yusuke1997/dblp-id-title huggingface dataset:
A Revised and Extended Paradigm for Social and Non-social Stress Elicitation in Psychological Research - A Feasibility Study in Virtual Reality
Amplifying Realities: Gradual and Seamless Scaling of Visual and Auditory Stimuli in Extended Reality
Workshop 3: IEEE ISMAR 2012 workshop on tracking methods and applications (TMA)
Composite Realism: Effects of Object Knowledge and Mismatched Feature Type on Observer Gaze and Subjective Quality
Towards Safer Mixed Reality: Identifying, Evaluating, and Mitigating Security and Privacy Threats
Detectability of ETHD Position and Speed Redirection for VR Haptics
CARMa: Content augmented reality marker
Enhanced Eyes for Better Gaze-Awareness in Collaborative Mixed Reality
Are We Measuring What Matters? Reframing Evaluation of Extended Reality for Industry 5.0 Work Environments
Analysis of Co-viewing with Virtual Agent Towards Affectively Immersive Interaction in Virtual Spaces
Planning-Based Workflow Modeling for AR-enabled Automated Task Guidance
A Step Forward in Manual Welding: Demonstration of Augmented Reality Helmet
Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR
Human-Centered Development of an AR Handheld Display
RenderFusion: Balancing Local and Remote Rendering for Interactive 3D Scenes
Physical gaming: Out of the lap and into the living room
AI-mediated Job Status Tracking in AR as a No-Code service
Towards a virtual business ecosystem in the Metaverse Era
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2017 Adjunct, Nantes, France, October 9-13, 2017
Multimodal Virtual & Augmented Reality - Editorial to the MVAR Workshop at ISMAR 2018
Towards Cybersickness Severity Classification from VR Gameplay Videos Using Transfer Learning and Temporal Modeling
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
Demonstration of Multi-image Switchable Visual Displays Using Carpets
Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking
Is Foveated Rendering Perception Affected by Users' Motion?
The Awe-Some Spectrum: Self-Reported Awe Varies by Eliciting Scenery and Presence in Virtual Reality, and the User's Nationality
SpatialPrivacy: Spatial Sharing for Remote Collaboration in Mixed Reality
CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum
Dynamic Adaptation of Projected Imperceptible Codes
Augmented Reality in a Wide Area Sentient Environment
Phantom Touch phenomenon as a manifestation of the Visual-Auditory-Tactile Synaesthesia and its impact on the users in virtual reality
Evaluating the Benefits of Explicit and Semi-Automated Clusters for Immersive Sensemaking
Browsing Spatial Photography Using Augmented Models
Laser Pointer Tracking in Projector-Augmented Architectural Environments
Meta360: Exploring User-Specific and Robust Viewport Prediction in360-Degree Videos through Bi-Directional LSTM and Meta-Adaptation
Exploring the Feasibility of Gaze-Based Navigation Across Path Types
AnonVis: A Visualization Tool for Human Motion Anonymization
Augmented Reality driving supported by Vehicular Ad Hoc Networking
The Paranoid Interface
XR Mobility Platform: Multi-Modal XR System Mounted on Autonomous Vehicle for Passenger's Comfort Improvement
Do You Even Need a City Guide Anymore?" Expert Adoption of XR Technology for Guided City Tours
A Rapid Prototyping Tool for VR Decontamination Training
A roadmap for XR integration in industry: challenges and opportunities
PhyVR: Physics-based Multi-material and Free-hand Interaction in VR
Neural Panoramic Representation for Spatially and Temporally Consistent 360° Video Editing
A theory of meaning for Mixed Reality walking tours
Remote Welding Robot Manipulation Using Multi-view Images
KinectFusion: Real-time dense surface mapping and tracking
Explorations in Designing Virtual Environments for Remote Counselling
The ARgus Designer: Supporting experts while conducting user studies of AR/MR applications
Support system for guitar playing using augmented reality display
Augmented Reality Annotations in a Collaborative Time-Critical Task
Mobile Eye-perspective Rendering: Alignment of Image-based Vision Augmentations for Optical See-through Head-mounted Displays
Determining Detection Thresholds for Fixed Positional Offsets for Virtual Hand Remapping in Virtual Reality
Data-Driven City Traffic Planning Simulation
Specifying Volumes of Interest for Industrial Use Cases
Demonstration of Fiery Hands: Thermal Gloves through Thermal and Tactile Integration
Biosensor-Instrumented xR Headsets: A Double-Edged Sword for User Identity and Privacy Management in the Metaverse
