yusuke1997/dblp-id-title huggingface dataset:
Towards automatic drawing animation using physics-based evolution
Design and evaluation of interactive musical fruit
Children's co-design and inclusive education
Gesture-based Video Games to Support Fine-Motor Coordination Skills of Children with Autism
From Sustainable Mobility to Good Deeds: Supporting School Participation during COVID-19 Emergency through a Playful Education Platform
Examining the need for visual feedback during gesture interaction on mobile touchscreen devices for kids
"It's Just a Machine that Predicts" - Demystifying Artificial Intelligence / Machine Learning with Teenagers
Empowering Children To Rapidly Author Games and Animations Without Writing Code
For Maker's Sake: A Somatic Exploration of Making
Co-adapting a Design Thinking Activity to Engage Students with Learning Disabilities: Insights and Lessons Learned
Paper mechatronics: present and future
Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders
Designing Parent-child-robot Interactions to Facilitate In-Home Parental Math Talk with Young Children
Little backpackers: studying children's psychological needs in an interactive exhibition context
Designing to Support Teen Mental Health Using Asynchronous Online Groups
2018 Edith Ackermann Award: Bildungsmedien: where TechKreativ meets Footwork
Multimedia software to motivate ethnic minority children to learn about their culture and language of origin
Designing ubiquitous computing to enhance children's interaction in museums
Imagining Alternative Visions of Computing: Photo-Visuals of Material, Social, and Emotional Contexts from Family Creative Learning
Designing to engage children in monitoring indoor air quality: a participatory approach
The Sensing Bridge Between Perceptuomotor Experience and Scientific Investigation
Towards Effective Robot-Teleoperation in Therapy for Children with Autism
An Exploration of Using Virtual Reality to Assess the Sensory Abnormalities in Children with Autism Spectrum Disorder
Teacher Views on Storytelling-based Cybersecurity Education with Social Robots
Children's conversation with experience: making emotional imprints
Effects of playful audio augmentation on teenagers' motivations in cooperative physical play
Director's Cut: Hope-Filled Approaches to Amplifying LGBTQ+ Youth Voices in Healthcare
Snoozy: A Chatbot-Based Sleep Diary for Children Aged Eight to Twelve
Interaction Design and Children, Proceedings of the 2006 conference on Interaction design and children, IDC 2006, Tampere, Finland, June 7-9, 2006
Seen music: ambient music data visualization for children with hearing impairments
Designing Children's New Learning Partner: Collaborative Artificial Intelligence for Learning to Solve the Rubik's Cube
Interest-Driven Data Science Curriculum for High School Students: Empirical Evidence from a Pilot Study
Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender
Paper vs. tablet computers: a comparative study using Tangible Flags
Feelbot: Reducing Use of Bad Words in Children through Wearable using Artificial Intelligence and Gamification
sssnake: a remote multiplayer toy for children
Balancing the needs of children and adults in the design of technology for children
Do animations in enhanced ebooks for children favour the reading comprehension process?: a pilot study
Participatory design workshops with children with cancer: lessons learned
Storytelling shapes: a toolkit to enable children to express their needs and wishes
"I'm in his belly!": Children's Responses to Different Types of Characters in Virtual Reality
Dance dance Pleo: developing a low-cost learning robotic dance therapy aid
Participatory Design with Young Children: Failures, Challenges, and Successes
Understanding Context in Children's Use of Smartwatches for Everyday Science Reflections
Supporting Friendship Development for Children with Autism and Their Typically Developing Peers
Towards an ecological inquiry in child-computer interaction
Assessing Children's Perceptions and Acceptance of a Social Robot
Design guidelines for more engaging electronic books: insights from a cooperative inquiry study
You ARe Correct! Comparing Augmented Reality Displays for Individual Feedback in Classroom Settings
Is Your Family Ready for VR? Ethical Concerns and Considerations in Children's VR Usage
Measuring learning and fun in video games for young children: a proposed method
Supporting fieldwork for primary education with computing - micro: bit, clip: bit and game controllers
Robotic companion for diabetic children: emotional and educational support to diabetic children, through an interactive robot
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Youth as Advisors in Participatory Design: Situating Teens' Expertise in Everyday Algorithm Auditing with Teachers and Researchers
Petimo: safe social networking robot for children
Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008
An open-ended tangible environment for disabled children's learning
You have to start somewhere: initial meanings making in a design and making project
The Effects of Motivational Strategies and Goal Attainment on Children's Trust in a Virtual Social Robot: A Pilot Study
