yusuke1997/dblp-id-title huggingface dataset:
A new approach to analyze the curriculum structure using the Students' Evaluation of Education Quality instrument
Development of a teaching plan to support learning activities of exploratory test design and execution
WIP: Common Programming Mistakes by Students in an Introductory Embedded Systems Course
Examination the impact of various factors on student success in an introduction to circuit analysis course
Discovering the Influence of the Metaverse in Experiential Learning - A Literature Review
Conflicted identities and sexism in computing graduate programs
An investigation of the use of mobile mathematics applications: An African perspective
An approach to enhance students' competency in software verification techniques
Engineering a discipline-specific communication course in chemical engineering
Iterative Service-Learning: A Computing-Based Case-study Applied to Small Rural Organizations
Evaluating the Use of Remixing in Scratch Projects Based on Repertoire, Lines of Code (LOC), and Elementary Patterns
Successful Implementation of Education Technology in Schools and Colleges
A Scientometric Journey Through the FIE Bookshelf: 1982-2020
WIP: Moving from Accessibility to Anti-Ableism through the Explication of Disability in the AI Ecosystem
PBL-Test: A model to evaluate the maturity of teaching processes in a PBL approach
The impact of placement strategies on the success of students in introductory computer science
Work-In-Progress: Implementing Sustainability and Resilience in An Undergraduate Construction Management Curriculum: Student's Knowledge and Attitude
An evaluation of the Australian engineers without borders challenge from the course coordinators' perspectives
Incorporating a Virtual Reality Environment in the Teaching of Analysis of Software Requirements
National Science Foundation Engineering Education Funding: Tips for Appropriate Program Selection & Competitive Proposal Preparation
Work in progress: Hands-on biomechanics lab for undergraduate universities
Reframing the design for learning in MOOCs
Identifying Cognitive Profiles in Blended Learning using the Multiple Intelligences Theory
Using Student Perceptions to Design Smart Class Participation Tools: A Technology Framework
Active Learning with Concept Maps: Enhancing Understanding of Entity-Relationship Diagrams in Database Modeling
A Metalearning Approach to Personalized Automatic Assessment of Rectilinear Sketches
Applying spectrum-based fault localization on novice's programs
Pre-college students' use of systems engineering methods in design
Engineering Students' Transformative Learning Experiences from A Virtual International Collaborative Experiential Program
Encouraging Asian academic STEM teachers to research their own teaching practice
Learning to think like a trainer: bringing Scratch for Educational Sciences professional's formation
Teaching research and practice of blended leaning model based on computational thinking
New ways in engineering education for a sustainable and smart future
Interactions in online discussion forums - an underutilized resource for learning?
Learning About Faculty Service Through Scrum: A Ph.D. Students' Perspective
Do students from underrepresented groups feel integrated into engineering degrees?
Technical Writing Method Based on a Three-Point Analysis and a Slide-First Principle
Enchanting education from student input preparing students to envision and develop in an internet of things world
Implementing a competitive learning framework in Chemical Engineering degree in Spain and its applicability on an inter-university scenario
Assessing the impact of video game based design projects in a first year engineering design course
Incorporating teacher-student dialogue into digital course material: Usage patterns and first experiences
Evolution of the university of denver engineering programs due to ABET accreditation criteria
New tools and methodologies for programming languages learning using the scribbler robot and Alice
Work in progress: A holistic approach to ReEngineering the freshmen engineering course
STEM Outreach with K-12 Schools: Delivery of Electrical Engineering Projects and Assessment of Learning Outcomes
Educational games: A contribution to software testing education
Robots, recruitment, and retention: Broadening participation through CS0
Creating Tangible VR Spaces for Exploring Algorithm Complexity and Data Structures
When is Quality Assurance a Constructive Force in Engineering Education?
