yusuke1997/dblp-id-title huggingface dataset:
The Design Principles of theWorked Examples
Learning Effectiveness of Integrating Peer Assessment and Board Games in a Computational Thinking and Artificial Intelligence Unit: Taking Speech Recognition as Examples
Disaster prevention learning by Karuta game to facilitate understanding relations between unsafe and safe behaviors
Epistemic Network Analysis to assess collaborative engagement in Knowledge Building discourse
Effects of Note-Taking Strategies on Understanding of School Learning
Toward a Virtual Human Exhibit for Public AI Education
The CSCL technology used in the Classroom - GS2.0
Sharing Learning Log while maintaining privacy over blockchain: Heuristic Evaluation of BOLL
A Flipped Inquiry-based Learning with Mobility to Improving Students' Learning Performance in Science: A Comparative Study
Innovative Pedagogy for Enhancing Web-based Collaborative Learning in TertiaryTeacher Education Using Wikis
Development of an Electronic Bulletin Board: Retrieval System Reflecting Keyword Similarity and Evaluation of its Retrieving Efficiency
The Effectiveness and Suitability of MOOCs Flipped Learning: A Preliminary Study of Public Schools in Thai Rural Area
Gamified Learning Objects for Inclusive Programming and Science Education
A Web-Based Information-Learning-Passport System Using the ARCS Model
Acting with Technology in a Multicultural Learning Community: Participant Reactions to Digital Portfolio Assessment in K-6
Students know more than they can tell: Understanding learners' ideas of heat transfer via model revision activities
An evaluation of a specialized portable system for tertiary distance teaching of ESOL
Student Profiles, Reflection and Developing Autonomy in the Learning Process
Feature Extraction of the Nursing Techniques from Hand Motion Data
Preliminary Study of Mobile Augmented Reality Assisted Learning Tool
Learning Control Systems on the Web
LiveDots: Real time Interactive Braille Music Translator to Integrate Blind Students into Music Classes
Exploring High School Students' Conceptions of Learning English Online in a Less-developed Region in China
Learners' Satisfaction towards M-learning Based on an Empirical Study on an App of English Words Learning
Enabling Professional Communication for Practitioners across Europe
Distributed Stories Sharing: Wireless Sensor Network Supported Group Learning Game
Global Collaborative Learning Support System for Facilitator Collaboration: First Phase Development Report
Mobile Assisted Language Learning: Overview of Literature from 2008 to 2012
Learning Motivation, Performance and Metacognition within a Problem-based Gaming: Relations among Learners' Self-regulated Learning, Cognition Processing and Achievement
Practical Data Management among Learning-Support Systems
An Investigation of Relationships between Biology Attitudes and Perceptions toward Instructional Technology in Analogy-based Simulation on Light Reaction
Impact of Online Video Dubbing Activities on Grade 5 Students' Pronunciation, Accuracy, and Fluency in English Speaking: An Experimental Research
Facilitating Story Revision Through Peer Questioning on a Scribble Environment
Shaping Teaching Preparation Content According to Emerging Pedagogical Paradigms
DBCollab: Automated Feedback for Face-to- Face Group Database Design
Development and Usability Evaluation of Web-based Self-Monitoring Tool
Integration of Blender 3D in Basic Computer Graphics Course
Learning Molecular Structures Using Augmented Reality
Impact of Pair Programming Dynamics and Profiles to Pair Success
Supporting Real-world Language Learning Based on Ubiquitous Learning Analytics
Navigating Europe's Artificial Intelligence Act: Application of LLMs in classrooms
The Effects of Visualization Strategies on Students' Learning Outcomes in Augmented Reality Contexts
Factors Influencing Teachers' Use of Digital Technology: A Structural Model
Investigating Students' Perceptions of Knowledge-building Environment and Learning Engagement
Prototyping and Evaluation of a Web Application Supporting Tourists in Trouble and Emergency
Agent Supported Collaborative Learning Using Community Web Software
Exploring Design Principles for Unplugged Pedagogy of Teaching Computational Thinking and Programming
Efficiency or Engagement: Comparison of Book Recommendation Approaches in English Extensive Reading
Using Social Networks for Language Practice
The Effect of Knowledge Construction Web-Based Learning Environments on Undergraduates' Learning Outcomes
What's Going on Behind the Scenes? Peer Assessment as a Strategy for Enhancing Students' Commitment and Learning Motivation in Working Collaboratively
Using On-Line Discussion to Develop Preservice Teacher Understanding of Classroom Management
Visualization of Bugs in Subtraction with Black-Box Model
The Effect of Contextual Student-Generated Questions on EFL Learners' English Learning Performance, Language Learning Strategy Use, and Perceived Cognitive Load
A Learning Path Recommendation System for English Grammar Quiz Using Knowledge Map
Current Situation of Chinese Primary and Secondary Innovative Teachers' Evaluation in Maker Classes
Path Analyses of How Students Develop Conceptual Knowledge and Inquiry Skills in a Simulation-Based Inquiry Environment
My-Avatar: Using Avatars to Promote Self-Competition in Pupils' Idiom Learning
Noticing Critical Information for Productive Uncertainty Management During Engineering Design Activity
Application of ChatGPT in the Role-play Game of Modeled United Nations
Technical Support System for Puncture Training on Special Blood Vessels in Hemodialysis
How to teach troubleshooting skill to Computer Science undergraduates?
