yusuke1997/dblp-id-title huggingface dataset:
Proceedings of the 31st European Conference on Cognitive Ergonomics, ECCE 2019, Belfast, UK, September 10-13, 2019
Scared, frustrated and quietly proud: Testers' lived experience of tools and automation
Intermediation for trust-enabling networked decentralized exchange systems
The Aid of Colour on Spatial Navigation: A Study in a Virtual Hospital Environment
Proceedings of the 2014 European Conference on Cognitive Ergonomics, ECCE '14, Vienna, Austria, September 1-3, 2014
Slip errors and cue salience
Toward an ambient empathic health companion for self care in the intelligent home
In search for common ground: how an automatic turbine system supports operator work
Creativity and Collaboration in Software Design and Development
Hypercube algebra: a diagrammatic and sentential notation to support inferences in logic
Towards resilient adaptive socio-technical systems
The shared priorities measure as a way of assessing team strategic awareness: a bridge between self-assessment and the deep blue sea of field recordings
Revisiting Socio-technical System Design
Using wearable inertial sensors to detect different strategies for the sit-to-stand transition in multiple sclerosis
Designing Robotized Aid Experience in Elderly Home
Memora: a Design for Teenagers to Connect Virtual and Physical Possessions
Flight crew task performance and the design of cockpit task support tools
Supporting creative product/commercial design with computer-based image retrieval
Role of dashboards in improving decision making in healthcare: Review of the literature
Pointing movements visually controlled through a video display: a new device for air traffic control?
Cognitive Work Analysis and Conceptual Designing for Unmanned Air Traffic Management in Cities
Supporting Social Inclusion for Children with Hemophilia by Video Gaming
Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games
Online card sorting: as good as the paper version
Rethinking Cognitive Ergonomics
Information seeking behaviour model as a theoretical lens: high and low literate users behaviour process analysed
Cognitive Ergonomics on the Move: Art Ecosystems are a New Application Domain
Proceedings of the 14th European Conference on Cognitive Ergonomics: invent! explore!, ECCE 2007, London, UK, August 28-31, 2007
The applicability of human-centred automation guidelines in the fighter aircraft domain
Where2: Exploring prior visitor journeys to enrich upcoming visitor's experience
Redefining task interdependence in the context of supply networks
AI-assistance to decision-makers: evaluating usability, induced cognitive load, and trust's impact
Rapid prototyping IoT solutions based on Machine Learning
Toward a situated cognition approach to design: effect of emotional context on designers' ideas
Telling autonomous systems what to do
Guidance in the interface and transfer of task performance
Autonomous Vehicles for Children with Mild Intellectual Disability: Perplexity, Curiosity, Surprise, and Confusion
Asymmetries in the Moral Judgements for Human Decision-Makers and Artificial Intelligence Systems (AI) Delegated to Make Legal Decisions
Supporting Non-Experts' Awareness of Uncertainty: Negative Effects of Simple Visualizations in Multiple Views
Using Wearable Inertial Sensors to Compare Different Versions of the Dual Task Paradigm during Walking
The elicitation of common cognitive referents to leverage organizational change
Human-Centered Retrofitting
The 100% solution: what is a user to do, and how are we helping?
Towards Understanding Information Needs and User Acceptance of Mobile Technologies to Improve Passenger Experience in Airports
Exploring the Feasibility of Subliminal Priming on Web platforms
The effects of the reliability of an automatic target recognition system on image analyst performance
Has AI Surpassed Humans in Creative Idea Generation? A Meta-Analysis
A framework for design of an integrated system for decision support and training
Mnemonical body shortcuts: improving mobile interaction
Using operating procedures in NPP process control
Understanding social entities, activity coupling and social computing affordances in industrial work environments
Developing an instrument to assess the impact of attitude and social norms on user selection of an interface design: a repertory grid approach
Real-Time Feedback for Enhancing Team Collaboration: A Comparative Analysis of Collaboration Metrics with a Production Line Scenario using Virtual Reality
Mean head and shoulder heights when seated: subconscious postural cycles during discrete computerised stimuli
Cooperation in Highly Automated/Autonomous Transport Systems
Are icons used in existing computer interfaces obstacles to Taiwanese computer users?
