yusuke1997/dblp-id-title huggingface dataset:
Supporting Dyadic Chat Communication with Eye Tracking Based Reading Awareness
Knowledge Management in an e-Learning System
Design and Implementation of WBT System Somponents and Test Tools for WBT Content Standards
What Is It to Be a Digital Student in a British University?
Personalized Distance Learning Based on Multiagent Ontological System
The Application of Learning Styles in Both Individual and Collaborative Learning
A Low Complexity Heuristic To Solve a Learning Objects Recommendation Problem
Effective Use of WebBoard for Distance Learning
Eye-Tracking Assisted Self-Directed Learning System
The Influence of Self-Regulated Learning Support and Prior Knowledge on Learning Mathematics
Modeling and Simulation for Elementary Education
Visualization of the Learning Process Using Concept Mapping
Towards a Computer-based Supporting Infrastructure for Outcome-based Education
Contradistinction and Relevant Learning for Transform Processing with Smartphones in Engineering Education
How Cognitive Styles Affect the E-learning Process
Creative Lesson by using Cyber Theater Scenario Language: CTSL
Acceptance of Mobile-Based Assessment from the Perspective of Self-Determination Theory of Motivation
Multi-Learner System towards an Efficient E-Learning System
Design and Integration of Low-Cost Technologies and Software to Create Interactive Learning and Support Environments which Augment Traditional Learning
Proposal of a Collaborative Learning Standardization
Context Modeling for Developing a Database System of Authentic Case in Training Cyber Police
Acessibility and Usability of Virtual Learning Environments
Experiences of Adopting In-class Blogs in the Teaching of Hands-on Computer Laboratory Courses
Content Metadata Application and Packaging Service (CMAPS) - Innovative Framework for Producing SCORM-Compliant e-Learning Content
Considering Automatic Educational Validation of Computerized Educational Systems
Interactive Widgets for Regualtion in Learning Games
A Digital Twins-Based Smart Classroom Monitoring System
A Report-Type Plugin to Indicate Dropout Risk in the Virtual Learning Environment Moodle
Using Traces to Qualify Learner's Engagement in Game-Based Learning
Be a Buddy: A Smartphone Application to Facilitate Inclusive Communication for DHH Users
Sharing Knowledge in Adaptive Learning Systems
The Effects of Prior Computer Experience and Gender on High School Students' Learning of Computer Science Concepts from Instructional Simulations
A Global Ontology Space for Mobile Learning
Exploring the Effect of Augmented Reality on Verbal Communication and Code-editing in a Collaborative Programming Task
An Empirical Exploration of Using Wiki in an English as a Second Language Course
Reveal the Relationships among Students Participation and Their Outcomes on E-Learning Environments: Case Study
Collaborative Argumentation on the Web - A Dialogue Game Approach
The Learning Object Triangle
A Research of Applying Cognitive Load Theory to Science Education Webpage
Using IMS Learning Design to model collaborative learning activities
Ontologies for a Semantic Quiz Architecture
A Web Application Dedicated to Online Practical Activities: The Case of System and Network Experiments
Participatory Design in EU-TOPIA: A Serious Game for Intercultural Competences during Work Mobility
Multiple Use of Content in a Web-Based Language Learning System
Designing a System for Enhancing the Sharing of Best Teaching Practices among Universities' Instructors
Game-Based Evacuation Drills Using Simple Augmented Reality
The Role of the Learning Platform in Student-Centered E-Learning
Find Me a Song and Add the Blanks: Supporting Teachers to Retrieve Lyrics to English Listening Lessons
Model Driven Approach for Virtual Lab Authoring - Chemical Sciences Labs
Addressing Children's Self-Evaluation and Self-Efficacy Deficits in a Literacy Application
A Belief Desire Intention Multi Agent System in a Virtual Learning Environment
Improving Learning Objects Quality with Learning Styles
Information Portal "Our School": A Case Study of IT Introduction into Education in Ukraine
A Web-Based Bookmark System with Ontological Approach for Group Content Sharing
Exploring a Standards-based Approach to the Design and Delivery of Adaptable Learning Content: A Case Study
Towards a Framework to Support ICT-Based Processes in Early Care Settings
International Educational Collaboration: Student Reactions to Peer Evaluation at a Distance
Associative Language Learning Support Applying Graph Clustering For Vocabulary Learning and Improving Associative Ability
Learning Reduce & Reuse Waste Management Practices with Human-AI Collaboration
Analysing Teacher Orchestration Actions When Using Alerting and Mirroring Dashboards in CSCL
Connect E-Book Content and Structure to Student Jump-Back Behavior
Effects of Group and Task Size in Computer Supported Collaborative Marking
Educational Tool Based on Topology and Evolution of Hyperlinks in the Wikipedia
Grounding Learning Design on Teaching Practice: The LEDITA Learning Design Tool for Italian Language Teachers
Design and Management of Material Sharing System for Ubiquitous Vocabulary Learning
Formalizing for Querying Learning Objects Using OWL
Interactive Video Enhanced Learning-Teaching Process for Digital Native Students
Design Implications to Digitally Represent the Memory of Visited Webpages
Little Genius: An Experiment in Internet of Tangible Learning Things
Ontologies and Knowledge Aggregation in the Active Semantic Learning System
A Boosting Algorithm for Auto-Generating Quiz for Traffic Education
The Study of Self-Assessment with Prompts, Learning Journal and Referencing through Sharing for Regulation of Cognition and Their Effect on Web-Based Programming Learning
Shimo-based collaborative argumentative writing: Do grouping patterns matter?