Investigating the effectiveness of composite making instructions on secondary school integrated STEM education
Mining Student Experience and Feedback in Social and Professional Issues in IT: Basis for Understanding Blended Learning
A Phone-Based Question Management System to Facilitate Questioning and Comprehension Monitoring
Enriching Specifications for Re-Usable Adaptive Learning Design
Identity, Race, CMC and Cyberspace
The Affective Meta-Tutoring Project: How to motivate students to use effective meta-cognitive strategies
Impact of Group Norms in Eliciting Response in a Goal Driven Virtual Community
Multidisciplinary Collaboration on Mobile Game Development for Engineering Education
The Effect of a System with GPS and e-map on Junior High School Student's Achievement and Sense of Direction in Geography m-learning
Question Generation Support System Using Others' Research Frames
Reflection Prompts to Facilitate Students' Thinking about Teaching in Teachable Agent Environment
Bridging Research to Practice in Technology-Mediated Learning: Innovations and Challenges in Singapore
Analysis of Socratic Method in Computer Supported Dialog Games
Examining Self-Efficacy and Self-Regulation Levels across Gender in Business Distance Education Courses
Articulation Animation Generated from Speech for Pronunciation Training
Diffusion of Pedagogical Innovations as a Complex Adaptive Process - Agent-Based Modeling as Research Method
Study on English Learning Support Using Question Cards and Smart Speakers
Lecture Improvement based on Twitter Logs and Lecture Video using p-HInT
Developing Multimedia Courseware Based on Multiple Intelligences Theory
Pedagogy Designs to Augment the Impact of Computer Simulations
Enhancing Computer Assembly Skill Using Virtual Computer Laboratory in Conjunction with Team Game Tournament Method
Analysis of Income Classification and Expenditure Patterns Among Filipino Households Using Data Mining Applications
The Comparative Effects of 'What if/what if not' and 'Main Ideas' Scaffolding for Online Student Question-generation on Science Learning
A Knowledge Flow Driven E-Learning Architecture Design: What is its Stratification and How is it Personalized
Developing a LLMs-Driven System Based on Human-AI Progressive Code Generation Framework to Assist Mathematics Learning
Critical Success Factors for eLearning Delivery
JAPELAS2: Japanese Polite Expressions Learning Assisting System in Ubiquitous Environments
Scaffolding of Thinking about Structure with Kit-Building Task
Modeling the Effects of Job Relevance, Facilitating Conditions, Perceived Usefulness and Perceived Ease of Use on Teachers' Intention of Using Technology in Tertiary Schools of LDCs
Ontological Modeling for Reflective Instructional Design: A Case Study on Modeling a Lesson Plan
Planning, Designing and Orchestrating: Learner-Centric MOOcs using the LCM model
DrilLs-M: Multimedia Testing System with Operation-Style Answering - Application to Kanji Letter Shape Learning -
A Design Principle and Collaborative Learning Support Method in Game-based Learning Environment
An e-Learning Tool for Blended Reciprocal Teaching on English Textbook for EFL Technology-majored Students
Students' Participative Stances and Knowledge Construction in Small Group Collaborative Learning with Mobile Instant Messaging Facilitation
The Implementation of, Achievements in and Reflections on School-Based Education Resource Centers - Examples of Chinese Language and Social Science Subjects
Enhanced Bilingual Text Analysis for BYOD with Hierarchical Visualization
Instructional versus Educational System Design (ESD): Is There a Difference?
University teachers designing for active learning
Infrastructuring for Collective Cognitive Responsibility: A Case Study of Student Knowledge Building Design Studio
Fostering Project-based, Active Learning through Use of Technology
Research on Design Thinking and TPACK of Physical Education Pre-service Teachers
Learning in Social Interaction: Two Snapshots in EFL Literature Classes
Old Dogs and New E-Tricks: Staff Development in a South African Tertiary Institution
Experimental Investigation and Implementation of Support for Problem Generation by Presenting Cases
Developing a Web-Based Heuristic Advisory System for Instructional Designers
The Development of Scenario Game Teaching Material for the Learning of Power Networks at Technology Education in Junior High School
Interactive Environment for Learning by Problem-Posing of Arithmetic Word Problems Solved by One-step Multiplication and Division
A Collaborative Video Annotation and Analytics Environment (CoVAA) Intervention: User Experiences and Reflections of Teacher-Practitioners
Learning Design to Enhance EFL Learners' Own Knowledge Utilization in Speaking
A Computer-Supported Personalized and Collaborative Learning to Improve Professional Learners' Performance in Advanced Cardiac Life Support Training
Understanding English Language Learners' Experiences and Perceptions of Mobile Assisted Vocabulary Learning
Cultivating knowledge creation capacity for social studies among primary school students: A case narrative
What Can We Learn From 'S' Elementary School?: Wireless Laptop Computers in Regular Classroom Activities
Interactive Vectors For Model-based Reasoning
Students' perspective of Social Media Role in Technical and Vocational Education and Training (TVET)
Impact of the STEM Program on Information Technology College Students' Goals: Perspectives from the Philippines
A Page Jump Recommendation Model Based on Digital Textbook Contents and Student Log Data
Analysis of Students' Peer Assessment Processes
The Flipped Classroom: Factors of Self-regulated Learning Affecting Students' Learning Effects
Building an Ontology-Based System Which Supports the Instructional Design Process
Support System for Focused Discussion in Consensus Building for Team Sports
Assessment of Students' Feedback Behavior in AGame-Based Automated Feedback System -A Cross-Cultural Replication Study
The Design, Development and Preliminary Evaluation of an Online Student-Generated Tests Learning System
Using automatic keyword, concept map, and score to support students' summarization
Facilitating Development of Design Efficacy among Singaporean In-Service Teachers through TPACK
A method of visualizing students' reactions by creation of a time series cross table from the in class page view history of the Learning Management System
Improving Chinese Language Competency of Ethnic Chinese Pupils with Story Building and Multi-User Virtual Environment - A Case Study
Understanding and Improving Learners' Feedback Seeking Behavior
Problem Solving Process Oriented Diagnosis in Logic Programming
Designing Information Systems Courses in Flexible Learning Mode
Presentation Based Learning Support System to Facilitate Meta-Learning Communications
Project to Deliver Online Distance Learning for "Introduction to Database Systems" Between Two Campuses
Online academic help seeking behaviors and online information searching strategies: a study of undergraduate students in Taiwan
Supporting ubiquitous language learning with object and text detection technologies
Facilitating EFL with Storytelling on Tablet PCs
Integrating Simulations in Teaching of Science Argumentation
Effective Facilitation of Virtual Dialogues: Tested Strategies and Practical Guidelines
Detecting Affective States Based on Facial Expressions Among Students using an Educational Game for Physics
Inquiry-based learning for meta-cognitive training in semantic open learning space
Fostering Pre-service Science Teachers' Technological Pedagogical Content Knowledge of Mobile Laboratory Learning in Science
Teachers' Perceptions of E-Learning in Malaysian Secondary Schools
Validation of the Mathematics Courseware Usefulness Evaluation Instrument
Exploring the Effect of Collaborative Programming Learning Environment on Student's Computer Programming Competencies and Cognitive Learning
Argument Analyzer: Visualizing and explaining logical arguments in context
Research on the Mode and Application of the Combination of Game-based Learning and Project-based Learning
iBookTalker: An Approach to Facilitate Students' Language Learning from Reading to Creating and Sharing
Analysis of Relationship between Face-to-Fact Collaborative Learning and CSCL Activities
Ark of Inquiry: Responsible Research and Innovation through Computer-Based Inquiry Learning
Designing Metacognitive and Motivation Tutor: A Pedagogical Agent to Facilitate Learning in Blended-Learning Environment in A Higher Education Context
Visualization of upgrading presentation documents with presentation schema
Using a PBL Authoring Tool to Train Teachers in Designing an Online PBL Unit
RA-Concierge: Gamification for Enhancing Research Activities
Implementation of Student-associated Game-based Open Inquiry in Chemistry Education: Results on Students' Perception and Motivation
Learning Analysis infrastructure to support optimal learning based on IRT and Video Enrollment Data
Using CM-ED for the Generation of Graphical Exercises Based on Concept Maps
Learning by Posing Problems Using Illustrations Instead of Words
Teachers developing more creative learning views via online knowledge building activities
Higher Order Applications of Technology: Perception of WebQuests among Pre-service Teachers
Abstract Visual Notations as an Aid for Historical Problem Solving
Discovering the Relationships Between Uncertainty Utterances and Knowledge Building in Cross-culture Online Collaborative Learning
Online Student-Constructed Tests with Citing Capability: Perceived Uses, Usage, and Considerations
A Process Model for Building Social Captical
Knowledge Features of Peer Response Process
Text Organization through Concept Mapping: A Different Aspect on Reading Comprehension
Data-Driven Misconception Discovery in Constraint-based Intelligent Tutoring Systems
The Art of Intro - Developing Digital Genres for Learning
A Pilot Study: Can Interactive Projectors Enhance Students' Performance and Interactivity in the Classrooms?
