yusuke1997/dblp-id-title huggingface dataset:
CATEF: Confidence-aware trust estimation framework
A reversible data hiding scheme for video robust against H.264/AVC compression
Video watermarking in the DT-CWT domain using hyperbolic function
Robust reversible data hiding in encrypted image: Using fractal coding approach
A new method for occupational fraud detection in process aware information systems
Universal image steganalysis using singular values of DCT coefficients
2entFOX: A framework for high survivable ransomwares detection
14th International ISC (Iranian Society of Cryptology) Conference on Information Security and Cryptology, ISCISC 2017, Shiraz, Iran, September 6-7, 2017
A security analysis tool for web application reinforcement against SQL injection attacks (SQLIAs)
Audio fingerprinting based on multi-resolution analysis of Discrete Wavelet Transform
A malware propagation model considering software diversity and topology dynamics
A New Statistical Method for Wormhole Attack Detection in MANETs
A method for modeling and evaluation of the security of cyber-physical systems
Statistical properties of square and square root maps
Enhancing Monkey to trigger malicious payloads in Android malware
Generalization of differential criteria for Sboxes
Modular Construction a Lattices from Cyclotomic Fields and their Applications in Information Security
Towards a process-oriented framework for improving trust and security in migration to cloud
Construction of new S-boxes via permuting the inverse mapping on special subsets
Fault tolerant non-linear techniques for scalar multiplication in ECC
Security analysis of SKI protocol
A Formal Model for Security Analysis of Trust and Reputation systems
A Lightweight and Secure Data Sharing Protocol for D2D Communications
On the Security of Some Recently Proposed Certificateless Signcryption Schemes
An efficient architecture for distributed intrusion detection system
Detecting Privacy Leaks in Android Apps using Inter-Component Information Flow Control Analysis
Side-Channel based Disassembler for AVR Micro-Controllers using Convolutional Neural Networks
Detecting Disk Sectors Data Types Using Hidden Markov Model
On the Security of O-PSI a Delegated Private Set Intersection on Outsourced Datasets
Feature extraction for detection of watermarking algorithm
Analysis of Machine Learning Techniques for Ransomware Detection
A New RF-PUF Based Authentication of Internet of Things Using Random Forest Classification
Lurking Eyes: A Method to Detect Side-Channel Attacks on JavaScript and WebAssembly
Compressed Video Watermarking for Authentication and Reconstruction of the Audio Part
Secure and privacy preserving keyword searching cryptography
Physical Layer Security in AF and CF Relay Networks with RF-Energy Harvesting
Secure Parameterized Multi-Pattern Matching in Multi-Text Owner Setting
Utilizing Features of Aggregated Flows to Identify Botnet Network Traffic
Investigating the Streaming Algorithms Usage in Website Fingerprinting Attack Against Tor Privacy Enhancing Technology
A multi-signer convertible limited multi-verifier signature scheme in the standard model
Reducing the key length of mceliece cryptosystem using polar codes
WAVE: Black Box Detection of XSS, CSRF and Information Leakage Vulnerabilities
Computing elliptic curve discrete logarithm via lifting
On the trade-off between stealth and propagation speed of Internet worms
An analysis on interactions among secondary user and unknown jammer in cognitive radio systems by fictitious play
Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security
Persuasive technology design for children: Changing behaviours, improving knowledge, and encouraging positive attitudes towards drinking water
Mobile health App for patients in the postoperative period of cardiac surgery
The role of individualization in e Psychology interventions
Using individual, social and economic persuasion techniques to reduce CO 2 emissions in a family setting
Promoting Physical Activity Through Internet: A Persuasive Technology View
The Ethics of Persuasive Technologies in Pervasive Industry Platforms: The Need for a Robust Management and Governance Framework
Investigation of the Influence of Personality Traits on Cialdini's Persuasive Strategies
"I Know What They Are Trying...!" - The Influence of Awareness of Persuasive Strategy Usage on Phishing Email Recognition Accuracy
Three Approaches to Ethical Considerations in the Design of Behavior Change Support Systems
Reinforcement Learning of Dialogue Coherence and Relevance
Persuasive Technology, 5th International Conference, PERSUASIVE 2010, Copenhagen, Denmark, June 7-10, 2010. Proceedings
Investigating Gender-Specific Preferences for Persuasive Strategies in a Persuasive Game for Healthy Eating
Support Services: Persuading Employees and Customers to Do what Is in the Community's Best Interest
Persuasive Technology for Human Well-Being: Setting the Scene
Persuasive Technologies for Functional Interaction in Cities
Understanding Changes in the Motivation of Stroke Patients Undergoing Rehabilitation in Hospital
Social Comparison in Behavior Change Support Systems: Heuristic Evaluation of a System's Usability
GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical Activity
Mobile Persuasive Application for Responsible Alcohol Use: Drivers for Use and Impact of Social Influence Strategies
A Persuasive System for Obesity Prevention in Teenagers: a Concept
Learning and Teaching Experiences with a Persuasive Social Robot in Primary School - Findings and Implications from a 4-Month Field Study
Persuasive Conversational Agent with Persuasion Tactics
The Voluntariness of Persuasive Technology
Adaptive Reminders for Safe Work
Saving Life and Keeping Privacy: A Study on Mobile Apps for Suicide Prevention and Privacy Policies
Evaluating the Susceptibility of E-commerce Shoppers to Persuasive Strategies. A Game-Based Approach
Climate persuasive services: changing behavior towards low-carbon lifestyles
User Trust Graph: A Model to Measure Trustworthiness
Learning to Stop Smoking: Understanding Persuasive Applications' Long-Term Behavior Change Effectiveness Through User Achievement Motivation
Persuasive AR Technology for Information Producers - Extended Abstract
Embedding Additional Behaviors into Users' Daily Routines for Improving Users' Awareness of Self-Health Condition
Persuasion Artifices to Promote Wellbeing
A Persuasive Approach in Using Visual Cues to Facilitate Mobility Using Forearm Crutches
Do Ethics Matter in Persuasive Technology?
Designing Effective Dialogue Content for a Virtual Coaching Team Using the Interaction Process Analysis and Interpersonal Circumplex Models
The role of virtual agents and biofeedback in anxiety mitigation
Facilitation of Goal-Setting and Follow-Up in an Internet Intervention for Health and Wellness
Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation
Preface to the 2nd International Workshop on Digital Nudging and Digital Persuasion (DNDP 2023)
Social Behavior Change Messages for Tackling COVID-19 Pandemic in Oman: a Qualitative Study
Persuasive Mobile Apps for Sustainable Waste Management: A Systematic Review
Design and Test of an Office Fitness Application with the Use of Persuasive Technologies
Group Reactions to Visual Feedback Tools
Determining the Determinants of Health Behaviour Change through an Online Social Network
Organizational transformation: a new application of persuasive technology
Personalizing Persuasive Technologies Workshop 2020
Using Computational Agents to Motivate Diet Change
Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports
(Re)Defining Gamification: A Process Approach
Social Behaviors: A Social Topology and Interaction Pattern Affect the Properties of a Changed Behavior
Investigating the Efficacy of Persuasive Strategies on Promoting Fair Recommendations
Why Are Persuasive Strategies Effective? Exploring the Strengths and Weaknesses of Socially-Oriented Persuasive Strategies
Developing a Virtual Coach for Chronic Patients: A User Study on the Impact of Similarity, Familiarity and Realism
Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool
Persuasive Co-Design of Self-Control Intervention App (SCIPP) for People with Severe Mental Illness
Software Architecture Design for Health BCSS: Case Onnikka
Logical Modeling of Deceptive Negative Persuasion
Captivating Patterns - A First Validation
Effect of a Virtual Coach on Athletes' Motivation
On the Impact of the Application Domain on Users' Susceptibility to the Six Weapons of Influence
PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security
The Influence of Cognitive Ability on the Susceptibility to Persuasive Strategies
A System's Self-referential Persuasion: Understanding the Role of Persuasive User Experiences in Committing Social Web Users
Proceedings of the Second International Workshop on Behavior Change Support Systems co-located with the 9th International Conference on Persuasive Technology (PERSUASIVE 2014), Padua, Italy, May 22, 2014
Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies
Designing a Mobile Persuasive Application to Encourage Reduction of Users' Exposure to Cell Phone RF Emissions
Exploring the Impact of Persuasive Features on Customer Satisfaction Levels of E-Commerce Websites Based on the Kano Model
Designing for Different Stages in Behavior Change
Persuasion and Culture: Individualism-Collectivism and Susceptibility to Influence Strategies
Persuasive Technology - 19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings
Comparing the Impact of Social Proof and Freedom of Choice on Attitudes toward AI - Abstract
A Longitudinal Study Examining the Sustainability of the Behavioural Intention to Stop Smartphone Zombie Behaviour
Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games
Influencing Participant Behavior Through a Notification-Based Recommendation System
Evaluating the Persuasive Potential from Software Design Specifications
Color Psychology-Based Persuasive Interaction Design for Health Behavior Change
The PerCues Framework and Its Application for Sustainable Mobility
Socially-oriented Persuasive Strategies and Sustainable Behavior Change: Implications for Designing for Environmental Sustainability
The Scrabble of Language towards Persuasion: Changing Behaviors in Journalism
A Reward Design Pattern in BCSS
In Body Experiences: Persuasion by Doing
Persuasive Technology - 17th International Conference, PERSUASIVE 2022, Virtual Event, March 29-31, 2022, Proceedings
Enhancing Persuasive Features of Behaviour Change Support Systems: The Role of U-FADE
"Hey World, Take a Look at Me!": Appreciating the Human Body on Social Network Sites
Persuasive Technology - 16th International Conference, PERSUASIVE 2021, Virtual Event, April 12-14, 2021, Proceedings
Long-Term Effects of Computerized Simulations in Protracted Conflicts: The Case of Global Conflicts
Lock Up the Lighter: Experience Prototyping of a Lively Reflective Design for Smoking Habit Control
Embedded Disruption: Facilitating Responsible Gambling with Persuasive Systems Design
Proceedings of the Second International Workshop on Personalization in Persuasive Technology co-located with the 12th International Conference on Persuasive Technology, PPT@PERSUASIVE 2017, Amsterdam, The Netherlands, April 4, 2017
Tailoring Behavior Models based on Gender and Users' Exercise-Type Preference: A Social Cognitive Approach
Integrating Persuasive Technology to Telemedical Applications for Type 2 Diabetes
Unconscious persuasion needs goal-striving: the effect of goal activation on the persuasive power of subliminal feedback
Can Brotherhood Be Sold Like Soap...Online? An Online Social Marketing and Advocacy Pilot Study Synopsis
Personalized Persuasion for Promoting Students' Engagement and Learning
Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces
Influencing Behaviour by Modelling User Values: Energy Consumption
Lingering Serious Experience as Trigger to Raise Awareness, Encourage Reflection and Change Behavior
Towards the Design of a Persuasive Technology for Encouraging Collaborative Prototyping
Development of a Prototype AI System for Real-time Emotion Prediction and Mental State Adjustment
Does the Association Between Persuasive Strategies and Personality Types Vary Across Regions
Incremental persuasion through microblogging: a survey of Twitter users in Latvia
Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction
Immersive Storytelling: Exploring the Potential of Virtual Reality to Develop Empathetic Awareness Among Students
Persuasion in Knowledge-Based Recommendation
Captology: A Critical Review
SortOut: Persuasive Stress Management Mobile Application for Higher Education Students
The Fine Line Between Persuasion and Digital Addiction
Surveillance, Persuasion, and Panopticon
Digital Television as Persuasive Technology
Context-Aware Chatbot Based on Cyber-Physical Sensing for Promoting Serendipitous Face-to-Face Communication
Peacox - Persuasive Advisor for CO2-Reducing Cross-Modal Trip Planning
Embedded Persuasive Strategies to Obtain Visitors' Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website
Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics
Rationale Behind Socially Influencing Design Choices for Health Behavior Change
"I Am the Eye in the Sky - Can You Read My Mind?" How to Address Public Concerns Towards Drone Use
Combining Personalization, Tailoring, Persuasive Design and Gamification - Where Do We Stand?
Design and Development of Appendable Elevator Monitoring System to Nudge People Behavior Change
Design with Intent: Persuasive Technology in a Wider Context
Get Your Head Together: Designing an Adaptive Digital Intervention to Improve Students' Emotion Regulation
Evaluating Personalization and Persuasion in E-Commerce
Analyzing the Persuasion Context of the Persuasive Systems Design Model with the 3D-RAB Model
Persuasive Strategies in Mental Health Apps: A Natural Language Processing Approach
Non-binary People are Harder to Persuade: Evidence and Insights
Programmable Cities: A New ICT Approach
Network Science Analysis of Reviews of Persuasive Game Strategies
Persuasion Theories and IT Design
Social Presence as a Conduit to the Social Dimensions of Online Trust
Ludo Modi Varietas: A Game-architecture inspired design approach for BCSS
Design Decisions for a Real Time, Alcohol Craving Study Using Physio- and Psychological Measures
Social Stairs: Taking the Piano Staircase towards Long-Term Behavioral Change
Selecting Effective Persuasive Strategies in Behavior Change Support Systems
Persuasive Backfiring: When Behavior Change Interventions Trigger Unintended Negative Outcomes
Geocaching in a persuasive perspective
Individual Differences in Persuadability in the Health Promotion Domain
Engaging Bystanders Using Persuasive Technology: A Meta-analysis of Influencing Factors on Moral Courage
Transforming tourist maps to increase heritage awareness uses for gamification and serious games
Shopper Types and The Influence of Persuasive Strategies in E-Commerce
BLB: A Persuasive and Interactive Installation Designed to Improve Well-Being
Persuasive Recommendation: Serial Position Effects in Knowledge-Based Recommender Systems
The Use of a Tablet to Increase Older Adults' Exercise Adherence
The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned
Source Salience and the Persuasiveness of Peer Recommendations: The Mediating Role of Social Trust
Persuasive Patterns in Q&A Social Networks
Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant
Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
How Would I Be Perceived If I Challenge Individuals Sharing Misinformation? Exploring Misperceptions in the UK and Arab Samples and the Potential for the Social Norms Approach
Animating Embedded Behavior Change Support Systems in Physical Environments
Three Themes for Designing Games That Aim to Promote a Positive Body Perception in Hospitalized Children
Persuasive Practices: Learning from Home Security Advisory Services
Living Each Day with Intention: Social Robot for Promoting Self-Reflection in Older Adults
E-Commerce Personalization in Africa: A Comparative Analysis of Jumia and Konga
On the End-to-End Argument Validation System based on Communicative Discourse Trees
Cooking behaviours: understanding energy use to design persuasive applications
10 uses of texting to improve health
Credibility in Persuasive Systems: A Systematic Review
Aroma Nudges: Exploring the Effects on Shopping Behavior in a Supermarket
Investigation of Social Predictors of Competitive Behavior in Persuasive Technology
Exploring for Possible Effect of Persuasive Strategy Implementation Choices: Towards Tailoring Persuasive Technologies
Integrating Digital Calendars with Large Language Models for Stress Management Interventions
Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications
Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling
19th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2024, Wollongong, Australia, April 10th - 12th, 2024
What do we know about behavior change support systems after a decade of annual meetings?
Managing Multiple Influences: Self-Monitoring and Social Comparison at the Same Time and Context
Influencing interaction: development of the design with intent method
EduVida: Exploratory sensing data analytics for a healthy education life
The Behavior Grid: 35 ways behavior can change
Technology and adherence in web-based interventions for weight control: a systematic review
Applications for Persuasive Technologies in Participatory Design Processes
Personalized Transparency in Digital Nudging
Understanding Home Energy Saving Recommendations
Persuasive Social Robot Using Reward Power over Repeated Instances of Persuasion
Work in Progress: A Protocol for the Collection, Analysis, and Interpretation of Log Data from eHealth Technology
Towards Better Rating Scale Design: An Experimental Analysis of the Influence of User Preference and Visual Cues on User Response
Expert Insights on Conversational AI Systems as an Information Intermediary for Patients and Healthcare Providers for Diabetes Lifestyle Change
Towards an Argumentation System for Assisting Users with Privacy Management in Online Social Networks
Tailoring Persuasive Health Messages to the Predominant Ego State of Patients
Using Argumentation to Persuade Students in an Educational Recommender System
Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review
Enhance Students' Resilience: A Case Study in Educating Data Design Programs within Traditional Business Academia
The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption
Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective
perCues: Trails of Persuasion for Ambient Intelligence
Curbing Resource Consumption Using Team-Based Feedback - - Paper Printing in a Longitudinal Case Study -
The Susceptibility of Africans to Persuasive Strategies: A Case Study of Nigeria
Can an Enterprise System Persuade? The Role of Perceived Effectiveness and Social Influence
PetBuddy: An Examination of Augmented Reality Mobile Health Game for Promoting Physical Activity
Towards Finding Windows of Opportunity for Ubiquitous Healthy Eating Interventions
Invisible Work: An Ambient System for Awareness and Reflection of Household Tasks
Effect of Shopping Value on the Susceptibility of E-Commerce Shoppers to Persuasive Strategies and the Role of Gender
Do Persuasive Technologies Persuade? - A Review of Empirical Studies
Persuasive Technology, Social Representations and Ergonomics of Interfaces: A New Theoretical Articulation
Persuasive Technology - 8th International Conference, PERSUASIVE 2013, Sydney, NSW, Australia, April 3-5, 2013. Proceedings
Adjunct Proceedings of the 8th International Conference on Persuasive Technology, PERSUASIVE 2013, Sydney, Australia, April 3-5, 2013
About the Persuasion Context for BCSSs: Analyzing the Contextual Factors
Persuade Into What? Why Human-Computer Interaction Needs a Philosophy of Technology
How to not be Annoying: Adjusting Persuasive Interventions Intensity when Nudging for Sustainable Travel Choices
Applying Persuasive Design to Support the Elderly in Home Rehabilitation: Report on Explorative Studies
Generating Personalized Challenges to Enhance the Persuasive Power of Gamification
Proceedings of the Fourth International Workshop on Behavior Change Support Systems, BCSS 2016, co-located with the 11th International Conference on Persuasive Technology (PERSUASIVE 2016), Salzburg, Austria, April 5, 2016
15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th - 23rd, 2020
DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning
Understanding Effective Coaching on Healthy Lifestyle by Combining Theory- and Data-driven Approaches
Time Off: Designing Lively Representations as Imaginative Triggers for Healthy Smartphone Use
Does it make a difference who tells you what to do?: exploring the effect of social agency on psychological reactance
Design and Development of mHealth App: Eye Donor Aust
Influencing Retirement Saving Behavior with Expert Advice and Social Comparison as Persuasive Techniques
Designing a City Platform for Sustainable Behavior: Approaching a Multi-stakeholder Context and Initial Results
Phone Row: A Smartphone Game Designed to Persuade People to Engage in Moderate-Intensity Physical Activity
Buzz, fuzz and numbers that really matter
Self-tracking and Persuasive eCoaching in Healthy Lifestyle Interventions: Work-in-progress Scoping Review of Key Components
Colours That Move You: Persuasive Ambient Activity Displays
Sustainability in the Workplace: Nine Intervention Techniques for Behavior Change
Personalization/Computer-Tailoring in Persuasive Technology: Tailoring Ingredients Target Psychological Processes
Cicero: Middleware for Developing Persuasive Mobile Applications
Personalizing Virtual Experiences: Metrics for Persuasive Prototypes
The Role of Emotional Expression in Behavior Change Coaching by a Social Robot
The persuasive qualities of maps
When Certain Persuasive Techniques Fail to Prompt Users to Challenge Misinformation: Lessons Learnt - Extended Abstract
A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game
Designing Persuasive Technology to Prevent Internet Addiction in Young Children: Promoting Healthy Digital Behavior
A Case Study on an Ambient Display as a Persuasive Medium for Exercise Awareness
Distributed User Experience in Persuasive Technology Environments
RightOnTime: The Role of Timing and Unobtrusiveness in Behavior Change Support Systems
GuideView: a system for developing structured, multimodal, multi-platform persuasive applications
A System Design for Automated Tailoring of Behavior Change Recommendations Using Time-Series Clustering of Energy Consumption Data
Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications Based on Persuasive System Design Principles and Mobile Application Rating Scale
SubRosa: Supporting a Proper Learning Atmosphere through Subtle Cues with Immediate Feedback
Proceedings of the Seventh International Workshop on Behavior Change Support Systems co-located with the 14th International Conference on Persuasive Technology, BCSS@PERSUASIVE 2019, Limassol, Cyprus, April 9, 2019
Changing User's Safety Locus of Control through Persuasive Play: An Application to Aviation Safety
Exploring the Impact of Color on User Ratings: A Personality and Culture-Based Approach