yusuke1997/dblp-id-title huggingface dataset:
Automated Generation of Presentations through a Search-based Software Visualization System
The Effects of Cognitive Abilities and Geographic Orientation Ability on Navigation in Verbal and Graphical Interfaces
BiVis: Interactive and Progressive Visualization of Billions (and Counting) Items
Using the Journalistic Metaphor to Design User Interfaces That Explain Sensor Data
Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks
A Web-Based Prototype Dashboard for the Visualization of Spatiotemporal Trends of Respiratory Syncytial Virus
Usability engineering on a budget
Measuring the Subjective User eXperience
Applying Heuristic Evaluations Between Agile Sprints in the Development of a Governmental System: The Experience with the Minas Gerais Agricultural Institute
Human-Centred Technology for Sustainable Development Goals: Challenges and Opportunities
Qualitative artifact analysis
Distinguishing User Paths for Personas and Stakeholders Through Motives and Decision Making
Pattern recognition and interaction models
Run time interface specification, using direct manipulation
Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien)
Penan's Oroo' Short Message Signs (PO-SMS): Co-design of a Digital Jungle Sign Language Application
Increasing Presence in Virtual Reality with a Vibrotactile Grid Around the Head
Envisioning Probe Kit: Creativity and Storytelling to Capture the Inner Thoughts of People
The Science Behind User Experience Design
Advanced Maintenance Simulation by Means of Hand-Based Haptic Interfaces
HCI Education in the Czech Republic
Voice Interaction with Large Language Models: A Case Study of Older Adults Using ChatGPT in Polish
HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces
Detecting and Influencing Driver Emotions Using Psycho-Physiological Sensors and Ambient Light
To repeat or not to repeat: Face-ing the facts
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design
Compressing and comparing metric execution spaces
Techniques for the design of human error tolerant systems
Be Quiet? Evaluating Proactive and Reactive User Interface Assistants
Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan
Detecting Emotions Through Machine Learning for Automatic UX Evaluation
Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, Proceedings, Part I
Interface Engineering for UX Professionals
User Control in Adaptive User Interfaces for Accessibility
Wearable Confidence - Concept and Prototype Design
Generative AI as a New Assistive Technology for Web Interaction
Precise Pointing Techniques for Handheld Augmented Reality
ETAG: Extended task action grammar. A language for the description of the user's task language
Clustering the Information Space Using Top-Ranking Sentences: A Study of User Interaction
Gender and Racism: Considerations for Digital Learning Among Young Refugees and Asylum Seekers
Visual Salience to Mitigate Gender Bias in Recommendation Letters
PROTEUS: An approach to interface evaluation
Assessing the usability and efficiency of Design Rationale
Redefining Digital Audience: Models and Actions
Towards Automated Load Testing Through the User Interface
Modelling the Learner in a World Wide Web Guided Discovery Hypertext Learning Environment
The 'Relay Ideation' Technique: Moving from Problem Understanding to Problem Solving in the Design Process
Designing for Shared Interfaces with Diverse User Groups
Watch+AD: Disambiguing Around-the-Smartwatch Interaction
HCI in the Next Millennium: Supporting the World Mind
Chemistry Education: A Tangible Interaction Approach
Listen to the Music: Audio Preview Cues for Exploration of Online Music
Extreme Citizen Science Contributions to the Sustainable Development Goals: Challenges and Opportunities for a Human-Centred Design Approach
A Multi-Lingual Communication System for Non-Speaking People
Web Usability Probe: A Tool for Supporting Remote Usability Evaluation of Web Sites
An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation
Human-Work Interaction in Dynamic Work
An Interactive Approach for Inspecting Software System Measurements
Tiles: A Mixed Reality Authoring Interface
The Link-Offset-Scale Mechanism for Improving the Usability of Touch Screen Displays on the Web
Designing Mobile Service Experiences, the Role of Emotional Dimension
Designing for Financial Literacy: Co-design with Children in Rural Sri Lanka
Manipulating and Annotating Slides in a Multi-Display Environment
Usability Testing Practice at MIMOS Usability Lab
Digital Signage Effectiveness in Retail Stores
Combating Misinformation Through Nudging
"To say and to do." Virtual actions in the structure and recognition of discourse plans with regard to practical plans
Simulating Perceptive Processes of Pilots to Support System Design
Designing Feedback for an Attentive Office
Gender Differences in Mental Workload During two Computer-based Tasks
Digital Educational Games with Storytelling for Students to Learn Algebra
Even when Icons are Not Worth a Thousand Words They are Helpful in Designing Asthma mHealth Tools
Exploring Results Organisation for Image Searching
Challenges and Resistance: Computing and Research Ethics Committees in Brazil
Experiences of Teaching HCI to a Multidisciplinary Cohort of Computing and Design Students
Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality
Proceedings of the 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with with INTERACT 2021, Bari, Italy, Online / Bari, Italy, September 30, 2021
Enhancing WWW Navigation
Interactive 3D Printed Urban Maps for Blind People
Exploring Eye Expressions for Enhancing EOG-Based Interaction
Supporting the Analysis of Inner Areas of a Territory
Designing for the Mobile World: Current Challenges and the Future
The sonic enhancement of graphical buttons
Force-to-motion functions for pointing
Culturally Independent Gestures for In-Car Interactions
Touch Skin: Proprioceptive Input for Small Screen Devices
A Theoretical Framework for the Development of "Needy" Socially Assistive Robots
Beyond Belief: Representing Knowledge Requirements For The Operation Of Safety-Critical Interfaces
Assessing a Collaborative Application for Comic Strips Composition
Interaction Trace Analysis to Identify AI Competencies: Preliminary Results from a Pilot Project
Empowering Young Adults with Intellectual Disability to Design Smart Interactive Experiences
It's Like a Dark Patterns Paradise: New Findings from Brazilian Mobile Apps in Light of International Research
Hoptrees: Branching History Navigation for Hierarchies
ReRide - A Platform to Explore Interaction with Personal Data Before, During, and After Motorcycle Commuting
Effective Notification Systems Depend on User Trust
Control Rooms in Safety Critical Contexts: Design, Engineering and Evaluation Issues - IFIP WG 13.5 Workshop at INTERACT 2021
Software Architecture for Audio and Haptic Rendering Based on a Physical Model
The User Interface Technologies Course at the University of Cagliari
When Joy Matters: The Importance of Hedonic Stimulation in Collocated Collaboration with Large-Displays
Postgraduate Studies in the Field of HCI
Human-Computer Interaction - INTERACT 2015 - 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Proceedings, Part III
Ability-Based Optimization: Designing Smartphone Text Entry Interface for Older Adults
Comparing Concurrent and Retrospective Verbal Protocols for Blind and Sighted Users
Navigation in hypertext: A critical review of the concept
Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study
Formal Specification as a Tool for Objective Assessment of Safety-Critical Interactive Systems
Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context
A Laser Pointer/Laser Trails Tracking System for Visual Performance
SmartActions: Context-Aware Mobile Phone Shortcuts
Towards "Image Reflow" on the Web: Avoiding Excessive Panning of Magnified Images by Multiplexing Automatically Cropped Regions of Interest
Reasoning about Human Error and System Failure for Accident Analysis
Enhanced Analysis of User Perceptions Through Natural Language Processing Approaches
Human-Computer Interaction - INTERACT 2005, IFIP TC13 International Conference, Rome, Italy, September 12-16, 2005, Proceedings
User Organization of Personal Data - Implications for the Design of Wireless Information Devices
User Experience Guidelines for Designing HMD Extended Reality Applications
Visual Search in Radial Menus
Interactive Modular Tactile Maps of Rooms for Older Adults with Vision Impairments
Implicit Interaction: A Modality for Ambient Exercise Monitoring
Enhancing American Sign Language Learning with LLM-Assisted Feedback: A Comparative Study with Traditional Methods
Interaction and Usability of Simulations & Animations: A Case Study of the Flash Technology
Understanding Insider Attacks in Personalized Picture Password Schemes
Space as a Resource in Creative Design Practices
An E-gov Service for Retirement Applying by Illiterate and Disabled People
Haptic Auditory Feedback for Enhanced Image Description: A Study of User Preferences and Performance
Does the Pop-Out Make an Effect in the Product Selection of Signage Vending Machine?
SENSATION: An Authoring Tool to Support Event-State Paradigm in End-User Development
Creating a Post-sedentary Work Context for Software Engineering
Applying a User-Centered Design (UCD) Approach to the Increasing Number of Anxiety Disorders in Students and Workers
Interaction and Visualization Techniques for Programming
Data-Centric Interactions on the Web
Where Theory Meets Practice: A Case for an Activity Theory Based Methodology to Guide Computer System Design
Viability of Magazines for Stimulating Social Interactions in Nursing Homes
An Interactive Elementary Tutoring System for Oral Health Education Using an Augmented Approach
BinCam: Designing for Engagement with Facebook for Behavior Change
Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users
Towards a Methodology Employing Critical Parameters to Deliver Performance Improvements in Interactive Systems
Technology Design for and with Neurodivergent Users: Considerations from Research Practices
Use and Implications of a Shared, Forecasting Calendar
The Beauty of Errors: Patterns of Error Correction in Desktop Speech Systems
VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions
Eyes on Teleporting: Comparing Locomotion Techniques in Virtual Reality with Respect to Presence, Sickness and Spatial Orientation
Automation Design and Engineering in the Age of AI
An investigation into quantitative user modelling of user interactions for the purpose of predicting user expertise
On Making, Tinkering, Coding and Play for Learning: A Review of Current Research
Classification of Usability Problems (CUP) Scheme
An Imprecise Mouse Gesture for the Fast Activation of Controls
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I
Understanding the Stakeholders' Expectations About an Adherence App: A Case Study
4 th Workshop on Software and Usability Engineering Cross-Pollination: Usability Evaluation of Advanced Interfaces
Don't Text While Driving: The Effect of Smartphone Text Messaging on Road Safety during Simulated Driving
Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference
Interactive Data Analytics for Forensic Operations: A Case Study of the Minas Gerais Police
How to Investigate Interaction with Information Visualisation: An Overview of Methodologies
Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote
Designing Visual Systems for Social Data Analysis in Open Government Applications
Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures
Ensuring the Consistency Between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach
An Adaptive Window Management System
A Pressure-Sensing Mouse Button for Multilevel Click and Drag
The Ultrasound Image of the Tongue Surface as Input for Man/Machine Interface
An investigation of user requirements for broadband communications in the automotive industry
The Process of Developing a Mobile Device for Communication in a Safety-Critical Domain
Training Non-designers in Co-design Methods Through an Active Assisted Living Interactive Workshop
A Systematic Review of Usefulness Design Goals of Occupational Mobile Health Apps for Healthcare Workers
Pen-Based Video Annotations: A Proposal and a Prototype for Tablet PCs
What rationale is there in design?
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part IV
A Longitudinal Pilot Study to Evaluate Non-visual Icons in a Mobile Exertion Application
Texture Recognition: Evaluating Force, Vibrotactile and Real Feedback
Modeless Pointing with Low-Precision Wrist Movements
Potential Pricing Discrimination Due to Inaccessible Web Sites
Design and Evaluation of Mirror Interface MIOSS to Overlay Remote 3D Spaces
A Model for Steering with Haptic-Force Guidance
Multimodal user interface system for blind and "visually occupied" users: ergonomic evaluation of the haptic and auditive dimensions
Adding Images to Psychometric Questionnaires to Improve User Engagement
VRQUEST: Designing and Evaluating a Virtual Reality System for Factory Training
Ageing, Technology Anxiety and Intuitive Use of Complex Interfaces
Designing Usability, Supporting Sociability: Questions Participants Ask about Online Communities
Enhancing Pinch-Drag-Flick Paradigm with Two New Gestures: Two-Finger-Tap for Tablets and Tap&Tap for Smartphones
Space and Virtuality Studio: A Participatory Design Lab
Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30 - September 3, 2021, Proceedings, Part V
The AIPO Society: Present and Future Trends
Command Without a Click: Dwell Time Typing by Mouse and Gaze Selections
Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework
Evaluation of Communication with Robot and Agent: Are Robots Better Social Actors than Agents?
Towards In-Air Gesture Control of Household Appliances with Limited Displays
The Augmented Round Table - a New Interface to Urban Planning and Architectural Design
Developing and Evaluating a Non-Visual Memory Game
Investigating User Attention and Interest in Websites
BendFlip: Examining Input Techniques for Electronic Book Readers with Flexible Form Factors
Sensemaking and Knowledge Building in System Development
Effects of a Tabletop Interface on the Co-construction of Concept Maps
VR Interaction Modalities for the Evaluation of Technical Device Prototypes
Usability Specialists as Boundary Spanners - An Appraisal of Usability Specialists' Work in Multiparty Distributed Open Source Software Development Effort
Mediating Interaction Between Healthcare Professionals and Patients with a Dual-Sided Tablet
User centered explanations in knowledge based systems
Interactive Floor Support for Kinesthetic Interaction in Children Learning Environments
In-Situ Occlusion Resolution for Hybrid Tabletop Environments
Communicating in a Ubicomp World: Interaction Rules for Guiding Design of Mobile Interfaces
A Basic Estimation of Predictive Feedback Loop (PFL) in a Distributed Virtual Environment (DVE) with Lag
Social Companion Robots to Reduce Isolation: A Perception Change Due to COVID-19
Quality Assessment of Crowdwork via Eye Gaze: Towards Adaptive Personalized Crowdsourcing
The Perception of Cultural Differences in Online Self-presentation
Client's Temporal Trajectory in Child Protection: Piecing Information Together in a Client Information System
Experiencing Materialized Reading: Individuals' Encounters with Books
UX.br: A User Experience Maturity Model for Government Applications
Designers-identified requirements for tools to support task analyses
Evaluation of an Advisor Tool for Scenario Generation
A Tactile Compass for Eyes-Free Pedestrian Navigation
A Revised Mobile KLM for Interaction with Multiple NFC-Tags
"Where's the Interface?" Enhanced Use Models for Mobile Interaction
A data centred framework for user-centred design
Investigating CAPTCHAs Based on Visual Phenomena
Sustainable Human-Work Interaction Designs
Establishing Design Principles for Diagrammatic VPLs
Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well
WidSets: A Usability Study of Widget Sharing
Empowering Project Managers in Enterprises - A Design Thinking Approach to Manage Commercial Projects
Designing a Playful Communication Support Tool for Persons with Aphasia
Enhanced Task Modelling for Systematic Identification and Explicit Representation of Human Errors
Meta-design: Expanding Boundaries and Redistributing Control in Design
Questionnaire-Based Research on Opinions of Visitors for Communication Robots at an Exhibition in Japan
The Role of Modality in Notification Performance
An Investigation into Facebook Friend Grouping
Awareness, Control and Impact in Digital Wellbeing - Results from Explorative Self-experiments
Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions
Extracting Knowledge from Usability Evaluation Databases
Mobile Communication Services: Which Acceptability Factors Matter Most?
An empirical study of software reuse by experts in object-oriented design
Subjective Usability, Mental Workload Assessments and Their Impact on Objective Human Performance
Experiencing Contemporary Art at a Distance
Supporting Worth Mapping with Sentence Completion
Preference-Based Group Scheduling
Connected by Design - Our Learnings from Designing Digital Profiler Journeys - IDFC Bank Digital Experience
Exploring Application Opportunities for Smart Vehicles in the Continuous Interaction Space Inside and Outside the Vehicle
Logging Events Crossing Architectural Boundaries
Evolution of Norms in a Newly Forming Group
Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation
Constrained vs spontaneous speech and gestures for interacting with computers: A comparative empirical study
Improving Computer Security Dialogs
Developing and Validating Personas in e-Commerce: A Heuristic Approach
Remote Usability Testing of a Web Site Information Architecture: "Testing for a Dollar a Day"
Conception of Ambiguous Mapping and Transformation Models
Building Bridges: HCI, Visualization, and Non-formal Modeling - IFIP WG 13.7 Workshops on Human-Computer Interaction and Visualization: 7th HCIV@ECCE 2011, Rostock, Germany, August 23, 2011, and 8th HCIV@INTERACT 2011, Lisbon, Portugal, September 5, 2011, Revised Selected Papers
The Cost of Improved Overview: An Analysis of the Use of Electronic Whiteboards in Emergency Departments
Comparing Free Hand Menu Techniques for Distant Displays Using Linear, Marking and Finger-Count Menus
A Set of Customizable Games Supporting Therapy of Children with Cerebral Palsy
Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic Island
A Human Cognitive Processing Perspective in Designing E-Commerce Checkout Processes
Recognising Erroneous and Exploratory Interactions
Dynamic forms: an enhanced interaction abstraction based on forms
Vibro-Tactile Implicit Interactions: So What?
Enhancing the usability of usability design tools: The case of information requirements specification
All the News That's Fit to Read: Finding and Recommending News Online
Integrated office software benchmarks: A case study
Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space
Supporting a Multidisciplinary Digital Media Research Community with GRAND Aspirations
Documentation as part of design: exploratory field studies
Virtual Buttons for Eyes-Free Interaction: A Study
EXPOSE. HCI-counseling for user interface design
The Fly's Eye: Live Spatial Analysis and Deconstruction of the Video
Finger on the Pulse: The Value of the Activity Stream in the Enterprise
Engaging in Email Discussion: Conversational Context and Social Identity in Computer-Mediated Communication
MarkerClock: A Communicating Augmented Clock for Elderly
A development environment for the design of multimodal, colourgraphic human-computer interfaces
The Human(s) in the Loop - Bringing AI and HCI Together
Evaluating Direct Manipulation Operations for Constraint-Based Layout
EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early
Storytelling in Visual Analytics Tools for Business Intelligence
Measuring Emotional Wellbeing with a Non-intrusive Bed Sensor
Exploring in-the-Wild Game-Based Gesture Data Collection
The Attractiveness Stereotype in the Evaluation of Embodied Conversational Agents
Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems
Exploring Responsible AI Practices in Dutch Media Organizations
Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles
Usability Design: A New Rational Unified Process Discipline
Finding the Right Way for Interrupting People Improving Their Sitting Posture
Smart Objects for Speech Therapies at Home
Design and Evaluation of Multimodal System for the Non-visual Exploration of Digital Pictures
Non-response, Social Exclusion, and False Acceptance: Gatekeeping Tactics and Usability Work in Free-Libre Open Source Software Development
Computer-aided window identification in Trident
A Conceptual-Level Design Environment for Learning Contents
Same Same but Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality
Cue Now, Reflect Later: A Study of Delayed Reflection of Diary Events
Voice Games: Investigation Into the Use of Non-speech Voice Input for Making Computer Games More Accessible
Evaluating WELI: A Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes
NFC-Based Mobile Interactions with Direct-View Displays
Eigen-Space Coding as a Means to Support Privacy in Computer Mediated Communication
Understanding Awareness Information
Programming in the Kitchen
Reducing Driver Task Load and Promoting Sociability through an Affective Intelligent Driving Agent (AIDA)
Bringing Human Computer Interaction into a Department of Product and Systems Design
Looking for Help? Supporting Older Adults' Use of Computer Systems
Redundancy and Collaboration in Wikibooks
Evaluating the Accuracy of Pre-kindergarten Children Multi-touch Interaction
Using Contextual Information Effectively in Design
Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents
CandidTree: Visualizing Structural Uncertainty in Similar Hierarchies
Spatial Cues in Small Screen Devices: Benefit Or Handicap?
Gaze Added Interface Suitable for General GUIs
Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture
CapTUI: Geometric Drawing with Tangibles on a Capacitive Multi-touch Display
IRIS: Implementing an Open Environment supporting Inclusive Design of Internet Applications
Improving Browsing Performance: A study of four input devices for scrolling and pointing tasks
Storytelling Meets the Social Web: An HTML5 Cross-Platform Application for Older Adults
Wesee: Digital Cultural Heritage Interpretation for Blind and Low Vision People
A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages
Likeness and Dealbreakers: Interpreting Interpersonal Compatibility from Online Music Profiles
"Not Some Trumped Up Beef": Assessing Credibility of Online Restaurant Reviews
User-Centered Design and Business Process Modeling: Cross Road in Rapid Prototyping Tools
"Let There Be Light": Examining Interfaces for Homes of the Future
Computer-Related Attribution Styles: Typology and Data Collection Methods