yusuke1997/dblp-id-title huggingface dataset:
A Predictive Model of Emergency Physician Task Resumption Following Interruptions
ConverSense: An Automated Approach to Assess Patient-Provider Interactions using Social Signals
Dr.'s Eye: The Design and Evaluation of a Video Conferencing System to Support Doctor Appointments in Home Settings
Bean Academy: A Music Composition Game for Beginners with Vocal Query Transcription
Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People
Web Interfaces Live: What's Hot, What's Not? (Panel)
TouchTags: using touch to retrieve information stored in a physical object
Modeling users of intelligent systems
Reduct: A Puzzle Game for Children About Evaluating Code
txt 4 l8r: lowering the burden for diary studies under mobile conditions
Digital paper bookmarks: collaborative structuring, indexing and tagging of paper documents
Human Augmentation for Skill Acquisition and Skill Transfer
AS IF : A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients
DynamicMaps: Similarity-based Browsing through a Massive Set of Images
Exploring characteristics of collective content: a field study with four user communities
Towards a Reflection in Creative Experience Questionnaire
Enticing consumers via incomplete product experience: an investigation of online product interactivity designs
An empirical assessment of adaptation techniques
Developing Dual Interfaces for Integrating Blind and Sighted Users: The HOMER UIMS
Findings of a User Study of Automatically Generated Personas
Conflict in Comments: Learning but Lowering Perceptions, with Limits
Proceedings of the Workshop on Automation Experience at the Workplace, AutomationXP 2021, co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2021), Online Workshop (originally Yokohama, Japan), May 7, 2021
Digital Possessions in the Museum of Broken Relationships
Relationships among speech, vision, and action in collaborative physical tasks
Painting Portals: connecting homes through live paintings
Characterizing and Predicting Engagement of Blind and Low-Vision People with an Audio-Based Navigation App
Pay Attention, Please: Formal Language Improves Attention in Volunteer and Paid Online Experiments
I am what i eat: identity & critical thinking in an online health forum for kids
Demonstration of G-ID: Identifying 3D Prints Using Slicing Parameters
Maximising screen-space on mobile computing devices
Visualisation of entrenched user preferences
TimeScape: a time machine for the desktop environment
User centered design in the OR
FoodSage: Addressing Recognition Uncertainty in Automated Dietary Monitoring through Human-Robot Dialogue
A Personalized Visual Aid for Selections of Appearance Building Products with Long-term Effects
Learning Behaviors Mediate the Effect of AI-powered Support for Metacognitive Calibration on Learning Outcomes
How Students in Creative Educations Appropriate Technology: A phenomenological analysis
LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
Flickr and public image-sharing: distant closeness and photo exhibition
Impact Activation Improves Rapid Button Pressing
Effects of behavior monitoring and perceived system benefit in online recommender systems
Web Page Design: Implications of Memory, Structure and Scent for Information Retrieval
The Effect of Spatial Audio on Curvature Gains in VR Redirected Walking
Tangeo: geometric drawing with tangibles on an interactive table-top
Interactive Guidance Techniques for Improving Creative Feedback
Truncating the Y-Axis: Threat or Menace?
