yusuke1997/dblp-id-title huggingface dataset:
Design Trend Research for Building a Future Physical-Cyber Ecosystem
Utilizing Digital Human Modeling to Optimize the Ergonomic Environment of Heavy Earthmoving Equipment Cabins
Toward Supporting Baggage-Free Walk-Arounds at Travel Destinations: Issues of the Hassle of Baggage During Travel
Cognition at Your Fingertips: A Cognitive Approach to the Design of Data Entry Devices
Citizen Science for All?
Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms Through Affective Computing
Design for Older People: Standardization vs. Personal Fit
Touched by VR Storytelling: A Pilot Study of the Interactive Digital Narrative Evaluation Matrix for Shaping Values
Interaction Wearable Computer with Networked Virtual Environment
Does Online Game Community Matter?
Embodiment in Emotional Learning, Decision Making and Behaviour: The 'What' and the 'How' of Action
Event Graph Study of Typical Battery Electric Vehicle User Experience Based on Online Comments
A Designer Embedded Book Space Experiment
Website Designer as an Evaluator: A Formative Evaluation Method for Website Interface Development
A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach
A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction
Other Worlds. When Worldbuilding and Roleplay Feed Speculation
Personal and Shared Perspectives on Knowledge Maps in Learning Environments
Artwork Reproduction Through Display Based on Hyperspectral Imaging
Didactic Models as Design Representations
Searching for Information: Comparing Text vs. Visual Search with Newspapers Websites
A Human Memory Model Based on Search Patterns
Reprojecting a Fitness App Regarding Retention and Usability Using Nielsen's Heuristics
Knowledge Acquisition for a Domain-Independent Intelligent Training System
UCF Smart Mailbox: Reinforcing Communications in the Neighborhoods
Changes of Multiple Object Tracking Performance in a 15 Days' - 6° Head-Down Tilt Bed Rest Experiment
This Study of Hand Anthropometry and Touchscreen Size of Smartphones
Participatory Design and Usability: A Behavioral Approach of Workers' Attitudes in the Work Environment
Leadership Styles, Knowledge Transfer, and Interruptions: Unpacking Critical Dynamics in Remote Software Teams
Staging Choreographies for Team Training in Multiple Virtual Worlds Based on Ontologies and Alignments
Unraveling the Meta Quest 3: An Out-of-Box Experience of the Future of Mixed Reality Headsets
Bridging UI Design and Chatbot Interactions: Applying Form-Based Principles to Conversational Agents
Engineering AwarenessTM: An e-Service Design Approach for Behavioral Change in Healthcare and Well-Being
Visual Symbol Attention and Cross-Cultural Communication - A Case Study of Catering Commercial Graphic Advertising
Understanding User Experience with AI-Assisted Writing Service
Haptic Perception Research and Facility Design for Virtual Spaces
Exploring Connections Between Eye Movements and the Big Five Personality Traits
Multi-camera Coordinate Calibration and Accuracy Evaluation for Robot Control
Informing the Design of Mixed Reality Driver Assistance Systems: Opportunities and Risks of Virtual Lane Augmentation
Using Ergonomics in Adjustable Switch Panel Design
Human-Centered Augmentation of xR Training Technologies with a Self-regulatory Cognitive Process
Two Minds Are Better Than One: Integrating Tutor and Student Models in Adaptive Instructional Systems
Effects of Playing Mobile Games While Driving
Multimodal Fusion and Sequence Learning for Cued Speech Recognition from Videos
Blockchain and Trust: A Practice-Based Inquiry
Exploring the Dark Patterns in User Experience Design for Short-Form Videos
G-Menu: A Keyword-by-Gesture Based Dynamic Menu Interface for Smartphones
Exploratory Study into the Disability Awareness Through an Inclusive Application Development Process Driven by Disabled Children
Session Overview: Adaptation Strategies and Adaptation Management
3D Virtual Environments for the Rehabilitation of the Blind
Development of a Light-Emitting Sword Tip Accompanying Thrusts and a Device for Judging Valid Thrusts by Light Spectrum Detection Without an Electric Judge in the Foil Event of Fencing Competitions
Pressure Analysis in Dynamic Handwriting for Forgery Detection
Feature Extraction from Social Media Posts for Psychometric Typing of Participants
Visualization Technologies of Information Security Support System Using Haptic Devices
Proposal of Chinese Tourist Support System to Enjoy the Holy Land Pilgrimage in Japan
Designing Digital Technologies and Safeguards for Improving Activities and Well-Being for Aging in Place
Augmented Virtuality-A Simplified, Scalable, and Modular Open-Source Unity Development System for Tangible VR with the Meta Quest 2
Steering Toward Improvement: A Roadmap to Address Driver Frustration with Navigation Apps
Comparing Twitter Sentiment and United States COVID-19 Vaccination Rates
HCI for Cybersecurity, Privacy and Trust - Second International Conference, HCI-CPT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Analysis of Paradoxical Phenomenon Caused by Presenting Thermal Stimulation on Three Spots
Anonymous Authentication with a Bi-directional Identity Federation in the Cloud
Application of Human Computer Interaction Interface in Game Design
Validation of the Computer Literacy Scale (CLS)
Glasses Encourage Your Choices: A System that Supports Indecisive Choosers by Eye-Tracking
Freehand Sketching Interfaces: Early Processing for Sketch Recognition
A Problem-Solving Process Model for Learning Intellectual Property Law Using Logic Expression: Application from a Proposition to a Predicate Logic
Research on Accessibility of Question Modalities Used in Computer-Based Assessment (CBA) for Deaf Education
Digital Humans for Virtual Assembly Evaluation
Classroom Practice Using a Code-Sharing Platform to Encourage Refinement Activities
A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards
Implementation and Evaluation of Interactive Memory-Aid Agent Service for People with Dementia
Research on Age-Friendly Smart Kitchen Design Based on User Behavior and Cognition
The Impact of Integrated Market Power on Trade Credit and Cash Holding in US Retail Sector
Identification of Generic Task Types in Digitalized Nuclear Power Plant Main Control Rooms: A Study Based on Representative Operating Tasks
A Human Factor Approach to Threat Modeling
Tourism Demand Forecasting: Precision with Mamba-iTransformer Multidimensional Analysis
How to Design Features for Promoting Social and Emotional Interactions During Computer Supported Collaborative Learning
Arm Gesture Recognition Using Continuous DP for User-Defined Gestures
Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem
On Services and Insights of Technology Intelligence System
HandsOn: Dynamic Interface Presentations by Example
Use BCI to Generate Attention-Based Metadata for the Assessment of Effective Learning Duration
Telework Support Method to Reduce Loneliness by Improving Interpersonal Trust Using Well-Being Values
Comparative Study on the Effects of W-HUD and AR-HUD on Driver Behavior Based on Cognitive Load Theory
Multi-rotor eVTOL Safety Interval Assessment Based on Improved Event Model
Design Process as Communication Agency for Value Co-Creation in Open Social Innovation Project: - A Case Study of QuYang Community in Shanghai
A Study of Factors Having Suicidal Thoughts in the Japanese
Design Intelligence - AI and Design Process Modules to Foster Collaboration Between Design, Data (Science) and Business Experts
SmArt Spaces: Restructuring Art Galleries as Interactive Portals
Smartphones, Smart Seniors, But Not-So-Smart Apps: A Heuristic Evaluation of Fitness Apps
Enhance Conversation-Based Tutoring System with Blended Human Tutor
Understanding Trust in Social Media: Twitter
User-Centered Trustworthy AI Metrics in the Metaverse
Optimizing Language Proficiency: A Competency-Driven Approach to Adaptive Instruction in Defense Language Training
Attentive User Interface for Interaction within Virtual Reality Environments Based on Gaze Analysis
Robot Helps Teachers for Education of the C Language Beginners
Design of Computing Systems: Cognitive Considerations, Proceedings of the Seventh International Conference on Human-Computer Interaction, (HCI International '97), San Francisco, California, USA, August 24-29, 1997, Volume 1
Perceptions of Security and Privacy in mHealth
A Software Tool for the Deaf and Hard-of-Hearing to Learn How to Speak
Development of Recognition System of Japanese Sign Language Using 3D Image Sensor
A Virtual Support Agent for University Students Powered by a Large Language Model: Conversational User Experience Design Considerations
VR-Based Virtual Test Technology and Its Application in Instrument Development
A Comparative Literature Study on the Persuasive Impact of Animation, Live-Action Film and Static Image in Healthcare Science Communication
Designing for STEM Faculty: The Use of Personas for Evaluating and Improving Design
Braincontrol Basic Communicator: A Brain-Computer Interface Based Communicator for People with Severe Disabilities
A Study on the Influence of Intercultural Curation on the Brand Loyalty of Cultural Creative Park Based on the Experiential Marketing Theory
Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt
Isolation and Use of Social Media by Autistic Individuals During Covid-19 Lockdown: Perceptions of Caregivers
Research on Dishwasher with User Experience Evaluation
Training of Drone Pilots for Children with Virtual Reality Environments Under Gamification Approach
Understanding Mobility Needs and Designing Inclusive CCAM Solutions: A Literature Review and Framework
Electroencephalography and Self-assessment Evaluation of Engagement with Online Exhibitions: Case Study of Google Arts and Culture
A Comparative Study of Instructing Methods Regarding Japanese Bowing
Understanding Human Behaviour in Flight Operation Using Eye-Tracking Technology
Is ACARS and FANS-1A Just Another Data Link to the Controller?
The Effects of Stereoscopic Display Luminance and Ambient Illumination on Visual Comfort
Delivering User-Centered Content on an Inclusive Mobile Platform: How to Produce It and Use It!
Pet Dogs' and Their Owners' Reactions Toward Four Differently Shaped Speaking Agents: A Report on Qualitative Results in a Pilot Test
Enhancing Database Courses Through the EDNA Project: A Preliminary Framework for the Extraction of Diverse Datasets and Analysis
Adaptive Instructional Systems: The Evolution of Hybrid Cognitive Tools and Tutoring Systems
Developing a Concept Interface Design of ATM Systems Based on Human-Centred Design Processes
Design and Evaluation of a Gamepad-Based Control Scheme for the Teleoperation of a Stationary Robot
Auto-Tagging User Traits in the Context of Smartphones
Comparison of Creativity Enhancement and Idea Generation Methods in Engineering Design Training
Study on the Mechanism of Pilot Fatigue on Performance
Persona Based Accessibility Testing - Towards User-Centered Accessibility Evaluation
Overloaded and Biased? Using Augmented Cognition to Understand the Interaction Between Information Overload and Cognitive Biases
Design strategy for an HTML administration and management user interface
Initial Perspectives from Preferences Expressed through Comparisons
An Exploration on Tactile Styles of Products
Leveraging Nodal and Topological Information for Studying the Interaction Between Two Opposite Ego Networks
Augmenting Cognition: Reviewing the Symbiotic Relation Between Man and Machine
Acoustic Filter - New Virtual Reality Audio Format Pretends to Enhance Immersive Experience
Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images
A Study of Properties and Services of a Smart Home for the Elderly
Designing for a Dialogic View of Interpretation in Cross-Cultural IT Design
Safety Performance-Based Risk Assessment for Aviation Fuel Supply of Civil Aviation
Panoramic 360 Image Versus 2D Video: What is the Best Inside Virtual Reality?
COVID-19 Outbreak and Fashion Communication Strategies on Instagram: A Content Analysis
Research on Emotional Design Strategy of New Media Art Works Based on Interactive Narrative
Field experiences of providing home care and related services over a videophone
Design and Application of Family Intergenerational Social Game Based on Proxemics Play Framework
Sharing Indirect Biofeedback Information for Mutual Acceptance
Adaptive Puzzle Generation for Computational Thinking
The Research on the Benefit of Telemedicine to Human Based on Evolutionary Game Theory
A WYSIWYG Editor to Support Accessible Web Content Production
Evaluating Multi-User VR for Ergonomic Assessments Using a DHM Software
Effect of Attractive Appearance of Intelligent Agents on Acceptance of Uncertain Information
Design for Meaningful Materials Experience: A Case Study About Designing Materials with Rice and Sea-Salt
Towards Urban Tribes in Saudi Arabia: Social Subcultures Emerging from Urban Analytics of Social Media
Investigating the Usage Patterns and the Implications of Young Adults' Social Media Usage in South Africa
Visual and Interactive Concerns for VR Applications: A Case Study
Evaluation of Cooking Recipes Using Their Texts and Images
A Longitudinal Driving Experience Study with a Novel and Retrofit Intelligent Speed Assistant System
Sales Strategy Mining System with Visualization of Action History
Examining Human Individual Differences in Cyber Security and Possible Implications for Human-Machine Interface Design
Low-Resolution Retinal Image Vessel Segmentation
Iteration, Iteration, Iteration: How Restructuring Data Can Reveal Complex Relationships Between Chronic Illnesses and the Apps Intended to Support Them
CTM Design Thinking Tool Stimulates Creative α and β Brain Activities
A Video Game-Like Approach to Supporting Novices in Learning Programming
A Pilot Study on Progress of Driving Skills with Immersive VR Driving Simulator
TIIARA: A Language Tool for Bridging the Language Gap
Lexical Event Models for Multimodal Dialogues
A Warning: Potential Damages Induced by Playing XR Games
Activity Awareness and Social Sensemaking 2.0: Design of a Task Force Workspace
Using Convolutional Neural Networks for Assembly Activity Recognition in Robot Assisted Manual Production
Making Reproducible Research Simple Using RMarkdown and the OSF
Research on Computational Simulation of Advertising Posters Visual Cognition
Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic
Types of Mobile Retail Consumers' Shopping Behaviors from the Perspective of Time
Design of a Pen-Based Electric Diagram Editor Based on Context-Driven Constraint Multiset Grammars
Uncertainty of Information Applied to Network Monitoring Metrics
A Study on Consensus Building Mechanism Based on Kansei ~Consideration of Experimental Tasks that Cause Conflicts~
Analysis of a Programming Process Sharing the Card-Type Programming Tool "Pro-Tan"
Developing a Teacher Self-Reflection E-portfolio Platform for the Improvement of Noticing Skills of Childcare Teachers
Comfort Evaluation Method of Commercial Pilot Posture
The Study of the Interaction of Public Art with Digital Technology
Toys for Kidult: The Cross-Cultural Study of Customers' Behavior Process of Designer Toys Online Visual Merchandise Display
When It Comes to Depression, ICT Use Matters: A Longitudinal Analysis of the Effect of ICT Use and Mattering on Depression Among Older Adults
Visible Sound: The Impact of Sign Language Interpreter Picture Size and Speed on Viewer Comprehension and Satisfaction in News Broadcasts
Target Orientation Effects on Movement Time in Rapid Aiming Tasks
The Role of Information Support Systems in the Joint Optimization
Can Fixation Frequency Be Used to Assess Pilots' Mental Workload During Taxiing?
Bioindicators of Attention Detection in Online Learning Environments
Ishara: Virtual Sign Language Chatbot Proposal for an Interactive Learning Setting
A Study of Cognitive Behavior in Relation to the Elderly Visual Experiences
What Personal Health Records are People with Long-Term Conditions Using?
Evaluation of Complex Distributed Multimodal Applications: Evaluating a TeleRehabilitation System When It Really Matters
Product Preference Analysis by Customer Segment Using Multiple Data Sources
Effect of Visual Support Information and Participant's Personality on Training in Virtual Environments
The ARGUS-Architecture for Global Computer Vision-Based Interaction and its Application in Domestic Enviroments
Improving Ergonomic Training Using Augmented Reality Feedback
Designing Copresent Cycling Experience
Global Agendas: Detection of Agenda Shifts in Cross-National Discussions Using Neural-Network Text Summarization for Twitter
Neurophysiological Estimation of Team Psychological Metrics
Who's in Charge of Charging? Investigating Human-Machine-Cooperation in Smart Charging of Electric Vehicles
Outside the Box: Contextualizing User Experience Challenges in Emergency Medical Technician (EMT) and Paramedic Workflows
Simulating Cancer Radiotherapy on a Multi-level Basis: Biology, Oncology and Image Processing
Exploring the Interface Design of Mobile Phone for the Elderly
Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment
Making Object Detection Available to Everyone - A Hardware Prototype for Semi-automatic Synthetic Data Generation
Semantic and Interactive Search in an Advanced Note-Taking App for Learning Material
VDTs in Offices: A Field Study
Modeling User Information Needs to Enable Successful Human-Machine Teams: Designing Transparency for Autonomous Systems
Enhancing Flexibility of Production Systems by Self-optimization
Probabilistic Intentionality Prediction for Target Selection Based on Partial Cursor Tracks
Re-engaging with Cultural Engagement: Innovative Product Design of Cultural Field Experience
Going on a Road-Trip with My Electric Car: Acceptance Criteria for Long-Distance-Use of Electric Vehicles
International and Regional Standards for Usability and User Experience
Evaluating the Performance of LLMs on Technical Language Processing Tasks
A Study on User Experience of Non-linguistic Communication: Focusing on the Interactive Emojis in On-line Meeting Platforms
MyAutoIconPlat: An Automatic Platform for Icons Creation
Research on Innovative Design of Urban Smart Lighting Equipment Based on User Experience
Affective Computing: Medical Applications
A Spoken Dialogue System Based on Keyword Spotting Technology
A Synthetic Elderly Companion Named Lois
Ethical Concerns of COVID-19 Contact Tracing: A Narrative Review
ICT-Mediated Synchronous Communication in Creative Teamwork: From Cognitive Dust to Semantics
Interactive System for Collaborative Historical Analogy
Enhancing Personas with Their Main Scenarios
Experimental Verification of Contents Usability for Upper Limbs Rehabilitation in Patients with Hemiplegia
Analysis of Situation Map User Cognitive Characteristics Based on Eye Movement Data
A New Model of Collaborative 3D Interaction in Shared Virtual Environment
Methods of Usability Testing for Users with Cognitive Impairments
The Use of Design for All to Support Elderly Blind and Partially Sighted Users to Retain their Independence
Accessibility in Multimodal Digital Learning Materials
User-Specific Interfaces of Teaching Devices for Manipulation of Collaborative Robot
A Virtual Experiment Platform for Mechanism Motion Cognitive Learning
Building the premise of a virtual organization: obstacles and enabling conditions
Heuristic Evaluation for Novice Evaluators
Human-Computer Interaction. Users and Contexts of Use - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part III
Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions
Applying Studio-Based Learning Methodology in Computer Science Education to Improve 21st Century Skills
Articulating an Experimental Model for the Study of Game-Based Learning
Design, User Experience, and Usability: Theory and Practice - 7th International Conference, DUXU 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Effects of Virtual Reality Mudslide Games with Different Usability Designs on Fifth-Grade Children's Learning Motivation and Presence Experience
Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly?
Design of Human-Centered Adaptive Support Tools to Improve Workability in Older Workers. A Field of Research of Human-Centered AI
Public Responses and Concerns Regarding Vape Bans on Reddit: A Longitudinal Topic Modeling Approach
Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-analysis
Consumers' Use of Social Media Platforms as Sources of Restaurant Information: A Comparison of Google Maps, TripAdvisor, Instagram, and TikTok
The Role of Accessibility in HCI Standards
Selecting and Training Young Cyber Talent: A European Cybersecurity Challenge Case Study
Cognition and Predictors of Password Selection and Usability
Toward Human-Magic Interaction: Interfacing Biological, Tangible, and Cultural Technology
Domain-Expert Users and their Needs of Software Development
The Reaches of Crowdsourcing: A Systematic Literature Review
How Will Automated Trucks Change the Processes and Roles in Hub-to-Hub Transport?
A Testbed for Rapid Design and Evaluation of VR Navigation Techniques for Industrial Applications
How to Extend Life Cycle of an Online Game?
Exploring Sustainable Product Design Framework Based on Responsible Consumption and Production
Eureka: Realizing That an Application is Responding to Your Brainwaves
Evaluating the Mckinsey's Choices Framework: A Chilean Experiment of Online Customers
Subjects, subjectivity and privacy in the global network
Decreasing Physical Burden Using the Following Effect and a Superimposed Navigation System
Prediction-Based Uncertainty Estimation for Adaptive Crowd Navigation
A Chatbot Solution for eGLU-Box Pro: The Usability Evaluation Platform for Italian Public Administrations
Assessment of Expert Interaction with Multivariate Time Series 'Big Data'
Creativity Catalyst: Exploring the Role and Potential Barriers of Artificial Intelligence in Promoting Student Creativity
A Design and Evaluation of Coefficient of Variation Control Chart
Dueling for Trust in the Online Fantasy Sports Industry: Fame, Fortune, and Pride for the Winners
Towards the Design of a Cross Platform Solution for Efficient Colorimetric Tests
Multimodal Technology for Municipal Inspections: An Evaluation Framework
Improving Pediatric Medical Prescription to Promote First-Time Parent's Comprehension Through an Information Design Approach
AR Coloring Jigsaw Puzzles with Texture Extraction and Auto-UV Mapping Algorithm
Enabling Sustainable Everyday Mobility: The Role of E-Cargo Bikes in Urban and Rural Contexts
Designing a Dashboard Visualization Tool for Urban Planners to Assess the Completeness of Streets
Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life - 7th International Conference, UAHCI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part III
Proposal on the Application Design Method of Aging-Friendly Smart Home System Based on User Experience Under Health Needs
Using Measurements from Usability Testing, Search Log Analysis and Web Traffic Analysis to Inform Development of a Complex Web Site Used for Complex Tasks
A Systematic Review of Collaborative Robots in Ergonomics
Comparison of KEMOMI Technique Between Master Craftsman and Unskilled Worker
A Framework Design of Children's Educational APP Based on Metacognitive Theory
An Activity Approach to Cross-Cultural Design
Sensor-Driven Adaptation of Web Document Presentation
A Hybrid Brain-Computer Interface for Smart Home Control
Interactive Elements in E-commerce Live Streaming: Key Influencing Factors in Consumer Purchase Decisions