yusuke1997/dblp-id-title huggingface dataset:
Collaboration in mediated and augmented reality
[Poster] CI-Spy: Using mobile-AR for scaffolding historical inquiry learning
Towards AI Drone Assistants in Extended Reality
Extended Reality Training for Business and Education: The New Generation of Learning Experiences
Does Teleporting Length Affect Spatial Awareness?
Indirect Augmented Reality Browser for GIS Data
Can Smell Guide You Home? Evaluating Olfactory Cues in VR Navigation
Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?
Rethinking Augmented Wine Recognition
Cloud-Based Face Recognition for Augmented Reality Glasses
Towards a Methodological Framework for Multimodal Input in Social Interaction in Virtual Reality
Visual Metaphors for Notification into Virtual Environments
RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking
Virtual Reality Multimodal Stabilization Intervention for Covid-19 Trauma Treatment
Layerable Apps: Comparing Concurrent and Exclusive Display of Augmented Reality Applications
VReligion: Experiencing the Sacred in Social Virtual Reality - Preliminary Results
Water in augmented space
AiRcupid: Supporting Cucumber Picking for Intellectual Disabilities using Artificial Intelligence and Augmented Reality
A Low-Latency 3D Live Remote Visualization System for Tourist Sites Integrating Dynamic and Pre-captured Static Point Clouds
A Probabilistic Combination of CNN and RNN Estimates for Hand Gesture Based Interaction in Car
Video Analysis of Behavioral Patterns During Prolonged Work in VR
Improving Camera Pose Estimation via Temporal EWA Surfel Splatting
Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders
An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR
Augmented Wire Routing Navigation for Wire Assembly
Validating the effects of immersion and spatial audio using novel continuous biometric sensor measures for Virtual Reality
Herding Sheep: Live System Development for Distributed Augmented Reality
Holding Virtual Objects Using a Tablet for Tangible 3D Sketching in VR
Supporting order picking with Augmented Reality
Objective Measurements of Background Color Shifts Caused by Optical See-Through Head-Mounted Displays
Reliving Museum Visiting Experiences on-and-off the Spot
Results of a Study on Software Architectures for Augmented Reality Systems
Egocentric Gesture Recognition for Head-Mounted AR Devices
Marker-less Tracking for AR: A Learning-Based Approach
An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error
Visual and Proprioceptive Evaluation for Virtual Bicycle Ride
MR TV Mozaik: A New Mixed Reality Interactive TV Experience
Driving Cross-Reality Experiences for Future Mobility
Novel View Generation from Multiple Omni-Directional Videos
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality
HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Model
Improving Color Discrimination for Color Vision Deficiency (CVD) with Temporal-Domain Modulation
AR Circuit Constructor: Combining Electricity Building Blocks and Augmented Reality for Analogy-Driven Learning and Experimentation
TouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR
Tutorial 1: Adaptive augmented reality (A2R): Where AR meets user's interest
Empirical Study of Non-Reversing Magic Mirrors for Augmented Reality Anatomy Learning
Visual Guidance for Encountered Type Haptic Display: A feasibility study
Vesp'R: design and evaluation of a handheld AR device
Towards real time 3D tracking and reconstruction on a GPU using Monte Carlo simulations
Seeing anew: Paradigm shifting across the virtuality continuum
Augmenting Aerial Earth Maps with dynamic information
Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understanding
Integrating 3D object detection, modelling and tracking on a mobile phone
Virtual Reality for Immersive Education in Orthopedic Surgery Digital Twins
Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability
Learning Lightprobes for Mixed Reality Illumination
Adaptive Volumetric Anatomy Visualization in VR with Tangible Control
Two-Step Gamut Mapping for Optical See-Through Displays
LSFB: A Low-cost and Scalable Framework for Building Large-Scale Localization Benchmark
VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading
Designing Generative Artificial Intelligence Integrated Immersive Virtual Reality Therapeutic Experiences to Support Meaning-centered Grief Therapies for Bereaved Parents
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Fiducial markers detection trained exclusively on synthetic data for image-to-patient alignment in HMD-based surgical navigation
The MagicBook Revisited
Exploring Virtual Environments by Visually Impaired Using a Mixed Reality Cane Without Visual Feedback
Behavioural Biometrics in Virtual Reality: To What Extent Can We Identify a Person Based Solely on How They Watch 360-Degree Videos?
Multi-sensor navigation algorithm using monocular camera, IMU and GPS for large scale augmented reality
Thinking Outside the Eyebox: Evaluation of Perceptual Effects Deriving from Pupil Swim Distortions in Head-Mounted Displays
Dynamic Omnidirectional Texture Synthesis for Photorealistic Virtual Content Creation
Guidelines for combining user preference and interaction experience to visualize the spatial imagination in virtual reality memory training
EEG-Based Error Detection Can Challenge Human Reaction Time in a VR Navigation Task
Mobile augmented reality for cultural heritage: A technology acceptance study
From CAD to 3D Tracking - Enhancing & Scaling Model-Based Tracking for Industrial Appliances
Adaptive Medical Visualization in AR: From Volumetric Clarity to Context-Aware Interaction
Petting a cat helps you incarnate the avatar: Influence of the emotions over embodiment in VR
Analysis of Medium Wrap Freehand Virtual Object Grasping in Exocentric Mixed Reality
Mixed-Reality Guidance for Brain Stimulation Treatment of Depression
Immersive Blue Spaces: Developing a Mixed Reality Ocean Encounter to Improve Wellbeing in Adolescents and Young Adults
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
Spatial relationship patterns: elements of reusable tracking and calibration systems
Automatic Image Translation of Long Ancient Egyptian Texts for Augmented Reality Applications
Mimicking an Object Using Multiple Projectors
Textured Shadow
Multi-Drone Collaborative Trajectory Optimization for Large-Scale Aerial 3D Scanning
Global Heading Estimation For Wide Area Augmented Reality Using Road Semantics For Geo-referencing
A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review
Learning Bipartite Graph Matching for Robust Visual Localization
Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions
Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR
CNN-MonoFusion: Online Monocular Dense Reconstruction Using Learned Depth from Single View
Few-Shot Action Scene Graph Generation from Video via Multimodal Language Models for Structuring Spatial Experience
Sensorimotor Realities: Formalizing Ability-Mediating Design for Computer-Mediated Reality Environments
Exploring the Influence of Crowd Size Across Different Tasks on User Performance, Experience and Social Presence in Shared Virtual Environments
ThumbShift: Modulating Perceived Object Properties Through Dynamic Thumb Repositioning
Becoming An Animal? Exploring Proteus Effect Based on Human-avatar Hand Gesture Consistency
LookUP: Command Search Using Dwell-free Eye Typing in Mixed Reality
Live tracking and mapping from both general and rotation-only camera motion
Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual Reality
A Comprehensive Analysis of the Influence of Cognitive Load on Physiological Signals in Virtual Reality
Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs
Enhancing heavy machinery lift operation through projected cues
Visualization in mixed reality environments
Avatar-Mediated Contact Interaction between Remote Users for Social Telepresence
PAVAL: Position-Aware Virtual Agent Locomotion for Assisted Virtual Reality Navigation
EEG-Based Prediction of Perceptual Timing Errors in Virtual Reality
The Invisible - Experienced: Developing and Verifying a VR Application for Understanding Air Pollution Perception and Attitudes
DeepMetricEye: Metric Depth Estimation in Periocular VR Imagery
Headzoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion
Robust Keyframe-based Monocular SLAM for Augmented Reality
Psychophysical exploration of stereoscopic pseudo-transparency
The importance of being mobile: some social consequences of wearable augmented reality systems
User Interaction in Mixed Reality Interactive Storytelling
Perception Thresholds for Unobtrusive Movement in VR Versus AR
Heated Escape: A Virtual Reality Serious Game on the Urgency of the Climate Crisis
A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses
Hierarchical Localization and Tracking for In-Vehicle Mixed Reality
XR Prototyping of Mixed Reality Visualizations: Compensating Interaction Latency for a Medical Imaging Robot
Wip chairs
Focused Area of Movement as an Effective Rest Frame for Reducing VR Sickness
Contextual Anatomic Mimesis Hybrid In-Situ Visualization Method for Improving Multi-Sensory Depth Perception in Medical Augmented Reality
Tangible interaction techniques to support asynchronous collaboration
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality
PostAR: Design a Responsive Reading System with Multiple Interactions for Campus Augmented Posters
Projected Augmentation II - A Scalable Architecture for Multi Projector Based AR-Systems Based on "Projected Applications"
XaiR: An XR Platform that Integrates Large Language Models with the Physical World
Research on the Usability of Hand Motor Function Training based on VR System
Scale-aware Insertion of Virtual Objects in Monocular Videos
An Augmented Reality System for Treating Psychological Disorders: Application to Phobia to Cockroaches
Vergence-Based AX-ray Vision
Rapid Development of Expressive AR Applications
Identifying differences between CAD and physical mock-ups using AR
Clean Training, Clear Skies: Virtual Reality Training for Expert Smoke Opacity Certification
Multimodal Human Activity Recognition on Edge Devices
Effects of sizes and shapes of props in tangible augmented reality
Design of Paper Book Oriented Augmented Reality Collaborative Annotation System for Science Education
A Flexible Tracking Concept Applied to Medical Scenarios Using an AR Window
SelfieWall: A Mixed Reality Advertising Platform
Designing VRPT experience for empathy toward out-groups using critical incidents and cultural explanations
Virtual Reality Data for Predicting Mental Health Conditions
Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application
In-place Augmented Reality
Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions
Online user survey on current mobile augmented reality applications
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
A Mixed Reality Framework for Acupoint Therapy Teaching: Localization, Practice and Evaluation
[Poster] classifications of augmented reality uses in marketing
A Nugget-Based Concept for Creating Augmented Reality
Augmented reality in large environments: Application to aided navigation in urban context
Real-time surface light-field capture for augmentation of planar specular surfaces
Single channel AI speech reverberation time modification for room dimension matching
Dynamic Gimmick Learning for Navigation Agents in Social VR Through User-Agent Dialogue
Towards a Framework for Validating XR Prototyping for Performance Evaluations of Simulated User Experiences
Exploring Interface Design of Translation System for Enhanced Immersion and Usability in Mixed Reality
AuxiScope: Handheld Augmented Reality Tablet as an Auxiliary Display for Large-Scale Display Systems
Doctoral Consortium: Human aspects of virtual characters
Performance Impact of Immersion and Collaboration in Visual Data Analysis
Deformable random dot markers
A Classification of Augmented Reality Approaches for Spatial Data Visualization
Flower Factory: A Component-based Approach for Rapid Flower Modeling
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study
Mobile Magic Wand: Augmented reality on mobile devices
ARPads: Mid-air Indirect Input for Augmented Reality
Immersive image-based modeling of polyhedral scenes
Uncertainty Unveiled: Revealing the Uncertainty of Distribution Visualization Through Cross Reality
Toward a Human-Centered Framework for Standardization in eXtended Reality (XR): Development, Measurement, and Evaluation
GazeRing: Enhancing Hand-Eye Coordination with Pressure Ring in Augmented Reality
Towards Embodied Conversational Agents for Reducing Oral Exam Anxiety in Extended Reality
Augmented Reality-Based Peephole Interaction using Real Space Information
Initializing Markerless Tracking Using a Simple Hand Gesture
Double Reality: Shifting the Gaze Between the Physical Object and Its Digital Representation
Message from the ISMAR 2020 Science and Technology Program Chairs
Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation
Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets
User evaluations on form factors of tangible magic lenses
Handheld AR games - A triarchic conceptual design framework
MonoVAN: Visual Attention for Self-Supervised Monocular Depth Estimation
Enhancing 1D-CNN Based Human Action Recognition in Extended Reality with Biometric Information
Effects of "Real-World" Visual Fidelity on AR Interface Assessment: A Case Study Using AR Head-up Display Graphics in Driving
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2024, Bellevue, WA, USA, October 21-25, 2024
Repeatable AR Sessions with Radiance Field Support
Birds vs. Fish: Visualizing Out-of-View Objects in Augmented Reality using 3D Minimaps
Augmenting 3D urban environment using mobile devices
MemoryScan: Smart Digital Transformation of Large-scale Environments for Eliciting Location Specific Knowledge
Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR
Towards augmented reality user interfaces in 3D media production
Streaming and Exploration of Dynamically Changing Dense 3D Reconstructions in Immersive Virtual Reality
Real-time RGB-D camera relocalization
Conect - An application for hybrid conferences
BDLoc: Global Localization from 2.5D Building Map
Computational Glasses: Vision Augmentations Using Computational Near-Eye Optics and Displays
Experimental Evaluation of Augmented Reality in Object Assembly Task
Region-Guided Interactive Docent for Paintings in Mixed Reality
Visualising Physiological Cues in Individualised Virtual Reality for Mental Health
Mirror, Mirror on the Wall: A New Teleportation Method for Us All
Integrating conversational virtual humans and mannequin patient simulators to present mixed reality clinical training experiences
Towards a Quantitative Approach for Monitoring and Evaluating Construction Defect Management Inspection Performance using Eye-tracking Technologies
Social panoramas using wearable computers
Evaluating the impact of recovery density on augmented reality tracking
Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering
A Quick Method for Synthesizing Photorealistic Color Images under Various Illumination Conditions
A Marker Calibration Method Utilizing A Priori Knowledge on Marker Arrangement
Laparoscopic Virtual Mirror for Understanding Vessel Structure Evaluation Study by Twelve Surgeons
A Comparative Evaluation of Tabs and Linked Panels for Program Understanding in Augmented Reality
MetaGadget: IoT Framework for Event-Triggered Integration of User-Developed Devices into Commercial Metaverse Platforms
Design Considerations for Augmented Reality Location-Based Exergaming: Lessons from Pokémon Go
1st International Workshop on Recognition Based Augmented Reality Summary
Elicitation of Interaction Techniques with 3D Data Visualizations in Immersive Environment using HMDs
Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space
Human Attention and fatigue for AR Head-Up Displays
Computer-Assisted Laparoscopic myomectomy by augmenting the uterus with pre-operative MRI data
Interactive Information Exploration Framework of Cultural Heritage with Generative AI
Rendering of Highly Polygonal Augmented Reality Applications on a Scalable PC-Cluster Architecture
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022, Singapore, October 17-21, 2022
Comparing Methods for Mapping Facial Expressions to Enhance Immersive Collaboration with Signs of Emotion
Camera Relocalization with Ellipsoidal Abstraction of Objects
Design of a Component-Based Augmented Reality Framework
HoloLens Integration into a Multi-Kinect Tracking Environment
Motion detection based ghosted views for occlusion handling in augmented reality
In-situ interactive modeling using a single-point laser rangefinder coupled with a new hybrid orientation tracker
Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface
Contextual in-situ visualization for port placement in keyhole surgery: Evaluation of three target applications by two surgeons and eighteen medical trainees
[DC] AR in the Moment: Ethics and Impact of Real-Time Social Support Tools
CleAR Sight: Exploring the Potential of Interacting with Transparent Tablets in Augmented Reality
A Literature Review of User Studies in Extended Reality Applications for Archaeology
Towards Advancing Reservoir Model Analysis with Virtual Reality
Efficient Extraction of Robust Image Features on Mobile Devices
Enhancing User Experience in Robotic Massage Therapy through Mixed Reality and Conversational Virtual Digital Humans
Personal Positioning based on Walking Locomotion Analysis with Self-Contained Sensors and a Wearable Camera
War Children: Using AR in a Documentary Context
Effort to Replicate Custom-made Augmented Reality Haploscope
Wetness Illusion in Mid-Air
Filtering Mechanisms of Shared Social Surrounding Environments in AR
Going and Returning: Lakota Travel Verbs in Virtual Reality
HybridAvatar: Efficient Mesh-based Human Avatar Generation from Few-Shot Monocular Images with Implicit Mesh Displacement
IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021, Bari, Italy, October 4-8, 2021
The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays
Human Perception and Psychology in Augmented Reality (HPPAR) Summary
Optical Camouflage Using Retro-Reflective Projection Technology
Face to Face Collaborative AR on Mobile Phones
A LCD Cube Transporting High Dynamic Range Light Environments
Real-Time Feedback System for Body Tilt in Archery Shooting
Robustness of Self-Avatar Animation Beyond Sparse Tracking: Effects of Pose Estimator Discrepancies and Inaccuracies
Scene Awareness While Using Multiple Navigation Aids in AR Search
Interactive Embodied Agent for Navigation in Virtual Environments
AvatarPilot : Decoupling one-to-one motions from their semantics with weighted interpolations
A Sense of Quality for Augmented Reality Assisted Process Guidance
Avacard: Exercise Data-Driven AI-Generated Cards to Enhance Interactivity for Extended Reality Exergame through Metagame
Augmented dreams
The Five Spatial Elements: A Framework for Spatial Interactions in MR
Motion-Aware Iterative Closest Point Estimation for Fast Visual Odometry
Compacting Singleshot Multi-Plane Image via Scale Adjustment
Video Synthesis of Human Upper Body with Realistic Face
Experience Level Influences User's Criteria for Avatar Animation Realism
Filmmaking Education Using Virtual Reality and Generative AI for Real-Time Feedback in Simulated Environments
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration
DM-VTON: Distilled Mobile Real-time Virtual Try-On
Automated Text Simplification for the Task Guidance in Augmented Reality
Fast and automatic city-scale environment modeling for an accurate 6DOF vehicle localization
Distributed visual processing for augmented reality
Toward a More Standardized Multi-Directional Tapping Task in VR: the Effect of Target Depth
GenLARP: Enabling Immersive Live Action Role-Play through LLM-Generated Worlds and Characters
Modeling Physical Structure as Additional Constraints for Stereoscopic Optical See-Through Head-Mounted Display Calibration
Xstudio - a Collaborative Metaverse-Based Tool for Automotive Design and Engineering
Manipulating Immersion: The Impact of Perceptual Incongruence on Perceived Plausibility in VR
May the Force Be with You: Dexterous Finger Force-Aware VR Interface
Emissary Educator Playmate Oracle (EEPO): A Human-Technology Framework and XR to Support Child Well-Being
A Comparative Evaluation of AR Embodiments vs. Videos and Figures for Learning Bead Weaving
Bare-hand Depth Inpainting for 3D Tracking of Hand Interacting with Object
Uncovering Best Practices in Immersive Space to Think
A setup for evaluating detectors and descriptors for visual tracking
Making Avatar Gaze Accessible for Blind and Low Vision People in Virtual Reality: Preliminary Insights
Modeling Social Cognition with Nonverbal Dynamics in Virtual Reality
Real-Time Augmented Face
A dataset and evaluation methodology for template-based tracking algorithms
Exploring the Effects of Virtually-Augmented Display Sizes on Users' Spatial Memory in Smartwatches
Public Speaking Q&A Practice with LLM-Generated Personas in Virtual Reality
2D-3D Co-segmentation for AR-based Remote Collaboration
"Not my fault!" "All thanks to me!": Studying Agency, Satisfaction and Self-Serving Attributional Bias with Rigged Archery in Virtual Reality
Hololens AR - Using Vuforia-Based Marker Tracking Together with Text Recognition in an Assembly Scenario
Extended Dot Cluster Marker for High-speed 3D Tracking in Dynamic Projection Mapping
The Social AR Continuum: Concept and User Study
CLAd-Vr: Cognitive Load-Based Adaptive Training for Machining Tasks in Virtual Reality
Chemisim: A Web-based VR Simulator for Chemistry Experiments
Using ACT-R Architecture in the Design of Intelligent Tutoring Systems for VR Training of Manufacturing Skills
The Acceptability of a Multisensory VR Game for Older Adults
Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly
Intention to use an interactive AR app for engineering education
Alice's adventures in an immersive mixed reality environment
Table-top spatially-augmented realty: bringing physical models to life with projected imagery
Mixed Reality Office System Based on Maslow's Hierarchy of Needs: Towards the Long-Term Immersion in Virtual Environments
Generating perceptually-correct shadows for mixed reality
Where virtual enhances physical mock-up: A way to understand our heritage
Effects of User Construction Behavior on User Experience in a Virtual Indoor Environment
RAG based AI-Agent for Contextualized Analysis of High-Density Historical Records: Application to the Annals of the Joseon Dynasty
cLock: Single-Handed Two-Factor Authentication in VR Using Wrist Rotation and Multi-Finger Tapping
Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality
Improving co-presence with augmented visual communication cues for sharing experience through video conference
Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality
Where to Look? VR Gaze-Based Analysis in Adverse Weather Driving