yusuke1997/dblp-id-title huggingface dataset:
Multi-Partner Project: Sustainable Textile Electronics (STELEC)
Co-synthesis of data paths and clock control paths for minimum-period clock gating
Expert System Perimeter Block Placement Floorplanning
Interactive presentation: System-level process variation driven throughput analysis for single and multiple voltage-frequency island designs
Low-power systems on chips (SOCs)
RevEAL: Single-Trace Side-Channel Leakage of the SEAL Homomorphic Encryption Library
A Pulse Width Modulation based Power-elastic and Robust Mixed-signal Perceptron Design
Fine-Tuning Surrogate Gradient Learning for Optimal Hardware Performance in Spiking Neural Networks
Large vector extensions inside the HMC
Comprehensive and Accessible Channel Routing for Microfluidic Devices
Eliminating invariants in UML/OCL models
An Optimal Algorithm for the Automatic Generation of March Tests
Microprocessor Design Space Exploration via Space Partitioning and Bayesian Optimization
Evaluating coherence-exploiting hardware Trojan
Law as a Design Consideration for Automated Vehicles Suitable to Transport Intoxicated Persons
Auto-tuning Fault Tolerance Technique for DSP-Based Circuits in Transportation Systems
Built-in test of millimeter-Wave circuits based on non-intrusive sensors
Adaptive Branch-and-Bound Tree Exploration for Neural Network Verification
Fast optical simulation from a reduced set of impulse responses using SystemC-AMS
Efficient Preimage Computation Using A Novel Success-Driven ATPG
QX: A high-performance quantum computer simulation platform
Fix the leak! an information leakage aware secured cyber-physical manufacturing system
Efficient assertion based verification using TLM
Efficient drone hijacking detection using onboard motion sensors
Fast Estimation for Electromigration Nucleation Time Based on Random Activation Energy Model
SimTag: Exploiting tag bits similarity to improve the reliability of the data caches
PowerGear: Early-Stage Power Estimation in FPGA HLS via Heterogeneous Edge-Centric GNNs
Propagation of Last-Transition-Time Constraints in Gate-Level Timing Analysis
A Two-level SLC Cache Hierarchy for Hybrid SSDs
DeBAR: deflection based adaptive router with minimal buffering
Ultra low power microelectronics for wearable and medical devices
A proposal for real-time interfaces in SPEEDS
A Current Source Model for CMOS Logic Cells Considering Multiple Input Switching and Stack Effect
Optimal MTCMOS Reactivation Under Power Supply Noise and Performance Constraints
Limiting the number of dirty cache lines
An FPGA bridge preserving traffic quality of service for on-chip network-based systems
Quantifying the Benefits of Monolithic 3D Computing Systems Enabled by TFT and RRAM
An automated configurable Trojan insertion framework for dynamic trust benchmarks
Effect of Aging on PUF Modeling Attacks based on Power Side-Channel Observations
Process variation and temperature-aware reliability management
WCET Analysis of Shared Caches in Multi -Core Architectures using Event-Arrival Curves
Transient errors resiliency analysis technique for automotive safety critical applications
A physical synthesis flow for early technology evaluation of silicon nanowire based reconfigurable FETs
Efficient cache architectures for reliable hybrid voltage operation using EDC codes
Practical MU-MIMO Detection and LDPC Decoding Through Digital Annealing
Tiny- VBF: Resource-Efficient Vision Transformer based Lightweight Beamformer for Ultrasound Single-Angle Plane Wave Imaging
LAP: A Lightweight Automata Processor for Pattern Matching Tasks
Toward a runtime system for reconfigurable computers: A virtualization approach
Event density analysis for event triggered control systems
A basic linear algebra compiler for embedded processors
Energy efficient stochastic computing with Sobol sequences
Exact fault simulation for systems on Silicon that protects each core's intellectual property
Profile-Driven Selective Code Compression
Miracle: Multi-Action Reinforcement Learning-Based Chip Floorplanning Reasoner
SafeDM: a Hardware Diversity Monitor for Redundant Execution on Non-Lockstepped Cores
Design and benchmarking of ferroelectric FET based TCAM
CFU Playground: Want a faster ML processor? Do it yourself!
