yusuke1997/dblp-id-title huggingface dataset:
Multi-touch sensing through frustrated total internal reflection
Lup 1 or, natural born collector
Artist friendly level-of-detail in a fur-filled world
ATI Stream Profiler: a tool to optimize an OpenCL kernel on ATI Radeon GPUs
Computer imagery: imitation and representation of realities
Making of Nuit Blanche
Neural Holography
(Body, mind, soul)
A kinesthetic exercise for teaching computer animation
Physically based shading in theory and practice
Bound: modern art gaming in VR
Walking up virtual stairs based on visuo-haptic interaction
Victory Media Network®: the world's largest outdoor digital gallery
Coco animsim: increasing quality and efficiency
Is anyone there?, 1993
Mortal Kombat x-ray attacks
8D display: a relightable glasses-free 3D display
Design patterns for pseudo-3D photo collage
Zoom into the past: illustrating history in middle school
Generalized B-spline surfaces of arbitrary topology
Liquid meditation
Hairy effects in Trolls
Display of two-dimensional functions using grey scale simulated on a bilevel display
Visualizing deep brain stimulation settings in obsessive compulsive disorder
Experience design unplugged
WorldEar: alternative interfaces for the web
Hardware accelerated shaders using FPGA's
Perceptual gaze extent & level of detail in VR: looking outside the box
Deep dance
Global interior project: networked multi-user virtual environment project
Salience-based feature preserving resizing for 3D models
Springing into the Fifth Decade of Computer Graphics: Where we've been and where we're going!
Progressive null-tracking for volumetric rendering
Seamless tangible interaction through selective stylization
Up...down...up..
A programmer's interface to graphics dynamics
NIMEW - New Interface for Musical Expression on a piece of Wood
ChameleonMask: a human-surrogate system with a telepresence face
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation
Area Light Sources in Cyberpunk 2077
The making of Sid and the penguins
Les crabes
Homer3: the Simpsons Halloween special (Treehouse of Horrors VI)
Matthew Biederman
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2018, Vancouver, BC, Canada, August 12-16, 2018, Production Sessions
TidScene : Pixar's pipeline backplane
Resculptors: layered curve-based deformers
Digital display case: the exhibition sysytem for conveying the background information
3D printing oriented design: geometry and optimization
Directing the plant interactions for "Over The Hedge"
Pixels to parks: new animation techniques for fantasyland
Computer animation festival/electronic theatre
The fly band!
Dynamic Concepts Personalization from Single Videos
Vegetation on Monsters University
Keysquare: minimized keyboard for all devices
A weaving creation system for bamboo craft-design collaborations
xADA: Controllable and Expressive Audio-Driven Animation
Perception-guided global illumination solution for animation rendering
GPU-based large-scale visualization
Case Study: Creating the Infrastructure for Ethical AI use at Savannah College of Art and Design
Introduction to the Vulkan Graphics API
ARAtouch: visuo-haptic interaction with mobile rear touch interface
Scents of space: an interactive smell system
Free-viewpoint photometric compensation
Characteristic gait animation synthesis from single view silhouette
A graphical programming system with speech input
Mafia III
Easy-Tagging Cam: using social tagging to augment memory
Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis
Ryukyu ALIVE: information galaxy visualizing users' access log
Using particles to sample and control implicit surfaces
Antarctica: A Flying Tour of the Frozen Continent
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Studio
Exterior Calculus in Graphics: Course Notes for a SIGGRAPH 2023 Course
Tide: the paradox effect
Stop Motion Studies - Tokyo
Active space: embodied media in performance
Cage-based performance capture
Jury statement
Ultra magic paper interface
Gradient domain binary image hiding using color difference metric
Customizing time of flight modulation codes to resolve mixed pixels
Artificial evolution for computer graphics
Fluid-body simulations using vortex particle operations
The journey of the Cystic Fibrosis gene
"Game of Thrones": building and destroying meereen
Kung Fu Panda 3: mandarin lip-sync reanimation process and pipeline
Integrated shape model from multiview range images
Soapy Trip
Color correction for multi-camera system by using correspondences
Leather texture generation
Prep and Landing Effects: Coffee with Cream
Wuyi mountains 11
Expressive dance motion generation
Spambots
Educational contents for kids' app. based on Henri-Matisse's cut-out works
Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networks
SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, VR Theater, Virtual Event, USA, August 9-13, 2021
RGB Peg Mirror
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography
Reality-based modeling for haptics and multimodal displays
A display system for the Stellar graphics supercomputer model GS1000
NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics
Genetic shaders: interactive and automatic shader generation
Text to Haptics: Method and Case Studies of Designing Tactile Graphics for Inclusive Tactile Picture Books by Digital Fabrication and Generative AI
Procedural modeling of architecture
Page array data structures for flexibility and performance
Photon density estimation using multiple importance sampling
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Computer Animation Fesitval
2D life in a 3D world
Voxel printing using procedural art-directable technologies
Radiance caching and local geometry correction
A guided approach to segmentation of volumetric data
PICTUREBALM: A LISP-based graphics language system with flexible syntax and hierarchical data structure
Architecture and the unspeakable 3: detroit
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Computer Animation Festival
ArtStream: bringing Web art into museum culture
Interactive geometric computations using graphics processors
WonderScope: Practical Near-surface AR Device for Museum Exhibits
Fruits of Labor
Unexpected Perspectives
MR 316
The eyes have it: comprehensive eye control for animated characters
Critters in the classroom: a 3D computer-game-like tool for teaching programming to computer animation students
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Computer Animation Festival
Vital signs: exploring novel forms of body language
Computer graphics and theatre
3D rendering effects for 2D animation
Manakai
The diffractive achromat full spectrum computational imaging with diffractive optics
Scanning photographic processes
Cartoon hair animation based on physical simulation
Virtual Harlem
Introduction and overview
The Reyes image rendering architecture
A 3-D flowering simulation based on botany characteristics and random generation algorithm
A laser-based system for through-the-screen collaboration
Modelling with implicit complexes
Creating ceramic art using rapid prototyping
Detection of stereo window violation in 3D movies
Facial Animation at Scale: Producing facial animation for 24 hours of narrative content in "Horizon: Forbidden West"
The building
Regeneration of real objects in the real world
Designing the new memory space for cultural heritage
Graffiti fur: turning your carpet into a computer display
Digital papercutting
GPU physics
Super*Nature
Where is Frank?
Designing a graphical user interface to deliver a graphic design course online: a user-centered approach
CellMailGraph: email visualization on handheld computers
Real virtuality: StereoLithography - rapid prototyping in 3-D
Making space for cloth simulations using energy minimization
Live graphics gems as a way to raise repositories for computer graphics education
A 2D sketch interface for a 3D model search engine
Mortal Kombat 11: high fidelity cached simulations in real-time
Home grown CGI: the cultivation of "Henry's Garden"
Nerfstudio: A Modular Framework for Neural Radiance Field Development
Himawari: a plant robot
Brian Andrews
Affective geometry: time as a tactile language
A new model of interaction: digital music and 3D animation
Differentiable graphics with TensorFlow 2.0
MOCAP game reserve: a study of puppetry and motion capture
A motion sensor interactive interface for viewing and manipulating protein structural data in 3D
An interactive design system for creating repetition patterns
Imposing constraints on fragmented body motion for synthesis
Bjork: all is full of love
Industrial Light & Magic - Transformers: Dark of the Moon
Graphics in corporate planning: a case study
Expressive features for movement exaggeration
Meros: remapping experiences of light in the urban daily journey
The new deal
Is It Acid or Is It Fire?: How to Train Your Dragon: The Hidden World
