yusuke1997/dblp-id-title huggingface dataset:
What Influence Malaysian Teachers' Satisfaction towards the FROG Virtual Learning Environment? A Structural Equation Modelling
CSCL Discussion Support with Emphasizing Feature of Main Sentence
Does Interactive Augmented Reality Enhance Primary Students' Geometric Understanding and Visual-Spatial Skills in Mathematics Learning?
PIVOTeeING: A Flipped Approach in a Postgraduate Solid State Devices Course
Preliminary Investigation on a Theoretical Framework for Evaluation of Serious Educational Games
(A) Study on the Development of a Class Model of Computer Ethics Based on TPB
Evaluation of an Improved Dictogloss System Oriented for Focus on Form
Digital Learning Transformation for One-room Schoolhouses in Rural Pakistan
Design and Evaluation of a 360 Degrees Interactive Video System to Support Collaborative Training for Nursing Students in Patient Trauma Treatment
Research Hotspots and Trends of Educational Ethics of Artificial Intelligence in China
Question Generation to Prompt Internal Self-Conversation for Meta-Learning: Taking Presentation-Based Learning As an Example
Mathematics Tutor: Matching Instruction to Student's Learning Styles
The Application of Affective Tutoring Systems (ATS) in Enhancing Learners' Motivation
Revisit: Wide Field of View in Visualization
A Step toward Characterizing Student Collaboration in Online Knowledge Building Environments with Machine Learning
Using CSCL to Conceptualize Disability Toward Inclusive Education Design
Design of a Peer-To-Peer Network Framework for the Metaverse
Data Sharing for Learning Analytics - Questioning the Risks and Benefits
Catalyzing Python Learning: Assessing an LLM-based Conversational Agent
Fostering TPACK Self Efficacy Among Pre-Service Chemistry Teachers: A Case Study from Indonesia
Learner's Creative Thinking of Learners Learning with Constructivist Web-Based Learning Environment Model: Integration between Pedagogy and Neuroscience
A BYOD Hybrid Learning Approach to Incorporating The In-Field Social Study based on Guided Inquiry Learning Strategy: Design and Evaluation of Enjoy The Field Trip Ever Project (EFTE)
Immersive Function for Allocating Disaster Situations for a VR- based Evacuation Training System
Mentoring in Online Learning Communities
Scenario-Based MUVEs in the Science Classroom: Pre-service teachers' perspectives
Fostering Collaborators and Deep Learners through Knowledge Building among Chinese Tertiary Students
Literate, Numerate, and Discriminate - Realigning 21st Century Skills
Interactive Whiteboards in Classrooms: Debates, Issues, and Impeding Factors
Introducing a Mock Technique into a Learning Support System for Program Design Based on Testability
The Effects of Different Presentation Modes of Multimedia Annotations on Sentential Listening Comprehension
Research on mobile and web 2.0 learning: A comparative review approach
Understanding the Features of Digital Pen Use in Initial Introductory Lessons
DLOT: An open-source application to assist human observers
Remote Training-Support of Running Form for Runners with Wireless Sensor
An empirical study of user acceptance of lifelong learning on the move
Integrating Virtual Environment in Teaching Courses
Supporting the Formation of Informal Learning Groups in a Heterogeneous Information Environment
Development of Augmented Reality-Based Learning Package for Learning Network Topology via STAD Process
Motivation and Engagement in MOOC - Teachers' Perspective
Practical Evaluation of ICT-based Self-made Regional Safety Map through Residents' Workshop in a Historical Local Town
Reviewing system of writing for hospital nurses
Balancing the Pedagogical and Practical Concerns in Remote Higher Education: A Cyberethnography
Surveying Indonesian Teachers' Design Belief and TPACK for 21st Century Oriented Learning
Development of a Discussion Board System Designed for the Group Discussion that Includes Peer-Review Process
Effect of Simulation-based Inquiry with Dual-situated Learning Model on Change of Student's Conception
Association Analysis on Open-Ended Concept Maps using Data Mining
PyGuru: A Programming Environment to Facilitate Measurement of Cognitive Engagement
Optimizing Causal Inference Approach for Exploring Shallow Reading Behavior with Generative Adversarial Networks
Scaffolding for Integrated Reflection
An Interactive Tool to Increase the Value of Learning
Investigating Strategies used by Novice and Expert Users to Solve Parsons Problems in a Mobile Python Tutor
Significance and Possibility of E- Learning for Choreographic Skills in Contemporary Dance
A Clustering Method using Entropy for Grouping Students
A Unified Approach for Analysing Computer Science Courses: An Australian Case Study
Design of an Environment for Developing Presentation Skills
Diagram-Based CBA Using DATsys and CourseMaster
