yusuke1997/dblp-id-title huggingface dataset:
Evaluating the Impact of Pseudo-Colour and Coordinate System on the Detection of Medication-induced ECG Changes
Letting tools talk: interactive technology for firefighting
MOLEHILL: an instructional system for Smalltalk programming
Pay attention!: designing adaptive agents that monitor and improve user engagement
Form digitization in BPO: from outsourcing to crowdsourcing?
Adapting User Experience Research Methods for AI-Driven Experiences
Displaying Invisible Objects: Why People Rarely Re-read E-books
Running Online User Studies with the reVISit Framework
Field oriented design techniques: case studies and organizing dimensions (abstract)
Method for Understanding Complex Human Routine Behaviors from Large Behavior Logs
CrowdIDEA: Blending Crowd Intelligence and Data Analytics to Empower Causal Reasoning
DebugAR: Mixed Dimensional Displays for Immersive Debugging of Distributed Systems
On ethical problem solving in user-centered research: an analysis
Climbing the cool wall: exploring teenage preferences of cool
Imaginary interfaces: touchscreen-like interaction without the screen
Navigating Relationships and Boundaries: Concerns around ICT-uptake for Elderly People
Remembering through Sound: Co-creating Sound-based Mementos together with People with Blindness
Desiring to be in touch in a changing communications landscape: attitudes of older adults
CiteSee: Augmenting Citations in Scientific Papers with Persistent and Personalized Historical Context
Towards Narrative-Driven Atmosphere for Virtual Classrooms
Do You See What I Hear? - Peripheral Absolute and Relational Visualisation Techniques for Sound Zones
SmartPad: a finger-sensing keypad for mobile interaction
Feasibility and Utility of Multimodal Micro Ecological Momentary Assessment on a Smartwatch
A Taxonomy for Classifying Questions Asked in Social Question and Answering
The Geography and Importance of Localness in Geotagged Social Media
Freedom versus Standardization: Structured Data Generation in a Peer Production Community
Towards Technology-Based Interventions for Improving Emotional and Cognitive Control
From Passive Watching to Active Learning: Empowering Proactive Participation in Digital Classrooms with AI Video Assistant
Opportunities and barriers in implementing e-Services for citizens in Poland
MEMEography: Understanding Users Through Internet Memes
Otto: An Autonomous School Bus System for Parents and Children
BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks
Flexible, active support for collaboration with ConversationBuilder
SketCHI 5.0: Diversity & Accessibility at the core of Sketching in HCI
Generalized Fitts' law model builder
The Performative Mirror Space
QUICKIES: the future of sticky notes
BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization
A model-based tool for interactive prototyping of highly interactive applications
Of Mice and Pants: Queering the Conventional Gamer Mouse for Cooperative Play
Providing high-level control and expert assistance in the user interface presentation design
Transforming Human-AI Collaboration using "Large Whatever Models" (LWMs)
EchoBreath: Continuous Respiratory Behavior Recognition in the Wild via Acoustic Sensing on Smart Glasses
An empirical study of collaborative wearable computer systems
Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design: A Case Study with Saudi transnationals
"Butt call me once you get a chance to chat " : Designing Persuasive Reminders for Veterans to Facilitate Peer-Mentor Support
Examining Student and Teacher Perspectives on Undisclosed Use of Generative AI in Academic Work
Gaze-Guided Narratives: Adapting Audio Guide Content to Gaze in Virtual and Real Environments
Some observations on the "live" collaborative tagging of audio conferences in the enterprise
"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task
Towards a feminist HCI methodology: social science, feminism, and HCI
Look who's talking: the GAZE groupware system
Design of a loading plan format for an expert cargo loading system
Enhancing Home Exercise Experiences with Video Motion-Tracking for Automatic Display Height Adjustment
News Futures: (Re-)Designing Socio-technical Systems for News Production and Consumption
Feminizing Robots: User Responses to Gender Cues on Robot Body and Screen
In Tension with Progression: Grasping the Frictional Tendencies of Speculative, Critical, and other Alternative Designs
Comparison of some available packages for use in research data management
When the price is right: enabling time-dependent pricing of broadband data
Multiple-computer user interfaces: "beyond the desktop" direct manipulation environments
"Hiya-Atsu" media: augmenting digital media with temperature
Understanding the Influence of Electrical Muscle Stimulation on Motor Learning: Enhancing Motor Learning or Disrupting Natural Progression?
