yusuke1997/dblp-id-title huggingface dataset:
Designing for reflection on experience
Peter piper picked a peck of pickled peppers: an interface for playful language exploration
Understanding the Needs of Searchers with Dyslexia
Play it by ear: a case for serendipitous discovery of places with musicons
Real-time perception-level translation from audio signals to vibrotactile effects
Evaluation of automated friend grouping in online social networks
Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games
VIGO: instrumental interaction in multi-surface environments
Feel the Movement: Real Motion Influences Responses to Take-over Requests in Highly Automated Vehicles
A Framework for the Experience of Meaning in Human-Computer Interaction
Fluidic Computation Kit: Towards Electronic-free Shape-changing Interfaces
Visuo-haptic Crossmodal Shape Perception Model for Shape-Changing Handheld Controllers Bridged by Inertial Tensor
From Bin to Playin': Give Vintage Objects a New Purpose as Game Controllers
Towards Estimating Missing Emotion Self-reports Leveraging User Similarity: A Multi-task Learning Approach
Smartphone Notifications in Context: a Case Study on Receptivity by the Example of an Advertising Service
Bottom-up vs. Top-down: Trade-offs in Efficiency, Understanding, Freedom and Creativity with InfoVis Tools
Navigating Afrocentric Human-Computer Interaction Research: A Scoping Review and Proposition of Afro-Postmodernism for Decolonial Praxis
Tangible Interfaces for Interactive Evolutionary Computation
Scalable Webcam Eye Tracking by Learning from User Interactions
Using Reinforced Implementation Intentions to Support Habit Formation
EvalMe: Exploring the Value of New Technologies for In Situ Evaluation of Learning Experiences
Augmenting spatial skills with mobile devices
Navigating Skin Concerns with AI: A Human-Centered Investigation of a Dermatology App in a Diverse Community
Feminism and interaction design
Wearable Material Properties: Passive Wearable Microstructures as Adaptable Interfaces for the Physical Environment
Finger Contact in Gesture Interaction Improves Time-domain Input Accuracy in HMD-based Augmented Reality
Dynamic Queries: Database Searching by Direct Manipulation
Conceptual framework for surface manager on interactive tabletops
Genetic algorithm can optimize hierarchical menus
A gaze-preserving situated multiview telepresence system
Co-constructing child personas for health-promoting services with vulnerable children
Tunneled In: Drivers with Active Secondary Tasks Need More Time to Transition from Automation
D-Coil: A Hands-on Approach to Digital 3D Models Design
Designing hands-free, eyes-free, silent (or noisy) environment, and accessible interfaces
Requirements engineering for home care technology
HoverLink: Joint Interactions using Hover Sensing Capability
ControllerPose: Inside-Out Body Capture with VR Controller Cameras
Two studies of opportunistic programming: interleaving web foraging, learning, and writing code
Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques
Understanding (Non-)Visual Needs for the Design of Laser-Cut Models
CT4ALL: Towards Putting Teachers in the Loop to Advance Automated Computational Thinking Metric Assessments in Game-Based Learning
Location disclosure to social relations: why, when, & what people want to share
Why I Can't Authenticate - Understanding the Low Adoption of Authentication Ceremonies with Autoethnography
Predictors of answer quality in online Q&A sites
Interplay of Security, Privacy and Usability in Videoconferencing
HCI Standards on Trial: You be the Jury
Grids & guides: multi-touch layout and alignment tools
Gamification strategies to improve the motivation and performance in accessibility information collection
ZuantuSet: A Collection of Historical Chinese Visualizations and Illustrations
Relational data base management systems: A tale of two systems (abstract only)
Galileo: Citizen-led Experimentation Using a Social Computing System
Social visualization in software development
The Bed: A Medium for Intimate Communication
Personalisation and privacy in future pervasive display networks
Personalized galaxies of information
Increasing design buy-in among software developer communities
A haptic wristwatch for eyes-free interactions
An automated approach and virtual environment for generating maintenance instructions
Reality Tales: Facilitating User-Character Interaction with Immersive Storytelling
Modeling and understanding students' off-task behavior in intelligent tutoring systems
Finding Information on Non-Rectangular Interfaces
Privacy-enhanced personalization
Silva: Interactively Assessing Machine Learning Fairness Using Causality
Augmenting Pathologists with NaviPath: Design and Evaluation of a Human-AI Collaborative Navigation System
Communication chairs: examples of mobile roomware components
Exploring How Privacy and Security Factor into IoT Device Purchase Behavior
CollabAR - Investigating the Mediating Role of Mobile AR Interfaces on Co-Located Group Collaboration
Toward a Systematic Understanding of Children's Touchscreen Gestures
