yusuke1997/dblp-id-title huggingface dataset:
The Vibes are Off: Considering Embodied Reflections by TBIPOC to Account for Displacement and Discomfort in Makerspaces
Exploring Optimal Combinations: The Impact of Sequential Multimodal Inspirational Stimuli in Design Concepts on Creativity
CameraReady: Assessing the Influence of Display Types and Visualizations on Posture Guidance
Physica: Interactive Tangible Physics Simulation based on Tabletop Mobile Robots Towards Explorable Physics Education
Proceedings of the 2025 ACM Designing Interactive Systems Conference, DIS 2025, Funchal, Madeira, Portugal, July 5-9, 2025
Drawing From Social Media to Inspire Increasingly Playful and Social Drone Futures
NoorBeam : An Exploration of Interactive Projected Interfaces Using Handheld Projectors
From Sociotechnical Gaps to Solutions: Designing AI Tools with Parents to Address Special Education Advocacy Barriers in IEP Processes
Fabulation as an Approach for Design Futuring
Products as platforms: a framework for designing open source interactive artifacts
Vespidae: A Programming Framework for Developing Digital Fabrication Workflows
Translating Texture: Design as Integration
Urban HCI: (Re)adapting the City Together
Data of/by/for the People: Designing Participatory Approaches to Data Governance
Ring x2: Designing Gestures for Smart Rings using Temporal Calculus
In Whose Voice?: Examining AI Agent Representation of People in Social Interaction through Generative Speech
Situated design for creative, reflective, collaborative, technology-mediated learning
PrivacyToon: Concept-driven Storytelling with Creativity Support for Privacy Concepts
Peekaboo Cam: Designing an Observational Camera for Home Ecologies Concerning Privacy
Experiencing the World through Imperfect Lenses: An Autoethnography of Living in Mixed Reality
Material Food Probe: Personalized 3D Printed Flavors for Emotional Communication in Intimate Relationships
The Cross-Sensory Globe: Participatory Design of a 3D Audio-Tactile Globe Prototype for Blind and Low-Vision Users to Learn Geography
A Design Inquiry into Introspective AI: Surfacing Opportunities, Issues, and Paradoxes
Practical notes on paper circuits
Examining Algorithmic Metrics and their Effects through the Lens of Reactivity
Hugs, Bible Study, and Speakeasies: Designing for Older Adults' Multimodal Connectedness
Design and Field Trial of Lumino in Homes: Supporting Reflective Life by Archiving and Showing Daily Moods with Light Colors
Designing for Personalization in Personal Informatics: Barriers and Pragmatic Approaches from the Perspectives of Designers, Developers, and Product Managers
Algae Alight: Exploring the Potential of Bioluminescence through Bio-kinetic Pixels
Personalized Font Recommendations: Combining ML and Typographic Guidelines to Optimize Readability
An emergent framework for digital memorials
Enhancing Communication, Facilitating Shared Understanding, and Creating Better Artifacts by Integrating Physical and Computational Media for Design
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS 2002, London, England, UK, June 25-28, 2002
Experiences with Adding New Input Modalities to PC Desktop Computing
The Evolution of Artists' Toolsets: A Call for Artist-Driven Design
WiredRadio: A Study of Living with Radio Awareness
Tangiball: Dynamic Embodied Tangible Interaction with a Ball in Virtual Reality
Exploring the Somatic Possibilities of Shape Changing Car Seats
Predictive Prototyping for Real-World Applications: A model-based evaluation approach based on the ACT-R cognitive architecture
Multimodal Direct Manipulation in Video Conferencing: Challenges and Opportunities
Exploring Aesthetic Enhancement of Wearable Technologies for Deaf Women
Expanding Historical Approaches to Speculative Design
Phosphenes: Crafting Resistive Heaters within Thermoreactive Composites
Crisis Couture: A Study on Motivations and Practices of Mask Makers During A Crisis
Mariana's Song: Materializing Personhood through Non-Linear Multisensory Experiences Designed for People Living with Advanced Dementia
Viral Transmissions: Memes as Strategies for Destigmatizing Taboos Around Sexual Health on TikTok
What the Sensor Knows: More-Than-Human Knowledge Co-Production in Wood Carving
From Usability Lab to "Design Collaboratorium": Reframing Usability Practice
What Button was That? Interaction Design in Virtual Reality for Usability, Enjoyment, and Inclusion
Touch, E-textiles and Participation: Using E-textiles to Facilitate Hands-On Making Workshops with Blind and Visually-Impaired People
Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality
Roaming Objects: Encoding Digital Histories of Use into Shared Objects and Tools
Mindful Moments: Exploring On-the-go Mindfulness Practice On Smart-glasses
Exploring Relations in Neuroscientific Literature using Augmented Reality: A Design Study
"I Don't Want to Hide Behind an Avatar": Self-Representation in Social VR Among Women in Midlife
PC Builder Hero: An Immersive Computer Building Workshop Experience in Virtual Reality
Unveiling the Invisible Work of Migrant Care Workers in Aged Care Homes: Implications for Future Care Technologies
From Explainability to Ineffability?: ML Tarot and the Possibility of Inspiriting Design
Virtual possessions
Advocacy Through Design: Partnering to Improve Online Communications and Connections in a Life Plan Community
Constructive visualization
Are Two Heads Better than One? Investigating Remote Sighted Assistance with Paired Volunteers
Mapping Futures and Futuring in HCI/Design
'Stick to' Three: Fostering Awareness, Intentions, and Reflections on the Top Daily Tasks
FlavoMetrics: Towards a Digital Tool to Understand and Tune Living Aesthetics of Flavobacteria
Situated Design and False Creek Futures: Relationality Engagement and Creativity in Eco-social Information Systems
The AVANTI Project: Prototyping and Evaluation with a Cognitive Walkthrough Based on the Norman's Model of Action
User interface design by collaborative sketching
Gaze Controlled Interface For Limited Mobility Environment
People Searched by People: Context-Based Selectiveness in Online Search
Using Organizational Learning Techniques to Develop Context-Specific Usability Guidelines
Calls from the Wild: Engaging Citizen Scientist with Animal Sounds
Recognition of Text and Shapes on a Large-Sized Head-Up Display
Exploring the Materials of TUIs: A Multi-Method Approach
Making Up Instruments: Design Fiction for Value Discovery in Communities of Musical Practice
Forest of thoughts
Feeding the World with Data: Visions of Data-Driven Farming
Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange
Disconnecting: Towards a Semiotic Framework for Personal Data Trails
LiveObjects: Leveraging Theatricality for an Expressive Internet of Things
Flexibility and Social Disconnectedness: Assessing University Students' Well-Being Using an Experience Sampling Chatbot and Surveys Over Two Years of COVID-19
Design Inspirations from the Wisdom of Years
Sonifying Aquatic Plant Photosynthesis: A Music Generation System for Everyday Engagement and Care
Tangible and Virtual Interactions for Supporting Spatial Cognition
From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction
From Limitations to "Superpowers": A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human Capabilities
Reflecting on Design Practice: Exploring Video Documentary of Designers in Action
The impact of pre-patterns on the design of digital home applications
SketchStudio: Experience Prototyping with 2.5-Dimensional Animated Design Scenarios
Proceedings of the 2023 ACM Designing Interactive Systems Conference, DIS 2023, Pittsburgh, PA, USA, July 10-14, 2023
Studying Choreographic Collaboration in the Wild
On the Contributions of Different Empirical Data in Usability Testing
Narrative Motion Blocks: Combining Direct Manipulation and Natural Language Interactions for Animation Creation
Dynamic Agent Affiliation: Who Should the AI Agent Work for in the Older Adult's Care Network?
Feminist Care in the Anthropocene: Packing and Unpacking Tensions in Posthumanist HCI
Interactive Hyperparameter Optimization with Paintable Timelines
The Marios and Luigis of Design: Design Plumbers Wanted!
Knitting Access: Exploring Stateful Textiles with People with Disabilities
"I was Holding a Magic Box": Investigating the Effects of Private and Projected Displays in Outdoor Heritage Walks
The Case of the Strangerationist: Re-interpreting Critical Technical Practice
Designing marketing experiences
A Framework for Assessing Group Memory Approaches for Software Design Projects
Amazon Z to A: Speculative Design to Understand the Future of Labor-Intensive Workplaces
Enhancing Cancer Care through Design: Understanding Multidisciplinary Teams
Designing Support for Remote Intensive-Care Telehealth Using the Locales Framework
SketchingDIS: Hand-drawn Sketching in HCI
Exploring Passengers' Experiences in Algorithmic Dynamic Ride-pooling Services
Examples and ideas in the development of sounding objects
The Cost of Culture: An Analysis of Cash App and the Financial Inclusion of Black American Communities
Astral: Prototyping Mobile and Smart Object Interactive Behaviours Using Familiar Applications
Towards Feature Engineering with Human and AI's Knowledge: Understanding Data Science Practitioners' Perceptions in Human&AI-Assisted Feature Engineering Design
Substituting Animals with Biohybrid Robots: Speculative Interactions with Animal-Robot Hybrids
Designing for Effective Interactions with Data in the Internet of Things
Tangible Apps Bracelet: Designing Modular Wrist-Worn Digital Jewellery for Multiple Purposes
EmotiTactor: Exploring How Designers Approach Emotional Robotic Touch
ExpanDial: Designing a Shape-Changing Dial
Comparing Interaction Design Techniques: A Method for Objective Comparison to Find the Conceptual Basis for Interaction Design
Critical Controllers: How Alternative Game Controllers Foster Reflective Game Design
Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories
Stories from the Frontline: Recuperating Essential Worker Accounts of AI Integration
TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition
NugiTex: An Interactive, Affective Wearable that Informs Users of a Plant's "Comfort" Level through Haptic Cues
Sleep Ecologies: Tools for Snoozy Autoethnography
IoT: Designing for Human Values
The Autobiographical Design and Long Term Usage of an Always-On Video Recording System for the Home
Exploring Affordances of Surface Gestures on Textile User Interfaces
User Expectations of Conversational Chatbots Based on Online Reviews
Requirements Development: Stages of Opportunity for Collaborative Needs Discovery
The design of slow-motion feedback
Borders: On the Evolving Nature of Borders as Fluid Infrastructures
What About My Design Context?: Exploring the Use of Generative AI to Support Customization of Translational Research Artifacts
Virtual video prototyping of pervasive healthcare systems
The Use(fulness) of Therapeutic Toys: Practice-derived Design Lenses for Toy Design
Nature Fictions: Designing for a Sustainable Future through Nature Relations
Reprioritizing the relationship between HCI research and practice: bubble-up and trickle-down effects
Designing wellbeing
Designing for Intersections
How the Design of Social Technology Fails Rural America
Some consideration on the (in)effectiveness of residential energy feedback systems
The Umwelt-sketch as More-than-human Design Methodology: Decentering the design process from human-centered towards more-than-human-centered
Toward Patient-Centered AI Fact Labels: Leveraging Extrinsic Trust Cues
Photo displays in the home
Exploring the Role of Interactive Technology to Enrich Surfing
WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream
Losing Its Touch: Understanding User Perception of Multimodal Interaction and Smart Assistance
Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, DIS '17, Edinburgh, United Kingdom, June 10-14, 2017
Integrated Calculators: Moving Calculation into the World
Design from the everyday: continuously evolving, embedded exploratory prototypes
Synthetic Dreams in Barbie Land: Speculative Queer Adventures with Feminist LLM-Generated Personas
FabriCar: Enriching the User Experience of In-Car Media Interactions with Ubiquitous Vehicle Interiors using E-textile Sensors
Sensing Kirigami
GeoPact: Engaging Publics in Location-aware Smart Contracts through Technological Assemblies
Requirements Rationales: Integrating Approaches to Requirement Analysis
Embodied Mediation in Group Ideation - A Gestural Robot Can Facilitate Consensus-Building
TouchBranch: Understanding Interpersonal Touches in Interactive Installation
Coding Bias in the Use of Behavior Management Technologies: Uncovering Socio-technical Consequences of Data-driven Surveillance in Classrooms
Animating Matter: Creating Organic-like Movement in Soft Materials
The CoCe Design Space: Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition
SensorViz: Visualizing Sensor Data Across Different Stages of Prototyping Interactive Objects
Articulating Mechanical Sympathy for Somaesthetic Human-Machine Relations
Showing is sharing: building shared understanding in human-centered design teams with Dazzle
The Power of Close Others: How Social Interactions Impact Older Adults' Mobile Shopping Experience
MagicPAPER: An Integrated Shadow-Art Hardware Device Enabling Touch Interaction on Paper
Towards Multisensory Storming
Let's Talk About X: Combining Image Recognition and Eye Gaze to Support Conversation for People with ALS
Probing the Potential of Post-Anthropocentric 3D Printing
Paper to Pixels: A Chronicle of Map Interfaces in Games
"Down to Earth": Design Considerations for AI for Sustainability from the Environmental and Climate Movement
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, Techniques, DIS 2000, New York City, NY, USA, August 17-19, 2000
ResearchWave: an ambient visualization for providing awareness of research activities
How do Older Adults Set Up Voice Assistants? Lessons Learned from a Deployment Experience for Older Adults to Set Up Standalone Voice Assistants
Evaluating the Pleasures of Agency in Shiva's Rangoli, a Tangible Storytelling Installation
Reflective Surfaces: Experimenting with Playful, Playable Publication Formats
Active photos
Calming Children When Drawing Blood Using Breath-based Biofeedback
Let's Talk Menopause: Promoting Intergenerational Dialogue about Menopause through Design
Form is function
Phenology Circles: A Method to Deepen Relations in More-Than-Human Design Processes
Your Text Is Hard to Read: Facilitating Readability Awareness to Support Writing Proficiency in Text Production
Designing for the Emotional Pregnancy
Interactive Auditory Mediated Reality: Towards User-defined Personal Soundscapes
Making Things Apart: Gaining Material Understanding
Oyster matter, making with shells
Who needs to know what, when?: Broadening the Explainable AI (XAI) Design Space by Looking at Explanations Across the AI Lifecycle
Exploring the Making Activities of Women in Crisis Situations
Evaluating usability: using models of argumentation to improve persuasiveness of usability feedback
Exploring Augmented Reality Interface Designs for Virtual Meetings in Real-world Walking Contexts
Candle Shadow Display for Ambient Communication Delivery
Muru in Wonderland: An Immersive Video Tour with Gameful Character Interaction for Children
Elucidating Skills for Job Seekers: Insights and Critical Concerns from a Field Deployment in Switzerland
Reflecting human behavior to motivate desirable lifestyle
Design for the Long Now: Temporal Tools for Navigating Ethics in HCI
Audience Participation Games: Blurring the Line Between Player and Spectator
KiPneu: Designing a Constructive Pneumatic Platform for Biomimicry Learning in STEAM Education
How do design and evaluation interrelate in HCI research?
Exploring Personalized Vibrotactile and Thermal Patterns for Affect Regulation
Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual Reality
Fun & games: on the process of game design
Designing Interactive Alerts to Improve Recognition of Critical Events in Medical Emergencies
The Impact of Human-Likeness and Self-Disclosure on Message Acceptance in Virtual AI Influencers
Involving Autistics in User Experience Studies: A Critical Review
SensorBadge: An Exploratory Study of an Ego-centric Wearable Sensor System for Healthy Office Environments
Designing Personal Informatics to Support Setting and Changing Health Goals
Turned On / Turned Off: Speculating on the Microchip-based Contraceptive Implant
Voiceye: A Multimodal Inclusive Development Environment
Designing with Waste: A Situated Inquiry into the Material Excess of Making
Towards a Design (Research) Framework with Generative AI
Show, don't tell: Using Go-along Interviews in Immersive Virtual Reality
Working Together: Algorithmic Management and Peer Relationships in the Hospitality Industry
Does Robotic Telepresence Make the Classroom Accessible?
Liveness, localization and lookahead: interaction elements for parametric design
Time, topic and trawl: stories about how we reach our past
Handcrafting textile mice
Judgment Call the Game: Using Value Sensitive Design and Design Fiction to Surface Ethical Concerns Related to Technology
Designing with Data: A Designerly Approach to Data and Data Analytics
Felt Ethics: Reimagining Ethics in Human-Technology Relations
The Prediction Machine: Performing Scientific and Artistic Process
Body Sensations as Design Material: An Approach to Design Sensory Technology for Altering Body Perception
Bridging the Analysis of Work Practice and System Redesign in Cooperative Workshops
"I am Definitely Manipulated, Even When I am Aware of it. It's Ridiculous!" - Dark Patterns from the End-User Perspective
SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality
Interactive Systems in Domestic Environments
Fostering IoT Repair Through Care: Learning from Emotional Durable Gaming Practices and Communities
Compressables: A Haptic Prototyping Toolkit for Wearable Compression-based Interfaces
Yarn as a Means to Give Form to Entanglements of Regulation, Design and Sustainability Practices
Squeeze Interaction in Physical & Occupational Therapy
Haru in the Kitchen: Investigating Family Members' Perceptions Toward a Social Robot Mediator of Food Experiences
Sensitive Data Donation: A Feminist Reframing of Data Practices for Intimate Research Contexts
Hackerspace Tropes, Identities, and Community Values
TouchFace: the interaction between cursors and live video images for casual videoconferencing
To Search or To Gen? Design Dimensions Integrating Web Search and Generative AI in Programmers' Information-Seeking Process
Voice Snapping: Inclusive Speech Interaction Techniques for Creative Object Manipulation
karP: an experiential prototype for Kinesthetic Augmented Reality on mobile - Playful, Portable, Producible
Critiquing Physical Prototypes for a Remote Audience
Back to school: design principles for improving webcast interactivity from face-to-face classroom observation
Companion Publication of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, IT University of Copenhagen, Denmark, July 1-5, 2024
Time-Turner: Data Engagement Through Everyday Objects in the Home
A constraint-based understanding of design spaces
Neither Bauhäusler nor nerd educating the interaction designer
Co-Designing Assistive Tools to Support Social Interactions by Individuals Living with Deafblindness
Human-to-dancer interaction: designing for embodied performances in a participatory installation
Fabric-Lego: 3D-Printing Fabric-Based Lego-Compatible Designs for Assistive Wearables, Personalization, and Self-Expression
Visual design of physical user interfaces for NFC-based mobile interaction
Understanding the Accessibility of Single-User Virtual Reality Environments for Adults with Intellectual and Developmental Disabilities
Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults
Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches
Mime: An AR-based System Helping Patients to Test their Blood at Home
Designing Better Credibility Indicators: Understanding How Emerging Adults Assess Source Credibility of Misinformation Identification and Labeling
Designing for Community Care: Reimagining Support for Equity & Well-being in Academia
Musical meshworks: from networked performance to cultures of exchange
Pull It Together: Textile Patina as an Interface for Externalizing Invisible Tension
Designing with What Remains
Designing Conversational Interfaces to Reduce Dissonance
Exploring the Intersection of UI Accessibility and Generative AI: A Framework for Human-AI Collaboration
TikTok as a Stage: Performing Rural #farmqueer Utopias on TikTok
Stories and Storytelling in the Design of Interactive Systems
Best Way to Go?: Intriguing Citizens to Investigate What Is Behind Smart City Technologies
Participatory Design to Address Disclosure-Based Cyberbullying
Creating the perception-based LADDER sketch recognition language
Virtual prototyping using miniature model and visualization for interactive public displays
Sustainable Innovation in Practice: Documenting the Processes, Methods and Perspectives of Low-Tech Designers
Thing Ethnography: Doing Design Research with Non-Humans
Designing interactive systems to encourage empathy between users
Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, DIS 2018, Hong Kong, China, June 09-13, 2018
Crafting On-Skin Interfaces: An Embodied Prototyping Journey
The effect of group composition on divergent thinking in an interaction design activity
For every action: interactive installations in liminal spaces
Screen Smashing: Iconoclasty in an Age of Illusionary Intelligence (Sheridan See C&C'19 id# cckn07dis for correct DOI & pdf)
Conversations With The Stressed Body: Facilitating Stress Self-Disclosure Among Adolescent Girls Through An Embodied Approach
Community Inventor Days: Scaffolding Grassroots Innovation with Maker Events
The Form Design of the Datacatcher: A Research Prototype
ToPSen: Task-Oriented Priming and Sensory Alignment for Comparing Coding Strategies Between Sighted and Blind Programmers
Gate reminder: a design case of a smart reminder
Understanding participation and opportunities for design from an online postcard sending community
DramatVis Personae: Visual Text Analytics for Identifying Social Biases in Creative Writing
Calming Down in Lockdown: Rethinking Technologies for a Slower Pace of Life
Re-conceptualizing fashion in sustainable HCI
Designing Authentic Emotions for Non-Human Characters: A Study Evaluating Virtual Affective Behavior
The Blind Processor - Embodying The Perspectives of an Interaction
Performance Targets, Models and Innovation in Interactive System Design
BuSiNec - Studying the Effects of a Busyness Signifying Necklace in the Wild
Affordance-Based and User-Defined Gestures for Spatial Tangible Interaction
DIAM: towards a model for describing appropriation processes through the evolution of digital artifacts
Mediating Relatedness for Adolescents with ME: Reducing Isolation through Minimal Interactions with a Robot Avatar
Exploring Anthropomorphism in Conversational Agents for Environmental Sustainability
Drogon, the Thermal-Sensing Drone: Exploring Aerial Imagery as a Tool for Citizen Science Research
Slow technology: critical reflection and future directions
SME-in-the-loop: Interaction Preferences when Supervising Bots in Human-AI Communities
Collaboration, Awareness, and Communication in Real-Life Escape Rooms
Exploring exhibit space in a personal perspective: an interactive photo collage of a folk crafts museum
On the Inevitable Intertwining of Analysis and Design: Developing Systems for Complex Cooperations