A Tangible, Story-Construction Process Employing Spatial, Computational-Thinking
Tangible programming and informal science learning: making TUIs work for museums
Design of an instrument for the evaluation of communication technologies with children
Caring for Children's Health and Wellbeing Through Understanding and Designing for Health Data Literacy
MemoLine: evaluating long-term UX with children
Impact of exergames and game elements on cerebral palsy children: resistance and sound
Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group
Can you guide me?: supporting children's spatial perspective taking through games with robots
Cartoonimator: A Low-cost, Paper-based Animation Kit for Computational Thinking
A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze Following
Acquiring educational access for neurodiverse learners through multisensory design principles
Designing the LIT KIT, an interactive, environmental, cyber-physical artifact enhancing children's picture-book reading
Co-designing immersive VR with and for adolescents in elementary school
The play grid
An investigation of purpose built netbooks for primary school education
Playthings that do things: a young kid's "incredibles"!
Digital inclusion in Chilean in rural schools
Ilha Musical: a CAVE for nurturing cultural appreciation
On the design of Camelot, an outdoor game for children
Insights from Youth Co-designers on Remote Multimodal Prototyping with Paper Playground
Large Language Models Will Change The Way Children Think About Technology And Impact Every Interaction Paradigm
Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity
DBugs: large-scale artefacts for collaborative computer programming
A technological platform for trans-media scientific exploration
βWave: an EEG-based self-awareness curriculum
The Research Diary, Supporting Pupils' Reflective Thinking during Design Activities
Ghostwriter: a narrative virtual environment for children
An english language learning study with rural chinese children using an augmented reality app
Power puppet: science and technology education through puppet building
Towards Trustworthy Conversational Agents for Children
Using children's drawings to improve a programming app
A Tattooed Bracelet for Child Vaccination Records in a Developing World Context
Colouring the path from instruction to practice: perspectives on software for struggling readers
App Planner: Utilizing Generative AI in K-12 Mobile App Development Education
Mazi: a Tangible Toy for Collaborative Play between Children with Autism
Designing ScratchJr: support for early childhood learning through computer programming
Designing creative activities for children: the importance of collaboration and the threat of losing control
Designing for physical-digital correspondence in tangible learning environments
Proceedings of the 2017 Conference on Interaction Design and Children, Stanford, CA, USA, June 27-30, 2017
Teaching social competence: in search of design patterns
Cultures of Making: An Exploration of Equity in Different Contexts of Youth Making in Schools
Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity
TechSportiv: using a smart textile toolkit to approach young people's physical education
Designing A Virtual Talking Companion to Support the Social-Emotional Learning of Children with ASD
Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities
Children's contributions to new technology: the design of AdventureAuthor
"We Have to Report that App": Reflecting on Children's Data Collection and their Digital Rights through the YouTrack Kids Board Game"
Designing and evaluating affective open-learner modeling tutors
Collaborative Conversational Language Learning with CityCompass
Tangible optical chess: a laser strategy game on an interactive tabletop
Lifelong learning lab: collaborative design of hands-on science for chinese schools
Smart Speaker Data Donations in Families: The Project Rosie Perspective
Interpreting data from within: supporting humandata interaction in museum exhibits through perspective taking
Modeling on the table: agent-based modeling in elementary school with NetTango
Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to Preteens
The Effect of a Social Robot on Children's Pain and Anxiety During Blood Draw
A networked suite of mixed-technology robotic artifacts for advancing literacy in children
Building examples: media and learning affordances
Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog
Group interaction on interactive multi-touch tables by children in India
Behind the Scenes: Design, Collaboration, and Video Creation with Youth
Understanding Adult Stakeholder Perspectives on the Ethics of Extended Reality Technologies with a Focus on Young Children and Children in Rural Areas
Human SUGOROKU: full-body interaction system for students to learn vegetation succession
Examining Gendered Communications of Coding Kits for Young Children
Co-Designing with Mixed-Ability Groups of Children to Promote Inclusive Education
SMART-games: a video game intervention for children with Autism Spectrum Disorders
Designing Software to Prevent Child Marriage Globally
What's a screen mean in a video game?
