yusuke1997/dblp-id-title huggingface dataset:
Physical OOP: Spatial Program Physical Objects Interactions
Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction
Effect of Gaze Visualization on Task Efficiency and User Behavior for Guidance Scenarios in Co-Located AR Collaboration
Distribution-Shifting: Novel Phase-distortion Metrics for Hologram Processing
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2021, Lisbon, Portugal, March 27 - April 1, 2021
The Thing Growing: Autonomous Characters in Virtual Reality Interactive Fiction
Immersive VR and Embodied Learning: The Role of Embodied Affordances in The Long-term Retention of Semantic Knowledge
Aughanded Virtuality - The hands in the virtual environment
Authoring framework for industrial XR digital twin and autonomous agent: a proof of concept
Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°
Tracking Position and Orientation in a Large Volume
Mixed Reality Guided Museum Tour: Digital Enhancement of Museum Experience
Immersion and coherence in a visual cliff environment
CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction Techniques
AgileFingers: Authoring AR Character Animation Through Hierarchical and Embodied Hand Gestures
Multi-view augmented reality for underground exploration
Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual Environments
Synthesizing Six Years of AR/VR Research: A Systematic Review of Machine and Deep Learning Applications
Material Surface Reproduction and Perceptual Deformation with Projection Mapping for Car Interior Design
Predicting Ray Pointer Landing Poses in VR Using Multimodal LSTM-Based Neural Networks
A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness
SafeRDW: Keep VR Users Safe When Jumping Using Redirected Walking
Dynamic 3D interaction using an optical See-through HMD
Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback
Effects of Clutching Mechanism on Remote Object Manipulation Tasks
Mixed reality in the loop - design process for interactive mechatronical systems
Effect of Latency on Presence in Stressful Virtual Environments
Xphere: A PC Cluster based Hemispherical Display System
Human Factors Related to Cybersickness Tolerance in Virtual Environment
Situational Awareness-based Augmented Reality Instructional (ARI) Module for Building Evacuation
Virtual Reality in transit: how acceptable is VR use on public transport?
3D Interaction assistance through context-awareness
First Steps in Constructing an AI-Powered Digital Twin Teacher: Harnessing Large Language Models in a Metaverse Classroom
Bouncing Seat: An Immersive Virtual Locomotion Interface with LSTM Based Body Gesture Estimation
How Do I Get There? Overcoming Reachability Limitations of Constrained Industrial Environments in Augmented Reality Applications
Exploring the Effects of Embodied Agents' Verbal and Nonverbal Dominance on Decision-Making: A Study Design
Hands-Free Interaction for Augmented Reality in Vascular Interventions
Underwater integral photography
Dynamic IBR Techniques for Fixed Cost Stereoscopic Support
Magic Bounce: Playful Interaction on Superelastic Display
Immersive Training: Outcomes from Small Scale AR/VR Pilot-Studies
Interactive Narrative Facial Expression Animation Generation by Intuitive Curve Drawing
AirwayVR: Virtual Reality Trainer for Endotracheal Intubation
Spatial Augmented Reality in Industrial Environments - An Approach for Improved Hand-Tracking Using Combined Computer Vision Technologies
The Imaginations of Daily Life in VR: Rebuilding Lost Homes through Animated Memories
iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments
Enhanced Reconstruction of Interacting Hands for Immersive Embodiment
Perception of Motion-Adaptive Color Images Displayed by a High-Speed DMD Projector
Extended Depth-of-Field Projector using Learned Diffractive Optics
Nested immersion: Describing and classifying augmented virtual reality
[DC] Impact of Mixed Reality on Spatial Perception and Affordances
QiaoLe: Accessing Traditional Chinese Musical Instruments in VR
Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing
Solitary Jogging with A Virtual Runner using Smartglasses
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
Food Appearance Optimizer: Automatic Projection Mapping System for Enhancing Perceived Deliciousness Based on Appearance
A Tangible Augmented Reality Programming Learning Environment for Textual Languages
Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments
Learning system for adapting users with user's state classification by vital sensing
