yusuke1997/dblp-id-title huggingface dataset:
Animate Objects: How Physical Motion Encourages Public Interaction
Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies
Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games
Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation
Trusting Digital Chameleons: The Effect of Mimicry by a Virtual Social Agent on User Trust
Persuasive Information Security. A Behavior Change Support System to Help Employees Protect Organizational Information Security
What Makes Social Feedback from a Robot Work? Disentangling the Effect of Speech, Physical Appearance and Evaluation
Office Workers' Perceived Barriers and Facilitators to Taking Regular Micro-breaks at Work: A Diary-Probed Interview Study
Towards an Architecture for an Adaptive Persuasive System
Ambient Persuasive Technology Needs Little Cognitive Effort: The Differential Effects of Cognitive Load on Lighting Feedback versus Factual Feedback
Does One Size Fit All? Personalizing Persuasive Games for Health by Gamer Types
Experiential Learning or Direct Training: Fostering Ethical Cybersecurity Decision-Making via Serious Games
What's Your 2%? A Pilot Study for Encouraging Physical Activity Using Persuasive Video and Social Media
Persuasive Technology. Design for Health and Safety - 7th International Conference, PERSUASIVE 2012, Linköping, Sweden, June 6-8, 2012. Proceedings
Acttention - Influencing Communities of Practice with Persuasive Learning Designs
Towards Persuasive Technology for Software Development Environments: An Empirical Study
17th International Conference on Persuasive Technology, Adjunct Proceedings, PERSUASIVE 2022, Virtual Event / Doha, Qatar, March 29th - 31st, 2022
Toward the Design of a Dashboard to Promote Environmentally Sustainable Behavior among Office Workers
How Might Robots Change Us? Mechanisms Underlying Health Persuasion in Human-Robot Interaction from A Relationship Perspective: A Position Paper
An Exploratory Study on the Outcomes of Influence Strategies in Mobile Application Recommendations
Improving Cross-Cultural Communication Through Collaborative Technologies
Online Persuasion in Facebook and Mixi: A Cross-Cultural Comparison
Examining the Efficacy of a Persuasive Technology Package in Reducing Texting and Driving Behavior
Persuasive and Culture-Aware Feedback Acquisition
Persuasive Technologies Should Be Boring
Triggers in the Environment: Increasing the Reach of Behavior Change Support Systems by Connecting to the Offline World
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), Salzburg, Austria, April 5th, 2016
On Further Reflection... Moral Reflections Enhance Robotic Moral Persuasive Capability
Adaptive mediated persuasion technologies
Can We Re-design Social Media to Persuade People to Challenge Misinformation? An Exploratory Study
perFrames: Persuasive Picture Frames for Proper Posture
Defining Features of Behavior Design - Considering Context
Persuasive Strategies to Facilitate the use of mHealth Applications for Stress Management
Reinforcement Learning for Dialogue Game Based Argumentation
Understanding persuasive software functionality in practice: a field trial of polar FT60
Proceedings of the Workshop on Automated Reasoning for Security Protocol Analysis, ARSPA@IJCAR 2004, Cork, Ireland, July 4, 2004
Proceedings of the Second Workshop on Automated Reasoning for Security Protocol Analysis, ARSPA@ICALP 2005, Lisbon, Portugal, July 16, 2005
StampOn in a museum: helping children's scientific inquiry
Participatory Design of "Our Eco-Logbook": Supporting Children's Climate Action Through Interactive Data Visualisations
Evaluation of interactive puppet theater based on inclusive design methods: a case study of students at elementary school for the deaf
To block or not to block, that is the question: students' perceptions of blocks-based programming
Thought Disposal: Co-Designing a virtual interaction to reduce stress in teens
Designing Together?: Group Dynamics in Participatory Digital Badge Design with Teens
"AI is a robot that knows many things": Cypriot children's perception of AI
Co-designing a conversational interactive exhibit for children
Reimagining and Co-designing with Youth an Hour of Code Activity for Critical Engagement with Computing
Cyber security education for children through gamification: research plan and perspectives
Designing Tangible Robot Mediated Co-located Games to Enhance Social Inclusion for Neurodivergent Children
Investigating Attention and Normative Dissociation in Children's Social Video Games
The Secret Lives of Children's Money: Exploring Children's Financial Interactions in Transitions from Cash to Digital Monies
Beyond Users: Supporting Children in Interpreting, Resisting, and Collaborating with AI
Introducing the FabLab as interactive exhibition space
Developing children's cultural awareness and empathy through games and fairy tales
Broadening the Discussion of Ethics in the Interaction Design and Children Community
Inside out: teaching empathy and social-emotional skills
Design Heuristics for GenAI Educational Platforms
Children's narrative development through computer game authoring
Toward an embodied-interaction design framework for mathematical concepts
Going beyond performance scores: understanding cognitive-affective states in kindergarteners
Interaction Design and Children, Proceedings of the 9th International Conference on Interaction Design and Children, IDC 2010, Barcelona, Spain, June 9-12, 2010
Examining young learners' activity within interactive virtual environments
Mediated education in a creative arts context: research and practice at Whittier Elementary School
A Table Spinning Top to Enhance Family Quality Time
Investigating the Effects of Interactive Features for Preschool Television Programming
Bubble Beats: A Breathing Exercise Game Based on Music Rhythm for Children
Mission from Mars: a method for exploring user requirements for children in a narrative space
Owl pellets and head-mounted displays: a demonstration of visual interaction for children who communicate in a sign language
Should We Design for Control, Trust or Involvement?: A Discourses Survey about Children's Online Safety
StoryTime: a new way for children to write
Click to Enter: Comparing Graphical and Textual Passwords for Children
Teaching rhetorical skills with a tangible user interface
Identifying opportunities and challenges: how children use technologies for managing diabetes
Reflecting on Your Child Needs: Designing a Tangible Object For Enhancing Parental Mentalization
Engaging students using Minecraft Education to envision solutions for a smart, accessible and sustainable city - a case study in Dublin: Empowering youth voices: exploring solutions that young people in Dublin design in Minecraft Education to respond to identified problems in their area
"Rosita Reads With My Family": Developing A Bilingual Conversational Agent to Support Parent-Child Shared Reading
Scientific Inquiry in Middle Schools by combining Computational Thinking, Wet Lab Experiments, and Liquid Handling Robots
Action!: codesigning interactive technology with immigrant teens
Engaging children and parents in physically active maths sessions
Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science Center
Interaction Design and Children, IDC'04, Baltimore, MD, USA, June 1-3, 2004
Children's web search with Google: the effectiveness of natural language queries
Participatory Design for STEM Learning Environments with Youth & Families
Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth
roboTwin: A Modular & Evolvable Robotic Companion for Children
All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit
Together Together: Combining Shared and Separate Activities in Designing Technology for Family Life
Reempowering powerful ideas: designers' mission in the age of ubiquitous technology
Creating physically active games for young adolescents
Working with children with severe motor impairments as design partners
ContextQ: Generated Questions to Support Meaningful Parent-Child Dialogue While Co-Reading
Comparing canonical and digital-based narrative activities in a formal educational setting
Design Thinking Activities for K-12 Students: Multi-Modal Data Explanations on Coding Performance
Designing Social Play to Support Young Hospitalised Children
Handcrafted physical syntax elements for illetterate children: initial concepts
Plus minus: passive education of basic circuitry through DIY product design
Pushing the Boundaries of Computational Empowerment of Children
SyCo: a collaborative learning tool for generating ideas in private and in public
Beyond Categories: Towards a Continuum Model to Capture the Characteristics of Neurodiverse Social Play
Coming to your senses: promoting critical thinking about sensors through playful interaction in classrooms
Designing an Engaging Story-stem taken from the MCAST test
Leaving room for improvisation: towards a design approach for open-ended play
Sketch-based educational games: "drawing" kids away from traditional interfaces
Phenomenological programming: a novel approach to designing domain specific programming environments for science learning
Involving Children in the Design of Gamified Law-Related Tests: Participatory Design and Children's Voice for the Design of Gamified Law-Related Tests
Using fNIRS To Understand Adults' Empathy for Children in AI and Cybersecurity Scenarios
Paper-based multimedia interaction as learning tool for disabled children
Interactive soft toys to support social engagement through sensory-motor plays in early intervention of kids with special needs
Sampling young children's experiences with cultural probes
Supporting sociable literacy in the international children's digital library
Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected Objects
Tangible manipulatives and digital content: the transparent link that benefits young deaf children
Being playful: learning from children
Library of Inspiration: Engaging Young Minds
Creating mathematical artifacts: extending children's engagement with math beyond the classroom
Interaction design research with adolescents: methodological challenges and best practices
Reverse scaffolding: a constructivist design architecture for mathematics learning with educational technology
Bots for Tots: Building Inclusive Makerspaces by Leveraging "Ways of Knowing"
LifeMosaic: co-design of a personal informatics tool for youth
An Experiential Approach to the Design and Evaluation of a Gamified Research Tool for Law in Children's Lives
LinguaBytes
Pawsitive Patch: Using a Robotic Dog in Children's Animal Welfare Education
Interactive Tapestry To Raise Marine Noise Pollution Awareness Among Teens
MakerCards: Designing An Electronic Component Discovery Tool to Support Remote Physical Computing Education
Capturing the everyday magic of play
"Guess the User?": A Board Game Approach to Children's Digital Privacy Rights and Data Awareness
Using digital cultural probes in design with children
Create: a platform for pre-adolescent creativity and collaborative play
Designing Tangible ABCs: Fröbel's Sticks and Rings for the 21st Century
Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game
The Role of Learning Theory in Child-Computer Interaction - A Semi-Systematic Literature Review
Automatically generating tutorials to enable middle school children to learn programming independently
Designing an augmented reality board game with children: the battleboard 3D experience
Meta-modeling knowledge: comparing model construction and model interaction in bifocal modeling
Steps toward child-designed interactive stuffed toys
Towards a child-led design process A pilot study: when pre-schoolers' play becomes designing
Engage!: Co-designing Search Engine Result Pages to Foster Interactions
Ethical Considerations of Distributed Participatory Design with Children
Augmented Games: Exploring Design Opportunities in AR Settings With Children
Playing on the Globe: Facilitating virtual communications between Namibian and Finnish learners to co-design an interactive map game
Scaffolding Children's Sensemaking around Algorithmic Fairness
Conversation Analysis for Facilitation in Children's Intercultural Collaboration
When play works: turning game-playing into learning
Navigating the Future of Data-Driven Systems: Children's perspectives on data and agency
Interactive technologies for children with special needs
Snatch and Hatch: Improving Receptivity Towards a Nature of Science with a Playful Mobile Application
Towards smart rooms for children: mapping children's needs in the context of their bedrooms in the IoT era
EmotionBlock: A Tangible Toolkit for Social-emotional Learning Through Storytelling
Inclusive Co-Design within a Three-Dimensional Game Environment
Evaluating elementary student interaction with ubiquitous touch projection technology
Dermaland
CCI in the wild: designing for environmental stewardship through children's nature-play
Oriental well-being design
Learning in critter corral: evaluating three kinds of feedback in a preschool math app
Embodied metaphor elicitation through augmented-reality game design
D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied Gamification
Trove: A Digitally Enhanced Memory Box for Looked after and Adopted Children
Opportunities and Limitations of Construction Kits in Culturally Responsive Computing Contexts: Lessons from ScratchJr and Family Creative Learning
Designing for collaborative learning through the use of Projection-Based Augmented Reality: In cultural heritage context
Kiteracy: a kit of tangible objects to strengthen literacy skills in children with down syndrome
Embedding digital technologies in the school practice: Schools as agents of technology integration
Small CCI - Exploring App Evaluation with Preschoolers
My first biolab: an inquiry-based learning system for microbiology exploration
Crescendo: Routine Learning App for Children with Autism Spectrum Disorders
Energy in Schools: Empowering Children to Deliver Behavioural Change for Sustainability
"Seeing solids" via patterns of light: evaluating a tangible 3D-input device
Designing a Robot Companion for Children with Neuro-Developmental Disorders
Iteratively Designing a Mobile App for Measuring In-Group Out-Group Bias with Preschool Children
How real is 'real enough'?: designing artifacts and procedures for embodied simulations of science practices
Exploring child-robot interaction ecology in the development of computational thinking
Supporting Children's Metacognition with a Facial Emotion Recognition based Intelligent Tutor System
Designing experiments for children and robots
Social inclusion through the digital economy: digital creative engagement and youth-led innovation
Designing Mobile Applications to Minimize Disorientation in Informal Learning Environments
Constructing Meaning: Designing Powerful Story-Making Explorations for Children to Express with Tangible Computational Media
Integrating scaffolds into goal-based scenarios: the case of an interactive game on biodiversity for children
Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits
Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment
"I Just Don't Care Enough To Be Interested": Teens' Moment-By-Moment Experiences on Instagram
Evaluation of emerging educational technologies in the classroom
Exploring the Child-Robot Interaction with the Programming in Mind: Bridging Physical and Virtual Programming for Young Children
TRAZO: a tool to acquire handwriting skills using tablet-PC devices
Graph hopping: learning through physical interaction quantification
The choreography of conceptual development in computer supported instructional environments
The fun semantic differential scales
Analyzing Children's Contributions and Experiences in Co-design Activities: Synthesizing Productive Practices
Exploring children's designs for maker technologies
Seeking Independent Management of Problem Behavior: A Proof-of-Concept Study with Children and their Teachers
"If They Have No Choice, They'll Accept!": How Children and Adolescents Assess Deceptive Designs
Quantified recess: design of an activity for elementary students involving analyses of their own movement data
Designing a Collaborative Virtual Reality Game for Teen-Robot Interactions
Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams
More than numbers: self-expression centered T1D app design for teenagers
Investigating the Social and Temporal Aspects of Children's Physical Activity Games
How children's individual needs challenge the design of educational robotics
Designing visible engineering: supporting tinkering performances in museums
"Try your best": parent behaviors during administration of an online language assessment tool for bilingual Mandarin-English children
ACM's New SIGCHI Extended Abstracts Sample File
"Let's dive into it!": Learning electricity with multiple representations
Engaging Teenagers in Asynchronous Online Groups to Design for Stress Management
Quest for knowledge: Design of an interactive game to trace children's search experience
Network force-feedback applications for hospitalized children in sterile room
User interfaces for tangible characters: can children connect remotely through toy perspectives?
A day in the life of jos: a web-based game to increase children's digital literacy
Game modding for computational thinking: an integrated design approach
Children As Evaluators: Understanding Emotion Language Acquisition
Making Sense of Body and Space through Full-Body Interaction Design: A Case Study
Designing for the needs of child patients in hospital settings
Social Competence and STEM: Teen Mentors in a Makerspace
Smart toys, smart tangibles, robots and other smart things for children
Uncovering Children's Situated Design Capital - A Nexus Analytic Inquiry
As we may print: new directions in output devices and computational crafts for children
LEGO music: learning composition with bricks
A museum mobile game for children using QR-codes
Ensuring Inclusivity and Well-being of Children Call for Accuracy in Ethical (Design) Practices: Making the Interpersonal Aspects of Data Collection Explicit and Value-centred by Scaffolding the Quality Criterion of 'Sincerity' in Human-involved Research
MagicWords: a programmable learning toy
Engaging Millions of Worldwide Youth in Informal STEM Learning: Uncovering Open-Ended Design Principles that Drive Physics Lab's Success
A Gender-Sensitive Curriculum for Learning and Teaching Programing at Primary School
Using augmented reality to support observations about trees during summer camp
Marginalized young people: inclusion through ICT
The Audiovisual Virtual Assistant (AVA): The Augmented Reality Translation Helmet that Breaks Language Barriers
Representing equality: a tangible balance beam for early algebra education
Cegadef: a collaborative educational game development framework
Electronic whiteboard in kindergarten: opportunities and requirements
Cross-platform learning: children's learning from multiple media
Developing a multi-user virtual environment for adolescent psychotherapy
Developing a web authoring tool that promotes accessibility in children's designs
Adolescent Online Safety: Moving Beyond Formative Evaluations to Designing Solutions for the Future
Another decade of IDC research: examining and reflecting on values and ethics
Towards a likeability framework that meets child-computer interaction & communication sciences
Manipul8: an interactive experience to inspire pattern-based algebraic thinking and representational fluency
"He always wanted to be far": Exploring Expanded Proxies to Design Social Play Experiences with Autistic and Neurotypical Children
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, IDC 2024, Delft, Netherlands, June 17-20, 2024
From surveys to collaborative art: enabling children to program with online data
Interactive Storytelling with Social Robots to Support Multilingual Children
Designing toys with automatic play characterization for supporting the assessment of a child's development
MOVES: Going beyond hardwired multisensory environments for children
Kaleidolight: An Interactive Educational Device for Children to Explore Additive Color Theory and Create Visual Art with Light, Color, and Shapes
Engaging children in cars through a robot companion
Using tabletop robots to promote inclusive classroom experiences
Designing Tangibles for Children: One Day Hands-on Workshop
The relations between play and learning in digital environments: the significance of motives and demands
Ethics in interaction design and children: a panel and community dialogue
Embedding technology in the classroom: the train the teacher model
Harmonious: expressive confidence through explorative construction of chord progressions
Parents' Perceptions About the Use of Generative AI Systems by Adolescents
Evaluating Immersive VR Story Scene Design for Autistic Children Through Expert Perspective
Paper piano: making circuits with everyday things
BeeSign: designing to support mediated group inquiry of complex science by early elementary students
The Human Condition: Modal and Interactive Advantages of Teacher over AI Feedback on Children's Mathematical Performance
IDC '22: Interaction Design and Children, Braga, Portugal, June 27 - 30, 2022
Recruiting and retaining young participants: strategies from five years of field research
Semiotics artifacts, space and community: a case study on pinholes
Exploring Globally Inclusive Online Collaboration for Indian and Finnish Schoolchildren
"AI just keeps guessing": Using ARC Puzzles to Help Children Identify Reasoning Errors in Generative AI
Designing Interactive Contextual Cues for Children's Video-Stimulated Writing
IDC '21: Interaction Design and Children, Athens, Greece, 24-30 June, 2021
SketchCam: creative photography for children
The Tools Being Used to Introduce Youth to Data Science
Designing for bodily interplay: engaging with the adaptive social exertion game "plunder planet"
Making educational computer games "educational"
Building an experience framework for a digital peer support service for children surviving from cancer
AMC Edu: Lab Design to Learn About Additive Manufacturing in Construction
Observe It, Draw It: Scaffolding Children's Observations of Plant Biodiversity with an Interactive Drawing Tool
Supporting Teens' Intentional Social Media Use Through Interaction Design: An exploratory proof-of-concept study
ZooDesign: Methods for Understanding and Facilitating Children's Education at Zoos
How Many Roles Can Children Play?
Electric Agents: combining television and mobile phones for an educational game
Designing with Feeling: How Students Constructed Embodied Participatory Simulations for Groups of Younger Learners to Understand and Care About Sustainability in Ecosystems
The near future of children's robotics
Spelling their pictures: the role of visual scaffolds in an authoring app for young children's literacy and creativity
Ely the explorer: a multi-user interactive play system to promote collaborative learning
Programming environments for young learners: a comparison of their characteristics and students' use
Sex Talk: Designing for Sexual Health with Adolescents
Jots: reflective learning in scratch
Towards a Roboticist's Practical Guide to Working with Children
Science Chaser app: A gamified learning journey into STEM activities
You are the real experts!: Studying teenagers' motivation in participatory design
Supporting Autistic Children's Group Learning in Picture Book Reading Activity with a Social Robot
A modelling tool to support children making their ideas work
Towards Automating the Process of Identifying and Monitoring Deficiencies in the Handwriting of Preschool Children
iSET: interactive social-emotional toolkit for autism spectrum disorder
GoGo Data Lab: Developing a no-code sensor configuration and data visualization platform for youth community data science