yusuke1997/dblp-id-title huggingface dataset:
Collaborative learning - a cure for intelligent tutoring systems
A Survey Website Designed for the Older People - A Case Study of Happy Life Survey
Communicating Ideas in Computer-Supported Modeling Tasks: A Case Study with BPMN
Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study Case
Co-creative Expression Interface: Aiming to Support Embodied Communication for Developmentally Disabled Children
Cross-Cultural Study of Tactile Interactions in Technologically Mediated Communication
Design City Trip Management App in the Kuala Lumpur Context During Pandemic Covid-19: A Preliminary Research Case
Design and Implementation of Ergonomics Evaluation System of 3D Airplane Cockpit
Engagement as a Goal and Process for Improving Support for Informal Caregivers: The Cremona Beside Caregiver Project
Human Factors Guidance for Building a Computer-Based Procedures System: How to Give the Users Something They Actually Want
Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma?
Roles and Contributions of Cultural Heritage Professionals in AI-Assisted Cultural Heritage Design Workflows: A Case Study of Yanchuan Patchwork
Usability of Adaptable and Adaptive Menus
Co-learn: Collaborative Learning Engine a Vision for Pervasive Collaboration in E-Learning
Ambient Intelligence and Multimodality
Automated Construction of Application-Specific Graph Editors in an Object-Oriented Paradigm
Standardization for Smart Clothing Technology
Patent Litigation Prediction Using Machine Learning Approaches
A control centred approach to designing interaction with novel devices
Combining Generative Art and Physiological Information for New Situation of Garden Restaurant
Exploring the Impact of Metro Station Landmark Information Location on Elderly Visual Perception in Subway Information Screens
Pedagogical Foundations of a Short Term Intensive Online Course for Businessmen on Development of Negotiating Skills in English
The Application of Eye Movement Analysis in the Study of Remote Tower Controller Workload
Behavioral Coding for Predicting Perceptions of Interactions in Dyads
Enhancing Financial Literacy and Management Through Goal-Directed Design and Gamification in Personal Finance Application
Technology-Enhanced Instruction into Extensive L2 Academic Reading for Specific Purposes Within the ESP/ESAP Course for Postgraduate Language Pedagogy Students
Novel Design of the Music Operation Interface
What Do Students Think About Learning Supported by e-Schools Digital Educational Resources?
Building Up Virtual Environments Using Gestures
Using 3D Scan to Determine Human Body Segment Mass in OpenSim Model
Human-in-the-Loop Design Cycles - A Process Framework that Integrates Design Sprints, Agile Processes, and Machine Learning with Humans
Developmental Process of Interface Design Evaluations
One-Handed Character Input Method Without Screen Cover for Smart Glasses that Does not Require Visual Confirmation of Fingertip Position
A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices
A Systematic Literature Review of Potential and Emerging Links Between Remote Work and Motivation
Developing an Adaptive Trainer for Joint Terminal Attack Controllers
Visual Ambient Assisted Living Technologies for Different Daily Activities: Users' Requirements and Data Handling Preferences
The Effect of Ankle Exercise on Cerebral Blood Oxygenation During and After Postural Change
Students' Status Toward the New Gamified Learning Method: An Exploratory Study
Development and Validation of a Framework of Metrics to Evaluate Prototypes
Cooperation and Competition Dynamics in an Online Game Community
Integrating Adaptive Interventions into Learning Engineering Workflows
"Let There Be Light": Evaluating a Serious Game Using Image Schemas for Teaching Preschool Children Scientific Concept and Developing Their Creativity
Skills Analysis in Human-Computer Interface: A Holistic Approach
A Dome-Shaped Interface Embedded with Low-Cost Infrared Sensors for Car-Game Control by Gesture Recognition
U-index: An Eye-Tracking-Tested Checklist on Webpage Aesthetics for University Web Spaces in Russia and the USA
Hacking the Body 2.0: Ethics in Wearable Tech, Etextiles Design and Data Collection in Performance
Prediction of Personality Traits Through Instagram Photo HSV
Activities-Centered Participatory Community Design: Shoupa Community Service Station Rooftop Renovation Plan
Range InSight - Visualizing Range-Related Information in Battery Electric Buses
Enhancing Haptic Rendering through Predictive Collision Detection
Interface Evaluation of Web-Based e-Picture Books in Taiwan
Study on Stress Management - Relationship among Body Sway, Eye Accomodation, and Mental Fatigue by VDT Work -
3D Real Time Virtual Fitting Room for Women
Searching for Onomatopoeia Based on Sound Similarity by Employing User Reviews
Engineering multilingual internet commerce
Development and Validation of Female Breastfeeding Aids
Feedback Content During Complex Skill Acquisition
Tunnel Operator Training with a Conversational Agent-Assistant
The Role of Woman and Man on Shaping the Old and Modern Households
Context Aware Human Computer Interaction for Ubiquitous Learning
Awareness and Working Knowledge of Secure Design Principles: A User Study
Robot-Supported Pointing Interaction for Intelligent Environments
EVIDENT: Extraction and Visualization Interface of Drawing Execution in Neuropsychological Tests
User Empowerment in Standardization
A Model for Ergonomics Training Evaluation
Adaptive Interfaces as an Approach to Human-Machine Cooperation
Towards a Design Guideline of Visual Cryptography on Stereoscopic Displays
Improving the Learning Experience in Ethics Education with Groupware: A Case Study
Detour Ahead: Current Roadblocks to Web Accessibility
Real Time Multi-modal Operation Monitoring for Industrial Disassembly Based on Spatiotemporal Prism Model
Gamified CAPTCHA
Exploring the Impact of Tangible User Interface on the Experience and Understanding of Generated Music
The Relationship Between Video Game Play and Suicide Risk Among Japanese Young Adults
Value Sensitive Design of Automated Workload Distribution Support for Traffic Control Teams
HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Prototyping Interfaces for Autistic People: The Role of GuideAut as Support for the ProAut Process
Evaluating Virtual and Local Pepper Presence in the Role of Communicator Interacting with Another Human Presenter at a Vocational Fair of Computer Sciences
Security Analysis of Transaction Authorization Methods for Next Generation Electronic Payment Services
Simulation-Based Human Interface Evaluation for Maintenance Facilities
Debunking the #Manosphere: An Exploratory Analysis on Patriarchy and Ageism Within the Digital Realm
Integrating 360 Degree, Virtual Reality (VR) Content via Head Mounted Displays (HMD) into Social Sciences Classes
Reframing Design under Technical Conditions
Assessing Personality Differences in Human-Technology Interaction: An Overview of Key Self-report Scales to Predict Successful Interaction
Using the Experience Sampling Method to Find the Pattern of Individual Quality of Life Perceptions
Privacy Awareness Among Users of Digital Healthcare Services in Saudi Arabia
A Multi-person Collaborative Workshop RULA Verification Method Based on Augmented Reality
Construction of a Literature Review Support System Using Latent Dirichlet Allocation
Following the Signs: Children's Use of Visual Cues to Facilitate Website Evaluation
UX Research in Compliance Dashboards: Designing for Efficient and Fair Verification
How to Improve the Overall Pre-purchase Experience Through a New Category Structure Based on a Compatible Database: Gittigidiyor (Ebay Turkey) Case
A Model and Guidelines for the Interface Design Process for Adaptive Web Applications (IDPAWA)
HCI International 2016 - Posters' Extended Abstracts - 18th International Conference, HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I
Sensing User Needs: Recognition Technologies and User Models for Adaptive User Interfaces
The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use
Peer-to-Peer Traded Energy: Prosumer and Consumer Focus Groups about a Self-consumption Community Scenario
A Transformer Based Emotion Recognition Model for Social Robots Using Topographical Maps Generated from EEG Signals
Systematic Classification of Studies Investigating Social Media Conversations About Long COVID Using a Novel Zero-Shot Transformer Framework
"Express Your Feelings": An Interactive Application for Autistic Patients
Investigating the Role of Vection, Presence, and Stress on Visually Induced Motion Sickness
Preferences and Patterns of Paralinguistic Voice Input to Interactive Media
Communication Support for Older Adults Through Pictograms
HCI Design for People with Visual Disability in Social Interaction
The Effect of Hubert Dreyfus's Epistemological Assumption on the Philosophy of Artificial Intelligence
The Importance of User-Centered Design in Performing Background Checks in Child Care
Green Patterns of User Interface Design: A Guideline for Sustainable Design Practices
An iPad Application Prototype to Enhance Memory of Older Adults
Situational States Influence on Team Workload Demands in Cyber Defense Exercise
Realistic and Relevant Role-Players for Experiential Learning
Towards Infectious Disease Risk Assessment in Taxis Using Environmental Sensors
The Impact of Rich Application Frameworks on User Experience Design
Who Is Taking over Control? A Psychological Perspective in Examining Effects of Agent-Based Negotiation Support Technologies
Design and Sensitive Configurations: Memory and Learning Neural Circuits Correlated with the Creative Processes in Design
The Digital Reminiscence Method: Effect on Dementia in Japanese Day Care Centers
Workload Assessment in Field Using the Ambulatory CUELA System
Investigating the Relationships between User Capabilities and Product Demands for Older and Disabled Users
Evaluation of Two Pointing Control Devices for a Cellular Phone
Lokahi: The Wearable Body Pillow to Foster an Intimate Interaction Between Two Users Through Their Heartbeat Awareness
A Tangible User Interface with Multimodal Feedback
Understanding the Patients' Adoption and Usage of AI Solution in Mental Health: A Scoping Review
Representations of Health and Wellness on Instagram: An Analysis of Posting Behavior of Top-Ranked Health Influencers
Towards automatic adaptation of data interfaces
Eye Tracking Insights into Effective Navigation Design
A Systematic Review of the Effect of Gamification on Adherence Across Disciplines
Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children
Functional Balance and Goal-Directed Eye-Hand Coordination After Exogenous or Endogenous Visual-Vestibular Perturbation: Current Findings and Recommendations for Portable or Ambulatory Applications
Online Digital Libraries at Universities: An Inclusive Proposal
On Two Types of Thinking Patterns in Aviation Safety
Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias. Experiments and Results
Effects on training using illumination in virtual environments
Optimal User Interface Parameters for Dual-Sided Transparent Screens in Layered Window Conditions
Research on the Current Situation of Yao Embroidery Based on Knowledge Graph and the Aesthetic Characteristics of Its Decorative Patterns
Evaluation of the Use of Eye and Head Movements for Mouse-like Functions by Using IOM Device
Appliance independent specification of user interfaces by XML - a model-based view
Bu-Dash: A Universal and Dynamic Graphical Password Scheme
Designing the Way We Move: From Navigating the Users to Users of Navigation Devices
Responsive Origami - A Modular Approach to Fabricate Dynamic Surfaces Reactive to Socio-environmental Conditions
HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part V
Improving the Design of Longitudinal Studies on Computerization of Offices
Flight crew factors CTAS/FMS integration in the terminal airspace
Driving Assistance with Conversation Robot for Elderly Drivers
The Influence of a Long Voyage on Mental Status: An Experimental Study
Research on Payment UX Status During the Share Cycle Services Between Japan and China
An AR-Enabled See-Through System for Vision Blind Areas
A Study on Design Process Model Based on User Experience - Development for the Concept of Service for Vision-Impaired People
CNN with Self-attention in EEG Classification
Usability in Automated Teller Machines Interfaces: A Systematic Literature Review
Visualizing Software Ecosystems as Living Cities
Detecting Mislabeled Data Using Supervised Machine Learning Techniques
Gathering People's Happy Moments from Collective Human Eyes and Ears for a Wellbeing and Mindful Society
Towards the Utilization of Diegetic UI in Virtual Reality Educational Content
Simultaneously Monitoring System Design for Infants' Temperature: A Human-Centred Design (HCD) in Fashion Practice
Identity in Play: How Personality Traits and Cognitive Preferences Shape Magic the Gathering Color Preferences
Evaluation Framework towards All Inclusive Mainstream ICT
Monitoring Teachers' Complex Thinking while Engaging in Philosophical Inquiry with Web 2.0
Using the EEG Error Potential to Identify Interface Design Flaws
Research on the Influence Factors of Designer's Emotion in the Design Process
Service and Usability Engineering Based Approach for Flexible Mobility
Displays for Effective Human-Agent Teaming: The Role of Information Availability and Attention Management
Rapid 3-D Editing Through Hierarchical Constraints
The Effect of Text Color and Background Color on Skim Reading Webpages in Thai
If You Can't Beat Them, Join Them: How Text-to-Image Tools Can Be Leveraged in the 3D Modelling Process
Virtual Reality for Improved Human-Computer Interaction in Robotics and Medicine
Blockchain in Digital Financial Services: Users' Perception in Bangladesh
Digital Technology to Supercharge Patient-Provider Relationships
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
Agrihood: A Motivational Digital System for Sustainable Urban Environments
Safety and Health at Work through Persuasive Assistance Systems
Machine Learning to Estimate the Amount of Training to Learn a Motor Skill
Research on High Fidelity Haptic Interface Based on Biofeedback
Evaluating Human-Robot Interaction during a Manipulation Experiment Conducted in Immersive Virtual Reality
Modelling the Process of Controlling an Automated Steering Maneuver
Building a Recognition Process of Cooking Actions for Smart Kitchen System
A computer-augmented office environment: integrating virtual and real world objects and behavior
Instant Movie Casting with Personality: Dive into the Movie System
Implications of Participatory Design for a Wearable Near and Far Environment Awareness System (NaFEAS) for Users with Severe Visual Impairments
An Experimental Study of Home Page Design on Green Electronic Products Web Site
Smart Systems in Emergency Wayfinding: A Literature Review
Model for Analysis of Personality Traits in Support of Team Recommendation
Study and Validation Protocol of Risk Prediction Model for Deep Venous Thrombosis After Severe Traumatic Brain Injury Based on Machine Learning Algorithms
The Design of Music Ear Training System in Building Mental Model with Image Stimulus Fading Strategy
First Design of a Ubiquitous System for Affective Bonding and Support with Family and Friends
Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY
A New Process Framework for Managing the Fuzzy Front End of New Healthcare Device Development
Dynamic Prediction Model of Situation Awareness in Flight Simulation
Task Switching and Single vs. Multiple Alarms for Supervisory Control of Multiple Robots
Towards the Development of an EIT-based Stretchable Sensor for Multi-Touch Industrial Human-Computer Interaction Systems
Safety and Ethical Considerations When Designing a Virtual Reality Study with Older Adult Participants
Methodological Considerations for Studies with Older Adults Living with Dementia and Their Caregivers: Insights from a Dyadic Social Robot Study
Design Implications for a Gamified Recycling House
Connecting with Dysphonia: Human-Computer Interface for Amyotrophic Lateral Sclerosis Patients
Social Computing and Social Media - 17th International Conference, SCSM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part II
The Role of Affective Factors in Computer-Aided Musical Learning for Non-musician Adults
Interactive Visualization of Multivariate Time Series Data
Sensor-Based Adaptation of User Interface on Android Phones
Accessibility Challenges of Hybrid Mobile Applications
Optimal Feature Selection for Artifact Classification in EEG Time Series
Effective Dimensions of Facial Expression Spaces Estimated with Riemannian Geometry
Social Media Data for the Conservation of Historic Urban Landscapes: Prospects and Challenges
Understanding Users' Acceptance of Conversational AI for Teaching Deepfake Video Detection: An Extended TAM Approach
Usability Evaluation on User Interface of Electronic Wheelchair
Improving Engineering Education Using Augmented Reality Environment
Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students
Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage
Children's Literature and Technology to Promote Motivation and Inclusion in Nursery Schools. The Case Study of Babalibri's Storie da Ascoltare
Research on the Adaptability of Underground Soft Guidance and Culture Based on Memorability
Development and Evaluation of an Easy-to-Use Stereoscopic Ability Test to Assess the Individual Ability to Process Stereoscopic Media
Development of a Multilingual Questionnaire for the Deaf Community - Guidelines and Challenges
Culture and Communication Behavior: A Research Based on the Artifact Development Analysis
Participate: Pervasive Computing for Environmental Campaigns
CADNCI - Connected-Audio Digital Note-Taking for Consecutive Interpretation: Optimal Setup for Practice and Assessment
Education 5.0 and Metaverses: Teachers' Reflections on Opportunities and Challenges in Pedagogical Transformation
High Performance Control and Extended Kalman Filter Based Estimation of Sensorless Permanent Magnet Synchronous Motor Drive for Robotic Applications
Impacts of Transparency Direction and Level on Trust and Intention to Use in Autonomous Driving
Virtual Reality Based Assessment of Static Object Visual Search in Ocular Compared to Cerebral Visual Impairment
Addressing User Privacy and Experience in Distributed Long Lifetime Systems
VR and AR Application in Chinese Traditional Mortise and Tenon Display and Experience Design
Bringing the Home into the Hospital: Assisting the Pre-Discharge Home Visit Process Using 3D Home Visualization Software
Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game
Applying UX Design Process for a Web-Documentary Development: A Project Development
Performance Analysis of Acoustic Emotion Recognition for In-Car Conversational Interfaces
A Study on the Continuous Usage Factors of Perceived Ease of Use, Social Influence, and Performance Expectancy for Elderly People
The Proposal of Cognitive Support for Driver by Voice Guide Using Soliloquy Expression
Generalized Algorithm for Obtaining a Family of Evaluating Attributes' Sets Representing Customer's Preference
Predictive Models of Carpal Tunnel Syndrome Among Office Personnel
Geometric Thinking and Learning Through Educational Video Gaming in Learners with Visual Disabilities
Augmented Cognition. Human Cognition and Behavior - 14th International Conference, AC 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Industrial Training Using Virtual Reality
User Interface Accessibility: A Retrospective of Current Standardisation Efforts
Evaluating Multi-User Interfaces (EMI)
Design of Intelligent Household Mushroom Cultivation Equipment
A Successful Transformation of Work? An Exploratory Analysis on Requirements and Evaluation Criteria
Multimedia Clip Type: Quality of Perception Impact on Users With and Without Hearing Loss
Creativity and Usability Engineering for Next Generation of Human Computer Interaction
An Assistant Device for Piano Keyboard Self-learning
Learning-Training System for Medical Equipment Operation
Usability Study of an Innovative Application in Public Transport by Using Hardware-Based Security Technology
The Avatar Written upon My Body: Embodied Interfaces and User Experience
Research and Design of Intelligent Management Module for Fragmented Knowledge Based on Connectivism
Neuro-Voting: An Accuracy Evaluation of a P300-Based Brain-Computer Interface for Casting Votes
Semantically Annotated Learning Media for Reduced Cognitive Load
GUI Design Solution for a Monocular, See-through Head-Mounted Display Based on Users' Eye Movement Characteristics
Combining Skin Conductance and Heart Rate Variability for Adaptive Automation During Simulated IFR Flight
The Best of Both Worlds: Mixed Systems with ML and Humans in the Loop to Combat Fake Information
Business and Threat Analysis of Ports' Supply Chain Services
A Study to Activate Communication by Using SNS on Mobile Phone - An Essay Lesson at the Elementary School
Localizing Climate-Smart Applications Through Participatory Design: A Case Study of the Beekeeper's Companion
Staying Ahead of the Curve: Selecting Students for Newly Arising Tasks
A Quantitative Evaluation on the Software Use Experience with Electroencephalogram
Development of an Explicit Agent-Based Simulation Toolkit for Opening of Schools: An Implementation of COMOKIT for Universities in the Philippines
Playable Modeling: Interactive Learning Process in Science and Art
Systematic Application of Circle-Similar Shapes to Visualize Database-Homogeneity in a Big Data Environment
Using Cultural Differences in Educational Program Design and Approaches to Computers for Adaptation Concepts of Multimedia Learning
Improving Xbox Search Relevance by Click Likelihood Labeling
Design of Web-Based Tools to Study Blind People's Touch-Based Interaction with Smartphones
Motivation to Adopt Gamification in NFT
Mining and Modeling the Phenomenology of Situational Awareness
The Correlation between Visual Complexity and User Trust in On-line Shopping: Implications for Design
Task-Based Prediction of Interaction Patterns for Ambient Intelligence Environments
A Dynamic Linkage Method for Hypermedia and Its Design Support Tool
An Agent-Centered Framework for the Analysis and Diagnosis of Organizational Groupware Platforms
Increasing Information Worker Productivity through Information Work Infrastructure
Detecting Minors According to South African Law Using Computer Vision Methods
The Nurturing of Theory for Smart Environments and Spaces: The Case of Ambient Theory for Smart Cities
Teaching tasks in an adaptive learning environment
A Study and Evaluation on Route Guidance of a Car Navigation System Based on Augmented Reality
A Conceptual Design of Management Interface for Wireless Sensor Network System
The Application of ICTs and Digital Divide in Rural China
Comparison of Google Pixel Watch 1, 2, and 3 in the Context of Real-Time Activity Recognition in Nursing Care
Educational Character Recognition System Implementing an Interactive Visualization of Multi-dimensional Distribution
Interpolation, a Model for Sound Representation Based on BCI
Mobile Money System Design for Illiterate Users in Rural Ethiopia
Development of Health Care System Based on Smart Clothes
How to determine optimal system response times in interactive computer tasks