yusuke1997/dblp-id-title huggingface dataset:
CVUCAMS: Computer Vision Based Unobtrusive Classroom Attendance Management System
DOKGETT - An Authoring Tool for Cognitive Model-Based Generation of the Knowledge
Design and Implementation of Campus Surveillance System Based on ZLMediaKit
ScenEdit: A Goal-Oriented Tool to Design Learning Scenarios
Face-to-Face vs. Computer-Mediated: Analysis of Collaborative Programming Activities and Outcomes
Standardized Risk Mitigation Measurement in Extended Reality Environments Utilizing the IEEE Experience API (xAPI) Standard
Introducing Strong Forms of Bilingual Education in the Mainstream Classroom: A Case for Technology
A Learning Strategy of Student Question Generation to Enhance Comprehension of Learning Materials in Digital Classroom Environment
Improvement of Problem Solving Skills in Engineering Drawing Using Blender Based Mental Rotation Training
Specification and Generation of Learning Object Sequences for E-learning Using Sequence Feature Diagrams and Metaprogramming Techniques
Adaptive Environment Supporting Understanding and Learning from Texts in Informatics (ADULT)
Visualizing Characters as Images: Understanding Chinese through Internet Usage
The KeyGraph Perspective in ARCS Motivation Model
Enriching Web Based Computer Supported Collaborative Learning Systems by Considering Misunderstandings among Learners during Interactions
Developing a Dual Dashboard Early Detection System
Briefing and Geovisualizing on International Practices of Learning Analytics in Higher Education
Identification of LMSs Instuctional Languages: An Analysis Process
Learner as a Designer of Digital Learning Tools
A Fuzzy Knowledge Representation Model for Student Performance Assessment
Assessing Students' Learning Experience and Achievements in a Medium-Sized Massively Open Online Course
Augmented and virtual environments for students with intellectual disability: design issues in Science Education
Neuro Fuzzy Reasoner for Student Modeling
Producing an Engineering Reality TV Show at a University: Key Learning Points
A behavioral model to support teachers' self-assessment and improve their LMS mastery
Decompressing and Aligning the Structures of CBI Design
A New Approach Based on Modelled Traces to Compute Collaborative and Individual Indicators Human Interaction
DULP Perspectives in a Learning Management System
Approaches to Using Video Cases in Teacher Professional Development
An MQTT-Based Context-Aware Wearable Assessment Platform for Smart Watches
ESP Course Design - A Multiliteracies Approach
SLEek: An Ontology For Smart Learning in the Web of Data
The "INNOVAMBIENTE" Project: An Interdisciplinary Approach Integrating Natural Science, Mathematics and Computer Science
Designing Authentic Learning to Meet the Challenges of Digital Natives in First-Year Program: An Action Research in Chinese University
Children's Interactive Behavior and Strategy in a Multi-robots' Collaborative Environment
The Effect of Combine Hopfield Neural Network and Fuzzy Ranking on E-Learning system Performance
InLinx for Document Classification, Sharing and Recommendation
Application of Componential IRT Model for Diagnostic Test in a Standard-Conformant eLearning System
A Qualitative Analysis on Mutual Engagement in CSCL Scenarios Using Eye-Tracking Technology
Modelling the Aggregation of Multimedia Data to Connect the Inputs and Outcomes of a Variety of Tools
e5Learning, an E-Learning Environment Based on Eye Tracking
EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context
Predicting Student Performance and Differences in Learning Styles Based on Textual Complexity Indices Applied on Blog and Microblog Posts: A Preliminary Study
Supporting Cognitive Skills of People Suffering from Dementia through a Sensor-Based System
A Blockchain Based Decentralized Platform for Ubiquitous Learning Environment
Curriculum-Guided Crowd-Sourcing of Assessments for Primary Schools in a Developing Country
Multi-Object Oriented Augmented Reality for Location-Based Adaptive Mobile Learning
Individual Differences in Learning with Simulation Tool: A Pilot Study
An Educational Game Based on Images and Semantic Web Technologies
A Generic Representation Allowing for Expression of Learning Object and Metadata Lifecycle
The Acceptance of Learning Augmented Reality Environments: A Case Study
The Need for Technological Innovations for Indigenous Knowledge Transfer in Culturally Inclusive Education
Helping Novice Programmers to Bootstrap in the Cloud: Incorporating Support for Computational Thinking into the Game Design Process
Integrating Medical Robotics in the Robinson Program
Online Tests Based on Contributions Provided by Teachers and Students during Face to Face Lectures
An Ontology-Based Curriculum Knowledgebase for Managing Complexity and Change
Using Weblogs to Promote Self-Directed Learning in Elementary Students Independent Science Study
Integrating GeoGebra with TPACK in Improving Pre-Service Mathematics Teachers' Professional Development
Designing Le@rning Objects with the ELO-Tool
A Prototype Live Virtual Classroom for Shared Tertiary Instruction
