yusuke1997/dblp-id-title huggingface dataset:
Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments
Conference Talk Training With a Virtual Audience System
Visual speech analysis and synthesis with application to Mandarin speech training
Multi-view augmented reality with a drone
Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?
GalVR: a novel collaboration interface using GVS
Rendering diffraction Phenomena on rough surfaces in Virtual Reality
Hands-on DNA: Exploring the Impact of Virtual Reality on Teaching DNA Structure and Function
Travel Speed, Spatial Awareness, And Implications for Egocentric Target-Selection-Based Teleportation - A Replication Design
A psychophysically calibrated controller for navigating through large environments in a limited free-walking space
Deep face rotation in the wild
VRPN and Qwerk: fast MR device prototyping and testing
A hybrid method of image synthesis in IBR for novel viewpoints
Does automatic game difficulty level adjustment improve acrophobia therapy?: differences from baseline
Tearable: haptic display that presents a sense of tearing real paper
Placing three-dimensional models in an uncalibrated single image of an architectural scene
Introduction to AR-Bot, an AR system for robot navigation
Force model for CAD selection
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2007, Newport Beach, California, USA, November 5-7, 2007
The virtual magic lantern: an interaction metaphor for enhanced medical data inspection
DigiTap: an eyes-free VR/AR symbolic input device
Real-time Monitoring Method for Cybersickness using Physiological Signals
Research on the Emotions Expressed by the Posture of Kemo-mimi
Trade-offs in Virtual Grasping: The Interplay of Interaction Fidelity and Object Affordance
Augmented reality based remote coaching system
Design and evaluation of a wind display for virtual reality
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2001, Banff, Alberta, Canada, November 15-17, 2001
A method for progressive and selective transmission of multi-resolution models
Guide Ring: Bidirectional Finger-worn Haptic Actuator for Rich Haptic Feedback
Color correction for optical see-through displays using display color profiles
Prototyping impossible objects with VR
Inside-Out Instrument Tracking for Surgical Navigation in Augmented Reality
Perceiving depth: optical versus video see-through
Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions
Testing 360-Degree Video Communication in a Debate Training between Teens: An Exploratory Field Study
A projection-based mixed-reality display for exterior and interior of a building diorama
Acoustical manipulation for redirected walking
A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch
zLayer: simulating depth with extended parallax scrolling
A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes
Design and exploration of braiding swarms in VR
Ensuring semantic spatial constraints in virtual environments using UML/OCL
Gesture-based interaction for a magic crystal ball
An efficient collision detection algorithm using range data for walk-through systems
Video inlays: a system for user-friendly matchmove
Data visualization versus data perception
A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality
LARGE a collision detection framework for deformable objects
Rapid scene modelling, registration and specification for mixed reality systems
The impact of fear of the sea on working memory performance: a research based on virtual reality
PeriTextAR: utilizing peripheral vision for reading text on augmented reality smart glasses
Anticipation from example
Improved pre-warping for wide angle, head mounted displays
Virtual Reality for Urban Soundscape Design: Exploring knowledge sharing, creation, and workplace integration
Telerehabilitation: controlling haptic virtual environments through handheld interfaces
SketchTo3DGen : GenAI Powered Articulation Ready 3D Asset Ideation using 3D Sketches and Audio Descriptions
Evaluating virtual weights for haptically enabled online shopping
Virtual Reality Forge: Pattern-Oriented Authoring of Virtual Reality Nuggets
Table-Based Interactive System for Augmenting Japanese Food Culture Experience
A sign language recognition system using hidden markov model and context sensitive search
Eye gaze tracking with google cardboard using purkinje images
Exploration of Form Factor and Bimanual 3D Manipulation Performance of Rollable In-hand VR Controller
JamGesture: an improvisation support system based on physical gesture observed with smartphone
Animating agents based on radial view in crowd simulation
Capture to Rendering Pipeline for Generating Dynamically Relightable Virtual Objects with Handheld RGB-D Cameras
Towards comparable evaluation methods and measures for timing behavior of virtual reality systems
Technical Factors Affecting Augmented Reality User Experiences in Sports Spectating
Exploring an XR Indoor Navigation System for Remote Collaboration
Mixed reality for enhancing business communications using virtual worlds
Temporal antialiasing for head mounted displays in virtual reality
ProMVR - Protein Multiplayer Virtual Reality Tool
Concept for content-aware, automatic shifting for spherical panoramas
Text Input Methods in Virtual Reality using Radial Layouts
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1998, Taipei, Taiwan, November 2-5, 1998
Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices
Image-based texture replacement using multiview images
Interactive 3D modeling using only one image
Exploring Immersive Technologies to Simulate Fear of Crime
Effects of symmetrical avatar arm movements on the sense of ownership of both hands inverted in a mirror
3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models
Cue-elicited craving for food in virtual reality
Light control and 3D video: building blocks for telepresence of the future
Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space
A constraint-based approach to rigid body dynamics for virtual reality applications
Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment
Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR
PanoVR SDK - a software development kit for integrating photo-realistic panoramic images and 3-D graphical objects into virtual worlds
opticARe - Augmented Reality Mobile Patient Monitoring in Intensive Care Units
VRGaitAnalytics: Visualizing Dual Task Cost for VR Gait Assessment
Patterns of network and user activity in an inhabited television event
A comparative study on user performance in the Virtual Dressmaker application
NOYO: 6DOF elastic rate control for virtual environments
Direct lighting on meso-structured surfaces with area light sources
Efficient Mapping Technique under Various Spatial Changes for SLAM-based AR Services
An AI-empowered Cloud Solution towards End-to-End 2D-to-3D Image Conversion for Autostereoscopic 3D Display
A two-arm coordination model for phantom limb pain rehabilitation
The Guide's Apprentices: Engaging Visitors of Virtual Museums through Appropriate Agent Embodiments
View volume culling using a probabilistic caching scheme
Mixed Reality Speaker Identification as an Accessibility Tool for Deaf and Hard of Hearing Users
Realization of a vibro-tactile glove type mouse
Virtual Reality platform for functional magnetic resonance imaging in ecologically valid conditions
3D visualization technologies for teleguided robots
A 6-DOF user interface for grasping in VR-based computer aided styling and design
Memoverse: A Spatial WebAR Social Platform for Memories
Computing inverse kinematics with linear programming
The game of flow - cellular automaton-based fluid simulation for realtime interaction
Projective slice for a dynamic steering task
The Effects of Customized Strategies for Reducing VR Sickness
Collaborative gaming in augmented reality
Characterizing In-Air Eyes-Free Typing Movements in VR
On the Interplay of Foveated Rendering and Video Encoding
Computing Object Selection Difficulty in VR using Run-time Contextual Analysis
How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?
