yusuke1997/dblp-id-title huggingface dataset:
Random, Messy, Funny, Raw: Finstas as Intimate Reconfigurations of Social Media
The DeckScape web browser
Personal, public: using DIY to explore citizen-led efforts in urban computing
Friends only: examining a privacy-enhancing behavior in facebook
CoCo: Compost Companion: Design and Evaluation of a Wearable Pet That Supports Composting Habits Towards an Interaction Design for Empathy
TUIC: enabling tangible interaction on capacitive multi-touch displays
A study of reviews and ratings on the internet
Providing Online Crisis Information: An Analysis of Official Sources during the 2014 Carlton Complex Wildfire
Strollytelling: Coupling Animation with Physical Locomotion to Explore Immersive Data Stories
HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli
Exploring the Impact of Colour-Blindness on Computer Game Performance
Exploring Search Results with Envision
Intentacles: wearable interactive antennae to sense and express emotion
Variation in element and action: supporting simultaneous development of alternative solutions
Multimedia documents as user interfaces
Space-Scale Diagrams: Understanding Multiscale Interfaces
Human and machine dimensions of 3D interfaces for virtual environments
I Was Told to Install the Antivirus App, but I'm Not Sure I Need It: Understanding Smartphone Antivirus Software Adoption and User Perceptions
From Two CSCW Frameworks to User Requirements Definition for a Retail Planning Collaborative Software
MinEMail: SMS alert system for managing critical emails
The Impact of Causal Attributions on System Evaluation in Usability Tests
InterPoser: Visualizing Interpolated Movements for Bouldering Training
Myopoint: Pointing and Clicking Using Forearm Mounted Electromyography and Inertial Motion Sensors
Lightweight Relief Shearing for Enhanced Terrain Perception on Interactive Maps
Living with pain, staying in touch: exploring the communication needs of older adults with chronic pain
NurseCare: Design and 'In-The-Wild' Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients
Exploring The Relationship Between VR Immersion, Adaptive Resistance and Physical Exertion
Deceptive Design Patterns in Safety Technologies: A Case Study of the Citizen App
Offlinetags: a novel privacy approach to online photo sharing
Tag trails: navigation with context and history
Family-Centered Exploration of the Benefits and Burdens of Digital Home Assistants
Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality
Pot à musique: tangible interaction with digital media
Making space for stories: ambiguity in the design of personal communication systems
Web sites that work: designing with your eyes open
Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection
Demonstrating SkinHaptics: Exploring Skin Softness Perception and Virtual Body Embodiment Techniques to Enhance Self-Haptic Interactions
Design Study "Lite" Methodology: Expediting Design Studies and Enabling the Synergy of Visualization Pedagogy and Social Good
Scribbler: a tool for searching digital ink
IllumiShare: sharing any surface
Slowee : A Smart Eating-Speed Guide System with Light and Vibration Feedback
Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI and UX, SEACHI@CHI 2016, San Jose, CA, USA, May 7-12, 2016
Exploring the role of the reader in the activity of blogging
Prototyping Transparent and Flexible Electrochromic Displays
Small, medium, or large?: estimating the user-perceived scale of stroke gestures
Context-aware sensor-doll as a music expression device
"Did you sleep well?": A Multimodal Sleep Diary for Sustained Self-Reporting by Children
Apprise: Supporting the Critical-Agency of Victims of Human Trafficking in Thailand
Symbiotic Encounters: HCI and Sustainable Agriculture
Home Talky: SNS Service for Sustainable Communication for all the Family Members across Every Generation
TapBack: towards richer mobile interfaces in impoverished contexts
Interpretation and trust: designing model-driven visualizations for text analysis
TaleBrush: Sketching Stories with Generative Pretrained Language Models
MimicTile: a variable stiffness deformable user interface for mobile devices
Recent developments in text-entry error rate measurement
Landscaping personification technologies: from interactions to relationships
Exploring Embedded Haptics for Social Networking and Interactions
Learning from Lonely Hearts: Using Advice Columns in User Centered Design Education
Collaborative Development of Outing Assistants for People with Dementia: a Case Study on a Co-design Approach
Personal informatics in practice: improving quality of life through data
The design and evaluation of an end-user-deployable, whole house, contactless power consumption sensor
Saathi: Making it Easier for Children with Learning Disabilities to understand the concept of Time
ID-Match: A Hybrid Computer Vision and RFID System for Recognizing Individuals in Groups
Robots in Group Context: Rethinking Design, Development and Deployment
A collaborative assistant for email
Minnesang: speak medieval German
The Anatomy of Smartphone Unlocking: A Field Study of Android Lock Screens
Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience
Visualizing lifelog data for different interaction platforms
Information visualization advanced interface and Web design
Pushing the Limits of Design Fiction: The Case For Fictional Research Papers
How Do Low-Vision Individuals Experience Information Visualization?
Chibitronics in the Wild: Engaging New Communities in Creating Technology with Paper Electronics
Perceptual analysis of talking avatar head movements: a quantitative perspective
Wearable Electronic Textiles for Healthcare, Wellbeing, and Protective Applications
Comparing avatar game representation preferences across three age groups
Leveraging technology for post-abuse peer support for people with intellectual and developmental disabilities
Automatic web design refinements based on collective user behavior
GUI testing using computer vision
Bridging the Gap between Privacy by Design and Privacy in Practice
Sasayaki: augmented voice web browsing experience
Intuition in Design: Reflections on the Iterative Aesthetics of Form
An interactive belt-worn badge with a retractable string-based input mechanism
SurfaceConstellation Applications: Use Cases of Ad-Hoc Reconfigurable Cross-Device Workspaces
Augmented Reality and Robotics: A Survey and Taxonomy for AR-enhanced Human-Robot Interaction and Robotic Interfaces
Notetaking and comprehension for computer-displayed messages: Personalized versus fixed formats
Workshop: teaching interaction design
Towards Human-AI Deliberation: Design and Evaluation of LLM-Empowered Deliberative AI for AI-Assisted Decision-Making
TransWorld: paper world as avatar of electronic world
ReCompFig: Designing Dynamically Reconfigurable Kinematic Devices Using Compliant Mechanisms and Tensioning Cables
Lotus: Mediating Mindful Breathing
Designing systems that direct human action
Design requirements for technologies that encourage physical activity
An input-output model of interactive systems
Engaging Low-Income African American Older Adults in Health Discussions through Community-based Design Workshops
Investigating computer game immersion and the component real world dissociation
A funny thing happened on the way to the website: telling about browsing
Interaction Design for Online Video and Television
Integrating Communications and Surveillance Technologies for effective community policing in Nigeria
Crossing Domains: Diverse Perspectives on Players
Keyword clouds: having very little effect on sensemaking in web search engines
Minimizing modality bias when exploring input preferences for multimodal systems in new domains: the archivus case study
Digital backchannels in shared physical spaces: experiences at an academic conference
Closer Object Looks Smaller: Investigating the Duality of Size Perception in a Spherical Fish Tank VR Display
Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation
User-generated analogies of the world wide web: implications for design
A micro-based project management system (abstract only)
HCI Goes to the Zoo: [Workshop Proposal]
The Volca Project: A Multi-Sensory Camera for Augmented Reality
Anti-Racism in Action: A Speculative Design Approach to Reimagining SIGCHI
Collaborating to remember: a distributed cognition account of families coping with memory impairments
Let's Talk About CUIs: Putting Conversational User Interface Design Into Practice
Bridging Coaching Knowledge and AI Feedback to Enhance Motor Learning in Basketball Shooting Mechanics Through a Knowledge-Based SOP Framework
Golf Club-Type Device with Force Feedback for Modifying Club Posture
Designing Sustainable Food Systems
'User experience' design a new form of design practice takes shape
Understanding Online Job and Housing Search Practices of Neurodiverse Young Adults to Support Their Independence
pic2eat: Facilitating Social Ice-breaking through Collaborative Design of 3D Printed Appetizer
Mouseless: a computer mouse as small as invisible
Playful science: deriving computer games from complex systems
FingerPrint: supporting social awareness in a translucent sensor-mediated cue-based environment
The family window: the design and evaluation of a domestic media space
Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality
Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
Face to interface: facial affect in (hu)man and machine
Child-Computer Interaction SIG: New Challenges and Opportunities
HeadReach: Using Head Tracking to Increase Reachability on Mobile Touch Devices
Synaesthetic-Translation Tool: Synaesthesia as an Interactive Material for Ideation
Baby lucent: pitfalls of applying quantified self to baby products
Seek it or let it come: how designers achieve inspirations
The Divination of Things by Things
No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse
SYNC-VR: Synchronizing Your Senses to Conquer Motion Sickness for Enriching In-Vehicle Virtual Reality
TeleHopper: Simulating a Jumping Sensation as Proprioceptive Feedback for Teleportation in Virtual Reality via Electrical Muscle Stimulation
"I Choose Assistive Devices That Save My Face": A Study on Perceptions of Accessibility and Assistive Technology Use Conducted in China
Interface-to-face: sharing information with customers in service encounters
Identifying Experience Categories to Design for Positive Experiences with Technology at Work
Assessing 2D and 3D Heatmaps for Comparative Analysis: An Empirical Study
Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms
Revamp: Enhancing Accessible Information Seeking Experience of Online Shopping for Blind or Low Vision Users
Understanding the Impact of Information Representation on Willingness to Share Information
What Makes a Successful Localized App?: An International Case Study
Shape Cast: Automating 3D Design for Plaster Molds in Ceramic Slip Casting
Presenting The Accessory Approach: A Start-up's Journey Towards Designing An Engaging Fall Detection Device
Re-imagining the Power of Priming and Framing Effects in the Context of Political Crowdfunding Campaigns
CyanKitten: AI-Driven Markerless Motion Capture for Improved Elderly Well-Being
Helping Low Literate Parents Engage with their Children's Learning
Integration of a Shape Memory Alloy with a Soft Pneumatic Actuator to Improve the Haptic Interaction Performance of a Soft Social Robot
ScraTouch: Extending Touch Interaction Technique Using Fingernail on Capacitive Touch Surfaces
Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players
ModBot: A Tangible and Modular Making Toolkit for Children to Create Underwater Robots
OneSpace: shared visual scenes for active freeplay
The sense lounger: establishing a ubicomp beachhead in elders' homes
nDiVE: Gamified Virtual Reality Environment for Logistics and Supply Chain Management Training
Accessibility Challenge - a Game Show Investigating the Accessibility of Computer Systems for Disabled People
QuAD: Deep-Learning Assisted Qualitative Data Analysis with Affinity Diagrams
The Changing Landscape of Care Work in Health in the Global South
Supporting implementation of semantic-level user interaction paradigms
Robot conferencing: physically embodied motions enhance social telepresence
A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class
Open Book: A Socially-inspired Cloaking Technique that Uses Lexical Abstraction to Transform Messages
Detection of tangential force for a touch panel using shear deformation of the gel
Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance
A Qualitative Study of Human Theorizing about Robot Bodily Behavior
The impact of interactive visual simulations on learning statistics
"I Woke Up as a Newspaper": Designing-in Interaction Analytics
ComunicArte: A Public Speaking Trainer in Virtual Reality
Squeeze Me, Hold Me, Tilt Me! An Exploration of Manipulative User Interfaces
Communication failure in home-help service
A musical instrument for facilitating musical expressions
"Hey Model!" - Natural User Interactions and Agency in Accessible Interactive 3D Models
RayCursor: A 3D Pointing Facilitation Technique based on Raycasting
TeleAdvisor: a versatile augmented reality tool for remote assistance
Exploring the Design of a Multimodal Head-Mounted Virtual Reality for Earthquake Escape Education for Primary School Students
The Quantified Patient in the Doctor's Office: Challenges & Opportunities
The CHI 2013 interactive schedule
Streaming format software for usability testing
Senior-friendly technologies: interaction design for senior users
Social Justice in HCI: A Systematic Literature Review
Augmenting Static Visualizations with PapARVis Designer
The Things of Design Research: Diversity in Objects and Outcomes
Sinkpad: a malleable mouse pad consisted of an elastic material
What colour is 'exercise?': designing multimodal reminders for the home
Breaking-up is hard to do: partitioning information (or not) in over-the-phone, speech-recognition interactions
Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research
Expert Discussions Improve Comprehension of Difficult Cases in Medical Image Assessment
GridDrones: A Self-Levitating Physical Voxel Lattice for 3D Surface Deformations
Using HTML to create early prototypes
American sign language of the web
Citedness, uncitedness, and the murky world between
Storytelling in Information Visualizations: Does it Engage Users to Explore Data?
Seamfully Interwoven: Piecing Together Havana's Internet
Cooking with robots: designing a household system working in open environments
Proceedings of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004
HCI in South America: current status and future directions
CHI research at MCC
Surfacing AI Explainability in Enterprise Product Visual Design to Address User Tech Proficiency Differences
Using an intelligent interviewer to perform cognitive assessments
Designing Interactive 3D Printed Models with Teachers of the Visually Impaired
Eat4Thought: A Design of Food Journaling
EyeMeet: A Joint Attention Support System for Remote Meetings
#Scanners: Exploring the Control of Adaptive Films using Brain-Computer Interaction
Autocomplete Element Fields
TanProStory: A Tangible Programming System for Children's Storytelling
Interacting with Neural Radiance Fields in Immersive Virtual Reality
AL: An Adaptive Learning Support System for Argumentation Skills
Home technologies to keep elders connected
Where are you pointing?: the accuracy of deictic pointing in CVEs
Accost, Accede, or Amplify: Attitudes towards COVID-19 Misinformation on WhatsApp in India
A Field Experiment of Spatially-Stable Overviews for Document Navigation
GenColor: Generative Color-Concept Association in Visual Design
Grand Challenges in Immersive Analytics
EarPut: augmenting behind-the-ear devices for ear-based interaction
HCI for the real world
Total recall: in-place viewing of captured whiteboard annotations
User Elicitation on Single-hand Microgestures
Isometric pointer interfaces for wearable 3D visualization
Game user research
Understanding the specificity of web search queries
'The world has changed...' - Unlocking Teen Perspectives on Technological Futures through Design Fiction Workshops
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life
"You can't build what you don't understand": Practitioner Perspectives on Explainable AI in the Global South
SonicExploratorium: an interactive exhibit of sonic discovery
Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters
Permulin: personal in- and output on interactive surfaces
Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations
Pass the iPad: collaborative creating and sharing in family groups
Geppetto: Enabling Semantic Design of Expressive Robot Behaviors
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Social Influence and Reciprocity in Online Gift Giving
Escaping the Filter Bubble: Evaluating Electroencephalographic Theta Band Synchronization as Indicator for Selective Exposure in Online News Reading
Exploring Auditory Information to Change Users' Perception of Time Passing as Shorter
UbiSpoon: pervasive monitoring of nervous system diseases through daily life
Understanding User Behavior in Window Selection using Dragging for Multiple Targets
The Boston peace and justice hotline: a phone-based community bulletin board
Semantic pointing: improving target acquisition with control-display ratio adaptation
Olympic voting system proposal
Visualizing complex medical phenomena for medical students
Gesture-based interaction design: communication and cognition
Mozualization: Crafting Music and Visual Representation with Multimodal AI
Beyond the hype: sustainability & HCI
Empirical Evidence for a Diminished Sense of Agency in Speech Interfaces
CHIkids: A Common Ground for Kids and Adults
An educational digital library for human-centered computing
Design, marketing, strategy: where does user research belong?
Informing the design of new mobile development methods and tools
A system for application-independent time-critical renderin
Senior-centered design of health information architecture
CounselAR: Exploring How AR Filters Facilitate Online Psychotherapy In the Wild With South Korean Young Adults
Moving Beyond the Simulator: Interaction-Based Drunk Driving Detection in a Real Vehicle Using Driver Monitoring Cameras and Real-Time Vehicle Data
Tools & techniques for visual design development (abstract)
Brain points: a growth mindset incentive structure boosts persistence in an educational game
Evaluation of mobile applications for disaster responses through personas and scenarios
PerForm: Deformable Interface for Exploring Sound through Shapes
AteGau: projector-based online fashion coordination system
Tangible-3d: hand shaking model
Towards a Typology of Self-Tracking Gaps
Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions
A Cognitive Model of How People Make Decisions Through Interaction with Visual Displays
Only one item left?: Heuristic Information Trumps Calorie Count When Supporting Healthy Snacking Under Low Self-Control
The trouble with shortcuts
LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch Inputs
The Amplifying Effect of Explainability in AI-assisted Decision-making in Groups
HapticGen: Generative Text-to-Vibration Model for Streamlining Haptic Design
Friction in Processual Ethics: Reconfiguring Ethical Relations in Interdisciplinary Research
Understanding Temporality of Reflection in Personal Informatics through Baby Tracking
ZenVR: Design Evaluation of a Virtual Reality Learning System for Meditation
Employing the periphery: the window as interface
Barriers to Photosensitive Accessibility in Virtual Reality
Voice Interfaces in Everyday Life
Situating Automatic Speech Recognition Development within Communities of Under-heard Language Speakers
Supporting Collaborative Health Tracking in the Hospital: Patients' Perspectives
Fragmented Moments, Balanced Choices: How Do People Make Use of Their Waiting Time?
How can Explainability Methods be Used to Support Bug Identification in Computer Vision Models?
"Feeling the Sensor Feeling you": A Soma Design Exploration on Sensing Non-habitual Breathing
Raison d'Etre: capturing design history and rationale in multimedia narratives
Classification of Functional Attention in Video Meetings
Do Color Models Really Make a Difference?
Bringing AI to BI: Enabling Visual Analytics of Unstructured Data in a Modern Business Intelligence Platform
The openinterface framework: a tool for multimodal interaction
More Stars or More Reviews?
The RayHand Navigation: A Virtual Navigation Method with Relative Position between Hand and Gaze-Ray
COCO: the therapy robot
Audio cues for graphic design
Usability testing in the field: bringing the laboratory to the user
Is ignorance bliss?: informed consent online
What makes you click: exploring visual signals to entice interaction on public displays
Neighbourhood Wattch: Using Speculative Design to Explore Values Around Curtailment and Consent in Household Energy Interactions
Crafting Tools for Textile Electronic Making
"Help Me Help the AI": Understanding How Explainability Can Support Human-AI Interaction
Looking good on the web: evaluating the visual impact of political websites
Learning basic dance choreographies with different augmented feedback modalities
Commitment devices in online behavior change support systems
TJBot: An Open Source DIY Cardboard Robot for Programming Cognitive Systems
Exploring awareness needs and information display preferences between coworkers
Mixed-Initiative Interaction with Computational Generative Systems
360proto: Making Interactive Virtual Reality & Augmented Reality Prototypes from Paper
A Cost-Benefit Study of Text Entry Suggestion Interaction
Emojilization: An Automated Method For Speech to Emoji-Labeled Text
LLMs as Workers in Human-Computational Algorithms? Replicating Crowdsourcing Pipelines with LLMs
Proxemic Mobile Collocated Interactions
Music Corner - A Feasibility Study for Creating a Gesture-Based Rhythm Game for Music Education Inspired by Solfege Hand Signs
What is in the Cards: Exploring Uses, Patterns, and Trends in Design Cards
Behavioral science-informed technology interventions for change in residential energy consumption
On presenting audio-tactile maps to visually impaired users for getting directions
Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation
Web browsing today: the impact of changing contexts on user activity
Evaluation criterion for computer-based training courseware
Affordances in HCI: toward a mediated action perspective
How does telenoid affect the communication between children in classroom setting?
Regional undo/redo techniques for large interactive surfaces
A generic approach for augmenting tactile diagrams with spatial non-speech sounds
Collocated Distance: A Fundamental Challenge for the Design of Hybrid Work Technologies
WAVE: Anticipatory Movement Visualization for VR Dancing
Strata/ICC: physical models as computational interfaces
Zone and polygon menus: using relative position to increase the breadth of multi-stroke marking menus
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
Average task times in usability tests: what to report?
Breakingstory: visualizing change in online news
MelodicBrush: a cross-modal link between ancient and digital art forms
"My religious aunt asked why i was trying to sell her viagra": experiences with account hijacking
The Vision Pit: Enhancing Remote Collaboration through Simulated Spatial Co-presence