yusuke1997/dblp-id-title huggingface dataset:
Becoming a Robot - Overcoming Anthropomorphism with Techno-Mimesis
Opportunistic Nudges for Task Migration Between Personal Devices
Can AI Prompt Humans? Multimodal Agents Prompt Players? Game Actions and Show Consequences to Raise Sustainability Awareness
Fit and Finish using a bug tracking system: challenges and recommendations
Pseudo-Haptic Weight: Changing the Perceived Weight of Virtual Objects By Manipulating Control-Display Ratio
Query suggestions for mobile search: understanding usage patterns
MobiLearn: competence development for Nomads
An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design
Dream Garden: Exploring Location-Based, Collaboratively-Created Augmented Reality Spaces
Parting the Red Sea: Sociotechnical Systems and Lived Experiences of Menopause
Studying driver attention and behaviour for three configurations of GPS navigation in real traffic driving
Mirror Placement Matters in Remote Collaboration
A study of entity-based database interfaces (abstract only)
Hexing Twitter: Channeling Ancient Magic to Bind Mechanisms of Extraction
From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies
On designing for usability: an application of four key principles
MµSE: Supporting Exploration of Software-Hardware Interactions Through Examples
Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review
A cognitive model for the perception and understanding of graphs
Children's drawing and telling of sustainability in the home
Enhancing augmented reality for use in product design
The effect of brand awareness on the evaluation of search engine results
What Can HCI Learn from Sexual Consent?: A Feminist Process of Embodied Consent for Interactions with Emerging Technologies
MindTalker: Navigating the Complexities of AI-Enhanced Social Engagement for People with Early-Stage Dementia
Investigating Human Identity Using The idMirror Interactive Installation
Computer-supported cooperative work (panel): is this REALLY a new field of research?
One of the Family: An Exploratory 3rd Person Branching Narrative for Virtual Reality
Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature Review
Predicting user intentions in graphical user interfaces using implicit disambiguation
Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world
Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences
Inaction as a Design Decision: Reflections on Not Designing Self-Tracking Tools for Menopause
CoExplorer: Generative AI Powered 2D and 3D Adaptive Interfaces to Support Intentionality in Video Meetings
Prompting, feedback and error correction in the design of a scenario machine
Charting the Future of AI in Project-Based Learning: A Co-Design Exploration with Students
SIG: Chatbots for Social Good
Designing and theorizing co-located interactions
Citizen Science Opportunities in Volunteer-Based Online Experiments
The design of a tangible interaction device to alleviate anxiety and pain in paediatric burns patients
Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search
Tangible Stats: An Embodied and Multimodal Platform for Teaching Data and Statistics to Blind and Low Vision Students
Detecting Personality Unobtrusively from Users' Online and Offline Workplace Behaviors
Adapting Fitts' Law and N-Back to Assess Hand Proprioception
Exploring the Potential of Generative AI for Supporting Middle-Aged Individuals in Retirement Transitions
It's neat to feel the heat: how can we hold hands at a distance?
