yusuke1997/dblp-id-title huggingface dataset:
Exploring Diversity and Inclusion in the Professional Formation of Engineers through Design Sessions
2016 IEEE Frontiers in Education Conference, FIE 2015, Eire, PA, USA, October 12-15, 2016
Designing Training Activities for a New PhD Program in Engineering Education
Promoting Game Jams and Hackathons as more Women-Inclusive Environments for Informal Learning
Expanding Access to MIDFIELD: Strategies for Sharing Data Infrastructure for Research
Engineering education in Iberian America
Computer science learning made interactive - A one-week alice summer computing workshop for K-12 teachers
Evaluating the Role of Transdisciplinary Course Design and Its Efficacy in Teaching a Personal Communication Course for Engineering Students
WIP: Active Learning Through Prompt Engineering and Agentic AI Simulation-A Pilot Project in Computer Networks Education
A mastery-based learning approach for undergraduate engineering programs
Teaching first year engineering students engineering design process and problem solving through service learning projects
Pulse Oximetry - Teaching basic Electronic Sensor Signal Processing in a Medical Context
WIP: Characterizing the Impact of Perfectionism on MS GDD Students
Preliminary analysis of an appealing program for outstanding students at the school of design engineering (ETSID) of Valencia
P4Checkers: Exploring Modern Network Concepts Through a Classic Game
Cultivating an entrepreneurial mindset in an undergraduate engineering statistics course using project-based learning
A pilot flipped engineering education class utilizing the online delivery of lectures with speech-synchronized PC-screen-capture technology
Students' perceptions of the social responsibilities of engineers
What is Skill? (and why does it matter?)
Kitsune: Structurally Aware and Adaptable Plagiarism Detection
Teaching an introductory programming course using hybrid e-learning approach
Developing a Smart Grid cybersecurity education platform and a preliminary assessment of its first application
Development and Field-Testing of a Non-intrusive Classroom Attention Tracking System (NiCATS) for Tracking Student Attention in CS Classrooms
Developing well-rounded graduates through integration of soft skills in the teaching of engineering courses
Engineering and Informatics Student Multidisciplinary Learning using 3D Visualization and 3D Display of Radio Frequency (RF) Concepts
Interactive visualizations for teaching quantum mechanics and semiconductor physics
Exploring traditional and workbench-style kits to support project- and problem-based learning
Enhancing Interior Design Education Through the Integration of AIGC Tools: A Novel "Creator-Thon" Approach
A New Training Mode and Practice for Master of Engineering in a Chinese University
Work in progress - What attracts students to the study of engineering? perceptions and motivations
Makerspace Involvement and Academic Success in Mechanical Engineering
The impacts of service learning on students and community members: Lessons from design projects for older adults
Work in progress - Evaluation and feedback for web programming curriculum
Collaborative Learning in Engineering Students under Social Distancing: An Action Research
Engineering Faculty's Mindset: An Analysis of Instructional Practice, Learning Environment, and Teacher Authenticity
Work-in-Progress: A Faculty Development Response to Integration of Diversity, Equity, and Inclusion into the Engineering Curriculum
Developing a simple and effective method of assessing Civil Engineering student outcomes
Using wavelets to categorize student attention patterns
Performance evaluation of an intelligent multimedia learning assistant platform
Separation of syntax and problem solving in Introductory Computer Programming
Biologically Inspired Design: High School Students' Engagement in BID Integrated Learning in Engineering Classrooms
Contextualized Spiral Learning of Computer Programming in Brazilian Vocational Secondary Education
ROBÔ-TI: Educational Robotics and Project-Based Learning Stimulating High School Students in the Information Technology Area
Internationalizing engineering education with phased study programs: India-European experience
Self-regulated learning in transfer students: A case study of non-traditional students
WIP: Changes in Students' Understanding and Use of Representations During a Design Course
Sustainable Educational Innovation Through Engaged Pedagogy and Organizational Change
Duality as a Central Organizing Theme in Linear Circuit Analysis Instruction
Identifying peers to form an effective team in a project-based course innovative practice
Collaborative need identification and definition of machine design class projects
Disabled Student Experiences in Engineering: How to Improve Our Classroom Accessibility
GUPPIE program - A hands-on STEM learning experience for middle school students
