yusuke1997/dblp-id-title huggingface dataset:
Responsive multisensory environments as a tool to facilitate social engagement in children with an autism spectrum disorder
Local concerns: global art
Flocks, herds and schools: A distributed behavioral model
Crowd-powered parameter analysis for computational design exploration
Perception of virtual characters
Treo Fiskur
The Physics 2000 Project: interactive physics on the World Wide Web
Dual-Band Feature Fusion for Neural Global Illumination with Multi-Frequency Reflections
Reliable product visualisation on mobile devices
Using GPU compute for productivity and play
The past casts shadows, 1997
View Synthesis In Casually Captured Scenes Using a Cylindrical Neural Radiance Field With Exposure Compensation
Experimental evaluation of teaching recursion in a video game
Retexturing under self-occlusion using hierarchical markers
Ultra displays and the challenge of unlimited resolution
Modeling the motion of a hot, turbulent gas
Designer-critiqued comparison of 2D vector visualization methods: a pilot study
Summoning the ghosts of globalization: using invention & immersion to teach about media, image & culture
What about job?
DSCN0779.1CC
Zootopia crowd pipeline
Incorporating higher education computer animation principles into primary education math systems
Blue Screen Matting
Non-convex hull surfaces
Augmented reality using high fidelity spherical panorama with HDRI: demonstration
Homer3: the Simpsons 1995 Halloween special
Digital architecture: from digital images to virtual walkthrough and automated model-making
Scalable freeform deformation
Hands-on animation
Views from atop the fence: neutrality in games
Roundshot pipeline at MPC for Godzilla
Visualization of blood platelets in a virtual environment
Skin image rendering by multi-resolution texture synthesis
Three-dimensional representations for computer graphics and computer vision
Null by Morse : historical optical communication to smartphones
High dynamic range imaging and image-based lighting
Use of splines in creating flexible virtual environments
StereoFX: survey of the main stereo film-making techniques
Graphics in overlapping bitmap layers
Building the open metaverse: part II
Simple gamma correction for fringe projection profilometry system
Digital Facial Engraving
MusicSpace: you "play" the music
The graphics teaching tool for non-technical students
Top Ramen - space search
Fractals and an art for the sake of science
CAPs
Fragra: a visual-olfactory VR game
Art directed rendering & shading using control images
Fast multi-scale detail decomposition via accelerated iterative shrinkage
Interactive hybrid simulation of large-scale traffic
KineMaster: pro video editing on Android
Acroban the humanoid: playful and compliant physical child-robot interaction
A Hybrid Generator Architecture for Controllable Face Synthesis
Lighting transfer across multiple views through local color transforms
Demonstrating poimo as Inflatable, Inclusive Mobility Devices with a Soft Input Interface
Innocence: ghost in the shell (festival)
SIGGRAPH 2009 envyCODE lecture/performance notes
Parallel divide and conquer ray tracing
Creature modeling and facial animation on Star Wars: Episode I "The Phantom Menace"
How The BizNest Paves the Way for Immersive Narrative
Rebelle: real watercolor and acrylic painting software
Avatar: The Way of Hair, Cloth, and Coupled Simulation
Autonomous navigation for crowds of virtual humans: part II: motion planning techniques for large-scale crowd simulation
InstanceGen: Image Generation with Instance-level Instructions
4D view synthesis: navigating through time and space
Finding next gen: CryEngine 2
Peeping life: ferris wheel
Scratch me
International technology transfer (Panel)
SymbiosisS
Interactive hexagonal mesh editing for beadwork design
The gift
Isosurface stuffing improved: acute lattices and feature matching
Display methods of projection augmented reality based on deep learning pose estimation
GPU computing with NVIDIA CUDA
Tiffany Holmes
Rupture simulation of a bubble with MPS
The animation of M.C. Escher's "Belvedere"
Instruction for paper-cutting: a system for learning experts' knife pressure
Toy Story 3: Woody's Fiery Death
Identifying new myths for convergence and creative collaboration in the age of digitalia
A haptic rendering for hybrid environments
A network graphical conferencing system
An innovative non-grounding haptic interface 'GyroCubeSensuous' displaying illusion sensation of push, pull and lift
MoXi: real-time ink dispersion in absorbent paper
Virtual Rome
Progressive simplicial complexes
Jiggly bits and motion retargeting: bringing the motion of Hyde to life in Van Helsing with dynamics
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Computer Animation Festival
Rebel with a cause
Multiresolution and local search methods for optimizing visual tracking processes on GPU
What if it happened here?
