yusuke1997/dblp-id-title huggingface dataset:
A Preliminary Study on Social Cues Design in Mobile Check-in Based Advertisement
Social Presence and Dishonesty: Perceptions from Security Guards
Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance - 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Universal Design of ICT: A Historical Journey from Specialized Adaptations Towards Designing for Diversity
Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision
Using Mobile Technology to Generate Learning Content for an Intelligent Tutoring System
Determining Accessibility Needs Through User Goals
Active and Healthy Ageing Big Dataset Streaming on Demand
Emotion and Movement with AppIHC: Promoting Interaction and Socialization Among Participants of Scientific Events via Mobile Application
Optimizing WeChat User Experience for Older Adults in China
Validating a Multilingual and Multimodal Affective Database
Improving Self-diet Management of Chronic Kidney Disease Patients Through Chatbots
Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages
Designing an Electronic Hand Glove for Teaching Vowels to Deaf Children
Unidentified Users of Design Documentation
Evaluation of Collision Avoidance Prototype Head-Up Display Interface for Older Drivers
Research on Usability Design of Leisure Agriculture APP Interface Based on Kano-QFD
Mental Models and Interpretability in AI Fairness Tools and Code Environments
Participatory Design Using Scenarios in Different Cultures
Portable Tabletops: A Low-Cost Pen-and-Touch Approach
From Principled to Applied AI Ethics in Organizations: A Scoping Review
The Problematic of Beauty Performed in the Collaborative Action of Technology and Human
Privacy and Security in the Brave New World: The Use of Multiple Mental Models
Psychological Mechanism of Civil Aviation Staff's Unsafe Behavior
Measuring Nursing Workload in an Intensive Care Unit Using NGOMSL Model
Privacy Pirates - The Key Role of User Diversity in V2X-Technology
Are Software Developers Good Decision-Makers? An Empirical Comparison of Decision-Making Skills Between Software Developers and Non-software Developers
The Effects of Different Robot Trajectories on Situational Awareness in Human-Robot Collaboration
Causal Links of Presence
Future Living Lab/Design Research Project to Explore Local Values for Infrastructure Services with the Participation of Residents
SongScape: A Song Dynasty-Style Architectural Scene Design System Based on CGA Rules and Virtual Reality
A Filtering System of Web History Using the Browsing Characteristic
Presentation Jockey: Multimedia Authoring System Using Structured Document Parsing
Becoming More Curious About the Future: ReadySetFuture_
Investigating Issues Related to VAT Collection and Management in Chinese Mobile Commerce
Applying Hierarchical Task Analysis to Identify the Needs of Intelligent Equipment for Traffic Police in China
Design Concept Based on Real-Virtual-Intelligent User Interface and its Software Architecture
Spatial Clearance Verification Using 3D Laser Range Scanner and Augmented Reality
Lessons Learned from Creating, Implementing and Evaluating Assisted E-Learning Incorporating Adaptivity, Recommendations and Learning Analytics
Promoting Digital Therapeutics in Japan: Understanding User Acceptance Through the UTAUT Model
Everyone Counts: Voting Accessibility
A Study of Kinect-Based Smart TV Control Mode
Searching Emotional Scenes in TV Programs Based on Twitter Emotion Analysis
A Brain-Computer Interface Based on Abstract Visual and Auditory Imagery: Evidence for an Effect of Artistic Training
Approach to Ensure an Optimal Task-Technology Fit Between Industrial Tasks and Modern Information and Communication Technologies
Removal of Ocular Artifacts from EEG Using Learned Templates
Active vs. Passive Systems for Automatic Program Diagnosis
A Cognitive Engineering Approach to Cross Disciplinary Exploration of Work Domains and Semantic Information Retrieval in Communication Networks
Augmented Reality in a Remote Tower Environment Based on VS/IR Fusion and Optical Tracking
P300 Based Single Trial Independent Component Analysis on EEG Signal
Creative Design of Gaussian Sensor System with Encoding and Decoding
Prototyping a Dialogue Interface: A Case Study
Bidirectional Translation between Sign Language and Japanese for Communication with Deaf-Mute People
