yusuke1997/dblp-id-title huggingface dataset:
How Beginning Programmers and Code LLMs (Mis)read Each Other
The message center: enhancing elder communication
Scripted Vicarious Dialogues: Educational Video Augmentation Method for Increasing Isolated Students' Engagement
LAMP: Language for active message protocols
Symmetric bimanual interaction
Enabling Haptic Experiences Anywhere, Anytime
Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces
Understanding and Mitigating Worker Biases in the Crowdsourced Collection of Subjective Judgments
Cultural versioning of mobile user experience
Effects of display size and navigation type on a classification task
Remote impact: shadowboxing over a distance
EchoSight: Streamlining Bidirectional Virtual-physical Interaction with In-situ Optical Tethering
Towards Lenses for Reviewing Playfulness in HCI
Writing and sketching in the air, recognizing and controlling on the fly
Unraveling The Complexity: A User-Centered Design Process For Narrative Visualization
Breaking the disposable technology paradigm: opportunities for sustainable interaction design for mobile phones
Confidence camp
Designing with Emerging Publics: The Case of Physician-Assisted Suicide
Accessible Maps for the Blind: Comparing 3D Printed Models with Tactile Graphics
From death to final disposition: roles of technology in the post-mortem interval
Designing a menu-based interface to an operating system
HCI research in Paderborn, Germany
The HaLLMark Effect: Supporting Provenance and Transparent Use of Large Language Models in Writing with Interactive Visualization
Investigating Effects of Exergames on Exercise Intentions among Young-Old and Old-Old
HCI at Trilogy: Bringing the Design Stance to a Startup
LearnMate: Enhancing Online Education with LLM-Powered Personalized Learning Plans and Support
Remote manipulation interfaces the case of a telepathology workstation
Canvas Dance: An Interactive Dance Visualization for Large-Group Interaction
PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays
PlayPals: tangible interfaces for remote communication and play
Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm
Plurals: A System for Guiding LLMs via Simulated Social Ensembles
TAGSwipe: Touch Assisted Gaze Swipe for Text Entry
On-line manipulation of small area demographic data: AmericanProfilesm
Design and evaluation of proxemics-aware environments to support navigation in large information spaces
Slabforge: Design Software for Slab-Based Ceramics
Understanding Journalistic Practices Surrounding AI: Towards the Design of Support Resources for Journalists to Foster Public AI Literacy
Designing appropriate affordances for electronic photo sharing media
Constructing moving pictures eyes-free: an animation tool for the blind
Flagging Emotional Manipulation: Impacts of Manipulative Content Warnings on Sharing Intentions and Perceptions of Health-Related Social Media Posts
Making Space for Social Sharing: Insights from a Community-Based Social Group for People with Dementia
On Your Marks, Get Set, Browse! (Panel)
Multi-Skill Cooperation in User Interface Design
Interactive space: a prototyping framework for touch and gesture on and above the desktop
AI-Generated Characters: Putting Deepfakes to Good Use
"I Might be Using His... But It is Also Mine!": Ownership and Control in Accounts Designed for Sharing
ImmerseBoard: Immersive Telepresence Experience using a Digital Whiteboard
CoScripter: automating & sharing how-to knowledge in the enterprise
Managing Uncertainty: Using Social Media for Risk Assessment during a Public Health Crisis
Advancing HCI with Neuromorphic Technology: Guidelines for Designing User-Friendly Developer Tools for Neuromorphic Development
MindNavigator: Exploring the Stress and Self-Interventions for Mental Wellness
Classifying driver workload using physiological and driving performance data: two field studies
How Culture Shapes What People Want From AI
Touching the void: direct-touch interaction for intangible displays
SIGCHI Lifetime Research Award Talk - RUBY: Reminiscing about User interfaces by Brad over the Years
CanalSense+: Face-Related Movement Recognition and Identification System based on Air Pressure in Ear Canals
Searching for help vs. having it handed to you: the relative advantages of index-accessed help and context-sensitive help
Lessons Learned Building Low-Cost DIY Tactile Graphics and Conducting a Tactile Drawing Club in Colombia During COVID-19
"It's Definitely Been a Journey": A Qualitative Study on How Women with Eating Disorders Use Weight Loss Apps
Labeling images with a computer game
Programming with characters
Human Interventions in the Smart Factory - A Case Study on Co-Designing Mobile and Wearable Monitoring Systems with Manufacturing Staff
Human factors studies with system message styles (abstract only)
"So Close, yet So Far": Exploring Sexual-minority Women's Relationship-building via Online Dating in China
Cheat Sheets for Data Visualization Techniques
Dynamic world design and social navigation in a theatre of work
Working with Children in HCI: Research, Design and Evaluation
Digital art and interaction: lessons in collaboration
Time-Turner: Designing for Reflection and Remembrance of Moments in the Home
Hands-on learning of computer programming in introductory stage using a model railway layout
GANravel: User-Driven Direction Disentanglement in Generative Adversarial Networks
Playing the System: Can Puzzle Players Teach us How to Solve Hard Problems?
