yusuke1997/dblp-id-title huggingface dataset:
Miau-BOT: A Haptic Creature Design for Enhancing Emotional Regulation in Driving Scenarios
Nomadic Radio: Scaleable and Contextual Notification for Wearable Audio Messaging
Mobile-Friendly Content Design for MOOCs: Challenges, Requirements, and Design Opportunities
Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room
The BubbleBadge: a wearable public display
Social Situational Language Learning through an Online 3D Game
Social learning through gaming
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
LEGO® Serious Play® in HRI research: results of a pilot imagining robotic care
Noel: A Chatbot Persona to Support Children Designing for Others
Contestable Camera Cars: A Speculative Design Exploration of Public AI That Is Open and Responsive to Dispute
An Interactive-Shoe For Surgeons: Hand-Free Interaction With Medical 2D Data
HCI and users with disabilities
One AI Does Not Fit All: A Cluster Analysis of the Laypeople's Perception of AI Roles
Visually Encoding the Lived Experience of Bipolar Disorder
Multimodal Healthcare AI: Identifying and Designing Clinically Relevant Vision-Language Applications for Radiology
Getting our head in the clouds: toward evaluation studies of tagclouds
Exploring the Potential of Music Generative AI for Music-Making by Deaf and Hard of Hearing People
Ungrounded Vari-Dimensional Tactile Fingertip Feedback for Virtual Object Interaction
Investigating Perceptual Congruence between Data and Display Dimensions in Sonification
Untangling Critical Interaction with AI in Students' Written Assessment
Designing a technological playground: a field study of the emergence of play in household messaging
The User Experience Designer's Charlatan Test: A First Step towards UX Sanity Checking
Bridging gaps: affective communication in long distance relationships
Practicing DIYBiology In An HCI Setting
ContextCam: Bridging Context Awareness with Creative Human-AI Image Co-Creation
ReflectoSlates: personal overlays for tabletops combining camera-projector systems and retroreflective materials
Tailoring a Persuasive Game to Promote Secure Smartphone Behaviour
The LilyTiny: A Case Study in Expanding Access to Electronic Textiles
Challenges and Opportunities for the Design of Inclusive Digital Mental Health Tools: Understanding Culturally Diverse Young People's Experiences
Hospital Employee Experiences Caring for Patients in Smart Patient Rooms
The familiar stranger: anxiety, comfort, and play in public places
CoR 2 Ds
Articulating Soma Experiences using Trajectories
Are Deepfakes Concerning? Analyzing Conversations of Deepfakes on Reddit and Exploring Societal Implications
Media of Things: Supporting the Production of Metadata Rich Media Through IoT Sensing
FeedWinnower: layering structures over collections of information streams
Affective diary: designing for bodily expressiveness and self-reflection
Cognitive Externalities and HCI: Towards the Recognition and Protection of Cognitive Rights
Designing the Audience Journey through Repeated Experiences
A focus on conferences
Making recipes in the kitchen of the future
Studying Exploration & Long-Term Use of Voice Assistants by Older Adults
The Kids Are / Not / Sort of All Right
A Comparison of Reading Paper and On-Line Documents
A Preliminary Analysis of the Products of HCI Research, Using Pro Forma Abstracts
Infrastructure and vocation: field, calling and computation in ecology
An empirical examination of software-mediated information exchange and communication richness
Enhancing mobile browsing and reading
WithYou: Automated Adaptive Speech Tutoring With Context-Dependent Speech Recognition
Enhancing the research infrastructure for child-computer interaction
Learning from Home: A Mixed-Methods Analysis of Live Streaming Based Remote Education Experience in Chinese Colleges during the COVID-19 Pandemic
Man-machine integration design and analysis system (MIDAS)
Mitigating Ageism through Virtual Reality: Intergenerational Collaborative Escape Room Design
More Than Numbers: Designing Effective Diabetes Decision Support
Re-Shape: A Method to Teach Data Ethics for Data Science Education
Out there
Choosing between methods: analysing the user's decision space in terms of schemas and linear models
Gaze Tracking for Eye-Hand Coordination Training Systems in Virtual Reality
Greybox scheduling: designing a joint cognitive system for sustainable manufacturing
AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios
Shaping how advertisers see me: user views on implicit and explicit profile capture
eGlove: Designing Interactive Fabric Sensor for Enhancing Contact-Based Interactions
Towards demystification of direct manipulation: cognitive modeling charts the gulf of execution
Verbal presentation visual languages and virtual reality
Graphical Authentication Resistance to Over-the-Shoulder-Attacks
