yusuke1997/dblp-id-title huggingface dataset:
The Object Inside: Assessing 3D Examination with a Spherical Handheld Perspective-Corrected Display
Exploring social and temporal dimensions of emotion induction using an adaptive affective mirror
Creative prototyping tools: what interaction designers really need to produce advanced user interface concepts
Leveraging Distal Vibrotactile Feedback for Target Acquisition
Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children
Designing a CD augmentation for mobile phones
Emergent Self-Regulation Practices in Technology and Social Media Use of Individuals Living with Depression
Button Simulation and Design via FDVV Models
Market Practices and the Bazaar: Technology Consumption in ICT Markets in the Global South
Symphony: Composing Interactive Interfaces for Machine Learning
Perverse Downstream Consequences of Debunking: Being Corrected by Another User for Posting False Political News Increases Subsequent Sharing of Low Quality, Partisan, and Toxic Content in a Twitter Field Experiment
Exploring Information Needs for Tracking to Support Using Wheelchairs in Everyday Life
Information appliance design at Sun Microsystems
Teachable Machine: Approachable Web-Based Tool for Exploring Machine Learning Classification
ExoSkin: On-Body Fabrication
HCI, politics and the city: engaging with urban grassroots movements for reflection and action
A Formal Analysis of the ISO 9241-210 Definition of User Experience
FoodSkin: Fabricating Edible Gold Leaf Circuits on Food Surfaces
Envisioning ubiquitous computing
WheelSkills: Prototyping Manual Wheelchair Training through Immersive Visual Feedback
Development of a location and movement monitoring system to quantify physical activity
Design Science Methodology Applied to a Chemical Surveillance Tool
Color naming models for color selection, image editing and palette design
Bodyprint: Biometric User Identification on Mobile Devices Using the Capacitive Touchscreen to Scan Body Parts
Not All Spacings are Created Equal: The Effect of Text Spacings in On-the-go Reading Using Optical See-Through Head-Mounted Displays
Manual dexterity-a user-oriented approach to creating computer documentation
How do employees imagine AI they want to work with: A drawing study
Uncanny Discourse: A New Space for Research in Interaction
Flex-Beam: A Versatile Video Projection Interface for Digital Performance
Effects of Participatory Evaluation - A Critical Actor-Network Analysis
Tactile Communication on the Palm: A Study of Sensory Perception and Signal Design
Using the cognitive walkthrough in iterative design
Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows
Technoskepticism or Justified Caution? The Future of Human-Centered AI in Mental Health Care
Toward a Multilingual Conversational Agent: Challenges and Expectations of Code-mixing Multilingual Users
From The Art of Reflection to The Art of Noticing: A Shifting View of Self-Tracking Technologies' Role in Supporting Sustainable Food Practices
PHUI-kit: Interface Layout and Fabrication on Curved 3D Printed Objects
Communicating software agreement content using narrative pictograms
Antiquarian answers: book restoration as a resource for design
RePrompt: Automatic Prompt Editing to Refine AI-Generative Art Towards Precise Expressions
Collaborative Diffusion: Boosting Designerly Co-Creation with Generative AI
"You Cannot Offer Such a Suggestion": Designing for Family Caregiver Input in Home Care Systems
Evaluation of human tangential force input performance
Drawing on the Right Side of the Brain
GameFlow Affordances: Towards a Tool for Designing Gameful Experiences
Examining Menstrual Tracking to Inform the Design of Personal Informatics Tools
VirtuWander: Enhancing Multi-modal Interaction for Virtual Tour Guidance through Large Language Models
Graphical style sheets: towards reusable representations of biomedical graphics
"Grand Visions" for Post-Capitalist Human-Computer Interaction
Simple, sustainable living
Automatic generation in interactively consistent search dialogs
./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects
Design of Spatially Aware Graspable Displays
Usability inspections by groups of specialists: perceived agreement in spite of disparate observations
Beyond Explicit and Implicit: How Users Provide Feedback to Shape Personalized Recommendation Content
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality
Workshop summary: collecting user information on a limited budget (abstract)
Interfaces in organizations (panel session): supporting group work
Towards Enabling Blind People to Independently Write on Printed Forms
Hilo-wear: Exploring Wearable Interaction with Indoor Air Quality Forecast
Organizing web site information: principles and practical experience
Robotic wheelchair easy to move and communicate with companions
Taming of the ring: context specific social mediation for communication devices
Redesigning Privacy with User Feedback: The Case of Zoom Attendee Attention Tracking
The great debate: can usability scale up?
