yusuke1997/dblp-id-title huggingface dataset:
Understanding the Opinion Forming Processes of Experts and Customers During Evaluations of Automotive Sounds
Exploring Segmentation in eTourism: Clustering User Characteristics in Hotel Booking Situations Using k-Means
Encouraging Elderly Self-care by Integrating Speech Dialogue Agent and Wearable Device
User-Centred Design of an Audio Feedback System for Power Demand Management
Rethinking Public Transport Services for the Elderly Through a Transgenerational Design Approach
A Modeling Research on How to Solve Ventilator Alarms from Behavioral and Cognitive Perspectives
Empathic Modelling in Teaching Design for All
Research on the Design to Alleviate University Students' Oppressive Emotions Through the Use of Serious Games
Generative Artificial Intelligence for Requirements Engineering in Software Development - Analysis of the State-of-the-Art
A Method for Consensus Building Between Teachers and Learners in Higher Education Through Co-design Process
Virtual and Mixed Reality, Third International Conference, VMR 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings
Developing Effective UX Guidelines for HUD Design: A Practical Approach for Independent Game Developers
Role of Assigned Persona for Computer Supported Cooperative Work in Remote Control Environment
Cognitive Simplification in Scenic Design: Examining Background Complexity and Perceptual Load Adjustment in Tibetan Mani Stone Landscapes
Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies
Nagereru-Kun: Design and Implementation of a Bowling Form Reflection Support Application for Beginners
Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes
User Experience Design of Navigation via Sense of Smell in Indoor Environment: A Case of Shopping Mall
Daily Activity Recognition Based on Acceleration of Both Wrists
Attitude Adjustment: Enhanced ATTI Mode for Remote Pilots
Decision-Making in Interactions Between Two Vehicles at a Highway Junction
Understanding the Business Realities: An Interview Technique Which Can Visualize the Job Problems
A Two-User Framework for Rapid Immersive Full Cycle Product Customization
A Digital Pathway to Having Authentic Food and Cultural Experiences While Traveling in a Foreign Country
A Review on Modular Framework and Artificial Intelligence-Based Smart Education
Accelerated Rendering of Vector Graphics on Mobile Devices
Virtual Pop-Up Book Based on Augmented Reality
Effect of Height Perception on State Self-Esteem and Cognitive Performance in Virtual Reality
How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model
Testing Human-Autonomy Teaming Concepts on a Global Positioning System Interface
Accompanying Reflection Processes by an AI-Based StudiCoachBot: A Study on Rapport Building in Human-Machine Coaching Using Self Disclosure
An Exploration of the Fear of Attack Strategy in Chess and Its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans
Accessibility Evaluation of E-Government Web Applications: A Systematic Review
Automatic Extraction of User-Centric Aspects for Tourist Spot Recommender Systems Using Reviews in Japanese
Effect of Vibrotactile Feedback on Simulator Sickness, Performance, and User Satisfaction with Virtual Reality Glasses
Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities
Image Adaptation Based on Color Saturation and Linear Matrices for People with Deuteranopia-Type Color Blindness
HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
LLM-Augmented Curriculum Design: A Framework for Curriculum Innovation in Digital Public Infrastructure Education
The Influence of Guanxi Gradient on Crew Resource Management and Values in the Cockpit
Toward Charismatic Virtual Agents: How to Animate Your Speech and Be Charismatic
Exploring Cultural Symbols in Nigeria for Contemporary Applications in Web Visual Design
PC-Based Warning Mechanism System of Fall Risk in Elderly
Analyzing Cognitive Flexibility in Older Adults Through Playing with Robotic Cubes
Participatory Design for Mobile Application for Academic Management in a Brazilian University
A Biomechanical Approach for Evaluating Motion Related Discomfort : Illustration by an Application to Pedal Clutching Movement
An Industrial Ergonomic Analysis of Potential Techniques to Prevent Repetitive Stress Injuries in Employees Working on Production Assembly Lines
Software Durability - Is it Important? Can it be Achieved?