A VR Multimodal Interface for Small Artifacts in the Gold Museum
Combining Wristband Display and Wearable Haptics for Augmented Reality
Passive Force Display Using ER Brakes and Its Control Experiments
Technology acceptance of a VR e-learning application addressing the cellular transport mechanisms
Using EEG to Decode Subjective Levels of Emotional Arousal During an Immersive VR Roller Coaster Ride
The Use of 3-D Audio in a Synthetic Environment: An Aural Renderer for a Distributed Virtual Reality System
Preserving Family Album Photos with the HoloLens 2
Gaze+Gesture Interface: Considering Social Acceptability
Photogrammabot: An Autonomous ROS-Based Mobile Photography Robot for Precise 3D Reconstruction and Mapping of Large Indoor Spaces for Mixed Reality
Real-time Animation and Motion Retargeting of Virtual Characters Based on Single RGB-D Camera
Using Direct Volume Rendering for Augmented Reality in Resource-constrained Platforms
Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot Vibrations
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment
Perceptually-Based Optimization for Radiometric Projector Compensation
Perceiving biological motions of real dog actions and human mimicry
Acting together: Joint pedestrian road crossing in an immersive virtual environment
Perception in Flux: Investigating Memory and Attention During Gradual Environmental Transformations in Virtual Reality
RAGatar: Enhancing LLM-driven Avatars with RAG for Knowledge-Adaptive Conversations in Virtual Reality
Light Virtual Reality Systems for the Training of Conditionally Automated Vehicle Drivers
Using texture maps to correct for optical distortion in head-mounted displays
When Fear Overshadows Perceived Plausibility: The Influence of Incongruencies on Acrophobia in VR
Using projection AR to add design studio pedagogy to a CS classroom
Measurement of Head Mounted Display's latency in rotation and side effect caused by lag compensation by simultaneous observation - An example result using Oculus Rift DK2
A High-Dynamic-Range Mesh Screen VR Display by Combining Frontal Projection and Retinal Projection
Climate Change on Your Plate: A VR Seafood Buffet Experience
Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces
ARThings - enhancing the visitors' experience in museums through collaborative AR
Investigating the Effects of Display Layouts on Text Readability in Virtual Reality
VRLearner: A Virtual Reality Based Assessment Tool in Higher Education
COP: A New Continuous Packing Layout for 360 VR Videos
Evaluating Perceptional Tasks for Medicine: A Comparative User Study Between a Virtual Reality and a Desktop Application
The Most Beautiful Room in the World. Creative Video VR/AR Experience Based on the Wedding Chamber Installation
Neuromorphic-Enabled Implementation of Extremely Low-Power Gaze Estimation
Scene-aware Sound Rendering in Virtual and Real Worlds
Demonstration of Visual Presentation Method for Paranormal Phenomena Through Binocular Rivalry Induced by Dichoptic Color Differences
MOSIS: Immersive Virtual Field Environments for Earth Sciences
Exploring the Suitability of Existing VR Locomotion Technique Applications for Older Adults - A Scoping Review
The impact of virtual scenarios on empathy: a user study on the role of empathic abilities and environmental context in emotional facial expression replication
Optimizing Velocity Thresholds for Fixation Detection in Virtual Reality Using the I-VT Algorithm
Augmented Reality and Affective Computing for Nonverbal Interaction Support of the Visually Impaired
Matching 2D Image Patches and 3D Point Cloud Volumes by Learning Local Cross-domain Feature Descriptors
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
Work Surface Arrangement Optimization Driven by Human Activity
Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education
Virtual Reality and Medicine: From Training Systems to Performance Machines
Virtual Reality Training Embedded in Neurosurgical Microscope
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
Required Accuracy of Gaze Tracking for Varifocal Displays
Mobile collaborative mixed reality for supporting scientific inquiry and visualization of earth science data
An Evaluation of Native versus Foreign Communicative Interactions on Users' Behavioral Reactions towards Affective Virtual Crowds
Cost-effective Tangible Rehearsal Interface for Microsurgical Clipping of Intracranial Aneurysm
Virtual Technologies in the Manufacturing Industry
"Personal Practically Panoramic" Multimodal Interfaces
