yusuke1997/dblp-id-title huggingface dataset:
3D scan-conversion algorithms for voxel-based graphics
Shear-image order ray casting volume rendering
SSVDAGs: symmetry-aware sparse voxel DAGs
Real time radiosity through parallel processing and hardware acceleration
Improving interaction with radiosity-based lighting simulation programs
Texture mapping for 3D painting using geodesic distance
GAPS: general and automatic polygonal simplification
Multiresolution splatting for indirect illumination
Multi-pass rendering of stereoscopic video on consumer graphics cards
Implementation of Flying, Scaling and Grabbing in Virtual Worlds
Real-time Face Video Swapping From A Single Portrait
Colored stochastic shadow maps
An interface for sketching 3D curves
Adaptive pointcloud segmentation for assisted interactions
HLODs for faster display of large static and dynamic environments
Mathenautics: Using VR to Visit 3-D Manifolds
3D recording as enabling technology for serious games and educational roleplaying
Interactive arrangement of botanical L-system models
A framework for simulating agent-based cooperative tasks in crowd simulation
Progressive perceptual audio rendering of complex scenes
A lightweight, procedural, vector watercolor painting engine
Adaptive gaussian mixture trajectory model for physical model control using motion capture data
Shadow map silhouette revectorization
Realtime human motion control with a small number of inertial sensors
Towards image realism with interactive update rates in complex virtual building environments
A technique for matching convergence and accommodation in a fixed screen 3D VR HMD
Interest management middleware for networked games
Real-time volumetric shadows using 1D min-max mipmaps
Ambient occlusion fields
Multi-layer alpha blending
Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA
The research and realization of parameterized three-dimensional plant simulation based on fractal theory
Pattern based procedural textures
Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction
Computing bounding volume hierarchies using model simplification
Toward a machine learning approach for classifying user goals from user interactions
Real-time approximate sorting for self shadowing and transparency in hair rendering
Dynamic feature-adaptive subdivision
Manipulating the Future: Predictor Based Deedback for Velocity Control in Virtual Environment Navigation
Supporting internal visualization of biomedical datasets via 3D rapid prototypes and sketch-based gestures
Coarse pixel shading with temporal supersampling
Real-time refraction through deformable objects
Real-time water drops and flows on glass panes
Automatic impostor placement for guaranteed frame rates and low memory requirements
Motion path editing
Real-time ambient occlusion for dynamic character skins
Real-time physics-based ink splattering art creation
A Framework for Dynamic Visual Applications
Efficient adaptive tiling for programmable rendering
Real-time rough refraction via LEAN mapping and Gaussian sum reduction
Applications of pixel textures in visualization and realistic image synthesis
Human video textures
Volume stylizer: tomography-based volume painting
Every last detail: density based level of detail control for crowd rendering
Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA
Increased affect-arousal in VR can be detected from faster body motion with increased heart rate
Approximate ambient occlusion for trees
Curved PN triangles
Volume-based indirect lighting with irradiance decomposition
HoverCam: interactive 3D navigation for proximal object inspection
RGBD temporal resampling for real-time occlusion removal
Interactive visibility culling in complex environments using occlusion-switches
Progressive streaming of textured 3D models in a web browser
Semiautomatic simplification
Voxel-space ambient occlusion
Augmented reality instruction for object assembly based on markerless tracking
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions
Interactive Vessel Tracing in Volume Data
ZP +: correct Z-pass stencil shadows
Parametric motion graphs
Following multiple unpredictable coherent targets among obstacles
Escher sphere construction kit
Non-invasive, interactive, stylized rendering
Hierarchical face clustering on polygonal surfaces
Interactive volume isosurface rendering using BT volumes
Stochastic Substitute Trees for Real-Time Global Illumination
Slice WIM: a multi-surface, multi-touch interface for overview+detail exploration of volume datasets in virtual reality
Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA
The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze
Deep screen space
A local image reconstruction algorithm for stochastic rendering
Increased photorealism for interactive architectural walkthroughs
An adaptive splitting and transmission control method for rendering point model on mobile devices
Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracing
An emotion evolution based model for collective behavior simulation
Proceedings of the 1997 Symposium on Interactive 3D Graphics, SI3D '97, Providence, RI, USA, April 27-30, 1997
CavePainting: a fully immersive 3D artistic medium and interactive experience
Hierarchical caustic maps
Real-time bidirectional path tracing via rasterization
Simple data-driven modeling of brushes
Resolving Occlusion in Augmented Reality
Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017
Sound localization and multi-modal steering for autonomous virtual agents
Real-time rough refraction
CamDroid: A System for Implementing Intelligent Camera Control
ADAPT: the agent development and prototyping testbed
Delta radiance transfer
Real-time procedural volumetric fire
Sound synthesis for impact sounds in video games
A parallel algorithm for improving the maximal property of Poisson disk sampling in R 2 and R 3
Multiscale 3D navigation
The MOVES institute's America's army operations game
iHap: towards a vision substitution system for active analysis of facial expressions
On Ray Reordering Techniques for Faster GPU Ray Tracing
Egocentric affordance fields in pedestrian steering
Lights from Highlights and Shadows
Real-time depth of field using multi-layer filtering
Photorealistic lighting with offset radiance transfer mapping
FORK -1 S: interactive compliant mechanisms with parallel state computation
High-quality object-space dynamic ambient occlusion for characters using Bi-level regression
Moving crowds: a linear animation system for crowd simulation
Aggregate G-buffer anti-aliasing
Post-rendering 3D warping
Relief mapping of non-height-field surface details
Snake locomotion using position-based dynamics
Contour-based 3D Modeling through Joint Embedding of Shapes and Contours
Parallel continuous collision detection for high-performance GPU cluster
An Environment for Real-Time Urban Simulation
Shadow caster culling for efficient shadow mapping
Geometry engine optimization: cache friendly compressed representation of geometry
Fast percentage closer soft shadows using temporal coherence
Flip-flop: convex hull construction via star-shaped polyhedron in 3D
Real-time global illumination using precomputed light field probes
Improved geometric specular antialiasing
Real-Time Occlusion Culling for Models with Large Occluders
TileTrees
Providing a Low Latency User Experience in a High Latency Application
The Role of the Field Dependence-independence Construct on the Flow-performance Link in Virtual Reality
Hardware accelerated multi-resolution geometry synthesis
Real-time particle isosurface extraction
Real-time texture-mapped vector glyphs
Fast rotation search for real-time interactive point cloud registration
Parallel view-dependent refinement of progressive meshes
Interactive Volume Rendering on a Multicomputer
Compression of time-dependent geometry
On-the-fly decompression and rendering of multiresolution terrain
Non-invasive interactive visualization of dynamic architectural environments
Generalized Microscropic Crowd Simulation using Costs in Velocity Space
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27 - March 01, 2015
Data management for SSDs for large-scale interactive graphics applications
Multi-fragment effects on the GPU using the k -buffer
User interfaces for interactive control of physics-based 3D characters
Haptic sculpting of dynamic surfaces
Textured splat based rendering for stylized shading
Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
A tool for dynamic explorations of color mappings
Hair self shadowing and transparency depth ordering using occupancy maps
Hands-free multi-scale navigation in virtual environments
Texture compression using wavelet decomposition: a preview
Animal reality
Modeling small group behaviors in large crowd simulation
An automatic modeling of human bodies from sizing parameters
Interactive construction of 3D mathematical visualization models
Fast Object-Precision Shadow Generation for Area Light Source
A simple method for high quality artist-driven lip syncing
Interactive indirect illumination using voxel cone tracing: a preview
Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets
Device Synchronization Using an Optimal Linear Filter
Automatic linearization of nonlinear skinning
From 3D to reality: projector-based sculpture assistance system
Exploring interactive curve and surface manipulation using a bend and twist sensitive input strip
Gaze-directed volume rendering
The epipolar occlusion camera
View-dependent precomputed light transport using nonlinear Gaussian function approximations
Spectral simulation of hybrid bodies with deformable and rigid materials
3D Painting on Scanned Surfaces
Animating prairies in real-time
Adaptive sampling of intersectable models exploiting image and object-space coherence
Fast hair collision handling using slice planes
LEAN mapping
Simulation and rendering for millions of grass blades
Interactive Graphics for Plastic Surgery: A Task-Level Analysis and Implementation
Hybrid long-range collision avoidance for crowd simulation
Precision: precomputing environment semantics for contact-rich character animation
Feeling and seeing: issues in force display
Interactive Display of Large-Scale NURBS Models
Interactive Modeling Enhanced with Constraints and Physics with Applications in Molecular Modeling
A lighting model for general participating media
Jump flooding in GPU with applications to Voronoi diagram and distance transform
Fast scene voxelization and applications
Of Mice and Monkeys: A Specialized Input Device for Virtual Body Animation
Aura projection for scalable real-time physics
Skitters and jacks: interactive 3D positioning tools
Out-of-core ray batching on a commodity cluster
Impulse-Based Simulation of Rigid Bodies
A framework for rendering complex scattering effects on hair
Ray casting for collision detection in haptic rendering of volume data
Urban ecosystem design
Programming by sketch for scientific computing
Real-time multi-agent path planning on arbitrary surfaces
Proceedings of the 1990 symposium on Interactive 3D graphics, I3D '90, Snowbird, UT, USA, March 1990
Crowd patches: populating large-scale virtual environments for real-time applications
How2Sketch: generating easy-to-follow tutorials for sketching 3D objects
Data-driven adaptive history for image editing
Procedural texture particles
Fast high-quality line visibility
Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUs
Fast collision detection using QuOSPO trees
Quick transitions with cached multi-way blends
Rational hypersurface display
Real-time digital of virtual acoustic environments
Interactive volume caustics in single-scattering media
Specifying interaction surfaces using interaction maps
Interactive sound synthesis for large scale environments
Accelerating k + -buffer using efficient fragment culling
A general joint component framework for realistic articulation in human characters
Feature-based interactively sketched terrain
Fast capacity constrained Voronoi tessellation
Fast, memory-efficient construction of voxelized shadows
Multi-touch 3D positioning with the pantograph technique
Abstract shade trees
Rapid photorealistic blendshapes from commodity RGB-D sensors
User-guided simplification
Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012
Perceptually guided simplification of lit, textured meshes
WYSIWYG stereo painting
Sleight of hand: perception of finger motion from reduced marker sets
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster
Interactive refraction on complex static geometry using spherical harmonics
Multi-view ambient occlusion with importance sampling
Safe 3D navigation
Digital inspection: an interactive stage for viewing surface details
Feature-preserving deformation of tessellated surfaces
NPSNET: Constructing a 3D Virtual World
Combining analytic direct illumination and stochastic shadows
Efficient sparse voxel octrees
Model Simplification Using Vertex-Clustering
Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps
A multiview and multilayer approach for interactive ray tracing
A Local Search for a Graph Correlation Clustering
On the Merit and Penalty Functions for the D.C. Optimization
Discrete Optimization Models for Solving Complex Products Design Problems
On Asymptotically Optimal Approach to the m-Peripatetic Salesman Problem on Random Inputs
The Band Collocation Problem: a Library of Problems and a Metaheuristic Approach
Combinations of the Greedy Heuristic Method for Clustering Problems and Local Search Algorithms
Explicit Univariate Global Optimization with Piecewise Linear Support Functions
Handling Scheduling Problems with Controllable Parameters by Methods of Submodular Optimization
An Application of Speed Gradient Method to Neural Network Control for Underwater Robot
On the m -clustering Problem on the Line
Application of Supply Function Equilibrium Model to Describe the Interaction of Generation Companies in the Electricity Market
On a Quadratic Euclidean Problem of Vector Subset Choice: Complexity and Algorithmic Approach
On the Parameter Control of the Residual Method for the Correction of Improper Problems of Convex Programming
Malmquist Productivity Index for Network Production Systems
Dual Greedy Algorithm for Conic Optimization Problem
PTAS for the Euclidean Capacitated Vehicle Routing Problem in R^d
Runtime Analysis of Genetic Algorithms with Very High Selection Pressure
On a Network Equilibrium Problem with Mixed Demand
A Branch and Bound Algorithm for a Fractional 0-1 Programming Problem
An Algorithm with Approximation Ratio 5/6 for the Metric Maximum m-PSP
A Robust Leaky-LMS Algorithm for Sparse System Identification
Optimal Control Algorithm for Complex Heat Transfer Model
Binary Cut-and- Branch Method for Solving Linear Programming Problems with Boolean Variables
Short Survey on Graph Correlation Clustering with Minimization Criteria
Partial Linearization Method for Network Equilibrium Problems with Elastic Demands
Optimizing the Properties of Tool Materials by Means of the Mathematical Modeling of their Fracture Processes
Generalized Mirror Descents with Non-Convex Potential Functions in Atomic Congestion Games
The 2-Machine Routing Open Shop on a Triangular Transportation Network
The Curvilinear Search Algorithm for Solving Three-Person Game
Approximation Algorithms for Generalized TSP in Grid Clusters
Genetic Local Search for the Servers Load Balancing Problem
Approximating Two-Machine Flow Shop Problem with Delays When Processing Times Depend Only on Machines
Cluster Ensemble with Averaged Co-Association Matrix Maximizing the Expected Margin
An Investigation of a Bilevel Energy Market Model
A Fully Polynomial-Time Approximation Scheme for a Special Case of a Balanced 2-Clustering Problem
Valid Inequalities for Time-Indexed Formulations of the Runway Scheduling Problem
A Projection-Type Algorithm for Linear Programming Using Line and Zonotope Intersection
On Integer Recognition over Some Boolean Quadric Polytope Extension
Optimization in Nonlinear Models of Mass Transfer
Application of Active Set Method for Soft Sensor Model Identification of Crude Oil Distillation Process
On the Facets of Combinatorial Polytopes
Solution of the Contact Elasticity Problem Based on an Iterative Proximal Regularization Method for the Modified Lagrangian Functional
Chain Store Against Manufacturers: Regulation Can Mitigate Market Distortion
Public-Private Partnership Models for the Russian Mineral Resource Complex
Approximating Coupled-Task Scheduling Problems with Equal Exact Delays
Single Machine Inserted Idle Time Scheduling with Release Times and Due Dates
Robust Identification of Subgraphs in a Complete Weighted Graph Associated with a Set of Random Variables
Stochastic Optimal Growth Model with S-Shaped Utility Function
A Minimization Algorithm with Approximation of an Epigraph of the Objective Function and a Constraint Set
A Leader-Follower Hub Location Problem Under Fixed Markups
Convergence of Solutions of an Optimal Control Problem for SP1 and Rosseland Approximations
Constant-Factor Approximations for Cycle Cover Problems
Matrix Correction Minimal with respect to the Euclidean Norm of a Pair of Dual Linear Programming Problems
Dual Model of Power Market with Generation and Line Capacity Expansion
Location, Pricing and the Problem of Apollonius
Variable Neighborhood Search Approach for the Location and Design Problem
Parallel Newton Methods for Numerical Analysis of Infeasible Linear Programming Problems with Block-Angular Structure of Constraints
A Two-Pass Algorithm for Unordered Colored Bin Packing
Modeling the Goodness-of-Fit Test Based on the Interval Estimation of the Probability Distribution Function
Methods Assessment the Probability Density of Discrete Signals in Telecommunications
Modeling of Urban Traffic Flows Using the Concept of Multilayer Graph by Methods of Game Theory
Probabilistic Analysis of an Algorithm for the Uncapacitated Facility Location Problem on Unbounded Above Random Input Data
Mixed Integer Programming Approach to Multiprocessor Job Scheduling with Setup Times
Search of Nash Equilibrium in Quadratic n-person Game
Extended Separating Plane Algorithm and NSO-Solutions of PageRank Problem
Discrete Optimization and Operations Research - 9th International Conference, DOOR 2016, Vladivostok, Russia, September 19-23, 2016, Proceedings
Routing Open Shop with Unrelated Travel Times
Scheduling of Two Parallel Machines with Linear Decreasing Time Slot Costs to Minimize Total Weighted Completion Time
On Formulation and Software Implementation of Some Financial Management and Barter Transactions Problems
On the Equivalence of Optimality Principles in the Two-Criteria Problem of the Investment Portfolio Choice
The p -median Problem with Order for Two-Source Clustering
Efficient Randomized Algorithm for a Vector Subset Problem
Algorithm Realization of a Stochastic Network Resource Mega-Project Management Model
An Approach to Fractional Programming via D.C. Constraints Problem: Local Search
Selection of the Optimal Parameters of the Process for Thermal Laser Treatment of Metals for Creating the Molten Pool with a Required Depth
Supplementary Proceedings of the 9th International Conference on Discrete Optimization and Operations Research and Scientific School (DOOR 2016), Vladivostok, Russia, September 19 - 23, 2016
An Iterative Approach for Searching an Equilibrium in Piecewise Linear Exchange Model
Fast Primal-Dual Gradient Method for Strongly Convex Minimization Problems with Linear Constraints
AOE -Trails Constructing for a Plane Connected 4-Regular Graph
Bilevel Programming Problem with Quantile Follower's Objective Function
Reduction of the Graph Isomorphism Problem to Equality Checking of n -variables Polynomials and the Algorithms that Use the Reduction
A Review on Network Robustness from an Information Theory Perspective
Algorithmic Issues in Energy-Efficient Computation
Variable Neighborhood Search-Based Heuristics for Min-Power Symmetric Connectivity Problem in Wireless Networks
Optima Localization in Scheduling Multi-Processor Jobs
Variable Neighborhood Descent for the Capacitated Clustering Problem
Interregional Transportation Modeling for the Far East of Russia Macro-region
Fully Polynomial-Time Approximation Scheme for a Problem of Finding a Subsequence
On Algorithm for the Minimum Spanning Trees Problem with Diameter Bounded Below
Separation Problem for k -parashuties
About Local Optimum of the Weber Problem on Line with Forbidden Gaps
An Empirical Study of Concern for Privacy on Providing Health Information in the EMR Context
Optimal Control for Radiative Heat Transfer Model with Monotonic Cost Functionals
Markov Processes in Modeling Life Cycle of Economic Clusters
Cost-Effective Strip Covering with Identical Directed Sensors
A Scheme of Independent Calculations in a Precedence Constrained Routing Problem
Primal-Dual Method for Searching Equilibrium in Hierarchical Congestion Population Games
Linear Superiorization for Infeasible Linear Programming
Numerical Simulation of Chemical Enhanced Oil Recovery Processes
The General Multimodal Network Equilibrium Problem with Elastic Balanced Demand
On the Existence of Immigration Proof Partition into Countries in Multidimensional Space
Discrete Optimization of Unsteady Fluid Flows
Optimization and Discretization in 2D Problems of Electromagnetic Invisible Cloaking
Convergence of Discrete Approximations of Stochastic Programming Problems with Probabilistic Criteria
Software System for Interactive Simulation of Interregional Trade
Multiple Cuts in Separating Plane Algorithms
Tabu Search Approach for the Bi-Level Competitive Base Station Location Problem
On Strong Accessibility of the Core of TU Cooperative Game
Upper Bound for the Competitive Facility Location Problem with Quantile Criterion
Modified Duality Method for Obstacle Problem
Modified Simplex Imbeddings Method in Convex Non-differentiable Optimization
Wardrop Equilibrium for Networks with the BPR Latency Function
P q -König Extended Forests and Cycles
On Speed Scaling Scheduling of Parallel Jobs with Preemption
One Method for Constructing Pareto-Optimal Nash Equilibriums
A Variant of the Multi-Step Bundle Method
On a Local Search for Hexamatrix Games
An Exact Pseudopolynomial Algorithm for a Problem of Finding a Family of Disjoint Subsets
Robust Image Watermarking Technique Based on Genetic Algorithm Optimization and Even Odd Modulation
Precedence-Constrained Scheduling Problems Parameterized by Partial Order Width
Using Graph Model to Analyze the Topological Vulnerability of Transport Infrastructure
On the Accuracy of Statistical Estimations of SAT Partitionings Effectiveness in Application to Discrete Function Inversion Problems
An Approximation Algorithm for a Problem of Partitioning a Sequence into Clusters with Restrictions on Their Cardinalities
On One Multicriteria Optimal Control Problem of Economic Growth
Predictive Model's Development Based on the Wavelet Analysis Technique
A Using Distributed Intelligent Agents for Due Date Assignment
Migration Processes Modeling with Cellular Automation
Adaptive Landmark Selection when Routing in Time-Depended Network
Facility Location in Unfair Competition
Optimization Iterative Procedure for Radiative-Conductive Heat Transfer Model
Toward Next-generation Volumetric Video Streaming with Neural-based Content Representations
Environment-driven mmWave Beamforming for Multi-user Immersive Applications
Multi-modal pose estimation in XR applications leveraging integrated sensing and communication
VCRS: A Novel Approach to Virtual Reality Cycling for Balance Rehabilitation