yusuke1997/dblp-id-title huggingface dataset:
Design Heuristics for Mobile Augmented Reality Game User Interfaces
What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulation
An Inquiry into Goal-Setting Practices with Physical Activity Trackers
Respecting and Facilitating Children's Contributions to Research, Design and Evaluation in HCI: Course Submission
Synthetic Lies: Understanding AI-Generated Misinformation and Evaluating Algorithmic and Human Solutions
Introduction to AI Fairness
A survey of software learnability: metrics, methodologies and guidelines
Interaction Restraint: Enforcing Adaptive Cognitive Tasks to Restrain Problematic User Interaction
MultiFi: Multi Fidelity Interaction with Displays On and Around the Body
A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces
Double-side multi-touch input for mobile devices
Regulating Access to Adult Content (with Privacy Preservation)
An Evidence-based Workflow for Studying and Designing Learning Supports for Human-AI Co-creation
How Do One's Peers on a Leaderboard Affect Oneself?
MyriadHub: Efficiently Scaling Personalized Email Conversations with Valet Crowdsourcing
Mobi3DSketch: 3D Sketching in Mobile AR
HHeal: A Personalized Health App for Flu Tracking and Prevention
Current issues in assessing and improving information usability
Synthesized Social Signals: Computationally-Derived Social Signals from Account Histories
Lessons from brain age on persuasion for computer security
Changing perspectives of time in HCI
Community Voice as Data: Affordances of Participatory Videos for International Program Development
Exploring the Unrealized Potential of Computer-Aided Drafting
Electronic Posters to Support Formative Assessment
Heat, fire and temperature: the industrial revolution and HCI
Color Maker: a Mixed-Initiative Approach to Creating Accessible Color Maps
Mobile product customization
Healthcare AI Treatment Decision Support: Design Principles to Enhance Clinician Adoption and Trust
Interactive Advertising: Patterns of Use and Effectiveness
HCI and sustainability: the role of macrostructures
Play it again: a study of the factors underlying speech browsing behavior
Evaluation of a Food Portion Size Estimation Interface for a Varying Literacy Population
Touch+: Expanding Touch Input Vocabulary using a Smartphone and a Smartwatch
ReaLJam: Real-Time Human-AI Music Jamming with Reinforcement Learning-Tuned Transformers
TriggerHunter: designing an educational game for families with asthmatic children
'TSUNAGARI' communication: fostering a feeling of connection between family members
MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative Skills
Participation Gestalt: Analysing Participatory Qualities of Interaction in Public Space
Design and evaluation of a service-oriented collaborative consumption platform for the elderly
A biological imperative for interaction design
Testing Pointing Device Performance and User Assessment with the ISO 9241, Part 9 Standard
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
Bubble-UI: A Fatigue-Reducing and User-Friendly Spatial UI System Using a Soap Bubble Metaphor
Flow Encourages Task Focus, but Frustration Drives Task Switching: How Reward and Effort Combine to Influence Player Engagement in a Simple Video Game
A GOMS analysis of the advanced automated cockpit
Identification of Imminent Suicide Risk Among Young Adults using Text Messages
Expanding Modes of Reflection in Design Futuring
Profanity use in online communities
tBox: a 3d transformation widget designed for touch-screens
Outsourcing & offshoring: impact on the user experience
Exploring the Perception of Pain in Virtual Reality through Perceptual Manipulations
Evolution of a concept: from technology to end-user to enterprise
Integrated multi scale text retrieval visualization
ZOOZbeat: mobile music recreation
Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality
Bridging Physical and Virtual Worlds with Electronic Tags
Understanding Danmaku's Potential in Online Video Learning
Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles
Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground
Talkative objects in need of interpretation. re-thinking digital badges in education
Inner circle: people centered email client
Making the Case for an Existential Perspective in HCI Research on Mortality and Death
What's happening?: the community awareness application
TempSeat: Investigating the Suitability of a Heated Car Seat for Feedback Purposes
Age matters: bridging the generation gap through technology-mediated interaction
Improving Worker Engagement Through Conversational Microtask Crowdsourcing
Enhancing the explanatory power of usability heuristics
Studying cooperation and conflict between authors with history flow visualizations
How Data Analysts Use a Visualization Grammar in Practice
Empathy and experience in HCI
Retrospective on pre-conference activities
Smashing Insights: Prototyping a Video-Based System For Racket Sports
Investigating Tangible Privacy-Preserving Mechanisms for Future Smart Homes
Already It Was Hard to Tell Who's Speaking Over There, and Now Face Masks! Can Binaural Audio Help Remote Participation in Hybrid Meetings?