A poor quality video link affects speech but not gaze
Haptic-go-round: A Surrounding Platform for Encounter-type Haptic in Virtual Reality Experiences
3D user interface combining gaze and hand gestures for large-scale display
Design and evaluation of 3d models for electronic dental records
Fostering HCI Research in, by, and for Latin America
As Confidence Aligns: Understanding the Effect of AI Confidence on Human Self-confidence in Human-AI Decision Making
Font Your Friends and Loved Ones: On the Utility of Ugly Interfaces
Baby steps: evaluation of a system to support record-keeping for parents of young children
Lessons learned using ubiquitous sensors for data collection in real homes
HeadTurner: Enhancing Viewing Range and Comfort of using Virtual and Mixed-Reality Headsets while Lying Down via Assisted Shoulder and Head Actuation
Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input
Many bills: engaging citizens through visualizations of congressional legislation
Beyond command knowledge: identifying and teaching strategic knowledge for using complex computer applications
The SIGCHI identity visioning project
Dirty tangible interfaces: expressive control of computers with true grit
PRESPE: participatory requirements elicitation using scenarios and photo essays
Exploring Future IoT for Families through End User Development: Applying Do-It-Together Practises to Reveal Family Dynamics in Technology Adoption
Code Will Tell: Visual Identification of Ponzi Schemes on Ethereum
To switch or not to switch: understanding social influence in online choices
Will the Crowd Game the Algorithm?: Using Layperson Judgments to Combat Misinformation on Social Media by Downranking Distrusted Sources
Automating camera management for lecture room environments
SocialCRC: a social- and context-aware rendezvous coordination system
Exploiting spatial memory to design efficient command interfaces
Wizard of Oz Prototyping for Interactive Spatial Augmented Reality in HCI Education: Experiences with Rapid Prototyping for Interactive Spatial Augmented Reality
EyeDraw: a system for drawing pictures with the eyes
Visually impaired users on an online social network
On-site information seeking behaviors in earthquake and tsunami
AutomataStage: an AR-mediated Creativity Support Tool for Hands-on Multidisciplinary Learning
Ubiquitous Accessibility for People with Visual Impairments: Are We There Yet?
Automated summative usability studies: an empirical evaluation
MapUncover: Fostering Spatial Exploration through Gamification in Mobile Map Apps
The Effects and Non-Effects of Social Sanctions from User Jury-Based Content Moderation Decisions on Weibo
Interaction paradigms for human-computer cooperation in design
Controlling the amount of physical activity in a specific exertion interface
Phygital Samples: Enhancing Retail Experiences with Digital Augmentations of Physical Materials
'A Teaspoon of Authenticity': Exploring How Young Adults BeReal on Social Media
Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks
Some human factors aspects of computers in air traffic control
Towards a semio-cognitive theory of Human-Computer Interaction
FaceVis: Exploring a Robot's Face for Affective Visualisation Design
inAir: a longitudinal study of indoor air quality measurements and visualizations
Appropriation and creative use: linking user studies and design
Does programming language affect the type of conceptual bugs in beginners' programs? A comparison of FPL and Pascal
COMPA: Using Conversation Context to Achieve Common Ground in AAC
Technology heirlooms?: considerations for passing down and inheriting digital materials
Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe
TapType: Ten-finger text entry on everyday surfaces via Bayesian inference
Staying the Course: System-Driven Lapse Management for Supporting Behavior Change
EntityBot: Actionable Entity Recommendations for Everyday Digital Task
PriviAware: Exploring Data Visualization and Dynamic Privacy Control Support for Data Collection in Mobile Sensing Research
The influence of controllers on immersion in mobile games
Exploring Parallel Coordinates Plots in Virtual Reality
Making policy decisions disappear into the user's workflow
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
StoryFaces: children exploring emotional expressions in storytelling with video
Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens
I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS
Making Sense of Human-Food Interaction
Designing Augmented Reality Based Interventions to Encourage Physical Activity During Virtual Classes
Exploration of Bare-Hand Mid-Air Pointing Selection Techniques for Dense Virtual Reality Environments
Keppi: A Tangible User Interface for Self-Reporting Pain
WebEyeMapper and WebLogger: tools for analyzing eye tracking data collected in web-use studies
Conducting HCI Research with the Deaf Community in American Sign Language: Practices and Experiences
Explorable Explainable AI: Improving AI Understanding for Community Health Workers in India
Nourishing the ground for sustainable HCI: considerations from ecologically engaged art
PLUSHBOT: an introduction to computer science
Practice-based Design of a Neighborhood Portal: Focusing on Elderly Tenants in a City Quarter Living Lab
A subjective judgment study of polygon based curved surface imagery
Literature Reviews in HCI: A Review of Reviews
Dynamic speedometer: dashboard redesign to discourage drivers from speeding
Do you enjoy getting gifts?: keeping personas alive through marketing materials
Exploring the Effects of Encouragement in Educational Games
All the World (Wide Web)'s a Stage: A Workshop on Live Streaming
Semantic speech editing
The bandwagon effect of collaborative filtering technology
Co-Designing Emotion: Supporting Positive Affect in a Culturally Sensitive Application for African-American Heart Health
Video call, or not, that is the question
Effects of Alternative Scatterplot Designs on Belief
HutchWorld: clinical study of computer-mediated social support for cancer patients and their caregivers
Your Period Rules: Design Implications for Period-Positive Technologies
Controlling Maximal Voluntary Contraction of the Upper Limb Muscles by Facial Electrical Stimulation
Mashups: who? what? why?
Evaluating the Information Security Awareness of Smartphone Users
Introducing Robots in a Warehouse: Lessons Learned from a Field Study at a Supermarket Chain
Understanding Perception of Human Augmentation: A Mixed-Method Study
WinCuts: manipulating arbitrary window regions for more effective use of screen space
Hunter gatherer: a collection making tool for the web
Designing an interface for multimodal narrative creation
Contextualizing the "Why": The Potential of Using Visual Map As a Novel XAI Method for Users with Low AI-literacy
Goals and perceived success of online enterprise communities: what is important to leaders & members?
FReAD: A Multimodal Interface for Audio Assisted Identification of Everyday Objects
Reflection or action?: how feedback and control affect location sharing decisions
Participation and publics: supporting community engagement
Human values in curating a human rights media archive
Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality
Hand occlusion on a multi-touch tabletop
Leveraging the progress of women in the HCI field to address the diversity chasm
Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors
Designing User Interface Elements to Improve the Quality and Civility of Discourse in Online Commenting Behaviors
Echoes from the past: how technology mediated reflection improves well-being
LagBox - Measuring the Latency of USB-Connected Input Devices
Control your game-self: effects of controller type on enjoyment, motivation, and personality in game
Opportunities for computing to support healthy sleep behavior
Therapeutic play with a storytelling robot
Surfpad: riding towards targets on a squeeze film effect
"A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization
#HandsOffMyADA: A Twitter Response to the ADA Education and Reform Act
Beyond the Dyad: understanding sharing in instant messaging
eMic: developing works for vocal performance using a modified, sensor based microphone stand
A Design Space Exploration of Worlds in Miniature
Investigating the Homogenization of Web Design: A Mixed-Methods Approach
Spectator understanding of error in performance
Duel reality
Paratrouper: Exploratory Creation of Character Cast Visuals Using Generative AI
Sharing Frissons among Online Video Viewers: Exploring the Design of Affective Communication for Aesthetic Chills
Mobile information re-finding as a continuing dialogue
What Types of Questions Require Conversation to Answer? A Case Study of AskReddit Questions
A playback system that synchronizes the musical phrases with listener's respiration phases
IdeaSynth: Iterative Research Idea Development Through Evolving and Composing Idea Facets with Literature-Grounded Feedback
Helmetron
I Am What You Eat: Effects of Social Influence on Meal Selection Online
A Bayesian Exploration on the Motivational and Behavioral Impacts of Chatbots in Language Learning
Crowdsourcing user studies with Mechanical Turk
Seeking in Cycles: How Users Leverage Personal Information Ecosystems to Find Mental Health Information
Artificial Intelligence for HCI: A Modern Approach
Fashioning the Future: Unlocking the Creative Potential of Deep Generative Models for Design Space Exploration
