yusuke1997/dblp-id-title huggingface dataset:
C 2 Gregory patch
Learning Strategies to Select Point Cloud Descriptors for 3D Object Classification: A Proposal
GL-Socket: A CG Plugin-based Framework for Teaching and Assessment
High Speed Skin Color Detection and Localization on a GPU
Developing and Publishing High-Quality Electronic Documents on CD-ROM
Automatic Fitting of Digitised Contours at Multiple Scales through Curvature Scale Space
A Hybrid GPU Rendering Pipeline for Alias-Free Hard Shadows
Modern Parallel Coordinates
Collision Handling and its Applications
Fast and Realistic Display of Clouds Using a Recording Matrix
A Highly Adaptable and Flexible Rendering Engine by Minimum API Bindings
Procedural Generation of Urban Environments through Space and Time
Inverse Rendering: From Concept to Applications
Velocity-Based LOD Reduction in Virtual Reality: A Psychophysical Approach
Conservative Ray Batching using Geometry Proxies
A Rapid Clustering Algorithm for Efficient Rendering
A VLSI Chip for Ray Tracing Bicubic Patches
Curve Synthesis from Learned Refinement Models
Volume Data Visualization Using Fractal Interpolation Surfaces
23rd Annual Conference of the European Association for Computer Graphics, Eurographics 2002 - Short Presentations, Saarbrücken, Germany, September 2-6, 2002
Advanced Topics in Virtual Garment Simulation
Importance Sampling of BCSDF Derivatives
Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion
Extraction and Visual Analysis of Seismic Horizon Ensembles
From Video to Animated 3D Reconstruction: A Computer Graphics Application for Snooker Skills Training
A 3-D Cellular Frame Buffer
31st Annual Conference of the European Association for Computer Graphics, Eurographics 2010 - Posters, Norrköping, Sweden, May 3-7, 2010
Minimising Longest Edge for Closed Surface Construction from Unorganised 3D Point Sets
Delauney Triangulations and the Radiosity Approach
Efficient Voxel Marking for Hierarchical Volumetric Fusion
Architectures for Mass Market 3D Displays
A Package for Processing Remote Sensing Data Interactively on a Mini-computer System
32nd Annual Conference of the European Association for Computer Graphics, Eurographics 2011 - Tutorials, Llandudno, UK, April 11-15, 2011
Sketch Input of Engineering Solid Models
A Generative Approach to Light Placement for Street Lighting
Graphics, Vision, and Visualization in Medical Imaging: A State of the Art Report
Normal Enhancement for Interactive Non-photorealistic Rendering
Pareto-Based Perceptual Metric for Imperceptible Simplification on Mobile Displays
MOVIE.BYU - 1981
Some Possible Applications of CORDIC Processors in Computer Graphics
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions
Interactive Facial Expression Editing with Non-linear Blendshape Interpolation
KISS - An Experiment in the Design of Image Synthesis Systems
A Generalisation of the Timmer Blending Functions for Bezier-type Cubic Curves
Text2PointCloud: Text-Driven Stylization for Sparse PointCloud
Solid-state Culled Discrete Element Granular Systems
Next Generation Handheld Graphics Edutainment for Learning in Adaptive Student Centric Environments: Constraints and Benefits
Panel: What Can We Gain from Transdisciplinary Visualization Courses?
