yusuke1997/dblp-id-title huggingface dataset:
TWISTER: An Immersive Autostereoscopic Display
Techniques for Immersive Data Storytelling
A new device to restore sensory congruency in virtual reality and to prevent cybersickness
[DC] Designing Immersive Tools for Supporting Cognition in Remote Scientific Collaboration
Experience Graph using Spatio-Temporal Scene Data for Replaying Mixed Reality Interaction
Workshop: IEEE VR KELVAR Workshop: K-12+ Embodied Learning through Virtual and Augmented Reality (8th Annual Workshop)
Evaluating Usability, Cognitive Load, and Presence in VR Tutorials: A Preliminary Study
A Demonstration of FaceDisplay: Asymetric Multi-User Interaction for Mobile VR
AReplica: User-Centered Design of an Augmented Reality Portion Size Estimation Tool for Dietary Intake Assessment
Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems
Extended Reality Teleconsultation for Medical Interventions: State of the Art and Perspectives
Elastic-Move: Passive Force Feedback Devices for Virtual Reality Locomotion
Exploring Human-Computer Interaction (HCI) criteria in the design and assessment of Next Generation VR based education and training environments
A Time Reversal Symmetry Based Real-time Optical Motion Capture Missing Marker Recovery Method
Design and Development of a Tape-Type Vibrotactile Feedback System
Virtual Reality-Based Multi-View Visualization of Time-Dependent Simulation Data
Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency
Sonic interaction with a virtual orchestra of factory machinery
Rebirth-20 - Relive After the COVID-19 and Keep Preventing Against it
Spatiotemporal-Memory-Guided Machine Perception for Augmented Reality
An AR edutainment system supporting bone anatomy learning
How Should I React? Learning to Face Chemical Risks with Virtual Reality
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
Attractiveness and Confidence in Walking Style of Male and Female Virtual Characters
SuperPlane: 3D Plane Detection and Description from a Single Image
Evaluating depth perception of volumetric data in semi-immersive VR
From Robots to Creatures: The Influence of Pedagogical Agent Design on Student Motivation and Learning in IVR Education
Evaluating the Benefits of the Immersive Space to Think
Portable virtual reality: Inertial measurements and biomechanics
VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications
Demonstrating WAVY: a hand wearable with force and vibrotactile feedback for multimodal interaction in Virtual Reality
Estimation of detection thresholds for acoustic based redirected walking techniques
School students creating a virtual reality learning resource for children
Audiovisual Coherence: Is Embodiment of Background Noise Sources a Necessity?
On Virtual Pointing Rays and Motion Artefacts
A Method of View-Dependent Stereoscopic Projection on Curved Screen
Experiencing interior environments: New approaches for the immersive display of large-scale point cloud data
Evaluation of a Virtual Reality-based Baseball Batting Training System Using Instantaneous Bat Swing Information
Mindfulness Anywhere: Meditating in the Generated Virtual World
Route Previews: Enhancing the Route Selection
Olfactory feedback system to improve the concentration level based on biological information
Providing guidance for maintenance operations using automatic markerless augmented reality system
Keynote: VR Technology and Network Based Telerobotics
Improving Obstacle Awareness to Enhance Interaction in Virtual Reality
Rendering of Pressure and Textures Using Wearable Haptics in Immersive VR Environments
Immersive Video
Kantenbouki VR: A Virtual Reality Authoring Tool for Learning Localized Weather Reporting
Interacting in distributed collaborative virtual environments
Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments
Using Vertex Displacements to Distort Virtual Bodies and Objects While Preserving Visuo-Tactile Congruency During Touch
RED: A Real-Time Datalogging Toolkit for Remote Experiments
Yea Big, Yea High: A 3D User Interface for Surface Selection by Progressive Refinement in Virtual Environments
High-Fidelity Interaction for Virtual and Augmented Reality
Proposing the RecursiVerse Overlay Application for the MetaVerse
[DC] Dimensionality of Augmented Reality Spatial Interfaces
The Globefish: A 3D Motion Controller
"What a Mess!": Traces of Use to Increase Asynchronous Social Presence in Shared Virtual Environments
LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI
Ambient Suite: Room-shaped information environment for interpersonal communication
Development and evaluation of a hands-free motion cueing interface for ground-based navigation
Concurrent Feedback VR Rhythmic Coordination Training
Jamming in MR: Towards Real-Time Music Collaboration in Mixed Reality
Soft Hand Simulation for Smooth and Robust Natural Interaction
XR Framework for Collaborating Remote Heterogeneous Devices
Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality
Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing People
Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo camera
Shadows Can Change the Shape Appearances of Real and Virtual Objects
Neozoa: An immersive, interactive sandbox for the study of competing
Haptic Force Guided Sound Synthesis in Multisensory Virtual Reality (VR) Simulation for Rigid-Fluid Interaction
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
A Survey of Emotional Intelligence Applications in Immersive and Non-Immersive Technologies
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
Real or surreal: A pilot study on creative idea generation in MR vs. VR
Bidirectional Shadow Rendering for Interactive Mixed 360° Videos
Revealable Volume Displays: 3D Exploration of Mixed-Reality Public Exhibitions
Demonstration of VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model
Evaluating the Impact of Sonification in an Immersive Analytics Environment Using Real-World Geophysical Datasets
Generating VR Live Videos with Tripod Panoramic Rig
Dynamic Deformable Models for Enhanced Haptic Rendering in Virtual Environments
Integration of Concept Maps into the Mixed Reality Learning Space: Quasi-Experimental Design and Preliminary Results
A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality
Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs
Asymmetric Effects of the Ebbinghaus Illusion on Depth Judgments
An Overview of Group Navigation in Multi-User Virtual Reality
Accessible VR social stories in education for neurodiverse students
Projector-Based Dual-Resolution Stereoscopic Display
A-Visor and A-Camera: Arduino-based Cardboard Head-Mounted Controllers for VR Games
From Picks to Pixels: An Exploration of Virtual Reality in Geoscience Education
Influences on the Elicitation of Interpersonal Space with Virtual Humans
The Role of Social Identity Labels in CVEs on User Behavior
SiXton's curse - Simulator X demonstration
Optical Tracking and Automatic Model Estimation of Composite Interaction Devices
ARCHIE: A User-Focused Framework for Testing Augmented Reality Applications in the Wild
Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing
General bandwidth reduction approaches for immersive LHRD videoconferencing
Visualsickness: A web application to record and organize cybersickness data
Evaluating Teacher Avatar Appearances in Educational VR
NoseKnowsNorth: Directional Cueing using Nose Vibration Stimulation for Smart Glasses
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
Towards Spatial Introspection and Experiential Prospection: A Speculative Design Inquiry in Extended Reality
A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments
Gaze and Motion-aware Real-Time Dome Projection System
The effect of realism on the virtual hand illusion
Towards a disambiguation canvas
Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual Reality
Application of Hanger Reflex to wrist and waist
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2024, Orlando, FL, USA, March 16-21, 2024
Workshop 2: The Future of VR and AR Interfaces: Multi-Modal, Humanoid, Adaptive and Intelligent
VR Piano Learning Platform with Leap Motion and Pressure Sensors
Use of Eye Behavior With Visual Distraction for Attention Training in VR
IEEE Virtual Reality Conference 2008 (VR 2008), 8-12 March 2008, Reno, Nevada, USA, Proceedings
Enhancing Virtual Material Perception with Vibrotactile and Visual Cues
Internal and External Scene Graphs: A New Approach for Flexible Distributed Render Engines
NASA Telexploration Project demo
Towards Accessibility in VR - Development of an Affordable Motion Platform for Wheelchairs
A next location prediction method for smartphones using blockmodels
Visualization for Genome Function Analysis
AMMA: Adaptive Multimodal Assistants Through Automated State Tracking and User Model-Directed Guidance Planning
3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench
Effects of Virtual Environments and Self-representations on Redirected Jumping
A Simplification Architecture for Exploring Navigation Tradeoffs in Mobile VR
A Short Description of an Ankle-Actuated Seated VR Locomotion Interface
Interaction models for surgical planning in eXtended Reality. Challenges in radiologist-surgeon communication
Frames to Zones: Applying Mise-en-Scène Techniques in Cinematic Virtual Reality
Pretest or not to pretest? A preliminary version of a tool for the virtual character standardization
Global Physical Prior Based Fluid Reconstruction for VR/AR
A Virtual Farm Tour for Public Education about Dairy Industry
All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual reality
Influence of Ball Reception on Visual Tracking Performance of Soccer Players in a Virtual Reality Multiple-Player-Tracking Task
Binocular interface: Interaction techniques considering binocular parallax for a large display
Investigation of the effect of virtual reality on postural stability in healthy adults
Advancing the Understanding and Evaluation of AR-Generated Scenes: When Vision-Language Models Shine and Stumble
Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving
Performance and ergonomics of automated versus manual validation for AR-supervised industrial operations
Reconstruction of Human Body Pose and Appearance Using Body-Worn IMUs and a Nearby Camera View for Collaborative Egocentric Telepresence
Descriptive Linguistic Patterns of Group Conversations in VR
3D Haptic modeling system using ungrounded pen-shaped kinesthetic display
1997 Virtual Reality Annual International Symposium, VRAIS '97, Albuquerque, New Mexico, USA, March 1-5, 1997
An Extensible Event-Based Infrastructure for Networked Virtual Worlds
Virtual Loupes: An Augmented Reality Aid for Microsurgery
Real-Time Virtual Human for Promoting Clinical Trial Education and Recruitment
illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement
ColorBound: Comparing Menu Dynamics in Virtual Reality
When Flames Feel Real in Augmented Reality: Effects of Plausibility and Placement of Virtual Flames on the Burning Hand Illusion and Physiological Responses
PRASAD: An Augmented Reality based Non-invasive Pre-operative Visualization Framework for Lungs
Effects of Interaction-Display Offset on User Performance in Surround Screen Virtual Environments
Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of Duration
High-Quality Surface-Based 3D Reconstruction Using 2.5D Maps
VGTC Virtual Reality Technical Achievement Award
Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information of Virtual Objects to Blind VR Users
Interpersonal Distance to a Speaking Avatar: Loudness Matters Irrespective of Contents
InfrActables: Multi-User Tracking System for Interactive Surfaces
Virtual Reality based Paint Spray Training System
How Field of View Affects Awareness of an Avatar During a Musical Task in Augmented Reality
An Exploration on Modeling Haptic Reaction Time of 3D Interactive Tasks within Virtual Environments
VR Trainee: a Virtual Reality Training Tool for the Energy Industry
SEPSIS COLLAB: A Virtual Reality Training Simulation For Sepsis Treatment
3DUI Contest 2018 - Team NaN
Model Simplification for Interactive Applications
Occurrence of Pseudo-Haptics by Swimming in a Virtual Reality Environment
Swing: 2D and 3D Animation in Virtual Reality
Towards Avatars for Remote Communication using Mobile Augmented Reality
Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations
bioSync: Wearable haptic I/O device for synchronous kinesthetic interaction
The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality
bmlSUP - A SMPL Unity Player
Light field projection for lighting reproduction
Multi-Projector Techniques for Real-Time Visualizations in Everyday Environments
Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger Motions
Indicators and Predictors of the Suspension of Disbelief: Children's Individual Presence Tendencies
HRTF Individualization using Deep Learning
Real-time SLAM for static multi-objects learning and tracking applied to augmented reality applications
EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar
Spatially-unconstrained 3D Display: Dynamic Projection Mapping on Manipulable Rotating Objects
May The Force be With You: Cloning Distant Objects to Improve Medium-Field Interactions in Augmented Reality
Throwing in Virtual Reality: Performance and Preferences Across Input Device Configurations
Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?
Catching a real ball in virtual reality
Identifying Markers of Immersion Using Auditory Event-Related EEG Potentials in a VR Jigsaw Puzzle
Towards understanding the differences of using 3D auditory feedback in virtual environments between people with and without visual impairments
Redirection Using Alignment
MUSE: Understanding traditional dances
A Geometry Education Haptic VR Application Based on a New Virtual Hand Representation
Evaluation of Environment-Independent Techniques for 3D Position Marking in Augmented Reality
ArcheoVR: Exploring Itapeva's archeological site
Myopia in Head-Worn Virtual Reality
FirstModulAR: Open-Source Modular Augmented Reality Interfaces for First Responders
Emotion Recognition in Gamers Wearing Head-mounted Display
Rapid Acquisition of Persistent Object Textures
From Déjà vu to Déjà vécu: Reliving Surgery in Post-Operative Debriefing
Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures
Brain Activity and Decision-Making with Haptic Cues
Faster feedback for remote scene viewing with pan-tilt stereo camera
XR Slate: Swiping and Layout Adjustment for Text Entry
AVA: An Audio-based Virtual Aiming System for Accessible VR Shooting Games
Development of Wearable Motion Capture System Using Fiber Bragg Grating Sensors for Measuring Arm Motion
SentioScape: Facilitating Effective Cross-Cultural Communication through Emotional Mixed Reality
2017 IEEE Virtual Reality, VR 2017, Los Angeles, CA, USA, March 18-22, 2017
A Qualitative Evaluation of Student Experience with a Virtual Heritage Application
Avatar360: Emulating 6-DoF Perception in 360°Panoramas through Avatar-Assisted Navigation
Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-place
Crowd simulation using Discrete Choice Model
Interactive Information Visualization for Exploratory Intelligence Data Analysis
More than Fitness: User Perceptions and Hopes for Getting Fit in Virtual Reality
Social Facilitation and Inhibition in Augmented Reality: Performing Motor and Cognitive Tasks in the Presence of a Virtual Agent
Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance Impairments
LLM-powered Gaussian Splatting in VR interactions
An XR Environment for AI Education: Design and First Implementation
Adaptive Scene Synchronization for Virtual and Mixed Reality Environments
Diplopia: A virtual reality game designed to help amblyopics
A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointing
WebVR meets WebRTC: Towards 360-degree social VR experiences
Exploring Enhancements towards Gaze Oriented Parallel Views in Immersive Tasks
Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment
Evoking empathy with visually impaired people through an augmented reality embodiment experience
A New Collaborative Infrastructure: SCAP
A GPU-based adaptive algorithm for non-rigid surface registration
Applying Virtual Reality To Engineering Design, Analysis, And 3d Manufacturing - Advanced
Im-O-Ret: Immersive object retrieval
[DC] Animating Interactive Virtual Humans
A Scalable Tracking System Using Sparse Dot-Based Markers
Workshop 3: Trends and Issues in Tracking for Virtual Environments
STAG: A Tool for realtime Replay and Analysis of Spatial Trajectory and Gaze Information captured in Immersive Environments
Comparing Interface Affordances for Controlling a Push Broom in VR
RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch
Triangle-triangle intersections with different numerical representations
Designing Viewpoint Transition Techniques in Multiscale Virtual Environments
Embodying an Extra Virtual Body in Augmented Reality
Does Perspective Matter? Understanding the Role of Viewpoints on User Performance in 3D Sketching
Calibration of Head-Mounted Displays for Augmented Reality Applications
Developing a Cyclist 3D GameObject for a Mixed Reality Interaction Framework
Exploring the Gap between Real and Virtual Nature
Categorization of Contact Events as Intended or unintended using Pre-Contact Kinematic Features
VjControl: An Advanced Configuration Management Tool for VR Juggler Applications
A Front-Ended Approach to the User-Centred Design of VEs
Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration
Person Independent, Privacy Preserving, and Real Time Assessment of Cognitive Load using Eye Tracking in a Virtual Reality Setup
Interactive Panoramic Ray Tracing for Mixed 360° RGBD Videos
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
Duplicated Virtual Co-embodiment Displaying Out-of-view Movements for Tennis Training
A Model for Virtual Hand Ownership in Augmented Reality
Augmented reality for forward-looking synthetic aperture radar
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments
Catch my Eyebrow, Catch my Mind: Examining the Effect of Upper Facial Expressions on Emotional Recognition for VR Avatars
Silo: Half-Gigapixel Cylindrical Stereoscopic Immersive Display
Desk-Sized Immersive Workplace Using Force Feedback Grid Interface
The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays to Perform Virtual Depth Tasks
Pseudo-attraction force display using vibrating motors - Design of asymmetric oscillation for generating an illusion of being pulled
Simulated Training in the Military: Where Can We Go from Here?
Designing an Empathy Training for Depression Prevention Using Virtual Reality and a Preliminary Study
The Application of Virtual Reality to ( Chemical Engineering ) Education
Designing a collaborative virtual reality system to assess social inclusion among neurodiverse students
Visual Attention and Virtual Human Facial Animations in Virtual Reality (VR): An Eye-Tracking Study
Navigation interface for virtual environments constructed with spherical images
Text Typing in VR Using Smartphones Touchscreen and HMD
An exploration of input conditions for virtual teleportation
Full body haptic display for low-cost racing car driving simulators
IEEE VR 2024 VGTC Virtual Reality Service Award
Demonstrating Virtual Streamer with Conversational and Tactile Interaction
A Supernatural VR Environment for Spatial User Rotation
Exploring Large Language Model-Driven Agents for Environment-Aware Spatial Interactions and Conversations in Virtual Reality Role-Play Scenarios
Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education
A multi-projector display system of arbitrary shape, size and resolution
Implications of balance disturbances following exposure to virtual reality systems
ImmersiveDepth: A Hybrid Approach for Monocular Depth Estimation from 360 Images Using Tangent Projection and Multi-Model Integration
A Heterogeneous Architecture for Stereoscopic Visualisation
Navigation and Interaction in a Multi-Scale Stereoscopic Environment
Tracking Multiple Collocated HTC Vive Setups in a Common Coordinate System
Supporting Shared Decision-Making Between Patients and Physicians: Using Asymmetric VR Interface for Collaborative MRI Visualization
Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity work
Audio-Driven Talking Face Video Generation with Emotion
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments
Dinner talk: Werner von Siemens and the electrical telegraph
A Vision of eXtended Reality as an Off-the-shelf Modality in Multimodal Interactive Ecosystems
Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual Reality
Interactive Mixed Reality Rendering on Holographic Pyramid
SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality
Inceptor: An Open Source Tool for Automated Creation of 3D Social Scenarios
Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation
Indoor Marker-based Localization Using Coded Seamless Pattern for Interior Decoration
A Toolkit for Creating Intelligent Virtual Humans in Extended Reality
Impact of Real-Time Feedback in Virtual Aseptic Technique Simulator for Basic Nursing Education
The Effects of a Stressful Physical Environment During Virtual Reality Height Exposure
General-purpose telepresence with head-worn optical see-through displays and projector-based lighting
Modified Playback of Avatar Clip Sequences Based on Student Attention in Educational VR
Predicting the Light Spectrum of Virtual Reality Scenarios for Non-Image-Forming Visual Evaluation
Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage
Prototyping by Moving for Virtual Reality
Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking
The 2018 VGTC Virtual Reality Career Award
Advancing Critical Care Skills: Immersive VR Training Powered by Real-World Patient Data
[DC] Enhancing Accessibility in XR Games for Users with Autism Spectrum Disorder
Immersive Visualization of Abstract Information: An Evaluation on Dimensionally-Reduced Data Scatterplots
Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality
An Evaluation of Immersive Displays for Virtual Human Experiences
Exploring the Display Patterns of Object-Centered User Interface in Head-Worn Mixed Reality Environment
MACBETH: The avatar which I see before me and its movement toward my hand
An Online Survey Assessing the Accessibility Barriers Encountered by Users of Virtual and Augmented Reality
The role of interaction in virtual embodiment: Effects of the virtual hand representation