yusuke1997/dblp-id-title huggingface dataset:
Chatbots to Support Children in Coping with Online Threats: Socio-technical Requirements
How Peripheral Interactive Systems Can Support Teachers with Differentiated Instruction: Using FireFlies as a Probe
Design for Co-responsibility: Connecting Patients, Partners, and Professionals in Bariatric Lifestyle Changes
Exploring the health benefits of an emoting water cooler
WovenCircuits: A 3-Step Fabrication Process for Weaving Electric Circuit Layouts in Everyday Artefacts
Understanding the Benefits and Drawbacks of Shape Change in Contrast or Addition to other Modalities
Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative Context
GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies
UX_Mate: from facial expressions to UX evaluation
CityStudio Vancouver: collborative city building
Neither One is Enough: Exploring the Use of Wrist-worn Activity Trackers to Assist Acute Psychiatric Healthcare
Empathetic living media
Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets
How bodies matter: five themes for interaction design
Prototyping Things: Reflecting on Unreported Objects of Design Research for IoT
Designing with AI: An Exploration of Co-Ideation with Image Generators
Towards Commoditised Near Infrared Spectroscopy
MagSurface: Design and Fabrication of Conductive Composites for Motion Effects on Paper
Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management
Eliciting Design Requirements for a Computer-Aided Monitoring and Alerting System to Improve PPE Compliance among Healthcare Workers
Deceived by Ease of Use: Using Paradigmatic Applications to Build Visual Design Environments
Monologger: visualizing engagement in doctor-patient conversation
"Isn't this Marvelous": Supporting Older Adults' Wellbeing with Smart Home Devices Through Curiosity, Play and Experimentation
Conversations with GUIs
Telling calls : making informed call handling decisions
Architectural Narrative VR: Towards Generatively Designing Natural Walkable Spaces
Replicating an In-The-Wild Study One Year Later: Comparing Prototypes with Different Material Dimensions
Bricolage and consultation: addressing new design challenges when building large-scale installations
The uncanny valley of embodied interaction design
Designing Gameful and Ethical Experiences
Movits: a Minimalist Toolkit for Embodied Sketching
Interioractive: Smart Materials in the Hands of Designers and Architects for Designing Interactive Interiors
Tightly Coupling Authoring and Evaluation in an Integrated Tool to Support Iterative Design of Interactive Hypermedia Educational Manuals
"hubbel": A Hybrid Letterbox That Stimulates Civic Participation Through Local Information Sharing in Neighbourhoods
Ethnographic Fictions: Research for Speculative Design
LuciEntry: Towards Understanding the Design of Lucid Dream Induction
Popcorn: the personal knowledge base
JeL: Breathing Together to Connect with Others and Nature
Evaluating and Informing the Design of Chatbots
"Make your voice high and squeak": Engaging Students with Visual Impairments in Collaborative, Participatory Sonic Interaction Design
Drum Roll: A Data Physicalization of Real-Time Radiation Sensor Readings
Designing to Reflect Our Better Nature
Crochet and Data Activity Book
Bring Your Own Interface: Exploring Tactile Interaction in Maritime Automation
Artificial Intelligence and other Speculative Metaphors
Morse Things: A Design Inquiry into the Gap Between Things and Us
Catch my drift?: achieving comfort more sustainably in conventionally heated buildings
Designing for the invisible: user-centered design of infrastructure awareness systems
Ride With Me: Exploring Group Road Cycling Through Contextual Design
Designing a Radio-Tuner-Thing; Transparency as Metaphor for our Experience of Objects and Things
Towards an Integrated Organization and Technology Development
LOOP : A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life
Implementation and In Situ Assessment of Contextual Privacy Policies
Designing for dynamic family structures: divorced families and interactive systems
Bridging Internet Coverage Gaps among Nomadic Pastoralists in Namibia
Devising Interactive Theatre: Trajectories of Production with Complex Bespoke Technologies
Don't lose your coin! Investigating Security Practices of Cryptocurrency Users
Understanding Social VR Streamers' Unique Challenges in Managing Cross-Reality Social Interactions Through Multi-dimensional VR Interfaces
Designing Interfaces that Support Temporal Work Across Meetings with Generative AI
Chronoscope: A Near-eye Tangible Device for Interacting with Photos In and Across Time
The use of abstraction and motion in the design of social interfaces
FLEXI: A Robust and Flexible Social Robot Embodiment Kit
Exploring Trust in Digital Civics
Inspiration card workshops
10 Years of Research With and On Hackathons
Labeling in the Dark: Exploring Content Creators' and Consumers' Experiences with Content Classification for Child Safety on YouTube
How to Train Your Drone: Exploring the umwelt as a design metaphor for human-drone interaction
From Temporal to Spatial: Designing Spatialized Interactions with Segmented-audios in Immersive Environments for Active Engagement with Performing Arts Intangible Cultural Heritage
Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay
Understanding Women's Perspectives on Smart Home Security Systems in Patriarchal Societies of Malawi
_knowscape mobile at DIS2004, Cambridge
Expressive/Sensitive: Full Day Workshop at DIS 2020
Design for hackability
Do Integral Emotions Affect Trust? The Mediating Effect of Emotions on Trust in the Context of Human-Agent Interaction
Hybrid Paper-Digital Interfaces: A Systematic Literature Review
Entangling the Roles of Maker and Interpreter in Interpersonal Data Narratives: Explorations in Yarn and Sound
Making Civic Initiatives Last: Ecosystems, Technologies, Approaches and Challenges
Invisiborders: Wearable Politics
A Workshop-Based Method for Navigating Value Tensions in Collectively Speculated Worlds
MaxiFab: Applied Fabrication to Advance Period Technologies
A Consumer-Centred Sensory Vocabulary for Open-Food Innovation
Data Affordances and the Dynamics of Constraints in Redesign
LilyTiny in the Wild: Studying the Adoption of a Low-Cost Sewable Microcontroller for Computing Education
Metaphors for Good Digital Identities
Digital Decoupling and Disentangling: Towards Design for Romantic Break Up
The Voice Pump : An Affectively Engaging Interface for Changing Attachments
What you see is what you feel: exploiting the dominance of the visual over the haptic domain to simulate force-feedback with cursor displacements
SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission
Cubby+: exploring interaction
Mine, Yours or Amazon's?: Designing Agent Ownership and Affiliation
Making Data-Driven Articles more Accessible: An Active Preference Learning Approach to Data Fact Personalization
Beyond 5G: Envisioning the Future of Mobility in Japan Through Design Fiction
Tensions in Enacting a Design Philosophy in UX Practice
CitizenVision: A Mobile App to Promote Citizen Engagement with Generative AI
MoSS: Unfolding Playful Imaginaries of Synthetic Voice Design through a Modular Smart Speaker
Anchored mobilities: mobile technology and transnational migration
tPad: designing transparent-display mobile interactions
RetAssist: Facilitating Vocabulary Learners with Generative Images in Story Retelling Practices
Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments
Applying Ability-Based Design Principles to Adaptive Outdoor Activities
Design Interactions in ?elәwk w : Belongings
Composting as Interior Design: Encouraging Sustainability throughout a Participatory Design Process
"It Feels Like Being Locked in A Cage": Understanding Blind or Low Vision Streamers' Perceptions of Content Curation Algorithms
Crowd-based design activities: helping students connect with users online
Design Framework for Social Wearables
From Data to Transformative Change: Designing Interactive Systems for Citizen Science Empowerment
Space Renovation in Virtual Reality
The roads not taken: detours and dead ends on the design path of speeder reader
Challenges in designing interactive systems for emergency response
Exploring Interactions and Perceptions of Kinetic Wearables
Expansion of Textile Expression Utilizing Op Art Methods and Transmissive Liquid Crystal Film, and Progress toward Its Use in Garments
Using Schematic Scenarios to Understand User Needs
Sensing Care Through Design: A Speculative Role-play Approach to "Living with" Sensor-supported Care Networks
How HCI Bridges Health and Design in Online Health Communities: A Systematic Review
Exploring Opportunities for Flexible Wearables to Support Physical Training
Useful Uselessness?: Teaching Robots to Knit with Humans
The Office Jungle: Exploring Unusual Ways of Working through Bodily Experimentations
The Placebo project
Cracking Aegis: An Adversarial LLM-based Game for Raising Awareness of Vulnerabilities in Privacy Protection
Materialising affective experiences: Designing for personal domestic grief practices
PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations
Teaching for More-than-human Perspectives in Design - A Pedagogical Pattern Mining Workshop
"This is the kind of experience I want to have": Supporting the experiences of queer young men on social platforms through design
Understanding Creativity Methods in Design
Designing Multimodal Self-Tracking Technologies to Promote Data Capture and Self-Reflection
Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance
At the seams: DIYbio and opportunities for HCI
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
GenFrame - Embedding Generative AI Into Interactive Artifacts
Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home
"Before gentrification, we claim for habitation": Eliciting Values and Assets through Cultural Heritage Storytelling
Is Driverless Car Another Weiserian Mistake?
IoTIZER: A Versatile Mechanical Hijacking Device for Creating Internet of Old Things
Who Defines Embodiment? Cultural Bias in Interoceptive Wellness Technologies
Do You Have to Pee?: A Design Space for Intimate and Somatic Data
Analyzing critical designs: categories, distinctions, and canons of exemplars
The bubble user interface: a tangible representation of information to enhance the user experience in IPTV systems
Grab-and-Release Spelling in XR: A Feasibility Study for Nonspeaking Autistic People Using Video-Passthrough Devices
Clique Trip : feeling related in different cars
Plant Radio: Tuning in to plants by combining posthumanism and design
Traffico: A Tangible Timetable Delivering Transportation Information between Schedules
Investigating How Users Design Everyday Intelligent Systems in Use
Mobile Hand Gesture Toolkit: Co-Designing Mobile Interaction Interfaces
A Contemporary Way of Playing - Designing Interactive Urban Play for Playful Placemaking
Hammers for Robots: Designing Tools for Reinforcement Learning Agents
Cyano-chromic Interface: Aligning Human-Microbe Temporalities Towards Noticing and Attending to Living Artefacts
Surfing the Opportunities for Water Sustainability when Designing Outdoor Water Sports Experiences
Machine Learning for Makers: Interactive Sensor Data Classification Based on Augmented Code Examples
Exploring Rulebook Accessibility and Companionship in Board Games via Voiced-based Conversational Agent Alexa
FamilySong: A Design for Managing Synchronous Intergenerational Remote Music Sharing
User Involvement in Concept Creation
Monitoring the Emotional Flow of Blind People by Using Physiological Sensors and Smart Glasses
Designing Smart Home Technology For Passive Co-Presence Over Distance
Untangling Cables: A Case Study of the Life & Afterlife of Digital Devices in Academic Research
Sonic Technologies of a Queer Breakup
Style by demonstration for interactive robot motion
Understanding guide dog team interactions: design opportunities to support work and play
Yo!: Enriching Emotional Quality of Single-Button Messengers through Kinetic Typography
The Interview Box: Notes on a Prototype System for Video-Recording Remote Interviews
Asynchronous Creative Collaboration in Distributed Design Teams
Shiva's Rangoli: Tangible Interactive Storytelling in Ambient Environments
Thermoplastic Kilnforms: Extending Glass Kilnforming Techniques to Thermoplastic Materials using Ontology-Driven Design
Cook Your Way: Political Game Design with Alternative Controllers
The Stranger -........ -.-..- -. -...-
Living Well with Diabetes: Rethinking Digital Diabetes Management Systems
Magical Realist Design
Understanding personal digital collections: an interdisciplinary exploration
Design Guidelines for Web Readability
"Like a candy shop with forbidden fruits": Exploring Sexual Desire of Cohabiting Millennial Couples with Technology
Designing for Self-Tracking of Emotion and Experience with Tangible Modality
PosterTalk: Expanding Participatory Agency in Public Survey Platforms via Middle-Out Gatekeeping
Designing interaction with media façades: a case study
Illuminating LEGOs with Digital Information to Create Urban Data Observatory and Intervention Simulator
Beyond Wellbeing Apps: Co-Designing Immersive, Embodied, and Collective Digital Wellbeing Interventions for Healthcare Professionals
Gut-Tracking as Cultivation
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction
Designing Social Playware Mediated Communication with Contingent Feedback Devices
Flourishing in the Everyday: Moving Beyond Damage-Centered Design in HCI for BIPOC Communities
Using kinetic typography to convey emotion in text-based interpersonal communication
Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers
muRedder: Shredding Speaker for Ephemeral Musical Experience
The Civic Data Deluge: Understanding the Challenges of Analyzing Large-Scale Community Input
Take it personally: accounting for individual difference in designing diabetes management systems
Exploring Terminology for Perception of Motion in Virtual Reality
Exploring Public Engagement with the Social Impact of Algorithms
Merging Realities: Exploring Meaningful Placement of AR Content
Full Frontal Intimacy - on HCI, Design & Intimacy
In Pursuit of Constructive Communication: Designing Tools to Support Development of Constructive Communication Metrics
Can Virtual Nature Enhance the Emotional State of Informal Caregivers?