The Impact of Learning Styles and Instructional Methods on Students' Recall and Retention in Programming Education
Ontology-based Systemization Approach to Capture Meta-level Thinking Processes from Gaze Behaviors
Transcending the Information Given: Designing Learning Environments for Informed Participation
Self-Directed Reconstruction of Learning Scenario for Navigational Learning
Extending Deep Knowledge Tracing: Inferring Interpretable Knowledge and Predicting PostSystem Performance
An interactive e-book approach to supporting flipped learning in an elementary school math course
Long-term Practice of Ontology Based Support System for Organizing Thoughts to Cultivate Intention Sharing Skills
AI as a Co-Teacher: Enhancing Creative Thinking in Underserved Areas
Beyond Learning Analytics: Framework for Technology-Enhanced Evidence-Based Education and Learning
The Effect of Timing Differences in Online Corrective Feedback on Adult Verbal English Learners' Learning Engagement: A Micro-genetic Study
Non-Player Characters for Evacuation Training in Metaverse: Preliminary Experiment
Content Creation and Pedagogic Strategies for Skill Development MOOC
The motivational underpinnings of using wikis for collaborative group work
Applying Pedagogy to the Design of Software for Helping Students Learn Equation Solving
Increasing Students' Mathematical Creative Thinking Abilities through Realistic Mathematics Education Using ICT and Deduction
Evaluation of the 'Pocket Plant Guide' to Support Learning about Plants in Vegetation Succession
Situated design of computer assisted language learning (CALL) to support an endangered language
Improving 10-12 Year Olds' Epistemic and Conceptual Understanding in a Computer-supported Knowledge-building Environment
Challenges and Opportunities for Designing and Implementing Ubiquitous Game-Based Learning to Cultivate Digital Citizenship in Thailand
Investigating the effect of using the social semantic tagging-based learning guidance on science learning
Understanding Students' Online Forum Usage
Developing E-learning System of Japanese Language for Foreign Students in Japan
Development of the WBL System to Complement for Teacher Professional Development
Development of the Integrated Animation Studio for Cyber Theater
Construction of Japanese Search Engine Based on Computational Model of Inductive Reasoning
The Effects of Learning with Digital Storytelling on Classroom Engagement in a Grade 6 English Class
Improving effectiveness of MOOCs
Analysis of C-Programming Iteration Type Courseware by Mahalanobis-Taguchi System
Nudge Messages for E-Learning Engagement and Student's Personality Traits: Effects and Implication for Personalization
Examining the relationships between inservice teachers' technology and nontechnology related knowledge of TPACK
Design of a Handheld-based Motion Graphing Application for Physics Classes
Why Are Schools Reluctant to Bring Higher-order Thinking Games to Classrooms?
A Multiplayer Online Role-Playing Game for Incidental Vocabulary Learning
Robo-Blocks: A Tangible Programming System with Debugging for Children
Thai Urban School Students' Scientific Argumentation in Physics Learning Weblog
Introduction of Educational Technology Engagement Model
Ontologies for Project Management Teaching
On-demand lectures with humor and questions using avatars
The Effects of SDE Strategy-based Computer Games on Metacognitive Awareness
Adapting Noticing Framework to Analyze Learner's Reasoning in VR-simulated complex scenarios
Rethinking Trust in Human-AI Collaboration in the Generative AI Era
Enhancing Hong Kong Secondary Students' English Grammar Learning and Collaborative Problem-solving Skills with Productive Failure Instructional Design in a MCSCL Environment
Using Music Notation for Teaching Computer Programming
A Study on Assisting in Prolog Comprehension by Using Stepwise Execution and Stepwise Comparison
The Use of Social Network for Students' Knowledge Construction
University Students' Attitude Changes Toward Online Learning And Course Participation In A Blended Course
The effect of integrated movement activities on Children's FMS
Exploring the Effectiveness of a Flipped Classroom Based on Control-Value Theory: A Case Study
Toward a Teaching Strategy Design for Game-Based Learning
Fostering college students' reading comprehension with online annotations
Online Popular Culture in Language Learning: Reading and Writing Online Fanfiction
Speaking-related Anxiety in Computer-Assisted Language Testing Settings
Close Reading of Science Texts with Online Annotations
Identifying Common Code Reading Patterns using Scanpath Trend Analysis with a Tolerance
Multimedia Development of English Vocabulary Learning in Primary School
Knowledge Propagation in Practical Use of Kit-Build Concept Map System in Classroom Group Work for Knowledge Sharing
Development of 3D virtual math games on Second Life
