yusuke1997/dblp-id-title huggingface dataset:
Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality
Moving Beyond Branching: Evaluating Educational Impact of Procedurally-Generated Virtual Patients
Heart Rate and Breathing Variability for Virtual Reality Game Play
Co-Design of a Mixed Reality Application to Support Freezing of Gait Rehabilitation
Use of assistive technology to accommodate students with writing disabilities
My Lockdown Journal - a Gamified Journaling App supporting Citizens' Wellbeing during COVID-19 Lockdowns
Computer surgery 3D simulations for a new teaching-learning model
Design, development and usability test of serious games related to genetics
Positive design of smart interactive fabric artifacts for people with dementia
SQT: A tool for the automated measurement of respondent behaviour and response quality in health-related gamified online surveys
Testing methods for mobile game development a case study on user feedback in different development phases
Designing the model patient: Data-driven virtual patients in medical education
Spatially aware mobile interface for 3D visualization and interactive surgery planning
Exploring Human Action Recognition for Rehabilitation Game Application
Jecripe: how a serious game project encouraged studies in different computer science areas
5th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2017, Perth, Australia, April 2-4, 2017
Towards Mobile Applications for Co-Monitoring Children's Health Condition
Digital Game Devices with Physiological Measurement; For Games as Future Healthcare Bases
Applying the uMars Scale to Evaluate a Mindfulness-based mHealth App
Priming with mindfulness affects our capacity to self-regulate brain activity?
Red Flagging of Patient Data in the Emergency Room: a User-Centered Design
Which Part Makes It Work? Mechanism Exploration Through Feature Comparison in a Healthcare-Related Serious Game
Re-Design of an Educational Scanner to Prepare Children for an MRI or CT Scan
The Gamification of Psychological Tests for the Detection of Cognitive Dysfunction in Young Adults
Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic Review
Gamified Interventions for Composting Behavior: A case study using the Gamiflow framework in a workplace setting
A method to study purposeful game design process
Combining Web Squared and serious games for crossroad accessibility
Madeira Mosquito Surveillance App (MMSA): Leveraging Mobile Phone Apps for Enhanced Mosquito Surveillance
Questions for Serious Game development for success
Heuristic Evaluation for Virtual Reality for Paediatric Cancer Patient: Perceptions of Healthcare Professionals
Designing Serious Games to Support Teachers' Emotion Regulation: A Systematic Review
Prosthetic Rehabilitation Training in Virtual Reality
Towards the Evaluation of the Usability and Portability of Serious Games
Study of Perception and Cognition in Mixed Reality Training Environments
Immersive Exergaming: Harnessing Virtual Reality Head-Mounted Displays for Health and Fitness Enhancement Through Case Study
E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How?
Hand hygiene training through a serious game: New ways of improving Safe Practices
Leveraging the learning process in health through clinical cases simulator
Predicting Math performance of children with special needs based on serious game
Game-Based Biofeedback Increases Subjective Ratings of Interoceptive Awareness
Clothing-integrated RFID-based Interface for Human-Technology Interaction
recoverApp - A mobile health solution to support people in stationary rehabilitation
Flow Optimizer: A Dynamic Difficulty Adjustment Framework for Serious Games in Neurorehabilitation
Advancing Human Fall Detection with TsetFall: A Comprehensive, Fine-Grained, and Publicly Available Dataset
Designing patient education and counseling practices
Gaming to master the game - Game usability and game mechanics
Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation
Simulating a Portuguese hospital master surgery schedule
HapiChain: A Blockchain-based Framework for Patient-Centric Telemedicine
Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board
Beyond fun and games: Toward an adaptive and emergent learning platform for pre-med students with the UT TIME Portal
Procedural constrained story generation based on Propp's and Fabula models
How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game
AI-Powered Interactive Dashboard: Using Machine Learning and Visual Analytics for Non-Cardiac Surgery Decision Support
Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results
A Serious Game for Bone Cancer Awareness and Education: Integrating Simulated User Feedback for Preliminary Validation
SPR1NG Controller: An Interface for Kinesthetic Spatial Manipulation
Prediction of Dengue Fever Outbreak Based on Climate and Demographic Variables Using Extreme Gradient Boosting and Rule-Based Classification
Through the eye of the master: The use of Virtual Reality in the teaching of surgical hand preparation
A Prostate Cancer Game Based on Multiple Decision-Making and Planning Skills
A Robotic and Game-Based Framework for Assisted Upper Limb Rehabilitation
Game of gifts purchase: Computer-based training of executive functions for the elderly
Federated Learning Framework for Mobile Sensing Apps in Mental Health
About the sound of bananas - Anti rules for audio game design
Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with Amblyopia
Gamified Antimicrobial Decision Support App (GADSA)-Is gamification more effective user engagement than group chat?
An Architecture for Capturing and Synchronizing Heart Rate and Body Motion for Stress Inference
The adoption of a serious game to foster interaction between the elderly and the youth
A Board Game Performance Index - a disruptive innovation to assess people with dementia with different apathy levels
A serious game for EVAcuation training
Serious Games and Health: Bibliometric Trends from SEGAH (2011-2024)
Towards a Game-Design Framework for Evidence-Based Clinical Procedure Libraries
Current Devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic Review
Gamifying an Exergame Co-DesignWorkshop - Playful involvement of experts in the design process o balance training exergames
Protection of parathyroid glands in thyroid surgery and treatment of postoperative hypocalcemia
A Pilot Study of a Personalized Just-in-Time Adaptive mHealth App to Promote Adherence and Protocol Effect Size for Pediatric Anxiety Disorders
The Role of Kiosks on Health Services: A Systematic Review
A usability evaluation of a mobile exergame for ankle joint exercises
Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation
A Serious Game to Measure Time Perception in Driving: Towards Context-Based Measurement
The design process of an e-Health project: Applying the HSI framework for interface analysis
The psychology serious game prototype for preschool children
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers
Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation
Usability of a Virtual Reality Intervention Combining Cognitive-Behavioral and Grief Therapy for Psychological Support Following Miscarriage
A virtual reality game to support visuospatial understanding of medical X-ray imaging
Relationship Between the Motives for Gaming and Subjective Well-being of University Students by Duration of Game Playing
Assigning Creative Commons Licenses to Accompany The Accessibility
Development of a Physiological Responsive CANDU (CANada Deuterium Uranium) Fuel Channel Assembly VR Tool Prototype
Public healthcare system in Macao
Paki Mirabolandia: A Serious Game to Identify Player Personality
Remote Guided Robotics via Leap Motion and Mixed Reality
FAND: A shareable gesture based foot interface device
Design, Implementation and Evaluation of a Gamified Mobile App for Long-Term Behavior Change
Video game experience and basic robotic skills
Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR)
BrainTracker: mHealth app for Remote Assessment of Pediatric Epilepsy and Comorbidities
A curious relationship between feeling level and cognitive function in female brain during pregnancy and childbearing
Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based Activation
AI-Based Pill Detection and Deblistering Spot Finder System for Smart Medication Dispenser
Simulating visual impairments using the Unreal Engine 3 game engine
Understanding Factors Affecting Player Experience and Enjoyment in Virtual Reality Games
Interdisciplinary Design Process of a Mixed Reality Exergame for Motor-Cognitive Health Training Based on the Trail-Walking-Test
Evaluation of interprofessional learning among medical and pharmacy students using a virtual patient simulation
NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet
Journaling for Digestive Health: A Self-Tracking Approach to Identifying Intolerances and Triggers
Decision-Making Game for Simulation of Breast Cancer Biopsy and Treatment
SereneMind: Design and Evaluation of a Persuasive Mobile App for Managing Stress Among Adults
Personalized dynamic phantom of the right and left ventricles based on patient-specific anatomy for echocardiography studies - Preliminary results
Face and Content Validation of Food Safety Training in Virtual Reality (VR)
The effect of different difficulty adaptation strategies on enjoyment and performance in a serious game for memory training
Playing against dengue design and development of a serious game to help tackling dengue
ComFiM: a game for multitouch devices to encourage communication between people with autism
Robotic platform for telerehabilitation studies based on unity game engine
Markerless Motion Capture System to Detect Upper Limb Movement during Rehabilitation using Video Games
A Proposal for a Mobile Application Pipeline for Posture-Based Muscle Rehabilitation at Home
Towards a framework for rehabilitation and assessment of upper limb motor function based on Serious Games
Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy compliance
Developing Virtual Patients with VR/AR for a natural user interface in medical teaching
Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay Experience
Evaluating the Utility of a Cardiac Health Assessment Test in Predicting VO2max Obtained from CPET: A Pilot Study
An intelligent and persistent browser-based game for oil drilling operators training
MRNet - A Deep Learning Based Multitasking Model for Respiration Rate Estimation in Practical Settings
The Potential of virtual reality Digital Twins to serve as therapy approaches for stuttering
Learning through improvisational play: design strategies for serious games
MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games
BraPolar: an M-Health Application for Remote Monitoring of People with Bipolar Disorder
Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization: A Pilot Gamified Experience with Neurodivergent Participants
"But do they like it?" Participant satisfaction and gameplay experience of a public health videogame intervention in adolescents
Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation Game
Modeling the Execution of Block Structured Processes with Hardware and Software Failures
ModelingI/O Subsystems Concurrency by Applying a Generalized Machine Repair Model
Insensitivity for Stochastic Networks
On the Existence and Uniqueness of the Homogeneous Network
An Adaptive Optimization Model with Applications to Testing
Performance Analysis of the Checkpoint-Rollback-Recovery System via Diffusion Approximation
On the Structure of Nearly Uncoupled Markov Chains
Performance Analysis of Interprocessor Communication in an Electronic Switching System with Distributed Control
Computer Performance and Reliability, Proceedings of the Second International MCPR Workshop held in Rome, Italy, May 25-29, 1987
Error Bounds for the Analysis by Decomposition of Non-Negative Matrices
A Renewal Approximation for the Generalized Switched Poisson Process
Iterativ Aggregation/Disaggregation Methods
Some Results on Database Locking: Solutions, Computational Algorithms and Asymptotics
On the Analysis of Two-Dimensional Queueing Problems
Aggregate Modelling of Tandem Queues with Blocking
The Effect of Communication Delays on the Performance of Load Balancing Policies in Distributed Systems
On Entrance Time Distributions for Two Dimensional Random Walks
A Weak D-Markov Chain Approach to Tandem Queueing Networks
Adaptive Load Balancing in a Multi-Processor System with a Central Job Scheduler
Performance Variable Driven Construction Methods for Stochastic Activity Networks
Computer Performance and Reliability, Proceedings of the International Workshop, Pisa, Italy, September 26-30, 1983
Approximate Performance Analysis of Parallel Systems
Monitoring Queueing Systems
Applicability of Stochastic Petri Nets to Performance Modeling
An Aggregation Principle for Computing Invariant Probability Vectors for Semi-Markovian Models
Decomposability in General Markovian Networks
Performance Anlaysis of a CSMA/CD System with Heterogeneous Stations
Reliability and Performance Modelling of Hypercube-Based Mutliprocessors
A Bound Problem in the Modeling of Computer Systems and Queueing Networks
Aggregation Methods for Large Markov Chains
Analysis of Transaction Blocking in Arbitrary Data Access Distribution in Database Systems
Transient Analysis of Markov and Markov Reward Models
A Golden Ratio Control Policy for a Communication Channel
Convergence of Relaxations for Numerical Solutions of Stochastic Problems
A Feedback-less Distributed Broadcast Algorithm for Multihop Radio Networks with Time-Varying Structure
Bounded Aggregation in Markovian Networks
Optimized Virtual Time Synchronization
System Reliability: Estimation, Sensitivity and Parameter Errors
A Measurement-Based Performability Model for a Multiprocessor System
Trustable Evaluation of Computer Systems Dependability
Multi-Armed Bandit Problems and Resource Sharing Systems
Sensitivity Analysis of Continuous Time Markov Chains Using Uniformization
A Perspective on Iterative Methods for the Approximate Analysis of Closed Queueing Networks
Interconnection Network Modelling Using Monte Carlo Methods, Markov Chains and Performance Petri Nets
A Detailed Steady-State Analysis of the M/G/1 Queue under Various Time Sharing Disciplines
A Numerical Study of a Coupled Processor Model
On Functional Equations for One or Two Complex Variables Arising in the Analysis of Stochastic Models
On the Busy Period of Certain Classes of Queueing Networks
Reliability Evaluation for Fault-Tolerant Systems
