yusuke1997/dblp-id-title huggingface dataset:
Visualization Analysis on Literature Maps of Chinese Intelligent Vehicle Design Based on Citespace
Developing Human-Figured Agent Technology that Responds to Sudden Changes in External Situations in Atypical Architectural Spaces for Advanced Human Behavior Simulation
UX Evaluation Design of UTAssistant: A New Usability Testing Support Tool for Italian Public Administrations
Multi-modal Authentication for Ubiquitous Computing Environments
Live Gaze-Based Authentication and Gaming System
Passenger Friendly Bus Stop Signs Design by Integrating Kano's Model into Riding Needs Analysis
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IV
Legal Protection for the Personal Data in Indonesia and Malaysia
Emotional Pathways of Successful College Essays
Cutscenes in Computer Games as an Information System
Empirical Evaluation of Multimodal Input Interactions
Invisible and Forgotten: Digital Exclusion of Institutionalized Elderly in the Interior of Portugal
Designing the Human-Computer Interface for a Medical Information Workstation
Comparison of Electromyogram During Ball Catching Task in Haptic VR and Real Environment
Pilot's Perspective on Single Pilot Operation: Challenges or Showstoppers
How Users with RSI Review the Usability of Notebook Input Devices
On Students' Perception of Compiler Syntax Error Messages: A Human Factors Approach
A Digital Twin-Based Multi-modal UI Adaptation Framework for Assistance Systems in Industry 4.0
Integrated Learning Environment for Blended Oriented Course - 3-Year Feedback on a Skill-Oriented Hybrid Strategy
Using Animated Demonstrations in Multimedia Applications: Some Suggestions Based upon Experimental Evidence
A Hierarchical Browsing System for Sign Language Video
A Cross-Cultural Comparison on Contributors' Motivations to Online Knowledge Sharing: Chinese vs. Germans
Uncovering the Effects of Cultural Intelligence on Cross-Cultural Virtual Collaboration Processes
HaptMR: Smart Haptic Feedback for Mixed Reality Based on Computer Vision Semantic
Choosing a Selection Technique for a Virtual Environment
Research on the Audience's Cognition and Preference of the Styles of Chinese Landscape Paintings
A Scenario-Based Design Method with Photo Diaries and Photo Essays
Effects of Low/High-Definition Stereoscopic Video Clips on the Equilibrium Function
Cross-modal Representation Learning for Understanding Manufacturing Procedure
"Look to Remove": A Virtual Reality Application on Word Learning for Chinese Children with Autism
Deception and Self-awareness
Using a Mobile Augmented Reality APP on Mathematics Word Problems for Children
AV-TLX for Measuring (Mental) Workload While Driving Avs: Born from NASA-TLX but Developed for the Era of Automated Vehicles
Bet without Looking: Studying Eyes-Free Interaction during Live Sports
Sentences Extraction from Digital Publication for Domain-Specific Knowledge Service
What Do Your Eyes Say about Your Conformity? An Observation on the Number of Sales during Online Shopping
Improved Genetic Algorithm for the Facility Layout Optimization Problem
Tracking and Evaluation of Human State Detections in Adaptive Autonomous Vehicles
Human-Computer Interaction - Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
EMR Usage and Nurse Documentation Burden in a Medical Intensive Care Unit
Safety in a Human Robot Interactive: Application to Haptic Perception
Usability Evaluation by Monitoring Physiological and Other Data Simultaneously with a Time-Resolution of Only a Few Seconds
Fairness in Design: A Tool for Guidance in Ethical Artificial Intelligence Design
Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication
Gender-Specific Tagging of Images on Instagram
User Needs Search Using Text Mining
Blowing Light: Green-Based Interaction Design
Designing User Experiences of Novel Technologies
Analysis of Purchasing Behavior Focusing on the Passage of Time at a Group Buying Site of Coupon
Cloud Computing and the Internet of Things: Technology Innovation in Automobile Service
A Pilot Investigation of the Association Between Eye-Tracking Patterns and Self-reported Reading Behavior
Issues in Human Computer Interaction seen from an Assistive Technology perspective
Wizard of Oz for Multimodal Interfaces Design: Deployment Considerations
Laparoscopic Forceps with Force Feedback
Easy Focus: A Hybrid Solution Designed for Adult ADHD Community
Content Authoring Tool to Assign Signage Items to Regions on a Paper Poster
Designing a Writing Grip for Children with Down Syndrome that Can Enhance Learning Process, Reduce Writing Exhaustion and Improve Quality of Life
Collaboration Design System Using Internet and Virtual Reality Technology
AR Assistive System in Domestic Environment Using HMDs: Comparing Visual and Aural Instructions