ChronoViz: a system for supporting navigation of time-coded data
The reading desk: applying physical interactions to digital documents
Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production
Observational study on teaching artifacts created using tablet PC
2-D pointing while walking
Drone Teleoperation Interfaces: Challenges and Opportunities with XR Integration
Critical Thinking in Collaboration: Talk Less, Perceive More
"Living-Alone Girls' Lives Matter": Exploring the Security and Safety Perceptions and Practices of Young Women Living Alone in China
Object-Oriented Publics
Towards a Measurement Scale of Organizational Readiness for Personas
Topika: integrating collaborative sharing with email
Distributed display environments
Amor: Supporting Emerging Adult Couples to Manage Finances for a Common Goal
Sensemaking
Reading of electronic documents: the usability of linear, fisheye, and overview+detail interfaces
Musically Informed Sonification for Chronic Pain Rehabilitation: Facilitating Progress & Avoiding Over-Doing
MMM2: mobile media metadata for media sharing
Agency in Assistive Technology Adoption: Visual Impairment and Smartphone Use in Bangalore
Tourmaline (abstract): macrostyles by example
The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales
Simphony: Enhancing Accessible Pattern Design Practices among Blind Weavers
Evaluating Severity Rating Scales for Heuristic Evaluation
Demonstration of Transcalibur: A VR Controller that Presents Various Shapes of Handheld Objects
Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups
Navigation methods for an augmented reality system
Creative Through Constraints: How Old Mechanical Automata Fosters Innovation in Shadow Puppetry
Formal Modelling of Task Interruptions
The experience engineering framework applied in two contexts
The rotating compass: a novel interaction technique for mobile navigation
Powermice and user performance
Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience
The Xerox work practices project
Is your web page accessible?: a comparative study of methods for assessing web page accessibility for the blind
Designing Virtual Avatars to Empower Social Participation among Older Adults
ROBOTE: Interactive Educational Tool to Teach Basic Education Children to Classify and Collect Waste in their School Environment
Ubiquitous computing design principles: supporting human-human and human-computer transactions
Interaction Techniques for Providing Sensitive Location Data of Interpersonal Violence with User-Defined Privacy Preservation
AI-Generated or AI-Modified? User Reactions to Labeling AI Use in Social Media Posts
Enhancing directed content sharing on the web
Montage: a platform for physically navigating multiple pages of web content
Designing Mechanisms to Empower Attendees of Remote Meetings to Promote More Effective and Helpful Meetings
Mobilizing Social Media Data: Reflections of a Researcher Mediating between Data and Organization
Studying motion with KidVid, a data collection and analysis tool for digitized video
AI Writing Assistants Influence Topic Choice in Self-Presentation
Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, CHI 2015 Extended Abstracts, Republic of Korea, April 18 - 23, 2015
'Broken Expectations' from a global business perspective
The 2 nd Workshop on Hacking and Making at Time-Bounded Events: Current Trends and Next Steps in Research and Event Design
Should we Leverage Natural-Language Knowledge? An Analysis of User Errors in a Natural-Language-Style Programming Language
The Second Workshop on Child-Centered AI Design (CCAI)
"Even Though I Went Through Everything, I Didn't Feel Like I Learned a Lot": Insights From Experiences of Non-Computer Science Students Learning to Code
Again, Together: Socially Reliving Virtual Reality Experiences When Separated
TagMe: an easy-to-use toolkit for turning the personal environment into an extended communications interface
KiTeMiROOM: a fashion-coordination system for mobile devices
Designing usable web forms: empirical evaluation of web form improvement guidelines
A Meta-Bayesian Approach for Rapid Online Parametric Optimization for Wrist-based Interactions
C2Ideas: Supporting Creative Interior Color Design Ideation with a Large Language Model
Handscope: enabling blind people to experience statistical graphics on websites through haptics
Real Meets Virtual: Blending Real-World Artifacts with Computational Media
Augmentation Residency: An Immersive Live-Work HCI R&D Model
LookUnlock: Using Spatial-Targets for User-Authentication on HMDs
Farmer's tale: a facebook game to promote volunteerism
Mapping Theoretical and Methodological Perspectives for Understanding Speech Interface Interactions
Enhancing saltiness with cathodal current
Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities
MQSearch: image search by multi-class query
Involving Older and Vulnerable Persons in the Design Process of an Enhanced Toilet System
Beyond recognition: using gesture variation for continuous interaction
Usability of Gamified Knowledge Learning in VR and Desktop-3D
