yusuke1997/dblp-id-title huggingface dataset:
Learning under Lockdown: The Conditions in Austria in a Global Context
ICT-Supported Design Thinking Workshop Program: A Case Study of Encouraging Social Lean-In for High School Students in Japan
Online Learning: Strategies for Pedagogical Retooling
Integrating E-Learning into the Course of English for Science Students - Creating a New Learning Environment in the Activity of Preparing for a Conference on Speciality
XML-based Course Syllabi - An Electronic Implementation of the CDIO Syllabus
A New Approach to Teaching and Learning Structural Analysis
Classroom Technology Transformation using the 4 T's Framework - International Partnerships between K-12 Teachers and University
Nudging by Predicting: A Case Study
Challenges in Training and Assessment of Minimally Invasive Surgical Skills
Leveraging Robot Programming to Foster Computational Thinking
Prediction of Learning Success Via Rate of Events in Social Networks for Education
Old School Meets New School: The Adaptive School Book Approach - Adaptivity Extends Conventional School Books with Digital Media
Computer Supported Argumentation Learning: Design of a Learning Scenario in Academic Writing by Means of a Conjecture Map
The Social Aspect of an Ambient Intelligent Classroom
A Cloud-based Framework for Personalized Mobile Learning Provisioning using Learning Objects Metadata Adaptation
Active Learning Activities in a Pandemic Context for a Software Engineering Course: An Experience Report
Improving Play and Learning Style Adaptation in a Programming Education Game
Automatic Question Generation for the Japanese National Nursing Examination Using Large Language Models
A Systematic Mapping Applied to MOOC's Study
Algorithmization in a Computer Graphics Environment
On the Efficacy of Online Proctoring using Proctorio
The Course "English for Biologists" and Web Page ‘APres' - How Modern Communication Technologies Help to Promote Communicative Competence
Informal Learning Opportunities: Neurodiversity, Self-Efficacy, Motivation for Programming Interest
Active Problem-based Learning for Engineering Higher Education
A Study on Reformation of Screen Magnifier Function for Disabled Persons with Low Vision
Sustainable Learning Analytics: Measuring and Understanding the Drivers of Energy Consumption of AI in Education
Building an Intelligent Tutoring System for Chess Endgames
Position Paper: Foster Academic Integration for Improved Pass Rates in First-Year Units
Using OERs at the Border between Formal Education and Professional Development
Investigating the Quality of AI-Generated Distractors for a Multiple-Choice Vocabulary Test
RefacTutor: An Interactive Tutoring System for Software Refactoring
Remote Robotic Experimentation - An Evaluation of Intention to Use by High School Teachers in Cyprus
The TuringLab Programming Environment - An Online Python Programming Environment for Challenge based Learning
Effective Policy based Management of 3D Mule - An Exploratory Study Towards Developing Student Supportive Policy Considerations
COEXA: A Questioning Model based on Inquiry-based Learning and Social Web
A Fuzzy System to Automatically Evaluate and Improve Fariness of Multiple-Choice Questions (MCQs) based Exams
Creative Inquiry and Immersive Learning
Modeling Spaced Repetition with LSTMs
Transactive Memory System Proposal to Foster Collaborative Learning and Knowledge Sharing into Organizations
When the Sharing Economy, IT and Education Collide
ReflexAI: Optimizing LLMs for Consistent and Constructive Feedback in Reflective Writing
Accessibility and Usability of a Collaborative e-Learning Application
A Proposed TPACK Model of Teaching STEM with AI Components: Evaluating a Teacher Development Course for Fostering Digital Creativity
OER-Enabled Pedagogy with Multipurpose Digital LMS-Quiz-Activities for Mathematics
Stakeholder Responsibility for Building Trustworthy Learning Analytics in the AI-Era
Cultural Differences in e-Learning Behaviour and Overall Assessment
Seamless Learning in Serious Games - How to Improve Seamless Learning-content Integration in Serious Games
An Educational Talking Toy based on an Enhanced Chatbot
A Software System in Support of Quality of Degree Programmes
The APP Oracle - An Interactive Student Competition on Pattern Recognition
The VTT-BOX, Pedagogical and Quality Considerations
An Interactive Textbook for Introductory Engineering Design
Teaching Internet Safety at Universities using "Hikari & Tsubasa's Information Security Game"
A Platform for the Italian Bebras
One-on-One Approach for Open Online Courses - Focusing on Large-Scale Online Courses
A Preliminary Investigation into Theory-Practice Barriers in Sino-New Zealand Undergraduate Computing Education
PonG: Parcours on Gamification - How to Get Educators Gamification-ready
Defining and Exemplifying Semantic Widgets for Learning
Teaching with Dynamic Documents - Web Applications and Local Resources
e-Assessment in Mathematics Courses with Multiple-choice Questions Tests
Student Groups as Tutors in Information Systems Education - Students Perspectives on Collaboration and Outcomes
Computational Pedagogy: Block Programming as a General Learning Tool
MathAuthor: Authoring Interactive Math Exercises for the Web
A Qualitative Analysis of Student-constructed Concept Maps in a Foundational Undergraduate Engineering Course
An Interactive Tutoring System for Training Software Refactoring
The Problem with Teaching Defence against the Dark Arts: A Review of Game-based Learning Applications and Serious Games for Cyber Security Education
Virtual Online Teams: The Development of Cross-cutting Skills for Business Students
A Hybrid Content-learning Management System for Education and Access to Intangible Cultural Heritage
Learning Styles Theory for Intelligent Learning Environments - Adapting the Instruction
Teaching Arabic to Native Speakers - Educational Games in a New Curriculum
An Application of a Gamification to Knowledge Management Teaching: A Qualitative Evaluation
Institutional Personal Learning Environments - Paradise or Paradox?
Science Education Enhancement within a Museum using Computer-human Interaction Technology
Mobile Application as Support of English on-Line Learning
Conducting an Experiment for Validating the Combined Model of Immersion and Flow
New Categorization of Practical Works Activities with Hybridization of Bloom's Taxonomy, Grimard's Pyramid, and Specific MOOC
EasyProtocol: Towards a Digital Tool to Support Educators in Oral Exams
A Research Supervision Framework for Quality and Scalability
A Model for the Analysis of the Interactions in a Digital Learning Environment During Mathematical Activities
Information System Design and Development and Project-based Learning
Recommendation of Educational Content to Improve Student Performance: An Approach based on Learning Styles
A Layered Approach to Automatic Essay Evaluation Using Word-Embedding
On the Reliability, Validity and Sensitivity of Three Mental Workload Assessment Techniques for the Evaluation of Instructional Designs: A Case Study in a Third-level Course
An Application for Marking and Analysis of Assessment Instruments in a Programing Course
Teachers' Perception of AI and Their Attitudes Towards AI
Epistemological Concepts for Teacher Development in Virtual Environments and in the Teaching-learning Process for Visually Impaired Students
Translating the Concept of Goal Setting into Practice: What 'else' Does It Require than a Goal Setting Tool?
Assessment of Digital and Mathematical Problem-Solving Competences Development
Design and Evaluation of Computational Thinking Tasks in the Project: Experiences Gained from Workshops with Secondary and Grammar School Students in Austria, the Netherlands, and Slovakia
Gamification in Architecture: The Future Interface in Design as an Incentive to Participatory Democracy
Learning Environments with Conversational Agents
Where Is the Evidence? A Plugin for Auditing Moodle's Learning Analytics
A Comparison of Different Approaches of Model Editors for Automatic Item Generation (AIG)
The Complex Process of Scaling the Integration of Technology Enhanced Learning in Mainstream Classrooms
Learning About the Semantic Web in an Information Systems Oriented Curriculum: A Case Study
Empowering Students: A Reflective Learning Analytics Approach to Enhance Academic Performance
Classification of Students' Conceptual Understanding in STEM Education using Their Visual Attention Distributions: A Comparison of Three Machine-Learning Approaches
Pro-Inova - Virtual Platform for Innovation Management in Doctoral Schools
Fast Gamification Approach: Increase of the Motivation in Remote Classes
Building, Controlling and Simulating We-Do Robots
Gesture Recognition Technologies for Gestural Know-how Management - Preservation and Transmission of Expert Gestures in Wheel Throwing Pottery
Integrating Knowledge from Virtual Reality Environments to Learning Scenario Models - A Meta-modeling Approach
Talk-to-the-Robot: Speech-Interactive Robot To Teach Children Computational Thinking
e-Teaching Assistant - A Social Intelligent Platform Supporting Teachers in the Collaborative Creation of Courses
The Development of TunTool - A Software Tool for the Tuning Methodology
Help Design and Help Use in a Computer based Learning Environment
Adaptation in Learning Analytics Dashboards: A Systematic Review
Interaction Processing of a Cognitive Educational System
A New Technique of Policy Trees for Building a POMDP based Intelligent Tutoring System
Colour Codes Method Digitalization in edX E-learning Platform
Building an Interactive Mobile Application to Enhance Students' Problem Solving Skills in Higher Education Physics
A Framework for using Business Intelligence for Learning Decision Making with Business Simulation Games
Transferring Learning into the Workplace: Evaluating a Student-centered Learning Approach through Computer Science Students' Lens
Learning Environment for Problem-based Learning in Teaching Software Components and Service-oriented Architecture
A Remotely Controllable Thermo-Vacuum Facility for Testing Small Payloads
The Short-term Benefits of Educational Robotics When Paired with Geospatial Technologies in Informal Learning Environments
Good and Similar Learners' Recommendation in Adaptive Learning Systems
Quality Assurance in Distance Learning - A Study in Higher Education
Atomic Structure Interactive Personalised Virtual Lab: Results from an Evaluation Study in Secondary Schools
ViPS - An Intelligent Tutoring System for Exploring and Learning Physics through Simple Machines
POMDP Framework for Building an Intelligent Tutoring System
CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education, Volume 1, Barcelona, Spain, 1-3 April, 2014
The Gorge Approach - Digital Game Control and Play for Playfully Developing Technology Competence
Modeling the e-Inclusion Prediction System
A Delphi Method Approach to Develop Anchor Examples for the Self-evaluation of Corporate Community Managers
The Effectiveness of Simulation in Biomedical Engineering Education: A Case Study
KASS: Korean Automatic Scoring System for Short-answer Questions
Explainable AI for Unsupervised Machine Learning: A Proposed Scheme Applied to a Case Study with Science Teachers
Youtube How-to-Videos (HtV) - A Well-being Literacy Tool for Promoting Community Integration in Persons with Disability
Computer Supported Education - 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers
Evaluation of Adaptive Teamwork System Based upon Individual Differences in Culture Dimension (Individualism - Collectivism)
An Open-ended Assessment Platform in a Hosted e-Learning Portal
Standardization of Online Laboratories for Education - Why and How?
CSEDU 2011 - Proceedings of the 3rd International Conference on Computer Supported Education, Volume 2, Noordwijkerhout, Netherlands, 6-8 May, 2011
Open Resources as the Educational Basis for a Bachelor-level Project-Based Course
Proceedings of the 17th International Conference on Computer Supported Education, CSEDU 2025, Porto, Portugal, April 1-3, 2025, Volume 2
Preparing for Specialized Accreditation in a Multi-campus University
A Study of Common Concerns Inhibiting Teacher Enactment of Computational Thinking into Project-based Mathematics and Career Technical Education
Teaching Mathematics in Online Courses - An Interactive Feedback and Assessment Tool
Programming Contests as Complementary Activities in University Programming Courses
Why, What and How are We doing Our Research?
A New Programming Environment for Teaching Secure C Programming and Assessment
Fostering Information Literacy in German Psychology Students: Objective and Subjective Evaluation of a Blended Learning Course
New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults
Improving STEM Learning Experience in Primary School by Using NEWTON Project Innovative Technologies
Resolving Efficiency Bottleneck of the Bellman Equation in Adaptive Teaching
Exploring the Gender Effect on Cognitive Processes in Program Debugging based on Eye-movement Analysis
Automated Extraction of Lecture Outlines from Lecture Videos - A Hybrid Solution for Lecture Video Indexing
Augmented Knowledge Communication Spaces
Sound Woods: An Interactive Game-Based Learning Design for Inclusive Play Between Sighted and Visually Impaired Users
Tech-Savvy Students? Maybe Not …
The VideoM@T Project - Engaging Students on Learning Tricky Topics in Mathematics Through Creative Skills
Multiple Line System for Visualizing and Sharing Students' Commitment on the Tablet PC
Revision of the AIG Software Toolkit: A Contribute to More User Friendliness and Algorithmic Efficiency
Guided Inquiry Learning with Technology: Community Feedback and Software for Social Constructivism
Retrieval Practice, Enhancing Learning in Electrical Science
An AI-Based Virtual Client for Educational Role-Playing in the Training of Online Counselors
Feedback Authoring for Exploratory Activities: The Case of a Logo-Based 3D Microworld
ADA-Gen: Iterative and Incremental Generation of Full-Stack Apps for Learning Agile/DevOps Software Development Practices
Nanoscale Education for Semiconductor Design
Analyzing and Predicting the TEM-4 Performance of English Majors in China
Synchronous Online Discussions: Participation in a Group Audio Conferencing and Textual Chat as Affected by Communicator's Personality Characteristics and Discussion Topics
Proceedings of the 12th International Conference on Computer Supported Education, CSEDU 2020, Prague, Czech Republic, May 2-4, 2020, Volume 1
Exploratory Study of Effects of Learning System Acceptance on Learning Program Outcomes - Fusing the Technology Acceptance and Technology Mediated Learning Models
Re-engineering of Technology Enhanced Learning Systems - The Case of the Apprenticeship Electronic Booklet
A Flipped Classroom with and Without Computers
Are Educators Ready for Coding? - From Students Back to Teacher: Introducing the Class to Coding the Other Way Round
Restoring Eye Contact to the Virtual Classroom with Machine Learning
Jupyter Notebook as the Physics Experimental Laboratory's Logbook - First Approach
Japanese Text Presentation System for Persons with Reading Difficulty - Design and Implementation
Ad-Hoc Assessment for Microlearning Units in Competency-Based Learning Paths in Learning Management Systems
Precise Estimation of Reading Activities with Face Image and Read Aloud Voice
A Multi-dimensional Peer Assessment System
A Learning System Based on Learner Profile
Virtual Teachers' Toolbox - An Innovative Tool to Assist the Creation of High Quality Open Distance Learning Courses
A Collaborative Environment to Learn Programming
Conceptual Mapping of the use of Non-Traditional Processes in Engineering' s Higher Education
STEM Teachers' Competence Development: When Opportunities Jump over Barriers
Technology Adoption for Brazilian Socioemotional Initiatives at School
Robust & Reliable Automated Feedback Using Tree Edit Distance for Solving Open Response Mathematical Questions
Scaffolding the Story Creation Process
Online Media in Favour of the Digital Inclusion - A Case Study with Elderly People in Brazil
Exploring the Affordances of SimReal for Learning Mathematics in Teacher Education: A Socio-Cultural Perspective
Effectiveness of Gamification in Undergraduate Education
Analyzing Student Use of Spacing and Interleaving Strategies in Interactions with GenAI-Powered Chatbots in Programming Courses
Generating Content-Compliant Training Data in Big Data Education
Teaching IT in the Primary School - Some Aspects of Propaedeutics of Informatics Knowledge
CTSiM: A Computational Thinking Environment for Learning Science through Simulation and Modeling
Mobile Learning for COOL Informatics - Cooperative Open Learning in a Vocational High School
A Free and Open Dataset from a Prototypical Data-driven Study Assistant in Higher Education
A Cognitive Framework for On-line Music Education - Students' Performance in On-line Listening Activities in a Blended Post-secondary Music Course
WesterParse: A Transition-based Dependency Parser for Tonal Species Counterpoint
A Serious Game with Which to Introduce Users to the World of DevOps
Towards Effective Blended Learning with 3D MUVE - An Analysis of Use Case Implementations for 3D MUVE Learning
Computer Supported Collaborative Learning for Programming: A Systematic Review
Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses
Recommendations for Mobile Virtual Campus Design Based on Student Feedback
Proceedings of the 16th International Conference on Computer Supported Education, CSEDU 2024, Angers, France, May 2-4, 2024, Volume 2
A Knowledge based Platform to Support Informal Learning in Do-it-yourself Retail Stores
Progressive Semiotic Enrichment - Designing Learning Content Metadata for Web 3.0
bASES21: A Model for the Self-assessment of 21st-Century Skills in the Context of Computing Education in K-12
Effective Online Testing - Nurturing the Digital Natives
Supporting Creative Design Processes for the Support of Creative Mathematical Thinking - Capitalising on Cultivating Synergies between Math Education and Environmental Education
Online Distant Learning using Situation-based Scenarios
Improving the Attitude towards Mathematics via an ICT Rearrangement of the 8th Grade Math Curriculum
AI Planning for Unique Learning Experiences: The Time Travel Exploratory Games Approach
ERP Post-implementation Training Program Assessment - Identifying Key Factors that Improve Cognitive Outcomes
Mobile Apps for Teaching Physics: Situation in Latvia
Mathematics, Technology Interventions and Pedagogy - Seeing the Wood from the Trees
Ontology-Based Framework for Personalized Home-Based Rehabilitation in Cerebral Palsy Care
Inspiring Dropouts and Their Teachers to Connect to Lifelong Learning Practices
Dynamic Adaptive Activity Planning in Education: Implementation and Case Study
The Values on Academic Frontier-based Approach' Implementation
Ines&Us: Endless Love Alternate Reality Game to Build Utopic New Worlds
Towards Integrating Technology Supported Peer-to-peer Assessments into Mathematics Education - Experiences with iPad Mobile Tablet Technology
Adapting Formal Logic for Everyday Mathematics
Future-Proofing Small Schools: Rethinking Education with AI
From Stochastic Parrots to Synergistic Partners: Opportunities, Challenges, and the Way Forward
Personalized Recommendation of Open Educational Resources in MOOCs
Proccess of Definition of Learners Stereotypes to Intelligent Tutor System based on Structural Communication Exercises
The LAW&ICT Shared Virtual Campus
Learning Support for English Composition by Asking Back Questions
Proceedings of the 14th International Conference on Computer Supported Education, CSEDU 2022, Online Streaming, April 22-24, 2022, Volume 1
Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training
MOOCs - A Review of the State-of-the-Art
The Teacher in the Loop: Co-design Approaches to Increase Teacher Agency with Learning Analytics
An Experience to Include Advanced Optimization Techniques in Microwave Undergraduate Laboratories
Dialogical Interactions concerning the Scientific Content using the Planning Tool, the Argumentation Tool and Face to Face Communication
Impact of LMS Selection on Students' Activity - Students' Activity Evaluation Problems in Moodle and Open edX Learning Management Systems
Building the European Higher Education Area - A Subject in Information Systems Security
Integrated Game-based Learning in an Informatics Secondary Course: Is There a Difference between Girls' and Boys' Achievements?
The Impact of Online Learning Context in Fostering Open Leadership Skills
Hybrid Recommender System for Educational Resources to the Smart University Campus Domain
Coping Intelligence - A Blueprint for Multimedia Patient Education
An Approach to Measure Student Activity in Learning Management Systems
Minimizing the Number of Dropouts in University Pedagogy Online Courses
Citizen Science and Democracy: Participation with a Purpose
Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective
CrowdLearn: Crowd-sourcing the Creation of Highly-structured e-Learning Content
Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development
Our Notes Leave too Much to Say: Investigating Note-Taking Practices and Technological Tools in Academia
Telematic Detection and Acquisition of Prior Knowledge of Physics Necessary for Engineering Students - Zero Course
Computer Supported Education - 6th International Conference, CSEDU 2014 Barcelona, Spain, April 1-3, 2014, Revised Selected Papers
A Competence-based Industrial Learning Approach for Factories of the Future - A Result of the FP7-FoF Project ActionPlanT
Water Cycle in Nature - An Innovative Virtual Reality and Virtual Lab: Improving Learning Experience of Primary School Students
A Framework for Designing On-line Listening Activities for Postsecondary Music Courses: What Students' Performance and Perceptions Tells Us
Human Factors 4.0 for Engineering and Design Education
Hints for Organizing a Successful Doctoral Symposium - An Experience Report
Exploratory Learning in the ViStA Immersive Environment
LLMs Take on the Bebras Challenge: How Do Machines Compare to Students?
Incorporating Cultural Factors into the Design of Technology to Support Teamwork in Higher Education
Knowledge Controlled Mathematical Coaching - Strategies and Results of a Personalized Blended Learning Approach
Networked Learning Physics of Semiconductors through a Virtual Laboratory Environment
The Role of Educational Technology in Third Space Practicum
Extending the Reach with Blackboard+ - Enhancing the Student Blended Learning Experience through Good Online Course Design
Learner Experience in Hybrid Virtual Worlds: Interacting with Pedagogical Agents
Utilizing Software Engineering Education Support System ALECSS at an Actual Software Development Experiment: A Case Study
Efficient and Accurate Closed-Domain and Open-Domain Long-Form Question Answering
Gamification in Location-based M-Learning: Students' Perceptions of Game Elements
From Syntax to Sketch: Visualizing Code for Enhanced Comprehension with Focus on Cybersecurity
Blended Learning in Multi-disciplinary Classrooms - Experiments in a Lecture about Numerical Analysis
Using Augmented Reality in an Inquiry-Based Physics Laboratory Course
Final Frontier Game: A Case Study on Learner Experience
Integration of Ontology in Distance Learning Systems - Models, Methods and Applications
A Pipeline for the Automatic Evaluation of Dental Surgery Gestures in Preclinical Training from Captured Motions
Can Blockchain Technology Facilitate the Unbundling of Higher Education
Psychometric Study of a Questionnaire for Academic Study Processes of Portuguese College Students
Clickers and Deep Learning in a Large Undergraduate Management Course?
A Systematic Literature Review on Technological Solutions to Fight Bullying and Cyberbullying in Academic Environments
Towards Digital Transformation in Primary Science: Typology of Blended Learning Models
Elementary Math to Close the Digital Skills Gap