yusuke1997/dblp-id-title huggingface dataset:
An approach for designing and evaluating a plug-in vision-based tabletop touch identification system
Designing interactive listening situations
Using what makes us human: Reflecting upon the use of AI in design education
Surface manipulation using a paper sculpture metaphor
Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ
A Collaborative Landscaping Exercise of IoT Design Methods
A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments
Using alternative views for layout, comparison and context switching tasks in wall displays
Researchers as proxies for informal carers: photo sharing with older adults to mediate wellbeing
authAR - Automatic Authoring of Picking and Layout Optimization Instructions
CoCoDeS: multi-device support for collocated collaborative learning design
Child-robot interaction during collaborative game play: effects of age and gender on emotion and experience
Language Barriers in Long-term Aged Care Homes: Design Considerations for Translation Technology
Sproutshout: participatory platform for shared foster care of plants
Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and Phrases
Social isolation of older people: the role of domestic technologies
Communicative criteria for usability evaluation: experiences from analysing an e-service
SketchingInterfaces: A Tool for Automatically Generating High-Fidelity User Interface Mockups from Hand-Drawn Sketches
CourseFix: Preliminary Study for Course Registration & Degree Planning Platform for Higher Institutions
Designing a 3D modelling tool for novice users
Holistic education co-design: A taxonomy for consistent documentation
Evaluation of interest-bridge model: older adults meditated learning of mobile technology
Understanding User Preferences for Interaction Styles in Conversational Recommender System: The Predictive Role of System Qualities, User Experience, and Traits
Emotishare: supporting emotion communication through ubiquitous technologies
SwimSight: supporting deaf users to participate in swimming games
The secret life of domestic objects
Developing a driving fatigue detection system using physiological sensors
NNUB: the neighbourhood nub digital noticeboard system
Developing interactive systems for different cultures: issues of assessing user experience with visual materials
BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types
Imagine that: creating a 'third space' for young people with high functioning autism through the use of technology in a social setting
Technology designers as technology users: the intertwining of infrastructure and product
Crafting Connections: Building Wellbeing and Community in the PhD Journey
Exploring participatory pre-project processes: Making research work in municipality organizations
Search and explore: more than one way to find what you want
Centring dignity in algorithm development: testing a Dignity Lens
Designing Smart for Sustainable Communities: Reflecting on the Role of HCI for Addressing the Sustainable Development Goals
Moving beyond "just tell me what to code": inducting tertiary ICT students into research methods with aboriginal participants via games design
Seek and Sign: an early experience of the joys and challenges of software design with young deaf children
Rent-a-Watt: Rethinking energy use feedback
Multidisciplinary medical team meetings: a field study of collaboration in health care
Analysis of hand gestures in remote collaboration: some design recommendations
Service design determinants for user value design: online store case study
DigiView: connecting digital resources to the physical sphere through embedded library interfaces
Energy aware dwelling: a critical survey of interaction design for eco-visualizations
Breathin: A breath pattern sensing approach for user computer interaction
OZCHI 2010 Doctorial Consortium application
Designers' use of paper and the implications for informal tools
Design for inspiration: children, personal connections and educational technology
Information sharing between family members of children with intellectual disability: future perspectives of ICT
Investigating political and demographic factors in crowd based interfaces
Exploring playfulness in user experience of personal mobile products
Applying layout algorithms to hand-drawn graphs
Trialling the use of Tablets in Australian Courts: The Jury is Still Out..
Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators
Outpost: a proposal for libraries of the future
Can traditional HCI principles be applied to computing technology in learning contexts?