Which way is the flow?
The REL animated film language
Graphical human interface to a neutral beam system
Pitch and Volume
Charcoal rendering and shading with reflections
Dark Souls II: launch trailer
Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Control
Virtual Yamahoko parade with vibration
Integrating Abstract Expressionism with 3D lighting within the Light-in-Space Movement
Layered solid texture synthesis from a single 2D exemplar
Planet one barbeque
The Versatile Rigging of Splat in "Strange World"
The display of characters using gray level sample arrays
Topological design of sculptured surfaces
Seeing, hearing, and touching: putting it all together
24X7@PHL: Vectoring
A Game-Development Paradigm for Building Programming Intuition
The optiverse
TBAG: a high level framework for interactive, animated 3D graphics applications
Simulating painted appearance of BTF materials
Simulating the devolved: finite elements on WALL·E
Partitioning and ordering large radiosity computations
MagniFinger: magnified perception by a fingertip probe microscope
Color in information display principles, perception, and models
3D spatial interaction: applications for art, design, and science
RSMT: Real-time Stylized Motion Transition for Characters
Rapid, high quality dailies with RenderFlow for The Jungle Book
Six degree-of-freedom haptic rendering using voxel sampling
Profile recognition based on co-training
The birth of the virtual clinic: the Virtual Terrorism Response Academy as serious game and epistemological space
The doll floated by (quilt for flight 800)
Fusion: full body surrogacy for collaborative communication
GORI.Node Garden - Gardening Two
High fidelity facial hair capture
Peeling museum
Tekken Tag Tournament 2: introduction movie
A rapid hierarchical radiosity algorithm
Red streamlines
Realistic human face rendering for "The Matrix Reloaded"
Non-rigid global alignment using thin-plate splines
Arthur and the invisibles: making of
Atome
Visualizing scientific graphics for astronomy and astrophysics
Adventures with USD in Animation
Denoising Production Volumetric Rendering
The voice in the hollow
Tetrad volume and particle rendering in X2
MOOM (Japan)
The triangle processor and normal vector shader: a VLSI system for high performance graphics
Discrete differential forms for computational modeling
Branching morphogenesis
Resident Evil: damnation
Hyve-3D: a new embodied interface for immersive collaborative 3D sketching
Interactive pen-and-ink illustration
Real time video overlays
A video summarization technique of animation products according to film comic format
GRAPE: An environment to build display processes
Multimodal mobile-ambient transmedial twirling with environmental lighting to complement fluid perspective with phase-perturbed affordance projection
Hair animation and styling based on 3D range scanning data
Incremental computation of planar maps
Rendering with coherent layers
Around the antenna tree: the politics of infrastructural visibility
Looking back 25 years: SIGGRAPH 82 art show
Tomorrow never dies
The XML3D architecture
Can't see the jungle for the trees
GhostGlove: haptic existence of the virtual world
Simulation-aided face strain extraction for ML animation systems
Some principles for the effective display of data
Concept through creation: establishing a 3-D design process in the footwear industry
Graphical instruction for a garment folding robot
Driving high-resolution facial blendshapes with video performance capture
A family of new algorithms for soft filling
Health & safety issues in computer graphics (Panel Session)
GVS RIDE: providing a novel experience using a head mounted display and four-pole galvanic vestibular stimulation
Mobile visual computing in C++ on Android
Humanlike behavior model with probabilistic intention
Depth compositing for augmented reality
Stability-Aware Simplification of Curve Networks
A brief history of SIGGRAPH art exhibitions
Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions
Jigsaw: multi-modal big data management in digital film production
Skin Slide
A songwriting support system with a card
Exploring the use of ray tracing for future games
Natalis
GAN-based AI Drawing Board for Image Generation and Colorization
Fundamentals seminar
ohne_Titel
Implementations toward interactive glasses-free tabletop 3D display
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
Evolution of the moon
Online gaming applications
Creating virtual environments with 3D printing and photogrammetry
HeadSPIN: a one-to-many 3D video teleconferencing system
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Courses
Stable, circulation-preserving, simplicial fluids
