yusuke1997/dblp-id-title huggingface dataset:
WIP: Adventures in Electromagnetics: A Two-Year Exploration of Engaging, Hands-On Labs to Spark Curiosity and Deepen Understanding
The promise of faculty care in undergraduate STEM courses
Improving Student Success and Retention in CS1 Through Self-Selection into Experience-Based Groups
Identifying learning-inductive content in programming discussion forums
First Year Engineering Design: Course Design, Projects, Challenges, and Outcomes
Student reflections on standards-based graded assignments
Cybersecurity in ECE Curriculum, an Expanded Collaboration Program to Disseminate Real Security Experiences in Cyber-Physical Systems
Non-Traditional Novices' Perceptions of Learning to Program: A Framework of Developing Mental Models
Special session on design metaphors: Rethinking the vocabulary of design education
Collaborative Learning in Cloud-based Virtual Computer Labs
Enhancing Critical Thinking in Engineering by Incorporating an E-assignment and Peer Review in a Blended Learning Course
A self-assessment of the use of evidence-based instructional practices in Engineering
Faculty perspectives on transitioning to exclusively online lab classes in electrical and computer engineering
Model-driven development of learning objects
Transversal System of Teaching-Learning and Virtual Learning Environment to Teach Artificial Intelligence
MOOCs on the Context of Software Engineering Teaching and Training: Trends and Challenges
Gamification for Teaching Sustainability to Engineering Students
Work in progress: How engineering students define innovation
Teaching Parallel Programming for Beginners in Computer Science
CodeFit. Investigating the Impact of Providing Free Access to Campus Sports Facilities on the Mental Health and Academic Outcomes of Postgraduate Software Engineering Students
Work in progress - Why are most underrepresented groups even more underrepresented in a vehicle design program?
Convergence of evolutionary biology and software engineering: Putting practice in action
Exploring Knowledge and Skill-Based Performance of STEM Students to Digital, Written and Video-Based Tutorials for Cell Culture Techniques
Development of a $\mathbf{\pi-}$ Shaped Undergraduate Curriculum Using a Curriculum Continuity Checkup Process Coupled with an Iterative Application of Kotter's Change Model
Challenges and Preferences of Learning Machine Learning: A Student Perspective
Using concept mapping to develop inclusive curriculum
Automated Environment for Individually Optimized Learning Experiences
A semi-autonomous embedded systems course
What Motivates Engineering Students in IT in Bhutan to Learn Programming
Domain-specific language to design educational programs with the use of X-matrix approach
Multi-dimensional and customizable open-source labware for promoting big data analytical skills in STEM education
A Proposal of a Remote Laboratory for Pedagogical Mediation in Kinematics Experiments
Development of interactive 3D tangible models as teaching aids to improve students' spatial ability in STEM education
Promoting positive start of electrical engineering studies - A teacher's perspective
WIP: Factors Affecting Graduate STEM Student Attrition Rates
Expanding the cybersecurity pipeline through early exposure in undergraduate programs
WIP: Comparison of Neurodivergent Student Prevalence in Engineering Across Two Institutions
IEEE Frontiers in Education Conference, FIE 2022, Uppsala, Sweden, October 8-11, 2022
Towards Digital Skills for All Pre-service Teachers: Collecting Good Curricular Practices
Exploring institutional climate and engineering ethical reasoning: A cross-institutional study
Student Misconceptions about Loops in Introductory Programming Courses and the Influence of Representations
Applied Learning within Thermodynamics: A Perspective on Energy Concepts
Intercultural Readiness: Mapping Effective Teamwork Strategies in Engineering Teams to the Intercultural Development Continuum
WIP: Introducing Semiconductors in a High School Calculus Class: A Pilot Implementation
PBLMaestro: A virtual learning environment for the implementation of problem-based learning approach in Computer education
New pedagogic challenges in engineering education and the answer of IGIP
Introducing computer engineering major for first year students using robotic projects
Reinventing Evaluations with Competency Based Assessments: a Practical Experiment with Future Computer Science Engineers
