yusuke1997/dblp-id-title huggingface dataset:
Proposing and Testing an Open - Source and Low - Cost Drone Under the Engineering Design Process for Higher Education: The Mechatronics Course Use Case
2017 IEEE Global Engineering Education Conference, EDUCON 2017, Athens, Greece, April 25-28, 2017
Scenarios for student-centered learning: RFiD Pocket Lab and IoT Platform as teaching tools
Assessment of Algorithmic Abstraction Skills in Higher Education: An Application of the PGK Framework
Sail Car - An EPS©ISEP 2019 Project
Addressing low-power electronics in a digital system and FPGA design course
Personalised Learning Approach for Analogue Circuit Design Project
Semantic Waves: A Strategy for Algorithmic Skills in K-12 Computer Science Education
Attracting the next generation of intelligent transport systems experts
The energy saving challenge in the contemporary formal courses development
Digitalization in engineering education research and practice
Work-In-Progress: Code Quality Issues of Computing Undergraduates
Developing intelligent logistics - Building a competence model for logistics systems engineer
A COVID-Band for a Safer School Environment
Self-Efficacy and Stress in Video Oral Assessments
Enhancing Student Feedback Using Predictive Models in Visual Literacy Courses
One kit to rule them all: designing take home lab kits at programme level
Work In Progress: Student Retention Methodology in Order to Reduce Early Dropout in Online Postgraduate Studies
An AI-Driven Approach for Enhancing Engagement and Conceptual Understanding in Physics Education
Evaluation of grade prediction using model-based collaborative filtering methods
Innovative Spaces with Advanced Technologies such as Research Activity Simulators for Engineering Education
Remote Wireless Communications lab in real time
Evaluating Pedagogical Incentives in Undergraduate Computing: A Mixed Methods Approach Using Learning Analytics
Empowering K-12 STEM Teachers to Be AI-ready: The Insights from a Bibliometrics Study
A didactic platform to study of CAN FD bus
The Impact of Educational Partners in the Development of Technical and Soft Skills in Undergraduate Engineering Students
Satisfaction of ABET Student Outcomes
Cross-cultural active learning: Qualitative results from Americans teaching in China
Work in Progress: Curriculum review for rocket scientists
Creativity in Criticality: tools for Generation Z students in STEM
Assessing ChatGPT's Influence on Critical Thinking in Sustainability Oriented Activities
An arabic ontology-based learning system for children with intellectual challenges
Gender-inclusive laboratory design for teaching electric vehicle components
Effects of Perceived Technology Acceptance on Intention to Use Makerspaces and Digital Technologies
Establishment of industrial control laboratory for undergraduate and postgraduate curricula
Enhancing Student Engagement and Experience Through Gamified Flipped Learning Using Kahoot! in Engineering Education
Computer-supported Collaborative Learning in Programming Education: A Systematic Literature Review
Integrating Generative AI Into Design Thinking: Assessing Impact on Creativity and Innovation in STEM Education
Fostering metacognitive process using Active Learning in a Mechatronic Engineering Course
Technical trainers overcoming the challenges of rapid methodological change
Generative AI in Undergraduate Classrooms: Lessons from Implementing a Customized GPT Chatbot for Learning Enhancement
Building an Inclusive STEM Future: Engineering Students Empower Over 1200 Students by Designing Innovative Workshops Fostering Women's Participation in Engineering
Impact of Visuospatial Abilities on Perceived Enjoyment of Students toward an AR-Simulation System in a Physics Course
A Knowledge Based System for Automated Assessment of Short Structured Questions
Open educational resources for Industry 4.0: supporting the digital transition in an European dimension
Student Experiences of Practical Activities During the COVID-19 Pandemic
A survey on the usage of online labs in science education: Challenges and implications
