yusuke1997/dblp-id-title huggingface dataset:
Mixed-initiative dialog management for speech-based interaction with graphical user interfaces
Living laboratories: the future computing environments group at the Georgia Institute of Technology
PowerSocket: towards on-outlet power consumption visualization
In Search of the Alternative Future: Developing Participatory Digital Citizenship to Address the Crisis of Democracy
Icandy: a tangible user interface for itunes
MusicTraces: A collaborative music and paint activity for autistic people
Drawing shapes and lines: spawning objects on interactive tabletops
Synchronous remote usability testing: a new approach facilitated by virtual worlds
What-if Analysis for Business Professionals: Current Practices and Future Opportunities
Investigating human-computer optimization
Exploring the Effects of Technological Writing Assistance for Support Providers in Online Mental Health Community
Monotasking or Multitasking: Designing for Crowdworkers' Preferences
"They're Scamming Me": How Children Experience and Conceptualize Harm in Game Monetization
A visual language for sketching large and complex interactive designs
Factors that Help and Hinder a Daily Weighing and Reporting Behavior
Visualizing Urban Accessibility: Investigating Multi-Stakeholder Perspectives through a Map-based Design Probe Study
MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets
JeL: Connecting Through Breath in Virtual Reality
Demonstrating OpenEarable 2.0: An AI-Powered Ear Sensing Platform
Diagnosing Bias in the Gender Representation of HCI Research Participants: How it Happens and Where We Are
ARtVista: Gateway To Empower Anyone Into Artist
Mobile phones and information capture in the workplace
Gender Effects on Collaborative Online Brainstorming Teamwork
Dynamics of eye-hand coordination are flexibly preserved in eye-cursor coordination during an online, digital, object interaction task
Being Reasonable: A Manifesto for Improving the Inclusion of Disabled People in SIGCHI Conferences
Teaching software psychology experimentation through team projects
Who's hogging the bandwidth: the consequences of revealing the invisible in the home
Affective sensors, privacy, and ethical contracts
Weak gaze awareness in video-mediated communication
The Gendered Geography of Contributions to OpenStreetMap: Complexities in Self-Focus Bias
Cultural theory and real world design: Dystopian and Utopian Outcomes
Remote Expert for Assistance in a Physical Operational Task
Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study
SpellRing: Recognizing Continuous Fingerspelling in American Sign Language using a Ring
Let's Sketch! A Hands-on Introductory Course on Sketching in HCI
SoundNet: investigating a language composed of environmental sounds
HCI professions: differences & definitions
Fillables: everyday vessels as tangible controllers with adjustable haptics
The Amulet User Interface Development Environment (Special Interest Group Meeting)
Shoulder surfing susceptibility of bend passwords
Tools for graphical user interface evaluation using playback
Real-time decision making (panel)
Social Printers: A Physical Social Network for Political Debates
Parameter selection in keyboard-based dialog boxes
How Do Distance Learners Connect?
CopyCat: Using Sign Language Recognition to Help Deaf Children Acquire Language Skills
PaperPulse: An Integrated Approach to Fabricating Interactive Paper
A design space for multimodal systems: concurrent processing and data fusion
Diagnosing and Prioritizing Issues in Automated Order-Taking Systems: A Machine-Assisted Error Discovery Approach
Choice architecture for environmentally sustainable urban mobility
Tuning Endpoint-variability Parameters by Observed Error Rates to Obtain Better Prediction Accuracy of Pointing Misses
Towards a psychographic user model from mobile phone usage
Get Distracted or Missed the Stop? Investigating Public Transit Passengers' Travel-Based Multitasking Behaviors, Motives, and Challenges
Refugees & HCI SIG: Situating HCI Within Humanitarian Research
Modulating Interoceptive Signals for Influencing the Conscious Experience
Design guidelines for improved human-robot interaction
The patchworks code editor: toward faster navigation with less code arranging and fewer navigation mistakes
"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System
Public Assistive Displays: Employing Public Interactive Displays to Improve Public Transport Access 4All
Atmospheror: Towards an Olfactory Interactive System for Enhancing Social Presence and Interaction in Synchronous Online Classes
Remote Assistance: A View of the Work and a View of the Face?
"Nothing Comes Before Profit": Asshole Design In the Wild
Symphony: exploring user interface representations for learner-centered process scaffolding
Snowflakes: A Prototyping Tool for Computational Jewelry
Techniques for Flexible Responsive Visualization Design
Toward Health Information Technology that Supports Overweight/Obese Women in Addressing Emotion- and Stress-Related Eating
Telephone Operators as Knowledge Workers: Consultants Who Meet Customer Needs
An investigation into the use of spatialised sound in locative games
Face-to-face interfaces
The Salome Experience: Opera Live Streaming and Beyond
Resumption lag at interruptible timing might not be short in actual environment
How Values Shape Collaboration Between Patients with Multiple Chronic Conditions and Spousal Caregivers
A cognitive model of database querying: a tool for novice instruction
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction
Developing Sociotechnical Solutions to Mitigate New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2025
Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality
I/O brush: drawing with everyday objects as ink
A reduced QWERTY keyboard for mobile text entry
Media spaces and their application in K-12 and college learning communities
Futuring (CHI)Art: Building a Collective Common Future
Modeling dwell-based eye pointing target acquisition
Breaking Immersion Barriers: Smartphone Viability in Asymmetric Virtual Collaboration
TOUCHLESS: Demonstrations of Contactless Haptics for Affective Touch
The truth about lying in online dating profiles
Volunteer Moderators in Twitch Micro Communities: How They Get Involved, the Roles They Play, and the Emotional Labor They Experience
Building interpretable discussions: for effective public engagement
End-users publishing structured information on the web: an observational study of what, why, and how
Social Microbial Prosthesis: Towards Super-Organism Centered Design
Tools for Designing for Home Entertainment: Gesture Interfaces, Augmented Reality, and Smart Spaces
Revisiting and validating a model of two-thumb text entry
Design an interactive visualization system for core drilling expeditions using immersive empathic method
Augmented reality, surface style: extending displays through fiber optics
Assessing Susceptibility Factors of Confirmation Bias in News Feed Reading
Dynomite: A Dynamically Organized Ink and Audio Notebook
Transparent 2-D markers on an LCD tabletop system
Manipulative user interfaces: exploring physically embodied user interfaces
Phrase sets for evaluating text entry techniques
Personal clipboards for individual copy-and-paste on shared multi-user surfaces
FitByte: Automatic Diet Monitoring in Unconstrained Situations Using Multimodal Sensing on Eyeglasses
The Impact of Observer Presence on Trainees' Mental States and Performance in Remote Military Training with Virtual Humans in Mixed Reality Environment
Facilitating mobile communication with multimodal access to email messages on a cell phone
MindTouch: Effect of Mindfulness Meditation on Mid-Air Tactile Perception
'Today' messages: lightweight group awareness via email
Kerfmeter: Automatic Kerf Calibration for Laser Cutting
Understanding physical activity through 3D printed material artifacts
Disseminating Scientific Development Through Artistic Practice: The HCI History Poster
Exploring AltNarrative in HCI Imagery and Comics
Among the Machines: Human-Bot Interaction on Social Q&A Websites
Above and Beyond: A Scoping Review of Domains and Applications for Human-Drone Interaction
Estimating Touch Force with Barometric Pressure Sensors
Evaluation and analysis of users' activity organization
Woes, Workarounds, and Wishes of Users Living in a Multinetwork Reality
American Indian Pottery and Clay 3D Printing: An Exploration of Opportunities and Risks in Professional Practice
Computer aided creativity and multicriteria optimization in design
The many faces of consistency in cross-platform design
VRtoER: When Virtual Reality leads to Accidents: A Community on Reddit as Lens to Insights about VR Safety
See Widely, Think Wisely: Toward Designing a Generative Multi-agent System to Burst Filter Bubbles
Snot, Sweat, Pain, Mud, and Snow: Performance and Experience in the Use of Sports Watches
AVIVA: a health and fitness monitor for young women
Visualizing sentiments in business-customer relations with metaphors
Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person Perspectives
Alternatives: exploring information appliances through conceptual design proposals
BrainCoDe: Electroencephalography-based Comprehension Detection during Reading and Listening
OpenBCI + 3D-Printed Headphones = Open ExG Headphones - An Open-Source Research Platform for Biopotential Earable Applications
A goal-oriented web browser
Interacting with Automated Vehicles and Why Less Might Be More
Family story play: reading with young children (and elmo) over a distance
Design and Fabrication of Body-Based Interfaces (Demo of Saarland HCI Lab)
An EPIC model for a high-performance HCI task
Longitudinal study of people learning to use continuous voice-based cursor control
Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors
A study of co-worker awareness in remote collaboration over a shared application
Helping Computers Understand Geographically-Bound Activity Restrictions
StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for Children
Performance-based evaluation of graphic displays for nuclear power plant control rooms
A contribution towards the measurement of user behavior (abstract only)
Chi'08 alt.chi / do we bump into things more while speaking on a cell phone?
Feminist HCI: taking stock and outlining an agenda for design
Evaluation of alternative presentation control techniques
STILE: Exploring and Debugging Social Biases in Pre-trained Text Representations
MedSpeak: Report Creation with Continuous Speech Recognition
CRTypist: Simulating Touchscreen Typing Behavior via Computational Rationality
Introduction to Computational Design
Food Democracy in the Making: Designing with Local Food Networks
VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback
Reviving Intentional Facial Expressions: an Interface for ALS Patients using Brain Decoding and Image-Generative AI
AutoCardSorter: designing the information architecture of a web site using latent semantic analysis
COGAM: Measuring and Moderating Cognitive Load in Machine Learning Model Explanations
Videos of Things: The Other Half
Exploring the Impact of Avatar Color on Game Experience in Educational Games
SHIFTR: a user-directed, link-based system for ad hoc sensemaking of large heterogeneous data collections
A study on the use of semaphoric gestures to support secondary task interactions
Runright: real-time visual and audio feedback on running
A resource kit for participatory socio-technical design in rural Kenya
Data, Design and Civics: An Exploratory Study of Civic Tech
Designing Product Descriptions for Supporting Independent Grocery Shopping of People with Visual Impairments
Improving teamwork using real-time language feedback
Evaluating the Actual and Perceived Exertion Provided by Virtual Reality Games
Retargeting Technical Documentation to Augmented Reality
Design Concepts for an Instructional Tool: Teaching Abductive Reasoning in Antibody Identification
Astrojumper: motivating children with autism to exercise using a VR game
How user reviews influence older and younger adults' credibility judgments of online health information
Exploring Human-AI Collaborative Writing of Product Descriptions on Online Flea Market Apps from the Sellers' and Buyers' Perspectives
The Attendant Perspective: Present Others in Public Technology Interactions
SynKin: A Game for Intentionally Synchronizing Biosignals
Survey of audio programming tools
Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization
The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education
Unblind Text Inputs: Predicting Hint-text of Text Input in Mobile Apps via LLM
IAMHear: a tabletop interface with smart mobile devices using acoustic location
Concerns and Challenges of AI Tools in the UI/UX Design Process: A Cross-Sectional Survey
YouthCare: Building a Personalized Collaborative Video Censorship Tool to Support Parent-Child Joint Media Engagement
Comp*Pass: a compass-based drawing interface
Multimodal 'eyes-free' interaction techniques for wearable devices
What's at Stake: Characterizing Risk Perceptions of Emerging Technologies
Human-Centered Privacy Research in the Age of Large Language Models
BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning Braille
Factitious: Large Scale Computer Game to Fight Fake News and Improve News Literacy
Designing for complex products
How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of Studies
What Brings You Here Today?: Challenges for Clinicians Communicating Data to Patients
Promoting Cognitive Health in Older Adults through an Exercise Game Centered around Foreign Language Learning
Discourse architectures: designing and visualizing computer mediated conversation
Accounting for Privacy Pluralism: Lessons and Strategies from Community-Based Privacy Groups
Using Tweets to Assess Mental Well-being of Essential Workers During the COVID-19 Pandemic
Methodological advancements of cross-cultural user-analysis
Tuning and testing scrolling interfaces that automatically zoom
A study of out-of-turn interaction in menu-based, IVR, voicemail systems
Wanting To Live Here: Design After Anthropocentric Functionalism
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment
LumaDreams: Designing Positive Dream Meaning-Making for Daily Empowerment
User Centered Design: Quality or Quackery?
Making action visible in time-critical work
Designing an Archive of Feelings: Queering Tangible Interaction with Button Portraits
OATutor: An Open-source Adaptive Tutoring System and Curated Content Library for Learning Sciences Research
Simulating hci for all
Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile Phones
One Game, One Experience: Shared-Control Mechanisms for Cross-Platform Multiplayer Games
Designing effective behaviors for educational embodied agents
Dealing with key challenges in international usability and user research
Understanding Food Planning Strategies of Food Insecure Populations: Implications for Food-Agentic Technologies
STRIPE: remote driving using limited image data (poster)
Generic method for crafting deformable interfaces to physically augment smartphones
How Good is 85%?: A Survey Tool to Connect Classifier Evaluation to Acceptability of Accuracy
Designing for Families as Adaptive Systems: Collaborative Emotional Support and Resilience in the Children's Hospital
FingerGlass: Enhancing Smart Glasses Interaction via Fingerprint Sensing
AniSAM & AniAvatar: Animated Visualizations of Affective States
Grips and gestures on a multi-touch pen
Designing For Human-Centered Automation: A Co-Design Study with Fabrication Professionals
Halo: a technique for visualizing off-screen objects
Imaginary Design Workbooks: Constructive Criticism and Practical Provocation
Where HCI Meets the Spiritual Path: The Three Yogas of the Bhagavad Gītā
User-defined gestures for augmented reality
Can Privacy-Aware Lifelogs Alter Our Memories?
Decolonizing Content Moderation: Does Uniform Global Community Standard Resemble Utopian Equality or Western Power Hegemony?
Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking
Some statistical analyses of CHI
Supporting intercultural collaboration with dynamic feedback systems: preliminary evidence from a creative design task
AquaMOOSE 3D: math learning in a 3D multi-user virtual world
Name that tune: musicons as reminders in the home
Visual Interaction Design Special Interest Area Meeting
"My doctor didn't give me half of that privilege": Incorporating Black Patients' Lived Experiences in Virtual Patients for Racial Bias Mitigation Training
Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions
Empathy in Design Scale: Development and Initial Insights
Design issues for next generation interfaces (NGI)
A sensemaking-supporting information gathering system
The business value of HCI: how can we do better?
Designing an Algal Relay Computer: A Critical Orientation in Exploring More-than-Human Temporality
Harvesting Caregiving Knowledge: Design Considerations for Integrating Volunteer Input in Dementia Care
Learners on the back-end: students contributing to web-based information systems
Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor
BebeCODE: Collaborative Child Development Tracking System
Footprints: History-Rich Tools for Information Foraging
Eye tracking analysis of preferred reading regions on the screen
The machine in the ghost: augmenting broadcasting with biodata
Designing speech and language interactions
Estimating human interruptibility in the home for remote communication
As Simple as Possible but No Simpler: Creating Flexibility in Personal Informatics
VRChairRacer: Using an Office Chair Backrest as a Locomotion Technique for VR Racing Games
Extending ubiquitous computing to vineyards
Little Cloud: A Digital Companion App to Support Those Experiencing Pregnancy Loss
GANSpiration: Balancing Targeted and Serendipitous Inspiration in User Interface Design with Style-Based Generative Adversarial Network
Distal-Haptic Touchscreens: Understanding the User Experience of Vibrotactile Feedback Decoupled from the Touch Point
Automatic Delivery Timing Control of Incoming Email based on User Interruptibility
Dynamics of tilt-based browsing on mobile devices
Text entry using a dual joystick game controller
SenseableRays: opto-haptic substitution for touch-enhanced interactive spaces
Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience
From Knowledge to Practice: Co-Designing Privacy Controls with Children
DinerRouge: Bringing Wealth and Income Inequality to the Table through a Provocative UX
Grasping Microgestures: Eliciting Single-hand Microgestures for Handheld Objects
In the best families: tracking and relationships
Morphing Design for Socially Interactive Autonomous Car by Multi-Material 3D-Printing
What would other programmers do: suggesting solutions to error messages
PinchList: Leveraging Pinch Gestures for Hierarchical List Navigation on Smartphones
A Field Study of Developer Documentation Format
Persuasion in Pixels and Prose: The Effects of Emotional Language and Visuals in Agent Conversations on Decision-Making
Constructing identities through storytelling in diabetes management
User Disbelief in Privacy Paradox: Heuristics that determine Disclosure
The ins and outs of collaborative walls: demonstrating the collaborage concept
Dynamic detection of novice vs. skilled use without a task model
The TrackPad: a study on user comfort and performance
Hybridity as Design Strategy for Service Robots to Become Domestic Products
QMaps: Engaging Students in Voluntary Question Generation and Linking
Sustainability of a college social network site: role of autonomy, engagement, and relatedness
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
CardboardHRV: Bridging Virtual Reality and Biofeedback with a Cost-Effective Heart Rate Variability System
Enabling Multi-modal Conversational Interface for Clinical Imaging
Summary thumbnails: readable overviews for small screen web browsers
INTACT: Instant Interaction with 3D Printed Objects
Watchboard: curated microblogging for the enterprise
Ubi Edge: Authoring Edge-Based Opportunistic Tangible User Interfaces in Augmented Reality
Using fake cursors to secure on-screen password entry
The stroppy kettle: an intervention to break energy consumption habits
ShadowLamp: An Ambient Display with Controllable Shadow Projection using Electrochromic Materials
From HCI Classroom to Complex Challenges: Enhancing HCI Education through Cross-Disciplinary Teamwork and Stakeholder Engagement
Joystick text entry with date stamp, selection keyboard, and EdgeWrite
Adopting an African Standpoint in HCI4D: A Provocation
Partiality and Misconception: Investigating Cultural Representativeness in Text-to-Image Models
Who said what when?: capturing the important moments of a meeting
'MASTerful' Matchmaking in Service Transactions: Inferred Abilities, Needs and Interests versus Activity Histories
Fairness and Accountability Design Needs for Algorithmic Support in High-Stakes Public Sector Decision-Making
ARephotography: Revisiting Historical Photographs using Augmented Reality
Designing engaging camera based mobile games for implicit heart rate monitoring
Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates
When My Face Is the Interface: An Experimental Comparison of Interacting With One's Own Face or Someone Else's Face
Back stage on the front lines: perspectives and performance in the combat information center
Fly: a tool to author planar presentations
User Embodiment in Collaborative Virtual Environments
MultiVis: improving access to visualisations for visually impaired people
CASSIE: Curve and Surface Sketching in Immersive Environments
Does computer-generated speech manifest personality? an experimental test of similarity-attraction
"I normally wouldn't talk with strangers": Introducing a Socio-Spatial Interface for Fostering Togetherness Between Strangers
Towards Dialogic and On-Demand Metaphors for Interdisciplinary Reading
Designing Usable Systems Under Real-World Constraints: A Practitioners Forum
Sleep No Mosquitoes: Compensating Distance-Aware Compression in a VR Audio Game
HCI Across Borders: Towards Global Solidarity
Design to Improve Social Presence among University Students in Asynchronous Online Learning Environment
Creating Inclusive Voices for the 21st Century: A Non-Binary Text-to-Speech for Conversational Assistants
KIST Smart Wall' and its Media Art Application: The Scenery Series
Dear Laura: Ethnographic Lettering as Critical Technical Practice in Design
Understanding: A Systematic Study of Catastrophic Incidents Associated with Personal Navigation Technologies
Investigating User Perceptions to Mitigate Dropout in Longitudinal Passive Sensing Studies
Not a Playroom, but a Passage: Exploring the Design Space of a Technology-mediated Calm-down Corner
From Virtual to Real World: Applying Animation to Design the Activity Recognition System
Coupling Application Design and User Interface Design
From Joysticks to Pokémon Go: Games and Play Research in SIGCHI
Design Within a Patriarchal Society: Opportunities and Challenges in Designing for Rural Women in Bangladesh
Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis
Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoors
Devotional gardening tools
Using design thinking to empower ethnic minority immigrant youth in their roles as technology and information mediaries
Enhanced Auditoriums for Attending Talks in Social Virtual Reality