Enhancing student engagement with personalized gamification and adaptive learning strategies
Your data deserve better than pies and bars: An R graphics workshop for the timid
Supporting Instructor Reflection on Employed Teaching Techniques via Multimodal Instructor Analytics
Several issues and possible solutions in compulsory project-based course
Synchronous and Asynchronous Formative E-Assessments for Scalable Mentoring in Engineering Education
Perceptions of treatment for underrepresented minority faculty in engineering
The Evolution of the E4USA (Engineering for US All) Engineering Curriculum
Virtual Reality and Collaborative Learning in Engineering Education: A Systematic Review Protocol
Applying Scrum project management in ECE curriculum
First-Year Experiences - How the Vertically Integrated Projects (VIP) Model Addresses Grand Challenges and ABET Outcomes
WIP: Initial Development of a Faculty Survey Tool to Measure Instructor Attitudes About Learning and Teaming in Engineering Coursework
Teaching programming concepts to elementary students
The Effect of the Covid-19 Epidemic on the Self-Perception of Training Needs in STEAM Lecturers
Creativity and job tension in experiential learning
Learning Java in a New York City immigrant engineer retraining program
Engineering design, a shift from a process to a model-based view
IEEE Frontiers in Education Conference, FIE 2021, Lincoln, NE, USA, October 13-16, 2021
Work-in-Progress: Using Nano Drone and RaspberryPi to Teach Robotics and Programming in Online Undergraduate Course
The Impact of Project-Based Technology Management Courses on Alumni Entrepreneurial and Innovation Self-Efficacies
Meeting the Demand: Building a Cybersecurity Degree Program With Limited Resources
Modeling: A computer science concept for general education
Investigating the Incorporation of Machine Learning Concepts in Data Structure Education
Work-in-Progress: Course-based Undergraduate Research Experience (CURE) with Generative AI in a Computer Science Course
A Comparison of Lecture-based and Active Learning Design Patterns in CS Education
Investigating Student Learning in Metaverse
Tendencies towards DEEP or SURFACE learning for participants taking a large massive open online course (MOOC)
Investigating psychological safety in a flipped engineering course
Pedagogies of Machine Learning in K-12 Context
EmoSociograms: An Open-Source Psychometric Tool for the Assessment of Social and Emotional Competencies of Students
An approach for teaching algorithms and computer programming using Greenfoot and Python
Designing a Student Video Presentation Assignment: Considerations for Minimizing Stress
Analytics 2.0 for Precision Education Driven by Knowledge Map
Exploring Early Computer Science Education: Beliefs, Attitudes and Perceptions within Project-based and Extracurricular Learning Approaches
Improving efficiency in engineering education through asynchronous computer-based instruction
Students learn more with less text that covers the same core topics
Student-constructed concept maps for active learning in a foundational undergraduate engineering course
Validity and Reliability Considerations for Undergraduate Engineering Education Research Studies Involving Salivary Biomarkers
A tree inclusion analyzer for examining introductory programming codes
The impact of supervised homework sessions and SAT-Math scores on academic performance in an advanced undergraduate course
Enabling the Creation of Intelligent Things: Bringing Artificial Intelligence and Robotics to Schools
Hidden curriculum: students' reflections and observations
Enabling access to engineering education materials everywhere by design
Tragedy in the gulf: A call for a new engineering ethic
The effectiveness of brief, spaced practice on student difficulties with basic and essential engineering skills
On the Differences in Time That Students Take to Write Solutions to Programming Problems
Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students
WIP: Development of a Student-Centered Personalized Learning Framework to Advance Undergraduate Robotics Education
Teaching computational thinking to non-computing majors using spreadsheet functions
Expression tasks for novice programmers: Turning the attention to objectivity, reliability and validity
Lost for Words! Defining the Language Around Role Models in Engineering Education
What (de)motivates one to volunteer in K-12 STEM-C outreach activities?
