yusuke1997/dblp-id-title huggingface dataset:
Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections
Jogo Pac-Man Controlado por Luva Eletrônica para Reabilitação Motora de Membros Superiores: análise preliminar da experiência de jogo
Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures
17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29 - November 1, 2018
A Tool to Implement Adaptive Audio Techniques on Unity Games
Task Complete: A gamified solution to exercise positive habits in players with Intellectual Disabilities
Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision
Identificando as Práticas de Gerenciamento de Projetos da Indústria de Jogos Digitais: Uma Pesquisa de Levantamento
Emotional Tissue: A Visual Representation of Characters' Emotional States in Games
Daily Code: um protótipo de jogo educativo para ensino de programação
Building your own games: A platform for authoring digital games
DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents
Understanding Virtual Actors
Palavras Mágicas: Um jogo de aventura para exercitar a aprendizagem de tempos verbais
Ferramenta lúdica para aprendizagem de Português como Língua Estrangeira
Desenvolvimento de um protótipo de jogo educativo para o ensino de Lógica de Programação para meninas
Deepening the Understanding of Mobile Game
A Novel Algorithm to Verify the Solution of Geometric Puzzle Games
2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011
A Survey of Procedural Content Generation Techniques Suitable to Game Development
Minuano: A Fuzzy-Logic-Based Drama Manager
An emotion model for non-player characters inspired by neurotransmitters
Enhancing Player Levels in the Nim Game Using Genetic Algorithms
Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics
Procedural Content Generation of Villages and Road System on Arbitrary Terrains
BinG: A Framework for Dynamic Game Balancing using Provenance
Safe and Topographic Path Planning with Deep Neural Networks
Jogo Digital baseado em Narrativa Interativa aplicado ao Treinamento na Realização do Diagnóstico Precoce do Câncer Infantojuvenil
18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019
Design and Evaluation of a Procedurally Generated Dungeon Game
Developing Competitive Strategies for Legends of Runeterra using Genetic Algorithm
2014 Brazilian Symposium on Computer Games and Digital Entertainment, SBGAMES 2014, Porto Alegre, Brazil, November 12-14, 2014
A novel multithreaded rendering system based on a deferred approach
Optimizing UCT for Settlers of Catan
Perception of Personality Traits in Crowds of Virtual Humans
Case Study of a Mobile HTML5 Multiplayer Game Portal
Computados: Um jogo de tabuleiro para auxiliar no ensino aprendizagem de História da Computação
Inovação em Prática: Avaliando a Efetividade de uma Extensão do Kernel Essence no Gerenciamento de Projetos de Jogos Digitais por meio de Grupo Focal
Dynamic Difficulty Adjustment in Digital Games Using Genetic Algorithms
Realidade Virtual e Aumentada no Ensino de Geometria: Um Estudo de Caso com GeoMeta
BioPlan: An API for Classical Planning on BioCrowds
GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm
Desenvolvimento de um Personagem de um Jogo como Mediador na Zona de Desenvolvimento Proximal
Análise da Metodologia de Sala de Aula Invertida Aplicada na Disciplina de Desenvolvimento de Jogos
Large Viscoelastic Fluid Simulation on GPU
2D Shape Deformation Based on Positional Constraints and Layer Manipulation
"Encrypta: A missão da liga dos robôs" - Um jogo educacional para aprendizagem em cibersegurança
Automatic Mapping between Gameplay and Aesthetics RPG Character Attributes through Fuzzy System
Real Time Pathfinding with Genetic Algorithm
Map Marker: a Multi-Agent Pathfinder for Cohesive Groups in Real-Time Strategy Games
Gamificação: o uso do conceito nos anais do SBGames entre 2010 e 2023
Enhancing Collaboration Between 3D Artists and Programmers in Game Development with Agile Practices
Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator
Manna Life: o jogo da vida educativo com computação e tecnologia
Resource Management in Complex Environments: Applying to Real Time Strategy Games
Panorama do mercado de jogos eletrônicos: um estudo de caso de vagas de emprego
Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality
An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in Games
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience
A disciplina de desenvolvimento de videogames: uma análise comparativa