A Matter of Control or Safety?: Examining Parental Use of Technical Monitoring Apps on Teens' Mobile Devices
Accounting for taste: using profile similarity to improve recommender systems
"Ignorance is not Bliss": Designing Personalized Moderation to Address Ableist Hate on Social Media
Sweep and point and shoot: phonecam-based interactions for large public displays
Trust and Transparency: An Exploratory Study on Emerging Adults' Interpretations of Credibility Indicators on Social Media Platforms
Investigating the Capture, Integration and Access Problem of Ubiquitous Computing in an Educational Setting
Visual annotation of links in adaptive hypermedia
Telework: When Your Job is on the Line (Panel)
Norms Matter: Contrasting Social Support Around Behavior Change in Online Weight Loss Communities
Stop the Consent Theater
Firefox Voice: An Open and Extensible Voice Assistant Built Upon the Web
MABLE: Mediating Young Children's Smart Media Usage with Augmented Reality
Voice-based Conversational UX Studies and Design
BIT: Battery-free, IC-less and Wireless Smart Textile Interface and Sensing System
Making sense of strangers' expertise from signals in digital artifacts
Real-time nonverbal opinion sharing through mobile phones during sports events
The Third Eye: A Shopping Assistant for the Visually Impaired
Designing for an Aging Population: Toward Universal Design
Mobile spatial interaction
Bridging between organizations and the public: volunteer coordinators' uneasy relationship with social computing
A hunt for the Snark: Annotator Diversity in Data Practices
Beyond Tutoring: Opportunities for Intergenerational Mentorship at a Community Level
RWal
CHI 2001 Extended Abstracts on Human Factors in Computing Systems, CHI Extended Abstracts 2001, Seattle, Washington, USA, March 31 - April 5, 2001
Cost-effective and Collaborative Methods to Author Video's Scene Description for Blind People
Task blocks: tangible interfaces for creative exploration
Symposium: WISH - Workgroup on Interactive Systems in Healthcare
Social Sensing: Assessing Social Functioning of Patients Living with Schizophrenia using Mobile Phone Sensing
Long-Term Value of Social Robots through the Eyes of Expert Users
Understanding the Impact of Technical Issues on People's Perception and Attribution of Responsibility in Videoconferencing
Cross-dressing and border crossing: exploring experience methods across disciplines
Usability tool for analysis of web designs using mouse tracks
"That's Kind of Sus(picious)": The Comprehensiveness of Mental Health Application Users' Privacy and Security Concerns
Integrating multiple cues for spoken language understanding
Can a Humorous Conversational Agent Enhance Learning Experience and Outcomes?
Sketching User Experiences: Hands-on Course of Sketching Techniques for HCI Research
An Introduction to Automotive User Interfaces
A model of mental model construction
Let's Play!: Digital and Analog Play between Preschoolers and Parents
Notable: On-the-fly Assistant for Data Storytelling in Computational Notebooks
Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing
An Exploration of Speech-Based Productivity Support in the Car
"Like Having a Really Bad PA": The Gulf between User Expectation and Experience of Conversational Agents
The NestEgg: a budgeting tool
ISSE: an interactive source separation editor
Characterizing patient-friendly "micro-explanations"of medical events
AdventurePlayer: an intelligent learning environment
There is an "I" in "We": Relatedness Technologies Viewed Through the Lens of the Need for Autonomy
Agent-based support for human/agent teams
Steel-Sense: Integrating Machine Elements with Sensors by Additive Manufacturing
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames
Alt(ernate) CHI: Using Alternate History Artifacts in Research
Log-it: Supporting Programming with Interactive, Contextual, Structured, and Visual Logs
Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI
Visualizing ambivalence: showing what mixed feelings look like
Using Participatory Design in the Development of the Homegrown Dashboard System for Farmer Collaboration and Contract Management
Influence on user's communication in BHS videoconferencing: superimposition of a remote person's figure on the local background
Evaluation of a tool-mounted guidance display for computer-assisted surgery
It Sounds Like A Woman: Exploring Gender Stereotypes in South Korean Voice Assistants
DayCube: An Interactive Object for Delivering Daily Information through Five Unique Materials
ScreenAudit: Detecting Screen Reader Accessibility Errors in Mobile Apps Using Large Language Models
Lake: A Digital Wizard of Oz Prototyping Tool
Speech-based Interaction: Myths, Challenges, and Opportunities
GaussMarbles: Spherical Magnetic Tangibles for Interacting with Portable Physical Constraints
CoPracTter: Toward Integrating Personalized Practice Scenarios, Timely Feedback and Social Support into An Online Support Tool for Coping with Stuttering in China
Reflecting on Design Paradigms of Animated Data Video Tools
ActiveInk: (Th)Inking with Data
Sensory information for collaborative interaction in augmented environments
Interval research corportation
Managing Children's Online Identities: How Parents Decide what to Disclose about their Children Online
Understanding Users' Perception of Personally Identifiable Information
FETCH: Fostering and Enhancing Teamwork, Communication, and Healthy Community Among Animal Shelter Volunteers through Mobile Technology
SIGCHI Lifetime Practice Award Talk: Usability Barriers and How to Overcome Them
From Creating Spaces for Civic Discourse to Creating Resources for Action
Show me the money!: an analysis of project updates during crowdfunding campaigns
Reducing the Stress of Coordination: Sharing Travel Time Information Between Contacts on Mobile Phones
Sex toys and designing for sexual wellness
YourAd : A User Aligned, Personal Advertising System
Agile development: opportunity or fad?
F-commerce and Urban Modernities: The Changing Terrain of Housing Design in Bangladesh
HMDspeller: Fast and Hands-free Text Entry System for Head Mount Displays using Silent Spelling Recognition
Of moles and men: the design of foot controls for workstations
Best practices in longitudinal research
Alternative Avenues for IoT: Designing with Non-Stereotypical Homes
Trained to accept?: a field experiment on consent dialogs
Urp: A Luminous-Tangible Workbench for Urban Planning and Design
Understanding the Security Advice Mechanisms of Low Socioeconomic Pakistanis
Observer Effect in Social Media Use
Visual histories of decision processes for creative collaboration
Evaluating user experiences in games
Calls.calm: enabling caller and callee to collaborate
Inspiring AWE: Transforming Clinic Waiting Rooms into Informal Learning Environments with Active Waiting Education
Toward Humanity-Centered Design without Hubris
Increasing legal requirements for interface accessibility
UCD: critique via parody and a sequel
Design and evaluation of a dwell-free eye typing technique
Understanding Risks of Data Science Failures through Sociotechnical Approach
VRySmart: a Framework for Embedding Smart Devices in Virtual Reality
FingerCloud: uncertainty and autonomy handover incapacitive sensing
HCI and Autonomous Vehicles: Contextual Experience Informs Design
Optimal Action-based or User Prediction-based Haptic Guidance: Can You Do Even Better?
Biomechanics of Thumb Touch Gestures on Handheld Devices
Shaping human-robot interaction: understanding the social aspects of intelligent robotic products
CAST: Authoring Data-Driven Chart Animations
Communicating user research in order to drive design and product decisions
User Characteristics in Explainable AI: The Rabbit Hole of Personalization?
Challenges of using Personal Data to Drive Personalised Electronic Programme Guides
Performance: what does a body know?
FitAware: Channeling Group Dynamics Strategies with Smartwatches in a Physical Activity Intervention
Can we beat the mouse with MAGIC?
