yusuke1997/dblp-id-title huggingface dataset:
Supporting Students' Control and Ownership of Learning in the Multimodal Learning from a PLE Perspective
e-books at the University of Salamanca: management, access, visibility and user perception
Personalized education using computational thinking and b-learning environment: classroom intervention
Learning Analytics' Privacy on the Blockchain
Analysis of the impact of leisure on well-being and distress in ageing
Outstanding methodologies in Erasmus+ projects related to eLearning
Media Literacy and Digital Skills for Enhancing Critical Thinking in Networked Society
Towards an Open Science technological ecosystem for a Mexican University
Teaching computational thinking to Down syndrome students
A Learning Analytics tool for the analysis of students' Telegram messages in the context of teamwork virtual activities
Analysis of the anisotropy in parts for medical applications created by the superposition of layers of PLA and epoxy resin with the FFF & Robocasting techniques
Personal Learning Environments Track introduction
Analyzing Content Structure and Moodle Milestone to Classify Student Learning Behavior in a Basic Desktop Tools Course
Differentiating simulations and real (remote) experiments
Evolution of Decision Tree Classifiers in Open Ended Educational Data Mining
Study of the use of subtitling of media fictions in language learning related to character identification
Rethinking informal learning
Introducing media literacy at school: new devices, new contents at the curriculum. A case study
Construction of Digital Identity through B-Learning Training: Resource Evaluation
Risks of interactive communication: a digital literacy proposal
Design of a semantic web and OSGi based middleware for ITS development
Developing a framework to evaluate usability in m-learning systems: mapping study and proposal
Smartly Learning through step decomposition, automation and Gamification
Digital schola: music readers as learning/teaching tools
From computational thinking to coding and back
Development of a training program for higher education counselor teachers
Implementation of Digital Photographic in Design Education for Sustainable Development
Design of Thermoplastic Oral Appliance With Mouth Opening Control to Treat Obstructive Sleep Apnea
Portrayal of diseases in medical tv fiction: the case of 'Hospital Central' (Telecinco, 2000-2012)
Analyzing the employability and employment factors of graduate students in Spain: the OEEU information system
Communication media and cultural diversity
Applying CIAM mobile methodology: a case study for smartphones
Delphi study to identify the young people priorities about digital society
A case study of mobile learning in a strength of materials course
Math is magic: an adaptive serious game to reinforce math competences
Using Visual Learning Analytics to Support Competence-based Learning
The Role of Student's Self-actualization in Adapting to the e-Learning Environment
Seminar on education in European innovative schools during COVID-19 lockdown: The collaborative work with wikis
8th International Workshop on Software Engineering for E-learning (ISELEAR'17)
Preliminary study about the support perception of engineering students in Spain according to their speciality
Computational thinking and programming education principles
Motivations to read and learn in videogame lore: the case of league of legends
Influence of the didactical design in the perception of knowledge management in MOOCs
Collaborative learning using tablets in EFL to develop oral communication
Newton's cradle: a smartphone-based video analysis approach
Analysis of the use and design of rubrics in competency assessment in engineering degrees
Educational and Social Entrepreneurship of Future Teachers in the Framework of Open Education and Sustainable Development
Expert Validation of e-Open for Assessing Open Education Competencies: An instrument designed within the framework of UNESCO recommendations
European educational projects
Open discovery space: a socially-powered and multilingual open learning infrastructure to boost the adoption of elearning resources
Heuristic evaluation of a mentoring portal
APFT: Active Peer-Based Flip Teaching
Creating interactive 3d models of the skull base for learning anatomy
Real-time learning analytics in educational games
Smart splint for diagnosis during initial stage of treatment
An instructional design approach for e-active courses
Experiential Teaching for Sustainable Development
Assessing motivation and capacity to argue in a gamified seminar setting
Educational innovation
Relationship of knowledge to learn in programming methodology and evaluation of computational thinking
Master as a Service: A multidisciplinary approach to Big Data teaching
e-Health literacy in ageing
Digital habits and competences of health professionals the health area east of Málaga-Axarquía (Málaga)
