yusuke1997/dblp-id-title huggingface dataset:
Reservation Protocols for Internetworks: A Comparison of ST-II and RSVP
An adaptive multiple retransmission technique for continuous media streams
InstantLeap: fast neighbor discovery in P2P VoD streaming
Network and Operating System Support for Digital Audio and Video, 20th International Workshop, NOSSDAV 2010, Amsterdam, The Netherlands, June 2-4, 2010, Proceedings
Rapid identification of Skype traffic flows
A formal approach to design optimized multimedia service overlay
Layered peer-to-peer streaming
Continous Media Synchronization in Distributed Multimedia Systems
ACE: an active, client-directed method for reducing energy during web browsing
Second life: a social network of humans and bots
Toolkit Support fro Multiuser Audio/Video Applications
Optimising online FPS game server discovery through clustering servers by origin autonomous system
Network and Operating System Support for Digital Audio and Video, 14th International Workshop, NOSSDAV 2004, Cork, Ireland, June 16-18, 2004, Proceedings
Understanding demand volatility in large VoD systems
Multimedia after a decade of research (panel discussion): multimedia after a decade of research
Borg: a hybrid protocol for scalable application-level multicast in peer-to-peer networks
ModalityMirror: Enhancing Audio Classification in Modality Heterogeneity Federated Learning via Multimodal Distillation
Desktop scheduling: how can we know what the user wants?
A fully automated fault-tolerant system for distributed video processing and off-site replication
Loss concealment for multi-channel streaming audio
Continuous one-way available bandwidth change detection in high definition video conferencing
Receiver-driven view-dependent streaming of progressive mesh
Remote active queue management
Caching in HTTP Adaptive Streaming: Friend or Foe?
FDDI-Based Digital Audio Interfaces
LAN-awareness: improved P2P live streaming
Sensor-assisted camera motion analysis and motion estimation improvement for H.264/AVC video encoding
Design of Universal Continuous Media I/O
Adaptive Real-Time Resource Management Supporting Modular Composition of Digital Multimedia Services
PRIOR: deep reinforced adaptive video streaming with attention-based throughput prediction
Redundancy-controllable adaptive retransmission timeout estimation for packet video
A Distributed Real-Time MPEG Video Audio Player
JitBright: towards Low-Latency Mobile Cloud Rendering through Jitter Buffer Optimization
Measurements of the congestion responsiveness of windows streaming media
Power-efficient streaming for mobile terminals
SACRIO: an active buffer management scheme for differentiated service networks
A framework for lazy replication in P2P VoD
Dynamic resource allocation for cloud-based media processing
Supporting P2P gaming when players have heterogeneous resources
A Programming Environment for Multimedia Applications
The Design of a Variable Bit Rate Continuous Media Server
Estimate and serve: scheduling soft real-time packets for delay sensitive media applications on the internet
Quiver: a middleware for distributed gaming
360NorVic: 360-degree video classification from mobile encrypted video traffic
Architecture of a Multimedia Information System for Content-Based Retrieval
Not so QUIC: A Performance Study of DASH over QUIC
A time series-based approach for power management in mobile processors and disks
Multimedia Processing Model for a Distributed Multimedia I/O System
Lightweight kernel/user communication for real-time and multimedia applications
Why Johnny can't multicast: lessons about the evolution of the internet
SAS kernel: streaming as a service kernel for correlated multi-streaming
RepCaM: Re-parameterization Content-aware Modulation for Neural Video Delivery
ATM as a Link in an ST-2 Internet
Zebroid: using IPTV data to support peer-assisted VoD content delivery
Towards junking the PBX: deploying IP telephony
Hierarchical disk sharing for multimedia systems
Requirements for Network Delivery of Stored Interactive Multimedia
Unveiling Latent Behaviors of Video Viewers with Cross-Platform Information
Operating System Support for the Desk Area Network
Priority Consistency in Protocol Architecture
Proceedings of the 34th edition of the Workshop on Network and Operating System Support for Digital Audio and Video, NOSSDAV 2024, Bari, Italy, April 15-18, 2024
An End to End Software Only Scalable Video Delivery
The case for multi-tier camera sensor networks
On crowdsourced interactive live streaming: a Twitch.tv-based measurement study
GPU-based fast motion estimation for on-the-fly encoding of computer-generated video streams
Data prefetching to reduce energy use by heterogeneous disk arrays in video servers
Weather forecasting: predicting performance for streaming video over wireless LANs
Proceedings of the 32nd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 2022, Athlone, Ireland, 17 June 2022
Digital Audio and Viseo in Industrial Systems
Proceedings of the 31st ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 2021, Istanbul, Turkey, 28 September 2021 - 1 October, 2021
Latency-Aware 360-Degree Video Analytics Framework for First Responders Situational Awareness
Improving Video Quality in Crowded Networks Using a DANE
Dynamic Service Aggregation for Efficient Use of Resource in Interactive Video Delivery
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
Celerity: towards low-delay multi-party conferencing over arbitrary network topologies
Queue Monitoring: A Delay Jitter Management Policy
Passive inference of path correlation
Adaptive QoS-Based API for ATM Networking
Abstractions for Continuous-Media Programming
A Continuous Media Player
MPEG analyzer a tool for visualizing MPEG encoding characteristics
SVR4UNIX Scheduler Unacceptable for Multimedia Applications
What should you cache?: a global analysis on YouTube related video caching
Integrated Processors Scheduling for Multimedia
TV everywhere
DASH fast start using HTTP/2
Vibra: neural adaptive streaming of VBR-encoded videos
Retransmission in distributed media streaming
GONE: an infrastructure overlay for resilient, DoS-limiting networking
Uncertainty-aware robust adaptive video streaming with bayesian neural network and model predictive control
Active Management of Jammed Packets in Wireless Real-Time Communications
Random network coding on the iPhone: fact or fiction?
Performance considerations of HTML5-based dynamic packaging for media streaming
Video processing with serverless computing: a measurement study
RTP-miner: a real-time security framework for RTP fuzzing attacks
Distributed server replication in large scale networks
Network Support for Dynamically Scaled Multimedia Data Streams
A source and channel rate adaptation algorithm for AMR in VoIP using the Emodel
Media-aware networking for SVC-based P2P streaming
What you see is what you get: measure ABR video streaming QoE via on-device screen recording
Performance Bottlenecks in Digital Movie Systems
Connectivity restrictions in overlay multicast
Skype video responsiveness to bandwidth variations
MediSyn: a synthetic streaming media service workload generator
A taxonomy for player actions with latency in network games
Client-centered energy savings for concurrent HTTP connections
Scalable MPEG2 Video Servers with Heterogeneous QoS on Parallel Disk Arrays
Dynamic handoff of multimedia streams
On tile assignment for region-of-interest video streaming in a wireless LAN
Power efficient real-time disk scheduling
Mitigating information exposure to cheaters in real-time strategy games
Accurate and low-delay seeking within and across mash-ups of highly-compressed videos
Optimistic load balancing in a distributed virtual environment
Motion-constrained tile set based 360-degree video streaming using saliency map prediction
Interactive Zoom and Panning from Live Panoramic Video
On the impact of delay on real-time multiplayer games
Extending the Chorus Micro-Kernel to Support Continuous Media Applications
1-800-OVERLAYS: using overlay networks to improve VoIP quality
Advance Reservations for Predictive Service
Delay-Constrained Rate Control for Real-Time Video Streaming with Bounded Neural Network
Characterization of Human Mobility in Networked Virtual Environments
Mobile video streaming using location-based network prediction and transparent handover
CAQ: Connection-Aware Adaptive QUIC Configurations for Enhanced Video Streaming
Impact of duration on active video testing
Selection strategies for peer-to-peer 3D streaming
Understanding content placement strategies in smartrouter-based peer video CDN
Evaluation of CMAF in live streaming scenarios
Analysis of state exposure control to prevent cheating in online games
SEWS: A Channel-Aware Stall-Free WiFi Video Streaming Mechanism
Ubiquitous computing using SIP
A measurement study of resource utilization in internet mobile streaming
Adaptive rate control for streaming stored rine-grained scalable video
Evaluation of multi-core scheduling mechanisms for heterogeneous processing architectures
Modeling and evaluation of overlay generation problem for peer-assisted video adaptation and streaming
Candid with YouTube: Adaptive Streaming Behavior and Implications on Data Consumption
Revisiting super-resolution for internet video streaming
Intra-stream encoding for multiple depth streams
Evaluation of distribution of panoramic video sequences in the eXplorative television project
A protocol for reliable decentralized conferencing
Efficient operating system support for group unicast
Next Generation Network and Operating System Requirements for Continuous Time Media
SmartTransfer: transferring your mobile multimedia contents at the "right" time
Support for User-Centric Modular Real-Time Resource Management in the Rialto Operating System
An H.264/SVC-based adaptation proxy on a WiFi router
Viewport-aware dynamic 360° video segment categorization
Reduced state fair queuing for edge and core routers
Very low bit-rate audio coding technique using MIDI representation
Evaluating and improving push based video streaming with HTTP/2
Wifi-VLC dual connectivity streaming system for 6DOF multi-user virtual reality
The impact of inter-layer network coding on the relative performance of MRC/MDC WiFi media delivery
Proceeding of the 23rd ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 1013, Oslo, Norway, February 27, 2013
CAME: cloud-assisted motion estimation for mobile video compression and transmission
On developing tangible interfaces for video streaming control: a real case study
Performance Evaluation of Congestion Window Validation for DASH Transport
Applying VertexShuffle toward 360-degree video super-resolution
Efficient coordination of web services in large-scale multimedia systems
When Can We Unplug the Radio and Telephone?
