yusuke1997/dblp-id-title huggingface dataset:
Human-Computer Interaction. Design and User Experience - Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
West Java Government Branding Using Social Media: A Case of Ridwan Kamil Personal Branding
Women, Gender and Computers
Exergaming: Meaningful Play for Older Adults?
Multilingual information services as a goal
On the Differences in Usage of Word Processing Applications
Team Coordination Dynamics and the Interactive Approach: Emerging Evidence and Future Work
The Effect of Multitasking During an E-learning Video Conference on Learning Performance: A Psychophysiological Experiment
A Proposal of Design Method of Obtaining the Construction Items of Mental Models in Product Design
Developing Prosthetic Hand: Innovation in Hand Movement for Paralyzed Individuals
Brain Signal for Smart Offices
Improving UX in Digital Transformation Projects Through Lean Principles
Designing an Adaptive Storytelling Platform to Promote Civic Education in Politically Polarized Learning Environments
VDT Use and its Relation to Job Stress in Various Sectors of industry in Finland: Qualitative Differences
Senior User's Color Cognition and Color Sensitivity Features in Visual Information on Web-Interface
Ensemble Usage for Classification of EEG Signals A Review with Comparison
VisHair: A Wearable Fashion Hair Lighting Interaction System
Human-Computer Interaction - Thematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IV
Run-Time Adaptation of a Universal User Interface for Ambient Intelligent Production Environments
Games Design Principles for Improving Social Web Applications
Digitally Controlled Light, Sound and Aroma Therapy
Wheelchair Form Design Method Based on Grey Relational Analysis and Quantitative Theory Type I
The Speech Recognition Ability for Different Age Groups on the Chinese Language System
Do We Need a New Internet for Elderly People? A Cross-Cultural Investigation
Evaluation of Data Sharing in Interaction-Based Emotion Recognition Research
Exploring the Foundations of Artificial Intelligence in Secondary Education - A Workshop-Based Study
Human-Systems Integration for Driving Automation Systems: Holistic Approach for Driver Role Integration and Automation Allocation for European Mobility Needs
Development of Smart Device-Based Thermostatic Control System Appling on Cooling Vests
AR Dental Surgical Simulator Using Haptic Feedback
Can Older Adults' Acceptance Toward Robots Be Enhanced by Observational Learning?
Aggregating Human Domain Knowledge for Feature Ranking
Using Eye Movements to Test Assumptions of the Situation Present Assessment Method
Effects of the Workplace Game: A Case-Study into Anticipating Future Behavior of Office Workers
Equipping Participation Formats with Generative AI: A Case Study Predicting the Future of a Metropolitan City in the Year 2040
Rendering Personalized Real-Time Expressions While Speaking Under a Mask
Gamification: When It Works, When It Doesn't
Preliminary Study of Effects of AI Digital Generation on Theater Lighting Design
Core to the Learning Day: The Adaptive Instructional System as an Integrated Component of Brick-and-Mortar, Blended, and Online Learning
Unseen Obstacle Detection via Monocular Camera Against Speed Change and Background Noise
Adapting Instruction
Towards Explainable and Privacy-Preserving Artificial Intelligence for Personalisation in Autism Spectrum Disorder
Conflict Interfaces - Mediated Meditations on Desire, Fear and Anxiety
Rim-to-Rim Wearables at the Canyon for Health (R2R WATCH): Correlation of Clinical Markers of Stress with Physiological COTS Data
The Meta-universe Platform Roblox for the Conservation of the Globally Important Agricultural Heritage Systems (GIAHS): The Case of the Floating Garden Agricultural Practices
In AI We Trust: Characteristics Influencing Assortment Planners' Perceptions of AI Based Recommendation Agents
A Method for Quickly Establishing Personas
Creativity, Mobile Multimedia Systems, Human and Social Factors in Software: Communicability Excellence for All
Improving the Web Accessibility of a University Library for People with Visual Disabilities Through a Mixed Evaluation Approach
A Method of Design Improvement with the Structured Product Concept
Multimedia HCI Addressed by ETSI
UCD: Influenced by an Organizational Culture and Its Maturity
The Usability of Hand Pose and Gestures for Spaceflight Training System
A Literature Review of Current Practices to Evaluate the Usability of External Human Machine Interface
Electronic Document Handling - a Longitudinal Study on the Effects on Physical and Psychosocial Work Environment
Information Technology Creative Discussion Method for Collective Wellbeing
Elderly of Gestures Control Design on Usability Evaluation
Generalizability of Mental Workload Prediction Using VACP Scales in Different Fields
Enrich Web Applications with Voice Internet Persona Text-to-Speech for Anyone, Anywhere
Trust Acceptance Mapping - Designing Intelligent Systems for Use in an Educational Context
DCS 3D Operators in Industrial Environments: New HCI Paradigm for the Industry
Evaluation of Mental Stress During Tracking Tasks Based on the Analysis of Electrodermal Activity, Blinks and Blood Pressure
