yusuke1997/dblp-id-title huggingface dataset:
The Emotional Space of Public Opinion in Virtual Reality: Embodied Interaction Design Between Digital Swarming and News Emotions
Preliminary Study on Vibrotactile Messaging for Sharing Brief Information
Interacting with FEM Simulated Tubes in AR
Process Automation in the Translation of Standard Language Texts into Easy-to-Read Texts - A Software Requirements Analysis
Research on AIGC Empowering Traditional Intangible Cultural Heritage Yue Embroidery to Modern Tourism Souvenir Design and Application
Analysis of Choreographed Human Movements Using Depth Cameras: A Systematic Review
Captivating Product Experiences: How Virtual Reality Creates Flow and Thereby Optimize Product Presentations
The Neuro-Subject: A Living Entity with Learnability
WWW Visualization Giving Meanings to Interactive Manipulations
Designing Anthropomorphic Conversational Agents to Enhance Laypeople's Acceptance of Generative AI
Chinese Pinyin Input Method in Smartphone Era: A Literature Review Study
Mobile Remittances: Design for Financial Inclusion
Learner Modeling in Conversation-Based Assessment
The Relationship Between Cognitive Ability and Flight Driving Performance in Adolescent Pilot Cadets
Applying Design Thinking in Real Estate Development
Decoding the User Experience in Mobile Virtual Reality Narratives
Mayo Clinic/IBM Computational Biology Collaboration: A Simple User Interface for Complex Queries
A Method Based on Recognition of Emotional Expressions, Behavior, and Objects for Security Monitoring in Educational Environments
Paralyzed or Compromised: A Case Study of Decisions in Cyber-Physical Systems
Asking ChatGPT How to Fight Visual Ageism on Websites: Pitfall or Opportunity?
AR Based Environment for Exposure Therapy to Mottephobia
Scenario Analysis as a Tool for Informing the Design of Behaviour Change Interventions
Supporting the forearm and wrist during mouse and keybord work. A field study
Capturing Older People's Cognitive Capability Data for Design
Named Entity Recognition on Ancient Languages Using Large Language Models: An Exploratory Study
A Slow Game Design for Elderly with Their Family and Friends
Dynamic Properties of Information Diffusion Networks During the 2019 Halle Terror Attack on Twitter
Active Aging AI Community Care Ecosystem Design
The Influence of Children's Temperaments on Acceptance of Artificial Intelligence in 3-7 Year Olds
Petimo: Sharing Experiences through Physically Extended Social Networking
Culture Issues in Traffic Sign Usability
Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience
A Study on the Promotion Strategy of the Taichung Learning City Project as the Development Process of the Culture Identity of a City
Does It Look Real? Visual Realism Complexity Scale for 3D Objects in VR
Moving Target: Designing for Evolving Practice
Usable Trust: Grasping Trust Dynamics for Online Security as a Service
Picky Monster: Examining the Effects of Visual Reinforcements Through Gamified Avatars and Personalized Goal Setting on Reducing Sugar Consumption
In-Helmet Oxy-hemoglobin Change Detection Using Near-Infrared Sensing
Robot Path Verification Method for Automotive Glue-Coating Based on Augmented Reality and Digital Twin
Digital Bulgarian Elderly People: Myth or Reality?
