yusuke1997/dblp-id-title huggingface dataset:
Ground Camera Images and UAV 3D Model Registration for Outdoor Augmented Reality
Neurophysiological Effects of Presence in Calm Virtual Environments
Perceiving mass in mixed reality through pseudo-haptic rendering of Newton's third law
Lightweight Scene-aware Rain Sound Simulation for Interactive Virtual Environments
Flexible spaces: A virtual step outside of reality
Design requirements to improve laparoscopy via XR
Serendipity Wall: A Discussion Support System Using Real-Time Speech Recognition and Large Language Model
High-Fidelity Avatar Eye-Representation
Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality
A study on the effects of head mounted displays movement and image movement on Virtual Reality sickness
Virtual cutting with force feedback
Virtual Family Room: Bridging the Long Distance
Improving Weight Perception in Virtual Reality via a Brain-Computer Interface
Robust High-Level Video Stabilization for Effective AR Telementoring
Lingering Effects Associated with Virtual Reality: An Analysis Based on Consumer Discussions Over Time
Self-motion illusions in immersive virtual reality environments
Cognitive, performance, and systems issues for augmented reality applications in manufacturing and maintenance
Augmented Reality and Surgery: Human Factors, Challenges, and Future Steps
Interactive Fusion of 360° Images for a Mirrored World
4-DOF Haptic Rendering for Hysteroscopic Surgery Simulation
IMAGE - Complex situation understanding: An immersive concept development
Determining Peripersonal Space Boundaries and Their Plasticity in Relation to Object and Agent Characteristics in an Immersive Virtual Environment
AR Room: Real-Time Framework of Camera Location and Interaction for Augmented Reality Services
Augmented Reality for Enhancement of Endoscopic Interventions
The Pickrick Protests: An Interactive Geo AR Experience
Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?
Does Cognitive Workload Impact the Effect on Pain Distraction in Virtual Reality? A Study Design
A Virtual Assembly Design Environment
Capturing Images with Sparse Informational Pixels using Projected 3D Tags
Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps
Spatial Presence in Real and Remote Immersive Environments
Immersive AI-Powered Language Learning Experience in Virtual Reality: A Gamified Environment for Japanese Learning
Haptic Compass: Active Vibrotactile Feedback of Physical Object for Path Guidance
Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments
Tremor Stabilization for Sculpting Assistance in Virtual Reality
Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations
Projection Mapping in the Light: A Preliminary Attempt to Substitute Projectors for Room Lights
Interaction with Geoscience Data in an Immersive Environment
Multimodal Hands-Free VR For Wheelchair Users With Upper Limb Mobility Limitations: Leaning, Head-Gain, and Gaze Pointing
Dataspace: A Reconfigurable Hybrid Reality Environment for Collaborative Information Analysis
How Does Presence Affect Trust in Simulated Autonomous Agents?
Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation
A User-Based Comparison of Two Augmented Reality Glasses
VR/AR/MR in the Electricity Industry: Concepts, Techniques, and Applications
Classification method of tactile feeling using stacked autoencoder based on haptic primary colors
Fast flame recognition algorithm base on segmentation network
Keynote address: Bringing 3D immersive virtual reality technologies to visual-spatial cognition research
AVAGENT: Bridging Asynchronous Communication Through AI-Powered Virtual Avatars
Relationship between Network Latency and Information Quality in a Synchronized Distributed Virtual Environment
Navigating Realities: Assessing Cross-Reality Transitions Through a Spatial Memory Game in VR and AR Environments
DENTORACULUS - A gamified Virtual Reality experience for dental morphology learning
Registration for Outdoor Augmented Reality Applications Using Computer Vision Techniques and Hybrid Sensors
[DC] Effects of Asymmetric Locomotion Methods on Collaborative Navigation and Wayfinding in Shared Virtual Environments
Neural Modelling of Face Animation for Telecommuting in Virtual Reality
Steering Behaviors for Autonomous Vehicles in Virtual Environments
Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality
Mapping and interaction strategies for performing environmental sound
Jump Cut Effects in Cinematic Virtual Reality: Editing with the 30-degree Rule and 180-degree Rule
Real-time simulation of blood vessels and connective tissue for microvascular anastomosis training
Virtual Prototyping - Principles, Problems, And Solutions
Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices
You're Hired! Effect of Virtual Agents' Social Status and Social Attitudes on Stress Induction in Virtual Job Interviews
Security and Privacy for VR in non-entertainment sectors: a practice-based study of the challenges, strategies and gaps
Augmented Reality for the Manufacturing Industry: The Case of an Assembly Assistant
Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR
Scalable content for urban applications
3D heterogeneous interactive web mapping application
The Effects of Avatar Personalization and Human-Virtual Agent Interactions on Self-Esteem
TacPoint: Influence of Partial Visuo-Tactile Feedback on Sense of Embodiment in Virtual Reality
Integrating Tactile Feedback in an Acetabular Reamer for Surgical VR-Training
Optimizing placement of commodity depth cameras for known 3D dynamic scene capture
MagicPot360: Free viewpoint shape display modifying the perception of shape
Toward Safe and Comfortable VR-based Positive Psychotherapy
Analyzing urban daylighting ambiences by walking in a virtual city
BabiaXR: Virtual Reality software data visualizations for the Web
Piavca: A Framework for Heterogeneous Interactions with Virtual Characters
Novel View Synthesis with Multiple 360 Images for Large-Scale 6-DOF Virtual Reality System
Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality
LLM-powered Text Entry in Virtual Reality
Viewing complex scenes with error-buffered light fields
Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience
Weaving Opportunities for Reflection into a Virtual Reality Learning Game
The effectiveness of an AR-based context-aware assembly support system in object assembly
Deep360Up: A Deep Learning-Based Approach for Automatic VR Image Upright Adjustment
Redirected head gaze to support AR meetings distributed over heterogeneous environments
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation
The Relationship Between Presence and Performance in Virtual Environments: Results of a VERTS Study
2017 IEEE 3rd Workshop on Everyday Virtual Reality, WEVR@VR, Los Angeles, CA, USA, March 19, 2017
A Deep Learning based Framework for Detecting and Reducing onset of Cybersickness
Real Time Egocentric Object Segmentation for Mixed Reality: THU-READ Labeling and Benchmarking Results
Does a Gradual Transition to the Virtual World increase Presence?
Demonstrating Mid-Air Ultrasound Haptics with Thermal Display
Navigation interfaces for virtual reality and gaming: Theory and practice
Within-System and Cross-System Behavior-Based Biometric Authentication in Virtual Reality
The Through-the-Lens Metaphor: Taxonomy and Application
Multi-modal Interaction with Virtual Agents: A Pick-up and Placement Case Study
Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments
Predicting Tolerance to Velocity Mismatch Between Virtual and Physical Head Rotation in Cloud Virtual Reality Systems
VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality
ORUN - A Virtual reality serious-game for kinematics learning
The Restorative Influence of Virtual Reality Environment Design
Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD)
Enhancing Learner Engagement and Attention in XR Environments: Metrics and Strategies
A Scalable, Multi-User VRML Server
Virtual Technologies and Environments for Expeditionary Warfare Training (panel)
Tell Me Where To Go: Voice-Controlled Hands-Free Locomotion for Virtual Reality Systems
Visualization and evaluation of ergonomic visual field parameters in first person virtual environments
The Benefits of Statistical Visualization in an Immersive Environment
Programmable Virtual Reality Environments
Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education
Research Framework for Immersive Virtual Field Trips
Analysis of Emotional Tendency and Syntactic Properties of VR Game Reviews
Colorplate: Testbed Evaluation of Navigation and Text Display Techniques in an Information-Rich Virtual Environment
What Can VR Systems Tell Sports Players? Reaction-Based Analysis of Baseball Batters in Virtual and Real Worlds
What's Real about Virtual Reality?
BouncyScreen: Physical Enhancement of Pseudo-Force Feedback
Mixed Reality Collaboration Between Human-Agent Teams
Touching sounds: audio virtual surfaces
A teleclinic for Neuro-Psychological Assessment in the Metaverse
ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction Tool
Sense of Agency on Handheld AR for Virtual Object Translation
Pop Through Button Devices for VE Navigation and Interaction
MagicScroll: Enhancing Immersive Storytelling with Controllable Scroll Image Generation
Haptic Assembly and Disassembly Task Assistance using Interactive Path Planning
Asymmetric VR Chores: A Social Presence Preliminary Study
A Flexible Vibrotactile Feedback System for Rapid Prototyping
Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR
Understanding Online Education in Metaverse: Systems and User Experience Perspectives
Flexible Virtual Lenses to Magnify Virtual Environments Locally Without Losing Context Information
Excuse Me: Large Groups in Small Rooms
A Formative Evaluation Methodology for VR Training Simulations
Therapet: Designing an Interactive XR Therapeutic Pet
A Dataset and Methodology for Self-Efficacy Feeling Prediction During Industry 4.0 VR Activity
The Effect of Audio and Visual Modality Based CPR Skill Training with Haptics Feedback in VR
Evaluating the Effectiveness of Head-Mounted Display Virtual Reality (HMD VR) Environment on Students' Learning for a Virtual Collaborative Engineering Assembly Task
Towards Multimodal VR Trainer of Voice Emission and Public Speaking -Work-in-Progress
Demonstration: Rapid one-shot acquisition of dynamic VR avatars
Personal Perspective: Using Modified World Views to Overcome Real-Life Limitations in Virtual Reality
Exploring Empathy with Digital Humans
[DC] Exploration of Context and Physiological Cues for Personalized Emotion-Adaptive Virtual Reality
Resolution-defined projections for virtual reality video compression
Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia
Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality
Personalized Face and Speech Communication over the Internet
Effective manipulation of virtual objects within arm's reach
An AR-Based Multi-User Learning Environment for Anatomy Seminars
Change Detection for Constantly Maintaining Up-to-date Metaverse Maps
VR Interface vs Desktop to Convey Quality of Outerwear: A Comparative Study
A VR/AR Environment for Multi-User Liver Anatomy Education
Generative AI for Personalized Multisensory Immersive Experiences: Challenges and Opportunities for Stress Reduction
Intuitive Visual Feedback in Virtual Reality for the Teleoperation of Robots
Unifying Research to Address Motion Sickness
Generating Synthetic Humans for Learning 3D Pose Estimation
Outdoor Sound Propagation Based on Adaptive FDTD-PE
Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality
Multi-Viewpoint Images for Multi-User Interaction
Man Multi-agent Interaction in VR: A Case Study with RoboCup
Tutorial 3: Assessment, Rehabilitation and Therapy Applications Using VR
Towards Cross Reality: A Comparison of World-in-Miniature and Virtual Reality Switch
Cascaded 3D Full-Body Pose Regression from Single Depth Image at 100 FPS
Intuitive Operate the Robot with Unconscious Response in Behavioral Intention: Tsumori Control
Integration of the Rutgers Master II in a virtual reality simulation
[DC] Privacy-Preserving Relived Experiences in Virtual Reality
Estimating latency and concurrency of asynchronous real-time interactive systems using model checking
XR towards tele-guidance: mixing realities in assistive technologies for blind and visually impaired people
A Nested Marker for Augmented Reality
A Virtual Airplane for Fear of Flying Therapy
Towards Optimized Cybersickness Prediction for Computationally Constrained Standalone Virtual Reality Devices
Optimised Molecular Graphics on the HoloLens
Towards Reverse Disability Simulation in a Virtual Environment
Power wheelchair driving: a multisensory simulator using VR to learn in rehabilitation centers
Metaverse Community Group Loyalty Contagion and Regulation Model Based on User Stickiness
The redirected walking toolkit: a unified development platform for exploring large virtual environments
Jogging with a virtual runner using a see-through HMD
Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems
A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality
Add-on Occlusion: Building an Occlusion-capable Optical See-through Head-mounted Display with HoloLens 1
Privacy-certification standards for extended-reality devices and services
Improving Medical Segmentation with Haptic Interaction
De-escalation training in an augmented virtuality space
Scene-aware Motion Redirection in Telecommunication
DreamCodeVR: Towards Democratizing Behavior Design in Virtual Reality with Speech-Driven Programming
VR Geoscience Education: Building Spatial Reasoning Skills
Colorplate: Pre-surgical Cranial Implant Design using the PARIS TM Prototype
The influence of hand visualization in tool-based motor-skills training, a longitudinal study
The role of latency in the validity of AR simulation
Issues with Virtual Space Perception within Reaching Distance: Mitigating Adverse Effects on Applications Using HMDs in the Automotive Industry
Covisit VM : Cross-Reality Virtual Museum Visiting
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations
A SWOT Analysis of Virtual Reality for Children with Autism Spectrum Disorder in K-12 Education
Brushing and Linking for Situated Analytics
[DC] CoboDeck Pro: Advanced Encounter-Typed Haptic Device for Collaborative Architectural Design in Walkable VR
The 2013 virtual reality career award
Interactive Texturing by Polyhedron Decomposition
Using External Video to Attack Behavior-Based Security Mechanisms in Virtual Reality (VR)
Color Blindness Bartender: An Embodied VR Game Experience
Dependency Graph-based Reactivity for Virtual Environments
Text Presentation for Augmented Reality Applications in Dual-Task Situations
MediSim: a prototype VR system for training medical first responders
Human Compensation Strategies for Orientation Drifts
Crisis Management Exercises in Virtual Reality
Investigating Situated Learning Theory Through an Augmented Reality Mobile Assistant for Everyday STEM Learning
Extended Realities - How Changing Scale Affects Spatial Learning
Remapped Physical-Virtual Interfaces with Bimanual Haptic Retargeting
Development of a scenario builder tool for scaffolded virtual patients
Multisensory Virtual Reality Exposure Therapy
From attention to action: Key drivers to augment VR experience for everyday consumer applications
Real-time shader-based shadow and occlusion rendering in AR
ExLeap: Minimal and highly available telepresence system creating leaping experience
Interactive display conglomeration on the wall
Investigation of Microcirculatory Effects of Experiencing Burning Hands in Augmented Reality
Effect of Ambulatory Conditions and Virtual Locomotion Techniques on Distance Estimation and Motion Sickness of a Navigated VR Environment
Play it by Ear: An Immersive Ear Anatomy Tutorial
MemoryVR: Collecting and Sharing Memories in Personal Virtual Museums
Automating the Construction of Dynamic and Multi-Resolution 360° Panorama for Natural Scenes with Moving Objects
Virtual Reality In Education: Promise And Reality (Panel)
Rapid one-shot acquisition of dynamic VR avatars
Field of View and Forward Motion Discrimination in Virtual Reality
SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance
Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes
Perceptual Distortions Between Windows and Screens: Stereopsis Predicts Motion Parallax
Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors
Augmented Reality for Medical Training in Eastern Africa
Interactive Spatialized Animations in "The Wedding Chamber Project" as a Methodology to Produce Phenomenological Diegetic Renderings Inside an XR Immersive Environment
An Architecture for QoS Data Replication in Network Virtual Environments
VR-HMD Eye Tracker in Active Visual Field Testing
Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments
VRChoir: Exploring Remote Choir Rehearsals via Virtual Reality
A Simulation-based VR System for Interactive Hairstyling
OmniMR: Omnidirectional Mixed Reality with Spatially-Varying Environment Reflections from Moving 360° Video Cameras
Omnidirectional Neural Radiance Field for Immersive Experience
We Are Oulu: Exploring Situated Empathy through a Communal Virtual Reality Experience
Drawing learning support system with the past brilliant learner-self using visual and auditory feedback
STRIVE: Stress Resilience in Virtual Environments
Avatar realism and social interaction quality in virtual reality
A practical framework of multi-person 3D human pose estimation with a single RGB camera
The Effectiveness of Locomotion Interfaces Depends on Self-Motion Cues, Environmental Cues, and the Individual
Mixed-reality barriers: Person-tracking in K-12 schools
On-The-Fly Simulator of Tabletop Light-Field 3-D Displays Powered by a Game Engine
Demo: Assessing Sports Related Concussion in Soccer Players Using Immersive VR Soccer
Interpupillary to Inter-Camera Distance of Video See-Through AR and its Impact on Depth Perception
First Steps with a Rideable Computer
Emotion Synthesizer: An lmmersive XR Art Installation Integrating Real and Virtual Emotions
Multimodal Activity Detection for Natural Interaction with Virtual Human
Effects of 3D Rotational Jitter and Selection Methods on 3D Pointing Tasks
Generating Look-Alike Avatars: Perception of Head Shape, Texture Fidelity and Head Orientation of Another User's Look-Alike Avatar
Proprioception Drift in Virtual Reality: An Experiment with an Unrealistically Long Leg
Evaluating Compliance, Acceptance, and Intensity of a Custom Virtual Reality Exergame for Hospitalized Children with Cancer: A Pilot Study
[DC] Towards Understanding, Alleviating, and Exploiting the Effects of Asymmetry in Collaborative Mixed Reality
Computer vision based augmented reality for guiding and evaluating assembly sequences
Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment
Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter
Haptic transmission system to recognize differences in surface textures of objects for telexistence
IEEE Third VR International Workshop on Collaborative Virtual Environments, 3DCVE@VR 2016, Greenville, SC, USA, March 20, 2016
The other way: immersive VR storytelling through biking
Identification of Key Features for VR Applications with VREVIEW: A Topic Model Approach
Enhancing Collaborative Dataset Exploration in VR: The Impact of Gaze Visualization on Tutors' Spatial Guidance and Communication
Relighting with free-form polarized reflectometry in mixed reality space
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Desktop versions of the string-based haptic interface - SPIDAR
The Exploration and Evaluation of Generating Affective $360^{\circ}$ Panoramic VR Environments Through Neural Style Transfer
Avatars And Autonomous Virtual Humans In Virtual Environments
VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction
Exploring Interaction Paradigms for Performing Medical Image Segmentation Tasks in Virtual Reality
Beyond the Phone: Exploring Phone-XR Integration through Multi-View Transitions for Real-World Applications
Exploring Display Parameters Associated with Cybersickness Using Electroencephalography
Visual Design Problem-based Learning in a Virtual Environment Improves Computational Thinking and Programming Knowledge
Vocational training with immersive virtual reality for individuals with autism: towards better design practices
3Dexterity: Finding your place in a 3-armed world
Coupled-clay: Physical-virtual 3D collaborative interaction environment
A Testbed for Exploring Multi-Level Precueing in Augmented Reality
A virtual reality system for the simulation and manipulation of wireless communication networks
Optical Tracking Using Projective Invariant Marker Pattern Properties
The design of a retinal resolution fully immersive VR display
Windtherm Fire: An MR System for Experiencing Breathing Fire of a Dragon
Giant Finger: Visuo-proprioceptive congruent virtual legs for flying actions in virtual reality
Cross-View Visual Geo-Localization for Outdoor Augmented Reality
Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect
Actor Takeover of Animated Characters
Mixed Reality: The Continuum from Virtual to Augmented Reality
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks
Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning
Multiple devices as windows for virtual environment
Enhancing Juggling Proficiency Through Slow-Tempo Virtual Reality Training
MetaCourt: Leveraging the Metaverse for Immersive Court Interpreting Education with Self-Determination Theory
Exploring Co-presence for Next Generation Technical Support
ExpressionAuth: Utilizing Avatar Expression Blendshapes for Behavioral Biometrics in VR
[DC] Dynamic facial expressions on virtual humans for virtual reality (VR) mental health therapy
Texturing of augmented reality character based on colored drawing
AR HMD for Remote Instruction in Healthcare
Volumetric Avatar Reconstruction with Spatio-Temporally Offset RGBD Cameras
The Influence of Mixed-Gender Avatar Facial Features on Racial Perception: Insights from the VALID Avatar Library
Acquiring knowledge-in-use in virtual training environments: A theory driven design process
Selection Method of Odor Components for Olfactory Display Using Mass Spectrum Database
Don't Forget Our Presence: Exploring VR for Older Adults
2-Thumbs Typing: A Novel Bimanual Text Entry Method in Virtual Reality Environments
Rethinking temporospatiality in everyday virtual environments
Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching Interface
Hap'n'Roll: A Scroll-inspired Device for Delivering Diverse Haptic Feedback with a Single Actuator
Effect of Reclining Angle on the Perception of Horizontal Plane for HMD Users
Shadowless Projector: Suppressing Shadows in Projection Mapping with Micro Mirror Array Plate
Pathword: A 3D Identity Authentication Interface Based on Connection Trajectory
Evaluating Virtual Reality Experiences Through Participant Choices
User Boresighting for AR Calibration: A Preliminary Analysis