yusuke1997/dblp-id-title huggingface dataset:
Proposal of Game Design Document from software engineering requirements perspective
18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, CGAMES 2013, Louisville, KY, USA, July 30 - Aug. 1, 2013
Texture mapping volumes using GPU-based polygon-assisted raycasting
Games as a new medium for social criticism
Karido: A GWAP for telling artworks apart
Embedded standards-based digital gaming assessments: Pilot study with teachers
Machiavellian agents: Player modelling to deceive and be deceived
Experience report: A sustainable serious educational game capstone project
Genetic algorithm and Wisdom of Artificial Crowds algorithm applied to Light up
Going anywhere anywhere: Creating a low cost portable immersive VE system
Learning the concept of Java inheritance in a game
Where do they look at? Analysis of gaze interaction in children while playing a puzzle game
Client-server assignment in massively multiplayer online games
Cognitive rehabilitation based on working brain reflexes using computer games over iPad
Increasing game immersion through randomizing game characters' appearance in crowded scenes using inexpensive pixel shader operations
Simulating the software engineering interview process using a decision-based serious computer game
Curriculum design factors for constructing serious educational game: A learning objective centric approach
A players clustering method to enhance the players' experience in multi-player games
Online computer game set architecture for people with cerebral palsy: Case study
In-game adaptation of a navigation mesh cell path
Serious games and Health Informatics: A unified framework
Towards a therapist-centered programming environment for creating rehabilitation games
RumbleBlocks: Teaching science concepts to young children through a Unity game
Studying social relations in MMOG play: An illustration of using ethnography to frame "Big Data"
Real-time rendering of melting objects in video games
A gaming approach for ad-hoc secure routing in education
Interacting with multiple game genres using Motion Onset Visual Evoked Potentials
Multi-agent probabilistic smart terrain
Accidental emergence within an agent based model: Simulation of agent interactions in an emergency situation
Immersive driving simulation for driver education and analysis
Building a bi-directional bridge between social presence and interaction in online games
DRE-Bot: A hierarchical First Person Shooter bot using multiple Sarsa(λ) reinforcement learners
Modelling car drivers as believable autonomous agents for a traffic control training game
Using chaotic 3D watermarking for game design copy right protection
A meta-model for developing simulation games in higher education and professional development training
Real-time rendering of burning solid objects in video games
Embedded non-interactive CAPTCHA for Fischer Random Chess
Hazard Ridge: A serious gaming intervention for preventing injury to rural farm youth: The economics of prevention: Agricultural injury costs us all!
Development of a walking game for the elderly using controllers of hand buttons and foot boards
Semi-automated serious educational game generation: A component-based game engineering approach
Monitoring of patient fluid intake using the Xbox Kinect
Examining the effects of avatar customization and narrative on engagement and learning in video games
Do Achievement systems undermine intrinsic player motivation?