Free-hand interaction with leap motion controller for stroke rehabilitation
DemoWiz: re-performing software demonstrations for a live presentation
Proceedings of the 2003 Conference on Human Factors in Computing Systems, CHI 2003, Ft. Lauderdale, Florida, USA, April 5-10, 2003
Line following: a path to spatial thinking skills
Designing the melody of interaction through movies, maps, mechanisms, prototypes and presentations
Evaluating e-commerce environments: approaches to cross-disciplinary investigation
Letters from the Future: Exploring Ethical Dilemmas in the Design of Social Agents
RAPAEL: Wearable Technology and Serious Game for Rehabilitation
TripTip: a trip planning service with tag-based recommendation
The design space of opinion measurement interfaces: exploring recall support for rating and ranking
Understanding and enhancing call centre computer-
Automating CPM-GOMS
Supporting Energy Management as a Cooperative Amateur Activity
Exploring personality's effect on users' rating behavior
Improving Representativeness in Participatory Design Processes with Elderly
HCI in domains: common ground and key differences
K-menu: a keyword-based dynamic menu interface for small computers
A Journey Inward: The Somaesthetic Experience of a Heated Walking Carpet
Magic Asian art
Interactive city planning using multimedia representation aids
Behind The Wikipedia Medical Knowledge Factory: Understanding the Knowledge Dynamic Over Time
ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices
A Design Space for Audience Sensing and Feedback Systems
Can Mobile Augmented Reality Stimulate a Honeypot Effect?: Observations from Santa's Lil Helper
A bench for all moods
Navigating in a mobile XHTML application
Fukushima Audio Census
A Generative Framework for Designing Interactions to Overcome the Gaps between Humans and Imperfect AIs Instead of Improving the Accuracy of the AIs
A comparison of synchronous remote and local usability studies for an expert interface
Talking 'bout my Generation ... or not?: The Digital Technology Life Experiences of Older People
#CHIversity: Implications for Equality, Diversity, and Inclusion Campaigns
LaserShoes: Low-Cost Ground Surface Detection Using Laser Speckle Imaging
Deceptive, Disruptive, No Big Deal: Japanese People React to Simulated Dark Commercial Patterns
Collaboration personas: a new approach to designing workplace collaboration tools
TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens
Computational Interaction with Bayesian Methods
Will Deleting History Make Alexa More Trustworthy?: Effects of Privacy and Content Customization on User Experience of Smart Speakers
Dreaming of adaptive interface agents
Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies
Beyond the Watercooler: Designing for Computer-Mediated Self-Disclosure among Work Colleagues
AfterMath: Visualizing Consequences of Actions through Augmented Reality
Fragile online relationship: a first look at unfollow dynamics in twitter
Morphees: toward high "shape resolution" in self-actuated flexible mobile devices
CMI and Ventana Corp
Adaptive testing: effects on user performance
Supporting visually impaired navigation: a needs-finding study
Sampling Strategy for Ultrasonic Mid-Air Haptics
Exploring Optimal eHMI Display Location for Various Vehicle Types: A VR User Study
ChartSense: Interactive Data Extraction from Chart Images
Armed in ARMY: A Case Study of How BTS Fans Successfully Collaborated to #MatchAMillion for Black Lives Matter
TRANSFORM as Adaptive and Dynamic Furniture
Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR
The Structure of Object Transportation and Orientation in Human-Computer Interaction
DSWorkFlow: A Framework for Capturing Data Scientists' Workflows
Evoker: Narrative-based Facial Expression Game for Emotional Development of Adolescents
Intermittent Interaction in Digital Fabrication: User Perception of Periodic Intervention in Semi-Automated Creation Tasks
Evaluating a clinical decision support interface for end-of-life nurse care
AI-Assisted Document Tagging - Exploring Adaptation Effects among Domain Experts
RainbowForest: A Playful Educational Tool to Engage Children with ASD in Learning through Play in Classrooms
Synocene, Beyond the Anthropocene: De-Anthropocentralising Human-Nature-AI Interaction
"Pikachu would electrocute people who are misbehaving": Expert, Guardian and Child Perspectives on Automated Embodied Moderators for Safeguarding Children in Social Virtual Reality
The Human-Computer Technology Group at Bellcore
Design for Existential Crisis
Towards Improving Emotion Self-report Collection using Self-reflection
Spot The Difference: AI, Please Make This for Me!
