yusuke1997/dblp-id-title huggingface dataset:
Exposing American Undergraduates to Monozukuri and Other Key Principles in Japanese Culture, Design, Technology and Robotics
An Empirical Evaluation of Videophone Symbols: An International Study
Applying Gestural Interfaces to Command-and-Control
Enhancing Web Document Accessibility by Authoring Texts and Text Comprehension Activities
Construction of Experimental System SPIDAR-HS for Designing VR Guidelines Based on Physiological Behavior Measurement
The Research of Willingness to Use Japanese Apps and TAM
Situation-Awareness in Action: An Intelligent Online Learning Platform (IOLP)
Exploring Longitudinal Affect on Adoption of Persuasive Wearables in Older Adults with Mild Cognitive Impairment
Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments
Overcoming the Innovator's Dilemma in Disruptive Process Innovation Through Subject Orientation
Designing Co-located Tabletop Interaction for Rehabilitation of Brain Injury
Driver's Information Needs in Automated Driving
A Study of Japan's Welfare Beauty Service from Cultural Creative's Perspective
The Pyramid Assessment Framework for 'Competence Developing Games'
The Physiological Measurement of User Comfort Levels: An Evaluation Experiment for Comparing Three Types of CRTs
Design Effective Navigation Tools for Older Web Users
An Analysis of Travelers' Personalities and Accommodations Ratings Using Open Datasets
Aspiring for a Virtual Life
Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-Gaming Questionnaire
Transforming Cultural Heritage - A Digital Humanity Perspective with Virtual Reality
The Measurement of the Propensity to Trust Automation
Design and Evaluation of a Predictive Model for Smartphone Selection
The Effect of Visual Design Using Biomorphic Designs on Walking Behavior in Virtual World
DARCS: An AR-Based Dual Arm Robot Control System for Designing Human-Robot Collaboration Project
Implementing Models of Programming Problem Solving
Design Criteria for Kansei-Oriented Elderly Products
Detecting Multitasking Work and Negative Routines from Computer Logs
Uncertainty and Mental Workload Among Wayfinding Strategies
The Influence of Specific Sounds on Cognitive Function and the Mediating Role of Emotions
Smart Omni-Channel Consumer Engagement in Malls
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Situation Aware Interaction with Multi-modal Business Applications in Smart Environments
Human Factors: User Experience Design Guidelines for Telecare Services
Improving Service Quality by Prioritizing Service Attributes Using SERVQUAL and Kano Model - A Case Study of Nursing Home in Taiwan
Optimal Touchscreen Button Size and Button Spacing for Next Generation Fighter Aircrafts
Augmenting Human Cognition with Adaptive Augmented Reality
Human Aspects of IT for the Aged Population - 11th International Conference, ITAP 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
A Multi-agent Based System for Route Planning
Supporting Multi-objective Decision Making Within a Supervisory Control Environment
An Investigation of a Personas-Based Model Assessment for Experiencing User-Centred Design
The Role of Moral Receptors and Moral Disengagement in the Conduct of Unethical Behaviors on Social Media
Study on the Weightings of Evaluation Indicators for Factors Influencing Eastern and Western Consumers' Purchase Intentions in Live Streaming E-Commerce Based on the Triangular Fuzzy Number
Providing Dynamic Access to Electronic Tactile Diagrams
Research on the Relationship Between Information Elements of Two-Dimensional and Three-Dimensional Interfaces Based on Situation Awareness and User Search Ability
Human Communication Based on Icons in Crisis Environments
A Method Using Collective Intelligence for Communication Activation Among Elderly People Living Alone
Cross-Cultural Understanding of Content and Interface in the Context of E-Learning Systems
Study on Experience Design of Elderly Online Learning Interface Based on Cognitive Load
Ready, Steady, Move! Coding Toys, Preschoolers, and Mobile Playful Learning
A Methodology for Assessing Translation Quality Generated by Sign Language Machine Translators: A Case Study with VLibras
The Surprise of Underestimation: Analyzing the Effects and Predictors of the Accuracy of Estimated Smartphone Use
Innovation Compass: Integrated System to Support Creativity in Both Individuals and Groups
A Study on Shopping Websites Payeasy for Female Consumers in Taiwan
Evaluation of Fixed-Wing Pilot Strategies in Startle and Surprise Events: A Survey Study
Research of Distributed Data Mining Association Rules Model Based on Similarity
Changing Drinking Behavior and Beverage Consumption Using Augmented Reality
Layered Information Structure for Hierarchical Security Management of Critical Infrastructure Using Network Security Appliances
An Evaluation of AccessBraille: A Tablet-Based Braille Keyboard for Individuals with Visual Impairments
Exploring Relationships Between Personality and Creativity
Design and Evaluation of Seamless Learning Analytics
FRONTIER: An Application of A Pen Based Interface to An ITS For Guiding Fraction Calculation
Effective Social Media Marketing Through Customer Journey Mapping
Learning and Performance Support - Personalization Through Personal Assistant Technology
Developing HCI design principles for information retrieval applications
Conversational Telecommunications Environments
Qualitative Evaluation of the Usability of a Web-Based Survey Tool to Assess Reading Comprehension and Metacognitive Strategies of University Students
How Novices Read Source Code in Introductory Courses on Programming: An Eye-Tracking Experiment
Model-Based User Interface Development for Adaptive Self-Service Systems
Technology for Prolonged Independent Life - A Pilot Study
Design and Evaluation of a Novel Trackball Input Device for Middle-Aged Users
The Entwined Economic and Cultural Issues in the Production of Barbie in Taiwan, Taishan
A Study on the Space Usability Driven Design of the Ancestral Temple of Xihu Village from the Perspective of Spatial Syntax
Adaptive and Personalized Educational Ubiquitous Multi-Agent System Using Context-Awareness Services and Mobile Devices
A High-School Homeschooling Education Model Based on Cloud Computing
ChatAlone: An Anonymous Messaging Application for Enhanced Privacy and Open Communication
Coping with Complexity Through Adaptive Interface Design
Compare Differences of Communication and Creativity Between Different Team Composition and Using Different Conceptual Analysis Integrational Tools
AcceSciTech: A Global Approach to Make Scientific and Technical Literature Accessible
ICT Accessibility Criteria in Public Procurement in OECD Countries - The Current Situation
Mapping Intergenerational Masculinities on Instagram
Potential Attempt to Treat Attention Deficit/Hyperactivity Disorder (ADHD) Children with Engineering Education Games
Application of Archery to VR Interface
Suitability of Physiological, Self-report and Behavioral Measures for Assessing Mental Workload in Pilots
SMART Note: Student-Centered Multimedia Active Reading Tools for Tablet Textbooks
A Provenance Model for Quantified Self Data
Patterns of Attention: How Data Visualizations Are Read
Investigating Cognitive Characteristics of Visualization and Insight Environments: A Case Study with WISE
Toward a Model for Effective Human-Automation Interaction: The Mediated Agency
The Relevance of Perceived Interactivity for Disclosure Towards Conversational Artificial Intelligence
Chatbot-Enhanced Requirements Resolution for Automated Service Compositions
Reflection and Practice of Design in Sustainable Community Building
An Empirical Study of the Characteristics of Interactive Projection Systems in Multi-media Exhibits
Balance between Abstract Principles and Concrete Instances in Knowledge Communication
Buddie: Design Exploration for Remote Interactions to Support Kids
Requirements for Aircraft Maintenance Systems and the Technology Acceptance Model
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Managing Group Therapy Through Multiple Devices
Implicit Evaluation of User's Expertise in Scientific Domains
One-Hand Controller for Human-Drone Interaction - a Human-Centered Prototype Development
Labenah: An Arabic Block-Based Interactive Programming Environment for Children. The Journey of Learning and Playing
Interaction Design in the Active and Assistive Living Field of Practice
Systems Development Methods and Usability in Norway: An Industrial Perspective
Instantaneous Human-Computer Interactions: Button Causes and Screen Effects
Multi-modal Interface in Multi-Display Environment for Multi-users
Information Complexity in Air Traffic Control Displays
Analyzing Changes in Participants' Thinking During a Discussion by Examining the Abstractness Distribution of Words in Their Pre and Post-Discussion Memos
Why the Elderly Indulges in Live Shopping: Optimization of Interaction Mechanism Under the Live E-commerce Scenario?