How Mobile Devices are Revolutionizing User Interaction
How to Write Better CHI Papers (with LaTeX in Overleaf)
Playing with Robots: Performing Arts Techniques for Designing and Understanding Robot Group Movement
Taking Mental Health & Well-Being to the Streets: An Exploratory Evaluation of In-Vehicle Interventions in the Wild
Where is my team: supporting situation awareness with tactile displays
Hit squads & bug meisters: discovering new artifacts for the design of software supporting collaborative work
Voice as a Design Material: Sociophonetic Inspired Design Strategies in Human-Computer Interaction
Improved Image Caption Rating - Datasets, Game, and Model
Designing an Educational Tool to Improve Understanding and Planning in Chemistry Laboratory Courses
Reducing disruption from subtle information delivery during a conversation: mode and bandwidth investigation
Ecosystemas: Representing Ecosystem Impacts in Design
Crowdsourcing Multi-label Audio Annotation Tasks with Citizen Scientists
The Impact of Generative AI Coding Assistants on Developers Who Are Visually Impaired
Exploring the Accessibility of Crypto Technologies
Position Exchange Workshops: A Method to Design for Each Other in Families
Single Display Groupware: A Model for Co-Present Collaboration
Ecovillages, values, and interactive technology: balancing sustainability with daily life in 21st century america
Exploring Interactive Color Palettes for Abstraction-Driven Exploratory Image Colorization
Playful Co-Design: Creating an AR-Prototype with Nurses in Interlocking Remote and On-Site Workshops
Towards new metrics for multitasking behavior
Intelligent tutoring systems have forgotten the tutor: adding a cognitive model of human tutors
Food and interaction design: designing for food in everyday life
Tech Abuse Personas: Exploring Help-Seeking Behaviours and Support Needs of Victim/Survivors of Technology-Facilitated Abuse
Understanding naturalness and intuitiveness in gesture production: insights for touchless gestural interfaces
GEM-NI : A System for Creating and Managing Alternatives In Generative Design
Cognitive models of user behavior in social information systems
ChromaGlasses: Computational Glasses for Compensating Colour Blindness
NutriStat: tracking young child nutrition
Welcome to the Course: Early Social Cues Influence Women's Persistence in Computer Science
Distributed User-Generated Card Based Co-Design: A Case-Study
Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video
Something Similar: Exploring the Usefulness of an On-the-Spot Meal Recommendation System for Health Goal Attainment
Managerial Visions: Stories of Upgrading and Maintaining the Public Restroom with IoT
"I Can Feel Your Empathic Voice": Effects of Nonverbal Vocal Cues in Voice User Interface
PERMARUN- A Persuasive Game to Improve User Awareness and Self-Efficacy Towards Secure Smartphone Behaviour
Multimodal Gaze Interaction for Creative Design
Website design from the trenches
WantKnot: connecting organizations to improve their waste management practices
Social Media Image Analysis for Public Health
Measuring Crowdsourcing Effort with Error-Time Curves
Interaction Techniques for Visual Exploration Using Embedded Word-Scale Visualizations
Effect of Expressive Lights on Human Perception and Interpretation of Functional Robot
Word usage and posting behaviors: modeling blogs with unobtrusive data collection methods
The Metamorphosis of Storytelling: Time-based Interactivity in Virtual Reality Filmmaking
Inferential methods in interaction, usability and user experience
Diversity by Design: Female Students' Perception of a Spanish Language Learning Game
Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users?
Arranging touch screen software keyboard split-keys based on contact surface
Rethinking Human-AI Collaboration in Complex Medical Decision Making: A Case Study in Sepsis Diagnosis
Evaluation methods for creativity support environments
Mailing Archived Emails as Postcards: Probing the Value of Virtual Collections
Showcasing MobileGravity
"My Doctor is Keeping an Eye on Me!": Exploring the Clinical Applicability of a Mobile Food Logger
ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR
Children and emerging wireless technologies: investigating the potential for spatial practice
SIGCHI Social Impact Award Talk - Designing for Low-Literate Users
GazeClass: Towards Gaze-Adaptive Cross-Device Learning Support for Virtual Classrooms
Avoiding damned lies: understanding statistical ideas
Data, Data Everywhere, and Still Too Hard to Link: Insights from User Interactions with Diabetes Apps
Using the Web Instead of a Window System
Can an ARG run automatically?
Designing Interactive Advertisements for Public Displays
What is a chi portfolio?
PokeRing: Notifications by Poking Around the Finger
What's your idea?: a case study of a grassroots innovation pipeline within a large software company
MaDrone: Using Drones to Facilitate Connectedness Across Geographic Boundaries
Motorcycle Ride Care Using Android Phone
Computation of Interface Aesthetics
Experiential Persona: Towards Supporting Richer and Unfinalized Representations of People
It's a Wrap: Toroidal Wrapping of Network Visualisations Supports Cluster Understanding Tasks
Caretta : a system for supporting face-to-face collaboration by integrating personal and shared spaces
Prospective Consent: The Effect of Framing on Cookie Consent Decisions
The Potential of Learning With AI-Generated Pedagogical Agents in Instructional Videos
ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints
Augmented Reality Cues Facilitate Task Resumption after Interruptions in Computer-Based and Physical Tasks
Towards a Design Space for External Communication of Autonomous Vehicles
Print-and-Play: 3D-printed Interactive Objects Without Assembly or Calibration
Dynamic viewpoint tethering: enhancing control performance in virtual worlds
MMM Ball: Showcasing the Massive Mobile Multiuser Framework
A Wearable Social Interaction Aid for Children with Autism
Graphical toolkit approach to user interaction description
Building support for multi-session tasks
PHEmail: designing a privacy honoring email system
Information-building applications: designing for data exploration and analysis by elementary school students
Rethinking Creative Labor: A Sociotechnical Examination of Creativity & Creative Work on TikTok
Human-Data Interaction in the Context of Care: Co-designing Family Civic Data Interfaces and Practices
Comparing the Impact of Professional and Automatic Closed Captions on Video-Watching Experience
Hands-On Math: A Training System for Children with Dyscalculia
Custom 3D Printed Wrist Brace Featuring a Voronoi Pattern
DC 2 S 2 : Designing Crowd-powered Creativity Support Systems
Attached to "The Algorithm": Making Sense of Algorithmic Precarity on Instagram
Negative Emotions, Positive Experience: What Are We Doing Wrong When Evaluating the UX?
Interaction design for shared World-Wide Web annotations
Mudpad: fluid haptics for multitouch surfaces
XHELP: Design of a Cross-Platform Social-Media Application to Support Volunteer Moderators in Disasters
Participatory simulations: using computational objects to learn about dynamic systems
Cognitive walkthrough for the web
A classification scheme for user intentions in image search
Geometrical Hong Kong : An Immersive and Interactive Virtual Reality Tour
AO-Finger: Hands-free Fine-grained Finger Gesture Recognition via Acoustic-Optic Sensor Fusing
Exploring technology adoption and use through the Llens of residential mobility
Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication
Contextualizing Intermediated Use in the Developing World: Findings from India & Ghana
Wrigglo: shape-changing peripheral for interpersonal mobile communication
Underneath the Skin: An Analysis of YouTube Videos to Understand Insertable Device Interaction
How to Design, Build, and Use Interactive Electrical Stimulation
Assisting with Fingertip Force Control by Active Bio-Acoustic Sensing and Electrical Muscle Stimulation
Introducing ROADS: A Systematic Comparison of Remote Control Interaction Concepts for Automated Vehicles at Road Works
Parental Mediation for Young Children's Use of Educational Media: A Case Study with Computational Toys and Kits
Data type based security alert dialogs
"It's not actually that horrible": Exploring Adoption of Two-Factor Authentication at a University
Subgroup Formation in Teams Working with Robots
Protractor: a fast and accurate gesture recognizer
Gaze-Contingent Manipulation of Color Perception
Designing a visual cue invocation scheme to aid monitoring behavior on a digital map display
Crowd-AI Systems for Non-Visual Information Access in the Real World
A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment
Octopus: evaluating touchscreen keyboard correction and recognition algorithms via
Towards Enabling Synchronous Digital Creative Collaboration: Codifying Conflicts in Co-Coloring
User Experience Design and Research in Games
Manipulation, Learning, and Recall with Tangible Pen-Like Input
HCI and CSCW in the context of digital libraries
"It's Not a Replacement: " Enabling Parent-Robot Collaboration to Support In-Home Learning Experiences of Young Children
Steadied-bubbles: combining techniques to address pen-based pointing errors for younger and older adults
#Scanners: A BCI Enhanced Cinematic Experience
A Thing of Beauty: Steering Behavior in an Interactive Playground
Measuring Trust: The Simpler the Better?
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
The network in the garden: an empirical analysis of social media in rural life
Analysis of combinatorial user effect in international usability tests
Making interactions visible: tools for social browsing
All Work and No Play?
Gamifying Research: Strategies, Opportunities, Challenges, Ethics
Adapting to change in complex work environments
Non-Verbal Auditory Input for Controlling Binary, Discrete, and Continuous Input in Automotive User Interfaces
Understanding Sports-HCI by Going Jogging at CHI
A qualitative reasoning approach to mathematical and heuristic knowledge integration
Acquisition of social abilities through musical tangible user interface: children with autism spectrum condition and the reactable
Using task models to generate multi-platform user interfaces while ensuring usability
Technology and learner centered design: reaching out across the life span
How interface design determines Who has difficulty learning to use a text editor
Eating Computers Considered Harmful
Makers in Healthcare: The Role of Occupational Therapists in the Design of DIY Assistive Technology
Intuitive manipulation techniques for projected displays of mobile devices
Lifelogging in Mixed Reality
TimeCapsule: connecting past
The Impact of System Transparency on Analytical Reasoning
Auditory Seasoning Filters: Altering Food Perception via Augmented Sonic Feedback of Chewing Sounds
Guess who?: enriching the social graph through a crowdsourcing game
Sonic Delights: Exploring the Design of Food as An Auditory-Gustatory Interface
Infrastructures for Inspiration: The Routine of Creative Identity Through Inspiration on the Creative Internet
Owning the (Virtual) World: A Systematic Review of Psychological Ownership of Interactive Virtual Objects and Environments
Forage: Understanding RAG-based Sensemaking for Community Conversations
Community, Culture, and Capital: Exploring the Financial Practices of Older Hong Kong Immigrants
PDA-based observation logging
Olfactory Wearables for Mobile Targeted Memory Reactivation
ClassInSight: Designing Conversation Support Tools to Visualize Classroom Discussion for Personalized Teacher Professional Development
A taxonomy of see-through tools (abstract only)
Designing Distinguishable Mid-Air Ultrasound Tactons with Temporal Parameters
A CHI story: past, present, and the next chapters
ColourID: Improving Colour Identification for People with Impaired Colour Vision
Automation: Danger or Opportunity? Designing and Assessing Automation for Interactive Systems
Responsible Innovation of Touchless Haptics: A Prospective Design Exploration in Social Interaction
Heartbeat Resonance: Inducing Non-contact Heartbeat Sensations in the Chest
Evaluating Haptic Feedback on a Steering Wheel in a Simulated Driving Scenario
Rainforest: An Interactive Ecosystem
Philosophers Living with the Tilting Bowl
Virtual postcards: multimodal stories of online play
The precis of Project Ernestine or an overview of a validation of GOMS
Elastica: Adaptive Live Augmented Presentations with Elastic Mappings Across Modalities
Icon size as a function of display screen
Building Blocks for Designing Future Multi-Device Interaction
Increasing Electrical Muscle Stimulation's Dexterity by means of Back of the Hand Actuation
Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction
Determining the Effect of Smartphone Alerts and Warnings on Street-Crossing Behavior in Non-Mobility-Impaired Older and Younger Adults
Idea management in creative lives
'Timid encounters': a case study in the use of proximity-based mobile technologies
Designing Shared VR Tools for Spatial Scientific Sensemaking About Wildfire Evacuation
Data Storytelling in Data Visualisation: Does it Enhance the Efficiency and Effectiveness of Information Retrieval and Insights Comprehension?
Case study: longitudinal comparative analysis for analyzing user behavior
Tell Me What You Know: GDPR Implications on Designing Transparency and Accountability for News Recommender Systems
Testing in the Field: Voice Based Interaction for Citizen Reporting in Uganda
Augmenting Interpersonal Communication through Connected Lighting
Sketching a graph to query a time-series database
Stymphalian Birds: Sensing Beyond the Human Body with Feathers
"It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments
Encapsulating knowledge for intelligent automatic interaction objects selection
Directing Learner Attention with Manipulation Styles
Designing Technology to Foster Psychological Wellbeing
SEAM-EZ: Simplifying Stateful Analytics through Visual Programming
Usability community: past, present, and future
AVEC: An Assessment of Visual Encoding Ability in Visualization Construction
Design for Civic Quality of Life Things
You Can't Go Your Own Way: Social Influences on Travelling Behavior
What nouns and adjectives in online game reviews can tell us about player experience?
Interactions Beyond the Pandemic: Lessons Learned from Large-scale Emergency Remote Teaching in Higher Education
Enabling Hand Gesture Customization on Wrist-Worn Devices
"Let me show you what i want": engaging individuals with cognitive disabilities and their families in design
AACessTalk: Fostering Communication between Minimally Verbal Autistic Children and Parents with Contextual Guidance and Card Recommendation
Multi-lifespan information system design: a research initiative for the hci community
MeMic: Towards Social Acceptability of User-Only Speech Recording Wearables
Fact or Fiction? Exploring Explanations to Identify Factual Confabulations in RAG-Based LLM Systems
A Longitudinal Study on the Effects of Circadian Fatigue on Sound Source Identification and Localization using a Heads-Up Display
In-car cell phone use: mitigating risk by signaling remote callers
DENIM: finding a tighter fit between tools and practice for Web site design
LaCir: A multilayered laser-cuttable material to co-fabricate circuitry and structural components
Exploding wireless myths: exploring the UI issues underlying the marketing hype
Toward Harmonizing Self-reported and Logged Social Data for Understanding Human Behavior
Interactivity x Explainability: Toward Understanding How Interactivity Can Improve Computer Vision Explanations
Productivity Decomposed: Getting Big Things Done with Little Microtasks
Indexing Cognitive Load using Blood Volume Pulse Features
Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers
Taking ASCII Drawings Seriously: How Programmers Diagram Code
How Deceptive are Deceptive Visualizations?: An Empirical Analysis of Common Distortion Techniques
The Eco-Technical Interface: Attuning to the Instrumental
"We Have No Security Concerns": Understanding the Privacy-Security Nexus in Telehealth for Audiologists and Speech-Language Pathologists: Understanding the Privacy-Security Nexus in Telehealth
Age invaders: social and physical inter-generational family entertainment
The intelligent voice-interactive interface
Designing Speech, Acoustic and Multimodal Interactions
A view matcher for learning Smalltalk
Sign Language Interfaces: Discussing the Field's Biggest Challenges
Tangibles for Health Workshop
Societal Controversies in Wikipedia Articles
AI in the Shell: Towards an Understanding of Integrated Embodiment
Structural issues in multimedia design
MistForm: Adaptive Shape Changing Fog Screens
Mixed-Initiative Creative Interfaces for Collaborative Early-Stage Design
Autonomous Regulation of Social Media Use: Implications for Self-control, Well-Being, and UX
Who Helps the Helpers?: Complications and Considerations for ICT Instructors Teaching Older Adults
Why we tag: motivations for annotation in mobile and online media
LifeFlow: visualizing an overview of event sequences (video preview)
Notable: an annotation system for networked handheld devices
Touchstone: exploratory design of experiments
The design and evaluation of prototype eco-feedback displays for fixture-level water usage data
The coming world of "what you see is what you get" (abstract only)
What is that?: gesturing to determine device identity
WalkType: using accelerometer data to accomodate situational impairments in mobile touch screen text entry
Comparing Mid-air Finger Motion with Touch for Small Target Acquisition on Wearable Devices
ISLHelper: A web based helper plugin for Indian Sign Language
When Value is Greater than Money: a Micropayment System in Uganda
The Effects of Warmth and Competence Perceptions on Users' Choice of an AI System
Back to the future: a graphical layering system inspired by transparent paper
Affective expressions of machines
Fostering Commonfare. Infrastructuring Autonomous Social Collaboration
Raising Awareness of Location Information Vulnerabilities in Social Media Photos using LLMs
Exploring AI Problem Formulation with Children via Teachable Machines
Investigating Interaction Modes and User Agency in Human-LLM Collaboration for Domain-Specific Data Analysis
Benefits of matching domain structure for planning software: the right stuff
An examination of two delivery modes for interactive search system experiments: remote and laboratory
Design-oriented human-computer interaction
Interactivity and User Engagement in Art Presentation Interfaces
zSense: Enabling Shallow Depth Gesture Recognition for Greater Input Expressivity on Smart Wearables
AdWiL: adaptive windows layout manager
Emoji Accessibility for Visually Impaired People