yusuke1997/dblp-id-title huggingface dataset:
HCI International 2025 Posters - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
Application of Generative Artificial Intelligence in New Product Development and Design Processes for Commercial Vehicle Rear Lamp
Bias in AI Recommender Systems: Examining Gender Disparities in STEM and Non-STEM Career Recommendations for Professional Development
Coherent Heuristic Evaluation (CoHE): Toward Increasing the Effectiveness of Heuristic Evaluation for Novice Evaluators
A Mobile Application for Survey Reports: An Evaluation
Gamification in E-Commerce - A Survey Based on the Octalysis Framework
Virtual Reality for Pain Management Among Children and Adolescents: Applicability in Clinical Settings and Limitations
A Study on the Application of the Discovery Phase of Design Thinking to Residential Design
Defining an A/B Testing Process for Usability and User Experience Evaluation Through the Analysis of the Results of a Literature Review
The Design of Information Visualization on the Service Evaluation Interface of an Online Car-Hailing Applet
Mobile Technologies and Its Advantages with Promoting Healthy Habits amongst Children
Automatic Tagging of Food Dishes and Its Applications in Social Media
Designing a Novel Urban Mobility Solution: UX Approach to Shared Autonomous Micro Vehicles
Rules of Engagement: Brain-Computer Interfaces for Military Training
Character Input Interface Design for Effective Use of Motion Sensors on Smartwatches
A Study on Gamification Design of Intangible Cultural Heritage Based on ARCS Theory
Coupling the Digital and the Physical in Therapeutic Environments
Pedagogical-Agent Learning Companions in a Virtual Reality Educational Experience
ICT Use and Loneliness During COVID-19 Pandemic: The Case of European Male and Female Older Workers
Playback of Rich Digital Books on Mobile Devices
Cloud Illusion: A New Optical Illusion Induced by Objects Rotating Around a Blank Area
Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator
User Interactions in Virtual Data Explorer
Brain-Computer Interaction and Silent Speech Recognition on Decentralized Messaging Applications
Statistical Posture Prediction of Vehicle Occupants in Digital Human Modelling Tools
Video-Based Human Motion Estimation System
A Wearable Multisensory, Multiagent Approach for Detection and Mitigation of Acute Cognitive Strain - Phase I - Vocalization analysis
Comprehending Research Article in Minutes: A User Study of Reading Computer Generated Summary for Young Researchers
Research on the Relationship Between the Aesthetics of Interface Elements Layout and Visual Working Memory
Common-Awareness Artifacts - Conceptual Elements to Designing and Evaluating Collaboration in CVE
Application of Frontal EEG Asymmetry to User Experience Research
Research Ethics for Data Collection from Human Participants - Case Study and Recommendations
Research on "4D" Evaluation System Construction for Information Interaction Design
Accelerometer-Based Estimation of the User Interest While Viewing Content on Smartphones Considering Viewing Conditions
Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust
Speed Dating and Self-image - Revisiting Old Data with New Eyes
A Proposal for an Interactive Assistant to Support Exploratory Data Analysis in Educational Settings
ERmed - Towards Medical Multimodal Cyber-Physical Environments
Exploring the Influence of Social Interaction Characteristics on Advertising Attitudes Toward Online Video Platform Users
Making Video Tutorials in the Classroom - Tacit Knowledge on Display
Fuzzy-Logic Controller for Speaker-Independent Speech Recognition System in Computer Games
A Systematic Review of Enhancing Aerospace Safety with Augmented Reality
Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan
Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence
Biomechanical Study of Foot Force Pattern in Hallux Valgus (HV) Patients
Emotional Context Effect on the Recognition of Varying Facial Emotion Expressions in Social Anxiety Disorder
Activities to Encourage Older Adults' Skills in the Use of Digital Technologies on the Example of Multigenerational Houses in Germany
Analysis of Key Cognitive Factors in Space Teleoperation Task
Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry - 10th International Conference, VAMR 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II
Measurement of Lens Focus Adjustment While Wearing a See-Through Head-Mounted Display
Process Mining of Interactions During Computer-Based Testing for Detecting and Modelling Guessing Behavior
Generating Adaptable Multimedia Software from Dynamic Object Oriented Models: The ObjectWand Design Environment
Analytical evaluation of interactive systems regarding the ease of use
Proposal for an Interactive 3D Sound Playback Interface Controlled by User behavior
Blind-Badminton - A Working Prototype to Recognize Position of Flying Object for Visually Impaired Users
Application of Fuzzy Analytic Hierarchy Process to Discuss the User's Favor of Electric Bicycle Modeling
The Effectiveness of Alternative Keyboards at Reducing Musculoskeletal Symptoms at Work: A Review
Exploring the Use of Metaverse for Collaborative Learning in Higher Education: A Scoping Review
Gamification Design Based Research on Speech Training System for Hearing-Impaired Children
Exploring Empathetic Interactions: The Impact of Sound and Reactions in Human-Robot Relations Among University Students
Designing of an Effective Monitor Partitioning System with Adjustable Virtual Bezel
Art and Coffee in the Museum
Evolutionary Approach to Revolutionary Use of Software Diagrams in Client-Designer Communication
Analyzing Social Impact Evaluation Tools Applied to Design Thinking: A Proposal for Improving User Experience in Urban Spaces Through Social Innovation
Augmented Reality Filters and the Faces as Brands: Personal Identities and Marketing Strategies in the Age of Algorithmic Images
Attention and Human AI Collaboration - The Context of Automated Vehicles
Digital Gaming Perceptions Among Older Adult Non-gamers
Usability and Internationalization. HCI and Culture, Second International Conference on Usability and Internationalization, UI-HCII 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part I
Mobile Application for Determining the Concentration of Sulfonamides in Water Using Digital Image Colorimetry
The Impact of Robots Language Form on People's Perception of Robots
Towards an Affective Computing Feedback System to Benefit Underserved Individuals: An Example Teaching Social Media Skills
The Participation of People with Disabilities in (Citizen) Science Projects. Best Practice Examples from a Toolbox to Support Inclusive Research
Long-term change in computer attitude, computer usage and skill transfer in elderly users of touch screen interface
Technology, Gender and COVID-19. Analysis of Perceived Health in Adults and Older People
A Mixed-Reality Shop System Using Spatial Recognition to Provide Responsive Store Layout
Personalized Real-Time Sleep Stage from Past Sleep Data to Today's Sleep Estimation
Formats for User Data in Inclusive Design
HCI Research and History: Special Interests Groups on Facebook as Historical Sources
Human Pose Estimation from Depth Image Using Visibility Estimation and Key Points
A Mobile Command Input Through Vowel Lip Shape Recognition
Multimodal Interaction for Persons with Autism: The 5A Case Study
Young Adult Health Promotion: Supporting Research Design with Eye-Tracking Methodologies
Using Gamified Interactive Experience to Relieve Psychological Pressure in the Post-pandemic Era
Research on the Effect of Visual Conventions on Perception and Inference
Specifications of Human-Machine Interfaces for Helping Cooperation in Human Organizations
Improving Human-Machine Interaction - A Non Invasive Approach to Detect Emotions in Car Drivers
Dialog Behaviors across Culture and Group Size
Interaction between Enterprise Resource Planning Systems and Organizational Culture
Anomaly Detection Through Remote Vibration Measurement Using Neuromorphic Event-Based Camera
Cyber Risk Assessment Approach in Connected Autonomous Vehicles
Interactive e-Branding in e-Commerce Interfaces: Survey Results and Implications
Comparison of the Accuracy of Markerless Motion Analysis and Optoelectronic System for Measuring Lower Limb Gait Kinematics
Development of Automatic Web Accessibility Checking Modules for Advanced Quality Assurance Tools
Cultural Representation for Multi-culture Interaction Design
Posture and Face Detection with Dynamic Thumbnail Views for Collaborative Distance Learning
Relation Between Different UI Information Representation Methods and User Cognition
Basic Study of Analysis of Human Brain Activities during Car Driving
Designing Behaviors to Interactively Interlace Natural Language Processing, Text to Speech Procedures and Algorithmic Images
Evaluating Usability of a Battery Swap Station for Electric Two Wheelers: A Case Study
The Post-pandemic Era Study on the Design of High-speed Railway Seats
Enhancing Virtual Restorative Environment with Generative AI: Personalized Immersive Stress-Relief Experiences
Visualizing Organizational Culture in Old People's Homes and Hospitals in Japan: Human Interaction in the IoT Era
A Framework for Agent-Based Simulation in Tourism Planning
A Pilot Study on the Dynamics of Online Risk Assessment by the Passenger of a Self-driving Car Among Pedestrians
Evaluating Stress in the Development of Speech Interface Technology
User Experience Design Research of New Types of Home Appliances Based on the Analysis of the Learning Curve of the Elderly
Consumer Experience Research Based on the Background of Experience Economy and Digital Economy
Development of a Quantification Method for Tendon Vibration Inducing Motion Illusion
Artificial Intelligence in HCI - 6th International Conference, AI-HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
Towards a Successful Exercise Implementation - A Case Study of Exercise Methodologies
What Humans Should Be Thinking While Driving: Method for Integration of Driver Cognitive Load Information with Map Data
Simulation-Based Accessibility Evaluation of Graphical User Interfaces Using Virtual User Models
A Bibliometric Analysis of Cognitive Load Sensing Methodologies and Its Applications
A Management Model for Evaluating Scientific Productivity in Chilean Universities: A Case Analysis
Pseudo Happiness in Artificial Intelligence
The Advent of Speech Based NLP QA Systems: A Refined Usability Testing Model
Integrating Analytical and Creative Processes for User Interface Re-Design
A Preliminary Study on Application of Tangible User Interface and Augmented Reality Technology with Table Game and Hand-Eye Coordination Operation Tasks in the Fields of Memory and Visuospatial Perception for the Elderly
Integrating Industry 4.0 Technologies for Enhanced Safety Engineering: A Comprehensive Review and Analysis
Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry - 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
A Semiotic-Based Framework for the Development of Tailorable Web Applications
Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-Based Adaptive Instructional Systems
"You've Got IMs!" How People Manage Concurrent Instant Messages
A Measurement Framework and Method on Airline Transport Pilot's Psychological Competency
Advantages of Stereoscopic 3D Displays for Conflict Judgment Performance in Air-Traffic-Control: When and How to Use 3D
Mental Face Image Retrieval Based on a Closed-Loop Brain-Computer Interface
Playing with Words: The Experience of Self-disclosure in Intergenerational Gaming
Which Train Should Be Stopped First? The Impact of Working Memory Capacity and Relative Risk Level on Priority Judgment of High-Speed Railway Dispatchers During Emergency
Support for Generation of Sympathetic Embodied Awareness: Measurement of Hand Contact Improvisation under Load Fluctuation Stress
The Effects of Form Ratio in Product Design
A Roadmap for Technological Innovation in Multimodal Communication Research
Multisubject PBL: Implementing, Maintaining and Evolving Through 15 Years
Toward Wayminding
Interactions between Human and Computer Networks: EFL College Students Using Computer Learning Tools in Remedial English Classes
Teaching Design Practice of Statistics Course for Economics and Management Majors Based on Humanized Participation Mode Model Technology
Alternatives for Designing Augmentative and Alternative Communication Systems for People with Disabilities and Older Adults
Design of Form and Motion of a Robot Aimed to Provide Emotional Support for Pediatric Walking Rehabilitation
Human Dimension in Cyber Operations Research and Development Priorities
Analysis of Human Factors Integration Aspects for Aviation Accidents and Incidents
How Do Display Cues Affect Purchase Intention in the Live-Streaming Context: The Moderating Role of Perceived Value
Region-Based Artificial Terrain Texture Generation
An Investigation of the Relationship between Digit Ratio and Spatial Ability
An Exploration of the Effectiveness of Infographics in Contrast to Text Documents for Visualizing Census Data: What Works?
