yusuke1997/dblp-id-title huggingface dataset:
Negotiating Creativity amidst Interactive Marketing: Understanding Persuasion Tactics of Virtual Influencer Marketing from a Developer's Perspective - Extended Abstract
Artificial intelligence and corporate governance
Online Peer Groups as a Persuasive Tool to Combat Digital Addiction
The Persuasive Role of Explanations in Recommender Systems
How Persuasive is a Virtual Coach in Terms of Promoting Web-based Intervention User Engagement? - Exploring a Potential Match between User Support Needs and a Virtual Coach's Motivational Capabilities
A behavior model for persuasive design
Designing for persuasion: mobile services for health behavior change
Persuasive Technology - 20th International Conference, PERSUASIVE 2025, Limassol, Cyprus, May 5-7, 2025, Proceedings
Preface to the 1st International Workshop on Data Design Education and Practice
Embodied Persuasion - Visual-Spatial Dimensions of Meaning Portrayal in Visual and Interactive Media
A Gamified Solution to Brief Interventions for Nightlife Well-Being
Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling
Supporting Self-Efficacy in Children with ADHD through AI-supported Self-monitoring: Initial Findings from a Case Study on Tiimood
Comparative Analysis of Recognition and Competition as Features of Social Influence Using Twitter
Personalized Social Proof for Persuasive Human-Robot Interaction
Goal Setting for Persuasive Information Systems: Five Reference Checklists
Insights into the Design of Ethical and Trustworthy Persuasive Technologies
Towards an Automatic Generation of Persuasive Messages
Cardiovascular Reactions During Exposure to Persuasion Principles
Bridging the Gap between the Home and the Lab: A Qualitative Study of Acceptance of an Avatar Feedback System
Personalized Persuasive Technology for Maternal Healthcare in Nigeria
Using Persuasive Features to Promote Physical Activity for Older Employees - Report from the AgeWell Project
Selecting Effective Means to Any End: Futures and Ethics of Persuasion Profiling
Goal-setting considerations for persuasive technologies that encourage physical activity
Exploring the Persuasiveness of Behavior Change Support Strategies and Possible Gender Differences
Is it Me or Is it what I say? Source Image and Persuasion
Exploring Persuasive Tools to Enhance Digital Resilience to Misinformation - Extended Abstract
Persuasive Technology - 18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19-21, 2023, Proceedings
On People's Susceptibility to Persuasive Techniques in Social Engineering: Is It About the Technique or Their Readiness to Be Persuaded?
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety
Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education
Practical Examples of Mobile and Social Apps using the Outcome/Change Design Matrix
Embodied Agents on a Website: Modelling an Attitudinal Route of Influence
Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks
Behavior Wizard: A Method for Matching Target Behaviors with Solutions
Communication-based influence components model
Generating a sense of community in a graduate educational setting through persuasive technology
mHealth Applications for Childhood Cancer Support and Self-management: Persuasive Systems Design Features
Designing empathic computers: the effect of multimodal empathic feedback using animated agent
Exploring Susceptibility Measures to Persuasion
Biometric Monitoring as a Persuasive Technology: Ensuring Patients Visit Health Centers in India's Slums
First Study to Enhance Self-Determination Theory by Utilizing Social Justification
The Persuasive Power of Human-Machine Dialogue
ReadAR, Playful Book Finding Through Peer Book Reviews for Multi-faceted Characters in AR
Personalized Design Process for Persuasive Technologies
(Un)sustainable Personalities: The Role of Personality When Persuading to Adopt Sustainable Behaviours
The Design and Development of Mobile Game to Promote Secure Smartphone Behaviour
Spotz: A Location-Based Approach to Self-awareness
Investigating Social Software as Persuasive Technology
Turning the Classic Snake Mobile Game into a Location-Based Exergame that Encourages Walking
Reflection Through Gaming: Reinforcing Health Message Response Through Gamified Rehearsal
The Importance of the Peak-End Rule for Repeated Visits to Augmented Play Spaces
Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems
Sugarcoating a Bitter Pill - VR Against Police Ethnic Profiling
Hypothesis Evaluation Based on Ubicomp Sensing: Moving from Researchers to Users
Self-setting of physical activity goals and effects on perceived difficulty, importance and competence
Perceptions of Ethics in Persuasive User Interfaces
Measuring Computer Literacy without Questionnaires
Persuasive Technology Considered Harmful? An Exploration of Design Concerns through the TV Companion
Subtle persuasion: the unobtrusive effect of website-banner congruence on trust
The Heuristic Evaluation of Manipulative Interfaces
From Workshop to Prototype: A Project about the Development of a Conference Application Based on the Use of UIM
Visualizing Energy Consumption of Radiators
Explanation Patterns for The Sleep Adherence Mentor(SAM)
Personalization of Mobile Health Applications for Remote Health Monitoring
Red Radiators Versus Red Tulips: The Influence of Context on the Interpretation and Effectiveness of Color-Based Ambient Persuasive Technology
Persuasive Strategies and Emotional States: Towards Emotion-Adaptive Persuasive Technologies Design
Does a Hyperlink Function as an Endorsement?
A Blueprint for an AI & AR-Based Eye Tracking System to Train Cardiology Professionals Better Interpret Electrocardiograms
The present and future aspects of Digital Nudging and Digital Persuasion
SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive Technology
Personalizing Triggers for Charity Actions
Users Want Diverse, Multiple, and Personalized Behavior Change Support: Need-Finding Survey
Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation
Developing a Gamified Behavior Change Support System: Case Implicity - The Food Game
Creating persuasive technologies: an eight-step design process
Commitment Devices as Behavior Change Support Systems: A Study of Users' Perceived Competence and Continuance Intention
An Analysis of Previous Information Systems Research on Emotions
Computers and People Alike - Investigating the Similarity-Attraction Paradigm in Persuasive Technology
Happier Together: Integrating a Wellness Application into a Social Network Site
Mixed Methods Examination of Behaviour Change from Learning Supports Based on a Model of Helping in Equity Focused Simulation Based Teacher Education
"Don't Say That!" - A Survey of Persuasive Systems in the Wild
4, 320 Hours in the Metaverse: How the Metaverse Shapes our View of Reality
New metrics for liquid media
Bota: A Personalized Persuasive Mobile App for Sustainable Waste Management
Using Visual Cues to Leverage the Use of Speech Input in the Vehicle
I Persuade, They Persuade, It Persuades!
Persuasion in the Wild: Communication, Technology, and Event Safety
HRV and perceived stress role in the persuasiveness of health communications
Exploring Self-competition as a Viable Motivation to Promote Physical Activity
A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work
Persuasive AI Feedback: Enhancing Student Emotions and Engagement in Higher Education
Persuading users through counseling dialogue with a conversational agent
Changing Induced Moods Via Virtual Reality
Less Fizzy Drinks: A Multi-method Study of Persuasive Reminders
Communicating Care: Identifying Information and design requirements of Informal Caregivers of Older Adults with Cognitive Impairment in changing scenarios
Managing Depression through a Behavior Change Support System without Face-to-Face Therapy
Preface to the 6th International Workshop on Personalizing Persuasive Technologies
Personalization for Persuasive Arguments
Fine Tuning the Persuasion in Persuasive Games
How Are We Measuring Persuasiveness on Health Interventions?
