yusuke1997/dblp-id-title huggingface dataset:
Mobile Radiation Source Interception by Aerial Robot Swarms
A Hardware and Software Testbed for Underactuated Self-Assembling Robots: Extended Abstract
Distributed Collision Avoidance of Multiple Robots with Probabilistic Buffered Voronoi Cells
Dirichlet-Multinomial Counterfactual Rewards for Heterogeneous Multiagent Systems
Map Merging of Oriented Topological Semantic Maps
Task Elimination: Faster Coalition Formation for Overtasked Collectives
Decentralized Minimum-Energy Coverage Control for Time-Varying Density Functions
Intent-based Deep Reinforcement Learning for Multi-agent Informative Path Planning
B-UAVC: Buffered Uncertainty-Aware Voronoi Cells for Probabilistic Multi-Robot Collision Avoidance
SwarmJS: Swarm Robotics Simulation on the Web
Data-Efficient Decentralized Place Recognition with 3D Constellations of Objects: Extended Abstract
Decentralized Multiple Mobile Depots Route Planning for Replenishing Persistent Surveillance Robots
Cooperative visual-inertial sensor fusion: Fundamental equations
Distributed Fair Assignment and Rebalancing for Mobility-on-Demand Systems via an Auction-based Method
LLDM: Locally linear distance maps for robot motion planning: Extended Abstract
Informative Path Planning with Local Penalization for Decentralized and Asynchronous Swarm Robotic Search
Bridging Worlds: The Splicing of MDD and GPT for Constrained Text Generation
Extraction de co-localisations sous contrainte de la structure spatiale
Conférence Nationale en Intelligence Artificielle, CNIA 2023, Annual French AI Conference, Strasbourg, France, July 3-5, 2023
Champ neuronal et apprentissage profond de topologies pour la fusion multimodale
Ontologies légères inconsistantes partiellement pré-ordonnées en théorie des possibilités
MDP augmentés pour la résolution de jeux de sécurité stochastiques
Conférence Nationale en Intelligence Artificielle, CNIA 2020, Annual French AI Conference, Angers, France, June 29 - July 1, 2020
Sémantique Formelle à Deux Joueurs pour Arbres d'Attaque
Analyse d'une enquête sur la sémantique des motifs séquentiels avec négation
Une revue systématique de la littérature autour du biais, de l'équité et de l'explicabilité
Métriques d'équité en Apprentissage Automatique et droit de l'Union Europénne en matière de non-discrimination
Classification des séries temporelles incertaines par transformation Shapelet
Vers une utilisation éco-responsable des objets connectés par la mutualisation de leurs composants physiques : une approche basée sur le concept d'artefact
Comment gagner : expliquer les bonnes trajectoires
Détection de la controverse : une approche basée sur les réseaux de neurones, appliquée aux graphes et aux textes
IA neuro-symbolique pour l'interprétation granulaire des données des bases STUPS© et OTARIES© : défis applicatifs et perspectives
Apprentissage automatique pour l'optimisation combinatoire : étude du problème du voyageur de commerce
L'apprentissage algorithmique, une nouvelle étape pour l'IA. Une application aux opérations arithmétiques
Panorama des outils de visualisation pour l'explicabilité en apprentissage profond pour le traitement automatique de la langue
Neurogoggles for Multimodal Augmented Reality
Effects of Body Duplication and Split on Body Schema
A real-time gait improvement tool using a smartphone
Insights of the augmented dodgeball game design and play test
A monitoring device as assistive lifestyle technology: combining functional needs with pleasure
Text Summary Augmentation for Intelligent Reading Assistant
Augmentation of Human Protection Functions Using Wearable and Sensing System
Superimposed projection of ghosted view on real object with color correction
FaceRubbing: Input Technique by Rubbing Face using Optical Sensors on Smart Eyewear for Facial Expression Recognition
Proceedings of the 1st Augmented Human International Conference, AH 2010, Megève, France, April 2-4, 2010
Augmenting spatial skills with semi-immersive interactive desktop displays: do immersion cues matter?