The nature of learning in a guided inquiry classroom
Life-based design as an extension of problem-based learning - A tool for understanding people and technology
Liberating engineering education: Engineering education and pragmatism
Analyzing Student Interactions with Online Learning Contents in a Flipped Classroom Setting
Work in progress: Engaging faculty for program improvement via EvalTools®: A new software model
Evidence for the persistent effects of an intervention to mitigate gender-stereotypical task allocation within student engineering teams
Work in progress: Engaging new PIs using an electronic mentoring system
A Cross-Discipline Technopreneurship Course: Student Perceived Benefits and Considerations
Impact of introducing single-gender classrooms in higher education on student achievement levels: A case study in software engineering courses in the GCC region
Using Bayesian Analysis to Refine the Measurement of the Innovative Capacities of Engineers
Work in Progress: Development of a Situational Judgment Inventory for Marginalized Student Support
Localized open source collaboration in software engineering education
Expanding Participation through Student-Designed Escape Rooms
A sub-orbital experimental payload for engaging undergraduate engineering students in interdisciplinary research
An Exploratory Study on Post-Secondary STEM Mentorship Within Student Organizations
Choosing Where to Pursue a PhD: Ideals Sought and Compromises Made by Traditionally Minoritized Students
Exploring the Impact of Using Resnik's 4P Framework in the Curriculum Development of an Engineering Communication Course
Spaces and Practices within University Makerspaces
A Systematic Literature Review of Educational Spatial Visualization Software and Implementations for Computing Education
Work in progress - Cooperative and competitive projects for engaging students in advanced ICT subjects
The calculus dashboard - leveraging intelligent tutor techniques to provide automated fine-grained student assessment
Supporting your neurodiverse student population with the Universal Design for Learning (UDL) framework
Understanding the prototyping strategies of experienced designers
Aligning Manufacturing Skills When Implementing Industry 5.0
WIP: Kaden's Car: An Interdisciplinary Project for Technology and Occupational Therapy Students
A Novel E-Learning Platform for Building and Publishing Student-Driven Personalized Lessons
Differences in Mental Health between Students in a Jointly Offered Computer Engineering Program and the two Home Departments
Initial Study of Information Literacy Content in Engineering and Technology Job Postings
Work in progress: Gender impacts of relevant robotics curricula on high school students' engineering attitudes and interest
Assessing student views of traditional, free, and interactive modifications for an introductory networking course
Special session: IEEE Real World Engineering Projects: Discovery-based curriculum modules for first-year students
IEEE Frontiers in Education Conference, FIE 2018, San Jose, CA, USA, October 3-6, 2018
Natural Language Processing for Theoretical Framework Selection in Engineering Education Research
ReqML-catalog: The road to a requirements catalog for mobile learning applications
Incorporating Real World Examples in a Random Signal Analysis Course
The POWER Special Session: Building Awareness of Power and Privilege on Intersectional Teams
An Ethnographic Investigation into the Development of Engineers Without Borders USA Students During the Monitoring and Maintenance of a Potable Water System in Peru
Zoom Experiences in Higher Education: helping college students build data visualization capacity remotely
O-Charts: Towards an effective toolkit for teaching time complexity
Learning fundamental mechanics relationships using inquiry-based learning activities
Exploring the student experience in low-cost intrinsic motivation course conversions
Teaching Practices of Software Testing in Programming Education
Learning by teaching strategy to improve learning outcomes from undergraduate students
Peer assessment in experiential learning Assessing tacit and explicit skills in agile software engineering capstone projects
Targeted blended learning through competency assessment in an undergraduate information systems program
Undergraduate experiments with aperiodic gratings based on the Fibonacci sequence
First in the family: A comparison of first-generation and non-first-generation engineering college students
Coverage of CS1 programming concepts in C++ and Java textbooks
Work in progress: A generic model for interactivity-intense intelligent tutor authoring tools
DataRPG: Improving student motivation in data science through gaming elements
An educational simulation model derived from academic and industrial experiences
How does academic preparation influence how engineering students solve problems?
DISSECT: Exploring the relationship between computational thinking and English literature in K-12 curricula
Embedding problem-based learning and entrepreneurially minded learning into fluid mechanics and thermodynamics courses through fluid power based modules
Managing Students in Hybrid Software Project Classes
Application of a Teaching Plan for Algorithm Subjects with Active Methodologies: a Pilot Case Study Report
Most common fixes students use to improve the correctness of their programs
The Dissertation Institute: Motivating doctoral engineering students toward degree completion
A comparative study of deaf and non-deaf students' performance when using a Visual Java Debugger
Impacting Teacher and Counselor Practices as They Support Traditionally Underrepresented Students to Pursue STEM Majors and Careers
Work in progress: Abstraction as a vector: Distinguishing engineering and science
On mentoring relationships: How to become a good mentor
Teaching mobile solution development in a global context: Comparing solutions proposed by students in the developed and developing world
Intensive international Summer Schools in Global Distributed Software Development
Effects of report-writing on a multi-stage-experience educational program using an autonomous mobile robot
A web-based curriculum engineering tool for investigating syllabi in topic space of standard computer science curricula
The Importance of Using Games to Understand the Pollution Problem and the Water Management Complexity: an Analysis Based on Collective Subject Discourse
A Preliminary Investigation of the Ethics Policy Concerns of Artificial Intelligence: Insights from AI Professionals Working in Policy-Related Roles
Identifying Programming Skills Impacted in Students with Cognitive Disabilities
Teaching sustainability, ethics and scientific writing: An integrated approach
A taxonomy of exercises to support individual learning paths in initial programming learning
Effective Recruiting for Diversity
STEM integration: Evidence of student learning in design-based curricula
SCAM, a flexible, scheme-like language for teaching programming language concepts
WIP: Racialized Discourses in Engineering Education: What Can We Learn from Raciolinguistics to Inform Broadening Participation in Predominantly Latino/a/x Engineering Spaces?
An Analysis of Organizational Approaches for Advancing American University AI Education
Enhancing Evaluation and Feedback in Computer Organization Labs with an Automated RISC-V Processor Verification Framework
Designing and refining reflection activities for engineering education
Learning by competing and competing by learning: Experience from the e-Yantra Robotics Competition
Study Major, Gender, and Confidence Gap: Effects on Experience, Performance, and Self-Efficacy in Introductory Programming
Taking care of the team in a first-year design experience course
Makerspaces vs Engineering Shops: Initial Undergraduate Student Impressions
How to select an area of scholarship and address the applicable review criteria to publish a paper in the IEEE Transactions on Education
A quantitative case study in engineering of the efficacy of quality cheat-sheets
Student perceptions of global knowledge and skills acquired during a five-week study abroad program
Work in progress - Implementing and evaluating efforts to engage interdisciplinary teams to solve real-world design challenges
Unveiling the Occupational Profiles of Inclusive STEAM Educators in K-6 Settings
Classroom Orchestration with Problem Solving Markov Models
Textual vs. visual programming languages in programming education for primary schoolchildren
Using the Behavioural Tendency of Students in a Team Environment for Team Formation
Multiple Authentic Project-Based Experiences and Persistent Learning?
Healthcare security: A course engaging females in cybersecurity education
First generation college students' access to engineering social capital: Towards developing a richer understanding of important alters
Curriculum driven classroom design
The curmudgeon counterexample seeking sustainable STEM transformation
Work in progress - Enhancing on-line interaction with graphical tools
RPOIA: A Method of Selecting Learning Objects Using Petri Nets
Measurement range increment in a method for evaluating Panoramic Understanding of Programming
First in My Family: A Comparison of Subject-Related Role Identities by Parental Level of Education and Gender
Peering at the peer review process for conference submissions
Inviting Industry Guest Speakers to Improve Undergraduate Student Understanding of Career Options
To what extent can instructors influence student motivation in the classroom?