Design and evaluation of persuasive technology to encourage healthier typing behaviors
Adapting Healthy Eating Messages to Personality
Designing Persuasive Dialogue Systems: Using Argumentation with Care
The Learning model of Smartphone Feedback Applications in the field of e-health applied to the Step Counter
Towards Persuasive AI for People with Olfactory Dysfunction
Making Them Use It: User Perceptions that Determine the Acceptance of a Persuasive Interventions for Child Healthcare
Personalized Digital Interventions for Behavior Change: Insights from the MoM App Study
Measuring Persuasiveness in Behaviour Change Support Systems
Persuading Consumers to Reduce Their Consumption of Electricity in the Home
Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD
Algorithmic Support for Health Behavior Change: A Scoping Review Protocol
A System Development Life Cycle for Persuasive Design for Sustainability
I Didn't Know That Virtual Agent Was Angry at Me: Investigating Effects of Gaze Direction on Emotion Recognition and Evaluation
Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior
Proceedings of the Third International Workshop on Personalization in Persuasive Technology co-located with the 13th International Conference on Persuasive Technology, PPT@PERSUASIVE 2018, Waterloo, Canada, April 16, 2018
Behavior Change Support Systems for Privacy and Security
The Need for Focused Research on Coercion, Deception and Manipulation in Persuasive Use of Social Media
AMRageddon V1: The Design and Usability Evaluation of a Digital Escape Room Game for Antimicrobial Resistance Education Through Persuasive Technology
Predicting Ethical Orientation Based on Personality for Tailored Cyberethics Training
Gamified vs. Non-Gamified Language Learning: The Role of Working Memory and Gaming Disorder
Improving long-term Persuasion for Energy Consumption Behavior: User-Centered Development of an Ambient Persuasive Display for Private Households
The persuasive power of PowerPoint® presentations
Subliminal Warnings: Utilizing the High Bandwidth of Nonconscious Visual Perception
The power score
Designing for video engagement on social networks: a video marketing case study
Relationship between Behavior Fogg Model and Behavior Change Technique Taxonomy 93: Implications for Behavior Designers
Self-Reflecting and Mindfulness: Cultivating Curiosity and Decentering Situated in Everyday Life
Proceedings of the Ninth International Workshop on Behavior Change Support Systems co-located with the 16th International Conference on Persuasive Technology 2021 (Persuasive 2021), Bournemouth, UK, April 12th, 2021
What if gamified software is fully proactive? Towards autonomy-related design principles
Might We Learn from Learning?
Perceived Effectiveness, Credibility and Continuance Intention in E-commerce: A Study of Amazon
Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies
The Relationship Between Individual Traits and CPE for Universal Creativity Education Program Design
Persuasive Technology. Designing for Future Change - 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, April 20-23, 2020, Proceedings
Using Persuasive Design Principles in Motivational Feeling towards Children Dental Anxiety (CDA)
Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity, and eReferral Mechanisms
Prototyping a Gamified System to Persuade School-Age Children in Developing Countries: Using Kahoot in Online Environments
Persuasive Technology - 11th International Conference, PERSUASIVE 2016, Salzburg, Austria, April 5-7, 2016, Proceedings
Persuasiveness, Personalization & Productive Workplace Practices with IT-Knowledge Artefacts
Exploring the Validity of Methods to Track Emotions Behind the Wheel
Exploring Perceived Persuasiveness of a Behavior Change Support System: A Structural Model
Persuasive Corpus-Driven Computer-Assisted Language Learning: On the application of Emdros
Positing a Sense of Agency-Aware Persuasive AI: Its Theoretical and Computational Frameworks
Kindness Makes You Happy and Happiness Makes You Healthy: Actual Persuasiveness and Personalisation of Persuasive Messages in a Behaviour Change Intervention for Wellbeing
The Illusion of Agency: The Influence of the Agency of an Artificial Agent on Its Persuasive Power
Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design
How the Role of a Persuasive Robot Impacts One's Attitude Towards It
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games
The Car as a Personal Space to Improve your Health
Understanding How Message Receivers' Communication Goals are Applied in Online Persuasion
Designing Representations of Behavioral Data with Blended Causality: An Approach to Interventions for Lifestyle Habits
Consumers' Need for Uniqueness and the Influence of Persuasive Strategies in E-commerce
Persuasive Technology - 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings
Persuasive Sustainable Cities: Personalized, Place-based Behavior Change Informed by Contextual Urban Data
Using Log-Data as a Starting Point to Make eHealth More Persuasive
Towards Development Guidelines for eHealth Interventions that Support Self-Management of Cardiovascular Diseases: A Holistic, Theory-Based, and Cross-Cultural Approach
Sensing-Bot and Persuasive Systems for the New Makerspace
Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback
Preliminary Study on the Smartphone Zombie Phenomenon by Utilising a Monitoring Application
The Potential and Limitations of Conversational Agents for Chronic Conditions and Well-being
Informing Design of Suggestion and Self-Monitoring Tools through Participatory Experience Prototypes
Fine Processing
Actual Persuasiveness: Impact of Personality, Age and Gender on Message Type Susceptibility
A Group Intervention to Improve Physical Activity at the Workplace
'This Is Your Life!' - The Design of a Positive Psychology Intervention Using Metaphor to Motivate
I Focus on Improvement: Effects of Type of Mastery Feedback on Motivational Experiences
Perception of Virtual Agents as Communicators in Virtual vs. Augmented Reality by a Male Sample
Player Personality Traits and the Effectiveness of a Persuasive Game for Disease Awareness Among the African Population
Three possible futures for persuasive technology
Developing Persuasive Technology for ASD Challenged Teenagers
Credibility and Interactivity: Persuasive Components of Ideological Group Websites
On the Design of Subly: Instilling Behavior Change During Web Surfing Through Subliminal Priming
Perspective Shifts in Mixed Reality: Persuasion through Collaborative Gaming
Health Risk Management Using Persuasive Technology: A Scoping Review
Personalized Persuasive Technology - Development and Validation of Scales for Measuring Persuadability
Thinking About Persuasive Technology from the Strategic Business Perspective: A Call for Research on Cost-Based Competitive Advantage
A Dust Buster? The Effect of Social Influence and Incentives On Mobility Behavior During Smog Alarm
Proceedings of the Sixth International Workshop on Behavior Change Support Systems co-located with the 13th International Conference on Persuasive Technology (PERSUASIVE 2018), Waterloo, Canada, April 16-19, 2018
Persuasive Design Principles for a Medication Adherence App for Chronic Arthritis Conditions
Preliminary Evaluation of Virtual Cycling System Using Google Street View
The 6th International Conference on Persuasive Technology, PERSUASIVE '11, Columbus, OH, USA, June 2-5, 2011
A Systematic Framework for Designing and Evaluating Persuasive Systems
Using Social Influence for Motivating Customers to Generate and Share Feedback
STD PONG: A Personalized Persuasive Game for Risky Sexual Behaviour Change in Africa
Would You Help Me Voluntarily for the Next Two Years? Evaluating Psychological Persuasion Techniques in Human-Robot Interaction; First results of an empirical investigation of the door-in-the-face technique in human-robot interaction
Human Factors Limiting Consumer Benefit from Decisional Support
Bridging Research and Practice in Persuasive Mobile Stress Management Apps: A 21-Year Comparative Analysis and Novel Design Framework
Persuasive System Design Features for Mobile Mental Health Applications
Project-Machete: a Weapon to Cut Through the Amazon(.ca)
Alcohol Behaviour Change: Lessons Learned from User Reviews of iTunes Apps
A Study on Effect of Big Five Personality Traits on Ad Targeting and Creative Design
Preface to the 1st International Workshop on Digital Nudging and Digital Persuasion
Theory-Informed Design Guidelines for Shared Decision Making Tools for Health Behaviour Change
Scrutable and Persuasive Push-Notifications
Enhancing Human Responses to Climate Change Risks through Simulated Flooding Experiences
Supporting to be Credible: Investigating Perceived Social Support as a Determinant of Perceived Credibility
Letters to Medical Devices: A Case Study on the Medical Device User Requirements of Female Adolescents and Young Adults with Type 1 Diabetes
Are Trackers Social Actors? The Role of Self-tracking on Self-evaluation
Persuasive Technology Based on Bodily Comfort Experiences: The Effect of Color Temperature of Room Lighting on User Motivation to Change Room Temperature
Deconstructing Persuasive Strategies in Mental Health Apps Based on User Reviews using Natural Language Processing
Can a Nudge Induce Garbage Disposal Behavior? Inducement in Prosocial Behavior
Heuristic Evaluation of Persuasive Game Systems in a Behavior Change Support Systems Perspective: Elements for Discussion
The Pet Plant: Developing an Inanimate Emotionally Interactive Tool for the Elderly
Adaptivity and Personalization in Persuasive Technologies
Affective Loop Experiences - What Are They?
e-Coaching for Intensive Cardiac Rehabilitation - A Requirement Analysis
Involvement as a Working Mechanism for Persuasive Technology
Can ambient persuasive technology persuade unconsciously?: using subliminal feedback to influence energy consumption ratings of household appliances
Persuasive Feedback for Fitness Apps: Effects of Construal Level and Communication Style
Analyzing Non-Textual Arguments with Toulmin
A Scoped Review of the Potential for Supportive Virtual Coaches as Adjuncts to Self-guided Web-Based Interventions
Talk to Act: How Internet Use Empowers Users to Participate in Collective Actions Offline
Towards Adaptive Robotic Tutors in Universities: A Field Study
Feeling Strangely Fine: The Well-Being Economy in Popular Games
Cueing Common Ecological Behaviors to Increase Environmental Attitudes
A Systematic Review of Persuasive Technology in Defence and National Security: Extended Abstract
Designing games to motivate physical activity
Identifying Persuasive Qualities of Decentralized Peer-to-Peer Online Social Networks in Public Health
The Dominant Robot: Threatening Robots Cause Psychological Reactance, Especially When They Have Incongruent Goals
What the Fork? The Impact of Social Norm Violation on User Behavior
Successful Persuasive Technology for Behavior Reduction: Mapping to Fogg's Gray Behavior Grid
Meeting people where they are
Persuasive Virtual Reality: Promoting Earth Buildings in New Zealand
Persuasive Technology: Development of Persuasive and Behavior Change Support Systems - 14th International Conference, PERSUASIVE 2019, Limassol, Cyprus, April 9-11, 2019, Proceedings
Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work
More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games
Personalizing Password Policies and Strength Feedback
Persuasive Technology - 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings
Website Credibility, Active Trust and Behavioural Intent
Crowd-Designed Motivation: Combining Personality and the Transtheoretical Model
The community health index
Conforming to an Artificial Majority: Persuasive Effects of a Group of Artificial Agents
Preface to the 7th International Workshop on Personalizing Persuasive Technologies
The Six Most Powerful Persuasion Strategies
The Persuasive Power of Mediated Risk Experiences
Whom to tell a moving story?: individual differences and persuasion profiling in the field of narrative persuasion
Gamified Medication Adherence Applications for Chronic Health Conditions: Scoping Review
Understanding user cognitions to guide the tailoring of persuasive technology-based physical activity interventions
Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback
HeadacheCoach: Towards Headache Prevention by Sensing and Making Sense of Personal Lifestyle Data
Persuasive GERONtechnology: An Introduction
Improving Context-Aware Habit-Support Interventions Using Egocentric Visual Contexts
Is ArguMessage Effective? A Critical Evaluation of the Persuasive Message Generation System
Embodied Agents, E-SQ and Stickiness: Improving Existing Cognitive and Affective Models
A theory-based framework for evaluating exergames as persuasive technology
Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games
Systems Supporting Occupational Health Behavior Change: A Systematic Literature Review
From Smartphone Zombies to Natural Language Processing - Designing and Evaluating Behavior Change Support Systems
Sharing Speaker Heart Rate with the Audience Elicits Empathy and Increases Persuasion
Me Versus Them: Exploring the Perception of Susceptibility to Persuasion in Oneself and Others in Online Gambling
The Importance of Interface Agent Visual Presence: Voice Alone Is Less Effective in Impacting Young Women's Attitudes Toward Engineering
The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making
Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome
Argumentation Schemes for Events Suggestion in an e-Health Platform
Modelling a Receiver's Position to Persuasive Arguments
Engaging the Audience with Biased News: An Exploratory Study on Prejudice and Engagement
An Activist Lens for Sustainability: From Changing Individuals to Changing the Environment
Formalizing Customization in Persuasive Technologies
Persuasive Technology, Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007, Revised Selected Papers
Persuasive Technology Through Behavior and Emotion with Pet-Type Artifacts
Impact of Medical Device Regulation on Developing Health Behavior Change Support Systems
Where to Place My Ambient Persuasive Display? Insights from a Six-Month Study
A Neuropsychological Perspective on Praise and Rewards in Persuasive Technology
Designing Behavior Change Support Systems for Recovery from Addictions: Mapping Software Features with Counseling Strategies
The EDIE Method - Towards an Approach to Collaboration-Based Persuasive Design
Preface to Using AI Methods for Health Behavior Change
HeartHealth: A Persuasive Mobile App for Mitigating the Risk of Ischemic Heart Disease
Improving Adherence in Automated e-Coaching - A Case from Insomnia Therapy
Investigation of the Eye Donor Aust App's Persuasiveness
An Empirical Comparison of Variations of a Virtual Representation of an Individual's Health
Empowering Independent Living for People with Autism: Designing Supportive, Low-Cost, Interactive E-Health Environments
Towards More Individualized Interfaces: Automating the Assessment of Computer Literacy
A persuasive interactive mannequin for shop windows