondences and Interaction
Movement Awareness through Emotion Based Aesthetic Visualisation
Augmenting the Power of Artwork Through a Virtual Reality Partnered Piece
Aeolian AI: Generative art and environmental computing
PULse 04: Be[ing] in the Zone - a Moist Emotion Between Body Matter and Digital Media
machinesMemory: Malleability of AI technique, the data generated by machine learning algorithms
What Do Audiences Want from a Public Art Gallery in the Digital Age?
Art(NET)work: Visualising interconnected artwork data in VR
Boeing Man(1964): the Origin of Realistic Algorithmic Human Figures
On Convergence and Open Data: Challenges for Libraries, Archives and Museums
Advancing Curatorial Practice With Archives Using AI
Visual Representation of Noise in Augmented Reality Environments
Introducing the Music Access Platform
Reflectance Transformation Imaging Systems for Ancient Documentary Artefacts
Robotic Etching: The creation of digital etching using robotics
Sonic City
Voices from the Savannah: An Innovative Approach to Self Publishing
Visual Mediation of Unique Construction and Access Principles of the Amphitheatre of Durrës
Plant Humanities Lab: Planting the seeds for creative data visualisation
Exploring Duchampian and Darwinian ideas through interactive means
Visualisations of Data from the Literacy Tablet Reading Project in Rural Ethiopia
Art and Activism at Museums in a Post-digital World
How can Typography be Represented in an Alter-modernity Context?
Creative AI Futures: Theory and Practice
YomeciLand x Bunjil Place: The sounding body as play
The Museum of Consciousness: Interactive, audio-based exhibits for cultivating altered states of consciousness
Archaeology and Contemporary Art: An experiment of virtual stratigraphy
Landscape Seeing: An immersive stylistic visualisation of 3D scans of a Hong Kong urban park
Physical to Digital to Physical: Capturing human performances for multidisciplinary theatre visualisation
GestureNet: A Common Sense Approach to Physical Activity Similarity
Review of Chinese Social Media Platforms Focusing on WeChat and Weibo: Digital curating and cultural promotions
Rehabilitating Experience: Designing an Aesthetic and Movement-based Game for Physical Therapy
Brainwaves and Sound Synchronisation in Dance Performance
Sounds of Connection: Tactile support of family engagement in elderly memory-care residents
Celestial Objects and Aeriform Masses : Visualisation of RSOnar data
Imaging the Egyptian Obelisk at Kingston Lacy
Sound Spirals
An Alternative Method of Very Long-term Conservation of Digital Images and their Historical Context for The Archive, University College, Oxford
An Ecology for the Re-Enchantment of Life
Recoding Cities
The Museum Speaks - Your Narrative or Mine? The Museum in a Web 2.0 World
Curating performance installations
Exploring the issues of digital outdoor architectural projections
Listening to the Urban
Revisiting interactive art systems
Virtual Waves: Recreating seascape-induced sensations in immersive installations
(Re)shaping the Art School: Transforming the academy for the future of electronic arts
Connecting with Users through Interactive Prototyping: Understanding User Behaviour through Building the Black Box and its Electronic Innards
Combining Cultural Heritage Related Web Resources in 3D Information Landscapes
[pain]Byte VR Storytelling & Classical Ballet
Hyperhuman Techniques and Technologies Database Workshop
The New Spectacle: How effective is mobile Augmented Reality as tool for the manifestation of dissent?
Tangible TYPE + CODE
Virtual Fort Gibson: Footsteps through the frontier
Internet Art, Google and Artistic Practice
Software on the Spotlight and its Eventual Cloistering
Art and Engineering
Encounters in the archive - capturing the experience of the interaction between the artist and the archive
3D colour scans for object assessment
Classifying Ancient West Mexican Ceramic Figures Using Three-Dimensional Modelling and Machine Learning
DDArtS: Towards designing digitally enhanced street art tools
Afrobits: An interactive installation of African music and the Trans-Atlantic slave trade
Digital Relationality: Relational aesthetics in contemporary interactive art
Semantic browsing: a new way to explore and discover heritage treasures
Emotion Recognition from Speech Signals by Using Evolutionary Algorithm and Empirical Mode Decomposition
The Invisible Arp
Back to the Future and Forward to the Past: Zukunftsmusik and the aesthetics of immersive classical music experience
Melting Pots: Berlin Digital meets Berlin Culture
Eye For An Eye
What architectural historians can learn from augmented reality technologies?
Kingston Schools of Art: Departments of Graphic Design, Illustration Animation, Film & Photography and Cultural Industries
Learning and enquiry via collections in real and virtual worlds
Known Unknowns: Representing Uncertainty in Historical Time
Electronic Visualisation and the Arts, EVA 2015, London, UK, 7-9 July 2015
FOVO: A flexible real-time computer graphics rendering process
Meta-Image - a collaborative environment for the image discourse
MiMic: a motion control interface for music
Emerging Trends in Online Learning
On Cognitive Primitives and Trick Photography
Social Memberships and Identity Representation in 'Text-to-Image' Artificial Intelligence Programmes
Evaluating the Impact of Artificial Intelligence Generative Technologies on Representations and Artistic Creation in Women's Books Nüshu
Capturing the Retro-Futuristic Aesthetic of Hong Kong's Street Furniture
Fear Filter: Visualising the UK terror threat level
Tools for Designing Experience: Repurposing Design Resources for the Emerging Experience Economy
Rechteck Fyrkant: If they were the same thing, they were the same thing, but they are not
NFTs In Music Industry: Potentiality and Challenge
How Songkick is using Technology to Change Live Music
Ruskin, Millais, and the Aclands: The colourful story of a painting, from oils to pixels
Enhanced Squad Behaviour in Tactical Action Games
The Challenges of a Tactile Model With Scientific Uncertainty
Revisiting and Re-presenting 1980s Micro Computer Art
From Sharing To Gifting: A web app for deepening engagement
My kulturBOT 1.0
The online potential of art creation and dissemination: DeviantArt as the next art venue
Musing: Adaptable Mobile Augmented Reality Application for Museums and Art Galleries
Rehan's Zone System
The Uncanny As a Sense of Presence in MX
What You Hear is Where You Are is What I Hear
A Picture is Worth 1, 000 Pasts: How 3D Virtual Reconstructions Can Bridge the Gap Between Visitor Interest and Scholarly Debate
Combining a Time-Distributed Data Generator With the Niagara Particle System: Transforming a 2D audio-visual artwork into an interactive VR experience
Art, Design and Neurodiversity
From Imagination to Hallucination: Yoko Ono and the age of AI
Tackling the Issue of Student Debt Through Data Sonification and Musical Scores
Being-with Media: Encountering the moving image in physical space
Shaping Form Sussex (the movie)
Exeter Cathedral - A colour reconstruction for use in augmented reality devices
Envisioning an Immersive Multi-Screen VR System for Museum Archive Browsing
Design, Visual Culture and Inclusive Narrative
Narrative Approaches to Design Multi-screen Augmented Reality Experiences
Whist: Dance theatre and Virtual Reality
Film as database: a visual analysis of 2001: A Space Odyssey
Eye.Breathe.Music: creating music through minimal movement
Tortoise Stack: A cybernetics and political theory inspired agent simulation
Computing the Future: Digital encounters in art and science when da Vinci meets Turing
25 Years of Curating Digital Art: 1993-2018
Visualisation Tool for Complex 3D Fractals on Volumetric Displays
Costume Embedded Haptics with Virtual Reality for Immersive Storytelling
Umwelt Hacking: Can we sense like a forest, a mycelium network or an octopus?
The Curious Case of Design Thinking in Museums
Non-Pharmacological Induction of Altered States: Applying neural DMTx data to calibrate a multisensory stimulation protocol
Climate Change: Outcomes of being bystanders in a global windstorm
The Apple Barrier: an open source interface to the iPhone
Growth: Visualisation of Predictive Mathematical Models using 3D Computer Graphics and Animation
Auditory Recoding: Reconstructing noise/music ontology via aesthetic installation
The Performance Effects of Online Video Tutorials on Secondary School String Orchestra Students
3D Technologies for Museums in Berlin
Memory Machines: Exploring How Digital and Wearable Technologies can be used to Visualise the Phenomena of Memory and the Concept of Identity
Generative AI: The death of computer art?
Inside Out: blessed are the machines that allow us to see
Creative Reverse Engineering: From remote sensuality to haptic metrology
Mapping Spaces: Three-Dimensional Visualization and Design in Landscape Architecture
Research Methodologies for Digital Holistic Documentation of Cultural Heritage
ʔeləw̓k̓ʷ - Belongings: A Tangible Interface for Intangible Cultural Heritage
Affect and Place Representation in Immersive Media: The Parragirls Past, Present project
A Sign in Space: Global collaboration as cosmic theatre
Leicester Computer Art Pioneers
RhyCycling - Fluid Borderland
Re-imagining the Familiar: Data visualisation in environmental art
Living Community Visualisation: A case study of school districts in Hsinchu
Adding Value: Combining Ambient Visual and Vibrotactile Feedback to Encourage Good Posture in Trumpet Players
Using eye- and gaze-tracking to interact with a visual display
The Portrait Machine
Dirty Nature: Aesthetics and Ecology in Contemporary Art and Animation Exploring the Anthropocene
Exploiting Trauma as an Artistic Medium
Ways of Access to Virtual Cultural Heritage
The Grotesque Hand and Other Stories: Using AI as a creative collaborator
Tackle Climate Change Through Art: A case study
Connections: Participatory art as a factor for social cohesion
You. Here. Now
Periphery Vision: Data as image
Immersive AI-Driven Language Learning: Animating languages through gamified encounters
The Role of "Accidents" in My Digital Art
This is Not a Pixel: Building trust in digital art through the blockchain
Atomic Memory and the Future Human
Development of Portable Painting Format for CNC Painting
Virtual Scientific Models
An Investigation Into the Efficacy of Single and Multi-Sensory Brain Entrainment to Achieve Transcendent States for Therapeutic Application
Understanding digital-altered photographs through photographers' views of reality: Matt Siber as an example
Images of Protest in Social Media for the Virtual Community
Bearing Witness: A commentary on climate action and immersive climate change exhibitions
Re-orchestrating Game Drama: The Immersive Experience of Dynamic Music in Video Games
Translation in Transition: The Cabinet of Curiosities
Simulated-3D visualisation of artefacts using a portable electromechanical object rig
Exploring the digital commons: an approach to the visualisation of large heritage datasets
The Intentional Use of Sound Design in the Egyptian Temples and the Great Pyramid
Real-time Messaging Platforms for Storytelling and Gamification in Museums: A case history in Milan
Learning Opportunities for Sharing Data in the ARIADNE Project
Alternative Cityscape Visualisation: Drone shooting as a new dimension in urban photography
Navigating Horizon 2020 Funding
Beyond Human: Arts and identity between reality and virtuality in a post-Covid-19 world
Virtual Exhibitions: What do we win and what do we lose?
Creativity and Evaluation: Supporting Practice and Research in the Interactive Arts
The Diasynchronoscope Project: Investigations in Screen-less Apparant Motion
Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression
Ten Things to Take: A community education project to re-image space place & memory using digital photography
Mini-XEPA: A Installation of Collaborating Intelligent Light and Sound Sculptures
Ubiquitous Lighting: The Third Color Digital Art × Lighting Symposium and Workshop
Artificial Futures: Imagining AI through art
Hyperhumanism in the Age of Generative AI: The impact on human creativity and identity
Synthesis of Abstract Dynamic Quasiperiodic 3D Forms using SIRENs
The Evolving Collaboration - AMazed! The A-Maze artists investigate immersive technology to create imagination and artifice
Visualizing Brooklyn: the Brooklyn Visual Heritage Website
Artlog: archiving the artistic process
Mare Incognito
Geo-locating Ruskin's Mornings in Florence and Jeanneret's Sketches and Watercolours from his 1907 Voyage
Data Visualisation Tools for Enhancing Live Coding Usability and Audience Experience
Electronic Visualisation and the Arts, EVA 2012, London, UK, 10-12 July 2012
Digital rejoinders: time and place, hither and thither, war and peace
Augmented reality for interpretive and experiential learning
Cybraphon: Collecting the Physical or the Digital at National Museums Scotland?