Novice Programming Students' Reflections on Study Motivation during COVID-19 Pandemic
Enhancing Intercultural Competence Through Structured Study Abroad Program
Hello Robot! A website to raise interest in a STEM future through Internet speech controlled robots
Development and evaluation of a virtual learning tool to enhance comprehension of energy concepts
Integrated Education of Data Analytics and Information Security through Cross-Curricular Activities
Towards the Future of Engineering Education: Synchronous Evaluation of Skills Between Distant Universities in a Global Shared Learning Classroom
WIP: Pledging to be an Ethical Computing Professional
Evaluating capstone project through flexible and collaborative use of Scrum framework
Student and expert conceptions of the word "efficiency"
Exploring Underrepresented Student Motivation and Perceptions of Collaborative Learning-Enhanced CS Undergraduate Introductory Courses
The Adoption of Open Source Projects in Engineering Education: A Real Software Development Experience
Faculty Apprentice as a Mentorship Model for Engineering Graduate Students interested in Teaching
Mini workshop - Real World Engineering Projects: Discovery-based curriculum modules for first-year students
An REU Experience in Machine Learning and Computational Cameras
Exploring the Relationship Between Non-Cognitive and Affective (NCA) Factors and First-Year Retention of Undergraduates in Engineering
A Virtual Community of Practice for Enhanced Teaching and Convergence to Strengthen Student Learning, Engagement, and Inclusion
Quality evaluation of mobile learning applications
An agile software engineering process improvement game
Motivation and Engagement Factors of Undergraduate Students in Computing: A systematic mapping study
Monitoring the Student Progress in PBL: A Proposal Based on Authentic Assessment and Visual Board
Engineering self-efficacy of women engineering students at urban vs. Rural universities
Engineering Ethics Education for Social Justice: Implementation and Preliminary Data
Conceptual framework of educational resources adaptation for improve collaborative learning in virtual learning environments
An experiment with separate formative and summative rubrics in educational peer assessment
Combining projects and informational sessions to create a comprehensive introduction to the department
A Preliminary Study of How Undergraduate Engineering Students Describe Intelligence and Smartness
Professional engineering pathways study: A longitudinal study of early career preparedness and decision-making
Voices on the Core of Computing
Should the first course in computational problem solving and programming be student-centered or teacher-centered?
Considering the Community of Inquiry Framework in Online Engineering Education
Doctor of Professional Studies in Computing: A Categorization of Applied Industry Research
Student perspectives on application of game-based learning within a graduate-level engineering course
Real-time FM radio for teaching DSP and communication systems
Evaluating the applicability of Approaches to Teaching Inventory (ATI) in higher engineering education research and development
The effect of feedback on modeling in an authentic process development project
PACT: A Citizen Science Project for Computing Education
Work in progress: Making Room: Creating design spaces for design practice
Computer science for non-technological cyber programs
An Inventory of Goals from CS1 Programs Processing a Data Series
Tiospaye in Engineering and Science: Inculcating a sustained culture for recruiting, retaining, and graduating American Indian students
Remote laboratory exercises and tutorials for spectrum-agile radio frequency systems
Formal Specification in Basic Education: What Does It Take?
Entrepreneurship and ABET accreditation: How and where does it fit?
Analysis of Vlog Transcripts using Topic Modeling, Summarizer, and Cluster Analysis
Developing Postdoctoral Scholar and Graduate Student Mentorship Ability
Teaching capstone design: The influence of problem complexity
Crystal Viewpoints: Virtual Reality Viewpoint Design for Analytical Measurement of Crystal Structures in Materials Science and Engineering
A tool for students' grouping in classroom
On the effectiveness of using midterm examinations strictly for formative feedback
GA2Graph: A Data-Driven Approach to Visualizing and Analyzing Collaborative Learning
SHERPA: A mobile application for students and educators in the classroom
Examining the Influence of a Professional Development Program on High School Counselors' Practices Regarding Engineering
Measuring global awareness interest development of engineering and information technology students
Targeted flipped classroom technique applied to a challenging topic
Optimal control design and implementation for the double inverted pendulum system in a graduate control course
A framework to examine fidelity of implementation of a hybrid instructional model for computer engineering courses
An intelligent student advising system using collaborative filtering
Expectations and realities for community college engineering transfers at a large university
A Mapping Review of the Use of Frameworks in Engineering Education Research Grey Literature
Student self-regulation in capstone design courses: A case study of two project teams
Programming with a purpose
Achievement gap in online and hybrid courses versus face-to-face courses among engineering and computer science students
Analysis of Advances in Engineering Education Publications (2007-2020) to Examine Impact and Coverage of Topics
Managing international student collaborations: An experience report
Exploring the Impact of Math Performance on Sense of Belonging Following a Summer Bridge Program
The Systematic Thinking Ability of Hardware/Software Co-design using FPGA
Usability Testing for Teachers' Lesson Planning Services
Challenges and perspectives in an undergraduate flipped classroom experience: Looking through the lens of learning analytics
Engineering students' strategies to learn programming correlate with motivation and gender
Multi-core system education through a hands-on project on FPGAs
Quantifying the Comprehensiveness of an Academic Computing Program's Continuous Improvement Plan
The effects of Gamification on engineering lab activities
Integrating machine learning concepts into undergraduate classes
The Impact of High School Region Socioeconomic Status on Computer Science Student Performance
Work in progress: Weekly innovation challenge: Changing the mindset one step at a time every week
How to Help to Ask for Help? Help Request Prompt Structure Influence on Help Request Quantity and Course Retention
Conducting a social constructivist epistemology for students of computing disciplines
Work in progress: Evaluation of an online education portal from the user's perspective: An empirical investigation of a photovoltaics (PV) engineering learning portal, pveducation.org
Understanding Problems through Assignment Presentation: A Replication Study
LabsLand: A sharing economy platform to promote educational remote laboratories maintainability, sustainability and adoption
ShowNTell: An easy-to-use tool for answering students' questions with voice-over recording
Digitizing the Draw-a-Scientist Test
Swedish students' problem-solving perceptions and its implications for teacher training and development
The Progression of Competencies and Dispositions: How do Maturing Software Engineers Compare?
Security planning for small businesses: A service-learning course
Aptitude digging education in project-based course
Considering Aspirations and Impact: Using Storytelling to Encourage Engineering Students to Reframe their Experiences
Research on system level innovative practice in embedded laboratory education
WIP: Modifying in-Class Activities to Engage Engineering Students and Activate Learning
The Learning Organization: Implementing Diversity Policies in German Universities
Generic integration of remote laboratories in learning and content management systems through federation protocols
Assessment of a sustainability program in graduate Civil and Environmental Engineering Education
Design and Implementation of Calc-ONE: A Gamified Approach to Reinforce Calculus Concepts
Qualifying qualitative research quality (The Q 3 project): An interactive discourse around research quality in interpretive approaches to engineering education research
A team-approach to putting learner-centered principles to practice in a large course on Human-Computer Interaction
Towards a Community Vision of Integrated Engineering
Democratizing Engineering Education Through Contemplative and Mindfulness Practices
Evidence-based approaches for engineering global preparedness programming: Research to inform practice
The relationship between breadth of previous academic study and engineering students' performance
Explaining semiconductor device physics with a fusion of lectures and videos
Study on distributed cognition processes and participation in collaborative construction activities in digital media
Correlations between graduate student writing concepts and processes and certainty of career trajectories
Amnesia: A learning object for memory hierarchy teaching
Using backwards design process for the design and implementation of computer science (CS) principles: A case study of a colombian elementary and secondary teacher development program
Using simulation and structured group work to address statistical misconceptions
Developing a Scale to Measure Student Social and Cognitive Engagement in Online Science, Technology, Engineering, and Math Courses
Playing online games on Facebook: The conscious and unconscious learning in database design
Project-led PBL with a Mixed-Mode Approach for a Midterm Freshman Course in Electrical Engineering Realizing All-Electric Powertrains for Vehicles
Augmenting Experiential Learning with a Game-based Student Response System