yusuke1997/dblp-id-title huggingface dataset:
Traffic and Transport Ergonomics on Long Term Multi-Agent Social Interactions: A Road User's Tale
Human-Centered Explainable AI: Towards a Reflective Sociotechnical Approach
Affordance Conditions of Product Parts in User-Product Interaction
A Prototype of Patient Decision Aid for Treating Obstructive Sleep Apnea
Clustering Help-Seeking Behaviors in LGBT Online Communities: A Prospective Trial
Development of an Affective Interface for Promoting Employees' Work Motivation in a Routine Work
Enhancing Bicycle Safety Through Immersive Experiences Using Virtual Reality Technologies
End-Side AI Application Maturity Index System Construction and Measurement Analysis
Gamification of In-Flight Entertainment (IFE) to Motivate People to Relax: A Case Design
Attention and Motivation in Hypermedia Systems
Navigating the Workplace Environment as a Visually Impaired Person
Towards Ubiquitous Services Design and Development Approach
Device Transition: Understanding Usability Issues in Shifting a Device During a Task
Measuring Human Interaction in Digital Television Using Profiles and Geolocation
Beyond Satisfaction Questionnaires: "Hacking" the Online Survey
A Time-Based Interface for Electronic Mail and Task Management
A Visual Approach to Internet Applications Development
Lessons Learned: Engaging Older Adults in Generative Design Sessions for a Digital Messaging System
A Bibliometric Analysis and Social Network Analysis on Ergonomics Studies of Emergency Equipment
Usability of Self-service Beverage and Snack Vending Machines
Exploration of Building-Occupant Communication Methods for Reducing Energy Consumption in Buildings
Effects of Design Elements in Magazine Advertisements
Finders, Keepers, Losers, Seekers: A Study of Academics' Research-Related Personal Information Collections
Extraction of User Interaction Patterns for Low-Usability Web Pages
Systematic Literature Review on the Effect of Human Error in Environmental Pollution
Human Competence, Work Organisation and Knowledge Based System
Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills
The Innovation Machine: Mobile UX Design Combining Information and Persuasion Design to Change Behavior
Information environments to overcome isolation, marginalization and stigmatization in an overaging information society
Unraveling the Real-World Impacts of Cyber Incidents on Individuals
User Experiences of Incident Reporting Software in Fire Services: An Integrative Review and Meta-Analysis
A Comparative Study of Servicescape in the Mobile Internet Era - Taking Carrefour and Hema Fresh Store as Examples
Designing for a Thumb: An Ideal Mobile Touchscreen Interface for Chinese Users
Keeping User Centred Design (UCD) Alive and Well in Your Organisation: Taking an Agile Approach
The Research on Human-Computer Interaction in Ambient Intelligence
Psychophysical Coherence Training Regulating Air Traffic Controller's Heart Rate Variability and Resilience to Fatigue
R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects
Emotional Experiences and Quality Perceptions of Interactive Products
Support Vector Machine Algorithm to Classify Instagram Users' Accounts Based on Users' Interests
A New Method for OTAs to Analyze and Predict Users' Online Behavior Patterns and Preferences
Haptic Device Using a Soldering Test System
User-Centric AR Sceneized Gesture Interaction Design
Human Factors and Human Performance in UAS Operations. The Case of UAS Pilots in UAM Operations
Giving Voices to Multimodal Applications
Visualizing Ocean Fragility: Glitch Art and Social Media in Marine Conservation
Enhancing Self-efficacy as a Part of the Design Process
Satisfaction Analysis of Group/Individual Tutoring Schools and Video Tutoring Schools
Diving in? How Users Experience Virtual Environments Using the Virtual Theatre
Cultural Creativity in Design Exhibition - A Case Study of Emotional Effects Experienced by the Audience
Universal Design for Information Technology: Application to Research and Development
How to Utilize the HuValue Tool for Daily Life Product Design
An Analytical Investigation on Ecological Strategy Based on "Edu+AR" Education Cloud Platform
Research on the Design of Smart Aromatherapy Machine Interaction System Based on Contextual Experience
PLMan: Towards a Gamified Learning System
Unifying and Merging Toolkits: A Multi-Purpose Toolkit Integration Engine
