yusuke1997/dblp-id-title huggingface dataset:
Improving the Teaching of Vector Group of Three-Phase Transformer by Integrating Software and Hardware Tools into Classroom
Tools to facilitate development of conceptual understanding in the first and second year of engineering
Work in progress: Transfer students in engineering: A qualitative study of pathways and persistence
Promoting the Acquisition of Hardware Reverse Engineering Skills
A comprehensive project utilizing spatial visualization skills
Drafting Program Educational Objectives for undergraduate engineering degree programs
Stages and processes of pedagogical change - An application of TTM
Work in progress: A comprehensive approach for mapping student's progress: Assessing student progress in freshman engineering
What they say: Black children talk about learning engineering
Performance Comparison Between Sentiment Classification Models for Use in Chatbots in Virtual Learning Environments
Work in Progress: Expert Feedback on Sketching Self-Efficacy Development
Motivating the New Generation: Using Flipped Classroom and ARCS Model to Enhance Block-Based Programming Education
Bloom's taxonomy in software engineering education: A systematic mapping study
Influence of professional demographics on faculty feedback in asynchronous, video-annotated peer review (VAPR)
Rankings vs Realities: Exploring Competency Differences in Graduate Data Science Programs
Perspectives on leadership concepts by engineering academics
The Impact of Collaborative Learning on Theoretical Understanding in Electrical Engineering Laboratories: A Quasi-Experimental Study
Perceived Barriers and Costs Associated with Participation in Student Innovation Competitions
Personalized Learning in Automation: A 3D AI-Based Approach
Exploration of Innovative Spaces that Enable Communication and Collaboration in Diverse Settings
Developing an intermediate embedded-systems course with an emphasis on collaboration
A case study of students' engagement in a control systems homework problem
Introduction to AI in Undergraduate Engineering Education
An Examination of Empirical Evidence Produced by a Decade of K-12 Computer Science Education Research
Reflecting on engineering concepts: Effects on critical thinking
Why do some engineering students study alone?
Accessing MIDFIELD: A Workshop for R Beginners
An Approach to Spaced Repetition Methodology for Teaching Markup and Scripting Programming Languages
Social, cognitive, teaching, and metacognitive presence in general and focus group discussion: Case study in blended e-learning Linear Algebra class
Moral and Civic Virtues in Engineering: Reimagining Engineering Ethics to Cultivate Virtuous Engineers
The students are unstable! Cluster analysis of motivation and early implications for educational research and practice
Creation of a Framework that Integrates Technical Innovation and Learning in Engineering
WebTA: Automated iterative critique of student programming assignments
Engineer of 2020 outcomes and the student experience
Concept Inventories in Cybersecurity Education: An Example from Secure Programming
Innovative Competency-Based Electrical Engineering Curriculum
Maritime Mathematics Course Renovation in Maritime Training Programs in New Zealand
Computational Thinking Growth During a First-Year Engineering Course
Using simulation games to teach global software engineering courses
"I wish I could rank my exam's challenge level!": An algorithm of Bloom's taxonomy in teaching CS1
Work in progress: Performing signal analysis laboratories using Android devices
Pilot Course in Data Visualization with a Multidisciplinary Approach: Technology+Agricultural Engineering
Special Session: Developing an Effective Propagation Plan for Educational Innovations
There's more than one way to analyze feedback on design
Bringing Agility to the Classroom: Integrating Professional Scrum Trainings to an Undergraduate IT Project Management Course
An Agile Translation Process for complex innovations: An Industry/University Cooperative Research Center case study
Planning PBL in Computing Education An Approach Based on a Collaborative Toolkit
Reflective practitioners through design: Perspectives of second-year engineering undergraduate students
Enhancing continuity between gender diversity interventions using hybrid social networks
Student Panel Session: Exploring Mental Health and its Relationship with Engineering Culture Faculty
No university credit, no problem? Exploring recognition of non-formal learning
WIP: Convergent Systems Engineering: A Modular, Agile Master's Program for Multi-Scale Systems
Engineering Education Meets Organizational Science: Toward Best Practices for Strategic Change
Debugging students' debugging process
Pumpkin carving as an exercise in design process thinking
Increasing Accuracy in Predicting Student Test Scores with Regression Using Domain Reduction Technique of Principal Component Analysis
FIE 2018: Building on the Past, Creating the Future Where are the New Frontiers?
