yusuke1997/dblp-id-title huggingface dataset:
The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload Using Electromyography in Virtual Reality
Pocket Skills: A Conversational Mobile Web App To Support Dialectical Behavioral Therapy
Gig2Gether: Datasharing to Empower, Unify and Demystify Gig Work
Think different: increasing online community participation using uniqueness and group dissimilarity
Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques
Is Seeing Believing?: The Effect of Morphological Congruent Visual Feedback on Mediated Touch Experience
Everyday practices with mobile video telephony
Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
Responsiveness in instant messaging: predictive models supporting inter-personal communication
Presumptive Design: Design Thinking In Service of Research
Negotiating the Shared Agency between Humans & AI in the Recommender System
An overview of Interval Research Corporation
Geographic human-computer interaction
Iterative design of a voice dialog design environment
In Search of the Ideal Prototype
Evaluating new interactions in healthcare: challenges and approaches
Pino: Design and Development of a Spherical Pin Array Interface and Exploration of Interactivity
SoloFinger: Robust Microgestures while Grasping Everyday Objects
NewsComm: A Hand-Held Interface for Interactive Access to Structured Audio
VizNet: Towards A Large-Scale Visualization Learning and Benchmarking Repository
Designing an interactive forest through sensor-based installations
Accessibility Feature Implementation Within Free VR Experiences
HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic Feedback
Using naming time to evaluate quality predictors for model simplification
Promoting Prosociality via Micro-acts of Joy: A Large-Scale Well-Being Intervention Study
When TVs are Computers are TVs (panel)
Speed sonic across the span: building a platform audio game
VR-based Equipment Training for Health Professionals
The Channel Matters: Self-disclosure, Reciprocity and Social Support in Online Cancer Support Groups
Unlock Life with a Chat(GPT): Integrating Conversational AI with Large Language Models into Everyday Lives of Autistic Individuals
A User Interface for Accessing 3D Content on the World Wide Web
Visual exploration of multivariate graphs
Do algorithm animations assist learning?: an empirical study and analysis
Investigating the effects of using biofeedback as visual stress indicator during video-mediated collaboration
LaserOrigami: laser-cutting 3D objects
SpeechCompass: Enhancing Mobile Captioning with Diarization and Directional Guidance via Multi-Microphone Localization
Engagement by design
Supporting articulation with the reconciler
How the CHI Community Got its Groove: and Changed the World!
Mnemosyne - Supporting Reminiscence for Individuals with Dementia in Residential Care Settings
WADE: simplified GUI add-on development for third-party software
Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI
The presentation effect on graphical passwords
Intellingo: An Intelligible Translation Environment
Protection, Productivity and Pleasure in the Smart Home: Emerging Expectations and Gendered Insights from Australian Early Adopters
Look, My Baby Is Using an iPad! An Analysis of YouTube Videos of Infants and Toddlers Using Tablets
Interface evaluation from users' point of view: three complementary measures
Understanding Visual Investigation Patterns Through Digital "Field" Observations
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
Shape Structuralizer: Design, Fabrication, and User-driven Iterative Refinement of 3D Mesh Models
Simulator Sickness in Augmented Reality Training Using the Microsoft HoloLens
Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families
Scenariot: Spatially Mapping Smart Things Within Augmented Reality Scenes
Sympathetic guitar: can a digitally augmented guitar be a social entity?
Judging Phishing Under Uncertainty: How Do Users Handle Inaccurate Automated Advice?
Achieving accessibility with self-interested designers: a strategic knowledge-acquisition approach
Explorations in social interaction design
Cyrafour: How Two Human Avatars Communicate With Each Other
Using BLE Beacons to Simulate Proxemic Surveillance for an Interactive Art Installation
Supporting Situated Actions in High Volume Conversational Data Situations
Designing to Support Blind and Visually Impaired Older Adults in Managing the Invisible Labor of Social Participation: Opportunities and Challenges
The decoupled simulation model for virtual reality systems
Look & touch: gaze-supported target acquisition
Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
IntroAssist: A Tool to Support Writing Introductory Help Requests
Who, What, Why and How? Towards the Monetary Incentive in Crowd Collaboration: A Case Study of Github's Sponsor Mechanism
Kawaluü: Macro Environment for Collaborative Surface with Dynamic Parameters using Tangible Objects
Students at CHI
Is the media equation a flash in the pan?: the durability and longevity of social responses to computers
AI and the Afterlife
P2PSTORY: Dataset of Children as Storytellers and Listeners in Peer-to-Peer Interactions
Behind the scenes of google maps navigation: enabling actionable user feedback at scale
People May Punish, But Not Blame Robots
GeoSpace: An Interactive Visualization System for Exploring Complex Information Spaces
Tea, Earl Grey, Hot: Designing Speech Interactions from the Imagined Ideal of Star Trek
The effects of positive and negative self-interruptions in discretionary multitasking
Case Based Reasoning Approach to Creating User Interface Components
Controlling User Interface Objects Through Pre- and Postconditions
Back to Analogue: Self-Reporting for Parkinson's Disease
Comparative evaluation of usability tests
Pathfinder: an online collaboration environment for citizen scientists
Towards Effective Human Intervention in Algorithmic Decision-Making: Understanding the Effect of Decision-Makers' Configuration on Decision-Subjects' Fairness Perceptions
In UX We Trust: Investigation of Aesthetics and Usability of Driver-Vehicle Interfaces and Their Impact on the Perception of Automated Driving
A Descriptive Analysis of a Formative Decade of Research in Affective Haptic System Design
Take My Hand: Automated Hand-Based Spatial Guidance for the Visually Impaired
How Busy Are You?: Predicting the Interruptibility Intensity of Mobile Users
Information management strategies using a spatial-temporal activity structure
Evaluating experience-focused HCI
UMUX-LITE: when there's no time for the SUS
QR-Code Integrity by Design
Task-evoked pupillary response to mental workload in human-computer interaction
Beyond Personal Informatics: Designing for Experiences with Data
I'm Sensing in the Rain : Spatial Incongruity in Visual-Tactile Mid-Air Stimulation Can Elicit Ownership in VR Users
Lag as a determinant of human performance in interactive systems
From Care Plans to Care Coordination: Opportunities for Computer Support of Teamwork in Complex Healthcare
The just noticeable difference of speech recognition accuracy
Users Can Deduce Sensitive Locations Protected by Privacy Zones on Fitness Tracking Apps
PatternTrack: Multi-Device Tracking Using Infrared, Structured-Light Projections from Built-in LiDAR
The Robotability Score: Enabling Harmonious Robot Navigation on Urban Streets
Embracing Error to Enable Rapid Crowdsourcing
Summary of the CHI 1987 doctoral consortium
Multi-user interaction in virtual audio spaces
Press A to Jump: Design Strategies for Video Game Learnability
Human-GDPR Interaction: Practical Experiences of Accessing Personal Data
vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism
Code bubbles: a working set-based interface for code understanding and maintenance
Design of force feedback utilizing air pressure toward untethered human interface
Explorations of Wrist Haptic Feedback for AR/VR Interactions with Tasbi
Doodling our way to better authentication
Clutch-free panning and integrated pan-zoom control on touch-sensitive surfaces: the cyclostar approach
Body in Flow Virtual Reality Experience
Using Stakeholder Theory to Examine Drivers' Stake in Uber
FieldGuide: Smartwatches in a Multi-display Museum Environment
GestureCommander: continuous touch-based gesture prediction
CoAuthor: Designing a Human-AI Collaborative Writing Dataset for Exploring Language Model Capabilities
Lookee: Gaze Tracking-based Infant Vocabulary Comprehension Assessment and Analysis
Kinetica: naturalistic multi-touch data visualization
Designing for a billion users: a case study of facebook
Overcoming touchscreen user fatigue by workplace design
PicLight: User-Centered Lighting Control Interface for Residential Space
Explainable Human-Robot Training and Cooperation with Augmented Reality
Designing for Cohabitation: Naturecultures, Hybrids, and Decentering the Human in Design
Supporting Novice Researchers to Write Literature Review using Language Models
Supporting teaching and learning of situational empathy by technology
Inspirational bits: towards a shared understanding of the digital material
Feminist Voices about Ecological Issues in HCI
FistPointer: Target Selection Technique using Mid-air Interaction for Mobile VR Environment
Card board: a flexible environment for any game, anyone, any moment
Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays
Desktop Electrospinning: A Single Extruder 3D Printer for Producing Rigid Plastic and Electrospun Textiles
Care and Connect: Exploring Dementia-Friendliness Through an Online Community Commissioning Platform
Biometric Methods for User Research: Three Case Studies
One-press control: a tactile input method for pressure-sensitive computer keyboards
Predicting Trust In Autonomous Vehicles: Modeling Young Adult Psychosocial Traits, Risk-Benefit Attitudes, And Driving Factors With Machine Learning
Effects of security warnings and instant gratification cues on attitudes toward mobile websites
Dimensions of UX Practice that Shape Ethical Awareness
PCB Renewal: Iterative Reuse of PCB Substrates for Sustainable Electronic Making
Sketching annotations in a 3D web environment
An initial analysis of communicability evaluation methods through a case study
Continuing motivation for game design
Human computation: a survey and taxonomy of a growing field
M 2 SILENT: Enabling Multi-user Silent Speech Interactions via Multi-directional Speakers in Shared Spaces
Multi-touch interface for controlling multiple mobile robots
Low-cost gaze pointing and EMG clicking
Facilitators and Barriers of Wearable Stress Management Technology: A Narrative Review of User Perspectives
"I See Me Here": Mental Health Content, Community, and Algorithmic Curation on TikTok
Contextual design for creating new design concepts
Cuboino: extending physical games. an example
Finding "Interesting" Correlations in Multi-Faceted Personal Informatics Systems
Impact of video editing based on participants' gaze in multiparty conversation
Interaction design and emotional wellbeing
Tapping vs. circling selections on pen-based devices: evidence for different performance-shaping factors
AdolescentBot: Understanding Opportunities for Chatbots in Combating Adolescent Sexual and Reproductive Health Problems in Bangladesh
Being watched or being special: how I learned to stop worrying and love being monitored, surveilled, and assessed
Participatory design of computer systems (panel)
Interactive Cheek Haptic Display with Air Vortex Rings for Stress Modification
A taxonomy of graphical presentation
Leveraging the palm surface as an eyes-free tv remote control
How Well Do People Report Time Spent on Facebook?: An Evaluation of Established Survey Questions with Recommendations
Systemic implications of leap and an improved two-part cursor
FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display
Towards an Open Global Air Quality Monitoring Platform to Assess Children's Exposure to Air Pollutants in the Light of COVID-19 Lockdowns
Towards Computer Assisted Crowd Aware Architectural Design
Causeway: Scaling Situated Learning with Micro-Role Hierarchies
MouStress: detecting stress from mouse motion
Providing Assurances in a Multimedia Interactive Environment
Supporting volunteer activities with mobile social software
OMOY: A Handheld Robotic Gadget that Shifts its Weight to Express Emotions and Intentions
Respecting, Facilitating and Recognising Children's Contributions in HCI: Course Submission
CraftML: 3D Modeling is Web Programming
The reflective transformative design process
Incentives to participate in online research: an experimental examination of "surprise" incentives
Empowering Autonomous Digital Learning for Older Adults
Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice
The Georgia Tech aware home
User Trust in Recommendation Systems: A comparison of Content-Based, Collaborative and Demographic Filtering
The effect of affective iconic realism on anonymous interactants' self-disclosure
Driving as Side Task: Exploring Intuitive Input Modalities for Multitasking in Automated Vehicles
Calibration-free gaze tracking using a binocular 3D eye model
Capturing and viewing media on the treo 650 smartphone and tungsten T5 handheld
Billboard: interacting with personal public displays
"Elinor's Talking to Me!": Integrating Conversational AI into Children's Narrative Science Programming
Footprint tracker: supporting diary studies with lifelogging
CubeLendar: Design of a Tangible Interactive Event Awareness Cube
Effects of real-time transcription on non-native speaker's comprehension in computer-mediated communications
Threadsteading : Playful Interaction for Textile Fabrication Devices
Exploring Barriers to the Adoption of Mobile Technologies for Volunteer Data Collection Campaigns
Understanding the Training Experiences of Competitive Skiers with Tetraplegia
Feelbook: A Social Media App for Teens Designed to Foster Positive Online Behavior and Prevent Cyberbullying
Demonstrating PIXEE: pictures, interaction and emotional expression
Tactile display for the visually impaired using TeslaTouch
Move Your Body: Engaging Museum Visitors with Human-Data Interaction
Mid-Air Gestures for Proactive Olfactory Interactions in Virtual Reality
Wearable Identities: Understanding Wearables' Potential for Supporting the Expression of Queer Identities
Affective Typography: The Effect of AI-Driven Font Design on Empathetic Story Reading
Ubipay: conducting everyday payments with minimum user involvement
ReadN'Karaoke: visualizing prosody in children's books for expressive oral reading
