yusuke1997/dblp-id-title huggingface dataset:
Relevance and Support calculation for Health information
Contrastive Learning-Enhanced BERT Models for Hate Speech Detection in Marathi and Telugu
Source Code Comment Classification using machine learning algorithms
Overview of the track on HASOC-Offensive Language Identification-DravidianCodeMix
Context-sensitive Dense Structure Extraction in Hybrid Heterogeneous Information Networks
A CNN based approach to Phrase-Labelling through classification of N-Grams
AMRITA_CEN-NLP@FIRE 2015: CRF Based Named Entity Extractor For Twitter Microposts
Arabic Author Profiling and Deception Detection using Traditional Learning Methodologies with Word Embedding
Attention based end to end Speech Recognition for Voice Search in Hindi and English
LAs for HASOC - Learning Approaches for Hate Speech and Offensive Content Identification
Entity Extraction from Social Media Text Indian Languages (ESM-IL)
JudithJeyafreeda@Dravidian-CodeMix-FIRE2020: Sentiment Analysis of YouTube Comments for Dravidian Languages
Working Notes of FIRE 2018 - Forum for Information Retrieval Evaluation, Gandhinagar, India, December 6-9, 2018
IDAT@FIRE2019: Overview of the Track on Irony Detection in Arabic Tweets
Document Retrieval Metrics for Program Understanding
One to Rule Them All: Towards Joint Indic Language Hate Speech Detection
BERT-Powered Multi-label Classifier: Analyzing Public COVID Vaccination Discourse
Anuj@DPIL-FIRE2016: A Novel Paraphrase Detection Method in Hindi Language using Machine Learning
KCE_DAlab@MAPonSMS-FIRE2018: Effective word and character-based features for Multilingual Author Profiling
HLJIT2017-IRMIDIS@IRMiDis-FIRE2017: Information Retrieval from Microblogs during Disasters
Text Summarization for Indian Languages: Finetuned Transformer Model Application
LucasHub@Dravidian-CodeMix-FIRE2020: Sentiment Analysis on Multilingual Code Mixing Text with M-BERT and XLM-RoBERTa
Identifying the Type of Sarcasm in Dravidian Languages using Deep-Learning Models
Transformer Based Model For Offensive Content Recognition In Dravidian Languages
A Simple N-Gram Model for Urdu Fake News Detection
Classification of Waste Materials using CNN Based on Transfer Learning
Tamil English Cross Lingual Information Retrieval
NLP-NITMZ@DPIL-FIRE2016: Language Independent Paraphrases Detection
Tweet classification using Semantic Word-Embedding with Logistic Regression
Overview of the CLAIMSCAN-2023: Uncovering Truth in Social Media through Claim Detection and Identification of Claim Spans
Fine-tuning of Pre-trained Transformers for Hate Offensive and Profane Content Detection in English and Marathi
Proceedings of the 7th Forum for Information Retrieval Evaluation, FIRE 2015, Gandhinagar, India, December 4-6, 2015
Overview of the Shared Task on Multilingual Story Illustration: Bridging Cultures through AI Artistry (MUSIA)
Fine tuning based Domain Adaptation for Machine Translation of Low Resource Indic Languages
ISM@FIRE-2013 Information Access in The Legal Domain
IIITG-ADBU@HASOC-Dravidian-CodeMix-FIRE2020: Offensive Content Detection in Code-Mixed Dravidian Text
Named Entity-Aware Abstractive Text Summarization for Hindi Language
Fake News Detection in the Urdu Language using CharCNN-RoBERTa
Entity Extraction from Social Media using Machine Learning Approaches
ArMI at FIRE 2021: Overview of the First Shared Task on Arabic Misogyny Identification
Language Identification of Bengali-English Code-Mixed Data using Character & Phonetic based LSTM Models
Financial Argument Analysis in Bengali
Morpheme Extraction Task at FIRE 2012-2013
Khushleen@IECSIL-FIRE-2018: Indic Language Named Entity Recognition using Bidirectional LSTMs with Subword Information
Arabic Tweeps Traits Prediction AT2P
HRS-TECHIE@Dravidian-CodeMix and HASOC-FIRE2020: Sentiment Analysis and Hate Speech Identification using Machine Learning Deep Learning and Ensemble Models
Towards Automatic Green Claim Detection
IIT BHU at FIRE 2018 IRMiDis Track - Obtaining Factual Tweets during Natural Disasters
Detecting Offensive Language in English Hindi and Marathi using Classical Supervised Machine Learning Methods and Word/Char N-grams
Source Code Authorship Attribution using Stacked classifier
