yusuke1997/dblp-id-title huggingface dataset:
Bridging Formal and Informal Learning - A Case Study on Students' Perceptions of the Use of Social Networking Tools
Social Facilitation Due to Online Inter-classrooms Tournaments
Towards Personalized Vibrotactile Support for Learning Aikido
Designing Visualisation and Interaction for Social E-Learning: A Case Study in Topolor 2
Educational Change through Technology: A Challenge for Obligatory Schooling in Europe
Explicit Referencing in Learning Chats: Needs and Acceptance
Open Learning and Teaching in Educational Communities - 9th European Conference on Technology Enhanced Learning, EC-TEL 2014, Graz, Austria, September 16-19, 2014, Proceedings
Formalizing CSCL Scripts with Logic and Constraints
Teaching psychomotor skills using machine learning for error detection
Pattern-Mediated Knowledge Exchange in Non-Governmental Organizations
A Recommender System for Students Based on Social Knowledge and Assessment Data of Competences
An Evaluation Framework for Data Competitions in TEL
Orchestration and Feedback in Lab Sessions: Improvements in Quick Feedback Provision
MILKI-PSY Cloud: Facilitating multimodal learning analytics by explainable AI and blockchain
Model-Driven Design of VoIP Services for E-Learning
A Citizen Science Approach to Co-Designing Hybrid Learning Scenarios in the Context of Vocational Secondary Education
Supporting student motivation through Social Comparison
NoteMyProgress: Supporting Learners' Self-regulated Strategies in MOOCs
Creating a Natural Environment for Synergy of Disciplines
Singular Action, Complex Cognition: An Intelligent Tutoring System in Riichi Mahjong
Fostering Reflective Practice with Mobile Technologies
LOCO-Analyst: A Tool for Raising Teachers' Awareness in Online Learning Environments
Evaluating Relevance of Educational Resources of Social and Semantic Web
Educator Professional Development Through LA and AIED Participatory Design: A Missing Link
Mind the Gap: Confronting the Vast Divide Between CS Teaching and Machine Learning Pedagogy
Scalable Mind-Wandering Detection for MOOCs: A Webcam-Based Approach
Designing a Revision System: An Exploratory Qualitative Study to Identify the Needs of French Teachers and Students
Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development
Using Embodied Learning Technology to Advance Motor Performance of Children with Special Educational Needs and Motor Impairments
A Course Agnostic Approach to Predicting Student Success from VLE Log Data Using Recurrent Neural Networks
About Computational Thinking Assessment: a Proposal for Primary School First Year from a Pedagogical Perspective (invited paper)
A Framework for the Automatic Generation of Algorithm Animations Based on Design Techniques
Game-Based Training for Complex Multi-institutional Exercises of Joint Forces
How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach
Supporting the Learning Dimension of Knowledge Work
Designing Digital Activities to Screen Locomotor Skills in Developing Children
BloomGraph: Graph-Based Exploration of Bouquet Designs for Florist Apprentices
Using LEGO Mindstorms as an Instructional Aid in Technical and Vocational Secondary Education: Experiences from an Empirical Case Study
Towards an Ontology for Supporting Communities of Practice of E-Learning "CoPEs": A Conceptual Model
Reflection Support Using Multi-encoded Tag-clouds
A Demonstration of ALAS-KA: A Learning Analytics Tool for the Khan Academy Platform
Deriving Knowledge Profiles from Twitter
StudyGotchi: Tamagotchi-Like Game-Mechanics to Motivate Students During a Programming Course
Practical Issues in e-Learning Multi-Agent Systems
Implementing Cloud-Based Feedback to Facilitate Scalable Psychomotor Skills Acquisition
Using Collaborative Techniques in Virtual Learning Communities
Policy Matters: Expert Recommendations for Learning Analytics Policy
Joint International Workshop on Professional Learning, Competence Development and Knowledge Management LOKMOL and L3NCD (Preface)
Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace
DDART: An awareness system to favor reflection during project-based learning
Creating a Place for Learning - Bridging Physical and Virtual Learning Spaces at Conferences
Adaptive Gamification in Education: A Literature Review of Current Trends and Developments
Teachers and Students in Charge - Using Annotated Model Solutions in a Functional Programming Tutor
Negotiation-Driven Learning
Creating New Learning Experiences on a Global Scale, Second European Conference on Technology Enhanced Learning, EC-TEL 2007, Crete, Greece, September 17-20, 2007, Proceedings
The Proof of the Pudding: Examining Validity and Reliability of the Evaluation Framework for Learning Analytics
Educational Technology and Culture: The Influence of Ethnic and Professional Culture on Learners' Technology Acceptance
Proceedings of the 1st Workshop on Analytics for Everyday Learning co-located with 13th European Conference on Technology Enhanced Learning (EC-TEL 2018), Leeds, United Kingdom, September 4, 2018
Recommending Physics Exercises in Moodle Based on Hierarchical Competence Profiles
Looking THROUGH versus Looking AT: A Strong Concept in Technology Enhanced Learning
WEILER 2013: Workshop on solutions that enhance informal learning recognition
Experience Structuring Factors Affecting Learning in Family Visits to Museums
An Interoperability Infrastructure for Distributed Feed Networks
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), Toulouse, France, September 12, 2022
CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms
Designing the Course Load Analytics Platform
Who are My Peers? Learner-Controlled Social Comparison in a Programming Course
Unsupervised Automatic Detection of Learners' Programming Behavior
Diagnosing Collaboration in Practice-Based Learning: Equality and Intra-individual Variability of Physical Interactivity
Automatic Analysis Assistant for Studies of Computer-Supported Human Interactions
Immersive Virtual Reality, Presence and Engagement: What is the Pedagogic Value of Immersive Virtual Worlds?
