yusuke1997/dblp-id-title huggingface dataset:
Perspectives on Integrating Trusted Other Feedback in Therapy for Veterans with PTSD
Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Device
Preserving Privacy in Smart Homes: A Socio-Cultural Approach
Building for 'We': Safety Settings for Couples with Memory Concerns
Prompting in the Dark: Assessing Human Performance in Prompt Engineering for Data Labeling When Gold Labels Are Absent
Exploring Privacy and Accuracy Trade-Offs in Crowdsourced Behavioral Video Coding
Portable Rehabilitation System for Stroke Patients with Hemiplegia using Limb Movement Recognition and EMG
The Effect of Focus Cues on Separation of Information Layers
The Art of Gift-Giving with Limited Preference Data: How Fashion Recommender Systems Can Help
Turkopticon: interrupting worker invisibility in amazon mechanical turk
A death in the family: opportunities for designing technologies for the bereaved
Facilitating interactive tool selection by adaptive prompting
Acting with Technology: Rehearsing for Mixed-Media Live Performances
Optimizing agile user-centred design
Assessing the Impact of Automated Suggestions on Decision Making: Domain Experts Mediate Model Errors but Take Less Initiative
Accuracy of AI-generated Captions With Collaborative Manual Corrections in Real-Time
Synthetic synesthesia: mixing sound with color
Mastering the art of war: how patterns of gameplay influence skill in Halo
A comparison of consecutive and concurrent input text entry techniques for mobile phones
Anthropomorphism, agency, and ethopoeia: computers as social actors
FunEat: An Interactive Tableware for Improving Eating Habits in Children
ZzzMate: A Self-Conscious Emotion-Aware Chatbot for Sleep Intervention
Correlations among prototypical usability metrics: evidence for the construct of usability
Possibilities for Designing Enhancing Spatial Knowledge Acquirements Navigator: A User Study on the Role of Different Contributors in Impairing Human Spatial Memory During Navigation
Keep on Lockin' in the Free World: A Multi-National Comparison of Smartphone Locking
Diverse information fragments to enhance troubleshooting efficiency
Engaging with a situated display via picture messaging
From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
The design of auditory interfaces for visually disabled users
Takeover and Handover Requests using Non-Speech Auditory Displays in Semi-Automated Vehicles
eMoto: affectively involving both body and mind
Beyond Code Generation: LLM-supported Exploration of the Program Design Space
Searching and Browsing Text Collections with Large Category Hierarchies
Tracking hands above large interactive surfaces with a low-cost scanning laser rangefinder
Privacy as part of the app decision-making process
Designing Urban Noticing Probes for Community Animals and Cohabitation in Türkiye
Understanding Group Engagement in Online Peer Support Groups: Influence of Structured Elements and Organic Interactions
Infusing Accessibility into Programming Courses
Error behaviours in an unreliable in-air gesture recognizer
Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report
Constructionism of virtual humans to improve perceptions of conversational partners
Situated Social Media Use: A Methodological Approach to Locating Social Media Practices and Trajectories
HCI meets Material Science: A Literature Review of Morphing Materials for the Design of Shape-Changing Interfaces
PatchProv: Supporting Improvisational Design Practices for Modern Quilting
ClusterLens: A Focus+Context Approach to Multi-Resolution Spatial Clustering
3rd Body As Starting Point Workshop: Exploring Themes for Inbodied Interaction Research and Design
Chinese CHI 2018 Workshop
Spacewalker: Rapid UI Design Exploration Using Lightweight Markup Enhancement and Crowd Genetic Programming
From dance to touch: movement qualities for interaction design
Battling Bias in Primary Care Encounters: Informatics Designs to Support Clinicians
Share your view: impact of co-navigation support and status composition in collaborative online shopping
MoveMeant: Anonymously Building Community Through Shared Location Histories
Don't Look at the Data! How Differential Privacy Reconfigures the Practices of Data Science
Mobile multimedia presentation editor: enabling creation of audio-visual stories on mobile devices
The End of Trust and Safety?: Examining the Future of Content Moderation and Upheavals in Professional Online Safety Efforts
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), Honolulu, HI, April 26, 2020
Since U Been Gone: Augmenting Context-Aware Transcriptions for Re-Engaging in Immersive VR Meetings
Finding the Adaptive Sweet Spot: Balancing Compliance and Achievement in Automated Stress Reduction
Breakdowns in Home-School Collaboration for Behavioral Intervention
Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings
Social Simulation for Everyday Self-Care: Design Insights from Leveraging VR, AR, and LLMs for Practicing Stress Relief
Effective interaction techniques for moving cursor using a remote control
Making customer-centered design work in the real world of organizations
Introducing Usability at London Life Insurance Company: A Process Perspective
Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis
A Market in Your Social Network: The Effects of Extrinsic Rewards on Friendsourcing and Relationships
Augmenting icons for deaf computer users
Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings
Supple interfaces: designing and evaluating for richer human connections and experiences
A study of hand shape use in tabletop gesture interaction
Integrating isometric joysticks into mobile phones for text entry
Analyzing and communication usability data: now that you has the data what do you do?
Deploying and Examining Beacon for At-Home Patient Self-Monitoring with Critical Flicker Frequency
TH-Wood: Developing Thermo-Hygro-Coordinating Driven Wood Actuators to Enhance Human-Nature Interaction
Models of Work Practice: Can They Support the Analysis of System Designs?
Negotiating Intersectional Non-Normative Queer Identities in India
Understanding Students' Needs for Better Collaborative Coding Tools
Transparency and Openness Promotion Guidelines for HCI
Heuristic evaluation for games: usability principles for video game design
Ecology Meets Computer Science: Designing Tools to Reconcile People, Data, and Practices
Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in Miniature
Matching Mind and Method: Augmented Decision-Making with Digital Companions based on Regulatory Mode Theory
Scrappy: Using Scrap Material as Infill to Make Fabrication More Sustainable
Diffusing information in organizational settings: learning from experience
Solar-Powered Server: Designing for a More Energy Positive Internet
ReactGenie: A Development Framework for Complex Multimodal Interactions Using Large Language Models
Scented Material: Changing Features of Physical Creations based on Odors
ESPACE 2: An Experimental Hyperaudio Environment
Cross-Field Aerial Haptics: Rendering Haptic Feedback in Air with Light and Acoustic Fields
Interaction techniques for hybrid piles of documents on interactive tabletops
Agency in Mid-air Interfaces
From Detectables to Inspectables: Understanding Qualitative Analysis of Audiovisual Data
SIG: Spatiality of Augmented Reality User Interfaces
"WhatsApp is for family; Messenger is for friends": Communication Places in App Ecosystems
A cognitive meta-analysis of design approaches to interruptions in intelligent environments
Early prototyping based on executable task models
Usability of interaction patterns
Data Prophecy: Exploring the Effects of Belief Elicitation in Visual Analytics
Automatic Text Simplification Tools for Deaf and Hard of Hearing Adults: Benefits of Lexical Simplification and Providing Users with Autonomy
Distributed and disappearing user interfaces in ubiquitous computing
SynCro: Context-Aware User Interface System for Smartphone-Smartwatch Cross-Device Interaction
Using Space Time Visualization in Learning Environment Design
Is there really trouble with UNIX?
Support for activity-based computing in a personal computing operating system
cARdLearner: Using Expressive Virtual Agents when Learning Vocabulary in Augmented Reality
Automated Content Warnings for Sensitive Posts
A comparison of verbal interaction in literal and virtual shared learning environments
Of BATs and APEs: an interactive tabletop game for natural history museums
How to Personalize the Web
Reconstructing Traditional Chinese Paintings with Immersive Virtual Reality
Evaluating web lectures: a case study from HCI
Investigating the Potential of User Interface Shortcuts and Control Panes to Support Mobile Phone Use by People with Mild Dementia - a Diary Study
Smart Crew: A Smart Watch Design for Collaboration Amongst Flight Attendants
From interaction to trajectories: designing coherent journeys through user experiences
User authentication in a multi-touch surface: a chord password system
Opportunities and risks of discovering personality traits from social media
Communication Access Real-Time Translation Through Collaborative Correction of Automatic Speech Recognition
"It's Something to Polish Your Own Thoughts, Rather than Create Thoughts for You": Understanding Participants' Use of Chatbots and LLMs During Online Research Participation
Measuring Website usability
Sign Language-Based versus Touch-Based Input for Deaf Users with Interactive Personal Assistants in Simulated Kitchen Environments
Order in the Warez Scene: Explaining an Underground Virtual Community with the CPR Framework
ShrinCage: 4D Printing Accessories that Self-Adapt
Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning
Interface Design for Crowdsourcing Hierarchical Multi-Label Text Annotations
ZeroTouch: a zero-thickness optical multi-touch force field
Supervisory guide part I: detecting gaps in UAV swarm operator situation awareness
Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends
DJogger: a mobile dynamic music device
Iterative Design of Gestures During Elicitation: Understanding the Role of Increased Production
Content Destabilization for Head-Mounted Displays
Exploring Proxemics in Volumetric Video vs. Face-to-Face through Charades
SlideQA: Supporting Effective Q&A in an Offline Academic Presentation
Dating example for information architecture
Child computer interaction invited SIG: IDC remixed, CCI remapped
Co-Design Privacy Notice and Controls with Children
Creating small products at a big company: adobe's "pipeline" innovation process
Rating, voting & ranking: designing for collaboration & consensus
A Reflective Journey for Individuals with Intellectual Disabilities: Rediscovering Competency Through AI-Enhanced Iron Beads Crafting
Supporting notable information in office work
Assessing the value of a cursor pointing device for remote collaboration on physical tasks
HeliCoach: An Adaptive Orientation and Mobility Training System in a Drone-based 3D Audio Space
Toggles, Dollar Signs, and Triangles: How to (In)Effectively Convey Privacy Choices with Icons and Link Texts
A transformation strategy for multi-device menus and toolbars
Tangibles for children, : the challenges
Designing graphical user interfaces by direct composition
How Transgender People and Communities Were Involved in Trans Technology Design Processes
Supporting the creative game design process with exertion cards
Tangible 3D haptics on touch surfaces: virtual compliance
GazeLaser: A Hands-Free Highlighting Technique for Presentations
Automotive HMI test package: an exploitable approach to study in-car HMIs
Compensating for low frame rates
Time characteristics of olfaction in a single breath
Understanding quantified-selfers' practices in collecting and exploring personal data
DooBoo: Pet-Like Interactive Dashboard towards Emotional Electric Vehicle
Infographic Aesthetics: Designing for the First Impression
Understanding the Role of Human Senses in Interactive Meditation
Making design probes work
The DragMag image magnifier
'Sometimes it's the weather's fault': sustainable HCI & political activism
Voice: technology searching for communication needs
"It's about the information stupid!": why we need a separate field of human-information interaction
VisLab: Enabling Visualization Designers to Gather Empirically Informed Design Feedback
EmoStory: A Game-based System Supporting Children's Emotional Development
BallistoBud: Heart Rate Variability Monitoring using Earbud Accelerometry for Stress Assessment
Understanding the space for co-design in riders' interactions with a transit service
The Impact of Risk Appeal Approaches on Users' Sharing Confidential Information
Making 3D printed objects interactive using wireless accelerometers
Player experience: mixed methods and reporting results
Diagnostic Agents: Collaborative Interpretation for Cardiac Patients at Home
A Probabilistic Grammar of Graphics
"I don't need to see that": Seeking, Avoiding, and Attempting to Control Video Content
The effect of content customization on learnability and perceived workload
Emotion Evoked by Texture and Application to Emotional Communication
An Intersectional Look at Use of and Satisfaction with Digital Mental Health Platforms: A Survey of Perinatal Black Women
"Look at My Planet!": How Handheld Virtual Reality Shapes Informal Learning Experiences
Learning from the Veg Box: Designing Unpredictability in Agency Delegation
Human-centered space design for the homeless: clean dignity
SIGCHI Lifetime Practice Award Talk - Creatively Crossing Boundaries
Trouble-spotting photoshows: capturing everyday HCI experiences
Interaction in the large: developing a framework for integrating models in HCI
A Living Framework for Understanding Cooperative Games
A tangible interface for organizing information using a grid
Parents, Children, and ChatGPT in Home Environments: The Conversation Content and the Interaction Mode
A Place to Play: The (Dis)Abled Embodied Experience for Autistic Children in Online Spaces
Understanding Challenges for Developers to Create Accurate Privacy Nutrition Labels
First Bite/Chew: distinguish different types of food by first biting/chewing and the corresponding hand movement
Feeling-of-Safety Slider: Measuring Pedestrian Willingness to Cross Roads in Field Interactions with Vehicles
Exploring information spaces by using tangible magic lenses in a tabletop environment
Eye-R, a glasses-mounted eye motion detection interface
Sensible and Sensitive AI for Worker Wellbeing: Factors that Inform Adoption and Resistance for Information Workers
LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation
Stay on the boundary: artifact analysis exploring researcher and user framing of robot design
Third generation computer tutors: learn from or ignore human tutors?
