yusuke1997/dblp-id-title huggingface dataset:
Tracking End-Effectors for Marker-Less 3D Human Motion Estimation in Multi-view Image Sequences
Panel Discussion: Global Innovative Design for Social Change
Human-Robot-Collaboration in the Healthcare Environment: An Exploratory Study
Socio-Technical Design of Hybrid Intelligence Systems - The Case of Predictive Maintenance
Introducing a Language for Human Stance Description
Peak Performance Trainer (PPT TM ): Interactive Neuro-educational Technology to Increase the Pace and Efficiency of Rifle Marksmanship Training
PushID: A Pressure Control Interaction-Based Behavioral Biometric Authentication System for Smartwatches
Cognitive, Mental and Social Benefits of Online Non-native Language Programs for Healthy Older People
An Enactive Perspective on Emotion: A Case Study on Monitoring Brainwaves
Effects of Text Simplification on Reading Behavior of Older and Younger Users
The Nature of Adaptive Interactions and Potential for Strategic Application
The Research of Implementing SC to Evaluate Complexity in Flight
Interactive Photo Viewing on Ubiquitous Displays
A Low-Cost Approach to Face Behavior for Mental Work
Judging Online Health Misinformation: Effects of Cyberchondria and Age
A Blackboard Architecture for Human-Machine Interface in a Mining Teleoperation
Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices
Effects of Low-Level Development on Learning to Program
The Role of Psychophysiological Measures as Implicit Communication Within Mixed-Initiative Teams
Estimation of plant operator's cognitive modes based on the cognition model
Analysis of Declining Fertility Rate in Japan by Focusing on TFR and Women Moving
Applying Universal Design Principles to Themes for Wearables
Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances?
Embodying Intelligence: Humanoid Robot Advancements and Future Prospects
Post Media: Towards a User Interface Architecture
Dialogue Efficiency Evaluation of Turn-Taking Phenomena in a Multi-layer Incremental Simulated Environment
The Application of Miryoku Engineering to Artists' Books
Creating a Global Public Inclusive Infrastructure (GPII)
Legal, Technical and User Perspectives on the Right to Modify
Data Design for Wellness and Sustainability
Evaluation of Accessibility with the Deaf User
Safety Analytics for AI Systems
Mobile Design Usability Guidelines for Outdoor Recreation and Tourism
Brain-Computer Interface for Motor Rehabilitation
Style-Based Reinforcement Learning: Task Decoupling Personalization for Human-Robot Collaboration
Remote and Local Camera Works in Media Communication
HCI Testing in Flight Simulator: Set Up and Crew Briefing Procedures. Design and Test Cycles for the Future
Realizing Adaptive Instruction (Ad-In): The Convergence of Learning, Instruction, and Assessment
Fisheye Keyboard: Whole Keyboard Displayed on PDA
Optimal Designs of Text Input Fields in Mobile Web Surveys for Older Adults
Development of Gesture Recognition Education Game for Elementary School Students Personality Education
Affordable Eye Tracking for Informed Web Design
Information Design in the Configuration of an Intimate Partner Violence Detection Tool: Gender Perspective and Social Inclusion
A Bibliometric Approach to Existing Literature on Teleworking
Prediction of Standing Ovation of TED Technology Talks
A Study of Photographs as Communication Content for Intergenerational Conversation Support System
The Olympic Games as a Multicultural Environment and Their Relationship with Social Media
Guidelines for the Development and Improvement of Universal Access Systems for Blind Students
Physiological Analysis of Entrainment in Face-to-Face Communication
Smartphone Localization with Solar-Powered BLE Beacons in Warehouse
Analyzing Students' Perspective for Using Computer-Mediated Communication Tools for Group Collaboration in Higher Education
Mobile Application to Record Daily Life for Seniors Based on Experience Sampling Method (ESM)
Touch: Communication of Emotion Through Computational Textile Expression
Physiological Measures of Arousal During Soldier-Relevant Tasks Performed in a Simulated Environment
Athena: An User-Centered Adaptive Interface
The Digital Integration Path of Aesthetic Education and Ideological Education: Based on the Design Application of China's Yao Ethnic Group's Ecological Textile Process
The Usability of Magnification Methods: A Comparative Study Between Screen Magnifiers and Responsive Web Design
You Can('t) Teach an Old Dog New Tricks: Analyzing the Learnability of Manufacturing Software Systems in Older Users
Estimation of Interruptibility during Office Work Based on PC Activity and Conversation
Influence of High-resolution 4K Displays on Psychological State During Content Viewing