Experimental Validation of an Eye-Tracking-Based Computational Method for Continuous Situation Awareness Assessment in an Aircraft Cockpit
Exploring Changes in Social Distance and Participant Discomfort with Virtual Robot Head and Visual Familiarity
From Ambient Devices to Smart Care for Blind People: A Metaphor of Independent Living with Responsive Service Scenarios
A New Computational Method for Single-Trial-EEG-Based BCI - Proposal of the Number of Electrodes
Visual Feedback to Reduce Influence of Delay on Video Chatting
Supporting Reusability of VR and AR Interface Elements and Interaction Techniques
Designers' Perceptions of Methods of Involving and Understanding Users
A Trustworthy Decentralized System for Health Data Integration and Sharing: Design and Experimental Validation
A Learning Method for Product Analysis in Product Design - Learning Method of Product Analysis Utilizing Collaborative Learning and a List of Analysis Items
Human Head Modeling and Personal Head Protective Equipment: A Literature Review
Human-in-the-Loop Evaluation of a Manned-Unmanned System Approach to Derive Operational Requirements for Military Air Missions
Practical Aspects of Pattern-Supported Model-Driven User Interface Generation
Laser Intensity Data Visualization for Laser Physics
Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions"
Tool-Mediated HCI Modeling Instruction in a Campus-Based Software Quality Course
A Comprehensive Reference Model for Personalized Recommender Systems
How Do Designers Make User-Experience Design Decisions?
Identification of Food Allergens by Using Relief Pictograms in Food Packaging
Research on the Design of Children's Infusion Medical Auxiliary Products Based on Emotional Design
The Research of Wearable Device User Fatigue Based on Gesture Interaction
Co-creation Cultural Tourism Game Design Based on Scene Theory
Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction
A Study of the Satisfaction Level of User Experience in Digital Media Space Accordance with Differences in Flow Characteristic
Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library
Assessing Workload with Low Cost Eye Tracking During a Supervisory Control Task
What's the Value of Science Fiction for Future-Oriented Human-Computer Interaction: The Role of Innovative Catalysts
Classification of Web History Tools Through Web Analysis
Medical Dictionary Using Sign Language Animation for Hearing-Impaired Persons
Towards Social Companions in Augmented Reality: Vision and Challenges
Design and Analysis of the Learning Process Management System
Toward an Adaptive Command Line Interface
Research on the Cultural Product Design Based on Consumer Cognition
Vocational training with combined real/virtual environments
How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach
A Japanese Software Keyboard Using Visualization to Promote Positive Text Input
The Use of Eye Tracking in Software Development
Ergonomic Aspects of the Architectural Designing of the Stairs in the Spaces for the Great Public Gathering
Towards a Cognitive-Based User Interface Design Framework Development
On the Integration of Tangible Elements with Multi-touch Surfaces for the Collaborative Creation of Concept Maps
Controlling an Anamorphic Projected Image for Off-Axis Viewing
Identifying Influencing Factors of Immersion in Remote Collaboration
Using the Learning Management System for Encouraging Self-reflection on Expressive Actions in Higher Education
Evaluation of Draw and Use Buttons Methods for Curve Plot Using a Facial Tracker
Overview of Global User Interfaces for Localization
"Art-sonomy": Social Bookmarking of Real Artworks via Mobile Applications with Visual Tags
A Real-Time Learning Progress Indicator Updater for Non-reactive Instances in Learning Management System Courses - A User Requirement Based on Evaluation
Inclusive IT Design in Higher Education
An Experimental Approach in Conceptualizing Typographic Signals of Documents by Eight-Dot and Six-Dot Braille Code
Managing User Acceptance Testing of Business Applications
Research on the Impact of Presentation Speed and Presentation Path on the Health Knowledge Visualization Design
Adaptive Warning Strategies from Multiple Systems: A Simulator Study with Drivers with Different Reaction Times
AI-Driven Assessment of Students: Current Uses and Research Trends
Job Adaptation for a Reverse Transformation Dynamics in Pre-Retirement: A Way to Health and Longevity
Analysis of Multilocational and Mobile Knowledge Workers' Work Spaces
On the Zen Connotation in Product Design
Ecological Display Design for the Control of Unmanned Airframes
A Serial-Parallel Integrated Information-Processing Model for Complex Human Problem Solving
The Study of Style for Kogi Pottery Art in Life
Suspending Space and Time: The Body Under the Lens of the Japanese Concept of Ma
POS Product Presentation Concepts - Analysis of Affective, Conative and Cognitive Components in Decision Making
Secondary Task Behavioral Analysis Based on Depth Image During Driving
Affect and Atmosphere in Controlled Responsive Environments
Can Users Distinguish Narrative Texts Written by an Artificial Intelligence Writing Tool from Purely Human Text?
A Comparison of Cartoon Portrait Generators Based on Generative Adversarial Networks
Development of Web-Based Participatory Trend Forecasting System: urtrend.net
Universal Access to Alternate Media
Using Mediating Metacommunication to Improve Accessibility to Deaf in Corporate Information Systems on the Web
Increasing Virtual Reality Immersion Through Smartwatch Lower Limb Motion Tracking
A Comparative Study of sHEM (structured heuristic evaluation method)
Localized Website Design Advisor: A Web-Based Tool Providing Guidelines for Cross-Cultural Websites
The Generic Task Toolset
Psychometric Evaluation with Brain-Computer Interface
AIS Challenges in Evaluating the Selection of Learner Interventions
A Method of Evaluating User Visual Attention to Moving Objects in Head Mounted Virtual Reality
Enhancing E/M-Government Synergy in Kenya: Citizens' Perspectives on the Driving Factors for M-Government Diffusion
Influence of Different Language Labels on Perception of Product Value
Perception of Movements and Transformations in Flash Animations of Older Adults
Mechanistic Exploration of the Architectural Impact of DPO Fine-Tuning on Ethical Alignment in LLMs
Towards a Framework for Understanding and Intersecting Interaction Design with Digital Art
A Barrier-Free Platform to Help Elderly People to Help Themselves
Investigations on Monitoring Sensor Usage and Decision-Making: A Case Study in an Elderly Care Facility
Small and Medium Enterprises 2.0: Are We There Yet?
Dynamic Association Rules Mining to Improve Intermediation Between User Multi-channel Interactions and Interactive e-Services
Collecting Old People's Data for More Accessible Design: A Pilot Study
Assessing the Effect of a Power-Flow Gauge on Driving Behaviors Affecting Energy Consumption
A Multimodal Virtual Reality Inventory System
Conditions for the Application of Intelligent and Dynamic Rubrics in Collaborative Environments: New Possibilities and Approaches in Their Implementation
Making Visual Maps Accessible to the Blind
A Realtime and Direct-Touch Interaction System for the 3D Cultural Artifact Exhibition
Towards Intelligent Technology in Art Therapy Contexts
Spatial Learning in a Virtual Reality Boeing 737NG Flight Deck
Vision-Based Cooking Assistance System for Visually Impaired People
A Graphical System for Interactive Creation and Exploration of Dynamic Information Visualization
User Studies on Mobile Ticketing
Motivation in Home Fitnessing: Effects of Immersion and Movement
Wearable Healthcare Gadget for Life-Log Service Based on WPAN
Impact of Anonymity and Identification on Point Gifting Behavior in Online Communities
Medication Monitoring Interactive System Based on Human Body Feature Points and Label Recognition
User Experience-Based Analysis of Disaster Events and Quantitative Risk Assessment for People with Low Vision
Effect of Fused Deposition Modeling Printing Parameters on the Accuracy of Virtual Drape Using 3D Printed Textiles
Research on the Personalized Design of Gamification Element in E-learning
Emotion Detection Affected Soothing Device
Digital Τraces of News Media Public on Facebook: Comparing Estonian and Latvian Russophone Publics
Systems Intelligence and Mediated Team Touch via Smart Sleeves in Esports
"Tell Your Day": Developing Multimodal Interaction Applications for Children with ASD
HOUDINI: Introducing Object Tracking and Pen Recognition for LLP Tabletops
"One Doesn't Fit All": A Comparative Study of Various Finger Gesture Interaction Methods
Shake It Up: Exercise Intensity Recognizing System
Evaluating the Effectiveness and the Efficiency of a Vector Image Search Tool
Fuzzy Logic Approach for Adaptive Systems Design
Sentiment Analysis on Arabic Tweets: Challenges to Dissecting the Language
Empowering Food Heritage and Culinary Tourism Through the Development of a Mobile Application
Mobile Inquiry-Based Learning - A Study of Collaborative Scaffolding and Performance
Towards a Multi-modal User Interface for an Affordable Assistive Robot
Interactive Accessible Notifications for Emergency Notification Systems
Institutionalizing Universal Design: Ηow Οrganizational Practices Can Promote Web Accessibility
Simulation-Based Interface Evaluation Method of Equipment in Power Plants
Proposal of Input Screen Design in Eye Glance Input Interface
Validation of an Integrated Biomechanical Modeling Approach to the Ergonomic Evaluation of Drywall Installation
Experience Design Based on Values and Psychological Needs in a Corporate Context
The Effect of Implicit Cues in Lane Change Situations on Driving Discomfort
Understanding Parental Management of Information Regarding Their Children
A Study for Correlation Identification in Human-Computer Interface Based on HSB Color Model
Exploring Extended Reality as a Simulation Training Tool Through Naturalistic Interactions and Enhanced Immersion
Advances on Breathing Based Text Input for Mobile Devices
Experimental Art with Brain Controlled Interface
Research on Gamified Design of Introductory Core Muscle Training
Branded App Usability Study Focuses on Beverage Apps
Technologies and Services to Support Care: Family Caregivers' Experiences and Perspectives
Towards an Understanding of How Computer Skills Relate to Online Safety Across Older Adults
A Strategy on Introducing Inclusive Design Philosophy to Non-design Background Undergraduates
The AI Workbench - An Interactive No-Code Tool for Fostering AI Literacy
Human Performance Augmentation in Context: Using Artificial Intelligence to Deal with Variability - An Example from Narrative Influence
Emotion and Emotion Regulation Considerations for Speech-Based In-Vehicle Interfaces
Audiovisual Design for Generative Systems: A Customized Audiovisual Experiment
Habitat Computing: Towards the Creation of Tech-Enabled Mexican Neighborhoods
Double Visual Feedback in the Rehabilitation of Upper Limb
A Swarm Intelligence Approach: Combination of Different EEG-Channel Optimization Techniques to Enhance Emotion Recognition
Radioactive Soundscape Project
Euterpe revised
The Roles of Anxiety and Motivation in Taiwanese College Students' English Learning
Exploring the Large-Scale TDOA Feature Space for Speaker Diarization
Cognition, Age, and Web Browsing
AI-Assisted Bias Detection of US Digital Diplomacy in Russia (2009-2023): A ChatGPT Approach
Components Based Integrated Management Platform for Flexible Service Deployment in Plant Factory
Prediction and Analysis of Acceptance of the Elderly for Bus Interior Space Layout Based on Visual Search
A Study on Exhibitions of Art Interventions for Environmental Sustainability in Rural Communities
Study of Night Vision Configuration with Augmented Reality in Automotive Context
Language Independent Querying for Information Discovery (LIQUID)
Semantic Representation Analysis: A General Framework for Individualized, Domain-Specific and Context-Sensitive Semantic Processing
Exploring Gender Nonbinary Experiences Through the Lens of the 7th HCI Grand Challenge - Reactions to the Categorization of Nonbinary Users in AI-Generated Online Advertising Profiles
Development of a Squad Level Vocabulary for Human-Robot Interaction
Designing a 1-Bit Button-Based Back-Channel Tool to Facilitate Communication in Junior High School Lectures
Evaluation of Training Methods for a First Contact Training for Human-Robot Interaction
How to Bring the 'Myth' of Cultural Awareness into Enterprise Software - Challenges and Approaches
Quality Analysis of Polish Universities Based on POE Method - Description of Research Experiences
Using user profiles to customize the user interface
Designing Ubiquitous Shopping Support Systems Based on Human-Centered Approach
Design and Evaluation of an In-Vehicle Communication System
Feasibility Study to Adapt Online Deep Learning Models for Immersive Environments
MAGIC: Developing a Multimedia Gallery Supporting mid-Air Gesture-Based Interaction and Control
Exploring the Relationship between Location and Behaviour in Out of Hours Hospital Care
A Framework for Monitoring Indoor Navigational Hazards and Safety of Elderly
"Search manager": a dynamic and incremental tool for searching complex objects in multihierarchical structures
Developing Custom-Made Comment-Recommendation Prototypes with a Modular Design Framework
Research on BIM and Mobile Equipment in Substation Construction Schedule Management
A Systematic Approach to Support Conceptual Design of Inclusive Products
The Design of Smart Product-Service Systems (PSSs) with Autonomous Vehicles as the Service Medium Based on User Activity and Behavior Data
Not All Victims Are Created Equal: Investigating Differential Phishing Susceptibility
Interaction Design of Products for the Elderly in Smart Home Under the Mode of Medical Care and Pension
Research on Design Strategies for Co-working Space Furniture from the Perspective of Adaptive Design
Issues of ERP Upgrade in Public Sectors: A Case Study
Human Interface Research and Practice at Apple Computer
Accessible Education for Autistic Children: ABA-Based Didactic Software
