yusuke1997/dblp-id-title huggingface dataset:
Understanding Users' Perception of Cute Aesthetics in Mobile Interface Design
Survey of Services that Store Passwords in a Recoverable Manner
Analyzing Control-Display Movement Compatibility: A Neuroimaging Study
Investigating the Run Time Behavior of Distributed Applications by Using Tiny Java Virtual Machines with Wireless Communications
User Experience in Virtual Reality from People With and Without Disability
Muscle Fatigue Analysis Using OpenSim
AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System
How are Different Vehicle Interior Concepts Affecting Social Interaction During Automated Driving?
Cognitive Activity Recognition Based on Self-supervised Learning from EEG Signals
Developing an Adaptive Framework to Support Intelligence Analysis
Towards Attention-Guided Human-Computer Collaborative Reasoning for Spatial Configuration and Design
Older Adults' Activity on Creative Problem Solving with Modular Robotics
The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings
Digital Content Effects and Children as a Consumer
Identifying Root Cause and Derived Effects in Causal Relationships
Different Knowledge, Same Joke: Response-Based Computational Detection of Humor
Living in the Era of Social Media: How the Different Types of Social Media May Affect Information Acquisition Process
Topographic EEG Study of VDT Performance with Special Reference to Frontal Midline Theta Waves (Fm q) and Mental Work
Agenda Planning - Design Guidelines for Holistic Mobility Planning
Computational and Network Utilization in the Application of Thin Clients in Cloud-Based Virtual Applications
The Privacy, Security and Discoverability of Data on Wearable Health Devices: Fitness or Folly?
A Design Based on Location Game for Children in the Museum
Designing Inclusive Virtual Reality Experiences
Human-Information Interactions with Complex Software
Influence of EQ on the Difference of Biometric Emotion and Self-evaluated Emotion
UMA-P: Smart Bike Interaction that Adapts to Environment, User Habits and Companions
Design and Optimization Strategy of a CNN Aided Pre-hospital Diagnosis System for Myocardial Infarction
Framework for Supporting Decision Making in Learning Management System Selection
Time Majority Voting, a PC-Based EEG Classifier for Non-expert Users
The Application of Human-Computer Interaction in Smart City Planning and Design
Examination of Effectiveness of a Performed Procedural Task Using Low-Cost Peripheral Devices in VR
Less Driving While Driving? An Approach for the Estimation of Effects of Future Vehicle Automation Systems on Driver Behavior
Psychological Traits Estimation Using Generative Adversarial Networks for Personalized Intervention
Understanding the Interaction Support for Mobile Work in an Emergency Room
Design and Testing of Full-Body Wearable Emotional Experience Devices: A Preliminary Exploration of Emotional Education Tools
Archetypes of Blockchain-Based Business Models
Elders Using Smartphones - A Set of Research Based Heuristic Guidelines for Designers
Robot-Human Partnership is Unique: Partner-Advantage in a Shape-Matching Task
Share to Protect - Quantitative Study on Privacy Issues in V2X-Technology
Deaf Inclusion Through Brazilian Sign Language: A Computational Architecture Supporting Artifacts and Interactive Applications and Tools
The Building as the Interface: Architectural Design for Education in Virtual Worlds
Communication and Social Network Requirements of Chinese Elderly People for Mobile Services
Multimodal Digital Taste Experience with D'Licious Vessel
Experimental Web Service and Eye-Tracking Setup for Unilateral Spatial Neglect Assessment
Human Performance Assessment Study in Aviation Using Functional Near Infrared Spectroscopy
Customer eXperience in e-Learning: A Systematic Mapping Study
Effectiveness of Virtual Hands in 3D Learning Material
Aesthetic Preference Patterns in Chinese-Style Digital Human Design: An Eye-Tracking Study with AIGC-Driven Cultural Innovation Implications
Creating Personas to Reuse on Diversified Projects
Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course
The Display Medium, Academic Major and Sex Effect of High School Students on Visuospatial Abilities Test Performance
Technologies Applied to Remote Supervision of Exercise in Peripheral Arterial Disease: A Literature Review
Angular vs. Rounded Perception? The Eye-Tracking Study of Cross-Cultural Differences in Visual Perception of the Relationship Between Product Outline and Its Surface Texture
Gamification and Persuasion of HP IT Service Management to Improve Performance and Engagement
Use of Artificial Intelligence as a Mechanism to Evaluate Costumer Experience. Literature Review
"Beyond EFL Writing Anxiety": Tapping into the Individual Emotionality of Proficient EFL Writers Through Semi-structured Analysis and Wearable Sensing Technology
Relationship Between Rage Tendency and Body Conditions
Research on Evaluation of Network Integration of Multiple Hub Airports Within a Region
Universal Design for Learning: Accessing the Curriculum through Digitized Text
Cognitive Styles and Knowledge of Operational Procedures of Electric Appliances
Research on the Furniture Design Criteria for Children's Psychological Development in Home Environment
Context-Aware Posture Analysis in a Workstation-Oriented Office Environment
Pointing Estimation for Human-Robot Interaction Using Hand Pose, Verbal Cues, and Confidence Heuristics
Online Communication Design Within Fashion Curricula
Using Embedded Technology Badges to Derive Social Networks, Patterns of Interaction and Space Utilization in a Corporate Headquarters
Natural User Interfaces (NUI): A Case Study of a Video Based Interaction Technique for CAD Systems
Toward a Virtual Companion for the Elderly: Exploring the Behaviors that Potentially Achieve Rapport in Human Communication
On-Line Travel Agencies' Usability: Evaluator eXperience
AGILUS: A Method for Integrating Usability Evaluations on Agile Software Development
The Current Use of Cell Phone in Education
Cross-Cultural Research on Consumer Decision Making of HNB Product Modeling Based on Eye Tracking
Nomad Devices Adaptation for Offering Computer Accessible Infomobility Services
Effects of Different Instructions on Subjective Flow State and Physiological Responses Induced by the Same Mental Task
Augmented Reality Technology in Painting Display
Coping with Information Input Overload: User Interface Concepts for Industrial Process Control
Review on Interaction Design for Social Context in Public Spaces
Production of a VR Horror Movie Using a Head-Mounted Display with a Head-Tracking System
A Review of Machine Learning Algorithms for the Amazon-M2 Dataset
Making the Design Process More Usable: Aligning Design with User Performance
Supporting Population Centered Medical Decision Making: Design Recommendations and Preliminary Assessment
Using fNIRS for Real-Time Cognitive Workload Assessment
Importance of Delegation and Redelegation in Human-Autonomy-Teamed Air Traffic Control
3D Visualization of Plant Parameters and Its Evaluation
Rheumatism Information Extraction from Electronic Medical Records Using Deep Learning Approach
Visual Design Checklist for Glucose Monitor App User Interface Usability Evaluation
Introducing TactoWeb: A Tool to Spatially Explore Web Pages for Users with Visual Impairment
Empirical Review of Challenge Design in Video Game Design
A Study of Bilingual Oscillatory Display: Effect of Interference Language and Comparison with Language Switching Display
The Effects of Privacy Awareness and Content Sensitivity on User Engagement
Providing Daily Casual Information Through Eye Contact with Emotional Creatures
Development of Sensitive, Specific, and Deployable Methods for Detecting and Discriminating mTBI and PTSD
Proposal for an Affective Skateboard Using Various Lighting Patterns
Kanji Characters in Japan - Remaining Challenges
Is Touch-Based Text Input Practical for a Smartwatch?
Immersing Users in Landscapes Using Large Scale Displays in Public Spaces
An Eye Catcher in the ATC Domain: Influence of Multiple Remote Tower Operations on Distribution of Eye Movements
Using Service Design Thinking to Improve the Transportation Service of Shared Electric Scooters in Tourism Scenario
Online Engagement Detection and Task Adaptation in a Virtual Reality Based Driving Simulator for Autism Intervention
Disposition of Information Entities and Adequate Level of Information Presentation in an In-Car Augmented Reality Navigation System
Evaluation of Orientation Correction Algorithms in Real-Time Hand Motion Tracking for Computer Interaction
People's Interest in, and Experience of, Smart Home Technology - A Survey-Based Study
Designing Responsive Interactive Applications by Emotion-Tracking and Pattern-Based Dynamic User Interface Adaptation
The Use of Augmented Reality to Motivate Scientific Learning for Preschool Children by Fostering Curiosity
Conception and Interview-Based Evaluation of an External Human-Machine Interface to Promote Prosocial Behavior in Urban Mixed Traffic
Defining a Work Support and Training Tool for Automation Design Engineers
LINE Based Learning System for IT Security Practices Through Intrinsic Motivation
Determination of Alarm Setpoint for Alarm System Rationalization Using Performance Evaluation
Co-creation Process of Collaborative Work with Communication Robot
Research on Visualization Method for Empathetic Design
Study on Chinese Elderly Women's Clothing Design Based on Ergonomics
An Easy Internet Browsing System with Sophisticated Human Interface Using 3-D Graphics
Creative Tourist Behaviors During the COVID-19 Pandemic
Improvised Music for Computer and Augmented Guitar: Performance with Gen~ Plug-ins
Can a web page layout be optimized
Trends in Human-Computer Interaction in Mobility for Users with Special Needs - A Literature Review
Building Virtual Roads from Computer Made Projects
Towards Effective Interventive Health Applications: On the Problem of User Triggering
The Study of Using Facebook in Taiwan's Elderly Population - a Case Study in Learners of the Senior Citizens Academy in a City of Taiwan
Human-Centered AI in Design: Examining Educational Paradigms for Creativity and Responsibility
BCI and Eye Gaze: Collaboration at the Interface
Research on the Utilization of Unconventional Materials in Fashion Styling
Creation of Meaningful-Learning and Continuous Evaluation Education System
Which Method of Fact-Checking is Beneficial in Fighting Misinformation?
