yusuke1997/dblp-id-title huggingface dataset:
Multivariate Time Series ELM for Cloud Data Centre Workload Prediction
Interactive Clinical Pedigree Visualization Using an Open Source Pedigree Drawing Engine
Adaptive Mouse-Replacement Interface Control Functions for Users with Disabilities
Exploring New Futures in Video See-Through: Experience-es and Scenarios Using XR Technologies
Domestic Electricity Consumption Visualized as Flowing Tap Water to Raise the Feeling of Waste
Resource Management for Multimodal and Multilingual Adaptation of User Interfaces in Ambient Assisted Living Environments
Usability Assessment of the Camera GR II
Information on the Causal Relationship Between Store kaizen and Store Features That Attract Customers by Covariance Structural Analysis
Affective Computational Interfaces
Utilization of CMF Elements as Kansei Value in UI Design
Exploring User Understanding of Wireless Connectivity and Security on Smartphones
ADiEU: Toward Domain-Based Evaluation of Spoken Dialog Systems
Motivators of Energy Reduction Behavioral Intentions: Influences of Technology, Personality Characteristics, Perceptions, and Behavior Barriers
Selecting Criteria of Design of the Year Award
Magical Pond: Exploring How Ambient and Tangible Art Can Promote Social Interaction at Work
Better Performance Through Mindfulness: Mobile Application Design for Mindfulness Training to Improve Performance in College Athletes
Interface Design for Minimizing Loss of Context in In-situ Remote Robot Control
Analysis of News Data on 'Super App' Using Topic Modeling
Nature Sound Ensemble Learning in Narrative-Episode Creation with Pictures
Visualizing Emotions Perceived in Daily Activities for Self-Awareness Development
Correlation Between Cognitive Style and Structure and Flow in Mobile Phone Interface: Comparing Performance and Preference of Korean and Dutch Users
Landscape Design and Neuroscience Cooperation: Contributions to the Non-pharmacological Treatment of Alzheimer's Disease
Points of Interest Density Based Zooming Interface for Map Exploration on Smart Glass
Interactive Visual Narrative (IVN) Model: Understanding Discourse Production in IVNs
Taiwanese Middle-Aged and Elderly Patients' Acceptance and Resistance Toward the Health Cloud
Exploring Faculty Members Perception of Utilizing Technology to Enhance Student Engagement in the United Arab Emirates: Technology and the ICAP Modes of Engagement
Introducing Consciousnet : Internet Content as an Environment for Human-Machine Interaction
Research on a finger braille communicator
Event-Related Brain Dynamics in Continuous Sustained-Attention Tasks
Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part III
Can Media Pilgrimage Facilitate Interactivity on Naked-Eye 3D Screens?
Leveraging Virtual Worlds for Electronic Mentoring
An Exploratory Qualitative Investigation: Multi-modal AI Technology Concepts for Non-verbal Feedback During Remote Work Meetings
Using Structural Topic Modeling to Detect Events and Cluster Twitter Users in the Ukrainian Crisis
BCI-Controlled Motor Imagery Training Can Improve Performance in e-Sports
Socio-Technical Challenges in Implementation of Monitoring Technologies in Elderly Care
Designing for Trustworthiness in AI-Based Fact-Checking Services
Immersion in Virtual Reality Can Increase Exercise Motivation and Physical Performance
Proposal of a Method for Promotion of Continuous Pro-Environmental Behavior with Easy Communication
Through a Fair Looking-Glass: Mitigating Bias in Image Datasets
Affective Use Cases for Empathic Vehicles in Highly Automated Driving: Results of an Expert Workshop
User Satisfaction with an AI-Enabled Customer Relationship Management Chatbot
Automating Crime Informatics to Inform Public Policy
A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment
Electronic Annotation Sheet
The Behavioral Analysis for Cross-Cultural Understandings Using Place Oriented Internet Radio
Trust Calibration for Joint Human/AI Decision-Making in Dynamic and Uncertain Contexts
The Importance of Choice Design for Low Literate User Experience
Machine Learning Techniques and Privacy Concerns in Human-Computer Interactions: A Systematic Review
Relationship Between Taiwanese Audience Preference and Cultural Values in Korean Dramas
Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences
Study on the Development of Augmented-Reality Navigation System for Transsphenoidal Surgery
An Error Tolerant Memory Aid for Reduced Cognitive Load in Number Copying Tasks
Manufacturing and Analysis of a Knee Ankle Foot Orthosis for Acquired Anisomelia by Using a Finite Elements Strategy
Architecture of Absurd
The Influence of Virtual World Interactions toward Driving Real World Behaviors
User Value Based Product Adaptation: A Case of Mobile Products for Chinese Urban Elderly People
Maritime Navigation: Characterizing Collaboration in a High-Speed Craft Navigation Activity
Socio-Technical Barriers Induced by the Design of Emerging Technologies - A Perspective Situated in iDTV Applications
Aesthetics and Design for Group Music Improvisation
Exploration of New-Generation Human Computer Interface Based on Participatory Design Strategy
Stress Heatmaps: A Fuzzy-Based Approach that Uses Physiological Signals
Impact of Mobile IT Consumerization on Organizations - An Empirical Study on the Adoption of BYOD Practices
Building a Team to Champion User-Centered Design Within an Agile Process
An Investigation into a Personalised and Web2.0-Based Search Engine Interface
Mining Navigation Histories for User Need Recognition
Software Prototyping of Hardware Interfaces
Human Aspects of IT for the Aged Population. Technology Design and Acceptance - 7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
HelpDraw Graphical Environment: A Step Beyond Data Parallel Programming Languages
Aisthésis of Communication Visualization through Twitter
Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness
Using Arduino in Service Learning to Engage Pre-service STEM Teachers into Collaborative Learning
A Knowledge Elicitation Study for Collaborative Dialogue Strategies Used to Handle Uncertainties in Speech Communication While Using GIS
Learning from Hourly Household Energy Consumption: Extracting, Visualizing and Interpreting Household Smart Meter Data
Universality and Interoperability Across Smart City Ecosystems
Using IDHEAS to Analyze Incident Reports in Nuclear Power Plant Commissioning: A Case Study
Risk and Information Disclosure in Google Drive Sharing of Tax Data
Virtual, Augmented and Mixed Reality - 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
Projected AR-Based Interactive CPR Simulator
Transforming Depression to Healing: Design Strategy for Community Mental Health
Facilitating Access to Cross-Border Learning Services and Environments with eIDAS
Effects of Sensory Intake Tasks on Flow State and Cardiac Responses in Virtual Reality Environment
A New Smart City Construction Performance Evaluation System from the Perspective of User Experience: An Empirical Study of Qingdao, China
Creating Computer Supported Collaborative Learning Activities with IMS LD
ABLE: An Arts-Based, Interactive Physical Therapy Platform for Seniors with Dementia and Frailty
Pattern representation system using movement sense of localized sound
Rethink of Urban Arts: AR Technology with Participatory Experience of New Urban Arts
Near-Accidents in the Use of Advanced Medical Equipment
Digital Mediation in English for Specific Purposes Through the Use of Today's Favourite: Netflix
Impact of Virtual Reality (VR) Experience on Older Adults' Well-Being
WeRehab: Assisting Cannabis Rehabilitation via Mobile Application
Don't Think Twice, It's All Right? - An Examination of Commonly Used EEG Indices and Their Sensitivity to Mental Workload
Effect of Robotic Surgery Simulators in Training Assessed by Functional Near-Infrared Spectroscopy (fNIRs)
Digital Gamification Design of Chinese Landscape Painting Based on Gesture Interaction
Introducing ema (Editor for Manual Work Activities) - A New Tool for Enhancing Accuracy and Efficiency of Human Simulations in Digital Production Planning
Capabilities Driving Competitive Advantage in New Product Development: Coordination Capability, Absorptive Capability, and Information Technology Capability
Software Crowdsourcing Design: An Experiment on the Relationship Between Task Design and Crowdsourcing Performance
Multi-dimensional Three-Dimensional Space Learning in Human-Computer Interaction
A New Approach to Telecommunications Network Design Automated and Data Driven
Research on the Finger Contact Force of Persons of Different Gender as Grasping Bottles
Can We Recognize Atmosphere as an Agent? - Pilot Study
Evolution of Domestic Kitchen
Presentation of a Three-Dimensional Image by Rotating Pepper's Ghost
Research on Online Theater Presentation Technology and Experience Based on the Relationship Between Viewers and Actors
Kit-Build Concept Mapping for Being Aware of the Gap of Exchanged Information in Collaborative Reading of the Literature
HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III
Users Can Do Better with PDAs Than Paper: A Usability Study of PDA-Based vs. Paper-Based Nursing Documentation Systems
Development of Mobile AR Tour Application for the National Palace Museum of Korea
Enhancing the Validation of Human Factors in User Interface Software Testing with AI
How is the AI Perceived When It Behaves (Un)Fairly?
Evaluating Real-Time Emotional Responses Using Bullet Screen Sentiment Analysis: Evidence from Electrodermal Activity
The Use of Facebook as an Assisting Tool in Teaching Computer Science Courses
Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review
How to Present Calorie Information on the Electronic Menu to Help People Order More Healthily
Using Social Elements to Recommend Sessions in Academic Events
HCI for the Made in Italy Cultural Design
A Survey Study of Factors Influencing Smart Phone Fluency
Representation and Reflexivity in ICT for Development (Telecentre) Research
From Research to Product: Integrating Treemaps into Enterprise Software
Direct Control of the Computer Through Electrodes Placed Around the Eyes
Co-Creation of Value through Social Network Marketing: A Field Experiment Using a Facebook Campaign to Increase Conversion Rate
End-User Requirements Elicitation Using Narratives
Requirements for the Successful Market Adoption of Adaptive User Interfaces for Accessibility
ARTiSt - An Augmented Reality Testbed for Intelligent Technical Systems
User Generated Inverted Item Evaluation (UGIIE)
To Speak or to Text: Effects of Display Type and I/O Style on Mobile Virtual Humans Nurse Training
mGQM: Evaluation Metric for Mobile and Human Interaction
Sketching as a Modality in Intelligent Tutoring Systems
Problems in Healthcare Website Designs: Implications for Usability and Comprehension in the Elderly
Usability Studies of E-Commerce Checkout Process: A Perspective from Thailand
Towards Ambient Augmented Reality with Tangible Interfaces
Usability Test Based on Co-creation in Service Design
Commercial web sites made accessible for all
Motor Coordinated Display System: What We Have Learned from ARM-COMS
Inflection of In-Situ Ergonomics in Service Engineering
State of the Art and Future Challenges of the Portrayal of Facial Nonmanual Signals by Signing Avatar
Dimensions of Retail Customer Experience and Its Outcomes: A Literature Review and Directions for Future Research
A Human-Probe System That Considers On-body Position of a Mobile Phone with Sensors
Interaction Design Patterns for Classroom Environments
The Role of Behavioral Anthropomorphism in Human-Automation Trust Calibration
Older Adults and the Web: Lessons Learned from Eye-Tracking
The Implementation of Knowledge Structures in Cognitive Simulation Environments
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management - 15th International Conference, DHM 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Tactile Presentation Scheme Based on Physiological Characteristics of the Fingertip
Action Research on the Educational Outcomes of AI Application in the Conceptual Ideation Phase of Innovative Design Thinking
UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine
Getting Lost? Touch and You Will Find! The User-Centered Design Process of a Touch Screen
Exploring Employee Perspectives on Information Privacy and Security in the Mobile Environment
A Novel Fall Risk Assessment Approach Using Gait Parameters from a Single RGB Camera: A Preliminary Study
The Construction and Practice of Risk Control Model in User Research
Tactile Interaction for Novice User - Uncolocated Gestures
Usability Design and Testing of an Interface for Search and Retrieval of Social Web Data
Usability Evaluation From Users' Point of View: Three Complementary Measures
Impact of Optical Flow Cues and Slope Gradient on Risk Perception and Balance Ability of Older Adults
A Review of Framework for Machine Learning Interpretability
Building Adaptive Training and Therapeutic Systems by Considering the User's Affective States
Experience Design for Second-Hand Camera Shopping and Image Communities Based on Community Interaction and Sustainable Economy
Approaches of Participatory Design in the Design Process of a Serious Game to Assist in the Learning of Hospitalized Children
Designing the Information Cooperative for Harmonizing, Coordinating, and Promoting Earth Observation Business Processes
User Experience in Training a Personalized Hearing System
Incorporating Eye Tracking into an EEG-Based Brainwave Visualization System
Measurement in Synthetic Task Environments for Teams: a Methodological Typology
A Pattern Approach for Designing Application
A New Method for Multi-finger Detection Using a Regular Diffuser
A Mobility Demand Estimation Framework Using Area Mobility Models and Population Data for Public Transportation Service Design
Plugging the Holes: Increasing the Impact of User Experience Evaluations
Training and Learning for Long Duration Spaceflight
Determining Which Touch Gestures Are Commonly Used When Visualizing Physics Problems in Augmented Reality
Measuring the performance of speech applications: a user-centered approach
Research on Immersive Virtual Reality Healing Design Based on the Five Senses Theory
Perception of Gamification: Between Graphical Design and Persuasive Design
Unraveling Collaborative, User-Dependent IS: A Taxonomy
Culture and Computing - 12th International Conference, C&C 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings
Dynamic Cell Phone UI Generation for Mobile Agents
Peer-Mentoring for Students with Disabilities - A Preliminary Study in Norwegian Higher Education
A Study on Technology Anxiety Among Different Ages and Genders
Proactive Smart City Interactions
Tips for Designing Mobile Phone Web Pages for the Elderly
Research on the Interactive Relationship of Immersive Art
Idea Creation Method for HCD
Evolutionary Changes in the Traditional Ergonomics
The "Onion Model of Human Factors": A Theoretical Framework for Cross-Cultural Design
Ambient Information Design for a Work Environment
Effects of Teamwork versus Group Work on Signal Detection in Cyber Defense Teams
Modified Control-Response Ratio for Move and Rotation Operations on a Large Multi-touch Interface
Musculoskeletal Discomfort and Job Performance of Keyboard Operators
A Panorama on Selection and Use of Bioinformatics Tools in the Brazilian University Context
Road Scene Risk Estimation Using Driving Video
Interaction and Service Design of a Virtual Health Hub for Patients with Cardiovascular Disease
The Experiment Research of Pupil Change for the Evaluation of Mental Workload
@HOME: Exploring the Role of Ambient Computing for Older Adults
RoboInsight: Towards Deploying an Affordable Museum Guide Robot with Natural Language Processing, Image Processing and Interactive Engagement
Applications of Metaphors in Jewelry Design
Design of a Virtual Display Platform for the Wooden Wheel Carriage Making Technique of Shaanxi Provincial Non-foreign Heritage
From Text to Image: Image Application and Design Transformation of Traditional Cultural IP Resources - A Case Study of the Classic of Mountains and Seas
Understanding Requirements of Ubiquitous Application in Context of Daily Life
Is SERVQUAL Reliable and Valid? A Review from the Perspective of Dimensions in Different Typical Service Industries
Contextual User Research for International Software Design
Modeling Word Selection in Predictive Text Entry
Reinforcement Learning for Exploring Pedagogical Strategies in Virtual Reality Training
Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures
A Novel Design for an Ultra-Large Screen Display for Industrial Process Control
Digital Participation Roles of the Global Jihad: Social Media's Role in Bringing Together Vulnerable Individuals and VEO Content
Understanding the Questions Asked by Care Staff While Eliciting Life Stories from Older Adults for AAC System Design
Agent "Nah": Development of a Voice-Driven Embodied Entrainment Character with Non-agreeable Responses
Mapping Behavior Change Wheel Techniques to Digital Behavior Change Interventions: Review
Tackling Global AI-Driven Hiring Bias: A Literature Review from an HCI Perspective
A Testbed for Exploring Human-Robot Interaction with Unmanned Aerial and Ground Vehicles
Development of Next Generation Indoor Environment Control Technology Using ICT
Estimating Subjective Ikigai of Older Adults Based on the Analysis of Voice Communication in Social Activities: A Case Study of Frailty Check Activity Scenes
Are Professional Kitchens Ready for Dummies? A Comparative Usability Evaluation Between Expert and Non-expert Users
Blockchain-Based Microlending for Financial Inclusivity: A Literature Review of Its Privacy and Trust
Developing Interface Designs with Personality Types: Self-management Application - Luvlife
A Chatbot that Uses a Multi-agent Organization to Support Collaborative Learning
Leveraging Curiosity to Care for an Aging Population
Video Game Playing Enhances Young Children's Inhibitory Control
Designing an AR-Based Health Education Model for Peritoneal Dialysis Patients: A Service Design Approach
Developing a Mobile Learning Application for Preschooler
Educational Environment of Video System Using Superimposing Symbols to Support for Skill Training
Variation of sitting posture in work with VDU's. The effect of downward gaze
Are MIS Students Learning What They Need to Land a Job?
Proposal for the Tablet-Based Disaster Response Evacuation Drill for Elementary School Children
Models of Culture for Virtual Human Conversation
Effects of Luxury Hotel Guests' Feedback on Average Daily Rate (ADR), Revenue Per Available Room (RevPAR), and Goodwill - An Empirical Study in Pensacola
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game
Toward the Design of a Gamification Framework for Enhancing Motivation Among Journalists, Experts, and the Public to Combat Disinformation: The Case of CALYPSO Platform
Effectiveness of Manga Technique in Expressing Facial Expressions of Welfare Robot
Interaction Techniques for Binding Smartphones: A Desirability Evaluation
Technology Support via Telephone - to Elderly and People with Disability
Outdoor Wayfinding and Navigation for People Who Are Blind: Accessing the Built Environment
Human Characteristics of Figure Recognition in Tactile Feedback
Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis
The Effect of Vibrotactile Feedback on Novice Older Adults in Target Selection Tasks
Older Adults and Communication Technologies During the Lockdown in Romania
Applying Best Practices from Image Anomaly Detection to Identifying Infiltration in Chest X-Rays: A Review
Potentializing on Haptic Feedback Mechanism for Developing Interactive Components for Driver Seat
Leveraging Large Language Models for Automated Psychological Analysis in Electronic Sandboxes
Understanding Customer Value Propositions Through the Lens of Value Equations Method: A Systematic Approach
Differences in Color Representations of Tastes: Cross-cultural Study Among Japanese, Russian and Taiwanese
A Generalized User Interface Concept to Enable Retrospective System Analysis in Monitoring Systems
AI-Powered Strategies for Adaptive Automation of Data-Informed-Decision-Making
Flourishing Adaptive Systems (FAS)
Dynamics of COVID-19 Misinformation: An Analysis of Conspiracy Theories, Fake Remedies, and False Reports
A Study on the Comparison and Inspiration for Operation Mode of the Maker Space Brand in China and America
Research on the Application of Regional Cultural Emotional Guide Design in Subway Space Based on Passengers' Cognitive Needs
Towards a Multidimensional Approach for the Evaluation of Multimodal Application User Interfaces
Effectiveness of Human Autonomy Teaming in Cockpit Applications
Error Monitoring and Correction Related to the Sense of Presence in Virtual Environments
Estimating the Level of Motion Sickness Based on EEG Spectra
The Protection and Inheritance of Cultural Heritage in the Digital Age: An AI-Driven Approach to Hakka Cultural Heritage
A Change Is Gonna Come - The Effect of User Factors on the Acceptance of Ambient Assisted Living
Defining Network Borders on Instagram: The Case of Russian-Speaking Bloggers with Migration Background
Three Usability Enhancements to the Human Factors-Design Interface
The Effects of Increasing Degree of Unreliable Automation on Older Adults' Performance
The Effect of Traffic on Situation Awareness and Mental Workload: Simulator-Based Study
Desirable Backrest Angles in Automated Cars
Integrating Safety, Health and Environment (SHE) into the Autonomous Maintenance Activities
Virtual Interactive Space (VIS): Creating a Unique Dynamic HCI Ludic Engaging Design (Apparatus/Method) for Human Performance and (Re)Habilitation
Preliminary Evaluation of Manga's Emotional Impact Using Physiological Indexes
Engineering Psychology and Cognitive Ergonomics: Cognition and Design - 14th International Conference, EPCE 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
Tool-Supported Usability Engineering for Continuous User Analysis
Audiovisual Content Consumer Behavior Regarding Advertising on Online Streaming Platforms
Rescaling Non-metric Data to Metric Data Using Multi-Dimensional Scaling
Flick Typing: A New VR Text Input System Based on Space Gestures
What Makes Game Players Want to Play More? A Mathematical and Behavioral Understanding of Online Game Design
Automatic Below-Knee Prosthesis Socket Design: A Preliminary Approach
Interacting with Ancient Acrobat Figurines in Mixed Reality Experiences for Cultural Heritage Learning
A Human-Centered Model for Detecting Technology Engagement
The New Normal? Motivators for and Hindrances to Telework
The Instructional Model Framework of Undergraduate Industrial Design Core Course
Investigating the Effect of Conflicting Goals and Transparency on Trust and Collaboration in Multi-team Systems
VR Evaluation of Motion Sickness Solution in Automated Driving
Find the Real: A Study of Individuals' Ability to Differentiate Between Authentic Human Faces and Artificial-Intelligence Generated Faces