Exploring the Impact of the Combination of Lighting Layout Types and Illuminance Levels on Operator Fatigue in Confined Spaces
Content Management and User Interface for Uneducated People
Augmenting Driver Situation Awareness Through Distributed Sensing and Driver Adaptive Interfaces: a Research Framework
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes
A Bridge to Cognition Through Intelligent Games
Media Framing: An Analysis of the News on the Disaster of Football Riots in Indonesia
Towards Curtailing Infodemic in the Era of COVID-19: A Contextualized Solution for Ethiopia
A Focused Exploration About How Technologically Enhanced Educational Approaches Can Positively Foster Early Childhood to Young Adult Learning and Creativity
Usability Evaluation on Intuitive Interaction Between Product Interfaces and Older Adults with Dementia
A Novel Interactive Slime Mould Algorithm-Based Platform for Generative Art and Optimization
Designing More Accessible Health Services
A Mixed Method Approach to Evaluate Web 2.0 Applications in Business Games
Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition
Correction Method Based on KI-VPA Model for Changes in Vibratory Perception Caused by Adaptation
Slow, Repeat, Voice Guidance: Automatic Generation of Practice Charts to Improve Rhythm Action Games
Effects of Language Variety on Personality Perception in Embodied Conversational Agents
Enabling Embodied Conversational Agents to Respond to Nonverbal Behavior of the Communication Partner
Placemaking with Creation: A Case Study in Cultural Product Design
Let Our Mind Wander: Employing IT-Induced Incubations to Enhance Creativity
Influence of a Multimodal Assistance Supporting Anticipatory Driving on the Driving Behavior and Driver's Acceptance
Patterns for User Interface Adaptations - Towards Runtime Adaptations for Improving the Usability of Web Forms for Elderly Users
Designing an Innovative Collaborative Learning Application: The Case of Method 300
Determination of Inspection Threshold Using Perceptive Sensitivities of Experienced Panel
Socially Assistive Robot Promote Sex Education for Middle School Students: Teachers' Attitudes and Students Learning Outcome and Attitudes After Human vs Robot Lecture
Using Augmented Cognition to Examine Differences in Online Handwriting Recognition for Native and Non-native Writers
New Perspectives on Interactivity in Project Management Tools
An Omnidirectional Virtual Desktop Environment Using HMDs and Its Evaluation
Content and Mechanism of Car Experience: A Case Study Based on Interpretive Phenomenological Analysis
Usability Evaluation of Car Cockpit Based on Multiple Objective Measures
Trust and Trustworthiness in Northeast Asia
Babel VR: Multimodal Virtual Reality Environment for Shelf Browsing and Book Discovery
Serious Game Design for High-Risk Training - The Case of Offshore Wind Turbine Maintenance Personnel Training
Confidence Value Calculation for Cultural-Based Misunderstanding Warning in Multilingual Chat
Designing Urban Experience for Beijing in the Context of Smart City
Integrating Social-Emotional Learning for Displaced Arabic-Speaking Children
Educational Robot European Cross-Cultural Design
Visual Continuity Revisited: Investigating the Effects of Edited Cuts, Long Take, and Cinematic Virtual Realty on Audience Emotional Response and Perception
Usability Assessment in the Multicultural Approach
A Learning Interface Agent for User Behavior Prediction
Work-Oriented IT Tool Design for Dynamic Business Processes and Organization Structures
ECG Identification Based on PCA-RPROP
A Modelling Framework for Ambient Assisted Living Validation
Matrix Evaluation Method for Planned Usability Improvements Based on Customer Feedback
Hand-Raising Robot for Promoting Active Participation in Classrooms
Communication Accommodation: The Effect of Changes in an Avatar's Pitch and Facial Expressions on Interlocutors' Speech
Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method
Evaluating NeuroSky's Single-Channel EEG Sensor for Drowsiness Detection
Study on Optimal Parameter Setting of Word Size and Word Spacing in Chinese Text of Desktop-Computer Touch Screen
Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model
Designing Value-Centric AmI: Building a Vision for a Caring AI Using Ambient Intelligent Systems
User Modeling on Social Media for Art Museums and Galleries
A Cognitive Psychoanalytic Perspective on Interaction Design in the Education of School-Age Children in Museums
INNOTEK-MOBIL Information System to Improve Mobility with Dynamic Interaction on Various Devices
Method to Detect Movement in the Eyes Using Neural Networks. Peru Case
Analyzing Qualitative Data with SPROT (Structural Process Chart of a Task Oriented Behavior)
Pilot Study on Interaction with Wide Area Motion Imagery Comparing Gaze Input and Mouse Input
On Research and Exploration of New Media Interaction Design in Display Design
Change Management Process and People's Involvement when Introducing AI Systems in Companies
An Essay About the Impact of the Digital Revolution on Higher Education in Art and Design
A Real-Time Interactive MIDI Glove for Domicile Stroke Rehabilitation
A Compact Automated Tablet Dispensing & Packaging System for Community Healthcare Facilities to Provide Unit Dose Repackaging Service
Understanding of the Students' Behavioral Intention to Use Online Discussion Site (ODS) Using Rasch Analysis
Children's Reality Understanding of Magic Show in the Video
Designing Cognition-Centric Smart Room Predicting Inhabitant Activities
Promote the Sustainable Development of Design Education Management in Private Universities by Evaluating Work
Exergames for Older Adults: Towards Sustainable and Transferrable Health Benefits
Research of Interactive Gesture Usability of Navigation Application Based on Intuitive Interaction
From Living Space to Urban Quarter: Acceptance of ICT Monitoring Solutions in an Ageing Society
Heuristics for Evaluating the Usability of Mobile Launchers for Elderly People
Design of Hand Gestures for Manipulating Objects in Virtual Reality
The Awareness and Practices of Web Developers Toward Sustainable Web Design
Feedback of PC Security Measures Using Microsoft Defender for Endpoint
Some Issues Regarding the Design of Adaptive Interface Generation Systems
Iterative User Centered Design of Robot-Mediated Paired Activities for Older Adults with Mild Cognitive Impairment (MCI)
A Dynamic Approach to the Physiological-Based Assessment of Resilience to Stressful Conditions
Shared Mental Model Processing in Visualization Technologies: A Review of Fundamental Concepts and a Guide to Future Research in Human-Computer Interaction
Modern Human Brain Neuroimaging Research: Analytical Assessment and Neurophysiological Mechanisms
Review on Methods in Touch Tracking for Tabletop Projections
Trustworthy and Inclusive Identity Management for Applications in Social Media
Uncertain yet Rational - Uncertainty as an Evaluation Measure of Rational Privacy Decision-Making in Conversational AI
Eco-activism, Human-Computer Interaction and Fast Fashion
Cooperative Semi-autonomous Robotic Network for Search and Rescue Operations
Assembling Around Collective Experiences: Empowering Communities in Lisbon's Margins Through Expanded HCI and Digital Social Innovation
The Use of the Virtual Fashion Tester: A Usability Study
A Comprehensive Stylus Evaluation Methodology and Design Guidelines
Face Recognition Technology for Ubiquitous Computing Environment
User Experience Evaluation by ERM: Experience Recollection Method
Inspiring Viewers of Abstract Painting by a Gaze Based Music Generation
An Analytic Study on Private SNS for Bonding Social Networking
Comparing Human Against Computer Generated Designs: New Possibilities for Design Activity Within Agile Projects
Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context
Leveraging a Virtual Environment to Prepare for School Shootings
"Faith to Go or Devil's Work" - Social Media Acceptance in Taboo-Related Usage Contexts
What Is Beautiful in Cyberspace? Communication with Attractive Avatars
Cross-Cultural Design. Methods, Tools, and Users - 10th International Conference, CCD 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Considering Users' Different Knowledge About Products to Improve a UX Evaluation Method Based on Mental Models
Developing and Evaluating a TriAccess Reading System
Assessing Differences Between Perception and Impression Evaluations in Immersive Virtual Environments
Smart Products Design Research for "Parent-Accompanied Learning" in Family Education: Needs, Scenarios, and Strategies
Using Experience-Based Co-design to Develop mHealth App for Digital Pulmonary Rehabilitation Management of Patients with Chronic Obstructive Pulmonary Disease (COPD)
Use of the Augmented REality Sandtable (ARES) to Enhance Army CBRN Training
