yusuke1997/dblp-id-title huggingface dataset:
User study of an AR reading aid system to promote deep reading
VR Training: The Unused Opportunity to Save Lives During a Pandemic
Merging Blockchain and Augmented Reality for an Immersive Traceability Platform
Augmented Hide-And-Seek: Evaluating Spatial Decision-Making and Player Experience in a Multiplayer Location-Based Game
Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study
Distant Hand Interaction Framework in Augmented Reality
Keynote speaker: Towards immersive multimodal display: Interactive auditory rendering for complex virtual environments
Applying Multi-User Virtual Reality to Collaborative Medical Training
Effects of Tracking Area Shape and Size on Artificial Potential Field Redirected Walking
Artistic Exploration of a Pixilated Choreography in Virtual Reality: Exploring 3D Gaussian Splatting for Stop-Motion Animation
Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments
Using VR in a Two-Month University Course
General Chair Message
IEEE Virtual Reality Conference 2004 (VR 2004), 27-31 March 2004, Chicago, IL, USA, Proceedings
Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments
Virtual reality enabled scientific visualization workflow
An Effect of a Large Overlapped Area of Stereo Pairs at the Working Point on a Spatial Multi-Resolution Stereoscopic Video System
EMBRACE - a VR piece about disability and inclusion (2018)
Head mounted projection for enhanced gaze in social interactions
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking
Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR)
5th IEEE Workshop on Everyday Virtual Reality, WEVR 2019, Osaka, Japan, March 23-24, 2019
Social Skills Training Tool in Virtual Reality, Intended for Managers and Sales Representatives
FluidPlaying: Efficient Adaptive Simulation for Highly Dynamic Fluid
Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality
ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation
Tutorial 5: Virtual Reality for Fun and Profit
Performance evaluation method for mobile computer vision systems using augmented reality
Virtual Connections: Fostering Social Interaction and Creativity for Marginalized Populations Through XR
Imspector: Immersive System of Inspection of Bridges/Viaducts
3D Reconstruction, Digital Twinning, and Virtual Reality: Architectural Heritage Applications
The 2012 virtual reality career award
Extending Gaussian Splatting to Audio: Optimizing Audio Points for Novel-View Acoustic Synthesis
360 Depth Estimation in the Wild - the Depth360 Dataset and the SegFuse Network
UPSR: a Unified Proxy Skeleton Retargeting Method for Heterogeneous Avatar Animation
Impact of Alignment Point Distance Distribution on SPAAM Calibration of Optical See-Through Head-Mounted Displays
Synthesis of 3D Virtual Auditory Space via a Spatial Feature Extraction and Regularization Model
TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality
Design and Evaluation of a VR Training Simulation for Pump Maintenance Based on a Use Case at Grundfos
[DC] Limb Motion Guidance in Extended Reality
Virtual Reality Benchmark for Edge Caching Systems
Designing and Implementing Individualized VR for Supporting Depression
Evaluating VR and AR Mirror Exposure for Anorexia Nervosa Therapy in Adolescents: A Method Proposal for Understanding Stakeholder Perspectives
Comparative study of input devices for a VR mine simulation
Manipulation Guidance Field for Collaborative Object Manipulation in VR
Embodiment and Personalization for Self-Identification with Virtual Humans
Evaluating wide-field-of-view augmented reality with mixed reality simulation
I've Got a Feeling: Sentiment analysis for collaborative performance in VR
360° Video - Light Design Experience
Parameterization of sharable display area to reproduce appropriate glasses-free tabletop 3-D images
Reorient the Gazed Scene Towards the Center: Novel Virtual Turning Using Head and Gaze Motions and Blink
VR device time - Hi-precision time management by synchronizing times between devices and host PC through USB
Natural feature tracking in JavaScript
The Virtual Annotation System
Interactive Simulation of Fibrin Fibers in Virtual Environments
Real Haptics: Using Physical Manipulation to Control Virtual Worlds
Position Paper: Factors of Perceived Tactile Cue Dominance when Interacting with Moving Virtual Objects
Scalability limits of large immersive high-resolution displays
Realistic Haptic Rendering for Highly Deformable Virtual Objects
Spatial Augmented Reality for Heavy Machinery Using Laser Projections
Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors
Touch & Live. An immersive experience for acting in others' bodies
Study of communication modalities for teaching distance information
