yusuke1997/dblp-id-title huggingface dataset:
User Experience Evaluation Methods in the Games Development Life Cycle
Inking Pedagogy
Activity-Based Advertising
End-User Development: An Emerging Paradigm
Web Accessibility - A Foundation for Research
Natural Development of Nomadic Interfaces Based on Conceptual Descriptions
Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR
Personalization and Compassionate Design
Rule Following and Tacit Knowledge
Watch-and-Comment as an Approach to Collaboratively Annotate Points of Interest in Video and Interactive-TV Programs
Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts
Whole Body Interaction in Abstract Domains
Usability Evaluation of User Interfaces Generated with a Model-Driven Architecture Tool
Drag & Share: A Shared Workspace for Distributed Synchronous Collaboration
Revealing User Confidence in Machine Learning-Based Decision Making
Future Evolution of Virtual Worlds as Communication Environments
Introduction: User Experience in and for Learning
A Psychology of User Experience - Involvement, Affect and Aesthetics, Second Edition
Human-Centered Software Engineering - Software Engineering Models, Patterns and Architectures for HCI
Crowdsourcing Coordination: A Review and Research Agenda for Crowdsourcing Coordination Used for Macro-tasks
Variability Management and Assessment for User Interface Design
Building Interactive Multi-touch Surfaces
Let's Make Things Engaging
Integrating Scrum and UCD: Insights from Two Case Studies
Visualization of Time-Oriented Data
Textile Building Blocks: Toward Simple, Modularized, and Standardized Smart Textile
Culture and Creativity: World of Warcraft Modding in China and the US
A Psychology of User Experience - Involvement, Affect and Aesthetics
The Engineering of Experience
Usability and Users' Health Issues in Systems Development - Attitudes and Perspectives
Tangible Interfaces
Towards a Framework for Whole Body Interaction with Geospatial Data
Changing the Rules: Social Architectures in Virtual Worlds
On Propagating Interpersonal Trust in Social Networks
iMuSciCA: Interactive Music Science Collaborative Activities for STEAM Learning
Affective and Personality Corpora
The Connector Service: Representing Availability for Mobile Communication
Databases are Us
Software Infrastructure for Enriching Distributed User Interfaces with Awareness
This is Not a Game - Social Virtual Worlds, Fun, and Learning
Dynamic Reconfiguration of Application Logic During Application Migration
Distributed UI on Interactive Tabletops: Issues and Context Model
Language Technologies: Question Answering in Speech Transcripts
Introduction | New Directions in Third Wave HCI
Psychological Issues in End-User Programming
Modeling Personality, Mood, and Emotions
Doing Design Ethnography
Legacy Systems Interaction Reengineering
Ethics and Intellectual Structures
Remote Usability Evaluation: Discussion of a General Framework and Experiences from Research with a Specific Tool
Meaningful Advertising
Autoethnography in Human-Computer Interaction: Theory and Practice
Analytical Modelling of Point Process and Application to Transportation
Trust and Online Reputation Systems
From Usable to Enjoyable Information Displays
An Ambient Intelligence Framework for the Provision of Geographically Distributed Multimedia Content to Mobility Impaired Users
Eliciting Informative Feedback: The Peer-Prediction Method
Saddlebags, Paperbacks and Mobile Media
Universal Usability
Multimodal Interaction Control
The Semantics of Fun: Differentiating Enjoyable Experiences
"What Are You Viewing?" Exploring the Pervasive Social TV Experience
DYKNOW as a Tool for Differentiation: Exploring Alternative Ways to Assess in the Middle School Social Studies Classroom
Cognitive Modeling for Automated Human Performance Evaluation at Scale
Extracting Interaction Cues: Focus of Attention, Body Pose, and Gestures
Two Legs, Thing Using and Talking: The Origins of the Creative Engineering Mind
Video Game Development and User Experience
"My Peaceful Vagina Revolution: " A Theory of a Design
Artificial Intelligence for Customer Relationship Management - Keeping Customers Informed
Computer Interfaces Can Stimulate or Undermine Students' Ability to Think
Investigating the Design Space for Multi-display Environments
The Need for Empirical Web Engineering: An Introduction
Design Research: Methodological Innovation Through Messiness
Enjoyment: Lessons from Karasek
Ageing and Older Adults
Cognitive and Learning Impairments
Internet of Things: An Opportunity for Advancing Universal Access
Perturbation-Based Explanations of Prediction Models
Enabling Social Play: A Framework for Design and Evaluation
Natural Interaction in Medical Training - Tools and Applications
Tailoring Usability into Agile Software Development Projects
Revisiting the Concept of Distributed User Interfaces
Imagination + Technology
Learning in Communities - Interdisciplinary Perspectives on Human Centered Information Technology
Beauty Technology - Designing Seamless Interfaces for Wearable Computing
Activity-Based Computing - Metaphors and Technologies for Distributed User Interfaces
Teaching Agents When They Fail: End User Development in Goal-Oriented Conversational Agents
Building Narrative Experiences for Children Through Real Time Media Manipulation: POGO World
Human-Centered Engineering Of Interactive Systems With The User Interface Markup Language
Towards a Whole Body Sensing Platform for Healthcare Applications
Using Think-Aloud Protocol in Immersive VR Evaluations
A Virtual Mars
Collaborative Content Creation Using Web-Based Distributed User Interface (DUI)
Student Producers: OneNote, Camtasia Studio, and the Authentic Project
Templates: A Key to Success When Training Developers to Perform UX Tasks
Capacitive Sensors for Whole Body Interaction
The Third Place in Second Life: Real Life Community in a Virtual World
Body Movement Analysis and Recognition
Affective Feedback in Intelligent Tutoring Systems - A Practical Approach
Estimation of Head Pose
"You Can Do It!" - Crowdsourcing Motivational Speech and Text Messages
Improv for Designers
A System Dynamics Approach to Process Evaluation of Pen-Based Digital Media-Making Projects
A Holistic Approach to Measuring User Engagement
Design for Flexibility - A Human Systems Integration Approach
Integrated Non-light-Emissive Animatable Textile Displays
Responsive Motion Generation
International Contextual Field Research
Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain
Introduction to Computing with Social Trust
Personalizing Student Learning Using the MyEduDecks Application Through Teacher Supervision and Peer-to-Peer Networks
Low-Level Distributed Data Transfer Layer: The ChilFlow Middleware
Opening the Metaverse
Game-Based Virtual Worlds as Decentralized Virtual Activity Systems
Connecting Rigorous System Analysis to Experience-Centered Design
Emotion Detection Techniques for the Evaluation of Serendipitous Recommendations
Whose Line is It Anyway? Enabling Creative Appropriation of Television
Awareness Systems - Advances in Theory, Methodology and Design
Reproducible and Sustainable Research Software
Slow, Unaware Things Beyond Interaction
Technologies for Dyslexia
Deafness and Hearing Loss
Do I Trust a Machine? Differences in User Trust Based on System Performance
Spore: Assessment of the Science in an Evolution-Oriented Game
Everyday Virtual and Augmented Reality
The Future of Usability Evaluation: Increasing Impact on Value
Tools and Applications for Cognitive Accessibility
Extending MARIA to Support Distributed User Interfaces
Creativity in Interactive TV: Personalize, Share, and Invent Interfaces
A Journey Through Cultures - Metaphors for Guiding the Design of Cross-Cultural Interactive Systems
SmartStrokes: Digitizing Paper-Based Neuropsychological Tests
Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World
Usability Work in Professional Website Design: Insights from Practitioners' Perspectives
Sonification Design - From Data to Intelligible Soundfields
Radical Praxis and Civic Network Design
Pervasive Advertising
Social Reproduction and Its Applicability for Community Informatics
The CHI of Teaching Online: Blurring the Lines Between User Interfaces and Learner Interfaces
Student Demonstrations of Learning: Making Thinking Visible Using Pen and Touch
Brain-Computer Interfaces - Applying our Minds to Human-Computer Interaction
Developing Mixed Interactive Systems: A Model-Based Process for Generating and Managing Design Solutions
Brain-Based Indices for User System Symbiosis
Studies in Conversational UX Design
Web Accessibility and Guidelines
Acquisition of Personality
An Integrating Framework for Mixed Systems
Trust of Learning Systems: Considerations for Code, Algorithms, and Affordances for Learning
Strain- and Angular-Sensing Fabrics for Human Motion Analysis in Daily Life
Social Inference Through Technology
The Memory Jog Service
Conversational Style: Beyond the Nuts and Bolts of Conversation
Desktop Browsers
Mobile Web and Accessibility
Crowdsourcing Real-World Feedback for Human-Computer Interaction Education
A Natural Conversation Framework for Conversational UX Design
Designing Immersive Video Games Using 3DUI Technologies - Improving the Gamer's User Experience
Feasibility Studies for Programming in Natural Language
End-User Development: The Software Shaping Workshop Approach
Designing Multichannel Web Applications as "Dialogue Systems": the Idm Model
Alternative Nonvisual Web Browsing Techniques
Funology 2 - From Usability to Enjoyment, Second Edition
Communication Breakdowns in the Integration of User-Centred Design and Agile Development
Utility and Experience in the Evolution of Usability
An Intelligent Sketch-Based Educational Interface for Learning Complex Written East Asian Phonetic Symbols
The OPEN Migration Platform Architecture
Supporting the Appropriation of ICT: End-User Development in Civil Societies
Theory of Tabletop Territoriality
Computing Technologies for Social Signals
Engineering Configuration Graphical User Interfaces from Variability Models
Organisational Spaces and Intelligent Machines: A Metaphorical Approach to Ethics
Group Cognition and Collaborative AI
Trace-Based Usability Evaluation Using Aspect-Oriented Programming and Agent-Based Software Architecture
User Interface Adaptation for Accessibility
Multiple Virtual Human Interactions
Online Worlds: Convergence of the Real and the Virtual
Usability in Singapore
Patterns as a Paradigm for Theory in Community-Based Learning
The Life and Tools of a Games Designer
Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners
Mobile TV: Customizing Content and Experience - Mobile Storytelling, Creation and Sharing
Crowdsourcing and Scholarly Culture: Understanding Expertise in an Age of Popularism
High-Resolution Interactive Displays
BoB: A Framework for Organizing Within-Iteration UX Work in Agile Development
Tools for Web Accessibility Evaluation
Digital Tables for Collaborative Information Exploration
Interaction Design for Metacreative Systems
Emotinet: A Framework for the Development of Social Awareness Systems
Media Poetics and Cognition in Colocative Audiovisual Displays
Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings
'Use' Discourses in System Development: Can Communication Be Improved?
Spiders in the Net: Universities as Facilitators of Community-Based Learning
Recovering from Dialogue Failures Using Multiple Agents in Wealth Management Advice
Specialized Documents
Person Tracking
The Use of Augmented Reality for Temporal Coordination in Everyday Work Context
HCI and User-Experience Design - Fast-Forward to the Past, Present, and Future
Funology 2: Critique, Ideation and Directions
Discomfort - The Dark Side of Fun
Brain-Computer Interfaces and Human-Computer Interaction
User-Centered Interaction Design Patterns for Interactive Digital Television Applications
Adapting News and Advertisements to Groups
Third-Wave HCI Perspectives on the Internet of Things
Approaches for Authentic Engagement: Younger Onset Dementia
User Interface User Interface Migration Based on the Use of Logical Descriptions
Constructive Learning by Teaching: Flip-Flop, Peer Evaluation, and Agile Tooltip: Making and Taking Peer Quizzes Synchronized with Lecture Screencasts
Expert Recommender: Designing for a Network Organization
Design for Experience - Where Technology meets Design and Strategy
Smart Textiles - Fundamentals, Design, and Interaction
Analysis of Student Perspectives on Using Tablet PCs in Junior and Senior Level Chemical Engineering Courses
ZOIL: A Design Paradigm and Software Framework for Post-WIMP Distributed User Interfaces
An Historical Reflection of Awareness in Collaboration
The Collaborative Workspace: A Co-located Tabletop Device to Support Meetings
Haptic Feedback for Wearables and Textiles Based on Electrical Muscle Stimulation
Breaking It Up: An Industrial Case Study of Component-Based Tailorable Software Design
Challenges for End-User Development in Intelligent Environments
Beyond Human-in-the-Loop: Empowering End-Users with Transparent Machine Learning
Communities, Learning, and Democracy in the Digital Age
Does Mobile Television Enhance a New Television Experience?
Hyperconnectivity
Interactive Machine Learning for Applications in Food Science
Improving E-Learning Using Distributed User Interfaces
Neural Control Interfaces
Opportunities and Challenges of Interactive Public Displays as an Advertising Medium
Direct Neural Control of Anatomically Correct Robotic Hands
Targeted Advertising on the Handset: Privacy and Security Challenges
Future Perspectives in End-User Development
The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds
Usability in Russia
Medulla: A Cyberinfrastructure-Enabled Framework for Research, Teaching, and Learning with Virtual Worlds
Web Engineering: Modelling and Implementing Web Applications
Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction
Revolutionizing Education with Digital Ink - The Impact of Pen and Touch Technology on Education
Management of Tracking for Mixed and Augmented Reality Systems
Transparency Communication for Machine Learning in Human-Automation Interaction
Physical Computing | When Digital Systems Meet the Real World
Developing a DUI Based Operator Control Station - A Case Study of the Marve Framework
Conceptualizing Context for Pervasive Advertising
Energy Harvesting Smart Textiles
Presence, Involvement, and Flow in Digital Games
Human-Centered Software Engineering: Software Engineering Architectures, Patterns, and Sodels for Human Computer Interaction
A Green Paper on Usability Maturation
Poetics of performative space
Interacting with Sound
Distributed User Interfaces: Specification of Essential Properties
Perceptual Component Evaluation and Data Collection
Pen-and-Paper User Interfaces - Integrating Printed and Digital Documents
Inclusion in the Third Wave: Access to Experience
Maturing Usability - Quality in Software, Interaction and Value
Understanding Presence, Involvement, and Flow in Digital Games
The Mapping Crowd: Macrotask Crowdsourcing in Disaster Response
Integration of User Interface User Interface Migration and Application Application Logic Reconfiguration: An Example in the Game Domain
Co-Interactive Table: A New Facility Based on Distributed User Interfaces to Improve Collaborative Meetings
Speaking in Character: Voice Communication in Virtual Worlds
Scenarios of Use for Sociable Mobile TV
On, Above, and Beyond: Taking Tabletops to the Third Dimension
Models of Personality
What Goes on When a Designer Thinks?
Design and Evaluation of Intentionally Enriched Awareness
Inclusive Human Machine Interaction for India - A Case Study of Developing Inclusive Applications for the Indian Population
Fun for All: Promoting Engagement and Paraticipation in Community Programming Projects
Interfacing the Narrative Experience
Optical Design of Tabletop Displays and Interactive Applications
Coordination and Awareness in Remote Tabletop Collaboration
Anthropology-Based Computing - Putting the Human in Human-Computer Interaction
Situation Modeling Layer
Building a pedagogy around action and emotion: experiences of Blind Opera of Kolkata
Primitive Interaction Design
Fuzzy Rewriting
Using BCI2000 for HCI-Centered BCI Research
User Experience Evaluation in the Mobile Context
Multimodal Person Identification
Personality and Recommendation Diversity
Physical Impairment
The Gains Design Process: How to do Structured Design of User Interfaces in Any Software Environment
Introduction to Everyday Virtual and Augmented Reality
Deploying Pervasive Advertising in a Farmers' Market
Overview of Design Issues for Web Applications Development
A Software Engineering Method for the Design of Mixed Reality Systems
WSDM: Web Semantics Design Method
Usability, Universal Usability, and Design Patterns
User Experience Evaluation in Entertainment
Tangible Interactive Systems - Grasping the Real World with Computers
The Technology Acceptance Model - 30 Years of TAM
Transparency in Fair Machine Learning: the Case of Explainable Recommender Systems
Building an Intuitive Multimodal Interface for a Smart Home - Hunting the SNARK
Multimodal Excitatory Interfaces with Automatic Content Classification
Attack-Resistant Trust Metrics
Applications for Brain-Computer Interfaces
Making Sense of What Is Going on 'Around': Designing Environmental Awareness Information Displays
Whose Line Is It Anyway? Enabling Creative Appropriation of Television
Tackling the Inaccessibility of Websites in Postsecondary Education
Ambient Persuasion in the Shopping Context
Youth Re-envisioning the Future of Education
Using Reverse Engineering for Automated Usability Evaluation of Gui-Based Applications
Web Accessibility Evaluation
HCI Redux - The Promise of Post-Cognitive Interaction
Community-Based Learning: The Core Competency of Residential, Research-Based Universities
Empathy-Based Design Approaches
The CHIL Reference Model Architecture for Multimodal Perceptual Systems
Automatic Relational Reporting to Support Group Dynamics
Evaluating User Experience in Games - Concepts and Methods
Visually Augmented Interfaces for Co-located Mobile Collaboration
What Makes End-User Development Tick? 13 Design Guidelines
Towards Understanding How Agile Teams Predict User Experience
What People Talk About in Virtual Worlds
Gamification Mindset
Whole Body Large Display Interfaces for Users and Designers
Ontological Modeling and Reasoning
Motion-Based Learning
New Literacies in Schome Park
What You Sow, So Shall You Reap! Toward Preselection Mechanisms for Macrotask Crowdsourcing
De-instrumentalizing HCI: Social Psychology, Rapport Formation, and Interactions with Artificial Social Agents
Robust Multimodal Cognitive Load Measurement
Software Quality Engineering: The Leverage for Gaining Maturity
Usability in Aotearoa/New Zealand
Giving Form to Smart Objects: Exploring Intelligence as an Interaction Design Material
Mobile TV's Time to Shine Has Arrived
Usability in Korea - From GUI to User Experience Design
Beyond CHIL
Rural Communities and Pervasive Advertising
Intuitive Interaction Framework in User-Product Interaction for People Living with Dementia
Global/Local Usability: Locally Contextualized Usability in the Global South
Measuring Experiences
Exploring Everyday Sounds in Dementia: Practical Guidelines for Interactive Workshops
An Aqua Squiggle and Giggles: Pre-Teens as Researchers Influencing Little Lives Through Inking and Touch Devices
Speculative Design in HCI: From Corporate Imaginations to Critical Orientations
Culture, Interface Design, and Design Methods for Mobile Devices
Usability Evaluation as Idea Generation
Scientific Documents
Sound Source Localization and Tracking
Social Interaction, Globalization and Computer-Aided Analysis - A Practical Guide to Developing Social Simulation
The Socratic and Platonic Basis of Cognitivism
Fun with Your Alarm Clock: Designing for Engaging Experiences Through Emotionally Rich Interaction
Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls
Designing Engaging Experiences with Children and Artists
File System Access for Tabletop Interaction
Standards, Guidelines, and Trends
Emotions and Personality in Adaptive e-Learning Systems: An Affective Computing Perspective
Fun on the Phone: The Situated Experience of Recreational Telephone Conferences
Awareness of Daily Life Activities
Addressing Cooperation Issues in Situated Crowdsourcing
Multimodal and Multi-party Social Interactions
Making Space for Uncertainty
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles
Deconstructing Experience: Pulling Crackers Apart
Computational Autism
Awareware: Narrowcasting Attributes for Selective Attention, Privacy, and Multipresence
Systems Usability - Promoting Core-Task Oriented Work Practices
Awareness Information with Speech and Sound
A Heuristic Framework for Evaluating User Experience in Games
A Stylus-Driven Intelligent Tutoring System for Music Education Instruction
Leveraging Trends in Student Interaction to Enhance the Effectiveness of Sketch-Based Educational Software
HCI and the Economics of User Experience
New Statistics for Design Researchers - A Bayesian Workflow in Tidy R
Abstractions of Awareness: Aware of What?
Against Dedicated Methods: Relational Expertise in Participatory Design with People with Dementia
End-User Development as Adaptive Maintenance
Denaturalizing 3D Printing's Value Claims
Game User Experience Evaluation
Usability in China
Supporting Collaborative Tailoring
Human-Experiential Design of Presence in Everyday Blended Reality - Living in the Here and Now
Integrating Both User-Centered Design and Creative Practices into Agile Development
Toward a Refined Paradigm for Architecting Usable Systems
Human Centered Software Product Lines
Capturing Trust in Social Web Applications
Two Thousand Points of Interaction: Augmenting Paper Notes for a Distributed User Experience
Hearing Impairments
Deep Learning for Plant Diseases: Detection and Saliency Map Visualisation
Community Inquiry and Informatics: Collaborative Learning Through ICT
Introduction to Emotions and Personality in Personalized Systems
Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults
Sharing and Stretching Space with Full Body Tracking
Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design
Deconstructing Ethnography - Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design
Designing for Smart Clothes and Wearables - User Experience Design Perspective
Distributed User Interfaces in a Cloud Educational System
A Framework for a Priori Evaluation of Multimodal User Interfaces Supporting Cooperation
Visual Impairments
The Sociability of Mobile TV
When Virtual Worlds Expand
Cognitive Technology - Technological Cognition
Conclusion (The Mobile Future)
Migratory Interactive Applications for Ubiquitous Environments
Feature-Based Elicitation of Cognitively Efficient Visualizations for SPL Configurations
Sound, Ecological Affordances and Embodied Mappings in Auditory Display
A Design Framework for Awareness Systems
Usability in Malaysia
Mobile Video in Everyday Social Interactions
An Integrated Software Engineering Approach for End-User Programmers
The Engineering of Mixed Reality Systems
End-User Evaluations
Introduction: New Directions in Third Wave HCI
The Digital Sash: A Sketch-Based Badge System in a Social Network for Children
Evaluating Peripheral Displays
Activity Classification
Feasibility of Using a Head-Mounted Camera to Capture Dynamic Facial Expressions During Body Movement
Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices
Situation Modeling
From User Interface Usability to the Overall Usability of Interactive Systems: Adding Usability in System Architecture
Characterizations, Requirements, and Activities of User-Centered Design - the KESSU 2.2 Model
From Evaluation to Crits and Conversation