yusuke1997/dblp-id-title huggingface dataset:
Sharing of experience in the organization of distance exams within African universities in the context of Covid-19: case of the Central School of Free Software and Telecommunications of Dakar
Remote laboratory networks behavior in the light of the self-organization processes
Pros and cons of computer science students' professional work - Research results
Knowlegde management for co-creating educational material with high ability students, teachers and parents
New sustainable teaching approaches in software engineering education
Team and Collaborative Work of the Students within Subject on Master of Science Study
Undergraduate mechanical engineering design courses at the University of Johannesburg from an accreditation perspective
Structured MOOC designed to optimize Electricity learning at Secondary school
Active project based learning pedagogies: Learning hardware, software design and wireless sensor instrumentation
Design and Development of the Graphology-based Career Analysis and Prediction System (G-CAPS) for Engineering Students
Engineering School Women Faculty Evaluation in Tec21 competence educational model
An Initial Assessment on the Advancement of Female Faculty in STEM
An enhanced bayesian network model for prediction of students' academic performance in engineering programs
Comparing the Impact of 3D Printing and Sensory-Based Activities on the Representation of Multivariate Functions
Development of an Eclipse plug-in for using the LEGO Mindstorms EV3 in education
Design of the monitoring system of a learning organizer
Strategies for Teaching Industry-Specific English and German Terminology to Engineering Students
Work in progress: Contributing to becoming aware of the value of open education: An initiative of the IEEE Education Society
Impact of alternative designs of multimedia elaboration on learning outcomes: Towards personalized learning of Software Engineering
Competence model for informatics modelling and system comprehension
The Open Design education approach - an integrative teaching and learning concept for management and engineering
Integration of Ai Tools into an Ai-Driven Software System to Make Learning Programming Easier
Development of a signal-toolkit to increase the availability of measurement equipment at courses dedicated to technical sciences
Local communities of computing education in Norway
Service-Based Learning as an Innovative Approach to Involve Undergrade Bioengineering Students in Community-Based Research Projects
Work in progress: Improving communication skills of engineering students by employing texts such as fairy tales: An interdisciplinary approach
Improving student learning in an introductory programming course using flipped classroom and competency framework
Enhanced engagement through instructor-created interactive video assignments in a flipped electrical engineering classroom
Blended learning and pedagogical evolution toolbox - examples from clean fossil and alternative fuels energy - innoenergy MSc program
PenQuest Reloaded: A Digital Cyber Defense Game for Technical Education
A Study on Teaching Cyber-Physical Systems with a Customized Branded Mobile Robot for Industry 4.0
Specifics of developing and implementing remote classes in chemistry with hearing impaired students at a technical university of a general type
Business and management of games: An industry driven learning experience for MIS students
A Guide Towards a Definition of Computational Thinking in K-12
E-learning with Quenlig: An online questionnaire
Enhancing Employability with Lifelong Learning in Cloud Computing Through Education to Workforce (E2W) Initiatives
Meta-Review of Recognition of Learning in LMSs and MOOCs
"Should I Add 'Computer Science Education' to My Tinder TM -Bio?": An Investigation of Teacher Candidates' Stereotyping
Students' learning preferences in foreign language instruction: Comparative research
Enhancing Electric Energy Systems Final Project through Real Engineering Design Problems
What engineering students tell us about to know mathematics and statistics in their courses?
Data warehousing in the context of a Bologna undergraduate degree
Impact of Fundamental Mathematics Workshops on Calculus Learning for First-Year Engineering Students
Integration of gamification to assist literacy in children with special educational needs
Integrating OER in the design of educational material: Blended learning and linked-open-educational-resources-data approach
ACE assisted communication for education: Architecture to support blind & deaf communication
Widget and smart devices. A different aproach for online learning scenarios
Course Experience Evaluation using Importance-Performance Analysis
Efficient Structural Analysis of Source Code for Large Scale Applications in Education
Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox
Engineering excellence model for Indian engineering institutions
Development of spatial awareness and operation skills in a remote robot laboratory
Factors to predict dropout at the universities: A case of study in Ecuador
Work in Progress: Self-Directed Approach for Project Based Learning Activity
Creating interopearable e-portfolios for different educational levels
ChatGPT in the Classroom: A Shift in Engineering Design Education
MyVision AIR: An augmented interactive reality book mobile application
Scientific Research Model Applied to Mathematical Modeling and Prototype Construction
Improving students' cognitive abilities in online environment based on neurofeedback
An evaluation of the flipped classroom format in a first year introductory engineering course
A Comprehensive Workshop on Industrial Engineering: A Case Study of an Innovative Experience
Impact of instruction on binary multipliers using Simulink to improve cognitive ability
Roadmap for development of skills in Artificial Intelligence by means of a Reinforcement Learning model using a DeepRacer autonomous vehicle
Remote Hardware-in-the-Loop Laboratory and its Application in Engineering Education
Internet of energy: new scenarios, opportunities, challenges and educational solutions
Modelling potential foreign applicant flow: Case of Vidzeme University of Applied Sciences
Mixed Reality Affordances for Skill Development
Challenges of Academic Mobility in View of Students Inclusion in Engineering Education
Face Monitor: An Arbitrary Approach for Facial Engagement Monitoring in Virtual Classrooms
LEGO Web laboratory at University of Kragujevac
Lab Course on Electrical Drive Trains Based on Students' Participation
Gamification as collaborative learning resources in technological education
Interactive tools for teaching electrical engineering
Designing Arduino electronic shields: Experiences from secondary and university courses
Lifelong Learning Program for engineering students
ERC-Language: a student-centered learning platform for improving non-native' English Reading Comprehension skills
Two Complementary Active Learning Strategies in Soil Mechanics Courses: Students' Perspectives
CAPELLA: A conceptual framework for adaptive life-long learning
Awaken Awareness: Reducing Discrimination and Increasing Gender Equity in STEM
On the design of remote laboratories
Teaching Efficient Computer Science and Cybersecurity Courses Amidst the COVID-19 Pandemic
Computational thinking as springboard for learning object-oriented programming in an interactive MOOC
Remote labs and problem oriented engineering education
Computational Thinking and AI Literacy: A Gender-Based Analysis Among Early Learners
Towards a learning analytics approach for supporting discovery and reuse of OER an approach based on Social Networks Analysis and Linked Open Data
Mapping Virtual Reality's Role in Cultivating Transversal Skills in Higher Education: A Bibliometric Analysis
In-the-Online-Class Remote Lab in Post COVID-19 Pandemic
Identifying Cheating Users in Online Courses
Teaching reliability assessment of smart grid protection systems
Attracting female engineering students: Insights from Malaysia and Kazakhstan
Making Educational Technology Invisible
Assessing TEC21 Educational Model's Impact on Transversal Competencies among Undergraduates in Internship Programs
CampusConnect: An open-source initiative to connect Learning Management Systems
An Explanatory Framework for Modelling Student Emotions in Design and Technology Education
Changes in High-School Student Attitude and Perception Towards Cybersecurity Through the Use of an Interactive Animated Visualization Framework
Creating Inclusive Engineering and Computer Science Classes - the impact of COVID-19 on student experiences and perceptions of gender inclusivity
Women in science and technology studies. A study about the influence of parents on their children's choice of speciality. And about the trend of the different specialities in Spanish students
The AI Companion in Education: Analyzing the Pedagogical Potential of ChatGPT in Computer Science and Engineering
Teaching Software Engineering in schools on the right time to introduce Software Engineering concepts
Creating a Positive Environment for Finding and Asking Questions in Class
Investigating the employment gap: What employers want from engineering graduates
Comparative Analysis of Two Implementations of Global Shared Learning in Biotechnology Engineering: Teacher Preparation and AI Integration for Future Classrooms
The flipped classroom in meaningful mathematics learning: case study eighth year of basic general education
Understanding the Foundations of Electromagnetic Field Theory with Computer Software
Impact of Remote Labs in Preparing Students for Work 4.0
Development of Framework for Embedding Ethical AI in Engineering Curriculums
Work in Progress: The Intersection of two Underrepresented Groups in Engineering in Brazil
Research and Categorization of Conceptual Difficulties in Electricity's Concepts and Basic Laws
Learning Platform for Power Quality Surveillance
Multimedia elements contributing to the technical subject instruction
Development of a Vignette-based Instrument to Assess Students' Perception of the Teacher's Empathy during Collaborative Algorithmic Problem-solving Tasks
To Complete or Not to Complete: Prediction and Classification of Dropouts in a Cs1 Course
Biomolecules Scavenger Hunt: Gamification and 3D Printing as a Biochemistry Learning Strategy
First Results of Students Attending a STEM Program in the Context of Digitisation
Can e-book technology be enough to support elearning?
Education and Training for Automation 4.0 in Thailand - ETAT
Flipped Classroom for Linear Algebra at Undergraduate Level
Micro-Grid Educational Laboratory Modernization using IEDs
Hardware-software synergy for profiling an interdisciplinary computer science engineers
On the predictive power of university curricula
Framework of an Active Learning Python Curriculum for First Year Mechanical Engineering Students
Active learning in remote electrical drive laboratory
Technology and special educational needs: Let's play "Doing Good Deeds!"
How to use effectively smartphone in the classroom
Use of XR technologies to bridge the gap between Higher Education and Continuing Education
A computing education approach for geography students in context of GIS
The "Bachelor Project": Project Based Computer Science Education
A Tool for Detecting Similarities in Jupyter Notebooks Used as Assessment Reports
Virtual laboratory for automation combining inventor 3D models and Simulink control models: Virtual laboratory for automation
Foundation Courses' Soft Skills Evaluation using Fuzzy Cognitive Maps
Do autonomously motivated students benefit from collaborative learning methods?
Enhancing the Psychological Dimension of Academic Advising via Implementing CliftonStrengths Themes
Online Course Improvement Through GPT-4: Monitoring Student Engagement and Dynamic FAQ Generation
Exploring intercultural learning through a blended course about open education practices across the Mediterranean
Effects of a Vocational STEM Education Project on Career Planning and Gender-Specific Effect Mechanisms
Generative AI as a Catalyst for Transforming Transnational Engineering Education: Opportunities, Challenges, and Future Directions
Challenges in the Transition from Engineering to Management and Suggestions on how Education Might Assist in Overcoming Them
Leveraging the European Cybersecurity Skills Framework(ECSF) in EU Innovation Projects: Workforce Development Through Skilling, Upskilling, and Reskilling
Work-in-Progress: Internet Marketing Simulation for Project-Based Learning
Classification and Analysis of Techniques and Tools for Data Visualization Teaching
Remediation of Mathematics Knowledge in Engineering Students Through an AI-Based Selfstudy Educational Intervention
Teaching technology with CLIL methodology: A case study
Analyzing Learning Outcomes for Electronic Fundamentals Using Bloom's Taxonomy
The Transformative Role of Generative AI in Higher Education: Perspectives from Academia and Industry
Impact of Smartphone-Based Interactive Learning Modules on Cybersecurity Learning at the High-School Level
Serious Games or Challenge-based Learning - A comparative analysis of learning models in the teaching of lean manufacturing
Lack of adoption of education technology on an instant student and lecturer feedback system
Assessment of learning outcomes in computing studies
Fostering Student-Led Education Research
Increasing the attractivity of embedded systems courses
Piloting of a Computer Science Content Knowledge Test for 10th Grade Students
Improving the Flipped Classroom Model by the Use of Inductive Learning
Termolabo Project: Design and Implementation of Thermo-Fluids Systems Online Laboratory
3D visualization to aid engineering education: A case study to visualize the impact of wireless signals on human brain
CryptoScratch: Developing and evaluating a block-based programming tool for teaching K-12 cryptography education using Scratch
On optimality of teaching quality for a mathematical topic using Neural Networks (with a case study)
Ethical, intercultural and professional impulses integrated into a transmission systems lecture
Awareness and Cooperation of Relevant Stakeholders in Developing Competences Related to Green Tourism
Designing robotic avatars in Second Life - A tool to complement robotics education
Recreation of different educational exercise scenarios for exercise modeling
Teaching network security through a scavenger hunt game
Best practices in e-assessments with a special focus on cheating prevention
Smart Factories - Design and Results of a New Course in a MSc Curriculum of Engineering
Assessing the Reliability of Automated Knowledge Control Results
Learning Agile with Intelligent Conversational Agents
Using laboratory examination to assess computer programming competences: Questionnaire-based evaluation of the impact on students
Good Practices in ITSM Learning: A Business Simulation-Game-Based Approach for Engineering Students
Low cost SCADA system for education
The development of a working undergraduate research project - Lessons from the IP challenge
