yusuke1997/dblp-id-title huggingface dataset:
Feeling Blue or Seeing Red? Investigating the effect of light color, shadow and realism on the perception of emotion of real and virtual humans
The Werewolf Experience
Active learning to interactive design: the rise of web rich media to engage art dialogue
Real time reliability: mixed reality public transportation
Swamped! using plush toys to direct autonomous animated characters
A Pipeline for Effective and Extensible Stylization
WebToons: a method for organizing and humanizing Web documents
AI techniques for contemporary digital games
iBind: smooth indirect binding using segmented thin-layers
Interactive DPM for Thin Plants with the Latency Measurement
Wide area projection method for active-shuttered real image autostereoscopy
3D shape scanning with a Kinect
A survey of large-scale immersive displays
Data-driven shape analysis and processing
Eat your peas
Controllable vortex display
Dante's Inferno: Hell Awaits
Top computational visualization R&D problems 2015: panel
The light field stereoscope
Sorb
Autostereoscopic displays and computer graphics
Defining and computing multi-dimensional skeletons
DNEG, framestore, and MPC present: the visual effects of "Blade Runner 2049"
earrings.ai
Camera synchronization to imperceptible frames embedded in a displayed video sequence
The andean pavilion
A parallel processor system for three-dimensional color graphics
Nissan 4X4 (2)
Geometric modeling of solid objects by using a face adjacency graph representation
Rapid and authentic rendering of translucent materials using depth-maps from multi-viewpoint
The Mouse That Soared
Boston skyline, rendered with teapots
Recording and replaying psychomotor user actions in VR
Spatially adaptive FLIP fluid simulations in bifrost
Operating systems and graphic user interfaces
A simulation of pearl optical phenomena for cosmetic preproduction
A novel representation for digital scenes
3D graphics through the Internet - a "shoot-out" (panel session)
Juicy details from embrasure series
Galaxy guardian
Machine-learning denoising in feature film production
Feature-based image metamorphosis
Introduction to 3-DoF haptic rendering
Image based smartphone interaction with large high resolution displays
Fourier analysis of numerical integration in Monte Carlo rendering: theory and practice: understanding estimation error in Monte Carlo image synthesis
Generalized implicit functions for computer graphics
Interval analysis for computer graphics
SimpleBullet: collaborating on a modular destruction toolkit
The internet of (showbiz) things: scalability issues in deploying and supporting networked multimedia experience
League of legends music: curse of the sad mummy
The cubic interpolated level set method for realistic fluid animation
Local image-based lighting with parallax-corrected cubemaps
Tomorrow's digital content leaders in Asia
ML/DL roundup
Improved Linear Light Source material reflectance scanning
Virtual reality in education: Irish and American students meet on the virtual frontier
Fingertip digitizer: applying haptics and biomechanics to tactile input technology
Algorithmic painter: a NPR method to generate various styles of painting
The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-Body Haptic Stimuli
Somewhere, Someone, Sometime
Toy Story 3: Force Field & Transporter Effect
A visualization of music
Foster's Australia "Big Ad"
Zero-shot Image-to-Image Translation
Future perfect
Mixed Reality Visualization of Instantaneous Sound Intensity with Moving 4-ch Microphone Array
Agitato
The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx
Fair curve networks in nonlinear geometries
K liquid
A Pipeline Retrospective on USD & Conduit
The application of the intercolor 8000 terminal to thematic cartography
Moovl
Deceiving manipulation with a palmtop display
Retinal-Resolution Varifocal VR
Utilizing high definition cinema system to design an immersive experience of the paintings of Ito Jakuchu
Precomputed radiance transfer for dynamic scenes with diffuse interreflection
Making graphics work
New techniques for ray tracing procedurally defined objects
Discrete quadratic curvature energies
Stylus assistant: designing dynamic constraints for facilitating stylus inputs on portable displays
Non-material construction #1
Particles with a history: visualizing flow fields with GPU-based streamlines
DATAPLOT - an interactive high-level language for graphics, non-linear fitting, data analysis, and mathematics
Physical Non-inertial Poser (PNP): Modeling Non-inertial Effects in Sparse-inertial Human Motion Capture
knowledge base for the emerging discipline of computer graphics
VTK-m: Visualization for the Exascale Era and Beyond
Boscometro: more than a green belt for a city
Computing inspiration: i.plot
Estimating Discrete Total Curvature with Per Triangle Normal Variation
Enhanced processor lifetime through deuterium processing
Piecewise smooth division surfaces with normal control
Interactive modeling for augmented reality
Real-time responsive synthetic dancers and musicians
Frame-to-frame coherence and the hidden surface computation: Constraints for a convex world
Universal panoramas: narrative, interactive panoramic universes on the internet
Look, Ma, No Matrices!
