yusuke1997/dblp-id-title huggingface dataset:
Video interaction - making broadcasting a successful social media
Making with Fabric: Foundations of Soft Goods and E-Textiles Fabrication
Comparing paper and tangible, multimodal tools
Ways to Represent User Data: Best Practices in Communication Design
AI, Help Me Think - but for Myself: Assisting People in Complex Decision-Making by Providing Different Kinds of Cognitive Support
Analyzing crowd workers in mobile pay-for-answer q&a
Toolkits for Multimedia Awareness
VestiCare: A Holistic and Smart Digital Platform to Improve the Vestibular Rehabilitation Experience
Privacy and HCI: methodologies for studying privacy issues
FM radio: family interplay with sonic mementos
Creating and Evaluating a Goal Setting Prototype for MOOCs
Designing and evaluating affective aspects of sociable media to support social connectedness
A Taxonomy of Linguistic Expressions That Contribute To Anthropomorphism of Language Technologies
Games Against Health: A Player-Centered Design Philosophy
"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game
AR You on Track? Investigating Effects of Augmented Reality Anchoring on Dual-Task Performance While Walking
The roles of touch during phone conversations: long-distance couples' use of POKE in their homes
Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images
Individual models of color differentiation to improve interpretability of information visualization
How to look beyond what users say that they want
Playing games through interactive data comics to explore water quality in a lake: A case study exploring the use of a data-driven storytelling method in Co-design
(Re-)Distributional Food Justice: Negotiating conflicting views of fairness within a local grassroots community
How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education
First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?
Understanding Social Interactions in Reality Versus Virtuality
Virtual Visits, Real Emotions: Designing Social VR Experiences for Imprisoned Fathers and their Children
AR pen and hand gestures: a new tool for pen drawings
"I Don't Know Exactly but I Know a Little": Exploring Better Responses of Conversational Agents with Insufficient Information
Staying at the Roach Motel: Cross-Country Analysis of Manipulative Subscription and Cancellation Flows
A Critical Examination of Feedback in Early Reading Games
An Accessible, Three-Axis Plotter for Enhancing Calligraphy Learning through Generated Motion
Pointer delegation for group collaboration using telepointers
"What if everyone is able to program?" - Exploring the Role of Software Development in Science Fiction
Advances in Participatory Design
Exploring K-12 Physical Education Teachers' Perspectives on Opportunities and Challenges of AI Integration through Ideation Workshops
Moving Forward Together: Effective Activism for Change
Product interest and engagement scale, beta (pies-beta): initial development
Beyond the Scene: A Comparative Analysis of Two Storytelling-based Conversational Agents
The computer Sciences Electronic Magazine: Translating from Paper to Multimedia
An interactive poetic garden
Innovative design within the lines: an expert critique of the Xbox 360 design process
Personal task management: my tools fall apart when I'm very busy!
Beyond the Clock: Rethinking Time in Technologies for People with Dementia
Exploratory evaluation of a planar foot-operated cursor-positioning device
Investigating and supporting undirected navigation for runners
Trust in design
HaptiX: Vibrotactile Haptic Feedback for Communication of 3D Directional Cues
Social coordination around a situated display appliance
Using Galvanic Skin Response (GSR) to Measure Trust and Cognitive Load in the Text-Chat Environment
Using language tests and emotional expressions to determine the learnability of artificial languages
Weaving Stories: Toward Repertoires for Designing Things
The Joy of Sketch: A Hands-on Introductory Course on Sketching in HCI and UX within Research, Practice, and Education
Transfer between word processing systems
Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain
evARything, evARywhere, all at once: Exploring Scalable Holistic Autonomous Vehicle-Cyclist Interfaces
Direct-touch vs. mouse input for tabletop displays
Powering TV Experiences with Anytime Environmental Exploration
Voxel Invention Kit: Reconfigurable Building Blocks for Prototyping Interactive Electronic Structures
Reflection before/after Practice: Learnersourcing for Drawing Support
Applied Research for Advertising Products: Tactics for Effective Research
Give the Body a Voice: Co-design with Profound Intellectual and Multiple Disabilities to Create Multisensory Wearables
Socially-Informed Sorting for Guiding Personal Finance Choices
Intercircuit: Electroplating with Cavities for Fast Fabrication of Complex and High-Performance 3D Circuits
Sticky Goals: Understanding Goal Commitments for Behavioral Changes in the Wild
Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality
Online Transgender Health Information Seeking: Facilitators, Barriers, and Future Directions
Resistance is Fertile: Design Fictions in Dystopian Worlds
Revisiting The American Voter on Twitter
Automatic capture, representation, and analysis of user behavior
Uncovering CHI Reviewers Needs and Barriers
The needs of early school children and their parents with respect to the design of mobile service offers
Land.Info: Interactive 3D Visualization for Public Space Design Ideation in Neighborhood Planning
"Jump and refine" for rapid pointing on mobile phones
"Wait, Do I Know This Person?": Understanding Misdirected Email
"I figured her feeling a little bit bad was worth it to not spread that kind of hate": Exploring how UK families discuss and challenge misinformation
Tablet interaction techniques for viewport navigation on large displays
LipIO: Enabling Lips as both Input and Output Surface
Measuring product "coolness": developing a measurement instrument
Modeling reciprocal adaptation in HCI: a Multi-Agent Reinforcement Learning Approach
Portalware: A Smartphone-Wearable Dual-Display System for Expanding the Free-Hand Interaction Region in Augmented Reality
Memory Portal: Investigating Data Meaning-making through Spatio-temporal Experiences
History assisted view authoring for 3D models
QuizBot: A Dialogue-based Adaptive Learning System for Factual Knowledge
Through the Lens of Privacy: Exploring Privacy Protection in Vision-Language Model Interactions on Smart Glasses
How can we support users' preferential choice?
Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
Nudge and shove: frequency thresholding for navigation in direct brain-computer interfaces
The impact of electronics on humans and their work environment
SpaceSense: representing geographical information to visually impaired people using spatial tactile feedback
HandJive: A Device for Interpersonal Haptic Entertainment
Planning for Natural Language Failures with the AI Playbook
Artful surfaces in design practices
"Ethics is not neutral": Understanding Ethical and Responsible AI Design from the Lenses of Black Youth
Curiosity-Inspired Learning: Insitu versus Post-Event Approaches to Recall and Reflection
Radical Futures: Supporting Community-Led Design Engagements through an Afrofuturist Speculative Design Toolkit
Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand
Starting Online Communities: Motivations and Goals of Wiki Founders
Novice-AI Music Co-Creation via AI-Steering Tools for Deep Generative Models
Mobile Persuasive Technology: Promoting Positive Waste Management Behaviors in Developing African Nations
Using Runtime Traces to Improve Documentation and Unit Test Authoring for Dynamic Languages
Student Agency and Punishment Logics in Imagined Future Classroom Technologies
From Tangible to Augmented: Designing a PhonoBlocks Reading System Using Everyday Technologies
Audience experience in social videogaming: effects of turn expectation and game physicality
DispLayers: multi-layer display technique to enhance selective looking of overlaid images
World-wide access to geospatial data by pointing through the earth
Addressing Cognitive and Emotional Barriers in Parent-Clinician Communication through Behavioral Visualization Webtools
Behavior Change Interventions Combating Online Misinformation: A Scoping Review
How people recall search result lists
Saying No to "Yes Means Yes": Limitations of Affirmative Consent for Mitigating Unwanted Behavior Online According to Women and LGBTQIA+ Stakeholders
Assessing the vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks
The Design Space for Online Restorative Justice Tools: A Case Study with ApoloBot
The Usability Group at Reuters: Virtually Global
How Humans Perceive Human-like Behavior in Video Game Navigation
A Participatory Live Music Performance with the Open Symphony System
The Anti-Mac: violating the Macintosh human interface guidelines (panel session)
Development of Blind Football Play-by-play System for Visually Impaired Spectators: Tangible Sports
Touch2Annotate: generating better annotations with less human effort on multi-touch interfaces
Seeing, Sensing and Recognizing Laban Movement Qualities
Examining Interactions Between User Characteristics and Explanation Modalities on Inducing Complementarity
Tutorial: a tool for teaching graphics programming
The Social Side of Software Platform Ecosystems