Three Metrics for Musical Chord Label Evaluation
Rhetorical Role Labelling for Legal Judgements and Legal Document Summarization
Multi-Lingual Contextual Hate Speech Detection Using Transformer-Based Ensembles
Development of an Event Extraction System from Newswires and Social media texts for Malayalam- An Experiment
FIRE 2022 ILSUM Track: Indian Language Summarization
Abusive and Threatening Language Detection in Urdu using Boosting Based and BERT Based Models: A Comparative Approach
Text Processing - FIRE 2016 International Workshop, Kolkata, India, December 7-10, 2016, Revised Selected Papers
A Hybrid Model For Information Retrieval From Microblogs During Disaster
A Weighted Retrieval Model for Large Collections under the Exceedance over Relevant Extremes
Advantages of XLM-R Model for Urdu Sentiment Multi-Classification
3Idiots at HASOC 2019: Fine-tuning Transformer Neural Networks for Hate Speech Identification in Indo-European Languages
biCourage: ngram and syntax GCNs for Hate Speech detection
KEC_DAlab @ EventXtract-IL-FIRE2017: Event Extraction using Support Vector Machines
MUCS@Dravidian-CodeMix-FIRE2020: SACO-SentimentsAnalysis for CodeMix Text
Overview of the second shared task on Indian Native Language Identification (INLI)
Multilingual Hate Speech Detection Using Ensemble of Transformer Models
Decoding Concerns: Multi-label Classification of Vaccine Sentiments in Social Media
Gender Identification in Russian Texts
RGCL at IDAT: Deep Learning models for Irony Detection in Arabic Language
Removing Named Entities to Find Precedent Legal Cases
NrityaManch: An Annotation and Retrieval System for Bharatanatyam Dance
Overview of the HASOC Subtrack at FIRE 2023: Identification of Tokens Contributing to Explicit Hate in English by Span Detection
Source Code Comment Classification using Naive Bayes and Support Vector Machine
Term Conflation and Blind Relevance Feedback for Information Retrieval on Indian Languages
Measuring Fact Check-ability in Microblogs
Sarcasm Identification in Codemix Dravidian Languages
ISM@FIRE-2015: Mixed Script Information Retrieval
Information Foraging for Enhancing Implicit Feedback in Content-based Image Recommendation
Post Proceedings of the Workshops at the 7th Forum for Information Retrieval Evaluation, Gandhinagar, India, December 4-6, 2015
Multi-Task Bidirectional Transformer Representations for Irony Detection
Insights into Sarcasm Detection in Social Media Posts for Dravidian Languages: Tamil and Malayalam
CUSAT_TEAM@IECSIL-FIRE-2018: A Named Entity Recognition System for Indian Languages
Building Test Collection from Old IR Literature
FIRE2019@AILA: Legal Information Retrieval Using Improved BM25
From Vector Space Models to Vector Space Models of Semantics
Named Entity Recognition for Code Mixing in Indian Languages using Hybrid Approach
Analyzing COVID-19 Vaccination
Extracting Ironic Tweets using Experts Model
Extending Translate-Train for ColBERT-X to African Language CLIR
RDI System for Extrinsic Plagiarism Detection (RDI_RED), Working Notes for PANAraPlagDet at FIRE 2015
Automatic Cited Decision Retrieval: Working notes of Ielab for FIRE Legal Track Precedence Retrieval Task
Examining Hate Speech Detection Across Multiple Indo-Aryan Languages in Tasks 1 & 4
Abusive and Threatening Language Detection in Native Urdu Script Tweets Exploring Four Conventional Machine Learning Techniques and MLP
Shared Task on Detecting Paraphrases in Indian Languages (DPIL): An Overview
Multi-lingual Author Profiling on SMS Messages using Machine Learning Approach with Statistical Feature Selection
Retrieval Model and Classification Model for AILA2020
Detection of Catchphrases and Precedence in Legal Documents
Working Notes of FIRE 2019 - Forum for Information Retrieval Evaluation, Kolkata, India, December 12-15, 2019
Annihilate Hates (Task 4 HASOC 2023): Hate Speech Detection in Assamese Bengali and Bodo languages
Offensive Language Identification in Code-Mixed Texts: Findings from the DravidianCodeMix Shared Task
Entity Extraction of Hindi-English and Tamil-English Code-Mixed Social Media Text
Overview of the PIR Track at FIRE 2024: Evaluation of Personalised Information Retrieval
