yusuke1997/dblp-id-title huggingface dataset:
Learning HCI from a Virtual Flipped Classroom: improving the students' experience in times of COVID-19
Gender identity and sexual orientation perceived oppressions in digital systems user interfaces: an exploratory study
From now on: experiences from user-based research in remote settings
Diseñando interfaces graficas usables de aplicaciones en entornos de television digital interactiva
A Comparative Study of Technology-Mediated Learning Strategies for Teaching People with Intellectual Disability
Classificação da direção do olhar para interatividade humana utilizando processamento de imagens digitais
FATA: um caminho para soluções interativas individualizadas para reabilitação
GranDIHC-BR 2025-2035 - GC7: Interaction with Emerging Technologies: An Ecosystem Integrating Humans Technologies and Contexts✱
Presente e futuro da formação em IHC: ações da academia e do mercado de software
USABILICS: avaliação remota de usabilidade e métricas baseadas na análise de tarefas
An approach for interactive dialogue modelling of multimodal applications
Human+Human or Human+AI: A Comparative Analysis of a Narrative Visualization Design Guide
Evaluation of Assistive Technologies from the perspective of Usability, User Experience and Accessibility: a Systematic Mapping Study
Creating chatbots to talk with humans: HCI evaluations and perspectives
A systematic mapping study on digital game adaptation dimensions
Interação na web ubíqua e multimodal: interconectando pessoas em uma internet heterogênea e dinâmica
PERSEU: ferramenta de profilaxia ao DORT
Two HCI Communities in Perspective: Revealing and Contrasting Trends
Recomendações para desenvolvimento de interfaces web em tablet ipad com ênfase em usuários da terceira idade
A hybrid affective lexicon for Brazilian Portuguese
Metáforas de Perspectivas Culturais na (re) definição de padrões de colaboração de um jogo de multi-toque para usuários com autismo
Um ambiente colaborativo para suporte ao comércio na universidade
How Social Media Platforms Manipulate Kidinfluencers? Analysing the Adoption of Deceptive Design Patterns by Big Techs
Online interaction codesign: an experience report with elderly women
Conversas online: a synchronous communication tool integrated to inclusive social networks
Análise das redes de coautoria do simpósio brasileiro sobre fatores humanos em sistemas computacionais
An Analysis of UX Based on Users' Emotional Intention and Values, Both Expressed Through Twitter Posts
The representation of self in mediated interaction with computers
Accessibility and affect in technologies for museums: a path towards socio-enactive systems
GranDIHC-BR 2025-2035 - GC2: Ethics and Responsibility: Principles Regulations and Societal Implications of Human Participation in HCI Research✱
Adapting the SPIDe to Include Visually Impaired Users in Interaction Design
Solução interativa baseada em tela sensível ao toque
Novas estratégias comunicativas como fator de qualidade na interação de surdos em um sistema organizacional
"Afinando" a comunicação entre pares para melhorar a compreensão da mensagem do designer
PTI virtual: interação transpondo barreiras
Inspecting the Accessibility of Instant Payment Systems from the Perspective of Low Literacy People
Developing a Set of Design Patterns Specific for the Design of User Interfaces for Autistic Users
Do learning styles influence the way students perceive interface agents?
Thunder: A Design Process to Build Emotionally Engaging Music Visualizations
Impacto da adoção do phonegap na interface de aplicações móveis
MoLVERIC cards feasibility study: a technique for inspection of moLIC diagrams
Mobile Application Accessibility in the Context of Visually Impaired Users
Avaliação da carga de trabalho dos pilotos em função de duração e horário de treinamento no simulador de vôo do airbus A320
Human Data-Interaction: A Systematic Mapping
Children's participation in the design of digital artifacts in rural schools
Collaborative teleoperation evaluation for drones
Computational Thinking Development in children both neurotypical and with Intellectual Disabilities by the Game "Pensar e Vestir"
Análise das dimensões cognitivas de ALaDIM
Caracterização qualitativa da sociabilidade no Facebook
Caracterizando desafios de interação com sistemas de mineração de regras de associação
Handling Out-of-Vocabulary Words in Lexicons to Polarity Classification
Uso de Elementos Sociais para a Recomendação de Sessões em Eventos Acadêmicos (Use of Social Elements for the Recommendation of Sessions in Academic Events)
Communicability on Facebook: evaluating elderly and young users using MAC-g method
Atividades de Ensino de IHC em Duas Instituições de Ensino Superior Brasileiras
Qualidade no uso de objetos de aprendizagem: apoio a inspeção de interface de usuário
A study of elderly users' interaction with Facebook on mobile devices: identification and definition of the personas
Compartilhamento de Experiências Docentes através de uma ferramenta para uma Rede Social
Espelho virtual interativo para simulação de maquiagem
Como foi o meu desempenho na corrida hoje?: avaliação de comunicabilidade do aplicativo adidas miCoach mobile
Natural and multimodal interactions: an empirical study
Including Older Adults into the Design Process: Challenges and Lessons Learned
Analfabetos fncionais e interfaces governamentais: estudo de caso de rupturas de comunicação do MAC associado ao rastreamento ocular
Estudo Exploratório sobre Interoperabilidade no Ecossistema SIGA: Uma Análise das Dimensões do ePing (Exploratory Study on Interoperability in the SIGA Ecosystem: An Analysis of the Dimensions of ePing)
Communicability Issues on PaaS Application Development
Representing the interaction and navigation of interactive systems through a usability-oriented model: A feasibility study
The internet generation and its representations of death: considerations for posthumous interaction projects
Prototipação de software e design participativo: uma experiência do atlântico
A systematic literature review on user centered design and participatory design with older people
Folksonomias: uma análise crítica focada na interação e na natureza da técnica
IHC+CLIHC '11: 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, Porto de Galinhas, Pernambuco, Brazil, October 25 - 28, 2011
Exploring Digital Misinformation as a Sociotechnical Phenomenon: Insights from a Small-scale Study
Helping designers in making choices through games
Multimodality for Diversity of Users: Revisiting Literature under the gaze of Ubiquitous Computing
Evaluation by Inspection: Comparing Methods of Practical, Cognitive and Semiotic Basis
Self-knowledge: reflecting on the influence of IHC publications on its own event
Pesquisa sobre Ensino de IHC no Brasil em 2012: Desafios e Oportunidades
Hidden things and implicit interaction: looking back on how invisibility evolved as a quality-in-use attribute
What Do Social Media Data Analysts Want?: An Analysis from the Perspective of Data Visualization
MoLIC Designer: uma ferramenta para o projeto conjunto de interação e interface
Exploring user profiles based on their explainability requirements in interactive systems
Design characteristics to stimulate technological appropriation and student-centered design in a VLEs context
Avaliação da manas na identificação de problemas de impacto social: um estudo de caso
IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, Online Event / Diamantina, Brazil, October 26-30, 2020
Um framework para aprimoramento do processo de inovação: estudo de caso em design universal
The Interplay of Aesthetics, Usability and Credibility in Mobile Websites and the Moderation by Culture
Design de tecnologias adaptáveis para uso de profissionais da área de autismo
Analyzing Design Strategies for Narrative Visualization
A socio-constructionist environment to create stories using tangible interfaces
The user's and the designer's role and the aesthetic experience of generative literature
An Analysis of Authorship and Co-authorship Networks in the Papers of Two Relevant Events in the Brazilian Computing Scenario
Proposta de Guidelines de interfaces com foco em aspectos do autismo
A proposal to adapt the semiotic inspection method to analyze screen reader mediated interaction
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, IHC 2016, São Paulo, Brazil, October 4-7, 2016
A model to support designers of collaborative systems in anticipating scenarios
Interaction spaces and socioenactive dimensions: exploring perturbations of IoHT
Understanding interaction design practices in distributed software development: an interview study
Adoção da auditabilidade como proposta para identificar informações falsas em redes sociais
Comportamento das hashtags durante grandes eventos
Customization of sensor-based input devices
Revisiting Empathy Games Concept from User Comments Perspective
Designing online tools for informal communication: balancing information integration and sociality
Integração de engenharia de usabilidade em um modelo de capacidade/maturidade de processo de software
Analyzing the socioenactive dimensions of creative learning environments with preschool children
Talking about digital immortality: a value-oriented discussion
JoyCap: an alternative to the joypad for motor impaired gamers
Análise de alternativas de design de mapas para TV digital brasileira baseada em multicritérios
Investigating Accessibility at the Brazilian Symposium on Human Factors in Computing Systems (IHC): A Systematic Review on Users Engagement and Ethical Considerations for Persons with Disabilities
Persuasion strategies in mobile systems: a case study of Facebook application
Measuring the emotional experience of users through a hybrid semantic approach
Parceria universidade-empresa para inclusão digital
Universal design principles combined with web accessibility guidelines: a case study
Personalized interactive gesture recognition assistive technology
Persuasive Technology for Managing the Routine of Families with Children and Adolescents with ADHD: A User-Centered Approach
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, IHC 2018, Belém, Brazil, October 22-26, 2018
Avaliação analítica da acessibilidade em websites de concursos públicos no Brasil
Zoomia: filtragem colaborativa de produtos a partir da leitura do código de barras
A Teaching Strategy for Usability Evaluation to Human-Computer Interaction Courses
Opportunities and Challenges for Designing Interactive Applications for Coffee Producers in the Countryside of Brazil
Um sistema para criação de conteúdos em diversas plataformas a partir da experiência dos usuários
User interface design of an immersive virtual reality environment to electricians training
A conceptual model for HCI design cases
MISTool: um ambiente colaborativo de apoio ao Método de Inspeção Semiótica
Energy, environment, and conscious consumption: making connections through design
Recommendations for sharing economy design based on user trust
Comparing heuristic evaluation and MALTU model in interaction evaluation of ubiquitous systems
Raising Awareness on Bullying through a Design Situation and Rationale
Facilitating accessibility and digital inclusion using gaze-aware wearable computing
Crossing the borders of IHC: where else have our researchers been publishing?
Badges for all: using gamification to engage HCI students
Use of Design Thinking for the Design and Evaluation of a Mobile Nutrition Information Application
iTalk4U: a method for developing a smartphone application to improving communication between deaf and listeners
Impacto da usabilidade na educação a distância: um estudo de caso no Moodle IFAM
An Analysis of the Web Accessibility of the Brazilian Federal Universities Websites Based on e-MAG
Designing for Pragmatists and Fundamentalists: Privacy Concerns and Attitudes on the Internet of Things
Feeling Fishy When Buying from Third Parties through E-commerce Apps: An Analysis of Users' Experiences with the Apps' Interfaces
Participatory design with teenagers for cyberbullying prevention and mitigation
Theoretical test using Libras to obtain the National Driver's License: Exploratory usability assessment with interpreters and deaf people
Relatório para a competição de avaliação do sistema JEMS
GamifiCHI: thematized badges for HCI courses
Landmark-based Facial Expression Parametrization for Sign Languages Avatar Animation
Systemic view of human-data interaction: analyzing a COVID-19 data visualization platform
Integrando IHC e métodos ágeis
Uso do MIS para avaliar signos sonoros: quando um problema de comunicabilidade se torna um problema de acessibilidade
O mercado de trabalho em IHC no Brasil
Analyzing the application of the privacy design model in WhatsApp: a case study
The design of digital memorials: scaffolds for multicultural communication based on a semiotic analysis of tombs
Cognitive dimensions of notation tailored to environments for visualization and insights
II WAIHCWS: workshop de aspectos da interação humano-computador para a web social
Redes sociais online orientadas à difusão de inovações como suporte à comunicação sustentável nas organizações
Biblioteca digital inclusiva no ensino superior
Desenvolvendo soluções com interface baseada em voz
10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, IHC+CLIHC '11, Porto de Galinhas, Brazil - October 25 - 28, 2011
Plataforma para manipulação de objetos de aprendizagem com interação sobre boneco anatômico
An Ontology-Based Tool for Collaborative and Social Sensemaking
Emoções na interação humano-computador: um estudo considerando sensores
Proprioception and audio feedback as a means of accessible 3D interaction for the visually impaired
A Socioenactive Perspective on Emotion Contagion and Senses: Analyzing the Phenomenon via EEG Signals
Evaluating a MALTU Extension for UbiComp and IoT Systems
Enriquecimento semântico de imagens divulgadas em redes sociais on-line
Uma introdução à engenharia semiótica: conceitos e métodos
Ensino de IHC na Computação: Reflexões sobre 14 Anos de Experiência
A Systematic Mapping Study on Research Contributions on UX Evaluation Technologies
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification
"Eu vi o que você fez... e eu sei quem você é!": uma análise sobre privacidade no facebook do ponto de vista dos usuários
Discrimination analysis of intelligent voice assistants
Using ethnographic data to support preschool children's game design
Best practices for Graphical User Interfaces design with interaction based on head movements
WhatsApp accessibility from the perspective of visually impaired people
Investigating the use of UAUDG-VI in the mobile applications design for visually impaired considering accessibility, usability and UX: a feasibility study and an evaluation with experts
UIFlex: a meta-design solution for the web
Generation glosses: expanding the frontiers interactional in translation process for brazilian sign language
Using mediation dialogs to improve navigation of low literate users on the web
Consultoria de usabilidade para a reformulação da intranet do unibanco
Construindo um Questionário para Avaliar Transparência em Portais de Ecossistemas de Software (Building a Questionnaire to Evaluate Transparency in Software Ecosystem Portals)
Relato de Experiência de Ensino de IHC
Oportunidades de pesquisa na área de interação humano-computador com vistas à sustentabilidade
A Playground Model to Stimulate Social interaction in Autistic Children
A responsible approach towards user and personal voice assistants interaction
Uma revisão sistemáatica sobre tecnologias de informação e comunicação aplicadas às práticas de sustentabilidade
Naming and commenting multimedia resources to enrich cultural contextualized applications
An intra and inter-conferences correlation analysis of the field of HCI: revealing new trends from the international and brazilian communities
What to See in a Scientific Event? A Social Recommendation Model of Technical Sessions
Avaliação do ambiente JEMS
Ludic Game Approach as Assistive Technology for Activities of Daily Living Training
Consolidação de recomendações sobre jogos acessíveis aos surdos
Empowering Elderly People for Disinformation Education in the Digital Age - An Activity Linked to University Extension
Using and utilizing an innovative media development tool
Interpreting posts in empathic games: assumptions for a conceptual framework
Um sistema de interação baseado em gestos manuais tridimensionais para ambientes virtuais
Semiotic inspection intermediated method: a case study with deaf students
Patterns for the design of musical interaction with everyday mobile devices
Evaluation of augmented reality SDKs for classroom teaching
Which color should i pick?: a study on colors and emotions in human-computer interaction
An Analysis of Users' Preferences on Pre-Management of Digital Legacy
Avaliando aspectos de privacidade no Facebook pelas lentes de usabilidade, acessibilidade e fatores emocionais
Interactive protocol for acquisition of migraine diaries with a mobile app and machine learning data analysis
Gesture and Voice-Based Natural User Interface for Electronic Whiteboard System in a Medical Emergency Department
Technologies for Hedonic Aspects Evaluation in Text-based Chatbots: A Systematic Mapping Study
Articulating Human Computer Interaction with Science, Technology and Society studies
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, IHC 2019, Vitoria, ES, Brazil, October 22-25, 2019
Speak up your mind: using speech to capture innovative ideas on interactive surfaces
Emotional Responses to Font Types and Sizes in Web Pages
Anais do IV Workshop sobre Ensino de IHC, Manaus, Amazonas, Brazil, Outubro 08, 2013
K.eyes: an application to assist in the self-makeup process for visually impaired women
Supporting people on fighting lesbian, gay, bisexual, and transgender (LGBT) prejudice: a critical codesign process
Usabilidade e carga de trabalho: um estudo de caso para a prevenção de doenças ocupacionais em informática
Let's Study Together?: Challenges and Opportunities for a Coproduction Application for Study Groups
Imagem e privacidade: contradições no Facebook
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, IHC 2014, Foz do Iguaçu, Brazil, October 27-31, 2014
Accessibility assessment of violations on the stack overflow platform
Analytical Model for Classifying Areas of Interest in Interactive Systems
Design of Therapeutic Digital Games that Support Dialogue with Children about Death
Investigando o ensino de IHC no contexto da computação: o que e como é ensinado?
Impact of accessibility and usability barriers on the emotions of blind users in responsive web design
iTAOS: uma ferramenta para modelagem de tarefas
Face detection method and vivacity: exploring new paradigms interaction
Gender Nuances in Human-Computer Interaction Research
Usability evaluation of menus in a gesture-based game
Padrões de Projeto e o Estímulo ao Compartilhamento de Experiências Docentes em Redes Sociais Educacionais
Avaliação da usabilidade do JEMS - Journal and Event Management System - através de avaliação heurística, ensaios de interação e questionários de satisfação
Creation of Personas by End-Users in Alcohol and Drugs Abuse Rehabilitation
Beauty is in the eye of the beholder - An Experience Report on Evaluating Aesthetics of a Design System for HUDs in EUD Serious Games
Migrando das redes sociais offline para as redes sociais online: o que houve com a privacidade?
Research trends in HCI in Brazil: An Analysis in Relation to the GranDIHC-Br
Evaluation of immersive virtual reality locomotion mechanisms
Reducing the risks of communication failures through software models
Design recommendations for chatbots to support people with depression
Applying a multi-criteria approach for the selection of usability patterns in the development of DTV applications
Aplicando técnicas de inspeção de usabilidade para avaliar aplicações móveis
Towards user psychological profile
Uso de user story mapping para planejamento de produtos interativos
Relatório da avaliação do sistema JEMS: equipe discovering usability
Usabilidade de aplicações e tecnologias emergentes: a necessidade de uma "Nova Usabilidade"?
Analyzing MoLIC's Applicability to Model the interaction of Conversational Agents: A case study on ANA Chatbot
EduVR: Towards an Evaluation Platform for User Interactions in Personalized Virtual Reality Learning Environments
Evaluation of web accessibility tools
Modeling social interactions for multi-sensory tracking of elders in outdoor environments on ambient assisted living
A expressão da diversidade de usuários no projeto de interação com padrões e personas
An Overview of Researches on Digital Accessibility before and after the Great Challenges of SBC 2006-2016: A Systematic Literature Review
Uma proposta de organização do vocabulário de tags dos usuários de sistemas baseados em folksonomia
Going back and forth in metacommunication threads
Connecting Silent Worlds: Requirements for Automatic Oral-Sign Language Translation
Artefatos físicos de interação com a TVDI: desafios e diretrizes para o cenário brasileiro
Investigating the Influence of Subtitles Synchronization in the Viewer's Quality of Experience
Evaluation of Sentiment and Affectivity Analysis in a Blog Recommendation System
Heuristics for computer-mediated human interactions based on consumer rights
Influence of environmental conditions in the performance of open-source software for facial expression recognition
Um diagnóstico do uso da modelagem da interação em métodos ágeis no mercado de software
Workshop sobre o ensino de IHC (WEIHC)
Os sites de compra coletiva: uma análise com foco nos aspectos cognitivos
Interação academia-indústria: onde estamos e para onde queremos ir
A morte como parte da vida digital: uma agenda de pesquisa em IHC
Investigating treemap visualization in inverted scale
WEIHC 2011 - II Workshop Sobre o Ensino de IHC
A Set of Privacy Inspection Techniques for Online Social Networks
Identification of possible depressive profile through mobile sensor data in university students
Integrating kinect with openCV to interpret interaction via gestures
Experiencing and Delineating a Vocabulary for a Tangible Environment to Support Alternative and Augmentative Communication
A percepção dos usuários sobre a utilização da análise de sentimentos como apoio à seleção de notícias
Estudo comparativo entre técnicas de inspeção de usabilidade sobre diagramas de atividades
Interaction in MyEnglishOnline's placement test from a semiotic perspective
AmbLEDs para ambientes de moradia assistidos em cidades inteligentes
Who are you?: Getting to Know and Understanding Older Adults with Dementia in Participatory Design at a Nursing Home
Incremental computation of information landscapes for dynamic web interfaces
Analysis of Configuration Decision Space Over Time: The Google Inactive Manager Account Case
Aplicação semi-estruturada do método de inspeção semiótica: estudo de caso para o domínio educacional
Uma análise comparativa dos modelos de sistemas colaborativos fundamentados na engenharia semiótica
CODES: supporting awareness in a web-based environment for collective music prototyping
Telling your own story: design and evaluation of a storytelling mechanic in a platform for serious games authoring
Human Factors in the Design of Chatbot Interactions: Conversational Design Practices
Sistema de apoio à aplicação do MIS
Crit érios para avaliação de sistemas gerenciadores de conteúdo com enfoque no desenvolvimento de websites acessíveis: um estudo experimental
Uma estratégia para análise da adoção de sistemas colaborativos baseada nas relações entre experiências de usuário, tecnologia e marketing
O uso integrado de interface multimodal e dispositives móveis em gestão de emergências
Multimodal gaming for navigation skills in players who are blind
Proposta de perfis de usuário para a TV interativa no Brasil
Estendendo o conhecimento afetivo da EmotionML
Estudo e relato sobre a utilização da tecnologia pelos deficientes visuais