Journey into Form: Transmediating the woven artwork of Jaad Kuujus (Meghann O'Brien)
Curves and Reverbs: A Wearable to Sound Participatory Performance
Making the Absent Object Present: Towards a holographic museum of modern art (hMoMA)
3D Spatiotemporal Reconstruction of Places and Events for Digital Heritage
Embodied Interactions with a Sufi Dhikr Ritual: Negotiating Privacy and Transmission of Intangible Cultural Heritage in 'Virtual Sama'
Bridging the Divide: Creating an accessible transparent AR display
Creation of an Integrated Multisensory Wearable Story: Costume embedded haptics-VR using a considered eco-ethical design approach
Digital Agents: How Can Museums Participate in Digital Activism and what are the Tensions therein?
TOYs - interactive AV performance
Digital Simulation: a new kind of artifice?
Artistic Interpretation of a Malaria Transmission Scenario
'Things': a case study in getting from accession to online display in 60 minutes
Human Error, A Collection of Work that Highlights our Misuse of Technology and the Internet
PixelAudio Workshop
An Immersive Media Model of Amyotrophic Lateral Sclerosis
How to Catalogue the Cultural Heritage "Spectacle"
Cuban Theater Digital Archive: A Multimodal Platform for Theater Documentation and Research
Metadata Quality Assessment Tool for Open Access Cultural Heritage Institutional Repositories
A Workflow Model and Architecture for Content and Metadata Management Based on Grid Computing
Augmented Opera Performance
Information Technologies for Performing Arts, Media Access, and Entertainment - Second International Conference, ECLAP 2013, Porto, Portugal, April 8-10, 2013, Revised Selected Papers
Education-Performing Arts-Information Technology: An Impossible Triangle?
Contemporary Italian Theatre on the Web - A Short History and Some Perspectives
The TKB Project: Creative Technologies for Performance Composition, Analysis and Documentation
The Challenge of the Inter in the Preservation of Cultural Heritage; The Intangibility of the Material and Immaterial Dancing Body in Performance
Bringing New Life to Video Narratives for Exploring Cultural Heritage
Validating the Digital Documentation of Cultural Objects
Networked Performances and Natural Interaction via LOLA: Low Latency High Quality A/V Streaming System
How Are On-Line Digital Libraries Changing Theatre Studies and Memories?
Open Creative Framework for a Smart Cultural City: Bologna Porticoes and the Involvement of Citizens for a UNESCO Candidacy
Applicability of Digital Library Descriptive Metadata to the Contemporary Artworks - The Sapienza Digital Library Case Study
MultiStage: Acting across Distance
A Linked Open Data Service for Performing Arts
Feature Matching of Simultaneous Signals for Multimodal Synchronization
Algorithmic Generation of Music Tunes for an iPhone® Game
A New Generation Digital Content Service for Cultural Heritage Institutions
Dance in the World of Data and Objects
Preserving Authenticity Evidence to Assess Provenance and Integrity of Digital Resources
A Unified Test Procedure Designed for Monitoring the Experimental Settings Ensuring Quality Assurance in 3D and Stereoscopic Productions
Multimedia Performance Reconstruction as a Challenge to Theatre History Writing - Using Interactive Models of Historical Theatre Performances in the Education of Performing Arts
P4-enabled Network-assisted Congestion Feedback: A Case for NACKs
Buffer Sizing Experiments at Facebook
Switches Know the Exact Amount of Congestion
Who will Save the Internet from the Congestion Control Revolution?
A Principled Look at the Utility of Feedback in Congestion Control
Cocoa: Congestion Control Aware Queuing
BS '19: 2019 Workshop on Buffer Sizing, Stanford University, Palo Alto, CA, USA, December 2-3, 2019
Measuring Burstiness in Data Center Applications
Buffer sizing and Video QoE Measurements at Netflix
FAB: Toward Flow-aware Buffer Sharing on Programmable Switches
A Three-Layer Configural Cue Model of Category Learning Rates
Distributed representations and the bilingual lexicon: One store or two?
Rules vs. Statistics in Implicit Learning of Biconditional Grammars
Selective memory loss in aphasics: An insight from pseudo-recurrent connectionist networks
A Revival of Turing's Forgotten Connectionist Ideas: Exploring Unorganized Machines
A Generative Learning Algorithm that uses Structural Knowledge of the Input Domain yields a better Multi-layer Perceptron
Learning Action Affordances and Action Schemas
Hidden Markov Model Interpretations of Neural Networks
A Connectionist Model of Person Perception and Stereotype Formation