Co-creating with TalkTech: Developing Attributes through International Digital Collaborative Projects
Recognizing non formal learning experiences
Actively linking learning outcomes and competencies to course design and delivery: Experiences from an undergraduate Information Systems program in Singapore
Development and implementation of multi-disciplinary renewable energy course at Habib University
Analyzing the needs of the offshore sector in Morocco by mining job ads
The role of university-industry liaisons in achieving comprehensive curricula in engineering
Standards-based tools and services for building lifelong learning pathways
Internet of Things: three years of experience on education in the business sector
Peer learning in social media enhanced learning environment
The use of WhatsApp in design-based modules
Software engineering project simulation in student entry phase of computer scientists-to-be
Control methodology independent of the experiments to be deployed in remote labs of analog electronic
Bringing the inquiring mind back into the labs a conceptual framework to foster the creative attitude in higher engineering education
Opening a M. Sc. in electrical engineering for non-traditional students
Edutronics: Gamification for introducing kids to electronics
3D printing of microscope slides for visually impaired university students
IoT-Education technologies as solutions towards SMEs' educational challenges and I4.0 readiness
Technological readiness and higher education in the Czech Republic
A Digital Twin implementation for Mobile and collaborative robot scenarios for teaching robotics based on Robot Operating System
Agile projects to foster cooperative learning in heterogeneous classes
Beyond Creativity: Reflection and Practice of Imagination with Students of Technical Universities
Enhancing the student's logical thinking with Gherkin language
Overseas Use of the Remote Laboratory NetLab
Quality Assurance for Work Placement in Higher Education
Role Reversal: Fostering Critical Thinking in Higher Education by Teaching AI to Solve Physics Problems
Semi-automatic generation of textual exercises for software engineering education
Effects of a Hackathon on the Motivation and Grades of CS1 Students
Safe: Cryptographic Algorithms and Security Principles Gamification
Cyber Government for Sustainable Governance: Examining Solutions to Tomorrow's Crises and Implications through the 5 th wave theory, Edu 5.0 concept, and 9PSG model
Learning scrum by doing real-life projects
BOBShield: An Open-Source Miniature "Ball and Beam" Device for Control Engineering Education
The human side of big data: Understanding the skills of the data scientist in education and industry
The Perception and Knowledge of Engineering Teachers about the Structuration of Project Based Learning
Empowering active citizenship via BYOD-mediated learning activities: An experience in acoustics
An Eye-Tracking Project in Industrial Design Education: A case study for Engaging in the Research Process
On the issue of learning of social science in the system of contemporary education of technicians
Providing Additional Support in an Introductory Programming Course
Implementation of e-learning in an electrical engineering study program: Infrastructure, experiences, and lessons learned
A Systematic Literature Review on Faculty Learning in Service-Learning
Automatic Grading of Short Answers Using Large Language Models in Software Engineering Courses
Strengthening the Engineering Graduate Toolkit: Conscious Professional Skill Development Through PBL Experiences
How to survive a PhD - using Design Thinking methods and the Business Model Canvas
Balancing Generative AI and Critical Thinking to Develop Written Communication Skills in Cybersecurity
MOOC Lab, a Massive Online Laboratory with Real Time Access
First-year dropout in ICT studies
Challenges in Teaching Assembly Language Programming - Desired Prerequisites vs. Students' Initial Knowledge
Evaluating the Correlation Between Social Robot NAO and Preschoolers' Socio-Emotional and Cognitive Skills
How Can Computer Science Faculties Increase the Proportion of Women in Computer Science by Using Robots?
