yusuke1997/dblp-id-title huggingface dataset:
Skin stretch: simulating dynamic skin microgeometry
Interactive AI Material Generation and Editing in NVIDIA Omniverse
'Pocket' virtual worlds: get off your chair and explore them!
Unphotogenic light: high-speed projection method to prevent secret photography by small cameras
Ice-rays
HARVEST: High-Density Tactile Vest that Represents Fingers to Back
An automultiscopic projector array for interactive digital humans
Ojo por ojo
Contents production techniques using Web3D
Generating Procedural Materials from Text or Image Prompts
ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance
Computer animation festival committee and jury statements
XR for Everyone, Everywhere
Confidence-aware Practical Anime-style Colorization
Sampling plausible solutions to multi-body constraint problems
Urban modeling in the game industry
Beyond pages
Gestalt inhibition sequence: digital hypnosis
infltr: infinite filters
Lace curtain: measurement of BTDF and rendering of woven cloth: -production of a catalog of curtain animations-
A smart wireless glove for gesture interaction
@DNEG VFX showcase
Dynamic real-time deformations using space & time adaptive sampling
Filter based deghosting for exposure fusion video
My happy end
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Posters Proceedings
Authoring of procedural environments in "the Blacksmith" realtime short
A modular crowd (n)cloth system for exodus : gods and kings
The multi-cultural recycler
"Mod-Leg" a modular legged robotic system
SteganoSonic: a locally information overlay system using parametric speakers
IntroAct & MIC exploration space
Approaches to teaching introductory computer graphics
Simulation and visualization of flow around bat wings during flight
Agence, A Dynamic Film about (and with) Artificial Intelligence
Boids: learning vector arithmetic through animation
Visualizing quaternions
Designing a splash in Disney's "Tangled"
Blend surfaces for set theoretic volume modelling systems
Wearable soft pneumatic ring with multi-mode controlling for rich haptic effects
Tiber: managing shot setup data complexity
Clay tone: a music system using clay for user interaction
Orientable textures for image-based pen-and-ink illustration
GPU ray tracing with rayforce
On Smoothly Varying Frame Timing in First-Person Gaming
fragment.0140.02b ('Silhouette') fragment.1207.0304.3 ('Glint')
Data-driven face cartoon stylization
The pipeline project: a holistic approach to teaching multimedia
Relics of the past
A real-time procedural shading system for programmable graphics hardware
Shooting up: a trip through the camera structure of up
NiCE formula editor
SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, Shenzhen, China, December 3-6, 2014
Family portrait: Father
An attempt in modeling Picasso's cubism style
EXACT: algorithm and hardware architecture for an improved A-buffer
PhotoSpace: a vision based approach for digitizing props
Rakuen Tsuiho - expelled from paradise
Technical animation issues for the battle droids of Star Wars: (Episode I "The Phantom Menace")
Virtual sculpting with a pressure sensitive pen
Ratio.MGX
Active contours using a constraint-based implicit representation
MODIS daily global snow cover and sea ice surface temperature
Time Away
Automated 3D mesh segmentation using 2D footprints
Divide-and-Conquer Embedding
How to train your Dragon 2
lgf3: a versatile framework for image-based modeling and rendering
SIGGRAPH: the original "VR meetup"
Iceclif, 1990
Stay Alive, My Son Chapter 1 & 2
Gestus : judex
A bouncing ball game for first-year computer graphics
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
Poxville
Accelerating ray tracing using constrained tetrahedralizations
Virtual imaginations require real bodies
LaserTouch: touch device control using a laser pointer
Cytolon
Big bear: paper bag bear
Global parameterization and quadrilateral meshing of point cloud
3D-printed prosthetics for the developing world
Haptic device medical training
Japanese computer graphics (Panel Session): Challenges and opportunities
Paris 1999
VisualPoetry - generative graphic design for poetry on the road
OpenVDB: an open-source data structure and toolkit for high-resolution volumes
Movie-maps: An application of the optical videodisc to computer graphics
