yusuke1997/dblp-id-title huggingface dataset:
Effect of Physiological and Psychological Conditions by Aroma and Color on VDT Task
Human Interface and the Management of Information: Applications in Complex Technological Environments - Thematic Area, HIMI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
Development of Applications that Integrate Information from Diverse Systems with a Focus on Information Organization
Use of Nursing Management Minimum Data Set (NMMDS) for a Focused Information Retrieval
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale
Kinect©, as Interaction Device with a Tiled Display
Mach: A Content Generating Engine for Adaptive Multimedia Applications in the Mobile Environment
An Analysis of Accuracy Requirements for Automatic Eyetracker Recalibration at Runtime
Online Shopping Aging Design Strategy Based on Visual Attention
Trends in Research Related to Product Design for Rural Teaching from 2012 to 2022: A Bibliometric and Knowledge Mapping Analysis
Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment
A Study of Interactive Design Based on Local Cultural Creativity in the B&B Space
Misperception Model-Based Analytic Method of Visual Interface Design Factors
Learning with Videos and Quiz Attempts: Explorative Insights into Behavior and Patterns of MOOC Participants
Development of a Communication Robot for Forwarding a User's Presence to a Partner During Video Communication
Cloth Handling in Virtual Space
Enhancing Driver Takeover Performance in Conditionally Automated Vehicles: Effects of Warning Presentation Within the Vehicle Interface
The Application of Geometric Abstraction of Chinese Traditional Cultural Symbols in the Design of Daily Utensils-Taking Fengyang Phoenix Painting as an Example
Integrating MOOCs in Regular Higher Education: Challenges and Opportunities from a Scandinavian Perspective
Development of a VR Simulator for the Elder's Impaired Visual Function and the Investigation of the VR Objects Recognition with Visual Function Impairment
Game of Drones: How to Control a UAV?
The Orientation to Physicality and Physical Objects in the Digitalized World
Fake People, Real Effects - The Presence of Virtual Onlookers Can Impair Performance and Learning
From Accessible Interfaces to Useful and Adapted Interactions
A Human-Centered Approach for Bridging Heritage, Innovation, and Inclusion: The TOFOLA Project's Vision for Accessible Maritime Tourism
Using Depth Information for Real-Time Face Detection
Acceptance of Social and Telepresence Robot Assistance in German Households
Proposal of an Instructional Design Support System Based on Consensus Among Academic Staff and Students
Evaluation of Flip-Flop Learning Methodology
Cloud Computing: A Multi-tenant Case Study
Low Cost Flexible Wrist Touch UI Solution
Understanding Travel Behaviors and Developing a User-Centered Design of the Residential Mobility Using a Persona-Based Approach
Place Meaning and the Visually Impaired: The Impact of Sound Parameters on Place Attachment and Identity
An Ontology-Based Architecture for Natural Language Access to Relational Databases
Human-Computer Interaction - Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part V
The Context of War and Cognitive Bias: An Interactive Approach in Accessing Relations of Attitude, Behavior and Events in Ancient Texts and Online News
Neural Mechanisms of Collaborative Creative Thinking in Engineering Design: Human-Human Versus Human-AI Interaction
Using the GQM Method to Evaluate Calmness in Ubiquitous Applications
Stakeholder Engagement: Applying Dechnology in a Technology-Oriented Organization
Research on the Design of Building a Personalized Intelligent Art Interaction System from the Perspective of Scenes
Which Virtual Piano Keyboard for Children with Autism? A Pilot Study
MEMORIA: Personal Memento Service Using Intelligent Gadgets
Predicting Individual AI Adoption: Personal Technological Innovativeness on Par with AI Attitude
Metaverse and Human-Computer Interaction: A Technology Framework for 3D Virtual Worlds
Combining Asynchronous and Synchronous Collaborative Systems
Using Long Term Memory for Bookmark Management
Optimized Environment Designing of Nanjing South Railway Station Based on Pedestrian Simulation
Mixed and Augmented Reality for Marine Corps Training
Engaging Users in Self-Reporting Their Data: A Tangible Interface for Quantified Self
Developing a User Interface Design of ATM Systems
A Systematic Analysis for Multisensory Virtual Artifacts Design in Immersive E-Sport Applications and Sim-Racing
Teaching Virtual Reality with Affordable Technologies
Travel-Information Sharing System Using Tweets with Location Information
Effects of Note-Taking Method on Knowledge Transfer in Inspection Tasks
Winsight: Towards Completely Automatic Backtranslation of Nemeth Code