Litebox: Design for Adult Literacy
Computer-human interaction and health care: opportunities, roadblocks, tips, and tricks
You Better Eat to Survive! Exploring Edible Interactions in a Virtual Reality Game
WeINteract: a pervasive audience participation system
Non-Keyboard QWERTY Touch Typing: A Portable Input Interface for The Mobile User
Remixed Reality: Manipulating Space and Time in Augmented Reality
Take it personally: personal accountability and energy consumption in domestic households
Should I Stay or Should I Go? Automated Vehicles in the Age of Climate Change
"I can't get no sleep": discussing #insomnia on twitter
YouPivot: improving recall with contextual search
Perspectives of Assistive Technology Industry Professionals on AT for Children
Moments of Change: Analyzing Peer-Based Cognitive Support in Online Mental Health Forums
Adaptive interaction methods in speech user interfaces
"If My Apple Can Talk": Exploring the Use of Everyday Objects as Personalized AI Agents in Mixed Reality
RevTogether: Supporting Science Story Revision with Multiple AI Agents
Affinder: Expressing Concepts of Situations that Afford Activities using Context-Detectors
"Check out where I am!": location-sharing motivations, preferences, and practices
Multi-user interaction on media facades through live video on mobile devices
TouchViz: (multi)touching multivariate data
Appearance-Independent Tactile Design Using Different Embroidery Stitches
Innovation in design: strategies for designing together
Enhanced Dynamic Queries via Movable Filters
CHI@20: fighting our way from marginality to power
Transferring a designed user experience to product (Panel)
Toward Inclusive Mindsets: Design Opportunities to Represent Neurodivergent Work Experiences to Neurotypical Co-Workers in Virtual Reality
Awareness, Understanding, and Action: A Conceptual Framework of User Experiences and Expectations about Indoor Air Quality Visualizations
Metamorpheus: Interactive, Affective, and Creative Dream Narration Through Metaphorical Visual Storytelling
Blowtooth: pervasive gaming in unique and challenging environments
An Evaluation of Input Controls for In-Car Interactions
It's complicated: how romantic partners use facebook
Accelerating Scoping Reviews: A Case Study in the User-Centered Design of an AI-Enabled Interdisciplinary Research Tool
BreakSense: Combining Physiological and Location Sensing to Promote Mobility during Work-Breaks
A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases
SILK: sketching interfaces like krazy
Platformisation of Digital Financial Services (DFS): The Journey of DFS in the Global North and Global South
"Can you be with that feeling?": Extending Design Strategies for Interoceptive Awareness for the Context of Mental Health
Using redundancy to detect human error
Oh what a tangled web we weave: metaphor and mapping in graphical interfaces
Exploring Factors that Influence Connected Drivers to (Not) Use or Follow Recommended Optimal Routes
An Empirical Comparison of Technologically Mediated Advertising in Under-connected Populations
Mathemyths: Leveraging Large Language Models to Teach Mathematical Language through Child-AI Co-Creative Storytelling
Branding the feel: applying standards to enable a uniform user experience
HCI at the University of Michigan's School of Information
Designing with auditory icons: how well do we identify auditory cues?
Using cognitive models to evaluate safety-critical interfaces in healthcare
Sensing Noticeability in Ambient Information Environments
Data Every Day: Designing and Living with Personal Situated Visualizations
Touchless Tactile Displays for Digital Signage: Mid-air Haptics meets Large Screens
SIGCHI Games: The Scope of Games and Play Research at CHI
Affinity Lens: Data-Assisted Affinity Diagramming with Augmented Reality
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments
A Review on Strategies for Data Collection, Reflection, and Communication in Eating Disorder Apps
Faster command selection on tablets with FastTap
Tactile Vega-Lite: Rapidly Prototyping Tactile Charts with Smart Defaults
Coding livecoding
Evaluation of Callout Design for Ultra-small Touch Screen Devices
Exploring patterns of social commonality among file directories at work
A Collaborative Approach to Developing Style Guides
Scientometric analysis of the CHI proceedings
Using NFC phones to track water purification in Haiti
Designing presentation in multimedia interfaces
DeepTreeSketch: Neural Graph Prediction for Faithful 3D Tree Modeling from Sketches
Re-examining price as a predictor of answer quality in an online q&a site
Using activity theory to develop a design framework for rural development
Choosing to Help Monsters: A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives
Supporting memory for spatial location while reading from small displays
Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
FocusFlow: 3D Gaze-Depth Interaction in Virtual Reality Leveraging Active Visual Depth Manipulation
AI in Your Mind: Counterbalancing Perceived Agency and Experience in Human-AI Interaction
Experience Design meets Service Design: Method Clash or Marriage?
