yusuke1997/dblp-id-title huggingface dataset:
A Dependency-Sharing Tool for Global Software Engineering
Roles on Corporate and Public Innovation Communities: Understanding Personas to Reach New Frontiers
A Framework for Generation of Testsets for Recent Multimedia Workflows
Exploring the Usability and Acceptance of a Mixed Reality Training System for Spine Surgery: A Pilot Study with Medical Students
Wheelchair Users' Psychological Barrier Estimation Based on Inertial and Vital Data
What Chinese Female Online Shoppers Need - A Case Study by Applying the Kano Model in E-Commerce
Inclusive Design and Textile Technology in the Everyday Lives of Wheelchair Dependent
Multidimensional Orientation Systems in Virtual Space on the Basis of Finder
Research on the Exhibition Design Process of Cultural Elements in Virtual Reality Interaction: Taking the Grand Canal Culture as an Example
Using QFD Techniques in User Interface Specification: First Experiences
The Health Machine: Mobile UX Design That Combines Information Design with Persuasion Design
Understanding Continuance Usage Intention of Shopping Guide Apps in Social Commerce
A Paradigm Shift in Design Driven by AI
Usability Evaluation of a Gestural Interface Application for Children
Ideologies in HCI: A Semiotic Perspective
Visual Interference with User's Tasks on Multi-Window System
Measuring Users' Psychophysiological Experience in Non-linear Omnichannel Environment
Connecting Historic Photographs with the Modern Landscape
Research on the Transformation of Digital Teaching and Learning Methods in Higher Education and Its Influencing Factors
Future Trends in Flight Deck Equipment
Linguistic and Contextual Analysis of SNS Posts for Approval Desire
An Improved Model for GUI Design of mHealth Context-Aware Applications
A Context Driven Indoor Localization Framework for Assisted Living in Smart Homes
Unlocking Interactive Learning: Applying Bioecological Theory to Parent-Child Interaction in Educational Product Design
An Investigation into the performance of a Virtual Mirror Box for the treatment of Phantom Limb Pain in Amputees using Augmented Reality Technology
Implementing Digital Transformation Processes in Industry 4.0
The Analysis and Assessment of Adjustment of Selected Web Sites and Web Browsers to the Needs of People with Disabilities
Acceptability and Normative Considerations in Research on Autism Spectrum Disorders and Virtual Reality
Effect of Differences in the Meal Ingestion Amount on the Electrogastrogram Using Non-linear Analysis
A Study on the Application of Urban Imagery Posters - A Case Study of Shanghai City Posters
Conversation Envisioning to Train Inter-cultural Interactions
New Initiatives for the Empowerment of People with Activity Limitations - An Analysis of 1, 005 Cases of (Digital) Social Innovation Worldwide
Group work with younger children for making animated stories
The Impact of Facial Attractiveness and Affective Person Knowledge on Visual Awareness
The Design of Humpback Correction Belt Under the Guidance of Healthy Behavior
Evaluation of Handwriting Skills in Children with Learning Difficulties
High-Quality Fast Image Upsampling Algorithm Based on CUDA
Framework for a Project Methodology in Design - Interactions in Speculation and Fictional Futures
Improved Usability through Internationalization
Sweat Sensing Technique for Wearable Device Using Infrared Transparency
IT Project Management Complexity Framework: Managing and Understanding Complexity in IT Projects in a Remote Working Environment
Applications and Benefits of Augmented Reality in Medical Training
Developing an Adaptive Opponent for Tactical Training
Combining Offline with Online: A User Experience Study of Recruitment Platforms for Migrant Workers in China
Design of Computer Interfaces for the Chinese Population
Too Smart to Make a Phone Call: A Focus Group Study on the Use of Smartphones Among Older Adults
Age-Adapted Psychoacoustics: Target Group Oriented Sound Schemes for the Interaction with Telemedical Systems
Physical-virtual instead of physical or virtual - designing artefacts for future knowledge work environments
Guttastemning in a Box - Fostering Emotional Connections Beyond the Screen
The Psychological Cost of College Math: Digital Learning Behaviors, Outcomes, and Genders Differences
COSSplay: Validating a Computerized Operator Support System Using a Microworld Simulator
Interacting with a Salesman Chatbot
Review and Reappraisal of Safety Pertaining to Battery Electric Vehicles
Extending the Robotic Workspace by Motion Tracking Large Workpieces
Manual and Accelerometer Analysis of Head Nodding Patterns in Goal-oriented Dialogues
Innovation in Shared Virtual Spaces for Mental Health Therapy
A Study on Productive Preservation and Design Innovation of Taoyuan Wood Carving
Integration of Internet of Things Devices in Manufacturing Workspaces: A Systematic Literature Review
A Cooking Support System for Seasoning with Smart Cruet
COVID-19 Pandemic - Role of Technology in Transforming Business to the New Normal
The Necessity of Personal Freedom to Increase HCI Design Quality
An Experimental Method for Studying Complex Choices
Engaging People with Cultural Heritage: Users' Perspective