Enhancing Problem-Solving Skills: The Synergy of Competitive Programming and Gamification Strategy
Introduction of a Remote Lab for Indoor Object Position Control Based on Computer Vision Sensors and AI-Enabled Embedded Systems
Providing Feedback for Students in E-Learning Systems: a Literature Review, based on IEEE Explore Digital Library
RFID in electronic engineering education
To Innovate or Not to Innovate: Analysis of the Students' Strategic Decision-Making in a Simulated Environment
Building Resilience in Engineering Students: Rube Goldberg Machine Massive Challenge
Project-Based Learning with Industry as a Learning Strategy for Improvement Engineering Education
Ideas Generation and Integration: A Method For Teamwork In A Virtual Environment
University education tailored to labour market expectations
Experiencing a Web-based Audience Response System in engineering lectures
Perceptions of the First Generation of Graduate Engineers in Sustainable Development, Mexico City Campus, on the Tec21 Educational Model
Evaluating the Impact of Assistive AI Tools on Learning Outcomes and Ethical Considerations in Programming Education
Work in progress: On the improvement of STEM education from preschool to elementary school
Open-source multi-purpose remote laboratory for IoT education
Adapting LEGO® SERIOUS PLAY® methodology in higher education
Quantitative Exploration of International Female and Male Students in Undergraduate Engineering Programs in the USA
Industry - academia cooperation support for creative thinking skills strengthening of undergraduates' students in electrical engineering
First-year Engineering Students Engagement by Hands-on Experience with Star Wars Robotics
The role of machine shop sessions in building confidence amongst first year engineering students in Ghana
Design and evaluation of an educational platform for implementing and testing bilateral control algorithms
Games for Coding to Attract New Students to STEM
Work-in-Progress: Virtual Reality System for training on the operation and programing of a Collaborative Robot
Conversational Agents, Virtual Worlds, and Beyond: A Review of Large Language Models Enabling Immersive Learning
Resilience Agency in Engineering Education
Development of Smart Technologies With an Entrepreneurship Focus as a Novel Engineering Teaching Model
Teaching Team Collaboration in Cybersecurity: A Case Study from the Transactive Memory Systems Perspective
Integration of new concepts and features into forming technology lectures
Industry Perspective of Engineering Competencies in Different Socio-Economic Contexts - a Comparative Study from Kuwait and Kazakhstan
Critical Incidents for Technology Enhanced Learning in Vocational Education and Training
Student diversity in engineering education: Insights to build a glocal program
Integration of Professional Certifications with Information Systems Business Analytics Track Curriculum
Work in Progress: Teaching in engineering education: investigating instructors' technology acceptance and teaching style at Kuwait University
Computer support for phrases translation
Information Retrieval Model for Open Educational Resources
Online Game-Based Learning through Minecraft: Education Edition Programming Contest
RISC-V Hardware and Software Ecosystem for Computer Architecture Courses
Designing pedagogical devices
Teaching FPGA-based systems
Work-in-Progress: An Authoring Platform for a Virtual Reality Simulation for Dementia Caregivers Skills Training
Effectiveness of introducing concept-wise questions through post-tests in ensuring student learning
UBI Journey: A Mobile Game to Promote Student Socialization and Engagement in Universities
Applying machine learning to a virtual serious game for neuropsychological assessment
The effects of listening agent in speech-based on-line test system
Assessment of Transparent Data Representation in Scratch via the SOLO Taxonomy
Internationalization requirements for e-learning audit purposes
Curriculum Responsiveness in the Industry 5.0 Era
Towards Comprehensive Assessment of Code Quality at CS1-Level: Tools, Rubrics and Refactoring Rules
1 Robotics Primer for Independent Learners: Background, Curriculum, Resources, and Tips
Semester structure with time slots for self-learning and project-based learning
Using Augmented Reality in programming learning: A systematic mapping study
Teachers' Readiness for Remote Teaching During COVID-19 Pandemic: The Case of Latvia
Experimental training in engineering
Developing Computational Thinking in STEM Education with Drones
Expanding 1st year problem-solving skills through unit conversions and estimations
Design of an ECUK framework for conducting capstone projects
Architecture Proposal for Micro-Learning Application for Learning and Teaching Programming Courses
Benefits and Challenges of Distributed Student Activities in Online Education Settings: Cross-University Collaborations on a Pan-European Level
Evaluation of Civil Engineering students' performance comparing online versus on-campus delivery mode
Teaching techniques for image database indexing using learning systems platforms
COVID-19 Contingency Plans: The Impact on Students' Future Choices
Implementation of active learning method in transportation engineering seminar course: Case study at San Diego State University
Exploring Strategies to Improve Learning Outcomes in Video Analytics and Machine Learning in Large Classes
Survey for Interdisciplinary Co-supervision on Bachelor Thesis in Nautical Science
Assessment and recognition in technical massive open on-line courses with and without on-line laboratories
Game-Based Learning for Young Children: A Case Study
E-Assessment with interactive images
Learning outcomes and assessments mapping quality: Make it a function
Connecting Design and Engineering Physics with Reverse Engineering
Towards a better understanding of learning mechanisms in information systems education
Finite element analysis of rotating electrical machines - An educational approach
Educating engineers for industry 4.0: Virtual worlds and human-robot-teams: Empirical studies towards a new educational age
Measuring engineering student ethical competencies during industrial internships
Virtual Dissection Activities as a Strategy for Blended Synchronous Learning in the New Normal
Technology-Based Communication in the Business Company
A novel FPGA educational paradigm using the next generation programming languages case of an embedded FPGA system course
Enhancing students' activity in electrical engineering through Web and social networks
Toward a Game-like Experience: Design of a Modern User Interface of a Simulation Game for Teaching Business Process Digitalization
Work-in-Progress: Learning Culture of Generation Z in Informatics
Can Social Robots Effectively Elicit Curiosity in STEM Topics from K-1 Students During Oral Assessments?
Enhancing Student Engagement and Understanding in Chemical Engineering Through Simulation-Based Learning
Application of mobile devices and remote experiments for physics teaching in elementary education
Advanced Learning Assistant System (ALAS) for Engineering Education
Teaching Scalability, Fault Tolerance, and Performance in the Cloud: A Practical Laboratory Exercise
Engagement in a mixed-method course: The case of project management
BIM and game engines for engineering online learning
Project-Based Learning Center to Build Skills in Creative Problem Solving in Engineering Education
LO-MATCH: A semantic platform for matching migrants' competences with labour market's needs
Towards flexible delivery in engineering education: students' perception on block teaching delivery
Integrating enquiry-based learning pedagogies and remote access laboratory for STEM education
Development of intercultural competences of students in engineering disciplines
Competence based interactive learning with HomeLabKits: Experience and work in progress
Unintended Consequences when the Engineering Design Team is Noninclusive: An Exploration of the Literature
Approaches for competencies assessment in open source e-learning environments
Extracting Metadata from Learning Videos for Ontology-Based Recommender Systems Using Whisper & GPT
PICA-PICA: Exploring a Customisable Smart STEAM Educational Approach via a Smooth Combination of Programming, Engineering and Art
Using behavioral modeling and simulation for learning communication circuits and systems
Work in progress: Starter-project for first semester students to survey their engineering studies
Static analysis of source code written by novice programmers
On the use of robots in a PBL in the first year of computer science / computer engineering studies
T{h}inker for Engaging Learning Experience in Computational Thinking and Programming
Testing and Debugging Habits of Intermediate Student Programmers
Comprehensive virtual mathematics training
Using Kolb's Experiential Learning in Agile Software Development Course
LifeOn, a ubiquitous lifelong learner model ontology supporting adaptive learning
Introducing Quantum Computing to Engineer and Computer Science Students Using Active Teaching-Learning Methodologies
Augmented reality to improve STEM motivation
Student interactions with e-learning systems: User and topic analysis
Increase teachers' presence and immediacy in slide videos
Virtualizing testbed resources to enable remote experimentation in online telecommunications education
Problem Based Learning (PBL) in four-week term block mode teaching
How to Get a Badge? Unlock Your Mind : Motivation through Student Empowerment
Emerging technologies for the proposal and design of a MOOC on social entrepreneurship
Solar Decathlon ME18 competition as a "learning by doing" experience for students: The case of the team HAAB
Synchronous E-learning in Higher Education during the COVID-19 Pandemic
Theoretical Evaluation of a Computation Thinking Instrument for Primary School Graduates
Students' attitudes to engineering education
Preparation for embedded systems laboratories the virtual workspace approach
Gender equality in STEM programs: a proposal to analyse the situation of a university about the gender gap
Experiences of running MOOCs and SPOCs at UC3M
Work in progress: Multiprotocol System for Learning Industrial Communications
Revolutionizing Structural Damage Inspection in Infrastructure: The Role of Drones and 3D Scanning in Educational Innovation
Remote-Controlled Laboratory for Thermal Radiation Investigations with Technical and Didactic Innovations
Towards Enhancing Children's Science Education using Augmented Reality and Computer Vision
Gamification as a strategy in collaborative learning against virtual education in times of pandemic
Empowering Women in Engineering: Advancing Gender Equity, Innovation, Leadership, Ethical Practices, and Cultural Inclusivity in STEM-Edu X.0
Beyond 2030 Challenges of Engineering Education in an Information Systems Driven World - an Extraction based on Research Topics
Work in Progress: An Automated Management System for References in Programming Code
Reflective team meetings: A learning experience for first-year engineering students in joint projects
Engineering outreach programs at the Public University of Navarre: A holistic approach
Ethical Generative Artificial Intelligence in Design Education: A Multi-Stakeholder Framework
To Be, or Not To Be: That is the Recursive Question
Using AR/VR for Technical Subjects in Vocational Training - Of Substancial Benefit or Just Another Technical Gimmick?