Building an Electronic Learning Community: From Design to Implementation
Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions
Constraining Control in Mixed-Initiative Musical Interfaces
Bridging Cultural Differences with Critical Design in a Globalized World
Profile before optimizing: a cognitive metrics approach to workload analysis
Damage Optimization in Video Games: A Player-Driven Co-Creative Approach
HCI and new media arts: methodology and evaluation
CubeBrowser: a cognitive adapter to explore media databases
Virtual Reality as a User-friendly Interface for Learning from Demonstrations
Zero-fidelity simulation of fire emergency response: improving team coordination learning
Make This!: Introduction to Electronics Prototyping Using Arduino
LifeLines: Visualizing Personal Histories
Digital Dotted Lines: Design and Evaluation of a Prototype for Digitally Signing Documents Using Identity Wallets
Tools for Incremental Development of Educational Software Interfaces
Social Media as Marginalisation Machine: The Trans Desire for Solidarity Spaces
Fear and the city: role of mobile services in harnessing safety and security in urban use contexts
Does the ipad add value to business environments?
Parenting with Alexa: Exploring the Introduction of Smart Speakers on Family Dynamics
ConTextural: A Toolpath-Based Texture Editing Tool for Extrusion 3D Printers
Binding the material and the discursive with a relational approach of affordances
Across boundaries of influence and accountability: the multiple scales of public sector information systems
Mute robot: cooperative gameplay through body language communication
AR Cue Reliability for Interrupted Task Resumption Affects Users' Resumption Strategies and Performance
Warming up to computers: A study of cognitive and affective interaction over time
Supporting emotional ties among mexican elders and their families living abroad
The Role of Audio in the Diegesis of Virtual Reality Games
I WANT TO PLAY PIANO Chasing a Dream with Netychords
Using real-time feedback to improve visual question answering
Designing a Graphical User Interface for Healthcare Workers in Rural India
SAMM: driving asistance system for the senior citizen
Preliminary evaluation of a remote mobile collaborative environment
Designing hypermedia documents for the World Wide Web
Everybody's Hacking: Participation and the Mainstreaming of Hackathons
Analysis Of Distance-Based Mental Health Support For Underrepresented University Students
Hypermedia Extension Based on Recursive Abstractions
Understanding Blind Screen-Reader Users' Experiences of Digital Artboards
All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat
Beyond stereo: an exploration of unconventional binocular presentation for novel visual experience
Digital Fukuwarai: a new game concept using live video
Anticipating the Future of HCI by Understanding Its Past and Present
Effects of spatial locations and luminance on finding and re-finding information in a desktop environment
Photospread: a spreadsheet for managing photos
"It would probably turn into a social faux-pas": Users' and Bystanders' Preferences of Privacy Awareness Mechanisms in Smart Homes
Journeys & Notes: Designing Social Computing for Non-Places
The Ins and Outs of HCI for Development
Implications for designing the user experience of DVD menus
Demonstrating TactorBots: A Haptic Design Toolkit for Exploration of Emotional Robotic Touch
Virtual Humans in Health-Related Interventions: A Meta-Analysis
Interaction techniques for co-located collaborative TV
Opening Research Commissioning To Civic Participation: Creating A Community Panel To Review The Social Impact of HCI Research Proposals
Jogging over a distance: supporting a "jogging together" experience although being apart
Participatory design for sustainable campus living
Estimating the social costs of friendsourcing
Introducing Peripheral Awareness as a Neurological State for Human-computer Integration
Usability and free/libre/open source software SIG: HCI expertise and design rationale
Children and Emerging Technologies: Ethical and Practical Research and Design
ConversAR: Exploring Embodied LLM-Powered Group Conversations in Augmented Reality for Second Language Learners
Using Cognitive Dimensions in the Classroom as a Discussion Tool for Visual Language Design
Unveiling High-dimensional Backstage: A Survey for Reliable Visual Analytics with Dimensionality Reduction
Towards Text Search for Information Visualization Retrieval
Celebrating Everyday Success: Improving Engagement and Motivation using a System for Recording Daily Highlights
Students at CHI 98
Bridging Technology and Support: The Influence of Triage Nurse Monitoring on Digital Health Engagement in Older Adults with Multiple Chronic Conditions
"Not another Z piece!": Adaptive Difficulty in TETRIS
Wheels around the world: windows live mobile interface design
How small can you go?: analyzing the effect of visual angle in pointing tasks
World Wide Web as Usability Tester, Collector, Recruiter
Using force feedback to enhance human performance in graphical user interfaces
Ask how it works: an intelligent interactive manual for devices
Scaffolding Social Presence in MOOCs
A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App