yusuke1997/dblp-id-title huggingface dataset:
Interoperability in Heterogeneous Resource Federations
CNN-Based Book Cover and Back Cover Recognition and Classification
Presence service integration using interconnected IP multimedia core networks (IM-CN)
Interconnection of Broadband Islands in Developing Regions
Infrastructure for testing WLAN roaming
LA1 testBed: Evaluation testbed to assess the impact of network impairments on video quality
A survey on realworld and emulation testbeds for mobile ad hoc networks
A generic 10 Gbps assembly edge node and testbed for frame switching networks
Optimization-Based Atomic Capability Routing Model for Flexible Architecture of Reconfigurable Infrastructure
Towards an Experimental LegoLand: Slice Modification and Recovery in ExoGENI Testbed
The TATPA Testbed; A Testbed for Advanced Transport Protocols and Architecture performance evaluation on wireless channels
A demonstration of a cross-layer cooperative routing-MAC scheme in multi-hop Ad-Hoc networks
ExoGENI: A Multi-domain Infrastructure-as-a-Service Testbed
FPGA-Based Wireless Link Emulator for Wireless Sensor Network
Interconnecting International Network Substrates for Networking Experiments
Polymorphic Ubiquitous Network Testbed RUBIQ
Network Measurement Virtual Observatory: An Integrated Database Environment for Internet Research and Experimentation
MIPSD (Mobility-Oriented IPSec Daemon): A Tool for Integrated Mobility and Security Support in the Ecumene Network
3rd International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, TridentCom 2007, Orlando, Florida, USA, May 21-23 2007
Testbed for mobile network operator scenarios
A Radio Spectrum Measurement Platform for Spectrum Surveying in Cognitive Radio
EVEREST testbed: QoS management evaluation in B3G networks
EXTREME: Combining the ease of management of multi-user experimental facilities and the flexibility of proof of concept testbeds
The European Traffic Observatory Measurement Infraestructure (ETOMIC): A Testbed for Universal Active and Passive Measurements
PLDetect: A Testbed for Middlebox Detection Using PlanetLab
Cross-language Transfering the Patent Quality Evaluation Model Based on Active Learning Data Extension
An Adaptive Fair Sampling Algorithm Based on the Reconfigurable Counter Arrays
Characterizing energy consumption in a visual sensor network testbed
QoE-Lab: Towards Evaluating Quality of Experience for Future Internet Conditions
A case study in testing a network security algorithm
Experimenting with Dynamic Test Component Deployment in TTCN-3
Multi-capacities ambulance location model
A Blueprint for a Manageable and Affordable Wireless Testbed: Design, Pitfalls and Lessons Learned
SPHERE - A Simulation Platform for Heterogeneous Wireless Systems
Dark fibre facilities for research and experimentation
Indriya2: A Heterogeneous Wireless Sensor Network (WSN) Testbed
A testbed for cooperative multi cell algorithms
A Testbed for Validation and Assessment of Frame Switching Networks
Low-cost wireless mobile ad-hoc network robotic testbed
VF2x: Fast, Efficient Virtual Network Mapping for Real Testbed Workloads
Mapping Link SNRs of wireless mesh networks onto an indoor testbed
An Open Access Wideband Multi-Antenna Wireless Testbed with Remote Control Capability
Inverse Multicast Quality of Service Routing Problem with Bandwidth and Delay Under the Weighted l_1 Norm
ADRENALINE Testbed: User Management of Lightpaths over Intelligent Optical WDM Networks through GMPLS and XML
Researches Based on Subject-Oriented Security in the Cyber-Physical System
Open source software for evaluation of applications and traffic measurement in an experimental testbed for converged networks
Reproducible Software Appliances for Experimentation
Project GIGA-High-Speed Experimental IP/WDM Network
Multi-hop Wireless Network Emulation on StarBED
A Demonstration of a Management Tool for Assessing Channel Quality Information in Wireless Testbeds
QUETZAL: qualified ultra-wideband testbed for reduced data-rates and location
MobiLab: A Testbed for Evaluating Mobility Management Protocols in WSN
Integrating multiuser dynamic OFDMA into IEEE 802.11a and prototyping it on a real-time software-defined radio testbed
A MANET-centric solution for the application of NEMO in VANET using geographic routing
AiroLAB: Leveraging on Virtualization to Introduce Controlled Experimentation in Operational Multi-hop Wireless Networks
Chowkidar: A Health Monitor for Wireless Sensor Network Testbeds
On the feasibility of a large scale distributed testbed for measuring quality of path characteristics in the Internet
The development and estadium testbeds for research and development of wireless services for large-scale sports venues
Software-Defined Infrastructure and the SAVI Testbed
Sensei - a flexible testbed for heterogeneous wireless sensor networks
WEIRD testbeds with fixed and mobile WiMAX technology for user applications, telemedicine and monitoring of impervious areas
Paving the way for future mobility mechanisms: A testbed for triggering and moving network support
A Testbed for Experimentation of Innovative Services in the B3G Framework
Heuristic Algorithm for Virtual Network Mapping Problem
A Robust NFT Assisted Knowledge Distillation Framework for Edge Computing
5th International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, TRIDENTCOM 2009, Washington, DC, USA, April 6-8, 2009
Goliath: A Configurable Approach for Network Testing
SIMON: Seamless servIce MigratiON in Mobile Network
A Self-organized, Service-Oriented GMPLS Optical Network Testbed
On Designing SDN Services for Energy-Aware Traffic Engineering
Emulating Multi-hop Wireless Networks over a Planetary Scale Testbed
A scalable framework for representation and exchange of network measurements
Cross-Testbed Experimentation Using the Planetlab-NITOS Federation
Automatic Configuration and Execution of Internet Experiments On An Actual Node-Based Testbed
Testbed implementation of control plane extensions for inter-carrier GMPLS LSP provisioning
Model validation through experimental testbed: the fluid flow behavior example
FIBRE Project: Brazil and Europe Unite Forces and Testbeds for the Internet of the Future
Genetic Algorithm Based Solution for Large-Scale Topology Mapping
Integration of Open Source and Enterprise IP PBXs
Refined Feature Extraction for Chinese Question Classification in CQA
Framework for characterizing hardware deployed in Wireless Mesh Networking Testbeds
Towards an Interoperability Certification Method for Semantic Federated Experimental IoT Testbeds
ORBIT Measurements Framework and Library (OML): Motivations, Design, Implementation, and Feature
Challenges in Deploying Steerable Wireless Testbeds
Feather-Weight Network Namespace Isolation Based on User-Specific Addressing and Routing in Commodity OS
2nd International Conference on Testbeds & Research Infrastructures for the DEvelopment of NeTworks & COMmunities (TRIDENTCOM 2006), March 1-3, 2006, Barcelona, Spain
Research and Implementation of Importing Distributed Cluster Data into Cloud Platform Based on JMS
Open Urban Computing Testbed
Virtualized Application Networking Infrastructure
Correlation Study of Emotional Brain Areas Induced by Video
JANUS: A Framework for Distributed Management of Wireless Mesh Networks
Performance analysis using an emulation of the GIG
User Centric Wireless Testbed
WiSNAP: A wireless image sensor network application platform
AnaVANET: An Experiment and Visualization Tool for Vehicular Networks
Performance of P2P live video streaming systems on a controlled test-bed
EuWireless RAN Architecture and Slicing Framework for Virtual Testbeds
Experimental Validation and Assessment of Multi-domain and Multi-layer Path Computation
Experiences and investigations with Heraklion MESH : an experimental metropolitan multi-radio mesh network
Formal Modeling and Verification of Software-Defined Networking with Multiple Controllers
An easy way to test interoperability and conformance
4th International Conference on Testbeds & Research Infrastructures for the DEvelopment of NeTworks & COMmunities (TRIDENTCOM 2008), March 18-20, 2008, Innsbruck, Austria
Provisioning of an Open NGN/Triple Play Toolkit and Testbed
Characterizing User Behavior and Network Load on a Large-Scale Wireless Mesh Network
COMCON: Use Cases for Virtual Future Networks
Interoperability of Lightpath Provisioning Systems in a Multi-domain Testbed
Model-driven functional test engineering for service centric systems
Experimentally-Driven Research in Publish/Subscribe Information-Centric Inter-Networking
An Efficient Data Retrieval Method for Blockchain
Evaluating the Effectiveness of Wrapper Feature Selection Methods with Artificial Neural Network Classifier for Diabetes Prediction
Deploying IP Multimedia Subsystem (IMS) Services over Next Generation Networks (NGNs): The IU-ATC Integrated Test Bed
Wireless LAN and power line communication platform for e-learning multimedia system in underdeveloped area in Lombok island
OFIAS: A Platform for Exploring In-Network Processing
Development of a MIMO/OFDM-Based Gbps Wireless Testbed for IMT-Advanced Technologies
An Identity Management Infrastructure for Secure Personalized IPTV Services
Experience with deter: A testbed for security research
Wireless Link SNR Mapping Onto An Indoor Testbed
Technical infrastructure for a Pan-European federation of testbeds
Real-World G-Lab: Integrating Wireless Sensor Networks with the Future Internet
Path Loss Measurements at 3.5 GHz: A Trial Test WiMAX Based in Rural Environment
Network service provider selection and security bootstrapping using PANA
Architecture and implementation of an agent-based simulation tool for market-based pricing in next-generation wireless networks
A testbed for agent-based multi-purpose extensible active measurement
Quest for next generation open testbed collaboration
Evaluating Overlays for Gigabit Channels Data Communication
Large-scale Hybrid Testbed for Cognitive Radio Networks by Real-and-Virtual Execution
Automated Deployment and Customization of Routing Overlays on Planetlab
The Tradeoff Between Single Aggregate and Multiple Aggregates in Designing GENI Experiments
A real-time cellular system architecture to experiment with UMTS/HSDPA in a laboratory
The ASCETiC Testbed - An Energy Efficient Cloud Computing Environment
Practical Aspects of Interference Management in Wireless Networks Deployment Experiences at CRC
Utilizing OpenFlow, SDN and NFV in GPRS Core Network
Netkit: easy emulation of complex networks on inexpensive hardware
A novel cooperative communication protocol for QoS provisioning in wireless sensor networks
Precision Improvement of Overprinting System Based on Improved Laplace Edge Detection Algorithm
SONoMA: A Service Oriented Network Measurement Architecture
TCP in mixed internet and geo-satellite environments: Experiences and results
Enabling Heterogeneous 5G Simulations with SDN Adapters
Virginia tech cognitive radio network testbed and open source cognitive radio framework
Building a Prototype VANET Testbed to Explore Communication Dynamics in Highly Mobile Environments
MEC Application Migration by Using AdvantEDGE
A Testbed and Methodology for Experimental Evaluation of Wireless Mobile Ad hoc Networks
Designation of Green Computer Terminal Supported by Cloud Computing
Design and implementation of a framework for persistent identification and communication in emerging networks
Creating wireless multi-hop topologies on space-constrained indoor testbeds through noise injection
An Implementation of Multiple Home Agents Mechanism in Mobile IPv6
Semi-Centralized Name Routing Mechanism for Reconfigurable Network
BIQINI - A Flow-Based QoS Enforcement Architecture for NGN Services
A 3GPP system architecture evolution virtualized experimentation infrastructure for mobility prototyping
GEMnet2: NTT's New Network Testbed for Global R&D
Empirical Evaluation of Streamed Online Gaming over WiMAX
CREATE-NET's Real-Life Service-Oriented Testbed in Trento
Emergency Services in IMS
Visible light communication using OFDM
Investigating the Performance of Link Aggregation on OpenFlow Switches
Scenario-based configuration management for flexible experimentation infrastructures
OpenEPC: A Technical Infrastructure for Early Prototyping of NGMN Testbeds
The TeraPaths Testbed: Exploring End-to-End Network QoS
An Evolving Architecture for Network Virtualization
OpenFlow and P2P Integrated Testing, Project: OpenLab
Cost effective broadband fixed wireless access: Opportunity for developing country
From Kansei to KanseiGenie: Architecture of Federated, Programmable Wireless Sensor Fabrics
A generic framework for a dynamic identity management and discovery system
Configuring a Lab to Support Community-Based Security Audit Projects
Bandwidth Efficient Adaptive Live Streaming with Cooperative Devices in Mobile Cloud Computing
Bivariate Fisher-Snedecor $ {\user2{\mathcal{F}}} $ Distribution with Arbitrary Fading Parameters
An Experimental Framework for Channel Sensing through USRP/GNU Radios
Dynamic Virtual Overlay Networks for Large Scale Resource Federation Frameworks
Mesh-tree topology for vehicular networks
A Survey on 3D Style Transfer
A Methodology for Clock Benchmarking
Experimentation in Heterogeneous European Testbeds through the Onelab Facility: The Case of PlanetLab Federation with the Wireless NITOS Testbed
Empirical evaluation of VoIP aggregation over a fixed WiMAX testbed
The QUEENS Experiment through TEFIS Platform
An integrated testbed for Virtual Ad Hoc Networks
Experimental Demonstration of Network Virtualization and Resource Flexibility in the COMCON Project
The DORII project test bed: Distributed eScience applications at work
A detailed path-latency model for router geolocation
Session mobility of SIP over multiple devices
Router response to traffic at a bottleneck link
Design and Architecture of an Industrial IT Security Lab
Evaluation of a Policy-Based QoS Management Architecture over an IPv6 DiffServ testbed
The DORII Project e-Infrastructure: Deployment, Applications, and Measurements
Wireless Nomadic Transfer over Mobile Ad hoc Networks
On the use of SHIM6 for mobility support in IMS networks
Experimental Evaluation of OpenVZ from a Testbed Deployment Perspective
Prototyping with the Future Internet Toolbox
GMPLS/OXC network testbed of JGN II
FIRST@PC MediaX: A Service-Oriented Testbed for Realistic Media Networking Experiments
SPICE Testbed: A DTN Testbed for Satellite and Space Communications
Measurements of data streaming QoS During handover process in mobile IPv6 testbed
Construction of Unsupervised Prose Text Emotional Lexicon Based on Multidimensional Fusion
LOBSTER: a European platform for passive network traffic monitoring
MagNets - experiences from deploying a joint research-operational next-generation wireless access network testbed
The UCT IMS client
Text Classification Based on Improved Information Gain Algorithm and Convolutional Neural Network
StarBED and SpringOS Architectures and Their Performance
Smart Information Network: A Testbed Architecture for Future Internet
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
Throughput Analytics of Data Transfer Infrastructures
Testbed for 100 Gb/s Ethernet
Mobisense testbed: merging user perception and network performance
Online Lubricant Monitoring System with WSN Based on the Dielectric Permittivity
Quail Ridge Wireless Mesh Network: Experiences, Challenges and Findings
A rendezvous in network experiment -case study of Kuroyuri
Optimization of vertical handover decision procedure using an experimental MIPv6 testbed
Experimental demonstration of the viability of IEEE 802.11b based inter-vehicle communications
Direct Feature Point Correspondence Discovery for Multiview Images: An Alternative Solution When SIFT-Based Matching Fails
A framework for the creation of end user and enabling services on IMS
Design and Implementation of an Extensible Online Charging Architecture for the Open IMS Playground
Exoticus: An IMS experimentation testbed Experimentation methodology and environment for IP applications
Power Micro-Blog Text Classification Based on Domain Dictionary and LSTM-RNN
Design, Implementation and Testing of a Real-Time Mobile WiMAX Testbed Featuring MIMO Technology
Designing a high performance WLAN testbed for centralized control
MagicLink: Weaving Multi-site Wireless Sensor Networks for Large-Scale Experiments
A Passive Measurement System for Network Testbeds
The LambdaCat Open Testbed Facility: An Innovation Facility to Test Multi-layer Devices on a Real Environment
Testbeds and Research Infrastructure. Development of Networks and Communities - 8th International ICST Conference, TridentCom 2012, Thessanoliki, Greece, June 11-13, 2012, Revised Selected Papers
FEDERICA: A Virtualization Based Infrastructure for Future and Present Internet Research
Virtual distributed testbed for optimisation and coexistence of heterogeneous systems
Distributed Ontology-Based Monitoring on the IBBT WiLab.t Infrastructure
Experimental analysis of multi-hop routing in vehicular ad-hoc networks
Building Low-Cost Gateways and Devices for Open LoRa IoT Test-Beds
A low SINR synchronization system for direct-sequence spread-spectrum communications: radio prototype, verification testbed and experimental results
Post-game estimation of game client RTT and hop count distributions
A peer auditing scheme for cheat elimination in MMOGs
Using local lag and timewarp to improve performance for real life multi-player online games
Network Performance Measurement Framework for Real-Time Multiplayer Mobile Games
9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010
The brewing storm in cloud gaming: A measurement study on cloud to end-user latency
Dynamic server allocation in a real-life deployable communications architecture for networked games
A new approach on wearable game design and its evaluation
Measuring the client performance and energy consumption in mobile cloud gaming
Game-aware bandwidth allocation for home gateways
Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004
Follow the mob: An innovative approach for roaming characters in MMO games
The Game Trace Archive
AntReckoning: Dead reckoning using interest modeling by pheromones
A game engine for building ubigames
CAN mobile gaming be improved?
A real-world achievement system
A self-similarity traffic analysis of an internet-based multiplayer online game
Automated network games enhancement layer: a proposed architecture
802.11 wireless LAN multiplayer game capacity and optimization
Crime scene re-investigation: a postmortem analysis of game account stealers' behaviors
The effect of latency on user performance in Warcraft III
GamingVideoSET: A Dataset for Gaming Video Streaming Applications
Pervasive games in a mote-enabled virtual world using tuple space middleware
ARIVU: Power-aware middleware for multiplayer mobile games
Dynamic Local Lag Control for Sound Synchronization in Joint Musical Performance
QoE-Aware Virtual Machine Placement for Cloud Games
Time-stamp service makes real-time gaming cheat-free
Behind the game: Exploring the twitch streaming platform
Towards a scalable refereeing system for online gaming
The near-term feasibility of P2P MMOG's
Implementation of a service platform for online games
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Skype4Games
Manycraft: Scaling Minecraft to Millions
Measurement and analysis of World of Warcraft in mobile WiMAX networks
Influences of network latency and packet loss on consistency in networked racing games
Towards pervasive and mobile gaming with distributed cloud infrastructure
Wildlife net-gamekeepers using sensor network
Dynamic microcell assignment for massively multiplayer online gaming
Server topology considerations in online games
An analysis of WoW players' game hours
Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game
Progressive cache replacement for massive peer-to-peer WebVR worlds
Trading off computation for error in providing immersive voice communications for mobile gaming
FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games
A framework for experimenting distributed connectivity strategies in DVEs
Cellular automata and Hilditch thinning for extraction of user paths in online games
Is a bot at the controls?: Detecting input data attacks
An efficient synchronization mechanism for mirrored game architectures
User behavior, social networking, and playing style in online and face to face bridge communities
On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis
Applying database replication to multi-player online games
Collaborative filtering for recommendation of areas in virtual worlds
Distribution of online hardcore player behavior: (how hardcore are you?)
Assessment of MANET broadcast schemes in the application context of multiplayer video games
Protecting online games against cheating
A fully distributed architecture for massively multiplayer online games
A multi-user framework supporting video-based avatars
Realizing bullet time effect in multiplayer games with local perception filters
SMOG: A cloud platform for seamless wide area migration of online games
Application context based algorithm for player skill evaluation in MOBA games
Group synchronization control over haptic media in a networked real-time game with collaborative work
Integration of P2P and Clouds to support Massively Multiuser Virtual Environments
Towards improving visual attention models using influencing factors in a video gaming context
Experiment of virtual tug-of-war via internet with multilateral telecontrol
Latency evaluation of networking mechanisms for game traffic
Bandwidth requirement and state consistency in three multiplayer game architectures
Are all games equally cloud-gaming-friendly? An electromyographic approach
The revolution of StarCraft network traffic
QoE assessment of interactivity and fairness in First Person Shooting with group synchronization control
AOI cast by tolerance based compass routing in Distributed Virtual Environments
RCAT: A RESTful client-scalable architecture
A partition detection system for distributed mobile games
On the suitability of dead reckoning schemes for games
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
Networked game mobility model for first-person-shooter games
A distributed event delivery method with load balancing for MMORPG
Cheat detection for MMORPG on P2P environments
Secure peer-to-peer trading for multiplayer games
Empirical QoE study of in-home streaming of online games
RTF+Shark: Using Software-Defined Networks for Multiplayer Online Games
Wireless sensor network based mobile pet game
SDN-based game-aware network management for cloud gaming
Stream-A-Game: An open-source mobile Cloud Gaming platform
Generation of synthetic workloads for multiplayer online gaming benchmarks
Extrapolating server to client IP traffic from empirical measurements of first person shooter games
Interconnection of game worlds and physical environments in educational settings
A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS)
Middleware services for pervasive multiplatform networked games
Forecasting online game addictiveness
Reducing Server Load in MMOG via P2P Gossip
PlayerRating: A reputation system for multiplayer online games
RTSenv: An experimental environment for real-time strategy games
Adaptive Δ-causality control with adaptive dead-reckoning in networked games
Programming interactive real-time games over WLAN for pocket PCs with J2ME and .NET CF
Annual Workshop on Network and Systems Support for Games, NetGames '13, Denver, CO, USA, December 9-10, 2013
Let's depart together: Efficient play request dispatching in cloud gaming
Geolocative Raycasting for real-time buildings detection in pervasive games
What + when = how: The timelines approach to consistency in networked games
Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG