yusuke1997/dblp-id-title huggingface dataset:
Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children
An Evaluation Framework on Pilot's Competency-Based Flying Style
Relationship Between Trust and Usability in Virtual Environments: An Ongoing Study
Research on Chemical Experimental Instrument Design Mode Based on Kansei Engineering
Research of Sustainable Development and Fashion Application on Plants Dyeing Technique
Re-appropriating Old Furniture via IoT, in an Artistic Context: The Case of "DolceVita"
A Selection of Human Factors Tools: Measuring HCI Aspects of Flight Deck Technologies
Developing Simple Tools for Measuring and Evaluating Students' Works with a Smartphone
Augmented Reality for City Planning
Object-Oriented User Interface Customization: Reduce Complexity and Improve Usability and Adaptation
Evaluating Explainable AI (XAI) in Terms of User Gender and Educational Background
Effects of Poor Visibility on Riding Anxiety in Riding a Bicycle that Can Be Ridden with Two Infants
Parallel Modeling: Addressing the Issues of Creative Designing in CAD Environments
From Interface to Interspace Conceptual Framework for Multimodal Flight Deck Controls
Human-Data Interaction Design for the Taxonomy Visualization of Made in Italy Upholstered Systems
A Study on Software Proposals for Optimization of Augmented Reality Glasses
Clicking Through Endless Seas: Understanding User Experience in the Design of Journalistic Websites
Exploring the Influence of Self-estimated Time Constraints on the Ideation Process
Design, User Experience, and Usability. Theory, Methods, Tools and Practice - First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I
ColorTable: Manipulating Tasting Experiences, Impact of Light Color on Food Flavor Perception
The Comfort Evaluation of VR in Vibration and Slopes Environment
discuss: Embedding Dialog-Based Discussions into Websites
An Exploration of Automatic Speech Recognition Within a Nordic Context
A Study on Interactive Artwork as an Aesthetic Object Using Computer Vision System
Emotion Recognition from Physiological Signals Using Continuous Wavelet Transform and Deep Learning
Being Example: A Different Kind of Leadership, Looking for Exemplary Behaviors
The Difference of the Emotional Communication by Movement on the Digital Contents
Applying the User Experience Questionnaire (UEQ) in Different Evaluation Scenarios
Automation Effects on Driver's Behaviour When Integrating a PADAS and a Distraction Classifier
A Platform for Long-Term Analysis and Reporting of Sitting Posture
Applying the Time and Space Forms of Poetry to Creative Design
Interactive Behavior Model for Physically Disabled People Based on Airport Travel Scene
Parsimonious Identification of Physiological Indices for Monitoring Cognitive Fatigue
Exploring the Mobile Usability of Argumentative Dialogue Systems for Opinion Building
Application Study of Interactive Picture Books in Alleviating the Fears of Medical Experience Among Pediatric Patients
Smart Traffic Light Request Button - Improving Interaction and Accessibility for Pedestrians
Assessment of Psychophysiological Differences of West Point Cadets and Civilian Controls Immersed within a Virtual Environment
Evaluation of Augmented Reality Applications for the Teaching-Learning Process
Employees' Vulnerability - The Challenge When Introducing New Technologies in Local Authorities
Text Entry in Virtual Reality: A Comparison of 2D and 3D Keyboard Layouts
Enabling User Centered Design Processes in Open Source Communities
A Context-Based Collaborative Framework to Build Sign Language Databases by Real Users
Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings
An Image-Based CAPTCHA Using Sophisticated Mental Rotation
An Industry-Adapted AR Training Method for Manual Assembly Operations
Analyzing User Communication on Mainstream and Alternative Social Media Platforms Using Natural Language Processing: A Case Study on the COVID-19 Pandemic
Modeling Vehicle-Pedestrian Encountering Risks in the Natural Driving Environment Using Machine Learning Algorithms
A Study on Integrated Design Process of Software and Hardware Interfaces for Automotive Human-Machine Interaction
Simulation-Based Training in the Manufacturing Industry: A Suggested Quick Assessment
Dot Matrix Analysis of Plant Operation Data for Identifying Sequential Alarms Triggered by Single Root Cause
Effect of Providing a Web-Based Collaboration Medium for Remote Customer Troubleshooting Tasks
An Ambient and Pervasive Personalized Learning Ecosystem: "Smart Learning" in the Age of the Internet of Things
Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance - 8th International Conference, ITAP 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Spearcon Performance and Preference for Auditory Menus on a Mobile Phone
Effects of Immediate Feedback in Operating Information Device by Finger Tap Gesture
Understanding the Social Relationship Between Humans and Virtual Humans
Encouraging Brain Injury Rehabilitation through Ludic Engagement
Integrating AI-Driven Personas and Procedural Visualization for Complete Communities Design and Urban Planning for Large-Scale Urban Development
Infographics and Communicating Complex Information
Optimising FPV Drone Cinematography Experience: Transforming Flight Planning Workflow by Integrating Ground Control Software
Indoor Wheelchair Navigation for the Visually Impaired
Designing a Distributed Cooperative Data Substrate for Learners without Internet Access
A Pilot Study of Mining the Differences in Patterns of Customer Review Text Between US and China AppStore
Toward Intelligent Telepresence Robotics for Enhancing Elderly Healthcare in Smart Care Home
Computer-Based Character Creation in Storytelling: Prototyping and Testing of Random Character Creator
Reducing Human Annotation Effort Using Self-supervised Learning for Image Segmentation
Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development
Towards a Theory of Cultural Usability: A Comparison of ADA and CM-U Theory
Love as Augmented Cognition: Passionate Gaming in the Era of Virtual Romance
Contextual Behavior Evaluation Design for an Artistic Research Setting
Influences of Telops on Television Audiences' Interpretation
Tasks and Situations: Considerations for Models and Design Principles in Human Computer Interaction
Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is?
Research on Error Proofing Design of Boeing and Airbus Cockpit from Pilots Survey
From Hype to Reality: Examining the Challenges of Implementing Public Metaverse Projects in South Korea
Conversations Towards Practiced AI - HCI Heuristics
An Educational, Semi-autonomous Telepresence Robot Called Sally
Application of Interactive Design in Shanghai Public Art Practice
Effects of Mental Workload and Risk Perception on Pilots' Safety Performance in Adverse Weather Contexts
A Pattern-Based Framework for the Exploration of Design Alternatives
Regulating Stress in Complex Tasks: Human Performance Implications of Adaptive and Maladaptive Coping Strategies
Designing for Privacy and Technology Adoption by Older Adults
Managing References by Filing and Tagging - An Exploratory Study of Personal Information Management by Social Scientists
Using a Socially Assistive Robot in a Nursing Home: Caregivers' Expectations and Concerns
Why extending ERP software with multi-user interfaces?
Is This Tech for Me? Examining Perceived Inclusivity Among Older Adults
A New Aircraft Workload Assessment Method for Airworthiness Compliance Verification Based on Independent Evaluation Strategy
A VR-Enhanced Teaching Model for Classical Chinese Based on the ARCS Motivational Framework
Improving Mobile Gaming Experience with User Status Detect System
Organizational Support and Employee Well-Being in the Implementation of New VDT Application
Cartesian Methodical Doubt: A Cognitive Framework for Reasoning and Explainability in AI Systems
Participation in Open Knowledge-Sharing Community: Expectancy Value Perspective
ICT Educational Tools and Visually Impaired Students: Different Answers to Different Accessibility Needs
Designing Privacy for You: A Practical Approach for User-Centric Privacy - Practical Approach for User-Centric Privacy
Assessing Multimodal Interactions with Mixed-Initiative Teams
Proposal of Emotion Expression Method by Clothes Color for Communication Robot
Photo Polling Wall: Expressing and Sharing Ideas on Public Display
Discovering Subway Design Opportunities Using Social Network Data: The Image-Need-Design Opportunity Model
Designing a Multimodal Emotional Interface in the Context of Negotiation
Ubiquitous-computing enabled wireless devices
Sustainability Models in Project Management in Health Sector Service Organizations: A Bibliometric Study
Cultural Discourse in User Interface Design: Investigating Characteristics of Communicators in Microsoft Word
Participatory Design Approach to Internet of Things: Co-designing a Smart Shower for and with People with Disabilities
An Image is Worth a Thousand Words: Colour and Artificial Intelligence, Beyond the Generative Chromatic Palettes
Natural Involvement to Video Conference Through ARM-COMS
EmoGen: An Emoji-Based Interactive App to Support Emotion Expression via Generative Music (Exploring Usability and Emotional Resonance in Symbolic Music Interaction)
Smart Cities as Future Internet-Based Developments that Adapt to Climate Change and Which Green the Intellectual Capital of Urban and Regional Innovation Systems
Teachers' Perspectives on Transatlantic AI Implementation in K-12 and University Classrooms
An Exploration of a Social Media Community: The Case of #AcademicTwitter
Parametric Mechanism of Computer Aided Craft Design: Taking Wooden Crib as an Example
Process Analysis of Expert and Non-expert Engineers in Quartz Glass Bending Process
The Effects of Online Multiuser Virtual Environments on Creative Motivation in Collaborative Design Studios
Design Guidelines for PDA User Interfaces in the Context of Retail Sales Support
Transform Motion Design into Ready-to-Go Assets
Exploring the Potential of Augmented Reality in English Language Learning: Designing an Interactive Pronunciation Training App
Artificial Psychology
Community on a Usenet Group
A Study of Teaching Aids Design for Autistic Children with Focus on Hand-Eye Coordination
Developing QR Authentication and Fingerprint Record in an ATM Interface Using User-Centered Design Techniques
Plane-Gazing Agorá: Design for Building a Community at The Airport Observation Deck Through Photography Activities
Estimation of the Facial Impression from Individual Facial Features for Constructing the Makeup Support System
Knowledge-Based User Authentication Associated with Biometrics
End-User Programming Architecture for Physical Movement Assessment: An Interactive Machine Learning Approach
The Experience of Portuguese Visually Impaired with Interactive Television (iTV) Services: A Questionnaire Survey
Interface Design to Support Situation Awareness in Virtual Puppetry
Research on Visual Cognitive of Museum Guide System Based on Augmented Reality Technology
Regression Modeling of Reader's Emotions Induced by Font Based Text Signals
Agile Usability Patterns for User-Centered Design Final Stages
Increasing Customer Interaction of an Online Magazine for Beauty and Fashion Articles Within a Media and Tech Company
Evaluation of Guiard's Theory of Bimanual Control for Navigation and Selection
Embodied Interaction for the Exploration of Image Collections in Mixed Reality (MR) for Museums and Other Exhibition Spaces
Comparison of Mobile Device Navigation Information Display Alternatives from the Cognitive Load Perspective
Identification of Product Functional Images Among Older Adults
The Relation Between Video Game Experience and Children's Attentional Networks
Analysis of Factors Influencing the Satisfaction of the Usability Evaluations in Smartphone Applications
Enhancing the Customers' Experience Using an Augmented Reality Mirror
A Bibliometric Analysis of Robot Collaborative Service During 2011-2021
Evaluation for Adjustment Method of Vehicle's Location by Recognizing Crosswalks
Littlebits Versus Makey Makey with Scratch: An User Perception for Tangible User Interfaces
Cultivating Environmental Awareness: Modeling Air Quality Data via Augmented Reality Miniature Trees
Low-Achieving Students' Perceptions of Online Language Learning: A Case of English Proficiency Threshold
Computer Assisted Education with Cognitive and Biological Feedback Loops
"Free Will": A Serious Game to Study the Organization of the Human Brain
A Simulation-Based Decision Support System for MICE Event Design and Implementation in Blended Reality
Social Computing and Social Media - 17th International Conference, SCSM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Assessing the Comprehensiveness of the Co-operative Performance Metric: A Mixed-Method Analysis Using Portal 2
VIT.IN: Visualizing Collective Stress with a Dynamic Painting
Development and Human Factors Considerations for Extended Reality Applications in Medicine: The Enhanced ELectrophysiology Visualization and Interaction System (ĒLVIS)
Complementary Learning Assist System: Guitar Performance Assist by Haptic Presentation
Design for Meaningful Work Experiences: A Holistic Approach to Human-Work Interaction Design
The Impact of HCI on the Protection of the Rights and Interests of Minors in China and Legal Responses
Exposing Undergraduate Students to the Challenges of Integrating Technology in Healthcare Delivery
Social Media in Health Care
A Virtual Reality Tool Applied to Improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM
EduGit: Toward a Platform for Publishing and Adopting Course Content
Development of Learning Support System for Acquisition of Convincing Argument Methods
Towards Improving the Efficacy of Windows Security Notifier for Apps from Unknown Publishers: The Role of Rhetoric
Rethinking Defaults: Examining the Effects of Default Camera Height and Angle on Embodied Presence in Cinematic Virtual Reality
Learning Analytics of Playing Space Fortress with Reinforcement Learning
Inclusive Design for Ordinary Users in Extraordinary Circumstances
AI-Driven Product Form Innovation: A Case Study of CNC Machine Tool Styling Design
A Helping Hand: Benefits of Primary Task Haptic Augmentation on Secondary Visuospatial Task Performance
A Novel Human-Computer Interface for Browsing Web Data by Leaping Up Web Pages
The Perceived Impact of Different Types of Ice-Themed Typography on Users
Application of K-means Algorithm in Extracting Thangka Pattern Colors for Cultural and Creative Product Design
Context-Dependent Force-Feedback Steering Wheel to Enhance Drivers' On-Road Performances
Development of Support Applications for Elderly and Handicapped People with ICT Infrastructure
AI Facilitator Allows Participants to Conduct a Friendly Discussion and Contribute to Feasible Proposals
Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality - 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II
Incorporating User Centered Requirement Engineering into Agile Software Development
A Novel Experimental Equipment and Methods Using an Online Video Conference Tool to Collect Human Subjects Data Without Physical Interaction
A Supervisor Αgent-Based on the Markovian Decision Process Framework to Optimize the Behavior of a Highly Automated System
Translating Subjective Data to Objective Measures to Drive Product Design and Experience
Economic Assessment of Industrial Accidents Caused by Abnormal Behaviors
Evaluation and Usability of Back Translation for Intercultural Communication
Project Communicate - Empowering Children with Autism and Their Caregivers in India
A Proposal for a Dial-based Interface for Voice Output Based on Blind Users' Cognitive Listening Abilities
Rehabilitation Aims and Assessed Brain Activity by Means of Brain-Computer Interfaces in People in a Vegetative State - Preliminary Results
A Simulation System of Experience with a Disaster by Locating Memories on a Virtual Space
A Usability Study of WebMaps with Eye Tracking Tool: The Effects of Iconic Representation of Information
AI-Driven Human Motion Classification and Analysis Using Laban Movement System
Why and Why Not Use My Face? - A Case Study of Face Recognition Solutions in the Workplace
A Method for Gene Identification by Dynamic Feature Choosing
Optimizing the Design and Usability of Digital Weight Loss Patient Decision Aids: Insights from Expert Interviews
Generating Sensory Vocabulary Cues for Describing Scents in Olfactory-Enhanced Second Language Vocabulary Learning
Enhancing Athletic Performance Through AI: An Iterative Prompt Engineering Approach for LLM-Based Coaching Feedback
Preschool Safety Education with Digital Media-Based Learning Application - Kinder
Impact of Individual Differences on the Adoption of Smart Homes
Effectiveness of Visual Non-verbal Information on Feeling and Degree of Transmission in Face-to-Face Communication
Success is not Final; Failure is not Fatal - Task Success and User Experience in Interactions with Alexa, Google Assistant and Siri
Auditory Feature Parameters for Music Based on Human Auditory Processes
Progress in Computer Aided Surgery and Future Challenges
Towards a Micro-Contribution Platform That Meshes with Urban Activities
The Ancient Greeks Meet Virtual Reality: Exploring the Immersive Potential of Virtual Reality for the Mind Palace Technique
Sensor-Based Assistive Technology as a Support to Reduce Intra-hospital Infection and Mortality Due to Epidemic Respiratory Diseases: A Proposal
Leveraging Social Media for the Fishing Industry: An Exploratory Study
A Novel Liver Surgical Navigation System Using Polyhedrons with STL-Format
HCI in Games - 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
An Advanced Modality of Visualization and Interaction with Virtual Models of the Human Body
Design and Research of Ageing-Appropriate Social App for Customized Health Tourism
HapTalker: E-book User Interface for Blind People
"Two Faces and a Hand Scan"- Pre- and Postoperative Insights of Patients Undergoing an Orthognathic Surgery
Compare the Receiver Operating Characteristic (ROC) and Linear Discriminant Analysis (LDA) for Acromegaly Detection by Three-Dimensional Facial Measurements
Ambivalence in Stakeholders' Views on Connected and Autonomous Vehicles
SAM: A Spatial Interactive Platform for Studying Family Communication Problem
Using Diary Studies to Evaluate Railway Dispatching Software
Analysis of the Impact on Immersive Experience: Narrative Effects in First and Third Person Perspectives
Use of Force Simulator for Law Enforcement Handgun Qualification
Medics: An Interdisciplinary Proposal to Create a Medical Data Collection Device to Empower the Patient
Usability Study of Electronic Sphygmomanometers Based on Perceived Ease of Use and Affordance
Experimental Study on Improvement of Sign Language Motion Classification Performance Using Pre-trained Network Models
Designing for Neighbourhoods and Citizen Engagement - The Case of MyNeighbourhood
What You Feel Is What I Do: A Study of Dynamic Haptic Interaction in Distributed Collaborative Virtual Environment
A Model of Behavioral Techniques for Representing User Interface Designs
TellEat: Sharing Experiences on the Move
Stepwise Evaluation Methodology for Smart Watch Sensor Function and Usability
A Qualitative Research Approach to Collect Insights of College Students Engaging in A University Social Responsibility Project with Augmented Reality
Classifying Human Behavior in Indoor Daily Living Environment for Predicting "Where to Go and What to Do Next?"
Capability for Collision Avoidance of Different User Avatars in Virtual Reality
Engineering Psychology and Cognitive Ergonomics. Mental Workload, Human Physiology, and Human Energy - 17th International Conference, EPCE 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Designing an Evidence-based Mental Health Intervention Alongside University Students
A Universal 3D Gait Planning Based on Comprehensive Motion Constraints
Personalization in the User Interaction Design - Isn't Personalization Just the Adjustment According to Defined User Preferences?
A Practice for the Certification of Minimum Flight Crew Workload
Ageing and Technology - Systematic Review of the Merger of Ageing & Technology in the New Normal Era
Developing a Virtual Agent that Exhibits Behavioral Conformity as a Social Interaction in the Atypical Architectural Space
Enabling Dynamic Delegation Interactions with Multiple Unmanned Vehicles; Flexibility from Top to Bottom
Formal Specification of Multi-Window User Interface in PVS
Recent User Interface and Experience Development in Virtual Reality: A Literature Study
Learning Analytics and MOOCs
Evaluating Acceptance of an AI-Based Coaching Chatbot for Virtual Reflection in Interdisciplinary Project Teams
Encouraging Daily Healthcare Habit with Communication Robots
WorkLAB - An interactive interface evaluation approach
GeoDrinking: How to Extract Value from an Extended Social Wine Drinking Experience
The Effects of Facial Expression on Understanding Japanese Sign Language Animation
Neurological Advances and Ethical/Legal Conundrums: Lessons from History
Applying an Implicit Recommender System in the Preparation of Visits to Cultural Heritage Places
Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects
Adult Neurogenesis: Implications on Human And Computational Decision Making
Distance-Based Lifestyle Medicine for Veterans with Chronic Multi-symptom Illness (CMI): Health Coaching as Behavioral Health Intervention for Clinical Adherence
Toward a Faithful Bidding of Web Advertisement
Business Continuity Planning (BCP) for Election Systems
Design Mobile App Notification to Reduce Student Stress
A Paper Based User Interface for Editing Documents
Guidance System Using Augmented Reality for Solving Rubik's Cube
Do People in HCI Use Machine Learning?
Understanding Nomophobia: A Modern Age Phobia Among College Students
Simulation of Pseudo Inner Reading Voices and Evaluation of Effect on Human Processing
Resonant Irregularities: Sculpture Creation Through Automatic Changes Due to Machine Performance Limits
How Does Interactive Light Art Intervene in Urban Public Space
I'm Going to Stop, Will You Cross?: The Impact of Vehicle's eHMI on Pedestrian's Decision-Making
Research on the Style of Product Shape Based on NURBS Curve
Teaching Practice in the "Empathy Design Thinking" Course for Elementary School Students Grounded in Project-Based Learning
Feedback Control for Optimizing Human Wellness
Research on Retail Media Advertisements and Consumer Requirements - Taking E-Commerce Listing Pages as an Example
Abstractive Summarization of Social Media Texts as a Tool for Representation of Discussion Dynamics: A Scoping Review
Experiencing Ethics and Values in the Design Process of AI-Enabled Medical Devices and Software
Lack of Development and Usability Descriptions in Evaluation Reports on Online Health Information Tools for Older Patients
A Soft Exoskeleton Jacket with Pneumatic Gel Muscles for Human Motion Interaction
Research on the Performance of Three Tea Whisks of "The Way of Tea" with Different Experience
The Urgent Communication System for Deaf and Language Dysfunction People
Video Summarization for Expression Analysis of Motor Vehicle Operators
Transcending Human-Centered Design by Service Sciences
Detection and Mitigation Method of Bottlenecks in Data Stream Based on Program Net
Virtual Simulation Based Intercultural Learning