Students' self-control and learning outcome in a university blended course
Factors Influencing Peer Online Citing Behavior
Assessing Students' Mathematical Misconceptions through Concept Map and Online Discussion Transcript: Inner Product Spaces
STAD Modeling Method for Computer Supported Group Learning
A Study on Web-Based Continuing Professional Development Program for Teachers: A School-Based Approach
Knowledge Engineering Technologies and Semantic Networks as Mindtools for Context-Aware Ubiquitous Learning
Development of Simulation-based Contents for Exploratory Science Education Connecting Real and Virtual World
Monitoring of Learners' Activities in Software Structure Design Exercises
Development of Cloud e-Bookcase System - Perspective of User Satisfaction
Theory-Aware Authoring Environment - Ontological Engineering Approach
Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment
An Experimental Study of a Cognitive Tool for Classroom Use: A Knowledge of Fraction Equivalence
A Usability Study on Table-Top Augmented Reality Games for Elementary School Students
Programming Learning Support System 'CAPTAIN' with Motivational Study Model
Research on Learning Support Using a Digital Pen
Modeling the Process of Learning Common Fraction Operation: Designing an Internet-Based Integrated Learning Environment for Knowledge Construction
Student Teacher' Perceptions of the Internet: Motivation, Influences, and Use
Development of a Picture Mail Database System to Supplement Mass Lectures Aiming to Promote the Sharing of Knowledge
The Effect of Genres and Reading Orders on Interest, Reading Comprehension, and Process: Evidence from Eye Movement of Multiple-text Reading
Application of GIS: A New Tool to Explore the Administration and Life of the Local Officers of Tang-Song Dynasty
Analysis of algorithmic strategy development in the development of computational thinking of upper elementary school students
Extraction of Relationships between Learners' Physiological Information and Learners' Mental States by Machine Learning
A Retrieval System for Interlanguage Analysis
Supporting System to Encourages Self-review in Composition Class - Investigation into the Learner's Reaction
An Integrated Environmental Monitor
Opportunities and Challenges in Implementing Digital Equity Initiatives in Remote Areas in Taiwan
Current Status of e-Learning in Japan and Networking for Sharing Learning Objects for Quality Enhancement
ECLAIR: A Centralized AI-Powered Recommendations System in a Multi-Node EXAIT System
Learning by Problem-Solvinf Assisted of Planning and Retrieval of Sample Problems with Solutions Indexed by Structured Solution Plan
AI Tools Experience in Civitas Academic Portal in Timor-Leste
Low vs. High Immersion in Metaverse-Based Learning: How Pre-Service Teachers Balanced Between Instruction and Assessment in Learning Design
Actions and Interactions at Collaborative Engineering Design Hackathon: Looking Through the Lens of Embodied Cognition
Temporal Aspect Analysis of Video Log on Flipped Classroom
Designing Online Learning Sites to Cater for Learning Needs
The Implementation of an Information Literacy Framework: Key Issues in Professional Development
MOOCs' Structure and Knowledge Management
An Analysis of Filipino Primary School Learners' Game Experience and STEM Interest within Minecraft
A Tetris Game to Support Students' Mental Computation: Design and Evaluation
Designing a Scaffolding-based CALL System with corrective feedback
Inferring Academic Emotion in Online Learning based on Spontaneous Facial Expression
Determinants of ICT Competency Among Public School Teachers in Bukidnon
Design of Penalties against Useless Plays in Educational Games
The Impact of Technology Use on Student Satisfaction in English Classes
Ask4Summary: A Summary Generation Moodle Plugin Using Natural Language Processing Techniques
Extracting Students' Self-Regulation Strategies in an Online Extensive Reading Environment using the Experience API (xAPI)
Opinions on Future Research Themes for Technology-Enhanced Learning: A Delphi Study
Pyzzles: Towards the Design of a Zugzwang-Inspired Learning Tool for Novice Programmers and its Effect on Debugging Skills and Self-Perceived Debugging Confidence
Design of a Pneumatics System Learning Material with AR Technology for Vocational Education Students
Representational Versatility and Linear Algebraic Equations
Relational analysis of medical students' Internet attitudes and online Information commitments
How do students' learning behaviors evolve in Scaffolded Open-Ended Learning Environments?
Using an Edutainment Virtual Theatre for a Constructivist Learning
Examining the Effect of Gamification in Information Science, Computer and Engineering Education: A Meta-analysis of Student Learning Performance
What are the affordances of BYOD (Bring Your Own Device) for learning from teachers' perspectives in higher education?
TGlass: A Custom-made Wearable Promoting Accessibility for Tetraplegic
Learning with Virtual Avatars: Insights into Performance and Resource Needs
Technology Implementation: A Conceptual Framework derived from the Use of Audio Podcasting and EFL Student Perceptions
How to use information te chnology (IT) wisely for early childhood language education?
An Empirical Study on the Influence of Urbanrural Consortium on Teacher Development in Poor Districts
Matching Learning Styles with Digital Media Preference for Recommending SQL Instruction in a Database Management Course
A Distributional Semantics Model for Image Recommendation using Learning Analytics
Effects of Knowledge Building on Elementary Students' Views of Collaboration
A mind-mapping guide based on Unified Modeling Language for developing educational role-playing games
Enhancing Intelligent Pedagogical Agents in Virtual Worlds
Predicting Student Success for Programming Courses in a Fully Online Learning Environment
Using Content Analysis to Check Learners' Understanding of Science Concepts
Relationship of Ubiquitous Technology Usage with Technology Competency
Development and Application of the Learning System of Basic Subjects of Information Technology Implementing the Scaffolding Teaching Strategy
The COLAC Model: Collaborative Paper-Writing in the Humanities
Save the forests: A pilot study of a role-playing game for environmental education
Collaborative Lesson-preparing Environments: EduWiki Designing and its Applications
Composite Score for ChatGPT Prompt Efficiency: A Computational Linguistic Analysis of Engineered Chatbot Prompts
Detect Students' Academic Emotions in Classroom: Measurement, Self-perception and Manifested Behaviors
Relation between Behavior and Result in Pair Programming: Talk and Work Leads to Success
Personalized Game-based Learning and Mobile Learning: The App Game "The Adventure of The Ch'ing Dynastry Treasures"
Leveraging AI-Powered Virtual Meeting Summaries: Towards an Evidence-Based Classroom Observation Assessment
Case study-based research on understanding app user engagement to develop environmental literacy of urban residents
Cross Analytics of Student and Course Activities from e-Book Operation Logs
Analysis of Children's Web Browsing Process: ICT Education in Elementary Schools
Spatial Multiagent Student Diagnosis
A Case study of Young Children's Use of iPad for Digital Storytelling for a Study of Self
Example Choice and ExampleWiki
Establishing the Educational Evaluation System of Academic Advising for Sino-foreign College
Employing Multi-Modal Affective Computing Techniques to Design the Personalized Human-Computer Interface of an Intelligent Tutoring System - An Example on Digital Arts Learning
A Study on Teaching Debugging Strategies for Digital Circuit
A Framework for Identifying Working Memory Capacity from the Log Information of Learning Systems
Learning about Reflection Processes: An Analysis of Learners' Observation of Experts
Construction of an Environment to Support Learning Systematic Debugging Process with Worksheets and Synchronized Observation Tool
Experimental Use of Error-Based Simulation for Dynamics Problems in National Institutes of Technology
Practice of Subject Report Revision Process Following Class and Learning Materials Design Method Based on Instructional Design
Identifying Significant Indicators of Eye-movement and EEG-based Attention to Predict Reading Performance
Web Based Peer Assessment Using Knowledge Acquisition Techniques: Tools for Supporting Contexture Awareness
When Technology is Mandatory - Factors Influencing Users Satisfaction
A Survey on Learners' Attitudes of Using GBL "Speaking English Fluently" APP in Language Learning
A Web-based Basic Language Tutor
From a Perspective on Foreign Language Learning Anxiety to Design an Affective Tutoring System
The Effectiveness of Knowledge Building through Computer Supported Collaborative Learning among Elementary Students: A Case Study
Effects of Course Design on Online Self-Regulated Learning Among University Students
Relationship Between Students' Minecraft Re-engagement Metrics and STEM Interest
The Role of Epistemic Curiosity in A 3D Virtual Game for Science Learning
Sustaining Online Collaborative Problem Solving with Math Proposals
Assessment Differences between Teachers and Students in the Context of Peer Response: A Cognitive Style Approach
The Role of VR-Supported Co-Learning Environments in University Students' Self- Efficacy and Learning Engagement
Everyone Wants Web 2.0
Learning Analytics in Ubiquitous Learning Environments: Self-Regulated Learning Perspective
Students' Performance Prediction Using Data of Multiple Courses by Recurrent Neural Network
A Mobile Application for Collecting Numerical and Multimedia Data during Experiments and Field Trips in Inquiry Learning
Developing the Interactive Game-Based Picture Book "Food Ninja" to Enhance Creativity in Elementary School Students
A Chatbot for Image Recommendation in Mobile Language Learning
Instructional Design of MOOCs: Developing an Interactive Constructor for Creating eLearning Videos
Development of Multimodal Tool to Support Pronunciation Training in Second Language Classroom - Case of Japanese
A Web-based Learning System for Myanmar Culture and Language Learning of Undergraduate Students in Thailand
Analysis of Behavior Sequences of Students by Using Learning Logs of Digital Books
SCROLL Dataset in the Context of Ubiquitous Language Learning
Open Designettes, Flowcharts, and Pseudocodes in Python Programming with the Aid of Finch
Learning System for Computational Thinking using Appealing User Interface with Icon-Based Programming Language on Smartphones
Learning Design Framework for Constructive Strategic Alignment with Visualizations
Using Brainwave to Measure and Explore the Correlation between Attention and Cognitive Load
Proceeding of the 31st International Conference on Computers in Education, ICCE 2023, Matsue, Japan, December 4-8, 2023
Unboxing Learner Engagement in an Online SEL for Teachers Course on FramerSpace
Maker-Material Creative Embodiments in Collaborative Making
Applying a Three-Dimensional Computer Game to Facilitate Learners' Using a Compass to Solve Orientation Problems: A Case Study
Visualizing Ubiquitous Learning Logs Using Collocational Networks
TAMMY: Supporting EFL Translation Practice with an LLM-Powered Chatbot
Design Thinking 2.0 for Curriculum Design and Development
Using a Simulated Student to Repair Difficulties in Collaborative Learning
On Finding the Social Structure among Learners in Group Learning Environments
A Measure of Dissimilarity between the Structure of Instructional Material and the Structure of the Learner's Understanding
The Information Feedback System of Tsinghua Web-Based School
Enhancing Learning through Self-Explanation
Automatic Vocabulary Study Map Generation by Semantic Context and Learning Material Analysis
Grammatical Error Detection with Limited Training Data: The Case of Chinese
A Proposal for a Quantitative Evaluation Model for Error Image Generation in L2 Vocabulary Learning
Error Log Analysis in C Programming Language Courses
A WWW-Based Cooperative Learning System and its Effects on Students' Achievement
An Analysis of Branching Behavior Patterns in an Interactive Hypermedia Learning
Using CbKST for Learning Path Recommendation in Game-based Learning
Design and Development of Learning Environment to Enhance Creative Thinking and Innovation Skills for Teacher Training in the 21st Century
A Learning Support System for Visualizing Behaviors of Students' Programs Based on Teachers' Intents of Instruction
GUI Based Environment to Support Writing and Debugging Rules for a Program Visualization Tool
Exploring the Effect of Writing Mini-lessons on Peer Response in Elementary Classroom
BioMol DigiGames: An App for the Mastery of Biomolecules
Learning and Affect Trajectories Within Newton's Playground
Reflection Support Environment for Creative Discussion Based on Document Semantics and Multimodal Information
Implementing STEM Integrated Inquiry-Based Cooperative Learning of Smart Factory System
Applying POE framework in a simulation system for facilitating physics learning with Tablet PCs
A Case Study of Secondary Students' Perceptions of STEM Education
Cognitive Style Affected Students' Frustration Tolerance and Achievement on Group Face-to-Face Competitive Game
Exploring Online Reading Attention and Question-Generation Task Completion of English Learners at Different Proficiency Levels by Eye Tracking Method
Motivating Ethnic Minority Students in Hong Kong to Learn Chinese Culture with EduVenture VR
Evaluation of Hypermedia Educational Systems: Criteria ad Imperfect Measures
Learning Application with Collaborative Finger-Touch Game-Based Learning - A Study of iPad app in Mathematics Course
From Research and Development to Field Application: Collaboration Between Laboratory and Service Organization For Online Professional Education
Comprehension of English Texts Corresponding to Physiological Information: For a Monitoring Module in the English Self Learning Support System Using the Eye Movement Tracking
A novel approach to monitoring and creating significant learning experiences using social tag cloud navigation
The Digital Divide among Students and Support Initiatives in the time of CoViD-19
Dialogue Games and e-Learning: The Interloc Approach
Object Identification Training Support System for Object-Oriented Design with Cooking Recipes
Creative Writing: A Study Investigating Factors Influencing Creativity in Writing and their Outcomes
Proposal for a Conversational English Tutoring System that Encourages User Engagement