yusuke1997/dblp-id-title huggingface dataset:
Security in IP satellite networks: COMSEC and TRANSEC integration aspects
Performance Bounds of a Single LEO Satellite Providing Geolocation of an RF Emitter
Novel spread spectrum approach to multi-port amplifier calibration
Adaptive Detection of On-Orbit Jamming for Securing GEO Satellite Links
DVB-RCS2/S2 testbed: A distributed testbed for next-generation satellite system design and validation
A novel approach for symbol timing estimation based on the extended zero-crossing property
Improved channel estimation for interference cancellation in random access methods for satellite communications
Backhauling femtocell Iuh traffic over BGAN
Satellite profile in DVB-NGH
CRDSA, CRDSA++ and IRSA: Stability and performance evaluation
Advances of far field test range for SatCom On-the-Move terminals
A Flexible OFDM-Like DFT-s-OFDM Reference Symbol
Implementation of a Multi-User Detector for satellite return links on a GPU platform
Study on the Application of NOMA Techniques for Heterogeneous Satellite Terminals
DVB-S2X channel models: Rationale and justifications
Integration between telecommunication, navigation and earth observation systems for crisis response management
Link Adaptation and Carriers Detection Errors in Multibeam Satellite Systems with Linear Precoding
Traffic Simulator for Multibeam Satellite Communication Systems
Cross-Layer Forward Packet Scheduling for Emerging Precoded Broadband Multibeam Satellite System
Enhancement of MARSALA random access with coding schemes, power distributions and maximum ratio combining
Network coding and MPTCP in satellite networks
Low complexity transmit processing for multibeam satellite systems with non-linear channels
NB-IoT for Direct-to-Satellite Communications: Performance Modeling and Evaluation
Distributed SDN-based Load-balanced Routing for Low Earth Orbit Satellite Constellation Networks
Performance analysis of multiuser detection for multibeam satellites under rain fading
Performance of a combined dynamic rate adaptation and adaptive coding modulation technique for a DVB-RCS2 system
Multi-beam satellite MIMO systems: BER Analysis of interference cancellation and scheduling
Rain attenuation time series synthesizer for LEO satellite systems operating at Ka band
Estimation of carrier and channel parameters for land-mobile satellite channels
QAM to circular isomorphic constellations
Carrier recovery and nonlinear compensation for DVB-S2 using multilevel pilots
Performance assessment of the Smart mAritime saTellite terminal for mUltimedia seRvices and conteNts (SATURN) system
Controlled Delay Scheduler for VoIP over LEO constellations on LMS channels
Implementation Issues of Cognitive Radio techniques for Ka-band (17.7-19.7 GHz) SatComs
PMIPv6-based IP mobility management over regenerative satellite mesh networks
Resource Allocation Approach for Differential Doppler Reduction in NB-IoT over LEO Satellite
Symbol-level precoding with per-antenna power constraints for the multi-beam satellite downlink
Linear precoding in multibeam satellite under licensed shared access
Multicast multigroup precoding for frame-based multi-gateway satellite communications
NB-IoT over GEO Satellite: Performance Analysis
On the Random Access Procedure of NB-IoT Non-Terrestrial Networks
Caching at the Edge with Fountain Codes
A European hybrid high performance Satellite-AIS system
Architecture for satellite services over cryptographically heterogeneous networks with application into smart grid
6th Advanced Satellite Multimedia Systems Conference and 12th Signal Processing for Space Communications Workshop, ASMS/SPSC 2012, Vigo, Spain, September 5-7, 2012
Adaptive coding and modulation techniques for mobile satellite communications: A state estimation approach
Advanced transceiver schemes for next generation high rate telemetry
Design and Implementation of a Bundle Protocol Unified API
GNSS-based emergency message service: Lessons learned and future prospects