Converting a Biomedical Instrumentation Lab From In-Person to Online
Proposal of a Method for Generating C Program Tracing Tasks
A learner profile analysis based on competences to improve online teaching strategies
Employing project-based learning to address the Next Generation mathematics standards in high schools
Pre-Conference Workshop: Unfolding the Layers of the Engineer of 2050 Through Faculty Development and Change
Creativity, innovation, and ingenuity summer enrichment program - Collaborating with a cultural institution and preliminary assessment
The institutional environment for student veterans in engineering
Robotic Educational Tool to engage students on Engineering
Educational web platform for performing the engineering experimental work
Prediction of students' academic performance: Adapt a methodology of predictive modeling for a small sample size
Leveraging Industry 4.0 in Education for Remote Implementation in a Team-Based Computer Engineering Capstone Project
Exploring Student Engagement, Confidence, and Usefulness for Female Students in CS Class at High School Using Machine Learning
Developments in Educational Recommendation Systems: a systematic review
Collaborating Interaction Design into Engineering Projects in Community Service (EPICS)
An exploration of unlearning of practicing civil engineers
Recommendation Model of Personalized Teaching Materials in E-Learning Environments
Direct evidence of engineering students' generic skills learning: From research to practice in an undergraduate course in information engineering
Attaining competences in software quality oriented design based on cyclic learning
The relationship between creative self-concepts, perceptions of global readiness, and travel experiences of engineering students
Development of a Training Framework for Novel Accelerators
Another perspective for linear equations, matrices and the technological tools in learning
Teaching computer programming: A practical review
Evaluating a Pass/Fail Grading Model in First Year Undergraduate Computing
Towards designing and developing curriculum for the challenges of the smart grid education
Experienced Students' Errors in Electrical Engineering
WIP: Teaching Advanced PCB Design in a Collaborative, Project-Based Learning Approach
Student outcomes from the evaluation of a transdisciplinary middle school robotics program
Enhancing Interactive Learning in Engineering Classes by Implementing Virtual Laboratories
Engaging with the multiple institution database for investigating engineering longitudinal development (MIDFIELD): A special session
Guidelines to producing structured interoperable data from Open Access Repositories
The Impact of the National Cyber League NCL on Students Skills in Cybersecurity
An innovative classroom that produces innovative students
Learner-Centered Distance Education: Effects of Online Learning on the Self-Driven Learning Office Approach
Descriptive Analytics Dashboard for an Inclusive Learning Environment
Are introductory courses suitable pathways for success in the BE(Hons)
On the Challenges and Opportunities of Using ChatGPT in Academia
Use of Virtual Reality to Improve Engagement and Self-Efficacy in Architectural Engineering Disciplines
Work in Progress: Using Virtual Reality Technology for Remote Students and Students with Disabilities in an Electrical Engineering Lab
Cultural Intelligence and Experiences in International Engineering Programs
Online programming tutors or paper study guides?
Integration by design: Bringing science, math, and technology together through the engineering design process
A curricular framework for critical infrastructure protection education for engineering, technology and computing majors
Physical response to feedback in game-based learning
Developing and evaluating active learning classroom experiences with tablet PCs and slate devices: Half-day tutorial
Work in progress - LOM4CE: LOM for the Content Ecosystem
Scaffolded Live Coding: A Hybrid Pedagogical Approach for Enhanced Teaching of Coding Skills
Tools for the 3Cs of Entrepreneurially Minded Learning (EML)
LabDuino: An open source tool for science education
Work-in-Progress: Python Code Critiquer, a Machine Learning Approach
WIP: Towards a Sustainability Practice and Ethos in a First-Year, Engineering Design Experience
Work in progress - Developing a hands-on course on network science
Unexpected student behaviour and learning opportunities: Using the theory of planned behaviour to analyse a critical incident
Helping tomorrow's engineers ask productive questions
WIP: A Framework for the HyFlex Learning - A Case Study
The effectiveness of social media for inclusion of women in computing
Work-in-Progress Paper: Creating and Validating the Conceptual Assessment for Sedimentology courses
A Nifty Inter-Class Peer Learning Model for Enhancing Student-Centered Computing Education, and for Generating Student Interests in Co-Curricular Professional Development