Development of an Autonomous Agent based on Reinforcement Learning for a Digital Fighting Game
A Computational Method for Interactive Design of Marbling Patterns
Memória Verde: Um jogo analógico facilitador à aprendizagem da reciclagem e de materiais recicláveis
Ambient Sound with Signed Distance Fields and Gradient Fields
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism
Combining Metaheuristics and CSP Algorithms to Solve Sudoku
Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games
A Software Process Simulator Machine for Software Engineering Simulation Games
Francisca sem tempo para a dengue! - Etapas de desenvolvimento e avaliação
OpenMoCap: An Open Source Software for Optical Motion Capture
Arquitetando Segredos: o Círculo Mágico e o Level Design em Tunic
Games como Recursos de Pedagogia Cultural: Estudo de Caso Franquia Assassin's Creed
Evolutionary Tabletop Game Design: A Case Study in the Risk Game
Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms
A Receita do Acarajé de Ouro: A cultura baiana representada pelo acarajé e pelas baianas por meio de um jogo digital
CALANGOS Level 4: The Environmental Influence on the Players' Strategy in a Simulation of the Ecological and Evolutionary Level of the Game
A Semantic Segmentation System for generating context-based tile-maps
A Data Analysis of Player in World of Warcraft Using Game Data Mining
O Inferno no meio digital: Uma análise de Dante's Inferno e comparativo com a literatura original
Line Art Colorization of Fakemon using Generative Adversarial Neural Networks
Opportunities and challenges in the use of educational apps as a support tool in the development process of people with Autism Spectrum Disorder (ASD)
DiagnosTEA: a digital game as a tool for the diagnosis/therapy of Autism Spectrum Disorder
VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009
Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment
GPU Based Fluid Animation over Elastic Surface Models
An Indoor Navigation System for Live-Action Virtual Reality Games
A Generative Programming Approach for Game Development
SkateFit: Análise de Usabilidade de um Jogo Sério para Treino de Equilíbrio e Controle Postural
Desafios na implementação de técnicas de GLA em um jogo educacional de algoritmos: um estudo de caso
Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen
Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games
Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game
An Architecture for Real Time Crowd Simulation Using Multiple GPUs
Experiência dos usuários com um app aplicado como recursos didático na Educação Odontológica: Uma análise sobre a usabilidade do Dental Case
An Interactive Storytelling Model for Non-player Characters on Electronic RPGs
Jogo Sensidex para mobilizar competências emocionais: um estudo no ensino fundamental
The Usage of the Structural-Affect Theory of Stories for Narrative Generation
Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL
Expressive Reproduced Characters for Games
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments
A Soft Real-Time Concurrent Graphics Platform
ARENA REEE: Estratégia Gamificada de Ensino e Aprendizagem Sobre Gestão de Resíduos de Equipamento Eletroeletrônico
DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop
Hard Shadow Anti-Aliasing for Spot Lights in a Game Engine
Extracting Learning Analytics from Lightbot Gameplay Sessions
Team Recommendation for the Pokémon GO Game Using Optimization Approaches
Terrain Generation Based on Real World Locations for Military Training and Simulation
An Educational Robotic Game for Transit Education Based on the Lego MindStorms NXT Platform
A Model for Interactive TV Storytelling
Design de jogos digitais com ênfase em crianças autistas: Aplicação de boas práticas no jogo digital "Conhecendo as Estações"
Pensamento anticiência em transmissão específica na plataforma Twitch: análise de comentários segundo o Discurso do Sujeito Coletivo
Minorias de gênero no desenvolvimento de jogos: O papel da Women Game Jam
Game Accessibility Guidelines for People with Sequelae from Macular Chorioretinitis
16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017
IsoPuzzle: Conectando Educação e Cultura por meio de Jogos Interdisciplinares
Math Mission: Uma proposta de jogo sério com realidade virtual para ensino do conteúdo de frações para alunos do 6º e 7º anos com TDAH
Desenvolvimento de um Jogo Digital para Apoiar o Ensino-Aprendizagem de Algoritmos: Estratégias para Engajar Mulheres no Ensino Superior em Computação
GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains
Compilação de documentos para as etapas de desenvolvimento de um projeto de jogo digital: uma proposta
Game State Evaluation Heuristics in General Video Game Playing
Worldbuilding: o metadesign como ferramenta de gestão de complexidade
Sketch-Based Interaction for Planning-Based Interactive Storytelling
An Architecture for 2D Game Streaming Using Multi-Layer Object Coding
An Intelligent Agent Playing Generic Action Games based on Deep Reinforcement Learning with Memory Restrictions
Towards the Design of Adaptive Virtual Reality Horror Games: A Model of Players' Fears Using Machine Learning and Player Modeling
MuSSE: A Tool to Extract Meta-Data from Game Sprite Sheets Using Blob Detection Algorithm
Data Stream Mining Algorithms for Building Decision Models in a Computer Role-Playing Game Simulation
Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: A Systematic Mapping
Missões em Jogos Digitais de RPG para o Ensino e Aprendizagem de Geometria
Jogos ativos para diminuir a confusão esquerda-direita: um mapeamento sistemático da literatura
A Model-Based Approach for Designing Location-Based Games
Generating Pixel Art Character Sprites using GANs
Avaliação e Melhoria da Experiência do Jogador em um Jogo para Ensino de Arquitetura de Software
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness
Development of an Autonomous Vehicle Controller for Simulation Environments
Deceptive Topographic Path Planning
An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors
End-user Game Development Environments for Educators: Analyzing Platforms
Capturing Game Telemetry with Provenance
Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps
An Open Source Architecture for Building Interactive Dramas
Noções dos jogos patrimoniais e seu desenvolvimento no Brasil entre os anos 1992 e 2021: principais representantes, autores, editoras e breves apontamentos econômicos
gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games
ATHUS: A Generic Framework for Game Development on Ginga Middleware
An Open-Source Framework Using WebRTC for Online Multiplayer Gaming
Can we truly transfer an actor's genuine happiness to avatars? An investigation into virtual, real, posed and spontaneous faces
Analysis and Implementation of Local Subdivision Algorithms in the GPU
Generating Procedural Dungeons Using Machine Learning Methods
Generative Design applied to Cloud Modeling
ChatGeppetto - an AI-powered Storyteller
Ciclo de vida com avaliação como elemento central no desenvolvimento de jogos sérios: uma revisão na literatura
A Survey on Game Analytics in Massive Multiplayer Online Games
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns
CAITA: Modelo para o desenvolvimento colaborativo de jogos de RPG na educação
14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piauí, Brazil, November 11-13, 2015
Semiotic Inspection of a Game for Children with Down Syndrome
Towards playing AIs for 7 Wonders: main patterns and strategies for 3-player games
Helping Developers to Look Deeper inside Game Sessions
Substantivando: An Educational Game for Teaching Nouns in Elementary School
Evaluation of the Motion-Aware Adaptive Dead Reckoning Technique under Different Network Latencies Applied in Multiplayer Games
Estratégias Adaptadas aos Jogos Digitais de RPG para o Ensino e Aprendizagem Cartográfica
Procedural Enemy Generation through Parallel Evolutionary Algorithm
Avaliando Satisfação do Usuário com o Modelo GameFlow: uma Análise com o TEABot
LOD Terrain Rendering by Local Parallel Processing on GPU
Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games for Intensive Group Physical Therapy or Individual Biofeedback Training
An Approach for Team Composition in League of Legends using Genetic Algorithm
On the Development of Intelligent Agents for MOBA Games
Extending Use Cases to Support Activity Design in Pervasive Mobile Games
Explorando o Uso do ChatGPT na Identificação de Requisitos Sociotécnicos para o Redesign de um Jogo
A Character-based Model for Interactive Storytelling in Games
An adaptive music generation architecture for games based on the deep learning Transformer model
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing
A Systematic Review on Software Engineering in Pervasive Games Development
RealShooting: Expanding the experience of point-and-click target shooting games
Tuberculosis Check: aprendendo a diagnosticar a tuberculose a partir de um jogo epistêmico
O jogo digital como ferramenta de aprendizagem: "Heroínas Plus" em uma nova narrativa digital
GamifiedSAL - Gamificação para Apoiar Usuários em Buscas como um Processo de Aprendizagem
An Adaptive Methodology for Facial Expression Transfer
Simulating Virtual Humans Crowds in Facilities
GpuWars: Design and Implementation of a GPGPU Game
Um Backend Analítico para Acompanhamento Terapêutico de Crianças com Distúrbios do Desenvolvimento Neurológico
Identifying patterns and affordances in location-based games: The practices of Niantic
Efficient A* Co-processor for Reconfigurable Gaming Devices
Terraverde: um jogo para conscientização ambiental
"De olhos bem abertos": um jogo para incentivar a discussão sobre assédio
Investopia: Um Relato de Experiência Sobre o Design de Um Jogo de Cartas para Apoiar a Conscientização sobre Teoria Financeira de Forma Lúdica
Improving Procedural 2D Map Generation Based on Multi-Layered Cellular Automata and Hilbert Curves
A New Method for Modeling Clouds Combining Procedural and Implicit Models
Jogos educativos para Estruturas de Dados: Um Mapeamento Sistemático
Investigating Reinforcement Learning for Dynamic Difficulty Adjustment
Metacomunicação em jogos digitais: diálogos possíveis entre designers e jogadores
A Model for Real Time Ocean Breaking Waves Animation
An Application of Genetic Algorithm to the Game of Checkers
Crowd Generation using Morphological Obesity Criteria
A Decision-Making Process for Digital Storytelling
Similarities and Divergences in Electronic Game Review Texts
Biofeedback Sensors in Electronic Games: A Practical Evaluation
Controlling First-Person Character Movement: A Low-Cost Camera-based Tracking Alternative for Virtual Reality
Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets
A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm
A Experiência na Concepção, Desenvolvimento e Uso Pedagógico de um Jogo Educacional de Negócios
Moving Virtual Agents Forward in Space and Time
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning
An Integrated Development Model for Character-Based Games
Utilizando a Gamificação como Metodologia Ativa no Ensino da Disciplina de Sistemas Operacionais I
Dealing with the Emotions of Non Player Characters
Procedural Editing of Virtual Terrains Using 3D Bézier Curves
An Artificial Intelligence System to Help the Player of Real-Time Strategy Games
Implementation and Analysis of a Non-deterministic Drama Manager
Evaluating Human and Agent Task Allocators in Ad Hoc Human-Agent Teams
Addressing the Value Alignment Problem Through Online Institutions
Developers' Responses to App Review Feedback - A Study of Communication Norms in App Development
Should I Tear down This Wall? Optimizing Social Metrics by Evaluating Novel Actions
The Complexity of Norm Synthesis and Revision
Coordination, Organizations, Institutions, Norms, and Ethics for Governance of Multi-Agent Systems XVII - International Workshop, COINE 2024, Auckland, New Zealand, May 7, 2024, Revised Selected Papers
Coordination, Organizations, Institutions, Norms, and Ethics for Governance of Multi-Agent Systems XV - International Workshop, COINE 2022, Virtual Event, May 9, 2022, Revised Selected Papers
Design Heuristics for Ethical Online Institutions
Coordination, Organizations, Institutions, Norms, and Ethics for Governance of Multi-Agent Systems XIV - International Workshop, COINE 2021, London, UK, May 3, 2021, Revised Selected Papers
Solving Social Dilemmas by Reasoning About Expectations
Towards Ethical Argumentative Persuasive Chatbots
A Norm Emergence Framework for Normative MAS - Position Paper
Fleur: Social Values Orientation for Robust Norm Emergence
Supporting the Reasoning About Environmental Consequences of Institutional Actions
Uncertain Machine Ethical Decisions Using Hypothetical Retrospection
Computational Theory of Mind for Human-Agent Coordination
Interactions Between Social Norms and Incentive Mechanisms in Organizations
Learning for Detecting Norm Violation in Online Communities
Coordination, Organizations, Institutions, Norms, and Ethics for Governance of Multi-Agent Systems XVI - 27th International Workshop, COINE 2023, London, UK, May 29, 2023, Revised Selected Papers
Centralized Norm Enforcement in Mixed-Motive Multiagent Reinforcement Learning
Norm Violation Detection in Multi-Agent Systems Using Large Language Models - A Pilot Study
Governing Agents on the Web - (Blue Sky Ideas)
Collaborative Human-Agent Planning for Resilience
Social Motives and Social Contracts in Cooperative Survival Games
Machine Ethics - Is It Just Normative Multi-agent Systems?
A Bayesian Model of Information Cascades
Norm Conflict Identification Using a Convolutional Neural Network
Adding Preferences and Moral Values in an Agent-Based Simulation Framework for High-Performance Computing
Social Rules for Agent Systems
Computational Discovery of Transaction-Based Financial Crime via Grammatical Evolution: The Case of Ponzi Schemes
A Framework for Automatic Monitoring of Norms that Regulate Time Constrained Actions
Coordination, Organizations, Institutions, Norms, and Ethics for Governance of Multi-Agent Systems XIII - International Workshops COIN 2017 and COINE 2020, Sao Paulo, Brazil, May 8-9, 2017 and Virtual Event, May 9, 2020, Revised Selected Papers
Extracting Norms from Contracts Via ChatGPT - Opportunities and Challenges
Noe: Norm Emergence and Robustness Based on Emotions in Multiagent Systems
Reasoning About Collective Action in Markov Logic: A Case Study from Classical Athens
Designing International Humanitarian Law into Military Autonomous Devices
Epistemic Diversity and Explanatory Adequacy in Distributed Information Processing
Knowledge Level Support for Programming Agents to Interact in Regulated Online Forums
Specifying Agent Ethics
Self-learning Governance of Black-Box Multi-Agent Systems
Incentivising Participation with Exclusionary Sanctions (Full)
Norm Violation in Online Communities - A Study of Stack Overflow Comments
An Agent-Centric Perspective on Norm Enforcement and Sanctions
Impact of Different Belief Facets on Agents' Decision - A Refined Cognitive Architecture to Model the Interaction Between Organisations' Institutional Characteristics and Agents' Behaviour
Environmental Consequences of Institutional Facts in Artificial Institutions
Social Deliberation vs. Social Contracts in Self-governing Voluntary Organisations
Harnessing the Power of LLMs for Normative Reasoning in MASs
Embracing AWKWARD! Real-Time Adjustment of Reactive Plans Using Social Norms
Social Value Orientation and Integral Emotions in Multi-Agent Systems
Towards Convention-Based Game Strategies
Run-Time Norms Synthesis in Multi-objective Multi-agent Systems
Generalising Axelrod's Metanorms Game Through the Use of Explicit Domain-Specific Norms
Improving Confidence in the Estimation of Values and Norms
Value-Aware Multiagent Systems
Towards a Formalisation of Value-Based Actions and Consequentialist Ethics
Refractory neural nets and vision
Smooth image inpainting by least square oriented edge prediction
Adaptive multi-histogram equalization using human vision thresholding
Multiscale corner detection and classification using local properties and semantic patterns
Method of arithmetical thresholding of images
Circularly establishing feature correspondences and motion estimation for object tracking via multivisit of Kalman filtering
Imaging using synchrotron radiation for forensic science
Image Processing: Algorithms and Systems VIII, San Jose, California, USA, January 19-20, 2010
Combined local and global image enhancement algorithm
A flexible framework for developing a cooperative intelligent image analysis system
Automated Assembly Planning Based on Skeleton Modelling Strategy
Automatically locating the typhoon center based on satellite cloud image
Feature extraction by best anisotropic Haar bases in an OCR system
Color Visibility Images and Measures of Image Enhancement
Printed Arabic optical character segmentation
Array set addressing: making the world safe for hexagonal imaging
Imaging techniques applied to quality control of civil manufactured goods obtained starting from ready-to-use mixtures
Implementing real-time adaptive filtering for medical applications on the cell processor using a generic multicore framework
Image Processing: Algorithms and Systems III, San Jose, California, USA, January 18, 2004
Optimal Transparent Wavelength and Arrangement for Multispectral Filter Array
Integrated text detection and recognition in natural images
Design of morphological operators based on selective morphology
Probabilistic person identification in TV news programs using image web database
Analysing wear in carpets by detecting varying local binary patterns
Color image enhancement algorithm based on logarithmic transform coefficient histogram
Current speaker detection system using lip motion information
Non-stationary noise estimation using dictionary learning and Gaussian mixture models
On the detection of cracks in photographic prints
Detection of junction in images
Error minimizing algorithms for nearest neighbor classifiers
Line cue augmented perspective structure from motion
Automatic counting of illuminated spheres in a random Boolean model
On detailed 3D reconstruction of large indoor environments
Horizon correlation across faults guided by geological constraints