Care Layering: Complicating Design Patterns
Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices
Sound: An Emotional Element of Interactions - A Case Study of a Microwave Oven
ListeningCups: A Case of Data Tactility and Data Stories
"Why Do I Care What's Similar?" Probing Challenges in AI-Assisted Child Welfare Decision-Making through Worker-AI Interface Design Concepts
Exploring the Potential of Apple Face ID as a Drag, Queer and Trans Technology Design Tool
Bringing Emotions into Practice: The Role of AI in Supporting Emotional Work in Informal Caregiving
ImprovMate: Multimodal AI Assistant for Improv Actor Training
Drawing on Experiences of Self: Dialogical Sketching
Mediating Place as Staging Time in "Setting": Sonic Interactive Mobile Technology as an Art Performance
Setting the Stage with Metaphors for Interaction - Researching Methodological Approaches for Interaction Design of Autonomous Vehicles
Synergistic Social Technology: Designing Systems with 'Needs' that Encourage and Support Social Interaction
Exploring the Design Space of Extra-Linguistic Expression for Robots
A Framework for Developing Experience-Based Usability Guidelines
Towards Materials for Computational Heirlooms: Blockchains and Wristwatches
PodReels: Human-AI Co-Creation of Video Podcast Teasers
Non-Rigid HCI: A Review of Deformable Interfaces and Input
"For Us By Us": Intentionally Designing Technology for Lived Black Experiences
PARAMETRIC HABITAT: Virtual Catalog of Design Prototypes
Network Design: Tasks and Tools
Performative Photography as an Ideation Method
Lifting Kirigami Actuators Up Where They Belong: Possibilities for SCI
CoRoot: A Collaborative Planting System to Support Connection between Grandparents and Young Adults
All Is Heard: Reimagining The Sounds of Home With Care
Collecting and incorporating user requirements into design solutions
Longitudinal Evaluation of Casual Puzzle Tablet Games by Older Adults
Tiles: A Card-based Ideation Toolkit for the Internet of Things
Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild
Breakbot: a social motivator for the workplace
Examining Interdependencies and Constraints in Co-Creation
A Year of Interaction Around Town: Gathering Traces with an Interactive Knitting Machine and Community Stitch Markers
Investigating Proactive Search Support in Conversations
Sketching SOMA Bits
Pragmatic and practical somaesthetics for interactive product design
Voice Assistants for Mental Health Services: Designing Dialogues with Homebound Older Adults
Designing Interactions for Artificial Commensal Companions
Towards sociable technologies: an empirical study on designing appropriation infrastructures for 3D printing
How can a robot help people draw?
Improving Public Service Chatbot Design and Civic Impact: Investigation of Citizens' Perceptions of a Metro City 311 Chatbot
Hand Spinning E-textile Yarns: Understanding the Craft Practices of Hand Spinners and Workshop Explorations with E-textile Fibers and Materials
TTI model: model extracting individual's curiosity level in urban spaces
Prototyping Playful Touch with a Sound-Mediating Table
Lessons from AR Memorialization: Artists' and Activists' Approaches to Responsible AR Development
Evaluating Creativity Support Tools in HCI Research
Behavior Change Design Sprints
Searching for the Words that "Feel Right": Resonating with our Bodies and Felt Senses Through Haiku and Large Language Models (LLMs)
Designing for Everyday Care in Communities
Context photography
Open-ended objects: a tool for brainstorming
Processlessness: staying open to interactional possibilities
Rethinking the Design of Robotic Pets for Older Adults
Design Techniques for Exploring Automotive Interaction in the Drive towards Automation
Gemini at Work: Knowledge Workers' Perceptions and Assessment of Productivity Gains
Territoriality and behaviour on and around large vertical publicly-shared displays
A Game of ChARades: Using Role-Playing and Mimicry with and without Tangible Objects to Ideate Immersive Augmented Reality Experiences
Is Innovation Shaped by Masculine Norms? A Longitudinal Case Study of a Consumer Product
Teaching technical and societal aspects of IoT - A case study using the Orbit IoT Kit
Living Without a Mobile Phone: An Autoethnography
SONARIOS: A Design Futuring-Driven Exploration of Acoustophoresis
Designing Towards Inward-Oriented Fashion Technology: Demo Projects
HaptiRead: Reading Braille as Mid-Air Haptic Information
Wearable Choreographer: Designing Soft-Robotics for Dance Practice
Creating Resources for Designing with and for Care Ecologies in HCI
Domestic Cultures of Plant Care: A Moss Terrarium Probe
Attention, please!: Comparing Features for Measuring Audience Attention Towards Pervasive Displays
FutureSelf: What Happens When We Forecast Self-Trackers? Future Health Statuses?
Citizen-Centered Design in Urban Planning: How Augmented Reality can be used in Citizen Participation Processes
Giving Space to Your Message: Assistive Word Segmentation for the Electronic Typing of Digital Minorities
Designing Digital Musical Instruments: Adopting an ecological lens to identify design considerations
Are We Still Under-Serving the Underserved?: An Analysis of 56 Blue-Collar Workers Using 2 Online Information Services
GenFrame: An Interactive Picture Frame Painting the Portrait of Any Girl
"Shotitwo First!": Unraveling Global South Women's Challenges in Public Transport to Inform Autonomous Vehicle Design
An Augmented Reality Game using Face Recognition Technology
Designing Technology to Support Safety for Transgender Women & Non-Binary People of Color
Takt: The Wearable Timepiece That Enables Sensory Perception of Time
Circus, Play and Technology Probes: Training Body Awareness and Control with Children
Between the dazzle of a new building and its eventual corpse: assembling the ubiquitous home
Deceptive Pattern Analysis in Education Technology: Examining Manipulative and Ethical Design Practices in EdTech Platforms
DIS '20: Designing Interactive Systems Conference 2020, Eindhoven, The Netherlands, July 6-10, 2020
Revealing Tensions in Autobiographical Design in HCI
TuneTracker: tensions in the surveillance of traditional music
Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul Flights
Expanding the design space for intimacy: supporting mutual reflection for local partners
Interacting with the Internet of Lighting
Material Programming: A New Interaction Design Practice
Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design Fiction: Exploring the Potential of Participatory, Empowering Design Fiction in Collaboration with Children
Finding Design Value in Modern Mundanity
Teaching Tangible Interaction Design
Design Bookkeeping: Making Practice Intelligible through a Managerial Lens
Empowering Citizens with Spatially Distributed Public Visualization Displays
Modular-Mus: towards an interaction design toolkit for music
Exploring States Of Mind: Emotion Visualization With Bio-Feedback Sensors In A 3D Environment
Material Matters: Exploring Materiality in Digital Musical Instruments Design
Cognitive partnerships on the bench top: designing to support scientific researchers
A Retrospective Autoethnography Documenting Dance Learning Through Data Physicalisations
A Systematic Review of Gesture Elicitation Studies: What Can We Learn from 216 Studies?
Adopting Mixed Reality Product Customisation in Brick-and-Mortar Retail: Stakeholder Insights for Commercialisation Challenge
Designing performative interactions in public spaces
Understanding On-the-Fly End-User Robot Programming
IBIS - a Convincing Concept ... But a Lousy Instrument?
Exploring the Reflective Potentialities of Personal Data with Different Temporal Modalities: A Field Study of Olo Radio
More-than-human ethics: Exploring ethical mediation in UX design practice
Designing Psychologically Safe Online Spaces: Supporting Aspiring Entrepreneurs in Financially-Constrained Communities
Stick-To-XR: Understanding Stick-Based User Interface Design for Extended Reality
Removal as a Method: A Fourth Wave HCI Approach to Understanding the Experience of Self-Tracking
From Drawings to Awareness: Exploring Narrative Visualization and AI to Teach Children About the Fragile Ecosystem of the Mar Menor Lagoon
Ambient Awareness: Experiencing Always-On Displays in the Life of PV Households
Building a History of the Blacksburg Electronic Village
Exploring Location Histories as a Design Material for Reflection with Memory Compass & Memory Tracer
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04 - 08, 2016
Staying open to interpretation: engaging multiple meanings in design and evaluation
How People Prompt Generative AI to Create Interactive VR Scenes
SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults
Jukola: democratic music choice in a public space
Listening to Save Wildlife: Lessons Learnt from Use of Acoustic Technology by a Species Recovery Team
CharmInk: Interactive Personalisable Charms Based on E-ink Displays
From user to character: an investigation into user-descriptions in scenarios
Exploring Sociodrama as Participatory Action Research for Deceptive Design
Teaching-Learning Interaction: A New Concept for Interaction Design to Support Reflective User Agency in Intelligent Systems
Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making