yusuke1997/dblp-id-title huggingface dataset:
Exploring user experience in "blended reality": moving interactions out of the screen
A program for social science computer literacy
Vibrotactile Wristband for Warning and Guiding in Automated Vehicles
Gamer Style: Performance Factors in Gamified Simulation
"Listen2dRoom": helping blind individuals understand room layouts
CHI 2018 Workshop: Data-Driven Educational Game Design
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization
Accept the Banana: Exploring Incidental Cognitive Bias Modification Techniques on Smartphones
Challenges and Requirements in Multi-Drone Interfaces
Beyond Cognitive Ability: Susceptibility to Fake News Is Also Explained by Associative Inference
Quantified Data & Social Relationships
SageTools: an intelligent environment for sketching, browsing, and customizing data-graphics
Using digital technology to access and store African art
Narrative-based elicitation: orchestrating contributions from experts and children
PeerChooser: visual interactive recommendation
How to Report App Feedback?: Analyzing Feedback Reporting Behavior
"In Your Face!": Visualizing Fitness Tracker Data in Augmented Reality
Soundr: Head Position and Orientation Prediction Using a Microphone Array
Exploring & designing tools to enhance falls rehabilitation in the home
Towards computer-supported face-to-face knowledge sharing
Empowering Families Facing English Literacy Challenges to Jointly Engage in Computer Programming
Twiage: a game for finding good advice on twitter
Recommending Movies Based on Mise-en-Scene Design
Augmented Visuotactile Feedback Support Sensorimotor Synchronization Skill for Rehabilitation
Interfaces for Managing Access to a Video Archive
Awareness Driven Video Quality of Service in Collaborative Virtual Environments
The Anonymous Audience Analyzer: Visualizing Audience Behavior in Public Space
WYSIWYF: exploring and annotating volume data with a tangible handheld device
Beyond the filter bubble: interactive effects of perceived threat and topic involvement on selective exposure to information
Supporting the Design of Smart Speakers to Foster a Sense of Ownership in Asian Indian Families
Gaze gestures and haptic feedback in mobile devices
Human-computer interaction research at Massey University, New Zealand
SoloFind: chains of interactions with a mobile retail experience system
Methods of design synthesis: moving from data to innovation
An hour in the life: towards requirements for modelling multiple task work
PerSoN-Vis: Visualizing Personal Social Networks (Ego Networks)
On-line TV viewing: a new consumer experience
MetaMap: Supporting Visual Metaphor Ideation through Multi-dimensional Example-based Exploration
Transforming Robot Programs Based on Social Context
Building visual language parsers
Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges
Use of keyboard for mouseless data entry in UI design
I Want to Break Free: Enabling User-Applied Active Locomotion in In-Car VR through Contextual Cues
Using Social Comparisons to Facilitate Healthier Choices in Online Grocery Shopping Contexts
Personalization: a taxonomy
When users do and don't rely on icon shape
Error related negativity in observing interactive tasks
Longitudinal study of continuous non-speech operated mouse pointer
Promoting Wellbeing with Sunny, a Chatbot that Facilitates Positive Messages within Social Groups
Designing the Club of the Future with Data: A Case Study on Collaboration of Creative Industries
Object lens: letting end-users create cooperative work applications
Evaluating an Itinerary Recommendation Algorithm for Runners
Twitinfo: aggregating and visualizing microblogs for event exploration
Adaptive semantic snaping - a technique for semantic feedback at the lexical level
Designing in the dark: logics that compete with the user
Towards a combined method of web usability testing: an assessment of the complementary advantages of lab testing, pre-session assignments, and online usability services
My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design
AILA: Attentive Interactive Labeling Assistant for Document Classification through Attention-Based Deep Neural Networks
In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots
Affective State Prediction Based on Semi-Supervised Learning from Smartphone Touch Data
The three-sixty illusion: designing for immersion in pervasive games
Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge
Bidirectional Human-AI Alignment: Emerging Challenges and Opportunities
Design of virtual reality exposure therapy systems: task analysis
Visually querying the e-lis ontology: a proposal
Co ed: A Classroom Setup for Enhancing Cooperative Learning and Digital Literacy
Instrumenting and Analyzing Fabrication Activities, Users, and Expertise
My profile is my password, verify me!: the privacy/convenience tradeoff of facebook connect
IJQwerty: What Difference Does One Key Change Make? Gesture Typing Keyboard Optimization Bounded by One Key Position Change from Qwerty
Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces
Introducing instant messaging and chat in the workplace
PlantMate: A Bidirectional Touch-Based System for Enhancing Human-Plant Empathy and Pro-Environmental Behavior
Social fabric fitness: the design and evaluation of wearable E-textile displays to support group running
Techniques for designing mobile applications with customer data
Closing Keynote: Education Reimagined
Designing Alternative Systems for Local Communities
Ethnographic Design Research With Wearable Cameras
Designing and Evaluating Explanations for a Predictive Health Dashboard: A User-Centred Case Study
"We're utterly ill-prepared to deal with something like this": Teachers' Perspectives on Student Generation of Synthetic Nonconsensual Explicit Imagery
Dips and ceilings: understanding and supporting transitions to expertise in user interfaces
Investigation of a Pitch Function for Motion-Based VR Bicycle Simulators
Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games
The editable self: a workbench for personal activity data
"It's a Kind of Art!": Understanding Food Influencers as Influential Content Creators
Path selection: a novel interaction technique for mapping applications
Hybrid Automation Experiences - Communication, Coordination, and Collaboration within Human-AI Teams
Sketch worth, catch dreams, be fruity
Magic desk: bringing multi-touch surfaces into desktop work
A comparison of mobile money-transfer UIs for non-literate and semi-literate users
InteractiveDESK: a computer-augmented desk which responds to operations on real objects
Understanding Journalists' Workflows in News Curation
'Table Manners': Children's Use of Mobile Technologies in Family-friendly Restaurants
Card Mapper: Enabling Data-Driven Reflections on Ideation Cards
Designing Access in Sound Art Exhibitions: Centering Deaf Experiences in Musical Thinking
Conversing with the user based on eye-gaze patterns
Activity sensing in the wild: a field trial of ubifit garden
Social Norms in Online Communities: Formation, Evolution and Relation to Cyber-Aggression
When (ish) is My Bus?: User-centered Visualizations of Uncertainty in Everyday, Mobile Predictive Systems
Vi-Bros: Tactile Feedback for Indoor Navigation with a Smartphone and a Smartwatch
Music Creation by Example
A taxonomic model for developing high impact formative usability evaluation methods
Sonifying Internet Security Threats
Privacy and Security Considerations For Digital Technology Use in Elementary Schools
Focus Time for Wellbeing and Work Engagement of Information Workers
Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology
Using monetary incentives and auctions to elicit user preferences between usability and aesthetics
When designing usability questionnaires, does it hurt to be positive?
The shared worlds of industrial design TU/e and Philips research
BodyDiagrams: improving communication of pain symptoms through drawing
Using a gestural interface toolkit for tactile input to a dynamic virtual space
Supporting the analytical reasoning process in information visualization
Lover's cups: drinking interfaces as new communication channels
A hand clap interface for sonic interaction with the computer
Design Self-Diagnosis Applications for Non-Patients
BombPlus: using NFC and orientation-sensing to enhance social gaming experience for co-located players
DAYA: a system for monitoring and enhancing children's oral hygiene
"smiles, kids, happy songs!": how to collect metaphors with older adults
"Don't believe anything I tell you, it's all lies!": A Synthetic Ethnography on Untruth in Large Language Models
Toward a computationally-enhanced acoustic grand piano
LuxKnit: Fabricating Interactive Display Textiles Integrated with Sensing by Machine Knitting
Designing an Informal Learning Curriculum to Develop 3D Modeling Knowledge and Improve Spatial Thinking Skills
Sketch and run: a stroke-based interface for home robots
CHI in the applied research divisions at Bellcore (lab review)
Everyday AR through AI-in-the-Loop
An innovative user interface under awfully rigorous conditions: test question browser app for Japanese examinees with print disabilities
ReMotion: Supporting Remote Collaboration in Open Space with Automatic Robotic Embodiment
How One Microtask Affects Another
How users manipulate deformable displays as input devices
A fisheye calendar interface for PDAs: providing overviews for small displays
Enhancing Autonomous Vehicle-Pedestrian Interaction in Shared Spaces: The Impact of Intended Path-Projection
Role of CMC in Emotional Support for Depressed Foreign Students in Japan
Findings of e-ESAS: a mobile based symptom monitoring system for breast cancer patients in rural Bangladesh
SequenceBook: interactive paper book capable of changing the storylines by shuffling pages
Beyond the desktop: and into your vehicle
More than just fun and games: assessing the value of educational video games in the classroom
MossWater: A Living Media Interface for Encouraging Office Workers' Daily Water Intake
"I Wanted to See How Bad it Was": Online Self-screening as a Critical Transition Point Among Young Adults with Common Mental Health Conditions
Exploring Gender-Expansive Categorization Options for Robots
DeepStress: Supporting Stressful Context Sensemaking in Personal Informatics Systems Using a Quasi-experimental Approach
BlahBlahBot: Facilitating Conversation between Strangers using a Chatbot with ML-infused Personalized Topic Suggestion
Using Thematic Analysis in Healthcare HCI at CHI: A Scoping Review
Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction
Artistic robot please smile
Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges
Lightweight support for collaborative web browsing through spreadvector
A comparison of input devices in element pointing and dragging tasks
Navigating constraints: the design work of professional software developers
Tangible spin cube for 3D ring menu in real space
Intelligent help in a one-shot dialog: a protocol study
Emacspeak - A Speech Interface
Prefab: implementing advanced behaviors using pixel-based reverse engineering of interface structure
Human-Centred Machine Learning
Special interest group in child computer interaction
Engaging recently incarcerated and gang affiliated Black and Latino/a young adults in designing social collocated applications for mixed reality smart glasses through community-based participatory design workshops
Supporting design for mobile people: a material-istic approach
COMSPEC: a software architecture for users with special needs
Supporting professional readers of online documents
Keep no secrets and tell no lies: computer interfaces in clinical care
Optimizing challenge in an educational game using large-scale design experiments
Communication patterns and usability problem finding in cross-cultural thinking aloud usability testing
Handyscope: a remote control technique using pull-out gesture
A Survey of the Usage of Sticky Notes
When design is not the problem: better usability through non-design means
Towards More Secure Interactions: Understanding User Experience and Behaviour in the NFT Domain
PVAT: development of a video analysis tool
Evaluating globally: how to conduct international or intercultural usability research
Developing collaborative applications on the World Wide Web
Interactive narrative and knowledge stewardship
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup
Debugging support for end user mashup programming
BUZZ: An Auditory Interface User Experience Scale
Leveraging Semantic Transformation to Investigate Password Habits and Their Causes
Demonstrating New Materials, Software, and Hardware from the Hand and Machine Lab
Kick-up menus
Ka-Boom!!! Visually Exploring Latency Measurements for XR
Child computer interaction: workshop on UI technologies and educational pedagogy
Assessing the zone of comfort in stereoscopic displays using EEG
Examining the Role Visual Graph Structures Play in Collective Awareness and Cooperative Decisions
Informing Age-Appropriate AI: Examining Principles and Practices of AI for Children
SimUser: Generating Usability Feedback by Simulating Various Users Interacting with Mobile Applications
Fixing the Alignment: An Exploration of Budgeting Practices in the Home
Exploring Mobility Behavior Around Ambient Displays Using Clusters of Multi-dimensional Walking Trajectories
StammerApp: Designing a Mobile Application to Support Self-Reflection and Goal Setting for People Who Stammer
Foot motion sensing: augmented game interface based on foot interaction for smartphone
A Usability Refactoring Process for Large-Scale Open Source Projects: The ILIAS Case Study
Security - Visible, Yet Unseen?
Digital Comprehensibility Assessment of Simplified Texts among Persons with Intellectual Disabilities
UI sketching reskill for UX researchers
Can Icons Outperform Text? Understanding the Role of Pictograms in OHMD Notifications
SportScope: a user-centered design for baseball fans
Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda
A minimal model for predicting visual search in human-computer interaction
I'm here with my kids: investigating location sharing preferences of parents with young children
Lightweight tagging expands information and activity management practices
What did spot hide?: a question-answering game for preschool children
Why conversational agents should catch the eye
Universal Access to the Net: Requirements and Social Impact
Replicating an International Survey on User Experience: Challenges, Successes and Limitations
Voice Presentation Attack Detection through Text-Converted Voice Command Analysis
Re-Designing A Mobile App with Patients with Discordant Chronic Comorbidities: Usability Study
My Student is a Robot: How Schools Manage Telepresence Experiences for Students
Mobile kits and laptop trays: managing multiple devices in mobile information work
Demonstrating VRBox: A Virtual Reality Augmented Sandbox
Influencing the user experience through unexpected events
Positional Variance Profiles (PVPs): A New Take on the Speed-Accuracy Trade-off
Statistical semantics: How can a computer use what people name things to guess what things people mean when they name things?
KidCraft: Co-Design within a Game Environment
Scaffolding cooperative multi-device activities in an informal learning environment
Technology training for older adults
Finding Common Ground: A Survey of Capacitive Sensing in Human-Computer Interaction
To Sign Up, or not to Sign Up?: Maximizing Citizen Science Contribution Rates through Optional Registration
RedirectedStepper: Exploring Walking-In-Place Locomotion in VR Using a Mini Stepper for Ascents
PmEB: a mobile phone application for monitoring caloric balance
AVOCUS: A Voice Customization System for Online Personas
Circumspect Users: Older Adults as Critical Adopters and Resistors of Technology
Visualizing Gaze Information from Multiple Students to Support Remote Instruction
Timelines, a tool for the gathering, coding and analysis of usability data
A comparative evaluation on tree visualization methods for hierarchical structures with large fan-outs
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone
Improving Communication in Programming-by-Demonstration
mimir: a market-based real-time question and answer service
"I am just terrified of my future" - Epistemic Violence in Disability Related Technology Research
Show Me the Work: Fact-Checkers' Requirements for Explainable Automated Fact-Checking
Interactive Vectorization
Designing Digital Mindfulness: Presence-In and Presence-With versus Presence-Through
Test-driven development for the web: increasing efficiency of web development
CoArgue : Fostering Lurkers' Contribution to Collective Arguments in Community-based QA Platforms
Smarties: an input system for wall display development
ARTEMIS: Learner-Centered Design of an Information Seeking Environment for K-12 Education
Body-Penetrating Tactile Phantom Sensations
A meeting browser evaluation test
Mirror Hearts: Exploring the (Mis-)Alignment between AI-Recognized and Self-Reported Emotions
A Design Space for Vision Augmentations and Augmented Human Perception using Digital Eyewear
"This Journey is Never Truly Over, For the Ball I Carry is Always Moving": Future Obituaries and End-of-Life First Design
When Users Assist the Voice Assistants: From Supervision to Failure Resolution
New Interaction Tools for Preserving an Old Language
Building the trail best traveled: effects of domain knowledge on web search trailblazing
HomeFinder Revisited: Finding Ideal Homes with Reachability-Centric Multi-Criteria Decision Making
Verifone: Building Trust in the Second-Hand Phone Market
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the International Conference on Human Factors in Computing Systems, CHI 2011, Vancouver, BC, Canada, May 7-12, 2011
Evaluating the effectiveness of physical shape-change for in-pocket mobile device notifications
Gaze-based Metrics of Cognitive Load in a Conjunctive Visual Memory Task
The adaptation of visual search strategy to expected information gain
Medium preference and medium effects in person-person communication
Understanding Visual Cues in Visualizations Accompanied by Audio Narrations
Think-Aloud Computing: Supporting Rich and Low-Effort Knowledge Capture
Interface with pre-typing visual feedback for touch-sensitive keyboard
Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development
Android apps consistency scrutinized
Smartphone-Based Assistance for Blind People to Stand in Lines
Event-driven Spectators' Communication in Massive eSports Online Chats
Machine Learning for Non-Programmers
Design Issues Involving Entertainment Click-Ons
Designing Conversational Agents: A Self-Determination Theory Approach
Quick and participatory: adopting users' designs to improve a mobile app
"Suddenly, we got to become therapists for each other": Designing Peer Support Chats for Mental Health
Care Workers Making Use of Robots: Results of a Three-Month Study on Human-Robot Interaction within a Care Home
Fast Haptic Textures
Anticipate and Adjust: Cultivating Access in Human-Centered Methods
MotionMA: motion modelling and analysis by demonstration
Management of personal information scraps
Applying cognitive walkthroughs to more complex user interfaces: experiences, issues, and recommendations
(Re)discovering Sexual Pleasure after Cancer: Understanding the Design Space
HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing
Investigating Sensory Perception as a Material for Fashion Design
Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR
Evolution of the Competencies to Embrace Digital Technology for Sustainable Development
"Things on the Ground are Different": Utility, Survival and Ethics in Multi-Device Ownership and Smartphone Sharing Contexts
Tips and tricks for a better international usability test
Actuating a Monitor for Posture Changes
SightLine: Building on the Web's Visualization Ecosystem
Unifying the cisco intranet through hierarchical navigation
DentAR: Innovating Dental Visits with Sensory Experiences in AR for People with Autism Spectrum Disorder
Towards knowledge building in professional groups
Spreadsheet Comprehension: Guesswork, Giving Up and Going Back to the Author
Interface design for inducing and assessing immersion in virtual reality
How loyal is your Alexa?: Imagining a Respectful Smart Assistant
SIGCHI Social Impact Award Talk - Sustainability and SIGCHI
The EnviroMapper Toolkit: An Input Physicalisation that Captures the Situated Experience of Environmental Comfort in Offices
Management, Cooperation, and Sustainability: Unpacking the Data Practices of Housing Cooperatives
Building open bridges: collaborative remixing and reuse of open educational resources across organisations
Perceived and Measured Task Effectiveness in Human-AI Collaboration
VRIA - A Framework for Immersive Analytics on the Web
Infrastructure in the Wild: What Mapping in Post-Earthquake Nepal Reveals about Infrastructural Emergence
Exploring Holistic HMI Design for Automated Vehicles: Insights from a Participatory Workshop to Bridge In-Vehicle and External Communication
Curiosity Notebook: A Platform for Learning by Teaching Conversational Agents
Phonetic shapes: an interactive, sonic guest book
Introduction to Statistics for HCI Using Jamovi: A course for HCI practitioners and researchers on inferential statistics and Jamovi, an open-source statistics software, comparable to IBM SPSS
Text formatting by demonstration
Social annotations in web search
Essence: Olfactory Interfaces for Unconscious Influence of Mood and Cognitive Performance
Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainability
Share: a programming environment for loosely bound cooperation
Designing Human-AI System for Legal Research: A Case Study of Precedent Search in Chinese Law
MIMIC: leveraging sensor-based interactions in multimodal mobile applications
Cooking Together at a Distance: Sustain Connectedness for Long Distance Families
Find My Things: Personalized Accessibility through Teachable AI for People who are Blind or Low Vision
How Much Information?: Effects of Transparency on Trust in an Algorithmic Interface
Questions not answers : a novel mobile search technique
DetourNavigator - Using Google Location History to Generate Unfamiliar Personal Routes
Inhibiting Freedom of Movement with Compression Feedback
A-coord input: coordinating auxiliary input streams for augmenting contextual pen-based interactions
SIGCHI Social Impact Award Talk: Having a Social Impact by Getting Outside of Your Comfort Zone
Scaling the card sort method to over 500 items: restructuring the Google AdWords help center
The Future of Rest: A More-Than-Human Manifesto
'Something I Can Lean On': A Qualitative Evaluation of a Virtual Palliative Care Counselor for Patients with Life-Limiting Illnesses
Reading with the Tongue: Individual Differences Affect the Perception of Ambiguous Stimuli with the BrainPort
HapTurk: Crowdsourcing Affective Ratings of Vibrotactile Icons
Understanding Visual, Integrated, and Flexible Workspace for Comprehensive Literature Reviews with SketchingRelatedWork
Beyond quantified self: data for wellbeing
Do You Think This is a Game?
"I Am There But...": Remote Students' Experiences of Inclusion through Telepresence Robots
Managing user experience teams: lessons from case studies, and establishing best practices
Reactive music: when user behavior affects sounds in real-time
A comparative study of moded and modeless text editing by experienced editor users
Demonstrating FoodSkin: A Method for Creating Electronic Circuits on Food Surfaces by Using Edible Gold Leaf for Enhancement of Eating Experience
Smart sinks: real-world opportunities for context-aware interaction