yusuke1997/dblp-id-title huggingface dataset:
Analysis of the Competitiveness of Asymmetric Games in the Market
Guidelines for the Gamification in Mobile Social Networks
Gameotics: A Game Analysis Method Based on Semiotics
Lesson Learnt from an EEG-Based Experiment with ADHD Children in Malaysia
A Conjoint Analysis of Attributes Affecting the Likelihood of Technology Use
A System for Non-intrusive Affective Assessment in the Circumplex Model from Pupil Diameter and Facial Expression Monitoring
Immersive Storytelling Empowering Cultural Heritage Transmission: A Case of Xiaonan Village
Virtual, Augmented and Mixed Reality. Multimodal Interaction - 11th International Conference, VAMR 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I
Designing a Learner Model for Use in Training Analysts in a Social Media Practice Environment
Positioning Participant Engagement in Participatory Design
The Design of an Embodied Intelligence Interaction System for the Blind or Low Vision Population Based on Large Multimodal Models
User Stress Measurement of Remote Operation Supporting System with Hand Gesture Transmission Function
An Analysis of the Dissemination Status of Makeup and Skincare Videos on the Bilibili
Faye: An Empathy Probe to Investigate Motivation Among Novice Runners
Research on Conversational Interaction Design Strategy of Shopping APP Based on Context Awareness
Alterations in Resting-State after Motor Imagery Training: A Pilot Investigation with Eigenvector Centrality Mapping
Service Design Strategy for Social Internet of Things in China
A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings
Ensuring Acceptance of Surveillance Through AI-Supported Radar Technology
Design and Evaluation of Innovative Chord Input for Mobile Phones
Factors Research on EEG Signal Analysis of the Willingness of Error Reporting
Engagingdesign - Methods for Collective Creativity
A Study of Emotional Tendencies' Differences in Reply Texts Between Local and International Chatbots: An Analysis Based on the Sina News Context
Understanding Reading Comprehension in Multi-display Presenting System: Visual Distribution and Cognitive Effect
Assessing the Inclusivity of Digital Interfaces - A Proposed Method
Challenges of the Intergenerational Feminist Movement(s): Some Reflections
An Integrated Approach towards the Homogeneous Provision of Geographically Dispersed Info-Mobility Services to Mobile Users
Emotion Recognition Experiment Towards Elderly Individuals with Limited Facial Muscle Activity
Dialogues Between Global and Local: AIGC Digital Narrative Design for Cantonese Cuisine Intangible Cultural Heritage
Human Factors Considerations for Head-Worn Displays in Civil Aviation
A Practical Abdominal Voice Wearable Device Improves Nutritional Status and Reduces Risk Factors for Intradialytic Hypotension
Design of Virtual Reality Scenes on Horticultural Therapy Treatment
A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral Therapy
Bilingual Emacspeak Platform - a universal speech interface with GNU Emacs
Human Body Modeling for Riding Comfort Simulation
Design and Construction of SNS Platform and "Working Room" for Making Community for Fostering Japanese Teachers
Enterprise expert and knowledge discovery
Using Context to Help Predict Speaker's Emotions in Social Dialogue
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part I)
Tool for Detecting Webpage Usability Problems from Mouse Click Coordinate Logs
Using Block-Based Programming and Sunburst Branching to Plan and Generate Crisis Training Simulations
Few-Shot Learning for Effective Categorization and Recommendation of Low-Frequency Products in E-Commerce
Addressing the Interplay of Culture and Affect in HCI: An Ontological Approach
Software Testing Method Considering the Importance of Factor Combinations in Pair-Wise Testing
Optimal Community-Generation Methods for Acquiring Extensive Knowledge on Twitter
A Study on Characteristic of Calligraphy Characters Part 3 Case of the Writing Paper with Calligraphy Letter Works
Application for the Cooperative Control of Mobile Robots with Energy Optimization
A Visualization System for Traffic Violation Using H2O Random Forests
HCI International 2025 Posters - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part IV
Does the Metaverse Conflict with Social Goods? Challenges at the Intersection of the Metaverse and SDGs
Changing Color over Time
An Empirical Study on Enhancing Artistic Creativity of College Fine Arts Students Through Generative AI-Based Creative Thinking Training
Empowering Lesbian, Gay, Bisexual, and Transgender (LGBT) People with Codesign: A Critical Evaluation Through the Lens of Simplicity
Exploring Large Language Models for Collaborative Scenario Development in Simulation-Based Military Training
Human Aspects of IT for the Aged Population. Healthy and Active Aging - Second International Conference, ITAP 2016, Held as Part of HCI International 2016 Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part II
A Stereohaptics Accessory for Spatial Computing Platforms
Smart Home for the Elderly - A Comparative Study on Interaction Techniques
HCI International 2020 - Posters - 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Effects of Font Size, Line Spacing, and Font Style on Legibility of Chinese Characters on Consumer-Based Virtual Reality Displays
Immersive Virtual Reality Environment to Test Interface of Advanced Driver Assistance Systems for Elder Driver
Designing Virtual Environments for Smoking Cessation: A Preliminary Investigation
The Use of a New Visual Language as a Supporting Resource for People with Intellectual Disabilities
User-Centred Repair: From Current Practices to Future Design
Design of Train Control System Centre
Human-Computer Interaction: Ergonomics and User Interfaces, Proceedings of HCI International '99 (the 8th International Conference on Human-Computer Interaction), Munich, Germany, August 22-26, 1999, Volume 1
Sketch Based Modeling System
Beyond Usability: Methodologies and Bias - Surveying the Surveys
Exploring Video Game Satisfaction of Gamers with Disabilities
Universal Design of ICT for Emergency Management - A Systematic Literature Review and Research Agenda
Digitizing Intangible Cultural Heritage in China: A Pedagogical Model for Innovation and Entrepreneurship Among New Media Art Students
Process-Oriented User Support for Workflow Applications
Multi-disciplinary Design and In-Home Evaluation of Kinect-Based Exercise Coaching System for Elderly
Computing with Words - A Framework for Human-Computer Interaction
reTessellate: Modular Dynamic Surfaces Reactive to Socio-Environmental Conditions
HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
Development of an evaluation system for organizational structure in emergency from the viewpoint of communication
Improving the Experience of Deaf People Through Wearable Vibration System
Beyond Human Factors: The Role of Human Centered Design in Developing a Safety-Critical System
Biomechanics Investigation of Skillful Technician in Spray-up Fabrication Method - Converting Tacit Knowledge to Explicit Knowledge in the Fiber Reinforced Plastics Molding
Ergonomic Aspects of Software Engineering
How the Linguistic Context Influences the Decision-Making Process of Bilingual Individuals with a Comparison Between Eastern and Western Languages
Image, Imagination, Innovation: How Can We Overcome the Common Ground in the Processes of Visual Design?
Quality-in-Use for AI
Examining the Impact of Covid-19 Pandemic on UX Research Practice Through UX Blogs
Usability Optimization of National Health Insurance Express App
Ontology-Based Explanations of Neural Networks: A User Perspective
Ergonomic Considerations for the Design and the Evaluation of Uncertain Data Visualizations
Windows Positioning System: Aural Assistance Environment for the Aging in Windows Navigation
The Effects of Interruption Forms on Academic Presentation Performance
Standard Dialogue Structure and Frequent Patterns in the Agent Dialogue System
Approaches to Interface Icon Classification
Evaluating Interfaces to Publicly Available Environmental Information
10 Heuristics for Designing Administrative User Interfaces - A Collaboration Between Ethnography, Design, and Engineering
Virtual Reality and Artificial Intelligence in Mobile Computing and Applied Ergonomics: A Bibliometric and Content Analysis
Collaboration Between People for Sustainability in the ICT Society
Tele-Consultation System Supporting Asymmetrical Communications Between Customers and Expert Staff in Distributed Environment
A Situation Awareness Perspective on Human-Agent Collaboration: Tensions and Opportunities
The Impact of Natural Utilization of Traditional Chinese Cultural Elements on the User Experience in Mobile Interaction Design
Human Articulation Efforts Estimation in the Automobile Vehicle Accessibility Movement - A Pilot Study
Indonesia Railway Public Transport Information Services Through Social Media in the Covid-19 Pandemic Era
A Multi-tiered Approach to Enterprise Support Services
Further Steps towards Driver Modeling According to the Bayesian Programming Approach
Challenge for Preventing Medication Errors -Learn from Errors- : What Is the Most Effective Label Display to Prevent Medication Error for Injectable Drug ?
Hybrid BCI Systems as HCI in Ambient Assisted Living Scenarios
Algorithms and Advertising in Consumption Mediations: A Semio-pragmatic Perspective
Investigation of Learning Process with TUI and GUI Based on COCOM
Music at Your Fingertips: Designing Mobile Interaction Interfaces for Runners
Mobile-Banking Adoption and Usage by Low-Literate, Low-Income Users in the Developing World
Ambient Intelligence in Assisted Living: Enable Elderly People to Handle Future Interfaces
What the Death Star Can Tell Us About System Safety
Establishing an Effective Adaptive Instructional Systems Community of Practice
Basic Study on Creating VR Exhibition Content Archived Under Adverse Conditions
The Cultural Component in Advertising Analysis. A Non-numerical Vision of the Programmatic Advertising
An Elderly User-Defined Gesture Set for Audio Natural Interaction in Square Dance
Generating Rules of Action Transition in Errors in Daily Activities from a Virtual Reality-Based Training Data
Are Digital Twins Becoming Our Personal (Predictive) Advisors? - 'Our Digital Mirror of Who We Were, Who We Are and Who We Will Become'
Enhancing Text-Based Analysis Using Neurophysiological Measures
Behavioral Intention Model for Online Consultation at Internet Hospitals Among Older People at Home
A Design Process for New Concept Development
Possibility of Reading Notes as Media to Enrich Communications Between Reader and Book
New Design -Integration of Art and Technology
Evaluation of VISTO: A New Vector Image Search TOol
Gamification Aspects in the Context of Electronic Government and Education: A Case Study
Blended Learning Based on H5P Interactive Exercises: Insights from a Case Study
Feature Contributions to Multimodal Interpretation of Common Ground
Mood Board Tool - An Innovation Method in Vehicle HMI Design
Study on a Model of Flight Fatigue Dynamic Risk Index
Design and Implementation of a Personalized Business Activity Monitoring System
Tracing Conceptual and Geospatial Diffusion of Knowledge
A Review of Multimodal Interaction in Intelligent Systems
A New Approach to Providing GUI Access for Blind People-Combined Tactile/Voice GUI Access
Sequence Based Two-Factor Authentication (2FA) Method
Connected and Open Platform-Based Approaches for Smart Car Service Design
Evaluation of Large Language Model Generated Dialogues for an AI Based VR Nurse Training Simulator
Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study
The Development and Usability Testing of a Decision Support Mobile App for the Essential Care for Every Baby (ECEB) Program
Collaborative Workspace - Concept Design and Proof of Concept of an Interactive Visual System to Support Collaborative Decision-Making for Total Airport Management
Behavioural Profiling in Cyber-Social Systems
Do You Eat This? Changing Behavior Through Gamification, Crowdsourcing and Civic Engagement
Service Design Research about Redesign Sedentary Office Guided by New Ergonomics Theory
Design and Evaluation of an Abstract Auxiliary Display for Operating Procedures in Advanced NPP Control Rooms
A Classification Method of the Learners' Queries in the Discussion Forum of MOOC to Enhance the Effective Response Rate from Instructors
Smart is (Not) Always Digital! - Expanding the Concept of Assistive Technology: The Roller as an Age-Based, Gendered and Social Innovation
Intelligent Mobile Interaction: A Learning System for Mentally Disabled People (IMLIS)
Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers
Micro-Expression Recognition for Detecting Human Emotional Changes
Research on the Design of Bicycle Service System in Colleges and Universities Based on Contact Mining
Usability of Touchpad Based Game Controller Interfaces
Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success
SPARK: Personalized Parkinson Disease Interventions through Synergy between a Smartphone and a Smartwatch
Designing of a Seamless Training Experience Delivered Through VR Simulator for Winder-Operator
Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women's Frailty Prevention Toward Old Age
Estimate Emotion Method to Use Biological, Symbolic Information Preliminary Experiment
Discomfort in Automated Driving - The Disco-Scale
A Study on Oral Health Care System Designing for the Middle-Aged Based on SAPAD-PCA
The Impact of Service Recovery Forms and Cultural Differences on Recovery Performance
An Extendable Sentiment Monitoring Model for SNS Considering Environmental Factors
Human-Computer Interaction: Communication, Cooperation, and Application Design, Proceedings of HCI International '99 (the 8th International Conference on Human-Computer Interaction), Munich, Germany, August 22-26, 1999, Volume 2
Will Baby Faces Ever Grow up?
Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies
Cognitive Factors Involved in the Ability to Manipulate a Digital Camera
The Penta Model of Flow Experience: A Study on Service Design of Duan Inkstone Art Exhibition in Guangdong Museum
The Influence of Human-Computer Sagittal Interaction in Peripersonal Space on Affective Valence Appraisals
Effectiveness of Paper Coloring Recreation in an Elderly Persons Care Home
Legal and Regulatory Issues on Artificial Intelligence, Machine Learning, Data Science, and Big Data
Evaluating a Web-Based Tool for Crowdsourced Navigation Stress Tests
Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development - 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
Girls4Cyber: A Game to Promote Awareness and Innovation in Cybersecurity
An Integrated After Action Review (IAAR) Approach: Conducting AARs for Scenario-Based Training Across Multiple and Distinct Skill Areas
User Adaptation of the Pen-based User Interface by Reinforcement Learning
Exploring the Adoption of Physical Security Controls in Smartphones
Function Interfaces Assessment of Online Game Websites in Great China Area Using Content Analysis
User-Centric Route Optimisation Models for Green Mobility Decision Support
Adopting Scenario-Based Design to Increase the Acceptance of Technology Innovations for Older People
Development and Evaluation of a Knowledge-Based Cyber-Physical Production System to Support Industrial Set-Up Processes Considering Ergonomic and User-Centered Aspects
Aging Society in Wroclaw's Prefabricated Housing Estates
LensList: Browsing and Navigating Long Linear Information Structures
Experimental Study on Appropriate Reality of Agents as a Multi-modal Interface for Human-Computer Interaction
Applying Collaborative Tools for ATM Interface Design in a Remote Context
Workplace Health Promotion: mHealth as a Preventive Mediator Between Psychosocial Workplace Characteristics and Well-Being at Work
Identification of Gracefulness Feature Parameters for Hand-Over Motion
Confronting Common Assumptions About the Psychomotor Abilities of Older Adults Interacting with Touchscreens
A Comparative Study on Mapping Experience of Typical Battery Electric Vehicles Based on Big Data Text Mining Technology
Trust and the Flow Experience on Facebook: What Motivates Social Network Usage?
The Potential Impact of Depression User Spatial Experience on Emotional Management: A Case of High School in Greater Bay Area, China
Evaluation of the Interaction with an Internet of Things Smart Building
Regional Difference in the Use of Cell Phone and Other Communication Media among Senior Users
Evaluating the Student eXperience: A Scale that Includes Cultural Dimensions
Applying an Approach to Develop Web Applications Considering Accessibility Practices Using Design Rationale
An Evaluation of Virtual Reality for Terrain Assessment
Examining the Current State of Group Support Accessibility: A Focus Group Study
Testing Users' Ability to Recognize Fake News in Three Countries. An Experimental Perspective
ACCESS: Describing and Contrasting - Authentication Mechanisms
A Topic Model for Clustering Learners Based on Contents in Educational Counseling
Understanding the Motivations of Online Community Users - A Comparison Between Younger and Older People
From 'Smart-only' Island Towards Lighthouse of Research and Innovation
Multi Remote Tower - Challenge or Chance? An Empirical Study of Air Traffic Controllers Performance
WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork?
Enhancing the Safety Feeling of Mobility Impaired Travellers Through Infomobility Services
Assessing the Elderly's Emotional Responses while Interact with Movies Enriched with Additional Multimedia Content
Guiding a Driver's Visual Attention Using Graphical and Auditory Animations
Towards personalized multimedia presentation systems for all
A Cross-Brain Interaction Platform Based on Neurofeedback Using Electroencephalogram
On the Life Aesthetics of Packaging Design in the Context of Digital Economy
Detection of Pupil and Corneal Reflection Using High-speed Camera for Gaze Detection Under Face Intense Illumination and a Solution of Glass Reflection Problem by Improving Light Source
The Influence of Task-Oriented Human-Machine Interface Design on Usability Objectives
Digital Human Modeling, First International Conference on Digital Human Modeling, ICDHM 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
Usability in Medical Systems: A Case Study on Redesigning Graphical User Interfaces for Intensive Care Units in a Public Hospital in Peru Using User-Centered Design
Digital Fashion Communication: An Explorative Study of Fashion Newsletters
The Artificial Facilitator: Guiding Participants in Developing Causal Maps Using Voice-Activated Technologies
Assessing the Customer eXperience Based on Quantitative Data: Virtual Travel Agencies