Combining crowdsourcing and learning to improve engagement and performance
Season's Greetings: An Analysis of Christmas Card Use
Connecting Distributed Families: Camera Work for Three-party Mobile Video Calls
Integrated software usage in the professional work environment: evidence from questionnaires and interviews
Adaptable, Personalizable and Multi User Museum Exhibits
User-centered design in the context of large and distributed projects
Indentation, documentation and programmer comprehension
Dream Relay: Exploring Dream Sharing with Generative AI
Interactive effects of age and interface differences on search strategies and performance
Interpersonal informatics: making social influence visible
"I...Got my Nose-Print. But it Wasn't Accurate": How People with Upper Extremity Impairment Authenticate on their Personal Computing Devices
Experiences from the design of a ubiquitous computing system for the blind
Child-Computer Interaction SIG: Looking Forward After 18 Years
Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control
Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives
Comparing Touchscreen and Mouse Input Performance by People With and Without Upper Body Motor Impairments
Exploratory Thematic Analysis of Crowdsourced Photosensitivity Warnings
Factors influencing the experience of website usage
Using smartphones in cities to crowdsource dangerous road sections and give effective in-car warnings
Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership
Direct Manipulation in Tactile Displays
Project view IM: a tool for juggling multiple projects and teams
GameBot: A Visualization-augmented Chatbot for Sports Game
Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007
My Voice as a Daily Reminder: Self-Voice Alarm for Daily Goal Achievement
Everything to Gain: Combining Area Cursors with increased Control-Display Gain for Fast and Accurate Touchless Input
Learning observation skills by making peanut butter and jelly sandwiches
Taming Complexity at MAYA Design
MAWL: mobile assisted word-learning
3D Printing Eggshells: Exploring Eco-Socio-Technical Relations through Biomaterial Design
KidPad: A Design Collaboration Between Children, Technologists, and Educators
MultiNet: reducing interaction overhead in domestic wireless networks
A Tool Bundle for AI Fairness in Practice
"My blood sugar is higher on the weekends": Finding a Role for Context and Context-Awareness in the Design of Health Self-Management Technology
Bringing a Coaching Mindset to Supervision and Leadership
Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC's Armed Struggle in Colombia
A gaze-responsive self-disclosing display
From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old
Comparing semiliterate and illiterate users' ability to transition from audio+text to text-only interaction
Exploring the Use of Large Language Model-Driven Chatbots in Virtual Reality to Train Autistic Individuals in Job Communication Skills
The Adventures of Older Authors: Exploring Futures through Co-Design Fictions
Using 3D hand gestures and touch input for wearable AR interaction
Generative AI as a Playful yet Offensive Tourist: Exploring Tensions Between Playful Features and Citizen Concerns in Designing Urban Play
Skill-specific spoken dialogs in a reading tutor that listens
Blowatch: Blowable and Hands-free Interaction for Smartwatches
Reading Together: A Case Study of a Collaborative Reading System in Classroom Teaching
LumosX: 3D Printed Anisotropic Light-Transfer
Towards Robust Neuroadaptive HCI: Exploring Modern Machine Learning Methods to Estimate Mental Workload From EEG Signals
CoRoot: A Collaborative Planting System to Strengthen Intergenerational Relationships
The power of play: design lessons for increasing the lifespan of outdated computers
Demonstrating Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
Managing usability defects from identification to closure
Two-Level Personas for Nested Design Spaces
Visual Facilitation for Design Groups
Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books
Tagged handles: merging discrete and continuous manual control
Cinema Multiverse Lounge: Enhancing Film Appreciation via Multi-Agent Conversations
Tapping into tacit programming knowledge
ATMSeer: Increasing Transparency and Controllability in Automated Machine Learning
Supporting efficient development of cognitive models at multiple skill levels: exploring recent advances in constraint-based modeling
HomeRules: A Tangible End-User Programming Interface for Smart Homes
BELIV'10: beyond time and errors novel evaluation methods for information visualization
The impact of three interfaces for 360-degree video on spatial cognition
Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness
Real 3 Communication and Aromatic Group Computing: HCI and CSCW Research at Canon Media Technology Lab
The Social Network: How People with Visual Impairment use Mobile Phones in Kibera, Kenya
Configuring Participatory Research as Give and Take Relationships: Methodological Reflections on Co-Designing Booklets with a Men Shed
What can user experience learn from food design?
