yusuke1997/dblp-id-title huggingface dataset:
Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games
Improving Rank-N Identification Rate of Palmprint Identification Using Permutation-Based Indexing
Safety Related Behaviors and Law Adherence of Shared E-Scooter Riders in Germany
Towards an Understanding of College Students' Perceptions of Smart Home Devices
Computational Approaches to Analysing Literary Images: A Case Study of Legends of the Condor Heroes
Phone-Pointing Remote App: Using Smartphones as Pointers in Gesture-Based IoT Remote Controls
Social Robots for Older Adults in Medical Contexts
Crack-Free Isosurface of Volumetric Scattered Data
Analysis of Social Media Usage
Evaluation of Stress Reduction Effects Using Physiological Indexes in Manga Reading
Cities as Sustainable Service Platforms - A Framework for Institutional Service Delivery in the Urban Context
Video Feedback System for Teaching Improvement Using Students' Sequential and Overall Teaching Evaluations
Designing an Alternative Communication System for Dysarthria in Its Initial Stage in Amyotrophic Lateral Sclerosis (ALS)
Refreshing Quantification and other Ploys to Give Up the Habit - A Repertoire of Relations, Identities, and Rhetorical Devices in Smoking Cessation Applications
Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali
Unified Structured Framework for mHealth Analytics: Building an Open and Collaborative Community
Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game
Arabic Speech Recognition with Deep Learning: A Review
Assistive Robots in Older Adult Care: A Systematic Review and Prospects
Ent-it-UP - A Sentiment Analysis System Based on OpeNER Cloud Services
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part V
Design of Smartphone 9-Key Keyboard Based on Spelling Rule of Pinyin
The Relationship Between Social Presence and Group Identification Within Online Communities and Its Impact on the Success of Online Communities
TACTOS: A Special Computer Interface for the Reading and Writing of 2D Forms in Blind People
Elecpapen: An Integrated and Intelligent User Interface System for CAD
Strangers and Friends - Adapting the Conversational Style of an Artificial Agent
Empirical Research as a Challenge in Day-to-Day Teaching During the Pandemic of 2020/21 - Practical Solutions
Development of an Approach for Optimizing the Accuracy of Classifying Claims Narratives Using a Machine Learning Tool (TEXTMINER[4])
T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring
Exploring the Recognition of Illustration Styles in Marine Culture - "The Case of Fishermen's Painting in East Zhejiang Province as an Example"
Investigating Users' Responses to Blurred Boundary Advertisements in Short Video Websites
Empowering Solo Living: A User-Centric App Design for Women's Safety and Independence
An Argument for Visualization Technologies in Spatial Skills Assessment
Interaction Design for Robotic Avatars Does Avatar's Aging Cue Affect the User's Impressions of a Robot?
Methods for User Experience Design of AAL Services
Consumer Attitude and Behavior During Black Friday and Cyber Monday
Enhancing Document Clustering through Heuristics and Summary-Based Pre-processing
Development of a Telepresence System Using a Robot Controlled by Mobile Devices
Predicting Navigation Performance with Psychophysiological Responses to Threat in a Virtual Environment
"I Am Scared of Viruses, Too" - Studying the Impact of Self-disclosure in Chatbots for Health-Related Applications
Co-designing with Experts: Exploring Scenarios for Haptic-Enhanced Virtual Reality in Automotive HMI Design
Evaluating Leading Web Search Engines on Children's Queries
3D Hand Pose Recognition Over a Wide Area Using Two Omnidirectional Cameras with Field-of-view Division
Research on Health Management System Based on Clouding Computing
Enhancing English Learning Website Content and User Interface Functions Using Integrated Quality Assessment
Identification of Target Speech Utterances from Real Public Conversation
Towards Computer Support for Cooperation in Time-Critical Work Settings
Comparing Two Head-Mounted Displays in Ultrasound Scanning
Artificial Intelligence Enhancement for Remote Virtual Consultations in Healthcare Provision for Patients with Chronic Conditions
AIGC-Assisted Exploration of the Spatial Layout of 'Rong Xi Hall' in 'A Dream of Red Mansions'
An Object Distance Detection Method for Driving Performance Evaluation
Design of the Service System for People in the Corner of the City
Knowledge lifecycle management along the supply chain
Requirements for a Game-Based Approach to Strengthen Leadership in Health Care
The Analysis of Student Errors in ARIN-561 - An Educational Game for Learning Artificial Intelligence for High School Students
From OEM to OBM - A Case Study of Branding Taiwan
Evaluation of the Human Factor in the Scheduling of Smart Appliances in Smart Grids
On Feelings of Comfort, Motivation and Joy that GUI and TUI Evoke
A Study of Game Design Based on Sense of Loneliness of the Elderly
A Multi-sensor Approach to Linking Behavior to Job Performance
Distributed Leadership, Trust and Online Communities
Effect of Olfactory Stimulation with Vanilla Odor on Degree of Electrical Activity to Control Gastrointestinal Motility
Measuring Chinese Medical Beliefs of Chinese Adults
Dynamic Adaptation of Web 2.0 Applications by Combining Extended Device Profiles
DHTML Accessibility Checking Based on Static JavaScript Analysis
Remote User Testing for an Age-Friendly Interface Design for Smart Homes
Eyebient Displays: Ambient Displays by Gaze Guidance
Change Your Mind - Game Based AIS Can Reform Cognitive Behavior
Uncertainty of Skill Estimates in Operational Deep Knowledge Tracing
Productivity Improvement by Using Social-Annotations about Design Intent in CAD Modelling Process
Virtual Shopping Assistant, Real User Experience: The Impact of Co-creation and Experiential Value on Consumer Purchase Intention
Investigation of Adaptation Dimensions for Age-Differentiated Human-Computer Interfaces
Security Implications for Personal Assistive Technology in Voting
ACF: An Autistic Personas' Characteristics Source to Develop Empathy in Software Development Teams
A Case Study - Applying a Design Thinking Process and User Experience Goals in Developing Solutions for a Smart Construction Site
Acceptance of Integrated Active Safety Systems in China
Studying the Influence of Social Media Use on Sales Performance: The Role of Relational Mediators
Human Performance Enhancements: From Certification to HCI Innovation
An Analysis of Usage and Attitude for Mobile Video Service in Korea
Designing Inclusive User Experience for Impaired People. An RtD Driven Proposal for Albanian Urban Spaces
Trust Crisis or Algorithm Boost? An Investigation of Artificial Intelligence Divination Applications in China
Designing for Interaction: Determining the Most Influential Aesthetic Factors for Effective Visualisation of Uncertainty
Policy Creation for Enterprise-Level Data Sharing
Using the Ethical OS Toolkit to Mitigate the Risk of Unintended Consequences
Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games
The Investigation of Pilots' Eye Scan Patterns on the Flight Deck during an Air-to-Surface Task
Wherein is the Necessity and Importance of Changing Human-Computer Interaction Well-Known Design Methods?
Usability Evaluation of Dynamic RSVP Interface on Web Page
Visual Movement and Mental-Workload for Pilot Performance Assessment
Visual Saliency: How Text Influences
Rotational Movement Perception of Spiral Patterns on Dynamic Sphere Surfaces Based on Line Angles
Usability-Engineering-Requirements as a Basis for the Integration with Software Engineering
A Study on the Differences Among M3D, S3D and HMD for Students with Different Degrees of Spatial Ability in Design Education
Application of Human-Machine Collaborative Decision-Making in Interactive Device Design
Interaction Design for Territories: Fostering Community-Centered Design Experiences in Peri-Urban Contexts
When Emotions Grow: Cross-Cultural Differences in the Role of Emotions in the Dynamics of Conflictual Discussions on Social Media
ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows
Sci-Fi Movies and the Pessimistic View for the Future Controlled Society of Totalitarianism
A Collaborative Distance Learning System and its Experimental Results
Design and Application of University Intelligent Learning Environment Centered on Improving User Experience
Generation of Instruction Range Map Based on Analysis of Demonstrative Words and Spatial Domain for Reduction of Miscommunication Among Chinese, Vietnamese and Japanese in Care Facilities
Impact of Intermittent Stretching Exercise Animation on Prolonged-Sitting Computer Users' Attention and Work Performance
Effects of Avatar Cuteness on Users' Perceptions of System Errors in Anthropomorphic Interfaces
Evaluation Model of Running Fatigue of Young Students Based on Characteristic Parameters of ECG Signal
The Influence of Social Embarrassment on Engagement with Publicly Displayed Digital Content
Student Response Systems in Remote Teaching
Research on the Differences of Risk Perception Ability Between Novice and Experienced Drivers
FX e-Makeup for Muscle Based Interaction
The Impact of Work from Home (WFH) on Workload and Productivity in Terms of Different Tasks and Occupations
Research on the Reconstruction of Artistic Conception of Traditional Chinese Landscape Painting Based on VR Immersive Interaction
ISO Standards for Standard Software: Accountability, Customer Expectations and Reality
Speech Enabled Ontology Graph Navigation and Editing
Task Performance of Color Adaptation on the Screen Display
Temperature Prediction Model for Advanced Renal Function Preservation in Partial Nephrectomy
Early Prototype Assessment of a New Virtual System for Training Procedural Skills of Automotive Service Operators: LARTE Tool
Shadow Awareness: Bodily Expression Supporting System with Use of Artificial Shadow
An Analysis of Survey Results on the User Interface Experiences of E-wallet Services
Towards a Multi-modal Transportation Scenario: An Analysis About Elderly Needs
Point Target Detection for Multimodal Communication
The Influential Factors on E-learning Adoption and Learning Continuance
A Model for Human-Computer Trust - Contributions Towards Leveraging User Engagement
Agent-Based Architecture for Interactive System Design: Current Approaches, Perspectives and Evaluation
Assessing Human Factors in the Transition to Liquid Hydrogen (LH2) as a Sustainable Aviation Fuel: A Systematic HFACS Analysis of Hydrogen Incidents Across Industries
Guided Fantasy: A Research Method for Innovative Products
Human Memory Systems: A Framework for Understanding the Neurocognitive Foundations of Intuition
Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions
The Trend Analysis Method of Urban Taxi Order Based on Driving Track Data
User Perception and the Effect of Forms and Movements in Human-Machine Interaction Applying Steer-By-Wire for Autonomous Vehicles
Semantic Support for Visual Data Analyses in Electronic Commerce Settings
A Real-Time Remote Courses Model for the Improvement of the Overall Learning Experience
Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience
Slow AI in Empowering and Understanding Marginalized Communities: Case Study in Campana-Altamira, Mexico
Nature at Your Service - Nature Inspired Representations Combined with Eye-gaze Features to Infer User Attention and Provide Contextualized Support
Designing of Face Image Processing Technique for Sorting Out Japanese Raccoons Form Raccoons
Integration Analysis of Heterogeneous Data on Mind Externalization of Elderly People at Home
ViVid: A Video Feature Visualization Engine
Gamification in the Development of Accessible Software
A Hybrid Approach for Recognizing ADLs and Care Activities Using Inertial Sensors and RFID
A Study on the Application of Generative AI Tools in Assisting the User Experience Design Process
EEG Based Comparative Measurement of Visual Fatigue Caused by 2D and 3D Displays
"Biometric Dental Rosette" - Introduction into New Method of Dental Identification
Understanding Modern Audience in Traditional Settings
Effects of Group Size on Performance and Member Satisfaction
Creating Smart and Accessible Ubiquitous Knowledge Environments
Usability Evaluation of Mp3/CD Players: A Multi-Criteria Decision Making Approach
User Specific Design of Interfaces and Interaction Techniques: What Do Older Computer Users Need?
Well-Being on the Go: An IoT Vending Machine Service for the Promotion of Healthy Behaviors and Lifestyles
Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide
A Usability Testing Comparing Two Mobile Phone Gimbals
Assessing Information Presentation Preferences with Eye Movements
The interactive Computer as a Social Stimulus in Human-Computer Interactions
Wavelet-Based Analysis of fNIRS Measures Enable Assessment of Workload
Learner Model for Adaptive Scaffolding in Intelligent Tutoring Systems for Organizing Programming Knowledge
Virtual Reality Based Space Operations - A Study of ESA's Potential for VR Based Training and Simulation
Design and Expression of Narrative and Empathic Effects in Data-Based Videos
Serious Space: Exploring the Interactive Art Experience of Data Gaze and Panopticism Through Multimodal System
Modeling Human Eye Movement Using Adaptive Neuro-Fuzzy Inference Systems
Translation by Design: Framework for Digital Health Research Progression from Design to Implementation
VortexBath: Study of Tangible Interaction with Water in Bathroom for Accessing and Playing Media Files
Standards in mainstream and adaptive interface design required for efficient switch user access
Service-Oriented Control-Command Components for Designing Complex Systems
User-Centered Ethical Design - An Evolutionary Perspective
Designing for Mobile Devices: Requirements, Low-Fi Prototyping and Evaluation
Review on 3D Scanners for Head and Face Modeling
What Is Prospective Ergonomics? A Reflection and a Position on the Future of Ergonomics
The Emotional Experience of Inquiry Feedback Delaying in Online e-Commerce Platform Service Design: A Case Study from Chinese Customers
Utilizing Party Game Strategies for Language Acquisition: A Novel Approach to Language Learning
Usability Study on the User Interface Design of Ride-hailing Applications
HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Adapting Ethics for Future Technologies
Ergonomic Analysis on the Effect of Background Music on Working Ability
Technological Influence on Digital Banking Adoption: A Framework and Empirical Study of the Influence of Social Robots and IVAs in a Small Island Context
An Efficient Motion Graph Searching Algorithm for Augmented Reality Characters
Establishment of Design Strategies and Design Models of Human Computer Interaction Interface Based on User Experience
Acceptance of Waiting Times in High Performance Computing
Designing Ride Access Points for Shared Automated Vehicles - An Early Stage Prototype Evaluation - An Early Stage Prototype Evaluation
A User-Centered Mobile Interface Design, Promoting Physical Activity in the Covid 19 Pandemic's Sedentary Lifestyle
Visualization in document retrieval
Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play
A 3-Step Approach for Introducing Computer-Aided Ergonomics Analysis Methodologies
A Nonlinear Mapping-Based Virtual Touchpad for One-Handed Smartphone Operation
The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience
Designing At-Home Workout Products to Improve Sub-health of Young People
Redesigning an Excavator Operator's Seat and Controls Using Digital Human Modelling in RAMSIS
An Ergonomic Rendering System for Industrial Design
Construction of the Data Save System of the Cusp Surface Analysis Using Web Application
Emergence of Polarization and Marginalization in Online Education System of Bangladesh Due to COVID-19: Challenges and Policies to Ensure Inclusive Education
The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces
MilkyWay: A Toolbox for Prototyping Collaborative Mobile-Based Interaction Techniques
Comparing Jokes with NLP: How Far Can Joke Vectors Take Us?
Newsvendor's Response to Demand History
Hurdle Relay: A Participatory Design Method for Understanding the Information Gap Through Iterative Comparison
The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction
Designing an Educational Point-and-Click Adventure Game About Cognitive Flexibility
Exploring the Ergonomic Issues of User-Defined Mid-Air Gestures for Interactive Product Exhibition
Integrating Groupware and Workflow in a Public Administration
Recommended Considerations for Human-Robot Interaction Communication Requirements
Technological Empowerment for Aging Workforce in Elderly Care Programs: Service Model Design and Development of an Elderly Care Shared Service Platform
Parole Board Personality and Decision Making Using Bias-Based Reasoning
Investigating 3D Object Spoofing on Fundamental and Custom Objects in Virtual Reality
Virtual Reflection: A Constructivist Platform for Middle School AI Ethics Education
I2BN: Exemplified Best Practice for Access to Internet Resources for Handicapped User Groups
Virtual Classroom and Communicability: Empathy and Interaction for All
Examining the Legal Consequences of Improper Use of Social Media Sites in the Workplace
A Study Customer Journey Map for User Experience Analysis of Information and Communications Technology Service
Sign Language Interpreter Detection Method for Live TV Broadcast Content
A Place to Discover, Imagine, and Change: Smart Learning with Local Places
The Impact of Motion on Individual Simulator Sickness in a Moving Base VR Simulator with Head-Mounted Display (HMD)
Biofeedback-Controlled Video Games for Emotional Regulation
Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty
Affective Computing and Loneliness: How This Approach Could Improve a Support System
Seeing the Wood for the Trees Again! SMART - A Holistic Way of Corporate Governance Offering a Solution Ready to Use
Representing Logical Inference Steps with Digital Circuits
Individual Differences and the Science of Human Performance
Using Schema Theory to Construct the Designer's Knowledge Framework
Presentation of Information Uncertainty from IoBT for Military Decision Making
A 3D Sketching Interacting Tool for Physical Simulation Based on Web
Memorializing the Deceased Using Virtual Worlds: A Preliminary Study
Research on the Design of Handheld Gimbals Based on KANO Model
Encouraging the Participation in Mobile Collaborative Consumption Using Gamification Design
Voice User-Interface (VUI) in Automobiles: Exploring Design Opportunities for Using VUI Through the Observational Study
Interaction Designers of the Future: Shedding Light on Students Entering the Industry
Conceptualizing Performance Shaping Factors in Main Control Rooms of Nuclear Power Plants: A Preliminary Study
Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game
Physiological Responses and Kansei Evaluation on Awareness
Synchronization of Peripheral Vision and Wearable Sensors for Animal-to-Animal Interaction
Use of Vibration for Touch Pen to Provide the Feel of Writing on Paper
Sensor-based adaptive mobile user interfaces
Knowledge-Based Approach to Modeling Urban Dynamics
Demands and Needs of Elderly Chinese People for Garment
PEIRE: A Model for the Transfer of Information
Mental Stress Evaluation Method Using Photoplethysmographic Amplitudes Obtained from a Smartwatch
Research on Behavioral Semanteme Form Based on Early Education Products
An Adaptive Frame-Based Admission Control for Multimedia Traffic in Wireless LAN
Construction of Airlines Safety Subculture Based on Human Factor Analysis
From Usability to Playability: Introduction to Player-Centred Video Game Development Process
Assessing the Mediating Role of Safety Communication Between Safety Leadership and Safety Performance of Civil Aviation Pilots
SimulSort: Multivariate Data Exploration through an Enhanced Sorting Technique
Designing a Smart Scarf to Influence Group Members' Emotions in Ambience: Design Process and User Experience
Impact of a VR Environment on Divergent Thinking During Walking Meetings
Research on the Performance of Participatory Communication on the Effectiveness of Attention Economy on SNS: Analysis Based on the Case of "Xiaohongshu"
Augmented Cognition Foundations and Future Directions - Enabling "Anyone, Anytime, Anywhere" Applications
Participation of Users in the Development of the Information Architecture of a Telecare Application for Smartphones Based on the Card Sorting Method
The Bottomline Usability Measurement and Evaluation System for Enterprise Products
Using Emerging Technologies to Support Wellbeing and Resilience for Pilots and Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems
Towards More Clean Results in Data Visualization: A Weka Usability Experiment
Uncovering User Affect Towards AI in Cancer Diagnostics
Phenomenology of Experience in Ambient Intelligence
The Art Therapy Experience Based on Online Education System for Higher Education During the COVID-19 Pandemic: A Case Study of Communication Method
How Do Digital Business Professionals Manage Work Interruptions? A Pilot Study on Coping Strategies
Object and Scene Recognition Using Color Descriptors and Adaptive Color KLT
Visual Programming of Location-Based Services
Investigating Users' Interaction with Physical Products Applying Qualitative and Quantitative Methods
FingerTalkie: Designing a Low-Cost Finger-Worn Device for Interactive Audio Labeling of Tactile Diagrams
Development of an Augmented Feedback Application to Support Motor Learning after Stroke: Requirement Analysis
Web-Based Management for Internet of Things Ecosystems
Cinematic Narration in VR - Rethinking Film Conventions for 360 Degrees
Exploring Food Literacy Through the Use of Mobile Apps in the Era of Human-Food Interaction: Kliktag Case
User-Centered Design of a Digital Citizen Inquiry Project on Plastic Circular Economy for Young People
Investigation of Smartphone Use While Walking and Its Influences on One's Behavior Among Pedestrians in Taiwan
Deception of the "Elephant in the Room": Invisible Auditing Multi-party Conversations to Support Caregivers in Cognitive Behavioral Group Therapies
Influence of Position and Interface for Central Control Screen on Driving Performance of Electric Vehicle
Delivering Simulation Scenarios to Law Enforcement
Mechanism of Persuasive Experience-A New Design and Evaluation Framework of Persuasive Systems
Design and evaluation of air traffic control support tools
Emotion Recognition in Dance: A Novel Approach Using Laban Movement Analysis and Artificial Intelligence
Exploration of Ideal Interaction Scheme on Smart TV: Based on User Experience Research of Far-Field Speech and Mid-air Gesture Interaction
Development and Verification of Measurement Tools for Human Dynamic Development
A Fuzzy Multiple Criteria Decision Making Model for Selecting the Distribution Center Location in China: A Taiwanese Manufacturer's Perspective
Image Blurring Method for Enhancing Digital Content Viewing Experience
HCI in Business, Government and Organizations. Interacting with Information Systems - 4th International Conference, HCIBGO 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
User Perception and Evaluation of a Deep Learning Framework for Audience Engagement Analysis in Mass Events
Bias in Perception of Art Produced by Artificial Intelligence
Interactive System to Assist Rehabilitation of Children
Inter-country Differences in Breaking News Coverage via Microblogging: Reporting on Terrorist Attacks in Europe from the USA, Germany and UK
Dependability and Security in Medical Information System