yusuke1997/dblp-id-title huggingface dataset:
Privacy for All: Empowering Vulnerable Groups with Diversity-Oriented Online Protection
"If a person is emailing you, it just doesn't make sense": Exploring Changing Consumer Behaviors in Email
Methodological Reflections on Ways of Seeing
Computational Approaches for Understanding, Generating, and Adapting User Interfaces
Speech AI for All: Promoting Accessibility, Fairness, Inclusivity, and Equity
Unpacking Visible Light Communication as a Material for Design
Software guideline development: Proposed methodology
Rolling and shooting: two augmented reality games
Achieving usability through software architectural styles
Human-Computer Interaction: Introduction and Overview
Examining Visual Semantic Understanding in Blind and Low-Vision Technology Users
Actual Achieved Gain and Optimal Perceived Gain: Modeling Human Take-over Decisions Towards Automated Vehicles' Suggestions
Building Empathy: Scaling User Research for Organizational Impact
Introduction to Authentication using Behavioral Biometrics
Internet Scrapbook: Creating Personalized World Wide Web Pages
Organizing Community-based Events in Participatory Action Research: Lessons Learned from a Photovoice Exhibition
Wearable AR in Everyday Contexts: Insights from a Digital Ethnography of YouTube Videos
Exploring Memory-Oriented Interactions with Digital Photos In and Across Time: A Field Study of Chronoscope
"My Perfect Platform Would Be Telepathy" - Reimagining the Design of Social Media with Autistic Adults
BrainShare: A Glimpse of Social Interaction for Locked-in Syndrome Patients
Teaching the Design and evaluation of User-Computer Interfaces
Reinforcement Learning for the Adaptive Scheduling of Educational Activities
Co-Designing Digital Technologies to Support Minimally-Verbal Children on the Autism Spectrum
Digital art: challenging perspectives
Mining online software tutorials: challenges and open problems
Understanding Interactive Interface Design Requirements for the Visually Impaired
Proprioceptive Interaction
Effects of Speaking Rate on Speech and Silent Speech Recognition
Shifting the Focus: Exploring Video Accessibility Strategies and Challenges for People with ADHD
Livemap - a system for viewing multiple transparent and time-varying planes in three dimensional space
FingerPuppet: Finger-Walking Performance-based Puppetry for Human Avatar
A handle bar metaphor for virtual object manipulation with mid-air interaction
Experience design theatre: exploring the role of live theatre in scaffolding design dialogues
iStuff: a physical user interface toolkit for ubiquitous computing environments
ModiFiber: Two-Way Morphing Soft Thread Actuators for Tangible Interaction
Design Patterns for the Common Good: Building Better Technologies Using the Wisdom of Virtue Ethics
Power-on-Touch: Powering Actuators, Sensors, and Devices during Interaction
Using Patient-Generated Data to Support Cardiac Rehabilitation and the Transition to Self-Care
Gen X and Ys attitudes on using social media platforms for opinion sharing
Investigating the Effects of Self-selected Pleasant Scents on Text Composition and Transcription Performance
Troubling Collaboration: Matters of Care for Visualization Design Study
HCIxDementia Workshop: The Role of Technology and Design in Dementia
Building upon everyday play
SpaceTokens: Interactive Map Widgets for Location-centric Interactions
FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments
HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-based Stereo Vision
Examining the impact of collaborative tagging on sensemaking in nutrition management
CoStream: in-situ co-construction of shared experiences through mobile video sharing during live events
Multidisciplinary Modeling in HCI Design ...In Theory and in Practice
Spreading the Word: Exploring a Network of Mobilizing Messages in a Telegram Conspiracy Group
CoSense: enhancing sensemaking for collaborative web search
Toys that Listen: A Study of Parents, Children, and Internet-Connected Toys
What should we expect from research through design?
