yusuke1997/dblp-id-title huggingface dataset:
Academic Writing with GPT-3.5 (ChatGPT): Reflections on Practices, Efficacy and Transparency
Enhancing the Conference Experience with a Multi-Device, Multimodal, Multi-User Program Guide
Open source project as a pedagogical tool in higher education
Beyond the Wall of Text: Exploring User-Centred Design for Privacy Notices
Social augmented reality app
Mobile Encounter Network - the missing data link
Participatory development of user experience design guidelines for a B2B company
Data-Driven Gamification Design: An Enterprise Systems Perspective from the Front Line
Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone
Probing user opinions in an indirect way: an aspect based sentiment analysis of game reviews
Rome is Where the Heart is: Designing Immersive Experiences to Augment and Build Personal Connections to Outdoor Environments
Visual ethnography in game design: a case study of user-centric concept for a mobile social traffic game
Kartta: using multimedia and context to navigate unfamiliar environments
Facilitating creativity without restrictions: a pilot implementation of an idea generation game
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek 2009, Tampere, Finland, September 30 - October 2, 2009
Identifying the user experience factors of a multi-component sports product
No Screens Allowed In Rheta: Using A Fictional World To Teach Physical Interaction Design
Familiarizing Children with Artificial Intelligence
Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment
Design Research: Meaningful Computer Science Research Agenda at edTechΔ
Information initiates to future: if used
Field-of-view extension for VR viewers
Theatre photograph and representation
A Redhead Walks into a Bar: Experiences of Writing Fiction with Artificial Intelligence
Navigating the Diverse Challenges of Speech Emotion Recognition: A Deep Learning Perspective
3D object reconstruction processing chain for extensible virtual spaces
Technology Inclusion via Endangered Language Learning Application: An Explorative Case Study with Remote Nganasan Community
Effects of group performance feedback and goal-setting in an organisational energy intervention
Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus Apps
FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience
Why some obsolete media stick around: the case of the LP record
Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements
Applying game achievement systems to enhance user experience in a photo sharing service
Abstraction in Action: Designing Avatar Representations for Reflective Movement Practice
A value-added methodology for defining virtual communities for enterprises
User Perceptions of Help Posts in Commu Help Exchange Application
Communication structure and collective actions in social media
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
Intelligent ambient technology: friend or foe?
The Immersive Cookbook: Co-Designing Recipes for Spatial XR in the Creative Industries
Cultural persuasive affordances in advergaming design across cultures: a conceptual model
Pitfalls in designing and selling UX: cases in MEI
A Socioecological Approach to ICT Use by Adults over 65 and its Implication on Design
Semantic metadata in the news production process: achievements and challenges
Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality
Data-driven gamification design
Measuring retrospective user experience of non-powered hand tools: an exploratory remote study with UX curve
Music interaction trends in Finland: YouTube and Spotify
Artificial Design Fiction: Using AI as a Material for Pastiche Scenarios
A Typology for Identifying Digitally-Induced Altered States of Consciousness Through Input Discrepancy
Designing Accessible Educational Services: A Human-Centered Framework from Sub-Saharan African Student Communities
WEB on TV: Cross-National User Study for Designing Better User Experience
Mario, Luigi and Dave: the effect of language on the social structure of a bilingual online mobile game
Technology toward more-than-human symbiosis: Critical reflections from the design perspective
UbiBall: a ubiquitous computing game for children
The Brave Little Troll: a rhythmic game for deaf and hard of hearing children
Designing a Mobile Service as a Facilitator for Capturing Local Trade Data
Exploring Design Spaces of Digital Platforms from an Entanglement Perspective
Session details: Innovative Systems
How to Use 3D in Stereoscopic Mobile User Interfaces: Study on Initial User Perceptions
Towards gameplay analysis via gameplay metrics
Sharing and navigating 360° videos and maps in sigh surfers
Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe
A topographical study of persuasive play in digital games
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008
SoMEST: a model for detecting competitive intelligence from social media
Playtesting for indie studios
Making and analyzing games: not as art, but as literature
Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature
Gage to Engage: Fueling Collaboration
Pla(y)cemaking With Care: Locative Mobile Games as Agents of Place Cultivation
Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer Consumer Activism
Web 2.0 and the collective intelligence
Space bugz!: a smartphone-controlled crowd game
Exploring Situated Empathy through a Metaverse Campus
Designing for empathy in a church community
Scenarios for collaborative architectures for monetizing broadcast archive clips
Social media marketing for financial products
Invisible houses: co-developing an augmented reality application for enhancing construction design processes
Strategy of social media in the media companies
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20 - 21, 2017
Can e-government solutions enhance the work in municipalities?: empirical evidence from case lupapiste
Alignment and Repair Work in Extended Reality: Facilitators' Participants' and Spectators' Practices in VR Demonstrations
Convergence media and the digital vernacular - towards the auto-documentary: 24-hours.in revisited
UAE Special Education Teachers' Perceptions of Artificial Intelligence Implementation for Students of Determination
Towards a Taxonomy of In-Game User Interface Visualizations
The vanishing display: an autovisible immaterial display
A methodology on extracting reusable software candidate components from open source games
Benefits and required capabilities of BI-tools in the private healthcare
Dimensions of Hybrid in Playful Products
Perceptions and Realities of Text-to-Image Generation
College Tales: Pilot Study on Large Language Models Generated Narratives for Mental Health Literacy
Guidelines for Development and Evaluation of Usage Data Analytics Tools for Human-Machine Interactions with Industrial Manufacturing Systems
User experiences of 3D virtual learning environment
Do Tourists Dream of Electric Bikes?: Electric Bikes as a Mean to Improve Sustainability of Tourism in Rural Sweden
Context-aware ambient media infrastructure
Intercultural Film Education Online
Testing VR headset cameras for capturing written content
Extended Reality for Public Understanding of Science: A Systematic Literature Review
Poetic augmented reality: place-bound literature in locative media
Are the open issues of social software-based personal learning environment practices being addressed?
Inclusive Molecular Sketching: Accessibility Barriers in AI-Driven Protein Biodesign Workflows
Enhancing Identification of Opinion Spammer Groups
Virtual reality in automotive digital twins: a large language model-assisted content analysis of an expert evaluation
Observing Virtual Avatars: The Impact of Avatars' Fidelity on Identifying Interactions
Player as parent, character as child: exploring avatarial relationships in gamespace
Experiences of semantic tagging with Tilkut
The use of ubiquitous media in politics: how ubiquitous life effects into political life today and what might happen in the future
From the Cradle to Battle: What Shapes the Careers of Female CS: GO Esports Players
A preliminary network analysis on steam game tags: another way of understanding game genres
Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature: Culture HCI
Beyond MAYA for game-changing multisensory design
Ectodiegesis As Immersive Effect In Pervasive Games
Not just Atmosphere: Game Music Design for Accessible In-Game Information Communication
Visual Indication of Interactive 3D Elements in 3D Virtual Environments
Extraction of novelty concepts from TV broadcasts with longitudinal user experiments
Learning About Plant Intelligence from a Flying Plum Tree: Music Recommenders and Posthuman User Experiences
Understanding social media marketing: a case study on topics, categories and sentiment on a Facebook brand page
Email intensity, productivity and control in the knowledge worker's performance on the desktop
Socializing virtual worlds with Facebook: a prototypical implementation of an expansion pack to communicate between Facebook and OpenSimulator based virtual worlds
A Card Game to Teach Creative and Analytical Thinking in Game Design
24-hours.in Tampere: an interactive documentary
AMCOSOP: a social networking system for the elderly
Hearing the World: A Pilot Study Design on Spatial Audio for the Visually Impaired
Effect of 3D Content Simplification on Mobile Device Energy Consumption
Speculative Design for Urban Digital Twins: Anti-experience in Culture-Driven Phygital Interactions
Positioning of media economic framework for novel media in the field of project business
Session details: Enhancing Work in Socio-technological Environments
The pervasive city
Investigating Text Legibility in Mobile UI: A Case Study Comparing Automated vs. User Study Based Evaluation
Using crowdfunding for extracting feedback: literature review
Beyond technological determinism: a model for understanding the new participatory networked news environment
Experiences from long-term exergaming with elderly
Combining advanced learning technologies in an immigrant educational program
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay
A Hybrid Board Game by Using Daily Activity Data of Users as Game Mechanics
Online Abuse and Age in Dota 2
Affective contents of cross-cultural audiovisual experience
Facebook Applications and playful mood: the construction of Facebook as a "third place"
Focusing on user experience and business models in startups: investigation of two-dimensional value creation
Developing engaging exergames with simple motion detection
Using deliberate ambiguity of the information economy in the design of a mobile location based games
Alchemy : dynamic gesture hinting for mobile devices
Terrain synthesis using noise by examples
Water-mediated Interaction with Nature-based Multimedia Content
Designing locative media for creative misuse: learning from urban intervention
Motivational design cards: a practical approach for game-based motivational design at the workplace
Proceedings of the 19th International Academic Mindtrek Conference, Academic MindTrek 2015, Tampere, Finland, September 22-24, 2015
Digitization for fun or reward?: a study of acceptance of wearable devices for personal healthcare
Beyond open access: tools and methods for open research
Temporal dimensions of affect in user experience of digital news in the field
Easy vs. Tricky: The Shape Effect in Tracing, Selecting, and Steering With Mouse, Stylus, and Touch
Designing 3D virtual music club spaces by utilizing mixed UX methods: from sketches to self-expression method
Viewers' Perception of Elements Used in Game Live-Streams
The implicit rules of board games: on the particulars of the lusory agreement
Exploring the potential for Smart City technology for Women's Safety
Text-TV + Twitter = a new form of social TV?
Design and evaluation of icons for 3D GUI on tablets
Assessing the applicability of modular playability heuristics for evaluating health-enhancing games
Gamified metacognitive prompts in a higher education flipped classroom
ArCHI: engaging with museum objects spatially through whole body movement
Universal design as a cause of triggering innovation levels for sustainability-a deliberative concept
Comparing Psychophysiological Responses to Vicarious Pain Experience Elicited by Videos Featuring either Humans or Avatars
Use of wearable and augmented reality technologies in industrial maintenance work
A prototype social learning platform for children with diabetes type 1
Understanding How Consumers Behave When Encountering Manipulative Patterns: From Awareness to Recognition and Reactions
Creating a playful experience to encourage participation in the meta-narrative of conference discussions
Challenges of Remote XR Experimentation: Balancing the Trade-Offs for a Successful Remote Study
Session details: Assessing Extended Reality
Future of crowdsourcing and value creation in different media environments
Methods and network architecture for modifying extensible virtual environment to support mobility
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'
Master and Margarita: an audiovisual adaptation of Bulgakov's novel for the web and performance
Extending a Gamified Mobile App with a Public Display to Encourage Walking
Mechanic/aesthetic videogame genres: adventure and adventure
Measuring the impact of game controllers on player experience in FPS games
Session details: Data Visualization
The aesthetics of gameplay: a lexical approach
Game design research
Session details: Human Computer Interaction II
Wreck A Movie: empowering the masses for film productions
OASIS deck of cards: house of colleagues: a playful experiment on community building
[WORKSHOP] Augmented Humans: Provocations for collaborative AI system design
Games, gamers, and gaming: understanding game research
Supporting empathy in business process simulation with scenarios
Session details: Games 1
Archives in DNA: Workshop Exploring Implications of an Emerging Bio-Digital Technology through Design Fiction
Gamification in E-Commerce: Tangible vs. Intangible Rewards
Inclusive Card Play in Later Life: Understanding Social Dynamics and Gambling Stigmas
Social media and the transformation of brand communication
How do B2B companies motivate participation in online innovation?
Free-to-Play Games: Paying Players' Perspective
Towards standardized distributed multitouch interaction
Speculative Design and Playable Cities: Co-designing a Mindshift in Sustainable Urban Mobility through Urban Gamification
Grand Theft algorithm: purposeful play, appropriated play and aberrant players
End-user recommendations of mobile services: from physical encounters to digital service sharing
LeARn Flags: Assessment of the learning curve of inexperienced users with gesture interactions with hands-free augmented reality
Smart Cities for Bridging the Urban-Rural Divide: Designing Small Town Smart City Visions through Speculative Design Approach Led by Feminist HCI Values
Bidirectional touch interaction for immaterial displays
A Cosmopolitical Compass to Challenge the Future Development of Social Robotics
Applying participatory design principles to collaborative art-creating sessions
Exploring Roles and Purposes in More-than-Human Design through a Reflexive Design Studio Experiment
The drivers towards interactive digital sales processes in business-to-business markets
De-scription at early phases of artifact design
Benefits of social media in business-to-business customer interface in innovation
International Conference on Media of the Future, Academic MindTrek '12, Tampere, Finland, October 3-5, 2012
Hotspot Interaction in Omnidirectional Videos Using Head-Mounted Displays
[WORKSHOP] Designerly ways of engaging with nature
Visualising spatial web service growth across Europe
Motivating physical activity at work: using persuasive social media for competitive step counting
Designing for Well-being and Healthcare Using Social Comparison
Exploring Dogs' Reactions when Encountering Delivery Robots in Urban Environment
Imagining Emerging Technologies for Promoting Intercultural Meaningful Social Interactions: A Participatory Futures Approach
The effects of mobile banking application user satisfaction and system usage on bank-customer relationships
Journalism in virtual reality: opportunities and future research challenges
Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and Practice
Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames
Predicting TV in the year 2013
DYNAMO sound engine: exploring the aesthetics of dynamic sound interactions
DEMO: UAVs in crowd tagged mountain rescue
Augmented reality enriches hybrid media
Defining gamification: a service marketing perspective
Matlab toolbox for systems with time delay and general parametric uncertainties with periodic perturbations
A laser dot tracking method for the assessment of sensorimotor function of the hand
Wind Estimation for Fixed-Wing Aircraft Using Command Tracking Approach
H∞ robust observer-based control for vehicle rollover
A PSO-based MPPT re-initialised by incremental conductance method for a standalone PV system
Fractional order impedance models as rising tools for quantification of unconscious analgesia
MPC Control Strategy for Autonomous Vehicles Driving in Roundabouts
Influence of the transition from part load to full load operation on the mechanical subsystem of the drive train of a wind energy converter
Simulation-based assessment of natural robustness of freeway traffic systems controlled via MPC
LPV MPC Control of an Autonomous Aerial Vehicle
Distributed Bearing-Based Control of Three-Link Planar Redundant Manipulators
Delayless dynamic controllers for Disturbance Rejection of general neutral time delay systems
Deep Weed Detector/Classifier Network for Precision Agriculture
Visual Servoing System for Local Robot Control in a Flexible Assembly Line
Sum of squares based nonlinear control design for diesel engine
Dynamic Average Consensus based on Group Information for Multi-Swarm Systems
Exploring video descriptions for handwashing activities as part of an obsessive-compulsive disorder study
Two robust static output feedback H∞ control architectures for a Gun Launched Micro Aerial Vehicle
Optimal switching Lyapunov-based control of a boost DC-DC converter
Output-feedback stabilization of the Korteweg-de Vries equation
A proposal of methodology for multi-UAV mission modeling
New modeling and control challenges inspired by switched electronic systems: Intriguing applications for averaging, model predictive control and complementarity
Fault tolerant velocity control of an urban autonomous vehicle based on a switching strategy
Estimate of the farthest possible non-dominant pole locations with PID controllers
Energy-Aware Coordination of Heterogeneous Robotic Systems with Mobile Charging Stations for Long-Term Environmental Monitoring
Polynomial regression aided identification method for a class of mechanical systems
Lamarckian Inheritance in Neuromodulated Multiobjective Evolutionary Neurocontrollers
Waste collection with smart bins and residual capacity forecasting: the case of an Apulia Town
Robust control and computation issues for a class of linear multivariable uncertain systems: Invited Session paper: Linear multivariable systems
Sum of squares approaches for control of continuous-time recurrent fuzzy systems
Defensive state feedback control of asynchronous sequential machines
Finite-time state estimation of sampled output impulsive dynamical linear system
Improvement of Low-Frequency Comfort through the design of CRONE-SkyHook Suspension Systems
On the many-to-many carpooling problem in the context of multi-modal trip planning
DENDT: 3D-NDT scan matching with Differential Evolution
On the optimization of energy storage system placement for protecting power transmission grids against dynamic load altering attacks
A wearable device to assist the evaluation of workers health based on inertial and sEMG signals
Control design of an electro-hydraulic actuator for variable-geometry suspension systems
Cruise Controllers for General Lane-Free Driving Conditions
Information Gain-Guided Online Coverage Path Planning for Side-Scan Sonar Survey Missions
Adaptive state feedback stabilization of n + 1 coupled linear hyperbolic PDEs
New perspective on how to build and evaluate control strategies for wastewater treatment plants
Control Design and Analysis of Servo-System with Stick-Slip Friction and Backlash Using Novel Quasi-linear Approaches
An algorithm with low computational requirements to constrain the Shapley value in coalitional networks
On robust online identification of industrial systems
Sparse Grid Regression for Interpretation of Black Box Functions
Soft Flocks for Rendezvous and Pursuit Missions with Distributed MPC
Cascaded operation-mode-adaptive control for power conditioning systems with uninterruptible power supply capability
Dynamics-compatible potential fields using stochastic perturbations
Control Barrier Navigation Functions for STL Motion Planning
Study on the effects of time-delays on quadrotor-type helicopter dynamics
A Data-Driven Slip Estimation Approach for Effective Braking Control under Varying Road Conditions
Multiobjective optimization of a quadruped robot gait
Dynamic modelling for non-stationary bearing vibration signals
A comparison of Feature Extraction Methods for Crack and Ice Monitoring in Wind Turbine Blades: System Identification and Matrix Decomposition
Model predictive controller for perturbed nonlinear systems with bounded inputs
Feedback design air-path control on a diesel engine based on Takagi-Sugeno Fuzzy descriptor systems
A Comparison of Classical Identification and Learning-Based Techniques for Cyber-Physical Systems
Nash equilibrium in a singular two-person linear-quadratic differential game: A regularization approach
Control Aspects in Programming by Demonstation for Robotic Deep- Micro- Hole Drilling
State Estimation of Longitudinal Vehicle Model Using H∞ LMI-Based Nonlinear Observer
Input-output stability analysis of a slowly rotating rotor with friction on one end
Towards Automated Dolphin Vocalization Recognition: A Preliminary CNN-Based Study
Design, modeling and control of a 5-DoF light-weight robot arm for aerial manipulation
Model Predictive Control of a Convertible Tiltrotor Unmanned Aerial Vehicle
Robust Design for Highly Agile Missile Autopilots
Novel stability analysis of direct MRAC with redundant inputs
Hybrid Adaptive Chassis Control for Vehicle Lateral Stability in the Presence of Uncertainty
Path planning for robotic manipulators via bubbles of free configuration space: Evolutionary approach
Plenary talk: Resilience and risk in networked systems
Constructing Visibility Maps of Optimal Positions for Robotic Inspection in Ultra-High Voltage Centers
Street Sensors Set Selection through Road Network Modeling and Observability Measures
Influence of line based and space vector hysteresis control processes on PMSM in electric vehicles
A Deep Reinforcement Learning Motion Control Strategy of a Multi-rotor UAV for Payload Transportation with Minimum Swing
Cutting Unequal Rectangular Boards from Cylindrical Logs in Wood Products Manufacturing: A Heuristic Approach
Anisotropy-Based Bounded Real Lemma for Multiplicative Noise Systems: the Finite Horizon Case
Multi-rate predictive cascade speed control of synchronous machines in automotive electrical traction drives
Correlated Process and Measurement Noise in Kalman Filtering Revisited: A Case Study on Initialization and Leveling in Inertial Navigation Systems