yusuke1997/dblp-id-title huggingface dataset:
Drawing Out Ideas: Computer Models, Artworks and the Generation of Knowledge
A system for the investigation of cracks
Lucha Libre: visualizing behind the mask
24/7 Worldlessness of Post-Bits Human Universe: Asynchronous Signal Transmutation
On Data Portraits: An analysis of creative approaches to the visualisation of personal data
Future trends: Adding Computational Intelligence, Knowledge and Creativity to Interactive Exhibits and Visualisation Systems
It Starts with the Artist: Solutions for a sustainable media arts practice
Mediation in the Post-Internet Condition
Enhancing Perception of Complex Sculptural Forms Using Interactive Real-time Ray Tracing
A Place to Tinker and Transform: Our vision for the XR lab for health, well-being and education
Implementation and development of sculptural interfaces for digital performance of music through embodied expression
Context Engineering Experience Framework
The Tomb-Chapel of Nebamun at the British Museum: The Digital, the Spectacular, and the Inconspicuous Under One Limestone Roof
KIMA - The Voice: Participatory art as means for social connectedness
Live Demonstration of Using Big Data sources in Artistic Practice
'Universal' access in 3000 years? The Digital Collections of the State Hermitage Museum
Riding Through Walls: A journey of physical computing through Google Street View
AI-based Nerfs Scanning for Virtual Production
How Might Generative Art be a Proposition for Cross Curricular Learning in Schools
Re-connecting visual content to place in a mobile guide for the Shrine of Remembrance
Conditional GAN for Diatonic Harmonic Sequences Generation in a VR Context
Designing for the Impossible: Creating a Mobile Application to Track Time Dilation
Art in Flux at Event Two
Seeing Sound and Hearing Images: Interdisciplinary explorations in marine environments in Queensland, Australia
Virtual worlds as art practice: EvoArt methodologies
Shared distance: The Poetry of Data in Collaborative GPS Visualisations
NUI-Marbling
Invisible War: An audio visual installation with laser light and Twitter API data
The Life Project
The Norse Myth of Odin - digital art series on thought and memory
East Meets West: UK/China creative collaborations
Dream Booth: AI and the art of dream interpretation
Towards a Digital Museum Dream Space
Visualising Rave Music in Virtual Reality: Symbolic and interactive approaches
The Supersti+Tech Project: A Reinterpretation of Superstition through New Media Technology
3D reconstruction of Cimmerian Bosporus painted crypts
In Flow Between Fascination, Awe, Despair and Trance: Algorithmically controlled live online trading experience
Hacking the Body
The Spirit of the Cloud: The ?New Jerusalem' as a metaphor for social experiences of virtual technologies
A study of the iPhone app at Kew: Improving visitor experience
Exploring the Infographic: Designing our Digital Selves
The Errant Space - The Reshaping of Place through the Visualisation of Ambient Environmental Audio
Though Miles Apart
Mapping Motion: The Principles of Motion Capture and the Law of Projection
Digitizing Art or How to Broaden the Viewer's Experience
Veils and Sensors: An artistic intervention with archival moving image material
Virtual technologies for archeaological studies of Nolla's ceramic mosaics
Digital Futures: Lumen Big Reveal
Buddhist stone scriptures from Shandong, China
Drawing and Surface: Freehand Architectural Drawing Mediated by Digital
The ceramic age: a gloss on depth
Senster 2.0: Cultural context of media art curatorship
The Sharypic PhotoWall at the Royal Ontario Museum: An experiment in real-time crowdsourcing
Motion Studies: an art and science collaboration
University of the Arts London London College of Communication
Tracing the Past: Contour-based interaction for engaging historical photo displays
Making music with images: interactive audiovisual performance systems for the deaf
Understanding Textual Uncertainty in Dates Using Interactive Timelines
Eliciting writing-like behaviour in sign language through photographic representation of movement
Through the Aleph: A Glimpse of the World in Real Time
Mediated Situationism
Embraced Separation: Exploring methods of breath attunement in speculative infant swings
Dolls' House Artists' Installation: A-Maze artists collective exhibition at the APT Gallery, Deptford, London, October 2023
Photogrammetry in Depth: Revealing HMS Hampshire
The Time Machine: A Multiscreen Generative Video Artwork
The New "Theatricality" in Performance and Media Arts
Stitch, Bitch, Make/Peform: Wearables and Performance
Optical Measurement Techniques for multi-dimensional measurement of Cultural Heritage
Face Value - Augmented Reality Enhanced Photography
City Verve Internet of Things Demonstrator: City Verve Commisions: Manchester's Plinth
Processes and Variations in Digital Landscapes
NeRF and Niagara Particles System: Transforming classical music composition into interactive music VR experience
Precious, Tiny and Shiny: Close-range Photogrammetry for Artists and Others
ShakesVR: Redefining narrative strategies for linear storytelling in a fully immersive environment
Revealing the Colours of the Apocalypse through Visual Music
Exploration of the Reliability of Criminal Sentencing: Assessing the impact of current sentencing systems in the USA on marginalised communities
8chan, a Twitter-Fossil: A post-digital genealogy of digital toxicity
Methods of Ontological Remix
Under the Surface of Images: Low-tech images produced by handheld devices for performance practice
Oncheon: Learning to perform motion trails for virtual spaces
Redesigning architecture through photography
Interactive multimedia rocks for geology
Aesthetic Heuristics in Ubimus
Narrative Space Architecture and Digital Media
Context for costumes: faceted access to historic costumes
The limits of resolution
Crowdsourcing - The Real People behind the Crowd
Electronic Visualisation and the Arts, EVA 2020, London, UK, July 6-9, 2020
Majority World Diasporas
Techno-Hyperhumanism
Curating Digital Life and Culture: Art and information
Electronic Visualisation and the Arts, EVA 2016, London, UK, 12-14 July 2016
Our Relationship with the Image as a Form of Being-With
Visualising the Multimedia Archives of Bourges's Institute of Electro-acoustic Music
The Immortal Shakspeare: Transcribing a micrographic drawing
YUE Virtual Park: Multi-sensory experience creative cultural products based on AR technology
Transmedia Digital Inclusion
Living Mandala {interactive art project}
This is Where We Are - Collectively Living, Working and Being, with and through Predictive Algorithms
Visualising virtual communities: From Erdős to the arts
Design and Digital Interactive System for Medicine
Legal networks: visualising the violence of the law
How Physical Models Complete Virtual Multimediality
Virtual Reality Tour of the 'Focus of Favorites' Exhibition at the Gilcrease Museum
Beyond Photorealism: The power of stylized shading in games
Crowd-Sourced Cartography to Visualise the Forgotten: Mapping Britain's Corpse Roads
ARTIFEX: Exoplanet atmosphere visualisation
Optical Research: A Curated Visual Music Collection
Paspahegh: Visualizing a Seventeenth-Century Algonquian Indian Village in the Virginia Chesapeake
Electronic Visualisation and the Arts, EVA 2018, London, UK, July 9-13, 2018
Visualising sound: Localisation, feature analysis and visualisation
Animating Dance and Dancing with Animation: A Retrospective of Forever Falling Nowhere
Flesh for fantasy: the future of sadomasochism and performance art in virtual worlds
The Dimensions and Complexities of Audio-Visual Association
A Framework for Hybrid Multimodal Performances
Maker Culture FTW
Virtual Worlds for Facilitating Urban Development Dialogue
Configuring a Haptic Interface for Music Performance
Grounding the Aerial: The Observer's View in Digital Visualisation for Built Heritage
Tombs and Reels of Consciousness: The aesthetics that interlink ancient ritualistic artefacts and digital, augmented and virtual reality
AIA: Artificial intelligence for art
Museums and the Digital: The View from the Micro Gallery
Spiral Gall
KIMA: Noise Map: Participatory online art exploring the effect of noise on health
New literacy, new audiences: social media and cultural institutions
Symbiotic Hands: A virtual reality interactive system that traverses reality