View-dependent stereoscopic projection onto everyday surfaces
The 200 year continuum
Desktop publishing: an online distance learning course
Improved alpha-tested magnification for vector textures and special effects
Collision detection framework using model simplification
Efficient rendering technique for darkride visualization
Building Maps on the Web Using RStudio, Leaflet, & Shiny
Interactive layered character animation in immersive virtual environments
Sky HD "Feel Everything"
Nine Inch Nails "Ghosts 8"
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Computer Animation Festival
Millennium fever
HFTS: hybrid frustum-traced shadows in "the division"
Stochastic modeling of immersed rigid-body dynamics
Mathematics and geometry education with collaborative augmented reality
@La vida de una Piñata
A terminal-oriented clinical record system
Displaced subdivision surfaces
Release your imagination
Perception of scale with distance in 3D visualization
The time geography project: using computer graphics to visualize problems in social science
Inverse texture warping
Effectiveness of facial animated avatar and voice transformer in elearning programming course
Visual storytelling
RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
Occidio
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Educators Program
Harmonic 3D shape matching
Overview of NPR for computerized illustration
Lacoste "future"
Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency
Tea four two
Art of defense: a collaborative handheld augmented reality board game
Texture mapping progressive meshes
Spline Deformation Field
Revisiting the k-means algorithm for fast trajectory segmentation
Rotomation: AI Powered Rotoscoping at LAIKA
Combining computer vision and physics simulations using GPGPU
Multi-user performance of Commedia dell' Arte in 3D
Ways of structuring data within a digital cartographic data base
Glove puppetry cloud theater through a virtual reality network
Semantically Consistent Text-to-Motion with Unsupervised Styles
Refolding planar polygons
Kia "space babies"
The clearing, 1988
Warping with accumulated motion vectors
Display tracking using blended images with unknown mixing ratio as a template
Fishman: the scales of justice
Creating a Large-Scale Monster with Style
Anti-aliased line drawing using brush extrusion
Kia 'space babies'
sonata (pipilo)
Reconstructing a colossus of Ramesses II from laser scan data
SVBRDF estimation using a normal sorting technique
Computer-assisted chart making from the graphic designer's perspective
Computer-generated physical models for scientific and engineering visualization: VR - V = R
The allosphere: a large-scale immersive surround-view instrument
Simplified tree lighting using aggregate normals
Artifacts of the presence era: visualizing presence for posterity
The graphics CAD/CAM industry(Panel Session): Financial perspectives
The battle for hearts and minds: interrogation and torture in the age of war: an adaptation for oculus rift
Thomas Briggs
Visum: visual evoked potential as sonic sculpture
Silent Speech and Emotion Recognition from Vocal Tract Shape Dynamics in Real-Time MRI
Nonlinear optimization framework for image-based modeling on programmable graphics hardware
Screen postscript
Seam based dynamic programming for stereo matching
GMC "The Encounter"
Itsibitsihonolulu-strandbikini
Cloth switch: configurable touch switch wearable device made with cloth
Controllable motion textures
Rendering massive virtual worlds
Substitute Judgment + Metal catalogue: music for solo multi-percussion hybridized with synchronized, integrated video
Filling regions in binary raster images: A graph-theoretic approach
SmartSail: visualizing wind force on the sail to learn and enjoy sailing easily
An augmented exhibition podium with free-hand gesture interfaces
Interactive 3D gene expression viewer
Tierras
Medical learning murmurs simulation with mobile audible augmented reality
Samsung, king of TV city
Color correction based image blending for creating high resolution panoramic images on mobile devices
Volumetric 3D display with scanned 1D LED arrays and its application to animation contents
Graveland [mp4] (France)
Stable Cosserat Rods
Interactive video exploration using pose slices
Cyberarium knowledge fountain: center for really neat research
GPU histogram computation
New Media, New Craft?
