yusuke1997/dblp-id-title huggingface dataset:
Teaching Responsive Web Design to Novice Learners
Improving Student Success through an Articulation Program in Software Engineering
Stakeholders Connecting the Curricular Guidelines to the Code
Introducing virtualization management concepts using open source cloud infrastructure managers
A health IT application domain course for a traditional IT program
Teaching critical thinking skills in IT using PINE-TRIZ
Diversity in the game industry: is outreach the solution?
Class size and its impact on information technology instruction
Help Wanted: Consumer Privacy Behavior and Smart Home Internet of Things (IoT) Devices
Small service is true service while it lasts: integrating web services into IT education
Desktop as a service proof of concept
Metonymic errors in a web development course
Building a CISCO-feel linux router to enable students learn and configure dynamic routing protocols
Student Success in Online and Hybrid Courses
Proceedings of the 9th Conference on Information Technology Education, SIGITE 2008, Cincinnati, OH, USA, October 16-18, 2008
Red Fish Blue Fish: Reexamining Student Understanding of the Computing Disciplines
Online student portfolios
A Framework for Applying Educational Psychology Principles to the Design and Assessment of Learning Technology
Use of a mobile application to promote scientific discovery learning: students' perceptions towards and practical adoption of a mobile application
Implementing IT0/CS0 with scratch, app inventor forandroid, and lego mindstorms
Information system security curricula development
Evolutionary Curriculum Reconstruction: Process Model and Information System Development
Student Participation in HFOSS: Challenges and Opportunities
Integrating boinformatics, clinical informatics, and information technology in support of interdisciplinary curriculum development
Scenario based method for teaching, learning and assessment
A Re-examination of Information Technology Related Meetups and Professional Organizations in the Greater Cincinnati Area
A Preliminary Investigation of Container-Based Virtualization in Information Technology Education
Validity and Reliability of the Qualities of Online Programming Teacher Inventory
Bringing together a low-cost networking learning environment
MOOC as semester-long entrance exam
Proceedings of the 18th Annual Conference on Information Technology Education and the 6th Annual Conference on Research in Information Technology, SIGITE/RIIT 2017, Rochester, New York, USA, October 4-7, 2017
Enabling Peer-Led Coding Camps by Creating a Seed Effect in Young Students
Panel: Online Learning, The Educators Experiences
Competencies with Bloom's for Computing
The information technology minor: filling a need in the workforce of today
Redefining computer literacy in the age of ubiquitous computing
Digital Culture and Information: A Library-Based Minor Focusing on How Modern Information Access Impacts Society
Industry-Emulated Projects in the Classroom
Designing a cooperative education program to support an IT strategic plan
Early Information Technology Program High School Teachers' Training and Continual Professional Development
Human Risk Factors in Cybersecurity
Panel: Attracting Students to IT Degrees
Development of an internet based distance learning program at Virginia Tech
Formulating second-order logic conditions in SQL
Application development for informal learning environments: where IT education, community outreach, baseball and history intersect
A multidisciplinary information management and systems program: pearl or peril?
The efficacy of cross-discipline representations for ill-defined concepts
802.11 networks performance evaluation using OPNET
Experience with a cross-disciplinary aggregated glossary of technical terms
Resources for Improving the Cybersecurity Pipeline
Software assurance in academia
Software management as an information technology knowledge area
Immersive gamification for education: No additional benefit gained from wearing a VR headset
Clickthrough Testing for Real-World Phishing Simulations
Crowdsourcing Quality Concerns: An Examination of Amazon's Mechanical Turk
Enroute to making an IT baccalaureate program
Let's go! magical spoons: a high school learning program for information coding fundamentals
Faculty development in information technology education
Building a Growth Mindset Toolkit as a Means Toward Developing a Growth Mindset for Faculty Interactions with Students In and Out of the Classroom: Building a Growth Mindset Toolkit for Faculty
Enhancing CSS Instruction with Objective Typography
The geographic information science and technology and information technology bodies of knowledge: an ontological alignment
Implementation of object-orientation using UML in entry level software development courses
Teaching information technology using the perry stages
Theoretical Research Project vs. Hands-on Project in a Network Management Course
Student-Centered Learning: Create a Significant Learning Experience by Using Flipped Classroom Approach
An instant messenger system for learner analysis in e-learning environment
A freshman course in emerging information technologies
The Adventures of ScriptKitty: Using the Raspberry Pi to Teach Adolescents about Internet Safety
Real world experiences in a software engineering course
Using the Pandemic as a Case Study: Teaching Social and Ethical Issues
The IT thesis project: a slow beginning
Innovation through Visualization
Teaching Flooding Attack to the SDN Data Plane with POGIL
Meeting MDG 2: can IT save us?