Let Go of the Non-digital Past: Embracing the 4Rs for a New Life - Recallable, Relaxing, Repayable, and Reconnected Experiences
Hidden Champions: A Study on Recruiting Top-Level Staff in Rural Areas
Tell Me What that Means to You: Small-Story Narratives in Technology Adoption
Effects of Heart Rate Based Potential Color Environment Stimuli on Users in VR Games
Design Convenience Stores for Chinese Teenagers
How People Browse Mobile News Feed? A Study for Mobile News Feed Design
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Exhibitions
A New Presence Display System Using Physical Interface Running on IP-Phones
Interactive Design of Children's Creative Furniture in Urban Community Space
Math Fluency through Game Design
The Application of Heart Rate Variability Analysis on the Evaluation of Mental Strain and its Future Development
Virtual Reality Immersion: Enhancing Physician Communication to Promote Ethical Behavior at the Bedside
Let Me Share My Groupware: An Analysis of Groupware as a Remote Collaboration Medium
A New Way to Overcome the Uneasy Operation of Touch-Sensitive Displays by Incorporating "Click" Mechanism CC Switch
A Machine Learning Model for Predicting the Risk of Perinatal Mortality in Low-and-Middle-Income Countries: A Case Study
Usability Analysis in Gesture Operation of Interactive E-Books on Mobile Devices
An Automated Model Based Approach to Mobile UI Specification and Development
Relationships between Password Choices, Perceptions of Risk and Security Expertise
A Case Study of E-commerce Brand Evolution Based on OEM-ODM-OBM Path
The Inheritance of Traditional Weaving Skills of Indigenous Settlement and the Practice of Micro-industry and the Dream of Weaving Craft Village
A Service Design Framework for Brand Experience in the Creative Life Industry - A Case Study of the Millennium Gaea Resort Hualien in Taiwan
Exploring Technical Documents: A Prototype Study
Research on Differences in the Emotional Cognition of Chinese Audience in War-Themed Films
Designing for Inclusivity
Computer-Supported Training System for Clinical Engineer
Prioritization Matrix to Highlight Business Opportunities
Examining an Online Collaboration Learning Environment with the Dual Eye-Tracking Paradigm: The Case of Virtual Math Teams
Examining the Influence of Front-Facing Camera Layout on the Aesthetic Experience of Smartphone User Interfaces
An Extended Reality Simulator for Advanced Trauma Life Support Training
Everyday Life Interactions of Women 60+ with ICTs: Creations of Meaning and Negotiations of Identity
CoDesk - An Interface to TheKnowledgeNet
Supporting Weight Loss Through Digitally-Augmented Social Expression
Hybrid Convolutional, Recurrent and Attention-Based Architectures of Deep Neural Networks for Classification of Human-Computer Interaction by Electroencephalography
Transcranial Doppler: A Tool for Augmented Cognition in Virtual Environments
Experiences with Collaborative Online International Learning (COIL) in STEM Projects: A Report on Work-in-Progress
Behaviour Adaptation Using Interaction Patterns with Augmented Reality Elements
Supporting Inclusive Design of User Interfaces with a Virtual User Model
Usability and Accessibility Evaluation of the ICT Accessibility Requirements Tool Prototype
Validating Mobile Designs with Agile Testing in China: Based on Baidu Map for Mobile
Visualizing knowledge structure for exploratory learning in hyperspace
A Systematic Review of Information Quality of Artificial Intelligence Based Conversational Agents in Healthcare
Scratchpad: Lightweight Data Capture Tool to Support Mission Planning
Investigating University QR Code Interactions
A Knowledge Base for Arts and Inclusion - The Dataverse Data Archival Platform as a Knowledge Base Management System Enabling Multimodal Accessibility
An Approach for Visual Realism Complexity Classification of 3D Models in Virtual and Augmented Reality
Augmenting Smart Buildings and Autonomous Vehicles with Wearable Thermal Technology
Measurement of Eyeblink Frequency Variation for Cognitive Dysfunction Patients' Safe Driving Skill Evaluation
Bridging Personal Adaptations to Urban Landscape Design
A Process-Based Approach to Test Usability of Multi-platform Mobile Applications
Influencing the Role of GPT-Generated Responses in Shaping Gender Perceptions: Insights from the Middle East and Beyond
A Study of Product Form Design Using the Theory of Archetypes
Research About Influence of Information Presentation in UI on Scanability
Unique Stressors of Cross-Cultural Collaboration through ICTs in Virtual Teams
Augmented Reality Workshops for Art Students
Implementing Node-Link Interface into a Block-Based Visual Programming Language
Visual Feedback to Reduce the Negative Effects of Message Transfer Delay on Voice Chatting
Applying Saliency-Based Region of Interest Detection in Developing a Collaborative Active Learning System with Augmented Reality
Explainable Artificial Intelligence: What Do You Need to Know?