Aggregation and Disaggregation in Queueing Networks: The Principle of Product-Form Synthesis
Problems of Reducibility in Structured Markov Chains of M/G/1 Type and Related Queueing Models in Communication Engineering
Yield and Performability Evaluation of VLSI Reconfigurable Multiprocessor Structures
A Quick and Practical Approximation to the Waiting Time Distribution in the Multi-Server Queue with Priorities
Stationalry Deterministic Flows II: The Single-Server Queue
Diffusion Approximations for Computer/Communications Systems
Modeling and Analysis of Computer System Availability
Performability Modeling of Distributed Real-Time Systems
Analysis of Trade-offs in Distributed Locking for Transaction Processing Systems
Weak D-Markov Chain and its Application to a Queueing Network
Sojourn Times in Cyclic Queues - The Influence of the Slowest Server
Approximating Sensitive Queueing Networks by Reversible Markov Chains
Quick Simulation of Queueing Networks: An Introduction
Availability Distribution of Roll-Back Recovery Systems
The Dependence of Sojourn Times in Closed Queueing Networks
The Distribution of the Transaction Processing Time in a Simple Fork-Join System
Fixed-Point Approximations for Distributed Systems
Finite Buffer Queueing Models for Single and Multiple Transmissions Channel Access Protocols
KR-MED 2004, First International Workshop on Formal Biomedical Knowledge Representation, Proceedings of the KR 2004 Workshop on Formal Biomedical Knowledge Representation, Whistler, BC, Canada, 1 June 2004
"Lmo-2 interacts with elf-2" - On the Meaning of Common Statements in Biomedical Literature
BioFrameNet: A Domain-Specific FrameNet Extension with Links to Biomedical Ontologies
Experience with an Ontology of Pediatric Electrolyte Disorders in a Developing Country
Using Ontology Graphs to Understand Annotations and Reason about Them
Interoperability of Data Models and Terminology Models : Issues with using the SNOMED CT terminology
Comparing the Effects of Two Semantic Terminology Models on Classification of Clinical Notes: A Study of Heart Murmur Findings
Towards a computational paradigm for biomedical structure
Using SNOMED CT as a Mediation Terminology: Mapping Issues, Lessons Learned, and Next Steps Toward Achieving Semantic Interoperability
Debugging SNOMED CT Using Axiom Pinpointing in the Description Logic EL+
LinKBase and SNOMED: Some Distinct Features and Impact on NLP
Registration in Practice: Comparing Free-Text and Compositional Terminological System Based Registration of ICU Reasons for Admission
Representing Clinical Information using SNOMED Clinical Terms with Different Structural Information Models
Inferring Gene Ontology Category Membership via Gene Expression and Sequence Similarity Data Analysis
A CPG-Based Ontology Driven Clinical Decision Support System for Breast Cancer Follow-Up
Creation and Usage of a "Micro Theory" for Long Bone Fractures: An Experience Report
Using SNOMED CT For Translational Genomics Data Integration
Weaving the biomedical Semantic Web with the Prote'ge' OWL Plugin
Using semantic dependencies for consistency management of an ontology of brain-cortex anatomy
Comparing SNOMED CT and the NCI Thesaurus through Semantic Web Technologies
Using C-OWL for the alignment and merging of medical ontologies
Essential SNOMED: Simplifying SNOMED-CT and supporting Integration with Health Information Models
Representing the MeSH in OWL: Towards a semi-automatic migration
Issues in Representing Biological and Clinical Phenotypes Using the Formal Models
Examining SNOMED from the perspective of formal ontological principles: Some preliminary analysis and observations
STEEL: A spatio-temporal extended event language for tracking epidemic spread from outbreak reports
An Online Ontology: WiktionaryZ
The Qualitative and Time-Dependent Character of Spatial Relations in Biomedical Ontologies
Symbolic modeling of structural relationships in the Foundational Model of Anatomy
Why do it the hard way? The Case for an Expressive Description Logic for SNOMED
SNOMED CT: Browsing the Browsers
Exploiting Fast Classification of SNOMED CT for Query and Integration of Health Data
KR-MED 2006, Formal Biomedical Knowledge Representation, Proceedings of the Second International Workshop on Formal Biomedical Knowledge Representation: "Biomedical Ontology in Action" (KR-MED 2006), Collocated with the 4th International Conference on Formal Ontology in Information Systems (FOIS-2006), Baltimore, Maryland, USA, November 8, 2006
The Development of a Schema for the Annotation of Terms in the Biocaster Disease Detecting/Tracking System
Proceedings of the Third International Conference on Knowledge Representation in Medicine, Phoenix, Arizona, USA, May 31st - June 2nd, 2008
Post-Coordination in the Mapping of Interface Terms of a Clinical Wound Documentation System to SNOMED CT
Leveraging SNOMED CT with a General Purpose Terminology Server
Lessons learned from aligning two representations of anatomy
Using SNOMED CT Concepts for PAIRS
Binding Ontologies & Coding Systems to Electronic Health Records and Messages
Strategies for Updating Terminology Mappings and Subsets
Investigating subsumption in DL-based terminologies: A Case Study in SNOMED CT
Exploratory Reverse Mapping of ICD-10-CA to SNOMED CT
LinKBase, a Philosophically-Inspired Ontology for NLP/NLU Applications
A Methodology for Encoding Problem Lists with SNOMED CT in General Practice
Towards a Reference Terminology for Ontology Research and Development in the Biomedical Domain
Axioms for parthood and containment relations in bio-ontologies
LiDAR Observations by Motion Compensation and Scan Accumulation
Analysis of Relevance Feedback in Content Based Image Retrieval
Inspection and Image Analysis of Nickel Sulphide Inclusions in Toughened Glass Panels
A linear self-calibration approach for camera focal length estimation
An improved Markov-based localization approach by using image quality evaluation
Evidential versus Bayesian Estimation for Radar Map Building
Power-efficient VLSI implementation of a feature extraction engine for spike sorting in neural recording and signal processing
SLAM using natural features in an underwater environment
Experimental comparison of 3D vision sensors for mobile robot localization for industrial application: Stereo-camera and RGB-D sensor
An image matching system for autonomous UAV navigation based on neural network
Autonomous contour tracking using staircase method for industrial robot
Towing a boom with two USVs for oil spill recovery: Scaled experimental development
Decomposition and Noncausal Realization of Unstable LPTV System
Effect of CG Eye Movement on Social Attitude
Modelling air-pollution problem by Cellular Neural Network
Biometrics under continuous observations
LAPTNet: LiDAR-Aided Perspective Transform Network
CT-MLO: Voxel-Based Multi-LiDAR Odometry Using Continuous-Time Kalman Filter
Goal event detection in broadcast soccer videos by combining heuristic rules with unsupervised fuzzy c-means algorithm
PID Tuning for Dominant Poles and Phase Margin
An improved Frontier-Based Approach for Autonomous Exploration
Real-time representation of the human spine with absolute orientation sensors
Multivariable robust H∞ control for aeroengines using modified Particle Swarm Optimization algorithm
A comprehensive test framework to determine the spatial performance of camera-based vehicle detection algorithms
An algorithm for collision free navigation of an intelligent powered wheelchair in dynamic environments
Studies of Stock Market Discrete Event Risk Based on Asymmetric Effect Models
PI controller design for one joint robotic arm
A data-driven iterative learning control for I/O constrained nonlinear systems
Impulsive exponential stabilization of discrete population growth models with time delays
Dynamic Vision in the Dynamic Scene: An Algebraic Approach
Bridging the Gap between Bio-Inspired Steering and Locomotion: A Braitenberg 3a Snake Robot
Performances of the likelihood-ratio classifier based on different data modelings
An effective mode decision method for multi-view video coding
11th International Conference on Control, Automation, Robotics and Vision, ICARCV 2010, Singapore, 7-10 December 2010, Proceedings
UAV Path Planning for Complete Structural Inspection using Mixed Viewpoint Generation
A fast motion segmentation based watermarking for MPEG-2 video
Effective and efficient fingerprint image postprocessing
Coupling Adaboost and Random Subspace for Diversified Fisher Linear Discriminant
Cooperative strategies in robotic soccer
Grasping designed for robotic assembly
Sliding mode fuzzy control of a skid steer mobile robot for path following
Granger causality: Comparative analysis of implementations for Gene Regulatory Networks
A trajectory-based real-time controller synthesis with bumpless interconnection mechanism
Impact of Electric Vehicle Battery Parameters on the Large-Scale Electric Vehicle Charging Loads in Power Distribution Network
Consensus Kalman Filtering for Sensor Networks Based on FDI Attack Detection