First Do No Harm: Cultural and Ethical Impacts of User Studies
Ethnography considered useful: situating criticality
Design of interaction techniques for clickable touch screens
Evaluation of properties and usability of virtual reality interaction techniques in craniomaxillofacial computer-assisted surgical simulation
Lithium Hindsight 360: Designing a process to create movement-based VR illness narratives
Design of an appliance level eco-feedback display for domestic electricity consumption
The combination of cognitive-behavioural therapy with virtual reality for the treatment of post-natal depression
A qualitative analysis of local community communications
Impact of initial trust on video-mediated social support
Proceedings of the 37th Australian Conference on Human-Computer Interaction, OZCHI 2025, Gadigal / Sydney, Australia, 29 November 2025 - 3 December 2025
User experiences with web-based 3D virtual travel destination marketing portals: the need for visual indication of interactive 3D elements
Children's Expectations and Strategies in Interacting with a Wizard of Oz Robot
Promoting pro-environmental behaviour: a tale of two systems
Indexical interaction design for context-aware mobile computer systems
Zoofing!: faster list selections with pressure-zoom-flick-scrolling
Efficient web browsing with a single-switch
Privacy and community connectedness: designing intelligent environments for our cities
...and That's What Gets Results: HCI Methods in OzCHI Publications
Designing technology for active spectator experiences at sporting events
Visualisations elicit knowledge to refine citizen science technology design: spectrograms resonate with birders
Rural encounters: cultural translations through video
"Out of sight, out of mind", investigating affective intergenerational communication over distance
Participatory design of an online therapy for youth mental health
Are you bored?: Maybe an interface agent can help!
Mobile phone usage of young adults: the impact of motivational factors
Facilitating Flexible Electricity Use in the Home with Eco-Feedback and Eco-Forecasting
A novel 3D interactive visualization for medical data analysis
Quality management of user-generated content in participatory journalism
Treemaps to visualise and navigate speech audio
Animal computer interaction (ACI) & designing for animal interaction (AXD)
Being chased by zombies!: understanding the experience of mixed reality quests
Ecosound-explorer: a method for large scale interactive visual navigation of environmental acoustic data
A buddy matching program to help build an online support network
Virtual Food Court: A VR environment to Assess People's Food Choices
Designing to Support Remote Working Relationships with Indigenous Communities
Designing evaluation beyond evaluating design: measuring success in cross-cultural projects
Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform
Lessons Learnt from Designing a Smart Clothing Telehealth System for Hospital Use
Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration
Deepening user involvement through living labs
Beyond Monitoring: Older Adults Using Wearable Activity Trackers for Active Health Management and Behaviour Change
More than just Food: Field Visits to an Emergency Relief Centre
Exploratory study on concurrent interaction in co-located collaboration
The exploration of non-visual interaction for social proximity applications in a Taiwanese night market
Proceedings of the 35th Australian Computer-Human Interaction Conference, OzCHI 2023, Wellington, New Zealand, December 2-6, 2023
Subjective understanding of context attributes: a case study
I-Draw: towards a freehand drawing assistant
Are you really angry?: detecting emotion veracity as a proposed tool for interaction
Can We Prevent "Text Neck" Using Only a Smartphone? Real-Time Neck Angle Estimation and a Serious Game as a Case Study
Investigating perceived slope gradient in virtual environment with visuo-haptic interaction
Exploring finger specific touch screen interaction for mobile phone user interfaces
Bridging the interaction gulf: understanding the factors that drive public interactive display usage
A user interface guide for web search systems
Sign my world: lessons learned from prototyping sessions with young deaf children
Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people
Stakeholder-Driven Design for Collaborative Decision Support in New Zealand Agriculture
A collaborative multimodal handwriting training environment for visually impaired students
Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective
AR Record&Replay: situated compositing of video content in mobile augmented reality
Understanding engagement with tangible user interfaces
Memorialising day-to-day content: bushfire affected communities
The interpretative role of an experiencer
Evaluating Low-cost Activity Trackers for Use in Large-scale Data Gathering of Forestry Workers
Study of socially appropriate robot behaviors in human-robot conversation closure
An information overload study: using design methods for understanding
The reflective practitioner: in creation of PEGASYS
Working towards an open source design approach for the development of collaborative design projects
Participatory Sensing in the Speculative Smart City
A generalized, rapid authoring tool for intelligent tutoring systems
Disposable maps: ad hoc location sharing
Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces
High computer gaming experience may cause higher virtual reality sickness
Regen: collaborative co-production of upcycled products
Design of an advanced telemedicine system for emergency care
Piano Instruction Using AR Hand Presentation and Hand Synchronization by EMS
Effects of External Factors on User Behaviour towards Influencer Generated Online Misinformation
Lenders, borrowers and fellows: personal narrative and social entrepreneurship in online microfinance
Weight-Mate: Adaptive Training Support for Weight Lifting
Rethinking the Development of Computational Thinking Skills in Young Children through Nature Play
Engaging with Nature in a Digital World
Children's reading of text on interactive whiteboards
Exploration of Electrochromics for Calm Reminder: A Customizable Bracelet
Virtual reality and nature based tourism: an opportunity for operators and visitors
Lessons from a (Failed) Trial Study of a Self-tracking App for People with Diabetes-Related Foot Ulcers
Designing interaction spaces for distributed collaborations
The effect of subject familiarity on comprehension and eye movements during reading
The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment
A novel method for multi-sensory data fusion in multimodal human computer interaction
Evaluation of preschool children's fantasy play in the tabletop environment
Resolving ambiguity of scope in remote collaboration: a study in film scoring
MetaMorph: AI Assistance to Transform Lo-Fi Sketches to Higher Fidelities
The hipdiskettes : learning (through) wearables
SketchNode: intelligent sketching support and formal diagramming
Probing Yarns about Ageing and Making
Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at Work
Toward context-aware just-in-time information: micro-activity recognition of everyday objects
Smart Donations: Event-Driven Conditional Donations Using Smart Contracts On The Blockchain
Tap 'n' shake: gesture-based smartwatch-smartphone communications system
DisClose: Negative Body-Related Self-Disclosure to Mediate Intimacy over Distance
Sheltering the dream and protecting the dreamer: the role of place and space in the online interactions of fiction authors and readers
A framework for service recipient inclusion in community IT projects
Citizen involvement in the design of technology for climate change adaptation projects in the Pacific
LLM-Guided Image Recommendation for Supporting Intent Understanding in Non-Verbal Communication
Understanding and Comparing Smartphone and Tablet Use: Insights from a Large-Scale Diary Study
TableMouse: a novel multiuser tabletop pointing device
Seeking a New Normal: Refugee Discourse on Social Media Forums
Let's Make it Accessible: The Challenges Of Working With Low-cost Commercially Available Wearable Devices
Embodying the Emotional Pregnancy: Design Explorations of a Prenatal Yoga Multi-Sensorial Environment
Impression formation on matrimonial sites
Mind-modulated music in the mind attention interface
Towards fast and interactive prototypes of mobile apps
Differentiating Cognitive Complexity and Cognitive Load in High and Low Demand Flight Simulation Tasks
Assessing the usability of students object-oriented language with first-year IT students: a case study
Rectangle orientation in area judgment task for treemap design
The influence of spatial ability on the use of web sitemaps
Exploring the project transitions and everyday mobile practices of freelancers: emergent concepts from empirical studies of practice
Weaving Stories with Leaves: Co-Designing a Tangible Interface for Tuvaluan Cultural Continuity
Robots in Rehab: Towards socially assistive robots for paediatric rehabilitation
Iterative design within a local community communication fabric
Reflections on the role of seeding in social design
An investigation into the hybridisation of board games: A scoping literature review
Intergenerational active play: a scoping review
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
Back-of-Device Interaction based on the Range of Motion of the Index Finger
Directed looking and proximal content: two concepts for designing mobile guides to historic urban places
Designing for Collections: Building Histories, Sharing the Spectacle
Designing for grassroots food production: an event-based urban agriculture community
The serendipity shuffle
Parallel processes and situation awareness display design
Telling my baby's stories: family communication and narrative practices of young mothers living abroad
Evolving interactions: agile design for networked media performance
(Intelligent) Technical Systems in Elderly Care: The Caregivers Perspective
Interacting with mobile devices via VoiceOver: usability and accessibility issues
Pushing the Boundaries of Participatory Design for Greater Impact
Heterogeneities and complexities in IS design: still a need to juxtapose organizational elements and design related ideas?
Engaging in Videogame Play: An Activity-Centric Analysis of the Player Experience
Privacy in Motion: Implementing Differential Privacy for User Motion in VR
Correlation for user confidence in predictive decision making
From appearing to disappearing ephemeral adaptation for small screens
Footsteps: an urban game to encourage social interaction in networked spaces
The development and use of personas in a user-centred mHealth design project
Staging life stories on the web: the Small Histories project and performances of reconstruction
Using ecological interface design to develop an auditory interface for visually impaired travellers
Zebra striping: does it really help?
Using a scenario-planning tool to support an engaging online user experience
FireFlies: supporting primary school teachers through open-ended interaction design
An efficient unification-based multimodal language processor in multimodal input fusion
How are VR and AR used in Geoscience? Interview of Geologists for Immersive Reality system requirements gathering
Trends and Directions of Extended Reality Research in HCI: A Co-Word Analysis
Guiding non-verbal conversation about meal choices with intelligent technologies
Towards Accessibility 2.0 in Higher Education - Evaluating Orientation and Comprehension of Accessibility Requirements with Undergraduate HCI Students
That dashboard looks nice, but what does it mean?: towards making meaning explicit in learning analytics design
Exploring interface with representation of gesture for remote collaboration
Beyond Augmented Reality, Towards Augmented Physicality: Gaming with Tangible Embodied Interactions
Parent Perspectives on Tangible Digital Toys for Preschool Children's Physically Active Play
Harnessing the "ambience" of the mobile-phone lockscreen for ultra-lite logging
Discriminating real and posed smiles: human and avatar smiles
Structuring and engaging: the roles of design fictions in a co-design workshop
Psychological reactance in HCI: a method towards improving acceptance of devices and services
The Impacts of Different Work Locations and Levels of Automation on Crane Operators' Experiences: A Study in a Container Terminal in Indonesia
Field test of a questionnaire-based mobile health reporting system
Designing for our (sur)real lives
Middle-out design: collaborative community engagement in urban HCI
FrostWall: a dual-sided situated display for informal collaboration in the corridor
Creating interactive physics education books with augmented reality
Exploring Human Machine-Mediated Interaction for Applications in Social HRI
Creating a Customer Journey for Immersive Virtual Reality Shopping Environments: Investigating Customer Touchpoints and Purchase Phases
Comparison of eye-tracking data with physiological signals for estimating level of understanding
Only forward?: toward understanding human visual behaviour when examining search results
Householder experiences with resource monitoring technology in sustainable homes
Skunkworks finder: unlocking the diversity advantage of urban innovation ecosystems
Usability Testing of VLASTWA: A Vocabulary and Strategy Teaching Web App
Investigating Cross-Device Interaction Techniques: A Case of Card Playing on Handhelds and Tablets
Understanding distributed collaboration in emergency animal disease response
Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces
Gaze analysis in a remote collaborative setting
User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface
Investigating mobile stereoscopic 3D touchscreen interaction
Personal Informatics and a Sense of Place
An internet of social things
#thismymob: digital land rights and reconnecting indigenous communities
Structuration of activity: a view on human activity
Evaluating the Applicability of GUI-based Steering Laws to Virtual Reality Car Driving: A Case of Width-Changing Paths
Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interaction
Clinical decision support for increased-risk organ transplants: participatory design
PlateMate: Structured Guidance Design in Relatedness Technology for Remote Joint Activity
Vuzik: the effect of large gesture interaction on children's creative musical expression
Bi-Cultural Content Publication on a Digital Noticeboard: a Design and Cultural Differences Case Study
A Non-domain Specific Spatial Ability Test for Gamers Using Drawing and a Mental Rotation Task
Designing for self-representation: selfies, engagement and situated technologies
Exploring e-democracy and online service delivery for Australian governments: a background to Australian e-government usage
Examining the Effectiveness of Storyline Visualisation for Understanding Wargame Scenarios: A Pilot Study
Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves
Visualising web browsing data for user behaviour analysis
Visualizing digital media interactions: providing feedback on jam2jam AV performances
Projections on museum exhibits: engaging visitors in the museum setting
Same system - different experiences: physicians' and nurses' experiences in using IT systems
Facilitating redesign with design cards: experiences with novice designers
Using Annotated Portfolios to Interrogate Speculative Designs: The Case of Emergent Personal Data Trails
Handling Work Complexity with AR/Deep Learning
Implicit SDG Reasoning in LLMs: A Classroom-Oriented Benchmark
Comparison of paper and computer displays in reading including frequent movement between pages
User-web interactions: how wholistic/analytic web users search the web?
A Design Archival Approach to Knowledge Production in Design Research and Practice
The Cassandra Method: Using Dystopian Visions to Inform Responsible HCI Design and Evaluation
Mixed reality stories: how creative writers integrate virtual and physical realities
A hybrid recognition and recall based approach in graphical passwords
NeverLagging: Enhancing Virtual Reality Finger Tracking with a Physics-Inspired Time-Agnostic Graph Neural Network
The Wiki: an environment to revolutionise employees' interaction with corporate knowledge
Towards a framework to analyse information architecture work practices
Training software development practitioners in usability testing: an assessment acceptance and prioritization
Designing for diversity in Aboriginal Australia: Insights from a national technology project
Evaluating crowdsourced relevance assessments using self-reported traits and task speed
A preliminary analysis of vocabulary in mobile app user reviews
Review of Recent Trends in Home-based Rehabilitation Assistive Devices Design for Shoulder Movement
Design digital mindfulness for personal wellbeing
An AR/TUI-supported Debugging Teaching Environment
A Typology of Museum Games: Towards a Museum Game Design Toolkit
Understanding "cool" in human-computer interaction research and design
The space and sound of intelligent information environments
Soundscape: building connection between digital musicians and their audience
Design of User-Friendly Smartphone Settings Configuration and Troubleshooting Features for Indian Senior Citizens
User Centred Development of a Data Visualisation Dashboard for a Neonatal Intensive Care Unit
DIVE: Fluid Display for 3D CG Manipulation with Visual Continuity
Awesome!: conveying satisfaction on the app store
HandsInTouch: sharing gestures in remote collaboration
Preliminary usability testing of ClaMApp: a classroom management app for tablets
The Shanzhai City
FlashCue: Momentary Displayed Visual Notifications in Extended Reality
From collection to courtroom: perceptions and realities of how the data flows
Mobile helper for university students: a design for a mobile learning environment
GameFlow 2020: 15 Years of a Model of Player Enjoyment
Augmented Reality as an Educational Tool and Assistive Technology for People with Intellectual Disabilities: Scoping Review
ForceDrag : using pressure as a touch input modifier
SOBO: An AI-Driven Small Object Boundary Detection Framework for Optimising VR Safety in Confined Spaces
Microscopic analysis of document handling while reading paper documents to improve digital reading device
Understanding and Addressing Ambient Illumination as a Situational Impairment for Digital Devices
Navigating the Challenges of Wearables: A Case Study of Research-Grade Devices
Conversational Agents to Support Couple Therapy
Tikanga And Technology: Investigating The Māori Perspective Of Biosignal Acquisition Within Prosthetics
Shared Data Visualisations for Private Data: Managing Ownership and Visibility
A provisional framework for supporting academics in accessible and inclusive e-materials development
Investigating Electronic Nicotine Delivery System Use Habits and Contexts: Habits, Locations, and Situations
A 3D UI for service multitasking in a 3D city map