Research directions in situated computing
Accountability in the Blue-Collar Data-Driven Workplace
Grounding geovisualization interface design: a study of interactive map use
Future of Human-Building Interaction
The usability of text entry systems now and in the future
Smart laser-scanner for 3D human-machine interface
A brief technical note on haptic jellyfish with falcon and openGL
Data miming: inferring spatial object descriptions from human gesture
Marching with the Pink Parade: Evaluating Visual Search Recommendations for Non-binary Clothing Items
Exploring Socio-Cultural Challenges and Opportunities in Designing Mental Health Chatbots for Adolescents in India
Bystanders of Online Moderation: Examining the Effects of Witnessing Post-Removal Explanations
"Woe is me": Examining Older Adults' Perceptions of Privacy
Understanding User Attitudes Towards Negative Side Effects of AI Systems
VIVID: Human-AI Collaborative Authoring of Vicarious Dialogues from Lecture Videos
Weaving by Touch: A Case Analysis of Accessible Making
QCM: A Curvature Manipulation Method to Suppress Discomfort in Redirected Walking
The 32 Days of Christmas: Understanding Temporal Intent in Image Search Queries
'Lime', 'Open Lock', and 'Blocked': Children's Perception of Colors, Symbols, and Words in Cybersecurity Warnings
Newcomers' orientation
Evaluating social trails
Designing for Curiosity: An Interdisciplinary Workshop
The Persona Effect: Affective Impact of Animated Pedagogical Agents
Scalability in system management GUIs: a designer's nightmare
Foundations of a pattern language based on Gestalt principles
MobileTutAR: a Lightweight Augmented Reality Tutorial System using Spatially Situated Human Segmentation Videos
Designing the Future of Personal Fashion
Transforming clinic environments into information workspaces for patients
Bendtroller: : An Exploration of In-Game Action Mappings with a Deformable Game Controller
Feature congestion: a measure of display clutter
RecoFit: using a wearable sensor to find, recognize, and count repetitive exercises
Is cartoonized life-vlogging the key to increasing adoption of activity-oriented wearable camera systems?
Where no interface has gone before: what can the phaser teach us about label usage in hci?
Annexing Reality: Enabling Opportunistic Use of Everyday Objects as Tangible Proxies in Augmented Reality
"Get real!": what's wrong with hci prototyping and how can we fix it?
ShoeSoleSense: demonstrating a wearable foot interface for locomotion in virtual environments
Knowledge-Based Evaluation as Design Support for Graphical User Interfaces
Baseline Measurements of Shoulder Surfing Analysis and Comparability for Smartphone Unlock Authentication
Understanding iOS Privacy Nutrition Labels: An Exploratory Large-Scale Analysis of App Store Data
A Multi-site Investigation of Community Awareness Through Passive Location Sharing
Enhancing Communication Equity: Evaluation of an Automated Speech Recognition Application in Ghana
Privacy gradients: exploring ways to manage incidental information during co-located collaboration
Power browser: efficient Web browsing for PDAs
Merging Control and Feedback to Reduce Mode Confusion in the Cockpit
Supporting Children to Engage in Play for Wellbeing
Bodily orientations around mobiles: lessons learnt in vanuatu
OpenMic: Utilizing Proxemic Metaphors for Conversational Floor Transitions in Multiparty Video Meetings
Empirical Research Methods for Human-Computer Interaction
CuffLink: A Wristband to Grab and Release Data Between Devices
Designing the Muse: A Digital Music Stand for the Symphony Musician
Emoticons convey emotions without cognition of faces: an fMRI study
Devices as interactive physical containers: the shoogle system
Watch Me Play: Does Social Facilitation Apply to Digital Games?
The user model as a discipline for interface design
SonicExplorer: fluid exploration of audio parameters
Experiencing the Carolan Guitar
Discerning bias in computer systems
Expression glasses: a wearable device for facial expression recognition
Combining Eye Tracking and Verbal Response to Understand the Impact of a Global Filter
Voice+Tactile: Augmenting In-vehicle Voice User Interface with Tactile Touchpad Interaction
Spending real money: purchasing patterns of virtual goods in an online social game
Holistic Model for Designing a Climate Service Application on the KaiOS Platform
Effects of visualization and note-taking on sensemaking and analysis
Designing Interactions for the Ageing Populations - Addressing Global Challenges
ambientROOM: integrating ambient media with architectural space
How to write a CHI paper (asking for a friend)
Detecting Swipe Errors on Touchscreens using Grip Modulation
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Toward Agile Situated Visualization: An Exploratory User Study
"Why Are You Playing Games? You Are a Girl!": Exploring Gender Biases in Esports
Research through design as a method for interaction design research in HCI
Creating Safe Places: Understanding the Lived Experiences of Families Managing Cystic Fibrosis in Young Children
Crowdsourced Facial Expression Mapping Using a 3D Avatar
Beyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing Regions
Rethinking the Role of AI with Physicians in Oncology: Revealing Perspectives from Clinical and Research Workflows
ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets
Digital Technology, Meditative and Contemplative Practices, and Transcendent Experiences
Bridging HCI and Implementation Science for Innovation Adoption and Public Health Impact
Unpacking Negative Feelings and Perceptual Gaps About Social Interactions with Conversational AI
AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing
Designing theory-based systems: a case study
Towards a Cognition-Centered Personalization Framework for Cultural-Heritage Content
Best intentions: health monitoring technology and children
Breathm: A Calm Device with Personalized Slow Breathing Guidance
Passenger Perceptions, Information Preferences, and Usability of Crowding Visualizations on Public Displays in Transit Stations and Vehicles
TechBuddies: Engaging Students to Teach Retirees about Technology
Lifesampler: enabling conversational video documentary
A Feminist HCI Approach to Designing Postpartum Technologies: "When I first saw a breast pump I was wondering if it was a joke"
Reel Feel: Rich Haptic XR Experiences Using an Active, Worn, Multi-String Device
No News is Good News: Remote Monitoring of Implantable Cardioverter-Defibrillator Patients
Crowdfunding: a resource exchange perspective
Embodying Historical Learners' Messages as Learning Companions in a VR Classroom
Designing Chatbots with Black Americans with Chronic Conditions: Overcoming Challenges against COVID-19
The Effects of Distance in Local versus Remote Human-Computer Interaction
Proxemic interactions in ubiquitous computing ecologies
MobiDev: a mobile development kit for combined paper-based and in-situ programming on the mobile phone
PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition
RobotPHONE: RUI for interpersonal communication
Human computer interaction in the year 2000
Uncertain text entry on mobile devices
AdapTics: A Toolkit for Creative Design and Integration of Real-Time Adaptive Mid-Air Ultrasound Tactons
Remembrance of things tagged: how tagging effort affects tag production and human memory
Cooperative deployment of Shonabondhu
i'sFree: Eyes-Free Gesture Typing via a Touch-Enabled Remote Control
Banana Kiss: A Participatory Interactive Installation to Enhance Intimacy with Kiss Interaction
The Role of ICT Tools through a Community Program Co-creation in a Japanese Aging Community
The Datafication of Care in Public Homelessness Services
Stick&Slip: Altering Fingerpad Friction via Liquid Coatings
Scaling Up HCI Research: from Clinical Trials to Deployment in the Wild
Exploring How International Graduate Students in the US Seek Support
Women Security Experts Are Not The Enemy: A Qualitative Study on Gender-Related Communication Challenges
Health promotion as activism: building community capacity to effect social change
GeoCamera: Telling Stories in Geographic Visualizations with Camera Movements
Symptomatic Diagnosis and Prognosis of Psychiatric Disorders through Personal Gadgets
VoiceCoach: Interactive Evidence-based Training for Voice Modulation Skills in Public Speaking
UTAKATA: Floating Bubble Display
Just (all) the facts, ma'am
A formal interface design methodology based on user knowledge
Legal debate on the copyright look and feel lawsuits: the sequel
EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing
Tingle Just for You: A Preliminary Study of AI-based Customized ASMR Content Generation
Exploding the interface: experiences of a CSCW network
Reflections of everyday activities in spending data
Spoken Dialogue Interfaces
Impact of Privacy Protection Methods of Lifelogs on Remembered Memories
Falx: Synthesis-Powered Visualization Authoring
Experiences with Improving the Transparency of AI Models and Services
Robustness in speech based interfaces: sharing the tricks of the trade
Inclusive Computing in Special Needs Classrooms: Designing for All
AcousticType: Smartwatch-Enabled Cross-Device Text Entry Method Using Keyboard Acoustics
Products as Agents: Metaphors for Designing the Products of the IoT Age
Abstraction Alignment: Comparing Model-Learned and Human-Encoded Conceptual Relationships
StressCam: non-contact measurement of users' emotional states through thermal imaging
Lab Hackathons to Overcome Laboratory Equipment Shortages in Africa: Opportunities and Challenges
Neo-Noumena: Augmenting Emotion Communication
New Technological Windows into Mind: There is More in Eyes and Brains for Human-Computer Interaction
Diminishing returns?: revisiting perception of computing performance
Unveiling the Lack of Scalability in Research on External Communication of Autonomous Vehicles
Experiences before things: a primer for the (yet) unconvinced
Designing for Qualitative Evaluation of Synthetic Medical Data
Do you see that I see?: effects of perceived visibility on awareness checking behavior
Using fNIRS in Usability Testing: Understanding the Effect of Web Form Layout on Mental Workload
Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain
The trouble with social computing systems research
Beyond accuracy, reliability, and efficiency: criteria for a good computer system
Using rhythmic patterns as an input method
Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution Systems
'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation
Dozer: Towards understanding the design of closed-loop wearables for sleep
Assessing Superhuman Speed as a Gamified Reward in a Virtual Reality Bike Exergame
EdgeWrite with integrated corner sequence help
Deaf Individuals' Views on Speaking Behaviors of Hearing Peers when Using an Automatic Captioning App
Mind the GAP: Geometry Aware Passthrough Mitigates Cybersickness
Opportunities of Quantified Self for Resocialisation of (Ex-)Convicts
BioFidget Demo: Biofeedback for Respiration Training Using an Augmented Fidget Spinner
Supporting private information on public displays
Design Opportunities for Supporting Informal Caregivers
Visual snippets: summarizing web pages for search and revisitation
Generating Highlight Videos of a User-Specified Length using Most Replayed Data
A tangible architecture for creating modular, subsumption-based robot control systems
So, Who Exactly IS The HCI Professional?
Turtledove: a tangible grain interface for image organization
Balancing Privacy and Information Disclosure in Interactive Record Linkage with Visual Masking
Family-Based Sleep Technologies: Opportunities and Challenges
Design and Evaluation of a Texture Rendering Method for Electrostatic Tactile Display
HARK No More: On the Preregistration of CHI Experiments
Confirmation Responses: In-context, Visible, & Predictable Design versus Popup Windows
Cross-study Reliability of the Open Card Sorting Method
Personal Photo Preservation for the Smartphone Generation
A Sentiment Analysis of Design Reflections from Design Projects
Closing the Gap: Supporting Patients' Transition to Self-Management after Hospitalization
The Medical Authority of AI: A Study of AI-enabled Consumer-Facing Health Technology
The Future Is Rosie?: Disempowering Arguments About Automation and What to Do About It
EnseWing: Creating an Instrumental Ensemble Playing Experience for Children with Limited Music Training
Designing a Motivational Agent for Behavior Change in Physical Activity
A design-led inquiry into personhood in dementia
Fencing Hallucination: An Interactive Installation for Fencing with AI and Synthesizing Chronophotographs
Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and Emotions
BackSwipe: Back-of-device Word-Gesture Interaction on Smartphones
Exploratory user study of haptic and auditory display for multimodal geographical information systems
Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology
Exploring Experience Gaps Between Active and Passive Users During Multi-user Locomotion in VR
Evaluating User Experiences in Mixed Reality
Somaesthetic Meditation Wearable: Exploring the Effect of Targeted Warmth Technology on Meditators' Experiences
Fighting against the wall: social media use by political activists in a Palestinian village
ExploreSelf: Fostering User-driven Exploration and Reflection on Personal Challenges with Adaptive Guidance by Large Language Models
Sensemaking: What is it today?
