yusuke1997/dblp-id-title huggingface dataset:
A Log Analyzer of Public Transit Guidance Service to Improve a Route Bus Service
Decoding of Hand Shapes Based on ElectroMyoGraphic Signals during Playing Guitar Chords
Natural Language as Object and Medium in Computer-Based Learning
Medical Modeling and Simulation Based Training Return on Investment Decision Model
Historical Registry of Our Families Through Textiles
Design, User Experience, and Usability. Web, Mobile, and Product Design - Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part IV
Flow-Based ROS2 Programming Environment for Control Drone
SonoUno Web: An Innovative User Centred Web Interface
Colors Similarity Computation for User Interface Adaptation
A Taxonomy for Website Evaluation Tools Grounded on Semiotic Framework
A Novel Human-Centered Trust Framework: Applications for Assured AI and Autonomy
User-Definable Rule Description Framework for Autonomous Actor Agents
Augmented Reality Evaluation: A Concept Utilizing Virtual Reality
Social Connectedness and Online Design Education Outcome: A Relationship Model
Evaluating Pedestrian Behavior in Virtual Reality for Traffic Education Using Eye Tracking
Development of Knife-Shaped Interaction Device Providing Virtual Tactile Sensation
Adjustable Interactive Rings for iDTV: First Results of an Experiment with End-Users
Collaborative Design Support System Based on Interactive Genetic Algorithm (IGA)
Toward an Open Data Repository and Meta-Analysis of Cognitive Data Using fNIRS Studies of Emotion
Machine Learning and Applications for Brain-Computer Interfacing
HCI for Cybersecurity, Privacy and Trust - Third International Conference, HCI-CPT 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings
Design of a Visual Query Language for Geographic Information System on a Touch Screen
A Comparison of Form Navigation with Tabbing and Pointing
GreenFLY - Adding Carbon to the Equation in Online Flight Searches
Development of a Driver-State Adaptive Co-Driver as Enabler for Shared Control and Arbitration
Facial Expression Measurement for Detecting Driver Drowsiness
Investigating the Effect of Visualization on User Performance of Information Systems
Application of RFID Technology to Create Inclusive Educational Resources
Disable Workstation Development: A Multicompetence Approach to Human Behaviour Analysis
Training Support Method with Loudness Changes in Music
From Theory to Practice: Leveraging VR and CTF Competitions for Advanced Cybersecurity Education
The Roles of Perceived Risk and Expectancy Performance in Passenger's Acceptance of Automated Vehicles
An Experimental Analysis of Face Anti-spoofing Strategies for Real Time Applications
Accessing Cause-Result Relation and Diplomatic Information in Ancient "Journalistic" Texts with Universal Words
Employing Poetry Culture for Creative Design with a Polyphonic Pattern
Twitter: The Best of Bot Worlds for Automated Wit
Bibliometric Analysis of Existing Knowledge on Digital Transformation in Higher Education
Development of an Illumination Control Method to Improve Office Productivity
A Team Hiring Solution Based on Graph-Based Modelling of Human Resource Entities
A Systematic Review of Multimodal Interaction in Artificial Intelligent System Supporting Children to Learn Music
HoloPrognosis - An AR-Based Serious Exercise Game for Early Stage Parkinson's Disease Patients
Verb Processing in Spoken Commands for Household Security and Appliances
Research on the Application of Participatory Design in the Digitalization of Traditional Culture
A Study on Signage Design and Synesthesia in Senior Residences
Augmenting Self-presentation: Augmented Reality (AR) Filters Use Among Young Adults
The Inmates Are Still Running the Asylum: How to Share a Design Vision with Engineers
Inclusive Medicine Packaging for the Geriatric Population: Bridging Accessibility Gaps
Research on the Cognitive Differences of Different Types of Interactive Artworks
Design and Evaluation of a Prototype of an Airbag-Based Wearable Safety Jacket for Fall Accidents in Construction Working Environments
How Metacognitive Monitoring Feedback Influences Workload in a Location-Based Augmented Reality Environment
RoBuddy - An Innovative Research Project on AI in Office Environments
Report of the Working Group to Identify Future Challenges Faced by the Implementation of Resource Management in Remote and Distributed Teams
Cute Signs or Aposematic Signs? An ERP Study on Older Adults' Perception of Fall Prevention Signs
Embodiment and Embodied Cognition
Optimization of Project Management Processes Using the A* Project Management System (AStarPM) - A Prototypical Implementation and Evaluation
Research on Image Emotional Tag Generation Mechanism Based on the "Cloud Pet Keeping" Phenomenon
Visualizing Stakeholder Concerns with Anchored Map
A Study of Older People's Attitudes Towards Digital Banking
Inner Voices: Reflexive Augmented Listening
Sencogi Spatio-Temporal Saliency: A New Metric for Predicting Subjective Video Quality on Mobile Devices
Travelling Stories: Mobile Applications for Storytellers
Development of Educational Videos on the Prevention of Chagas Disease for the Child and Youth Population of a Riverside Community in the Amazon: A User Experience Approach
An Investigation to the Impacts of Information Systems Flexibility on Information Systems Strategy Implementation
Humanizing Labor Resource in a Discrete Event Manufacturing Simulation Software
Classification and Recognition of Space Debris and Its Pose Estimation Based on Deep Learning of CNNs
Energy@home: Energy Monitoring in Everyday Life
Effects of Gender Matching on Performance in Human-Robot Teams and Acceptance of Robots
An Integrated and User-Friendly Platform for the Deployment of Explainable Artificial Intelligence Methods Applied to Face Recognition
A Preliminary Experiment on the Evaluation of Aroma Effects Using Biological Signals
Complexity Metrics and User Strength Perceptions of the Pattern-Lock Graphical Authentication Method
Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation
Towards Ergonomic User Interface Composition: A Study about Information Density Criterion
Development of an Enhanced Musculoskeletal Model for Simulating Lumbar Spine Loading During Manual Lifting Tasks
Visualizing User Experience Through "Perceptual Maps": Concurrent Assessment of Perceived Usability and Subjective Appearance in Car Infotainment Systems
Real-Time Japanese Sign Language Recognition Based on Three Phonological Elements of Sign
Recent Trends in Software Support for Online Communities for Teaching and Research Projects in Higher Education
A Branch-Type Slider and its Application
Investigating Older Adults' Preferences for Functions Within a Human-Machine Interface Designed for Fully Autonomous Vehicles
Research on Design Style of Cartoon Medical Science Interface Based on Kansei Engineering
The Knowledge Payment Turn in Human-Computer Interaction: A Study from the Para-Social Interaction Perspective
Didactics and Technical Challenges of Virtual Learning Locations for Vocational Education and Training
A Unified Web Evaluation Methodology Using WCAG
A Usability Study of Dynamic Geometry Software's Interfaces
Usability Evaluation of Virtual Museums' Interfaces Visualization Technologies
Framework for User Experience Evaluation in MOOC Platforms
Simulation Model for Mapping the Causes and Effects of Human Error in Product Development
The Wearable Multimodal Monitoring System: A Platform to Study Falls and Near-Falls in the Real-World
Design and Validation of a Tremor Stabilizing Handle for Patients with Parkinson Disease and Essential Tremor
Multidisciplinary Review of Artificial Empathy: From Theory to Technical Implementation and Design
Automatic Pronunciation Error Detection and Feedback Generation for CALL Applications
The Impact of Technology Affordance of Short Videos on Users' Health Information Acceptance: A Study Based on Chinese Short Video Users
Message Recommendation Strategies for Tailoring Health Information to Promote Physical Activities
Automatic Method for Measuring Eye Blinks Using Split-Interlaced Images
Design, User Experience, and Usability: Technological Contexts - 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part III
The Message Effect of Augmented Health Messages on Body
Identifying Elderlies at Risk of Becoming More Depressed with Internet-of-Things
E-Newspaper in International Chinese Language Education
Exploration of Generous Interface Design Principles for Digital Cultural Heritage
Research on the Digital Protection and Inheritance of Yao Nationality Costumes - Take the Yao Nationality in Liannan, Guangdong as an Example
How to Design Successful Conversations in Conversational Agents in Healthcare?
The Service Design of Material Traceability System in the Smart Manufacturing Theme
A Mechanism to Control Aggressive Comments in Pseudonym Type Computer Mediated Communications
Portuguese Older People and Digital Practices: Insights into Participatory Methodologies
Evaluation Methods for an AI-Supported Learning Management System: Quantifying and Qualifying Added Values for Teaching and Learning
Effects of Holding Ring Attached to Mobile Devices on Pointing Accuracy
Setting Conditions for Learning: Mediated Play and Socio-material Dialogue
Wings of Wisdom: Learning from Pilot Decision Data with Interpretable AI Models
VeeMo: An Universal Exergame for Kindergarten
HERA: Heritage AR Education on Museums with AR
Immersive Telepresence Framework for Remote Educational Scenarios
Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain
Build or Buy: A Case Study for ERP System Selection in SMEs
Subtle, Natural and Socially Acceptable Interaction Techniques for Ringterfaces - Finger-Ring Shaped User Interfaces
Ergonomics Study of Direct and Indirect Visibility Evaluation at Uncontrolled Intersections Based on Three-Dimensional Computer Simulation
Designing a Robot as an Interaction Frontend for Elderly People Living in Aging Mountainous District in Japan
Analysis of Design Elements for the Treatment of Language Disorders in Autistic Children
A Systematic Review About User Experience Evaluation
Inclusive Design and Anthropological Methods to Create Technological Support for Societal Inclusion
Creating a User-Centric Data Flow Visualization: A Case Study
Go/No Go Criteria in Formative E-Rubrics
Wings of Imagination: Strengthening Avian Embodiment and Flight Immersion in Virtual Reality Through Multisensory Haptic Feedback
D-Shaped EdgeWrite: A Space-Saving Stabilized Text Entry Method for Round Face Smartwatches
Investigation of a Method for Evaluating the Effect of Interior Colors on Emotions
Development of Gauges for the QinetiQ Cognition Monitor
Appropriateness and Impression Evaluation of Japanese Seated Bow
Facilitating Remote Communication Between Senior Communities with Telepresence Robots
Evaluating Novel User Interfaces in (Safety Critical) Railway Environments
Statistical 3D Body Shape Predictions for Standardisation of Digital Human Modelling Tools
Smart Remote Control Design for Seniors
Head-Free, Remote Gaze Detection System Based on Pupil-Corneal Reflection Method with Using Two Video Cameras - One-Point and Nonlinear Calibrations
Finger Extension and Flexion: How Does the Trackpad Orientation Influence Product Evaluation in Social Media?
Social Media and Social Movements: Using Social Media on Omnibus Law Job Creation Bill Protest in Indonesia and Anti Extradition Law Amendment Bill Movement in Hongkong
An Investigation on Sharing Economy Mobile Service Adoption: How Perceived Risk, Value, and Price Interact?
Types of Document Search Tasks and Users' Cognitive Information Seeking Strategies
Minimal Parsing Key Concept Based Question Answering System
Simple Mouse Attribute Analysis
Research on Interactive Prototype Design and Experience Method Based on Open Source
Enhancing Language Learning Through Human-Computer Interaction and Generative AI: LATILL Platform
Elicitation of Requirements for a NLP-Model Store for Abusive Language Detection
The Research on User Use of Social Media in China Mobile Based on Self-image Construction
Effect of Editing Photos by Application on Chinese Facial Impression Perception
Towards Hybrid Multimodal Brain Computer Interface for Robotic Arm Command
Principles for Developing Digital Health Interventions for Prostate Cancer: A Community-Based Design Approach with African American Men
Smart Technology in the Field of Interior Design
Computer Assisted Individual Approach to Acquiring Foreign Vocabulary of Students Major
Exploring the Usefulness and Usability of Ambient Theory for Smart Cities
Automated Generation of Digital Twin in Virtual Reality for Interaction with Specific Nature Ecosystem
Teaching Thoughts and Cases Analysis of the Innovative Design of Lacquer Art Products in the Multi-disciplinary and Trans-Boundary Historical Background
Social Computing and Social Media: Design, User Experience and Impact - 14th International Conference, SCSM 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Capillary Static Policy Setup and Multisensory Dynamic Feedback in Modern Cars
Applying Multi-phase DES Approach for Modelling the Patient Journey Through Accident and Emergency Departments
Considerations in Evaluating Technologies in Memory Care Units
Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms
Distributed Constraint Satisfaction Among Android Devices
Computer Usability Problems and Psychological Well-being
Communication beyond reality
A Tool to Assess the Attention of Children with Autism Spectrum Disorder (ASD): from Design to Evaluation
Doc Management: Proposal for a Doctoral Management System
Upskilling the Old, a Quarter Century on: Media Literacies, AI and Older People in Public Policy Discourses
Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning
Prevalence of Mobile Phone Interaction in Workplace Meetings
The Differences of Human-Computer Interaction on Smart Home Between the Young and the Elderly Users
End User Development and Information Security Culture
A Prospective Study of Haptic Feedback Method on a Lower-Extremity Exoskeleton
Towards Cross-Generational System Design
Overview of Meta-analyses Investigating Vibrotactile versus Visual Display Options
Formalization Modeling of Maintenance Based on Agent
HaptiChem: Haptic and Visual Support in Interactions with the Microscopic World
The Construction of Cultural Impressions for the Idea of Cultural Products
An Essay About the Relevance of Educational Interactive Systems in the Learning Process
Analysis on the Competence Characteristics of Controllers in the Background of Air Traffic Control System with Manmachine Integration
Making Blind People Autonomous in the Exploration of Tactile Models: A Feasibility Study
Application of Virtual Reality Technologies in Consumer Product Usability
Characterizing the Psychophysiological Profile of Expert and Novice Marksmen
Investigation of Web Usability Based on the Dialogue Principles
The Convergence Innovation Competition: Helping Students Create Innovative Products and Experiences via Technical and Business Mentorship
The Design Thinking Leading to Different Levels of Change: Example of the Togo Village in Southern Taiwan
Service Design of Intergeneration Home-Sharing System Using VR-Based Simulation Technology and Optimal Matching Algorithms
Research on Innovative Strategies for the Intelligent Transformation of Museums from the Perspective of Participatory Culture Theory
mHealth Strategies to Promote Uptake and Adherence to PrEP: A Systematic Review
Robust Classification in RSVP Keyboard
EA Snippets: Generating Summarized View of Handwritten Documents Based on Emphasis Annotations
Usability Evaluation of Short Dwell-Time Activated Eye Typing Techniques
Proposal of Driving Support Agent Which Speak Based on Politeness Theory
Affordance Table - A Collaborative Smart Interface for Process Control
Modeling of Purchasing Behavior for Application on Merchandise Display and Package Design
Behavioral Analysis of eSports Spectators: A Research Proposal
IoT-Based User Interface for Remote Control of a Mobile Robot
To Split or Not to Split? Evaluating IA Roles Providing Knowledge and Emotional Support
Analysis of Food Safety Issues in Cross-Border Mobile E-commerce Platforms Based on BTM-Taking Amazon US User Reviews as an Example
Multi-dimensional Moderation in Online Communities: Experiences with Three Norwegian Sites
Interactive Visualizations for Crime Data Analysis by Mixed Reality
A Preliminary Study for Identification of Additive Manufactured Objects with Transmitted Images
Search Intention Analysis for User-Centered Adaptive Visualizations
Social Inclusion through Digital Engagement
Implementing the HCD Method into the Developing Process of a CPD System
Design in Everyday Cooking: Challenges for Assisting with Menu Planning and Food Preparation
From Wearables to Soft-Wear: Developing Soft User Interfaces by Seamlessly Integrating Interactive Technology into Fashionable Apparel
Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology
The Evasive Interface - The Changing Concept of Interface and the Varying Role of Symbols in Human-Computer Interaction
Investigating the Correspondence Between UMUX-LITE and SUS Scores
Online Ad Intrusiveness
Image Mnemonics for Cognitive Mapping of the Museum Exhibits
Using Smart Textiles in Customized Product Design Children's Drawings as Example
Computing and Organizational Assessment in the Furniture Industry
Technology Roadmap for Realistic Contents: The Korea Case
Learning the Cognitive Skill of Topographic Map Reading Through Adaptive, High-Repetition Training
Integrating Digital Library Resources in Elementary School Classrooms - A Case Study of Social Study Instruction
Gestures for Interaction between the Software CATIA and the Human via Microsoft Kinect
Towards Universal Accessibility on the Web: Do Grammar Checking Tools Improve Text Readability?
Visualization and Management of u-Contents for Ubiquitous VR
Emerging Issues in Doing Cross-Cultural Research in Multicultural and Multilingual Societies
Enhancing Social Ties Through Manual Player Matchmaking in Online Multiplayer Games
A Usability Study on Elder Adults Utilizing Social Networking Sites
Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences
Integrated Multi-view Compensation for Real Sense Video Interfaces
COLUMN: Discovering the User Invented Behaviors Through the Interpersonal Coordination
Generating an Album with the Best Media Using Computer Vision
Augmented Reality Central Venous Access Training Simulator
Addressing Students' Absenteeism in Northeastern U.S. Schools: The Role of Technological Interventions for High School Students
Identifying Users in the Bridging Service Between Two Different Chat Services Using User Icons
Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups
Using Human Service Center Interfaces and their Information to Foster Innovation Management
Identification of Key Factors to Improve Click-Through Rates Related to Email
Green IS in Education Industry: A Case Study
Assessing Intravenous Catheterization Simulation Training of Nursing Students Using Functional Near-Infrared Spectroscopy (fNIRs)
Design of a Bullying Detection/Alert System for School-Wide Intervention
Usability Evaluation with Heuristics. New Proposal from Integrating Two Trusted Sources
The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes
A Mobile Augmented Reality Game to Encourage Hydration in the Elderly
Restoration Support System for a Historic Textile Market Using Virtual Environment
Semantic Web-Techniques and Software Agents for the Automatic Integration of Virtual Prototypes
Usability-Driven AAC Design: Developing "Hulo Talk' to Improve AAC Adoption for Children with Autism and Complex Communication Needs
Can Ubiquitous Devices Utilising Reminiscence Therapy Be Used to Promote Well-Being in Dementia Patients? An Exploratory Study
Development of Nudge System: To Nudge Other Students Through Their Tablet
Interface for Multi-robots Based Video Coverage
Structural Changes in Discussions Using Design Thinking and Their Effect on Creativity
Human Computer Interaction Challenges in Designing Pandemic Trace Application for the Effective Knowledge Transfer Between Science and Society Inside the Quadruple Helix Collaboration
Effect of Background Element Difference on Regional Cerebral Blood Flow While Viewing Stereoscopic Video Clips
Scaffolding Executive Function in Game-Based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners
Empathy at Work - Using the Power of Empathy to Deliver Delightful Enterprise Experiences
Applying Touchscreen as Flight Control Inceptor: Investigating the Perceived Workload of Interacting with Sidestick and Touchscreen Inceptors
Augmenting Speech-Language Rehabilitation with Brain Computer Interfaces: An Exploratory Study Using Non-invasive Electroencephalographic Monitoring
Effectiveness of the Immersive Virtual Reality in Upper Extremity Rehabilitation
An Analysis and Review of Maintenance-Related Commercial Aviation Accidents and Incidents
A Comparison of Processing Time and Strike Position Between Experts and Non-experts of Sheet-Metal Repair
Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers Through Sensory Substitution
Reflecting on Collaboration in Participatory Design Facilitation
Approach to Human Centered Design Innovation by Utilized Paper Prototyping
Personalized Hand Pose and Gesture Recognition System for the Elderly
Mobile Device-Based Interactions for Collocated Direct Voting in Collaborative Scenarios
Automated Analysis of Eye-Tracking Data for the Evaluation of Driver Information Systems According to ISO/TS 15007-2: 2001
Ergonomic Evaluation of the Touch Screen in the Cockpit Under Stationary and Vibration Conditions
Optimizing the Information of Sport Graphics in the Major League Baseball
Optimizing Exploratory Workflows for Embedded Platform Trace Analysis and Its Application to Mobile Devices
Assessments of User Centered Design Framework for M-learning Application Development
Personalizing Game by Using Social Network
Workflow-Based Architecture for Collaborative Video Annotation
How to Select the Force Setting of the Exoskeleton? The Effect of Working Height, Hand Posture on Assisting Force
Interactive Game Based Learning: Advantages and Disadvantages
Applying Experience Sampling in Family Contexts - Literature Review and Recommendations for Mobile Diary Studies
Productive Love: A New Proposal for Designing Affective Technology
A Study on VR Sickness Prediction of HMD Contents Using Machine Learning Technique
Immersive and Interactive Digital Stage Design Based on Computer Automatic Virtual Environment and Performance Experience Innovation
Aspects Concerning the Calibration Procedure for a Dual Camera Smartphone Based ADAS
Force Characteristics to Reproduce Writing Pressure Introduction of Writing Task Characteristics into Virtual Reality
Different Ways of Interacting with Videos During Learning in Secondary Physics Lessons
The Purpose Quadrant: A Collaborative Workshop Method to Brand UX Teams and Raise Their Reputation in Organizations
Research on Lacquer Display Design in Digital Age
Application of Augmented Reality Technology Combined with Concept Maps to Enhance Symbolic Play Abilities in Children with Autism
User Requirement? Travel Mode Choice Routines Across Different Trip Types
Tracking Mobile Workers' Daily Activities with the Contextual Activity Sampling System
Joystick Interaction Strategies of Individuals with Dexterity Impairments: Observations from the Smart Voting Joystick Usability Evaluation
Virtual Reality as a Stress Reduction Measure - Chilling Out on the Beach in My Living Room