A Novel Near-Peer Mentoring Model Involving Doctoral Students in an Interdisciplinary Client-Facing Project-Based Learning Course
Academics' experience of teaching Open Ended Group Projects: A phenomenographic study
A successful graduate cloud computing class with hands-on labs
Defining Requirements for a Repository to Meet the Needs of K-12 Computer Science Educators, Researchers, and Evaluators
Software Integrated Instruction of Solid Mechanics
Engineering the human heart in the sixth grade classroom
Instructional strategies for teaching science online
A methodological evaluation of an integrative pedagogy for engineering education
Coherence and Transfer of Complex Learning with Fourier Analysis Learning Trajectories for Engineering Mathematics Education
Workplace Information Needs of Engineering and Technology Graduates: A Case Study on Two Continents
Five years with kattis - Using an automated assessment system in teaching
Instilling a software engineering mindset through freshman Seminar
A quantitative case study on students' strategy for using authorized cheat-sheets
Latinx Students' Motivation for Graduate Education and Engineering Academia
Thinking about asking: Encouraging a questioning approach to requirements gathering and problem solving
Qualitative research on psychological experience: A starting point for using interpretative phenomenological analysis
Designing Adaptive Cybersecurity Hands-on Training
Teaching Modeling, Simulation, and Performance Evaluation Course Online with Jupyter Notebook: Course Development and Lessons Learned
Unpacking the impact of engineering entrepreneurship education that leverages the Lean LaunchPad Curriculum
Feature Extraction and Classification of Learners Using Neural Networks
WIP: Characterizing Student Programming Activity
Using Collaborative Autoethnography to Investigate Engineering Journeys
Educational Change Initiatives: Misalignments Between Changemakers and Their Institutions
Analysis of Academic Databases for Literature Review in the Computer Science Education Field
Implementing Audience Response System in Structured Mentoring Processes to Increase Learning Motivation
Considering Engineering Design in a Broader Context in Lower Division ECE Courses
Successful accreditation of the Electrical Engineering Program offered in two campuses at Caribbean University
Innovative Business Analysis curriculum for Computer Science, IT and engineering programs
Empathy in middle school engineering design process
Moving towards a Student-Centered Curriculum with Hybrid Learning: Integrating an Extracurricular Autonomous Vehicles Project into the Electrical Engineering Program
A conceptual framework to validate new features of corporate software, including client stakeholders
Design and Evaluate the Factors for Flipped Classrooms for Data Management Courses
Generation of Multiple Interfaces for Hybrid Online Laboratory Experiments based on Smart Laboratory Learning Objects
LORSE: Intelligent meta-searcher of learning objects over distributed educational repositories based on intelligent agents
Work in progress - Computer science perspectives on integration with human-centered design
Teaching Complex Software Engineering Concepts through Analogies
Pre-Conference Workshop: Decolonizing What? Limits and Opportunities for Developing Equitable Syllabi in Computer Science and Engineering Education
Research on Parallel Computing Teaching: state of the art and future directions
Curriculum Agility: Responsive Organization, Dynamic Content, and Flexible Education
Promoting Student Completion in a MOOC on Information Theory
A Classroom Activity Ontology and Knowledge-Based Assessment Approach
Reimagining and Empowering the Design of Projects: A Project-Based Learning Goals Framework
How Do I Start?: A Tiered Approach to Homework
Learners' Needs Satisfaction, Classroom Climate, and Situational Motivations: Evaluating Self-Determination Theory in an Engineering Context
Global Applied Industrial Management Education: Experiences from a Professional Graduate Program
Engineering Graduates Perceived Preparedness for the First Three-Months of Work in Industry
Research models with dissemination activities for research experience for teachers (RET)
Spatial Reasoning Development in the K12 Environment
A Classification Scheme for Gamification in Computer Science Education: Discovery of Foundational Gamification Genres in Data Structures Courses
From Making Spaces to Making Change: The Future of Making in ECE
Mapping Learning Objectives of Project-Based Undergraduate Software Engineering Courses to CC2020 Competency Model
AREA: A social curation platform for open educational resources and lesson plans
TopicSummary: A Tool for Analyzing Class Discussion Forums using Topic Based Summarizations
Computer Science (CS) Day for Middle School Students
My Robot can tell stories: Introducing robotics and physical computing to children using dynamic dioaramas
CommEasy: An innovative interactive communication system for promoting communication and participation