Development of a Driver Model in Powered Wheelchair Operation
Evaluation of System Engineers' Intellectual Productivity - Focusing on Coding Procedures in Application Development Tools
An Interactive Multimedia System for Parkinson's Patient Rehabilitation
Using Social Media Tools to Accelerate the Health Public: Analysis of the Jakarta Health Office
Improving the Accessibility of Digital Documents for Blind Users: Contributions of the Textual Architecture Model
QR Codes as a Method for Older Adults to Access a Mobile Survey
Designing Conversational Human-Robot Collaborations in Silence
Using e-Health in the Prevention Against Covid-19: An Approach Based on the Theory of Planned Behavior
Open City Museum: Unveiling the Cultural Heritage of Athens Through an -Augmented Reality Based- Time Leap
Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' Interaction
Does the Circadian Rhythm of VDT Operators Cause Fluctuations of CFF Value that to Mask Fatigue Variations During Work Load?
A Systematic Literature Review of Game-Based Learning and Safety Management
Visualization of Real World Activity on Group Work
Design and the cultural significance in international communication
Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction
Towards Usable and Secure Natural Language Processing Systems
Hand-Held Support for Spatial Awareness for the Dismounted Soldier
Design Methodology of Chinese User Interface Lessons from Windows 95/98
Technology of Center of Gravity Trajectory Sensing for Assessing Balance of the Elderly
Composites Ideas in COMPOOL Immersion: A Semantics Engineering Innovation Network Community Platform
A Proposal of Measurement Levels of Acculturation among International Students in Japan
Metasynthesis of EU-Based Initiatives to 'Open Language' to Individuals and Groups with Migrant Biographies
User-Generated Accessibility in Virtual World Games
Enhancing User-Centered Design by Adopting the Taguchi Philosophy
Enhanced P300-Based Cursor Movement Control
Conceptual Framework for Affective and Cognitive Product Design
Interacting with Electronic Healthcare Records in the Information Society
TimeTree: A Novel Way to Visualize and Manage Exploratory Search Process
Observing Social Connectedness in a Digital Dance Program for Older Adults: An EMCA Approach
Usability Evaluation for Software Keyboard on High-Performance Mobile Devices
Human-Robot Interaction in Health Care Automation
The Smaller the Better? A Study on Acceptance of 3D Display of Exhibits of Museum's Mobile Media
A Shared Interface Model for Services Dedicated to Visual Impaired Pupils
Intuitive 3D Model Prototyping with Leap Motion and Microsoft HoloLens
Using Eye-Tracking to Test and Improve Website Design
A User-Friendly Tool for Detecting the Stress Level in a Person's Daily Life
Automatic Layout Generation for Digital Photo Albums: A User Study
Multi-sided Platforms: A Business Model for BIM Adoption in Built Environment SMEs
The Practical Research of Mixed Reality for Photographic Darkroom Education
Mobile Navigation through a Science Museum for Users Who Are Blind
Shared initiative: Cross-fertilisation between system adaptivity and adaptability
New Research Methods for Media and Cognition Experiment Course
Combining Human and Machine Capabilities for Improved Accuracy and Speed in Visual Recognition Tasks
Guideline Definition for the Evaluation of Citizen Experience Using Urban Interfaces
A Comparative Study on the Cultural Difference of Users' Preference of Library Website Interface Design Between Korea and the United States
Are Google Office Applications Easy for Seniors?: Usability Studies with 120 Elderly Users
HCI Issues, Design and Development for a First Responders VR Training System on Dangerous Goods Transportation Incidents
Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport
Factors of Trust Building in Conversational AI Systems: A Literature Review
Instructor Avatars and Virtual Learning: How Does Instructor Type and Gender Affect Student Perceptions and Learning Outcomes?
A Cross Culture Study on Phone Carrying and Physical Personalization
A Data-Driven Entity-Component Approach to Develop Universally Accessible Games
Civil Aircraft Cockpit Human Machine Interactive Dynamic Assessment Quality Improvement Based on System Engineering
Relationality Design toward Enriched Communications
Implications of Cloud Computing for People with Cognitive Disabilities
Customer Self-remediation of Proactive Network Issue Detection and Notification
The Potential of User Experience (UX) as an Approach of Evaluation in Tangible User Interfaces (TUI)
Effect of Image Captioning with Description on the Working Memory
Human-Computer Interaction Education and Diversity
Facial Expression Recognition Based on Color Lines Model and Region Based Processing
Applicability of Portable Health Clinic to Ageing Society
A Learning Support System That Promotes Semi-autonomous Learning Activities by Tasking of Corresponding in Error-Visualization
Achieving universal access through web services architectures
Envisioning Educational Product User eXperience Through Participatory Design Practice
Generative AI in the News: The Impact of Framing on Public Attitude and Engagement
Scenarios and Requirements for Supporting Workplace Risk Assessment with Artificial Intelligence
Human-Centered AI for Manufacturing - Design Principles for Industrial AI-Based Services
An Exploration of How Aesthetic Pleasure is Related in Lighting Design
On the Allocation of Resources in Sensor Clouds Under the Se-aaS Paradigm
Users' Relational Ascriptions in User-Companion Interaction
Development of a Mathematical Solution Environment to Understand Symbolic Expressions in Mathematics
Digital Human Modelling: A Global Vision and a European Perspective
A Conceptual Model of Instructional Thematic Game for Children with Intellectual Deficiencies
Key Factors for the Effective Development and Implementation of Geospatial Dashboards for Data-Driven Decision Making
Virtual, Augmented and Mixed Reality. Design and Interaction - 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Mapping Teaching Authorship and Learning Practices in Higher Education Settings: First Step in Creating a Knowledge Base Through Sharing
From Hardware to Software: Evaluating the Swipe Gestures Navigation Feature on Mobile Phones
Peer-to-Peer File Sharing Communication Detection System with Traffic Mining and Visualization
Human Aspects of IT for the Aged Population - 10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Health Slacktivism on Social Media: Predictors and Effects
AR Pottery: Experiencing Pottery Making in the Augmented Space
An Extensible Tool for the Annotation of Videos Using Segmentation and Tracking
Audio-Haptic Description in Movies
Augmented Cognition: Intelligent Technologies - 12th International Conference, AC 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I
Playwright Agent as Adaptive Scripts for Organization-Communication
Sharing Customization in a Campus Computing Environment
Predicting the Focus of Attention and Deficits in Situation Awareness with a Modular Hierarchical Bayesian Driver Model
DeforVerFace: Modular Linear-Deformable Vertical Surface
Movement Monitoring in Commercial Areas Using Internet of Things
Applying the Design Sprint to Interactive Machine Learning Experience Design: A Case Study from Aveni
Research on Brain-Computer Interfaces in the Entertainment Field
Neural Correlates of Mental Workload in Virtual Flight Simulation
Impact of E-Commerce Environment on Selection of Sales Methods Considering Delivery Lead Time of Goods
Improving Consistency in the Analytic Hierarchy Process: A Comparative Study of Pairwise Comparisons and Simultaneous Comparison Scales
It's not What It Speaks, but It's How It Speaks: A Study into Smartphone Voice-User Interfaces (VUI)
Toward a Supporting System of Communication Skill: The Influence of Functional Roles of Participants in Group Discussion
From Sleep Mode to Drive Mode: Take-Over after Sleep Takes Minutes not Seconds
Map Uncertainty Reduction for a Team of Autonomous Drones Using Simulated Annealing and Bayesian Optimization
Creation of an Ergonomic Guideline for Supervisory Control Interface Design
Accessing e-Government Services: Design Requirements for the Older User
Cloud System for the Management of Neuropsychological Test in Mexico
HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
The Pension Story - Data-Driven Storytelling with Pension Data
Geometry Issues of a Gaze Tracking System
Mobile Reminder for Flexible and Safe Medication Schedule for Home Users
Do Development Strategies Influence the Performance of Mobile Apps? Market Status Matters
Mapable: Accessible Web-Based Indoor Maps for People with Diverse Interaction and Information Needs
Using Virtual Reality to Assess the Elderly: The Impact of Human-Computer Interfaces on Cognition
Long Text Reading in a Car
Examination of Evaluation Method for Appearance Similarity of PTP Sheets
Applying a Quality-in-Use Model to Health Conditions Estimation Systems Using Facial Videos
Drawing Memories: Intersections Between the Sites of Memory and the Memories of Places
Cyber Officer Profiles and Performance Factors
Motion Stroke-A Tablet-Based Interface for Motion Design Tool Using Drawing
An Approach to Monitoring and Guiding Manual Assembly Processes
Using the UD matrix to extract problems of an application form
Accelerating the Knowledge Innovation Process
Continuity through user interface adaptation: a perspective on universal access
A Study of the Effects of Display Atmospherics and Control Mode of 3D Virtual Store on Consumer Behavior in the Elderly
Whole-Body Interaction and Representative Applications in Virtual Reality
Generalized Reference - Referring with and Without Language by Matching, Pointer, or Address
Level Flow Patterns in Game Design
MOSI APP - A Motion Cueing Application to Mitigate Car Sickness While Performing Non-driving Task
An Investigation of the Factors that Predict an Internet User's Perception of Anonymity on the Web
Performance, Simulator Sickness, and Immersion of a Ball-Sorting Task in Virtual and Augmented Realities
The Co-design Process for Interactive Tools for Predicting Polygenic Risk Scores
Quantitative Study on Fatigue Indicators in Air Traffic Controllers
Investigating Task Efficiency and User Satisfaction in Dynamic Conditions Through In-Car Interactions
Analysis of Museum Tourism Elements for the Elderly Based on Statistical Experiments
Accessible Learning Management Systems in Higher Education
Verification of Novel Summarization in Arousing Reading Interests
WebBCI: An Electroencephalography Toolkit Built on Modern Web Technologies
Development and Evaluation of an E-picture Book System Using Multi-directional Scrolling and Illustrations with Visual Guidance
Usability Evaluation of the Digital Library DanteSources
HCI Prototyping and Modeling of Future Psychotherapy Technologies in Second Life
Adoption of a COVID-19 Contact Tracing App Among Older Internet Users in Finland
Sectors Chained by Design - Collaborative Development of Product Footwear and Leather Goods from the Implementation of Participatory Methodologies. Case Cluster of Footwear in the Valle Del Cauca in Colombia
An Exploration of Shape in Crowd Computer Interactions
TidyHome: A Persuasive App for Supporting Victims and Survivors of Domestic Violence
Timing of Micro-error Occurrence in Tablet-Based VR-IADL: Differences in Characteristics Between MCI and Healthy Elderly
AI Virtual Travel Assistant Based on Smart City - An Application Interface Design Study
Dynamic spatial layout in graphical user interfaces
Designing a Technology-Augmented School Desk for the Future Classroom
Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool
How Users Reciprocate to Alexa - The Effects of Interdependence
Examining the Usage and Impact of Transformational M-Banking in Kenya
SeLLMA: A Secure Large Language Model Adaptation Framework for Privacy-Preserving Enterprise Applications
Serious Games in STEM: Online Collaborative Design of a Lunar Simulator
HCI Browser: A Tool for Administration and Data Collection for Studies of Web Search Behaviors
A Framework to Semi-automated Usability Evaluations Processing Considering Users' Emotional Aspects
Magnetic Field Based Near Surface Haptic and Pointing Interface
Thinking Outside of the Box or Enjoying Your 2 Seconds of Frame?
How Unfamiliar Words in Smartphone Manuals Affect Senior Citizens
Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game
Tasking Teams: Supervisory Control and Task Management of Autonomous Unmanned Systems
A Model of Smart Village
Participatory Design of a Smart Home Emergency System: Preliminary Study on Affinity and Acceptance Towards Smart Technologies Among Disabled People
Design and Usability Evaluation of Interface of Mobile Application for Nutrition Tracking for People with Parkinson's Disease
User-Originated Innovation of Mobile Financial Services
EBT Training Effectiveness and Evaluation
Primacy of Immediate Reward Underlying Violation - Basic Study on Safety Management
A Multimodal Platform to Teach Mathematics to Students with Vision-Impairment
Blurring Self-touch Improves Sense of Body Ownership in Incongruence Between VR Avatar and Real User's Body Part
Territorial Brand Graphic Interface Management in Mobile Applications Focused on User Experience
Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game
ImmertableApp: Interactive and Tangible Learning Music Environment
Human Motion Modeling Using Multivision
Personality Trait Classification Based on Co-occurrence Pattern Modeling with Convolutional Neural Network
Effects of Target Shape and Display Location on Pointing Performance by Eye-Gaze Input System - Modeling of Pointing Time by Extended Fitts' Law
Video Banking Adoption and Challenges - A Focus on the Austrian Market
Digital Research Collaboration Platform Design: Preferences from Novice Researchers in the Global North Compared to Novice Researchers in the Global South
Continuous Control Paradigms for Direct Brain Interfaces
A Study on the C/R Ratio of Direct-Operation Multi-touch Interface
The Effect of Static and Dynamic AI-Generated Visual Content on Emotional Recall in the Elderly
The Design Innovation Space of Intelligent Personal Assistants (IPAs) in Healthy Buildings in the Era of Artificial Intelligence
A Real-Time Sensing of Gait and Viewing Direction for Human Interaction in Virtual Training Applications
Twitter Sentiment Analysis of Cross-Cultural Perspectives on Climate Change