Towards Extracting Recruiters' Tacit Knowledge Based on Interactions with a Job Matching System
A Smart Movie Recommendation System
Mining and Analysis of Search Interests Related to Online Learning Platforms from Different Countries Since the Beginning of COVID-19
Towards Intelligent Interaction in Classroom
User Perception of Touch Screen Latency
Analysis of Relationships Between Suicide and Time of Life and Lifestyle Behaviors in Japan Before and After the COVID-19 Pandemic and Use of Generative AI for EBPM
Design Ethics Education in Taiwan: A Study of Syllabi of Ethics-Related Courses
An Empirical Study of Assembly Error Detection Using an Augmented Vision System
The Neuroeducational Principles of the SEE BEYOND Method Applied on the Materialization of a Fashion Collection Designed by Visually Impaired Fashion Designers
Automatic GUI Generation for Home Electric Appliances by Remote Controller on Ad-Hoc Wireless Communication
Multimodal Interaction in ASD Children: A Usability Study of a Portable Hybrid VR System
The Intuitive Human Interaction to Activate the Wetsuit Heating System
Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction
Exploring User Reactions to AI-Curated Exhibits-Emotional Engagement and Social Interaction in Digital Cultural Spaces
Designing and Evaluating MahjongBrain: A Digital Cognitive Assessment Tool Through Gamification
A Contribution to Integrated Driver Modeling: A Coherent Framework for Modeling Both Non-routine and Routine Elements of the Driving Task
Research on Upper Extremity Rehabilitation Product Use Needs and Development Suggestions
Age-Related Differences in Subjective Ratings of Hierarchical Information
Design of Sustainable Fashion APP Based on Perceived Value Theory - Taking "Eco Echo" as an Example
Performance Improvement of Pulse Oximetry-Based Respiration Detection by Selective Mode Bandpass Filtering
Regulating Cross-Cultural Moral Sensitivity: An Image Ethic Analysis of Appearance Design of Intelligent Machine
Are We Becoming More Critical of AI? Findings From a Two-Year Study of Public Perception, Use Cases, and Sci-Fi's Role in Shaping AI Views
A Study on Private SNS (Social Networking Service) Usage of Seniors
Application of Game Therapy in the Health of Future Elderly: An Experience Design Perspective
Using Facial Emojis and Affective Vocal Bursts in Emotional Communication: An Experimental Study
Guidelines for Developing Graphic Interfaces of E-Health Systems to Facilitate Data Visualization and Interpretation on Episodes Prodromes in Alzheimer's Patients
Authority and Level of Automation - Lessons to Be Learned in Design of In-vehicle Assistance Systems
Systems and Strategies for Accessing the Information Content of fNIRS Imaging in Support of Noninvasive BCI Applications
Changing Citizens' Attitude Towards Novel Mobility Measures with a Game: Procedure and Game Concept
Embodied Interaction Design to Promote Creative Social Engagement for Older Adults
Smart Cities, Ambient Intelligence and Universal Access
Guidelines for Practicing Responsible Innovation in HPC: A Sociotechnical Approach
Adapting Human-Computer-Interaction of Attentive Smart Glasses to the Trade-Off Conflict in Purchase Decisions: An Experiment in a Virtual Supermarket
Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar
Interactive Support System for Maintenance and Repair: Diagnosis Strategies
User-Centered Tile Menu Selection Technique in Large Scale Display
Follow My Logic: Generative AI Workflows in Designing for Serious Table-Top Games
Design, User Experience, and Usability: Users, Contexts and Case Studies - 7th International Conference, DUXU 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III
Interactive Neuro-Educational Technologies (I-NET): Development of a Novel Platform for Neurogaming
Evaluating a Personal Communication Tool: Sidebar
Pointing Devices for Industrial Use
Unique Motivation for Using Global Social Network Site in Korea
A Framework for Automatic Simulated Accessibility Assessment in Virtual Environments
Research on Interactive Design of Urban Furniture from the Perspective of Smart City
Time to Track Cross-Sector Collaboration: Digital Prescriptions for Governing Fragmented Governments
VR, HF and Rule-Based Technologies Applied and Combined for Improving Industrial Safety
Designing IoT Solutions for Elderly Home Care: A Systematic Study of Participatory Design, Personas and Semiotics
Computer Usage and User Experience in Jordan: Development and Application of the Diamond Model of Territorial Factors
A Semi-quantitative Method for Congestion Alleviation at Air Route Intersections Based on System Dynamics
Intelligent Intent-Aware Touchscreen Systems Using Gesture Tracking with Endpoint Prediction
Collaboration Support in an International Computer Science Capstone Course
What Kind of Foreign Baseball Players Want to Get Japanese Baseball Team?
The Karst Collaborative Workspace for Analyzing and Annotating Scientific Datasets
Comparison of Trust on Group Buying Websites between American and Chinese Young Adults
Design Method of 3D-Printable Ergonomically Personalized Stabilizer
StairMate: Design and Evaluation of a Walking Assistive Device Along the Handrail for Older Adults
AR-Navi: An In-Vehicle Navigation System Using Video-Based Augmented Reality Technology
Experiences with interfaces for virtual environments in the field of engineering
Proposal of Learning Support System for Improving Skills in Inferring Background Knowledge in Conversation
Living with AI: Examining Older Adults' Preferences for Task Assistance
Accessing Effects of Various Depth-Cue Combinations on Hand Control Movement in a Virtual Environment
ICT Methodologies to Model and Simulate Parts of Human Body for Prosthesis Design
A Study of the Uses of Instant Messaging in the Government Offices - A Case of the Macau Government Offices
The Evaluation of Pilot's First Fixation and Response Time to Different Design of Alerting Messages
Optimal Keyboard Design by Using Particle Swarm Optimization
"Crowdsense" - Initiating New Communications and Collaborations between People in a Large Organization
Emotions and Feelings: Some Aspects for the HCI-Community - A Work in Progress Paper
Speak to Me: Interacting with a Spoken Language Interface
Design for all - a sketch of challenges for HCI designers
Towards services that enable ubiquitous access to virtual communication spaces
Data-Driven Approach to Well Being Tracking in Language Education for Whole Person Learning
Natural Interaction and Movement Paradigms. A Comparison of Usability for a Kinect Enabled Museum Installation
Behind the Façade - Paradigms in Ubiquitous Cryptography
A Study of Relationship Between Personality and Product Identity
Adapting the Interface Content Modeling Technique in an Open Source Software Project: The Case of Koodo Reader
Mobile Shopping Should be Useful, Convenient and Fun!
Design for Shoulder and Neck Pain Based on Yoga Asanas Practice
A Study of the Rubber Mat Product Design for Electric Scooter
Study on the Perceptual Intention Space Construction Model of Industrial Robots Based on 'User + Expert'
Using Interpretive Structural Modeling to Make Decisions for Direction of Caring Design
New Perspectives on Accessible Information for Visually Impaired People
UI Proposal for Shared Autonomous Vehicles: Focusing on Improving User's Trust
Arabic Website Design: User Evaluation from a Cultural Perspective
User Response to Free Trial Restrictions: A Coping Perspective
Ubiquitous Display: Research on Interaction Design Based on Flexible Display
Comparing Online Furniture Retail Through Strategic Multichannel Integration: A Case Study of Oh!dinary
On the Integration of Multiple Modeling Methodologies into a Single User Interface
Project Management Implications and Implementation Roadmap of Human Readiness Levels
Influence of Different Types of Auxiliary Sensors on the Behaviors of Right Turn and Right Changes of Lane
Facial Feature Recognition System Development for Enhancing Customer Experience in Cosmetics
Design and Development of Intelligent Learning Companion for Primary School Students Based on the Tour of Well-Known Scenic Spots in Beijing
Hybrid Singular Value Decomposition: A Model of Human Text Classification
Whose Interests and Knowledge are Recognized? An Empirical Study of Teachers' Reflections on Integrating Digital Technologies in Teaching Activities
A Multidisciplinary Heuristic Evaluation of AI-Enhanced Web Tools: Insights and Implications for Legal Contract Management Systems
UX Concerns in Developing Functional Orthodontic Appliances
An Awareness System for Supporting Remote Communication - Application to Long-Distance Relationships
Smart Mobility: How Jakarta's Developing Sustainable Transportation to Connect the Community
Towards Establishing Design Principles for Balancing Usability and Maintaining Cognitive Abilities
A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual
New Product Development (NPD) - Staying Competitive in an Ever-Changing Business Environment
A Game Design Workshop to Support the Elaboration of Game Ideas
A VRLE Design Scheme for the Learning of Film Making
Facilitating User Engagement: A Systematic, Survey-Based Approach
Responsibilities and Challenges of Social Media Managers
Augmented Reality (AR) Application Superimposing the Falling Risks of Older Adults in Residential Settings and Coping Strategies: Building an Image-Based Scene Detection Model