Transparent Touch - Interacting with a Multi-layered Touch-Sensitive Display System
A Survey on Phishing Website Detection Using Deep Neural Networks
A Pilot Study on the Use of Gaze Stops to Support the Search for Important Parts
Building Information Architecture Criteria for Assessing and Evaluating Universities' Web Portals
From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization
Investigating Motivational Aspects of Brazilian Elderly to Interact with Digital Games
Collaborative material database system
Chatbots as Tools in Parent-Child Relationships
Approach-and-use technology
Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance
Web Based Data Visualization Dashboard for Sensor and Pose Estimation Data
Analysis on the Influencing Factors of the Comprehensibility of Graphical Symbols
Navigation Patterns in Ederly During Multitasking in Virtual Environnment
Design of Customer Satisfaction Evaluation System Based on Big Data
Evaluating Requirements for Teaching University Students About Human-Robot Interaction
VizKid: A Behavior Capture and Visualization System of Adult-Child Interaction
A Heuristic Model of Vibrotactile Haptic Feedbacks Elicitation Based on Empirical Review
Player Behavior Influence by Visualizing the Game Sound Landscape
Using Design Thinking in Alternate Reality Games to Explore Rural Experience Design
PixelCampus: A Retro-Style Exploration Game for Student Orientation at Yıldız Technical University
A Tool for Cross-Cultural Human Computer Interaction Analysis
Data-Driven Smart Home System for Elderly People Based on Web Technologies
Cross-Cultural Design - 16th International Conference, CCD 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III
Wellbeing Technology: Beyond Chatbots
The User Experience of Disney Infinity - Do Smart Toys Matter?
An Evaluation of Foot Rowing Type Wheelchair for Elderly People by Using Questionnaire with Experiments
HCI for Cybersecurity, Privacy and Trust - First International Conference, HCI-CPT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings
Research on Social Welfare Under the Perspective of Bie-modernism Life Equity Theory - Prediction Based on Machine Learning Algorithm
Analyzing and Prioritizing Usability Issues in Games
Artificial Intelligence Augments Design Creativity: A Typeface Family Design Experiment
Cognitive Profiles and Education of Female Cyber Defence Operators
The Study of Past Working History Visualization for Supporting Trial and Error Approach in Data Mining
Walking with Angest: Subjective Measures for Subjective Evaluation in a Walking Simulator Virtual Reality Game
Pre-consultation Medical Assistant: An LLM-Based Support System for Physicians
Situational Transformation of Personal Space
Everyday Storytelling: Supporting the Mediated Expression of Online Personal Testimony
An Exploration of Internal States in Collaborative Problem Solving
Investigating the Factors to Improve Discrimination of the Desire for Approval in Tweets by Incorporating Dependency Analysis
Usability Evaluation of the Smart TV
Experimental Design and Validation of i-Comments for Online Learning Support
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder
Heuristics to Evaluate the Usability of Ubiquitous Systems
A Person-Centered Measurement System for Quantification of Physical Activity and Energy Expenditure at Workplaces
Building up Personas by Clustering Behavior Motivation from Extreme Users
Peru Digital: Approaching Interactive Digital Storytelling and Collaborative Interactive Web Design through Digital Ethnography, HCI, and Digital Media
Research on Digital Products and Service Design for Health Elderly Under the Concept of Smart Health and Wellness
WikiTable: A New Tool for Collaborative Authoring and Data Management
Soundscape Singapore: Sound as Mediated Cultural Heritage
Advancing Critical Care in the ICU: A Human-Centered Biomedical Data Visualization Systems
Webcasting Made Interactive: Persistent Chat for Text Dialogue During and About Learning Events
Designing Adaptive Blended Learning Experiences for Military Formal School Courses
Explanation Evaluation Based on Referential Models
The Influence of Context Knowledge for Multi-modal Affective Annotation
Spaceship, Guardian, Coach: Drivers' Mental Models of Advanced Vehicle Technology
The Impact of Virtual Shopping Presentation Modes on Consumer Satisfaction and Purchase Intention
Development of Interactive Logger for Understanding User's Interaction with Mobile Phone
How Prepared Was the World for Emergency Distance Learning in K-12 Education? A Literature Review
Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and Enaction
Avatar Appearance Beyond Pixels - User Ratings and Avatar Preferences Within Health Applications
Website Affective Evaluation: Analysis of Differences in Evaluations Result by Data Population
Learning and Collaboration Technologies - Third International Conference, LCT 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings
Visual Accessibility in Chatbots of the Spanish Public Administration
Image Behavior: Re-examining Design Games from the Perspective of Design Anthropology
A Mark-Up Language and Interpreter for Interactive Scenes for Embodied Conversational Agents
Motion Capture System Using an Optical Resolver
Episodic and Semantic Memory for Interactions with Voice-Based Conversational Agents: Developing an Integrative Model of Technology Engagement and Cognitive Elaboration
Research on the Development of Contemporary Design Intelligence Driven by Neural Network Technology
Acceptance and Effectiveness of Collision Avoidance System in Public Transportation
A Conversational Agent as Facilitator: Guiding Groups Through Collaboration Processes
Games for a Good Cause: Serious Games in Social Development and Medical and Rehabilitation Therapy
Investigation of VEP Analysis Method Using Only Band-Pass Filter in EEG Input Interface
Development of Symbiotic Brain-Machine Interfaces Using a Neurophysiology Cyberworkstation
Combined Effect on Accident Risk of a Dual Task and Higher Driving Speed: A Simulator Study
Research on the Service Design of the Museum Visiting
Research About Strategy-Tactic-Method Framework of Catering Brand Construction Based on Service Design Thinking
A Typing Training System for Beginners Using a Mixed Reality Device
Gen X and Digital Games: Looking Back to Look Forward
Support of Temporal Change Observation Using Augmented Reality for Learning
Inclusive User Interface for Autonomous Vehicles: Developing an Interface that Can Be Independently Used by Persons with Visual Acuity Loss
Understanding Fine Motor Patterns in Children with Autism Using a Haptic-Gripper Virtual Reality System
An Evaluation of Mindfulness Product Design Based on Using KANO Model
The More the Better? Comparison of Different On-Board HMI Communication Strategies for Highly Automated Vehicles Using a LED Light-Band to Inform Passengers About Safe Interactions with Multiple Surrounding Traffic Participants
Age Dependent Differences in the Usage of a Desktop VR System for Air Force Mission Planning and Preparation
Adaptive Multimodal HCI with Uncertain Data by Collaborative Fission and Fusion
An AR Application for Wheat Breeders
How Children Can Design the Future
Harnessing the Power of Multiple Tools to Predict and Mitigate Mental Overload
A Design Process of Simple-Shaped Communication Robot
Analysis of the Consumption Action Behavior that Considered a Season
Utilizing HMD VR to Improve the Spatial Learning and Wayfinding Effects in the Virtual Maze
Gesture-Based Interface for Connection and Control of Multi-device in a Tabletop Display Environment
Accessibility or Usability of the User Interfaces for Visually Impaired Users? A Comparative Study
The Impact of Dialogue with ChatGPT and Extroversion on Mental State
Infusing Humor in Unexpected Events
Data Privacy in Learning Management Systems: Perceptions of Students, Faculty, and Administrative Staff
HCI-Patterns for Developing Mobile Apps and Digital Video-Assist-Technology for the Film Set
Understanding IoT Through the Human Activity: Analogical Interpretation of IoT by Activity Theory
Negative Effects Associated with HMDs in Augmented and Virtual Reality
A Framework for Evaluating the Implementers' Experience in Making Existing Products Accessible: The Prosperity4all Approach
Formal Pattern Specifications to Facilitate Semi-automated User Interface Generation
Applying Hierarchical Task Analysis to Improve the Safety of High-Speed Railway: How Dispatchers Can Better Handle the Breakdown of Rail-Switch
InfoScape: A Browser for User Behavior-Based Information Retrieval System
A Framework for Humanization Evaluation in Chatbots
Evaluation of Operating Comfort of Biological Microscopes
Development of a Flipped Classroom Approach to Teaching Lung Pathology: The Evaluation of a Formative On-Line Quiz Primer to Encourage Active Learning
Wayfinding and Navigation in the Outdoors - Quantitative and Data Driven Development of Personas and Requirements for Wayfinding in Nature
eInclusion: Policies and Concepts Regarding Persons with Disabilities - Considerations about Brazil and Portugal
Multimodal Negative-Attitude Recognition Toward Automatic Conflict-Scene Detection in Negotiation Dialog
A New E-learning System Focusing on Emotional Aspect Using Biological Signals
Optimization and Evaluation of Tablet Keyboard Layout in the Unsupported Case
Changes of Potential Functions While Maintaining Upright Postures After Exposure to Stereoscopic Video Clips
Investigating the Benefits of Haptic Feedback During In-Car Interactions in Virtual Reality
Early Accessibility Evaluation in Web Application Development
Maximizing data density: a case study of visualization in network monitoring
Towards a Clinical Support System for the Early Diagnosis of Sepsis
A Real World Oriented Interface Technique Using Computer Vision
Graphical Displays in Eco-Feedback: A Cognitive Approach
Coarticulation Analysis for Sign Language Synthesis
Discourse Particles and User Characteristics in Naturalistic Human-Computer Interaction
Investigating the Impact Factors for Trust Analysis of Autonomous Vehicle
Factors Affecting Continued Use of Social Media
HCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings, Part I
The Impact of Perceived Privacy Benefit and Risk on Consumers' Desire to Use Internet of Things Technology
Design and Development a Social Networks Platform for Older People
Cognitive Model of Human-Computer Interface (HCI) Onboard Space Station Freedom (SSF)
Towards the Development of an Inter-cultural Scale to Measure Trust in Automation
A User-Centered Interface Enabling Secure Multimodal Biometric Search in Cross-Border Law Enforcement Operations
Human Control Modeling Based on Multimodal Sensory Feedback Information
Usability Analyses of Interactive Children's iPad StoryBook
Human Performance Modeling for Dynamic Human Reliability Analysis
Architecture of a Network of Low-Frequency Smart Sensors for IoT Applications in Marine Environments
Designing Internet-based systems and services for all: problems and solutions
An Identification of Variables Influencing the Establishment of Information Security Culture
Data Fusion for Difficulty Adjustment in an Adaptive Virtual Reality Game System for Autism Intervention
Application of Tangible Acoustic Interfaces in the Area of Production Control and Manufacturing
Key Success Factors Analysis of Integration of O2O into 7-Eleven Convenient Store
Virtual Rehabilitation Service for Upper Amputees Based on Computer-Aided Environment
Extraction of Light Stripe Centerline Based on Self-adaptive Thresholding and Contour Polygonal Representation
LuxBoard: Ambient Light Manipulation for Contactless Text Entry on Mobile Devices
Resale Price Prediction Model for Used Electrical Products Using Deep Neural Network
Situated Multiparty Interaction between Humans and Agents
A Study on Application of AR Three-Dimensional Touch Interaction in Children Education
Documentation Generation Tool for Motion-Based Interactions
Generative AI Tool Pipeline for Creating Artificial Historical Characters for Cultural Heritage XR
A Wizard-of-Oz Experiment: How Drivers Feel and React to the Active Interaction of AI Empowered Product in the Vehicle
Real-Time Dynamic Lighting Control of an AR Model Based on a Data-Glove with Accelerometers and NI-DAQ
Advantages of Using Runtime Procedural Generation of Virtual Environments Based on Real World Data for Conducting Empirical Automotive Research
User-Centered Interface Improvements: An Example for Dormitory Administrators
Study of Optimal Behavior in Complex Virtual Training Systems
IOHIVE: Design Requirements for a System that Supports Interactive Journaling for Beekeepers During Apiary Inspections
Effects of Task and Presentation Modality in Detection Response Tasks
The Autonomous Platform Using the Markov Chain
IMGDS - Intelligent Multi-dimensional Generative Design System for Industrial SCADA
Design Research on VR System Integrating Task-Based Teaching and Learning for Manual Skills Training in Dental Students
Research on Cultural Tourism Experience Design Based on Augmented Reality
Older People's Attitude Towards Mobile Communication in Everyday Life: Digital Literacy and Domestication Processes
Augmenting Robot Behaviors Using Physiological Measures of Workload State
Designing Transportation Services Based on HCD
The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist
Research on Auditory Guided Speech Experience Design Based on Traffic Light Scenarios in Urban Public Transport Spaces
Comparing Chinese and German's Emotional Reaction to Perfume
Virtual Interaction Design for Experiencing Lingnan Rural Culture in a Digital Scene with Step-By-Step Changes
Managing Disclosure of Personal Health Information in Smart Home Healthcare
Evaluation of User Interface of Computer Application Developed for Screening Pediatric Asthma
Social Computing for Home Energy Efficiency: Technological and Stakeholder Ecosystems
Leveraging Design Thinking Towards the Convergence of AI, IoT and Blockchain: Strategic Drivers and Human-Centered Use Cases
The Natural Tendency Hidden in the Spirit of Chinese Traditional Craftsmanship-Taking the Living Environment of the Elderly Population into Consideration
Analysis of Internet Users' Interests Based on Windows GUI Messages
Preparing for the Metaverse: Civic Hub - A Case Study in Using Virtual Reality and AI as Tools for Urban Planning and Citizen Engagement
Product Innovation Through A3 Problem-Solving: Improving the Design of a Commercial Beverage Dispenser
A Study on the Improving Product Usability Applying the Kano's Model of Customer Satisfaction
Anthropomorphic Appearance and Bias Alignment: An Ethical Sensitivity Approach for Human-Machine Compliance
A Taxonomy for Human Behaviour and Human-Computer Interaction
Application of Experience Design in the Design of Home Medical Products: A Case Study of QUINOVARE Needle-Free Injector Products
Balloting: Speeding Up the Voting Process
Human-Computer Interaction. User Interface Design, Development and Multimodality - 19th International Conference, HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
The Semiotics of Space and Time in Interaction Design
Purchasing Behavior Analysis Model that Considers the Relationship Between Topic Hierarchy and Item Categories
IPSD-EM Experience Evaluation System for Internet of Things Solution
Capturing AIS Behavior Using xAPI-like Statements
Digital Human Modeling - Applications in Health, Safety, Ergonomics and Risk Management: Ergonomics and Health - 6th International Conference, DHM 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II
Social Intelligence Design for Social Computing
Triplet Structure Model of Arithmetical Word Problems for Learning by Problem-Posing
Smart Home for the Elderly - A Survey of Desires, Needs, and Problems
Properties of a Peripheral Head-Mounted Display (PHMD)
Experience Factors Influence on Motion Technique of "The Way of Tea" by Motion Analysis
VIOLA: A Visual Programming Tool for the Development of Web Applications
Usability Guidelines for Designing Knowledge Base in Rural Areas - Towards Women Empowerment
Measuring User Engagement in Virtual, Augmented, and Mixed Reality Interventions for Stress Reduction
Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program
Voice Revolution on Wheels: Porsche's Pioneering Journey into Next-Gen In-Car Interactions
Future Challenges of User Modelling for Accessibility
Multimodal Programming in Computer Science with Interactive Assistance Powered by Large Language Model
Supporting Online Group Discussions Using a Statement Words Scoring System
A Development of Design Prototype of Smart Healthcare Clothing for Silver Generation Based on Bio-medical Sensor Technology
Quality in Use -Case Study for Evaluation-
ESCO and the Job Market: A Comparative Study of HCI Skill Demands
Cockpit Systems Design in Future Military Aircraft
Development of Load Optimization and Anomaly Detection Platform Based on Air Cylinder Consumption Patterns
Development of a System for Proactive Information Service
Measuring Stress in an Augmented Training Environment: Approaches and Applications
Does Gamification Increase Purchase Intention? A Systematic Review
From Pattern to Imagery Correlation: An Evaluation Method for the Redesign of Liangzhu Patterns Based on GRA-TOPSIS
A Quantitative Study of Emotional Experience of Daqi Based on Cognitive Integration
Real-Time Multi-view 3D Pose Estimation System with Constant Frame Speed
Evaluation of Risk Factors in the Armed Forces Physical Fitness Test
Design and Implementation of a Virtual Workstation for a Remote AFISO
Comparing VR Modeling Tool and Hand-Sketching in the Inspiration of Classic Chair Design and Modeling
Web 2.0 Technology: Future Interfaces for Technology Enhanced Learning?
Language in the Technology Trap: The Impact of the Increasingly Large Proportion of Machine-Generated Texts on Language Use
Handling user diversity in task-oriented design
Playing Games with NAO: Gamified Training for Mild Cognitive Impairment with Socially Assisted Robots
Do Users Express Values During Use of Social Systems? A Classification of Their Postings in Personal, Social and Technical Values
Objective Quantification of Circular Vection in Immersive Environments
Falling Forward: Lessons Learned from Real-Life Implementation of Adaptive Learning Solutions
A Cooperative and Interactive Gesture-Based Drumming Interface with Application to the Internet of Musical Things
Attitudinal and Intentional Acceptance of Domestic Robots by Younger and Older Adults
Using Virtual Reality to Measure Working Memory Performance and Evaluate the Effect of the Degree of Immersion on Working Memory Performance
Construction and Research of an Elderly Care Service Model Within the Framework of the Rural Revitalization Strategy: A Case Study of the Lvtian • Anshan Village Ecological Elderly Care Project in Conghua, Guangzhou
Ms. An (Meeting Students' Academic Needs): Engaging Students in Math Education