yusuke1997/dblp-id-title huggingface dataset:
Development of an Index for Evaluating VIMS Using Gaze Data
One Possibility for Computer Syndrome: Rethinking Computer Break Software Program
Web Accessibility in Latin American Universities: A Path to Global Rankings and Digital Inclusion
Human-AI Interaction: Research and Innovation in Real-Time Speech Generation, Interpretation, and Translation
Intelligent Driver Profiling System for Cars - A Basic Concept
HCI-Based Guidelines for Electronic and Mobile Learning for Arabic Speaking Users: Do They Effectively Exist?
Defining User Requirements of a eHealth Mobile App for Elderly: The HomeCare4All Project Case Study
Interactive Object Segmentation System from a Video Sequence
Evaluation of an English Word Look-Up Tool for Web-Browsing with Sign Language Video for Deaf Readers
Human Centered Approaches and Taxonomies for Explainable Artificial Intelligence
The Preliminary Application of Observer XT(12.0) in a Pilot-Behavior Study
Color Image Effect of Online Community on Age: Focusing on Self-expression
Design Considerations for Virtual Reality (VR) Vaping Applications: Co-Designing Persuasive Computing Scenarios
An Accesible and Collaborative Tourist Guide Based on Augmented Reality and Mobile Devices
The Impact of Parent-Like Chatbot Narratives on Daily Reflection
Effective Visualization of Long Term Health Data to Support Behavior Change
A Preliminary Investigation Towards the Application of Facial Expression Analysis to Enable an Emotion-Aware Car Interface
Study on the Impact of Learning About Information Security Measures on Mental Models: Applying Cybersecurity Frameworks to Self-learning Materials
Sociotechnical Theory and NEC System Design
Emotional Design Strategy of Smart Furniture for Small Households Based on User Experience
Comparison of Characteristics Recognition in the "Mitate" of Urushi Crafts
Elderly Users and Their Main Challenges Usability with Mobile Applications: A Systematic Review
Real-Time Numerical Simulation in Haptic Environment
Using Social Metadata in Email Triage: Lessons from the Field
Considerations for Designing Educational Software for Different Technological Devices and Pedagogical Approaches
An Alternative Media Experience: LiveLeak
Persona Finetuning for Online Gaming Using Personalisation Techniques
Training and Security Awareness Under the Lens of Practitioners: A DevSecOps Perspective Towards Risk Management
Change in Social Media Use for Learning Among Japanese Internet Users During the COVID-19 Pandemic
A Method of Shape Deformation Using a Cage Considering Shape Features
HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part V
Strategies for Creating Self-avatars: Can Avatars Be a Means of Self-presentation?
Using VR-VIBE: Browsing and Searching for Documents in 3D-Space
VTouch: A Vision-Base Dual Finger Touched Inputs for Large Displays
Acceptance of Cloud-Based Healthcare Services by Elderly Taiwanese People
Older People as Information Seekers: Exploratory Studies About Their Needs and Strategies
Experience-Oriented Intervention Strategy for Children with Autism Spectrum Disorders and Their Families: A Framework of Design and Evaluation
Interaction Design of Autonomous Vehicle Based on Human Mobility
Disappearing Boundary
Functional Near-Infrared Spectroscopy in Addiction Treatment: Preliminary Evidence as a Biomarker of Treatment Response
Inter-sector Backup Behaviors in Parallel Approach ATC: The Effect of Job Satisfaction
Connected to My Avatar: - Effects of Avatar Embodiments on User Cognitions, Behaviors, and Self Construal
Interactive Multimodal Molecular Set - Designing Ludic Engaging Science Learning Content
VR Rio 360: The Challenges of Motion Sickness in VR Environments
Performance Compared to Experience Level in a Virtual Reality Surgical Skills Trainer
Augmented Astronomy for Science Teaching and Learning
What Linguistic Considerations Should Smart Speakers Adopt in Error Notification? - Part 2
From "Cane" to "Sugar": Empowering Taisugar History of Digital Design with "Interactive Visual Storytelling"
Development of Multi-DoF Robot Arm with Expansion and Contraction Mechanism for Portability
Animated Help as a Sensible Extension of a Plan-Based Help System
The Provision of Digital Information in the Seat Comfort of the Seat Design
Multi-evaluation Method of Visual Fatigue and Motion Sickness While Viewing 2D/3D Video Clips on a Liquid Crystal Display
Evaluation of a Mobile AR Tele-Maintenance System
How Can a Future Safety Net Successfully Detect Conflicting ATC Clearances - Yet Remain Inconspicuous to the Tower Runway Controller? First Results from a SESAR Exercise at Hamburg Airport
A Virtual Reality System for Occupational Therapy with Hand Motion Capture and Force Feedback - A Pilot Study of System Configuration
Improving the Engineering of Immediate Feedback for Model-Tracing Based Program Diagnosis
The Exploration of User Knowledge Architecture Based on Mining User Generated Contents - An Application Case of Photo-Sharing Website
Gaeta: The Great Adventure - A Cultural Heritage Game about the History of Gaeta
Understanding Key Attributes in Mobile Service: Kano Model Approach
Promotion of Cooperative Behavior in Social Dilemma Situation - How Group Heuristics, Restriction of Short-Term Memory, and Penalty Promote Cooperative Behavior
Trafne: A Training Framework for Non-expert Annotators with Auto Validation and Expert Feedback
Towards a Best Practice for Guiding Design and HCI Undergraduate Students Towards Thesis Topics with Creativity and Autonomy
Protect Our Health with Cleaner Cars - How to Gain Customer Acceptance for Air Pollution Decreasing Retrofit Purchase
Open Collaborative Development: Trends, Tools, and Tactics
Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District
Use of Technology in the Context of Latin America
Machine Mentoring by Machine Learning: Setting a Research Agenda on How Human-AI Collaboration Can Trigger Knowledge and Bias Transmission
Motivating Subscription of Video-on-Demand in Mainland China: A Push-Pull-Mooring Perspective
Analyzing Learners' Emotion from an HRI Experiment Using Facial Expression Recognition Systems
Refining Human-Data Interaction: Advanced Techniques for EEGEyeNet Dataset Precision
Augmented Reality Treatment for Phantom Limb Pain
Affordance of Real-Time Personalization and Adaptation of Hearing Aid Settings
Retrieving and Transmitting Real World Oriented Information by Simple Interaction Through Augmented Electrical Stick
Holographic Humans
Dynamic Cognitive Modeling for Adaptive Serious Games
Enhancing Efficiency and Quality in the Air Conditioner Industry Through a Lean Six Sigma Approach
Contribution of Biosensors to Enhancing Performance for Users with Special Needs
Lean Communication-Centered Design: A Lightweight Design Process
Influence of Streamer Characteristics on Trust and Purchase Intention in Live Stream Shopping
Conversational Agent-Based Mental Health Support for Students: Identifying Psychosocial Resources and Stressors with WUM
Displays for Effective Human-Agent Teaming: Evaluating Attention Management with Computational Models
An operator support system based on situation similarity
Who does what with whom in Web Development?
Technology Support for Analyzing User Interactions to Create User-Centered Interactions
The Use of Generative Techniques in Co-design of mHealth Technology and Healthcare Services for COPD Patients
Tomorrow's On-Board Learning System (TOOLS)
Reliable Partner System Always Providing Users with Companionship Through Video Streaming
Skill and the Art of Tax Filing Excellence: Comparison of Two Cultures
The Implementation of Adaptive User Interface Migration Based on Ubiquitous Mobile Agents
Meeting Requirements of Older Users? Robot Prototype Trials in a Home-like Environment
Tile-Related Factors in Modern User Interface and Their Effects on Gaze Pointing Movement Time
Genetic Algorithm to Plan Routes. Case: Waste Collectors - Huanuco, Peru. 2020
The Use of Augmented Reality for Solving Arithmetic Problems for Preschool Children
AAL in the Wild - Lessons Learned
Research on Aging Design of News APP Interface Layout Based on Perceptual Features
Quantitative EEG Changes Under Continuous Wakefulness and with Fatigue Countermeasures: Implications for Sustaining Aviator Performance
Comparisons of Computer Exposure and Forearm Musculoskeletal Symptoms among Three Computer Groups-The Application of an External Logger
Social Linker: Enhancing Elderly Social Connections Through Personality-Aligned Virtual Assistants and Guided Interaction Design
Identification Issues Associated with the Use of Wearable Accelerometers in Lifelogging
Wearable Health Monitoring System
The Study of User Experience Within Advertising in Virtual Reality
Evaluating Intelligibility Usage and Usefulness in a Context-Aware Application
Universal access design for information kiosks
Facilitating Conditional Probability Problems with Visuals
Technology Needs for Web-Based Technical Training
Health Education in Brazil - Assessment of the Understandability of Icons for the e-Books Store SAITE App
Methodology for Evaluating Multimodal Biometric Authentication on Mobile Devices
How to Explain It to a Model Manager? - A Qualitative User Study About Understandability, Trustworthiness, Actionability, and Action Efficacy
Improving Target Acquisition Performance by Integrating Human Behavior Models and Unmanned Aerial Vehicle Control Automation
Established and Innovative Facets of Interactive Prototypes - A Case Study
Experiences with User Interactions in a CAVE TM -Like Projection Environment
How AI Systems Challenge the Conditions of Moral Agency?
Connected yet Distant: An Experimental Study into the Visual Needs of the Interpreter in Remote Simultaneous Interpreting
Cognitive Load Levels While Learning with or Without a Pedagogical Agent
UX in the Arab World - Research Trends and Challenges for a Better Understanding and Collaboration
Establishing a Fire Risk Map Based on Planned Spatial Layouts and Environment in Rural Planning: A Case Study of a Stereotype Village in China
User-Side Web Page Customization
An Intelligent Interactive Home Care System: An MPLS-Based Community Cloud
Participatory Design of System Messages in Petroleum Fields Management Software
Preliminary Findings from a Cross Cultural Usability Study on the Internationalization of User Interfaces
A New Information Architecture: A Synthesis of Structure, Flow, and Dialectic
When Ideas Meet AI: Exploring Human-AI Interactions of Design Students Through the Lens of TAM and HCAI
MathBuddy: An LLM-Based Chatbot for Elementary Math Education
Designed to Fit: Challenges of Interaction Design for Clothes Fitting Room Technologies
Exploring the Effects of eHMI Position Under Different Display Timings on Pedestrian Trust and Crossing Behavior in VR
Higher Order Statistics Analyses Based on the Mathematical Model of Surface Electromyography
Event-Related Potential as a Measure of Effects of Report Order and Compatibility on Identification on Multidimensional Stimulus
The Study of Developing Innovation on Technology-Enabled Design Process
Behavior Model Based Recognition of Critical Pilot Workload as Trigger for Cognitive Operator Assistance
Research in the Use of Product Semantics to Communicate Product Design Information
Towards Understanding Negative Votes in a Question and Answer Social Network
Learning Curve and Acceptability for Immersive VR Exergame Intervention Among Community-Dwelling Elderly Individuals in Shanghai: A Pilot Study
Motion Analysis of Simulated Patients During Bed-to-Wheelchair Transfer by Nursing Students and Skill Acquisition Based on the Analysis
AI Literacy and Integration Practices Among Digital Education Teachers: A Survey Study of Knowledge, Attitudes, and Professional Development Needs
Objective Approaches on Urban Soundscape Perception in Night Market Pedestrian Street
Discovering the Use of a Home Smart Telephone: A Persona Approach
Digital Health Engineering and Entrepreneurial Innovation - Education for the Development of ICT for Older Adults
Competence Development in Ten High Tech Companies in Silicon Valley
Research on the Design of Age-Friendly Public Facilities from the Perspective of Situational Cognition
Usability Testing Experiment Applied to Redesign on Point-of-Sale Software Interfaces Using User-Centered-Design Approach
A Multiple-Level 3D-LEGO Game in Augmented Reality for Improving Spatial Ability
Toward an AI-Collaborated Authoring Tool for Writing Flash Fiction
Perceivability of Map Information for Disaster Situations for People with Low Vision
Development of a Learning Support System for Source Code Reading Comprehension
Older Drivers and New In-Vehicle Technologies: Adaptation and Long-Term Effects
"Multicultural/Cross-Cultural Emotional Design: " The Usage of Pictographs to Design Emotional Interactive Environments
A Vibrotactile Reaction Time Task to Measure Cognitive Performance in Virtual and Real Environments
Development of ClasScoop: A Tool for Real-Time Observation of Learner Performance in Online Skill-Based Education
Research on the Design of Body Fat Meter for Children Based on Human-Computer Interaction Behavior
Evaluation of Interface Modality for Control of Multiple Unmanned Vehicles
My iPad: A New Learning Tool for Classrooms
Research on Relationship Between Mental Accounting and Consumer Purchase Behavior
Semantically Structured VDL-Based Iconic Tags System
E-government and the Digital Agenda for Europe - A Study of the User Involvement in the Digitalisation of Citizen Services in Denmark
Usage of Generative Artificial Intelligence for the Design of Graphic User Interfaces: Initial Approaches
Enhancing Social Media with Pervasive Features
Intelligence Augmentation for Educators, Training Professionals, and Learners
Investigating Usability and User Experience from the User Postings in Social Systems
What Will Influence Pregnant Women's Acceptance of Fully Automated Vehicles?
Mobile Application Model for the Blind
Usability Evaluation of Kinect-Based System for Ballet Movements
A Comparative Study of Multidisciplinary Education Models in Science, Technology, and Arts: Global Perspectives and Practices
Do Beliefs About Hospital Technologies Predict Nurses' Perceptions of Their Ability to Provide Quality Care? A Study in Two Pediatric Hospitals
Towards Safer AI Moderation: Evaluating LLM Moderators Through a Unified Benchmark Dataset and Advocating a Human-First Approach
The Impact of the Interface on the Perception of Trust of Older Adults Users When Using the Smartphone
On Developing Validator Software XValid for Testing Home Pages of Universal Design
So Fun It Hurts - Gamifying an Engineering Course
Effects of Report Order on Identification on Multidimensional Stimulus: Color and Shape
Using Agent Technology to Study Human Action and Perception Through a Virtual Street Simulator
Comparison of Human and Machine Recognition of Everyday Human Actions
Evaluation of Wayfinding Aids Interface in Virtual Environment
Designing a Peer Reviewing Tool on Lecture Video with Handwritten Annotation
Effects of Long-Time 3D Viewing on the Eye Function of Accommodation and Convergence
Gesture-Based Ιnteraction: Visual Gesture Mapping
An Online Survey System on Computer Game Enjoyment and Personality
Understanding Age-Related Differences in Privacy-Safety Decisions: Acceptance of Crime Surveillance Technologies in Urban Environments
Research on Immersive Scene Modeling Language Design of Virtual Reality Animation Based on Affordance Design
Cross-Cultural Design and Evaluation of Robot Prototypes Based on Kawaii (Cute) Attributes
Measuring the Perception of Facial Expressions in American Sign Language Animations with Eye Tracking
RERC TechSAge: Making a Difference to the Lives of Older Adults with Disability Through Design and Technology
Employing Creative Practice as a Research Method in the Field of Wearable and Interactive Technologies
The Impact of User Diversity on the Acceptance of mHealth for Aftercare - Identifying the User Types 'Assistance Seekers' and 'Privacy Supporters'
A Systematic Review of XR, Spatial, and Physical Interaction in Remote Communication for Emotional Well-Being in Older Adults
The Task of Integrating Perspectives: Lessons Learnt From Evaluation
Development of a Promotion System for Home-Based Squat Training for Elderly People
Explore Elder Users' Reading Behaviors with Online Newspaper
Integral Model of the Area of Reaches and Forces of a Disabled Person with Dysfunction of Lower Limbs as a Tool in Virtual Assessment of Manipulation Possibilities in Selected Work Environments
Research on Image Design of Historical and Cultural Blocks from the Perspective of User Experience
Privacy at Home: An Inquiry into Sensors and Robots for the Stay at Home Elderly
Ramsis - The Leading Cad Tool for Ergonomic Analysis of Vehicles
Immersive Video Game Based on Exercise Prescription
Multi-user Multi-platform xR Collaboration: System and Evaluation
The New Approach of Chinese Animation: Exploring the Developing Strategies of Monkey King - Hero Is Back
Capturing and Restoring the Context of Everyday Work: A Case Study at a Law Office
Relationship Between the Impressions that Interview Applicants Intend to Convey and that Interviewers Form: Subjective Assessment and Gaze Measurement
Prediction of Sleep Quality in Live-Alone Diabetic Seniors Using Unobtrusive In-Home Sensors
Effect of External Characteristics of a Virtual Human Being During the Use of a Computer-Assisted Therapy Tool
Pen-Computing and Groupware: A Chance to Improve Collaborative Writing
Reflective Thinking: Exploring Blog Use by Adult Learners
Increasing Availability Control of Human Biological Samples Using a Mobile Management System
Research on Online Education Products Designed for Chinese Young Women's Interest Development
Automatic Adaptation of User Workflows within Model-Based User Interface Generation during Runtime on the Example of the SmartMote
Next-Gen Stress Monitoring: Social Robot and AI Integration
Research on the Influencing Factors of Autonomous Driving Acceptance
Bridging the Digital Divide: One Smartphone at a Time
Computer-Aid Ergonomic Analysis of Excavator Driver's Body Posture Model
Future Ability Requirements for Human Operators in Aviation
A Landing Operation Performance Evaluation System Based on Flight Data
"Boundaries Do Not Sit Still" from Interaction to Agential Intra-action in HCI
How the Inhabited Space Helps Consumers Customize Good Products
Emotions Identification to Measure User Experience Using Brain Biometric Signals
Immersive Virtual Reality Embodied Interaction Design for the Ephemeral Monument of Tengwang Pavilion
Preschool Learning with a Fingertip - Concept of a Tablet-Based Training Program to Support Emergent Literacy and Mathematical Skills
Collaborative Tablet PC the System for Self-Active Awareness in a Dormitory Environment
ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries
Musician Fantasies of Dialectical Interaction: Mixed-Initiative Interaction and the Open Work
Management of On-Line Registries Information for Patient Safety in Long-Term Care
Interface Adaption to Elderly Users: Effects of Icon Styles and Semantic Distance
Usability Tests for Improvement of 3D Navigation in Multiscale Environments
Wearable Computing Support for Objective Assessment of Function in Older Adults
Prediction or Guess? Decide by Looking at Two Images Generated by a "MATLAB MySQL" Algorithm
Exploring Cross-Disciplinary Design Dialogues: A Case-Study Workshop on Designing Medical Interfaces and the Integration of the 'Check' Methodological Canvas
Spatial and Service Design: Guidelines Defining University Dormitories
Process and Location-Aware Information Service System for the Disabled and the Elderly
Cognitive Scales and Mental Models for Inclusive Design
User Requirements Gathering Through Verbal Protocol Analysis
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method
Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment
NannyCaps - Monitoring Child Conditions and Activity in Automotive Applications Using Capacitive Proximity Sensing
Does the Quality of Digital Teaching Materials Matter? - A Comparative Study of Art Students' Classroom Behavior and Learning Outcomes
Lower Limb Musculoskeletal Stiffness Analysis of Crouch Gait During Swing Phase Modelled as a Cable-Driven Serial Chain System
Computer Support of Team Work on Mobile Devices
Comparative Evaluation of User Interfaces for Preventing Wasteful Spending in Cashless Payment
Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment
Research on the Inheritance and Innovation Path of Intangible Cultural Heritage from the Perspective of Consumer Sociology - - Take Changsha Kiln as an Example
Desktop Videoconferencing in a Cooperative Discussion Task: Video Quality and Telepresence Aspect
EEG Covariance-Based Estimation of Cooperative States in Teammates
Social Computing and Social Media. Communication and Social Communities - 11th International Conference, SCSM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
Brown Hands Aren't Terrorists: Challenges in Image Classification of Violent Extremist Content
Human Satisfaction in Ad Hoc Human-Agent Teams
A Low-Cost Natural User Interaction Based on a Camera Hand-Gestures Recognizer
Geo-education as a Valuable Support to Children with Learning Difficulties
Music Synchronizer with Runner's Pace for Supporting Steady Pace Jogging
Design Towards AI-Powered Workplace of the Future
The Contribution of Automation to Resilience in Rail Traffic Control
Evaluation of Immersive Interfaces for Tactical Decision Support
Smarter Homes for Older Adults: Building a Framework Around Types and Levels of Autonomy
Using Machine Learning to Model Potential Users with Health Risk Concerns Regarding Microchip Implants
The Effect of Driving Speed on Driver's Visual Attention: Experimental Investigation
Positive Impact of Exergaming on Older Adults' Mental and Social Well-Being: In Search of Evidence
Strategies for Communicating Reputation Mechanisms in Crowdsourcing-Based Applications
Design Intelligence - Pitfalls and Challenges When Designing AI Algorithms in B2B Factory Automation
Co-design of a Virtual Training Tool with Emergency Management Stakeholders for Extreme Weather Response
Development of Ubiquitous On-Demand Study Support Environment for Nursing Students
Exercise Reminder Software for Office Workers
Interactional Aesthetics of Blockchain Technology
Cluster-Based User Segmentation to Optimize Needs-Oriented Transport Services
Smart Metering with Smartphones: User-Centered Design of a Mobile Application in the Context of Energy Efficiency
Copy Here, Paste There? On the Challenges of Scaling Inclusive Social Innovations
Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality
Can I Talk to Mickey Mouse Through My Phone? Children's Understanding of the Functions of Mobile Phones
Comparison of Gait Analysis by the Way of Semi-structured Interviews
New ISO Standards for Usability, Usability Reports and Usability Measures
Enhancing Team Performance Using Neurophysiologic Synchronies in a Virtual Training Environment
Research on Situations in Which It is Difficult to Communicate What You Want to Say - Assertiveness from a Contextual Perspective
My Mirror- A Tool to Support Self-awareness
Blackbox Unit Testing of Virtual Reality Applications Using Equivalence Partitioning and Boundary Testing
Universal Access: The Challenges Ahead
Beyond Acceptance Models: The Role of Social Perceptions in Autonomous Public Transportation Acceptance
Realizing User Privacy and Security Issues in Edutainment e-Solutions
Change Management of ERP Usage
Gaze Analysis Tool for Web Usability Evaluation
Designing Human Computer Interfaces for Command and Control Environments
Research on Hand Detection in Complex Scenes Based on RGB-D Sensor
The 100, 000 Participant Laboratory - A Crowd-Centered Approach to Design and Evaluate the Usability of Mobile Apps