End-To-End Deep Learning for pNN50 Estimation Using a Spatiotemporal Representation
Comparison of Two Methods for Altering the Appearance of Interviewers: Analysis of Multiple Biosignals
Smart Sewing Device Design for Transform Old Clothes Based on Multimodal Interaction
Multimodal Inspection of Product Surfaces Using Mobile Consumer Devices
Open Data Evolution in Information Systems Research: Considering Cases of Data-Intensive Transportation and Grid Systems
Learning Object Design for Teaching Descriptive Geometry: A Study from the Perspective of Gamification and Accessibility
Reproducing the Taoist Internal Map with VR: Moving Taoist Philosophy from Abstraction to Sensory Experience
Effect of Background Viewing on Equilibrium Systems
The Interaction Between Architectural Heritage and the Public: Augmented Reality in Preservation Interpretation
A Framework to Support Social-Collaborative Personalized e-Learning
Research on Behavioral Performance-Based Interactive Generative Design and Optimization Methods for Community Micro Spaces
Thematic Units Comparisons Between Analog and Digital Brainstorming
Adapting Human-Computer Interfaces for Inexperienced Users
Data Mining Methodology in Support of a Systematic Review of Human Aspects of Cybersecurity
Research on Eye Tracking Process Optimization Based on Combined Kalman Filtering
A User-Centred Design Framework for Agile Development of Educational Gamified Applications
Biologically Inspired Artificial Endocrine System for Human Computer Interaction
Contribution Participatory Methodologies and Generational Research
Forward Thinking: An Integrated Framework for Formulating Vision, Strategy and Implementation
Pedestrian Mobility Contexts of People with Intellectual Disabilities: The Role of Personalization
Lifecycle Support of Automotive Manufacturing Systems through a Next-Generation Operator Interface Implementation
A Methodological Framework to Develop Comprehensive Mental Model for Complex Enterprise Products
The Effect of the Transition Design of Artwork to the Purchasing Demand - A Case Study of Apparel Design
Augmented Reality Interface Design to Support Visualisation of 'Risk Landscapes'
Twitter as a Communication Tools for Vaccine Policy in Indonesia: An Analysis
Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experience
The Impact of Blue Light and Dark UI on Eye Fatigue and Cognitive Workload
Career that Tend to be Unpaid for Motorcycles Sales Loans
Embedding the Social Features into E-learning System: A Review
Enable 3A in AIS
Modeling of a Human Decision-Making Process with Prospect Theory
Effects of Two-Minute Stereoscopic Viewing on Human Balance Function
ActionSpaces: Device Independent Places of Thought, Memory and Evolution
Higher Education Disruption Through IoT and Big Data: A Conceptual Approach
Changes in Heart Rate Variability during Manual Controlled Rendezvous and Docking with Task Complexity
The Semantics of Refinement Chart
Hybridization of Classical Documentary Techniques and Techniques of Three Dimensional Representation in Space: Dynamical Constitution of Virtual Scenes
Dewey's Ethics of Moral Principles and Deliberation: Extending IEEE's Ethics Initiative for Adaptive Instructional Systems
Renovation Priorities to Adapt for Older Adults in Gated Communities with High Vertical Density
Evaluating the Secondary Emotional Impact of Traditional and AI-Generated Artwork Outcomes Through Emotional Feedback
Bali, Borneo and the Blockchain: Explorations in the Preservation of Cultural Heritage
A Framework for a User Friendly Wireless Sensor Network Configuration System
Early Interaction Experiences of Deaf Children and Teachers with the OLPC Educational Laptop
Exploring Whole-Hand Gestures in a Tabletop Environment for Urban Modeling
Programming Teaching Tools Feature Assessment Associated with Brazilian Curriculum Base Obtained Through BPL Platforms Analysis
Gen Z Perceptions on Deepfakes as an Everyday Technology: Opportunities or Constraints
Entertainment Design of Elderly Community Oriented to Maker Space in University Libraries
Development of a Novice-Friendly Representation of Camouflaged Boolean Networks
The Future of Enterprise Is with the Mobile Workforce: An International Field Study
E-Learning Supported Martial-Arts-Training
Chat-Box: Proposing a Mood Analyzer for Individuals with Social Interaction Disabilities
Organization Diagnosis Tools Based on Social Network Analysis
ISO 25062 Usability Test Planning for a Large Enterprise Applications Suite
Assessing NeuroSky's Usability to Detect Attention Levels in an Assessment Exercise
Privacy and Power Implications of Web Location of Personal Data Authenticators
Online Collaboration: Individual Involvement Used to Predict Team Performance
Generated User Interfaces for Human-AI Interaction in Cars: Evaluation of AI-Generated Motion Sickness Notifications in Automated Cars
Keywords Effectiveness in Textile Product Sales Performance: A Case Study of the Shopee Website
Learn to Cook for Yourself: Employing Gamification in a Recipe App Design to Promote a Healthy Living Experience to Young Generation
Co-immersive-Creation: A Hybrid Approach for Using Virtual Reality and Telepresence Systems in Co-design Research
Enabling Continuous Emotional Status Display in Mobile Text Chat
Naturalistic Human-Robot Interaction Design for Control of Unmanned Ground Vehicles
Mobile Personalization at Large Sports Events User Experience and Mobile Device Personalization
Influencer Engagement Rate Under Scalable Machine Learning Approaches
Age-Related Differences in the Interaction with Advanced Driver Assistance Systems - A Field Study
A Natural Language Interface for a 2D Networked Game
An Experiential Competency Application Framework
Human Interface and the Management of Information: Information, Design and Interaction - 18th International Conference, HCI International 2016 Toronto, Canada, July 17-22, 2016, Proceedings, Part I
The Effect of Color on the Visual Search Efficiency of Mobile Travel Service APP in Night Mode
How Might Crime-Scripts Be Used to Support the Understanding and Policing of Cloud Crime?
Setting Up a Cross-Disciplinary Design Space for E-Learning Application Development
A Novel Taxi Dispatch System for Smart City
Using 3D and 4D Body Scanning to Model Thermal Comfort Modelling Aspects
DiamondTheater: A System for Reproducing Theater and Supporting Creative Activities
Research on the Issues and Countermeasures of VAT Legislation for China Mobile Business Users
The Use of Interactive Visual Metaphors to Enhance Group Discussions Using Mobile Devices
How Architectural Forms Can Influence Emotional Reactions: An Exploratory Study
Neurophysiological Measures of Brain Activity: Going from the Scalp to the Brain
Design and Interface Considerations for Web-Enabled Data Management in Civil Infrastructure Health Monitoring
Usability Study of Museum Website Based on Analytic Hierarchy Process: A Case of Foshan Museum Website
Is Off-the-Shelf VR Software Ready for Medical Teaching?
For Those About to Rock - Social Media Best Practices from Wacken Open Air
Formulation of Diagnostic Expertise in Oral Health Care and Its Application to Clinical Education
Experimenting Wearable Solutions for Workers' Training in Manufacturing
Towards Co-design with Day Care Teachers Based on In-Situ Behavioral Data: A Case Study of a Workshop for Reflection Based on Video Recordings
Optimizing Information Seeking for Multi-person Collaboration: Evaluating the Influence of Various Zoom Centers and Interaction Modals
Spatial Knowledge Acquisition for Cognitive Maps in Autonomous Vehicles
Assessement of Assisted Navigation in NUI Virtual Architectural Environments
Developing guidelines for designing usable web pages for older Chinese adults
Internationalization and Localization of the Web Sites
Prosperity4All - Designing a Multi-Stakeholder Network for Economic Inclusion
Work, Digital Devices and Later Life: A Quanti-qualitative Research
Development of User-Centred Interaction Design Patterns for the International Data Space
Human Machine Interactions: Velocity Considerations
A Method with Triaxial Acceleration Sensor for Fall Detection of the Elderly in Daily Activities
Less is More: Designing Wearable Vibrotactile Wristbands for Blind and Visual Impaired Creatives
Social-Technical Tools for Collaborative Sensemaking and Sketching
Application of Virtual Reality and Gamification in the Teaching of Art History
Independent Component Analysis of Finger Photoplethysmography for Evaluating Effects of Visually-Induced Motion Sickness
Government Data Processing Mechanism to Support Smart City: A Bibliometric Review
Attempts to Quantitative Analyze for the Change of Human Brain Activity with Physical and Psychological Load
"Logical Blocks" Multimedia Game Development for Students with Intellectual Disabilities
The Ideal Topic: Interdependence of Topic Interpretability and Other Quality Features in Topic Modelling for Short Texts
The Effect of Internet Celebrity's Endorsement on Consumer Purchase Intention
Missrail: A Platform Dedicated to Training and Research in Railway Systems
Living Labs Are the Silver Lining for Creating Sustainable Health and Care for the Future
Professional Natural Interfaces for Medicine Applications
Application of Fuzzy Index to Qualitative and Quantitative Evaluation of the Quality Level of Working Conditions
GA-Based Research on Suitability of Recreational Space in Gardens to the Elderly - With Yangzhou Geyuan Garden as an Example
Call centre - Vocational integration and new software applications for blind and visually handicapped people
Learning through Game Making: An HCI Perspective
Engaging Serious Games for Energy Efficiency
ErgoMobile: A Software to Support Usability Evaluations in Mobile Devices Using Observation Techniques
On the Relationality Assets and Gift-and-Circulation Model in Community Problem
Usable Multi-Display Environments: Concept and Evaluation
Persona-Based Comics: Bridging Technology, Work Organisation and Employee Wellbeing
Fitness-Based Recommender Systems for Reducing Sedentary Behaviour
The Assessment of Aviation Situation Awareness Based on Objective Behavior Methods
The Use of AI to Develop Smart Infrastructure in Indonesia
"Big Screen Is Watching Me?": A Study on the Attractiveness and Reading Efficiency of a Rotating Screen
Approaching Urban Experience Through Rhythmanalysis
Non-Manual Signals in Japanese Sign Language
Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone
Bibliometric Analysis and Systematic Literature Review on Data Visualization