yusuke1997/dblp-id-title huggingface dataset:
Using Logs Data to Identify When Software Engineers Experience Flow or Focused Work
Human-Centered Responsible Artificial Intelligence: Current & Future Trends
PaCaPa: A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions
An introduction to MS-Windows software development (abstract)
Extending interaction for smart watches: enabling bimanual around device control
Improving Human Interfaces for Commercial Camera Drone Systems
Peer-to-Peer Energy Markets: Understanding the Values of Collective and Community Trading
Generative Ghosts: Anticipating Benefits and Risks of AI Afterlives
Ten-Minute Silence: A New Notification UX of Mobile Instant Messenger
Understanding Abusive Behaviour Between Online and Offline Group Discussions
ThreadSense: Locating Touch on an Extremely Thin Interactive Thread
What's the Rush?: Alternative Values in Navigation Technologies for Urban Placemaking
Analyzing Hate Speech Toward Players from the MENA in League of Legends
Narrativity, Audience, Legitimacy: Data Practices of Community Organizers
OK Google, Let's Learn: Using Voice User Interfaces for Informal Self-Regulated Learning of Health Topics among Younger and Older Adults
Understanding and Modeling User-Perceived Brand Personality from Mobile Application UIs
AVUI: Designing a Toolkit for Audiovisual Interfaces
EMICS'20: Eye Movements as an Interface to Cognitive State
Commitment of Newcomers and Old-timers to Online Health Support Communities
Implementation of an electronic report viewing application for multi-cultural users
I, the device: observing human aversion from an HCI perspective
Emotionally Challenging Games Can Satisfy Older Adults' Psychological Needs: From Empirical Study to Design Guidelines
Cluster-based find and replace
TOBY: early intervention in autism through technology
BalBoa: A Balancing Board for Handstand Training
Common Ground for Critical Shuttle and Space Station User Interfaces: An Independent Verification and Validation Approach
Understanding Low Vision People's Visual Perception on Commercial Augmented Reality Glasses
A magic box for understanding intergenerational play
Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups
A context-aware experience sampling tool
Investigating the Potential of Group Recommendation Systems As a Medium of Social Interactions: A Case of Spotify Blend Experiences between Two Users
The Effect of Signal Expense and Dependability on Family Communication in Rural and Northern Canada
Exploring tabletop file system interaction
Audio-haptic feedback in mobile phones
Kids as data: using tangible interaction in a science exhibit
Momentum : getting and staying on topic during a brainstorm
AffectAura: an intelligent system for emotional memory
OurStrategy: Employee Voice In Transnational Strategy Development
A Feminist Care Ethics Toolkit for Community-Based Design: Bridging Theory and Practice
Design Exploration of Robotic In-Car Accessories for Semi-Autonomous Vehicles
Child Centred Ethics (CCE): A Practical Framework for Enhanced Child Participation in HCI
HyperMirror: A Video-Mediated Communication System
RElectrode: A Reconfigurable Electrode For Multi-Purpose Sensing Based on Microfluidics
The GOMS SIG: troubleshooting, lessons learned, novel applications, teaching techniques & future research
Connect and connectivity: revealing a world of interactions
Dynamic Difficulty Adjustment Impact on Players' Confidence
PACo: An Educative Instrument to Transform Society
MindYoga: Scaffolding the Metacognitive Reflection Process within Learning Ecosystems
Instilling Knowledge Claims of Personas from 346 Research Articles
Circle Back Next Week: The Effect of Meeting-Free Weeks on Distributed Workers' Unstructured Time and Attention Negotiation
Concept-Driven Visual Analytics: an Exploratory Study of Model- and Hypothesis-Based Reasoning with Visualizations
Towards an ambient assisted living user interaction taxonomy
An Approach to Evaluation of Software Visualization
Study on the Perception of Mouse Weight Based on Moment of Inertia and Center of Mass
User response to two algorithms as a test of collaborative filtering
Improving remote collaboration through side-by-side telepresence
RASSAR: Room Accessibility and Safety Scanning in Augmented Reality
User Experience (UX) meets AI - Designing Engaging User Experiences Through Automation of Interaction
Participatory sensing for community building
Designing for the opportunities and risks of staging digital experiences in public settings
An Exploration of Designing for Playfulness in a Business Context
Applied Sketching in HCI: Hands-on Course of Sketching Techniques
The Multimedia Library: The Center of an Information-Rich Community
Affective computational priming and creativity
Hidden Emotion Detection using Multi-modal Signals
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
Symbolic objects in a networked gestural sound interface
Identifying social capital in the facebook interface
In tent, in touch: beings in seclusion and in transit
Conductive inkjet printed DIY music control surface
Computer Assisted Foundations - Interactive Design Problems
Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context
Training Users to Recognize Persuasion Techniques in Vishing Calls
Toward User-Driven Algorithm Auditing: Investigating users' strategies for uncovering harmful algorithmic behavior
Establishing remote conversations through eye contact with physical awareness proxies
Culture calling: where is CHI?
What should i read next?: awareness of relevant publications through a community of practice
Little Road Driving HUD: Heads-Up Display Complexity Influences Drivers' Perceptions of Automated Vehicles
Tangible Version Control: Exploring a Physical Object's Alternative Versions
An Investigation of US Universities' Implementation of FERPA Student Directory Policies and Student Privacy Preferences
Influences of Human Cognition and Visual Behavior on Password Strength during Picture Password Composition
Eye-mouse coordination patterns on web search results pages
Understanding research trends in conferences using paperLens
Bricoleur: A Tool for Tinkering with Programmable Video and Audio
OnomaCap: Making Non-speech Sound Captions Accessible and Enjoyable through Onomatopoeic Sound Representation
Turnaround: Exploring Care Relations in Dementia Through Design
How do people organize their desktops?
Teachers' Perspective on Artificial Intelligence Education: an Initial Investigation
Be a judge!: wearable wireless motion sensors for audience participation
The bloodhound project: automating discovery of web usability issues using the InfoScent simulator
Variapsody: Creating Three Interactive Music Listening Experiences that Use Diversified Positive Emotion Regulation Strategies to Promote Subjective Well-being
Unpacking strategic usability: corporate strategy and usability research
Tag-it, snag-it, or bag-it: combining tags, threads, and folders in e-mail
ViVo: Video-Augmented Dictionary for Vocabulary Learning
Co-Designing Checklists to Understand Organizational Challenges and Opportunities around Fairness in AI
ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces
The Goal of Scoring: Exploring the Role of Game Performance in Educational Games
Technologies for families
Environment-Scale Fabrication: Replicating Outdoor Climbing Experiences
Synthetic Conversation: How Computing Researchers Engage Multi-Perspective Dialogues to Brainstorm Societal Impacts
Making the switch: channel switching in romantic couple conflict
Ink Restorer: Virtual Restoration of Ancient Chinese Paintings Inheriting Traditional Restoration Processes
Hands-on sketching course
The Future is Red: Visualizing Wildfire Predictions using Contactless Interaction
ERP Markers of Visual and Semantic Processing in AI-Generated Images: From Perception to Meaning
Twice as Nice? A Preliminary Evaluation of Double Android Unlock Patterns
iGYM: A Wheelchair-Accessible Interactive Floor Projection System for Co-located Physical Play
The Effect of Movement Direction, Hand Dominance, and Hemispace on Reaching Movement Kinematics in Virtual Reality
"Put Your Hands Up": How Joint Attention Is Initiated Between Blind Children And Their Sighted Peers
RoamWare: towards an integrated environment for PDA use and seamless ongoing interaction in mobile CSCW
A predictive model of menu performance
HandSCAPE: a vectorizing tape measure for on-site measuring applications
A Law of One's Own: The Inefficacy of the DMCA for Non-Consensual Intimate Media
Designing Grit: Discovering Features Towards Supporting Novice Programmer DevOps Integration
Curating Lively Objects: Post-disciplinary Affordances for Media Art Exhibition
Social Inequality and HCI: The View from Political Economy
Chromirror: a real-time interactive mirror for chromatic and color-harmonic dressing
Rethinking the Mobile Food Journal: Exploring Opportunities for Lightweight Photo-Based Capture
Are Two Heads Better than One? Exploring Two-Party Conversations for Car Navigation Voice Guidance
Walk this way: musically guided walking experiences
A Multimodal Approach for Targeting Error Detection in Virtual Reality Using Implicit User Behavior
Glanceable Data Visualizations for Older Adults: Establishing Thresholds and Examining Disparities Between Age Groups
Characteristics of Deep and Skim Reading on Smartphones vs. Desktop: A Comparative Study
Autospeculation: Reflecting on the Intimate and Imaginative Capacities of Data Analysis
Online Grocery Delivery Services: An Opportunity to Address Food Disparities in Transportation-scarce Areas
Haptic turk: a motion platform based on people
Concordance: design ideal for facilitating situated negotiations in out-of-clinic healthcare
Digital-Enabled Last Mile: A Study of Passenger Trips in Rural, Low-density Populated Areas
Transforming graphical interfaces into auditory interfaces
Teaching product designers new tricks: inexpensive but effective prototyping
Spent: changing students' affective learning toward homelessness through persuasive video game play
Enhancing credibility judgment of web search results
Error-correcting strategies and human interaction with computer systems
Cieran: Designing Sequential Colormaps via In-Situ Active Preference Learning
Film craft in user interface design
On the use of pervasive computing to support patients with obsessive compulsive disorder
The GenAI networked privacy problem at work- How privacy knowledge and perceptions predict Generative AI disclosure in professional contexts
Designing Real-time, Continuous Emotion Annotation Techniques for 360° VR Videos
Information voyeurism: social impact of physically large displays on information privacy
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Breaking AndyWall: Transgressive and Playful Exploration on the Dynamic Role of Users in Art and Design
MusEEGk: a brain computer musical interface
NLP4Gov: A Comprehensive Library for Computational Policy Analysis
The limits of expert performance using hierarchic marking menus
Affordances of social technologies as social microworlds
Practising Appropriate Trust in Human-Centred AI Design
Indonesian hospital knowledge management technology characteristics
Origami simulator: a multi-touch experience
Mediated parent-child contact in work-separated families
Asian CHI Symposium: Decolonizing Technology Design in Asia
Detecting error-related negativity for interaction design
Understanding and Identifying Design Opportunities for Facilitating Humorous Interactions in Multilingual Multicultural Contexts
HCI at the end of life: understanding death, dying, and the digital
Language of Zelda: Facilitating Language Learning Practices Using ChatGPT
A rapid method for tailored, multi-perspective evaluation of user interfaces
VirtualCase: a tool for online collaborative learning
Vsens Toolkit: AR-based Open-ended System for Virtual Sensors
"Are You Really Sure?" Understanding the Effects of Human Self-Confidence Calibration in AI-Assisted Decision Making
Designing for the living room: long-term user involvement in a living lab
Development Consortium: HCI Across Borders
Talc: using desktop graffiti to fight software vulnerability
Reach: dynamic textile patterns for communication and social expression
Crowdworkers' Temporal Flexibility is Being Traded for the Convenience of Requesters Through 19 'Invisible Mechanisms' Employed by Crowdworking Platforms: A Comparative Analysis Study of Nine Platforms
Understanding Narrative Linearity for Telling Expressive Time-Oriented Stories
Developing tangible interaction and augmented reality in director
Redlining Maps and Terrains of Sustainability: : Interdisciplinary Mapping of Racialized Redlining to Present-Day Sustainability Agendas in HCI
Contextual Inquiry of Future Commuting in Autonomous Cars
A Visual Interaction Framework for Dimensionality Reduction Based Data Exploration
Transferring Usability Engineering to Software Houses: Some Practical Experiences
Designing for Relational Maintenance: New Directions for AAC Research
The role of the computer in ethnographic analysis (abstract only)
While We Wait... How Users Perceive Waiting Times and Generation Cues during AI Image Generation
Perceptions of proximity in video conferencing
Towards Conviviality in NavigatingHealth Information on Social Media
Automate - an Empathic First-Aid Communication System to Reduce the bystander effect in Car Accidents
Creating image context using ImageTrees
A case study of Food Production Using Artificial Intelligence
From the Curtain to Kansas: Conducting Wizard-of-Oz Studies in the Wild
On Hackathons: A Multidisciplinary Literature Review
Structural analysis of verbal data
How to Write and Review CHI Papers
Blended Whiteboard: Physicality and Reconfigurability in Remote Mixed Reality Collaboration
"You've got video": increasing clickthrough when sharing enterprise video with email
'Close the Loop': An iBeacon App to Foster Recycling Through Just-in-Time Feedback
Scaffolding in the small: designing educational supports for concept mapping on handheld computers
How Users Reciprocate to Computers: An experiment that demonstrates behavior change
MagnaDip Kit: A User-Friendly Toolkit for Streamlined Fabrication of Electromagnetic Responsive Textiles
Project pokerface: building a user-centered culture at scale
Blind models as minimal artifacts
AppLens and launchTile: two designs for one-handed thumb use on small devices
Designing SENSE (a software environment for social science rEsearch): The role of software tools
ReadingMate: an infrared-camera-based content stabilization technique to help joggers read while running on a treadmill
Exploring Interactions with a Flexible Tactile Device for Multi-Context Interaction
Usability lab tools (abstract)
Infinite detail and emulation in an ontologically minimized HCI
Understanding Window Management Interactions in AR Headset + Smartphone Interface
Timely reminders: a case study of temporal guidance in PIM and email tools usage
Exploring property-based document organization in a collaborative note-sharing system
Understanding teamwork in high-risk domains through analysis of errors
Problem-Solving Efficiency and Cognitive Load for Adaptive Parsons Problems vs. Writing the Equivalent Code
Combining Gestures and Direct Manipulation
Producing human-centered, usability-sensitive, and HCI-competent managers, CIOs, and CEOs
The Design of COVID Alert NY in Six Parables
Modeling Time-Constrained Learning in a Highly Interactive Task
A crash course in modern geography for HCI researchers and practitioners
"AI Afterlife" as Digital Legacy: Perceptions, Expectations, and Concerns
End-User Training: An Empirical Study Comparing On-Line Practice Methods
A commonsense approach to predictive text entry
A Design Space for Privacy Choices: Towards Meaningful Privacy Control in the Internet of Things
CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022
MiTAP for real users, real data, real problems
Quantifying Novice Behavior, Experience, and Mental Effort in Code Puzzle Pathways
Interrupting for Microlearning: Understanding Perceptions and Interruptibility of Proactive Conversational Microlearning Services
Protecting private data in public
The efficacy of psychophysiology for realising affective computing
Changing perspectives on sustainability: healthy debate or divisive factions?
Unremarkable AI: Fitting Intelligent Decision Support into Critical, Clinical Decision-Making Processes
CoasterChat: Exploring Digital Communication between People with Early Stage Dementia and Family Members Embedded in a Daily Routine
Testing the Effectiveness of iPad Math Game: Lessons Learned from Running a Multi-Classroom Study
"They See You're a Girl if You Pick a Pink Robot with a Skirt": A Qualitative Study of How Children Conceptualize Data Processing and Digital Privacy Risks
BELIV'08: Beyond time and errors: novel evaluation methods for information visualization
From mental effort to perceived usability: transforming experiences into summary assessments
Understanding the Needs and Values of Rehabilitation Therapists in Designing and Implementing Telehealth Solutions
Rethinking 'multi-user': an in-the-wild study of how groups approach a walk-up-and-use tabletop interface
Measuring users' emotional reactions to websites
On the Latency of USB-Connected Input Devices
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction
Beyond the basic emotions: what should affective computing compute?
PatternMagix construction kit software
Applying the NSF broader impacts criteria to HCI research
Sound through bone conduction in public interfaces
Generating Personalized Spatial Analogies for Distances and Areas
Learning Theory in Practice: Case Studies of Learner-Centered Design
F for fake: four studies on how we fall for phish
Virtual Objects as Spatial Cues in Collaborative Mixed Reality Environments: How They Shape Communication Behavior and User Task Load
A framework for designing assistive technologies for teaching children with ASDs emotions
Media fusion: model-based communication
Rubbing and tapping for precise and rapid selection on touch-screen displays
Multi-Platform Content Creation: The Configuration of Creator Ecology through Platform Prioritization, Content Synchronization, and Audience Management
A Case for Interaction: A Study of Interactive Information Retrieval Behavior and Effectiveness
"Who is running it?" Towards Equitable AI Deployment in Home Care Work
Personal Health Oracle: Explorations of Personalized Predictions in Diabetes Self-Management
Community Dynamics in Technospiritual Interventions: Lessons Learned from a Church-based mHealth Pilot
Combining database management and statistical subroutinesunto a user-oriented data analysis facility (abstract only)
Richer graphical interaction using interactive pixel rewrite systems
Factors Affecting Seniors' Perceptions of Voice-enabled User Interfaces
Supporting collaborative help for individualized use
Perceptions and Preferences: Deaf ASL-Signing Users' Insights on Video Elements, Styles and Layouts
Desperately seeking simplicity: how young adults with cognitive disabilities and their families adopt assistive technologies
Bridging reality and virtuality in vocational training
AI Rivalry as a Craft: How Resisting and Embracing Generative AI Are Reshaping the Writing Profession
An Intimate Laboratory?: Prostheses as a Tool for Experimenting with Identity and Normalcy
Alphabetically constrained keypad designs for text entry on mobile devices
Sizing the horizon: the effects of chart size and layering on the graphical perception of time series visualizations
Towards Improving Real-Time Head-Worn Display Caption Mediated Conversations with Speaker Feedback for Hearing Conversation Partners
Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles
Efficacy of Film for Raising Awareness of Diverse Users
Imprinto: Enhancing Infrared Inkjet Watermarking for Human and Machine Perception
Martial arts in artificial reality
SwarmHaptics: Haptic Display with Swarm Robots
Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation
Reality testing: HCI challenges in non-traditional environments
Comparing single- and two-handed 3D input for a 3D object assembly task
Towards Examining The Effects of Live Streaming an Educational Game
OJAS: open source bi-directional inductive power link
Bigger is not always better: display size, performance, and task load during peephole map navigation
CareJournal: A Voice-Based Conversational Agent for Supporting Care Communications
Audio-visual AR to Improve Awareness of Hazard Zones Around Robots
Challenges in teaching user interface design for telephones and cell phones
Temporal hybridity: footage with instant replay in real time
'You Can Always Do Better!": The Impact of Social Proof on Participant Response Bias
Augmented Reality Game for Brand Recognition and Recall: AR for Brand Recognition and Recall
The Fitts' Law Filter Bubble
Lexical Representation of Emotions for High Functioning Autism(HFA) via Emotional Story Intervention using Smart Media
FlexNav: Flexible Navigation and Exploration through Connected Runnable Zones
Visual similarity of pen gestures
Exploring Learning Ecologies among People Experiencing Homelessness
"I feel you, but...": Exploring the Boundaries of Pragmatic Markers in Real-time Voice-based Conversational Agents
SmartObjects: Sixth Workshop on Interacting with Smart Objects
Human factors in software development: models, techniques, and outcomes
Causal Perception in Question-Answering Systems
MultiPress: releasing keys for multitap segmentation
The TAEG Questionnaire: Assessing Individual Affinity for Technology Across Different Countries
A platform for large-scale machine learning on web design
Computer response time and user performance
Menus beyond the desktop metaphor
In search of learning: facilitating data analysis in educational games
Contextual design: using customer work models to drive systems design
3D Pen + 3D Printer: Exploring the Role of Humans and Fabrication Machines in Creative Making
Lost in Magnitudes: Exploring Visualization Designs for Large Value Ranges
Show me the invisible: visualizing hidden content
Interpersonal trust and empathy online: a fragile relationship
User modeling and user-adapted interaction
Talking About the Assumption in the Room
Parallel design in the classroom
Visualizing language use in team conversations: designing through theory, experiments, and iterations
Towering Defense: An Augmented Reality Multi-Device Game
The Gulf of Interpretation: From Chart to Message and Back Again
VizProg: Identifying Misunderstandings By Visualizing Students' Coding Progress
Dynamic duo: phone-tablet interaction on tabletops
Supporting children's rhythm learning using vibration devices
End-User Development in the Internet of Things Era
Investigating the Mode in Multimodal Video Games: Usability Issues for Learners who are Blind
Sign language interfaces
"COVID has made Everyone Digital and Digitally Independent": Understanding Working Women's DFS and Technology Adoption during COVID Pandemic in Bangladesh
CHAT2App: Supporting Caregivers of Infants with Congenital Heart Disease
Making sustainability sustainable: challenges in the design of eco-interaction technologies
Pyrus: A Collaborative Programming Game to Support Problem-Solving
Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration
Robust, end-user programmable, multiple-window coordination
miniStudio: Designers' Tool for Prototyping Ubicomp Space with Interactive Miniature
Aptly: Making Mobile Apps from Natural Language
"I thought she would like to read it": Exploring Sharing Behaviors in the Context of Declining Mobile Web Use
The definition, editing, and contouring of surfaces for the analysis of field problems