yusuke1997/dblp-id-title huggingface dataset:
Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR
Designing and Evaluating a Chatbot for Survivors of Image-Based Sexual Abuse
Soliloquy: Fostering Poetry Comprehension Using an Interactive Think-aloud Visualization
Claim mobile: when to fail a technology
Mobile phones and paper documents: evaluating a new approach for capturing microfinance data in rural India
High precision touch screen interaction
What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators
MARASIM: a novel jigsaw based authentication scheme using tagging
Time to Get Personal: Individualised Virtual Reality for Mental Health
RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale
Usability at Digital after 15 years: principals and pitfalls
Designing for Strengths: Opportunities to Support Neurodiversity in the Workplace
An exploratory study of visual information analysis
User learning and performance with bezel menus
Integrated Workflows: Generating Feedback Between Digital and Physical Realms
Cone Trees: animated 3D visualizations of hierarchical information
Using extracted features to inform alignment-driven design ideas in an educational game
The songs of our past: working with listening histories
Coping with Digital Wellbeing in a Multi-Device World
Usability professionals association meeting
AutoTypography: what can physical mementos tell us about digital memories?
Seam Work and Simulacra of Societal Impact in Networking Research: A Critical Technical Practice Approach
FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable Surfaces
Effect of MobileASL on communication among deaf users
Effects of different types of artifacts on interpretations of artificial subtle expressions (ASEs)
Portalis: using competitive online interactions to support aid initiatives for the homeless
Living Bento: Heartbeat-Driven Noodles for Enriched Dining Dynamics
Engaging High School Students in Cameroon with Exam Practice Quizzes via SMS and WhatsApp
Gaze-Supported 3D Object Manipulation in Virtual Reality
RelivRing: Reliving Social Activities for People with Dementia
Quickdraw: the impact of mobility and on-body placement on device access time
Chatbots for Data Collection in Surveys: A Comparison of Four Theory-Based Interview Probes
A Survey of K-12 Teacher Needs for an Online Programming Learning System
CHI4EVIL: Creative Speculation on the Negative Impacts of HCI Research
Designing for Preregistration: A User-Centered Perspective
Visualizing learning activities to support tutors
SIGCHI vision: linking research and practice
"Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews
Barriers to the Localness of Volunteered Geographic Information
Showing Academic Performance Predictions during Term Planning: Effects on Students' Decisions, Behaviors, and Preferences
"Look! It's a Computer Program! It's an Algorithm! It's AI!": Does Terminology Affect Human Perceptions and Evaluations of Algorithmic Decision-Making Systems?
Augmented Reality Training for Industrial Assembly Work - Are Projection-based AR Assistive Systems an Appropriate Tool for Assembly Training?
FabSound: Audio-Tactile and Affective Fabric Experiences Through Mid-air Haptics
Designers' models of the human-computer interface
Using personal photos as pictorial passwords
FlashTouch: data communication through touchscreens
The Effects of Perceived AI Use On Content Perceptions
Multi-modal Interaction in Biomedicine
NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation
Building a Better Social Media Platform: Can We Codesign With Equity in Mind?