Suggestions for Online User Studies - Sharing Experiences from the Use of Four Platforms
Immersive Virtual Reality Simulation as a Tool for Aging and Driving Research
Application Research of Chinese Traditional Medicine Health Concept in Indoor Environment Design
Bridging the Gender Gap: Roles and Attitudes Toward Artificial Intelligence of Women in Diverse Professional Environments
Interaction Design in a Tangible Collaborative Decision Support System: The City Schema DSS
LED Backlight for Better Accuracy in Medical Imaging
For a New Protocol to Promote Empathy Towards Users of Communication Technologies
Advanced RAMSIS. Analysis of Excavator Operator
Natural Interaction with Traffic Control Cameras Through Multimodal Interfaces
Smart 3D Simulation of Covid-19 for Evaluating the Social Distance Measures
Beyond Syntax: Evaluating the Depth, Bias, and Expressiveness of Human vs. AI-Generated Text
The Effect of Alert Sound on Radar Tasks
The Packaging Design of Braille Beverage Bottle Based on Universal Design Thinking
Cultural Effects on Metaphor Design
The Use of a Sex Doll as Proxy Technology to Study Human-Robot Interaction
Integrating ChatGPT into the ELEVATE-XR Adaptive Instructional Framework
Gender- and Diversity-Oriented Design of Social Media for Participation in Public Transport
Effect of Timing and Source of Online Product Recommendations: An Eye-Tracking Study
Theory and Tools in Learning Methods for Medical Doctors
Interactive Multisensory Data Representation
Customer Segmentation and Interface Design
Edgard, the Chatbot: Questioning Ethics in the Usage of Artificial Intelligence Through Interaction Design and Electronic Literature
Human Interface and the Management of Information. Interacting with Information - Thematic Area, HIMI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Public Opinion Dynamics in Online Discussions: Cumulative Commenting and Micro-level Spirals of Silence
Participatory Sensing Platform Concept for Wildlife Animals in the Himalaya Region, Nepal
Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects
Applications of Asian Abstract Imagery in Modern Fabric Design
New Technologies for FRMS
Examining the Effects of Workstation Design Satisfaction, Computer Usage, Supervisory and Co-worker Support on Perceived Physical Discomfort and Psychosocial Factors
Efficient Crowdsourcing for Semantic Segmentation Considering Human Cognitive Characteristics
Architectural Design Landscape in the Near East in the Early 20 th Century
Standard Buses for Domotics: Technology & Convergence
Lessons Learned during a HCI Design Process in Intercultural Context
HCI in Business, Government and Organizations - 10th International Conference, HCIBGO 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
A Comparison of Multi-modal Combination Modes for The Map System
The New Communication Interface to Determine the Lifespan of Digital Information
Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces
A Review of Cultural Impact on Children's Play Perception and Digital Games
The Interaction between Chinese University Students' Computer Use and Their Attitudes toward Computer in Learning and Innovation
What Really Is Going on? Review, Critique and Extension of Situation Awareness Theory
Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction
Security Design Based on Social and Cultural Practice: Sharing of Passwords
Strategy Based on Agile Methodology to Improve Communication on Digital Platforms (Social Networks) of Higher Education Institutions
Development of Mobile Based In-Home Patient Monitoring System for the Management of Chronic Disease of Indigenous Communities in a Developing Country
Signs of Time: Designing Social Networking Site Profile Interfaces with Temporal Contextual Integrity
Design Smart Living Scenario Through Future Research Tools
Exploring Functionalities for an Intelligent Pilot Advisory System in Normal Operation
Strategy differences in data flow diagram comprehension between intermediates and novices
Redesigning speech recognition for use by individuals with spinal cord injuries
The Influence of Social Networking Sites on Participation in the 2012 Presidential Election
Participatory Designs for Computational Play - A Study of Children's Play Across Traditional and Digital Domains
Improving Patient Satisfaction Using a Video-Based Patient Education Platform
Learning Support for Historical Interpretation Using Semantically Enhanced Historical Cartoons
Design and Cross-cultural Evaluation of a Kawaii (Cute) Roomba Vacuum
Evaluation of Subjective and EEG-Based Measures of Mental Workload
A User Interface for Personalising WS-BPEL Scenarios
Revealing the Benefits and Burdens of Workplace Digitalization: Preliminary Insights from a Qualitative Study
Educational use of communication and information technologies in Ukraine
Affective Computer-Generated Stimulus Exposure: Psychophysiological Support for Increased Elicitation of Negative Emotions in High and Low Fear Subjects
Comfort or Promise? Investigating the Effect of Trust Repair Strategies of Intelligent Vehicle System on Trust and Intention to Use from a Perspective of Social Cognition
The Relationship Between Drowsiness Level and Takeover Performance in Automated Driving
Pilot Study for Telepresence with 3D-Model in Mixed Reality
The Research on the User Experience of Consultation Designed by China's Medical Mobile Media Platforms Under the Background of COVID-19
Positive Lab: Intentional Visualization of Positive Emotions in Everyday Face-to-Face Communication
Using Technology-Based Augmentative and Alternative Communication to Develop Adaptive Behavior in a Child with Autism Spectrum Disorders - An Intervention Program
Innovation of Government's Policy for Bridging the Digital Divide - (Case Study in Malaysia and India)
Developing and Validating a Set of Usability and Security Metrics for ATM Interfaces
Foundational Principles and Design of a Hybrid Tutor
MR-Mirror: A Complex of Real and Virtual Mirrors
Examining Trust in Facial Recognition Systems in Mongolia
Applications of Large Language Models (LLMs) in Business Analytics - Exemplary Use Cases in Data Preparation Tasks
Research and Design of Interactive Performance of Confucian Music Instruments Based on VR
Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study
From On-Campus to Online Undergraduate Research Experience in Psychology: Transition During the COVID-19 Pandemic
Effects of Virtual Environment Presentation on Sweating Function During Exercise in a Hot Environment
A Change in Perspective About Artificial Intelligence Interactive Systems Design: Human Centric, Yes, But Not Limited to
Gesture Deviation in Interactive Communication - A Cross Cultural Study of Indian Case Examples
Information Design Elements in Videogames: A Proposed Classification
The Effect of Time Pressure and Task Difficulty on Human Search
Usability Evaluation and Redesign of an IoE Portal
Anomaly Detection on Real-World Industrial Manufacturing Applications with Additional Anomaly Type Clustering
The IceBreaker: A Portable Tangible Device to Facilitate Co-Located Icebreaking Activities
Enhancing Visual Encodings of Uncertainty Through Aesthetic Depictions in Line Graph Visualisations
Objects Assessment Approach Using Natural Language Processing and Data Quality to Support Emergency Situation Assessment
Health Promoting Leadership: The Mediating Role of an Organizational Health Culture
A Genesis of Thinking in the Evolution of Ancient Philosophy and Modern Software Development
Frontal-Standing Pose Based Person Identification Using Kinect
Semiotics of Interaction: Towards a UI Alphabet
Peacemaking Affordances of Shareable Interfaces: A Provocative Essay on Using Technology for Social Change
Characteristics of Interaction Design and Advantages of Network Teaching
3D Digital Heritage and Historical Storytelling: Outcomes from the Interreg EMR Terra Mosana Project
Triple Supportive Information for Matrix Factorization with Image, Text, and Social Networks
Cloud Computing Security and Privacy: An Empirical Study
The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study
Analysis of Effects on Postural Stability by Wearable Tactile Expression Mechanism
Evaluating Neural Correlates of Constant-Therapy Neurorehabilitation Task Battery: An fNIRS Pilot Study
The Post-advertising Condition. A Socio-Semiotic and Semio-Pragmatic Approach to Algorithmic Capitalism
Touch Screen Rehabilitation System Prototype Based on Cognitive Exercise Therapy
Rapid Prototyping for Mobile Serious Games
Scan Buddy: A Gamified App to Prepare Children for an MRI Scan
Enhancing People's Television Experience by Capturing, Memoing, Sharing, and Mixing
JLoad: An Accessible Learning Object to Support Hearing Impaired in Learning Java Programming
Interpret Human Gestures with a Time of Flight Camera Using Standard Image Processing Algorithms on a Distributed System
Unique Reporting Form: Flight Crew Auditing of Everyday Performance in an Airline Safety Management System
Adaptive and Multilevel Approach for Constraint Solving
Performance Evaluation of Head Motion Input Used for AR-Based Communication Supporting System During Endoscopic Surgery
Using Physiological Parameters to Evaluate Operator's Workload in Manual Controlled Rendezvous and Docking (RVD)
Smartphone Application Usability Evaluation: The Applicability of Traditional Heuristics
Quality Assurance in Online Education: A Development Process to Design High-Quality Courses
Guidelines for Designing Accessible Digital (Text) Books: The Italian Case
Using Augmented Reality and a Social Robot to Teach Geography in Primary School
Enabling Interactive Access to Web Tables
Prototype Development of an Interpretative Game with Location-Based AR for Ecomuseum
Collaborative Editing for All: The Google Docs Example
Optimizing ML Algorithms Under CSP and Riemannian Covariance in MI-BCIs
Design and Evaluation of an Innovative Hazard Warning Helmet for Elder Scooter Riders
Modelling Cognitive and Affective Load for the Design of Human-Machine Collaboration
Service Science Method to Create Pictograms Referring to Sign Languages
The Improvement of Cognitive Maps of Individuals with Blindness Through the Use of an Audio-Tactile Map
Shaping an Integrating Kitchen Space with Gesture-Based Control System
Designing Games to Address 'Mute English' Among Children in China
Effectiveness of the Installation and Operation of the Eye-Movement Assessment and Training System in Special Instructional Classrooms in Elementary School
Enabling or Stressing? - Smart Information Use Within Industrial Service Operation
Non-verbal Communication System Using Pictograms
Bodily Expression Media by Dual Domain Design of Shadow
Accessing e-Learning Systems via Screen Reader: An Example
The Long-Term Effect of Health-Related Online Use on Healthcare Utilization and Expenditures Among Older Adults
Differences in Motor Imagery Activity Between the Paretic and Non-paretic Hands in Stroke Patients Using an EEG BCI
Identifying Appraisal Expressions of Online Reviews in Chinese
A Digital Human Model for Performance-Based Design
Activity Recognition for Risk Management with Installed Sensor in Smart and Cell Phone
Do Consumption Values and Environmental Awareness Impact on Green Consumption in China?
Adaptation of the Model for Assessment of Telemedicine (MAST) for IoT Telemedicine Services
Usability Study and Design Implications for Novice AR-Based 3D Model Design Tools
Modeling Users' Localized Preferences for More Effective News Recommendation
Evaluating User's Emotional Experience in HCI: The PhysiOBS Approach
Assisting the Remote Assistant: Augmenting Degraded Video Streams with Additional Sensor Data to Improve Situation Awareness in Complex Urban Traffic
EmoFrame: Prototype of a Framework to Assess Users' Emotional Responses
Design and Research on the Integration of Gamification Design and Agricultural Harvesting
Human-Computer collaboration for universal access
Dynamic Scripting in Crisis Environments
Tell Me, What Are You Most Afraid Of? Exploring the Effects of Agent Representation on Information Disclosure in Human-Chatbot Interaction
Evaluating the Dot-Based Contingency Wheel: Results from a Usability and Utility Study
Testing the Convergent Validity of Continuous Self-Perceived Measurement Systems: An Exploratory Study
Contributions for the Development of Personae: Method for Creating Persona Templates (MCPT)
Theory-Guided Virtual Reality Psychotherapies: Going beyond CBT-Based Approaches
Risk Cognition Variables and Flight Exceedance Behaviors of Airline Transport Pilots
Usability Studies in Times of Pandemic: Different Solutions for the Remote Usability Tests of Research Digital Tools
How Different Presentation Modes of Graphical Icons Affect Viewers' First Fixation and Attention
Estimation of Mobility Model Using Limited Mobility Data
3D Modeling of the Milreu Roman Heritage with UAVs
Development of Device for Measurement of Skin Potential by Grasping of the Device
CAT Motor: An Innovative System to Detect the Behavior of Human Computer Interaction for People with Upper Limb Impairment
Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test
Novel Consumer-to-Product Interactions with Context-Aware Embedded Platforms
Development of a Learning Support System for Electromagnetics Using Haptic Devices
A Tablet-Based Lego Mindstorms Programming Environment for Children
A Systematic Literature Review on the Application of UX in Health Information Systems: Considerations for Software Development
Usability Evaluation of Graphic Design for Ilmu's Interface
User Requirements for Intermodal Mobility Applications and Acceptance of Operating Concepts
An Experience of Textual Evaluation Using the MALTU Methodology
Calculation of Areas of Permanence in Public Spaces, According to Solar Radiation Simulated Conditions
Contact Area Determination between a N95 Filtering Facepiece Respirator and a Headform
A Generic Cognitive Dimensions Questionnaire to Evaluate the Usability of Security APIs
A Web Service for Automatic Accessibility Analysis of Web Pages Based on the Use of XML Structures
A Model of Living Organisms to Integrate Multiple Relationship Network Descriptions
Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?
A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey
Methodology Design of the Correlation Between EEG Signals and Brain Regions Mapping in Panic Attacks
Co-designing Human-Chatbot Interaction for Various Healthcare Purposes: Considering Chatbots' Social Characteristics and Communication Modalities
Augmented Reality Based Guidance for Solving Rubik's Cube Using HMD
A Proposal for "Work-Effective Guidelines" for the Growth of HCD
Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services - Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part III
Examining User Privacy Practices While Shopping Online: What Are Users Looking for?
Proposal of Learning Programs - Using the Senseware
A New Method for Mental Workload Registration
The Moderator of Gamification of Physical Activities in Older Adults
Research on the Influence of New Technology on Radiotelephony Communication in the Cockpit
Emerging Applications of Cognitive Ergonomics: A Bibliometric and Content Analysis
Machine-Human Interaction: A Paradigm Shift?
Facilitating Deep Learning Through Vertical Integration Between Data Visualization Courses Within an Undergraduate Data Visualization Curriculum