yusuke1997/dblp-id-title huggingface dataset:
Developing Research Questions: A method for transforming a question into a problem statement
Initial findings of high school pre-engineering and non-engineering students' design cognition
Work-in-Progress: Students' Prompting Strategies When Solving an Engineering Design Task
No patterns in pattern recognition: A systematic literature review
Work in progress: A constructivist didactic methodology for a humanoid robotics workshop
Understanding the Correlation Between Teacher and Student Behavior in the Classroom and its Consequent Academic Performance
Design and evaluation of a computer based game for education
Improving First-Year Engineering Students' Design and Teamwork Skills
Do engineering creativity/innovation courses impact engineering innovativeness?
Individual creativity and team engineering design: A taxonomy for team composition
An engineering curriculum track for IT for sustainability
Design and Evaluation of an Agile Framework for Continuous Education in Software Engineering
A Four-year Automation and Integration Concentration for Manufacturing Engineering
WIP: How to Improve Student Comprehension of Pseudocode Reading and Writing
The Paradox of Industrial Involvement in Engineering Higher Education
Ensuring the integrity and interoperability of educational usage and social data through Caliper framework to support competency-assessment
What Role Should Character Education Play in Engineering Education? A Special Session to Rethink How We Educate the Whole Engineer
What do first-year engineers and others consider cheating?
Toward an Engineering Faculty Development Initiative for Associate Professors: Results from Focus Groups at an R1 Institution
Using Generative AI to Implement UDL Principles in Traditional STEM Classrooms
Critical Analyses of Outcomes of Marginalized Undergraduate Engineering Students
On the Possibility of Emotion Recognition While Question-Answering Utterances by Voice Analysis for Junior High School Students
A novel pedagogical tool integrating sustainability competence into engineering degrees
Brain-based Programming
Integrating the Advantages of Hardware and Software Tools into An Induction Machine Education
WIP: Evolution of a Networking Course - Attitude Changes a Decade and a Pandemic Later
Applying Educational Data Mining to Classify Students in an Intelligent Tutoring System for Algebra Instruction
Motivations and experiences of older transfer students in engineering
Use of role-play and gamification in a software project course
Systematic Literature Review on Machine Learning Research in Education
Innovation-directed experiential learning using service blueprints
Finding a Niche and Developing an Undergraduate Data Analytics Course
Game·Tel: An approach to multi-format and multi-device accessible engineering education
Early project based learning improvements via a "star trek engineering room" game framework, and competition
Teaching software inspection effectiveness: An active learning exercise
Health monitoring laboratories by interfacing physiological sensors to mobile android devices
Disconnected Engineering Education
Digital Lockdown: A 3D adventure game for engineering education
Making Testing Less Trying: Lessons Learned from Operating a Computer-Based Testing Facility
Educators + tech-heads = Ed-techs, 'the symphony'
Literature Review on Work-Based Learning
Demystifying ad fraud
Virtual laboratory platform for computer science curricula
Exploring the Impact of Incorporating Entrepreneurial Activities in Higher Education
Learning to learn: The co-evolution of an institution and its students
Operationalizing team commitment in a project-based learning environment
Developing Our Own Growth Mindset to Support Student Success
Effective active learning tools for an embedded systems course
Engineering and Computational Thinking talent in middle school students: A framework for defining and recognizing student affinities
Development and Implementation of an Online Adaptive Gamification Platform for Learning Computational Thinking
Quadcopter Drones - Beyond the Hobby
Educational software tool for signals and systems theory
Effective teaching of technical teamwork to large cohorts of engineering students in China
Faculty Experience with a Novel Remote Testing Protocol for Online Courses
Trajectories and Influencing Factors of Student Confidence Across a Semester
Low-cost and portable labware for computing curriculum using scalable mobile sensory platform
Applying Item Response Theory to Evaluate Instruments of Introductory Programming Skills Measurement
Inspiring future female scientists
Accountability and the use of classroom response devices
Work in progress - An agile embedded systems design capstone course
Work in progress: Faculty perceptions of project-enhanced learning in early engineering education: Barriers and benefits
WIP: Intersections Between Diversity, Equity, and Inclusion (DEI) and Ethics in Engineering
Read the Debug Manual: A Debugging Manual for CS1 Students
WIP-Designing an Educational Cyber-Physical System Based on a Model-Based Approach
Using practice theory to investigate professional engineers' workplace learning
Background and demographic factors that influence graduation: A comparison of six different types of majors
Scaffolding the Blended Learning Experience by Integrating a Weekly Assessment into an Introductory Power Systems Course
Work in progress: First-year engineering students development of test cases for model development
Investigating teams of neuro-typical and neuro-atypical students learning together using COGLE: A multi case study
Scaling youth development training in IT using an xMOOC platform
A survey-based study of students' perspectives on remote electronics and electronics lab courses during COVID-19 pandemic
Designing maths-based STEAM activities for civil engineering curricula
Work in progress - Development and practice of national colleges of technology version embedded technology skill standards
A Tool Supported Approach for Teaching Serious Game Learning Analytics
Preliminary Efforts to Define, Assess, and Improve Students' Ability to Make "Connections" as Part of Developing an Entrepreneurial Mindset
WIP: Identifying Technology Social Ventures for Research on Technology-Based Social Entrepreneurship Education for Engineering Students
Identifying the impact of the SPIRIT program in student knowledge, attitudes, and perceptions toward computing careers
Expanding AI Awareness Through Everyday Interactions with AI: A Reflective Journal Study
Workshop: Using Personas as Holistic, Subjective Assessment Rubrics
Online Undergraduate Laboratories in Electrical Engineering
Effective evaluation strategies to meet global accreditation requirements
Polytechnic Students' Aspirations, Interests, and Confidence with Engineering Technology Majors
Looking for Pets: a game for the logical reasoning development
Prototyping: A key skill for innovation and life-long learning
Pre-Introductory Programming for College Students: Driving Engagement, Motivation, and Creativity to Drive Interest in Computing Studies
Challenges and issues in the development of a Software Engineering simulation game
Sense of Belonging of Female Undergraduate Students in Introductory Computer Science Courses at University of Brasília in Brazil
Work in progress: Can Bourdieu's Habitus provide a theoretical framework for engineering education research?
Technology-Enhanced and Student-Centered Learning as a Method to Foster Students' ICT Competence and Problem Coping Skills
Novel approach to bridge the gaps of industrial and manufacturing engineering education: A case study of the connected enterprise concepts
Identification of Threshold Concepts for Intermediate Computer Science Students
Assessment of cloud-based Computational Environments for higher education
Cell Tour: Learning About the Cellular Membrane Using Virtual Reality
Stirring up a Special Sauce: Marrying Electrical and Computer Engineering with Threshold Concepts for ECE 101
Improving communication in multicultural teams - A web-based model and its application in project management education
Developing Aerospace Pathways Through K12 Community Science Activities
Agile Framework To Transform Traditional Team
Visualization Skills and Student Success in Engineering Disciplines
Introducing Machine Learning to First-year Undergraduate Engineering Students Through an Authentic and Active Learning Labware
WIP Teaching Engineers to Sketch: Impacts of Feedback from an Intelligent Tutoring Software on Engineers' Sketching Skill Development
Gatekeepers to broadening participation in engineering investigating variation across high schools comparing who could go versus who does go into engineering
Evaluating the effectiveness of a Cooperative Learning approach in engineering education in China
Making in-class competitions desirable for marginalized groups
K-12 STEM Education: Bringing the engineering maker space, student-centered learning, curriculum, and teacher training to middle schools
Unleashing the Potential of Reinforcement Learning for Enhanced Personalized Education
Reflecting on the Impact of a Course on Inclusive Strategies for Teaching Computer Science
Student development in the co-curriculum through values-based teaming
Work in progress - Web penetration testing: Effectiveness of student learning in Web application security
A case study of using multiple choice questions, supported by ICT, in an introductory physics course for engineers
The Role of Soft Skills in Engineering Education
What Drives Undergraduate Engineering Students to Engage in Project Based Learning: A Case of Curriculum Reform in a Chinese University
Examining the effect of design education on the design cognition: Measurements from protocol studies
Student attitudes and measures of success in information seeking in an introductory mechanical engineering design course
Jump in the Shark Tank to Improve Your Teaching
Impact of team-based learning on promoting creative thinking in undergraduate engineering students
Internationalization Project to Face the Uncertainties of Work Market
Work-in-Progress Paper: Using Active Learning Educational Software to Improve Hispanic Students Learning at an HSI
A Report on a New Design Spine Implementation
The Nexus of Confidence and Gender in an Engineering Project-Based STEM Camp
Addressing the Barriers of Knowledge Transfer: Using ePortfolios to Enhance Student Reflection in Technical Courses
A flexible open source web platform to facilitate Learning Object evaluation
Using Association Rule Mining Algorithm to Improve the Order of Content Delivery in CS1 Course
A letter to the future engineer: Exploring cross-cultural engineering identities through practitioners' letters of advice
Self-directed Learning in Distance Education
ChatGPT, Finances, and Degree Attainment: Increasing Generative Artificial Intelligence (AI) Utilization and Implications for Students' Decision-Making
Introducing university laboratory tools into K-12 classrooms: Benefits and challenges
iGraf: An interactive graphical software for CSET education
Improving Delivery of UML Class Diagrams Concepts in Computer Science Education Through Collaborative Learning
Work in progress: Software for remote laboratories designed with the focus on learners
Experience Implementing an Automated Assessment System for Accreditation
Community Partnerships for Enhanced Research Experience in Biomedical Informatics
Instructor outcomes of teaching a STEM MOOC
WIP: Citizen Science Tools with Machine Learning as a Pathway to Engage High School Students in Research
From 2D to 3D: Teaching terrain representation in engineering studies through Augmented reality: Comparative versus 3D pdf
Work in progress: Developing and evaluating tutor training for collaborative teaching
Helping undergraduate engineering students discover their interests (and reduce their fear of research)
Enhanced Student Engagement through Teamwork, Gamification, and Diversity & Inclusion Best Practices in an Electromagnetics Course
WIP: Innovative Practice: Incorporating ChatGPT into Technical Writing Assignments in Chemical Engineering Education
On implementation of problem-based learning in engineering education: Thoughts, strategies and working models
Personalized Learning in a Virtual Hands-on Lab Platform for Computer Science Education
"Let the Designing Begin!": Teacher Tendencies Supporting Efficient Facilitation of the Engineering Design Process
Taking it to the next interface level: Advancing game design for higher education STEM applications
An Exploratory Comparative Study on the Impacts of Technical Support on Student Successes in Computing Project-Based Learning
Reinventing the engineering: An extracurricular program designed to attract new engineering students
Workshop: Interactive education tools for earth systems and sustainability applications
Innovative Approach to Enhancing STEM Skills through Educational Games: Work in Progress
Engineering students' motivational beliefs: Development of a scale utilizing an expectancy, value, and cost framework
Empowering Educators: HubICL's Contribution to Intercultural Competence Development
Bridging gaps in engineering education: Design thinking a critical factor for project based learning
Work In Progress: An Object Assembly Test of Sketching in Undergraduate Engineering
Designing and implementing an AI education program for learners with diverse background at scale
A Low Stakes Introduction to Computer Programming
From global to local: Investigation of necessary engineering skills for KBE transformation in Qatar in the context of global engineering attributes
WIP: (Almost) Anywhere Virtual Computing Learning Environment: Student Technology Acceptance
Does an open-ended design project increase creativity in engineering students?
"Tap it again, Sam": Harmonizing the frontiers between digital and real worlds in education
A Framework for Managing the Transition from Second Level to Higher Education in Response to the COVID19 Emergency Restrictions
Writing an Engineering Education Proposal for the National Science Foundation: An Interactive Workshop
Care ethics in engineering education: Undergraduate student perceptions of responsibility
Analysis of women enrollment in Engineering programs at the Public University of Navarre
Chatbots in Educational Recommender Systems: A Systematic Literature Review
Mixed reality for development of spatial skills of first-year engineering students
Success factors for students transferring into undergraduate engineering degree programs
'Aha: Braiding the Cords of Knowledge for Native Hawaiian Engineering Students
Applying mindstorm in teaching and learning process and software project management
Application of item response theory (IRT) for the generation of adaptive assessments in an introductory course on object-oriented programming
Special Session: Workshops that Work! Using Evidence-Based Principles for Inclusive and Engaging Workshop Development and Facilitation
Learning from industry by using an inquiry based learning approach
What students use: Results of a survey on media use among engineering students
Zui Quan pedagogy: The art of risk taking in the classroom
Evaluating Competences on First Year Course in Three Years: External Effects on Creative Tension
Is the engineer of 2035 a maker?
How Do Engineering Faculty, Staff, and Administrators Define Engineering Thriving? An Investigation of Key Themes
Exploring the Potential of Large Language Models to Generate Formative Programming Feedback
Common configurations for Engineering Student Support Centers
Proposals for the Promotion of Computing in K-12 Studies in Spain
What the Heck is that?! Adaptation of evidence-based instructional practices
MATLABArduino.org: An Open-Source Website and YouTube channel for Embedded Systems Education
A low-cost system for experiments with digital circuits
Game based learning in improving students' derivative calculation skills
Developing computer based laboratory exercises for an MEP course in a construction science and management program
Overcoming the Challenges of Teaching Cybersecurity in UK Computer Science Degree Programmes
Nurses, Managers, and Engineers - Oh My! Disciplinary Perceptions of Intuition and Its Role in Expertise Development
WIP: Diversity, Equity, and Inclusion: A Systems Design Viewpoint
Emulating Real World SE Practices in Computer Science Classrooms
Student accuracy in reading logarithmic plots: The problem and how to fix it
Systems Engineering Education Ecosystem Portal
A snapshot of current languages used in industry
Comparing Mathematics and Science Achievement of Students from Schools with PLTW versus Schools without PLTW
Comparing problem-solving across capstone design courses in chemical engineering
The development of a concept inventory for engineering graphics
Virtual Reality Activities for Teaching Engineering Students Professional Development Skills
A Novel Visual-Privacy Themed Experiential- Learning Tool for Human-Privacy & Societal-Security Awareness in Middle-School and High-School Youth
Agile metrics for a university software engineering course
Agile Teaching: Automated Student Support and Feedback Generation
Mastery grading of engineering homework assignments
Cybersecurity Education in High School: Exploring Cyber Assets, Cyber Value at Risk, and Authentic Assessment
Comparing The Transformative Experiences of Two Cohorts of a First-Year Engineering Program
Crafting Competitive Proposals for NSF Programs Related to Engineering and Computing Education
Conducting successful studies in Materials Science and Engineering with consideration to a multiplicity of student cohorts and delivery modes
Teaching and Learning Cybersecurity Awareness with Gamification in Smaller Universities and Colleges
Don't Walk Away! Virtual Safety Boundaries for Collaborative Virtual Reality Learning Environments
Improving learning outcomes by designing engaging educational tools
Using social network theory to elucidate the impact of diversity on the social processes in design
Computer tutors can address students learning to solve complex engineering problems
A Gamification Module for BeA Platform
Problem-based learning and adaptive expertise
Student self-efficacy in introductory Project-Based Learning courses
Can Virtual Reality Enhance Learning: A Case Study in Materials Science
Does Self-Efficacy Correlate with Positive Emotion and Academic Performance in Collaborative Learning?
Student Perspectives of Aerospace Engineering Macroethics Issues and Education
Emotions in engineering education: Towards a research agenda
Workshop: Visual programming as a bridge to textual programming: managing an integrated Web course with automatic assessment
A liquid-level control training lab including a model-based design for electronics technologists and instrumentation technicians
High-Performance Computing and Engineering Educational Development and Practice
Exploring meaning-making and innovation in makerspaces: An ethnographic study of student and faculty perspectives
Classroom makerspaces: Identifying the opportunities and challenges
Shifting Goals in Introductory and Advanced Computer Science Courses: The Effects of Gender and Major
Evaluating effectiveness of active learning in computer science using metacognition
WIP: Complementary Teaching Modes to Promote Design Self-Efficacy
From employability attributes to professional identity: Students transitioning to the workplace
Cyber Security Social Engineers An Extensible Teaching Tool for Social Engineering Education and Awareness
Work in progress - Developing a cognitively based digital logic calculator
Development of an assessment for measuring middle school student attitudes towards robotics activities
xAPI-Based Model for Tracking On-line Laboratory Applications
MINT-Robo: Empowering Gifted High School Students with Robotics
Which hat are you wearing today? Enabling perspectives while learning computer science
Fostering IT-majored Global Human Resources: A Faculty's Approach
Workshop on Virtualized Active Learning in STEM
Complementary training programme for electrical and computer engineering students through an industrial-academic collaboration
Work in progress - Interactive signal-processing labs and simulations on iOS devices
Initial Development and Validation of the Self-Efficacy for Engineering Design (SEED) Survey for Undergraduate Students in Mechanical Engineering
A systematic mapping on pedagogical patterns
An approach for engineering education at an early stage
Visual attention based evaluation for multiple-choice tests in e-learning applications
A mixed methods analysis of student experiences in diverse teams
Middle school students' conceptions of engineering
An Analysis of a Gamification Application for Teaching and Learning Knowledge Management under the Qualitative and Affective Computing Contexts
Going Beyond Gender Balance: Understanding the Intersection of Gender and the Engineering Experiences of Alumni
Nanotechnology: Simulation and design
Student Team Formation Using SCRUM
Bioinformatics curriculum development and skill sets for bioinformaticians
Measuring Self-Efficacy in Diverse First-Year Engineering Students Exposed to Entrepreneurial Minded Learning
Work in progress - Prediction of students' academic performance in an introductory engineering course
Building dispositions towards models and model-based reasoning in engineering education
Understanding the Effect of Scaffolding on Introductory Ill-Defined Problems in Engineering Education
Don't Leave Anyone Behind: Achieving Team Performance Through Diversity
CyberExpert: Towards an Automated Framework for Cybersecurity Expertise Acquisition and Mastery
Exploring the Impacts of Entrepreneurial Experiences in Biomedical Engineering Research Experiences for Undergraduate Programs
System design: A novel, project-based course connecting the dots of the electrical engineering curriculum
A learning environment for augmented reality mobile learning
An Undergraduate-level, Problem-based Introduction to Orthogonal Frequency-Division Multiplexing
Defining and assessing engineering ethics in an international context
Chronicling the Development of a Growth Mindset Community of Practice for Computing Faculty: Lessons Learned and Looking Forward
Fostering lifelong learning in a capstone design environment: An implementation assessment
Exploring the Range of Methods Used to Assess Engineering Students' Education on Ethical and Societal Impact Issues
An Analytical Approach to Understanding Underrepresented Justice-Involved Youth Potential in STEM
Work in progress: Teaching computational thinking in middle and high school
Academic Support 360 Framework in Higher Education
Evaluating the use of gamification in mathematics learning in primary school children
An INSPIRED game programming academy for high school students
Energy efficiency: Teaching for accreditation, ethics, and technology
Using early assessment performance as early warning signs to identify at-risk students in programming courses
Beyond Imagination: Leveraging Generative AI to Enhance Learning Through Story World Analogies
Comparative study of xAPI validation tools
Agile methodologies at an educational context: a systematic review
Creating a Sustainable Research Group Supporting the Professional Development of Engineering Education Graduate Students and Postdoctoral Researchers
Using low-stakes quizzing for student self-evaluation of readiness for exams
Innovations in an Undergraduate Laboratory to Increase Engagement
Increasing student interest in STEM via the Kensington Kinetic Sculpture Derby
Put the Students to Work: Generating Questions with Constructive Feedback
A review of an engineering teaching apprenticeship program
Pop-up Makerspace Module in Undergraduate Studies Inculcating Entrepreneurial Mindset
Electricks: Pre-College Activities in Electro-Mechanics
Metabuleiro: a Digital Board Game About the Human Body and a Healthy Diet
Workshop: Promoting Technology Adoption Among Engineering Faculty
Change the traditional way of Teaching Electric Drives Laboratory with design of experiment
Work in progress: What is critical thinking?
Predicting at-risk Students to Facilitate Scaffolding Instructions
Modeling real-world objects: Connecting SolidWorks to Toy Adaptation