yusuke1997/dblp-id-title huggingface dataset:
Through the Expert's Eyes: Exploring Asynchronous Expert Perspectives and Gaze Visualizations in XR
The design of a mixed-reality book: Is it still a real book?
Workshop on tracking methods & applications
Augmented illusionism. The influence of optical illusions through artworks with augmented reality
What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks
DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays
Accessible Tangible User Interfaces in eXtended Reality Experiences for Cultural Heritage
An RGB-D Refinement Solution for Accurate Object Pose Estimation
Learning to Fuse: A Deep Learning Approach to Visual-Inertial Camera Pose Estimation
Outdoor See-Through Vision Utilizing Surveillance Cameras
Advanced training methods using an Augmented Reality ultrasound simulator
See-through window vs. magic mirror: A comparison in supporting visual-motor tasks
Reality Skins: Creating Immersive and Tactile Virtual Environments
RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes
Transitional interface: concept, issues and framework
GenLinguaScape: Enabling User-Defined VR Scenarios for Communicative Language Practice
Using Identification with AR Face Filters to Predict Explicit & Implicit Gender Bias
Urban canvas: Unfreezing street-view imagery with semantically compressed LIDAR pointclouds
When is Self-Gaze Helpful? Examining Uni- vs Bi-Directional Gaze Visualization in Collocated AR Tasks
Towards Forecasting the Onset of Cybersickness by Fusing Physiological, Head-tracking and Eye-tracking with Multimodal Deep Fusion Network
Comparing Firefighters' Perceived Workload Using 2D vs. 3D Building Plans to Support Emergency Response Preplanning in a Simulated Fire Scenario
Consistent real-time lighting for virtual objects in augmented reality
A Two-Point Map-Based Interface for Architectural Walkthrough
An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry
Intelligent Adaptive Agents and Trust in Virtual and Augmented Reality
Multimodal lnteraction with Gaze and Controller Gesture
Out of reach? - A novel AR interface approach for motor rehabilitation
Multiple target detection and tracking with guaranteed framerates on mobile phones
Visual Guidance for Assembly Processes
Model-Based Tracking with Stereovision for AR
Chromaticity Based Local Linear Regression for Color Distortion Estimation of Optical See-Through Displays
Tiled Frustum Culling for Differential Rendering on Mobile Devices
MIRAGE: Multimodal Intention Recognition and Admittance-Guided Enhancement in VR-Based Multi-Object Teleoperation
Deformed Reality: Proof of Concept and Preliminary Results
When Senses Collide: Investigating Modality Congruence and Interference Between Task and Notification in Augmented Reality
Exploring Factors of VR-based Wheelchair Simulation for Reducing Implicit Bias
Continuous natural user interface: Reducing the gap between real and digital world
MemoGlove: Capturing and Recreating XR Memory with Haptic Interaction Traces
InstantCopresence: A Spatial Anchor Sharing Methodology for Co-located Multiplayer Handheld and Headworn AR
Augmented Things: Enhancing AR Applications leveraging the Internet of Things and Universal 3D Object Tracking
Influence of tactile presence and body ownership on virtual stroking pleasantness
Participating in the Testing of the Virtual Experience Research Accelerator (VERA)
Hand Grip Pressure Visualization for Task Assistance
Words in Kitchen: An Instance of Leveraging Virtual Reality Technology to Learn Vocabulary
VRM: Concept and Implementation of an Application-Interoperable Avatar Format
Multimodal Physiological Analysis of Cognition and the Correlations with Emotion in VR
Generating Haptic Motion Effects for General Scenes to Improve 4D Experiences
Dual Focus Multiscale Attention for Object Detection in Mixed Reality: Leveraging Customizable Synthetic Datasets
Calibration of Augmented Reality Headset with External Tracking System Using AX=YB
Animatronic Shader Lamps Avatars
Mixed reality pre-visualization and camera-work authoring in filmmaking
Merging Geospatial Technologies with Cross Reality in the context of smart manufacturing systems
Exploring the Trapped-in-Debris Experience: Behavioural and Verbal Analysis of Human Behaviour in Extended Reality Earthquake Simulations
Towards Wearable Intelligent Assistants: Challenges & Research Agenda
CamSLAM: Vision Aided Inertial Tracking and Mapping Framework for Large Scale AR Applications
Adventurous Dreaming Highflying Dragon: A full body game for children with Attention Deficit Hyperactivity Disorder (ADHD)
A Fingertip Gestural User Interface Without Depth Data for Mixed Reality Applications
MaskWarp: Visuo-Haptic Illusions in Mixed Reality using Real-time Video Inpainting
ARtisan Bistro: A Cooking Task Environment to Conduct Studies in Augmented Reality
Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration
DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation
AR-HMD Multitask Viewing System Concept with a Supporting Handheld Viewport for Multiple Spatially-Anchored Workspaces
Instant Mixed Reality Lighting from Casual Scanning
Dynamic Content Generation for Augmented Technical Support
Gravity-aware handheld Augmented Reality
A Macro-to-Micro Control Approach to Balance User Agency and Automation for Mobile AI-assisted Writing on Smart Glasses
Joint-wise Comparative Analysis of Relative Local Velocity in the 'Running Man' Shuffle Dance
Effect of Degrees of Freedom on the Quality of Use of Virtual Theatre Experiences
ESM-Blur: Handling & rendering blur in 3D tracking and augmentation
Evaluating Perceptual Deviations in Video See-Through Head-Mounted Displays while Utilizing Physical Touchscreens
Can AI Inspire Biophilic Design in Immersive Virtual Reality Workspaces to Enhance Well-Being?
Adaptive Color Structured Light for Calibration and Shape Reconstruction
A High-level Event System for Augmented Reality
Intelligent Pre-Reset for Redirected Walking through Reinforcement Learning
Extending the World-in-Miniature Metaphor to Access Situated Information in a Pervasive Augmented Reality Environment
Comparative Evaluation of Virtual Reality and In-Person Onboarding for Assembly Trainings in Manufacturing
PoLAR: A Portable Library for Augmented Reality
VisionStorage Classroom: MR-Based Educational System for MMCA Cheongju Korea
Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data
Breathe to Dive: Exploring a Virtual Reality Game for Treatment of Cystic Fibrosis
The Owl: Immersive Telepresence Communication for Hybrid Conferences
Chenrezig Sadhana VR: A Novel Arousal-Based Virtual Reality Neurofeedback Meditation System
On Intent Inclusivity in Spontaneous Cross Realities
Food Talks: Visual and Interaction Principles for Representing Environmental and Nutritional Food Information in Augmented Reality
Ready for Industrial Use? A User Study of Spatial Augmented Reality in Industrial Assembly
Immersive WYSIWYG virtual meteorological sandbox
Towards Open-World Gesture Recognition
Augmented Reality Interface for Safer Cyclist Interaction with Parked Autonomous Vehicles Pulling Out from Kerb
A Mirror Metaphor Interaction System: Touching Remote Real Objects in an Augmented Reality Environment
Are You Referring to Me? - Giving Virtual Objects Awareness
Augmented Reality Narratives for Post-Traumatic Stress Disorder Treatment
Marker-less Vision Based Tracking for Mobile Augmented Reality
Immersive Visualization of The Multifaceted Uncertainties of Hurricane Prediction Ensembles
PSA: A Cross-Platform Framework for Situated Analytics in MR and VR
Circular Data Matrix Fiducial System and Robust Image Processing for a Wearable Vision-Inertial Self-Tracker
Visual analytics in Augmented Reality
Digital Full-Face Mask Display with Expression Recognition using Embedded Photo Reflective Sensor Arrays
From Concrete to Forest: The Emotion-Altering Effects of Virtual Reality Environments
Weighted-Area Based Alignment Metric for Redirected Walking in VR
Pen-based Interaction with Spreadsheets in Mobile Virtual Reality
Don't Look at Me Like That - How AR Face Recognition Changes Our Social Behaviour
MR.Sketch. Immediate 3D Sketching via Mixed Reality Drawing Canvases
Comparing Control Schemas in Isometric Balanced-based Controllers
First Deployment of Diminished Reality for Anatomy Education
AICRID: AI-Empowered CR For Interior Design
Mobile Augmented Reality as a Field-Assistance Tool in Urban Maintenance
Zeitgebers-Based User Experience Analysis and Time Perception Modeling via Transformer in VR
WeARHand: Head-worn, RGB-D camera-based, bare-hand user interface with visually enhanced depth perception
Accurate and Fast Classification of Foot Gestures for Virtual Locomotion
Steering Committee and Area Chairs
Evaluation of three input techniques for selection and annotation of physical objects through an augmented reality view
What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World
Realistic Fusion of Virtual Materials and Hands for AR through Intrinsic Decomposition
Point-and-shoot for ubiquitous tagging on mobile phones
A Mixed Reality System with Visual and Tangible Interaction Capability - Application to Evaluating Automobile Interior Design
ShadAR: LLM-driven shader generation to transform visual perception in Augmented Reality
Augmented reality in a serious game for manual assembly processes
Corneal imaging in localization and HMD interaction
Displacement Projection Mapping: a Projection Method to Add Geometric Features beyond the Boundary of the Real Object
Augmenting Surface Reconstructions
Mixed Reality Extended TV
ARVIKA - Augmented Reality for Development, Production and Service
A mobile Passive Augmented Reality Device - mPARD
Reducing the Human Factor in Virtual Reality Research to Increase Reproducibility and Replicability
Effects of Augmenting Real-Time Biofeedback in An Immersive VR Performance
Transforming Your Website to an Augmented Reality View
New System to Measure Motion Motion-to-Photon Latency of Virtual Reality Head Mounted Display
Enterprise AR Functional Requirements Workshop
Realtime Generation of Caustic Images Using a Deep Neural Network