A Practical Analytic Model for Daylight
Wunderwerk
Computer-generated tie-dyeing pattern
Website impersonations: the next generation
Reality versus imagination
PinocchioVR
Three-dimensional displays and computer graphics
Building the open metaverse: part I
Design of SmartSail BLE, a sailing assisting system using mobile computing for novice sailor
3D Character Motion Authoring From Temporally-Sparse Photos
Amour Fou (Germany)
Creative programming: merging the artist with the computer programmer
SeaMaven: a web-based virtual learning environment
How to build a sixty foot man of moving sand
Narrative image composition using objective and subjective tagging
3D painting for non-photorealistic rendering
Recapturing the lost colors of BASARA: abbreviated version
Emotional sentence identification in a story
Creating full view panoramic image mosaics and environment maps
Mighty Joe Young - Research and development highlights
Offspring "Hit That"
Wearable 6-DoF wrist haptic device "SPIDAR-W"
Accidents, Blunders And Calamities [mp4] (New Zealand)
A car-navigation system based on augmented reality
Performance Based Melting in Spies In Disguise
Adaptive manga re-layout on mobile device
SmoothSketch: 3D free-form shapes from complex sketches
Swimming across the Pacific: a virtual swimming interface
Similarity-based surface modelling using geodesic fans
Show & tell
Introduction to 6-DoF haptic display
The duck father
3D gait reconstruction using two-camera markerless video
Appearance-Perserving Simplification
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations
WHATSISFACE: human facial composition by computer graphics
Advanced (quasi) Monte Carlo methods for image synthesis
Baja: listening to the desert
Sliding the pieces into place: rigging the pigeons of spies in disguise
A tabletop stereoscopic 3DCG system with motion parallax for two users
Interactive lighting manipulation application on GPU
Ghostbusters video game television commercial
"MegaMind": fire, smoke and data
Textured drawing strokes using polygonized paper surface illumination
Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments
Love letters without the recipient
Fluid Fabrics in Trolls World Tour
Direct3D 10 programming guide excerpts
Progressive streaming of compressed 3D graphics in a web browser
Multispectral video fusion
Ubiquitous substitutional reality: re-experiencing the past in immersion
Practical lighting on Toy Story 4
Superformula solutions for 3D graphic arts and CAD/CAM
Adaptive mesh generation for global diffuse illumination
Thermal Interactive Media
Antialiasing through stochastic sampling
Sun of a beach
TELESAR V: TELExistence surrogate anthropomorphic robot
Building an affordable projective, immersive display
An interactive 3D social media browsing system in a tech-art gallery
Sketching and education
Graphical Modeling and Animation of Brittle Fracture
ISOSRF - an algorithm for plotting Iso-valued surfaces of a function of three variables
Music, Motion, and Mixed Reality: An Interdisciplinary, Problem-Based Educational Experience
Differential appearance editing for measured BRDFs
Depth-aware coherent line drawings
A linear blending scheme for rigid and non-rigid deformations
The quantized kd-tree: compression of huge point sampled models
SecondSight: Demonstrating Cross-Device Augmented Reality
Sal and the great frustration
Color portability - reality in the '90s (panel session)
MVD^2: Efficient Multiview 3D Reconstruction for Multiview Diffusion
The little arrow that couldn't
Fast, soft reflections using radiance caches
Raging waters: the rivergod of Narnia
Once upon a time in Ekuar
Modeling land use with urban simulation
Teaching human facial modeling through plaster face casting
[sin-gí]: Data Weaving
Animated Futurist Sculpting as Dynamic Implicit Shapes
Proceedings of the 8th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1981, Dallas, Texas, USA, August 3-7, 1981
Tom Clancy's The Division Yesterday [mp4] (France)
Dart-It: interacting with a remote display by throwing your finger touch
Experiments with computer animation
An improved physical model for virtual mezzotint
Critical points with discrete Morse theory
Optimization of natural frequencies for fabrication-aware shape modeling
Virtual fishtank
MR coral sea evolved: mixed reality aquarium with physical MR displays
A new step-in-place locomotion interface for virtual environment with large display system
Hawker, Hacker, Herald
The reality of computer graphics in the motion picture industry (panel session)
Mathematical description of motion and deformation: from basics to graphics applications
Real-time expression-sensitive HMD face reconstruction
An algorithm with linear complexity for interactive, physically-based modeling of large proteins
Rendering trimmed NURBS with adaptive forward differencing
Creative expression on the digital canvas: an online digital art class
Sandland
Magus Maximus
Ocean mission on Cars 2
Visual thinkers in an age of computer visualization: problems and possibilities
Automatic generation of artworks using virtual photoelastic material
eVokability: the interactive costume
Towards real-time insect motion capture
Packing the water pipe
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Web Program
Patrick Keller, Christian Babski, Christophe Guignard, Stéphane Carion
Computer Graphics Achievement award: Thomas W. Sederberg
Astro boy
Star Wars: The Last Jedi - effects simulation: industrial light and magic
Attention-oriented photo slideshow
Fast Scene Voxelization and Applications
Interactive 3D modeling based on point-clouds with reflectance image
A Calling. From the Desert. To the Sea
Animated computer graphics in television broadcasting (panel session)
The next generation poetic experience
Photorealistic facial image from monochrome pencil sketch
Rendering interactive holographic images
Evolving visual representations
A query language for a network data base with graphical entities
Spatial frames
A characterization of ten rasterization techniques
The Weight of Reason (after Goya); Guns and Kolbasa
Masturbatory interactant
Interactive multimedia oral language instruction for at-risk students
Shadow supported building reconstruction
Web pages, interactive interfaces, and worm holes: the next generation of user interface designers
What makes a hero?
In-air typing interface for mobile devices with vibration feedback
Heterogeneous character animation: how to make an interactive character jump between stationary and mobile graphical computing platforms
Man's first friend
Shapes: allowing K-12 students to work in 3D
A data-driven visual simulation of fire phenomena
La stele
Tuning facial animation in a mocap pipeline
Textures and radiosity: controlling emission and reflection with texture maps
Device art, a new approach in media art: (poster_0186)
Multiple multiperspective rendering for autostereoscopic displays
Fourier principles for emotion-based human figure animation
Sculpture Experience: VR discovery tour of 6 sculpture masterpieces, from prehistoric to modern times
Ubiquitous computing and augmented reality
There Can Be (at least) Two Introductory Graphics Courses: Teaching Introduction to Non-Interactive Computer Graphics
John Lewis, "Monty's christmas"
Specular reflection reduction using a multi-flash camera
Northwest airlines transformations
Texture and reflection in computer generated images
A Virtual Obstacle Course within Diverse Sensory Environments
Similarity metrics for bounding volumes
Elemental (Germany)
Newton's Fractals on Surfaces via Bicomplex Algebra
Taut turnip
Virtual headcam: pan/tilt mirror-based facial performance tracking
Interactive cinematic lighting
Reverse Projection: Real-Time Local Space Texture Mapping
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, San Diego, California, USA, August 4-5, 2007
The virtual space fortress
High speed 3D shape and motion capturing system
Multiple beam-forming area sound enhancement (MUBASE) and stereophonic area sound reproduction (SASR) system
Ensphered vision
Polynomial wavelet trees for bidirectional texture functions
Virtual ski jump: illusion of slide down the slope and gliding
A new hue
InterSpace station
Regard sans tain
HCCMeshes: hierarchical-culling oriented compact meshes
1001 acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games
Fast Facial Animation from Video
Data-driven diffuse-specular separation of spherical gradient illumination
Fifty Shades of Yay: A Multi-Shot Workflow from Design to Final
SIGGRAPH Asia 2015 R&D in the Video Game Industry, Kobe, Japan, November 2-6, 2015
A production tool for terrain generation
The device model of interaction
Seismonasty
_zur form
An application of tangible interfaces in collaborative learning environments
iCAM for high-dynamic-range image rendering
Islamic patterns
Multiresolution curves
The rigid body physics component: a proposed amendment to the X3D specification
Trans-use of graphics in the study of transformations
Adding visual details based on low-resolution energy cascade ratios for smoke simulation
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Sketches
Infinite 4D fish
Optimal LED selection for multispectral lighting reproduction
Achieving real-time playback with production rigs
Embree ray tracing kernels for CPUs and the Xeon Phi architecture
Team Fortress 2: Meet the Spy
The city
A method to generate hybrid pointillistic images
Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods
Two aspects of domain designing: C@@@@ curve rendering and blended map projections
@The Very Hungry Duck
Information aesthetics: designing interactions: juried panel
An efficient PILP algorithm for 3D region guarding and star decomposition
3D scanning for personal 3D printing: build your own desktop 3D scanner
Linear algebra operators for GPU implementation of numerical algorithms
Real-Time Refraction Shader for Animation
Active touch sensing of being-pulled illusion for pedestrian route navigation
Fortiche : Crafting the Bridge
Forces in equilibrium
A method for rectifying inclination of panoramic images
Simplification Envelopes
Large landscape: curved and coiled, 1970
Planar 2-pass texture mapping and warping
Manipulating simulated objects with real-world gestures using a force and position sensitive screen
Want #1 (continuous)
Spectral imaging in production: course notes Siggraph 2021
Discord: metal and meat
Four paths to computer animation: entertainment, broadcast, education and science - will their future converge? (panel session)
The D-BRDF model as a basis for BRDF acquisition
Margoa, Village
