yusuke1997/dblp-id-title huggingface dataset:
Competency Development Through Experiential Training: Mapping Scenarios with Assessments
Testing of Different Strings for Their Usability in Actuation of Exosuits
Anthropomorphic Perceptions of Simple Text-Based Interfaces
Omnidirectional Flick View
Usability Issues in Web Site Design
A Server-Based System Supporting Motor Learning through Real-Time and Reflective Learning Activities
Make World, A Collaborative Platform to Develop Computational Thinking and STEAM
Using Lean UX in the Design and Evaluation of a Prototype for Automatic Translation Between Sign Languages
A Comparative Testing on Performance of Blockchain and Relational Database: Foundation for Applying Smart Technology into Current Business Systems
Analysis and Validation on Multi-dimensional Assessment for Comfort of In-Ear Headphones
Interaction Comparison among Media Internet Genre
Modeling a Systematic-Innovation Approach for Green Product Design
A Qualitative Oriented Study About IT Procurement Processes: Comparison of 4 European Countries
Explicit or Implicit Situation Awareness? Situation Awareness Measurements of Train Traffic Controllers in a Monitoring Mode
Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation
Consequences of Computer Breakdowns on Time Usage
A Flow Study on Virtual Reality Games to Help Autistic Youngsters with Healthy Activities
Fits Like a Game: A Multi-criteria Adaptive Gamification for Collaborative Location-Based Collecting Systems
Direct Perception Displays for Military Radar-Based Air Surveillance
Extracting Important Knowledge from Multiple Markets Using Transfer Learning
Reinforcement Learning Based Power Seat Actuation to Mitigate Carsickness of Autonomous Vehicles
How Important Alarm Types for Situation Awareness at the Smart Factory?
Sound Clay: An Immersive Art Form by Sculpting Clay and Sound
Supporting Presentation Document Creation Using Visualization of Logical Relationship Between Slides
Virtual Walking Stick: Mobile Application to Assist Visually Impaired People to Walking Safely
Human Systems Integration Design: Which Generalized Rationale?
Next Level Service Performance - Intelligent Order Assistants in Automotive After Market
From Design to Humanity - A Case Study of Costumer Value Toward Dechnology Products
Early-Stage Software Start-up Survival: the Effects of Managerial Actions on Firm Performance
Comparison of Cognitively Impaired, Healthy Non-Professional and Healthy Professional Driver Behavior on a Small and Low-Fidelity Driving Simulator
A System for Enhanced Situation Awareness with Outdoor Augmented Reality
Using Pictographic Representation, Syntactic Information and Gestures in Text Entry
Real-Time Visualization of the Degree of Indoor Congestion with Smartphone-Based Participatory Sensing
Examining a Method for Evaluating Manga Readers' Emotions Based on EEG and HRV Considering Changes in Reading Time
Wearable Life: A Wrist-Worn Application to Assist Students in Special Education
Civic Crowdsensing Through Location-Aware Virtual Monsters
Computer Technology in the Educational Curriculum Development in Nigeria in the 21st Century
HCI Opportunities: The Ecological Citizen(s) Preferable Futures Deck
Improving Resource Discovery and Access Through User-Controlled Adaptation: Exploring the Role of Library Metadata
A Digital Twin for Shortening Waiting Times in Emergency Departments During Respiratory Disease Peaks
The Human-Machine Interface Challenges of Using Virtual Environment (VE) Displays Aboard Centrifuge Devices
Designing a Multimodal Analytics System to Improve Emergency Response Training
Exploring Potential User Experience Design for Traditional Chinese Service Station: A Case Study in Guangzhou, China
Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study
The Falsified Self: Complexities in Personal Data Collection
Morality Beyond the Lines: Detecting Moral Sentiment Using AI-Generated Synthetic Context
Exploring the Role of VTubers in Enhancing Campus Engagement: A Case Study of Kaku Kamu at National Taichung University of Education
Designing Relational AI-Powered Digital Health Coaching for Chronic Disease Prevention and Management
A Face Validation Study for the Investigation of Proteus Effects Targeting Driving Behavior
Sociability from the Perspective of Cultural Diversity in Virtual Communities of Practice
Experiment on How Type A and Type B Behavior Pattern Affect Decision-Making
How to utilize task taxonomies for the design of web applications 'for All'
Virtual Interaction between Human and Fabric
Freiform: A SmartPen Based Approach for Creating Interactive Paper Prototypes for Collecting Data
Worker-Community: Using Crowdsourcing to Link Informal Workers with Potential Clients