Timing Alignment of Distributed Gateways: Theoretical Analysis and Experimental Demonstration
Tablatures for Stringed Instruments and Generating Functions
Distributed Algorithms by Forgetful Mobile Robots
Efficient Algorithms for the Spoonerism Problem
Picture-Hanging Puzzles
Fun with Algorithms, 5th International Conference, FUN 2010, Ischia, Italy, June 2-4, 2010. Proceedings
The Computational Complexity of Portal and Other 3D Video Games
How to Covertly and Uniformly Scramble the 15 Puzzle and Rubik's Cube
Counting Circles Without Computing Them
Multi-Robot Motion Planning of k-Colored Discs Is PSPACE-Hard
Polyamorous Scheduling
Fun with Fonts: Algorithmic Typography
Collaborative Procrastination
Efficient Algorithm for Multiplication of Numbers in Zeckendorf Representation
Kings, Name Days, Lazy Servants and Magic
Algorithms and Complexity of Generalized River Crossing Problems
Analyzing and Comparing On-Line News Sources via (Two-Layer) Incremental Clustering
The Great Textual Hoax: Boosting Sampled String Matching with Fake Samples
Coordinating "7 Billion Humans" Is Hard
The Feline Josephus Problem
No Tiling of the 70 × 70 Square with Consecutive Squares
Speeding up Networks Mining via Neighborhood Diversity
A Better Bouncer's Algorithm
Practical Card-Based Cryptography
Fighting Censorship with Algorithms
No Easy Puzzles: A Hardness Result for Jigsaw Puzzles
The Steady-States of Splitter Networks
Computational Complexity of Motion Planning of a Robot through Simple Gadgets
Excuse Me! or The Courteous Theatregoers' Problem - (Extended Abstract)
PSPACE-Hard 2D Super Mario Games: Thirteen Doors
Optimizing Airspace Closure with Respect to Politicians' Egos
On the Complexity of Two Dots for Narrow Boards and Few Colors
The Kissing Problem: How to End a Gathering When Everyone Kisses Everyone Else Goodbye
12th International Conference on Fun with Algorithms, FUN 2024, Island of La Maddalena, Sardinia, Italy, June 4-8, 2024
Efficient Algorithms for Battleship
11th International Conference on Fun with Algorithms, FUN 2022, Island of Favignana, Sicily, Italy, May 30 - June 3, 2022
10th International Conference on Fun with Algorithms, FUN 2021, Favignana Island, Sicily, Italy, May 30 - June 1, 2021
How to go Viral: Cheaply and Quickly
To Satisfy Impatient Web Surfers Is Hard
Clearing Connections by Few Agents
Loopless Gray Code Enumeration and the Tower of Bucharest
Computational Complexity of Two-Dimensional Platform Games
Card-Based ZKP Protocols for Takuzu and Juosan
Evolution of Impossible Objects (Invited Paper)
Cooperating in Video Games? Impossible! Undecidability of Team Multiplayer Games
The Harassed Waitress Problem
Train Marshalling Is Fixed Parameter Tractable
Optimal Sensor Networks for Area Monitoring Using Rotating and Beam Sensors
Finding Centers and Medians of a Tree by Distance Queries
Synchronized Dancing of Oblivious Chameleons
Happy Edges: Threshold-Coloring of Regular Lattices
Tetris with Few Piece Types
On the Complexity of the Traffic Grooming Problem in Optical Networks
Singletons for Simpletons: Revisiting Windowed Backoff with Chernoff Bounds
Finding Good Coffee in Paris
Computational Fun with Sturdy and Flimsy Numbers
Lemmings Is PSPACE-Complete
Swapping Labeled Tokens on Graphs
A Practical Algorithm for Chess Unwinnability
O(1)-Time Unsorting by Prefix-Reversals in a Boustrophedon Linked List
A Tractability Gap Beyond Nim-Sums: It's Hard to Tell Whether a Bunch of Superstars Are Losers
Pushing Blocks by Sweeping Lines
M.C. Escher Wrap Artist: Aesthetic Coloring of Ribbon Patterns
Making Change in 2048
Super Mario Bros. is Harder/Easier Than We Thought
2048 Without New Tiles Is Still Hard
Sankaku-Tori: An Old Western-Japanese Game Played on a Point Set
Train Tracks with Gaps
Computational Complexity of Matching Match Puzzle
Classic Nintendo Games Are (Computationally) Hard
Physical Zero-Knowledge Proofs for Akari, Takuzu, Kakuro and KenKen
Faster Evaluation of Subtraction Games
Taming the Knight's Tour: Minimizing Turns and Crossings
How Even Tiny Influence Can Have a Big Impact!
Conflict-Free Graph Orientations with Parity Constraints
Tatamibari Is NP-Complete
Beedroids: How Luminous Autonomous Swarms of UAVs Can Save the World?
Stability and Metastability of the Logit Dynamics of Strategic Games
The Synchronization Game on Subclasses of Automata
The Vulcan Game of Kal-Toh: Finding or Making Triconnected Planar Subgraphs
Cutting Bamboo down to Size
Grid Graphs with Diagonal Edges and the Complexity of Xmas Mazes
On the PSPACE-completeness of Peg Duotaire and other Peg-Jumping Games
The Coolest Order of Binary Strings
Finding Water on Poleless Using Melomaniac Myopic Chameleon Robots
How Brokers Can Optimally Abuse Traders
Arimaa Is PSPACE-Hard
Physical Zero-Knowledge Proof for Numberlink
Approximating Rational Numbers by Fractions
The Computational Complexity of RaceTrack
Playing Dominoes Is Hard, Except by Yourself
Leveling-Up in Heroes of Might and Magic III
Secure Auctions without Cryptography
Card-based Protocols Using Triangle Cards
Fun with Sub-linear Time Algorithms
Fun at a Department Store: Data Mining Meets Switching Theory
Threes!, Fives, 1024!, and 2048 are Hard
Cryptographic and Physical Zero-Knowledge Proof: From Sudoku to Nonogram
On the Complexity of Rolling Block and Alice Mazes
Selection Via the Bogo-Method - More on the Analysis of Perversely Awful Randomized Algorithms
Fun with Games
Tracks from hell - when finding a proof may be easier than checking it
Bottom-Up Rebalancing Binary Search Trees by Flipping a Coin
A Programming Language Embedded in Magic: The Gathering
Art Galleries, k-modems, and k-convexity
Advanced Spikes 'n' Stuff: An NP-Hard Puzzle Game in Which All Tutorials Are Efficiently Solvable
A Hat Trick
Another Look at the Shoelace TSP: The Case of Very Old Shoes
Knitting for Fun: A Recursive Sweater
Anarchy in the APSP: Algorithm and Hardness for Incorrect Implementation of Floyd-Warshall
Hanabi is NP-complete, Even for Cheaters who Look at Their Cards
Grabbing Olives on Linear Pizzas and Pissaladières
The Computational Complexity of the Kakuro Puzzle, Revisited
UNO Gets Easier for a Single Player
On the Treewidth of Hanoi Graphs
Foundations for Actively Secure Card-Based Cryptography
Urban Hitchhiking
How Bad is the Freedom to Flood-It?
Do We Need a Stack to Erase a Component in a Binary Image?
Trainyard is NP-hard
An Algorithmic Analysis of the Honey-Bee Game
Hyperbolic Minesweeper Is in P
Scrabble Is PSPACE-Complete
Sorting the Slow Way: An Analysis of Perversely Awful Randomized Sorting Algorithms
ASP-Completeness of Hamiltonicity in Grid Graphs, with Applications to Loop Puzzles
Eating Ice-Cream with a Colander
PackIt!: Gamified Rectangle Packing
Close Encounters with a Black Hole or Explorations and Gatherings in Dangerous Graphs
Uniform Distribution On Pachinko
Playing Guess Who with Your Kids
Tradeoffs in Process Strategy Games with Application in the WDM Reconfiguration Problem
HIROIMONO Is NP-Complete
Poset Positional Games
The Power of One Secret Agent
Gender-Aware Facility Location in Multi-Gender World
The Multi-interval Ulam-Rényi Game
Sorting Balls and Water: Equivalence and Computational Complexity
Baba Is Universal
Solving Tantrix via Integer Programming
The complexity of speedrunning video games
Robots and Demons (The Code of the Origins)
A Cryptographer's Conspiracy Santa
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
The Fewest Clues Problem
Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude
Uniform-Budget Solo Chess with Only Rooks or Only Knights Is Hard
8th International Conference on Fun with Algorithms, FUN 2016, La Maddalena, Italy, June 8-10, 2016
How Fast Can We Play Tetris Greedily with Rectangular Pieces?
Cracking Bank PINs by Playing Mastermind
Mind the Gap (Invited Paper)
9th International Conference on Fun with Algorithms, FUN 2018, La Maddalena, Italy, June 13-15, 2018
Fun with FUN
Return of the Boss Problem: Competing Online against a Non-adaptive Adversary
On the Solvability of the Six Degrees of Kevin Bacon Game - A Faster Graph Diameter and Radius Computation Method
Quantum-Inspired Combinatorial Games: Algorithms and Complexity
Fun Slot Machines and Transformations of Words Avoiding Factors
Gaming Is a Hard Job, But Someone Has to Do It!
Mapping an Unfriendly Subway System
Algorithms and Insights for RaceTrack
Scienceography: The Study of How Science Is Written
Spanning Trees and the Complexity of Flood-Filling Games
Web Marshals Fighting Curly Link Farms
How to Physically Verify a Rectangle in a Grid: A Physical ZKP for Shikaku
Managing Change in the Era of the iPhone
Resource Optimization for Program Committee Members: A Subreview Article
Nimber-Preserving Reduction: Game Secrets And Homomorphic Sprague-Grundy Theorem
Making Life Easier for Firefighters
A Fun Application of Compact Data Structures to Indexing Geographic Data
Fun with Algorithms - 7th International Conference, FUN 2014, Lipari Island, Sicily, Italy, July 1-3, 2014. Proceedings
Nonconvex Cases for Carpenter's Rulers
Zero-Knowledge Proof of Knowledge for Peg Solitaire
Symmetric Monotone Venn Diagrams with Seven Curves
Retrospective: Avoiding the Disk Bottleneck in the Data Domain Deduplication File System
Variations on the Tournament Problem
Intruder Capture in Sierpinski Graphs
Snake in Optimal Space and Time
Fun with Algorithms, 4th International Conference, FUN 2007, Castiglioncello, Italy, June 3-5, 2007, Proceedings
Physical Ring Signature
Spy-Game on Graphs
UNO Is Hard, Even for a Single Player
An Arithmetic for Rooted Trees
Skiing Is Easy, Gymnastics Is Hard: Complexity of Routine Construction in Olympic Sports
Restricted Power - Computational Complexity Results for Strategic Defense Games
The Ferry Cover Problem
An Open Pouring Problem
SUPERSET: A (Super)Natural Variant of the Card Game SET
Chess Is Hard Even for a Single Player
On Table Arrangements, Scrabble Freaks, and Jumbled Pattern Matching
The Magic of a Number System
Building a Better Mouse Maze
Tron, a Combinatorial Game on Abstract Graphs
On Computer Integrated Rationalized Crossword Puzzle Manufacturing
Christmas Gift Exchange Games
A New Analysis of Best Fit Bin Packing
The Traveling Beams Optical Solutions for Bounded NP-Complete Problems
Two Dots is NP-complete
Zombie Swarms: An Investigation on the Behaviour of Your Undead Relatives
Rolling Polyhedra on Tessellations
Walking Through Doors Is Hard, Even Without Staircases: Proving PSPACE-Hardness via Planar Assemblies of Door Gadgets
Lean Programs, Branch Mispredictions, and Sorting
Swapping Mixed-Up Beers to Keep Them Cool
1 X 1 Rush Hour with Fixed Blocks Is PSPACE-Complete
Using Cell Phone Keyboards Is ( NP \mathcal{NP}) Hard
Cryptographic and Physical Zero-Knowledge Proof Systems for Solutions of Sudoku Puzzles
The Fewest Clues Problem of Picross 3D
The Complexity of Escaping Labyrinths and Enchanted Forests
Scheduling with Bully Selfish Jobs
Approximability of Latin Square Completion-Type Puzzles
Scandinavian Thins on Top of Cake: On the Smallest One-Size-Fits-All Box
Complexity of Planar Graph Orientation Consistency, Promise-Inference, and Uniqueness, with Applications to Minesweeper Variants
Hitori Number
Fun with Olympiad in Algorithmics
Wooden Geometric Puzzles: Design and Hardness Proofs
A Muffin-Theorem Generator
Competitive Analysis of the Windfall Game
The Complexity of Flood Filling Games
On the Exact Complexity of Polyomino Packing
Computational Complexity of Generalized Push Fight
How Did They Design This Game? Swish: Complexity and Unplayable Positions
Hardness of Mastermind
The Byzantine Brides Problem
Drawing Borders Efficiently
Counting Houses of Pareto Optimal Matchings in the House Allocation Problem
Card-Based Zero-Knowledge Proof for Sudoku
LOL: An Investigation into Cybernetic Humor, or: Can Machines Laugh?
Hamiltonian Paths and Cycles in NP-Complete Puzzles
Card-Based Cryptography Meets Differential Privacy
A Rupestrian Algorithm
The Complexity of Snake
Normal, Abby Normal, Prefix Normal
Practical Algorithms for Generating a Random Ordering of the Elements of a Weighted Set
Bit-(Parallelism) 2 : Getting to the Next Level of Parallelism
Herugolf and Makaro are NP-complete
Being Negative Makes Life NP-hard (for Product Sellers)
Computing Maximum Hamiltonian Paths in Complete Graphs with Tree Metric
Mirror Games Against an Open Book Player
Tetris Is Not Competitive
Algorithmic Gems in the Data Miner's Cave
High Spies (or How to Win a Programming Contest)
The FUNnest Talks That belong to FUN (Abstract)
On Embedding a Graph in the Grid with the Maximum Number of Bends and Other Bad Features
How long does it take for all users in a social network to choose their communities?
All Your bases Are Belong to Us: Listing All Bases of a Matroid by Greedy Exchanges
Short Programs for Functions on Curves: A STOC Rejection
The Troubles of Interior Design-A Complexity Analysis of the Game Heyawake
Large Peg-Army Maneuvers
How to Solve the Cake-Cutting Problem in Sublinear Time
Mad at Edge Crossings? Break the Edges!
Counting Perfect Matchings in Graphs of Degree 3
Solving Single-Digit Sudoku Subproblems
Towards an Algorithmic Guide to Spiral Galaxies
The Worst Page-Replacement Policy
Kaboozle Is NP-complete, Even in a Strip
Convex Configurations on Nana-kin-san Puzzle
Pick, Pack, & Survive: Charging Robots in a Modern Warehouse based on Online Connected Dominating Sets
The Computational Complexity of Evil Hangman
Achieving the Highest Possible Elo Rating
You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games
Priority Queues with Decreasing Keys
An Optimal Algorithm for Online Freeze-Tag
This House Proves That Debating is Harder Than Soccer
Pictures from Mongolia - Partial Sorting in a Partial World
Recognizing a DOG is Hard, But Not When It is Thin and Unit
Fun with Algorithms - 6th International Conference, FUN 2012, Venice, Italy, June 4-6, 2012. Proceedings
Simple Wriggling Is Hard Unless You Are a Fat Hippo
Selenite Towers Move Faster Than Hanoï Towers, But Still Require Exponential Time
Divorcing Made Easy
Synchronizing 3D point cloud from 3D scene flow estimation with 3D Lidar and RGB camera
Examining Laser Triangulation System Performance Using a Software Simulation
Toward a Handheld Laser Range Scanner: Integrating Observation-based Motion Compensation
3D environment capture from monocular video and inertial data
Improved linearity using harmonic error rejection in a full-field range imaging system
Three-Dimensional Image Processing (3DIP) and Applications, San Jose, California, USA, January 18-19, 2010
Virtual view image synthesis for eye-contact in TV conversation system
Symmetry analysis with multiscale descriptor
Proceedings of the Conference on Three-Dimensional Image Capture and Applications VI, San Jose, CA, USA, January 18, 2004
Unified crosstalk measurement method for various distances on autostereoscopic multi-view displays
Holo Reality: Real-time low-bandwidth 3D range video communications on consumer mobile devices with application to augmented reality
Mobile version of Digital Image Correlation for deformation measurements of engineering objects
Whole-body 3D scanner and scan data report
Appearance segmentation and documentation applied to cultural heritage surfaces
Sensitivity analysis of Euclidean minimum spanning tree
Depth-based Selective Image Reconstruction Using Spatiotemporal Image Analysis
Edge-aided virtual view rendering for multiview video plus depth
Crotch detection on 3D optical scans of human subjects
Entropy of Profile Sections to Estimate the Next Sensor Position
Efficient compression scheme by use of the region division of elemental images on MALT in three-dimensional integral imaging
3D imaging for automated manufacturing assembly applications
Context-dependent player's movement interpretation: application to adaptive game development
Approach for Identification of Geometry Change on Cultural Heritage Surface
3D Reconstruction, Visualization, and Measurement of MRI Images
Correspondence-free alignment of 3D object models
Object matching in videos using rotational signal descriptor
Multicamera 3D modeling system to digitize human head and body
Secure High Capacity Data Hiding for 3d Meshes
Real-time 3D Reconstruction System using CAM-based Highly Parallel Processing Board
Novel calibration procedure for SVBRDF estimation of 3D objects using directional illumination and structured light projection
Mapping gray-scale image to 3D surface scanning data by ray tracing
Measuring errors for huge semi-regular meshes
Instrument for 3D characterization of autostereoscopic displays
Tilted Planes in 3D Image Analysis
Harmonic distortion free distance estimation in ToF camera
Smarter compositing with the Kinect
Impact of Intensity Edge map on Segmentation of Noisy Range Images
Memory efficient belief propagation for high-definition real-time stereo matching systems
Improvements on a MMI-based method for automatic texture mapping of 3D dense models
Low-cost structured-light based 3D capture system design
Internal shape-deformation invariant 3D surface matching using 2D principal component analysis
Wide range time-of-flight camera: design, analysis, and simulation
Exploiting time-multiplexing structured light with picoprojectors
Preliminary study of statistical pattern recognition-based coin counterfeit detection by means of high resolution 3D scanners
Synthesizing wide-angle and arbitrary view-point images from a circular camera array
Hybrid, contact, and no contact measurement system for industry
Piece-wise linear function estimation for platelet-based depth maps coding using edge detection
Three-dimensional shape construction of pulsatile tissue from ultrasonic movies for assistance of clinical diagnosis
New technique for capturing images containing invisible depth information on objects using brightness modulated light
Depth upsampling method using the confidence map for a fusion of a high resolution color sensor and low resolution time-of-flight depth sensor
A practical implementation of free viewpoint video system for soccer games
Development and characterization of a 3D measuring system based on integration of gray code and phase-shift light projection
3D keypoint detectors and descriptors for 3D objects recognition with TOF camera
Analysis of binning of normals for spherical harmonic cross-correlation
3D Imaging and Applications 2022, online, January 15-26, 2022
Scanning Projection Grating Moire Topography
Object digitalization using a scanning fringe projection system
3D Imaging and Applications 2021, online, January 11-28, 2021
3D scanner and virtual gallery of small cultural heritage objects
3D head model classification using optimized EGI
Reconstruction of Complete 3D Object Model from Multiview Range Images
Integration method for 3D model reconstruction
An efficient stochastic framework for 3D human motion tracking
High-resolution Ultrafast 3D Imaging
Digital library framework for progressive compressed 3D models
Quality analysis of point cloud coding solutions
A parallel stereo reconstruction algorithm with applications in entomology (APSRA)
3D nuclei segmentation for multi-cellular quantification of zebrafish embryos using NISNet3D
Real-time 3D volumetric human body reconstruction from a single view RGB-D capture device
3D Shape Estimation for Smooth Surfaces Using Double Mirror System
Stereo matching with space-constrained cost aggregation and segmentation-based disparity refinement
Three-dimensional capture, representation, and manipulation of Cuneiform tablets
A four-directional body shape measurement system and its application for pectus excavatum severity assessment
3D imaging studies of rigid-fiber sedimentation
Adaptive quality assurance of the product development process of additive manufacturing with modern 3D data evaluation methods
A calibration method of multiple rangefinders system
A content-adaptive scheme for reduced-complexity, multi-view video coding
3D face recognition via conformal representation
Acquisition of 3D Image Representation in Multimedia Ambiance Communication using 3D Laser Scanner and Digital Camera
Hand authentication from RGB-D video based on deep neural network
Experimental demonstration of parallel phase-shifting digital holography under weak light condition