Visual Democratisation: AR and the Underpass Festival
Observing Collective Thought: Developing Social Media Tools for Real-time Awareness of Social Preoccupations
Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives
Renewing knowledge structures for Media Art
3D Modelling and Virtual Reality as a Cataloguing Alternative of Light Environments and their Application in Museums
Art Wonder: Using Technology Enhanced Learning (TEL) and Wearable-enhanced Learning (WELL) in the Museum Context to Enhance their Visitors' Experience
Towards Game-Guided Exploration Systems for Self-Facilitated Exhibitions
Research Workshop Collected Paper: Capturing Memories - Real and Imaginary
The evolution of architectural forms through computer visualisation: muqarnas example
A new media approach: visualisation of a digital exhibition. Research on representation and design of cultural interfaces
Creative identity theft: issues for artists in collaborative online environments
BB got your Beat: Visualising Heartbeats within a Biosensing Artwork
The Evolution of Museum Web Interfaces: Insights on user-centric design
The Fortieth Anniversary of Event One at the Royal College of Art
Playing with Sustainability: Nexus thinking through digital art and visualisation
Indoor Tourist and Digital Scenery: Rethinking the Chengdu Immersive Art Gallery
MusicalNodes, the visual music library
Big Data Optical Music Recognition with Multi Images and Multi Recognisers
An Epistemological Misalignment of Cogs in the AI-Art-Making Machine
Bringing the Blockchain to Life: Or how I learned to stop worrying and love the algorithm
Anisotropia: movements towards a lyrical design
Art for Computer Scientists: Processing as an open-source art medium for computer science Undergraduates
Panohaptic Interface for Architectural Filmic Improvisation
Virtual Heritage Expo: Joint presentation of research work and historic artefacts
Reconfiguring experimental archaeology using 3D reconstruction
Enhancing Presence - Immersive Sound Environments as Presence Generating Factor
Computational Culture and AI: Challenging human identity and curatorial practice
Hybrid Temporal Detectivism: The interplay of detective aesthetics, temporal dynamics, and artistic fictioning
Electronic Visualisation and the Arts, EVA 2011, London, UK, 6-8 July 2011
In[bodi]mental: Body Swapping - A Choreography of Shared Selves using Real-time Video
What Is New in AI - More of the Same or an Artificial General Intelligence Breakthrough?
inTouch Wearables: Aesthetic Design of Remote Touch in Child-Parent Relationships
A-Maze artists: Update on the development of 'Boundless - Worlds in Flux' virtual world
University of Greenwich, BSc (Hons) Games Design and Development
Trench Gothic: The Computer Visualisation of a Disturbing Great War Artwork
The Unstoppable Rise of Mobile Imaging and Aesthetics
Cultural Continuity: 3D gaussian splatting for more-than-human heritage preservation, indigenous knowledge and scientific exploration
Haute Couture, Haute Cuisine, Haute Games
Sublating Time: Hegel's speculative philosophy and digital aesthetics
The Musicians of Memory - Compositional Silence and the Audio-visuality of Sound
Digital Publishing: tension and attention
Butchery by Light
VENOMENON - A multilayered visual experience
Time Travel: Time Dilation
Synthetic animated realities
Vignettes of Computer-based Museum Interactive and Games Software through the Years
Social Prescribing the Smart City
Turing's Genius - Defining an apt microcosm
The Talking Quilt - Augmenting domestic objects for communal meaning-making
The Spectator Fulfilling the Concept of Liveness
Applying Deductive Techniques to the Creation of Realistic Historical 3D Spatiotemporal Visualisations from Natural Language Narratives
The Visualization of Mass Information in Social Network with a Holistic View
Entrelacé: How technology, movement and visuals are interlaced in the film design for The Royal Ballet's Woolf Works
The Zandra Rhodes Digital Study Collection Project at the University for the Creative Arts
Narrative Interfaces: Temporality and spatiality in art museums' online resources
Considerations for the Design of Composite 3D Printed 'Intermediate Level' Trumpets
Projection Augmented Relief Models (PARM): tangible displays for geographic information
Light Years: Jurassic Coast an Immersive 3D Landscape Project
Multidisciplinary Perspectives on Affective Experiences
Connecting Colour-Coding and Hand-Drawn Interfaces for Study Resources, Menu and Navigation to Enrich Student Learning Experience Research Workshop
User Frames in Media Arts
The Play Economy Mindset to AI-Driven Role-Play
An overview of the pixel ware project at the Oriental Museum, Durham
An Evaluation of Different Strategies to Represent Performance in a Tropical Garden for Immersive Environments
Movement Matters: Embodied expression in VR
Quantifying Culture: The value of visualization inside (and outside) libraries, museums, and the academy
A Computer Model for the Analysis of Diversity and Coordination in Orchestration
Ghost in the Virtual Reality: Translating the human essence with motion captured dance
Electronic Visualisation and the Arts, EVA 2019, London, UK, July 8-11, 2019
Co-Creation: Human & AI Collaboration in Creative Expression
Beyond abstract film: constructivist digital time
Electronic Visualisation and the Arts, EVA 2014, London, UK, 8-10 July 2014
Our Space: The Convergance of Cultural Interactive Experiences and Distributed Innovation in Museums
Re-imaging the Environment
Theatre and AI: A brief study of ethics in narratives and performance
Action at a Distance: Altered states through virtual gestures and audio-visuals
Silence Pulse: The hidden voice of the plant
Aristotle's Office
Exploring Next-Generation Touch-Rich Interactions for Consumer Well-Being
Beyond graphs or charts: visualising web statistics with natural displays in physical space
Life in Code and Digits: When Shannon met Turing
Sentient: A social media environment as a conscious living system
The EVA London Conference Archive
Free lunch: Open Source Solutions for the Digitisation Workflow
Growing Cyberceptive Organs with Electronic Environments
Digitalism: The New Realism?
A 21st Century 'Victorian' Family Album
mConduct: a multi-sensor interface for the capture and analysis of conducting gesture
Innovative, Participatory Listening and Seeing Experiences in Museums
Collecting and Conserving Software-based Art (outside the institution)
Performing the Super Instrument: Reaching Beyond Technical and Expressive Capabilities
Artificial Intelligence and Problems in Generative Art Theory
Crowdsourcing: Using real-time social media data to repopulate the socially distanced world
Play and the Exhibition: The problematic fun of showcasing of videogames in informal and formal contexts
Eve 3.0 : Stories of our extreme selves
From Space to Interface: Augmented Reality, a Model for Participation
3D Weather - Towards a Real-time 3D Simulation of Localised Weather
Designing interactive multimedia heritage content for mobile and small screen devices
'A is for Art' - Draw Paintings in You Mind
EEG as a Controller for Psychedelic Visual Music in an Immersive Dome Environment
Capturing and Visualising Playground Games and Performance: A Wii and Kinect based motion capture system
3D LIDAR Rapid Prototype Relieft Model of the Jurassic Coast
One Stone for Hermione Levi
Divesting Control to the Machine in Digital Art
Ideas and influences
Noise-Free Digital Interfaces From the Near Future
Galois Connections: Mathematics, Art and Archives
More than Human: Merging real and virtual states of being from arts and culture to wellness in a post-Covid world
Interactive Book of Changes - 'I Ching'
Innovating iTV Browsing: Designing an Affective Search Engine
Species Explorer: An interface for artistic exploration of multi-dimensional parameter spaces
The Trumpet Shall Sound: De-anonymising jazz recordings
Near Chaos in Graphic Drawings from Analogue Machines
X Stories of a Technology Breakdown: How Digital Tools Influence Aesthetic and Artistic Options
Neurotic Armageddon Indicator: A Data Sculpture
Seen description: Visualising and crafting data in mixed realities
How Artists Can Develop Their Artwork, Its Market and Deliver Their Creative Content for Virtual Reality Environments?
Neuro Art - liminal reflection, introspection and participatory art
ARTificial Intelligence: From Frankenstein to FRANK
Digital Mapping Tools for Australian History and Cultural Heritage
A Virtual Tour to the Inscriptions of the UNESCO World Heritage Site St. Michael in Hildesheim
Hearing images: interactive sonification interface for images
Technology-enhanced learning for music with i-Maestro framework and tools
Working with Generative Systems: An Artistic Perspective
Embodied Data and Digital Fabrication: Demonstration with Code and Materials
Relating Tradition to Innovation within Chinese Art
Bringing the Tangible into the Virtual: Preserving human-silkworm collaboration
Suzie's Dance: Reliving Dance through Motion Capture Animation of Photographs
Your Data Body
Sound and the Feeling of Presence
Distorted Reflections: Fluid identities in the digital mirror
An Interdimensional Mapping Protocol to Connect Rendering Engines and Game Worlds
(De)generative Art: Rules-transgressing algorithms
Colliding Events: Art Projects at the Large Hadron Collider
Digital Structures and Light Movements
Understanding Our Relationship to the Other in the Car Park Image
Digital Storytelling: An innovative arts-based research method for qualitative research
Applying GenAI to the Conservation and Reconstruction of Chinese Paintings: Challenges and insights
Natural Media Workshop
Ultra-infra: Becoming skin
HoloDash: A holographic interface for autonomous vehicles
KAPTUR: exploring the nature of visual arts research data and its effective management
The Artistic Tension: Facetuning, algorithms and the wild era of self-perception
Moving Drawings. A Digital Mediation for the Linear Drawing Metaphor: the Line as the Trace Left by a Moving Point (Rawson)
Pixels to Drones: Imaging the Nation in Olympic Opening Ceremonies London 2012 and Pyeongchang 2018
Living in Parallel: Adventures in pluralism and double consciousness
Integration of user-centred evolutionary computation with digital visualisation
Beyond the White Cube: Presentation of Visual Art in Interactive 3D Environments
The Prosumer: The Key Player of the Museum of the Future
The Dance of the Doppelgängers: AI and the cultural heritage community
Subverting Syntax: Experimental narratives from the Post-Lingnan School of Painting
Lighting Small Fires of Hope in the Darkness that Surrounds the Climate Crisis
Technology Futures for the Creative Industries: Presenting the Cr-eAM Roadmaps
The Poetic and the Thoughtful: The Creative Poiesis of Algorithmic Art and Design
The Gamified Gamelan: A new approach to educational outreach using pose detection
Professional Fouls in Computer Art: From magneto-kinetic anti-aliasing to persuading AI to lie for art
A New Representation System in Tonal Harmony for Analysis and Creation
Poetry Based 3D Printed Sculpture
Making Digital: Visual Approaches to the Digital Humanities
Vitiligo Marginalization and Raising Awareness Through Animation
Signal: A Systems-based Creative Collaboration
Eva Quantica VR
Digital Traces: Investigating movement, live sound making and visual feedback in VR dance improvisation
Kingdom of Illumination VR: Shining a light on new techniques for immersive video
The Sacred Sound Chamber and The Cyberdelic Renaissance
Tilingsearch.org: A searchable repository of Islamic geometric patterns
Learning Computing Heritage through Gaming - whilst teaching digital development through history
Open Locast: How MIT's evolving media platform is being used to improve connections between people and their social, cultural, and physical spaces
From Ink to Pixels: A study on the fusion of traditional Chinese landscape painting and digital media art
Using Voice Input to Control and Interact With a Narrative Video Game
Meggendorfer online - Animating Movable Books
Stopmotion Photowalk Animation for Spatial Immersion in a Remote Cultural Heritage Site
Utopian Cities from 15th to 19th Century Literature: A Philosophical Investigation through 3-D Visualisation
The Intangible Archive
Data Materiality
Design for Digital Humanities Practices Focusing On People With Visual Impairment
Augmented Reality Facilitating Visual Literacy for Engagement with Science in Museums
Performance Capture for Virtual Heritage: Virtual re-enactment for the lost film Pontianak
The Interface behind the Face
Sensory Drawing Data
Using Design to Support the Creation of Street Art: A three-phase experiment supported by the DDArtS system
Perspective from Antiquity to the Present
Using a projected Trompe L'Oeil to highlight a church interior from the inside
Cyberdelics: Context Engineering Psychedelics to Develop Altered Traits
Visualising a Medieval Wall Painting of St. Thomas Becket
Choreographic morphologies: digital visualisation of spatio-temporal structure in dance and the implications for performance and documentations
State of the Art: A.I. through the (artificial) artist's eye
Making audience experiences more meaningful and emotionally engaging through mixed visual and audio media
Dramaturgy of Robots and Machines
Visualising the New Woman
Revisiting December Hollow: Unearthing emotional shape
What if We Educated AI Based on the World We Want Instead of the World We Have?
Future Applications of Digital Clothing for Historical Costume: The past, present and future of fashion
In the Collapsing Language: AI sees through the ephemeral emergence of absence
Transforming Photographs into Sculptures
The brain as game
Fractured Perspectives
KIMA: Noise: A visual sound installation on urban noise
Infinite Remix Machine: Automatic Analysis and Arrangement of Musical Recordings
Autonomous Meridian Sensory Response - From Internet Subculture to AudioVisual Therapy
Recording Prehistoric Rock-art: A Three Dimensional Approach
Computer art and technocultures: evaluating the V & A's collections in the digital age
Airbourne Inscription: writing with drones
A Fallen Line of Marble Drums
Novel Designer Plastic Trumpet Bells for Brass Instruments
Media archaeology in art practice
Reconstruction of Historic Landscapes
Body with Organs, Defining the Virtual Corpus: Problems and perspectives
Collaborative Practices and Decolonial Media Production for Museums
Poetry Beyond the Turing Test
Tratado de imágenes (for live trio and video track)
Border-Crossing Female Artists Between Experimental and Popular Music From 1970 to the Present Day in Serbia and Bosnia & Herzegovina
Liveness for Contemporary Audiences: Developing online-togetherness in metaverse-theatre audiences
Photon Painter: A robotic device that transfers drawings onto a large surface area using laser beam on photomechanical reaction materials
'Unheard' Sounds'
Theatre design and digitisation
Electronic Visualisation and the Arts, EVA 2009, London, UK, 6-8 July 2009
The trace and the gaze: textural agency in Rembrandt's late portraiture from a vision science perspective
Twitchy Cells
Structural Harmony Method in the Context of Deep Learning on Example of Music by Valentyn Sylvestrov and Philipp Glass
Female Self-presentation through Online Dating Applications
Fictional Characters as Adaptive Systems: The Malaspina and de Graaf Gardens
FLUX Events: Current trends in contemporary media arts
From Seeing to Feeling Sound: A Multimodal Interface for Trans-Domain Mapping of Sound
Poetry Inspired, Physics Driven, Experimental Animation
Touch and Go: On the use of proprioception to convey a meaningful experience in virtual reality
Mixed reality and curatorial design: from existing practice to the nomad_tech museum
A Interactive Display Form for Chinese Ink and Wash Painting Using Optical Laser Technique
Looking at Wilson's Paintings of the Antarctic
Room to Play: Tinderbox Collective
MozEx: Web? Arts? Tech? Experience?