yusuke1997/dblp-id-title huggingface dataset:
Architectural Geo-E-Learning - Geolocated Teaching in Urban Environments with Mobile Devices: A Case Study and Work in Progress
Social Robot Design
Human-Automation Interaction in Automated Vehicles: An Innovative HMI Design Approach. The Case of Elderly and Cyclists
Revolutionizing Mobile Healthcare Monitoring Technology: Analysis of Features through Task Model
Designing multiuser voice control interface for home entertainment systems
Comparison of Chinese and Foreign Studies on Skilled Talents Training for Industrial Internet
Temporal and Geographic Oriented Event Retrieval for Historical Analogy
Camera Canvas: Photo Editing and Sharing App for People with Disabilities
Inclusive and Assistive IT Design: Pedagogical and Practical Insights from Two Iterations of a Service-Learning Computer Science Course
Towards Improved Vibro-Tactile P300 BCIs
Exploring the Impact of Cultures on Web Usability Test
Human Factors in Office Product Design: European Practice
From Nature to Reality: The Approach of Transforming Chinese Characters into Product
A Universal Ballot to Enable Voting for All
Secure Authentication and Accounting Mechanism on WLAN with Interaction of Mobile Message Service
How Late Middle-Aged People Experience and Deal with Frustration During Online Shopping
A Social-Media Study of the Older Adults Coping with the COVID-19 Stress by Information and Communication Technologies
Immersive Viewer System for 3D User Interface
A Proposal for a Communication Device with a Finger and a Palm for the Deaf-blind
A Context Centric Approach to Utilize Social Media Services on Public Terminals
Toward Understanding the Relationship between Task Complexity and Task Performance
Educational Gerontechnology: Toward a Comprehensive Model for the Education of Digital Technologies for Older Adults
Pilot Study of an Educational Turn-Based Online Game for Formative Assessment in E-Learning Environment
Applying Human-Centered Design to Rehabilitation Device
User Guidance for Interactive Camera Calibration
Responses of Type A and Type B Individuals Performing a Supervisory Control Simulation
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework
Can Exhibit-Explanations in Sign Language Contribute to the Accessibility of Aquariums?
Towards an Ambient Smart City: Using Augmented Reality to Geospatially Filter the Right Airbnb via Artificial Intelligence
EV Explorer 2.0: An Online Vehicle Cost Calculator for Gig Drivers Considering Going Electric
A Study on Prompt Types for Harmlessness Assessment of Large-Scale Language Models
Correlation Analysis of Facial Expression, Physiological Features and Core Competency in Pilot Simulator Training
Planting a Poison SEAD: Using Social Engineering Active Defense (SEAD) to Counter Cybercriminals
Report on Practice of a Learning Support System for Reading Program Code Exercise
Exploration of Urban Heritage Preferences in Chinese Context Using Computer Vision: An Analytic of Kulangsu International Settlement
Wrist Watch Design System with Interactive Evolutionary Computation
Study on Acceptance of Social Robots by Aging Adults Living Alone
Designing ICTs for Elders: Considering a Taxonomy of Dignity
A User-Centered-Design Perspective on Systems to Support Co-located Design Collaboration
Neural Implants for Artificially Generated Sensation and Feedback Control
Using a Modeling Language to Analyze a Corporate Response to a Nation-State Attack
Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing - 12th International Conference, SCSM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Evaluation of Data Display Methods in a Flash Flood Prediction Tool
Real-time and Interactive Rendering for Translucent Materials such as Human Skin
A Systematic Literature Review of Ergonomics in Transportation Focused on Driver Fatigue and Safety
LimberUI: A Model-Based Design Tool for 3D UI Layouts Accommodating Uncertainty in Context of Use and User Attributes
A Feedback Delivery System for Communal Energy Consumption Practices
Detection of Layout-Purpose TABLE Tags Based on Machine Learning
Consideration on Must-Be Quality About ICT Tools
Practical Thinking and Definition of Socially Assistive Robot Design in Smart Care for the Aged
Scenes, Interaction, Community and Values: A Service Experience Design Framework for Museum Public Space Based on the Theory of Experience Preference
Bias Mitigation and Shifting Ideologies of LLM by Prompting
Visual String of Reformulation
Human Versus Machine and Human-Machine Teaming on Masked Language Modeling Tasks
The Influence of Culture in Shaping Anthropomorphic Attitudes Towards Robots: A Literature Review
An Accessible Platform for Conference Administration and Management
The Capacitive Chair
Implementation and Initial Evaluation of Game in Which Password Enhancement Factor is Embedded
The Influence of Culture on Memory
EmoteGPU: Generative AI for Emotional Expression and Self-Management in Young Adults
A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques
Evaluation of the Android Accessibility API Recognition Rate Towards a Better User Experience
Technology Adoption for Disaster Preparedness Among Older Adults and People with Disabilities
Engaging Experience: A New Perspective of User Experience with Physical Products
Developing a Mobile Application Linking the Microsystems of Young Children with Delays or Disabilities: A Case Study and Guidelines
Theoretical Foundations of Customer Engagement in Social Media - Implications for Businesses
Leveraging Muscular Fitness Surrogates to Classify Cardiorespiratory Fitness Status in Youth: A Supervised Machine Learning Approach
Educational Effect of Molecular Dynamics Simulation in a Smartphone Virtual Reality System
Design Support Tool Using Pen Device for Simplification of Animation Design
A System for Eliciting and Helping to Score Test Answers Input Through a Handwriting Interface
Qualitative Study for the Design of Assistive Technologies for Improving Quality of Life of Visually Impaired
Discrimination of Living Body Fingers by Using EMG and Finger Pulse Volume
Gaze Interaction Design for Displaying Characters of Taiwanese Glove Puppetry
Digital Marketing Research - How to Effectively Utilize Online Research Methods
The Impact of Social Context and Personality Toward the Usage of Stickers in LINE
Acceptance of ICTs by Older Adults: A Review of Recent Studies
A Proof of Concept for Testing Validity of AI-Generated Content in the Context of Personalized Cybersecurity Training
Measuring Cognitive Load Through Virtual Reality Equipment Using Mock-Up Design Software
Integrated Information Visualization and Usability of User Interfaces for Safety-Critical Contexts
Artificial Neural Network-Based Prediction of Human Posture
Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces
An Open Source Tool for Simulating a Variety of Vision Impairments in Developing Swing Applications
Designing Immersive Music Visualization Experience for Preschoolers Based on MR
Measuring Network User Trust via Mouse Behavior Characteristics Under Different Emotions
It Still Matters: Preference in Visual Appearance of Stimuli Among People in the Late Stages of Dementia
Conversational Lives: Visualizing Interpersonal Online Social Interactions
The Triad of Strengths: A Strengths-Based Approach for Designing with Autistic Adults with Additional Learning Disabilities
Lifetime and Deployment Limits for Mobile, 3D-Perceptual Applications
Exploring Ecological Value and Innovative Transformation of Traditional Packaging
Evaluation of Guideline System and Sign Design of Public Space in Taiwan Emergency Department
Mental Models of Older and Younger Adults on AI-Assisted Misinformation Detection: An Interview Study
Business Integration Using the Interdisciplinary Project Based Learning Model (IPBL)
Assessing Full-Body Measurement Accuracy of a Remote Body Scanner to Enhance PPE Fit for U.S. Female Firefighters
The Development of Human-Centered Design in Public Transportation: A Literature Review
Towards a Better Understanding of Chess Players' Personalities: A Study Using Virtual Chess Players
Privacy in the Smart Household: Towards a Risk Assessment Model for Domestic IoT
Based on User Experience Design Strategy of Intelligent Kitchen Waste Recycling System - A Case Study of Chinese Communities
The Research of Eye Movement Behavior of Expert and Novice in Flight Simulation of Landing
Co-designing User Experience of Moodle Workspaces in Higher Education - Process and Principles
Electronic Invoicing in SMEs
Computer-Based Foreign Language Learning Programs for the Elderly - A Review Study
Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality
The Effect of Pilots' Expertise on Eye Movement and Scan Patterns During Simulated Flight Tasks
Mathematical Methods for Shape Analysis and form Comparison in 3D Anthropometry: A Literature Review
An Evaluation of Augmentative and Alternative Communication Research for ASD Children in Developing Countries: Benefits and Barriers
Measuring Cognitive Task Load on a Naval Ship: Implications of a Real World Environment
Using ASR for Transcription of Teleconferences in IM Systems
Gesture Interaction for Electronic Music Performance
Design of Customer Intelligent Guidance APP in Exhibition Venues
Regeneration Language of New Media Art in Unnatural Narratology
AI as a Sparring Partner - An HCAI Approach to Promote Human Capabilities
What Should I Read Next? A Personalized Visual Publication Recommender System
Implementing Affect Parameters in Personalized Web-Based Design
Pitfalls when Placing Electricity Pylons - The Influence of Age on Acceptance
Investigating User Requirements: A Participant Observation Study to Define the Information Needs at a Hospital Reception
Estimating Subjective Evaluation on Drinking Experiences Using fNIRS Sensing
A Dialogue System for Ensuring Safe Rehabilitation
A Web-Based 3D System for Home Design
Feminist HCI in Practice: Developing a Storytelling Platform for Women in Tech Communities
Older Adults' Experiences with Technology: Learning from Their Voices
Hybrid Connected Spaces: Mediating User Activities in Physical and Digital Space
Power and Energy Management: A User-Centered System-of-Systems Engineering Approach
Measuring Presence in Mobile 3D
Usability of the Virtual Agent Interaction Framework
Rule Fragmentation in the Airworthiness Regulations: A Human Factors Perspective
The Sino-Italian Collaborative Design Platform: Designing and Developing an Innovative Product Service System
Student Emotion Recognition in Computer Science Education: A Blessing or Curse?
Explainable Multimodal Machine Learning for Engagement Analysis by Continuous Performance Test
Assessment of Business Analytics Trust Through Examination of Personal IT Use
Deconstructing Web Experience: More Than Just Usability and Good Design
A System to Visualize Location Information and Relationship Integratedly for Resident-centered Community Design
When Complaining Is the Advertising: Towards a Collective Efficacy Model to Understand Social Network Complaints
An Integration Framework for Motion and Visually Impaired Virtual Humans in Interactive Immersive Environments
Study on Dao Lang's Lyric Imagery from the Perspective of Bie-Modernist Cultural Computing
User Interface and Interaction Design in Future Auto-Mobility
Investigating 2D and 3D Interactive Labeling with Connector Cues for Symptom-Assisted Appointment Scheduling in mHealth: A Comprehensive Exploration of Usability, Cognitive Load, and User Experience Insights
Designing and Evaluating Barrier-Free Travel Assistance Services
Socialization of People with Autism Through Social Networks
Registration Based on Online Estimation of Trifocal Tensors Using Point and Line Correspondences
VWSocialLab: Prototype Virtual World (VW) Toolkit for Social and Behavioral Science Experimental Set-Up and Control
Co-presence in Shared Virtual Environments: Avatars Beyond the Opposition of Presence and Representation
Impairments in Early Auditory Detection Coincide with Substandard Visual-Spatial Task Performance in Older Age: An ERP Study
Bringing E-commerce to Social Networks
A Study about Designing Reward for Gamified Crowdsourcing System
Sketch Notes, a Non-traditional Way for User Researchers to Take Notes
From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism
Intentions to Use Smart Textiles in AAL Home Environments: Comparing Younger and Older Adults
Feasibility of Wearable Fitness Trackers for Adapting Multimodal Communication
Predicting Performance in Gamified Cognitive Executive Functioning Tasks for Neurodiverse Children Using Machine Learning
An OWL-Based Knowledge Model for Combined-Process-and-Location Aware Service
Design and Development of Mixed Mobile Education System Based on SIFT Algorithm
AntI-Disaster: Utilizing GOAP in Dynamic Situations
Process Analysis of the Hand Lay-Up Method Using CFRP Prepreg Sheets
Influence of interaction modes on a collaborative task and structure of dialogues in video communication
Live Captioning Accuracy in Spanish-Language Newscasts in the United States
Gerontechnology Design: Navigating Pluralistic Value Conflicts
Proposal of Collaborative Learning Support Method in Risk Communications
Safe Walker-Shoes That Alert the Wearer to a Danger
Enhancing Older Adults' Motivation for Social Interaction: Exploring Design Principles of Social Media Mobile Applications Through a Self-Determination Theory (SDT) Approach
An Approach to Analysis of Physiological Responses to Stimulus - From Electrodermal Activity to Combined Physiological Responses
Exploring the Relationship Between Computer Proficiency and Computer Use Over Time in the PRISM Trial
Research on Robot Interaction Design Based on Embodied and Disembodied Interaction Grammars
Technical Function Evaluation of Two Smart Wearables and Data Analysis Methods for Step Counts
The Influence of Interaction Design on Relation Making: A Scoping Review
The Application of Persona Workshop to Explore the Health Requirements and Behaviors of Graduate Students on Campus
Tangible Interfaces Applied in the Development of Literacy in Children with Down Syndrome
A Pedestrian Support System by Presenting Implicit/Explicit Human Information
Designing Pedagogical Models for Human-Robot-Interactions - A Systematic Literature Review (SLR)
Compilation of a Sign Language Database for Use in Medical Practice
Research on Consumers' Cognitive Behavior When Watching AI-Generated Videos on VR Wearable Devices
Use of Reference Frame in Haptic Virtual Environments: Implications for Users with Visual Impairments
Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work
A Systems Approach for Augmented Reality Design
A Study on Interactive Explanation Boards Design and Evaluation for Active Aging Ecotourism
A Petri Nets based Method for Specification and Automatic Generation of User Interface
CodeLab: An Online Laboratory for Learning to Code
Flow and the Art of ERP Education
Proactive Home Furnishings: Inspiring from Interactive Art for Designing Functional Aesthetics in a Space
Analysis of Team Communication and Collaboration in En-Route Air Traffic Control
Spatio-Temporal Wardrobe Generation of Actors' Clothing in Video Content
Evaluating the Usability and the Accessibility of Saudi E-Government Websites
Ergonomic Issues in the Material Re-use Process
Musically Inspired Computer Interfaces: Reaction Time and Memory Enhancements in Visuo-Spatial Timelines (ViST) for Graphic User Interfaces
Feature Analysis of Game Software in Japan Using Topic Model and Structural Equation Modeling for Reviews and Livestreaming Chat
Ubiquitous Society - Cultural Factors Driving Mobile Innovations and Adoption in Japan
Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults
Research Facing Interface Design of Android System Industrial Control System
Using Multimodal Technologies to Enhance Aviation Maintenance Inspection Training
Facing the Uncanny Valley: Ambiguity as a Design Strategy for Human-Robot Interaction
Design and Development of Eyes- and Hands-Free Voice Interface for Mobile Phone
The Advanced Exploitation of Mixed Reality (AEMR) Community of Interest
Brain Activity Changes Elicited Through Multi-session Training Assessment in the Prefrontal Cortex by fNIRS
Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry
BCI-Related Research Focus at HCI International Conference
Memory Makers - The Experience of Camera Usage by Women
Playful Method for Seniors to Embrace Information Technology
Response to Acoustic Sounds and Synthesized Speech in an Automated Cockpit Checklist
Evaluation and Research on Interior Decoration Design of Automobile Cabins Based on Intention Recognition - Taking Control Panel Design for an Example
The Development of Virtual Production in Film Industry in the Past Decade
Developing and Training Multi-gestural Prosthetic Arms
A Huge Screen Interactive Public Media System: Mirai-Tube
From Residents to Tourists: Influence of Online Review Negativity Dominance on Tourism Public Opinion
Designing City Service Ecosystems: The Case of the City of Espoo in the Capital Region of Finland
Development of a Technique for Predicting the Human Response to an Emergency Situation
The Grayman Project
Anthropometric Measurement of the Head of Chinese Children
Research Trends in Web Site Usability: A Systematic Review
Next Step of Cultural and Creative Products - Embracing Users Creativity
Exploring Factors Influencing Elderly Handrail Usage Behavior on Air Walkers: The Impact of Handrail Height
Investigation on Ergonomics Characteristics of Protective Clothing Based on Capture of Three-Dimensional Body Movements
A User Requirement Driven Development Approach for Smart Product-Service System of Elderly Service Robot
Investigating Users Attitudes and Perceptions Towards the Usage of Smart City Apps
Research on User-Centered Information Design in SVOD Service
Art and Automation of Teaching Malware Reverse Engineering
Implementation of Elastic Object in Virtual Environment
Influence of Proficiency on Eye Movement of the Surgeon for Laparoscopic Cholecystectomy
Towards Lively Surveillance? The Domestication of Companion Robots
Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning
Development of Mobile Evacuation Guides for Travellers and Rescue Personnel
Safety Issues in Human-Machine Collaboration and Possible Countermeasures
Research on Peak Experience Design in Rural Cultural Tourism Service System: Take Diejiao Water Village of Foshan as an Example
Project Awareness System - Improving Collaboration through Visibility
Electronic Catalog: Developing Micro Small and Medium Enterprises Through Government Procurement
The Research on Cognition Design in Chinese Opera Mask
Development of VR Education System for Media Exchange in Cell Culture Operation
Effortless Passive BCIs for Healthy Users
Understanding the Acceptance of Robo-Advisors: Towards a Hierarchical Model Integrated Product Features and User Perceptions
How Users Distinguish Trees Within a Virtual Environment
Context-Based Loose Information Structure for Medical Free Text Document
Research on User Needs of Digital Consumption Services in Communicating Vehicles Context
Application of E-learning System Reality in Kyoto-style Earthen Wall Training
Identifiability as an "Antidote": Exploring Emotional Contagion and the Role of Anonymity in Twitter Discussions on Misinformation
An Open Source Framework for Real-Time, Incremental, Static and Dynamic Hand Gesture Learning and Recognition
Simulation Model to Understand Nurses' Fatigue Level in an Intensive Care Unit
Realization of Flexible User-Interface System for Module-Based Simulation System of Nuclear Power Plant
Research on the Application of Virtual Reality Technology in Short Video Production Within the Perspective of Cross-Cultural Arts
Exploring Korean Consumers' Responses Toward Over-The-Top Recommendation Services Focusing on YouTube Algorithm: A Text-Mining Approach
Web Accessibility: An Overlooked Right
Shortening Selection Time Using Plural Cursor in Multi-display Environment and Its Preliminary Evaluation
Another Week at the Office (AWATO) - An Interactive Serious Game for Threat Modeling Human Factors
A Solution Development Model for Industry Based on Design Thinking
Social Media Analytics with Facebook - The Case of Higher Education Institutions
Printed Matter as an Interactive System
Haptic User Experience Based on User Preference
Network Propagation - Chance or Design? - Why Do People Share Online Content?
The Hidden Order of Wikipedia
The Design and Evaluation of Mobile HCI in Dietary Intake Estimation
How Do Older Adults Learn Informally via Social Media? A Pilot Study of Chinese Urban Older Adults
Open adaptive hypermedia: an approach to adaptive information presentation on the web
Software Tools for Collection and Analysis of Observational Data
Exploiting New Interaction Techniques for Disaster Control Management Using Multitouch-, Tangible- and Pen-Based-Interaction
Development of "Aruite Mi Mai, " A Walking Application for Crime Prevention for Safe and Secure City Development
Usability Evaluation Techniques for Interactive Television
Virtual Influencers' Lifecycle: An Exploratory Study Utilizing a 4-Stage Framework of Planning, Production, Debut, and Retirement
Adaptable and intelligent user interfaces to heterogeneous information
Measuring the Influence of User Experience on Banking Customers' Trust
Subitizing-Counting Analogue Observed in a Fast Multi-tapping Task
Establish Security Psychology - How to Educate and Training for End Users
Virtual vertical integration as a strategy for agility
Designing 3D Printed Audio-Tactile Graphics: Recommendations from Prior Research
Relationship between Emotional State and Physiological and Psychological Measurements Using Various Types of Video Content during TV Viewing
Investigating Children Preferences of a User Interface Design
Modeling Pilot and Driver Behavior for Human Error Simulation
AI Explainability, Interpretability, Fairness, and Privacy: An Integrative Review of Reviews
ANSIBLE: A Virtual World Ecosystem for Improving Psycho-Social Well-being
Study Case of an Adaptive Educational Tool Oriented to University Students for an Object Orientation Course
The Effect of Gamification on Knowledge Contribution in Online Q&A Communities: A Perspective of Social Comparison
The Difference of User Perception between Similarity and Dissimilarity Judgments
Evaluator of User's Actions (Eua) Using the Model of Abstract Representation Dgaui
Internet Use and Happiness: A Replication and Extension
Human-Centered Design of Flight Mode Annunciation for Instantaneous Mode Awareness
Implementation and Usability Evaluation of an Online Videogame for Learning Musical Harmony
Empowering Self-Regulated Learning Through Technology and the Teacher's Role - A Systematic Literature Review
A Look at Feet: Recognizing Tailgating via Capacitive Sensing
Measuring the Effectiveness of Stress Prevention Programs in Military Personnel
Design Futures, Ecological Citizenship and Public Interest Technologies = HCI Regenerative Interaction Opportunities ...?
Human Adaptation, Plasticity and Learning for a New Sensory-Motor World in Virtual Reality
Visual Information in Computer-Mediated Interaction Matters: Investigating the Association Between the Availability of Gesture and Turn Transition Timing in Conversation
Information Visualization Design of Nuclear Power Control System Based on Attention Capture Mechanism
Research on Information Design Matching with User's Need for Cognitive
Effects of Individual Differences on Human-Agent Teaming for Multi-robot Control
Predictive Algorithm for Converting Linear Strings to General Mathematical Formulae
Learning 3D Matrix Algebra Using Virtual and Physical Manipulatives: Qualitative Analysis of the Efficacy of the AR-Classroom