yusuke1997/dblp-id-title huggingface dataset:
Zoo Visitors' Initial Assessment of an Animaloid Robot as a Zoo Exhibit
Studying Space Use: Bringing HCI Tools to Architectural Projects
Collecting memories of the museum experience
An evaluation of pan & zoom and rubber sheet navigation with and without an overview
Semantic web user interactions: exploring hci challenges
"Why would anybody do this?": Understanding Older Adults' Motivations and Challenges in Crowd Work
Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games
Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification
Are Drones Meditative?
Homer: a pattern discovery support system
Investigating the Impact of Real-World Environments on the Perception of 2D Visualizations in Augmented Reality
Force Attraction Pen: A Haptic Pen with Variable Attraction Force
Reclaiming repair: maintenance and mending as methods for design
Play and Resistance: Intersecting Identities and Implicit Biases in Gamified Educational Tools
Mediating the Undercurrents: Using Social Media to Sustain a Social Movement
Designing the Next Generation of Activity Trackers for Performance Sports: Insights from Elite Tennis Coaches
Dying to Read: The Official Script of Digital Passage for the Little, Big, Digital Beings
With an Eye to the Future: HCI Practice and Research in the Arab World1
Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps
Rethinking the ESP game
From Locked Rooms to Open Minds: Escape Room Best Practices to Enhance Reflection in Extended Reality Learning Environments
MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere
Your opinion counts!: leveraging social comments for analyzing aesthetic perception of photographs
SpatiaLearn: Exploring XR Learning Environments for Reflective Writing
A theory of stimulus-response compatibility applied to human-computer interaction
Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games
Participatory Design through a Learning Science Lens
Demonstrating Thermotion: Design and Fabrication of Thermofluidic Composites for Animation Effects on Object Surfaces
Online public communications by police & fire services during the 2012 Hurricane Sandy
"With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users
Bridging practices, theories, and technologies to support reminiscence
Comparison of empirical testing and walkthrough methods in user interface evaluation
An Emotion Translator: Speculative Design By Neurodiverse Dyads
Spotlight: directing users' attention on large displays
Semantic interaction for visual text analytics
Bias-Aware Systems: Exploring Indicators for the Occurrences of Cognitive Biases when Facing Different Opinions
A GOMS Analysis of a Graphic Machine-Paced, Highly Interactive Task
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima
Hacking Blind Navigation
Belt: An Unobtrusive Touch Input Device for Head-worn Displays
Using Space: Effect of Display Size on Users' Search Performance
SIGCHI Research Ethics Town Hall
Plenary: how to become an internet felon in three easy steps: will digital libraries become digital stores?
You Shall Not Pass: Warning Drivers of Unsafe Overtaking Maneuvers on Country Roads by Predicting Safe Sight Distance
PneuFetch: Supporting Blind and Visually Impaired People to Fetch Nearby Objects via Light Haptic Cues
In-body experiences: embodiment, control, and trust in robot-mediated communication
MIBA: multitouch image-based authentication on smartphones
The Effect of Thermal Stimuli on the Emotional Perception of Images
Automating the detection of breaks in continuous user experience with computer games
Designing for families
Promoting Inclusiveness and Fairness through NFTs: The Case of Student-Athletes and NILs
Critical Realist HCI
A user-centered approach to visualizing network traffic for intrusion detection
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
Towards Complete Icon Labeling in Mobile Applications
Socio-tech: what is it (and why should we care)?
Katika: An End-to-End System for Authoring Amateur Explainer Motion Graphics Videos
Mobile questionnaires for user experience evaluation
Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Access InContext: Futuring Accessible Prototyping Tools and Methods
Breath Tools: Exploring the Effects on Adherence and User Experience of 4 Sounds Assisting Runners with Coupling Breath to Steps
Secrecy, flagging, and paranoia: adoption criteria in encrypted email
Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking
Embodied Co-Reflection: Enhancing Fitness Data Reflection through the Integration of Embodied Interaction and Narrative Feedback
Multitasking and monotasking: the effects of mental workload on deferred task interruptions
To Rely or Not to Rely? Evaluating Interventions for Appropriate Reliance on Large Language Models
Practical observation skills for understanding users and their work in context
#EpicPlay: crowd-sourcing sports video highlights
Integrating the Digital and the Traditional to Deliver Therapy for Depression: Lessons from a Pragmatic Study
Who Reaps All the Superchats? A Large-Scale Analysis of Income Inequality in Virtual YouTuber Livestreaming
Saltate!: a sensor-based system to support dance beginners
Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations
Predictive error behavior model of on-screen keyboard users
CoExploreDS: Framing and Advancing Collaborative Design Space Exploration Between Human and AI
Visualizing Exercise Data from Combat Exergame for Exploring the Insight from Personal Informatics with Large Language Models
Too Close and Crowded: Understanding Stress on Mobile Instant Messengers based on Proxemics
What Actors can Teach Robots
Is anyone looking?: mediating shoulder surfing on public displays (the video)
Designing Instructions using Self-Determination Theory to Improve Motivation and Engagement for Learning Craft
Occlusion-aware interaction techniques for tabletop systems
PiaMuscle: Improving Piano Skill Acquisition by Cost-effectively Estimating and Visualizing Activities of Miniature Hand Muscles
Emergent, crowd-scale programming practice in the IDE
What makes a representative user representative? a participatory poster
Clerk agent promotes consumers' ethical purchasing behavior in unmanned purchase environment
Reflections on participatory design: lessons from the trillium experience
Sizing Up the Troll: A Quantitative Characterization of Moderator-Identified Trolling in an Online Forum
A model-based analysis of errors in display-based HCI
Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware
Envisioning and Understanding Orientations to Introspective AI: Exploring a Design Space with Meta.Aware
Social Play in an Exergame: How the Need to Belong Predicts Adherence
"I just leaned on it!" Exploring Opportunistic Social Discovery of a Technologically Augmented Cushion
Toying with time: considering temporal themes in interactive artifacts
Teachers in charge: model-based authoring of educational software
Dichroic Wade
Interaction on the edge: offset sensing for small devices
Reweaving Nishijin: Parametric Design System to Shape the Future of Kyoto Traditional Textiles
My kind of people?: perceptions about wikipedia contributors and their motivations
Relational agents: a model and implementation of building user trust
Text 2.0
Experiences of Harm, Healing, and Joy among Black Women and Femmes on Social Media
Kaleidoscope: Semantically-grounded, context-specific ML model evaluation
Designing user interfaces for television
Using strokes as command shortcuts: cognitive benefits and toolkit support
Visual Characteristics' Inherent Impact on People's Strategic Orientation
Ori-mandu: Korean Dumpling into Whatever Shape You Want
Do life-logging technologies support memory for the past?: an experimental study using sensecam
Open by design: how IBM partnered with the user community in the redesign of lotus notes
NatureCHI: Unobtrusive User Experiences with Technology in Nature
Social MatchUP -: a Memory-like Virtual Reality Game for the Enhancement of Social Skills in Children with Neurodevelopmental Disorders
Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables
Home health care support
Ambient intelligence for scientific discovery
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games
Portholes: Supporting Awareness in a Distributed Work Group
Experimental evaluation of user errors at the skill-based level in an automative environment
Playing Dumb to Get Smart: Creating and Evaluating an LLM-based Teachable Agent within University Computer Science Classes
Enroll me!: a portable device to facilitate homeless student enrollment
Relational Affect in Dyadic Interactions
Understanding the Use of AI-Based Audio Generation Models by End-Users
