yusuke1997/dblp-id-title huggingface dataset:
Robust Design: An Image Analysis Tool for Analyzing Information Loss Caused by Viewers and Environments
Coupling Interaction Resources and Technical Support
The Contribution of Social Networks to the Technological Experience of Elderly Users
Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries
Two Solitudes Revisited: A Cross-Cultural Exploration of Online Image Searcher's Behaviors
Comfort Analysis in EVA Reachable Envelope Based on Human-Spacesuit Integrated Biomechanical Modeling
SyncMeet: Virtual Work Environment for Collaborative Manga Creation
Preferred Temporal Characteristics of an Advance Notification System for Autonomous Powered Wheelchair
Lowering the Threshold: Reconnecting Elderly Users with Assistive Technology Through Tangible Interfaces
Unforeseen Challenges - Adopting Wearable Health Data Tracking Devices to Reduce Health Insurance Costs in Organizations
Workload Evaluation Model of Nuclear Power Plant Operator in Integrated System Validation
Design and Research of Intelligent Products for the Management of Chronic Diseases of the Elderly
A Model-Based Approach for Expansion of Androids Status-Bar-Notification
Analyzing Interactivity in Asynchronous Video Discussions
Cocreating Value with Customers: A Case Study of a Technology-Based Startup
Transferring AI Explainability to User-Centered Explanations of Complex COVID-19 Information
An Investigation of the Impact of Emotion in Image Classification Based on Deep Learning
A Longer Viewing Distance to a Virtual Screen Could Improve Task Performance
Impact of the Cyber Hygiene Intelligence and Performance (CHIP) Interface on Cyber Situation Awareness and Cyber Hygiene
Developing Human Experience Experts: Design Education's Process-Centric Response to Generative AI
A Study on Automotive HMI Design Evaluation Method Based on Usability Test Metrics and XGBoost Algorithm
The Effect of the Gap Between Expectation and Satisfaction on Corporate Brand Value
Social Computing and Social Media: Applications in Marketing, Learning, and Health - 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
Driving Consumer Value Co-creation and Repurchase Intention and e-WOM by Gameful Experience in Gamification
Attitudes Towards Human-Robot Collaboration and the Impact of the COVID-19 Pandemic
Failures Supporting the Evolutionary Design in the Wild of Interactive Systems for Public Spaces
Advancing a 'Human Factors & Ethics Canvas' for New Driver Assistance Technologies Targeted at Older Adults
HCI in Mobility, Transport, and Automotive Systems - 4th International Conference, MobiTAS 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Automotive HUD Interaction Design Based on Lane Changing Scenario
COBRA - A Visualization Solution to Monitor and Analyze Consumer Generated Medias
HEROES: An Action Game Enabling Players with and Without Disabilities to Play Together
URU: A Platform for Prototyping and Testing Compatibility of Multifunction Interfaces with User Knowledge Schemata
Agent-Based Simulation of Medical Care Processes in Rural Areas with the Aid of Current Data on ICT Usage Readiness Among Elderly Patients
Prolonged Physical Effort Affects Cognitive Processes During Special Forces Training
A Content Analysis of Social Live Streaming Services
iVision: An Assistive System for the Blind Based on Augmented Reality and Machine Learning
Accommodating Both Expert Users and Novice Users in One Interface by Utilizing Multi-layer Interface in Complex Function Products
Exploring the Teaching of Cultural and Creative Design Based on Extensible Semantics and LoRA Model
A Study of Human Behavior and Mental Workload Based on Neural Network
Exploring New Ways to Increase Engagement in Full-Path MOOC Programs
Promoting Human Competences by Appropriate Modes of Interaction for Human-Centered-AI
Analysis of Elderly Users' Preferences and Expectations on Service Robot's Personality, Appearance and Interaction
MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0
Empower the Tâi-Gí Teaching Practitioner Through Co-designing the Tâi-Gí Teaching Support Platform
The Research of Product Design Evaluation Method Based on Brand Intention Recognition
Evaluation of a Speech-Driven Communication Support System Using a Smartwatch with Vibratory Nodding Responses in First-Time Interview Conversations
A Harmonised Methodology for the Components of Software Applications Accessibility and its Evaluation
Study on Career Education for the Age of Computerization with Benefit of Inconvenience
Investigating the Influencing Factors of User Experience in Car-Sharing Services: An Application of DEMATEL Method
Feasibility of Integrated GNSS/OBD-II/IMU as a Prerequisite for Virtual Reality
The Effect of Morphological Elements on the Icon Recognition in Smart Phones
Hand-Skin Temperature Response to Driving Fatigue: An Exploratory Study
EMOVLE: An Interface Design Guide - Through the Design of Emotive Virtual Learning Environments
Computer, Television and Playstation Use in Developmental Age: Friends or Enemies of Growth and Health? Study on a Northern Italy Sample 6-14 Year Old
Social Experiment on Advisory Recommender System for Energy-Saving
Finite Element Modeling to Aid in Refining the Rehabilitation of Amputees Using Osseointegrated Prostheses
Developing a Technology of Tracing a Trigger Spot for Human Behavior through Voxelization of Atypical Architectural Shapes
Contributions, Costs and Prospects for End-User Development
Experimental Method for Usability Test of Industrial Plant Operation System
The Driving Machine: Mobile UX Design That Combines Information Design with Persuasion Design
Controlling Switching Pause Using an AR Agent for Interactive CALL System
An Enactivist Approach to Human-Computer Interaction: Bridging the Gap Between Human Agency and Affordances
Call center: technical and organizational challenges
A Web-Based, Interactive Annotation Editor for the eCampus Development Environment for SCORM Compliant E-Learning Modules
Defining user requirements for WAP services
Analysis on Historical Periods of Architectural Visualization Under the Perspectival Consciousness
Improving User Experience and Engagement for Older Adults: A Case Study
Non-intrusive Human Behavior Monitoring Sensor for Health Care System
A Qualitative Investigation on Miscommunication of Everyday Health Information Between Older Parents and Adult Children
Generating Human-Computer Micro-task Workflows from Domain Ontologies
Using Grounded Theory and Text Mining to Find Interesting Reading Materials for Slow EFL Learners
Haptic Display of Representing Roughness
A Conceptual Design for Threat Detection System in UAM Vertiport Using Video Recognition and Flight Data
Digital Self: Fiction and Non-fiction on the Internet
Anthropometric Hand Dimensions of Chinese Adults Using Three-Dimensional Scanning Technique
The Effect of Automated Intelligent Advisors on Human Decision Making in Monitoring Complex Mechanical Systems
Healthcare Interoperability: CDA Documents Consolidation Using Transport Record Summary (TRS) Construction
Non-linear Video Documentary Installation Frameworks, and Poetic Linkage in Silk Road Stories: Life and Displacement on the Automated Highway
Using Tablet PCs and Pen-Based Technologies to Support Engineering Education
Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception
Enhancing Emotional Induction in Virtual Reality: Innovative Fusion of Speech and Realistic Non-Verbal Emotional Expression
Development of Virtual Office System with Awareness-Sharing Function to Facilitate Communication Among Remote Team Members
User Experience Milestones - Structuring the Development of Experience Products
Subjective Measurement of Workload Related to a Multimodal Interaction Task: NASA-TLX vs. Workload Profile
Nateq Reading Arabic Text for Visually Impaired People
An Investigation of Multimodal Metaphors in E-Book Assessment Interfaces
Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare
Applicability of Touch Sense Controllers Using Warm and Cold Sensations
Enhancing Children's Cultural Empowerment Through Participatory Game Design Based on Hometown Ceramic Culture
Decision-Making Framework to Support the End-of-Life Management of High-Activity Radioactive Sources
Information Display Redesign for the Drug-Refill Task of Automated Dispensing Cabinets
Modular Approach to Designing 3D Printed Products: Custom HCI Design and Fabrication of Functional Products
Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach
Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept
A Study on Exploration of Relationships between Behaviors and Mental States of Learners for Value Co-creative Education and Learning Environment
Users' Affective Response to Furniture Design Based on Public Openness
Assessing the Impact of Latency and Jitter on the Perceived Quality of Call of Duty Modern Warfare 2
Experience Explorer: Context-Based Browsing of Personal Media
Supporting Schizophrenia PatiEnts' Care wiTh Robotics and Artificial Intelligence
Induction of Human Behavior by Presentation of Environmental Acoustics
Haptic Interaction Design for Physical Contact Between a Wearable Robot and the User
The Design of a Community New Energy Vehicle Shared Charging Service System Based on the KJ-AHP Method
The Role of Intermediaries in the Development of Asynchronous Rural Access
A Study on the Optimization of the Interface of a Medical Lung Function Tester Based on EEG Technology: Improvement of Cognitive Performance and User Experience
How to Access and Transform the Unconscious for Cultural Development
A Unified Framework for Remote Collaboration Using Interactive AR Authoring and Hands Tracking
The ICS model: simultaneous support to stand-alone and cooperative work
WordTree: Results of a Word Prediction System Presented Thanks to a Tree
Tele-Immersion: Virtual Reality Based Collaboration
Improving Engagement Metrics in an Open Collaboration Community Through Notification: An Online Field Experiment
Why Enterprises Can't Innovate: Helping Companies Learn Design Thinking
Trust Towards Social Media in Emergencies: A Perspective of Professional Emergency Personnel in Europe
Optimizing Cut-and-Paste Operations in Directed-Graph Editing
HCI in Business, Government and Organizations - 12th International Conference, HCIBGO 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
A New Approach to Exploring Spatiotemporal Space in the Context of Social Network Services
Evaluating Accessibility of Public Health Platforms in Perú: A Case Study of MINSA and EsSalud
Optimization of the Method of Maintaining Arousal Level by Inducing Intrinsic Motivation: Using Presentation of Information in Autonomous Driving
User-Centered Soft Innovation in Established Business Fields
Design for Rural Community Regarding Health
Smart Furoshiki: A Context Sensitive Cloth for Supporting Everyday Activities
Promotion Project for Communication between Artisans and Consumers Supported by Media Technology
Assessing the Real-Time Cognitive Capabilities of First Responders Using Emerging Technologies in Manikin Simulators
Interactive Methods to Enhance Attention in Java Learning for Underprivileged Children: A Case Study from Singapore's Code for All Program
Subjective Ratings of Biological Effective Light in Seminar Rooms and How to Handle Small Sample Sizes of Ordinal Data
An Open-Source Virtual Reality Platform for Clinical and Research Applications
Moving Towards and Reaching a 3-D Target by Embodied Guidance: Parsimonious Vs Explicit Sound Metaphors
The Potential of Rural Resources in Meeting Local Needs Through Participatory Design Interventions
Flexible Keyboard for Everyone - Tailored Software Keyboard for the Better Touch Typing
Who Would Let a Robot Take Care of Them? - Gender and Age Differences
Advancing Inclusive Service Design: Defining, Evaluating and Creating Universally Designed Services
Data-Driven Personas in Drone Delivery: Leveraging Generative AI for Enhanced User Insights and Experience Design
Integrating SSTQUAL, Kano Model and Attractiveness Engineering to Analyze User's Emotional Needs in Self Check-in Service
Challenges and Prospects of Emotional State Diagnosis in Command and Control Environments
Proposal for Visualization of Affective Image in Three Regions of China
Facilitating community knowledge evolution by talking virtualized egos
Interface and Window: Imagination and Technology in Movie Interaction
Real-Time Lighting Analysis for Design and Education Using a Game Engine
Rewarding Fitness Tracking - The Communication and Promotion of Health Insurers' Bonus Programs and the Use of Self-tracking Data
Gamified Design for the Intergenerational Learning: A Preliminary Experiment on the Use of Smartphones by the Elderly
Changes in Design Education Promoted by Collaborative Organization: Distribution and Fragmentation
Application of SP4N-LAPOR to Improve the Quality of Public Services and Information (Case Study in Indonesia)
A Web-Based Interface for a System That Designs Sensor Networks
Digital Display Case Using Non-contact Head Tracking
Systematic Review on Photogrammetry, Streaming, Virtual and Augmented Reality for Virtual Tourism
Leveraging Stress and Intrinsic Motivation to Assess Scaffolding During Simulation-Based Training
A Study of Emotional and Rational Purchasing Behavior for Online Shopping
The Interactive Design and User Experience of Virtual Museums: Case Study of the Virtual Palace Museum
Learning Analytics and Spelling Acquisition in German - Proof of Concept
Understanding the Pushbutton Revisited: From on and off to Input and Output
Augmented Reality and 3D Balance Learning
Multisensory Collaborative Play: Online Resources for Parents of Children with Autism Spectrum Disorder
Measuring Support for Health in Offshore Environments
ESSAI - Interactive Sales System on an IBC-Network
Grammaticalisation of a Hybrid Interface
Working memory capacity and universal access to the World Wide Web: towards a user adaptive web navigation support system
Workshop DUXAIT: Conducting Efficient Heuristic Evaluations with the Duxait-Ng Tool. A Case Study
Natural User Interface (NUI): A Case Study of a Video Based Interaction Technique for a Computer Game
Acceptability and Effects of Tools to Assist with Controller Managed Spacing in the Terminal Area
Human-Computer Interaction. Interaction Modalities and Techniques - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part IV
Integrating Multimodal Cues Using Grammar Based Models
Abductive retrieval for multimedia information seeking
The Impact of Racial Congruence on Learning Performance in Virtual Reality: Investigating the Mediating Role of Self-efficacy
Head-Computer Interface: A Multimodal Approach to Navigate through Real and Virtual Worlds
Acceptance Factors for Younger Passengers in Shared Autonomous Vehicles
Innovative and Comprehensive Support System for Training People Working in Dangerous Conditions
Digital Breadcrumbs: A Lack of Data Privacy and What People Are Doing About It
Research on Improving Empathy Based on the Campus Barrier-Free Virtual Experience Game
A Novel Method for Single-Trial Classification in the Face of Temporal Variability
The Effect of Body-Based Haptic Feedback on Player Experience During VR Gaming
Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review
Unlocking Opportunities: Empowering Autistic Adults in Vocational Training and Employment Through Assistive Technologies
Effect of Impairment on Upper Limb Performance in an Ageing Sample Population
Ultrasonic Waves to Support Human Echolocation
Web- and Mobile-Based Environment for Designing and Presenting Spatial Audiovisual Content
Monitoring Road Surface Conditions for Bicycles - Using Mobile Device Sensor Data from Crowd Sourcing
Developing Authoring Tools for Simulation-Based Intelligent Tutoring Systems: Lessons Learned
Evaluating the Efficacy of Automated Video Editing in Educational Content Production: A Time Efficiency and Learner Perspective Study
Quantitative Progress Evaluation for Open Source Project with Application to Bullseye Chart
Developing Customer Experience Ecosystem - Driving Business Results by Integrating Multiple Touch Points
Investigation of a Driver-to-Driver Communication Method Through Rear Window Display for Chinese
Automatic Accessibility Guideline Validation of XML Documents Based on a Specification Language
From Formal to Informal 3D Learning. Assesment of Users in the Education
Requirements of People with Disabilities and Caregivers for Robotics: A Case Study
Brain-Computer Interfaces (BCI) Based 3D Computer-Aided Design (CAD): To Improve the Efficiency of 3D Modeling for New Users
Centrality of Visual Aesthetics in the Online Context: An Assessment and Empirical Evidence
Usage and Physiological Effects of Dynamic Office Workstations - A Field Pilot Study
3D audio news presentations modeling for mobile environment
Understanding Major Topics and Attitudes Toward Deepfakes: An Analysis of News Articles
Influence of Repeated Experience on Unsignalized Intersection Crossing Behavior of Drivers without Right-of-Way
Exercising Users' Tolerance and Solidarity: A Groupware Application for the Modus Operandi AND
Study on PSD Model with FAHP Method in the Product Design for Older Adults
On a Qualitative Method to Evaluate Motion Sickness Induced by Stereoscopic Images on Liquid Crystal Displays
Method to Create a Metaverse Using Smartphone Data
Making Task Modeling Suitable for Stakeholder-Driven Workflow Specifications
Validation of the PTPI Scale for Technology Products Among Users with Disabilities
An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment
A Study on the Time Estimation Measurement for Web Usability Evaluation
Towards Measuring the Potential for Semantically Enriched Texts in Knowledge Working Environments
Where to Put the Search Concepts in the Search Result Page?
Evaluation of Location Detecting Accuracy Using Smart Watch BLE Connection
When Seniors Meet Digital: An Investigation on the Antecedents and Consequences of Smartphone Dependence Among Urban Older Adults
Improving Concepts of E-Learning by Using ERP Systems for an Interactive Knowledge Diffusion
Software-Ergonomics: History, State-of-Art and Important Trends
Future Fashion - At the Interface
Reading Multiple Documents on Tablet: Effects of Applications and Strategic Guidance on Performance and Acceptance
Cognitive Effort in Interaction with Software Systems for Self-regulation - An Eye-Tracking Study
Coordinating Effective Work Routines with Groupware: Intra- and Intergroup Conventions
Design Your Life: User-Initiated Design of Technology to Support Independent Living of Young Autistic Adults
Stepping into Recovery with an Immersive Virtual Reality Serious Game for Upper Limb Rehabilitation: A Supermarket Experience for Stroke Survivors
Service Sector Professionals' Perspective on Robots Doing Their Job in the Future
Smartwatch Use Among Older Adults: Findings from Two Large Surveys
Preliminary Research on Evaluation Index of Professional Adaptability for Airline Transport Pilot
The Application of Consistent User Interface in Common Use Self Service (CUSS)
Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies - 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
Review of Electronic Word-of-Mouth Based on Bibliometrics
Relationship between BPM Education and Business Process Solutions: Results of a Student Contest
MazeWorld: A Multiplayer 3D Research Testbed for Human Teaming, AI Agent Integration, and Multiple XR Disciplines
Laughter Map: Supporting System for Recalling Pleasant Memories Based on the Recording and Visualization of Laughter Experiences
Knowledge-Oriented Selection of Usability Engineering Methods for Mobility Scenarios
Expected User Acceptance of an Augmented Reality Service for a Smart City
Universal Access to Interaction as Revealed by UAHCI Words
Design and Implementation of a Collaborative Idea Evaluation System
Forget the Password: Password Memory and Security Applications of Augmented Cognition
Does Delivery Method Matter for Multicultural Undergraduate Students? A Case Study of an Australian University in the United Arab Emirates
"Older and Younger People": Towards a Cross-Generational Online Peer Support About Cancer. The Example of Glioblastoma on French Digital Platforms
Evaluating Incentive Based 3D Virtual Training for Nasopharyngeal Swab Proficiency
Evaluation of Fatigue Induced During the Flight Tasks
The Impact of Augmented Reality on Art Engagement: Liking, Impression of Learning, and Distraction
Formalisms for Cognitive Modeling
Performing a Disembodied Mind: Neurotechnology Between Empowerment and Normalization
A Hermeneutic Approach to Simplify Programming: Secondary Education Case Studies
Human-Computer Interfaces for Sensor/Actuator Networks
Developing UX for Collaborative Mobile Prototyping
Empirical Evidence for a Model of Operator Reaction to Alerting Systems
Illustration as a Key to Understanding Data in Information Design
Legal and Policy Implications of Cloud Computing
Design Goals and Feasible Design Logic of Meta Smart City
Qualitative User-Centered Requirements Analysis for a Recommender System for a Project Portfolio Platform in Higher Education Institutions
The Study of City Color Imagery, Affective Appraisal and Place Attachment
Modification of Plastic Optical Fiber for Side-Illumination
Formation and Influence of New Media Art Form in Public Space
Assist Users to Straightaway Suggest and Describe Experienced Problems
ITEs as teacher substitutes: use and feasability
Learning Analytics in Remote Higher Education: Conceptual Framework and KPIs Based on a Systematic Review
Batik KR Semantic Network: Visualizations of Creative Process and Design Knowledge for the Malaysian Batik Designers' Community
Crowdsourcing Data to Improve Transportation Safety and Efficiency: A Systematic Review
Explore Alternative Future: A Case Study of Cultivating Designers' Future Literacy via Hybrid Collaboration
Whole-System Programming of Adaptive Ambient Intelligence
Research on Design Strategy of Home Palliative Care Virtual Reality Service Based on SAPAD-AHP-SUS
Function and Visual Experience Design Strategy of Chinese Elderly Health Monitoring Smartwatch
AI-Driven Creativity: Redefining Cultural Product Design in Kaihua District
Development of an Invisible Human Experience System Using Diminished Reality
Ask Local: Explore a New Place Like Locals
A GPS-Based Personalized Pedestrian Route Recording Smartphone Application for the Blind
Effect of Road Conditions on Gaze-Control Interface in an Automotive Environment
The Marriage Machine: Mobile Persuasion/Behavior Change
A Precursory Look at Potential Interaction Objectives Affecting Flexible Robotic Cell Safety
Causal Attribution and Control: Between Consciousness and Psychical Half-Shadow Application to Flight Operations
Assessment of Eye-Tracking Data for User Experience in Smart Home Appliances
Luxury and Digital, Hindered Narratives?
Transparent communication appliances
Performance of a Usability Assessment Model: A New Zealand Case Study
Plugramming: A Tangible Programming Tool for Children's Collaborative Learning
Dysfunctional User States in Interface Use and Their Dependency on Work Environment and Task Complexity
Understanding User Behavior, Information Exposure, and Privacy Risks in Managing Old Devices
Acquisition, Representation and Retrieval of 3D Dynamic Objects
Variables of Usability
Tools to Increase the Strategic Value of User Experience Design
Service Design Towards Sustainable Lifestyle in the Context of Mobile Internet