yusuke1997/dblp-id-title huggingface dataset:
Reality instant messaging: injecting a dose of reality into online chat
The guidebook, the friend, and the room: visitor experience in a historic house
"In the Only House in the Whole World but Everyone Doing the Same" Co-designed Animation as a Method of Critical Enquiry to Explore HCI Considerations for Remote Eating Disorder Support
Human-Robot Friendship (HRF) Procedure with Children
Empirical evaluation for finger input properties in multi-touch interaction
Using perceptual grouping for object group selection
A Spreadsheet Model for Handling Streaming Data
Mixed-Initiative Approaches to Global Editing in Slideware
Video games as research instruments
Trust, Comfort and Relatability: Understanding Black Older Adults' Perceptions of Chatbot Design for Health Information Seeking
Empowering Independence Through Design: Investigating Standard Digital Design Patterns For Easy-to-Read Users
Helping Voice Shoppers Make Purchase Decisions
An Initial Investigation into Non-visual Code Structure Overview Through Speech, Non-speech and Spearcons
The Soma Mat and Breathing Light
How Activists Are Both Born and Made: An Analysis of Users on Change.org
A Percussion-Focussed Approach to Preserving Touch-Screen Improvisation
Finding the Inner Clock: A Chronobiology-based Calendar
Exploring the Fit: Analysing Material Selection for Interactive Markers in MAR Games through Co-Design
Understanding and Mitigating Technology-Facilitated Privacy Violations in the Physical World
Insights into co-located shared mobile search
Interactive TV: a new interaction paradigm?
Supporting collaborative design with representations for mutual understanding
Designing the car iWindow: exploring interaction through vehicle side windows
Castaway: a context-aware task management system
Wan2tlk?: everyday text messaging
{hi}stories: supporting user generated history
Transportable Applications Environment (TAE) Plus User Interface Designer WorkBench
Virtual Reality, Game Design, and Virtual Art Galleries
Impact and User Perception of Sandwich Attacks in the DeFi Ecosystem
WebQuests: changing the way we teach online
Experience: Barriers and Opportunities of Wearables for Eating Research
Frustrating the user on purpose: using biosignals in a pilot study to detect the user's emotional state
Questionable concepts: critique as resource for designing with eighty somethings
Confabulation Radio: Reflexive Speculation in Counterfactual Soundscape
Should my Chatbot be Register-Specific? Designing Appropriate Utterances for Tourism
Designing for Peer-Led Critical Pedagogies in Computer-Mediated Support Groups for Home Care Workers
Fragile: a case study for evoking specific emotional responses
Beagle: Automated Extraction and Interpretation of Visualizations from the Web
The cone and the lazy bubble: two efficient alternatives between the point cursor and the bubble cursor
10 ways to destroy a perfectly good game idea
Answering Questions about Charts and Generating Visual Explanations
One-hundred days in an activity-centric collaboration environment based on shared objects
Technology Meets Fashion: Exploring Wearables, Fashion Tech and Haute Tech Couture
VoiceAssist: Guiding Users to High-Quality Voice Recordings
Collection and analysis of data about group processes in computer supported meetings
Alice: a rapid prototyping system for building virtual environments
What Are You Doing With Your Phone?: How Social Class Frames Parent-Teen Tensions around Teens' Smartphone Use
Phases of use: a means to identify factors that influence product utilization
HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities
Toward Supporting Adaptation: Exploring Affect's Role in Cognitive Load when Using a Literacy Game
Embracing Embodied Social Cognition in AI: Moving Away from Computational Theory of Mind
Interactive search in large video collections
To Disclose or Not to Disclose: Examining the Privacy Decision-Making Processes of Older vs. Younger Adults
GloveTalkII: An Adaptive Gesture-to-Formant Interface
The Trusted Listener: The Influence of Anthropomorphic Eye Design of Social Robots on User's Perception of Trustworthiness
User-Centered Video: Transmitting Video Images Based on the User's Interest
Joggobot: a flying robot as jogging companion
Designing mobile health technology for bipolar disorder: a field trial of the monarca system
Designing User Interface for Facilitating Live Editing in Streaming
FresnelDeformable: A Softness Presentation Technique Combining Fingertip Plane Tilt Manipulation and Pseudo-Stiffness
EMPop: Pin Based Electromagnetic Actuation for Projection Mapping
PressureText: pressure input for mobile phone text entry
Three-in-one: Levitation, Parametric Audio, and Mid-Air Haptic Feedback
SharedSpaces Mingle
Model Positionality and Computational Reflexivity: Promoting Reflexivity in Data Science
Design Patterns for Data Comics
Competent Men and Warm Women: Gender Stereotypes and Backlash in Image Search Results
Beyond the Buckets of Support: Designing for Agency and Interaction in Personalised Disability Systems
Reimagining Recovery: A Patient-Centred In-Hospital Intervention to Motivate Early Mobilisation Post-Surgery
An intuitive text input method for touch wheels
Food practices as situated action: exploring and designing for everyday food practices with households
Curation, provocation, and digital identity: risks and motivations for sharing provocative images online
Bridging the Gap Between UX Practitioners' Work Practices and AI-Enabled Design Support Tools
CRAFTED LOGIC Towards Hand-Crafting a Computer
The Panda Hat of Doom
Identifying Types of Misalignments between Promotion Emails and Landing Pages
Proto-Chair: Posture-Sensing Smart Furniture with 3D-Printed Auxetics
Virtual Lab by Quantum Flytrap: Interactive simulation of quantum mechanics
DigiMo - towards developing an emotional intelligent chatbot in Singapore
The Effect of Edge Targets on Touch Performance
K-sketch: a 'kinetic' sketch pad for novice animators
Using the Kano Method to Evaluate Features of Chatbot-Based Technological Support for Recovery from Alcohol Use Disorder
Information Archiving with Bookmarks: Personal Web Space Construction and Organization
Privacy Design Strategies for Home Energy Management Systems (HEMS)
Empirical research methods for human-computer interaction
Recovering trust and avoiding escalation: an overlooked design goal of social systems
Implicit imitation in social tagging: familiarity and semantic reconstruction
MILESTONES: The Design and Field Evaluation of a Semi-Automated Tool for Promoting Self-Directed Learning Among Online Learners
A Preliminary Study of the Role of Language in Home Network Troubleshooting
Easy Tactile Feedback in Bargain Basement Prices
Anticipatory Governance in the Technology Sector: Processes, Critiques and Principles for Addressing Grand Challenges in Computing
An Exploratory Study of the Use of Drones for Assisting Firefighters During Emergency Situations
Chain Reactions: The Impact of Order on Microtask Chains
An automated office communications study in an operational setting
Formal methods in computer human interaction: comparison, benefits, open questions
Designing for Difference: How We Learn to Stop Worrying and Love the Doppelganger
Reshaping Touch Communication: An Interdisciplinary Research Agenda
SMOKS: the memory suits
Interaction techniques and applications for peephole displays
Studying How Digital Luthiers Choose Their Tools
Poros: Configurable Proxies for Distant Interactions in VR
Theorising in HCI using Causal Models
Using and Exploring Hierarchical Data in Spreadsheets
Affective State Prediction from Smartphone Touch and Sensor Data in the Wild
Let's Talk About Death: Existential Conversations with Chatbots
Viewer Experience of Obscuring Scene Elements in Photos to Enhance Privacy
Rewriting interaction
"Yeah, this graph doesn't show that": Analysis of Online Engagement with Misleading Data Visualizations
Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy
Understanding Environmental Sustainability and Information Practices in Global South Fish Farming
Low-Wage Precarious Workers' Sociotechnical Practices Working Towards Addressing Wage Theft
IN360: A 360-Degree-Video Platform to Change Students Preconceived Notions on Their Career
Designing an Interactive Dashboard for Automated Cloud Resource Management
Fun with bananas: novel inputs on enjoyment and task performance
Home networks: the RACE DCPN project
Now Check Your Input: Brief Task Lockouts Encourage Checking, Longer Lockouts Encourage Task Switching
Sources of structure in sensemaking
Lock n' LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities
Which Factors Predict the Chat Experience of a Natural Language Generation Dialogue Service?
From "folklore" to "living design memory"
TutorCraftEase: Enhancing Pedagogical Question Creation with Large Language Models
Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game
Sawtooth: interactive clarity and aesthetic complexity
Pressure-Based Gain Factor Control for Mobile 3D Interaction using Locally-Coupled Devices
Back to the 1990s, BeeperRedux!: Revisiting Retro Technology to Reflect Communication Quality and Experience in the Digital Age
Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop
CompuWoven: A Computer-Aided Fabrication Approach to Hand-Woven Craft
Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance
Anthropomorphic visualization: a new approach for depicting participants in online spaces
Recursive interfaces for reactive objects
Accessibility for Whom? Perceptions of Mobility Barriers Across Disability Groups and Implications for Designing Personalized Maps
ModifyAug: Data Augmentation for Virtual IMU Signal based on 3D Motion Modification Used for Real Activity Recognition
Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation
Automated message prioritization: making voicemail retrieval more efficient
Rapid Fabrication of Haptic and Electric Input Interfaces using 4D Printed Origami
curlybot : designing a new class of computational toys
Tracing Conceptions of the Body in HCI: From User to More-Than-Human
How far is up?: encouraging social interaction through children's book app design
None of a CHInd: relationship counselling for HCI and speech technology
Assisted-care robot initiation of communication in multiparty settings
The performance of touch screen soft buttons
VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR
Design for Online Deliberative Processes and Technologies: Towards a Multidisciplinary Research Agenda
Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction
Usability testing software for the internet
iGripper: A Semi-Active Handheld Haptic VR Controller Based on Variable Stiffness Mechanism
Microbial Revolt: Redefining biolab tools and practices for more-than-human care ecologies
Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As Organizations
Defining Gamification Video
ThumbSense: automatic input mode sensing for touchpad-based interactions
JamSpace: a networked real-time collaborative music environment
Fairness by Design: Cross-Cultural Perspectives from Children on AI and Fair Data Processing in their Education Futures
Design requirements for more flexible structured editors from a study of programmers' text editing
Long-Term Use of Motion-Based Video Games in Care Home Settings
Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux
Designing educational computer environment for children (abstract)
"I hear the pattern": interactive sonification of geographical data patterns
Blended interaction: envisioning future collaborative interactive spaces
City Explorer: The Design and Evaluation of a Location-Based Community Information System
"Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit
The sampling lens: making sense of saturated visualisations
Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making
Using electronic group decision-making technology for usability walkthroughs: an initial qualitative cost/benefit analysis
The pantograph: a large workspace haptic device for multimodal human computer interaction
i*Chameleon: a scalable and extensible framework for multimodal interaction
Community help: discovering tools and locating experts in a dynamic environment
Doraemon's Gadget Lab: Unpacking Human Needs and Interaction Design in Speculative Technology
An intuitive model of perceptual grouping for HCI design
Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths
A Comparison of User Interfaces for Panning on a Touch-Controlled Display
MIT Community Challenge: Designing a Platform to Promote Kindness and Prosocial Behavior
Understanding meeting capture and access
The Amulet user interface development environment
ReflecTouch: Detecting Grasp Posture of Smartphone Using Corneal Reflection Images
Pause Moment Experience in SNS Communication
Community Collectives: Low-tech Social Support for Digitally-Engaged Entrepreneurship
AReading with Smartphones: Understanding the Trade-offs between Enhanced Legibility and Display Switching Costs in Hybrid AR Interfaces
The two-handed desktop interface: are we there yet?
Automatic Annotation Synchronizing with Textual Description for Visualization
The Silent Conversation: Designing for Introspection and Social Play in Art Museums
The Dream is Collapsing: The Experience of Exiting VR
Telebuddies: social stitching with interactive television
Grannify - Sustainable Living through Generational Knowledge
CheXplain: Enabling Physicians to Explore and Understand Data-Driven, AI-Enabled Medical Imaging Analysis
Understanding Social Costs in Online Question Asking
CPN/tools: revisiting the desktop metaphor with post-WIMP interaction techniques
Evaluating 'Prefer not to say' Around Sensitive Disclosures
Why CHI fragmented
Improving Design System Adoption with Inner Source
Mood Worlds: A Virtual Environment for Autonomous Emotional Expression
Ownership, Privacy, and Control in the Wake of Cambridge Analytica: The Relationship between Attitudes and Awareness
Get To The Point! Problem-Based Curated Data Views To Augment Care For Critically Ill Patients
Let's Hate Together: How People Share News in Messaging, Social, and Public Networks
Who gets to know what when: configuring privacy permissions in an awareness application
ViFeed: Promoting Slow Eating and Food Awareness through Strategic Video Manipulation during Screen-Based Dining
Polyzoom: multiscale and multifocus exploration in 2d visual spaces
An online forum as a user diary for remote workplace evaluation of a work-integrated learning system
Comparing modalities and feedback for peripheral interaction
#darkpatterns: UX Practitioner Conversations About Ethical Design
Using augmented snapshots for viewpoint switching and manipulation in augmented reality
SIGCHI project: user centered design of a program alleviating loneliness (PAL)
CalibMe: Fast and Unsupervised Eye Tracker Calibration for Gaze-Based Pervasive Human-Computer Interaction
Simulated augmented reality windshield display as a cognitive mapping aid for elder driver navigation
Investigating Haptic Perception of and Physiological Responses to Air Vortex Rings on a User's Cheek
Evaluation of a Persuasive Digital Literacy Game for Children
Privacy Concerns and Behaviors of People with Visual Impairments
Paper as an Analytic Resource for the Design of New Technologies
AuraMirror: artistically visualizing attention
"Speech is Silver, Silence is Golden " Analyzing Micro-communication Strategies between Visually Impaired Runners and their Guides
Use of mobile appointment scheduling devices
ALAP: Accessible LaTeX Based Mathematical Document Authoring and Presentation
The social life of small graphical chat spaces
Values, value and worth: their relationship to hci?
From Paper to Card: Transforming Design Implications with Generative AI
Ontology models for interaction design: case study of online support
Blocked sites and offensive videos: the challenges of teen computer use
On the Verge: Voluntary Convergences for Accurate and Precise Timing of Gaze Input
High-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms
Socially Assistive Robots as Decision Makers: Transparency, Motivations, and Intentions
Birds of a Rhythm: The Effects of Haptic Pattern Similarity on People's Social Perceptions in Virtual Reality
Open-ended Play For People With Dementia
Investigating Context-Aware Collaborative Text Entry on Smartphones using Large Language Models
Investigating the Effects of Different Levels of User Control on the Effectiveness of Context-Aware Recommender Systems for Web-Based Search
Linting is People! Exploring the Potential of Human Computation as a Sociotechnical Linter of Data Visualizations
Advancing Problem-Based Learning with Clinical Reasoning for Improved Differential Diagnosis in Medical Education
SWEETPEA: Software Tools for Programmable Embodied Agents
Talkative cushion: a phatic audio device to support family communication
Building a Program that Rewards and Gives back to Drivers
Understanding Viewport- and World-based Pointing with Everyday Smart Devices in Immersive Augmented Reality
Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects
EyeDE: gaze-enhanced software development environments
The Roads of Your Veins: Visualizing Map and Vein Data Matching
Hybrid HFR Depth: Fusing Commodity Depth and Color Cameras to Achieve High Frame Rate, Low Latency Depth Camera Interactions
"Bloat": the objective and subject dimensions
Making sense of haul videos: self-created celebrities fill a fashion media gap
Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller
EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems
Mid-Air Haptics for Control Interfaces
Value scenarios: a technique for envisioning systemic effects of new technologies
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability
Scents and Sensibility: Evaluating Information Olfactation
Design methodology of an online greek language course
Effects of Simple Personalized Goals on the Usage of a Physical Activity App
The sound of light: induced synesthesia for augmenting the photography experience
What Matters in Professional Drone Pilots' Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research
Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning
Understanding Life Transitions: A Case Study of Support Needs of Low-Income Mothers
Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
Persona Generation from Aggregated Social Media Data
Navigation for the blind through audio-based virtual environments
Extending Manual Drawing Practices with Artist-Centric Programming Tools
Telelife: A Vision of Remote Living in 2035
Unlimited editions: three approaches to the dissemination and display of digital art
"Tele" Me More: Using Telepresence Charades to Connect Strangers and Exhibits in Different Museums
Experiences with collaborative, distributed predictive human performance modeling
Translation and Validation of The Video Game Demand Scale to Spanish
Development and Initial Validation of the Haptic Experience Inventory (HXI)
Movers and shakers: designing meaningful conflict in a tablet-based serious game
Human-centered computing in international development
How users associate wireless devices
ARTiST: Automated Text Simplification for Task Guidance in Augmented Reality
Integrating human factors and software development
Creator Hearts: Investigating the Impact Positive Signals from YouTube Creators in Shaping Comment Section Behavior
Making sense of accelerometer measurements in pervasive physical activity applications
[Un]breaking News: Design Opportunities for Enhancing Collaboration in Scientific Media Production
Rapid prototyping and system development: examination of an interface toolkit for voice and telephony applications
"It's Just Everything Outside of the IDE that's the Problem": : Information Seeking by Software Developers with Visual Impairments
TaleBrush: Visual Sketching of Story Generation with Pretrained Language Models
How do couples use CheekTouch over phone calls?
STREAM: Exploring the Combination of Spatially-Aware Tablets with Augmented Reality Head-Mounted Displays for Immersive Analytics
Interaction design at IDEO Product Development
Data Epics: Embarking on Literary Journeys of Home Internet of Things Data
"As an Autistic Person Myself: " The Bias Paradox Around Autism in LLMs
Experiencing interactivity in public spaces (eips)
Co-located group interaction design
CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial Intelligence
CommuTiles: Shape-Changeable Modular Computer System Using Proximity Wireless Communication
Exploring Effective Real-Time Ergonomic Guidance Methods for Immersive Virtual Reality Workspace
Investigating the Importance of First Impressions and Explainable AI with Interactive Video Analysis
Towards a Comprehensive Understanding of Stakeholder Requirements for Automated Road Transport Logistics
Designing gamification: creating gameful and playful experiences
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Conceptualizing and Rethinking the Design of Cross-platform Creator Moderation
Designing embodied interfaces for casual sound recording devices
AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants
The interactive join: recognizing gestures for database queries
Gaze-augmented manual interaction
Taking into Account Sensory Knowledge: The Case of Geo-techologies for Children with Visual Impairments
Exploring PC-telephone convergence with the enhanced telephony prototype
Can Voice Assistants Be Microaggressors? Cross-Race Psychological Responses to Failures of Automatic Speech Recognition
Toucha11y: Making Inaccessible Public Touchscreens Accessible
Comparing presentation summaries: slides vs. reading vs. listening
Comparing internal UXD business models
SubjectBook: Hypothesis-Driven Ubiquitous Visualization for Affective Studies
Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind
FotoFile : A Consumer Multimedia Organization and Retrieval System
The Perceived Utility of Smartphone and Wearable Sensor Data in Digital Self-tracking Technologies for Mental Health
Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations
Improving Attention Using Wearables via Haptic and Multimodal Rhythmic Stimuli
Did you pack your keys?: smart objects and forgetfulness
Next-Generation Navigation: Evaluating the Impact of Augmented Reality on Situation Awareness in General Aviation Cockpits
Social Touch as an Allostatic Tool in Cooperative Multi-Agent Reinforcement Learning
Tactile feedback for button GUI on touch devices
ConsiderIt: improving structured public deliberation
Surprise, surprise: activity log based time analytics for time management
City lights: contextual views in minimal space
CPVis: Evidence-based Multimodal Learning Analytics for Evaluation in Collaborative Programming
Extracting the Affective Content of Fidgeting in Adults with ADHD via Machine Learning and a Hand-held Soft Tangible Device
Situating the concern for information privacy through an empirical study of responses to video recording
Virtual Reality Games for People Using Wheelchairs
Understanding Break-ability through Screen-based Affordances
Pride and prejudice: learning how chronically ill people think about food
Uncertainty Displays Using Quantile Dotplots or CDFs Improve Transit Decision-Making