Transportation Accessibility Assessment of Critical Emergency Facilities: Aging Population-Focused Case Studies in Florida
Affective Haptics for Enhancing Access to Social Interactions for Individuals Who are Blind
Impact of Exoskeleton Support on Discharge Statistics of Motor Units During Quasi-Isometric Tasks
Behavioral Characteristics of Users with Visual Impairment in Haptically Enhanced Virtual Environments
Usability Compliance Audit for Technology Intelligence Services
Effect of Menstrual Cycle on Monotonous Works Demand High Awaking Conditions
Safe-in-Place Awareness GPS System with Distance-Based and Duration-Based Notification Control
Generation "Always On" Turned Off. Effects of Smartphone Separation on Anxiety Mediated by the Fear of Missing Out
The GUI Design for the Products of Business Use by Using the Business User Model
Decoding Societal Acceptance of Innovative Air Mobility (IAM) via Virtual Reality Simulations
Analysis of Semantic Content and Its Relation to Team Neurophysiology during Submarine Crew Training
LifeRescue Software Prototype for Supporting Emergency Responders During Fire Emergency Response: A Usability and User Requirements Evaluation
The Contextual Complexity of Privacy in Smart Homes and Smart Buildings
Research of Intelligent Product Design for the Aged: The Case of Pill Box for the Elderly
Collaborative Smart Virtual Keyboard with Word Predicting Function
Usage Phases in the Development of Product Systems Exemplified by a Route Recommendation Scheme for Cyclists
Investigating Automated Transcriptions for Multimodal CPS Detection in Groupwork
A Method for Evaluating the Relationship among Four Perspectives of the Balanced Scorecard
Services and Applications in an Ambient Assisted Living (AAL) Environment
Towards an Holistic Understanding of Tasks, Objects and Location in Collaborative Environments
Nail Art Design System Using Interactive Evolutionary Computation with VR
How Related Are Designers to the Personas They Create?
ViGen: Defamiliarizing Everyday Perception for Discovering Unexpected Insights
Developing Some User Interfaces of TV under Enormous Channels Environment
The Practice of Global Internet Filtering
Effect of Noise-Enhanced on the Balance Control Ability in Older Adults
Legal Protection for Personal Information Privacy
Universal Access: The "Universal" Is Not as It Seems
Integration and Disintegration of Auditory Images Perception
Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The Application of a VR Headset in Elderly Care
SecureUse: Balancing Security and Usability Within System Design
Study on VDT Display Color and Readability
Evaluating the Effect of Crutch-Using on Trunk Muscle Loads
Western vs. Eastern: A Reflective Research on the Development of Chinese Animation
Muscle-Based Monitoring System for Classifying Human Concentration and Relaxation States
Affect-Adaptive User Interface
Scripted Spaces - An Approach to Generative AI for 3D Spaces
Understanding Open Collaboration of Wikipedia Good Articles
Eduino: A Telegram Learning-Based Platform and Chatbot in Higher Education
An Analysis of Pilot's Eye Movement Metrics in Simulated Flight Scenarios
Adaptive Instructional Systems - 7th International Conference, AIS 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
The Success of Socialization Vaccination Program Policies in DKI Jakarta Through Social Media
Understanding Effects and Physiological Correlates of Operator Workload Across Remote Assistance Scenarios for Automated Vehicles - Results from a User Study
What Does the HUD Tell Us?: The Heads Up Display - as a Meta-communication in Videogames
Simulation of the Field of View in AR and VR Headsets
C-Band: A Flexible Ring Tag System for Camera-Based User Interface
Towards a Metrics-Based Framework for Assessing Comprehension of Software Visualization Systems
Comparison of the Accuracy of Pouch Replacement Timing Decisions Using Image Generation Artificial Intelligence and Machine Learning
Methods for Quantifying Emotion-Related Gait Kinematics
Evaluation of a mobile travel information service by deaf and mobility-impaired users
Therapist Perceptions of Automated Deception Detection in Mental Health Applications
Voice XML: a New Opportunity for Older Adults
The Cross-Cultural Differences in Consumers' Personality Type of Thinking or Feeling Influence the Judgments of Hedonic or Utilitarian Value
Human-Drone Interaction: Using Pointing Gesture to Define a Target Object
ARM-COMS Motor Display System for Active Listening in Remote Communication