Illimitable Space System as a multimodal interactive artists' toolbox for real-time performance
Large-scale rapid-prototyping with zometool
360degree
Consistent Point Orientation for Manifold Surfaces via Boundary Integration
Split personality
ineffable
Human trials intermedia performance
Texola
IBM Data Baby
The sleighing simulator 2.0
Gitanes
ILM's behind the magic: "Star Trek into Darkness"
EMOCAP: driving 3D characters with real mood dynamics
Optimization of cloth simulation parameters by considering static and dynamic features
Computer rendering of lobster neurons
Haptic interface design for future interactive devices
Display of diamond dispersion using wavelength-division rendering and integral photography
Transparency Rendering in Cyberpunk 2077
Evidence-based science communication: through cinematic scientific visualization
NeuroAnimator: Fast Neural Network Emulation and Control of Physics-based Models
Halo 4 prologue
Lace curtain: modeling and rendering of woven cloth using microfacet BSDF: production of a catalog of curtain animations
ILMxLAB augmented reality experience
Normal transformations for articulated models
Anisotropic surface based deformation
ARTNATOMY (anatomical basis of facial expression interactive learning tool)
The screens of inside out
Single Image Neural Material Relighting
Lumisight table: interactive view-dependent display-table surrounded by multiple users
Hybrid craft: showcase of physical and digital integration of design and craft skills
Matsumoto-jo: a virtual 16th century Japanese castle
Alien vs Triangles
Still plotting after all those years ..
ILM VFX: Rogue One: A Star Wars Story
La Marche Des Sans Nom
Within an endless sky
Practical uses of a ray tracer for Cloudy with a Chance of Meatballs
Sketch-based modeling
Väre
World eco-tope
The Bookshelf and the Skirt: how a prop tool saved a character rigger
A Diffusion-Based Texturing Pipeline for Production-Grade Assets
Dream makers
Photorealistic rendering of knitwear using the lumislice
Stratified sampling of spherical triangles
Mandible reconstruction project
PhysicsAR: Problem Set Reality
Constraints methods for flexible models
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Art Gallery
TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
Death to Death Penalty
A dynamic controller toolkit
Frequency domain volume rendering
High-speed parallel processing bio-microscope based on integral imaging
Perceptual coloring and 2D sketching for segmentation of neural pathways
Plugged in: creating emotional responses through the use of entertainment technology in live performance
Unraveling Purl : continuing Pixar's experimental story initiative
Collaborative online 3D editing
Lifelike interactive characters with behavior trees for social territorial intelligence
Games: the dominant medium of the future
An introduction to graphics programming using WebGL
A 3-D computer game controller: design and applications
Animation theater title sequence
Alley oops!
Once Upon a Sea: A poetic, interactive XR documentary
Audi "unboxed"
little_one
The parachutist
Splat and Replace: 3D Reconstruction with Repetitive Elements
Red ball: iPads in performance
"101 Dalmatians"
Photochromic sculpture: volumetric color-forming pixels
Large-scale interactive water simulation with directional waves
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Awards
Attention-aware rendering, mobile graphics and games
Hallelujah: the world's first lytro VR experience
Seamless image cloning by a closed form solution of a modified Poisson problem
The design and evaluation of a lightweight multi-view interaction metaphor for 3D visualization in the CAVE
Coded exposure HDR light-field video recording
Three wishes
A-blocks: recognizing and assessing child building processes during play with toy blocks
The magical eyeball
Spore 1.1
Acquiring shell textures from a single image for realistic fur rendering
Explosion potion
HORN: the hapt-optic reconstruction
The whys, how tos, and pitfalls of user studies
Rendering gooey materials with multiple layers
An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
Effective underexposed video enhancement via optimal fusion
Sustainable: a generative, robotic installation
The plush life
See - Buy - Fly
3-D computer visualisation and animation in clinical care
A detachable mortise-tenon structure in 3D cubic style modeling system
My backyard
Rendering of human skin during physical exercise
At the interface of cartography and computer graphics
Real-time shape recovery from silhouette and disparity
Pattern-Based Texturing Revisited
Image deblurring using corresponding regions
Color imaging
Texture map based sound synthesis in rigid-body simulations
Digital Fukuwarai
Overwatch cinematic trailer
Wuyi mountains 3
Improved Projective Dynamics Global Using Snapshots-based Reduced Bases
Design and evaluation of HUD for motorcycle using immersive simulator
SilF: a sketching tool for cartoon-like pseudo-3D illustrations based on 3D outlines
CFD and realistic visualization for the analysis of fire scenarios
The earth navigation modeling on desktop VR
Model-based visualization of future forest landscapes
Polar lust
A new system to appreciate the visual characteristics of a painting
Visually augmenting the real world with projectors
La lune et le coq
Digital latte art
MeisterGRIP: cylindrical interface for intuitional robot manipulation
Rendering fast & furious : supercharged in stereo for a 400ft curved screen
Probabilistically placing primitives
Sesame Street revisited
HOLO-DOODLE: an adaptation and expansion of collaborative holojam virtual reality
Shader compositing on "Stealth"
Radiance caching for participating media
Brain cell
GPS comics: seeing thru walls
MagicPAPER: tabletop interactive projection device based on tangible interaction
1987 Stephen A. Coon's Award
Submergence 2013
Sparse BRDF approximation using compressive sensing
TriSalus: SD-101 and SmartValve Technology
Exertions of Exodus
ReLU Fields: The Little Non-linearity That Could
Movie-in-shadow: your shadow is a display
SATIN: a toolkit for informal ink-based applications
TWISTER: a media booth
Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field
Stop-Motion Versus CG
Cultural heritage and computer graphics: what are the issues?
Tangible search system using RFID technology
En Tus Brazos
View-dependent relief surfaces
Scheduled Fourier volume morphing
Creating compelling virtual reality and interactive content for higher education: a case study with carnegie mellon university
VoodooIO
Hybrid billboard clouds for model simplification
Computer drafting of stones, wood, plant and ground materials
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Emerging Technologies
FastScript3D: a JavaScript companion to Java3D
Light-field retargeting with focal stack seam carving
Caricature Creation with Conformal Mapping in Complex Domain
Field trip to Mars
Flame dance
Data portraits
Beauty: real-time visuals
Efficient physically-based perceptual rendering of participating media
SIGGRAPH 96 electronic theater open and close
Curved origami
Opportunities for AI-Mediated 3D Telepresence
Klik!
Early history of french CG
egaku: enhancing the sketching process
Importance sampling of many lights with adaptive tree splitting
adjusted daydreams
Branching support structures for 3D printing
Imagining the Great Before
High quality computer animation
Pointwise information guided visual analysis of time-varying multi-fields
Adaptive training of hidden Markov models for stylistic walk synthesis
Visualizing the history of ideas
El faro : developing a digital illustration of hull wreckage 15, 400 feet below the surface of the Atlantic ocean
Improving real-time motion
alphaBot workshop: constructing robots, translating language
Deux lignes ochres
Shape transformation for polyhedral objects
A Society of Stickpeople (captured, #31)
Velocity-Based Monte Carlo Fluids
Veggie diaries: urban mobile MR entertainment
Journey to Anahuac
Smart optics, modern sensors and future cameras
World skin
Overview of augmented reality
Ecce Homology
Haptoclone as a test bench of weak force haptic interaction
Procedural Block-Based USD Workflows in Conduit
Temporal coherence
Unrolling Rapunzel's hair
Lumii: DIY light field prints
Toy Story 3: Mr Potato Head moneybags & coins
Shelley Eshkar and Paul Kaiser
Teaching gems for computer science and engineering
Matrix LED unit with pattern drawing and extensive connection
GameLog: fostering reflective gameplaying for learning
Lip-sync animation from HMM using dynamic features
Neural Shape Diameter Function for Efficient Mesh Segmentation
Museum Alive with David Attenborough: The Challenges of Real-Time: Techniques for converting high quality television ready assets for the real-time mobile AR app Museum Alive with David Attenborough
The winds that wash the seas
Efficient antialiased rendering of 3-D linear fractals
Interdisciplinary study of reflectance transformation imaging processes for the creation of normal map libraries from high-resolution scan data
Computer-aided coarse grid layout technique for photomasks
Visual simulation of bleeding on skin surface
Computational photography
Tangible viewpoints: a physical interface for exploring character-driven narratives
Dense isocontour imaging
Modeling Asteroid (101955) Bennu as a Real-time Terrain
(void*): a cast of characters
Amfraid
Boundary-structure-aware transfer functions for volume classification
A GPS interface for public art use
SHoP architects
Galerkin radiosity: a higher order solution methodfor global illumination
She-Hulk: Lawyer to Fashion Icon
Understand_V.T.S.HAOS
Monitoring data access patterns in large-scale rendering
Rehearsal #1
Volumetric texture for fissure in 2012
Co-Presence, Connection and Co-Creation: Building Real-time Cross-person Neurofeedback Interactions
Dear Angelica
The meditation chamber: a debriefing
Emix
Naked empire
Physical modeling of heterogeneous embedded deformable object deformation
Golden shoes
Madagascar: bringing a new visual style to the screen
Comparison of single image HDR reconstruction methods - the caveats of quality assessment
Production ready MPM simulations
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Art Gallery
Imparting non-technical skills in digital media students
ROUTE66
Image re-composer
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Panels
Tortuosity: #9
Car tracking and vibration test rig using Neo-Freerunner
Enlighten real-time radiosity
An efficient hybrid ray tracing and rasterizer architecture for mobile GPU
Rendering effective route maps: improving usability through generalization
Lapping water effects in Piper
Interactivity and ritual: body and dialogues with artificial systems
Physics-based Scene Layout Generation from Human Motion
Personal robot with a sense of taste
Towers in the Tempest
The Seneca Animation Model: Cross-disciplinary animation education program design for a changing industry
The Goodnight
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Art Gallery
Final Fantasy - The Spirits Within
Convolution surfaces
Rat-sized water effects in Ratatouille
Avengers: Endgame, a new approach for combustion simulations
Ut pictura poesis: drawing into space
MemoIcon: using everyday objects as physical icons
Avatara
Color graphics for remote teaching
Story-Go-Round: Augmented Reality Storytelling in the Multidisciplinary Classroom
Video-based virtual environments
Using semiotic grammars for the rapid design of evolving video game mechanics
I, Robot: character pipeline, tools, and methods
A design for optical cloaking display
ColorWeb
Denoising your Monte Carlo renders: recent advances in image-space adaptive sampling and reconstruction
Standards in stock 3D models
ACM SIGGRAPH 2023 Immersive Pavilion, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
How to marry an éclair: anatomy of an animated tale
IOMEGA "POOL"
A Feast for The Eyes: : Representing Synesthesia through 3D Printed Artefacts
Configurable applications for graphics employing satellites (CAGES)
Rampage: a pipelined approach to managing large scale character driven effects
Underground cave sequence for Land of the Lost
A lens and aperture camera model for synthetic image generation
Practical Use of Machine Learning in Visual Effects and Animation
Balboa Park Alive!: Exploring Biodiversity through Mobile Augmented Reality
Geometry processing on GPUs
livePic
Computer graphics visualization for acoustic simulation
Design galleries: a general approach to setting parameters for computer graphics and animation
Local control of bias and tension in beta-splines
Visual Style of Puss In Boots: The Last Wish
Lotus 7.0
Atheum's way
Avant-garde videogames
The aesthetics of liminality: augmentation as artform
Compact, fast and robust grids for ray tracing
Topology-aware reconstruction of thin tubular structures
It: how to build a terrifying clown
Arts, Journalism, and Computer Science: : Collaborations that advance our community
My apartment
MAPS: Multiresolution Adaptive Parameterization of Surfaces
Autonomous navigation for crowds of virtual humans: part I: interactive design of virtual population using navigation graphs
From post-it to post production, the uncompromising journey of "the book of life"
Structure-aware shape processing
Computer-generated watercolor
Introduction - sketches
Modeling and capturing the human body: for rendering, health and visualization
Prototypes and experiences
Subdivision Surfaces in Character Animation
Singapore GeAR
An importance-driven radiosity algorithm
Clorox "turtle"
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Artificial dolphins
Hamayuri
Creating near-field VR using stop motion characters and a touch of light-field rendering
Different eyes
Making the kessel run in less than 12 parsecs: the VFX of "Soloa: Star Wars Story"
Turning free-form surfaces into manufacturable components
Augmented cities: revealed narratives
Intruding
Color basics for digital media and visualization