Project NEO: Assessing and Changing Preservice Teacher Science Knowledge with a Video Game
Learning Computer Organization and Assembly Language with the EasyCPU Visual Environment
Reuse of Multimedia Components in the Development of Distance Learning Applications
VR Empathy Game: Creating Empathic VR Environments for Children Based on a Social Constructivist Learning Approach
Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory
Collaborative Learning Support Knowledge Management for Asynchronous Learning Networks
Toys++ AR Embodied Agents as Tools to Learn by Building
Middle School English Teachers' Attitude and Motivation Towards ICT-Enabled Teaching in China
A 3D Motion Controlled Method for the Training of Mental Rotation
Context Aware e-Learning Objects and their Types from the Perspective of the Object-Oriented Paradigm
Constructing High Quality Learning Environments Using Learning Designs and Learning Objects
Domain Ontology for Personalized E-Learning in Educational Systems
Exercise recommendation algorithm based on improved collaborative filtering
On the Number of Search Queries Required for Internet Plagiarism Detection
A Repository with Semantic Organization for Educational Content
Edutainment - The Integration of Education and Interactive Television
A Navigation Interface for Adaptive m-Learning Applications
Student Modeling Using Principal Component Analysis of SOM Clusters
A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activities
Critical Thinking for Personalization in Communities of Inquiry
Re-thinking the Forum
Applying Augmented Reality to Improve the Outcomes of Procedural Knowledge Acquisition
Enriching Ontologies from Folksonomies for eLearning: DBpedia Case
A Framework of Educational Control in Game-based Learning Environment
Cross-Cultural Learning Design: Past the Head and the Hands to the HEART of the Matter
Risk Assessment Education: Utilizing Interactive Video for Teaching Health andSafety
Building a Group Formation System by Using Educational Log Data
Informal Learning Behavior Analysis Using Action Logs and Slide Features in E-Textbooks
Technology-enhanced Learning for Students with Learning Disabilities
Detecting Behavioral Trajectories in Continued Education Online Courses
Development of a Know-how Information Sharing System for Care Planning Processes
Scenario Model for Competence-Based Assessment
A Scoring Tool for Electronic Paper Exams
Pocketing the Difference: Joint Development of Open Educational Resources
Identifying Student Difficulty in a Digital Learning Environment
The Emotional Machine: A Machine Learning Approach to Online Prediction of User's Emotion and Intensity
Transitioning to Online Learning for Indonesian High School Students: Challenges and Possible Solutions
Personalized Game Based Mobile Learning to Assist High School Students with Mathematics
Using Ontologies to Model and Execute IMS Learning Design Documents
Framework for Contemporary Inquiry-based Augmented Reality Learning
Collaborative Learning through TaaS: A Mobile System for Courses over the Cloud
Classifying Knowledge Nodes and Analyzing Activation Features: An Integrated Knowledge Graph Approach for Collaborative Problem-Solving
The Functions of E-Textbooks for Utilizing in K-12 Classes: A Case Study in Beijing
Particle Swarm Optimization (PSO)-Based Clustering for Improving the Quality of Learning using Cloud Computing
Activity Plan Structure and Processing in Virtual Environments for Training Supported by Intelligent Tutoring Systems
Application of Ontology to Knowledge Management in Web based Learning
Student Attention Detection Using Multimodal Data Fusion
Teaching Science and Engineering through Reconstruction of Historic Inventions
Script-Based Design for Human-Computer Dialog in Given Scenarios for English Learners
The Paper as Interface in T-learning
The effect and contribution of e-book logs to model creation for predicting students' academic performance
Algorithmic Thinking Learning Support System with eAssessment Function
Assistance to Scenarisation of VR-Oriented Pedagogical Activities: Models and Tools
A Multiagent System in Aid to the Formation of Groups for Collaborative Learning
Towards Advanced Learner Modeling: Discussions on Quasi Real-time Adaptation with Physiological Data
Completing LOM - How Additional Axioms Increase the Utility of Learning Object Metadata
Robust Adaptive Discourse Parsing for E-Learning Fora
The Community-Based Intelligent e-Learning System
Transforming Students' Inquiry Skills with Computer-Based Simulations
Supporting students in making informed data sharing decisions: from comprehension to consenting
Exploring the Key Factors for Cooperate Implementation of Mobile Technology
A Process Repository for the Development of E-Learning Applications
Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities
Using Learning Analytics and Adaptive Formative Assessment to Support At-risk Students in Self-paced Online Learning
Fostering Autonomy through Augmentative and Alternative Communication
Using Mobile Techniques in Improving Information Awareness to Promote Learning Performance
Lean Research Culture: Measurement, Analysis, and Revitalization of Processes and Outcomes of Contemporary Research Practices
Building an E-learning Recommender System Using Vector Space Model and Good Learners Average Rating
Design and Implementation of Remotely Supervised Video-Based Distance Examinations
A Taiwanese Text-to-Speech System with Applications to Language Learning
Preliminary Review of Assessment Technologies Visualizing Knowledge Structure: Exploring an Alternative Approach
Engineering Social Networks Using the Controllability Approach Applied to E-learning
Auto-Grading for 3D Modeling Assignments in MOOCs
The Effects of Gamification on Students' Academic Performance: A Controlled Experimental Study
Pervasive Learning Activities for the LMS .LRN through Android Mobile Devices with NFC Support
Kana-Input Navigation System for Kids Based on the Cyber Assistant
When Routines Strike Back: Developing ICT Supported Mathematics Instructional Practices
PARES: A Software Tool for Computer-Based Testing and Evaluation Used in the Greek Higher Education System
Relationships between E-Learning Systems and Learning Outcomes: A Path Analysis Model
The Practice in the Web-Based Teaching and Learning for Three Years
Enabling Precision Education by Learning Analytics Applying Trace, Survey and Assessment Data
Designing a Scaffolding Framework to Support 'Sliding Term' Online University Courses
Learning Information Systems Engineering and Its Management from Experience of a Tiny Project through University-Industry Collaboration
Counting Sounds: An ICT Musical Approach for Teaching the Concept of the Angle in Kindergarten
Optimizing the Performance of Educational Web Services
Decision-Making Resources for Embedding Theory into Practice
Research on the Cultivation of Students' Innovative Ability Based on the Collaboration of Practical Activities
Design an Interactive Agent by Multi-Empathic Strategies to Reduce Student's Negative Emotion
Data Mining and Text Mining Technologies for Collaborative Learning in an ILMS "Samurai"
How Can the Web Services Paradigm Improve the E-Learning?
On Teaching Business Decision-Making in Complex Domains
Web Usage Mining in a Blended Learning Context: A Case Study
Supervised Learning in the Context of Educational Data Mining to Avoid University Students Dropout
Gamification for Internet Based Learning in Health Professions Education
An Online Collaborative Learning Platform with Annotation on Figures
Multiple Usability Evaluations of a Program Animation Tool
A SOA-Based Framework for Constructing Problem Solving Environments
Context-Aware Recommendation of Learning Resources Using Rules Engine
Vicarious Learning and Multimodal Dialogue
Facilitating online cross-cultural learning project with speech-enabled language translation technology
A Teacher Training Proposal for Classroom Conflict Management through Virtual Reality
A Model for Learning-Enhancing Work Design in a Digitized World
VIRGE: Tutoring English over the Web through a Game
VRTeaching: Mental and Psychophysiological Effects in Virtual Reality Remote Lectures
Effect of Feedback during Lecture Style Delivery Both in a Face-to-Face Classroom & during a Distance Education Television Session in a Developing Country like Bangladesh without the Use of Internet
Adaptive Vocabulary Instruction
A Study of Social-Learning Networks of Students Studying an On-Line Programme
Examining the Effect of Learning Styles on Mobile Learning Adoption
Multi-media as a Cognitive Tool: Towards a Multi-media ITS
Flagging in teacher-facing orchestration dashboards: factors affecting its use in Pyramid CSCL debriefing
Knowledge Representation for an Automated Normalized Answers Assessment System, Based on Text Comprehension Theories
Improving Students' Satisfaction in a Massive Online Academic Writing Course
Advanced Transactional Models for a New Generation of Educational Modelling Language Engines
Learning Object Repositories for Science Education: The Case of the OpenScienceResources Repository
An Evaluating Strategy for Student Assessment in E-Learning Qingtang L
Using Gestures to Learn about Graphs: The Contribution of Multimodal Technology
A Dynamic E-learning System for the Collaborative Business Environment
Individual Differences and Joyful Assessment-Based Learning
Screams of joy yield creative projects at the educational robotics workshop in Namibia
Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning
Facilitating Informal Learning in a Mobile Application for a Group of Type 2 Diabetics
On the Application of ICT in Education in China
QTI Result Reporting Stats Engine for Question-Based Online Tests
EBAGG: Error-Based Assistance for Gesture Guidance in Virtual Environments
Highly Adaptive Learning for All - Vision and Plan
Cognitive Structural Modelling of Skills for Technology-Enhanced Learning
A Trace-Based System for Technology-Enhanced Learning Systems Personalisation
System for Online Detection of Aberrant Responses in E-Testing
Should Teachers be Trained as they are Supposed to Teach?
SeGAE: A Serious Game Authoring Environment
Networking Technologies to Foster Mathematical Metacognitive Processes
Robot as a Storytelling Partner in the English Classroom - Preliminary Discussion
Pre-Course Key Segment Analysis of Online Lecture Videos
The Tuneup and Integration of Resources in Web-Based Learning
A Multimodal Learning Analytics Approach to Support Evidence-based Teaching and Learning Practices
Agent-Assisted Collaborative Concept Map
PIAVEE - A Pedagogy-Independent Education Environment
Reference Curricular Structures and Pedagogical Flexibility in Encouraging Reflective Practice in Technology-Enhanced Learning
Self-and Co-Regulation in a Computer Supported Collaborative Learning Environment among Key Stage Three Students
The Pedagogical Benefits of Stepping Outside the Perspective Paradigm: Challenging the Ubiquity of Western Visual Culture
A Learner's Style and Profile Recognition via Fuzzy Cognitive Map
Adapting Interaction Analysis to Support Evaluation and Regulation: A Case Study
Exploring How to Adaptively Apply Tutorial Dialogue Tactics
Interactivities in Music Intelligent Tutoring System
A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance
Design of a Learning Support System to Aid Novice Programmers in Obtaining the Capability of Tracing
Towards Object-Oriented Design Patterns for Reusability of Learning Objects
Indicators for Supporting the Regulation Process of Learners' Activities and the Teachers' Self-regulation Process
Mining Learner Profile Utilizing Association Rule for Common Learning Misconception Diagnosis
StereoChem: Augmented Reality 3D Molecular Model Visualization App for Teaching and Learning Stereochemistry
Design and Evaluation of a Flipped Course Adopting the Holistic Flipped Classroom Approach
Interactive Educational Technologies for New Generations in China
The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education
Tightly Coupling Multimedia with Context: Strategies for Exploiting Multi Modal Learning in Complex Management Topics
Virtual Circuits: An Augmented Reality Circuit Simulator for Engineering Students
Learner-Centered Design: Developing Software That Scaffolds Learning
A Method to Predict Interrater Agreement in Writing Assessment Based on Raters' Individual Differences
A Module-Based Learning Analytics System for Facebook Supported Collaborative Creativity Learning
Development of a Sencha-Touch mTest Mobile App for a mLearning System
Using Educational Game for Engaging Students in Learning Foundational Concepts of Propositional Logic
Collection and Analysis of Source Code Metrics for Composition of Programming Learning Profiles
Striving Towards International Academic and E-Learning Collaboration: An Evaluation of a South African Experience
Designing and Developing Online Learning Activities for Adult Learners through Integration with an Open University Platform
Security in the Online E-Learning Environment
Visualizing Paragraph Closeness for Academic Writing Support
Incorporating Agent Negotiation into Adaptive Learning Environment to Balance the Perspectives between Learners and Instructors
The impact of using ChatGPT on EFL students' writing
ASK-LOM-AP: A Web-Based Tool for Development and Management of IEEE LOM Application Profiles
Analysis of Hot Topics in Chinese Educational Technology Based on Co-word Clustering: Taking Recent 5-Years Papers Published in Chinese Journals for Example
Dynamic Collective Mobile Gaming
Anonymous Assessment Information System for Higher Education Using Mobile Devices
Effects of Thinking Style and Problem Difficulty on Students' Decision-Making Behavior in a Real Time Strategy Game
Complex Learning Resources Integrated with Emerging Forms of E-assessment: An Empirical Study
An Investigation of Students' Sequential Learning Behavioral Patterns in Mobile CSCL Learning Systems
Augmented Reality-based application to foster sustainable agriculture in the context of aquaponics
Use Educational Data Mining to Predict Undergraduate Retention
Applying the Formal Concept Analysis to Introduce Guidance in an Inquiry-Based Learning Environment
Patterns, Pedagogical Design Schemes and Process for Instructional Design
Towards a School ICT Competence Profiling Framework
Interactive Tool-Based Production of Multilingual Teaching and Learning Materials
Evaluation of Student's 3D Modeling Capability Based on Model Completeness and Usage Pattern in K-12 Classrooms
Supporting Adaptive Learning Sequences with Agent Negotiation
E-Learning Courses Use and Evaluation at Riga Technical University
Application of a Computer Supported Collaborative Learning Environment (CSCL) in Teaching of Electric Circuits
Structuring Collective Activities with Tasks and Plans
Applying Speech-to-Text Recognition and Computer-Aided Translation for Supporting Multi-lingual Communications in Cross-Cultural Learning Project
ANSI C Program Slicing Tool and Text Generator for an Interactive Learning Environment
A Learning System for the Problem of Mutual Exclusion in Multithreaded Programming
Assessing the Role of Conceptual Knowledge in an Anti-phishing Educational Game
Internet-based Survey Design: Principles from a Thai Experimental Study
Enriching Children's Experiences During and After a Museum Visit
Sentiment Analysis in an Affective Intelligent Tutoring System
From Players to Game Creators: Promoting Environmental and Sustainable Education through game-creation activities
Strategies for Supporting European Schools to Evolve into Open and Committed Learning Communities: Initial Suggestions from the Open Discovery Space Project Large-Scale Implementation
Modeling Exploratory Search as a Knowledge-Intensive Process
How Do Researchers in Ubiquitous Learning View Adoption of Their Technology?
Analysis and Interpretation of e-Reader User Logs: A Case Study of High School Students' User Behaviors
Presentation of a Learning Game for Programming Languages Education
Roadmapping: A Methodology to Improve the Strategy for Design of Learning Technologies
Comparing LMS and AEHS: Challenges for Improvement with Exploitation of Data Mining
A Simple Project for Teaching Instruction Set Architecture
Diversifying educational resources according to learning styles in an online logical thinking course
Examining the Effects of the Simultaneous Display of Students' Responses Using a Digital Pen System on Class Activity - A Case Study of an Early Elementary School in Japan
A Method to Extract Sentences Referenced by Students' Technical Reports Using Parse Trees and Word Concepts
Design-Integrated IoT Capacity Building using Tangible Building Blocks
Virtual Classroom
Stimulating the Development of a Disposition through Games-Based Learning
Project Exhibition In Engineering: A Case Study Of Design and Implementation Of Virtual Exhibition In First-Year Project-Based Learning Course
Evaluation of the Effectiveness of E-Training: A Case Study on In-Service Teachers' Training
An Innovative Multimodal Learning System Based on Robot and Tangible Objects for Chinese Numeral-Classifier-Noun Phrase Learning
An XML-Based E-learning Service Management Framework
L 2 - A Mini Game for Learning Indian Language Vocabulary
Adaptation of Shared Traces in e-learning Environment
Using Peer Assessment in conjunction with Project-Based Learning: A Comparative Study
Enabling the Use of Real World Objects to Improve Learning
Structure of Training Cases in Web-Based Case-Oriented Training-Systems
Evaluating E-learning Platforms for Schools: Use and Usability, User Acceptance, and Impact on Learning
Analysing the Effectiveness of Learning Objects and Designs
Intelligent Tutoring System for Voice Conversion in English
Designing Collaborative Learning Activities with an Augmented LD Tool
Engineering Heterogeneous Distributed Learning Environments Using Tuple Spaces as an Architectural Platform
MeET US - An Eyetracking Study to Evaluate Awareness Functionality in the CSCL System Metafora
Programming Language Learning Supported by an Accredited Course Strategy
Using Technology to Support Self-Regulation in University Writing
Flexible Learning Support in an Inflexible Society
A Robust Multi-Modal Emotion Recognition Framework for Intelligent Tutoring Systems
Exploring Children Preferences regarding Tangible and Graphical Tools for Introductory Programming: Evaluating the PROTEAS Kit
Integrating Product Line and Learning Style Approaches to Enforce Reusability and Personalization of Learning Objects
Developing AI-Based Automated Post-Rating System to Scaffold Interdisciplinary Knowledge-Sharing
An Ontological Approach for Semantic Learning Objects Interoperability
Creating Reusable WebQuest Objects with WebQuest Authoring Engine
Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment