yusuke1997/dblp-id-title huggingface dataset:
DemYouth: Co-Designing and Enacting Tools to Support Young People's Engagement with People with Dementia
NoteCoStruct: Powering Online Learners with Socially Scaffolded Note Taking and Sharing
Tool support for cooperative object-oriented design: gesture based modelling on an electronic whiteboard
Exploring Unstable AIs for Creative Expansion
Improving Colour Patterns to Assist People with Colour Vision Deficiency
Active progress bars: facilitating the switch to temporary activities
Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data
Automation Experience across Domains: Designing for Intelligibility, Interventions, Interplay and Integrity
Gazed and Confused: Understanding and Designing Shared Gaze for Remote Collaboration
Cognitive architectures & HCI (abstract)
Insert movie reference here: a system to bridge conversation and item-oriented web sites
Exploring Multimodal Generative AI for Education through Co-design Workshops with Students
Online health communities
SPICA: Interactive Video Content Exploration through Augmented Audio Descriptions for Blind or Low-Vision Viewers
Predicting human interruptibility with sensors: a Wizard of Oz feasibility study
The sound of your stuff: designing a complex auditory display for an interactive museum exhibit
What Makes an Automated Vehicle a Good Driver?
Usable gestures for mobile interfaces: evaluating social acceptability
Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing
Data-driven Multi-level Segmentation of Image Editing Logs
GhostID: Enabling Non-Persistent User Differentiation in Frequency-Division Capacitive Multi-Touch Sensors
TapBoard: making a touch screen keyboard more touchable
HelpCall: Designing Informal Technology Assistance for Older Adults via Videoconferencing
Bringing text input beyond the desktop
Aspirations and Practice of ML Model Documentation: Moving the Needle with Nudging and Traceability
ShoeGenAI: A Creativity Support Tool for High-Feasible Shoe Product Design
Shape Changing Surfaces and Structures: Design Tools and Methods for Electroactive Polymers
Directions in HCI education, research, and practice in Southern Africa
Scale effects in steering law tasks
Pervasive information access and the rise of human-information interaction
Spatially-aware or Spatially-agnostic?: Elicitation and Evaluation of User-Defined Cross-Device Interactions
Digital family portraits: supporting peace of mind for extended family members
Leveraging motor learning for a tangible password system
The affective remixer: personalized music arranging
Disaster symbolism and social media
DesignSpace: a manual interaction environment for computer aided design
Evaluating an AI Documentation Assistant for Anesthesiology Teams
Explaining Complex ML Models to Domain Experts Using LLM & Visualization: An Exploration in the French Breadmaking Industry
Designing eco-feedback systems for everyday life
Can we augment reality with "mental images" to elicit pretend play?: a usability study
Mapping Machine Learning Advances from HCI Research to Reveal Starting Places for Design Innovation
Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows
A Human-Computer Collaborative Editing Tool for Conceptual Diagrams
MoCap Tango: Materialising Movement Qualities
Should I Interfere' AI-Assistants' Interaction with Knowledge Workers: A Case Study in the Oil and Gas Industry
Bezel-flipper: design of a light-weight flipping interface for e-books
A bright green perspective on sustainable choices
A tangible interface for controlling robotic toys
Tool Extension in Human-Computer Interaction
Investigating Simple Privacy Indicators for Supporting Users when Installing New Mobile Apps
EXPLORA: A teacher-apprentice methodology for eliciting natural child-computer interactions
Waxpaper Actuator: Sequentially and Conditionally Programmable Wax Paper for Morphing Interfaces
Human-computer interface laboratory - Virginia Polytechnic Institute and State University (lab review)
The alphaslider: a compact and rapid selector
Wikibench: Community-Driven Data Curation for AI Evaluation on Wikipedia
Proactive Sensing for Improving Hand Pose Estimation
Player Types of Gamers: Critical Evaluation
Project Zanzibar Demonstration: A Portable and Flexible Tangible Interaction Platform
Behind the Scenes of Automation: Ghostly Care-Work, Maintenance, and Interferences: Exploring participatory practices and methods to uncover the ghostly presence of humans and human labor in automation
Visual StoryCoder: A Multimodal Programming Environment for Children's Creation of Stories
User interfaces for hypermedia: how to find good metaphors?
Design of an exergaming station for children with cerebral palsy
A Survey On Measuring Presence in Mixed Reality
Power defense: a serious game for improving diabetes numeracy
Heuristics in real user interfaces
TagURit: a proximity-based game of tag using lumalive e-textile displays
Screen2Vec: Semantic Embedding of GUI Screens and GUI Components
Simulation-based dialogue design for speech-controlled telephone services
What have we learned?: a SIGCHI HCI & sustainability community workshop
Performing a Task Alongside a Robot: Exploring the Impact of Social Comparison
Decision-making strategies in design meetings
Canary in a coal mine: monitoring air quality and detecting environmental incidents by harvesting Twitter
Visual Task Characterization for Automated Visual Discourse Synthesis
Justified advice: a semi-naturalistic study of advisory strategies
VRRRRoom: Virtual Reality for Radiologists in the Reading Room
Paired-EMS: Enhancing Electrical Muscle Stimulation (EMS)-based Force Feedback Experience by Stimulating Both Muscles in Antagonistic Pairs
Life as a Robot (at CHI): Challenges, Benefits, and Prospects for Attending Conferences via Telepresence
PledgeWork: Online Volunteering through Crowdwork
Crossing the bridge over norman's gulf of execution: revealing feedforward's true identity
Solving the Battle of First-Authorship: Using Interactive Technology to Highlight Contributions
Developing computer animation packages (panel)
Seeing with the Hands: A Sensory Substitution That Supports Manual Interactions
In CMC we trust: the role of similarity
TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data
Hand Gesture Recognition for Blind Users by Tracking 3D Gesture Trajectory
Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps
Virtually collocated teams in the workplace
Communication and management support in system development environments
Introducing Functional Biometrics: Using Body-Reflections as a Novel Class of Biometric Authentication Systems
Learning from Mixed-Reality Games: Is Shaking a Tablet as Effective as Physical Observation?
IFQ: A Visual Query Interface for Object-based Image Retrieval
Designing collaborative media: a challenge for CHI?
Towards Developing a Virtual Guitar Instructor through Biometrics Informed Human-Computer Interaction
The Case for "Weird Social" in VR/XR: A Vision of Social Superpowers Beyond Meatspace
The next step: from end-user programming to end-user software engineering
How can rhetoric and argumentation help us make the case for UCD?
Spatial Social Media: Towards Collaborative Mixed Reality Telepresence "On The Go"
Shvil: collaborative augmented reality land navigation
FreeD: a freehand digital sculpting tool
The Haptic Wave: A Device for Feeling Sound
Why and what did we throw out?: Probing on Reflection through the Food Waste Diary
AI Mismatches: Identifying Potential Algorithmic Harms Before AI Development
Patterns: what's in it for HCI?
Utopia Appropriated: The Future as It Was
Colin: A Multimodal Human-AI Co-Creation Storytelling System to Support children's Multi-Level Narrative Skills
Usability Testing of World Wide Web Sites
Software for the usability lab: a sampling of current tools
Investigating Visual Feedforward for Target Expansion Techniques
Waggle - Orientation-based Tablet Interaction
How Does Conversation Length Impact User's Satisfaction? A Case Study of Length-Controlled Conversations with LLM-Powered Chatbots
Mind maps as behavior controllers for virtual characters
"Counting on the Group": Reconciling Online and Offline Social Support among Older Informal Caregivers
Personal Dream Informatics: A Self-Information Systems Model of Dream Engagement
Introducing AI Without Computers: Hands-On Literacy and Ethical Sense-Making for Young Learners
Who Will Support My Project? Interactive Search of Potential Crowdfunding Investors Through inSearch
Towards a Preliminary Ontology of Dark Patterns Knowledge
SABLIER : a Tangible Interactor to Navigate through Space and Time
Don't use a product's developers for icon testing
Quantified Canine: Inferring Dog Personality From Wearables
Keeping Rumors in Proportion: Managing Uncertainty in Rumor Systems
Starcraft from the stands: understanding the game spectator
StickEar: augmenting objects and places wherever whenever
Evaluating interactive information retrieval systems: opportunities and challenges
Dreamory: AI-Powered Bedtime Storytelling for Emotional Reframing Before In-Sleep Memory Consolidation
Object-oriented design from user scenarios
Don't Kick the Habit: The Role of Dependency in Habit Formation Apps
Transfer scenarios: grounding innovation with marginal practices
Understanding the Uncertainty in 1D Unidirectional Moving Target Selection
Multi-flick: an evaluation of flick-based scrolling techniques for pen interfaces
CharacterCritique: Supporting Children's Development of Critical Thinking through Multi-Agent Interaction in Story Reading
DocuViz: Visualizing Collaborative Writing
Entangling Entanglement: A Diffractive Dialogue on HCI and Musical Interactions
XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing
Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, CHI EA 2024, Honolulu, HI, USA, May 11-16, 2024
EEG analysis of implicit human visual perception
ReWear: Early Explorations of a Modular Wearable Construction Kit for Young Children
The effect of global instructions on think-aloud testing
Flight Chair: An Interactive Chair for Controlling Emergency Service Drones
From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans
Enabling nutrition-aware cooking in a smart kitchen
Improving Immersive Experiences for Visitors with Sensory Impairments to the Aquarium of the Pacific
You Can't Smoke Here: Towards Support for Space Usage Rules in Location-aware Technologies
Extensions of GOMS analyses to expert performance requiring perception of dynamic visual and auditory information
An Immersive Layout Framework for Web Design in Virtual Reality
Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching
JupyterLab in Retrograde: Contextual Notifications That Highlight Fairness and Bias Issues for Data Scientists
Unhelpful helpers: when scaffolding structures veil collaborative interactions
HaptiMoto: turn-by-turn haptic route guidance interface for motorcyclists
Triangulating Race, Capital, and Technology
Towards AI-driven Sign Language Generation with Non-manual Markers
Way Out: A Multi-Layer Panorama Mobile Game Using Around-Body Interactions
Couch mobility: the cell phone's most important feature at home is mobility
Adaptable Utterances in Voice User Interfaces to Increase Learnability
Where do helpers look?: gaze targets during collaborative physical tasks
Conversational hypertext: information access through natural language dialogues with computers
"I Know What You Mean": Context-Aware Recognition to Enhance Speech-Based Games
Engaging and Entertaining Adolescents in Health Education Using LLM-Generated Fantasy Narrative Games and Virtual Agents
Someone to Read with: Design of and Experiences with an In-Home Learning Companion Robot for Reading
A Usability Evaluation of AFL and libFuzzer with CS Students
Defamiliarization in innovation and usability
Automatic generation of help from interface design models
Right Information, Right Time, Right Place: Physical Alignment and Misalignment in Healthcare Practice
Bubbling menus: a selective mechanism for accessing hierarchical drop-down menus
Pababy: An Interactive System for First-time Parents to Learn Neonatal Nursing
Predicting the cost of error correction in character-based text entry technologies
AI-Enhanced API Design: A New Paradigm in Usability and Efficiency
GestureMap: Supporting Visual Analytics and Quantitative Analysis of Motion Elicitation Data by Learning 2D Embeddings
Exploring the applications of user-expertise assessment for intelligent interfaces
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
Innovation and evaluation in information exploration interfaces
Rescriber: Smaller-LLM-Powered User-Led Data Minimization for LLM-Based Chatbots
Making computer capabilities accessible to musicians (abstract only)
Visual programming, programming by example, and program visualization: a taxonomy
Taking micro-enterprise online: the case of kenyan businesses
Empirically-based re-design of a hypertext encyclopedia
TEROOS: a wearable avatar to enhance joint activities (video preview)
When Browsing Gets Cluttered: Exploring and Modeling Interactions of Browsing Clutter, Browsing Habits, and Coping
Chameleon tables: using context information in everyday objects
Chronic Care in a Life Transition: Challenges and Opportunities for Artificial Intelligence to Support Young Adults With Type 1 Diabetes Moving to University
Controlling the Rooms: How People Prefer Using Gestures to Control Their Smart Homes
Multiple hierarchies in user workspace
A Unified Framework for Knowledge Assessment and Progression Analysis and Design
Designing for the internet of things: prototyping material interactions
Artist Pointer
Beyond the Bulging Binder: Family-Centered Design of a Digital Health Information Management System for Caregivers of Children Living with Health Complexity
OptiDot: An Optical Interface for Children to Explore Dot Product and AI Recommendation
Usability management maturity, part 1: self assessment - how do you stack up? (abstract)
YAPO: Yet Another Preview ODA
HomeNet: A Field Trial of Residential Internet Services
Could This Be True?: I Think So! Expressed Uncertainty in Online Rumoring
Exploring the Complementary Features of Audio and Text Notes for Video-based Learning in Mobile Settings
Causal interactions
Can you pass that tool?: Implications of Indirect Speech in Physical Human-Robot Collaboration
Trap it!: A Playful Human-Biology Interaction for a Museum Installation
Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1983, Boston, Massachusetts, USA, December 12-15, 1983
Understanding information practices of interactive personal genomics users
Workshop on Trust and Reliance in AI-Human Teams (TRAIT)
AmBiDiguity does exist: UI item Direction Interpretation by Bidirectional Users
