yusuke1997/dblp-id-title huggingface dataset:
An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group Interactions
A Model of Re-use of E-Learning Content
Effect of Large Language Model Use on Programming Project Groups
Learning with Virtual Patients in Medical Education
Using Educational Domain Models for Automatic Item Generation Beyond Factual Knowledge Assessment
How Do Teachers Search for Learning Resources? A Mixed Method Field Study
Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT)
Monitoring Pattern-Based CSCL Scripts: A Case Study
A Bayesian Network for the Cognitive Diagnosis of Deductive Reasoning
Community Based Software Development - the Case of Movelex
Language Technology for eLearning
Complete Proceedings
Efficient Generation of High-Quality Multilingual Subtitles for Video Lecture Repositories
Towards Generation of Ambiguous Situations in Virtual Environments for Training
Validation of the Revised Self-regulated Online Learning Questionnaire
Mood Tracking in Virtual Meetings
Exploring Human-AI Collaboration in Flipped Learning Design: A Comparative Study of Generative AI and Pedagogical Patterns
e 3 -Portfolio - Supporting and Assessing Project-Based Learning in Higher Education via E-Portfolios
Personalization of Gamification in (Programming) E-Learning Environments
Proceedings of the 13th EC-TEL Doctoral Consortium co-located with 13th European Conference on Technology Enhanced Learning (EC-TEL 2018), Leeds, UK, September 3rd, 2018
Using WiFi Technology to Identify Student Activities Within a Bounded Environment
Towards Generalized Methods for Automatic Question Generation in Educational Domains
A Synthesis Proposal: Merging AI in Education with Automata Theory
Moving Through MOOCS: Pedagogy, Learning Design and Patterns of Engagement
Semantic Positioning as a Means for Visual Knowledge Structuring
Developing Mathematical Thinking with Scratch - An Experiment with 6th Grade Students
Learning Analytics Case Study in Blended Learning Scenarios
Evaluation of the Software "e 3 -Portfolio" in the Context of the Study Program "Problem-Solving Competencies"
QA-Knowledge Attention for Exam Performance Prediction
Design for Teaching and Learning in a Networked World - 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings
Authoring of Adaptive Serious Games
Proceedings of the EC-TEL06 Workshops, Crete, Greece , October 1-2, 2006
Towards Automated Characterization of Revision Events in Student Writing
I-Collaboration 3.0: A Model to Support the Creation of Virtual Learning Spaces
Awareness and Collaboration in the iHelp Courses Content Management System
Supporting Goal Formation, Sharing and Learning of Knowledge Workers
Knowledge Repositories for Rural Communities of Learning
EmAP-ML: A Protocol of Emotions and Behaviors Annotation for Machine Learning Labels
Fostering Learners' Performance with On-demand Metacognitive Feedback
Time2Competence: The PROLIX Project
Displaying Teacher's Gaze in a MOOC: Effects on Students' Video Navigation Patterns
Creating awareness and reflection in a large-scale IS lecture - the application of a peer assessment in a flipped classroom scenario
Querying Repositories of OER Descriptions: The Challenge of Educational Metadata Schemas Diversity
Reflective Learning in the Workplace: The Role of Emotion
REFLECT: Community-driven scaffolding for voice-enabled reflection on the go
Design and Evaluation of an Open-Source, Locally Deployed Chatbot System for Higher Education
InfoBiTS: A Mobile Application to Foster Digital Competencies of Senior Citizens
Identification of Role Models in Online Communities of Practice
Identifying Learning Activity Sequences that Are Associated with High Intention-Fulfillment in MOOCs
A Programming Language Independent Platform for Algorithm Learning
Blueprint for Software Engineering in Technology Enhanced Learning Projects
Agile Development of Learning Analytics Tools in a Rigid Environment like a University: Benefits, Challenges and Strategies
A Design-based Study of Citizen Inquiry for Geology
Using a Mixed Analysis Process to Identify the Students' Digital Practices
The Development of TE-Cap: An Assistance Environment for Online Tutors
Entrepreneurial Education Based on Physical Computing and Game Development
Conceptual Design of Multimodal Learning Analytics for Spoken Language Acquisition
A Conceptual Framework for Creating Mobile Collaboration Tools
Evaluating the ALOCOM Approach for Scalable Content Repurposing
A Novel Approach to Monitor Loco-Motor Skills in Children: A Pilot Study
How to Help Teachers Adapt to Learners? Teachers' Perspective on a Competency and Error-Type Centered Dashboard
Validating Gamification Mechanics and Player Types in an E-learning Environment
Disaster Readiness through Education - Training Soft Skills to Crisis Units by Means of Serious Games in Virtual Environments
Knowing What the Peer Knows: The Differential Effect of Knowledge Awareness on Collaborative Learning Performance of Asymmetric Pairs
Teachers' Orchestration Needs During the Shift to Remote Learning
Knowledge Maturing in the Semantic MediaWiki: A Design Study in Career Guidance
Enhancing Public Speaking Skills - An Evaluation of the Presentation Trainer in the Wild
Towards a computer-assisted Computational Thinking assessment system in higher education
Experiences of Technology Enhanced Learning: What Went Wrong?
A Training Framework for Adaptive Educational Hypermedia Authoring Tools
ScenEdit: An Intention-Oriented Authoring Environnment to Design Learning Scenarios
Blended Learning Concepts - a Short Overview
A Dashboard to Support Teachers During Students' Self-paced AI-Supported Problem-Solving Practice
Personalisation of Learning in Virtual Learning Environments
Exploiting Semantic Information for Graph-Based Recommendations of Learning Resources
Integrating Teacher and Student Workspaces in a Technology-Enhanced Mathematics Lecture
Low-Investment, Realistic-Return Business Cases for Learning Analytics Dashboards: Leveraging Usage Data and Microinteractions
Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips
What Do Learning Designs Show About Pedagogical Adoption? An Analysis Approach and a Case Study on Inquiry-Based Learning
The Influence of Coalition Formation on Idea Selection in Dispersed Teams: A Game Theoretic Approach
The European TEL Projects Community from a Social Network Analysis Perspective
A Neural Approach for Modeling the Inference of Awareness in Computer-Supported Collaboration
Technology Use in Lectures to Enhance Students' Attention
Improving Digital Literacy in Portuguese Teachers Context - Moodle as a New Platform for Teachers Training
Examining the impact of data augmentation for psychomotor skills training in human-robot interaction
Content, Social, and Metacognitive Statements: An Empirical Study Comparing Human-Human and Human-Computer Tutorial Dialogue
Supporting Scholarly Awareness and Researchers' Social Interactions using PUSHPIN
Medical Students' Perception of a Serious Game (ECOGAME) of Simulating an OSCE Station: Case of Mohammed VI University of Health Sciences (UM6SS)
Examining the Effects of Social Media in Co-located Classrooms: A Case Study Based on SpeakUp
Exploring Teacher's Orchestration Actions in Online and In-Class Computer-Supported Collaborative Learning
MentorChat: A Teacher-Configurable Conversational Agent That Promotes Students' Productive Talk
YourMOOC4all: A Recommender System for MOOCs Based on Collaborative Filtering Implementing UDL
The Demise of eAssessment Interoperability?
Tweets Reveal More Than You Know: A Learning Style Analysis on Twitter
Informing the Design of Intelligent Support for ELE by Communication Capacity Tapering
Unit Testing Maths - Automated Assessment of Mathematic Exercises
From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education
Students' Usage and Access to Multimedia Learning Resources in an Online Course with Respect to Individual Learning Styles as Identified by the VARK Model
An Empirical Study Comparing Two Automatic Graders for Programming. MOOCs Context
VLE Limits and Perspectives for Digital Integration in Teaching Practices - Lessons Learned from the French Basic Education Teachers' Experience During the COVID-19 Pandemic
Framework for Learner Assessment in Learning Games
Ld-Feedback App: Connecting Learning Designs with Students' and Teachers' Perceived Experiences
Prerequisite Knowledge of Learning Environments in Human-Robot Collaboration for dyadic teams
Building Lifelong Learning Networks of Teachers for the Development of Competence in Teaching in Small Rural Schools
Inferring Student Attention with ASQ
Enhancing Learning Mobility with a Community-Based Micro-Credential e-Portfolio Platform Service for Higher Education
Requirements and an Architecture for a Multimedia Content Re-purposing Framework
Smart Indicators on Learning Interactions
A Learning Analytics Methodology to Profile Students Behavior and Explore Interactions with a Digital Electronics Simulator
Learning Spaces as Representational Scaffolds for Learning Conceptual Knowledge of System Behaviour
Using Online Digital Technologies to Build Knowledge: Lessons Learned from Three Initiatives
Extraction of Socio-semantic Data from Chat Conversations in Collaborative Learning Communities
Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation: A case study (extended abstract)
Organizational Collaborative Model of Small and Medium Enterprises in the Extended Enterprise Era
A Unified Process Model for Creativity-Technique Based Problem Solving Processes
Designing Software for Pupils with Special Needs: Analysis of an Example for Complementary Action Design
Design and Development of an AI-Enhanced Collaborative Chat Platform for Medical Education
Capturing Individual and Institutional Change: Exploring Horizontal versus Vertical Transitions in Technology-Rich Environments
Ask-Elle: A Haskell Tutor - Demonstration
Learning Resource Recommendation: An Orchestration of Content-Based Filtering, Word Semantic Similarity and Page Ranking
A Microservice Infrastructure for Distributed Communities of Practice
Teacher Professional Development to Help Students Manage Stress: Barriers and Enablers
Simulation-Based CALL Teacher Training
The HCA Framework - A Storification Model to Support and Facilitate Gamification Design
LeActiveMath
Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation
Supporting Second Language Learners' Development of Affective Self-regulated Learning Skills Through the Use and Design of Mobile Technology
Internet Self-efficacy and Behavior in Integrating the Internet into Instruction: A Study of Vocational High School Teachers in Taiwan
The Diagnosing Behaviour of Intelligent Tutoring Systems
Evaluating the AFEL Learning Tool: Didactalia Users' Experiences with Personalized Recommendations and Interactive Visualizations
Evaluating ChatGPT's Decimal Skills and Feedback Generation in a Digital Learning Game
Talk2Learn: A Framework for Chatbot Learning
Auditing the Accessibility of MOOCs: A Four-Component Approach
What is lifelong learning about? - Reflections on the TRAILER project
Integration in Generic Tool Learning Design to Support Complex Learning Methodologies
Using an Online System with Exemplary Teaching Videos to Support the Professional Development of Prospective Faculty Members
Trade-off model for supporting educators' digital competence assessment
Systems Engineering for Technology Enhanced Learning
The Influence of the Faculty Attitude on the Adoption of ICTs' Innovations for Learning Purposes: Analysis of a Shared Web
Teaching Assistants in MOOCs Forums: Omnipresent Interlocutors or Knowledge Facilitators
Developing an Automated Evaluation Tool for Multiple-Choice Questions
Can Large Language Models Identify Locations Better Than Linked Open Data for U-Learning?
Leveraging Feedback Through Personalized Recommendations within Intelligent Tutoring Systems for Psychomotor Skill Development
Evaluating Usage of an Analytics Tool to Support Continuous Curriculum Improvement
Design and Orchestration in the Age of GenAI: An Activity Theory Perspective
On-Campus Blended Learning: Using Discussion Forums for Peer Collaboration on Tutorial Assignments
Assessing Leadership Competencies Through Social Network Analysis
Using Sequential Pattern Mining to Explore Learners' Behaviors and Evaluate Their Correlation with Performance in Inquiry-Based Learning
Investigating the Associations Between Emotion, Cognitive Load and Personal Learning Goals: The Case for MOOCs
Patterns and Loops: Early Computational Thinking
Supporting Reflection in Informal Learning
Investigating Racial and Ethnic Differences in Learning with a Digital Game and Tutor for Decimal Numbers
Error Classification in Stoichiometry Tutoring Systems with Different Levels of Scaffolding: Comparing Rule-Based Classification and Machine Learning
A Storyboard of the APOSDLE Vision
When Teaching Practices Meet Tablets' Affordances. Insights on the Materiality of Learning
The Impact of Connecting Worked Examples and Completion Problems for Introductory Programming Practice
Using Accessible Motion Capture in Educational Games for Sign language Learning
Defining Adaptation in a Generic Multi Layer Model: CAM: The GRAPPLE Conceptual Adaptation Model
Tinkering or Sketching: Apprentices' Use of Tangibles and Drawings to Solve Design Problems
Ambient Video Awareness: "It's Great, but I Still Don't Want It"
DevOpsUse for Rapid Training of Agile Practices Within Undergraduate and Startup Communities
Knowledge Sharing Strategies for Collaborative Creativity
A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers
Towards an Adaptive Enterprise Systems Learning Environment for Higher Education
Getting to Know Your User - Unobtrusive User Model Maintenance within Work-Integrated Learning Environments
CodeFarm: An Application for the Development of Computational Thinking Through Video Games in Early Educational Stages
Personalization Services in Argumentation Tools: a Catalyst for Learning
GLUE!-PS: A Multi-language Architecture and Data Model to Deploy TEL Designs to Multiple Learning Environments
MOOC Video Interaction Patterns: What Do They Tell Us?
SWeMoF: A Semantic Framework to Discover Patterns in Learning Networks
Coflection - Combining Mutual Support and Facilitation in Technology Enhanced Learning
Towards an Automated Model of Comprehension (AMoC)
Enabling Educators to Design Serious Games - A Serious Game Logic and Structure Modeling Language
Constructing an Open Learning Analytics Architecture for an Open University
Applying the Widget Paradigm to Learning Design: Towards a New Level of User Adoption
Med-Assess System for Evaluating and Enhancing Nursing Job Knowledge and Performance
WebWriter: Authoring and Remixing Explorables
ARLearn - Open Source Mobile Application Platform for Learning
An Automatic Evaluation of Construction Geometry Assignments
From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games
Using JSON-LD and Hydra for Cloud-Based Tool Interoperability: A Prototype Based on a Vocabulary and Communication Process Handler for Mind Map Tools
Notebook or Facebook? How Students Actually Use Mobile Devices in Large Lectures
Envisioning a Computational Thinking Assessment Tool
Supervising Distant Simulation-Based Practical Work: Environment and Experimentation
Rhythm Reading Exercises with PWGL
Hanse 1380 - A Learning Game for the German Maritime Museum
Developing Collaborative Virtual Learning Community for the Korean Community Health Practitioners
Better Later Than Ever: Comparative Analysis of Feedback Strategies in a Dynamic Intelligent Virtual Reality Training Environment for Child Pedestrians
Towards Teacher-Managed Deployment and Integration of Non-SaaS Tools in Virtual Learning Environments
Knowledge Management in Schools - From Electronic Schoolbag to Social Software
Design of an Annotation Tool to Support Simulation Training of Medical Teams
A Supervised Learning Model for the Automatic Assessment of Language Levels Based on Learner Errors
Investigating In-Service Teachers' Concerns About Adopting Technology-Enhanced Embodied Learning
dmTEA: Mobile Learning to Aid in the Diagnosis of Autism Spectrum Disorders
Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students with Learning Difficulties
AFEL: Towards Measuring Online Activities Contributions to Self-directed Learning
Agile and Adaptive Learning via the ECK-model in the Software Development Academy
Pattern-Based Cross Media Social Network Analysis for Technology Enhanced Learning in Europe
Application of Petri Nets on the Execution of IMS Learning Design Documents
Collaborative Learning Orchestration Using Smart Displays and Personal Devices
The Quality Reference Framework for MOOC Design
No Guru, No Method, No Teacher: Self-classification and Self-modelling of E-Learning Communities
Adaptable Learning and Learning Analytics: A Case Study in a Programming Course
Here or There? Differences of On-Site and Remote Students' Perceptions of Usability, Social Presence, Engagement, and Learning in Synchronous Hybrid Classrooms
Guided and Interactive Factory Tours for Schools
21st Century Learning for 21st Century Skills - 7th European Conference of Technology Enhanced Learning, EC-TEL 2012, Saarbrücken, Germany, September 18-21, 2012. Proceedings
Adaptable and Reusable Query Patterns for Trace-Based Learner Modelling
Contextualized Instruction in Data Science and its Effect on Transfer of Learning
Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples
Cross-Lingual Recommendations in a Resource-Based Learning Scenario
Aristotle, Comenius, Dewey, Plato and Pokémon GO: Walking with Location-based Games in the Footsteps of Didactic Giants
Towards 'MOOCs with a Purpose': Crowdsourcing and Analysing Scalable Design Solutions with MOOC Learners
Supporting Learning Engagement and Teacher Awareness in Video-Based Learning Through the Evoli Video-Annotation Tool
Towards Lightweight LMS 2.0: A Blog-Based Approach to Online Assessment
Self-modeling and Self-reflection of E-learning Communities
The Impact of Explicating Learning Goals on Teaching and Learning in Higher Education: Evaluating a Learning Goal Visualization
Maintaining Continuity of Inquiry Learning Experiences across Contexts: Teacher's Management Strategies and the Role of Technology
DojoIBL: Nurturing Communities of Inquiry
Proceedings of the 7th Workshop on Awareness and Reflection in Technology Enhanced Learning co-located with the 12th European Conference on Technology Enhanced Learning (EC-TEL 2017), Tallinn, Estonia, September 12, 2017
Slicepedia: Automating the Production of Educational Resources from Open Corpus Content
Can Teachers' Fragmented Work Situation Jeopardize Professional Development of Future Teaching Practices?
New Measures for Offline Evaluation of Learning Path Recommenders
ISiS: An Intention-Oriented Model to Help Teachers in Learning Scenarios Design
A Distributed Ontological Approach as a Basis for Software in the Context of Academic Programs
FairytaleQA Translated: Enabling Educational Question and Answer Generation in Less-Resourced Languages
Interdisciplinary Cohesion of TEL - An Account of Multiple Perspectives
Bridging the Gap between Practitioners and E-Learning Standards: A Domain-Specific Modeling Approach
eMapps.com: Games and Mobile Technology in Learning
A Mechanism to Support Context-Based Adaptation in M-Learning
A New Theoretical Framework for Curiosity for Learning in Social Contexts
Real-time visual feedback on motor performance in a dance class: Presentation of a field study concept
An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators
Optimizing Mastery Learning by Fast-Forwarding Over-Practice Steps
Surveying Teachers' Preferences and Boundaries Regarding Human-AI Control in Dynamic Pairing of Students for Collaborative Learning
Orchestrating Learning Using Adaptive Educational Designs in IMS Learning Design
Star Rating for Social Care Services: Simulation Scenario in the PROLIX Framework
The Design and Evaluation of Augmented Learning Spaces
Exploring Situation-Specific Skills to Boost Teachers' Use of Analytics
Evaluating Adaptive Work-Integrated Learning Systems: From the Lab to the Field
An Intelligent Tutoring System to Evaluate and Advise on Lexical Richness in Students Writings
Proceedings of the Doctoral Consortium of the 18th European Conference on Technology Enhanced Learning (DCECTEL 2023) co-located with the 18th European Conference on Technology Enhanced Learning (EC-TEL 2023), Aveiro, Portugal, 4-8 September 2023
Where change begins: Teacher-students' professional development during internships in media and computer science education
Awareness Is Not Enough: Pitfalls of Learning Analytics Dashboards in the Educational Practice
Towards Automatic Competence Assignment of Learning Objects
Quantified Self Analytics Tools for Self-regulated Learning with myPAL
Role Based Access Control for the Interaction with Search Engines
Supporting self-regulated learning in a blended learning environment using prompts and learning analytics
Parallel processing for Fingerprint feature extraction
Knowledge Representation of Political Parties' Ideological Characteristics Using Formal Concept Analysis
Development of a cost-effective shooting simulator using laser pointer
Risk-based voltage collapse assessment using generalized regression neural network
PC-based digital holographic microscope off-axis configuration with Michelson interferometer
The Usage of Electronic Resources in Libraries
Measuring flow experience in gaming devices interactions
The development of CAD system for SME food packaging in Malaysia: A proposal
Supervised Machine Learning Approach for Predicting Cardiovascular Complications Risk in Patients with Diabetes Mellitus
Flexible UFR Island to Prevent Black Out
In-service early indication of 500 kV circuit breaker function loss operated in PLN P3B Jawa Bali - Indonesia
Rooftop Photovoltaic Hosting Capacity Assessment: A Case Study of Rural Distribution Grids in Yogyakarta, Indonesia
A MAC throughput over rayleigh fading channel in the 802.11a/g/n-based mobile LAN
Genetic programming hyper-heuristic for solving dynamic production scheduling problem
Personal medical assistant: Future exploration
Rainfall Forecasting for the Natural Disasters Preparation Using Recurrent Neural Networks
Overhead Analysis on the Use of Digital Signature in MQTT Protocol
The enhancement of computation technique by combining RSA and El-Gamal Cryptosystems
Copy-Move Forgery Detection Using SWT-DCT and Four Square Mean Features
Multiple Tie-Line Configuration Scenarios for Voltage Quality Improvement in Malang Transmission System
The design of mini PGP security
Numerical analysis of electric field at the contact point between a spacer aerial cable and a spacer
A proposed disaster emergency warning system standard through DVB-T in Indonesia
Interconnection service fee for generator of industrial and arc Furnace customers
Recursive text segmentation for Indonesian Automated Document Reader for people with visual impairment
Determination of Maximum Grid-Connected Photovoltaic Penetration Level Based on Unit Commitment Solution
Implementation of Topic Modeling in the Analysis of Topic Trends in SDGs Goal 6 Research
A state of art on 3D face modeling approaches
Automatic Anti-Swing Gantry Crane Based on Gradient Descent Optimization Proportional Integrated Derivative (PID): A Comparison Simulation and Real Experiment
Detection of cerebral aneurysms by using time based parametric color coded of cerebral angiogram
Production system and paradigm adjustment in collaborative works for designing mobile application; Visual Novel engine (VisNoE) case study
Gene network modelling using computational method by integrating with prior knowledge
Optimized 8-level turbo encoder algorithm and VLSI architecture for LTE