yusuke1997/dblp-id-title huggingface dataset:
Knowledge Repository Oriented e-Learning System and its Evaluation for a Cooperative Linkage between University and Industry
The Impact of Analytics Within the Institutions of Higher Education in New Zealand
Developing Autonomous Mobile Robot Navigation using Machine Vision System as a Learning Tool in Engineering Education
A Contextual Online Game based on Inquiry Learning Approach for Improving Students' Learning Performance in a Chemistry Course
Effect of instructors' pedagogy and TPACK on integration of computer-based visualizations
The Linguistic Divide, Autolinguals, and the Notion of Education-for-All
Using Gamification to Effect Learning Behaviors in Intelligent Tutoring System
Teaching Design Thinking Using Online Whiteboarding in a Graduate-level Digital Innovation Course
Changing Science Classroom Discourse toward Doing Science: The Design of a Game-based Learning Curriculum
Circuitously Collaborative Learning Environment to Enhance Metacognition in Solving Mathematical Word Problem
Learning Style Prediction Using Students' E-book Reading Behaviors Data
A Collaborative Learning Method of Learning from Errors in Japanese Writing
Bio Detective: Student Science Learning, Immersion Experience, and Problem-solving Patterns
Teachers' EB and its Influences on their Online Interaction Patterns
Improving Reading Comprehension using the Cooperative Mind Mapping Summary Strategy
Measurement of Operating Force and Determination of Training Index for Acupuncture Training System
Using Mobile Game-like Simulation to Promote Inquiry-based Laboratory Learning in Elementary School Science
For People and Planet: Teachers' Evaluation of an Educational Mobile Game and Resource Pack
Narrative Introduction Text Generation Support System According to Reader Preferences
Interactive Tutoring on Communication Gaps in a Communicative Language Learning Environment
Evaluation of Three-Site Multipoint Distance Learning using High-Definition "HyperMirror"
Fishing Master: An Educational Game for Number Sense of Mathematics Arithmetic for Elementary Students
Time Well Spent: A Data Warehouse Solution for Temporal Analyses of Educational Data
A Designing of a Storage Sharing System for LMS using Cloud Storage: A Case Study of eDLTV
Using Self-generated Drawings to Support Writing and Storytelling in Language Learning
Bridging School-based Formal and Informal Learning Spaces: A Case Study of Advancing Interest-driven Education in Singapore Schools
Collaborative Agency in Youth Online Creative Production in Scratch
Assessment of Developmental Stages of Generic Skills: A Case Study
The Development Process of a New Web-Based Resource to Support Scholars in Educational Technology
Cognitive Styles and Hybrid Mobile Systems
Analysis of Meaning Making in Online Learning
Designing strategic mobile-assisted language learning activity aimed at minimizing cultural attributes
Exploring Group Formation Strategies in Computer-Supported Collaborative Learning: A Systematic Review
Developing a Peer Learning Community through the Use of CMC
The Role of Teacher-Teaching Experience in VAE Teachers' Integration of ICT
EFL Learners' Cognitive Load of Learning Vocabulary on Mobile Phones
Web-Based Multimedia Teaching Materials for Acoustic Science
Exploring the Impact of Game-based Learning on Students' Creativity from the Perspective of Interest, Relationship and Opportunity
Comparative Study on Trouble Recognition in the Process of Information
Exploring the Impact of Incorporating Digital Escape Room on Learners' Performance and Motivation in Environmental Sustainability Education
Analysis of Steps in Posing Arithmetic Word Problem as Sentence-Integration on Interactive Learning Environment
A Video Lecture and Lab based Approach to Learning of Image Processing Concepts
Analysis of Current Situation of Classroom Interactive Teaching Based on Mobile Devices: A Case Study of Middle School Mathematics Classroom Teaching
A Mixed Study to Understand Taiwanese Children's Preference for A Mobile Game
Healthy Kidney: An Educational Game for Health Awareness
The Environmental Education of Migration Birds Using a Near Time Web-based Design
A Model for the Combination of Game Activities and Learning Activities in Educational Game
Design and Development of a Conjunctive Word-Learning Support System for Conjunctive Expressions with Different-Meaning Commutativity and its Experimental Use
Applying Adaptive Hybrid Recommendation Technology for Searching Algorithm Learning Articles
Promoting Critical Thinking Skills with Socially Shared Regulation of Learning in Computer Supported Collaborative Learning: A theoretical Framework
Optimization of a Cooperative Programming Learning System by Using a Constructivist Approach
Attempt of Audioblog Use on English Speaking Confidence for After-School Speaking Practice
Improve English Pronunciation at Word Level for Thai EFL Learners in Southern Region Using End-to-End Automatic Speech Recognition
A Practice and Evaluation of Game-based Learning Environment for Linear Equation
Exploring the changes in teachers' teaching behavior in the environment of e-books
Learning Nonverbal Emotion Interaction In 3D Intelligent Virtual Environment For Children
AR-Supported Sketch Learning Environment by Drawing from Learner-Selectable Viewpoint
Intercultural Web Communication with Haiku and Haiga between America and Japan through the Internet
System Architecture and Predictive Experiment for an Automatic Learning Support Function on Classroom Response Systems
A Collaborative Model Using e-Portfolio in Japanese Language Teacher Education
The Impact of Inquiry-based Integrated STEM on Student's Perception of Learning Science and Computer Programming
Appreciative Learning Approach: A New Pedagogical Option
In-Course Progressive Prediction and Recommendation for Supporting Personalized Learning
Tapping Technology to give Formative Feedback for Practical Learning in Medicine
The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning
Password Input Method Using Icons for Primary School Children
Educational Robot - A Case Study for Robot Learning Companion
Combining Context-aware Ubiquitous Learning and Computer Simulation: A Lesson Learned in Elementary Science Education
Using Educational VR Systems to Promote Inquiry-Based Learning in Natural Science
Cross Campus Peer Feedback on Writing using a Web 2.0 Resource: Initial Findings
The relationships between master degree students' online academic information search behaviors and online academic help seeking
Implementation of Smart Manufacturing System Learning Kit: Study of Engineering Teachers' Performance and Engagement
Investigating the Effect of Game-based Writing Environment on Students' Writing Participation, Performance, and Interest
Using Ontology for Representing Role Change Design in Nursing Service Thinking Education
Classification and Analysis of Learners' Proficiency Level in Marker Use Based on Learning Logs
Developing Agricultural Damage Simulation in the Impact of Typhoon and Flashflood in Laguna
An RPG Pattern for Ethical Gameplay in MAGNITUDE
Development of Virtual Exploratory Learning for Cyber Assistant Professor (CAP)
Loneliness, Boredom and Information Anxiety on Problematic Use of Social Media during the COVID-19 Pandemic
A Study of Design Thinking Adaptation for Maker Education Process
Simulatable Open Learner Models of Core Competencies for Setting Goals for Course Performance
Voice-based Computer-mediated Communication (VCMC): An Exploratory Study on EFL Students' Perceptions and the First Language Use for Oral Practice
A Learning Environment Case Study: Posing One-step Multiplication and Division Word Problems to Learners with Reading Disabilities
Gender difference in social behavior change on a coop-competition game
The Exploration of Improving Efficiency of Synchronous Discussion: e-Case Live Show
A Game to Improve Hypothetico-Deductive Reasoning Skill in undergraduates
The impact of inquiry-based instruction with inquiry map on conceptions of learning science and approaches to learning science
Evaluation of AR Learning Equipment for Astronomy Education
Public Computing, Computer Literacy and Educational Outcome: Children and Computers in Rural India
A Formal Model of Learner's Annotations Dedicated to Web Services Invocation
An Improved Learning Content Management System Framework
Detection, Recommendation and Collaboration: Knowledge Awareness Map in Computer Supported Ubiquitous Learning
A Learning Strategy of the Across-Classroom Competition Supported for Event-Driven Learning
Mapping the Development of ICT from the Trend of Blended Learning: A Systematic Literature Review of the Blended Learning Trend in Education
Exploring the relationships among teaching Chinese as a second language teachers' teaching beliefs, perceptions of Technological Pedagogical Content Knowledge (TPACK) and teaching self-efficacy
Comparative Analysis of Current Situation of Education Informatization in Urban and Weak Areas in China
The Effects of Reading and Writing Habit on Blog Adoption
All Work and No Play? The Design and Development of a Virtual Social Space (VSS) to Support Distance Learning Students
Assessment of Intelligent Teaching Preparation of EFL Teachers: Based on Two-Year Data Comparison
The Role of Social Presence in a Flipped Classroom to Facilitate Oral Skills of Language Learners
The Effectiveness of a Web Bulletin Board Enhance with a Knowledge Map
Enhancing Metacognition through Weblog in Physics Classroom Thai Context
Utilizing Mobile Technologies to Realize "Learning by Doing"
Applying Social Media for Measure Earth's Circumference from Different Locations on the Vernal Equinox
Enhancing Outside-class Learning using Ubiquitous Learning Log System
Educational Effectiveness of a System for Scientific Observation of Animals in a Zoo
Information Commitments and Internet Attitudes of Nutritional Science Students and In-Service Dietitians in Taiwan
GWpulse: Supporting Learner Modelling and Group Awareness in Online Forum with Sentiment Analysis
Research in Web3D Virtual Technology based Online Education Platform for Historical Battle
An Agent-Based Model for Virtual Experiment
Designing a Typing Game with Chinese Words to Sustain Flow Experience of Children
Critical Thinking and Participation in an Online Collaborative Inquiry
An Integrated Inquiry-based BYOD Approach for Supporting Social Studies Learning Abilities in Museums
A Constraint-Based Tutor for Learning Object-Oriented Analysis and Design using UML
An intelligent tool to assist architecture students in the early stages of design
Classifying Self-Reflection Notes: Automation Approaches for GOAL System
Why Do Students Engage in e-Learning: A Chinese Perspective
Role-Play in Computer-Supported Collaborative Learning-An Explorative Study
Implementation of Instructional Design in a Blended Learning Development Project
Challenging the Eye-Mind Link Hypothesis: Visualizing Gazes For Each Programming Problem
Developing Digital Technologies for Undergraduate University Mathematics: Challenges, Issues and Perspectives
Design Web-based Personalized Environment for Industrial Robots Learning
Current development of Information Technology in Education in Hong Kong - Key findings of a territory-wide review survey
The Curriculum Design of Nutrition and Food Safety Game for Elementary School Student
Changing Classroom into Exciting Learning Space by Entertainment Computing Approach
Analytics of Open-Book Exams with Interaction Traces in a Humanities Course
Learning Sequences Construction Using Ontology and Rules
How Can Learning Analytics Fit into a General Evaluation Framework and Already Be Addressed during Learning Design?
A Case Study on How Children Develop Computational Thinking Collaboratively with Robotics Toys
Antecedents of replies and non-replies in online discussion forums: evidence from a think-aloud study
Attainable Range Prediction of Group Product by Aggregation of Individual Products in Group Learning with Kit-build Concept Map
Knowledge Discovery on the Data on Dissolution of Classes of the Ateneo de Davao University
Effect of immersive digital gaming experience on elementary students' L2 learning
Examining Students' Perception of Using Crowdsourcing based Mobile Apps for Environmental Education and Research Experiences
Using Chatbots to Teach STEM Related Research Concepts to High School Students
Can EEG signal predict learners' perceived difficulty?
An Enhancement Model for Motivation on Learning Sentence Combining
The appropriation of a representational tool in the second language classroom
Development of a Real-World Oriented Smartphone AR Supported Learning System for Seasonal Constellation Observation
Developing Innovative Web-Lecturing Technology and Online Courses at Bradley University
Tailored RPG for Improving Reading Skill
Development and Field Testing of a Narrative-Centered Digital Game for English Comprehension
A Decision-Making Model Based on Persuasive Consistency Applied to MMORPGs
Investigating the Reuse of Course Generation Knowledge
Presentation Support Software Using Mobile Device For Interactive Lectures
Students' Participation Patterns in a Science Curriculum Supported by Mobile Technology
Combinary Competence Reflections on Multidisicplinary Approaches to Digital Media and Learning
Unpacking Interaction Markers of Critical Thinking
An Educational Support System based on Automatic Impasse Detection in Programming Exercises
The Effect of Think-Pair-Share Cooperative Learning Model Assisted With ICT on Mathematical Problem Solving Ability among Junior High School Students
Designing Framework of Augmented Reality Learning Environment to Promote Analytical Thinking for Grade 8 Student
Collaborative Support Model for Group Learners among Distance Teaching Assistant
Game playing as a Strategy to Improve Team Cohesion, Support for Collaborative U-Learning
A Learner Model in a French Reading Tutor
The Impact of AI Literacy on Teacher Efficacy and Identity: A Study of Korean English Teachers
Mobile Learning in Informal Science Education: A Systematic Review from 2010 to 2019
A PBL-based Professional Development Framework to Incorporating Vocational Teachers in Thailand: Perceptions and Guidelines from Training Workshop
Supporting the Development of Students' Interdisciplinary Competence through the Smart Caring Technology Course
Designing a Recommender System for Mobile Applications Focusing on Relative Importance Weights of Learner-related Variables
Minecraft as a Tool for Digital Game-Based Learning: Enhancing Conceptual Understanding and Attitudes in Mathematics Learning
Development of a System to Construct Explanation for Physics Phenomenon through Thought Experiment
Moderating Role of Online Self-Efficacy in Relation between Learning Strategy and Online Performance
A learning environment for externalizing procedural knowledge in problem solving: A preliminary trial for tutoring problem posing skills
Surveying the Relationships Between Students' Epistemic Curiosity and Their Online Academic Help Seeking Behaviors in Higher Education
Prediction of Students' Academic Performance based on Tracking logs
Design of Problem-Posing Exercise for Efficient Calculation
Learning Support Environment with Fill-in-Blank Exercise Based on Program Visualization System
Applying Demand Analysis of a Set of test Problems for Developing Adaptive Courses
Technology and Teaching: Making the Right Choices
Design of MOOC for In-service Teacher Professional Development: A Case of Teachers' Refresher Training Course in Hong Kong
What Made Student Teachers Sustain Their Interests in an Educational Game?
I will help you, but will you help me? How the Perception of a Teachable Agent May Influence Performance
Apples and Oranges? Second Life vs. OpenSim for Language Learning
Development of Web-based Supporting BBS about Educational Practice for Math Teachers in Junior High Schools
Towards an Evaluation Service for Adaptive Learning Systems
MuPeT: A Framework for Enabling Multi-Perspective Problem Elaboration
Code Analyser in CSTutor - a C# Intelligent Tutoring System
Statistical Learning-based Approach for Automatic Generation System of Multiple-choice Cloze Questions
Impacts of a One-Month Somatosensory Game Intervention on Reaction and Health-Related Quality of Life on Elderly
Automatic Quiz Generator and Use of Open Educational Web Videos for English as General Academic Purpose
Designing and Validating an On-line Dynamic Assessment for Improving Reading Comprehension on Science
Online Peer Feedback and Learner Autonomy in EFL Writing Class
Flare-Fork: A pedagogy for expanding problem and solution space for design problem solving
Modeling Student Behavior and Affect in Different Learning Environments
Development and Improvement of a Corpus-based Web Application to Support Writing Technical Documents in English
Integration of Peer Assessment and Shadowing Strategies for Improving the Oral Performance of EFL Learners
Designing Educational Computer Game for Human Circulatory System: a Pilot Study
A Case Study of Evaluation of Learners' Acceptance of AR_H2O2 System
Problem posing with Representation Conversion Model for Learning the Condition of Addition and Subtraction Word Problems
Predicting Students' Performance and Problem Solving Behavior from iList Log Data
Development of a Dictogloss System Oriented for Focus on Form
An Interactive Canvas of the Ideation Process in STEM Education
Investigating a Scientist's Use of a Visualization Tool to Visualize the Concepts of Carbon Cycling
The Method to Visualize the Domain-Oriented Explanation of Program's Behaviors
Challenges in Flipping Hong Kong's Classrooms
Virtual Laboratory Course in Chemical Engineering and Unit Operations (VIPRATECH) Tutorial Simulations and Remote Process Control
The Effects of Cognitive Styles on Problem Solving in the Context of English Logics
The Course Learning Experience as a Forerunner in IT Internship: Assessment from the Student and the Host Training Establishment
Online knowledge-structure-based adaptive science learning: Integrates adaptive dynamic assessment into adaptive learning
Evaluation of Simulators to Promote the Understanding of Bioaccumulation among Elementary School Students
Conceptual Metaphor in Teaching Logic
Can a Collaborative Note-taking Method Facilitate External Connections between Lecture Material and Students' Prior Knowledge: An Experimental Study
Value-based Adoption of Open-Source Software in Higher Education: An Empirical Investigation
Design for Scaffolding Collaborative Inquiry and Academic Literacy for Chinese Tertiary Business Students
An agent-based modeling and simulation tool as a learning aid for diffusion of innovations
The Development and Evaluation of an Online Educational Game Integrated with Real Person-NPC mechanism for History Learning
Evaluation the Level and Manner of Use of ICT in the New Zealand Secondary School
Evaluation of Secondary School Students' Perceptions toward Combination of Digital Learning Technology for Physics Learning
The Missing Link in Engineering Education: The Arts and Humanities
Students' Understandings and Attitudes toward Group learning: An Empirical Study
Designing Educational Personas using Generative AI
The Effects of Textual Complexity Decrease on Activating Graphical Information in Second Language Reading Comprehension
Technology Enhanced Movie Presentation with Focus on Foreign Language Anxiety and PBL Skills
Game-based APP in Teaching Newton's Three Laws of Motion for High Schools Students
Communication Is Not Easy! Can the Computer Help Second Language Learners and Teachers?
Algorithmic Thinking Learning Support System in Block Programming Paradigm
The Research of China's Policies and Practices of Life-long Learning in U-learning Environment
Detecting Off-Task Behavior of Learners in Minecraft Using Exploration and Personalized Features
Effect of Female Role Models in IT on Young Girls' Attitudes toward Computing - an Experimental Study
An Innovative Activity Design for Game-Based Learning on Interactive Whiteboard Space
Designing and evaluating a mobile educational game "Void Broken 2.0" for history instruction
Connecting Context and Creating Relevant Pedagogy: Deep Viewing of an Online Learning Community
Learning Behavior Analysis on VoiceTube for Recommender System Construction
A Practical Study of Information Technology-Driven Teaching Reform of Innovation and Entrepreneurship in Higher Education - Take Guangxi Normal University as an Example
A Prototype Framework for a Distributed Lifelong Learner Model
Development of a Photo Management System in Schools Which Ensures Students Appear Equally
Investigation on the shared mental model and team performance of teacher design team for technology integration in education
Impact of Prolonged COVID-19 Pandemic on the Social Networking Sites Usage and Psychological Distress among University Students
Managing Cognitive Load in e-Learning Paradigms using the Synchronous Cyber Classroom and Rigorous Instructional Design
Augmented Reality and 3D Model for Children Chinese Character Recognition - Hong Kong Primary School Education
Validation of Collaborative Problem Solving Process Framework from Evidence of Student Observations for Developing Generic Measures
Developing an online peer assessment system of digital photography course for college students
Lessons learned from the birth and evolution of a virtual community for educators
Which One Works Better? Testing Outcomes of Using a Somatosensory Game Intervention and a Chair-Based Exercise Program on Elderly
Reconsidering Digital Natives' Career Choice Instead in STEM via TPB, SCCT and Media Exposure
Blended Learning Facilitated Adult Training: A Case Study on Blended Learning and Application in Agricultural Meteorology Course
Evaluation of the M-Orchestrate app for Scaffolding Pupils' Collaborative Science Inquiry during COVID-19
Best Practices in ICT Integration: Teacher Education through Teachers' Views
The Impact of Development-questioning Activities on Students' Pre-writing Ideas
A Case Study on the Problem Representation of College Science Students in the Lego Building Process
The Development of Web-Based Learning Community System to Facilitate Learner"s Creating the Autonomous Robots
Learning Activities Diagnostic Model Based on Educational Data Mining of Online Social Media Behavior
Development of a New Smart Learning Project- Rainbow Fun
A New Role of Lifelong Learning Support System
Utilizing the HTML5 to Build a Classroom Response System
Mobile Learning in Higher Education in Sudan
Collaborative Concept Mapping Software to Reconstruct Learning Processes
Designing the EMBeRS Summer School: Connecting Stakeholders in Learning, Teaching and Research
Assessing UPM initiative in future proofing graduates through innovative physical learning environment
Active Debugger: ITS to Teach C++ Comprehension Skills
Modeling Students' Ability to Recognize and Review Graded Answers that Require Immediate Attention
Ontology-Driven E-Learning System for Automated Personalized Learning Service
Criteria and Strategies for Applying Concept-Effect Relationship Model in Technological Personalized Learning Environment
The Principle of Data Protection by Design and Default as a lever for bringing Pedagogy into the Discourse on Learning Analytics
Analyzing a Practical Implementationof Training Metacognition throughSolving Mathematical Word Problems
Small Group Knowledge Management and the Support of Student Learning
A Case Study of a Course Including Wikipedia Editing Activity for Undergraduate Students
WebELS: Enabling e-Learning in Higher Education over Low Bandwidth Environment
Preliminary Results form the Validation of a Specialists' Degree in Motor Disability Assessment
Computer Assisted Learning based on ADDIE Instructional Development Model for Visual Impaired Students
Development of a Multi-Device Data Structures Course Item Bank Practice System with Self-Regulated Learning Strategy on Bloom's Taxonomy of Educational Objectives
Research on the Development of a Personalized Learning Assessment Model: Building Connections Between Knowledge Components and Cognitive Levels
Dynamic Facial Expression Recognition through Partial Label Learning and Federated Learning