yusuke1997/dblp-id-title huggingface dataset:
A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation
How Stories Capture Interactions
Improving the Cost Structure of Sensemaking Tasks: Analysing User Concepts to Inform Information System Design
Smart-Pomodoro: A Tool to Gamify Children's Study Sessions
Contemporary Art Digitalization: An Opportunity for Designing New Experiences
Need for Touch in Human Space Exploration: Towards the Design of a Morphing Haptic Glove - ExoSkin
EmbodiNet: Enriching Distributed Musical Collaboration Through Embodied Interactions
Assessing Interaction Styles in Web User Interfaces
Intelligent Ankle-Foot Orthosis by Energy Regeneration for Controllable Damping During Gait in Real Time
Analytic Trails: Supporting Provenance, Collaboration, and Reuse for Visual Data Analysis by Business Users
10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data
Uncovering Layers of History Through an Archaeological Excavation Prototype with a Tangible UI
The Challenges of Creating Connections and Raising Awareness: Experience from UCLIC
The Unadorned Desk: Exploiting the Physical Space around a Display as an Input Canvas
ReflectPal: Exploring Self-Reflection on Collaborative Activities Using Voice Assistants
On the Reliability and Factorial Validity of the Assessment Scale for Creative Collaboration
Human-Computer Interaction - INTERACT 2013 - 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part I
Sharing Experiences over Video: Watching Video Programs together at a Distance
Invited talk: The City of São Paulo Healthcare Information System - A Case Report
Software Support for User Interface Description Language
Participatory Design of Mobile Application for Cycling: An Experience Report
Get Your Requirements Straight: Storyboarding Revisited
CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback
Expressions: Towards a Design Practice of Slow Technology
From Persona to Techsona
Using IMUs to Identify Supervisors on Touch Devices
Online Requirements and Portal Design for Female University Science and Technology Students in Kenya
Interactive Installations: Tales from the Trenches
Visual Interaction Platform
Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants
Improving Access to a Digital Video Library
Exploring Geometric Shapes with Touch
Co-design a Multisensory Tool to Support Collaborative Play with and for Autistic Children: A Methodological Approach
GITK in Comparison with other Adaptive Interface Toolkits
Sound-Responsive Magnetic Fluid Display
Persona's Role in the Design of Future Technologies by Academics and Practitioners
OPEN-HEREDEUX: OPEN HEuristic REsource for Designing and Evaluating User eXperience
A framework for assessing applicability of HCI techniques
Interaction Initiation with a Museum Guide Robot - From the Lab into the Field
Perceptions of Facebook Privacy and Career Impression Management
Ubiquitous mail: speech and graphical user interfaces to an integrated voice/e-mail mailbox
Emotion Elicitation Techniques in Virtual Reality
Speed-Accuracy Tradeoff in Trajectory-Based Tasks with Temporal Constraint
Designing Interactive Spatiotemporal Visualizations to Enhance Movie Browsing
Collaborative Human-Machine Communication: User-Centered Design of In-Vehicle Speech Dialog Systems
Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot Collaboration
UX Professionals' Definitions of Usability and UX - A Comparison Between Turkey, Finland, Denmark, France and Malaysia
Satisfying user needs through a combination of interface design techniques
Generating Narratives from Personal Digital Data: Using Sentiment, Themes, and Named Entities to Construct Stories
Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
Usability, from a Bigger Picture
You Can't Touch This: Potential Perils of Patient Interaction with Clinical Medical Devices
Designing an Intelligent User Interface for Preventing Phishing Attacks
A Taxonomy of Microinteractions: Defining Microgestures Based on Ergonomic and Scenario-Dependent Requirements
Design Students' Challenges in Individual Brainstorming Using a Design Fiction Method
Telemedical Consultation in Primary Care: A Case Study in CSCW Design
Accessible Design in the Digital World
Towards Understanding the Influence of Personality on Mobile App Permission Settings
Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity
Rethinking Wearables in the Realm of Architecture
NAVI - A Proof-of-Concept of a Mobile Navigational Aid for Visually Impaired Based on the Microsoft Kinect
CSCW, Groupware and Workflow: Experiences, State of Art, and Future Trends
Switchback Cursor: Mouse Cursor Operation for Overlapped Windowing
The SenseMS: Enriching the SMS Experience for Teens by Non-verbal Means
Enhancing Interactivity in an Online Learning Environment
Into The Manhole: An Unguided 6DoF VR Experience
Ingá Telikit: A Virtual Reality Game for Learning Penan's Hunting Techniques
Face-to-Face Sociability Signs Made Explicit in CMC
Exploring Common Themes in the Design of Relatedness Technologies for Long-Distance Friendships
The Contribution of Thumbnail Image, Mouse-over Text and Spatial Location Memory to Web Page Retrieval in 3D
The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments
Constructed Narratives: Using Play to Breakdown Social
Liberating Expression: A Freehand Approach to Business Process Modeling
Designing Trustworthy Technology
The Influence of Voice Recognition on the Writting Process. Cognitive and Stylistic Effects of Speech Technology on Writing Business Texts
Usability Pattern Languages: the "Language" Aspect
The MUSE Method for Usability Engineering
SCAH!RF: A Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms
A Tale of Two Puppets, Two Avatars and Two Countries
Immersive Live Sports Experience with Vibrotactile Sensation
Current approaches and new guidelines for undo support design
Human-Centered Software Engineering: Rethinking the Interplay of Human-Computer Interaction and Software Engineering in the Age of Digital Transformation
Usability Challenges in Security and Privacy Policy-Authoring Interfaces
Detectability and Comprehensibility Study on Audio Hyperlinking Methods
The Mind As A Reliable Switch: Challenges Of Rapidly Controlling Devices Without Prior Learning
An Empirical Study of the Effects of Three Think-Aloud Protocols on Identification of Usability Problems
Reciprocity in Rapid Ethnography - Giving Back by Making the Small Things Count
TicQR: Flexible, Lightweight Linking of Paper and Digital Content Using Mobile Phones
Modelling multimodal interaction: A theory-based technique for design analysis support
Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game
Dimensions of Context Affecting User Experience in Mobile Work
A study of measures for research in hypertext navigation
Cross-Communicability: Evaluating the Meta-communication of Cross-Platform Applications
HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces
Breathing Friend: Tackling Stress Through Portable Tangible Breathing Artifact
User Interaction Techniques for Future Lighting Systems
Experiences with Usability Laboratories
Online Banking Customization via Tag-based Interaction
Introducing HCI in Corporate IT Department in a Large Company in Brazil
Analysing Viewpoints in Design through the Argumentation Process
Evaluating the Effect of Phrase Set in Hindi Text Entry
A Glass Box Design: Making the Impact of Usability on Software Development Visible
Long-Term Experiences with an Iterative Design of a QR-Code-Based Payment System for Beverages
A Dynamic Environment for Video Surveillance
A New Input Method of Computers with One CCD Camera: Virtual Keyboard
A Trajectory Model for Desktop-Scale Hand Redirection in Virtual Reality
Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books
Effect of Attention Saturating and Cognitive Load on Tactile Texture Recognition for Mobile Surface
Improving Usability of E-Commerce Sites by Tracking Eye Movements
Designing for Aging People
Interactive Light Feedback: Illuminating Above-Device Gesture Interfaces
Technology Enhanced PBL in HCI Education: A Case Study
Using Polymorphic Glyphs to Support the Visual Exploration of Hierarchical Spatio-Temporal Data
Iconic interfacing: The role of icon distinctiveness and fixed or variable screen locations
An Integrated Communication and Collaboration Platform for Distributed Scientific Workgroups
Video Navigation with a Personal Viewing History
IV Workshop on Interaction and User Research in Game Development (WIPlay)
Brilliance and Resilience: A New Perspective to the Challenges, Practices and Needs of University Students with Visual Impairments in India
Considering Communities, Diversity and the Production of Locality in the Design of Networked Urban Screens
An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading
A Flexible Presentation Tool for Diverse Multi-display Environments
Ensuring User Interface Adaptation Consistency Through Triple Graph Grammars
Supporting Transformations across User Interface Descriptions at Various Abstraction Levels
Older Adults' Motivation and Engagement with Diverse Crowdsourcing Citizen Science Tasks
Experiencing the Elements - User Study with Natural Material Probes
Gaze-Assisted Pointing for Wall-Sized Displays
Should I Stay or Should I Go? Selecting Between Touch and Mid-Air Gestures for Large-Display Interaction
Study on the Usability of a Haptic Menu for 3D Interaction
An Informatics-Based Approach for Sustainable Management of Factors Affecting the Spread of Infectious Diseases
Teaching Human-Computer Interaction in the Software Engineering Master's Degree Program of the University Grenoble Alpes
Supporting Aphasics for Capturing, Organizing and Sharing Personal Experiences
Cinematography and interface design
Investigation into the Effect of Language on Performance in a Multimedia Food Studies Application
Building Communities with People-Tags
Two Domain-Specific Languages for Controlling a Humanoid Robot in a Therapeutic Context
TextTone: Expressing Emotion Through Text
Designing for Improving Verbal Patient Transfer
Augmented Mirror: Interactive Augmented Reality System Based on Kinect
MatLink: Enhanced Matrix Visualization for Analyzing Social Networks
Evaluation of Information Classification on Websites and Impact of Culture: A Cross Country Comparison of Information Classification
The Role of Game Controllers in Visual Attention and Performance During Gameplay: An Eye-Tracking Study
Pirates! Using the Physical World as a Game Board
Collaboration Technology in Teams, Organizations, and Communities
Addressing Global HCI Challenges at the Time of Geopolitical Tensions Through Planetary Thinking and Indigenous Methodologies
Cost Effective User-Centred Design Using ISO 13407
The Personal Equation of Complex Individual Cognition during Visual Interface Interaction
Daily Activities Diarist: Supporting Aging in Place with Semantically Enriched Narratives
How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet
Oh, What a Night! Effortless Sleep Monitoring at Home
Colour model integration and visualisation
Applying the Laws of Simplicity to Redesign an Educational Social Network
Exploring Social Media Comments on Posthumous Interactions Generated by Artificial Intelligence
'I Have Something to Say': Supporting Aphasics for Organizing and Sharing Personal Experiences by Photos
Are First Impressions about Websites Only Related to Visual Appeal?
What Happened to our Document in the Shared Workspace? The Need for Groupware Conventions
Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Evaluating the Effectiveness of "Effective View Navigation" for Very Long Ordered Lists on Mobile Devices
Ceramic Tile Database System
Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience
CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO _2 2 Levels While Cycling
Enabling Naturalness and Humanness in Mobile Voice Assistants
The Beautification Process in Model-Driven Engineering of User Interfaces
Activity-Centered Interaction Design: A Model-Driven Approach
Towards Reliable Accessibility Assessments of Science Center Exhibits
How to Combine Requirements and Interaction Design Through Usage Scenarios
Exploring Map Orientation with Interactive Audio-Tactile Maps
Patterns in the Clouds - The Effects of Clustered Presentation on Tag Cloud Interaction
Technology Acceptance Evaluation by Deaf Students Considering the Inclusive Education Context
Introduction to User-Centred Design Sprint
LEGO Pictorial Scales for Assessing Affective Response
Multi-dimensional interfaces for software design
Time-Penalty Impact on Effective Index of Difficulty and Throughputs in Pointing Tasks
Information processing, context and privacy
The Bigger Picture: The Use of Mobile Photos in Shopping
The ScrollSearcher Technique: Using Scrollbars to Explore Search Results
Evocative Computing - Creating Meaningful Lasting Experiences in Connecting with the Past
Unifying Events from Multiple Devices for Interpreting User Intentions through Natural Gestures
ISCADA: Towards a Framework for Interpretable Fault Prediction in Smart Electrical Grids
Design and Usability Evaluation of Adaptive e-learning Systems Based on Learner Knowledge and Learning Style
Recent approaches to natural language generation
The Interactive Design Collaboratorium
Static Visualization of Temporal Eye-Tracking Data
Field Studies in Practice: Making it Happen
Eery Space: Facilitating Virtual Meetings Through Remote Proxemics
From Objective to Subjective Difficulty Evaluation in Video Games
Deceptive Patterns and Older Adults: A Semiotic Analysis of Older Adults' Experiences with Manipulative Interface Designs
Self-Actuated Displays for Vertical Surfaces
User-Centered Design in Big Data: A Case Study of the Antonieta De Barros Platform
Exploring Verbalization and Collaboration of Constructive Interaction with Children
Web Accessibility Requirements for Media Players
Accessibility Legislation and Codes of Practice: an Accessibility Study of Web Sites of French and Belgium Local Administrations
Moment Machine: Opportunities and Challenges of Posting Situated Snapshots onto Networked Public Displays
Using Real-Life Troubleshooting Interactions to Inform Self-assistance Design
Kahaniyan - Designing for Acquisition of Urdu as a Second Language
Towards Engaged Consumption: New Sources of Inspiration for Eco-feedback Design
Exploring Button Design for Low Contrast User Interfaces
Dynamic Workload Adjustments in Human-Machine Systems Based on GSR Features
SPEL - System for Phonic Early Learning
Towards an evaluation planning aid: A feasibility study in modelling evaluation practice using a blackboard framework
The WANDerful Alcove: Encouraging Constructive Social Interaction With a Socially Transforming Interface
AccessHub: Fostering Web Accessibility Implementation Through an Open Source Repository
Physical Paper as the User Interface for an Architectural Design Tool
Working with Child Participants in Interaction Design
Worker Expertise and New Worlds of HCI: Implications of Sociotechnical Systems Design
The Effect of Brand on the Evaluation of Websites
A Wearable Computer for Paramedics: Studies in Model-based, User-centred and Industrial Design
Beyond Rhetoric to Poetics in IT Invention
Geopolitical Issues in Human Computer Interaction
Before It Falls: Supporting Drone Fleet Management Through Battery Visualizations
Planning Smart Social Distancing - Mobile Application Concept Design and Evaluation
Exploring User Requirements for Non-visual Mobile Navigation Systems
Integrating natural language and graphics in dialogue
Support for Building Relationships in Speed Dating Through Observation of Pre-dialogue Simulations Using Digital Twins
Touch Affordances
Evaluating the Effects of Culture and Relationship Strength on Misinformation Challenging Behaviours Within the UK
Focus, Structure, Reflection! Integrating User-Centred Design and Design Sprint
Ada: a Playful Interactive Space
Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers
BrailleType: Unleashing Braille over Touch Screen Mobile Phones
Using a Dynamic Model to Simulate the Heuristic Evaluation of Usability
Development of a Method for Evaluating the Usability of In-Vehicle Information Systems (IVISs)
Successful Case Study and Partial Validation of MUSE, a Structured Method for Usability Engineering
A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training
In and Out of the Hospital: The Hidden Interface of High Fidelity Research Via RFID
Time Affordances and Physical Mobility in the Context of Ubiquitous Technologies
User Experience Evaluation in Entertainment and Games
Contextual Interaction Design Research: Enabling HCI
Visually-tracked Flashlights as Interaction Devices
Pointing in Intelligent Environments with the WorldCursor
Socio-technical Design of an App for Migrants Rescue Operations
On Not Being There: Watching Intranet Tele-presentations
New Horizons for HCI in South Africa
From Smart IoT Ecosystems to 'Living' IoT Ecosystems
QualiTrack: Highspeed TUI Tracking for Tabletop Applications
Designing query support for multiple databases
Values in Design - Building Bridges between RE, HCI and Ethics
Degree-of-Interest Visualization for Ontology Exploration
Detection of Pilot Errors in Data by Combining Task Modeling and Model Checking
Designing an interface in an educational context: first steps to a principled approach
The PEW Framework for Worth Mapping
Directing and Combining Multiple Queries for Exploratory Search by Visual Interactive Intent Modeling
A Case Study in the Development of Collaborative Customer Care: Concept and Solution
Semantics and graphical information
Relationships Between Work, Organisational Re-engineering and Information Systems
Retrieval of User Interface Templates Based on Tasks
Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction
Effects of Audio-Visual Information on Interpersonal Distance in Real and Virtual Environments
The Benefits of Using ISO 13407: Human Centred Design Process for Interactive Systems
Cultural Usability: The Effects of Culture on Usability Testing
Search Results on Flight Booking Websites: Displaying Departure and Return Flights on a Single Page vs Two Consecutive Pages
Staging Urban Interactions with Media Façades
Managing User Experience - Managing Change
SymAB : Symbol-Based Address Book for the Semi-literate Mobile User
3D-HUDD - Developing a Prototyping Tool for 3D Head-Up Displays
Awareness, Transience and Temporality: Design Opportunities from Rah Island
São Paulo State e-gov: LabIHC and e-Poupatempo's Experience
Info. Table: Realisation of Embedded Intelligence
High-Density Cursor: a Visualization Technique that Helps Users Keep Track of Fast-moving Mouse Cursors
VRTactileDraw: A Virtual Reality Tactile Pattern Designer for Complex Spatial Arrangements of Actuators
The Curriculum for Education in Engineering Interactive Systems at the Master in HCI of the University Toulouse III - Paul Sabatier
Designing Valuable Products with Design Sprint
Interactive Trip Planning with Trip@dvise
A Documentation-Centred Approach to Software Design, Development and Deployment
Choice and Comparaison Where the User Wants Them: Subjunctive Interfaces for Computer-supported Exploration
Like Solving a Giant Puzzle: Supporting Collaborative Scheduling at a Film Festival
Robot Behaviour Simulations Based on Realistic Built Environments
An Evaluation of Augmented Reality Navigational Maps in Head-Worn Displays
HCI Practices in the Nigerian Software Industry
Designing for Inaccessible People and Places
iKnowU - Exploring the Potential of Multimodal AR Smart Glasses for the Decoding and Rehabilitation of Face Processing in Clinical Populations
A Comparison of List vs. Hierarchical UIs on Mobile Phones for Non-literate Users
Collaboration Awareness and its Use to Consolidate a Disperse Group
HCI for City Farms: Design Challenges and Opportunities
Between the Spiritual and the Digital: Computing in the Socioenactive Dimensions of Brazilian Evangelical Spiritual Practices
Supporting a humanly impossible task: The clinical human computer environment
Method Card Design Dimensions: A Survey of Card-Based Design Tools
Segmentation of Display Space Interferes with Multitasking
Understanding Early Technology Adoption by the Emergent Older Adults in Dharavi
'Did You See That!?' Enhancing the Experience of Sports Media Broadcast for Blind People
Case study of development of a user interface for a voice activated dialing service
Robot Collaboration and Model Reliance Based on Its Trust in Human-Robot Interaction
Facial Orientation During Multi-party Interaction with Information Kiosks
Exploring the Total Customer Experience (TCE): Usability Evaluations of (B2C) E-Commerce Environments
Task Descriptions Using Academic Oriented Modelling Languages: A Survey of Actual Practices across the SIGCHI Community
WHERE - Physical Entries to the Internet
Acceptance of an AR-Based In-Store Shopping Advisor - the Impact of Psychological User Characteristics
Sequentiel Display: An Effective Alternative to Conventional Animation
Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch- and Pen-Operated Systems
Elements that Influence Transparency in Artificial Intelligent Systems - A Survey
iDwidgets: Parameterizing Widgets by User Identity
An Exploration of the Utilization of Electroencephalography and Neural Nets to Control Robots
It AIn't Nuttin' New - Interaction Design Practice After the AI Hype
Human Olfactory Interface for Odor Modulation Utilizing Gas Adsorption and Desorption: Evaluation of Separation Performance of Odorous Substances in Adsorption Process
How to Make Numerical Information Accessible: Experimental Identification of Simplification Strategies
Proving Display Conformance and Action Consistency: The Example of an Integrated Clinical Environment
Investigating Effective ECAs: An Experiment on Modality and Initiative
User Interface Transformation Method for PC Remote Control with Small Mobile Devices
Adaptive Navigation Support in Educational Hypermedia on the World Wide Web
Reengineering the Systems Development Process for User Centred Design
Fostering Social Interaction in Online Spaces
Instructional Animations: More Complex to Learn from Than at First Sight?
An Investigation Into The Effects of Delays in Visual Feedback on Real-time System Users
Social Robots in Learning Experiences of Adults with Intellectual Disability: An Exploratory Study
Designing User Interfaces in Emotionally-Sensitive Applications
PolemicTweet: Video Annotation and Analysis through Tagged Tweets
MindMiner: A Mixed-Initiative Interface for Interactive Distance Metric Learning
Bridging the gap between task design and interface design
Structuring and Composition Mechanisms to Address Scalability Issues in Task Models
Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India
Representing Activity in Collaborative Systems
User's command line reference behaviour: Locality versus recency
A requirements space for group-work systems
Characteristics of Elderly User Behavior on Mobile Multi-touch Devices
Workshop on "Guidelines for the design of HCI for people with disabilities"
Analyzing Online Videos to Create a List of User Interface Elements: A Case for OpenCrane Design System
The effects of task structure and social support on users' errors and error handling
Using Ontologies in Design of Multimodal User Interfaces
From Focal to Scattered: Designing Culturally Adaptive VR for Chinese Architectural Painting
Inclusive Production of Tactile Graphics