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game
DreamCeption : Towards Understanding the Design of Targeted Lucid Dream Mediation
Sharing Facial Cues at Different Target Positions to Support Virtual Collaboration
System Ergonomics and Human-Computer Interaction at SIEMENS Corporate Research and Development
Body-centric design space for multi-surface interaction
Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience
Toque: designing a cooking-based programming language for and with children
Mixsourcing: a remix framework as a form of crowdsourcing
MagTouch: Robust Finger Identification for a Smartwatch Using a Magnet Ring and a Built-in Magnetometer
"There's so much responsibility on users right now: " Expert Advice for Staying Safer From Hate and Harassment
DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in Children
Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
SleepBandits: Guided Flexible Self-Experiments for Sleep
Automatic generation of starfield displays using constraints
The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments
On improving application utility prediction
Somebody's Watching Me?: Assessing the Effectiveness of Webcam Indicator Lights
Rapid image analysis using neural signals
ReHappy: The House Elf that serves your Rehabilitation Exercises
Self-E: Smartphone-Supported Guidance for Customizable Self-Experimentation
GreenHat: exploring the natural environment through experts' perspectives
Replicating and Extending a Facebook Uses & Gratifications Study: Five Years Later
CO2LLAB: Creating an Eco-Conscious Community through Habit Tracking and Augmented Reality Visualisation
A theoretical model for trust in automated systems
Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion
Cross-platform Interactions and Popularity in the Live-streaming Community
Investigating the Role of an Overview Device in Multi-Device Collaboration
An "independent visual background" reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness
Design for Network Communities
Contravision: exploring users' reactions to futuristic technology
The effect of avatar realism of virtual humans on self-disclosure in anonymous social interactions
A Design Framework for Awareness Cues in Distributed Multiplayer Games
How "Wide Walls" Can Increase Engagement: Evidence From a Natural Experiment in Scratch
Designing Automatic Speech Recognition Technologies to Improve Accessibility for Deaf and Hard-of-Hearing People in Small Group Meetings
Courtyard: integrating shared overview on a large screen and per-user detail on individual screens
Towards Designing for Multimodal Remembering: Findings from an Interview Study
Characterizing LLM-Empowered Personalized Story Reading and Interaction for Children: Insights From Multi-Stakeholder Perspectives
Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum
Understanding Cultural and Religious Values Relating to Awareness of Women's Intimate Health among Arab Muslims
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
Designing Conversational AI for Aging: A Systematic Review of Older Adults' Perceptions and Needs
Playable data: characterizing the design space of game-y infographics
Investigating the Effects of Simulated Eye Contact in Video Call Interviews
Attending to Slowness and Temporality with Olly and Slow Game: A Design Inquiry Into Supporting Longer-Term Relations with Everyday Computational Objects
INTERACTING with sketched interface designs: an evaluation study
Generating affective music icons in the emotion plane
Open Design at the Intersection of Making and Manufacturing
Speech User Interface Design Challenges
SAGE tools: a knowledge-based environment for designing and perusing data visualizations
"I want more than " User-generated Icons for Better Video-mediated Communications on the Collaborative Design Process
Pictures at the ATM: exploring the usability of multiple graphical passwords
Human Reliance on Machine Learning Models When Performance Feedback is Limited: Heuristics and Risks
Study on Gaze Direction Perception of Face Image Displayed on Rotatable Flat Display
An evaluation of animated demonstrations of learning computer-based tasks
Above-Screen Fingertip Tracking with a Phone in Virtual Reality
Getting a measure of satisfaction from eyetracking in practice
WattBot: a residential electricity monitoring and feedback system
Making the Web Accessible to the Aging Population
Visual decision-making: using treemaps for the analytic hierarchy process
Exploring Semi-Supervised Learning for Predicting Listener Backchannels
Biometric daemons: authentication via electronic pets
Cost of operations affects planfulness of problem-solving behaviour
High-end high school communication: strategies and practices of students in a networked environment (poster)
Developing a design method: task analyses in user interface design
User Interface Design In Agile Projects
Paddle: highly deformable mobile devices with physical controls
Does habituation affect fingerprint quality?
Trust and Reliance in Consensus-Based Explanations from an Anti-Misinformation Agent
Exploring Emotion Responses toward Pedestrian Crossing Actions for Designing In-vehicle Empathic Interfaces
Evil Autistic Master Plan For Academia: HCI Edition
ComCenter: a person oriented approach to mobile communication
Dispelling "design" as the black art of CHI
Remotely Shaping the View in Surgical Telementoring
An automated cognitive walkthrough
The drift table: designing for ludic engagement
The problem of conflicting social spheres: effects of network structure on experienced tension in social network sites
Connecting Instructors and Learning Scientists via Collaborative Dynamic Experimentation
A collective map to capture human behavior for the design of public spaces
Testing the technology: playing games with video conferencing
The impact of human-centered features on the usability of a programming system for children
Interaction Region Characteristics for Midair Barehand Targeting on a Television
Beyond Dark Patterns: A Concept-Based Framework for Ethical Software Design
Understanding crowdfunding work: implications for support tools
A Focus+Context Technique Based on Hyperbolic Geometry for Visualizing Large Hierarchies
Making Energy Matter: Soma Design for Ethical Relations in Energy Systems
Expanding Explainability: Towards Social Transparency in AI systems
Practical UX Research Methodologies: Ethnography
Developing Collaborative Applications Using the World Wide Web "Shell"
Articulating Human-World Relations from Co-Designing a Collaborative Robotic System
Drawing Maternal Machines and other Fantasies of Care
Off-Surface Tangibles: Exploring the Design Space of Midair Tangible Interaction
MMM: The Multi-Device Multi-User Multi-Editor
HapticPalmrest: Haptic Feedback through the Palm for the Laptop Keyboard
Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs
A Grammar of Digital Fabrication Machines
Bubble Coloring to Visualize the Speech Emotion
Voice Assistants to Deliver Cognitive Stimulation Therapy for Persons Living with Dementia
Still Creepy After All These Years: The Normalization of Affective Discomfort in App Use
Element: An Ambient Display System for Evoking Self-Reflections and Supporting Social-Interactions in a Workspace
"She'll just grab any device that's closer": A Study of Everyday Device & Account Sharing in Households
Planet Bug: Promoting Awareness of Declining Insect Populations
From Pulse Trains to "Coloring with Vibrations": Motion Mappings for Mid-Air Haptic Textures
Designing the user interface for pen and speech multimedia applications
EyeBookmark: Assisting Recovery from Interruption during Reading
Framing design of reminiscence aids with transactive memory theory
Using linguistic features to measure presence in computer-mediated communication
Tangible programming in the classroom: a practical approach
Distributed collaborative writing: a comparison of spoken and written modalities for reviewing and revising documents
CALVI: Critical Thinking Assessment for Literacy in Visualizations
Turning away from talking heads: the use of video-as-data in neurosurgery
Communicating Consequences: Visual Narratives, Abstraction, and Polysemy in Rural Bangladesh
Designing speech user interfaces
CodePilot: Scaffolding End-to-End Collaborative Software Development for Novice Programmers
Elastic graphical interfaces to precise data manipulation
Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces
Meta-Manager: A Tool for Collecting and Exploring Meta Information about Code