EdgeSonic: image feature sonification for the visually impaired
AH 2021: 12th Augmented Human International Conference, Geneva, Switzerland
Boiling Mind - A Dataset of Physiological Signals during an Exploratory Dance Performance
Cough Activated Dynamic Face Visor
Wearable Reasoner: Towards Enhanced Human Rationality Through A Wearable Device With An Explainable AI Assistant
A multi-modal interface for performers in stuffed suits
Interactive bookshelf surface for in situ book searching and storing support
AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26 - 27, 2022
A Dance Performance Environment in which Performers Dance with Multiple Robotic Balls
Users' Perspectives on Haptic Technology Use in Hand Rehabilitation
Telewheelchair: the Remote Controllable Electric Wheelchair System combined Human and Machine Intelligence
Double Shellf: What Psychological Effects can be Caused through Interaction with a Doppelganger?
VersaTouch: A Versatile Plug-and-Play System that Enables Touch Interactions on Everyday Passive Surfaces
Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User
Coordinated behavior between visually coupled dyads
Diagram Presentation using Loudspeaker Matrix for Visually Impaired People: Sound Characteristics for their Pattern Recognition
Scenario-based Investigation of Acceptance of Electric Muscle Stimulation
EgoSpace: Augmenting Egocentric Space by Wearable Projector
Sparkle: A Detachable and Versatile Wearable Sensing Platform in a Sustainable Casing
InSight: a systematic approach to create dynamic human-controller-interactions
SpiderVision: extending the human field of view for augmented awareness
Anywhere surface touch: utilizing any surface as an input area
I know you are looking to me: Enabling eye-gaze communication between small children and parents with visual impairments
A system for visualizing human behavior based on car metaphors
Moving Visual Stimuli on Smart Glasses Affects the Performance of Subsequent Tasks
Augmenting Human with Compact Supernumerary Robotic Limbs
Really eating together: a kinetic table to synchronise social dining experiences
Demo: Towards Universal User Interfaces for Mobile Robots
Augmentation of kinesthetic sensation by adding "rotary switch feeling" feedback
Augmented Recreational Volleyball Court: Supporting the Beginners' Landing Position Prediction Skill by Providing Peripheral Visual Feedback
Extracting users' intended nuances from their expressed movements: in quadruple movements
A GMM based 2-stage architecture for multi-subject emotion recognition using physiological responses
A Machine Learning Model Perceiving Brightness Optical Illusions: Quantitative Evaluation with Psychophysical Data
HearThere: Networked Sensory Prosthetics Through Auditory Augmented Reality
Investigation of fNIRS brain sensing as input to information filtering systems
Wearable System for Promoting Salivation
Design of Altered Cognition with Reshaped Bodies
Telexistence drone: design of a flight telexistence system for immersive aerial sports experience
Analysis and Observation of Behavioral Factors Contributing to Improvement of Embodiment to a Supernumerary Limb
Augmented reality using a 3D motion capturing suit
Virtual Physical Task Training: Comparing Shared Body, Shared View and Verbal Task Explanation
OmniView: An Exploratory Study of 360 Degree Vision using Dynamic Distortion based on Direction of Interest
Wearability Factors for Skin Interfaces
PickRing: seamless interaction through pick-up detection
Augmented Workplace: Human-Sensor Interaction for Improving the Work Environment
Exploring a Dynamic Change of Muscle Perception in VR, Based on Muscle Electrical Activity and/or Joint Angle
An information presentation method for head mounted display considering surrounding environments
A(touch)ment: a smartphone extension for instantly sharing visual and tactile experience
Portable 3D Human Pose Estimation for Human-Human Interaction using a Chest-Mounted Fisheye Camera
Using Body Tracking for Involving Museum Visitors in Digital Storytelling
CircadianVisor: Image Presentation with an Optical See-Through Display in Consideration of Circadian Illuminance
Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions
Conversational Partner's Perception of Subtle Display Use for Monitoring Notifications
Comparison between vestibular responses to a physical and virtual reality rotating chair
Identifying Muscle Fatigue and Hyperthermia in Sports Activities Using Thermal Imaging and Facial Recognition Software
KIBITZER: a wearable system for eye-gaze-based mobile urban exploration
Gesture keyboard with a machine learning requiring only one camera
Charting Design Preferences on Wellness Wearables
Communication pedometer: a discussion of gamified communication focused on frequency of smiles
SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training
Exploring users' attitudes towards social interaction assistance on Google Glass
Let me grab this: a comparison of EMS and vibration for haptic feedback in free-hand interaction
AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13 - 15, 2022
Augmenting on-road perception: enabling smart and social driving with sensor fusion and cooperative localization
Research on the transcendence of bodily differences, using sport and human augmentation medium
AHs '21: Augmented Humans Conference 2021, Rovaniemi, Finland, February 22-24, 2021
Wanding Through Space: Interactive Calibration for Electric Muscle Stimulation
Mudra: a multimodal interface for braille teaching
From Strangers to Friends: Augmenting Face-to-face Interactions with Faceted Digital Self-Presentations
Intentiō: power distribution through a potentialized human body
Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal
FlexTorque, FlexTensor, and HapticEye: exoskeleton haptic interfaces for augmented interaction
Accelerating Skill Acquisition of Two-Handed Drumming using Pneumatic Artificial Muscles
Gaze-directed ubiquitous interaction using a Brain-Computer Interface
PeaceKeeper: Augmenting the Awareness and Communication of Noise Pollution in Student Dormitories
Novel Input and Output opportunities using an Implanted Magnet
Deep Learning-Based Perceptual Stimulus Encoder for Bionic Vision
Reinforced Suit Using Low Pressure Driven Artificial Muscles For Baseball Bat Swing
Trajectory adjustment system for learning based on electrical stimulation
Enhanced Pressure-Based Multimodal Immersive Experiences
TalkingCards: Using Tactile NFC Cards for Accessible Brainstorming
Telepresence Robot with Novel Stereoscopic Camera Configuration
"This" and "That" in Teleshopping with Possessive Telepresence Systems using 5G Mobile Networks
fSense: Unlocking the Dimension of Force for Gestural Interactions using Smartwatch PPG Sensor
The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality
Prospero: A Personal Wearable Memory Coach
Therapy: location-aware assessment and tasks
SilentMask: Mask-type Silent Speech Interface with Measurement of Mouth Movement
AR train: combining SLAM with a marker detector for AR applications in static and dynamic environments
Metamorphosis Hand: Dynamically Transforming Hands
Feedback for Smooth Pursuit Gaze Tracking Based Control
Virtual Super-Leaping: Immersive Extreme Jumping in VR
View sharing system for motion transmission
CarCast: a framework for situated in-car conversation sharing
Video generation method based on user's tendency of viewpoint selection for multi-view video contents
Augmenting expressivity of artificial subtle expressions (ASEs): preliminary design guideline for ASEs
DualBreath: Input Method Using Nasal and Mouth Breathing
Dynamic Appearance Augmentation Method that Enables Easy Prototyping of Masks for Performance
An Interactive 4D Vision Augmentation of Rapid Motion
Unconstrained Neck: Omnidirectional Observation from an Extra Robotic Neck
Augmented gustation using electricity
MusiArm: Extending Prosthesis to Musical Expression
Let Your World Open: CAVE-based Visualization Methods of Public Virtual Reality towards a Shareable VR Experience
Hearing Is Believing: Synthesizing Spatial Audio from Everyday Objects to Users
A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19
SpotlessMind: A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback
HoverBall: augmented sports with a flying ball
Automated Data Gathering and Training Tool for Personalized "Itchy Nose"
VR Planning Toolkit to Simulate Physical and Virtual Configurations: A Case Study of an Indoor VR Roller Coaster Augmenting Experience
Prediction of Volleyball Trajectory Using Skeletal Motions of Setter Player
V8 Storming: How Far Should Two Ideas Be?
Derma: Silent Speech Interaction Using Transcutaneous Motion Sensing
"Vection field" for pedestrian traffic control
FootNote: designing a cost effective plantar pressure monitoring system for diabetic foot ulcer prevention
Exploring technology for neonatal resuscitation training
Skier-ski system model and development of a computer simulation aiming to improve skier's performance and ski
Tap4Light: Smart Lighting Interactions by Tapping with a Five-Finger Augmentation Device
Improving work productivity by controlling the time rate displayed by the virtual clock
xClothes: augmenting human thermoregulation using shape changing clothes
A tool for mental workload evaluation and adaptation
A wearable stimulation device for sharing and augmenting kinesthetic feedback
The Role of Technology in Senior Co-Caregiving Support: A Scoping Review of Senior Care Mobile Applications
Airwriting recognition using wearable motion sensors
Build your Own!: Open-Source VR Shoes for Unity3D
Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications
Advantage and Misuse of Vision Augmentation - Exploring User Perceptions and Attitudes using a Zoom Prototype
On Eliciting a Sense of Self when Integrating with Computers
Partial matching of garment panel shapes with dynamic sketching design
Around me: a system with an escort robot providing a sports player's self-images
Early warning of task failure using task processing logs
Experiencing the ball's POV for ballistic sports
Using smart phone mobility traces for the diagnosis of depressive and manic episodes in bipolar patients
The health bar: a persuasive ambient display to improve the office worker's well being
Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays
Vision enhancement: defocus correction via optical see-through head-mounted displays
Stereo camera based wearable reading device
Augmenting Human With a Tail
Pressure detection on mobile phone by camera and flash
Electrosmog Visualization through Augmented Blurry Vision
Brain Computer Interface for Neuro-rehabilitation With Deep Learning Classification and Virtual Reality Feedback
Routine++: implementing pre-performance routine in a short time with an artificial success simulator
Eye-based Interaction Using Embedded Optical Sensors on an Eyewear Device for Facial Expression Recognition
Body as display: augmenting the face through transillumination
Guided Walking to Direct Pedestrians toward the Same Destination
Fur interface with bristling effect induced by vibration
ExemPoser: Predicting Poses of Experts as Examples for Beginners in Climbing Using a Neural Network
Message bag: can assistive technology combat forgetfulness?
A study to understand lead-lag performance of subject vs rehabilitation system
EyeRing: a finger-worn input device for seamless interactions with our surroundings
Success Imprinter: A Method for Controlling Mental Preparedness Using Psychological Conditioned Information
Limb-O: real-time comparison and visualization of lower limb motions
Embodied interface for levitation and navigation in a 3D large space
FingerDraw: more than a digital paintbrush
LumoSpheres: real-time tracking of flying objects and image projection for a volumetric display
Gravitamine spice: a system that changes the perception of eating through virtual weight sensation
Kinect-based 3D assessment for clubfoot deformity: an exploratory study
Exploring Pseudo Hand-Eye Interaction on the Head-Mounted Display
Pudica: A Framework For Designing Augmented Human-Flora Interaction
StockSense: A Wrist-Worn Vibrotactile Display for tracking Volatile Markets
Estimation of Fingertip Contact Force by Measuring Skin Deformation and Posture with Photo-reflective Sensors
ToolShaker: Presentation Technique for "as-is" Display of Daily Commodities
Audiolizing body movement: its concept and application to motor skill learning
The kraftwork and the knittstruments: augmenting knitting with sound
Sensor Glove Implemented with Artificial Muscle Set for Hand Rehabilitation
Exploring Eye-Tracking-Driven Sonification for the Visually Impaired
Implementation and evaluation on a concealed interface using abdominal circumference
SkinWatch: skin gesture interaction for smart watch
4th Augmented Human International Conference, AH'13, Stuttgart, Germany, March 7-8, 2013
Automatic Smile and Frown Recognition with Kinetic Earables
Towards soft landing in an online dating service: bridging the ideal-real gap
Peripheral vision annotation: noninterference information presentation method for mobile augmented reality
Towards A Wearable for Deep Water Blackout Prevention
Towards Applying Pneumatic Gel Muscles to Augment Plantar Flexor Muscle Stretching for Children with Cerebral Palsy
Wearable MC system a system for supporting MC performances using wearable computing technologies
HIVE Tracker: a tiny, low-cost, and scalable device for sub-millimetric 3D positioning
Augmented CBRNE Responder - Directions for Future Research
Evaluation of a device reproducing the pseudo-force sensation caused by a clothespin
The augmented narrative: toward estimating reader engagement
Understanding Challenges and Opportunities of Technology-Supported Sign Language Learning
Enhancement of Subjective Mechanical Tactile Intensity via Electrical Stimulation
AdaptiVisor: assisting eye adaptation via occlusive optical see-through head-mounted displays
The Lateral Line: Augmenting Spatiotemporal Perception with a Tactile Interface
ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom control
Sensible Shadow: Tactile Feedback from Your Own Shadow
Design of Enhanced Flashcards for Second Language Vocabulary Learning with Emotional Binaural Narration
DogPulse: augmenting the coordination of dog walking through an ambient awareness system at home
Disambiguating touch with a smart-ring
Toward practical implementation of emotion driven digital camera using EEG
A Lifelog System for Detecting Psychological Stress with Glass-equipped Temperature Sensors
A method to evaluate metal filing skill level with wearable hybrid sensor
Haptic Collar: Vibrotactile Feedback around the Neck for Guidance Applications
Designing augmented environment with hybrid prototyping using virtual simulation and physical device
Visualizing water flows with transparent tracer particles for a surround-screen swimming pool
SmartFiber: Reconfigurable Shape Changing Interface
Inducing human motion by visual manipulation
Single-trial decoding for an event-related potential-based brain-computer interface
Expressing Human State via Parameterized Haptic Feedback for Mobile Remote Implicit Communication
POV Display and Interaction Methods extending Smartphone
Qualitative activity recognition of weight lifting exercises
Virtual Whiskers: Spatial Directional Guidance using Cheek Haptic Stimulation in a Virtual Environment
GazeBreath: Input Method Using Gaze Pointing and Breath Selection
A body odyssey: exploring the human body as digested food
What's on your mind?: mental task awareness using single electrode brain computer interfaces
Exo-Balancer: Design Method of Personalized Stabilizers for Shooting Actions
FaceRecGlasses: A Wearable System for Recognizing Self Facial Expressions Using Compact Wearable Cameras
Evaluation of a tactile device for augmentation of audiovisual experiences with a pseudo heartbeat
PDMSkin: On-Skin Gestures with Printable Ultra-Stretchable Soft Electronic Second Skin
Towards emotional regulation through neurofeedback
Word out!: learning the alphabet through full body interactions
GestGlove: a wearable device with gesture based touchless interaction
TouchSense: Classifying and Measuring the Force of Finger Touches with an Electromyography Armband
Directional cueing of gaze with a vibrotactile headband
Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour
We Are Super-Humans: Towards a Democratisation of the Socio-Ethical Debate on Augmented Humanity
An exploration of rules and tools for family members to limit co-located smartphone usage
Tracing shapes with eyes: design and evaluation of an eye tracking based approach
Grip Force Modulation by Finger Posture
Smart glasses linking real live and social network's contacts by face recognition
Improving humans: enhancing the complex sociological being with the virtual
StressMincer: Enhancement of Catharsis Effect by Visualization of Words and Destruction with Haptic Feedback
Effective napping support system by hypnagogic time estimation based on heart rate sensor
Designing and evaluating advanced interactive experiences to increase visitor's stimulation in a museum
DynamicSkin: Bio-inspired Scaled Sleeve for Body Temperature Regulation and Dynamic Self-Expression
Living Bits: Opportunities and Challenges for Integrating Living Microorganisms in Human-Computer Interaction
Social Activity Measurement by Counting Faces Captured in First-Person View Lifelogging Video
Invisible feet under the vehicle
User gesture elicitation of common smartphone tasks for hand proximate user interfaces
TAMA: development of trajectory changeable ball for future entertainment
EyeMove - Towards Mobile Authentication using EOG Glasses
Morphace: An Integrated Approach for Designing Customizable and Transformative Facial Prosthetic Makeup
Empathizing Audiovisual Sense Impairments: Interactive Real-Time Illustration of Diminished Sense Perception
An interactive sensory system to record and monitor human motion in physical rehabilitation
Generating furniture for augmented reality applications using natural language
E-MASK: A Mask-Shaped Interface for Silent Speech Interaction with Flexible Strain Sensors
SkiAR: Wearable Augmented Reality System for Sharing Personalized Content on Ski Resort Maps
Joint Trajectory Generation and Control for Overground Robot-based Gait Rehabilitation System MOPASS
Come alive! Augmented Mobile Interaction with Smart Hair
GoalBaural: A Training Application for Goalball-related Aural Sense
Haven't we met before?: a realistic memory assistance system to remind you of the person in front of you
Shared Wind: Creating Awareness by Nature-related Ambient Design for Emotional Communication
Investigating the use of brain-computer interaction to facilitate creativity
xBalloon: Animated Objects with Balloon Plastic Actuator
CV-Based Analysis for Microscopic Gauze Suturing Training
A sound-based lifelog system using ultrasound
TherModule: Wearable and Modular Thermal Feedback System based on a Wireless Platform
The Reading Glove: designing interactions for object-based tangible storytelling
The PhantomStation: towards funneling remote tactile feedback on interactive surfaces
Deep Learning for Neuromarketing; Classification of User Preference using EEG Signals
Investigating Universal Appliance Control through Wearable Augmented Reality
Muscle-propelled force feedback: bringing force feedback to mobile devices using electrical stimulation
RippleTouch: initial exploration of a wave resonant based full body haptic interface
Towards Immersive Virtual Reality Simulations of Bionic Vision
KissGlass: Greeting Gesture Recognition using Smart Glasses
PAL: Wearable and Personalized Habit-support Interventions in Egocentric Visual and Physiological Contexts
TombSeer: Illuminating the Dead