yusuke1997/dblp-id-title huggingface dataset:
Coping with Accessibility Challenges for Security - A User Study with Blind Smartphone Users
Constructing memorable asymmetric information diagrams in three dimensions
Redesign by design
State of the Art: HCI in New Zealand
Situated Visualization of Historical Timeline Data on Mobile Devices: Design Study for a Museum Application
The role of analogy in training computer users
A Biofeedback System to Compose Your Own Music While Dancing
The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom
The role of visual and kinesthetic feedback in the prevention of mode errors
Influence of Color and Size of Particles on Their Perceived Speed in Node-Link Diagrams
Functional Evolution of Software: FOCUs Model of Design Rationale
An Empirical Study of Picture Password Composition on Smartwatches
Ears on My Back - Experiencing the Soundscape Without Hearing
Agents: Communicating interactive processes
User-System-Interaction Design Program: an Overview
Co-designing an Inclusive Application to Support Daily Activities of People with Cognitive Disabilities
Mac-Thusiasm: Social aspects of microcomputer use
Touch, See and Talk: Tangibles for Engaging Learners into Graph Algorithmic Thinking
Why program comprehension is (or is not) affected by surface features
Supporting Improved Maternity Care by Midwives: Design Opportunities and Lessons Learned
Design Requirements of Tools Supporting Reflection on Design Impact
Designing Smart Shoes for Obstacle Detection: Empowering Visually Challenged Users Through ICT
Location-Based Services and Privacy in Airports
COBO: A Card-Based Toolkit for Co-Designing Smart Outdoor Experiences with People with Intellectual Disability
Usability Evaluation of a VibroTactile API for Web-Based Virtual Reality Experiences
A High Immersive Tele- Directing System Using CyberDome
Age, Stereotypes and Videoconferencing
Hotaru : Intuitive Manipulation Techniques for Projected Displays of Mobile Devices
Tangoscope: A Tangible Audio Device for Tabletop Interaction
Quantifying the Demand for Explainability
Eyes and Keys: An Evaluation of Click Alternatives Combining Gaze and Keyboard
Scenario-Based Requirements Engineering Facilitating Interaction Design
User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays
A Phenomenological Study of Familiarity
Adaptive User Interfaces Development Platform
An environment to support the use of program examples while learning to program in LISP
Creating an Infrastructure for Ubiquitous Awareness
Privacy Tool: Supporting the Evaluation of Transparency in Personal Data Handling
Development and Validation of a Usability Scale for B2B Cloud Products
Pebbles: User-Configurable Device Network for Robot Navigation
Ethical Design and Child Protection in Platformized Education
An AI Chat-Based Solution Aimed to Screen Postpartum Depression
The Effect of Stress on Cognitive Load Measurement
Trust in Facial Recognition Systems: A Perspective from the Users
Did "Minority Report" Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task
Towards a Standard for the Annotation and Analysis of User Multimodal Behavior
Social Influence from Personalized Recommendations to Trusting Beliefs of Websites: Intermediate Role of Social Presence
Multi-display Composition: Supporting Display Sharing for Collocated Mobile Devices
Expanding Affective Computing Paradigms Through Animistic Design Principles
Integrating human factors with structured analysis and design methods: An enhanced conception of the extended Jackson system development method
Evaluating the usability of user interfaces: Research in practice
A Model to Simulate Web Users' Eye Movements
Wireless Smartphone Mirroring in Video Calls
Understanding the Informal Support Networks of Older Adults in India
Design and Evaluation of Mobile Learning Applications for Autistic Children in Pakistan
Customer Experience Modeling: Designing Interactions for Service Systems
Supporting Conversations with Vicarious Learning Using Personal Technologies
Multi-modal Search Interaction: Helping Users Make Connections Between Conceptual and Spatial Maps
Evaluating Interactive Products for and with Children
From Explaining to Engaging: The Effect of Interactive AI Explanations on Citizens' Fairness and Adoption Perceptions
New approaches to theory in HCI: How should we judge their acceptability?
Engineering Methods for HCI and UX in AI-Driven Systems
A voice recognition interface for a telecommunications basic business group attendant console
Effects of Prior Experience, Gender, and Age on Trust in a Banking Chatbot With(Out) Breakdown and Repair
Human-Centred Technology for Sustainable Development Goals - Workshop Results
Accounting Both Safety and Performance for Goal-Directed Training and Rehabilitation: A Generic Tool-Supported Multimodal Approach
Older Auctioneers: Performance of Older Users in On-Line Dutch Auctions
Crossmedia Systems Constructed around Human Activities: A Field Study and Implications for Design
"A Solution to a Problem that Didn't Exist?": Exploring Attitudes Towards Smart Streetlight Systems
TV Interaction Beyond the Button Press - Exploring the Implications of Gesture, Pressure and Breath as Interaction Mechanisms for a TV User Interface
Floffy: Designing an Outdoor Robot for Children
What Do You See in the Cloud? Understanding the Cloud-Based User Experience through Practices
HCI Research with GenAI: A Guide for Students and Researchers Improving Their Academic Work
F-Formations in Cooking Together: A Digital Ethnography Using YouTube
Who's That Girl? Handheld Augmented Reality for Printed Photo Books
Introduction to Automation and to Its Potential for Interactive Systems Design
Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality
User Persona of Mother of Preterm Neonate
Making Decisions About Digital Legacy with Google's Inactive Account Manager
Toward Creative 3D Modeling: an Architects' Sketches Study
Social Influence Scale for Technology Design and Transformation
An Observational Study of How Experienced Programmers Annotate Program Code
Social Engineering and Organisational Dependencies in Phishing Attacks
Patch-based Video Browsing
What Students Do While You Are Teaching - Computer and Smartphone Use in Class and Its Implication on Learning
Practical GUI Screen Design: Making It Usable
Using Colour and Brightness for Sound Zone Feedback
BlurtLine: A Design Exploration to Support Children with ADHD in Classrooms
Benefits of Social Intelligence in Home Dialogue Systems
Wellbeing at Work: Four Perspectives on What User Experiences with Artifacts May Contribute
Comparing the Effects of Illustration Styles on the Functionality of Tourist Maps
Towards the Maturation of IT Usability Evaluation (MAUSE)
Motion and Attention in a Kinetic Videoconferencing Proxy
The Role of Extraversion in AI-Mediated Communication: User Personality and AI Trait Preferences in Chinese Dyads
An Experiment to Measure the Usefulness of Patterns in the Interaction Design Process
Empowered and Informed: Participation of Children in HCI
EXCITE: EXploring Collaborative Interaction in Tracked Environments
Perception of Human-Centred Stories and Technical Descriptions when Analyzing and Negotiating Requirements
The Impact of Encumbrance on Mobile Interactions
Trainable Sketch Recognizer for Graphical User Interface Design
Users, Bystanders and Agents: Participation Roles in Human-Agent Interaction
Pupil-Assisted Target Selection (PATS)
The Socio-Political Culture of Users
Ubiquitous Substitution
Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media
Colour Coding of Information Layers in Computer Displays
Why We Do What We Do - HCI and Societal Impact
How to Communicate Recommendations? Evaluation of an Adaptive Annotation Technique
UX Metrics: Deriving Country-Specific Usage Patterns of a Website Plug-In from Web Analytics
Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction
Simplifying Remote Collaboration through Spatial Mirroring
The New Text and Graphical Input Device: Compact Biometrical Data Acquisition
Head Up Games: The Games of the Future Will Look More Like the Games of the Past
Force Feedback Magnitude Effects on User's Performance during Target Acquisition: A Pilot Study
Design and Rapid Evaluation of Interactive Systems in Theory and Practice
Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements
Projection Grid Cues: An Efficient Way to Perceive the Depths of Underground Objects in Augmented Reality
Exploring Categorizations of Algorithmic Affordances in Graphical User Interfaces of Recommender Systems
Statial Data Management Systems: Mapping Semantic Distance
In-the-moment and Beyond: Combining Post-hoc and Real-Time Data for the Study of Audience Perception of Electronic Music Performance
Supporting a Deeper Understanding of Users in Robot-Assisted Therapies by Two-Level Personas
A Collaborative Approach to Minimize Cellphone Interruptions
Towards Control Rooms as Human-Centered Pervasive Computing Environments
Strategically Using Applied Machine Learning for Accessibility Documentation in the Built Environment
Between Kisses and Bytes: Cyber Dating Abuse and Internet Use in Emerging Adulthood
The simulation of a large image terminal using Heath Robinson techniques
Making SHAP Rap: Bridging Local and Global Insights Through Interaction and Narratives
What is User's Perception of Naturalness? An Exploration of Natural User Experience
Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30 - September 3, 2021, Revised Selected Papers
Electronic Communication: Themes from a Case Study of the Deaf Community
Co-designing for Pain Relief: Recommendations for Assistive Robotic Design
The Presenter Experience of Canvas Presentations
Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning
Interactive Check System for Facilitating Self-awareness of Dorm Students in Upper Secondary Education
Understanding Users in Context: An In-Depth Introduction to Fieldwork for User Centered Design
Teaching User Interface Design and Programming to Computer Science majors
Modelling Trust: An Empirical Assessment
BUILD-IT: a computer vision-based interaction technique of a planning tool for construction and design
Causes of Simultaneous Keystrokes in Children and Adults
Interdisciplinary research in practice at CMD, Uppsala University
Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia
A Conceptual Framework for Modeling Awareness Mechanisms in Collaborative Systems
Towards an Approach to Ethics and HCI Development Based on Løgstrup's Ideas
In Search for an Ideal Computer-Assisted Drawing System
A Human-Centred Business Scenario in SIoT - The Case of DANOS Framework
Multimodal Interaction: Intuitive, Robust, and Preferred?
Adapting Desktop Web Pages for Vocal Browsing
Designing for a Convenient In-Car Passenger Experience: A Repertory Grid Study
Do-it-yourself iconic displays: Reconfigurable iconic representations of application objects
Human-Computer Interaction - INTERACT 2025 - 20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8-12, 2025, Proceedings, Part IV
Information-Theoretic Analysis of Human Performance for Command Selection
Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers' Experiences
Interacting with the Computer Using Gaze Gestures
Augmenting Collaborative MOOC Video Viewing with Synchronized Textbook
A Personalised Interactive Mobile App for People with Autism Spectrum Disorder
Accessibility of Assistive Software Installation Interfaces
Creating Realistic Laboratory Settings: Comparative Studies of Three Think-Aloud Usability Evaluations of a Mobile System
Analysing User Confusion in Context Aware Mobile Applications
Godzilla: Seamless 2D and 3D Sketch Environment for Reflective and Creative Design Work
Building adaptive interfaces with neural networks: The glove-talk pilot study
Designing for Culturally Contextualized Learning Activity Planning: Matching Learning Theories and Practice
GroupScape: Integrating Synchronous Groupware and the World Wide Web
Heuristic Evaluation of a Publicly Accessible Geoprocessing Platform: Categories of Usability Issues
Understanding Goal Setting Behavior in the Context of Energy Consumption Reduction
Memorization and Information-Retrieval Behaviors
Existing but Not Explicit - The User Perspective in Scrum Projects in Practice
Exploring How a Digitized Program Can Support Parents to Improve Their Children's Nutritional Habits
Visualizing Activity on Wikipedia with Chromograms
Non-visual Approaches to Present Live Data to Blind and Low-Vision People: A Systematic Literature Review
CityCompass VR - A Collaborative Virtual Language Learning Environment
Exploring Reactions to Widespread Energy Monitoring
Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People
NexP: A Beginner Friendly Toolkit for Designing and Conducting Controlled Experiments
Human-Computer Interaction - INTERACT 2015 - 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part I
Usability Study of Multi-modal Interfaces Using Eye-Tracking
A Contrastive Study of Pre- and Post-legislation Interaction Design for Communication and Action About Personal Data Protection in e-Commerce Websites
A Bridge Too Far: Can UML Finally Help Bridge the Gap?
A Multimedia Presentation System for the Remediation of Sentence Processing Deficits
Emotion Detection in Non-native English Speakers' Text-Only Messages by Native and Non-native Speakers
Getting usability used
Collaboration with DiamondTouch
Explore Data, Enjoy Yourself - KUbism, A Playful Approach to Data Exploration
Towards an Experimental Framework for Measuring Usability of Model-Driven Tools
If Only Design Sophistication Meant Fault and Fool Proof, Easy to Use Systems
Attention Tracking - Measuring the Focus of Attention
HxI : An Australian Initiative in ICT-Augmented Human Interactivity
Requirements Engineering of Personal Technology for Police Officers
Whose Responsibility is Accessibility in Games Anyway? Everyone
Usability throughout the Entire Software Development Lifecycle
Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part II
A Remote Multi-touch Experience to Support Collaboration between Remote Museum Visitors
A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment
PeriFocus - Training Peripheral Color- and Shape Detection in Virtual Reality
Detecting and Explaining Usability Issues of Consumer Electronic Products
Evaluating a Tangible Game Video Console for Kids
Developing and Evaluating a Novel Gamified Virtual Learning Environment for ASL
Navigational User Interface Elements on the Left Side: Intuition of Designers or Experimental Evidence?
Information to Go: Exploring In-Situ Information Pick-Up "In the Wild"
Advancing Inclusive E-learning: Relationship Between Motivational Factors and Dyslexic Characteristics
Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D
Prototyping TV and Tablet Facebook Interfaces for Older Adults
Hundreds of Folders or One Ugly Pile - Strategies for Information Search and Re-access
Cooperation in Real-Time Using a Virtual Environment
Stress Embodied: Developing Multi-sensory Experiences for VR Police Training
From Shallow Discourse to Structured Deliberation: The BCause Approach
Exploring Cross-Device Web Use on PCs and Mobile Devices
The 5-Step Plan - Empowered Children's Robotic Product Ideas
Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction
Nicolas Cage is the Center of the Cybersecurity Universe
Representation of Volumetric Data Using Immersive Projection Display and Haptic Display
The HUFIT planning analysis and specification toolset
Sharing Searches: Developing Open Support for Collaborative Searching
Us Vs. Them - Understanding the Impact of Homophily in Political Discussions on Twitter
Interacting with Haggis: Implementing Agent Based Specifications in a Functional Style
U-Note: Capture the Class and Access It Everywhere
Acceptance and Speed of Animations in Business Software
Supporting Unconstrained Interaction with Application Sharing Systems
Robotic Emotion Monitoring for Mental Health Applications: Preliminary Outcomes of a Survey
CodeSaw: A Social Visualization of Distributed Software Development
First Impression Matters: Exploring the Mediating Effect of Previous Experience on the Perception of Beauty and Usability
Overview Scrollbar: A Scrollbar Showing an Entire Document as an Overview
Designing for the Secondary User Experience
reGossip: Playing Games at Interact 2001
Interaction and Music Technology
Dico: A Conceptual Model to Support the Design and Evaluation of Advanced Search Features for Exploratory Search
Category Overlap between Hierarchies in User Workspace
Non-formal Techniques for Early Assessment of Design Ideas for Services
Skillab - A Multimodal Augmented Reality Environment for Learning Manual Tasks
Micro-politics, Semiotic Power and Infrastructural Inversion: Theoretical Lenses for Geopolitical HCI
Dark Finance: Exploring Deceptive Design in Investment Apps
Usability and Clinical Evaluation of a Wearable TENS Device for Pain Management in Patients with Osteoarthritis of the Knee
Effect of Ambient Light on Mobile Interaction
Let's Dance: An Exergame to Lead the Way in Parkinson Rehabilitation
UI Prototyping for Multiple Devices Through Specifying Interaction Design
The Usefulness of Method-Resources for Evaluating a Collaborative Training Simulator
Co-designed Data Management Application for Care Robots Privacy and Usability Perspectives
Incorporating Usability in the Software Design Process
Social Interaction Design Patterns for Urban Media Architecture
Reducing Anxiety for Dental Visits
Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies
"THAT's What I Was Looking For": Comparing User-Rated Relevance with Search Engine Rankings
MyTeam: Availability Awareness Through the Use of Sensor Data
Problematizing "Empowerment" in HCAI
Through Space and Time: Spatio-Temporal Visualization of MOBA Matches
Group Efficacy in Asynchronous vs. Multi-synchronous Virtual Teams: An Empirical Study
Designing Interaction for Next Generation Personal Computing
User Experience Research in the Semiconductor Factory: A Contradiction?
ScaffoMapping: Assisting Concept Mapping for Video Learners
Worth-Centered Design in Practice: Lessons from Experience and Research Agenda
Designing with Dementia: Guidelines for Participatory Design together with Persons with Dementia
Emotive Expression through the Movement of Interactive Robotic Vehicles
Effects of Prompt Style when Navigating through Structured Data
News Bulletins Supporting Human Memory
Designing Collaborative Co-Located Interaction for an Artistic Installation
Exploring Perceptions of a Localized Content-Sharing System Using Users-as-Beacons
Towards User Profile Meta-Ontology
A Concept Model for Maintaining Awareness of Document Configuration
Insights on Older Adults' Attitudes and Behavior Through the Participatory Design of an Online Storytelling Platform
Is Overreliance on AI Provoked by Study Design?
A Study of Recognition of Human-Shaped Trademark Images by Applying Structured Models
Advanced user interfaces for distributed group communication
Analyzing the Design of Tactile Indoor Maps
End-user dialogue context management of office automation systems
On Users' Preference on Localized vs. Latin-Based CAPTCHA Challenges
SAP Community: Source for Business Interaction, Education, and Discussion
User and System Cross-Learning of Gesture Commands on Pen-Based Devices
JigsawTree: Design of a Task Composition Interface fox Complex Applications
Investigating the Use of Voice and Ink for Mobile Micronote Capture
Programming plans, imagery, and visual programming
Interface Design for MyInfo: a Personal News Demonstrator Combining Web and TV Content
Extracting Subjective Object Contours against Complex Background - Is a Zebra Visible? -
HF-MAI: Touchless Mid-Air Interaction for Individuals with Dexterity Impairment
Remote User Testing - - Experiences and Trends
Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze and Touch
Guidelines for Designing Mobility and Orientation Software for Blind Children
An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration
Insight into Goal-Directed Movements: Beyond Fitts' Law
Meerkat and Tuba: Design Alternatives for Randomness, Surprise and Serendipity in Reminiscing
On the Design and Evaluation of Nippon Paint Color Visualizer Application - A Case Study
Advanced interaction in university based education
The Explorer Bar: Unifying and Improving Web Navigation
Virtual Reflections and Virtual Shadows in Mixed Reality Environments
EVIDII: An Environment to Help Externalizing Implicit Ideas through Visualizing Individual Associations
Software Reusability: Delivering productivity gains or short cuts
A Close Look at Citizen Science Through the HCI Lens: A Systematic Literature Review
The Influence of Customer Familiarity and Personal Innovativeness toward Information Technologies on the Sense of Virtual Community and Participation
Reactive Information Displays
A New Visualization Approach to Re-Contextualize Indigenous Knowledge in Rural Africa
Task analysis: The oft missing step in the development of computer-human interfaces; its desirable nature, value, and role
CommonGIS Usability Lifecycle
Soft Initiation in HyperMirror-III
Managing one's Social Network: Does Age Make a Difference?
A Means-End Analysis of Consumers' Perceptions of Virtual World Affordances for E-commerce
The SIM Studies Platform - Optimizing the Literature Review of the Semiotic Inspection Method
Multisensory Augmented Reality
Computational advice and explanations - behavioural and computational aspects
The Principle of Rationality and Models of Highly Interactive Systems
Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities
Issues of Culture in Designing for Accessibility
Mapping the Digital Injustices of Technology-Facilitated Sex Trafficking
Investigating Italian Citizens' Attitudes Towards Immuni, the Italian Contact Tracing App
Zoom Star: a solution to complex statistical object representation
You've Got the Moves, We've Got the Motion - Understanding and Designing for Cinematographic Camera Motion Control
Emergent Structure in Analytic Workspaces: Design and Use of the Visual Knowledge Builder
Exploring Haptic Feedback in Exergames
A Study on the System for Visualized Informations of Health Risks from Ionizing Particles by CG Technology
Blended Interaction Design: A Spatial Workspace Supporting HCI and Design Practice
HCI-E 2 : HCI Engineering Education - For Developers, Designers and More
Stimulating Conversations in Residential Care Through Technology-Mediated Reminiscence
Online Form Validation: Don't Show Errors Right Away
"I Really Don't Know What 'Thumbs Up' Means": Algorithmic Experience in Movie Recommender Algorithms
Comparison of Phone-Based Distal Pointing Techniques for Point-Select Tasks
Ti-ti Ke-ke: Architecture as Intelligent Interface
Multi-platform Online Game Design and Architecture
Biometrics in Practice: What Does HCI Have to Say?
VEWL: A Framework for Building a Windowing Interface in a Virtual Environment
Navigation in Hypermedia and Geographic Space, Same or Different?
ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders
Improving the Content of User Requirements
Mindful Gaming: How Digital Games Can Improve Mindfulness
User-Defined Body Gestures for an Interactive Storytelling Scenario
An Analysis Method Tailored to Two-staged Interaction
Experiencing a Home Energy Management System: Finding Opportunities for Design
Evaluation of HaloDot: Visualization of Relevance of Off-Screen Objects with over Cluttering Prevention on Mobile Devices