yusuke1997/dblp-id-title huggingface dataset:
Identifying Critical Interaction Scenarios for Innovative User Modeling
Mobile Audio Games Accessibility Evaluation for Users Who Are Blind
Process Analysis of Expert and Non-expert Engineers in Quartz Glass Joint Process
How Is User Research Essential in Making e-Government Accessible to All?
Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference
Knowledge-to-Information Translation Training (KITT): An Adaptive Approach to Explainable Artificial Intelligence
Cognitive Agents for Adaptive Training in Cyber Operations
Measurement and Evaluation of the Healing Effect of Nature-Themed Video Projection
Activation of Motivations, Emotions, the Law of Force and Theories of Change in Sensitivity for Personality Testing
Toward a Piano Lesson System that Gives People with Reduced Cognitive Functioning a Sense of Accomplishment
Young Female Consumers' Perceptions and Purchase Intentions Towards Character Economy
Analysing Association Rules with an Interactive Graph-Based Technique
Ethnographic Methods for Experimental Design: Case Studies in Visual Search
Do Individual Differences Modulate the Effect of Agency on Learning Outcomes with a Serious Game?
Study on Baby Toy Design - From the Perspective of Audio-Visual Human Factors
Community Models to Enhance Adaptive Instruction
The Aesthetic Education of Traditional Chinese Mending Embroidery Technology in the Spread of Costume Culture
The Use of Telehealth for Clinical and Laboratory Teaching in Healthcare Professional Education During Covid-19: Findings of a Scoping Review
Considering Personal Profiles for Comfortable and Efficient Interactions with Smart Clothes
Characterization of Human Behavior During User-Product-Interaction - A Pilot Study
Design Guidelines for Audio Games
Exploring Human-Computer Interaction in Mathematics: From Voevodsky's Univalent Foundations of Mathematics to Mochizuki's IUT-Theoretic Proof of the ABC Conjecture
Usability Assessment of a Jurisprudence System
FEMAS: A Method to Establish Workload Evaluation Scenarios in Aircraft Certification Phase
Human Evaluation of Visual and Haptic Interaction
A Qualitative Investigation of 'Context', 'Enterprise Mobile Services' and the Influence of Context on User Experiences and Acceptance of Enterprise Mobile Services
User Experience with Chinese Handwriting Input on Touch-Screen Mobile Phones
The Influence of Traits Associated with Autism Spectrum Disorder (ASD) on the Detection of Fake News
A Blackboard Architecture to Realize Adaptive Human-Computer Interfaces and Application Systems
User-Independent Face Landmark Detection and Tracking for Spatial AR Interaction
Legal Approaches to Addressing Dark Patterns
Gender Differences in Temporal Data Analysis - Toward Women or Men Empowerment?
Experimental Assessment of Accuracy of Automated Knowledge Capture
Development of Children's Cyber Security Competencies in Estonia
Building the Regional Identity of Sustainable Architecture - A Participatory Tool Under Systematic Thinking
The 60 Seconds Guestbook - An Auditory Place Media for Guesthouse Residents
The Assessment of Sencogi: A Visual Complexity Model Predicting Visual Fixations
Planning Placement of Distributed Sensor Nodes to Achieve Efficient Measurement
Research on the Effects of Viewing Position and Navigation Menus Layout on Large-Screen Design
Onomatopoeia Expressions for Intuitive Understanding of Remote Office Situation
Distracted Driving: Scientific Basis for Risk Assessments of Driver's Workplaces
How Do Japanese People Return a Greeting with a Bow?
Empathy Building through Co-design
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients
Exploring Player Experience in Mobile Learning Through Location-Based Games
An Improved Optimized Route Selection Method for a Maritime Navigation Vessel
Expression Recognition and Synthesis for Face-to-Face Communication
Analyze the Design Considerations of Tainan's Tourist Map and the Benefits It Aims to Achieve
Impact Position Detection of Baseball Bat Using Multi-axis Accelerometers
Operator Behavior and Supervisory Control Systems in the Chemical Process Industry
Multi-modal Computer Interaction for Communication and Control Using EEG, EMG, EOG and Motion Sensors
Exploring User Engagement with Smartwatch Health Services: A Comparative Study Between Taiwan and Singapore
Measurement of Motion Range to Improve of Body Balance and Its Training Contents
Creating Geopositioned 3D Areas of Interest from Fleet Gaze Data
The Role of Annotation in Intercultural Communication
HCI Patterns for Cryptographically Equipped Cloud Services
Influence of the Contact Surface Size on the Illusory Movement Induced by Tendon Vibrations
Investigating Longitudinal Effects of Physical Inoculation Interventions Against Disinformation
Participation in Collaborative Consumption - A Value Co-creation Perspective
Frankenhead - Exploring Participatory Engagement and Play as a Cultural Event
A different approach to real web accessibility
Research on the Path Integration Behavior of Firefighters in the Dark
Construction of a Novel Production Develop Decision Model Based on Text Mined
The Application of the Concept of Affordance to a Creative Design Method
Recommendations for Gesture-Based Residential Interactive Systems Inspired by Diversity
Turmoil Behind the Automated Wheel - An Embodied Perspective on Current HMI Developments in Partially Automated Vehicles
Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal
Better Patient-Doctor Communication - A Survey and Focus Group Study
Engineering Psychology and Cognitive Ergonomics, 8th International Conference, EPCE 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings
Virtual Touchscreen - a novel User Interface made of Light - Principles, metaphors and experiences
Transformation of Plants into Polka Dot Arts: Kusama Yayoi as an Inspiration for Deep Learning
Exploration of Cultural IP Image and Common Pattern Gene Extraction in Virtual Reality Design Interaction
Alert Interaction Service Design for AI Face Swap Video Scams
"Face to Face". Citizen Security Model Based on Information Systems in the Cloud and Artificial Intelligence
A Framework for User Customization
Creating New Strategies for the Changing Sports Business ~The Case of Nippon Professional Baseball~
A Reference Framework for Multi-Surface Interaction
Effects of Interpupillary Distance and Visual Avatar's Shape on the Perception of the Avatar's Shape and the Sense of Ownership
"Landscape-Drama": Innovative Applications of Digital Projection Art in the Renewal of Chinese Old City Communities
Does the Use of Tablets Lead to More Information Being Recorded and Better Recall in Short-Term Memory Tasks?
Participatory Approaches towards Universal Access - Results of a Case Study in the Healthcare Domain
How Does Being Predicted a Few Selfies a Few Minutes Ahead Affect Your Sightseeing Behavior?
A Mixed Reality-Based Assembly Verification and Training Platform
Perception of Source Credibility Within Touristic Virtual Communities: A Cross-Generational Examination
Serendipitous Book Explorer Using Personalized Associative Dictionaries
Gender Effects on Creativity When Pair Programming with a Human vs. an Agent
A Conceptual Framework to Analyze Human Factors of Information Security Management System (ISMS) in Organizations
A Cost-Effective Immersive Telexistence Platform for Generic Telemanipulation Tasks
Task Significance in Digital Games: Controlled Experiment Shows Impact of Narrative Framing and Upgrades on Player Experience
Personalized Emotional Prediction Method for Real-Life Objects Based on Collaborative Filtering
Opportunities and Risks for Game-Inspired Design of Adaptive Instructional Systems
Ibigkas! Math 2.0: An Intelligent Computer-Supported Collaborative Learning Application for Grade 5 Mathematics
Exploring Citizens' Attitudes Towards Voice-Based Government Services in Switzerland
An Open Source Refreshable Braille Display
Effects of Conscientiousness on Users' Eye-Movement Behaviour with Recommender Interfaces
Finding Directions to a Good GPS System - A Comparative Analysis and Development of a Predictive Model
Conducting Acceptance Tests for Elderly People on the Web - Using the GPII Preference Set for a Personalized Evaluation
Beyond Presentation - Employing Proactive Intelligent Agents as Social Catalysts
A study on tactile interfaces as an aid to home electronic appliance operation for the visually impaired
What Is Age's Affect in Collaborative Learning Environments?
Searching Interactions and Perceived Learning
Effect of Different Secondary Tasks Types on the Driving Safety of Older Drivers
Multi-view Visual Question Answering Dataset for Real Environment Applications
The Viability of User-Centered and Human-Centered Design Practices with Natural User Interfaces (NUIs)
Cowork: Gamified, Virtual Coworking Web Application to Support Remote Learning for Students
The Design of Guidelines for Teachers and Parents in the Use of iPads to Support Children with Autism in the Development of Joint Attention Skills
Comparative Analysis of Accessibility Testing Tools and Their Limitations in RIAs
Speech Input from Older Users in Smart Environments: Challenges and Perspectives
Designing for older and inexperienced mobile phone users
Application of User Research in E-commerce App Design
Gamification and Information Fusion for Rehabilitation: An Ambient Assisted Living Case Study
Research on User Thinking Oriented Design of National Geographic Indication Product Doumen Litchi APP
Construct of Learning Model for Laparoscopic Surgery
Transdisciplinary Teaching and Learning in Summer Camp by Service Design
Applying User-Centered Techniques to Develop a Radiology Teaching File System
A Study on the Design of a Simulation Training System Incorporating Gamification Elements for the Management of Oil Depots
Usability of Multilingual Communication Tools
The StarWalker virtual environment - an integrative design for social navigation
An Investigation of Reward Systems in Human Computation Games
Directions for the Design of an Adaptive In-Game Re-engagement Dashboard for Teachers Using WHIMC
Research on Public Seating Design of Scenic Spots Based on Kansei Engineering
Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments - 12th International Conference, CCD 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Interaction with the Soundscape: Exploring Emotional Audio Generation for Improved Individual Wellbeing
IS4-8ALL: promoting universal design in Healthcare Telematics
Effects of Lighting on Human Performance in Training
Human-Computer Interaction. Theories, Methods, and Tools - 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I
Object Selection in Virtual Environments Performance, Usability and Interaction with Spatial Abilities
Decision-theoretic approaches to user interface adaptation: implications on universal access
Analysis of Emotional Design and Cultural Product Narrative Communication Model
Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction
Distance Effect: Where You Stand Determines How Promptly You Interact with Game
Legible Character Size on Mobile Terminal Screens: Estimation Using Pinch-in/Out on the iPod Touch Panel
Bridging the Gap: A Case Study of Utilizing Social Media to Accelerate Recovery and Structuring Disaster Management
Understanding Seniors' Strategies for Identifying Deepfakes
Exploring Gamified Design in Children's Storybook Apps through Human-Computer Interaction
Study on Youthful Electric Two-Wheeled Vehicle Modeling Based on Perceptual Imagery
Applying Gianni Rodari Techniques to Develop Creative Educational Environments
Appropriate Dynamic Lighting as a Possible Basis for a Smart Ambient Lighting
A Spoken Dialogue System for Noisy Environment
Factors Influencing Perceived Comfort During Driver Take-Overs in Automated Driving
Measurement and Analysis of Performance of Human Perception for Information Communication Technology
Thirteen Hongs of Canton: An Immersive Virtual Reality Game for Exploration of Cultural Heritage
Evaluation of Model-Based User Interface Development Approaches
Evaluation of Pointing Efficiency on Small Screen Touch User Interfaces
Features and Quality of a Mobile Application Employed in a Speech-Language Therapy
Factor Analysis of Perceived Quality and User Experience of Health Products for Elderly Adults
Methodologies to Evaluate Simulations of Cardiac Tissue Abnormalities at a Cellular Level
Occupational Health and the Computer-Mediation of Information
A Formal Model of Mixed-Initiative Interaction in Design Exploration
Homecare Risk Management: Nursing Issues Related to Technology
Converging Data with Design Within Agile and Continuous Delivery Environments
A Qualitative Usability Evaluation of Tablets and Accessibility Settings by Older Adults
Research on Data Storytelling Strategies for Cultural Heritage Transmission and Dissemination
The Influences of Media Naturalness and Mental Model Alignment on Reducing Patient Uncertainty in Virtual Consultation
AR Cooking: Comparing Display Methods for the Instructions of Cookwares on AR Goggles
Reproducibility Challenges of External Computational Experiments in Scientific Workflow Management Systems
Enhancing the Cognition of Traditional Character Symbols Through Body Interaction Technologies
Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues
Analysis of Relation Between Facial Emotions and Comprehension Level in Listening
Cooperating Partners: Investigating Natural Assistance
Using the Firefly Optimization Method to Solve the Weighted Set Covering Problem
Support Case-Based Authentic Learning Activities: A Collaborative Case Commenting Tool and a Collaborative Case Builder
Electronic Data Collection for Overdose Data to Action (OD2A): Alabama Study Experience
Integrating Technology into the Medical Environment of a Developing African Country
Design of Parenting Control Application for Kids' Playing Mobile Games Based on User-Centered Design
Analysis of Multiple-Choice Tests Through Erroneous Choices Using a Technique of Automatic Problem Generation
Natural Interaction in Spoken Dialogue Systems
Interactive Car Parking Simulation Based on On-line Trajectory Optimization
Detecting Personality Traces in Users' Social Activity
Discourse Particles in Human-Human and Human-Computer Interaction - Analysis and Evaluation
Neural Correlates of Purchasing Decisions in an Ecologically Plausible Shopping Scenario with Mobile fNIR Technology
The Trend of Industrial Design from the Perspective of Metaverse
Optimizing User Experience and Interaction Design of Digital Showrooms from a Human-Computer Interaction Perspective
A Panel to Confront the Differences in Intersectional HCI
Holdable Devices: Supporting Mindfulness, Psychological Autonomy and Self-Regulation During Smartphone Use
Investigating Mobile Device-Based Interaction Techniques for Collocated Merging
Product Appearance Optimization Method Based on Stable Diffusion Model and Fuzzy Evaluation
Immersive Museum: Design and Develop an Interactive Virtual Museum Experience
The Virtual Dressing Room: A Return Rate Study
A Domain-Specific Language for Model-Driven Development of Networked Electronic Travel Aid Systems
Home as a Platform: Levels of Automation for Connected Home Services
Modeling and Verification of the Biomechanical Characteristics of Human Upper Limb Muscles
Distributable Interface Design for Web Applications
A Preliminary Investigation of Training Order for Introducing NextGen Tools
Highway End-of-Queue Alerting System Based on Probe Vehicle Data
Acceptable Download Times in the Mobile Internet
Evaluation of a New Cockpit Color Concept under Mesopic Lighting for Urban Driving
ReMIS and ReMIS Cloud: Information Systems for Retrieving Disciplinary and Interdisciplinary Data
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part XI
Human Avatar Robotic Puppeteering (HARP)
Surgical Human-Robot Interaction: A Bibliometric Review
Automatic Recognition of Experienced Emotional State from Body Movement
Interaction and Interactivity: In the Context of Digital Interactive Art Installation
AnywhereTouch: Finger Tracking Method on Arbitrary Surface Using Nailed-Mounted IMU for Mobile HMD
Cognitive Mechanisms and Optimization Strategies in Interactive Evolutionary Design Based on Cognitive Load Theory
Demonstrably Safe Self-replicating Manufacturing Systems - Banishing the Halting Problem - Organizational and Finite State Machine Control Paradigms
Technological and Usability-Based Aspects of Distributed After Action Review in a Game-Based Training Setting
Investigation of Information Requirements for Smartwatch-Based Evacuation Support System
ErgoSV: An Environment to Support Usability Evaluation Using Face and Speech Recognition
Supporting Older Adults During a Pandemic: The Need for Physical, Cognitive, and Social Well-Being
The Relationship Between Media Content Influence and Consumer Personality
Study on Innovative Gestures Applicable to the Elderly
A Study on Teaching Strategy for Digital Programming Technology Courses Based on the UTAUT and Programming Tool
Observation and Reflection: The Behavioral Fields of UX Industry and Its Dilemma
Exploratory Analysis of the News in Easy Language (NiEL) Corpus to Identify Characteristic Patterns for Natural Language Processing
HCI International 2022 - Late Breaking Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
A Study on Chatbot UI Design Processes Utilizing Generative AI: Integrating ChatGPT and MidJourney
Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults' Bodily Experiences and Individual Perceptions
A Geo-collaborative Recommendation Tool to Help Urban Mobility
Experiencing Physical and Technical Phenomena in Schools Using Virtual Reality Driving Simulator
SMART VIEW: A Serious Game Supporting Spatial Orientation of Subjects with Cognitive Impairments
A Low Resolution Haptic Interface for Interactive Applications
An Empirical Evaluation of Graphical Usable Interface on Mobile Chat
Identifying Mobility Pattern of Specific User Types Based on Mobility Data
Key Successful Factors of E-commerce Platform Operations
Mixed-Initiative Human-Automated Agents Teaming: Towards a Flexible Cooperation Framework
Three Dimensional Head Modeling Based on Direct Free Form Deformation
A Proposal of Service Design Evaluation Method
Evaluating User Interfaces for Accommodation of Individual Differences in Spatial Abilities and Way-Finding Strategies
Development of High-Speed Thermal Display Using Water Flow
The Solid Angle of Light Sources and Its Impact on the Suppression of Melatonin in Humans
Augmented Cognition as Rehabilitation: Facilitating Neuroplasticity?
Behavioral and Brain Dynamics of Team Coordination Part I: Task Design
Report Friendly: An Interface Design for an LLM-Empowered ESG Report Generation System
Improved Spectral Subtraction Method for Civil Aircraft Approach and Landing Crew Interactive Voice Enhancement
Human Integration in the Lifecycle of Aviation Systems
Study-Buddy: Improving the Learning Process through Technology-Augmented Studying Environments
A Situation Awareness Assistant for Human Deep Space Exploration
Form in Potential Functions While Maintaining an Upright Posture during Exposure to Stereoscopic Video Clips
Participatory Design with Migrants in Language Learning Contexts in Brazil: A Systematic Literature Review
Cognitive Considerations in Auditory User Interfaces: Neuroergonomic Evaluation of Synthetic Speech Comprehension
Finding a Relationship between Internet Anxiety and Human Behavior
An Intelligent Task Assignment and Personalization System for Students' Online Collaboration
A Deep Neural Network Video Framework for Monitoring Elderly Persons
Misinformation in the Chinese Weibo
Developing a VR Training Program for Geriatric Patients with Chronic Back Pain - A Process Analysis
Towards a Narrative Driven Understanding of Games User Experience
Interaction Design and Implementation for Multimodal Mobile Semantic Web Interfaces
Evaluation of an Automatic Essay Correction System Used as an Assessment Tool
Study on Character Input Methods Using Eye-gaze Input Interface
Galvanic Taste Stimulation Method for Virtual Reality and Augmented Reality
HCI in Business, Government and Organizations. Information Systems and Analytics - 6th International Conference, HCIBGO 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
Digital Empowerment of Excellent Traditional Chinese Music Culture Education
Is This the Right Time to Post My Task? An Empirical Analysis on a Task Similarity Arrival in TopCoder
The Effects of Conversation Initiation Strategies in Human-Aided Service Bots: The Role of Perceived Flexibility
Triple Threat Design Principles: Learning Content, Promoting Identity Development, and Improving Executive Functioning Through Digital Learning Environments
Tackling South Africa's Literacy Crisis with Local Technologies
Effects of VR Technology in the Cross-Cultural Theatre Design Course
Effect of Transliteration on Readability
Tilt-Based Support for Multimodal Text Entry on Touchscreen Smartphones: Using Pitch and Roll
A User Centred Approach to Determining the Impact of Faster Broadband on Small and Medium Sized Enterprises
Learning Styles and Navigation Patterns in Web-Based Education
A Cognitive Modeling Approach - Does Tactical Breathing in a Psychomotor Task Influence Skill Development during Adaptive Instruction?
Investigating the Influence of Emotion in Air Traffic Controller Tasks: Pretest Evaluation
Research on Pressure Comfort of Sofa Based on Body Pressure Distribution and Subjective Experience
CORPUS: Next-Generation Online Platform for Research Collaborations in Humanities
Startup Rio: User Experience and Startups
Development and a Practical Use of Monitoring Tool of Understanding of Learners in Class Exercise
A Preliminary Study on Elderly Consumers' Preference for Robot Appearance Design
Facilitating VR Museums Web Presence
Envisioning the Future Trends of Smart Assistive Devices to Support Activities of Daily Living for Older Adults with Disabilities
User Interface Design for Disabled People Under the Influence of Time, Efficiency and Costs
Maintenance Feasibility Analysis Based on a Comprehensive Indicator
Characteristics of Robots and Virtual Agents as a Persuasive Talker
Multi-users and Multi-contextuality - A Mobile Tourism Setting
Industrial Design and Human Factors: Design Synergy for Medical Devices
A Methodological Approach to Create Interactive Art in Artificial Intelligence
Clearing the Hurdles: How to Design Privacy Nudges for Mobile Application Users
A Knowledge Representation for Large Scale Integrated Circuit Failure Analysis
Reading Behavior and Comprehension of C++ Source Code - A Classroom Study
Preliminary Study on Students' Experiences in Design-Based Interdisciplinary Learning
Measuring Cognitive Workload in Augmented Reality Learning Environments Through Pupil Area Analysis
Body Movements for Communication in Group Work Classified by Deep Learning
Empowering Patient Wellness: Automated Radiology Report Generation Using Deep Learning and NLG
Human-Computer Interaction. Interaction Techniques and Environments - 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II
Surface Display and Synthetic Force Sensation
Current and New Research Perspectives on Dynamic Facial Emotion Detection in Emotional Interface
Dynamic Operations Wayfinding System (DOWS) for Nuclear Power Plants
Towards a new multi-layer approach for the Global Network architecture
The MaDiH (مديح): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations
Cultural Diversity - New Challenge to Medical Device Use Safety for International Markets