yusuke1997/dblp-id-title huggingface dataset:
A Two Dimensional Virtual World to Explain the Genetic Code Structure?
Visual Query Interface for Molecular Dynamics Application
Integration of Simulation Tools in On-Line Virtual Worlds
A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum)
An Overview on Virtual Sets
VRML Based Behaviour Database Editor
A Machine Learning Approach for Classifying Offline Handwritten Arabic Words
Determination of the Factors that Influence Consumers' Trust in Business-to-Consumers Electronic Commerce: An Empirical Approach
Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments
Organizing Information in 3D
3D Clothes Modeling from Photo Cloned Human Body
A Short Review of Methods for Face Detection and Multifractal Analysis
Designing Emergence in Animated Artificial Life Worlds
Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours
Interactive and Augmented Information Spaces to Support Learning and Dynamic Decision-Making
Cyclic Animation of Human Body Using PDE Surfaces and Maya
Interactive Surface Design and Manipulation Using PDE-Method through Autodesk Maya Plug-in
Automatic 3D Face Recognition Using Fourier Descriptors
A 3-D Biomechanical Model of the Salamander
Automatic Composition for Contemporary Dance Using 3D Motion Clips: Experiment on Dance Training and System Evaluation
A Sound Propagation Model for Interagents Communication
Virtual Worlds, Second International Conference, VW 2000, Paris, France, July 5-7, 2000, Proceedings
Can We Define Virtual Reality? The M R IC Model
ARéVi: A Virtual Reality Multiagent Platform
STAKCERT Framework in Eradicating Worms Attack
Distortion Correction for Immersive Navigation in Spherical Image Environment
Generic 3D Ball Animation Model for Networked Interactive VR Environments
The Reflexive Campus: A Study of Dynamic Architecture in a Virtual World
Robot Programming Using Augmented Reality
Social Engineering Detection Using Neural Networks
Generating Animation from Natural Language Texts and Framework of Motion Database
The World of Framsticks: Simulation, Evolution, Interaction
Next-Day Prediction of Sunspots Area and McIntosh Classifications Using Hidden Markov Models
Creating Emotive Responsive Characters Within Virtual Worlds
Reanimating Cultural Heritage through Service Orientation, Workflows, Social Networking and Mashups
A Model for the Evolution of Environments
Multi-platform Human Computer Interaction in Converged Media Spaces
Overview of Factors for Internet Banking Adoption
Real Face Communication in a Virtual World
Mobile Assisted Language Learning in a Developing Country Context
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Art and Virtual Worlds
Vision Sensors on the Webots Simulator
Real-Image-Based Virtual Studio
Towards Virtual Experiment Laboratories: How Multi-Agent Simulations Can Cope with Multiple Scales of Analysis and Viewpoints
Towards a Definition of Virtual Objects Using Partial Differential Equations
Comparison of Adaptive, Adaptable and Mixed-Initiative Menus
Using GASP for Collaborative Interaction within 3D Virtual Worlds
A Mixed 2D/3D Interface for Music Spatialization
CyberGlass: Vision-Based VRML2 Navigator
Dynamic Hand Gesture Tracking and Recognition for Real-Time Immersive Virtual Object Manipulation
Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99
Gender Classification Based on 3D Face Geometry Features Using SVM
General Concept of Repairing CAD-Models
Avatar Physics and Genetics
Virtual Worlds, First International Conference, VW'98, Paris, France, July 1-3, 1998, Proceedings
User Interface for Assisting Babies with Feeding Disorders
Virtual COTONS ® , the Firstborn of the Next Generation of Simulation Model
ALife Meets Web: Lessons Learned
An Integrated Trust Model for Business-to-Consumer (B2C) E-commerce: Integrating Trust with the Technology Acceptance Model
Visual Interaction for Real-Time Navigation of Autonomous Mobile Robots
A Novel Framework for Multi-objective Optimization of Video CODECs
Augmented Reality Based Input Interface for Wearable Computers
Adding and Browsing Comments in E-newspaper: An Initial Experiment
Mitologies: Medieval Labyrinth Narratives in Virtual Reality
The Conditions of Permeability: How Shared Cyberworlds Turn into Laboratories of Possible Worlds
Overcoming the Information Overload Problem in a Multiform Feedback Based Virtual Reality System for Hand Motion Rehabilitation
A Content Management System for User-Driven Museums in Second life
Green Channel Watermarking to Overcome the Problem of Multiple Claims of Ownership for Digital Coloured Images
Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm
An efficient Image Retrieval through DCT Histogram Quantization
Interactive Movie: A Virtual World with Narratives
Aggregate Worlds: Virtual Architecture Aftermath
Birth of a New World Order: IceBorg
Basins of Attraction and the Density Classification Problem for Cellular Automata
Las Meninas in VR: Storytelling and the Illusion in Art
HutchWorld: Lessons Learned - A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research
On Spherical Product Surfaces in E3
Challenges in Crowd Simulation
Navigation in Large VR Urban Models
Color Segmentation and Color Correction Using Lighting and White Balance Shifts
Assembly Design and Evaluation Based on Bare-Hand Interaction in an Augmented Reality Environment
Optimal 3D Surface Reconstruction from Multiview Photographic Images
A Face Tracking Algorithm for User Interaction in Mobile Devices
VR American Football Simulator with Cylindrical Screen
Investigating the Complex with Virtual Soccer
Virtual Living Beings
The Use of Multimodal Metaphors on E-learning Note-Taking
Work Task Analysis and Selection of Interaction Devices in Virtual Environments
Virtual Humans in Serious Games
Distortion in Distributed Virtual Environments
Beyond Reactive Systems: An Associative Memory for Sensory-Driven Intelligent Behavior
Modelling Intelligent Phishing Detection System for E-banking Using Fuzzy Data Mining
Cyberworld Cybernetic Art Model for Shared Communications
Human Centered Virtual Interactive Image World for Image Retrieval
Growing Virtual Communities in 3D Meeting Spaces
Zeuxis vs RealityEngine: Digital Realism and Virtual Worlds
Collaboration in 3D Shared Spaces Using X3D and VRML
An Emotional Virtual Character: A Deep Learning Approach with Reinforcement Learning
Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest Platform
User Experience in Games with HMD Glasses through First and Third Person Viewpoints with Emphasis on Embodiment
Virtual Reality Evolution in Brazil: A Survey over the Papers in the "Symposium on Virtual and Augmented Reality"
Investigating Users' Natural Engagement with a 3D Design Approach in an Egocentric Vision Scenario
Serious Game with Virtual Reality for Upper Limb Rehabilitation after Stroke
Mobile Augmented Reality Systems Applied to Food Packaging - A Heuristic Evaluation
Topological and tactical study of terrains modeled into a synthetic training environment as a military educational resource
The Ghosting Technique Applied to Augmented Reality Visualization
Towards Immersive Learning in Object-Oriented Paradigm: A Preliminary Study
Analysis of Cybersickness through Biosignals: an approach with Symbolic Machine Learning
Dance2Rehab3D: A 3D Virtual Rehabilitation Game
An Integration Model for Access to Archaeological Collections Using Multimodal Interaction in Virtual Environments
A Simplified Contact Model for Treating the Balance of Biped Virtual Characters
Virtual Reality System for Inspection and Training in Wheel Loader
Using learning environments for military study
Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition
System Model for Shooting Training Based on Interactive Video, Three-Dimensional Computer Graphics and Laser Ray Capture
Smart Environments Using Gesture-Based Interactions for Health: A Systematic Review
A Semiotic Study on Virtual Reality Games and Simulations
VREnergy: A simulator for critical operating procedures in electrical substations with evaluation process
Enhancing the Understanding of 3D Objects for Engineering Students: A Mixed Methodology of AR Application and Traditional Educational Materials
Animar: Augmenting the Reality of Storyboards and Animations
Virtual Environments for Therapeutic Rehabilitation
A Mobile VR Tool for Vestibular Therapy
A Dynamic Representation-Switch Method for Hybrid Crowd Rendering Systems
Virtual Table - Teleporter: Image Processing and Rendering for Horizontal Stereoscopic Display
Crowd Simulation with Augmented Reality
Augmented Reality Visualization of Joint Movements for Rehabilitation and Sports Medicine
Simulating a Virtual Reality-based Electrical Substation: A Pedagogical Proposal
A Virtual Reality Exergame with a Low-cost 3D Motion Tracking for At-Home Post-Stroke Rehabilitation
Real Time Ray Tracing for Augmented Reality
Haptic Simulation for Virtual Training in Application of Dental Anesthesia
A Low-Cost Immersive Virtual Environment for Ptesiophobia Treatment
Revisiting 25 years of Healthcare Studies in the SVR History
Analysis and Comparison of Robotics 3D Simulators
Eyes of Fear: Leveraging Emotion Recognition for Virtual Reality Experience
TAT VR: a Virtual Reality Simulator for Military Shooting Training
Methods for Interactive Cut for a Virtual Reality Framework
Autonomous Foraging with SARSA-based Deep Reinforcement Learning
Development and Evaluation of a PCB's Manual Assembly system using Augmented Reality and Total Quality
A Dynamic Blocks Platform Based on Projective Augmented Reality and Tangible Interfaces for Educational Activities
Proceedings of the 26th Symposium on Virtual and Augmented Reality, SVR 2024, Manaus, Brazil, 30 September 2024- 3 October 2024
Development of a Serious Game for Rehabilitation of Upper Limb Amputees
Evaluation of Collaborative Activities in Medical Simulators Based on Virtual Reality
A lower limb mixed reality system for the elderly
Moveillance: Visualizing Electric Machines
A New User-Friendly Sketch-Based Modeling Method Using Convolution Surfaces
WhisperLuck: A Game Using Virtual Reality to Evaluate and Train the Auditory Attention in Adults
Dynamic QR Codes for Augmented Reality
Distributed Virtual Reality for Collaborative Backlot Visualization
Methodology of Communication between a Criminal Database and a Virtual Reality Environment for Forensic Study
Proceedings of the 24th Symposium on Virtual and Augmented Reality, SVR 2022, Natal, RN, Brazil, October 24-27, 2022
Comparing Different Strategies for Frame-to-Frame Rigid Registration of Point Clouds
SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18 - 21, 2021
A Study Applied to the Validation of the Box and Blocks Manual Dexterity Virtual Test with Non-Disabled Users
3D Visualization of Molecules from Structural Formulas: An Interactive Approach
A Pedagogical Virtual Reality Environment for Children in Early Childhood Education
A mapping of visual SLAM algorithms and their applications in augmented reality
5* Magic Wand: An RGBD Camera-Based 5 DoF User Interface for 3D Interaction
Radial Menu for Virtual Reality Based on Wrist Rotation
Split Grammar Evolution for Procedural Modeling of Virtual Buildings
What if... we Knew the Effects and Benefits of Virtual Reality in Childhood?
Methods for Evaluating Immersive 3D Virtual Environments: a Systematic Literature Review
Playing the Hypercube - Using Augmented Reality to Enhance a Multimodal Musical Performance
Automating the audit of the Brazilian electronic ballot operation: A new dataset for 6DoF pose estimation of the voter terminal based on domain randomization
The Use of Virtual Reality as the Object of Mathematics Learning
PraCiMA: A Training System for Cardiopulmonary Resuscitation Procedure
Virtual Wheelchair Accessibility Evaluation Tool for Virtual Environments: Design and Preliminary Tests
Dynamic Analysis of Software Systems through Virtual Reality
Fine-Tuning a Video Masked Autoencoder to Develop an Augmented Reality Application for Brazilian Sign Language Interpretation
LABORAL: A Hand Stretching Game Using Gesture-Interactions
An Augmented Reality Review on Production Environments
Augmented Reality in Medical Teaching-Learning Process Content: A Systematic Review
Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people
Virtual Reality Simulations for Hospital Fire Evacuation: A Systematic Literature Review
A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments
Manual PCB assembly using Augmented Reality towards Total Quality
Optimizing and Automating Computerized Photogrammetry for 360° 3D Reconstruction
A Strategy to Present 2D Information within a Virtual Reality Application
Analysis of the Influence of the Field of View on a Crowd Simulation Model Based on Synthetic Vision
Virtual MultiView Panels for Distant Object Interaction and Navigation in Virtual Reality
Virtual Lab: An Immersive Tool to Assist in the Teaching of Software Engineering
Automotive Marketing Research and Virtual Reality: A Systematic Literature Review
Motivational Impact of Virtual Reality on Game-Based Learning: Comparative Study of Immersive and Non-Immersive Approaches
Immersive Virtual Environment for Math Aid in the Early Years
Screen Space Rendering Solution for Multiphase SPH Simulation
A Virtual Makeup Augmented Reality System
VTuber concept review: The new frontier of virtual entertainment
VirtualPhobia: A Model for Virtual Therapy of Phobias
User Interface Evaluation Methods for Elderly: A Systematic Review
Machine Learning Applied to Locomotion in Virtual Reality
Using Low-Cost Technologies in the Development of People-Monitoring Applications
A Framework for AR Treasure Hunt Design
Natural Interaction to Support Teaching Activities in Health
A System to Interact with CAVE Applications Using Hand Gesture Recognition from Depth Data
A VR Framework for Desktop Applications
The Use of Virtual Reality for Simulation and Training of Bovine Artificial Insemination with Haptic Devices
Application of Serious Games based on Virtual Reality for Rehabilitation of Patients with Parkinson's Disease through a Wrist Orthosis
Applications of Virtual Reality in the Practice of Para-Badminton
Perception of Health Professional about Clinical Utility of an Augmented Reality Musical System to Motor and Cognitive Rehabilitation
Augmented Reality on Museums: the Ecomuseu Virtual Guide
Interactive Educational Game for Chemistry in Virtual Reality with User Gesture Interactions via Smartwatches
ELRA - Teaching Brazilian Sign Language Using Augmented Reality
Realistic Shadows for Mobile Augmented Reality
Using Olfactory Stimuli in Virtual Reality Applications
Deviceless Gestural Interaction for Public Displays
Providing Sense of Embodiment with Mobile Virtual Reality Devices: A Case Study using the "Lamp-Head's Laboratory" Animation
Study about Natural Feature Tracking for Augmented Reality Applications on Mobile Devices
A Virtual Class Tool for Facial Expressions Telemonitoring through Embedded Systems
Systematic Mapping Study on High-Level Content Design Frameworks for Augmented Reality
Senseboard: A Touchless Input Device for Hand Motion Detection
Mixed Reality, Mamulengos and MamuLEDs
Parallax Engine: Head Controlled Motion Parallax Using Notebooks' RGB Camera
Heuristics Evaluation and Improvements for Low-Cost Virtual Reality
Virtual Reality on Product Usability Testing: A Systematic Literature Review
Study of Sensors Embedded in Smartphones for Use in Indoor Localization
A Comparative Study of Matching Algorithms for Natural Markers
Analyzing AR Viewing Experience through Analytics Heat Maps for Augmented Content
Optimizing Industrial Processes through Digital Twin Simulation in a Didactic Manufacturing Plant
Art Making Using an Haptic Device for Interactive Digital Painting
Using Image Synthesis Frameworks to Produce Stereoscopic Views for Mobile AR: a Comparative Study
3D Printing as a Means for Augmenting Existing Surfaces
Towards Generating Digital LIBRAS Signers on Mobile Devices
Three-Dimensionality Perception Evaluation in Stereoscopic Virtual Environments: A Systematic Review
Virtual Environments for the Treatment of Acrophobia Ambientes Virtuais para Tratamento de Acrofobia
Metaverse and cultural preservation: an alternative through NFTs of social sustainability in Brazil
A Kinect-based Oil Platform Training Application
Real-time approach for gait analysis using the Kinect v2 sensor for clinical assessment purpose
Virtual Simulator for Forklift Training
Life Cycle of a SLAM System: Implementation, Evaluation and Port to the Project Tango Device
15th Symposium on Virtual and Augmented Reality, SVR 2013, Cuiabá - Mato Grosso, Brazil, May 28-31, 2013
Realistic Simulation of Deformation for Medical Training Applications
Expanding the VR for the Social Good Initiative to Brazilian Higher Education
Evaluation of Navigation in Immersive Large-Scale VR Environments Using Minimap-assisted Teleportation
Lossless Multitasking: Using 3D Gestures Embedded in Mouse Devices
Minimizing cybersickness in head-mounted display systems: causes and strategies review
Augmented Holographic System for Upper Limb Amputees Training
Systematically Reviewing Techniques and Devices Used in Palpation Simulation with Haptic Feedback
Photorealism in Low-cost Virtual Reality Devices
3D Tracking in Industrial Scenarios: A Case Study at the ISMAR Tracking Competition
Development of an Efficient 3D Reconstruction Solution from Permissive Open-Source Code
Blind Guardian: A Sonar-Based Solution for Avoiding Collisions with the Real World
A New 3D Interaction Technique Accessible to the Visually Impaired
Physics-Based Motion Control Through DRL's Reward Functions
New Technologies to Integrate Haptics on Web: Expanding the Museu3I
Segmentation Quality for Augmented Reality: An Objective Metric
A Simulator for Regional Anesthesia Training
Gesture Interaction and Evaluation Using the Leap Motion for Medical Visualization
Augmented Reality Based Interactive Text Book: An Assistive Technology for Students with Learning Disability
Open/Closed Hand Classification Using Kinect Data
Interactivity and Immersion Evaluation on Smartphones
Workflow to Optimization of 3D Models for Game Development
Telecommunications Field Operations Supported by Augmented Reality - a Systematic Review
Virtual Reality as a Support Tool for the Treatment of Flying Phobia: A Pilot Study
Towards Transparent Markers
Augmented Reality for Manual Assembly in Industry 4.0: Gathering Guidelines
Evaluating Usability, User Experience, and Playability of a Puzzle Game in Mixed Reality
ARRay-Tracing - A Middleware to Provide Ray Tracing Capabilities to Augmented Reality Libraries
Development of an Open Source Software for Real Time Optical Motion Capture
A Distributed Approach for Automatic Speed Adjustment During Navigation in 3D Multiscale Virtual Environments
Virtual Reality System for Industrial Motor Maintenance Training
Analysing Hybrid Neural and Ray Tracing Perception for Foveated Rendering
Proxy Haptics for Surgical Training
Gamification and Tourism: the experience of built cultural heritage mediated by digital technology
Proceedings of the 25th Symposium on Virtual and Augmented Reality, SVR 2023, Rio Grande, Brazil, November 6-9, 2023
A CAVE/Desktop Collaborative Virtual Environment for Offshore Oil Platform Training
A Comparative Study of Grayscale Conversion Techniques Applied to Descriptor Based Tracking
Integration Framework of Augmented Reality and Tangible Interfaces for Enhancing the User Interaction
Exploring User-Interaction Techniques by Using a Strength Feedback Measurement Device to Encourage Strength Movements of People with Hand Impairments
Simulator for Teaching Magnetic Disk Scheduling Algorithms
Voxar Puzzle: An Innovative Hardware/Software Computer Vision Game for Children Development
Using Augmented Reality to overlapping information in live airport cameras
A review regarding the 3D facial animation pipeline
Augmented Reality Applied to Health Education
ARkanoidAR: An Augmented Reality System to Guide Biomechanical Movements at Sagittal Plane
AR Training for Paragliding Pilots: An Investigation of User Experience and Requirements
Integrated Pipeline for Natural Interaction with Photorealistic Rendering
From VR to AR: Adding AR Functionality to an Existing VR Software Framework
PRISME: Toward a model linking tangible interaction and domain-specific tasks in mixed reality environments
Simulation Training in Oil Platforms
Exploring Interaction in a Virtual Music Studio through Gesture Recognition on Smartwatches and HMD Devices
Surface Electromyography for Game-Based Hand Motor Rehabilitation
Usability Guidelines to Develop Gesture-Based Serious Games for Health: A Systematic Review
A Tool to Aid the Development of Distributed Virtual Reality Applications
A Protocol for Visual Cues in Collaborative Augmented Reality Applications
Augmented Reality and Serious Games: A Systematic Literature Mapping
Generation of Emergent Navigation Behavior in Autonomous Agents Using Artificial Vision
Exploring Mixed Reality in Digital Board Games: A Comparative Analysis of Cooperative and Competitive Modes
AICoH 3D: Interactive Atlas of Human Body
Three-Dimensional Virtual Environments That Support Hospitalized Children's Learning: A Systematic Review
Virtual look around: interaction quality evaluation for virtual tour in multiple platforms
FleXLIBRAS: Description and Animation of Signs in Brazilian Sign Language
Low Back Pain Attenuation Employing Virtual Reality Physiotherapy
DeAR: Combining Desktop and Augmented Reality for Visual Data Analysis
What if? we could virtually restore and visit a pre-war church to the highest fidelity possible with no 3D scanning available?
Evaluating Sign Language Recognition Using the Myo Armband
MedusoZoa - An Immersive and Interactive Virtual Reality Installation in a Museum
Crowd Evacuation Using Cellular Automata: Simulation in a Soccer Stadium
Breast Palpation Simulation with Haptic Feedback: Prototype and Initial Results
Procedural Content Generation using Artificial Intelligence for Unique Virtual Reality Game Experiences
Simulation of Deformation in Models of Human Organs Using Physical Parameters
Use of Augmented Reality for Computational Thinking Stimulation through Virtual
Biomechanics sensor nodes for body tracking: a development solution for virtual reality interaction
FastFusion: A Scalable Multi-projector System
Floating Hamster Ball: A Locomotion Method for Free Flight in Virtual Environments
3D Object Tracking in RGB-D Images Using Particle Swarm Optimization
Virtual Reality Dance Tracks from Skeletal Animations
Laban Movement Analysis applied to Human-Computer Interaction
Assessing the Experience of Immersion in Electronic Games
Fusion4D: 4D Unencumbered Direct Manipulation and Visualization
Shared Reconstructed Environments in Extended Reality
Gym & Muscles - Developing a Software for Supporting Weight Training Exercises
Virtual Reality for Agribusiness in the Development of a Maintenance Simulator for Agricultural Machinery for Senar Goiás
EGO-EXO: A Cooperative Manipulation Technique with Automatic Viewpoint Control
Combining Augmented Reality and Speech Technologies to Help Deaf and Hard of Hearing People
A Structure to Integrate Natural Interaction into VR Systems for Education in Health
Visual and Haptic Trajectories Applied to Dental Anesthesia Training: Conceptualization, Implementation and Preliminary Evaluation
The challenge of stress induction in serious games, considering gameplay
An EMG-Based Virtual Reality Application for Motor Rehabilitation
Eva: A Virtual pet in Augmented Reality
Virtual Reality and Journalism: A Historical Review (1992-2018)
Classification of Human Movements with Motion Capture Data in a Motor Rehabilitation Context
Enhancing Virtual Human Interactions by Designing a Real-Time Dialog Filter for Mitigating Nonsensical Responses
BalletVR: a Virtual Reality System for Ballet Arm Positions Training
Music-AR: Augmented Reality in Teaching the Concept of Sound Loudness to Children in Pre-School