yusuke1997/dblp-id-title huggingface dataset:
How do we talk about impact? Engineering education change language beyond "dissemination"
Challenges and Strategies in Integrating Game Design in Education: A Systematic Literature Review
BFab for Faculty: Using Making to Empower Entrepreneurially-Minded Learning
Contactless Smart Card Experiments in a Cybersecurity Course
Utilizing open source software in teaching practice-based software engineering courses
CE2016: Updated computer engineering curriculum guidelines
Intelligent tutoring interface for technology enhanced learning in a course of computer network design
Practical Education in IoT through Collaborative Work on Open-Source Projects with Industry and Entrepreneurial Organizations
A systematic mapping study on practical approaches to teaching software engineering
Environmentally Responsible Engineering in a New First-Year Engineering Experience
An adaptive e-learning platform for the qualification for working on electric vehicles
Towards the Fourth Industrial Revolution in Namibia: An Undergraduate AI Course Africanized
Promoting Innovation and Entrepreneurship as part of an Engineering Curriculum
Real-world problem solving in entry-level programming courses: A case study on the Deepwater Horizon oil spill
Mutual Improvement between Teaching Materials and Assessment Tools for K-12 Programming Education
Robotics for the Streets: Open-Source Robotics for Academics
DISSECT: Analysis of pedagogical techniques to integrate computational thinking into K-12 curricula
A qualitative study exploring students' engineering ethical reflections and their use in instrument validation
Spaced Retrieval Practice Improves Engineering Student Performance in Physics
Extending Academic Analytics to Engineering Education
Effectiveness of technology education learning activities on the improvement of spatial skills
General engineering: An innovative program for the region
Engineering Disciplinary Interests by Gender and Parental Level of Education
An approach for the use of Learning Objects in teaching computer programming concepts
Automated Discussion Analysis - Framework for Knowledge Analysis from Class Discussions
Tracking Representational Flexibility Development through Speech Data Mining
Next-Generation Engineering: What are the Types of Real-World Problems that Our Students Want to Solve?
WIP: Exploratory Learning Before Instruction on Python Error Messages: Looking Beyond the Learning Outcomes
An Exploration of the Intersectional Distribution of Physical, Social, and Emotional Resources in Engineering
A brave new world developing methodology to investigate individual and collaborative student practice in computer science education
Work in progress - Integrating educational online lab platforms around the iLab Shared Architecture
WIP: Developing an arts-informed approach to understand students' perceptions of engineering
Teaching Engineering Ethics With Drama
Work in progress - STEM collaboration cubed
Institutional benefits policies and family formation among engineering faculty
An Approach to Research Teams Teaching "as you go" for High-Quality Grant Proposals Writing Based on the Experience of ITMO University
Usability challenges in digital learning solutions
Measuring Cognitive Loads while Learning Computational Statistics
Examining the Impact of Social Identities on Engineering College Students' Contributions to Teams
Virtual Experiential Learning in Engineering Education
How Does Self-Efficacy Belief Mediate the Effects of Achievement Goals Orientation on Students' Achievement: A Structural Equation Modeling Approach
The changing role of the CSET professorate in university-based value creation
Enhancing the educational experience for deaf and hard of hearing students in software engineering
The Development and Evaluation of a Series of New First-Year Engineering Courses
Early Detection of Metacognition Disparity Using a Fuzzy-Logic Based Model
Exploiting research results in ICT to extend the scope of educational activities
Upgrading the engineering curriculum through thematic learning modules
The effect of embedded questions in programming education
Development of a multiple-choice MATLAB theory and syntax exam
"I feel like I've found where I belong." Interviews with Black engineering students who change majors
Pedagogy, Case Study, and Canvas for Sustainable Structural Product Eco-Design
Five years of extra credit in a studio-based course: An effort to incentivize socially useful behavior
Work in progress - Development of an integrated circuits course that includes the full experience of designing an ASIC in a CMOS process
Are Learning Styles Met Through HyFlex Modalities?
Professional Skill Opportunities Survey: Development and Exploratory Factor Analysis
Relevance-based learning in students' early engineering education experience
A Methodology to Analyze Self-Reflection in E-Portfolios
Examining the Effects of STEM PBL on Students' Divergent Thinking Attitudes Related to Creative Problem Solving
Joint assessment and evaluation of senior design projects by faculty and industry
Problem-driven learning on two continents: Lessons in pedagogic innovation across cultural divides
Understanding Career Identity Development and Preparedness of Freshmen Students to Leverage Convergence in Engineering Education
A Blueprint for Adopting Agility in Teaching, Research and Service in an Engineering Department
Mobile laboratory programs as vehicles to promote STEM education in K-12 and beyond
MIDOAA: Inclusive Model of Development of Accessible Learning Objects
Drawing a Computer Scientst: Assessing the Images of the Computer Scientist Among K-8 Teachers
Tracking Undergraduate Students' Perception of Early Exposure to Practical Computing Skills Over Time
Craft of Computing: Using a Novel Domain to Broaden Undergraduate Participation and Perceptions of Computing at the CS0 Level
Basic Psychological Need Fulfillment by Gender in Team Environments
Information resource based on scientific software as a core of interdisciplinary learning resources
Impact of the use of Collaborative Learning Networks in Programming Education Within a Challenge-Based Learning Approach
Experiential Learning for Professional Skill Development Across an Engineering Undergraduate Program
A Case Study in Constructivist Pedagogy in a Computer Organization Course
Application and user perceptions of using the WebLab-Deusto-PLD in technical education
Research method as learning method - students' and teacher's perspectives
Work in progress - Extending parallelism education to the first year with a bottom-up approach
An Approach to Assessing Learning Outcomes over Consecutive Courses
The Investigation of Logistic Regression Methods Applied to Engineering Education using Project Based Learning for Airport Systems Design
An experience with peer assessment in the context of a Computer Systems course
An Effective Approach to Teach an Introductory Computer Science Course with Computational Thinking and Flow-Chart Based Visual Programming
Teaching K-12 students STEM-C related topics through playing and conducting research
Work-in-Progress: Systems Thinking Applied to Higher Education Curricula Development
Software Engineering Department Heads Workshop
WIP: Shaping the Future of Engineering Education: Perspectives from the University Community on Innovative Teaching Practices
Towards Machine Learning for Enhanced Maths Teaching to the Blind
WIP: From Tweets to Trends: Tracing the Public's Perception of AI in Education Post-ChatGPT
WIP: Beyond Keywords: Demonstrating Reproducible and Transparent Database Search Strategies for Engineering Education Systematic Reviews
A review of games designed to improve introductory computer programming competencies
Deployment and analysis of lecture recording in engineering education
Mentoring Economically Disadvantaged Computing Students with a Growth Mindset: Embracing our Own Growth Mindset by Learning from First Faculty Perspectives of a Novel Endeavor
Cracking the Code: The Effects of Using Microcontrollers to Code on Students' Interest in Computer and Electrical Engineering
Using a Chatterbot as a FAQ Assistant in a Course about Computers Architecture
Teaching Introductory Cryptography using a 3D Escape-the-Room Game
How is design organized? A preliminary study of spatiotemporal organization in engineering design
Workshop - Using IDEALS to demonstrate development of professional skills in project courses
Influencing Student Academic Integrity Choices using Ethics Scenarios
High Performance Electronic Design Education - from Technology towards High Frequency Chip Sets
Practical Implementation of Web-Based Hands-on System for Network Security Classes
Adding social elements to game-based learning - An exploration
So Much Time, So Little Reward: Structural Factors that Impact Student Experiences in a Computer Architecture Course
Design Patterns for Sorting Algorithms
Social Network Structures of Engineering Students with Disabilities
Enhanced recommendations for e-Learning authoring tools based on a proactive context-aware recommender
Pilot Study and Survey to Increase Adoption and Sustained Utilization of Simulations Using Role-Play Course Content
Portable lab modules on cloud computing
Designing Pedagogical Agents Toward the Recommendation and Intervention Based on Students' Actions in an ITS
Student challenges, strategies, and learning within the Data Mine Learning Community
Looking from the inside: Peer-exploration of teaching and learning experiences and attitudes among faculty at a technical university
Motivating Factors and Barriers for Sustained Use of Audience Response Systems - "I would love to, but I don't have time: ("
Evaluating software engineering simulation games: The UGALCO framework
Quantitative Evaluation of Student Engagement in a Large-Scale Introduction to Programming Course using a Cloud-based Automatic Grading System
Integration of the Arts and Technology in GK-12 Science Courses
Finding competence characteristics among first semester students in computer science
Applying Machine Learning Techniques to Identify the Influential Factors of Students' Abilities to Apply Statistics Mathematics and Engineering Knowledge
Special Session: Amplifying Voices Through Animaker Animation: Results from a Longitudinal Study with Latino/a/x Engineering Students
WIP: Exploring the Nexus of Ethics and Empathy in STEM Higher Education Through Faculty and Student Perspectives
A Study on Undergraduate Engineering Research
Work-in-Progress: A Systematic Literature Review of Exploring Threshold Concepts in Cyber-Physical Systems Education
Introducing FPGA-based Machine Learning on the Edge to Undergraduate Students
WIP: Social Capital and Women in Computing - A Comparative Study Between Sweden and Bangladesh
The first cohort in a new innovation, leadership, and engineering entrepreneurship B. S. degree program
Developing a course module for teaching cryptography programming on Android
Assessing Community in an Undergraduate Computer Science Program Using Social Network Analysis
Project-Based Learning to Address Infrastructure Challenges: Designing Modular Classrooms for Natural Disasters
An award winning program for increasing participation in STEM
Promoting Professional Competencies Through Interdisciplinary PBL: An Experience Report in Computing Higher Education
The Development of Students' Employability Skills on a Work-Based Software Engineering Degree Programme
Flipped Classroom Applied to Software Architecture Teaching
Effectiveness of in-class active learning activities and video-recorded lectures for Computer Science courses
A comparative study of academic partnerships from a student perspective
Investigating Researchers' Motivations and Identities through Convergent Learning from Divergent Perspectives
Understanding the motivation of instructors to get involved in service-learning environments
An RSB-GNN-Based EEG Approach for Exploring Students' Affective States in E-Learning
How Do First-Year Undergraduate Engineering Students' Self-Reported Reasons and Motivations to Participate in Formative Assessments Translate Into Their Learning Achievement: An Exploratory Study
Student empowerment in higher education through participatory evaluation
A Computer Science course in Cyber Security and Forensics for a multidisciplinary audience
La Familia y Los Amigos: Understanding How Social and Familial Capital Impact Latinx Engineering Students
Project Education and Adams' Theory of Equity
"Need to Know" in engineering programs; STEMing the uncertainty around graduate education
Implementing Problem-Based and Experiential Learning for Undergraduate Students in Power Electronics Applied to Renewable Energy
Improving the learning of physics concepts by using haptic devices
Combining thermodynamics and public policy: Exploring the benefits of this alternative instructional method
Towards iVProg4All: An Accessibility Test with Blind
Work in progress: Changes in elementary teachers' Noticing of engineering Pre/Post professional development with engineering
Work in progress-HOMER: An educational tool to learn about the design of renewable energy systems at the undergraduate level
Development of Construction Engineering and Management Students' Professional Identities: An Investigation of Professional Identity Practices Through Storytelling
What Role Do Tangibles Play in Fostering Design Thinking Skills? An Exploratory Study
The Itasca CC Engineering Learning Model
Work in progress - Effect of departmental culture on ePortfolios for graduate engineering programmatic assessment
Bridging achievement gaps amongst school students through a technology-based blended learning model
Effects of Proactive Interaction and Instructor Choice in AI-Generated Virtual Instructors for Financial Education
Hands-on and Virtual laboratories to undergraduate Chemistry education: Toward a pedagogical integration
Implementation of the System of Remote Laboratories in the Area of Mechatronics for Learning without Human Supervision
Improving Multidisciplinary Understanding Through Interdisciplinary Project-based Learning in a First-Year Orientation Course
Improving Freshman Retention and Graduation Rates through a Two-Tier Tenure Track System
Computational games in STEM courses: a systematic review of the literature
Innovating Engineering Education at Greenfield Sites: Transferable Insights from Doblin's Model of Innovation
The Effects of an Accessible Computing Curriculum for Students with Autism Spectrum Disorders
Evaluating the effect of different teamwork training interventions on the quality of peer evaluations
WIP: Navigating Unfamiliar Waters: Enhancing Intercultural Understanding and Academic Self-Efficacy Among Computer Science Students in Japan
Investigating the impact of a hybrid summer transition program
Introducing sustainability in IT education: The case of a course in user-centred design
Critical Exploration of Flexible Delivery
Tracking Capstone Project Quality in an Engineering Curriculum Embedded with Design
Increase your project's success through coordinated communication: Research and practice
Health Tycoon: An Educational Simulation Game on Positive Habits
Supporting active learning through commodity and open source solutions
Developing a measure of quality for engineering design artifacts
The practical applications of understanding Graduate Teaching Assistant motivation and identity development
Measuring cognitive engagement through interactive, constructive, active and passive learning activities
Work in progress - Interdisciplinary international preprofessional service within the first-year engineering curriculum
Understanding the role of knowledge related to financial resources on decisions to attend graduate school
Evaluability assessment for engineering educators: Pre-conference workshop proposal and outline
Development and implementation of rapid feedback using a cloud-based assessment tool
Methods matter: Contrasting undergraduate research experience outcomes based on surveys and interview methods
Facilitating habitual reflection in students - application to an engineering capstone project
Echelon: An AI Tool for Clustering Student-Written SQL Queries
Computer Programming Workshops with Playful Environments for Middle School Girls
AI Generated Code Plagiarism Detection in Computer Science Courses: A Literature Mapping
Project-Based Learning to Improve Core First-Year Engineering Courses
Creative Geotechnical Engineering Education Module Based on an Educational Game Using Multiphysics Enriched Mixed Reality
A degree is not enough: Promoting engineering identity development and professional planning through the teaching of engineering résumé writing
Promoting Entrepreneurial Mindset and Diversity in Power Engineering Class Through Case Studies
Work in progress - Development and integration of an online soil mapping Web application
Identifying Interpretable Features Impacting Nontraditional Undergraduate Computer Science Student Retention
Travel grants which facilitate engineering leadership identity in female engineering students
Work in progress: How do first-year engineering students develop as self-directed learners?
Academic coaching tools for increased retention: Empowering engineering students in their education
Studying mathematics in high school and college: Summer bridge program student beliefs
Factors Mediating Learning and Application of Computational Modeling by Life Scientists
Fostering AI Literacy: A Survey of Student Perceptions and Effective Practices in K-12 Machine Learning
In-service Teaching Assistant Training (InsTAT) for engineering and computer science graduate students in Hong Kong: A blended-learning approach
Enhancing object-oriented programming education using static and dynamic visualization
Work in progress - Engineering's Grand Challenges: An analysis of student viewpoints
Faculty Development Model for Mentoring Interdisciplinary Engineering Projects
Examination of Student Self-assessed Learning in a Project-based Freshman Robotics Course
Work-in-progress: Exploring the essential nature of engineering education through philosophical inquiry
Using mobile devices and internet technologies in problem-based learning: Design of a suitable active and collaborative learning environment in engineering education
Analyzing the Impact of Leaderboards in Introductory Programming Courses' Short-Length Activities
Active Listening for Engineering Students
Perception from the professors' point of view in the remote teaching of Software Testing using active methodologies during the Covid-19 pandemic
Enhancement of Plagiarism Detection Techniques via Watermarking
Redesign the engineering teaching and assessment methods to provide more information to improve students' learning
Academic Outcomes of International Students in Chemical, Civil, Electrical, Industrial, and Mechanical Engineering in the USA
Assessing creativity in engineering students
The DevOps Lab Platform for Managing Diversified Projects in Educating Agile Software Engineering
Difficulties in Basic Concepts of Mathematics in Higher Education: A Systematic Review
Can students help themselves? An investigation of students' feedback on the quality of the source code
Improving Writing Skills Among Information Systems Students: Guidelines for Incorporating Communication Components in Higher Education
A methodology of contextualized educational robotics
Using Futures Studies in Computing and Engineering Education: "Emergentist Education" in an Open-Ended Group Project
Defining, integrating, and assessing a purposeful progression of cross-curricular initiatives into a computer science program
Increasing student commitment in introductory programming learning
Productively engaging student teams in engineering: The interplay between doing and thinking
Enhancing student motivation in targeted undergraduate education
A pilot study of the dimensions of disciplinary culture among engineering students
Building a Fairer Future: Integrating Social Justice in the Engineering Curriculum
Establishing Baseline Data on Student Success in Embedded Systems Education
Lessons Learned Teaching a Summer Bridge Program for Engineering Transfer Students in a Remote Environment
Effect of assertion headings and expandable examples in an online engineering textbook
Assessing Learning Behavior and Cognitive Bias from Web Logs
Integrated Faculty Course Assessment Report (FCAR) model with traditional rubric-based (GR) model to enhance automation of Student Outcomes evaluation
Rethinking Work in the Age of Robots: Insights from the Construction Industry
Using gamification for engagement and learning in electrical and computer engineering classrooms
New pedagogic challenges in engineering education
Student-Faculty Interactions to Promote Equity in Engineering
Workplace Climate for First-Generation Engineering Faculty: Intersectional Analyses with Gender, Race/Ethnicity, and Socioeconomic Background
Work in progress: First year engineering women: A qualitative investigation of retention factors
Lessons learned from International Service Learning Projects : Students's Perspective
Using alien-centered design for teaching iteration in the design process in undergraduate design courses
Development of a classification scheme for "introduction to engineering" courses
Thayer quiz method: Replacing homework with frequent quizzes in engineering classes
Responsible innovation in biomedical engineering: a value sensitive design intervention
Building a Motivating and Autonomy Environment to Support Adaptive Learning
WIP: Towards a Georgia Tech Semiconductor Experience for Underclassmen
Work in progress - Initiating the Beaver contest on computer science and computer fluency in Israel
A cyber-physical educational game of Petanca. Petan-Camins
Assessing the effectiveness of video feedback in the computing field
WIP: Status of Mathematics, Engineering, Science Achievement (MESA) Engineering Program at SJSU
Enabling deep conceptual learning in computing courses through conflict-based collaborative learning
Being Brave in a New World: Leveraging ChatGPT in Signal Processing Classes
Infusing system design and sensors in education
Implementing schema-based assessment in engineering statistics courses
Opening the Machine Learning Black Box for Multidisciplinary Students: Scaffolding from GUI to Coding
Virtual Hiring Managers: Student Perceptions and Agent Preferences
Peer learning assistants in undergraduate computer science courses
Harnessing theory in the service of engineering education research
Using Evidence Based Practices and Learning to Enhance Critical Thinking Skills in Students Through Data Visualization
How students reason about Cybersecurity concepts
"Design-Based" Instruction - Teaching Engineering Design in the Context of Practice
Suggestions for Responsible Qualitative Research with Transgender Engineering Students Using an Auto-Ethnographic Approach
Bologna vs non-Bologna academic outcome in BEng Mechanical Engineering within EHEA
Measuring student engagement in thermodynamics courses
Work in progress - Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course: An experimental study
Barriers and bottlenecks in engineering mathematics: Math completion predicts persistence to graduation
Professional development of Latinx engineers on hidden curriculum: An exploratory study
IEEE Frontiers in Education Conference, FIE 2024, Washington, DC, USA, October 13-16, 2024
A COVID-19 Teaching Experiment: Combining Competency-Based Assessment and Micro-Courses to Teach Technical and Non-Technical Skills
Engineering instructional faculty perceptions of students' background at Hispanic Serving Institutions
EdGUIDE - Aligning Content, Assessment, and Pedagogy Using Interactive Technology Environment
The Impact of Problem-Solving Studios on Entrepreneurial Mindset of Engineering Students
Nanotechnology experiences for students and teachers (NEST): Enhancing teachers' self-efficacy and their understanding of STEM career opportunitie
Using New AI-Driven Techniques to Ease Serious Games Authoring
Same course, different goals: Examining the personal goals of men and women in a project-based engineering environment
Assisting Education through Real-Time Learner Analytics