Data-Driven AI Avatars for Valuation in Dating Scenarios
International usability testing: how can we do it early, often, and cost-effectively
Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model
A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience
MARSUI: malleable audio-reactive shape-retaining user interface
ReClaym our Compost: Biodegradable Clay for Intimate Making
Video-Recording Your Life: User Perception and Experiences
A comparison of usability evaluations conducted by different teams
Fewer Than 1% of Explainable AI Papers Validate Explainability with Humans
Posting for community and culture: considerations for the design of interactive digital bulletin boards
Applying design strategies in publication networks: a case study
Phylo-Genie: engaging students in collaborative 'tree-thinking' through tabletop techniques
MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction Data
Working with Machines: The Impact of Algorithmic and Data-Driven Management on Human Workers
A Case Study to Distill Structural Scaffolding Guidelines for Scaffolded Software Environments
BeThere: 3D mobile collaboration with spatial input
"Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR
Breaking down brick walls: design, construction, and prototype fabrication knowledge in architecture
Augmented Reality Smart Glasses in Focus: A User Group Report
'It's Reducing a Human Being to a Percentage': Perceptions of Justice in Algorithmic Decisions
Implementing Multi-Touch Gestures with Touch Groups and Cross Events
Understanding User Perceptions of Robot's Delay, Voice Quality-Speed Trade-off and GUI during Conversation
VisHanfu: An Interactive System Centered on the Cross-Shaped Flat Structure for the Preservation of Hanfu Culture
Peak-End Effects on Player Experience in Casual Games
Supporting People with Dementia in Digital Social Sharing
Designing shared virtual environments
Global connectivity and multilinguals in the Twitter network
The Consul/CUE interface: An integrated interactive environment
Understanding People's Experience for Physical Activity Planning and Exploring the Impact of Historical Records on Plan Creation and Execution
Pottering: a design-oriented investigation
Stuck in the Permissions With You: Developer & End-User Perspectives on App Permissions & Their Privacy Ramifications
How to Save a Life: Could Real-Time Sensor Data Have Saved Mrs Elle?
All about Acceptability?: Identifying Factors for the Adoption of Data Glasses
GroupWear: nametags that tell about relationships
A Preliminary Study of World Customizability for Virtual Reality Co-Play
SUGILITE: Creating Multimodal Smartphone Automation by Demonstration
ReMiND: Improving Emotional Awareness for Persons in Recovery
Meeting the needs of the "user experience" professional
"Awesomely freaky!" The impact of type on children's social-emotional perceptions of virtual reality characters
Text blaster: a multi-player touchscreen typing game
Partitioning cursor movements in "point and click" tasks
Encoding Materials and Data for Iterative Personalization
WikiNavMap: a visualisation to supplement team-based wikis
Comedia: mobile group media for active spectatorship
One Week in the Future: Previs Design Futuring for HCI Research
Meals for Monsters: a Mobile Application for the Feasibility of Gaming and Social Mechanisms
Introducing the ambivalent socialiser
Challenges When Co-Designing With Children in the Classroom
Natural use profiles for the pen: an empirical exploration of pressure, tilt, and azimuth
Interactivity: Using Expressy to Demonstrate Expressiveness in Touch-based Interactions
KeDiary: Using Mobile Phones to Assist Patients in Recovering from Drug Addiction
The moral accountability of a personified agent: young adults' conceptions
Sonic-Badminton: Audio-Augmented Badminton Game for Blind People
Workshop: framing users' conceptual models
Edible Speculations in the Parlour of Food Futures
Mobilizing Crowdwork: A Systematic Assessment of the Mobile Usability of HITs
The Future of Robotic Telepresence: Visions, Opportunities and Challenges
Extending the Body for Interaction with Reality
Saving and using encountered information: implications for electronic periodicals
Virtual Reality Meets Smartwatch: Intuitive, Natural, and Multi-Modal Interaction
Synthesis in the Audiovisual
Let Me Explain: Impact of Personal and Impersonal Explanations on Trust in Recommender Systems
The CBC newsworld holodeck
PauseBoard: A Force-Feedback Keyboard for Unintrusively Encouraging Regular Typing Breaks
Should Voice Agents Be Polite in an Emergency? Investigating Effects of Speech Style and Voice Tone in Emergency Simulation
Data visualization for strategic decision making
Advising roles of a computer consultant
Emotional interaction
TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality
Bridging Gaps in HCI: Advancing Education, Research, and Careers in Asia
Inform the Uninformed: Improving Online Informed Consent Reading with an AI-Powered Chatbot
Putting your best foot forward: investigating real-world mappings for foot-based gestures
Collaborative Live Media Curation: Shared Context for Participation in Online Learning
Do-it-yourself cellphones: an investigation into the possibilities and limits of high-tech diy
AutoPBL: An LLM-powered Platform to Guide and Support Individual Learners Through Self Project-based Learning
Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis
LYLO - Exploring Disclosed Configurations for Inter-Personal Location Sharing
Evaluating a Wearable Camera's Social Acceptability In-the-Wild
Visual interaction design SIG
Teachers' Perceptions around Digital Games for Children in Low-resource Schools for the Blind
AccessRank: predicting what users will do next
Where the bugs are
Designing, Developing, and Evaluating a Global Filter to Work Around Local Interference for Children with Autism
Groupware Adoption & Adaptation
Shifting Trust: Examining How Trust and Distrust Emerge, Transform, and Collapse in COVID-19 Information Seeking
Mediated Visits: Longitudinal Domestic Dwelling with Mobile Robotic Telepresence
Where Usability and Security Go Hand-in-Hand: Robust Gesture-Based Authentication for Mobile Systems
The Broken Dream of Pervasive Sentient Ambient Calm Invisible Ubiquitous Computing
Understanding Civic Participation in Environmental Sensing: A Values Driven Approach
iSphere: Focus+Context Sphere Visualization for Interactive Large Graph Exploration
Abba-dabba-ooga-booga-hoojee-goojee-yabba-dabba-doo: stupidity, ignorance & nonsense as tools for nurturing creative thinking
How Can Deep Neural Networks Aid Visualization Perception Research? Three Studies on Correlation Judgments in Scatterplots
"I care about him as a pal": conceptions of robotic pets in online AIBO discussion forums
Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems
The Electronicists: Techno-aesthetic Encounters for Nonlinear and Art-based Inquiry in HCI
Exploring the opportunities of mobile technology use in nonprofit organizations
MirrorBot: Exploring Socio-Spatial Interactions that Foster Serendipitous Human Connections Through Robotic Mirrors
Design-driven narrative: using stories to prototype and build immersive design worlds
My Life On Film
Reinventing the Future of Financial Technologies with Autistic Adults
Exploring the Challenges of Making Data Physical
A historical perspective of HCI development in Romania
Fitt's law as an explicit time/error trade-off
What makes web data tables accessible? Insights and a tool for rendering accessible tables for people with visual impairments
Outfit Completion and Clothes Recommendation
Exploring Design Spaces to Facilitate Household Collaboration for Cohabiting Couples
I/O plant: a tool kit for designing augmented human-plant interactions
Exploring the Effect of Music on User Typing and Identification through Keystroke Dynamics
Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks
A Systematic Assessment of Smartphone Usage Gaps
Adaptation of the System Usability Scale for User Testing with Children
Co-authoring with structured annotations
An Introduction to Cognitive Aging and Dementia: A Clinical Neuropsychologist's Perspective
Shorter and Simpler: Customizing Generative AI Responses Can Increase Satisfaction, Credibility, and Fact-Checking Intentions
Investigating How Computer Science Researchers Design Their Co-Writing Experiences With AI
The mini-micro connection
Design With Rural-To-Urban Migrant Women: Opportunities and Challenges in Designing within a Precarious Marriage Context in South China
Dual task model - an evaluation model for the complex operation
CreAItive Collaboration? Users' Misjudgment of AI-Creativity Affects Their Collaborative Performance
GoTree: A Grammar of Tree Visualizations
Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS
Socio-technical Opportunities in Long-Distance Communication Between Siblings with a Large Age Difference
Model-base user interface design by example and by answering questions
Prospective motor control on tabletops: planning grasp for multitouch interaction
The Illusion of Performance: The Effect of Phantom Display Refresh Rates on User Expectations and Reaction Times
Flat volume control: improving usability by hiding the volume control hierarchy in the user interface
Cultural usability: a localization study of mobile text messaging use
GuideCopter - A Precise Drone-Based Haptic Guidance Interface for Blind or Visually Impaired People
The Effect of Multiple Replies for Natural Language Generation Chatbots
Co-designing Community-based Sharing of Smarthome Devices for the Purpose of Co-monitoring In-home Emergencies
Exploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences
Formulating or Fixating: Effects of Examples on Problem Solving Vary as a Function of Example Presentation Interface Design
TypeRight: a keyboard with tactile error prevention
Bridging the Integrity Gap: Towards AI-assisted Design Research
How pairs interact over a multimodal digital table
Fashion thinking and sustainable HCI
Adapting User Interface Design Methods to the Design of Educational Activities
New Directions for the IoT: Automate, Share, Build, and Care
A design evaluation of a user interface for tending long-term tasks
Bias towards regular configuration in 2D pointing
The Emergence of Interactive Behavior: A Model of Rational Menu Search
Towards More Accessible Scientific PDFs for People with Visual Impairments: Step-by-Step PDF Remediation to Improve Tag Accuracy
A Gaze Gesture-Based User Authentication System to Counter Shoulder-Surfing Attacks
BoldMove: Enabling IoT Device Control on Ubiquitous Touch Interfaces by Semantic Mapping and Sequential Selection
An In-Situ Study of Mobile App & Mobile Search Interactions
From Exploration to End of Life: Unpacking Sustainability in Physicalization Practices
Examining appropriation, re-use, and maintenance for sustainability
Unpacking Intention and Behavior: Explaining Contact Tracing App Adoption and Hesitancy in the United States
Assessing enactment of content regulation policies: A post hoc crowd-sourced audit of election misinformation on YouTube
Intent-driven input device arbitration for XR
Multimodal Classification of Moderated Online Pro-Eating Disorder Content
Does Group Size Affect Problem Solving Performance in Crowds Working on a Hidden Profile Task?
The Impact of Generative AI on Critical Thinking: Self-Reported Reductions in Cognitive Effort and Confidence Effects From a Survey of Knowledge Workers
FusePrint: A DIY 2.5D Printing Technique for Good-fit Fabrication with Daily Objects
Endpoint prediction using motion kinematics
Materiable: Rendering Dynamic Material Properties in Response to Direct Physical Touch with Shape Changing Interfaces
Bridging physical and virtual group meetings with a PC and multiple hand-held devices
Examining Mobility Among People Living with HIV in Rural Areas
Studying Eye Movements as a Basis for Measuring Cognitive Load
Bridging a Bridge: Bringing Two HCI Communities Together
Notes on fridge surfaces
Sesame: informing user security decisions with system visualization
The CHI conference review process: writing and interpreting paper reviews
Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism
Considerate supervisor: an audio-only facilitator for multiparty conference calls
NLG-Based Moderator Response Generator to Support Mental Health
Interpreting eye movements with process models
SmartSkip: consumer level browsing and skipping of digital video content
Digital Juries: A Civics-Oriented Approach to Platform Governance
Developing a Mobile System for Children and Teenagers with Scoliosis to Improve Therapy Adherence
GutIO: Toward Sensing and Inducing Gut Feelings with Abdominal Sounds
User activity histories
House Advantage or House of Cards? Stacking the Deck for Data Videos Leads to Null Results
Boosting Diary Study Outcomes with a Fine-Tuned Large Language Model
ColorOdor : Odor Broadens The Color Identification of The Blind
Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality
Physician-driven management of patient progress notes in an intensive care unit
Whiter (or wither) UIMS?
Everyday ideation: all of my ideas are on pinterest
GiantSteps: Semi-Structured Conversations with Musicians
BreathCrunch and BellyBreath: Exploring EMS-based Breath Guidance and Enforcement for Meditation and Running
Characterizing local interests and local knowledge
Scene-to-Audio: Distant Scene Sonification for Blind and Low Vision People
"I Am Iron Man": Priming Improves the Learnability and Memorability of User-Elicited Gestures
CoReach: Cooperative Gestures for Data Manipulation on Wall-sized Displays
Simulating Participant Behavior in Experience Sampling Method Research
BioIoT: Communicating Sensory Information of a Coffee Machine Using a Nature Metaphor
The effects of intended use on target acquisition
Optimal parameters for efficient crossing-based dialog boxes
Frames and Slants in Titles of Visualizations on Controversial Topics
Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training?
Keep it Simple: How Visual Complexity and Preferences Impact Search Efficiency on Websites
AdaptiveVoice: Cognitively Adaptive Voice Interface for Driving Assistance
Interface agents
Co-Design with Myself: A Brain-Computer Interface Design Tool that Predicts Live Emotion to Enhance Metacognitive Monitoring of Designers
Measuring gaze point on handheld mobile devices
Mobile human-computer interaction
Knotation: Exploring and Documenting Choreographic Processes
TangramTheatre: presenting children's creation on multimodal tabletops
Evaluation criteria for scaffolding in learner-centered tools
Robotics in my work and life
Redefining Research Crowdsourcing: Incorporating Human Feedback with LLM-Powered Digital Twins: Incorporating Human Feedback with LLM-Powered Digital Twins
Let's do it at my place instead?: attitudinal and behavioral study of privacy in client-side personalization
Designing a Speculative Kit for Technology Imagination with Makers
Improving scrolling devices with document length dependent gain
Tea with Crows: Towards Socially Engaging Digital Interaction
The challenges of specifying intervals and absences in temporal queries: a graphical language approach
Ingestible Sensors as Design Material for Bodily Play
Drawing Transforms: A Unifying Interaction Primitive to Procedurally Manipulate Graphics across Style, Space, and Time
Investigating healthcare providers' acceptance of personal robots for assisting with daily caregiving tasks
Window Shopping: A Study of Desktop Window Switching
BaseLase: An Interactive Focus+Context Laser Floor
MOFA: Exploring Asymmetric Mixed Reality Design Strategy for Co-located Multiplayer Between Handheld and Head-mounted Augmented Reality
Flick-and-brake: finger control over inertial/sustained scroll motion
Isolation in Coordination: Challenges of Caregivers in the USA
Is motion capture-based biomechanical simulation valid for HCI studies?: study and implications
Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings
The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings
Subtle and Personal Workspace Requirements for Visual Search Tasks on Public Displays
Special Interest Group: The Present and Future of Esports in HCI
Self Harmony: Rethinking Hackathons to Design and Critique Digital Technologies for Those Affected by Self-Harm
Single Display Groupware
An empirical task analysis of warehouse order picking using head-mounted displays
Being senior and ICT: a study of seniors using ICT in China
Translucent history
Anchored Customization: Anchoring Settings to the Application Interface to Afford Customization
Rough and ready prototypes: lessons from graphic design
Building Credibility, Trust, and Safety on Video-Sharing Platforms
Distance and Attraction: Gravity Models for Geographic Content Production
HCI solutions for managing the information technology infrastructure
Debugging Database Queries: A Survey of Tools, Techniques, and Users
A 3D-Printed Touch Sensor with a Single-Stroke Conductive Path
Accessible Spatial Audio Interfaces: A Pilot Study into Screen Readers with Concurrent Speech
Classroom Dandelions: Visualising Participant Position, Trajectory and Body Orientation Augments Teachers' Sensemaking
"Taking care of myself as long as I can": How People with Dementia Configure Self-Management Systems
Meaningful Engagement, Ethical Care, and Design Opportunities: An Ethnographic Study on Social Activities in Long-term Care
Tracking Diverse Feelings and Activities Encourages Self-guided Holistic Behavior Change
User Attitudes Towards Browsing Data Collection
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays
Explorations in an activity-centric collaboration environment
Contextual Influences on the Use and Non-Use of Digital Technology While Exercising at the Gym
National and international frameworks for collaboration between HCI research and practice
Translating motivational interviewing for the HPV vaccine into a computable ontology model for automated AI conversational interaction
Evaluating the collaborative critique method
Kaleidoscope: A Reflective Documentation Tool for a User Interface Design Course
Auto-Inflatables: Chemical Inflation for Pop-Up Fabrication
We Are the Robots: Tapping Into the Lived Experiences of Wizards of Oz
Re-imagining Public Interactive Learning Spaces To Support Singaporean Children's Wellbeing
Understanding Affordance, System State, and Feedback in Shape-Changing Buttons
What You Sketch Is What You Get: Quick and Easy Augmented Reality Prototyping with PintAR
Interactive Paper Displays: Enabling Digital Functionalities on Physical Paper
Attention by proxy? issues in audience awareness for webcasts to distributed groups
"Beyond 3D printers": Understanding Long-Term Digital Fabrication Practices for the Education of Visually Impaired or Blind Youth
Transcending the "Male Code": Implicit Masculine Biases in NLP Contexts
Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions
Agent Archetypes for Human-Drone Interaction: Social Robots or Objects with Intent?
Conversational Agents on Your Behalf: Opportunities and Challenges of Shared Autonomy in Voice Communication for Multitasking
Supporting Collaborative Discussions In Surgical Teleconsulting Through Augmented Reality Head Mounted Displays
Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants
Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios