yusuke1997/dblp-id-title huggingface dataset:
"A Great Start, But...": Evaluating LLM-Generated Mind Maps for Information Mapping in Video-Based Design
Privacy policies as decision-making tools: an evaluation of online privacy notices
STMG: A Machine Learning Microgesture Recognition System for Supporting Thumb-Based VR/AR Input
Understanding "cool"
V-model: a new innovative model to chronologically visualize narrative clinical texts
Alice and DIVER: a software architecture for building environments
Augmenting Code with In Situ Visualizations to Aid Program Understanding
Automotive user interface research moves into fast lane
Software design and engineering as a social process
Brickify: Enabling Expressive Design Intent Specification through Direct Manipulation on Design Tokens
Examining Instructor Use of Learning Analytics
Interactive touch: haptic interfaces based upon hand movement patterns
Child-Computer Interaction SIG: Ubiquity and Big Data - A Changing Technology Landscape for Children
Pneumatic Auxetics: : Inverse design and 3D printing of auxetic pattern for pneumatic morphing
Invisible eni : using gaze and pupil size to control a game
Designing Socio-Spatial Interfaces for Embodied and Situated Social Interaction
Anonymity, Intimacy and Self-Disclosure in Social Media
It's All Fun and Games, Until Someone Gets Hurt: How Game Pace and Player Movement Influence the User Experience in VR
Technology at Mealtime: Beyond the 'Ordinary'
WeBuild: Automatically Distributing Assembly Tasks Among Collocated Workers to Improve Coordination
SIGCHI Outstanding Dissertation Award: On-World Computing
Supporting social presence through lightweight photo sharing on and off the desktop
New tools for task workflow analysis
Exploring Rock Climbing in Mixed Reality Environments
SolutionChat: Real-time Moderator Support for Chat-based Structured Discussion
Feeling Speech on the Arm
MatchSticks: Woodworking through Improvisational Digital Fabrication
Remarkable computing: the challenge of designing for the home
Keep in Touch: Portable Haptic Display with 192 High Speed Taxels
Bridging the Gap Between Business, Design and Product Metrics
Dimensions of collaboration on a tabletop interface for children with autism spectrum disorder
Maintaining Relationships With Our Devices
Helping Hands: Requirements for a Prototyping Methodology for Upper-limb Prosthetics Users
A Comparative Long-Term Study of Fallback Authentication Schemes
Good Day Manager! Exploring Social Relationships in NFT-based Play-to-Earn Games
Searching for expertise
Topology-aware navigation in large networks
Interacting with microseismic visualizations
Immersive In-Situ Prototyping: Influence of Real-World Context on Evaluating Future Pedestrian Interfaces in Virtual Reality
Re-testing the Perception of Social Annotations in Web Search
Light it Up: Evaluating Versatile Autonomous Vehicle-Cyclist External Human-Machine Interfaces
"Now I am Socially Well Respected" - From being Bullied in the Society to being Important Community Member
The role of music in the lives of homeless young people in Seattle WA and Vancouver BC
mediaBlocks: tangible interfaces for online media
Advancing Knowledge Together: Integrating Large Language Model-based Conversational AI in Small Group Collaborative Learning
Automatically evaluating the usability of web sites
Iterative methodology and designer training in human-computer interface design
A comparison of direct-manipulation, selection, and data-entry techniques for re-ordering fields in a table
Evaluating Smartwatch-based Sound Feedback for Deaf and Hard-of-hearing Users Across Contexts
Gaming for Post-Work Recovery: The Role of Immersion
Evaluating user interface tools
Human-Centered Explainable AI (HCXAI): Beyond Opening the Black-Box of AI
Click Here to Exit: An Evaluation of Quick Exit Buttons
The Impact of "Cosmetic" Changes on the Usability of Error Messages
A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences
Connectopia: A Modular Board Game Simulating Digital Interfaces to Assist Refugee and Asylum Seeker Integration
Is it Art, is it HCI? Exploring Tensions Between Practice and Research
"Less clicking, more watching": an option for entertainment on the web?
RidgeBuilder: Interactive Authoring of Expressive Ridgeline Plots
Children may expect drag-and-drop instead of point-and-click
Acquisition of expanding targets
Mapping Memory Routes: a Multisensory Interface for Sensorial Urbanism and Critical Heritage Studies
Does my password go up to eleven?: the impact of password meters on password selection
Karaoke: an assistive alternative interface for illiterate users
PrintMarmoset: redesigning the print button for sustainability
Computational Modeling of Non-Visual Vibrotactile Touchscreen Exploration
vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors
Supporting Knowledge Workers Beyond the Desktop With Palplates
A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems
Theory vs. design-driven approaches for behavior change research
Recognition Accuracy and User Acceptance of Pen Interfaces
Exploring the diversity of families: designing technologies for the contemporary family life
Improving dictionary-based disambiguation text entry method accuracy
"This is not a data problem": Algorithms and Power in Public Higher Education in Canada
Dialogue structures for virtual worlds
rainbottles: gathering raindrops of data from the cloud
The Daisy Vase Project - A Unique Vase for Everybody
MAPS: creating socio-technical environments in support of distributed cognition for people with cognitive impairments and their caregivers
Trust and accountability: preserving human values in interactional experience
Exploring Browser Design Trade-Offs Using a Dynamical Model of Optimal Information Foraging
Social Media as a Critical Pedagogical Tool: Examining the Relationship between Youths' Online Sociopolitical Engagements and Their Critical Consciousness
Low-fi prototyping for mobile devices
Motion-Coupled Asymmetric Vibration for Pseudo Force Rendering in Virtual Reality
Generating annotations for how-to videos using crowdsourcing
E-motional advantage: performance and satisfaction gains with affective computing
The Stress of Improvisation: Instructors' Perspectives on Live Coding in Programming Classes
Conversational Agents to Support People with Communication Disability: A Co-design Study with Speech Pathologists
Augmented Reality in Service of Human Operations on the Moon: Insights from a Virtual Testbed
Searching for analogical ideas with crowds
KAP - A Prototyper for Technical Device Interfaces
Take a Seat, Make a Gesture: Charting User Preferences for On-Chair and From-Chair Gesture Input
Utilizing pathfinder in the design of an intranet website
When does an abbreviation become a word? and related questions
Long living chair
Automatic structure visualization for video editing
Plan-based representations of pascal and fortran code
Evolution of a Reactive Environment
Breaking! A Typology of Security and Privacy News and How It's Shared
ProxiMic: Convenient Voice Activation via Close-to-Mic Speech Detected by a Single Microphone
uKnit: A Position-Aware Reconfigurable Machine-Knitted Wearable for Gestural Interaction and Passive Sensing using Electrical Impedance Tomography
Exploring One Handed Signing During Driving for Interacting with In-vehicle Systems for Deaf and Hard of Hearing Drivers
Studying appropriation of everyday technologies: a cognitive approach
Find the Bot!: Gamifying Facial Emotion Recognition for Both Human Training and Machine Learning Data Collection
A gesture based game for image tagging
Understanding the Effects of Short-Form Videos on Sustained Attention
Interacting with eHealth: towards grand challenges for HCI
Geo-locked photo sharing on mobile devices
Exploring Machine Teaching for Object Recognition with the Crowd
An Empirical Evaluation of Design Rationale Documents
Mobile Collocated Interactions: From Smartphones to Wearables
Bardzell's "Feminist HCI" Legacy: Analyzing Citational Patterns
BudgetMap: Issue-Driven Navigation for a Government Budget
Advances in DIY Health and Wellbeing
Young Children's Creative Storytelling with ChatGPT vs. Parent: Comparing Interactive Styles
Advanced Ubiquitous Monitoring Services for Workers in Automated Production Environments
Self-Avatar Motion Retargeting for Virtual Reality Post-Stroke Rehabilitation Therapy
AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
Sharable digital TV: relating ethnography to design through un-useless product suggestions
"I Am Not an Engineer": Understanding How Clinicians Design & Alter Assistive Technology
MAMMOTH: Mid-Air Mesh-based Modulation Optimization Toolkit for Haptics
12 Ways to Empower: Designing for Children's Digital Autonomy
Model-Based Design of Hypermedia Presentations
A case study of micro-blogging in the enterprise: use, value, and related issues
An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach
Hedonic Enjoyment and Personal Expressiveness in Positive User Experiences
Residential mobility, technology & social ties
TERESA: a transformation-based environment for designing and developing multi-device interfaces
WaveLens: a new view onto Internet search results
Sense of the deep
Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology
Are Learners Satisfied with Their MOOC Experiences? Assessing and Improving Online Learners' Interactions
SkullID: Through-Skull Sound Conduction based Authentication for Smartglasses
From User Perceptions to Technical Improvement: Enabling People Who Stutter to Better Use Speech Recognition
Keywords for a universal speech interface
Deus Ex Machina and Personas from Large Language Models: Investigating the Composition of AI-Generated Persona Descriptions
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games
'Choose a Game': A Prototype Tool to Support Therapists Use Games in Brain Injury Rehabilitation
Exploring Modular Prompt Design for Emotion and Mental Health Recognition
graphiti: Sketch-based Graph Analytics for Images and Videos
Factors in Fairness and Emotion in Online Case Resolution Systems
Virtuosos on the Screen: Playing Virtual Characters Like Instruments in Competitive Super Smash Bros. Melee
"I Could Wear It All of the Time, Just Like My Wedding Ring: " Insights into Older People's Perceptions of Smart Rings
Shaping user input in speech graffiti: a first pass
SNAP: Sensor Aid Prototyping Tool for Designers
Webzeitgeist: design mining the web
A non-invasive computer vision system for reliable eye tracking
Designing remail: reinventing the email client through innovation and integration
Semantic highlighting
On the need for human rationing (abstract only)
SHS Orcas: the first integrated information system for long-term healthcare facility management
Human-Nature Relations in Urban Gardens: Explorations with Camera Traps
Olfoto: designing a smell-based interaction
Understanding User-Bot Interactions for Small-Scale Automation in Open-Source Development
ProCom: Designing and Evaluating a Mobile and Wearable System to Support Proximity Awareness for People with Autism
Automated Decision Making Systems in Smart Homes: A Study on User Engagement and Design
Presenting spoken advice: information pull or push?
Improving machine translation by showing two outputs
"Look!": using the gaze direction of embodied agents
The politics of human factors (panels)
"Naked and on Fire": Examining Player Agency Experiences in Narrative-Focused Gameplay
Using aggregation and dynamic queries for exploring large data sets
Rosebud: Technological Toys for Storytelling
Interview viz: visualization-assisted photo elicitation
Ergonomic standards for software: update for 1994
Exploring Potential of Electromyography-based Avatar Operation Using Residual Muscles of ALS Individuals: Case Study on Avatar DJ Performance
Guessing or Solving?: Exploring the Use of Motion Features from Educational Game Logs
Video presentation Eager: programming repetitive tasks by example
Tuesday Keynote: UX Design in the IoT Era
Sad or just jealous? Using Experience Sampling to Understand and Detect Negative Affective Experiences on Instagram
Designing Cultural Values into Interaction
Casting Connections: A Fishy Approach to Conference Engagement
Observations and Opportunities for Deploying Virtual Reality for Passenger Boats
ARLooper: Collaborative Audiovisual Experience with Mobile Devices in a Shared Augmented Reality Space
Firefly: A Social Wearable to Support Physical Connection of Larpers
ConnectUs: A New Toolkit for Teaching about the Internet of Things
Tools and trade-offs: making wise choices for user-centered design
Understanding the impact of abstracted audio preview of SMS
Time Perceptions as a Material for Designing New Representations of Time
AcceloPrint: Fabricating Customizable Accelerometers with Multi-Material 3D Printing
Understanding the Digital Lives of Youth: Analyzing Media Shared within Safe Versus Unsafe Private Conversations on Instagram
IT@Home: unraveling complexities of networked devices in the home
The Philosophical and Technical Legacy of Bernard Stiegler
Design of a virtual rigid surface: haptic/audio registration
A Unified Representation Model and View Mapping Algorithm for Path-Mapping-Based Redirection Gains in Redirected Walking
Better Little People Pictures: Generative Creation of Demographically Diverse Anthropographics
: helping the legal use of creative commons images
Draw & Dance: Voice-controlled AR Assistant
Mitigating Cyber and Motion Sickness with Haptic and Visual Feedback for VR Users in Autonomous Vehicle
Comm.unity: leveraging social and physical proximity
Mandala: supporting social presence and interaction in the Chinese home
Occlusion-aware menu design for digital tabletops
Robotic wheelchair moving with caregiver collaboratively depending on circumstances
Behavior-Based Indoor Navigation
Open Source, Open Science, and the Replication Crisis in HCI
All together now: visualizing local and remote actors of localized activity
Drone Chi: Somaesthetic Human-Drone Interaction
Reducing Implicit Gender Bias Using a Virtual Workplace Environment
Get the picture?: evaluating interfaces through children's drawings
Interactive Generation of Image Variations for Copy-Paste Data Augmentation
TAILOR: A Wearable Sleeve for Monitoring Repetitive Strain Injuries
Blended Recommending: Integrating Interactive Information Filtering and Algorithmic Recommender Techniques
Models for evaluating interaction protocols in speech recognition
TTRPG UX: Requirements & Beyond
Center for coordination science, MIT
The Sharply Decreasing Disruptiveness of HCI
In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay
Microcomputer user interface toolkits (panel session): the commercial state-of-the-art
Chi 2012 sustainability community invited SIG: inventory of issues and opportunities
A Matter of Perspective(s): Contrasting Human and LLM Argumentation in Subjective Decision-Making on Subtle Sexism
shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction
HindSight: Enhancing Spatial Awareness by Sonifying Detected Objects in Real-Time 360-Degree Video
Ghost fingers: a hybrid approach to the interaction with remote displays
Enhancing online personal connections through the synchronized sharing of online video
Investigating Contextual Notifications to Drive Self-Monitoring in mHealth Apps for Weight Maintenance
Perceptions of facebook's value as an information source
A solution to interface evolution issues: the multi-layer interface
Who Are You Asking?: Qualitative Methods for Involving AAC Users as Primary Research Participants
Designing for email response management
2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013
Electronic privacy, trust and self-disclosure in e-recruitment
A Simple Nod of the Head: The Effect of Minimal Robot Movements on Children's Perception of a Low-Anthropomorphic Robot
2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts
The smart floor: a mechanism for natural user identification and tracking
Lullaland: A Multisensory Virtual Reality Experience to Reduce Stress
The impact of development aids on the systems development process
Introduction to Explainable AI
ChunkyEdit: Text-first video interview editing via chunking
Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
Knowledge-based support for the user interface design process (abstract)
Ways Into the Design Space of Butterflies in the Stomach
Intelligent Support Engages Writers Through Relevant Cognitive Processes
Design Expo 2
Universal remote console standard: toward natural user interaction in ambient intelligence
Can a Machine Tend to Teenagers' Emotional Needs?: A Study with Conversational Agents
Articulating lines of research in digital arts, HCI, and interaction (invited SIG)
Computer support for distance art therapy
Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art
Practices in the creative reuse of e-waste
Habilyzer: A User-Driven Open-Ended Sensor Kit for Office Workers
Supporting Coping with Parkinson's Disease Through Self Tracking
Effect of latency of response on life-like communication using a dog-like robot
SCANMail: a voicemail interface that makes speech browsable, readable and searchable
Circuit stickers: peel-and-stick construction of interactive electronic prototypes
LiquidText: active reading through multitouch document manipulation
The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks
Squidy: a zoomable design environment for natural user interfaces
Can users live with overconfident or unconfident systems?: a comparison of artificial subtle expressions with human-like expression
Understanding heart rate sharing: towards unpacking physiosocial space
A user study of policy creation in a flexible access-control system
Utility of human-computer interactions: toward a science of preference measurement
Optimal design of electrode placement in electro-tactile display and cutaneous sensory presentation to multiple fingers
VR, Gaze, and Visual Impairment: An Exploratory Study of the Perception of Eye Contact across different Sensory Modalities for People with Visual Impairments in Virtual Reality
Sensetable: a wireless object tracking platform for tangible user interfaces
Emotional Utility and Recall of the Facebook News Feed
The rise of personal Web pages at work
Ranked-List Visualization: A Graphical Perception Study
Through Their Eyes and In Their Shoes: Providing Group Awareness During Collaboration Across Virtual Reality and Desktop Platforms
A study in two-handed input
TeleCHI: an on-line community for HCI professionals
Craftspeople as Technical Collaborators: Lessons Learned through an Experimental Weaving Residency
Perceived Emotional Intelligence in Virtual Agents
EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors
Designing Touch Technologies for and with Bodies in Menstrual Discomfort
Validating AI-Generated Code with Live Programming
Recognizing Depression from Twitter Activity
Email Makes You Sweat: Examining Email Interruptions and Stress Using Thermal Imaging
EnhancedTouchX: Smart Bracelets for Augmenting Interpersonal Touch Interactions
Pen-in-hand command: NUI for real-time strategy esports
Pedagogical Agents in Educational VR: An in the Wild Study
The talking plants: an interactive system for grassroots urban food-growing communities
EyeR: Detection Support for Visually Impaired Users
TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction
Breakbeat Narratives: A Personalized, Conversational Interactive Storytelling System for Museum Education
Resemblance of religion and pervasive games: A study among church employees and gamers
From Treatment to Healing: Envisioning a Decolonial Digital Mental Health
Gestural human-machine interaction for people with severe speech and motor impairment due to cerebral palsy
From the lab to the world: lessons from extending a pointing technique for real-world use
VR-Surv: a VR-Based Privacy Preserving Surveillance System
Conflicting class structures between the object oriented paradigm and users concepts
The Effects of Chronic Multitasking on Analytical Writing
Show Me Your App Usage and I Will Tell Who Your Close Friends Are: Predicting User's Context from Simple Cellphone Activity
iLight: information flashlight on objects using handheld projector
It Is Your Turn: Collaborative Ideation With a Co-Creative Robot through Sketch
See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity
filtered.ink: Creating Dynamic Illustrations with SVG Filters
Designing Multimodal Interactions in Medical Augmented Reality
Open sesame: re-envisioning the design of a gesture-based access control system
Interaction Design for VR Applications: Understanding Needs for University Curricula
"It's So Difficult to Sever that Connection": The Role of FoMO in Users' Reluctant Privacy Behaviours
Investigating web search strategies and forum use to support diet and weight loss
Designing Scaffolding Strategies for Conversational Agents in Dialog Task of Neurocognitive Disorders Screening
Community Volunteers - Getting Involved Locally
Enhancing Personal Informatics Through Social Sensemaking
He says, she says: conflict and coordination in Wikipedia
AI Could Have Written This: Birth of a Classist Slur in Knowledge Work
Sibyl: Explaining Machine Learning Models for High-Stakes Decision Making
"How much connection did you get?" Drinking Journaling Data through Hot Cocoa
Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames
Kineticons: using iconographic motion in graphical user interface design
Le Petit Care: A Child-Attuned Design for Personalized ADHD Symptom Management Through AI-powered Extended Reality
Mobile continuous reading
Throwing Out Conventions: Reimagining Craft-Centered CNC Tool Design through the Digital Pottery Wheel
Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007
Learning from Public Toilet Doors: Designing a Participatory Feedback Platform for a Connected Campus
Facilitating effective HCI design meetings
The eLabBench in the wild: supporting exploration in a molecular biology lab
Understanding and Improving User Adoption and Security Awareness in Password Checkup Services
Textoshop: Interactions Inspired by Drawing Software to Facilitate Text Editing
A visual preference-modeling and decision-support technique for buyers of multi-attribute products
Using Augmented Holographic UIs to Communicate Automation Reliability in Partially Automated Driving
A user study of different gameplay visualizations
ChatDirector: Enhancing Video Conferencing with Space-Aware Scene Rendering and Speech-Driven Layout Transition
Who's the boss?: requester transparency and motivation in a microtask marketplace
Providing a tailored overview of program source code
POST-SUSTAINABILITY: a CHI sustainability community workshop
Developing user interface guidelines for DVD menus
Body As Starting Point 4: Inbodied Interaction Design for Health Ownership
Identifying drivers and hindrances of social user experience in web services
Driven by Learning: Exploring Older Adults' Pedagogical Preferences in Highly Automated Vehicle Interactions
Self-Defining Memory Cues: Creative Expression and Emotional Meaning
Understanding and Balancing Trade-offs of Visibility in Support Requests
OmniSports: encouraging physical activities in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1989, Austin, Texas, USA, April 30 - June 4, 1989
Comparing Computer-Based Drawing Methods for Blind People with Real-Time Tactile Feedback
Mass-Computer Interaction for Thousands of Users and Beyond