Detecting vibrations across the body in mobile contexts
A comparison of speech and mouse/keyboard GUI navigation
Classroom Simulacra: Building Contextual Student Generative Agents in Online Education for Learning Behavioral Simulation
ThermalRing: Gesture and Tag Inputs Enabled by a Thermal Imaging Smart Ring
Scenario-based XAI for Humanitarian Aid Forecasting
GOMS modeling of user interfaces using NGOMSL
Usability inspection methods
About interaction group
Robust annotation positioning in digital documents
Mobile interaction techniques for interrelated videos
Building a Personalized, Auto-Calibrating Eye Tracker from User Interactions
DigiGraff: considering graffiti as a location based social network
Uncertainty in Science is Malleable. Advocating for User-Agency in Defining Uncertainty in Visualizations: a Case Study in Geology
Understanding Marine Scientist Software Tool Use
The MultiG research programme: distributed multimedia applications on Gigabit networks
"If you want, I can store the encrypted password": A Password-Storage Field Study with Freelance Developers
Studying the Formation of an Older Adult-Led Makerspace
Algorithms, Oppression, and Mental Illness on Social Media
Facilitating Democracy: Concerns from Participatory Design with Asymmetric Stakeholder Relations in Health Care
Comparing Person- and Process-centric Strategies for Obtaining Quality Data on Amazon Mechanical Turk
common: : ground: A Gamified Toolkit for Facilitating Meaningful Interactive Sessions
Flicker Augmentations: Rapid Brightness Modulation for Real-World Visual Guidance using Augmented Reality
Computer support for evaluation studies
NEM: "novice expert ratio method" a usability evaluation method to generate a new performance measure
Social Dynamics of AI Support in Creative Writing
Portraying Large Language Models as Machines, Tools, or Companions Affects What Mental Capacities Humans Attribute to Them
Looking and lingering as conversational cues in video-mediated communication
VisualBubble: Exploring How Reflection-Oriented User Experiences Affect Users' Awareness of Their Exposure to Misinformation on Social Media
A Study of the Effects of Network Latency on Visual Task Performance in Video Conferencing
Augmenting Circle Dance with Physical Computing
An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care Facilities
Dziban: Balancing Agency & Automation in Visualization Design via Anchored Recommendations
Re-engineering health care with information technology: the role of computer-human interaction
Using ethnography to design a mass detection tool (MDT) for the early discovery of insurance fraud
Designing organizational interfaces
Designing in the Network of Relations for Species Conservation: The Playful Tingtibi Community Birdhouse
SIG summary: from technical writer to information engineer - adapting to a changing identity
Stranger Danger? Investor Behavior and Incentives on Cryptocurrency Copy-Trading Platforms
Enhancing Lifelogging Privacy by Detecting Screens
Health vlogger-viewer interaction in chronic illness management
Invited panel: managing UX teams: insights from executive leaders
Digitally Augmenting the Physical Ground Space with Timed Visual Cues for Crutch-Assisted Walking
Exploring the Nexus of Technology and Food Practices in Young Adults: A Value-Sensitive Design Perspective towards Human-Food Interaction
Brain, body and bytes: psychophysiological user interaction
Exploring Mobile Devices as Haptic Interfaces for Mixed Reality
Encouraging CHI collaboration in Latin America
Where on-line meets on the streets: experiences with mobile mixed reality games
Modeling command selection for speech-based applications
You're Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
Children distinguish conventional from moral violations in interactions with a personified agent
Evaluating user preferences for adaptive reminding
Incorporating physical co-presence at events into digital social networking
Designing-With and Situating Biomaterials
Designing a Virtual Reality Myoelectric Prosthesis Training System for Amputees
ViralVCD : tracing information-diffusion paths with low cost media in developing communities
Picture Passwords in Mixed Reality: Implementation and Evaluation
Investigating Collaborative Exploration of Design Alternatives on a Wall-Sized Display
The AT&T Display Construction Set User Interface Management System (UIMS)
Break It Down: A Comparison of Macro- and Microtasks
Stills from the Inner Ear Shorts: Collecting and Living with Data
Always On(line)?: User Experience of Smartwatches and their Role within Multi-Device Ecologies
Preliminary Investigation of the Effects of Combining Hanger Reflex and Optical Flow
Understanding Collaborative Practices and Tools of Professional UX Practitioners in Software Organizations
subjEQt: controlling an equalizer through subjective terms
A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation
Office environments for CSCW in design and architecture
Swing sound: experiencing the golf swing through sound
Forms of Fraudulence in Human-Centered Design: Collective Strategies and Future Agenda for Qualitative HCI Research
Screen usability guidelines for persons with disabilities
Common playability problems in social network games
On-line help: are we tossing the users a life saver or an anchor?
Output to input: concepts for physical data representations and tactile user interfaces
Enhancing brain-machine interface throughput using simultaneous activation detection
How To Draw Commands? An Elicitation Study for Sketching on Spreadsheets
Social network games: exploring audience traits
Telepresence control of the NASA/DARPA robonaut on a mobility platform
Predicting query reformulation during web searching
ModelTracker: Redesigning Performance Analysis Tools for Machine Learning
Navigation Interfaces for Virtual Reality and Gaming: Theory and Practice
Cognitive Modelling: From GOMS to Deep Reinforcement Learning
Approaches for tailoring between-session mental health therapy activities
"Readness": a design exploration of personal document management in historical and collaborative context
Multimedia, Mental Models and Complex Tasks
Futuring from an indigenous community stance: projecting temporal duality from the past into the future
Visuo-Haptic Illusions for Improving the Perceived Performance of Shape Displays
Shaping the Design of Smartphone-Based Interventions for Self-Harm
Expressing a robot's confidence with motion-based artificial subtle expressions
Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform
Face-Centered Spatial User Interfaces on Smartwatches
Hard lessons: effort-inducing interfaces benefit spatial learning
Upon Not Opening The Black Box
The true cost of unusable password policies: password use in the wild
Smart flashlight: map navigation using a bike-mounted projector
A Generic Platform for Addressing the Multimodal Challenge
Harmonized Banner Creation from Multimodal Design Assets
Evaluating distributed environments based on communicative efficacy
Computer-supported inferential analysis under data overload
eKichabi: Information Access through Basic Mobile Phones in Rural Tanzania
EarCough: Enabling Continuous Subject Cough Event Detection on Hearables
iCONTRA: Toward Thematic Collection Design Via Interactive Concept Transfer
Evaluating Digital Creativity Support To Improve Health-and-Safety in a Manufacturing Plant
Constructing Conceptual Knowledge Artefacts: Activity Patterns in the Ontology Authoring Process
ArtLinks: fostering social awareness and reflection in museums
Social Virtual Reality Is My Therapist: Overcoming Social Anxiety Disorder Through Using Social Virtual Reality
Psychophysiological indicators of the impact of media quality on users
Lifestreams: an alternative to the desktop metaphor
Building international web sites for the financial market
Social devices: a laboratory study on user preferences of device proactivity
Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition
Asynchronous collaborative design
Intermediated technology use in developing communities
Teaching Language to Deaf Infants with a Robot and a Virtual Human
Exploring the benefits of fingernail displays
How Relevant is Hick's Law for HCI?
infoTexture: Incremental Interfaces on Mesh Prototyping
Seven plus or minus two central issues in human-computer interaction
Supporting Software Developers' Focused Work on Window-Based Desktops
The digital set-top box as a virtual channel provider
A mobile voice communication system in medical setting: love it or hate it?
Embedding User Understanding in the Corporate Culture: UX Research and Accessibility at Yahoo
Achieving Resilience: Data Loss and Recovery on Devices for Personal Use in Three Countries
Methods of perceptual and cognitive research applied to interface design and testing
Bodies, boards, clubs and bugs: a study of bodily engaging artifacts
FlexCube: 3D Printing Tunable Meta-structures with Triply Periodic Minimal Surfaces
Crossing HCI and Health: Advancing Health and Wellness Technology Research in Home and Community Settings