The tower of Babel meets web 2.0: user-generated content and its applications in a multilingual context
Ben Neill and Bill Jones: Posthorn
HCI Interventions for Science Communication
Participatory Design in Human-Computer Interaction: Cases, Characteristics, and Lessons
The space between the notes: adding expressive pitch control to the piano keyboard
An evaluation of an eye tracker as a device for computer input2
Exploring Crowdsourced Work in Low-Resource Settings
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring
A Bot is Not a Polyglot: Designing Personalities for Multi-Lingual Conversational Agents
Feelybean: communicating touch over distance
Applying Exergaming Input to Standard Commercial Digital Games
"It Warned Me Just at the Right Moment": Exploring LLM-based Real-time Detection of Phone Scams
Framework for measuring social affinity for CSCW software
Low-Fidelity Fabrication: Speeding up Design Iteration of 3D Objects
Supporting the Use of User Generated Content in Journalistic Practice
From Margins to Seams: Imbrication, Inclusion, and Torque in the Aadhaar Identification Project
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Oli, Your Weight-Training Assistant
Malibu personal productivity assistant
Inalienability: Understanding Digital Gifts
Reimagining Support: Exploring Autistic Individuals' Visions for AI in Coping with Negative Self-Talk
The wheels are turning: content rotation on steering wheel displays
Tagbly: Enhanced Multimedia
ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input
Demonstration of TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication
Explanations as Mechanisms for Supporting Algorithmic Transparency
The impact of structure and medium on choice and recall in profile assessment
An investigation of search behaviour in a tactile exploration task for sighted and non-sighted adults
Worldlets: 3D Thumbnails for 3D Browsing
Digital arts for end-users: learning from traditional craft practice
CoolCraig: A Smart Watch/Phone Application Supporting Co-Regulation of Children with ADHD
Senior travel buddies: sustainable ride-sharing & socialization
EmoG: Supporting the Sketching of Emotional Expressions for Storyboarding
Communicating about communicating: cross-disciplinary design of a media space interface
Optimizing SIA Development: A Case Study in User-Centered Design for Estuary, a Multimodal Socially Interactive Agent Framework
Question asking as a tool for novice computer skill acquisition
Do Robots Have to be Human-Like? A Practice-Based Perspective on Relating to Robots In-the-Wild
A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality
Control, Intervention, or Autonomy? Understanding the Future of Smart Home
Intelligent Mobility Cane - Lessons Learned from Evaluation of Obstacle Notification System using a Haptic Approach
Predictive targeted movement in electronic spaces
Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through Cooking
Personalized Behavior-Powered Systems for Guiding Self-Experiments
"Do you get déjà vu": Persuasiveness Effects of Communicating with an Avatar of Similar Appearance in Social Virtual Reality
A Java-based approach to active collaborative filtering
Communiclay: a modular system for tangible telekinetic communication
Perceptions and practices of usability in the free/open source software (FoSS) community
Using asymmetric cores to reduce power consumption for interactive devices with bi-stable displays
What is wrong with computer-mediated communication (CMC) - an educator's point of view
Persona-L has Entered the Chat: Leveraging LLMs and Ability-based Framework for Personas of People with Complex Needs
Co-Designing Situated Displays for Family Co-Regulation with ADHD Children
Continuity in human computer interaction
Affective Assistants: A Matter of States and Traits
Postcolonial language and culture theory for HCI4D
Subjective Probability Correction for Uncertainty Representations
vARtebrae: Medical Simulation for Spinal Mobilisation Employing Mechanical Metamaterials and Extended Reality
Design and Evaluation of a Handheld-based 3D User Interface for Collaborative Object Manipulation
Needs analysis: the case of flexible constraints and mutable boundaries
Structuring Information with Mental Models: A Tour of Boston
Approaches to Successful Entry of the Ride-sharing Service for Startups
LightBeam: nomadic pico projector interaction with real world objects
Legacy Contact: Designing and Implementing Post-mortem Stewardship at Facebook
Investigating and Validating On-body Temperature Sensors for Personal Heat Exposure Tracking
Beyond pointing and clicking: how do newer interaction modalities affect user engagement?
A Smart Approach? Raising Uncomfortable Questions about Building Automation in the Workplace
Exploring multi-session web tasks
Activmon: encouraging physical activity through ambient social awareness
Visualizing sequential data: a new detail-in-context layout
The design process of iConnect: social advice application
Toyteller: AI-powered Visual Storytelling Through Toy-Playing with Character Symbols
"The Safest Woman Alive": A Reflection on Interpersonal Safety Technologies for Gendered Violence Protection
Rapid Prototyping of Augmented Reality & Virtual Reality Interfaces
Deep Cover HCI: A Case for Covert Research in HCI
Engaging with Automation: Understanding and Designing for Operation, Appropriation, and Behaviour Change
Blindsight: eyes-free access to mobile phones
An objective and subjective evaluation of an autostereoscopic 3d display
CodeML: A Machine Learning-Assisted User Interface for Code Identification and Labeling
Why Johnny Can't Unsubscribe: Barriers to Stopping Unwanted Email
CHI in Australia
Motivations to participate in online communities
ForgetMeNot: Active Reminder Entry Support for Adults with Acquired Brain Injury
Lost in Moderation: How Commercial Content Moderation APIs Over- and Under-Moderate Group-Targeted Hate Speech and Linguistic Variations
Studying digital graffiti as a location-based social network
Make it Simple, or Force Users to Read?: Paraphrased Design Improves Comprehension of End User License Agreements
A Debugging Approach for Trigger-Action Programming
Privacy Mechanisms for Drones: Perceptions of Drone Controllers and Bystanders
Design of a web-based therapist tool to promote emotional closeness
A novel knee rehabilitation system for the home
Transition relevance place: a proposal for adaptive user interface in natural language dialog management systems
Towards a sensible integration of paper-based tangible user interfaces into creative work processes
Investigating Genres and Perspectives in HCI Research on the Home
Home networking and HCI: what hath god wrought?
Habitag: virtually home
Simplified Applications for Network Computers
Does ad blindness on the web vary by age and gender?
Maps and Location: Acceptance of Modern Interaction Techniques for Audio Guides
GazeTouchPass: Multimodal Authentication Using Gaze and Touch on Mobile Devices
City Explorer: Gamifying Public Transit Trips While Exploring the City
Modeling places for interactive media and entertainment applications
BASIC versus natural language: is there one underlying comprehension process?
Oris: enhance social self-awareness for visually impaired people
Human computation tasks with global constraints
Understanding Frontline Workers' and Unhoused Individuals' Perspectives on AI Used in Homeless Services
Massively distributed authorship of academic papers
Deep Thermal Imaging: Proximate Material Type Recognition in the Wild through Deep Learning of Spatial Surface Temperature Patterns
STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings
Siri, Echo and Performance: You have to Suffer Darling
IDEAL: a tool to enable user-centered design
Logistics as Care and Control: An Investigation into the UNICEF Supply Division
Agency Aspirations: Understanding Users' Preferences And Perceptions Of Their Role In Personalised News Curation
Creating an enhanced reality user interface - ERSolitaire
Investigating Crowdsourcing as a Method to Collect Emotion Labels for Images
Sharing medical data vs. health knowledge in chronic illness care
Towards an Understanding of Situated AR Visualization for Basketball Free-Throw Training
Zeno: An Interactive Framework for Behavioral Evaluation of Machine Learning
CapWidgets: tangile widgets versus multi-touch controls on mobile devices
Supporting and transforming leadership in online creative collaboration
Designing interfaces that influence group processes
IdenTTop: a flexible platform for exploring identity-enabled surfaces
UX management: current and future trends
Juvenile Graphical Perception: A Comparison between Children and Adults
InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas
Vipo: Spatial-Visual Programming with Functions for Robot-IoT Workflows
Psychology as a mother of invention
Considering Parents in Coding Kit Design: Understanding Parents' Perspectives and Roles
Electronic meeting assistance
Squeeze The Pain Away: Using a Wireless Ball to Measure Efforts to Reduce Other's Pain Expressions in VR
In the mixxx: novel digital DJ interfaces
ShapeCanvas: An Exploration of Shape-Changing Content Generation by Members of the Public
Detecting and Visualizing Filter Bubbles in Google and Bing
The effect of audience design on labeling, organizing, and finding shared files
Towards understanding spontaneous interaction on curved displays
To Sketching, And Beyond! A Course of Discovery with Pen and Paper
The Dark Side of AI Companionship: A Taxonomy of Harmful Algorithmic Behaviors in Human-AI Relationships
SketCHI 3.0: Hands-On Special Interest Group on Sketching Education in HCI
Trusting Tracking: Perceptions of Non-Verbal Communication Tracking in Videoconferencing
Evaluating Perceptually Complementary Views for Network Exploration Tasks
Following the Master's Hands: Capturing Piano Performances for Mixed Reality Piano Learning Applications
San Carlos Lantern Relay
Aware: Intuitive Device Activation Using Prosody for Natural Voice Interactions
Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities
How Knowledge Workers Use and Want to Use LLMs in an Enterprise Context
Spore player research outtakes
Assistance or Disruption? Exploring and Evaluating the Design and Trade-offs of Proactive AI Programming Support
"It Is Easy Using My Apps: " Understanding Technology Use and Needs of Adults with Down Syndrome
Predicting early user churn in a public digital weight loss intervention
Reflexive loopers for solo musical improvisation
Practicing Information Sensibility: How Gen Z Engages with Online Information
Towards a Non-Ideal Methodological Framework for Responsible ML
How Visualization Designers Perceive and Use Inspiration
The world of wireless and kids
Selecting an effective niche: an ecological view of the success of online communities
Who Gets to Future?: Race, Representation, and Design Methods in Africatown
SuperNOVA: Design Strategies and Opportunities for Interactive Visualization in Computational Notebooks
Exploring tapping with thumb input for flexible tablets
Bloom: fostering healthy and peaceful pregnancies with personal analytics