The Role of Everyday Sounds in Advanced Dementia Care
Future interfaces: social and emotional
The life and death of online gaming communities: a look at guilds in world of warcraft
Human on-line response to target expansion
Self-interruption on the computer: a typology of discretionary task interleaving
The evaluation of text editors: a critical review of the Roberts and Morgan methodology based on new experiments
Online Terms and Conditions: Improving User Engagement, Awareness, and Satisfaction through UI Design
'Imi Pono: Creating an Ethical Framework for User Experience Design
The route to the sea for user value
ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives
Computer-Human Interaction Mentoring (CHIMe) 2018
A comparison of four navigation techniques in a 2D browsing task
Variations of a theme: card-based techniques for participatory analysis and design
Rafigh: a living media interface for speech intervention
Designing user interfaces for multi-touch and surface-gesture devices
Non-speech sound and paralinguistic parameters in mobile speech applications
Ways of Qualitative Coding: A Case Study of Four Strategies for Resolving Disagreements
LandSAGE: Collaborative Large Display Systems for Landslide Response in Southeast Asia
Emotional Dialogue Generation using Image-Grounded Language Models
Spotlights: Attention-Optimized Highlights for Skim Reading
Designing Effective Interview Chatbots: Automatic Chatbot Profiling and Design Suggestion Generation for Chatbot Debugging
PhraseFlow: Designs and Empirical Studies of Phrase-Level Input
Webwatch: visualizing web page histories and social monitoring habits
Demonstrating Xstrings: 3D Printing Cable-driven Mechanism for Actuation, Deformation, and Manipulation
Meeting cancer patient needs: designing a patient platform
Requirements, models, and prototypes for HCI design
Creativity support for novice digital filmmaking
Noticeable or Distractive?: A Design Space for Gaze-Contingent User Interface Notifications
Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems
Facilitating developer-user interactions with mobile app review digests
Accessibility of telecommunications services
Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selection
Designing the user interface of a data collection instrument for the consumer price index
The Role of Reflection and Context in Medication Adherence Tracking for People Living with HIV
VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits
Accountabilities of presence: reframing location-based systems
Search and the subjective web
A Collaborative Model of Feedback in Human-Computer Interaction
SpiraClock: a continuous and non-intrusive display for upcoming events
Teenagers and their virtual possessions: design opportunities and issues
Dynamaps: dynamic queries on a health statistics atlas
Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Breaking Barriers or Building Dependency? Exploring Team-LLM Collaboration in AI-infused Classroom Debate
Participatory GUI design from task models
Driver Behavior in Conditional Automation: Comparison of Driving Simulator and Wizard of Oz Conditions
AeroRigUI: Actuated TUIs for Spatial Interaction using Rigging Swarm Robots on Ceilings in Everyday Space
A long-term study of user experience towards interaction designs that support behavior change
Questioning the AI: Informing Design Practices for Explainable AI User Experiences
Multi-point STM: Effects of Drawing Speed and Number of Focal Points on Users' Responses using Ultrasonic Mid-Air Haptics
Correlation of Qualitative User Experience Feedback and Interface-Generated Quantitative Data during Human-Robot Interaction
Actuated Materials and Soft Robotics Strategies for Human-Computer Interaction Design
Selection and Manipulation Methods for a Menu Widget on the Human Forearm
Beyond drunk texting: investigating recorded media sharing at parties
Mapping the Landscape of COVID-19 Crisis Visualizations
NEmESys: neural emotion eliciting system
A Tale of Two Mice: Sustainable Electronics Design and Prototyping
The tilt cursor: enhancing stimulus-response compatibility by providing 3d orientation cue of pen
Squidge: an integrated game controller
The next challenge: from easy-to-use to easy-to-develop. are you ready?
Social game studies at CHI 2011
Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound Designers
Demonstrating Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile Cues
A Tabletop Projector-camera System for Remote and Nearby Pointing Operation
So, I Can Feel Normal: Participatory Design for Accessible Social Media Sites for Individuals with Traumatic Brain Injury
Assessing User Engagement in Information Visualization
DeepWriting: Making Digital Ink Editable via Deep Generative Modeling
EyeContext: recognition of high-level contextual cues from human visual behaviour
In-car interaction using search-based user interfaces
Felt Ethics: Cultivating Ethical Sensibility in Design Practice
A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality
Understanding Large Display Environments: Contextual Inquiry in a Control Room
Multifunctional cursor for direct manipulation user interfaces
Is Pagination Better than Scrolling when Reading on a Phone?
Anchored conversations: chatting in the context of a document
3D Printing Firm Inflatables with Internal Tethers
Can computer-generated speech have gender?: an experimental test of gender stereotype
Pdot: participatory design online tool
Bringing design considerations to the mobile phone and driving debate
ML-Process Canvas: A Design Tool to Support the UX Design of Machine Learning-Empowered Products
The keep-in-touch phone: a persuasive telephone for maintaining relationships
The Promise and Peril of ChatGPT in Higher Education: Opportunities, Challenges, and Design Implications
Reciportrait: a Data Humanism Approach for Collaborative Sensemaking of Personal Data
Accidentally Evil: On Questionable Values in Smart Home Co-Design
Interactive visualization for low literacy users: from lessons learnt to design
SIGCHI vision: membership & volunteers action proposal
New Media, New Practices: Experiences in Open Learning Course Design
Facebook ride connect
Error correction of voicemail transcripts in SCANMail
BrickSmart: Leveraging Generative AI to Support Children's Spatial Language Learning in Family Block Play
Understanding Farmers' Expectations and Experiences in Using Sensor Technologies
Floor control policies in multi-user applications
WearWrite: Crowd-Assisted Writing from Smartwatches
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets
Practices surrounding children's photos in homes
corobos: A Design for Mobile Robots Enabling Cooperative Transitions between Table and Wall Surfaces
Attending to Objects as Outcomes of Design Research
Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception
The Who in XAI: How AI Background Shapes Perceptions of AI Explanations
#facebookdown: Time to panic or detox? Understanding users' reactions to social media outage
Facing the music: a facial action controlled musical interface
Communicating Hurricane Risks: Multi-Method Examination of Risk Imagery Diffusion
SipBit: A Sensing Platform to Recognize Beverage Type, Volume, and Sugar Content Using Electrical Impedance Spectroscopy and Deep Learning
Exploring Interactions with Physically Dynamic Bar Charts
Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality
Promoting awareness of work activities through peripheral displays
Rambler in the Wild: A Diary Study of LLM-Assisted Writing With Speech
HaRT - The Virtual Reality Hand Redirection Toolkit
Dišimo: Anchoring Our Breath
The Verdict Is? : A Case Study Detailing the Courtroom Methodology as an Adaptable User Experience Research Method
FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic Professionals
Determining the Extractive Casting Mold of Intimate Platforms through Document Theory
Designing tangible video games: lessons learned from the sifteo cubes
Using video scenarios to present consumer product interfaces
AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies
"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games
WAP: designing for small user interfaces
This App is not for Me: Using Mobile and Wearable Technologies to Improve Adolescents' Smartphone Addiction through the Sharing of Personal Data with Parents
Investigating the Intersection of Cultural Design Preferences and Web Accessibility Guidelines with Designers from the Global South
Challenging the Car Norm: Opportunities for ICT to Support Sustainable Transportation Practices
How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies
Exploring Awareness of Breathing through Deep Touch Pressure
How Effective are 3D Display Modes?
Deepfakes, Phrenology, Surveillance, and More! A Taxonomy of AI Privacy Risks
Home Studio: A Mixed Reality Staging Tool for Interior Design
Everything We Do, Everything We Press: Data-Driven Remote Performance Management in a Mobile Workplace
The "Conversation" about Loss: Understanding How Chatbot Technology was Used in Supporting People in Grief
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound
TexonMask: Facial Expression Recognition Using Textile Electrodes on Commodity Facemasks
It's about Time: Let's Do More to Support the Process of Aging (vs. the State of Being "Old")
Translation in HCI: Formal Representations for Work Analysis and Collaboration
Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning
Webbox+page blossom: exploring design for aktive data interaction
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Synergistic use of direct manipulation and natural language
Cooking With Agents: Designing Context-aware Voice Interaction
Maternal Machines: Imagining Experiences in Perinatal Care
Understanding the Design Space for Animated Narratives Applied to Illustrations
Free-sketch recognition: putting the chi in sketching
Messaging to your doctors: understanding patient-provider communications via a portal system
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music
MR.Drum: Designing Mixed Reality Interfaces to Support Structured Learning Micro-Progression in Drumming
Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game Community
Adaptive Empathy Learning Support in Peer Review Scenarios
Digital motherhood: how does technology help new mothers?
DataQuilt: Extracting Visual Elements from Images to Craft Pictorial Visualizations
MeteoVis: Visualizing Meteorological Events in Virtual Reality
Speech user interface design for mobile devices
Designing Narrative Learning in the Digital Era
Dealing with mobile conversations in public places: some implications for the design of socially intrusive technologies
Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat
RepliCHI: the workshop
Pictures Worth a Thousand Words: Reflections on Visualizing Personal Blood Glucose Forecasts for Individuals with Type 2 Diabetes
Direct manipulation of parallel coordinates
Appropriated or Inauthentic Care in Gig-Economy Platforms: A Psycho-linguistic Analysis of Uber and Lyft
Legal Obligation and Ethical Best Practice: Towards Meaningful Verbal Consent for Voice Assistants
Design influence on social play in distributed exertion games
Sensuality in Product Design: A Structured Approach
Don't look now, but we've created a bureaucracy: the nature and roles of policies and rules in wikipedia
Microcosm: support for virtual communities via an on-line graphical environment
Conference on Human Factors in Computing Systems, CHI 1992, Monterey, CA, USA, May 3-7, 1992, Proceedings
Let's Draw: Detecting and Measuring Parkinson's Disease on Smartphones
AttrActive windows: dynamic windows for digital bulletin boards
The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games
Public information: documents, spectacles and the politics of public participation
Mobile phones for the next generation: device designs for teenagers
BITS: browsing in time and space
Motion Guidance Sleeve: Guiding the Forearm Rotation through External Artificial Muscles
The Role of Politeness Strategies in Online Design Feedback Exchange
An interaction and product design of gesture based TV remote control
The Algorithm and the User: How Can HCI Use Lay Understandings of Algorithmic Systems?
Tackling Discrimination in Tech: The Anti-Bias Cards (ABC) in Use
What Does It Take to Support Problem Solving in Programming Classrooms? A New Framework from the K-12 Teacher Perspective
Lessons from Practice: Designing Tools to Facilitate Individualized Support for Quitting Smoking
Fluid integration of rotation and translation
Internet search using adaptive visualization
The Emotional Work of Doing eHealth Research
Usability research challenges for cyberinfrastructure and tools
Indian cultural effects on user research methodologies
Discrepancies in Mobile App Permissions: Exploring Transparency and User Awareness in the Android Ecosystem
TelMeA2003: social summarization in online communities
Public Perceptions About Emotion AI Use Across Contexts in the United States
PianoHandSync: An Alignment-based Hand Pose Discrepancy Visualization System for Piano Learning
FDHelper: Assist Unsupervised Fraud Detection Experts with Interactive Feature Selection and Evaluation
Designing Cyberbullying Mitigation and Prevention Solutions through Participatory Design With Teenagers
Barista: An implementation framework for enabling new tools, interaction techniques and views in code editors
Examining the "Global" Language of Emojis: Designing for Cultural Representation
Ears ))): a methodological framework for auditory display design
Sofia Fled or Died? Design Fictional Explorations of Unintended and Unsustainable Consequences of Human-AI Interaction
Using comics to communicate qualitative user research findings
How to evaluate technologies for health behavior change in HCI research
Foam2Form: 4D Printing with Programmable Foaming
SageBook: Searching Data-Graphics by Content
Evaluating realistic visualizations for safety-related in-car information systems
ThinkInk - An Intelligent Sketch Tool for Learning Data Structures
Framing Feedback: Choosing Review Environment Features that Support High Quality Peer Assessment
Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI
Ability-based Keyboards for Augmentative and Alternative Communication: Understanding How Individuals' Movement Patterns Translate to More Efficient Keyboards: Methods to Generate Keyboards Tailored to User-specific Motor Abilities
3D Printable Play-Dough: New Biodegradable Materials and Creative Possibilities for Digital Fabrication
The HCI professional as consultant
Supporting design activities in the written medium
Homeless young people on social network sites
GenPara: Enhancing the 3D Design Editing Process by Inferring Users' Regions of Interest with Text-Conditional Shape Parameters
HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam
Surch: Enabling Structural Search and Comparison for Surgical Videos
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Taking CHI for a drive: interaction in the car
Exploring Motivations of Young Adults to Participate in Physical Activities
Co-Creating Reassurance Journey Maps to Foster Engagement in Remote Patient Monitoring for Post-Operative Cancer Care
So you know you're getting the best possible information: a tool that increases Wikipedia credibility
Supporting longitudinal change in many health behaviors
Cultural difference and adaptation of communication styles in computer-mediated group brainstorming
Firefighters' Perceptions on Collaboration and Interaction with Autonomous Drones: Results of a Field Trial
Impact of User Mobility on Attentional Tunneling in Handheld AR
TimeFork: Interactive Prediction of Time Series
What Do We Design for When We Design "Smart Buildings"? - A Scoping Review of Human Experience Design Research in Buildings
2021 SIG on Access in SIGCHI
LanternOperAR: A Hybrid Cultural Gift for Quality Education and Family Well-being✱
Reflex: Learning Beyond the Screen in a Simple, Fun, and Affordable Way
Augmenting a retail environment using steerable interactive displays
Designing Multi-Gateway Interactions In A Multi-Player Strategy Game
The problem of consistency in the design of Fitts' law experiments: consider either target distance and width or movement form and scale
Getting Users' Attention in Web Apps in Likable, Minimally Annoying Ways
CHI 2010 engineering community SIG: the role of engineering work in CHI
Informal Caregivers Disclose Increasingly More to a Social Robot Over Time
What did i miss?: in-meeting review using multimodal accelerated instant replay (air) conferencing
Moving Beyond "The Great Screen Time Debate" in the Design of Technology for Children
Effects of four computer-mediated communications channels on trust development
An observational study of how objects support engineering design thinking and communication: implications for the design of tangible media
Research in HCI and usability at IBM's User Interface Institute
Teaching digital craft
Public social private design (PSPD)
Multimodal Displays for Take-over in Level 3 Automated Vehicles while Playing a Game
A Piece of Theatre: Investigating How Teachers Design LLM Chatbots to Assist Adolescent Cyberbullying Education
Halfway : Towards a Warmer Neighborhood
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
Popout prism: adding perceptual principles to overview+detail document interfaces
Inferring Landmarks for Pedestrian Navigation from Mobile Eye-Tracking Data and Google Street View
"Closer than Real": How Social VR Platform Features Influence Friendship Dynamics
Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance
Adaptive Human-LLMs Interaction Collaboration: Reinforcement Learning driven Vision-Language Models for Medical Report Generation
Climb-o-Vision: A Computer Vision Driven Sensory Substitution Device for Rock Climbing
The dubuque water portal: evaluation of the uptake, use and impact of residential water consumption feedback
'Not Too Much, Not Too Little' Wearables For Group Discussions
VideoKheti: making video content accessible to low-literate and novice users
Reveal-it!: the impact of a social visualization projection on public awareness and discourse
The search dashboard: how reflection and comparison impact search behavior
Tacit Knowledge Elicitation for Shop-floor Workers with an Intelligent Assistant
The book as user interface: lowering the entry cost to email for elders
Exploring a database through interactive visualised similarity scaling
Blame the Scapegoat: How Creating an Easy Target Can Help Non-Designers Critique Designs
Let's go to the whiteboard: how and why software developers use drawings
Picassopass: a password scheme using a dynamically layered combination of graphical elements
Software ergonomics: relating subjective and objective measures
Rehabilitation centred design
Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
May AI?: Design Ideation with Cooperative Contextual Bandits
'It's More Fun With My Phone': A Replication Study of Cell Phone Presence and Task Performance
Liveboard: A Large Interactive Display Supporting Group Meetings, Presentations, and Remote Collaboration
Use octopus launcher like your hands: joystick-based smartphone control solution for motor impaired people in electric wheelchairs
Deploying AI Methods to Support Collaborative Writing: a Preliminary Investigation
Smart Habitat: A Wildlife Rehabilitation System
Machine Learning Insights Into Eating Disorder Twitter Communities
No More Angry Birds: Investigating Touchscreen Ergonomics to Improve Tablet-Based Enrichment for Parrots
ExoForm: Shape Memory and Self-Fusing Semi-Rigid Wearables