yusuke1997/dblp-id-title huggingface dataset:
Exploring Sound Feedback for Deterring Unrelated Tasks During Online Lectures
Research on the Smartable Design Paths of Modern Museum - A Case Study on Jingzhou Museum
TwitterIDo: What if My Shopping Bag Could Tell My Friends I'm Out Shopping
Age Difference in Recognition of Emoticons
Factors Affecting Users' Loyalty to Earthquake Early Warning Technology - An Example of Earthquake Early Warning App
Scene Design of Virtual Singing Bar Oriented to Metauniverse
Distributed User Interfaces for Poppelreuters and Raven Visual Tests
CAI Platform for Fundamental Geometric Training on Perspective Sketching
Facial Electromyogram Activation as Silent Speech Method
Semi-autonomous Collaborative Mobile Platform with Pre-diagnostics for Hospitals
How to Design Potential Solutions for a Cross-country Platform that Leverages Students' Diversity: A User-Centered Design Approach - and Its Challenges
3D Body Scanning's Contribution to the Use of Apparel as an Identity Construction Tool
Fundamental Considerations on Representation Learning for Multimodal Processing
An Evaluation of Behavioural Profiling on Mobile Devices
Teachers' Perspective on Robots Inclusion in Education - A Case Study in Norway
Research on the Function Design of 5G Intelligent Network Connected Cars Based on Kano Model
When Technology Becomes a Barrier: The Accessibility Issue in Mobility Interfaces
Two Heads Are Better Than One: A Bio-Inspired Method for Improving Classification on EEG-ET Data
What Drives Female Players' Continuance Intention to Play Mobile Games? The Role of Aesthetic and Narrative Design Factors
Interaction Techniques and Pointing Task: A Preliminary Analysis to Understand How to Characterize the User Abilities in Virtual Environment
Evaluating Data Collaboration: An Application of the Collaboration Assessment Toolkit for Human-Computer Interaction
Design Touch Feedback for Blind Users
Exploring the Integration of Emotion and Technology to Create Product Value - A Case Study on QisDesign Lighting
Research on Service Design of Balanced Vehicle Based on Kansei Engineering
Authoring Tools for Structuring Text-Based Activities
The Role of the Financial Services Authority (OJK) in Preventing Illegal Fintech Landing in the COVID-19 Pandemic in Indonesia
Pragmatic Approach to Cost Benefit Analysis of User Centered Design
Web Accessibility and Web Developer Attitudes Towards Accessibility in Mozambique
Rendering of Virtual Walking Sensation by a Vestibular Display
Effects of User Age on Smartphone and Tablet Use, Measured with an Eye-Tracker via Fixation Duration, Scan-Path Duration, and Saccades Proportion
A Literature Review and Proposal Towards the Further Integration of Haptics in Aviation
Understanding Color Risk Appropriateness: Influence of Color on a User's Decision to Comply with the IT Security Policy - Evidence from the U.S. and India
Deep Learning Model for Humor Recognition of Different Cultures
Visual Hierarchy and Communication Effectiveness in Medical Decision Tools for Surrogate-Decision-Makers of Critically Ill Traumatic Brain Injury Patients
Adaptive and Cooperative Model of Knowledge Management in MOOCs
E-Democracy and Public Online Budgeting - An Empirical Case Study of Deliberation in Social Media
Effects of Short Exposure to a Simulation in a Head-Mounted Device and the Individual Differences Issue
Smart Mirror Where I Stand, Who Is the Leanest in the Sand?
How will mobile devices contribute to an accessible ubiquitous iTV scenario
Definition of Strategies for the Reduction of Operational Inefficiencies in a Stroke Unit
An Integration of Task and Use-Case Meta-models
Interaction Design for the Next Billion Users
An Empirical Study on the Smallest Comfortable Button/Icon Size on Touch Screen
Heuristic to Support the Sociability Evaluation in Virtual Communities of Practices
Customized Message Generation and Speech Synthesis in Response to Characteristic Behavioral Patterns of Children
Conceptual Framework to Enrich Situation Awareness of Emergency Dispatchers
Multi-method Approach Measuring Trust, Distrust, and Suspicion in Information Technology
Understanding Users' Acceptance of Money Gifting in a Social Game
Diagramming Mathematical Proofs Based on Logical Structures for Learners
Visibility Evaluation of Characters on Liquid Crystal Displays in Mobile Phones, and Visual Function
Strategic Pathways to Net Zero by 2050: Vietnam's Adoption of South Korea's Policies
A Proposal of EMG-Based Training Support System for Basketball Dribbling
A Roadmap Towards Remote Assistance: Outcomes from Multidisciplinary Workshop at the 2023 Intelligent Vehicles Symposium
Reading Through Graphics: Interactive Landscapes to Explore Dynamic Topic Spaces
Effects of Naming Robots on Relationship Between Attachment and Support Acceptability
Lessons Learned Regarding Simulator Sickness in Older Adult Drivers
Development of Serious Game and Integrated Management Service Model for the Cognitive Rehabilitation
Why Not Go All-In with Artificial Intelligence?
Strategies for Integrating and Separating Pen-Based Operational States
Enactive Steering of an Experiential Model of the Atmosphere
Reframed Contexts: Design Thinking for Agile User Experience Design
A Holistic Approach to the Evaluation of E-Learning Systems
A Novel Dry Electrode for Brain-Computer Interface
Human Aspects of Information Security, Privacy, and Trust - 4th International Conference, HAS 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings
Social Media Conversations: When Consumers Do Not React Positively to Brands' Kindness to Others
Development of Bilingual Sentiment and Emotion Text Classification Models from COVID-19 Vaccination Tweets in the Philippines
Survey on the Auditory Feelings of Strangeness While Listening to Music
Improving Web Accessibility Testing with Microsoft's Accessibility Insights for Web
From Internet Celebrity to Teacher - The Evolutionary Challenge of Design Courses
Cyber Risks to Secure and Private Universal Access
European Luxury Fashion Brand Websites for the Chinese Market. An Explorative Study on Localization
Research on the Design of College Students' Offline Social Products Based on AIO Model
Feasibility of Utilizing E-Mental Health with Mobile APP Interface for Social Support Enhencement: A Conceptional Solution for Postpartum Depression in Taiwan
Enhancing Searching as Learning (SAL) with Generative Artificial Intelligence: A Literature Review
Preliminary Study on the Impact of VR Realism on Wheelchair Simulation
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior - 12th International Conference, DHM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Effective Voice-Based Vibration Patterns for Tactile Interfaces
The Construction of a New Media Elder-Friendly Health Communication Model from the Perspective of "Active Aging"
Model-Based Systems Engineering for Sharing Economy Service Systems Design Using Structure-Behavior Coalescence Process Algebra
Work Analysis - Perspectives on and Requirements for a Methodology
An Analysis of Pilot's Workload Evaluation Based on Time Pressure and Effort
A Model of Shortcut Usage in Multimodal Human-Computer Interaction
Public Transparency in Brazil: Evaluation of Transparency Websites and Portals of Local Governments with More Than 200 Thousand Inhabitants
Sustained Attention States Recognition with EEG and Eye-Tracking in the GradCPT
Understanding Pickleball: Player User Experience, Motivation, and Use of Technology by Age
Standards Needed: Competency Modeling and Recommender Systems
Security Middleware Programming Using P4
Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations
Guided Mindfulness: Using Expert Schemas to Evaluate Complex Skill Acquisition
HCI in Mobility, Transport, and Automotive Systems - 6th International Conference, MobiTAS 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
The Effect of Multiple Perspectives Information on the Characteristics of Human's Spatial Cognition in the Human-Human Interaction of Spatial Cognition Tasks
Possibility of Participatory Design
Development of an Awaking Behavior Detection System with Kinect
A Study of Internship Satisfaction and Future Job Intention of Taiwanese Young Generation Z Students with Different Levels of Technology
Developing a Deployment Technology for Virtual Users with an Autonomous Psychological Behavioral Simulation in Atypical Architectural Space
Authoring Intelligent Tutoring Systems Using Human Computation: Designing for Intrinsic Motivation
The Human Mind and Engineering Models
Dilemmas and Path Exploration in the Development of Educational Digital Transformation
Co-discovery Method and Its Application with Children as Research Subjects
From the Museum-Temple to the Museum-Interface: A Case Study of the Virtual Museum Paço Das Artes
Research on the Triple Issues of Human-Computer Interaction in the Perspective of Film Ethics: in the Name of Love Based on She and Ex Machina
Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation
Mobile Web Strategy for Cultural Heritage Tourism: A Study on Italian Opera Houses
VOSS -A Voice Operated Suite for the Barbadian Vernacular
Gold Coating of a Plastic Optical Fiber Based on PMMA
Effect of Mental Training on BCI Performance
Research on the Design of Online Participatory Design Workshop Platform Under Metaphor Design
A Quantitative Comparison of Causality and Feature Relevance via Explainable AI (XAI) for Robust, and Trustworthy Artificial Reasoning Systems
From Cyber-Security Deception to Manipulation and Gratification Through Gamification
Future Flight Safety Monitoring: Comparison of Different Computational Methods for Predicting Pilot Performance Under Time Series During Descent by Flight Data and Eye-Tracking Data
Cross-Media Narrative Interaction Design for International Education with Generative AI: A Case Study of Dream of the Red Chamber
Adaptive Interaction Design for Situational Awareness in Multi-task Scenarios
Exploring Possibilities of ECG Electrodes for Bio-monitoring Smartwear with Cu Sputtered Fabrics
Head and Shoulder (e)Sports Event Organization Tools: A User-Based Study
Measuring the Impact of E-Learning Platforms on Information Security Awareness
Intelligent User Interface for Integrated Alert System in Tele-homecare
Customized Usability Engineering for a Solar Control Unit: Adapting Traditional Methods to Domain and Project Constraints
Collaborative Game: Using Explicit Biofeedback to Enhance Empathy Loop
A Universal Design Method for Adaptive Smart Home Environment
Identifying Key Factors Influencing Mobile Music App User Experience in China Using a Fuzzy DEMATEL Method
User Satisfaction of Ali Wangwang, an Instant Messenger Tool
Use of Twitter Stream Data for Trend Detection of Various Social Media Sites in Real Time
Improvements of Chord Input Devices for Mobile Computer Users
Quantitative Evaluation of VDT Operations Through the Analysis of Spatio-Temporal Characteristics of Eye Movement
The Influence of Personality on Users' Emotional Reactions
Assisting Text Localization and Transcreation Tasks Using AI-Based Masked Language Modeling
Learning Together with CSCL Tools in the Classroom
Augmented Reality Labs: Immersive Learning in Chemistry
How to Emote for Consensus Building in Virtual Communication
Bridging Disciplinary Boundaries: Integrating XR in Communication Sciences Master's Programs
Gamification Framework: The Contribution of User Centered Design, Social Media Applications, Gaming and Psychology Concepts and Frameworks
A Contextual Usability Exploration of Cash and Ticket Machines
Research on Two Dimensional Touched Position Distributions of the Touch Screen QWERTY Keyboard
A Computer-Assisted Instruction System for Beginner's Crude Charge Schedulers
Learning and Collaboration Technologies. Novel Learning Ecosystems - 4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
Evaluating Portable Touch Projectors in the Context of Digital Education
EcoTrips - Leveraging Co-benefits and Metaphorical Metrics in a Mobile App to Promote Walking and Biking for Short Trips
What Sustainability Brings to the Research Table
Mobile Interfaces for Better Living: Supporting Awareness in a Smart Home Environment
A Case Study About Usability, User Experience and Accessibility Problems of Deaf Users with Assistive Technologies
On Gaze Estimation Using Integral Projection of Eye Images
Investigating Online Advertising in Chile
Assessing the Role of Virtual Reality with Passive Haptics in Music Conductor Education: A Pilot Study
Automatic Contrast Evaluation for Android Themes
A Machine Learning Approach to Predict Bin Defects in E-commerce Fulfillment Operations
An Empirical Analysis of Rumor Detection on Microblogs with Recurrent Neural Networks
From Customer Journey to Knowledge Journey: Mapping the Knowledge Journey in Co-design on Public Realm
Religious and Cultural Aspects in Shaping the Public Space of Hygiene and Sanitation Activities
Interactive Evaluation of Pragmatic Features in Spoken Journalistic Texts
A Scenario-Based, Self-taught and Collaborative System for Human-Centered and Innovative Solutions
Interactive, Multi-device Visualization Supported by a Multimodal Interaction Framework: Proof of Concept
An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task
Design Study and User Evaluation of an Application Model for Self-management and Rehabilitation Training for Users with Hearing Loss
Experience Economy and Green Economy Research in China: A 30-Year Bibliometric Analysis
A Study of 3D Stereoscopic Image Production of "Triadic Ballet" of the Theater of the Bauhaus
Autonomous Search: Towards the Easy Tuning of Constraint Programming Solvers
On-the-fly Notes: Instructor to Student Transfer of In-Class Produced Notes
Evaluation of Consumer Behavior Focusing on the Change in Flow Line Impacted by Floor Renovation in a Fashion Department Store
Linking Context to Evaluation in the Design of Safety Critical Interfaces
What Kinds of Human Negotiation Skill Can Be Acquired by Changing Negotiation Order of Bargaining Agents?
Pointing Accuracy with Mobile Pen-based Devices for On-the-move Applications
Exploring the Feasibility of the Elderly in the Space Guidance of Tactile Feedback Technology
Smart Mental Chatbot Platform in the Media and Cognition Course
Plagiarism in AI Empowered World
Vector Representation of Words for Plagiarism Detection Based on String Matching
Don't Throw It Over the Fence! Toward Effective Handover from Conversational Agents to Service Employees
Xi'an Drumming AR Interactive Cultural Creative Design: Research on Cultural Translation and Innovative Communication Based on Human-Computer Interaction
The Influence of Visual Cues and Human Spatial Ability on Intra-vehicular Orientation Performance
Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs
Interactive Robotic Grinding: Interactive Building Metal Surface Design and Fabrication for Robotic Grinding
The Role of Narrative Transportation Experience in Design Communication
Search in Open Innovation: How Does It Evolve with the Facilitation of Information Technology?
Fables for Teachers and Pupils - Incrementally Defined Scenario-Based, Interactive and Spatial Stories
Sleeping with the Enemy: Does Depletion Cause Fatigue with Cybersecurity?
Using a Social Media Inspired Optimization Algorithm to Solve the Set Covering Problem
Toward a Disability-Centric Model of User Participation in Accessibility Efforts: Lessons from a Case Study of School Children
Riding e-Scooters Day and Night - Observation of User Characteristics, Risky Behavior, and Rule Violations
Sociotechnical Barriers to Older Filipino Adults' Adoption of Digital Banking
Trends, Challenges and Promises of Rich Experience on Mobile Devices
Using Google Analytics to Evaluate the Usability of E-Commerce Sites
The Effects of Using Kit-Build Method to Support Reading Comprehension of EFL
Apps and Digital Resources in Speech and Language Therapy - Which Factors Influence Therapists' Acceptance?
Research and Improved Design on Children's Toy Packaging Experience Evaluation from the Perspective of Information Processing
Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams
Exploring Video Engagement in an Intelligent Tutoring System
How Do Humans Identify Human-Likeness from Online Text-Based Q&A Communication?
Efficient Creation of Multi Media eLearning Modules
Using Digital Puppetry to Prepare Physicians to Address Non-suicidal Self-injury Among Teens
Re-thinking Bookmark Management - Less Choice Is More Efficient
On the Usability of Smartphone Apps in Emergencies - An HCI Analysis of GDACSmobile and SmartRescue Apps
An Approach to Spatial Visualizing Method for Information Structure to Enhance Remember to Look
Flight Scheduling for Hub Airports Under Different Runway Configurations Based on the Imperial Competition Algorithm
DTMi - A New Interface for Informed Navigation
From Trebizond to Al-Andalus: Visualizing the Late Medieval Mediterranean
Do the Luminance Levels of the Surroundings of Visual Display Units (VDU) and the Size of the Characters on the Screen Effect the Accommodation, the Muscle Load and Productivity During VDU Work?
Creating Greater Synergy Between HCI Academia and Practice
Are Dark Patterns Self-destructive for Service Providers?: Revealing Their Impacts on Usability and User Satisfaction
Trust Transfer in Autonomous Vehicles: The Role of Warm Brand Image Amid Automation Failure
Study on Temperament Characteristics of Air Traffic Controllers Based on BP Neural Network
Pandemic Discussions in VKontakte: Hopes and Fears
Theory and Practice of Social Innovation to Support Open ICT Ecosystems for Improved User Experience: The Case of UDRC
Development of the Home Arm Movement Stroke Training Environment for Rehabilitation (HAMSTER) and Evaluation by Clinicians
The Software Architecture of DIGIS
Safety Culture: An Examination of the Relationship between a Safety Management System and Pilot Judgment Using Simulation in Aeronautics
Of Hoverboards and Hypertext
Study of Improving a Welfare Workplace by Surveying Good Standing Companies of Employment of People with Disabilities
The Influence of Icons on the Visual Search Performance of APP List Menu
Can a more neutral position and support of the forearms at the Table top reduce pain for VDU operators. Laboratory and field studies
The Fuzzification of an Information Architecture for Information Integration
Drug Name Similarity Index for Sound-Alikeness
Human Aspects of IT for the Aged Population. Aging, Design and User Experience - Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms
Evaluation and training on accessibility guidelines
Dialogue-Based User Needs Extraction for Effective Service Personalization
Facial Tracking-Assisted Hand Pointing Technique for Wall-Sized Displays
Service Design and Upgrade of Domestic-Ceramic Consumption Idea - -Service Design for Customized Domestic-Ceramic
Study of HMI in Automotive ~ Car Design Proposal with Usage by the Elderly ~
'Sketchy Wives' and 'Funny Heroines' - Doing and Undoing Gender in Art Games
Bringing Innovation to the Medical Sector Through the Role of the Medical Designer: A Study on the Error Factor of Pump-Syringe Devices and a UX/UI Design Proposal
Research on Layout Design of Main Interface of Stadium Monitoring System Based on Gestalt Psychology
Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics
Human-Computer Interaction - Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part VI
Study of Tile Menu Selection Technique Using the Relative Position of Joints for Gesture Operation
Different Types, Different Speeds - The Effect of Interaction Partners and Encountering Speeds at Intersections on Drivers' Gap Acceptance as an Implicit Communication Signal in Automated Driving
Computer Interface for Learning and Using Virtual Instrument
Engagement Behaviour in Online Communities: Which Motives and Incentives Drive Customers to Participate?
Automated Leadership: Influence from Embodied Agents
Performance Improvement of SCTP for Heterogeneous Ubiquitous Environment
Sensoriality and Conformed Thought
Anti-Bump: A Bump/Pothole Monitoring and Broadcasting System for Driver Awareness
How Interaction Paradigms Affect User Experience and Perceived Interactivity in Virtual Reality Environment
Technology Acceptance Before and After Covid Pandemic
YUSR: Speech Recognition Software for Dyslexics
A Bed Design Model Research for the Self-care Elderly
Compatibility of Information and Interface of Universities' Multilingual Websites
Design of User Identification Interactive Hardware Modules
Anthropometric Facial Emotion Recognition
A Usability Evaluation of an Electronic Health Record System for Nursing Documentation Used in the Municipality Healthcare Services in Norway
Collection of Example Sentences for Non-task-Oriented Dialog Using a Spoken Dialog System and Comparison with Hand-Crafted DB
Evaluating Quality and Usability of the User Interface: A Practical Study on Comparing Methods with and without Users
The Nikkei Stock Average Prediction by SVM
Influence of Media Forms on Painting Appreciation Experiences
HCI International 2025 Posters - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part VII
Biological, Biomimetic and Sociological Aspects of Human-Robot Interaction in Work Environments
A Self-determination Theory Approach Using BP Artificial Neural Network to Predict College Students' AI Learning Behavior
Modeling and Runtime Generation of Situation-Aware Adaptations
Picturemarks: Changes in Mining Media and Digital Storytelling
Access@tour: A Digital Platform to Promote Accessible Tourism
Mind-Mirror: EEG-Guided Image Evolution
Developing an Electronic International Network for Space Communication
Enhancing Learning Assistant Quality Through Automated Feedback Analysis and Systematic Testing in the LAMB Framework
Competency Model of Chinese Internet Product Managers
Analysis Using Purchasing Data in Japan
User Experience of Connected Services in Cars
How StarCraft II Players Cope with Toxicity: Insights from Player Interviews
A Dialog Based Speech User Interface of a Makeup Support System for Visually Impaired Persons
User Target Intention Recognition from Cursor Position Using Kalman Filter
Using a Serious Game to Illustrate Supervisory Control Technology
A Workflow Based Management System for Virtual Teams in Production Networks
Perception Differences Between Students and Teachers of Undergraduate Industrial Design Core Courses
A Hashing Algorithm of Depth Image Matching for Liver Surgery
The Digital Tools: Supporting the "Inner Lives" of Customers/Visitors in Museums
Tool or Partner: The Designer's Perception of an AI-Style Generating Service
Universal Access to Media and the California Community Colleges Online Education Initiative
Experiencing CSR in Asia: A Social Media Perspective from the Outside In
DualMouse: Permitting Fast, Precise and User-Friendly Keyboard-Based Mouse Control
Integrated Platform for an Augmented Environment with Heterogeneous Multimodal Displays
An Investigation of the Perceptual Engineering Theory Based on the Portable Leisure Beverage Experience Space
Usability Evaluation of Hospital Websites in Nigeria: What Affects End Users' Preferences?
rScholar: An Interactive Contextual User Interface to Enhance UX of Scholarly Recommender Systems
Study on Spatiotemporal Characteristics of Gaze Gesture Input
A Framework for Corporate Museums to Build Customer-Based Brand Equity