yusuke1997/dblp-id-title huggingface dataset:
Evaluation of Flick Gestures on Multitouch Tabletop Surfaces
SonicSpray: A Technique to Reconfigure Permeable Mid-Air Displays
Collaborative Learning In An Artifact Ecology: A Distributed Cognition Perception
In Touch with the Future
Extending tabletop application design to the classroom
Eye-tracking volume simulation method to configure hardware settings for tangible and multi-user tabletop interaction
Rotation and Translation Mechanisms for Tabletop Interaction
Spilling: Expanding Hand held Interaction to Touch Table Displays
WebTEM: A Web Application to Record Text Entry Metrics
Digital surfaces in libraries
Designing for Ambient UX: Case Study of a Dynamic Lighting System for a Work Space
Browsing Group First-Person Videos with 3D Visualization
Scoopirit: A Method of Scooping Mid-Air Images on Water Surface
A Physical Computing Workshop to Engage Girls from Low-Income Backgrounds
Personalized Interactive Surfaces with Printed Electronics
ITS Workshop DEXIS 2015: Visual Data Exploration on Interactive Surfaces
Towers of Saliency: A Reinforcement Learning Visualization Using Immersive Environments
An Empirical Characterization of Touch-Gesture Input-Force on Mobile Devices
Traditionally Crafted Digital Interfaces
Development of wall amusement with infrared radars
Miners: Communication and Awareness in Collaborative Gaming at an Interactive Display Wall
Proxemics-Based Visual Concepts to Attract and Engage Public Display Users: Adaptive Content Motion and Adaptive User Shadow
Preparing a Psychological Experiment on a Tactile Display
Feel the Beat: Direct Manipulation of Sound during Playback
Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls
Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops
FireFlies2: Interactive Tangible Pixels to enable Distributed Cognition in Classroom Technologies
SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games
An interactive surface solution to support collaborative work onboard ships
ISAR: An Authoring System for Interactive Tabletops
Distributed Tabletops: Supporting Remote and Mixed-Presence Tabletop Collaboration
Collaborative Tactile Graphic Workstation for Touch-Sensitive Pin-Matrix Devices
Social VR for Socially Isolated Adolescents with Significant Illnesses
Tap2Count: numerical input for interactive tabletops
MultiSpace: Enabling Electronic Document Micro-mobility in Table-Centric, Multi-Device Environments
Fade-in Pixel: A Selective and Gradual Real-World Pixelization Filter
Tangible Holographic 3D Objects with Virtual Touch
Touching the Third Dimension
Spotlight on Off-Screen Points of Interest in Handheld Augmented Reality: Halo-based techniques
An Artist's Perspective on Interactive Surfaces and Spaces
PhoneCog: a device authentication method on interactive tabletops using color sequence pattern recognition
The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks
DT-DT: Top-down Human Activity Analysis for Interactive Surface Applications
Empirical evaluation of uni- and bimodal pen and touch interaction properties on digital tabletops
Novel interaction techniques by combining hand and foot gestures on tabletop environments
High Precision Multi-touch Sensing on Surfaces using Overhead Cameras
Designing tabletop activities for inquiry-based learning: lessons from phylogenetics, neuroscience and logistics
Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR
FootStriker: A Wearable EMS-based Foot Strike Assistant for Running
Risk Effects of Surrounding Distractors Imposing Time Penalty in Touch-Pointing Tasks
Fast 3D point-cloud segmentation for interactive surfaces
Cross-Surface: Challenges and Opportunities of Spatial and Proxemic Interaction
Tangible interactions on a flat panel display using actuated paper sheets
A multi-touch alignment guide for interactive displays
Release, Don't Wait!: Reliable Force Input Confirmation with Quick Release
Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables
Towards Road Traffic Management with Forecasting on Wall Displays
Capture The Flag Demo: Engaging In A Multi-Device Augmented Reality Game
Effects of the Display Angle and Physical Size on Large Touch Displays in the Work Place
Hand distinction for multi-touch tabletop interaction
What Are We Missing?: Adding Eye-Tracking to the HoloLens to Improve Gaze Estimation Accuracy
Tilted tabletops: In between horizontal and vertical workspaces
An assistive tabletop keyboard for stroke rehabilitation
Multi Surface Interactions with Geospatial Data: A Systematic Review
FiberBoard: compact multi-touch display using channeled light
PUMP FIT: An Augmented Reality Application Which Helps People with Their Workout More Efficiently
Towards Around-Device Interaction using Corneal Imaging
How to Hold Your Phone When Tapping: A Comparative Study of Performance, Precision, and Errors
Objective Meaning: Presentation Mediation in an Interactive Installation
TouchMover: actuated 3D touchscreen with haptic feedback
Balancing Autonomy: Investigating User-Controlled vs Automated Guidance Systems for Sequential Tasks
Interactions with Digital Mountains: Tangible, Immersive and Touch Interactive Virtual Reality
Monocular Tracking of Passive Stylus on Passive Surface
Approaching Aesthetics on User Interface and Interaction Design
Medical education on an interactive surface
Enhancing Virtual Mobility for Individuals Who Are Blind or Have Low Vision: A Stationary Exploration Method
pPen: enabling authenticated pen and touch interaction on tabletop surfaces
IntuPaint: Bridging the gap between physical and digital painting
A field study of knowledge workers' use of interactive horizontal displays
Summary of the Workshop on Visual Methods and Analyzing Visual Data in Human Computer Interaction
BrainExplorer: an innovative tool for teaching neuroscience
Multitouch navigation in zoomable user interfaces for large diagrams
Exploring Genetic Mutations on Mitochondrial DNA Cancer Data with Interactive Tabletop and Active Tangibles
Exploring Narrative Gestures on Digital Surfaces
Experiences with and Observations of Direct-Touch Tabletops
reacTIVision and TUIO: a tangible tabletop toolkit
The Usability of a Tabletop Application for Neuro-Rehabilitation from Therapists' Point of View
Examination of Text-Entry Methods for Tabletop Displays
WALDEN: multi-surface multi-touch simulation of climate change and species loss in thoreau's woods
Towards a Mixed-Reality Interface for Mind-Mapping
EGrid: supporting the control room operation of a utility company with multi-touch tables
Web on the Wall Reloaded: Implementation, Replication and Refinement of User-Defined Interaction Sets
Positioning portals with peripheral NFC tags to embody trans-surface interaction
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, ISS 2016, Niagara Falls, ON, Canada, November 6-9, 2016
Tutorial: Hot Topics in Personal Fabrication Research
Sage River Disaster Information (SageRDI): Demonstrating Application Data Sharing In SAGE2
SWINGNAGE: gesture-based mobile interactions on distant public displays
Sticky tools: full 6DOF force-based interaction for multi-touch tables
pHotOluck: A Home-use Table-ware to Vitalize Mealtime Communications by Projecting Photos onto Dishes
Actions speak loudly with words: unpacking collaboration around the table
AURA: Urban Personal Projection to Initiate the Communication
ShapeTouch: Leveraging contact shape on interactive surfaces
Forearm menu: using forearm as menu widget on tabletop system
Customisable Lower Limb Rehabilitation Carpet for Children with Cerebral Palsy
BlackBlocks: Tangible Interactive System for Children to Learn 3-Letter Words and Basic Math
In-Place Ink Text Editor: A Notepad-like Simple Text Editor with Direct Writing
Multi-Touch Manipulation of Magic Lenses for Information Visualization
A collaborative touch-based newspaper editor concept
Learning to Drag: The Effects of Social Interactions in Touch Gestures Learnability for Older Adults
A Taxonomy for Selecting Wearable Input Devices for Mixed Reality
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, ISS 2018, Tokyo, Japan, November 25-28, 2018
A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming
Comparing the effect of interactive tabletops and desktops on students' cognition
Augmenting Mood Boards: Flexible and Intuitive Interaction in the Context of the Design Studio
Accessing Mobile Apps with User Defined Gesture Shortcuts: An Exploratory Study
Exploring and Evaluating the Potential of 2D Computational Notebooks
Exploring physical information cloth on a multitouch table
GesPlayer: Using Augmented Gestures to Empower Video Players
ViCAT: Visualisation and Interaction on a Collaborative Access Table
When the fingers do the talking: A study of group participation with varying constraints to a tabletop interface
A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and Games
BodyLenses: Embodied Magic Lenses and Personal Territories for Wall Displays
PiMarking: co-located collaborative digital annotating on large tabletops
A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality
Deconstructing the touch experience
Pose Estimation for a Cuboid with Regular Patterns in an Interactive Assembly-support Projection System
Gradual engagement: facilitating information exchange between digital devices as a function of proximity
Design and Evaluation of Semi-Transparent Keyboards on a Touchscreen Tablet
Knobology Revisited: A Comparison of User Performance between Tangible and Virtual Rotary Knobs
Floor-Projected Guidance Cues for Collaborative Exploration of Spatial Augmented Reality Setups
Characterising the Physicality of Everyday Buttons
Behavioral analysis of asymmetric information sharing on Lumisight Table
ControllAR: Appropriation of Visual Feedback on Control Surfaces
Proceedings of the International Workshop on Tactile/Haptic User Interfaces for Tabletops and Tablets, held in conjunction with ACM ITS 2014, Dresden, Germany, November 16, 2014
Using Variable Movement Resistance Sliders for Remote Discrete Input
Summon and Select: Rapid Interaction with Interface Controls in Mid-air
Exploring Effects of Interactive Virtual Reality Sensory Environment on Anxiety Reduction in Adolescents with Autism
TableTops: Worthwhile Experiences of Collocated and Remote Collaboration
Getting practical with interactive tabletop displays: designing for dense data, "fat fingers, " diverse interactions, and face-to-face collaboration
Cross-Ratio Based Gaze Estimation using Polarization Camera System
Message from Co-Program Chairs
ACM International Conference on Interactive Tabletops and Surfaces, ITS 2011, Kobe, Japan, November 13-16, 2011
The effect of active encouragements of situated public display with interactive quiz
"I don't understand it either, but it is cool" - visitor interactions with a multi-touch table in a museum
PUCs demo: detecting transparent, passive untouched capacitive widgets
Sketched menus and iconic gestures, techniques designed in the context of shareable interfaces
Studying Designers using a Tabletop System for 3D Design with a Focus on the Impact on Spatial Cognition
TAP: visual analytics on surface computers
Photohelix: Browsing, Sorting and Sharing Digital Photo Collections
Haptic-Payment: Stimulating 'Pain' of Payment through Vibration Feedback in Mobile Devices
Waves: multi-touch VJ interface
Slicing the Aurora: An Immersive Proxemics-Aware Visualization
Airsteroids: Re-designing the Arcade Game Using MarkAirs
X-O Arch Menu: Combining Precise Positioning with Efficient Menu Selection on Touch Devices
Multi-User Interface and Interactions on Direct-Touch Horizontal Surfaces: Collaborative Tabletop Research at MERL
Interactive sensemaking in authorship networks
Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game
Visibility control using revolving polarizer
Support for collaborative situation analysis and planning in crisis management teams using interactive tabletops
Sand to Water: Manipulation of Liquidness Perception with Fluidized Sand and Spatial Augmented Reality
Seamless interaction between "creation" and "appreciation": multi-touch drawing interface
FluidPaint: an interactive digital painting system using real wet brushes
Indigenous CHI Workshop
Pen and paper techniques for physical customisation of tabletop interfaces
Welcome OnBoard: An Interactive Large Surface Designed for Teamwork and Flexibility in Surgical Flow Management
Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, ISS 2019, Daejeon, South Korea, November 10-13, 2019
Tablescape Plus: Interactive Small-sized Vertical Displays on a Horizontal Tabletop Display
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, ITS 2014, Dresden, Germany, November 16 - 19, 2014
OSpace: Towards a Systematic Exploration of Olfactory Interaction Spaces
Supporting Multiple Off-Axis Viewpoints at a Tabletop Display
Surface-poker: multimodality in tabletop games
The City Is My Homescreen
The eLabBench: an interactive tabletop system for the biology laboratory
From digital to physical: learning physical computing on interactive surfaces
Synchronized Expressions: An Auditory Interface for Naturally Harmonizing Facial Expressions between People with Visual Impairment and Sighted People
Gesture-driven Interactions on a Virtual Hologram in Mixed Reality
BricoSketch: Mixing Paper and Computer Drawing Tools in Professional Illustration
BullsEye: High-Precision Fiducial Tracking for Table-based Tangible Interaction
Tabletop-Supported Rehabilitation with fun.tast.tisch.: Lessons Learned
Aligned Functional Paste: Enhancing Handwriting with Retrieval Results on a Large Surface
Pins 'n' Touches: An Interface for Tagging and Editing Complex Groups
Police Analyst Workstation: Towards a Multi-Surface User Interface
Velt: A Framework for Multi RGB-D Camera Systems
Transparent Tabletop Interface for Multiple Users on Lumisight Table
Reducing Latency with a Continuous Prediction: Effects on Users' Performance in Direct-Touch Target Acquisitions
CapAuth: Identifying and Differentiating User Handprints on Commodity Capacitive Touchscreens
An Interaction Model for Grasp-Aware Tangibles on Interactive Surfaces
Exploring Interactive Surface Designs for Eliciting Social Activity from Elderly Adults
Run&Tap: Investigation of On-Body Tapping for Runners
Integrating a multitouch kiosk system with mobile devices and multimodal interaction
Process Pad: a multimedia multi-touch learning platform
3D Tabletop User Interface Using Virtual Elastic Objects
The Disappearing Tabletop: Social and Technical Challenges for Cross-Surface Collaboration
AquaTop display: interactive water surface for viewing and manipulating information in a bathroom
Considering Reach in Tangible and Table Top Design
LampTop: touch detection for a projector-camera system based on shape classification
Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), October 10-12 2007, Newport, Rhode Island, USA
ZoomPointing revisited: supporting mixed-resolution gesturing on interactive surfaces
A case study of object and occlusion management on the eLabBench, a mixed physical/digital tabletop
Once Upon a Data Story: A Preliminary Design Space for Immersive Data Storytelling
Replicating User-defined Gestures for Text Editing
Hugin: a framework for awareness and coordination in mixed-presence collaborative information visualization
Cross-Device Interfaces: Existing Research, Current Tools, Outlook
Multi-touch wall display system using multiple laser range scanners
Mobile phones as a tactile display for tabletop typing
MultiLens: Fluent Interaction with Multi-Functional Multi-Touch Lenses for Information Visualization
"Lazy Susan" Communication System for Remote, Spatial and Physical Collaborative Works
STRIPE: Fluid and Zoomable Lean-back Interface for Navigating Content Landscape on a Large Screen
PanoCoach: Enhancing Tactical Coaching and Communication in Soccer with Mixed-Reality Telepresence
Simulating grasping behavior on an imaging interactive surface
Usability Guidelines for Co-Located Multi-User Interaction on Wall Displays
pART bench: A Hybrid Search Tool for Floor Plans in Architecture
MagicPAPER: Tabletop Interactive Projection Device Based on Kraft Paper
Visual Link Routing in Immersive Visualisations
BrailleIO - A Tactile Display Abstraction Framework
LeviCursor: Dexterous Interaction with a Levitating Object
A multi-touch tabletop interface for applying collaborative creativity techniques
A set of multi-touch graph interaction techniques
Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces, ISS Companion '16, Niagara Falls, Ontario, Canada, November 6-9, 2016
Practice System for Controlling Cutting Pressure for Paper-cutting
MeTaTop: a multi-sensory and multi-user interface for collaborative analysis
Task Assignment and Visualization on Tabletops and Smartphones
A Dynamic 3D Performance Space for Control of Virtual Musical Instruments
PERCs Demo: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays
Group coordination and negotiation through spatial proximity regions around mobile devices on augmented tabletops
Immersive Analytics: Exploring Future Interaction and Visualization Technologies for Data Analytics
Interactive Exhibition from Wall Panels in a Museum
Experiences in conceiving and prototyping a commercial business application using multi-touch technology
LeviSpace: Augmenting the Space above Displays with Levitated Particles
Curator: a design environment for curating tabletop museum experiences
C-Slate: A Multi-Touch and Object Recognition System for Remote Collaboration using Horizontal Surfaces
Augmenting Remote Presence For Interactive Dashboard Collaborations
Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops
TapTiles: LED-based floor interaction
Navigating and annotating 3D geological outcrops through multi-touch interaction
Recognizing Gestures on Projected Button Widgets with an RGB-D Camera Using a CNN
VisTACO: visualizing tabletop collaboration
"Callout Bubble Saved My Life": Workspace Awareness Support in BYOD Classrooms
Tangible actions
Web on the wall: insights from a multimodal interaction elicitation study
Mirror, Mirror on the Wall: Attracting Passers-by to Public Touch Displays With User Representations
TouchModifier: enriched multi-touch gestures for tablet browsers
Synchronized Mixed Presence Data-Conferencing Using Large-Scale Shared Displays
Sidelock: authentication on mobile device sides
HuddleLamp: Spatially-Aware Mobile Displays for Ad-hoc Around-the-Table Collaboration
GlobalData: multi-user interaction with geographic information systems on interactive surfaces
What People Really Remember: Understanding Cognitive Effects When Interacting with Large Displays
Real-Virtual Bridge: Operating Real Smartphones from the Virtual World
Investigating multi-touch and pen gestures for diagram editing on interactive surfaces
Understanding Researchers' Use of a Large, High-Resolution Display Across Disciplines
Contextual design considerations for co-located, collaborative tables
Interactive phone call: synchronous remote collaboration and projected interactive surfaces
Dual mode IR position and state transfer for tangible tabletops
Sound 2121: Cross-Reality Transitions Between Real and Augmented Sound Landscape
Living with a Tabletop: Analysis and Observations of Long Term Office Use of a Multi-Touch Table
Shared Infrastructures for Tangible Tabletops & Interactive Surfaces
TransformTable: a self-actuated shape-changing digital table
RARE Shop: Real & Augmented Retail Bookshop Experience using Projection Mapping
Spatial connectedness of information presentation for safety training in chemistry experiments
Investigating attraction and engagement of animation on large interactive walls in public settings
Measuring the linear and rotational user precision in touch pointing
Tangible views for information visualization
SmartSurveys: Does Context Influence Whether We'll Share Healthcare Experience Data with our Smartphone?
ITS 2013 workshop on visual adaptation of interfaces
e-science on the surface
uTable: a seamlessly tiled, very large interactive tabletop system
Summary of the Workshop on Interactions for Supporting Explanations and Promoting Comprehension
Demo for digital mysteries: designing for learning at the tabletop
Exploring tangible and direct touch interfaces for manipulating 2D and 3D information on a digital table
MaskMe: Using Masks to Design Collaborative Games for Helping Children with Autism Make Eye Contact
Exploring Tangible VR as a Tool for Workplace Design
Immersive Analytics Spaces and Surfaces
DiaQwerty: QWERTY Variants to Better Utilize the Screen Area of a Round or Square Smartwatch
Instant user interfaces: repurposing everyday objects as input devices
Inverted FTIR: easy multitouch sensing for flatscreens
A language to define multi-touch interactions
Designing Ad-Hoc Cross Device Collaborations For Small Groups
Interaction and recognition challenges in interpreting children's touch and gesture input on mobile devices
EnchanTable: Displaying a Vertically Standing Mid-air Image on a Table Surface using Reflection
Supporting Effective Interaction with Tabletop Groupware
Interactive FUrniTURE: Evaluation of Smart Interactive Textile Interfaces for Home Environments
TUIC open source SDK: enabling tangible interaction on unmodified capacitive multi-touch displays
Branch-explore-merge: facilitating real-time revision control in collaborative visual exploration
Navigation modes for combined table/screen 3D scene rendering
CapCam: Enabling Rapid, Ad-Hoc, Position-Tracked Interactions Between Devices
TapSkin: Recognizing On-Skin Input for Smartwatches
Exploring Perceptions of Structural Racism in Housing Valuation through 3D Visualizations
MAPS: A Multi-Dimensional Password Scheme for Mobile Authentication
SoundPond: Making Sound Visible and Intuitively Manipulable
FlexiWall: Exploring Layered Data with Elastic Displays
PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units
ACM International Conference on Interactive Tabletops and Surfaces, ITS 2009, Banff / Calgary, Alberta, Canada, November 23-25, 2009
Gesture Typing on Virtual Tabletop: Effect of Input Dimensions on Performance
Sponsors and Supporters
MeetAlive: Room-Scale Omni-Directional Display System for Multi-User Content and Control Sharing
Awareness, Usage and Discovery of Swipe-revealed Hidden Widgets in iOS
Extending interactions into hoverspace using reflected light
PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays
Triangle cursor: interactions with objects above the tabletop
ERWear: Wearable System Design through the Lens of First Responders
Making 3D content accessible for teachers
Movement, Material, Mind: Tangible and Embodied Interactions for Discovery and Learning
MarioControl: An Intuitive Control Method for a Mobile Robot from a Third-Person Perspective
The cube: a very large-scale interactive engagement space
ScatterTouch: a multi touch rubber sheet scatter plot visualization for co-located data exploration
Space Ocean Library: Interactive Narrative Experience in VR
Humanaquarium
Perception and reality: exploring urban planners' vision on GIS tasks for multi-touch displays
Towards Computational Identification of Visual Attention on Interactive Tabletops
Flexible surfaces for interactive audio
The fun.tast.tisch. project: interactive tabletops in neuro-rehabilitation
Touch and Tangibles - Interacting with fun.tast.tisch. Results of a Study with Non-Target-Group Users
Ficon: a tangible display device for tabletop system using optical fiber
Shared, Subscribed & Supernatural Surface, Surfable - Speculation and Strategy
Microanalysis of active reading behavior to inform design of interactive desktop workspaces
Interaction Space of Chords on a Vertical Multi-touch Screen