yusuke1997/dblp-id-title huggingface dataset:
Designing an Educational Game for Facilitating Development of Media and Information Literacy
Designing Faculty Development Programs by a Team from Different Majors
Empowering Students Computational Thinking through Robotics-enabled STEM Education
Preparation for Future Lockdowns: A Comparison of Student LMS Activity During and After COVID-19
Audio Subtitle Mapping System between Slide and Subtitles by Co-occurrence Graphs on VOD Lecture
Investigating Students' Online Learning Perception Through the Lens of Constructivism
Prompting Learner-Learner Collaborative Learning for Deeper Interaction: Conversational Analysis Based on the ICAP Framework
The road towards friendly, classroom-centered interactive digital contents authoring
The Interest-Driven Creator Theory and Computational Thinking
A Web Retrieval Support System with a Comment Sharing Environment: Toward an Adaptive Web-Based IR System
Toddlers Testing DDMM: Evaluation Results and Ideas towards Creating Better Learning Environments for Small Children
Scaffolding Metadiscourse in a Principle-based Knowledge Building Environment
Wikis: the effects of corrective feedback on EFL learners' written accuracy
An Agent Based Programming Language Learning Support System
Encouraging Each Other in the Community Site for Habit Development
The Effect of Enhancing Students' Learning Motivation on Bilingual Class with Integrating Augmented Reality in a Multimodality Learning Environment
Corpus-based online common error detector
Using Stellarium in Educating the Young Generation on Ancient Lanna Astronomy
Designing Affective Pedagogical Agents: How learners' and agents' gender and age influence emotion in an online tutoring task
Experiencing the Journey of Confucius and Learning in a Virtual Reality-based Game
Development of Number Sense in Third Grade of Elementary School Using Serious Game
The Development and Preliminary Evaluation of a Street View-based Educational Game - "Guarding Ka-lah-a©"
The Implementation of a Game Based Character Model E-Learning System
Analysis of how the students' behaviors in doing homework relate to their learning performance
Development of Metacognitive Reflection Support System on Creative Discussion
Factors Affecting Japanese Students' Fatigue in Online Foreign Language Presentation Courses During the COVID-19 Pandemic
Detection and Improvement of Low Efficient Learning Game Made by Automatic Generator
The Undergraduates' Attitude towards the Use of Asynchronous Online Discussion (AOD)
The Dynamic Adjustment Instruction Strategy: by Using Emotion Analysis of Brainwave
Data-informed Teaching Reflection: A Pilot of a Learning Analytics Workflow in Japanese High School
The Museum Network and On Demand Systems for School Education Based on XML
A Model of Multitutor Ontology-Based Learning Environments
Effect of Story Programming Embedded Problem Solving Strategies on the Problem Solving Ability
Development of Class and Learning Materials Design Tool based on Instructional Design
Researching Online Learning Activities: What counts?
Initial Evaluation of a Pose-Analysis System for Education of Disability Prevention with Stretch
Predicting Student Test Performance based on Time Series Data of eBook Reader Behavior Using the Cluster Distance Space Transformation
Development of Pipeline Time Chart Too for Microprocessor Design Education
Building a Learning Communicate via Videoconferencing
Augmented Reality Applications in the Classroom: Teachers' Experience
A Surrogate Competition Approach to Enhancing Student Learning
Designing a Seamless STEM Learning Environment: IN-STEM for Collaborative Problem Solving
Science Teachers' Engagement with ICT in Singapore: Different Perspectives
Shared Virtual Presentation Board for e-Communication on the WebELS Platform
The effect of a more knowledgeable other on resilience while playing single-player puzzle video games
Exploring the Effects of Leaderboards on an Online Professional Development Course for Teachers
From PROLOG to JAVA: Applying MEDD to Object Oriented Programming
Semi-automated Tool for Providing Effective Feedback on Programming Assignments
The Effectiveness of Media Platforms on Reading Comprehension: A Meta-analysis
A Secular Trend Analysis of the Effects of Using ICT in University Education
Teachers' appropriation of game-based pedagogy: A comparative narrative analysis
Developing a Geometric Proof Problem-Solving Support System Utilizing Card Selection
Learners' Perceptions of a Commercial Adventure Video Game for Learning English as a Second/Foreign Language
Authentic Theurgy: Ceremonial Magic in Second Life
Evaluation of Japanese-English CALL Tool Supporting Contextual Language Acquisitions
A Toolkit for Action: Translating Theory into Practice