Examining Various Search Algorithms in AI With Appropriate Literature and Their Performances Against a Human Agent in the Snake Game
ChatGPT in Higher Education: Perceptions of Computer Science-Related Students
Towards the Vision of an LMS Integrated, Browser-Based Simulation to Program LEGO MindStorms EV3s in ANSI-C
Can We Trust AI Chatbots to Teach University Physics? A Performance Comparison of AI Chatbots
Drones in Electronics Engineering and AI-Driven Robotics Courses: Hands-on Lab Concepts
Professionalization of computer science studies - Project results and evaluation
Geometrical Product Specifications (GPS): Enhancing Interdisciplinary Understanding in Teaching
Prompting and Rag Vs. Student Engagement and Comprehension in Educational Technology
Multi-stakeholder ecosystems in rapidly changing educational environments
Evaluation of Enhanced Programming Error Messages Generated by Large Language Models from Instructors' Point of View
Children's learning based on the colors in the fruit's inquiry in the techno-emotional cooking: Case study of emotions delimitation
Going Virtual: Teaching Practical Skills of Circuit Design and Programming for Heterogeneous Groups Online
Challenge-Based Learning applied to engineering modelling classes using dynamic systems
Developing an Integral Assessment Methodology for a Competency-Based Undergraduate Biomechanics Course
Teaching Fluid Mechanics in a Virtual-Reality Based Environment
A concept for interventions that address typical error classes in programming education
Standardization Guide to Develop Collaborative Massive Open Courses for Engineering Teaching in DIEGO Project
Transition in student motivation during a scratch and an app inventor course
A task is not a task - Empirical results about the quality of instructional tasks in higher education
Work in progress: Multi-displinary curriculum review of engineering education. UCL's integrated engineering programme
Teachers' Intention to Integrate Computational Thinking Skills in Higher Education: A Survey Study in the Netherlands
Introducing the practices for adopting the constructivist teaching in game engineering
Forming and transforming STEM teacher education: A follow up to pioneering STEM education
On-line process of instruction reflecting learning styles
Acquiring mathematical competences towards modelling: Example using cluster analysis
Automated system for matching scientific students to their appropriate career pathway based on science process skill model
From face-to-face to blended learning using ICT
Work-in-Progress: A Preliminary Study on Students' Acceptance of Chatbots for Studio-Based Learning
The Development of a Learning Arrangement in a Human Eye Remote Laboratory
An Exploratory Study of Large Language Model-Based Writing Support for Postgraduate Engineering Students at a South African University
Transferring Research on IoT Applications for Smart Buildings into Engineering Education
From individual Remote Access Laboratory implementations to institutional learning tools
Instructional Strategies for Hearing-Impaired Students Who are Subjects of Inclusive Programs of Engineering Education
Concept maps in teaching physics concepts applied to engineering education: An explorative study at the Middle East College, Sultanate of Oman
Supporting openness of MOOCs contents through of an OER and OCW framework based on Linked Data technologies
AcoustiFly: An Open-Source, Low-Cost Acoustic Levitator for Hands-On STEM Education
Gamification of a Signals & Systems Course in Electrical Engineering to Increase Mid-Term Engagement
A framework to improve evaluation in educational games
Development and assessment of computational thinking: A methodological proposal and a support tool
An engineering approach to developing lecture material for new study courses
V-LAB - The Virtual Electric Machines Laboratory
Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling
Software Startup Formation in an Experiential-Based Course - An Empirical Investigation of Students' Motivations
The PACE experience: Global collaborative engineering course and global projects
Bringing Ai to the Classroom: a Framework for Systemic Curriculum Changes
Boosting interaction with educational technology
Designing and developing a narrative driven serious game for teaching information theory
Training sessions in a Master degree "Informatics as a Second Competence"
Analysis of Perspectives and Experiences of Women in STEM Fields in a Mentoring Program
Integrating Entrepreneurial Learning in Engineering Design Courses: Assessment of Entrepreneurial Self-Efficacy
An analysis of conversations in role-play training for project management education
A hybrid flipped-learning model and a new learning-space to improve the performance of students in Structural Mechanics courses
A new e-Testing platform with grading strategy on essays
Seek-and-Find-Drawings in the Research of Students' Conceptions in Computer Science Education
Benefits and limitations of social network sites for engineering education - A review study
Mixing and blending MOOC Technologies with face-to-face pedagogies
An intelligent e-learning scenario for knowledge retrieval
SpaceMakers: Innovation Space Lab
Educational policies in European engineering higher education system - Implementation of a survey
The mechanical engineering project investigation module at the University of Johannesburg: Supervisor experiences
Rethinking Women in Engineering Marginalisation: Beyond Interest Ignition
Printable creativity in plastic valley UC3M
Towards electronic exams in undergraduate engineering
Using text mining and linked open data to assist the mashup of educational resources
Applying the Living Lab Methodology for Evidence-Based Educational Technologies
Evaluation of a diagnostic test for cognitive competences that are relevant for computer science: Detailed focus on methodical competences
The Grader: A Grading Assistant for Lab Tests and a Teaching Tool
Mapping of Educational Course Descriptions to ESCO Competences Using Large Language Models
Classroom response systems in higher education: Meeting user needs with NetClick
Design-based educational strategies for training in microelectronics: Features and results
Students' integration in Engineering degrees: Mathematics Support Center (CeAMatE)
The Effect of Mandatory Assignments on Students Learning Outcome and Performance in Introductory Programming Courses
On Teaching Intercultural Competencies Using Ethnography and Cultural Dimension Theory
Requirements for educational games in MOOCs
Measuring software engineering competencies
The Industrial Engineering Laboratory
Support of computer science students by practitioners from industry
On teaching calculus for prospective engineers and computer scientists: A case study monitoring of six semester calculus at Frankfurt UAS
Business intelligence in a higher educational institution: The case of University of Nicosia
Challenge-Based Learning in Engineering: On the Choosing an Appropriate Challenge to Develop Competencies
Teaching Methods and Students' Motivation in STEM Large Classes: A Survey at BTH
A topic on simulation in telecommunications engineering
Finding the Needles in the Haystack: Identifying Essential Concepts and Tools for Inclusion in a Cross-Listed Introductory Semester Course in Cloud Computing
Five years of the Pupils' Academy of Serious Gaming: Enhancing the ability to study
Project-Based Learning on Automotive Engineering: Building an Electrical Vehicle
Work in progress - Role of learning strategies in Electrical Circuits and Analog Electronics courses
Student-Centered Engineering Education: The Renewable Energy Case
Creating engaging experiences in MOOCs through in-course redeemable rewards
Knowledge discovery from university information systems for purposes of quality assurance implementation
Emotional e-learning through eye tracking
FLExperiment Solving small technical problems by using mathematical and physical knowledge, skills and competencies in engnineering education
Error Resolution Strategies: What do Novice Non-Native English Programmers Use?
Evaluation of a Learning Management System focused on activities
The experience of a flipped classroom in a mechanical engineering course on Machine Design: A pilot study
Sustaining complex projects by linking in- and off-curriculum elements: The BRSU Racing Engineer Certificate
Games as auxiliary tool in teaching of students within energy sector
Reconfigurable systems in engineering education: Best practices and future trends
Towards the development of learner autonomy of Portuguese mechanical engineering students
"How to Become an Entrepreneur?" Fostering Entrepreneurial Thinking of Engineers
Be an engineer right from the start
The Future of Things: Simulations and Next Generation Manufacturing
Maintaining quality of software engineering education by a shared repository of course materials in a multilateral setting
Boosting mechanical design with the C++ OOML and open source 3D printers
The impact of pedagogical agents in 3D collaborative serious games
Evaluation of experimental activities
Interactive didactical tools for e-learning in a communication systems course