yusuke1997/dblp-id-title huggingface dataset:
Human Electronic Crew Teamwork: Cognitive Requirements for Compatibility and Control with Dynamic Function Allocation
An Online Guide System for Improving Driving Skills on the Race Track: Visual Feedback Approach
Services, Appearances and Psychological Factors in Intelligent Home Service Robots
A Study of Camera Tip Position Estimating Methods in Transnasal Endoscopic Surgery
Patterns for Task- and Dialog-Modeling
Intermediate Information Grouping in Cluster Recognition
Supporting Online Video e-Learning with Semi-automatic Concept-Map Generation
Basic Experimental Verification of Grasping Information Interface Concept, Grasping Force Increases in Precise Periods
The Minimal Sizes and the Quasi-Optimal Sizes for the Input Square During Pen-Input of Characters
An Interactive Coffee Table: Exploring Ludic Engagement During Lunch Breaks
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology
Productive Failure and Subgoal Scaffolding in Novel Domains
Exhibiting Emotion: Capturing Visitors' Emotional Responses to Museum Artefacts
A Refuge Location Prediction System for When a Tsunami Has Occurred
Dynamic Environmental Plugins: Programmable Architectural Elements Reactive to Socio-environmental Conditions
Sentiment Classification of Web Review Using Association Rules
Study on Visual Guidance on Scene Art Design of Immersive Video
Usability Evaluation of 4-Direction Keys for Ladder Menu Operation
Reducing the Risk of Perceived Overload and Fatigue on Social Media: The Role of Cognitive Social Media Literacy
An Interactive Environment for Dynamic Control of Machine Learning Systems
Innovation Lessons: Implications of Nikola Tesla's Life for Today's Engineers, Scientists, and Technology Designers
3D Annotation System Based on 3D Gaussian Splatting
Learning System for Relational Algebra
The Moderating Role of Perceived Effectiveness of Provider Recommendations on Consumers' Satisfaction, Trust, and Online Repurchase Intention
Rap Backs: Continuous Workforce Monitoring to Improve Patient Safety in Long-Term Care
The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical Evidence
Preliminary Exploration of Interface Design for Senior Citizens: A Study of Smartphone Camera Usage for People Above 50
The Use of Kaizen Continuous Improvement Approach for Betterment of Ergonomic Standards of Workstations
Augmented Reality Applications Assisting Maintenance Activities in Extreme Environments: HCI Issues
Features of Successful Telecooperation Systems: The Technological Viewpoint
I-Ball: A Programmable Sporting Aid for Children with a Visual Impairment to Play Soccer
Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough
The Influence of Souvenirs on Establishing the Brand Image of Film Festivals: The Audience's Perception and Preference for Souvenirs
Creation of Shadow Media Using Point Cloud and Design of Co-creative Expression Space
UX Design for AI Literacy in Arabic: A Case Study of the Day of AI Curriculum's Localization
Towards Standardized Pen-Based Annotation of Breast Cancer Findings
Do Old People in Rural Areas Go Online, and Should They Do that?
The link between data and tasks - the crucial challenge in designing user interfaces for information retrieval systems
Towards a Conceptualisation of Cloud (Cyber) Crime
Making Assumptions Transparent: Iterative Exploratory Modeling as a Stepping Stone for Agent-Based Model Development
HCI and Information Search: Capturing Task and Searcher Characteristics Through 'User Ability to Specify Information Need'
Interface Aesthetics Effect on Usability: A Comparison of Two Screen Designs
Design of Intelligent Public Restrooms in Tourist Cities
"YUE Virtual Park" - Visualizing the National Voice
Gesture-Based Vehicle Control in Partially and Highly Automated Driving for Impaired and Non-impaired Vehicle Operators: A Pilot Study
Expanding Rural Community Networks Through Partnerships with Key Actors
Checking Information Reliability in Social Networks Regarding User Behavior and Developers' Effort to Avoid Misinformation
A Process for Appraising Commercial Usability Evaluation Methods
Ornamental Images and Their Digital Occurrences
Is Embodied Interaction Beneficial When Learning Programming?
How Hands-on Experience with Generative AI Shapes Design Students' Perspectives on AI's Future Impact
Investigation of Enterprise WeChat Development Modes Based on a SWOT-PEST Model
Methods for Evaluation of Tooltips
Designing Effective Vibration Patterns for Tactile Interfaces
Verification of the Effect of Presenting a Virtual Front Vehicle on Controlling Speed
Effect of Tactile Affordance During the Design of Extended Reality-Based Training Environments for Healthcare Contexts
Three Column Website Layout vs. Grid Website Layout: An Eye Tracking Study
Automated Detection of Different Publication Patterns of Online Deliberation as a Research Domain
User-Centered Investigation of Social Commerce Design
Allocating Human-System Interfaces Functions by Levels of Automation in an Advanced Control Room
From Risk to Disease: Capturing Knowledge by a Hypertext Approach
Knowledge and Competencies for Human-Centered and Productive AI Work Design
Prototyping a Virtual Reality Therapeutic Video Game to Support the Social Reinsertion of Burned Children
Cognitive Engineering of Automated Assembly Processes
Human Interface and the Management of Information. Methods, Techniques and Tools in Information Design, Symposium on Human Interface 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings Part I
An European Approach to the Integrated Management of Human Factors in Aircraft Maintenance: Introducing the IMMS
The Effects of Expertise on Airline PILOT'S Eye Activities in Flight Tasks with Different Complexity
Intercultural Socializing via Mobile Games for Backpackers
Chinese Migrant Food Business in Italy and Design Researches for Intercultural Dialogue
Online Representations of Older People Generated by Public Sector Organizations
Measuring Service Quality of Online Bookstores with WebQual
Physiological Correlates of Emotional State
Assessing the Use of Communication Robots for Recreational Activities at Nursing Homes Based on Dementia Care Mapping (DCM)
Enhancing Drone Pilots' Engagement Through a Brain-Computer Interface
Using EEG Data Analytics to Measure Meditation
Analysis of Social Interaction Narratives in Unaffected Siblings of Children with ASD Through Latent Dirichlet Allocation
Seven Rules in a Theory of Consistency
Investigation of Acoustic Performance in Open-Plan University Canteen
An Analysis of Ear Plethysmogram for Evaluation of Driver's Mental Workload Level
PixE: Home Fitness Method Using Machine Learning with Smartphone
How a Human-Centered Approach Impacts Software Development
Virtual Reality Meets Social Media: Transforming Skill Acquisition in Physiotherapy, Veterinary Surgery, and Driver Training
Development of a Mobile Tool for Dismounted Squad Team Performance Observations
Case Study of Low-Code VR Platform for Training and Evaluating Employee's Service Skills
An Approach to Glove-Based Gesture Recognition
Some Investigations of Fukushima Dai-ichi Accidents from the Viewpoints of Human Factors
Color Constancy for Viewing Artworks in VR
The Effects of Embodiment in Virtual Reality on Implicit Gender Bias
Analytics Solution for Omni-Channel Merchandising
The Challenges Faced by Albanian Teachers in the Use of Media Technology During Teaching
A Virtual Environment for 3D Facial Makeup
Setting That Mouse for Tracking Tasks
First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation?
A Novel Design Approach for Multi-device Adaptable User Interfaces: Concepts, Methods and Examples
Development of Simple and Inexpensive Pedestrian Simulator in General Traffic Conditions
The X Factor - Defining the Concept of Experience
Wearing a telephone
Software Tool for the Use of Human Factors Engineering Guidelines to Conduct Control Room Evaluations
Characterizing the Space by Thermal Feedback through a Wearable Device
Pumping Up the Citizen Muscle Bootcamp: Improving User Experience in Online Learning
The Relationship Between Sitting Posture and Musculoskeletal Pain
Using Perceptual and Cognitive Explanations for Enhanced Human-Agent Team Performance
A Literature Review of Community Building: Pluralistic Interpretations and Approaches
Initial Investigation of a Notification System for Indoor Alarm Sounds Using a Neural Network
Effective Practice of HCD by Usability Modeling and Standardization
The Role of Standardization for Occupational Safety and Health (OSH) and the Design of Safe and Healthy Human-Computer Interaction (HCI)
The Usability Assessment of Meta Quest2 and Recommendations for Improving
A Study on the Icon Feedback Types of Small Touch Screen for the Elderly
Secure Transmission of Medical Images by SSH Tunneling
DRAM Performance Sensor
Architecture for Multi-User Interfaces
Can Neurofeedback Training Decrease Cognitive Bias? An Exploratory Analysis
Research on the Influence Mechanism of Historical Architectural Elements of High-Density Urban Historic Neighborhoods on People's Pleasure and Historical Perception - The Case of Pantang Historic Neighborhood in Guangzhou, China
Influence of Trust Assurances in Mobile Commerce Applications on the Formation of Online Trust
LEGO ® for Professional Development: A Systematic Literature Review
Optimizing Self-paced Learning in Machine Learning Education for Working Professionals: Strategies, Trends, and Insights
The Characterisation of a Virtual Reality System to Improve the Quality and to Reduce the Gap between Information Technology and Medical Education
MulDiRoH: An Evaluation of Facial Direction Expression in Teleconferencing on a Multi-view Display System
Learning with Pedagogical Agent: Effects of Transfer of Information Function
Cross Cultural Issues in User Interface Design
A Study on Biometric Authentication and Liveness Detection Using Finger Elastic Deformation
A Proposal for an Adaptive Compiler Architecture and Design for Precision and Scale Aware Compilation Using Data-Oriented Design
Involving seniors in designing information architecture for the web
A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server
A Computational Study of How and Why reddit.com was an Effective Platform in the Campaign Against SOPA
Ergonomic Aspects of Flat Panel Display and Large-Size CRT Screen
A Generic After Action Review Capability for Game-Based Training
A Cross-Cultural Adaptation in Reporting Perinatal Safety Events
Designing a Workplace Violence Reporting Tool for Healthcare Workers in Hospital Settings
Aftereffects of Virtual Environment Exposure: Psychometric Issues
Virtual Cardiac Rehabilitation in a Pandemic Scenario: A Review of HCI Design Features, User Acceptance and Barriers
Optimum Building Shape in View of Energy Saving
Adaptive User Interactive Sketching for Teaching Based on Pen Gesture
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Healthcare Applications - 10th International Conference, DHM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
A User Interface for Personalized Web Service Selection in Business Processes
Preferences for Chinese TV Dramas and Purchase Intentions of Southeast Asian Audiences
Identification of User Requirements for Mobile Applications to Support Door-to-Door Mobility in Public Transport
Interaction Design of Encouraging Daily Healthcare Habit with Communication Robots
Applicability Study of Eye Movement Menu based on Analytic Hierarchy Process
Evolution of Applied Variables in the Research on Technology Acceptance of the Elderly
User Experience and Immersion in VR and Non-VR Versions of Slime Rancher: A Playtest Evaluation with the ARI Questionnaire and GUESS-18 Scale
The role of external memory in a complex task: Effects of device and memory restrictions on program generation
Affective Design with Kansei Mining: An Empirical Study from Automotive Industry in Indonesia
HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part V
Designing Touchless Gestural Interactions for Public Displays In-the-Wild
Multimodal Analysis of Preschool Children's Embodied Interaction with a Tangible Programming Environment
Evaluation of Cognitive Control and Distraction Using Event-Related Potentials in Healthy Individuals and Patients with Multiple Sclerosis
Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and Age
The e-Progression in SEs
Chatbot and Dialogue Demonstration with a Humanoid Robot in the Lecture Class
How Mobile Phones Affect the Sustainability of the Work/Life Balance of Their Users
Calculation and Validation of Driver's Readiness for Regaining Control from Autonomous Driving
Modeling Relationship between Visual Impression of Products and Their Graphical Features
Making Customer-Oriented Variety Feasible for CIM: Customer-Oriented Product Design Software
A Mastery Approach to Flashcard-Based Adaptive Training
"Flip-Flop" Learning by Teaching Methodologies: "Peer Improvement", "Agile Tooltip", Support Technology, and Next Steps
The Effect of Age on Perception and Preference of App Icon Styles
A Feasibility Study on the Transformation and Sustainable Development of "Disposable Tableware" in Taiwan Night Market
Study on the Tangible User Interface Jigsaw Puzzle for Curing ADHD/ADD Children
Japanese Sentence Input Method Using Acceleration Sensor
Emotional Prosodic Model Evaluation for Greek Expressive Text-to-Speech Synthesis
Augmented Cognition Compass: A Taxonomy of Cognitive Augmentations
How Do We Feel When Babyloid Starts Crying Suddenly?
Beyond Predictions: A Study of AI Strength and Weakness Transparency Communication on Human-AI Collaboration
Using the memory load measurement to improve software development
Exploring Dance Teaching Anxiety in Japanese Schoolteachers
Enhanced 3D Sketch System Incorporating "Life-Size" and "Operability" Functions
Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study
Understanding the Acceptance of Artificial Intelligence in Primary Care
Evaluating the User Experience: A Study on Children's Interaction with Socio-enactive Artifacts in a Hospital Context
Policy Research in the Metaverse Technologies Enabled Publishing Industry in China (2016-2023)
Enabling Real-Time and Big Data-Driven Analysis to Detect Innovation City Patterns and Emerging Innovation Ecosystems at the Local Level
An Adaptive Vision System Toward Implicit Human Computer Interaction
Enhancing Mobile Interaction Using WLAN Proximity
Operator Assistance and Semi-autonomous Functions as Key Elements of Future Systems for Multiple Uav Guidance
Implied Aesthetics: A Sensor-Based Approach towards Mobile Interfaces
A Drawing Learning Support System with Auto-evaluating Function Based on the Drawing Process Model
A Collaborative Tool for Communities of Practice to Share Best Practices
Quality Analysis of Local Government Websites (Study Case DKI Jakarta, Bali, Banten Provinces)
FlowChart Tool for Decision Making in Interdisciplinary Research Cooperation
A Modern Integration of Cognitive and Computer Sciences
Research on New Media Usage Behaviors, Influencing Factors and Social Contact Mode of the Elderly
Who is the Human in AI Ethics Texts?
Behavioral Survey of Volunteers in Barrier-Free Photography Work
The Presumed Happiness of the Smiling Pile of Poo - How Emojis are Perceived by People
Brazilian Cultural Differences and Their Effects on the Web Interfaces User Experience
HCI in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility - Second International Conference, MobiTAS 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Real Time Assessment of Cognitive State: Research and Implementation Challenges
A Framework of Experiential Service Design in Creative Tourism
Improved Psychological Health Through a Remote Behavioral Intervention: A Telehealth Pilot Study for Veterans with Chronic Multi-symptom Illness
Delineating Clusters of Learners for Driver Assistance Technologies
AI-Enhanced Tools for Cross-Cultural Game Design: Supporting Online Character Conceptualization and Collaborative Sketching
The Impact of Culture on the Design of Arabic Websites
Physical Representation Social Presence with Interactive Grass
Evaluating the Potential of Interactivity in Explanations for User-Adaptive In-Vehicle Systems - Insights from a Real-World Driving Study
Learning About Autism Using VR
Recognition of Written Cues System for Users of General Paper Media
Perceived Midpoint of the Forearm
UltrabooksTM and Windows 8: A touchy UX Story
A Survey on Transformation Tools for Model Based User Interface Development
Crafting Concrete as a Material for Enhancing Meaningful Interactions
Search in One's Hand: How Users Search a Mobile Library Catalog
Adaptive Team Training for One
A Comparative Study: Influence on Real-World Consumer Perception of Products Presented in Augmented Reality
A Character Input Method for Smart Glasses that Allows You to Enter One Character in One Step with One Thumb
A Resilient Interaction Concept for Process Management on Tabletops for Cyber-Physical Systems
The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment
A Literature Review of the Research on Take-Over Situation in Autonomous Driving
Implementation of a User Interface Model for Systems Control in Buildings
Tactile Vibration of Personal Digital Assistants for Conveying Feelings
Children's Indiscriminate Helping Behavior Toward the Robot Dog: Can Voice Influence It?
Design, User Experience, and Usability. Design Philosophy and Theory - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Erratum: Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users
Deriving Features for Designing Ambient Media
Real-Time 3D Heatmap Visualization and Collaborative Gaze Analysis in XR Environments
Effect of Age on Driving Behavior and a Neurophysiological Interpretation
Evaluation of Information Visualization Interaction Techniques Using Gestures and Widgets in 3D Environments
Leveraging Interoperable Data to Improve Training Effectiveness Using the Experience API (XAPI)
Towards Increased Transparency with Value Sensitive Design
Speaker Segmentation for Intelligent Responsive Space
Lessons Learned from Evaluating an Authoring Tool for Learning Objects
User interface design - the driving force for the integration of information and communication
Business Practice of Service Design in New Retail Era in China
The Mental Machine: Classifying Mental Workload State from Unobtrusive Heart Rate-Measures Using Machine Learning
Human-Computer Interaction: Applications and Case Studies, Proceedings of the Fifth International Conference on Human-Computer Interaction, (HCI International '93), Orlando, Florida, USA, August 8-13, 1993, Volume 1
Display System for Advertising Image with Scent and Psychological Effect
Memoire: Facilitating Emotional Expression and Enhancing Community Engagement for Older Adults
Analyzing the Design Space of Personal Informatics: A State-of-practice Based Classification of Existing Tools
Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-Based Survival Horror Games
Understanding Game Design for the Development of a Game Environment
A-Cross: An Accessible Crossword Puzzle for Visually Impaired Users
A Study of Framework and Process Development for Cultural Product Design
Universal Design and Accessibility Standards in Online Learning Objects
Not Annoying the User for Better Password Choice: Effect of Incidental Anger Emotion on Password Choice
A Mobile Brain-Computer Interface for Freely Moving Humans
From "Illustration" to "Interpretation" - Using Concrete Elements to Represent Abstract Concepts in Spatial Design
Task Characteristics and Participants' Creative Performance in Crowdsourcing Contexts
Knowledge Based Health Monitoring During Driving
Semiotics of Void and Information Representation
A Comparison between Single and Dual Monitor Productivity and the Effects of Window Management Styles on Performance
Design of an Interactive Device Based on e-Textile Material
Evacuation Support System for Everyday Use in the Aftermath of a Natural Disaster
Most Important in the Design: Focus on the Users' Needs, a Case Study
Analysis of Work-Flow Design Related to Aspects of Productivity and Ergonomics
Degrading Human Factors Through the Invisible 'Freaky 13 th ' Element
Influence of Technostress on Work Engagement and Job Performance During Remote Working
Developing Accelerated Learning Models in GIFT for Medical Military and Civilian Training
Research on the Development Path of "New Technology" and "Traditionalization" of Chinese Embroidery
Research on M-Commerce Tax Collection and Administration Under Digital Economy
The Practices of Scenario Study to Home Scenario Control
Relationship Learning Software: Design and Assessment
Pilot's Interaction with a Glass Cockpit Navigation System
The Impact of Mobile IT on the Performance of Manufacturing Enterprise
HCI in Business - First International Conference, HCIB 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings
Real-World Distance Reduction in a Virtual Reality-Based Wheelchair Simulation on Flat Surfaces
Evaluation of Independent Component Analysis Algorithms for Electroencephalography Source Separation
Co-designing with Senior Citizens: A Systematic Literature Review
An Exergame for Encouraging Martial Arts
Designing "Innovation" into Eslite Group for Taipei City
Multi-human Management of Robotic Swarms
Influence of Visual Gap of Avatar Joint Angle on Sense of Embodiment in VR Space Adjusted via C/D Ratio
Hisat-Net: Hierarchical Hand Pose Estimation Algorithm Based on RGB Image for Speed and Accuracy Trade-Off
Explore the Categories on Different Emotional Branding Experience for Optimising the Brand Design Process
HCI International 2020 - Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Analysis of Causal Relationships between Blog Design Criteria
Mental Workload and Technostress at Work. Which Perspectives and Theoretical Frameworks Can Help Us Understand Both Phenomena Together?
Estimation of Empathy Skill Level and Personal Traits Using Gaze Behavior and Dialogue Act During Turn-Changing
Supporting of Requirements Elicitation for Ensuring Services of Information Systems Used for Education
Using Physiological Measures to Evaluate User Experience of Mobile Applications
Ease of Use and Preferences Across Virtual Reality Displays
Empirical Modeling of e-Participation Services as Media Ecosystems
Reciprocity in Reviewing on Fanfiction.Net
Facilitating Analysis of Audience Reaction on Social Networks Using Content Analysis: A Case Study Based on Political Corruption
Specification of Daily-Life Objects Places for "Tidy-Up" Robotic Service
Reducing Interactions in Social Media: A Mathematical Approach
Mutually Complementary HAR System Using IMU-Based Wearable Devices and Computer Vision
Body Motion Analysis for Emotion Recognition in Serious Games
Study on Comprehensibility and Influencing Factors of Universal Safety Signs
Development of a User Participatory Mobile App to Promote a Local Tourist Attraction: The Okayama Korakuen Navi App
Effect of Motion Cues on Simulator Sickness in a Flight Simulator
Swedish Recreational Businesses Coping with COVID-19 Using Technologies
An Analysis of Composing Multiple Fictional Stories and Its Future Possibility
Framework for Controlling KNX Devices Based on Gestures