Teaching Practical Machine Learning Concepts to Professionals and Students: An Integrated and Interdisciplinary Qualification Project
A service-oriented reference architecture for mobile learning environments
Defining engineering: Learning from New Graduates to Expand the Image of Engineering
Automatic fill-the-blank question generator for student self-assessment
Introducing parallel programming to traditional undergraduate courses
Assessing the Development of Student Outcomes in Project-based Learning Engineering Design and Entrepreneurship Courses
Unpacking Dispositions in the CC2020 Computing Curriculum Overview Report
Feature extraction and classification of learners using neural networks
Sustainable Change in a First-Year Engineering Program
A B-learning new approach applied to a practical power electronics converters course
Addressing misconceptions about engineering through student-industry interaction in a video-augmented 3D immersive virtual world
An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment
Work in Progress: Exploring Epistemic Identity to Support How Engineering Education Research Teams Negotiate Epistemic Differences
New approach to teaching an introductory computer science course
Bridging the divide: Strategies for college to career readiness in computer science
WIP: Embracing Challenges for Transformative Change in Research Capacity at Hispanic-Serving Institutions
Engineering futures: Female students, careers, and work/life balance
Theatre in Engineering Classes: An Interdisciplinary Approach to Address Bias in Student Engineering Teams
Archimedes: Developing a Model of Cognition and Intelligent Learning System to Support Metacognition in Novice Programmers
Toward Increasing Collaboration Awareness in Software Engineering Teams
Low-Cost Active Learning Benefits for Introductory Computer Science Courses
Taxonomy of faculty assumptions about students
Understanding Students' Online Reviews to Improve College Experience and Graduation Rates of STEM Programs at the Largest Post-Secondary Institution: A Learner-Centered Study
Project management game 2D (PMG-2D): A serious game to assist software project managers training
Ubiquitous Environments for Problem-Based Learning: A Bibliographic Review
Mapping the Sustainable Development Goals into the EDINSOST Sustainability Map of Bachelor Engineering Degrees
Utilizing international design competitions for enhancing 21 st century engineering skills: The experience of shell Eco-Marathon
Potential minimum viable value propositions for engineering education scholarship
Student and Faculty Reflections After Using MathWorks' Cody Coursework in a Control Systems Course
Evaluation of computer modules to teach metacognition and motivation strategies
Bias-aware guidelines and fairness-preserving Taxonomy in software engineering education
Plagiarism detection based on blinded logical test automation results and detection of textual similarity between source codes
Source Code Plagiarism Detection in an Educational Context: A Literature Mapping
Towards a Learning Object pedagogical quality metric based on the LORI evaluation model
Reviewing Constructivist Theories to Help Foster Creativity in Programming Education
"STEM academies" and their effect on student perceptions of engineering
Enhanced STEM learning with Online Labs: Empirical study comparing physical labs, tablets and desktops
Beyond the Bind and Between the Lines: Focus Group Insights into an Interactive-Online Textbook
Focus on Early Misconceptions in the Use of Variables and the Assignment Operator to Facilitate Progress in Learning Computer Programming
Using modern pedagogical tools to improve learning in technological contents
A Systematic Identification of Pedagogical Conversational Agents
Work in progress - Enhancing communications among courses linked with prerequisites
WIP: Implementing the Rising Doctoral Institute, a Case Study in an R1 University of the US Northeast
Disciplinary Socialization in Undergraduate STEM Students
Effects of COVID-19 on Stress and Mental Health of Community College Pre-Engineering Students
Work in progress - A health information technology centralized web application
Evaluating learners' emotional states by monitoring brain waves for comparing game-based learning approach to pen-and-paper
SEED-PA. A practical instrument for assessing individual ethics initiatives
Surfacing the Hidden Brain (System 1) in Engineering Education Teaching, Learning, and Research
Out of their world: Using alien-centered design for teaching empathy in undergraduate design courses
The learner experience of student-led international group project work in software engineering
Be a simulator developer and go beyond in computing engineering
Teaching and promoting web accessibility in virtual learning environments: A staff training experience in Latin-America
Visual Analytic Workflow to Understand Students' Performance in Computer Science Courses
