yusuke1997/dblp-id-title huggingface dataset:
A novel, algorithm metadata-aware architecture for biometric systems
Biometric interoperability across training, enrollment, and testing for face authentication
Speaker age estimation and gender detection based on supervised Non-Negative Matrix Factorization
On the security evaluation of a multibiometric system based on a voting strategy involving likelihood ratio statistic tests
Compression of touchless multiview fingerprints
FOVEA: A video frame organizer via identity extraction and analysis
IEEE Workshop on Biometric Measurements and Systems for Security and Medical Applications, BIOMS 2011, Milan, Italy, September 28, 2011
The multi-scale covariance descriptor: Performances analysis in human detection
Fast 3-D fingertip reconstruction using a single two-view structured light acquisition
Robustness of multi-modal biometric systems under realistic spoof attacks against all traits
Two-view contactless fingerprint acquisition systems: A case study for clay artworks
Information fusion based on Fuzzy Fourier Transform of fingerprints for image watermarking
Entropy estimator and formal model for vascular skeletons
Towards a better comprehension of the role of image registration in face recognition algorithms
Towards a novel technique for identification based on eye tracking
Simulating alteration on fingerprint images
Perceptual object tracking
ECG biometric authentication using Pulse Active Width (PAW)
IEEE Workshop on Biometric Measurements and Systems for Security and Medical Applications, BIOMS 2012, Proceedings, Salerno, Italy, September 14, 2012
Reciprocity, the Rascal of Resolution - Collaborative Problem Solving in an Online Role Play
Humour in Educational Robots: Investigating the Effects of Humour in a Robot-Led Scrumban Simulation in Business Education
OER-based Lifelong Learning for Older People
E-Learning Solutions for Foreign Language Certification in EU Professions
'This Student Needs to Stay Back': To What Degree Would Instructors Rely on the Recommendation of Learning Analytics?
Using an IT Laboratory for Training IT Architects
Multi-level De-anonymisation for Initially Anonymous Discussion Systems in a Self-regulated Learning Environment
Teaching Assistants as Assessors: An Experience Based Narrative
Turning the Tables: Authoring as an Asset Rather than a Burden
Smaller and Smarter: Trends in Education
Evolution and Development of Virtual Learning Communities based on a Visual Analysis
Snap & Hear: Comic Book Analyst for Children Having Literacy and Visual Barriers
Comparison Function with Right Answer for Software Design Support Tool Perseus
Relative Strengths of Teachers and Smart Machines: Towards an Augmented Task Sharing
Web-based Virtual Labs - A Cosmos - Evidence - Ideas as a Design Framework Leading to Good Practice
Artificial Intelligence in Architecture: An Educational Perspective
Using the Open Source Collaborative Model for Digital Educational Content
Reading Fluency Training with Amazon Alexa
Efficient Learning Processes by Design: Analysis of Usage Patterns in Differently Designed Digital Self-Learning Environments
Habituating Students to IPR Questions During Creative Project Work
AFINA-te - A Healthy Lifestyle Information Website, Online Food Diary and Exercise Log Directly Towards Children
Sequencing and Recommending Pedagogical Activities from Bloom's Taxonomy using RASI and Multi-objective PSO
SharK: A Web 2.0 Service Infrastructure for Knowledge Sharing
Older Adults, Learning and Technology - An Exploration of Tangible Interaction and Multimodal Representation of Information
Learner Performance Prediction Indicators based on Machine Learning
Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse
Problem-Based Learning in a MOOC - Exploring an Innovative Instructional Design at a Large Scale
Proceedings of the 13th International Conference on Computer Supported Education, CSEDU 2021, Online Streaming, April 23-25, 2021, Volume 2
Teaching on Hybrid Courses - Insights from Commercial Online ICT-Training
Focusing on ICT in the European Higher Education Area - The Bologna Process and its Implications in the Innovation of the Teaching-learning Process
Threshold Concepts Vs. Tricky Topics - Exploring the Causes of Student´s Misunderstandings with the Problem Distiller Tool
Promoting Long-Lasting Interest in Computer Science: An Analysis of High School Teachers' Perspectives
Measuring the Engagement of the Learner in a Controlled Environment using Three Different Biosensors
Heuristics and Usability of a Video Assessment Evaluation Tool for Teachers
Designing and Implementing a Dashboard with Key Performance Indicators for a Higher Education Institution
Rule Induction Algorithms Applied in Educational Data Set
Unveiling the Potential: Assessing the Role of SSI Wallets in Promoting Sustainability in Federated Learning Environments
Analysing Usability and UX in Peer Review Tools
Use of Virtual Classroom: Summarized Opinion of the Stakeholders in the Learning-Teaching Process
Teacher Technology Use: An Interplay of Learning Preference, Teaching Philosophy, and Perception of Technology
How to Design Good Educational Blogs in LMS?
Using Computer Animations in the Classroom
Digital Communications Learning Tools gtTAL: Graphical Tool for Testbed-assisted Learning
Meeting Visitors' Expectations - The Perceived Degree of Museumness
On the Use of Regular Expressions and Exact-text Matching in Computer-based Test Scoring Algorithms
Serious Games on Multi Touch Tables for Computer Science Students
The Design and Implementation of Secure Program Design Education Tool
NeuroK: A Collaborative e-Learning Platform based on Pedagogical Principles from Neuroscience
Empowering Mathematics Educators: Integrating ChatGPT as a Tool for Innovative Teaching Practices
SimProjet: An Innovative Simulation Platform for Experiential Learning in Project Management
Design Guidelines for a Team Formation and Analytics Software
Usability and Sense of Presence in Virtual Worlds for Distance Education: A Case Study with Virtual Reality Experts
African Languages and ICT Education - Attitudes of Black University Students
Modeling the Fragile Economic Situations
Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System
LAOps: Learning Analytics with Privacy-aware MLOps
Self-consistent Peer Ranking for Assessing Student Work - Dealing with Large Populations
Towards a Framework to Scaffold Problem-solving Skills in Learning Computer Programming
openHPI: Evolution of a MOOC Platform from LMS to SOA
An Evaluation Methodology for Concept Maps Mined from Lecture Notes: An Educational Perspective
Professional Development for Teachers in AI Literacy Education: Teaching Machine Learning to Senior Primary and Junior Secondary Students
CSEDU 2015 - Proceedings of the 7th International Conference on Computer Supported Education, Volume 2, Lisbon, Portugal, 23-25 May, 2015
As One Size Doesn't Fit All, Personalized Massive Open Online Courses Are Required
Using the Robot-Assisted Attention-Engagement-Error-Feedback- Reflection (AEER) Pedagogical Design to Develop Machine Learning Concepts and Facilitate Reflection on Learning-to-Learn Skills: Evaluation of an Empirical Study in Hong Kong Primary Schools
Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions
Features of Micro-credential Platforms in Higher Education
The Influence of Cognitive Presence, Social Presence and Teaching Presence on Online Foreign Language Speaking Anxiety, L2 Motivational Self and Intended Effort-A Structural Equation Modeling Approach
Improving Students' Performace Through Gamification: A User Study
Leadership Teaching in Agile Software Engineering: A Systematic Mapping
Reach to Teach: Preparing Cybersecurity Experts as Adjunct Community College Faculty
A Distributed Virtual Computer Security Lab
Remote Management of Face-to-face Written Authenticated Though Anonymous Exams
Chatbot-mediated Learning: Conceptual Framework for the Design of Chatbot Use Cases in Education
Augmented Reality and QR Codes for Teaching Music to Preschoolers and Kindergarteners: Educational Intervention and Evaluation
VTE: The Virtual Training Environment - Advanced Virtual Lab Authoring and Delivery
Teaching Conscious Capitalism in Higher Education: Learning Experience and Paradigm Shift
Using Deep Learning and Native Mobile App to Assist Autistic Students' Educational Experience
Contents and Methodology of Middleware Programming for Distance Learning in Master Programs
Student Views in AI Ethics and Social Impact
Learning Activities Mediated by Mobile Technology: Best Practices for Informatics Education
Structuring Collaboration Scripts: Optimizing Online Group Work on Classroom Dilemmas in Teacher Education
Helping Teachers Trust AI Tools in Their Work
Experiments with Auto-generated Socratic Dialogue for Source Code Understanding
Enhancing User Onboarding in Virtual Reality Educational Applications: Evaluating the Effectiveness of Pre-Training User Onboarding Method
A Move Towards e-Learning in the Commercial Environment
The Importance of Digital and Computer Science Education in Primary Schools: Perspectives from Educators
A Moodle-centric Model and Authoring Tool for cMOOC-Type Courses
Inquiry Learning with Online Laboratories: Which Factors Influence Its Success and What Can We Expect from AI?
Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game
Individual Business Simulation Games as a Service: Towards a Concept for Adaptive ERP Education
Views of Administrators on the Use of Social Media Networks and Tools in School Management Processes
Computer Usability: Interactive Challenges Faced by Less Experienced Computer Users in South Africa
Demonstration Experiment of Decentralized Learning Within Traditional Decentralized Education
The Cross-Platform Quantum Chemistry Software for College Chemistry Education
e-learning 2.0. the New Learning/Teaching Paradigm - Building Up the Collaborative Learning Community
LPO Proofs in Two Educational Contexts
University Student Progressions and First Year Behaviour
Language Learning with VR: The Effects of Immersive Gamification on Student Motivation and Knowledge
Improving Learning Motivation for Out-of-Favour Subjects
Development of an Online Research Ethics Training Resource Specific to South African Health Law and Guidance - A Ukzn-Mepi Funded Project
A Virtual Reality based Engine Training System - A Prototype Development & Evaluation
Interactive Musical Setting with Deep Learning and Object Recognition
Waterford Assessment of Core Skills - A Computerized Adaptive Reading Test for Pre-K through 2nd Grade
Towards Computer-based Exams in CS1
Learning Analytics Solution for Monitoring and Analyzing the Students' Behavior in SQL Lab Work
Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions
Collaborative Coding in a Robotic Visual Language
How Gender Issues Can Influence Studying Computer Science
Text Mining in Students' Course Evaluations - Relationships between Open-ended Comments and Quantitative Scores
Using Spreadsheets to Teach Computer Architecture
A Method for Learning Netytar: An Accessible Digital Musical Instrument
Influences on IT-Related Courses Choices: A Gendered Analysis Based on Social Cognitive Career Theory
Enhancing the Digital Learning Experience: The Case of the Digital Lab of the Berner Fachhochschule
What Is: Pedagogy, Education, Intelligence, Knowledge, Learning, Teaching, Information, Etc. and Why Do We Care about What They Are, and How Do They Interact?
On the Improvement of Motivation in using a Blended Learning Approach - A Success Case
MOOCs inside Universities - An Analysis of MOOC Discourse as Represented in HE Magazines
A Web Browser-based 3D Simulation Architecture for Education and Training
Recommendation of Educational Resources in a Blended Learning Environment
Reflective ePortfolio System - Development and Assessment in Living Lab
A Proposal of a New Team Building Method in IT PBL: A Trial of the SENTAI-Hero-Exercise
Pedagogical Agents in Virtual Reality for Training of Biomedical Engineering Students
Evaluating Engagement to Address Undergraduate First Year Transition - A Case Study
Welcome Module - An Experience Focused on Familiarizing Students with Distance Education Courses
Development a Matricial Number Methods Processor in a Virtual Laboratory to Study of Linear Calculations of Structures
Touching Virtual Reality: An Effective Learning Chance for Visually Impaired People
Improving Student Learning Experience by the Full Integration of Classroom Response Systems into Lectures
A Neural Network Modelling and Prediction of Students' Progression in Learning: A Hybrid Pedagogic Method
Content and Skills for Teaching BPM in Computer Science Courses: A Systematic Mapping Study
User Story Tutor (UST) to Support Agile Software Developers
A Recommendation System Framework for Educational Content Reinforcement in Virtual Learning Environments
Evaluation of Learning Motivation within an Adaptive e-Learning Platform for Engineering Science
Edusoft Package for Structural Engineering - Web-based Educational Material using JAVA for Structural Dynamics
CORF: Collective Educational Research Facility - Design of a Platform Supporting Educational Research as an Integral Joint Effort of Researchers and Teaching Professionals
Research on Automatic Assessment of Transferable Skills
The Network for Interactive and Integrated Learning (NIIL) in Business Studies
Formation of Team Working Skills by Applying Distance Learning Methods
Towards a Support System for Course Design
A Systematic Mapping Study on Game Elements and Serious Games for Learning Programming
Connecting Peer Reviews with Students' Motivation - Onboarding, Motivation and Blended Learning
Development and Evaluation of Case Method Teaching Materials using Manga on Tablet PCs - A Trial with Pointing Type Annotations
An Interactive, Unplugged Activity to Engage Children in Designing Solutions for Smart Villages
Mixing Reality and Virtual Worlds in an Educational Mobile Robotics Remote Lab
Typesetting DSL Teaching Method based on the Paradigm WYSWYM
Investigating the Differences of Student Interactions between Behavior- and Content-based Networks in Online Discussions