Study on the brainwave-based alarming system to prevent children's video & internet game addiction
The Holodeck interactive ray cache
Principles of emergent design in online games: Mermaids phase 1 prototype
HOEReographien
Globosome
The role of objective and subjective measures in material similarity learning
Microfacet Theory for Non-Uniform Heightfields
ISAVS: interactive scalable analysis and visualization system
Muzorama
Three dimensional Terrain modeling and display for environmental assessment
Single-pass shadow volumes for arbitrary meshes
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2004, Los Angeles, California, USA, August 8-12, 2004, Art Gallery
An LED display using active reflectors and free-space optical transmission
The story of computer graphics
Learning A Personalized Generative Prior For Face Images
Visual behavior programming with automatic script code generation
Methods for preventing cloth self-intersection
Haptic radar / extended skin project
Combining spherical harmonics and point-source illumination for efficient image-based relighting
Anthropologically inspired creative design for intimate telepresence
IntroductionSome Course 5 presentations are available on the introduction citation page
3-D computer arts in clinical radiology
Injustice: interactive live action virtual reality experience
Sub-pixel shadow mapping
Psychophysical experiment exploring appearance element for realistic clothes
Playgroup "number one"
Hyak-Ki Men : a study of framework for creating mixed reality entertainment
A colour display unit for a 21-channel EEG-monitor
Optimizing VR for all users through adaptive focus displays
Multiple creatures choreography on Star Wars: (Episode I "The Phantom Menance")
Volume Rendering for Pixar's Elemental
El arquero
Interactive rendering with view-dependent geometry and texture
Clock Tower
Walking with monsters
The Last Tree [mp4] (Malaysia)
Coded skeleton: programmable deformation behaviour for shape changing interfaces
Dolores Kaufman
Delayed feedback in a Chinese brush painting interface
Going mad with magic lights
Estimating specular normals from spherical Stokes reflectance fields
Spherical harmonic gradients
Face tracking using skin detection and parallel kernel based methods
TeeVR: spatial template-based acquisition, modeling, and rendering of large-scale indoor spaces
Colorization using harmonic templates
Doing interface ecology: the practice of metadisciplinary
Three dimensional apparel CAD system
The UnMousePad: the future of touch sensing
Psychophysics 101: how to run perception experiments in computer graphics
Effective global prediction for dense light-field compression by using synthesized multi-focus images
The net effect: simulated bird-catching in Up
Dynamics and dodos: rigging and animation methods for Ice Age
Hands-on: rapid interactive application prototyping for media arts and stage production
Atlantis "Royal towers preview"
Aquatic Bloom
Create games in real-time across multiple devices
How does motion capture affect animation?
Novel algorithm for sparse and parallel fast sweeping: efficient computation of sparse signed distance fields
Increasing realism of animated grass in real-time game environments
Rusting and corroding simulation taking into account chemical reaction processes
Workshop: digital character making
Tipix: an interactive application makes you artistic and happy
Viblock: block-shaped content manipulation in VR
Survey and evaluation of tone mapping operators for HDR video
Virtual Production in Action: A Creative Implementation of Expanded Cinematography and Narratives
Johnnie Walker "paintings"
Designing an adaptive multimedia interactive to support shared learning experiences
Orville Redenbacher
VR model to explore archaeological sites in a non-destructive way
Beyond scientific visualization: mapping information (panel session)
Articulating the appeal
Iterative cage-based registration for dynamic shape capture
L'homme à Tête de Poule
Mesh wrap based on affine-invariant coordinates
Oldsmobile caught their eye
Handling video in virtual environments
Generating textures on arbitrary surfaces using reaction-diffusion
Homage to Hilbert
WebAR: creating augmented reality experiences on smart glasses and mobile device browsers
Navigation meshes and real-time dynamic planning for virtual worlds
Continuous anti-aliased rotation and zoom of raster images
Three, the pony
Normal mapping with low-frequency precomputed visibility
Familiar Feelings: Emotion Look Development on Pixar's Inside Out 2
Technoculture of handcraft: fine gesture recognition for haute couture skills preservation and transfer in Italy
Making accessible Web graphics
Real-time HDR video reconstruction for multi-sensor systems
Directional occlusion via multi-irradiance mapping
Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH Emerging Tech., Denver, CO, USA, 27 July 2024 - 1 August 2024
Architecture-by-yourself: an experiment with computer graphics for house design
Fast rendering for photo-realistic trees in daylight
Nevermind: creating an entertaining biofeedback-enhanced game experience to train users in stress management
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Studio
Computer aided sculpting: a multidisciplinary course in shape modeling
VR story production on Disney animation's "cycles"
INCENSE: A system for displaying data structures
Curvature-aware adaptive capture of 3D geometry and appearance
Yellow Boat
Optimized mobile rendering techniques based on local cubemaps
Texturing on patterned cloth with wrinkles in a 2D illustration
Lions and tigers and bears: investigating cues for expressive creature motion
Head quarters
Swish: Neural Network Cloth Simulation on Madden NFL 21
A procedural modeling workflow for "Over the Hedge" foliage
Polymorph, a minimal input procedural modeling tool for rapid prototyping of stop motion puppets at LAIKA
Hexells: self-organizing textures
Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces
WAL ART
Xbox, Forza: leave your limits
Bringing Opportunity to Mars: The Visual Effects of 'Good Night Oppy'
Animating human athletics
Shining Lore
Reflection model of metallic paints for reflectance acquisition
Game development & design: curricular changes
Breaking the low sample rate equals low power paradigm using an event based vision approach for hand tracking in AR
ACM SIGGRAPH 2024 Conference Papers, SIGGRAPH 2024, Denver, CO, USA, 27 July 2024- 1 August 2024
Sonovortex: rendering multi-resolution aerial haptics by aerodynamic vortex and focused ultrasound
MobiSpray: mobile phone as virtual spray can for painting BIG anytime anywhere on anything
An efficient and robust ray-box intersection algorithm
Wind-blaster: a wearable propeller-based prototype that provides ungrounded force-feedback
Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller
When children draw in 3D
Mamagoto: "playing" with food
Dynamic modeling of human hair and GUI based hair style designing system
Indiscriminate killer
La Dernière Minute: full version
Introduction - welcome to the SIGGRAPH 96 sketches
Art before technology or technology before art?: that is the question
Fast ray tracing of scenes with unstructured motion
_knowscape mobile, associating territory of data and physical space
An interactive 3D toolkit for constructing 3D widgets
Real time digital image generation
The wizard of ethereal pictures and virtual places
Spatial Augmented Reality Assistance System with Accelerometer and Projection Mapping at Cleaning Activities
Minimal GKS
Coda: the cultural effects of queueing at Disney animation
War thunder: battle is on
A spring-net deformable model for surgery simulation with haptic feedback
Psychological issues on visual attention while using head-up display
Metamorphic: A Social VR Experience
Computer graphics for quantum computation
AGJuggler
Tortuosity: #13
2.5D graphics in mobile apps using "Corona SDK"
The non-photorealistic camera: automatic stylization with multi-flash imaging
Evolution of the Universe: Large-scale Structure and Galaxy Formation
Multi-Person Interaction Generation from Two-Person Motion Priors
Kinect-based augmented reality projection with perspective correction
Panorama to cube: a content-aware representation method
Text-based Animatable 3D Avatars with Morphable Model Alignment
Armagedón
Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model
A tale of momentum & inertia
Pluripotent structures
SoftCel - an application of raster scan graphics to conventional cel animation
Advanced global illumination using photon mapping
Silhouette sketching on "inside out"
Modern techniques for implicit modeling
The Cambrian Burgess shale creatures: early evolution of animals
Variational geometry in computer-aided design
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Appy Hour
Teaching animation in computer science
Interim camp
Pandeiro funk: experiments on rhythm-based interaction
Manxmas
Great grids: how and why?
From fiber to fabric: interactive clothing for virtual humans
Cellular GROWTH: Brillia
Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1979, Chicago, Illinois, USA, August 8-10, 1979
Diamond lake apocalypse: Buddha
Channeling Creativity Through a Deeper Understanding of AI Image Generation
Volume rendering dark matter simulations using cell projection and order-independent transparency
Facial pipeline in playmobil: the movie
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '13, Anaheim, CA, USA, July 21-25, 2013, Poster Proceedings
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
Which book should I pick?: text visualization based on readability and genre
The artistry of TechAnim: new cloth workflows on Big Hero 6
Is a career in computer graphics possible?: part 2: dedication and expectation
Neurosymphonic self reflection divine instruments of technology
Data-driven suggestions for portrait posing
Outstanding service award
The social web: platforms, communities, and creativity
Working within the grid: interactive foundations design problems using grid structures
Fibonacci and the golden mean
HCI in performance arts and the case of Illimitable Space System's multimodal interaction and visualization
Microcomputer graphics (Panel)
Multithread shader for 3D and vector graphics
Topographic-based facial skin color transfer
Procedural animation technology behind microbots in Big Hero 6
Representing 3D mesh with attributed root trees
Tokyo race lighting for Cars 2
Computational retinal imaging via binocular coupling and indirect illumination
Camera motion estimation in ocean scene
Wired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles
Collision detection and response for computer animationr3
Inclusive Character Creator: A Showcase of Inclusive Design Principles for 3D Character Creators
From digital to analogue or the rebirth of a teapot (process demonstration)
Practical 3D decoration on flat media with anisotropic reflection
Developing creativity: a curriculum based on the use of computer graphics technology
All about the data: effective visual pipeline management
Make mobile apps quickly
Teaching computer graphics constructively
Painting with DEGAS: (digitally extrapolated graphics via algorithmic strokes)
Hierarchical Cross-Parameterization for the Morphing of Deforming Meshes
Salad bowl: a carrot's tale
Generating face ink portrait from face photograph
The Bass-Station: a community based information space
Un temps pour elle
Consistent mesh parameterizations
Orai/Kalos
La Diplomatie de L'éclipse
Rigid body collision detection on the GPU
AirTiles: modular devices to create a flexible sensing space
Virtually infinite resolution deformable surfaces
A Metafile for efficient sequential and random display of graphics
Creature wrangling and enveloping for Star Wars: Episode I "The Phantom Menace"
Dynamic fur on mobile using textured offset surfaces
Window series/temple of heaven
A unified framework for 3D non-photorealistic rendering
A suggestive interface for 3D drawing
VRMM: A Volumetric Relightable Morphable Head Model
A prediction model on 3D model compression and its printed quality based on subjective study
A fast and economic scan-to-line-conversion algorithm
Avoid setup: insights and implications of generative cinema
TelMeA theatre
TAKO-Pen: a pen-type pseudo-haptic interface using multipoint suction pressures
A dataset for benchmarking time-resolved non-line-of-sight imaging
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
Inspirations in digital fine art printmaking
Energy preserving non-linear filters
Snap-dragging
Presentation of cultural heritage using 4K real-time rendering system
A dynamic BRDF display
Context-aware material selective rendering for mobile graphics
Creating geometry from sketch-based input
Designing digital phenomenaria: the bee dance
Student / Futures: Creative Careers in Animation, Computer Graphics, and Interactive Techniques
Graphical manipulation of human's walking direction with visual illusion
Alluromania
Transformers: the game
An efficient antialiasing technique
Flow circle: circular visualization of wiki revision history
Panoramic e-learning videos for non-linear navigation
Typeharvesting: a typeface design utilizing time-dependent appearance change of physical materials
Acura "bullet"
3D reconstruction from drawings with straight and curved edges
CrackTastic: fast 3D fragmentation in "The Mummy: Tomb of the Dragon Emperor"
CASE STUDY 107
Path space similarity determined by Fourier histogram descriptors
MARE: multiuser augmented reality environment on table setup
Interactive generation of cities for real-time applications
Gaussian Compression for Precomputed Indirect Illumination
Generative Neural Materials
ACM SIGGRAPH 2023 Production Sessions, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
INsideOUT
Tortuosity #59c
Telematic and telepresence installations
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Special Sessions
Visualizing urban mobility
Monte Carlo methods for physically based volume rendering
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Panels
Visual effects through adaptive technologies
The nature of dialog: structural and lexical markers of dialogic teacher/learner interactions