Integrating Social Media and Semantic Structure in the Learning Process
Answering Confucius: The Reason Why We Complicate
Immersive training environments for psychomotor skills development: A student driven prototype development approach
Building a Learner Model for a Smartphone-Based Clinical Training Intervention in a Low-Income Context: A Pilot Study
A Framework to Design Educational Mobile-Based Games Across Multiple Spaces
Assessing and Training Social Media Skills in Vocational Education Supported by TEL Instruments
A Tool to Aid Institutions Recognize Their Employees Competences Acquired by Informal Learning
Motivational Social Visualizations for Personalized E-Learning
Recommending Dimension Weights and Scale Values in Multi-rubric Evaluations
Are You Ready to Collaborate? An Adaptive Measurement of Students' Arguing Skills Before Expecting Them to Learn Together
A Systematic Review of Integrating Knowledge Graphs with Large Language Models: Applications, Models, Evaluation Methods, and Opportunities
Designing Failure to Encourage Success: Productive Failure in a Multi-user Virtual Environment to Solve Complex Problems
TENCompetence: Lifelong Learning and Competence Development
JACK Revisited: Scaling Up in Multiple Dimensions
ATest - An Online Tool to Solve Arithmetic Constructions
Measuring and supporting self-regulated learning in blended learning contexts
SIMBA: A Tool for Designing Generative AI Agents for Reflective Learning and Critical Thinking
Motivational Effects Within Scientific Experimentation Scenarios
Automatic Semantic Activity Monitoring of Distance Learners Guided by Pedagogical Scenarios
ALOE - A Socially Aware Learning Resource and Metadata Hub
IMPECT-Sports: Using an Immersive Learning System to Facilitate the Psychomotor Skills Acquisition Process
Formal concept analysis for modelling students in a technology-enhanced learning setting
Scaffolding Learning Scenarios with a Socratic Chatbot: Insights from Educators
A Question Answering Service for Information Retrieval in Cooper
Studying the Factors Influencing Automatic User Task Detection on the Computer Desktop
How to Get Proper Profiles? A Psychological Perspective on Social Networking Sites
A Goal-oriented Authoring Approach to Design, Share and Reuse Learning Scenarios
Digital Media in Schools During the Covid-19 Lockdown: Teachers' Experiences with Choosing Teaching Strategies
Mass Customization in Continuing Medical Education: Automated Extraction of E-Learning Topics
The Design of Teacher Assistance Tools in an Exploratory Learning Environment for Mathematics Generalisation
Analysis of Learners' Fieldtrip Talk during a Collaborative Inquiry Task
Learning Social Skills and Acquiring Social Capital through Pervasive Gaming
Potential of EPUB3 for Digital Textbooks in Higher Education
Self-regulated Learners and Collaboration: How Innovative Tools Can Address the Motivation to Learn at the Workplace?