Reprojection-Free VR Passthrough
Fluid transport in and between porous materials
Modern approaches to augmented reality Video files associated with this course are available from the citation page
Fluid flow on interacting deformable surfaces
Hardware strategies for scientific visualization (panel session): 58
Mood Meter: large-scale and long-term smile monitoring system
RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Massive destruction in real time
Light-water interaction using backward beam tracing
The Vulkan Computer Graphics API
3D reconstruction of walking behaviour using a single camera
FBRAM: a new form of memory optimized for 3D graphics
The Rocktown Scrolls, Black Elk Speaks
Instance Segmentation of Scene Sketches Using Natural Image Priors
Divine intervention
Poverty island with video skies, 1997
MAVIS: mobile acquisition and VISualization: hands on
De Vez En Cuando
Sketch-based annotations in Google Earth
DAncing body, Speaking Hands (DASH): Sign Dance Generation System with Deep Learning
Botanical tree structure modeling based on real image set
Peeling the flow: a sketch-based interface to generate stream surfaces
Plasm: yer mug
Pattern mapping with quad-pattern-coverable quad-meshes
LAIKA's Next Generation Stage Planning System
Photorealistic facial reconstruction of Ramses II for virtual sets
King Kong: the building of 1933 New York City
Authoring augmented reality: a code-free approach
Out-of-core GPU ray tracing of complex scenes
Frankenskippy
Splashing liquids with ambient gas pressure
Dipa: play equipment with respiration-sensing interface
Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold
Proceedings of the 11th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1984, Minneapolis, Minnesota, USA, July 23-27, 1984
Camera control in computer graphics: models, techniques and applications
Nested Attention: Semantic-aware Attention Values for Concept Personalization
Coming together/coming apart, teapots and flying saucers, up in smoke, pregnant pause
Martini "pop art"
Lagrangian Covector Fluid with Free Surface
Still Life #2
Rebelote
Multiple perspectives in computer graphics: arguments from perceptual grouping and Renaissance art
High dynamic range images capturing with multi-band camera
SelfPortrait06_Diptych
GEO-OUEL: a system for the manipulation and display of geographic data
CIMBLE: a collaborative learning environment
The haloed line effect for hidden line elimination
Escape from the temple
Learning from weaving for digital fabrication in architecture
Mining effective parallelism from hidden coherence for GPU based path tracing
Spectral texturing for real-time applications
Notori: design of wooden toys and mobile apps for reviving a worn-out smartphone
Reflection from layered surfaces due to subsurface scattering
Joint labelling and segmentation for 3D scanned human body
A device-independent network graphics system
360-degree autostereoscopic display
LeviPrint: Contactless Fabrication using Full Acoustic Trapping of Elongated Parts
All in-focus light field viewer
Magical face: integrated tool for muscle based facial animation
Local Scale Adaptation for Augmenting Hand Shape Models
Cinematography For Stylized Motion Pictures
The mimic game: real-time recognition and imitation of emotional facial expressions
Multimedia interactive artist's archive and retrospective
Separate-and-Enhance: Compositional Finetuning for Text-to-Image Diffusion Models
Interactive systems based on electrical muscle stimulation
CGIStudio: thirty years, one renderer
A method of generating stone wall patterns
Collaboration with the future: an infrastructure for Art+Technology at the San José International Airport
Matting by Generation
Lost in space
The George Washington University Core System implementation
Visualizing federal spending
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
Input/output linkage in a user interface management system
Houdini in a games pipeline
Global Happenings Excel 23, Infoscan 4
Cloverfield: the evolution of a character
News from Hubble space telescope
Mixed Design in Reality: How to translate a VR Game to a MR World and What's some design issues about it?
Topography drive (Pacific Rim)
A stretch-sensing soft glove for interactive hand pose estimation
Social panoramas: using wearable computers to share experiences
Simulation of 1994 Northridge earthquake aftershock
Procedural building destruction for "The Day After Tomorrow"
Fast polygon mesh querying by example
Underwater Procedural Vegetation on Pixar's Luca
Combined Lagrangian-Eulerian approach for accurate advection
Warcraft's durotan: hero, complex
Depth image based hole-filling algorithm for 2D to 3D conversion
Haptic interaction with virtual geometry on robotic touch surface
Correlated visibility sampling for direct illumination
Spatio-temporal sensing and visualizing of CO 2
Patchy: an interactive patchwork design system
Back to the mouth
Make cross-platform mobile apps quickly
MURE: fast agent based crowd simulation for VFX and Animation
Massive arabesque
Can we get there from here? Current challenges in cloth design, modeling and animation (panel)
Katana's Geolib: behind the scenes
L3.0
Jeff Prentice
Get real!: global illumination for film, broadcast, and game production
Now look what you did: cigarette
Hands-free gesture operation for maintenance work using finger-mounted acceleration sensor
The virtual archaeologist
Stressful Tree Modeling: Breaking Branches with Strands
Alter ego
JoggAR: a mixed-modality AR approach for technology-augmented jogging
THE CALLING VR: A Musical Virtual Reality Experience
GOGS: USC GamePipe Online Game Server
Civilization of fruit
A dummy affair
Brain-Machine Interface for neurorehabilitation and human augmentation: Applications of BMI technology and prospects
The hopeful future of high dynamic range imaging: invited paper
A microprocessor-assisted graphics system
Cosmic voyage: galaxy formation and interaction
Omi.MGX
Snowflower
Electronic theater
Object-level Scene Deocclusion
Animated narrative visualization for video clickstream data
Eccentric radial basis functions and the applications
How to draw illustrative figures?
The mobile 3D ecosystem
Collaborative animation productions using original music in a unique teaching environment
Programmable Eclairs
Code crafting with turtlestitch
Building and animating cobwebs for antique sets
Future of artificial intelligence and deep learning tools for VFX
Efficient techniques for interactive texture placement
Great expectations title sequence
Aligning a 3D headless avatar with a user's 2D face images in real-time
Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors
Deformable Beta Splatting
Inventing a collaborative full dome production course
Perceptual attraction force: exploit the nonlinearity of human haptic perception
Spatial augmented reality by using depth-based object tracking
Particle-based simulation of snow trampling taking sintering effect into account
Design considerations in creating t-shirt artwork for direct-to-garment digital printing
Thorn, Evolution
ForceTile: tabletop tangible interface with vision-based force distribution sensing
Synthesizing panoramas for non-planar displays: a camera array workflow
Artifacts of research: on singularities
Split second motion blur
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Courses
Animated skybox rendering and lighting techniques
NASA world wind: a planetary visualization tool
Charlotte's web - Charlotte's world
Avalanche! snowy FX for XXX
Collaborations in higher education (panel)
Vector coupled kinematics in character rigs for increased usability
A contrast perception matching based HDR tone-mapping operator
Exploring Serotonin in the GI Tract
Worley Basin
gCubik: a cubic autostereoscopic display for multiuser interaction: grasp and group-share virtual images
Optical flow, geometric field of view, and requested vehicle velocity
Quad-Optimized Low-Discrepancy Sequences
Fine-grained graphics architectural simulation with Qsilver
A digital frottage
Contact trees: adaptive contact sampling for robust dynamics
Story: it's not just for writers... anymore
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Computer Animation Festival
Welcome and introduction
Possibilities and challenges with eye tracking in video games and virtual reality applications
What can we measure?
Premo: Powerful Character Rigging, Fast Animation
HapSticks: tool-mediated interaction with grounding-free haptic interface
The jester
Vision-based modeling for production-quality integration of photographic imagery and 3D graphics
Superimposing dynamic range
Tidd: Augmented Tabletop Interaction Supports Children with Autism to Train Daily Living Skills
Dark Peculiar Toy No. 03, Dark Peculiar Toy No. 04, Dark Peculiar Toy No. 19, Dark Peculiar Toy No. 21
Ray tracing parametric surface patches utilizing numerical techniques and ray coherence
Blind recovery of spatially varying reflectance from a single image
FLAIR - user interface dialog design tool
La Dernière Minute: abbreviated version
CCP: Configurable Crowd Profiles
Moving pictures: making the most of the mobile
Design and simulation of opera lighting and projection effects
Creating the Way of Water
The future in computer graphics education
Modeling and animation of realistic facial expressions
Utilizing LiDAR Data for 3D Sound Source Localization
Forehead retina system
InvenTcl: making Open Inventor interpretive with Tcl/[incr Tcl]
Genomixer
Moving parts: the interdependence of game play and social dynamics in digital games
My little alien
Motion stylization using a timing control method
Production volume rendering: SIGGRAPH 2017 course
Tippett studio creates machine city in "The Matrix Revolutions"
Facteur mineur
Real-time soft shadows with cone culling
Steroids: a controllable approach to skin simulation
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution
Empire of Sleep: the beach
Chateau de Sable (France)
Jim Campbell
Landscape bartender: landscape generation using a cocktail analogy
Adaptive environments with parallel reality TM displays
A tile/scenario algorithm for real-time 3D environments
FELIX 3D display
Mixed resolution graphics technology
Slice: drop: collaborative medical imaging in the browser
Charles A. Csuri Retrospective
funi: flowers as user networking interface
Le conte du monde flottant
SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Poster Proceedings
Honglong Century Plaza
Simultaneous estimation of reflectance parameters from images
Towards device-independent graphics systems
Towards virtual clay
A real-time sensing and rendering of haptic perception based on bilateral control
Tower of the Dragon
Fracture generation on polygonal meshes using Voronoi polygons
Sparse shadow tree
BelliesWave: color and shape changing pixels using bilayer rubber membranes
Outlook & discussion
Little huntress
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 26-30, 2010, Poster Proceedings
Crayoland
Domain Enhanced Arbitrary Image Style Transfer via Contrastive Learning
Intersections #1
Structured design thinking strategy in a collaborative context
Color appearance modeling
Amidah
Holographic Sign Language Interpreters
The squash-and-stretch filter for character animation
@Jingle Jangle: A Christmas Journey - animated sequences
Dell, Thomas
The incident at tower 37
Venus Venus
God of War 3 poseidon creature boss fight
A unified approach for physically-based simulations and haptic rendering
[in]florescence - a tangible audio-visual installation
Be closer as you being there: HMD-based social interaction system
Islands of adventure in cyberspace
Digital Pueblo Project: cooking out loud mature animation with beginning level helpers
ClaytricSurface: an interactive surface with dynamic softness control capability
Parallel object-space hidden surface removal
Anywhere pixel compositor
Neutral Tone Mapping for PBR Color Accuracy
Virtual playspace
Chaud Lapin
Bodyopt - A Character Deformation Pipeline For Avatar: The Way of Water
Design method of digitally fabricated spring glass pen
Making exuvia: media hybridization as a method
Example-based interpolation of human motion
Collapse: Focus
Path space filtering
Virtual reality and art education: experiments at the ingenuity festival
A.Maize
Visual effects of Final Fantasy XV: concept, environment and implementation
Tour of the moon
Low cost 3D perception sensors
Marching cubes: A high resolution 3D surface construction algorithm
Interactive physically-based manipulation of discrete/continuous models
ACM SIGGRAPH 2023 Electronic Theater, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Force and torque simulation in virtual tennis
Affective music recommendation system using input images
In the trenches: game developers and the quest for innovation
Lessons learned from an ARTS / CS game design collaboration
A new model for adaptive displays based on von Kries hypothesis
Fast multiresolution image querying
Naughty dog: 30 years in video games
Nature "tzu-jan"
GPU architecture overview
Physically based anatomic modeling for construction of musculoskeletal systems
A cloud is born
Softy puffs: paper chase
Interbots initiative: an extensible platform for interactive social experiences with an animatronic character
On Planar Shape Interpolation With Logarithmic Metric Blending
SpecVar maps: baking bump maps into specular response
Inside-out interaction: an interaction technique for dealing with large interface surfaces such as web pages on small screen displays
Numerical simulation of fluid flow on complex geometries using the Lattice-Boltzmann method and CUDA-enabled GPUs
Making things public: democracy and government-funded videogames and virtual reality simulations
Virtual reality mirror therapy rehabilitation for post-stroke patients
ARScope
An intuitive and educational programming tool with tangible blocks and AR
Stealing autumn colors
Automatic blend shape creation for facial motion capture
Real-time cloud simulation and rendering
Creation support for Escher-like tiling patterns by interactive genetic algorithms
wUbi-Pen: windows graphical user interface interacting with haptic feedback stylus
On the level
Focus tracking for cinematography
Mobile AR using pre-captured omnidirectional images
BeWare02: satellite
List processing primitives for basic
Limitless VR creative environment
A VLSI architecture for updating raster-scan displays
ToyArtist: papa&baby
Automatic dance generation system considering sign language information
DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting
SoRender
Pictan: interacting through free-hand images
A Morphable Model for the Synthesis of 3D Faces
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Computer Animation Festival
Scattered spherical harmonic approximation for accelerated volume rendering
SIGGRAPH Asia 2015 Symposium on Education, Kobe, Japan, November 2-6, 2015
Sending 300 monsters to college
Overview of the Khronos Group
re(PER)curso: an interactive mixed reality chronicle
Diorama table
MICROCOSM
Realistic rendering in architecture and product visualization
Fluid simulation and global illumination in "Open House"
Shave it
CG crowds: the emergence of the digital extra
Strata treemaps
The water effects of Pirates of the Caribbean : Dead Men Tell no Tales
Welcome to the Other Side: How a social VR concert production broke the world's record of audiences across all media
Fast dynamic fracture of brittle objects
Extraction of a feature of a word expressing a human motion from motion capture data
Capturing reality for computer graphics applications
Mathematical sketching
Passing Multi-Channel Material Textures to a 3-Channel Loss
Applying 'Second Life' to a CAVE#8482;-like system for the elaboration of interaction methods with programmable interfaces
NBA Street Homecourt
Gradient domain HDR compositing
MPC World War Z VFX breakdown
Seattle experimental animation team
Multi-scale shape manipulations in photographs
Retinal resolution display technology brings impact to VR industry
A Polyhedral Construction of Empty Spheres in Discrete Distance Fields
Pad: an alternative approach to the computer interface
Making of "out of the cradle"
Compositing 3-D rendered images
Sweet cocoon
Heaven and earth
Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models
Dark days - New York
Fast and adaptive color-to-grayscale conversion
Smooth animation of structure evolution in time-varying graphs with pattern matching
Spatital data structures
The message is the medium: Multiprocess structuring of an interactive paint program
Cone-spheres
Physically based sound for computer animation and virtual environments
Interactive time-dependent tone mapping using programmable graphics hardware
Fast specular highlights by modifying the Phong-Blinn model
A haptic interface for creating smooth 3D curves with varying line weight
Laser produced 3D display in the air
WEB3DART 2004
Character shading of Uncharted 4
The Mayflower voyage
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies
The magician and the rabbit
Towards Comprehensive Neural Materials: Dynamic Structure-Preserving Synthesis with Accurate Silhouette at Instant Inference Speed
Sketching data: lessons learned from a formative user evaluation
Diamond road online: a user-guided documentary experience
LLP+: multi-touch sensing using cross plane infrared laser light for interactive based displays
Bringing stories to life... developing the narrative for games, animation, and VFX
How SIGGRAPH research is utilized in games
Head-mounted projector
Integrated 4D visualization of MRI and structure
Markerless face capture and automatic model construction: part 1
KnockKnock: a body data visualization and interaction system with knocking gesture
A ragdoll-less approach to physical animations of characters in vehicles
Development of robotic TV game player using haptic interface and GPU image recognition
Real-time cloth simulation interacting with deforming high-resolution models
CLIP-PAE: Projection-Augmentation Embedding to Extract Relevant Features for a Disentangled, Interpretable and Controllable Text-Guided Face Manipulation
Sounding off: how voice talents bring characters to life in CG film
Searching for oil through an interactive graphic terminal
The design of video see-through window for manipulating physical object with head-mounted display
CageR: from 3D performance capture to cage-based representation
Lightning-2: a high-performance display subsystem for PC clusters