A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions
User-defined Swarm Robot Control
Free-Form Gesture Authentication in the Wild
Exploration & Anthropomorphism in Immersive Unit Visualizations
Briteller: Shining a Light on AI Recommendations for Children
A systems analysis of stress-strain in VDT operation
SIG on Data as Human-Centered Design Material
Productive love: a new approach for designing affective technology
Multi-player online video games for cognitive rehabilitation
Effects of Support-Seekers' Community Knowledge on Their Expressed Satisfaction with the Received Comments in Mental Health Communities
The Audible Giant: Transforming Tiny Sounds into Human-Scale Experiences
Designing a quality voice: an analysis of listeners' reactions to synthetic voices
Selling usability to organisations: strategies for convincing people of the value of usability
Designing optimum CRT text blinking video image presentation
Shared Responsibility in Collaborative Tracking for Children with Type 1 Diabetes and their Parents
Web-active users working with data
A speech compression proposal for directory assistance operators: GOMS predictions
The CHI'24 Workshop on the Future of Cognitive Personal Informatics
Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays
SEACHI 2022 Symposium: Bringing Equality, Justice, and Access to HCI and UX Agenda in Southeast Asia Region
Visual Augmentations for Ultrasound Assessment Training of Medical Students
CurveBoards Demo: Integrating Breadboards into Physical Objects to Prototype Function in the Context of Form
ALCool: Utilizing Alcohol's Evaporative Cooling for Ubiquitous Cold Sensation Feedback
A Literature Review of Quantitative Persona Creation
Hashtag-Forget: Using Social Media Ephemerality to Support Evolving Identities
An Exploration of Bitcoin Mining Practices: Miners' Trust Challenges and Motivations
Designing Personalities of Conversational Agents
Deep Learning Super-Resolution Network Facilitating Fiducial Tangibles on Capacitive Touchscreens
Enhancing Social Experiences with Shared Drones
Being-in-the-Gallery
BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner
Promoting Engagement in Remote Patient Monitoring Using Asynchronous Messaging
Effect of the Gas Price Surges on User Activity in the DAOs of the Ethereum Blockchain
Understanding motivations for facebook use: usage metrics, network structure, and privacy
Considerations for Electronic Idea-Creation Tools
To type or to speak? The effect of input modality on text understanding during note-taking
MirrorMirror: A Mobile Application to Improve Speechreading Acquisition
Prescriptive and Descriptive Approaches to Machine-Learning Transparency
From Scores to Careers: Understanding AI's Role in Supporting Collaborative Family Decision-Making in Chinese College Applications
Revisitation Patterns in World Wide Web Navigation
Designing collaboration in consumer products
Regroup: interactive machine learning for on-demand group creation in social networks
Tangible programming in the classroom with tern
Testing the robustness and performance of spatially consistent interfaces
Remapped Interfaces: Building Contextually Adaptive User Interfaces with Haptic Retargeting
iScream! : Towards the Design of Playful Gustosonic Experiences with Ice Cream
Normative influences on thoughtful online participation
Home, work, (play)
What's the best music you have?: designing music recommendation for group enjoyment in groupfun
Six-Forty by Four-Eighty: an interactive lighting installation
Cognitive correlates of programming tasks in novice programmers
Digibyte: Promoting Awareness and Habit Change for Sustainable Digital File Decluttering
How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment
Walking the Walk is Doing the Work - Flexible Interaction Management in Video-Supported Cooperative Work
High interaction data visualization using Seesoft to visualize program change history (abstract)
UX research: what theoretical roots do we build on - if any?
Don't Get Too Excited - Eliciting Emotions in LLMs
Seekers, Providers, Welcomers, and Storytellers: Modeling Social Roles in Online Health Communities
Exploring the Design Space of Automatically Generated Emotive Captions for Deaf or Hard of Hearing Users
Desk Console: Augmenting 3D Virtual Controls on Physical Desks for Immersive Authoring
Do You See What I See? A Qualitative Study Eliciting High-Level Visualization Comprehension
Aesthetics in Designing with the Living: A Systematic Review of Critical Perspectives and Artefacts
Blobby: how to guide a blind person
Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People
Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness
Informing the Design of a Personalized Privacy Assistant for the Internet of Things