Performance and perception: A preliminary examination of factors that may motivate students to bounce back
An analysis of flip-classroom pedagogy in first year undergraduate mathematics for computing
The roles of socializers in career choice decisions for high school students in rural central Appalachia: "Who's doing what?"
Promoting Students' Social Interactions Results in an Improvement in Performance, Class Attendance and Retention in First Year Computing Courses
What you see is what you get? - Relating eye-tracking metrics to students' attention to game elements
Big Data Analytics APIs Architecture for Formative Assessors
What Software Engineering "Best Practices" are we Teaching Students - a Systematic Literature Review
How the Web was Won: Keeping the computer networking curriculum current with HTTP/2
Teaching software maintenance with open source software: Experiences and lessons
Multiple Intelligence approach and competencies applied to Computer Science 1
Work in progress - Does the marketing of engineering courses through pedagogical differentiation matter?
Student led curriculum development and instruction of introduction to engineering leadership course
Design of a Latin American and Caribbean remote laboratories network
Demonstration of Three-Phase Armature Winding in Classroom Using a Proposed Portable Hardware Tool
Enhanced 3D Visuo-Haptic Simulators to Understand the Nature of Friction Forces
Results of a large-scale, multi-institutional study of undergraduate retention in computing
Developing more robust problem solvers through diversity of course experiences
Transversal competencies of electrical and computing engineers considering market demand
Digital Competences of Industrial Systems and Technologies Engineering Graduates in a Central Mexico Institution
A review of models for introducing computational thinking, computer science and computing in K-12 education
Comparison of partial credit and mastery assessment on student learning and retention
Investigating Women's Learning Experiences in Computing Through the Lens of Schlossberg's Transition Theory
Enhancing Pre-Class Content Learning in a Flipped Classroom: An Experimental Study of the Benefits of Note-Taking
Evaluation of a distributed collaborative workspace as a creativity tool in the context of design education
Outcomes of accepting or declining advanced placement Calculus credit
Making the connection: Successful cross campus collaboration among students
Serious games for motivating into programming
Towards an adaptive system for the evaluation of network services
Pursuing the Frontiers: The history and future of the frontiers in education conference
Tool Usage Patterns of Mechanical Engineering Students in Academic Makerspaces
Service Oriented Reference Architecture for the Development of Context-awareLearning Environments
A game-based approach to information literacy and engineering in context
Teachers' Awards - an Incentive for Pedagogical Development in Saudi Arabia
Effects of pre-college engineering participation on first-year engineering outcomes
Dynamic assessment of learners' mental state for an improved learning experience
WIP: Mobile Experiments for an Enhanced Engineering Learning Experience
Digital Badges for Motivating Introductory Programmers: Qualitative Findings from Focus Groups
Rural School Students' Attitudes and Perceptions toward the Engineering Education and the Engineering Profession
Reflective Design Practice: A Novel Assessment of the Impact of Design-based Courses on Students
Developing Student's Skills and Competencies in the Field of Architecture, Engineering, and Construction (AEC) Industry 5.0 in Mexico
A Spiral Bilingual-Programming Approach for Teaching Concurrency and Parallelism
Work in progress - An interactive, execution-safe system for teaching e-commerce using real-time feedback
A suggested strategy for teamwork teaching in undergraduate engineering programmes particularly in China
Inspiring undergraduate students in engineering learning, comprehending and practicing by the use of analog discovery kits
Spatial skills as predictors of success in first-year engineering
WIP - Application of Serious Games in a University Industrial Related Laboratory Working with Collaborative Robots
A model of photo-voltaic generator for education
Online laboratories as a cloud service developed by students
Maximizing Individual Learning Goals Through Customized Student-Project Matching (SPM) in CS Capstone Projects
Understanding the Relationship Between PBL Principles, Personality Types and Learning Profiles: An Initial Analysis
Integrating History and Engineering to Examine Foundational Assumptions
Student Interaction with a Virtual Learning Environment: An Empirical Study of Online Engagement Behaviours During and Since the Time of COVID-19
The University of Michigan's M-STEM academies program: Examining the social community of future engineers
What do Female Students in Middle and High Schools Think about Computer Science Majors in Brasilia, Brazil? A Survey in 2011 and 2019
WIP: ChatVis: Enhancing Academic Team Collaboration through WhatsApp Chat Analytics
Two Sides of the Same Coin: Differing Approaches to Generative AI in Two Computer Science Classrooms
Engineering design journey and project management
Smart text-classification of user-generated data in educational social networks
Using threshold concepts to restructure an electrical and computer engineering curriculum: Troublesome knowledge in expected outcomes
Engineering Positive Organizational Behavior and managing the Psychological Capital for learning effectiveness
Panel Session: Bringing Humanitarian Engineering into ECE Programs through Electricity Access Education
Encouraging Women to Pursue a Computer Science Career in the Context of a Third World Country
Studying faculty Communities of Practice through social network analysis
The Evaluation of the Problem-Based Approach with Think-Pair-Share Method for Teaching in Electronics Engineering Technology Program
Defining Assessment: Foundation Knowledge Toward Exploring Engineering Faculty's Assessment Mental Models
The academic performance index: Creating a more robust and less biased measure of student academic performance
Information and Communication Technologies literacy from engineering students at the University of Buenos Aires
Graduated Life Explore: An Interactive Visualization Tool to Explore the Comprehensive Benefits of a Timely Graduation
Smart physics with smartphone sensors
Enterprise architecture of Colombian Higher Education
Alignment of Deliberate Practice to Micro-credentials in an Introductory Computer Science Course
An instructional practice based on handwritten answer sheets with a course management system
Understanding the Computer Science Student Experience Through the Lens of System Ecology
Faculty Adoption Over Time to Online Laboratories in Electrical and Computer Engineering Classes Throughout COVID-19
Educom.ml: A Modeling Approach for Mobile Educational Content
Global engineering: Cyber security, BRICs, and culture
Implementation of enhanced guided notes to promote students' metacognitive self-regulated learning strategies while learning electric circuit concepts
Examining the correlation between religion and social responsibility in engineering
Effects of the Butterfly diagram education in primary and secondary schools on contradiction problem solving ability
Exploring NLP-Based Methods for Generating Engineering Ethics Assessment Qualitative Codebooks
Mini-workshop - Inquiry based learning activities: Hands on activities to improve conceptual understanding
Moving from STEM to STEAM: The effects of informal STEM learning on students' creativity and problem solving skills with 3D printing
Dimensions of Equity: Undergraduate Research through Vertically Integrated Projects at Five Institutions
Improving Mental Health Support in Engineering Education using Machine Learning and Eye-Tracking
jOthelloT: A java-based open source Othello framework for artificial intelligence undergraduate classes
Leveraging scrum principles in collaborative, inter-disciplinary service-learning project courses
Engineering Technology Curriculum Development When Similar Programs are Limited
Using GitHub Analytics to Assess the Quality of Collaboration in Software Engineering Teams
Virtual Exchange in Education for Sustainable Development
Using ChatGPT for Homework: Does it Feel Like Cheating? (WIP)
OER Recommendations to Support Career Development
Programming design process: Providing K-12 students with a structure to attain programming goals
STEMulate-K12: Automating STEM Attraction
Pedagogical application of RFID technology for hard of hearing children during mathematics and science learning activities
Using Multiple Active Teaching-Learning Approaches in Software Project Management: A longitudinal analysis of students' motivation and learning
Just because we teach it does not mean they use it: Case of programming skills
GK-12 DISSECT: Incorporating computational thinking with K-12 science without computer access
Comparing Team Evaluation Software (Team+ and CATME)
Tackling the digital and engineering skills shortage: Understanding young people and their career aspirations
2015 IEEE Frontiers in Education Conference, FIE 2015, El Paso, TX, USA, October 21-24, 2015
Workshop - Developing active learning classroom exercises for use with Tablet PCs
The impact of project-based service learning in a native American community on Student Performance in Civil Engineering Capstone Design
An Evaluation of the Participants' Perception of a Gamification to solve Problems of Software Process Improvement in the Educational Context
TIES to STEM: University outreach model for teachers in K-12 STEM schools to be trained in engineering skills
Implementing & evaluating Undergraduate Research in renewable energy at Colorado School of Mines
Comparing design cognition of undergraduate engineering students and high school pre-engineering students
Student-centered learning in cybersecurity in summer semester
Exploring Trends in Research, Teaching, and Mentoring Self-Efficacy Beliefs of Engineering and Computing Graduate Students
EXPLORES: An integrated learning environment to produce industry ready graduates
Cross-disciplinary collaboration in entrepreneurship: Engineering and business students really can work together
Dutch-Russian double degree master's program curricula in computational science and high performance computing
Mini workshop - Developing engineers for a changing world through modeling and simulation-based pedagogy
Assessing and Justifying the Reasonableness of Answers to Open-Ended Problems
WIP - A modification to the case study method to teach students to read academic papers
A two tier approach to chalkboard video lecture summary
Values in Education: Exploration of Artificial Intelligence Ethics Syllabi Using Natural Language Processing Analyses
Widening Access to Higher Education through Degree-level Apprenticeships in Software Engineering
Understanding Students' Motivation-Related Experiences in Different Learning Environments of Summer Engineering Courses
How Different are Pre and Post-Secondary STEM Educators?
A Comprehensive Study on a Presentation Education Method Applicable to Higher Education and Industry
Student Experiences With Collaborative Problem-Based Learning (CPBL) in a Second-Year Undergraduate Engineering Course
Generative AI in Education: A Study of Educators' Awareness, Sentiments, and Influencing Factors
WIP: Teaching of emerging technology in construction workforce development programs
Work in progress - Interpreting elementary students' advanced conceptions of engineering from the Draw-an-Engineer Test
Wireless cybersecurity education via a software defined radio laboratory
AI Literacy for All: Adjustable Interdisciplinary Socio-technical Curriculum
Generating Student Interest in Quantum Computing
Developing a survey instrument to characterize social capital resources impacting undergraduates' decisions to enter and persist in engineering
Special session: Agents for STEM change - Articulating the goals of our community
Gender Differences in the Group Dynamics of Smaller CS1 Project Groups
Comparing Global Curricula and Local Computing Degree programs using the CC2020 Curriculum Visualization Tool
Development of a Virtual Reality Application for Oculomotor Examination Education Based on Student-Centered Pedagogy
Learning in the Pandemic: How the possibility to play video games during class and attend lessons without getting out of bed affects time-on-task
A factor analysis of Statics Concept Inventory data from practicing civil engineers
Redesign of senior capstone program in electrical and computer engineering and its assessment
Work in progress - Modules and laboratories for a pathways course in signals and systems
Mobile serious game proposal for environmental awareness of children
A course in innovative product design: A collaboration between architecture, business, and engineering
A new signal processing course for digital culture
Work in progress: Implementation of enhanced guided notes and collaborative note-taking in learning electric circuit concepts
Exploring perspectives and experiences of diverse learners' acceptance of online educational engineering games as learning tools in the classroom
An Introductory Course on Research in Engineering Education- An experiment in training faculty in India
Utilizing MOOCs for blended learning in higher education
The experiences of setting up, developing and implementing a mobile learning project in Croatia: The SCOLLAm project
A dynamic learning model for accelerated pre-matriculation mathematics programs: A work-in-progress
Hobots: A Remote Teaching Method for Collaborative Robotics Learning
The effects of direct observation on student responses in the renewable energy REU program at Colorado School of Mines
Panel Session - Zoom a WISE Woman: Becoming a STEM Expert!
Predictive models on improvement of spatial abilities in controlled training
University Alliances as Learning Networks: Towards Responsible European Engineering Universities?
A methodology to introduce sustainability into the final year project to foster sustainable engineering projects
Tracking and visualizing time management for Self-Regulated Learners
Meet the Engineering Education Pioneers - Panel & Roundtable
Evaluation of student learning outcomes in fourth year engineering mechatronics through design based learning curriculum
Flipping introductory programming classes using spinoza and agile pedagogy
Systemic Convergence Education in Undergraduate ECE Programs
High tech garbage can help engineering colleges to improve hands-on education
Levereging Apache Guacamole, Linux LXD and Docker Containers to Deliver a Secure Online Lab for a Large Cybersecurity Course
Improving the student academic experience through lean engineering principles
Work/family attitudes of computing graduate students
An Innovative Professional Development Model for Teaching Robotics to Novice Educators
Towards an understanding of ECE students' Use of online homework help forums
L.E.A.P.: Localized energy awareness program through collaborative K-University STEM projects
Just-in-time teaching improves engagement and academic results among students at risk of failure in computer science fundamentals
Glossary of computational terms as a stimulus to programming logic: a case study with deaf students
Context-aware recommendation algorithms for the percepolis personalized education platform
Aspects on finding the optimal practical programming exercise for MOOCs
A Data-Driven Approach for Engineering Degree Programme Review Based on Graph Theory
The Impact of a Water Resources Management RPG (Role-Playing Game) on the Players' Lives: An Analysis Based on Collective Subject Discourse
A Data Mining Approach to Understanding Curriculum-Level Factors That Help Students Persist and Graduate
Diversifying cybersecurity education: A non-technical approach to technical studies
Mediation of Difficult Graduate Student and Faculty Discussions in Engineering and Science