yusuke1997/dblp-id-title huggingface dataset:
Cross-Cultural Design Learning Tool: Cross-Cultural Design (CCD) Approach: A Study of South Korean Student Projects in Collaboration with Goldsmiths, University of London, UK
Welcome to Heshan: An Installation to Create Immersive and Entertaining Experiences with Local Art Through Interactive Media Technologies
Digital Human Modeling - Applications in Health, Safety, Ergonomics and Risk Management: Human Modeling - 6th International Conference, DHM 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I
Accessible Metadata Generation
"Hi, My Name is Robin" - Remotely Co-designing an Embodied Conversational Agent for Empathy with Older Adults
Usable Implementation of Data Sovereignty in Digital Ecosystems
A Data-Driven Design of AR Alternate Reality Games to Measure Resilience
Chatting with an AAC(Augmentative/Alternative Communication Device)
Research on the Learning Effect of Non-Heritage Culture Based on the Application of AR/VR Technology
VR Appreciation System for Fountain Pens and Analysis of User Behaviors in Museum Exhibition
Orientalism and Kung Fu Panda
The Influence of Design Training and Spatial Solution Strategies on Spatial Ability Performance
Sustainable information environments and informed sustainability
Designing Craft Learning Experience for Rural Children: A Case Study on Huayao Cross-Stitch in Southwest China
Systematic Review on How the Internet of Things will Impact Management in the Manufacturing Industry
Translating User Experience to Requirements
Taiwanese EFLs' Metacognitive Awareness of Reading Strategy and Reading Comprehension
New Requirements for User Experience on Non-legacy Contemporary Design of Traditional Handicraft Skills
How Does Social Tie Influence the User Information Sharing Behavior in Social Commerce Sites
Proposal of a Direction Guidance System for Evacuation
Development of an Automated, Rule-Based Measurement Method for Easy Language and Its Application to AI-Generated Texts
Is It Possible to Predict Human Perception of Video Quality? The Assessment of Sencogi Quality Metric
Transfer Blocks Method on Multi-degrees Mental Workload Assessment with EEG
A Validation Approach for Complex NextGen Air Traffic Control Human Performance Models
A Web Authoring Tool for the Generation of Adventure Educational Games for Deaf Children
Consistency Analysis of Driving Style Classification Based on Subjective Evaluation and Objective Driving Behavior
Dynamic Mouse Speed Scheme Design Based on Trajectory Analysis
Do Strollers in Town Needs Recommendation?: On Preferences of Recommender in Location-Based Services
Greek Verbs and User Friendliness in the Speech Recognition and the Speech Production Module of Dialog Systems for the Broad Public
The Benefits of Haptic Feedback in Telesurgery and Other Teleoperation Systems: A Meta-Analysis
Healthcare and Security: Understanding and Evaluating the Risks
The Effect of Social Media Use on Older Adults' Loneliness-The Moderating Role of Self-disclosure
Enhancing Inclusiveness with Digital Technologies: A Case Study Combining Digital Participation Platforms with Living Lab Programs
MoviBed - Sleep Analysis Using Capacitive Sensors
Scalable Representation Learning for Long-Term Augmented Reality-Based Information Delivery in Collaborative Human-Robot Perception
New Space Narrative: Responding to Multiple Futures with Design Perspective
Developing a Design Supporting System in the Real-Time Manner for Low-Energy Building Design Based on BIM
Augmented Reality (AR) Assisted Laryngoscopy for Endotracheal Intubation Training
Whoops! Something Went Wrong: Errors, Trust, and Trust Repair Strategies in Human Agent Teaming
Newsgames: Gameplay and Usability in Simulation Games
Older Persons Media Usage During a One Month Election Campaign: A Bulgarian Case Study
Technology Acceptance Model: Worried about the Cultural Influence?
NET-EXPO: A Gephi Plugin Towards Social Network Analysis of Network Exposure for Unipartite and Bipartite Graphs
Ubiquitous Hands: Context-Aware Wearable Gloves with a RF Interaction Model
Stitching My Health: Ergonomics of an Emotional Design Idea for Elderly Well-Being
Integrating Individual and Collective Skills: A Rubric-Based Model for Teamwork Competence Assessment
Relationship between Size of Icons and Mouse Operating Force with Complex Actions during Pointing Tasks
Input Text Repairing for Multi-lingual Chat System
Do Mathematical Typesetting Applications Affect User Manipulation of Fractions? Evidence from an Eye-Tracking Experiment
Development and Evaluation of a Risk Based Interactive Decision Aid
Pilot Confidence with ATC Automation Using Cockpit Situation Display Tools in a Distributed Traffic Management Environment
Research on Product Modeling Image Prediction System Based on Support Vector Machine
Livelog: Sensing and Inducing Japanese Idol Fan Activities with Smartphone
Detecting Real-Time Correlated Simultaneous Events in Microblogs: The Case of Men's Olympic Football
How to Optimize the Input Efficiency of Keyboard Buttons in Large Smartphone? A Comparison of Curved Keyboard and Keyboard Area Size
Optimization of Touch Active Area Size Based on Click Position Bias in Older Adults' Touchscreen Interaction
Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum
HCI International 2020 - Late Breaking Posters - 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Research on Visual Search Performance of Security Inspection Operations Based on Eye Movement Data
Bridging the Gap between HCI and DHM: The Modeling of Spatial Awareness within a Cognitive Architecture
Designing Augmented Reality Navigation Visualizations for the Vehicle: A Question of Real World Object Coverage?
Heuristics for Grid and Typography Evaluation of Art Magazines Websites
Collaboration of Digital Human Gestures and Teaching Materials for Enhanced Integration in MOOC Teaching Scenarios
Introduction to Ontologies for Defense Business Analytics
Cognitive Press in Computer-Mediated Work
Adaptive Information Providing System for R&D Meeting Environments
User Experience and Social Influence: A New Perspective for UX Theory
The Effect of User Interface on Experiential Value for E-Book Platforms Users
Surrogate Sensory Feedback of Grip Force in Older and Younger Participants only Influences Fine Motor Control, but Not the Object Weight Perception
Use of Socio-technical Guidelines in Collaborative System Development
Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review
A Study on Haptic Feedback Awareness of Senior Citizens
Color Matching Research Based on Octree-LSD Method and Kansei Engineering: A Case Study of Typical Images of the Grain Rain
Communication Skills for Future Doctors and Health Professionals: Developing Student Personas for an Interdisciplinary Digital Course on Complementary and Alternative Medicine (CAM) and Health Communication
Designing Kitchens for Small Domestic Spaces
Interactive City Information Point: Your Guide to Heraklion City
"deBallution" - A Prototype of Interactive Artwork Based on Cultural Heritage
Lyricon (Lyrics + Earcons) Improves Identification of Auditory Cues
Personal Data Broker: A Solution to Assure Data Privacy in EdTech
Understanding a Sense of Place in Collaborative Environments
Ergonomics Evaluation of Three Operation Postures for Astronauts
Research on the Application of Interactive Design in Online Farmland
A Contextual Bayesian User Experience Model for Scholarly Recommender Systems
Modeling the Role of Empathic Design Engaged Personas: An Emotional Design Approach
Automatic Interpretation of Negotiators' Affect and Involvement Based on Their Non-verbal Behavior
Bridging the Gap Between Desktop and Mobile Devices
Scaling Productivity and Innovation on the Path to Exascale with a "Team of Teams" Approach
Revealing Doubtful Data in 200k Images via Re-annotation Workshop by Researcher Community
Remote Context Monitoring of Actions and Behaviors in a Location through 3D Visualization in Real-Time
Haptic Feedback Research of Human-Computer Interaction in Human-Machine Shared Control Context of Smart Cars
The Effort of Social Networking on Social Behavior - Integrating Twitter, Mobile Devices, and Wearable Clothing as an Example
Towards Augmented Reality-Based and Social Robot-Based Social Integration of Older Adults: A User Requirements Analysis
Visual Feedback of Fireworks Motivating Residents to Do Indoor Physical Activities
Compilation and Analysis of Requirements for the Design of an Explosive Ordnance Disposal Robot Prototype Applied in UDEX-Arequipa
Simplified English for Computer Displays
Usability Evaluation of the Universal Computer Workstation under Supine, Sitting and Standing Postures
Electronic Health Records: A Case Study of an Implementation
Long Term Usability; Its Concept and Research Approach - The Origin of the Positive Feeling Toward the Product
On Online Banking Authentication for All: A Comparison of BankID Login Efficiency Using Smartphones Versus Code Generators
The Differences of Design Experience on AI Image Generation in the Design Process: A Case Study of Motorcycle Design Competitions
Interaction of Low Cost Mobile Virtual Reality Environments - Using Metaphor in an Astronomy Laboratory
Micro Touch Board Specially Designed for SliT that Is the Japanese Character Input Method for Smartwatches
A Computerised System for Training of Medical Doctors in Pre-hospital Rescuing Operation during Emergency Situations
Haptic Feedback in Everyday Conversation Situations
Specialized Design of Web Search Engine for the Blind People
Taking Micro-breaks at Work: Effects of Watching Funny Short-Form Videos on Subjective Experience, Physiological Stress, and Task Performance
How Does User's Access to Object Make HCI Smooth in Recipe Guidance?
Construction of Educative Micro-Worlds to Build Students' Creativity in Terms of Their Own Self-Learning
Revisiting the Aura: AI-Generated Art and the Evolution of Artistic Value in the AI Age
Experiences of Older Patients with Multiple Chronic Conditions in the Intensive Ambulatory Care Home Telehealth Program
Prototyping in a Learning Environment - Digital Publishing Projects from the Escola Superior de Desenho Industrial
Park-An: A Cloud-Based Service for Parking Pressure Analysis Based on Open and Municipal Data
Global User-Interface Design
SenticNet 8: Fusing Emotion AI and Commonsense AI for Interpretable, Trustworthy, and Explainable Affective Computing
Engaging Students with Intellectual Disabilities through Games Based Learning and Related Technologies
3D-Rendering and the Eye: Aspects for Efficient Rendering Through Physiological and Anatomical Parameters of the Eye
Persona Design for Just-in-Time Adaptive and Persuasive Interfaces in Menopause Self-care
Development and Validation of Usability Heuristics for Evaluation of Interfaces in ATMs
Agora: supporting multi-participant telecollaboration
Design of the Horse Culture Digital Exhibition in the Great Hall of Exalted Mystery Digital Gallery at the Palace Museum Based on Interactive Narrative Theory
A Model of the Informational Affordances of Media Spaces in Community Networks
Diffusion of Feedback: Perceptions and Adoption of Devices in the Residential Market
Resources and Skills for Information Design Practice
Research on Factors Influencing Self-medication from UX Perspective
Case Study on the UI Design of Sports Health Management Apps for University Students Based on User Need
Toward Social Media Based Writing
A Study on Color Conversion for Color Deficient People to Identify Color
Keyboard and Screen Reader Accessibility in Complex Interactive Science Simulations: Design Challenges and Elegant Solutions
Small Windows on a Large System
Enhancing Sleep Quality for the Elderly with Interactive Design Through Voice Companionship and Emotional Feedback
Combining a Tablet and an Electronic Stethoscope to Create a New Interaction Paradigm for Teaching Cardiac Auscultation
An Affect-Aware Game Adapting to Human Emotion
Research the Role of Interactivity on ACG Website Usage Behavior Through Information Search Perspective: A Comparison of Experiential and Goal-Directed Behaviors
Research on the Relationship Between Online Merchandise Display and Consumer Shopping Behavior
Interactive Software Technology for Deaf Users: Mapping the HCI Research Landscape that Focuses on Accessibility
HCI International 2022 Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II
Design of Real-Time Individualized Comfort Monitor System Used in Healthcare Facilities
Interactive Image Search System Based on Multimodal Analogy
Rethinking Mobile Interaction Design Within Service
A Bridge Inspection Task Analysis
An AI for Humorously Reframing Interaction Narratives with Human Users
Developing Scenario-Based Requirements and Testing them for Minimum Quality
The City as an Interface Between Citizens and Public Administrations
AR-Enabled Interface for IoT Water Management Systems in Smart Cities
Technology for Older People: A Critical Review
TransSMS: A Multi-Lingual SMS Tool
What Are the Expectations of Users of an Adaptive Recommendation Service Which Aims to Reduce Driver Distraction?
Visual Innovation through Findings in Perception
Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision
Selecting Target Word Using Contexonym Comparison Method
Authority Pathway: Intelligent Adaptive Automation for a UAS Ground Control Station
A sensor network system for human support in living environments
Personalize Mobile Game Interface Design
Effects of Virtual Character's Eye Movements in Reach Motion on Target Prediction
Human Operator Authentication Using Limited Voice Data: A Power Grid Dispatcher Instance
Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline
A Web Browsing Method on Handheld Touch Screen Devices for Preventing from Tapping Unintended Links
Programming of Virtual Reality System for Swimming Teaching
Study on the Effects of Semantic Memory on Icon Complexity in Cognitive Domain
Estimation of Learners' Engagement Using Face and Body Features by Transfer Learning
A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR
Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition
Favor Information Presentation and Its Effect for Collective-Adaptive Situation
Effects of Multimodal Warning Types on Driver's Task Performance, Physiological Data and User Experience
Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge Screen
Bibliometric Analysis on Intangible Cultural Heritage and Experience Marketing in China
Automated Nystagmus Parameter Determination: Differentiating Nystagmic from Voluntary Eye-Movements
Design, User Experience, and Usability - 14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part VI
Reducing Uncertainty in a Human-Centered Design Approach: Using Actor-Network Theory Analysis to Establish Fluid Design Guidelines
HCI International 2022 - Late Breaking Papers: HCI for Today's Community and Economy - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Providing ICT Support to Promote Communities' Emotional Balance
Timeline Localization
Criteria for the Adoption of a Support Information System for People's Mobility
Impact of Soft Drink Packaging on Pupil Dilation and Blink Rate
Real-Time Face Tracking System Using Adaptive Face Detector and Kalman Filter
Distributed, Ambient and Pervasive Interactions - 9th International Conference, DAPI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings
A Function Based Approach towards Adaptive Interfaces for Elderly Users
Developing Adaptive Mobile Support for Crisis Response in Synthetic Task Environments
Improving the Training Materials of Information Security Based on Cybersecurity Framework
Participatory Teaching Service Design and Innovation
Augmenting Clinical Performance in Combat Casualty Care: Telemedicine to Automation
What Makes for Successful Game Storytelling in Different Countries? A Comparison Between Japan, Korea and China
Optimization-Based Training in ATM
Suppressing Competition in a Computer-Supported Collaborative Learning System
Emergency Response Using HoloLens for Building Evacuation
Using a Common Semantic Structure to Provide Comparable Contextual Models of Users and Technology
An Improved Framework for Layering Linguistic Processes in Sign Language Generation: Why There Should Never Be a "Brows" Tier
Color Balance in Color Placement Support Systems for Visualization
Discussing How the Viewer, the Author, and the Work See and Be Seen in the Photography Works of "Farewell to the Island"
Experiencing AI in VR: A Qualitative Study on Designing a Human-Machine Collaboration Scenario
The Gap between What a Service Provider Shows Off and What Users Really Watch
From Displays to Real Environments: Research and Design Guidelines for the Application of the Monk-White Illusion
Evaluation of Wayfinding Performance and Workload on Electronic Map Interface
Multi-Criteria Decision Making (MCDM) with Causal Reasoning for AI/ML Applications - A Survey
EEG-Assisted Analysis of Digital Detox Impact on Concentration and Cognitive Flexibility in University Students
Augmented Practice Mirror: A Self-learning Support System of Physical Motion with Real-Time Comparison to Teacher's Model
Deaf Students and Comic Hypermedia: Proposal of Accessible Learning Object
Leveraging Cognitive Psychology Principles to Enhance Adaptive Instruction
Intelligent Virtual Environment Using Artificial Neural Networks
Development of Multi-objective Optimal Design Method Using Review Data with Kansei Items as the Objective Function
Architectural design In virtual Media - "Holohouse Technique"
HCI International 2020 - Posters - 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
A Multimodal Analysis of Streaming Subscription
Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Healthcare and Safety of the Environment and Transport - 4th International Conference, DHM 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I
Older Drivers' Acceptance of Vehicle Warning Functions and the Influence of Driving Experience
In-vehicle trip information for all
Towards Information Technology Security for Universal Access
Developing Visualisation Techniques of Tasks in Air Traffic Control Work
Integrating Human Modeling and Simulation with the Persona Method
E-commerce Usability Guidelines for Visually Impaired Users
Validating a Quality Perception Model for Image Compression: The Subjective Evaluation of the Cogisen's Image Compression Plug-in
Critical Review of Extended Reality Applications in Aviation
The Research on Layout and Simulation of Human-Machine Interface in Vehicle
Investigate the In-Vehicle Healthcare System Design Opportunities: Findings from a Co-design Study
Tactical Access to Complex Technology through Interactive Communication (TACTIC)
The Use of Immersive Technologies While Ageing in the Digitally Mediated Society
AnyMApp Framework: Anonymous Digital Twin Human-App Interactions
Priming and Context Effects of Banner Ads on Consumer Based Brand Equity: A Pilot Study
Augmented Reality in Education: A Study on Preschool Children, Parents, and Teachers in Bangladesh
Toward Adapting Interactions by Considering User Emotions and Capabilities
Edge Bundling in Multi-attributed Graphs
A Comparison of an Attention Acknowledgement Measure and Eye Tracking: Application of the as Low as Reasonable Assessment (ALARA) Discount Usability Principle for Control System Studies
Aging Effects on the Readability of Characters on E-Book Terminals
The E-training Caravans: An e-Inclusion Initiative in Saudi Arabia
Correcting Wrongly Determined Opinions of Agents in Opinion Sharing Model
Interface Between Two Disciplines - The Development of Theatre as a Research Tool
Human Performance Model for Combined Steering-Targeting Tasks
Graphic Visualization of Probabilistic Traffic/Trajectory Predictions in Mobile Applications. A First Prototype and Evaluations for General Aviation Purposes
Annoyed to Discontinue: Factors Influencing (Dis)Continuance of Using Activity Tracking Wearables
Framework of Occupant-Centric Measuring System for Personalized Micro-environment via Online Modeling
Elder Adults Utilizing Social Networking Sites on Mobile Platforms
A Tactile Interface to Steer Power Wheelchairs for People Suffering from Neuromuscular Diseases
Bimodal Style Transference from Musical Composition to Image Using Deep Generative Models
An Emotion Management System via Face Tracking, Data Management, and Visualization
"Fit" Determining Nurses' Satisfaction of Nursing Information System Usage
Automatic Generation of Integrated Process Data Visualizations Using Human Knowledge
Controlling the Home - A User Participatory Approach to Designing a Simple Interface for a Complex Home Automation System
An Interaction Concept for Public Displays and Mobile Devices in Public Transport
Initial Evaluation of an Intelligent Interface for Operators
Experimental Effect Estimation of an Integrated Decision Support System to Aid Operator's Cognitive Activities for Nuclear Power Plants
Test-Bed for Integrated Ground Control Station Experimentation and Rehearsal: Crew Performance and Authority Pathway Concept Development
Healthier Life and More Fun? Users' Motivations to Apply Activity Tracking Technology and the Impact of Gamification
Building the User Experience Evaluation Model of Bank Outlets by Service Design
Empirical Research on User Stickiness of Fitness Application Based on the Theory of Continuous Use of Information System - Take Keep as an Example
Reducing Stress Through Formative Assessments: A Case of the Digital Platform
User Experience and Other People: On User Experience Evaluation Framework for Human-Centered Design
Probing for Psycho-Physiological Correlates of Cognitive Interaction with Cybersecurity Events
Towards a Vision of Standardized Competency-Based Training and Assessment Implementation
The Study of Presentation Characteristics of the Warning Information and Its Influence on User's Cognitive Process Based on Eye Tracking
A Social Context-Aware Recommender of Itineraries Between Relevant Points of Interest
Gamification Design for Increasing Customer Purchase Intention in a Mobile Marketing Campaign App
Conveying Intangible Cultural Heritage in Serious Game with Interactive Storytelling Based on ChatGPT: The Case of Hmong Folk Dance
Artificial Intelligence in HCI - 5th International Conference, AI-HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Shopee Affiliates: How is the Pattern of Using Hashtags on Twitter in Promoting Sales Products
Warm Robot Classroom_Using Wearable Technology as a Gateway to Culturally Responsive Teaching
Numerical Reconstruction of the Real-Life Fatal Accident at Work: A Case Study
Biometric Digital Key Mechanisms for Telebiometric Authentication Based on Biometric Certificate
Results of experiments in text-based, synchronous, distributed, formal electronic meetings
A Framework for Distributing and Migrating the User Interface in Web Apps
Representation of Memory in Design for Humanity
User Experience Evaluation in Virtual Reality for Autism: A Systematic Literature Review
Redefining Truth in the Context of AI-Truth Era: A Practice-Led Research of "From Post-Truth to AI-Truth"
Developing Character Input Methods for Driver Information Systems
Recommendations for the Design of Digital Memorials in Social Web
Gamification Design Framework for Mobile Health: Designing a Home-Based Self-management Programme for Patients with Chronic Heart Failure