Study on Learning Effect by Active Manipulation using Tangible Solar System Teaching Equipment
A Semantically Enhanced Learning Environment for Cultivating Meta-thinking Skills
An Empirical Study on Gender Switching of MMORPG Players
Improving EFL Students' Learning Achievements and Behaviors using a Learning Analytics-based e-book System
A Technique for Tracking the Reading Rate to Provide Students' Learning Feedback
An Online Platform for Problem-Based Learning with Operational Concepts Map
Practice of Cooperative Learning of Knowledge Construction Online and Learner's Attitude
Developing Web-Based On-demand Learning System
Transforming Brainwave Signals into Symbolic Strings Towards Academic Emotion Recognition
Preliminary Study on the Use of Reciprocal Kit Build for Collaborative Learning
Challenges to Augmenting Literacy in the Digital Environment
Group Awareness Information to Support Academic Help-Seeking
Automatic Generation of Contents Models for Digital Learning Materials
the SCHOLAR Programme in Scottisch Education
New Ways of Learning Mathematics: Are we Ready for it?
Supporting Self-Directed Learning Skills in Learning Management Systems
Should We Use Examples in Intelligent Tutors?
The Development of Online Learning Readiness Scale for Junior Students (OLRS-J) in Taiwan
A Reading Contract System Based on Mission-Based Learning
Media Exposure and Students'Attitude as Mediators Between Subjective Norms and Choice Intention for Science, Technology, Engineering, and Mathematics Careers
Collaborate, Design, and Generate Cybercrime Script Tabletop Exercises for Cybersecurity Education
Visualization of Slide Relations for Supporting Presentation Speech Preparation
Using meaningful gamification to redesign simulation-labs for engaging learners in science inquiry practices
Improving Skill for Self-Reviewing Presentation with Robot
Evaluation of an Algorithm and Program ming Learning Support Environment based on Classroom Practices
A Study of Versatile Tutor Training Programs for Universities in Japan
Effects of the 'Blended Learning' in Class Utilizing the WBT Courseware for English Listening
A Research Agenda for the Science and Design of Assessment for Deep Learning
Secondary Students' Attitudes towards Using Computers as Learning Tool: Soem New Zealand Observations
Digitally Enhanced Active Reading in a Learning Analytics Enhanced Environment
Mobile-Assisted Learning Experimental Design: Current Deficiencies and Potential Improvements
Igpaw: Loyola - Design of a Campus-Wide Augmented Reality Game Using MAGIS
Effects of Cognitive Load in Acquisition of Assembly Skills
English Composition and Learning Support System Using a Search Engine
Challenges in the Annotation of Article Errors in Spanish Learner Texts
Evaluation of Mathematics Knowledge Level through Personalized Learning Exercise based on the Adaptive Tests
Classroom of the Sea: Problem-Based Learning for the Deaf
Integration of Programming-based Tasks into Mathematical Problem-based Learning
Mobile 2.0 learning: Empowering mobile learning with socialized context sharing
Design and Implementation of the Self-test Module in Web-Courses
Knowledge Externalization Based on Differences of Solutions for Automatic generation of Multiple-choice Question
Exploring Explainable Artificial Intelligence in Active Video Watching
Developing a Generic Skill Assessment System Using Rubric and Checklists
Learning technologies in Higher Education: Supporting Transformative Practice
GOAL: Supporting Learner's Development of Self-Direction Skills using Health and Learning Data
Comparison of Experts and Novices in Determining the Gravitational Acceleration using Mobile Phone with Phyphox Application
A Preliminary Study of Implementing an Interactive Learning Game Story Book Mobile App on Science and Technology for Primary School Students
AVERY: A GenAI-Based Approach to Enhancing Learner Engagement in English Writing
English for Academic Purposes in an Online Writing System
Repurposing Existing Data Towards Institutional Learning Analytics: A Review of Outcome-mapping Data of HEIs in India
Designing Boundary Activity for Mobile Learning in Science Inquiry
Data-Driven Peer Recommendation and Its Applications in Extracurricular Learning
Improving Face-to-Face Communication Skills using Active Video Watching
The Effect of Students' Effectiveness and Attitude in Heterogeneous and Free Grouping Cooperative Learning Applied in Sixth-grade Students' Scratch Program Teaching
The Influences of Online Virtual situated environment to Chinese learning community
Evaluating Potential Effects of Digital Storytelling Websites for Promoting EFL Young Learners' Writing Skills
Tailored RPG as a Supplementary Reading Pedagogy for Teaching English
Development and Field Testing of a MALL for Filipino with a Reusable Framework for MobileBased Drills
The Development of Flipped Learning Model for Foreign Language Class
Investigation of Skills Training System Using TF-IDF for the Plasterer's Skeletal Data
Evaluation of a Mobile Plant-Identification System to Support the Study of Vegetation Succession
Fostering engineering students' divergent thinking skill using a collaborative learning environment
Computer Anxiety and Skill-Based Class Organization in Computer Literacy Education
Interactivity of Exercises in ActiveMath
Using Sequence Analysis to Characterize the Efficiency of Small Groups in Large Online Courses
A Concept of User Agent for User Interface of C Compiler
A Dynamic Group Environment for Collaborative Language Learning
Design and Development of Web-Based Learning Environment to Enhance Learner's Analytical Thinking
Identifying Context Familiarity for Incidental Word Learning Task Recommendations
An approach for Evaluating Question Posing Ability in a Web-based Collaborative Learning
Development of a Customized English Learning System based on Augmented Reality Technology
A Proposal for Personalized Inquiry-based Flipped Learning with Mobile Technology
Development of a Community-based Hazard Information Sharing System for Traditional Towns with Local Heritage
Online Manga and Anime in Promoting Language Learning and Literacy Practices
Core Research Publications of Learning Sciences and Computer-Supported Collaborative Learning
Identifying Issues of a Web Accessibility Service through Examining Its Online Learning Activities
Development of a Mobile Visualization Application for Constructivist Learning and Assessment in Science
Enhancing Reading Comprehension and Writing Skills among Taiwanese Young EFL Learners Using Digital Storytelling Technique
Code Visualization System for Writing Better Code Through Trial and Error in Programming Learning: Classroom Implementation and Practice
CYCCDC: A Chiayi Chinese Conversation Dialogue Corpus
Towards an Open and Extensible Learning Analytics Systems
A Proposal for Educational Reform in Higher Education: An Innovative Use of e-Portfolio - Showcase at Kansai University -
Gaining Holistic Insight to Inthakin Festival via Stellarium Sky-mapping
Design and Development of a Sentence Construction Game for Deaf and Hard of Hearing (DHH) Users: A Qualitative Usability Study
Designing a Virtual Reality Flight Simulator
Exploring the differences of the Internet-specific epistemic beliefs between Taiwanese undergraduates and high school students
Research on TPACK and Teacher Professional Development of Secondary Physical Education Pre-service Teachers
Stimulating Self-Regulation for High and Low Achievers in a Self-Directed Learning Environment
Instructional Effects on Students' Visual Attention in Game-based Science Learning
Crazy Brush: Designing the Scribbles Environment to Improve Children' Interest in Writing
Technology-Enhanced Environmental Learning: Co-design of Educational Mobile Application Case
Learning Design in Combination of Mobile Application for Summary Speaking Task by Self-study and Pair Work in a Class
The Use of Video Conferencing Applications Facilitating Students' Behavioral Engagement during Synchronous Learning in the Time of Pandemic
Study on the Effects of Learning Examples through Production in Problem Posing
Who Moved My Chalk? A Toolbox for Language Teachers
Learning experience interaction (LxI): Pedagogy for peer-connect in MOOCs
What Evidence Matters? A randomized field trial of Cognitive Tutor Algebra I
Lecturers' perceptions of the acceptance of the Systematic Analysis of Learner Self Appraisal (SALSA) software
Middle-School Students' Behavior Pattern and Strategy Selection in Problem Solving: A Study Based on Data from PISA 2012
Investigating Trustworthiness and Conflict in Historical Multiple Texts: From Eye-Tracking Data of Source and Content Processing