yusuke1997/dblp-id-title huggingface dataset:
InSegno: AI-Enhanced Platform for Inclusive and Accessible Learning with Sign Language
Web Passive Voice Tutor: An Intelligent Computer Assisted Language Learning System over the WWW
Comparison of Adaptive E-learning Mobile and Web-Based Software Applications Effectiveness
Improve & Explain: AI-Based Writing Improvement and Informative Feedback
A Marking-Based Synchronized Multimedia Tutoring System for Composition Studies
Problem-Solving Strategies for High and Low Achievers in Statistical and Analytical Tasks: A Screenomics Approach
Learning from Learning Objects and Their Repositories to Create Sustainable Educational App Environments
Template Server Architecture
Contextualizing Learning in a Reflective Conversational Tutor
Explor@Graph Scenarios Editor - Designing a Collaborative Task
Educational Videogame Design
DaVID - A Model of Data Visualization for the Instructional Design
MapEvaluator in action: a comparative test on the efficiency of the quantitative concept map evaluation in a primary school
Interaction-Aware Design for Learning Applications Reflections from the CSCL Field
Application of AI Planning in the Context of e-Learning
The Influence of Technology-Enhanced Environment on the Progress and Participation in ESL Learning Activities among Ukrainian Preschoolers
Using Semantic Documents and Social Networking in Authoring of Course Material: An Empirical Study
Designing TEL-Tools for Thinking Skills: Learning to Learn Together in a CSCL Environment
Identification of Learning Goals in Forum-based Communities
The Designing of a Web Page Recommendation System for ESL
Semantic Linking of a Learning Object Repository to DBpedia
Prete-a-apprendre+: Towards Ubiquitous Wearable Learning
Domain-Expert Repository Management for Adaptive Hypermedia Learning System
Fighting Technical Complexity in Authoring E-Learning Material
Evaluating the Role of Collaboration Scripts as Group Guiding Tools in Activities of Educational Robotics: Conclusions from Three Case Studies
Observing the Gaps from Theory to Practice in Rural Indian Public School Teachers' Pedagogical Competencies in Social-Emotional Learning
Embedding Observation Means into the Learning Scenario: Authoring Approach and Environment for Simulations-Based Learning
Evaluation of the Relative Contribution of Various Elements in the CALL System of Teaching English as a Foreign Language
Web-based Active e-Learning Tools for Automata Theory
Design of a Framework for Integrated Evaluation Model of Metacognition and Deeper Learning in the Perspective of AIED
Courseware Accessibility: Recommendations for Inclusive Design
Learning with Explainable AI-Recommendations at School: Extracting Patterns of Self-Directed Learning from Learning Logs
Gap between MOOC Designers' and MOOC Learners' Perspectives on Interaction and Experiences in MOOCs: Findings from the Global MOOC Quality Survey
Exploring the Dynamics of Scaffolding in K-12 ML/AI Education: Insights from a Machine Learning Workshop
The Design and Implementation of an Interactive Mobile Learning System
Comparing Educational Modelling Languages on a CaseStudy: An Approach using IMS Learning Design
Collaborative Analysis and Tutoring: The FACT Framework
Using Smartphone to Facilitate English Communication and Willingness to Communicate in a Communicative Language Teaching Classroom
Design and Evaluation of an Affective Interface of the E-learning Systems
Co-Designing Nudges for Self Directed Learning within GOAL System
Social Structures Representations as Aid for Effective Creation and Reuse of CSCL Scripts According to a Problem-Solving Approach to ID
Flipping, Engaging, and Teaming, Oh My! Lessons Learned from a Large Scale Curriculum Reform at a US Medical School
AI Text Generators and Text Producers
Online Case Discussions: Tensions in Activity Systems
Semantic Integration of Web-Based Learning Resources: A Topic MapsBased Approach
ChatCLD: A Framework for Supporting Teachers in Contextualizing Learning Designs using ChatGPT
Examining of Learners' Dashboard Interaction in Computer Classification Testing Environment
The Design and Analysis of a Storytelling Chatbot with Natural Language Processing Techniques for Enhancing EFL Reading
Android-Based Mobile Sensory System Labware for Embedded System Education
Teaching the Notion of Speed in Kindergarten Using the Sphero SPRK Robot
Can Emotional Design Change People's Attitude on the Web Site?