Mobile advertising: evaluating the effects of animation, user and content relevance
"Stuff goes into the computer and doesn't come out": a cross-tool study of personal information management
The Effect of Augmented Reality on Involuntary Autobiographical Memory
Lingua: cultural exchange through language partnerships
Using Socio-ecological Model to Inform the Design of Persuasive Applications
Super cilia skin: an interactive membrane
The effect of speech recognition accuracy rates on the usefulness and usability of webcast archives
Designing in Conversation With Dance Practice
Hey Alexa, Who Am I Talking to?: Analyzing Users' Perception and Awareness Regarding Third-party Alexa Skills
VitalStep: Revitalizing Elderly Health and Connectivity with E-Square-Dance
What Do People Really Want When They Say They Want "Explainable AI?" We Asked 60 Stakeholders
Designing technology for people with cognitive impairments
Designating Required vs. Optional Input Fields
EdiPulse: Turning Physical Activity Into Chocolates
Supporting Anaesthetists during 'Red Blanket' Trauma Surgery: An Analysis of Work Practices and Requirements for a Head-Worn Display Support System
Mobile, Hands-free, Silent Speech Texting Using SilentSpeller
Changing Moods: How Manual Tracking by Family Caregivers Improves Caring and Family Communication
Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World
Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces
The mousegrip
I see you there!: developing identity-preserving embodied interaction for museum exhibits
To Repeat or Not to Repeat?: Redesigning Repeating Auditory Alarms Based on EEG Analysis
Using Robotics and 3D Printing to Introduce Youth to Computer Science and Electromechanical Engineering
Inbodied Interaction: 3 things you need to know about how your body works to lead HCI innovation
User experience at google: focus on the user and all else will follow
The state of tangible interfaces: projects, studies, and open issues
Improving User Experience with FAICO: Towards a Framework for AI Communication in Human-AI Co-Creativity
Haptic feedback in remote pointing
Towards Adding Pseudo-Haptic Effects to Acoustic Levitation Displays
Examining Crowd Work and Gig Work Through The Historical Lens of Piecework
Facilitating Pervasive Community Policing on the Road with Mobile Roadwatch
A construction tool for context-sensitive guidance system
Interface engineering in an office information appliance
Evaluating user experience of autistic children through video observation
FFitts law: modeling finger touch with fitts' law
Income, race, and class: exploring socioeconomic differences in family technology use
The (Un)sustainability of Imagined Future Information Societies
Use of Virtual Reality for Emergency Service Training
Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces
Uncomfortable interactions
Supporting Interactive Information Retrieval Through Relevance Feedback
SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ
Examining Adult-Child Interactions in Intergenerational Participatory Design
"Let Me Ask Them to Clarify If You Don't Want To" - A Clarification Agent for Nonnative Speakers
Is Now A Good Time?: An Empirical Study of Vehicle-Driver Communication Timing
Beyond Command & Control: Sketching Embodied Interaction
Understanding Smartphone Notifications' Activity Disruption via In Situ Wrist Motion Monitoring
Foot position as indicator of spatial interest at public displays
Proximity and physical navigation in collaborative work with a multi-touch wall-display
Engaging Teachers to Co-Design Integrated AI Curriculum for K-12 Classrooms
The Impact of Bike-Based Controllers and Adaptive Feedback on Immersion and Enjoyment in a Virtual Reality Cycling Exergame
RFID assistance system for faster book search in public libraries
Immersive VR Exergames for Health and Wellbeing
Engage People in Pro-Environmental Behaviors through Online Prosocial Interaction and Pro-Health Intervention
"Why is a raven like a writing desk?": lessons in interface consistency and analogical reasoning from two cognitive architectures
Crowdsourcing Exercise Plans Aligned with Expert Guidelines and Everyday Constraints
How to Organise Engaging Online Conferences and Escape the Zoom Rectangle
Bridging female entrepreneurs using ICT
Trust as an underlying factor of system administrator interface choice
Exploring Spatial Organization Strategies for Virtual Content in Mixed Reality Environments
"You said da da...": A Short Echoing Tweak for Journaling with VA
HCI Research on Agriculture: Competing Sociotechnical Imaginaries, Definitions, and Opportunities
Searching for unity among diversity: exploring the "interface" concept
SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation
Hd touch: multi-touch and object sensing on a high definition lcd tv
On-The-Fly Print: Incremental Printing While Modelling
"All in the Same Boat": Tradeoffs of Voice Assistant Ownership for Mixed-Visual-Ability Families
Graphical editing by example (abstract)
Compliant Interface Based on Carbon Nanotube Piezoresistive Films for Social Interaction
Embedding robotics in civic monuments for an information world
Values as lived experience: evolving value sensitive design in support of value discovery
Big or Small, It's All in Your Head: Visuo-Haptic Illusion of Size-Change Using Finger-Repositioning
Interchangeability of computer and paper based questionnaires in gathering computer experience data from young children
Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View
The Future of Proxemic Interaction in Smart Factories
Designing for dabblers and deterring drop-outs in citizen science
Developing a Community of Practice to Support Global HCI Education
Children of Color's Perceptions of Fairness in AI: An Exploration of Equitable and Inclusive Co-Design
Getting Back Together: HCI and Human Factors Joining Forces to Meet the AI Interaction Challenge
GAN'SDA Wrap: Geographic And Network Structured DAta on surfaces that Wrap around
Using physical-social interactions to support information re-finding
Measuring the user experience on a large scale: user-centered metrics for web applications
Introduction and overview to human-computer interaction
Direct manipulation through surrogate objects
Sketching Across the Senses: Exploring Sensory Translation as a Generative Practice for Designing Data Representations
The American Library Association
COPPA COMPLIANCE: A Cooperative Inquiry Perspective
Designing a programming system for children with a focus on usability
HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts
"Why can't I adjust my refrigerator's temperature?": or "What's wrong with my mental model?"
Messages embedded in gaze of interface agents - impression management with agent's gaze
Users' models of the internet
Integrative Objects in Sociotechnical Contexts: Constructing Digital Well-Being with Generic Epistemology
Smartphone-Based Gaze Gesture Communication for People with Motor Disabilities
Empowering products: personal identity through the act of appropriation
TeleOperationStation: XR-Exploration of User Interfaces for Remote Automated Vehicle Operation
With a little help from my friends: examining the impact of social annotations in sensemaking tasks
Learning and transfer of measurement tasks
SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40
University of Colorado at Boulder, Institute of cognitive science
Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games
In the blink of an eye: investigating latency perception during stylus interaction
EcoMeal: A Smart Tray for Promoting Healthy Dietary Habits
Digital Storytelling and Computer Game Design
MakerWear: A Tangible Approach to Interactive Wearable Creation for Children
An Oldy's Lament: Poem of Resistance and Resilience of the 'Othered' in Technology Colonisation
ShoppingCoach: Using Diminished Reality to Prevent Unhealthy Food Choices in an Offline Supermarket Scenario
People with Motor Disabilities Using Gaze to Control Telerobots
Integrated software usability services
Selection-based note-taking applications
A gesture-based and eyes-free control method for mobile devices
Charrette: Supporting In-Person Discussions around Iterations in User Interface Design
Using earcons to improve the usability of tool palettes
Sensing Activity in Video Images
VideoDiff: Human-AI Video Co-Creation with Alternatives
"Voluntweeters": self-organizing by digital volunteers in times of crisis
Tokyo youth at leisure: towards the design of new media to support leisure planning and practice
Physical Guides: An Analysis of 3D Sketching Performance on Physical Objects in Augmented Reality
Envisioning the (In)Visibility of Discreet and Wearable AAC Devices
Redefinition of requirements in the design and development of the project mapocci: from digital art to HCI research