yusuke1997/dblp-id-title huggingface dataset:
XRAYHEAD Garden: Intrusion of a Sound-emitting Object into the Head via Audiovisual Integration
No clicks, no problem: using cursor movements to understand and improve search
Real-time Gesture Animation Generation from Speech for Virtual Human Interaction
Leveraging Human Routine Models to Detect and Generate Human Behaviors
A virtual reality dialogue system for the treatment of social phobia
Magic Ball: A globe-based system for multidimensional information display and interaction in MR
Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality Input
Why Should Your Activity Tracker Care About How Motivational Messages Look Like to You
Design Considerations for Data-Driven Dashboards: Supporting Facilitation Tasks for Open-Ended Learning
Finding your way with CampusWiki: a location-aware wiki
The Role of Environmental Predictability and Costs in Relying on Automation
panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts
Investigating in-car safety services on the motorway: the role of screen size
Vremiere: In-Headset Virtual Reality Video Editing
"When i'm sixty-four...": are there real strategies for providing universal accessibility for the elderly
Improving Reliability of Virtual Collision Responses: A Cue Integration Technique
Real-time Semantic Full-Body Haptic Feedback Converted from Sound for Virtual Reality Gameplay
Animated products as a navigation aid for e-commerce
Learning from Green Designers: Green Design as Discursive Practice
Lay Perceptions of Algorithmic Discrimination in the Context of Systemic Injustice
Text Mining Emergent Human Behaviors for Interactive Systems
CalliSense: An Interactive Educational Tool for Process-based Learning in Chinese Calligraphy
Tongue music: the sound of a kiss
Descriptive analysis of physical activity conversations on Twitter
BeamBand: Hand Gesture Sensing with Ultrasonic Beamforming
MEMO-PEN: a new input device
KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars
Who should set the Standards? Analysing Censored Arabic Content on Facebook during the Palestine-Israel Conflict
CalendarCast: Setup-Free, Privacy-Preserving, Localized Sharing of Appointment Data
Painting Inferno: Novel Heat and Stiffness Control Methods with Carbon Nanomaterial Conductive Heating Paint
the rest is construction : An Interactive Installation Evoking Somatic and Cognitive Effects of Anxiety
GaitWay: Gait Data-Based VR Locomotion Prediction System Robust to Visual Distraction
Push, Scan, Tap: Embracing Commodity Technology for the provision of Accessible Information in Cultural Institutions
ArgusEyes: Interactions by Combining Multiple Modules with Optical Flow Sensors
Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing
Connectedness: support to communities in diaspora via ict
User Experience Design Patterns for Pseudo-Sentient Agents
Ego vs. Exo and Active vs. Passive: Investigating the Individual and Combined Effects of Viewpoint and Navigation on Spatial Immersion and Understanding in Immersive Storytelling
ATUM: applying multi-layer game design and environmental storytelling
Feeling Fireworks: An Inclusive Tactile Firework Display
Project Zanzibar: A Portable and Flexible Tangible Interaction Platform
GPTs in Mafia-like Game Simulation
Design Evolution in a Multimedia Tutorial on User-Centered Design
A Meta-Analysis of Human Personality and Robot Acceptance in Human-Robot Interaction
Tailoring Persuasive and Behaviour Change Systems Based on Stages of Change and Motivation
Demonstration of CoilCAM: an Action-Oriented Toolpath Programming System for Clay 3D Printing
Opportunities and challenges for mobile-based financial services in rural Uganda
Analytic provenance: process+interaction+insight
Requirements for improving the use of computers to support the development of policy decisions (abstract only)
A Quantitative Approach to Identifying Emergent Editor Roles in Open Street Map
Current Issues in Assessing and Improving Documentation Usability
Lernanto: Using an Ambient Display During Differentiated Instruction
When Do People Trust Their Social Groups?
