yusuke1997/dblp-id-title huggingface dataset:
Making New Worlds - Transformative Becomings with Soma Design
EyesOnMe: Investigating Haptic and Visual User Guidance for Near-Eye Positioning of Mobile Phones for Self-Eye-Examinations
PneuMesh: Pneumatic-driven Truss-based Shape Changing System
Circuit Eraser: A Tool for Iterative Design with Conductive Ink
Comparing Apples and Oranges: Taxonomy and Design of Pairwise Comparisons within Tabular Data
Crowd Diversity and Performance in Wikipedia: The Mediating Effects of Task Conflict and Communication
EquityWare: Co-Designing Wearables With And For Low Income Communities In The U.S
You're getting warmer!: how proximity information affects search behavior in physical spaces
The dynamics of mass online marketplaces: a case study of an online auction
GitUI: A Community-Based Platform to Democratize User Interfaces
StickyLand: Breaking the Linear Presentation of Computational Notebooks
Exploring Media Capture of Meaningful Experiences to Support Families Living with Dementia
Energy-aware user interfaces: an evaluation of user acceptance
SensorNets: Towards Reconfigurable Multifunctional Fine-grained Soft and Stretchable Electronic Skins
Designing Non-Verbal Humorous Gestures for a Non-Humanoid Robot
Power of friends: when friends guess about their friends' guess
Software Agents Tutorial
A Virtual Reality Couch Configurator Leveraging Passive Haptic Feedback
Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS
Design-Led Inquiry for Mobile Lives
Info-lotus: a peripheral visualization for email notification
CUHTec: the Centre for Usable Home Technology
Co-Writing Screenplays and Theatre Scripts with Language Models: Evaluation by Industry Professionals
Collaborative Creativity in TikTok Music Duets
Master of the game: assessing approachability in future game design
Challenges and Opportunities of Leveraging Intelligent Conversational Assistant to Improve the Well-being of Older Adults
The elephant in the conference room: let's talk about experience terminology
Towards a Better Understanding of Social Acceptability
Venous Materials: Towards Interactive Fluidic Mechanisms
Generalized fisheye views
Experience with advanced office automation techniques for project management
Gamified Rehabilitation for Pain Distraction in Total-Knee-Replacement Patients
"TechShops" Engaging Young Adults with Intellectual Disability in Exploratory Design Research
AdaptiveSliders: User-aligned Semantic Slider-based Editing of Text-to-Image Model Output
"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences
A Preliminary Study on Performance Evaluation of Multi-View Multi-Modal Gaze Estimation under Challenging Conditions
Scopophobic kitties in wonderland: stories behind the scene of a gaze contingent environment
"You Can See the Connections": Facilitating Visualization of Care Priorities in People Living with Multiple Chronic Health Conditions
XLibris: the active reading machine
Trust in Collaborative Automation in High Stakes Software Engineering Work: A Case Study at NASA
The Role of Inclusion, Control, and Ownership in Workplace AI-Mediated Communication
Designing alternate reality games
The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World
Remote Heart Rate Sensing and Projection to Renew Traditional Board Games and Foster Social Interactions
Designing for Digital Wellbeing: A Research & Practice Agenda
Exploring tabla drumming using rhythmic input
Emotions Mediated Through Mid-Air Haptics
The Effects of Emotional Icons on Remote Communication
Bridging the paper and electronic worlds: the paper user interface
ProtoHole: Prototyping Interactive 3D Printed Objects Using Holes and Acoustic Sensing
Personal informatics and HCI: design, theory, and social implications
Assessing the Influence of Visual Cues in Virtual Reality on the Spatial Perception of Physical Thermal Stimuli
Collaborative Coupling over Tabletop Displays
Designing for Outdoor Play
Pegasus: a drawing system for rapid geometric design
Faceit: supporting reflection upon social anxiety events with lifelogging
Haptic feedback for pen computing: directions and strategies
Enhancing Zoom and Pan in Ultrasound Machines with a Multimodal Gaze-based Interface
PuyoSheet and PuyoDots: simple techniques for adding "button-push" feeling to touch panels
ClimbSense: Automatic Climbing Route Recognition using Wrist-worn Inertia Measurement Units
LightBee: A Self-Levitating Light Field Display for Hologrammatic Telepresence
Loopsense: low-scale, unobtrusive, and minimally invasive knitted force sensors for multi-modal input, enabled by selective loop-meshing
Wireless Local Area Network Positioning
Challenges of software recontextualization: lessons learned
Communication and Information: Alternative Uses of the Internet in Households
Perception of Speaker Personality Traits Using Speech Signals
Data-driven exploration of care plans for patients
BudsID: Mobile-Ready and Expressive Finger Identification Input for Earbuds
Bridging the gap: implementing interaction through multi-user design
Learning about hidden events in system interactions
Using Smart Glasses to Support Situated Decision Making in Aquaculture
Getting started with contextual techniques
Exploring the use of hand-to-face input for interacting with head-worn displays
Designing to Support and Extend the Competencies of People with Visual Impairments
VibroVision: An On-Body Tactile Image Guide for the Blind
User needs for technology supporting physical activity in chronic pain
iBookmark: locative texts and place-based authoring
Security user studies: methodologies and best practices
MisTable: reach-through personal screens for tabletops
Lighting characteristics of visual display terminals from an ergonomic point of view
Managing Finances for Persons Living with Dementia: Current Practices and Challenges for Care Partners
Multiverse: crowd algorithms on existing interfaces
CHI-ball, an interactive device assisting martial arts education for children
Measuring web-site usability
Introduction & overview of human-computer interaction
Daily & Hourly Adherence: Towards Understanding Activity Tracker Accuracy
The Dial: Exploring Computational Strangeness
Grassroots: Providing a Uniform Framework for Communicating, Sharing Information, and Organizing People
Sensation: Sonifying the Urban Running Experience
Standardizing Reporting of Participant Compensation in HCI: A Systematic Literature Review and Recommendations for the Field
Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting
Evaluating Interactive Topic Models in Applied Settings
Ethics and dilemmas of online ethnography
Dimensional alt text: Enhancing Spatial Understanding through Dimensional Layering of Image Descriptions for Screen Reader Users
Visual Grouping in Menu Interfaces
A Method for (recruiting) Methods: Facilitating Human Factors Input to System Design
Design and evaluation challenges of serious games
Web workers unite! addressing challenges of online laborers
Augmented Reality for Early Alzheimer's Disease Diagnosis
Brave new interactions: performance-enhancing drugs for human-computer interaction
Who is "I"?: Subjectivity and Ethnography in HCI
The electronic receptionist: a knowledge-based approach to personal communications
Videography for telepresentations
Model for unistroke writing time
Speak in Public: an Innovative Tool for the Treatment of Stuttering through Virtual Reality, Biosensors, and Speech Emotion Recognition
Propositional production systems for dialog description
Blame games: Who is to blame when things go wrong, human or AI?
Storytelling with digital photographs
CyberBELT: multi-modal interaction with a multi-threaded documentary
Overworking in HCI: A Reflection on Why We Are Burned Out, Stressed, and Out of Control; and What We Can Do About It
An Evaluation of Situational Autonomy for Human-AI Collaboration in a Shared Workspace Setting
Evolving Presentation of Self: The Influence of Dementia Communication Challenges on Everyday Interactions
Touchsense: expanding touch input vocabulary using different areas of users' finger pads
Pyrus: Designing A Collaborative Programming Game to Promote Problem Solving Behaviors
Mixing psychology and HCI in evaluation of augmented reality mental health technology
Usability and Effectiveness Evaluation of Adaptivity in E-Learning Systems
Children's and adults' multimodal interaction with 2D conversational agents
Super Size Me: Interface Size, Identity and Embodiment in Digital Musical Instrument Design
T-cube: a fast, self-disclosing pen-based alphabet
Designing for an AI-Augmented Journaling Experience: Balancing Guidance and Autonomy for Deeper Emotional Insight
Towards an adaptive cultural heritage experience using physiological computing
Differences in Perceived Impact of Person-Centered Technology on Older Adults' Quality of Life
Interactive querying of time series data
Preparing and Experiencing Food During Life Events: Implications for Technology Supporting Social and Value Changes
Investigating the adoption of local online communities
Medical cognitive graphics
Categorizing Open Government Data Users by Exploring their Challenges and Proficiency
Keyboard entry - can it be simplified?
Investigating Use Cases of AI-Powered Scene Description Applications for Blind and Low Vision People
Automated expert advisor interfaces
Towards Embodying Emotions in Play with Neurodivergent Children using Haptic Technologies
Haptic Edge Display for Mobile Tactile Interaction
Development of an Olympic audience judging system
AI-assisted sensemaking: Human-AI collaboration for the analysis and interpretation of recorded facilitated conversations
Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays
Shake'n'sense: reducing interference for overlapping structured light depth cameras
"I Don't Know Why I Should Use This App": Holistic Analysis on User Engagement Challenges in Mobile Mental Health
SciCapenter: Supporting Caption Composition for Scientific Figures with Machine-Generated Captions and Ratings
Local ambassadors: local action/global impact
Text highlighting improves user experience for reading with magnified displays
Enhancing one-handed website operation on touchscreen mobile phones
What Did I Really Vote For?
Computerized self-administered questionnaires on touchscreen kiosks: do they tell the truth?
Transforming the UI for anyone. anywhere: enabling an increased variety of users, devices, and tasks through interface transformations
Jogging with a Quadcopter
Experimenting with new review methods, open practices, and interactive publications in HCI
Perceptual vs. hardware performance in advanced acoustic interface design
Project Chicago: green research
PalateTouch : Enabling Palate as a Touchpad to Interact with Earphones Using Acoustic Sensing
Mapping the Tool Landscape for Stakeholder Involvement in Participatory AI: Strengths, Gaps, and Future Directions
PINOKY: a ring-like device that gives movement to any plush toy
From Thoughts to Interaction: Designing Controls for Video Playback Gestures with Embodied Schemata
Design for User Interaction with Intelligent Systems
Utilizing the Effects of Priming to Facilitate Text Comprehension
HomeSound: An Iterative Field Deployment of an In-Home Sound Awareness System for Deaf or Hard of Hearing Users
Speakup in the classroom: anonymous temporary social media for better interactions
Investigating Potentials of Shape-Changing Displays for Sound Zones
Finding a balance: social support v. privacy during weight-management
TactIcons: Designing 3D Printed Map Icons for People who are Blind or have Low Vision
Tactile Emotions: Multimodal Affective Captioning with Haptics Improves Narrative Engagement for d/Deaf and Hard-of-Hearing Viewers
De-Mo: designing action-sound relationships with the mo interfaces
HCI & IA: information, interaction, interface and usability architects share deliverables
Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach
Playing with Power Tools: Design Toolkits and the Framing of Equity
Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment
Syrian Refugees and Digital Health in Lebanon: Opportunities for Improving Antenatal Health
User interface history
Voice messaging enhancing the user interface design based on field performance
Generative AI in Creative Practice: ML-Artist Folk Theories of T2I Use, Harm, and Harm-Reduction
BeWell: A Sentiment Aggregator for Proactive Community Management
Quantifying Social Connection With Verbal and Non-Verbal Behaviors in Virtual Reality Conversations
RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos
Design Considerations for Patient Portal Adoption by Low-Income, Older Adults
Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation
Articulating common ground in cooperative work: content and process
Where Are We So Far? Understanding Data Storytelling Tools from the Perspective of Human-AI Collaboration
Understanding the Role of Configuration Management Systems in Software Development
Women's Safety in Public Spaces: Examining the Efficacy of Panic Buttons in New Delhi
Design Heuristics for Artificial Intelligence: Inspirational Design Stimuli for Supporting UX Designers in Generating AI-Powered Ideas
Prototyping an Instructible Interface: Moctec
Co-designing a conversational generative artificial intelligence system for youth mental health
