yusuke1997/dblp-id-title huggingface dataset:
Miniaturization, Calibration & Accuracy Evaluation of a Hybrid Self-Tracker
VAL: Visually Augmented Laser cutting to enhance and support creativity
Effect of eye and body movement on augmented reality in the manufacturing domain
Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters
Do Vibrotactile-Rendered Virtual Walking Sensations Reduce VR Cybersickness?
Exploring and Slicing Volumetric Medical Data in Augmented Reality Using a Spatially-Aware Mobile Device
A Method for Predicting Marker Tracking Error
Calibration propagation for image augmentation
Leveraging Motion Tracking for Intuitive Interactions in a Tablet-Based 3D Scene Annotation System
Measuring Rotational Inertia in HMDs: Calculation of Torque as an Unobtrusive Indicator of Expended Effort in Virtual Environments
St chairs
Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality
Prior-Based Facade Rectification for AR in Urban Environment
Designing Historical Tours for Head-Worn AR
Effects of Peripheral Optic Flow Location and Speed on Unintended Positional Drift During Walk-in-Place in VR
2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2016, Merida, Yucatan, Mexico, September 19-23, 2016
AniDream: Generating Skeleton-Guided Anime Avatars from Text Prompts
Your Face, Your Anatomy: Flashcard Lenses Enriched with Knowledge Maps for Anatomy Education
AI-Enhanced Mixed Reality Interventions with Haptic Feedback for Hand Dexterity Rehabilitation in Geriatric Movement Disorders
Digital Precompensation for Luminance Nonuniformities in Augmented Reality Head Mounted Displays
Virtual Journalist: Measuring and Inducing Cultural Empathy by Visualizing Empathic Perspectives in VR
ThermicVib: Enabling Dynamic Thermal Sensation with Multimodal Haptic Glove for Thermal-Responsive Interaction
Augmented Reality Interface for Sailing Navigation: a User Study for Wind Representation
Deep Learning-based Simulator Sickness Estimation from 3D Motion
Ping! Your Food is Ready: Comparing Different Notification Techniques in 3D AR Cooking Environment
Semi-Autonomous Generation of Appearance-based Edge Models from Image Sequences
Art and VR Technology, Creating the "Experience Society"
Auditory Feedback to Make Walking in Virtual Reality More Accessible
Imagination: The third reality to the virtuality continuum
AI-Based Posture Analysis and Personalized Feedback System for Weight Training: Real-Time Imbalance Detection and LLM-Assisted Coaching
DualGaze: Addressing the Midas Touch Problem in Gaze Mediated VR Interaction
Empower VR Art and AR Book with Spatial Interaction
Using Augmented Reality to Explore Museum Artifacts
Filtering 3D Shared Surrounding Environments by Social Proximity in AR
Acceptance and Effectiveness of a Virtual Reality Public Speaking Training
Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller
Augmented touch without visual obtrusion
Direction-Based Authentication: Combining Symbolic Input and Contextual Cues for Virtual Reality Password Entry
Positive Computing in Virtual Reality Industrial Training
SoliScratch: A Radar Interface for Scratch DJs
Markerless tracking using planar structures in the scene
AR Tips: Augmented First-Person View Task Instruction Videos
Augmented Environment Mapping for Appearance Editing of Glossy Surfaces
ReaWristic: Remote Touch Sensation to Fingers from a Wristband via Visually Augmented Electro-Tactile Feedback
R 2 Human: Real-Time 3D Human Appearance Rendering from a Single Image
Not Lost In Translation - Spatiotemporally-Aligned Human-Machine Interfaces Through IoT-Integrated Augmented Reality
WaveWalker: Enabling Outdoor VR Experiences with Millimeter-wave RADAR
The Comfort Benefits of Gaze-Directed Steering
Accurate and robust planar tracking based on a model of image sampling and reconstruction process
VesARlius: An Augmented Reality System for Large-Group Co-located Anatomy Learning
Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning
Augmented Reality for User-Friendly Intra-Oral Scanning
Structural Deviations in immersive environments: Breaching Plausibility and Place Illusion of outdoor and indoor spaces
MOSion: Situation-Dependent Mosaicing System using High-Speed Projection
RealityGit: Cross Reality Version Control of R&D Optical Workbench
Cross-Subject Cognitive Load Recognition in VR Using Multimodal Fusion with EEG and Eye-Tracking
Exploring Pointing and Confirmation Techniques for Teleportation Across Varying Elevations in Virtual Reality
TruVR: Trustworthy Cybersickness Detection using Explainable Machine Learning
BotaniMate: Affective Interaction with Plant's Data in MR
Uniform Marker Fields: Camera localization by orientable De Bruijn tori
Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality
IoT Platform-based iAR: a Prototype for Plant O&M Applications
EgoSAR: Towards a Personalized Spatial Augmented Reality Experience in Multi-user Environments
Reducing Stress in Annual Performance Reviews through AI-Enabled Avatar Interaction
Development of a Haptic Device with Tactile and Proprioceptive Feedback for Spatial Design Tasks
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2018, Munich, Germany, October 16-20, 2018
VTONShoes: Virtual Try-on of Shoes in Augmented Reality on a Mobile Device
A Low Cost Optical See-Through HMD - Do-It-Yourself
Towards Using Generative AI for Facilitating Image Creation in Spatial Augmented Reality
"I Wanted to Create my Ideal Self": Exploring Avatar Perception of LGBTQ+ Users for Therapy in Virtual Reality
Augmenting a Cardiology-Patient Doctor-Dialogue Through Integrated Heartbeat-Activated Holographic Display
The Garden Within: Using Mixed Reality to Foster Wellbeing Through Emotional Regulation
Leveraging Augmented Reality for Understanding Schizophrenia - Design and Evaluation of a Dedicated Educational Tool
Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation
Object recognition and localization while tracking and mapping
Guided Neck and Shoulder Rehabilitation in VR with Real-Time Corrective Visual Feedback
Effects of an in-car augmented reality system on improving safety of younger and older drivers
Realistic Volume Rendering with Environment-Synced Illumination in Mixed Reality
Single User Cross Reality Workflow for Reservoir Engineering Work in Progress
In-situ lighting and reflectance estimations for indoor AR systems
Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality
EmoMotion: Competing with Your Past, Feeling in the Present
Virtual Handshake Enabling Physical Interaction for Remote Presence Augmentation
A Preliminary Exploration of Montage Transitions in Cinematic Virtual Reality
Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation
Combining multi-touch and device movement in mobile augmented reality manipulations
Therm-Spatial: Controlling Spatial Perception with Thermal Feedback
Training detectors and recognizers in Python and OpenCV
Augmented Mirrors
VR Calm+: Furry Stress Ball as a Haptic Modality for Relaxation in Virtual Reality
Embodiment of an Avatar with Unnatural Arm Movements
Cognitive load Classification with a Stroop task in Virtual Reality based on Physiological data
Edge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration
A Pragmatic Approach to Augmented Reality Authoring
Dynamic seethroughs: Synthesizing hidden views of moving objects
TutAR: Semi-Automatic Generation of Augmented Reality Tutorials for Medical Education
Fisheye vs Rubber Sheet: Supporting Visual Search and Fine Motor Skills in Augmented Reality
Adapting Michelson Contrast for use with Optical See-Through Displays
Program chairs
Effects of Background Complexity and Viewing Distance on an AR Visual Search Task
Accuracy in Optical Tracking with Fiducial Markers: An Accuracy Function for ARToolKit
QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF
The glass class: Designing wearable interfaces
RGB-D/C-arm Calibration and Application in Medical Augmented Reality
Tie-Brake: Tie-Based Wearable Device for Navigation with Brake Function
Effects of Augmented Content's Placement and Size on User's Search Experience in Extended Displays
Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality
Quantification of visual capabilities using augmented reality displays
Beaming Display Using Thin Holographic Waveguides for Wider Head Orientation Angle Range
MoleARlert - an augmented reality game based on Lemmings
Augmented Reality in Telecom Industry: Concepts, Technologies and Applications
Industrial Augmented Reality: Requirements for an Augmented Reality Maintenance Worker Support System
Benchmarking and Data Synthesis for Colorization of Manga Sequential Pages for Augmented Reality
On Combining a Semi-Calibrated Stereo Camera and Massive Parallelism for Fast Plane Extraction
Cross Reality Authoring: A Mixed Reality Editor approach
Real-Time Event-Based Tennis Ball Tracking for Augmented Training
Investigating the Relation Between Gender Expression of Mixed Reality Avatars and Sexuality of Male Users
TOVRIA: Supporting Motor Accessibility in Virtual Reality through Smartphone-Based Touch and Orientation Interactions
Demonstration of TangibleData: Immersive Data Exploration with Touch
A New System for Online Quantitative Evaluation of Optical See-through Augmentation
Exploring Body-Anchored Augmented Reality Interfaces Across Different Mobility and Social Contexts
Transforming Avalanche Rescue Training: Evaluating the Effectiveness of Virtual Reality Training in High-Stakes Environments
Case Studies in Application of Augmented Reality in Future Media Production
Motion-Aware Ghosted Views for Single Layer Occlusions in Augmented Reality
ActivePaws and Playcuff: Pilot Evaluation of a Non-Immersive Exergame Suite Controlled by a Wearable Device
MTMR: A conceptual interior design framework integrating Mixed Reality with the Multi-Touch tabletop interface
System for Recording and Validation of Eye-Based Biometry Models in the Wild
Design and Implementation of an Augmented Reality Tangible Game Utilizing Everyday Objects as In-Game Items
A Comparative Study on Optimizing Virtual Reality Experience through User Representations in Industry
How to augment the second image? Recovery of the translation scale in image to image registration
Design Guidelines for Generating Augmented Reality Instructions
Delta Light Propagation Volumes for mixed reality
Resolving Multiple Occluded Layers in Augmented Reality
Photometric registration by adaptive high dynamic range image generation for augmented reality
Social semiotic analysis of the design space of augmented reality
Equalization of the Visibility Loss between AR and Real Stimuli Sizes
Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test
Inter-Brain Synchronization during Collaboration in Virtual Reality
Retexturing in the Presence of Complex Illumination and Occlusions
Mind-Archive: A Hybrid Framework for Real-Time Affective Lifelogging in Extended Reality
AR Cloud: Towards Collaborative Augmented Reality at a Large-Scale
Leveraging Networked Flow Framework for Social Virtual Rehabilitation in the Metaverse Era: The TERSICORE XRM Project
Digital Twin Platform for Smart Training and Assessment in Extended Reality
Blankscope: An AI-Powered XR Binocular for Exploring Reality and Memory through Tangible Interaction and Reconstructive Perception
Subtle Attention Guidance for Real Walking in Virtual Environments
A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports
Light factorization for mixed-frequency shadows in augmented reality
Affording Visual Feedback for Natural Hand Interaction in Ato Assess Upper Extremity Motor Dysfunction
Learning and Teaching Fluid Dynamics using Augmented and Mixed Reality
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?
3D Live: Real Time Captured Content for Mixed Reality
DoodleSnap: Enhancing Photography for Blind and Visually Impaired Users Through 3D Pen Interactions
CeylonXR: A Virtual Tour Platform Powered by Gaussian Splatting, Multiplayer Immersion, and AI Guidance
An Augmented Virtuality Approach to 3D Videoconferencing
VRTennis: Forehand Training in Virtual Reality with Rule-Based Motion Analysis and Multimodal Feedback
Robust Visual Tracking for Non-Instrumented Augmented Reality
Analysing the effects of a wide field of view augmented reality display on search performance in divided attention tasks
Introducing Augmented Reality to Optical Coherence Tomography in Ophthalmic Microsurgery
Encoded LED System for Optical Trackers
Virtual Reality Sonification Training System Can Improve a Novice's Forehand Return of Serve in Tennis
Modeling Emotions for Training in Immersive Simulations (METIS): A Cross-Platform Virtual Classroom Study
Label segregation by remapping stereoscopic depth in far-field augmented reality
The Benefits of Utilizing Augmented Reality as a Tool for Assessments
Analyzing the Potential of Remote Collaboration in Industrial Mixed and Virtual Reality Environments
xrWORKS'25: The 2nd International Workshop on Extended Reality for Knowledge Work
Selection Techniques for 3D Extended Desktop Workstation with AR HMD
Subtle Cues for Navigation in Virtual Reality: How to Effectively Guide Users in VR?
Visualizing and navigating complex situated hypermedia in augmented and virtual reality
Adversarial VR: An Open-Source Testbed for Evaluating Adversarial Robustness of VR Cybersickness Detection and Mitigation
Interactive exploration of augmented aerial scenes with free-viewpoint image generation from pre-rendered images
Exploring Implicit and Explicit Stimuli of Virtual Agents with Increased Group Size in VR
Making Pretense Visible and Graspable: An augmented reality approach to promote pretend play
Augmenting buildings with infrared information
Multi-Modal, Accessible Mixed Reality Framework for Object Exploration and Accompanying Hardware Exploration
Art exhibit chairs
A Hand-Held, Self-Contained Simulated Transparent Display
Movable Spatial AOn-The-Go
Multi modal sensory human communication in the internet society
MMG: Manipulation-Aware Holistic Human Motion Generation from Sparse Tracking Signals
Perceiving and Learning Color as Sound in Virtual Reality
A GPGPU accelerated descriptor for mobile devices
A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction
X-Space: A Tool for Extending Mixed Reality Space from Web2D Visualization Anywhere
Remote Assistance System in Augmented Reality for Early School Dropout Prevention
Fusion of Unsynchronized Optical Tracker and Inertial Sensor in EKF Framework for In-car Augmented Reality Delay Reduction
Barrier Detection and Tracking from Parameterized Lidar Data
10th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2011, Basel, Switzerland, October 26-29, 2011
A Framework for Automatic Generation of Augmented Reality Objects
Assessing AR Visualizations during Non-Complex Assembly: Reporting Preliminary Results from a Crowdsourcing Rework Study
Participatory Mixed Reality Space: Collective Memories
Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based Network
Cybersickness: Understanding the Challenge and Building Solutions with Standardized Benchmarks
Augmented Reality for Operating Room Equipment Placement with Real-time Feedback
Optical outside-in tracking using unmodified mobile phones
Comparing Hand and Controller Avatars with Hand Tracking and Controller-Based Interaction
A Scalable and Long-Term Wearable Augmented Reality System for Order Picking
Scan&Paint: Image-based Projection Painting
Workshop on Virtual, Augmented and Mixed Reality in Education (VAMrE 2017) Summary
Monocular Visual-Inertial State Estimation for Mobile Augmented Reality
Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 5-8 October 2005, Vienna, Austria
Psychological keys to success in MAR systems
Adaptive Learning in Extended Reality: A Survey on multimodal Interaction and AI-driven Personalization
Reducing VR Sickness During Teleoperation Using Neck Muscle Vibration
Magestro: Gamification of the Data Collection Process for Development of the Hand Gesture Recognition Technology
Pinging Between Worlds: Training Table Tennis Novice Players in Real Environment for Virtual Reality Competitions
An intermediate report of TrakMark WG - international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods
Multi-vehicle Cooperative Military Training Simulation System Based on Augmented Reality
Securing Shared State in Multi-User Augmented Reality
Baxter VR: A Scale-Based Prototype for Simulating Human-Dog Interactions in Virtual Reality Exposure Therapy
Linear Solutions for Visual Augmented Reality Registration
Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior
How Many Are Enough? Effective Sample Counts in NeRF and 3DGS
Comparing spatial understanding between touch-based and AR-style interaction
Indicators of Training Success in Virtual Reality Using Head and Eye Movements
Autocalibration of an Electronic Compass for Augmented Reality
Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment
Heat Pain Threshold Modulation By Experiencing Burning Hands in Augmented Reality
Layouts of 3D Data Visualizations Small Multiples around Users in Immersive Environments
User friedly calibration and tracking for optical stereo see-through augmented reality
Perspective Matters: Design Implications for Motion Guidance in Mixed Reality
Beyond Visual Interfaces: Extended Reality for Collaborative Industrial Settings
Crafting an Immersive Game and System Deception Framework
IntelliCap: Intelligent Guidance for Consistent View Sampling
Minimising the duration of a system-controlled virtual reality tour
Immersive Simulation of a Vivarium for Research and Training
Context-specific Design Methods and Techniques for Developing Mixed Reality Retail Store Environments
Determining the point of minimum error for 6DOF pose uncertainty representation
PixMix: A real-time approach to high-quality Diminished Reality
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach
Using AR to support cross-organisational collaboration in dynamic tasks
A LiDAR-to-VR Pipeline for Environmental Simulation
The effect of out-of-focus blur on visual discomfort when using stereo displays
The Effects of Device and Spatial Layout on Social Presence During a Dynamic Remote Collaboration Task in Mixed Reality
Breathing Forest: Integrating Breathing Interactions in Virtual Reality-Based Nature Therapy
Mixed Reality User Interface for a Hybrid Operation Room
Natural User Interface for Ambient Objects
Kinectrack: Agile 6-DoF tracking using a projected dot pattern
Perception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality
A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments
Industrial Augmented Reality: Concepts and User Interface Designs for Augmented Reality Maintenance Worker Support Systems
VIRTOOAIR: Virtual Reality TOOlbox for Avatar Intelligent Reconstruction
SixthSense: Integrating information and the real world
Five Ways Function Models Enable Accessible Mixed Reality Interfaces
Comparative Analysis of Change Blindness in Virtual Reality and Augmented Reality Environments
How Accurate is the Hololens 2? a Robotic Ground-Truth and Sensor Occlusion Evaluation
InteractionGAN: Image-Level Interaction using Generative Adversarial Networks
Third person perspective augmented reality for high accuracy applications
AR Visualization of Cross-Attention-Enhanced Biomedical Image Volumes for AI-assisted Disease Diagnosis
Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays
A Wearable Augmented Reality System for Navigation Using Positioning Infrastructures and a Pedometer
Tracking an Object-Grabbing Hand Using Occluded Depth Reconstruction
Low-Cost Depth Camera Pose Tracking for Mobile Platforms
Human-to-Avatar Face Representation of Extended Reality (XR) Glasses Wearers for Communication
Haptic Ring Interface Enabling Air-Writing in Virtual Reality Environment
Back to the Future: Constructivist Learning in Virtual Reality
Is this the vReal Life? Manipulating Visual Fidelity of Immersive Environments for Medical Task Simulation
Adapting ray tracing to Spatial Augmented Reality
Tracking texture-less, shiny objects with descriptor fields
Smart Headlight: A new active augmented reality that improves how the reality appears to a human
Hazardous Workplaces and the Role of VR in Stress Mitigation
Folding Rays: a Bimanual Occluded Target Interaction Technique
Studying User Perceptible Misalignment in Simulated Dynamic Facial Projection Mapping
Networking AI-Driven Virtual Musicians in Extended Reality
Animating Recovery: A Camera-Based System for Adjustable Finger Isolation Movement Rehabilitation Training in Virtual Reality
Graphic Shadow: Augmenting Your Shadow on the Floor
mARker: Hybrid-Interfaced Spatial Sketching via iPad AR, Apple Pencil, and an Instantly Crafted Tracker
LightSense: enabling spatially aware handheld interaction devices
Image Overlay on Optical See-Through Displays for Vehicle Navigation
Enhancing Dazzling Sensation Through Pseudo-Blink and Afterimage Presentation in Virtual Reality
VR for Remote Monitoring of Automated Vehicles: Replications Across Follow-Up Evaluations
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards
From Virtual Reality to Augmented Reality: Devices, Bodies, Places and Relationships
Visualizing In-Organ Tumors in Augmented Monocular Laparoscopy
AroundArrow: Off-Screen POI visualization for handheld Augmented Reality in vertically dense regions
Compact Object Representation of a Non-Rigid Object for Real-Time Tracking in AR Systems
Flexible XR Prototyping - A Sports Spectating Example
HoloBee: Augmented Reality Based Bee Drift Analysis
Touching the Virtual Dog: Effects of Active and Passive Haptic Feedback on Social Presence and Emotional Bonding in Virtual Pet Interaction
The posture angle threshold between airplane and window frame metaphors
Placing information near to the gaze of the user
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality
Comfort Intelligence for Autonomous Vehicles
Image-based clothes transfer
Handling Uncertain Sensor Data in Vision-Based Camera Tracking
VR-based CPS Interface to Automate Flexible Grinding Processes
EyeAR: Empiric Evaluation of a Refocusable Augmented Reality System
Augmented prototyping of 3D rigid curved surfaces
MirrorPose: Enabling Full-Body Gestures Interaction for Head-Mounted Devices with a Full-Length Mirror
Integrated Design of Augmented Reality Spaces Using Virtual Environments
SLAM using both points and planes for hand-held 3D sensors
Augmented Reality Enhanced Analytics to Measure and Mitigate Disengagement in Teaching Young Children
Overview of 3GPP standardization for 5G AR/MR experiences using glasses-type devices
Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality
MR Microsurgical Suture Training System for Neurosurgeons
Tinmith-evo5 -- An Architecture for Supporting Mobile Augmented Reality Environments
Photo Billboarding: A Simple Method to Provide Clues that Relate Camera Views and a 2D Map for Mobile Pedestrian Navigation
Device-Agnostic Augmented Reality Rendering Pipeline for AR in Medicine
Low-Cost Real-Time Mental Load Adaptation for Augmented Reality Instructions - A Feasibility Study
In-place 3D sketching for authoring and augmenting mechanical systems
Product Associated Displays in a Shopping Scenario