Swiss-cheese extended: an object recognition method for ubiquitous interfaces based on capacitive proximity sensing
Browsing graphs using a fisheye view (abstract)
Modeling system evolution: a means of cutting through obstacles to desirable change to large business (information) systems, their many computer-human interfaces, and user/operator responsibilities
Waving Authentication: Your Smartphone Authenticate You on Motion Gesture
Early explorations of CAT: canine amusement and training
Speculating on Biodesign in the Future Home
Users' conceptions of risks and harms on the web: a comparative study
The Low/High Index of Pupillary Activity
Is a friend a friend?: investigating the structure of friendship networks in virtual worlds
Depth Conflict Reduction for Stereo VR Video Interfaces
Squeeze Away the Worries: Exploring the Potential of Squeezable Interactions for Emotion Regulation for Desk Workers
The Effects of Expertise, Humanness, and Congruence on Perceived Trust, Warmth, Competence and Intention to Use Embodied AI
On Conducting Security Developer Studies with CS Students: Examining a Password-Storage Study with CS Students, Freelancers, and Company Developers
StyleMe: Towards Intelligent Fashion Generation with Designer Style
BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment
Designing a Social VR Clinic for Medical Consultations
Narrating Fitness: Leveraging Large Language Models for Reflective Fitness Tracker Data Interpretation
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
Understanding User Experiences Across VR Walking-in-place Locomotion Methods
Cosmovision Of Data: An Indigenous Approach to Technologies for Self-Determination
Human Computer Interaction & Health Activism
Freedge: Fighting Food Insecurity With Connected Infrastructure
Consumer Attitudes Towards Privacy and Security in Home Assistants
Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance
Visualization Accessibility in the Wild: Challenges Faced by Visualization Designers
MatrixWave: Visual Comparison of Event Sequence Data
Influence of Display Transparency on Background Awareness and Task Performance
Consumed endurance: a metric to quantify arm fatigue of mid-air interactions
Office Agents: Personal Office Vitality Sensors with Intent
AI-Supported Messaging: An Investigation of Human-Human Text Conversation with AI Support
The hinge between input and output: understanding the multimodal input fusion results in an agent-based multimodal presentation system
Validating an extension to participatory heuristic evaluation: quality of work and quality of work life
Recreating living experiences from past memories through virtual worlds for people with dementia
An Empirical Study of How People Establish Interaction: Implications for CSCW Session Management Models
How Do Humans Assess the Credibility on Web Blogs: Qualifying and Verifying Human Factors with Machine Learning
2004 Athens 'Diskos': Olympic voting kit
Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children
The Elements of Computer Credibility
TagMe: An Easy-to-Use Toolkit for Turning the Personal Environment into an Extended Communications Interface
4 design themes for skateboarding
Wiredin: using visual feedback to support task resumption
Creating Conversational Interfaces for Interactive Software Agents
Whither Humane-Computer Interaction? Adult and Child Value Conflicts in the Biometric Fingerprinting for Food
Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions
Augment, bootstrap communities, the Web: what next?
What Dialogue Content Leads to a Trust Relationship and Behavior Change? Dialogue and Questionnaire Analysis
Do games attract or sustain engagement in citizen science?: a study of volunteer motivations
Watch my Painting: The Back of the Hand as a Drawing Space for Smartwatches
Investigating Wrist Deflection Scrolling Techniques for Extended Reality
Pinwheels: visualizing information flow in an architectural space
The twitter mute button: a web filtering challenge
Evaluation of Machine Learning Techniques for Hand Pose Estimation on Handheld Device with Proximity Sensor
transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller
PropType: Everyday Props as Typing Surfaces in Augmented Reality
The diversity donut: enabling participant control over the diversity of recommended responses
StoryBox: Independent Multi-modal Interactive Storytelling for Children with Visual Impairment
Exploring Privacy Practices of Female mHealth Apps in a Post-Roe World
Exploring Technology-Mediated Parental Socialisation of Emotion: Leveraging an Embodied, In-situ Intervention for Child Emotion Regulation
Videoconferencing in the Age of COVID: How Well Has It Worked Out?
MUD: Towards a Large-Scale and Noise-Filtered UI Dataset for Modern Style UI Modeling
Well-integrated needs-oriented recommender components regarded as helpful
Human computer interaction division Logica Cambridge LTD., UK
Understanding Digital Checklist Use Through Team Communication
Seeing Through the Overlap: The Impact of Color and Opacity on Depth Order Perception in Visualization
Evaluating longitudinal projects combining technology with temporal arts
Design lessons from the fastest q&a site in the west
From Everyday Technologies to Augmented Reality: An Autoethnographic Study of Presence and Engagement
Gushed Light Field: Video Showcase of Aerosol-Based Fog Display
Let's chalk!: strengthening communities through play
Design principles: crowdfunding as a creativity support tool
Gender and Tenure Diversity in GitHub Teams
A Trip to the Moon: Personalized Animated Movies for Self-reflection
What Architects See in Their Sketches: Implications for Design Tools
User interface issues for virtual reality systems
Using an International Gaming Tournament to Study Individual Differences in MOBA Expertise and Cognitive Skills
Identifying factors that inhibit self-care behavior among individuals with severe spinal cord injury
Doctors and psychosocial information: records and reuse in inpatient care
Designing tangibles for children: what designers need to know
An assistive robotic table for older and post-stroke adults: results from participatory design and evaluation activities with clinical staff
Understanding the Accessibility of Smartphone Photography for People with Motor Impairments
Powering the cellphone revolution: findings from mobile phone charging trials in off-grid Kenya
Selfie Mask: A Face-Capturing HMD with Polarizing Plates
SpeculAR: An In-the-wild Exploration of Users' Perceptions of a Social Augmented Reality
TacTex: A Textile Interface with Seamlessly-Integrated Electrodes for High-Resolution Electrotactile Stimulation
Rapsai: Accelerating Machine Learning Prototyping of Multimedia Applications through Visual Programming
Assessing Product Design Using Photos and Real Products
Incorporating Personality into AI Writing Companions: Mapping the Design Space
SIG: Work life balance in HCI
Creating Worlds: Exploring Animated Videos as a Tool for Contextualization in User Research
User Narrative Study for Dealing with Deceptive Chatbot Scams Aiming to Online Fraud
Privacy Tipping Points in Smartphones Privacy Preferences
HCI Interventions for Monitoring Environmental Health
Making with Data (and Beyond)
Pointing without a pointer
Interactive therapy gloves: reconnecting partners after a stroke
SyncDecor: appliances for sharing mutual awareness between lovers separated by distance
A Spoonful of Sugar?: The Impact of Guidance and Feedback on Password-Creation Behavior
Tearing down walls for the homebound elderly
Designing interaction for the cloud
Fighting for my space: coping mechanisms for sns boundary regulation
Practitioners Teaching Data Science in Industry and Academia: Expectations, Workflows, and Challenges
Learning shape writing by game playing
What you see is where you go: preliminary findings in situated way-finding research
"The Internet is Hard. Is Words": Investigating Information Search Difficulties Experienced by People with Aphasia and Strategies for Combatting Them
MetricViews: design of multiple spreadsheets into a single dynamic view
Enhancing Social Attention Using Eye-Movement Modeling and Simulated Dyadic Social Interactions
Integrating a Voice User Interface into a Virtual Therapy Platform
Exploring Assumptions about Sustainability: Towards a Constructive Framework for Action in Sustainable HCI
Civic Empowerment through Digitalisation: The Case of Greenlandic Women
VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality
Howel: A Soft Wearable with Dynamic Textile Patterns as an Ambient Display for Cardio Training
iPhone as a physical activity measurement platform
SonifyAR: Context-Aware Sound Effect Generation in Augmented Reality
eXplainMR: Generating Real-time Textual and Visual eXplanations to Facilitate UltraSonography Learning in MR
A comparative study of tactile representation techniques for landmarks on a wearable device
User acceptance of complementary tables of contents for access to online information
Cooperativism and Human-Computer Interaction
Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality
GACA: Group-Aware Command-based Arrangement of Graphic Elements
Exploring Nudge Designs to Help Adolescent SNS Users Avoid Privacy and Safety Threats
Timespace in the workplace: dealing with interruptions
Memorability of persuasive passwords
Sharing the squid: tangible workplace collaboration
Sharing awareness information improves interruption timing and social attraction
Supporting fluid tabletop collaboration across distances
Privacy and Fear in the Drone Era: Preserving Privacy Expectations Through Technology
Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR
A text message a day keeps the pulmonologist away
Pulp-based computing: a framework for building computers out of paper
Providing insight into group process
FashionQ: An AI-Driven Creativity Support Tool for Facilitating Ideation in Fashion Design
Regression by Eye: Estimating Trends in Bivariate Visualizations
Sensory Alignment in Immersive Entertainment
How "True Bitcoiners" Work on Reddit to Maintain Bitcoin
Closing plenary: civil rights in cyberspace: how online free speech restrictions will inhibit online diversity
DUET: Exploring Event Visualizations on Timelines
Outperformed by AI: Interacting with Superhuman AI Changes the Way We Perceive Ourselves
CHI education community SIG
Understanding the Benefits and Challenges of Deploying Conversational AI Leveraging Large Language Models for Public Health Intervention
Limits of rereadability in procedural interactive stories
Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension
Deformation Techniques for Shape Changing Interfaces
Effects of the display angle in museums on user's cognition, behavior, and subjective responses
Because I carry my cell phone anyway: functional location-based reminder applications
Okinawa in Japanese and English wikipedia
Clinical Documentation as End-User Programming
Empowering Civil Servants: Fostering Ethical Reflection on GenAI Use through Experimentation and a Serious Game
Geo-sociograms: a method to analyze movement patterns and characterize tasks in location-based multiplayer games
Understanding Simultaneous Technology Use in Collocated One-on-One Social Interactions
Making big gestures: effects of gesture size on observability and identification for co-located group awareness
Card-Based Approach to Engage Exploring Ethics in AI for Data Visualization
Re-examining User Burden in Human-AI Interaction: Focusing on a Domain-Specific Approach
More than just informed: The importance of consent facets in smart homes
Postboard: free-form tangible messaging for people with aphasia (and other people)
A sketch recognition interface that recognizes hundreds of shapes in course-of-action diagrams
Virtual Objects in the Physical World: Relatedness and Psychological Ownership in Augmented Reality
The Sound of Support: Gendered Voice Agent as Support to Minority Teammates in Gender-Imbalanced Team
One Step: Interactive Posters to Raise Awareness of Poverty
The Right to Help and the Right Help: Fostering and Regulating Collective Action in a Medical Making Reaction to COVID-19
A Visual Analytics Approach to Facilitate the Proctoring of Online Exams
Differences of Challenges of Working from Home (WFH) between Weibo and Twitter Users during COVID-19
Lotio: Lotion-Mediated Interaction with an Electronic Skin-Worn Display
Practical trigger-action programming in the smart home
Collaborative Sketching with Tangibles: Let's Stop Soulless Meetings
Investigating the Role of User's English Language Proficiency in Using a Voice User Interface: A Case of Google Home Smart Speaker
Investigating the effects of encumbrance on one- and two- handed interactions with mobile devices
Researching the user experience for connected tv: a case study
Art and Design Student Demos
How Human Am I?: EEG-based Evaluation of Virtual Characters
EmoEden: Applying Generative Artificial Intelligence to Emotional Learning for Children with High-Function Autism
Towards designing a user-adaptive web-based e-learning system
Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice
The VoiceBot: a voice controlled robot arm
Computing Students' Learning Difficulties in HCI Education
Livenotes: a system for cooperative and augmented note-taking in lectures
Open Professional Development as a Sociotechnical Design Challenge
Meeting federal accessibility/disability requirements in interface design
Breaking Down While Building Up: Design and Decline in Emerging Infrastructures
Beating the Limitations of Camera-Monitor Mediated Telepresence with Extra Eyes
Undesigning technology: considering the negation of design by design
Cheese: tracking mouse movement activity on websites, a tool for user modeling
TouchTokens: Guiding Touch Patterns with Passive Tokens
Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites?
Multimodal Interfaces for Dynamic Interactive Maps
Multi-modal Conversational Search for People with Intellectual Disability: An Exploratory Study
MultiBezel: Adding Multi-Touch to a Smartwatch Bezel to Control Music
Tilting the Tablet: The Effect of Tablet Tilt on Hand Occlusion
Communicative facial displays as a new conversational modality
RepliCHI: the workshop II
REVIVE: An Audio-visual Performance with Musical and Visual AI Agents
Administrative assistants as interruption mediators
Supporting children's collaboration across handheld computers
Co-3Deator: A Team-First Collaborative 3D Design Ideation Tool