Feasibility and Expert Acceptance of a Virtual Reality Gait Rehabilitation Tool
The Mind-Mirror: See your brain in action in your head using EEG and augmented reality
Finite Element Methods for Real-Time Haptic Feedback of Soft-Tissue Models in Virtual Reality Simulators
Interactive and Multimodal-based Augmented Reality for Remote Assistance using a Digital Surgical Microscope
Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm
E-MAT: The Extremities-Multiple Application Trainer for Haptic-based Medical Training
Prototyping Therapeutic Gaming: from Semi-Immersive to Fully Immersive VR Experience for Parkinson's Disease
Performances of experienced and novice sportball players in heading virtual spinning soccer balls
An Attention-Based Signed Distance Field Estimation Method for Hand-Object Reconstruction
Effects of Scene Visual Characteristics on the Perception of Rotation Gains
Designing a Seamless VR Experience for Dance Movement Therapy
Motivation to Select Point of View in Cinematic Virtual Reality
[DC] User Exploratory Learning in a Virtual Reality Museum
VR Aided Motor Training for Post-Stroke Rehabilitation: System Design, Clinical Test, Methodology for Evaluation
u-DFOV: User-Activated Dynamic Field of View Restriction for Managing Cybersickness and Task Performance
Simulating crowd interactions in virtual environments (doctoral consortium)
Either Give Me a Reason to Stand or an Opportunity to Sit in VR
Virtual Reality on a SWIM: Scalable World in Miniature
Stretchy: Enhancing Object Sensation Through Multisensory Feedback and Muscle Input
Galea: A physiological sensing system for behavioral research in Virtual Environments
Virtual-to-Physical Surface Alignment and Refinement Techniques for Handwriting, Sketching, and Selection in XR
Evaluating VR Sickness in VR Locomotion Techniques
Mask-off: Synthesizing Face Images in the Presence of Head-mounted Displays
Enhancing the Experience of Virtual Conferences in Social Virtual Environments
Assisted travel based on common visibility and navigation meshes
Visual Indicators for Monitoring Students in a VR class
Scope of Manipulability Sharing: A Case Study for Sports Training
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities
Virtual Reality System for Invasive Therapy
Jumping Further: Forward Jumps in a Gravity-reduced Immersive Virtual Environment
Virtual Drama as a Learning Medium: The Caracol Time Travel Project
Concept for Rendering Optimizations for Full Human Field of View HMDs
Exploring non-reversing magic mirrors for screen-based augmented reality systems
DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXR
Beyond Wand and Glove Based Interaction
Synthesizing contact sounds between textured models
Multiplatform Ecosystem for Visualizing Ocean Dynamic Formations with Virtual Choreographies: Oil Spill Case
Evaluation of navigation skill of elderly people using the cycling wheel chair in a virtual environment
Motivating people to perform better in exergames: Collaboration vs. competition in virtual environments
Real Time 3D Magnetic Field Visualization Based on Augmented Reality
Towards Lean and Elegant Self-Motion Simulation in Virtual Reality
[DC] Mixed Reality Interaction for Mobile Knowledge Work
Factors influencing operator interaction with virtual objects viewed via head-mounted see-through displays: viewing conditions and rendering latency
A Continuous Material Cutting Model with Haptic Feedback for Medical Simulations
MoPeDT: A Modular Head-Mounted Display Toolkit to Conduct Peripheral Vision Research
Deconfounded Human Skeleton-based Action Recognition via Causal Intervention
An improved augmented-reality method of inserting virtual objects into the scene with transparent objects
MARA - A Mobile Augmented Reality-Based Virtual Assistant
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
Designing Non-Humanoid Virtual Assistants for Task-Oriented AR Environments
Remain seated: towards fully-immersive desktop VR
Virtual Reality mediated instruction and learning
VGTC Virtual Reality Significant New Researcher Award
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System
Folding Reality: Learning Spatial Computing through VR Interactive Paper Folding Game
OnBodyVR: Virtual Reality Application with Eyes-free on-Body Interface Based on three Tracked Points
Virtual reality for training: evaluating knowledge retention
Video See-through Design for Merging of Real and Virtual Environments
Managing Collaboration in the nanoManipulator
Distributed Display Approach Using PHMD with Infrared Camera
