yusuke1997/dblp-id-title huggingface dataset:
Managing the 'Evaluator Effect' in User Testing
User Interface eXtensible Markup Language SIG
MUD: Multiple-view user interface design
Better Real-Life Space Utilization in VR Through a Multimodal Guardian Alternative
The Business Case of HCI
Experiences of Personal Sound Technologies
Follow My Finger Navigation
Design Patterns for User Interfaces on Mobile Equipment
The Perception of Sound and Its Influence in the Classroom
Design Paradigms of 3D User Interfaces for VR Exhibitions
Human Interface and Applications on IdeaBoard
Evidence Humans Provide When Explaining Data-Labeling Decisions
How to Organize the Annotation Systems in Human-Computer Environment: Study, Classification and Observations
A Multi-perspective Panel on User-Centred Transparency, Explainability, and Controllability in Automations
"Here, There, Everywhere": Designing Usable Wireless Services
Beyond the Human Form: Emotional Perception of Non-anthropomorphic AI Virtual Agents
Ethical Value Exchange in HCI
When Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control
A browser for dynamic multimedia documents
A User Study with GUIs Tailored for Smartphones
Elements of a Three-dimensional Graphical User Interface
Human Design: Building Computation around Human Networks
2 nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY)
WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing "Cold Start" in Cardiac Rehabilitation
Integrating Touch, Gestures and Speech for Multi-modal Conversations with an Audio-Tactile Graphics Reader
Microinteractions to Augment Manual Tasks
QUIM: An Integrated Framework for Modeling and Measuring Quality in Use
Dual-Mode User Interfaces for Web Based Interactive 3D Virtual Environments Using Three.js
Function of Social Browsing in Integration into a Workplace
Collaboration Meets Fitts' Law: Passing Virtual Objects with and without Haptic Force Feedback
Understanding Motivations and Barriers to Exercise Among People with Blindness in India
Tools for a Gaze-Controlled Drawing Application - Comparing Gaze Gestures against Dwell Buttons
Improving Functional Programming Environments
Implicit Referring as an Indication of Familiarity in Face-to-Face and Phone Conversations
User-centred design in the development of a navigational aid for blind travellers
Towards Multi-device Digital Self-control Tools
ML Classification of Car Parking with Implicit Interaction on the Driver's Smartphone
Museum Visitor Experiences Based on Hyperspectral Image Data
User Experiences and Wellbeing at Work
Comparing Usability Evaluation Principles with Heuristics: Problem Instances vs. Problem Types
Using Graphical Representations to Support the Calculation of Infusion Parameters
Touch Shadow Interaction and Continuous Directional User Interface for Smartphone
Tangible Voting: A Technique for Interacting with Group Choices on a Tangible Tabletop
A Design System based on Architectural Representations
Human-Computer Interaction - INTERACT 2013 - 14th IFIP TC 13 International Conference, Cape Town, South Africa, September 2-6, 2013, Proceedings, Part IV
Understanding the Evolution of Users' Personal Information Management Practices
Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop
Human-Computer Interaction for Security Research: The Case of EU E-Banking Systems
Participatory Design for Cultural Representation: A Cultural Transparency Perspective
A Literature Review on Positive and Negative Effects of Interruptions and Implications for Design
User-defined Bend Gesture Completion Strategies for Discrete and Continuous Inputs
Evaluation of User Interface Design and Input Methods for Applications on Mobile Touch Screen Devices
Multimedia Virtual Laboratory
Introduction to Service Design for Digital Health
Closing the Gaps: Software Engineering and HCI
Interaction and End-User Programming with a Context-Aware Mobile Application
Integrating Customer Relationship Management Strategies in (B2C) E-Commerce Environments
Designing Virtual Environments for Usability
Hypermedia as communication and prototyping tools in the concurrent design of commercial airplane products
BubbleVideo: Supporting Small Group Interactions in Online Conferences
Searching for Music: How Feedback and Input-Control Change the Way We Search
Placement of Teleported Co-users in AR
Comparison of Tag Cloud Layouts: Task-Related Performance and Visual Exploration
Question-Answer Cards for an Inclusive Micro-tasking Framework for the Elderly
DupRobo: Interactive Robotic Autocompletion of Physical Block-Based Repetitive Structure
Iztmo: A New and Intuitive Way to Connect People
An Observational Study of Simultaneous and Sequential Interactions in Co-located Collaboration
Leveraging Virtual Trips in Google Expeditions to Elevate Students' Social Exploration
An Approach to Evaluate User Interfaces in a Scholarly Knowledge Communication Domain
Identifying Group-Specific Mental Models of Recommender Systems: A Novel Quantitative Approach
Natural Interaction without Marks
Two-Way Gaze Sharing in Remote Teaching
Improving Window Switching Interfaces
Reflection of a Year Long Model-Driven Business and UI Modeling Development Project
Developing Situated Applications in Mobile Personal Computing
Mini-Orb: A Personal Indoor Climate Preference Feedback Interface
NPL Usability Services
Opportunities and Challenges for Reflective Data-Objects in Long-Distance Relationships
Exploring User Satisfaction as a Success Criterion in Information Systems Projects: A Position Paper
Perception Versus Reality: How User Self-reflections Compare to Actual Data
Results of the Workshop on Algorithmic Affordances in Recommender Interfaces
Usability Professionals' Personal Interest in Basic HCI theory
Study of Conditions of Use of E-services Accessible to Visually Disabled Persons
An Experimental Study of Chinese Shopping Related Sharing Behaviors
From Paper to PDA: Design and Evaluation of a Clinical Ward Instruction on a Mobile Device
Dropping a Bomb or Providing a Gentle Loving Touch? Towards a Relation Artefact Theory of Pilot Implementation
SeeWeb: Dynamic Improvement of the Accessibility of HTML Documents for Blind Persons
Subverting Divisive Geopolitical Issues in HCI Through Autonomous Design and Punk Narratives
How Technology Influences the Therapeutic Process: A Comparative Field Evaluation of Augmented Reality and In Vivo Exposure Therapy for Phobia of Small Animals
A Framework for Usability Problem Extraction
Multimodal Menu Interface for Mobile Web Browsing
PECSOnline: A Bespoke Classroom Based Picture Exchange Communication System (PECS) for Children with Autism
Software Design and New Media Design - Formal and Visual Tools to Design Mobile and Sensory Interfaces and Interactive Environments
Interaction Modeling at PROS Research Center
Collabohab: A Technology Probe into Peer Involvement in Cardiac Rehabilitation
Internationalising Media Production: Early Users of Remote Creative Collaboration Tools
NotificationManager: Personal Boundary Management on Mobile Devices
Objectives, strategies and resources as design drivers
How Blind Users' Mental Models Affect Their Perceived Usability of an Unfamiliar Screen Reader
HCI in Brazil: Prospects and Challenges
Tablexcel: A Multi-user, Multi-touch Interactive Tabletop Interface for Microsoft Excel Spreadsheets
The Impact of Culture on Visual Design Perception
Evaluation of an Accessible Home Control and Telecare System
A Storytelling Robot for Accessible Education for People with Intellectual Disabilities
Incorporating Usability in the Development Process at Inland Revenue and Israel Aircraft Industries
Explorative Study of Perceived Social Loafing in VR Group Discussion: A Comparison Between the Poster Presentation Environment and the Typical Conference Environment
Talking to the Conversation Machine: An Empirical Study
Recognition of a Robot's Affective Expressions Under Conditions with Limited Visibility
Graphical treatment of natural language in HCI
User Interfaces for Supporting Multiple Categorization
One Half or 50%? An Eye-Tracking Study of Number Representation Readability
Initial Development of a PDA Mobility Aid for Visually Impaired People
Charting Experience Categories for Museum Exhibitions
An alternative interface for multimedia service stations
What About My Privacy, Habibi? - Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World
Algorithmic Affordances in Recommender Interfaces
One Fitts' Law, Two Metrics
PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints
Shedding Lights on Human Values: An Approach to Engage Families with Energy Conservation
Multi-contextual Analysis for Physiological Behaviour for Estimating Trust in Human-Robot Interaction
Putting Theory into Practice: How to Apply Cross-Cultural Differences to User Interface Design?
Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality
Towards Modelling Cooperation in Future Maritime Remote-Control Center
Visual Methods for the Design of Shape-Changing Interfaces
Socially Responsible Design in the Context of International Development
A Novel Approach for Controlling Drone Swarms: Integrating LLMs and Augmented Reality
tFacet: Hierarchical Faceted Exploration of Semantic Data Using Well-Known Interaction Concepts
A Synergistic Approach to Efficient Interactive Video Retrieval
Whizz'Ed: a visual environment for building highly interactive software
Human-Centered Design of Digital Twins: The Case of Green Smart Homes
Feedback requirements for automatic speech recognition in control room systems
Feature Use in Mobile Video Creation
Helping Professionals Select Persona Interview Questions Using Natural Language Processing
Toward Characterizing the Productivity Benefits of Very Large Displays
RePaLM: A Data-Driven AI Assistant for Making Stronger Pattern Choices
Positioning Usability in an Organisation: Can usability really help organisations achieve their business objectives?
Designing an Experiential Media System: A Mobile Augmented Reality System for Family Situated Documentaries
Activity and Artifact: The Symbiosis of Truck Drivers' Work and Navigational Systems
HCI in Switzerland
Inferring Relations Between Color and Emotional Dimensions of a Web Site Using Bayesian Networks
Task-based user interface development tools
Meta-design and Social Creativity: Making All Voices Heard
Optimizing Content for Mobile Terminals will Reduce Bandwidth Requirement
The Attentive Hearing Aid: Eye Selection of Auditory Sources for Hearing Impaired Users
Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies
The economics of interface development
Zoomable Heatmaps: Improving Manhattan Plots to Compare Multiple Genome-Wide Studies
Can You Feel It? - Using Vibration Rhythms to Communicate Information in Mobile Contexts
Vision-Based Recognition of the Hand Postures using Self-Organizing Map and Linear Discriminant Analysis
Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation
Voice Interfaces in Art - An Experimentation with Web Open Standards as a Model to Increase Web Accessibility and Digital Inclusion
Growing Existing Aboriginal Designs to Guide a Cross-Cultural Design Project
Image Browsing: a Space-Time Trade-off
When Friends Become Strangers: Understanding the Influence of Avatar Gender on Interpersonal Distance in Virtual Reality
BendSwipe: One Handed Target Zooming for Flexible Handheld Display
Human-Centered AI: A New Synthesis
Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities
Rapid Prototyping Collaborative Dialogue Interfaces
TUIOFX - Toolkit Support for the Development of JavaFX Applications for Interactive Tabletops
How Long is a "Long" Key Press?
Collaborative Knowledge Management in the Digitized Train Maintenance Workplace: A Case Study at the Dutch Railways
Designing Intuitive Multi-touch 3D Navigation Techniques
Internet of Things in Education for Sustainable Development
User Driven Evolution of User Interface Models - The FLEPR Approach
SplitSlider: A Tangible Interface to Input Uncertainty
Sound Source Separation in the Frequency Domain with Image Processing
Multisensory Experiences for Art Appreciation
The Effects of Interruptions on Task Performance, Annoyance, and Anxiety in the User Interface
Specification-Based Testing of Interactive Systems
Using Affinity Diagrams to Evaluate Interactive Prototypes
Augmenting Museums and Art Galleries
The Challenge of Understanding Explanations for User Trust in AI: Insights From an Online Experiment About Job Matching
HCI in the Era of Ambient Media - And beyond 2009 INTERACT Tutorial
User Evaluation of the Digital Algebra Game (DAG) "Algebra Adventure: Learning Through Storytelling"
Automatic Privacy Classification of Personal Photos
Glass+Skin: An Empirical Evaluation of the Added Value of Finger Identification to Basic Single-Touch Interaction on Touch Screens
Navigating, Discovering and Exploring the Web: Strategies Used by People with Print Disabilities on Interactive Websites
Trust Indicators and Explainable AI: A Study on User Perceptions
e-Rural: A Framework to Generate Hyperdocuments for Milk Producers with Different Levels of Literacy to Promote Better Quality Milking
DynaDesigner: a tool for rapid creation of device-independent interactive services
User Interface Evaluation When User Errors May Have Safety-Critical Effects
Interacting with Augmented Reality: How Does Location-Based AR Enhance Learning?
Digitalisation and the Work Environment: Insights from Evaluating the Contextual Think-Aloud Method
Gudar - A Novel Group Music Instrument
Simulating Affective Communication with Animated Agents
Digital Annotation and Exploration Techniques for Handling Image-Based Hypermedia
Adding Vibrotactile Feedback to Large Interactive Surfaces
Availability for Work, Family, and Leisure: An Empirical Study
Help systems: An information-sharing approach
Co-watching 360-Films in Nursing Homes
Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials
Pepper as a Storyteller: Exploring the Effect of Human vs. Robot Voice on Children's Emotional Experience
Design and Evaluation of a Large Interactive Display to Support Social Interaction at Work
How learner characteristics can mediate the effects of giving conceptual details during training
Exploring Manual Interaction and Social Behaviour Patterns in Intensely Collaborative Teamwork
Fancy a Drink in Canary Wharf?: A User Study on Location-Based Mobile Search
How Many Participants Do You Need for an Open Card Sort? A Case Study of E-commerce Websites
IFIP WG 13.2 Workshop on User Experience and User-Centered Development Processes
Designing Usable Interfaces with Cultural Dimensions
Accessibility Inspections of Mobile Applications by Professionals with Different Expertise Levels: An Empirical Study Comparing with User Evaluations
Designing for Usability: A Case Study
Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation
#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms
Reading together as a Leisure Activity: Implications for E-reading
Sketching User Experiences Tutorial
Personifying the e-Market: A Framework for Social Agents
On the Interaction Between Construction Vehicles and Humans in Close Cooperation
Selective Analysis of Linguistic Features Used in Video Mediated Collaboration: An Indicator of Users Sense of Co-presence
Toward a Better Guidance in Wearable Electronic Orientation Aids
The British Human-Computer Interaction Group
Guidelines for the Sustainable Development of Computing Technology
CLINICAL SURFACES - Activity-Based Computing for Distributed Multi-Display Environments in Hospitals
ETAG: Some applications of a formal representation of the user interface
Combining Design and Engineering of Interactive Systems through Models and Tools (ComDeisMoto)
"Please Connect Me to a Specialist": Scrutinising 'Recipient Design' in Interaction with an Artificial Conversational Agent
Proxemic Flow: Dynamic Peripheral Floor Visualizations for Revealing and Mediating Large Surface Interactions
Developing Usable Context-Aware Mobile Computing: Three Levels of Interactivity
How Much is the Noise Level be Reduced? - Speech Recognition Threshold in Noise Environments Using a Parametric Speaker -
Human-Computer Interaction - INTERACT 2015 - 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part IV
Improving the Debate: Interface Elements that Enhance Civility and Relevance in Online News Comments
Engaging a Project Consortium in Ethics-Aware Design and Research
Towards a More Natural Approach to Property Specification in the IVY Workbench
An Enriched Emoji Picker to Improve Accessibility in Mobile Communications
Combining Eye Tracking and Conventional Techniques for Indications of User-Adaptability
Developing Mobile Remote Collaboration Systems for Industrial Use: Some Design Challenges
Me-to-We Design: How Can a Makerspace Nurture the Building of a Collaborative Community?
Image Retrieval with Semantic Sketches
DriftCatcher: The Implicit Social Context of Email
Mind the Gap! Comparing Retrospective and Concurrent Ratings of Emotion in User Experience Evaluation
Pilot Implementation for Driver Behaviour Classification Using Smartphone Sensor Data for Driver-Vehicle Interaction Analysis
Influencing behaviour via device representation; decreasing performance by increasing instruction
The Effect of Teleporting Versus Room-Scale Walking for Interacting with Immersive Visualizations
MyCompanion: A Digital Social Companion for Assisted Living
A Hierarchical Keyframe User Interface for Browsing Video over the Internet
Sustainability and Home Automation: The Case of Repairing or Replacing Vacuum Cleaners
Multi-mediating Multi-party Interactions
Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers
Supporting Voice Content Sharing among Underprivileged People in Urban India
Tactile Communication in Extreme Contexts: Exploring the Design Space Through Kiteboarding
Towards Inclusive Guidelines for Web Design for Adults with ADHD
Three Dimensional Animation for Performance Debugging Utilizing Human Cognitive Ability
Speaking to See: A Feasibility Study of Voice-Assisted Visual Search
Evaluation of PhonAge: An Adapted Smartphone Interface for Elderly People
A Proposal for Discreet Auxiliary Figures for Reducing VR Sickness and for Not Obstructing FOV
A Tool Support for Web Applications Adaptation Using Navigation History
Defining a Family of Feedback Signals for Multimedia Communication Devices
Estimating the Perceived Difficulty of Pen Gestures
A Model to Compute Webpage Aesthetics Quality Based on Wireframe Geometry
Characteristics of well-designed electronic communications systems
Travel Routes or Geography Facts? An Evaluation of Voice Authentication User Interfaces
Perceptions of design rationale
Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method
Effects of Display Configurations on Document Triage
An Evaluation Framework for Mobile User Interfaces
Novel Modalities for Bimanual Scrolling on Tablet Devices
Culture and Facial Expressions: A Case Study with a Speech Interface
Spatial Layout Versus List Layout: A Comparative Study
Teaching HCI and Design of Interactive Systems
Milestones in Time: The Value of Landmarks in Retrieving Information from Personal Stores
Design Ideas for Recommender Systems in Flexible Education: How Algorithmic Affordances May Address Ethical Concerns
Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose
Constraint-based definition of application-specific graphics
Do Thematic Maps Improve Information Retrieval?
Design and evaluation of MAJIC videoconferencing system
FeetUp: A Playful Accessory to Practice Social Skills through Free-Play Experiences
Proposed System for a Socio-Technical Design Framework for Improved User Collaborations with Automation Technologies
Expert programmers re-establish intentions when debugging another programmer's program
Natural Language Query vs. Keyword Search: Effects of Task Complexity on Search Performance, Participant Perceptions, and Preferences
Recognition Errors and Recognizing Errors - Children Writing on the Tablet PC
Mental effort and task performance: Towards a psychophysiology of human computer interaction
Technology-Mediated Citizen Participation in Emergency Management: Balancing Social Capital and Efficacy
Metamodels Infrastructure and Heuristics for Metamodel-Driven Multi-touch Interaction
Development of a Predictive Model of User Satisfaction with Packaged Software
Localisation of application knowledge in incremental development of user interfaces
Evidence Based Design of Heuristics for Computer Assisted Assessment
Designing a Tangible Device for Re-Framing Unproductivity
A cognitive approach to the definition and evaluation of a standard for naval tactical display symbology
StoreAnt: A System to Support Finding Collaborative Systems Evaluation Methods
Encouraging Serendipity in Interactive Systems
Using Critical Incidents in Workshops to Inform eHealth Design
Human-Computer Interaction, INTERACT '97, IFIP TC13 Interantional Conference on Human-Computer Interaction, 14th-18th July 1997, Sydney, Australia
Towards a Design Space for Shadows as Ambient Displays
Tree Structure Operation for Video Editing Utilizing Image Recognition Technology
Crossmodal Interaction: Using Audio or Tactile Displays in Mobile Devices
Performing Online and Offline: How DJs Use Social Networks
User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions
An Exploratory Study on Emotions Conveyed Through Facial Expressions in Screen-Face Social Robots: Cultural Perception and Design Implications in Developing Countries
Looking for "Good" Recommendations: A Comparative Evaluation of Recommender Systems
Perswedo: Introducing Persuasive Principles into the Creative Design Process Through a Design Card-Set
Giga-Scale Multiresolution Volume Rendering on Distributed Display Clusters
Adoption of Structural Analysis Capabilities in an IOT Based Scenario for Connected Assets
"Roger that!" - The Value of Adding Social Feedback in Audio-Mediated Communications
Verification of an interactive software by analysis of its formal specification
OpinionBlocks: A Crowd-Powered, Self-improving Interactive Visual Analytic System for Understanding Opinion Text
An electronic book: APTBook
In Search of Resonant Human Computer Interaction: Building and Testing Aesthetic Installations
Introducing User Needs Gathering to Product Development: Increasing Innovation and Customer Satisfaction
A Framework for Supporting Joint Interpersonal Attention in Distributed Groups
Where to locate user profiles of personalized applications? - A user profile management agent
The Necessity of a Meeting Recording and Playback System, and the Benefit of Topic-Level Annotations to Meeting Browsing
"Hello, Fellow Villager!": Perceptions and Impact of Displaying Users' Locations on Weibo
Applying "Out of Body" Vibrotactile Illusion to Two-Finger Interaction for Perception of Object Dynamics
ThumbSpace: Generalized One-Handed Input for Touchscreen-Based Mobile Devices
Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments
Where Do All Stakeholders Find the Software Product Blueprint?
Understanding the Dynamics of Engaging Interaction in Public Spaces
Playability: How to Identify the Player Experience in a Video Game
Learning HCI Across Institutions, Disciplines and Countries: A Field Study of Cognitive Styles in Analytical and Creative Tasks
Investigating Pointing Tasks across Angularly Coupled Display Areas
"Oh Snap" - Helping Users Align Digital Objects on Touch Interfaces
Evaluating Mixed Reality Notifications to Support Excavator Operator Awareness
Awayvirus: A Playful and Tangible Approach to Improve Children's Hygiene Habits in Family Education
Vote and Be Heard: Adding Back-Channel Signals to Social Mirrors
Cognitive style and intelligent help