"I Simply Accept the Terms and Conditions so that I Can Use an App at All": Smartphone Use and Privacy Among Older Adults in Switzerland
How the Position Distribution of HUD Information Influences the Driver's Recognition Performance in Different Scenes
HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part III
Comparison Between Manual and Automated Annotations of Eco-Acoustic Recordings Collected in Fukushima Restricted Zone
Developing a Theoretical Model for Designing Functional Clothing: Intervening in Behaviors for Weight Loss
Promoting Operational Readiness Through Procedures in Nuclear Domain
Training Socially Responsible Engineers by Developing Accessible Video Games
Gamified Social Media Assistance for Children and Teens: Fostering Ethical Online Behavior
A Preliminary Field Study of Air Traffic Controllers' Fatigue for Interface Design
Modeling the Rhetoric of Human-Computer Interaction
Geometry and Gesture-Based Features from Saccadic Eye-Movement as a Biometric in Radiology
Cross-Culture and Website Design: Cultural Movements and Settled Cultural Variables
Research on the Design of Digital Experience of Sichuan Opera Face-Changing Based on Flow Theory
Development of a Interface Which Was Customized for People with Disabilities Using 3D Printers
Design and Development of New MINAMO, A Personal Vehicle on Water
Enhancement of ANN-Based Offline Hand Written Character Recognition Using Gradient and Geometric Feature Extraction Techniques
The System Interaction Design of Multispectral Mixed Reality Smart Helmet in the Context of Intelligent Criminal Investigation
User-Centered Design and Evaluation - The Big Picture
Using Fiducial Marker for Analyzing Wearable Eye-Tracker Gaze Data Measured While Cooking
The Research of Airport Operational Risk Alerting Model
Supporting Distributed Search in Virtual Worlds
Metacommunication through VLE Interfaces: Signs of Expression of the Teacher's Self
History Viewer: Displaying User Interaction History in Visual Analytics Applications
Employing a Voice-Based Emotion-Recognition Function in a Social Chatbot to Foster Social and Emotional Learning Among Preschoolers
Skeuomorphism and Flat Design: Evaluating Users' Emotion Experience in Car Navigation Interface Design
An Approach to the Content-to-Content Interactivity in Performing Arts over Networks
Building Beyond Blocks: User-Centered Innovations in LEGO Design for Unleashing Creativity and Play
Design Opportunities of Digital Tools for Promoting Healthy Eating Routines Among Dutch Office Workers
Machine Learning in Health and Wellness Tourism
Interdisciplinary Efforts to Facilitate the Production of Tools to Support the Disabled and Elderly in the Information Society
Approaches to E-Learning
Interacting with Intelligent Digital Twins
Plugin: A Crowdsourcing Mobile App for Easy Discovery of Public Charging Outlets
A Method of Developing Video Stimuli that Are Amenable to Neuroimaging Analysis: An EEG Pilot Study
Multi-word Expression Recognition Integrated with Two-Level Finite State Transducer
Natural interaction based on host agents, profiles and decoupling modalities from interaction devices
A Notation for the Input and Storage of Mathematics: An Application of SGML
An MDA Approach to Develop Language-Learning Activities
A Feasible Design of Ballet Learning Support System with Automated Feedback
From Use to Value: Monitoring the User Adoption Journey
Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars
A Novel Mobile Application for Medication Adherence Supervision Based on AR and OpenCV Designed for Elderly Patients
Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and Other Low Resource Countries
Cognitive Workload Associated with Different Conceptual Modeling Approaches in Information Systems
The Design of a Mobile App to Promote Young People's Digital Financial Literacy
Effect of an Eyesight Recovering Stereoscopic Movie System on Visual Acuity and Asthenopia
Geolocation Detection Approaches for User Discussion Analysis in Twitter
Brand Visual Identity in Architecture
Collaborative Learning Using Technological Tools - A Framework for the Future
Informative Art Display Metaphors
Pilot Study: Does Phonological Similarity of Words Enhance Humor in "Soramimi" Parody Songs?
Experiences with Arthron for Live Surgery Transmission in Brazilian Telemedicine University Network
An Integrated Approach of Human Oriented Interactions with Complexity
What Web Analysts Can Do for Human-Computer Interaction?
A Framework of Real-Time Stress Monitoring and Intervention System
S.A.D in Education and CHEER in Practice: A Case Study of DTIT Program at NTUA
Challenges in Cybersecurity Group Interoperability Training
GOOD ROUTE HMI for Actors Involved in Dangerous Goods Transportation
Single Tap Hierarchy-Structured Zoom as Interface for Interactive Indoor Wayfinding Map for Elderly Users
An Analysis of Typical Scenarios and Design Suggestions for the Application of V2X Technology
Rendering Tree Roots Outdoors: A Comparison Between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization
Considering a New Nanbu Fuurin Design that Play a Healing Sound - Including Innovations in Appearance and Texture, and Continually Improving-
Too Hot to Enter: Investigating Users' Attitudes Toward Thermoscanners in COVID Times
A Middleware Architecture for Designing TV-Based Adapted Applications for the Elderly
Active Ageing - Enhancing Digital Literacies in Elderly Citizens
Exploration of Possibility of Multithreaded Conversations Using a Voice Communication System
Automated Mobile Health: Designing a Social Reasoning Platform for Remote Health Management
MedAIcine: A Pilot Project on the Social and Ethical Aspects of AI in Medical Imaging
Persuaded by Electronic Word of Mouth (eWOM): Network Coproduction Model on Chinese Social-Ecommerce App
The Similarity Recognition of Pilots' Operational Action Sequence Based on Blocked Dynamic Time Warping during a Flight Mission
Empowering Female Founders with AI and Play: Integration of a Large Language Model into a Serious Game with Player-Generated Content
Increasing the Museum Visitor's Engagement Through Compelling Storytelling Based on Interactive Explorations
Design Strategies for Smart Community Elderly Care Services - A Situational Theory Approach
Effects of Health Science Popularization Platform on Older Adults' eHealth Literacy: From the Perspective of Digital Empowerment
Adaptive Context Aware Attentive Interaction in Large Tiled Display
Research on Product Interaction Design Innovation Under New Media Technology
An Agent-Based Framework for Context-Aware Services
Avatar Types Matter: Review of Avatar Literature for Performance Purposes
Human Centred Collaborative Design in System Development - Intelligent Back Scratcher to be Attentive to User's Needs
Design and Research of an Interactive Game Based on Motion-Sensing Technology for Huizhou Brick Carvings
Emergent Design: Serendipity in Digital Educational Games
Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle Adjustment
"I Have Learned that Things are Different here": Understanding the Transitional Challenges with Technology Use After Relocating to the USA
Using Eye Tracking to Analyze the Effects of Spatial Contiguity in MOOC Video Subtitles
Experience-Oriented Design of Behavioral Intervention Technologies: Empowering Transformation and Well-Being for Bipolar II Disorder Patients
A Sensor Glove System for Rehabilitation in Instrumental Activities of Daily Living
Older User Errors in Handheld Touchscreen Devices: To What Extent Is Prediction Possible?
Experience-Based Curiosity Model: Curiosity Extracting Model Regarding Individual Experiences of Urban Spaces
Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants
Haptic Cognition Model with Material Experience: Case Study of the Design Innovation
UI/UX Design of Portable Simulation Pet 'KEDAMA' Hairball for Relieving Pressure
Great UI Can Promote the "Do Everything Ourselves" Economy
The Game Beyond the Game: The Concept of Metagame and Its Use for Interaction Design
How Task Level Factors Influence Controllers' Backup Behavior: The Mediating Role of Perceived Legitimacy and Anticipated Workload
Analyzing Change on Emotion Scores of Tweets Before and After Machine Translation
Countermeasures Against Stress: Dynamic Cognitive Induction
An XR Optical Camouflage Technology
Multimodal Analysis of Interruptions
Why Age Is Not that Important? An Ageing Perspective on Computer Anxiety
Assessing the Need of Augmenting Video Lectures with Supporting Information
Comparative Study on the Feature of Kitchen Knife Sharpening Skill between Expert and Non-Expert
Towards Data Confidentiality and Portability in Cloud Storage
Demographic Census: Searching for the Best User Experience
Computational Mechanisms for Mental Models in Human-Robot Interaction
Virtual, Augmented and Mixed Reality - 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings
IME VR : An MVC Framework for Military Training VR Simulators
Attention-Based Design and Selective Exposure Amid COVID-19 Misinformation Sharing
Exploring Adjustable Interactive Rings in Game Playing: Preliminary Results
Usability Evaluation of Korean e-Government Portal
Investigation of Psychological Evaluation and Estimation Method Using Skin Temperature of Lower Half of Face
A Growth Study of Chinese Ears Using 3D Scanning
Research on Aging Design of ATM Human-Machine Interface Based on Visual Features
Sociable Tabletop Companions at "Dinner Party"
Promotion of Emotional Learning in Technical and Social Domains: A Systematic Review
An Analysis of the Current Policies for Social Media Use in Saudi Higher Education
A Systematic Review of Artificial Intelligence and Mental Health in the Context of Social Media
Geomorphology Classroom Practices Using Augmented Reality
Modeling Multimodal Human-Computer Interaction: Semiotics, Proxemics and Kinesics
A Guideline for an Outpatient Guidance System for Use in General Hospitals
Design Engineering for Universal Access: Software and Cognitive Challenges in Computer Based Problem-Solving
Graphical Tools for Doctor-Patient Communication: An App Prototype Design in Children's Pain Management
Exploring Location-Based Augmented Reality Experience in Museums