Haptic Permeability: Adding Holes to Tactile Devices Improves Dexterity
Empathic Accuracy and Mental Effort During Remote Assessments of Emotions
Examining Augmented Virtuality Impairment Simulation for Mobile App Accessibility Design
Understanding Turkish NGOs' Digital Technology Use in Helping Refugees in Turkey
Verbaliser-visualiser learning on a statistics training program
Cushionware: a practical sitting posture-based interaction system
RepliCHI - CHI should be replicating and validating results more: discuss
Beyond usability: evaluating emotional response as an integral part of the user experience
Audio GUIs: interacting with graphical applications in an auditory world
Make a trip an experience: sharing in-car information with passengers
Design techniques for scientific visualization
Diary Methods in AAA Games User Research
Traveling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction
Made for sharing: HCI stories of transfer, triumph and tragedy
"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games
"It's the computer's fault": reasoning about computers as moral agents
Positioning human factors in the user interface development chain
"Notjustgirls": Exploring Male-related Eating Disordered Content across Social Media Platforms
Reflections from the Classroom and Beyond: Imagining a Decolonized HCI Education
Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and Opportunities
Electrical Muscle Stimulation-Based Approach for Enhancing Hand-eye Coordination Training
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate (Panel)
Ethics and Social Responsibility: Case Study of a Journal Cover Design Under Fire
UX Heatmaps: Mapping User Experience on Visual Interfaces
Eye Tracking Methodology in Screen-based Usability Testing
"Out of Luck": Socio-Economic Differences in Student Coping Responses to Technology Problems
Digital city project: NTT open laboratory
Information design methods and the applications of virtual worlds technology at WORLDESIGN, Inc
Making Hardware Devices at Scale is Still Hard: Challenges and Opportunities for the HCI Community
Beyond time and error: a cognitive approach to the evaluation of graph drawings
Everyday Entanglements Of The Connected Home
The Rumour Mill: Making the Spread of Misinformation Explicit and Tangible
Mediators: Guides through online TV services
Counting on community in cyberspace
Tandem: Reproducible Digital Fabrication Workflows as Multimodal Programs
Experience, adjustment, and engagement: the role of video in law enforcement
Universal Design Ballot Interfaces on Voting Performance and Satisfaction of Voters with and without Vision Loss
Identifying Speech Input Errors Through Audio-Only Interaction
Tangible Organs: Introducing 3D Printed Organ Models with VR to Interact with Medical 3D Models
Augmenting Affect from Speech with Generative Music
The Psychological Well-Being of Content Moderators: The Emotional Labor of Commercial Moderation and Avenues for Improving Support
ReCall: Crowdsourcing on Basic Phones to Financially Sustain Voice Forums
Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface
Making It Real: Towards Practical Progress in the Management of Personal Information
VibroCushion: Design for Inclusive Connectedness between Deaf and Hearing in Mindfulness Practice
FaThumb: a facet-based interface for mobile search
What's in a barcode? informed consent and machine scannable driver licenses
Imperceptible Color Vibration for Embedding Pixel-by-Pixel Data into LCD Images
Beyond Text-to-Image: Multimodal Prompts to Explore Generative AI
HCI, communities and politics
Tobiko: A Contact Array for Self-Configuring, Surface-Powered Sensors
GenAICHI 2024: Generative AI and HCI at CHI 2024
Representation Strategies Adopted by Participants in a Population Stereotype Hunt: A Case Study for Icon Design
BuzzWear: alert perception in wearable tactile displays on the wrist
Measuring snooping behavior with surveys: it's how you ask it
Questions in, knowledge in?: a study of naver's question answering community
Cursor relocation techniques to help older adults find 'lost' cursors
Efficacy of a Predictive Display, Steering Device, and Vehicle Body Representation in the Operation of a Lunar Vehicle
Social playware with an enhanced reach for facilitating group interaction
Throughput and Effective Parameters in Crossing
Just Talk, and Sticky Notes will be Created: Towards Collaborative Dialogue in Face-to-Face Workshops the Experiment with a Generative AI-Based
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
Montage: providing teleproximity for distributed groups
Hover Cursor: Improving Touchscreen Acquisition Of Small Targets With Hover-enabled Pre-selection
ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions
ShadowMaker: Sketch-Based Creation Tool for Digital Shadow Puppetry
Breaking the "Inescapable" Cycle of Pain: Supporting Wheelchair Users' Upper Extremity Health Awareness and Management with Tracking Technologies
Social Presence in Virtual Event Spaces
Increased Use of Asocial Technologies Is Associated with Reduced Well-being Among Older Adults
Supporting Data-Driven Basketball Journalism through Interactive Visualization
Bridging book: a not-so-electronic children picturebook
I lose vs. I earn: Consumer perceived price fairness toward algorithmic (vs. human) price discrimination
How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, Creation
Understanding effects of time and proximity on collaboration: implications for technologies to support collaborative information seeking
Combining multiple gaming interfaces in epidemic menace
FaceDisplay: Enabling Multi-User Interaction for Mobile Virtual Reality
Low-income parents' perceptions of technology: value-based design insights
Can Anthropographics Promote Prosociality?A Review and Large-Sample Study
Understanding Malicious Behavior in Crowdsourcing Platforms: The Case of Online Surveys
Computational Interaction: Theory and Practice
Personal tracking as lived informatics
Placing a value on aesthetics in online casual games
Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities
Shepherding the crowd: managing and providing feedback to crowd workers
Trust and Reliance in Evolving Human-AI Workflows (TREW)
Hunter gatherer: within-web-page collection making
Users' perception of privacy in multimedia communication
Groupware and workflow: a survey of systems and behavioral issues
Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization
Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments
Visiobo Demo: Augmenting Static Prints with Projection-based Visual Cueing and Concept Mapping via LLM Reasoning
Monadic exploration: seeing the whole through its parts
RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots
(Over)Trust in Automated Driving: The Sleeping Pill of Tomorrow?
Automotive user interfaces: human computer interaction in the car
Evaluation of multimodal input for entering mathematical equations on the computer
Proxemics for Human-Agent Interaction in Augmented Reality
The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays
Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference
SonarID: Using Sonar to Identify Fingers on a Smartwatch
Success & Scale in a Data-Producing Organization: The Socio-Technical Evolution of OpenStreetMap in Response to Humanitarian Events
Designing a Crowdsourcing System for the Elderly: A Gamified Approach to Speech Collection
Sara, the Lecturer: Improving Learning in Online Education with a Scaffolding-Based Conversational Agent
Interaction with magic lenses: real-world validation of a Fitts' Law model
Sigma lenses: focus-context transitions combining space, time and translucence
No More Handshaking: How have COVID-19 pushed the expansion of computer-mediated communication in Japanese idol culture?
Spatial awareness and intelligibility for the blind: audio-touch interfaces
A seeded design environment for service creation
Mappings in the Home: Selecting Home Appliances in 3D Space
Public Opinions About Copyright for AI-Generated Art: The Role of Egocentricity, Competition, and Experience
Enhancing User Performance and Human Factors through Visual Guidance in AR Assembly Tasks
Real Time Detection and Intervention of Poorly Phrased Questions
How do you Converse with an Analytical Chatbot? Revisiting Gricean Maxims for Designing Analytical Conversational Behavior
HeartCare housecalls: delivering web-based health informatics without desktops
Hedonic and ergonomic quality aspects determine a software's appeal
Brick by brick: iterating interventions to bridge the achievement gap with virtual peers
About face interface: creative engagement in the new media arts and HCI
Face Me! Head-Tracker Interface Evaluation on Mobile Devices
Windows on the world: expanding the view from the nursing home
The Challenges of Working on Social Robots that Collaborate with People
Personality Depends on The Medium: Differences in Self-Perception on Snapchat, Facebook and Offline
When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies
Organic experiences: (re)shaping interactions with deformable displays
Empowering Non-Expert Users in Fashion Remanufacturing: Enhancing Human-Multi-Robot Interaction through Real-Time Visualization
"It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GO
GaussRFID: Reinventing Physical Toys Using Magnetic RFID Development Kits
Factors defining face-to-face interruptions in the office environment
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
Identifying and designing toward new user expectations in a prototype text-editor (panel session)
To Use or Not to Use: Impatience and Overreliance When Using Generative AI Productivity Support Tools
Slash(dot) and burn: distributed moderation in a large online conversation space
Actors, hairdos & videotape - informance design
Co-Designing Multimodal Tools for Radically Mobile Hybrid Meetings
Ariel: augmenting paper engineering drawings
Eevee: Transforming Images by Bridging High-level Goals and Low-level Edit Operations
Interacting with Predictions: Visual Inspection of Black-box Machine Learning Models
Fast finger tracking system for in-air typing interface
Benchmarking pointing techniques with distractors: adding a density factor to Fitts' pointing paradigm
Exploring Technology Usage of Southeast Asian Elderly Women for Better Mental Health during COVID-19 Pandemic
Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds
Vulture: a mid-air word-gesture keyboard
Test-Retest Reliability of the Open Card Sorting Method
Dusk: Adaption and Perception in Interactive Theatre
The First Noble Truth of CyberSpace: People are People (even when they MOO)
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
Toward an experimental methodology for studying persuasion-based online security
Callisto: Capturing the "Why" by Connecting Conversations with Computational Narratives
Challenges in Public Display Deployments: A Taxonomy of External Factors
Smart toys: brave new world?
SynCocreate: Fostering Interpersonal Connectedness via Brainwave-Driven Co-creation in Virtual Reality
A Fitt of distraction: measuring the impact of distracters and multi-users on pointing efficiency
Designing LLM-Powered Multimodal Instructions to Support Rich Hands-on Skills Remote Learning: A Case Study with Massage Instructors and Learners
ForceBoard: Subtle Text Entry Leveraging Pressure
Unlocking the Power of Speech: Game-Based Accent and Oral Communication Training for Immigrant English Language Learners via Large Language Models
"Do You Need the Sage's Tea or the Friend's Cola" Exploring the Differential Healing Effects of Generative AI Conversational Styles
The intelligent thermostat: a mixed-initiative user interface
Designing Technologies for Community Policing
Signaling Human Intentions to Service Robots: Understanding the Use of Social Cues during In-Person Conversations
SafeSpect: Safety-First Augmented Reality Heads-up Display for Drone Inspections
Silly Lamp: Study of a Relationship with Engaging Machine Learning Artefacts
Only one Fitts' law formula please!
Mobile service distribution from the end-user perspective: the survey study on recommendation practices
Collapse informatics: augmenting the sustainability & ICT4D discourse in HCI
Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam
Approach Matters: Linking Practitioner Approaches to Technology Design for People with Dementia
IslamicHCI: Designing with and within Muslim Populations
Peripheral computing during presentations: perspectives on costs and preferences
Sweat-atoms: crafting physical objects with everyday exercise
Mixed-Initiative Approaches to On-Device Mobile Game Design
XAIxArts Manifesto: Explainable AI for the Arts
Opportunistic engagement by designing on the street
HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays
LyberWorld: a 3D graphical user interface for fulltext retrieval
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Anchored Audio Sampling: A Seamless Method for Exploring Children's Thoughts During Deployment Studies
Fire-Works: An Interactive System Based on Breathing Patterns to Support Social Interactions Among the Oldest Old Living in Long-Term Care Facilities
Codex: a dual screen tablet computer
How Users Interpret Bugs in Trigger-Action Programming
Conceptual design
Support for Cooperatively Controlled Objects in Multimedia Applications
Trust in Human-AI Interaction: Scoping Out Models, Measures, and Methods
Understanding the Impact of Long-Term Memory on Self-Disclosure with Large Language Model-Driven Chatbots for Public Health Intervention
Impact of Key Shape and Dimension on Text Entry in Virtual Reality
What Did Authors Value in the CHI'16 Reviews They Received?
aSister: scheduling for homeless women with special needs
Programming reality: from transitive materials to organic user interfaces
Collecting and Managing Data in Public Health Research on Autism
Odds and Insights: Decision Quality in Exploratory Data Analysis Under Uncertainty
Apatite: a new interface for exploring APIs
Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health
ECG Necklace: Low-power Wireless Necklace for Continuous ECG monitoring
Trading as Gambling: Social Investing and Financial Risks on the r/WallStreetBets Subreddit
The Impact of Placebic Explanations on Trust in Intelligent Systems
On the Design of Quologue: Uncovering Opportunities and Challenges with Generative AI as a Resource for Creating a Self-Morphing E-book Metadata Archive
Rumors and Collective Sensemaking: Managing Ambiguity in an Informal Marketplace
How informances can be used in design ethnography
From Provenance to Aberrations: Image Creator and Screen Reader User Perspectives on Alt Text for AI-Generated Images
SketCHI 2.0: Hands-On Special Interest Group on Sketching in HCI
Gracoli: a graphical command line user interface
Jess+: AI and robotics with inclusive music-making
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Do You Feel Special When an AI Doctor Remembers You? Individuation Effects of AI vs. Human Doctors on User Experience
Smart for Life: Designing Smart Home Technologies that Evolve with Users
Who said monitoring is boring
Expected-Experience Entanglements: Reframing Morning Experience through Design Fiction and Sound Interaction