Off-line economies for digital media
Tips, tricks and troubles: optimizing for cell and GPU
Preliminary Measurement of the RMTP/RTIP
Transparent protocol translation and load balancing on a network processor in a media streaming scenario
Layer-Assisted Adaptive Video Streaming
Network support for mobile multimedia using a self-adaptive distributed proxy
User-perceived quality-aware adaptive delivery of MPEG-4 content
LiveClip: towards intelligent mobile short-form video streaming with deep reinforcement learning
Kernel Support for Live Digital Audio and Video
Adaptive video streaming for mobile clients
AC/DC: an algorithm for cheating detection by cheating
Design Considerations for a Multimedia Network Distribution Center
System Support for Dynamic QOS Control of Continuous Media Communication
Cloud transcoder: bridging the format and resolution gap between internet videos and mobile devices
An Application Framework for Multimedia Communication
BLUE: an alternative approach to active queue management
Proceedings of the 35th Workshop on Network and Operating System Support for Digital Audio and Video, NOSSDAV 2025, Stellenbosch, South Africa, 31 March 2025 - 4 April 2025
A bandwidth management framework for wireless camera array
Design and evaluation of a 3D video system based on H.264 view coding
Interactions between HTTP adaptive streaming and TCP
A content replication scheme for wireless mesh networks
Network and Operating System Support for Digital Audio and Video, 12th International Workshop, NOSSDAV 2002, Miami Beach, Florida, USA, May 12-14, 2002, Proceedings
Energy-aware video streaming with QoS control for portable computing devices
A Novel Video-On-Demand Storage Architecture for Supporting Constant Frame Rate with Variable Bit Rate Retrieval
Considering altruism in peer-to-peer internet streaming broadcast
Dynamic QOS Control based on Real-Time Threads
Resource allocation and management in DiffServ networks for IP telephony
Interactive media server with media synchronized RAID storage system
Audio and Video Extensions to Graphical User Interface Toolkits
Integration of dynamic voltage scaling and soft real-time scheduling for open mobile systems
TCP receive buffer aware wireless multimedia streaming: an energy efficient approach
A comparison of layering and stream replication video multicast schemes
A reputation system for peer-to-peer networks
Intro to WebM
Supporting untethered multi-user VR over enterprise wi-fi
Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality
Determining End-to-End Delay Bounds in Heterogeneous Networks
Workstation Support for Time-Critical Applications
Proceedings of the 33rd Workshop on Network and Operating System Support for Digital Audio and Video, NOSSDAV 2023, Vancouver, BC, Canada, June 7-10, 2023
Understand Instant Video Clip Sharing on Mobile Platforms: Twitter's Vine as a Case Study
ES-HAS: an edge- and SDN-assisted framework for HTTP adaptive video streaming
Peer-to-peer infrastructures for games
Storage Replication and Layout in Video-on-Demand Servers
Connection Establishment for Multi-Party Real-Time Communication
Fake View Analytics in Online Video Services
Comparison and optimization of packet loss repair methods on VoIP perceived quality under bursty loss
Implementing Motion-Constrained Tile and Viewport Extraction for VR Streaming
Distributed wireless video caching placement for dynamic adaptive streaming
Digital Video Transmission and the FDDI Token Ring Protocol
Video sharing in online social networks: measurement and analysis
Self-play reinforcement learning for video transmission
IMS advanced media delivery
Basic Synchronization Concepts in Multimedia Systems
Beyond ST-II: Fulfilling the Requirements of Multimedia Communiation
Adaptive and lazy segmentation based proxy caching for streaming media delivery
A hybrid thin-client protocol for multimedia streaming and interactive gaming applications
Network and Operating System Support for Digital Audio and Video, 4th International Workshop, NOSSDAV '93, Lancaster, UK, November 3-5, 1993, Proceedings
Harmonic placement: file system support for scalable streaming of layer encoded object
Tweeting videos: coordinate live streaming and storage sharing
Frame-Induced Packet Discarding: An Efficient Strategy for Video Networking
Impact of link failures on VoIP performance
A measurement study of YouTube 360° live video streaming
Towards Full-scene Volumetric Video Streaming via Spatially Layered Representation and NeRF Generation
SR360: boosting 360-degree video streaming with super-resolution
Will Dynamic Foveation Boost Cloud VR Gaming Experience?