Quantifying software development: Applying mobile monetization techniques to your software development process
A handicap point system for pedometer challenges: A strategy using daily step averages and handicaps
Helios: An HTML5 game teaching proportional reasoning to child players
Dyslexia diagnosis in reading stage though the use of games at school
A design goal and design pattern based approach for development of game engines for mobile platforms
Sensor fusion for interactive real-scale modeling and simulation systems
A framework for using games for behavioral analysis of autistic children
16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011
Enhancing the performance of a multiplayer game by using a parallelizing compiler
Mahindra EarthMaster: A game used in training heavy construction equipment
Generating dynamic narratives with real time interactions utilizing mobile technology
Factors affecting students' decision to choose a traditional or role-play simulation based course format
Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS 3 platform
Group tactics utilizing suppression and shelter
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games, CGAMES 2014, Louisville, KY, USA, July 28-30, 2014
Robot design using Unity for computer games and robotic simulations
Shapemaker: A game-based introduction to programming
Real-time motion editing for reaching tasks using multiple internal graphs
Switch-side chain-chess
A visualization framework for simulating fuel consumption through serious games
A study of the correlations between Augmented Reality and its ability to influence user behavior
Continuous probability modifier functions and risk assessment
Game asset considerations for facial animation
Playful security: A computer game for secure wireless device pairing
HyperNet games: Leveraging SDN networks to improve multiplayer online games
A study of gesture-based first person control
Smart Terrain in Online Tactic Agent decision making process
Observations and opportunities in cybersecurity education game design
Serious games providing opportunities to empower citizen engagement and participation in e-government services
Using game level design as an applied method for Software Engineering education
Bringing auto dynamic difficulty to commercial games: A reusable design pattern based approach
Transfer facial expressions with identical topology
The challenge of understanding tactics in a multiplayer online game: Analyzing BZFlag games of the Games United League
Design of social games for collecting reliable semantic annotations
Navigational techniques to improve usability and user experience in RPG games
Designing immersive affective environments with biofeedback
Applying game theory rules to enhance decision support systems in credit and financial applications
A crossword puzzle generator using genetic algorithms with Wisdom of Artificial Crowds
Can game-based therapies be trusted? Is game-based education effective? A systematic review of the Serious Games for health and education
Creating more entertaining and re-playable games by dynamically introducing and manipulating, static gameplay elements and events
Asymmetric game design and player location: An empirical study on mobile play experiences
Procedural generation of story-driven maps
Developing a driving training game on Windows mobile phone using C# and XNA
A test case for GameDNA: Conceptualizing a serious game to measure personality traits
Crimes in, of and by virtual worlds and computer gaming
Emotions for intelligent agents in crisis management simulations: A survey
Procedural generation of Cuban dance motion
The Mars crowdsourcing experiment: Is crowdsourcing in the form of a serious game applicable for annotation in a semantically-rich research domain?
Guided crossword-puzzle games aimed at children with Attentional Deficit: Preliminary results
Linguistic implementations in computer game and virtual world design
A study of how different game play aspects can affect the popularity of role-playing video games
A gameplay loops formal language
Features of Achievement systems
Serious games to promote independent living for intellectually disabled people: Starting with shopping
Generalizations and optimal solutions for coin sorting puzzles
ChoiceNet gaming: Changing the gaming experience with economics
Measuring the steps: Generating action transitions between locomotion behaviours
Using a GA and Wisdom of Artificial Crowds to solve solitaire battleship puzzles
Intelligent serious games system for children with learning disabilities
Sphero as an interactive tool in computer games for people with ID
Multi-scenario gesture recognition using Kinect
Gameplay-driven terrain generation in Scorched Earth
Model of social believable NPCs for teacher training: Using Second Life
Applying formal picture languages to procedural content generation
Estimating time to completion: Uncertain processing times in games
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games , CGAMES 2015, Louisville, KY, USA, July 27-29, 2015
Physics engine on reconfigurable processor - Low power optimized solution empowering next-generation graphics on embedded platforms
History and alternative game input methods
A framework for interactive generation of music for games
Measuring the effects of social networking features on player motivation and engagement
Using discrete wavelet transform and eigenfaces for recognizing avatars faces
Towards the use of serious games for effective e-government service
Adaptive AI to play tower defense game
C# interpreter and unity 3D for educational programming games
Transforming BrowserQuest into an epidemiological tool for modelling disease dissemination
Performance metrics for serious games: Will the (real) expert please step forward?