Characterizing debate performance via aggregated twitter sentiment
Make this!: introduction to electronics prototyping using arduino
Informing design by recording tangible interaction
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
Brightshadow: shadow sensing with synchronous illuminations for robust gesture recognition
Following User Pathways: Cross Platform and Mixed Methods Analysis in Social Media Studies
Bibliometric analysis of isi's Arts & Humanities Citation index
Towards Understanding How Readers Integrate Charts and Captions: A Case Study with Line Charts
Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality
Sift - searching in free text: A text retrieval system (abstract only)
Reality-based interaction: unifying the new generation of interaction styles
Modeling the Steering Time Difference between Narrowing and Widening Tunnels
Hearing Community Voices in HCI4D: Establishing Safe Places to Co-Create Counter-Collective Narratives with Women Farmers in Bangladesh
Watch Your Mouth: Silent Speech Recognition with Depth Sensing
Stories of the Smartphone in everyday discourse: conflict, tension & instability
Smart subtitles for vocabulary learning
Body Integrated Programmable Joints Interface
Grand Challenges in SportsHCI
Neo-Noumena
Shifting dynamics or breaking sacred traditions?: the role of technology in twelve-step fellowships
Towards Sustainable Media Practices in Families with Young Children
TrailMap: facilitating information seeking in a multi-scale digital map via implicit bookmarking
CARoma Therapy: Pleasant Scents Promote Safer Driving, Better Mood, and Improved Well-Being in Angry Drivers
Social science and system design: interdisciplinary collaborations
"That Really Pushes My Buttons": Designing Bullying and Harassment Training for the Workplace
Adaptive Photographic Composition Guidance
uCom: spatial displays for visual awareness of remote locations
Relational, Flexible, Everyday: Learning from Ethics in Dementia Research
Growkit: Using Technology to Support People Growing Food at Home
Does it know I'm not maintaining good posture?: an in-home play study of wii fit
Designing 'True Colors': A Social Wearable that Affords Vulnerability
Empathy-Centric Design At Scale
Restraints as a Mechanic for Bodily Play
Wriggle: an exploration of emotional and social effects of movement
SIG: Current and Future Process Mapping to Reimagine Work
A Novel Gaze Gesture Sensor for Smart Glasses Based on Laser Self-Mixing
Multiple visualizations and debugging: how do we co-ordinate these?
Nationality and Gender Biases in Multicultural Online Learning Environments: The Effects of Anonymity
Stretch Gaze Targets Out: Experimenting with Target Sizes for Gaze-Enabled Interfaces on Mobile Devices
Identifying Critical Points of Departure for the Design of Self-Fashioning Technologies
Understanding Data Videos: Looking at Narrative Visualization through the Cinematography Lens
Using Breath-like Cues for Guided Breathing
Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion
Competitive testing: issues and methodology
Speech Patterns in Video-Mediated Conversations
Using information scent to model the dynamic foraging behavior of programmers in maintenance tasks
Why do people seek anonymity on the internet?: informing policy and design
Cutting Edge Vision: Metal Embedded Optics for Smart Knives
Development of a Tangible Interactive Playware for Autism: Through the Lens of Design Science
Employing Color Theory to Visualize Volume-rendered Multivariate Ensembles of Asteroid Impact Simulations
Learning Rust: How Experienced Programmers Leverage Resources to Learn a New Programming Language
What are you Grateful for? - Enhancing Gratitude Routines by Using Speech Assistants
Target assistance for subtly balancing competitive play
Design, implementation and evaluation of a novel public display for pedestrian navigation: the rotating compass
Making sense of social networks
Patterns for How Users Overcome Obstacles in Voice User Interfaces
Designing with unconscious human behaviors for eco-friendly interaction
Witchcraft and HCI: Morality, Modernity, and Postcolonial Computing in Rural Bangladesh
Enhancing interactional synchrony with an ambient display
An Experimental Study of Cryptocurrency Market Dynamics
Verbal and nonverbal communication for evaluating interactive spaces