yusuke1997/dblp-id-title huggingface dataset:
The implications of improvisational acting and role-playing on design methodologies
Owning Mistakes Sincerely: Strategies for Mitigating AI Errors
Creativity interventions: physical-digital activities for promoting group creativity
Prototyping Accessible Work Systems with a Deaf-Blind Employee
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
FLUID-IoT : Flexible and Fine-Grained Access Control in Shared IoT Environments via Multi-user UI Distribution
Enriching buyers' experiences: the SmartClient approach
Briar: A Constraint-Based Drawing Program
Attributing Mental States to Non-Embodied Autonomous Systems: A Systematic Review
Talking in circles: designing a spatially-grounded audioconferencing environment
Age differences in exploratory learning from a health information website
"I can do everything but see!" - How People with Vision Impairments Negotiate their Abilities in Social Contexts
Musi: Facilitating Asynchronous Practice Between Classical Musicians
Habilyzer: Empowering Office Workers to Investigate their Working Habits using an Open-Ended Sensor Kit
Why reading was slower from CRT displays than from paper
Entertainment for All: Understanding Media Streaming Accessibility
Is it just a score? Understanding Training Load Management Practices Beyond Sports Tracking
Designing and Evaluating Calmer, a Device for Simulating Maternal Skin-to-Skin Holding for Premature Infants
Be Informed and Be Involved: Effects of Uncertainty and Correlation on User's Confidence in Decision Making
Keeping viewers in the picture: real-world usability procedures in the development of a television control interface
SpatIO: Spatial Physical Computing Toolkit Based on Extended Reality
FluidTrack: Investigating Child-Parent Collaborative Tracking for Pediatric Voiding Dysfunction Management
Physical programming: designing tools for children to create physical interactive environments
Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction
Feel the Connection: Haptic Enhanced Interaction with an AI Agent
Continuing the Dialogue: Bringing Research Accounts Back into the Field
LIZA: an extensible groupware toolkit
G-raff: An Elevating Tangible Block for Spatial Tabletop Interaction
Facilitating Self-reflection about Values and Self-care Among Individuals with Chronic Conditions
The ACM SIGCHI education survey
FabTouch: A Tool to Enable Communication and Design of Tactile and Affective Fabric Experiences
Investigating Effect of Altered Auditory Feedback on Self-Representation, Subjective Operator Experience, and Task Performance in Teleoperation of a Social Robot
Asynchronous learning networks: priorities for software development
Of course I wouldn't do that in real life: advancing the arguments for increasing realism in HCI experiments
Solving multi-target haptic problems in menu interaction
GHOJA: Human-in-the-Loop Joint Pose Optimization based on Geometric Constraint and Human Common-sense
Combining handhelds with a whole-class display to support the learning of scientific control
T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards
Sufficiently advanced technology: using magic to control the world
The sound of touch: physical manipulation of digital sound
Conversational Technology and Natural Language Visualization for Children's Learning
Conference on Human Factors in Computing Systems, CHI 1994, Boston, Massachusetts, USA, April 24-28, 1994, Proceedings
CoCapture: Effectively Communicating UI Behaviors on Existing Websites by Demonstrating and Remixing
Comparison of Different Types of Augmented Reality Visualizations for Instructions
Speech recognition and manner of speaking in noise and in quiet
Culturally-adapted products in the global market: dealing with the naysayers
Finding the Right Balance: User Control and Automation in AI Tools for Supporting Older Adults' Health Information Tasks
Updating an older interface
Intermediated technology interaction in rural contexts
Robotic camera control for remote exploration
RoboTeach: How Student Robots' Preexisting Proficiency and Learning Rate Affect Human Teachers Demonstrating Object Placement
Mobile attachment causes and consequences for emotional bonding with mobile phones
The consultants' forum
FitVid: Responsive and Flexible Video Content Adaptation
Designing sports: a framework for exertion games
Ethnography at the Edge: Exploring Research Dynamics in Crisis and Conflict Areas
Flower Jelly Printer: Slit Injection Printing for Parametrically Designed Flower Jelly
Materializing trust as an understandable digital concept
Visual Embedding of Screen Sequences for User-Flow Search in Example-driven Communication
Rafigh: a living media interface for learning games
"I Feel It Like I Actually Feel It": How HCI Can Support the Experiences of Synaesthesia
Engaging Users Through Play: Exploring Interactive Methods for Collecting Feedback in HCI
NotePals: Light Weight Note Sharing by the Group, for the Group
Persona cases: a technique for grounding personas
Jogging with technology: interaction design supporting sport activities
Demonstrating Passive yet Interactive Soft Haptic Patches Anywhere using MagnetIO
Matching attentional draw with utility in interruption
Arranging to do Things with Others
Tele-biographies: data collection techniques to capture the ways people interact with digital TV
CrowdSurfer: Seamlessly Integrating Crowd-Feedback Tasks into Everyday Internet Surfing
Palette-PrintAR: augmented reality design and simulation for multicolor resin 3D printing
Programming in the pond: a tabletop computer programming exhibit
Found Footage from the Nuclear Protection National Parks
Including Adults with Severe Intellectual Disabilities in Co-Design through Active Support
Game-y information graphics
Virtual open office: supporting effective "open" contact
ONYX: Assisting Users in Teaching Natural Language Interfaces Through Multi-Modal Interactive Task Learning
Underground AI? Critical Approaches to Generative Cinema through Amateur Filmmaking
Crownboard: A One-Finger Crown-Based Smartwatch Keyboard for Users with Limited Dexterity
IntelliTex: Fabricating Low-cost and Washable Functional Textiles using A Double-coating Process
Improving menu interaction: a comparison of standard, force enhanced and jumping menus
Prototyping for Social Wellbeing with Early Social Media Users: Belonging, Experimentation, and Self-Care
Mapping out Work in a Mixed Reality Project Room
Informing the Design of Personal Informatics Technologies for Unpredictable Chronic Conditions
Sketching User Experiences: The Hands-on Course
A survey on web use: how people access, consume, keep, and organize web content
Two-handed Design: Development of Food Personality Framework Using Mixed Method Needfinding
Ethermap: Real-time Collaborative Map Editing
How Users Experience Closed Captions on Live Television: Quality Metrics Remain a Challenge
How well do visual verbs work in daily communication for young and old adults?
TableCross: exuding a shared space into personal spaces to encourage its voluntary maintenance
Observer accuracy in usability testing: the effects of obviousness and prior knowledge of usability problems
CHI ten year view: a community discussion
Transforming text into hypertext for a compact disc encyclopedia
Opportunities to Address Information Poverty with Social Search
Free UX Testing Tool: The LudoVico UX Machine for Physiological Sensor Data Recording, Analysis, and Visualization for User Experience Design Experiments
Pensieve: supporting everyday reminiscence
QButterfly: Lightweight Survey Extension for Online User Interaction Studies for Non-Tech-Savvy Researchers
The dubuque electricity portal: evaluation of a city-scale residential electricity consumption feedback system
"You can't write down the logic": Bringing smart technology into the water infrastructure control room
Nudging Behavior Change: Using In-Group and Out-Group Social Comparisons to Encourage Healthier Choices
Diagrammatization and Abduction to Improve AI Interpretability With Domain-Aligned Explanations for Medical Diagnosis
Understanding Public Agencies' Expectations and Realities of AI-Driven Chatbots for Public Health Monitoring
Enhancing User Experience in Chinese Initial Text Conversations with Personalised AI-Powered Assistant
Statistics for HCI
EarRumble: Discreet Hands- and Eyes-Free Input by Voluntary Tensor Tympani Muscle Contraction
Scenario, Role, and Persona: A Scoping Review of Design Strategies for Socially Intelligent AI Agents
Focus+Context sketching on a pocket PC
MeetingCoach: An Intelligent Dashboard for Supporting Effective & Inclusive Meetings
Using tactile rhythm to convey interpersonal distances to individuals who are blind
A Report on the First International Workshop on Research Methods in Animal-Computer Interaction
RunAhead: Exploring Head Scanning based Navigation for Runners
Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia
Should i stay or should i go: two features to help people stop an exploratory search wisely
Poly-vectoral reverse navigation: simplifying traversal to and from shared nodes
ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics
Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems
Criteria for Effective Groupware
SIGCHI Lifetime Practice Award Talk - Riding the Wave
DCitizens Roles Unveiled: SIG Navigating Identities in Digital Civics and the Spectrum of Societal Impact
Interaction Design and Human Factors Support in the Development of a Personal Communicator for Children
Identifying Multimodal Context Awareness Requirements for Supporting User Interaction with Procedural Videos
Human faces detection and localization with simulated prosthetic vision
Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VR
Designing unobtrusive interfaces with minimal presence
Approaches to web search and navigation for older computer novices
SoMo: an automatic sound & motion sensitive audience voting system
Threshold devices: looking out from the home
Stepping Arena: Encouraging Physical Activities Through Gamified Activity Tracker for Achiever and Socializer Gamers
Human model evaluation in interactive supervised learning
Onomatangiplay : A Game Experience with a Tangible Auditory User Interface Created by Representing Game Effects with a Real-world Sound Source
Saharaline: A Collective Social Support Intervention for Teachers in Low-Income Indian Schools
Hybrid Settlers - Integrating Dynamic Tiles into a Physical Board Game using Electrochromic Displays
Visual vs. compact: a comparison of privacy policy interfaces
Web TANGO: towards automated comparison of information-centric web site designs
Collaboration-oriented design of disaster response system
Designing, Engineering, and Evaluating Gesture User Interfaces
Human factors testing in the design of Xerox's 8010 "Star" office workstation
Bricks: Laying the Foundations for Graspable User Interfaces
Designing for Digital Playing Out
HCI@aachen: experiments in the future of media and mobility
SIG: NVI (non-visual interaction)
"Everyone wants to do the model work, not the data work": Data Cascades in High-Stakes AI
HoloArm: A Face-Following 3D Display Using Autostereoscopic Display and Robot Arm
Toward 3D-Printed Movable Tactile Pictures for Children with Visual Impairments
Finder highlights: field evaluation and design of an augmented file browser
Designing for Wellbeing-as-Interaction
Urban encounters: the game of real life
Reducing visual demand for gestural text input on touchscreen devices
Translation from text to touch: touching a "japanese old tale"
DeepFear: Game Usage within Virtual Reality to Provoke Physiological Responses of Fear
PeerLens: Peer-inspired Interactive Learning Path Planning in Online Question Pool
Technology for Self-Management of Rosacea: A Survey and Field Trial
What is User Engagement?: A Systematic Review of 241 Research Articles in Human-Computer Interaction and Beyond
SINQ: Scientific INQuiry learning using social media
DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio Discussions
Empowering Self-Management of Diabetes through Long-Term Wearable Data and Seasonal Visualizations
Knowing About Knowing: An Illusion of Human Competence Can Hinder Appropriate Reliance on AI Systems
SketchSpace: designing interactive behaviors with passive materials
Working with marketing
Fake Moods: Can Users Trick an Emotion-Aware VoiceBot?
"PS. I Love You": Understanding the Impact of Posthumous Digital Messages
"For Telling" the Present: Using the Delphi Method to Understand Personal Information Management Practices
What's at Issue: Sex, Stigma, and Politics in ACM Publishing
DoubleFlip: a motion gesture delimiter for mobile interaction
Individual user characteristics and information visualization: connecting the dots through eye tracking
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks
Immersive Process Models
Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters
In Between Users and Developers: Serendipitous Connections and Intermediaries in Volunteer-Driven Open-Source Software Development
Feel who's talking: using tactons for mobile phone alerts
Joking, storytelling, artsharing, expressing affection: a field trial of how children and their social network communicate with digital images in leisure time
Managing user experience: managing change
SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography
Supporting greater access to pre- and post-natal information and services for women in rural Kenya
Curiosity or Certainty?: A Qualitative, Comparative Analysis of Couchsurfing and Airbnb User Behaviors
What Sensory Pedestrian Navigation Aids For The Future?: A Survey Study
Voice-enabled Structured Medical Reporting
Codelets: linking interactive documentation and example code in the editor
GamIM: affecting chatting behavior by visualizing atmosphere of conversation
"Everyone Has Some Personal Stuff": Designing to Support Digital Privacy with Shared Mobile Phone Use in Bangladesh
Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles
I remember/know/guess what i saw: a false "belief" technique to features selection
Out of Sight, Out of Mind? Exploring Data Protection Practices for Personal Data in Usable Security & Privacy Studies
Building Task-Specific Interfaces to High Volume Conversational Data
TandemTrack: Shaping Consistent Exercise Experience by Complementing a Mobile App with a Smart Speaker
Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality
Interaction in creative tasks
Planning for multiple task work: an analysis of a medical reception worksystem
Typing Tutor: Individualized Tutoring in Text Entry for Older Adults Based on Input Stumble Detection
Closing Keynote: Computers, Automation and the Human Future
Holograms without Headsets: Projected Augmented Reality with the RoomAlive Toolkit
Designing patient-centric information displays for hospitals
An experiment into the use of auditory cues to reduce visual workload
Improving web browsing on handheld devices
Using wearable computing solutions in real-world applications
Crafting interactive systems: learning from digital art practice
Accountability in Algorithmic Systems: From Principles to Practice
Programmable Donations: Exploring Escrow-Based Conditional Giving
Betrayed by updates: how negative experiences affect future security
Sketchplorer: A Mixed-Initiative Tool for Sketching and Exploring Interactive Layout Designs
The Sense of Agency Improves Visual Search and Holds Up Against External Salient Distractions in Virtual Reality
Eliciting and Analysing Users' Envisioned Dialogues with Perfect Voice Assistants
(Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages
First-person cooking: a dual-perspective interactive kitchen counter
Honey Trap or Romantic Utopia: A Case Study of Final Fantasy XIV Players' Intimate Partner-Seeking Posts on Social Media
EnhancedTouch: A Smart Bracelet for Enhancing Human-Human Physical Touch
Team Bingo: A Game that Increases Physical Activity and Social Interaction for Seniors in a Community Setting
Nice Guys, Virgins, and Incels: Gender in Remixing and Sharing Memes at Hackathons
Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols
Inhabited Digital Spaces
Learning patterns of pick-ups and drop-offs to support busy family coordination
Designing for discovery: opening the hood for open-source end user tinkering
Towards Caring Touch From Technologies: Knowledge From Healthcare Practitioners
Driving Next to Automated Vehicles: Emergent Human-machine Cooperation in Mixed Traffic
The Influence of Context on Response to Spear-Phishing Attacks: an In-Situ Deception Study
VideoMAP and VideoSpaceIcon: tools for anatomizing video content
How Older Adults Use Online Videos for Learning
The Smart Steering Wheel Cover: Motivating Safe and Efficient Driving
Bushwhacking Through Expectations: A Critical Analysis of Body Inclusivity in the Hiking App AllTrails
The bohemian bookshelf: supporting serendipitous book discoveries through information visualization
American with Disabilities Act (ADA): human computer interactin for persons with disablities
Passhint: memorable and secure authentication
An Interface Strategy for Promoting Reflective Cognition in Children
Leveling Up Together: Fostering Positive Growth and Safe Online Spaces for Teen Roblox Developers
Active Edge: Designing Squeeze Gestures for the Google Pixel 2
You are Being Watched: Bystanders' Perspective on the Use of Camera Devices in Public Spaces
VibraForge: A Scalable Prototyping Toolkit For Creating Spatialized Vibrotactile Feedback Systems
Examining Gender-oriented Design Features in Computational Toys and Kits for Young Children
Trash in Motion: Emergent Interactions with a Robotic Trashcan
Refugees and HCI SIG: The Role of HCI in Responding to the Refugee Crisis
The Wicked Problem of Dropouts
Designing Visual Complexity for Dual-screen Media
Wearable Meets LLM for Stress Management: A Duoethnographic Study Integrating Wearable-Triggered Stressors and LLM Chatbots for Personalized Interventions
Crowdsourced Think-Aloud Studies
Talking about tactile experiences
A synthetic visual environment with hand gesturing and voice input
Gamification for Self-Tracking: From World of Warcraft to the Design of Personal Informatics Systems
OwnTime: a system for timespace management
Dancing with the Roles: Towards Designing Technology that Supports the Multifaceted Roles of Caregivers for Older Adults
What's the Norm Around Here? Individuals' Responses Can Mitigate the Effects of Misinformation Prevalence in Shaping Perceptions of a Community
Embodiment in brain-computer interaction
Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics
Future lighting systems
TOFI: Designing Intraoral Computer Interfaces for Gamified Myofunctional Therapy
Spyn: augmenting the creative and communicative potential of craft
Supporting the Digital Aspects of Reentry for Formerly Incarcerated Individuals
When the Civic Turn turns Digital: Designing Safe and Secure Refugee Resettlement
Interaction and rendering techniques for handheld phantograms
At home with agents: exploring attitudes towards future smart energy infrastructures
A Low-Cost Grip Pen Sensing Tool to Detect Handwriting Disorders
Designing visual interfaces: how to create communication-oriented solutions
The Smartphone "Addiction" Narrative is Compelling, but Largely Unfounded
Ph.D. vs. startup
Surfacing Visualization Mirages
AssociPass: A User Authentication System with Word-Pairs for Security against Guess Attack
OpenMessenger: gradual initiation of interaction for distributed workgroups
Distractor Effects on Crossing-Based Interaction
From DIY tutorials to DIY recipes
Cinemassist: An Intelligent Interactive System for Real-Time Cinematic Composition Design
Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games
Dandelion Diagram: Aggregating Positioning and Orientation Data in the Visualization of Classroom Proxemics
HOBIT: Hybrid Optical Bench for Innovative Teaching
Fast Interactive Design of Scatterplots for Large Data Set Visualisation
Enhancing web page readability for non-native readers
Pirate Bri's Grocery Adventure: Teaching Food Literacy through Shopping
Researcher Wellbeing and Best Practices in Emotionally Demanding Research
HCI 2020: Looking Back To the Future
Accessing services: dumb clients in a smart classroom
The shape of Simon: creative design of a humanoid robot shell
User Experience Research: Point of View Playbook
Patterns of Effective Human-Agent Teams
"That Neighborhood is Sketchy!": Examining Online Conversations about Social Disorder in Transitioning Neighborhoods
How Creative is the Crowd in Describing Smart Home Scenarios?
Give and take: a study of consumer photo-sharing culture and practice
Strengthening Communities: Towards AI-Empowered Knowledge Management for Community Social Services
Temporal Proximity Filtering
Soap: how to make a mouse work in mid-air
Human-Computer Insurrection: Notes on an Anarchist HCI
The effect of communication modality on cooperation in online environments
Understanding the Effects of Large Language Model (LLM)-driven Adversarial Social Influences in Online Information Spread
Forgetting Practices in the Data Sciences
Using word spotting to evaluate roila: a speech recognition friendly artificial language
Modeling User Satisfaction from the Extraction of User Experience Elements in Online Product Reviews
Playing with Perspectives and Unveiling the Autoethnographic Kaleidoscope in HCI - A Literature Review of Autoethnographies
Five strategies for supporting healthy behavior change
Optimizing search by showing results in context
Towards a Prototype Tool Leveraging Design Patterns to Support Design of Games for Brain Injury Therapy
Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva Secretion
You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China
The Process of Gaining an AI Legibility Mark
Coding Tactile Symbols for Phonemic Communication
(Re)Politicizing Digital Well-Being: Beyond User Engagements
Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction
Move to improve: promoting physical navigation to increase user performance with large displays
Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality
"I Don't Want People to Look At Me Differently": Designing User-Defined Above-the-Neck Gestures for People with Upper Body Motor Impairments
Beyond Instructions: A Taxonomy of Information Types in How-to Videos
Modeling Cumulative Arm Fatigue in Mid-Air Interaction based on Perceived Exertion and Kinetics of Arm Motion
Metamaterial Textures
Skeletons and Silhouettes: Comparing User Representations at a Gesture-based Large Display
PICALA: an interactive presentation system to share reaction of audiences with light color
Healing Through Stories: Co-designing Digital Mental Health with Asian Americans
Math Augmentation: How Authors Enhance the Readability of Formulas using Novel Visual Design Practices
Tabletop sharing of digital photographs for the elderly
Adaptation as design: learning from an EMR deployment study
Children's Perspectives on Ethical Issues Surrounding Their Past Involvement on a Participatory Design Team
Performing Research: Four Contributions to HCI
Athletes and street acrobats: designing for play as a community value in parkour
Multimodal target prediction model
Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes
"When Two Wrongs Don't Make a Right" - Examining Confirmation Bias and the Role of Time Pressure During Human-AI Collaboration in Computational Pathology
Sound design as human matter interaction