An approach to gamify an adaptive questionnaire environment
Reengineering of computer science curriculum according to technology changes and market needs
Redesigning the Construction Internship Course With Personalized Learning Paths
Work in progress - Smart schoolhouse as a data-driven inquiry learning space for the next generation of engineers
The Importance of the Campus - A Study on the Effects of the COVID-19 Pandemic in a CS2 Course
Personalization criteria for enhancing learner engagement in MOOC platforms
Reshaping ICT Engineering Identities: Ethical Insights from Cross-Professional Analogies
Motivating and retaining engineering students by integrating real world engineering problems into the calculus courses
Enhance embedded system E-leaming experience with sensors
Preparing for the solar challenge: Critical competences acquired in undergraduate engineering education
Ranking task activity in teaching software engineering
Combo of innovative educational approaches to teach industrial test to undergraduate students
Deploy Social Assistive Robot to develop symbolic play and imitation skills in students with Autism Spectrum Disorder
An experience of young software engineers' employability in the Moroccan offshore industry
Fostering Environmental Consciousness: Insights From Engineering Education and Sustainability Initiatives
Student Engagement Outside the Classroom: Analysis of a Challenge-Based Learning Strategy in Biotechnology Engineering
Novel approach for accessible visual resources in a Web based learning environment
Developing a comprehensive teaching portfolio - A scholarly personal narrative
Contribution to online laboratory implementation and standardization
Engineering project, a sociotechnicalperspective in engineering education
Weaving Together Beyond Disciplines: A Transdisciplinary Experience in Engineering Education and Community Collaboration
Neural Networks for Assessing Reading Disabilities in School-Aged Children
Comparing Student Results on a Programming Task During a Contest and a Practice Situation with the Help of the ProgCont System
Developing a Real World Escape Room for Assessing Preexisting Debugging Experience of K12 Students
Different ways to prepare students and faculty for globalization
Exploring students entrepreneurial mindset: Insights to foster entrepreneurship in engineering education
The advantages of 3D printing in undergraduate mechanical engineering research
Engaging Engineering Education Through Multi-Sensory Virtual Decision-Making Centers: A Gamified Approach
Strengthening study skills by using ERPsim as a new tool within the Pupils' academy of serious gaming
Game-based Learning Approach to Cybersecurity
Sustainability Through Education: A Competency Development Framework
Open educational resources: A brief vision from IEEE topics
A hydraulic 3D-lab based on virtual Gora dam visits at Call of Duty Warzone to Develop Student's Competencies During the COVID-19 Pandemic
A framework to encourage the use of reflective practices by undergraduate engineering students in a design-based module
Reexamining the titanic with current accident analysis tool: Multidisciplinary eduation and system safety primer for engineering students
Using Information and Communication Technologies in language teaching and learning in the Institute of Physics and Technologies, Tomsk Polytechnic University
From software engineering to courseware engineering
Strategies to introduce gender perspective in Engineering studies: a proposal based on self-diagnosis
Developing Open Educational Resources in Engineering Thermodynamics: From Open Textbook to Programmable Problem Bank
A project-based learning design for teaching and learning of mechatronics engineering: The riderless bicycle as an application
Virtualization based ethical educational platform for hands-on lab activities on DoS attacks
Virtual and remote labs in higher education distance learning of physical and engineering sciences
Teaching Software Engineering Methods with Agile Games
Mapping the Future Sustainable, through the Theory of Comprehensive Everything or the 5 th Wave/Tomorrow Age Theory, with a focus on Hybrid SMEs/SME 5.0 Educationally
A 360-degree evaluation framework for doctoral programs
Global Experiences in IDEEA Global Projects
Optimizing Asynchronous Collaboration in Virtual Classrooms
Industrial engineering practice: Process approach for equity and inclusion culture
Using social learning in network engineering curricula
India Industry-University Collaboration - A Novel Approach Combining Technology, Innovation, and Entrepreneurship