Initial results from a study of the effects of meditation on multitasking performance
Using need validation to design an intelligent tangible learning environment
BodyStylus: Freehand On-Body Design and Fabrication of Epidermal Interfaces
HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen
One-Dimensional Handwriting: Inputting Letters and Words on Smart Glasses
Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments
Cascade: crowdsourcing taxonomy creation
Development of an instrument measuring user satisfaction of the human-computer interface
Adaptive and Immersive XR Interactions with Wearable Interfaces (Demo of KAIST HCI Tech Lab)
NYNEX intelligent systems group
User interface requirements for the representation of examples in a user interface design guidance system
ProGesAR: Mobile AR Prototyping for Proxemic and Gestural Interactions with Real-world IoT Enhanced Spaces
Media inequality in conversation: how people behave differently when interacting with computers and people
How CO2STLY Is CHI? The Carbon Footprint of Generative AI in HCI Research and What We Should Do About It
Tigrito: a high-affect virtual toy
Tweets from Justin Bieber's heart: the dynamics of the location field in user profiles
An Exploratory Study of Sharing Strategic Programming Knowledge
Paper interface design for classroom orchestration
Lost and found: lessons learned from a design retrospective
Explorations of Voice User Interfaces for 3 to 4 Year Old Children
Journey to My Past: Exploring and Journaling Past Memories Evoked by Questions Framed as Proud Moments
Distributed tabletops: territoriality and orientation in distributed collaboration
Internalization, qualitative methods, and evaluation
A framework for mobile evaluation
Conceptual models: core to good design
A Collective Approach to Providing Digital Skills Training Among U.S. Public Housing Residents
The U.S. West Intelligent Services Research Laboratory (lab review)
Bottom-up psychosocial interventions for interdependent privacy: Effectiveness based on individual and content differences
WATER alert!: disseminating drinking water quality information to South Africans
Visualizing efficiency: a technique to help designers judge interface efficiency
MotionDraw: a tool for enhancing art and performance using kinect
Bookly: An Interactive Everyday Artifact Showing the Time of Physically Accumulated Reading Activity
Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence
Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction
Silver: an intelligent video editor
A survey of user-centered design practice
Folding Angle Control of Inter-Connected Pouch Motors
[email protected]: Inclusive Design of CUIs Across Modalities and Mobilities
Why Johnny Can't Prompt: How Non-AI Experts Try (and Fail) to Design LLM Prompts
From Primary Education to Premium Workforce: Drawing on K-12 Approaches for Developing AI Literacy
Exploiting knowledge-in-the-head and knowledge-in-the-social-web: effects of domain expertise on exploratory search in individual and social search environments
VisiStat: visualization-driven, interactive statistical analysis
Understanding Home Router Configuration Habits & Attitudes
Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment
Photographing information needs: the role of photos in experience sampling method-style research
Designing graphical interfaces for design rationale search & retrieval
Applying Critical Voice in Design of User Interfaces for Supporting Self-Reflection and Emotion Regulation in Online News Commenting
Exploring key categories of social perception and moral responsibility of AI-based agents at work: Findings from a case study in an industrial setting
"Reality Anchors": Bringing Cues from Reality into VR on Public Transport to Alleviate Safety and Comfort Concerns
Lived Experiences of Mental Workload in Everyday Life
SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture Recognition
FoldTronics: Creating 3D Objects with Integrated Electronics Using Foldable Honeycomb Structures
Interactionary 2: is that your final answer?
GlucoMaker: Enabling Collaborative Customization of Glucose Monitors
Community Based Robot Design for Classrooms with Mixed Visual Abilities Children
Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices
Effect of Confidence Indicators on Trust in AI-Generated Profiles
COOKNOOK: Intelligent Meal Planning Application
Social visualization: exploring text, audio, and video interaction
Comparative expert reviews
How Do Hackathons Foster Creativity? Towards Automated Evaluation of Creativity at Scale
Turn it <u>this</u> way: grounding collaborative action with remote gestures
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
Analyzing graphic and textual layouts with GOMS: results of a preliminary analysis
StayFocused: Examining the Effects of Reflective Prompts and Chatbot Support on Compulsive Smartphone Use
Relescope: an experiment in accelerating relationships
A semiotic engineering approach to HCI
Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics
Drama and personality in user interface design
Exploring mobile technologies for the urban homeless
Multiagents Based Modelling in Graphical User Interfaces
Designing Communication Feedback Systems To Reduce Healthcare Providers' Implicit Biases In Patient Encounters
Consumer engagement in health technologies special interest group
Expanding Personal Informatics: Menstruation and Pregnancy Healthcare Journey For Practising Muslim Women
SwimTrain: Exploring Exergame Design for Group Fitness Swimming
Designing for Noticeability: Understanding the Impact of Visual Importance on Desktop Notifications
How social media design shapes society
Towards Explainable AI: Assessing the Usefulness and Impact of Added Explainability Features in Legal Document Summarization
When the designer becomes the user: designing a system for therapists by becoming a therapist
Designing Participatory Sensing with Remote Communities to Conserve Endangered Species
Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda
Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory
Conducting Spreadsheet Audits as a (re)Design Method: A Bird Biodiversity Decision Support Tool Case Study
Crafting, Communality, and Computing: Building on Existing Strengths To Support a Vulnerable Population
How low can you go?: human limits in small unidirectional mouse movements
Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality
Logic Bonbon: Exploring Food as Computational Artifact
BIASsist: Empowering News Readers via Bias Identification, Explanation, and Neutralization
QR-Codes for the chronically homeless
Special Interest Group on Creativity and Cultures in Computing
AgentSmith: Exploring Agentic Systems
Peekaboom: a game for locating objects in images
Demonstrating TapID for Rapid Touch Interaction on Surfaces in Virtual Reality for Productivity Scenarios
Natural Voting Interactions for Collaborative Work with Mobile Devices
The Korean twiddler: one-handed chording text entry for Korean mobile phones
"They Don't Leave Us Alone Anywhere We Go": Gender and Digital Abuse in South Asia
Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality Storytelling
Engineering Multifunctional Spacer Fabrics Through Machine Knitting
Routine patterns of internet use & psychological well-being: coping with a residential move
Mac Users Do It Differently: the Role of Operating System and Individual Differences in File Management
Time Travel Tours: An Accessible Social VR Storytelling Tool for Older Adults
humanaquarium : exploring audience, participation, and interaction
End user software engineering: CHI: 2009 special interest group meeting
The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance
Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony
Designing user interfaces - the role in intuition and imagination (1992)
Understanding the Past, Present, and Future of Design Fictions
Integrating Tools into the Classroom
LightingHair Slice: Situated Personal Wearable Fashion Interaction System
Experiments in inhabited TV
Patient Perspectives on AI-Driven Predictions of Schizophrenia Relapses: Understanding Concerns and Opportunities for Self-Care and Treatment
Virtual Observation of Virtual Reality Simulations
VROOM: Virtual Robot Overlay for Online Meetings
Annotation in the wild: benefits of linking paper to digital media
"I'm actually going to go and change these passwords": Analyzing the Usability of Credential Audit Interfaces in Password Managers
Haptic Playground: Empowering Inclusive Haptic Design for Everyone
Evaluating automatically generated location-based stories for tourists
Effects of the form of representation and number of computer agents on conformity
Multimodal spatial reference in mediated environments: users' preferences and the pragmatics of pointing and talking
Not For Me: Older Adults Choosing Not to Participate in a Social Isolation Intervention
I Want My App That Way: Reclaiming Sovereignty Over Personal Devices
ClimbAware: Investigating Perception and Acceptance of Wearables in Rock Climbing
Podscape: Exploring the Comfort Level with Pods in Pedestrian Spaces through Immersive Simulation
Why Software is Not Accessible: Technology Professionals' Perspectives and Challenges
Review of Intrinsic Motivation in Simulation-based Game Testing
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Extending Fitts' Law to Two-Dimensional Tasks
HOPE for Computing Education: Towards the Infrastructuring of Support for University-School Partnerships
Common elements in today's graphical user interfaces: the good, the bad, and the ugly
Technologies for Social Justice: Lessons from Sex Workers on the Front Lines
Evaluating tactile feedback and direct vs. indirect stylus input in pointing and crossing selection tasks
Examining Game World Topology Personalization
Style Blink: Exploring Digital Inking of Structured Information via Handcrafted Styling as a First-Class Object
Being (In)Visible: Privacy, Transparency, and Disclosure in the Self-Management of Bipolar Disorder
Homeless young people and living with personal digital artifacts