Exploring 3D manipulation on large stereoscopic displays
Physically Guiding Touch Screen Interaction with Public Displays
Public HMDs: Modeling and Understanding User Behavior around Public Head-Mounted Displays
Why simple is best: lessons from designing an emergency system for public displays
Smart S3D TOR: intelligent warnings on large stereoscopic 3D dashboards during take-overs
The interacting places framework: conceptualizing public display applications that promote community interaction and place awareness
Ballade of Women: The Expedition
A comparison of two display models for collaborative sensemaking
Exploring the design space of electrochromic displays
Exploring spatial meaning with a tangible map
CEPBoard: Collaborative Electronic Performance Board and Editor for Production Environments in Industry 4.0
Hyperlocal user-generated video contributions on public displays
Conveying interactivity at an interactive public information display
Code the globe: interactive content for spherical multi-touch displays with simple webpages
FlyMap: Interacting with Maps Projected from a Drone
Reality aware VR headsets
Visual highlighting on public displays
A Real-Time Bidding Platform for Public Displays
ShadowTouch: a Multi-user Application Selection Interface for Interactive Public Displays
WeatherUSI: Crowdsourcing Weather Experience on Public Displays
Ghost-hack AR: human augmentation using multiple telepresence systems for network communication
Design and evaluation of graphical feedback on tangible interactions in a low-resolution edge display
Envisioning tangibles and display-rich interfaces for co-located and distributed genomics collaborations
Fueling AI with public displays?: a feasibility study of collecting biometrically tagged consensual data on a university campus
An application framework for place-based displays with mobile interaction
Multi-User Usability Guidelines for Interactive Wall Display Applications
Investigating User Preferences for Windshield Displays in Automated Vehicles
Exploring the design of stereoscopic 3D for multilevel maps
Transitioning from a research deployment to a service
Just one more thing!: investigating mobile follow-up questions for opinion polls on public displays
Supporting Conversation and Community Interaction With A Table-Top Community Garden Application
Multi-purpose place-based display systems: implications from current practices with non-digital displays
Movable, Kick-/Flickable Light Fragments Eliciting Ad-hoc Interaction in Public Space
ChalkboARd: exploring augmented reality for public displays
Increasing user engagement with distributed public displays through the awareness of peer interactions
Ubi-FX: Ubiquitous Effects with Multiple Pan-Tilt Projector and Camera Units for Entertainment
Castle-Sized Interfaces: An Interactive Façade Mapping
Ownership and Trust in Cyber-Foraged Displays
Space is Part of the Product: Using AttrakDiff to Identify Spatial Impact on User Experience with Media Façades
OpenWindow : citizen-controlled content on public displays
Enhancing physical objects with actuated levitating particles
Smart Jewelry: Augmenting Traditional Wearable Self-Expression Displays
Understanding media situatedness and publication practices in place-based digital displays
Clearing the virtual window: connecting two locations with interactive public displays
What Chalk and Tape Can Tell Us: Lessons Learnt for Next Generation Urban Displays
The Role of Tangible Interaction in Exploring Information on Public Visualization Displays
User engagement for mid-air haptic interactions with digital signage
An Interactive Curtain for Media Usage in the Shower
Wordster: collaborative versus competitive gaming using interactive public displays and mobile phones
Design Strategies for Overcoming Failures on Public Interactive Displays
Gestures Everywhere: A Multimodal Sensor Fusion and Analysis Framework for Pervasive Displays
MR 2 : a mixed reality interface for navigating medical records
Common Gestures: Visual Design for a Collaborative Archive Interface
The audience in the role of the conductor: an interactive concert experience
Designing for conflict: a design space for multi-viewer support in future display networks
An investigation on acceptance and rejection of public displays in a knowledge company
AUR: Augmented Urban Reality
Cognitive effects of interactive public display applications
Increasing trust in fully automated driving: route indication on an augmented reality head-up display
Magnetic Cursor: Improving Target Selection in Freehand Pointing Interfaces
Utility-based scheduling for public displays with live content
Levitating Particle Displays with Interactive Voxels
Tabletop teleporter: evaluating the immersiveness of remote board gaming
People Watcher: An App to Record and Analyzing Spatial Behavior of Ubiquitous Interaction Technologies
Urban noises: augmented reality and urban art workshop
"Do you think it is going to be the cock?": using ambient shadow projection in dialogic reading
Understanding movement variability of simplistic gestures using an inertial sensor
Factors influencing visual attention switch in multi-display user interfaces: a survey
Towards a framework for projection installations
Screen arrangements and interaction areas for large display work places
The ASPECTA toolkit: affordable full coverage displays
Mobile applications for open display networks: common design considerations
Investigating intuitiveness and effectiveness of gestures for free spatial interaction with large displays
CampusBuddy: how can campus public displays help students feel at home?
ENGAGE: Early Insights in Measuring Multi-Device Engagements
Collaborative Newspaper: Exploring an adaptive Scrolling Algorithm in a Multi-user Reading Scenario
Exploring the Potential of Depictions with Sun Reflections
Reminding child cyclists about safety gestures
Is Anyone Looking? Mitigating Shoulder Surfing on Public Displays through Awareness and Protection
Exploring Design Parameters for a 3D Head-Up Display
The International Symposium on Pervasive Displays, PerDis '13, Mountain View, CA, USA - June 04 - 05, 2013
Demo: Vibrotactile Alarm Display for Critical Care
Exploring Vibrotactile and Peripheral Cues for Spatial Attention Guidance
Be green: implementing an interactive, cylindrical display in the real world
Framing fraught topics through tangible multi-display engagement with live news
Beyond the vision paradigm: design strategies for crossmodal interaction with dynamic digital displays
Proxemic peddler: a public advertising display that captures and preserves the attention of a passerby
VisAge: augmented reality for heritage
iScreen: a toolkit for interactive screens
There is more to come: anticipating content on interactive public displays through timer animations
Application features to convey peers' interactions to engage users in a display network
Perceiving layered information on 3D displays using binocular disparity
Surveying personal device ecosystems with cross-device applications in mind
HydraScope: creating multi-surface meta-applications through view synchronization and input multiplexing
Plantxel: Towards a Plant-based Controllable Display
Ice as an Interactive Visualization Material: a Design Space
Designing for mobile interaction with augmented objects
Supporting Community Participation in Interactive Exhibits
Ad-hoc Registration and Configuration of Social Object Labels
Ecological Invitation to Engage with Public Displays
SenScreen: A Toolkit for Supporting Sensor-enabled Multi-Display Networks
PathoGenius VR: VR medical training
Proxemic zones of exhibits and their manipulation using floor projection
Opportunistic deployments: challenges and opportunities of conducting public display research at an airport
Designing embodied interactions for informal learning: two open research challenges
CloudDrops: Stamp-sized Pervasive Displays for Situated Awareness of Web-based Information
Touch or touchless?: evaluating usability of interactive displays for persons with autistic spectrum disorders
Displaying Locality: Connecting with Customers and Visitors In-Situ via their Mobile Devices
InLinkUK: a case study of digital street infrastructure
Exploring networked message signs as a new medium for urban communication
The massive mobile multiuser framework: enabling ad-hoc realtime interaction on public displays with mobile devices
RED: a framework for prototyping multi-display applications using web technologies
Bystander interruption of VR users
Deep dive: deep-neural-network-based video extension for immersive head-mounted display experiences
CSCT - Computer Supported Cooperative Teaching
Weather traveler: art installation
Towards Multi-touch Learning Applications in Collaborative Education
Oz's Fitting Room: Fashion Coordination Support System by Digital Signage and Human-driven Virtual Agent
An 1834 Mediterranean Garden in Berlin: Engaged from 2004, 2018, 2032, and 2202
Better off: when should pervasive displays be powered down?
Supporting efficient task switching in a work environment with a pervasive display
Emojis on the facade: exploring social media graphics to transmit urban issues on media facades
Tethered or free to roam: the design space of limiting content access on community displays
Elicitation and evaluation of zoom gestures for touchless interaction with desktop displays
LifeRewinder: speed reviewing of lifelogs using tangibles
Comparing two methods to overcome interaction blindness on public displays
Pervasive displays for public transport: an overview of ubiquitous interactive passenger services
Exploring Usability and Accessibility of Avatar-based Touchless Gestural Interfaces for Autistic People
A Multi-user Interactive Public Display with Dynamic Layout Optimization
Designing an interactive gravestone display
Insights from Deploying See-Through Augmented Reality Signage in the Wild
Who cares about the Content? An Analysis of Playful Behaviour at a Public Display
The impact of rhetorical devices in text on public displays
Emergent practice as a methodological lens for public displays in-the-wild
An experimental comparison of touch and pen gestures on a vertical display
Application discoverability on multipurpose public displays: popularity comes at a price
Audience monitor: an open source tool for tracking audience mobility in front of pervasive displays
Simultaneous interaction with a large display by many users
Encouraging spectacle to create self-sustaining interactions at public displays
Public Brewing: a Media Façade with a Mixed Reality Interface
LUME - Building Identity, Displaying Content, and Engaging Users Through Network of Interactive Display
Displaydrone: a flying robot based interactive display
A multimodal interaction system for big displays
Mapping interaction onto media façades
Interacting with 3D Content on Stereoscopic Displays
Your browser is the controller: advanced web-based smartphone remote controls for public screens
Should Public Displays be Interactive? Evaluating the Impact of Interactivity on Audience Engagement
StarLight: Exploring Embodied Interactions with Media Architecture and Public Audiences
Towards multi-application public interactive displays
In the candle light: pervasive display concept for emotional communication
PerDis '20: The 9th ACM International Symposium on Pervasive Displays, Manchester, United Kingdom, June 4-5, 2020
Lichtform: A Shape Changing Light Installation
Orchestrating multi-device presentations with OmniPresent
PaperFlow: A Gamified Multitouch Application to Increase Motivation and Participation in Scientific Research
Assessment of an unobtrusive persuasive system for behavior change in home environments
Automatic projection positioning based on surface suitability
Proceedings of the 5th ACM International Symposium on Pervasive Displays, PerDis 2016, Oulu, Finland, June 20 - 22, 2016
The Knowledge Window: How Does Technology Improve Printed Posters
Exploiting social comparison using pervasive displays and mobile notifications for reducing energy consumption
Using handheld devices and situated displays for collaborative planning of a museum visit
Emotional expressions of non-humanoid urban robots: the role of contextual aspects on interpretations
Call to interact: communicating interactivity and affordances for contactless gesture controlled public displays
Proceedings of the 7th ACM International Symposium on Pervasive Displays, PerDis 2018, Munich, Germany, June 6-8, 2018
Fostering large display engagement through playful interactions
Scheduling Interactive and Concurrently Running Applications in Pervasive Display Networks
Designing Low-Res Lighting Displays as Ambient Gateways to Smart Devices
A good balance of costs and benefits: convincing a university administration to support the installation of an interactive multi-application display system on campus
Are You Feeling Lucky?: Lottery-based Scheduling for Public Displays
StickySchedule: an interactive multi-user application for conference scheduling on large-scale shared displays
Roles of an Interactive Media Façade in a Digital Agora
Visual behavior during engagement with tangible and virtual representations of archaeological artifacts
Child-display interaction: exploring avatar-based touchless gestural interfaces
Smart Citizen Sentiment Dashboard: A Case Study Into Media Architectural Interfaces
A practical framework for ethics: the PD-net approach to supporting ethics compliance in public display studies
Interaction Proxemics: Combining Physical Spaces for Seamless Gesture Interaction
Understanding Display Blindness in Future Display Deployments
ShapelineGuide: Teaching Mid-Air Gestures for Large Interactive Displays
A Smartphone-Based Tangible Interaction Approach for Landscape Visualization
They are looking at me!: understanding how audience presence impacts on public display users
Demo: An Ecosystem for Open Display Networks
Cast Together: Inclusive and Unobtrusive Mobile Interactions with a Situated Display
Street infographics : raising awareness of local issues through a situated urban visualization
Synchronized wayfinding on multiple consecutively situated public displays
ScreenPress: a powerful and flexible platform for networked pervasive display systems
Investigating mid-air gestures and handhelds in motion tracked environments
Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays
Do user-defined gestures for flatscreens generalize to interactive spherical displays for adults and children?
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, Palermo, Italy, June 12-14, 2019
Proceedings of The International Symposium on Pervasive Displays, PerDis 2014, Copenhagen, Denmark, June 3-4, 2014
Design sensitivities from public expression practices with non-digital displays
Don't disturb me: understanding secondary tasks on public displays
Effect of Bezel Presence and Width on Visual Search
Snow Wall as an Interactive Display in Urban Environment
Extending architectural theories of space syntax to understand the effect of environment on the salience of situated displays
Demo: Making Lottery-based Scheduling Decisions Visible
Assessing the Impact of Dynamic Public Signage on Mass Evacuation
Blinking Lights and Other Revelations: Experiences Designing Hybrid Media Façades
Perceptions of human shadow manipulation as an ambient display
Digital twins as a resource for design research
Application Diversity in Open Display Networks
Analysing Pedestrian Traffic Around Public Displays
Designing application stores for public display networks
An AR-method for documenting LEGO Serious Play models
A scalable framework for markerless camera-based smartphone interaction with large public displays
Screens in the Wild: Exploring the Potential of Networked Urban Screens for Communities and Culture
autoUI-ML: A design language for the flexible creation of automotive GUIs based on semantically represented data
Sunken ripples: exploring performative interactions with non-planar displays
Archive Interfaces: Toward the User as Co-Curator
Using Pervasive Displays to Aid Student Recall -Reflections on a Campus-Wide Trial
Development of Corneal Reflection-based Gaze Tracking System for Public Use
EyeSeeX: Visualization of Out-of-View Objects on Small Field-of-View Augmented and Virtual Reality Devices
On a side note: observations on using digital notes on a large display with users sitting at extreme sides
How to evaluate public displays
Welcoming the Orange Collars: Robotic Performance in Everyday City Life
In-Car Touch Screen Interaction: Comparing Standard, Finger-Specific and Multi-Finger Interaction
Feasibility study on water flow visualization using cellulose particles and pervasive display
Breathing Display: Exploring the Effects of a Responsive Installation on People's Behaviour in Public Space
Using on-body displays for extending the output of wearable devices
Public Photos, Private Concerns: Uncovering Privacy Concerns of User Generated Content Created Through Networked Public Displays
The lay of the land: techniques for displaying discrete and continuous content on a spherical display
Tandem Browsing Toolkit: Distributed Multi-Display Interfaces with Web Technologies
Guided touch screen: enhanced eyes-free interaction
Enter the Circle: Blending Spherical Displays and Playful Embedded Interaction in Public Spaces
Vibrotactile Alarm Display for Critical Care
The role of context in media architecture
A human-driven and evanescent screen for personal information presentation
LAME: light-controlled attention guidance for multi-monitor environments
Supporting tourism with public interactive displays
Acceptance and perceptions of interactive location-tracking displays
Short-range optical interaction between smartphones and public displays
The LunchTable: a multi-user, multi-display system for information sharing in casual group interactions
Campus knights: situated pervasive display as a window into pseudo-immersive game world
Car Exterior Surface Displays: Exploration in a Real-World Context
Levitate: interaction with floating particle displays
Design implications for interacting with personalised public displays through mobile augmented reality
VEII: A Toolkit for Editing Multimedia Content of Interactive Installations On-site
Multimodal interaction in process control rooms: are we there yet?
Integration of multimodal alarms into Google Glass: demo
SlideTalk: Encouraging User Engagement with Slideshow Displays
Memory displays: investigating the effects of learning in the periphery
POLAR: a framework for creating geometric architectural dynamic displays embodying light and physical motion
Interaction in Motion with Mobile Projectors: Design Considerations
In-situ-displaydrone: facilitating co-located interactive experiences via a flying screen
Perspective views in video communication systems: an analysis of fundamental user requirements
On the Suitability of Real-Time Assessment of Programming Proficiency using Gaze Properties
A public tangible interface for engaging and informing young citizens about climate change
Midair Displays: Concept and First Experiences with Free-Floating Pervasive Displays
DroneLandArt: landscape as organic pervasive display
Public displays for public participation in urban settings: a survey
P+: a test fit platform for generative design of 3D media architecture
Touch OK to Continue: Error Messages and Affective Response on Interactive Public Displays
Evaluation on perceived sizes using large-scale augmented floor visualization devices
Exploring the effect of spatial layout on mediated urban interactions
Showboater: insight into sustainable rural community display networks from a longitudinal study
Citizens breaking out of filter bubbles: urban screens as civic media
Proceedings of the 6th ACM International Symposium on Pervasive Displays, PerDis 2017, Lugano, Switzerland, June 7-9, 2017
Running shoe with integrated electrochromic displays
The 'Making of' Mégaphone, an Interactive "Speakers' Corner" and Digitally-Augmented Agora in Public Space
Prototyping of ambient media using shameplants