yusuke1997/dblp-id-title huggingface dataset:
A framework of assistive pointers for low vision users
Regulating Personal Cameras for Disabled People and People with Deafblindness: Implications for HCI and Accessible Computing
Opportunity: Inclusive Design for Interactive Simulations
Understanding Peer-to-Peer Instructional Support in an Online Community for Blind Audio Producers
Replicating semantic connections made by visual readers for a scanning system for nonvisual readers
Designing AAC interfaces for commercial brain-computer interaction gaming hardware
NeuroBridge: Using Generative AI to Bridge Cross-neurotype Communication Differences through Neurotypical Perspective-taking
Usability Testing - An Aphasia Perspective
Enhancing Accessibility in Collaborative Digital Whiteboards: A Demonstration of Innovative Features for Inclusive Real-Time Collaboration
Examining Image-Based Button Labeling for Accessibility in Android Apps through Large-Scale Analysis
What help do older people need?: constructing a functional design space of electronic assistive technology applications
Automatically identifying trouble-indicating speech behaviors in alzheimer's disease
Leveraging Participation: Supporting Skills Development of Young Adults with Intellectual Disability Using Social Media
Understanding In-Situ Use of Commonly Available Navigation Technologies by People with Visual Impairments
An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People
Exploring Smart Speaker User Experience for People Who Stammer
Low vision: the role of visual acuity in the efficiency of cursor movement
Accessible motion-capture glove calibration protocol for recording sign language data from deaf subjects
"It's All About the Pictures: " Understanding How Parents/Guardians With Visual Impairments Co-Read With Their Child(ren)
A portable device for the translation of braille to text
Calendars for Individuals with Cognitive Disabilities: A Comparison of Table View and List View
Gesture-Based Interactive Audio Guide on Tactile Reliefs
A general education course on universal access, disability, technology and society
3D point of gaze estimation using head-mounted RGB-D cameras
Disabilities, opportunities, internetworking and technology (DO-IT) on the electronic highway
Iconic language design for people with significant speech and multiple impairments
Understanding How Blind Users Handle Object Recognition Errors: Strategies and Challenges
Immersive simulation of visual impairments using a wearable see-through display
Anti-blur feedback for visually impaired users of smartphone cameras
An intelligent tutoring system for deaf learners of written English
"OK glass?": a preliminary exploration of Google Glass
Usage of Subjective Scales in Accessibility Research
Designing a Pictorial Communication Web Application With People With Intellectual Disability
Spoken Language, Conversational Assistive Systems for People with Cognitive Impairments?: Yes, If
The blind driver challenge: steering using haptic cues
Assistive Technology Design as a Computer Science Learning Experience
Customizing directions in an automated wayfinding system for individuals with cognitive impairment
Social Media Platforms for Low-Income Blind People in India
"I just thought it was me": How Smartphones Fail Users with Mild-to-Moderate Dexterity Differences
Specialized DVD player to render audio description and its usability performance
Individuality-Preserving Speech Synthesis for Spinal Muscular Atrophy with a Tracheotomy
Eye-writing communication for patients with amyotrophic lateral sclerosis
The design and development of an interactive aural rehabilitation therapy program
Teaching Accessibility, Learning Empathy
A Semi-Automated Prototyping Assistant for Accessibility: Addressing Missing Form Labels and Document Language in Early Design Stages
Loudmouth: : modifying text-to-speech synthesis in noise
Developing tactile icons to support mobile users with situationally-induced impairments and disabilities
PowerUp: an accessible virtual world
A convenient heuristic model for understanding assistive technology adoption
VizMap: Accessible Visual Information Through Crowdsourced Map Reconstruction
The Sem-Lex Benchmark: Modeling ASL Signs and their Phonemes
3D sound for human-computer interaction: regions with different limitations in elevation localization
Identifying Comfort Areas in 3D Space for Persons with Upper Extremity Mobility Impairments Using Virtual Reality
Smooth Sailing? Autoethnography of Recreational Travel by a Blind Person
"It Won't Judge Me": Virtual Agents for Alleviating Frustration and Supporting Digital Engagement in Late Middle-Aged Adults
How accessible is the process of web interface design?
Extending access to personalized verbal feedback about robots for programming students with visual impairments
Experiences of Autistic Twitch Livestreamers: "I have made easily the most meaningful and impactful relationships"
Helping older adults locate 'lost' cursors using FieldMouse
Building the Habit of Authoring Alt Text: Design for Making a Change
Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe
A rollator-mounted wayfinding system for the elderly: : a smart world perspective
FocusView: Understanding and Customizing Informational Video Watching Experiences for Viewers with ADHD
An Exploratory Case Study to Support Young Children with Spinal Muscular Atrophy (SMA)
Towards a Standardized Grammar for Navigation Systems for Persons with Visual Impairments
Characterizing Smart Home Technology Usage Among Users with Disabilities through Reddit
TACTOPI: a Playful Approach to Promote Computational Thinking for Visually Impaired Children
Bridges for the mind: opportunities for research on cognitive disabilities
I tried everything. Nothing works: Challenges and Creative Processes from Digital Artists with Upper Limb Motor Impairments
Designing an assistive device for the blind based on object localization and augmented auditory reality
Towards a Group Recommender System for Team Formation Foregrounding Students with Social Anxiety
Access on Demand: Real-time, Multi-modal Accessibility for the Deaf and Hard-of-Hearing based on Augmented Reality
Sonic Agency: A Group Autoethnography of Technology-mediated Performance Practice by Deaf and Hard of Hearing Musicians
WebAnywhere: a screen reader on-the-go
Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity
Still Not Readable? An Interactive Tool for Recommending Color Pairs with Sufficient Contrast based on Existing Visual Designs
FootUI: Designing and Detecting Foot Gestures to Assist People with Upper Body Motor Impairments to Use Smartphones on the Bed
Understanding Human-AI Misalignment in LLM-Based Job-Seeking Support for Neurodivergent Users
A Demonstration of Molder: An Accessible Design Tool for Tactile Maps
Comparing evaluation techniques for text readability software for adults with intellectual disabilities
CLEVR: A Customizable Interactive Learning Environment for Users with Low Vision in Virtual Reality
American sign language recognition in game development for deaf children
Text entry using single-channel analog puff input
Modeling the Speed and Timing of American Sign Language to Generate Realistic Animations
Sidewalk, A Wayfinding Message Syntax for People with a Visual Impairment
Accessible Slide Presentation via Intelligent Real-time Editing: Insights from a Wizard-of-Oz Study
Phoenix: A Novel Context-Aware Voice-Powered Math Equation Workspace and Editor
VERSE: Bridging Screen Readers and Voice Assistants for Enhanced Eyes-Free Web Search
Interactive audio documents
Ensuring Accessibility: Individual Video Playback Enhancements for Low Vision Users
What difference does tech make? Conceptualizations of Disability and Assistive Technology among Kenyan Youth: Conceptualizations of Disability and AT
Visualizations for self-reflection on mouse pointer performance for older adults
Prime III: Voting for a More Accessible Future
Adaptation of a Cash Dispenser to the Needs of Blind and Visually Impaired People
Improving deaf accessibility in remote usability testing
Exploring Object Status Recognition for Recipe Progress Tracking in Non-Visual Cooking
Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions
ICT to Aid Dental Care of Children with Autism
Conceptualizing Celebratory Technologies for Neurodiversity to Reduce Social Stigma
Mixed-Ability Collaboration for Accessible Photo Sharing
Linux screen reader: : extensible assistive technology
Towards the development of haptic-based interface for teaching visually impaired arabic handwriting
Record, Transcribe, Share: An Accessible Open-Source Video Platform for Deaf and Hard of Hearing Viewers
A Platform Agnostic Remote Desktop System for Screen Reading
Blind people and mobile touch-based text-entry: acknowledging the need for different flavors
Supporting Everyday Activities for Persons with Visual Impairments Through Computer Vision-Augmented Touch