Tag-based experiences for supporting collaboration at the workplace
Exploring Children's Interaction with AR to Enhance Spatial Skills: Case Study on Geometry Learning
Using MotSaRT to Support On-Line Teachers in Student Motivation
Technology Appropriation in Face-to-Face Collaborative Learning
A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>
Improving Text Readability to Support Student Comprehension and Learning: An LLM-Powered Approach
Computational Thinking and Acting: An Approach for Primary School Competency Development
PEER: Empowering Writing with Large Language Models
Engaging Students in the Evaluation Process Using Co-Creation and Technology Enhanced Learning
EAGLE - Open Data and Linked Data Architecture of an Enhanced Government Learning Platform
The Evaluation of One-to-One Initiatives: Exploratory Results from a Systematic Review
Making Sense of Bits and Pieces: A Sensemaking Tool for Informal Workplace Learning
Incorporating Blended Learning Processes in K12 Mathematics Education Through BA-Khan Platform
Automatic Tagging of Learning Objects Based on Their Usage in Web Portals
Enabling Systematic Adoption of Learning Analytics through a Policy Framework
When One Textbook Is Not Enough: Linking Multiple Textbooks Using Probabilistic Topic Models
Increasing STEM Engagement Through the Mediation of Textile Materials Combined with Physical Computing
Towards an Authoring Tool to Acquire Knowledge for ITS Teaching Problem Solving Methods
An Experimental Study into the Effects of an Advisory Dashboard on Students' Online and Offline Learning
Language-Driven, Technology-Enhanced Instructional Systems Design
Taking on Different Roles: How Educators Position Themselves in MOOCs
An Elicitation Process for Know-How Transfer of Teachers' Usual Practices by a Task/Method Approach
AI and Narrative Scripts to Educate Adolescents About Social Media Algorithms: Insights About AI Overdependence, Trust and Awareness
Mapping Employability Attributes onto Facebook: rESSuME: Employability Skills Social Media survEy
Assessing the Quality of Multiple-Choice Questions Using GPT-4 and Rule-Based Methods
Applying the LALA Framework for the adoption of a Learning Analytics tool in Latin America: Two case studies in Ecuador
Prompt vs. Supervise: A Case of Using Language Models to Assess Students' Science Explanations
Unifying Learning Object Repositories in MACE
Applying Sensemaking in a Mobile Learning Scenario
AI-Based Multimodal Biometrics for Detecting Smartphone Distractions: Application to Online Learning
Negotiating the Path from Curriculum Design to E-Learning Course Delivery: A Study of Critical Success Factors for Instructional Systems Design
Teacher-Mediated and Student-Led Interaction with a Physics Simulation: Effects on the Learning Experience
Responsive Web and Adaptive Web for Open and Ubiquitous Learning
Detecting LLM-Generated Short Answers and Effects on Learner Performance
A Model to Support Monitoring for Classroom Orchestration in a Tablet-Based CSCL Activity
A Learning Analytics Approach to Correlate the Academic Achievements of Students with Interaction Data from an Educational Simulator
Feature Analysis for Affect Recognition Supporting Task Sequencing in Adaptive Intelligent Tutoring Systems
Towards Guidelines for Educational Adventure Games Creation (EAGC)
Towards an Automated Assessment Support for Student Contributions on Multiple Platforms
How to Support the Specification of Observation Needs by Instructional Designers: A Learning-Scenario-Centered Approach
Blended Learning and SME's: The Challenge for NCI Library: USB Key as a Learning Tool
A Theoretical Framework for Shared Situational Awareness in Sociotechnical Systems
The Study on Effective Programming Learning Using Wiki Community Systems
Demands of Modern PLEs and the ROLE Approach
Evaluating the Impact and Usability of an AI-Driven Feedback System for Learning Design
Learning Resource Referencing, Search and Aggregation at the eLearning System Level
Skill-Based Scouting of Open Management Content
Heterogeneous Educational Data Integration and Knowledge Discovery to Supporting Competency Assessment in SCALA Web Tool
Proceedings of the 3rd International Workshop on Digital Literacy, Digital Literacy 2007, Sissi, Lassithi - Crete Greece, 17 September, 2007
Is There a Way to e-Bologna? Cross-National Collaborative Activities in University Courses
Computer-Supported Argumentation Learning: A Survey of Teachers, Researchers, and System Developers
An Investigation into Best Practices for E-learning Implementation in Higher Education
An Agile Concept Inventory Methodology to Detect Large Sets of Student Misconceptions in Programming Language Courses
Developing PeACE: A Pedagogical Agent for Children's Emotions
Evaluation of a Hybrid AI-Human Recommender for CS1 Instructors in a Real Educational Scenario
A Multi-purpose Ecosystem for Systematic Gesture Control in Educational Settings
Community, Conversation and Collaboration: Experiences gained through Working on Postgraduate Online Distance Education Programmes
Considering a pull mechanism for an Informal Learning Activities Collector
Enhancing informal learning recognition through TRAILER project
Unsupervised Auto-tagging for Learning Object Enrichment
Teacher Agency in Implementing Automated Writing Evaluation Systems in a Science Classroom: A Focus Group Study
Towards Developing a Guideline for Optimizing Interface Design of Intelligent Tutoring Software
Human-Agent Interaction and Collaboration in Education: A Review and Future Research Prospects
Knowledge Practices Environment: Design and Application of Technology for Trialogical Learning
Great Is the Enemy of Good: Is Perfecting Specific Courses Harmful to Global Curricula Performances?
