yusuke1997/dblp-id-title huggingface dataset:
The Efficiency of Augmented Pointing with and Without Speech in a Collaborative Virtual Environment
Tailored versus Prioritized Configuration towards Accessibility - A Study on Weighted Preferences
Evaluation of a Hear-Through Device
Job Seekers and Industry 4.0/5.0 Technologies: Initiating the Dialogue Through Interactive Workshops
The Evolving Assessment Landscape and Adaptive Instructional Systems - Moving Beyond Good Intentions
Questionable Assumptions and Misconceptions in Ergonomic Research on Human-Computer Interaction: A Discussion
Interacting with an Algorithm: The Influence of Experience and Individual Differences
The Relationship Between Task Structure and Choice of Navigational Aid in Human Computer Interface Design
Environment-Centered Approach to ICT Service Design
Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects
A Modified Particle Swarm Optimizer Using an Adaptive Dynamic Weight Scheme
Freeze TCPv2: An Enhancement of Freeze TCP for Efficient Handoff in Heterogeneous Networks
An Exploratory Investigation of Facebook Live Marketing by Women Entrepreneurs in Bangladesh
Development of Productivity Evaluation Method to Improve Office Environment
Tactile Stimulation Training to Enhance MRCP Detection in Chronic Stroke Patients
Participation Through Innovation - Mixed Reality in Vocational Rehabilitation Training to Prepare for the Labour Market 4.0 (Project EdAL MR 4.0)
A Semantically Enriched Augmented Reality Browser
Automated Interface Pairing Between Interdisciplinary Components of Robot-Like Systems Through Ontology Using OWL-SWRL
The Impact of Customer Service Robot's Proactive Behavior on Consumer Purchase Intention in a Pre-sale Consultation Scenario
A memory aid with remote communication for elderly and memory-impaired users
The Efficacy of Virtual Reality Exposure Therapy for Fear of Falling (FOF) in the Elderly
Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App
Human Performance Assessment of Multiple Remote Tower Operations Simultaneous Take-Off and Landing at Two Airports
Robot Behavior for Enhanced Human Performance and Workload
Gamification in Education Through Design Thinking
A Unified Framework for Hierarchical Pedestrian Behavior Generation in Urban Scenario
Designing a Multi-modal Association Graph for Music Objects
E-Voting with Confidence: Usability Challenges in Manual Integrity Checks
Predicting Deepfake Enjoyment: A Machine Learning Perspective
Development of an Innovative UX Measurement Approach for Augmented Reality in Corporate Training
RFID Cards: A New Deal for Elderly Accessibility
Effect of Online Synchronous Peer-Tutoring Writing on the Writing Performance and Attitude of Children
Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2
The Augmented Patient Chart: Seamless Integration of Physical and Digital Artifacts for Hospital Work
Empathy in Technology Design and Graffiti
Situating a Design Space for Sustainable Software Appropriation
The Influence of Emotional Elements on UI Cognition Through Interaction
Evaluation of User Reputation on YouTube
Urban Interaction Design Supports Modular Design Practice for Urban Public Space
Usability Testing Medical Devices: A Practical Guide to Minimizing Risk and Maximizing Success
Survey of U.S. Optometrist's Regarding Prevalence and Treatment of Visual Stress Symptoms
Speech Communication Through the Skin: Design of Learning Protocols and Initial Findings
Virtual Music Teacher for New Music Learners with Optical Music Recognition
A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personality Types in HEIs
Visual Navigation Patterns and Cognitive Load
Accessibility of Mobile Platforms
Design Inspired by Intangible Cultural Heritage of Taoyuan Woodcarving Craft Platform
Identifying Individual Cats by Their Chewing Sounds Using Deep Learning
Services for Cognitive Health Co-created with Older Adults
Conjoint Control: A Practical Approach to Implementing Physical Interfaces in Real-World Settings
How E-trust and E-satisfaction Mediate the Effects of Perceptions and E-loyalty in Apparel E-customisation
ChatGPT in Design Practice: Redefining Collaborative Design Process with Future Designers
Time-Varying Factors Model with Different Time-Scales for Studying Cybersickness
A Critique on Participatory Design in Developmental Context: A Case Study
Effects of Teaching Methodology on the Students' Academic Performance in an Introductory Course of Programming
Research on the Impact of Mobile Terminal Information Layout on Visual Search-Taking Bookkeeping Application as an Example
A Model of Decision Makings with Predictions
MAEK: Intuitive Instructional Content Delivered on a Smartphone Platform
Enhancing Simulated Students with Models of Self-regulated Learning
Numerical Analysis of Body Sway While Viewing a 3D Video Clip Without Perspective Clues
Audio-Visual Documentation Method for Digital Storytelling for a Multimedia Art Project
Acceptability of Assistive Technology Promoting Independent Travel of People with Intellectual Disabilities (SAMDI PROJECT): A Focus Group Study from Support Staff
Comparative Analysis of the Effects of Age on Cognitive Performance in European and Asian Populations
Classification of Functional-Meanings of Non-isolated Discourse Particles in Human-Human-Interaction
Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players
An Information Display System with Information Scrapping User Interface Based on Digital Signage Terminals and Mobile Devices for Disaster Situations
Novel Didactic Proof Assistant for First-Order Logic Natural Deduction
Innovative ICT-Based Strategies Used by Teachers for the Development of Social Competences in Business Administration Students
Experimental Comparative Study of Three Models of Convolutional Neural Networks for Emotion Recognition
Robot Use for Older Adults - Attitudes, Wishes and Concerns. First Results from Switzerland
Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual Reality
Why Do Organizations Fail to Practice Cyber Resilience?
The Analysis of Polishing Process of Cold Forging Die in Axial Symmetric Form and Axial Non-symmetric Form
Gamification-Based VR Rowing Simulation System
Design Research on Urban Public Space Share Interactive Mode Under the Background of Internet Plus
Learning with Trees: - A Non-linear E-Textbook Format for Deep Learning
Pressure Tactile Feedback Pin Pad Module Application: Reduce Shoulder Surfing Success Rate
Integrating Language and Emotion Features for Multilingual Speech Emotion Recognition
Intergenerational Techno-Creative Activities in a Library Fablab
Measuring Behavioural Cybersecurity: An Overview of Options
An Analysis Technique for User Centered Design
Human Factors Engineering in Interactive Urban Planning Decision Support Systems
Visual Foraging of Highlighted Text: An Eye-Tracking Study
Research on the Taxation of Mobile Commerce Digital Assets
Creating Consistency Between Products Using Research-Driven UI Guidelines
Biometrics and Business Information Visualization: Research Review, Agenda and Opportunities
Using Qualitative Data Analysis to Measure User Experience in a Serious Game for Premed Students
Identifying the Nature of Knowledge Using the Pressures Applied to a Computer Mouse
Modeling Users in Web Transactional Tasks with Behavioral and Visual Exploration Patterns
Hey Team: An E-Health Application for Promoting Quality of Life and Safety for Employees and Employers
Contribution of Clinical Data to the Design of Assistive Systems
A Systematic and Innovative Six-in-One Evaluation Framework to Drive the Development of Future Hidden Champions
Aluminum CT Image Defect Detection Based on Segmentation and Feature Extraction
Safety Performance Evaluation for Civil Aviation Maintenance Department
AMISA: A Pilot Study of an Emotional Supporting Device Between Friends Over Long-Distance
Innovation Geometry Model as a Way to Explore Future Innovative Opportunities
Ergonomic Study of Medicament Packages for the Improvement of Safety in Use
Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality
Sharing is Learning: Using Topic Modelling to Understand Online Comments Shared by Learners
Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD
Exploring Smart-Car Space in Urban India
The Economic Theoretical Implications of Blockchain and Its Application in Marine Debris Removal
Parallel Search Algorithm for Geometric Constraints Solving
Incorporating Artificial Intelligence into Design Criteria Considerations
Improvements in Interface Design through Implicit Modeling
Deceptive Patterns in Japan's Digital Landscape: Insights from User Experience
A Support System for Viewing Lecture Contents Adapted Students Understanding - Study on Question Behavior to Grasp Learner's Understanding Situation -
Adaptive Instruction for Individual Learners Within the Generalized Intelligent Framework for Tutoring (GIFT)
Analysis of User Participatory Design and Gamification in Modern Media
Enhancing Human Detection in Post-disaster Scenarios Through Generative Adversarial Networks
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming
Visualizing Adaptive Learning Effects on Clinical Skill Acquisition and Decay
Skill Specific Spoken Dialogues Based Personalized ATM Design to Maximize Effective Interaction for Visually Impaired Persona
Developing Process Control Systems: Procedural Requirements in Design
A Speech-Based Data Collection Interface for Contact Tracing
Interaction Design for Hybrid Intelligence: The Case of Work Place Risk Assessment
Seeing Potential Is More Important Than Usability: Revisiting Technology Acceptance
Eye Movement Differences Between Novices and Expert Surgeons in Laparoscopic Surgery Simulator
Consumer electronics user interfaces for all. Design on the basis of the special requirements of elderly people
The Digital Electronic Systems and Business Accounting and Tribute Management During Confinement by Covid 19
Development of IoT Robotic Devices for Elderly Care to Measure Daily Activities
The Scope and Analysis of Design Methodologies for User Experience in Interaction Design
Using fMRI to Predict Training Effectiveness in Visual Scene Analysis
Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards
Learning Through Play: A Study on the Integration of the Yuexi Nianli Cultural Elements into the Design of Educational Products for Enhancing Contextual Learning and Cultural Identity
An RFID-Based Point-and-Listen Interface Providing Library Access for the Visually Impaired
A Twitter Analysis of an Integrated E-Activism Campaign: #FeesMustFall - A South African Case Study
A Virtual Office Environment for Supporting Informal Communications and Securing Personal Space
Study on User-Centered Usability Elements of User Interface Designs in an Augmented Reality Environment
Enhancement of Accuracy of Hand Shape Recognition Using Color Calibration by Clustering Scheme and Majority Voting Method
Development of Exergame-Based Frailty Assessment and Management: An Older Adult-Centric Design
Young and Elderly Fashion Influencers
Develop of a Sample Classifier Through Multivariate Analysis for Caffeine as a Bitter Taste Generator
Multimedia Surveillance in Event Detection: Crowd Analytics in Hajj
Location-Triggered Code Execution - Dismissing Displays and Keypads for Mobile Interaction
Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access - 8th International Conference, UAHCI 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I
Digital Innovation and the Becoming of an Organizational Identity
Efficient Text Classification Using Best Feature Selection and Combination of Methods
Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models
Visualization of Component-Based Software Architectures: A Comparative Evaluation of the Usability in Virtual Reality and 2D
Patient-Led Medicalisation and Demedicalisation Processes Through Social Media - An Interdisciplinary Approach
Why Did the Robot Cross the Road? - A User Study of Explanation in Human-Robot Interaction
Supporting Task Performance: Is Text or Video Better?
Development of an Unconventional Unmanned Coaxial Rotorcraft: GremLion
The Effect of Music Type Association on Design Product Styling
Identifying the Features of Friendly User Interfaces from Emotional Perspectives
Design Research of New Energy Imagery Transformation Based on Verb Semantics
High Presence Communication between the Earth and International Space Station
Using Blink Rate to Detect Deception: A Study to Validate an Automatic Blink Detector and a New Dataset of Videos from Liars and Truth-Tellers
Generating Competitive Intelligence Digests with a LDA-Based Method: A Case of BT Intellact
Application of the Locomotion Interface Using Anthropomorphic Finger Motion
Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective
Digital Wellbeing Assessments for People Affected by Dementia
Cybersecurity as Part of Mission Assurance
Mass Customized Knowledge Management: A Project for Adequate and Dynamic Knowledge Transfer for Small and Medium Enterprises
Proposal for a System of Mutual Support Among Passengers Trapped Inside a Train
A Method of Designing Outdoor Safety Way Guidance Sign Layout Information Based on Human Factors Engineering
Enhance Deepfake Video Detection Through Optical Flow Algorithms-Based CNN
A Machine Learning Approach to Prediction of Online Reviews Reliability
Giving the Wizard Voice: Testing Voice Interfaces with Blind Users Using Wizard of Oz Prototypes
Design and Evaluation of a Handled Trackball as a Robust Interface in Motion
High-Literate and Low-Literate User Interaction: A Comparative Study Using Eyetracking in an Emergent Economy
Multimodal Shopping Lists
FIGCONs: Exploiting FIne-Grained CONstructs of Facial Expressions for Efficient and Accurate Estimation of In-Vehicle Drivers' Statistics
The Consideration of Stamp Devices in AR Contents
The Research of Chinese Pilots Operating Safety
Immersion in Theatre: The Emergence of Immersive Theatre Spaces
A Pilot Study on Navigation for Information Acquisition Using Eye Tracking
Option Pricing Using Machine Learning with Intraday Data of TAIEX Option
Medium - Media - Post-media
AR and Maintenance - Visualization of Process Data and Engineering Information
Do Humans STILL Have a Monopoly on Creativity or Is Creativity Overrated?
Between Shanshui and Landscape: An AI Aesthetics Study Connecting Chinese and Western Paintings
An Architecture for Multiple Web Accessibility Evaluation Environments
Verbalizing Images
Some Empirical Results on a Multimedia Work Support System
Exploring Trade-Offs in Privacy-Aware Activity Recognition with Small Wearable Cameras
Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students
Social Network Analysis: A Tool to Explore Intelligent Patterns of Commercial Data
Teaching Diffusion of Innovations Involving Technology Startups Using Agent-Based Simulation Modeling: Architecture and Design Considerations
Senior-Centered Gamification: An Approach for Cyclotourism
A Study on the Influence of Personality on the Performance of Teleoperation Tasks in Different Situations
Standardizing User Models
Excavator Comfort-Height Dependence for 2010 German-Modeled Manikins
A Study on the Influencing Factors of User Interaction Mode Selection in the Short Video Industry: A Case Study of TikTok
Analyzing Human Behaviors in an Interactive Art Installation
VREye: Exploring Human Visual Acuity Test Using Virtual Reality
User-Oriented Accessibility Patterns for Smart Environments
Multimodal Emotion Classification in Naturalistic User Behavior
A Case Study of Usability in Virtual Controls
A Study on Narrative Visualization of Health Information for Elderly Osteoporosis Guided by Health Needs
Modeling Shared States for Adaptive Instruction
Use of Service Design Pattern Language to Support Learning and Practice in Design Project
Change of Government R&D in HCI Categories in Korea
Social, Ergonomic and Stress Aspects of Work with Computers, Proceedings of the Second International Conference on Human-Computer Interaction, Honolulu, Hawaii, USA, August 10-14, 1987, Volume 1
Contract Visualisation: Sketches for Generic Interfaces
Effects of Visual Fidelity on Biometric Cue Detection in Virtual Combat Profiling Training
Developing an Online Learning Tool to Improve Financial Literacy in Older Adults: An Intergenerational Co-design Case Study
Finding a Prototype Form of Sustainable Strategies for the Iterated Prisoners Dilemma
Aged People's Emotion Elicited by Touching Materials of Armrests
Semantic Scene Builder: Towards a Context Sensitive Text-to-3D Scene Framework
Explainability as an Emergent Property of Brain-Inspired Human Cyber Physical Networks
Addiction to Massively Multiplayer Online Games Among Chinese University Students: Exploring an Intervention App Based on Cognitive Behavioral Therapy
Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels
Design for All Approach with the Aim to Support Autonomous Living for Elderly People in Ordinary Residences - An Implementation Strategy
User Experience Design of User Generated Content Products
Collaborative Scenario Building: The Case of an 'Advertainment' Portal
AI Enabled Decision Support Framework
Problems in Human-Machine Interaction and Communication
A Review of Personnel Selection Approaches for the Skill of Decision Making
Automated Tools Recommendation System for Computing Workshops
Fraud Protection for Online Banking - A User-Centered Approach on Detecting Typical Double-Dealings Due to Social Engineering and Inobservance Whilst Operating with Personal Login Credentials
Integrating Historical Content with Augmented Reality in an Open Environment
Study on the Evaluation of Automotive Seat Comfort during Prolonged Simulated Driving
Reviewing and Predicting Human-Machine Cooperation Based on Knowledge Graph Analysis
Research on Design Approach Based on Cultures Comparison
Validating Information Complexity Questionnaires Using Travel Web Sites
Smart Interaction Device for Advanced Human Robotic Interface (SID)
Some impacts of international web access and agent technology on the evolution of user-centered design: a study in universal access
Relationship between Surface Property and Operability of Tablet Terminal with Touch-Sensitive Screen
Medutainment-Based AR Rally: Disaster Medical Learning Tool for Citizens
Combining Virtual Reality (VR) Technology with Physical Models - A New Way for Human-Vehicle Interaction Simulation and Usability Evaluation
A Study of Classification for Electrogastrograms Before/After Caloric Intake Using Autoencoder
Designing International Enterprise Software
Calculation of the Proportion of Modernity in Dao Lang's Lyrics from a Bie-Modernist Cultural Computing Perspective
Strategies to Reduce Uncertainty on the Diagnosis Quality in the Context of Virtual Consultation: Reviews of Virtual Consultation Systems
Expanded Customer Journey Map: Interaction Mapping Framework Based on Scenario
A Displaced Object Image Classification Method Using GPT-Generated Captions
Interactive Lion Dance: AI-Driven Facial Expressions via Drumbeat Emotion Recognition
Features of Smart City Services in the Local Government Context: A Case Study of San Francisco 311 System
The impact of mobility on user interfaces for subjects who are motor impaired: case study in a wireless LAN environment
Crowdsourcing a More Realistic Emotional Lexicon Process
"Thanks for Writing, But I'm Not Interested": A Qualitative Analysis of Men's Experiences of Online Dating
DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization
Consumers' Trust in Price-Forecasting Recommendation Agents
Notheime - Ergonomically Designed Crisis Houses of the Building Cooperative "Schlesische Heimstätte"
Study on Innovative Design of Urban Intelligent Lighting Appliance (UILA) Based on Kansei Engineering
Evaluation Methods to Support Health Information Systems Development: A Framework Supported in Literature and Practical Experience
Employing Interdisciplinary Approaches in Designing with Fragile Older Adults; Advancing ABLE for Arts-Based Rehabilitative Play and Complex Learning
Acoustic Experiences for Cultural Heritage Sites: A Pilot Experiment on Spontaneous Visitors' Interest
Revolutionizing the Visual Design of Capture the Flag (CTF) Competitions
The Effects of the Use of Exoskeletons for Manual Handling on Cognitive Abilities: A Mixed Reality Approach
Integrating Methodology for Experimentation Using Commercial Off-the-Shelf Products for Haptic Cueing
Age-Friendly Protocol to Support Investigations of Autonomous Driving Disengagement on Driver Safety
Anthropometric Measurement of the Hands of Chinese Children
The Classification of Different Situations in a Lecture Based on Students' Observed Postures
Finding and Exploring Commonalities between Researchers Using the ResXplorer
Cross-Cultural Research on the Construction of Digital Media Takes Virtual Idol Landscape as an Example
Cross-Cultural Design for Employability: Mobile Support for Healthcare Professionals
Exploring AIGC Integration in Wooden Craft Design: A Case Study on "Wings of Pen - Taiwan Barbet Edition"
How Well can a Wristband Provide Information About a Person's Emotional State?
Methodologies for Involving Older Adults in the Design Process
An App a Day Keeps the Doctor...Informed: User Evaluation of a Patient Mobile Health Application and Clinician Dashboard
Generative AI Tools for Systematic Approaches to Literature Review: Insights from Danish Librarians
Generative AI in Sports Management Education: A Systematic Review and Pilot Study
Design for Sustainable Behaviour
A Study of Framework Development and Research of Jewelry Design, Based on Pattern Egyptian Culture (Lotus Flower) Used in Culture Product Design
Construction of Deformable Trunk Atlas of Chinese Human Based on Multiple PET/CT Images: Preliminary Results
Fuzzy Student Modeling for Personalization of e-Learning Courses
Teaching Method Innovation and Practice for Information and Interaction Design in the Context of New Liberal Arts
Student's View on Hate Speech: Gamified Annotation for Educational Use
Information and Communication Technology (ICT) in Special Needs Education (SNE) - Future Visions for Policy, Practice and Research & Development
The Mediating Role of Perceived Security: An Empirical Study of Mobile Wallet Adoption in USA
The Construction Process of Immersive Commercial Spaces: A Case Study of Apple Store
A training model for women - new opportunities with new technologies and new forms of work organisation
Utilization of Social Media in Handling and Preventing Violence Against Women and Children Case Study: Indonesia
Simulation Analysis and Prediction of Lumbar Spine Injury Biomechanics in Upright, Reclining, and Lying Postures Under Lunar Reentry Loads
Design, User Experience, and Usability: Theory, Methodology, and Management - 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I
Cognitive Variability Factors and Passphrase Selection
The SPECTRA Project: Biomedical Data for Supporting the Detection of Treatment Resistant Schizophrenia
Experimental Evaluation of an Adaptive Planning Assistance System in Manned Unmanned Teaming Missions
The Evolution of Human Systems: A Brief Overview
Older Users' Benefit and Barrier Perception of Using Ultrasonic Whistles in Home Care
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management - 16th International Conference, DHM 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I