Operating System Support for a Video-On-Demand File Service
Understanding hybrid CDN-P2P: why limelight needs its own Red Swoosh
Network and Operating System Support for Digital Audio and Video, Third International Workshop, La Jolla, California, USA, November 12-13, 1992, Proceedings
Dynamic program insertion in high quality video over IP
Distributed Advance Reservation of Real-Time Connections
On the Design of Multimedia Interchange Formats
The utility of feedback in layered multicast congestion control
TiCMP: A lightweight and efficient Tiled Cubemap projection strategy for Immersive Videos in Web-based players
Multi-context voice communication in a SIP/SIMPLE-based shared virtual sound room with early reflections
Improving TCP smoothness by synchronized and measurement-based congestion avoidance
Sensing multimedia contexts on mobile devices
Higher quality live streaming under lower uplink bandwidth: an approach of super-resolution based video coding
Thunder crystal: a novel crowdsourcing-based content distribution platform
Platform Overlays: enabling in-network stream processing in large-scale distributed applications
Mocha: a quality adaptive multimedia proxy cache for internet streaming
Topology-aware overlay networks for group communication
Last N: relevance-based selectivity for forwarding video in multimedia conferences
Probabilistic Assignment of Movies to Storage Devices in a Video-On-Demand System
CPU Power Management in Video Transcoding Servers
The Design and Implementation of a Continuous Media Storage Server
Systems support for stereoscopic video compression
Towards bridging online game playing and live broadcasting: design and optimization
Realtime Multimedia Services over Starlink: A Reality Check
User-centric video delay measurements
Spatio-Temporal Activity based Tiling for Panorama Streaming
The Design and Implementation of a RAID-3 Multimedia File Server
FGS-MR: MPEG4 fine grained scalable multi-resolution layered video encoding
Minimizing server throughput for low-delay live streaming in content delivery networks
Collaborative view synthesis for interactive multi-view video streaming
System Support for Time-Critical Applications
A traffic model for the Xbox game Halo 2
Selecting among replicated batching video-on-demand servers
PC-MCU: point cloud multipoint control unit for multi-user holoconferencing systems
A comparative study of DASH representation sets using real user characteristics
On the benefits and caveats of exploiting Quality on Demand Network APIs for video streaming
The Role of Multicast Communication in the Provision of Scalable and Interactive Video-On-Demand Service
A Unified Framework for Multicast Forwarding
Cross-tree adjustment for spatialized audio streaming over networked virtual environments
Load-balanced migration of social media to content clouds
Rendering multi-party mobile augmented reality from edge
Efficient and flexible parallel retrieval using priority encoded transmission
Design and implementation of a distributed content management system
Wireless network interface energy conservation for bottlenecked first mile networks
Client-server cooperative and fair DASH video streaming
Adaptive, Best-Effort Delivery of Digital Audio and Video Across Packet-Switched Networks
Evaluation of QoS-Control Servers on Real-Time Mach
Real-Time Scheduling Support in Ultrix-4.2 for Multimedia Communiation
Scheduled video delivery for scalable on-demand service
Comparison of delivery architectures for immersive audio in crowded networked games
An Introduction to HeiMAT: The Heidelberg Multimedia Application Toolkit
A simple yet effective network-assisted signal for enhanced DASH quality of experience
Adaptive server selection for large scale interactive online games
An Intermedia Skew Control System for Multimedia Data Presentation
Mon-Song Chen, Dilip D. Kandlur: Design and Analysis of a Grouped Sweeping Scheme for Multimedia Storage Management
Performance analysis of home streaming video using Orb
p264: open platform for designing parallel H.264/AVC video encoders on multi-core systems
An Empirical Study of Video Messaging Services on Smartphones
Optimal proxy management for multimedia streaming in content distribution networks
Enabling adaptive and reliable video delivery over hybrid unicast/broadcast networks
Scheduling and Admission Testing for Jitter Constrained Periodic Threads
Designing a tit-for-tat based peer-to-peer video-on-demand system
RETAVIC: using meta-data for real-time video encoding in multimedia servers
CAVE: caching 360° videos at the edge
NSYNC: network synchronization for peer-to-peer streaming overlay construction
Proceedings of the 30th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 2020, Istanbul, Turkey, June 10-11, 2020
Streaming media evolution: where to now?
Game traffic analysis: an MMORPG perspective
Common media client data (CMCD): initial findings
Mesh-based peer-to-peer layered video streaming with taxation
Proceedings of the 26th International Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 2016, Klagenfurt, Austria, May 13, 2016
Group unicast for the real world
Scheduling Multimedia Documents Using Temporal Constraints
Oscillations and buffer overflows in video streaming under non-negligible queuing delay
Multi-hop buffering and adaptation for video-based sensor networking applications
Probabilistic event resolution with the pairwise random protocol
Incorporating Prediction into Adaptive Streaming Algorithms: A QoE Perspective
The Stratification System - A Design Emvironment for Random Access
Bus Bandwidth Management in a High Resolution Video Workstation
MEGAPHONE: A Multimedia Application based on Object-Oriented Communiation
On the Feasibility of DASH Streaming in the Cloud
Dynamic Configuration of Conferencing Applications using Pattern-Matching Multicast
Natural selection in peer-to-peer streaming: from the cathedral to the bazaar
Proceedings of the 28th ACM SIGMM Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 2018, Amsterdam, Netherlands, June 12-15, 2018
Analysis of educational media server workloads
Competitive Analysis of Data Sponsoring and Edge Caching for Mobile Video Streaming
A Computational and Engineering View on Open Distributed Real-Time Multimedia Exchange
Cross that boundary: Investigating the feasibility of cross-layer information sharing for enhancing ABR decision logic over QUIC
Beyond content delivery: applications to the edge
Identifying Video Resolution from Encrypted QUIC Streams in Segment-combined Transmission Scenarios
Does TCP new congestion window validation improve HTTP adaptive streaming performance?
Silhouette: Identifying YouTube Video Flows from Encrypted Traffic
Web 2.0 traffic measurement: analysis on online map applications
A Low Cost Cross-Platform Video/Image Process Framework Empowers Heterogeneous Edge Application
Inferring the time-zones of prefixes and autonomous systems by monitoring game server discovery traffic
Video over TCP with receiver-based delay control
SLIPstream: scalable low-latency interactive perception on streaming data
Multi-resolution quality-based video coding system for DASH scenarios
Secure multimedia content delivery with multiparty multilevel DRM architecture
Probabilistic congestion control for non-adaptable flows
Characterizing User Behaviors in Mobile Personal Livecast
Analysis of User Behavior in a Large-Scale VoD System
Server-based traffic shaping for stabilizing oscillating adaptive streaming players
Low Latency Live Video Streaming over HTTP 2.0
Bimodal Semantic-Driven 3D Immersive Telepresence System
In-network adaptation of H.264/SVC for HD video streaming over 802.11g networks
Privacy-Preserving Multimedia Mobile Cloud Computing Using Cost-Effective Protective Perturbation
Network and Operating System Support for Digital Audio and Video, 21st International Workshop, NOSSDAV 2011, Vancouver, BC, Canada, June 1-3, 2011, Proceedings
Randomised pair comparison: an economic and robust method for audiovisual quality assessment
QoS adaptation in streaming 3D graphics for FAIRVIEW
Impact of FEC overhead on scalable video streaming
Network and Operating System Support for Digital Audio and Video, 15th International Workshop, NOSSDAV 2005, Stevenson, Washington, USA, June 13-14, 2005, Proceedings
MATURE: Multistage Throughput Prediction for Adaptive Video Streaming in Cellular Networks
Managing home and network storage of television recordings: "I filled my DVR again! Now what?"
Meeting Arbitrary QoS Constraints Using Dynamic Rate Shaping of Coded Digital Video
Tactus: Toolkit-Level Support for Synchronized Interactive Multimedia
CrowdSR: enabling high-quality video ingest in crowdsourced livecast via super-resolution