yusuke1997/dblp-id-title huggingface dataset:
Considerations on FinTech Models in Romania - Specific Aspects Regarding Communication with Customers and the Recognition of Financial Flows Generated by These Models in the Accounting of Privately Owned Companies
An architecture for recovering business events bottom-up
One Profile, Many Memories: Projecting Memorials for Instagram via Participatory Design
Applying Abstraction Techniques to Military Courses of Action
It's Easy as ABC Framework for User Feedback
Optimizing AR Application Testing: Integrating Metamorphic Testing to Address Developer and End-User Challenges
Development of a Hand Hygiene Assessment Method Using Pix2pix
Landmark Training Based on Augmented Reality for People with Intellectual Disabilities
Research on the Influence of Vehicle Head-Up Display Warning Design on Driver Experience with Different Driving Styles
Confronting the Transition: Improving Quality of Life for the Elderly with an Interactive Multisensory Environment-A Case Study
Moving Vigilance Out of the Laboratory: Dynamic Scenarios for UAS Operator Vigilance Training
Individual Differences in Work Load While Doing Multitasking with a Computer
Integrating Eye-Tracking, Machine Learning, and Facial Recognition for Objective Consumer Behavior Analysis
Study of Posture Estimation System Using Infrared Camera
What Linguistic Considerations Should Smart Speakers Adopt in Error Notification?
Privacy Nutrition Labels: Promise, Practice, and Paradoxes in Communicating Privacy
Commiticator: Enhancing Non-verbal Communication by Means of Magnetic Vision
Designing Cybersecurity Awareness Solutions for Young People in Rural Developing Countries: Insights and Lessons Learned
Cross-Cultural Design - 16th International Conference, CCD 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
A Novel Mobile-Computing Based Assistive Approach for Knee Injury Telerehabilitation - A Preliminary Study
Factors Influencing Online Shop Layout Preferences
Implementing User-Centered Methods and Virtual Reality to Rapidly Prototype Augmented Reality Tools for Firefighters
Attentional Biases during Steering Behavior
A Cooperative Design Approach for CSCW in Ministries
Intelligence Augmentation for Collaborative Learning
Surfing the Social Networks
A Framework Proposal of UX Evaluation of the Contents Consistency on Multi Screens
The Impact of Cultural Differences on Instant Messaging Communication in China and Germany
Design Thinking and Gamification: User Centered Methodologies
Multimodal Speed Dating Dataset: Behavioral Cues, Psychological Ratings, and Empirical Findings
Persuasive Argumentation and Emotions: An Empirical Evaluation with Users
Examining the Quality in Use of Web 2.0 Applications: A Three-Dimensional Framework
Learner-Centered Methodology for Designing and Developing Multimedia Simulation for Biology Education
A Comparative Study of the Application of Lesson Study in Different University Learning Environments
Exploring the Factors Influencing Ambivalent Sexism Among Users of Short-Form Video Apps
Should My Device Learn My Identity and Personality?
Continuous UX Evaluation: Insights from Long-Term Use of the User Experience Questionnaire
User Preference Toward Appearance of Mobile Input Method Editor Based on Kansei Engineering
Ergonomics-Based Clothing Structure Design for Elderly People
A Graphics Adaptation Framework and Video Streaming Technique for 3D Scene Representation and Interaction on Mobile Devices
Visualization of Attention Concentration Area of P300-Speller BCI
The Mobile Phone's Optimal Vibration Frequency in Mobile Environments
Glass-Beads Display: Evaluation for Aerial Graphics Rendered by Retro-Reflective Particles
A Taxonomy to Classify Risk End-User Profile in Interaction with the Computing Environment
Generating Various 3D Motions by Emergent Imitation Learning
Towards a Framework for the Design of Quantitative Experiments: Human-Computer Interaction and Accessibility Research
Customer Solution Design - A New Agile Role Needed in the Automotive Industry to Support Digital Transformation?
Learning and Collaboration Technologies: New Challenges and Learning Experiences - 8th International Conference, LCT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
Immersion and Presence in Virtual Reality Applications for Physical Therapy and Upper Limb Rehabilitation
Cognitive Models of Decision Making Processes for Human-Robot Interaction
The Influence of Chinese-English Bilingualism on Rationality in Decision Making Behaviors
A Study on an Usability Measurement Based on the Mental Model
Development the Cockpit of the Autonomous Cars
A Novel Visualization Environment to Support Modelers in Analyzing Data Generated by Cellular Automata
Is a Holistic Criteria-Based Approach Possible in User Experience? - Study of the Classification of 58 Criteria Linked to UX
Why Energy Consumption Feedback Is not (Only) a Display Issue
Eye Contact Detection via Deep Neural Networks
Development of a Board Game Using Mixed Reality to Support Communication
Authentication of Choice on Mobile Devices: A Preliminary Investigation
Pilot Study for Myoelectric Control of a Supernumerary Robot During a Coordination Task
Design and Evaluation of Textile-Based Signal Transmission Lines and Keypads for Smart Wear
3D Parametric Body Model Based on Chinese Female Anhtropometric Analysis
ABC Inventory Control System Based on an Office Automation Tool
A Study of Guidance Method for AR Laparoscopic Surgery Navigation System
Analyze the Impact of Human Desire on the Development of Vehicle Navigation Systems
Towards a Set of Design Guidelines for Multi-device Experience
Improving Deaf Driver Experience Through Innovative Vehicle Interactive Design
Effect of Perception-Compatibility, Learning-Factor, and Symbol-Carrier on Single LED Symbol System Recognizing
Designing Interfaces of Autonomous Agents
Design Criteria for AR-Based Training of Maintenance and Assembly Tasks
Analysis to the Customer of the EC Site User
Memory Aid Service Using Mind Sensing and Daily Retrospective by Virtual Agent
An Examination of Ethical Considerations in Human-Centered Design for Regional Revitalization
Usability Evaluation for Cloud-Based Enterprise Resource Planning Systems
Semi Autonomous Camera Control in Dynamic Virtual Environments
Sentiment Analysis Through Machine Learning for the Support on Decision-Making in Job Interviews
Eprescribing Initiatives and Knowledge Acquisition in Ambulatory Care
Use of Quality Management Principles in the Shaping of Work Environment
Driver Behavior at Simulated Railroad Crossings
Fluid Interface Concept for Automated Driving
A Study of Accessibility Requirements for Media Players on the Web
The Potential of Interactive Design in Children's Picture Books and Its Impact on User Experience
Research on User Experience Evaluation Model of Smart Jewelry Based on Kansei Engineering
The Role of Interactivity in Information Search on ACG Portal Site
Pose Estimation and LSTM-Based Autism Spectrum Disorder Diagnosis from Eating Behavior Video
Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study
Exploring HIV Conversations: Social Media Interactions and Social Institutions in the LGBTQIA+ Community in the Philippines
Stakeholder-Driven Business Process Management "An Evaluation of the Suitability, Adequacy and Effectiveness of Quality and Process Management"
Elderly, ICTs and Qualitative Research: Some Methodological Reflections
Project Development Staff-Decision-Support System for Software Development
An introduction of the accident recovery by the agent in nuclear power plants
Investigating the Time Dependency of Elbow Flexion Angle Variations in Real and Virtual Grabbing Tasks Using Statistical Parametric Mapping
A Developer-Oriented Visual Model for Upper-Body Gesture Characterization
An Exploration of Personalization in Digital Communication. Insights in Fashion
Adaptation in Intelligent Tutoring Systems: Development of Tutoring and Domain Models
Quality Performance Monitor: A Server Performance Visualization Tool
Preliminary Study on the Influence of Visual Cues, Transitional Environments and Tactile Augmentation on the Perception of Scale in VR
How Do They Tag? Senior Adults' Tagging Behavior in Cultural Heritage Information
From Noticing to Suspecting: The Initial Stages in the Information Behaviour of Informal Caregivers of People with Dementia
Combining Virtual Reality and Eye Tracking to Recognize Users' Aesthetic Preference for Product Modeling
The Impact of Usability on Patient Safety in Long-Term Care
The Effects of Touch Screen Virtual Keyboard Key Sizes on Typing Performance, Typing Biomechanics and Muscle Activity
A design approach for accessibility
Tweet Me Home: Exploring Information Use on Twitter in Crisis Situations
Using Root Cause Data Analysis for Requirements and Knowledge Elicitation
Comparison of Description Skill on Characteristics of the Urushi Crafts Work Between Expert Craftspeople and Non-expert Craftspeople
PaolaChat: A Virtual Agent with Naturalistic Breathing
Online Learning for Long-Query Reduction in Interactive Search for Experienced Workers
Accessibility and Usability of Learning Environments for Disabled: an Example
Online Shopping Motives - An Empirical Investigation of Consumer Buying Behavior in Germany's Main Online Retail Segments
Applying Generative Adversarial Networks and Vision Transformers in Speech Emotion Recognition
The Influence of Shift Workers Sleeping Quality upon Job Performance
Multimodal Synthesizer for Russian and Czech Sign Languages and Audio-Visual Speech
Designing AI Writing Workflow UX for Reduced Cognitive Loads
Research on AHP-QFD Based Age-Friendly Design of Online Shopping APP
Analysis of Breakdowns in Menu-Based Interaction Based on Information Scent Model
ISDT Case Study of We'll App for Postpartum Depression Women
Development of Concussion Evaluation Tools Using Life-Like Virtual Reality Environments
Better Decision-Making Through Collaborative Development of Proposals
A Study on the Recognition and Memory of Shapes for the Elderly
Human-Computer Interaction. Towards Intelligent and Implicit Interaction - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part V
Application of Visual Programming to Web Mash Up Development
Reducing Speeding Behavior in Young Drivers Using a Persuasive Mobile Application
Mixed Reality Space Travel for Physics Learning
Application of Auspicious Cultural in Metalworking Jewelry Design
Persuasive Technology in Games: A Brief Review and Reappraisal
Preference Similarity Analysis of User Preference Rules Using a Character Coordination System
Navigational Issues in Multimedia Case Studies of Engineering Design
The Device Effect on Visitor Critique: A Study of Mobile and Desktop Museum Reviews on TripAdvisor
Exploring the Impact of Virtual Influencers on Social Media User's Purchase Intention in Germany: An Empirical Study
The Integrated Electronic Health Record: Accessibility, Usability and Security Issues
Attribute Description Service for Large-Scale Networks
Kansei Design with Cross Cultural Perspectives
Design Trend Analysis and Design Innovation Based on Card Heuristic Method
Exploration of the Cultural Product Design of the National Palace Museum from a Qualia Viewpoint
A Literature Review of Trends in Personal Protective Equipment
An Investigation on the Relationship between Informal Networks and Organizational Performance
The Smart Steering Wheel Cover Design: A Case Study of Industrial-Academic Collaboration in Human-Computer Interaction
Usability Dimensions of Simulated Detectors for Improvised Explosive Devices
"A Quick Dip at the Iceberg's Tip" - Rapid Immersion Approaches to Understanding Emerging Markets
Designing Towards an Application to Find a Nurse
Developing an Online Music Teaching and Practicing Platform via Machine Learning: A Review Paper
Birdwatch: A Platform Utilizing Machine Learning to Recognize Species of Indigenous, Migratory and Endangered Birds
Exploration of Norms and Policies in Digital Fashion Domain Using Semantic Web Technologies
Task Specific Paper Controller that Can Be Created by Users for a Specific Computer Operation
Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements
Assessing Older Adults' Usability Challenges Using Kinect-Based Exergames
Research of Frequency Resolution with fMRI for a Decoding System from Primary Auditory Cortex
The Human-Computer Dynamic Structural Analysis of Interactive Installations
Exploring the Implications of Virtual Human Research for Human-Robot Teams
Personalisable, Context- aware Services: The PALIO approach
Improving the Withdrawal Functionality on ATM Using a UCD Framework. A Case Study
ChatGPT and Financial Investing: The Advantages, the Disadvantages, and the Perils
Visualization Analysis of Literature in the Design Issues Journal from the Perspective of Sustainable Development
Research and Analysis of Risky Behavior in College Students' Sewing Craft Teaching
A General Framework for Text Document Classification Using SEMCON and ACVSR
Knowledge Used for Information Search: A Computer Simulation Study
Play It My Way: Participatory Mobile Game Design with Children in Rural Nepal
Non-commercial Object-Base Scene Description
A Study of Information Flow Between Designers and Users Via Website Focused on Property of Hyper Links
Cultural Difference on Team Performance Between Chinese and Americans in Multiplayer Online Battle Arena Games
Acceptance of Students and Teachers Regarding a Virtual Reality Tool for Teaching the History of Architecture and Urbanism
Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices - 10th International Conference, UAHCI 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part I
An Empirical Study on the Influential Factors of User Loyalty in Digital Fitness Community
Requirements for Wearable Technologies to Promote Adherence to Physical Activity Programs for Older Adults
The Effect of Time Lapse on the Halo Effect in the Subjective Evaluation of Digital Interfaces
Harmonization of Shared Control Within SAE International J3016 Standard and Dimensioning of Haptic Shared Control in Automated Driving
Does CMC Reduce Foreign Language Classroom Anxiety?
Computer Vision on Wheelchairs: Detecting Sleeping Behavior of People with Intellectual Disabilities
A Framework for the Design of Plant Science Education System for China's Botanical Gardens with Artificial Intelligence
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness
Reflective Questioning by AI-Powered Virtual Assistants and Human Visitors in Digital Museums
Improving the Palatability of Nursing Care Food Using a Pseudo-chewing Sound Generated by an EMG Signal
Neural Generative Model for Minimal Biological Motion Patterns Evoking Emotional Impressions
From User Interface to the Database Management System: Application to a Geographical Information System
Increasing User Appreciation of Spherical Videos by Finger Touch Interaction
Construction of a Knowledge Base for Empirical Knowledge in Neurosurgery
LLM-Powered Interpretable 3D Gait Visualization and Analysis Platform for Interdisciplinary AI Applications
Evaluation of Superimposed Self-character Based on the Detection of Talkers' Face Angles in Video Communication
Conversations Across Disciplines: Interdisciplinary Experiences from Research in Sociology, Human-Computer Interaction, and Pharmacy
Usability of Cloud Computing in Educational Communities of Practice: A Case Study of for Youth for Life Tool (FYFL)
A Study on Mobile APP Icon Design Based on the Hamilton's Principle
Online Commerce and Beehive Adoption Services Through User-Centred Design: The MyHive Platform for Direct Beekeeper-Consumer Interaction
Accessible User Interfaces for Smart Homes
Stripe-Cache: An Efficient Cache Scheme for Building Multimedia Oriented RAID System
Learning in Doing: A Model of Design and Assessment for Using New Interaction in Educational Game
Location-Based Augmented Reality Games Through Immersive Experiences
ARitecture: Enhancing Cognitive Engagement in Cultural Heritage Through Experiential Learning and Augmented Reality in Chinese Landmark Buildings
Evaluation Driver Mental Load: A Survey Study of Cyclists Who Require to Repair the E-Bike
Gamifying Support
In the Wake of the Woke: Reinvigorating Brand Conversation at the Crossroads of Policy and Politics M&M's Superbowl 2023 Campaign
Quantification and Analysis of Stress Levels While Walking Up and Down a Step in Real Space and VR Space Using Electrocardiogram
Ergonomic Design and Industrial Testing of the Televised Assembly and Manual Material Handling Workstations with Indirect Observation of Operations
Interface of Online Mini-Go-Game with Pen Input Guide for the Blind
Towards Generic Interaction Styles for Product Design
Population Stereotypes for Color Associations
Deaf and Hard of Hearing Viewers' Preference for Speaker Identifier Type in Live TV Programming
Human Aspects of IT for the Aged Population. Design for Aging - Second International Conference, ITAP 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part I
Adaptive Instruction: A Case Study of Gamified Practice and Testing in a Large Introductory Psychology Course
Acoustic Rendering of Data Tables Using Earcons and Prosody for Document Accessibility
Designing for Cultural Connections
Influence of Live E-Commerce Content on Users' Purchasing Behavior Based on SOR Theory
Stealth-Adaptive Exergame Design Framework for Elderly and Rehabilitative Users
Clarifying the Role of Product Owners: A Comprehensive Taxonomy on Product Owner Roles
Universal Access in Human-Computer Interaction. Access to Interaction - 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II
Servants, Friends, or Parents? the Impact of Different Social Roles in the Social Web of Things on User Experience
Analyzing Structure of Multiparty Interaction: Group Size Effect in Story-Retelling Task
Pedagogical Voice in an E-Learning System: Content Expert Versus Content Novice
Designing for App Usage Motivation to Support a Gluten-Free Diet by Comparing Various Persuasive Feedback Elements
Auditory Browsing Interface of Ambient and Parallel Sound Expression for Supporting One-to-many Communication
XR-CEIL: Extended Reality for Cybersecurity Experiential and Immersive Learning
HCI International 2013 - Posters' Extended Abstracts - International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
Learning by Reasoning: An Explainable Hierarchical Association Regularized Deep Learning Method for Disease Prediction
Unobtrusive Recognition of Working Situations
Towards a Mixed Reality Platform for Applied Cognitive Load Evaluation
Communicability Evaluation of Privacy Settings on Facebook for Android
Empowering End Users in Design of Mobile Technology Using Role Play as a Method: Reflections on the Role-Play Conduction
How Real Is Good Enough? Assessing Realism of Presence in Simulations and Its Effects on Decision Making
NeuroSnap: Expressing the User's Affective State with Facial Filters
HCI and Natural Progression of Context-Related Questions
Usability Testing of a Mobile Application for Alleviating Postpartum Emotional Disorders: A Case of We'll
Analysis of the Characteristics of Customer Defection on a Hair Salon Considering Individual Differences
Using Psychological Aspects for the Design of Adaptive IT-Tools for Cooperative Engineering
LLM-Driven Augmented Reality Puppeteer: Controller-Free Voice-Commanded Robot Teleoperation
Animation of Tactile Patterns on a Pin Matrix Device
A Touch Screen Button Size and Spacing Study with Older Adults
AR Navigation System Using Interaction with a CG Avatar
Directed Components Analysis: An Analytic Method for the Removal of Biophysical Artifacts from EEG Data
Critical Success Factors to Evaluate Startup Success
Design Knowledge Framework Based on Parametric Representation - A Case Study of Cockpit Form Style Design
Perception of the Fuzzy Number Indeterminacy Change in Vector and Triangle Representations - Implications for Graphical User Interface Design
On Time: Efficient and Personalized Hospital Service
Email Reply Prediction: A Machine Learning Approach
Use of Hands-Free Mouse for Game Control
Analysis of Academic Research Networks to Find Collaboration Partners
Paleo-Games: Using AI and Gamification to Generate an Unguided Tour of an Open World Virtual Environment for STEM Education
A Framework of Pedestrian-Vehicle Interaction Scenarios for eHMI Design and Evaluation
Social Computing and Social Media. Human Behavior - 9th International Conference, SCSM 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
EMMA: An Adaptive Display for Virtual Therapy
Research on Experience Design of Social Reading Platforms Based on Social Presence Theory
Context-Awareness and Mobile HCI: Implications, Challenges and Opportunities
Human Age and Vehicle Speeds Affect on Vehicle Ingress Motion Pattern
Digital Trends Changing Solution Selling: An Overview of Use Cases
Design for Fetal Heartbeat Detection and Monitoring in Pregnancy Care
Study on Learning Effects and Platform Design Strategies of English Short Videos from the Perspective of Flow Experience
Emotions Logging in Automated Usability Tests for Mobile Devices
Computer Utilization and Attitude: Empirical Evidence from Saudi Arabia
User-Experience for Personal Sustainability Software: Determining Design Philosophy and Principles
Usability of Virtual Worlds
Evaluating Hands-On and Hands-Free Input Methods for a Simple Game
Predictive Model for Group Selection Performance on Touch Devices
DanceFree: A Somatosensory Dance Game Based on 3D Dance Animation Generation Algorithm
Measurement of the Obstacle Avoidance Movement in an Augmented Reality Living Environment
The Open University of the Unified Health System in Brazil (UNA-SUS/UFMA): Identification and Hierarchization of Problems in Distance Learning Courses
Innovations in OSH Trainings - Social Skills of Safety Instructor Versus On-line Training
A System Description Model with Fuzzy Boundaries
Multiple points face-to-face communication in cyberspace using multi-modal agent
Factors Influencing Mobile Tourism Recommender Systems Adoption by Smart Travellers: Perceived Value and Parasocial Interaction Perspectives
Remote Coaching Multimedia Research Laboratory Development and Evaluation
Perception of the Vibration Intensity of Smartwatches in the Notification Scene
Automated Behavioral Modeling and Pattern Analysis of Children with Autism in a Joint Attention Training Application: A Preliminary Study
Optimizing Agriculture with LoRaWAN and HCI: A Smart Approach to Sustainable Farming
Smart Asia: A New Platform for Collective Intelligence
A Guitar Training System for Beginners Using a Mixed Reality Device and a MIDI Guitar
BlueJourney for AI - A Study Beyond Design Thinking to Develop Artificial Intelligence Solutions
Issues in Computer-Assisted Interpretation of Graphs and Quantitative Information
Understanding Camera Phone Imaging: Motivations, Behaviors and Meanings
Supervisory Control Interface Design for Unmanned Aerial Vehicles through GEDIS-UAV
Study on the Influence of Drivers' Physiological Characteristics of Urban Bus Stop
Characterization of Auxiliary Problems for Automated Generation in Error-Based Simulation
Implementing a Digital Wellness Application into Use - Challenges and Solutions Among Aged People
Designing for Social Commerce Experience as Cultural Consumption
Using a Digital Transformation to Improve Enterprise Security - A Case Study
An Analysis of the Fun Elements in Gamification Design for Mobile Learning Applications
Visual and Lighting Conditions for VDU Workers
Estimation of Stress Resilience from Eye-Gaze Data Collected by a Tablet Terminal When Performing a Dot-Probe Task: Application to Junior High School Students