A Web-Based Learning Platform for Teaching Data Science to Non-Computer Majors
Multiyear Collaboration Between the US Army and an ECE Program to Develop Student Skills in Cybersecurity of Cyber-Physical Systems
Collaborative Synergy: Enhancing Face-to-Face Computing Courses
Virtual placements for informatics students in open source business across Europe
Virtualized Active Learning for Undergraduate Engineering Disciplines (VALUED): A Pilot in a Large Enrollment STEM Classroom
Work in progress: Creativity, mindset, and implications for engineering design instruction
Creating an intrinsic-motivation-driven course design method
K-12 Cybersecurity Education, Research, and Outreach
Build up a Constructivist Learning Environment for Teaching First-year Students Data Flow Diagrams
Design an Assessment for an Introductory Computer Science Course: A Systematic Literature Review
Remote Work and Satisfaction for Black Engineers and Computer Scientists
Qualitative inquiry of best practices and challenges faced by faculty engaged in learning through service efforts
Elimination before imagination: How children's early understanding of scientists may limit aspirations for broader STEM careers
Recommendations for engineering doctoral education: Design of an instrument to evaluate change
Student Valuations for Opportunity-Based Education
Experience-Based Lecture of Vibration Engineering Using Dual Scale Experiments: Feeling the Free Vibration of 5, 600-ton Seismic Building and Controlling the Vibration of Scale-Down Experimental Model
A full-featured remote laboratory for hands-on engineering education
An online training course for instructors wishing to implement team-based learning (TBL)
Mini workshop - Exploration of the ethical development of engineering undergraduates
A Toolkit for Promoting a Learning Innovation Safe Space (LISS) in Computing Higher Education
Arduino and LabVIEW in educational remote monitoring applications
Cloud Based Environment for Higher Education Institution in Developing Countries
Collaborative Project-Based Training and Learning Through Multidisciplinary Undergraduate Research
Expanding Informal Maker-Based Learning Programs for Urban Youth
On-professional competences in engineering education for XL-Classes
WIP: From Passive to Passionate: Using Genuine Projects to Motivate Students
Environmental technological projects in the computer engineering program
WIP: Making Implicit Knowledge Explicit - A Data-Driven Approach to Improve Knowledge Transfer in a Glassblowing Beginners Class
Algae as a biofuel: An interdisciplinary high school curriculum incorporating engineering, biology and education
A Middle-School Case Study: Piloting A Novel Visual Privacy Themed Module for Teaching Societal and Human Security Topics Using Social Media Apps
Remotely Muti-Collaboration for the Online Teaching of Architectural Design: A Pilot Study Based on a Distributed Version Control Solution
Preliminary Results of Modular Embedded Tool Implementation
Work in progress - A framework for building Interactive Learning Modules
WIP: Exploring Mathematical Proficiency in AI-Driven Engineering Environments: A Survey-Based Study of Current Workforce Needs
Co-Creating a Model of Empathy in Engineering Design
Effect of controlling group heterogeneity on student performance in a graphical programming course
A Replication Study: Validation of the 19-item Short Form for the MUSIC Inventory for Engineering Student Engagement
Netspeak in asynchronous student-student discussion among different faculty, gender and language groups
Engineers' written feedback on design
Assessment of self-regulated attitudes and behaviors of introductory programming students
Integration of Information Technology Certifications into Undergraduate Computing Curriculum
Characterizing How Engineering Undergraduate Students Define and Develop Data Proficiency
Using web-based learning logs to analyze students' conceptual understanding of truss analysis in an engineering statics course
WIP: Mechanisms of Change - A Mixed-Methods Analysis of the Outcomes of a Computational Thinking Professional Development Program
Use of Generative Artificial Intelligence in the Education of Software Verification and Validation
WIP: Using GeoGebra to Learn the Basics of Post-Quantum Cryptography
Teaching object-oriented software design within the context of software frameworks
Exploring How Affinity toward Engineering Increases in Underserved Youth After Summer Physical Computing Workshop
A system for forecasting student performance based on course evaluation
Generation of critical mass in education: An initiative to engagement
Investigating the Integrative Ethical Education Model in the First-Year Engineering Classroom
The use of text mining to build a pedagogical agent capable of mediating synchronous online discussions in the context of foreign language learning
Can Computational Thinking help me? A quantitative study of its effects on education
