yusuke1997/dblp-id-title huggingface dataset:
Secure and Energy-Efficient Life-Logging in Wireless Pervasive Environments
Evaluating the Effectiveness of Social Robots in Enhancing English Language Acquisition and Educational Engagement: A Study with Adults and Its Implications for Korean Kindergarten Children
Implementing Human Factors within the Design Process of Advanced Driver Assistance Systems (ADAS)
Corporate User-Experience Maturity Model
Facilitating Empathy for Care Recipients - Analyzing Care Behaviors Towards Person-Centered Care
Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing
Applying Cognitive Work Analysis to a Synthetic Aperture Radar System
Intelligent User Interface for Very Large Relational Databases
The Synergistic Effect of Sales Discount and Mobile Advertising: How KOL Influence Online Education Community Purchases
Augmenting Reality Through Wearable Devices
Design of Stroke Rehabilitation Experience Services from the Perspective of Smart Healthcare
Assessment of Divergent Thinking in a Social and Modular Robotics Task: An Edit Distance Approach at the Configuration Level
Research on Innovative Application Mode of Human-Computer Interaction Design in Data Journalism
Enabling Efficient Emulation of Internet-of-Vehicles on a Single Machine: Practices and Lessons
Introducing a Decision Making Framework to Help Users Detect, Evaluate, Assess, and Recommend (DEAR) Action Within Complex Sociotechnical Environments
Gamified Education in K-12
Force-Based Modeling of a Resilient Helping Role in Coordinated Behavior of a Triad
The Benefit/Cost of VDT Highlighting
The BenToWeb XHTML 1.0 Test Suite for the Web Content Accessibility Guidelines 2.0 - Last Call Working Draft
Qualitative and Quantitative Analysis of Human Decision-Making Complexity
Non-visual Web Browsing: Beyond Web Accessibility
Mobile Phone Video Camera in Social Context
A Qualitative Study of Older Adults' Acceptance of New Functions on Smart Phones and Tablets
Case Study on Motivation to Participate in Private Provision of Local Public Goods and Time Spent in the Region Measured Using GPS
Serious Games and Heuristic Evaluation - The Cross-Comparison of Existing Heuristic Evaluation Methods for Games
Long-Term Gamification: A Survey
Human-Robot Interaction in Higher Education: A Literature Review
The Role of Information and Communication Technologies in Researching Older People During the Covid-19 Pandemic - The Case of the Italian Longitudinal Study on Older People's Quality of Life During the Covid-19 Pandemic (ILQA-19)
Health Training Platform
Configurable Parallel Induction Machines
TradeMarker - Artificial Intelligence Based Trademarks Similarity Search Engine
Hermeneutic Relations in VR: Immersion, Embodiment, Presence and HCI in VR Gaming
Automated Tools for Usability Evaluation: A Systematic Mapping Study
Knowledge Extraction About Brand Image Using Information Retrieval Method
Study on Display Space Design of Off-line Experience Stores of Traditional Handicraft Derivative Product of ICH Based on Multi-sensory Integration
Understanding the Nature and Constituent Elements of Artificial Intelligence-Based Applications: A Scoping Review Research in Progress
Application and Optimization of Shanxi Fahua Art Elements Empowered by Artificial Intelligence in Clothing Design
Study on Motivation in Healthcare Treatment Using a Networked Healthcare Guidance System
Usability Test for Cellular Phone Interface Design That Controls Home Appliances
The Role of Dialogue User Data in the Information Interaction Design of Conversational Systems
Facilitating Idea Generation Using Personas
A Comparing Study between People with Reduced Hand Function and Children
An Analysis of Eye Movements during Browsing Multiple Search Results Pages
To Believe or Not to Believe a Call to Action: An Empirical Investigation of Source Credibility
Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay
The Design of the SaiteBooker: An Authoring Tool for E-books for Health Distance Learning Courses in Brazil
Screen Layout and Semantic Structure in Iconic Menu Design
Exploring Simulated Provocations - Supporting Pre-Service Teachers' Reflection on Classroom Management
Design and Development of Accessible Educational and Teaching Material for Deaf Students in Greece
Modelling Product-User Interaction for Inclusive Design
Delegation Theory in the Design of Cross-Platform User Interfaces
Uni-model Human System Interface Using sEMG
A Case Study on the Implementation of Technology-Guided Design in AI-Powered Customer Service Robots in Tourism Factories: A Service Design Perspective
Personalized Energy Priorities: A User-Centric Application for Energy Advice
Research on Information Recommendation Optimization Mechanism Based on Emotional Expression and Cognition
Evaluating Usability, Acceptance, and Trust in the BEAMER Adherence Intelligence Visualization Platform: A Preliminary Study
Research on Evaluation of Product Image Design Elements Based on Eye Movement Signal
Usability Assessment and Improvement Plan for Treadmills in Campus Gym
Privacy Concern in Ubiquitous Society and Research on Consumer Behavior
Research on Interactive Usability Evaluation of Mobile Map Navigation Based on User Behavior Pattern
