yusuke1997/dblp-id-title huggingface dataset:
Not Too Long, Not Too Short: Goldilocks Principle of 'Optimal' Reflection Time on Online Deliberation Platforms
What are the characteristics of highly disseminated public health-related tweets?
Simple classification of walking activities using commodity smart phones
Interaction patterns for assessment of learners in tabletop based collaborative learning environment
Factoring culture into the design of a persuasive game
Page-Turning Techniques for Reading Interfaces in Virtual Environments
Proposal for case study: OZCHI 2005 conference
XAIgent: A Multi-Agentic Design Method for Explainable Human-Robot Interaction in Scientific Discovery
Actively engaging older adults in the development and evaluation of tablet technology
A cross-cultural study of mobile music: retrieval, management and consumption
Effects of Customisation of AI Shopping Assistant on VR Retail
Social Connectedness in Older Adults: The Role of MR and Haptic Interaction in Remote Digital Storytelling
Experiencing Reconstructed Reality: The Perception of Visual-Acoustic Properties
UGI: a multi-dimensional ultrasonic-based interaction approach
Evaluating visual search performance with a multi layer display
Proceedings of the 29th Australian Conference on Computer-Human Interaction, OZCHI 2017, Brisbane, QLD, Australia, November 28 - December 01, 2017
HandLog: a deformable tangible device for continuous input through finger flexion
User centred design in practice: is it working?
Book smarts meet street smarts: the best of both worlds
Smart metering demand management programs: challenging the comfort and cleanliness habitus of households
You can't always get what you want: Streamlining stakeholder interests when designing technology-supported services for Active and Assisted Living
Removing the Drapes: Reflexive Insights on Research into Real-World Surgical Human-Robot Collaboration
Investigating Cybersecurity Risks and the Responses of Home Workers in Aotearoa New Zealand
Translating principles of web design and information architecture to the development of interactive television (iTV) interfaces
Using Video Games to Regulate Emotions
SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle
Investigating User Confidence for Uncertainty Presentation in Predictive Decision Making
Designing rich touch interaction through proximity and 2.5D force sensing touchpad
Design of software to support families with food-allergic and food-intolerant children
Embodying altruism in interaction design: towards moralising HCI
Part science part magic: analysing the OWL outcomes
Analysis of The Motivational Effect of Gamified Augmented Reality Apps for Learning Geometry
BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air
Exploring online customization of a high involvement experience product
OZCHI 2005: proposal: industry case study
A behavioural observation method to assess team situation awareness of air traffic control teams
Paying attention to rhythm in HCI: Some thoughts on methods
What people talk about when they talk about quitting
Design exploration for the "squeezable" interaction
Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training
A comparative study of simulated augmented reality displays for vehicle navigation
"It Looks Like You Don't Agree": Idiosyncratic Practices and Preferences in Collaborative Writing
Interactive interface for query formulation
Designing technology for sensitive contexts: supporting end-of-life decision making
Playing, performing, reporting: a case study of mobile minimovies composed by teenage girls
TegakARi: Augmenting Creative Drawing With Audio and Visual Cues
Being there with others: copresence and technologies for informal interaction
Usability of Chat and Forum Discussion Tools in Higher Education
Effects of Delboeuf Illusion on Pointing Performance
The (Ir)relevance of Robot Cuteness: An Exploratory Study of Emotionally Durable Robot Design
WYSWYE: shoulder surfing defense for recognition based graphical passwords
The Emerging Role of AI in Life Storytelling for Older Adults: A Systematic Review of Commercial Apps
Playful Card-Based Tools for Gamification Design
Digital outreach: designing technologies for diversity, participation and social inclusion
A Non-Linear Regression Model to Predict Aesthetic Ratings of On-Screen Images
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3
Augmented exergaming: increasing exercise duration in novices
MIC, an interactive sign language teaching system
Advancing Interdisciplinary Approaches to Online Safety Research
An emotionally intelligent user interface: modelling emotion for user engagement
Impact of air flow and a hybrid locomotion system on cybersickness
Playing the game: effective gender role analysis techniques for computer games
Designing social tools for the bees, the buzz and the beehive
Mobile banking customization via user-defined tags
Playing urban sustainability: the ecology of a simulation game
Designing Inclusive Digital Spaces for Older Adults: The Role of Facilitation, Trust, and Emotional Safety
Evaluation of a social web-based telehealth system
Using videogames to improve molecular graphics tools
Seeing eye to eye with your customers
A proposed system to increase work readiness of fresh IT graduates at interviews
Self-determination theory as applied to the design of a software learning system using whole-body controls
Pseudo-pressure detection and its use in predictive text entry on touchscreens
Making sense of student use of nonverbal cues for intelligent tutoring systems
Evaluating 3D Sculpting Through Natural User Interfaces Across Multiple Devices
Challenges of emerging technologies for human-centred design: bridging the gap between inquiry and invention
Interacting with info-graphics in a print-based environment
Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning
Design considerations for community portals in master-planned developments in Australia and Mexico
AI Tools in Education: Investigating University Students' Motivations, Institutional Policies, and Ethical Considerations in Bangladesh
Mars Up Close: Unpacking University Students' Experiences with a VR Module in Geology Education
Using mobile phones for promoting water conservation
Bridging the information gap: collaborative technology design with low-income at-risk families to engender healthy behaviors
A study of email and SMS use in rural Indonesia
Gelatine: making coworking places gel for better collaboration and social learning
Implicit and explicit interactions in video mediated collaboration
"heh - keeps me off the smokes..." : probing technology support for personal change
Spatial sound localization in an augmented reality environment
Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field Theory
Analysing micro-location beacon gamification: scenarios, types and characteristics
User interface design combining a logical and physical structure-based approach
HODI: a technique for visually capturing and preserving design rationale
The social life of visualization
Let's take a selfie: Design Considerations for Public Selfie Booths
Making AI Understandable by Making it Tangible: Exploring the Design Space with Ten Concept Cards
Servicing the HCI needs of large organisations
Evaluating User Experience in Conversational Recommender Systems: A Systematic Review Across Classical and LLM-Powered Approaches
Shaping Romance: Mediating Intimacy for Co-located Couples
Too Many or Too Little: Investigating Different Decision-making Experiences of Maximizers and Satisficers in HCIs
InfoScent evaluator: a semi-automated tool to evaluate semantic appropriateness of hyperlinks in a web site
The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play
User interaction with novel web search interfaces
Radio dispatchers' interruption recovery strategies
Passengers in the airport: artefacts and activities
Expressive interactions: tablet usability for young mobile learners
TUI-Geometry: A Tangible User Interface for Geometric Drawing on an Interactive Tabletop
Things you don't want to know about yourself: ambivalence about tracking and sharing personal information for behaviour change
Parlour of food futures: future food forecasting as tarot prophecies
e-Tely: electronic stamps for augmenting emails
One-line GUI: minimized graphic user interface for interactive TV
The Effects of Order and Text Box Size of Open-ended Questions on Withdrawal Rate and the Length of Response
Towards a design space explorer for media facades
Gender Differences in Innovation Design: A Thematic Conversation Analysis
Appeal of online collectible card games: social features of hearthstone
Identifying stakeholder perspectives in a large collaborative project: an ICT4D case study
Moving from cultural probes to agent-oriented requirements engineering
Predicting how you respond to phone calls: towards discovering temporal behavioral rules
Social Robots with Gamification Principles to Increase Long-Term User Interaction
Spelling Bug: benefits of using adaptive technology for training spelling in primary school classrooms
The rhythm of Christmas: temporality, ICT use and design for the idiosyncrasies of a major festival
Clinician perspective on VR Games for Managing Periprocedural Anxiety in Children
Use of voice activated interfaces by people with intellectual disability
Exploring the use of social media: implications for participatory design with undergraduate students
Public DisPLAY: social games on interactive public screens
A Perspective of Games for People with Physical Disabilities
Approaches to cross-cultural design: two case studies with UX web-surveys
Towards Empathetically Responsive Voice Assistants
Quality delivery of mobile video: in-depth understanding of user requirements
Enhancing Privacy and Trust in Domestic Robots Through Real-Time Feedback and Intervention Interfaces
Realistic books for small-screen devices
MyCalendar: Fostering Communication for Children with Autism Spectrum Disorder through Photos and Videos
User virtual costume visualisation in an augmented virtuality immersive cinematic environment
Vision of the future of email featuring upcoming technology to enhance the user experience
Tune your sun right: persuasive app towards healthy & safe sun exposure
Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays
Magistrates and voice recognition: reconceptualising agency
Human-computer interaction: the impact of users' cognitive styles on query reformulation behaviour during web searching
Application of the CeHRes Framework to the Development of Pathway: An HCI Perspective
Comparing Voice and Touch-Based Onboarding for Older Adults
Beyond Immersion: Designing for Reflection in Virtual Reality
Augmented ethnography: designing a sensor-based toolkit for ethnographers
Vision labs: seeing UCD as a relational practice
User-Centric Wildlife Monitoring: AI-Powered Animal Detection and Tracking with Drone-Based Thermal Imaging
Radical innovation may need a helping hand
Proposing augmentation of live sporting events with gamification and social sharing
Spheres of role in context-awareness
The work of making: reflections on the process, form and function of two sets of design research artefacts
Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research
AWARE Narrator and the Utilization of Large Language Models to Extract Behavioral Insights from Smartphone Sensing Data
Engaging assessments: interface design of a referral support tool for adults and children
Collective interaction: a designerly visual analysis of seven research prototypes
Co-creating Vocal Imaginaries with Conversational AIs
Orientation Passport: using gamification to engage university students
HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training
Encounter, story and dance: human-machine communication and the design of human-technology interactions
Communities of everyday practice and situated elderliness as an approach to co-design for senior interaction
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OZCHI 2015, Parkville, VIC, Australia, December 7-10, 2015
Active ageing with avatars: a virtual exercise class for older adults
Intelligibility Issues Faced by Smart Speaker Enthusiasts in Understanding What Their Devices Do and Why
"Where we met last time": a study of sociality in the city
Feed the Tree: Representation of Australia-based Academic Women at HCI Conferences
Understanding lifelog sharing preferences of lifeloggers
Precarious Digital Labour and Emerging Challenges for Streamers on Twitch: A Case Study
HCI as social policy: perspectives on digital rights in ethical design
Investigation of Test-Retest Reliability in 2D-Target Pointing Task for Five Consecutive Days
Needs profile: sensitising approach for user experience research
TrainYarn: Probing Perceptions of Social Space in Urban Commuter Trains
A Gestalt theoretic perspective on the user experience of location-based services
Beyond security: implications for the future of federated digital identity management systems
Using animated scenarios to explore severity of cyberbullying and reporting readiness
Ethical Encounters: HCI Research in Sensitive and Complex Settings
Designing for the eye: design parameters for dwell in gaze interaction
Please take out your phones: on the spot solicitation of student feedback in class
Using mobile technology and augmented reality to increase data reliability for environmental assessment
Bridging the cross-cultural language divide through design
PRISE-giving: A Parenting Industry Partnership Prototype
Physical activity motivating games: you can play, mate!
Designing games to educate diabetic children
Preparing for change: Reflections on technology design research in real-world healthcare contexts
Saxaren: strengthening informal collaboration among geographically distributed teachers
Cognitive styles and personas: designing for users who are different from me
LetterEase: Improving text entry on a handheld device via letter reassignment
Finding and building connections: moving beyond skill- based matchmaking in videogames
3D display based on motion parallax using non-contact 3D measurement of head position
Text entry of physical and virtual keyboards on tablets and the user perception
Scribble query: fluid touch brushing for multivariate data visualization
A TV remote pointing device using LED directivity
Supporting animal welfare with automatic tracking of giraffes with thermal cameras
Designing interactions with pervasive displays for location-based storytelling
Monitoring children's physical activity and sleep: a study of surveillance and information disclosure
Adapting a Soft 2.5D Actuated Shape Display for Rebound Tenderness Simulation and Training
Performative artefacts: users "speaking through" artefacts in collaborative design
Vulnerability of displacement: challenges for integrating refugees and asylum seekers in host communities
Investigating a multi-faceted view of user experience
Characterizing participation across social media sites amongst young adults with intellectual disability
Patterns or claims: do they help in communicating design advice?
Sleep tracking in the real world: a qualitative study into barriers for improving sleep
Safe but Silent? The Gendered Impact of Personal Space Bubbles (PSBs) in the Metaverse
Digital Pop-Up: Investigating Bespoke Community Engagement in Public Spaces
Some Notes on the Design of "World Machines"
Emergent participant interaction
MyCalendar: supporting families to communicate with their child on the autism spectrum
Challenges and Opportunities in Using Augmentative and Alternative Communication (AAC) Technologies: Design Considerations for Adults with Severe Disabilities
Usage and Effect of Eye Tracking in Remote Guidance
Three is a crowd? Our experience of testing large-scale social software in a usability lab
Technologies to engage young children in physical activity: an online study of parenting practices
Studying user experiences of autostereoscopic 3D menu on touch screen mobile device
Exploring Human-Robot Collaboration in Surgery: Initial Insights from Mako Product Specialists
Through two different lenses: a tool for new perspectives into context
Conversational Agents Replying with a Manzai-style Joke
Indigenous HCl: Workshop at OzCHI 2019, Perth
Online Codesign Activities to Co-create a 'Loneliness' Exhibition: The Last Lonely Hour - a digital interactive experience
Combining Design Science and User-Centred Methods in M-Government Service Design in Namibia
Probing communities: study of a village photo display
The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI'
Open in art, nature and emergence
Cultural and linguistic localization of games to bridge the digital and cultural divide in indigenous populations
Losing our Place: A Foray into the Attenuated Non-spaces of Groupware and Back Again
A wearable folding display for self-expression
Ethics Pondscape: A pedagogical tool for building ethics reflexivity in students
FingerInk: turn your glass into a digital board
Designing a health screening tool to help young people communicate with their general practitioner
Mycalendar: supporting children on the autism spectrum to learn language and appropriate behaviour
More-than-Human Moments via Movement-based Design and Cultural Insights
Collaborative futures: a technology design approach to support living well with dementia
Holding hands over a distance: technology probes in an intimate, mobile context
Buzz-Buzz Chat: Encouraging Parent-Child Communication with Multiple-Agent Chats
Family room: reducing email overload
Visual Distractions Effects on Reading in Digital Environments: A Comparison of First and Second English Language Readers
Touch screen ensemble music: collaborative interaction for older people with dementia
Dialogic shifts: the rhythm and sequence of artefacts in aesthetically informed interaction design practice
Unmasking Metadata Bias: Evaluating the Impact on Large Language Model Text Analysis
Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games
The right metric for the right stakeholder: a case study of improving product usability
SVSb: simple and visual storyboards: developing a visualisation method for depicting user scenarios
Lights, Camera, Action: Using animations to co-evaluate user experience scenarios
Service Design - Forensic Evaluation Model (SD-FEM): Towards a practical model for evaluation of a mobile application to support forensic clients with drug and alcohol addiction
Designing Community Technology Initiatives: A Literature Review
Experiences using emerging technology
Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction
Collaborative Robots for Empowering People: Key Insights from an OzCHI Workshop
Transportation and Technology in Rural Denmark: Communities of Mobility
Exploring in-hospital rehabilitation exercises for stroke patients: informing interaction design
Research in and through design: an interaction design research approach
Implementing a web-based measurement of 3d understanding
Understanding the challenges and needs of knee arthroscopy surgeons to inform the design of surgical robots
If We Immerse Them, They will Come: Can Rural Health Experiences through Virtual Reality have Impact on Workforce Recruitment?
On domain-specific decision support systems for e-sports strategy games
Taxonomy of exertion games
Free-hand Gesture Interfaces for an Augmented Exhibition Podium
Aligning research and external stakeholder agendas in collaborative interaction design projects
An Augmented Reality Design Tool to Guide Furniture Arrangements at Home
GazeTry: Swipe Text Typing Using Gaze
Evaluating clinicians' experience in a telemedicine application: a presence perspective
Annotating with light for remote guidance
GameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs
A regression equation to estimate the degree of understanding in a reading using physiological indexes
Digital meaning: exploring and understanding the motivations and experiences of virtual volunteers
Unmaking AI: Engaging Critically and Creatively with Generative AI
App characteristics guide for ICT integration in early childhood education: an experience analysis
Development and Evaluation of a Mask-type Display Transforming the Wearer's Impression
Internet of things: a review of literature and products
MelodicTap: fingering hotkey for touch tablets
Tesla blocks: magnetism-based tangible 3D modeling system using block-shaped objects
Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's disease
Search or explore: do you know what you're looking for?
StoryTime: experiencing place through history
A low-cost 3 projector display system for pain reduction and improved patient recovery times
Touchless Gestural Interaction with Wizard-of-Oz: Analysing User Behaviour
Participation, collaboration and spectatorship in an alternate reality game
"Please touch the plant on your way up the stairs...": for OZCHI conference 2010
Avatars, characters, players and users: multiple identities at/in play
Measuring Observers' EDA Responses to Emotional Videos
Empowering Caregivers of People Living with Dementia to Use Music Therapeutically at Home: Design Opportunities
Emerging research methods for understanding mobile technology use
Trust and cooperation in text-based computer-mediated communication
Interface design strategies for computer-assisted speech transcription
Older Adults' Use of a Novel Communication System: Client Goals versus Participant Experiences
Socialising across channels: group multichannel communication
Engagement networks in social music-making
Virtual Reality Pōwhiri - Practicing an indigenous welcoming ceremony
Trust and Cognitive Load in semi-automated UAV operation
"Tracking the Trackers" of children's first personal data in mobile applications: Using static analysis and privacy policy evaluation to explore the data-sharing capabilities and practices of baby apps
Using emotion eliciting photographs to inspire awareness and attitudinal change: a user-centered case study
Breaking Human Boundaries: VR Embodiment of Self-reflection in K-pop Choreography
My phone is my keypad: privacy-enhanced PIN-entry on public terminals
Birdsound: enticing urban dwellers to engage with local birds around their home
3D input for 3D worlds
Gaze-Based Authentication Method Using Graphical Passwords Featuring Keypoints
Improving Visual Search Tasks by Bending the Virtual City Twins: A Preliminary Study in Virtual Reality
The case for conversation: a design research framework for participatory feedback from autistic children
Avatar Design in Virtual Retail Environments: A Scoping Review and Proposed Framework
Biometric valence and arousal recognition
Inner disturbance: towards understanding the design of vertigo games through a novel balancing game
Towards Surgical Robots: Understanding Interaction Challenges in Knee Surgery
Self-tracking cultures: towards a sociology of personal informatics
Understanding spatial contexts of the real world under explicit or tacit roles of location
Hanging out at the computer lab: how an innovative Australian program is helping young 'Aspies'
Empathic Entanglements: Designing with and for Robot Others
What are health website visitors doing: insights from visualisations towards exploratory search
Gestural navigation in Google Earth
SoundSculpt: A Design Framework for 3D Modelling and Digitally Fabricating Sound Patterns
Supporting the comparison of alternative stories
A tuplespace event model for mashups
Are disability-access guidelines designed for designers?: do they need to be?
Enhancing Aged Care through Human-Robot Collaboration: A Case Study of Chore Robots
Reconciling paper and tablets: interaction mappings for linking physical information with digital documents
Beyond YouTube: Sharing Personal Digital Stories on a Community Display