yusuke1997/dblp-id-title huggingface dataset:
Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries
User Expectations of Everyday Gaze Interaction on Smartglasses
Wattsup?: motivating reductions in domestic energy consumption using social networks
Forgotten Again: Addressing Accessibility Challenges of Generative AI Tools for People with Disabilities
Designing for a moving target
Usability issues in utilizing context metadata in content management of mobile devices
Pottering by design
FitBirds: Designing Heart Rate Feedback for Playful and Social Physical Education
Futures for Health Research Data Platforms From the Participants' Perspectives
Squeeze me: gently please
Localization of mobile payment systems: cultural and temporal rhythms in user adoption
Trust in news on social media
Me, the Hill and My Browser - Investigating the Role of Time in Posthuman Interaction
User performance by the difference between motor and visual widths for small target pointing
Digital Rituals in Performance: Transitions to Internet of Things Trust and Security
Redesign workshop: involving software developers actively in usability engineering
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, Tampere, Finland, October 23-27, 2004
Supporting End-User Development by Transforming Participatory Design into Meta-Design
Understanding audience participation in an interactive theater performance
How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll
Where AI and Design Meet - Designers' Perceptions of AI Tools
Investigating One-Time Actions for Domestic Energy Reduction: The Case of District Heating
Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops
Desired Content versus Digital Advertisements: An Eye-Tracking User Experience Study
Towards model-based design support for distributed user interfaces
EcoIsland: a persuasive application to motivate sustainable behavior in collectivist cultures
HCI & sustainable food culture: a design framework for engagement
Towards reducing alarm fatigue: peripheral light pattern design for critical care alarms
Feeling alone in public: investigating the influence of spatial layout on users' VR experience
Temporal relations in affective health
Participatory User Requirements Elicitation for Personal Menopause App
Requirements and Concepts for Interactive Media Retrieval User Interfaces
Text or image?: investigating the effects of instruction type on mid-air gesture making with novice older adults
Workshop: Designing with AI-based tools
Bridging gaps with pointer warping in multi-display environments
Design Research Artefacts for Knowledge Co-creation with Civil Servants Supporting Migrants: A Case Study
An Analysis of Web Content Accessibility of Municipality Websites for People with Disabilities in Norway: Web Accessibility of Norwegian Municipality Websites
Conveying a civic issue through data via spatially distributed public visualization and polling displays
PassShapes: utilizing stroke based authentication to increase password memorability
Football animations for mobile phones
Enabling communication
UI for when it is no longer U and I: an online divorce form rethought with rites of passage theory
A Speculative Design Approach to Investigate Interactions for an Assistant Robot Cleaner in Food Plants
Choosing field methods: a reflection on a RepGrid study
User interfaces for browsing and navigation of continuous multimedia data
Transferring qualities from horseback riding to design
Cursor dynamics: aesthetic exploration of the bubble cursor
EcoSonic: auditory displays supporting fuel-efficient driving
Politics at the interface: a Foucauldian power analysis
From Design Fiction to Future Models of Community Building and Civic Engagement
Revealing the news: how online news changes without you noticing
HAID: Human-AI Interaction for Dementia Care
Clothing Sounds in Games: Generation Procedure and Impact on Player Experience
Reframing AX with Critical Design: The Potentials and Limits of Algorithmic Experience as a Critical Design Concept
On-line adjustment of dwell time for target selection by gaze
Co-designing interactive tabletop solutions for active patient involvement in audiological consultations
Slots-story: facilitate inter-generational life story sharing and preservation of the elderly
The use of physical theatre improvisation in game design
The Interactive Enactment of Care Technologies and its Implications for Human-Robot-Interaction in Care
Venice unfolding: a tangible user interface for exploring faceted data in a geographical context
Inclusive or Inflexible: a Critical Analysis of the School Context in Supporting Children's Genuine Participation
Exploring incentivisation in design
Guidelines for Bimodal Virtual Assistants
UX in Agile before and during development
A privacy-respectful input method for public terminals
Design case InfraCAM
Generative AI Tools in Design Fields: Opportunities and Challenges in the Ideation Process
The role of design fiction in participatory design processes
Design qualities for whole body interaction: learning from golf, skateboarding and BodyBugging
Sensory bodystorming for collocated physical training design
Krishi Kontho: an agricultural information service in Bangladesh
Pocket Bee: a multi-modal diary for field research
A Heard Space: Ambling in Auditory Ambient Places
Mapping social practices through collaborative exercises and visualizations
GUFO: Three studies in the initial development of an assistive drone for older people living independently
Personalised eco-feedback as a design technique for motivating energy saving behaviour at home
Usability on a shareable interface in a multiuser setting
Musicians' initial encounters with a smart guitar
Children's haptic experiences of tangible artifacts varying in hardness
Does My Smart Device Provider Care About My Privacy? Investigating Trust Factors and User Attitudes in IoT Systems
Evaluating multimodal systems: a comparison of established questionnaires and interaction parameters
Implementation and Evaluation of a Point-Of-Sale Payment System Using Bitcoin Lightning
Using whole body interaction to provoke reflection on self-awareness of social presence in public spaces
Involving Citizens in Open Innovation Process by Means of Gamification: the Case of WeLive
Group storytelling for team awareness and entertainment
PINwI: pedestrian indoor navigation without infrastructure
TUBE!: Exploring material and movement expression by body encountering with knitted structure and machine
Procuring a usable system using unemployed personas
Interactive pinball business
Unobtrusively reminding users of upcoming tasks with ambient light: ambient timer
Inclusion through design and use of digital learning environments: issues, methods and stories
Determining usability requirements into a call-for-tenders: a case study on the development of a healthcare system
Let Me Explain What I Did or What I Would Have Done: An Empirical Study on the Effects of Explanations and Person-Likeness on Trust in and Understanding of Algorithms
Measuring effects of private and shared displays in small-group knowledge sharing processes
Tac-tiles: multimodal pie charts for visually impaired users
Homestead creator: a tool for indigenous designers
Harnessing the benefits of bimanual and multi-finger input for supporting grouping tasks on interactive tabletops
How relevant is an expert evaluation of user experience based on a psychological needs-driven approach?
Drone Swarms in Forest Firefighting: A Local Development Case Study of Multi-Level Human-Swarm Interaction
Midwives experiences of using HMD in ultrasound scan
Assessing lag perception in electronic sketching
Is a Sunny Day Bright and Cheerful or Hot and Uncomfortable? Young Children's Exploration of ChatGPT
Data Quality, Mismatched Expectations, and Moving Requirements: The Challenges of User-Centred Dashboard Design
Designing for Design-after-Design in a Museum Installation
The impact of using location-based services with a behaviour-disordered child: a case study
From the eyes of the patient: real time gaze control of medical training mannequins
How to communicate new input techniques
Exploitation of heuristics for virtual environments
I did it once, but can I do it again? The role of responsibility attribution and self-efficacy in technology for sustainable behavior change
Design Opportunities for Wearable Devices in Learning to Climb
Where is the HUMAN in HCI?: from reaction to anticipation
Social Drones for Health, Well-Being, Sports and Play
One-dimensional force feedback slider: going from an analogue to a digital platform
The role of location-based event browsers in collaborative behaviors: an explorative study
Exploring relationships between museum artefacts through spatial interaction
IllumiMug: revealing imperceptible characteristics of drinks
Altered States of Consciousness in Human-Computer Interaction: A Review
Minty Zoo: An Interspecies Plant-Based Communication System
Co-imagining participatory design in religious and spiritual contexts
A DIY solar server and the challenges and provocations of attempting to decarbonise our lab's website
How Well Do Experts Understand End-Users' Perceptions of Manipulative Patterns?
Evaluation of a search interface for preference-based ranking: measuring user satisfaction and system performance
Unboxing the tools for physical rehabilitation: embracing the difference between the clinic and home
Growing Conditions for Growing: Infrastructures for Designing with Living Organisms in Fabrication Settings
Homes For Life: A Design Fiction Probe
PDA's, barcodes and video-films for continuous learning at an intensive care unit
Value-centred HCI
Assessing seniors' user experience (UX) of exergames for balance training
The Aesthetics of Uncertainty: Co-Constructing Playful Ways of Knowing and Understanding Extended Reality (XR) and Care Identity
Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play
Comparing voice chat and text chat in a communication tool for interactive television
Defining design events
HYCOMOTO: Tutorial for Nordichi 2022
Supporting reflective use of design idea archives using email
Designing Smart Plugs for Interactivity and Energy Sustainability via a Survey and Thematic Analysis
Hands-on Introduction to Futures Thinking and Foresight with the Future Ripples Method
Getting Emotional Enough: Analyzing Emotional Diversity in Deepfake Avatars
Searching for Empathy: A Swedish Study on Designing for Seniors
Navigating the Paradox: Challenges of Designing Technology for Nonhumans
Irreversibility and forceback in public interfaces
Children's phrase set for text input method evaluations
Here, this and next: evaluating public engagement with multiple, distributed and interlinked devices
Ideogramic: flexibility and formality in collaborative diagramming
"Is it There or Not?" Why Augmented White Canes Do Not Need to Provide Detailed Feedback about Obstacles
Workspace configurations: setting the stage for remote collaboration on physical tasks
Interaction issues in computer aided semantic annotation of multimedia
A Zine for Feminist Design of Reproductive Technologies
An experimental comparison of touch interaction on vertical and horizontal surfaces
Analyzing work-related technology use from a UX perspective: the holisticUX method
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024, Uppsala, Sweden, October 13-16, 2024
Intentionally Biasing User Representation?: Investigating the Pros and Cons of Removing Toxic Quotes from Social Media Personas
Novel, minimalist haptic gesture interaction for mobile devices
Navigating in virtual environments using a vision-based interface
Second look: combining wearable computing and crowdsourcing to support creative writing
Obstacles to usability evaluation in practice: a survey of software development organizations
Interaction techniques for using handhelds and PCs together in a clinical setting
Treemap-based website navigation for non-hierarchical, interlinked sites: the trackback map
Quantifying the interaction stages of a public display campaign in the wild
Notes from the front lines: lessons learnt from designing for improving medical imaging data sharing
Performance, Power, and Place: User Experience of Contactless Object Manipulation in Robotic Telepresence
Exploring the experience of ethical tensions and the role of community in UX practice
The UX of Interactive Machine Learning
Usability testing in real context of use: the user-triggered usability testing
The role of UX professionals in agile development: a case study from industry
The Impact of Website Design on Users' Trust
Embodied and enacted: the Janus faces of structure-of-use
'Layering up' soft materiality: a hybrid embodied design ideation method for soft interior architectural design
Crystallizations in the blizzard: contrasting informal emergency collaboration in Facebook groups
Interactive exhibitions design: what can we learn from cultural heritage professionals?
Eco-Joy: Imagining Sustainable and Joyful Food Eco-label Futures
Customer journey heatmaps: a wake-up call
In situ tomographic display for interactive data visualization
XTag: designing an experience capturing and sharing tool for persons with aphasia
Reconfiguring the Smartphone to Support Intentional Use
Opportunities to Share Collective Human Hearing
The Process is Under Control! Understanding the Building Blocks of User Experience in Operator Work
Developing 3D information systems for mobile users: some usability issues
NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8 - 12, 2022
BEESM, a block-based educational programming tool for end users
A study of mobile mood awareness and communication through MobiMood
SixFeet Reimagined - An Interactive Exercise System to Support Sport Specific Training in Pandemic Times
Improving consent in large scale mobile HCI through personalised representations of data
Capturing the in-between of interactive artifacts and users: a materiality-centered approach
Digital Self-Control in Danish High Schools: A Pilot Intervention Study
Motor learning in a mixed reality environment
Capturing seniors' requirements for assistive robots by the use of attention cards
The Contestation Café: A Manifesto for Contestation: Prototyping an agonistic place
The Future of Books and Reading in HCI
TactileWear: A Comparison of Electrotactile and Vibrotactile Feedback on the Wrist and Ring Finger
Medium effects on persuasion
Motor efficiency of text entry in a combination of a soft keyboard and unistrokes
It's not complicated: a study of non-specialists analyzing GSR sensor data to detect UX related events
The Balthazar Approach: Engaging Senior Adults as Skilled Members of Intergenerational Project Teams
Investigating How Generative AI Affects Decision-Making in Participatory Design: Shifting the space to make design choices
Machine Sensibility: Unpacking the Embodied and Situated Dimensions of 3D Printing
Keeping up appearances: interpretation of tangible artifact design
On the establishment of user-centred perspectives
Blogging by the dead
A Psychometric Validation of the PAILQ-6: Perceived Artificial Intelligence Literacy Questionnaire
Modified contextual design as a field evaluation method
Can We Interpret the Depth?: Evaluating Variation in Stereoscopic Depth for Encoding Aspects of Non-Spatial Data
"Luckily, I don't need it": elderly and the use of artifacts for time management
Challenges and Opportunities for Designing with Biodata as Material
Evaluating Text Placement in Information-Rich Virtual Environments: A User Study on Controller-Anchored Text
Design and Evaluation of a Visual Query Interface for Maritime Route Planning
Low-Code Development and End-User Development: (How) Are They Different?
Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game Review
Searching for optimal methods of presenting dynamic text on different types of screens
Designing for accountability
Visible - Uncertain - Invisible: Reflections on Team Communication Flows in Digitally Mediated Ethnographic Fieldwork
Bringing the web to the shop floor
Effect of foreign language on text transcription performance: Finns writing English
Webstrates, Codestrates v2, and Varv: A Software Stack for Computational Media
Collaborative articulation in healthcare settings: towards increased visibility, negotiation and mutual understanding
Sustainable Technological Futures: Moving beyond a One-World-World perspective
Interactive video mirrors for sports training
Involvement and presence in digital gaming
Animal-computer interaction (ACI): pushing boundaries beyond 'human'
Brelomate: a multiscreen communication and gaming platform to enhance social inclusion
Do we react in the same manner?: comparing GSR patterns across scenarios
"I'm waiting where we met last time": exploring everyday positioning practices to inform design
Designing for crowds
Emotion Sonification As Opportunity For Inclusive Texting: Replacing Emoji With Vocal Bursts And Prosodic Voices
Evaluation methods and cultural differences: studies across three continents
Living in a zoo: bringing user experiences with technology to life
SecondNose: an air quality mobile crowdsensing system
Exploratory prototypes for video: interpreting PD for a complexly disabled participant
Playfulness and progression in technology-enhanced social experiences between nearby strangers
Creating More Personas Improves Representation of Demographically Diverse Populations: Implications Towards Interactive Persona Systems
Kuukkeli: design and evaluation of location-based service with touch UI for hikers
VisualizIR: a game for identifying and categorizing relevant text in documents
Interactive Mycelium Composites: Material Exploration on Combining Mushroom with Off-the-shelf Electronic Components
Happily Ever After: Positive Aging through Positive Design
Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity
Unipad: single stroke text entry with language-based acceleration
Co-Constructing Agency in Human-AI Interactions
Allusive machines: encounters with Android life
Circumvention by design - dark patterns in cookie consent for online news outlets
To what extent usability truly matters?: a study on usability requirements in call-for-tenders of software systems issued by public authorities
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Personlig integritet: a comparative study of perceptions of privacy in public places in Sweden and the United States
Mundanely miraculous: the robot in healthcare
Co-designing with adult people with ASD: A review of applied tools and techniques
Hotzenplotz: Reconciling Automation with Experience
Supporting 3D window manipulation with a yawing mouse
Ticket-to-talk-television: designing for the circumstantial nature of everyday social interaction
Checkpoints, hotspots and standalones: placing smart services over time and place
Setting up a public participation project using the urban mediator tool: a case of collaboration between designers and city planners
Mixed feelings?: the relationship between perceived usability and user experience in the wild
Interactions and applications for see-through technologies
How online communities support human values
Designing assistive and cooperative HCI for older adults' movement
Designing for engagement: tangible interaction in multisensory environments
Are Thermal Attacks a Realistic Threat? Investigating the Preconditions of Thermal Attacks in Users' Daily Lives
Mobile interaction with real-time geospatial data by pointing through transparent Earth
When second wave HCI meets third wave challenges
Genre potentialities for interactive applications design and acceptation
Challenges in Designing Interfaces for Large Displays: the Practitioners' Point of View
SONDI: audio-based device discovery and pairing for smart environments
LiFe-support: an environment to get live feedback during emergency scenarios
User research's strategic value in digital product design
Conversation modeling: how the 3D aspect can influence collaborative interpretation
Personas: from theory to practices
A study on relation between crowd emotional feelings and action tendencies
Participation in e-home healthcare @ North Calotte
Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern Authoring
Analysis in usability evaluations: an exploratory study
Collect and map it all: the artifact map, a tool for complex context analysis
Hotspotizer: end-user authoring of mid-air gestural interactions
Nudging the User with Privacy Indicator: A Study on the App Selection Behavior of the User
Effects of haptic feedback on gaze based auto scrolling
Design Methods in Connected Health
PrintARface: Supporting the Exploration of Cyber-Physical Systems through Augmented Reality
CoTinker: Designing a Cross-device Collaboration Tool to Support Computational Thinking in Remote Group Work in High School Biology
A research process for designing ubiquitous social experiences
Demographic user characteristic sampling for model-based usability evaluation
One for all and all for one?: case studies of using prototypes in commercial projects
Interrupting or not: exploring the effect of social context on interrupters' decision making
Supporting Awareness of Visual Impairments and Accessibility Reflections through Video Demos and Design Cards
Accountable technology appropriation and use
Experiments in the wild: public evaluation of off-screen visualizations in the Android market
Telepresence Robotics for Hands-on Distance Instruction
Toward a framework for ecologies of artifacts: how are digital artifacts interconnected within a personal life?
Machinima prototyping: an approach to evaluation
Classifying driver's uncertainty for developing trustworthy assistance systems
Tactile camera vs. tangible camera: taking advantage of small physical artefacts to navigate into large data collection
Designing during, and for Pandemics: A multidisciplinary approach
Attention to detail: annotations of a design process
The usability expert's fear of agility: an empirical study of global trends and emerging practices
InfoTouch: an explorative multi-touch visualization interface for tagged photo collections
Data economy: interweaving storytelling and world building in design fiction
Collective interaction by design collective controllers for social navigation on digital photos
Getting access to what goes on in people's heads?: reflections on the think-aloud technique
Real-World Methods of Autobiographical Recall in Virtual Reality
User interviews revisited: identifying user positions and system interpretations
Patient expectations and experiences from a clinical study in psychiatric care using a self-monitoring system
Learning Success in Immersive Virtual Reality Training Environments: Practical Evidence from Automotive Assembly
Joint implicit alignment work of interaction designers and software developers
Reward-based vs. Social Gamification: Exploring Effectiveness of Gamefulness in Public Participation
The new era of physical/digital play
Desiging Social Play Things
Wolves, football, and ambient computing: facilitating collaboration in problem solving systems through the study of human and animal groups
How ordinary internet users can have a chance to influence privacy policies
Introducing usability activities into open source software development projects: a participative approach
Development of user-driven research methods as the starting point for living lab activities
Documenting the ordinary: mobile digital photography as an agent of change in people's practices concerning storing and sharing of photography
Measuring the Contextual Dimension of User Experience: Development of the User Experience Context Scale (UXCS)
"And this is where we fu***d up!" Lessons learned from Participatory Design in Digital Civic Initiatives
"We've conquered dark": shedding light on empowerment in critical making
A comparison of two input methods for keypads on mobile devices
Using Mouse Movement Heatmaps to Visualize User Attention to Words
FeetBack: Providing Haptic Directional Cues Through a Shape-changing Floor