An Inner-Wrist Trackball Interaction Technique for Pointing and Gesture Input through Body-Rubbing
Object Manipulation Method Using Eye Gaze and Hand-held Controller in AR Space
VReflect: Designing VR-Based Movement Training with Perspectives, Mirrors and Avatars
A hand posture recognition system utilizing frequency difference of infrared light
A framework for rapid evaluation of prototypes with augmented reality
VR Experiences of Pregnant Women During Antenatal Care
The impact of immersive virtual reality displays on the understanding of data visualization
Beyond Controllers: Exploring On-Body Micro-Gestures for Mixed Reality Adventure Gameplay
EXController: enhancing interaction capability for VR handheld controllers using real-time vision sensing
Navigating through sparse views
Physicalizing Virtual Objects with Affordances to Support Tangible Interactions in AR
Crowd modelling in collaborative virtual environments
Simulation of deformable solids in interactive virtual reality applications
Camera time warp: compensating latency in video see-through head-mounted-displays for reduced cybersickness effects
A playback tool for reviewing VR experiences
The interactive soundscape renderer for loudspeaker- and headphone-based spatial sound presentation
Are virtual patients effective to train diagnostic skills?: a study with bulimia nervosa virtual patients
Video agent: interactive autonomous agents generated from real-world creatures
FishEyA: live broadcasting around 360 degrees
Locating human hands for real-time pose estimation from monocular video
Keeping It Clean: A VR Simulation for Dental Sterilization
Spatiotemporal Teleport Experience in Mixed Reality using Live and Recorded Omni-Camera Views
Minimal hierarchical collision detection
Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications
Evaluation of Pseudo-Haptics system feedbacking muscle activity
Investigating different modalities of directional cues for multi-task visual-searching scenario in virtual reality
Predicting Perceptual Haptic Attributes of Textured Surface from Tactile Data Based on Deep CNN-LSTM Network
The collaborative design platform protocol: a protocol for a mixed reality installation for improved incorporation of laypeople in architecture
PedVR: simulating gaze-based interactions between a real user and virtual crowds
Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space
Design and Evaluation of a Mixed Reality Biofeedback System for Home-Based Physiotherapy Exercises
A study of multimodal feedback to support collaborative manipulation tasks in virtual worlds
Enhancing User Experience in VR using Wearable Olfactory System
Interactive two-handed gesture interface in 3D virtual environments
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Segmented gesture recognition for controlling character animation
Modifying an identified position of edged shapes using pseudo-haptic effects
Effects of low video latency between visual information and physical sensation in immersive environments
A rigid-body target design methodology for optical pose-tracking systems
Displaying shapes with various types of surfaces using visuo-haptic interaction
GazeMOOC: A Gaze Data Driven Visual Analytics System for MOOC with XR Content
Real-time simulation of long thin flexible objects in interactivevirtual environments
The Effects of Gestural Filler in Reducing Perceived Latency in Conversation with a Digital Human
A voxel based multiresolution technique for soft tissue deformation
Scalable interest management using interest group based filtering for large networked virtual environments
Single RGB-D Fitting: Total Human Modeling with an RGB-D Shot
Dynamic projection mapping onto a deformable object with occlusion based on high-speed tracking of dot marker array
Realistic simulation of progressive vision diseases in virtual reality
LabDesignAR: configuring multi-camera motion capture systems in augmented reality
Virtual Immersive Educational Systems: The case of 360° video and co-learning design
Distributed LoD algorithm for complex virtual environments
Fade-to-Black Duration in Egocentric Target-Selection-Based Teleport - A Replication Design
Scalable pedestrian simulation for virtual cities
Dissection of hybrid soft tissue models using position-based dynamics
Towards Effective Sensorimotor Skill Transfer: Initial Comparison between Haptic Guidance and Disturbance on VR Engraving Arts
Smart Thermo-Haptic Bracelet for VR Environment
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2009, Kyoto, Japan, November 18-20, 2009
View-dependent mesh streaming using multi-chart geometry images
Incremental wavelet importance sampling for direct illumination
Crime scene robot and sensor simulation
Minimal Input to Maximal Movement: Real-Time Avatar Control with Dual-sensor
Visually Augmenting Underfoot Tactile Perception in Augmented Virtuality
SOLDAR: Supporting Low-Volume PCB Prototyping Using Collaborative Robots and Augmented Reality
Evaluating the effects of tracker reliability and field of view on a target following task in augmented reality
Development of MR application families: an InTml-based approach
MetaTwin: Synchronizing Physical and Virtual Spaces for Seamless World
SpArc: A VR Animating Tool at Your Fingertips
Dual sensor filtering for robust tracking of head-mounted displays
Using virtual reality for scaffolding computer programming learning
The illusionhole with polarization filters
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems
Understanding Latency Sensitivity in Thermal and Tactile Feedback for Multimodal Haptics in VR
An evaluation of pupillary light response models for 2D screens and VR HMDs
Preservation and Reproduction of Real Soundscapes in Virtual Space for the "100 Best Soundscapes in Japan"
Appling Artificial Intelligence Techniques on Singing Teaching of Taiwanese Opera
Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality
Can Haptic Feedback on One Virtual Object Increase the Presence of Another Virtual Object?
From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments
Haptic Interaction Module for VR Fishing Leisure Activity
Gaze- and qoe-aware video streaming solutions for mobile VR
Head motion and latency compensation on localization of 3D sound in virtual reality
Directional Multimodal Flow to Help Mitigate VR Sickness
A reprocessing tool for quantitative data analysis in a virtual environment
Augmented Reality World Editor
Contextual Matching Between Learning and Testing Within VR Does Not Always Enhance Memory Retrieval
SnapSteer: A Bimanual 3D Manipulation Interface with Limitable Motion Degrees of Freedom
Emotionally mediated spatial experience with AR
Modeling spatially-varying reflectance based on Kernel Nyström
Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems
Natural walking speed prediction in Virtual Reality while using target selection-based locomotion
Interaction, imagination and immersion some research needs
Cybersicker: An Open Source VR Sickness Testbed - Do you still have fun, or are you already sick?
Haptic simulations based on non-smooth dynamics for rigid-bodies
3D object modeling using spatial and pictographic gestures
Social Conjuring: Multi-User Runtime Collaboration with GenAI in Building Virtual Reality Worlds
Augmented Reality Patient-Specific Registration for Medical Visualization
Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks
A method for sharing interactive deformations in collaborative 3D modeling
Share My Space: A Novel Redirected Walking Method for Shared Indoor Spaces in Virtual Reality
UniteXR: Joint Exploration of a Real-World Museum and its Digital Twin
Robot gardens: an augmented reality prototype for plant-robot biohybrid systems
Data-driven sequential goal selection model for multi-agent simulation
Virtual Air Conditioner's Airflow Simulation and Visualization in AR
A real time haptic simulator of spine surgeries
Re-investigating the Effect of the Vergence-Accommodation Conflict on 3D Pointing
A swarm algorithm for wayfinding in dynamic virtual worlds
Augmented reasoning in the mirror world
Enhancing VR Based Serious Games and Simulations Design: Bayesian Knowledge Tracing and Pattern-Based Approaches
Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality
PORTAL: Portal Widget for Remote Target Acquisition and Control in Immersive Virtual Environments
The smart pin: a novel object manipulation technique for immersive virtual environments
Watercolor inspired non-photorealistic rendering for augmented reality
Meetings for real - experiences from a series of VR-based project meetings
A robust method for analyzing the physical correctness of motion capture data
Real-time global illumination in the CAVE
Camera-based OBDP locomotion system
Neural Motion Tracking: Formative Evaluation of Zero Latency Rendering
Understanding Perspectives for Single- and Multi-Limb Movement Guidance in Virtual 3D Environments
Head-mounted display with mid-air tactile feedback
Evaluating a haptic-based virtual environment for venepuncture training
Event-related de-synchronization and synchronization (ERD/ERS) of EEG for controlling a brain-computer-interface driving simulator
ExpanD: a stereoscopic expanding technique for compound graphs
AR and LLM-Based Virtual Agent for ABA-Oriented Social Training in Autistic Children
Testbed evaluation of virtual environment interaction techniques
Fearing Disengagement from the Real World
Enhanced Wayfinding Insights Through VR and Eye-Tracking Analysis
Implicit 3D modeling and tracking for anywhere augmentation
A Comparison between Vibrotactile Error-correction Feedback on Upper and Lower Body in the VR Snowboard Balancing Task
A unified model for interaction in 3D environment
Interactive virtual percussion instruments on mobile devices
Simulating high-DOF human-like agents using hierarchical feedback planner
Effect of Stereo Deficiencies on Virtual Distal Pointing
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2006, Limassol, Cyprus, November 1-3, 2006
Reading between the lines - a method for extracting dynamic 3D with texture
A 3D virtual environment for creating new fireworks
Artistic reality: fast brush stroke stylization for augmented reality
Exploration of inter-marker interactions in Tangible AR
Dill Pickle: Interactive Theatre Play in Virtual Reality
Navigating in VR using free-hand gestures and embodied controllers: A comparative evaluation
CaveUDK: a VR game engine middleware
A lightweight and efficient system for tracking handheld objects in virtual reality
From motion capture to action capture: a review of imitation learning techniques and their application to VR-based character animation
A multiple-view geometric model of specularities on non-uniformly curved surfaces
I'm in VR!: using your own hands in a fully immersive MR system
Visual feedback techniques for virtual pointing on stereoscopic displays
Enriching Industrial Training Experience in Virtual Reality with Pseudo-Haptics and Vibrotactile Stimulation
The benefits of DOF separation in mid-air 3D object manipulation
A classification scheme for multi-sensory augmented reality
Utilizing AR as a Tool for Assessing Accessibility in the Home
VR4UrbanDev: An Immersive Virtual Reality Experience for Energy Data Visualization
MultiSphere: Latency Optimized Multi-User 360° VR Telepresence with Edge-Assisted Viewport Adaptive IPv6 Multicast
The effect of chair type on users' viewing experience for 360-degree video
A real-time x-ray mobile application using augmented reality and google street view
Design flexibility in seamless coded pattern for localization
Distortion score based pose selection for 3D tele-immersion
Scanning and rendering scene tunnels for virtual city traversing
Medical imaging VR: can immersive 3D aid in diagnosis?
Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality Environments
Virtual clay modeling system
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality
Random-forest-based initializer for solving inverse problem in 3D motion tracking systems
On the hybrid aid-localization for outdoor augmented reality applications
Multi-party interaction with a virtual character and a human-like robot
Simplified animation circuit for metadata-based behavior model query and retrieval
CAVE applications: from craft manufacturing to product line engineering
Provision of automated step-by-step procedural guidance in virtual reality surgery simulation
Refurbish a single user 3D application into a multi-user distributed service: a case study
A Comparison of Human and Machine-Generated Voice
Spatial input device structure and bimanual object manipulation in virtual environments
Optical-Flow-Compensated Virtual Screens: Mitigating Visually Induced Motion Sickness in Mixed Reality Video Viewing
Investigating Effects and User Preferences of Extra- and Intradiegetic Virtual Reality Questionnaires
The MORGAN framework: enabling dynamic multi-user AR and VR projects
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality
A low-cost motion platform with balance board
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008
A Method of Estimating the Object of Interest from 3D Object and User's Gesture in VR
The Kahun project: CVE technology development based on real world application and user needs
Tour generation for exploration of 3D virtual environments
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid
A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces
Identification judgment of self-viewpoint movie
Being them: presence of using non-human avatars in immersive virtual environment
A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality
Collaborative navigation in virtual worlds: how gender and game experience influence user behavior
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1997, Lausanne, Switzerland, September 15-17, 1997
Analysis of VR Sickness and Gait Parameters During Non-Isometric Virtual Walking with Large Translational Gain
Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Multi-User VR Assembly and Manufacture Design: Multimodal Object Modeling and High-Fidelity Gesture Interaction with WebGL Integration
Building distributed virtual environments to support collaborative work
AR-TMT: Investigating the Impact of Distraction Types on Attention and Behavior in AR-based Trail Making Test
Cognitive comparison of 3D interaction in front of large vs. small displays
The Effects of Visual Realism on Spatial Memory and Exploration Patterns in Virtual Reality
Tracking based structure and motion recovery for augmented video productions
Navigating immersive virtual environments through a foot controller
Mixed reality: are two hands better than one?