FlowAR: How Different Augmented Reality Visualizations of Online Fitness Videos Support Flow for At-Home Yoga Exercises
User Experience (UX) Research in Games
The role of the author in topical blogs
Yo-Yo Machines: Self-Build Devices that Support Social Connections During the Pandemic
Usability, Efficacy, and Acceptability of the U.S. Cyber Trust Mark
Assessing the Disturbance from Overcrowding in Outdoor Nature Experiences
Oops, I did it again: mitigating repeated access control errors on facebook
Gaze-based Anxiety Sensitive Virtual Social Communication Platform for Individuals with Autism
Understanding Volunteer AT Fabricators: Opportunities and Challenges in DIY-AT for Others in e-NABLE
Explaining the Gap: Visualizing One's Predictions Improves Recall and Comprehension of Data
Put a grammar here: bi-directional parsing in multimodal interaction
Using Geometric Features of Drag-and-Drop Trajectories to Understand Students' Learning
Clairbuoyance: Improving Directional Perception for Swimmers
Backyard Practices: A Liminal Approach to Designing in More-than-Human Worlds
Metrics for measuring human interaction with interactive visualizations for information analysis
Games user research: practice, methods, and applications
Barehands: implement-free interaction with a wall-mounted display
The design evolution of LuminAR: a compact and kinetic projected augmented reality interface
Global-software development lifecycle: an exploratory study
Development of decision rationale in complex group decision making
Feasibility Studies in Indoor Localization through Intelligent Conversation
Tactile Data Comics: A Step-by-step Multimodal Presentation Method on a Refreshable Tactile Display for Blind and Visually Impaired Individuals
Sketching NLP: A Case Study of Exploring the Right Things To Design with Language Intelligence
"Like a Love Language": Understanding Communication in Disabled LGBTQIA+ Romantic Relationships
Preliminary findings on the effectiveness of ergonomic criteria for the evaluation of human-computer interfaces
Realtime graphical display of intonation for speech training
Designing visualizations of social activity: six claims
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality
Thinking but not seeing: think-aloud for non-sighted users
Metaphor design in user interfaces: how to effectively manage expectation, surprise, comprehension, and delight
Ubiquitous voice synthesis: interactive manipulation of speech and singing on mobile distributed platforms
Social Support is Contagious: Exploring the Effect of Social Support in Online Mental Health Communities
Mapping Abstract Visual Feedback to a Dimensional Model of Emotion
Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory
Gesture recognition using recurrent neural networks
Designing Visual Metaphors for an Educational Game for Parallel Programming
What do users really care about?: a comparison of usability problems found by users and experts on highly interactive websites
The Cage: Towards a 6-DoF Remote Control with Force Feedback for UAV Interaction
A Case Study on Scaffolding Exploratory Data Analysis for AI Pair Programmers
Containers: a new hierarchical model for browser interfaces
Consumption experiences in the research process
VisiFit: Structuring Iterative Improvement for Novice Designers
Understanding Cybersecurity Practices in Emergency Departments
Developing task models from informal scenarios
Same translation but different experience: the effects of highlighting on machine-translated conversations
RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences
Impact of Contextual Factors on Snapchat Public Sharing
Identifying Everyday Objects with a Smartphone Knock
A suggestive interface for image guided 3D sketching
Lyric App Framework: A Web-based Framework for Developing Interactive Lyric-driven Musical Applications
CHI Course: Introduction to HCI
Time Travel with One Click: Effects of Digital Filters on Perceptions of Photographs
Machine and Human Understanding of Empathy in Online Peer Support: A Cognitive Behavioral Approach
Grace meets the "real world": tutoring COBOL as a second language
Healthy Talks: Facilitating Collective Speculations and Co-design for Local Content Services
Bold Sky: A Community-Based Intimate Partner Violence Prevention Digital Game
Changes in Engagement Before and After Posting to Facebook
Acclairism: questioning biometric technology through an airport security clearance system
VideoA11y: Method and Dataset for Accessible Video Description
Multi-Modal eHMIs: The Relative Impact of Light and Sound in AV-Pedestrian Interaction
FamilyStories: Asynchronous Audio Storytelling for Family Members Across Time Zones
Remote XR Studies: Exploring Three Key Challenges of Remote XR Experimentation
Supporting knowledge-base evolution with incremental formalization
Let's Get Psychophysiological! A Hands-On Wearables Laboratory Experience with Recording, Processing, and Interpreting Electrophysiology Signals
What.Hack: Learn Phishing Email Defence the Fun Way
Crowdsourcing the Perception of Machine Teaching
Data Edibilization: Representing Data with Food
Voting: user experience, technology and practice
A performance model of selection techniques for p300-based brain-computer interfaces
Should Siri be a Source or Medium for Ads? The Role of Source Orientation and User Motivations in User Responses to Persuasive Content from Voice Assistants
Chili: viewpoint control and on-video drawing for mobile video calls
Augmented typing: augmentation of keyboard typing experience by adding visual and sound effects
Understanding the Design and Effectiveness of Peripheral Breathing Guide Use During Information Work
Teen Reproductive Health Information Seeking and Sharing Post-Roe
Successful user interface design from efficient computer algorithms
Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data
Caring for Intimate Data in Fertility Technologies
The design and field observation of a haptic notification system for timing awareness during oral presentations
Responsible & Inclusive Cards: An Online Card Tool to Promote Critical Reflection in Technology Industry Work Practices
Improving Accuracy, Applicability and Usability of Keystroke Biometrics on Mobile Touchscreen Devices
A Comparative Evaluation on Online Learning Approaches using Parallel Coordinate Visualization
Understanding How Group Workers Reflect on Organizational Stress with a Shared, Anonymous Heart Rate Variability Data Visualization
Using the Visual Language of Comics to Alter Sensations in Augmented Reality
Using icons to find documents: simplicity is critical
Separating the swarm: categorization methods for user sessions on the web
Digitizer auditory graph: making graphs accessible to the visually impaired
Pupillary response based cognitive workload index under luminance and emotional changes
Task Influence on Perceptions of a Person-Following Robot and Following-Angle Preferences
A Large-Scale Longitudinal Analysis of Missing Label Accessibility Failures in Android Apps
TouchBall: a design and evaluation of a hand-held trackball based touch-haptic interface
in5: a Model for Inbodied Interaction
Lotus Notes Database Support for Usability Testing
Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs
Informing Housing Policy through Web Automation: Lessons for Designing Programming Tools for Domain Experts
Document co-organization in an online knowledge community
Integrating Human Factors in Customer Support Systems Development Using a Multi-Level Organisational Approach
Conservation of Procrastination: Do Productivity Interventions Save Time Or Just Redistribute It?
Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home
Machinoia, Machine of Multiple Me: Integrating with Past, Future and Alternative Selves
Managing international user research
Overcoming Distractions during Transitions from Break to Work using a Conversational Website-Blocking System
ARphy: Managing Photo Collections Using Physical Objects in AR
PeerEdu: Bootstrapping Online Learning Behaviors via Asynchronous Area of Interest Sharing from Peer Gaze
Understanding digital and material social communications for older adults
When Do We Feel Present in a Virtual Reality? Towards Sensitivity and User Acceptance of Presence Questionnaires
Advanced studies and research in information and communication technologies & society: The ICT&S-Center
For God's sake! Considering Religious Beliefs in HCI Research : A Case of Islamic HCI
The potential of fusing computer vision and depth sensing for accurate distance estimation
A web browsing interface for small-screen computers
SET-PAiREd: Designing for Parental Involvement in Learning with an AI-Assisted Educational Robot
Improving revisitation in fisheye views with visit wear
Usability testing of Posture Video Analysis Tool
New interfaces for musical expression
ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect
Stop the Clock - Counteracting Bias Exploited by Attackers through an Interactive Augmented Reality Phishing Training
AR Music Visualizers: Application Space and Design Guidelines
The context fabric: an infrastructure for context-aware computing
NBSearch: Semantic Search and Visual Exploration of Computational Notebooks
Evaluating the End-User Experience of Private Browsing Mode
Mirrored message wall: sharing between real and virtual space
Baang: A Viral Speech-based Social Platform for Under-Connected Populations
Exploring Subjective and Objective Measures of System Effectiveness
Solving Separation-of-Concerns Problems in Collaborative Design of Human-AI Systems through Leaky Abstractions
Beyond current user research: designing methods for new users, technologies, and design processes
Introduction to Positive Computing: Technology that Fosters Wellbeing
The Work of Mad Men that Makes the Methods of Math Men Work: Practically Occasioned Segment Design
Evaluation of a role-based approach for customizing a complex development environment
Temporal, affective, and embodied characteristics of taste experiences: a framework for design
Apps Against the Spread: Privacy Implications and User Acceptance of COVID-19-Related Smartphone Apps on Three Continents
Access: A Mobile Application to Improve Accessibility
Women go with the (optical) flow
Effects of cursor speed on text-editing
Let's go from the whiteboard: supporting transitions in work through whiteboard capture and reuse
User experience evaluation in the wild
Access control by testing for shared knowledge
Evaluating HCI Research beyond Usability
Crowdsourcing and Crowd Work
In your own words: using full sentences as feedback
Participatory Design Insights for Holistic Data Collection in DLB Using Smartphones and Wearables: Toward an Adaptive Digital Assistant
Older Adults and Voice Interaction: A Pilot Study with Google Home
A model for virtual intelligent libraries
New issues in teaching HCI: pinning a tail on a moving donkey
Be Our Guest: Intercultural Heritage Exchange through Augmented Reality (AR)
Building a unified framework for the practice of experience design
Designing Persuasive Technology to Manage Peak Electricity Demand in Ontario Homes
Development and evaluation of interactive system for synchronizing electric taste and visual content
A survey to assess the potential of mobile phones as a learning platform for panama
Player selection in cricket based on similarity of playing conditions
The Transfer of Learning as HCI Similarity: Towards an Objective Assessment of the Sensory-Motor Basis of Naturalness
Multitasking bar: prototype and evaluation of introducing the task concept into a browser
Hapster: Using Apple Watch Haptics to Enable Live Low-Friction Student Feedback in the Physical Classroom
BouldAR: using augmented reality to support collaborative boulder training
The physical web
Revolutionizing Culturally Relevant Math Education Through AI and Co-Designing Strategies
A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps
Information foraging in E-voting
Training Person-Specific Gaze Estimators from User Interactions with Multiple Devices
A latent semantic analysis methodology for the identification and creation of personas
Designing Interactive Query Interfaces to Teach Database Systems in the Classroom
AI for Meeting Minutes: Promises and Challenges in Designing Human-AI Collaboration on a Production SaaS Platform
Rolling Graphics: Create Graphics on the Cross Section of a Roll Cake
ThorDMX: a prototyping toolkit for interactive stage lighting control
Personalizing behavior change technologies
Persuasive technology in the real world: a study of long-term use of activity sensing devices for fitness
Jingle Jigsaw - Playful Dance Scaffolding Through Motion Detection
Empowering Calibrated (Dis-)Trust in Conversational Agents: A User Study on the Persuasive Power of Limitation Disclaimers vs. Authoritative Style
Movement-based game guidelines
Model Compression in Practice: Lessons Learned from Practitioners Creating On-device Machine Learning Experiences
What Design Methods do DataVis Practitioners Know and Use?
Can Voice Assistants Sound Cute? Towards a Model of Kawaii Vocalics
More than face-to-face: empathy effects of video framing
BLIP: Facilitating the Exploration of Undesirable Consequences of Digital Technologies
ModSandbox: Facilitating Online Community Moderation Through Error Prediction and Improvement of Automated Rules
Consensus building in open source user interface design discussions
NewsPad: designing for collaborative storytelling in neighborhoods
Rivet Counting and Ocean Crossing: Case Examples Illuminating the Fracticality of the Theory-Practice Cycle and the Importance of Horizon Expansion
Designing of multimodal feedback for enhanced multitasking performance
Climate Resiliency Through Data: Managing Stormwater Sewers in Detroit
A Special Interest Group on Designed and Engineered Friction in Interaction
Slant menu: novel GUI widget with ergonomic design
Privacy in domestic environments
Gesture output: eyes-free output using a force feedback touch surface
Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience
Tangible Reels: Construction and Exploration of Tangible Maps by Visually Impaired Users
GridOrbit public display: providing grid awareness in a biology laboratory