Identification features and pedagogical agents in a mathematical game
17th International Conference on Computer Games, CGAMES 2012, Louisville, KY, USA, July 30 - Aug. 1, 2012
Building multi-user virtual worlds
Rule learning approaches for symmetric multiplayer games
Bee prepared: Simulating bee vision in an educational game
Teaching graphics for games using Microsoft XNA
Track and feel: The effects of user-generated content on engagement and learning in video games
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation
Supporting capacity planning for DB2 UDB
Viz23: web server for visualization of gene expression and locational information
Concurrency abstractions in a C++ class library
The Smart Internet as a Catalyst for Health Care Reform
Cache line reservation: exploring a scheme for cache-friendly object allocation
Practical metaprogramming
Exploring trends and practices of forks in open-source software repositories
Using Watson NLP with the online collaboration tool MURAL
Proceedings of the 1995 Conference of the Centre for Advanced Studies on Collaborative Research, November 7-9, 1995, Toronto, Ontario, Canada
A search-based approach for dynamically re-packaging downloadable applications
4th Annual Workshop on Interoperability and Smart Interactions in Healthcare (ISIH)
A memory-adaptive sort (MASORT) for database systems
Reconstructing databases: instance-based structure discovery using reconstructability analysis
Blockchain-based security for heterogeneous IoT systems
Clojure: modular programming with functional, concurrent language on the JVM
3rd workshop on advances in open runtime technology for cloud computing
Removing manually generated boilerplate from electronic texts: experiments with project Gutenberg e-books
Analyzing the Impact of Farming Practices on N2O Emissions and Crop Yield Through Sensing
Combining static analysis and targeted symbolic execution for scalable bug-finding in application binaries
Proceedings of the 2010 conference of the Centre for Advanced Studies on Collaborative Research, November 1-4, 2010, Toronto, Ontario, Canada
RoadMapAssembler: a new pattern-based J2EE development tool
Liberty collective
Modeling and implementing a business process using WebSphere Lombardi Edition 7.1
4th workshop on advances in open runtimes and cloud performance technologies
Task-directed software inspection technique: an experiment and case study
9th workshop on challenges for parallel computing
Query optimization in multidatabase systems
An architecture for providing context in WS-BPEL processes
Lightweight self-adaptive configuration using machine learning
Combining domain expert knowledge and machine learning for the identification of error prone files
Proceedings of the 2004 conference of the Centre for Advanced Studies on Collaborative research, October 5-7, 2004, Markham, Ontario, Canada
Determinants of service quality in software: an empirical analysis
Analysis of X.500 distributed directory refresh strategies
IoT for remote wireless electrophysiological monitoring: proof of concept
Ensuring responsiveness and scalability for distributed applications
Towards a Standardization of Fractionalization Smart Contracts for Non-Fungible Tokens
Proactive auto-scaling of resources for stream processing engines in the cloud
Quality of service management automation in integrated distributed systems
Toward distributed applications management using the OSI management framework
DBmbench: fast and accurate database workload representation on modern microarchitecture
Consistent query answering under inclusion dependencies
MMF-DRL: Multimodal Fusion-Deep Reinforcement Learning Approach with Domain-Specific Features for Classifying Time Series Data
Automatic detection of immutable fields in Java
An architectural approach to building systems from COTS software components
Deductive database support for data visualization
Classifying approaches to semantic heterogeneity in multidatabase systems
A survey of ahead-of-time technologies in dynamic language environments
Ahead-of-time compilation in OMR: overview and first steps
Commercialization of technology research for benefit
Adaptiveness in well-typed Java bytecode verification
Properties of the voronoi diagram cluster buster
A Pareto model for OLAP view size estimation
CCMarketplace: a marketplace model for a hybrid cloud
Challenges and solutions on architecting blockchain systems
New methods for clinical decision support in hospitals
An empirical study of the factors affecting co-change frequency of cloned code
Machine learning basics with IBM data science experience
A versatile development process for small to large projects using IBM CMVC
Customizing lotus notes to build software engineering tools
Qualitative observations from software code inspection experiments
Using Kohonen maps to determine document similarity
Efficient Data Transfer in Shared-storage Cloud Data Processing Systems with OPTICS
Dynamic reconfiguration of consensus protocol for IoT data registry on blockchain
Web tasking: a position paper
Monitoring sentiment in open source mailing lists: exploratory study on the apache ecosystem
A comparative study of pairwise regression techniques for problem determination
Discovering the shared understanding dynamics of large software teams
COVER model pivot view indexing for efficient XML data management
Increasing the flexibility of modelling tools via constraint-based specification
Hands-on: implement your first blockchain solution
String deduplication during garbage collection in virtual machines
2nd workshop on advances in open runtime technology for cloud environments
2nd CASCON Workshop on Software Engineering for Science
IBM accelerator catalog
Custom visual recognition model with Watson studio
Evaluation of distributed communication systems
Engineering Smart Contracts with Symboleo: A Progress Report
DB2 LUW Optimizer: a beginner's guide
The impact of inserting a tool into a software process
Emerging trends in network forensics
Automatic event categorizer for SIEM
Optimizing key-value stores for hybrid storage architectures
Practical ontology infrastructure
Flexible verification of user-defined semantic constraints in modelling tools
Event-driven response architecture for event-based computing
Supporting Smart Interactions with Predictive Analytics
Emotions as a metaphor for altering operational behavior in autonomic computing
The Personal Web: smart internet for me
Program comprehension with dynamic recovery of code collaboration patterns and roles
Tailoring UML activities to use case modeling for web application development
Towards the profiling of scientific software for accuracy
Building blocks for redundancy-free vector integer multiplication
What it's like to be a student today - INSPIRE Program Experience
Compiler-driven performance
Identifying fault-prone files using static analysis alerts through singular value decomposition
Evidence-based trust metrics in web services
Workshop on financial risk analytics
Experimental use of the portable common tool environment (PCTE) on a fine-grained data problem
A reverse engineering tool for precise class diagrams
Towards a framework for ontology learning from interactions in natural language and reasoning
Voting for authorship attribution applied to dark web data
Sensor-based support of clinical contexts in hospitals
Extending the RMON matrix group to provide network layer statistics
Hybrid vs. monolithic OS kernels: a benchmark comparison
SOA governance
Analyzing and visualizing Twitter conversations
Legal research topics within services sciences
Investigating coverage-reliability relationship and sensitivity of reliability to errors in the operational profile
A taxonomy of software types to facilitate search and evidence-based software engineering
Loosely integrating tools using the star system
Transaction scheduling in dynamic composite multidatabase systems
Portlet development with spring portlet MVC and WebSphere portal V7
Efficient XPath query processing
A transactional API for the EAN X.500 directory service
Using objects to distribute configuration management tasks
Consistency issues in distributed application performance metrics
Automatic translation of process modeling formalisms
Migration of procedural systems to network-centric platforms
The role of a GUI in the creation of a trainable message understanding system
Using Dynamic Knowledge Hypergraphs Toward Proactive AlOps through Digital Twins
Bisimulation analysis of SDL-expressed protocols: a case study
Integrating SHriMP with the IBM websphere studio workbench
A comparison-based approach for software inspection
Enhancing application robustness in cloud data centers
Workshop on barriers to data science adoption: why existing frameworks aren't working
Assisting failure diagnosis through filesystem instrumentation
IBM pure application system pattern development and deployment
Classification algorithms and how to distribute them
Efficient mapping of software system traces to architectural views
Delivery of electronic news: a broadband application
Consolidation of underutilized virtual machines to reduce total power usage
12th Compiler-Driven Performance Workshop
A semi-automated framework for migrating web applications from SQL to document oriented NoSQL database
No regression algorithm for the enumeration of projections in SQL queries with joins and outer joins
Current proposals for parallel C++
Information discovery within organizations using the Athens system
ARDev: a methodology based on scrum principles to support research management on software technologies
Issues in managing long transactions and large objects in a multidatabase system
Complexity analysis: a quantitative approach to usability engineering
Cybersecurity issues for businesses
SAMC - efficient semi-adaptive data compression
Visual guidance in the exploration of large databases
MapReduce "garbage" collection
Directory requirements for a multidatabase service
Improving development intelligence
Hands-on: close encounter with APIConnect and LoopBack
Recommender narrative visualization
Impact of multi-organizational SOA implementation on the software life cycle
Introduction to the IBM Q experience and quantum computing
User-Centric Smart Services in the Cloud
Towards a context-aware mobile app management framework
High-performance computing with sparsity and structure: challenges and directions for single-core and multicore hardware
The IBM cloud for education: applications lab and [email protected]
The 6th workshop on interoperability and smart interactions in healthcare: interoperability in context
Template-based program restructuring - initial experience
Fault-based test generation for cause-effect graphs
Building secure, resilient and compliant solutions on the IBM cloud for financial services
Time series sampling for probabilistic forecasting
A simulation model for X.500 directories: initial experiences
Proceedings of the 32nd Annual International Conference on Computer Science and Software Engineering, CASCON 2022, Toronto, Ontario, Canada, November 15-17, 2022
Chatbots as assistants: an architectural framework
An approach to building quality into software architecture
Emerging applications of machine learning in modern data management
CASCON '21: Proceedings of the 31st Annual International Conference on Computer Science and Software Engineering, Toronto, Ontario, Canada, November 22 - 25, 2021
Specifying framework constraints with FCL
Ischemic stroke detection using EEG signals
Issues and challenges leveraging REST architectural style in enterprise service systems
Principles in formal specification of object oriented design and architecture
Horizontal decomposition of Prevayler
Building AI models using IBM Watson Studio
Industrial scientific software: a set of interviews on software development
Dynamic Extraction of BERT-based Embeddings for the Detection of Malicious JavaScript
Towards topology aware pre-emptive job scheduling with deep reinforcement learning
Component-oriented version management for hardware software co-design
Come learn how to deploy open liberty applications using Docker, Kubernetes, Helm and MicroProfile!
Formal specifications design, evolution and reuse
Navigating the textual redundancy web in legacy source
Automatic communication coalescing for irregular computations in UPC language
Visualizing abstract events
On the actual use of inheritance and interface in Java projects: evolution and implications
IBM academic skills academy: syllabi and other things
Defect tracking and reliability modeling for a new product release
Artificial Intelligence vs. Software Engineers: An Empirical Study on Performance and Efficiency using ChatGPT
CAS: a centre for applied research and development
Performing boundary shape matching in spatial data
Software architectural analysis: an experience report
Next-generation, scalable network visualization and analysis
First Workshop on Machine Learning Challenges in Cybersecurity
2nd Annual Workshop on Interoperability and Smart Interactions in Healthcare (ISIH)
Cause-effect graphing analysis and validation of requirements
Identifying opportunities for automatic remote field cloning
Interpreting financial time series with SHAP values
Interworking of traders in a distributed computing environment
MOTL: a textual language for trace specification of state machines and associations
Managing heterogeneous distributed computing systems: using information repositories
Build a cognitive serverless slack app with IBM cloud functions & IBM Watson API
Exploring large hyperdocuments: fisheye views of nested networks
Automation, control, and analysis of knowledge-intensive processes
Web service competition: a new approach to service selection
Derive: finding semantic concepts with property-values from natural language text
A case study of spark resource configuration and management for image processing applications
An approach to software architecture analysis for evolution and reusability
Intelligent search techniques for large software systems
Time series forecasting-based peak shaving for building energy management
Efficient decision tree construction for mining time-varying data streams
Using animated icons to present complex tasks
Big data analytics using hadoop
An exploratory study on change suggestions for methods using clone detection
Hotfixing misuses of crypto APIs in Java programs
A high performance get-put interface for ATM communications
A materialized-view based technique to optimize progressive queries via dependency analysis
MicroJIT: a lightweight, just-in-time compiler to improve startup times
Supporting maintenance of legacy software with data mining techniques
Novel hardware & software design for mathematical and AI acceleration
Parallel I/O templates for enterprise
Assessing design-quality metrics on legacy software
Convergent paradigms in the internet of things (CT-IoT)