Mixing and Matching: Instruction Conveyance for Collaborative Tasks Using Asymmetric Augmented Reality Setups
Design and Evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VR
Head in the Clouds - Floating Locomotion in Virtual Reality
[DC] Psychophysical Effects of Augmented Reality Experiences
Command Center: Authoring tool to supervise augmented reality session
Utilizing AR Glasses as Mobility Aid for People with Low Vision
[DC] Supporting Complex Interactions in Mobile Virtual Reality
A Study in Virtual Reality on (Non-)Gamers' Attitudes and Behaviors
Object-Capability Security in Virtual Environments
Children's Calibration of Reaching Estimates in Virtual Reality
Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth
Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation
Mixing real and virtual conferencing: Lessons learned
A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality
Beacon Virtua
Collaborative Co-located Mixed Reality in Teaching Veterinary Radiation Safety Rules: a Preliminary Evaluation
Do Users Choose A Biomechanical Model when Virtually Turning in VR? User Preferences for Axes of Head-induced Yaw Rotation in Ego-Centric Viewpoint Control
Gladiator training in XR
CARAI: A Formative Evaluation Methodology for VR Simulations
Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor Environments
Real-time Underwater Caustics for Mixed Reality 360° Videos
Flexible, dynamic VR simulation of a future river lock facilitates prevention through design in occupational safety and health
Development of Ground Surface Simulator for Tel-E-Merge System
Xareus: a Framework to Create Interactive Applications without Coding
MAR shopping assistant usage: Delay, error, and utility
Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces
Tactile display using elastic waves
Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction
Augmented reality motion-based robotics off-line programming
A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems
Cuing Multiple-Targets for Visual Search in Virtual Reality
Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior
Immersive and Interactive Exploration of Billion-Atom Systems
Anchoring 2D gesture annotations in augmented reality
An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities
iFlashBack: A Wearable Electronic Mnemonics to Retain Episodic Memory Visually Real by Video Aided Rehearsal
GPU implementation of 3D object selection by conic volume techniques in virtual environments
Virtual Reality-Based Distraction on Pain and Performance during and after Moderate-Vigorous Intensity Cycling
A Virtual Reality Claustrophobia Therapy System Implementation and Test
StudyFramework: Comfortably Setting up and Conducting Factorial-Design Studies Using the Unreal Engine
Emot Act AR: Tailoring Content Through User Emotion and Activity Analysis
CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality
Towards a Mixed Reality Agent to Support Multi-Modal Interactive Mini-Lessons That Help Users Learn Educational Concepts in Context
City of Sparkles
Computer-animated scientific visualizations in the immersive art installation NOISE AQUARIUM
Social Simon Effect between Two Adjacent Avatars in VR
All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering
Virtual Immersion: Simulating Immersive Experiences in VR
Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task
Adding force display to a stereoscopic head-tracked projection display
An optical tracker for augmented reality and wearable computers
Flick Typing: Toward A New XR Text Input System Based on 3D Gestures and Machine Learning
Prompt Engineering, Tools and Methods for Immersive Experience Development
Thermal HDR: Applying High Dynamic Range Rendering for Fusion of Thermal Augmentations with Visible Light
Turbulent motions cannot shake VR
Democratizing a Large Over Ground Virtual Suite (Logvs) Involving Human Interaction for Rehabilitation Sciences and Practice
Parallel tracking and mapping in Hofburg Festsaal
Improving Spatial Perception for Augmented Reality X-Ray Vision
Keynote presentation: Taking the "virtual" out of virtual reality
Legato: Virtual Reality for Physical Rehabilitation of Patients in the Intensive Care Unit
A Framework to Improve Cultural Experience through Metaverse and Recommender Systems
A Method to Introduce & Evaluate Motion Parallax with Stereo for Medical AR/MR
IEEE VR 2023 Workshops
Increasing the Effective Egocentric Field of View with Proprioceptive and Tactile Feedback
Full body interaction in virtual reality with affordable hardware
Navigation in REVERIE's virtual environments
SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments
HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library
Augmented reality goggles with an integrated tracking system for navigation in neurosurgery
When Vision Lies - Navigating Virtual Environments with Unreliable Visual Information
Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustation
Human Vision vs. Computer Vision: A Readability Study in a Virtual Reality Environment
Gaze estimation based on head movements in virtual reality applications using deep learning
An asymmetric VR system to configure and practice low-vision aids for social interactions in clinical settings
A Collaborative VR Murder Mystery using Photorealistic User Representations
Towards a Platform for Smart City-Scale Cognitive Assistance Applications
Inducing self-motion sensations in driving simulators using force-feedback and haptic motion
Dynamic Texturing of Real Objects in an Augmented Reality System
Towards VR Simulation-Based Training in Brain Death Determination
Redirected Spaces: Going Beyond Borders
Design and evaluation of visual feedback for virtual grasp
EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics
Real-Time Control Operation Support of Unstable System by Visual Feedback
6-DOF VR videos with a single 360-camera
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2023, Shanghai, China, March 25-29, 2023
Individual Differences & Task Attention in Cybersickness: A Call for a Standardized Approach to Data Sharing
LevelEd SR: A Substitutional Reality Level Design Workflow
Quick Estimation of Detection Thresholds for Redirected Walking with Method of Adjustment
Answering With Bow and Arrow: Questionnaires and VR Blend Without Distorting the Outcome
The Laval Phenomenon: A Deep Dive into France's VR Capital
Does vibrotactile intercommunication increase collaboration?
Enlightening Patients with Augmented Reality
Model based vision as feedback for virtual reality robotics environments
Presenting COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality
A Virtual Reality Exposure Therapy Application for Iraq War Post Traumatic Stress Disorder
Mid-Air Imaging Based on Truncated Cylindrical Array Plate
Map Displays and Landmark Effects on Wayfinding in Unfamiliar Environments
Map Usage in Virtual Environments: Orientation Issues
Real-Time Task Detection and Digital Twin Modeling Using Human Posture Estimation in 360-Degree Videos
GUD WIP: Gait-Understanding-Driven Walking-In-Place
BrightView: Increasing Perceived Brightness of Optical See-Through Head-Mounted Displays Through Unnoticeable Incident Light Reduction
Illustrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality
The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual Reality
Immersiveness and Symmetry in Copresent Scenarios
Registering perspective contours with 3-D objects without correspondence, using orthogonal polynomials
LinkForm: a Multipurpose VR-based Remote Skill-Transfer Robotic System
Content Presentation on 3D Augmented Reality Windshield Displays in the Context of Automated Driving
VR-based Batter Training System with Motion Sensing and Performance Visualization
Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems
DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation
GRIPPY: A VR Grip Controller for Combating Sarcopenia in Elderly
Letting It Go: Four Design Concepts to Support Emotion Regulation in Virtual Reality
Measuring the Effects of Virtual Environment Design on Decision-Making
Evacuation Simulator for Analysis of Evacuees' Decision in a Ship under Casualty
A system for creating virtual reality content from make-believe games
Adaptive 360-degree video streaming using layered video coding
Colorplate: Affective Property Evaluation of Virtual Product Designs
Virtual Day: A VR Game for Evaluation of Prospective Memory in Older Adults
Estimation of detection thresholds for audiovisual rotation gains
Interactive Odor Playback Based on Fluid Dynamics Simulation
Towards An Egocentric Framework for Rigid and Articulated Object Tracking in Virtual Reality
Guiding Gaze: Comparing Cues for Visual Search
The Amnesia Atlas VR. A photographic media interface as memory-prosthesis
Using Culturally Responsive Narratives in Virtual Reality To Influence Cognition and Self Efficacy
Registration and projection method of tumor region projection for breast cancer surgery
Hand Motion with Eyes-free Interaction for Authentication in Virtual Reality
Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments
EndovasculAR: Utility of Mixed Reality to Segment Large Displays in Surgical Settings
Immersive Visualization of Sneeze Simulation Data on Mobile Devices
Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes
Simulating a Futuristic Fire Pump Panel in Virtual Reality
Design of a Semiautomatic Travel Technique in VR Environments
Touch & move: A portable stereoscopic multi-touch table
Virtual 3D World Construction by Inter-connecting Photograph-based 3D Models
DocuBits: VR Document Decomposition for Procedural Task Completion
Real Time Simulation of Stiff Dynamic Systems via Distributed Memory Parallel Processors
Augmented Reality In-Field Observation Creation and Visualization in Underperforming Areas
A Robust Hybrid Tracking System for Outdoor Augmented Reality
AR-based Dynamic Sandbox for Hydraulic Earth-rock Dam Break
An approach to reducing distance compression in audiovisual virtual environments
Design of An Interactive Lumbar Puncture Simulator With Tactile Feedback
360-Degree Photo-realistic VR Conferencing
Muscleblazer: Force-Feedback Suit for Immersive Experience
Presenting BIOXRE: project on BIOphilic design of Extended Reality working Environments
Open virtual reality
Fantasy Gaming and Virtual Heritage
Five senses theatre project: Sharing experiences through bodily ultra-reality
Augmented reality for maintenance application on a mobile platform
Virtual Touch Modulates Perception of Pleasant Touch
Creating Virtual 3D See-Through Experiences on Large-size 2D Displays
Cybersickness Analysis with EEG Using Deep Learning Algorithms
Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality
Avatar weight estimates based on footstep sounds in three presentation formats
MienCap: Performance-based Facial Animation with Live Mood Dynamics
Avatar anthropomorphism and illusion of body ownership in VR
Real-time panoramic mapping and tracking on mobile phones
Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation
Schrödinger's Beat: An XR Rhythm Game for Learning Quantum Computing
Visualization for Genome Function Analysis Using Immersive Projection Technology
Virtual Hand Illusion: The Alien Finger Motion Experiment
Exploring the Role of Expected Collision Feedback in Crowded Virtual Environments
ABA-VR: Training Applied Behaviour Analysis Practitioners in Virtual Reality to Support Autistic Children
Progressive feedback point cloud rendering for virtual reality display
SSV360: A Dataset on Subjetive Quality Assessment of 360° Videos for Standing and Seated Viewing on an HMD
Natural head motion for 3D social games
Virtual Content Creation Using Dynamic Omnidirectional Texture Synthesis
Accelerating the Development of Machine Voice User Interfaces with Immersive Environments
Calibratio: A small, low-cost, fully automated Motion-to-Photon Measurement Device
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality
Reading on 3D Surfaces in Virtual Environments
ImmersiveAutochrome: Enhanced Digitized Mono-Autochrome Viewing through Deep Learning and Virtual Reality
An initial exploration of conversational errors as a novel method for evaluating virtual human experiences
Registration rooms, lobbies, and portals: interconnecting large-scale networked virtual environments and collaborations
Virtual environments for shipboard firefighting training
Streaming a Sequence of Textures for Adaptive 3D Scene Delivery
Change blindness phenomena for stereoscopic projection systems
Evaluating the Effect of Binaural Auralization on Audiovisual Plausibility and Communication Behavior in Virtual Reality
Farewell to Dawn: A Virtual Theatre Production
Designing Navigation Tool for Immersive Analytics in AR
Crystal Palace: Merging Virtual Objects and Physical Hand-held Tools
Editing Real World Scenes: Augmented Reality with Image-based Rendering
Effects of Latency and Spatial Jitter on 2D and 3D Pointing
Mixed simulators: Augmented physical simulators with virtual underlays
Virtual audience customization for public speaking training procedures
Influence of Audiovisual Realism on Communication Behaviour in Group-to-Group Telepresence
TIVS: temporary immersive virtual environment at simon fraser university: a non-permanent CAVE
Augmented Reality Visualization of Joint Movements for Physical Examination and Rehabilitation
[DC] Understanding and Leveraging Head Movement as Input for Interaction
Exploring Bi-Manual Teleportation in Virtual Reality
Path Planning for Encountered-Type Haptic Devices that Render Multiple Objects in 3D Space
3D Positioning System Based on One-handed Thumb Interactions for 3D Annotation Placement
A perspective from the long view: 35 Years in VR (Keynote)
VRACK - virtual reality augmented cycling kit: Design and validation
HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays
Motion Prediction based Safety Boundary Study in Virtual Reality
A carom billiard to understand special relativity
VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth
Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents
AccompliceVR: Lending Assistance to Immersed Users by Adding a Generic Collaborative Layer
Using the Virtual World to Improve Quality of Life in the Real World
Visual Complexity and Scene Recognition: How Low Can You Go?
Creating a VR Experience of Solitary Confinement
Omnidirectional Motion Input: The Basis of Natural Interaction in Room-Scale Virtual Reality
Laying out spaces with virtual reality
Supporting multiple immersive configurations using a shape-changing display
Commodity Clusters for Virtual Reality
2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, KELVAR@VR, Los Angeles, CA, USA, March 19, 2017
An Augmented and Diminished Reality Exergame for Investigating the Embodiment of a Prosthetic Limb
Social presence in mixed agency interactions
Embodied experiment of levitation in microgravity in a simulated virtual reality environment for science learning
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2025 - Abstracts and Workshops, Saint Malo, France, March 8-12, 2025
A Study of Depth Visualization Techniques for Virtual Annotations in Augmented Reality
SkiMR: Dwell-free Eye Typing in Mixed Reality
A Hybrid RTK GNSS and SLAM Outdoor Augmented Reality System
VRRobot: Robot actuated props in an infinite virtual environment
Towards Situated Knee Trajectory Visualization for Self Analysis in Cycling
Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms
Color Display on Moving Object Trajectories Using High-Speed Projection
BotanicAR: A Cooperative Experience in Augmented Reality
Real Mirrors Reflecting Virtual Worlds
The Elements of Human Factors: Illustrations from the Collision at the Mir Space Station
Virtual Reality Video Game Paired with Physical Monocular Blurring as Accessible Therapy for Amblyopia
A Lightweight Wearable Multi-joint Force Feedback for High Definition Grasping in VR
Repurposing Labeled Photographs for Facial Tracking with Alternative Camera Intrinsics
An Evaluation of Bimanual Gestures on the Microsoft HoloLens
Virtual Tour: An Immersive Low Cost Telepresence System
Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope
Low-Cost VR Applications to Experience Real Word Places Anytime, Anywhere, and with Anyone
User Preference for SharpView-Enhanced Virtual Text During Non-Fixated Viewing
Improving Language Learning by an Interact-to-Learn Desktop VR Application: A Case Study with Peinture
A Neuro-VR toolbox for assessment and intervention in Autism: Brain responses to non-verbal, gaze and proxemics behaviour in Virtual Humans
Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities
Enhancements to VTK enabling scientific visualization in immersive environments
Assessing Media QoE, Simulator Sickness and Presence for Omnidirectional Videos with Different Test Protocols
Remapping a Third Arm in Virtual Reality
Texture presentation by vibratory tactile display-image based presentation of a tactile texture
JanusVF: Accurate Navigation Using SCAAT and Virtual Fiducials
Looking Also From Another Perspective: Exploring the Benefits of Alternative Views for Alignment Tasks
The HYPERREAL Design System
Substitutional reality: Towards a research agenda
Exploration of kinesthetic gaming for enhancing elementary math education using culturally responsive teaching methodologies
Simulating Central Vision Loss for Multisensory Navigation in Virtual Environments
Deep Localization on Panoramic Images
Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments
The Planar: An Interdisciplinary Approach to a VR Enabled Tool for Generation and Manipulation of 3D Data in Industrial Environments
SPLAT: Spherical Localization and Tracking in Large Spaces
Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback