yusuke1997/dblp-id-title huggingface dataset:
PIPEMATIC: A Distributed System for the Design of Geometrically Tight Piping Structures
Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction
Halftone Pattern: A New Steganographic Approach
Multimodal Interfaces: an Introduction to ENACTIVE systems
Shape Representations Based on Simplicial and Cell Complexes
Real-time Sponge and Fluid Simulation
Visual Model of Fire
ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework
Fast Response, Quick Progressive Transitions using Body Part Motion Graphs
Seam-Driven Image Stitching
Transparent Rendering and Slicing of Integral Surfaces Using Per-primitive Interval Arithmetic
Reconstruction of a boundary Representation Model from three orthographic Projections: a Geometrical Approach
Closed 2D Contour Algorithms for 3D Reconstruction
Discrepancy as a Quality Measure for Sample Distributions
Interaction Management in CAD Systems with History Mechanism
Experiences in Implementing Postscript
A CSG List Priority Hidden Surface Algorithm
38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Short Papers, Lyon, France, April 24-28, 2017
Conformal Factor Persistence for Fast Hierarchical Cone Extraction
Planar Abstraction and Inverse Rendering of 3D Indoor Environment
Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data
From Textual Chats to Interest Groups in 3D Virtual Space
Similar Motion Retrieval for Dynamic 3D Mesh Based on Modified Shape Distributions
A Concept for a GKS Machine
Multidimensional free-form deformation tools
Combining Texture Streaming and Run-Time Generation
Removing Artifacts Due To Frequency-Domain Processing of Light-Fields
Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments
A First Step to Evaluate and Compare Multiresolution Models
The Use of Standard Graphics Software in the Starlink Image Processing Facility
Automatic Line Handles for Freeform Deformation
Real-time Control and Stopping of Fluids
Photorealistic Real-Time Visualization of Cultural Heritage: A Case Study of Friedrichsburg Castle in Germany
Generation of Radiosity Texture Atlas for Realistic Real-Time Rendering
Proactive Steering Toward Oriented Targets
Modeling clouds shape
Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison
Mesh Decimation for Displacement Mapping
Compter Graphics Education: Where and How Do We Develop Spatial Ability?
Growing Circles: A Region Growing Algorithm for Unstructured Grids and Non-aligned Boundaries
Improving 3-D Spatial Visualization Skills with Multimedia Software
The Macro-Regions: An Efficient Space Subdivision Structure for Ray Tracing
Geometric Simplification of Foliage
Virtual Sewing System for Apparel Design
Perspective Mapping of Planar Textures
4th European Computer Graphics Conference and Exhibition, Eurographics 1983, Zagreb, Yugoslavia, August 31 - September 2, 1983, Proceedings
A Fast Ray Tracing Algorithm Using Space Indexing Techniques
Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces
The Five Design-Sheet (FdS) approach for Sketching Information Visualization Designs
A Simple Spectral Approach to Stochastic Modelling for Natural Objects
A Low-Cost, Interactive 2D Graphics Package
Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator
3D Characters for Virtual Reality
Mapping highly detailed color information on extremely dense 3D models: the case of David s restoration
A Mobile Augmented Reality System to Enjoy the Sagrada Familia
Incoherent Ray Tracing without Acceleration Structures
Introduction to VRML 97
Distance fields applied to character animation
Parallel Dense-Geometry-Format Topology Decompression
Components, Frameworks and GKS Input
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Lab Presentations, Girona, Spain, May 6-10, 2013
Neural Moment Transparency
Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics
Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines
Using a Kinect Interface to Develop an Interactive 3D Tabletop Display
27th Annual Conference of the European Association for Computer Graphics, Eurographics 2006 - State of the Art Reports, Vienna, Austria, September 4-8, 2006
Smaller than Pixels: Rendering Millions of Stars in Real-Time
Data-driven Garment Pattern Estimation from 3D Geometries
Using VTK as a Tool for Teaching and Applying Computer Graphics
A Proposal for a PostScript 3D Extension
Pair Correlation Functions with Free-Form Boundaries for Distribution Inpainting and Decomposition
An Adaptive Graphics Interface for Effective Visual Representation
Adding a scalar value to 2D vector field visualization: the BLIC (Bumped LIC)
Triplanar Displacement Mapping for Terrain Rendering
Texturing Calibrated Head Model from Images
Easy to Use Graph Drawing Procedures in ALGOL 68
Linked Management Graphics For Production Control
Bilateral Filter Based Compositing for Variable Exposure Photography
gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display
A Drink in Mars: an Approach to Distributed Reality
A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays
Boolean Operations for Free-form Models Represented in Geometry Images
NeuralMLS: Geometry-Aware Control Point Deformation
Position-Based Simulation Methods in Computer Graphics
Graphics & Interaction Group, The Computer Laboratory, University of Cambridge, UK
Psychologically-based Walking in a Cluttered Environment
MEPP2: A Generic Platform for Processing 3D Meshes and Point Clouds
Teaching Data Structures and Algorithms through Graphics
A DDA Octree Traversal Algorithm for Ray Tracing
2.5 Dimensional Graphics Systems
Reeb Chart Unfolding Based 3D Shape Signatures
Is Drawing Order Important?
30th Annual Conference of the European Association for Computer Graphics, Eurographics 2009 - Areas Papers, Munich, Germany, March 30 - April 3, 2009
The Effects of Adaptive Synchronization on Performance and Experience in Gameplay
Extended Octtrees, between CSG Trees and Boundary Representations
Physically Based Deformable Models in Computer Graphics
Modelling Cloth Buckling and Drape
Fast and Controllable 3D Modelling From Silhouettes
ALITE - An Engineering Tool for Automatic Chip Design
DomeView: A Tool for Digital Planetariums
Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering
Time and Space Bounds for Hidden Line and Hidden Surface Algorithms
A Halfedge Refinement Rule for Parallel Loop Subdivision
The Worst View for Virtual Museum Presentation
Visualizing Errors in Rendered High Dynamic Range Images
Proxy Simulations for Efficient Dynamics
Free-Form Surfaces Modeling by Evolution Simulation
Deformation of Solids with Trivariate B-Splines
Several approaches to implement the merging step of the split and merge region segmentation
Expressive Curve Editing with the Sigma Lognormal Model
Introducing a Modular Concept for Exchanging Character Animation Approaches
Improved Bump Mapping by using Quadratic Vector Interpolation
Scalable Realistic Rendering with Many-Light Methods
Exemplar Based Filtering of 2.5D Meshes of Faces
Conic Beta-Splines with Local Tension Control for Interactive Curve Fitting
Computer Generated Display Holography
A Visual Quality Prediction Model for 3D Texture
GKS in C
24th Annual Conference of the European Association for Computer Graphics, Eurographics 2003 - Tutorials, Granada, Spain, September 1-5, 2003
A Trip to Arts for Computer Graphics Students
Designing Multi-projector VR Systems: From Bits to Bolts
Volume Controllable SPH
Detail Highlighting using a Shadow Edge Histogram
Recognition of Human Actions using Layered Hidden Markov Models
GPU-Accelerated Generation of the Molecular Surface
Web 2D Graphics: State-of-the-Art
Image-Based Information Visualization Tutorial
Levels of Real-Time Crowd Navigation Behaviour in Urban Environments
Joint Editing with DAPHNE A System integrating CGMs into SGML Documents
Mobile Graphics
Monitoring of the visual arts degrade by means of the active vision system "3EYES"
Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction
Serial cuttings matching: An application to muscle fiber characterization
Image-Based Empirical Information Acquisition, Scientific Reliability, and Long-Term Digital Preservation for the Natural Sciences and Cultural Heritage
Understanding Mystery Behind Example-Based Image Synthesis
Predictive fixed-frame rate tessellation of NURBS surfaces
Cultural Heritage as a Vehicle for Basic Research in Computing Science: Pasteur's Quadrant and a Use-inspired Basic Research Agenda
Target Temperature Driven Dynamic Flame Animation
Registration methods for harmonious integration of real worlds and computer generated objects
41st Annual Conference of the European Association for Computer Graphics, Eurographics 2020 - Tutorials, Norrköping, Sweden, May 25-29, 2020 [online only]
Pseudo Ordering of CSG-Trees
Sampling and Anti-Aliasing of Discrete 3-D Volume Density Textures
High quality images from 2.5D video
On the Way Towards Topology-Based Visualization of Unsteady Flow
10th European Computer Graphics Conference and Exhibition, Eurographics 1989, Hamburg, Germany, September 4-8, 1989, Proceedings
Rapid Urban Modelling
A Comparison of GPU Tessellation Strategies for Multisided Patches
Robust Sample Budget Allocation for MIS
Simulation of Clothes for Real-time Applications
Computer Graphics for Regional Planning: Monitoring Woodland Resources by a Land Information System
A Survey on Video-based Graphics and Video Visualization
Tutorial 6 - Rendering and Visualization in Parallel Environments
Identification of Dynamic Mass Spring Parameters for Deformable Body Simulation
A Compositional Semantics for Graphics
Crosstalk reduction in passive stereo-projection systems
29th Annual Conference of the European Association for Computer Graphics, Eurographics 2008 - Education Papers, Hersonissos, Crete, Greece, April 14-18, 2008
When is a Line a Line?
MOOCs in Computer Graphics
3D Data Acquisition
Pixel Selected Ray Tracing
Variation-Factored Encoding of Facade Images
PartFull: A Hybrid Method for Part-Aware 3D Object Reconstruction from Sparse Views
Video Carving
Virtual Architecture in the Free Space
Video-Realistic Image-based Eye Animation System
Physically-Based Depth of Field in Augmented Reality
DeepIron: Predicting Unwarped Garment Texture from a Single Image
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Education Papers, Girona, Spain, May 6-10, 2013
Integrating Server-based Simulations Into Web-based Geo-applications
Three-dimensional Texturing using Lattices
Persepolis: Recovering history with a handheld camera
XGKS - A Multitask Implementation of GKS
I3T: Using Interactive Computer Graphics to Teach Geometric Transformations
No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education
Mesh Saliency Analysis via Local Curvature Entropy
3D Gabor Splatting: Reconstruction of High-frequnecy Surface Texture using Gabor Noise
Interactive Synthesis of 3D Geometries of Blood Vessels
Example-based Road Network Synthesis
Imperceptible Calibration for Radiometric Compensation
Spinoff - Transferring Energy between Real and Virtual Worlds
35th Annual Conference of the European Association for Computer Graphics, Eurographics 2014 - Posters, Strasbourg, France, April 7-11, 2014
Augmenting Physical Maps: an AR Platform for Geographical Information Visualization
30th Annual Conference of the European Association for Computer Graphics, Eurographics 2009 - Tutorials, Munich, Germany, March 30 - April 3, 2009
Real-Time High Fidelity Inverse Tone Mapping for Low Dynamic Range Content
Multiview-Consistent Color Sampling for Alpha Matting
Pen and Ink Pictures from Gray-Scale Photographs
SOFA: an Open-source Solution for Physics Simulation
Space-Time Blending for Heterogeneous Objects
Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement
The 3D Model Acquisition Pipeline
Interactive Graphics in the Analysis of Public Utility Networks
Liberation from Flatland: 3D Interaction Based on the Desktop Bat
Tutorial 1 -Advanced Radiosity: Complex Scenes and Glossy Reflections
Interactive Diffraction from Biological Nanostructures
An Introduction to the Graphics Systems Processor
Reconstruction of Cultural Heritage Object Utilizing its Paper Model for Augmented Reality
Teaching Image-Processing Programming for Mobile Devices: A Software Development Perspective
Stochastic Light Culling for Single Scattering in Participating Media
Visual Analysis of Large Graphs
Sculpting in Augmented Reality
A Survey on Temporal Coherence Methods in Real-Time Rendering
Educating Students in Official Statistics using Embedded Geovisual Analytics Storytelling Methods
Visualization of Large Point Cloud in Unity
Draw - A Graphical Program with the Ability to Draw Chemical Formulae
Magical Mirrors
Volumetric Model Repair for Virtual Reality Applications
Foldlings: A Tool for Interactive Pop-up Card Design
Differential Photon Mapping - Consistent Augmentation of Photographs with Correction of all Light Paths
Alternative Augmented Reality Approaches: Concepts, Techniques, and Applications
Interactive Ray-Tracing for Image production with Increasing Realism
Hardware-Assisted Relief Texture Mapping
40th Annual Conference of the European Association for Computer Graphics, Eurographics 2019 - Tutorials, Genoa, Italy, May 6-10, 2019
The Use of Graphical Symbolic Commands (Icons) in Application Programs
27th Annual Conference of the European Association for Computer Graphics, Eurographics 2006 - Short Presentations, Vienna, Austria, September 4-8, 2006
Contribution to Methodic in CAD
GHand: A GPU Algorithm for Realtime Hand Pose Estimation Using Depth Camera
Data Driven Assembly of Procedurally Modeled Facilities
Teaching Quaternions is not Complex
Procedural Descriptions of Anisotropic Noisy Textures by Example
Quad Meshing
Relightable Buildings from Images
Computer Graphics for the Remote-sensing of the Ocean Surface by a High-resolution Radar
StarDEM: Efficient Discrete Element Method for Star-shaped Particles
HDR Imaging Using Augmented Lagrange Multipliers (ALM)
Radiosity for Large Vegetation Scenes
An Automatic Stroke Extraction Method using Manifold Learning
Spherical Harmonic Lighting of Wavelength-Dependent Phenomena
Real-Time Image-Based Volume Lighting
Visual Analysis of Hierarchical Management Data
Real-time Neural Rendering of LiDAR Point Clouds
Interactive Learning of Computer Graphics Algorithms
A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation
Tools and Techniques for Direct Volume Interaction
Frame-Coherent Stippling
EG 2006 Course on Populating Virtual Environments with Crowds
Automated Skeleton Transformations on 3D Tree Models Captured from an RGB Video
Behavior Authoring for VRML Applications in Industry
Interactive Stroke-Based NPR using Hand Postures on Large Displays
Adaptive LightSlice for Virtual Ray Lights
Teaching a Modern Graphics Pipeline Using a Shader-based Software Renderer
Real-Time 3D Lettering with a 2D Font Engine
Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments
Advancing XR Education: Towards a Multimodal Human-Machine Interaction Course for Doctoral Students in Computer Science
Graph Partitioning Algorithms for Rigid Body Simulations
Automatic Composition of Motion Capture Animation for Music Synchronization
The Architecture of a Prototype System for Drawing Data Structures
Connectivity-Aware Sectional Visualization of 3D DTI Volumes using Perceptual Flat-Torus Coloring and Edge Rendering
Using Lego Pieces for Camera Calibration: a Preliminary Study
Fast Volume Carving
Interactive Tools for Scientific and Medical Illustration Composition
The Split Grid - A Hierarchical 1D-Grid-based Acceleration Data Structure for Ray Tracing
Accelerating kd-tree Searches for all k-nearest Neighbours
A Multiprocessor Architecture For High-Quality Interactive Displays
A Quad-Tree Algorithm for Displaying a 2-Dimensional Slice of an N-Dimensional Weighted Voronoi Tessellation
18th Annual Conference of the European Association for Computer Graphics, Eurographics 1997 - State of the Art Reports, Budapest, Hungary, September 4-8, 1997
Face-to-Face Communication System in Cyberspace by Voice Driven Avatar
Stylistic Locomotion Modeling with Conditional Variational Autoencoder
Component Based Human Animation Architecture
Simulating Drilling on Tetrahedral Meshes
The Online Anatomical Human: Web-based Anatomy Education
An Illumination Model for Ray-tracing
Real Numbers, Real Images
Outline Phase Control for Character Rasterization
Tries: Data Structures based on Binary Representation for Ray Tracing
Principles of Computer Graphics: the experience of a class A user
3rd European Computer Graphics Conference and Exhibition, Eurographics 1982, Manchester, UK, September 8-10, 1982, Proceedings
Approximated Phong Shading by using the Euler Method
Shadow Algorithms for Real-time Rendering
A Practical Male Hair Aging Model
Drift-Diffusion Based Real-Time Dynamic Terrain Deformation
Sketch-Based Controllers for Blendshape Facial Animation
Fast Interactive Graphic Analysis and Presentation of Irregularly Spaced Data z(x, y)
33rd Annual Conference of the European Association for Computer Graphics, Eurographics 2012 - Posters, Cagliari, Sardinia, Italy, May 13-18, 2012
Making Gabor Noise Fast and Normalized
Animating Sand as a Surface Flow
A Fragile Watermarking Scheme for Authentication of Semi-regular Meshes
Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software
Grafields: Field-Directed Dynamic Splines for Interactive Motion Control
How To Visit Dunhuang Without Travelling To Central Asia
A consistent algorithm to fill triangles and triangular patches
Microquad Soft Shadow Mapping Revisited
Facet Extraction and Classification for the Reassembly of Fractured 3D Objects
The Design of a General-purpose Command Interpreter for Graphical Man-machine Communication to Be Built on Top of a GKS
High-Quality 3D Visualization of In-Situ Ultrasonography
Supporting Interactive Haptic Shaping of 3D Geologic Surfaces with Deformation Property Painting
Table Look-up Graphic Interpolation
Perceptual Characteristics by Motion Style Category
Artist Driven Expressive Graphics
AIR: Anywhere Immersive Reality with User-Perspective Projection
Mathematical Models for Semi-globalized Spectral Synthesis
The Research Institude of Visual Computing, RIVIC, UK
A Methodology for Populating Default Color Maps
Real-time Seamless Object Space Shading
Subdivisions of Surfaces and Generalized Maps
Interactive Dynamic Environments Using Image-Based Modeling and Rendering (393.4 kB) Timothy A. Davis, Stephen P. Ficklin An approach to construct augmented CAD models using acquired digital images
Joint Interactive Visualization of 3D Models and Pictures in Walkable Scenes
Creating Interest in Computer Graphics by Teaching Game Development
Collaboration in VEs - fact or fiction?
Digitizing Data: Computational Thinking for Middle School Students through Computer Graphics
Interactive Volume Rendering with Ray Tracing
Experimental Feedback on Prog and Play, a Serious Game for Programming Practice
Constructive Page Description Opening Up the Prepress World
Multi-dimensional and Multi-scale Visualizer of Large XML Documents
31st Annual Conference of the European Association for Computer Graphics, Eurographics 2010 - State of the Art Reports, Norrköping, Sweden, May 3-7, 2010
Eden - an Editor Environment for Object- Oriented Graphics Editing
Automatic Stream Surface Seeding
Hybrid Mesh Editing
Ray Tracing Lossy Compressed Grid Primitives
RASTeR: Simple and Efficient Terrain Rendering on the GPU
35th Annual Conference of the European Association for Computer Graphics, Eurographics 2014 - Tutorials, Strasbourg, France, April 7-11, 2014
Quadtree Scan Conversion
37th Annual Conference of the European Association for Computer Graphics, Eurographics 2016 - Short Papers, Lisbon, Portugal, May 9-13, 2016
Sampling of Anisotropic Spatial Gaussians for Path Guiding
Crystal Scattering Simulation for PET on the GPU
Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions
Hardware-Based Volume Ray Casting
The Tumor Therapy Manager and its Clinical Impact
Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo
Methods for Cross-Sectional Design of B-Spline Surfaces
Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids
Ray Tracing Polynomial Tensor Product Surfaces
Leaf Cluster Impostors for Tree Rendering with Parallax
A Video Games Technologies Course: Teaching, Learning, and Research
A Computational Model of Light-Sheet Fluorescence Microscopy using Physically-based Rendering
43rd Annual Conference of the European Association for Computer Graphics, Eurographics 2022 - Tutorials, Reims, France, April 25-29, 2022
A New Algorithm for Contour-plotting
Competitive Runtime Performance for Inverse Kinematics Algorithms using Conformal Geometric Algebra
An Evaluation of CSG Trees Based on Polyhedral Solids
Conversion of CAD Models to Loop Subdivision Surfaces
Multi-Scale Point Cloud Analysis
Baroque Dance Animation with Virtual Dancers
Theory and Methods of Light-Field Photography
GOCS - The GKS-oriented Communication System
Avoiding Chromaticity Creep with PseudoGrey
Combining 3D Scans and Motion Capture for Realistic Facial Animation
Can we Invert a Local Reflectance Model From a Single Specular Highlight with Known Scene Geometry and Camera Pose?
3D Model Search Engine Based on Lightfield Descriptors
Realtime Isosurface Extraction with Graphics Hardware
3D Anatomical Modelling and Simulation Concepts
Fast Distance Field Interpolation for Reconstruction of Surfaces from Contours
A Delaunay-Based Method for Surface Approximation
NOVA-3DGS: No-reference Objective VAlidation for 3D Gaussian Splatting
The GHOST-80 Interactive Metafile
FEMONUM: A Framework for Whole Body Pregnant Woman Modeling from Ante-Natal Imaging Data
22nd Annual Conference of the European Association for Computer Graphics, Eurographics 2001 - Tutorials, Manchester, UK, September 3-7, 2001
Interrogation of Offsets of Polynomial Surface Patches
Painterly Effects Rendering with Focus Based Level of Detail
Interactive Modeling of Mushrooms
On the Computational Requirements of Virtual Reality Systems
Interactive Introduction to X3D Graphics
Visual Analytics for Digital Radiotherapy: Towards a Comprehensible Pipeline
Characterization of Topographic surfaces
Using pre-integrated Transfer Functions in an Interactive Software System for Volume
Automatic Data Acquisition and Visualization for Usability Evaluation of Virtual Reality Systems
Using Smartphone EXIF Data to Classify Lighting Conditions for Outdoor Augmented Reality
Revision Control Framework for 3D Assets
Teaching OpenGL Shaders: Hands-on, Interactive, and Immediate Feedback
Student Project - Racing Launcher Game
The Visual Computing of Projector-Camera Systems
Adaptive Progressive Vertex Tracing for Interactive Reflections
Controllable Caustic Animation Using Vector Fields
Path Integral Methods for Light Transport Simulation: Theory and Practice
A Sharpness Dependent Approach to 3D Polygon Mesh Hole Filling
Geometric Algebra and its Application to Computer Graphics
Reflective Shadow Map Clustering for Real-Time Global Illumination
Raster Rotation of Bilevel Bitmap Images
3D Role-Playing Games as Language Learning Tools
Dynamics-Based Motion Synthesis by Simple Learning Control
Area Lights in Signed Distance Function Scenes
Ambient Occlusion Baking via a Feed-Forward Neural Network
Drag and Drop Scripting: How To Do Hypermedia Right
Scalar Tagged PN Triangles
1st European Computer Graphics Conference and Exhibition, Eurographics 1980, Geneva, Switzerland, September 3-5, 1980, Proceedings
3D Geometry Compressionand Progressive Transmission
Perceptual Metrics for Static and Dynamic Triangle Meshes
Tessellation of Curved Surfaces under Highly Varying Transformations