yusuke1997/dblp-id-title huggingface dataset:
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM '14, Salamanca, Spain, October 1-3, 2014
Proposal of a Methodology based on Expert Systems for the Treatment of Diabetic Foot Condition
A market approach for curricular capstone-internships
Improving financial culture through EU-Bank: Workshop - The Financial Advisor
Understanding Uncertainties in Thermographic Imaging
Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals
ICT as an interdisciplinary learning platform of mathematics, music and arts in secondary education
Research methods of visual mass-media content
Technological innovations in biomedical training and practice
Systematic mapping of the literature: social innovation laboratories for the collaborative construction of knowledge from the perspective of open innovation
Faat: freelance as a team
Internship assessment from company supervisor's viewpoints: a five-year experience
Pilot test for validation of an instrument of knowledge management in the massive open online context
GDPR Security and Confidentiality compliance in LMS' a problem analysis and engineering solution proposal
3D Visualization Techniques in Health Science Learning: Application case of Thermographic Images to Blood Flow Monitoring
The Investigation and Novel Trinity Modeling for Museum Robots
The Conversas project: where does science go in Portugal? An experiment of transmedia storytelling
Digital Competence in higher education: A case study of teachers' perception of working with technologies
Workshops for learning in computational fluid mechanics
Assessment of the Disposition of Future Secondary Education Teachers Towards Mobile Learning
A positive thinking training application
Simplifying location-based serious game authoring
Macro Analysis on how to Potentiate Experimental Competences Using VISIR
Contribution of virtual classrooms to the personal learning environments (PLE) of the students of the career of informatics applied to education of National University of Chimborazo
Skills of university professor and their evaluation
A complete psychophysiological profile of a Paralympic athlete in a ultraendurance: A case study
10th International Workshop on Software Engineering for E-learning (ISELEAR'19)
Learning analytics: The good, the bad (and the ugly)
The Teaching of Metrology: The genesis and the epilogue of a degree
Advances in the use of domain engineering to support feature identification and generation of information visualizations
Inclusion of the students in schools with an intercultural profile: an assessment from the migrant perspective in STEMS project
Prediction of academic success through interaction with version control systems
Reflections on Qualitative and Mixed Methods Researches
Overview of European educational projects on eLearning and related methodologies: Data from Erasmus+ Project Results Platform
Social Innovation from University Education to Reduce the Digital Gap in Chiapas
The OnLife self: CONECT-ID. Construction of Youth Identity in a Hyperconnected World
Features of public libraries today: Focus groups as a technique for the study of the social representation of the library
Formative assessment in b-learning: effectively monitoring students learning
RoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking
Student motivation for a degree on civil engineering: An ISEP first-cycle degree on civil engineering initiative
Teamwork and Project Success in Agile Software Development Methods: A Case Study in Higher Education
Gender gap in the STEM sector in pre and university studies of Europe associated with ethnic factors
Proposal of a multivariate analysis model to evaluate the learning outcomes of students in higher education
Role of Remote Laboratories on STEM Education and the Digital Economy: An overview for Brazil in the 2020's
An advanced visualization system for the neurofunctional study of Parkinson's disease
Flipping the classroom with multimedia resources to regulate learning pace: A case study
Sexuality in adolescence: A look into the future of new generations
Do teens hold sexist beliefs? An assessment of secondary education students' attitudes towards equality and gender roles
Reconfigurable and Ergonomic Smart Desk - An EPS@ISEP 2021 Project
Factors associated with the school performance of Spanish students: A study based on PISA 2018 data
Aquaponics system an EPS@ISEP 2014 spring project
Does computational thinking correlate with personality?: the non-cognitive side of computational thinking
Evaluation of educational websites to support primary and high school in Portugal
Advances in Smart Learning
Technological environments for image processing in medical training settings
Developing a design phase for a mentoring mobile app
Hybrid publishing design methods for technical books
B-on's evolution and its contribution to the development of Portuguese science
Extracting static and dynamic model elements from textual specifications in humanities
Design and implementation of a biologically inspired flying robot an EPS@ISEP 2014 spring project
Student teachers' attitude towards ePortfolios and technology in education
Mobile Serious Games: An Accessibility Assessment for People with Visual Impairments
Classroom Adaptations for Blended Learning Practices
Towards gameplay ontology for game based learning system design process monitoring
Teaching the eloquent areas of the brain by neuroimaging: functional magnetic resonance and diffusion tensor tractography
Dotmocracy and Planning Poker for Uncertainty Management in Collaborative Research: Two Examples of Co-creation Techniques Derived from Digital Culture
Comparing Hierarchical Trees in Statistical Implicative Analysis & Hierarchical Cluster in Learning Analytics
Internet technologies as a tool in indigenous education: the case of the wichi people in "the impenetrable" area in Argentina
Education to mobilize society for Climate Change action: The Climate competence in education
Role of the teacher training and the new technologies in the design of innovative educational projects in Greece
A new methodology for early warning of critical academic performance, based on discrete predictive models
Mixed methods and visual representation of data with CAQDAS: empirical study
TSUGI: a framework for building PHP-based learning tools
A research into the students' perceptions of technology and inclusive education
Academic internships: the experience of the civil engineering department of ISEP
Construction and validation of a questionnaire to assess student satisfaction with mathematics learning materials
Analyzing the Students' Learning within a Container-based Virtual Laboratory for Cybersecurity
The influence of media contents about health in the construction of the discourse about the body in young adults and teenagers
Tools and Methods Applied in Interactive Systems to Evaluate the User Experience With Deaf/Hard of Hearing Children
Educational Platforms for Children in Teaching Mathematics: Russian Case
Designing a tool for assessment of ICT use by medical professionals and medical activity
Introduction for the TEEM 2020 Doctoral Consortium track
Bridging the diversity gap: actions and experiences fostering diversity in STEM
Learning analytics to identify the influence of leadership on the academic performance of work teams
Visual Technologies for Urban Design Competences in Architecture Education
Helping Teachers to Identify Students at Risk and Analyze their Learning Process
A method to form learners groups in computer-supported collaborative learning systems
Improving the OEEU's data-driven technological ecosystem's interoperability with GraphQL
Approximation of statistical implicative analysis to learning analytics: a systematic review
New publishing and scientific communication ways: electronic edition and digital educational resources
Utilizing technological ecosystems to support graduate students in their practicum experiences
Science 2.0 supported by open access repositories and open linked data
Predicting Student Failure in an Introductory Programming Course with Multiple Back-Propagation
Mobile Apps and Social Media: Enablers of Media Literacy in Primary School Students
Towards mobile personal learning environments (MPLE) in higher education
Mediation practices for learning in MOOC courses to promote open innovation
A PBL approach using virtual and real robots (with BYOB and LEGO NXT) to teaching learning key competences and standard curricula in primary level
Agile methods as problem-based learning designs: setting and assessment
Relationship between School Performance and Emotional Intelligence with TMMS-24 in high performance school adolescents in Sao Paulo (Brazil)
Design and assessment of the impact of an e-textbook in the engagement towards the learning of Discrete Mathematics
Building a corpus of printed latin american and caribbean literature for the analysis of search outcomes on digital platforms and digital libraries
Education for Sustainable Development and Climate Change: Pedagogical study of the social movement Fridays For Future Salamanca
Education as an object of study in Latin America and the interests of the scientific community: A bibliographical approach based on a systematic literature review
Technological needs calling for the application of coaching in university advising: functional proposal
Phogo: a low cost, engaging and modern proposal to learn how to program
Supporting competency-assessment through a learning analytics approach using enriched rubrics
Smart textile objects and conductible ink as a context for arts based teaching and learning of computational thinking at primary school
Personal learning environments (PLE) in the teaching ecosystem: a proposal in development
Virtual reality and its uses: a systematic literature review
Technology, Health Sciences Education and Health
New technologies in health education and research
Social networks as a promotional space for Spanish radio content: The case study of the on-demand programming of Cadena SER and COPE
Randomized Evaluation of Reading Skills: an Opportunity for Systematic Literature Review
Archives' call to Digital Humanities: a case study of Portuguese Municipal Archives
Open innovation and social construction through MOOCs of energy sustainability: contributions from theoretical foundation
Assessment of Students with Special Education Needs in PISA: Participation Guidelines and Data Treatment
Geomatics tools and education: status, integration and perception
Audiovisual Annotation in the Study of Physics
Design of sustainable domes in the context of EPS@ISEP
Analysis Method for The Design and Manufacture of Sports Transtibial Prostheses
Student motivation assessment using and learning virtual and gamified urban environments
Engagement factors and motivation in e-Learning and blended-learning projects
Design and Prototyping of a New Device for Supplying Oxygen and other Pharmaceuticals to Newborn Babies
Personal learning environments (PLE) in the teaching ecosystem
Computational thinking issues
Social network analysis approaches for social learning support
Development needs for teaching History of Cuba in university part-time courses with Blended Learning
Digital skills training in Higher Education: insights about the perceptions of different stakeholders
TEEM 19. Track 12: Educational Innovation
Project Based Learning and Promotion of Scientific-Technical Vocations
Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences
What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?
Comprehensive analysis of the mass media visual component in the aspect of media aesthetics
Engaging MOOC through gamification: Systematic mapping review
Deeper Mapping: PLE diagrams, PKM Workflows and Scholarly Ontologies
The use of wiki as a learning tool by pre-service primary education teachers: a pre-placement school study
The revolution in mobile broadband: Generation Y & Z smartphones usage and consumption habits in the University of Salamanca
Nurturing digital citizenship: teachers and students facing digital competences
Educational data mining application for improving the academic tutorial sessions, and the reduction of early dropout in undergraduate students
Conceptual Proposal of a Hierarchization System for Patients Candidate to Intensive Care Units in Health Catastrophe Situations
Narrative tools to quit smoking. Indirect effects of audience-character similarity and narrative voice in the intention to quit smoking
Impact indicators of educational innovations based on active methodologies
Visualization tool for teaching and learning Artificial Neural Networks
Teaching FEM software in formal and non-formal environment with MOOCs
Self & Peer to Peer Assessment: Evaluating Oral Presentations in a Final Year Engineering Subject
Higher Education Students' Perception and Behavior During Pandemic Reality: A Pilot Study
Bibliographic review on web applications used to learn a foreign language
Agreement management in conceptualization of new terms in dictionaries: a semantic approach
Proposed framework for gamifying information retrieval: case of DART - European research theses portal
Cultural equipments as elements for knowledge creation: analysis of 'ley de la Ciencia, la tecnologia y la innovacion' of Spain
The cloud hovering over the virtual campus
Subscription models like innovative digital reading system
Promoting computational thinking and creativeness in primary school children
Resources and features of robotics learning environments (RLEs) in Spain and Latin America
Thermal comfort improvement by applying parametric design panel as a second skin on the facade in building refurbishment in moderate climate
A social framework for supporting, evaluating and validating informal learning
Mathematics competences assessment at lab sessions of aerospace engineering freshmen
TEEM20. Track 6: Educational Innovation
Mobile learning: tendencies and lines of research
Collaborative learning methodologies mediated by ICT in secondary education
Geo-colonizing Mars: a fun way to raise awareness about environment caring and teach Geometry
Perception about augmented reality and mobile pedestrian navigation tools with heritage content in the field of education
The relationships between visual communication and informal learning
Mobile acceptance among pre-service teachers: a descriptive study using a TAM-based model
RoboSTEAM project the pilot phases
University Contribution to Solving Social Problems through the Construction of an Innovative, Humane, Social and Educational Ecosystem: The case of two organizations on the coffee route: Puerta a la Montaña and Cooperativa Comon Yaj Noptic
Forming Socially Responsible Design for Sustainable Development
Use of new technologies in the acquisition of clinical skills in anesthesiology
The Gender Gap broad the path for Women in STEM
The need for interdisciplinary research on exponential technologies and sustainability
Theoretical and Methodological Proposal on the Development of Critical Thinking through Mathematical Modeling in the Training of Engineers
ICTs integration in education: mobile learning and the technology acceptance model (TAM)
Adaptive Learning of Reading Comprehension: Innovation with Technologies for Middle Education
Preliminary validation of the metamodel for developing learning ecosystems
The 'supply chain' of teachers' digital skills training: The TPACK traceability in the teachers' trainers
Engineering Education and Technological / Professional Learning
Sensos-e: the potential and challenges of a multimedia journal of research in education
Connotative framing of refugees and migrants in Western Europe and their effects on the attitudes of Europeans towards these groups: Research Plan for the Doctoral Programme Education in the Knowledge Society
Specialized services for students with special educational needs in the Spanish education system
Evaluation of teamwork competence acquisition by using CTMTC methodology and learning analytics techniques
CreaSTEAM. Towards the improvement of diversity gaps through the compilation of projects, best practices and STEAM-Lab spaces
MDD inclusion of navigational, structural and RBAC elements for JSF and ASP.NET MVC frameworks in UML models
Undergraduate students' perceptions about the use of Kahoot as part of the Flipped Classroom methodology
Designing collaborations: could design probes contribute to better communication between collaborators?
A model to characterize exercises using probabilistic methods
The PANaMa Project - RoboCamp 2019 a Case Study: Lessons Learned from an Educational Robotics based Science Camp
Augmented reality sandbox: a platform for educative experiences
Preliminary Study About the Applicability of a Service-Oriented Architecture in the Oais Model Implementation
The evolution of the technological ecosystems: an architectural proposal to enhancing learning processes
Challenge-based gamification and its impact in teaching mathematical modeling
Systems of digitalization and processing of anatomical pieces for their three-dimensional reconstruction
Bringing Computational Thinking to Hospital Classrooms
Networked youth research for empowerment in digital society: the WYRED project
Metacognitive and Collaborative Arguing through Computers by University Students
The construction of teaching practical knowledge in teachers training within the practicum
Education for Social Responsibility: New challenges in higher education.: The use of Twitter in Education for Social Responsibility
The construction of identity of young people in an interconnected society
Teachers' use of technology in the university classroom
Psychometric testing for HEODAR tool
Metrics and Altmetrics: an exploratory study of a possible correlation between the most cited papers in open and restricted access in 2016-2018
Case study: Malware propagation models for undergraduate engineering students
Personalized contents based on cognitive level of student's computational thinking for learning basic competencies of programming using an environment b-learning
A sustainable approach to laboratory experimentation
The narrative and media literacy as influential factors in the efficacy of programs for the prevention of teenage pregnancy
Analysis of knowledge management experiences in spanish public administration
3D reconstruction of pulmonary anatomy for preoperative planning and intraoperative guiding in robotic anatomical lung surgery
New challenges for teacher education introduced by the use of ICT in the classrooms
Toward supporting decision-making under uncertainty in digital humanities with progressive visualization
How the Lack of Knowledge Management Policies affects Employees Behavior on Educational Institutions: A Study about Petitions in a Brazilian Federal Institute
Assessing the usefulness of empathic design in mobile game-based learning (mGBL)
Pertinence of Emotional Education within the Ordinary Curriculum: Design and Assessment of a Regional Free Elective Subject on Emotional Intelligence
The virtual collaborative work and the development of intercultural competences in university student's: The case of Virtual Global Teams
Critical Debate in the Classroom using ICT: An Innovation Proposal with University Students
Teaching and Learning Strategies for Introductory Programming in University Courses
Effectiveness of infrared thermography in monitoring ventilation performance during cardiopulmonary resuscitation training: A cross-sectional simulation study in nursing students
Identifying educational innovation characteristics
Gender diversity among computing students: reflections from Norway, Spain and Tunisia
Academic performance correlation with the qualification of final projects in civil engineering degrees
Analysis of the oculus rift device as a technological resource in medical training through clinical practice
Model for quality evaluation and improvement of higher distance education based on information technology
Digital Games for Environmental Sustainability Education: Implications for Educators
Adoption of social media for scientific communication by PhD students: The case of the PhD in Education in the Knowledge Society
A robotics-based approach to foster programming skills and computational thinking: Pilot experience in the classroom of early childhood education
Exploring the potential of a 360° video application for foreign language learning
Art, Science and Magic: Music and Math the classroom
Seven principles to foster privacy and security in educational tools: Local Educational Data Analytics
Methodological guide for the successful use of digital technologies in education: Improvement of learning through European educational projects
Electronic scientific journals at the university of Salamanca: perception and use
A Multivocal Literature Review on the use of DevOps for e-Learning systems
Mobile phones for teaching physics: using applications and sensors
Program for the improvement of school coexistence, through LKT, in an elementary classroom in Ensenada, Mexico
The "ecoGator" app: gamification for enhanced energy efficiency in Europe
Analysis of Learning Records to Detect Student Cheating on Online Exams: Case Study during COVID-19 Pandemic
Classroom study on school effectiveness in Baja California, Mexico
Implementation of Qualitative and Mixed Methods Researches
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2017, Cádiz, Spain, October 18 - 20, 2017
Analyzing navigation logs in MOOC: a case study
The effect of a multimedia application in the oxidation-reduction reaction learning process
Monitoring and information on skills development at university: a multiple-case study
Communication, education and health promotion
Augmented safety in the laboratory with mobile technology
Postural morphological model for the characterization of raquis lumbar
Evaluating effectiveness of innovative education formats for 21st century skills: The example of DaVinciLab YouthHackathon Workshops 2019/2020
Education in knowledge society: a new PhD programme approach
Computational thinking in pre-university education
Analysis of teaching work culture oriented to the development of entrepreneurship skills
An architecture for skill assessment in serious games based on Event Sequence Analysis
Transdisciplinary design of virtual learning environments: The case of a xMOOC on the study of electrical energy
Using a low-cost robotic manipulator towards the study of over-sensored systems and state estimation
A new AENOR project for measuring the quality of digital educational materials
A development environment to customize assessment through students interaction with multimodal applications
Training in innovation and entrepreneurship in Primary Education
Analysing the attitude of students towards robots when lectured on programming by robotic or human teachers
Computer-assisted assessment with item classification for programming skills
Qualifying and Quantifying Uncertainty in Digital Humanities: A Fuzzy-Logic Approach
The role of the narrator point of view and the similarity with the protagonist in narratives designed to reduce prejudice towards stigmatized immigrants
Learning Automation from Remote Labs in Higher Education
Development of Flipped Classroom model to improve the students' performance
Detecting plagiarism in micro-blogging social networks
Learning Analytics in Ecuador: An Initial Analysis based in a Mapping Review
Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa
Predictive models of academic success: a case study with version control systems
Linked open bibliographic data
Visualization and interactive systems applied to health science education
The use of 3D technology in the preoperative period for patients with bilateral inguinal hernias.: A quantitative classification proposal aimed to reach surgical approach
EOLES project...teaching unit experiences
Domain engineering for generating dashboards to analyze employment and employability in the academic context
A Tool Help for Introductory Programming Courses