Geography Learning Technology Based on 3D CG with Geography Data Archives
A Pervasive Assessment System: Extending QTI to Incorporate Ad-hoc Wireless Sensors
Innovative Technologies for Learning in Science Laboratories
Effects of Reflective Teaching Strategies on Online Learners' Reflection Levels
Semantic Integration of Social Information in Learning Systems
Universal Access and Content Adaptation in Mobile Learning
Dichotomic Node Network and Cognitive Trait Model
The Process of Inclusive Design
How an Affective Learning Environment for Learning Java Impacts the Student's Learning Results
Automatic Lecture Subtitle Generation and How It Helps
Gamifying Class Assignments: Allowing Students to Choose Based on Their Interests
Improving E-Book Reading with Information Cues: An User Investigation and Suggestion
WebMODE: A Framework for Development of Web-Based Tools for Management of Educational Activities
Text Cohesion and Prediction of General Proficiency in Reading-Writing Integrated Tasks
A Web-Based Framework to Design and Deploy Mobile Learning Activities: Evaluating Its usability, Learnability and Acceptance
Observations as a Method to Evaluate a Computer-Based Approach to Learning Algorithms
The effects of familiarity with mobile-assisted language learning environments on creativity
CoCoFlash: Conzilla, Confolio, and FlashMeeting Integration for Enhanced Professonal Learning
Impact of Process Goal and Outcome Goal on Learning Performance for Web-based Learners
EnLighten: A Photovoltaics Learning Environment in Virtual Reality
The adaptive and intelligent testing framework: PersonFit
Item Response Theory for Peer Assessment
The Role of the Instructors as a Determinant of Students' Satisfaction in University Online Education
Automated Indicators to Assess the Creativity of Solutions to Programming Exercises
An Evaluation Study of Learning Behaviors and Achievements with Ubiquitous Fraction (u-Fraction) for Elementary School Student
A Model of Personalized Collaborative Computer Support Ubiquitous Learning Environment
System Development and Practice of e-Learning in Graduate School
Constructivist Approach for an Educational Adaptive Hypermedia Tool
Can Large Language Models Provide Feedback to Students? A Case Study on ChatGPT
From a Static to Dynamic Concept: A Model of ICT Literacy and an Instrument for Self-Assessment
Zero-Programming Augmented Reality Authoring Tools for Educators: Status and Recommendations
Model-Driven Development of Context-aware Adaptive Learning Systems
Visualisation and Analysis of Multiuser Gaze Data: Eye Tracking Usability Studies in the Special Context of E-learning
Social Software Applications in Formal Online Education
A Content Analysis of Journal Publication on Gesture-Based Computing in Education
Assembling Computers in the Classroom Guided by Mobilogue
Architecture Oriented towards the management of Learning Objects Repositories (LOR@)
Contribution of Learning Technology in the Implementation of the First Year of Medical Studies in France: Example of What Was Done at Bordeaux Medical School
A Computational Model Based on Personality, Mood, Emotion, and Motivation for Online Learning Environment
How to Implement a Technology Supported Free-Selection Peer Review Protocol: Design Implications from Two Studies on Computer Network Education
A New e-Learning Architecture for the Automatic Assessment of Network Services
Designing Learning Experiences in Zoos: A Location-Based Game Development Toolkit
Internet Virtual Community - An Implementation of the Instructional Model of the PBIALS Based on the PBL Theory
An Educational Environment for Training Skills for Global Software Development
To improve Bayesian Network Learner Modelling thanks to Multinet
A Swarm Approach for Automatic Auditing of Pedagogical Planning
Academic Administration and Management Scenarios on the Semantic Web
An Online Educational Portal for Supporting Open Access to Teaching and Learning of People with Disabilities
An Emotion Oriented Topic Modeling Approach to Discover What Students are Concerned about in Course Forums
Generative AI for Early Grade Story Generation Using a Self-Reflective Approach
Sharing Existing Knowledge between E-Learning Platforms: Enhancing Interoperability
Would Linked MOOC Courseware Enhance Information Search?
A System that Helps Learning Web Services
Digital Tools and MOOCs Analysis as Student Exam Activities
The Virtual Learning Machine: Integrating Web and Non-Web Technologies
An Approach to Personalisation in E-learning
Experiments of Computer Supported Preparing and Performing Peer Tutoring
Analysing the Relationship between Learning Styles and Cognitive Traits
Networked Portfolio with Real Time Learning Monitoring System
SaR-WEB: A Semantic Web Tool to Support Search as Learning Practices and Cross-Language Results on the Web
Case-Based Reasoning Approach to Adaptive Web-Based Educational Systems
Mobile Widgets to Support Peer Interaction Visualization
Pattern-Based End-User Development with Learning Objects
Proposal of a Map-Making System for Mobile Learning that Uses Subjective Geographic Recognition
Enhancing Educational Metadata Management Systems to Support Interoperable Learning Object Repositories
Open learning for museum educators professional development: an online experience in time of a pandemic
A New Application to Detect "Emotional Perception and Styles" of Primary School Children, and their Evolution with Age
An Investigation of the Needs on Educational Robots
Design Considerations for Supporting Collaborative Modeling
Digital Information Access for Ageing Persons
Effect of Blurred or Fainted Drawing Images on Students Perception of Isometric Drawing
Generating adaptive and personalized language learning online courses in Moodle with individual learning paths using templates
A Template-Based Concept Mapping Tool for Computer-Aided Learning
A Rapid Authoring Tool for Converting Existing Online Resources into Widgets
Investigations about the Effects and Effectiveness of Adaptivity for Students with Different Learning Styles
Real-Time Collaborative Problem Solving: A Study on Alternative Coordination Mechanisms
Finding a Fitting Learning Path in E-learning for Juvenile
PlayEduc: A Conceptual Framework for the Development of Digital Educational Games
Creating an Augmented Book from a Geography Textbook
Towards a Knowledge Portal for E-Learning Based on Semantic Web
ChemistLab: An Educational Game with Learning Analytics Dashboard
The Context for Contextualizing - Design Implications for Adaptive Teacher Support Systems for More Relevant Instruction
Design and Implementation of Video-enabled Web-based Pronunciation Debugging System
Technology-Enhanced Learning for Improving Complex Problem-Solving Expertise
Evaluation of a Learning System - and Learning to Evaluate
Enhancing Gesture Perception in Learning for Prosthetic Vision with Emerging Event Cameras
A Decision-Making Model for Teaching Higher Order Thinking Skills (HOTS) to College Students
Towards Cognitive Modeling of Students' Self-Efficacy
A Software Evaluation Approach Based on Vergnaud's Conceptual Fields Theory
Is It eLearning a Viable Solution in Romania?
Cognitive Support: A Machine-Mediated Communication Perspective
How to Do Multimodal Detection of Affective States?
Considering the Space in the Design of Learning Activities: The ISIS and 4SPPIces Models Applied to Science Inquiries
How to support and evaluate self-regulation in a game-based learning environment: A review
Intelligent DirEctors for Argumentative Learning (IDEAL): Supporting Collaborative Learning through Argumentations
ROME: Systems Engineering in Technology Enhanced Learning
A Standardized Visual Web-Based Courseware Authoring System
Flow Experience Analysis in Gameful Educational Environments: A Systematic Literature Review
Web-Based Support for Peer Tutoring
Discovering new knowledge with advanced data mining tool
Assessing the relationship between perceived usefulness, game elements and learning performance in a gamified learning environment
Building an Interactive Agent with Intention to Increase Students' Learning Will
A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism
An Online Arabic Learning Environment Based on IMS-QTI
Online Learning for On-Board Training Officers
FM and Web Broadcasting Systems for Mobile Language Listening
ICT in Psychology Teaching: A Formative Evaluation
An Avatar Based Approach for Automatically Interpreting a Sign Language Notation
A Review of Multimodal Learning Analytics Architectures
An Ontology-Based Course Editor (OBCE) for SCORM-Compliant Learning Objects
An Animated Pedagogical Agent on a CALL System Lecturing about the English Present Perfect Tense to Brazilian Students
Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater
Primary School Music Education and the Effect of Auditory Processing Disorders: Pedagogical/ICT-Based Implications
Construction of Reading Guidance Mechanism on E-book Reader Applications for Improving Learners' English Comprehension Capabilities
Towards a Group Model for Learning Communities. First Steps with the Comtella D Collaborative Learning Community
A Ubiquitous Information Technology Framework Using RFID to Support Students' Learning
Assessing a ChatGPT-Integrated EFL Program Through Self-Determination Theory and Technology Acceptance Model
Extending the IMS LD standard with Adaptability
Learning Design and Teaching Practice: Outlining an Iterative Cycle for Professional Teachers
Fake or Real? Analysis of Physical Phenomena in Viral Videos as an Inquiry Learning Activity
A Situated Learning Perspective on Learning Object Design
EFL Teachers' Readiness of Distance Learning in Taiwanese Secondary School During COVID-19 Epidemic
Using 3D Point Cloud Data from a Disaster-Devastated Area for Disaster Education
Exploiting Concept Mapping in a Semantic Web Environment
Academic PPT Slide Writing in English through E-Concept Mapping
A Study of the Web-based Learning System for Supply Chain Management Course Teaching
Characterization of Expertise to Build an Augmented Skill Training System for Construction Industry
The Software Equipments based on Simulator
Helping Strategy Support in Synchronous Peer Tutoring System for Children
Enhancing Reusability of IMS LD Units of Learning: The e-LD Approach
Toward Integrating the Pedagogical Dimension in Automatic Learner Modeling within E-learning Systems
Take into Account Knowledge Constraints for Design of TEL Environments in Medical Education
Categorizing Software Feedback in Current Language Software
Automatic Recommendations for E-Learning Personalization Based on Web Usage Mining Techniques and Information Retrieval
Adaptive Serious Game for Rehabilitation of Persons with Cognitive Disabilities
Exploring Online Programming-Related Information Seeking Behaviors via Discussion Forums
Assessing the impact of Notifications and Visualizations on Gaming Behavior
Face-to-Face Teaching Analytics: Extracting Teaching Activities from E-Book Logs via Time-Series Analysis
Using Automatic Detection to Identify Students' Learning Style in Online Learning Environment - Meta Analysis
Evaluating the Effectiveness and Motivational Impact of Replacing a Human Instructor by Mobile Devices for Teaching Network Services Configuration to Telecommunication Engineering Students
Effects of Procedural Scaffolding on In-Service Teachers' Peer Feedback Quality and Learning Participation in Lesson Study
An Integrated Approach for Analysis-Based Report Generation
Designing Inclusive Virtual Reality (VR) Experiences to Support Independent Living in Autistic Individuals
A Learning Management System for Tracking and Assessment of Online Team Projects
A Lean Constraint-Based System to Support Intelligent Tutoring
Evaluation of the Advice Generator of an Intelligent Learning Environment
An Exploratory Study to Identify Learners' Programming Behavior Interactions
Applying Computer Multimedia Storytelling Website in Foreign Language Learning
Digital Learning Ecosystems: Authoring, Collaboration, Immersion and Mobility
Promoting the Effective Use of ICT for Enhancing Education in the Arab World
Interactions between Inquiry Processes in a Web-Based Learning Environment
Study on the Construction of Learning Map Based on Integrated Supplementary Teaching Materials
Mobile Computing to Seamlessly Integrate Formal and Informal Learning
Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in Mathematics
The Effect of Interactivity on Web-Based Instruction Learners' Attitude, Satisfaction, and Performances
Teaching STEM through a Role-Playing Serious Game and Intelligent Pedagogical Agents
PLATE-PBL: Development and Implementation of a Script-Based PBL Environment in Moodle
Development and Evaluation of Multimedia Blackboard System for Improving Mathematical Problem Solving
Predicting Students' Performance in an Introductory Programming Course Using Data from Students' Own Programming Process
Augmented Interface for Children Chinese Learning
Reusable Online Learning Resources: Problems, Solutions and Opportunities
The Generative Aspect of Design Theory
The Learning Effect of Video Annotation on Chinese Calligraphy Curriculum in Elementary School
A Framework for Observation and Analysis of Learners' Behavior in a Full-Scope Simulator of a Nuclear Power Plant - Approach Based on Modelled Traces
A Multimedia Training System Applied to Telephony
Defining Instructional Plan Meta-Data for a Wireless Technology Enhanced Classroom
Peer-to-Peer Knowledge Sharing in Collaboration Supported VirtualLearning Communities
Reusing Pedagogical Scenarios at a Knowledge Level: a Model Driven Approach
Developing a Pedagogically Meaningful E-tutor Training Program for Cyber Face-to-Face Language Teaching
Analyzing Student Viewing Patterns in Lecture Videos
A Modularity Approach in Design Science Research for Mixed Reality Learning Artifacts
E-portfolios along the Lifelong Learning Cycle: Differences between Use, Pedagogy and Context.
Students' Tracking Data: An Approach for Efficiently Tracking Computer Mediated Communications in Distance Learning
Effects of Adaptive Reflection Teaching Strategies on Learners' Reflection Levels in a Web-Based Learning Environment
Mobile Technology and Content Delivery in Education
Authoring Tool for Structural and Semantic Coherence Validation of Composed Learning Objects
An Analytic Process Schema for Collaborative Multi-Touch Applications
Read/Write Lectures: Fostering Active Participation and Increasing Student Engagement in the Lecture Hall
Fuzzy QFD for Decision Support Model in Evaluating Basic Cause of Children Falling Into Blue Whale Game
Mobile Learning: Is Anytime + Anywhere = Always Online?