Purpose-Centric Appropriation of Everyday Objects as Game Controllers
Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation
Communities of design practice in electronic government
User acceptance of handwritten recognition accuracy
PhoneCanvas++: Multimodal 3D Sketching System Using a Depth Camera-Equipped Smartphone as a Canvas
Programming without a Programming Language: Challenges and Opportunities for Designing Developer Tools for Prompt Programming
A visual language for a sketch-based UI prototyping tool
"It's in My language": A Case Study on Multilingual mHealth Application for Immigrant Populations With Limited English Proficiency
A Factor Analysis of User Cognition and Emotion
Detecting and Characterizing Mental Health Related Self-Disclosure in Social Media
The paper model for computer-based writing
Upstanding by Design: Bystander Intervention in Cyberbullying
Iterative Participatory Design for VRET Domain Transfer: From Combat Exposure to Military Sexual Trauma
A study of emergency response work: patterns of mobile phone interaction
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31 - April 5, 2001
SASSE: the collaborative editor
Learnable Computing
DARLS: differencing and merging diagrams using dual view, animation, re-layout, layers and a storyboard
Information sought and information provided: an empirical study of user/expert dialogues
An Ontology of Dark Patterns Knowledge: Foundations, Definitions, and a Pathway for Shared Knowledge-Building
Panel: Extending Conversations about Gender and HCI
Preliminary Investigation of Text Entry Method with Haptic Feedback from Real Object Surfaces Estimated Using Hand Tracking on HMD
Virtual reality applications in health care
Watchit: simple gestures for interacting with a watchstrap
Visualization Literacy at Elementary School
Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality
Managing nomadic knowledge: a case study of the European social forum
SoundGlove: Multisensory Exploration of Everyday Objects for Creative Purposes
STEM initiatives for improved communication skills in the zombie apocalypse
Bridging physical and electronic media for distributed design collaboration
Facilitating the exploration of interface design alternatives: the HUMANOID model of interface design
Mouse, Tactile, and Tangible Input for 3D Manipulation
Applying participatory design theory to designing evaluation methods
Self Disclosure on Computer Forms: Meta-Analysis and Implications
The 2016 US Election and HCI: Towards a Research Agenda
The University of Toronto dynamic graphics project
Mental models for web objects in different cultural settings
Catalyzing social support for breast cancer patients
Human interface at SUN (East)
Bubble popper: body contact in digital games
Human performance using computer input devices in the preferred and non-preferred hands
Moving Motion Metaphors
AudioBattleship: blind learners collaboration through sound
Factually: A Live, Wearable Fact-Checker
A Study of Urban Heat: Understanding the Challenges and Opportunities for Addressing Wicked Problems in HCI
Keyewai: Looking at Cooperation in a Holographic Projection Screen
Enhancing Pediatric Communication: The Role of an AI-Driven Chatbot in Facilitating Child-Parent-Provider Interaction
Sharing Methods for Involving People with Impairments in Design: Exploring the Method Story Approach
Eliza meets the wizard-of-oz: evaluating social acceptability
Mobile Age: Open Data Mobile Apps to Support Independent Living
Comparing ChatGPT and Humans on World Knowledge and Common-sense Reasoning Tasks: A case study of the Japanese Winograd Schema Challenge
Transporters: Vision & Touch Transitive Widgets for Capacitive Screens
Am I wasting my time organizing email?: a study of email refinding
Communication technology for human-dog interaction: exploration of dog owners' experiences and expectations
User-Defined Co-Speech Gesture Design with Swarm Robots
Harmonious Haptics: Enhanced Tactile Feedback Using a Mobile and a Wearable Device
What's SIGCHI's role in strengthening communities?
