yusuke1997/dblp-id-title huggingface dataset:
A comparative evaluation of multiple chat stream interfaces for information-intensive environments
Rehabilitation of handwriting skills in stroke patients using interactive games: a pilot study
Publics in practice: ubiquitous computing at a shelter for homeless mothers
VR-SSVEPeripheral: Designing Virtual Reality Friendly SSVEP Stimuli using Peripheral Vision Area for Immersive and Comfortable Experience
Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard
Playing Beyond the Front Room: Designing for Social Play in Ola De La Vida
Empowering Students as Leaders of Co-Design for Block-Based Programming
GazeAway: Designing for Gaze Aversion Experiences
Digital heritage
"Piecing Data Connections Together Like a Puzzle": Effects of Increasing Task Complexity on the Effectiveness of Data Storytelling Enhanced Visualisations
Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D)
Controlled-STM: A Two-stage Model to Predict User's Perceived Intensity for Multi-point Spatiotemporal Modulation in Ultrasonic Mid-air Haptics
Protecting artificial team-mates: more seems like less
Ultra-tangibles: creating movable tangible objects on interactive tables
Using Screenshots to Predict Task Switching on Smartphones
Privacy-Enhancing of User's Behaviour Toward Privacy Settings in Social Networking Sites
Scenario-based interactive UI design
Persistent workplace plug-load energy savings and awareness through energy dashboards: eco-feedback, control, and automation
Gaze-Based Annotations for Reading Comprehension
Art.CHI
HCI at New Mexico State University
Nailz: Sensing Hand Input with Touch Sensitive Nails
Persuasive dialogue for older adults: promoting and encouraging social interaction
Thin Grey Lines: Confrontations With Risk on Colorado's Front Range
The computer as musical accompanist
Re-imagining persuasion: designing for self-transcendence
Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds
Multimodal Speech-based Dialogue for the Mini-Mental State Examination
i-dentity: innominate movement representation as engaging game element
vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality
Tips and tricks for avoiding common problems in usability test facilitation
School friendly participatory research activities with children
Live-Streaming-Based Dual-Teacher Classes for Equitable Education: Insights and Challenges From Local Teachers' Perspective in Disadvantaged Areas
MAES: TRO: a practice system to track, record, and observe for novice orchestral conductors
Improving gestures and interaction techniques for pen-based user interfaces
"Why do we do this?": Moral Stress and the Affective Experience of Ethics in Practice
Contextualizing User Perceptions about Biases for Human-Centered Explainable Artificial Intelligence
The Different Effects of Motivational Messages and Monetary Incentives on Fostering Walking Behavior
Improving Agent-Based Route Predictions for As-The-Crow-Flies Navigation
Toward Language Justice: Exploring Multilingual Captioning for Accessibility
Navigating Ride-Sharing Regulations: How Regulations Changed the 'Gig' of Ride-Sharing for Drivers in Taiwan
The Thin Glass Line: Designing Interfaces to Algorithms
Real-time Guidance Camera Interface to Enhance Photo Aesthetic Quality
SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism
HCI and sports
An active task manual
"We need to do more... I need to do more": Augmenting Digital Media Consumption via Critical Reflection to Increase Compassion and Promote Prosocial Attitudes and Behaviors
Improving User Engagement and Learning Outcomes in LLM-Based Python Tutor: A Study of PACE
Wearable Health Information: Effects of Comparative Feedback and Presentation Mode
Graphical interfaces for young children in a software-based math curriculum
Aggregate pointers to support large group collaboration using telepointers
Tactile feedback can assist vision during mobile interactions
Future Opportunities for IoT to Support People with Parkinson's
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
Exploring Visual Information Flows in Infographics
Interferi: Gesture Sensing using On-Body Acoustic Interferometry
4Doodle: 4D Printing Artifacts Without 3D Printers
Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality
I-dentity: concealing movement representation associations in games
Integrating theoreticians' and practitioners' perspectives with design rationale
Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality
Crowdfunding: an emerging field of research
User-driven innovation in the future applications lab
How does knowing what you are looking for change visual search behavior?
Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making Processes
Blinky blocks: a physical ensemble programming platform
Job opportunities through entertainment: virally spread speech-based services for low-literate users
A structural equation modeling of internet bookmark organizations
Animated UI transitions and perception of time: a user study on animated effects on a mobile screen
Cognality VR: Exploring a Mobile VR App with Multiple Stakeholders to Reduce Meltdowns in Autistic Children
Multitasking in e-learning environments: users' multitasking strategies and design implications
Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy
A logic block enabling logic configuration by non-experts in sensor networks
Understanding Nurses' Perception Regarding the Use of NFC Application During Medication Administration
Experizone: Integrating Situated Scientific Experimentation with Teaching of the Scientific Method
Opening Keynote: Material Ecology
Designing reusable alternate reality games
XRPublicSpectator: Towards Public Mixed Reality Viewing in Collocated Asymmetric Groups
Artificially Intelligent Technology for the Margins: A Multidisciplinary Design Agenda
A hybrid mass participation approach to mobile software trials
Blowing in the wind: unanchored patient information work during cancer care
Universal Design: Everyone has Special Needs
Workspaces: An Architecture for Editing Collections of Objects
EduCHI 2020: 2nd Annual Symposium on HCI Education
Designing for emerging rural users: experiences from China
Let's Get Lost: Exploring Social Norms In Predominately Blind Environments
Investigation of Material Properties for Thermal Imaging-Based Interaction
AI-Moderated Decision-Making: Capturing and Balancing Anchoring Bias in Sequential Decision Tasks
Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents
Molder: An Accessible Design Tool for Tactile Maps
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018
Slide-Tone and Tilt-Tone: 1-DOF Haptic Techniques for Conveying Shape Characteristics of Graphs to Blind Users
Developing HCI Education Crossing Asia
Hyperspeech
An exploration of social requirements for exercise group formation
In search of design principles for programming environments
BRAVO: a brain virtual operator for education exploiting brain-computer interfaces
Building non-visual interaction through the development of the rooms metaphor
The Lightwork performance: algorithmically mediated interaction for virtual environments
r/science: Challenges and Opportunities in Online Science Communication
Specification of interface interaction objects
TeleCSILE: facilitating collaboration between teachers in different schools
Empowering Adults with AI Literacy: Using Short Videos to Transform Understanding and Harness Fear for Critical Thinking
Tutorial Authorship and Hybrid Designers: The Joy (and Frustration) of DIY Tutorials
Groupware for realtime collaboration
Trauma-Informed Computing: Towards Safer Technology Experiences for All
Defining the role of HCI in the challenges of sustainability
Towards a Human-Centred Artificial Intelligence Maturity Model
Computing political preference among twitter followers
PTeacher: a Computer-Aided Personalized Pronunciation Training System with Exaggerated Audio-Visual Corrective Feedback
Ice-Breaking Technology: Robots and Computers Can Foster Meaningful Connections between Strangers through In-Person Conversations
Model Sketching: Centering Concepts in Early-Stage Machine Learning Model Design
First-time Security Audits as a Turning Point?: Challenges for Security Practices in an Industry Software Development Team
Surface interaction: a paradigm and model for separating application and interface
Personalizing Products with Stylized Head Portraits for Self-Expression
Using hands and feet to navigate and manipulate spatial data
Exploring Computational Thinking Practices and Gestures in the Context of Matrix Math
Are Robots Ready to Deliver Autism Inclusion?: A Critical Review
"I was really, really nervous posting it": Communicating about Invisible Chronic Illnesses across Social Media Platforms
ChatTL;DR - You Really Ought to Check What the LLM Said on Your Behalf
Developing a Multiple-EDT-Supervision Interface
Exploring Seasonality in Mobile Cultural Heritage
Posture training with real-time visual feedback
WeaveSlicer: Expanding the Range of Printable Geometries in Clay
Monitoring time-headway in car-following task
"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming
Short and tweet: experiments on recommending content from information streams
Challenges and opportunities for technology in foreign language classrooms
"Be Grateful You Don't Have a Real Disease": Understanding Rare Disease Relationships
Converting to graphical user interfaces: design guidelines for success
Value bars: an information visualization and navigation tool for multi-attribute listings
FILOCHAT: handwritten notes provide access to recorded conversations