Bridging Cello Learning with Technological Innovations: An Exploration of Interaction Design Opportunities
Coherent Ergodynamical Design and Technology Transfer of Complex Dynamic Systems
Effects of Landscape Types on Children's Stress Recovery and Emotion
Visualization of Software Development Provenance
A Study of Gender Similarity Between Animated Pedagogical Agents and Young Learners
Culture and Co-experience: Cultural Variation of User Experience in Social Interaction and Its Implications for Interaction Design
Research on Service-Driven Feature of Industrial Designers Under the Background of Industry Convergence
Guerilla Ergonomics: Perceiving the Affordances for Workplace Design
Micro-internships on the Margins
Insights into the Practical Implementation of Participation in Work in Sheltered Workshops in Germany: Potentials and Obstacles to Transitions to the General Labour Market
The Load Measurement of the Beating Brush in the Second Lining Procedure
Driving Innovation with the Application of Industrial AI in the R&D Domain
Visualization of Product Design for Children with ADHD Based on Citespace
The Privacy Paradox in HCI: Calculus Behavior in Disclosing PII Online
The Design and Exploitation of Visual Feedback System for Rowing
Cross-Cultural Design. Methods, Tools and User Experience - 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
DesignEva: A Design-Supported Tool with Multi-faceted Perceptual Evaluation
Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness
A Review of Augmented Reality-Based Human-Computer Interaction Applications of Gesture-Based Interaction
Multimodal Emotion Analysis Based on Visual, Acoustic and Linguistic Features
Guidelines on Website Design and Colour Selection for International Acceptance
Let's Play, Video Streams, and the Evolution of New Digital Literacy
A Framework for Enterprise Information Systems
GEC-HR: Gamification Exercise Companion for Home Robot with IoT
We'll App and Corporate Mandala Improves Mental Health and Creativity
Accessing Positive and Negative Online Opinions
Expert Perspectives on Information Security Awareness Programs in Medical Care Institutions in Germany
Physiologic System Interfaces Using fNIR with Tactile Feedback for Improving Operator Effectiveness
Experimental Comparison of Adaptive vs. Static Thumbnail Displays
AwareCycle: Application for Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle
Learning human-computer interactive process of learning with intelligence tutoring systems
AwareCover: Interactive Cover of the Smartphone for Awareness Sharing
Human-Computer Interactions in Contemporary Office Environment
Design, User Experience, and Usability: UX Research and Design - 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Exploring the Throughput Potential of In-Air Pointing
ChoiceLog: Life Log System Based on Choices for Supporting Decision-Making
Orchestration Modeling of Interactive Systems
Mobility Link XR: Interspace Interaction System in Electric Wheelchair
Research on Cross Disciplinary Practice of Creative Design Curriculum in the Era of Cultural and Technological Integration
Design and User Acceptance of Dynamic User Interface Adaptations Based on Situation-Awareness and Emotion-Recognition
Revealing Data Feature Differences Between System- and Learner-Initiated Self-regulated Learning Processes Within Hypermedia
Enhancing Altruistic Behavior Through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies
Real-Time Monitoring of Cognitive Workload of Airline Pilots in a Flight Simulator with fNIR Optical Brain Imaging Technology
Innovation, Exceptional Experience and Sustainable Success Made Easy: The NI© Needs Innovation Model
Wearable Technologies: Acceptance Model for Smartwatch Adoption Among Older Adults
To Leave or Not to Leave? Understanding Task Stickiness in Smartphone Activity Recommendations
Virtual Reality Interaction Toward the Replacement of Real Clinical Nursing Education
An Optical Guiding System for Gesture Based Interactions in Smart Environments
Widespread of Stray Animals: Design a Technological Solution to Help Build a Rescue System for Stray Animals
A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games
Simulation of ECG for Cardiac Diseases Using Generative Adversarial Networks
Design Strategies for Children's Science Popularization Books Based on Interactive Narrative
Does the Voice-Based Lifelogging Method "Laughter Map" of Visualizing a User's Laughter Experiences Enhance Positive Mood?
Mobile Application to Aid in the Prevention of Pressure Ulcers
Character Input Method Using Back Tap on Smartphone
Exploratory Study into Designing Enhanced Commute Experiences in Autonomous Vehicles with Connected Sensors and Actuators
HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design - Second International Conference, MobiTAS 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
FormGen: A Generator for Adaptive Forms Based on EasyGUI
Addressing Cross-Cultural Design Challenges in Social Media Platforms: A Human-Computer Interaction Perspective
Developing Intuitive Gestures for Spatial Interaction with Large Public Displays
Management of Inconsistencies in Domain-Spanning Models - An Interactive Visualization Approach
A Configuration Method of Visual Media by Using Characters of Audiences for Embodied Sport Cheering
Dashboard Design Factors on Emotional Change: How Separation between Center-Fascia and Center-Console, Button Orientation and Button Arrangement Influence Emotion
Interactive Browsing of Large Images on Multi-projector Display Wall System
Augmenting Robot Behaviors Using Physiological Measures
The Impact of Ageism on the E-Leisure of Older People in Chile
Towards a Framework for the Development of Adaptive Multimodal User Interfaces for Ambient Assisted Living Environments
AI-Based Technical Approach for Designing Mobile Decision Aids
The Role of Moral Receptors and Moral Disengagement in the Conduct of Unethical Behaviors Against Whistleblowers on Social Media
Emotional Responses to Health Data Visualization
Fundamental Aspects Concerning the Usability Evaluation of Model-Driven Object Oriented Programming Approaches in Machine and Plant Automation
Web Navigation for Individuals with Dyslexia: An Exploratory Study
Beyond Immersion in VR: Practical Insights on Affordances and Interactions
User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies
Why Developing Simulation Capabilities Promotes Sustainable Adaptation to Climate Change
Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive Impairments
The Causal Analysis of Requested Alterations for Pressure Garments
Intuitive Map Navigation on Mobile Devices
Key Properties in the Development of Smart Spaces
Application and Implementation of Virtual Reality Technology and Philosophical Allegories in Natural Healing
Extending an Association Map to Handle Large Data Sets
Engaging Students with Profound and Multiple Disabilities Using Humanoid Robots
An Alternative Design Perspective for Technology Supporting Youngsters with Autism
The Effect of User Characteristics on Interface Choice
Evaluating the Usability of System-Generated and User-Generated Passwords of Approximately Equal Security
Attention to Breathing in Response to Vibrational and Verbal Cues in Mindfulness Meditation Mediated by Wearable Devices
Effects of Social Robot's Face and Interface Design on Operation Efficiency and User Perceptions
Enhancing Eye-Tracking Performance Through Multi-task Learning Transformer
Designing Universally Accessible Networking Services for a Mobile Personal Assistant
An Empirical Research on Designing and Promoting the Brand Logo of Yangshan Shuimi Peaches Based on the Theory of Brand Experience
What About Document Folding? User Impressions and a Design Approach
Eye-Tracking Technology for Estimation of Cognitive Load After Traumatic Brain Injury
Study on the Relationship Between Form Elements of Danish Furniture Products and Users' Emotional Intention
Using Behavioral Information to Contextualize BCI Performance
Delegation and Transparency: Coordinating Interactions So Information Exchange Is No Surprise
Estimation of Degree of Interest in Comics Using a Stabilometer and an Acceleration Sensor
Implicit Measures as a Useful Tool for Evaluating User Experience
Social Network Structure and Lurker Origins
Survey on Copyright Infringement of Digital Contents: A Case Study of Japanese University Students
An Investigation into the Key Factors to Improve the Attractiveness of Modular Furniture in the Living Environment of China's Metropolitan Migrants
Weighting Structures: Evolutionary Dynamics of Innovation Networks in Virtual Communities
Study of Adaptive Input System for Telecommunication Terminal - Evaluation of Discriminant which Controls Computer key-input -
A Study of the Team Management in Design Organizations
Durkheim's Legacy in the Digital Age: The "Elementary Forms" of Digital Communication of Portuguese Senior Users of Social Network Sites
Contextual Barriers to Validity in Adaptive Instruction and Assessment
Recognition of Affect Conveyed by Text Messaging in Online Communication
Multiple People Gesture Recognition for Human-Robot Interaction
Development of a Virtual Keyboard System Using a Bio-signal Interface and Preliminary Usability Test
Game Engine Technology in Cultural Heritage Digitization Application Prospect-Taking the Digital Cave of the Mogao Caves in China as an Example
Research on the Construction of the Quality Maturity Evaluation in the Product R&D Phase
From the individual to technology towards the global network
MyA+ Math: Teaching Math to Students with Vision Impairment
Detecting Gestures Through a Gesture-Based Interface to Teach Introductory Programming Concepts
Improving the Organization of the Phthisiological Service with the Use of Digital Technologies
Collaborative Appropriation of AI in the Context of Interacting with AI
Usability and User Acceptance of University Web Portal Interfaces: A Case of South African Universities
A Study on the Effect of Online Vertical Searching Advertising Presence Towards Customer Behavioral Intentions
Integrating the Kano Model and IPA to Measure Service Quality of Pet Grooming
Tasting Robot with an Optical Tongue: Real Time Examining and Advice Giving on Food and Drink
How Non-technological Innovation Reinforces the Effect of Technological Innovation on Firm Performance?: An Empirical Study of Korean Manufacturing Industry
Evaluation of User Interface Description Languages for Model-Based User Interface Development in the German Automotive Industry
Expectation and Reaction as Intention for Conversation System
Emotional Engagement and Accessibility in Game-Based Education: A Case Study with Elementary School Teachers
A New Framework of Interactive System Theory in Jewelry Design
Prediction and Analysis of Mobile Phone Export Volume Based on SVR Model
Measurement of User Experience to Select a Comfortable Mattress
Usability Assessment of an E-Learning Courseware for Basic Cataloging
Calmbots: Exploring Madagascar Cockroaches as Living Ubiquitous Interfaces
Development of Interactive Teaching Device for Difficult Teaching of Collaborative Robot
A Field Study on Basic Usage Patterns of Traditional Watch and Smart Phone for Designing Smart Watch
Human Factors in New Personal Learning Ecosystems: Challenges, Ethical Issues, and Opportunities
Identifying and Measuring Cultural Differences in Cross-Cultural User-Interface Design
Bie-Modernist Cultural Computing on the Aesthetic Metaphor Image of Li Shangyin's Poetry
Key Features of Subject-Oriented Modeling and Organizational Deployment Tools
The Impact of Integration Between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality
Success Factors in Micro-Celebrity Endorsement: The Role of Informational and Narrative Content in Product Recommendation
Study on the Control-Display Gain of Touch Zoom Gestures for Older Adults
Applying the Trajectories Conceptual Framework: A Case Study of an IoT Health Data Monitoring Application
The Effect of Internet Delay on the Perceived Quality of Information
Soundscape Immersion in Virtual Reality and Living Lab: Comparison of Neuronal Activity Under Exposure to Noise and Task-Induced Mental Workload (Work in Progress)
Evaluating the Effectiveness of Personal Cognitive Augmentation: Utterance/Intent Relationships, Brittleness and Personal Cognitive Agents
Numerical Analysis of Geometrical Features of 3D Biological Objects, for Three-Dimensional Biometric and Anthropometric Database
Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Navigating Real-To-Virtual Onboarding: A Holistic Exploration and Framework for Immersive Transitions
Considerations for Developing a Generalized Gradebook for an Open-Source Intelligent Tutoring System Framework
Korb: Design and Development of a User Interface that Presents an Expense Comparison Across Supermarkets with Online Delivery Service
3D Eye Tracking for Visual Imagery Measurements
Analysis of the Characteristics of Repeat Customer in a Golf EC Site
Towards a UX Assessment Method for AI-Enabled Domestic Devices
The World of Museums and Web 2.0: Links Between Social Media and the Number of Visitors in Museums
Research on User Emotion Experience of Short Video Based on Cyclic Interaction Model
Determinants of Continued Participation in Web-Based Co-creation Platforms
User Co-creation Value of Short-Video Platform from the Perspective of Interactivity: The Mediating Role of Psychological Attachment
Development of New Moral Foundation Vignettes for Unethical Behavior Against Whistleblowers
The Impact of Virtual Reality Toward Telemedicine: A Qualitative Study
The Linked Microposter Plots Family as New Means for the Visualization of Eye Tracking Data
Aspects of Integrating User Centered Design into Software Engineering Processes
Effects of Social Distance and Matching Message Orientation on Consumers' Product Evaluation
Digital Turn in the Schools of Estonia: Obstacles and Solutions
Knowledge Graph Design: A Way to Promote User Experience for Online Education
Discrimination in Good-Trained Brain States for Brain Computer Interface
Personalized Pomodoro Productivity Tracking with Privacy-Preserving Machine Learning in Human-Computer Interaction
Practice Makes Perfect or Does It? Practice Effect in Flying HUD Localizer-Guided Low Visibility Takeoffs
The Elephant in the Room: Normal Performance and Accident Analysis
Designing Real-Time: On How Events Affect Audiovisual Narrative
Biomimicry and Machine Learning in the Context of Healthcare Digitization
Creating public information environments that strengthen citizen-government relationships: building TIES for a better society
Process Choreography for Human Interaction Computer-Aided Simulation
An Instrument for Measuring Students' Perceived Digital Competence According to the DIGCOMP Framework
Visual Analytics of Social Networks: Mining and Visualizing Co-authorship Networks
Mid-Air Gesture Interaction Design for Cantonese Opera: Enhancing the Emotional Experience of Intangible Cultural Heritage
A Policy or a Silent Revolution: Experience Sharing on Aligning UX Process with Product Development Process
Visual Guidance to Find the Right Spot in Parameter Space
Applying Logic Inference Techniques for Gaining Flexibility and Adaptivity in Tutoring Systems
Elderly-Centered Design: A New Numeric Typeface for Increased Legibility
Culture and Computing - 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
On Relationship between Self-construal and Individual Behavior in Video-Mediated Multicultural Group Decision Making
An Empirical Study on Immersive Prototyping Dimensions
Spatial Arrangement of Data and Commands at Bezels of Mobile Touchscreen Devices
Exploring the Effect of Study with Me on Parasocial Interaction and Learning Productivity: Lessons Learned in a Field Study
What Methodological Attributes Are Essential for Novice Users to Analytics? - An Empirical Study
The Research of Using Magnetic Pillbox as Smart Pillbox System's Interactive Tangible User Interface
Running Tour Generation for Unknown Environments
Concepts and Applications of Human-Dependent Robots
A Study for Conducting Waves by Using the Multi-channel Surface EMG
Developing a Context Model of Process Variants for Business Process Integration
OOQBE*: An Intuitive Graphical Query Language with Recursion
Towards an Evidence-Based and Context-Aware Elderly Caring System Using Persuasive Engagement
Motor Feedback Control of Human Cognition: Implication for the Cognitive Interface
Proposal for a New Entertainment System That Connects Real Life and Net Excitement
Mixing Content and Endless Collaboration - MashUps: Towards Future Personal Learning Environments
Using Distributed Simulation to Investigate Human-Autonomy Teaming
Evaluation of User Experience Goal Fulfillment: Case Remote Operator Station
Joyee - A PCOS Chatbot
Towards a Reference Process Model for Craft Organizations
Breakout: Design and Evaluation of a Serious Game for Health Employing Intel RealSense
Effect of Predictive Next-Letter Highlighting and Its Delays on the Bare-Handed Input in Virtual Reality
Comparative Analysis of Remote Tower Controllers and Traditional Physical Tower Controllers Based on Human Ergonomics in China
Extending Role of "I" Virtually - Identity Performance and Their Influence on Individual Behaviour and Team Performance in Globally Distributed Work Virtual Teams
Designing Autonomous Systems Interactions with Elderly People
Visualizing Cybersecurity Diagrams: An Empirical Analysis of Common Weakness Enumeration Images
HCI in S&T Foresight by Korean Government
Contextual Cues: The Role of Machine Learning in Supporting Contextually Impaired Users
A Comparative Study of Accessibility and Usability of Norwegian University Websites for Screen Reader Users Based on User Experience and Automated Assessment
Taking Decisions with Systems Oriented to the General Public - Applying Visual Information Based on Viennese Method
ICT in education in Denmark
Practice of Promoting HCD Education by a Consumer-Electronics Manufacturer
Brand Validation: Security Indicator to Better Indicate Website Identity
Development of a Domain Specific Sentiment Lexicon (DSSL) for Evaluating the Quality of Experience (QoE) of Cloud Gaming
Information Design of an On-Site Interpretative Game
A Framework for Service Convergence via Device Cooperation
Haptically Enhanced User Interface to Support Science Learning of Visually Impaired
Developing High-Performing Teams: A Design Thinking Led Approach
The Effect of Problem Sequence on Students' Conceptual Understanding in Physics
Make NPC More Realistic: Design and Practice of a Hybrid Stealth Game NPC AI Framework Based on OODA Theory
Investigation of Art Abstraction Using AI and Psychological Experiment
The Definition and Use of Personas in the Design of Technologies for Informal Caregivers