Investigating the Effects of External Communication and Platoon Behavior on Manual Drivers at Highway Access
Gender and Skill in Human Computer Interaction
Strive: student-athletes transitioning with camaraderie and competition
Bridging Borders, Breaking Biases: Envisioning Technologies to Support North Korean Defectors in South Korea
MonoTouch: Single Capacitive Touch Sensor that Differentiates Touch Gestures
Story driven animation
Clutching Is Not (Necessarily) the Enemy
The Space Journey Game: An Intergenerational Pervasive Experience
Surfacing the Voices of People with Dementia: Strategies for Effective Inclusion of Proxy Stakeholders in Qualitative Research
SummAct: Uncovering User Intentions Through Interactive Behaviour Summarisation
Investigating Car Drivers' Information Demand after Safety and Security Critical Incidents
Perspectives on algorithm animation
In/As/With 3D: Developing a Framework for 3D Information Visualisation
A Case Study on Improving Accessibility of Healthcare Care Facility in Low-resource Settings
The Show Must Go On: : A Conceptual Model of Conducting Synchronous Participatory Design With Children Online
An automated system for responding to data service requests
Permulin: mixed-focus collaboration on multi-view tabletops
Structure-aware Visualization Retrieval
Designing Mobile Interactions for the Ageing Populations
Vehicular lifelogging: new contexts and methodologies for human-car interaction
Ethical Encounters in Human-Computer Interaction
"This is how I want to learn": High Functioning Autistic Teens Co-Designing a Serious Game
Are You Tired? I am: Trying to Understand Privacy Fatigue of Social Media Users
Hardware is Hard - is it Worth it?
Biketastic: sensing and mapping for better biking
AQuA: Automated Question-Answering in Software Tutorial Videos with Visual Anchors
Imprints of place: creative expressions of the museum experience
Games and Play SIG: Connecting Games Research to the Broader HCI Context
Accessible games SIG
Out of Context: Investigating the Bias and Fairness Concerns of "Artificial Intelligence as a Service"
Supporting Pakistani Farmers Through Digital Means: An Exploratory Study
An effective graphics user interface for rules and inference mechanisms
A modern role for the village elders
The CHI tutorial program: building on common ground
The acute cognitive benefits of casual exergame play
Item sampling for information architecture
Slow design for meaningful interactions
Rethinking Participatory Art under Decentralization in Web3
Lessons from Real-World Settings: What Makes It Uniquely Difficult to Design Cognitive Training Programs for Children with Autism Spectrum Disorder and Other Developmental Disabilities
Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation
Creative Worthwhile Interaction Design
Supporting the design of network-spanning applications
Finding Satisfactory Transparency: An Empirical Study on Public Transparent Displays in a Shop Context
Understanding Through Virtual Reality the Cinematic Expressionistic Architecture: The Case Study of The Cabinet of Dr Caligari
"If It's Important It Will Be A Headline": Cybersecurity Information Seeking in Older Adults
Strategies in securing industry funding for your academic research program
The Guts Game: Designing Playful Experiences for Ingestible Devices
An error model for pointing based on Fitts' law
It Is All About Perspective: An Exploration of Mitigating Selective Exposure with Aspect Indicators
WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial Network
Measurement of user frustration: a biologic approach
Excentric Labeling: Dynamic Neighborhood Labeling for Data Visualization
Trust in AI-assisted Decision Making: Perspectives from Those Behind the System and Those for Whom the Decision is Made
Digital Games For Conflict Mediation: a Study on The Developers' Responsibility Practices and The Way Forward
"Brush it Off": How Women Workers Manage and Cope with Bias and Harassment in Gender-agnostic Gig Platforms
Examining technology that supports community policing
Generating implications for design through design research