Focal: A Proposed Method of Leveraging LLMs for Automating Assessments
A Preliminary Study on Context-Aware Ubiquitous Learning Strategies Integrated Affective Tutoring System
Analysis of Ubiquitous Learning Logs in the Context of Science Communications in a Museum
Enhancing Primary School Students' Higher Order Thinking Skills in Data Handling through Active Learning with Smart Board
Enhancing Pre-Service Teacher's Learning about On-Line Learning through Use of a Self-Managed On-Line Learning Environment
Tangible Collaborative Learning Support System for Spatio-Temporal Contents
Analysis and Feedback of Baseball Pitching Form with use of Kinect
Designing Framework of Constructivist Augmented Reality Web-based Learning Environments to Enhance Creative Thinking for Design and Create Three-Dimensional for Secondary School
The effect of the Mozart music on learning anxiety and reading comprehension on Chinese storybook reading
Conceptual Level Comprehension Support of the Object-Oriented Programming Source-Code Using Kit-Build Concept Map
Pedagogical Companions to Support Teachers' Interpretation of Students' Engagement from Multimodal Learning Analytics Dashboards
A Teachable Agent for the Japanese Dictogloss Learning Support Environment
Mobile Technology-enhanced Flipped Learning for Scientific Inquiry Laboratory: A Comparison of Students' Perceptions and Engagement
Evaluation of an E-learning System to Support Self-Learning of Nursing Skills
Investigating Student Teachers' Learning Experience and Choice of Participation Modalities in a HyFlex Course: A Mixed Methods Approach
Multimodal Recording System for Collecting Facial and Postural Data in a Group Meeting
Development of an HTML5 Presentation Software with Camera and Web Sharing Functions
A Proposal for Mobile-assisted Citizen Inquiry Learning Approach in Learning of Plastic Pollution
Critical Features for Enhancing the Design of Web-Based Learning Materials
Designing Pre-test Questions as Phone Notifications: Studying the Effects of a Mobile Learning Intervention
Capturing Learning Attitudes through Presentation Design Activities
Teacher's Desktop: A System for Distributing the Location of Useful Information on the Web for School Teachers
ICCE 2023 Learning Outcomes of Computer Programming and Information Technology - Integrated Courses for Non-Computer Science Majors: Case Study of a Public Research University in Taiwan
Aqualab: Establishing Validity of an Adventure Game for Middle School Science
Development of new e-Learning contents using the Augmented Reality Technology
Professional Learning Community's Views on Accessibility during Emergency Remote Teaching
Virtual Reality and Speech Recognition Applying to Signal Analysis Tutor
Measuring Process and Outcome of the Scientific Argumentation in a CSCL Environment
Improving the Scaffolds of a Mobile-assisted Chinese Character Forming Game with the SCAPE Framework
A Competency Similarity Detection for Generating Career Path
Articulatory Movements from Speech for Pronunciation Training
CHALLENGE FRAP - A Combination Guide and Reporting Tool for Problem-based Exercises
The Relationship between Senior High School Students' robotics and 21st century learning
Visualization of Instructional Patterns from Daily Teaching Log Data
The Role of Artificial Intelligence in STEM Education
Assessing Organizational Support and System Characteristics of Learning Management System: Views from Malaysian Higher Education Undergraduate Student
Proficiency Modeling in Junior High Math: Adapted Cognitive Statistical Models to E-Book Learning Contexts
Co-Designing Multimodal Pedagogical Content Knowledge with Indonesian Teachers
Exploring playful language education through co-creation with children
Teachers' Perception of Administrators Support towards the Integration of Laptops in Schools: An Exploratory Study
Relationship between Parents' Perceptions of Programming Education and Their Emotional and Behavioral Outcomes
PCA: Simulation Erroneous Equations for Error-Visualization
Making Project Fields Accessible
Investigating Players' Social Interactions in IOT Board Games
Trends of E-Book-Based English Language Learning: A Review of Journal Publications from 2010 to 2019
The Influence of Video Game on Aggression and Anger
Scaffolding Ill-Structured Problem Solving in Asynchronous Online Discussions
Representative research on domain knowledge of students' environmental literacy for 21st Century Competencies Education
The Impact of Digital Game-based Learning with a Mathematical Game Application on Calculation Abilities of Grade 4 Students
Towards an Integrated Framework of Group Awareness Support for Collaborative Learning in Social Media
Multifaceted Outcome of Collaborative Learning: Call for Divergent Evaluation
Identifying Student Learning Patterns with Semi-Supervised Machine Learning Models
Computer Supported Collaborative Learning: Strengths and Weaknesses
Investigating perceptions and the intention of museum guides to use navigation learning system
Reform of the Finnish Education System
Identifying Key Indicators of Proficiency in Junior High Math: Roles of Daily Handwriting Learning Logs
A Story about Learning
Review of the Literature on Question- Posing-based Self-Directed Learning
Selective Prediction of Student Emotions based on Unusually Strong EEG Signals
Exploring Difference of Educational Game Design between the United States and China through the Lens of Hofstede's Culture Dimensions
Designing a "Three Rings" Theory Framework for Electronic Schoolbag
Computers in Teaching-Learning of Physics Discipline: Investigating Different Methodologies
Incorporating Online Discussion in Classroom Learning: A New Strategy
Hakka Culture Learning-A Mobile Gaming Approach
Using Self-Regulated Digital Storytelling in Primary Students' English Learning: An Exploratory Factor Analysis
The Influence of a Virtual Physics Experiment Learning Environment on Grade 9 Students' Motivation towards Physics Learning
Understanding user requirements and expectations of Digital Learning Resources
Analyzing Novice Programmers' EEG Signals using Unsupervised Algorithms
A Learning Support Method to Raise Awareness of the Knowledge-to-Action Gap in Information Ethics
Predictors of Cyber-plagiarism: The Case of Jose Rizal University
Ontological Organization of Academic Emotions toward Knowledge Description and Management about Learners Mental States
Developing an Online Formative Assessment System for a Chinese EFL Course
To Propose a Reviewer Dispatching Algorithm for Network Peer Assessment System
Remote Meteorological Observation System and Interactive Data Publishing on Web with XML for Science Education
The Effect of Cognitive Styles and Guidance Strategies on Children's Performance in Learning Programming
A Method for Detecting Focusing Utterance through Discussion in Collaborative Learning
Factors Affecting ICT Integration among Teachers and Students
Using a four-step learning activity in a programming course: classroom participation, learning performance, and attitude
High School Students' Online Interaction in a Less-developed Region in China
Practice Class Using Spherical Panorama VR Learning Material for Peace Education
Media Usage by Filipino Students - An Empirical Survey
Video Analytics: when and how do students use tutorial videos?
Inculcating Mathematical thinking through Epistemic Agency
Investigating Computer Designs for Grounded and Embodied Mathematical Learning
Identifying Learner Problems Framed within MOOC Learning Designs
Support System for Understanding How Teammates Grasp Game Situations
Exploring the Effect of "Color Cueing" on Mobile Learning in Physical Environments
Investigating Correlation between Students' Attitude toward Chemistry and Perception toward Augmented Reality, and Gender Effect
Teaching Thinking Skills in E-Learning - Application of The Bloom's Taxonomy
An Approach to Electronic Textbook Linking Chemical Experiment - Esterification of Acetic Acid and Ethanol -
Analysis of CSCL for Mathematical Proof Based on the Log Data of Learners' Verbal and Nonverbal Communications
GPT: A Tutor for Geometry Proving
Adopting Online Teaching and Learning Utilizing AI Technology Enhancements Throughout the COVID-19 Pandemic and Beyond
Gaze Collaboration Patterns of Successful and Unsuccessful Programming Pairs
Collaborative Learning and Other Successful Strategies for On-line Homework
Developing Innovative Online Education Materials for Undergraduate Curriculum in Information Technology
Extraction Method of Characteristics of Important Body Shapes and Their Training Order for Motor Skill Acquisition
Preliminary Requirements Analysis towards an Integrated Learning Analytics System
Past Viewer: Development of Wearable Learning System for History Education
Using Eye-Tracking as a Means to Evaluate Visual and Content Design Choices in Web 2.0 - An Initial Finding from Livemocha
Predicting Quitting Behavior in SQL-Tutor
Electricity's in Visible: Thai Middle School Students' Perceptions toward Inquiry-based Science Learning with Visualized Simulation
Use of ICT for Training in Simultaneous Singing and Piano Playing and The Improvements it Achieves
The Effects of Programming Using Collective Intelligence
From Paper Book to Game Book
Quality Assurance for a General Education Course at the University of California, Davis
eaching Analytics: A Multi-layer Analysis of Teacher Noticing to Support Teaching Practice
Verified Concept Mapping for Eliciting Conceptual Understanding
Mining for Meaning: Detecting Behavioural Patterns in Student Spatiotemporal Data
Investigating Students' Sequence of Mathematical Topics in an Educational Game with a Curriculum Map
Development of an Education Tool for Computer System
Supporting Interactive Learning in Active Video Watching
Student Engagement with an Online Preenrolment English Course at a Japanese University
Preservice Teachers' Thinking Styles, Disposition, and Changes in their Teacher Behaviors
Virtual Universities: A Critical Approach
Evaluating Computer-Supported Collaboration for a Problem-Solving Task
Adaptive Learning Interface Customization based on Learning Styles and Behaviors
The Application of Multimedia Strategies for Learning Chinese Characters
A novel feedback system for pedagogy refinement in large lecture classrooms
Effectiveness of using an Immersive and Interactive Virtual Reality Learning Environment to Empower Students in Strengthening Empathy and Mastery Learning
The Relationships of Taiwanese College Students' Conceptions, Approaches, and Selfefficacy to Learning Civil Engineering in a Flipped Classroom
The Influence of an Online Community of Practice on Professional Development for Online Teaching: Case Study on Kindergartens
Developing Interactive Simulation in Physical Science for Eliminating Students' Misunderstanding of Heat Transfer: A DSLM Approach
User-Oriented Interface for Collaborative Learning Environment
Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis
Promoting Students' Physics Motivation by Blended Combination of Physical and Virtual Laboratory Environment: A Result on Different Levels of Inquiry
Can time perception be affected by interactive comics?
Cultivating and Supporting Learning Analytics Literacy using 3M Analytical Framework
Reciprocal Kit Build Concept Map: An Activity Designed to Encourage Learning at Boundary in Collaborative Situation
Computer Game and Educational System
What Criteria are Important for Evaluating the Quality of English Language Learning Edtech Products? Evidence From Literature
A Personalized Mobile Learning System for Solving STEM Teachers' TPACK Problems
Performance Prediction and Importance Analysis Using Transformer
Developing and Evaluating a "Virtual Go Mode" Feature on an Augmented Reality App to Enhance Primary Students' Vocabulary Learning Engagement
Relations between Instructional Factors and Student Acceptance of Flipped Learning in Chinese Language Learning
Effect of an Automated Writing Evaluation System on Students' EFL Writing Performance
Evaluating the Performance of Chinese MultiLabel Grammatical Error Detection Using Deep Neural Networks
"Click it, when you need it": On-Demand Feedback for Online Settings
Building Students' Learning Habits on Slack: An Application of the IDC Theory
Faculty Reward and Promotion in Distributed Learning Environments - Pedagogy in Implementation
A Pilot Study on the Effects of a Tangible Learning System for Pre-Service Teacher Training
The metacognitive development of adult language learners in self-directed settings: A look at a distance learning course
Supporting English Class using Mobile Devices: How Can We Intertwine In-class Learning with Out-class Learning?
Towards a Framework for Embedded ITSs
Code Book©- The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference
Collaborative Narratives: Collaborative Learning in the Blogosphere
A Study of Mobile-assisted Photo-taking for English Phrase Learning
Development of the Board Game 'Career Champion': Gamification for Understanding Job Interview Preparation
Realising the investment in ICT in schools: School Leadership the missing piece
International Partnerships, Collaborative Learning, and Interactive Communication Technology: Using a Global a Global Forum on School Leadership to Enhance the Preparation of School Leaders
The Role of Discussion Rooms in Developing e-Learning Community: The Experience of University of Bahrain
MyCLOUD: A Seamless Language Learning Environment for Vocabulary Learning and Formal-Informal Cycles of Writing Activities
e-Portfolio Way: a Paradigm Shift in Education e-Portfolio at Kansai University
Supporting Learning by Doing in a Work-process-oriented Curriculum
Detailed User Relation Visualization on Moodle
Learner Model of Knowledge Grounding in Discovery Learning
Utilization of a Reusable File Format for Motional 3D Objects on an Educational System
Towards a Matching Strategy of Constructivism and Instructionism
Quick View of Descriptive Answers of Quiz by Auto-Extracted Keywords
Driving Informed EdTech Quality Decisionmaking: A Research-Practice Partnership-Based Solution for Diverse Stakeholders' Needs
Learner Attitude and Satisfaction in Chinese Vocabulary Learning under CALL
Online Collaborative Kit-Build Concept Map
Lecturer's Silhouette Display System for Distance Education Using Screen Sharing between Interactive Whiteboards
Adaptivity in Problem-Based Learning: Use of Granularity
Stream-based Reasoning for IoT Applications on Domain Education
