yusuke1997/dblp-id-title huggingface dataset:
Preference identification for images using the change of the amount of blood in frontal lobe with NIRS
Crowdsourcing based subjective quality assessment of adaptive video streaming
An annotated dataset for Web Browsing QOE
Performance VS quality of experience in a remote control application based on real-time 3D video feedback
Explainable Data-Driven QoE Modelling with XAI
Exploiting user interactivity in quality assessment of point cloud imaging
Unsupervised QoE field study for mobile YouTube video streaming with YoMoApp
SOS: The MOS is not enough!
MIRO360: A Tool for Subjective Assessment of 360 Degree Video for ITU-T P.360-VR
Subjective assessment of the perceived quality of video calling services over a real LTE/4G network
The influence of human factors on olfaction based mulsemedia quality of experience
An in-depth analysis of single-image subjective quality assessment of light field contents
A Large-Scale Evaluation of Subject Rating Behaviour in Visual Quality Assessment Studies
15th International Conference on Quality of Multimedia Experience, QoMEX 2023, Ghent, Belgium, June 20-22, 2023
Evaluation of point cloud features for no-reference visual quality assessment
Adapting objective video quality metrics to ambient lighting
Don't Stop the Music: Crowdsourced QoE Assessment of Music Streaming with Stalling
Video Quality Assessment Dataset with Advanced AI and QoE Metrics for TeleOperated Driving
Quality assessment of images displayed on LCD screen with local backlight dimming
Datasheet for Subjective and Objective Quality Assessment Datasets
Towards an understanding of visual appeal in website design
Studying user agreement on aesthetic appeal ratings and its relation with technical knowledge
Quantitative evaluation of omnidirectional video quality
Semantic Labeling of Quality Impairments in Speech Spectrograms with Deep Convolutional Networks
SUR-Net: Predicting the Satisfied User Ratio Curve for Image Compression with Deep Learning
Assembly Instructions with AR: Towards measuring Interactive Assistance Experience in an Industry 4.0 Context
Comparative Analysis of Subjective Evaluations for Traditional and Neural-Based Video Enhancement Techniques
Which saliency weighting for omni directional image quality assessment?
Scoring voice likability using pair-comparison: Laboratory vs. crowdsourcing approach
Subjective quality of webpage loading: The impact of delayed and missing elements on quality ratings and task completion time
1Mbps is enough: Video quality and individual idiosyncrasies in multiparty HD video-conferencing
goDASH - GO Accelerated HAS Framework for Rapid Prototyping
An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality
Fundamental Relationships for Deriving QoE in Systems
Subjective Assessment of Stereoscopic Image Quality: The Impact of Visually Lossless Compression
Cognitive Load Estimation Based on Pupillometry in Virtual Reality with Uncontrolled Scene Lighting
Variation in QoE of Passive Gaming Video Streaming for Different Packet Loss Ratios
Impact of feedback on crowdsourced visual quality assessment with paired comparisons
Enhancing Virtual Reality Stress Relief with Haptics: The Virtual Rage Room Use Case
Conceptual model of multiparty conferencing and telemeeting quality
Performance evaluation of image quality metrics with respect to their use for super-resolution enhancement
JPEG AIC-3 Dataset: Towards Defining the High Quality to Nearly Visually Lossless Quality Range
Comparison of Crowdsourced and Remote Subjective User Studies: A Case Study of Investigative Child Interviews
A utility model for sensory experience
Influence of UI Complexity and Positioning on User Experience During VR Exergames
Emotional responses to thermally augmented audiovisual stimuli
DNN-based Photography Rule Prediction using Photo Tags
AMBIQUAL - a full reference objective quality metric for ambisonic spatial audio
From Individual QoE to Shared Mental Models: A Novel Evaluation Paradigm for Collaborative XR
Using region-of-interest for quality evaluation of DIBR-based view synthesis methods
QoE and Task Performance Assessment of Mobile Robot Teleoperation via a VR-based Interface
No-reference image visual quality assessment using nonlinear regression
Defining aesthetic principles for automatic media gallery layout for visual and audial event summarization based on social networks
Identification of Delay Thresholds Representing the Perceived Quality of Enterprise Applications
Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen
Introducing UN Salient360! Benchmark: A platform for evaluating visual attention models for 360° contents
Objective quality assessment for image retargeting based on hybrid distortion pooled model