Analysis of users' first contact with High-Performance Computing: first approach with ethology researchers
The European Open Science Cloud: A New Challenge for Europe
Teachers' adaptation to technologies during the pandemic by COVID-19
A Conceptual Model for Personalized Learning based on Educational Robots
Building Bridges to the Integration of Culture in the EFL Secondary Classroom: Perspectives from Teachers and Learners
Design patterns for gamification of work
Signature Pedagogies of Music Learning by the Means of MOODLE across Russian and Indian Approach
Higher Education for Sustainable Development: Practices and Challenges
What is translational literature and how to classify it?: crowd-sourcing as a starting point for corpus building and type distinction in comparative literature
New publishing and scientific communication ways
Designing and building systems and tools to analyze visual communications on social networks
Teachers' expectations regarding the creation and use of audiovisuals materials
Development and utilization of video clips as didactic resources for an experimental subject
Motivating Engineering students to Improve Teamwork and Time Management
Self-directed Learning by E-book for the Control and Prevention of HCAI
A step towards innovation at Central University of Ecuador: Implementation of the virtual educational platform
Blending machines, learning, sense of agency, and ethics: Designing an in-depth framework with Experts using the Delphi Method approach
Initial performance analysis in the evaluation of computational thinking from a gender perspective in higher education
Assessment of pre-primary education pre-service teachers dispositional resistance to change using RCS
Behavior change communication strategy for yaws elimination: a strategic approach
The PhD Corner: TEEM 2018 Doctoral Consortium
e2Forja, Methodology to Define Formative Continuous Assessment and Grading Processes
Balcony Greenhouse: An EPS@ISEP 2017 Project
English abstracts in electronic translation studies journals in Spain, 2011-12
An architecture for extending the learning analytics support in the Khan Academy framework
The Personalized Learning Interaction Framework: Expert Perspectives on How to Apply Dimensions of Personalized Learning to Workforce Training and Development Programs
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
Efficiency in the application of virtual reality in the teaching processes to generate competences in the university environment
University services for students' transition to Higher Education
Learning Analytics as a Core Component for Higher Education Disruption: Governance Stakeholder
An instrument for evaluating the innovation of an educational platform: Reliability piloting
Designing a multi-scale and multi-dimensional assessment for a new national educational context
Case-based e-learning computer simulator development
Estimating the difficulty of a learning activity from the training cost for a machine learning algorithm
Incidence of hearing training in musical reading at first sight: an exploratory research
Finite Element model of an elbow under load, muscle effort analysis when modeled using 1D rod element
Opera in Prison: Impact of an artistic project on the reintegration of young people in prison
Design of an assessment system for the improvement of competences among Pedagogy students
Learning analytics: needs and opportunities
Technological Ecosystems for Enhancing Multiculturality Conference, TEEM '13, Salamanca, Spain, November 14-15, 2013
Supercomputers in the educational process
Educational innovation management: a case study at the university of salamanca
Analysis of instruments focused on gender gap in STEM education
Media literacy for an inclusive knowledge society: international indicators
Inside the maze: who would find the cheese first, a robot or a mouse?: teaching IT using robots
Bibliometric study and network analysis of the phenomenon of self publishing
Construction of a questionnaire to know the transparency in the evaluation of the learning of Engineering students
A platform for management and visualization of medical data and medical imaging
The Medical Use of Smartwatches: A Tertiary Study Comparing Northern and Southern European Nursing homes
Reflecting on Attitudes Towards Death Through the use of Immersive Virtual Reality Commercial Video Games
3D printing Model of the orbit and Visual pathway: Applications in Medical Training and Clinical Practice
Digital Identity and Elderly
The diversification of scientific communication: new genders and new models in the context of the Digital Humanities
Cooperative networks and their influence on engagement with nursing students
Approaches and guidelines for creating educational projects based on Internet addiction: Presentation of a new approach linked to digital competence
Supporting complex assessment processes
Influence of Fact-Based Films about People with Disabilities' Achievements on the Development of Inclusion Value: A Thesis Plan
Aesthetics in Orthopedic Products: Applications of the Advanced Manufacture (AM) to the Industrial Design of Orthoses
Gamifying Teacher Students' Learning Platform: Information and Communication Technology in Teacher Education courses
Evaluation in education and guidance: a perspective from 2016
Participation in software projects as professional communities of practice: A model
Towards a hypermedia model for digital scholarly edition of musical texts based on MEI (Music Encoding Initiative) standard: Integration of hidden traditions within social editing paradigm
Improving the MOOC learning outcomes throughout informal learning activities
Validity and reliability of a survey to know the technological acceptance of an institutional repository: The case of resources on energy and sustainability
Learning object for contextualization of matrix operations in digital image processing through programming
Development of biomimetic robots in the EPS engineering programme capstone project
Literature teaching methods: A systematic mapping
On the Dental BioTribology: Comparison of Zirconia/Zirconia and Zirconia/Natural Tooth Friction Coefficients by Using a Reciprocating Tribometer
Applying topic modeling techniques to degraded texts: Spanish historical press during the Transición (1977-1982)
Open access to educational resources in energy and sustainability: usability evaluation prototype for repositories
A pilot study about the perception of experts in engineering education
Professional cooperation in primary school classes: general education teacher and specialization teacher views
Quí-Bot-H2O Challenge: Integration of computational thinking with chemical experimentation in early ages including gender, inclusive and diversity patterns
Instagram and gender inequalities: The discourse of young women regarding social networks
Deconstructing the symbolic visual frames of refugees and migrants in the main Western European media
Online coaching in thesis supervision: a qualitative study
Three-dimensional anatomical models of the visual pathway and eyeballs using radiological images
Learning Analytics Icons for analytics' transparency, information, and easy comprehension of data treatment of students
Is the LMS access frequency a sign of students' success in face-to-face higher education?
Operating room & surgeons: Work-Related Musculoskeletal Disorders
The ethical use of information during university students' academic development
Active Multimodal Stimulation in Rehabilitation of paretic upper limb after stroke: technical procedure
The social role of the libraries: a perspective beyond books
Learning and comprehension of terrain representation in cartographic design
Incorporating Team-Based Learning into a Fluid Mechanics Module: First Insights
A playful affordances model for gameful learning
Analyzing Constructional Change: Linguistic Annotation and Sources of Uncertainty
VISIR's usage as an educational resource: a review of the empirical research
Digitizing disciplinary contents: A case-study on sub-track competence
Higher education competences versus companies professional needs in engineering
Computational thinking beyond STEM: an introduction to "moral machines" and programming decision making in ethics classroom
Smart Learning
The Evolution from the Environmental Education Model to the Education for Sustainable Development Model. Case Study of Environmental Engineering at Santo Tomas University, Colombia
Relationship between learning indicators in the development and result of the building engineering degree final project
Treatment of children obesity and diabetes through gamification: a case of study
Didactical use of a remote lab: a qualitative reflection of a teacher
Towards the development of a learning analytics extension in open edX
Implementation of Unplugged Teaching Activities to Foster Computational Thinking Skills in Primary School from a Gender Perspective
Adopt Applications for mobile devices, interpretation of cultural heritage and educational innovation: Effects of usability in the process of edutainment
Improving computational skills and curriculum of vocational training students. case study: technological behaviour of pharmacy students in a digital marketing course
Mathematical Modeling in the Educational Field: a Systematic Literature Review
From syllables, lines and stanzas to linked open data: standardization, interoperability and multilingual challenges for digital humanities
A methodology exploration to motivate teachers to place mathematics at the center of a transdisciplinary experience using videogames and big data combined with the 21st century skills
The use of online quizzes for continuous assessment and self-assessment of second-language learners
An architectural proposal to explore the data of a private community through visual analytic
Learning Analytics: Moving on?
Mixed methods: Lessons learned from five cases of doctoral theses
Needs detected by the agents involved in Dual Vocational Training: A single-case study
A collaborative mobile learning system to facilitate foreign language learning and assessment processes
Gamification for formative assessment in the framework of engineering learning
Use of Videogames and Knowledge of Gamification in University Students
Soft Skills assessment in Art and Globalization
Corporate Social Responsibility & Sustainable Development: The Indian perspective
Automatic creation of Moodle activities out of the Web of Data to link formal and informal learning contexts
9th International Workshop on Software Engineering for ELearning (ISELEAR'18)
Relation between adaptive learning actions and profiles of MOOCs users
Competence web-based assessment for lifelong learning
Teaching sustainable development in higher education - Changing attitudes in a digital era
Breaking down barriers to facilitate that university teachers create audio-visual learning materials
Proposal and Definition of a Methodology for Remote Detection and Prevention of Hypoxemic Clinical Cases in Patients Susceptible to Respiratory Diseases
Real time analysis of the filament for FDM 3D printers
The role of sexuality in initial teacher training: Sex education as an educational strategy
Proposal of a framework of IT governance for public universities in ecuador
The implications of Wikipedia for contemporary science education: using social network analysis techniques for automatic organisation of knowledge
Eritrean Pre-service Teachers' Perceptions of and Proficiency with TPACK and ICT Integration in Education
Gender gap in the Digital Society: a qualitative analysis of the international conversation in the WYRED project
Enhancing STEM courses through a robotic innovative project
Specifics of multimedia texts in the context of social networks media aesthetics
Information Systems in Developing Countries: Opportunities and Challenges
Age influence in gender stereotypes related to Internet use in young people: a case study
Two-step verification in the teaching / learning process
Use of bioimpedianciometer as predictor of mountain marathon performance
HCore: a game engine independent OO architecture for fast development of haptic simulators for teaching/learning
New insights into translation-oriented, technology-intensive localiser education: accessibility as an opportunity
Cloud-based simulation for education: an illustrative scenario
Participatory learning process through ICT4D projects
Gamification ecosystems
Student2student: arduino project-based learning
Fake news and hate speech: who is to blame?: Study of the perceptions of Spanish citizens about the actors responsible for the production and spread of fake news and hate speech
Towards a social reader: a mobile application to evaluate e-reading capabilities
e-Learning quality assessment in higher education: A mapping study
Managing Uncertainty in the Humanities: Digital and Analogue Approaches
Preliminary lessons from a software evolution analysis of Moodle
University Social Responsibility Technology-Based Model Through Social Appropriation of Knowledge
Remote Laboratory for Activating Lecture Hall Teaching and Distance Learning
Multilevel models for the assessment of school effectiveness using PISA scores
An experience with the App Inventor in CS0 for the development of the STEM didactics
Brainstorming Students' Needs versus Engineering Demands
Software engineering for eLearning
360° vision applications for medical training
Exploring students psychophysiological stress response in physiotherapy
Pedagogical and user interface usability evaluation of an educational mobile app that promotes visual literacy
Mapping the systematic literature studies about software ecosystems
Knowledge management ecosystem based on drupal platform for promoting the collaboration between public administrations
Monitoring technologies in Suricata model for the formal and informal learning areas
Designing and Implementing a Massive Open Online Course: Lessons Learnt
3D PDF technology combined with JavaScript functions enables the creation and visualization of interactive 3D presentations
Hate speech against Central American immigrants in Mexico: Analysis of xenophobia and racism in politicians, media and citizens
Engineering capstone project as a service-learning activity: A case study in Geomatics degree
Findings on student miss-conceptions when performing oral exams
A multimodal learning analytics view of HTML5 APIs: technical benefits and privacy risks
The application of new teaching methodologies: experience in actual situations
Importance of auditory development in conservatory students and its repercussion in the learning of another language: Case study
M-learning + ARD for problem-based learning: a work-life readiness strategy: Virtual laboratory for business practices
Betting on innovation and experiments
Bridging the diversity gap in STEM
Pilot study on university students' opinion about STEM studies at higher education
Technologic 3D view design of the anatomical structures with teaching purpose
Medical training for echo-guided infiltration of Botulinum toxin by an echograph simulator
Enchanted Talk: Multiplayer Gamification using Google Spreadsheets
Evaluation of Multimedia Applications aimed to support the participation of Youth with Intellectual Disability: Evaluation of Multimedia Applications for Youth with Intellectual Disability
Research-based learning with future educators through collaborative learning
Information literacy: a brief approach of education in the information society
Capturing high-level requirements of information dashboards' components through meta-modeling
The University facing the challenges of Climate Change: A virtual seminar for Climate Change Education
Open approach of scaled agile for organizations and communities dedicated to the development of Open-Source projects
Educational but risky: New technologies in a new context: Editorial of the Communication, Education and Social Media Track of the TEEM Conference 2019
Design of an ultrasound simulation tool for procedures training and learning
A Pre-Service Teacher Training Programme about Video Games: Perceptions of Knowledge about PEGI
How to Measure Teachers' Acceptance of AI-driven Assessment in eLearning: A TAM-based Proposal
Using new technologies to understand migratory and ethnic Realities: Blog MigracionesUsal
Review Tasks of the Course's Contents
Mathematics and technological integration in the Brazilian basic education as motivation to STEM
Digital ecosystem of Salamanca City Council as a complement to the learning-outside-the-classroom: Educational actions implemented by Salamanca City Council during the State of Alarm
A global approach to improve the mathematical level of engineering students
Ebooks and electronic devices at the university of Salamanca: perception and use
Learning sustainability and social compromise skills: a new track is born
Training in Entrepreneurship Competences, Challenges for Educational Institutions: Systematic Literature Review
Designing a model to estimate the impact and cost effectiveness of online learning platforms
Leveraging chatbots to improve self-guided learning through conversational quizzes
What is the question?: impact of question length and illustration support on the success and skip rates of preuniversity mock online tests
Short simulation activity to improve the competences in the Fluid-mechanical Engineering classroom using Solidworks® Flow Simulation
Introducing big data topics: a multicourse experience report from Norway
Mobile personal learning environments: conceptualization and structure
Openness as the key factor to support education in times of crisis
Applied mediaesthetic as a tool to analyze video contents from YouTube
Lessons learned from robot-in-class projects using LEGO NXT and some recommendations
Towards an online disciplines knowledge capitalization for MOOCs
Using the TRAILER tool for managing informal learning in academic and professional contexts: the learner perspective
A virtual tool to improve the mathematical knowledge of engineering students
Open assessment resources recommendation for competence assessment
Artificial intelligence in the construction of an adaptive pedagogical model for mathematics leveling
Towards the acceptance of care robots by senior users
Inclusive educational software design with agile approach
Modeling TRAILER project methodology for the recognition, tagging and acknowledge of informal learning activities
Design of Online Course based on SPOC as a Signature Pedagogy in Music Teacher Education
Evaluation of cortical arousal by critical flicker fusion threshold in cyclists
Like it or die: using social networks to improve collaborative learning in higher education
Trends and challenges of educational assessment and evaluation in the digital society
Innovation in the university: virtual educational platform
Cataloguing Spanish Medical Reports with UMLS Terms
Technological development of visualization of magnetic resonance sectional images and pelvic floor ultrasonography for teaching purposes
Importance of use of digital tools, metrics and social networks by Venezuelan journalists
ICT and Young People Identity Development: The Importance of Solitud
A Systems Thinking Approach to Reflective Practice in Blogs: Implications on Social-Emotional Learning and Resilience Building
The Relationship of Higher Education Access with Final Marks in a Core Chemical Engineering Topic