yusuke1997/dblp-id-title huggingface dataset:
rTisane: Externalizing conceptual models for data analysis prompts reconsideration of domain assumptions and facilitates statistical modeling
Leveraging Large Language Models to Enhance Domain Expert Inclusion in Data Science Workflows
Amigo - wireless image based instant messaging for handheld computers
HCI Across Borders: Building a Collective Vision for the Future
Investigating Why Clinicians Deviate from Standards of Care: Liberating Patients from Mechanical Ventilation in the ICU
A Qualitative Exploration of Perceptions of Algorithmic Fairness
Using an Interactive Avatar's Facial Expressiveness to Increase Persuasiveness and Socialness
Talking to the ceiling: an interface for bed-ridden manually impaired users
Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction
Private Responses for Public Sharing: Understanding Self-Presentation and Relational Maintenance via Stories in Social Media
Exploring Participatory Design Methods to Engage with Arab Communities
SolarClub: Supporting Renewable Energy Communities through an Interactive Coordination System
It/I: an experiment towards interactive theatrical performances
Designing for Transient Use: A Human-in-the-loop Translation Platform for Refugees
Towards supporting informal information and communication practices within a Brazilian healthcare environment
Improvisational animation
Shybot: friend-stranger interaction for children living with autism
To influence time perception
Personal inventories: toward durable human-product relationships
Research for human-computer interaction at the MRC Applied Psychology Unit (lab review)
Introducing 3D Sketching to Overcome Challenges of View-Consistency and Progressive Development in 2D Generative AI-Based Car Exterior Design
Creating social value of interactive media installation: case study of designing "wish spark"
A critical assessment of hypertext systems
Cognitive strategies and eye movements for searching hierarchical computer displays
Incloodle: Evaluating an Interactive Application for Young Children with Mixed Abilities
Meeting Users Where They Are: User-centered Design of an Automated Text Messaging Tool to Support the Mental Health of Young Adults
Relationship Between Visual Complexity and Aesthetics of Webpages
Bones of Contention: Social Acceptance of Digital Cemetery Technologies
Youth Concerns and Responses to Self-Tracking Tools and Personal Informatics Systems
Relax Yourself - Using Virtual Reality to Enhance Employees' Mental Health and Work Performance
Queries-R-Links: graphical markup for test navigation
CogTool-Explorer: a model of goal-directed user exploration that considers information layout
The effect of task conditions on the comprehensibility of synthetic speech
Understanding Antenatal Care Needs through Co-Creation with Roma Women to Inform the Design of mHealth Technologies
Health Data in Fertility Care: An Ecological Perspective
Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office
How User Experience is Practiced: Two Case Studies from the Field
HeartLink: open broadcast of live biometric data to social networks
Using metaphor effectively in user interface design
TUIs in the Large: Using Paper Tangibles with Mobile Devices
Designing Multispecies Worlds for Robots, Cats, and Humans
Developing and Validating the User Burden Scale: A Tool for Assessing User Burden in Computing Systems
ThermalBitDisplay: Haptic Display Providing Thermal Feedback Perceived Differently Depending on Body Parts
TinyMotion: camera phone based interaction methods
Multiple notification modalities and older users
Architecting Utopias: How AI in Healthcare Envisions Societal Ideals and Human Flourishing
Older Users and In-Vehicle Navigation Map Design Elements
Embodying the Algorithm: Exploring Relationships with Large Language Models Through Artistic Performance
Scenario-based usability engineering techniques in agile development processes
Establishing Heuristics for Improving the Usability of GUI Machine Learning Tools for Novice Users
"Vulnerable, Victimized, and Objectified": Understanding Ableist Hate and Harassment Experienced by Disabled Content Creators on Social Media
CHECk: a tool to inform and encourage ethical practice in participatory design with children
The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality
Interactive Repair of Tables Extracted from PDF Documents on Mobile Devices
Heart and Soul: The Ethics of Biometric Capture in Immersive Artistic Performance
