yusuke1997/dblp-id-title huggingface dataset:
Proceedings of the 10th International Symposium on Image and Signal Processing and Analysis, ISPA 2017, Ljubljana, Slovenia, September 18-20, 2017
Development of ANC methods for fMRI rooms; Design challenges and algorithms
Tuning a computer based stereo blindness assessment
Gray-level mapping in advanced medical displays: Determining the collective and individual visual response of the users
Occlusion handling frame rate up-conversion
Detecting human abnormal behaviour through a video generated model
Multiscale local multiple orientation estimation using mathematical morphology and B-spline interpolation
Bounding Box Propagation for Semi-automatic Video Annotation of Nighttime Driving Scenes
Comparative Analysis of Image Encoders and Compression Effects on Machine Task Performance
Lens distortion determination with plane calibration targets
Automatic detection of headlines in temporally aggregated TV sports news videos
Detection of malicious traces in crime scene forensics: An enhanced optical dot pattern analysis for untreated traces of printed amino acid residues
A frequency domain method for the carrier frequency offset estimation in OFDM systems
Design of Nonlinear-Phase FIR-Filters Based on Signomial Programming
Chrovision and True Colour: Applications for Colour Impaired Persons
ECG and GSR measure and analysis using wearable systems: Application in anorexia nervosa adolescents
The constrained stochastic matched filter subspace tracking
Motion estimation by X-ray tomography: A variational formulation for 3D-volume DIC and a finite element implementation
Projective segmentation of metal implants in Cone Beam computed tomographic images
High-level synthesis of dataflow programs for signal processing systems
Make Potatoes Great Again
CDSEG: Community detection for extracting dominant segments in color images
Photogrammetric Multi-Camera Calibration Using An Industrial Programmable Robotic Arm
A smartphone-based fall detection system for the elderly
Stereo-vision calibration by multi-layer perceptrons of an artificial neural network
Dimension Estimation in Two-Dimensional PCA
Ultrasound Anomaly Detection Based on Variational Autoencoders
Linearization Approach for Multi-Scale Digital Polynomial Curve Segmentation
A novel image similarity measure for image registration
3D registration on mobile platforms using an accelerometer
Regularity analysis of oil exploration borehole logs: A case study from Algeria
Adaptive Thresholding in Extracting Useful Information From Noisy Time- Frequency Distributions
A Huber-loss-driven clustering technique and its application to robust cell detection in confocal microscopy images
Voice activation detection using Teager-Kaiser energy measure
The Coherent Multiplex: Scalable Real-Time Wavelet Coherence Architecture
Estimation of sinusoidally modulated signal parameters based on the inverse Radon transform
Quantifying Factor Effects in Signal-to-Image Fault Detect and Diagnosis
Cultural heritage omni-stereo panoramas for immersive cultural analytics - From the Nile to the Hijaz
Forensic evidence reporting using GMM-UBM, JFA and I-vector methods: Application to Algerian Arabic dialect
Evaluation of a channel decorrelation approach for stereo acoustic echo cancellation
Composite Heatmaps: Interpreting Deep Models in Morph Attack Detection
The Past and the Present of the Color Checker Dataset Misuse
Blind assessment of image quality employing fragile watermarking
Identification of Hammerstein model using cubic splines and FIR filtering
Informed coding for color hardcopy watermarking
Data analisis of 4D phase contrast MRI in healthy and non-healthy patients
In-vitro assessment of flow patterns and velocities in different anatomic configurations of descending chronic aortic dissections
Antialiasing Filtering for Projection-Based Light Field Displays
Optimal cut in minimum spanning trees for 3-D cell nuclei segmentation
Impact of Measurement Conditions on Classification of ADL using Surface EMG Signals
Comparing Autoencoder to Geometrical Features for Vascular Bifurcations Identification
Emergence of chaos in transistor circuits evolved towards maximization of approximate signal entropy
Robust multi-bit watermarking for HDR images in the Radon-DCT domain
Image quality assessment through a subset of the image data
Speech Emotion Recognition using GhostVLAD and Sentiment Metric Learning
A template matching technique for artifacts detection in retinal images
Segmentation of MS lesions using Active Contour Model, Adaptive Mixtures Method and MRF model
Analytical rigid body reconstruction after micro-Doppler removal
Novel Training Paradigm and Ablation Study on Integrating Background Noise with Variable Accuracy for Noise-Aware Speech Enhancement
EEG Analyzer prototype based on FPGA
Color correction in the framework of Color Logarithmic Image Processing
Anisotropic diffusion filter for enhancement of 23 Na imaging of the kidney at 3T - initial results
Parameter constraints for accurate face alignment in the simultaneous inverse compositional algorithm
Implementation of a real-time feedback active noise control system to cancel noise within a 3-dimensional enclosure
Semantic-Aware Environment Perception for Mobile Human-Robot Interaction
Localizing artistic objects in frescos through contour based features
A Sparse TFD Reconstruction Approach Using the S-method and Local Entropies Information
Foreground segmentation with sudden illumination changes using a shading model and a Gaussianity test
Improving vision-based obstacle detection on USV using inertial sensor
Variational Autoencoder for Non-Negative Matrix Factorization with Exogenous Inputs Applied to Financial Data Modelling
Hand-gesture recognition: Comparative study of global, semi-local and local approaches
Hierarchical sparse autoencoder using linear regression-based features in clustering for handwritten digit recognition
Assessment of kidney volumes in polycystic kidney disease from coronal and axial MR images
Can we date an artist's work from catalogue photographs?
A hybrid scaling factor for speckle reducing anisotropic diffusion
Ridgelet-DTW-based word spotting for Arabic historical document
Noise resilience through band-limitation in signal regression analysis
ESTER-VAR: Enhancing Semantic and Temporal Events Representation for Video Anomaly Recognition
Attention-based Convolutional Neural Network for Computer Vision Color Constancy
Experimental setup and methodology for automatic quality assessment of intraocular lenses
Optimizing LiDAR Point Cloud Compression: Evaluating Fixed Density Thresholds for Hybrid Coding
Simple multiplierless CIC compensators providing minimum passband deviation
Multilevel segmentation for food classification in dietary assessment
Towards hardware-friendly retinex algorithms
Image database clustering to improve exudate detection in color fundus images
Optimizing Computational Complexity: Real-Time Speech Enhancement Using an Efficient Convolutional Recurrent Dense Neural Network
Deep Learning Approaches for Sparse Recovery in Compressive Sensing
Novel Framework for Event-Based Video Compression Preserving Event Characteristics
Reduced reference Image Quality Assessment for transmitted images using digital watermarking
Multispectral scene recognition based on dual convolutional neural networks
Simultaneous video compression and encryption for real-time secure transmission
Segmentation and separation of cerebral aneurysms: A multi-phase approach
A new 1-D colour model and its application to image filtering
Towards run-time actor mapping of dynamic dataflow programs onto multi-core platforms
Fast marching tractography from multiple diffusion sensitizing directions in MR-DTI from the brain
Comparing OpenFace and Deep Learning Models for Deception Detection in Video Calls
Face recognition under varying illumination based on histogram equalized processed images
Retrieval of video clips with missing frames using sparse Bayesian reconstruction
Cross-Modal Fusion Mamba for Multimodal Depression Detection
Generating Patterns on the Triangular Grid by Cellular Automata including Alternating Use of Two Rules
On the Synthesis of High-performance Homomorphic Boolean Circuits
vFHE: Verifiable Fully Homomorphic Encryption
Security and Performance-Aware Cloud Computing with Homomorphic Encryption and Trusted Execution Environment
Proceedings of the 12th Workshop on Encrypted Computing & Applied Homomorphic Cryptography, Salt Lake City, UT, USA, October 14-18, 2024
Oraqle: A Depth-Aware Secure Computation Compiler
Training Encrypted Neural Networks on Encrypted Data with Fully Homomorphic Encryption
Time-Memory Trade-off Algorithms for Homomorphically Evaluating Look-up Table in TFHE
Falkor: Federated Learning Secure Aggregation Powered by AESCTR GPU Implementation
High-precision RNS-CKKS on fixed but smaller word-size architectures: theory and application
Proceedings of the 11th Workshop on Encrypted Computing & Applied Homomorphic Cryptography, Copenhagen, Denmark, 26 November 2023
HEBridge: Connecting Arithmetic and Logic Operations in FV-style HE Schemes
Noah's Ark: Efficient Threshold-FHE Using Noise Flooding
Trivial Transciphering With Trivium and TFHE
Faster Homomorphic Evaluation of Arbitrary Bivariate Integer Functions via Homomorphic Linear Transformation
Fully Homomorphic Privacy-Preserving Naive Bayes Machine Learning and Classification
GPU Acceleration of High-Precision Homomorphic Computation Utilizing Redundant Representation
A Homomorphic AES Evaluation in Less than 30 Seconds by Means of TFHE
A Probabilistic Design for Practical Homomorphic Majority Voting with Intrinsic Differential Privacy
Optimizing HE operations via Level-aware Key-switching Framework
Do People Think Like Computers?
Parallel Monte-Carlo Tree Search
Computers and Games - 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers
Multi-player Go
Searching over Metapositions in Kriegspiel
Pruning Playouts in Monte-Carlo Tree Search for the Game of Havannah
Node-Expansion Operators for the UCT Algorithm
11 \times 11 Domineering Is Solved: The First Player Wins
Anytime Sequential Halving in Monte-Carlo Tree Search
A Retrograde Approximation Algorithm for One-Player Can't Stop
Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers
About the Completeness of Depth-First Proof-Number Search
Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs
Chess Neighborhoods, Function Combination, and Reinforcement Learning
A Markovian Process Modeling for Pickomino
A Shogi Processor with a Field Programmable Gate Array
An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player
A Generalized Threats Search Algorithm
Which Rules for Mu Torere?
Ladders Are PSPACE-Complete
MoHex 2.0: A Pattern-Based MCTS Hex Player
Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM
Solution Techniques for Quantified Linear Programs and the Links to Gaming
A Googolplex of Go Games
Locally Informed Global Search for Sums of Combinatorial Games
Incentivizing Information Gain in Hidden Information Multi-Action Games
Selective Search in an Amazons Program
Computational Experiments with the RAVE Heuristic
Optimal Play against Best Defence: Complexity and Heuristics
The Complexity of Graph Ramsey Games
Computers and Games - 12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers
Solving Hex: Beyond Humans
Automatic Strategy Verification for Hex
Computers and Games - International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
Cylinder-Infinite-Connect-Four Except for Widths 2, 6, and 11 Is Solved: Draw
Searching for Compound Goals Using Relevancy Zones in the Game of Go
Measuring Board Game Distance
Monte Carlo Tree Search with Robust Exploration
Review: Computer Go 1984-2000
Enhancements for Multi-Player Monte-Carlo Tree Search
Awari Retrograde Analysis
Monte-Carlo Tree Search Solver
Construction of Chinese Chess Endgame Databases by Retrograde Analysis
Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi
Complexity of Error-Correcting Codes Derived from Combinatorial Games
Feature Construction for Reinforcement Learning in Hearts
Associating Shallow and Selective Global Tree Search with Monte Carlo for 9*9 Go
Learning Positional Features for Annotating Chess Games: A Case Study
Generating an Opening Book for Amazons
Learning Time Allocation Using Neural Networks
Current Challenges in Multi-player Game Search
A Survey of Tsume-Shogi Programs Using Variable-Depth Search
First Results from Using Temporal Difference Learning in Shogi
Nash Equilibrium in Mastermind
Monte Carlo Approaches to Parameterized Poker Squares
Oware is Strongly Solved
A Retrograde Approximation Algorithm for Multi-player Can't Stop
Scalability and Parallelization of Monte-Carlo Tree Search
Now You See Me: Recognizing the Player's Arousal Changes in the Game Through Game Footage Videos and Game Context Features
Improving Monte-Carlo Tree Search in Havannah
New Winning and Losing Positions for 7x7 HEx
Multi-cut Pruning in Alpha-Beta Search
Frequency Distribution of Contextual Patterns in the Game of Go
Sexual Harassment in Valorant and Overwatch Voice Chats
Using Artificial Boundaries in the Game of Go
Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis
Using Abstraction for Planning in Sokoban
Programming Breakthrough
PDS-PN: A New Proof-Number Search Algorithm
An External-Memory Retrograde Analysis Algorithm
From Simple Features to Sophisticated Evaluation Functions
Gender and Cultural Differences (If Any!): South African School Children and Computer Games
A Human-Computer Team Experiment for 9x9 Go
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi
A Reverse Hex Solver
*-Minimax Performance in Backgammon
Computing Proper Equilibria of Zero-Sum Games
Tackling Post's Correspondence Problem
Computers and Games - 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers
Proof-Set Search
Relations between Skill and the Use of Terms - An Analysis of Protocols of the Game of Go
Systematic Selection of N-Tuple Networks for 2048
Infinite Cyclic Impartial Games
Optimal, Approximately Optimal, and Fair Play of the Fowl Play Card Game
Strategies for the Automatic Construction of Opening Books
The Neural MoveMap Heuristic in Chess
Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms
LUMINESStrategies
A Quantitative Study of 2 \times 4 2 × 4 Chinese Dark Chess
Building a World-Champion Arimaa Program
Monte-Carlo Simulation Balancing in Practice
Analyzing Simulations in Monte-Carlo Tree Search for the Game of Go
Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games
A Least-Certainty Heuristic for Selective Search
Investigation of an Adaptive Cribbage Player
Virus Versus Mankind
The Relative History Heuristic
Anomalies of Pure Monte-Carlo Search in Monte-Carlo Perfect Games
Scalable Parallel DFPN Search
Knowledge Inferencing on Chinese Chess Endgames
Linguistic Geometry for Solving War Games
Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions
The Game of Synchronized Domineering
Automatic Generation of Opening Books for Dark Chess
Review: RoboCup through 2000
Abstracting Knowledge from Annotated Chinese-Chess Game Records
Amazons Discover Monte-Carlo
Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers
Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy
An Analysis of Majority Systems with Dependent Agents in a Simple Subtraction Game
A New Heuristic Search Algorithm for Capturing Problems in Go
A Class Grammar for General Games
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games
Monte-Carlo Opening Books for Amazons
Developments on Product Propagation
Solving Chainmail Jousting
A Solution to the GHI Problem for Best-First Search
Using Deep Convolutional Neural Networks in Monte Carlo Tree Search
An Adversarial Planning Approach to Go
Efficient Control of Selective Simulations
Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types
Virtual Global Search: Application to 9×9 Go
Optimal Play of the All Yellow Zombie Dice Game
Improving Depth-First PN-Search: 1 + epsilon Trick
Extended Thermography for Multiple Kos in Go
Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari
Monte-Carlo Methods in Pool Strategy Game Trees
Optimistic Selection Rule Better Than Majority Voting System
Single-Player Monte-Carlo Tree Search
GTQ: A Language and Tool for Game-Tree Analysis
Rook Jumping Maze Design Considerations
Creating Difficult Instances of the Post Correspondence Problem
Strategic Interactions in the TAC 2003 Supply Chain Tournament
Evaluation-Function Based Proof-Number Search
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi
A Mathematical Analysis of PlaceIt: A Game of Perfect Online Sorting
Heuristic Function Evaluation Framework
Cheat-Proof Serverless Network Games
An Efficient Chinese Checkers Implementation: Ranking, Bitboards, and BMI2 pext and pdep Instructions
Job-Level Proof-Number Search for Connect6
Computers and Games - 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers
A Structure for Modern Computer Narratives
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Review: Intelligent Agents for Computer Games
Computer Analysis of Chess Champions
An Open Boundary Safety-of-Territory Solver for the Game of Go
Solitaire Clobber
Chinese Chess EGTB with Perpetual Check-Chase Rules
Further Investigations of 3-Member Simple Majority Voting for Chess
Using Partial Tablebases in Breakthrough
Extraversion in Games
Blockage Detection in Pawn Endings
A Principled Method for Exploiting Opening Books
Fast Seed-Learning Algorithms for Games
FairKalah: Towards Fair Mancala Play
Integer Programming Based Algorithms for Peg Solitaire Problems
Weak Proof-Number Search
Compressed Game Solving
Solving Kriegspiel-Like Problems: Examining Efficient Search Methods
New Solutions for Synchronized Domineering
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Distinguishing Gamblers from Investors at the Blackjack Table
Solving Nonograms: A Constraint Satisfaction Approach
Generating Difficult and Fun Nonograms
Local Move Prediction in Go
Improving Search in Go Using Bounded Static Safety
Learning to Estimate Potential Territory in the Game of Go
Probing the 4-3-2 Edge Template in Hex
Learning a Go Heuristic with TILDE
Procedural Generation of Rush Hour Levels
Review: Computer Shogi through 2000
Biasing Monte-Carlo Simulations through RAVE Values
Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings
Distributed Decision Making in Checkers
Review: Computer Language Games
A Small Go Board Study of Metric and Dimensional Evaluation Functions
Dao: A Benchmark Game
Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves
Abstract Proof Search
Material Symmetry to Partition Endgame Tables
An Improved Safety Solver in Go Using Partial Regions
A New Heap Game
Solving Impartial SET Using Knowledge and Combinatorial Game Theory
A Parallel Monte-Carlo Tree Search Algorithm
On Semeai Detection in Monte-Carlo Go
Rediscovering *-Minimax Search
Improving Best-Reply Search
Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases
Physics and Ecology of Rock-Paper-Scissors Game
Search Versus Knowledge Revisited Again
On the Scalability of Parallel UCT
Optimization of a Billiard Player - Tactical Play
Nearly Optimal Computer Play in Multi-player Yahtzee
The Lattice Structure of Three-Player Games
The Number of Legal Go Positions
An Analysis of UCT in Multi-player Games
Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers
Convolutional Neural Networks with Specific Kernels for Computer Chess
Learning a Game Strategy Using Pattern-Weights and Self-play
Investigating the Limits of Monte-Carlo Tree Search Methods in Computer Go
A Speculative Strategy
Resource Entity Action: A Generalized Design Pattern for RTS Games
An Improved Safety Solver for Computer Go
Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
Solving 7x7 Killall-Go with Seki Database
Extended Null-Move Reductions
Position-Value Representation in Opening Books
Indefinite Sequence of Moves in Chinese Chess Endgames
Counting the Number of Three-Player Partizan Cold Games
Batch Monte Carlo Tree Search
Evaluating Kos in a Neutral Threat Environment: Preliminary Results
Abstraction Methods for Game Theoretic Poker
Havannah and TwixT are PSPACE-complete
Kayles on the Way to the Stars
Computer Go: A Research Agenda
Incremental Transpositions
Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go
A Skat Player Based on Monte-Carlo Simulation
Monte-Carlo Proof-Number Search for Computer Go
ORTS: A Hack-Free RTS Game Environment
Automated Chess Tutor
Score Bounded Monte-Carlo Tree Search
Towards Transparent Cheat Detection in Online Chess: An Application of Human and Computer Decision-Making Preferences
Combinatorics of Go
A New Proof-Number Calculation Technique for Proof-Number Search
Improving Computer Play in Skat with Hope Cards
Zweistein: A Dynamic Programming Evaluation Function for Einstein Würfelt Nicht!
Quantified Integer Programs with Polyhedral Uncertainty Set
Dependency-Based Search for Connect6
QBF Solving Using Best First Search
A Comparison of Algorithms for Multi-player Games
Analysis of Composite Corridors
A Two-Step Model of Pattern Acquisition: Application to Tsume-Go
Consultation Algorithm for Computer Shogi: Move Decisions by Majority
SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching
Preventing Look-Ahead Cheating with Active Objects
Game Tree Algorithms and Solution Trees
Computer-Aided Go: Chess as a Role Model
Perimeter Search Performance
New Self-Play Results in Computer Chess
On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game
Estimating the Possible Omission Number for Groups in Go by the Number of n-th Dame
A Neural Network Program of Tsume-Go
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search
Knowledge Abstraction in Chinese Chess Endgame Databases
Solving Linear NoGo with Combinatorial Game Theory
Lambda-Search in Game Trees - with Application to Go
A Fast Indexing Method for Monte-Carlo Go
On the Complexity of Tsume-Go
Relevance Cuts: Localizing the Search
MOUSE(mu): A Self-teaching Algorithm that Achieved Master-Strength at Othello
AWT: Aspiration with Timer Search Algorithm in Siguo
Reasoning by Agents in Computer Bridge Bidding
Playing Games with Multiple Choice Systems
Efficiency of Static Knowledge Bias in Monte-Carlo Tree Search
Imitation Learning from Observation through Optimal Transport
Multistep Inverse Is Not All You Need
Tiered Reward: Designing Rewards for Specification and Fast Learning of Desired Behavior
Non-stationary Bandits and Meta-Learning with a Small Set of Optimal Arms
Bandits with Multimodal Structure
Mitigating the Curse of Horizon in Monte-Carlo Returns
Learning Discrete World Models for Heuristic Search
PASTA: Pretrained Action-State Transformer Agents
The Cliff of Overcommitment with Policy Gradient Step Sizes
Trust-based Consensus in Multi-Agent Reinforcement Learning Systems
Bounding-Box Inference for Error-Aware Model-Based Reinforcement Learning
Value Internalization: Learning and Generalizing from Social Reward
Cost Aware Best Arm Identification
Improving Thompson Sampling via Information Relaxation for Budgeted Multi-armed Bandits
Weight Clipping for Deep Continual and Reinforcement Learning
Multi-view Disentanglement for Reinforcement Learning with Multiple Cameras