yusuke1997/dblp-id-title huggingface dataset:
Increasing Safety for Assisted Motion During Caregiving - Comparative Analysis of a Critical Care Nurse and a Care Worker Transferring a Simulated Care-Receiver
Exploring Factors Influencing Community Consensus Building of Web3 Decentralized Apps
A First Speculation on Cultural Experiments as Design Research Methods
Manually and GPT-4 Created Feedback Questionnaires in Unmoderated Studies: A Comparative Case Study
Topic-Shift Characteristics of Japanese Casual Conversations Between Elderlies and Between Youths
Why Do Influential Consumers Share Product Insights on Social Media? A Use and Gratification Theory Perspective
Current State of HCI Practice in the Estonian Software Development Industry
Assessment of Types of Prototyping in Human-Centered Product Design
Interface Design Aesthetics of Interaction Design
Decision Support for Prolonged, and Tactical Combat Casualty Care
Experience Design to Alleviate Social Anxiety in the Playground Under Smart Campus
Analysis of Conducting Waves Using Multi-channel Surface Electromyogram Depends on Electrodes Supported Multiple Directions
A Needs Assessment of Electrical Discharge Machining Equipment for the Screw and Nut Mold Industry
Visual Comparison of 3D Medical Image Segmentation Algorithms Based on Statistical Shape Models
Technology Experience Café - Enabling Technology-Driven Social Innovation for an Ageing Society
Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings
A Prototype Design and Usability Evaluation of a Chinese Educational System
A Cross-Cultural Study of Flow Experience in the IT Environment: The Beginning
Improving Online Customer Shopping Experience with Computer Vision and Machine Learning Methods
The Effects of Mirroring in a Playful Virtual Environment: A Comparative Study with Children and Adults Having Impairments
Bio-sensing for Emotional Characterization without Word Labels
Communication - A Key Factor in Implementation of Library Automation
From GreedEx to GreedEx Tab v2.0: Tool for Learning Greedy Algorithms on iPad Following CIAM Mobile Methodology
Attention Profiling Algorithm for Video-Based Lectures
Assessment of Electronic Write-in Voting Interfaces for Persons with Visual Impairments
Implementation of Service Design on Innovation Development of Traditional Handicraft: A Case Study of Yongchun Lacquered Basket
Evaluation Dataset for Cultural Difference Detection Task
Integrating Wearable Technology for Enhanced Sun Protection
On the Importance of Adaptive Operator Training in Human-Swarm Interaction
Towards Effective Odor Diffusion with Fuzzy Logic in an Olfactory Interface for a Serious Game
One-Handed Character Input Method for Smart Glasses
Enhancement Methods of Sustained Attention in Complex Systems: A Review
Application of Co-creation Design Experiences to the Development of Green Furniture
Impact of Gaze Analysis on the Design of a Caption Production Software
Students' Reliance on AI in Higher Education: Identifying Contributing Factors
Physiologically Expressive Robotic Hand as a Lifelike Presence
Footprint of New Product in Mobile Market Using Diffusion Models
Overcoming the UX Challenges Faced by FIDO Credentials in the Consumer Space
Structured Notations for Human Factors Specification of Interactive Systems
Visual Agent Programming (VAP): An Interactive System to Program Animated Agents
Technology Intelligence Practice for NTBFs in Developing Countries
Novel Methods for Human-Computer Interaction in Multimodal and Multidimensional Noninvasive Medical Imaging
Behind the Scenes: Exploring Context and Audience Engagement Behaviors in YouTube Vlogs
Using Motion Sensing for Learning: A Serious Nutrition Game
Impact of Technological Development on Human Cognitive Functioning
Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses
Affective TV: Concepts of Affective Computing Applied to Digital Television
Mobile Menu Representation for Elderly
The Possibility of Human-Better Centered Design
Queermuseu - Frameworks in Social Network
Strategy for the Development of a Walk-In-Place Interface for Virtual Reality
When a Digital Social Network Helps Seniors Live with Cancer: The French Case of Chronic Lymphocytic Leukemia (CLL) on Facebook
Physiological and Behavioral Analysis Based Multimodal Evaluation of Older Adults' Experience with Kitchen Appliances
Brain Response to Good and Bad Design
Design for Social Innovation Supported by Social Based Technologies
Well-Being of Decolonizing Aesthetics: New Environment of Art with BCI in HCI
Shenzhen Maker Culture with Innovation and Entrepreneurship Policy in the Context of Belt and Road Initiatives
Classification of Error-Related Potentials Evoked During Observation of Human Motion Sequences
Scaling the Phish: Advancing the NIST Phish Scale
Towards Public Health Dashboard Design Guidelines
Major HCI Challenges for Open Source Software Adoption and Development
Airbrush Metaphor and its Application
Study of Different Methods to Design and Animate Realistic Objects for Virtual Environments on Modern HMDs
Evaluating Multiple Approaches to Impact Trust Formation: Labeling, Design, and Support Features
Emotion Aware Voice-Casting Robot for Rehabilitation Evaluated with Bio-signal Index
The MeCUE Questionnaire (2.0): Meeting Five Basic Requirements for Lean and Standardized UX Assessment
Development of an Experimental Setup to Investigate Multimodal Information Representation and Superposition for Elderly Users in Healthcare Context
Operationalizing Affordances in Hybrid Spaces: An Enhanced TACIT Framework for Human-Agent Interaction
A Critical Reflection on the Threat from Human Insiders - Its Nature, Industry Perceptions, and Detection Approaches
Rehabilitation of Balance-Impaired Stroke Patients Through Audio-Visual Biofeedback
Lessons Learned from Projects in Japan and Korea Relevant for Intercultural HCI Development
Research on Service Design for COVID-19 Nucleic Acid Test Needs of the Public
Pilgrim Smart Identification Using RFID Technology (PSI)
Framework for Quantitatively Evaluating the Quality Requirements of Software System
Making Computers More Useful and More Usable
Learning and Collaboration Technologies. Technology in Education - 4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II
Applying Usability Engineering in Educational Video Games. Case Study: Learning English for Spanish-Speaking Children Aged 6 to 8 Years
Ergonomics in the Practice of Project Architect on Selected Examples
Combining Augmented Cognition and Gamification
A Method to Automatic Measuring Riding Comfort of Autonomous Vehicles: Based on Passenger Subjective Rating and Vehicle Parameters
Jarvis: A Multimodal Visualization Tool for Bioinformatic Data
Performance-Based Usability Testing: Metrics That Have the Greatest Impact for Improving a System's Usability
Challenges of Machine Failure Prediction with Product Data - A Case Study
Investigating the Determinants of Users' Willingness to Pay for Answers on Q&A Platforms
Multi-modal Interaction Between Pilots and Avionic Systems On-Board Large Commercial Aircraft
Gaps and Challenges in Automation Assessment to Support Human-Centric Aviation Certification
From Novice to Expert - User's Search Approaches for Design Knowledge
Kindle: How Gamification Can Motivate Jobseekers
The Framework for Age-Friendly Voice Medical Information Service Platform Based on Field Dynamic Theory
Experience and Design of Rural Cultural Well-Being in the New Media Age: A Case Study of Shatan Village in China
A Study on the Interface Design of a Functional Menu and Icons for In-Vehicle Navigation Systems
Clarification of Customers' "Demand" in Development Process
Perceived Multimedia Quality: The Impact of Device Characteristics
Older People as Digital Newcomers: From Evidence to Intervention Proposal
MoodMiles: A Gamified Exercise Application for Mental and Physical Well-Being in Young Adults with All Abilities
Newspapers Do Work: Quick and Effective Entanglement Material for Speculation
A Color Design System in AR Guide Assembly
Textual Emotion Communication with Non-verbal Symbols in Online Environments
Managing Human Energy with Music? An Explorative Study of Users' Energy-Related Listening Behaviours
Emphasizing with a Robot with a Personality
Designing Notebook Computers to Ensure a Comfortable User Experience: Effects of Surface Temperature, Material, Locality, and Ambient Temperature
Affective Sleeve: Wearable Materials with Haptic Action for Promoting Calmness
GPU Based Position Based Dynamics for Surgical Simulators
Tool for Alternative and Augmented Communication: A Study Implemented in Hospitals Environment to Support Pedagogical Therapies
The Problem of Implicature in "Do Not Track" Choice Design
Skills Matter: A Tale of the Anxious Online Shopper
Digital Social Interactions in Later Life: Effects of Instant Messaging on Situational Mood of Older Smartphone Users
Usability Study of CARTIER-IA: A Platform for Medical Data and Imaging Management
Use of Fuzzy Logic in an Adaptive Interface meant for Teleoperation
EBT-CBTA in Aviation Training: The Turkish Airlines Case Study
Design Research on Visualization of Life Behavior and Rhythm
Health Informatics Associations Between Mindfulness Traits and Health Outcomes in Veterans with Chronic Multi-symptom Illness
Automatic Page-Turner for Pianists with Wearable Motion Detector
Research on the Relationships between Visual Entertainment Factor and Chat Communication
Now You See It, Now You Don't: Understanding User Interface Visibility
Blog Based Personal LBS
Autonomous Control in Military Logistics Vehicles: Trust and Safety Analysis
Mixed Reality Environment for Mission Critical Systems Servicing and Repair
The Human-Computer Interface: The Past 35 Years and the Next 35 Years
Light Therapy Headset Model for Seasonal Affective Disorder Group
Optimal Data Entry Designs in Mobile Web Surveys for Older Adults
Introducing Computer Science and Arts for All (CSA4ALL): Developing an Inclusive Curriculum and Portal for K5 Children
Integration of Usability and Agile Methodologies: A Systematic Review
Elderly and Digital Vulnerability Predictors
"Mismatched Aid" - Tasks for Counselling, Development, and Implementation
Human gesture analysis and recognition for medical and dance applications
Discontinued Public Spheres? Reproducibility of User Structure in Twitter Discussions on Inter-ethnic Conflicts
The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality
Testing Object Management (TOM): A Prototype for Usability Knowledge Management in Global Software
Using Virtual Reality to Overcome Legacy Bias in Remote Gesture Elicitation Studies
Research on Elements of Physical Interaction Design and the Information Channel
iFeel_IM! Emotion Enhancing Garment for Communication in Affect Sensitive Instant Messenger
A Method of Car Styling Evaluation Based on Eye Tracking
Information Presentation: Considering On-line User Confidence for Effective Engagement
Negotiating Water Cooler Conversations Remotely: Perspectives from PhD Students During COVID-19
Development of the Assessment Toolkit for Leader Adaptability Skills (ATLAS)
Opinion Mining on Internet Primary Bank with Online News and Social Data
AI-Enhanced Emotional Design: Transferring Biosignal Data to Music by Integrating Artificial Intelligence
Recognition of Japanese sign language words using finite automata
Peer-to-Peer Monitoring in Pandemic Times: Use of a Web Application to Improve the Academic Performance of Engineering Students at a University in Colombia
A Recommender System for Political Information Filtering
The Research and Practice Framework for Designing the Digital Social Innovation
An Emerging Strategy for Privacy Preserving Databases: Differential Privacy
Exploring How Generative AI Enhances Information Comprehension
The Storage Independent Polygonal Mesh Simplification System
Support Method for Improving the Ability of People with Cerebral Palsy to Efficiently Point a Mouse at Objects on a GUI Screen
Connecting the Dots for Positive Change: Designing an Enabling Digital Platform for Social Innovation for a Depopulated Territory in Portugal
Safe Return-to-Land Operations in Future Cockpits: An Analysis of Cases and Mitigation Technologies
Training Tool on Structured Knowledge for Risk Management with VR Technology
Phorigami: A Photo Browser Based on Meta-categorization and Origami Visualization
The Design of a Computer Mouse Providing Three Degrees of Freedom
Animation Validation of Obese Virtual Pediatric Patients Using a FLACC Pain Scale
Perception of a Mobile Service Robot's Proxemic Behavior and Appearance in Virtual Reality
A Comparison of Effectiveness Between 2-Dimensional and 3-Dimensional Data Visualization in Detecting Plant Architectural Characteristics
The Old People Using Intelligent Mobile Equipment Influence Extent
Designing XAI Chatbots to Enhance Learner Self-efficacy in Education
The Impact of Artificial Intelligence on Fashion: A Study of Consumer Satisfaction in Portugal
A Study of Exploring Interface Interaction and Task Analysis of Music Stress Relief Applications
Assessing the Cooperation Portal's Usability Based on the Proposition of Users' Needs
Commercial-Off-The-Shelf Virtual Reality Technology in Simulation Training: A Pilot Study with Heavy Machine Gun Anti-aircraft Training
Trajectory Planning in Dynamics Environment: Application for Haptic Perception in Safe Human-Robot Interaction
"Ming Armor": Designing a Sandbox Virtual Museum of Ming Dynasty Military Attire Based on Emotional Design Principles
Understanding Affordances in Short-Form Videos: A Performative Perspective
Implementation of Multi-touch Tabletop Display for HCI (Human Computer Interaction)
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work - 11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Reading Between the Lines: A Prototype Model for Detecting Twitter Sockpuppet Accounts Using Language-Agnostic Processes
A Location-Based Mobile Guide for Gamified Exploration, Audio Narrative and Visitor Social Interaction in Cultural Exhibitions
Endpoint Fusing Method for Axonometric Drawing of Online Freehand Sketched Polyhedrons
Mobile and Stationary Usability Labs: Technical Issues, Trends and Perspectives
Automotive Interaction Design: A Systematic Literature Review
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics
Tippy: Exploring Reality-Virtuality Continuum for Increasing People's Well-Being Through Their Past Memory Recollection
Practicality Aspects of Automatic Fluid Intake Monitoring via Smartwatches
Automated Vocabulary Collection to Allow Topical Conversation for Non-Speaking People
'You Told the Students?': Experts' Views on Design and Measurement of Active Learning in Higher Education
Designing Meaning Across Cultures a Framework for HCI from an Interdisciplinary Perspective
Research on Training Model of Design Talents Based on Well-Being Cultural Industry
Preliminary Findings About an Office Chair as a Low-Threshold Treadmill Substitute
Analysis of Cover Design Styles of Magazines - Taking THE SHORT STORY MAGAZINE (1910-1932) as an Example
Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach
Virtual Reality: A Window into the Future of Journalism
Key Factors in Developing Omnichannel Customer Experience with Finnish Retailers
Building Adaptive Learning Material with Distinct Authors
Control of Personal Tempo to Support Individual Action and Cognition
Cybersickness Detection Through Head Movement Patterns: A Promising Approach
Testing Facial Recognition Software for Young Adults and Adolescents: An Integrative Review
Understanding Middle-Aged and Elderly Taiwanese People's Acceptance of the Personal Health Information System for Self-health Management
Merging Human and Non-human (System) Data to Describe Students' Adaptive Learning Experience in Postsecondary Gateway Math Courses
Photography as a Research Method in Collecting Information from Elderly Respondents in Senior Housing Design
Enhancing a Traditional Typeface Design Environment Through the Use of Contemporary Computing Technology
Enhanced Industrial Maintenance Work Task Planning by Using Virtual Engineering Tools and Haptic User Interfaces
A Comparison of Augmented and Virtual Reality Features in Industrial Trainings
Theoretical Versus Mathematical Approach to Modeling Psychological and Physiological Data
Training Tactical Combat Casualty Care with an Integrated Training Approach
User State Detection Using Facial Images with Mask Cover
EMIGC: An EEG Motor Imagery Controller for Real-Time Gameplay
Utilization of Vanity to Promote Energy Saving Activities
A Shadow Touching Technique for Interactive Projector Devices
An Experience-Based Chinese Opera Using Live Video Mapping
Visual Writing at the State-of-the-Art?
Experimental Investigation of Misuse and Disuse in Using Automation System
Research on the Influence of Situational Teaching Mode on Online Learning Experience
Observing the Influence of Cultural Differences Within India on User Experience of an E-Commerce Application: An Experimental Investigation
Auto-Assessment of Teamwork and Communication Competences Improvement Applying Active Methodologies. Comparing Results Between Students of First Academic Year in Architecture, Economics and Engineering Degrees
An Analysis of Microblogging Behavior on Sina Weibo: Personality, Network Size and Demographics
Lower Limb Musculoskeletal Model Validation during One Legged Forward Hopping and Side Jumping in Healthy Subjects Using EMG
Booking Shore Excursions for Cruises. The Role of Virtual 360-Degree Presentations
Stepping into Her Shoes: Designing and Evaluating the VR System on User Empathy Development for Domestic Violence Victims
Challenges in Designing User Interfaces for Handheld Communication Devices: - A Case Study
Effect of Target Size and Duration of Visual Feedback on Touch Screen
A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters
Evaluation of Musical Playing Ability of Children with Intellectual Disabilities by Using Keyboard-Playing-Software with the Figurenotes System
It Was Nice with the Brick So Now I'll Click: The Effects of Offline and Online Experience, Perceived Benefits, and Trust on Dutch Consumers' Online Repeat Purchase Intention
Spatial Conformity Research of Temporal Order Information Presentation in Visualization Design
The Packaging Design of Traditional Festival Products Based on Green Concept
The importance of clinical diagnoses in the prediction of performance on computer-based tasks for low vision users
Knowledge and media engineering for distance education
Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-Making When Working Across Geographical Boundaries
Human Factor Issues in Remote Operator of Automated Driving System for Services - One Operator to N Units of Automated Vehicles in Automated Vehicle Services -
Learning4Work. Designing a New Evaluation System Based on Scenario Centered Curriculum Methodology: The Pre-test
Quantum Resonance in Educational Design: Aesthetic Principles Inspired by Dionysian Spirit and Poetic Wisdom
Visual Search in Operational Environments - Balancing Operational Constraints with Experimental Control
Interpersonal Service Support Based on Employee's Activity Model
Predicting Information Foraging on Q&A Websites
Using Augmented Reality to Mitigate Blind Spots in Trucks
Barberpole Illusion Shaping Performance of Wagon-Wheel Phenomenon in Stroboscopic: An Investigation on Rotation Direction and Line Movement
An Interactive Robot Butler
Consumer Involvement in NPD Different Stages
Perspectives on Reuse Process Support Systems for Document-Type Knowledge
Human-Computer Interaction Issues Involved with Geographic Information Systems
Cooperative Work: Towards a Conceptual Foundation for CSCW Systems Design
User Interface Representation Using Simple Components
Research on Interaction Design of Portable Body-Slimming Cabin for Female
Finding Suitable Candidates: The Design of a Mobile Volunteering Matching System
Teaching Concepts with Wearable Technology: Learning Internal Body Organs
Games Accessibility for Deaf People: Evaluating Integrated Guidelines
Improving BCI Usability as HCI in Ambient Assisted Living System Control
Design of Oral Muscle Training Device for Infants and Toddlers in Early Language Development Period
Attribution of Identity in Autonomous Action of Remotely Operated Robot
Exploration of Smart Phone Knowledge Management Application Design for Nomadic Maintenance Workers
Extending the Information of Activity Diagrams with a User Input Classification
Guiding Human Behavior Through Alternate Reality Experience
An Assessment of Moodle Environment Tools for the Literacy Environment of Deaf Children in the Context of the 3rd Year of Elementary Education
Evaluation of Human-System Interfaces with Different Information Organization Using an Eye Tracker
Usability Evaluation of a Web Interface for Passengers' Health Monitoring System on Detecting Critical Medical Conditions
Virtual Display and Cross-Cultural Communication of Hejia Village Relics in Digital Media
Model-Free Motion Planning of Complex Tasks Subject to Ethical Constraints
A Support Tool for Analyzing the 3D Motions of Sign Language and the Construction of a Morpheme Dictionary
Design of Traditional Brand H5 Game Advertisement Based on EEG and Eye Movement Analysis: Example of MAXAM
A Typology of Non-functional Information
Speech Driven by Artificial Larynx: Potential Advancement Using Synthetic Pitch Contours
User Experience Research on the Rehabilitation System of Speech-Impaired Children - A Case Study on Speech Training Product
It's a Long Way to Neutrality. An Evaluation of Gendered Artificial Faces
Spatial Augmented Reality in Collaborative Design Training: Articulation between I-Space, We-Space and Space-Between
Revolutionizing Ergonomics in Manufacturing Processes Using Collaborative Robots: A Systematic Literature Review
Exploring Experience Activity Potential for Art Therapy to High School Students in International School, Guangzhou, China
AR-Technology-Based Locationing System for Interactive Content
Continuous interaction with computers: issues and requirements
Achieving End User Acceptance: Building Blocks for an Evidence-Based User-Centered Framework for Health Technology Development and Assessment
A Study into Accessibility and Usability of Automated Teller Machines for Inclusiveness
iWIll: A Real-Time Mobile Application to Expedite First-Aid and Reduce Casualties
Thoughts on Effective Learning Procedure for Tangible Learning Environment Based on Embodied Design
Ontology-Based Adaptive and Customizable Navigation Method in Online Retailing Websites
The Effects of the Transparency of the Guiding Diagrams on the Phone Interface for the Elderly
A Human Perspective on Maritime Autonomy
Development of Dual Tactor Capability for a Soldier Multisensory Navigation and Communication System
Cultural Gene: The New Enlightenment from the Display Design of University History Museum
Using Pupil Size Variation during Visual Emotional Stimulation in Measuring Affective States of Non Communicative Individuals
Social Media Policies in UK Higher Education Institutions - An Overview
Seeing with Touch: The Effect of Full-Body Positional Haptic Feedback During Low-Visibility Aviation Ground Operations
A Challenging Design Case Study for Interactive Media Design Education: Interactive Media for Individuals with Autism
Design and Evaluation of a Programming Tutor Based on an Instant Messaging Interface
Brain Computer Interface Cursor Measures for Motion-impaired and Able-bodied Users
Decoding the Human Element in APT Attacks: Unveiling Attention Diversion Techniques in Cyber-Physical System Security
The Impact of Explanation Dialogues on Human-Computer Trust
Lessons from Building Diverse Adaptive Instructional Systems (AIS)
Optimization to Automated Phonetic Transcription Grading Tool (APTgt) - Automatic Exam Generator