HandiMate: exploring a modular robotics kit for animating crafted toys
Comparing the creativity of children's design solutions based on expert assessment
SpeechBlocks: A Constructionist Early Literacy App
LLM-based personalization of learning materials for children with a developmental language disorder
Bear Abouts: Sharing Stories across the Physical and Digital
ProBoNO: transferring knowledge of virtual environments to real world situations
Sensitivity to parental play beliefs and mediation in young children's hybrid play activities
Buildagram: a constructionist environment for spatial reasoning
Intergenerational Communication Around Young Children's Upbringing: Tensions and Design Implications
Eliciting social biases in children using tangible games
Pots and Pans, Books and Stories, Apps and Tablets - The Power of Digital in Young Children?s Pre-school Settings
Learning kinematics in elementary grades using agent-based computational modeling: a visual programming-based approach
Mobile learning in museums: how mobile supports for learning influence student behavior
Wizard of Oz prototyping of computer vision based action games for children
Awakening to maker methodology: the metamorphosis of a curious caterpillar
Challenges and Unexpected Affordances of Physical Computing Going Remote
Children Designing Videos: Tools, Pedagogical Models, and Best Practices for Digital Storytelling and Media-Making in the Classroom
Two in a Pod: promoting sustainability and healthy eating in children through smart gardening
Signing-on-the-Fly: Technology Preferences to Reduce Communication Gap between Hearing Parents and Deaf Children
Framing open-ended and constructive play with emerging interactive materials
Exploring children's everyday journeys with user-generated AR
Designing Empathy Game: Case on Participatory Design Session with children within the Indian context
Iterative Design for Enhancing Synchrony in Full-body Interactive Experiences for Children on the Autism Spectrum
FearNot!: providing children with strategies to cope with bullying
"Alexa, Can I Program You?": Student Perceptions of Conversational Artificial Intelligence Before and After Programming Alexa
Evaluating the usability of an interactive map activity for climate change education
Exploring the Design Space of Children Audio Players
Preschoolers' moral judgments: distinctions between realistic and cartoon-fantasy transgressions
Paths to Partnering
Creating Environmental Awareness with Upcycling Making Activities: A Study of Children in Germany and Palestine
TREESENSE - Sensitising Children to Nature through Embodied Play
Learning sustainability: families, learning, and next-generation eco-feedback technology
Designing healthcare games and applications for toddlers
What works, what doesn't, and/or how to make it work?
S.P.O.T: A Game-Based Application for Fostering Critical Machine Learning Literacy Among Children
Children as players, modders, and creators of simulation games: A design for making sense of complex real-world problems: Children as players, modders and creators of simulation games
Reflections on Data Collection during Toy Prototype Development in a Design Studio Course
CodeStitch: Leveraging Analogical Encoding in a Game Space
Teaching with an Interactive E-book to Improve Children's Online Privacy Knowledge
"Are you smart?": Children's Understanding of "Smart" Technologies
Leveraging Usefulness and Autonomy: Designing AI-Mediated ASL Communication Between Hearing Parents and Deaf Children
On the aesthetics of children's computational modeling for learning science
A content analysis of voice-based apps on the market for early literacy development
Sustaining girls' participation in STEM, gaming and making
Interactive and Connected Tableware for Promoting Children's Vegetable-Eating and Family Interaction
A comparative evaluation of touch and pen gestures for adult and child users
Identifying Patterns in IDC Research: Technologies for Improving Children's Well-being Connected to Overweight Issues
Huemelody: An interactive device for children combining colors and music
Do interactions speak louder than words?: Dialogic Reading of an Interactive Tabletbased Ebook with Children between 16 Months and Three Years of Age
ChiParCo and ParChiCo: Connecting Children and Parents Remotely With Tailored Tangible Communication Tools
The fantasy table
Computational Empowerment in K-12 Education: Formative Assessment Strategies for Educational and Design Practices through Dialogic Learning Approaches
Increasing children's social competence through games, an exploratory study
Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation
Design strategy to stimulate a diversity of motor skills for an exergame addressed to children
Comic-boarding with Children: Understanding the use of Language in Human-Human and Human-Agent Dialogue
Designing an interactive spoken help application for preschool children
The graphic routines of closed and open shapes: children's drawing strategies on a touchscreen
Understanding Research Related to Designing for Children's Privacy and Security: A Document Analysis
The Secret Communication Panel: A Constructionist Communications Device for Developing Computational Thinking Skills in School-Age Children
SINQ: designing social media to foster everyday scientific inquiry for children
Abandoned but Not Forgotten: Providing Access While Protecting Foster Youth from Online Risks
Designing an augmented reality learning environment for visuospatial thinking in geometry
MyWord: enhancing engagement, interaction and self-expression with minimally-verbal children on the autism spectrum through a personal audio-visual dictionary
Design and evaluation of socially assistive robotics providing assistance for children through machine learning of languages
Marble track music sequencers for children
Bridges, Glitter, and *Spaceship Noises*: Young Children's Design Ideas for Communication Across Distance
Jamming with Culture - Piloting Cultural Game Jam with Youth
Independent exploration with tangibles for students with intellectual disabilities
Designing a tangible interface for collaborative storytelling to access 'embodiment' and meaning making
OpenGesture: a low-cost authoring framework for gesture and speech based application development and learning analytics
Exploring a Tangible Interaction System for Behavior Management to Alleviate Children's Dental Anxiety in Waiting Rooms
CoVoL: A Cooperative Vocabulary Learning Game for Children with Autism
Using neurofeedback to teach self-regulation to children living in poverty
Shaoor: Redefining Sex Education in Pakistan Through Parent-Led Solutions
User-oriented design and tangible interaction for kindergarten children
EdBoard: an educational breadboard
Designing an online sex education resource for gender-diverse youth
Human-robot interactions to promote play and learning
Child-Centered Design in the Digital World: Investigating the Implications of the Age-Appropriate Design Code for Interactive Digital Media
Exploring Young Children's Views on Sharing Personal Health Data Between Ages 7-14
Investigating Children's Passwords using a Game-based Survey
User Experience challenges for designing and evaluating Computer-Based Assessments for children
Sniff: designing characterful interaction in a tangible toy
Technologies Supporting Social Play in Neurodiverse Groups of Children
TADCAD: a tangible and gestural 3D modeling & printing platform for building creativity
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
A positive and inclusive classroom experience: primary school teachers' perspectives of physical computing
Designing the 'record' button: using children's understanding of icons to inform the design of a musical interface
MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks
Using an emergent system concept in designing interactive games for autistic children
Designing sound tools and toys for blind and visually impaired children
Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement
Finding resilience through music for neurodivergent children
Comparison of think-aloud and constructive interaction in usability testing with children
Enacting Identities: Participatory Design as a Context for Youth to Reflect, Project, and Apply their Emerging Identities
The child-engineering of arithmetic in ToonTalk
Every child a coder?: research challenges for a 5-18 programming curriculum
Digital Technologies and Marginalized Youth
Foregrounding Agency in Participatory Design with Children
Small Leans into Big Steps: A Mixed-Reality Environment to Support Embodied, Ensembled Mathematics Learning
Supporting the design contributions of children with autism spectrum conditions
A comparison of usability evaluation methods for child participants in a school setting
To Nudge or Not to Nudge: Co-Designing and Evaluating the Effectiveness of Adolescent Online Safety Nudges
When toys come to life: considering the internet of toys from an animistic design perspective
Smartphones to facilitate communication and improve social skills of children with severe autism spectrum disorder: special education teachers as proxies
Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual Epidemic
Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with Autism
Computer games authored by children: a multi-perspective evaluation
Toward Interactive Reading: Co-designing With Adolescents to Explore Opportunities for Overcoming Reading Challenges
Exploring physical and digital identity with a teenage cohort
The Development of Face-to-Face Collaboration Technology for Young Children
Some reflections on designing construction kits for kids
Supporting children's math learning with feedback-augmented narrative technology
Designing AI for Children's Well-Being
Exploring Parental AI Literacy and Perceptions of Robot Transparency in Educational Child-Robot Interaction
6th KidRec Workshop: Information Retrieval Systems for Children in the COVID-19 Era
Designing an e-learning ecosystem to support people with autism spectrum disorders. A digital transformation in special education
TREK: transportation research, education, and knowledge
DenTeach: A Device for Fostering Children's Good Tooth-brushing Habits
Supporting non-formal learning through co-design of social games with children
Intermediate-level knowledge in child-computer interaction
What's going on?: discovering what children understand about handwriting recognition interfaces
Stimulating children's physical play through interactive games: two exploratory case studies
Grasping Derivatives: Teaching Mathematics through Embodied Interactions using Tablets and Virtual Reality
Design implications from Cognitive Event Analysis: A case study of digitally mediated interaction in autistic children
Playscapes: a Design Perspective on Young Children's Physical Play
CodeQuilt: Designing an Hour of Code Activity for Creative and Critical Engagement with Computing
Reflective Data Storytelling for Youth: The CODAP Story Builder
Wearable Immersive Virtual Reality for Children with Disability: a Case Study
Crazy Like Us: Design for Vulnerable Populations
The Food App - Fair and Equal Access to Free Food for Anyone in Need
Beyond the Algorithm: Speculative Approaches to Critical AI Literacies with Diverse Youth
Youth Design of Digital Stories to Promote Indigenous Voices
Designing for spatial competence
Programmable Battery as a Computational Crafting Material for Children
Screen time for children
GlotBot: Hybrid Language Translator for Secondary Level Mathematics Classrooms
A Systematic Review of the Probes Method in Research with Children and Families
A little bit of coding goes a long way: effects of coding on outdoor play
The preliminary study of animation dictionary for onomatopoeic learning
StringForce: A Forced Collaborative Interaction Game for Special Education
Co-Space: A Tangible System Supporting Social Attention and Social Behavioral Development through Embodied Play for Children with Autism Spectrum Disorder
The AL Goldberg machine: a virtual environment for engaging learners in algorithmic practices
Investigating an Intervention System to Increase User Engagements on an Educational Social Q&A
Apraxia world: a speech therapy game for children with speech sound disorders
Designing and evaluating touchless playful interaction for ASD children
ARtonomous: Introducing Middle School Students to Reinforcement Learning Through Virtual Robotics
An educational application for botanical study in science classes at elementary schools
Bonk: accessible programming for accessible audio games
Tangible computer programming for informal science learning
Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHD
Proceedings of the 14th International Conference on Interaction Design and Children, IDC '15, Medford, MA, USA, June 21-25, 2015
MoDa: Designing a Tool to Interweave Computational Modeling with Real-world Data Analysis for Science Learning in Middle School
Transformative agency - the next step towards children's computational empowerment
Peacing Together - Building Common Ground Piece by Piece
Empowering Children's AI Literacy Through Co-Creating Stories with LLM