Social Computing and Social Media: Applications in Education and Commerce - 14th International Conference, SCSM 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
Human-Sensing: Low Resolution Thermal Array Sensor Data Classification of Location-Based Postures
Secure Agents for Supporting Best-Balanced Multilingual Communication
Fulfilled and Missed Requirements for Online Reservation Systems: An Empirical Investigation of Austrian and Swiss Hotels
An Overview of Humans and Autonomy for Military Environments: Safety, Types of Autonomy, Agents, and User Interfaces
Contextual Research - Why We Need to Research in Context to Deliver Great Products
Driving Experiment System Using HMDs to Measure Drivers' Proficiency and Difficulty of Various Road Conditions
User Study on a Multi-view Environment to Identify Differences Between Biological Taxonomies
Using Principled Assessment Design and Item Difficulty Modeling to Connect Hybrid Adaptive Instructional and Assessment Systems: Proof of Concept
Combining User and Usage Modelling for User-Adaptivity Systems
Older People and Technology Use: The Importance of Using Video Stimuli in Group Discussions
Forget About Aesthetics in Chair Design: Ergonomics Should Provide the Basis for Comfort
Research on the Influence Mechanism of Digital Service Quality on the Credibility of Local Government
Electronic Performance Monitoring and Stress: The Role of Feedback and Goal Setting
Beyond the Technology Acceptance Model: Elements to Validate the Human-Technology Symbiosis Model
An Acceptability Predictor for Websites
Effect of Patient Acuity of Illness and Nurse Experience on EMR Works in Intensive Care Unit
From Information Systems to e-Learning 3.0 Systems's Critical Success Factors: A Framework Proposal
A Project-Based Study on User Guidance for Interaction Design
The Need for New Application Specific Interface Elements
Furniture Design Identity: Discover the Identity of Design Through User Semantics
A Feasibility Study on the Application of Virtual Reality Technology for the Rehabilitation of Upper Limbs After Stroke
EHMI: A Complexity Assessment Method for Automotive Intelligent Cockpit Human-Computer Interaction Interfaces: An Example from the Instrument Cluster
Adaptive User Interfaces: Benefit or Impediment for Lower-Literacy Users?
Evaluation of RSVP and Display Types on Decoding Performance of Information Extraction Tasks
A New Experience Presentation in VR2.0
The Right to Privacy in Socio-Technical Smart Home Settings: Privacy Risks in Multi-Stakeholder Environments
A Case Study about Detailed Reports of the Asynchronized e-Learning Management System Applied by Elginkan Foundation
Exploring Behavioral Methods to Reduce Visually Induced Motion Sickness in Virtual Environments
Generative Artificial Intelligence in Adorable Characters Design and Application
A Measurement Tool of Airline Transport Pilot's Psychological Competency and Its Application
Application of Interactive Installation Art Design Based on Generalization Theory
The Role of Task Characteristics and Organization Culture in Non-Work Related Computing (NWRC)
Towards the Use of a Serious Game to Learn to Identify the Location of a 3D Sound in the Virtual Environment
Control of Cosmonauts Training to Overcome Operational Complexity
Modeling and Using Salience in Multimodal Interaction Systems
Detecting Intentional Errors Using the Pressures Applied to a Computer Mouse
Explaining a Virtual Worker's Job Performance: The Role of Psychological Distance
Analysis of Participants' Synchronization Behaviors and Big Five Personalities in Dyadic Conversation
Influence of Monetary and Non-monetary Incentives on Students' Behavior in Blended Learning Settings in Higher Education
Smiling Through: Motivation At The User Interface
Proposal of a Framework for a Stepwise Task Sequence in Programming
Tableware: Social Coordination Through Computationally Augmented Everyday Objects Using Auditory Feedback
Enabling Medical Research Through Privacy-Preserving Data Markets
Study on the Usability of Residential Buildings in Traditional Villages in Southern China from the Perspective of Human Settlements
Tailoring Lifelong Cultural Experiences
HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IV
The Influence of Block Toys on the Attention Development in Preschool Children
Digital Showroom in 3DWeb, the Scene Effect on Object Placement
Mapping the Future of Hearables: Lessons from Online and the "Oldest Old" Consumers
Wayfinding Board Design for the Visually Impaired Based on Service Design Theory
Universal Design Approaches Among Norwegian Experts
Digital Competencies for Therapists in Rehabilitation - A Case Study
An Improvisation Based Framework for Interactive Urban Environments
Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis Method
User Participatory In-Vehicle Gesture Interaction Design Based on Electric Vehicles
Maritime Applications of Augmented Reality - Experiences and Challenges
Effects of Recipient Information and Urgency Cues on Phishing Detection
Natural Forms of Communication and Adaptive Behaviour in Human-Computer-Interaction
HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Can Large Language Models Effectively Implement Abusive Language Detection Across Domains and Across Languages?
Evaluating Online Travel Agencies' Usability: What Heuristics Should We Use?
A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster
Embodied Without Matter: An Analysis of Embodiment Definitions in VR Game Design Research
Group Norm-Aware Agents in Human Ultimatum Games: Impact and Implications
An Agent-Based Study on the Relationship Between Tiao-kuai Structure and Fragmentation Phenomenon of Crisis Governance
The Oldest Olds' Perceptions of Social Robots
An Investigation on Skillful Gel-Coat Techniques and its Application to Beginner's Application
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
Smartphone Input Using Its Integrated Projector and Built-In Camera
Wearable Devices for Communication and Problem-Solving in the Context of Industry 4.0
Evaluating in a Healthcare Setting: A Comparison Between Concurrent and Retrospective Verbalisation
Equirectangular Image Quality Assessment Tool Integrated into the Unity Editor
The Foundation, Trend and Frontier of Service Design Research in English Literature
Enhanced Training for Cyber Situational Awareness
Enhancing Reality: Adaptation Strategies for AR in the Field
Modeling and Tracking Brain Nonstationarity in a Sustained Attention Task
Emotion Estimation for Elderly People with Dementia Using EEG and HRV
A Proposal of Usability Heuristics Oriented to E-Banking Websites
Development of a VR Collaboration System to Support Reflection on the Learning Process of Oneself and Others
Repeat Clicking: A Lack of Awareness is Not the Problem
An Axiomatic Method for Cross Cultural Usability Analysis
SAFT: Firefighting Environment Recognition Improvement for Firefighters
Design of a Visual User Interaction Interface for Muscle Training Monitoring Utilizing High-Density Electromyography (HD-sEMG)
(AR)e These Products Making Sense? Resolving Product Schema-Incongruity with Augmented Reality
The Research of Applying Interactive Design for a New Experience into Taiwan Traditional Matsu Culture
How Animation Improve Children's Cognition in User Interface: A Study of the Kids VOD Application
An Iterative and Incremental Process for Interaction Design through Automated GUI Generation
Evaluating Learning Style-Based Grouping Strategies in Real-World Collaborative Learning Environment
PERMUTATION: A Corpus-Based Approach for Modeling Personality and Multimodal Expression of Affects in Virtual Characters
An Integrated Framework for Design Thinking and Agile Methods for Digital Transformation
Rethinking Our Approach to Accessibility in the Era of Rapidly Emerging Technologies
Enhancing Engagement Prediction in Online Environment Using Temporal Features
Modeling Multispecialist Decision Making
A Study on the Application of Cultural Elements in Product Design
Pilot Study on Gaze-Based Mental Fatigue Detection During Interactive Image Exploitation
Trust and Coordination in Offshore Outsourcing: An Account of Intercultural Collaboration in a Danish and Indian IT Context
Adjustable Fusion to Support Cyber Security Operators
Cordless Pen and Electronic Stationery
Expert-Sided Workflow Data Acquisition by Means of an Interactive Interview System
Does "Left-Behind" Cause Rural Adolescents to Spend More Time Playing Video Games in China? - Evidence from China Education Panel Survey
Cooperation Mode of 2D and 3D Interfaces on Destination Planning Tasks in the Location-Based AR Application
Reminding Users of their Privacy at the Point of Interaction: The Effect of Privacy Salience on Disclosure Behaviour
Research on the Application and Development Direction of Electronic Aided Communication System in Emotional Intervention for Children with Autism
A Method to Check that Participants Really are Imagining Artificial Minds When Ascribing Mental States
Conflict Resolution Automation and Pilot Situation Awareness
Determining Cockpit Dimensions and Associative Dimensions between Components in Cockpit of Ultralight Plane for Taiwanese
Supervised Contrastive Learning for Game-Play Frustration Detection from Speech
Design for Social Interaction in Public Spaces
Implementing GPII/Cloud4All Support for Mobile Accessibility for Android
ILoveEye: Eyeliner Makeup Guidance System with Eye Shape Features
Clustering of in-Vehicle User Decision-Making Characteristics Based on Density Peak
Eye Tracking Usability Testing Enhanced with EEG Analysis
Human-Computer Interaction in Bed
Study on Haptic Interaction with Digital Map on Mobile Device
Increase and Decrease of Optical Illusion Strength By Vibration
Competitive Intelligence in Technological Innovation: An Exploratory Study
Creativity in Agile Software Development Methods
A DIYD (Do It Yourself Design) e-Commerce System for Vehicle Design Based on Ontologies and 3D Visualization
A Novel Approach for Software 3D-Debugging in Virtual Reality
The Didactical Design of Virtual Reality Based Learning Environments for Maintenance Technicians
Usability Assessment of a Web-Based Self-Directed Learning (SDL) System for Chinese Dementia Caregivers
Inferring Human Feelings and Desires for Human-Robot Trust Promotion
Automa-Persona: A Process to Extract Knowledge Automatic for Improving Personas
A User-Centered Model for Usable Security and Privacy
Personalizing HMI Elements in ADAS Using Ontology Meta-Models and Rule Based Reasoning
Intelligent Agents for Virtual Simulation of Human-Robot Interaction
Defining a Process for Cross-Product User Interface Consistency
Using Content-Based Multimedia Data Retrieval for Multimedia Content Adaptation
3D Interaction Accessible to Visually Impaired Users: A Systematic Review
A Review of Unmanned Aircraft Systems Safety Reporting and Analysis of Incidents
Kansei Evaluation of the Projection for the Approach to Universal Design: Computerization of Tactile Sensibility
The Effectiveness of Feedback Control in a HCI System Using Biological Features of Human Beings
Applying Theory of Planned Behavior to Explore the Safety Effects of Yellow Alert on Changeable Message Signs: Elicitation Interview Results
Semantics-Driven Conversational Interfaces for Museum Chatbots
Family Caregivers' Experiences with and Acceptance of New Digital and AI-Enabled Technologies
Influence of Culture on Attitude Towards Instant Messaging: Balance Between Awareness and Privacy
Study on "Intuitive Semantics" of Orient Traditional Creation Wisdom Contained in the Design of Modern Mechanical Products
The Interaction of Children's Concepts about Agents and Their Ability to Use an Agent-Based Tutoring System
Living in a Networked Home: Older Adults' Expectations and Attitudes
Automatic Construction of Intelligent Diagrammatic Environments
Service Design Strategies for Long-Term Effects that Individual Moments Have on the Whole: A Case Study of "Persephone"
Supporting Learners in Adaptive Learning Environments through the Enhancement of the Student Model
An Information-Centric Framework for Mobile Collaboration Between Seniors and Caregivers that Balances Independence, Privacy, and Social Connectedness
Real-Time Feedback of Subjective Affect and Working Memory Load Based on Neurophysiological Activity
Effect of Presenting Co-occurrence Networks that Reflect the Activeness of Face-to-Face Discussions
Key Factors in Patient Satisfaction: A Random Forest Strategy
Evaluating Debate Persuasiveness Through Audio Analysis and Regression Techniques
Workload-Based Assessment of a User Interface Design
Re-imagining the Distributed Nature of Learner Engagement in Computer-Supported Collaborative Learning Contexts in the Post-pandemic Era
Exploring the Application of AI to Qualitative Data Analysis: A Comparative Study in the Field of Industrial Design Education
Instructional Technology and Faculty Development: How iWRITE Challenges Course Design and Teaching Methods
A Grounded Theory Approach for Designing Communication and Collaboration System for Visually Impaired Chess Players
Mixed Reality Interface for Load Application in Finite Element Analysis
Towards a GenAI-Driven Architecture for Generating Personalized Embodiments of Intelligent Learning Assistants
Human Body Parts Tracking from Pressure Data: Toward Effective Pressure Injury Assessment
To Write not Select, a New Text Entry Method Using Joystick
Usagame - A New Methodology to Support User Centered Design of Touchscreen Applications
Research on Custom Font Design in Chinese Tourist Cities from the Perspective of Semantics - Taking Zhuhai as an Example
Visual Interfaces Design Simplification through Components Reuse
3-D Mental Rotation Ability Testing with Mixed Reality
Native Apps versus Web Apps: Which Is Best for Healthcare Applications?
A First Look Into Parental Strategies, and Challenges Around Children's Device Usage in Urban Nepal
Engineering Psychology and Cognitive Ergonomics - 19th International Conference, EPCE 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Asynchronous Classification of Error-Related Potentials in Human-Robot Interaction
The State of Near-Field Communication (NFC) on the Android Platform
Optimized User Experience Design for Augmentative and Alternative Communication via Mobile Technology: Using Gamification to Enhance Access and Learning for Users with Severe Autism
Human Aspects of IT for the Aged Population - 11th International Conference, ITAP 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Multi-modal Sensor Based Localization and Control Method for Human-Following Outdoor Security Mobile Robot
A Study on Improving the Doctoral Education Quality Assurance System Implementation with Visualization Design
A Data-Driven Mobile Application for Efficient, Engaging, and Accurate Screening of ASD in Toddlers
Chinese UI Design Guidelines 2.0
User Evaluation of Affective Dynamic Difficulty Adjustment Based on Physiological Deep Learning
Investigation of the Relationship Between Map Quality and Higher-Order Thinking in Kit-Build Concept Map
Research on the Design of an Application for Eliciting Childhood Memories in Emerging Adulthood Based on Nostalgic Psychology
Eye Discomfort and VDT Work
Emotion Detection: Application of the Valence Arousal Space for Rapid Biological Usability Testing to Enhance Universal Access
The Museum Guidance System in Gamification Design
Information Technology Adoption: Do Performance Objectives and Incentive Structures Make a Difference?
Research on Enhancing Customer Satisfaction in Community Group Buying at M University Based on KANO-IPA
The Strength Factor in Digital Human Modeling and Simulation: A Case for a New Framework
An Expert System to Support Clothing Design Process
Virtual Environment Assessment for Tasks Based on Sense of Embodiment
Comparative Analysis of Wheelchair Transfer Movements Between Nurse and Care Worker
Pen Tip Position Estimation Using Least Square Sphere Fitting for Customized Attachments of Haptic Device
Presenting Low-Accuracy Information of Emotion Recognition Enhances Human Awareness Performance
Music and Performance Arts of Taiwan's Indigenous Peoples: Review of Existing Development and Proposal for Integration with Digital Technology
Future Footprint: A Future Signal-Driven Design Ideation Tool
Fuzzy Linguistic Modelling Cognitive / Learning Styles for Adaptation through Multi-level Granulation
Factors Affecting Consumer Purchase Intention of the Cultural and Creative Products on the Digital Museums Platform: An Empirical Study Based on the UTAUT Model
The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education
New Integrated Framework for Video Based Moving Object Tracking
Constructing the Immersive Interactive Sonification Platform (iISoP)
Designing Serious Videogames through Concept Maps
IoT Connectivity Interface in Tizen: Smart TV Scenarios
HCI in Games - 7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings
Mediating Asymmetries in Family Communication: Supporting the eInclusion of Older Adults
Investigating User Comprehension of Complex Multi-user Interfaces
Exact Compensation of Color-Weakness with Discrimination Threshold Matching
Exploring Updating Functional and Design Requirements of Audio Across Diverse Scenarios
Contextual Evaluation of Digital Media Through Experience-Focused Participatory Bodystorming in a Full-Scale Spatial Prototype
Study on Restoration-Oriented Digital Visualization for Architectural Trim-Work of Guanlan Hall in Yuanming Yuan
Mixing Evaluation Methods for Assessing the Utility of an Interactive InfoVis Technique
Older Adults and Smart Home Devices: A Legal Critique of Terms of Service and Privacy Policy Agreements of Voice-Activated Smart Home Devices
A study of HCI for people in Japan with communication disorders
Hidden in Onboarding: Cyber Hygiene Training and Assessment
Innovative Design of Interactive Shadow Puppets for Children Based on STEAM Education Concept
New Approaches to Movement Evaluation Using Accurate Truck Ingress Data
Questing Ruins: A Game for a Digital Inclusion
A Study of the Feature of the Lovely Product Forms
Research on Auditory Performance of Vehicle Voice Interaction in Different Sound Index
Research on the Design of Cognitive Entertainment Products for the Elderly Based on the KJ-AHP Method
Interlocked Surfaces: A Dynamic Multi-device Collaboration System