Improving the Pipeline: Lessons Learned
Strategic decisions on technology selections for facilitating a network/systems laboratory using real options & total cost of ownership theories
A student-managed networking laboratory
Session details: Session 1B: Panel
FLaSKU - a classroom experience with teaching computer networking: is it useful to others in the field?
Examining the Differences in Three Computing Fields with High School Students
Instructional Approaches Complementing the Use of Generative Artificial Intelligence in Higher Education
The Georgia WebBSIT: an innovative collaborative online baccalaureate degree in information technology
An Examination of Regional Tech Meetups Found on Meetup.com
Towards a research agenda for information technology
Creating a new introductory course sequence for BSIT students
Community empowering service-learning courses through 21st century technologies
Do It Again: Learning Complex Coding Through Repetition
Student Engagement during Virtual v.s. Face-To-Face Active Learning Activities in Three IT Courses
Are We Ready for a VR Classroom?: A Review of Current Designs and a Vision of Future Virtual Reality Classrooms
Analytics Prevalent Undergraduate IT Program
Navigating the IT Talent Shortage: a Systematic Literature Review ofInformation Technology Development in the United States
Reaching the 'aha!' moment: web development as a motivator for recursion
Comparing software development models using CDM
Learning agile software engineering practices using coding dojo
A Profile of SIGITE/RIIT Authors, 2nd Ed
Operationalizing Computing Verb Enhancements to Bloom's Revised Taxonomy: Leveraging Bloom's for Computing to Create Learning Outcomes for Various Computing Disciplines
Students respond to IT ethics
Creative learning with practical applications for 802.11 wireless communications
Engaging high school students in computer science via challenging applications
Free and open source software in computing education
Initiatives for Smooth Academia-Workplace Transition upon Graduation
Information security labs in IDS/IPS for distance education
Teaching ethics in the context of IT and globalization
Cloud-based Development Environment: A Case Study of Teaching a Cross-Platform Mobile App Course
Object-Oriented Programming with DevOps
Scaring People is Not Enough: An Examination of Fear Appeals within the Context of Promoting Good Password Hygiene
A BERO CLF Themed Nifty Middle School Module: Teach Functional Programming Using Music and Generate Interest in Coding and Robotics
Fill Students' Knowledge Gap by Recommending Remedial Learning Materials
The Proof of Gold is Fire: Measuring Stress to Show Impact of Gender Based Initiatives in Computing Education
Teamwork Online: Learning From the Experience
Rapid Aspect-Oriented Assessment of Relational Database Design Assignments
Applying CPR to the teaching of IT ethics
A LinkedIn Analysis of IT Students and Alumni
A novel IP telephony course using open-source software
A Comparison between the ACM/IEEE Computer Science Curriculum Guidelines and the Information Technology Curriculum Guidelines
University of Cincinnati and Saint Ursula Academy Partnership: Introducing Female High School Students to the Field of Information Technology
Where writing and rhetoric meet multimedia production designing an effective, interdisciplinary capstone experience
Utilizing CPTOnline to upgrade the computer and information technology curriculum
Assessment and Instructor Engagement: A Student-Centric Perspectivefrom Gender and Minority Viewpoints
Smart City Concepts Cloud-Based Learning Platform for Undergraduate IT Students
Pathways to Student Learning within HFOSS
Computer-Related Cartoons and Humor and Its Historical Transition
Using VMware VCenter lab manager in undergraduate education for system administration and network security
Meaningful Course Evaluations
MEAN Web Development: A Tutorial for Educators
Parasitic databases: an investigation
Predicting Political Trends By Social Tagging
A Model to Generate Credentials of Value in Computing: Towards Recognizing Authentic Regional Business/Industry Intersection with Emerging Computing Pathways
Capstone experience: lessons from an undergraduate research group in speech at UNH Manchester
The computational thinking across the curriculum workshop
Gifted and Talented: With Others? Separately? Mathematical Analysis of the Problem
The Evolution of the Master of Science in Information Technology Curriculum
Straight From the Human Factors Professionals' Mouth: The Need to Teach Human Factors in Cybersecurity
Student IT services to support open source software for humanity
Machine Teaching
Centering resonance analysis: a potential tool for IT program assessment
Choosing a first programming language
An academic profile of IT faculty in the USA
Women in computer science: harnessing the power of web 2.0 to draw women to computer science fields
Proceedings of the 16th Annual Conference on Information Technology Education, SIGITE 2015, Chicago, Illinois, USA, September 30 - October 3, 2015
Creating a microcosm of industry in the classroom
Tips and Tricks for Developing Successful Technology Projects for Introduction to Programming and Outreach
It training assessment and evaluation: a case study
Digit shift: leverage or get leveled: how the business and academia can collaborate
The many facets of HCI
Using project-based learning to teach object oriented application development
CS/IT outreach from a Canadian perspective
Behavioral Consequences of Reminder Emails on Students' Academic Performance: a Real-world Deployment
Mango Quality Grading using Deep Learning Technique: Perspectives from Agriculture and Food Industry
Teaching Elementary Students Programming in a Physical Computing Classroom
Proceedings of the 4th conference on Information technology curriculum, CITC 2003, West Lafayette, IN, USA, October 16-18, 2003
A model for information technology curriculum
How did mathemathematics and accounting get so many women majors?: what can IT disciplines learn?
FOSS Artifacts for Evaluating Students on Team Projects
Improve Integrated Learning in Computer Information Technology through Cross-Curricular Instruction?
Panel: capstone experiences for information technology
Can Cognitive Science make it Easier for Novice Students to Learn to Code Functions ?
Cell Phone Forensics
Universal instructional design for learning how to apply in a virtual world
Undergraduate fluency with information and communication technology: perceptions and reality
Untampered Electronic Voting in Entertainment Industry: A Blockchain-based Implementation
Comprehensive design of cyber physical systems
A minimal, extensible, drag-and-drop implementation of the C programming language
Information technology education for k-12 students and teachers: from sensor network to comprehensive and customized web interaction
The Georgia webBSIT: profile of an online student
An interdisciplinary practical approach to teaching the software development life-cycle
Multi-perspective survey of the relevance of the revised bloom's taxonomy to an introduction to linux course
SIGITE and SIGCSE Symposiums: A Comparative Study
IT Curriculum: Coping with Technology Trends & Industry Demands
Building a cloud based systems lab
Comparing achievement of intended learning outcomes in online programming classes with blended offerings
Curricular and performance measurement challenges in cloud environments
Privacy and ethical concerns in internet security
Preparing Students for Automated IT Workflows
Examining Faculty Perceptions and Approaches to Problem Solving, Reflective Learning and Social Learning in a Computing Education Program: An Exploratory Case Study
Session details: Session 3A: Papers Applied
Predicting Personalized Student Performance in Computing-Related Majors via Collaborative Filtering
Flipping the classroom: is it for you?
Real world problems bringing life to course content
Investigating learning styles in the online educational environment
An architecture for delivery of distance education in developing countries
Promoting communication and inclusiveness in the IT classroom
A location-aware mobile system for on-site mapping and geographic data management
Session details: Session 3C: Lightning Talks
Lessons Learned from Teaching Cybersecurity Courses During Covid-19
Updating OER Materials in IT Courses: Sharing the Fun and Fulfillment with Students while Sending the Workload to Automation
Worked-out Examples in a Computer Science Intelligent Tutoring System
Design and Launch of an Intensive Cybersecurity Program for Military Veterans
Evaluating Simpler User Interfaces for Computer Programming Educational Tools
Why tenure is not a private sector term: a look at the role of educational institutions in a changing world of commercialization, investing, and community development
A Comparison of Tools and Libraries for In-Class Face Detection and Emotion Recognition
IPv6 certification and course development
A modified team-based learning methodology for effective delivery of an introductory programming course
Do students have the relevant ICT skills they need to do their research projects
Designing an interdisciplinary information technology program
Exploring the Role of ChatGPT in Education: Applications and Challenges
A longitudinal examination of SIGITE conference submission data, 2007-2012
A web systems laboratory using portable hard drives
Information Technology as a Cyber Science
Success factors and challenges for IT capstone projects
Challenges of Interdisciplinary IoT Curriculum
A case for the study of software management within a broad information technology curriculum
Session details: Session 6A: Papers
Computational concepts in IT: a new approach to IT mathematics
Design and implement a networking curriculum in light of ACM IT curriculum recommendations and bloom's taxonomy
Session details: Session 6C: Lightning Talks
Leveraging Visual Programming Language and Collaborative Learning to Broaden Participation in Computer Science
Using Capture-the-Flag to Enhance the Effectiveness of Cybersecurity Education
Implementing the IT fundamentals knowledge area
Creating a New Academic Discipline: Cybersecurity Management Education
Using Evolutionary Systems and Ideation Techniques to Enhance Student Cybersecurity Learning
Effects of communication, leadership, and team performance on successful IT capstone projects: a case study
The IT model curriculum: a status update
Teaching Algorithms and Growing STEM with Sphero
Hacking the Non-Technical Brain: Maximizing Retention in a Core Introductory IT Course
Improv for Geeks
Interdisciplinary minor in digital forensics, security and law
The Use and Non-Use of Cybersecurity Tools Among Consumers: Do They Want Help?
New educational learning environments: riding the wave of change instead of having it crash upon us
Protection methods against IP packet attacks
Revising the ABET Information Technology Criteria to Reflect the IT 2017 Curriculum Guidelines
An exploration of the theories that explain the failure of information technology adoption in africa
A feasibility study on using clustering algorithms in programming education research
The Impact of an Integrated Teaching Methodology on Students' Learning Outcomes and Academic Performance in Gateway Programming Courses: Exploring Relationships, Associations, and Experimental Effects
Building dynamic web applications with ASP.Net and ColdFusion MX 7.0: a comparative approach
Complementing Course Contents Between IT/CS: A Case Study on Database Courses
Improving student success through personalization and customization
An Interdisciplinary Collaboration Enhances Education in Both Disciplines and Generates Future Opportunities
Here, there, anywhere: remote usability testing that works
Work in Progress: Improving the Performance of the Radial Basis Function Network
Facing the challenges of teaching IT ethics
Usability Evaluation: Learning When Method Findings Converge-And When They Don't
Discovering high-impact success factors in capstone software projects
MOBILE: a MOBile instructional laboratory environment for hands-on information technology education
Recruiting and retaining women in information technology
Fostering Software Engineering Principles in K-12 Through Non-Programming Activities
Motivating Students through Peer-Formulated Assignments in CS Experimental Courses
Strategies for Teaching a Large and Technically Diverse Class
Integrating bioinformatics, distributed data management, and distributed computing for applied training in high performance computing
Creating a 2+2 information technology degree program: the bachelor of applied science in information technology
An analysis of the common body of knowledge of software assurance
Interpretable Deep Learning for University Dropout Prediction
Winds of change: toward systemic improvement of a computer science program
Pedagogical Strategies for Classroom-based Mixed Reality (MR) Technology Curriculum
Designing a flexible, multipurpose remote lab for the IT curriculum
ACM Special Interest Group for Information Technology Education Conference, SIGITE' 12, Calgary, AB, Canada, October 11 - 13, 2012
A database to promote continuous program improvement
Space Mechanics: A Beginner's Guide to Programming Fundamentals
The emergence of IT degree programs: when did it happen?
Integrating wireless devices into the IT curriculum
Creating No-Textbook IT Courses - Yes It Can Work For You
TLS man-in-the-middle laboratory exercise for network security education
Performing robots: innovative interdisciplinary projects
Panel: What COVID-19 is Teaching Professors: Pandemic-Level Changes in our Classrooms
CryptoTutor: Teaching Secure Coding Practices through Misuse Pattern Detection
Service engineering for core optical networks
The evolution of a virtualized laboratory environment
Project selection for student participation in humanitarian FOSS
Infusing social science into cybersecurity education
Events and findings of the Purdue University Calumet computer information technology & graphics (CIT&G) department teaching partnership with the College of Software Engineering of Southeast University in Nanjing China
The Cyber Education Project and IT IAS Curriculum
Competency matrices for peer assessment of individuals in team projects
M-CAFE 2.0: A Scalable Platform with Comparative Plots and Topic Tagging for Ongoing Course Feedback
Management, structures and tools to scale up personal advising in large programming courses
Assessing the Effectiveness of Teaching Programming Concepts through Online Interactive Outreach Workshops
Earning positive evaluations from IT students: effective techniques
A Novel Framework for Collaborated IT Project with the Consideration of Data Security and Privacy
Using virtual machines to improve learning and save resources in an introductory IT course
Undergraduate Research Experience with Software Development using a Large Existing Code Base in a Teaching-oriented College
The Innovation Diffusion Paradox in Undergraduate Information Technology Student Outcomes
Improving the Reference Route Using a Stack of Iterative Local Optimization Methods
Human Activity Ecosystems in the Software Engineering
A Taxonomy of Software Debugging Process
First-Order Modal Systems of Partial Ambiguous Predicates
Proceedings of the 1st Workshop Software Engineering and Semantic Technologies (SEST 2025), co-located with the 15th International Scientific and Practical Programming Conference (UkrPROG 2025), Kyiv, Ukraine, May 13-14, 2025
Intelligent System for Simulation Modeling and Research of Information Objects
LLM-Driven Knowledge Graphs: Automated Creation and Natural Language Querying for Materials Science Research
Towards the Automation of Scientific Publications Processing: Generating OWL Files from PDF Documents
Digital Transformations of Modern Energy Sciences
Calories365: An Innovative Approach to Calorie Tracking with Voice Input
AI-Driven Intelligent Platform for Freelance Services Management and Monitoring
Embedded Software Testing Issues and Addressing them with Software Product Lines Paradigm
Optimizing Web Application Start with JavaScript Loading on Demand
Matching Criteria of Andragogue Profile Components into the Adult Learning Ecosystem Model
Application of Semantic Technologies in the Digital Transformation of the National Academy of Sciences of Ukraine
A Proposal of Integrated Component-Based Big Data Architecture
Formal analysis of policies in wireless sensor network applications
Toward a collaboration model for smart spaces
4th International Workshop on Software Engineering for Sensor Network Applications, SESENA 2013, San Francisco, CA, USA, May 21, 2013
Runtime verification and reflection for wireless sensor networks
Durin: A development environment for Wireless Sensor Network
Case studies on the development of wireless sensor network applications using multiple abstraction levels
Towards a principled and evolvable approach to software development for future wireless sensor networks
Drop the phone and talk to the physical world: Programming the internet of things with Erlang
Model-driven agent generation approach for adaptable and resource-aware sensor node
Service descriptions and linked data for integrating WSNs into enterprise IT
VSPIN: A framework for developing incremental sensor network reprogramming strategies
IPv4Wireless multimedia sensor networks
Sens4U: Wireless sensor network applications for environment monitoring made easy
Unified service access for wireless sensor networks
A user-centric approach to wireless sensor network programming languages
Adding value to WSN simulation through formal modelling and analysis
Symphony: Simulation, emulation, and virtualization framework for accurate WSN experimentation
A model-driven engineering framework for architecting and analysing Wireless Sensor Networks
Behavioural design of sensor network applications using activity-driven states
Model-driven approach for building efficient Wireless Sensor and Actuator Network applications
LWiSSy: A domain specific language to model wireless sensor and actuators network systems
Third International Workshop on Software Engineering for Sensor Network Applications, SESENA 2012, 2 June 2012, Zurich, Switzerland, Proceedings
Building portable middleware services for heterogeneous cyber-physical systems
Proceedings of the Seventh Workshop on Analytic Algorithmics and Combinatorics, ANALCO 2010, Austin, Texas, USA, January 16, 2010
Random Partitions with Parts in the Range of a Polynomial
Bootstrap Percolation on Periodic Trees
The Subset Partial Order: Computing and Combinatorics
Isolated cycles of critical random graphs
The Ordered and Colored Products in Analytic Combinatorics: Application to the Quantitative Study of Synchronizations in Concurrent Processes