Ninja Hands: Using Many Hands to Improve Target Selection in VR
Pedagogical conversational agents for supporting collaborative learning: effects of communication channels
What Do We See in Them? Identifying Dimensions of Partner Models for Speech Interfaces Using a Psycholexical Approach
Pmomo: Projection Mapping on Movable 3D Object
Beyond Participatory Production: Digitally Supporting Grassroots Documentary
HCI and Aging: New Directions, New Principles
Continual Human-in-the-Loop Optimization
CorpSum: Towards an Enabling Tool-Design for Language Researchers to Explore, Analyze and Visualize Corpora
MEDUSA - A View-Tracking Pong Game
Re-thinking fashion trade shows: creating conversations through mobile tagging
Designing Mental Health Technologies that Support the Social Ecosystem of College Students
Revisiting Habitability in Conversational Systems
Trigger-Action Programming for Personalising Humanoid Robot Behaviour
The Voice of Endo: Leveraging Speech for an Intelligent System That Can Forecast Illness Flare-ups
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls
Immodest Proposals: Research Through Design and Knowledge
Digital Civics: Citizen Empowerment With and Through Technology
Sounding board: a handheld device for mutual assessment in education
Firefighting with Drone Assistance: User Needs and Design Considerations for Thailand
Usability in practice: formative usability evaluations - evolution and revolution
Interfacing to text using HELPME
Audible Panorama: Automatic Spatial Audio Generation for Panorama Imagery
IMPACT: an interactive natural-motion-picture dedicated multimedia authoring system
Good Performance Isn't Enough to Trust AI: Lessons from Logistics Experts on their Long-Term Collaboration with an AI Planning System
Imagining the Far East: Exploring Perceived Biases in AI-Generated Images of East Asian Women
doGooder: fostering volunteer communities to serve the homeless
Wearable Bio-HCI: Challenges & Opportunities
Methods for Investigating Mental Models for Learners of APIs
High-end high school communication: strategies and practices of students in a networked environment
Preliminary evaluation of the interactive drama facade
Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation
Boards Hit Back: Reflecting on Martial Arts Practices Through Soma Design
Keystroke level analysis of email message organization
Transient visual cues for scrolling: an empirical study
Designing Distributed Ledger Technologies for Social Change: The Case of CariCrop
The impact of social information on visual judgments
Green Home: A Reflection on the Relationship between Human and Furniture
Sketch & The Lizard King: Supporting Image Inclusion in HCI Publishing
Human, organizational, and technological factors of IT security
An Empirical Evaluation of Graspable User Interfaces: Towards Specialized, Space-Multiplexed Input
Roomotes: ubiquitous room-based remote control over web phones
Designing Technology to Support Awareness, Self-Help, and Create Safe Spaces for Women Affected by Forced Marriages
Exploring affective technologies for the classroom with the subtle stone
Peephole pointing: modeling acquisition of dynamically revealed targets
Paperfold: a shape changing mobile device with multiple reconfigurable electrophoretic magnetic display tiles
AI and Non-Western Art Worlds: Reimagining Critical AI Futures through Artistic Inquiry and Situated Dialogue
SnapInflatables: Designing Inflatables with Snap-through Instability for Responsive Interaction
guitAR: supporting guitar learning through mobile projection
(Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality
Utilizing Service Design Approach to Apply Digital Twins in Home Automation
Bat brushes: on the uses of six position and orientation parameters in a paint program
DinnerWare: why playing with food should be encouraged
Trackball text entry for people with motor impairments
Fishing for sustainability: the effects of indirect and direct persuasion
Red Alert: A Cognitive Countermeasure to Mitigate Attentional Tunneling
TwitchViz: A Visualization Tool for Twitch Chatrooms
InStitches: Augmenting Sewing Patterns with Personalized Material-Efficient Practice
Warping time for more effective real-time crowdsourcing
Metaphor design for user interfaces
How Humans Communicate Programming Tasks in Natural Language and Implications For End-User Programming with LLMs
Fail whaling: designing from deviance and failures in social computing
Get Creative With Learning: Word Out! A Full Body Interactive Game
"Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions
Measuring environments for public displays: a space syntax approach
Theatre as an intermediary between users and CHI designers
Sketching in circuits: designing and building electronics on paper
Android and iOS users' differences concerning security and privacy
What Can CHI Do About Dark Patterns?
Leveraging Transformative Justice in Organizing Collective Action Towards Community Safety
Integrating Virtual Reality Head-Mounted Displays into Higher Education Classrooms on a Large Scale
Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality
Demonstrating BIT: Battery-free, IC-less and Wireless Smart Textile Interface and Sensing System
Simple cognitive modeling in a complex cognitive architecture
GeoBotsVR: A Robotics Learning Game for Beginners with Hands-on Learning Simulation
Let warnings interrupt the interaction and explain: designing and evaluating phishing email warnings
AI-Driven Mediation Strategies for Audience Depolarisation in Online Debates
Should we take turns?: a test of CMC turn-taking formats
A novel brain-computer interface using a multi-touch surface
The efficacy of human post-editing for language translation
Vote-o-graph: a dishonest touchscreen voting system
Dynamics of color
On Being Iterated: The Affective Demands of Design Participation
Gestural and audio metaphors as a means of control for mobile devices
"Listen to Music, Listen to Yourself": Design of a Conversational Agent to Support Self-Awareness While Listening to Music
Marked for deletion: an analysis of email data
"There is a Job Prepared for Me Here": Understanding How Short Video and Live-streaming Platforms Empower Ageing Job Seekers in China
Dance and Choreography in HCI: A Two-Decade Retrospective
The development consortium: beyond the desktop
Aggregated Visualization of Playtesting Data
Lightweight Journey Mapping: The Integration of Marketing and User Experience through Customer Driven Narratives
CardBoardiZer: Creatively Customize, Articulate and Fold 3D Mesh Models
The methods of our madness: research on experimental documents
An evaluation of earcons for use in auditory human-computer interfaces
Theory-Driven Collocated CMC: A Study of Collocated Mediated Interaction as a Public Sphere
Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted Strangers
SaFePlay: A Portable Biomechanics Measurement and Analysis System of Lower Limbs
Accessible Text Tools: Where They Are Needed & What They Should Look Like
Beyond the Prototype: Understanding the Challenge of Scaling Hardware Device Production
HulaMove: Using Commodity IMU for Waist Interaction
Permulin: collaboration on interactive surfaces with personal in- and output
ACKnowledge: A Computational Framework for Human Compatible Affordance-based Interaction Planning in Real-world Contexts
Assessing Mapper Conflict in OpenStreetMap Using the Delphi Survey Method
Closing the Loop between User Stories and GUI Prototypes: An LLM-Based Assistant for Cross-Functional Integration in Software Development
The future of child-computer interaction
Improving user interaction with spoken dialog systems via shaping
Situated Anonymity: Impacts of Anonymity, Ephemerality, and Hyper-Locality on Social Media
ShareComp: sharing for companionship
Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and Loneliness
A Case Study on H2O OpenCasebook : Uncovering Digital Reading in Law School
"Silence Your Phones": Smartphone Notifications Increase Inattention and Hyperactivity Symptoms
D-Twins: Your Digital Twin Designed for Real-Time Boredom Intervention
Will Punishing Robots Become Imperative in the Future?
eyeVox: a collaborative scoring process
DMS: A comprehensive system for managing human-computer dialogue
Student Engagement in Sensitive Design Contexts: A Case Study in Dementia Care
Learnability through Adaptive Discovery Tools in Voice User Interfaces
Towards Understanding Interactive Sonic Gastronomy with Chefs and Diners
Us'em: motivating stroke survivors to use their impaired arm and hand in daily life
Lost in Translation: A Cross-Cultural Examination of Linguistic Inaccessibility in HCI
Subjective usability feedback from the field over a network
The HTI lab @ ftw: user research for telecom systems
Interactive learning environments: where they've come from and where they're going
Predicting tie strength with social media
Empathy Is All You Need: How a Conversational Agent Should Respond to Verbal Abuse
"I Would Like to Design": Black Girls Analyzing and Ideating Fair and Accountable AI
How younger and older adults master the usage of hyperlinks in small screen devices
Comet and target ghost: techniques for selecting moving targets
PIXEE: pictures, interaction and emotional expression
Pass-them-around: collaborative use of mobile phones for photo sharing
Demonstrating Virtual Teamwork with Synchrobots: A Robot-Mediated Approach to Improving Connectedness
The Many Tendrils of the Octopus Map
Information and communication tools as aids to collaborative sensemaking
Learning design principles for a collaborative information seeking system
Dynamically transparent window
The informatics needs of amateur endurance athletic coaches
How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance
I Am Afraid: A Voice Performance For The Dome
A sense of spatial semantics
Enabling easy access to digital geographic information: SNIG's usability history
DOÜ: From School to Home
Nebula: An Interactive Garment Designed for Functional Aesthetics
Mano: Designing for Tactile Experiences in Advanced Dementia Care
Identifying an Aurally Distinct Phrase Set for Text Entry Techniques
The role of modality in virtual manipulative design
Cognitively inspired task design to improve user performance on crowdsourcing platforms
"All that You Touch, You Change": Expanding the Canon of Speculative Design Towards Black Futuring
Understanding Older Adults' Participation in Design Workshops
Expressive Auditory Gestures in a Voice-Based Pedagogical Agent
iPose: Interactive Human Pose Reconstruction from Video
How to use behavioral research insights on trust for HCI system design
CoPrompt: Supporting Prompt Sharing and Referring in Collaborative Natural Language Programming
Predictive evaluation using task knowledge structures
Do knobs have character?: exploring diversity in users' inferences
Capturing Cancer as Music: Cancer Mechanisms Expressed through Musification
An Educational Game Prototype for Avatar-based Non-Manual Sign Learning in American Sign Language
Sidestepping the Elephant in the Classroom: Using Culturally Localized Technology To Teach Around Taboos
Learning text editor semantics by analogy
Silent Delivery: Practices and Challenges of Delivering Among Deaf or Hard of Hearing Couriers
MagicFace: Stepping into Character through an Augmented Reality Mirror
Designing Haptic Feedback for Sequential Gestural Inputs
Seeing the bigger picture: a multi-method field trial of google maps for mobile
Effect of location-awareness on rendezvous behaviour
NUIs for new worlds: new interaction forms and interfaces for mobile applications in developing countries
Quantifying the Body and Caring for the Mind: Self-Tracking in Multiple Sclerosis
Typing on Split Keyboards with Peripheral Vision
Twelvepixels: drawing & creativity on a mobile phone
Demonstrating Flower Jelly Printer for Parametrically Designed Flower Jelly
Toward Automated Feedback on Teacher Discourse to Enhance Teacher Learning
On the Feasibility of Predicting Users' Privacy Concerns using Contextual Labels and Personal Preferences
Advancing UX Education: A Model for Integrated Studio Pedagogy
Do You Mind? User Perceptions of Machine Consciousness
AR Pad: an interface for face-to-face AR collaboration
IStage: An Interactive Stage System
Small screen access to digital libraries
Accuracy measures for evaluating computer pointing devices
Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks
DataTiles: a modular platform for mixed physical and graphical interactions
Seamless Visions, Seamful Realities: Anticipating Rural Infrastructural Fragility in Early Design of Digital Agriculture
How shall we evaluate prototype natural language processors?