Does Social User Experience Improve Motivation for Runners? - A Diary Study Comparing Mobile Health Applications
The Persuasive Design for Aged People's Health Behavior Change in the Domiciliary Health-Care Background
Research Trend Analysis of Usability Evaluation in Exoskeleton Robots
User Acceptance of a Community-Based Healthcare Information System Preserving User Privacy
Analysis of Cancellation Factors Based on the Characteristics of Golf Courses in Reservation Sites
Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults
Study on Stress Assessment Methods Using Blood Flow Indicators Obtained from Facial Images
Are HTTPS Configurations Still a Challenge?: Validating Theories of Administrators' Difficulties with TLS Configurations
A Support System for Vitalizing Brainstorming with Related Images
Evaluation of Videoconferencing Support System Using Dynamically Controlled Blur
Using Ontologies and Semantic Web Technology on a Clinical Pedigree Information System
Evaluation of Process Tracing Technique to Assess Pilot Situation Awareness in Air Combat Missions
Experimental Research on the Armored Crew's Depth Perception
Advancing Clinical Care Through Virtual Reality: Lessons Learned and Future Directions
An AI-Powered Multimodal Interaction System for Engaging with Digital Art: A Human-Centered Approach to HCI
Usability Analysis of IxDA.org
Assessing Stress Reduction of Relaxation Gaming: Investigating the Interrelation of Gamification, Advertising Intrusion and Stress Responses in Master's Students
"Tell Me Who You Are, and I Will Show You What You Get" - the Use of Individuals' Identity for Information Technology Customization
HCI International 2025 Posters - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part VI
An Interactive Digital Twin of a Composite Manufacturing Process for Training Operators via Immersive Technology
Design and Construction of a Device for Obtaining Three-Dimensional Coordinates in Different Topographic Surfaces Through the Use of Wireless Networks, Gps and Altimeter
Digital Marketing: Develop the Scales for Measuring Brand Experience in the Digital Economy
Aspects of Multimodal and Multimedia Human-Computer Interaction
Design of Sustainable Food Management System Based on User's Whole Behavior Process
The Study of Sustainable Design for Child-Friendly Urban Public Spaces
Kinesiological Study of Wushu Performance - Toward Performer-Centered Co-development of Wushu Taolu
Bridge the Physical and Virtual Design for Hutongs - Creative Design Supports Hutongs Community Participation
Exhibition User Experience Research and Design for Applications of Context Awareness Technologies
The Perceptual Eye View: A User-Defined Method for Information Visualization
Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store
Organisational issues and technical support for de-centralised planning
Experimental Validation of a Multi-objective Planning Decision Support System for Ship Routing Under Time Stress
Exploration of Conservation and Innovative Design for the Ming Dynasty Prince of Lu's Headwear from the Perspective of Artificial Intelligence
Signals of Strain: Using Biosignals to Assess Fatigue in Video Conferencing
Exploration of the Cultural Image of Chinese Form Using Culture Identity Design
Early Tracking of People's Reaction in Twitter for Fast Reporting of Damages in the Mercalli Scale
A conceptual model to support device-independent and accessible authoring and publishing by a next generation Web Publishing Framework
Effect of Controlled Consciousness on Sense of Presence and Visually Induced Motion Sickness While Viewing Stereoscopic Movies
Subjective User Experience and Performance with Active Tangibles on a Tabletop Interface
The New Teacher Assistant: A Review of Chatbots' Use in Higher Education
Evaluation of the Degree of Heat Conduction with the da Vinci Surgical System
Biocybernetic Adaptation Strategies: Machine Awareness of Human Engagement for Improved Operational Performance
Development of Autonomous UVC Disinfectant Robot
Comparative Study of Laptops and Touch-Screen PCs for Searching on the Web
The Role of Audio in Visual Perception of Quality
The Influence of Design Aesthetics on the Purchase Intention of AI-Generated Products: Taking Cultural and Creative Products as an Example
A Study of Customization for Online Business
A Mobile User Interface for Business Knowledge Management (BKM)
A Comparison of Eye Movements When Searching Web Pages between Americans and Koreans
A Pen Gesture-Based Editing System for Online Handwritten Objects on a Pen Computer
Psychosocial Factors in the Introduction of Computerized Technology: Experiences from the Finnish Engineering Industry
The Perception of Artificial Intelligence as "Human" by Computer Users
Assessment of Mental Workload Using Physiological Measures with Random Forests in Maritime Teamwork
Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
The Effects of Online Social Supports on Exercise Behavior
STEM Scalable Model for Enhancing Secondary and Postsecondary Student On-Line Services
Using Color Guidance to Improve on Usability in Interactive Environments
'Blind Faith'. An Experiment with Narrative Agency in Game Design
A Reference Model for Adaptive Visualization Systems
Listening Through Technology: An Interactive Sound Walk for a Suburb in Shenzhen
ERACLE: Electromyography System for Gesture Interaction
Participatory Interaction Design for the Healthcare Service Field
Mobile Phone - Offers Exchanged as Cultural Practice
Holistic Quantified Self Framework for Augmented Human
Smart Flashlight: Navigation Support for Cyclists
Designing an Interactive Platform for Intangible Cultural Heritage Knowledge of Taoyuan Woodcarving Craft
Just Enough Fidelity in Student and Expert Modeling for ITS - Making the Practice Practical
Bias in, Bias Out - the Similarity-Attraction Effect Between Chatbot Designers and Users
Development of Brand Selection Model Considering Customer Service
An Evaluation Environment for User Studies in the Public Transport Domain
Language Issues in Cross Cultural Usability Testing: A Pilot Study in China
Behavior Study of Traveling Chinese Businesspersons
Watch Out! - User-Centered Feedback Design for a V2X-Smartphone App
A Rapid Prototyping Tool for Interactive Device Development
Website Quality Analysis in Three Ministries of Indonesia Study Ministry of Finance, Ministry of Home Affairs, and Ministry of Village
Mapping Gamification Elements to Heuristics and Behavior Change in Early Phase Inclusive Design: A Case Study
Finding Keyphrases of Readers' Interest Utilizing Writers' Interest in Social Media
Out of Classroom Instruction in the Flipped Classroom: The Tough Task of Engaging the Students
Operationalizing Analytics - A Composite Application Model
Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity
Cloud Security: A Virtualized VLAN (V2LAN) Implementation
Generating Training Images Using a 3D City Model for Road Sign Detection
Barriers and Facilitators to Technology Among Older Adults During COVID-19 Pandemic: A Systematic Review Using Thematic Analysis
Effect of Different Modal Feedback on Attention Recovery
Augmented Interaction: Applying the Principles of Augmented Cognition to Human-Technology and Human-Human Interactions
Tracing Personal Data Using Comics
Inclusive Gaming Creation by Design in Formal Learning Environments: "Girly-Girls" User Group in No One Left Behind
Digital Construction Strategy of Yangtze National Cultural Park Based on Digital Twinning Technology
TRIGGER: Maximizing Functional Effect of Using Products
Haptics-Enabled Surgical Training System with Guidance Using Deep Learning
Internet Use and Happiness: A Longitudinal Analysis
Designing Metaverse Environments to Enhance Creativity in Discussion: The Impact of Avatar Gender Swapping on Male-Female Discussions
Digital Means for Increased Vocational Participation of People with Intellectual Disabilities
Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience - Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I
A Multidimensional Classification Model for the Interaction in Reactive Media Rooms
Sharing is Caring: The Effect of Knowledge Exchange Workshops on Community Commitment Among Research Software Engineers
A Study for Evaluations of Automobile Digital Dashboard Layouts Based on Cognition Electroencephalogram
Analyzing Consumer Experience of Autonomous Vehicles Using Topic Modeling
Visualization of Climate Data from User Perspective: Evaluating User Experience in Graphical User Interfaces and Immersive Interfaces
Developing a Mobile Application for Language Disabled Children with User Centered Design
From "Reading" Math to "Doing" Math: A New Direction in Non-visual Math Accessibility
Exploring Off-the-Shelf Data in Job Design: A Comparison of Metadata in Situation Awareness, Task Analysis and Data Visualization
Pathway to a Human-Values Based Approach to Tackle Misinformation Online
Emotion Transmission System Using a Cellular Phone-Type Teleoperated Robot with a Mobile Projector
User-Centered Mouse Access Evaluation Design: Windows-Based Simulation Technology
Cognitive Workload as a Predictor of Student Pilot Performance
HCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Helping the Local Community with Crypto-Currency: A Case Study
Human-Centered Design with Autistic University Students: Interface, Interaction and Information Preferences
Collaborative System for Generative Design: Manipulating Parameters, Generating Alternatives
E-voting Authentication with QR-codes
Japanese Users' (Mis)understandings of Technical Terms Used in Privacy Policies and the Privacy Protection Law
Workflow Mining Application to Ambient Intelligence Behavior Modeling
Eye Gaze and Mouse Cursor Relationship in a Debugging Task
Medium-Fidelity Usability Evaluation for the American Community Survey Website - Using Eye-Tracking Data to Examine Fixation Differences by Task Performance
Integration of the Elderly into the Digital Society: A Study of Human-Machine Barriers in the Use of Kitchen Appliances
Utilization of XR Technology in Distance Collaborative Learning: A Systematic Review
Quality Function Deployment Using Improved Interpretive Structural Modeling
Eye Gaze and Interaction Differences of Holistic Versus Analytic Users in Image-Recognition Human Interaction Proof Schemes
Fixation-Related EEG Frequency Band Power Analysis: A Promising Neuro-Cognitive Methodology to Evaluate the Matching-Quality of Web Search Results?
Development of Educational Application Using Standard Movement Code-Based on Human Behavior
Research on Modeling of Complicate Traffic Simulation System
Building Common Ground: Applying Mutual Learning in the UI/UX Education
Abductive Cognitive Support for (Semantic) Dementia Persons
"I Would Like to Get Close to You": Making Robot Personal Space Invasion Less Intrusive with a Social Gaze Cue
Designing a Smart Shirt to Support Adolescents' Sitting Posture Based on Strain Textile Sensors
Traffic Classification - Towards Accurate Real Time Network Applications
Games for Change: The Strategic Design of Interactive Persuasive Systems
Model-Driven Payload Sensor Operation Assistance for a Transport Helicopter Crew in Manned-Unmanned Teaming Missions: Assistance Realization, Modelling Experimental Evaluation of Mental Workload
Using Pen-Based Computing in Technology for Health
Design with Me: I Have Special Needs! The Case for Cerebral Palsy
The UX Metrics Table: A Missing Artifact
Adaptive mobile museum guide for information and learning on demand
Creating and Testing Objective Performance Metrics for the Manual Teleoperation of Robotic Arms
A Conceptual Model of the Axiomatic Usability Evaluation Method
Sentinel: Universal Access to Ambient Devices
Conceptual Architecture for Mobility Context
AKROPHOBIA Treatment Using Virtual Environments: Evaluation Using Real-Time Physiology
The Influence Factors of the Characteristics of Live Broadcast E-commerce Anchors on Consumers' Intention to Recommend WOM: A S-O-R Perspective
Simulation of Cable Driven Elbow Exosuit in Matlab
Adaptation of a Study Design to the COVID-19 Pandemic Regulations - Evaluation of a Voice-Controlled Robotic Kitchen Assistance System for the Support of Older Adults in Need of Care
User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon's Prazeres Cemetery
Operator Interaction with Unmanned Ground Vehicles (UGV)
Design Practice in Online Courses: Application of Service Design to MOOC
Evaluating Differences in Consumer Behavior With and Without Planning and Predicting Unplanned Purchases
Learning from Risk Assessment in Radiotherapy
A Study on the Influence of Converting Cultural Elements into Pattern Design and Cultural Cognition
DUXAIT-NG in Practice: Evaluating Usability on the Municipality of Lima Website
Working Conditions as Quality in Design Projects
Integrating a Practice Perspective to Privacy by Design
Operational Usability Heuristics: A Question-Based Approach for Facilitating the Detection of Usability Problems
Lessons Learned from the Development of a Rural Real Time Passenger Information System
Towards an Emergent and Autopoietic Approach to Adaptative Chord Generation through Human Interaction
DocEmoX: A System for the Typography-Derived Emotional Annotation of Documents
Teaching Discussion on Information Visualization Design
Does the Voice Reveal More Emotion than the Face? a Study with Animated Agents
The Color Analysis of "Lolita" Fashion Style in Japan
Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications
Virtual Influencers: The Effects of Controlling Entity, Appearance Realism and Product Type on Advertising Effect
Development and Evaluation of Emotional Robots for Children with Autism Spectrum Disorders
Leadership and Social Media or About Hubs and Connectors: Useful Information and Meanings in the Selection Process of Potential Leaders
Cognitive Flexibility and Attitude Toward AI: A Correlational Study
Investigating the Effects of Screen Size and Orientation on the Usability of Touch Gestures-Based User Interfaces
Study of Factors that Lead to Falls During Body Position Change from a Dorsal Position to a Seated Position by Nursing Students
An Analysis on Design Strategy of Traditional Process in Global Digitization
Enhancing Representation Learning of EEG Data with Masked Autoencoders
Communicating Entities: a Semiotic-Based Methodology for Interface Design
Analysis of the Thought Process for Choosing a Suitable Kimono for a Customer by an Expert
From Paper to Module - An Integrated Environment for Generating SCORM Compliant Moodle Courses Out of Text and Multimedia Elements
Visceral Design: Sites of Intra-action at the Interstices of Waves and Particles
Implementation of the ISO/IEC 24756 for the Interaction Modeling of an AAL Space
Research on Touchpoint Management in the Catering Industry - - Taking Haidilao as an Example
Persuasive Design for Healthy Eating: A Scoping Review
"What Can I Study at OVGU?" - An Analysis of the Applicability of Conversational Voice Assistants in Student Advisory Service
A Study on Human-Computer Interaction with Text-to/from-Image Game AIs for Diversity Education
Influencing Mechanism of Apparent Space Dimensions on Interface Aesthetics and Apparent Usability
Brain Controlled Interface Log Analysis in Real Time Strategy Game Matches
Learning Fair Representations: Mitigating Statistical Dependencies
The Development of Mix-Reality Interface and Synchronous Robot Fabrication for the Collaborative Construction
e-Participation as Mediated Ecosystem? A Case Study on Municipalities of St. Petersburg, Russia
Deducing User States of Engagement in Real Time by Using a Purpose Built Unobtrusive Physiological Measurement Device: An Empirical Study and HCI Design Challenges
MORE THAN ONE MILAN: Urban Interactive Experience: An Olfactory Map Project
Evaluation of Customer eXperience and Behaviour: A Literature Review
Designing a Serious Game with Natural Interaction to Support the Learning of Chinese Sign Language and Deaf Social Etiquette
Expectations and Sensemaking: Older People and Care Robots
Critical Interaction Analysis in the Flight Deck
Productivity of Services - An Empirical View on the German Market
Friendship Display Medium in Response to Academic Major Influences in Visuospatial Abilities
Impact of Healthcare Information Technology Systems on Patient Safety
Dynamics of Distrust, Aggression, and Conspiracy Thinking in the Anti-vaccination Discourse on Russian Telegram
The Use of Virtual and Augmented Reality to Prevent the Physical Effects Caused by Diabetes Melitus Type 2: An Integrative Review
The Impact of Social Media Marketing on Impulse Buying
Sensitize and Qualify University Teachers for Digital Accessibility
An Inclusive Design Perspective on Automotive HMI Trends
Strategic Analysis of Human-AI Interaction: Quantitative and Qualitative Insights for Multi-Modal AI Product Development in Global Markets in China and Germany
Goal-Oriented Control with Brain-Computer Interface
Towards Age-Friendly Interactions: Enhancing Usability and Experience of Smart Wearable Health Devices for Elderly Users
Toward RNN Based Micro Non-verbal Behavior Generation for Virtual Listener Agents
Lip Contour Extraction Using Level Set Curve Evolution with Shape Constraint
Dynamic Task Sharing Within Human-UxS Teams: Computational Situation Awareness
Usability Assessment of the OSMO Pocket Mini Sports Video Camera and Improvement Plan
User Experience in Exergames for Hand Rehabilitation: Explore the Content and Timing of Feedback Mechanisms
Development of Websites as an Academic Integrative Project to Strengthen Businesses in the Popular and Solidarity Economy
The Classification Tendency and Common Denomination of the Points Paid Attention in Ikebana Instruction
Metacognition in Software Teams: Investigating Individual Expertise in Cognitive Knowledge and Regulation
Recommendation as a Service in Mergers and Acquisitions Transactions
A New User-Centered Design Process for Creating New Value and Future
UI-DETR: GUI Component Detection from the System Screen with Transformers
Extensions to the Method of Using Conceptual Graphs for User Modeling
Prosody and User Acceptance of TTS
Using Memory Aid to Build Memory Independence
Development of an Audio-Haptic Virtual Interface for Navigation of Large-Scale Environments for People Who Are Blind
A Color Model in the Usability of Computer Interface Applied to Users with Low Vision
Decoding the Diversity of the German Software Developer Community: Insights from an Exploratory Cluster Analysis