yusuke1997/dblp-id-title huggingface dataset:
Geometry Question Generator: Question and Solution Generation, Validation and User Evaluation
Development of a Skill Learning System using Sensors in a Smart Phone for Vocational Education
Layered Evaluation Based on Timed Automata for Educational Scenarios - Case Study on Blended Learning
An Analysis of Teaching Informatics by Means of Enactive-Haptic Representations
Assisting European Portuguese Teaching: Linguistic Features Extraction and Automatic Readability Classifier
Teaching Management and Finance through Simulation - Choosing the Proper Paradigm
Cloud-based Mash-up Authoring Tools for e-Learning
A Method for Identifying and Formalizing the Underlying Instructional Design Language of Existing LMSs
A New Way to Characterize Learning Datasets
Modelling Teachers' Digital Maturity: Literature Review and Proposal for a Unified Model
Designing a Learning Analytics Dashboard to Provide Students with Actionable Feedback and Evaluating Its Impacts
Semantic Annotations and Retrieval of Pharmacobotanical Data
Exploring and Understanding the Abstract by Direct Manipulation of the Concrete
Storytelling in Gamified Rhythmic Training
Simulation based Learning about Complex Management Systems - A Simulation Experiment
A Problem-based Learning Case Study for Teaching Voice over Internet Protocol - VoIP - Using Asterisk as a Tool for Teaching VoIP for Information Technology Classes
e-Language, e-Culture, e-Literature within a Virtual Learning Context - Secondlife.Com
Q-BAT: A Customizable Videogame for Education
Collaborative and Individual Learning - Mixing the Two
The Time Travel Exploratory Games Approach: An Artificial Intelligence Perspective
Fostering Diversity in Software Engineering Education: A Challenge-Based Approach to Integrate Non-STEM Students
Demo Programs for Normal and Uniform Random Variables Transformation
The Metafora Platform Tools and Learning to Learn Science Together
A Technological Storytelling Approach to Nurture Mathematical Argumentation
Modeling Programming Learning in Online Discussion Forums
Removing the Barriers to Adoption of Social OER Environments
Development of Stereoscopic Alphabet Literacy Learning System for Children with Developmental Dyslexia
Teaching Abstraction in Mathematics and Computer Science - A Computer-supported Approach with Alloy
Visualization of Object-oriented (Java) Programs
VRTUOSI - A Pioneer Virtual Exchange Program between Five European Universities
Constraints on Reusability of Learning Objects - Didactic Aspects of Modular e-Learning in Engineering Education
Educational Practices in Computational Thinking: Assessment, Pedagogical Aspects, Limits, and Possibilities: A Systematic Mapping Study
Data Mining on the Prediction of Student's Performance at the High School National Examination
Proceedings of the 16th International Conference on Computer Supported Education, CSEDU 2024, Angers, France, May 2-4, 2024, Volume 1
Users' Learning Pathways on Cross-site Open Educational Resources
A Review on Assistive Technologies for Students with Dyslexia
A Visual Training Device for Learning Chinese Character of Children with Developmental Dyslexia
Implementing an Incremental Project-based Learning Solution for CS1/CS2 Courses
Source Code Validation and Plagiarism Detection - Technology-rich Course Experiences
Investigating Interaction Patterns in Educational Forums: A Social Networks Analysis Approach
Towards Developing an Integrated Multimedia Framework for Enhanced e-Learning
A Research-based Learning Approach for Undergraduate Students - The Internship Program in Research and Innovation Model
Utilizing Umbrello UML Modeller to Develop Students' Modelling Skills in Software Engineering
A Pedagogical Framework to Teach Artificial Intelligence from an Uruguayan Experience
Who Learns Better - Achieving Long-term Knowledge Retention by Programming-based Learning
Proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, Heraklion, Crete, Greece, May 2-4, 2019, Volume 1
Recognition of Students' Multiple Mental States in Conversation Based on Multimodal Cues
Building e-Learning Content Repositories to Support Content Reusability
Factors That Hinder in-Service Teachers from Incorporating Educational Robotics into Their Daily or Future Teaching Practice
Videogames in Education - Comparing Students', Student Teachers' and Master Teachers Opinions and Experiences
Pedagogical Benefits from an Exercise in Reverse Engineering for an Aviation Software Systems
Towards Serendipitous Learning Resource Recommendation
Quality and Evaluation in Higher Education
Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree
Discussion of the Benefit Potentials of Process Mining for e-Learning Processes
Experiences with Web-based Peer Assessment of Coursework
Studying Relations Between E-learning Resources to Improve the Quality of Searching and Recommendation
Design of Servo System in State Space using Distance Laboratory System (DLS)
Enhancing Statistics Teaching with a Virtual Lab - A Case Study of Seamless Local and Remote Computing
Conceptual Framework to Support a Web Authoring Tool of Educational Games for Deaf Children
c&d-Learning Implementation Architecture Adapting e-Learning to Developing Countries
The Nature Tour Mobile Learning Application - Implementing the Mobile Application in Finnish Early Childhood Education Settings
ACCEedu - Accessible Audiovisual Educational Resources
Extending the Use of Virtual Worlds as an Educational Platform - Network Island: An Advanced Learning Environment for Teaching Internet Routing Algorithms
A Music Programming Course for Undergraduate Music Conservatory Students: Evaluation and Lessons Learnt
Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired
The Evaluation of a Teaching Maturity Model in the Context of University Teaching
Designing Effective Interactive Tools for Students Learning about Geometric Transformations
Potential Benefits of Playing Location-Based Games: An Analysis of Game Mechanics
AI-AFACT: Designing AI-Assisted Formative Assessment of Coding Tasks in Web Development Education
Estimating the Distribution of Oral Presentation Skills in an Educational Institution: A Novel Methodology
Relevance of UCD Education to Software Development - Recommendation for Curriculum Design
Automatic Generation of English Vocabulary Tests
Know the Mobile Learning Application Users - Transactional Distance Perspective
Grammar and Communication in Portuguese as a Foreign Language - A Study in the Context of Teletandem Interactions
Learning System based on Decentralized Learning Model using Blockchain and SNS
Understanding the Gaps in Software Engineering Education from the Perspective of IT Leaders: A Field Study
A Systematic Mapping on the Use of Data Mining for the Face-to-Face School Dropout Problem
Canonical Correlation Analysis of Course and Teacher Evaluations
Motivating Upper Secondary Students to Learn Mathematics with Working Life Exercises
Promoting Students Success with a Business Intelligence System
The Impact of Live Polling Quizzes on Student Engagement and Performance in Computer Science Lectures: A Post-COVID19 Study
Insertion Angle Teaching for an Acupuncture Training System
Information Literacy Instructional Practices Among Academic Librarians Within the Asia and Asia-Pacific Region: A Comparative Analysis
Exploring Students' Experiences and Perceptions of Computer Science: A Survey of Austrian Secondary Schools
CSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education, Volume 2, Porto, Portugal, April 21-23, 2017
The Newspaper Game - Automatic Identification of Text Genres to Enhance Language Learning
Metaverse4Deaf: Assistive Technology for Inclusion of People with Hearing Impairment in Distance Education Through a Metaverse-Based Environment
Where Does All the Data Go? A Review of Research on E-Assessment Data
Growing Grade-by-Grade
Educational Software Requirements Elicitation Techniques: Including Children with Autistic Spectrum Condition
How to Make Learning Visible through Technology: The eDia-Online Diagnostic Assessment System
APLe: Agents for Personalized Learning in Distance Learning
Business Process Modeling and Implementation - A 3-Year Teaching Experience
A Usability Study on How Non-technical Students Interact with a Free-text Computer Assisted Assessment System
Bringing Tablets to Schools - Lessons Learned from High School Deployments in Germany
eLSaaS: A Framework for Mobile Learning Content Adaptation
Formative Assessment in LDL: A Teacher-training Experiment
3D Online Virtual Museum as e-Learning Tool - A Mixed Reality Experience
Library Not Found - The Disconnect between Gaming Research and Development
A Study of First Year Undergraduate Computing Students' Experience of Learning Software Development in the Absence of a Software Development Process
A Core Ontology for Brazilian Higher Education Institutions
Cognitive and Social Aspects of Visualization in Algorithm Learning
Towards Library Supported Collaborative Learning
An Analysis of Factors Affecting Automatic Assessment based on Teacher-mediated Peer Evaluation - The Case of OpenAnswer
A Self-adaptive Mechanism for Serious Quiz Games
Learner Satisfaction When Applying an Instructional Model in e-Learning - An Experimental Study
Practising Web Design Essentials by Iterative Blog Development within a Community Portal
Teachers' Computer Supported Constructions within a European Virtual Community Collaborative Space for Sciences Education - An Experience Achieved in a Multinational European Project
A Computer-based Educational Adventure Challenging Children to Interact with the Natural Environment Through Physical Exploration and Experimentation
"How Much Technology?" is the Question
Sequencing Wikipedia Pages: An On-the-fly Approach to Course Building
Making Classroom Response Systems More Social
Technical Innovation in Blended Learning - Concepts for the Creation of High Quality Continuous Vocational Education Courses using Multiple Devices
An Alternate Learning Approach for Destructive Testing in Civil Engineering - Benefits from Remote Laboratory Experimentation
Pedagogical Scenario Design and Operationalization: A Moodle-Oriented Authoring Tool for Connectivist Activities
The Effect of Resistance to Change on Students' Acceptance in a Flipped Classroom Course
New Frontiers in Music Education through the IEEE 1599 Standard
Three Years of Teaching using Collaborative Tools - Patterns and Lessons Learned
Approaches to Detecting and Utilizing Play and Learning Styles in Adaptive Educational Games
Using a Computer-aided PBL Approach in the Design of a Course in Entrepreneurship and Management
Development of an Instrument for Evaluating Learning Experiences in a Hybrid Learning Environment
Facilitating Competence-Oriented Qualification in New Work: Evaluation of a Platform Prototype
Adaptation Engine Construction based on Formal Rules
Virtual3R: A Virtual Collaborative Platform for Animal Experimentation
Can an Electronic Health Record be Also an Achievable and Sustainable Vehicle for Clinical Staff Training? - The Importance of e-Learning in Medical Education Accomplished in a Real Operational Hospital Context
K-DAD a Platform for Cooperative Learning in Primary Schools
Real Time Color Codes in a Classroom - Position Paper
Mobile Learning for the Teaching of Theoretical Concepts to Undergraduate Students
HTML5, Microdata and Schema.Org - Towards an Educational Social-semantic Web for the Rest of Us?
The Effect of Peer Assessment Rubrics on Learners' Satisfaction and Performance Within a Blended MOOC Environment
Improving Emotion Detection for Flow Measurement with a High Frame Rate Video based Approach
An Online Ontology Navigator for Web Applications in Education
Towards Automatic Behavior Analysis of Learners in a Technology-enhanced Learning Environment
Social Network Characteristics of Learners in a Course Forum and Their Relationship to Learning Outcomes
Enhancing an Online Digital Storytelling Course for Older Adults through the Implementation of Andragogical Principles
Online Courses of Portuguese as a Second Language - Closing the Gap with Blended Learning in Mainstream Education
Determinants Affecting Learner's Behaviour in Music Education Applying Information Technology
Career Choice of Adolescents: Can occupational VR 360-degree Videos Facilitate Job Interest?
Inducing the Learning of Ergonomics and Anthropometric Design using Motion Capture and Virtual Simulation in an Industrial Context
Student Ratings, Class Size, Written Comments, Rank and Gender Bias
Effects of Proactive Personality and Social Centrality on Learning Performance in SPOCs
Predicting Students' Examination Performance with Discovery-embedded Assessment using a Prototype Diagnostic Tool
Automatic Assessment of Short Free Text Answers
DigiVillage Chronicles: A Serious Game Designed to Improve Digital Skills for Accessing Public Services
Towards LLM-Based Autograding for Short Textual Answers
Construction of Blended Learning Method in a Graduate Program at the University of the Andes - Systematization of the Experience
Implementing Dynamic-epistemic Questioning - Engineering and Teaching Information Seeking via Dynamic Inquiry
Every University Should Have a Computer-Based Testing Facility
Trace-Based Authentication Biometric for On-Line Education
A Virtual Learning Environment to Acquire Orientation Skills in the LUSI Class Context
A Model Driven Approach to Business Process-Based Learning
Fostering Piano Keyboard Proficiency Through Interactive Minigames on a MIDI Controller
Determinants of Learners' Self-Directed Learning and on-Line Learning Attitudes in on-Line Learning
Analysis of Student-Problems While Working with Physical Computing Devices
Associations of Student Characteristics and Course Organization Factors with Dropping out of University Distance and Online Learning
Educating Computer Science Educators Online - A Racket MOOC for Elementary Math Teachers of Finland
A New Method for the Creation of MOOC-ready Database of Test Questions
Automated Generation of Geometry Questions for High School Mathematics
A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society
Brick by Brick: Exploring the Influence of LEGO SERIOUS PLAY on Master's Students' Digital Transformation Proposals
Towards a Framework for Building a Tool to Assist L2 Writing based on Search Engines Capabilities - The Case of English Phrases and Collocations
Development and Evaluation of the ‘Pocket Plant Guide' to Support the Observation and Identification of Indicator Plants for Vegetation Succession
Feedback Authoring for Exploratory Learning Objects: AuthELO
Collaboration Trends during Action Research in an e-Learning Environment for Developing and Acquiring Effective Personal Knowledge
Animal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment
Impact of Artificial Intelligence and Automation on the Future of Education
The Use of an Innovation Classroom: A Perspective in the Introduction of ICT in Elementary Schools
Post-COVID-19 Education: A Case of Technology Driven Change?
ERP-based SME Business Learning Environment
Evaluation of Human Dissection in Anatomy Teaching using an Interactive Simulator
Empowering Teachers' Self Assessment of Their Own Practice on Student's Oral Skills - EVALOE Decision Support System
Better Ways to Do Multiple-choice Testing
Customized Teaching Scenarios for Smartphones in University Lecture Settings - Experiences with Several Teaching Scenarios using the MobileQuiz2
How to Create and Sustain Meaningful Discussions in Online Courses?
CALL for Open Experiments
Investigating the Affordances and Constraints of SimReal for Mathematical Learning: A Case Study in Teacher Education
Skill Confidence Ratings in a MOOC: Examining the Link between Skill Confidence and Learner Development
The UMI-Sci-Ed Platform: Integrating UMI Technologies to Promote Science Education
A Platform to Interest Young People in STEM using Robotics and AI in a Playful Way
Development of a Real-Time Adaptable Virtual Reality-Scenario Training for Anaesthesiology Education, a User-Centered Design
Understanding Electric Current Using Agent-based Models: Connecting the Micro-level with Flow Rate
Teaching Research Methods for Computer Science Students using Virtual Learning: A Case Study
Personalised e-Learning Process - The Case of Geometry in IWT
Can Digital Games Help Seniors Improve Their Quality of Life?
Improving a Mobile Learning Companion for Self-regulated Learning using Sensors
Adaptive Content Sequencing without Domain Information
A Preliminary Study on the Use of Generative Artificial Intelligence to Enrich Dashboards
Learning Arabic Through Play Games on Tabletop Surface Computers in Early Childhood
Finding Regularities in Courses Evaluation with K-means Clustering
Low Cost Experimental Devices for Educational Seismic Networks
A Standard and Interoperable Technology-enhanced Assessment System for Skill and Knowledge Acquirement
Context Rich Digital Games for Better Learnability in the IT Project Management Context
Teaching Introductory Game Audio to Undergraduate Students Using a Novel Digital Game Template
Using ICT to Support e-Learning in Higher Education
Computational Thinking across the Curriculum - The Power and the Peril
Investigating the Impact of Code Generation Tools (ChatGPT & Github CoPilot) on Programming Education
The MATLAB Grader Test Generator: A Teacher's Tool for Generating Autograding Tests of MATLAB Scripts
Large Language Models in Civic Education on the Supervision and Risk Assessment of Public Works
Piloting Case Studies of Technology-Enhanced Innovative Pedagogies in Four European Higher Education Institutions
Student Perception of Usability: A Metric for Evaluating the Benefit When Adapting e-Learning to the Needs of Students with Dyslexia
Evaluating a Teacher Development Course for Teaching STEM Activities with Introductory Internet of Things Concepts and AI Data Model Training Skills Using the TPACK Framework: Problem-Solving and Digital Creativity
Integrating Systems Thinking into Software Engineering Education: A Teaching Experience
Collaborative Learning in Heterogeneous Classes - Towards a Group Formation Methodology
A Virtual Lab Plugin for Open Source Learning Management Systems for Improving Quality in Blended Learning
The Individual Performance Measurement Framework in Virtual Team Learning
Synthesis of a Framework of Design Guidelines for m-Learning Environments - A Study in a Tertiary Education Context in South Africa
Learning Computational Thinking Through the Use of Flash Action Scripts - Preparing Trainee Elementary School Teachers for Teaching Computer Programming
A Light-weight Semantic Interpretation Mechanism for a Sketch-based Learning Environment
Analysis of Serious Games based Learning Requirements using Feedback and Traces of Users
Practising Reading Fluency with Virtual Voice Assistants: Theoretical Perspectives and Experiences
Guided Participatory Research on Parallel Computer Architectures for K-12 Students Through a Narrative Approach
The Life Cycle of a Cutting-edge Technology Course - A Coaching Experience on Android
A Self-assessment Tool for Teachers to Improve Their LMS Skills based on Teaching Analytics
Ontology-Based Analysis and Design of Educational Games for Software Refactoring
Evaluation of Requirements Collection Strategies for a Constraint-based Recommender System in a Social e-Learning Platform
iOS Apps for People with Intellectual Disability: A Quality Assessment
Introducing a Framework for Code based Fairness Audits of Learning Analytics Systems on the Example of Moodle Learning Analytics
Facilitating Learning and Knowledge Transfer through Mentoring
Smart Like a Fox: How Clever Students Trick Dumb Automated Programming Assignment Assessment Systems
Hybrid Method to Design Multi-language Web Sites
A Systematic Mapping of Serious Games for Oral Health
Problem-based Learning - A Graph Theory Experience
The Smell of Processing
CSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education, Volume 1, Porto, Portugal, April 21-23, 2017
Visual Intelligence for Program Animation
Adaptive Tutors for Developing Visual Reasoning Skills in Programming Courses
Framing Early Alert of Struggling Students as an Anomaly Detection Problem: An Exploration
Promoting Talents for Computer Science
A Course Recommender System based on Graduating Attributes
Cryptography for Middle School Students in an Extracurricular Learning Place
Developing Open Source Dataloggers for Inquiry Learning
Towards Higher Education Quality Assessment - Framework for Students Satisfaction Evaluation
Experimental Tests in Non-destructive Laboratory - On-line Experiment: Monitoring Sensors
Time as a Heuristic in Serious Games for Education
Does CAI Improve Early Math Skills?
Lessons Learned in Developing a Second Life Educational Environment
Large Scale Business-academia Collaboration in Master Education Course
ZenHackAdemy: Ethical Hacking @ DIBRIS
Visualising Formula Structures to Support Exploratory Modelling
AI Literacy for Cultural and Design Studies
Feasibility Study of the ADA Blocks Virtual Assistant by HCI Experts
Peer-to-Peer Collaborative Learning with e-Book Devices over 3G-WiFi Ad-hoc Network
Profiling Student Behavior in a Blended Course - Closing the Gap between Blended Teaching and Blended Learning
How do Student Evaluations of Courses and of Instructors Relate?
Using Artificial Intelligence in Higher Education
Designing and Evaluating Learning Technology: An African Dilemma and Approach
A Design of Complementary Community Currencies for Education
The Problem Distiller Tool: Supporting Teachers in Uncovering Why Their Students Have Problems Understanding Threshold Concepts
Managing Humanitarian Emergencies - Teaching and Learning with a Virtual Humanitarian Disaster Tool
Information Technologies for Supporting in Classroom Learning and e-Learning
A Learning Analytics Dashboard for Improved Learning Outcomes and Diversity in Programming Classes
Virtual Learning Enviroment for Physics Instruction
Successful Virtual Collaborative Learning: A Shift in Perspective
Cupi2 Community - Promoting a Networking Culture that Supports the Teaching of Computer Programming
MOOC and Mechanized Grading
Partial Correctness and Continuous Integration in Computer Supported Education
Benefits and Barriers of Older Adults' Digital Gameplay
The Impact of Ranking Information on Students' Behavior and Performance in Peer Review Settings
A Lightweight Method for Modelling Technology-Enhanced Assessment Processes
Automatic Generation of Problem-Solving Assessment Items Through Domain Model Variations
Improvement of a Lecture Game Concept - Implementing Lecture Quiz 2.0
Teaching Defence Against the Dark Arts Using Game-Based Learning: A Review of Learning Games for Cybersecurity Education
Student Focused Dashboards - An Analysis of Current Student Dashboards and What Students Really Want
A Syllabus to Support Teaching and Learning of Exploratory Test Design and Execution
Crypto Advisor: A Web Application for Spotting Cross-Exchange Cryptocurrency Arbitrage Opportunities
Formative Evaluation of a Web-based Multimedia Intervention to Support Learning of Statistics
Supporting Zoo Visitors' Scientific Observations with a Mobile Guide
A Recommendation Module based on Reinforcement Learning to an Intelligent Tutoring System for Software Maintenance
The Expertons Method Applied in the Dialogue with Stakeholders
Online Peer Teaching in Medical School during a Pandemic Period: A Reflection
Handling Procrastination in Mobile Learning Environment - Proposal of Reminder Application for Mobile Devices
A Model and Its Tool to Assist the Scenarization of VR-oriented Pedagogical Activities
AI Wanderlust: A Roadmap to Integrating GenAI Tools in the Classroom Fostering Critical AI Literacy
Optimized Social Explanation for Educational Platforms
Investigating the Difficulty of Commercial-level Compiler Warning Messages for Novice Programmers