Analysis of Human Factors in Satellite Control Operation During Equipment Failure
User-Centered Design of Adaptive Support in a Continuing Education Online Course: Findings from a Design-Based Research Process
Building on the Usability Study: Two Explorations on How to Better Understand an Interface
Design of Magnetic Levitation Therapy Pillow in DHM Model Supported Healthcare Field
Digitally Enhanced Utensils: Designing Dynamic Gustation
Utilizing Digital Game Environments for Training Prosthetic Use
Olfactory Stimuli Increase Presence During Simulated Exposure
Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment
Designing for Sharing: Recommendations for the Design of Human-Centered Shared Products and Services
A Study of Personality Effects on Error Processing Mechanisms Under Time Pressure
A Short-Term Twofold Impact on Banner Ads
Gaps in Neuroethics in Relation to Brain Computer Interfaces: Systematic Literature Review
Age-Differentiated Analysis of the Hand Proximity Effect by Means of Eye-Tracking
Customer Boards as Vehicles of Change in Enterprise Software User Experience
Energy Efficient Route Discovery for Mobile HCI in Ad-Hoc Networks
Evaluation of the New Outdoor Study Scheme Using Mobile Phone Based on the Zeigarnik Effect
The Impact of Viewing and Listening to Fantastic Events on Children's Inhibitory Control
Developing Story Performing System for Children
Human Interface and the Management of Information. Information and Interaction, Symposium on Human Interface 2009, Held as part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part II
Achieving universal access for European e-government applications - A case study of two European projects in the field of e-voting and smartcards
Supporting Accessibility in Higher Education Information Systems: A 2016 Update
Emotional Computing and Discourse Analysis: A Case Study About Brexit in Twitter
Laughter as the Best Medicine: Exploring Humour-Mediated Health Applications
A Mobile Application to Support Arm Ability Training for Occupational Therapy Patients
The Evolution of an Online Approach to Preparing Young Students with Disabilities for College and Careers
Toward Long-Term Persuasion Using a Personified Agent
Virtual Reality and Ergonomics: Making the Immersive Experience
Formalizing the Cardiac Pacemaker Resynchronization Therapy
Exploration of a Deformation System for Digital 2D Objects Using a Sponge
Design and Evaluation of a User-Interface for Authoring Sentences of American Sign Language Animation
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems
Business Insights Workbench - An Interactive Insights Discovery Solution
The Research on the Value Experience in the Brand Culture of SuShan and the Design of Product System Service
ActoViz: A Human Behavior Simulator for the Evaluation of the Dwelling Performance of an Atypical Architectural Space
Integration and Application of GAI and Experiential Teaching Method: Application Practice Based on Short Video Marketing Course Design
Work Posture and Musculoskeletal Pain
Proposal of Internet Radio Walking Around Street While Listening to Voice of Virtual Idols
An Analysis of Philosophy and Morality in Wearable Human-Computer Interaction
Research on Museum App Service Design from the Perspective of User Experience
The Effect of Music on Spatial Ability
Towards Modelling Elaborateness in Argumentative Dialogue Systems
Development of Content for an ICT Screening Program Based on the Emotional and Behavioral Disorder Questionnaire
Exploring the Effectiveness of VTuber in Promotional Videos Through Eye-Tracking Experiments
Web-Portal Solution for Supporting In-Country Reviews
A Product Design Approach by Integrating Axiomatic Design and TRIZ
Engineering Social Awareness in Work Environments
A study on organizational aspects of agile manufacturing in Japan
Evaluating the Accuracy and User Experience of a Gesture-Based Infrared Remote Control in Smart Homes
Evaluating Comfort Levels of a Workstation with an Individually Controlled Heating and Lighting System
Construction of a Japanese Sign Language Database with Various Data Types
HILAS Flight Operations Research: Development of Risk/Safety Management, Process Improvement and Task Support Tools
Markerless Tracking Simulation for Component Shape Decision Support and Its Verification
Feasibility of Healthcare Providers' Autonomic Activation Recognition in Real-Life Cardiac Surgery Using Noninvasive Sensors
Learning in Virtual Worlds: A New Path for Supporting Cognitive Impaired Children
CI Therapy: A Method for Harnessing Neuroplastic Changes to Improve Rehabilitation after Damage to the Brain
Experimental Evaluation of a Scalable Mixed-Initiative Planning Associate for Future Military Helicopter Missions
Enhancing User Experience: Designing Intuitive Interfaces for Sumo Robot Operations
A Study of the Impact of Different Teaching Methods on Students' Learning in Design Thinking Courses in Taiwan
Keep Cool: The Value of Affective Computer Interfaces in a Rational World
Opportunities for Technology: Translating an Efficacious Intervention to Improve Medication Adherence Among Older Adults
Alerting Users About Phishing Attacks
An Introduction to a Psychoanalytic Framework for Passengers' Experience in Autonomous Vehicles
Implementation of Information Technology in Call Centers
Development of Embodied Visual Effects Which Expand the Presentation Motion of Emphasis and Indication
Virtual Classrooms for the Development of Practical Laboratories in a Colombian Higher Education Institution
A Design Provocation for Humble Designers and Empowered Users
Human-Centered Framework for Managing IT Project Portfolio
How Fire Risk Perception Impacts Evacuation Behavior: A Review of the Literature
Cloth Tiger Hunt: An Embodied Experiential Educational Game for the Intangible Cultural Heritage of Artistic Handicraft
Performance Analysis of Perceptual Speech Quality and Modules Design for Management over IP Network
Smart Store Understanding Consumer's Preference through Behavior Logs
Enriching Graphic Maps to Enable Multimodal Interaction by Blind People
A Map-Based Web Search Interface Using Point of Interest Aggregation
Towards a Dynamic Model for the Prediction of Emotion Intensity from Peripheral Physiological Signals
Development of a Speech-Driven Embodied Entrainment Character System with Pupil Response
Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-Demand Streaming
Perceptions of Pregnant Women on Mobile App Design and Information Credibility
Usage of a Technical Communication and Documentation System by Older Adults and Professionals in Multidisciplinary Home Rehabilitation
Augmented Cognition. Enhancing Cognition and Behavior in Complex Human Environments - 11th International Conference, AC 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
The Effects of Face Inversion and the Number of Feature Differences on Eye-Movement Patterns
Visual Approach of a Mobile Application for Autistic Children: Little Routine
UbiGesture: Customizing and Profiling Hand Gestures in Ubiquitous Environment
Scenario-Based User Experience Differences of Human-Device Interaction at Different Levels of Proactivity
The Role of Human Factors in Production Networks and Quality Management
Are Spectacles the Female Equivalent of Beards for Men? How Wearing Spectacles in a LinkedIn Profile Picture Influences Impressions of Perceived Credibility and Job Interview Likelihood
The Development of a Method to Assess the Effects of Traffic Situation and Time Pressure on Driver Information Preferences
Development of a Heuristic Evaluation Tool for Voice User Interfaces
A Study on the Dissemination of Xiamen's Urban Image Through the BiliBili Platform
Using Automatic Speech Recognition to Evaluate Team Processes in Aviation - First Experiences and Open Questions
Human-Centered Learning Engineering for the Emerging Intelligence Augmentation Economy
Interactive Haptic Interface: Two-Dimensional Form Perception for Blind Access to Computers
Research on Design Model of Human-Machine Interface of Automatic Driving Takeover System Based on User Experience
Distributed, Ambient, and Pervasive Interactions - First International Conference, DAPI 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings
Improving Touchscreen Accessibility in Self-Service Technology
How to Handle Data Management of Assisting Lifelogging Technologies from a User's Point of View
Case Study for Experience Vision Designing Notebook PC
Dextrous Interaction with Computer Animations using Vision-Based Gesture Interface
Research on the Response Mechanism of AI-Generated Police-Related Public Opinion Content in New Media from the Perspective of National Security
The Effect of Three Design Elements on the Perception of an Animated Character's Appeal
Detecting AI Assistance in Abstract Complex Tasks
Investigation on the Fusion of Multi-modal and Multi-person Features in RNNs for Detecting the Functional Roles of Group Discussion Participants
Demarcating the Privacy Issues of Aarogya Setu App in Covid-19 Pandemic in India: An Exploration into Contact Tracing Mobile Applications from Elaboration Likelihood Model
The Effects of Task Complexity and Spatial Ability on Teleoperation Performance
Effectiveness of Multimedia Systems in Children's Education
Exploring the Design of Interactive Smart Textiles for Emotion Regulation
The Hyperface/Interactors User Interface Development Environment
Age-Based Task Specialization for Crowdsourced Proofreading
Quantum Course Prophet: Quantum Machine Learning for Predicting Course Failures: A Case Study on Numerical Methods
Sketches in Embodied Interaction: Balancing Movement and Technological Perspectives
EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design
User Characteristics of Vaguebookers versus General Social Media Users
Design and Implementation of a Virtual Reality Tennis Serve Practice System for Creative Tennis Serve Practice
A Task Analytic Process to Define Future Concepts in Aviation
The Appeal, Efficacy, and Ethics of Using Text- and Video-Generating AI in the Learning Process of College Students: Predictive Insights and Student Perceptions
Ergonomic Design of Children's Play Spaces in the Urban Environment
A Study of Control Performance in Low Frequency Motion Workstation
Development of AR Display System for Dental Surgical Simulator
Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development
Exploring Virtual Chess Personalities: Analyzing Class-C Players vs. Nimzowitsch and Fine Virtual Grandmasters
The Display of Intangible Cultural Landscape Based on the Concept of Eco-Museum
The Mediating Effect of Smartphone Addiction on the Relationship Between Social Skills and Psychological Well-Being
Learning Support System for Relationships Among Forces, Accelerations, Velocities, and Movements in Error-Based Simulation
Exploration of Narrative Design Method and Tool on Intelligent Cockpit Experience Design
Broad spectrum approach and information society for all
Design of a Decision-Making Task for a Collaborative Brain-Computer Interface System Based on Emotiv EEG
SENSE: Sensemaking Effectiveness Using Neurocognitive Signatures of Efficiency
The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D
Empathy Game: Using the Game as SPRINT Warm-Up Process in a Cross-Disciplinary Team Co-creation
Survey on Campus Landscape Construction and Study on Suitability Comprehensive Evaluation - Based on the Perspective of the Sustainable Development of Green Campus in China's Urbanization Process
Introducing Mobile Robots on the Shop Floor: User Experience Issues
A Finite Element 3D Model of in Vivo Human Knee Joint Based on MRI for the Tibiofemoral Joint Contact Analysis
Click Me If You Can! - When Do Users Follow a Call to Action in an Online Message?
Evaluating Young Children's Computational Thinking Skills Using a Mixed-Reality Environment
Tools to Support the Design of Network-Structured Courses Assisted by AI
Improving User Performance in a Smart Surveillance Scenario through Different Levels of Automation
Automatic Joints Extraction of Scanned Human Body
Application of Polymer Composite Material Reaction Vessel with IoT Monitoring System
Proposal for an Interactive Software System Design for Learning Mexican Sign Language with Leap Motion
Social Impact in Design Education
Animation Guidelines for Believable Embodied Conversational Agent Gestures
Human Interface and the Management of Information. Interacting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II
The Cognitive Difference of Visual and Imaged Tactile Sense of Product Forms
Human Interface and Competitive Intelligence in Management of Business Science Teaching Research
User Interface for Managing and Refining Related Patent Terms
Animation on How to Take Medicines: A Study of Electronic Patient Leaflets in Brazil
Measures for Well-Being in Highly Automated Vehicles: The Effect of Prior Experience
Analysis of Air Traffic Controllers' Situation Awareness Based on Eye Movement Characteristics
Automatic Quantification of the Veracity of Suicidal Ideation in Counseling Transcripts
A Pragmatic and Inclusive Approach to Assess Health and Safety Aspects at VDU Workplaces
Empowering Zero-Shot Object Detection: A Human-in-the-Loop Strategy for Unveiling Unseen Realms in Visual Data
Aging Well: The Use of Assistive Technology to Enhance the Lives of Elders
Gesture-Based Interaction for Cultural Exhibitions - The Effect of Discrete Visual Feedback on the Usability of In-Air Gesture-Based User Interfaces
The Usability and Content Accessibility of the E-government in the UK
Assessing Correlation Between Virtual Reality Based Serious Gaming Performance and Cognitive Workload Changes via Functional Near Infrared Spectroscopy
#MataramIsLove on Twitter: Indonesian Football Fan Activism Towards the Kanjuruhan Tragedy
Behavioral Cost-Based Recommendation Model for Wanderers in Town
Design of Multimodal Feedback Mechanisms for Interactive 3D Object Manipulation
User-Centred Design of a Process-Recommender System for Fibre-Reinforced Polymer Production
Displacement of Relationship and Boundary: Thoughts on Design Research for Future Society
Facial Expression Recognition from Still Images
Exploring the Motivation of Living Lab Participants for Continuous Co-creation