TEyeD: Over 20 Million Real-World Eye Images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types
VibroArm: Enhancing the Sensation of Forearm Deformation in Virtual Reality Using Vibrotactile Funneling Illusion
Improving Localization under Varying Illumination
Automatic Reconstruction of Wide-Area Fiducial Marker Models
What do Healthcare Professionals Need? An Online Study on Personalized Virtual Reality for Stroke Recovery at a Rehabilitation Center
How Far is It? Distance Estimation and Reproduction Through a Double 3 Telepresence Robot
Diminished Reality as Challenging Issue in Mixed and Augmented Reality (IWDR2015) Summary
Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game
Head-mounted virtual loupe with sight-based activation for surgical applications
Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention
Position Paper: Preparing XR Working Environments for the Industrial Metaverse Era
User experience and acceptance of a mixed reality system in a naturalistic setting - a case study
Virtual Negotiation Training "Beat the Bot"
MR-FoodCoach: Enabling a convenience store on mixed reality space for healthier purchases
Visualization of Spatial Sensor Data in the Context of Automotive Environment Perception Systems
Integrating highly dynamic RESTful linked data APIs in a virtual reality environment
Mid-Air Fingertip-Based User Interaction in Mixed Reality
How can the Additional Motion Parallax along the y and z-axis Affect Viewer's 3D Perception?: A Generic Approach and Evaluation
Zero-Sum vs. Positive-Sum: Effects of Inter-Team Competition Modes and Haptic Feedback on Team Flow in Multi-Team VR
Work tut chairs
RCLL-AR: Augmented Reality Support for Understanding Autonomous Processes in the RoboCup Logistics League
Stereo depth assessment experiment for microscope-based surgery
Camera Time Warp: Compensating Latency in Video See-Through Head-Mounted-Displays for Reduced Cybersickness Effects
An XRI Mixed-Reality Internet-of-Things Architectural Framework Toward Immersive and Adaptive Smart Environments
Augmented Virtuality Training for Special Education Teachers
User awareness of tracking uncertainties in AR navigation scenarios
Enhancing Participation Experience in VR Live Concerts by Improving Motions of Virtual Audience Avatars
AR 2.0: Social Augmented Reality - social computing meets Augmented Reality
GSHOI Denoiser: Denoising Gaussian Hand-Object Interaction for Photorealistic Rendering
Virtual Training for Welding
ARpm: An Augmented Reality Interface for Polygonal Modeling
Predicting and estimating the accuracy of n-occular optical tracking systems
Prediction of Discomfort due to Egomotion in Immersive Videos for Virtual Reality
Addressing Human Factors Related to Artificial Intelligence Integrated Visual Cueing
IP Network Designer: Interface for IP Network Simulation
Urban Traffic Planning Simulation with Time and Weather Dynamics
The collaborative design platform - A protocol for a mixed reality installation for improved incorporation of laypeople in architecture
GlanXR: A Hands-Free Fast Switching System for Virtual Screens
Smart Haproxy: A Novel Vibrotactile Feedback Prototype Combining Passive and Active Haptic in AR Interaction
Visually Induced Motion Sickness in 360° Videos: Comparing and Combining Visual Optimization Techniques
Virtual redlining for civil engineering in real environments
Textual Information Presentation in Virtual Museums: Exploring Environment-, Object-, and User-based Approaches
Camouflage as an Adaptive Control System: Applications for Multimedia and Interactive Composition
Rotation-constrained optical see-through headset calibration with bare-hand alignment
LDB: An ultra-fast feature for scalable Augmented Reality on mobile devices
A Projector Calibration Method Using a Mobile Camera for Projection Mapping System
Augmentation of live excavation work for subsurface utilities engineering
A mobile augmented reality system for portion estimation
Optimization for RGB-D SLAM Based on Plane Geometrical Constraint
An Adaptive Augmented Reality Interface for Hand Based on Probabilistic Approach
Driving View Simulation Synthesizing Virtual Geometry and Real Images in an Experimental Mixed-Reality Traffic Space
An Augmented Reality museum guide
Augmenting experiences - A bridge between two universities
One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application
International workshop on AR/MR registration, tracking and benchmarking (TrakMark2011)
The importance of eye-contact for collaboration in AR systems
Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality
Haptic Handshank - A Handheld Multimodal Haptic Feedback Controller for Virtual Reality
Surface/space
Rethinking Privacy Indicators in Extended Reality: Multimodal Design for Situationally Impaired Bystanders
Overlaying Navigation Signs on a Road Surface Using a Head-Up Display
A preliminary study on altering surface softness perception using augmented color and deformation
Breaking the Virtual Barrier of Exploit Chain Attacks in XR Systems
An Augmented Reality X-Ray system based on visual saliency
Pick-by-Vision: A first stress test
When VR meets Underwater Robots: Creating an Underwater Hull Cleaning Simulator
Geometric and Photometric Registration for Real-Time Augmented Reality
A Deformation Method in a Wrapping Manner for Virtual Gingiva Based on Mass-Spring Model
Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone Augmented Reality
Detection-Guided 3D Hand Tracking for Mobile AR Applications
Workshop 2: Classifying the AR presentation space
Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data
Contact-view: A magic-lens paradigm designed to solve the dual-view problem
Evaluation of Mixed-Space Collaboration
Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process
VisMerge: Light Adaptive Vision Augmentation via Spectral and Temporal Fusion of Non-visible Light
Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail
The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality
Facade Proposals for Urban Augmented Reality
A Comprehensive Interaction Model for ASystems
Cross-Domain Gender Identification Using VR Tracking Data
Mid-Air Haptic Bio-Holograms in Mixed Reality
Industrial Augmented Reality: Lessons learned from a long-term On-site Assessment of Augmented Reality Maintenance Worker Support Systems
Utilizing contact-view as an augmented reality authoring method for printed document annotation
Real-Time Telepresence and Teleoperation for Industrial Equipment
Distance Estimation with Social Distancing: A Mobile Augmented Reality Study
Augmented-Reality Visualizations Guided by Cognition: Perceptual Heuristics for Combining Visual and Obscured Information
Position Estimation of a Strongly Occluded Object by Using an Auxiliary Point Cloud in Occluded Space
Augmenting reality for medicine, training, presence and telepresence
A Perspective on Non-Isometric Shape-from-Template
Real-time Shadow-aware Portrait Relighting in Virtual Backgrounds for Realistic Telepresence
Watch Out! XR Mobile Displays Improve the Experience of Co-Located VR Gaming Observers
RGBDX: First Design and Experimental Validation of a Mirror-Based RGBD X-ray Imaging System
Influence of a Visual Cue and Agency on the Ventriloquism Effect for a Projected Extended Hand
SimpleMapping: Real-Time Visual-Inertial Dense Mapping with Deep Multi-View Stereo
Online camera pose estimation in partially known and dynamic scenes
A Mixed-Method Study Protocol of a Novel Psychological Intervention: Virtual Reality Therapy for LGBT (LGBT-VRT)
The Importance of Intersection Disambiguation for Virtual Hand Techniques
Foreground and shadow occlusion handling for outdoor augmented reality
An MR Remote Collaborative Platform Based on 3D CAD Models for Training in Industry
Investigating the Effect of Visual Cue Density on Situational Awareness During Immersive Navigation
Automated Evaluation and Configuration of Object Tracking for Augmented Reality
Demonstration of Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality
Science & Technology Proceedings, 8th IEEE International Symposium on Mixed and Augmented Reality 2009, ISMAR 2009, Orlando, Florida, USA, October 19-22, 2009
Markerless augmented reality for cubic panorama sequences
A User Study on AR-assisted Industrial Assembly
RGB-D-T camera system for AR display of temperature change
Augmented Reality for Quality Inspection: A User-Centred Systematic Review of Use Cases, Trends and Technology
Edgel templates for fast planar object detection and pose estimation
Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence
View-independent scene acquisition for tele-presence
Hybrid Tensor-Gaussians Representation with Space-Aware Pruning
Clinical Features-based Lifestyle Quantification Using Mobile Devices for Personalized Augmented Reality Intervention
Differential Physiological Responses to Proxemic and Facial Threats in Virtual Avatar Interactions
Gender Differences in Perceiving Avatar Face and Interpersonal Distance: Exploring Realism and Social Presence in Mixed Reality
Kinect for interactive AR anatomy learning
Virtual Reality for Industrial Assembly Training: The Impact of Tool Interaction Realism on Learning Outcomes
Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture
An Instant See-Through Vision System Using a Wide Field-of-View Camera and a 3D-Lidar
Towards Novel Gesture Recognition for Real-Time Code Generation in Extended Reality
Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality
Inertial and magnetic sensing of human movement near ferromagnetic materials
Augmented Foam: A Tangible Augmented Reality for Product Design
Customizing Stylized Avatars for Self-Compassion: Design Impacts in Virtual Reality Therapy
An Object Synthesis Method to Enhance Visuo-Haptic Consistency
Efficient Pose Selection for Interactive Camera Calibration
Deformation Estimation of Elastic Bodies Using Multiple Silhouette Images for Endoscopic Image Augmentation
Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays
Computational augmented reality eyeglasses
Occlusion Shadows: Using Projected Light to Generate Ralistic Occlusion Effects for View-Dependent Optical See-Through Approaches
Enhancing Pseudo-Haptics on the Hand by Viewpoint Shifts in VR
The Effect of Out-of-Body Experience and Tactile Feedback on the Sense of Embodiment in Virtual Reality
Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
A Single-Shot-Per-Pose Camera-Projector Calibration System for Imperfect Planar Targets
Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras
Interactive Multi-Marker Calibration for Augmented Reality Applications
Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes
The Scenario Difficulty Matrix: A Diagnostic Tool for Visualizing Response Miscalibration to Objective Risk in Immersive Driving Environments
Evaluation of Stroke Assessment in Simulated Virtual World
Supervised classification for customized intraoperative augmented reality visualization
A practical radiometric compensation method for projector-based augmentation
Designing xDR Challenge 2025 to Evaluate Localization Performance of Smartphone with Navigation Robot for People with Visual Impairment
SAMR: A Spatial-Augmented Mixed Reality Method for Enhancing Vision-Language Models in 3D Scene Understanding
Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration
Artspeak: An Interactive AR Application for Lifelike Speaking with Art Portraits
Virtual Reality Task Guidance Through Relative 6DoF Pose Specification
Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars
Utilizing Multiple Calibrated IMUs for Enhanced Mixed Reality Tracking
MRMAC: Mixed Reality Multi-user Asymmetric Collaboration
A Step Closer To Reality: Closed Loop Dynamic Registration Correction in SAR
Setting up Virtual Reality and Augmented Reality Learning Environment in Unity
Stroke Rehabilitation through Proxy Agency and Embodiment in Mixed Reality
TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children
Rock or Roll - Locomotion Techniques with a Handheld Spherical Device in Virtual Reality
Lightweight Web3D Crowd Rendering for Online Massive Conferencing
Effective Free Field of View Scene Exploration in VR and AR
Magic Mirror on the Wall: Reflecting the Realities of Lower Limb Rehabilitation in Virtual Reality
A study of depth perception in hand-held augmented reality using autostereoscopic displays
BerryScope: AR Strawberry Picking Aid
AquARium: Augmented Reality Integration for Enhanced Tourism Experiences in a Diorama Fish Tank
Walking-in-Place for VR Navigation Independent of Gaze Direction Using a Waist-Worn Inertial Measurement Unit
Assessing Upper Extremity Motor Dysfunction Using an Augmented Reality Game
Lower Limb Balance Rehabilitation of Post-stroke Patients Using an Evaluating and Training Combined Augmented Reality System
2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design, ISMAR-MASH'D 2015, Fukuoka, Japan, September 29 - October 3, 2015
Augmenting magnetic field lines for school experiments
HydrogenAR: Interactive Data-Driven Presentation of Dispenser Reliability
Augmenting Human Perception: Mediation of Extrasensory Signals in Head-Worn Augmented Reality
PresenceLens: Interpreting Dynamic Presence in Virtual Reality
Interactive near-field illumination for photorealistic augmented reality on mobile devices
Representative feature descriptor sets for robust handheld camera localization
The House of Olbrich - An Augmented Reality tour through architectural history
Exploring the use of Mobile Devices as a Bridge for Cross-Reality Collaboration
Neurological Insights into Interactive VR Learning: An EEG-Based Comparative Study
Message from the ISMAR 2022 Science and Technology Conference Program Chairs
Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments
A Comparative Study of the User Experience of Controller and Hand-Tracking Interactions in a Virtual Environment
Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays
Real-Time Texturing for 6D Object Instance Detection from RGB Images
Haptics in VR Using Origami-Augmented Drones
Google glass, The META and Co. How to calibrate optical see-through head mounted displays
Towards a Model for Space and Time in Transitional Collaboration
SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality
Evaluation of Direct Manipulation Methods in Augmented Reality Environments Using Google Glass
A Transitional AR Furniture Arrangement System with Automatic View Recommendation
Diminished Reality System Based on Open-Source Software for Self-Driving Mobility
Neuroadaptive Virtual Reality: Enhancing Attention and Reducing Workload Using Focus Index EEG Feedback
InLife Ecosystem: Creating Serious Games with IoT Features
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality
Mitigating Latency Effects on Subjective Experience in Robot Teleoperation Using a VR-Enabled Virtual Spring
The augmented Van Gogh's: Augmented reality experiences for museum visitors
Immersive Mixed-Reality Configuration of Hybrid User Interfaces
Augmented Reality during Cutting and Tearing of Deformable Objects
TranSlider: User-Controlled Augmented Content Presence Visualization in AR Collaboration
PILAR: Personalizing Augmented Reality Interactions with LLM-based Human-Centric and Trustworthy Explanations for Daily Use Cases
VR-based Exploration of Participant Movement in Experimental Psychology
EEG2Gaussian: Decoding and Visualizing Visual-Evoked EEG for VR Scenes Using 3D Gaussian Splatting
EEG Analysis of Cybersickness: A Quantitative Evaluation of Brainwave Changes in Head Mounted Display and Curved Monitor Display
Hybrid User Interfaces for Multiple Views: why designer intuition is not enough
Lights-out Factories - Hands-on Control: Haptic Teleoperation of a Robotic Arm through Virtual Reality
Transforming lives: High-performance, high-risk training with mixed reality
Augmented Reality for Vocational Education Training in K12 Classrooms
Light-weight marker hiding for augmented reality
QubeAR: Cube style QR code AR interaction
Fast Depth Map Super-Resolution Using Deep Neural Network
Texture-less object tracking with online training using an RGB-D camera
Attention-Safe Augmented Reality System with Edge Computing
Icebreaking: Building Trust and Empathy with Virtual Museum Embodied Conversational Agents via Personalized Initial Interactions
International Workshop on Comfort Intelligence with AR for Autonomous Vehicle 2018
Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
Challenges for Asynchronous Collaboration in Augmented Reality
Decoupled Localization and Sensing with HMD-based AR for Interactive Scene Acquisition
Supporting Driver Situation Awareness for Autonomous Urban Driving with an Augmented-Reality Windshield Display
Is Virtual Reality better than desktop-based cognitive training? A neurobehavioral evaluation of visual processing and transfer performance
Online Adaptive Integration of Observation and Inpainting for Diminished Reality with Online Surface Reconstruction
Sharing and Augmenting Emotion in Collaborative Mixed Reality
Distance-Adaptive Visual Guidance for Spatial Awareness Formation in Out-of-View Augmented Reality
SliVR: A 360° VR-Hub for Fast Selections in Multiple Virtual Environments
CADET: A Collaborative Agile Data Exploration Tool for Mixed Reality
High Frequency Event-based Eye Tracking Towards Mental Health Diagnosis
Walking Support in Real Space Using Social Force Model When Wearing Immersive HMD
A pilot study for Augmented Reality supported procedure guidance to operate payload racks on-board the International Space Station
3D PixMix: Image Inpainting in 3D Environments
A Tangible Volume for Portable 3D Interaction
Non-parametric camera-based calibration of optical see-through glasses for augmented reality applications
Collaborative manual tasks in distributed virtual environments
An AR Inspection Framework: Feasibility Study with Multiple AR Devices
RGB-D camera-based parallel tracking and meshing
Predicting Future Driving Decisions in an Accident Situation From Videos: A Combined Behavioral, Eye Gaze, and Computational Analysis
On Stage Interactive Spatial AR for Drama Performance
Effects of Avatar Face Level of Detail Control on Social Presence in Augmented Reality Remote Collaboration
OnShipVR: Reducing Sea-sickness through Virtual Contents with Synchronized and Amplified Actual Ship Rotation
Exploring Hybrid User Interfaces for Surgery Planning