A Method to Evaluate Disabled User Interaction: A Case Study with Down Syndrome Children
Understanding Health and Science Through Universal Design for Learning Materials: The Glycolysis Pathway
Integration of a Template System into Model-Based User Interface Development Workflows
Predicting Graphical Passwords
Based on Data-Driven Research on the Emotional Experience of Electric Vehicle Users
Memorability of Japanese Mnemonic Passwords
A Decision Support System for Production Scheduling and Control
HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Applying the Story of The Dream of the Butterfly in Creative Design
From Data Humanism to Metaphorical Visualization - An Educational Game Case Study
Game Design and Neuroscience Cooperation: Perspectives to Cybersickness Reduction in Head Mounted Displays Experiences
Development of a Presentation Support System Using Group Pupil Response Interfaces
Investigating Perceived Task Urgency as Justification for Dominant Robot Behaviour
On-line instruction in assistive technology
Designing Doctor-Patient-Machine System of Systems for Personalized Medicine
Circles: Enhancing Effective Interactions by Quantitative and Qualitative Visualization in User-Centered Design
Trolled for Teaching: A Mixed-Methods Study of Internet-Facilitated Harassment among Educators
Cultural Neuroscience and Individual Differences: Implications for Augmented Cognition
A Reusable Approach to Software Support for Adaptive Navigation
Exploring Storytelling for Digital Memorialization
Usability Engineering of Agile Software Project Management Tools
Cultural Effects on the Selection of Aviation Safety Management Strategies
Predicting and Understanding Care Levels of Elderly People with Machine Learning - A Random Forest Classifier Integrated with E-Health App and FHIR-Based Data Modeling
Effectiveness of Automotive Warning System Presented with Multiple Sensory Modalities
The Universal Design Model of Set Top Box
Studies on Imaging Methods to Realize Effective BCI through ERPs
Developing a Gamified Peer-Reviewed Bug Bounty Programme
Detection for Cultural Difference in Impression Using Masked Language Model
Lessons from Applying Usability Engineering to Fast-Paced Product Development Organizations
From Stone Age to New Age Statistics: How Neural Networks Overcome the Irreproducibility Problems in Choice Based Profile Creation
SPOTLink - An Interactive User-Driven Tool to Document and Share Assembly Knowledge in SME
From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage
An Exploratory Study of Programmer Bias Transfer: Investigating Colorblind Racial Attitudes Among Hispanic Students and Their Influence on Algorithmic Systems
Developing Visualization Techniques for Improved Information Comprehension and Reduced Cognitive Workload
Teaching and Learning HCI
Comparing the Accuracy and Precision of Eye Tracking Devices in Different Monitoring Environments
The Integration of Virtual Reality and Traditional Crafts: An Innovative Exploration of the Ru Porcelain Making Experience
Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections
Using Agent-Based Modeling to Understand Complex Social Phenomena - A Curriculum Approach
Research on Designing and Evaluating Alarm Signals for Varying Criticality Scenarios
Cross-Sensory Stimulations in Healthcare Settings: Exploring Potentialities and Understanding Barriers from a Professional Perspective
Single Pilot Operations - Who Should Do What? Allocating Aviation Tasks to the Performing Cooperators
Providing Access to Social Networking Services for Elderly People
Beyond Car Human-Machine Interface (HMI): Mapping Six Intelligent Modes into Future Cockpit Scenarios
Designing Ethics-Aware DecidArch Game to Promote Value Diversity in Software Architecture Design Decision Making
Effects of Character Guide in Immersive Virtual Reality Stories
Does Time Matter in Learning? A Computer Simulation of Carroll's Model of Learning
User Behavior Patterns: Gathering, Analysis, Simulation and Prediction
Integrating GDPR in the School Through Digital Tools - The Teacher as a Mediator
The Social Dimension of Mobile Commerce - Engaging Customers Through Group Purchase
From a Drones Point of View
Enhancing Blended Environments Through Fuzzy Cognitive Mapping of LMS Users' Quality of Interaction: The Rare and Contemporary Dance Paradigms
A Theoretical Framework of Co-purposing in Systems Design
Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting
Learning a Policy for Gesture-Based Active Multi-touch Authentication
Design and Usability: A Case Study on Selecting Exhibitors for the National Fair of Craftwork - FENEARTE - Recife, PE, Brazil
Trail Patterns in Social Tagging Systems: Role of Tags as Digital Pheromones
PIKAR: A Pixel-Level Image Kansei Analysis and Recognition System Based on Deep Learning for User-Centered Product Design
A Genetic Algorithm Based Model for Chinese Phishing E-commerce Websites Detection
Test-Retest Reliability of CogGauge: A Cognitive Assessment Tool for SpaceFlight
Every User Has Special Needs for Inclusive Mobility
Design Thinking and Scrum in Software Requirements Elicitation: A Case Study
A Proposal of New Interface Based on Natural Phenomena and So on (2)
Development of Cognitive Function Evaluation Contents for Mobile Based on MMSE-DS
Inheritance Model and Innovative Design of Chinese Southern Ivory Carving Culture and Craft
Investigation of Learning Process with TUI
Improving the Ergonomics and Preventing Soft Tissue Injuries at an Air Filter Assembly Work Cell
Integrated User Interfaces for the Home Environment
Exploring Relationships Between e-Tailing Website Quality and Purchase Intention
Research on the Impact Factors of Quality Risk in the Mobile Supply Chain of Intelligent Manufacturing
A Visualization Technique Using Loop Animations
Research on the Information Layout of HMDs Based on Flight Missions and Visual Cognition
Implementing RFID Technologies for Automated Guided Vehicles in Industry 4.0
Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being - 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III
Human Aspects of IT for the Aged Population - 9th International Conference, ITAP 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Audiopolis, Navigation through a Virtual City Using Audio and Haptic Interfaces for People Who Are Blind
Developing an Effective ESP Curriculum Integrating CALL
Long Term Use Effects of a P300-Based Spelling Application
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part VI
INSAFES HCI Principles for Integrated ADAS Applications
Events Remembering Support Via Character Relationships' Visualization of Novels
Designing HepCare App: Promoting Hepatitis Prevention and Awareness in Bangladesh
Decision Process of the Current Ergonomic Renewal of Production Systems
The Power of Negative Feedback from an Artificial Agent to Promote Energy Saving Behavior
OBA: An Inclusive Botanical Garden for Children with ASD
Enhancing Intuitive Decision Making through Implicit Learning
Evaluating Security Support Tool for Help Recipients
Decision-Making Model for Robots that Consider Group Norms and Interests
Cognitive, Perceptual, Sensory and Verbal Abilities as Predictors of PDA Text Entry Error and Instructions Across the Lifespan
Effects of Multi-sensory Channel Materials and Emotional Situations in Emotion Induction for Affective Driving Studies
Usability Evaluation of Children Edutainment Software
Leveraging Twitter Data to Explore the Feasibility of Detecting Negative Health Outcomes Related to Vaping
Design of Co-evolving Textiles Applied to Smart Products
A Dramatic Day in the Life of a Shared Indian Mobile Phone
Ergonomics issues in agile manufacturing - from an occupational health viewpoint -
Internet of Toys for Measuring Development of Ball Handling Skills in Support of Childcare Workers
End-to-End Encryption: Technological and Human Factor Perspectives
Research About Usability Improvement in Cursor Operation of 3D Configurator
Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color
Enhancing Perceived Sweetness of Diabetes Management Through Multimodal Audio Taste Remapping - Research on Improving Food Acceptance of Diabetic Patients
Man-Machine Interaction Using Eye Movement
Human-Robot Interactions Design for Interview Process: Needs-Affordances-Features Perspective
Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management - 9th International Conference, DHM 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings
MINIMA Project: Detecting and Mitigating the Negative Impact of Automation
Driver Support System: Spatial Cognitive Ability and Its Application to Human Navigation
(DT) 2 -Box - A Multi-sensory Approach to Support Design Thinking Teams
Research on Acoustic Visualization Design of Chu Opera Singing Art
The Future of Universal Access? Merging Computing, Design and Engineering
The Role of Actor Capability in (Re)Defining Technology Affordances: The Case of Open Innovation Platform