yusuke1997/dblp-id-title huggingface dataset:
Extended Reality for Neuro-Diverse Children: A Personalized Approach Using XR Data Collection and Reinforcement Learning
Accessing BIM-Related Information Through AR
Workshop on Augmented Reality for Good Summary
Wormholes in VR: Teleporting Hands for Flexible Passive Haptics
Visualization-Guided Attention Direction in Dynamic Control Tasks
xyzNet: Towards Machine Learning Camera Relocalization by Using a Scene Coordinate Prediction Network
MSGS: Multispectral 3D Gaussian Splatting
An Architecture for Capturing and Presenting Learning Outcomes using Augmented Reality Enhanced Analytics
A Standalone Augmented Reality Tool for X-ray-like Vision: Harnessing Body Tracking and Sensor Capabilities of HoloLens 2
A Coded Visual Marker for Video Tracking System Based on Structured Image Analysis
Workshop on Standards for Mixed and Augmented Reality Summary
A Stroop-based Long-term Cognitive Training Game for the Elderly in Head-mounted Displays
Approximated user-perspective rendering in tablet-based augmented reality
SnapAR: Storing snapshots for quick viewpoint switching in hand-held augmented reality
Depth Perception and Action in Wearable Augmented Reality: A Pilot Study
Optical tracking using commodity hardware
Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data
Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket
User-Feedback-based On Device AI Alignment System for AR HUDs in Automotive Applications
Augmented Reality Visualization Techniques for Attention Guidance to Out-of-View Objects: A Systematic Review
The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios
Global pose estimation using multi-sensor fusion for outdoor Augmented Reality
Keyframe-based modeling and tracking of multiple 3D objects
Advanced Visual Tracking
P-MARS: Design of a VR-Based Ergotherapy System for Children with Autism and its Longitudinal Tracking Evaluation
Texture-less planar object detection and pose estimation using Depth-Assisted Rectification of Contours
Obstacle Avoidance Method in Real Space for Virtual Reality Immersion
Fantastic Hybrid User Interfaces and How to Define Them
[Poster] a single co-lived augmented world or many solipsistic fantasies?
Beyond Well-Intentioned: An HCI Students' Ethical Assessment of Their Own XR Designs
Adaptive Levels of Detail for Human Gaussian Splats with Hierarchical Embedding
X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped Pinholes
Augmented telepresence using autopilot airship and omni-directional camera
Toward User-Aware Interactive Virtual Agents: Generative Multi-Modal Agent Behaviors in VR
Ex-Cit XR: Expert-elicitation of XR Techniques for Disengaging from IVEs
Move Like an Ammonite: Personalizing Force Feedback for Avatar Embodiment in Virtual Reality
OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms
Influence of Cross-Modal Correspondence between Auditory and Visual Stimuli on Vection Perception in Virtual Reality
Transcutaneous Electrical Nerve Stimulation along the Base of the Finger to Modify the Location of Tactile Sensation at the Finger
Evaluating Threat Cues for the Enhancement of Safety in Virtual Navigation
Using optical flow as lightweight SLAM alternative
Edge-Guided Near-Eye Image Analysis for Head Mounted Displays
Color Illumination Image Separation from Single Complex Scene Image for Augmented Reality
DEAMP: Dominant-Eye-Aware Foveated Rendering with Multi-Parameter optimization
Tutorial 3: Intelligent User Interfaces
Effects of Visual Presentation Near the Mouth on Cross-Modal Effects of Multisensory Flavor Perception and Ease of Eating
ObserVAR: Visualization System for Observing Virtual Reality Users using Augmented Reality
A Neural Virtual Anchor Synthesizer Based on Seq2Seq and GAN Models
A Shape Completion Component for Monocular Non-Rigid SLAM
ElaMorph Projection: Deformation of 3D Shape by Dynamic Projection Mapping
Rehab-Immersive: Improving Upper Limb Rehabilitation for Spinal Cord Injury Patients through Hand-Interactive Virtual Reality
Enhancing VR Training: Impact of Information Transfer Methods
Design and Evaluation of Controller-based Raycasting Methods for Secure and Efficient Text Entry in Virtual Reality
A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback
Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects
Hawk-Eye: Augmented reality in sports broadcasting and officiating
I Want to Change My Floor: Dominant Plane Recognition from a Single Image to Augment the Scene
UniHands: Unifying Various Wild-Collected Keypoints for Personalized Hand Reconstruction
SmartColor: Real-time color correction and contrast for optical see-through head-mounted displays
A Lightweight Haptic Feedback Glove Employing Normal Indentation, Lateral Skin Stretch and both Softness and Hardness Rendering
Volumetric Representation of Human Body Parts Using Superquadrics
Augmented Chemistry: An Interactive Educational Workbench
Occlusion capable optical see-through head-mounted display using freeform optics
APPEAR: Adaptive Pose Estimation for Mobile Augmented Reality
Complex Virtual Environments on Thin VR Systems Through Continuous Near-Far Partitioning
The SQUASH 1000 Tangible User Interface System
Tutorial 1: Global-scale Localization in Outdoor Environments for AR
MuseGesture: A Framework for Gesture Synthesis by Virtual Agents in VR Museum Guides
Finger Tracking for Interaction in Augmented Environments
Common Cues? Toward the Relationship of Spatial Presence and the Sense of Embodiment
MRTransformer: Transforming Avatar Non-verbal Behavior for Remote MR Collaboration in Incongruent Spaces
Tightly-coupled robust vision aided inertial navigation algorithm for augmented reality using monocular camera and IMU
Current Status of the Varioscope AR, a Head-Mounted Operating Microscope for Computer-Aided Surgery
The Augmented Library: An Approach for Improving Users Awareness in a Campus Library
PSCVR: Physiological Sensing in Collaborative Virtual Reality
A Fast Method for Large-Scale Scene Data Acquisition and 3D Reconstruction
Embracing "Lost Tracking" Events: Exploring Design Considerations for Embodied Virtual Pets in Extended Reality
Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement
Real-Time Visual Workspace Localisation and Mapping for a Wearable Robot
A solution for navigating user-generated content
WireAR-Legacy Applications in Augmented Reality
How Long Does It Take to Alleviate Discomfort? A Preliminary Study on Reducing Cybersickness in Novice Users
A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual Teleportation
Enhancing Human Task Performance through Audiovisual Augmentation
Efficient Computation of Absolute Pose for Gravity-Aware Augmented Reality
Study on the Influence of Upper Limb Representations and Haptic Feedback in Virtual Reality
Development of a stereo video see-through HMD for AR systems
Redirected Seating: Helical Illusion for Seated VR Experiences
The Human BIOS Project - Organic Data Feeding: Synthesizing Digital World Phenomena Using Natural Data as a Source
A Work-in-Progress Study on Effect of Post-Operation Visual Feedback on Perceived Pleasantness during Membrane Penetration with Force Feedback
The haunted book
Interactive context-driven visualization tools for augmented reality
Effects of Tactile Feedback on Conceptual Understanding of Electromagnetism in a Virtual Reality Experience
1st International Workshop on Multimedia Analysis for Architecture, Design and Virtual Reality Games (MADVR 2018)
Study of changes of personal space in VR-space by point of view and the full-body illusion
Stop Bad Real-time Feedback!: Estimation of the Timing of Feedback that Negatively Impacts Presenters for Presentation Training in Virtual Reality
Robust Keyframe-Based Monocular SLAM for Augmented Reality
Bring Store in My Room: AR Store Authoring System for Spatial Experience in Mobile Shopping
User evaluation of see-through vision for mobile outdoor augmented reality
Demo: End-to-end open-source location-based augmented reality in 5G
Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality
INCAST: Interactive Camera Streams for Surveillance Cams AR
Measurement of absolute latency for video see through augmented reality
Comparing World and Screen Coordinate Systems in Optical See-Through Head-Mounted Displays for Text Readability while Walking
Defuse the Training of Risky Tasks: Collaborative Training in XR
How Spatial Ability Affects Response to Gaze-Adaptive Cueing in Mixed Reality Spatial Navigation
Gestalt Driven Augmented Collimator Widget for Precise 5 DOF Dental Drill Tool Positioning in 3D Space
Coherent Rendering of Virtual Smile Previews with Fast Neural Style Transfer
Extended Reality and Digital Twin in the Oil and Gas Pipeline Industry: A Systematic Review on Applications, Trends, and Future Directions
Design and User Research in AR/VR/MR
View independence in remote collaboration using AR
Self-Avatar Recognition in Virtual Reality: the Self Advantage Phenomenon and the Relative Importance of Motion and Visual Congruence
Blur with depth: A depth cue method based on blur effect in augmented reality
Visual Subliminal Cues for Spatial Augmented Reality
Real-time deformation, registration and tracking of solids based on physical simulation
ARCHIE 2 : An Augmented Reality Interface with Plant Detection for Future Planetary Surface Greenhouses
The Impact of Sociality of Objects on Covert Attention with Social Cues in Virtual Reality
Supporting Artefact Awareness in Partially-Replicated Workspaces
Focus-Aware Task Guidance: Adaptive AR Instruction Playback Via Gaze and Location Tracking
A user study towards understanding stereo perception in head-worn augmented reality displays
A Predictive Approach to On-line Time Warping of Motion
Real Time Tomographic Reflection: Phantoms for Calibration and Biopsy
An all-in-one solution to geometric and photometric calibration
A Multilayer Component Pane 3D Layout Frame Design for Responsive Websites
Jellyfish Party: Blowing Soap Bubbles in Mixed Reality Space
Hybrid UIs for Music Exploration in AR and VR
Real-time Gaze Tracking with Head-eye Coordination for Head-mounted Displays
I Feel You: Impact of Shared Body Sensations on Social Interactions in Virtual Reality
Mobile Guide to Augmented Reality for Campus of the Autonomous University of Nayarit
Cooperative Edge Inference and Virtual Simulation for Real-Time 3D Human Pose Estimation in Safety-Critical Applications
Visual SLAM with Graph-Cut Optimized Multi-Plane Reconstruction
Immersive VR Training Program for Clinicians for Inclusive Patient Interactions
An interactive Augmented Reality system: A prototype for industrial maintenance training applications
Interactive deformation of real objects
Investigation of Size Variations in Optical See-through Tangible Augmented Reality
Immersive Animation Authoring in Industrial VR Applications
Augmented Reality-based factory planning - an application tailored to industrial needs
Isometric and Elastic Balance Boards for Virtual Reality Locomotion
The Immersive Debriefing: Comparative Evaluation of Full and Segmented Redo Methods in Virtual Reality
Fast geometry acquisition for mixed reality applications using motion tracking
XR-based Education of Thermal Management in Power Electronics
Lightning Markers: Synchronization-free Single-shot Detection of Imperceptible AR Markers Embedded in a High-Speed Video Display
Authoring and User Interaction for the Production of Wave Field Synthesis Content in an Augmented Reality System
"When You Are the Plant": Encouraging Hydration Through Playful Virtual Reality Embodiment
Fast SP-GS: Reconstructing Dynamic Scenes in Minutes
Tutorial 2: Integrating and using panoramas and photographic images in AR experiences
Geolocation for Printed Maps Using Line Segment-Based SIFT-like Feature Matching
Encode-Store-Retrieve: Augmenting Human Memory through Language-Encoded Egocentric Perception
Learning 6DoF Object Poses from Synthetic Single Channel Images
A Way Out of the Replication Crisis in Diminished Reality Research
Distortion-Aware Room Layout Estimation from A Single Fisheye Image
Alyssum: An Augmented Reality-based Interactive Art Reflecting through the Phytoremediation Metaphor
FragmentFusion: A Light-Weight SLAM Pipeline for Dense Reconstruction
Towards Optimal Camera Placement in AR/VR Headsets for Tool Tracking
Evaluation of Different Visualization Techniques for Perception-Based Alignment in Medical AR
Mixing reality and magic at Disney theme parks
Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach
Usability Analysis of an Off-the-Shelf Hand Posture Estimation Sensor for Freehand Physical Interaction in Egocentric Mixed Reality
Optical See-through Calibration with Vision-Based Trackers: Propagation of Projection Matrices
Manifest: Public Speaking Training Using Virtual Reality
Revisiting put-that-there, context aware window interactions via LLMs
Ever: Edge-Assisted Auto-Verification for Mobile MR-Aided Operation
Active Engagement with Virtual Reality Reduces Stress and Increases Positive Emotions
Augmenting a Psoriasis-patient Doctor-dialogue through Intergrating Real Face and Maps of Psoriasis Pathology
Workshop on Creativity in Designing with & for Mixed Reality
AR development with the Metaio product suite: Demonstration of use cases in industry
ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data
IoT-enhanced and Bidirectionally Interactive Information Visualization for Context-Aware Home Energy Savings
A City-Planning System Based on Augmented Reality with a Tangible Interface
Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality
Dense planar SLAM
Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games
Dual-Model Approach for Engineering Collision Detection in the CAVE Environment
Keynote Speaker: Soonmin Bae
Mixed Reality Research: The European Dimension
Multiview Paraperspective Projection Model for Diminished Reality
Real-Time Rendering of Realistic Trees in Mixed Reality
Distance-Adaptive AR Navigation through UWB-ARMesh Fusion
Adaptive Content Placement in Mixed Reality Through Empirical User Behavioral Patterns
Vision-based Acoustic Information Retrieval for Interactive Sound Rendering
Consensual XR: A Consent-Based Design Framework for Mitigating Harassment and Harm Against Marginalized Users in Social VR and AR
Exploring Organizational Strategies in Immersive Computational Notebooks
Augmented Reality Tool for Markerless Virtual Try-on around Human Arm
A Framework for Tangible User Interfaces within Projector-based Mixed Reality
INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization
Detecting in-car VR Motion Sickness from Lower Face Action Units
Can mobile augmented reality systems assist in portion estimation? A user study
Contextually panned and zoomed augmented reality interactions using COTS heads up displays
Building Social Presence for Transnational Families Through Mixed Reality Shared Experiences
Study of augmented gesture communication cues and view sharing in remote collaboration
BuildingSketch: Freehand Mid-Air Sketching for Building Modeling
Practical and Precise Projector-Camera Calibration
Exploring the Impact of Visual Information on Intermittent Typing in Virtual Reality
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality
Content Completion in Lower Dimensional Feature Space through Feature Reduction and Compensation
The Influence of using Augmented Reality on Textbook Support for Learners of Different Learning Styles
BurnAR: Feel the heat
Using egocentric vision to achieve robust inertial body tracking under magnetic disturbances
Adaptive Augmented Reality Using Context Markup and Style Maps
Dual-Modal 3D Human Pose Estimation using Insole Foot Pressure Sensors
Does Voice Matter? The Effect of Verbal Communication and Asymmetry on the Experience of Collaborative Social XR
Ubiquitous Tracking for Augmented Reality
A Toolkit for Social Virtual Reality Studies With Experimental Control, Recording, and Data Conversion
Pose Networks Unveiled: Bridging the Gap for Monocular Depth Perception
Single point active alignment method (SPAAM) for optical see-through HMD calibration for AR
Cephalopod AR: An Interactive Marine Biology Learning Experience through Augmented Reality
Augmented Reality for Digital Fabrication: Evaluating impact of AR visualization of machine toolpaths for Clay 3D printing
Enhancing Visitor Experience or Hindering Docent Roles: Attentional Issues in Augmented Reality Supported Installations
Diminished Reality for Acceleration - Motion Sickness Reduction with Vection for Autonomous Driving
KHARMA: An open KML/HTML architecture for mobile augmented reality applications
Distortion Correction Algorithm of AR-HUD Virtual Image based on Neural Network Model of Spatial Continuous Mapping
Is 3DGS Useful?: Comparing the Effectiveness of Recent Reconstruction Methods in VR
Enhancing 3D Mapping via Real-Time Superpixel-based Segmentation
Less is More: Using Spatialized Auditory and Visual Cues for Target Acquisition in a Real-World Search Task
Turn-taking Patterns Reflect Social Connection in Virtual Reality Conversations
A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality
Do You Understand Me, DUM-E? Enabling Seamless Human-Robot Communication Through Augmented Reality
On-site augmented collaborative architecture visualization
Feasibility of Corneal Imaging for Handheld Augmented Reality
An Image-Based Method for Measuring Strabismus in Virtual Reality
Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment
Stencil Marker: Designing Partially Transparent Markers for Stacking Augmented Reality Objects
XR-Enhanced Simulation for Precision Training in Ultrasound-Guided Thyroid Tumor Ablation
Perceptions of Integrating Augmented Reality into Network Cabling Tutors
FrictionHaptics : Encountered-Type Haptic Device forTangential Friction Emulation
VRFlipAuth: Usable and Secure Authentication based on Flip Game in Virtual Reality
Hybrid 3D Hand Articulations Tracking Guided by Classification and Search Space Adaptation
cARdefender: a Mixed Reality Game for Vehicle Passengers
Sonify Anything: Towards Context-Aware Sonic Interactions in AR
AR4VI: AR as an Accessibility Tool for People with Visual Impairments
Presence and discernability in conventional and non-photorealistic immersive augmented reality
Selective Foveated Ray Tracing for Head-Mounted Displays
Co-Designing Stress Interventions in Mixed Reality with Mental Health Experts
Evaluation of Motion Tracking and Depth Sensing Accuracy of the Tango Tablet
Usability of one handed interaction methods for hand-held projection-based augmented reality
Project Corvus: A Virtual Reality Horror Tool for Improving Self-Efficacy
Is there a reality in Industrial Augmented Reality?
ImmersiveIML - Immersive interactive machine learning for 3D point cloud classification: the neural network at your fingertips
Live Mixed-Reality 3D Video in Soccer Stadium
Augmented reality as a comparison tool in automotive industry
An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration
Performance analysis of an outdoor augmented reality tracking system that relies upon a few mobile beacons
Augmentation of check in/out model for remote collaboration with Mixed Reality
Physiological and Subjective Responses to VR and 2D Occupational Safety Training Videos
Fusion of Vision and Inertial Sensing for Accurate and Efficient Pose Tracking on Smartphones
Marking the City: Interactions in Multiple Space Scales in Virtual Reality
AR Marker Hiding with Real-Time Texture Deformation
Touching The Droid: Understanding and Improving Touch Precision With Mobile Devices in Virtual Reality
Audyssey: Immersive Visualization of Popular Music Evolution
Analysing a UI's Impact on the Usability of Hands-free Interaction on Smart Glasses
Glance-Box: Multi-LOD Glanceable Interfaces for Machine Shop Guidance in Augmented Reality using Blink and Hand Interaction
Adaptive Portals: Enhancing Virtual Reality Interaction Spaces With Real-Time Self-Adjusting Portals
Public Speaking Simulator with Speech and Audience Feedback
Comparing Single-modal and Multimodal Interaction in an Augmented Reality System
Improved interventional X-ray appearance
Easy Extrinsic Calibration of VR System and Multi-camera Based Marker-Less Motion Capture System
Real-time Alert of Excessive Force Based on Forearm Muscle Activity for Wall Climbing
Project LOCOMO AR: Augmented Reality with Carbon Metrics for Sustainable AI Use
WARP: Contributional Tracking Architecture Towards a Worldwide Augmented Reality Platform
"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects
FAFMOTS: A Fast and Anchor Free Method for Online Joint Multi-Object Tracking and Segmentation
CrossGaussian: Enhancing Remote Collaboration through 3D Gaussian Splatting and Real-time 360° Streaming
Acceptability of an A2R Application: Analysis of Correlations between Factors in a TAM
Augmented Reality binoculars
Optical distortions in VR bias the perceived slant of moving surfaces
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 - Adjunct, Daejeon, Republic of Korea, October 8-12, 2025
Validating Eyes-free Affordance of On-Finger Hand Proximate User Interfaces in In-situ Scenarios
Stepping into the operating theater: ARAV - Augmented Reality Aided Vertebroplasty
Real-Time Gait Reconstruction For Virtual Reality Using a Single Sensor
Sparse Peripheral Counter-vection Flow Visualization with Reverse Optical Flow for VR Sickness Reduction
Real-Time Hand Model Estimation from Depth Images for Wearable Augmented Reality Glasses
Illuminating the Mixed Reality Stage: Applying Complex Lighting Conditions to AR
2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020, Recife/Porto de Galinhas, Brazil, November 9-13, 2020
Hand ControlAR: An Augmented Reality Application for Learning 3D Geometry
How Visualising Emotions Affects Interpersonal Trust and Task Collaboration in a Shared Virtual Space
ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality
A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive Space
Mobile Collaborative Augmented Reality
Early Diagnosis of Poly Cystic Ovary Syndrome (PCOS) in young women: A Machine Learning Approach
Unlocking Human Potential: Psychological Capital's Influence on Augmented Reality Adoption in Manufacturing Environments
DOF-Separation for 3D Manipulation in XR: Understanding Finger-Wrist Separation to Simultaneously Translate and Rotate Objects
Investigating Human Perception Ability of Visual Variables on Tiled Wall-Sized Displays for Immersive Analytics
Multi-Player VR Marble Run Game for Physics Co-Learning
The Impact of Non-immersive Virtual Reality Technologies on Consumers' Behaviors in real estate: A Website's Perspective
Perceptual MR Space: Interactive Toolkit for Efficient Environment Reconstruction in Mobile Mixed Reality
Digital map based pose improvement for outdoor Augmented Reality
Guideline and Tool for Designing an Assembly Task Support System Using Augmented Reality
EgoBlur: Blurry Egocentric XR Dataset for Robust Fast Hand Pose Estimation
Poor man's SimulCam: Real-time and effortless matchmoving
Extrinsic Calibration of RGB-D Cameras using Composite Planar Pattern
DPIK: User Embodiment of Dual-Point Tracked Avatars Using Hand IK and Face Tracking for Smartphone AR Users
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display
Evaluating 3D User Interaction Techniques on Spatial Working Memory for 3D Scatter Plot Exploration in Immersive Analytics
Improved SPAAM Robustness through Stereo Calibration