Local vs. Global Risk Perception's Effect in Dampening Infectious Disease Outbreaks - An Agent-Based Modeling Study
Applied User Performance Modeling in Industry - A Case Study from Medical Imaging
Visualizing Thermal Traces to Reveal Histories of Human-Object Interactions
Improve Students' Learning Experience in General Chemistry Laboratory Courses
Principled Ways of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion Industry
Human-Computer Interaction as an Instrument for Strengthening Culture and Language of a Colombian Native Community
Design and Research of Intelligent Walking Aid Products for Visually Impaired Individuals
Horizontal Mouse Movements (HMMs) on Web Pages as Indicators of User Interest
Touch Position Detection on the Front of Face Using Passive High-Functional RFID Tag with Magnetic Sensor
Sustainable E-commerce Marketplace: Reshaping Consumer Purchasing Behavior Through Generative AI (Artificial Intelligence)
Out of Box Experience Issues of Free and Open Source Software
Impact of Sentence Length on the Readability of Web for Screen Reader Users
Children's Mental Model as a Tool to Provide Innovation in Digital Products
Design and Validation of a Stress Detection Model for Use with a VR Based Interview Simulator for Autistic Young Adults
Using Interactive Technology for Learning and Collaboration to Improve Organizational Culture: A Conceptual Framework
Colour Accuracy in Fashion E-tail
Age-Related Differences in Search Strategy and Performance When Using a Data-Rich Web Site
Adaptive Agents for Adaptive Tactical Training: The State of the Art and Emerging Requirements
Numerical Analysis on "Kana-Ami" Structure Between Expert and Non-expert
Virtual Environment to Treat Social Anxiety
Visualization of Judicial Precedents on Power Harassment Issues Using Relationship Chart
A Comparative Study of User Dependent and Independent Accelerometer-Based Gesture Recognition Algorithms
The Effects of Navigation Support and Group Structure on Collaborative Online Shopping
Development of a Scale Prototype of Smart Bed Controlled Using a Mobile Application
Software Engineering in Telehealth, an Extension of Sana Mobile Applied to the Process of a Routine Hospital
Implementation of Descriptive Similarity for Decision Making in Smart Cities
Design of a Framework Based on MCDM and Data Analytics for Improving the Inventory Management of Supplies for Clinical Studies: A Case Study in a Research Center of a High Complexity Clinic
Research on Digital Interface Design for Celebrity Former Residence Museums Based on the KANO-AHP-TRIZ Hybrid Model: A Case Study of the Qi Baishi Museum Website
Timing and Accuracy of Individuals with and without Motor Control Disabilities Completing a Touch Screen Task
A Comparative Usability Analysis of Virtual Reality Goggles
Psychological Examination of Positive and Negative Feelings that Art Inspires in People Simultaneously
Intelligent Navigation Light Design for Night Riding Enthusiasts
Human Characteristics and Genomic Factors as Behavioural Aspects for Cybersecurity
Analyzing the Remote Operation Task to Support Highly Automated Vehicles - Suggesting the Core Task Analysis to Ensure the Human-Centered Design of the Remote Operation Station
Composing Visual Syntax for Domain Specific Languages
A Study on the Virtual Delivery of Cultural Courtesy: AR Services for Packaging
Emotion and Perception: A Case Study of Aesthetic Response to Frith's Narrative Painting "The Railway Station"
BLE-Based Children's Social Behavior Analysis System for Crime Prevention
Fake News Detection via English-to-Spanish Translation: Is It Really Useful?
Issues for Integrating Virtual Teaming into the Organization
Assessing Current HMI Designs and Exploring AI Potential for Future Air-Defence System Development
Design of Equipment for Road Traffic Closure in Flooded Underpass
Using Flight Quick Access Recorder (QAR) Data to Examine the Effect of Sun Glare on Landing Performance: An Initial Attempt
Recommendation System Based on Interaction with Multiple Agents for Users with Vague Intention
Building Information Model (BIM) and Robotic Systems Integration for Construction: A Comprehensive Workflow Analysis and Future Perspectives
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System
Mobile Based Agricultural Management System for Indian Farmers
The Relationship Between Usability and Biometric Authentication in Mobile Phones
Robotic Assistants for Universal Access
Artificial Intelligence in HCI - 5th International Conference, AI-HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III
Accommodating Real User and Organisational Requirements in the Human Centered Design Process: A Case Study from the Mobile Phone Industry