yusuke1997/dblp-id-title huggingface dataset:
A shape-free, designable 6-DoF marker tracking method
Layered photo pop-up
Stereoscopic Transparent Display Visible with Naked Eye
Into the Portal: Directable Fractal Self-Similarity
What do computers eat?: teaching beginners to think critically about technology and art
Real-time rendering of subsurface scattering according to translucency magnitude
Stop-motion cameras in the network: connected multi-cameras for the collaboration work in stop-motion
Real-time avatar motion synthesis by replacing low confidence joint poses
Learning light transport the reinforced way
Digital canvas: artists and designers in the 2D/3D marketplace
Volume rendering on one RLE compressed data set by a new combination of ray-casting and shear-warp
Flight to the center of the milky way
HUD and the potential of new market
TimeFrames: digital magic lantern slides
A synthetic moviemaker for spatial representation
Evaluation of tone mapping for multi-band high dynamic range images: (0258)
3D or not 3D - that is the question!
Motorola "Pebl"
Realistic and fast cloud rendering in computer games
Distrust of Romantica
A Volumetric Method for Building Complex Models from Range Images
Virtual Manipulation of Cultural Assets: An Initial Case Study with Single-Joint Articulated Models
Capitol Zoom
Touch the virtual reality: using the leap motion controller for hand tracking and wearable tactile devices for immersive haptic rendering
Interactive animated mobile information visualisation
Bringing Adventure Gaming to Life Using Real-Time Generative AI on Your PC
Star wars: episode II "attack of the clones"
Broadband news aggregator
God Save us From Intoxicating Glances
Exploring large virtual environments with an HMD on foot
Beyond uncertainty: examining meta-information visualization techniques
Stuffed toys alive!: cuddly robots from fantasy world
Interactive art and artificial reality (panel session)
Efficient image-based methods for rendering soft shadows
Resent car
Deep learning for action recognition in augmented reality assistance systems
BiDi screen: depth and lighting aware interaction and display
Telling a story with automated motion synthesis
Mobile content delivery technologies
Augmented reflection of reality
Paint by numbers: abstract image representations
Character Stylization in Disney's Wish
General primitives for smooth coloring of vector graphics
Semiregular patterns on surfaces
Smooth interpolation of orientations with angular velocity constraints using quaternions
Lip-Sync ML: Machine Learning-based Framework to Generate Lip-sync Animations in FINAL FANTASY VII REBIRTH
Masquerade: fine-scale details for head-mounted camera motion capture data
Toohey's "war of the appliances"
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Emerging Technologies
Travel Stones
The garden of virtual delights: virtual fauna for a botanical garden
A low-cost digital panoramic camera
GRAMPS - A graphics language interpreter for real-time, interactive, three-dimensional picture editing and animation
Large scale foliage animation for The Ruins
Creating Elemental Characters: From Sparks to Fire
Efficient, high brightness, high dynamic range projection
Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27 - 31, 2003
A Method for Appropriate Occlusion between a Mid-air 3DCG Object and a Hand by Projecting an Image on the Hand
Free-hand interaction for handheld augmented reality using an RGB-depth camera
HDRchitecture: real-time stereoscopic HDR imaging for extreme dynamic range
A computer-terminal, hardware/software system with enhanced user input capabilities: the enhanced-input terminal system (EITS)
Dreams Stage 3- Procession
Automatic alignment and completion of point cloud environments using XR data
An integrated environment to visually construct 3D animations
Reveries and Line Drawings
Swirling-sweepers: constant volume modeling
GDF "Dolce Vita"
Physicsforests: real-time fluid simulation using machine learning
Fizzees (Physical Electronic Energisers)
To: my number one
Fourier carpet and body blanket
Free-form shape design using triangulated surfaces
Physics-aided editing of simulation-ready muscles for visual effects
VPET: a toolset for collaborative virtual filmmaking
Résistance
Bone mother: the challenges of making an indie 3D printed film
Smartphone rigging with GUI control emulation for freeware rapid prototyping of mixed virtuality scenes
Unity: editorVR
Global adaptive sampling hierarchies in production ray tracing
Polarized 3D: synthesis of polarization and depth cues for enhanced 3D sensing
An area organized data structure for interactive graphics
Emotion hacking VR (EH-VR): amplifying scary VR experience by accelerating real heart rate using false vibrotactile biofeedback
High resolution virtual reality
RHODADALIA
Practical dynamic lighting for large-scale game environments
Dr. Jackt's Robot Island
Shared space: collaborative augmented reality
Retiming of fluid simulations for VFX: distributed non-linear fluid retiming by sparse bi-directional advection-diffusion
Cinetique
Thermal design display device to use the thermal tactile illusions: "Thermo-Paradox"
Course digital art techniques
Example-based hinting of true type fonts
Handheld interactions: tailoring interfaces for single-purpose devices
Internal representation by the magic light
I'myth
Understanding visual interfaces for the next generation of dance-based rhythm video games
Eigen zoetrope
Resumes and demo reels: If Yours Don't Work, Neither Do You!
Transparent: brain computer interface and social architecture
Tensor displays
Cross-mapping
Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1978, Atlanta, GA, USA, August 23-25, 1978
DualMS: Implicit Dual-Channel Minimal Surface Optimization for Heat Exchanger Design
Reducing geometry-processing overhead for novel viewpoint creation
Augmented reality theater experience
View planning for BRDF acquisition
The Raisio archaeology archive: using design to build collaborations
Implementing rotation matrix constraints in Analog VLSI
A study on 3D digital image applying oriental painting techniques
We are too small to do that: challenges and opportunities of computer graphics education in small art departments
Arctic fracture: a real-time visualization of live music using 3D computer animation
Computational fabrication
Visualizing the circulatory problems of Lisbon
Total solar eclipse: fish-eye 4K image transmission experimentation on the internet
VFX to teach religion??: learning from immersive media
well-formed.eigenfactor: visualizing information flow in science
Tom n Jerry
A spatial-temporal method to refine a depth image
Carbon Footprint (Discovery networks EMEA/Jellyfish pictures)
Ratchair: furniture learns to move itself with vibration
Atlas supplement to the 1972 County and City Data Book
SIGGRAPH Asia 2015 Emerging Technologies, Kobe, Japan, November 2-6, 2015
Lenticular waterwheels: simultaneous kinetic and embedded animation
Advanced virtual texture topics
High-resolution 3D Reconstruction with Neural Mesh Shading
Efficient shading system based on similar shader retrieval
SIGGRAPH teapot
Ludology: From Representation to Simulation
Usability & human behavior analysis through real-time performance data
Visual history with choson dynasty annals
Controllable Tracking-Based Video Frame Interpolation
Haptic canvas: dilatant fluid based haptic interaction
Mobile, dexterous, social robots for mobile manipulation and human-robot interaction
My VH1 music awards '01
A special-purpose computer system for on-line generation and display of "random-dot" stimuli for stereoscopic vision experiments
Effective software systems for scientific data visualization
SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Educator's Forum, Virtual Event, USA, August, 2020
LavaBody + 6
A progressive global illumination solution considering perceptual factors
VolumeShop: interactive direct volume illustration
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Special Sessions
VirCHEW Reality: On-Face Kinesthetic Feedback for Enhancing Food-Intake Experience in Virtual Reality
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Educators Program
Underwater reconstruction using depth sensors
Interactive animation system for 3D volumetric human models
X3D-technologies for medical image visualization
Dual-Layer Light Source with Textured Lighting Gel
Stewpot rhapsody (rhapsodie pour un pot-au-feu)
Skin+: programmable skin as a visuo-tactile interface
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Posters
Recent exact aesthetics applications
Computational 3D imaging: advances in time of flight imaging
The haptic lens
Rendertime procedural feathers through blended guide meshes
Perry's Do-Bu-Ro-Ku
360-degree transparent holographic screen display
The Making of Marvel Studios' Moon Knight
Warping the space around an animated object
Strata-Caster
A look under the hood of Need for Speed: Hot Pursuit
CirculaFloor
Parallel processing techniques for hidden surface removal
Information-geometric lenses for multiple foci+contexts interfaces
Make your own retinal projector: retinal near-eye displays via metamaterials
Excerpts from "An American werewolf in Paris"
FoleyAutomatic: physically-based sound effects for interactive simulation and animation
Surface splatting
HoloStation: augmented visualization and presentation
HDR content creation: creative and technical challenges
Mathmorph
The development of three-dimensional spatial modeling techniques for the construction planning of nuclear power plants
Tangled: Flynn Tied Up
The delivery
Tequila rescue
Large-scale water simulation based on spherical projected grid (SPG)
A system for interactive acquisition and administration of geometric data for thematic map production
Mapping the mental space of game genres
Borrowed time
Exploring color variations for vector graphics
Adapting simulated behaviors for new characters
Interacting with discrete simulation using on line graphic animation
Liquid simulation with mesh-based surface tracking
Directing 3D animated characters for advertising: turning marketing strategy info storytelling strategy
Musashino plateau
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, New Orleans, LA, USA, July 23-28, 2000
Math and computer-generated effects: tools of the trade
Behind the magic - teenage mutant ninja turtles: out of the shadows
Generating freehand style drawings with SVG
Foveated Monte-Carlo Denoising
Line drawings from 3D models
Journey to the centre of the cell (JTCC): a 3D VR experience derived from migratory breast cancer cell image data
Digital halftoning with space filling curves
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware
Synthesis: a dream
ImageFlowing-Enhance Emotional Expression by Reproducing the Vital Signs of the Photographer
3D point of regard and subject motion from a portable video-based monocular eye tracker
A framework for teaching fundamentals of time-based design
Discovery channel - super discovery
1987 ACM/SIGGRAPH Achievement Award
Programmable graphics: the future of interactive rendering
Ignotus the Mage
Finding the right feedback for self-posture adjustment system for "BITAIKA"
Integrating lenticular into digital printmaking
Art and technology: electronic resources from the Getty
Machine-independent metacode translation
Inner activity
Sketchy rendering
3D animation: difficult or impossible to teach and learn?
Capture4VR: from VR photography to VR video
Consistent depth maps recovery of video via object segmentation
Relighting human locomotion
Gender Diversity of Graphics Conference Leadership
Learning optimal lighting patterns for efficient SVBRDF acquisition
Access grid performance and presentation space
Interactive spacetime control for animation
Real-time Wing Deformation Simulations for Flying Insects
An implicit formulation for precise contact modeling between flexible solids
Measurement-based synthesis of facial microgeometry
Combining physical and visual simulation-creation of the planet Jupiter for the film "2010"
A perceptual metric for production testing
Satellite collision visualization: Technically accurate depictions of debris breakup and evolution
Vivek Patel
RACBVHs: random-accessible compressed bounding volume hierarchies
HORIZONS by TeleCommunity
VRCEMIG: a novel approach to power substation control
Neural Parametric Mixtures for Path Guiding
AMD "be invincible" commercial
Visually representing multi-valued scientific data using concepts from painting
Animating images with drawings
Virtual environments and interactivity: windows to the future
Integrating web 3D into 3D animation curricula
Pelephone wedding
Smart curtain as interactive display in living space
Designing look-and-feel using generalized crosshatching
Timeline visualization of semantic content
There can still be only one: independent animation production for the lonely
An evaluation of the relationship between impression and the physical properties of human skin
Somigliana Coordinates: an elasticity-derived approach for cage deformation
ANSI X3H3 Technical Committee on Computer Graphics (Panel Discussion)
Enemy At The Gates
Field of view extension for augmented reality on binocular optical see-through head-mounted displays
Beyond Brush and Easel: The Computer Art of Charles A. Csuri from 1963 to present
Chiara Boeri
Look Ma! four hands! new models for interacting with 3D environments
Horizon measures: a novel view-independent shape descriptor
The cathedral
Harmonix "Rock Band II"
Part analogies of 3D objects
Accelerated Gamut Discovery via Massive Parallelization
AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC
Click beetle-like jumping device for entertainment
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Computer Animation Festival
Art and code: the aesthetic legacy of Aldo Giorgini
Multimodal human-machine interaction including virtual humans or social robots
The third dimension of "Ritratto di gentiluomo"
Sketch-based 3D shape retrieval
WalkTheDog: Cross-Morphology Motion Alignment via Phase Manifolds
A procedural approach to modeling impact damage
Visualization of Spatial Impulse Responses using Mixed Reality and Moving Microphone
Budweiser "King Crab"
Water planet
Fully automatic ID mattes with support for motion blur and transparency
Visualization (panel): the hard problems
From A-Pose to AR-Pose: Animating Characters in Mobile AR
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993, Anaheim, CA, USA, August 2-6, 1993
Path-Space Differentiable Rendering of Implicit Surfaces
A microprocessor display controller for combining refresh and storage tube graphics
A Fourier model of periodic dynamic speech balloons
The 4K format implications for visualization, VR, command & control and special venue application
MEME: smart glasses to promote healthy habits for knowledge workers
Ramifications of CAD/CAM on the automotive supplier community (Panel Session)
Pop.eye: a pop-out video camera system for personal use
Display pixel caching
Instafalls: how to train your waterfalls
A projected hemispherical display with a gestural interface
Diorama engine: a 3D video storyboard editor for 3D computer animation
i made this. you play this. we are enemies
Real-time 3D face super-resolution from monocular in-the-wild videos
BOLCOF: base optimization for middle layer completion of 3D-printed objects without failure
MAGNET
Metapunch X: Combing Multidisplay and Exertion Interaction for Watching and Playing E-sports in Multiverse
A noise-based curriculum for technological fluency
Irradiance decomposition
CaveWriting 2006: a hypertext authoring system in virtual reality
Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation
Data-driven bird simulation
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999
Foveated 3D display
Racing beats
BlockParty 2: visual procedural rigging for film, TV, and games
Cost-effective frame rate control for mobile GPUs
Are the Tiki gods angry?
"Myth: A Frozen Tale" - Stylized Effects for Real-Time VR
Deus ex: mankind divided in-game cinematic b-roll
Raster to thread - pixel to stitch
Crowdabunga! The Crowd Challenges of TMNT: Mutant Mayhem
Under the fold
Stretchable music with laser range finder
Volume rendering
Clothing manipulation
Illumination networks: fast realistic rendering with general reflectance functions
The nail-mounted tactile display for the behavior modeling
Foveated displays: toward classification of the emerging field
SpellBound [mp4] (USA)
Formation of a spiral galaxy
Light touch on pillar array surface greatly improves direction perception induced by asymmetric vibration
Props and Rocks: Passive Haptic Mixed Reality for Navigating Far-off Worlds
Fibratus tactile sensor using reflection on an optical lever
Object creation based on free virtual grid with ARGlass
Simulating whitewater rapids in Ratatouille
Future Creatures
A virtual 3D photocopy system
New techniques in interactive character animation
The Reminiscence - The Monologues of Being Seen
Wild Jungle - Motion Ride
Cheerful country
Special section: SIGGRAPH bowl
Morphium
VJ: the art of live video performance: Copyright restrictions prevent ACM from providing the full text for this work
Manipulation planning for virtual humans: summary of representative papers
Out-of-core simplification of large polygonal models
MMB & renaissance
Internet2 virtual performance module
Crowds in Madagascar
Multi-resolution approach to computing locally injective maps on meshes
EmBelt: A Haptic Device for Extended Reality Experience to Better Understand Body Image Concerns-Related Eating Disorders
The Future of Virtual Reality: Head Mounted Displays versus Spatially Immersive Displays (Panel)
Mass hallucination
Digital face beautification
Effective toon-style rendering control using scalar fields
One rat short
Musculo-skeletal shape skinning
Practical grammar-based procedural modeling of architecture: SIGGRAPH Asia 2015 course notes
Parallel particle-based volume rendering using adaptive particle size adjustment technique
Incendiary reflection: evoking emotion through deformed facial feedback
Untitled I & untitled II
Curls gone wild: hair simulation in Brave
Learning metaphor through mixed-reality game design and game play
Real-time crowd direction with creation: horde
ILM facial performance capture
@Meerkat
Content enhanced word art with depth perception
Pepsi goose
Curlybot
Selections from ZoneZero.com
MyTree: a entertainment system of lifelog visualization
Regularization of voxel art
Lightning Larry
World of Warcraft: Wrath of the Lich King: intro cinematic
Graphics standards status report (Panel Session)
FashionTex: Controllable Virtual Try-on with Text and Texture
Recalling the single-FFT direct Poisson solve
The crew launch trailer
Through-the-lens camera control
Meta Baron
Depth-aware patch-based image disocclusion for virtual view synthesis
RepTile: how to skin a dinosaur
Deflection 1
Graphics standardization
Aengus
3D skeletonization using an enhanced voxel tree
The line drawing editor, an experiment in computer vision
Modeling soil: realtime dynamic models for soil slippage and manipulation
QSplat: a multiresolution point rendering system for large meshes
Dynamic deformables: implementation and production practicalities
Stabilizing video while keeping resolution and capturing intention
Computer visualization as a tool for historic preservation and education
Optimizing stereo video formats for projection based virtual reality
Subject code Q80-203
Real-time view morphing of video streams
Fool running
3D human head geometry estimation from a speech
Extreme animations for Web
Virtual and material: applied research at Emily Carr university
Pen-based interaction
Immersive virtual reality and affective computing for gaming, fear and anxiety management
Time-geographical design and analysis of user interaction in virtual environments
Conservative Z-prepass for frustum-traced irregular Z-buffers
Enhancing three-dimensional vision with three-dimensional sound
View interpolation for video see-through head-mounted display
Natural attraction
Falken tire 'racetrack to the street'
De Huisspitsmuis
An investigation of changes in taste perception by varying polygon resolution of foods in virtual environments
Non-linear approximation of reflectance functions
Making digital characters: creation, deformation, and animation
Dataflow VFX Programming and Processing for Artists and OpenISS
Fast and accurate estimation of principal curvatures and directions for morphable models
Dynamic hard-soft tissue models for orofacial biomechanics
Motion texture animation of water surface
Hierarchical simplification of city models to maintain urban legibility
INVISIBLE: the shadow chaser
Canto five/union of opposites
Anymate: A Dataset and Baselines for Learning 3D Object Rigging
Dynamic bluescreens
Realtime loop subdivision on the GPU
Sea surface visualization in world of warships
Autofocals: evaluating gaze-contingent eyeglasses for presbyopes
Guinness World
Doug Ikeler
Practical machine learning for rendering: from research to deployment
Making nested rotations convenient for the user
Path tracing in production - part 2: making movies
CyberHuman dance series: an articulation of body, space, and motion in performance
Gravity - Making of Disintegration by Monarchy ft. Diva von Teese
3D diff: an interactive approach to mesh differencing and conflict resolution
Error-bounded surface remeshing with minimal angle elimination
Integrated space: authoring in an immersive environment with 3D body tracking
Toy Story 3: Death By Monkeys
IArtist: a self learning computer artist
Fight club
A recursive evaluation algorithm for a class of Catmull-Rom splines
Image-Space Collage and Packing with Differentiable Rendering
SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Computer Animation Festival
Natural 3D display system using holographic optical element
A gallery of mathematical teapot shaders
Interactive indirect lighting computed in the cloud
G-spacing: a gyro sensor based relative 3D space positioning scheme
SIGGRAPH Asia 2014 Indoor Scene Understanding Where Graphics Meets Vision, Shenzhen, China, December 3-6, 2014
A structure from manipulation for text-graphic objects
Replacements (penggantian)
Smoothly deformable spheres: modeling, deformation, and interaction
The proceduralist manifesto
The A -buffer, an antialiased hidden surface method
Prototyping and simulation tools for user/computer dialogue design
Evaluating the perception of semi-transparent structures in direct volume rendering techniques
Correcting low frequency impulses in distributed simulations
Construction E5, 1975
Vibescape
Embrace in progress
Animating art history for teaching
EyeHacker: gaze-based automatic reality manipulation
Backseat gaming: augmented reality with speed
Presenting Architectural Research in VR
Designing a new car body shape by PCA of existing car database
An Anthropometric Face Model Using Variational Techniques
A system for algorithm animation
Scale-Dependent Reproduction of Pen-and-Ink Illustrations
Générique officiel d'imagina 96
The footprints of chaos: a novel method and demonstration for generating various patterns from chaos
Dynamic simulation of non-penetrating flexible bodies
Compression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data with Voxel-scale Details
NeRF-Texture: Texture Synthesis with Neural Radiance Fields
Pfffirate
Hardware-assisted CSG rendering
The painter
Simulation and Retargeting of Complex Multi-Character Interactions
A Shading Language on Graphics Hardware: The Pixelflow Shading System