Dynamic VR Modulation with EEG Feedback for Psychedelic Simulation
Effectiveness of occluded object representations at displaying ordinal depth information in augmented reality
Magnification Vision - a Novel Gaze-Directed User Interface
Exploring Body Gestures for Small Object Selection in Dense Environment in HMD VR for Data Visualization Applications
3D Fluid Volume Editing based on a Bidirectional Time Coupling Optimization Approach
IEEE VR 2024 Steering Committee Message
OdorAgent: Generate Odor Sequences for Movies Based on Large Language Model
Distributed virtual reality for everyone - a framework for networked VR on the Internet
Enhancing Body Ownership of Avian Avatars in Virtual Reality Through Multimodal Haptic Feedback
The Effect of Hanger Reflex on Virtual Reality Redirected Walking
Workshop: Workshop on Immersive Visualization Laboratories - Past, Present and Future
[DC] The Immersive Space to Think: Immersive Analytics for Multimedia Data
Projector Illuminated Precise Stencils on Surgical Sites
Haptic-Enabled Buttons Through Adaptive Trigger Resistance
A VR Enabled Visualization System for Race Suit Design
Authentication in Immersive Virtual Environments through Gesture-Based Interaction with a Virtual Agent
Transparent cockpit using telexistence
Medical Visualizations with Dynamic Shape and Depth Cues
VR-Phore: A Novel Virtual Reality system for Diagnosis of Binocular Vision
I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication
Designing and Evaluating a Haptic System for Biomolecular Education
Perceptually-Guided Acoustic "Foveation"
The 2012 virtual reality technical achievement award
A Taxonomy of 3D Occlusion Management Techniques
Various forms of tactile feedback displayed on the back of the tablet: Latency minimized by using audio signal to control actuators
You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping
Hypertextual reality: VR on the web
Tetrahedral Mesh Visualization in a Game Engine
Real-Time Panoramic Depth Maps from Omni-directional Stereo Images for 6 DoF Videos in Virtual Reality
Defying the Nazis VR
Acoustically enriched virtual worlds with minimum effort
Dynamic Image Quality Measurements of Real-time Rendering Algorithms
Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games
Virtual training for Fear of Public Speaking - Design of an audience for immersive virtual environments
Physical Objects in AR Games - Offering a Tangible Experience
Exploring Pseudo-Weight in Augmented Reality Extended Displays
VR-MOOCs: A Learning Management System for VR Education
Preliminary Modelisation of User Locomotion Technique Usage during Navigation with Walking, Steering and Teleportation
Automatic Indoor Lighting Generation Driven by Human Activity Learned from Virtual Experience
[DC] XR for Improving Cardiac Catheter Ablation Procedure
Touch and Trace on the Free-Form Surface of Virtual Object
Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual Reality
Metameric Varifocal Holograms
Influence of Simulated Aerodynamic Forces on Weight Perception and Realism in Virtual Reality
Fusion of Vision and Gyro Tracking for Robust Augmented Reality Registration
Serious games for training, rehabilitation and workforce development
Campus Visualization Centers: Reflecting and Projecting
The use of a virtual environment for FE analysis of vehicle crash worthiness
[DC] Immersive Gamified Environments (IGE) as an Approach to Assess Subjective Qualities of Daylighting in Architectural Spaces
Design and User Experience Evaluation of 3D Product Information in XR Shopping Application
Random dot markers
Exploring Indirect Relations between Topics in Augmented Reality to Inform the Design of a Neuroscience Experiment
Navigation: Theoretical Foundations and Techniques for Travel
Virtual Reality applied to medical education and training on Diabetic Foot
A framework for the automatic 3D city modeling using the panoramic image from mobile mapping system and digital maps
Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastes
Dice Palette: VR Authentication Based on Freehand 3D Interaction
Concurrency Control in CIAO
Transfer of Coordination Skill to the Unpracticed Hand in Immersive Environments
Harassment in Social VR: Implications for Design
Frontiers of the Past in the Digital World: Multidisciplinary Collaboration in the 3D Reconstitution of Medieval Border Towns
Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools
Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMD
Robotic VR Massage System: Physical Care Robot with Out-of-Body Experience in Virtual Karesansui