Proceedings of the Workshop on Engaging with Automation co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2022), New Orleans, LA, USA, April 30, 2022
Visual design for E-commerce and performance tools
Pre-Touch Sensing for Mobile Interaction
A Literature Review of Video-Sharing Platform Research in HCI
Improving navigation-based file retrieval
Weightless walls and the future office
Real-World Winds: Micro Challenges to Promote Balance Post Smartphone Overload
Co-experience: the social user experience
Designing for and with People with Dementia using a Human Rights-Based Approach
Introductory sociology with the general social survey (abstract only)
DeDe: design and evaluation of a context-enhanced mobile messaging system
Digital Transformations of Classrooms in Virtual Reality
Social Media for Activists: Reimagining Safety, Content Presentation, and Workflows
The MathDeck Formula Editor: Interactive Formula Entry Combining LaTeX , Structure Editing, and Search
Between the Lines: A Comparative Study of Freeform-Based Knowledge-Map-Creation with Paper and Tablet
Demonstration of OMOY: A Handheld Robotic Gadget that Communicates with Humans by Using Weight Shifts
Opportunities and Challenges for Data Physicalization
Stitching Infrastructures to Facilitate Telemedicine for Low-Resource Environments
Meeting at Crossroads: An exploration of playful listening through a co-creative AI game
Hitting Pause: How User Perceptions of Collaborative Playlists Evolved in the United States During the COVID-19 Pandemic
This Digital Life: A Neighborhood-Based Study of Adolescents' Lives Online
Recommendations on recommendations
NIC: interaction on the World Wide Web
Balancing Usability and Learning in an Interface
AI Trust Score: A User-Centered Approach to Building, Designing, and Measuring the Success of Intelligent Workplace Features
DigestManga: interactive movie summarizing through comic visualization
Ethical Encounters in HCI: Implications for Research in Sensitive Settings
Fibritary: Rotary Jet-Spinning for Personal Fiber Fabrication
Fear Division; Archiving the Intangible
Children in 2077: Designing Children's Technologies in the Age of Transhumanism
Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCI
Meta-analysis of correlations among usability measures
Harnessing curiosity to increase correctness in end-user programming
Shared text input for note taking on handheld devices
Everscape: the making of a disaster evacuation experience
Multi-stakeholder Perspectives on Mental Health Screening Tools for Children
Cognitive Modeling: From GOMS to Deep Reinforcement Learning
Sharing is Caring: Assistive Technology Designs on Thingiverse
Connecting Family Members Across Time Through Shared Media
Not doing but thinking: the role of challenge in the gaming experience
My Focus was on the Game: Investigating the Use of AI Assistants in a Virtual Reality Exergame for Older Adults
Revisiting social practices surrounding music
Effects of Field of View on Task Performance with Head-Mounted Displays
Reflexivity in digital anthropology
LumiWatch: On-Arm Projected Graphics and Touch Input
MicroCentre, Dundee: ordinary and extra-ordinary HCI research
Physicalization from Theory to Practice: Exploring Physicalization Design across Domains
Pointing and Visualization
PaperQuest: A Visualization Tool to Support Literature Review
How acceptable are computers to professional persons?
Whorl: An Immersive Dive into a World of Flowers, Color, and Play
"I Bought This for Me to Look More Ordinary": A Study of Blind People Doing Online Shopping
3DMovieMap: an Interactive Route Viewer for Multi-Level Buildings
AdaCAD: Crafting Software For Smart Textiles Design
A Field Study of Teachers Using a Curriculum-integrated Digital Game
Characterizing the Flaws of Image-Based AI-Generated Content
Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder
Divining Insights: Visual Analytics Through Cartomancy
Frequency-Based Design of Smart Textiles
Care robot able to show the order of service provision through bodily actions in multi-party settings
Legitimacy Work: Invisible Work in Philanthropic Crowdfunding
Money, God, and SMS: Explorations in Supporting Social Action Through a Bangladeshi Mosque
Improving Texture Discrimination in Virtual Tasks by using Stochastic Resonance
Designing for collaboration: improving usability of complex software systems
Understanding why we preserve some things and discard others in the context of interaction design
Is Too Much System Caution Counterproductive? Effects of Varying Sensitivity and Automation Levels in Vehicle Collision Avoidance Systems
What is this URL's Destination? Empirical Evaluation of Users' URL Reading
HandPainter - 3D Sketching in VR with Hand-based Physical Proxy
TaskAmbient: A Study in Personal Task Management Visualization
Gender demographic targeting in sponsored search
Mental Health and the Metaverse: Ample Opportunities or Alarming Threats for Mental Health in Immersive Worlds?
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames
Investigating Perceived Message Credibility and Detection Accuracy of Fake and Real Information Across Information Types and Modalities
Retrospective think-aloud method: using eye movements as an extra cue for participants' verbalizations
Data Practice for a Politics of Care: Food Assistance as a Site of Careful Data Work
ClothTiles: A Prototyping Platform to Fabricate Customized Actuators on Clothing using 3D Printing and Shape-Memory Alloys
What is Familiar is Usable: Evaluating the Impact of Familiarity on User Experience and Usability in Mobile App Stores
The gas mask: a probe for exploring fearsome interactions
There's always one!: modelling outlying user performance
Breaking Badge: Augmenting Communication with Wearable AAC Smartbadges and Displays
Resisting the Medicalisation of Menopause: Reclaiming the Body through Design
soft(n): toward a somaesthetics of touch
Human-AI Interactive and Continuous Sensemaking: A Case Study of Image Classification using Scribble Attention Maps
Attention, time perception and immersion in games
Designing tactile feedback for piezo buttons
Intelligent object group selection
Farsight: Fostering Responsible AI Awareness During AI Application Prototyping
How Design-inclusive UXR Influenced the Integration of Project Activities: Three Design Cases from Industry
Embroidered confessions: an interactive quilt of the secrets of strangers
An empirical study of human Web assistants: implications for user support in Web information systems
Pad++: advances in multiscale interfaces
Email Overload: Exploring Personal Information Management of Email
Helping users determine video quality of service settings
This Game SUX: Why & How to Design Sh@*!y User Experiences
Characteristics of narrative textual data linked to user experiences
Bootlegger: Turning Fans into Film Crew
SHRIMP: solving collision and out of vocabulary problems in mobile predictive input with motion gesture
Intentradar: search user interface that anticipates user's search intents
Exploring the design space for personal information management tools
WETform: A Multimodal Water Experience Testbed with Surface Manipulation
Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia's Relationships with Other Large-Scale Online Communities
TableCanoniser: Interactive Grammar-Powered Transformation of Messy, Non-Relational Tables to Canonical Tables
Computers are social actors
Reflective Informatics Through Family Storytelling: Self-discovering Physical Activity Predictors
"Imitating at the Last Minute": Exploring Approaches to Enhance Public Speaking Performance in Limited Time
Shorthand writing on stylus keyboard
Learning Agent-based Modeling with LLM Companions: Experiences of Novices and Experts Using ChatGPT & NetLogo Chat
Tag, you can see it!: using tags for access control in photo sharing
Few-key text entry revisited: mnemonic gestures on four keys
ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality
Eye gaze patterns in conversations: there is more the conversational agents than meets the eyes
Motivating participation by displaying the value of contribution
Estimating the relative usability of two interfaces: heuristic, formal, and empirical methods compared
Wikipedia classroom experiment: bidirectional benefits of students' engagement in online production communities
Expressing guidelines into an ergonomical styleguide for highly interactive applications
Mobile UX: Breaking the Glass to Richer User Experiences
Matrix browser: visualizing and exploring large networked information spaces
PINC: persuasion, influence, nudge & coercion through mobile devices
Pair-Up: Prototyping Human-AI Co-orchestration of Dynamic Transitions between Individual and Collaborative Learning in the Classroom
InPhase: evaluation of a communication system focused on "happy coincidences" of daily behaviors
Heads-Up Multitasker: Simulating Attention Switching On Optical Head-Mounted Displays
SidePoint: a peripheral knowledge panel for presentation slide authoring
Effects of Visual Enhancements and Delivery Time on Receptivity of Mobile Push Notifications
Brainstorming 101: An Introduction to Ideation Techniques
Lessons learned from a pilot study quantifying face contact and skin conductance in teens with asperger syndrome
Designing Engaging Data in Communities
Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display
BandSense: Pressure-sensitive Multi-touch Interaction on a Wristband
Exploring the Opportunities for Technologies to Enhance Quality of Life with People who have Experienced Vision Loss
Surrogate users: mediating between social and technical interaction
PhysioSkin: Rapid Fabrication of Skin-Conformal Physiological Interfaces
Critical Experience: Evaluating (with) Autistic Children and Technologies
Measuring the Impact of Explanation Bias: A Study of Natural Language Justifications for Recommender Systems
Constrained Highlighting in a Document Reader can Improve Reading Comprehension
SharryBot: a mobile agent for facilitating communication in a neighborhood
Altering gameplay behavior using stereoscopic 3D vision-based video game design
Strategies of Product Managers: Negotiating Social Values in Digital Product Design
ParaXplore: Demystifying the Exploration of Large Design Spaces
Janus Screen: Screen with Switchable Projection Surfaces Using Wire Grid Polarizer
Understanding the Design of Playful Gustosonic Experiences
Through the troll forest: exploring tabletop interaction design for children with special cognitive needs
Organic Primitives: Synthesis and Design of pH-Reactive Materials using Molecular I/O for Sensing, Actuation, and Interaction
Playing the Print: MIDI-Based Fabrication Interfaces to Explore and Document Material Behavior
Tangible games for stroke rehabilitation with digital box and blocks test
LayerPaint: a multi-layer interactive 3D painting interface
Digital Fabrication of Soft Actuated Objects by Machine Knitting
DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments
Distance learning
Pulp Friction: Exploring the Finger Pad Periphery for Subtle Haptic Feedback
The Role of Gaming During Difficult Life Experiences
Enhancing genomic learning through tabletop interaction
Shape-changing mobiles: tapering in two-dimensional deformational displays in mobile phones
PaperDude: a virtual reality cycling exergame
I just clicked to say I love you: rich evaluations of minimal communication
Where is the Boundary? Understanding How People Recognize and Evaluate Generative AI-extended Videos
User Perceptions and Adoption of Plug Load Management Systems in the Workplace
Investigating the Relationship between Momentary Emotion Self-reports and Head and Eye Movements in HMD-based 360° VR Video Watching
Video play: playful interactions in video conferencing for long-distance families with young children
Does interactive search results overview help?: an eye tracking study
Towards Understanding Desiderata for Large-Scale Civic Input Analysis
Evaluation of Korean Text Entry Methods for Smartwatches
CodeAid: Evaluating a Classroom Deployment of an LLM-based Programming Assistant that Balances Student and Educator Needs
Text input for mobile devices: comparing model prediction to actual performance
Changing perspectives on evaluation in HCI: past, present, and future
intangibleCanvas: free-air finger painting on a projected canvas
Gaze beats mouse: hands-free selection by combining gaze and emg
Fabricate It or Render It? Digital Fabrication vs. Virtual Reality for Creating Objects Instantly
The WebBook and the Web Forager: An Information Workspace for the World-Wide Web
Future of Money and HCI
"There is no justice, just us": Making mosaics of justice in social justice Human-Computer Interaction
DiminishAR: Diminishing Visual Distractions via Holographic AR Displays
Squishy circuits: a tangible medium for electronics education
Redesigning video analysis: an interactive ink annotation tool
Websites Need Your Permission Too - User Sentiment and Decision-Making on Web Permission Prompts in Desktop Chrome
The effects of embodied persuasive games on player attitudes toward people using wheelchairs
Data Transmission Method for Mobile Phone Using Groove Scan Code
AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
On reconstruction of task context after interruption
Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs
EZ interface techniques for anytime anywhere anyone interfaces
Understanding VR Accessibility Practices of VR Professionals
Evaluating user and system models: applying scaling techniques to problems in human-computer interaction
Community source development: an emerging model with new opportunities
Enabling Conversational Interaction with Mobile UI using Large Language Models
Privacy and self-disclosure online
Opportunities for computing technologies to support healthy sleep behaviors