A Learning Support System for Understanding Pointers in C Language Based on Program Behavior Visualization
Exploring Online Self-regulated Learning from a Sociocultural Perspective: The Case of Eight High-achieving EFL Learners
Investigating how to design interactive learning environments to support students' learning of upper secondary and university math
Representing Learning Progression of Unguided Exercise Solving: A Generalization of Wheel-Spinning Detection
Requirements and Design of a Web-Based Tool for Supporting Blended Learning of Software Project Development
The Development of Constructivist Cooperate Game Learning Environment Model to Enhance Problem Solving for Veterinary Students
System Design for Academic Listening of Second Language Based on Strategy Object Mashups Approach
Towards a Complete Ontology-Aware Authoring Tool for Collaborative Learning
Using Interactive Whiteboards (IWB) to Enhance Learning and Teaching in Hong Kong Schools
English Language Learning in a One-to-One Computing Environment - Impacts and Considerations
Preliminary Evaluation of an Intelligent Authoring System for 'Graph of Microworlds'
Fostering Emotional Well-being and Resilience through Knowledge Building
A Mathematical Model of Collaborative Learning using Differential Equations
The Effects of Convergence Education based STEAM on Elementary School Students' Creative Personality
A simulation-based learning environment for learning debugging
Comprehensive Learning Interactive and Group Activities as New Ways of Learning
Collaborative Knowledge Building Research of Web-based T eaching Discussion In the QQ Environment
E-Learning and Organisational Change: A Change Management Case Study
Building Synchronous Voice-based 2D Learning Spaces
Writing Wikipedia Articles as Course Assignment
Learning Objectives in Web-Based Continuous Inquiry Learning Using Social Bookmark
A Resource Organization System for Self-directed & Community-based Learning with A Case Study
eThemes: An Internet Instructional Resource
Exploring the Effects of Interactive Game with Situational Animation to Facilitate Primary Students in Learning Nature and Life Science
Integrating ICT in the Teaching of Science in Secondary Schools
Development of an App and Videos to Support the Fraction Learning Trajectory from Grades 1-7
"Game Playing" and "Game Making": Gamified Applications of Topical Education
Method for Estimating Learning Strategies from Tools Using Bayesian Network
The Impact of Preschool Teacher Training on STEAM Education: Professional Preparedness and Confidence
Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge
Feature Extraction of Learners' Motivation from Peer Assessment Process Logs
Study of Group-Learning Support Based on Keyword-map Structural Modeling
Item Attributes Analysis of Computer-based Test based on IRT
Collaborative Problem-Solving Learning Supported by Semantic Diagram Tool: From the View of Technology Orchestrated into Learning Activity
How Much Support is Necessary for Self-Regulated Learning?
Geneticus Investigatio: A Classroom-Based Technology-Enhanced Learning Environment for Problem-Solving Process Skills in Genetics
Overview of Grammatical Error Diagnosis for Learning Chinese as a Foreign Language
Incorporating Agent Negotiation to Promote Learning Effectiveness in an Adaptive Learning Environment
Group Metacognition in a Computer-Supported Collaborative Learning Environment
The Implement of 3D Situational English Learning Under a Task-based Approach
A Model for Social Presence in an Online Classroom
Effective eLearning through MOOC: Lessons learnt in selecting a MOOC
Narrative Discourse Structure Creation Support System for Reflecting Theme and Emotional Impression
Mobile Game Based Learning to Develop Ethical Decision Making Skill of Novice Volunteer in Disaster Response
The integration of Mobile Instant Messaging to a Peer-Interaction Programming Learning System
Learning OO with Peers
Investigating Possibilities to Provide Collaborative Learning Spaces in Libraries for Children with Special Needs
Towards Building Mental Health Resilience through Storytelling with a Chatbot
Innovating Collaboratively and Collectively
A Model for Shaping the Learning Environment for Effective Web Based Courses: Pepperdine's Online Master's in Educational Technology Program
Impact of Misplaced Words in Reading Comprehension of Chinese Sentences: Evidences from Eye Movement and Electroencephalography
Methodology for the Participatory Design of a Learner-Facing Analytics Dashboard
Exploring the Benefits of Chatbots Game-based Learning in Science Learning Outcomes and Motivation
Promoting Transformative Citizenship in Diverse Society: An Appraisal of Massive Open Online Course as a Teaching Platform
ENaCT: A Framework for Action-based Analytics of Critical Thinking