Predicting subjective audiovisual quality of experience with oculomotor responses and perceptual video quality
ViGBLiF: A Graph-Based Approach to No-Reference Light Field Image Quality Assessment
Analysing the Quality of Experience of multisensory media from measurements of physiological responses
Hyperspectral Image Dataset for Benchmarking on Salient Object Detection
Testing conversational quality of VoIP with different terminals and degradations
Transformation of Mean Opinion Scores to Avoid Misleading of Ranked Based Statistical Techniques
Using individual data to characterize emotional user experience and its memorability: Focus on gender factor
QoE beyond the MOS: Added value using quantiles and distributions
Impact of Various Motion Interpolation Algorithms on 360° Video QoE
QoEXplainer: Mediating Explainable Quality of Experience Models with Large Language Models
MVAW-PCQA: A No-reference Point Cloud Quality Assessment via Multi-View Adaptive Weighting
Influence of Language Differences in Crowdsourcing Speech Quality Assessment Studies
The Impact of Jerk on Quality of Experience and Cybersickness in an Immersive Wheelchair Application
Photoplethysmogram Signal Quality Assessment via 1D-to-2D Projections and Vision Transformers
Appeal and quality assessment for AI-generated images
Rule-based combination of video quality metrics
Image quality and visual attention interactions: Towards a more reliable analysis in the saliency space
Evaluating the influence of expectations, price and content selection on video quality perception
Visual Quality Assessment for Interpolated Slow-Motion Videos Based on a Novel Database
Virtual Forests, Real Skills: Assessing the QoE of VR-based Occupational Training and its Impact on Experience and Learning Outcomes
Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW
Exploring Metric Fusion for Evaluation of NeRFs
Different Points of View: Impact of 3D Point Cloud Reduction on QoE of Rendered Images
VRate: A Unity3D Asset for integrating Subjective Assessment Questionnaires in Virtual Environments
A QoE study of different stream and layout configurations in video conferencing under limited network conditions
Asymmetric delay in video-mediated group discussions
Visual Security Assessment of Selective Video Encryption
Towards a comprehensive framework for QOE and user behavior modelling
Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach
Observations on Emerging Aspects in QoE Modeling and Their Impact on QoE Management
QOE-driven mobility management - Integrating the users' quality perception into network - Level decision making
Exploring Peripheral Visualization for Enhanced Manual Welding Quality
Spatial-temporal Video Quality Metric based on an estimation of QoE
Towards a universal value scale for quantifying the quality of speech communication across services
Beyond Shopping: The Motivations and Experience of Live Stream Shopping Viewers
Assessing the impact of display size, game type, and usage context on mobile gaming QOE
On the Impact of Spatial Rendering on Point Cloud Subjective Visual Quality Assessment
Parametric audio quality model for IPTV services - ITU-T P.1201.2 audio
User Study on Visual Interface Helpfulness in Remote Inspection Tasks Using Teleoperation
Influence of a voice on the quality of synthesized speech
Comprehensive modeling of the formation process of sound-quality
Quantifying the Value of 5G and Edge Cloud on QoE for AR/VR
A perceptually motivated no-reference video quality assessment algorithm for packet loss artifacts
A GPU vs CPU performance evaluation of an experimental video compression algorithm
QoE in the Web: A dance of design and performance
A Real Haze Video Database for Haze Level Evaluation
Balancing Privacy and Quality of Experience in VR: Towards A Research Agenda
Horizontal localization of auditory and visual events with directional audio coding and 2D video
Towards the development of a non-intrusive objective quality measure for DNN-enhanced speech
Between Two and Six? Towards Correct Estimation of JND Step Sizes for VMAF-based Bitrate Laddering
A multi-metric fusion approach to visual quality assessment
ALTRUIST: A Multi-platform Tool for Conducting QoE Subjective Tests
Quality evaluation of computational models for movie summarization
Measuring User Experience of Older Adults during Virtual Reality Exergaming
Challenges in crowd-based video quality assessment
Overview of Eye tracking Datasets
Immersive Education: An Exploratory Experiment On Holographic Cabins For Education Over 5G
Audiovisual Database with 360° Video and Higher-Order Ambisonics Audio for Perception, Cognition, Behavior, and QoE Evaluation Research
Towards Blind Audio Quality Assessment using a Convolutional-Recurrent Neural Network
