yusuke1997/dblp-id-title huggingface dataset:
Automatic Stroke Extraction and Stroke Ordering Based on TrueType Font
The Evaluation of Perceptual Effectiveness of Isosurface Rendering-based Uncertainty Visualization Techniques for Volumetric Scalar Data
A Collaborative Virtual Environment for Public Consultation in the Urban Planning Process
Deformed Reality
A New Method for Interacting with Multi-Window Applications on Large, High Resolution Displays
Knowledge-based Discovery of Transportation Object Properties by Fusing Multi-modal GIS Data
Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Enviroments
Interactive Relighting for Stage Use
Recognising Specific Foods in MRI Scans Using CNN and Visualisation
Anatomy Education using Rapid Prototyping
Variations on Image Reconstruction: Weighted Back Projection and Fourier Expectation Maximization
Synthesising Facial Emotions
VRECKO: Virtual Reality Framework
Modes of Virtual Environments Integrated within Collaborative Environments
Interactive Grid Based Binning for Information Visualization
Backwards Compatible JPEG Stereoscopic High Dynamic Range Imaging
A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers
Freehand 3D Curve Recognition and Oversketching
Projectional Radiography Simulator: an Interactive Teaching Tool
Fast Rendering of Complex Dynamic Scenes
A Case-Study of Inconsistent Surface Reconstruction in Recent Literature Resulting from Octree Rotation-Variance
A Haptic Rendering Algorithm for Drilling into Volume Data
Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach
A Unifying Model for the Composition and Simulation of Behaviours in Distributed Virtual Environments
Requirements for the Visualisation of Ontological Evolution
A Study on Glyph-based Visualisation with Dense Visual Context
Light Field Rendering for Games
Coastal Shelf Visualization using VTK and OpenDX of Hydro-Informatic Numerical Models
An Immersive Granular Material Visualization System with Haptic Feedback
Evolutionary Interactive Analysis of MRI Gastric Images Using a Multiobjective Cooperative-coevolution Scheme
Fast and Accurate Finite Element Method for Deformation Animations
Design and Evaluation of a Hardware Accelerated Ray Tracing Data Structure
Simulating Dynamic Ecosystems with Co-Evolutionary Agents
Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information
Segment-based Virtual View Construction Using Discrete Morse Theory
A Statistically-Assisted Sketch-Based Interface for Creating Arbitrary 3-dimensional Faces
TimeSets for Uncertainty Visualisation
A Proposed Physical Based Multilayered Illumination Model
Towards a Tool for the Creation of Micro-visualisations
Tiled Projection Onto Deforming Screens
Multimodal Visualization with Interactive Closeups
Virtual Physics for Virtual Reality
Efficient Remote Rendering Using Equirectangular Projection
Semi-Automatically Augmenting Virtual Environments with Plausibly Located Clutter
Towards Object Recognition using HDR Video, Stereoscopic Depth Information and SIFT
Real-time Fluid Simulation Coupled with Cloth
Distance Based Feature Detection on 3D Point Sets
Visualization of Smoothed Particle Hydrodynamics for Astrophysics
Simplified User Interface for Architectural Reconstruction
ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration
skML a Markup Language for Distributed Collaborative Visualization
Fire and Gas Detection Mapping using Volumetric Rendering
Accurate and Marker-less Head Tracking Using Depth Sensors
Bifocal Radial Visualization of Intranet Search Results using Image Caching
Normal-Based Simplification Algorithm for Meshes
Using Sketching to Control Heterogeneous Groups
3D Sound Feedback Act as Task Aid in a Virtual Assembly Environment
Click and Brush: A Novel Way of Finding Correlations and Relationships in Visualizations
Remote Scientific Visualization for Large Datasets
Hybrid Rendering - A New Integration of Photogrammetry and Laser Scanning for Image Based Rendering
Schematic Diagrams, XML and Accessibility
Fast Scalable k-NN Computation for Very Large Point Clouds
Model and Visualise the Relationship between Energy Consumption and Temperature Distribution in Cold Rooms
Focus and Context for Volume Visualization
GraSSML: Smart Schematic Diagrams, XML and Accessibility
Computer Graphics & Visual Computing, CGVC 2020, London, UK, September 10-11, 2020
HyperStreamball Visualization for Symmetric Second Order Tensor Fields
Physical and Perceptual Limitations of a Projector-based High Dynamic Range Display
Single ImageWatermark Retrieval from 3D Printed Surfaces via Convolutional Neural Networks
Cost Prediction Maps for Global Illumination
A Framework for Physically Based Forest Fire Animation
Computer Graphics & Visual Computing, CGVC 2016, Bournemouth University, UK, 15-16 September 2016
Collision Detection for Deformable Objects using Octrees
12DoF Interaction for Scientific Visualisation
A Lemon is not a Monstar: Visualization of Singularities of Symmetric Second Rank Tensor Fields in the Plane
Computer Graphics & Visual Computing, CGVC 2018, Swansea, UK, September 13-14, 2018
Compositing Shaders in X3D
Collaborative Computational Projects - Visualisation Applications Survey
Evolving Body Kinematics for Virtual Characters
Visibility-Weighted Saliency for Volume Visualization
Generalising Video Textures
Structured Image Techniques for Efficient High-Fidelity Graphics
Polynomial Approximation of Blinn-Phong Model
Interactive GPU-based Image Deformation for Mobile Devices
Theory and Practice of Computer Graphics, Warwick, United Kingdom, 2011. Proceedings
Real-time Crowd Movement On Large Scale Terrains
Visual Representation of Multiple Associations in Data using Constrained Graph Layout
Airborne Ultrasound Pulse Force Device for Palpation Simulation
EG UK Theory and Practice of Computer Graphics, Canterbury, United Kingdom, June 15-17, 2005
Real-Time Traffic Simulation Using Cellular Automata
Tactile Mesh Saliency: A Brief Synopsis
ORQA: Objective Reflection Quality Assessment
A Virtual Environment Tool Applied to Visualize Construction Processes
Interactive and Scalable Cloth Simulation API for Games
The Dynamic Animation of Ambulatory Arthropods
Continuous-Line-Based Halftoning with Pinwheel Tiles
Object Interaction Using Tabulated Spheres Subsets
Real-time Rendering of Deformable Translucent Objects
Data Painter: A Tool for Colormap Interaction
Anatomically Plausible Surface Alignment and Reconstruction
Controlling 3D Visualisations with Multiple Degrees of Freedom
Exploring Face Recognition under Complex Lighting Conditions with HDR Imaging
MolPathFinder: Interactive Multi-Dimensional Path Filtering of Molecular Dynamics Simulation Data
Fast and Simple Agglomerative LBVH Construction
Augmented Reality with Multilayer Occlusion
Support for the Calculation of Stent Fatigue Fracture in Peripheral Arteries
MTCut: GPU-based Marching Tetra Cuts
Simulating Film Grain using the Noise-Power Spectrum
Computer Graphics & Visual Computing, CGVC 2019, Bangor, UK, September 12-13, 2019
Towards Real-Time Animation Optimisation in VR
Building a Video Wall for Earth Observation Data
Theory and Practice of Computer Graphics, Leeds, United Kingdom, 2014. Proceedings
Efficient Path Matching Motion Generation Algorithm for Multi Agent Environment
Grammatical Evolution for Gait Retargeting
EG UK Theory and Practice of Computer Graphics, Bangor, United Kingdom, June 13-15, 2007
Guided Navigation in Task-Oriented 3D Graph Visualizations
A Desktop Multi-Touch Interface for Posing Characters
Controlling Game Objects Using Multiple Degrees-Of-Freedom
ViewFusion: Correlating Structure and Activity Views for Execution Traces
Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality
Demosaicing of Colour Images Using Pixel Level Data-Dependent Triangulation
A Thin-plate CAD Mesh Model Splitting Approach Based on Fitting Primitives
Adaptive Infrastructure for Visual Computing
A Gesture Recognition Model for Virtual Reality Motion Controllers
3D Modelling of Complex Biological Structures: The Oviduct
Cartographic Treemaps for Visualization of Public Healthcare Data
A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback
Dynamic Video Face Transformation Using Multilinear and Autoregressive Models
Electronic Simulation for Virtual Reality: Virtual Prototyping
Anisotropic Kuwahara Filtering with Polynomial Weighting Functions
GPU Simulation of Finite Element Facial Soft-Tissue Models
Data Visualization within Urban Models
Modelling of Clouds from a Hemispherical Image
Shell Creation, Representation and Visualization from an Arbitrary f(x, y, z)=0 Polynomial Shape Description
Extending the Scaffold Hunter Visualization Toolkit with Interactive Heatmaps
Curvature-Based Segmentation for Sketch Understanding
Perlin Noise and 2D Second-Order Tensor Field Visualization
Generation and Tessellation of Tree Stems
Hybrid Data-Parallel Contour Tree Computation
Investigating Depth Perception with Stereoscopic Volume Rendering
Real-Time Animation of Particles and Seaweeds in Underwater Scenes
Sketch-Based Posing of 3D Faces for Facial Animation
State of the Art Non-Photorealistic Rendering (NPR) Techniques
Computing Static Electricity on Human Hair
Sampling with Pinwheel Tiles
A Fast Algorithm for Painterly Rendering on Mobile Devices
Focal Plane Selection in Microscopic Embryo Images
Segmenting the External Surface of a Human Skull in MR Data
Path Tracing on Massively Parallel Neuromorphic Hardware
Generating High Fidelity Surface Meshes of Neocortical Neurons using Skin Modifiers
Perceptual Level of Detail for Efficient Ray Tracing of Complex Scenes
Hand Motion Capture and Tracking in 3D Animation
Frame-to-Frame Coherent Halftoning in Image Space
Efficient Representation of Layered Depth Images for Real-time Volumetric Tests
Expressive and Dynamic Deformation of Animated Computer-Generated Characters
EG UK Theory and Practice of Computer Graphics, Cardiff University,, United Kingdom, 2009. Proceedings
Surfel Based Geometry Reconstruction
A Calibrated Olfactory Display for High Fidelity Virtual Environments
Audio-Visual Animation of Urban Space
Implementing an Improved Stereoscopic Camera Model
Higher Dimensional Vector Field Visualization: A Survey
Advantages of 3D Extraction and Spatial Awareness within a Videoconferencing Environment
When Size Matters: Towards Evaluating Perceivability of Choropleths
Contouring with Uncertainty
Efficient Rendering of Strong Secondary Lighting in Photon Mapping Algorithm
Time-varying Image Data Visualization Framework for Application in Cardiac Catheterization Procedures
Image Inpainting for High-Resolution Textures using CNN Texture Synthesis
Towards Analytical Provenance Visualization for Criminal Intelligence Analysis
Combining Accumulated Frame Differencing and Corner Detection for Motion Detection
A Multi-Windows Approach for Sketch-Based Conceptual Design System
Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology
Conversion of Trimmed NURBS Surfaces to Untrimmed Catmull-Clark Subdivision Surfaces
Cartograms with Topological Features
Perception-based Lighting Design
Time-oriented Cartographic Treemaps for Visualization of Public Healthcare Data
Screen Space Re-Rendering for the Simulation of Concert Lighting
Building Virtual Environment Systems (and Games) with User Network Awareness
StegoNPR: Information Hiding in Painterly Renderings
EG UK Theory and Practice of Computer Graphics, Middlesbrough, United Kingdom, June 20-22, 2006
Behaviour Based Motion Simulation for Fire Evacuation Procedures
Comparing Gestural Interfaces using Kinect and OpenPose
Physically Based Simulation and Visualization of Fire in Real-Time using the GPU
Hardware Accelerated Medical Data Visualisation on the Web
Breathing Life into Statues Using Augmented Reality
Deep Terrain Expansion: Terrain Texture Synthesis with Deep Learning
Shell Representation and Compression Conscious Manipulation for Three Dimensional Graphical Datasets
EG UK Theory and Practice of Computer Graphics, Manchester, United Kingdom, 2008. Proceedings
Generating Watertight Isosurfaces from 3D Seismic Data
Visualizing Usage Data from a Diabetes Management System
Textual Difference Visualization of Multiple Search Results utilizing Detail in Context
Planar Bones for MPEG-4 Facial Animation
Improving and Optimising Visualisations of Full-waveform LiDAR Data
Encyclopaedia-based Framework for 3D Image Processing Applications
Streaming and Data Enrichment
Multiresolution Modeling Using Fractal Image Compression Techniques
Measuring Realism in Hair Rendering
MLCut: Exploring Multi-Level Cuts in Dendrograms for Biological Data
Computer Graphics & Visual Computing, CGVC 2017, Manchester, UK, September 14-15, 2017
A Psychologically-Based Simulation of Human Behaviour
GPU-based Visualisation of Protein Secondary Structure
Implicit Surface Reconstruction and Feature Detection with a Learning Algorithm
Segmenting Teeth from Volumetric CT Data with a Hierarchical CNN-based Approach
Previsualising the Interior: Stylistic Representations of Virtual "Space" for multiple end-users
A Web Community for Digitising Cultural Heritage Assets
Simulating the Cumulative Effects of Multiple Impacts using 'Fracture Maps'
Enabling Visualization of Massive Datasets Through MPP Database Architecture
A Physical Model for the Polarized Scattering of Light
Topological Visualisation Techniques for the Understanding of Lattice Quantum Chromodynamics (LQCD) Simulations
Stability Analysis of Filtered Mass-Spring Systems
High Performance Visualization in a Hospital Operating Theatre
Shape-Similarity Search of 3D Models by using Enhanced Shape Functions
Interval-Based Motion Blending for Hand Grasping
Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial
Interaction Framework within Collaborative Virtual Environments for Multiple Users each interacting with Multiple Degrees-Of-Freedom Controllers
Groupwise Non-rigid Image Alignment With Graph-based Initialisation
Visualizing Diffusion-Weighted MRI Data Using Collaborative Virtual Environment and Grid Technologies
Evaluating Models for Virtual Forestry Generation and Tree Placement in Games
Topological Connected Chain Modelling for Classification of Mammographic Microcalcification
Using 3D Visualisation in the Repair of Intra-articular Fractures
Developing Next-Generation Interactive Visualization Tools for Medical Devices: from Image-only Approach to a Quantitative, Numerical Simulation-Based Platform
Virtual Femoral Palpation Simulation for Interventional Radiology Training
Accelerating Raycasting Utilizing Volume Segmentation of Industrial CT Data
ID-Based Rendering of Silhouettes on GPU
PED: Pedestrian Environment Designer
Visualisation of Blockplay in Early Childhood
Sketching for Real-time Control of Crowd Simulations
Computer Graphics and Visual Computing, CGVC 2015, London, United Kingdom, September 16-17, 2015
From Unordered Range Images to 3D Models: A Fully Automatic Multiview Correspondence Algorithm
A Benchmarking Framework for Static Collision Detection
Real-Time Simulation of Small-Scale Impact Debris Using Hierarchical Particle Systems
Theory and Practice of Computer Graphics 2003 (TPCG 2003), 3-5 June 2003, Birmingham, UK
Capacity Constrained Voronoi Tessellation Revisited
A Model for Virtual Suturing in Vascular Surgery
Visual Analysis of Hurricane Data Using Joint Contour Net
Markerless Visual Human Movement Tracking for HCI: What Frequency?
Explaining Neighborhood Preservation for Multidimensional Projections
Using Quest3D to Develop VES: a Tool for Enhancing Electrical Safety and Design in the Built Environment
The Data Surface Interaction Paradigm
Persistent Homology and the Discrete Laplace Operator For Mesh Similarity
Simulation and Visualization of a large scale Real Time Multi-Robot system
Space-free Shader Programming: Automatic Space Inference and Optimization for Real-time Shaders
Physically-based Sticky Lips
Discrete Element Modelling Using a Parallelised Physics Engine
Geological Orientation Measurements using an iPad: Method Comparison
A Novel Control Mechanism for Distributed Stream Rendering
Modeling Virtual Gardens by Autonomous Procedural Agents
Facial Expression Transferring with a Deformable Model
Recognising Human-Object Interactions Using Attention-based LSTMs
Pixel-Level Algorithms for Drawing Curves
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields
On the Fractal Behaviour of AA Patterns
Interactive Out-of-Core Exploration of Large Volume Datasets in VTK-Based Visualisation Systems
Designing Projective Environments
Visualising Timed CSP Train Simulations for Capacity
Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules
An Improved Precise Multi-contact Haptic Visualization
An Investigation of Multiple Tools Actions for Virtual Sculpting Using Implicit Surfaces
Hardware Accelerated Shaders Using FPGAs
GKS-94 to SVG: Some Reflections on the Evolution of Standards for 2D Graphics
Resolution Estimation for Shadow Mapping
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
Screen Space Particle Selection
Perceptually-Oriented Interest Management In Large-Scale Networked Virtual Environments
Theory and Practice of Computer Graphics, Rutherford, United Kingdom, 2012. Proceedings
Touching The Invisible - Molecular Haptics
GPU-Assisted Scatterplots for Millions of Call Events
Colour Processing in Adversarial Attacks on Face Liveness Systems
Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices
Steering Chemistry in the Right Direction!
Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics Hardware
Image Abstraction by Structure Adaptive Filtering
GPU-Based Wind Animation of Trees
An International Examination of Student Perceptions of the Ethics of Using Generative AI in CS Education
Adapting Computing Curricula in the Era of Automated Software Development
From Narratives to Code: Using Intersectional Methodology (IM) for Algorithmic Designs
The Impostor Phenomenon in the Global Computing Graduate Student Population
ZyCube: An In-House Mini-Cluster for Agilely Developing and Conducting Computer Systems Course Projects
Secondary Students' Conceptions of AI in an African Country
CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students
Exploring Graduate Computing Students' Perceptions of Storytelling and Historical Context in STEM Education
A Bug's New Life: Creating Refute Questions from Filtered CS1 Student Code Snapshots
Future Ready, Globally Relevant: Aligning Africa's Tertiary Computer Science Education Objectives with Global Standards
Supporting K-12 CS Education in Odisha through Code Club Partnerships
Bilingual Instruction in Programming: Preliminary Insights from an Amharic-English OOP Course
Empowering the Next Generation of Computational Thinkers
Developing Feedback Analytics: Discovering Feedback Patterns in an Introductory Course
Development and Validation of an Instrument for Measuring Digital Empowerment of Primary School Students
An Exploration of Cognitive Shifting in Writing Code
Growing a National Computing Movement in an African Country: A Multi-Stakeholder Model
Knowledge Graph based Learning Guidance for Cybersecurity Hands-on Labs
Working Group Reports on 2023 ACM Conference on Global Computing Education, CompEd 2023, Hyderabad, India, December 5-9, 2023
Experiences with TA-Bot in CS1
SoSModeling: Comprehend Software Systems by Modeling it as a System of Systems (SoS)
Answering the Correct Question
Everything You Need to Know About CS Education: Open Results from A Survey of More Than 18, 000 Participants
Evolving Capacity for Computing Education in Botswana: A Comparative Look at 2021 and 2025 Teacher Perspectives
Introductory Concurrency and Parallelism Education
Does Creating Programming Assignments with Tests Lead to Improved Performance in Writing Unit Tests?
Proceedings of the ACM Global on Computing Education Conference 2025 Vol 2, CompEd 2025, Gaborone, Botswana, October 21-25, 2025
Ethical and Societal Impacts of Generative AI in Higher Computing Education: An ACM Task Force Working Group to Develop a Landscape Analysis - Perspectives from the Global Souths and Guidelines for CS1/CS2/CS3
Adopting Git/Github within Teaching: A Survey of Tool Support
Mnemonic Variable Names in Parsons Puzzles
"Social media is...sort of our East India Trading Company: " High School Computing Teachers Engaging at the Intersection of Colonialism and Computing
Pair Programming as a Pedagogical Practice: Connections to Computing Education Theories
AuthentiCT: Making CT Authentic to Learners
Motivational Factors Affecting Computer Science Enrollment
Teaching AI Algorithms with Games Including Mahjong and FightTheLandlord on the Botzone Online Platform
Panel: The Computing in Data Science
Integrating Drawing Tablet and Video Capturing/Sharing to Facilitate Student Learning
Developing Effective Models in Computer Science Undergraduates for Solving Real-world Graph Problems
A Knowledge-Component-Based Methodology for Evaluating AI Assistants
Proceedings of the ACM Conference on Global Computing Education Vol 2, CompEd 2023, Hyderabad, India, December 5-9, 2023
CS2023 Curriculum Guidelines and the Impact on Computer Science Education in Africa
Developing Young Children Artificial Intelligence Literacy through Community-Based Approaches
Computer Science Education: Reflections on E-Waste Reduction through Computer Refurbishment and Repurposing
Generative AI in Postgraduate Computing Research in Sub-Saharan Africa: A Threat to Academic Integrity or a Catalyst for Innovation?
The Effect of Messaging on Project Completion Rates in an Introductory Computing Class utilizing Mastery Learning
Interactive Preparatory Work in a Flipped Programming Course
Searching for Computing's Soul: Professional Practice and the Future of Computing Education
Replicating a SOLO approach to Measure Students' Ability to Improve Code Efficiency
How Introduction of Programming to the K-12 Curriculum Influences Prior Knowledge for CS1
A Project-based Learning Experience in a Compilers Course
Exploring Ghanaian Computing Teachers' AI Pedagogical Content Knowledge (PCK) in Junior High Schools
Exploring Computing Education Research as a Racialized Space
Preliminary Insights into Computer Science Teacher Preparation Programs in Nigerian Universities
Influence of Motivation and Learning Strategies on Performance in Introductory Programming
Integrating AI Tools in Advanced Computer Science Curricula: A Case Study of Course Redesign
A Platform-as-a-Service System for FPGA Education and Development
Teaching Students To Use Programming Error Messages
Hands-on Strategies for Teaching Social and Societal Impacts of Computing
Computability and Algorithmic Complexity Questions in Secondary Education
Small @ Scale: Client-Oriented Peer Mentorship for Large Classes in Software Design and Engineering
Proceedings of the ACM Global on Computing Education Conference 2025 Vol 1, CompEd 2025, Gaborone, Botswana, October 21-25, 2025
Evolution and Revolution of Computer Systems Courses with the Open RISC-V ISA
Lens: Experiencing Multi-level Page Tables at Close Quarters
How a Virtual Computer Science Summer Camp Creates Community and Intersectional Representation for Black Girls
Impact of Open-Ended Assignments on Student Self-Efficacy in CS1
Integrating Computer Science into Middle School Curricula Through Storytelling: A Lesson Plan on Beaded Bags of the Columbia Plateau
Effect of Native Language on Learning to Program
Asynchronous Oral Proficiency Exams in a CS1 Course
The Effect of Reading Code Aloud on Comprehension: An Empirical Study with School Students
Developing and Assessing Educational Games to Enhance Cyber Security Learning in Computer Science
Making CS Education Relevant to the 21st Century: Blending Critical Thinking into an Introductory Programming Course
A Model-based Learning Pedagogy for Conceptualizing and Solving Real-world Graph Problems
AI Education in Middle School: Exploring the Mechanisms and Constraints of Generative AI