Intelligent Tutoring Design Alternatives in a Serious Game
A Piano Lesson Method Where User Plays the Piano Laying His or Her Hands on the Image of a Model Performer's Hands
TDARS, a Fusion Based AR System for Machine Readable Travel Documents
A Study on Variational Autoencoder to Extract Characteristic Patterns from Electroencephalograms and Electrogastrograms
Enhancement of Performance by Automotive Display Design that Applied Proximity Compatibility Principle (PCP)
Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation
A Case Study: Designing a User Interface for Disconnected Operations of Defense and Security
Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends
Exploring the Role Imagery Preference of Medical Virtual Agents Developed Through Prompt Engineering for the Chinese Elderly: A Mixed-Methods Study
Cultural and Creative Products with Macao Road Signs as Elements
Inspecting Quality of Games Designed for Learning Programming
Human Dimensions of Chinese Minors
Harmonic Navigator: An Innovative, Gesture-Driven User Interface for Exploring Harmonic Spaces in Musical Corpora
A Pedestrian Navigation Method for User's Safe and Easy Wayfinding
Trade-Off Between Mental Map and Aesthetic Criteria in Simulated Annealing Based Graph Layout Algorithms
Multimode Interaction in a Telecommunications Testbed: The Case of Memory Dialing
A Proposal of Rehabilitation Application System Using Sliding Block Puzzles for Prevention of Mild Cognitive Impairment (MCI)
Understanding Participatory Design in Health and Wellness Technologies for Older Adults
How to Evaluate a Good Conversation? An Evaluation Framework for Chat Experience in Smart Home
The Brain as Target Image Detector: The Role of Image Category and Presentation Time
A Hand Gesture-Based Authentication Method that Makes Forgery Difficult
Teaching Empathy in Underserved Audiences Through Game Based Learning
Communications-Based Automated Assessment of Team Cognitive Performance
Enhancing Public Built Environments Through Human-Building Interaction: Integrating User-Centred Design and AI-Driven Analysis in Architectural Planning
The Design of Pain Management and Creative Service for Older Adults with Chronic Disease
Web accessibility for seniors
SeatPlus: A Smart Health Chair Supporting Active Sitting Posture Correction
Using Facebook for Collaborative Academic Activities in Education
Research on User Experience Design of Internet Healthcare and Intelligent Triage Systems
Regulating India's Digital Public Cultures: A Grey or Differently Regulated Area
Learning Analytics and Its Paternalistic Influences
Media Use of Persons with Disabilities
Design of Virtual Reality Scenes with Variable Levels of Fear Evocation
Development of the Estimate of Computer Assistance Program for Checkmark Position by Different Bend Radius of Curvature of Different Lanes in 4x100m Relay
GyGSLA: A Portable Glove System for Learning Sign Language Alphabet
The Typology of Plant-Computer Interaction Under the Sustainability Dialogue - Take Plant-Smart Furniture as an Example
An Adaptive Instructional Architecture for Training and Education
Collaborative Analysis and Communities of Practice in Health Sciences
How to Design the Expression Ways of Conversational Agents Based on Affective Experience
Modelling Virtual Educational Agents: Challenges of Realism, Performance and Quality of Audiovisual Content
Individual Differences in the Use of Hyper/Multimedia by Undergraduate Students at the University of Hawaii at Manoa
Modulation of the Walking Speed by Moving Avatars with Age Stereotype Stimuli
Autonomous Group Working Within Integrated Manufacturing: A Longitudinal Investigation of Employee Role Orientations
Multimodal Interfaces and Sensory Fusion in VR for Social Interactions
D-WISE Tool Suite for the Sociology of Knowledge Approach to Discourse
A Methodology for the Co-design of Shared VR Environments with People with Intellectual Disabilities: Insights from the Preparation Phase
'Blooming': A Design Concept for Period Poverty in Rural Areas of China
Adaptive UI from Human Behavior Pattern on Small Screen Interface: Focused on Double-Swipe Interface
SensPS: Sensing Personal Space Comfortable Distance Between Human-Human Using Multimodal Sensors
Multi-stakeholder Approach for Designing an AI Model to Predict Treatment Adherence
Multimodal Feedback for Balance Rehabilitation
Distributed Unity Applications - Evaluation of Approaches
Through the Waves: An Auto-ethnographic Perspective on HCI Design and Research
Evaluating Global Integrated Transportation Application for Mega Event: Role of Trust and Exchanging Personal Information in Mobility as a Service (MaaS)
Design of WeChat Guide System in Exhibition Venues
Flight Deck Workload and Acceptability of Verbal and Digital Communication Protocols
Characteristics of Men with High Purchase Intention of Cosmetics and Approaches to Increase Their Purchase Intention
Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People
Challenges When Engaging Diabetic Patients and Their Clinicians in Using E-Health Technologies to Improve Clinical Outcomes
Fond Memory Management System by Using Information About Communities
A Critical Examination of the Causes of Failed IS Implementation: A Review of the Literature on Power and Culture
Music Imagery for Brain-Computer Interface Control
"G" Classes for Vehicles Classification According to Size and the Justification of "Fine Mobility"
A Study on the Straight-Line Drawing Tasks for the Non-sighted People
Effect of Different Information Push Mechanism on Driver's Situation Awareness
Universal Access in Human-Computer Interaction. Addressing Diversity, 5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part I
Integrating Engagement Inducing Interventions into Traditional, Virtual and Embedded Learning Environments
A New Approach to Visual Programming in User Interface Design
SOPHIE: Social, Open Pro-active Hub for Information Exchange to Support Intelligence Communities
Transportation CMF Design Strategy Based on Regional Culture
Developing a Knowledge-Based System for Lean Communications Between Designers and Clients
Micro-pose for Gesture Recognition with Bodily-Pose Decomposition
Adaptable and Adaptive Human-Computer Interface to Recommend Learning Objects from Repositories
HCI Within Cross-Cultural Discourses of Globally Situated Rhetorical and Etymological Interactions
The Cognitive Performance of Chinese Characters Complexity and Layout Elements with Dark Patterns on Spacecraft Interfaces
Point of View When Designing Around Behavior
Construction and Design Application of Taohuawu New Year Woodblock Prints Color Database
Conjoint Analysis Method That Minimizes the Number of Profile Cards
New Ways of Working: A Proposed Framework and Literature Review
Human Motion Simulation and Action Corpus
Design of Automotive Interior and Human-Computer Interaction for Time-Sharing Rental: A Chinese Study
The Symbiosis of Scenarios and Prototypes in Usability Requirements Engineering
Cultural Understanding Using In-context Learning and Masked Language Modeling
Creative Media Accessibility: Placing the Focus Back on the Individual
Applying Co-designing Methods to Information-Seeking Systems with North Carolina Foster Parents
A Requirements Engineering Process for User Centered IT Services - Gathering Service Requirements for the University of the Future
A Virtual Environment for Learning Aiport Emergency Management Protocols
A Case Study for Enhancing Mobile Games' Immersion in Terms of User Interface Design
One of by Map - Two if by See: Implications of Dissonant Affordance Structures in Human-Computer Interaction with especial Reference to the Case of Driver-Automated Vehicle Relationships
4 Super-Events to Tame the Daunting Image-Selections
Bartender's Advice: A CBT-Based Serious Game for Anxiety Relief Utilizing Generative Agents
Research on Internal Dynamic in Interactive Development among Airport-Based Comprehensive Bonded Zones
Children's Learning Through Touchscreen Games: The Role of Background Music and Touchscreen Experience
Universal Design of ICTs and Equal Right for Elderly People
Design of Nonvisual User Interfaces for Use in Education
Online Single EEG Channel Based Automatic Sleep Staging
User Interaction Forensics - Detecting and Interpreting the User's Footprints during Touch Interaction
Research on the Design Framework of Bike-Sharing App Based on the Theory of Perceived Affordances
Designing a Mobile Platform for Developing Scholar Physical Education Activities: A WebQuest Based Approach
Towards Paperless Mobility Information in Public Transport
The Avatar as an Extension of the Self: How Personal Avatar Embodiment Influences Self-Perception
Redesign of Distributed Computer-Mediated Collaboration Systems
Impact of Visual Embodiment on Trust for a Self-driving Car Virtual Agent: A Survey Study and Design Recommendations
Brain-Computer Interfaces: Agency and the Transition from Ethics to Politics
Interpretability Analysis and Combined Prediction of the Coupled Relationship Between Pilot Fatigue and Situational Awareness
Extracting Insights from Experience Designers to Enhance User Experience Design
User-eXperience Values of Automatic Driving to Consider from Dual Tasks
From Drawings-Centered to Space-Centered: The Application of a Model-Based Spatial Database and Visualization in the Interior Design of the Palace Buildings in Yuanmingyuan
Building Sustainable Design System to Achieve Digital Sustainability of Enterprise Products
A Speculative Design Perspective on the Emotional Symbiosis of Virtual Pets and People
Cloud Assisted IOT Based Social Door to Boost Student-Professor Interaction
M4REMAIP: Method for Requirements Elicitation Based on Mobile Applications under an Interaction Perspective
Approaches of the User-System-Environment Triptych Classifying the Definitions and Models of Context in User Experience Research
Proposal of Wisdom Science
Measurement Based AR for Geometric Validation Within Automotive Engineering and Construction Processes
The Effects of Prior Knowledge on the Use of Adaptive Hypermedia Learning Systems
An Influence of Self-evaluated Gender Role on the Privacy Management Behavior in Online Social Networks
Creativity Comes from Interaction - Multi-modal Analyses of Three-Creator Communication in Constructing a Lego Castle
Interaction Science and the Aging User: Techniques to Assist in Design and Evaluation
Systematic Review of the Importance of Human Factors in Incorporating Healthcare Automation
User Interface Framework for Ambient Intelligence Platforms
Design Principles for Wearable Enhanced Embodied Learning of Movement
Prioritizing Human Creativity: A Sequential Approach to Teaching Generative AI in Graphic Design Education
The Effects of Subjective Knowledge on the Acceptance of Fully Autonomous Vehicles Depend on Individual Levels of Trust
Technology Advances and Standardization Toward Accessible Business Graphics
Intuitive E-Teaching by Using Combined HCI Devices: Experiences with Wiimote Applications
Investigating the Psychological Impact of Emotion Visualization and Heart Rate Sharing in Online Communication
System of Emotion Estimation Support by Shape Identification of Facial Areas for the Elderly
Eye-Gaze-Based Intention Recognition for Selection Task by Using SVM-RF
Understanding Voting Barriers to Access for Americans with Low Literacy Skills
Augmented Reality Based Actuated Monitor Manipulation from Dual Point of View
Examining the Influence of Visual Stimuli and Personal Characteristics on Users' Willingness-to-Wait Time and Waiting Patterns
Visual Exploration Patterns in Information Visualizations: Insights from Eye Tracking
Predicting Learner Performance Using a Paired Associate Task in a Team-Based Learning Environment
Challenges Involved in the Design of an e-Health Application for a Wearable Scoliosis Monitoring System
User Modeling for Intelligent Interfaces in e-Learning
CalmaStep: Designing Playful Interaction for Managing Collective Stress
Assessing Alternative Text Presentation and Tablet Device Usage for Low Vision Leisure Reading
IconStickers: Converting Computer Icons into Real Paper Icons
Scenarios in the Heuristic Evaluation of Mobile Devices: Emphasizing the Context of Use
Materialism and Facebook Usage: Could Materialistic and Non-materialistic Values Be Linked to Using Facebook Differently?
Consideration of the Human-Computer Interface in the Operation Room in the Era of Computer Aided Surgery
Advances in Visible Human Based Virtual Medicine
Designing an Interactive Map of Musical Culture and a Digital Humanity App
The Effectiveness of Assistance Dogs Mounting ICT Devices: A Case Study of a Healthy Woman and Her Dog
Mobile Users Are More Vigilant Than Situated Users
Readability of Characters on Liquid Crystal Displays in Mobile Phones
Interpretation of Metaphors with Perceptual Features Using WordNet
Design-Driven Local Rural Transformation: Taking Anji County as an Example
Emotional Dynamic and Opinion Cumulation on Social Networks in Kazakhstan
Comparing Objective and Subjective Metrics Between Physical and Virtual Tasks
The Circular City Implementation: Cultural Heritage and Digital Technology
Product Awareness Between Consumers and Designers - A Family Dining Table Design as Example
From User Needs to Design Solutions: A Hybrid KJ-Kano Approach for Sneaker Customization App
STEM Excellence and Equity in K-12 Settings: Use of Augmented Reality-Based Educational Experiences to Promote Academic Achievement and Learner Success
HCI International 2020 - Late Breaking Papers: Interaction, Knowledge and Social Media - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings
Research on User Satisfaction of Gamification Elements in Short Video Applications: A Comprehensive Method Based on Kano Model
Towards the Specification of an Integrated Measurement Model for Evaluating VR Cybersickness in Real Time
Prescriptive Analytics System for Scholar Research Performance Enhancement
Age Differences Between Elderly and Young Workers in Effectiveness of Computer Skill Training and Task Cognition
Blockchain-Based Load Carrier Management in the Physical Internet
Exploring Information-Triage: Speculative Interface Tools to Help College Students Conduct Online Research
Texture Display for Tactile Sensation
Diagnostic System Simulator of Honker Vehicle
Separation Assurance and Collision Avoidance Concepts for the Next Generation Air Transportation System
Informatics as Semiotics Engineering: Lessons Learned from Design, Development and Evaluation of Ambient Assisted Living Applications for Elderly People
A Computational Model to Determine Desirability of Events Based on Personality for Performance Motivational Orientation Learners
Exploring the Effects of Large Screen Overview Displays in a Nuclear Control Room Setting
Exploring Virtual Reality to Enable Deaf or Hard of Hearing Accessibility in Live Theaters: A Case Study
Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety
Mojipla Stamp: Interactive Content Using a Stamp Device to Stimulate Programming Thinking Through Word Play
The Impact of Verbal Stimuli in Motivating Consumer Response at the Point of Purchase Situation Online
Brain eRacing: An Exploratory Study on Virtual Brain-Controlled Drones
Experimental Studies of Visual Models in Automatic Image Annotation
The Study on Usability and User Experience of Reading Assessment Systems: A Preliminary Research
Development of a Test-Bed for Synthetical Ergonomics Evaluation of Pilot
Research on Emotional Perception of Game Characters Based on Semantic Network Analysis
An Affordable Bio-Sensing and Activity Tagging Platform for HCI Research
Disentangling Technostress and Financial Stress Impacts on Users' Psychophysiological Responses and Coping Behaviors in the Context of Mobile Banking
A Toolkit for Multimodal Interface Design: An Empirical Investigation
Automated evaluation of accessibility guidelines
A Landscape of Design: Interaction, Interpretation and the Development of Experimental Expressive Interfaces
Eliciting Interaction Requirements for Adaptive Multimodal TV Based Applications
Let's Use VR! A Focus Group Study on Challenges and Opportunities for Citizen Participation in Traffic Planning
Definition of People with Impediments and Universality Evaluation of Public Service in Airport Travel Scenarios
Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction
Maturity Measurement Framework for Evaluating BIM-Based AR/VR Systems Adapted from ISO/IEC 15939 Standard
Are All Perfect Automation Schemas Equal? Testing Differential Item Functioning in Programmers Versus the General Public
The Pendular Graph: Visualising Hierarchical Repetitive Structure in Point-Set Representations of the POP909 Music Dataset
Factors Influencing the Adoption of Cloud Computing by Small and Medium Size Enterprises (SMEs)
The Effects of Representational Bias on Collaborative Inquiry
Using Agile Methods in Intercultural HCI Design Projects
Semantic Annotation Method of Clothing Image
Changing Interactions to Reduce Energy Consumption: Specification of a Context-Aware System Centered on the Home Occupants' Concerns
Ambient Information Design to Amplify Connections Between New Empty Nest Parents and Their Children
A Storm in a Teacup: On the Necessity/Difficulty of Establishing a National Taiwanese Opera Troupe in Taiwan
Educational Impact of Structured Podcasts on Blind Users
Human Obedience and Social Norm Adherence in Small Groups with Virtual Agents
The Motivational Assessment Tool (MAT) Development and Validation Study
User Experience and Usability Design Centered Smart Application Design to Waste Sorting for Citizens Living in Smart City in China
Verifying the Usefulness of Monitoring Sensors Used by Caregivers in Nursing Homes
Integrating CLIP for Contextualized Artifact Classification and Interpretation in Digital Heritage Archives
Requirement Analysis of the Portal Site Serving Distributed Climate Data for e-Science
SatisfAI: A Serious Tabletop Game to Reveal Human-AI Interaction Dynamics
Elaboration on Terms and Techniques for Reuse of Submodels for Task and Workflow Specifications
Design Thinking the Human-AI Experience of Neurotechnology for Knowledge Workers
Research on the Influence of Traditional Mythological Animation on the Spread of Festival Culture - A Case Study of Nian Beast
Voice Assistant-Based Cognitive Behavioral Therapy for Test Anxiety in Students
Enhancing Augmented Reality (MAR) Interaction Experience: A Design Framework Grounded in User Mental Model Construction
Modeling the Difficulty for Centering Rectangles in One and Two Dimensions
Designing Emotional Interaction in Smart Homes: Actor-Network Theory for Enhanced User Experience
Gamification as Learning Scenario in Programming Course of Higher Education
Elders' Perceptions on the Role of ICTs on Their Lives
Real IT: Information Technology in Real Space
An Investigation into the Predictive Modeling of VE Sickness
Omniverse-OpenDS: Enabling Agile Developments for Complex Driving Scenarios via Reconfigurable Abstractions