Students Teaching Students Computer Art and Graphics
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality
Las Meninas: Narrative Illusions in Virtual Reality
The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators
Facial Motion Cloning Using Global Shape Deformation
Easel: A Java Based Top-Down Approach to 3D Graphics Education
Learning by Fixing and Extending Games
Web Design - New design for web sites in a commercial context
Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color
Time-Reversed Art Directable Smoke Simulation
Transformation of a Boys Surface into a Steiners Surface and torus eversion
InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces
Efficient Sorting and Searching in Rendering Algorithms
DropSPH: ISPH Simulation of Droplet Interactions with a Solid Surface
Non-Planar Polygons and Photographic Components for Naturalism in Computer Graphics
View-Dependent Rendering for Polygonal Datasets
The HDR-video Pipeline
An Automatic Interpolation Method of Grayvalued Images Utilizing Density Contour Lines
Efficient Architecture for Low-Cost Adaptive 3D Graphics-Based E-Learning Applications
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
Multidimensional Shape Modeling for Animation
Application Profiles for Computer Graphics Standards - A Touch of Realism
AVM-Explorer: Multi-Volume Visualization of Vascular Structures for Planning of Cerebral AVM Surgery
Simulating Heterogeneous Crowds with Interactive Behaviors
Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data
libigl: Prototyping Geometry Processing Research in C++
Interactive Additive Diffraction Synthesis
A shadow algorithm for CSG
Robust Image Denoising using Kernel Predicting Networks
Towards L-System Captioning for Tree Reconstruction
Variable-Radius Blending by Using Gregory Patches in Geo- metric Modeling
Visualization for Data Scientists: How specific is it?
Subactor Data Types as Hierarchical Procedural Models for Computer Animation
Traditional and Neural Order-Independent Transparency
A General Purpose User Interface With Hierarchical Data Structure Management
Pixels2Points: Fusing 2D and 3D Features for Facial Skin Segmentation
AA Patterns
Skyglow: Towards a Night-time Illumination Model for Urban Environments
Applications of Multitouch and Gaming Technology for the Classroom
HOPI: A Novel High Order Parametric Interpolation in 2D
Agents in multi-user virtual environments
Fast Body-Cloth simulation with moving humanoids
On the Opera Theatre Simulation
Skimming Video Action Using Annotated 3D Surfaces
Dependent Tests Driven Filtering in Monte-Carlo Global Illumination
Weighted Feature Graph via Hierarchical Clustering
Real-Time Smoke Rendering and Light Interaction
Generating High Quality Pictures by Ray-tracing
The Development of Computer Graphics Curricula for Design Education
Filtering mechanisms for the visualization of non-geometrical and geometrical data
Sketch-based Modeling
Photo-Realistic Rendering - Recent Trends and Developments
Tight Printable Enclosures and Support Structures for Additive Manufacturing
Graphics based Computer Adaptive Testing and Beyond
Visualizing Heterogeneous Utility Data: A Case for Aesthetic Design
Low Sampling Densities using a psychovisual approach
Photon Map Gathering on the GPU
Style Translation to Create Child-like Motion
An Approach to the Design of Hardware Curve Generators for Graphic Displays
CIIG: Granada Graphics Group, Granada, Spain
Demystifying noise: The role of randomness in generative AI
Privacy Protecting, Real-time Face Re-recognition
Glyph-based Visualization: Foundations, Design Guidelines, Techniques and Applications
Enforcing Scene Constraints in Single View Reconstruction
Region Completion in a Single Image
A Practical GPU-accelerated Method for the Simulation of Naval Objects on Irregular Waves
Interaction in Distributed Virtual Environments
A Metric for Computing Adaptive Detail in Animated Scenes Using Object-Oriented Programming
SPH Fluids in Computer Graphics
A Programmable Tutor for OpenGL Transformations
Robust Outlier Removal from Point Clouds Acquired with Structured Light
Using constraints to describe high-level behaviours in virtual worlds
Real-time Collision Detection for Dynamic Hardware Tessellated Objects
A web-enabled Geovisual Analytics tool applied to OECD Regional Data
CSG Feature Trees from Engineering Sketches of Polyhedral Shapes
State of the Art Report on Real-time Rendering with Hardware Tessellation
21st Annual Conference of the European Association for Computer Graphics, Eurographics 2000 - State of the Art Reports, Interlaken, Switzerland, August 21-25, 2000
Adaptive Compression of Human Animation Data
Conventional Elements of Engineering Drawings - Free Form Curves
21st Annual Conference of the European Association for Computer Graphics, Eurographics 2000 - Invited Papers, Interlaken, Switzerland, August 21-25, 2000
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations
Path Planning for Crowds: From Shared Goals to Individual Behaviors
36th Annual Conference of the European Association for Computer Graphics, Eurographics 2015 - Tutorials, Zurich, Switzerland, May 4-8, 2015
Spline-based Decomposition of Streamed Particle Trajectories for Efficient Transfer and Analysis
Turtle Fractals and Spirolaterals: Effective Assignments for Novice Graphics Programmers
The Integrated Display Controller (IDC) for VLSI-Design Workstations
An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera
Perspective Crop Based Egocentric Hand Pose Estimation via Fisheye Stereo Vision
Goniometric Diagram Mapping for Hemisphere
A Testbed for Image Synthesis
Using Webcams for Product Presentations in HTML5
Digital Painting: facing the problem
25th Annual Conference of the European Association for Computer Graphics, Eurographics 2004 - Short Presentations, Grenoble, France, August 30 - September 3, 2004
A Convolution-Based Algorithm for Animated Water Waves
On the characterization of avatars in Distributed Virtual Worlds
Application of Active Appearance Model to Automatic Face Replacement
On Developing a GKS Driver Architecture for Raster Workstations
Simulation of Light Interaction with Plants
Adaptive Scattered Data Interpolation with Multilevel Nonuniform B-Splines
Mesh Morphing
Comparison between two Three-Dimensional Edge Operators applied in a 3D Navigation Approach
High Performance Virtual Garment Simulation
Two Object-Oriented Models to Design Graphical User Interfaces
Digital Watermarking for Volumetric Datasets
Answering to What is the criterion? questions using integral geometry tools
Parametric Foveation for Progressive Texture and Model Transmission
A VLSI System Architecture for High-Speed Radiative Transfer 3D Image Synthesis
Hybrid Ambient Occlusion
Collision Detection for Deformable Objects
Psycho-social Happenings in Mediated Environments
Fast Hierarchical 3D Distance Transforms on the GPU
Image Modeling Aspects of Non-procedural Parallel Processing Language
Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment
A Survey on Shape Correspondence
39th Annual Conference of the European Association for Computer Graphics, Eurographics 2018 - Education Papers, Delft, The Netherlands, April 16-20, 2018
Towards Self-Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks
Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience
Adaptive Abstraction of 3D scenes in Real-Time
NoiseGS: Boosting 3D Gaussian Splatting with Positional Noise for Large-Scale Scene Rendering
Out-of-the-loop Autotuning of Metropolis Light Transport with Reciprocal Probability Binning
Graphics Standards - Where Are We?
Ray Tracing using Hierarchies of Slab Cut Balls
DCGI Laboratories at CTU Prague, Czech Republic
Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors
A Computer Graphic Approach to Lateral Skull Cephalostat Radiograph Analysis for Orthodontic Diagnosis and Treatment Planning
3deSoundBox - a Scalable, Platform-Independent 3D Sound System for Virtual and Augmented Reality Applications
A Reference Model for the Visualisation of Multi-Dimensional Data
Volume Ray Casting quality estimation in terms of Peak Signal-to-Noise Ratio
Low-budget 3D Printed Haptic Navigation Aids for the Visually Impaired
Simplification of implicit skeletal models
Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing
Dynamic 2D/3D Registration
Computer Graphics Instructors' Intentions for Using Generative AI for Teaching
From Spectra to Perceptual Color: Visualization Tools for the Dimensional Reduction Achieved by the Human Color Sense
Teaching, Exploring, Learning Developing Tutorials for In-Class Teaching and Self-Learning
Resolving Non-Manifoldness on Meshes from Dual Marching Cubes
Four years of sharing teaching practices within the French Computer Graphics community
9th European Computer Graphics Conference and Exhibition, Eurographics 1988, Nice, France, September 12-16, 1988, Proceedings
A Subdivision Scheme for Smooth Interpolation of Quad-Mesh Data
Differencing and Merging for 3D Animation Revision Control
Generalization of Contour Tracking in Image Synthesis, and Application
Interactive Character Animation using Simulated Physics
32nd Annual Conference of the European Association for Computer Graphics, Eurographics 2011 - Short Papers, Llandudno, UK, April 11-15, 2011
Adaptive Refinements in Subdivision Surfaces?
Verification of Physically Based Rendering Algorithms
Tutorial 8 - Adaptive Graphics Generation in theUser InterfaceAdaptive Graphics Generation in theUser Interface
Knowledge-Based Representation of Cinematic Expression and its Application to Animation
Centers of Approximate Spherical Symmetry and Radial Symmetry Graphs
Real-time Obscurances with Color Bleeding (the three cubes demo)
An Intersection-Sensitive Hidden-Surface Algorithm
PHENOM: Interest Points on Photometric Normal Maps
A Virtual Space with Real IoT Data
Computer Aided Design Language 'CADLAN'
Efficient Free Path Sampling in Inhomogeneous Media
Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction - A Top-Down Approach
Agile Curriculum Design for the Creative Industries
Exemplar-based Worn Edges
Capturing Reflectance - From Theory to Practice
MeshSweeper: From Closest Point to Hausdorff Distance Between Meshes
33rd Annual Conference of the European Association for Computer Graphics, Eurographics 2012 - Education Papers, Cagliari, Sardinia, Italy, May 13-18, 2012
Uncertainty Visualization Methods in Isosurface Rendering
Towards an Academic Praxis for Domed Virtual Environments
Constructive Hypervolume Textures
Feature Extraction and Visualisation of Flow Fields
Visualization Curriculum Panel - or The Changes We Have Made to Our Visualization Courses Over the Last 10 Years
Simplification and Compression of 3D Scenes
46th Annual Conference of the European Association for Computer Graphics, Eurographics 2025 - Education Papers, London, UK, May 12-16, 2025
A Dynamic Caching System for Rendering an Animated Crowd in Real-Time
Real-Time Animated Grass
A new Projection Method for Point Set Surfaces
Liberation from Rectangles: A Tiling Method for Dynamic Modification of Objects on Raster Displays
The Voronoi-Quadtree: construction and visualization
Space-Time Hierarchical Radiosity with Clustering and Higher-OrderWavelets
A curvature based lightning model for quasi-global diffuse illumination
18th Annual Conference of the European Association for Computer Graphics, Eurographics 1997 - Tutorials, Budapest, Hungary, September 4-8, 1997
Procedural 3D Asteroid Surface Detail Synthesis
Tutorial 4 - Advanced Graphics Programming using OpenGL and Extensions
3D Garments: Reconstructing Topologically Correct Geometry and High-Quality Texture from Two Garment Images
Sammie: 3-D Graphics for Human Factors Applications
43rd Annual Conference of the European Association for Computer Graphics, Eurographics 2022 - Short Papers, Reims, France, April 25-29, 2022
Flow Visualization by Texture Advection
Message-Based Object-Oriented Interaction Modeling
eNVyMyCar: a Multi-player Car Racing Game for Teaching Computer Graphics
Automatic Modeling of Planar-Hinged Buildings
Splines for Engineers
A Stochastic Functional Approach for Terrain Modeling
Adaptive Brush Stroke Generation for Painterly Rendering
Scene Synthesis with Automated Generation of Textual Descriptions
ViRVIG: Research Center for Visualization, Virtual Reality and Graphics Interaction, Girona, Spain
An Algorithm for 3D Scan-Conversion of Polygons
Modeling and Actuation of Cable-driven Silicone Soft Robots
Interactive Dynamic Environments Using Image-Based Modeling and Rendering
The Institute of Computer Graphics and Algorithms, Vienna, Austria
WebTalk: a 3D collaborative environment to access the Web
A Practical Guide to Polygon Mesh Repairing
Light the Sprite: Pixel Art Dynamic Light Map Generation
Refinement criteria for adaptive stochastic ray tracing of textures
CAD in the Design of Railway-Highway Intersection Safety Equipment and Railway Station Safety Equipment
A Pyramidal Hemisphere Subdivision Method for Monte Carlo Radiosity
Dynamic Anisotropic Occlusion
Interactive Volume Rendering with Volumetric Illumination
29th Annual Conference of the European Association for Computer Graphics, Eurographics 2008 - State of the Art Reports, Hersonissos, Crete, Greece, April 14-18, 2008
Interactive Flat Coloring of Minimalist Neat Sketches
Towards Communicating Agents and Avatars in Virtual Worlds
Application of Computer-generated Animation in European Space Research
Experiences with New Image Component Algorithms
The Role of Perception for Computer Graphics
30th Annual Conference of the European Association for Computer Graphics, Eurographics 2009 - Medical Prize, Munich, Germany, March 30 - April 3, 2009
19th Annual Conference of the European Association for Computer Graphics, Eurographics 1998 - Tutorials, Lisbon, Portugal, August 31 - September 4, 1998
Local Versus Global Triangulations
Towards the Fitting of Parametric 2D Sketches and 3D CAD Models to Point Clouds of Digitized Assemblies for Reverse Engineering
Sliding Deformation: Shape Preserving Per-Vertex Displacement
SP-Octrees Visualization Using Impostors
A New Display File Structure for Line and Surface Presentations
Automated Enhancement of 3D Models
Partitioning Surfaces into Quad Patches
Anisotropic Filtering for On-the-fly Patch-based Texturing
Graphic Displays in the Computer Aided Design of Lift Systems
Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents
The Norwich Virtual City Project
Personalized Visual Dubbing through Virtual Dubber and Full Head Reenactment
A New Approach to Cultural Heritage Information Systems
Representing Tolerance Information in Feature-Based Solid Modelling
Clothing the Masses: Real-Time Clothed Crowds With Variation
CRS4 Visual Computing, Pula, Italy
Concept of Skeleton Texture Mapping
Motion Planning and Visibility Problems using the Polar Diagram
Configurable Representations in Feature-based Modelling
Interactive Sketch-based Modeling of Braided Hair
LiveLayer Live Traffic Projection onto Maps
Artistic Stylisation of Images and Video
Variations on a Dither Algorithm
Video Textures Exploiting Symmetric Movements
Reasoning About Shape in Complex Datasets: Geometry, Structure and Semantics
Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods
3D Shape Description and Matching Based on Properties of Real Functions
RIFNOM: 3D Rotation-Invariant Features on Normal Maps
Compensation of the Light Attenuation with Depth of Images Captured by a Confocal Microscope Using a MRF Deformation Model and Graph Cuts
A Framework for Simulation-Event Triggered Animations
Voxelizing Light-Field Recordings
Neural Facial Deformation Transfer
CUDA and Applications to Task-based Programming
Virtual Hair Handle: A Model for Haptic Hairstyling
Cardioid Caustics Generation with Conditional Diffusion Models
Consistent Media Model for Real-Time Scene Rendering
Discovering New Monte Carlo Noise Filters with Genetic Programming
32nd Annual Conference of the European Association for Computer Graphics, Eurographics 2011 - Education Papers, Llandudno, UK, April 11-15, 2011
Multisampled Antialiasing of Per-pixel Geometry
Fast Access to Archival Information Stored on Optical Memory Discs
Evaluation of Different Diffuse Surface Reflection Models for Global Illumination
Audio-driven Emotional Speech Animation
Rendering and Visualization in Affordable Parallel Environments
A Topological Map-Based Kernel for Polyhedron Modelers: Algebraic Specification and Logic Prototyping
Clifford Algebra, Clifford Analysis and Applications in Physics and Visualization
Tonal Art Maps with Image Space Strokes
Sparse Ferguson-Hermite Signed Distance Fields
Parameter-driven freeform deformations
Information Visualization using Transparent Shape Impostors
Fast Algorithm for Polygon Clipping with 3D Windows
Synthesizing Relative Radiance for Realistic Rendering of Virtual Objects in 3D Photo Collections
Rayground: An Online Educational Tool for Ray Tracing
41st Annual Conference of the European Association for Computer Graphics, Eurographics 2020 - Education Papers, Norrköping, Sweden, May 25-29, 2020 [online only]
20th Annual Conference of the European Association for Computer Graphics, Eurographics 1999 - State of the Art Reports, Milan, Italy, September 7-11, 1999
Enhanced Cartoon and Comic Rendering
Using Visualisation Techniques and Molecular Dynamics to Study Atoms Diffusing in Glass
Adaptation of Electrical Laboratory Systems through Augmented Reality for Optimization of Engineering Teaching University
Efficient Point based Global Illumination on Intel MIC Architecture
The GHOST-80 Colour Raster Extensions
38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Tutorials, Lyon, France, April 24-28, 2017
Exact Computation of the Hausdorff Distance between Triangular Meshes
A Visualisation Tool for (Landscape) Architects
Optimized Software Distribution in Satellite Graphics Systems
Towards Diverse Anime Face Generation: Active Label Completion and Style Feature Network
Noise Robust Surface Reconstruction by Combining PU and Graph-cut
Java APIs
Real-time Soft Shadows with Shadow Accumulation
Simplex and Diamond Hierarchies: Models and Applications
A Bifocal Display Technique for Data Presentation
A Gaze-Contingent Display Compensating for Scotomata
HDR Reconstruction for Alternating Gain (ISO) Sensor Readout
Multiresolution Modeling: Survey and Future Opportunities
Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary School
Automatic Environment Map Registration
Unified Skeletal Animation Reconstruction with Multiple Kinects
Computational Plenoptic Imaging
Computer Animation of Pianist's Hand
Parameter Estimation of BSSRDF for Heterogeneous Materials
Image-based Extraction of Material Reflectance Properties of a 3D Rigid Object
Skeleton Based As-Rigid-As-Possible Volume Modeling
A Method for Creating Mosaic Images Using Voronoi Diagrams
Modern Approaches to Augmented Reality
Vegetable Matter Decay: An Exceptional Student 'Innovations' Project
Improving Interactive Image Segmentation via Appearance Propagation
Synesthetic Sound-Color Cross-Modality in Animations
User Guidance in Interactive Systems - The Role of Graphical Features
Realistic Simulation of Peripheral Vision Using An Aspherical Eye Model
35th Annual Conference of the European Association for Computer Graphics, Eurographics 2014 - Education Papers, Strasbourg, France, April 7-11, 2014
Motion Reparametrization
Liquid Diffusion Model that Accounts for a Variety of Dyeing Parameters
Bayesian and Quasi Monte Carlo Spherical Integration for Illumination Integrals
Feature-preserving Direct Blue Noise Sampling for Surface Meshes
A Tone Reproduction Operator for All Luminance Ranges Considering Human Color Perception
State of the Art in Procedural Noise Functions
View-based Shape Similarity using Mutual Information Spheres
An Advanced Display System With Natural Interactivity
Image-based Animation of Clothes
Interactive 3D Stereoscopic Dome with Automatic Calibration
FTLE Computation Beyond First-Order Approximation
Multi-Touch Table System for Medical Visualization
Enhancement of Low Dynamic Range Videos using High Dynamic Range Backgrounds
Lip-Synching in Sourdough
A Raster Graphics Approach to Flow Visualization
Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?
Neural Smoke Stylization with Color Transfer
38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Education Papers, Lyon, France, April 24-28, 2017
Eye Tracking Visualization
Tightly-Coupled Multiprocessing for a Global Illumination Algorithm