yusuke1997/dblp-id-title huggingface dataset:
Gender Differences in Graph Tasks - Do They Exist in High School Bebras Categories Too?
How is Two Better Than One? An Observational Study on the Impact of Working in Pairs When Solving Bebras Tasks
Adolescent and Adult Student Attitudes Towards Progress Visualizations
Digital Literacy in Lower Secondary Education - A First Evaluation of the Situation in Austria
The Future Is Mobile - Education Meets Mobile Communication
Duality Reconstruction - Teaching Digital Artifacts from a Socio-technical Perspective
Incorporation of Informatics in Austrian Education: The Project "Computer-Education-Society" in the School Year 1984/85
Design Disciplines and Non-specific Transfer
Integrating Mathematical Analysis of Sensors and Motion in a Mobile Robotics Course
Factors Influencing Lower Secondary School Pupils' Success in Programming Projects in Scratch
How Aligned are Humans and Large Language Models in Evaluating Computational Thinking Tasks?
Identifying Students' Misconceptions on Basic Algorithmic Concepts Through Flowchart Analysis
Why Teaching Informatics in Schools Is as Important as Teaching Mathematics and Natural Sciences
Informatics and ICT in Polish Education System
All Green: How Different Age Groups Solved the Same Bebras Task
Differences Between 9-10 Years Old Pupils' Results from Slovak and Czech Bebras Contest
Enhancing Teacher Education Through STEAM Integration in Informatics
Problems, Professional Development and Reflection: Experiences of High-School Computer Science Teachers in Serbia
To Have or to Be? Possessing Data Versus Being in a State - Two Different Intuitive Concepts Used in Informatics
Didactic Games for Teaching Information Theory
Tell, Draw and Code - Teachers' Intention to a Narrative Introduction of Computational Thinking
Teachers' Knowledge in Informatics - Exploring Educational Robotics Resources Through the Lens of Textual Data Analysis
ePortfolio Introduction: Designing a Support Process
Is Coding the Way to Go?
Measuring Student Competences in German Upper Secondary Computer Science Education
From Verbalization in Problem Solving on Computational Thinking Tasks to the Abstraction of Block Programming Concept under Scratch
Professional Development for In-Service Teachers of Programming: Evaluation of a University-Level Program
Evolving Boxes as Flexible Tools for Teaching High-School Students Declarative and Procedural Aspects of Logic Programming
The Genesis of a Bebras Task
Overcoming Obstacles to CS Education by Using Non-programming Outreach Programmes
Bridging the Gap Between School Computing and the "Real World"
What's the Fun in Informatics? Working to Capture Children and Teachers into the Pleasure of Computing
Pupils in the Virtual World and Education
Categorization of Pictures in Tasks of the Bebras Contest
A Multi-dimensional Approach to Categorize Bebras Tasks
An Exploratory Investigation on High-School Students' Understanding of Threads
A Glimpse Into Primary and Secondary Teachers' Knowledge to Teach Informatics
Surprising Computer Science
Computer Science in the Eyes of Its Teachers in French-Speaking Switzerland
CS Unplugged: Experiences and Extensions
Enhancing Student Engagement in Multidisciplinary Groups in Higher Education
Pišek - Programming with Blocks Competition A new Slovenian Programming Competition
Informatics as a Contribution to the Modern Constructivist Education
Assessing Computational Thinking: The Relation of Different Assessment Instruments and Learning Tools
Analyzing Teachers' Diagnostic and Intervention Processes in Debugging Using Video Vignettes
Informatics and General Education
A Case of Teaching Practice Founded on a Theoretical Model
Disciplinary-Pedagogical Teacher Preparation for Pre-service Computer Science Teachers: Rational and Implementation
16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Local Proceedings
Location-Based Games in Informatics Education
Understanding Object Oriented Programming Concepts in an Advanced Programming Course
Piaget's Cognitive Development in Bebras Tasks - A Descriptive Analysis by Age Groups
Implementing Informatics Core Curriculum in Early School Education in Poland
Finding Patterns in Productive Failure Steps? An Explorative Case Study in a Teaching Learning Lab for Computer Science
Functions, Objects and States: Teaching Informatics in Secondary Schools
Pre-service Computer Science Teacher Training within the Professional Development School (PDS) Collaboration Framework
Teaching Computational Thinking Through Active Games: Insights from Teacher Training
Teaching Programming and Algorithmic Complexity with Tangible Machines
Identifying Computational Thinking Behaviors in the Robotics Programming Activity
Robotics-Enhanced Natural Science in Primary Schools
"Why Can't I Learn Programming?" The Learning and Teaching Environment of Programming
Application of Semantic Web technologies in Informatics Education (short paper)
Navigating the Implementation of the Curriculum Digital Education in Austrian Secondary Schools: Challenges and Teacher Perspectives
The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders
Informatics Education - The Bridge between Using and Understanding Computers, International Conference in Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2006, Vilnius, Lithuania, November 7-11, 2006, Proceedings
Teaching Theoretical Informatics to Secondary School Informatics Teachers
Comparative Analysis of the Content of School Course of Informatics in Russia and Subjects of the International Competition Bebras
Design- and Evaluation-Concept for Teaching and Learning Laboratories in Informatics Teacher Education
Proposal for Teaching Manufacturing and Control Programming Using Autonomous Mobile Robots with an Arm
Using Computer Games as Programming Assignments for University Students and Secondary School Pupils
Informatics Education in Italian High Schools
To Project or Not to Project: In Search of the Pathway to Object Orientation
Informatics Education - Supporting Computational Thinking, Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008, Proceedings
Computing at School in Sweden - Experiences from Introducing Computer Science within Existing Subjects
On the Use of Tracing to Diagnose Misconceptions About Iteration
Artificial Intelligence in Primary and Secondary Education: a Review of Educational Activities Development
Learning Algorithmic Thinking with Tangible Objects Eases Transition to Computer Programming
Bebras Challenge in a Learning Analytics Enriched Environment: Hungarian and Indian Cases
A Diagnostic Tool for Assessing Students' Perceptions and Misconceptions Regards the Current Object "this"
Informatics in Schools: Focus on Learning Programming - 10th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2017, Helsinki, Finland, November 13-15, 2017, Proceedings
Holistic STEAM Education Through Computational Thinking: A Perspective on Training Future Teachers
Empowering the Teachers with the NAPOJ - A Grassroots Movement Towards Computing Teachers Community of Practice
Professional Development for Bavarian Computer Science Teachers: Evaluation and Effects on Attitudes Towards AI
Gamification of Problem Solving Process Based on Logical Rules
Educational Tasks, Fun, and Informatics
PrivaCity - A Chatbot Game to Raise Privacy Awareness Among Teenagers
Observing Abstraction in Young Children Solving Algorithmic Tasks
Perspective on Computer Science Education
Informatics for All High School Students - A Computational Thinking Approach
XLogoOnline: A Single-Page, Browser-Based Programming Environment for Schools Aiming at Reducing Cognitive Load on Pupils
Optimising Programming Curriculum Gradation Using the Program Builds Count Method
Computer Modeling of Secretary Problem and Its Interesting Results
Databases as a Tool of General Education
In-Service Teacher Training and Self-efficacy
20 Years of Computers and Informatics in Austria's Secondary Academic Schools
A Snapshot of the First Implementation of Bebras International Informatics Contest in Turkey
A Present-Day "Glass Bead Game": A Framework for the Education of Prospective Informatics Teachers Inspired by a Reflection on the Nature of the Discipline
Having Fun with Computer Programming and Games: Teacher and Student Experiences
Exploring Transformative Professional Development Within K-12 Computing Education
Defining Proficiency Levels of High School Students in Computer Science by an Empirical Task Analysis Results of the MoKoM Project
Investigating Informatics Teachers' Initial Pedagogical Content Knowledge on Modeling and Simulation
Teaching an Elective Course about Quantum Computing
Supporting Gender Equality in Computer Science Through Pre-Introductory Programming Courses
Competence Measurement and Informatics Standards in Secondary Education
Teaching Materials in Informatics for Lower Secondary School Blind Students
It's Computational Thinking! Bebras Tasks in the Curriculum
Designing Problem-Based Learning to Develop Computational Thinking in the Context of K-12 Maker Education (short paper)
Informatics Education at Austria's Lower Secondary Schools Between Autonomy and Standards
Wandering Micro: bits in the Public Education of Hungary
Programming Tasks in the Bebras Challenge: Are They a Good Idea in Terms of the Contestants' Workload?
Informatics in Schools. Curricula, Competences, and Competitions - 8th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2015, Ljubljana, Slovenia, September 28 - October 1, 2015, Proceedings
"Archaeology of Information" in the Primary School
Contributing to General Education by Teaching Informatics
On Novices' Local Views of Algorithmic Characteristics
Introduction to Computational Thinking for University Students
From Tree to Forest: Determining the Probability of Scoring a Goal in Football Games
About Classes and Trees: Introducing Secondary School Students to Aspects of Data Mining
The Limitations of On-line Education in Spain During the 2020 Covid-19 Pandemic
Teaching the Von-Neumann Model with a Simulator
A Learning Environment to Promote the Computational Thinker: A Bebras Perspective Evaluation
Teaching Information Technology and Elements of Informatics in Lower Secondary Schools: Curricula, Didactic Provision and Implementation
The Role of ICT and Informatics in Austria's Secondary Academic Schools
An Exploratory Study of Students' Mastery of Iteration in the High School
Why Teach Introductory Computer Science? Reconciling Diverse Goals and Expectations
Development of Modern e-Learning Services for Lithuanian Distance Education Network LieDM
Learning Computer Programming with Autonomous Robots
Investigating the Pedagogical Content Knowledge of Teachers Attending a MOOC on Scratch Programming
Secondary Teachers' Self-perceived AI Competences in Relation to Renowned European Digital Competence Frameworks
Issues of Selecting a Programming Environment for a Programming Curriculum in General Education
Analyzing Conceptual Content of International Informatics Curricula for Secondary Education
The Contribution of Computer Science to Learning Computational Physics
Teaching Basic Elements of OOP in School Informatics During Constructing Virtual Micro-worlds
GeNIUS: Conditions for Successfully Teaching Computer Science Infused Natural Science Classes in Schools
The Many Facets of Scratch
Distance Learning Course for Training Teachers' ICT Competence
Gender Differences in Problem Solving Observed in Logo Novices
Visualization of Program Behaviors: Physical Robots Versus Robot Simulators
MazeMastery - A Python Framework for Teaching Maze-Traversal in High School
Exploring the Relationship between Digital Competences and Understanding of Informatics Education: A Study on Primary School Teachers
Metacognition in Web-Based Learning Activities
Inquiry-Based Learning in Computer Science Classroom
VIPER, a Student-Friendly Visual Interpreter of Pascal
A New Interactive Computer Science Textbook in Slovenia
Measuring Didactical Competencies for Informatics Education among Prospective Primary School Teachers
Computational Thinking in Context Across Curriculum: Students' and Teachers' Perspectives
Reshaping Unplugged Computer Science Workshops for Primary School Education
A Constructionist Approach for Transitioning to College-Level Mathematics Education
How to Attract the Girls: Gender-Specific Performance and Motivation in the Bebras Challenge
Like a (School of) Fish in Water (or ICT-Enhanced Skillsin Action)
Development of an Integrated Informatics Curriculum for K-12 in Korea
Analysis of Students' Developed Programs at the Maturity Exams in Information Technologies
Introducing Informatics in Primary Education: Curriculum and Teachers' Perspectives
Textbooks and Materials for Teaching Computer Science in Slovenia
A Tool to Create and Conduct Custom Assessments in Turtle Graphics
Teachers' Motivation to Engage with Students in a Computer Science and Computational Thinking Challenge: Does Motivation Conform to a 'One-Size-Fits-All' Model?
Designing Digital Technologies for Layered Learning
Preparedness of Japan's Elementary School Teachers for the Introduction of Computer Programming Education
Baltic and Nordic K-12 Teacher Perspectives on Computational Thinking and Computing
Implementing a Reverse Debugger for Logo
Bringing Abstract Concepts Alive. How to Base Learning Success on the Principles of Playing, Curiosity and In-Classroom Differentiation
A Notation for Sets, Sequences and Series - Possible Benefits for Understanding and Use
"Computer Science in Context" and "Learning Fields" in Vocational Computer Science Education - Two Unlike Siblings?
Mission to Mars - A Study on Naming and Referring
Calibration of Trust Expectancies in Conditionally Automated Driving by Brand, Reliability Information and Introductionary Videos: An Online Study
Generating route instructions with varying levels of detail
Leveraging Visual Language Models for Detecting Distracted Driving
Situational Trust Scale for Automated Driving (STS-AD): Development and Initial Validation
Inclusive Vehicle Dashboard Design: Supporting Neuro diverse ADHD Drivers Through Visual Simplicity
Graded auditory warnings during in-vehicle use: using sound to guide drivers without additional noise
Genie vs. Jarvis: Characteristics and Design Considerations of In-Vehicle Intelligent Agents
Automotive Research in the Public Space: Towards Deployment-Based Prototypes For Real Users
ASAM: an Emotion Sampling Method for the Automotive Industry
LED Visualizations for Drivers' Attention: An Exploratory Study on Experience and Associated Information Contents
Using a Driving Simulator to Assess Reaction Times and Driving Behavior for Forensic Accident Analysis
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2010, Pittsburgh, PA, USA, November 11-12, 2010
"Watch out!": Prediction-Level Intervention for Automated Driving
Supervising the self-driving car: situation awareness and fatigue during automated driving
Toward Minimum Startle After Take-Over Request: A Preliminary Study of Physiological Data
Decoding CNN based Object Classifier Using Visualization
The embodied vehicle
Emotional GaRage: A Workshop on In-Car Emotion Recognition and Regulation
Good vibrations: driving with a haptic pedal
Evaluating User Interfaces in Electric Vehicle Interiors: Development of a Refined Coding Scheme
Depth discrimination between augmented reality and real-world targets for vehicle head-up displays
Do Drivers have Preconceived Ideas about an Automated Vehicle's Driving Behaviour?
First Steps towards a View Management Concept for Large-sized Head-up Displays with Continuous Depth
How to Manage Social Order in Shared Automated Vehicles
Designing Sustainable Mobility: Understanding Users' Behavior
SMALLCAR: A Scaled Model for Ambient Light Display Creation and Review of In-Vehicle Light Patterns
Animal Interaction with Autonomous Mobility Systems: Designing for Multi-Species Coexistence
Towards Opt-Out Permission Policies to Maximize the Use of Automated Driving
Together Distracted? The Effect of Driver-Passenger Collaboration on Workload, Glance Behavior, and Driving Performance
ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic
Comparing heart rate and pupil size as objective measures of workload in the driving context: initial look
Navigation to multiple local transportation futures: cross-interrogating remembered and recorded drives
Exploring Urban Challenges: Understanding Advanced Driver Assistance Systems in Different Situational Contexts
Workshop on The Mobile Office
Student Research Track: Ambient Lighting Based, Low Cost Blind Spot Monitoring System
What Researchers Need from Driving Simulator Systems: A Thematic Analysis of Expert Interviews
Detaching from the Windshield: Augmented Reality Interfaces for Infotainment in Fully Automated Vehicles
Using Node-RED as a Low-Code Approach to Model Interaction Logic of Machine-Learning-Supported eHMIs for the Virtual Driving Simulator Carla
In-Vehicle Interface Adaptation to Environment-Induced Cognitive Workload
PapAR: Paper Prototyping for Augmented Reality
Gesture and Voice Commands to Interact With AR Windshield Display in Automated Vehicle: A Remote Elicitation Study
Tactical Decisions for Lane Changes or Lane Following? Development of a Study Design for Automated Driving
Exploring User Needs in Fully Driverless Robotaxis: A Think-Aloud Study of First-Time On-Road Rides
Self-supervised Learning for Detecting Local Contextual Anomalous Gaze Patterns of Individual Drivers in Level 3 Automated Driving
Haptic seat for automated driving: preparing the driver to take control effectively
Mode Awareness Interfaces in Automated Vehicles, Robotics, and Aviation: A Literature Review
Breaking Barriers: Workshop on Open Data Practices in AutoUI Research
Development of a questionnaire for identifying driver's personal values in driving
Modeling the effects of auditory display takeover requests on drivers' behavior in autonomous vehicles
Subliminal Visual Information to Enhance Driver Awareness and Induce Behavior Change
Estimation of drivers' emotional states based on neuroergonmic equipment: an exploratory study using fNIRS
Developing a Highly Automated Driving Scenario to Investigate User Intervention: When Things Go Wrong
How can Automotive User Interfaces Represent Kinetic Energy as a Resource?: An Interview Study with Hybrid Electric Vehicle Eco-Drivers
Investigation of Thermal Stimuli for Lane Changes
Central executive functions likely mediate the impact of device operation when driving
"Get off your car!": studying the user requirements of in-vehicle intermodal routing services
Man vs. Machine: A Documentary About Automated Driving In 2018 Somewhere In Bavaria
Communication of Uncertainty Information in Cooperative, Automated Driving: A Comparative Study of Different Modalities
Exploring the Effectiveness of External Human-Machine Interfaces on Pedestrians and Drivers
Driver-vehicle confluence or how to control your car in future?
Scribble Your Way Through Traffic
On timing and modality choice with local danger warnings for drivers
2nd Workshop on User Experience of Autonomous Driving
How In-Vehicle Message Location can Impact Driver's Attention Management
VR-PAVIB: The Virtual Reality Pedestrian-Autonomous Vehicle Interaction Benchmark
Effect of System Capability Verification on Conflict, Trust, and Behavior in Automated Vehicles
Rules of conduct for autonomous vehicles
Factors influencing older adults' acceptance of fully automated vehicles
Drivers' Attention to Dash-Based Human-Machine Interfaces: The Effect of Partial Automation and Cognitive Load
Projection Displays Induce Less Simulator Sickness than Head-Mounted Displays in a Real Vehicle Driving Simulator
Steer-By-WiFi: Lateral Vehicle Control for Take-Overs with Nomadic Devices
Exploring Human Abuse of Automated Vehicles: A Review Framed by Robot Abuse Research
May the Force Be with You: Ultrasound Haptic Feedback for Mid-Air Gesture Interaction in Cars
"Turn Left At The Fairham Pub" Using Navigational Guidance to Reconnect Drivers With Their Environment
Ride Recall: An Aftermarket Item-Reminder System for Shared & Rented Cars
Twist It, Touch It, Push It, Swipe It: Evaluating Secondary Input Devices for Use with an Automotive Touchscreen HMI
Evaluating multimodal driver displays of varying urgency for drivers on the autistic spectrum
What Makes a Good Team? - Towards the Assessment of Driver-Vehicle Cooperation
Effects of Anger and Display Urgency on Takeover Performance in Semi-automated Vehicles
Estimating Drivers' Stress from GPS Traces
On-wheel finger gesture control for in-vehicle systems on central consoles
Highly automated truck driving: how can drivers safely perform sport exercises on the go?
Cruising-for-Parking Detection on the Smartphone Based on Implicit Interaction and Machine Learning
Workshop on Methodology: Evaluating Interactions between Automated Vehicles and Other Road Users - What Works in Practice?
The 3rd Workshop on User Experience in Urban Air Mobility: What Could We Learn From AutomotiveUI?
Long-Term Evolution of Driver Visual Attention during Automated Driving in Real-Traffic: Investigating the Influence of Mental Model and Dynamic Learned Trust
The Impact of Expectations about Automated and Manual Vehicles on Drivers' Behavior: Insights from a Mixed Traffic Driving Simulator Study
Camera-View Augmented Reality: Overlaying Navigation Instructions on a Real-Time View of the Road
Exploring head-up augmented reality interfaces for crash warning systems
Advanced auditory cues on mobile phones help keep drivers' eyes on the road
Clarity of View: An Evaluation Framework for 360-degree Awareness Systems in Heavy Vehicles
Is stereoscopic 3D a better choice for information representation in the car?
Improving target selection accuracy for vehicle touch screens
Exploring and evaluating the capabilities of Kinect v2 in a driving simulator environment
User interfaces for first responder vehicles: views from practitioners, industry, and academia
Evaluating informative auditory and tactile cues for in-vehicle information systems
Exploring the concept of the (future) mobile office
How Manufacturer Brand Reputation Influences Evaluation of Human-Machine Interfaces: A User Study
From Dashboards to Dialogue: Evaluating a Conversational AI Coach for Performance Driving Skill Development
SafeARCross: Augmented Reality Collision Warnings and Virtual Traffic Lights for Pedestrian Safety
Investigating Various Dynamics in the Box Task Combined With a Detection Response Task: Are There Performance Differences Between Uniform and Non-uniform Box Dynamics?
Proceedings of the 16th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2024, Stanford, CA, USA, September 22-25, 2024
Ordinal Magnitude Scaling for Automated Lane Keeping Displays
I See Your Point: Integrating Gaze to Enhance Pointing Gesture Accuracy While Driving
Effects of Automation Transparency on Trust: Evaluating HMI in the Context of Fully Autonomous Driving
Challenges for Creating Driver Overriding Mechanisms
A context-based design process for future use cases of autonomous driving: prototyping AutoGym
Can We Understand Other Drivers? An Investigation on Empathic Triggers through Voice Information Transmission in Driving
In-Vehicle Touchscreen Interaction: Can a Head-Down Display Give a Heads-Up on Obstacles on the Road?
Distance-Dependent eHMIs for the Interaction Between Automated Vehicles and Pedestrians
An Emergent Design Framework for Accessible and Inclusive Future Mobility
An investigation of augmented reality presentations of landmark-based navigation using a head-up display
AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17 - 20, 2022
Rerun: Enabling Multi-Perspective Analysis of Driving Interaction in VR
Exploring the effects of size and luminance of visual targets on the pupillary light reflex