Computer-aided instruction for introductory linear circuit analysis
Work in progress - A new laboratory project in a required Electrical Engineering course for non-majors: Design, survey, and analysis of student feedback
Best-practices for Student-run Service Learning Organizations: A Case Study from Higher Education
WIP: Perceptions of Agency in an Introductory Engineering Design Experience
Transforming the Client Relationship to Support Large Capstone Classes
A practice and evaluation of " Pictogramming" from the viewpoint of design and art education
Didactic and interdisciplinary experiences in a Software Engineering course
Inclusion in computing and engineering education: Perceptions and learning in diagram-based e-learning classes with blind and sighted learners
Boosting professional competences and IT companies' innovation in a Master Degree in Informatics Engineering
"Unmuddying" course content using muddiest point reflections
Insights into Power Relations from the Co-designing of Classroom Norms between Students and Faculty
Expanding women in undergraduate engineering: A mixed-methods analysis of recruitment cultures, practices, and policies
Learning Outcome Outcomes: An Evaluation of Quality
"Participating Under the Influence": How Role Models Affect the Computing Discipline, Profession, and Student Population
Methodology Matters: Employing Phenomenography to Investigate Experiences in Computing Fields and the Application of Theoretical Frameworks
Literature Adventures with MEM in LIWC
Assessment of Learner Emotions in Online Learning via Educational Process Mining
Effects of Cornerstone Design Experience on Innovative Behavior and Perceptions in engineering for First-Year Engineering Students
Shared note-taking using electronic enhanced guided notes: Peer-review activity, performance, and self-regulated learning skills
"It's Just a Lack of Empathy, Which is Just Honestly Exhausting" - Engineering Student Experiences with Ableism
Predicting Success for Computer Science Students in CS2 using Grades in Previous Courses
First-Year Engineering Student Perceptions and Use of iPad Technologies: A Quantitative Investigation of Mobile Learning
Team learning developing interdisciplinary project teams
Developing the CC2020 Knowledge Table and Tool to Globally Benchmark Computing Degrees
Serious games: A journey from research to application
Lessons Learnt Conducting Capture the Flag CyberSecurity Competition during COVID-19
Educating Changemakers: Cross Disciplinary Collaboration Between a School of Engineering and a School of Peace
Teaching entrepreneurship in computer science: Lessons learned
Work in Progress: Mind and Skill Sets for Innovation: Preparation for a Rapidly Changing World
Influence of Research Experience on Recognition and Identity Development in the Engineering Graduate Student Population
Comparative Study of Several Educational Robotics to Introduce Engineering and Computing Concepts for Middle School and High School Students
Design Wars: Developing student creativity through competition
Significant predictors of learning from student interactions with online learning objects
Approaching Convergence from an Undergraduate Engineering Perspective
Exploring Student Motivation in an Introductory Microcontroller Course
"We've Always Done it that Way, " An Exploration of Electrical and Computer Engineering Faculty Curricular Decisions
Teaching design with a tinkering-driven robot hack
A developmental and adaptive Problem Based Learning (PBL) model across the curriculum: From theory to practice in integrating and assessing PBL experiences across the James Madison University engineering curriculum
Starting with the Promises: Moving from Inspirational Words to Institutional Action in Addressing Systemic Racism
Challengr, a Classroom Response System for Competency Based Assessment and Real-Time Feedback with Micro-Contests
A Method for Building Massive Open Online Courses for Elderly People MOOCEP: From the User Perceptions
How should we estimate a missing exam score?
BoilerTAI: A Platform for Enhancing Instruction Using Generative AI in Educational Forums
Implementing reflection in technical courses
Work in progress - The organization of a symposium that supports faculty development in the embedded-systems field
Module for Procedural Evaluation of Learning in Digital Games Based on Non-Linear Metrics
E-participation in higher education: The importance of non-technical factors as identified in the EU-project MyUniversity
Who is the engineering technology graduate and where do they go?
Programming education for primary school children using a textual programming language
Lessons learned from FITech Turku, a 18 million euros university collaboration project to complement the regional demand for Master degree engineers
Engineering Education in Spain: Has it improved with the Bologna Process?
Improving communication skills: Students' viewpoint on a content & language integrated learning project
Work-in-Progress: What Recent Artificial Intelligence Breakthroughs in the Game of GO Mean for Human Learning and Engineering Education
Evolution of a first year project based design course
Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education
A Systematic Review of Perceptions Regarding Educational Video Games Held by Students, Administrators, Teachers, and Parents
DevOps - Preparing Students for Professional Practice
Teaching Data Science to Non-Computer Science Students: A Learner-Centered Approach
Assessing student information literacy skills and the effectiveness of an evolving faculty-librarian collaboration in a first year design course
Assessing the functions: Understanding the functions of an undergraduate research mentor
STEM initatives in K-12 public education: A review of innovative practices in the US state of Oklahoma
Impact of Calango language in an Introductory Computer Programming Course
Student Perspectives on On-site versus Online Teaching throughout the Covid-19 Pandemic
Using modern graph analysis techniques on mind maps to help quantify learning
Work-In-Progress: Using AI Tools for Supplemental Learning in a Lean Concepts Class
Analysis of students' behavior in the process of operating system experiments
Guiding Empowerment Model: Liberating Neurodiversity in Online Higher Education
Engineering Report: A tool to facilitate learning for real-world problem solving
A Data Science Course Utilizing GenAI
Current State and Next Steps on Automated Hints for Students Learning to Code
Development of IT Identity in Learning through Construction Courses
How salient is the identity of engineering students? on the use of the Engineering Student Identity Survey
Results from repeated evaluation of an online tutor on introductory Computer Science
WIP: A Photoplethysmography Graphical User Interface for Teaching Signal Processing Concepts
Online game-based programming learning for high school students - A case study
An assessment architecture for competency-based learning: Version 1.0
Approach to Develop a Concept Inventory Informing Teachers of Novice Programmers' Mental Models
A Comprehensive ASAP Framework that uses Career-Steering/Shaping Projects to Train Engineering Students & Develop Critical Life/Professional Skills : Part II - Case Studies from Students Working on Funded Projects
Pair-Coding as a Method to Support Intercoder Agreement in Qualitative Research
An analysis of the use of badges in an educational experiment
Fostering Collaborative Learning Through Autograded Canvas Quizzes
Creating a Metacognition Community of Practice: Transforming the Engineering Learning Community
Preliminary results on an interactive learning tool for early algebra education
A Closer Look at Campus-Community Partnerships in Engineering Education
Practical implications in engineering education Who is supposed to do what?
A Tool for Teaching and Learning of Design Space Exploration on Processor Architectures
What are the significant factors that have influenced the adoption of Moodle by staff in a Maori tertiary institution?
Exploring Challenges in the Design of Learning Environments Towards Technical Competency Development in Additive Manufacturing
Working on a start-up: A case for an applied entrepreneurship oriented course for senior undergraduates
Educators' Perceptions of the Influence of Academic Environment on Ethics Education: A Comparative Case Study of Two Engineering Departments
Timeline-based authoring tool for e-Textbook: Bringing the "mind-mapped learning model"
A quantitative study of the impact of automated facilitation on engineering student dyadic task completion
Facilitating Students' Learning and Success in Electromagnetism, Reengineering Mistakes
WIP: Exploring the viability of a Bi-directional Skill-Based Mentoring Program on Communication Skills for Graduate Students in Education and Computer Science Students
A Blended Learning Approach to Enhance Student Learning for an Introductory Power Systems Course
Teaching Industry 4.0 Related Topics During the COVID-19 Restrictions - An Experience Report
WIP: ARTful Insights from a Pilot Study on GPT-Based Automatic Code Reviews in Undergraduate Computer Science Programs
Investigating the ways in which Student Agency develops through Engagement with Knowledge
Advanced Training in Industrial Robotics Using Project-Based Learning and Design Thinking in a Partnership Between the University and Industry
Designing serious games for learning support in medicine studies: A specific method to elicit and formalize requirements
Problem-solving skill development through STEM learning approaches
An exploration on effectiveness of anonymous peer assessment strategy in online formative assessments
Automated style feedback for advanced beginner Java programmers
The Structure of Change: A Content Analysis of Engineering Diversity Plans and Mission Statements
Persistence Priorities and Financial Servingness in an Emerging HSI
Exploring Engineering Student's Self-Regulatory Strategies in Collaborative Virtual Reality Learning Environments: Preliminary Findings from a Land-Surveying Task
Drafting a code of ethics for engineering education
Collaboration did not 'help' and why that might be a good thing
Work in progress: Help in finding evaluation instruments for engineering education innovations
Integrating Computational Thinking Into the Curricula to Bridge the Skill Gap in Engineering Education