Hindi-Odia Machine Translation System
Zyy1510@HASOC-Dravidian-CodeMix-FIRE2020: An Ensemble Model for Offensive Language Identification
Machine Learning Models for Hate Speech Identification in Marathi Language
Rhetorical Role Labelling for Legal Judgements Using ROBERTA
Classification on Sentence Embeddings for LegalAssistance
Information Retrieval with Hindi, Bengali, and Marathi Languages: Evaluation and Analysis
AMRITA _CEN@FIRE 2016: Consumer Health Information Search using Keyword and Word Embedding Features
iCompass Working Notes for Arabic Misogyny Identification
Bits_Pilani@INLI-FIRE-2017: Indian Native Language Identification using Deep Learning
A Text Alignment Algorithm Based on Prediction of Obfuscation Types Using SVM Neural Network
Construction of a Semi-Automated model for FAQ Retrieval via Short Message Service
Design Considerations for a Sustainable Scholarly Big Data Service
Hatespeech and Offensive Content Detection in Hindi Language using C-BiGRU
Zeus at HASOC 2020: Hate speech detection based on ALBERT-DPCNN
AmritaCEN_NLP @ FIRE 2015 Language Identification for Indian Languages in Social Media Text
An Analysis of Transformer-based Models for Code-mixed Conversational Hate-speech Identification
An Ensemble-Based Model for Sentiment Analysis of Dravidian Code-Mixed Social Media Posts
On Importance of Layer Pruning for Smaller BERT Models and Low Resource Languages
Using Only Character Ngrams for Hate Speech and Offensive Content Identification in Five Low-Ressource Languages
Anaphora Resolution from Social Media Text in Indian Languages (SocAnaRes-IL)- Overview
Analyzing Abusive Content in Indian Vernacular Languages: A Case Study of Marathi and Bangla
Tweet Classifier: Advancements in Multi-Label Analysis
CSRS: A Context and Sequence Aware Recommendation System
On the Author Profiling and Deception Detection in Arabic shared task at FIRE
On the Presentation of Byzantine Art in Virtual Environments
Immersive Orchestras: Audio Processing for Orchestral Music VR Content
Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults
Interactive Storytelling for Children Education
Image Warping Using WebGL for a Smart Avatar Animating Body Weight Evolution
Effective Orbital Mechanics Knowledge Training Using Game Mechanics
Second International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, Braga, Portugal, March 25-26, 2010
Assessment in Serious Alternate Reality Games
Valkyrie Project: Flying Immersion in Virtual Reality
Computers or Tablets? Choosing Devices for Educational Videogames
The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive Impairments
On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion
Exploring EEG signals during the different phases of game-player interaction
Effects of Gamified Quiz to Student's Motivation and Score
Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity
Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design
The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children
Prototyping a Context-Aware Framework for Pervasive Entertainment Applications
Interactive Cloud-based Global Illumination for Shared Virtual Environments
Modulation of Physiological Responses and Activity Levels during Exergame Experiences
Open Device Lab: An Analysis of Available Devices in the Gaming Market
Mapping between Pedagogical Design Strategies and Serious Game Narratives
Assessing Nurses' Acceptance of a Serious Game for Emergency Medical Services
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds
An Engine Selection Methodology for High Fidelity Serious Games
Towards Serious Games and Applications in Smart Substitutional Reality
Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA
Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History
Game Prototype for Understanding Safety Issues of Life Boat Launching Process
Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time
Complete Motion Control of a Serious Game against Obesity in Children
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework
Training Powered Wheelchair Manoeuvres in Mixed Reality
Exploring Game Design for the Financial Education of Millenials
Sort Attack: Visualization and Gamification of Sorting Algorithm Learning
Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices
An Investigation of Visual Attention in FPS Computer Gameplay
The Trauma Treatment Game: Design Constraints for Serious Games in Psychotherapy
Program with Ixquic: How to Learn Object-Oriented Programming with a Game
The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting
Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games
From the outside Looking In: Creating a Serious 'art Game in India - a Case Study
The effect of cognitive load on physiological arousal in a decision-making serious game
Towards Incorporating Personality in Serious Games for Health
Affective Educational Games: Utilizing Emotions in Game-Based Learning
The iLearnRW Game: Support for Students with Dyslexia in Class and at Home
Virtual and Augmented Reality: Improved User Experience through a Service Oriented Infrastructure
High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing
Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems
Sing Master: An Intelligent Mobile Game for Teaching Singing
Geogames in education for sustainable development: Transferring a simulation game in outdoor settings
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff
Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games
Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem
Woes of an RCT for Game-Based Learning Research - Past Problems and Potential Solutions
Fancy Fruits - An Augmented Reality Application for Special Needs Education
Integrating a Military Air Traffic Control Simulator with an LMS
Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication
An Embodied Learning Game Using Kinect and Labanotation for Analysis and Visualization of Dance Kinesiology
Experience Surveillance Suite for Unity 3D
Comparison of Teleportation and Fixed Track Driving in VR
Empathy & Information: Ingredients for a Children's Game on Diabetes
Generation of Variable Human Faces from 3D Scan Dataset
A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds
Antsworld - a Tangible Interface for an Interactive Ant Foraging Simulator
Transferring a Virtual Environment Client Session between Independent Opensimulator Installations
Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study
Square AR: Using Augmented Reality for Urban Planning
Evaluation of an Immersive Learning Programme to Support Triage Training
Animation of 3D Avatars for Rehabilitation of the Upper Limbs
Cultural Mobile Games: Designing for 'Many'
Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners
Paper title: Serious games in nursing education: An integrative review
Pheromander: Real-Time Strategy with Digital Pheromones
Spatial Choices in an Educational Geogame
Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design
Validity of Virtual Reality Training for Motor Skill Development in a Serious Game
Self-Organisation in Games, Games on Self-Organisation
Disaster Management Evaluation and Recommendation
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement
Virtual Museum: Playful Visitor Experience in the Real and Virtual World
Choreographic Pose Identification using Convolutional Neural Networks
Extraction of key postures from 3D human motion data for choreography summarization
Multi-Level Game Learning Analytics for Serious Games
Offline and online adaptation in prosocial games
Becoming the Maestro - A Game to Enhance Curiosity for Classical Music
Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist Players
Collaborative Web-Browsing in a Virtual World
Play It Safe: An Educational Cyber Safety Game for Children in Elementary School
Single image reconstruction of human faces using database of depth images
Improving Visual Attention Guiding by Differentiation between Fine and Coarse Navigation
Facial Expression Tracking for Remote Conferencing Applications: An Approach to Tackling the Disadvantages of Remote Worker Multitasking
Building Social Commmunities around Alternate Reality Games
Brain-Computer Interfaces - A Survey on Interactive Virtual Environments
Metropolis: Multisensory Simulation of a Populated City
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game
Aliens versus Humans: Do Avatars Make a Difference in How We Play the Game?
5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013
The Use of Live Virtual Guides in Educational Applications
Manubuild Construction Site Training Simulator for Offsite Manufacturing
The Avatar and the Player: Understanding the Relationship beyond the Screen
Validation of Serious Games Attributes Using the Technology Acceptance Model
Learning mechanical engineering in a virtual workshop: A preliminary study on utilisability, utility and acceptability
Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation
Hybrid Peer to Peer and Server Client System for Limited Users Multiplayer First Person Style Games
A Pervasive Augmented Reality Serious Game
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments
Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization
A virtual reality simulation for children: Build and create from the perspective of a toy figure
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors
Design Pattern Canvas: Towards Co-Creation of Unified Serious Game Design Patterns
Guidelines for interactive digital storytelling presentations of cultural heritage
An Online Virtual Learning Environment for Higher Education
Enhancing User Engagement in Immersive Games through Multisensory Cues
An adaptive framework for the creation of bodymotion-based games
Recreating Virtual Environments from User Traffic Pattern
A Sensory Gate-Ball Game for the Aged People and its User Interface Design
Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education
Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments
Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction
Attentional Cueing in Serious Games
Using Think-Aloud Protocol in Looking at the Framing of One's Character with a Case Study on Terraria
Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery
A serious game for understanding ancient seafaring in the Mediterranean sea
On the Expeditious Modelling of Buildings
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?
Vr-Based Safety Evaluation of Automatically Controlled Machine Tools
A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities
Level of Realism for Serious Games
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization
Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors
Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game
Expressive virtual characters for social demonstration games
A Service Oriented Architecture Enabling Policy Simulation in Virtual Spaces
Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation
A Model for Eye and Head Motion for Virtual Agents
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training
An immersive virtual environment for collaborative geovisualization
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering
Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment
Social-aware navigation in crowds with static and dynamic groups
ContextKing: Virtual Kingdoms in Real Life
Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children
Analysis of Game and Learning Mechanics According to the Learning Theories
VReanimate - Non-verbal guidance and learning in virtual reality
Serious Games in Formal Medical Education: An Experimental Study
Eppur Si Muove - Considerations in the Research of Commercial Video Games
Gameful Pedagogy and Collaborative Learning a Case Study of the Netsx Project
Exploring Game Leadership and Online Game Community
Applying Activity Theory in Comparatively Evaluating Serious Games
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement
We Make Games. Using Serious Game Design Concepts in Secondary School
APE: End User Development for Emergency Management Training
Assessment of ADHD through a Computer Game: An Experiment with a Sample of Students
Distinction of Intrinsic and Extrinsic Stress in an Exercise Game by Combining Multiple Physiological Indices
Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI Displays
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
A Workflow for Designing Virtual Worlds for Collaborative Learning
Janitor run: Studying the effects of realistic mirror world like game scenes on game experience
Usability of Serious Games for Health
Gamifying software development scrum projects
Serious gaze
Variance-based shape descriptors for determining the level of expertise of tennis players
Modelling learning experiences in adaptive multi-agent learning environments
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress
A Medical Serious Games Framework Hierarchy for Validity
Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief
Rallye Game: Learning by Playing with Racing Cars
Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment
LawVille: A Collaborative Serious Game for Citizenship Education
Momap - An Interactive Gamified App for the Museum of Mineralogy
Bridging Design Prototypes in the Development of Games for Formal Learning Environments
Continuous Collision Detection Using Tetrahedral Structures
A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application