yusuke1997/dblp-id-title huggingface dataset:
Enhancing distributed corporate meetings with lightweight avatars
Information scent as a driver of Web behavior graphs: results of a protocol analysis method for Web usability
It's Trying Too Hard To Look Real: Deepfake Moderation Mistakes and Identity-Based Bias
Ignore, Trust, or Negotiate: Understanding Clinician Acceptance of AI-Based Treatment Recommendations in Health Care
TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences
Using Presence Questionnaires in Virtual Reality
Understanding experts' and novices' expertise judgment of twitter users
Supporting coordination in surgical suites: physical aspects of common information spaces
How the Role of Generative AI Shapes Perceptions of Value in Human-AI Collaborative Work
Templates and Trust-o-meters: Towards a widely deployable indicator of trust in Wikipedia
Automatic Generation of Two-Level Hierarchical Tutorials from Instructional Makeup Videos
Groupware: interface design for meetings
Meerkat: A Social Community Support Application for Older Adults
Using handhelds as controls for everyday appliances: a paper prototype study
Now let me see where i was: understanding how lifelogs mediate memory
Off-task behavior in the cognitive tutor classroom: when students "game the system"
Understanding Requirements of Place in Local Search
The automation of data processing, analysis, and reporting in a large survey time-series database
Collaborative Writing Across Multiple Artifact Ecologies
As We May Ink?: Learning from Everyday Analog Pen Use to Improve Digital Ink Experiences
The concept maps method as a tool to evaluate the usability of APIs
Persistence matters: making the most of chat in tightly-coupled work
Surprise Me If You Can: Serendipity in Health Information
Weight-shifting mobiles: two-dimensional gravitational displays in mobile phones
A visual language for designing and implementing user interfaces
Socio-technical Dynamics: Cooperation of Emergent and Established Organisations in Crises and Disasters
Does 'Letting Go of the Words' Increase Engagement: a traffic study
Availability and Boundary Management: An Exploratory Study
A Systematic Review and Meta-analysis of Text Entry Studies
Behavioral evaluation and analysis of a hypertext browser
Centralized, Parallel, and Distributed Information Processing during Collective Sensemaking
AnatOnMe: facilitating doctor-patient communication using a projection-based handheld device
What is 'Cyber Security'?: Differential Language of Cyber Security Across the Lifespan
Texting while Parenting: How Adults Use Mobile Phones while Caring for Children at the Playground
VR's Frames of Reference: A Visualization Technique for Mastering Abstract Multidimensional Information
LuciEntry HOME: An Anywhere Lucid Dream Induction Prototype
A context-aware recognition survey for data collection using ubiquitous sensors in the home
Technologies for Children's AI Learning: Design Features and Future Opportunities
Personalising the TV Experience using Augmented Reality: An Exploratory Study on Delivering Synchronised Sign Language Interpretation
Understanding Digital-Safety Experiences of Youth in the U.S
Comparing the Agency of Hybrid Meeting Remote Users in 2D and 3D Interfaces of the Hybridge System
Hammer Time!: A Low-Cost, High Precision, High Accuracy Tool to Measure the Latency of Touchscreen Devices
Design: no longer an optional extra
In-Between Visuals and Visible: The Impacts of Text-to-Image Generative AI Tools on Digital Image-making Practices in the Global South
Study of Instructional Illustrations on ICTs: Considering persona of low-literate users from India
Fostering social capital in economically distressed communities
What Is the User Experience of Eyes-Free Touch Input with Vibrotactile Feedback Decoupled from the Touchscreen?
"Megereality": Leveraging Physical Affordances for Multi-Device Gestural Interaction in Augmented Reality
Visualization of large hierarchical data by circle packing
TwinkleBands: Wearable Technology Supporting Movement Imitation and Coordination in Fast-Paced Fitness Training
Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual Tourism
Rethinking Hearing Aid Fitting by Learning From Behavioral Patterns
Peripheral display of digital handwritten notes
Reasoning with external representations: supporting the stages of selection, construction and use
Memorability of pre-designed and user-defined gesture sets
An interpreted demonstration of computer game design
On Looking at the Vagina through Labella
A case example of human factors in product definition: needs finding for a voice output workstation for the blind
CareView: analyzing nursing narratives for temporal trends
All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without Assembly
Gospels of Modernity: Digital Cattle Markets, Urban Religiosity, and Secular Computing in the Global South
Vibing Together: Dance Experiences in Social Virtual Reality
Towards context-sensitive support of vitality in old-age
Designing Two-player Competitive Games for the Rehabilitation of Upper-Limb Motor Function after Stroke
HapticHead: 3D Guidance and Target Acquisition through a Vibrotactile Grid
The importance of coordination devices in text-based, task-oriented conversations
More Attention, Transformation, Acceleration, and Exploration: Freelance Developers' Take on Hypes
Co-Designing a Classroom Display to Support Behavior Management Plans
Towards Co-Creating Access and Inclusion: A Group Autoethnography on a Hearing Individual's Journey Towards Effective Communication in Mixed-Hearing Ability Higher Education Settings
Free-Space Haptic Feedback for 3D Displays via Air-Vortex Rings
Towards a Design Space and Guidelines for E-Triage System Design
"I Would Never Trust Anything Western": Kumu (Educator) Perspectives on Use of LLMs for Culturally Revitalizing CS Education in Hawaiian Schools
Measuring the effectiveness of social media on an innovation process
Design environments for constructive and argumentative design
RetroLens: A Human-AI Collaborative System for Multi-step Retrosynthetic Route Planning
Animated Patterns: Applying Dynamic Patterns to Vector Illustrations
How are windows used? Some notes on creating an empirically-based windowing benchmark task
Watch+Strap: Extending Smartwatches with Interactive StrapDisplays
Modulation of a Hand-held Object's Property through Proprioceptive Stimulation during Active Arm Movement: Proprioceptive Modulation of a Hand-held Object's Property
Exploring Effective Sensing Indicators of Loneliness For Elderly Community in US and Japan
Designing a touch-screen sensecam browser to support an aging population
Entity-linking interfaces in user-contributed content: preference and performance
A transformational product to improve self-control strength: the chocolate machine
Investigating Document Layout and Placement Strategies for Collaborative Sensemaking in Augmented Reality
Living Bits and Radical Aminos: A Workshop on Bio-Digital Interfaces for Human-Computer Interaction
LondonTube: Overcoming Hidden Dependencies in Cloud-Mobile-Web Programming
"It's Really Enjoyable to See Me Solve the Problem like a Hero": GenAI-enhanced Data Comics as a Learning Analytics Tool
Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games
Why Combining Text and Visualization Could Improve Bayesian Reasoning: A Cognitive Load Perspective
Annotate once, appear anywhere: collective foraging for snippets of interest using paragraph fingerprinting
How Methods Make Designers
CoMedi: using computer vision to support awareness and privacy in mediaspaces
Acceptance of augmented reality instructions in a real work setting
An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation
Designing from within: humanaquarium
Contextual dynamics of group-based sharing decisions
Revisiting "The Rise and Decline" in a Population of Peer Production Projects
Curating the digital: spaces for art and interaction
Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task
Improving two-thumb text entry on touchscreen devices
Models, theories and methods of studying online behaviour
Backchan.nl: integrating backchannels with physical space
BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective
Controlling In-the-Wild Evaluation Studies of Public Displays
Investigating the opportunity for a smart activity bag
The design of phone-based interfaces for consumers
HCI methods for including adults with disabilities in the design of CHAMPION
Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping
Visualizing the crowds at a web site
Flying Names: Manipulating Name Tags in XR Social Environments for Target Selection Tasks
What you said about where you shook your head: a hands-free implementation of a location-based notification system
Remote web browsing via the phone with teleweb
Automatic Improper Loading Posture Detection and Correction Utilizing Electrical Muscle Stimulation
Securing Gesture Passwords Against Shoulder Surfing Using Behavioral Features
SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation
Apéritif: Scaffolding Preregistrations to Automatically Generate Analysis Code and Methods Descriptions
Conversing with children: cartoon and video people elicit similar conversational behaviors
Human cognition research laboratory: the Open University (U.K.)
Tools for Thought: Research and Design for Understanding, Protecting, and Augmenting Human Cognition with Generative AI
MATY: Designing An Assistive Robot for People with Alzheimer's
Tinkering and gender in end-user programmers' debugging
AI-Assisted Causal Pathway Diagram for Human-Centered Design
Bringing Patient Mannequins to Life: 3D Projection Enhances Nursing Simulation
Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness
An interactive braille-recognition system for the visually impaired based on a portable camera
Strategies for Engaging Communities in Creating Physical Civic Technologies
Games and entertainment community SIG: reaching beyond CHI
Instructional interventions in computer-based tutoring: differential impact on learning time and accuracy
NFTDisk: Visual Detection of Wash Trading in NFT Markets
Satori 悟り: Towards Proactive AR Assistant with Belief-Desire-Intention User Modeling
Make Making Sustainable: Exploring Sustainability Practices, Challenges, and Opportunities in Making Activities
For Richer, for Poorer, in Sickness or in Health...: The Long-Term Management of Personal Information
NotiFade: Minimizing OHMD Notification Distractions Using Fading
Augmented climbing: interacting with projected graphics on a climbing wall
Going Dark: Social Factors in Collective Action Against Platform Operators in the Reddit Blackout
"Watts in it for me?": design implications for implementing effective energy interventions in organisations
Contrasting Perspectives of Workers: Exploring Labor Relations in Workplace Automation and Potential Interventions
Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices
African American men constructing computing identity
Creative Reflections on Image-Making with Artificial Intelligence: Interactions with a Provocative 'Camera'
Under Surveillance: Technology Practices of those Monitored by the State
Tactile motion instructions for physical activities
Taming wild behavior: the input observer for text entry and mouse pointing measures from everyday computer use
Designing for Uncontrollability: Drawing Inspiration from the Blessing Companion
Event-response systems: a technique for specifying multi-threaded dialogues
"This is a lot easier!": constrained movement speeds navigation
Enabling empathy in health and care: design methods and challenges
Voice Assistants for Health Self-Management: Designing for and with Older Adults
Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users
OmniQuery: Contextually Augmenting Captured Multimodal Memories to Enable Personal Question Answering
Interfaces for consumer products: how to camouflage the computer?
Understanding notification stress of smartphone messenger app
Chit chat club: bridging virtual and physical space for social interaction
"We Need a Big Revolution in Email Advertising": Users' Perception of Persuasion in Permission-based Advertising Emails
Divisi: Interactive Search and Visualization for Scalable Exploratory Subgroup Analysis
Detecting Gender Stereotypes: Lexicon vs. Supervised Learning Methods
Effectiveness of directional vibrotactile cuing on a building-clearing task
Crafting Critical Heritage Discourses into Interactive Exhibition Design
Sensing and reacting to users' interest: an adaptive public display
Mining whining in support forums with frictionary
The promise and peril of parallel chat in video meetings for work
Design and adoption of social collaboration software within businesses
Remote gaze-tracking system with automatic user calibration using particle filter
Flights in my hands: coherence concerns in designing strip'tic, a tangible space for air traffic controllers
Exploring The Future of Data-Driven Product Design
Designing a Card-Based Design Tool to Bridge Academic Research & Design Practice For Societal Resilience
Co-Creating Equity Initiatives: Community Accountability and Volunteer Training for Safer Conferences
Threats, Abuses, Flirting, and Blackmail: Gender Inequity in Social Media Voice Forums
SIGCHI Outstanding Dissertation Award: Shaping Material Experiences
Validating effective design knowledge for re-use: HCI engineering design principles
Motor Memory in HCI
Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs
An empirical study of the use of visually enhanced voip audio conferencing: the case of IEAC
To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System
Learning to fail: experiencing public failure online through crowdfunding
Exploring the Effect of Group Size on Goal Setting & Sharing to Reduce Procrastination: Lessons Learned in a Field Study
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Cyber Threat Awareness, Protective Measures and Communication Preferences in Germany: Implications from Three Representative Surveys (2021-2024)
Can mental models be considered harmful?
Mixed Reality-Based Process Control of Automatic Printed Circuit Board Assembly Lines
Micro-NGO: Tackling Wicked Social Problems with Problem Solving and Action Planning Support in Chat
The Tangled Web we Wove: A Taskonomy of WWW Use
Goodbye Text, Hello Emoji: Mobile Communication on WeChat in China
RealityCheck: Blending Virtual Environments with Situated Physical Reality
SAUCI: a knowledge-based interface architecture
Multimodal AI for Human Sensing and Interaction
The Known Stranger: Supporting Conversations between Strangers with Personalized Topic Suggestions
Doom as an interface for process management
Massif: Interactive Interpretation of Adversarial Attacks on Deep Learning
Comparing the Effects of Paper and Digital Checklists on Team Performance in Time-Critical Work
Improving Railway Safety: Human-in-the-loop Invariant Finding
Flow: Towards Communicating Directional Cues through Inflatables
StructJumper: A Tool to Help Blind Programmers Navigate and Understand the Structure of Code
Personality as a Predictor of User Strategy: How Locus of Control Affects Search Strategies on Tree Visualizations
Which one is me?: Identifying Oneself on Public Displays
Cognitive Aids in Acute Care: Investigating How Cognitive Aids Affect and Support In-hospital Emergency Teams
Can a Recommender System Support Treatment Personalisation in Digital Mental Health Therapy? A Quantitative Feasibility Assessment Using Data from a Behavioural Activation Therapy App
Customer-Focused Design Data in a Large, Multi-Site Organization
A Sensory Autoethnography of Energy Practices in the Home: An Exploration of Combining Smart Meter Data with Situated accounts of What Energy is For
Designing a Self-Efficacy Game for Health Literacy in Marginalized Communities
Triggered think-aloud protocol: using eye tracking to improve usability test moderation
User Perceptions of Extraversion in Chatbots after Repeated Use
A metaphor for the visually impaired: browsing information in a 3D auditory environment
Lessons Learned from In-School Use of rTAG: A Robo-Tangible Learning Environment
Practical Education for Improving Software Usability
Call Me by My Name: Exploring Roles of Sci-fi Voice Agents
Scaffolding design sessions with teenagers: the PDA approach
Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature
Demonstration of Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a VR Controller
Measuring usability: are effectiveness, efficiency, and satisfaction really correlated?
Alice: lessons learned from building a 3D system for novices
Human-Computer Interaction and the Future of Work
Disrupting Tertiary User-Centered Design Course with Design Thinking 2.0
Evaluation of virtual reality systems for usability
Socioeconomic Class in Physical Activity Wearables Research and Design
The NSF/ARPA/NASA digital libraries initiative: opportunities for HCI research (panel session)
ProxyDrone: Autonomous Drone Landing on the Human Body
HCI in the school of computer science at Carnegie Mellon University
"No powers, man!": A Student Perspective on Designing University Smart Building Interactions
To have and to hold: exploring the personal archive
Digital art: evaluation, appreciation, critique (invited SIG)
Multiple mice for retention tasks in disadvantaged schools
Layered elaboration
Subcontracting Microwork
Nukabot: Design of Care for Human-Microbe Relationships
Co-Designing an Experience Sampling Method Digital Platform to Investigate Self-Harm Among Young People
Cookies and web browser design: toward realizing informed consent online
Claris Organizer's Expanding Contact Card
In the Balance: Insights from Collaborative Financial Technologies
ReLive: Bridging In-Situ and Ex-Situ Visual Analytics for Analyzing Mixed Reality User Studies
KnitSkin: Machine-Knitted Scaled Skin for Locomotion
The impact of tutorials on games of varying complexity
Towards an Automated Writing Assistant for Online Reviews
GUIDe: gaze-enhanced UI design
Signs of the Smart City: Exploring the Limits and Opportunities of Transparency
Bringing web 2.0 to government research: a case study
Causality-preserving Asynchronous Reality
Sketch it, make it: sketching precise drawings for laser cutting
Negotiating sustainable futures in communities through participatory speculative design and experiments in living
Sticking With Electronics for Crafting Practices: An Inclusive Approach to Promote Making Literacy Among Older Adults
How to Work in the Car of the Future?: A Neuroergonomical Study Assessing Concentration, Performance and Workload Based on Subjective, Behavioral and Neurophysiological Insights
Dancing with myself: the interactive visual canon platform
Forging an HCI Research Agenda with Artists Impacted by Generative AI
Helping users review and make sense of access policies in organizations
Reciprocal eye contact as an interaction technique
Social Control Interaction Framework: Design to Technically Support a Group of Users in Making Control Decisions Together
Demonstrating Kirigami Haptic Swatches for Cut-and-Fold Haptic Feedback Mechanisms
Access Denied: Meaningful Data Access for Quantitative Algorithm Audits
Learning on the job: characterizing the programming knowledge and learning strategies of web designers
Understanding Participatory Hashtag Practices on Instagram: A Case Study of Weekend Hashtag Project
Transitions in Digital Personhood: Online Activity in Early Retirement
What Do We Mean When We Talk about Trust in Social Media? A Systematic Review
The Algorithmic Transparency Playbook: A Stakeholder-first Approach to Creating Transparency for Your Organization's Algorithms
Principles for mujltimodal user inteface desgin
Video microblogging: your 12 seconds of fame
Interface design: a neglected issue in educational software
1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems
Towards Design Guidelines for Effective Health-Related Data Videos: An Empirical Investigation of Affect, Personality, and Video Content
Disassembling gamification: the effects of points and meaning on user motivation and performance
Encounters with Visual Misinformation and Labels Across Platforms: An Interview and Diary Study to Inform Ecosystem Approaches to Misinformation Interventions
Sculpting a Mobile Musical Soundtrack
SketchFlex: Facilitating Spatial-Semantic Coherence in Text-to-Image Generation with Region-Based Sketches
Practical service learning issues in HCI
Hocman: supporting mobile group collaboration
Usable browsers for ontological knowledge acquisition
Externalising Abstract Mathematical Models
Individual Differences and Technology Affordances Combine to Predict Mobile Social Media Distraction Behaviors and Consequences
Contemporary domestic infrastructures and technology design
ProInterAR: A Visual Programming Platform for Creating Immersive AR Interactions
Voicefax: a shared workspace for voicemail partners
Supporting Bodily Communication in Video-based Clinical Consultations
Supporting autism therapists: co-designing interventions
Disentangling relative from absolute amplitude in Fitts' law experiments
Progression Balancing × Baldur's Gate 3: Insights, Terms and Tools for Multi-Dimensional Video Game Balance
ThermoTumbler: A Tumbler-type Device that Changes Flavor Perception by Controlling Temperature to the Lower Lip
Realism and Field of View Affect Presence in VR but Not the Way You Think
ChainBuddy: An AI-assisted Agent System for Generating LLM Pipelines
Engaging Gentrification as a Social Justice Issue in HCI
Augmented Reality Prototyping For Interaction Design Students
Functional Design Requirements to Facilitate Menstrual Health Data Exploration
Telemedical Consultation: Task Characteristics
Redefining Natural User Interface
Designable visual markers
The Cruel Optimism of Tech Work: Tech Workers' Affective Attachments in the Aftermath of 2022-23 Tech Layoffs
Designing software for consumers to easily set up a secure home network
The Race Towards Digital Wellbeing: Issues and Opportunities
DesignScape: Design with Interactive Layout Suggestions
ShArc: A Geometric Technique for Multi-Bend/Shape Sensing
Methods for Human-Computer Interaction Research
Understanding the Care Ecologies of Veterans with PTSD
Cognitive cubes: a tangible user interface for cognitive assessment
Using rough sets to determine construct importance in a dynamic HCI environment
Bridging the Early Science Gap with Artificial Intelligence: Evaluating Large Language Models as Tools for Early Childhood Science Education
CHI 2017 Stories Overview
Privacy Meets Explainability: Managing Confidential Data and Transparency Policies in LLM-Empowered Science
An evaluation of a multiple interface design solution for bloated software
Triggers and barriers to customizing software
The Effect of Orientation on the Readability and Comfort of 3D-Printed Braille
Revealing the Challenges to Automation Adoption in Organizations: Examining Practitioner Perspectives From an International Airport
Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality
Scaffolded Turns and Logical Conversations: Designing Humanized LLM-Powered Conversational Agents for Hospital Admission Interviews
Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality
The Critical Catalog: Library Information Systems, Tricksterism, and Social Justice
Testing the media equation with children
Empirical Analysis of the Subjective Impressions and Objective Measures of Domain Scientists' Visual Analytic Judgments
How to get away with cyberattacks: An argumentative approach to cyberattacks' legitimization by common users
FRIDGE: exploring intuitive interaction styles for home information appliances