On the perception of apparent source width and listener envelopment in wave field synthesis
Extending Beyond AGI: Designing a Tag-Based System for Filtering XR Content According to Comfort, Accessibility, and Safety Features
Fine-Grained HDR Image Quality Assessment From Noticeably Distorted to Very High Fidelity
Matched Quality Evaluation of Temporally Downsampled Videos with Non-Integer Factors
TheFragebogen: A Web Browser-based Questionnaire Framework for Scientific Research
The Transmission Rating Scale and its Relation to Subjective Scores
Assessment of lossy images with visual detection and saccadic eye movements
Influence of Viewing Distances on 8K HDR Video Quality Perception
Exploring the acceptability of the audiovisual quality for a mobile video session based on objectively measured parameters
Is QUIC becoming the New TCP? On the Potential Impact of a New Protocol on Networked Multimedia QoE
The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment
MEET: The Music Event Emotion Tracking Metaverse
The CP-QAE-I: A video dataset for exploring the effect of personality and culture on perceived quality and affect in multimedia
Measuring YouTube QoE with ITU-T P.1203 Under Constrained Bandwidth Conditions
The label knows better: The impact of labeling effects on perceived quality of HD and UHD video streaming
A QoE Evaluation of an Augmented Reality Procedure Assistance Application
Video content analysis method for audiovisual quality assessment
Crowdsourced Quality Assessment of Enhanced Underwater Images - a Pilot Study
Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?
Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective QoE Evaluation
A Hybrid Quality Metric for Non-Integer Image Interpolation
Let the Music Play: An Automated Test Setup for Blind Subjective Evaluation of Music Playback on Mobile Devices
Classification of Viewing Abandonment Reasons for Adaptive Bitrate Streaming
H.264/MPEG-AVC, H.265/MPEG-HEVC and VP9 codec comparison for live gaming video streaming
Closing the gap: Visual quality assessment considering viewing conditions
Quality evaluation of HEVC and VP9 video compression in real-time applications
Quantifying Quality Degradation of the EVS Super-Wideband Speech Codec
DIBR synthesized image quality assessment based on morphological wavelets
Adaptive Media Playout for Inter-Destination Media Synchronization
Application of Just-Noticeable Difference in Quality as Environment Suitability Test for Crowdsourcing Speech Quality Assessment Task
Textured Mesh vs Coloured Point Cloud: A Subjective Study for Volumetric Video Compression
Depth coding and perceived quality for 3D video
Perceptual image quality enhancement for solar radio image
Subjective quality assessment database of HDR images compressed with JPEG XT
Comparison of two mixed methods approaches for multimodal quality evaluations: Open Profiling of Quality and Conventional Profiling
On Versatile Video Coding at UHD with Machine-Learning-Based Super-Resolution
Evaluation of No-reference quality metrics for Ultrasound liver images
Errare Mobile Est: Studying the Influence of Mobile Context and Stress on Typing Errors in the Field
KADID-10k: A Large-scale Artificially Distorted IQA Database
Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences
Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets
On Network Performance Indicators for Network Promoter Score Estimation
3D-HEVC visual quality assessment: Database and bitstream model
Twelfth International Conference on Quality of Multimedia Experience, QoMEX 2020, Athlone, Ireland, May 26-28, 2020
Impact of Video Luminance on Perceptual Quality and Energy Consumption in Video Streaming
Factors influencing QoE of video consultations
Influence of Number of Stimuli for Subjective Speech Quality Assessment in Crowdsourcing
Redirected Walking for Multi-User eXtended Reality Experiences with Confined Physical Spaces
Automatic real-time 2D-to-3D conversion for scenic views
Reflex - An Open-source Tool for Measuring Human Reaction Times
Getting Crevices, Cracks, and Grooves in Line: Anomaly Categorization for AQC Judgment Models
Quality of Experience Assessment for Streamed Social Extended Reality Applications over Heterogeneous Access Networks
Eighth International Conference on Quality of Multimedia Experience, QoMEX 2016, Lisbon, Portugal, June 6-8, 2016
Personalizing User Interfaces for improving quality of experience in VoD recommender systems
Large-Scale Multi-Site Subjective Assessment on Image Banding Artifacts
The Effects of Network Latency on Competitive First-Person Shooter Game Players
Disregarding the Big Picture: Towards Local Image Quality Assessment
A framework for post-stroke quality of life prediction using structured prediction
An evaluation of reconstruction filters for a path-searching task in 3D
Using overlapping subjective datasets to assess the performance of objective quality metrics on Scalable Video Coding and error concealment
Robustness and accuracy of mean opinion scores with hard and soft outlier detection
Modeling Worker Performance Based on Intra-rater Reliability in Crowdsourcing : A Case Study of Speech Quality Assessment
Dialogue Enhancement and Listening Effort in Broadcast Audio: A Multimodal Evaluation
A Neurophysiological Sensor-Equipped Head-Mounted Display for Instrumental QoE Assessment of Immersive Multimedia
Human-centric multi-layer synchronization scheme with inter-sender synchronization skewcontrol
Speech Quality Assessment in Crowdsourcing: Comparison Category Rating Method
Automated Mobile Video Objective Testing System
Non-linear modeling of eye gaze perception as a function of gaze and head direction
QoE of Frame Stalls in Remote 6-DOF VR
Towards the Application of Multi-view Learning in Quality of Experience Collaborative Modelling
Tenth International Conference on Quality of Multimedia Experience, QoMEX 2018, Cagliari, Italy, May 29 - June 1, 2018
The Impact of Network Impairments on the QoE of WebRTC applications: A Subjective study
Virtual Gravity: Enhancing Weight Sensation in Virtual Reality with Haptic Interfaces
Blind distortion classification using content and perception based features
A Platform for Subjective Quality Assessment in Mixed Reality Environments
Impact of end devices on subjective video quality assessment for QCIF video sequences
A 4D multimedia player enabling sensory experience
Personal Task Design Preferences of Crowdworkers
QoE Models in the Wild: Comparing Video QoE Models Using a Crowdsourced Data Set
Aspects of Linguistic Complexity: A German - Norwegian Approach to the Creation of Resources for Easy-To-Understand Language
No reference quality assessment for stereoscopic images by statistical features
Comparing Simulated and Real Conversations for QoE Assessments: Insights from ARKit-Based Facial Configuration Analyses
Influence of Emotions on Eye Behavior in Omnidirectional Content
Investigating the impact of sensory effects on the Quality of Experience and emotional response in web videos
Beauty is in the scale of the beholder: Comparison of methodologies for the subjective assessment of image aesthetic appeal
A conversation analytic approach to the prediction of leadership in two to six-party audio conferences
A system for subjective evaluation of audio, video and audiovisual quality using MUSHRA and SAMVIQ methods
Cross-lab subjective evaluation of the MVC+D and 3D-AVC 3D video coding standards
On the approximation of ISP and user utilities from quality of experience
Subject bias: Introducing a theoretical user model
Impact of test condition selection in adaptive crowdsourcing studies on subjective quality
UVG-VPC: Voxelized Point Cloud Dataset for Visual Volumetric Video-based Coding
Dataset Cleaning - A Cross Validation Methodology for Large Facial Datasets using Face Recognition
A perceptual quality based rate distortion model
ERWIN - enabling the reproducible investigation of waiting times for arbitrary workflows
International Comparison of Radiologists' Assessment of the Perceptual Quality of Medical Ultrasound Video
A Dataset for Artefact Detection of Whole Slide Images in Digital Pathology
A QoE evaluation of immersive augmented and virtual reality speech & language assessment applications
Task-based subject validation: Reliability metrics
Examining visual attention: A method for revealing users' interest for images on screen
Subjective quality factors in packet 3D video
Third International Workshop on Quality of Multimedia Experience, QoMEX 2011, Mechelen, Belgium, September 7-9, 2011
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
Integrating the everyday-life context in subjective video quality experiments
Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition
Evaluating the Impact of Playout Buffer Policies on Cloud Gaming QoE
Emotional Experience Analysis in Response to HDR and SDR content
Size Matters: The Impact of Avatar Size on User Experience in Healthcare Applications
Journey through the crowd: Best practices and recommendations for crowdsourced QoE
Towards Analysing the Interaction between Quality and Storytelling for Event Video Recording
A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos
A framework for QoE analysis of encrypted video streams
Annoyance models for videos with spatio-temporal artifacts
A Subjective Dataset for Multi-Screen Video Streaming Applications
Compression efficiency of HDR/LDR content
Effects of visual latency on visual-haptic experience of stiffness
Conversational quality and visual interaction of video-telephony under synchronous and asynchronous transmission delay
Comparing objective visual quality impairment detection in 2D and 3D video sequences
Drop or Stop: Investigating the Impact of Playback Rate on QoE in Adaptive Video Streaming
Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching
Performance Evaluation of Objective Image Quality Metrics on Conventional and Learning-Based Compression Artifacts
Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE
Depth Matters: Quality of Experience in Stereoscopic 3D versus Conventional 2D Video Telephony
Enhancing Immersive Experiences through 3D Point Cloud Analysis: A Novel Framework for Applying 2D Visual Saliency Models to 3D Point Clouds
Automatic prediction of saliency on JPEG distorted images
Predicting personality traits from touchscreen based interactions
VRstalls: A Dataset on the QoE of Frame Stalls in 6-DOF VR
The influence of relative disparity and planar motion velocity on visual discomfort of stereoscopic videos
Better Experience, Better Performance? Results of a Study on VR Training Effectiveness in Healthcare
Improving a Pupillometry Signal Through Video Luminance Modulation
Variable Voice Likability Affecting Subjective Speech Quality Assessments
11th International Conference on Quality of Multimedia Experience QoMEX 2019, Berlin, Germany, June 5-7, 2019
5GVIREH: a 5G-enabled Virtual Reality based solution for telerehabilitation
Reducing the duration of paired-comparison experiments for visual quality assessment
The importance of task completion times for modeling web-QoE of consecutive web page requests
Data Augmentation for QoL-Centered Functional Vision Research: Synthetic Human Behavior Generation in Virtual Reality
A saliency weighted no-reference perceptual blur metric for the automotive environment
Sixth International Workshop on Quality of Multimedia Experience, QoMEX 2014, Singapore, September 18-20, 2014
Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study
Direct Scaling & Quality Prediction for perceptual Video Quality Dimensions
Evaluating the translation of speech to virtually-performed sign language on AR glasses
Impact of mobile devices and usage location on perceived multimedia quality
Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments
Voronoi-based Objective Quality Metrics for Omnidirectional Video
Quality assessment of asymmetric stereo pair formed from decoded and synthesized views
No reference image quality assessment based on statistical distribution of local Sub-Image-Similarity
Modeling the overall quality of experience on the basis of underlying quality dimensions
Point cloud quality evaluation: Towards a definition for test conditions
Saliency of Omnidirectional Videos with Different Audio Presentations: Analyses and Dataset
Subjective Assessment of Post-Processing Methods for Low Light Consumer Photos
Immersive Reconstruction of Cultural Heritage: a Framework for investigating QoE aspects of interaction in Virtual Reality
Analysing the Impact of Cross-Content Pairs on Pairwise Comparison Scaling
Perceptual evaluation of multi-exposure image fusion algorithms
Evaluating Visually Lossless Compression of JPEG XS, JPEG 2000, HEVC and AV1 in Selected Medical Imaging Modalities
Shaping QoE in the 5G ecosystem
Can Visual Scanpath Reveal Personal Image Memorability? Investigation of HMM Tools for Gaze Patterns Analysis
Cross Data Set Performance Consistency of Objective Quality Assessment Methods for Light Fields
Emerging challenges in subjective quality assessment of volumetric videos in eXtended Reality
Towards an efficient methodology for evaluation of quality of experience in Augmented Reality
Modeling Key Quality Indicators of Short-Form Video Preloading Strategies
Evaluation of Image Quality Assessment Metrics for Semantic Segmentation in a Machine-to-Machine Communication Scenario
A study on order effect in a subjective experiment on stereoscopic video quality
Visual quality assessment of reconstructed background images
Evaluating the Robustness of Speech Evaluation Standards for the Crowd
Point Cloud Subjective Evaluation Methodology based on 2D Rendering
SSIM as global quality metric: A differential geometry view
The Suitability of Young Students for Video Subjective Testing
User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast
Spatial flicker effect in video scaling
Towards a symmetrical definition of QoE: An Evaluation of Emotion Semantics in Augmented Reality Training
Verification on stability and reproducibility of DSCQS method for assessing 4K Ultra-HD video quality
Validation of a Repeatable Pair Comparison Method
An evaluation of hand interaction metaphors for immersive environments
A new mobile audio quality assessment using Jitter Distortion Measure approach