yusuke1997/dblp-id-title huggingface dataset:
HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
On Repairing Generated Behaviors for Graphical Characters
How Cloud Computing Is Addressed for Software Development in Computer Science Education
A practical approach to design for universal access: the Information Point case study
Emergence of Human-Centric Information Security - Towards an Integrated Research Framework
ICTs in Later Life and Post-pandemic Challenges
Mobile Augmented Reality Framework - MIRAR
The Impact of Accessing Mechanisms for Group Collaboration for Students in Higher Education
A Development of Graphical Interface for Decision Making Process Including Real-Time Consistency Evaluation
An Equitable Early Childhood Learning Platform for Designing a Range of Tangible and Embodied Learning Experiences with a Tangible Coding Game Prototype
Development of an Interface for Computing and Analyzing Multidimensional Perceptual Space
Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms
Method Format for Experience Vision
Preliminary Studies on Exploring Autistic Sensory Perception with Sensory Ethnography and Biosensors
Research on Eye Ellipse of Chinese Drivers
Voice-Based Computer Mediated Communication for Individual Practice to Increase Speaking Proficiency: Construction and Pilot Study
Human-computer-interactions in call centres - ergonomic demands and design solutions
Stage of Subconscious Interaction for Forming Communication Relationship
Integrated Design of System Display and Procedural Display in Advanced NPP Control Rooms
Design and Verification of a Smart Home Management System for Making a Smart Home Composable and Adjustable by the Elderly
A Micro-Web Involving Learning Scenario Generation with Linked Open Data for Web-Based Investigative Learning
A Survey on Technology Exposure and Range of Abilities of Elderly and Disabled Users in India
Research on the Application of Clothing Elements of Ming Dynasty in Confucian Mansion Collection in Home Textile Design
3-D Diagrams for Knowledge Engineering: An Early Estimation of Utility
User-Centered Design and Evaluation of a Concurrent Voice Communication and Media Sharing Application
The Pluses and Minuses of Obtaining Measurements from Digital Scans
Structured Methods for Human Factors Research and Development
This Is How We Do It: Untangling Patterns of Super Successful Social Media Activities
Trial of Diagnostic to Find Preferable Job Using the Visual Image Information Interaction: Prototype Development and Evaluation in Global Human Resources Matching Site
Organized Reframing Process with Video Ethnography: A Case Study of Students' Design Project for New Interface Concept from Research to Visualization
Village E-Commerce (Pasardesa ID) for Economic Recovery Due to the COVID-19 Pandemic
Commanding Consumers' Visual Attention: Enhancement and Attenuation
Assessment of Visualization Interfaces for Assisting the Development of Multi-level Cognitive Maps
Spatial Iterations Within the Metaverse: The Experience of Museum Environments and the Impact of Device
Compensable injuries due to repetitive motion in computerized office work
The PTC and Boston Children's Hospital Collaborative AR Experience for Children with Autism Spectrum Disorder
An M-Pill Framework in the Electronic Healthcare
Conformed Thought: Consolidating Traces of Memories
A Study on the Interaction between Human and Smart Devices Based on Emotion Recognition
A Proposal of Video Evaluation Method Using Facial Expression for Video Recommendation System
Investigating Users' Perception, Security Awareness and Cyber-Hygiene Behaviour Concerning QR Code as an Attack Vector
A HMD-Based Virtual Display Environment with Adjustable Viewing Distance for Improving Task Performance
Haptic User Interface Integration for 3D Game Engines
Musculoskeletal and Performance Effects of Monocular Display Augmented, Articulated Arm Based Laser Digitizing
Educational Robots and Their Control Interfaces: How Can We Make Them More Accessible for Special Education?
The Effective IVIS Menu and Control Type of an Instrumental Gauge Cluster and Steering Wheel Remote Control with a Menu Traversal
Reconfiguring the Corporate and Commons: Mobile and Online Activism as a Form of Socio-technical Design
Acoustic Correlates of Deceptive Speech - An Exploratory Study
Adding 'Social' to Commerce to Influence Purchasing Behaviour
Data Visualization Accessibility for Blind and Low Vision Audiences
Design and Evaluation of Freehand Gesture Interaction for Light Field Display
A Review of Distributed VR Co-design Systems
The Future of the Performing Arts with Extended Reality
Three Text Entry Methods Based on Smartphone Discrete Tilting: An Empirical Evaluation
Personalized Recognition of Mental Workload in Human-Computer System
Management of Visual Clutter in Annotated 3D CAD Models: A Comparative Study
Comparing the Usability of the Icons and Functions between IE6.0 and IE7.0
Cyber Security Table-Top Exercise Gamification with Dynamic Scenario for Qualification Assessment
Knowledge Acquisition Research: A Summary of the AAAI Knowledge Acquisition for Knowledge-Based Systems Workshop
User Centered Design Methods and Their Application in Older Adult Community
Experience Design for Multi-device Sharing Based on 3C Framework
Effects of Electrode Configuration on Pattern Recognition Based Finger Movement Classification
Effectiveness of Communication Process Support for Senior Citizens with Information Machines
Attracting Consumers' Attention and Interest in Exploring: Does HCI Strategy Matter?
Effects of Type and Strength of Force Feedback on the Path of Movement in a Target Selection Task
Transitioning from Human to Agent-Based Role-Players for Simulation-Based Training
Mobile Application Tutorials: Perception of Usefulness from an HCI Expert Perspective
The Future Flight Deck
Teaching to Find Design Opportunities for Behavior Change Through Causal Layered Analysis
ECDL PD: Access to a Standard Certificate Based on Universal Access to HCI
Innovative Application of Suzhou Song Brocade Patterns in New Chinese Style Pet Clothing
Riemannian Classification and Regression for EEGEyeNet
A Hybrid Multi-criteria Decision-Making Model for Supplier Selection Based on Secure International Commerce: A Case Study of the Lithography Industry
Topic-Based Stance Mining for Social Media Texts
A Concept for User-Centered Development of Accessible User Interfaces for Industrial Automation Systems and Web Applications
Customizable Text-to-Image Modeling by Contrastive Learning on Adjustable Word-Visual Pairs
Vector-Based Data Improves Left-Right Eye-Tracking Classifier Performance After a Covariate Distributional Shift
A Systematic Review About Quantitative Metrics for the Usability Evaluation of Retail E-commerce Web Sites Based on Open Source Platforms
How Effectively Do Experts Predict Elderly Target-Users of Assistive Devices? Importance of Expert Knowledge in Device Development
Preliminary Design of Soft Exo-Suit for Arm Rehabilitation
Designing an Interface Agent-Based Architecture for Creating a Mobile System of Medical Care
One-dimensional user interface for retrieving information from the web for the blind
A Lightweight and Affordable Sleep Quality Monitoring and Visualization System with a GSR Sensor for Users in Rural Areas to Facilitate Tele-Health
Visualization and open user groups
A Pilot Study of the Intuitiveness of Smartphone Camera Interface for Elderly Users
Evaluating the Legibility of Streoscopic Game Consoles
Servo-actuated Stylus for Post Stroke Arm and Fore Arm Rehabilitation
AmI-Technology at Work - A Sociological Perspective Covering Aspects of Occupational Safety and Health (OSH)
Evaluation of user customisation in e-mail and mobile telephones
Command and Control Collaboration Sand Table (C2-CST)
Developing a Rapid Assessment Method to Estimate Berg Balance Scale Score of Elderly People
Transformation of Human-to-Human Interaction into Asymmetric and Lightweight Computer-Mediated Interaction
Advancing Organizational Resilience Against Human-Centric Cyber Threats
Research on User Experience Optimization of Tutorial Design for Battle Royale Games Based on Grey AHP Theory
Comparing User Experience in Interactions with Different Types of Digital Products
First Impression Assessment of Digital Human Applicant Images Generated with Posture Prompts and Text Prompts
How Flow and Mindfulness Interact with Each Other in Different Types of Mandala Coloring Activities?
"There's No Way I Would Ever Buy Any Mp3 Player with a Measly 4gb of Storage": Mining Intention Insights about Future Actions
Gamification of Education: A Review of Literature
Analyzing User Behavior within a Haptic System
Research on Consumers' Preference for Sustainable Fashion Labels
Emotional Reaction and Mental Workload in Virtual and Non-virtual Environment: A Pilot Study
Dream Immersive Interactive Image Visualisation Based on Multimodal Emotion Recognition - An Example from the Design of Dream
The Impact of External Networks on Product Innovation in Social Purpose Organizations: An Empirical Research on Japanese Museums
Analysis of Conducting Waves Using Multichannel Surface EMG Based on Arc-Shaped Electrode
Food Practice Shooter: A Serious Game with a Real-World Interface for Nutrition and Dietary Education
Word recognition for all: application to speech training
An Improved H.264 Error Concealment Algorithm with User Feedback Design
FlexiWall: Interaction in-between 2D and 3D Interfaces
A Knowledge-Construction Perspective on Human Computing, Collaborative Behavior and New Trends in System Interactions
From Smart City to Smart Society: China's Journey Towards Essential Urban-Rural Transformation
The Evolution of "GOJEK" as an Indonesian Urban Mobile Ride Hailing Model Study Case: Public and Government Regulatory Responses on Urban Mobile Ride Hailing
"My Life Doesn't Have to Be an Open Book": A Model to Help Designers to Enhance Privacy Controls on Social Network Sites
Characterizing End-User Development Solutions: A Systematic Literature Review
Game On: Leveraging Gamification in CS0 to Boost Preparedness and Persistence for CS1
Innovative Application of the Research on Material Properties of Chinese Lacquer in the Design of Pile Lacquer Implement
SP-CIP: A Secure and Privacy Aware Patient Centric Information Portal
Remembering how to use the Internet - An investigation into the effectiveness of VoiceHelp for older adults
Plantar Pressure Gradient Angles to Evaluate Risk of Diabetic Foot Ulcer
Designing Educational Virtual Environments for Construction Safety: A Case Study in Contextualizing Incident Reports and Engaging Learners
User Modeling through Unconscious Interaction with Smart Shop
Empowering Adults with Intellectual Disabilities (ID) Through Adaptive Chess Training: Preliminary Findings on Cognitive Assessment
Universal Access in Human-Computer Interaction. Interaction Techniques and Environments - 10th International Conference, UAHCI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part II
How Does It Feel? Odor-Evoked Emotion Among Chinese People
A Comparative Study of Navigation API ETA Accuracy for Shuttle Bus Tracking
Making Sense of Cognitive Performance in Small Unit Training
Usability Testing of a Gratitude Application for Promoting Mental Well-Being
Using the TURF Framework to Design an Enhanced Dosimetry Quality Assurance Checklist in an Academic Medical Center
Keep on Running! An Analysis of Running Tracking Application Features and Their Potential Impact on Recreational Runner's Intrinsic Motivation
The Research of the Influence of Customer Perceived Value to Customer Satisfaction in Mobile Games
Communication and Avatar Representation during Role-Playing in Second Life Virtual World
Voice-Responsive Eye-Blinking Feedback for Improved Human-to-Machine Speech Input
Investigating the Use of Gesture-Based Passwords by the Seniors
IMARISS: Story Creation Tools - Inspiration Mobile Augmented Reality Interactive Story System
Study on the Consumption Difference of Children's Smartwatches Under SOR Theory
Securing Corporate Data on Personal Devices Using Containerisation and Other Security Techniques
A Form Design Method of Children's Slide Based on BESO Algorithm
Development of a Quantitative Evaluation Tool of Cognitive Workload in Field Studies Through Eye Tracking
The Impact of Generative Artificial Intelligence on Design Concept Ideation: Case Study on Lightweight Two-Wheeled Vehicles
Comparative Study on Sentiments of New Energy Vehicle Owners Based on Opinion Mining
Scaling Preferences of Different Stakeholders - Using the Example of Prioritizing Quality Requirements on User Interface Texts
Research on Innovation and Development of Chinese Traditional Textile Technology Duntou Blue Based on Design
Mobile Assisted Language Learning Applications for Health Care Sciences Students: A User Experience Study
Joint Torque Modeling of Knee Extension and Flexion
Current State of Mixed Reality Technology for Digital Retail: A Literature Review
Mining Patent Big Data to Forecast Enterprise Performance
Real-World User-Centered Design: The Michigan Workforce Background Check System
Localization in Korea of User Interface of the 3G Mobile Handset Built on Open OS
TracKenzan: Digital Flower Arrangement Using Trackpad and Stylus Pen
Research on Human-Computer Re-Interaction in AR Books
Effectiveness of Content Preparation in Information Technology Operations: Synopsis of a Working Paper
A Model for Visio-Haptic Attention for Efficient Resource Allocation in Multimodal Environments
Legibility in Children's Reading: The Methodological Development of an Experiment for Reading Printed and Digital Texts
How Product Differentiation Affects Online Shopping
Corner-Shopping: Studying Attitudes and Consumer Behavior on the Cornershop App
The Adoption of Physiological Measures as an Evaluation Tool in UX
UXAR-CT - An Approach for Measuring UX for Mobile Augmented Reality Applications in Corporate Training
Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues
The Design of Adaptive Error Feedback Music Ear-Training System with Image Cues
Multimodal BigFive Personality Trait Analysis Using Communication Skill Indices and Multiple Discussion Types Dataset
Morphological Design Method of Cave Karst Based on Biomorphic Algorithm - Digital Design of Guilin Cave
Designing a Pedagogical Strategy for the Implementation of Educational Technology in Collaborative Learning Environments
Combining Design of Models for Smart Environments with Pattern-Based Extraction
Geospatial Web Interfaces, Why Are They So "Complicated"?
Latent Profile Analysis of Generation Z and Millennials by Their Smartphone Usage Pattern
A Vibrothermal Haptic Display for Socio-emotional Communication
Acceptability and Usability of Location-Support Technologies for Cruise Ship Evacuations
Learned Futility: How Social Learning Can Lead to the Diffusion of Ineffective Strategies
Research on Transition Design of Site-Specific Art Based on Aesthetic Empathy
Evaluating the usability of Brazilian government web sites
Visualizing Emotion and Absorption Through a Low Resolution LED Array: - From Electroencephalography to Internet of Things
A Novel Approach to Cognitive Engineering: Manipulating Access Cost
Learning and Collaboration Technologies - 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Efficacy of Group Work in the Online Platform: An Exploration of Multicultural Undergraduates' Attitudes in Online Academic Writing Classes
Improving of User Trust in Machine Learning Recommender-Based Business Applications Through UI Design: A Case Study
Virtual Factory Manager
Fables - Exploring Natural Ways of Expressing Behavior to Create Digital Simulations
Development and Evaluation of UniTalker, an Application for Simultaneous Presentation of Subtitles from Multiple Speakers
A Tale of Academic Writing Using AI Tools: Lessons Learned from Multicultural Undergraduate Students
Applications of the Visible Korean Human
Animated Chatting - Universal access by Converting Text Information into Animation, Symbols, and Background Pictures -
Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances
Using Perspective Taking and Information Paucity to Explore Alternative Realities
Analysis of Web Page Complexity Through Visual Segmentation
Blue-Collars/Tough Designs: UX Within Fire Service Occupational Safety and Health Programs
A System for Real-time Groupware Using a Pen Interface for Creative Thought Support
"Kansei Engineering" as an Indigenous Research Field Originated in Japan
Applying Stepped Task in Remote Unmoderated Test: A Case Report
Universal Interface Sockets and Virtual AT as Access Approaches for People with Severe, Extreme, and Multiple Disabilities
Performance Assessment of Swarm Robots
Advancing Reminiscence Therapy Using Virtual Reality Applications for Persons with Dementia
Impacts of Emotional Ambient Sounds on Face Detection Sensitivity
Enhancing Ancient Architecture Virtual Learning Tour Through Virtual Embodiment: Impact on Immersion, Engagement, and Learning Outcomes
Lessons Learned from Two Pilots Using Social Robots with Children with Autism in a Special Education School in Norway
Visual Environment Design of VR Space for Sequential Reading in Web Browsing
Bridges for learning - Language training and interaction over a distance
Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project
VR Processes in the Automotive Industry
A Study on Diversified Emotional Interaction Mode of Users - Research, Design and Realization of the Diversified Input Method Based on 3D-Touch Technology
AI-Assisted Translation and Speech Synthesis for Community Services Supporting Limited English Proficient Individuals
Research on Interactive Interface Design of Vehicle Warning Information Based on Context Awareness
Investigation into a Mixed Hybrid Using SSVEP and Eye Gaze for Optimising User Interaction within a Virtual Environment
Towards a Cognitive Agility Index: The Role of Metacognition in Human Computer Interaction
Human-Computer Interaction - Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part III
Grounding and Turn-Taking in Multimodal Multiparty Conversation
Early Prediction of At-Risk Students in a Virtual Learning Environment Using Deep Learning Techniques
Natural User Interface for Board Games Using Lenticular Display and Leap Motion
What You Feel Is What You Get: Mapping GUIs on Planar Tactile Displays
Understanding Perceptions: User Responses to Browser Warning Messages
Evaluation of a Haptic-Based Interaction System for Virtual Manual Assembly
Multimodal, Touchless Interaction in Spatial Augmented Reality Environments
Experiences with Using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing
Methodological Framework for Control Centres Evaluation and Optimization
How 3D-Displays in ATC Permit Direct Event Perception
An Analysis of Hard Landing Incidents Based on Flight QAR Data
Long Term Repair of Learning Disability through Short-Term Reduction of CNS Inhibition
Adaptive Gamification Design Patterns for Collaborative Location-Based Collecting Systems
A Feature Importance Study in Ballet Pose Recognition with OpenPose
Internet Anxiety: Myth or Reality?
User Centered Design of a Learning Object Repository
Transforming User Experience Through Extended Reality and Conversational AI: A Systematic Review
Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augmented Reality
Is Augmented Cognition a Complex System?
Difference of Proficiency in Wooden Tub Manufacturing
Cultural DNA Transcoding via GANs for Living Heritage: Revitalizing Spring Festival Traditions Through Human-AI Collaboration in China's Yellow River Delta
How to Explain It to System Testers? - A Qualitative User Study About Understandability, Validatability, Predictability, and Trustworthiness
First-Person Perspective Physics Learning Platform Based on Virtual Reality
Research on Intelligent Game Peripheral Product Design Driven by Human-Centered Innovation
Impact of Competitive Versus Cooperative Exergame Play on Releasing Anxiety Among Male University Students
Supporting Analytical Reasoning - A Study from the Automotive Industry
Designing for Complementarity: A Conceptual Framework to Go Beyond the Current Paradigm of Using XAI in Healthcare
Artificial Intelligence in HCI - 3rd International Conference, AI-HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Estimating Cognitive Load and Cybersickness of Pilots in VR Simulations via Unobtrusive Physiological Sensors
Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder
Strengthening Health and Improving Emotional Defenses (SHIELD)
Ergonomics Knowledge Pyramid: A Computer Based Training Game
The Business Love Triangle- Smartphones, Gamification, and Social Collaboration
Educational Quality in Virtuality During the Covid 19 Pandemic in Colombia
The Impact of Business-IT Alignment on Information Security Process
Responsible Human-Centered Artificial Intelligence for the Cognitive Enhancement of Knowledge Workers
Exploring Quizzes in Programming Learning as a Student Self-help Tool
How Deceleration Onset Time and Vehicle Speed Shape Pedestrian Perceived Safety and Comfort in Yielding Autonomous Vehicles
An Interactive Approach to Display Large Sets of Association Rules
SafeSpace, the Smart Caretaker: An AI-Driven Safe and Comfortable Environment for the Well-Being of Alzheimer's and Dementia Patients
A Scale to Evaluate the Post-pandemic Tourist Experience in Valparaíso
A Methodology for Construction Information System for Small Size Organization with Excel/VBA
Modeling Human Behavior for Energy-Usage Prediction
Mnemonic Design with GenAI for Digital Security Management
Cultural Calibration: Technology Design for Tourism Websites
Can We Trace Back Cognitive Processes in Root Cause Analysis?
Relationship Between Eating and Chatting During Mealtimes with a Robot
Visual Evaluation of "The Way of Tea" Based on Questionnaire Survey Between Chinese and Japanese
A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education
Comparison of the Purchasing Behavior for Oneself or Other Using Eye Tracking Gaze Data
Shared Boundary Interfaces: Can One Fit All? A Controlled Study on Virtual Reality vs Touch-Screen Interfaces on Persons with Neurodevelopmental Disorders
Applying a UCD Framework for ATM Interfaces on the Design of QR Withdrawal: A Case Study
Construction and Practice of Financial Management Professional Curriculum System Based on OBE Philosophy
Study on the Criteria of Design of Teaching Toolkit for Design Thinking Courses for Lower Grade Students in Primary School
Enhancing Cognitive Rehabilitation with Augmented Reality: The Role of Virtual Characters in Attention Restoration
Flow Experience of MUD Players: Investigating Multi-User Dimension Gamers from the USA
Communication Support Utilizing AAC for Verbally Challenged Children in Developing Countries During COVID-19 Pandemic
Baguamarsh: An Immersive Narrative Visualization for Conveying Subjective Experience
Cultural Capital at Work in Facebook Users' Selection of Different Languages
The Impact of Metacognitive Monitoring Feedback on Mental Workload and Situational Awareness
Accuracy Assessment of ARKit 2 Based Gaze Estimation
Proactive TV Gamification: Engaging Older Adults Socially
The Application of Dynamic Analysis to Hand Gestures
Work and Gameplay in the Transparent 'Magic Circle' of Gamification - Insights from a Gameful Collaborative Review Exercise
Fast Prototyping of Virtual Replica of Real Products
Outdoor Gesture Recognition System Using Accurate Absolute Position Coordinates