yusuke1997/dblp-id-title huggingface dataset:
Designing effective sound-based aquarium exhibit interpretation for visitors with vision impairments
MAMAS: Mealtime Assistance to Improve Eating Behavior of Children Using Magnetometer and Speech Recognition
VoxBoox: : a system for automatic generation of interactive talking books
How Designing for People With and Without Disabilities Shapes Student Design Thinking
Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment
RAIS: Towards A Robotic Mapping and Assessment Tool for Indoor Accessibility Using Commodity Hardware
Session details: Session 5: Data & Privacy
Improving Smartphone Accessibility with Personalizable Static Overlays
Combining Haptic and Braille Technologies: Design Issues and Pilot Study
A system of clothes matching for visually impaired persons
Unlocking Accessible Escape Rooms
A Collaborative Approach to Support Medication Management in Older Adults with Mild Cognitive Impairment Using Conversational Assistants (CAs)
Designing a scripting language to help the blind program visually
Evaluation of the acceptability and usability of Augmentative and Alternative Communication (ACC) tools: the example of Pictogram grid communication systems with voice output
A galvanic skin response interface for people with severe motor disabilities
RoboGraphics: Using Mobile Robots to Create Dynamic Tactile Graphics
"Siri Talks at You": An Empirical Investigation of Voice-Activated Personal Assistant (VAPA) Usage by Individuals Who Are Blind
X-Ray: Screenshot Accessibility via Embedded Metadata
Supporting augmented and alternative communication using a low-cost gestural device
User Perceptions and Preferences for Online Surveys in American Sign Language: An Exploratory Study
From assistive technology to a web accessibility service
Moving from entrenched structure to a universal design
Automatic sign categorization using visual data
Access Differential and Inequitable Access: Inaccessibility for Doctoral Students in Computing
Dytective: Toward a Game to Detect Dyslexia
Modeling educational software for people with disabilities: theory and practice
MeetUp: a universally designed smartphone application to find another
WebinSitu: a comparative analysis of blind and sighted browsing behavior
We need to communicate!: helping hearing parents of deaf children learn american sign language
Comparison of Methods for Teaching Accessibility in University Computing Courses
Semantic bookmarking for non-visual web access
Wii remote as a web navigation device for people with cerebral palsy
GeniAuti: Tracking Challenging Behaviors of Children with Autism for Data-Driven Interventions
Deinstitutionalizing Independence: Discourses of Disability and Housing in Accessible Computing
Personalizable Alternative Mouse and Keyboard Interface for People with Motor Disabilities of Neuromuscular Origin
"An Old Bastard in Bright Orange Satin!": Zuzenna's Aphasia Diary: And Lessons Learned from DIY Augmentative and Alternative Communication
Dynamic Sensor Orientation Unit for the Intelligent Mobility Cane
Pose-aware Large Language Model Interface for Providing Feedback to Sign Language Learners
Designing a cognitive aid for the home: a case-study approach
Help and The Social Construction of Access: A Case-Study from India
Understanding the computer skills of adult expert users with down syndrome: an exploratory study
Text locating in scene images for reading and navigation aids for visually impaired persons
Communication and Collaboration Among DHH People in a Co-located Collaborative Multiplayer AR Environment
Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism
Real-time caption challenge: C-print
Multi-modal dialogue system with sign language capabilities
Toward 3D scene understanding via audio-description: Kinect-iPad fusion for the visually impaired
Web Search Credibility Assessment for Individuals who are Blind
A parametric approach to sign language synthesis
Session details: Session 1: Interacting with the Real World
Crowd caption correction (CCC)
Notably Inaccessible - Data Driven Understanding of Data Science Notebook (In)Accessibility
Towards Gaze-Led Audio Description in Accessibility System for Architectural Heritage: Evidence from an Eye-Tracking Study
Working at the Intersection of Race, Disability and Accessibility
Self-adapting user interfaces as assistive technology for handheld mobile devices
Accessible indoor navigation
SlidePacer: Improving Class Pace for Deaf and Hard-of-Hearing Students
Co-designing new keyboard and mouse solutions with people living with motor impairments
Exploring an Ambiguous Technique for Eyes-Free Mobile Text Entry
Architecture of an automated therapy tool for childhood apraxia of speech
Auxiliary Location-Based Services for Persons with Disabilities: What do City Planners and Non-Profit Agencies Think?
What's new?: making web page updates accessible
Motor-impaired touchscreen interactions in the wild
The Potential of a Visual Dialogue Agent In a Tandem Automated Audio Description System for Videos
The TalkingBox.: Revealing Strengths of Adults with Severe Cognitive Disabilities
Stroke therapy through motion-based games: a case study
Understanding Social and Environmental Factors to Enable Collective Access Approaches to the Design of Captioning Technology
TypeInBraille: a braille-based typing application for touchscreen devices
How Well Can Vision Language Models Simulate the Vision Perception of People with Low Vision?
Interactively Modeling and Visualizing Neighborhood Accessibility at Scale: An Initial Study of Washington DC
Teleconference Accessibility and Guidelines for Deaf and Hard of Hearing Users
A Feasibility Study of Using Google Street View and Computer Vision to Track the Evolution of Urban Accessibility
Expanding Norms, Negotiating Bodies: How Artists with Disabilities Perceive and Use Creative Tools
IncluSet: A Data Surfacing Repository for Accessibility Datasets
Characterizing Visual Intents for People with Low Vision through Eye Tracking
"Invisible Illness Is No Longer Invisible": Making Social VR Avatars More Inclusive for Invisible Disability Representation
Understanding Challenges and Opportunities in Body Movement Education of People who are Blind or have Low Vision
NavCog3: An Evaluation of a Smartphone-Based Blind Indoor Navigation Assistant with Semantic Features in a Large-Scale Environment
Usability and accessibility issues in the localization of assistive technology
SlidePacer: A Presentation Delivery Tool for Instructors of Deaf and Hard of Hearing Students
Evaluating text descriptions of mathematical graphs
Making Math Graphs More Accessible in Remote Learning: Using Sonification to Introduce Discontinuity in Calculus
"If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments
Hevelius Report: Visualizing Web-Based Mobility Test Data For Clinical Decision and Learning Support
An Approach to Audio-Only Editing for Visually Impaired Seniors
The Accessibility, Security, and Privacy Nexus: Trends and Opportunities
Development of an ICT-delivered Control Programme for Use in Aphasia Crossover Intervention Study
Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired
A tactile-thermal display for haptic exploration of virtual paintings
Nonvisual tool for navigating hierarchical structures
Computational Thinking as Play: Experiences of Children who are Blind or Low Vision in India
TactileMaps.net: A Web Interface for Generating Customized 3D-Printable Tactile Maps
Designing Kinect2Scratch Games to Help Therapists Train Young Adults with Cerebral Palsy in Special Education School Settings
A web-based user survey for evaluating power saving strategies for deaf users of mobileASL
"What just happened?": Understanding Non-visual Watching Sports Experiences
Adaptive Assistance to Support and Promote Performance-Impaired People in Manual Assembly Processes
The Fears, The Hopes, The Oscillations: A Critical Analysis of Tech Startups Targeting Autism
Can We Make Dynamic, Accessible and Fun One-Switch Video Games?
Technology-Mediated Sight: A Case Study of Early Adopters of a Low Vision Assistive Technology
Constructive Visualization to Inform the Design and Exploration of Tactile Data Representations
VisualComm: a tool to support communication between deaf and hearing persons with the Kinect
Measuring Text Comprehension for People with Reading Difficulties Using a Mobile Application
Check Now, Can You See It?: Exploring Voice and Video-Capable Language Models for Identifying and Spatially Locating Items of Interest for Blind and Low-Vision Travelers
Segmentation-Based Approach Towards Detecting Improperly Installed Tactile Paving
Socially Connecting Adults with Intellectual Disabilities Through Inclusive Co-Design of Tangible and Visual Technology
"Beyond Perceivability": : critical requirements for universal design of information
Accessible mHealth for patients with dexterity impairments
Technology devices for older adults to aid self management of chronic health conditions
Developing usable CAPTCHAs for blind users
Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality
Evaluating AI-Powered Website Accessibility Overlays
A system for creating personalized synthetic voices
PassChords: secure multi-touch authentication for blind people
Building Collaborative Art Creation Environment for People with Intellectual Disabilities through Adaptive Fabric Art Workshops
"Trying to Piece It Together": Exploring Accessible Error Detection in Emerging Privacy Techniques With Blind People
See-Thru: Towards Minimally Obstructive Eye-Controlled Wheelchair Interfaces
We Write Our Research Papers in WYSIWYM. Why Do We Tag Our PDFs in WYSIWYG?
State of the Art in AAC: A Systematic Review and Taxonomy
A11yFutures: Envisioning the Future of Accessibility Research
Voice Creator: Giving Customized Voice to the Voiceless for Online Communication
Validation of a keystroke-level model for a text entry system used by people with disabilities
Breaking the News Barrier: Towards Understanding News Consumption Practices among BVI Individuals in India
Session details: Session 7: Enhancing Navigation
Exploring the Requirements of Abuse Reporting for Persons with Intellectual and Developmental Disabilities
Benchmarking PDF Accessibility Evaluation: A Dataset and Framework for Assessing Automated and LLM-Based Approaches for Accessibility Testing
ModiFab: An Open-Source Platform for Custom Adaptive Devices and Expanded Accessibility
The effect of hand strength on pointing performance of users for different input devices
A Parametric Design Tool to Support Customized Adaptations of Assistive Technologies for People with Hand Impairments
Addressing the Stigma of Epilepsy in Saudi Arabia for Co-Design
EPG: speech access to program guides for people with disabilities
Sketching images eyes-free: a grid-based dynamic drawing tool for the blind
Multimodal virtual reality versus printed medium in visualization for blind people
Turning off-the-shelf games into biofeedback games
Low-cost accelerometry-based posture monitoring system for stroke survivors
A review of how older adults' computer skills and proficiency are reported in the literature
Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People
Leveraging proprioception to make mobile phones more accessible to users with visual impairments
ASL Wiki: An Exploratory Interface for Crowdsourcing ASL Translations
Uncovering information needs for independent spatial learning for users who are visually impaired
An Interactive Method for Accessing Tables in HTML
Exploring Collection of Sign Language Datasets: Privacy, Participation, and Model Performance
Exploring Interface Design for Independent Navigation by People with Visual Impairments
Accessible Mobile Biometrics for Elderly
Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness
Exploring the use of speech input by blind people on mobile devices
Feasibility of Automatically Assigning Severity Scores to Web Accessibility Problems
An empirical investigation of ways in which some of the problems encountered by some dyslexics may be alleviated using computer techniques
Interdependent Variables: Remotely Designing Tactile Graphics for an Accessible Workflow
A demonstration of the iCARE portable reader
The one octave scale interface for graphical representation for visually impaired people
3D Printed Maps and Icons for Inclusion: Testing in the Wild by People who are Blind or have Low Vision
"Holy Starches Batman!! We are Getting Walloped!": Crowdsourcing Comic Book Transcriptions
Lessons from Developing Audio HTML Interface
Imagining Artificial Intelligence Applications with People with Visual Disabilities using Tactile Ideation
Validity and reliability of web accessibility guidelines
DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia
"Read That Article": Exploring Synergies between Gaze and Speech Interaction
Augmenta11y: A Reading Assistant Application for Children with Dyslexia
Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy Together
U.S. Deaf Community Perspectives on Automatic Sign Language Translation
Real time object scanning using a mobile phone and cloud-based visual search engine
Evaluation of an intelligent e-tool for deaf children: extended abstract
Beadwork Bridge: Understanding and Exploring the Opportunities of Beadwork in Enriching School Education for Blind and Low Vision (BLV) People
Web-based sign language synthesis and animation for on-line assistive technologies
Minor Resistance: The Everyday Politics and Power Dynamics of Assistive Technology Adoption
Wireless headset communications for vision impaired persons in multi-User environments
Non-visual-cueing-based sensing and understanding of nearby entities in aided navigation
TDraw: A Computer-Based Tactile Drawing Tool for Blind People
Predictive Anchoring: A Novel Interaction to Support Contextualized Suggestions for Grid Displays
Touching and Hearing GUI's: Design Issues for the PC-Access System
Usability for Accessibility: A Consolidation of Requirements for Mobile Applications
The Role of Sensory Changes in Everyday Technology use by People with Mild to Moderate Dementia
Analyzing the intelligibility of real-time mobile sign language video transmitted below recommended standards
Including accessibility within and beyond undergraduate computing courses
"Not There Yet": Feasibility and Challenges of Mobile Sound Recognition to Support Deaf and Hard-of-Hearing People
The vlogging phenomena: a deaf perspective
Pupil diameter measurements: untapped potential to enhance computer interaction for eye tracker users?