Shape as Memory Storage
Introduction to Data-Enabled Design
When user experience met agile: a case study
Deciphering visual gist and its implications for video retrieval and interface design
Exploring the Effect of Emotion Awareness Intervention on Reducing FoMO
LumiTouch: an emotional communication device
Measuring learned skill behaviors post-MOOC
Rediscovering Affordance: A Reinforcement Learning Perspective
Interactive Sketchpad: A Multimodal Tutoring System for Collaborative, Visual Problem-Solving
Introduction to user interface systems for HCI developers and researchers
Influence of Demographics and Personality Traits on Physiological Responses to Improve Continuous Emotion Annotation in Video Applications
Investigating one-handed multi-digit pressure input for mobile devices
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task
Bitacora: A Toolkit for Supporting NonProfits to Critically Reflect on Social Media Data Use
GAZE-2: an attentive video conferencing system
Pinstripe: eyes-free continuous input on interactive clothing
Task Models Based Gameful Design as a Mean to Increase Engagement with Automation
Towards Conversationally Intelligent Dialog Systems
Understanding Individual Differences for Tailored Smoking Cessation Apps
NatCut: an interactive tangible editor for physical object fabrication
Exploring Asymmetric Roles in Mixed-Ability Gaming
Interaction design for cancer patients: do we need to take into account the effects of illness and medication?
A responsive and persuasive audio device to stimulate exercise and fitness in children
Privacy Itch and Scratch: On Body Privacy Warnings and Controls
FabricFaces: Combining Textiles and 3D Printing for Maker-Friendly Folding-Based Assembly
ScreenTrack: Using a Visual History of a Computer Screen to Retrieve Documents and Web Pages
Investigating the Impact of Feedback on Gaming Performance on Motivation to Interact with Public Displays
More than Task Performance: Developing New Criteria for Successful Human-AI Teaming Using the Cooperative Card Game Hanabi
From our past to our future: user interfaces over the lifespan (panel session)
Strategies for crowdsourcing social data analysis
Usability testing: is the whole test greater than the sum of its parts?
ECGLens: Interactive Visual Exploration of Large Scale ECG Data for Arrhythmia Detection
Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF Mouse
Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media
Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices
Getting real about speech: overdue or overhyped?
Designing interfaces to afford enjoyable social interactions by collocated groups
Multi-finger AR Typing Interface for Mobile Devices Using High-Speed Hand Motion Recognition
Data Ethics Emergency Drill: A Toolbox for Discussing Responsible AI for Industry Teams
Working Together Toward Interdependence: Chatbot-Based Support for Balanced Social Interactions Between Neurodivergent and Neurotypical Individuals
SPLASH: Smart-Phone Logging App for Sustaining Hydration Enabled by NFC
Ohmic-Touch: Extending Touch Interaction by Indirect Touch through Resistive Objects
User profiling
On Error Classification from Physiological Signals within Airborne Environment
Evaluating the Location of Hot Spots in Interactive Scenes Using the 3R Toolbox
Concept Validation during Collaborative Ideation and Its Effect on Ideation Outcome
Co-designing Mobile Online Safety Applications with Children
HCI, Solidarity Movements and the Solidarity Economy
Everyday practice and sustainable HCI: understanding and learning from cultures of (un)sustainability
Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process
Tangible interface for collaborative information retrieval
GenComUI: Exploring Generative Visual Aids as Medium to Support Task-Oriented Human-Robot Communication
Self-tracking for Mental Wellness: Understanding Expert Perspectives and Student Experiences
Light Up Fireflies: Exploring the Design of Interpersonal Bodily Intertwinement in Social Body Games
Designing interactivity for the specific context of designerly collaborations
Conducting Remote Design Research on Embodied, Collaborative Museum Exhibits
Remediating a Design Tool: Implications of Digitizing Sticky Notes
The turn to practice in HCI: towards a research agenda