yusuke1997/dblp-id-title huggingface dataset:
Why not simply Google?
It's Not Warm But That's Okay: About Robots That Avoid Human Stereotypes
eyeGUI: A Novel Framework for Eye-Controlled User Interfaces
Effects of visual cues on the complicated search task
Design artefacts as service design concepts: a case study from a telecommunication domain
Beyond Health Literacy: Navigating Boundaries and Relationships During High-risk Pregnancies: Challenges and Opportunities for Digital Health in North-West India
Disclosing Diverse Perspectives of News Articles for Navigating between Online Journalism Content
Body-centric interaction techniques for very large wall displays
HCI and UN's Sustainable Development Goals: Responsibilities, Barriers and Opportunities
Towards a model for egocentric interaction with physical and virtual objects
FoodWorks: tackling fussy eating by digitally augmenting children's meals
Daylist. Exploring the Design of Configuration Settings to Establish a Lean Back On-Demand Radio Experience
Using Virtual Reality to Demonstrate Sustainable Architecture Concepts: Making Passive Systems Interactive
Children as Designers - Recognising divergent creative modes in Participatory Design
Snapshot video: everyday photographers taking short video-clips
aural-visualiser 1000: physical interaction design for materializing moments
Combining Momentary and Retrospective Self-Reflection in a Mobile Photo-Based Journaling Application
AURA: Altering Self-Perception Through Interactive Light Emitting Textiles
Selecting and evoking innovators: combining democracy and creativity
SmartFit: Lifelogging for Teams of non-Professional Athletes
Descriptive quality of experience for mobile 3D video
InfoRadar: group and public messaging in the mobile context
The effect of group discussions in usability inspection: a pilot study
Price tags, maps, recipes: mobile phone photos for functional purposes
Impact of practice effect on each difficulty of cutting skill
Physically embodied video snippets supporting collaborative exploration of video material during design sessions
Characterizing Data Scientists' Mental Models of Local Feature Importance
Digital Possessions After a Romantic Break Up
Keymoment: initiating behavior change through friendly friction
Spaghetti, Sink and Sarcophagus: Design Explorations of Tactile Artworks for Visually Impaired People
Tactile wayfinder: a non-visual support system for wayfinding
Participatory Design & Meta-Design - Where's the Bridge?
Video storytelling as mediation of organizational learning
Designing eHealth Services for Patients and Relatives: Critical Incidents and Lessons to Learn
TACTUX: a tactile user experience assessment board
Untangling the mess -- a redesign of a technical environment for a telecommunication company call centre: part II: capturing a valid order for a telecommunication service
Work of the Future
Embedding caring into remote patient management systems
Mobile text entry using three keys
Reflecting on machine-generated image descriptions of personal photos
A method for identifying product opportunities in complex domains
Management perspectives on usability in a public authority: a case study
Designing for a Post-Growth Society through the Eco-Harmonist. A Critical Examination of the Role of HCI and Technology Design
An evaluation of color patterns for imaging of warning signals in cockpit displays
Evaluating game genres for tagging images
A Case of Cooperative Sound Design
Designing for Tangible Affective Interaction
Being there for real: presence in real and virtual environments and its relation to usability
Imagining and experiencing in design, the role of performances
Living in a Historic Neighborhood in the Technology-Era: Understanding Residents' Expectations from Domestic Spaces
Proportional search interface usability measures
Interacting with embodied agents that can see: how vision-enabled agents can assist in spatial tasks
The potentials for hands-free interaction in micro-neurosurgery
Mediated Reality Mirror: Towards a Study with Autistic Users
Let's Dare to Feel About AI: Presenting the Hybrid Interactive Fiction Project P
Pointing and speech: comparison of various voice commands
Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces
'Datafied' reading: framing behavioral data and algorithmic news recommendations
Sense-making of an emergency call: possibilities and constraints of a computerized case file
Understanding Same-Side Interactions with Wrist-Worn Devices
Experiencing VOS: a visual orientation system
Tiquid: creating continuous transitions for multi-touch interactions
Exploring factors that influence the combined use of mobile devices and public displays for pedestrian navigation
Design Sensibilities - Designing for Cultural Sensitivity
Sharing and learning through pair writing of scenarios
Variability of throughput in pointing device tests: button-up or button-down?
Bringing playfulness to disabilities
User perception of interruptions in multimedia annotation tasks
How Do Novice Older Users Evaluate and Perform Mid-Air Gesture Interaction for the First Time?
The dress room: responsive spaces and embodied interaction
Usability evaluation involving participants with cognitive disabilities
Designing worth is worth designing
Students' technologies in practice -a participant perspective of mobile IT in higher education
Foldwatch: using origami-inspired paper prototypes to explore the extension of output space in smartwatches
Making a difference: a survey of the usability profession in Sweden
What else and where else: two worthwhile questions for an information interface
Exploring A Design Space for Digital Interventions Facilitating Early Adolescents' Tech Disengagement: A Parent-Child Perspective
Sustainable Foodtures: Exploring Roles of Future Technology in Sustainable Food Shopping
SpringFlow: a digital spring-sign
Grätzelbot - Gamifying Onboarding to Support Community-Building among University Freshmen
"\"Do They Act the Way They Look\": Examining Portrayals of Intelligent Technology in Narrative Media from an Educational Perspective"
"Always on the Table": Revealing Smartphone Usages in everyday Eating Out Situations
I would DiYSE for it!: a manifesto for do-it-yourself internet-of-things creation
Towards Supporting Caregivers to Monitor the Whereabouts of People with Dementia
Sensepack: an in-between wearable for body-backpack communication
Assessing ICT user groups
Webpage Aesthetics: One Size Doesn't Fit All
Exploring long-term participation within a living lab: satisfaction, motivations and expectations
Makers, Crafters, Tinkerers: How Identities and Biographies Come into Being
User sketches: a quick, inexpensive, and effective way to elicit more reflective user feedback
Six modes of proactive resource management: a user-centric typology for proactive behaviors
Tales from Corrodia
Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation
Supporting Interface Experimentation for Blockchain Applications
Negotiating privacy boundaries in social applications for accessibility mapping
The influence of banner placement and navigation style on the recognition of advertisement banners
How Ideas make it through to Designs: Process and Practice
Age Against the Machine: A Call for Designing Ethical AI for and with Children
Context of use affects the social acceptability of gesture interaction
Using sound in multi-touch interfaces to change materiality and touch behavior
Look at me and grab this! Materiality and the practices around negotiation of social attention with children on the autistic spectrum
Explaining AI: Game making for a designerly exploration of challenges and opportunities of predictive technologies in public processes
Exploration of User Perspectives around Software and Data-Related Challenges Associated with IoT Repair and Maintenance against Obsolescence: User Study on Software and Data Interactions and Considerations for IoT Repair and Maintenance against Obsolescence
Designing for Including Children in Online Health Care Consultations
Human-Centered AI Design in Reality: A Study of Developer Companies' Practices : A study of Developer Companies' Practices
HeatDial: Beyond User Scheduling in Eco-Interaction
UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays
Indigenous Knowledge Fairs: a new approach to pluralistic knowledge dissemination in HCI
Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People
"Should I stay or should I go?": Different designs to support drivers' decision making
DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System
Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers
User interaction metadata for healthcare information systems
Artificial Intimacy: An Exploration of the Personal and Intimate in Natural Language Processing Models
Challenging the Role of Design(ing) in the Sustainability Field: Towards a 'Humble' Design Approach
Orkhēstra: on the design of interactive media architecture for public environments
Role playing with fire fighters: using a worst case scenario and verbal re-enactment in the role play
Virtual Womb: Experiencing Human Sensory Development From a Fetal Point-of-View in Virtual Reality
Unencumbered 3D interaction with see-through displays
Demo of a smart plant system as an exemplary smart home application supporting non-urgent notifications
KIDKIT: A System of Connected Components for Playful Exploration
Jumping to Conclusions: A Visual Comparative Analysis of Online Debate Platform Layouts
Designing for small display screens
Tangible design for software ecosystem with Playmobil®
Waste Wizard: Exploring Waste Sorting using AI in Public Spaces
Understanding Forestry Practices to Support Climate Adaption
VR Retail Lab: An immersive virtual reality (VR) supermarket as a flexible research infrastructure
Information overload: why some people seem to suffer more than others
Shifting Concepts of Value: Designing Algorithmic Decision-Support Systems for Public Services
Urban planning and ubicomp design: do we need to extend legally enforced participation?
