yusuke1997/dblp-id-title huggingface dataset:
How Effective is the Octalysis Gamification to Design Satisfying Electronic Wallet Experiences?
An Agile Product Design in a Smart City Context: A Use Case for Air Pollution Awareness
Based on High Order Aberration Analysis of Influence Index of Vision Fatigue by Watching 3D TV
WiHead: WiFi-Based Head-Pose Estimation
Digital Skills During Emergency Remote Teaching, for VUCA Environments
Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments - 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I
Elderly Houniao for Challenges and Service Design of Social Integration Within the Context of Relocated Retirement
VDT Repetitive Motion Health Concerns in the U.S. Telecommunications Industry
Riding the Technology Wave: Effective Dashboard Data Visualization
Research on the Design Method of Extracting Optimal Kansei Vocabulary
Research on Formaldehyde Purification Home Product Design Based on Green Design and User Experience
The Vision of the Sociable Smart City
Virtual Knee Arthroscopy Using Haptic Devices and Real Surgical Images
Automatically Identifying the Human Sense of Familiarity Using Eye Gaze Features
Building a Soft Machine: New Modes of Expressive Surfaces
Game-Based Speech Rehabilitation for People with Parkinson's Disease
A Novel 3D Wheelchair Simulation System for Training Young Children with Severe Motor Impairments
The Structure of Clinical Judgment Making Based on Nurse's Visual Observation
A Requirement Engineering Approach to User Centered Design
Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements
The Utility of Digitally Supported Manual Interactive Mockups
A Comprehensive Persona Template to Understand Citizens' Mobility Needs
Comparing the User Preferences Towards Emotional Voice Interaction Applied on Different Devices: An Empirical Study
One Size Does Not Fit All: - Developing Robot User Types for Office Robots
A Novel Approach to CT Scans' Interpretation via Incorporation into a VR Human Model
What "Digital Divide" between Generations? A Cross-National Analysis Using Data from the World Internet Project
Emotion Recognition and Eye Gaze Estimation System: EREGE
An Interactive Recommender System for Group Holiday Decision-Making
Two Faces of Privacy: Legal and Human-Centered Perspectives of Lifelogging Applications in Home Environments
A Study on the Visualization of Parts Manufacturing Prognoses Based on Machine-Learning Algorithms for Supporting Decision-Making in CAD Modelling
The Co-design of Simulation-Based Training for Collaboration Between Healthcare Services
Exploring User Perspectives on Data Collection, Data Sharing Preferences, and Privacy Concerns with Remote Healthcare Technology
Mobile virtual participation in a distributed meeting using an omni-directional camera system
Transferring Customers Trust and Loyalty on Offline Banks Towards Online Payment Platforms in Integrated Ecosystem
Transparent Digital Contents Sharing for Science Teachers
Server-Aided Password-Authenticated Key Exchange: From 3-Party to Group
Virtual, Augmented and Mixed Reality - 9th International Conference, VAMR 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings
Assessing the Cognitive Load Arising from In-Vehicle Infotainment Systems Using Pupil Diameter
From Clicks to Touches: Enabling Face-to-Face Shared Social Interface on Multi-touch Tabletops
Preliminary Investigation of Women Car Sharing Perceptions Through a Machine Learning Approach
Prospecting HCI Challenges for Extreme Poverty Communities: Redefining and Optimizing User Experiences with Technology
Using Care Professionals as Proxies in the Design Process of Welfare Technology - Perspectives from Municipality Care
AI Interactive Role-Playing Game Design for Ink Digital Art Based on Knowledge Graphs
Agent Classes for Managing Dialogue Control Specification Complexity: A Declarative Language Framework
Designing Gardenia-Inspired Cultural Products
Making the Digital Tangible Through Analog Games: Design Retrospective of Digital Literacy Games
Competitive Intelligence in the Service Sector: A Data Visualization Approach
Effectiveness of Support Programmes for (in)Formal Caregivers of Older Dependent People to Design Technologies
Quantitative, Qualitative, and Historical Urban Data Visualization Tools for Professionals and Stakeholders
Analysis on Descriptions of Dosage Regimens in Package Inserts of Medicines
An Overview of Virtual Reality Interventions for Two Neurodevelopmental Disorders: Intellectual Disabilities and Autism
Visualizing Parameter Spaces of Deep-Learning Machines
UX Heuristics for Cross-Channel Interactive Scenarios
Research on the Gamification Design of Family Early Intervention Products for Children with Autism Based on the Peak-End Rule
Civic Tech and Ambient Data in the Public Realm - Challenges and Opportunities for Learning Cities and Smart Cities
Handling of Virtual Cloth
Measuring Situational Awareness Aptitude Using Functional Near-Infrared Spectroscopy
Research on Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking Art in Primary and Secondary Schools
Gamifying the Eating Experience: An Interactive Companion for Children's Nutrition Education and Behavior
An Auditory Display to Convey Urgency Information in Industrial Control Rooms
Perspectives on User Experience Evaluation of Brain-Computer Interfaces
A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities
Developing and Testing a New Reinforcement Learning Toolkit with Unreal Engine
Merging Two Worlds Together
New Production Development and Research Based on Interactive Evolution Design and Emotional Need
Process in Establishing Communication in Collaborative Creation
An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil
Goods-Finding and Orientation in the Elderly on 3D Virtual Store Interface: The Impact of Classification and Landmarks
Methodology of Controlling Subjective Speed While Watching CG Images
An Adaptable AR User Interface to Face the Challenge of Ageing Workers in Manufacturing
Tools for Second Language Support
An Exploratory Case Study on Student Teachers' Experiences of Using the AR App Seek by iNaturalist When Learning About Plants
Usability of University Recruitment Web Pages from International Doctoral Students' Perspectives
Virtual environments - Improving accessibility to learning?
Context-Aware Places of Interest Recommendations for Mobile Users
The Relationship Between Technology Self-Efficacy Beliefs and User Satisfaction - User Experience Perspective
Transforming User Experience of Nutrition Facts Label - An Exploratory Service Innovation Study
Evaluating the Double-Deck Desk
Analysis of Product Use by Means of Eye Tracking and EEG: A Study of Neuroergonomics
Research on Interface Design for the Elderly
CyberPin - Challenges on Recognizing Youngest Cyber Talents
Requirements and Ethical Issues for Sensor-Augmented Environments in Elderly Care
The effect of Human Factors in Flexibility Management - an international survey
Dynamical Properties of Three-Rules Set Realizing Compressive and Errorless Description of Digital Sound
Automatic Classification of Eye Blink Types Using a Frame-Splitting Method
Adaptive Work-Centered and Human-Aware Support Agents for Augmented Cognition in Tactical Environments
Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units
Investigating Culture as a Precedent Factor for Dual Social Network Site Use and Social Capital Development
Individual Differences in Office Comfort: What Affects Comfort Varies by Person
Online Analysis of Hierarchical Events in Meetings
Animal Hunt: AI-Based Animal Sound Recognition Application
Haptic help for orientation in unknown environments
A Measurement of Attitude Toward Working with Robots (AWRO): A Compare and Contrast Study of AWRO with Negative Attitude Toward Robots (NARS)
Human-Robot Interaction for Stress Mitigation: A Pilot Study with Social Robot
An Interactive System Based on Semantic Graphs
Attentive Information Support with Massive Embedded Sensors in Room
Perceptive Supplementation for an Access to Graphical Interfaces
Detection of Bots and Cyborgs in Twitter: A Study on the Chilean Presidential Election in 2017
A Systematic Literature Review on User-Centered Design (UCD) Interface of Mobile Application for Visually Impaired People
Identifying Opinion Leaders in Virtual Travel Community Based on Social Network Analysis
What Humans Might Be Thinking While Driving: Behaviour and Cognitive Models for Navigation
Analyzing the Student eXperience Concept: A Literature Review
Generating Neurolinguistic Stimuli Using LLM Prompting
The Influence of Electronic Performance Monitoring on Speed and Accuracy in a VDT-Based Data-Entry Task
WEB 2.0 Technologies Supporting Students and Scholars in Higher Education
Auditory and Visual Properties in the Virtual Reality Using Haptic Device
Empathy as Key Factor for Successful Intercultural HCI Design
On User eXperience in Virtual Museums
A Study on the Development of the Psychological Assessment a Using Eye-Tracking: Focused on Eye Gaze Processing of Literacy Text
Call center - interface between companies' practice and the competence network of safety and health at work in North-Rhine-Westfalia
Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds
Proposing Strategies to Prevent the Human Error in Automated Industrial Environments
Shadow Expert Technique (SET) for Interaction Analysis in Educational Systems
Using an Adaptive Intelligent Tutoring System to Promote Learning Affordances for Adults with Low Literacy Skills
Visiting Supermarket Through Virtual Reality: An Opportunity for Rehabilitation of People with Disability
Understanding Take-Over in Automated Driving: A Human Error Analysis
Research on the Design of Elderly Assistance Mobility Products Based on Context Awareness
A Study of Vision Ergonomic of LED Display Signs on Different Environment Illuminance
Integrating HCI in a Web Accessibility Engineering Approach
Problems in Usability Improvement Activity by Software Engineers - Consideration through Verification Experiments for Human- Centered Design Process Support Environment
Perspectives on Information Technology Artefacts in Trust-Related Interactions
Desirability Methods for Evaluating Visual Design
Study on Process for Product Design Applying User Experience
A Virtual Dressing Room for People with Asperger's Syndrome - A Usability Study to Realise Design Goals
Trend-Aware Scenario Authoring: Adapting Training Toward Patterns from Real Operations
User Experience and Retention in Chinese Music Streaming: Insights from QQ Music and NetEase Cloud Music
Participatory Action Research in Software Development: Indigenous Knowledge Management Systems Case Study
Operational Collective Intelligence of Humans and Machines
HCI International 2019 - Posters - 21st International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
Body Movement Analysis in Cell Culture: A Comparison of Experts and Beginners Using Inertial Motion Capture in the Japanese Pharmaceutical Context
Use of Neurophysiological Metrics within a Real and Virtual Perceptual Skills Task to Determine Optimal Simulation Fidelity Requirements
A Trial Cartooning to Promote Understanding of a Scenario
Exporting Usability Knowledge into a Small-Sized Software Development Organization - A Pattern Approach
Designing a Digital Game to Shape Students' Attitudes Toward Farming Careers
Learning Culture-Specific Dialogue Models from Non Culture-Specific Data
Physiologically Driven Rehabilitation Using Virtual Reality
Exploring Errors in Reading a Visualization via Eye Tracking Models Using Stochastic Geometry
A Scheme for Representing Beneficial Inconvenience
Is It Possible to Predict the Manual Web Accessibility Result Using the Automatic Result?
Operator Actions Outside the Control Room: A Field Study
Information Visualization-Based Study on Interactive Design of Elderly Health Management Application
A Skirt for Well Aged Ladies with Cognitive Loss
Identifying and Representing Elements of Local Contexts in Namibia
User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction
Relationship Between Human-Computer Interaction Features and Players' Decision-Making in Music Games
Evaluation of Kyo-Yuzen-Zome Fabrics with Different Pastes
Atlanta Code Warriors: A CS Engagement Pilot Initiative
Scene Feature Recognition-Enabled Framework for Mobile Service Information Query System
Sensoidvania: Increasing Awareness Towards Visual Disability Through Metroidvania Experience
Ibero-American Minors: How Are They Accessing and Using Information
TringIt: Easy Triggering of Web Actions from a Phone
Understanding Where to Project Information on the Desk for Supporting Work with Paper and Pen
Continual Learning for Object Classification: A Modular Approach
Private Cloud Cooperation Framework for Reducing the Earthquake Damage on e-Learning Environment
Open Architecture for the Control of a Neuroprosthesis by Means of a Mobile Device
Gender Stereotypes in Interaction Design. Render Me - Augmented Reality Masks to Inhabit the Metaverse
Evaluation of the Current State of Nippon Professional Baseball in Digitalization
'Just-in-Time' Parenting: A Two-Month Examination of the Bi-directional Influences Between Parental Mediation and Adolescent Online Risk Exposure
Design, Development, and Evaluation of a Virtual Reality-Based Distance Learning Application in Manual Medicine and Therapy
A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details
User Groups and Different Levels of Control in Recommender Systems
Localization and Cultural Adaptation on the Web: An Explorative Study in the Fashion Domain
HCI for Cybersecurity, Privacy and Trust - 4th International Conference, HCI-CPT 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
AT and GPII: Maavis
Investigation into Designing of Elderly Products Intending for the User's Behavior Experiencing
CONTACT: A Human Centered Approach of Multimodal Flight Deck Design and Evaluation
Method for Cultivating the "Inquiry-Mindset" Using the Information Access-Based Belief Bias Parameter
14 Days Later: Temporal Topical Shifts in Covid-19 Related Tweets After Pandemic Declaration
Visualizing Incongruity and Resolution: Visual Data Mining Strategies for Modeling Sequential Humor Containing Shifts of Interpretation
Research on O2O Product Design of Beautiful Rural Tourism in the We-Media Era
Explore the Usability of the Cultural Museum Website - An Example of Pazeh Cultural Museum
Increasing the Experience of Meaningful Technology in Laboratory 5.0: Evaluating Robot Use in the Laboratory from a UX Perspective
Human-Computer Interaction - Thematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part V
SysML-Based Approach for Automation Software Development - Explorative Usability Evaluation of the Provided Notation
A Qualitative Case Study of Perceptions and Attitudes Towards Remote Internships and a Model for Their Implementation
Usability Testing Results for a Mobile Medical Transition Application
Urgent Information Presentation Using Listed Sign Language
An Investigation of Usability Evaluation for Smart Clothing
Virtual Image Design of Gannan Tea Picking Opera Based on Kano Model
Developing a Performance-Based Design System with Semantic Interoperability
System Requirements for an Advanced Cockpit to Reduce Workload and Stress
An Immersive Virtual Reality Museum via Second Life - Extending Art Appreciation from 2D to 3D
Research on the Design of an Online Painting Learning Platform Based on Constructivist Learning Theory and AHP Method
Specifying the Representation of Non-geometric Information in 3D Virtual Environments
Usability Studies on Sensor Smart Clothing
HCI in Business, Government and Organizations - 11th International Conference, HCIBGO 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
A Broad Platform for Smart City Projects Idea Contribution and Interaction
Leveraging Web Technologies to Expose Multiple Contemporary Controller Input in Smart TV Rich Internet Applications Utilized in Elderly Assisted Living Environments
Well-Being at Work: Applying a Novel Approach to Comfort Elicitation
Is Your Social Networking Privacy Reliant on Intuitive Interfaces?
Reduce Complexity by Increasing Abstraction in Interactive Visual Components
Application of the Communicability Evaluation Method to Evaluate the User Interface Design: A Case Study in Web Domain
Can an Advanced AI Provide the Same Level of Enjoyment as Playing with Human Beings?
The Gender Difference of Impression Evaluation of Visual Images Among Young People
An Architecture to Support Graduated Levels of Trust for Cancer Diagnosis with AI
Fatigue and Muscle Activity in Fast Repetitive Finger Movements
Rural Internet Centre (RIC) as Catalysts for Building Knowledge-Based Society - The Case of Northern States of Malaysia
MADE Ratio: Affective Multimodal Software for Mathematical Concepts
Orpheus: A Voice-Controlled Game to Train Pitch Matching
The Impact of Playfulness Trait on Attitude and Intention Towards Gamified Health Behavior
Activity Recognition in Assistive Environments: The STHENOS Approach
Interacting with a Music Conducting System
A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices
Creating Instructor Dashboards to Foster Collaborative Learning in On-Line Medical Problem-Based Learning Situations
Aging and New Technologies: Challenges and Perspectives
The Effects of Awareness Programs on Information Security in Banks: The Roles of Protection Motivation and Monitoring
Supporting AI Literacy Through Experiential Learning: An Exploratory Study
Color Ergonomics Research in Harsh Environment Under Three Task Modes
Quantifying the Narration Board for Visualising Final Design Concepts by Interface Designers
Building the Brief: Action and Audience in Augmented Reality
Land Vehicle Control Using Continuous Gesture Recognition on Smartwatches
Research on the Effects of Multi-visual Coding in Geographic Information Visualization
Exploring the Interaction Kinesics of a Soft Social Robot
Voice Controlled Devices: A Comparative Study of Awareness, Ownership, Usage, and Reservations Between Young and Older Adults
Ergonomics and Musculoskeletal Injuries in a Manufacturing Setting
Field-Theoretic Modeling Method for Emotional Context in Social Media: Theory and Case Study
Intercultural Competence Game That Fosters Metacognitive Agility and Reflection
3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins
Study on the Image Overlay Approach to AR Navigation System for Transsphenoidal Surgery
Proposal of Usability Metrics to Evaluate E-commerce Websites
Human-Computer Interaction. Design and Development Approaches - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I
Psychophysiology as a Tool for HCI Research: Promises and Pitfalls
Virtual Reality in Model Based Systems Engineering: A Review Paper
BehaveSec: A Mobile Behavioural Biometric Authentication System
Analysis of Combined Impact of Information and Emotional Content on User Engagement Based on Social Media Data
Brain in the Loop: Assessing Learning Using fNIR in Cognitive and Motor Tasks
Evaluation of a Vehicle Exterior's Sportiness Under Real vs. Virtual Conditions
Investigating an Intrusion Prevention System for Brain-Computer Interfaces
A Platform to Connect Swiss Consumers of Fair Trade Products with Producers in Developing Countries: Needs and Motivations
Navigating Transparency: The Influence of On-demand Explanations on Non-expert User Interaction with AI
Effects of the Icon Brightness, App Folder Opacity, and Complexity of Mobile Wallpaper on the Search of Thumbnail Icons
On Capturing Older Adults' Smartphone Keyboard Interaction as a Means for Behavioral Change Under Emotional Stimuli Within i-PROGNOSIS Framework
Facial Animation Synthesis for Human-Machine Communication System
Examining the Role of Contextual Exercises and Adaptive Expertise on CAD Model Creation Procedures
The Knowledge Gap: Providing Situation-Aware Information Assistance on the Shop Floor
Peripheral Distortion on Views in a Fish Tank Could Be Corrected Using a Trapezoidal Glass and Microlens Array
Technology in the Workplace: Implications for Older Workers
An Epistemological Analysis of the "Brain in a Vat" Approach for the Philosophy of Artificial Intelligence
Enhancement of Usability for Farmers: User Interface for Rural Community
Usability in the Development of a Project Management Software Reinforced with Machine Learning
Media and Cognition Course: How to Cultivate Technical Leaders in Artificial Intelligence
Self Care System to Assess Cardiovascular Diseases at Home
The Temporal-Spatial Metaphorical Expression Difference in Spatial Schema Design
Feasibility and Framing of Interventions Based on Public Support: Leveraging Text Analytics for Policymakers
Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products
Toward an Interdisciplinary Method for Ecosystem Architecture-Guided Regulatory Reasoning
The Influence of Culture on Vigilance Performance and Subjective Experience
A Study on the Development of a Mixed Reality System Applied to the Practice of Socially Interactive Behaviors of Children with Autism Spectrum Disorder
Building a Digital Health Risk Calculator for Older Women with Early-Stage Breast Cancer
A Novel Infrastructure Facilitating Access to, Charging, Ordering and Funding of Assistive Services
Localisation and linguistic anomalies
Design of Smart Wearable Leg Devices for Older Adults Based on TPG Inclusive Design Principles
Visualization of Network Security Data by Haptic
Multimodal Referring Expression Generation for Human-Computer Interaction
Research on Evaluating the Workload of Apron Controllers Based on DORATASK Model
Research on Spatial Digital Feedback of Smart Community for Elderly Living Alone Based on SOR Model
Development of a Game System for Enhancing Cognitive Reserve
Integrative Physiological Design: A Theoretical and Experimental Approach of Human Systems Integration
Visualization and Interpretation of Latent Space in Deep Learning
Development of Safety Testing Technologies of Defecation Assist Devices - Bibliographic Survey and Development of a Rectum Model Sheet
A Virtual Reality Scaffolding Prototype for College Students Self-directed Learning in STEAM
Human Performance in Vehicle Recognition with Visual and Infrared Images from Unmanned Aerial Vehicle
Responses during Facial Emotional Expression Recognition Tasks Using Virtual Reality and Static IAPS Pictures for Adults with Schizophrenia
Designing Ludic Engagement in an Interactive Virtual Dressing Room System - A Comparative Study
A critical look at web based training efforts
Deep Learning-Based Emotion Recognition from Real-Time Videos
Analysis of Mental Workload during En-route Air Traffic Control Task Execution Based on Eye-Tracking Technique
Individual Deep Fake Recognition Skills are Affected by Viewer's Political Orientation, Agreement with Content and Device Used
Statistical Modeling of Affective Responses from Visual and Auditory Attributes in the Movies
Portfolio Performance Evaluation with Leptokurtic Asset Returns
User-Centric Explainability in Fintech Applications
A Study on the Differences of Consumers' Emotional Experience of Cultural Creative Products in the Palace Museum of Beijing
A Review of Storyboard Tools, Concepts and Frameworks
A Head Mounted Display Attachment Olfactory Display to Offer Multimodal Sensory Information for Advertisements in Metaverse
Haptic Interaction and Interactive Simulation in an AR Environment for Aesthetic Product Design