Lessons From Working in the Metaverse: Challenges, Choices, and Implications from a Case Study
From Artifacts to Outcomes: Comparison of HMD VR, Desktop, and Slides Lectures for Food Microbiology Laboratory Instruction
Avian Attractor
A performance model of system delay and user strategy selection
Interpersonal interruptibility: a framework and research program
Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers
CapStudio: an interactive screencast for visual application development
CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014
API Design Reviews at Scale
The Effect of Frame Rate and Video Information Redundancy on the Perceptual Learning of American Sign Language Gestures
MilliSonic: Pushing the Limits of Acoustic Motion Tracking
Natural user interfaces: the prospect and challenge of touch and gestural computing
The Interaction Layer: An Exploration for Co-Designing User-LLM Interactions in Parental Wellbeing Support Systems
Unpacking Trust Dynamics in the LLM Supply Chain: An Empirical Exploration to Foster Trustworthy LLM Production & Use
Enhancing Memory Retention through the Strategic Timing of VR Transitions
SIGCHI Lifetime Practice Award Talk The Business of UX
Workspace Awareness Support with Radar Views
In-car concepts to support working parents
Human factors of speed-based exergame controllers
Adding haptic feedback to mobile tv
Multi-touch authentication on tabletops
Buddywall: a tangible user interface for wireless remote communication
A comparative study of interaction metaphors for large-scale displays
HandVis: Visualized Gesture Support for Remote Cross-Lingual Communication
Virtual Reality on a WIM: Interactive Worlds in Miniature
Exploring the Opportunities and Challenges of Enabling Clinical-friendly Drug Psychotherapy with Virtual Reality and Biofeedback Technologies
Press Start to Continue: A Thematic Analysis of the Iterative Process of Hardcore Players with Disabilities Adapting to Gameplay Difficulties
How to interface to advisory systems? Users request help with a very simple language
Stress and multitasking in everyday college life: an empirical study of online activity
Personal information geographies
Exploration on Everyday Objects as an IoT Control Interface
Readful-U: Improving Reading Experience and Social Interaction for Low Vision Elders
Capturing camp experiences on the web: -design of Cyber Camp CAEN-
Deformable Interfaces for Performing Music
Evaluating ActuAir: Building Occupants' Experiences of a Shape-Changing Air Quality Display
Cross-cutting faultlines of location and shared identity in the intergroup cooperation of partially distributed groups
Modeling and Improving Text Stability in Live Captions
Code Collage: Tangible Programming On Paper With Circuit Stickers
Füpop: "Real Food" Flavor Delivery via Focused Ultrasound
Planning-Based Control of Interface Animation
Tales from the front lines of a large-scale serious game project
Crystal ball: predicting end-user experience with a digital media adapter
Virtual interaction using robust color skin detection
Understanding and Visualizing Data Iteration in Machine Learning
Will Automatically Importing User Data Help Overcome the Blank Slate Problem?
Scale detection for a priori gesture recognition
Designing for negative affect and critical reflection
End user software engineering: chi'2008 special interest group meeting
Towards a Responsible Innovation Agenda for HCI
Coordi: A Virtual Reality Application for Reasoning about Mathematics in Three Dimensions
"I Am a Blind Seller!": Picture Taking Assistance for Visually Impaired Individuals for Participation as Sellers in Customer to Customer (C2C) Marketplaces
Recovery Amid Pro-Anorexia: Analysis of Recovery in Social Media
Leveraging Large Language Models for Personalized Public Messaging
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts
On the costs of multiple trajectory pointing methods
How do design stories work? Exploring narrative forms of knowledge in HCI
Where No One Has Gone Before: A Meta-Dataset of the World's Largest Fanfiction Repository
My Scrawl Hides It All: Protecting Text Messages Against Shoulder Surfing With Handwritten Fonts
Moving beyond untagging: photo privacy in a tagged world
Social Media Journeys - Mapping Platform Migration
Data Probes as Boundary Objects for Technology Policy Design: Demystifying Technology for Policymakers and Aligning Stakeholder Objectives in Rideshare Gig Work
Video Helps Remote Work: Speakers Who Need to Negotiate Common Ground Benefit from Seeing Each Other
SphereAvatar: a situated display to represent a remote collaborator
WebAware: continuous visualization of web site activity in a public space
Unlocking the privacy paradox: do cognitive heuristics hold the key?
Making bare hand input more accurate
Galvanic skin response-derived bookmarking of an audio stream
The routines and needs of grandparents and parents for grandparent-grandchild conversations over distance
Socially respectful enjoyment tracking for tabletop games
Empa talk: a physiological data incorporated human-computer interactions
ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-Stretching
Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial
Broken display = broken interface': the impact of display damage on smartphone interaction
A Real-Time IVR Platform for Community Radio
Seamless And Always-on Security in a Bring-Your-Own-Application World
Virfie: Virtual Group Selfie Station for Remote Togetherness
Puffy - an Inflatable Mobile Interactive Companion for Children with Neurodevelopmental Disorders
Call browser: a system to improve the caller experience by analyzing live calls end-to-end
Urban mixed realities: technologies, theories and frontiers
Surrogate users: a pragmatic approach to defining user needs
Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online
Engage AI and Child in Explanatory Dialogue on Commonsense Reasoning
A Human-Centric Perspective on Fairness and Transparency in Algorithmic Decision-Making
Exploring the Empowerment of Older Adult Creative Groups Using Maker Technology
GesText: accelerometer-based gestural text-entry systems
StoryMap: Using Social Modeling and Self-Modeling to Support Physical Activity Among Families of Low-SES Backgrounds
Product usability: survival techniques
Faces engage us: photos with faces attract more likes and comments on Instagram
Social sustainability: an HCI agenda
Didn't you see my message?: predicting attentiveness to mobile instant messages
Specification and simulation of task models with VTMB
NEAT-o-games: ubiquitous activity-based gaming
Digital Technologies for Deaf and Hard of Hearing Children: a Systematic Review, Critical Reflections, and Future Research Directions
Pentelligence: Combining Pen Tip Motion and Writing Sounds for Handwritten Digit Recognition
Task difficulty as a predictor and indicator of web searching interaction
Interactive Research Artifacts: Interactive Technologies as Tools for Knowledge Creation
SYSSON: a systematic procedure to develop sonifications
Identity in the Making: Mobile Social Networking App and Identity Work of Organizational Newcomers
Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix
The Eclectic User Experience of Combined On-Screen and On-Wrist Vibrotactile Feedback in Touchscreen Input
"Can It Be Customized According to My Motor Abilities?": Toward Designing User-Defined Head Gestures for People with Dystonia
Advancing ambiguity
"Where lots of people are sharing one thing, as soon as one person does something slightly different it can impact everyone" : A Formative Exploration of User Challenges and Expectations around Sharing of Accounts Online
3D attention: measurement of visual saliency using eye tracking glasses
Sweeping away disorder with the broom alignment tool
Disruptabottle: Encouraging Hydration with an Overflowing Bottle
The Power of Language: Resisting Western Heteropatriarchal Normative Writing Standards
Towards a game experience design model centered on participation
Springboard: exploring embodiment, balance and social justice
Supporting the social context of technology appropriation: on a synthesis of sharing tools and tool knowledge
A method to get rich feedbacks from users in an interview for design concept decision
Accuracy of Pedometry on a Head-mounted Display
HCI and usability in Russia
Autonomous Vehicle-Pedestrian Interaction Across Cultures: Towards Designing Better External Human Machine Interfaces (eHMIs)
Redefining tomorrow's user interface (plenary address)
Crowd storage: storing information on existing memories
Stretch button scrollbar
Creative Immersive AI: Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media
Reflexive Ethnographies in Human-Computer Interaction: Theory and Practice
Understanding Public Evaluation: Quantifying Experimenter Intervention
SoRoCAD: A Design Tool for the Building Blocks of Pneumatic Soft Robotics
What We Can Learn From Visual Artists About Software Development
FOCUS: enhancing children's engagement in reading by using contextual BCI training sessions
Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom
Practical Sensory Substitution In Real And Virtual Worlds: Development, Accessibility And Neuroscience
Persuasive password security
"They think it's totally fine to talk to somebody on the internet they don't know": Teachers' perceptions and mitigation strategies of tweens' online risks
3CPEs: Concrete Computational Concepts Programming Environments for Elementary Computer Science Education
Designing a Voice-Bot to Promote Better Mental Health: UX Design for Digital Therapeutics on ADHD Patients
From 'Wow' to 'Why': Guidelines for Creating the Opening of a Data Video with Cinematic Styles
Designing Speech and Multimodal Interactions for Mobile, Wearable, and Pervasive Applications
ONYX - User Interfaces for Assisting in Interactive Task Learning for Natural Language Interfaces of Data Visualization Tools
Traces: Studying a Public Reactive Floor-Projection of Walking Trajectories to Support Social Awareness
Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions
SQL Puzzles: Evaluating Micro Parsons Problems With Different Feedbacks as Practice for Novices
Attending to large dynamic displays
Integrating Smart Objects into Self- Guided Exhibitions: Challenges of Supporting Self-Guided Exhibitions through Non-idiomatic Technologies
Making Software Tutorial Video Responsive
Initial approaches for extending sketch recognition to beyond-surface environments
MagDeck: Surface-Based Object Recognition and Tracking via Passive Magnetic Sensing
Potential and Challenges of DIY Smart Homes with an ML-intensive Camera Sensor
Non-contractual trust, design, and human and computer interactions
Designing the teaching of HCI
Integrating statistics and visualization: case studies of gaining clarity during exploratory data analysis
Personal informatics and reflection: a critical examination of the nature of reflection
Accessibility of Command Line Interfaces
A Theoretically Motivated Tool for Automatically Generating Command Aliases
Interactive Parallel Coordinates for Parametric Design Space Exploration
Bendi: Shape-Changing Mobile Device for a Tactile-Visual Phone Conversation
Explanatory Debiasing: Involving Domain Experts in the Data Generation Process to Mitigate Representation Bias in AI Systems
Deaf and Hard-of-hearing Individuals' Preferences for Wearable and Mobile Sound Awareness Technologies
Translating Human-Centred Artificial Intelligence for Clinical Decision Support Systems into Practice: A Medical Retina Case Study
PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers
Visual video browsing interfaces using key frames
A User Interface for Sense-making of the Reasoning Process while Interacting with Robots
Barriers to inclusive design in the UK
Experiencing Simulated Confrontations in Virtual Reality
SmartRSVP: Facilitating Attentive Speed Reading on Small Screen Wearable Devices
Medium, Access, and Obsolescence: What Kinds of Objects are Lasting Objects?
Exploring Bystanders' Privacy Concerns with Smart Homes in Jordan
EvAlignUX: Advancing UX Evaluation through LLM-Supported Metrics Exploration
Is my phone alive?: a large-scale study of shape change in handheld devices using videos
Patterns of innovation: a web-based MATLAB programming contest
Photochat: communication support system based on sharing photos and notes
PaxVis: Visualizing Peace Agreements
Understanding How to Design a Social Computing System That Helps PhD Students Collectively Navigate Mistreatment or Abuse in Advising Relationships
Predicting Human Performance in Vertical Menu Selection Using Deep Learning
Applications: a dimension space for user interface management systems
Overcoming Barriers, Achieving Goals: A Case Study of an Older User's Technology Autonomy
The Effect of Population and
Designing a pen-based flashcard application to support classroom learning environment
Understanding Practical Challenges and Enablers for Embedding Environmental Perspectives in Digital Product Design and Development
Towards Decomposable Interactive Systems: Design of a Backyard-Degradable Wireless Heating Interface
Not What it Used to Be: Characterizing Content and User-base Changes in Newly Created Online Communities
From Agent Autonomy to Casual Collaboration: A Design Investigation on Help-Seeking Urban Robots
The diary study: a workplace-oriented research tool to guide laboratory efforts
SkinHaptics: Exploring Skin Softness Perception and Virtual Body Embodiment Techniques to Enhance Self-Haptic Interactions
Revisiting the jacquard loom: threads of history and current patterns in HCI
"Pimp My Roomba": designing for personalization
Game design for promoting counterfactual thinking
Socially computed scripts to support social problem solving skills
Technology-assisted Investigative Search: A Case Study from an Illicit Domain
Cross-cultural user-interface design: what? so what? now what?
MorePhone: an actuated shape changing flexible smartphone
Crowdsourcing the future: predictions made with a social network
Creating Organization-Specific Usability Guidelines
Collaborative or Simply Uncaged? Understanding Human-Cobot Interactions in Automation
Is Interpretation of Artificial Subtle Expressions Language-Independent?: Comparison among Japanese, German, Portuguese, and Mandarin Chinese
Unsettling 'More Tech' Rhetorics in Educational Technology Research: A Case Study on Participatory Speculative Design in Rural Colombian Schools
How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings
BIOculars: A Virtual Ecosystem for Wilderness Parks
Between Grassroots and the Hierarchy: Lessons Learned from the Design of a Public Services Directory
Household indicators: design to inform and engage citizens
Increasing transaction processing efficiency by automating an asynchronous processor
Dawn: Improving Hurricane Response for Citizens and Local Governments
Navigating Imaginaries of DNA-Based Digital Data Storage
Crowdsourced Exploration of Security Configurations
Adapting Design Thinking and Cultural Probes to the Experiences of Immigrant Youth: Uncovering the Roles of Visual Media and Music in ICT Wayfaring
Towards User-Aware VR Learning Environments: Combining Brain-Computer Interfaces with Virtual Reality for Mental State Decoding
Enhancing Multimodal Interaction Between Performers and Audience Members During Live Music Performances
Empirical Investigation of Users' Preferred Timing Parameters for American Sign Language Animations
Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input
PsiNet: Toward Understanding the Design of Brain-to-Brain Interfaces for Augmenting Inter-Brain Synchrony
The Effect of Explanation Design on User Perception of Smart Home Lighting Systems: A Mixed-method Investigation
What makes strategic usability fail?: lessons learned from the field
StepCity: a preliminary investigation of a personal informatics-based social game on behavior change
Personal space in a virtual community
HaptiVec: Presenting Haptic Feedback Vectors in Handheld Controllers using Embedded Tactile Pin Arrays
Intent Tagging: Exploring Micro-Prompting Interactions for Supporting Granular Human-GenAI Co-Creation Workflows
Older Adults as Makers of Custom Electronics: Iterating on Craftec
MediaDiver: viewing and annotating multi-view video
The Unboxing Experience: Exploration and Design of Initial Interactions Between Children and Social Robots
'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play
Complex Mediation in the Formation of Political Opinions
Experimental investigation of human adaptation to change in agent's strategy through a competitive two-player game
Finding Similar People to Guide Life Choices: Challenge, Design, and Evaluation
Continuous and explicit dialogue modelling
Truth or Dare: Understanding and Predicting How Users Lie and Provide Untruthful Data Online
Three tensions in participatory design for inclusion
Detecting an Offset-Adjusted Similarity Score based on Duchenne Smiles
"We Don't Do That Here": How Collaborative Editing with Mentors Improves Engagement in Social Q&A Communities
Memory map: an interactive installation that maps memory space to physical space
Correlation between Unconscious Mouse Actions and Human Cognitive Workload
Demonstrating Trigeminal-based Interfaces
SilentWhisper: inaudible faint whisper speech input for silent speech interaction
A view matcher for reusing Smalltalk classes
Standing out among the daily spam: How to catch website owners' attention by means of vulnerability notifications
Reasons to question seven segment displays
AnyType: provoking reflection and exploration with aesthetic interaction
Advanced technology for streamlining the creation of ePortfolio resources and dynamically-indexing digital library assets: a case study from the digital chemistry project
The Halting problem: Video analysis of self-driving cars in traffic
CoSearch: a system for co-located collaborative web search
Design and Fabrication for Dynamic Color-Changing on Curved 3D-Printed Surfaces
Fragile Masculinity: Men, Gender, and Online Harassment
Representational issues related to communication in design teams
Testing for Power Usability
BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians
Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment
Virtual birding: extending an environmental pastime into the virtual world for citizen science
Coupling Simulation and Hardware for Interactive Circuit Debugging
Interactive Interior and Proxemics Thresholds: Empowering Participants in Sensitive Conversations
User interface requirements for face to face groupware
ResViz: Politics and Design Issues in Visualizing Academic Metrics
VRMath: knowledge construction of 3D geometry in virtual reality microworlds
Design for intuitive use: beyond usability
Understanding Personal Productivity: How Knowledge Workers Define, Evaluate, and Reflect on Their Productivity
Decision Theoretic Foundations for Experiments Evaluating Human Decisions
Automating interface evaluation
Evaluation of Personalized Security Indicators as an Anti-Phishing Mechanism for Smartphone Applications
An analysis of line numbering strategies in text editors
Selfsourcing personal tasks
Understanding Crowdsourcing Requesters' Wage Setting Behaviors
Who killed design?: addressing design through an interdisciplinary investigation
From Awareness to Action: The Effects of Experiential Learning on Educating Users about Dark Patterns
How WEIRD is HCI?: Extending HCI Principles to other Countries and Cultures