2015 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015, Fukuoka, Japan, September 29 - Oct. 3, 2015
Dynamic Translation Gain in Redirected Walking: Towards Exploring Larger Virtual Spaces
Collocated AAR: Augmenting After Action Review with Mixed Reality
Augmented Reality Live-Action Compositing
Experience design, interactive art environments and the sense of becoming
Situated Embodied XR Agents via Spatial Reasoning and Prompting
Metadata Design for Location-Based Film Experience in Augmented Places
Study of Interfaces for Time-Continuous Emotion Reporting and the Relationship Between Interface and Reported Emotion
Towards Mobile Recognition and Verification of Holograms Using Orthogonal Sampling
Parametric Model Estimation for 3D Clothed Humans from Point Clouds
Multimodal Classification of Student Distractions in Educational VR Environments: A Foundation for Real-Time Adaptation
A Hand-Gesture-Free Natural User Interface Using 3D Manipulator Widgets for Mixed Reality Surgical Applications
Impact of Target and Tool Visualization on Depth Perception and Usability in Optical See-Through AR
Visualization of sensor data using mobile phone augmented reality
Occlusion Handling in Outdoor Augmented Reality using a Combination of Map Data and Instance Segmentation
Augmented Reality for Circular Maintenance: A Smart Testbed for Sustainable Asset Lifecycles
Exploring the Impact of User and System Factors on Human-AI Interactions in Head-Worn Displays
AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve
Accurate real-time tracking using mutual information
How Accurate is the Positioning in VR? Using Motion Capture and Robotics to Compare Positioning Capabilities of Popular VR Headsets
Towards an AR game for walking rehabilitation: Preliminary study of the impact of augmented feedback modalities on walking speed
Hands-Free AWork Support System Monitoring Work Progress with Point-cloud Data Processing
EditAR: A Digital Twin Authoring Environment for Creation of AR/VR and Video Instructions from a Single Demonstration
An Accurate Calibration Method for Optical See-Through Head-Mounted Displays Based on Actual Eye-Observation Model
Immersive Authoring by Demonstration of Industrial Procedures
Realtime Shape-from-Template: System and Applications
Mirror-Assisted Three Dimensional Reconstruction in the Space-Constrained Environment of a Japanese Tearoom
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games
Real-time Expressive Avatar Animation Generation based on Monocular Videos
All-Around Display for Video Avatar in Real World
Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality
2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 7-10 October 2003, Tokyo, Japan
Reflectance and Illumination Estimation for Realistic Augmentations of Real Scenes
Real-time Retargeting of Deictic Motion to Virtual Avatars for Augmented Reality Telepresence
VRodoro: Designing an Ambient Time Management Tool for Productive and Healthy Work in VR
Designing Humanoid Avatars in Individualised Virtual Reality for Mental Health Applications
Light4AR: a Shadow-based Estimator of Multiple Light Sources in Interactive Time for More Photorealistic AR Experiences
Motion Parallax Reproduction in Indirect Augmented Reality Using 3D Gaussian Splatting for Mobile Devices
Design and Implementation of a Widget Set for Steerable Projector-Camera Units
LongAct: A Dataset for Motion Generation from Long-Term Multi-Action Text Descriptions
Augmented Reality Visualization Techniques for Search and Rescue: Findings from a User Study with Subject Matter Experts
Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars
The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation
Function-Adaptive Affordance Extraction from 3D Objects Using LLM for Interaction Authoring with Augmented Artifacts
Time Travellers: An Asynchronous Cross Reality Collaborative System
Depth Perception using X-Ray Visualizations
Virtual Reality and Augmented Reality in Digestive Surgery
Are You Aroused Enough to See the Difference? The Role of Physiological Arousal in Perceiving Realism of Virtual Scene
An Artistic and Curatorial Installation in Virtual Reality: The Development of an Artistic Low-Cost Interface at University
A cup of coffee in Mixed Reality: analysis of movements' smoothness from real to virtual
A user study on the Snap-To-Feature interaction method
A Review of XR-Based Rehabilitation: Bridging the Gap Between Technology and Therapy
Robust pose estimation in untextured environments for augmented reality applications
Evaluating Transferable Emotion Expressions for Zoomorphic Social Robots using VR Prototyping'
Enhanced Personalized Targeting Using Augmented Reality
Investigating the Effects of Selective Information Presentation in Intensive Care Units Using Virtual Reality
Virtual Reality in Theory-Based Intervention: Examining the Efficacy of a Theory-Based Virtual Reality Intervention to Promote Physical Activity
3D-FRC: Depiction of the future road course in the Head-Up-Display
AR Tabletop Interface using a Head-Mounted Projector
Handling pure camera rotation in keyframe-based SLAM
Autocalibration of an electronic compass in an outdoor augmented reality system
How Do Users with Autism Perceive Certain VR Interaction Techniques? An Experience Evaluation through Brainwave Measurement
Relative pose calibration of a spherical camera and an IMU
Visual-lnertial 6-DOF localization for a wearable immersive VR/AR system
Are HMDs the better HUDs?
Mobile pointing and input system using active marker
A Binocular Model to Evaluate User Experience in Ophthalmic and AR Prescription Lens Designs
VisionAI - Shopping Assistance for People with Vision Impairments
Design and Calibration of an Augmented Reality Haploscope
FLASH: Video-Embeddable AR Anchors for Live Events
3D discrepancy check via Augmented Reality
Effect of Using HMDs for One Hour on Preteens Visual Fatigue
Augmented reality binoculars on the move
Toward a practical wall see-through system for drivers: How simple can it be?
STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising
MagicPen: Interactive Sketch-to-3D Generation in Commercial Metaverse Platforms
Press the red button: A user study comparing notification placement with augmented and non-augmented tasks in AR
Content first - A concept for industrial augmented reality maintenance applications using mobile devices
ABOVE & BELOW: Investigating Ceiling and Floor for Augmented Reality Content Placement
Level of Detail Interfaces
Exploring Collaboration for Data Analysis in Augmented Reality for Multiple Devices
VR MRI Training for Adolescents: A Comparative Study of Gamified VR, Passive VR, 360° Video, and Traditional Educational Video
VRCodes: Unobtrusive and active visual codes for interaction by exploiting rolling shutter
Synthesis of Environment Maps for Mixed Reality
Evaluating Display Types for AR Selection and Annotation
A wearable augmented reality testbed for navigation and control, built solely with commercial-off-the-shelf (COTS) hardware
Clothes Vibration Device for Producing Tactile Stimuli to Evoke the Perception of Strong Wind
Automated Reconstruction of 3D Open Surfaces from Sparse Point Clouds
The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D Environments
A Novel Split Rendering XR Framework with Occlusion Support
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
XR Integration into higher education using digital shadows and digital twins
Content Transfer Across Multiple Screens with Combined Eye-Gaze and Touch Interaction - A Replication Study
Self-Calibrating Dynamic Projection Mapping System for Dynamic, Deformable Surfaces with Jitter Correction and Occlusion Handling
The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings
ombining Edge and Texture Information for Real-Time Accurate 3D Camera Tracking
Interactive Mixed Reality Visualization of Dynamic Safety Zones in Human-Robot Collaboration
Colour Perception on Optical-See-Through Displays for Ubiquitous Visualization Applications
Teaching Dance with Mixed Reality Mirrors
Holographic iRay: Exploring Augmentation for Medical Applications
Visualizing Motion Intent in Heterogeneous Multi-Robot Environments
Standardization for Social VR: Balancing Expressive Diversity, Interoperability, and Creator Participation
Scene-independent Localization by Learning Residual Coordinate Map with Cascaded Localizers
OCTOPUS: Open-vocabulary Content Tracking and Object Placement Using Semantic Understanding in Mixed Reality
Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants
PanoCue: An Efficient Visual Cue With a Omnidirectional Panoramic View for Finding a Target in 3D Space
Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports
Why Don't We See More of Augmented Reality in Schools?
Your Motion, Your Identity: Perceiving Personal Traits from Full-Body Motion Data
Inner Child: The Role of VR Child Avatars in Improving Adult Language Learning
Webtag: A World Wide Internet Based AR System
Too Much to Sense? Investigating Cognitive Load and Fatigue Challenges Due to Multisensory Feedback in Immersive Environments
From Lab to Reality: Optimization of Industrial Augmented Reality Interfaces
SIXTH middleware for sensor web enabled AR applications
3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue
Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps
The Object at Hand: Automated Editing for Mixed Reality Video Guidance from Hand-Object Interactions
DriveQuest - Enhancing In-Car Navigation through the Use of Gamification and Augmented Reality
Indoor positioning and navigation for mobile AR
Fiducial-less 3-D Object Tracking in AR Systems Based on the Integration of Top-down and Bottom-up Approaches and Automatic Database Addition
Augmented Cues Facilitate Learning Transfer from Virtual to Real Environments
Exploring Effective Immersive Approaches to Visualizing WiFi
Physical-virtual tools for spatial augmented reality user interfaces
Future Visions for Higher Education: An Investigation of the Benefits of Virtual Reality for Teaching University Students
Robust 3D Object Tracking Using an Elaborate Motion Model
Can Reconstruction of the Human Body Reveal a New Transition Phase for the Human Species into a Yet to be Known Living Form? Posthumanism: Future Biomorphic Transformations and Sculptural Reconstruction of the Human Body
Synchronised View: A Comparison of Mixed Reality Annotations for Skilled Movement Training
Evaluating Observation Skill in Nursing Education through Gaze-based Objective Assessment in Immersive Simulation
In-Place Gestures Classification via Long-term Memory Augmented Network
FloatMind: AI-Driven Emotional Engagement for Gamified Meditation in Mixed Reality
Enabling View-Dependent Stereoscopic Projection in Real Environments
InvisibleRobot: Facilitating Robot Manipulation Through Diminished Reality
Local optimization for natural feature tracking targets
HoloRoyale: A Large Scale High Fidelity Augmented Reality Game
Mind the Visual Discomfort: Assessing Event-Related Potentials as Indicators for Visual Strain in Head-Mounted Displays
Precise Geometric Registration by Blur Estimation for Vision-based Augmented Reality
A differential GPS carrier phase technique for precision outdoor AR tracking
A feasible low-power augmented-reality terminal
Demonstration of Thermal Flow Illusions with Tactile and Thermal Interaction
Field Dependence as a Predictor of Cybersickness Dropout
Large area indoor tracking for industrial augmented reality
A Closer Look at Dynamic Medical Visualization Techniques
2014 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design, ISMAR-MASH'D 2014, Munich, Germany, September 10-12, 2014
An outdoor ground truth evaluation dataset for sensor-aided visual handheld camera localization
Touch It Like It's Hot: A Thermal Feedback Enabled Encountered-type Haptic Display for Virtual Reality
Visual Pseudo-Haptic Feedback as a Catalyst: Exploring User Joy with VFX in VR Physical Games
NEXT-GEN E-COMMERCE in the METAVERS
Enhancing Immersive Cinematic Experience with Augmented Virtuality
Mutual Space Generation with Relative Translation Gains in Redirected Walking for Asymmetric Remote Collaboration
Improved vergence and accommodation via Purkinje Image tracking with multiple cameras for AR glasses
XR Reality Check: What Commercial Devices Deliver for Spatial Tracking
Towards a HOI application for digital home assistants
Retrieving Lights Positions Using Plane Segmentation with Diffuse Illumination Reinforced with Specular Component
Developing a Methodology for Co-creation using Extended Reality Technologies
BLADESHIPS: An Interactive Attraction in Mixed Reality
EatAR Tango: Results on the Accuracy of Portion Estimation
MFF-PR: Point Cloud and Image Multi-modal Feature Fusion for Place Recognition
Virtual transparency: Introducing parallax view into video see-through AR
Portable reality: Expanding available space
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames
Efficient Point Cloud Rasterization for Real Time Volumetric Integration in Mixed Reality Applications
Focus on the Motion: Designing Adaptive Subtitles for Online Fitness Videos to Support Ubiquitous Exercises
Supporting Multi-User Co-located Training for Industrial Procedures through Immersive Virtual Reality (VR) and a Large-scale Display
ReAR - A Peripheral Indicator for Rear-Approaching Vehicles While Cycling