A Natural User Interface implementation for an Interactive Learning Environment
Combining Dialogue and Semantics for Learning and Knowledge Maturing: Developing Collaborative Understanding in the Web 2.0 Workplace
JaSenpai: Towards an Adaptive and Social Interactive E-Learning Platform for Japanese Language Learning
An Ontology-Based Approach to Supporting Didactics in E-Learning Systems
Teacher Development and Emotions: An ICT-Based Collaborative Approach
Formative Assessment and Meaningful Learning Analytics
Lecture Breakup- A Strategy for Designing Pedagogically Effective Lectures for Online Education Systems
How Learners' Engagement in a Self-Regulated Learning Program Affected Their Listening Development Differently
A Web-Based Authoring Tool for Scripting Distributed Pair Programming
Augmented Reality X-Ray Interaction in K-12 Education: Theory, Student Perception and Teacher Evaluation
Facilitating the Open Learning and Education through Facial Analytics and Video Streaming
Guidelines for Educational Software Design That Consider the Interests and Needs of Teachers and Students
Authoring Augmented Reality Learning Experiences as Learning Objects
Groombuster: A Narrative Mini Game to Educate Teenagers About Online Grooming
Musikinésia - An Educational Adventure Game for Keyboard Learning
Serious Games Integration in Companies: A Research and Application Framework
Active Multimodal Presentations (AMPs), Instructional Designs and Learner Autonomy
ALGOWEB: A Web-Based Environment for Learning Introductory Programming
Information Model for Quality Management Methods in e-Learning
A Framework for Constructing Adaptive Web-Based Educational Systems
Developing an Architecture for the Software Subsystem of a Learning Technology System - An Engineering Approach
An Adaptable Learning Technology System for Mathematical Models
What's in a Prerequisite
Exploiting the Semantic Web for Interactive Relationship Discovery in Technology Enhanced Learning
Helping Teachers to Track Student Evolution in a B-Learning Environment
Developing a Meta-Model for Serious Games in Higher Education
A Study on the Development of a VR-Haptics Training Module for Cup-Lock Scaffolding
Towards an OWL 2 Profile for Defining Learning Ontologies
Towards a More Fluid Learning Environment Based on Virtual Communities
Mediating Distribution Models and Access Control for the Exchange of Learning Objects
Evaluation of a Lightweight Learning Analytics Tool in Moodle and edX: Preliminary Results
Knowledge Management in Software Engineering Education
Using Speech Analysis Techniques for Language Learning
The Potential of Learning Analytics in Understanding Students' Engagement with Their Assessment Feedback
Material Survey on Source Code Plagiarism Detection in Programming Courses
Game Based Learning of Blood Clotting Concepts
Smart Timetable Plate for Classroom
ErauzOnt: A Framework for Gathering Learning Objects from Electronic Documents
An Ontology for Modeling III-Structured Domains in Intelligent Educational Systems
Formation of Groups for Collaborative Learning: An Approach Based on Profiles of Individual Self-Reports
Language in Action: Applying Mobile Classroom in Foreign Language Learning
Development of Learning Management System and SCO Presentation Program Based on SCORM
Learnflix: A Tool for Collaborative Synchronous Video Based Online Learning
Principles for Creating Learning Games for Algebra
STEM Professional Volunteers in Secondary STEM Education: A Study Proposal to Better Understand the Practices of Educators
Building a Tangible Serious Game Framework for Elementary Spatial and Geometry Concepts
The Impact of a Mobile Augmented Reality Game: Changing Students' Perceptions of the Complexity of Socioscientific Reasoning
Adaptive Non-graded Assessment Based on Knowledge Space Theory
Towards ?Phenomenaria? in the Teaching of Distributed Systems Concepts
Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game
Building and Analyzing a Corpus of Contextualized Traces Collected during a Technology Enhanced Teaching Module
Architecture for Automated Validation of E-learning Courses
A Semi-Automatic Tool for Personalizing and Reusing Web Learning Resources
Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies
Computerized Adaptive Testing Based on Decision Tree
Competence and Confidence through Technology Enhanced Language Learning-The Impact of Technology Among Rural and Semi-Urban Undergraduates of Engineering in India: A Study
Effectiveness of Integrating AR and IoT technologies into Environmental Education for Elementary School Students