Hierarchical spacetime control
Solar self portrait
Solid modeling with hardware (panel session)
Practical acquisition of translucent liquids using polarized transmission imaging
Retrieved icon, 1998
A hidden-surface algorithm with anti-aliasing
Light-field Projection for Tangible Projection Mapping
Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance
Landing place: remapping motion capture of dance movement to objects and environments
Effective omnistereo panorama video generation by deformable spheres
A haptic device based on an approximate plane
Virtual texturing in software and hardware
The HeartBeats watch
Rivers of rodents: an animation-centric crowds pipeline for Ratatouille
The Utah teapot paperweight 1991
Gez "The Black Sheep"
The legend of dragon
"Plastic Utah teapot" by Steve Sady
DC expo: FOVE
Variational Shape Reconstruction via Quadric Error Metrics
Procedural fracturing and debris generation for Kung-Fu Panda
QuickPose: Real-time Multi-view Multi-person Pose Estimation in Crowded Scenes
Sword tracer: visualization of sword trajectories in fencing
Juno, a constraint-based graphics system
Redirected Walking in Overlapping Rooms
GPU-based lighting and shadowing of complex natural scenes
Red Star's Collapse [mp4] (Belgium)
Cardiolens: remote physiological monitoring in a mixed reality environment
Jupiter ascending: constructing large scale environments
SocioCrowd: a social-network-based framework for crowd simulation
Touch-less interaction smartphone on go!
Performance driven Character Effects in "The Garfield Movie"
An interface for transcribing American Sign Language
Farewell to dawn: a mixed reality dance performance in a virtual space
Global illumination for 2D artworks with vector field rendering
Hologram/head-mounted display
Platonic Chain
Educating the Next Generation of Animation Professionals
Lighting controls for synthetic images
Telematic vision
Repetitive deviations: techniques in planar fabrication of 3-D curvilinear forms
Improving frameless rendering by focusing on change
Reusable motion synthesis using state-space controllers
Climate shifts
Contemplations: 2005.2
Computer graphics: whence and hence
The LEGO movie: construction, animation and demolition
Geometric algebra and computer graphics
Auckland face simulator
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
An efficient algorithm for finding the CSG representation of a simple polygon
Texturing fluids
Insectinsight: a view of time
Tampa to Anaheim soup-to-nuts Hackshack
10.000 samurais in the War of Sekigahara
Virtual lighting using stereo images
Blending texture features from multiple reference images for style transfer
Advances in real time rendering, part I
Maglev haptics: butterfly haptic's new user interface technology
Web-based sonification of space science data
300's liquid battlefield
Teaching gems for art and design
Controsenso, but not too much: digital artifacts to ease communication and exchange with seeing-impaired people
CRISPR/Cas9-NHEJ: action in the nucleus
MPC "Godzilla" VFX breakdown
Sea dance
Calidri
Towards the design of an intrinsically graphical language
AZ300, 1998
Towards a computer vision shader language
Yet another vector representation for images using eikonal surfaces
Wide Angular Range Dynamic Projection Mapping Method Applied to the Projection on a Flying Drone
Efficient acquisition of light transport based on separation of direct and global components
ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage
High detail marker based 3D reconstruction by enforcing multiview constraints
Travelers: Snowball
Planning motions with intentions
Computer art - an oxymoron? Views from the mainstream
Seated-Walking: A Walking-in-Place Technique for Seated VR
Occlusion culling in Alan Wake
Liquid printed pneumatics
Illusions/delusions
Spacetime constraints revisited
Intuitive 3D cubic style modeling system
Televisor 1910 German
PolyMerge: a fast approach for hex-dominant mesh generation
MOCAP in the classroom: now & tomorrow
Metric tensor and Christoffel symbols based 3D object categorization
Whoa board: interactive lighting for wearables and beyond
The role of creativity in computer graphics education
The iray light transport simulation and rendering system