yusuke1997/dblp-id-title huggingface dataset:
Semantic Based Text Classification of Patent Documents to a User-Defined Taxonomy
A Temporal Dominant Relationship Analysis Method
Efficient Clustered Federated Learning by Locality Sensitive Hashing
Deep Reinforcement Learning for Solving the Trip Planning Query
A Unified Information Diffusion Prediction Model Based on Multi-task Learning
Mamba-Enhanced Text-Audio-Video Alignment Network for Emotion Recognition in Conversations
Graph Contrastive Learning for Dissolved Gas Analysis
RoleOf Relationship and Its Meta Model for Design Pattern Instantiation
Mining Maximal Sub-prevalent Co-location Patterns Based on k-hop
An Evolutionary Approach for Learning Conditional Preference Networks from Inconsistent Examples
Advanced Data Mining and Applications - 6th International Conference, ADMA 2010, Chongqing, China, November 19-21, 2010, Proceedings, Part I
Fast Nyström for Low Rank Matrix Approximation
T-rotation: Multiple Publications of Privacy Preserving Data Sequence
Discriminative Features Generation for Mortality Prediction in ICU
Explicit and Implicit Counterfactual Data Augmentation for Sequential Recommendation
Traffic Flow Visualization Using Taxi GPS Data
Concept Based Text Classification Using Labeled and Unlabeled Data
Integrating Data Mining and Optimization Techniques on Surgery Scheduling
Semantic Scoring Based on Small-World Phenomenon for Feature Selection in Text Mining
Moment+: Mining Closed Frequent Itemsets over Data Stream
Explain Before Classify: Contrastive Rationale Distillation for Academic Opinion Recognition
PRME-GTS: A New Successive POI Recommendation Model with Temporal and Social Influences
Global Ocean Forecasting by Structure-Aware Network with Multi-scale Interactions
Knowledge Graph Reasoning with Hierarchical Attention-Based Temporal Aggregation for Industrial Chain Risk Prediction
A New Statistical Approach to DNS Traffic Anomaly Detection
Multi-Self-Supervised Light Graph Convolution Network for Social Recommendation
MPB: Multi-Peak Binarization for Pupil Detection
Target Segmentation and Feature Extraction for Undersea Image Based on Function Transformation
Efficiently Mining Constrained Subsequence Patterns
Difficulty-Controlled Question Generation in Adaptive Education for Few-Shot Learning
A 3D shape matching framework
Point-based modelling and rendering using radial basis functions
Drawing the real
The 3D visualization of brain anatomy from diffusion-weighted magnetic resonance imaging data
Local metamorphosis of functionally defined shapes
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, Singapore, June 15-18, 2004
A new fractal-based approach for 3D visualization of mountains in VRML standard
Robust, geometry-independent shadow volumes
Intelligence, awareness and agency: the seduction of embodied conversational agents
A new mixed spatial domain watermarking of three dimensional triangle mesh
Magallanes: 3D navigation for everybody
Compositing color with texture for multi-variate visualization
Sung Dae Hong
Representation of basket constructs using braid theory
Tracking points using projective reconstruction for augmented reality
Extending cubic Bézier curve based on geometric continuity
Illumination and view dependent progressive transmission of semi-regular meshes with subdivision connectivity
A shape hierarchy for 3D modelling from video
Improved CSG rendering using overlap graph subtraction sequences
Squidsoup
Scalable photon splatting for global illumination
Simple dynamic LOD for geometry images
Inward looking projections
An intrusive evaluation of peripheral display
Generalized sweep templates for implicit modeling
Graphics architectures: the dawn of cinematic computing
3D screen-space widgets for non-linear projection
Real-time procedural generation of 'pseudo infinite' cities
Visual expressiveness in educative architectural animations
Interactive 3D pointing device using mirror reflections
Game enhanced music manuscript
Considerations for the design of exergames
Evaluation of game engines for simulated surgical training
Boundary treatment for virtual leaf surfaces
Realtime visualization of implicit objects with contact control
Velocity driven haptic rendering
Transit oriented sustainable urban developments: enhancing community consultation through web based virtual environments
Viktor Koen
Virtual reality aided assembly with directional vibro-tactile feedback
Arbitrarily layered micro-facet surfaces
Real-time animation of ancient Roman sites
Crayon lighting: sketch-guided illumination of models
Be here now together: extended abstract
3D character animation synthesis from 2D sketches
Petra Stefankova
Extraction of a representative tile from a near-periodic texture
Analysis and reconstruction of the tiling of Alcazar in Seville using computer vision tools
The Aristotelian rainbow: from philosophy to computer graphics
Learned deformable skeletons for motion capture based animation
Fast high-quality noise
Integrating procedural textures with replicated image editing
Selective rendering: computing only what you see
MagicMouse: an inexpensive 6-degree-of-freedom mouse
Spherical manifolds for adaptive resolution surface modeling
Synthesizing transition textures on succession patterns
Studydesk: semi-immersive volumetric data analysis
An interface for virtual 3D sculpting via physical proxy
Visualizing Hurricane Katrina: large data management, rendering and display challenges
Calculating thermal radiation fields from 3D flame reconstruction
Adaptive resolution of 1D mechanical B-spline
FingARtips: gesture based direct manipulation in Augmented Reality
Face feature extraction using Bayesian network
Appearance preserving octree-textures
View-dependent tetrahedral meshing and rendering
Master-element vector irradiance for large tessellated models
Interactive stylized silhouette for point-sampled geometry
A simple and stable feature-preserving smoothing method for contours-based reconstructed meshes
Applying memory techniques in designing a multimedia application for learning multiplication tables
A topology-preserving polygonal simplification using vertex clustering
Visibility map for global illumination in point clouds
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Real-time visualization of large textured terrains
Animation of ice melting phenomenon based on thermodynamics with thermal radiation
Impostors and pseudo-instancing for GPU crowd rendering
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
Towards a flexible back-end for scenegraph-based rendering systems
Mimicing 3D transformations of emotional stylised animation with minimal 2D input
Directional enhancement in texture-based vector field visualization
Methodologies for immersive robot programming in an augmented reality environment
Recovery of material under complex illumination conditions
Predictive crowd simulations for Cultural Heritage applications
Interactive metamorphosis and carving in a multi-volume scene
Smooth surface reconstruction from noisy range data
Events, actors and interaction of hybrid entities in virtual reality
Spherical mirror: a new approach to hemispherical dome projection
Visual attention-based polygon level of detail management
Validating retargeted and interpolated locomotions by dynamics-based analysis
Visual data mining of genomic databases by immersive graph-based exploration
Efficient point correspondence matching using motion vector for a self-calibrated augmented reality application of a single camera
Grove: a production-optimised foliage generator for "The Lord of the Rings: The Two Towers"
Adaptive T-spline surface fitting to z-map models
Computer-assisted cel animation: post-processing after inbetweening
Re-envisioning reality: reflectance field acquisition of actors, objects, and environments
A framework for a dynamic interactive 3D GIS for non-expert users
Voronoi diagram depth sorting for polygon visibility ordering
Paul Hertz
A 2D/3D hybrid geographical information system
Merging a pair of disk Bézier curves
Efficient modeling and rendering of turbulent water over natural terrain
Efficient implementation of a planar point location method
Appearance-preserving manipulation of hand-drawn graphs
Interacting with the virtually recreated Peranakans
On creative engagement with interactive art
Densely sampled light probe sequences for spatially variant image based lighting
Data-intensive image based relighting
Real-time rendering of realistic-looking grass
A feature-based pencil drawing method
Roman Verostko
Surfel Stripping
Cluster-based solution for virtual and augmented reality applications
Real-time cloth simulation for garment CAD
Rapid modeling of 3D faces for animation using an efficient adaptation algorithm
Varying rendering fidelity by exploiting human change blindness
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The photon pipeline
Predictive sunlight simulation for the remodeling of the Real Madrid stadium
Interactive image-space refraction of nearby geometry
Interactive landscape visualization using GPU ray casting
Statistical synthesis of facial expressions for the portrayal of emotion
Jason Lee
Photon differentials
Parametric curves on meshes
Object, function, action for tangible interface design
A sense of touch in online sculpting
Building a virtual factory
Return to reality
Intuitive quasi-eigen faces
Force-based velocity control technique in immersive V.E
Sliced data structure for particle-based simulations on GPUs
AtelierM: a physically based interactive system for creating traditional marbling textures
Marte Newcombe
Real-time painterly rendering for MR applications
Inverse tone mapping
A GPU-based method for real-time simulation of Eastern painting
Human visual perception of region warping distortions with different display and scene characteristics
The visualization of myocardial strain for the improved analysis of cardiac mechanics
Parametrically controlled terrain generation
Function-defined shape metamorphoses in VRML
Example-based color transformation for image and video
Efficient animation of water flow on irregular terrains
A model for efficient and accurate interaction with elastic objects in haptic virtual environments
Real-time shell space rendering of volumetric geometry
The inside story: including physiology in structural plant models
Iris synthesis: a reverse subdivision application
Design and implementation of a built-in camera based user interface for mobile games
Applying game design theory to virtual heritage environments
View-dependent progressive mesh using non-redundant DAG hierarchy
Real-time image based lighting in software using HDR panoramas
Paintbrush rendering of lines using HMMs
Segment-based tetrahedral meshing and rendering
Level of detail based occlusion culling for dynamic scenes
Monocular reconstruction of human translation in motion sequence by MTA
Two-stage compression for fast volume rendering of time-varying scalar data
Analysis of visualisation requirements for fuzzy systems
Rendering compact discs and other diffractive surfaces illuminated by linear light sources
Efficient human motion retrieval in large databases
Modeling landscapes with ridges and rivers: bottom up approach
Experiments in 3D interaction for mobile phone AR
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005
One-click lattice extraction from near-regular texture
A study on a geometry transformation method for a geometry and scene modeler by a verbal interface
A reflectance model for diffuse fluorescent surfaces
An accelerating splatting algorithm based on multi-texture mapping for volume rendering
Efficient collision detection for spherical blend skinning
A 3D robot simulation for education
Uniting cartoon textures with computer assisted animation
Feature extraction of volume data based on multi-scale representation
Wall grammar for building generation
A learning support system for beginners in pencil drawing
John Antoine Labadie
The Viscous Display: a transient adaptive interface for collective play in public space
Augmenting the science centre and museum experience
Probabilistic, layered and hierarchical animated agents using XML
Compact and efficient generation of radiance transfer for dynamically articulated characters
Approaches to interactive art systems
James Faure Walker
Unit: modular development of distributed interaction techniques for highly interactive user interfaces
Spider Cursor: a simple versatile interaction tool for data visualization and exploration
Laplacian mesh optimization
Efficient light scattering through thin semi-transparent objects
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, Perth, Western Australia, 1-4 December 2007
Accelerating the ray tracing of height fields
Mode-splitting for highly detailed, interactive liquid simulation
Animated visual vibrations as an uncertainty visualisation technique
Hierarchical clustering of large volumetric datasets
Individualized reaction movements for virtual humans
A mass-spring model for surface mesh deformation based on shape matching
Rendering higher order finite element surfaces in hardware
3D object reconstruction and representation using neural networks
Efficient physically-based simulation of non-linear media
A flexible 3D slicer for voxelization using graphics hardware
Informative art: information visualization in everyday environments
Polygonization of multi-component non-manifold implicit surfaces through a symbolic-numerical continuation algorithm
Oriented convex polyhedra for collision detection in 3D computer animation
Photon Splatting for participating media
GPU-based rendering of sparse low-degree implicit surfaces
Visual importance-biased image synthesis animation
Modeling expressive wrinkle on human face
Create free-form digital shapes with hands
Real-time deformation using modal analysis on graphics hardware
Dual space drawing methods for cones
Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshes
Automatic expressive deformations for stylizing motion
Simplistic dynamic image based rendering
A loose and sketchy approach in a mediated reality environment
Animating real-time realistic movements in small plants
Simulating and visualising spray deposition on plant canopies
Anna Ursyn
GPU-based shape from silhouettes
Mike Wong
It's a bright summer morning!: providing depth to plays using 3D graphics
Panorama maps with non-linear ray tracing
Performance guaranteed rendering using the HDoV tree
Evaluation of real-time physics simulation systems
A boosting approach to content-based 3D model retrieval
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29 - December 2, 2006
A wide field, high dynamic range, stereographic viewer
Multiresolution geometric details on subdivision surfaces
Adaptive sampling based on fuzzy inference
Laura Rusnak
Fuzzy blending of materials
Shape-driven deformations of functionally defined heterogeneous volumetric objects
QEM-based mesh simplification with global geometry features preserved
A global hierarchical Z space algorithm for cluster parallel graphics architectures
Implicit curve oriented inbetweening for motion animation
3D distance transform adaptive filtering for smoothing and denoising triangle meshes
SS-3d: a collaborative tool for shooting-preproduction with Web3D
Yangmi Lim
A VR platform for field-scale phenomena: an application to fire spread experiments
Connectivity compression for non-triangular meshes by context-based arithmetic coding
Psychologically-based vision and attention for the simulation of human behaviour
Beyond-me site: two-handed interface for 3D drawing in MR
Tracking and video surveillance activity analysis
Curvature-based shading of translucent materials, such as human skin
Collaborative interactive physical simulation
Generalised compositing
Polygon recognition in sketch-based interfaces with immediate and continuous feedback
Algorithms for spherical harmonic lighting
Simulating tree growth based on internal and environmental factors
Selective component-based rendering
Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces
Adaptive streaming and rendering of large terrains using strip masks
Point rendering of non-manifold surfaces with features
Camera textures
Evolving controllers for virtual creature locomotion
Grid-based computer animation rendering
Interactive visual method for motion and model reuse
Multi-view point splatting
A neural network scheme for transparent surface modelling
Rendering translucency with Perlin noise
Topological analysis of a single line drawing for 3D shape recovery
Rayskip: faster ray tracing of implicit surface animations
Path tracing using the AR350 processor
A toolkit for visualizing biomedical data sets
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, Melbourne, Australia, February 11-14, 2003
Point based rendering of non-manifold surfaces with contours
Eigentransport for efficient and accurate all-frequency relighting
Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis
Education: oriented visualization model for buildings cross ventilation
Using genetic algorithms to optimise triangle strips
Handheld devices for applications using dynamic multimedia data
Kelembai walk: encouraging cooperative interaction via design
Texture for volume character animation
Skewed mirror symmetry detection from a 2D sketch of a 3D model
An evaluation of virtual lenses for object selection in augmented reality
Modelling fish behaviour
Your destiny: dynamic interactive installation for digital Gesamtkunstwerk: (total work of art)
Performance and user based analysis of a collaborative virtual environment system
Multiple light field rendering
A domain-independent system for sketch recognition
Point based rendering of non manifold surfaces
A novel color region homogenization and its application in improving skin detection accuracy
Watermarking subdivision surfaces based on addition property of Fourier transform
Refinement criteria for high fidelity interactive walkthroughs
Virtual woodcuts from images
Smooth constraints for spline variational modeling
Physically based hydraulic erosion simulation on graphics processing unit
More optimal strokes for NPR sketching
Sketching with a low-latency electronic ink drawing tablet
Proceedings of the workshop on Geometric and Topological Methods in Computer Science, GETCO 2010, Aalborg, Denmark, January 11-15, 2010
Proceedings of the Workshops on Geometric and Topological Methods in Concurrency Theory, GETCO@DISC 2004, Amsterdam, The Netherlands, 2004 + GETCO@CONCUR October 2005, San Francisco, CA, USA, August 2005 + GETCO 2006, Bonn, Germany, 2006
4th Workshop on GEometry and Topology in COncurrency and distributed systems theory, GETCO 2002, Satellite workshop of DISC 2002, Toulouse, France, October 2002
2nd Workshop on Geometry and Topology in Concurrency theory, GETCO 2000, Satellite Workshop of CONCUR 2000, State College, PA, USA, August 21, 2000
3rd Workshop on GEometry and Topology in COncurrency theory, GETCO 2001, Satellite Event of CONCUR 2001, Aalborg, Denmark, August 25, 2001
Combined Proceedings of the Second Workshop on Categorical Methods for Concurrency, Interaction, and Mobility, CMCIM 2003, and the Fifth Workshop on Geometric and Topological Methods in Concurrency, GETCO 2003, Satellite Events of CONCUR 2003, Marseille, France, September 6, 2003
ViSta
Improved Algorithms and Bounds for Orthogonal Drawings
3D Visualization of Semantic Metadata Models and Ontologies
Spherical Graph Drawing by Multi-dimensional Scaling
Fast Compaction for Orthogonal Drawings with Vertices of Prescribed Size
Upward Point Set Embeddability for Convex Point Sets Is in P
Achieving Good Angular Resolution in 3D Arc Diagrams
Graph Drawing, Symposium on Graph Drawing, GD '95, Passau, Germany, September 20-22, 1995, Proceedings
Balanced Circle Packings for Planar Graphs
Angle and Distance Constraints on Tree Drawings
Deep Neural Network for DrawiNg Networks, $${(DNN)^{\textit{2}\, }} $$
Tangles and Degenerate Tangles
3D Layout of Reachability Graphs of Communicating Processes
An Algorithm for Finding Large Induced Planar Subgraphs
Graph Drawing - 18th International Symposium, GD 2010, Konstanz, Germany, September 21-24, 2010. Revised Selected Papers
Graph Drawing and Manipulation with LINK
1-Fan-Bundle-Planar Drawings of Graphs
Characterization of Unlabeled Level Planar Graphs
Three-dimensional Grid Drawings of Graphs
On Representations of Some Thickness-Two Graphs
An Algorithm for Labeling Edges of Hierarchical Drawings
Aesthetic Discrimination of Graph Layouts
Minimum Segment Drawings of Series-Parallel Graphs with the Maximum Degree Three
No-Bend Orthogonal Drawings of Subdivisions of Planar Triconnected Cubic Graphs
Offline Drawing of Dynamic Trees: Algorithmics and Document Integration
Grid Drawings and the Chromatic Number
Hanani-Tutte for Radial Planarity II
Graph Drawing, 12th International Symposium, GD 2004, New York, NY, USA, September 29 - October 2, 2004, Revised Selected Papers
Partitioning Approach to Visualization of Large Graphs
An Interactive System for Drawing Graphs
Complexity of Some Geometric and Topological Problems
Realizing Planar Graphs as Convex Polytopes
Planar Graphs as VPG-Graphs
Graph Drawings with no k Pairwise Crossing Edges
Simultaneous Embeddability of Two Partitions
Small Drawings of Series-Parallel Graphs and Other Subclasses of Planar Graphs
Crossings and Permutations
On the Size of Planarly Connected Crossing Graphs
String Graph Obstacles of High Girth and of Bounded Degree
Combining Graph Labeling and Compaction
SDE: Graph Drawing Using Spectral Distance Embedding
GiViP: A Visual Profiler for Distributed Graph Processing Systems
The Number of Triangulations on Planar Point Sets
A Novel Grid-Based Visualization Approach for Metabolic Networks with Advanced Focus&Context View
KGB - A Customizable Graph Browser
Regular Edge Labelings and Drawings of Planar Graphs
On Representing Graphs by Touching Cuboids
Partitioned Drawings
Minimum Level Nonplanar Patterns for Trees
Inserting an Edge into a Geometric Embedding
Introducing Fairness in Graph Visualization (Poster Abstract)
GEOMI: GEOmetry for Maximum Insight
Adjacent Crossings Do Matter
Orthogonal Drawings of Cycles in 3D Space (Extended Abstract)
The Euclidean MST-Ratio for Bi-Colored Lattices
Partitioning Complete Geometric Graphs on Dense Point Sets into Plane Subgraphs
Realization of Simply Connected Polygonal Linkages and Recognition of Unit Disk Contact Trees
Planar and Quasi Planar Simultaneous Geometric Embedding
InterViewer: Dynamic Visualization of Protein-Protein Interactions
Straight-Line Drawings of Binary Trees with Linear Area and Arbitrary Aspect Ratio
On Embeddability of Buses in Point Sets
Non-homotopic Loops with a Bounded Number of Pairwise Intersections
Validating Graph Drawing Aesthetics
On the Edge Density of Bipartite 3-Planar and Bipartite Gap-Planar Graphs
Drawing Directed Graphs Clockwise
Latour - A Tree Visualisation System
Confluent Layered Drawings
Morphing Schnyder Drawings of Planar Triangulations
Label Number Maximization in the Slider Model
Block Crossings in Storyline Visualizations
Advances in the Planarization Method: Effective Multiple Edge Insertions
Molecular Graph Eigenvectors for Molecular Coordinates
Drawing 3-Polytopes with Good Vertex Resolution
3D Visibility Representations of Complete Graphs
Efficient C-Planarity Testing for Embedded Flat Clustered Graphs with Small Faces
Smoother Transitions Between Breadth-First-Spanning-Tree-Based Drawings
Small Point Sets for Simply-Nested Planar Graphs
Exploiting Air-Pressure to Map Floorplans on Point Sets
Beyond Level Planarity
Improved Force-Directed Layouts
A Walk on the Wild Side: A Shape-First Methodology for Orthogonal Drawings