chatgptscrapeR: A Tool for Retrieving Student-AI Interactions
Spelling Errors by Normal and Poor Readers in a Bilingual Malayalam-English Dyslexia Screening Test
Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational Robotics
LIMBS: Open Source, Open Standards, and Open Content To Foster Learning Resource Exchanges
Mining e-Learning Domain Concept Map from Academic Articles
Second Life and Croquet: A Comparative Study for Investigating the Support of CSCL Scenarios
A Software Design Approach for Pupils with Special Needs
Student Daily Practices Identification Algorithm for Mobile Learning Application
Analytics-oriented Preventive Care for Communicable Disease
Advances in Editors for IMS LD in the TENCompetence Project
TP ACK-Based VR Creation Course for Kinmenese and Cultural Learning: Design and Effectiveness Analysis
Technical Description of Equation Sensei: A Mobile-Assisted Learning Application in Mathematics
Learning Application Suite Creating and Playing SCORM Compatible Web and Computer Based Training
Mining Mathematics Learning Strategies of High and Low Performing Students using Log Data
Roadmap for the Future of eTraining/eLearning Technologies in Europe
Cloze Information Gap Tasks with Print-Based Digital Content Interfaces
University Teachers' and Students' Expectations on Learning Analytics
Towards an Integrative Learning Environment for Java Programming
Teachers' Information and Communication Technology (ICT) Assessment Tools: A Review
FlexNetDiscuss: A Generalized Contextual Group Communications System to Support Learning Inside and Outside the Classroom
RefugeeScout: Learning German Culture for a Better Integration with a Storytelling Application
Design Strategies and Optimizations for Human-Data Interaction Systems in Museums
Doctoral Study in Educational Technology
Evaluation of Academic Plans of Study Using Data Mining Techniques
Design and evaluation of an interactive 3D dynamic visualizaton tool for functional anatomy
Using Learning Styles and Preferences to Incorporate Emerging E-Learning Tools in Teaching
Student-Facing Learning Analytics Dashboard for Collaborative Virtual Reality Content Creation
Virtual International Research/Education Center: Energy Saving LEDs
The Development of Computerized Two-tier Diagnostic Test and Remedial Learning System for Elementary Science Learning
Atomic and Molecular Intelligent Tutoring Systems - A New Architecture for Interoperable Tutors as Open Educational Resources
Online Submission of Coursework - A Technological Perspective
Multimodal Learning Analytics for Understanding Collocated Collaboration in Authentic Classroom Settings
iGLS: Intelligent Grouping for Online Collaborative Learning
20th IEEE International Conference on Advanced Learning Technologies, ICALT 2020, Tartu, Estonia, July 6-9, 2020
Computerised Problem-Based Scenarios in Practice - A Decade of DIAGNOSIS
A Novel Approach of Software Based Rubrics in Formative and Summative Assessment of Affective and Psycomotor Domains Among the Engineering Under Graduates: Focusing on Accrediation Process Across Pan India
The City that We Want: Generative Themes, Constructionist Technologies and School/Social Change
A Smart Educational Game to Model Personality Using Learning Analytics
Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents
A Standards-Driven Open Architecture for Learning Systems
Development of an Interactive e-Learning System to Improve Manufacturing Technology Education
Some Difficulties in Distance Learning in Developing Countries
The Development of a Decision Support System for Successful Mobile Learning
Instant Seat Mapping for Student Note Sharing Process
Accessibility Evaluation of Web Content that Support the Mathematics, Geometry and Physics's Teaching And Learning
Design of the Information Sharing Mechanism in Supporting Students' Collaborative Learning in PBL Environment
A Comparison of Mobile Learning Attitudes among University Students in Four Nations
Acquiring a Holistic Picture: The 4Screens Web-Based Simulator Helping Students to Unify Behaviours of Electronic Systems
A User-Centred Approach For Developing Advanced Learning Technologies Based On the Comprehensive Assistive Technology Model
An Analysis of Web-Based Formative Assessment Systems Used in E-Learning Environment
Propelling Standards-based Sharing and Reuse in Instructional Modeling Communities: The Open Graphical Learning Modeler (OpenGLM)
Modeling STEM Learning Design Competence Through Discourse Analysis
Investigating Narrative-Driven Game-Based Learning for SQL Education
Contextualizing Discussions in Distance Learning Systems
Building a Babel Tower in 21st Century: Supporting Cross-Cultural Collaboration and Learning in a 3D CVE Spanning Three Continents
A Model for Analyzing and Evaluating the Return on Investment in e-Learning
Teaching Web Security Using Portable Virtual Labs
Supporting Assessment of Open Answers in a Didactic Setting
Learning of Micro-Macro Thinking in Analog Electronics via MIC-O-MAP TEL Environment
A System for the Automatic Analysis of Computer-Supported Collaborative Learning Chats
A Recommender System For Open Educational Videos Based On Skill Requirements
Influences of AR-Supported Simulation on Learning Effectiveness in Face-to-face Collaborative Learning for Physics
Technology and Knowledge Creation
Impact of Gender on Motivation, Engagement and Interaction Behavior in Mobile assisted learning of English
Gamification as Support for Educational Inclusion: The Case of AR-mBot
Adaptive Training of Children with Attention Deficit Hyperactivity Disorder through Multi-touch Surfaces
A Computing Engine for the New Generation of Learning Environments
TutorChat: a Chatbot for the Support to Dyslexic Learner's activity through Generative AI
16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016, Austin, TX, USA, July 25-28, 2016
The Effects of Progress Bars on Diverse Learning Styles in Web-Based Learning
ChatCLD Framework: Supporting Teachers in Contextualizing Learning Designs using ChatGPT
A Concept-based Enhancement of Didactical Goals and Learning Needs with a Dynamic Background Library: Semantics vs. Pragmatics
Identifying Learning Styles in Learning Management Systems by Using Indications from Students' Behaviour
Java Learning Object Ontology
Assessing the impact of controllable open learner models on student engagement
Mass Customization as an Educational Paradigm: Design and Pilot Evaluation of a Mass-Customized, Problem-Based Learning Environment
Querying Heterogeneous and Distributed Learning Object Repositories via Ontology-Based Mediation
mSchool: A Learner and Community Centered Open Knowledge Discovery and Management System
Authoring Tool Generator for Intelligent Tutoring Systems
TsoiChem: A Mobile Application to Facilitate Student Learning in Organic Chemistry
Design Patterns Approach for Usage Analysis in Re-engineering Process of Learning Systems
Treasure Explorers - A Game as a Diagnostic Assessment Tool
Research on Creativity in the Age of Intelligence
Learning Resources Brokerage Systems: An Agent-Based Virtual Market Model
Grounding Concept in Percept: Learning Physics Experientially in Multi-User Virtual Worlds
WIPE - A Model for a Web-Based Database-Driven Environment for Teaching Programming
Multi-Source Education Knowledge Graph Construction and Fusion for College Curricula
Online Peer Learning: What Influences the Students' Learning Experience
Exploring the Potential of ePortfolios to Support Transition among International Students and Second-Year Entrants in Higher Education
Open Hypermedia Management for E-learning in the Humanities
Performance Categorization for Personalized Learning in Vocational Training Simulators
Designing Intelligent Learning Objects
Evaluating Learner's Knowledge Level on Concept Mapping Tasks
Bridging the Gap - Towards a Graphical Modeling Language for Learning Designs and Collaboration Scripts of Various Granularities
Mindmap-Supported Writing Model: The Effect of Mind map as a Prewriting Activities on Elementary Students' Writing Performances through Private Social Network Learning Sites
Visualizing the Invisible: The CONNECT Approach for Teaching Science
Integrating Navigational and Structural Information in SCORM Content Aggregation Modeling
Trust Investigation in Communities Using Feature Learning
Learner Experiences in Online Courses: Towards a Model for Learning to Learn Online
A Framework for Social Presence in Synchronous Cyber Classrooms
Using Indicators During Synchronous Tutoring of Practical Work
Automatic Assessment of Student Answers for Geometric Construction Questions
Using SaaS and Cloud Computing for "On Demand" E Learning Services Application to Navigation and Fishing Simulator
Designing Educational Games by Combining Other Game Designs
Affective Student Modeling Based on Microphone and Keyboard User Actions
Using Eye-Tracking to Investigate the Different 3D Representation on Students' Mental Model Construction
How to Learn the Many Unwritten "Rules of the Game" of the Academic Discourse: A Hybrid Approach Based on Critiques and Cases to Support Scientific Writing
Towards Scaffolding Problem-Solving Implementation Process in Undergraduate Programming Course
An Allocation Model for Automatic Assignment Generation and Marking
Research on Role-Based Learning Technologies
GURU: An Experimental Interactive Environment for Teachers/Learners
Applying Unidirectional versus Reciprocal Teaching Strategies in Web-Based Environment and Their Effects on Computer Programming Learning
Flipping and Flexing in Science: The Flipped Classroom and the i2Flex Model
Use of Adaptive Learning to Prepare First-Year Pharmacy Students: Our Experience
A Framework for Using Semantic Relations in Conceptual Structures
Adaptive System for Non-Literate Older Adult Learning
Automating Repeated Exposure to Target Vocabulary for Second Language Learners
The Effect of Personality Traits on Students' Performance during Computer-Based Testing: A Study of the Big Five Inventory with Temporal Learning Analytics
Beliefs of Instructors and Administers Towards Motivations Online Teaching in Technological and Vocational Education in Taiwan
Using Virtual Manipulatives Based on Misconception to Assist After-School Remedial Instruction: A Case Study
Building a Cultural Community Classroom to Connect Instructors with Students
Versioning of Learning Objects
The Hard SCORM LMS: Reading SCORM Courseware on Hardcopy Textbooks
A Study of User Interaction with Context Aware Electronic Updates from a Moodle Learning Environment
Supporting Simulation-Based Training Using a "Conscious" Tutoring Agent
Design of an IMS LD Editor Using Non-IMS LD Concepts
The Use of Instructor's Feedback and Grading in Enhancing Students' Participation in Asynchronous Online Discussion
Are Students Reliable Peer-Reviewers?
GAMED: Gamification-Based Assessment Methodology for Final Project Development
Benefits of a Virtual Learning Environment in Enabling Collaborative and Constructivist Learning in a Community of Specialist Nursing Practice
ChatGPT Use and Graduate Students' Thesis Writing Quality: A Positive Correlation
Collaborative e-Learning Among Teachers Using a Web Database in Special Support Education
Across Continents: Using Web Based Collaboration Tools for Learning
The Design of An Intelligent Tutoring System Based on the Ontology of Procedural Knowledge
Tools to Support On-Line Communities for Learning
Students' Perspectives on Badges in Educational Social Media Platforms: The Case of SAPO Campus Tutorial Badges
Sharing Experiences between Learners with Different Profiles: Adaptation of Interaction Traces
VECAR: Virtual English Classroom with Markerless Augmented Reality and Intuitive Gesture Interaction
Adaptive Instructional Planning Using Ontologies
Cognitive Styles and Students' Interaction with an Instructional Web-site: Tracing Users through Eye-gaze
Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment
Case-based Training with Intelligent Tutoring Systems
Designing Game-Based Learning Framework - A Motivation-Driven Approach
A Conformance Test Suite of Localized LOM Model
A Collaborative Learning System for Sharing 3D Models: 3D Model Co-learning Space
IMS Learning Design Support for the Formalization of Collaborative Learning Patterns
Presenting and Representing Knowledge to Develop Understanding
Usability Evaluation of an Online Inquiry-Based Learning Platform for Computational Thinking (CT-ONLINQ)
The Impact and Gender Difference of Learning Motivation and Self-Regulation on Academic Performance in Online Learning Environment
18th IEEE International Conference on Advanced Learning Technologies, ICALT 2018, Mumbai, India, July 9-13, 2018
Developing a Framework for Conceptual Change within Scientific Inquiry
Supporting Collaborative Learning Processes in CVEs by Augmenting Student Avatars, with Nonverbal Communication Features
Using an Automatic Approach to Classify Reflective Language Learning Skills of ESL Students
Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building
Emotional Data Collection Using Self-Reporting Tools in Distance Learning Courses
Improving Communication and Project Management through an Adaptive Collaborative Learning System
Guiding Students Around Personalized Information Sources: An Intermediary Approach to Utilizing Existing Web Resources
LOOCs - Linked Open Online Courses: A Vision
Scripting for synchronous video-based learning
An analysis using eye-mark recorder of the effectiveness of presentation methods for e-learning
Context Dependent Feature Based Bottom-up Rescoring SVM Classifier in Children's English Stress Mis-pronunciation Detection