yusuke1997/dblp-id-title huggingface dataset:
Improving the learning effectiveness of educational videos
Self-reliant peer teaching as an additional dimension of university-level education for high potentials
A problem-solution based framework for writing the introductions of research articles in electronic and communication engineering: Pedagogical implications
Learning from Escape Rooms? A Study Design Concept Measuring the Effect of a Cryptography Educational Escape Room
Learning experiences within authentic demonstrations research project demonstrations at Viksu 2014 Camp
Wiki as a knowledge management tool at the Multicultural school of Athens
Smart Governance for Educational Sustainability: Hybrid SMEs & the 5 th wave theory Towards Mapping the Future Education in Post-Covid Era
Student Perceptions of Curriculum-Based Exit Exams in Civil Engineering Education
Introductory mathematics computer course
2020 IEEE Global Engineering Education Conference, EDUCON 2020, Porto, Portugal, April 27-30, 2020
Adaptive technology to support talented secondary school students with the educational IT infrastructure
Teaching programming basics for first year non-IT students
Learning English through project-based learning: The case of engineering education
Fostering Knowledge Sharing in Education-as-a-Service Communities: A Learning Management System for Lecturers
Revolutionizing Chemistry in the Classroom: A University Educational Experience with the Power of MATLAB
Innovative Teaching Tools: A Low-Cost Stereo Vision Approach for Kinematic Validation of 3D Compliant Mechanisms for Future Higher Education Courses
Orchestrating special education during the COVID-19 lockdown. A mapping study of the technologies and challenges
Assessing the Impact of Interdisciplinary Design Challenges on Student Learning, Employability and Graduate Outcomes: A Longitudinal Study in HE
How students and teachers react to an AR free puzzle game: Preliminary tests
Investigating the Role of Socioeconomic Factors on CS1 Performance
Efforts and Suggestions for Improving Cybersecurity Education
Ethics assessment via game play?
The Case of ePhos Project
Fully automated electronic mock examination in an introductory computer science course
Classification of Experimental Errors Done in VISIR with Simple Alternated Current Circuits
Self-video recording for the integration and assessment of generic competencies
Evaluation of First-Year Student's Learning of Engineering Ethics in a Blended PBL Course
The Entrepreneurship Journey: Fostering Engineering Etudents' Entrepreneurship by Startup Creation
Successful integration of informal learning in engineering education
New strategies for learning computer networks
Empathy and virtual agents for learning applications in symbiotic systems
Reverse Engineering Pedagogy To Promote Confidence and Motivation in Programming Among Honors College Students
Assessing the Impact of Diverse Active Learning Strategies in Gender-Segregated STEM Classrooms
Cybersecurity Teaching Expert Development Project by KOSEN Security Educational Community
openHPI - A case-study on the emergence of two learning communities
From theory to practice: enhancing competencies in an interdisciplinary collaborative approach between Business and Engineering
Metacognitive Awareness and Creative Thinking: the capacity to cope with uncertainty in engineering
eCampus as a platform for ubiquitous learning
Gender Differences in School Students' Perceptions Towards Engineering: A Case Study From Rural South India
Design of electronics circuits practices for an online master degree program using VISIR
2016 IEEE Global Engineering Education Conference, EDUCON 2016, Abu Dhabi, United Arab Emirates, April 10-13, 2016
Using Knowledge Networks to Support the Student's Learning Initiative
ChatGPT in Engineering Teaching & Learning: Student and Faculty Perspective
Have you ever wondered why? Qualitative research methods to investigate engineering education
Open and Low Cost Techniques to Foster Engineering Education: The Smart Egg Classifier Example
Design and conduct of clinical research: Raising awareness of ethical aspects in biopharmaceutics for students of Biotechnology Engineering
An exploratory analysis on MOOCs retention and certification in two courses of different knowledge areas
Educational experience in the employment of virtual platforms and new technologies in the classroom
Web accessibility evaluation of massive open online courses on Geographical Information Systems
Promoting innovation and entrepreneurship skills in professionals in software engineering training: An approach to the academy and bodies of knowledge context
Industry trends, learner needs
A detailed view of the first Android client application for the iLab Shared Architecture
Engineering and arts in robotics projects at universities: Pontificia Universidad Catolica del Peru as a case study
Crowd gaming: Motivating learning with outdoor activities
Quo Vadis? - Comprehensive Viewpoint on German Educational Research in Engineering
Integration of Computational Techniques in the Teaching of Physics of Electronic Devices: A Practical and Applied Perspective
Teaching computer programming: The macedonian case study of functional programming
Adaptive Learning in Computational Thinking: The Role of Emotional Feedback in Programming Contests Training
Work-in-Progress: Matrix Analyser and Circuit Design Automator: a Software Tool
Supplementary laboratory in digital circuit and logic design course for pre-service vocational teacher in Thailand
Using innovative pedagogical practices in disciplines of engineering and computing graduation in Brazil
Simulation games for the digital transformation of business processes: Development and application of two prototypes from the automotive and online retail sector
Utilization of remote experimentation in mobile devices for education
Virtual Laboratory Workshop in Physics
A Personalised Support Centre for Mathematics in Engineering Adapted to Students' Preferences, Knowledge and Needs
Combining project based learning with exercises in problem solving in order to train analytical mathematical skills
Effective Evaluation and Unintended Consequences of Stem Interventions: A Case Study from North East England
Development of Academic Projects with Robotics for Social Support: Initiatives of Mexican engineering Students
Improving access to online lecture videos
Virtual Design Office: Proposition of Problem- and Project-Based Learning Solution in the COVID-19 Era and Beyond
Engaging Control Systems Students with a Pneumatic Levitator Project
Work Placement in Higher Education - Bridging the Gap between Theory and Practice
Active learning of software project and quality management
Scholarly teaching and scholarship of teaching and learning in teaching engineering
"arPcTECHture" - a gamified educational 3D virtual world for introductory concepts in computer architecture
Use of remote laboratories in the teaching of technological degree
Exploring Instructor Presence, Slide Content Variation, and Answer Cue Presentation Modes on Cognitive Load and Learning in Video-Based Learning Environments
Deconstructing remote laboratories to create Laboratories as a Service (LaaS)
Collaborative Learning for Innovation Education
Methodology and international collaboration in teaching reconfigurable systems
Retention of engineering students
SAPP: Student Academic Performance Predictor
Work in Progress: Addressing Barriers for Women in STEM in Mexico
Introducing human-computer interaction: A didactic experience
The Summer Academy "SHE Creates: STEM Edition" in June 2024 in Greece: A Case Study on the Empowerment Through Education of Women's Identity in the World of Sustainable Energy
PILAR: Sharing VISIR Remote Labs Through a Federation
Low-cost Remote Laboratory Concept based on NI myDAQ and NI ELVIS for Electronic Engineering Education
Semantic similarity based evaluation for C programs through the use of symbolic execution
Experiments in Active Learning through Project Across Courses
Summative EEG alpha classification relates learning style and openness
Gamifying Arabic Mathematics Education: The Impact of Digital Learning on Student Performance and Motivation
Dig-Equality FF - A playful approach for researching and fostering gender education in secondary schools
Qualitative Feedback Comparison Between Professors and AI in STEM Education
Integrating of competences in mathematics through software - case study
Measuring Teachers' Readiness Towards Multi-Campus Collaboration: An Exploratory Case Study
Design and evaluation of a test for assessing CS-first-year students' cognitive competences
Evaluating Usability and Educational Effectiveness of a Serious Game for Programmers Using Alternative Interfaces and Types of Activities
Teaching spatial geometry in a virtual world: Using minecraft in mathematics in grade 5/6
Implementing a Student-Centered Learning Environment: The Dean List Initiative and Its Impact on Mentorship and Skill Development
Attracting Engineering Students to Non-Technical Seminars by Including International Student Competitions Into the Regular Engineering Curriculum
Students' participation in a social media enhanced learning environment
Choosing the right LMS: A performance evaluation of three open-source LMS
Development of "KamiRepo" system with automatic student identification to handle handwritten assignments on LMS
Teaching psychological principles to cybersecurity students
Student perceptions on the benefits and shortcomings of distributed pair programming assignments
Structured peer review using a custom assessment program for electrical engineering students
Development of Universal Research Advising for Engineering Discipline
Development of 'Soft Skills' through extra-curricular project work: The case of the Jozi Digital Ambassadors Project in Johannesburg, South Africa
Cognitive and Emotional States in a Technology-Mediated Drawing Process: An EEG Experiment on Students
Work-in-Progress: Data Science Framework for Environmental Protection Education
Implementation of Multimodal Laboratory Courses for the Education of Basic Electrical Engineering
2018 IEEE Global Engineering Education Conference, EDUCON 2018, Santa Cruz de Tenerife, Tenerife, Islas Canarias, Spain, April 17-20, 2018
Work-in-Progress: The Development of a Smart-Environments Learning Kit for Computer Science Classes
Work in Progress: Improving Learning Performance using Programming Methodology
Examples of Authentic Assessments in Engineering Education
Promoting Inclusive Education through Virtual Underwater Robotics Experience: Enhancing STEM Learning and Collaboration with Real-World Applications
Stimulating Brainstorming Activities with Generative AI in Higher Education
Social media to improve argumentative skills for Engineering students: a qualitative analysis from Students' perspective
AWS DeepRacer: A Way to Understand and Apply the Reinforcement Learning Methods
Promoting engineering education by scientific research
Teaching fundamental concepts in robotics technology using MATLAB toolboxes
Learning Tools Using Block-based Programming for AI Education
Educational data mining and data analysis for optimal learning content management: Applied in moodle for undergraduate engineering studies
Esprit-social network: An internal collaborative platform for the students of ESPRIT
Systematic evolution of a learning setting for requirements engineering education based on competence-oriented didactics
Data-mining and indicators in cyberinfrastructure
Enhancing laboratory experience and assessment through monitoring and processing of students' activities
Improving GTA Performance: An Expeditious Yet Thorough Training Program
Attack Specification Language: Domain Specific Language for Dynamic Training in Cyber Range
Inventor profile's development for acquiring technology exclusive rights in engineering students
Visual block programming languages and their use in educational robotics
Secure online exams using students' devices
Into the Heat of the Debate: Simulating a Program Committee Within Computer Science Education
Assessing the Utilisation of ICT-Based Educational Tools in the Post-COVID-19 Landscape: A Case Study of a South African University
Experiences with free and open courses using on-line multimedia resources
Work in Progress: Competence Building in Engineering Education in Mongolia
From MOOCs to Micro Learning Activities
Bilingual Ontology-Based Automatic Question Generation
Project Based Learning activities as a means of adapting conventional curricula to the demands of the 21st century aeronautical engineer
Evaluating the Impact of a Transdisciplinary Circular Economy Course on University Students: Enhancing Proficiency, Awareness, and Positive Sentiments in Sustainable Practices
Development of modular virtual lab for introductory computing courses
Engaging students, teachers, and professionals with 21st century skills: the 'Critical Thinking Day' proposal as an integrated model for engineering educational activities
Customized work based learning support system for less academically prepared adults in online environment
Learning to 'Think' Through Playful Interactions: A Play-Kit for Incoming First-Year Computing Students
Implementation of hybrid chemistry labs as a learning strategy in post-COVID times
Teaching information and software security courses in regular and distance learning programs
Augmented reality in laboratory-based education: Could it change the way students decide about their future studies?
Structured guidelines for novice researchers to produce their first peer reviewed academic paper
Methodological proposal for automatic evaluation in collaborative learning
Specialized Capacitor Meter for a Portable, Low Cost Electronics Education Laboratory
Evaluating the Impact of Personalized Content Recommendations on Informal Learning from Wikipedia
Interactive Visual Learning in Machine Learning: A Cognitive Learning Theories-Driven Approach
Work-in-progress: Designing internet-mediated and open book assessments to support wellbeing
Communication and resource usage analysis in online environments: An integrated social network analysis and data mining perspective
The Data Management of the Language of Trauma Narrative Communication
Towards New Generation of Civil Engineers in the IoT Era: PBL as a Tool for Integrating IoT in Civil Engineering Curricula
Experiencing the Sheffield Team Software Project: A project-based learning approach to teaching Agile
Application of Generative AI in Experimental Teaching of Communication Principles
Remote labs Access in Multimedia for Information and Communication Systems
Gender and Socioeconomic Influences on Academic Performance in Pbl Computing Education
Implementing the Lean Launchpad Methodology in Higher Education: Challenges, Insights, and the Role of Mentorship
Increasing high school girls awareness of computer science through summer camp
Fit for science a course for teaching to organize, perform and present scientific work in engineering with mobile devices
Controlling quad-copters a project-based approach in the teaching of application design
IT on Engineering Pedagogy 2017 (ITEP'17)
An industry-academia model for research
Developing Moodle plugin for creating learning content with another REST function call
Work-in-Progress: The Road to Learning, Using Gamification
Immersive peer education: Virtual Interactive Scalable Online Notebooks for Science (VISONS)
Towards the Harmonisation of Cybersecurity Education and Training in the European Union Through Innovation Projects
Competence-based approach to learning
Gamification as a didactic strategy in a digital literancy: Case study for incacerated individuals
Using the Rasch model to assess examination Beyond students' scores
Increase active learning in programming courses
Designing educational tablet games with the interdisciplinary team of students: Developing university-industry partnerships
Associative Media Learning With Smartwatches
Integration of an open-source network simulator (NS) and a video encoder-decoder (JM) for network video streaming in an educational platform
Smart Technology to Improve Cultural and Gender Diversity in Engineering Education
Using the iPad as a pedagogical tool to enhance the learning experince for novice programing students
Virtual laboratory for teaching Calculus: An immersive experience
Community of inquiry developed through cloud computing for MIS courses
Navigating Ethical Dilemmas in the Implementation of AI-Driven Educational Technologies
Professional and 21st Century Skills for Data Driven Digital Economy
Perception of Students Regarding an Online Remediation Course
Findings for Flexible Digital Model (MFD) Courses to enhance women participation in Industrial and Systems Engineering Courses
Human Rights for Creative and Experimental Immersion Challenge
A Comprehensive Exploration of Circular Economy and Bioeconomy Principles in Graduate Bioengineering Education
Students' Perception and Satisfaction on Technology-enhanced Active Student Engagement in Remote Teaching and Learning
LabSocket technologies in remote engineering and education
Teaching programming skills in primary school mathematics classes: An evaluation using game programming
From manuals towards product embedded interactive learning environments
Understand the influence of learning analytics dashboards on learner self-regulation and academic success
Work-in-Progress: The vector of Increasing the Attractiveness of Modern Master Degree Programmes in Engineering Education at a Regional University
The computing professional skills assessment: An innovative method for assessing ABET's student outcomes
Mechatronics and robotics as motivational tools in remote laboratories
Applying an Enterprise Resource Planning (ERP) methodology in the engineering studies
Electrical engineering department advising for course planning
Student Appreciation of the Flipped Classroom Despite Adaptation Challenges: A Three-Year Survey
eLearning infrastructures for co-operative degree programmes in Europe
Online PID control of tank level system
Application of VARK learning model on "Data structures and algorithms" course
The Introduction of Augmented Reality in STREAM Education Impacts Science Students' State Emotions
Problem-based learning environments in Moodle: Implementation approches
Why students' self-regulation is key towards the new normality?
Multiplatform development of audiovisual open educational resources for a blended flipped classroom experience
Quantifying the impact of a new SoTL programme in Engineering Education at a University in South Africa
Research workshop in engineering education - Draft of new learning
Perspectives of science discipline academics pertaining to attributes of successful universities and future learning environments
Computing Students' Perceptions Towards ePortfolios for Recognition of Acquired Competencies: A Holistic Approach
Analyzing the Perception of the Tec21 Educational Model: A Localized Study Using Artificial Intelligence Techniques
Applying Project-based Learning to Improve Computer Networks Courses: An Experience Report
Learning physics down a slide: A set of experiments to measure reality through smartphone sensors
A Study on the Support for Women in Engineering Courses
Hands-On Power Electronics Course - deep understanding by combination of simulation, calculation and practical measurements
Innovative Elements for a Balanced and Successful Study and Work Program in Part-time Engineering Education
The Development of a Readiness Assessment Framework for Tomorrow's SMEs/SME 5.0 for Adopting the Educational Components of future of I4.0
Augmented reality EVAR training in mixed reality educational space
A Reflection on Fully Exploiting Tanenbaum's Approach to Teach Microarchitecture Design
Biodiesel from Waste Cooking Oil: A Case Study in Introducing a Practical Approach to Undergraduate Sustainability Education Through a Student Partnership
Integrating Intrusive and Non- Intrusive Techniques to Detect Real Time Drivers' Fatigue
Panel of Women Engineering Leaders: Shaping Inspirational Role Models for Future Generations
Using Mobile Crowd Sensing to teach technology and entrepreneurship in high schools: An experience from Southern Italy
APRIS Robot Challenge: Collaborative Online Interdisciplinary and International Learning for IoT/Robotics Systems
Euronet lab a cloud based laboratory environment
Undergraduate Research Experience Program in Qatar
Remote Labs in Electrical Engineering to address heterogeneous student competencies in undergraduate Engineering Education
STEM 3.0 for Chinese Students with Sea Perch Underwater Robots: An Experimental Summer Camp for Hands-on Thinkers in Shanghai
Promoting the Digital Transformation of STEM Education with the Mechanical Neural Network, a Physical Model for Future-Oriented and Student-Centered AI Education
Exploring Computer Engineering Students' Perceptions When Introduced to Low-Code Platforms: A Study Using Inquiry Methods and Eye-Tracking Data
The engineering social role conception promoted in the engineering courses' advertising: looking from the point of view of women
Seamless Learning in Metaverse - Work in Progress Towards Conceptual Framework
A Project-Based Learning Approach for Teaching VLSI Design
An immersive learning model by linking with companies as educational partners to improve the performance of industrial engineering students
Communication Technologies Course with Intensive Mode Teaching: a Case Study
Development of an Assistive Periodic Table as a Learning Resource for Students with Visual Impairments
Teaching Software Quality Assurance with Gamification and Continuous Feedback Techniques
Infusing an entrepreneurial mindset into mechanical engineering courses: Two case studies
Problem conditioning interpolation educational tool
User profiles and Learning Objects as ontology individuals to allow reasoning and interoperability in recommender systems
Teaching finite state machines with case method and role play
Lecture-Free Instruction: Does Gender Matter?
eLIVE: e-Learning Laboratory for Immersive Virtual Environments
CodeOcean - A versatile platform for practical programming excercises in online environments
Using FPGA development boards for multi-course laboratory support
Lessons for GenAI Literacy from a Field Study of Human-GenAI Augmentation in the Workplace
Investigating students' behavior and code quality when applying pair-programming as a teaching technique in a Middle Eastern society
Writing Sci-Fi stories: a pedagogic challenge
A Comparative Model of Teaching Programming Languages Utilizing Cloud Compilers in Remote Labs
Pirus: A file storage service in cloud computing for educational use
Smart Education in the context of Industry 4.0
"24 hours of innovation": A trans-pyrenean challenge initiative
Writing a laboratory report for senior electrical engineering courses: Guidelines and recommendations
Game learning analytics is not informagic!
Towards a Conceptual Model for a Smart Open learning environment based on Computational Thinking
Teamwork competence and academic motivation in computer science engineering studies
Assessing Technology Adoption at a University of Technology: A Case Study of Electronic Response Systems
Dynamical evaluation Of academic performance in e-learning systems using neural networks modeling (time response approach)
Cybersecurity education and training in hospitals: Proactive resilience educational framework (Prosilience EF)
Designing IoT applications in lower secondary schools
An open access minimum automatic task generation live feedback system for electrical engineering
Using Machine Learning Methods to Understand Students' Performance in an Engineering Course
Pros and cons of Blockchain-based approaches in Education
Work in progress: Educating engineers in MEMS sensors; A case study in wireless barometers
Teaching DNS Spoofing Attack Using a Hands-on Cybersecurity Approach Based on Virtual Kali Linux Platform
Multidisciplinary laboratory experiment for active vibration control with piezoelectric patches
Enhancing Security Education: A Comprehensive Analysis of Virtualized Learning Approaches in the Study of Hybrid Threats
Increasing student motivation in computer programming with gamification
Factors that affect the design of a successful engineering programme: A case study