E-learning and Disability: Accessibility as a Contribute to Inclusion
Affective Metacognitive Scaffolding and Enriched User Modelling for Experiential Training Simulators: A Follow-Up Study
Exploring Learners' Self-reflection and Intended Actions After Consulting Learning Analytics Dashboards in an Authentic Learning Setting
An Operational Framework for Evaluating the Performance of Learning Record Stores
Experimentation and Results for Calibrating Automatic Diagnosis Belief Linked to Problem Solving Modalities: A Case Study in Electricity
Examining Interaction Modality Effects Toward Engagement in an Interactive Learning Environment
Exploring Students' Experience of Project-based Learning in an Instructional Design Course
Transferring Digital Competences for Teaching from Theory into Practice Through Reflection
Designing a Pre-service Teacher Community Platform: A Focus on Participants' Motivations
Fortress or Demi-Paradise? Implementing and Evaluating Problem-Based Learning in an Immersive World
Supporting Teaching Teams in Personalizing MOOCs Course Paths
Inspiring the Instructional Design Process Through Online Experience Sharing
PromptHive: Demonstrating Collaborative, Human-Centered OER Creation with LLMs
Designing a Constructionistic Framework for T-Learning
Virtual Afghan Village as a Low-Cost Environment for Training Cultural Awareness in a Military Context
Motion Capture as an Instrument in Multimodal Collaborative Learning Analytics
Educawood: A Socio-semantic Annotation System for Environmental Education
Design and Deployment of a Better Course Search Tool: Inferring Latent Keywords from Enrollment Networks
Cultivating Computational Thinking Skills via Educational Robotics Activities in a Blended Learning Environment
Iranian EFL Teachers' Perspectives on their Use of ICT in their Teaching Practices: A Multiple Case Study
A Critical Consideration of the Ethical Implications in Learning Analytics as Data Ecology
Promoting Universal Design for Learning Through Digital Assistive Tools in GamesHUB
Sharing Corpora and Tools to Improve Interaction Analysis
Towards an Integrated Model of Teacher Inquiry into Student Learning, Learning Design and Learning Analytics
Interoperable Adaptivity and Learning Analytics for Serious Games in Image Interpretation
Literacy for the Knowledge Society
Reflective TEL: Augmenting Learning Tools with Reflection Support
Detecting and Supporting the Evolving Knowledge Interests of Lifelong Professionals
Getting to Know Your Student in Distance Learning Contexts
Support Teachers' Predictions of Learning Success by Structural Competence Modelling
Fostering Self-Directed Learning with Social Software: Social Network Analysis and Content Analysis
Linked Data as facilitator for TEL recommender systems in research and practice
Investigating Self-directed Learning Dimensions: Adapting the Bouchard Framework
Challenging the Alignment of Learning Design Tools with HE Lecturers' Learning Design Practice
Lifelong Learning Hub: A Seamless Tracking Tool for Mobile Learning
A Digital Library Framework for Reusing e-Learning Video Documents
The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library
Leveraging LLMs to Assess Tutor Moves in Real-Life Dialogues: A Feasibility Study
Supporting Educators to Discover and Select ICT Tools with SEEK-AT-WD
Backstage - Designing a Backchannel for Large Lectures
User-Centered Evaluation of the Learning Effects in the Use of a 3D Gesture Control for a Mobile Location-Based Augmented Reality Solution for Maintenance
Components of a Research 2.0 Infrastructure
Detection of Learning Strategies: A Comparison of Process, Sequence and Network Analytic Approaches
Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL
Conceptualising immersive multimodal environments for psychomotor skills training
Evolution of Professional Ethics Courses from Web Supported Learning towards E-Learning 2.0
IKASYS: Using Mobile Devices for Memorization and Training Activities
Students' Experiences and Challenges During the COVID-19 Pandemic: A Multi-method Exploration
The Dire Cost of Early Disengagement: A Four-Year Learning Analytics Study over a Full Program
Minds-On: Supporting the Learning of Science Concepts and Reasoning Skills
Interoperability for Peer-to-Peer Networks: Opening P2P to the Rest of the World
Early Prediction of Learners At-Risk of Failure in Online Professional Training Using a Weighted Vote
Sentiment Analysis: A tool for Rating Attribution to Content in Recommender Systems
Support for collaborative reflection in healthcare: Comparing two workplaces
Developing and Validating a Rigorous and Relevant Model of VLE Success: A Learner Perspective
Learning in the Synergy of Multiple Disciplines, 4th European Conference on Technology Enhanced Learning, EC-TEL 2009, Nice, France, September 29 - October 2, 2009, Proceedings
Quality Evaluation of Open Educational Resources
Adaptation "in the Wild": Ontology-Based Personalization of Open-Corpus Learning Material
Impact of Immediate Feedback on Students' Learning in a Virtual Reality Environment for Chemical Education
Activity recommendation app - software to evaluate the usefulness of improvement recommendations created in a team
Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations
On the Use of Gaze as a Measure for Performance in a Visual Exploration Task
Exploiting Policies in an Open Infrastructure for Lifelong Learning
Towards Modelling the Technology Integration in Elementary School. A Diachronic Study of Teachers' Digital Practices During and After Covid-19 Lockdown
A Framework for Building Virtual Communities for Education
Providing Varying Degrees of Guidance for Work-Integrated Learning
A Comparison of Usage Data Formats for Recommendations in TEL
Does Deliberately Failing Improve Learning in Introductory Computer Science?
Is My Conversation Really Constructing Knowledge? Epistemic and Transactivity Group Awareness Widgets to Raise Participant Awareness During Online Discourse
Studying Cohort Influence on Student Performance Prediction in Multi-cohort University Courses
Adding Epiphytic Assistance Systems in Learning Applications Using the SEPIA System
Proceedings of the Workshop on Hybrid Learning Spaces - Data, Design, Didactics co-located with 14th European Conference on Technology Enhanced Learning (EC-TEL 2019), Delft, the Netherlands, September 16, 2019
Recommending Is Reflecting: A Surprising Benefit of Social Recommender Systems for Teachers
E-portfolio for Awareness and Reflection in a Blended Learning Environment
myScripting as Educational Design Assistant
A Methodology and Framework for the Semi-automatic Assembly of Learning Objects
Understanding the Meaning of Awareness in Research Networks
Supporting Remote Students Through Utilizing Web-Based Exercise-Templates and a Mobile Learning Chatbot for Creating and Interacting with Learning Materials
Development of a Learning Economy Platform Based on Blockchain
Activating Thinking Skills with Mash-Up Research Environments: A Proposal
A Sensemaking Interface for Supporting Doctor's Learning at the Workplace - A Paper Prototype Study
Students' Adoption and Learning Outcomes in a MOOC-based Flipped Course
Supporting Free Collaboration and Process-Based Scripts in PoEML
Partnering with AI: A Pedagogical Feedback System for LLM Integration Into Programming Education
A Syllogism for Designing Collaborative Learning Technologies in the Age of AI and Multimodal Data
Illustrating a Graph Coloring Algorithm Based on the Principle of Inclusion and Exclusion Using GraphTea
The Social Requirements Engineering (SRE) Approach to Developing a Large-Scale Personal Learning Environment Infrastructure
Mobile Support for Ad-hoc Learning Communities
Enhancing Engagement and Social Capital Through an AI-Generated Summary-Driven Learning Design in Online Discussion Forums
Learning Design Studio: Educational Practice as Design Inquiry of Learning
Can Creative Computing Foster Growth Mindset?
Knowledge Maturing Activities and Practices Fostering Organisational Learning: Results of an Empirical Study
Modeling and Supporting Planning Regulatory Processes in a CSCL Environment
Learning with E-Flashcards - Does It Matter?
Designing MOOCs for the Support of Multiple Learning Styles
Investigating Crowdsourcing as an Evaluation Method for TEL Recommenders
A Transformer-Based Approach for the Automatic Generation of Concept-Wise Exercises to Provide Personalized Learning Support to Students
Adaptive Domain-Specific Support to Enhance Collaborative Learning: Results from Two Studies
Conceptual Design of EduFeedr - an Educationally Enhanced Mash-up Tool for Agora Courses
Proceedings of the 5th Doctoral Consortium at the European Conference on Technology Enhanced Learning, Barcelona, Spain, September 29, 2010
Introducing a Social Backbone to Support Access to Digital Resources
Exploring the Complex Analytics Interplay of LMS Design, Usage, Academic Outcomes, and Perceived Workload: A Case Study
ClipIt: Supporting Social Reflective Learning through Student-Made Educational Videos
CERSEI: Cognitive Effort Based Recommender System for Enhancing Inclusiveness
Using Interaction Analysis to Reveal Self-Regulated Learning in Virtual Communities