Practises of process control in digital control room: possibilities and threats
The effects of Air Traffic Control sector design on the Solution Space Diagram
Not all sizes matter. The perception of robots' age and mental abilities based on their physical dimensions
Older adults eating together in a virtual living room: opportunities and limitations of eating in augmented virtuality
Real-time task recognition based on knowledge workers' computer activities
Building teamwork in an uncertain environment: Study of the COVID19 patients' management by healthcare professionals at a university hospital during the health crisis
Human operator trust in autonomic functionalities
Enabling Digital Craftsmanship Capacity Building: A Digital Dalton Plan Approach
Multimodal "Sensory Illusions" for Improving Spatial Awareness in Virtual Environments
Advancing Digital Behavior Change Interventions by Exploring a Calendar-Based Suggestion System
Analysis of work demands of multi-agency emergency response activity for developing information support systems
Friend or fiend: prototyping for social cohesion
A Consideration of Design Approaches Based on Cognitive Work Analysis: System Design and Integrated System Design
Activity Analysis of Expert and Novice Operators in a Semi-Automated Manufacturing Process
A socio-cultural perspective on patient safety in a bilateral healthcare project
An explorative study of visual scanning strategies of motorcyclists in urban environment
Carrot & Stick: Electrical Muscle Stimulation output generated through incentivized/de-incentivized exergames
A cognitive systems engineering perspective on the design of mixed reality systems
Drivers of evolution of training simulators
The Phenomenology of Remembered Experience: A Repertoire for Design
Keeping a finger in the pie?
Organizational probes: exploring playful interactions in work environment
Confidence Ratings in Nuclear Process Control: A Pilot Study with a Simplified Task
The MoLE project: an international experiment about mobile learning environment
Information layering to de-clutter displays for emergency ambulance dispatch
Mutual Belief and Mental Subgrouping: How Team is Mentally Modeled in Members' Mind
Augmented reality as means for creating shared understanding
Dynamic User Modelling - Leveraging Digital Biomarkers to Infer Psychosocial Factors to Support JITAIs
The influence of real-time trust assessment and adaptive feedback on users' trust in Artificial intelligence: Autonomous vehicle case study
An approach to assess the quality of collaboration in technology-mediated design situations
The Challenge of Designing Interactive 3D Content
Wearable sensor metric for fidgeting: screen engagement rather than interest causes NIMI of wrists and ankles
Modelling the role of teachers in introducing portable technology to the school curriculum
User experience and psychological comfort at the Platform-Train Interface
Field observations of therapists conducting virtual reality exposure treatment for the fear of flying
Electronic learning environments: worlds behind screens
User Tracking Accuracy during Smooth Pursuit of a Target with and without a Crosshair
Can micro interactions in user interfaces affect their perceived usability?
Cognitive resilience: can we use Twitter to make strategies more tangible?