Achieving a Balance Between Work and Rest Through Interaction Design
Search Engine Accessibility for Low-Literate Users
An Augmented Reality Framework for Supporting and Monitoring Operators during Maintenance Tasks
Impact of Online Social Media Communication and Offline Geographical Distance on Elder Users' Intergenerational Isolation: From Technology Affordance Perspective
The Impact of Adaptive Activities in Acrobatiq Courseware - Investigating the Efficacy of Formative Adaptive Activities on Learning Estimates and Summative Assessment Scores
Enabling Interactive Surfaces by Using Mobile Device and Conductive Ink Drawing
Investigating Users' Intention to Use Personal Health Management Services: An Empirical Study in Taiwan
Proposing an Estimation Method of Mental Fatigue by Measuring Learner's Leg Movement
Smart Product-Service System Design Based on Human Mobility with the Medium Autonomous Vehicles
Understanding the Older User of Ambient Technologies
A Smart City Stakeholder Online Meeting Interface
Designing Adaptive Virtual Health Assistants Using Cognitive and Emotional State Predictions
Quick Projection Mapping on Moving Object in the Manual Assembly Guidance
Adaptation Decisions and Profiles Exchange among Open Learning Management Systems Based on Agent Negotiations and Machine Learning Techniques
Examining the Silent Majority: A Current Perspective on Predictive Variables Associated with Managerial and Clerical ADP Users
Effect of Street Canyon in Urban Soundscape by the Discussion of Computer Simulation
A Smart Sensor Suit (SSS) to Assess Cognitive and Physical Fatigue with Machine Learning
Understanding Change Management in Hospital Context with the Integration of Digital Technologies
ElectronicManual: helping users with ubiquitous access
Seeing through the Kinect: A Survey on Heuristics for Building Natural User Interfaces Environments
Augmenting Instructional Design with State-Based Assessment
Should Self-Driving Cars Mimic Human Driving Behaviors?
An Alternative Keyboard for Typists with Carpal Tunnel Syndrome
An Improved Model to Evaluate Menu Hierarchies for Mobile Phones
A Methodological Framework for Facilitating Explainable AI Design
An Information Filtering Method Based on User's Moods, Situations, and Preferences
Application of Work Domain Analysis for Cybersecurity
A Study of Green Printing Technology Application for Product Value-Added Design
Do You Trust My Avatar? Effects of Photo-Realistic Seller Avatars and Reputation Scores on Trust in Online Transactions
The Construction of Art in Virtual Reality and Its Education
Shift in Computation - Tangible to Intangible
Development of 3D Avatars for Professional Education
How Are Deepfake Videos Detected? An Initial User Study
Feasibility Study on Touch Screen Interaction Technology Based on "The Sword of King Goujian" Exhibit
Factors Affecting Physician-Patient Communication in the Medical Exam Room
"80/20 OA" Measurement of White Collar Workers
Augmented Reality as a Promoter of Visualization for the Learning of Mathematics in Ninth-Year of Basic Education
Robust Extraction of Moving Objects Based on Hue and Hue Gradient
Advancing Cognitive State Monitoring: Diagnosing Cognitive Control States Under Varying Automation Reliability Level
Different People Different Styles: Impact of Personality Style in Web Sites Credibility Judgement
Designing Virtual Spaces for Cross-Cultural Engagement: A Focus on Young Adults and Regional Cultural Elements
Preliminary Evidence of Sexual Bias in Voice over Internet Protocol Audio Compression
Human-Computer Interaction. Theory, Design, Development and Practice - 18th International Conference, HCI International 2016, Toronto, ON, Canada, July 17-22, 2016. Proceedings, Part I
Surrogate Analysis of EEG Signals for Early Detection of Mild Cognitive Impairment and Dementia
Interactive Design of Auxiliary Makeup APP for People with Abnormal Color Perception Based on the Concept of "Inclusive Design"
Investigating the Impact of Different Stressors on Trust in Intelligent Decision Support Systems
Reassurance Experience Design for "Financial Planning Users"
Training Pedestrian Safety Skills in Youth with Intellectual Disabilities Using Fully Immersive Virtual Reality - A Feasibility Study
Roles of Artificial Intelligence and Extended Reality Development in the Post-COVID-19 Era
Post-Carbon Nuclear Sensorium - Applying Sensory Design to Nuclear Power Plants for Carbon Neutrality
Optimizing Combinations of Teaching Image Data for Detecting Objects in Images
A Systematic Literature Review for Human-Computer Interaction and Design Thinking Process Integration
What We Know and What We Should Know About Human-Computer Interaction: Strategies for Research and Development
Spatial Perception of Size in a Virtual World
A 3D Head Model Fitting Method Using Chinese Head Anthropometric Data
Application for Locating Dogs in México City Through Pattern Recognition
A Shoe Mounted System for Parkinsonian Gait Detection and Real-Time Feedback
Personas Layering: A Cost Effective Model for Service Design in Medium-Long Term Telco Research Projects
Persuasive Interaction Strategy for Self Diet System: Exploring the Relation of User Attitude and Intervention by Computerized Systematic Methods
Operation Efficiency Study on a New Cooperative VR Whiteboard System
Human Aspects of IT for the Aged Population. Technology and Society - 6th International Conference, ITAP 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part III
Research on Gesture Interaction Design for Home Control Intelligent Terminals
Proposal of an Alternative HMI Mechanism for Blind Android Users Based on Media Headsets as Input/Output Peripherals
How Do Subtitles Influence Emotional Responses and Comprehension in Short Videos? An Eye-Tracking and GSR Study
Making It Everyone's Finna - Cross-Sector Collaboration and User Experience Design in a Digital Library
A Comparative Study of Three Sudoku Input Methods for Touch Displays
The Challenges and Opportunities of Designing National Digital Services for Cross-Border Use
MEseum: Personalized Experience with Narrative Visualization for Museum Visitors
Interactive Performance: Dramatic Improvisation in a Mixed Reality Environment for Learning
Evaluating the Usability of an Auto-stereoscopic Display
Model-Based Multi-objective Reinforcement Learning with Unknown Weights
Teaching design for all in HCI
The Teaching Method of Graphic Design in Brazil, Methodology of Brand Development and Their Market Outcomes
Research on Evaluation of Cabin Design Based on Virtual Reality
Hybrid Serious Game for Cancer Prevention Through the Promotion of Healthy Living Habits
Can Situations Help with Reusability of Software?
Assessment of the Sense of Pleasure in Public Artwork in Living Environment - Taking the Streets Near the Taipei University in Sanxia District as an Example
Testing the Specificity of EEG Neurofeedback Training on First- and Second-Order Measures of Attention
Attention Training with an Easy-to-Use Brain Computer Interface
A User-Oriented Test of Icons in an Educational Software Product
The Evaluation of a Voting Web Based Application
Teachers and Children Playing with Factorization: Putting Prime Slaughter to the Test
A Conceptual Model of Human Skill Requirements for Advanced Manufacturing Settings
iEat: An Interactive Table for Restaurant Customers' Experience Enhancement
Digital Literacy: How Social Media Prevent Misinformation During Pandemic
Body Storytelling and the Performance of Memory: Arts-Based-Research and Human Enhancement
Engagement in a Virtual Reality Game with Gesture Hand Interface. An Empirical Evaluation of User Engagement Scale (UES)
Measurement of Suitability of a Haptic Device in a Virtual Reality System
Interaction in Mobility: The Evaluation of Interactive Systems Used by Travellers in Transportation Contexts
Supporting Audiography: Design of a System for Sentimental Sound Recording, Classification and Playback
Context-Aware Information Agents for the Automotive Domain Using Bayesian Networks
How the Shapes of School Emblems for Colleges Convey Imagery
Culturally Aware Intelligent Learning Environments for Resource-Poor Countries
The Beauty Formation of Digital Media Projects via Sticking Jewels Techniques Applied to the Research and Education of Culture Creative Design
Obstacles of Utilizing a Self-management App for Taiwanese Type II Diabetes Patients
Graph-Based Format for Modeling Multimodal Annotations in Virtual Reality by Means of VAnnotatoR
Designing for Change: Engineering Adaptable and Adaptive User Interaction by Focusing on User Goals
The Influence of Toy Design Factors on Children's Problem-Solving Skills
User Modelling and Social Intelligence
Supporting the Development of Computational Thinking: A Robotic Platform Controlled by Smartphone
An Extension and Validation of the Task-Technology Fit: A Case of a Mobile Phone Voting System
A Proposal to Develop a Digital Twin System Using VR to Support Dobot Training
Multimodal Mobility Packages - Concepts and Methodological Design Approaches
Data Shed: Interactive Art in the Service of Data Fluency
An App for Who? - An Exploration of the Use and Adoption of Mobile Ordering Applications Among Aging Populations
Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction
Web Based Me-Centric Resource Management System for Pervasive Environment
Modelling and Matching: A Methodology for ePlanning System Development to Address the Requirements of Multiple User Groups
Seed-Centric Approaches for Community Detection in Complex Networks
Leveraging Temporal Causal Discovery Framework to Explore Event-Related EEG Connectivity
An Exploratory Study of Conventional Machine Learning and Large Language Models for Sentiment Analysis
Innovation in Learning - The Use of Avatar for Sign Language
Research and Simulation on Virtual Movement Based on Kinect
Designing AI-Support VR by Self-supervised and Initiative Selective Supports
Inuit: The Interface Usability Instrument
Sensing the Other: Multisensory Design Within the More-Than-Human Turn
User Needs of Mobile Phone Wireless Search: Focusing on Search Result Pages
State of Accessibility in U.S. Higher Ed Institutions
Human-Computer Interaction and Coevolution in Science AI Robotics
Immersive Journalism in VR: Four Theoretical Domains for Researching a Narrative Design Framework
Designing Training Mechanism for the Elderly to Use Social Media Mobile Apps - A Research Proposal
Augmented Reality and Mixed Reality Prototypes for Enhanced Mission Command/Battle Management Command and Control (BMC2) Execution
Towards Adaptive Aircraft Landing Order with Aircraft Routes Partially Fixed by Air Traffic Controllers as Human Intervention
Digital Thinking: A Methodology to Explore the Design of Body Artifacts
Imaged Based Codes Performance Comparison for Mobile Environments
Sociotechnical Analysis According to the Concept of People, Technology, Organization
An International Survey on Automated and Electric Vehicles: Austria, Germany, South Korea, and USA
Investigating the Use of Social Media Technologies by Adults with Autism Spectrum Disorder in Saudi Arabia
Empowering Visually Impaired Smartphone Users: A Preliminary Study on EMG-Based Smartphone Operation with Machine Learning
Non-invasive Functional Brain Biomarkers for Cognitive-Motor Performance Assessment: Towards New Brain Monitoring Applications
In Sync! Design for Social Connection
Exploring the Current State and Future Development of Online Exhibitions of Art in the Post-COVID Era - A Case Study of ART TAIPEI
HCI in Business, Government and Organizations - 10th International Conference, HCIBGO 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
When Do People Purchase a Product of Color Which They Do Not Like?
A Study on Characteristic of Calligraphy Characters Part 1 Analytical Method with Computer Technology
Interactive Sensorimotor Guidance for Learning Motor Skills of a Glass Blower
Are you Willing to see Doctors on Mobile Devices? A Content Analysis of User Reviews of Virtual Consultation Apps
Designing a Metal Hydride Actuator with Human-Compatible Softness and High Power-to-Weight Ratio for Future Quality-of-Life Technologies
Degradations and Consequences of ICT in Occupational Prevention Terms as Illustrated by the Transport and Logistics Sector
Virtual Reality for Immersive Human Machine Teaming with Vehicles
Activity Recognition for Everyday Life on Mobile Phones
Did We Learn Anything? Teachers' Learning Technology Use in the Classroom in a Post-Covid Era
HCI International 2025 - Late Breaking Papers - 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
Assessing the Effectiveness of Digital Advertising for Green Products: A Facial Expression Evaluation Approach
HCI in Games: Serious and Immersive Games - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II
The Role of Case-Based Reasoning in Instructional Design: Theory and Practice
Incorporating Marketing Strategies to Improve Usability Assurance in User-Centered Design Processes
Visualization of Composer Relationships Using Implicit Data Graphs
Ergonomic Requirements for Input Devices
Development of Interactive Story Tales Using MIT App Inventor
A Video Digest and Delivery System: "ChocoParaTV"
Adding Multi-Touch Gesture Interaction in Mobile Web Applications
Opportunities and Challenges in Developing Educational AI-Assistants for the Metaverse