yusuke1997/dblp-id-title huggingface dataset:
Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game
A Digital Game Development Education Project
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills
Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping
Use of Gaming Sensors and Customised Exergames for Parkinson's Disease Rehabilitation: A Proposed Virtual Reality Framework
Novel 3D games for people with and without hearing loss
Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent
Principles underlying the design of a cognitive training game as a research framework
8th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2016, Barcelona, Spain, September 7-9, 2016
A model of heritage content in serious and commercial games
The Development and Evaluation of the Storyline Scaffolding Tool
The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey
Ageing Well and Learning through Online Immersive Participation Using a Multi-user Web 3D Environment
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool
Context Defined Aspects of Gamification for Factory Floor
Developing a virtual museum for the Stoa of Attalos
Multi-Modal Learning and Assessment in Second Life with quizHUD
Towards Player Adaptivity in a Serious Game for Conflict Resolution
A New Hybrid Approach to the Animation of Complex Character Interactions in Games
10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018
VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being
A Classification of Scripting Systems for Entertainment and Serious Computer Games
Festarola: a Game for Improving Problem Solving Strategies
Towards a Construction and Validation of a Serious Game Product Quality Model
The Potential of Serious Games Based on Literary Plots to Develop Knowledge, Skills and Habitual Patterns
Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds
A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations
Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation
Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task
The Playability Evaluation of Virtual Baby Feeding Application
Where's Pikachu: Route Optimization in Location-Based Games
Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game
3D Interaction with Virtual Objects in Real Water
Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011
Fast Vehicle Crash Modelling for Games
Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games
Is Serious Games Design Political? The Competing Logics When Using a Game Engine
A Serious Game Engine for Interview Simulation: Application to the Development of Doctor-Patient Communication Skills
How Real Can Virtual Become?
A Systematic Mapping Study on Gamified Software Quality
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games
Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework
The Role of Game Rules in Architectural Design Environments
Designing educational games: Key elements and methodological approach
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application
Serious Games for Geographical Field Skills: An Exploration
Students' Attitudes in Relation to Exergame Practices in Physical Education
Augmented Reality Games for Upper-Limb Stroke Rehabilitation
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection
11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019
Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality
Experimentation with the human body in virtual reality space: Body, bacteria, life-cycle
6th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2014, Valletta, Malta, September 9-12, 2014
The Active Instructor: Benefits and Barriers to Instructor-Led Serious Gaming
Interactive Social TV on Service Oriented Environments: Challenges and Enablers
Fractal Nature - Generating Realistic Terrains for Games
IndustrySim: Finding the Fun in Industrial Simulations
The Importance of Eye Gaze and Head Pose to Estimating Levels of Attention
Information recall in a mobile VR disability simulation
A Video Game Prototype for Speech Rehabilitation
A novel AR application for in-vehicle entertainment and education
Virtual World of Video Games
Virtual World Presence for Pre-service Teachers: Does the TAM Model Apply?
LiverDefense: Using a Tower Defense Game as a Customisable Research Tool
Rules on Wheels: A Serious Game for Teaching Traffic Signs
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city
On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games
Semantic Content Generation Framework for Game Worlds
Efficient In-Game Communication in Collaborative Online Multiplayer Games
The value of establishing a community of teachers for the gamification of prosocial learning: Pegadogical, social and developmental aspects of a teachers' community space experience
Augmenting Technology Trees: Automation and Tool Support
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures
Second Life Information Desk System Using Instant Messaging and Short Messaging Service Technologies
Metycoon: A Game-Based Approach to Career Guidance
Tabletop Prototyping of Serious Games for 'Soft Skills' Training
A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap Data
Designing Reality Guides
Puzzle Walk: A Gamified Mobile App to Increase Physical Activity in Adults with Autism Spectrum Disorder
Communication and Knowledge Sharing in an Immersive Learning Game
Fostering Agriculture Environmental Awareness
An Automated Modeling Method for Multiple Detail Levels of Real-Time Trees
Low-Frequency Stress Elicitation for VR Training
Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries
Web-Based Live Speech-Driven Lip-Sync
Actors in VR storytelling
Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques
Design of 3D Virtual Neuropsychological Rehabilitation Activities
Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition
Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children
The Subjective Well-Being via Virtual Worlds Experience
Effects of Graphical Styles on Emotional States for VR-Supported Psychotherapy
Combining Storytelling Tradition and Pervasive Gaming
Development of a Directed Teleport Function for Immersive Training in Virtual Reality
2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009
Investigating the effect of user profile during training for BCI-based games
Learning the cell cycle with a game: Virtual experiments in cell biology
Branded Gamification in Technical Education
Federation Technology and Virtual Worlds for Learning: Research Trends and Opportunities Towards Identity Federation
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame
A product to gamify other products; implementing gamification in existing software
Stigma-Stop a Serious Game against the Stigma in Mental Disorders
Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments
Towards effective serious games
Evaluation of a virtual gaming environment designed to access emotional reactions while playing
Serious Games - Creating an Ecosystem for Success
Using a Criteria-Based User Model for Facilitating Flow in Serious Games
Integratingfall-risk assessments within a simple balance exergame
An interactive E-book with an educational game for children with developmental disorders: A pilot user study
Program with Ixquic: Educative Games and Learning in Augmented and Virtual Environments
Study on the Motivational and Physical Effects of Two VR Exergames
An Agent Framework for a Modular Serious Game
Waypass: A Gamified Self-Knowledge Quest for Teenagers
Understanding Esports as a STEM Career Ready Curriculum in the Wild
Randomly Generated 3D Environments for Serious Games
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World
A Portable Framework Design to Support User Context Aware Augmented Reality Applications
Junk-Food Destroyer: Helping Adolescents with Down Syndrome to Understand Healthy Eating through Serious Game
A Literature Review of Gamification Design Frameworks
A Game Design Method for Therapeutic Games
LUTE: A Locomotion Usability Test Environmentfor Virtual Reality
The Implementation of Team Based Assessment In Serious Games
Human-Centered Design of a Virtual Reality Training Simulation for Mass Casualty Incidents
Serious games as a means for holistically supporting Parkinson's Disease patients: The i-PROGNOSIS personalized game suite framework
Towards the Biofeedback Game - with Interoception and Rehabilitation
The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study
Developing and Exploiting 3D Textured Models for a Serious Game Application
A Social-Centred Gamification Approach to Improve Household Water Use Efficiency
What could the baseline measurements predict about decision-making performance in serious games set in the financial context
9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017, Athens, Greece, September 6-8, 2017
DRUMM: Dynamic viewing of large-scale 3D city models on the web
Studying Player Experience in a Collaborative Embodied Interaction Game
Cloud Computing - An Educational Game on Weather Phenomena
Sign Communication for People with Disabilities Using Kinect Technology at Home
Developing games for non-leisure contexts: Identification of challenges and research gaps
Effectivity of Affine Transformation Knowledge Training Using Game Mechanics
A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration
Format-Store: A Multi-agent Based Approach to Experiential Learning
Web Tool for Creating Educational/Therapeutic Programmes
Green Gang Vs. Captain Carbon. Integration of Automated Data Collection and Ecological Footprint Feedback in a Smartphone-Based Social Game for Carbon Saving
Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation
Assessing Brain-Computer Interfaces for Controlling Serious Games
ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design
Design Challenges for Social Interactions at Factory Floor
Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition
A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed Gratification
Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games
A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience
The Waiter Game: Structure and Development of an Hospitality Training Game
PlayScrum - A Card Game to Learn the Scrum Agile Method
Social Inclusion through Games and VR
Stroke Event Simulator Using Virtual Reality
Skynetz: A Playful Experiential Robotics Simulator
Pathomon: A Social Augmented Reality Serious Game
Machine Ethics for Metaverse Gambling: No Stake in a $24m Market?
Designing Serious Games to Enhance Political Efficacy and Critical Thinking Disposition for College Students: The Case of Taiwan
Using Virtual Environments to Tell the Story: "The Battle of Thermopylae"
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See
Technology Challenges of Virtual Worlds in Education and Training - Research Directions
Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic
Moon Base: A Serious Game for Education
When facial expressions dominate emotion perception in groups of virtual characters
Towards an Experimental Methodology of Virtual World Research
7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015, Skövde, Sweden, September 16-18, 2015
An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City
Design for Collaboration in Mixed Reality: Technical Challenges and Solutions
Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments
The interplay between IoT and serious games towards personalised healthcare
Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients
Serious Game Design: Motivating Students through a Balance of Fun and Learning
Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts
A curriculum for developing serious games for children with autism: A success story
Serious Games for Upper Limb Rehabilitation Following Stroke
Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers
Come Fly with Me - Perceive the World through a Mosquito's Senses
Extending the Reference Method for Game Production: A Situational Approach
Improving Context Understanding Using Avatar's Affective Expressions Reflecting Operator's Mental States
Engineering a Showcase of Virtual Reality Exposure Therapy
Improving the visualisation of 3D textured models via shadow detection and removal
The Potential Use of Neurophysiological Signals for Learning Analytics
Fall Prevention Serious Games for Elderly People Using RGBD Devices
Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy
Situated Learning with Role-Playing Games to Improve Transfer of Learning in Tertiary Education Classrooms
Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism
A Location-Based VR Museum
Telemetry-based optimisation for user training in racing simulators
Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative Narratives
Designing Augmented and Virtual Reality Applications with Pre-Service Teachers
Context Sensitive Interaction Interoperability for Serious Virtual Worlds
The gamification of accessibility design: A proposed framework
EngAGe: A Link between Educational Games Developers and Educators
Hand-based interactions in Virtual Reality: No better feeling than the real thing!
Storytelling games with art collections: Generic game-play design and preliminary evaluation through game testing sessions
Towards the Development of a 3D Serious Game for Training in Power Network Maintenance
Engaging Engineering Students with Gamification
Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity
Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games
Measuring Climate Change Knowledge in a Social Media Game with a Purpose
Using UML to Model Educational Games
Serious games adapted to children with profound intellectual and multiple disabilities
Towards a User-Aware Virtual Museum
A Model for Sensorimotor Affordances in Virtual Reality Environments
Evaluating Digital Applications for Language Learning: Outcomes and Insights
Disaster Prevention Social Awareness: The Stop Disasters! Case Study
Enhancing Progressive Education through the Use of Serious Games
It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games
An Exploratory Study of Problem-Based Learning in Virtual Worlds
Serious Games for Training Occupants of a Building in Personal Fire Safety Skills
Fourth International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2012, Genoa, Italy, October 29-31, 2012
Virtual Reality Simulation Training for Student Nurse Education
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough!
Playing Entrepreneurship as a Memorable Experience for All Sorts of Talented Warriors
Towards the Development of an Interactive 3D Coach Training Serious Game
Social Traps in Second Life
Approximate Visibility Grids for Interactive Indirect Illumination
Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance Volumes
Adaptivity and safety in location-based games
Gamification of Project Management within a Corporate Environment: An Exploratory Study
perspeGKtive 2010 - Workshop "Innovative und sichere Informationstechnologie für das Gesundheitswesen von morgen", 8. September 2010, Mannheim
Verschlüsselt Rechnen: Sichere Verarbeitung verschlüsselter medizinischer Daten am Beispiel der Klassifikation von EKG-Daten
Meeting EHR Security Requirements: Authentication as a Security Service
RetrospeGKtive der bekannten sicherheitstechnischen Problematiken bei der Einführung der Elektronischen Gesundheitskarte und der Telematikinfrastruktur in Deutschland
Grundzüge eines Sicherheitskonzeptes für Arztpraxen mit Hilfe von Attack Trees und unter Berücksichtigung der Gesundheitstelematik
Rapid in-Depth Analysis für Telematikanwendungen im Gesundheitswesen - Identifizierung nicht erkannter Sicherheitslücken mit Threat Modeling und Fuzzing
Deklarative Sicherheit zur Spezifikation und Implementierung der elektronischen Fallakte
Elektronische Signaturen in Versorgungseinrichtungen des Gesundheitswesens - Maßnahmen und Einführungsunterstützung
OpeneGK - Benutzerfreundliche und sichere Authentisierung für Mehrwertdienste im Gesundheitswesen
"Artificial intelligence is a very broad term": How educators perceive Artificial Intelligence?
Raising Awareness for Inertial Sensors-based Keylogging on Smartphones
Intelligent Healthcare Navigation: Personalized Path Planning with Patient Condition and Environmental Awareness
Measuring the Uncertainty of Environmental Good Preferences with Bayesian Deep Learning
Empathizing with failure: A prosocial serious game to experience the conditions for preventing intimate partner violence
Unveiling social aggregation in the Decentraland metaverse platform
Computable Trustworthiness Ranking of Medical Experts in Italy during the SARS-CoV-19 Pandemic
Indian-BhED: A Dataset for Measuring India-Centric Biases in Large Language Models
YouTube Videos as Data: Seeing Daily Challenges for People with Visual Impairments During COVID-19
A new Workflow for Human-AI Collaboration in Citizen Science
Data Decentralisation of LLM-Based Chatbot Systems in Chronic Disease Self-Management
Temporal analysis of cooperative behaviour in a blockchain for humanitarian aid during the COVID-19 pandemic
Reducing bias and increasing utility by federated generative modeling of medical images using a centralized adversary
Counting Mosquitoes in the Wild: An Internet of Things Approach
Data Collection and Labeling of Real-Time IoT-Enabled Bio-Signals in Everyday Settings for Mental Health Improvement
Assessing the Causal Impact of Online Instruction due to COVID-19 on Students' Grades and its aftermath on Grade Prediction Models
Biohybrid systems for environmental intelligence on living plants: WatchPlant project
Changing Your Future?: An Experimental Study on the Persuasive Effects of an Interactive Climate Change Documentary
LibertyMFD: A Lexicon to Assess the Moral Foundation of Liberty
Culturally-Informed Co-design of Interactive Digital Tools with Citizen Science Communities
"Signifier" Video Sharing Platform and Accessible Media Player for Deaf Users
The ADAPT Project: Adaptive and Autonomous Data Performance Connectivity and Decentralized Transport Network
On Using Twitter to Understand the Stablecoin Terra Collapse
Don't Judge by Looks: Search User Interface to Make Searchers Reflect on Their Relevance Criteria and Promote Content-Quality-Oriented Web Searches
File transfer over 2.4 GHz LoRa
The Online Course Was Great: I Would Attend It Face-to-Face: The Good, The Bad, and the Ugly of IT in Emergency Remote Teaching of CS1
Proceedings of the 2024 International Conference on Information Technology for Social Good, GoodIT 2024, Bremen, Germany, September 4-6, 2024
Utilizing Self-Supervised Learning for Recognizing Human Activity in Older Adults through Labeling Applications in Real-World Smart Homes
A Platform for the Aggregation of Blockchain-based Services for Municipalities and Smart-cities, Enabling Automatic Conversion based on Saved CO2 Units
GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7 - 9, 2022
Domain-Adaptive TinyML Model for Efficient Pest and Disease Detection in Domestic Crops: A Practical Approach for Developing Countries
GoodIT '21: Conference on Information Technology for Social Good, Roma, Italy, September 9-11, 2021
BISON: Blockchain Interpretable Success prediction for web3 SOcial media coNtent
AI-Enabled Smart Camera Traps for Wildlife Monitoring in African Ecosystems
Preparing for the Clinical Stage : Lab Development and Testing of Socially Assistive Robot for Physical Health Assessments
A proposal on a Connected Automated Mobility (CAM) communication system for (U)AVs
Visualizing The Effect Of Frequency And Nature Of Social Media Platforms Usage On Mental Health And Family Functioning From An Ethnographic Point Of View
What you see, What you get? Mapping Inconsistencies of Sustainability Judgements among Experts and Consumers
Coordinated traffic lights and auction intersection management in a mixed scenario
Delegated Authority and Algorithmic Power. A Rapid Review of Ethical Issues in AI-Based Educational Assessment
Quantization with Gate Disclosure for Embedded Artificial Intelligence Applied to Fall Detection
Sustainable Certification of Local Communities Data through Smart Contracts
A Systematic Review of the ICTD Education and Learning Literature to Identify Scope, Impact, and Areas for Future Work
A Virtual Reality Application to Make Mathematical Functions Accessible
Intelligent Classification System for Childhood Neurodevelopmental Disorders
Can Gamification Make Driving Styles More Sustainable? A Real-World Pilot Study
AI-GFA: Applied Framework for Producing Responsible Artificial Intelligence
A Serious Game for Promoting Knowledge about Suicidal Thoughts for Students at Higher Education
Intelligent and Sustainable Transportation through Multi-Objective Model for the Logistic Route-Order Dispatching System
AwEE - Improving Privacy Awareness by Leveraging Gamification Principles
The University Learning Experience: A Dual Approach to Understanding Study Habits and Attendance Patterns
Leafy: Enhancing Home Energy Efficiency through Gamified Experience with a Conversational Smart Mirror
Analysis of Trust Factors in Children's Abilities to Use Digital Devices
LEAR: A GPS-Based Solution for Independent Mobility in Individuals with Cognitive or Functional Impairments
Tackling Labour Exploitation in Taiwan Distant Water Fishing Industry through Automated Exploitation Detection System
Women and Gender Disparities in Computer Science: A Case Study at the University of Padua
A Technology Exploration towards Trustable and Safe Use of Social Media for Vulnerable Women based on Islam and Arab Culture
Disseminating Data using LoRa and Epidemic Forwarding in Disaster Rescue Operations