A System for Developing Operationalization Skills through Problem Decomposition
Equality: A Tool for Free-form Equation Editing
An Engineering Process for Constructing Scaffolded Work Environments to Support Student Inquiry: A Case Study in History
Teaching with a companion: the case of gravity
SoftLearn: A Process Mining Platform for the Discovery of Learning Paths
Authoring of Adaptive Educational Hypermedia
A Formative Assessment Ontology for Students' Lab Reports in Lab Book
Personalized Mobile Learning via an Adaptive Engine
Implementing Psychological Parameters in a Web-Based Appraisal System
The Impact of Robot-Assisted Picturebooks Reading on Kindergarteners' Social Emotional Learning
A Long-Term Evaluation of Educational Animations of Functional Programs
Visualizing Topic Maps for e-Learning
Assessing the Effectiveness of Augmented Reality in Teaching the Solar System to Primary Students in Rural Primary School of Pakistan
Developing a Knowledge Management Support System for Teaching Database Normalization
3D Compound Virtual Field Trip System and its Comparisons with an Actual Field Trip
Information Aptitude Scale Development for Vocational High School in Taiwan
How Does a Pedagogical Agent Look at a Learner when Providing Evaluation Feedback?
WhiteboardVCR - A Presentation Tool Using Text-to-Speech Agents
The RSVP Unibrowser: Bringing Humanness and Interactivity to e-learning
Displaying Mental Powers: The Case of VirtualMente
The Design and Implementation of an Adaptive Mobile Learning Mechanism
Using Future Search Conference for e-Learning Strategy Formulation in Higher Education
Mapping Business Simulation Games to a Component Architecture
Learning Objects in Instructional Serious Game Design
MALESAbrain for Problem-Based Learning in IT Education
Using Logical Sensors Network to the Accurate Monitoring of the Learning Process in Distance Education Courses
Integrating Open Technologies in the Virtual Mobility Learning Hub
An Initial Framework for Implementing and Evaluating Probabilistic Adaptivity in Mobile Learning
Automatic Retrieval of Educational ICT Tool Descriptions from the Web of Data
Enhancing Learning Resources Reusability with a New Learning Design Framework
Individual versus computer-supported collaborative self-explanations: how do their writing analytics differ?
Inter-University Co-operation by Using ViCaDiS Virtual Campus
Mathematical Working Environments for the Blind: What is Needed Now?
Using Collaborative Concept Maps for Coordination and Knowledge-sharing in Learning Communities for Science
Synote: Designed for all Advanced Learning Technology for Disabled and Non-Disabled People
A Case Study of Applying SNA to Analyze CSCL Social Network
Towards Augmented Learning in Science and Engineering in Higher Education
FEAIS: Facial Emotion Recognition Enabled Education Aids IoT System for Online Learning
A Web-Based Framework for Job-Embedded Technology-Enhanced Social Language Learning
Fostering Students' Creativity through Video Game Development
Pedagogical Agents in the Multimedia Natural Sciences for Children
Multiple Participants, Multiple Locations, Multiple Time Zones and Multitasking in the Synchronous Cyber Classroom
Exploring Different Routes from LMS Towards PLE: A Dialectical Perspective
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
Online Synchronous Instruction: Challenges and Solutions
ICT Competences for Net Generation Students
A Review of Virtual Reality in Language Learning from 2011 to 2020
Learning with Drones: Flying Windows for Classroom Virtual Field Trips
A Learning Game for Deaf Learners
Educational Affordances of Ubiquitous Learning Environment for Natural Science Learning
Torn between Technology Lust and Teaching Humans
A Study of Design Requirements for Mobile Learning Environments
A Tool for the Support of Qualitative Inquiry Modeling
Integrating SERVQUAL and Importance-Performance Analysis for Assessing Smart Campus Service Quality: A Case Study of an English Training Programme in Vietnam
A Teaching Method & Tool for Web Engineering
Teacher Education in Bhutan: Improving Access and Quality through the Use of ICTs
Towards Explainable Group Formation by Knowledge Map based Genetic Algorithm
The We!Design Methodology: Designing Educational Applications with Students
Momentary emotions emerge and evolve differently, yet are surprisingly stable within students
Making Virtual Work Teams Successful: Measuring the ?Interactive Demand? of Tasks and Fitting It to the Demands of Technology, People, and Structure
Supporting Second Language Learners through SKANDIBOT: A Lexicographical Design Approach
Implementing Collaborative Learning Research in Web-Based Course Design and Management Systems
Knowledge Management Approach to Support a Serious Game Development
Learning by Blogging: Warm-Up and Review Lessons to Facilitate Knowledge Building in Classrooms
Introducing Learning Technologies into Classroom in Accordance with Teacher's Instructional Approach
Digital Fabrication for STEM Projects: A Middle School Example