Continuity in Multi-Device Interaction: An Online Study
A Case Study on the Use of Volumetric Video in Augmented Reality for Cultural Heritage
Five design challenges for human computation
Using eye-tracking to evaluate label alignment in online forms
Real-time 3D hand-computer interaction: optimization and complexity reduction
Reflective Design for Informal Participatory Algorithm Auditing: A Case Study with Emotion AI
Marrying HCI/Usability and computer games: a preliminary look
Bluebells: a design method for child-centred product development
Designing a game to explore human artefact ecologies for assistive robotics: Basing design games on an activity theoretical framework
linked .: a relatedness experience for boys
How to combine criticality with reflection? Scaffolding children's critical reflection in the case of anti-bullying interventions
Exploring the space of near-future design with children
Accessible real-world tagging through audio-tactile location markers
Exploring Design Factors for Transforming Passive Vibration Signals into Smartwear Interactions
Visual attention tracking during program debugging
Understanding Aesthetics of Interaction: A Repertory Grid Study
Meaningful Telerobots in Informal Care: A Conceptual Design Case
Where to, Roberta?: reflecting on the role of technology in assisted living
Beyond the switch: explicit and implicit interaction with light
Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
I heard you were on Facebook: linking awareness systems to online social networking
Visible Mending
Rise of the expert amateur: DIY projects, communities, and cultures
Design and evaluation of a layered handheld 3d display with touch-sensitive front and back
Understanding the Impact of Boundary Conditions on Participatory Activities
Robot Design for Social Intervenability
License to chill!: how to empower users to cope with stress
Studying mobile context-aware social services in the wild
EyeNav: Gaze-Based Code Navigation
Virtual fashion and avatar design: a survey of consumers and designers
Applying usability engineering in ABB
Exploring User Expectations and Perceived Creepiness in AI: A Study on Furhat and ChatGPT
Introducing co-design for digital technologies in rural areas
Making Tactful Objects for Sensitive Settings: A Research through Design Process
The city at hand: media installations as urban information systems
CapCodes: Capacitive 3D Printable Identification and On-screen Tracking for Tangible Interaction
MusicFabrik: a playable, portable speaker
Consolidating usability problems with novice evaluators
Let's play the feedback game
Evidence-based development: a viable approach?
Shift 'n' touch: combining Wii Balance Board and Cubtile
Hybridity in MAP-it: how moderating participatory design workshops is a balancing act between fun and foundations
Are we 'really' connected?: understanding smartphone use during social interaction in public
Usefulness of long-term user experience evaluation to product development: practitioners' views from three case studies
Privacy-awareness information for web forums: results from an empirical study
A Model of the Deviation between the Intended and the Actual Experiences with Interactive Installations
The Future Supermarket: A Case Study of Ethnographic Experiential Futures
Circular Synergy City: Designing a Board Game for Fostering Collaboration Among Circular Economy Stakeholders
Digital tools in collaborative creative work
Design Visions for Future Energy Systems: Towards Aligning Developers' Assumptions and Householders' Expectations
DisQo: a user needs analysis method for smart home
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, Norway, October 14-18, 2006
Sharing & Cooperativism: Designing For Economies
A Case Study of Situating Energy Temporality towards Designing for Communal Energy
What makes a prototype novel?: a knowledge contribution concern for interaction design research
Empowering Patients: Improve Gender-Sensitive Medical Knowledge Through Interactive Edutainment
Loyalty Theory Flashcards as a Design Tool in a Design Research Project: A Case Study of the Food Delivery App
Usability factors of 3D criminal archive in an augmented reality environment
Exploration of Visual and Haptic Sensorial Feedbacks for Pedestrian Navigation
Children reading ebooks on tablets: a study of the context of use
User-Defined Gesture and Voice Control in Human-Drone Interaction for Police Operations
What Properties Should A Computer-Aided UX Design Tool for Physical Computing Have?
Implications of XR on Privacy, Security and Behaviour: Insights from Experts
Tackling Ethical Implications of Mobile Banking Product Development Through the Value Sensitive Design Approach
Usability and User Experience Projects in Small and Medium Sized Enterprises: Effects on Knowledge and Implementation of Human-Centered Design
Push or Pinch? Exploring Slider Control Gestures for Touchless User Interfaces
Volunteer-based IT Helpdesks as Ambiguous Quasi-Public Services - a Case Study from Two Nordic Countries: a Case Study from Two Nordic Countries
How HCI-practitioners want to evaluate their own practice
Measuring bodily responses to virtual faces with a pressure sensitive chair
Transforming Ideas into Tangible Artifacts: Discovering Making, Makers, and the Making Experience
"The Secret Life of..." Revealing Plastic Microfibre Emissions through an Embodied Experience
Experiences on a multimodal information kiosk with an interactive agent
Investigating the use of digital artifacts in a community project of sustainable food practices: 'My chili blossoms'
The table: considering sketching as collective making
Tabletop interaction: research alert
LeapArm-Facilitating Sensory Spaces for Mid-air Gestural Interaction
Why do users communicate via such or such media?: some insights from users' daily experiences
Towards Personal Explanations for Recommender Systems: A Study on the Impact of Familiarity and Urgency
Using 'endowed props' in scenario-based design
User experience evaluation methods: current state and development needs
Beyond the UI: product, process and passion
Playful Telepresence Robots with School Children
Oops! silly me! errors in a handwriting recognition-based text entry interface for children
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008
Operationalizing height and scale in room-scale virtual reality
Time and its Study in Design Ideation Processes
Improving Attractiveness of Public Transportation with Interactive Experiences
Sustainable energy practices at work: understanding the role of workers in energy conservation
Towards meaning change: experience goals driving design space expansion
Thaddeus: a dual device interaction space for exploring information visualisation
Towards teaching analytics: communication and negotiation tool (CoNeTo)
The problem solver and the artisan designer: strategies for utilizing design idea archives
Wearable Activity Trackers in Managing Routine Health and Fitness of Indian Older Adults: Exploring Barriers to Usage
M-dimensions: a framework for evaluating and comparing interactive installations in museums
Designing for Orchestration in Mixed and Virtual Reality: Challenges and Best Practices
How to make agile UX work more efficient: management and sales perspectives
GazeWheels: Comparing Dwell-time Feedback and Methods for Gaze Input
How to increase transparency and trust in internet voting systems: An experimental study
Are autistic children more vulnerable online? Relating autism to online safety, child wellbeing and parental risk management
User-Centric Tensions: Exploring Perceived Benefits and (Dis)comfort in Media Personalisation
Building a scaffold for transdisciplinary design processes: helping art-science residencies explore the design space of new technologies
The life cycle of a generative design metaphor
User-centred evaluation of an e-learning repository
Mapping the IoT: Co-design, Test and Refine a Design Framework for IoT Products
Say You, Say Me: Investigating the Personal insights Generated from One's Own data and Other's data
Lightweight personal sensemaking tools for the web
Affordances and constraints in screen-based musical instruments
Designing user interaction with robots swarms in emergency settings
Planks: a computational composite: a critique essay
Sparkle: an ambient light display for dynamic off-screen points of interest
Personal or social?: designing mobile interactions for co-located interaction
The Runner's Journey: Identifying Design Opportunities for Running Motivation Technology
Assessing Peer Award Diversification on Reddit
Seeking a theoretical foundation for design of in sitro usability assessments
Visualizing the text of Philip Pullman's trilogy "His Dark Materials"
BUILDING IDEAS: Guided Design for Experience
Interactive Surfaces for Collaborative Software Design
Interaction as learning process: incorporating domain knowledge into system use
Expanding the Locus of Control: Design of a Mobile Quantified Self-Tracking Application for Whiplash Patients
Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading
Electronic resource discovery systems: from user behaviour to design
Four Types of Toxic People: Characterizing Online Users' Toxicity over Time
Safe and Seen: Codesigning Technology to Address Disparities in Access to Sexual and Reproductive Health by LGBTQ+ People with Uteruses in the UK
Visual berrypicking in large image collections
Device-orientation is more engaging than drag (at least in mobile computing)
Pen + Mid-Air: An Exploration of Mid-Air Gestures to Complement Pen Input on Tablets
The Timeline: A Qualitative Study Exploring Therapeutic Experiences in an Immersive Interactive Virtual Environment (IIVE) for Trauma Mental Healthcare
Mobile device interaction gestures for older users
Informed by Yarns - Proposing Knitting Patterns for Revealing Digital System Activities
(Re)Framing the 'Smart' Fridge: Configurable Technology for Activist Food-Sharing Communities
Pointing for non-visual orientation and navigation
The Climate Change Smart Speakers: Probing Novel Vocal Imaginaries
Noticing the Environment - A Design Ethnography of Urban Farming
rTag: a participatory news platform for critical reading of unverified news
The TOP-slider for multi-criteria decision making by non-specialists
The Values Clustering Teaching Activity - a Case Study on Two Teachers' Appropriations of Open Educational Resources for Teaching Values in Design
A Systematic Assessment of National Artificial Intelligence Policies: Perspectives from the Nordics and Beyond
Gate reviews and usability
Increasing User Engagement in Virtual Reality: The Role of Interactive Digital Narratives to Trigger Emotional Responses
Eyespy: designing counterfunctional smart surveillance cameras
Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches
Participatory Design meets Artificial Intelligence: Co-imagining mutual learning of AI technologies and designing with AI tools
HCI and Sensitive Life Experiences
European Union's Green Smart Directive or How Resource-Conscious Smart Systems Saved the World
It's Long and Complicated! Enhancing One-Pager Privacy Policies in Smart Home Applications
Audio augmented reality in public transport for exploring tourist sites
'Collective Collaboration Mapping' towards Knowledge Commons
View Relations: An Exploratory Study on Between-View Meta-Visualizations
How interactive artifacts "change" over time: a visual analysis
Linger: Extending Museum Experiences to Post-Visit Phases
Use of Generative AI for Fictional Field Studies in Design Courses
On the integration of user centred design in agile development
Tölvera: Interactive Self-Organising Systems for HCI Research & Artistic Practice
Adjustable Graphical Notation and Accessible Hardware to Accommodate the Force Feedback Design Process: Redesign of Feelix based on Preliminary Evaluations of Design Tools and Methods
Teaching UbiComp with sense
Staging a professional participatory design practice: moving PD beyond the initial fascination of user involvement
Using marking menus to develop command sets for computer vision based hand gesture interfaces
Civic technologies in data-driven societies
Pipet: a design concept supporting photo sharing
Visualising the fragmentation of knowledge work
Tutorial on UCD Sprint: Inclusive Process for Concept Design
Readiness, Seamlessness and Connectedness Understanding Business Travellers' Door to Door Journeys
A Digital Society for All: A complicated endeavour
Personal customisation of mobile phones: a case study
Three Ways to Destroy a Sound
Designing a Digital Archive for Indigenous People: Understanding the Double Sensitivity of Design
Democratizing Mobilities Design Tools Using VR - Extended Abstract
Impact of English regional accents on user acceptance of voice user interfaces
HODI: habitus of design inspiration
Multisensory interaction metaphors with haptics and proprioception in virtual environments
An older adult perspective on digital legacy
Caring for a companion as a form of self-care. Exploring the design space for irritating companion technologies for mental health
The MESH mobile video annotation tool
Pieces of identity
Instant data analysis: conducting usability evaluations in a day
Key Issues for Enhancing Citizen Participation in Co-constructing City Futures
Transactive Memory in Task-Driven 3D Virtual World Teams
Assessing HCI-related practices, needs and expectations of Estonian software companies
The effect of aesthetically pleasing composition on visual search performance
Do people say what they think: social conformity behavior in varying degrees of online social presence
Teaching project management in a virtual environment: The Virtual Scrum Simulator (ScrumSim)
Auto-tolk: Enabling social life with live captioning of conversations
Critical robotics: exploring a new paradigm
On the effects of viewing cues in comprehending distortions