Interactive tracking of movable objects for the blind on the basis of environment models and perception-oriented object recognition methods
Probing the Gaps in ChatGPT's Live Video Chat for Real-World Assistance for People who are Blind or Visually Impaired
Pectogram: Enhancing PECS with Generative AI to Support Unfamiliar Communication Contexts
"Functional with a Smattering of Fun": Accessible Makerspaces as Vocational Pathways and Community Resources
Accommodation Expert Support System for Aging Well (ACCESS for Aging Well)
Surfacing Variations to Calibrate Perceived Reliability of MLLM-generated Image Descriptions
Development and Evaluation of the Mobile Tech Support Questionnaire for Older Adults
The Effects of Automatic Speech Recognition Quality on Human Transcription Latency
Investigating Microinteractions for People with Visual Impairments and the Potential Role of On-Body Interaction
Envisioning Collective Communication Access: A Theoretically-Grounded Review of Captioning Literature from 2013-2023
Haptic handheld wayfinder with pseudo-attraction force for pedestrians with visual impairments
A Comparative Evaluation of GenAI-Assisted Tactile Graphics from the Perspective of Totally Blind Professionals in Tactile Graphic Supervision
Beyond Individual Accommodations: The Collaborative Practices of ADHD Students in Post-Secondary Education
Tessa, a system to aid communication with deaf people
Motivating Individuals with Spastic Cerebral Palsy to Speak Using Mobile Speech Recognition
Using participatory activities with seniors to critique, build, and evaluate mobile phones
Designing Accessible Calendar Tools for Blind and Low-Vision Users
Faster Text-to-Speeches: Enhancing Blind People's Information Scanning with Faster Concurrent Speech
Data Representativeness in Accessibility Datasets: A Meta-Analysis
Universal designs versus assistive technologies: research agendas and practical applications
Tactile Tone System: A Wearable Device to Assist Accuracy of Vocal Pitch in Cochlear Implant Users
PartiPlay: A Participatory Game Design Kit for Neurodiverse Classrooms
Defining virtualization based system abstractions for an indoor assistive living for elderly care
Volunteer-Based Online Studies With Older Adults and People with Disabilities
Attention analysis in interactive software for children with autism
Exploring the Usability of Gaze-based Mobile Communication in Ghana
Supporting Physical Activity in Later Life: Perspectives from Older Adults
KeyGlasses: semi-transparent keys on soft keyboard
Smartphone application for indoor scene localization
Comparing Natural Language and Vibro-Audio Modalities for Inclusive STEM Learning with Blind and Low Vision Users
Exploring Haptic Colour Identification Aids
"What Makes Sonification User-Friendly?" Exploring Usability and User-Friendliness of Sonified Responses
Effect of Automatic Sign Recognition Performance on the Usability of Video-Based Search Interfaces for Sign Language Dictionaries
Kinempt: a Kinect-based prompting system to transition autonomously through vocational tasks for individuals with cognitive impairments
Slipping and drifting: using older users to uncover pen-based target acquisition difficulties
Navigation of HTML tables, frames, and XML fragments
ViScene: A Collaborative Authoring Tool for Scene Descriptions in Videos
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, ASSETS 2015, Lisbon, Portugal, October 26-28, 2015
Investigating Accessibility Challenges and Opportunities for Users with Low Vision Disabilities in Customer-to-Customer (C2C) Marketplaces
"Composability": Widening Participation in Music Making for People with Disabilities via Music Software and Controller Solutions
Toward the Use of Speech and Natural Language Technology in Intervention for a Language-Disordered Population
From Information Seeking to Empowerment: Using Large Language Model Chatbot in Supporting Wheelchair Life in Low Resource Settings
Naming practice for people with aphasia as a mobile web application
MICOO (multimodal interactive cubes for object orientation): a tangible user interface for the blind and visually impaired
Eyedraw: a system for drawing pictures with eye movements
Speed-Dial: A Surrogate Mouse for Non-Visual Web Browsing
Collaborative Creation of Digital Tactile Graphics
Tactile Accessibility: Does Anyone Need a Haptic Glove?
Session details: Session 6: Advancing Communication
Designing Sensory and Social Tools for Neurodivergent Individuals in Social Media Environments
Coming to grips: 3D printing for accessibility
Note-taker 3.0: an assistive technology enabling students who are legally blind to take notes in class
CamIO: a 3D computer vision system enabling audio/haptic interaction with physical objects by blind users
UnlockedMaps: Visualizing Real-Time Accessibility of Urban Rail Transit Using a Web-Based Map
South African sign language machine translation project
Scaffolding Digital Literacy Through Digital Skills Training for Disabled People in the Global South
A straight-talking case study
The Robot in Our Path: Investigating the Perceptions of People with Motor Disabilities on Navigating Public Space Alongside Sidewalk Robots
Identifying Crucial Objects in Blind and Low-Vision Individuals' Navigation
Tab to Autocomplete: The Effects of AI Coding Assistants on Web Accessibility
Towards Supporting Individuals with Situational Impairments in Inhospitable Environments
Introducing web accessibility to localization students: implications for a universal web
"Tell Me What That Is": Examining Blind and Low Vision Individuals' Reviews on Assistive Smartphone Applications
Hyperbraille: a hypertext system for the blind
Automatic image conversion to tactile graphic
Note-taker 2.0: the next step toward enabling students who are legally blind to take notes in class
Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation
Constructive exploration of spatial information by blind users
Eyes-free Exploration of Shapes with Invisible Puzzle
Interactive Tactile Display System: A Support System for the Visually Disabled to Recognize 3D Objects
Design and Analysis of Interoperable Data Logs for Augmentative Communication Practice
Developing steady clicks: : a method of cursor assistance for people with motor impairments
An interactive play mat for deaf-blind infants
Interviews and Observation of Blind Software Developers at Work to Understand Code Navigation Challenges
Sequential Gestural Passcodes on Google Glass
Improving the outcomes of students with cognitive and learning disabilities: phase I development for a web accessibility tool
GestureVoice: Enabling Multimodal Text Editing for Blind Users Using Gestures and Voice
A3: a coding guideline for HCI+autism research using video annotation
Exploring the Performance of Facial Expression Recognition Technologies on Deaf Adults and Their Children
The personal portable profile project
A Voting System for AAC Symbol Acceptance
Exploring Conversations between a Practitioner and a Person with Dementia
A demonstration of a conversationally guided smart wheelchair
Using a Design Workshop To Explore Accessible Ideation
Brain-controlled finite state machine for wheelchair navigation
Real-time Activity-sensitive Wearable Ankle Edema Monitoring System For Elderly and Visually Impaired Heart Failure Patients
Deconstructing a "puzzle" of visual experiences of blind and low-vision visual artists
Transcoding proxy for nonvisual web access
Exploring Aural and Haptic Feedback for Visually Impaired People on a Track: A Wizard of Oz Study
Simulation to predict performance of assistive interfaces
VocalIDE: An IDE for Programming via Speech Recognition
The Tactile Graphics Helper: Providing Audio Clarification for Tactile Graphics Using Machine Vision
Accessible Creativity with a Comic Spin
Banal Autistic Social Media: A Found Footage Autoethnography
Inclusive improvisation through sound and movement mapping: from DMI to ADMI
Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills
Surveying the accessibility of touchscreen games for persons with motor impairments: a preliminary analysis
CATPro: context-aware task prompting system with multiple modalities for individuals with cognitive impairments
Towards Using Live Photos to Mitigate Image Quality Issues In VQA Photography
SoundNarratives: Rich Auditory Scene Descriptions to Support Deaf and Hard of Hearing People
Image pre-compensation to facilitate computer access for users with refractive errors
Beyond Assistive Technology: Universal Design Goes to School
Making Memes Accessible
Task Mode: Dynamic Filtering for Task-Specific Web Navigation using LLMs
Jod: Examining Design and Implementation of a Videoconferencing Platform for Mixed Hearing Groups
A Wearable Input Mechanism for Blind Users of Computers Based on Mental Mapping of Thumb-To-Phalanx Distances
The Keybowl: An Ergonomically Designed Document Processing Device
The Reliability of Fitts's Law as a Movement Model for People with and without Limited Fine Motor Function
Landscape Analysis of Commercial Visual Assistance Technologies
A prototype of google interfaces modified for simplifying interaction for blind users
A comparative test of web accessibility evaluation methods
New technology enables many-fold reduction in the cost of refreshable Braille displays
Mobile web on the desktop: simpler web browsing
Design and Psychometric Evaluation of an American Sign Language Translation of the System Usability Scale
Perception and Adoption of Mobile Accessibility Features by Older Adults Experiencing Ability Changes
Uncovering Challenges and Opportunities for 3D Printing Assistive Technology with Physical Therapists
Strategic design for users with diabetic retinopathy: factors influencing performance in a menu-selection task
Automated, Context-Aware Alt Text Generation for Educational Documents Using Large Language Models
Vibrotactile Navigation for Visually Impaired People
Privacy Considerations of the Visually Impaired with Camera Based Assistive Technologies: Misrepresentation, Impropriety, and Fairness
Interviewing blind photographers: design insights for a smartphone application
An extensible, scalable browser-based architecture for synchronous and asynchronous communication and collaboration systems for deaf and hearing individuals
Caption Placement on an Augmented Reality Head Worn Device
Performing Qualitative Data Analysis as a Blind Researcher: Challenges, Workarounds and Design Recommendations
VocaliD: personalizing text-to-speech synthesis for individuals with severe speech impairment
'Wow! You're Wearing a Fitbit, You're a Young Boy Now!": Socio-Technical Aspirations for Children with Autism in India
The impact of user research on product design case study: : accessibility ecosystem for windows vista
Beyond tagging: the organized blind, your best ally in a proactive paradigm
Remote Access Programs to Better Integrate Individuals with Disabilities
Tactile and visual alerts for deaf people by mobile phones
Learning Music Blind: Understanding the Application of Technology to Support BLV Music Learning
AmblyOverlay: An Input-Transparent, Assistive Overlay for Binocular Visual Therapy and Dichoptic Filtering
Analyzing Walking with Ankle Foot Orthoses Using Shank-mounted Wearable Movement Sensors
Designing for Attention: Evaluating an Affordable Immersive VR Platform for Neurodiverse Children
JBrick: accessible lego mindstorm programming tool for users who are visually impaired
Use of serious games for motivational balance rehabilitation of cerebral palsy patients
Design and Evaluation of a Simplified Online Banking Interface for People with Cognitive Disabilities
Graphical arithmetic for learners with dyscalculia
Reading in multimodal environments: assessing legibility and accessibility of typography for television
Using accelerometers for the assessment of improved function due to postural support for individuals with cerebral palsy
An operantly conditioned looking task for assessing infant auditory processing ability
A communication tool for people with disabilities: lexical semantics for filling in the pieces
Designing While Blind: Nonvisual Tools and Inclusive Workflows for Tactile Graphic Creation
Developing and Deploying a Real-World Solution for Accessible Slide Reading and Authoring for Blind Users
Applying Technology in a Hybrid-Fashion to Create Dementia-Inclusive Community Spaces
Towards Designing Digital Learning Tools for Students with Cortical/Cerebral Visual Impairments: Leveraging Insights from Teachers of the Visually Impaired
MGuider: mobile guiding and tracking system in publictransit system for individuals with cognitive impairments
BrailleBlocks: Braille Toys for Cross-Ability Collaboration
Bridging the Gap: Towards Advancing Privacy and Accessibility
Designing Wearable Mobile Device Controllers for Blind People: A Co-Design Approach
"You Can't Possibly Have ADHD": Exploring Validation and Tensions around Diagnosis within Unbounded ADHD Social Media Communities
Autonomous navigation through the city for the blind
Technology to reduce social isolation and loneliness
Cerebral palsy and online social networks
Computer vision-based clear path guidance for blind wheelchair users
A tool to promote prolonged engagement in art therapy: design and development from arts therapist requirements
Opinions and Preferences of Blind and Low Vision Consumers Regarding Self-Driving Vehicles: Results of Focus Group Discussions
Designing an App to Help Individuals with Intellectual and Developmental Disabilities to Recognize Abuse
RetreatVR: A Design Exploration of an In-Game Quiet Room for Virtual Reality Games for Neurodivergent People
Designing assistive technology for blind users
Designing Tools for High-Quality Alt Text Authoring
Automatically generating tailored accessible user interfaces for ubiquitous services
"Mama Llama! You Came Back!": Designing for Gestalt Language Processing in a Case Study of an Autistic Child
Developing Accessible Mobile Applications with Cross-Platform Development Frameworks
TTY phone: direct, equal emergency access for the deaf
Leveraging large data sets for user requirements analysis
PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
AT@Work: Intelligent Assistive Technologies for Enabling Workplace Inclusion
Accessible skimming: faster screen reading of web pages
Barrier pointing: using physical ed
Recognizing Clothing Colors and Visual Textures Using a Finger-Mounted Camera: An Initial Investigation
Improving the Academic Inclusion of a Student with Special Needs at University Bordeaux
Providing and Accessing Support During the COVID-19 Pandemic: Experiences of Mental Health Professionals, Community and Vocational Support Providers, and Adults with ASD
IncluCity: using contextual cues to raise awareness on environmental accessibility
VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality
Automatic Babble Recognition for Early Detection of Speech Related Disorders