A Method for Estimating Human Respiratory Rate and Heart Rate Using Sparse Spectrum Analysis
A Comparative Analysis of Institutional Ethical Codes of Conduct for the Practice of Design
My Actions Speak Louder Than Your Words: When User Behavior Predicts Their Beliefs About Agents' Attributes
An Analysis of Applying the Short Bridge Method to Digital Education
A User Study on Task-Tool Matching for Simplifying Design Space Exploration in Generative Design
User-Centered Information Architecture of Vehicle AR-HUD Interface
Conditions of Applications, Situations and Functions Applicable to Gesture Interface
Implementation of Artificial Intelligence for Tax Processes: Bibliometric Analysis from an International View
Change in the Relationship Between the Elderly and Information Support Robot System Living Together
Adaptive Collaborative Intelligence: Key Strategies for Sensemaking in the Wild
Combining Pointing Gestures with Video Avatars for Remote Collaboration
Chronic Health Problems of Older Workers and Their Occupational Safety: A Meta-Analysis
Overcoming Space Inequalities in City Building Games Through Negotiation
Leveraging Deterministic Algorithms to Personalize Education and Enhance Student Success: The Story of an Engineered Learning Experience
Remote Sensing Applied for Land Use Change Assessment and Governance in Riau-Indonesia
Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design
Designing Discussion Forum in SWAYAM for Effective Interactions Among Learners and Supervisors
Integrating Sustainable Development Goals into Foreign Language Teaching and Learning Contexts with the Use of Technology: A Systematic Literature Review
Evaluation Study of Intelligent Vehicle Virtual Personal Assistant
The (Un)Answered Question: A Data Science Powered Music Experiment
3D Face-Aware Electronics with Low-Resolution Imaging
Simulating Ingress Motion for Heavy Earthmoving Equipment
Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System
Construction and Practice of "Lean" Teaching Mode - Take Fashion Design Course as an Example
Building the Co-design and Making Platform to Support Participatory Research and Development for Smart City
Is Universal Accessibility on Track?
Influences of Age and Experience on Web-Based Problem Solving Strategies
Measuring Trust of Autonomous Vehicles: A Development and Validation Study
Exploring Student Attention in the Metaverse: A Systematic Literature Review from the Perspective of Design and Ergonomics
Design of an Anti-domestic Violence Product Based on Emotion Regulation
Smart Service Design Facilitate and Develop the FCMC (Family-Centered Maternity Care)
A Biological and Real-Time Framework for Hand Gestures and Head Poses
Characterization of the Use of the Internet of Things in the Institutions of Higher Education of the City of Barranquilla and Its Metropolitan Area
Help the User Recognize a Phishing Scam: Design of Explanation Messages in Warning Interfaces for Phishing Attacks
Information Management for Multiple Entities in a Remote Sensor Environment
Constructing a Highly Accurate Japanese Sign Language Motion Database Including Dialogue
Understanding the Dynamics and Temporal Aspects of Work for Human Centered Design
SwaPS: A Method for Efficiently Relearning - Chinese Characters Just by Reading Documents Including Incorrectly Shaped Characters
Strategic Knowledge Management for Interdisciplinary Teams - Overcoming Barriers of Interdisciplinary Work Via an Online Portal Approach
Presenting a Fire Alarm Using Natural Language: The Communication of Temporal Information
Theory of Mind Assessment with Human-Human and Human-Robot Interactions
Automating Dialogue Evaluation: LLMs Vs Human Judgment
Exploring the Role of Virtual Reality and Digital Technology to Develop Craft Making and Presentation Interactive Immersive Experience
Addressing Bed Waiting Times in Intensive Care Units During Respiratory Demand Peaks: A Digital Twin Application
The Evaluation of Learning Requirement of IT Systems
Research on the Capability Maturity Model of Data Security in the Era of Digital Transformation
The Rise of Hackathon-Led Innovation in the MENA Region: Visualizing Spatial and Temporal Dynamics of Time-Bounded Events
From Passive to Active: Towards Conversational In-Vehicle Navigation Through Large Language Models
A Study on a Method of Support for Improving the Motivation of Employees
Single-Channel EEG Sleep Stage Classification Based on K-SVD Algorithm
The Design-Related Quality Factors of Smart and Interactive Products - From Industrial Design to User Experience and Interaction Design
Improve Neighborhood Map Design by Using Kano's Model
Simulation Sickness Evaluation While Using a Fully Autonomous Car in a Head Mounted Display Virtual Environment
Exploring the Interaction Between Visual Flux and Users on Mobile Devices
Science Fiction - An Untapped Opportunity in HCI Research and Education
The Usability and Acceptability of Tablet Computers for Older People in Thailand and the United Kingdom
Computer Simulation Model of Cognitive Process in Group Works
Augmenting Reality in Sensor Based Training Games
The Use of Augmented Reality Interfaces for On-site Crisis Preparedness
Proposal of Character Input Method for Smartphone Using Hand Movement
Boosting User Engagement in VR Museum Games: A Needs-Driven Design Approach
BeaCON - A Research Framework Towards an Optimal Navigation
The Influence of Gait on Cognitive Functions: Promising Factor for Adapting Systems to the Worker's Need in a Picking Context
Research on Future-Oriented Manager Service Design Under the Background of New Retail
Human-Agent Interaction in Batik Digital Learning: Design of an AI-Driven Experiential Platform
Visualizing and Analyzing Street Crimes in Kobe City Using Micro-level Demographic Data
Human-Centered Design, Operation and Evaluation of Mobile Communications - 6th International Conference, MOBILE 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Evaluating the Benefit of Accordion Web Elements for Low Literacy Populations
Kansei Analysis for Robotic Motions in Ubiquitous Environments
Virtual Reality for AAL Services Interaction Design and Evaluation
A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers
Integrated Recognition and Interpretation of Speech for a Construction Task Domain
Experiencing Early User Interfaces
Application of 5G Technology in the Construction of Intelligent Health Management System
The Influences of Children's Temperament and Their Parent-Child Reading Environment on Their Preferences Regarding Parent-Child Reading
Research on the Immersive Interactive System of Nuo Culture Under the Perspective of Embodied Cognition
Research on Interaction Design of Companion Robots Based on Role Identity
Research on Rationality of Safety Sign Location Setting Based on Visual Search Performance
Comparing the Trade-off of Believability and Performance of Abstract Intelligent Agents and Humans Playing Super Mario Bros
Why People Resist to Internet Finance - From the Perspective of Process Virtualization Theory
Extensibility Challenges of Scientific Workflow Management Systems
Exploring Factors Affecting User Perception of Trustworthiness in Advanced Technology: Preliminary Results
Field to File: A Tool for Activity Documentation Work in Remote Mobility Environments
Induction of a Relaxed State Using a Vibration Stimulus Based on the Respiratory Cycle
Listen! Somebody Is Walking towards Your Car (Introducing the Awareness-3D Sound System into the Driver to Increase the Pedestrian's Safety)
Remote Workers' Perceptions on Employee Monitoring
Operation-Action Mapping in 3D Information Space on Portable Information Terminal
The Impact of Gender and Sexual Hormones on Automated Psychobiological Emotion Classification
Automated Test of VR Applications
Passphrase Authentication and Individual Physiological Differences
A Computational Model of Graded Cueing: Robots Encouraging Behavior Change
Engineering Design Entrepreneurship and Innovation: Transdisciplinary Teaching and Learning in a Global Context
Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business, - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part III
Engineering Psychology and Cognitive Ergonomics. Applications and Services - 10th International Conference, EPCE 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
A Design Science Framework for Designing and Assessing User Experience
Designing Mobile Security Apps; a Paradigm Shift: A User Experience Case Study with Emerging Markets like India
Teaching-Learning in the Industrial Engineering Career in Times of COVID-19
Advancing Writing Work with Handwriting-Learning System for Students with Intellectual Disabilities
Slow Learner Children Profiling for Designing Personalized eBook
Integration of Artificial Intelligence Techniques in a Virtual Environment
Voxel-Based Route-Search Algorithm for Tumor Navigation and Blood Vessel Avoidance
Research on Risk Management of Digital Currency Based on Blockchain Technology in Mobile Commerce
Isomorphic Sonification of Spatial Relations
Virtually Human: An Exhibit for Public AI Education
Research on Interaction Modes of Shared Desktops for Collaborative Work
Subliminal Learning. What Do Games Teach Us?
A Closed-Loop Adaptive System for Command and Control
A Conceptual Model for Hybrid Adaptive Instructional and Assessment Systems
Efficient Annotation Visualization Using Distinctive Features
3D Modeling and Design Supported Via Interscopic Interaction Strategies
How Does User Feedback to Video Prototypes Compare to that Obtained in a Home Simulation Laboratory?
Inclusive Design and the Bottom Line: How Can Its Value Be Proven to Decision Makers?
Guardian Angel - Using Lighting Drones to Improve Traffic Safety, Sense of Security, and Comfort for Cyclists
Designing Humour in Interaction - A Design Experience
Comparing a Mouse and a Free Hand Gesture Interaction Technique for 3D Object Manipulation
Enhancing Audience Engagement Through Immersive 360-Degree Videos: An Experimental Study
Influence of Haptic Feedback on a Pointing Task in a Haptically Enhanced 3D Virtual Environment
Employing a User-Centered Elder and Youth Co-creation Approach for a Design of a Medication Bag: A Preliminary Study
Explorative Visualization of Food Data to Raise Awareness of Nutritional Value
Creation Process for a Technology Design Model Promoting Active Participation of End Users with Neurodevelopmental Disorders: Achievements and Pitfalls
Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types
Inducing Fear: Cardboard Virtual Reality and 2D Video
Usability Oriented New Baren Product Design and Test Practice
Patient Safety: Contributions from a Task Analysis Study on Medicine Usage by Brazilians
Inclusive Design: An Interface for Users with Disabilities
Exploring the Individual Differences in Multidimensional Evolution of Knowledge States of Learners
Automating User Task Performance: Introducing Task Experience Score (TES) for Complex Cloud Platforms
Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface
Unconscious Transmission Services of Human Feelings
Attention to Medical Warning Labels Using the Flicker Paradigm
User Rights and Adaptive A/IS - From Passive Interaction to Real Empowerment
Paindroid: A Mobile Tool for Pain Visualization and Management
Understanding Gratifications of Watching Danmaku Videos - Videos with Overlaid Comments
Exploring Multimodal Interaction in Collaborative Settings
Crossing the Street Across the Globe: A Study on the Effects of eHMI on Pedestrians in the US, Germany and China
Beyond Direct Gaze Typing: A Predictive Graphic User Interface for Writing and Communicating by Gaze
When Human-Centered Design Meets Social Innovation: The Idea of Meaning Making Revisited
Operational Complexity of Controlling Space Vehicles
Enhancing Knowledge Preservation in Machine Learning Research: Jupyter Notebooks as an Interactive Documentation Tool
What Affects the Continued Use of Smart Wearable Devices in Older Adults?
A Gamified Learning Experience for Teaching European Values in English Lessons
Development of a Robot-Based Environment for Training Children with Autism
A Conceptual Model of Inclusive Technology for Information Access by the Rural Sector
Hybrid Deep Learning-Based Framework for Students' Cognitive Analysis in Online Learning
Enhancing Visitor Engagement: Non-Player Characters for Social Presence in Metaverse Art Museums
International Standards on Human-Computer Interaction: What is Out There and How Will it be Implemented?
Study on the Target Frame of HMDs in Different Background Brightness
Study on Assessing User Experience of Augmented Reality Applications
Preliminary Investigation of Methods for Graphic Simplification from Representation to Abstraction
Exploration of the Effectiveness of Integrating Virtual-Real Technologies in Enhancing the Practical Course of Plastic Injection Mold Design and Development
On Developing an Intelligent AIoT Urine Bag by Integrating AHP and QFD
Towards Standardized User and Application Interfaces for the Brain Computer Interface
Detect and Interpret: Towards Operationalization of Automated User Experience Evaluation
Analysis of Effect of RSVP Speller BCI Paradigm Along with CNN to Analysis P300 Signals
How Does the Device Change Your Choice: A Goal-Activation Perspective
Study on Somatotype Characteristics and Differences of Female Youth from Liaoning Province and Guangdong Province in China
Potential Limitations of Multi-touch Gesture Vocabulary: Differentiation, Adoption, Fatigue
Serious Game Design for and with Adolescents: Empirically Based Implications for Purposeful Games
Humor as an Ostensive Challenge that Displays Mind-Reading Ability
Small Input Devices Used by the Elderly - How Sensorimotor Transformation and Task Complexity Affect Interaction
Interactive Retrieval and Visualization of Semantically Complex Data in Domain-Specific Information Systems
CAS(ME)2: A Database of Spontaneous Macro-expressions and Micro-expressions
Something Is Wrong with Us
Long-Term Evaluation of a Modular Gesture Interface at Home for Persons with Severe Motor Dysfunction
ForeSight - User-Centered and Personalized Privacy and Security Approach for Smart Living
Is Co-creation Superior to User Centred Design? Preliminary Results from User Interface Design for Inclusive Public Transport
Investigation of Clamping and Crushing Injuries with Electrically Height-Adjustable Therapy Beds
Social Computing and Social Media - 16th International Conference, SCSM 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Developing Mobile Apps Using Cross-Platform Frameworks: A Case Study
Autonomous Turn-Taking Agent System Based on Behavior Model
Shifting Paradigms in Universal Design
Consistency of Use Flow Improving User Experience of Service-Oriented Websites
The Differences of Aviation Human Factors between Individualism and Collectivism Culture
User-Centered Research and Design of a K-5 Digital Literacy Curriculum
NUI-Based Floor Navigation - A Case Study
Recognition of Weird Tone in Chinese Communication and Improvement of Language Understanding for AI
Easy-to-Understand Access Services: Easy Subtitles
Tactile Hand Gesture Recognition through Haptic Feedback for Affective Online Communication
A 7-Day Space Habitat Simulated Task: Using a Projection-Based Natural Environment to Improve Psychological Health in Short-Term Isolation Confinement
Don't Miss the Fairytale Forest for the Trees: Integrating Location-Based Authoring in Interactive Story Development for Immersive Augmented Reality
Emotional Expression by a Person's Grip on a Tactual Communication Tool
Embodied Interaction Assistance System (EIAs) for Enhancing Cross-Cultural Education: Designing Immersive and Personalized Learning Experiences
Advancing Interagency Collaboration Through Constructive Simulation: Results from the 2015 Federal Consortium of Virtual Worlds Workshop
Shalun Daily - Newspapers as Mediators to Explore Future Livings
How to Achieve Explainability and Transparency in Human AI Interaction
A Usability Study of a Brain-Computer Interface Apparatus: An Ergonomic Approach
Design Development of the Support Tool to Prevent Secondary Accidents on Highway
The Mediations of the Identity of Seniors on IT. The Case of Grand Parenthood
Modeling Manufacturing Cell Design Problems: CP vs. MH
Health Communication Using Social Media: As Preventive of Suicide Act
Social Features in Online Communities for Healthcare Consumers - A Review
Online News and Gamification Habits in Late Adulthood: A Survey
Managing a Green Giant: Sustainability Performance Management, a User Experience Perspective
Research on Speech Interaction Design Based on Emotion
Research on Systematic Design Framework of Subway Public Art Based on Urban Spirit
From Teams to Games: Connecting Game Development to Game Characteristics
Mobile Interaction: Automatically Adapting Audio Output to Users and Contexts on Communication and Media Control Scenarios
Brain Function Connectivity Analysis for Recognizing Different Relation of Social Emotion in Virtual Reality
Table of Heuristic Evaluation for Communication of the Multimedia Systems
Evaluation of the Effect of Three-Dimensional Shape in VR Space on Emotion Using Physiological Indexes
The Road of "Bie-modern" of Periodization of Chinese Design Modern History
Study on the Application of Laser in Environmental Design
Investigation of Visual Features for Augmented Reality Assembly Assistance
Conceptual Framework for Supporting the Creation of Virtual Museums with Focus on Natural User Interfaces
New Approaches to Intuitive Auditory User Interfaces
Social Networking Using Mobile Devices
Blockchain-Based Smart Energy Communities: Operation of Smart Legal Contract
Research on GP-GC Intergeneration Affective Interaction Product Design: Analysis from Chinese Social Perspective to Value Proposition
An Agent-Based Approach for Cleanup Problem: Analysis of Human-Like Behavior
Usability of User-Centric Mobile Application Design from Visually Impaired People's Perspective
Digital Mobile Technology Enhancing Social Connectedness Among Older Adults in Sweden
Riding the Wave of Misclassification: How We End up with Extreme YouTube Content
A Passive Brain-Computer Interface for Supporting Gaze-Based Human-Machine Interaction
Multi-person Collaborative Augmented Reality Assembly Process Evaluation System Based on HoloLens
Enhancing Public Awareness of Air Quality: Evaluating Communication Strategies and Design Prototypes Using a Design-Based Implementation Research Approach
Development of Group Formation System for Collaborative Learning Using Genetic Algorithm with Multimodal Affect Estimation
A Three-Level Approach to the Study of Multi-cultural Social Networking
Additive Manufacturing of Flexible Sensors for Human-Computer Interaction
Design of Change-Absorbing System Architecture for the Design of Robust Products and Services
Bridging the Gap: Integrating 2D and 3D Collaboration in Remote Mixed-Reality Environments Through Innovative Video Conferencing Solutions
NeuroDesign: Making Decisions and Solving Problems Through Understanding of the Human Brain