Cognitive tasks and collaborative agents for microadaptive game activities
Analysis of activity in domestic settings for the design ubiquitous technologies
Enhancing the user experience of the crane operator: comparing work demands in two operational settings
ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30 - October 2, 2009
Microinteractions for supporting grasp tasks through usage of spare attentional and motor resources
Your skin knows when you will jump
Driver Choices of Time-to-Collision Thresholds for a Collision Warning System
She's better at this, he's better at that. Gender role stereotypes in humanoid robots
Hope or Doom AI-ttitude? Examining the Impact of Gender, Age, and Cultural Differences on the Envisioned Future Impact of Artificial Intelligence on Humankind
Proceedings of the International Workshop on Rethinking Cognitive Ergonomics co-located with the 31th European Conference on Cognitive Ergonomics (ECCE 2019), Belfast, UK, September 10th, 2019
Proficient blind users and mobile text-entry
The psycophysical effects of physical impact to human soft tissue
Use is everywhere and changing: analysis and design with the human-artifact model
Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD
Designing education for people's understanding and experience
Towards a framework for documentation design: an abstract model of computer-mediated activity
Approaching Intelligent In-vehicle Infotainment Systems through Fusion Visual-Speech Multimodal Interaction: A State-of-the-Art Review
Studying interaction with documentation: methodological lessons learned in two semi-naturalistic designs
Behavioral Inhibition and Activation Personality Traits Moderate Safety Culture and Risk Behavior
Inside the Solution Diamond: The Role of CSTs Supporting Divergent and Convergent Thinking
Software design and media design: tools to design mobile and sensory interfaces and interactive environments
The Impact of Scrollytelling on the Reading Experience of Long-Form Journalism
The eleventh finger: levels of manipulation in multi-touch interaction
'Make it move': playing cause and effect games with a robot companion for children with cognitive disabilities
Using Web Applications for Data Visualisation
Design Friction
Humanising the Digital Public: From User Models to Civic Systems
Operational potential for 3D displays in air traffic control
From decisions in time to temporal decisions: two studies investigating temporal control behaviour
WIP - Human-centred design in Policymaking: Bibliometric analysis and systematic review
Compliant activity inhibits deliberate mind wandering and accelerates thought probe responsiveness compared to compliant inactivity
Online Investment Advisors and Novice Users
Evaluating Electronic Ink Display Technology for Use in Drawing and Note Taking
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics - trust and control in complex socio-technical systems, ECCE '06, Zurich, Switzerland, September 20-22, 2006
Human and Data-Driven Design Fictions: Entering the Near-Future Zone
Flexible Tool Support for Collaborative Design of Interactive Human-Machine Systems
Unraveling metro train driver's work: challenges in automation concept
Illuminating Muscle Memory's Sinister Side: A Social Media Case Study
The Role of Mental Models and Situation Awareness for Computer System Support in Mass Casualty Incident Management
The role of argumentation in online epistemic communities: the anatomy of a conflict in Wikipedia
The affect of lecturers' attitude on students' use of an online learning environment
Integrating the visualisation reference model with ecological interface design
Mobile Screen Size Limits Multimodal Synergy
Understanding and Evaluating the User Interface Design for Creative Writing
Assessing Resilience and Agile Capability in Socio-technical Systems
Soundscapes and repertory grids: comparing listeners' and a designer's experiences
The effects of spatial processing load and collaboration technology on team performance in a simulated C2 environment
Near real-time outbreak surveillance system for early warning as a JCS
Managing work at several places: a case of project work in a nomadic group of students
Working with Machine Learning/Artificial Intelligence systems: workers' viewpoints and experiences
Modeling cognitive style patterns to explore individuals' capabilities for processing knowledge in virtual settings
Situation awareness in medical visualization to support surgical decision making
Designing new energy management technologies and systems: understanding Energy Management Activities (EMAs) collective and temporal dimensions in French social housing
Mobile text-entry models for people with disabilities
"Ten things i want to know about you": unveiling friends' attribute relevance
Participatory design for challenging user groups: a case study
ECCE 2008 - The Ergonomics of Cool Interaction, European Conference on Cognitive Ergonomics 2008, Funchal, Madeira, Portugal, September 16-19, 2008
History, present, and future of cognitive ergonomics in Europe
Self-Determination Theory Applied To Museum Website Experiences: Fulfill Visitor Needs, Increase Motivation, and Promote Engagement
Mapping User Journeys in Occupational Exoskeleton Adoption: the Adoption UX Curve (AUXC)
Adapting Applied Cognitive Task Analysis to identify cognitive challenges in sea pilotage
Development and Evaluation of an Assistant System to Aid Monitoring Behavior during Multi-UAV Supervisory Control: Experiences from the D3CoS Project
The semantic level in HMS design: constraints, scale types and representational forms
Psychological comfort and discomfort in transport modes
A Role-Playing Simulation to support assessment of sustainable sociotechnical systems for and by citizens
Ergonomics for sustainable development: issues, models and practices from the historical analysis of the ARPEGE's French commitee Design for Sustainable Development
The pause that refreshes: Break-taking occurs when task demands are reduced allowing for replenishing of attentional resources
Lingering delays in a go/no-go task: mind wandering delays thought probes reliably but not reaction times
Eye Metrics for Task-Dependent Automation
Does airbus training cope with the evolution of the new aircraft generation?
Immersive visual technologies and human health
Understand visual watch activity of a surveillance task: what place for professional vision? A case study in a French signal station
Developing a tool to support collaborative decision making via visualizations
Proceedings of the European Conference on Cognitive Ergonomics, ECCE 2017, Umeå, Sweden, September 19-22, 2017
Studying Ecologies of Calendar Artifacts
Cognitive ergonomics for data analysis
Social Media as ad hoc Design Collaboration Tools
How Students with different levels of Design Experience use PLEX Cards within the Brainstorming Process
Naming Names: A Taxonomy of Malicious Actors and Their Activities in Online Social Networks
Characterising user interaction to inform information-fusion-driven decision support
LLMs-Assisted Decision-making in Sustainable Contexts
CreaSenses: Fostering Creativity Through Olfactory Cues
Analyzing the challenges of an assistive application' integration in a complex emergency interaction using a distributed cognition perspective
Analysis of the dynamics of common ground: a methodological proposal
Cognitive theory and the design of education to work connection
Ergonomics Intervention in Automobile Driver Communication in a Developing Country
The role of input devices in the gaming experience
Personalized learning using adapted content modality design for science students
Beyond Predatory Practices Ethical Game Design and Player Retention in the Gaming Industry
Strategic planning in dynamic urban operations: Problem solving under time constraints
What do people like?: the design of a mobile tool to harness and share positive thoughts
How Could an Intranet be Like a Friend to Me?: Why Standardized UX Scales Don't Always Fit
Variety of attentional failures in traffic accidents
Interactive Narratives for Profiling Ethics Orientation
Learnings from Workplace User-Centered Design: the Case of a Media and Communication Company
Towards an empirically developed scale for measuring trust
Low Cost User Experience (UX) Design
Scalable Human Computer Interaction in Control Rooms as Pervasive Computing Environments
WIP - Supporting road safety by analyzing social representations of automated vehicles
Vendor credibility in e-shops design in Poland: an empirical study
The Design and Evaluation of a Visual Narrated Storytelling Concept to Improve End Users Understanding of Explanations from a Conceptual AI Assistant
Supporting cooperative work in qualitative analysis: the ergonomic challenges of digital artifacts
Designing sociotechnical systems: a CWA-based method for dynamic function allocation
Extending procedural task models by systematic explicit integration of objects, knowledge and information
IORapp: An R tool for Inter-Observer Reliability Assessment of Time and Motion data
The relationship between cognitive abilities, well-being and use of new technologies in older people
On learner control in e-learning
Reproducing Classical Priming, Flanker, and Lexical Decision Tasks in VR: Between ecological validity and experimental control
Switching it Up: Designing Adaptive Interfaces for Virtual Reality Exergames
Change blindness and situation awareness in a police C2 environment
Semi-Autonomous Drive and its Effect on Mode Awareness and User Experience
How to create sustainable artefacts? Towards a user-centered design guide for low-techs/appropriate technologies
Usability testing of a healthcare chatbot: Can we use conventional methods to assess conversational user interfaces?
Analysing online social support between professionals
A model for gathering and sharing knowledge in maintenance work
Rapid and rich prototyping: proof of concepts for experience
Construction of an "activity sharing space" to improve healthcare safety
Identifying the relevant individual attributes for a successful non-visual mobile experience
Automation, teamwork, and the feared loss of safety: Air traffic controllers' experiences and expectations on current and future ATM systems
Externalisation in design: impact of different tools on designers' activities and on the assessment of final design
The right tools for the job: Towards preference and performance considerations in the design of Virtual Reality interactions
User-Requirements of Missing Person Search
A Heuristic for relative Perception Accuracy and Reaction Time Estimation for HMI Designs
Understanding the youth's user needs for inclusive eParticipation
Sensemaking in Crisis Intervention Team Members
Understanding maintenance activities in a macrocognitive work system
A cognitive simulation model for novice text entry on cell phone keypads
The use of an e-learning constructivist solution in workplace learning
Early adopters' experiences of using mobile multimedia phones in news journalism
Pilot workload monitoring and adaptive aviation automation: a solution space-based approach
A Case Study of Data-Enabled Design for Cardiac Telemonitoring
The Red Shoes 1: A Matlab method allowing one dorsal GoPro camera to track gait at 120 fps on a treadmill using the colour red: Work in Progress
Toward emotional recognition during HCI using marker-based automated video tracking
Proceedings of the European Conference on Cognitive Ergonomics, ECCE 2015, Warsaw, Poland, July 1-3, 2015
Facilitating socio-pleasure as mediated by ubiquitous technology
Assessment of the training efficacy afforded by a low cost night vision goggle simulator
How an Undergraduate Group of Design Students Solved Wiring Errors during the Prototyping of an Interactive Artifact
A GOMS model of virtual sociotechnical systems: using video games to build cognitive models
Understanding overtaking, beyond limitations of the visual system in making spatiotemporal estimations
Looking but not seeing: implications for HCI
Perceived Legibility and Aesthetic Pleasingness of Light and Ultralight Fonts
The Influence of Framing, Domain and Task Type on Trust in AI
GUI Evaluation using Eye Tracking: Optimizing Instructor Station for Night Vision Training in Aviation
Experience design for dummies
How work-related communication applications affect perceived stress levels among employees
Ethical by Design: A Manifesto
Musical Elements in Sonification Support Visual Perception
Eliciting Expert Knowledge to Inform Training Design
Driver experience and safety during manual intervention in a simulated automated vehicle: Influence of longer time margin allowed by connectivity
Tacit knowledge and frugal artifacts: a challenge for technology mediated collaboration
Mild Place Illusion: A Virtual Reality Factor to Spark Creativity in Writing
SDDPL: a software documentation design pattern language
Effect of map sharing and confidence information in situation-map making
Impact of human operators on communication network dependability
Improving effectiveness and well-being in knowledge work through cognitive ergonomics
"I Don't Understand..." Issues in Self-Quantifying Commuting
Human-Centred Design for Industry 5.0: Introducing the ESD Model and Comparing Generations of Production Machines to Characterize their Evolution
Exploring Feedback and Instruction Modalities using Low Fidelity Prototypes for Running: Towards Designing a Wearable System
Home-based Immersive Web Rehabilitation Gaming with Audiovisual Sensors
Interaction Research and Design across Times in HCI
A system architecture model for web-based adaptive e-learning systems
Digital technology in healthcare and elderly care
Using stroop task to assess cognitive load
Understanding anticipated appropriation: Informing the design of a mobile stress management app by situated envisionment and assessment
COGNITO: a cognitive assistance and training system for manual tasks in industry
Making participation sustainable: developing and testing a permanent participatory model in Verviers (Belgium)
Understanding challenges and opportunities of preventive blood pressure self-monitoring at home
Designing & evaluating a cognitive prosthetic for people with mild dementia
Different aspects of trust in ubiquitous intelligent transportation systems
The Validity of Field-Independence/Field-Dependence in the Acquisition of Process Control Skills
Mediated Experience in Customer-Supplier Relationship
Verbal use case specifications for informal requirements elicitation
Towards Stakeholder-Centered Design of Open Systems: Learning from Organizational Learning
Interactions in an online community in ergonomics: from sharing information to comparing practices?
Driver training: the collective dimension in trainers' activity
Alarm handling in rail electrical control
Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games
Investigating individual trust for collaboration using spider diagram
Strategic partnership as a design challenge: applying design competence to facilitate innovation-driven relationships and activities in public organization
An ethical boundary agent to prevent the abdication of responsibility in combat systems
Outlining epistemic interaction
Experience as meaning: some underlying concepts and implications for design
Mobile phone: a tool for expressing co-actualisation
User psychological problems in implementing production control system
Cookies and Trust: Trust in organizations and the design of cookie consent prompts
The anatomy of engagement
Determining Visual Pattern Complexity for Improved Usability in Computerized Cognitive Testing
Facilitating co-referencing data visualisations on an online platform
Breaking Social Isolation for Older People Living Alone with Technology
Technology-supported effective transparency around open data: a dialogue game analysis
Design Requirements for Effective Hybrid Decision Making with Evolvable Assembly Systems