Living Machinery - Advantages of Webble Technologies for Teaching and Learning
InterLect - Lecture Content Interface
Investigating Embodied Music Expression Through the Leap Motion: Experimentations in Educational and Clinical Contexts
Requirements for an Online Integrated Development Environment for Automated Programming Assessment Systems
Enhancing Learning with Physiological Measures: A Systematic Review of Applications in Neuroeducation
Need Finding for an Embodied Coding Platform: Educators' Practices and Perspectives
Networking between LMS Moodle and External Applications
Badge Architectures in Engineering Education - Blueprints and Challenges
Teaching Methodology of Information Systems
Taxonomic Concepts for Storyboarding Digital Games for Learning in Context
Graphicuss - Proposing a Graphical Discussion System
A Study on Gamification Effectiveness
A Personalised Approach in Informal and Inquiry-based Learning
Features for an International Learning Environment in Research Education
Motivation for Learning - Adaptive Gamification for Web-based Learning Environments
Gamifying Learning Assignments with Micro Design Approach
Predicting Students' Final Exam Scores Based on Their Regularity of Engagement with Pre-Class Activities in a Flipped Classroom
A Mixed-initiative Intelligent Tutoring System - Based on Learning from Demonstration
T-MASTER - A Tool for Assessing Students' Reading Abilities
A Blended Health Science Education Graduate Program - Integrating Technology Assignments into Coursework
The Potential of Artificial Intelligence and Emerging Technologies for Digital Accessibility in Childhood Literacies: A Critical Review of the Literature
Programming for the Humanities - Logic and Adaptable Languages
Abstract Concepts to Concrete Implementation - Visualizing the Evolution of Data Structures through Animation
Gamifying Environmental Education: A Primary School Perspective Through a Serious Game
Improving Course Content While Creating Customized Assessment and Support at the Conceptual Level
Information Technology and Security in Schools - A Research Agenda
A Workflow Model for Collaborative Video Annotation - Supporting the Workflow of Collaborative Video Annotation and Analysis Performed in Educational Settings
Attitudes of Interactive Whiteboard Users
Designing Teacher Education Programs that Produce ICT Ready Graduates
Design Recommendations for Successful Cross-university Collaborative Group Work: Two Best Practices Cases
Adaptive e-Assessment Application Scenario - A Framework and Concept for the Integration of askme! in Higher Education
"Is Computer Science the Right Study Program for Me?": Concept Development of a Mobile Self-Reflection App for Prospective University Students
Blended Approach for Deep Learning: A Framework for Teaching Undergraduate Computer Programming Courses
Lessons Learned: Design of Online Video Co-creation Workshop for ESD
Using Wikis to Evaluate Students' Contributions to Collaborative Writing in Teacher Education
Balanced Scoring Method for Multiple-mark Questions
Audits for Trust: An Auditability Framework for AI-Based Learning Analytics Systems
Fostering Information Literacy in German Psychology Students Using a Blended Learning Approach
A System for Managing Changes in Course Material
A Dynamic Teaching System to Support the Design of Structural Steel Members
Learning Analytics: A Way to Monitoring and Improving Students' Learning
In the Dinosaur' Steps through IBL Scenario: A Way to Overcome Prejudice for Career in STEM
Classware
D-Move: Ten Years Experience with a Learning Environment for Digital Natives
Using Myers-Briggs Type Indicator (MBTI) for Assessment Success of Student Groups in Project based Learning
Difficulties with Collection Classes in Java - The Case of the ArrayList Collection
MakeTests: Generate and Correct Individualized Questions with Many Styles
Using Learning Tracking Data to Support Students' Self-monitoring
Collaborative Annotation of Recorded Teaching Video Sessions
Towards a Standardized Data Science Competence Framework: A Literature Review Approach
Digital Citizenship Exercises
Conceptualize the Domain Knowledge Space in the Light of Cognitive Skills
Labour Market Information Driven, Personalized, OER Recommendation System for Lifelong Learners
Analysing Course Evaluations and Exam Grades and the Relationships between them
Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry
Blended Learning and Consulting for Resource Limited Enterprises - The Case of a Prototyping, Production and Logistics Service Centre at a Business Incubator in Brazil
Investigating Collaborative Problem Solving Temporal Dynamics Using Interactions Within a Digital Whiteboard
The Bridge21 Model of 21st Century Learning in the Mathematics Classroom - Teachers' Perspectives
Designing, Implementing and Sustaining a Technology-Rich STEM Classroom Using Participatory Design Practices
The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution
Recursive Pedagogy: Automatic Question Generation using Real-time Learning Analytics
Davinci Goes to Bebras: A Study on the Problem Solving Ability of GPT-3
Developing Soft Skills in a b-Learning Environment
Proposal of Indicators for Measuring Collaborative Writing in a Digital Learning Environment
Learning Analytics for Interpreting
Ethical Considerations in the Use of Disfluencies in AI-Generated Speech
Opening User Model Data for Motivation and Learning: The Case of an Adaptive Multiplication Game
Gaming Culture: Teachers Perception in High Schools of Brazil
Linking Digital Libraries to Courses - … with Particular Application to Language Learning
The Role of Privacy and Security Concerns and Trust in Online Teaching: Experiences of Higher Education Students in the Kingdom of Saudi Arabia
Integration of Technologies in the Development of Interactive Educational Content
Formative Assessment in LDL Workshop Activities: Engaging Teachers in a Training Program
A Cyber Laboratory for Device Dependent Hardware Experiments in a Hybrid Cloud
Looking for Usage Patterns in e-Learning Platforms - A Step Towards Adaptive Environments
Smart Surveys: An Automatic Survey Generation and Analysis Tool
A Literature Review on Learner Models for MOOC to Support Lifelong Learning
Learning Methodologies and Their Software Tools - An Approach to Definition of Possible Use Scenarios
Evaluating the Emotional Effects of Role-playing Software on Interactive Digital Storytelling from the Perspectives of User, Storyteller, Teammate and Audience
Comparison of Two Cognitive Strategies for Learning from Illustrated Texts
Guided Inquiry Learning with Technology: Investigations to Support Social Constructivism
Towards a Dynamic Visualization of Online Collaborative Learning
Game-based Learning in IT Service Transition - The Case of a Mobile Sales Service by a Small Team in Brazil
On Operational Scheme for Remote Lectures in Inter-university Distance Learning Project
From Push Buttons to Notes: A Hardware/Software Ecosystem for Inclusive Music Education
Increasing Parental Involvement in Computer Science Education Through the Design and Development of Family Creative Computing Workshops
Teaching Computer Programming to Post-millennial Kids: Overview of Goals, Activities and Supporting Tools
Let's Choose STEM: An Overview on Study Program Guiding Online Self-Assessments and Future Directions
Implementing European Digital Credentials in Non-Formal Education: A Prototype for the Digital Learning Campus
Digital Device and Mathematics: Multilevel vs Machine Learning Models for Value-added Ranking in Italy
The Virtual Tutor - Development of a Virtual Tutor within a Simulated Working Environment
How Do Students 'Really' Interact with Virtual Worlds? - The Influence of Proper Induction for Virtual Interactions
Play Testing and Reflective Learning AI Tool for Creative Media Courses
Comparison of Oral Examination and Examination Methods based on Multiple-choice Questions using Personal Computers
Manim-DFA: Visualising Data Flow Analysis and Abstract Interpretation Algorithms with Automated Video Generation
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice
Dolphins in Myth and Reality - A Constructivist Approach to Teaching Critical Thinking using I.C.T
Measuring the Quality of Distance Education between Two Continents
Bone Segmentation of the Human Body in Computerized Tomographies using Deep Learning
Teaching Modern Greek Literature to Teenagers through a Collaborative Webquest: Design, Implementation, Evaluation
Reward-based Intermittent Reinforcement in Gamification for E-learning
Pair-Wise: Automatic Essay Evaluation using Word Mover's Distance
Programming Exercises Evaluation Systems - An Interoperability Survey
A Characterization of Student's Viewpoint to Learning and its Application to Learning Assistance Framework
Prediction of Students' Performance Based on Their Learning Experiences and Assessments: Statistical and Neural Network Approaches
The Integration of Digital Education Within an Ozobot Pilot Project: Austrian Teacher Perspectives and Practices
L2 Vocabulary Learning Benefits from Skill-Based Learner Models
Manipulatives for Teaching Introductory Programming to Struggling Students: A Case of Nested-decisions
Technologies Integrated Learning in the Primary School - Some Aspects of Forming Reflection and Assessment Skills to Young Pupils
Digital Competence of Educators (DigCompEdu): Development and Evaluation of a Self-assessment Instrument for Teachers' Digital Competence
Pathways to Successful Online Testing: eExams with the "Secure Exam Environment" (SEE)
Objective Evaluation Method of Reading Captioning using HMD for Deaf and Hard-of-Hearing
Digital Media and Informal Learning: Alteration Mechanism and Captured Episodes
Different Approaches to Designing Online Courses at the Post-secondary Level