yusuke1997/dblp-id-title huggingface dataset:
The evaluation of real-time CFD in olfactory VR
A fast and efficient content aware downscaling based image compression method for mobile devices
Beyond the Screen
Data Jalebi bot
Exploiting temporal coherence in real-time rendering
DiskPlay: Dynamic Projection Mapping on Rotating Platforms for Extended Holographic Display
FilmAgent: Automating Virtual Film Production Through a Multi-Agent Collaborative Framework
fingerT9 : leveraging thumb-to-finger interaction for one-handed text entry on smartwatches
Growth-based 3D modelling using stem-voxels encoded in digital-DNA structures
From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization
Development of RFID textile for location aware system
Camera Settings as Tokens: Modeling Photography on Latent Diffusion Models
The renaissance man
Generation and real-time visualization of high-resolution RGB pointcloud data for place representation in immersive applications
Digital Being: Thinking of the Stars
Use of Physics-Based AI for Simulations and Modeling in the Era of Digital Twins
An Augmented Reality Experience for Climate Justice: Using Spatial Animation to Enhance Perceived Togetherness
Removing objects from videos with a few strokes
VR-Wizard: Towards an Emotion-Adaptive Experience in VR
Ignis: Eulerian Fluid Simulation and Rendering at VR Frame Rates
Self-Shape-Sensing Device with Flexible Mechanical Axes for Deformable Input Interface
Efficient Drone Exploration in Real Unknown Environments
DynaGAN: Dynamic Few-shot Adaptation of GANs to Multiple Domains
Vector Gradient Stroke Stylized Neural Network Painting
MyStyle++: A Controllable Personalized Generative Prior
Fashion-VDM: Video Diffusion Model for Virtual Try-On
Patching Non-Uniform Extraordinary Points with Sharp Features
Combining GPU Tracing Methods within a Single Ray Query
StickyTouch: An Adhesion Changeable Surface
Edible projection mapping
Sugar coat
Spectral rendering of fluorescence using importance sampling
Echo: Enhancing Conversational Behavior Generation via Hierarchical Semantic Comprehension with Large Language Models
Generating Objects with Part-Articulation from a Single Image
Compute for graphics
Object-level Visual Prompts for Compositional Image Generation
Midair Haptic-Optic Display with Multi-Tactile Texture based on Presenting Vibration and Pressure Sensation by Ultrasound
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Sketches
Stable and efficient differential inverse kinematics
Simulating educational physical experiments in augmented reality
Aesthetic temporal and spatial editing of casual videos
See-Through Face Display: Enabling Gaze Communication for Any Face - Human or AI
Anything to Glyph: Artistic Font Synthesis via Text-to-Image Diffusion Model
Customizing Text-to-Image Diffusion with Object Viewpoint Control
FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing
Introduction to using RenderMan
An iterative joint bilateral filtering for depth refinement of a 3D model
DifFRelight: Diffusion-Based Facial Performance Relighting
Ridge detection with a drop of water principle
Computer Graphics and Extended Reality Courses for the Programmophobic
Crowd simulation in Astroboy
X-Actor: Emotional and Expressive Long-Range Portrait Acting from Audio
Eyelid Fold Consistency in Facial Modeling
Differentiating Variance for Variance-Aware Inverse Rendering
Polish cinematography
Life sciences in virtual reality: first-year students learning as creators
LLM-Primitives: Large Language Model for 3D Reconstruction with Primitives
Effect of Attention Adaptive Personal Audio Deliverable System on Digital Signage
Perception of War: AI Data Universe
DISLOCATION: VR experience
MOBILE SUIT GUNDAM: Silver Phantom
FacialX: A Robust Facial Expression Tracking System based on Multifaceted Expression Embedding
Dragon Age 2
Time Light: An Interface for Comparing National Treasure Murals Across Time
End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model
MatFusion: A Generative Diffusion Model for SVBRDF Capture
Material and Colored Illumination Separation from Single Real Image via Self-Supervised Domain Adaptation
Interactive generation of dancing animation with music synchronization
PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event
Fast lossy compression of 3D unit vector sets
Pondang: artificial creature ecology with evolutionary sound
OpenISS depth camera as a near-realtime broadcast service for performing arts and beyond
SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024
Color-Based Edge Detection on Mesh Surface
S 3 Imagery: Specular Shading from Scratch-Anisotropy
Advanced textural representation of materials appearance
Sketching With Your Voice: "Non-Phonorealistic" Rendering of Sounds via Vocal Imitation
Not Just a Gimmick: A Preliminary Study on Designing Interactive Media Art to Empower Embedded Culture's Practitioner
The School of Visual Arts - Luciernaga
Cryptone: interaction between performers and audiences with inaudible DTMF sounds
A cloudy lesson
Procedural shading in RenderMan
Virtual reality environment assisting recovery from stroke
Skeleton-based diverse creature design tool for mass production
Subtitle positioning for e-learning videos based on rough gaze estimation and saliency detection
Cartoon Sliding: An MR System for Experiencing Sliding Down a Cliff
GoldFish: real-world GUI framework for Android
Shading-interval constraints for normal map editing
Brushing element fields
Blizzard Entertainment®'s StarCraft® II announcement teaser
Simulation of bubbles with floating and rupturing effect for SPH
Cooperative personal projection using multiple DLP projectors
Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes
High-quality Animatable Eyelid Shapes from Lightweight Captures
Interactive 2D and volume image segmentation using level sets of probabilities
DvD: Unleashing a Generative Paradigm for Document Dewarping via Coordinates-based Diffusion Model
Amagatana + Fula
A Novel Projection Screen using the Crystalline Film of a Frozen Soap Bubble
Enhancing organic visual effects while simplifying rotoscoping techniques
Simulating kimono fabrication based on the production process of Yuki-tsumugi
Editing Fluid Flows with Divergence-Free Biharmonic Vector Field Interpolation
360-Degree-Viewable Tabletop Light-Field 3D DisplayHaving Only 24 Projectors
FIRE: Mid-Air Thermo-Tactile Display
Wind Goes On
Reconstruction using a simple triangle removal approach
Fiesta Blood
Burley!
Human Motion Denoising Using Attention-Based Bidirectional Recurrent Neural Network
Synced Drift: A Novel Sport Using a System that Harmonises Human Movement to Transcend Distance and Ability
hi!baboon
Interaction of a stereoscopic 3DCG image with motion parallax displayed in mid-air
Halo 4 'The Commissioning'
Human-computer interaction by voluntary vergence control
Submarine LED: Wirelessly powered underwater display controlling its buoyancy
Improving Co-speech gesture rule-map generation via wild pose matching with gesture units
Pre- and post-processes for automatic colorization using a fully convolutional network
Pictory - neural style transfer and editing with coreML
FragmentDiff: A Diffusion Model for Fractured Object Assembly
A spatial user interface design using accordion metaphor for VR systems
Application development with webGL
Free-viewpoint synthesis over panoramic images
A proposal for wearable controller device and finger gesture recognition using surface electromyography
The day you were gone
Design for Descent: What Makes a Shape Grammar Easy to Optimize?
Artspace
Augmenting Everyday Objects into Personal Robotic Devices
L'Animal Sauce Ail
Multi-directional 3D Printing with Strength Retention
Markerless motion capture using a single depth sensor
Transformed Skin: Changing own skin texture feeling for VR avatar embodiment
CoVR: Co-located Virtual Reality Experience Sharing for Facilitating Joint Attention via Projected View of HMD Users
Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees
Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network
Haptic Hongi - Reiterated
OmniPhotos: Casual 360° VR Photography with Motion Parallax
Balance-Based Photo Posting
Fitting Spherical Gaussians to Dynamic HDRI Sequences
Pendulum, media art beyond the boundary between presence and absence
XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists
LIPSYNC.AI: A.I. Driven Lips and Tongue Animations Using Articulatory Phonetic Descriptors and FACS Blendshapes
Parallel and accurate Poisson disk sampling on arbitrary surfaces
Modeling Dynamic Clothing for Data-Driven Photorealistic Avatars
Compact Neural Graphics Primitives with Learned Hash Probing
Deep learning-based super-resolution for digital comics
Oktapodi
Spectral Prefiltering of Neural Fields
Face models from noisy 3D cameras
Rebuilding Notre Dame: A VR documentary produced by TARGO in partnership with Facebook's Oculus
Pardesi
Sampling Neural Radiance Fields for Refractive Objects
Defective Detective
Practice project management in website design: an experiential learning simulation
Funeral at Nine
Choreographing amateur performers using video examples
Conversion of performance mesh animation into cage-based animation
FreeMo: Extending Hand Tracking Experiences Through Capture Volume and User Freedom
Keep Right
Impressionist painterly style transfer based on texture localization
AI-supported Nishijin-ori: connecting a text-to-image model to traditional Nishijin-ori textile production
LVT: Large-Scale Scene Reconstruction via Local View Transformers
L'odyssée de Cartier
Simplifying game mechanics: gaze as an implicit interaction method
Capturing and Animation of Body and Clothing from Monocular Video
One and Infinite Chairs: 1 & ∞ ⑁
asmVR: Enhancing ASMR Tingles with Multimodal Triggers Based on Virtual Reality
Erased Murmurs
An immersive interface for remote collaboration with multiple telepresence robots through digital twin spaces
Constructive Solid Geometry on Neural Signed Distance Fields
Investigating the Role of Task Complexity in Virtual Immersive Training (VIT) Systems
Heterogeneous Architecture for Asynchronous Seamless Image Stitching
Simulating bull drool in "Knight and Day"
A Sentient Space Using Light Sensing with Particle Life
Virtual heritage production as a tool in education
Computational Alternative Photographic Process toward Sustainable Printing
[INDRA] Interactive Deep-dreaming Robotic Artist: Perceived artistic agency when collaborating with Embodied AI
FloRen: Real-time High-quality Human Performance Rendering via Appearance Flow Using Sparse RGB Cameras
Fukushima - The Home That Once Was
Primeval - Series 4
The making of Street Fighter IV
Assembler: Scalable 3D Part Assembly via Anchor Point Diffusion
Brobdingnagian Glass: A Micro-Stereoscopic Telexistence System
Efficient Incremental Potential Contact for Actuated Face Simulation
Multidimensional image retargeting
Basic level scene understanding: from labels to structure and beyond
Progressive Material Caching
Automatic Deformation-based animation of 3D mesh
Performance Analysis of Catch-Up Eye Movements in Visual Tracking
Futurisk
3D Human Pose Estimation Using Ultra-low Resolution Thermal Images
Temporal and Spatial Distortion for VR Rhythmic Skill Training
A cartoon-character costume with facial expression
An image generation system of delicious food in a manga style
Automatic shape morphing for Chinese characters
Presenting time-evolving activities using communication archive data
StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data
Smeat: ADMM based tools for character deformation
Bidirectional pyramid-based PMVS with automatic sky masking
Style-oriented representative paintings selection
The Induced Finger Movements Effect
Can GPTs Evaluate Graphic Design Based on Design Principles?
Motion In-Betweening for Densely Interacting Characters
Differentiable Rendering of Neural SDFs through Reparameterization
Virtual Whiskers: Cheek Haptic-Based Spatial Directional Guidance in a Virtual Space
Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device
Your3dEmoji: Creating Personalized Emojis via One-shot 3D-aware Cartoon Avatar Synthesis
Billets s'il vous plait
Touchable Cooled Graphics: Midair 3D Image with Noncontact Cooling Feedback using Ultrasound-Driven Mist Vaporization
A Locality-based Neural Solver for Optical Motion Capture
Solar system and gravity using visual metaphors and simulations
Best in show award: the people who never stop
Bidirectional light transport with vertex merging
Water history in a deferred shader: wet sand on the beach
Hyperspectral Polarimetric BRDFs of Real-world Materials
Mom's tray: real-time dietary monitoring system
Floagent: Interaction with Mid-Air Image via Hidden Sensors
Comparison of animation storyboard education in China and the United States
Efficient rasterization for edge-based 3d object tracking on mobile devices
Efficient spherical harmonic shading for separable BRDF
Computational Design and Fabrication of 3D Wire Bending Art
Neural Clustering for Prefractured Mesh Generation in Real-time Object Destruction
Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space
Advanced illumination techniques for GPU volume raycasting
3D Reconstruction of a Soft Object Surface and Contact Areas in Hand-Object Interactions
Enhanced shadow play with neural networks
Gimme somethin' to shoot: filming the cinematics of Starcraft II: Wings of Liberty
Three-dimensional Interaction Technique Using an Acoustically Manipulated Balloon
Song2Face: Synthesizing Singing Facial Animation from Audio
Visual Simulation of Tire Smoke
PoseFromGraph: Compact 3-D Pose Estimation using Graphs
STRANGERS
Immersive VR environment for architectural design education
Lightfield photography: theory and methods
Autoregressive Generation of Static and Growing Trees
Challenges in user experience design of image filtering apps
SynthDa: Exploiting Existing Real-World Data for Usable and Accessible Synthetic Data Generation
Contour-driven brush stroke synthesis
NVSHU: Virtual Reality Design and Narrative Popularization for Intangible Cultural Heritage Characters
An introduction to OpenGL 4.0 programming
Lubdhanam cora short film
SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011
Sketch2normal: deep networks for normal map generation
Appleseed: Ex Machina
Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering
Remembrance: Magma
Interaction Method using Party Horns for Multiple Users
Animation Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixing Multiple Pose Remappings
Towards a GPU-only rod-based hair animation system
StyleBin: Stylizing Video by Example in Stereo
Feel through window: simultaneous geometry and texture display based on lateral force
A Relighting Method for Single Terrain Image based on Two-stage Albedo Estimation Model
Metric-KNN is All You Need
Cut2Next: Generating Next Shot via In-Context Tuning
Aquasia: The world's first immersive metaworld focused on the future of human habitats in the face of rising sea levels
Brother 'Architect'
Rat in a book
Eye-Tracking Based Adaptive Parallel Coordinates
The light house keeper
The effect of display capabilities on the gloss consistency between real and virtual objects
Optimal and interactive keyframe selection for motion capture
Shortest Path Speed-up Through Binary Image Downsampling
Optimal Composition Recommendation for Portrait Photography
PriorAvatar: Efficient and Robust Avatar Creation from Monocular Video Using Learned Priors
Space-time blending with improved user control in real-time
Polynomial Cauchy Coordinates for Curved Cages
Don't Feed the Unicorn
Neural Global Illumination via Superposed Deformable Feature Fields
Service Skills Training in Restaurants Using Virtual Reality
A lost and found box of human sensation
VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering
Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots
Rethinking motion keyframe extraction: a greedy procedural approach using a neural control rig
Enhancing Piecewise Planar Scene Modeling from a Single Image via Multi-View Regularization
Creating a virtual human that visualizes skin strain distribution for apparel wearing simulation
Collaborative Avatar Platform for Collective Human Expertise
Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images
Dilla
High-Throughput Batch Rendering for Embodied AI
The Aromatic Garden: Exploring new ways to interactively interpret narratives combining olfaction and vision including temporal change of scents using olfactory display
A Robust Low-cost Mocap System with Sparse Sensors
Dance Montage through Style Transfer and Music Generation
Neural Product Importance Sampling via Warp Composition
iSeg: Interactive 3D Segmentation via Interactive Attention
Movement 11 (2008 serie)
The Prince and the Unicorn
EDGE : an easy design tool of game event for rapid game development
Image-based clothes animation for virtual fitting
SIGGRAPH Asia 2012 Courses, Singapore, November 28 - December 1, 2012
Language-driven Diversified Image Retargeting
Δt-Sphere
Real-time individualized virtual humans
Silk fabricator: using silkworms as 3D printers
State of the art on stylized fabrication
TAI_ON: Audible Body and Its Enveloping Rhythm
Image memorability and visual inception
elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker
The evaluation of 3D stereoscopic vision for learning "Kagra"
k-DOP Clipping: Robust Ghosting Mitigation in Temporal Antialiasing
Real humans with virtual humans and social robots interactions (HCI)
Ink-Edit: Interactive color-constrained textures editing
Elements of geometry processing
S(a|ou)ndbox: Sound Augmentation to Sand Sculptures Using Parametric Speakers
Mobile previsualization using augmented reality: a use case from film production
ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15 - 18, 2010
Deringing spherical harmonics
Fast, memory efficient and resolution independent rendering of cubic Bézier curves using tessellation shaders
Creating a Virtual Space Globe Using the Hipparcos Catalog
Magnetact: magnetic-sheet-based haptic interfaces for touch devices
Hodge decomposition of vector fields in Cartesian grids
Tangible interaction with 3D printed modular robots through multi-channel sensors
Animation Video Resequencing with a Convolutional AutoEncoder
Lens dispersion simulation using dispersive lens model and spectral rendering method
違禁品 Outlaw
GravField: Live-coding Bodies through Mixed Reality
Multi-touch based on the metaphor of persistence of vision
Geometry Processing with Neural Fields
NeuralPVS: Learned Estimation of Potentially Visible Sets
A Vocal Landscape
Communicating science through visualization in an age of alternative facts
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2008, Singapore, December 10-13, 2008, Computer Animation Festival
CoiLED Display: Make Everything Displayable
NeRFFaceEditing: Disentangled Face Editing in Neural Radiance Fields
Monsieur Cok
Modern OpenGL: its design and evolution
ACM SIGGRAPH ASIA 2010 Computer Animation Festival, Seoul, Republic of Korea, December 15 - 18, 2010
FingertipCubes: an inexpensive D.I.Y wearable for 6-DoF per fingertip pose estimation using a single RGB camera
Curtain UI: Augmenting Curtains for Tangible Interactions
Salma
A Safer Place? Stories from the Emergency Department
ExpressiveWorld: Detachable Expressions for VR Collaboration
"Once": Multi-perspective and Interactive VR Narrative Film
Bear me
FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
High-resolution multi-scale neural texture synthesis
The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid
E.S.P.: Extra-Sensory Puck in Air Hockey using the Projection-Based Illusion
Emotion Guided Speech-Driven Facial Animation
A long-term semi-lagrangian method for accurate velocity advection
Wander [001]
Bridging the Gap: Sustainable Collaboration between CG Production and Educational Institutions
Deep Learning based Stereo Vision Camera System
Recent advances in physically-based appearance modeling of cloth
An interactive introduction to OpenGL and OpenGL ES programming
Mitsudomoe: ecosystem simulator of virtual creatures in mixed reality petri dish
DupRobo: an interactive robotic platform for phyiscal block-based autocompletion
Interactive editing of performance-based facial animation
Polyvision: 4D Space Manipulation through Multiple Projections
Research and development of augmented FPV drone racing system
E.T.A
Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze
Sorting in space: multidimensional, spatial, and metric data structures for computer graphics applications
Fast Editing of Singularities in Field-Aligned Stripe Patterns
A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design: Major/Minor curriculum structure that supports the integration of Motion Capture with Animation, Visual Effects and Game Design Teaching Pathways
Amazarashi "Natsu Wo Matte Imashita"
Reconstructing translucent thin objects from photos
Superb Lyrebird Sequences, 2023
IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video
Supra-threshold Contrast Perception in Augmented Reality
How To Get Your Man Pregnant
Developing augmented reality applications
Constructing action scenes for mixed reality previsualization
Generation of Photorealistic QR Codes
Introduction to processing: technology into arts and arts into technology
SIGGRAPH Asia 2024 Computer Animation Festival, SA Computer Animation Festival 2024, Tokyo, Japan, December 3-6, 2024
Immersive Conversations with Digital Einstein: Linking a Physical System and AI
Manifold Sampling for Differentiable Uncertainty in Radiance Fields
Retinal HDR: HDR image projection method onto retina
MMM: Mid-air image Moving in and out of the Mirror with backward glance in the mirror
Skeleton2Stroke: Interactive Stroke Correspondence Editing with Pose Features
VarioLight: hybrid dynamic projection mapping using high-speed projector and optical axis controller
Creating Virtual Reality Cartoons from Traditional Cartoons
Fast Remeshing-Free Methods for Complex Cutting and Fracture Simulation
BRDF reconstruction from real object using reconstructed geometry of multi-view images
Fast Terrain-Adaptive Motion Generation using Deep Neural Networks
A practical visualization strategy for large-scale supernovae CFD simulations
Sheep Shapes
Ghost interruption: (Copyright restrictions prevent ACM from providing the full text for this article)
SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27 - 30, 2017
Holographic Near-eye Display with Real-time Embedded Rendering
Das Bild der Prinzessin / Princess' Painting
A rule-based method for generating bookshelf models
Piku Piku Interpolation
MaskedManipulator: Versatile Whole-Body Control for Loco-Manipulation
Toyota hybrid
SIGGRAPH Asia 2018 Emerging Technologies, Tokyo, Japan, December 04-07, 2018
Stereoscopic 3D experience optimization using cropping and warping
DELHAIZE
FeatureNet: Upsampling of Point Cloud and it's Associated Features
Sound Signatures for Geometrical Shapes
Artist-directed Modeling of Competitively Growing Corals
Lazy Build of Acceleration Structures with Traversal Shaders
A parallel constraint solver for a rigid body simulation
Multi-Stage Manufacturing for Preoperative Medical Models with Overhanging Components
A real time computer model for wind-driven fallen snow
VRTwitch: Enabling Micro-motions in VR with Radar Sensing
Palette-based Image Search with Color Weights
asmVR: VR-Based ASMR Experience with Multimodal Triggers for Mental Well-Being
The Sprayer