Real-time Bi-directional Real-Virtual Interaction Framework Using Automatic Simulation Model Generation
Real-time VR Simulation of Laparoscopic Cholecystectomy based on Parallel Position-based Dynamics in GPU
The 2013 virtual reality technical achievement award
The Kuroko Paradigm: Augmenting Avatars in Augmented Reality with Reality Actuators
VGTC Virtual Reality Lifetime Achievement Award
Tutorial 5: A Hands-On Introduction to Networked Virtual Environments
A pipeline for facial animations on low budget VR productions
Sensor-fusion walking-in-place interaction technique using mobile devices
Design Principles for Online Communities: Lessons from Early Settlements
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops, Atlanta, GA, USA, March 22-26, 2020
Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering
Prototype development of a cross-reality digital twin ecosystem: the web, open source and open data
Magic You
A local perception filter for distributed virtual environments
Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance
Pop the Feed Filter Bubble: Making Reddit Social Media a VR Cityscape
The Opportunity to Collect Kinetic Forces During a Round of Golf Using Wearable Devices: Single-Subject Case Study - The Full Swings
Investigating the Necessity of Meaningful Context Anchoring in Augmented Reality Smart Glasses Interaction for Everyday Learning
Asymmetric Lateral Field-of-View Restriction to Mitigate Cybersickness During Virtual Turns
Attention guidance for immersive video content in head-mounted displays
Coupling Ontologies with Graphics Content for Knowledge Driven Visualization
Automatic 3D selection technique assignment using real-time scenario analysis
Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday Learning
Knock the Reality: Virtual Interface Registration in Mixed Reality
ENI: Quantifying Environment Compatibility for Natural Walking in Virtual Reality
Insights on visual aid and study design for gesture interaction in limited sensor range Augmented Reality devices
3DPS: An auto-calibrated three-dimensional perspective-corrected spherical display
3D Object Transfer Between Non-Overlapping Videos
Adding Reality to the Virtual
Evaluating User Acceptance using WebXR for an Augmented Reality Information System
Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays
VRNConnect: Towards More Intuitive Interaction of 3D Brain Connectivity Data in Virtual Environments
Tether-Handle Interaction for Retrieving Out-of-Range Objects in VR
The Matter of Attention and Motivation - Understanding Unexpected Results from Auditory Localization Training Using Augmented Reality
Efficient Peripheral Flicker Reduction for Foveated Rendering in Mobile VR Systems
Study of Cross-Reality Interfaces with Avatar Redirection to Improve Desktop Presentations to Headset-Immersed Audiences
Effects of Walking Together in a Co-Located Virtual Reality Game
KITTY: Keyboard Independent Touch Typing in VR
Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display
Embodied learning mechanics and their relationship to usability of handheld augmented reality
Permanent Proxies for Bimanual Selection and Manipulation in VR
Human Perception of a Haptic Shape-changing Interface with Variable Rigidity and Size
3D Visualization of Biological Data in Ultra High Definition Virtual Reality
Teach Me a Story: an Augmented Reality Application for Teaching History in Middle School
A Methodological Coding Framework to Understand School Student 360-Degree Virtual World Content Creation
Cross-Reality Attention Guidance on the Light Field Display
HiLoTEL: Virtual Reality Robot Interface-Based Human-in-the-Loop Task Execution and Learning in the Physical World Through Its Digital Twin
Comparative Efficacy of 2D and 3D Virtual Reality Games in American Sign Language Learning
DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension
Virtual Reality in Physical Mirrors
Autonomous Avatar for Customer Service Training VR System
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Magnoramas: Magnifying Dioramas for Precise Annotations in Asymmetric 3D Teleconsultation
Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport Control
A virtual reality study on Santa Maria Crater on Mars
Mobile Augmented Reality using scalable recognition and tracking
HoloPresence: A Remote Monitoring System Using Autostereoscopic Display and Robot Arms
Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video
A Low-cost Approach Towards Streaming 3D Videos of Large-scale Sport Events to Mixed Reality Headsets in Real-time