Acceptance of Social Robots by Aging Users: Towards a Pleasure-Oriented View
Visualizing Tacit Knowledge in Cardiac Operating Room: A Need-Finding Study
Message Oriented Middleware for Flexible Wizard of Oz Experiments in HCI
A Human Recognition System for Pedestrian Crosswalk
Improving Success/Completion Ratio in Large Surveys: A Proposal Based on Usability and Engagement
Analysis of Country and Regional User Password Characteristics in Dictionary Attacks
Market Intelligence in Hypercompetitive Mobile Platform Ecosystems: A Pricing Strategy
Health Promotion Community Support for Vitality and Empathy: Visualize Quality of Motion (QoM)
Restoring Semantics to BML Content for Data Broadcasting Accessibility
Automatic Information Loss Detection and Color Compensation for the Color Blind
HMI Design for Autonomous Cars: Investigating on Driver's Attention Distribution
Transparency of Military Threat Evaluation through Visualizing Uncertainty and System Rationale
Recognizing and Responding to Student Affect
Movement and Recovery Analysis of a Mouse-Replacement Interface for Users with Severe Disabilities
Detecting Hand Hygienic Behaviors In-the-Wild Using a Microphone and Motion Sensor on a Smartwatch
Designing User Interfaces for Mobile Entertaining Devices with Cross-Cultural Considerations
Understanding How ADHD Affects Visual Information Processing
Aesthetic Experimental Study on Information Visualization Design Under the Background of Big Data
A Real-World Neuroimaging System to Evaluate Stress
Increasing the Quality of Use Case Definition Through a Design Thinking Collaborative Method and an Alternative Hybrid Documentation Style
A Formalism for Assessing the Situation Awareness of Pilots
Static and Dynamic Human Shape Modeling
Technology-Enhanced Learning: Correlates of Acceptance of Assistive Technology in Collaborative Working Setting
How Do Users Solve Software Problems?
Designing for Older Adults - Are they a Special Group?
An Intuitive and Personal Projection Interface for Enhanced Self-management
Design Changes to a Synthetic Elderly Companion Based on an Intrusiveness Survey
ATC CTA: Cognitive Task Analysis of Future Air Traffic Control Concepts
Developing a Professional Profile of a Digital Ethics Officer in an Educational Technology Unit in Higher Education
Personalized Voice Assignment Techniques for Synchronized Scenario Speech Output in Entertainment Systems
Data Visualization for Network Access Rules of Critical Infrastructure
The Use of Virtual Reality in the Treatment of Posttraumatic Stress Disorder (PTSD)
Difference in Readability of Mobile Devices by Age Groups
Effects of Visual and Personality Impressions on the Voices Matched to Animated Characters
Navigating with a Visual Impairment: Problems, Tools and Possible Solutions
Information society and competencies: challenges for higher educational system and companies
Research on the Design of Children's Breath Training Products from the Perspective of Motivation Theory
A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional Controller
Digitizing the FlexIA Toolkit - Transforming a Paper-Based Method into a Flexible Web App
Position Estimation of Occluded Fingertip Based on Image of Dorsal Hand from RGB Camera
A Field Experiment on Capabilities Involved in Mobile Navigation Task
Preventing Decision Fatigue with Aesthetically Engaging Information Buttons
Artificial Intelligence and Mobile Computing: Role of AI in Ergonomics
Novel Route Depiction Method Based on Light Information for Map Applications
Students' Visual Perceptions of Virtual Lectures as Measured by Eye Tracking
Gaming as a Cultural Bridge: Black Myth: Wukong and Its Effect on Perception Towards China
Predicting Human Performance in Complex Systems-A Method and Case Study
Electromyography as a Suitable Input for Virtual Reality-Based Biofeedback in Stroke Rehabilitation
E-commerce Platform Mobile Interface Experience Design from a Cross-Cultural Perspective
Human Interaction and Collaborative Innovation
Camera-Based Selection with Cardboard Head-Mounted Displays
Research on Personalized Learning Pattern in Traditional Handicraft Using Augmented Reality: A Case Study of Cantonese Porcelain
Development of the Virtual-Human Santos TM
"Do we like this, or do we like like this?": Reflections on a Human-Centered Machine Learning Approach to Sentiment Analysis
Artelligent: A Framework for Developing Interactive Computer Artwork Using Artificial Intelligent Agents
An Exploration on Creative Approach of Animated Short Films Using Traditional Crafts as Media by Expert Analysis Method
Analysis and Design for Mobile Applications: A User Experience Approach
HCI Methods and Practices for Audiovisual Systems and Their Potential Contribution to Universal Design for Learning: A Systematic Literature Review