yusuke1997/dblp-id-title huggingface dataset:
A Decomposition Approach for Complex Gesture Recognition Using DTW and Prefix Tree
Side-By-Side Might Win: Occlusion Negatively Affects The Performance Of Augmented Reality Task Instructions
Space-Bending Interaction: Mastering Deformations of Non-Euclidean Spaces to Cheat at Golf
Exploring the Impact of Virtual Human and Symbol-Based Guide Cues in Immersive VR on Real-World Navigation Experience
Automatic Selective Disassembly and Path Planning for the Simulation of Maintenance Operations
Velocity-dependent dynamic curvature gain for redirected walking
LoCoMoTe Dashboard: An Interactive Online Dashboard for the Standardised Categorisation of Natural Walking VR Experiments
A 1 High Resolution Field Sequential Display for Head Mounted Applications
A Haptic Device for Tennis Simulation: Dual-Flywheel System for Rendering Virtual Impact
DRoom: A Gamified Demonstration of Real Haptics Technology
A Context-Aware Technical Information Manager for Presentation in Augmented Reality
Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainer
Pre-surgical Cranial Implant Design using the PARIS TM Prototype
Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use
Investigating Lighting Quality in Office Workstations: A Combined Approach Utilizing Virtual Reality and Physical Workstations
Elucidating Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments
User Interaction in a Power-Wall Based Virtual Reality Environment
Implementation of Electromyogram Interface in CABIN Immersive Multiscreen Display
Experiencing and Navigating Virtual Reality without Sight (The all-seeING ears)
Effect based scene manipulation for multimodal VR systems
BuildAR: A Proof-of-Concept Prototype of Intelligent Augmented Reality in Construction
Industrial Augmented Reality - Concept for an AR-AI-Station for Component Recovery from Washing Machines for Circular Economy
The cognitive implications of semi-natural virtual locomotion
Motion Prediction in Gesture-based Collaborative Design Environments
Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual Reality
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments
A Location-Triggered Augmented Reality Walking Tour Using Snap Spectacles 2021
Smart Avatars in JackMOO
Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution
FUSEDAR: Adaptive Environment Lighting Reconstruction for Visually Coherent Mobile AR Rendering
Redirected Walks Through Hazardous Environments: Detection Thresholds of Curvature Gains in 360 Video and 3D Telepresence Setups
The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion
ParaTalk: A Real-Time Paralinguistic Dialogue System for Human-Agent Interaction
A VR Studio for Media Art and Performance
Virtual embodiment reduces fear of movement after knee surgery
A Machine Learning Approach to Expanding the Degrees of Freedom on Phone-Based Head Mounted Displays
Augmented reality maintenance demonstrator and associated modelling
Quantum Computational Modeling for Affective Assessment in Virtual Reality Systems
An Interface for Enhanced Teacher Awareness of Student Actions and Attention in a VR Classroom
A Mobile Augmented Reality Approach for Creating Dynamic Effects with Controlled Vector Fields
The effect of lip and arm synchronization on embodiment: A pilot study
Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data
Proximity Effect Correction for Fresnel Holograms on Nanophotonic Phased Arrays
Streamlining Epilepsy Surgery Planning Rounds with Virtual Reality
Efficient construction of the spatial room impulse response
Shape identification performance and pin-matrix density in a 3 dimensional tactile display
Experiencing guidance in 3D spaces with a vibrotactile head-mounted display
An Image-Warping Architecture for VR: Low Latency versus Image Quality
2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2015, Arles, France, March 24, 2015
Movement Visualizer for Networked Virtual Reality Platforms
The Influence of Full-Body Representation on Translation and Curvature Gain
Immersive Multimodal and Procedurally-Assisted Creation of VR Environments
The Alchemist: A Gesture-Based 3D User Interface for Engaging Arithmetic Calculations
Googly Eyes: Exploring Effects of Displaying User's Eyes Outward on a Virtual Reality Head-Mounted Display on User Experience
Continuous automatic calibration for optical see-through displays
[DC] Embodying an avatar with an asymmetrical lower body to modulate the dynamic characteristics of gait initiation
2nd IEEE Workshop on Everyday Virtual Reality, WEVR@VR 2016, Greenville, SC, USA, March 20, 2016
Personalized Personal Spaces for Virtual Reality
Improving Camera Travel for Immersive Colonography
1st IEEE Workshop on Everyday Virtual Reality, WEVR@VR 2015, Arles, Camargue, Provence, France, March 23, 2015
Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature Positions
Collaborative Problem Solving in Local and Remote VR Situations
VR Support of Clinical Applications: Collaboration, Politics, and Ethics
IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2010, Atlanta, GA, USA, March 22-26, 2020
An Event-Based Data Distribution Mechanism for Collaborative Mobile Augmented Reality and Virtual Environments
Explorations of Display Interfaces for Virtual Reality
IEEE VR 2023 Message from the Program Chairs
Mid-air Haptic Texture Exploration in VR
Grasp Recognition with Uncalibrated Data Gloves - A Comparison of Classification Methods
I Have Seen the Future, and it is Us
When Faces Are Masked: Exploring Emotional Expression Through Body Postures in Virtual Reality
SCUBA VR: Submersible-Type Virtual Underwater Experience System
A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility
OpenTracker-An Open Software Architecture for Reconfigurable Tracking Based on XML
Immersive Virtual Fieldwork: Advances for the Petroleum Industry
Panoramic Fluid Painting
[DC] Perception of Visual Variables on Various Tiled Wall-Sized Display Settings in Immersive Environment
Example Process for Designing a Hybrid User Interface for a Multi-Robot System
Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded Annotations
A multi-layer approach of interactive path planning for assisted manipulation in virtual reality
"Put your feet in open pit" - a WebXR Unity application for learning about the technological processes in the open pit mine
Objective Measures for the Effectiveness of Augmented Reality
ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization
Dynamic Scene Adjustment for Player Engagement in VR Game
HyperXRC: Hybrid In-Person + Remote Extended Reality Classroom - A Design Study
Shugo-robot face by visual psychophysics lab and center for human-robot symbiosis research
OSE: An adaptive user interface for fluvial navigation training
Investigating the Effects of Limited Field of View and Resolution in Optical See-Through Augmented Reality in the Context of Immersive Analytics
A Study of Cybersickness and Sensory Conflict Theory Using a Motion-Coupled Virtual Reality System
The Simnet Virtual World Architecture
Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality
Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality
Removal of the Infrared Light Reflection of Eyeglass Using Multi-Channel CycleGAN Applied for the Gaze Estimation Images
Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF Fragments
[DC] Multicultural Learning in Virtual Reality to Promote Global Citizenship Education
Evaluating optical see-through head-mounted display calibration via frustum visualization
VIS-Tracker: A Wearable Vision-Inertial Self-Tracker
OrbitText: A Hybrid Prediction System for Efficient and Effortless Text Entry in Virtual Reality
In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and Presence
Exploring the Effects of Augmented Reality Notification Type and Placement in AR HMD while Walking
Stereo-Correct Digital Magnification of the Physical World Using Video-Pass-Through Augmented Reality
Mixed Reality Storytelling Environments Based on Tangible User Interface: Take Origami as an Example
MIRELA: A Language for Modeling and Analyzing Mixed Reality Applications Using Timed Automata
BaggingHook: Selecting Moving Targets by Pruning Distractors Away for Intention-Prediction Heuristics in Dense 3D Environments
EGG Objective characterization of cybersickness symptoms towards navigation axis
Prop-Based Egocentric and Exocentric Virtual Object Storage Techniques
CAVE visualization of the IceCube neutrino detector
Demonstration of Improved Olfactory Display using Rapidly-Switching Solenoid Valves
2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016
Does interpupillary distance (IPD) relate to immediate cybersickness?
Touch the History in Virtuality: Combine Passive Haptic with 360° Videos in History Learning
Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual Reality
Design of a Virtual Reality and Haptic Setup Linking Arousals to Training Scenarios: A Preliminary Stage
[DC] The Effect of Modulating The Step Length of an Embodied Self-Avatars on Gait Symmetry During Treadmill Walking
GroundCam: A Tracking Modality for Mobile Mixed Reality
Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City Tours
Investigating the Minimal Condition of the Dynamic Invisible Body Illusion
Automatic Generation of Interactive 3D Characters and Scenes for Virtual Reality from a Single-Viewpoint 360-Degree Video
The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments
VR training for critical tasks - assembling the INSPIRE emergency pulmonary ventilator for COVID-19 treatment
Ambient intelligence for network robot systems
Adding intelligence to the interface
Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications
Challenges of experimenting with Virtual Reality
The Role of Viewing Distance and Feedback on Affordance Judgments in Augmented Reality
Virtual Worlds as Fuzzy Cognitive Maps
Investigation of Thermal Perception and Emotional Response in Augmented Reality using Digital Biomarkers: A Pilot Study
The Effect of the Virtual Object Size on Weight Perception Augmented with Pseudo-Haptic Feedback
HMD Type and Spatial Ability: Effects on the Experiences and Learning of Students in Immersive Virtual Field Trips
The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments
Integration of road network logics into virtual environments
Collaborative Design of Augmented Flashcards for Design History Class
AR Hero: Generating Interactive Augmented Reality Guitar Tutorials
CORVETTE: Collaborative environment for technical training and experiment
MASSXR 2025: The 3 rd Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (Affiliated with IEEE VR 2025)
Using virtual environments to evaluate assumptions of the human visual system
On Research Ethics and Representation in Virtual Reality
Locales and Beacons: Efficient and Precise Support for Large Multi-User Virtual Environments
Physically informed car engine sound synthesis for virtual and augmented environments
Using relative head and hand-target features to predict intention in 3D moving-target selection
wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation
Surface Acoustic Wave (SAW) Tactile Display Based on Properties of Mechanoreceptors
VR Wayfinding Training for People with Visual Impairment using VR Treadmill and VR Tracker
Workshop 2: Mixed Reality User Interfaces: Specification, Authoring, Adaptation
VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model
Hedgehog labeling: View management techniques for external labels in 3D space
Auditory Feedback for Standing Balance Improvement in Virtual Reality
The effects of virtual character animation on spatial judgments
Three-dimensional perception in multi-slit vision for public display
An immersive approach to visualizing perceptual disturbances
Initial Evaluation of Immersive Gesture Exploration with GestureExplorer
Texture Overlay onto Deformable Surface Using HMD
Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments
Enhancing Asynchronous Learning in immersive Environments: Exploring Baseline Modalities for Avatar-Based AR Guidance
DreamStore: A Data Platform for Enabling Shared Augmented Reality
Immersing Web3D Furniture into Real Interior Images
Real-Time Collaborative Animation of 3D Models with Finger Play and Hand Shadow
A Fast Multi-RGBD-Camera Calibration
Lucid Virtual/Augmented Reality (LVAR) Integrated with an Endoskeletal Robot Suit: StillSuit: A new framework for cognitive and physical interventions to support the ageing society
Optical Touch Sensing on Non-Parametric Rear-Projection Surfaces
Virtual Workspace Positioning Techniques during Teleportation for Co-located Collaboration in Virtual Reality using HMDs
New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review
Moving Visual-Inertial Ordometry into Cross-platform Web for Markerless Augmented Reality
Asymetric telecollaboration in virtual reality
Control of robot using a brain computer interface
Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation
Towards Full Body Co-Embodiment of Human and Non-Human Avatars in Virtual Reality
Repeat Body-Ownership Illusions in Commodity Virtual Reality
Synthesizing Personalized Training Programs for Improving Driving Habits via Virtual Reality
Immersion at scale: Researcher's guide to ecologically valid mobile experiments
How Mediated Immersion Shapes Learning
Virtual Humans for Virtual Reality and Augmented Reality
Visual Perception of Real World Depth Map Resolution for Mixed Reality Rendering
Shaping the Future of VR Hand Interactions: Lessons Learned from Modern Methods
Magnifying Augmented Mirrors for Accurate Alignment Tasks
Touching sounds: Perception of the curvature of auditory virtual surfaces
Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses
Visual masking parameters for virtual environments
Blind in a virtual world: Using sensory substitution for generically increasing the accessibility of graphical virtual environments
Depth Perception in Augmented Reality: The Effects of Display, Shadow, and Position
A Note on Averaging Rotations
Real-time Illumination Estimation for Mixed Reality on Mobile Devices
Dynamic hierarchical virtual button-based hand interaction for wearable AR
TechViz XL helps KITs Formula Student car "become alive"
Wearable Augmented Reality Interface Design for Bridge Inspection
Olfactory display using a miniaturized pump and a SAW atomizer for presenting low-volatile scents
Team Dynamics and Efficiency in Virtual Reality Tank Simulations
Ground Control Testbed for Space Station Freedom Robot Manipulators
Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario
AR aided implant templating for unilateral fracture reduction and internal fixation surgery
Task-based methodology to characterise immersive user experience with multivariate data
New input modalities for modern game design and virtual embodiment
DICE: Internet Delivery of Immersive Voice Communication for Crowded Virtual Spaces
Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR
2018 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Tuebingen/Reutlingen, Germany, 18-22 March 2018
BlowClick 2.0: A trigger based on non-verbal vocal input
Real-Time Data Monitoring of an Industry 4.0 Assembly Line using Pervasive Augmented Reality: First Impressions
Multi-Camera AR Navigation System for CT-Guided Needle Insertion Task
Understanding the Impact of Longitudinal VR Training on Users with Mild Cognitive Impairment Using fNIRS and Behavioral Data
Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality
Evaluation of airflow effect on a VR walk
HARP: A framework for visuo-haptic augmented reality
[DC] Developing Virtual Reality Rehabilitation Tools for PTSD
Light Field Transmission Fusing Image Super-Resolution and Selective Quality Patterns
Exploring a Mixed Reality Framework for the Internet-of-Things: Toward Visualization and Interaction with Hybrid Objects and Avatars
Enhanced Techniques to Implement Jumping-Over-Down and Jumping-At-Air Using Pressure-Sensing Shoes in Virtual Reality
Perceptual space warping: Preliminary exploration
Exploiting Voice Transformation to Promote Interaction in Virtual Environments
Feel the Globe: Enhancing the Perception of Immersive Spherical Visualizations with Tangible Proxies
Lightweight bleeding and smoke effect for surgical simulators
Foveated Fluid Animation in Virtual Reality
Efficient, Intuitive User Interfaces for Classroom-Based Immersive Virtual Environments
Evaluating Voxel-Based Graphical Passwords for Virtual Reality
Immersive 3D Digital Twin for Collaborative Hydrogen Pipeline Simulation and Visualization: A Project Description
Some Considerations on Creativity Support for VR Audio
Extending touch-less interaction on vision based wearable device
Can physical motions prevent disorientation in naturalistic VR?
Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making
Virtual Experiences for Social Perspective-Taking
Integrated Virtual Human Interface System with Portable Virtual Reality Capability
Virtual Liquid Manipulation Using General Shape Vessel
User Evaluation of Dynamic X-Ray Vision in Mixed Reality
UI Binding Transfer for Bone-driven Facial Rigs
Demonstrating Nebula: Dynamic Multi-Scents in 6DoF Virtual Reality
Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality
ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality
Whac-A-Mole: Exploring Virtual Reality (VR) for Upper-Limb Post-Stroke Physical Rehabilitation based on Participatory Design and Serious Games
Intelligent assistance for intravascular tele-surgery and experiments on virtual simulator
rlty2rlty: Transitioning Between Realities with Generative AI
Low-cost DIY 16 Directions of Movement Walk-in-Place Interface for VR Applications
HangerOVER: Mechanism of Controlling the Hanger Reflex Using Air Balloon for HMD Embedded Haptic Display
VRML Scene Graphs on an Interactive Ray Tracing Engine
Effect of Environment Size on Curvature Redirected Walking Thresholds
Design of Virtual Reality Reach and Grasp Modes Factoring Upper Limb Ergonomics
Towards a 3D Virtual Programming Language to increase the number of women in computer science education
Multi-3D-Models Registration-Based Augmented Reality Instructions for Assembly
[DC] Outdoor AR Tracking Evaluation and Tracking with Prior Map
Multimodal Apology: Using WebXR to Repair Trust with Virtual Companion
Mitigation of Cybersickness in Immersive 360°Videos
Multi-Needle Particle Implantation Computer Assisted Surgery Based on Virtual Reality
LighterBody: RNN based Anticipated Virtual Body Makes You Feel Lighter
Effects of Tactile Interruption on Hand-Eye Coordination Task Performance
Daddy Long Legs: A Scale and Speed Up Virtual Reality Locomotion Technique for Medium-scale Scenarios
Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method
Exploring the Use of Large Immersive Display Systems in the Nuclear Industry
Multi-Frame Rate Rendering and Display
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour
Decoupled mapping and localization for Augmented Reality on a mobile phone
CeVRicale: A VR app for Cervical Rehabilitation
Advanced Emotion Analytics of Virtual Group Meetings involving Intelligent Virtual Agents
Augmented Reality-Assisted Guide Plate Positioning in Lumbar Surgery Using Apple Vision Pro
VRFire: an Immersive Visualization Experience for Wildfire Spread Analysis
Design and applications of a high-resolution insert head-mounted-display
Visualizing Natural Environments from Data in Virtual Reality: Combining Realism and Uncertainty
Pupil Center Detection Based on the UNet for the User Interaction in VR and AR Environments
DREAM MR: Distraction Regulation for Effective Attention Management using Mixed Reality
Redirected Walking Based on Historical User Walking Data
Reactive Alignment of Virtual and Physical Environments Using Redirected Walking
A user study to understand motion visualization in virtual reality
WindowMirror: An Opensource Toolkit to Bring Interactive Multi-Window Views into XR
Asynchronously Assigning, Monitoring, and Managing Assembly Goals in Virtual Reality for High-Level Robot Teleoperation
Using interactive virtual characters in social neuroscience
Deep Motion Masking for Secure, Usable, and Scalable Real-Time Anonymization of Ecological Virtual Reality Motion Data
Individual differences in teleporting through virtual environments: A latent profile analysis
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies
HiPad: Text entry for Head-Mounted Displays Using Circular Touchpad
Augmented Auditory Feedback Towards Ball Sports Visual Skill Training
Investigation of Visual Self-Representation for a Walking-in-Place Navigation System in Virtual Reality
Visual Guidance Methods in Immersive and Interactive VR Environments with Connected 360° Videos
Towards Eye-Friendly VR: How Bright Should It Be?
Virtual Exhibition as a Portal to Authentic Art Experiences: Exploring the Immersive Reproduction of Exhibition in Practice
VR solutions for improving physical therapy
Attention Enhancement System using Virtual Reality and EEG Biofeedback
Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking Task
Efficient Large-Scale Sweep and Prune Methods with AABB Insertion and Removal
Image Generation Design for Ground-based Network Training Environments
Towards an Expanded Eyebox for a Wide-Field-of-View Augmented Reality Near-eye Pinlight Display with 3D Pupil Localization
The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality
An Eye-Tracked XR Visual Deficit Simulation Suite for Ocular Disease Education and Assisted Diagnosis
Augmented Reality for Urban Skills Training
Optimal Planning for Redirected Walking Based on Reinforcement Learning in Multi-user Environment with Irregularly Shaped Physical Space
Panel on Virtual Humans - Abstract
Dyadic Acquisition of Survey Knowledge in a Shared Virtual Environment
Interactive Cloth Simulation in Virtual Environments
VitaZ: Gamified Mixed Reality Multisensorial lnteractions
Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation
Experiencing Presence in a Virtual Reality Music Video
A haptic object-oriented texture rendering system
Constructing 3D natural scene from video sequences with vibrated motions
Multiple-scale Simulation Method for Liquid with Trapped Air under Particle-based Framework
Notes on virtual and augmented reality (Keynote)
Light Projection-Induced Illusion for Controlling Object Color
SynchroDexterity: Rapid Non-Dominant Hand Skill Acquisition with Synchronized Guidance in Mixed Reality
MagicCube: A One-Handed Interaction Approach in 3D Environment on Smartphones
A hybrid approach to structural modeling of individualized HRTFs