Influence of entrepreneurial aptitude on technology entrepreneurship course performance
Adding Interactivity to Education of Complex Wireless Networks Using Digital Game-Based Learning
How do Academics Experience Use of Recorded Audio Feedback in Higher Education? A Thematic Analysis
Exploring Different Unplugged Game-like Activities for Teaching Computational Thinking
Student Feedback on Opt-in, Inclusive, Course-Integrated Study Groups
"Not all those who wander are lost." Examining outcomes for migrating engineering students using ecosystem metrics
Influence of Internships on Engineering Students' Attitudes about Socially Responsible Engineering
Protection factors self-efficacy and causal attributions related to academic performance, personal characteristics and life at university at engineering education
Insights Into Student Attention During Online Lectures: A Classification Approach Using Eye Data
Involving local administrations in STEM promotion: How to extend STEM initiatives to a whole region
Trade-offs in curriculum design: Implementation of an integrated curriculum in chemical engineering
Proposal of an instrument for measuring situational motivation with potential applications in educational contexts
Development of educational techniques for computational-experimental analysis
How Do I Understand Them? Integrating Empathy into Course Design through Personas
Student Experiences after the move to fully online instruction: A case study of one large public institution
An Experiment- and Project-based Learning Approach to Increase Interest of High School Students for STEM and Enhance Soft Skills of STEM Students
Broadening Participation in Online Research and Learning in Materials Science and Engineering: The Impact of Recruitment Strategies
Computer Science students' experience of reflecting on Team Leadership - A case study of a student-centered course on communication
Teaching Spatial Visualization: A Controlled Trial of a Touchscreen App Implemented as Homework
The effect of assessments on a telematics course for Telecommunication Engineers
Directing Incoming CS Students to an Appropriate Introductory Computer Science Course
"We Make the Village" - Inspiring STEM Among Young Girls and the Power of Creative Engineering Education in Action
A Low-Cost Robotic Arm Manipulator Model for Enhancing Student Learning in an Industrial Robots Course
Using pre-course survey responses to predict sporadic learner behaviors in advanced STEM MOOCs work-in-progress
WIP: The Appeal of Computing for Social Good to Underrepresented Student Groups
Understanding physical models in design cognition: A triangulation of qualitative and laboratory studies
Recommending learning objects based on utility and learning style
Application of Adult Learning Theory to STEM Education in Online Learning Environment
Learning and Professional Development Through Integrated Reflective Activities in Electrical and Computer Engineering Courses
Do Great Minds Think Alike? : Racial/Ethnic and Gender Differences in Mindset of Undergraduate Engineering Students
Using a case study to teach students about finding and fixing logic flaws in software
An agile learning design method for open educational resources
Cooperative Learning and Co-Regulation: Exploring Students' Teamwork Strategies in Higher Education
Engineering Human Body for Systematic and Computational Thinking
Personalizing Online Computer Engineering Resources and Labs for Digital, Embedded, and Computer System Courses
From Explaining How Random Forest Classifier Predicts Learning of Software Engineering Teamwork to Guidance for Educators
Automatic assessment for the e-learning of the network services in the context of the EHEA
Exploring shame in engineering education
Design and implementation of a new engineering mathematics course
PolyPy: A Web-Platform for Generating Quasi-Random Python Code and Gaining Insights on Student Learning
Connections and Influences Among Topics of Learning How to Program
WIP: Developing an Instrument to Measure Adaptability Among Engineering Students
Investigating Cognitive Engagement in Collaborative Desktop Virtual Reality (VR) Statics Activities Based on ICAP Framework
Baskin Engineering Excellence Scholars Bridge Program: Planning, Implementation, and Evaluation
The value of entrepreneurship to recent engineering graduates: A qualitative perspective
Collaboration Instead of Competition: Blending Existing Pre-College Engineering Programs for Greater Impact
Senses of Relationship and Utopias: Unveiling Ethical Subjectivities in the Engineering Culture
Demo program for teaching the characteristics of low-pass IIR filters
A Hybrid Approach for Usability Evaluation of Learning Management Systems Using Machine Learning Algorithms
Online Machine Learning Experiments in HTML5
A Review of Spatial Assessments for Research in Science, Technology, Engineering, and Mathematics Education: A Sample from Northwestern SILC Website