MoviTouch: Mobile Movement Capability Configurations
Towards Recommending Accessibility Features on Mobile Devices
Reading Experiences and Interest in Reading-Assistance Tools Among Deaf and Hard-of-Hearing Computing Professionals
Designing Interfaces for an Overlooked User Group: Considering the Visual Profiles of Partially Sighted Users
Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation: Insights from a Co-Design Approach
Accessible Online Indoor Maps for Blind and Visually Impaired Users
Participatory Design and Research: Challenges for Augmentative and Alternative Communication Technologies
Towards a Technology that Improves Focus, Comprehension, and Retention in E-learning for Higher Education students with ADHD
Improving public transit accessibility for blind riders: a train station navigation assistant
A web accessibility service: update and findings
Investigating authentication methods used by individuals with down syndrome
Investigating the Navigational Habits of People who are Blind in India
Social Access and Representation for Autistic Adult Livestreamers
Better vocabularies for assistive communication aids: connecting terms using semantic networks and untrained annotators
A Usability Study of Nomon: A Flexible Interface for Single-Switch Users
Speech recognition in university classrooms: liberated learning project
Determining a Taxonomy of Accessible Phrases During Exercise Instruction for People with Visual Impairments for Text Analysis
Evaluating American Sign Language generation through the participation of native ASL signers
MathMelodies 2: a Mobile Assistive Application for People with Visual Impairments Developed with React Native
Using accessible math textbooks with students who have learning disabilities
SymbolPath: a continuous motion overlay module for icon-based assistive communication
Evaluating web resources for disability access
Cripping Data Visualizations: Crip Technoscience as a Critical Lens for Designing Digital Access
"It Looks Beautiful but Scary": How Low Vision People Navigate Stairs and Other Surface Level Changes
EvolveCaptions: Real-Time Collaborative ASR Adaptation for DHH Speakers
Some Thoughts on Assistive Technology for the Blind
Sidewalk Gallery: An Interactive, Filterable Image Gallery of Over 500, 000 Sidewalk Accessibility Problems
Understanding the Power of Control in Autonomous Vehicles for People with Vision Impairment
An immersive physical therapy game for stroke survivors
A mobile phone based personal narrative system
Usability and use of SLS: caption
Independent Word Discovery for People with Aphasia
Designing a Human-Centered Intelligent System to Monitor & Explain Abnormal Patterns of Older Adults
The future of assistive technologies: a time of promise and apprehension
An exploratory investigation of handheld computer interaction for older adults with visual impairments
Web accessibility for older adults: effects of line spacing and text justification on reading web pages
Evaluation of non-visual panning operations using touch-screen devices
Assisting mobility of the disabled using space-identifying ubiquitous infrastructure
Exploring Shared Augmented Reality for Low-Vision Training of Activities of Daily Living
Authoring accessible media content on social networks
Naming practice on an open platform for people with aphasia
Can Generative AI Create Accessible Websites?
Exploring the Data Tracking and Sharing Preferences of Wheelchair Athletes
Click control: improving mouse interaction for people with motor impairments
Techniques to assist in developing accessibility engineers
Simulation of Motor Impairment in Head-Controlled Pointer Fitts' Law Task
Accessible Texts for Autism: An Eye-Tracking Study
Bespoke Reflections: Creating a One-Handed Braille Keyboard
A music application for visually impaired people using daily goods and stationeries on the table
"Where Can I Park?" Understanding Human Perspectives and Scalably Detecting Disability Parking from Aerial Imagery
Tapsonic: One Dimensional Finger Mounted Multimodal Line Chart Reader
Making Nonvisually: Lessons from the Field
Experimental Crowd+AI Approaches to Track Accessibility Features in Sidewalk Intersections Over Time
Using a computer intervention to support phonological awareness development of nonspeaking adults
ProAesthetics: Changing How We View Prosthetic Function
Demo of VJ-Voicebot: control of robotic arm with the Vocal Joystick
Tactile graphics with a voice: using QR codes to access text in tactile graphics
Sign Language Support System for Viewing Sports Programs
Comparing Locomotion Techniques in Virtual Reality for People with Upper-Body Motor Impairments
Vision-Based Assistive Technologies for People with Cerebral Visual Impairment: A Review and Focus Study
Understanding Mental Ill-health as Psychosocial Disability: Implications for Assistive Technology
How Accessible are Virtual Reality Freehand Gestures? Understanding Barriers for Users with Upper Limb Motor Impairments
Software and technologies designed for people with autism: what do users want?
Accessible web automation interface: a user study
Making Connections: Modular 3D Printing for Designing Assistive Attachments to Prosthetic Devices
In-situ study of blind individuals listening to audio-visual contents
Mixed Abilities and Varied Experiences: a group autoethnography of a virtual summer internship
Look, a guidance drone! Assessing the Social Acceptability of Companion Drones for Blind Travelers in Public Spaces
Design and Evaluation of an Automatic Text Simplification Prototype with Deaf and Hard-of-hearing Readers
E-drawings as an evaluation method with deaf children
Increasing access to information for the print disabled through electronic documents in SGML
SmartKey: a multi purpose target expansion based virtual keyboard
Proceedings of the First Annual ACM Conference on Assistive Technologies, ASSETS 1994, Marina Del Rey, California, USA, October 31 - November 3, 1994
Evaluation of Japanese Sign Language Avatar with Mouthing in News Content
UbiBraille: designing and evaluating a vibrotactile Braille-reading device
Planning, reasoning, and agents for non-visual navigation of tables and frames
Creating Personas for Signing User Populations: An Ability-Based Approach to User Modelling in HCI
Touchpad Mapper: Examining Information Consumption From 2D Digital Content Using Touchpads by Screen-Reader Users
Model-Based Automated Accessibility Testing
Understanding Curators' Practices and Challenge of Making Exhibitions More Accessible for People with Visual Impairments
Haptic Virtual Reality for Blind Computer Users
Page sample size in web accessibility testing: how many pages is enough?
Evaluation of a non-visual molecule browser
Effectiveness of the haptic chair in speech training
A Phoneme Probability Display for Individuals with Hearing Disabilities
A system helping blind people to get character information in their surrounding environment
Optimizing gaze typing for people with severe motor disabilities: the iWriter arabic interface
Auditory displays for accessible fantasy sports
Impact of Level-up Element in Development of Exergame for Preventing Prolonged Orthostatic Dysregulation
"It only needs to work for one of us": Rethinking DIY Deaf Tech Through Situated Co-Design
OnScreenDualScribe with Point-and-Click Interface: A Viable Computer Interaction Alternative based on a Virtual Modified Numerical Keypad
On the intelligibility of fast synthesized speech for individuals with early-onset blindness
Getting Smartphones to Talkback: Understanding the Smartphone Adoption Process of Blind Users
My Algorithms Have Determined You're Not Human: AI-ML, Reverse Turing-Tests, and the Disability Experience
Exploring the use of Generative AI to Support Automated Just-in-Time Programming for Visual Scene Displays
Gauging Interest in Digital Personalized Simulations of Hearing Loss For Parents of DHH Children
HoloSound: Combining Speech and Sound Identification for Deaf or Hard of Hearing Users on a Head-mounted Display
Playing Without Barriers: Crafting Playful and Accessible VR Table-Tennis with and for Blind and Low-Vision Individuals
A Review of 25 Years of Human-Computer Interaction Research on Reading Support Technologies for People with Disabilities Published in the ACM Digital Library
Supporting Selfie Editing Experiences for People with Visual Impairments
An overview of programs and projects at the rehabilitation research and development center
Learning non-visual graphical information using a touch-based vibro-audio interface
Comparing Methods of Displaying Language Feedback for Student Videos of American Sign Language
What My Eyes Can't See, A Robot Can Show Me: Exploring the Collaboration Between Blind People and Robots
Johar: a framework for developing accessible applications
The 15th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS '13, Bellevue, WA, USA, October 21-23, 2013
BLVDIFF: Supporting BLV Developers with Differential Debugging Tools
Disability Intimacy in HCI: Defining a Community-Driven Research Agenda
A Unifying Notification System To Scale Up Assistive Services
Needs and Challenges of Post-Acute Brain Injury Patients in Understanding Personal Recovery
Phoneme-based predictive text entry interface
Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques