yusuke1997/dblp-id-title huggingface dataset:
pawH: Colorimetric pH-Sensing Toys for Non-Invasive Pet Health Monitoring
Envisioning a human-centric data economy through speculative practice and co-design
Giving Form to a Hedonic Haptics Player
A Scoping Review of Ethics Across SIGCHI
Crafting the Unspoken: Engaging Japanese Older Adults with Data Physicalization Workshops
The Importance of Data Curation for Data Physicalization
FoodScrap: Promoting Rich Data Capture and Reflective Food Journaling Through Speech Input
Strategies for the Reconciliation of Artistic Intent and Technical Constraints in Mixed Reality Performances
FeltRadio: Sensing and Making Sense of Wireless Traffic
Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild
Roam-IO: Engaging with People Tracking Data through an Interactive Physical Data Installation
Time, Temporality, and Slowness: Future Directions for Design Research
Telematic dinner party: designing for togetherness through play and performance
Ecorbis: A Data Sculpture of Environmental Behavior in the Home Context
ClassComet: Exploring and Designing AI-generated Danmaku in Educational Videos to Enhance Online Learning
Expanding the Design Space for Technology-Mediated Theatre Experiences
Rapid information architecture prototyping
From Bodily Functions to Bodily Fun: Approaching Pleasure as a Process when Designing with Sexual Experiences
Exploring Complementarity of Professional Information and Online Health Communities in an Application
Javelin: A Personal Communication Device Demo
Beyond 'What's This?': Designing Conversational Agents to Support Children's Inquiry and Engagement in Exhibits
Understanding the Initial Journey of UX Designers Toward Sustainable Interaction Design: A Focus on Digital Infrastructure Energy Reduction
Burglar Alarm: More Than 100 Years of Smart Textiles
Viking VR : Designing a Virtual Reality Experience for a Museum
Sustainable HCI: Blending Permaculture and User-experience
A World Following Farmer Almanac: Speculation on Lifestyle Interweaving Folk Religion and Smart Home
How the Arrangement of Content and Location Impact the Use of Multiple Distributed Public Displays
Ripening room: designing social media for self-reflection in self-expression
Experiencing Automation: UX and Practices with Automated Systems
A cross-device interaction style for mobiles and surfaces
Quantifying Meaningful Interaction: Developing the Eudaimonic Technology Experience Scale
Entangled Reflections on Designing with Leaky Breastfeeding Bodies
Co-designing Encounters with Digital Cultural Heritage
Interaction as a component of meaning-making
Materializing infrastructures for participatory hacking
In Search of UX Translators: Analyzing Researcher-Practitioner Interactions on Twitter
Eliciting (Immersive) Intangibles: Genai-Supported Collaborative Visual Narration in a Physically Immersive Space
Data Dashboard: Exploring Centralization and Customization in Personal Data Curation
POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities
Herding AI Cats: Lessons from Designing a Chatbot by Prompting GPT-3
Towards multimodal interaction in smart home environments: the home operating system
Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality
"The Printer is Telling Me about Itself": Supporting the Appropriation of Hardware by Using Projection Mapping
Towards Understanding Emotions for Engaged Mental Health Conversations
More-Than-Human Design and AI: In Conversation with Agents
Participatory sensing in public spaces: activating urban surfaces with sensor probes
Doing What Counts: Following Eviction Data from the Community to the Court
Sparks: Inspiration for Science Writing using Language Models
Postulater: slowing the pace of media sharing
Ivy: A Qualitative Interface to Reduce Sedentary Behavior in the Office Context
MyWord: Supporting the Interest-based Learning of Words through a Personal Visual Dictionary
Developing Intentional Relationships with Technologies: An Exploratory Study of Players' Experiences with Built-in Interventions in Games
Exploring Using Personalised Comics for Healthcare Communication for Patients Living With Hemodialysis
Prototyping Ethics-As-Practice: A Framework For Designing Data-Driven Product Service Systems
AutoJam: Exploring Interactive Music Experiences in Stop-and-Go Traffic
The Development of Cooperation: Five Years of Participatory Design in the Virtual School
The Evolution of Useful Things
Sketching and Ideation Activities for Situated Visualization Design
Designing the Expressivity of Multiple Smart Things for Intuitive and Unobtrusive Interactions
ThermoPixels: Toolkit for Personalizing Arousal-based Interfaces through Hybrid Crafting
Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces
Proposing a Context-informed Layer-based Framework: Incorporating Context into Designing mHealth Technology for Fatigue Management
Drawing Design Futures for Shape-Changing Interfaces
Situated Artifacts Amplify Engagement in Physical Activity
Pictorial Unleashed: Into the Folds of Interactive Qualities
PKI: crafting critical design
Envisioning Reflective and Relaxing Design with ASMR
Designing the IoT Sandbox
From Inclusive Theatre to inclusive technologies: Lessons learnt from co-designing Touch Tours with an Inclusive Theatre group
Using Experiential-Learning and Iterative Design to Benefit Colorado's Refugees
Ivy: Reading a Critical Design for Sedentary Behavior in the Office Context
Bedtime Pals: A Deployment Study of Sleep Management Technology for Families with Young Children
Enhancing the sleeping quality of partners living apart
Search Atlas: Visualizing Divergent Search Results Across Geopolitical Borders
Soil, Rock, and Snow: On Designing for Information Sharing in Outdoor Sports
Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest Emergency
Exposing Tensions in Documentary Filmmaking for Design Research: The Inner Ear Shorts
CrowdUX: A Case for Using Widespread and Lightweight Tools in the Quest for UX
Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy
Exploring the Impact of Artificial Intelligence-Generated Content (AIGC) Tools on Social Dynamics in UX Collaboration
Crip Ecologies: Designing with Data across Bodies and Worlds
Proceedings of the Conference on Designing Interactive Systems,University Park, PA, USA, June 26-28, 2006
Designing Multisensory Biophilic Futures: Exploring the Potential of Interaction Design to Deepen Human Connections With Nature in Indoor Environments
Temporal anchors in user experience research
A Demonstration of SoundWear: Wearable Device Using Sound Augmentation to Enrich Open-ended Outdoor Play Experience of Children
Flutter: directed random browsing of photo collections with a tangible interface
A Sea of Sketches: a Conversation through Real-Time Sketching
Wikifying your interface: facilitating community-based interface translation
"Every pregnancy is different": designing mHealth for the pregnancy ecology
Innovation in extremis: evolving an application for the critical work of email and information management
Disabled and Design Researcher: An Unexpected Relationship?
Tuning into the World: Designing Community Safety Technologies to Reduce Dysfunctional Fear of Crime
Experimental Engineering: Articulating and Valuing Design Experimentation
Statement Making: A Maker Fashion Show Foregrounding Feminism, Gender, and Transdisciplinarity
Exploring Human Values in Mixed Reality Futures
GameLight - Gamification of the Outdoor Cycling Experience
Recycled soundscapes
Communicating Sustainable Consumption and Production in 360° Video
Voodle: Vocal Doodling to Sketch Affective Robot Motion
Understanding Self-Tracked Data from Bounded Situational Contexts
Reshaping Craft Learning: Insights from Designing an AI-Augmented MR System for Wheel-Throwing
Crafting user experience of self-service technologies: key challenges and potential solutions
Contemplative Interactions: Exploring the Use of Defamiliarization in a Serious Game to Promote Reflective Thinking about Personal Health
Project Us: A Wearable for Enhancing Empathy
Designing for Secondary Users of Intimate Technologies
Hydrogel-based DIY Underwater Morphing Artifacts: A morphing and fabrication technique to democratize the creation of controllable morphing 3D underwater structures with low-cost, easily available hydrogel beads adhered to a substrate
Design Values in Action: Toward a Theory of Value Dilution
Technology-Driven Design of Speech Recognition Systems
Sound Design for Brain Opera's Mind Forest: Audio for a Complex Interactive System
Let My Goldfish Go: A Design Reflection Based on Non-Anthropocentric Perspectives
Development and translation of human-AI interaction models into working prototypes for clinical decision-making
SOFT OBJECTS: Prototyping for Tactile Interpersonal Communication
Dark Intentions or Persuasion?: UX Designers' Activation of Stakeholder and User Values
The Politics of Imaginaries: Probing Humanistic Inquiry in HCI
Meaningful Spaces, Meaningful Places: Co-creating VR Experiences with People Living with Dementia
ResponTable: A Shared Desk Design For Psychological Ownership
Manipulative Design and Older Adults: Co-Creating Magic Machines to Understand Experiences of Online Manipulation
MoodShaper: A Virtual Reality Experience to Support Managing Negative Emotions
EquiDot: Art Reflecting The Social Constructs
Bespoke Booklets: A Method for Situated Co-Speculation
Autosomatographical Narratives: Towards the Articulation of Felt Accounts of Pain for Somaesthetic Design
"\"But will they listen?\" Learnings from a design after design experiment in civics"
Design requirements for ambient display that supports sustainable lifestyle
Body Matters: Exploration of the Human Body as a Resource for the Design of Technologies for Meditation
Designing for perceptive qualities: 7 showcases
MindPeaks: Formative Evaluation Method of Mindfulness Meditation Apps
AmbientEcho: Exploring Interactive Media Experiences in the Context of Residential Dementia Care
Understanding the Negative Aspects of User Experience in Human-likeness of Voice-based Conversational Agents
Design for Domestic Uncertainty: Envisioning Future Technologies in the Work-From-Home Era that Support Reflective Practices
Advancing Creative Physical Computing Education: Designing, Sharing, and Taxonomizing Instructional Interventions
Can Smartness Fail? The Charisma of High Tech as Class Politics
'Socialifying' the design of language learning applications for classroom use
Beyond the Scroll: Exploring the Design Space of Balanced Short-form Video Consumption through Everyday User Experiences
Demonstrating texTile: Making and Re-making Crochet Granny Square Garments Through Computational Design and 3D-printed Connectors
The multiple layers of materiality
Supporting the synthesis of information in design teams
Design as Common Ground
A Manifesto for Other-Than-Human Imaginaries of Data (DIS)
Dangers of Designing with Data
Co-creating Meaningful Spaces: Stepping into Virtual Worlds Crafted by People Living with Dementia
A Design Approach towards Affording the Trend of Privacy
Design sensitivities for interactive sport-training games
Fading Corals: An Interactive Table Exploring Coral Bleaching
The Jamais Vu Effect: Understanding the Fragile Illusion of Co-Presence in Mixed Reality
Disrupting (More-than-) Human-Food Interaction: Experimental Design, Tangibles and Food-Tech Futures
Proceedings of the Conference on Designing Interactive Systems, Cape Town, South Africa, February 25-27, 2008
EcoPatches: Maker-Friendly Chemical-Based UV Sensing
Some recent thoughts on digital media
Fictional, Interactive Narrative as a Foundation to Talk about Racism
Evaluating design guidelines for hand proximate user interfaces
Embracing Imperfection in the Age of Digital Reproduction
Constructivism, virtual reality and tools to support design
Ruta, a Loom for Making Sense of Industrial Weaving
Watt-Lite: energy statistics made tangible
Beyond the Prompt: Community-Oriented Futures for Creative GenAI
TransPoint: Real-Time Remote Lecturing via Adaptive Transparency
TacTowers: an interactive training equipment for elite athletes
"It's More Like the Planet's Assistant": Re-imagining Smart Speaker Designs
NFT Art World: The Influence of Decentralized Systems on the Development of Novel Online Creative Communities and Cooperative Practices
Designing Future Employment Applications for Underserved Job Seekers: A Speed Dating Study
Can we learn anything about the process of UI design?
Ten Permissions for Facilitating (Live) Design Activities
Exploring Interaction with Remote Autonomous Systems using Conversational Agents
Notes towards an ethnography of domestic technology
Affective Interaction in UrbanIxD: Designing for the Lived Urban Experience
Touchomatic: Interpersonal Touch Gaming In The Wild
An Applied Ethnographic Method for Redesigning User Interfaces
Interaction frogger: a design framework to couple action and function through feedback and feedforward
Open design spaces: socially crafting interactive experiences
Towards the crafting of personal health technologies
Understanding how to Design Health Data Visualizations for Chilean Older Adults on Mobile Devices
Exploring the Innovation Opportunities for Pre-trained Models
Eliciting reactive and reflective feedback for a social communication tool: a multi-session approach
Proceedings of the 2nd Conference on Designing Interactive Systems: Processes, Practices, Methods and Techniques, DIS 1997, Grand Hotel Krasnapolsky, Amsterdam, the Netherlands, August 18-20, 1997
Making in the Dark; Diffractive Re-interpretations of a Sample Archive
Academic Accomplices: Practical Strategies for Research Justice
Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance
CardboardSense: Interacting with DIY Cardboard VR Headset by Tapping
Searching for Us: A Pervasive Tangible Narrative About Friendship
Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise
Reimagining Human-Thing Interactions Through Iterative Posthumanist Design Speculations
SINAIS: home consumption package: a low-cost eco-feedback energy-monitoring research platform
Fantastic(e)ating Food Futures: Reimagining Human Food Interaction
Reshaping Interaction with Rotary Knobs: Combining Form, Feel and Function
Kolab: appropriation & improvisation in mobile tangible collaborative interaction
A Steampunk Critique of Machine Learning Acceleration
The XR Table: Envisioning The Future of Remote Dining Experiences Using Immersive Telepresence
SoniSpace: Expressive Movement Interaction to Encourage Taking Up Space with the Body
Putting Phenomenological Theories to Work in the Design of Self-Tracking Technologies
The Making of Accessibility to Rural Place for Blind People: The Relational Design of an Interactive Map
A Survey of Collaborative Reinforcement Learning: Interactive Methods and Design Patterns
"Malicious" Pictorials: How Alt Text Matters to Screen Reader Users' Experience of Image-Dense Media"
Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction to Extend Improvised Theatre
Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld
Designing e-learning games for rural children in India: a format for balancing learning with fun
Design for Change With and for Children: How to Design Digital StoryTelling Tool to Raise Stereotypes Awareness
XENOFORMS: : Computational Autonomy & Hybrid Architectures
Design Knowledge in AI: Navigating Temporality and Continuity
Happy Moves, Sad Grooves: Using Theories of Biological Motion and Affect to Design Shape-Changing Interfaces
Designing for and Reflecting upon Resilience in Health and Wellbeing
The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction
"Hey Alexa, What's Up?": A Mixed-Methods Studies of In-Home Conversational Agent Usage
Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games
Seamless Seams: Crafting Techniques for Embedding Fabrics with Interactive Actuation
Sensing is Believing: What People Think Biosensors Can Reveal About Thoughts and Feelings
From Artifacts to Architecture
Generating Mobile Application Onboarding Insights Through Minimalist Instruction
Resistive Threads: Electronic Streetwear as Social Movement Material
Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design
A Survey of Users' Expectations Towards On-body Companion Robots
Proceedings of the 2017 Conference on Designing Interactive Systems, DIS '17, Edinburgh, United Kingdom, June 10-14, 2017
VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR
Exploring Future Work - Co-Designing a Human-robot Collaboration Environment for Service Domains
The 'Next Billion Users': Designing for Emerging Markets
Participation in Data Donation: Co-Creative, Collaborative, and Contributory Engagements with Athletes and their Intimate Data
People, Personal Data and the Built Environment
Investigating design knowledge reuse for interface development
Being Social in VR Meetings: A Landscape Analysis of Current Tools
Exploring true multi-user multimodal interaction over a digital table
The Impact of Spinal Cord Injury on Participation in Human-Centered Research
Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play
Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors
Technology choice as a first step in design: the interplay of procedural and sensemaking processes
Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls
D360: a Tool for Supporting Rapid, Iterative, and Collaborative Analysis of 360° Video
An Interface without A User: An Exploratory Design Study of Online Privacy Policies and Digital Legalese
Weaving Healthy Behaviors into New Technology Routines: Designing in (and for) the COVID-19 Work-from-Home Period
The Shape of Social Media: Towards Addressing (Aesthetic) Design Power
The Crafts+Fabrication Workshop: Engaging Students with Intangible Cultural Heritage-Oriented Creative Design
Keeping Designers in the Loop: Communicating Inherent Algorithmic Trade-offs Across Multiple Objectives
UX Practitioners' Engagement with Intermediate-Level Knowledge
'A Modern Up-To-Date Laptop' - Vagueness in Natural Language Queries for Product Search
Miracle Machine in the Making: Soulful Speculation with Kabbalah
A Teaching Language for Building Object Detection Models
MeMa: Designing the Memory Machine
Designing for Spiritual Informatics: Exploring a Design Space to Support People's Spiritual Journey
Unremarkable networking: the home network as a part of everyday life
"It's more of a vibe I'm going for": Designing Text-to-Music Generation Interfaces for Video Creators
Designing at the End of the World
A Teleradiology System Design Case
Social NUI: social perspectives in natural user interfaces
Understanding the Interaction Between Animals and Wearables: The Wearer Experience of Cats
"Short on time and big on ideas": Perspectives from Lab Members on DIYBio Work in Community Biolabs
Engaging Children Using a Digital Living Media System
Comparing the Tangible Tutorial System and the Human Teacher in Intangible Cultural Heritage Education
'Socheton': A Culturally Appropriate AI Tool to Support Reproductive Well-being
Designing Memory Probes to Inform Dialogue
TapGlance: designing a unified smartphone interface
Design As Interaction with Computer Based Materials
Anti-Heroes: A Role-Based Method to Encourage Ethical Deliberation
The Office Awakens: Building a Mobile Desk for an Adaptive Workspace with RolliDesk
Visualizing the Unseen Design Work of Educators
The Role of User Studies in the Design of OpenDoc
Dual Body Bimanual Coordination in Immersive Environments
Designing Voice-First Ambient Interfaces to Support Aging in Place
Emergent boundary objects and boundary zones in collaborative design research projects
3D Printers Don't Fix Themselves: How Maintenance is Part of Digital Fabrication
FabriClick: Interweaving Pushbuttons into Fabrics Using 3D Printing and Digital Embroidery
User Experience, Attitude towards Replay and Play Endings - a semi-Situated Study of an Interactive Play Space
Stillness and motion, meaning and form
Social Living Labs for Digital Participation: Designing with Regional and Rural Communities
Designing with More-than-Human Food Practices for Climate-Resilience
Redistrict: Designing a Self-Serve Interactive Boundary Optimization System
Ideas of Things: The IOT Design Kit
Skintillates: Designing and Creating Epidermal Interactions
AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists' Imaginaries of AI Technologies
FoodChattAR: Exploring the Design Space of Edible Virtual Agents for Human-Food Interaction
The ML-Machine Toolkit: Empowering Teachers and Education Professionals to Explore Embodied Approaches to Teaching Machine Learning
The Sophi HUD: A Novel Visual Analytics Tool for News Media
Evaluating Design Fiction: The Right Tool for the Job
Why Movement-Based Design!? Exploring Methods and Experiences in MBD✱
Biographical Prototypes: Reimagining Recognition and Disability in Design
Feather Hair: Interacting with Sensorized Hair in Public Settings
Embodied Traces: Multispecies Entanglement in Urban Spaces
Text-to-Image AI as a Catalyst for Semantic Convergence in Creative Collaborations
Plotting with Thread: Fabricating Delicate Punch Needle Embroidery with X-Y Plotters
Prototyping Ubiquitous Imaging Surfaces
Envisioning systemic effects on persons and society throughout interactive system design
Do-It-Yourself Empowerment as Experienced by Novice Makers with Disabilities
Investigating Preferred Food Description Practices in Digital Food Journaling
How does the design community think about design?
Tracing Design: Practitioner Accounts of Design Value, Documentation & Practices
Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and Moods
Sonic Cradle : designing for an immersive experience of meditation by connecting respiration to music
Interrogating Biosensing in Everyday Life
Redesigning the Trans-disciplinary: Working Across Design, Craft and Technological Boundaries to Deliver an Integrated Wearable for Cardiac Monitoring
Eclipse: eliciting the subjective qualities of public places
HeartBeats: A Speculative Proposal For Ritualization of Digital Objects
AV-Pedestrian Interaction Design Using a Pedestrian Mixed Traffic Simulator
Learner-Centered System Design: HCI Perspective for the Future
Rethinking Representation in Design: Towards Constructing Parameters for Representation Tools in More-than-Human Design
Designing with Discomfort: A Feminist Approach towards Intimate Care Technologies
EmbER: A System for Transfer of Interoceptive Sensations to Improve Social Perception
Co-notate: Exploring Real-time Annotations to Capture Situational Design Knowledge
Mind the Whisper: Enriching Collocated Social Interactions in Public Places through Audio Narratives
The sweetfeedback: the platform for persuasive technology
Supporting Collaboration in Introductory Programming Classes Taught in Hybrid Mode: A Participatory Design Study
Designing StoryRooms: Interactive Storytelling Spaces for Children
Deference and Demeanor: Exploring Interaction Design for Intelligent User Interface
DJs' perspectives on interaction and awareness in nightclubs
Urban AI: Formulating an Agenda for the Interdisciplinary Research of Artificial Intelligence in Cities
Crafting Everyday Resistance through Lightweight Design
Location-sensitive services: it's now ready for prime time on cellular phones!
Portrayal: Leveraging NLP and Visualization for Analyzing Fictional Characters
A fieldwork of the future with user enactments
A tidalectic reading of landscapes: Multispecies peripatetic ethnography as a method for knowing landscapes
Collaborative Robotic Painting and Paint Mixing Demonstration
Exploring the Potential of Metacognitive Support Agents for Human-AI Co-Creation