yusuke1997/dblp-id-title huggingface dataset:
Health and Performance Consequences of Office Ergonomic Interventions Among Computer Workers
Universal Navigation through Social Networking
Reading Performance of Chinese Text with Automatic Scrolling
Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer
Impact of Task Cycle Pattern on Project Success in Software Crowdsourcing
The HapBack: Evaluation of Absolute and Relative Distance Encoding to Enhance Spatial Awareness in a Wearable Tactile Device
A Comparison of Laboratory and Synchronous Remote Usability Testing Methods Using AR
Vibration Based Tangible Tokens for Intuitive Pairing Among Smart Devices
Proposal of a Training Method for Beat Count Ability
Player-Oriented Procedural Generation: Producing Desired Game Content by Natural Language
Multi-sensor Technology and Fuzzy Logic for Dancer's Motion Analysis and Performance Evaluation within a 3D Virtual Environment
Acceptance and Quality Perception of Social Network Standard and Non-standard Services in Different Cultures
The Interaction with Smartphones in the Brazilian Driving Context
SDG Quest: Leveraging Mobile Game-Based Learning to Foster Environmental, Social, and Economic Sustainable Development Goals
Configuring social agents
Emotional Web Usability Evaluation
Research on Iterative Design of Campus Emergency Desks and Chairs Based on TRIZ Theory
Game Accessibility Evaluation Methods: A Literature Survey
The Relationship between Preference and Stare Duration on Bicycle
UCD and Agile Methodology in the Development of a Cultural Heritage Platform
UI-Design and Evaluation for Human-Robot-Teaming in Infantry Platoons
Augmented Reality and Telestrated Surgical Support for Point of Injury Combat Casualty Care: A Feasibility Study
Collaborative Spatial Problem-Solving Strategies Presented by First Graders by Interacting with Tangible User Interface
Effectiveness of Advanced Collaboration Tools on Crew Communication in Reduced Crew Operations
Risk Assessment of "Ostrich ZIP"
Identifying Individual Differences that Predict Usage of an Adaptive Training System in a United States Marine Corps Course
The Effects of Task Variability on Mouse Performance
New Type of Auditory Progress Bar: Exploration, Design and Evaluation
How Anthropomorphic Design Can Help AI Doctors Get Closer to Their Users?
The Evolving Global Public Inclusive Infrastructure (GPII)
Credibility Judgment Against Online Health Misinformation Among Older Adults: Integrated View of Psychological Distance and Health Literacy
HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
An Improved Method of Time-Frequency Joint Analysis of Mouse Behavior for Website User Trustworthy Authentication
"Voice Unlock" Function
Effectiveness of Video-Based Risk Communication for Online DNA Data Sharing: A User Study
Development and Evaluation of a Tangible Interaction Concept for Assembly Workstations
Research on the Interaction Experience of Female-Oriented Games Based on Parasocial Relationship: A Case Study of "Tears of Themis"
Project Caladrius: The Design of a Virtual Patient for Philippine Medical Education
Steering Wheel Interaction Design Based on Level 3 Autonomous Driving Scenario
Designing an Innovative Intergenerational Educational Program to Bridge the Digital Divide: The Cyber School for Grandparents Initiative
Evaluating the Use of Groupware Technologies in Support of Collaborative Learning in an ESP Tertiary Education Course
Best Practices for Using Enterprise Gamification to Engage Employees and Customers
A Service Design Framework for Manufacturing Enterprises toward Product Service System
Finding Discriminative Animal Behaviors from Sequential Bio-Logging Trajectory Data
A Drawing Support System for the Visually Impaired Computer User Using a Virtual Sound Screen
Crowd Monitoring - Critical Situations Prevention Using Smartphones and Group Detection
Lesson-Planning Groupware for Teachers: Situated Participatory Design
GlobalUP: Leveraging Social Media to Provide Social Support for Chinese Cultural Groups in Unfamiliar Environments
Assessment of Static and Dynamic Image Presentation for User Cognition and Understanding
User Interface Agents in a Public Information System
Urban Analytics in Crowd Management in the Context of Hajj
Multiple Viewed Search Engine for an e-Journal - A Case Study on Zoological Science
Humanization of Work and Environmental Protection in Activity of Enterprise
A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction
Complementary Teaching Support with Robot in English Communication
Sexual Robots: The Social-Relational Approach and the Concept of Subjective Reference
Graphical Querying of Model-Driven Spreadsheets
Factors Influencing People's Emotional Experiences When Using ChatGPT for Health Information: A Cross-Sectional Web-Based Questionnaire Survey in the UK
Development of an Asynchronous E-Learning System in Which Students Can Add and Share Comments on an Image of a Blackboard
Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3D Technology
Why are Some Makerspaces not so Male-Dominated
Developing Community Event-Based Surveillance Technology for Disease Outbreaks in Cross-Cultural Contexts
Market-Driven HCI Design Education Analysis and Cultivation Strategy
A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams
The Effect of a High-Resolution 4K Tablet on Physiological and Psychological State While Viewing Various Types of Content
Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse
Discussing Validation of 3D Character Animation Demonstrating Ushiro-Ukemi Pedagogical Progression
Genetic Algorithm (GA) as a Means of Ambiguous Decision Support by AHP
A BCI-Based Tool for Detection of Awareness and for Communication with Non-responsive Patients
Wearable Technology Safety and Ethics: A Systematic Review and Reappraisal
Perception of Co-supervisors in Doctoral Education Towards Mobile Information Systems for Higher Education in Malaysia
A Case for Adaptation to Enhance Usability and Accessibility of Library Resource Discovery Tools
How Developers Anticipate User Behavior in the Design of Assistance Systems
An Analysis of Engagement Levels While Playing Brain-Controlled Games
Virtual Dressing System for Fashion Coordination Using Parallel Retrieval Interactive Tabu Search
Interpersonal Distancing in Cooperation - Effect of Confederate's Interpersonal Distance Preferences
A Speech-Act Oriented Approach for User-Interactive Editing and Regulation Processes Applied in Written and Spoken Technical Texts
Accessibility of Small Business Websites: Common Accessibility Compliance Issues and Their Variance Across Business Categories
The Influence of the Nature of Need for Touch, Handcraft Material and Material Color on the Motivation for Touch
Development of a Tendon-Driven Dexterous Hand for Fine Manipulation
Are Social Media Useful for Managing Reputation Online?: Comparing User Interactions Online with Reputation Indicators
The Content Improvement Service: An Adaptive System for Continuous Improvement at Scale
Factors in Fraudulent Emails that Deceive Elderly People
Promoting Independence Through a Novel e-Learning Solution to Practice Online Purchasing
Towards the Design of Model-Based Path Tracking Vehicle Control Aware of Tyres' Thermal and Wear State
Studying How to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies
Dramatic Sketches: A New Interaction Design Resource for Communicating Contextual Factors
Big Movements or Small Motions: Controlling Digital Avatars with Single-Camera Motion Capture
Evaluating Usability-Supporting Architecture Patterns: Reactions from Usability Professionals
Joking AI via Visual Cues
A Method of Multiple Odors Detection and Recognition
Optimizing Reading Experience: An Eye Tracking Comparative Analysis of Single-Column, Two-Column, and Three-Column Formats
A Study of Applying Slow Technology on Wearable Devices
Computer Based Engineering Systems Assistance for Manufacturing Industry Re-Engineering
The Relation between Online and Print Information Graphics for Newspapers
Smart Strategies for Creating Culture Friendly Products and Interfaces
Semi-automatic Aggregation of Multiple Models of Visual Attention for Model-Based User Interface Evaluation
Engaging with Sense of Smell Through Textile Interactions
Barrier Detection Using Sensor Data from Unimpaired Pedestrians
You Keep Me Hangin' On: An Analysis of Motivational Mechanisms in Nutrition Apps
Giving Alexa a Face - Implementing a New Research Prototype and Examining the Influences of Different Human-Like Visualizations on the Perception of Voice Assistants
"miPlay" as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults
Understanding User's Behavior and Protection Strategy upon Losing, or Identifying Unauthorized Access to Online Account
Towards an Accessible Europe
A Study to Understand Behavioral Influencers Related to Carpooling in India
Visualizing Student Interactions to Support Instructors in Virtual Learning Environments
Designing Activity Diagrams Aiming at Achieving Usability in Interactive Applications: An Empirical Study
Role-Playing as an Embodied Cognition Strategy to Enhance Learning Outcomes in the Empathize and Define Stages of Design Thinking Within Project-Based Design Courses
Developing and Automating a Prototype for Assessing Levels of Student Involvement
Effect of Button Size and Location When Pointing with Index Finger on Smartwatch
Risk Reduction in Texting While Walking with an Umbrella-Typed Device for Smartphone
I Know How but I Do not Want to Discern Falsehoods: Older Adults' Self-Reported Inference Process to Identify and Share Short-Form Videos
Easy-to-Install Methods for Indoor Context Recognition Using Wi-Fi Signals
Human Factors Implications of Air Traffic Control Automation
A Useful Robotic-Mechanical System for Measuring a Surgical Area Without Obstructing Surgical Operations by Some Surgeon
Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality
A Study on the Design Strategy of Walking Health APP for the Elderly from the Behavioral Theory Perspective
SANDFOX Project Optimizing the Relationship Between the User Interface and Artificial Intelligence to Improve Energy Management in Smart Buildings
Using Smart Glasses for the Inclusion of Hearing-Impaired Warehouse Workers into Their Working Environment
Bayesian Cognitive State Modeling for Adaptive Serious Games
A Study on a Stereoscopic Display System Using a Rotary Disk Type Beam Shutter
Virtual Reality Based Navigation Training for Astronaut Moving in a Simulated Space Station
Idea Memo PDA in Scalable Handwriting Interfaces
The Role of New Media in Communicating and Shaping Older Adult Stories
HCI International 2020 - Posters - 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part III
Evaluation of Expert Systems: The Application of a Reference Model to the Usability Parameter
Do Self-reported Playing Preferences Correlate with Emotional Reactions During Playing? Evidence from Psychophysiological Recordings
Information Coding by Means of Adaptive Controlling Torques
A Study on Document Retrieval System Based on Visualization to Manage OCR Documents
Interactive Relationships in the Future of Virtual Reality
Applying Eye-Tracking Technique to Investigate Generation Z's Solo Dining Experience of Synesthetic Perception Between Eating and Watching Behavior
How is the Automation System Controlling My Vehicle? The Impact of the Haptic Feedback of the Joystick on the Driver's Behavior and Acceptance
Health Data Management for Nursing Practice: An Intelligent, Holographic Mixed-Reality System
Developing a Lifestyle Design Approach in Brand Design Process Through UCD Methodology
Shaping the Future with Users - Futures Research Methods as Tools for User-Centered Concept Development
Human cognitive model for organizational design suited to task in agile manufacturing
Toward Cognitive Modeling for Predicting Usability
Automated Camera Selection and Control for Better Training Support
Research on the Influence of Artificial Intelligence Interactive Function on Youth Sports Training - Taking Tiantian Skipping Rope App as an Example
Augmented Energy for Locomotion: How Do Users Perceive Energy Dynamics in Prototypical Mobility Scenarios?
Holistic Interaction Between the Computer and the Active Human Being
Non-financial Factors of Job Satisfaction in the Development of a Safety Culture Based on Examples from Poland and Romania
Lessons Learned from Developing Cognitive Support for Communication, Entertainment, and Creativity for Older People with Dementia
Enhancing User Understanding of Entity Relationships with Knowledge Graphs: A Dataset for Multi-entity Relationship Explanation
A Low Cost Virtual Reality System for Rehabilitation of Upper Limb
Workload Functions Distribution Method: A Workload Measurement Based on Pilot's Behaviors
Design & Futures - A Process Model Integrating Design Thinking and Strategic Foresight
Technical Aesthetics Strategy of Information Visualization
The search for pilot's ideal complement: experimental results with the crew assistant military Aircraft CAMA
The Impact of Color in Phone Software Interfaces on the User Experience of the Elderly
Whisper+AASIST for DeepFake Audio Detection
Development of Universal Design Mobile Interface Guidelines (UDMIG) for Aging Population
Ergonomics in Transportation: A Comprehensive Review and Analysis
Optimal Scroll Method for Eye-Gaze Input System - Comparison of R-E and R-S Compatibility
Quantifying the Impact of Standards When Hosting Robotic Simulations in the Cloud
Supporting Student-Teacher Interaction Through a Chatbot
The Impact of Time Pressure on Spatial Ability in Virtual Reality
Systematic Review of Mobile Phone Apps Currently Available to Norwegian Users to Support Diabetes Self-management
Ergodynamic Method of Identification of the Cognitive Strategy Used by the Human-Operator
VR and AR Application in Academia, Overview in the Middle East Universities
Research on the Design of Innovative Children′s Interactive Camper Based on the Double-Diamond Modeling Process
Automatic Mobile Content Conversion Using Semantic Image Analysis
ICT Usage at the Family-School Interface: A Systematic Review on the Situation of Children with Special Educational Needs
Computerized Information Standards Enabling Innovation in Public Procurement of Buildings
Social Computing and Social Media: Experience Design and Social Network Analysis - 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Emotion Recognition for Individuals with Autism
Model Proposal of Designerly Ways of Material Thinking from the Viewpoints of Sustainable Transitions
A Roadmap for the Implementation of Adaptive Instructional Systems in the Canadian Armed Forces
The Emotion Component on Usability Testing Human Computer Interface of an Inclusive Learning Management System
Design Research on Customized Online Education Platform Catering to Business Demands
Harmonizing Emotions: An AI-Driven Sound Therapy System Design for Enhancing Mental Health of Older Adults
Research on Usability Evaluation and Redesign of Treadmill Man-Machine Interface
Illustration of the Usable AI Paradigm in Production-Engineering Implementation Settings
Eye Movement as Indicators of Mental Workload to Trigger Adaptive Automation
It's a (Mis)match: Practices and Perceptions of University Students About Online Dating
Case Study of Applying Wireless Technologies into Healthcare Industry in China and UK
The Influence of Privacy, Trust, and National Culture on Internet Transactions
A Study of Production / Transaction-Related Model Using Control Theory
Data Integration and Knowledge Coordination for Planetary Exploration Traverses
A Skeleton-Based Deep Learning Approach for Recognizing Violent Actions in Surveillance Scenarios
Neurophysiological Impact of Software Design Processes on Software Developers
Accelerometer-Based Evaluation of the Human Psychological State While Viewing Content on Smartphones
Effects of Players' Social Competence on Social Behaviors and Role Choice in Team-Based Multiplayers Online Games
Analysis of Customer Purchasing Behavior in an Electronics Retail Store Using Eye Tracking Data
New Experience of Maternal and Infant Shopping APP Under VR+AR Technology
Optimizing Trash Classification Information Presentation: A Study on Color and Icon Recognition for Effective Waste Sorting
Effect of Physical Consistency of Web Interface Design on Users' Performance and Satisfaction
Common Interaction Schemes for In-Vehicle User-Interfaces
Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking
STellaR - A Stationary Telepresence Counselling System for Collaborative Work on Paper Documents
User Customization Methods Based on Mental Models: Modular UI Optimized for Customizing in Handheld Device
Multimodal Interaction-Aware Integrated Platform for CSCL
Digitally-Supported Inclusive Vocational Education - Conceptual Considerations for the Hotel and Restaurant Industry
Comparing User and Software Information Structures for Compatibility
Wearable Computers IN the Operating Room Environment
"Life Portal": An Information Access Scheme Based on Life Logs
Quantitative Usability Evaluation - The ESPRIT MUSiC Project
Makerspaces for Inclusive Education
Designing for the Wisdom of Elders: Age Related Differences in Online Search Strategies
Self-control Strategies: Interpreting and Enhancing Augmented Cognition from a Self-regulatory Perspective
Determining the Optimal Time on X-Ray Analysis for Transportation Security Officers
Common Industry Format (CIF) Report Customization for UX Heuristic Evaluation
A Method to Assess the Effect of Vertical Dynamics on Driving Performance in Driving Simulators: A Behavioural Validation Study
Towards an Automatic Prompt Optimization Framework for AI Image Generation
A Meeting Support System Based on Analyses of Human-Communication - Using the Context and Contents of Meetings
Impact of Display Clutter on User Experience
How to Evaluate Investments in Website Quality Within eGovernment? Exploring the Webmaster's Perception of Benefits
A Social, Virtual and Open Model for Measuring Creativity
Lexicon-Based Sentiment Analysis of Online Customer Ratings as a Quinary Classification Problem
Context-Centered Design: Bridging the Gap Between Understanding and Designing
Learning and Collaboration Technologies - 11th International Conference, LCT 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Mission: LEAP - Teaching Innovation Competencies by Mixing Realities
Sustaining Outside-of-Class CALL Activities by Means of a Student Self-Evaluation System in a University Blended Learning EFL Course
An Analysis of Trends and Connections in Google, Twitter, and Wikipedia
Compliment Rules or Compliments Rule? A Population-Level Study of Appearance Commenting Norms on Social Media
Tabletop Exercise for Ransomware Negotiations
Developing Protégé to Structure Medical Report
A Framework for Designing Relationship Strengthening Digital Money Gifts in Close Friendships
Research Status and Trend of Miao Nationality Pattern Based on Bibliometric Atlas
Factor Analysis of Continuous Use of Car Services in Japan by Machine Learning
A Web Browser for People with Quadrip legia
Bie-Modernism Cultural Computing of Literary Works of "Three Musketeers of Tie Xi" Based on the Pre-trained Dialogue Models ChatGLM3
Focus groups: A qualitative method to elicit culture-specific user requirements
The Design and Implementation of a Cross-Platform Teaching System
Model "Paqta": Based on Artificial Intelligence to Manage Disaster Risk in Urban Areas in the Face of Climate Change
Augmented Reality Signage in Mixed-Use Shopping Mall Focusing on Visual Types of Directional Signage
Investigating the Differences in Web Browsing Behaviour of Chinese and European Users Using Mouse Tracking
Impacts of Dual Head-Up Display Use on Workload in the Civil Aviation Flight Deck: Implications for Crew Coordination
A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013-2023)
The Social Implications of an Assisted Living Reminder System
Flavor Explore: Rapid Prototyping and Evaluation of User Interfaces
Design, User Experience, and Usability - 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Using Fuzzy Cognitive Maps to Define the Search Space in Problem Solving
Stress Resilience Training System (SRTS)
Increasing Quality of Life by Playing Chess: A Blended Care Approach for Elderly People
Evaluating the Utility of Multiple Workspaces and Easy Chart Creation for Visual Analytics
Home Appliance Control Using Smartwatches with Continuous Gesture Recognition
Actualising a Safe Transport System through a Human Factors Systems Approach
User Interface and Information Management of Scenarios
Establishing Cyberpsychology at Universities in the Area of Cyber Security
Using Big Data Analytics and Visualization to Create IoT-enabled Science Park Smart Governance Platform
Hume's Guillotine Resolved
Research on Smart Care System for Elder Sojourners
Environment-Specific Smart Service System Design
Exploration of Picture E-Book Design for App Web
A Framework to Evaluate User Empowerment in Decision-Making Experiences with Participatory GIS
Using a Visual Assistant to Travel Alone within the City
Value Added by the Axiomatic Usability Method for Evaluating Consumer Electronics
A Simulation Game to Acquire Skills on Industry 4.0
Cognitive Engineering and Emergency Management
Research on the Communication Mode of Mobile Applications Under the Human-Computer Interaction Mode
Rapport Prediction Using Pairwise Learning in Dyadic Conversations Among Strangers and Among Friends
Behavioural Dynamics Towards Automation Based on Deconstructive Thinking of Sequences of Effects: 'As Is - To Be' Automation Effects Change Lifecycle
Agile Web Development with Scrum: A User Experience Based Approach Using Linguistic Metamodel
Product Meaning-Making in High-Tech Companies: A Case Study of DJI Drones
Designing a Smart Standards Information Service: A Research Framework
Towards Compositional Design and Evaluation of Preference Elicitation Interfaces
The Effects of Practice and Speed Stress with Different Stimulus-Response Mappings
A User Centred Approach to Evaluating the Future Demand for Bandwidth from Consumers
Research on Public Facilities Design of Children's Library from the Perspective of Embodied Cognition Theory
Expressing Observation Direction through Face and Body Rotation in a Multi-user Conversation Setting
Augmented Cognition. Theoretical and Technological Approaches - 14th International Conference, AC 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
CHESTNUT: Improve Serendipity in Movie Recommendation by an Information Theory-Based Collaborative Filtering Approach
An Augmented Reality/Internet of Things Prototype for Just-in-time Astronaut Training
Study on Usefulness of Smartphone Applications for the People with Parkinson's
Advanced Technology Training for Operating the Microlithography Panel Printer
Interactive Narratives, Counterfactual Thinking and Personality in Video Games
Development of Methods to Enhance Staff Members' Chats in Refresh Areas in Workplaces for Encouraging Their Knowledge Sharing
The Tension Experience - Performance in Alternate Realities
Persuasive Design Strategy of Health Education in Interaction Design for the Elderly Adults
Interpersonal Trust in the Presence of Generative AI
Older Adults in ICT Contexts: Recommendations for Developing Tutorials
Designing of a Natural Voice Assistants for Mobile Through User Centered Design Approach
A Delphi Study on the Design of Digital Educational Games