yusuke1997/dblp-id-title huggingface dataset:
Auditory Sketches: Sparse Representations of Sounds Based on Perceptual Models
The Usability of Music Theory Software: The Analysis of Twelve-Tone Music as a Case Study
The Study of Musical Scales in Central Africa: The Use of Interactive Experimental Methods
Music Emotion Recognition: From Content- to Context-Based Models
Four-Part Harmonization: Comparison of a Bayesian Network and a Recurrent Neural Network
Emotion in Motion: A Study of Music and Affective Response
The fly
Stackless ray tracing of patches from feature-adaptive subdivision on GPUs
Cat Shit One: the animated series
From a concept of defamiliarization to realization
Atmos: a system for building volume shaders
Chohon
UN convention on the rights of the child
Citipati
Deep shadow maps
Significant new researcher award
The Eidolons of Edna
Automatic recognition and mapping of constraints for motion retargetting
Get a job!: a recruiter tells you what you need to know
Interactive object segmentation in video by fitting splines to graph cuts
Direct interaction based on a two-point laser pointer technique
Kia "hotbots"
Visualization technologies for sharing visit experiences
Two-dimensional communication
Living the past: the use of VR to provide a historical experience
Theory and methods of lightfield photography
Covid-19 - VR Strikes Back: innovative medical VR training
Puppeteered rain: interactive illusion of levitating water drops by position-dependent strobe projection
Sherlock Holmes The Devil's Daughter [mp4] (France)
In Other Words [mp4] (Israel)
Passing moments
Cortex academy
Mobile - based streaming system for omnidirectional contents
SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Virtual Event, USA, August 9-13, 2021
DirecTV 'troll'
Baggage Man [mp4] (Germany)
GDPS: geometric animation based dynamic photo system
Image-based illumination for electronic display of artistic paintings
Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver
Stencil routed A-Buffer
Jin Kai Syu
Natural and invisible human interfaces
Baked crepe texture generation
Lighting pipeline for one: or how to keep sane in a discworld
Dichromatic separation: specularity removal and editing
The great wall of Oakland
Visualization of large ISO-Surfaces based on nested clip-boxes
Cross-cultural user-experience design for work, home, play, and on the way
Garment Refitting for Digital Characters
Surface reconstruction from point set using projection operator
High speed high quality antialiased vector generation
Illusory interactive performance by self eye movement
Ocean and Stones
TypeTile: a keyboard system that decorates characters depending on the way of typing
The 'Last' Clock
Proposal on learning program with observation supported by simulation contents
CR Uchu-senkan Yamato 2
Heavenly appeals
Construction of fractal objects with iterated function systems
RE-constructing EVE
Public media interfaces for urban spaces
Dual sphere-unfolding method for single pass omni-directional shadow mapping
Discretion advised
Inside light
Advances in real-time rendering in games part II
Consistent desktop sharing based on document coordinate system for face-to-face online meeting
Predicting reflectance functions from complex surfaces
GPGPU acceleration of environmental and movement datasets
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1995, Los Angeles, CA, USA, August 6-11, 1995
Multi-interfaces based refractive rendering
maang (message stick)
Investigating face space
Live visuals tutorial: part III
Leonardo and Lord of the Rings: ray tracing in the age of renaissance
Artificial life trip
Contact and friction simulation for computer graphics
Using augmented reality games to teach 21st century skills
Postproduction re-illumination of live action using interleaved lighting
Interactive color map displays of domestic information
Fundamentals of color science
Furtility: dynamic grooming for Wolfman
Ghostcatching
The eccentric circle
The method of fundamental solutions in geometric design with potential fields
Final fantasy XV: pulse and traction of characters
Siggraph studio workshop: how to make almost anything
Perfect shadow
The atmosphere: incorporating interactive multimedia into the classroom
An immersive multitouch workspace
Dressed for saving the day: finer details for garment shading on Incredibles 2
Game technology 2007: Playable Universal Capture 2007 reel
Urban design and procedural modeling
Fast-automatic 3D face generation using a single video camera
Beckett in VR: exploring narrative using free viewpoint video
Cognition, Perception, and Experience in the Virtual Environment: do you see what I see? (Panel)
Neural Bounding
IllustStyleMap: visualization of illustrations based on similarity of drawing style of authors
EV-pen: an electrovibration haptic feedback pen for touchscreens
Rabenjunge
For Honor Trailer [mp4] (France)
Ketsuro-graffiti: a canvas with computer generated water condensation
Enhanced 3D model retrieval system through characteristic views using orthogonal visual hull
Exuvia
Course on virtual nature as a digital twin: botanically correct 3D AR and VR optimized low-polygon and photogrammetry high-polygon plant models
Mobile media for large-scale sporting events
HP hands "Jay-Z"
Eye HDR: gaze-adaptive system for displaying high-dynamic-range images
Visualizing the XYZ color space
Copycat Arm: an aping arm mimicking human motions without delay
From Rock, Paper, Scissors to Street Fighter II: proof by construction
Developing practical models for teaching motion capture
From Artificial Life to Augmented Reality: Its not about technology, its about what technology is about
Making of Superpunch
Canto six/in the shadow of the cathedral
Moana: crashing waves
A procedural workflow for set building and rendering
El Desván
Spatio-temporal video warping
Passive 3D human motion capture
Computational cellphone microscopy
Desert, 1997
Graphical language features in ALGOL 68
XPLG: experiences in implementing an experimental interactive graphics programming system
Efficient Multiscale Rendering of Specular Microstructure
Matching prescription & visual acuity: towards AR for humans
Your memory, connected
Improved automatic caricature by feature normalization and exaggeration
A special gift
REVEL: tactile feedback technology for augmented reality
Feature-based cellular texturing for architectural models
Sweater Dog
MapD: a GPU-powered big data analytics and visualization platform
Water Lily [mp4] (France)
Efficient Rendering of Glossy Materials by Interpolating Prefiltered Environment Maps based on Primary Normals
Tele-kinesthetic interaction: using hand muscles to interact with a tangible 3D object
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - VR Showcase
Making digital shapes by hand
A visual beat detection system for grid-based interactive percussion and synchronization
X inactivation and epigenetics
Hilbert Cube 512
A Modernization of the DreamWorks Feather System
DiCE: dichoptic contrast enhancement for binocular displays
Literacy LABELS: emergent literacy application design for children with autism
Big black delta - "huggin & kissin" official video
Procedural photograph generation from actual gameplay: snapshot AI in FINAL FANTASY XV
Content-Preserving Motion Stylization using Variational Autoencoder
MoleBot: mole in a table
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
Design machines
Urban tech-gap: how the museum/university liaisons propose to create a learning ladder for visual literacy
Digital reconstruction and 4D presentation through time
Sandwiching surfaces
Immersive-Labeler: Immersive Annotation of Large-Scale 3D Point Clouds in Virtual Reality
Blot 2005/01/02/10, Blot 2005/11/14/368
Visualizing collision effects between penetrating and non-penetrating objects
Square enix AI academy: a seminar series for the introduction of digital game AI
The WarpEngine: an architecture for the post-polygonal age
ILM VFX: Kong: Skull Island
Laster technologies OmnivisiO project
Ground substance
State of animation tools in the industry
How to capture absolute human skeletal posture
Open problems in real-time rendering
3D mobile interactions for public displays
Designing Effects Workflows: The Thinking Behind Tool Development
Fast contact force computation for nonpenetrating rigid bodies
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Award Recipients
Rendering detailed outdoor ground surfaces on the GPU
Inseparable Bonds
Interactive Hair Simulation on the GPU using ADMM
Donkey Xote trailer
Dynamic projection mapping system for an augmented character in performing art
Hinemosu 30
Mountain portal
PhotoMat: A Material Generator Learned from Single Flash Photos
Real time physics: class notes
Cube art
High-end interactive media in the museum
Improvisation with the TOOB
AI-Mediated 3D Video Conferencing
Image of Winter
Real-time transformations in the order: 1886
Digital fabrication and manipulation method for underwater display and entertainment
Force reflecting porous media with dynamic elasticity change
ILM 2006
Kiitemoiide TUNE: the system of listening to the conversation at the party
A summary of graphics terminal requirements based on application studies
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Educators Program Proceedings
Interactive light transport editing for flexible global illumination
Interactive Editing of Monocular Depth
High dynamic range imaging for artists
2003.4a and 2003.4b
Invisibility coherence for faster scan-line hidden surface algorithms
Visual simulation of smoke
A system design revolution (Panel Session)
Eggy, 1990
Kid's programming language (KPL)
Cybernetic Oracle
Interactive Fashion "Intimacy"
decibel 151
beacon 2+: networked socio-musical interaction
OpenGL ES 1.1, 2.0 and EGL
Designing cinematic lighting by relighting in MR-based pre-visualization
Extracting Boolean isosurfaces from tetrahedral meshes
DirectCam: a gestural system for animatic creation
Two bit/pixel full color encoding
Animating facial expressions
VISTouch
Digital fabrication for stop motion puppets at LAIKA
Maximal poisson-disk sampling via sampling radius optimization
Modeling seashells
Twinkle of love
High-dynamic-range video solution
Shadow++: a system for generating artificial shadows based on object movement
Graphical search and replace
Volkswagen Touran
Synthesis of material drying history: phenomenon modeling, transferring and rendering
Visualizing Alzheimer's disease research: a classroom collaboration of design and science
QuintPixel: multi-primary color display systems
The elements of nature: interactive and realistic techniques
Grooming a lion for Hercules
Survey and research direction on online game security
"It's a UVN face rig, Charlie Brown": facial techniques for peanuts
Lumen: interactive visual and shape display for calm computing
An Elastic Basis for Spectral Shape Correspondence
An AR system on manipulating a virtual object with a bare hand
GPU-based trimming and tessellation of NURBS and T-Spline surfaces
Interpolating Nets of Curves by Smooth Subdivision Surfaces
TensorFlow graphics: differentiable computer graphics in tensorflow
Guardians of The Galaxy Vol 3: The Creation and Destruction of The Arête
Vintage VR: a method of processing 19th century stereoviews for display on 21st century VR systems
The shared design space
Adaptation of scan and slit-scan techniques to computer animation
Metal Gear Solid 2 Sons of Liberty
MCGraph: multi-criterion representation for scene understanding
Body-part motion synthesis system for contemporary dance creation
Discrete Willmore flow
Video agents
A video see-through face mounted display for view sharing
Procedural floor plan generation from building sketches
Circle tracing for subsurface scattering
The storage, retrieval and display of integrated graphics and text (Panel)
Looking Back to Look Forward: Keeping SIGGRAPH Vibrant for Another 50 Years: SIGGRAPH 2023 Retrospective Panel
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Adaptive dynamics of articulated bodies: implementation details
Writing OpenRT shaders
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Talks Proceedings
Skin Wrinkle
Experimental interaction unit: commodities of mass destruction
Real-time many-light management and shadows with clustered shading
Real-Time, Continuous Level of Detail Rendering of Height Fields
Straightening walking path using redirected walking technique
The kinetic story teller 2016
Visually programming GPUs in VSL
Challenges with high quality mobile graphics
Pencil tracing mirage: principle and its evaluation
J'ai vu, une fois, une magnifique image
ChatAvatar: Creating Hyper-realistic Physically-based 3D Facial Assets through AI-Driven Conversations
World of Warcraft teaser
Taming the cat
Faster ray packets - triangle intersection through vertex culling
Geotracker: a global weather snapshot
Shaping particle simulations with interaction forces
Spatial image based lighting
A particle system for direct synthesis of landscapes and textures
GPU ray casting of virtual globes
Real-time all-frequency relighting in local frame
Concepts in computational photography
An interactive environment for scientific development
Flexible pipeline for crowd production
Advances in real-time rendering in 3D graphics and games I
BMW X3: "any"
Wonderland(2007)
Twech : a mobile platform to search and share visuo-tactile experiences
Chase me
Ryse: son of Rome legend of Damocles (cinematic)
Fava milagro
Metropolis pt. II
Poilus
Combining active and passive simulations for secondary motion
The submissive speaks: the semiotics of visuality in virtual BDSM fantasy play
Practical course on computing derivatives in code
LiveTree: realistic tree growth simulation tool
Geometric fracture modeling in Bolt
infime
DATACOLLIDER: an interface for exploring large spatio-temporal data sets
Segmentation based stereo matching using color grouping
A bear of a man
Stable Fluids
Assassin's Creed Unity E3 cinematic trailer
Creating the unreal: speculative visions for future living structures
SkinWatch: adapting skin as a gesture surface
A telecomputer
Casual 3D photography
Adding more life to your characters with TressFX
Realtime simulation of an hourglass based on granular dynamics
Digital pyro for Reign of Fire
Kinski revisited
Neurological gaming environments
Pseudo-marginal metropolis light transport
Computer-mediated performance and extended instrument design
Unreal Engine 4 Infiltrator demonstration
Grammatron 1.0
Submarine garden
Radar Fields: Frequency-Space Neural Scene Representations for FMCW Radar
Wilkinson "fight for kisses"
TextDeformer: Geometry Manipulation using Text Guidance
Evolving a Testsuite for Shading and Rendering
View-dependent refinement of progressive meshes
Guardians of the galaxy
Amir & Amira
Educate the educator: lessons from faculty education programs at Rhythm & Hues studios worldwide
Creative use of signal processing and MARF in ISSv2 and beyond
Image of Autumn
Multifluid finite volume Navier-Stokes solutions for realistic fluid animation
@Dead End
Guaranteed ray intersections with implicit surfaces
Water simulation in jupiter ascending
A consistent hierarchical representation for vector data
Kenneth A. Huff
Greenpeace "rainbow warrior"
Automatic synthesis of eye and head animation according to duration and point of gaze
Rendering methods for models with complicated micro structures
Extracting and parametrizing temporally coherent surfaces from particles
Filmmaking Fever Dream: Crafting "Turning Red"
We Don't Talk About Bruno - An Encanto Musical Sequence Unveiled
Level of detail in an age of GI: rethinking crowd rendering
Wrath of the Titans: Awakening of Kronos
Medical applications of implicit surfaces
Evolving story and character generation for role-playing games
TapShot: screenshot snippets as GUI shortcuts
Concurrent Editing of Vector Graphics using Similarity
Augmented reality using high fidelity spherical panorama with HDRI
Efficient large scale acquisition of building interiors
Using innovative ehealth interventions in a local health care context
Spectral mesh processing
Un amour mobile
Smoother subsurface scattering
Abraham Lincoln: Vampire Hunter: train top battle
Interactive computer graphics for computer aided design in civil engineering
Tablescape plus: upstanding tiny displays on tabletop display
Sensorium
Direct HDR capture of the sun and sky
Skidmore, Owings & Merrill
Through the cracks
RSGAN: face swapping and editing using face and hair representation in latent spaces
Emissive clipping planes for volume rendering
Beat story: life-log system of subjective time using heart beat rate
Compact iso-surface representation and compression for fluid phenomena
Nanjing south station
A methodology for the specification of graphical user interface
Les pecheurs de perles
Mistaken identities
Shogyu Mujo
iLamps: geometrically aware and self-configuring projectors
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Talks
Star Trek - the experience
Hydrodynamic butterflies
S[tr]eam
Framestore Farsight - A scalable virtual production ecosystem for faster iteration
Face transfer with multilinear models
Light Space The Stone
Musophobia
Designing a portable high-definition stereoscopic camera system for capturing cultural content
Accelerated MPEG compression of dynamic polygonal scenes
Designing no-surprise teapots
AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels
A motion style estimator for lost folk dances in Akita prefecture, Japan
A scalable real-time many-shadowed-light rendering system
Deep Learning for Physics Simulation
The fate of play: game industry revolutionaries speak out
Balloon burst
Performance tuning for Direct3D 10
Raptor wrangling: real-time motion capture for Jurassic World
Art-directable procedural vegetation in disney's zootopia
Beyond the lines
Moovl: doodles that move
Cyberflower # VII
Distributed scientific visualization of ocean models
Teleport: space navigation by detecting the self-motion of a mobile device
Towards Understanding Depth Perception in Foveated Rendering
Multi-resolution geometric transfer for Jurassic World
The wall hanging: a site-sensitive cloth
Animating impossible figure from twisted torus to penrose stairs
Simple wavelength division rendering method for transparent objects using common 3DCG software
Using eye tracking to analyze stereoscopic filmmaking
Alphabet word gestures: 1243
HALUX: projection-based interactive skin for digital sports
Interactive analysis and display of the electroencephalogram (EEG) in real time
I Tell the Moon My Secret and the Moon Tells Me Yours
Digital publication: status, opportunities and problems (panel session)
Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays
Best Practices in Computer Classroom Layout
A Unified Differentiable Boolean Operator with Fuzzy Logic
Sense of Agency in Drum Trainer with Multiple Sensation Feedback
Machine learning and rendering
Are your there? Presence in virtual reality (panel): what is it about and why care?
Temperature design display device to use peltier elements and liquid crystal thermograph sheet "Thermo-Pict"
Rampage: a product of evolution
Soothsayers
Dynamic scan-converted images with a frame buffer display device
Moving Slit Light Field Display
Generating secondary motions in shadow play animations with motion planning techniques
RiSE: reflectance transformation imaging in spatial augmented reality for exhibition of cultural heritage
Walking uphill and downhill: redirected walking in the vertical direction
Visibility culling using hierarchical occlusion maps
A new form of traditional art: visual simulation of Chinese shadow play
Natural interaction
Web-based teaching of computer graphics: concepts and realization of an interactive online course
Video see-through and optical tracking with consumer cell phones
MPC "X-Men: days of future past" VFX breakdown
Making waves for Surf's Up
Optimized photon tracing using spherical harmonic light maps
Interactive multimedia: a new creative frontier or just a new commodity? (panel session)
A Focused Animation Curriculum Model
Rhythm engine
Beyond programmable shading (parts I and II)
RGB↔X: Image decomposition and synthesis using material- and lighting-aware diffusion models
Contre temps
Beyond foveal rendering: smart eye-tracking enabled networking (SEEN)
Simulation of wrinkled surfaces
The bridge: an environment for collaborative design learning
Smooth key framing using the image plane
Optimizing Assets for Authoring and Consumption in USD
Headlight: egocentric visual augmentation by wearable wide projector
TYPEFACE
Squeak: a language for communicating with mice
Joe's apartment - roach rally
The Geometry Engine: A VLSI Geometry System for Graphics
Interfaces for humans (panel): natural interaction, tangible data, and beyond
A social metaphor-based 3D virtual environment
SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses
Assassin's creed syndicate trailer
Tangent @ 23 fire
Synthetic speech
Modeling deformable objects for haptics
Strata: a biometric VR experience
Visualizing attractive periods of popular photo spots using Flickr data
SOAP: Style-Omniscient Animatable Portraits
Alpine vision gran turismo
Jon Meyer
AAPE: 3D data acquisition, analysis, presentation and exchange
Earth in Google maps: rendering trillions of triangles in JavaScript
SIGGRAPH Asia 2016: course notes directions in shape analysis towards functionality
Using CSG representations of polygons for practical point-in-polygon tests
Lumino: tangible building blocks based on glass fiber bundles
VHX/CarrHot
CG education improves human's power of expression
Advances in real-time rendering in games: part I
MyWorld4D: introduction to CG with a modeling and simulation twist
Teaching strategies and assessment measures for rapidly changing technology programs
OpenVX: a framework for accelerating computer vision
Afanassy Pud
Usonia: Frank Lloyd Wright's vision for America
Excuse me, I need better AI!: employing collaborative diffusion to make game AI child's play
DreamGiver
TORSO: completion of egocentric telegnosis system
Realtime constructive solid geometry
An experiment in interaction between independent music and graphics processors
3D Character extension for stop motion puppets
Real-time diagnostic data in multi-user virtual reality post-stroke therapy
HaptoMIRAGE: mid-air autostereoscopic display for seamless interaction with mixed reality environments
Estimating roughness parameters of an object's surface from real images
A VFX journey through Pan's Labyrinth with CafeFX
A Painterly Rendering Approach to Create Still-Life Paintings with Dynamic Lighting
Synesthetic color scheme in Fantasia
Screen PostScript (panel session)
PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
User studies on the feasibility of oblique contouring
Visibility preprocessing for interactive walkthroughs
strokes_mi31
A dynamic system for controlling the head movement and gaze of virtual characters
One fine evening in Istanbul
Computational plenoptic imaging
Blizzard Entertainment presents: the making of the "Overwatch Animated Shorts"
VideoForest: interactive visual summarization of video streams based on danmu data
The making of "Pearl, " a Google spotlight story
eco-echo
The NICE project
Plays well with others
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Rango: a case of lighting and compositing a CG animated feature in an FX-oriented facility
Raging Rapids Rides
Texture synthesis for digital painting
Case #M1251
Automatic cross-sectioning using 3D field topology analysis
Freezing Fire - Automated Light-Passes for Stop-Motion VFX
CG Animation, Neurodiversity and Autistic College Students