Use of research-based guidelines in the development of websites
Designing for perceptual crossing to improve user involvement
Translating Social Dilemmas into Gameful Designs for Wildfire Resilience
Sustainable interaction design: invention & disposal, renewal & reuse
Design considerations of expressive bidirectional telepresence robots
Manifesting the Cyborg through Techno-Body Modification: From Human-Computer Interaction to Integration
A spreadsheet-based user interface for managing plural relationships in structured data
HUSAT - 21 Years of HCI: The Human Sciences and Advanced Technology Research Institute
REVEAL: REal and Virtual Environments Augmentation Lab @ Bath
Building Change: Constructive Design of Smart Domestic Environments for Goal Achievement
The cake can be a lie: placebos as persuasive videogame elements
Looking for Respite and Support: Technological Opportunities for Spousal Caregivers
Digital Exhibit Labels in Museums: Promoting Visitor Engagement with Cultural Artifacts
Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination
A Framework and Call to Action for the Future Development of EMG-Based Input in HCI
Automatic, look-and-feel independent dialog creation for graphical user interfaces
An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving
Building Rapport through Dynamic Models of Acoustic-Prosodic Entrainment
Using a high-resolution wall-sized virtual microscope to teach undergraduate medical students
An integrated method for evaluating interfaces
Lies, Deceit, and Hallucinations: Player Perception and Expectations Regarding Trust and Deception in Games
What you see, some of what's in the future, and how we go about doing it: HI at Apple Computer
Evaluating eXtreme scenario-based design in a distributed agile team
MochaTop: building ad-hoc data spaces with multiple devices
Memory-rich clothing
Online searches of social science data sets: The RIQS system and ICPSR data
User acceptance of computer applications with speech, handwriting and keyboard input devices
HCI and Menopause: Designing With and Around the Aging Body
I Drive - You Trust: Explaining Driving Behavior Of Autonomous Cars
Attenuated Access: Accounting for Startup, Maintenance, and Affective Costs in Resource-Constrained Communities
Users' Expectations About and Use of Smartphone Privacy and Security Settings
Bringing treasures to the surface: previews and overviews in a prototype for the Library of Congress National Digital Library
EyeGrip: Detecting Targets in a Series of Uni-directional Moving Objects Using Optokinetic Nystagmus Eye Movements
Rare World: Towards Technology for Rare Diseases
Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography
Evaluating Non-AI Experts' Interaction with AI: A Case Study In Library Context
Crafting the Curve: Automating Plaster Mold Design for Ceramic Slip Casting with Shape Cast
einclusion @ Cyprus universities: provision and web accessibility
The Bag of Communities: Identifying Abusive Behavior Online with Preexisting Internet Data
Are You Killing Time? Predicting Smartphone Users' Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots
Introduction To Human Computer Interaction
Caught in the Network: The Impact of WhatsApp's 2021 Privacy Policy Update on Users' Messaging App Ecosystems
The design challenge - creating a Mosaic out of chaos
EyeRing: a finger-worn assistant
"Caption It in an Accessible Way That Is Also Enjoyable": Characterizing User-Driven Captioning Practices on TikTok
So you want to be a user interface consultant
Manypulo: A Flexible System Facilitating the Creation of Interactive Physical Prototypes
StudioBRIDGE: using group, location, and event information to bridge online and offline encounters for co-located learning groups
Web tool for health insurance design by small groups: usability study
Rotating, tilting, bouncing: using an interactive chair to promote activity in office environments
Adaptive agents and personality change: complementarity versus similarity as forms of adaptation
Seeing movement qualities
The InfoCanvas: information conveyance through personalized, expressive art
Give and take: audio gift giving to support research practices
'Specially For You' - Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations
Stackables: faceted browsing with stacked tangibles
Disempowered by Data: Nonprofits, Social Enterprises, and the Consequences of Data-Driven Work
Estimating Work Engagement from Online Chat Logs
Patterns of Change in Design Metaphor: A Case Study
Hoarding and Minimalism: Tendencies in Digital Data Preservation
Understanding Walking Meetings: Drivers and Barriers
Delegation Impossible?: Towards Novel Interfaces for Camera Motion
Security Knight in Shining Armor: What and Who VPN Providers Claim to Shield Consumers Against
The SelfReflector: Design, IoT and the High Street
Comparing Data from Chatbot and Web Surveys: Effects of Platform and Conversational Style on Survey Response Quality
"I never realized sidewalks were a big deal": A Case Study of a Community-Driven Sidewalk Accessibility Assessment using Project Sidewalk
Making cultures: empowerment, participation, and democracy - or not?
PaperID: A Technique for Drawing Functional Battery-Free Wireless Interfaces on Paper
Exploring social interaction in co-located multiplayer games
Student Design Competitions as an Awareness-building activity for HCI in the Global South
Mobile applications to support dietary change: highlighting the importance of evaluation context
Superimposing display space on workspace in the context of endoscopic surgery
Contrasting Technologists' and Activists' Positions on Signing Avatars
Effects of instant messaging interruptions on computing tasks
OPTIMISM: Enabling Collaborative Implementation of Domain Specific Metaheuristic Optimization
Generating Embodied Storytelling and Interactive Experience of China Intangible Cultural Heritage "Hua'er" in Virtual Reality
Exploring Generative Models with Middle School Students
Using obstructed theatre with child designers to convey requirements