yusuke1997/dblp-id-title huggingface dataset:
Interpretation, Interaction, and Scalability for Structural Decomposition Trees
Visualising Small World Graphs - Agglomerative Clustering of Small World Graphs around Nodes of Interest
3D Interactive Objects Layout using Virtual Reality Techniques and Constraint Programming
MTTV - An Interactive Trajectory Visualization and Analysis Tool
Efficient Recognition and 6D Pose Tracking of Markerless Objects with RGB-D and Motion Sensors on Mobile Devices
Bifocal Parallel Coordinates Plot for Multivariate Data Visualization
3D Interaction Assistance in Virtual Reality: A Semantic Reasoning Engine for Context-awareness - From Interests and Objectives Detection to Adaptations
Interactive Axis-based 3D Rotation Specification using Image Skeletons
Point Cloud Structural Parts Extraction based on Segmentation Energy Minimization
Tessellating Algebraic Curves and Surfaces using A-patches
A hybrid backward-forward method for interactive reflections
Virtual Characters with Affective Facial Behavior
Traversing a BVH Cut to Exploit Ray Coherence
Report Optimization using Visual Search Strategies - An Experimental Study with Eye Tracking Technology
Camarón: An Open-source Visualization Tool for the Quality Inspection of Polygonal and Polyhedral Meshes
The Recursive Disk Metaphor - A Glyph-based Approach for Software Visualization
Visualizing Network Flows and Related Anomalies in Industrial Networks using Chord Diagrams and Whitelisting
3D Modeling of Street Buildings from Panoramic Video Sequences and Google Map Image
Mobile chase - towards a framework for location-based gaming
Inverse rendering for artistic paintings
Modeling Human-agent Interaction
A Clustering-based Visual Analysis Tool for Genetic Algorithm
IVAPP 2015 - Proceedings of the 6th International Conference on Information Visualization Theory and Applications, Berlin, Germany, 11-14 March, 2015
Efficient rendering of high-detailed objects using a reduced multi-resolution hierarchy
Visualizing Multiple Scalar Fields on a Surface
A Framework for 4-D Biomedical Image Processing, Visualization and Analysis
DTW-Curve for Classification of Logically Similar Motions
Interactive Visual Analysis of Intensive Care Unit Data - Relationship between Serum Sodium Concentration, its Rate of Change and Survival Outcome
Development of the Virtual ELA-House
Half-precision Floating-point Ray Traversal
Visual Thinking Algorithms
Design Study for Creating Pathfinder: A Visualization Tool for Generating Software Test Plans using Model based Testing
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 3: IVAPP, Porto, Portugal, February 27 - March 1, 2017
The Role of Haptics in User Input for Simple 3D Interaction Tasks - An Analysis of Interaction Performance and User Experience
An Enhanced Louvain Based Image Segmentation Approach Using Color Properties and Histogram of Oriented Gradients
Comparative experiment of body-position based navigation in immersive virtual environments
Displacement Patches for GPU-Oriented View-Dependent Rendering
QR Codes on Curved Media Facades - Two Approaches for Inverse Distortion based on Raytracing and Image Warping
Simulating Characters for Observation
Acceptability in Interaction - From Robots to Embodied Conversational Agents
Exploring the Virtuality Continuum Frontiers: Multisensory and Magical Experiences in Interactive Art
GPU Spectral Viewer - A Tool for an Enhanced Colorimetric Perspective of Cultural Heritage
Nose Tip Detection and Tracking in 3D Video Sequences
Automatic Threshold RanSaC Algorithms for Pose Estimation Tasks
Controlling Image-Stylization Techniques using Eye Tracking
3D Interaction Oriented Object Model
User Awareness for Collaborative Multi-touch Interaction
Drawing Georeferenced Graphs - Combining Graph Drawing and Geographic Data
GCLViz: Garbage Collection vs. Latency Visualization
Sketching 2D Vessels and Vascular Diseases with Integrated Blood Flow
Visual Analysis of Linked Musicological Data with the musiXplora
StreetExplorer: Visual Exploration of Feature-based Patterns in Urban Street Networks
A Bimanual Flick-Based Japanese Software Keyboard Using Direct Kanji Input
Optimized Limited Memory and Warping LCSS for Online Gesture Recognition or Overlearning?
Multi-perspective Panoramas of Urban Scenes without Sampling Errors
High-level Scenario Editing for Serious Games
Spatiotemporal Optimization for Rolling Shutter Camera Pose Interpolation
Interactive Appearance Manipulation of Fiber-based Materials
Implementation of 24-ary Grid Representation for Rectangular Solid Dissections
LilyPads: Exploring the Spatiotemporal Dissemination of Historical Newspaper Articles
Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient Rendering
Modeling dendritic shapes - using path planning
A Fraud Detection Visualization System Utilizing Radial Drawings and Heat-maps
Combining Absolute Positioning and Vision for Wide Area Augmented Reality
Evaluating Component Architecture Visualization Tools - Criteria and Case Study
An Urban Ontology to Generate Collaborative Virtual Environments for Municipal Planning and Management
Orientation Beautification of Reverse Engineered Models
CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives
A Multi-Camera Framework for Interactive Video Games
TabularVis: An Interactive Relationship Visualization Tool Supported by Optimization and Search Algorithms
A Study on the Role of Feedback and Interface Modalities for Natural Interaction in Virtual Reality Environments
Orthogonal Compaction: Turn-Regularity, Complete Extensions, and Their Common Concept
Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study
Using a Depth Heuristic for Light Field Volume Rendering
Building Information Monitoring via Gamification
Reaction-diffusion Woodcuts
OLYMPUS: An Intelligent Interactive Learning Platform for Procedural Tasks
Resolution-aware Slicing of CAD Data for 3D
Visual Analysis of Billiard Dynamics Simulation Ensembles
Geovisualization: Multidimensional Exploration of the Territory
FlipCloak - The Window Manager System for Overlapping Windows with Vacuum Metaphor of Visualizations
The Web-based Subjective Quality Assessment of an Adaptive Image Compression Plug-in
Inside Mall: Visual Analytics of Customer Behavior and Activities
Semantic Image Completion Through an Adversarial Strategy
Superpoints in RANSAC Planes: A New Approach for Ground Surface Extraction Exemplified on Point Classification and Context-aware Reconstruction
Perceptual Evaluation of Photo-realism in Real-time 3D Augmented Reality
Fitting 3D morphable models using implicit representations
3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study
Jumping Jack - A Parallel Algorithm for Non-Monotonic Stream Compaction
Curvature-approximated Estimation of Real-time Ambient Occlusion
Multi-resolution Dual Contouring from Volumetric Data
Visual Simulation of Magnetic Fluids
User-guided Modulation of Rendering Techniques for Detail Inspection
Interactive deformation and visualization of large volume datasets
Dense Material Segmentation with Context-Aware Network
Teaching Math and Physics by Deconstructing Graphics
CAD-driven Pattern Recognition in Reverse Engineered Models
Sketching Fluid Flows - Combining Sketch-based Techniques and Gradient Vector Flow for Lattice-Boltzmann Initialization
Mixing Virtual Reality and 2D Visualization - Using Virtual Environments as Visual 3D Information Systems for Discussion of Data from Geo- and Environmental Sciences
Segmentation of Dashboard Screen Images: Preparation of Inputs for Object-based Metrics of UI Quality
Denoising Monte Carlo Renderings based on a Robust High-order Function
A Data Visualization Approach for Intersection Analysis using AIS Data
ExploroBOT: Rapid Exploration with Chart Automation
On the Characterization of a Speed-boat Motion for Real-time Motion Cueing
Spare Time Activity Sheets from Photo Albums
Virtual Avatars Signing in Real Time for Deaf Students
Improving the Visible with the Invisible - Incorporating Near-infrared Cues in Computational Photography and Computer Vision Tasks
Temporal Photon Differentials
Image-Based 3D Torso Body Modeling - 3D Female Body Modeling for Breast Surgery Simulation
Tactile and Tangible Interfaces in Handheld AR for Children
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 2: HUCAPP, Funchal, Madeira, Portugal, January 27-29, 2018
Uncertainty Estimation and Visualization of Wind in Weather Forecasts
Reconstruction of the Face Shape using the Motion Capture System in the Blender Environment
Sharp Feature Detection on Point Sets via Dictionary Learning and Sparse Coding
Local Changes in Marching Cubes to Generate Less Degenerated Triangles
Past, Present, and Future of 3D Software Visualization - A Systematic Literature Analysis
Interactive Anisotropic Tearing of Elastic Solids
CPU and RAM Performance Assessment for Different Marker Types in Augmented Reality Applications
Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning
GRAPP 2007, Proceedings of the Second International Conference on Computer Graphics Theory and Applications, Barcelona, Spain, March 8-11, 2007, Volume AS/IE
Visual Data Science - Advancing Science through Visual Reasoning
The Sliced Pineapple Grid Feature for Predicting Grasping Affordances
Improved Identification of Data Correlations through Correlation Coordinate Plots
Performance Analysis for GPU-based Ray-triangle Algorithms
Multimodal Interaction Techniques in Scientific Data Visualization - An Analytical Survey
Context-aware Patch-based Method for Façade Inpainting
Beyond the Third Dimension: How Multidimensional Projections and Machine Learning Can Help Each Other
Illuminating and Rendering Heterogeneous Participating Media in Real Time using Opacity Propagation
EMG as a daily wearable interface
Measuring the Latency of an Augmented Reality System for Robot-assisted Minimally Invasive Surgery
Blood Flow Prediction and Visualization within the Aneurysm of the Middle Cerebral Artery after Surgical Treatment
A Unified Design & Development Framework for Mixed Interactive Systems
Experimental Pitfalls
Parallel Bubbles - Evaluation of Three Techniques for Representing Mixed Categorical and Continuous Data in Parallel Coordinates
Investigating the Semantic Perceptual Space of Synthetic Textures on an Ultrasonic based Haptic Tablet
Analyzing the Effect of Lossy Compression on Particle Traces in Turbulent Vector Fields
Morphology-based representations of discrete scalar fields
An Efficient Workflow for Representing Real-world Urban Environments in Game Engines using Open-source Software and Data
Projected Gauss-Seidel Subspace Minimization Method for Interactive Rigid Body Dynamics - Improving Animation Quality using a Projected Gauss-Seidel Subspace Minimization Method
A Preliminary Development of the Morris Maze Procedure in Virtual Reality
A Real-time Ultrasound Rendering with Model-based Tissue Deformation for Needle Insertion
Non-planar Surface Shape Reconstruction from a Point Cloud in the Context of Muscles Attachments Estimation
Scene Data Synchronization in Sort-first Rendering System for Large Dynamic Scenes
The Visualization of Drama Hierarchies
A General Motion Representation - Exploring the Intrinsic Viewpoint of a Motion
Sierpinski Jelly - Iterated Function Systems as Elastic Bodies
Towards Highly Affine Visualizations of Consumption Data from Buildings
LSTM Architectures for Facade Structure Completion
Design of Multimodal Interaction with Mobile Devices - Challenges for Visually Impaired and Elderly Users
Real-time image based lighting for outdoor augmented reality under dynamically changing illumination conditions
Automatic Prediction of 3D Checkpoints for Technical Gesture Learning in Virtual Environments
Effect of User Roles on the Process of Collaborative 2D Level Design on Large, High-resolution Displays
Recent Developments in Skin Deformation for Character Animation
An Immersive Virtual Environment for Phantom Limb Pain Rehabilitation
A Non-Photorealistic Rendering Technique for Art-directed Hatching of 3D Point Clouds
Automatic Illustration of Short Texts via Web Images
Towards Interactive Multisensory Data Representations
Assessing the Usability of Different Virtual Reality Systems for Firefighter Training
Computer graphics and the illusion of life
Vis4AUI: Visual Analysis of Banking Activity Networks
Computer Vision, Imaging and Computer Graphics Theory and Applications - 13th International Joint Conference, VISIGRAPP 2018, Funchal, Madeira, Portugal, January 27-29, 2018, Revised Selected Papers
Designing a Visual Analytics System for Medication Error Screening and Detection
Accelerated Ray Tracing using R-Trees
Guiding Techniques for Collaborative Exploration in Multi-scale Shared Virtual Environments
Using ray intersection for dual isosurfacing
Quantitative Evaluation of Multi-Type Edge Bundling - Example for Japan Airmap
Real-Time Mixed Reality with GPU Techniques
Bio-behavioral and Self-report User Experience Evaluation of a Usability Assessment Platform (UTAssistant)
The Computing Challenges of Mixed-Reality
Exploring Flow Metrics in Dense Geographical Networks
Copula Eigenfaces with Attributes: Semiparametric Principal Component Analysis for a Combined Color, Shape and Attribute Model
Sensor-fusion-based Trajectory Reconstruction for Mobile Devices
Scalable Visual Exploration of 3D Shape Databases via Feature Synthesis and Selection
Neuranimation: Reactive Character Animations with Deep Neural Networks
A Study on the Role of Similarity Measures in Visual Text Analytics
On-line 3D Body Modelling for Augmented Reality
On the Use of 3D CNNs for Video Saliency Modeling
A Video Browsing Interface for Collecting Sound Labels using Human Computation in SoundsLike
Flattening of the Lung Surface with Temporal Consistency for the Follow-Up Assessment of Pleural Mesothelioma
Real-Time HDTV-to-8K TV Hardware Upconverter
Computer Vision, Imaging and Computer Graphics Theory and Applications - 16th International Joint Conference, VISIGRAPP 2021, Virtual Event, February 8-10, 2021, Revised Selected Papers
Global-first Training Strategy with Convolutional Neural Networks to Improve Scale Invariance
Handling spatial vagueness in virtual agent control
Objects Visualization in Digital Terrains using Adaptive View-dependent Techniques
Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future?
Localization Limitations of ARCore, ARKit, and Hololens in Dynamic Large-scale Industry Environments
GPU Ray-traced Collision Detection - Fine Pipeline Reorganization
Breaking the Curse of Visual Data Exploration: Improving Analyses by Building Bridges between Data World and Real World
How Auditory Information Presentation Timings Affect Memory When Watching Omnidirectional Movie with Audio Guide
Usage of Visualization Techniques in Data Science Workflows
Improving Ray Traversal by using Several Specialized Kd-trees
Realistic simulation of ocean surface using wave spectra
Embedding Hierachical Deformation within a Realtime Scene Graph - A Simple Approach for Embedding GPU-based Realtime Deformations using Trilinear Transformations Embedded in a Scene Graph
Using the Toulmin Model of Argumentation to Explore the Differences in Human and Automated Hiring Decisions
Initial Results of a Method for the Generation of Triangle Meshes Representing Bone Fragments using a Spatial Decomposition
Outdoor Illumination Estimation in Image Sequences for Augmented Reality
Using Virtual Reality Techniques to Study Cognitive Processes in Car Driving Activity
Salt Weathering of Brick Walls
Corner Detection on Curves
In-situ Comparison for 2.5D Treemaps
From Triangulation to Simplex Mesh and Vice-versa - A Simple and Efficient Conversion
Development of an Eco-Driving Simulation Training System with Natural and Haptic Interaction in Virtual Reality Environments
Animating and Rendering Virtual Humans - Extending X3D for Real Time Rendering and Animation of Virtual Characters
Surface modeling of multi-point, multi-flute cutting tools
A systematic approach to multiple datasets visualization of scalar volume data
An enhanced edgebreaker compression algorithm for the connectivity of triangular meshes
Designing a Mixed Reality Framework for Enriching Interactions in Robot Simulation
Simulating and Validating Facial Expressions using an Anatomically Accurate Biomechanical Model Derived from MRI Data - Towards Fast and Realistic Generation of Animated Characters
A Direct Volume Rendering Framework for the Interactive Exploration of Higher-Order and Multifield Data
Experiences in Designing HCI Studies for Real-time Interaction across Distributed Crowds and Co-located Participants
Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020, Volume 1: GRAPP, Valletta, Malta, February 27-29, 2020
Perceptually-Based Rendering
Volumetric snapping: Watertight triangulation of point clouds
Effect of Frequency Level on Vibro-tactile Sound Detection
Geometry and Learning in 3D Shape Processing Problems
Fast Screen Space Curvature Estimation on GPU
Visual Exploration Tools for Ensemble Clustering Analysis
Real-time Human Eye Resolution Ray Tracing in Mixed Reality
PRIAR using a Graph Segmentation Method
Understanding Complex Networks
Expanded Virtual Puppeteering
An Efficient Approach to Render 3D Meshes by Managing Multiresolution Triangle Strips
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 1: GRAPP, Rome, Italy, February 27-29, 2016
Connectivity Maps for Subdivision Surfaces
VESPa: A Pattern-based Visual Query Language for Event Sequences
Using PhysX for Simulation-based Endoscopic Hardware Design
Visualization of Customer Expectations from Web Text using Co-Occurrence Graph and Auto-labeling in the Service Market
Hierarchic modeling of symmetric geometries
Patchwork Terrains
Generating Haptic Sensations over Spherical Surface
Science on a Sphere - Ways of Adding Interactivity into the Unique Projection System
Character Modeling using Physically based Deformable Curves
A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes
Arc and Swarm-based Representations of Customer's Flows among Supermarkets
Layered Graph Force-driven Vertex Positioning
A Perceptive Insight into Cities Patterns by Visualizing Urban Economies
Deep Dive into Deep Neural Networks with Flows
Surface Mesh Qualities
Hybrid MBlur: A Systematic Approach to Augment Rasterization with Ray Tracing for Rendering Motion Blur in Games
Compensation of Simultaneous Orientation Contrast in Superimposed Textures
Quality-based improvement of quantization for light field compression
Virtual Reality and Affective Computing Techniques for Face-to-face Communication
Voronoi Diagram and its Application to Spatial Calibration for Gamma Camera Images
MapStack: Exploring Multilayered Geospatial Data in Virtual Reality
A Unified Spectral Embedding for Shape Correspondence
Context-sensitive Filtering of Terrain Data based on Multi Scale Analysis
Tool Path Planning in Flank Milling based on Dual Spherical Spline
The Electrodermal Activity of Player Experience in Virtual Reality Games: An Extended Evaluation of the Phasic Component
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 1: GRAPP, Funchal, Madeira, Portugal, January 27-29, 2018
Coherent Ray-Space Hierarchy Via Ray Hashing and Sorting
Calibrating, Rendering and Evaluating the Head Mounted Light Field Display
Video user interfaces
ANTENNA: Visual Analytics of Mobility Derived from Cellphone Data
The heat equation and the frenet formulas for digital curves
Line-Based SLAM Considering Prior Distribution of Distance and Angle of Line Features in an Urban Environment
Automatic Detection of Distal Humerus Features: First Steps
A Ray Tracing based Model for 3D Ladar Systems
The Effects of Ingroup Bias on Public Speaking Anxiety in Virtual Reality
Studying Users' Acceptability Towards 3D Immersive Environments - Virtual Tours: A Case Study
A Review of Collaborative Virtual Environment (CVE) Evaluation Methodologies
Definition of Gesture Interactions based on Temporal Relations
Ground-Truth Tracking Data Generation Using Rotating Real-World Objects
Hints of Uncanny Utterances in a Disrupted Interaction Continuum
Block based Spectral Processing of Dense 3D Meshes using Orthogonal Iterations
Multiclass Texture Synthesis Using Generative Adversarial Networks
Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications
New Closed Form Solutions for Skeletal Extraction from Motion Capture
Augmented Reality with Autostereoscopic Visualization - A Comparative Study using an Autostereoscopic Display versus a Common Display
Deformable Muscle Models for Motion Simulation
Detection and Recognition of Barriers in Egocentric Images for Safe Urban Sidewalks
A Unified Approach to Geometric Modeling of Curves and Surfaces
Evaluation of a Virtual Reality System for Ship Handling Simulations
Fast Way to Create Seam Boundary for Square Parameterization with Low-distortion
VR based Collaborative Errorless Learning System using Humanoid Avatar for People with Alzheimer's Disease
A Pen and Paper Interface for Animation Creation
Volumetric Video Capture using Unsynchronized, Low-cost Cameras
Web-based Interactive Visualization of Medical Images in a Distributed System
Social Touch in Human-agent Interactions in an Immersive Virtual Environment
Copula Eigenfaces - Semiparametric Principal Component Analysis for Facial Appearance Modeling
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 2: IVAPP, Rome, Italy, February 27-29, 2016
Robust Fitting of Multiple Models in Computer Vision
Using Constraint Solver for 3D Layout Assistance in Human-scale Virtual Environment
System architecture of a mixed reality framework
Bio-inspired Active Vision for Obstacle Avoidance
Visual Interactive Creation of Geo-located Networks
Challenges of Visually Realistic Augmented Reality
Detection of Faces in Wire-Frame Polyhedra - Interactive Modelling of Uniform Polyhedra
Relief Mapping on Cubic Cell Complexes
Integrating Occlusion Culling and Hardware Instancing for Efficient Real-time Rendering of Building Information Models
Assessing 3D Geovisualization for the Communication of Public Art
Eye Gaze Tracking for Detecting Non-verbal Communication in Meeting Environments
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games
A New Potential Function for Self Intersecting Gielis Curves with Rational Symmetries
Computer Vision, Imaging and Computer Graphics Theory and Applications - 11th International Joint Conference, VISIGRAPP 2016, Rome, Italy, February 27-29, 2016, Revised Selected Papers
Real-time Piecewise Perspective Projections
Parallel Implementation of a Global Line Monte Carlo Radiosity
Recommendations from a Study of a Multimodal Positive Computing System for Public Speaking
Symmetry-aware Registration of Human Faces
An Efficient Undo/Redo-framework for Three-dimensional Visual Simulation of Algorithms and Data Structures
2D images calibration to facial features extraction
Visualization of Enrollment Data using Chord Diagrams
GRAPP 2011 - Proceedings of the International Conference on Computer Graphics Theory and Applications, Vilamoura, Algarve, Portugal, March 5-7, 2011
A Context-Aware Method for View-Point Invariant Long-Term Re-identification
Extensible Immersive Virtual Environments for Large Tiled Video Walls
GPU-based Volume Ray-casting supporting Specular Reflection and Refraction
Generalized Pythagoras Trees for Visualizing Hierarchies
A 3D Simulation of a Game of Billiards Using a Haptic Device
A 2-by-6-Button Japanese Software Keyboard for Tablets