The fulfillment of user needs and the course of time in field investigation
Talking through design: requirements and resistance in cooperative prototyping
GoSlow: designing for slowness, reflection and solitude
Tangible sketching in 3D with posey
Experiential Learning Internship for Teaching Design Research
Heuristics for evaluating IT security management tools
Mathland: Playful Mathematical Learning in Mixed Reality
Salient stills
A Falling Line
Readability of scanned books in digital libraries
Acceptance and usability of a relational agent interface by urban older adults
Automatic retargeting of web page content
Prototyping and Design of Transparent and Flexible Electrochromic Displays
CogniMouse: On Detecting Users' Task Completion Difficulty through Computer Mouse Interaction
SegTouch: Enhancing Touch Input While Providing Touch Gestures on Screens Using Thumb-To-Index-Finger Gestures
SuperBreak: using interactivity to enhance ergonomic typing breaks
Music organisation using colour synaesthesia
A snapshot of natural language interfaces (panel)
Supporting orientation during search result examination
Experiences with bulk SMS for health financing in Uganda
Classroom 2000: a system for capturing and accessing multimedia classroom experiences
Working with a Recommendation Agent: How Recommendation Presentation Influences Users' Perceptions and Behaviors
Demonstration of transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller
Ant-Based Modeling: Agent-Based City Simulation with Ants
"Briefly Entertaining but Pointless": Perceived Benefits & Risks of Social Robots in the Home
Designing Menstrual Technologies with Adolescents
Design Thinking Beyond Post-Its Notes
User requirements analysis for the home
MEA: designing a multimodal email support tool for persons with Aphasia
Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions
The impact of network structure on breaking ties in online social networks: unfollowing on twitter
Remote Friction Control on 3-dimensional Object Made of Polystyrene Foam Using Airborne Ultrasound Focus
Design Fiction Film-Making: A Pipeline for Communicating Experiences
Reddit Insights: Improving Online Discussion Culture by Contextualizing User Profiles
IM here: public instant messaging on large, shared displays for workgroup interactions
Automatic Game Progression Design through Analysis of Solution Features
Interpretable Time-Dependent Convolutional Emotion Recognition with Contextual Data Streams
Crowdsourcing GO: Effect of Worker Situation on Mobile Crowdsourcing Performance
Silent SIG: Reflection in Action at CHI
Touch: sensitive apparel
Hidden Interfaces for Ambient Computing: Enabling Interaction in Everyday Materials through High-brightness Visuals on Low-cost Matrix Displays
'We Can Send A Man To The Moon But We Can't Control The Temperature In Our office'; A Considerate Approach To Workplace Thermal Comfort by Older Women
Exploring the perceptual space of a novel slip-stick haptic surface display
Mouse pointing endpoint prediction using kinematic template matching
Forgotten But Not Gone: Identifying the Need for Longitudinal Data Management in Cloud Storage
Language Urban Odyssey: A Serious Game for Enhancing Second Language Acquisition through Large Language Models
From the Flashing 12: 00 to a Usable Machine: Applying UbiComp to the VCR
Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System
Things happening in the brain while humans learn to use new tools
Designing with the Mind in Mind: The Psychological Basis of User Interface Design Guidelines
Values in Computing
Virginia Tech's Center for Human-Computer Interaction
Tagliatelle: social tagging to encourage healthier eating
The Spin Doctor: Leveraging Insensitivity to Passive Rotational & Translational Gain For Unbounded Motion-Based VR Experiences
Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey
Frame Analysis of Voice Interaction Gameplay
"I Don't Really Get Involved In That Way": Investigating Blind and Visually Impaired Individuals' Experiences of Joint Attention with Sighted People
Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence
Ethnography considered harmful
Can AI Model the Complexities of Human Moral Decision-making? A Qualitative Study of Kidney Allocation Decisions
Demonstrating 3D Reconstruction to Modify 2D Laser Cutting Plans
Auditory priming for upcoming events
Understanding Privacy-Related Questions on Stack Overflow
Do-I-Care: a collaborative Web agent
Usability and CMMI: does a higher maturity level in product development mean better usability?
A Longitudinal In-the-Wild Investigation of Design Frictions to Prevent Smartphone Overuse
Pervasive Play
Target acquisition with camera phones when used as magic lenses
Filochat: handwritten notes provide access to recorded conversations
Couple collaboration: a design research exploration
Sensing Fine-Grained Hand Activity with Smartwatches
The Time is Ticking: The Effect of Limited Time Discounts on Consumers' Buying Behavior and Experience
Designing for Student Interactions: The Role of Embodied Interactions in Mediating Collective Inquiry in an Immersive Simulation
User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review
'STEPS': walking on the music, moving with light breathing
Data, Data, Everywhere: Uncovering Everyday Data Experiences for People with Intellectual and Developmental Disabilities
GUI Users Have Trouble Using Graphic Conventions on Novel Tasks
"The Conduit by which Change Happens": Processes, Barriers, and Support for Interpersonal Learning about Responsible AI
Diaries as family communication tools
Emergent Interaction: Complexity, Dynamics, and Enaction in HCI
Testing web sites: five users is nowhere near enough
Effects of interior bezels of tiled-monitor large displays on visual search, tunnel steering, and target selection
If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual Reality
Transcribing handwritten text images with a word soup game
Designing Health Technologies for Immigrant Communities: Exploring Healthcare Providers' Communication Strategies with Patients
Please Call the Specialism: Using WeChat to Support Patient Care in China
Evaluating an AI Bi-Directional System for Communication Between Deaf and Hard of Hearing Individuals and Hearing Persons: A Pilot Case Study
SimVis: an interaction model for exploring clinical data
Exploring Interaction Modalities and Task Allocation for Household Robotic Arms
The Effect of Gender De-biased Recommendations - A User Study on Gender-specific Preferences
De-centering Inclusivity: Fitting Design for Aut-Ethnography
StarLogo: An Environment for Decentralized Modeling and Decentralized Thinking
Motive Structure Underlying the Use of Intelligent Connected Vehicles
Orderable Dimensions of Visual Texture for Data Display: Orientation, Size and Contrast
The role of integral displays in decision making
"Developers Are Responsible": What Ad Networks Tell Developers About Privacy
Origami Sensei: A Mixed Reality AI-Assistant
How to: Peer Review for CHI (and Beyond) 2025
How to make secure email easier to use
Beyond Binary Gestures: Exploring Documents using Touch Interfaces
Workscape: a scriptable document management environment
ScienceSpace: Lessons for Designing Immersive Virtual Realities
The task oriented modelling (TOM) approach to the development of real-time safety-critical systems
Biosignal-Sensitive Memory Improvement and Support Systems
RiskRAG: A Data-Driven Solution for Improved AI Model Risk Reporting
Interface Design Optimization as a Multi-Armed Bandit Problem
VisuaLife: A Campaign Aiming to Visualise Air Pollution in the Form of T-shirts Displayed in an Exhibition
Demonstrating InflatableMod: Untethered and Reconfigurable Inflatable Modules for Tabletop-sized Pneumatic Physical Interfaces
Technology and the Politics of Mobility: Evidence Generation in Accessible Transport Activism
Screen Augmentation Technique Using AR Glasses and Smartphone without External Sensors
Scaling Creative Inspiration with Fine-Grained Functional Aspects of Ideas
Experience with contextual field research
Designing action-based exergames for children with cerebral palsy
Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction
Single complex glyphs versus multiple simple glyphs
Exploring the impact of VR and embodiment on environmental literacy
Advancing Patient-Centered Shared Decision-Making with AI Systems for Older Adult Cancer Patients
Designing with children with severe motor impairments
AudioStreamer: exploiting simultaneity for listening
Tele-Immersive Improv: Effects of Immersive Visualisations on Rehearsing and Performing Theatre Online
"It looks useful, works just fine, but will it replace me ?" Understanding Special Educators' Perception of Social Robots for Autism Care in India
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, CHI EA 2025, Yokohama, Japan, 26 April 2025- 1 May 2025
Constructing scientific arguments with user collected data in nomadic inquiry
Limestick: designing for performer-audience connection in laptop based computer music
MARVIS: Combining Mobile Devices and Augmented Reality for Visual Data Analysis
Board Games as a Research Method: A Case Study on Research Game Design and Use in Studying Algorithmic Mediation
Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android
Non-Natural Interaction Design
Performance, preference, and visual scan patterns on a menu-based system: implications for interface design
Understanding Bayesian reasoning via graphical displays
Transparent hearing
Privacy Champions in Software Teams: Understanding Their Motivations, Strategies, and Challenges
SmartManikin: Virtual Humans with Agency for Design Tools
You Complete Me: Human-AI Teams and Complementary Expertise
ClueCart: Supporting Game Story Interpretation and Narrative Inference from Fragmented Clues
A Conversational Approach for Modifying Service Mashups in IoT Environments
"I'd never get out of this !?$%# office": redesigning time management for the enterprise
Using interactive maps for navigation and collaboration
Playing Fast and Loose with Music Recognition
"Together but not together": Evaluating Typing Indicators for Interaction-Rich Communication
Blended shelf: reality-based presentation and exploration of library collections
Guides 3.0
Objection Overruled! Lay People can Distinguish Large Language Models from Lawyers, but still Favour Advice from an LLM
Towards Understanding the Use of MLLM-Enabled Applications for Visual Interpretation by Blind and Low Vision People
Volumetric Hybrid Workspaces: Interactions with Objects in Remote and Co-located Telepresence
Contextual Design: Using Customer Work Models to Drive Systems Design
Designing AACs for People with Aphasia Dining in Restaurants
Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game
Constructing my online self: avatars that increase self-focused attention
Mobile Recognition and Tracking of Objects in the Environment through Augmented Reality and 3D Audio Cues for People with Visual Impairments
Evaluating Human-AI Partnership for LLM-based Code Migration
Game of Light: Modeling Diversity Through Participatory Interaction
Gridlets: Reusing Spreadsheet Grids
Development of Realistic Digital Expression of Human Avatars through Pupillary Responses based on Heart Rate
AutoPreview: A Framework for Autopilot Behavior Understanding
eSports as An Emerging Research Context at CHI: Diverse Perspectives on Definitions
Project Sidewalk: A Web-based Crowdsourcing Tool for Collecting Sidewalk Accessibility Data At Scale
Single-handed Folding Interactions with a Modified Clamshell Flip Phone
A model of the acquistion of menu knowledge by exploration
Co-designing Customizable Clinical Dashboards with Multidisciplinary Teams: Bridging the Gap in Chronic Disease Care
The Use of Private Mobile Phones at War: Accounts From the Donbas Conflict
COMLEX: visualizing communication for research and saving lives
XPLML: a HCI pattern formalizing and unifying approach
Incremental recognition in gesture-based and syntax-directed diagram editors
CHI '20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020
ReMirrorFugue: Examining the Emotional Experience of Presence and (Illusory) Communications Across Time
Activity-based interaction: designing with child life specialists in a children's hospital
A visit to a very small database: lessons from managing the review of papers submitted for CHI'91
"It Broadens My Mind": Empowering People with Cognitive Disabilities through Computing Education
Creating an equitable CHI - What does it mean to be an ally?
Pensieve: augmenting human memory
Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community
Effect of a Cursor Warping Left and Right of the Notch
Giving Robots a Voice: Human-in-the-Loop Voice Creation and open-ended Labeling
Effective Product Selection in Electronic Catalogs
Reflective Informatics: Conceptual Dimensions for Designing Technologies of Reflection
Evaluating the efficiency of physical visualizations
Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness
Flextiles: Designing Customisable Shape-Change in Textiles with SMA-Actuated Smocking Patterns
Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing
Knowledge Work on Airplanes: Challenges, Workarounds, and Design Implications
ViewPoint: Student Experiences with Technology Supporting Role-Based Educational Simulations
Interactive Fiction Provotypes for Coping with Interpersonal Racism
Equitable AI
The untapped world of video games
The gear model of HCI education
Comparing studies that compare usability assessment methods: an unsuccessful search for stable criteria
LaserFactory: A Laser Cutter-based Electromechanical Assembly and Fabrication Platform to Make Functional Devices & Robots
Synchronous broadcast messaging: the use of ICT
VARI-SOUND: A Varifocal Lens for Sound
Developing a Conversational Recommendation Systemfor Navigating Limited Options
BubbleCam: Engaging Privacy in Remote Sighted Assistance
SoundGlance: Briefing the Glanceable Cues of Web Pages for Screen Reader Users
Large scale analysis of web revisitation patterns
Resilience Ex Machina: Learning a Complex Medical Device for Haemodialysis Self-Treatment
LifeLines: visualizing personal histories
Remote automatic evaluation of web sites based on task models and browser monitoring
Contextual Drag: Context-based Dynamic Friction for Dragging Interaction
Digital Neighborhood Watch: To Share or Not to Share?
Nurse AMIE: Using Smart Speakers to Provide Supportive Care Intervention for Women with Metastatic Breast Cancer
Kalgan: Video Player for Casual Language Learning
Design Systems: A Community Case Study
Positional Control in Node-Based Programming
Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company
Improving Two-Thumb Touchpad Typing in Virtual Reality
Examining AI Methods for Micro-Coaching Dialogs
An approach for designing virtual environment training systems
Designing Games with Procedural Content Generation: An Authorial Approach
A New Look at the Art of Seeing
Semi-Automated Approach for Evaluating Severe Weather Risk Communication
Think Together and Work Better: Combining Humans' and LLMs' Think-Aloud Outcomes for Effective Text Evaluation
Silk Road Journey: A Real-time AI-based Interactive Art Installation for Silk Road Cultural Reenactment and Experience
Video brainstorming and prototyping: techniques for participatory design
Developing Intentional Relationships with Technologies: Exploring Players' Tension between Play and Non-play and Designing Built-in Interventions to Contribute to Digital Well-Being
Cellular phone manuals: users' benefit from spatial maps
Design Challenges in Supporting Distributed Knowledge: An Examination of Organizing Elections
TAP: touch-and-play
An interface to support color blind computer users
How do designers and user experience professionals actually perceive and use personas?
Why we cannot work without paper even in a computerized work environment
Mediating intimacy: designing technologies to support strong-tie relationships
Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects
Subtle Sensing: Detecting Differences in the Flexibility of Virtually Simulated Molecular Objects
The Hybrid Bricolage: Bridging Parametric Design with Craft through Algorithmic Modularity
Read It Now, Not Later! Integrating Semantic Recommendation into In-Browser Web Page Scrap Tool
Towards Robotic Companions: Understanding Handler-Guide Dog Interactions for Informed Guide Dog Robot Design
Creating user manuals for using in collaborative design
API usability: CHI'2009 special interest group meeting
AI Knowledge: Improving AI Delegation through Human Enablement
Let Us Say What We Mean: Towards Operational Definitions for Techno-Spirituality Research
Understanding Affective Experiences with Conversational Agents
Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009
Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach
LightGuide: projected visualizations for hand movement guidance
Notification in Automation: Haptic Feedback for Supporting Safety in Automated Driving
Making at a Distance: Teaching Hands-on Courses During the Pandemic
From x-rays to silly putty via Uranus: serendipity and its role in web search
Multimodal redundancy across handwriting and speech during computer mediated human-human interactions
Opening Keynote - Crossing: HCI, Design and Sustainability
"It's in my other hand!" - Studying the Interplay of Interaction Techniques and Multi-Tablet Activities
Of passwords and people: measuring the effect of password-composition policies
A Mixed-Methods Approach to Understanding User Trust after Voice Assistant Failures
Electronic mail usage analysis
Using Video-based Technology in Powerlifting Sport to Support Referees' Decision Making
Social or Financial Goals?: Comparative Analysis of User Behaviors in Couchsurfing and Airbnb
On Ubiquitous Technology, a Digital World and their Influence on People's Feeling and Control of Presence in Everyday Life
YiVi: a system which organizes, promotes and democratizes social participation in the indigenous communities in Mexico
Understanding Attitudes and Trust of Generative AI Chatbots for Social Anxiety Support
Supporting selective information sharing with people-tagging
PaperSpace: a system for managing digital and paper documents
HCI fieldwork in healthcare: creating a graduate guidebook
"We can learn. Why not?": Designing Technologies to Engender Equity for Home Health Aides
How Do Analysts Understand and Verify AI-Assisted Data Analyses?
Social affordances of computer-mediated communication technology: understanding adoption
UrbanixD: designing human interactions in the networked city
AI Education from the Educator's Perspective: Best Practices for an Inclusive AI Curriculum for Middle School
Interaction with Touch-Sensitive Knitted Fabrics: User Perceptions and Everyday Use Experiments
Global mapping of usability labs and centers
User Preferences for Interaction Timing in Smartwatch Sleep Hygiene Games