Making history: intentional capture of future memories
A featural approach to command names
Qwerty-like 3x4 keypad layouts for mobile phone
Difficulties in establishing common ground in multiparty groups using machine translation
VIDEOPLACE - an artificial reality
Have We Taken On Too Much?: A Critical Review of the Sustainable HCI Landscape
Personality-targeted Gamification: A Survey Study on Personality Traits and Motivational Affordances
The Scale and Structure of Personal File Collections
Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction
EMI: a system to improve and promote the use of public transportation
The stakeholder forest: designing an expenses application for the enterprise
Sensitizing Scenarios: Sensitizing Designer Teams to Theory
Stretching the Bounds of 3D Printing with Embedded Textiles
Decorative, Evocative, and Uncanny: Reactions on Ambient-to-Disruptive Health Notifications via Plant-Mimicking Shape-Changing Interfaces
"Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires
SolderlessPCB: Reusing Electronic Components in PCB Prototyping through Detachable 3D Printed Housings
Collective efficacy as a measure of community
Smart material interfaces: a new form of physical interaction
Social navigation of food recipes
KONEKT: connecting the audience through judging at the Olympic games
Better brain interfacing for the masses: progress in event-related potential detection using commercial brain computer interfaces
Alloy: Clustering with Crowds and Computation
Knowing funny: genre perception and categorization in social video sharing
Timelines: A World-Building Activity for Values Advocacy
Pareto Optimal Layouts for Adaptive Mixed Reality
A-RCRAFT: a Generic Framework for Automation Analysis and Design: Application to Automotive, Tactile in vehicle Interactions
Computer human factors in computer interface design (panel session)
HCI for peace: a call for constructive action
Detecting the direction of listening with the emg signals measured behind ears
Inflashoe: A Shape Changing Shoe to Control Underfoot Pressure
Visualizing large trees using the hyperbolic browser
Case study of a ubiquitous image/video capture system
How you tell your computer what you mean: Ostension in interactive systems
Investigating police patrol practice for design of IT
ProtoPCB: Reclaiming Printed Circuit Board E-waste as Prototyping Material
How revealing are eye-movements for understanding web engagement in young children
Bitbarista: Exploring Perceptions of Data Transactions in the Internet of Things
Homophily in online dating: when do you like someone like yourself?
Speech pen: predictive handwriting based on ambient multimodal recognition
iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations
Intelligent interactions in email using social networks and ai
Programming on the move: design lessons from IPRO
Query Execution Plans and Semantic Errors: Usability and Educational Opportunities
Muscle-propelled force feedback: bringing force feedback to mobile devices
SpatialEase: learning language through body motion
Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions
Turning Your Wind Instrument into a Music Controller: Real-time Fingering Estimation by Classifying Reflected White Noise
Home Is Where the Smart Is: Development and Validation of the Cybersecurity Self-Efficacy in Smart Homes (CySESH) Scale
Directing attention and influencing memory with visual saliency modulation
'Think secure from the beginning' : A Survey with Software Developers
'That's Not Me': Surprising Algorithmic Inferences
Come Hither to Me : Performance of a Seductive Robot
America is like Metamucil: fostering critical and creative thinking about metaphor in political blogs
Studying paper use to inform the design of personal and portable technology
ARTimeTravel: Understanding Spatial Changes in Heritage Sites Over Time through Web-Based Augmented Reality Serious Games
A Survey of Notification Designs in Commercial mHealth Apps
PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI
iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality
Misleading Beyond Visual Tricks: How People Actually Lie with Charts
Impact of Fingernails Length on Mobile Tactile Interaction
MELDER: The Design and Evaluation of a Real-time Silent Speech Recognizer for Mobile Devices
Mus ink : composing music through augmented drawing
Change Blindness in Proximity-Aware Mobile Interfaces
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI 2015, Seoul, Republic of Korea, April 18-23, 2015
New Mobilities: A Workshop on Mobility Beyond the Car
Design for X?: distribution choices and ethical design
Mobile System Design for Scratch Recognition
Two Kinds of Novel Multi-user Immersive Display Systems
Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
Designing Icons and Visual Symbols
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game
skWiki: a multimedia sketching system for collaborative creativity
Analyzing users' narratives to understand experience with interactive products
Lurking? cyclopaths?: a quantitative lifecycle analysis of user behavior in a geowiki
Multiple Views on Safety-Critical Automation: Aircrafts, Autonomous Vehicles, Air Traffic Management and Satellite Ground Segments Perspectives
PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones
ASK Jasper: Performance Support for Students
Designing Information for Remediating Cognitive Biases in Decision-Making
Mitigating Toxicity in Social Media: Redesign Guidelines for Cultivating Positive User Interactions in the Instagram Threads App
Helping and Hindering User Involvement - A Tale of Everyday Design
Datamations: Animated Explanations of Data Analysis Pipelines
Examining task engagement in sensor-based statistical models of human interruptibility
A robot teacher "is very good for learning, but not for human relationships": Japanese Children's Critical Perspectives Towards Ethical AI Futures
"When AI Writes Personas": Analyzing Lexical Diversity in LLM-Generated Persona Descriptions
Outside In: Creating Digital Nature Tailored To The Needs of Intensive Care Unit Patients
TimeBlocks: mom, can I have another block of time
Persona development for information-rich domains
Design tactics for authentic interactive fiction: insights from alternate reality game designers
System for audience participation in event scoring at the 2004 Olympic Games
COMPASS: Rotational Keyboard on Non-Touch Smartwatches
Transmigrant Saudi Arabian Youth and Social Media: Privacy, Intimacy and Freedom of Expression
Informing the design of group recommender systems
(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies
RegionalSliding: enhancing target selection on touchscreen-based mobile devices
TreeViz: treemap visualization of hierarchically structured information
The use of scenarios in human-computer interaction research: turbocharging the tortoise of cumulative science
Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training
Simulation based learning environments and the use of learning histories
Cognitive style, categorization, and vocational effectss on performance of REL database users
Bridging the Gulf Between Code and Behavior in Programming
Performance or Governance? Serious Game and Workshop as a Tool for Fostering Awareness of Responsible AI
PressTact: Side Pressure-Based Input for Smartwatch Interaction
AI Literacy: Finding Common Threads between Education, Design, Policy, and Explainability
Visual recognition in museum guide apps: do visitors want it?
Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine Systems
The Future of Emotion in Human-Computer Interaction
Investigating background & foreground interactions using spatial audio cues
The Larger Picture: A Designerly Approach to Making the Invisible Domestic Workloads of Working Women Visible
Critical methods and user generated content: the iPhone on YouTube
InstructableCrowd: Creating IF-THEN Rules via Conversations with the Crowd
Understanding the Effect of In-Video Prompting on Learners and Instructors
SHADE: Empowering Consumer Choice for Sustainable Fashion with AI and Digital Tooling
Interactive therapy with instrumented footwear
Patterned prose for automatic specification generation
SpinOcchio: Understanding Haptic-Visual Congruency of Skin-Slip in VR with a Dynamic Grip Controller
When one-arm bandits go digital: designing a casino back-end system
How routine learners can support family coordination
Gaze Augmentation in Egocentric Video Improves Awareness of Intention
Designing the Fog: Towards an Intranet of Things