yusuke1997/dblp-id-title huggingface dataset:
Human Considerations in the Application of Cognitive Decision Models for HRI
Cognitive Dissonance in a Multi-mind Automated Decision System
Communication Needs of Individuals with Aphasia and Caregivers in Unplanned Activities
Towards Technologically Assisted Mindfulness Meditation Practice in Older Adults: An Analysis of Difficulties Faced and Design Suggestions for Neurofeedback
Recognition of Multi-touch Drawn Sketches
Multi-faceted Approach to Computer Simplification via Personalization and Layering
An "Origami" Support System by Using Finger Gesture Recognition
Skip or Not to Skip: Impact of Empathy and Ad Length on Viewers' Ad-Skipping Behaviors on the Internet
How We Perceive Search Engines
A SLAM Integrated Approach for Digital Heritage Documentation
Interactive Virtual Planning Tools for Sustainable Forest Production in Mountain Areas
Enhancing the Learner's Performance Analysis Using SMEUS Semantic E-learning System and Business Intelligence Technologies
Design and Application of Contextually Immersive Interaction Space: Building a Psychosocial Experimental Field Using Multimodal Interaction-Taking "SCHWEIGESPIRALE The Spiral of Silence" as an Example
Remote Secure Online Voting System Development
Virtual reality in assessment and rehabilitation of impaired memory following brain damage
A Gesture Recognition Method for Proximity-Sensing Surfaces in Smart Environments
That's so Meta! Usability of a Hypergraph-Based Discussion Model
Social Computing and Social Media - 15th International Conference, SCSM 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part I
Towards the Development of a System for the Support of People with Visual Disabilities Using Computer Vision
The Impact of COVID-19 Pandemic in a Medical ICU: Nurses' Travel Distance
Effects of Ergonomic Training as an Ergonomic Intervention
Courting the Visual Image: The Ability of Digital Graphics and Interfaces to Alter the Memory and Behaviour of the Viewer
KOA-Monitor: A Digital Intervention and Functional Assessment System for Knee Osteoarthritis Patients
Incorporating Design Thinking Approach to the Mutual Learning Process: A Case Study of Participatory Design with Senior Daycare Workers
Network for All: A Proposal for an Accessible Social Media Aggregator Solution
Improving Academic Performance and Motivation in Engineering Education with Augmented Reality
Usability engineering for different European countries
Opinions or Algorithms: An Investigation of Trust in People Versus Automation in App Store Security
HCI for Cybersecurity, Privacy and Trust - 6th International Conference, HCI-CPT 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Parents Unwittingly Leak Their Children's Data: A GDPR Time Bomb?
Subjective Ratings in an Ergonomic Engineering Process Using the Example of an In-Vehicle Information System
Applying Soundscape to Creating an Interactive and Cultural Centered Experience
Technology, Society and Mind
Assessing Engagement in Simulation-Based Training Systems for Virtual Kinesic Cue Detection Training
Flowing Landscapes: A Motion-Synced In-Car VR Mindfulness Experience with Biofeedback-Driven Adjustments for Motion Sickness
Addressing Print Disabilities in Adult Foreign-language Acquisition
SpaceXR: Virtual Reality and Data Mining for Astronomical Visualization
Optimizing Conversational Commerce Involving Multilingual Consumers Through Large Language Models' Natural Language Understanding Abilities
Review and Assessment of Excavator Operations Using RAMSIS Ergonomic Engineering Software
Emotional Communication Between Chatbots and Users: An Empirical Study on Online Customer Service System
An Analysis and Evaluation of the Design Space for Online Job Hunting and Recruitment Software
Fostering Knowledge Mode Conversion in New Product Development Environment
Usability and Security: A Case Study of Emergency Communication System Authentication
Do We Speak the Same Language? The Effect of Emojis on Learners in an Online Learning Environment
Emotion and Sense of Telepresence: The Effects of Screen Viewpoint, Self-transcendence Style, and NPC in a 3D Game Environment
The Ambient from the Young Passengers' Perception in the Carriage of Taiwan High Speed Rail
Dynamic Navigation System Design for Networked Electric Vehicles
Intuitive Gestures on Multi-touch Displays for Reading Radiological Images
De-Plant Yourself: Examining the Roles of Continuity, Disturbance, and Emotional Connection in On-Screen Reminders to Promote Break-Taking Behavior
Proposal for Writing Authentication Method Using Tablet PC and Online Information in e-Testing
Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights
Cutting Edge Design or a Beginner's Mistake? - A Semiotic Inspection of iOS7 Icon Design Changes
Towards an Interaction Concept for Efficient Control of Cyber-Physical Systems
A Multimodal Data Model for Simulation-Based Learning with Va.Si.Li-Lab
Occlusion Management in Augmented Reality Systems for Machine-Tools
Bridging Digital Divide in Schools in Developing Countries: Perceptions of Teachers of Free Software Opportunities
Navigating Ageing in Portuguese Transnational Families: The Role of Digital Technologies
Performance Evaluation for Automatic Protection Switching in a CDMA-TDD Wireless Communication System
Toward Standardizing Wizard of Oz Driving Behavior: A Decision Ladder Analysis of the Driving Wizard's Task
Machine Learning for Gaze-Based Selection: Performance Assessment Without Explicit Labeling
Eye Tracking Analysis of User Behavior in Online Social Networks
Inclusive Smart City: An Exploratory Study
Claim Behavior over Time in Twitter
Intercultural User Interface Design - Culture-Centered HCI Design - Cross-Cultural User Interface Design: Different Terminology or Different Approaches?
Non-invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction
Face Sketch Synthesis via Multivariate Output Regression
Young Chinese Consumers' Perception of Passenger Car Form in Rear View
PerformEyebrow: Design and Implementation of an Artificial Eyebrow Device Enabling Augmented Facial Expression
Consumer Adoption of Social Commerce
Eyes Don't Lie: Understanding Users' First Impressions on Websites Using Eye Tracking
Exploring the Effectiveness of Electrotactile Feedback for Data Visualization for Blind and Visually Impaired Users
The Effects of Life-Likeness on Persuasion and Attention-Drawing in a Mobile Digital Signage
Introduction of the Anthropometry in the Early Design of a Nuclear Main Control Room
Gender, Smart Mobility and COVID-19
Cultural Inclusion and Access to Technology: Bottom-Up Perspectives on Copyright Law and Policy in Norway
Design Perspectives: Sampling User Research for Concept Development
Developing Metacognitive Models for Team-Based Dynamic Environment Using Fuzzy Cognitive Mapping
Augmented Interaction and Visualization in the Automotive Domain
A Design Guideline Search Method that Uses a Neural Network
Perceived Effects of Mixed Reality in Distance Learning for the Mining Education Sector
Heuristics for Generating Informative Responses to Failing User's Queries in Natural Language Database Interfaces
Development of Multiple Device Collaboration System Using Built-in Camera Image
Tooling the Dynamic Behavior Models of Graphical DSLs
Tactile Cognition and Art Product Design for the Blind Based on Emotional Interaction
Notification Timing Control While Reading Text Information
Radiological Medical Imaging Annotation and Visualization Tool
Finger-Based Pointing Performance on Mobile Touchscreen Devices: Fitts' Law Fits
From Paper-Based Operational Procedures to Onboard Context-Sensitive Information System (OCSIS) for Commercial Aircrafts
Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Wearable Devices Design
Kansei Evaluation of HDR Color Images with Different Tone Curves and Sizes - Foundational Investigation of Difference between Japanese and Chinese
Which Works Best for Inspiration? Finding Ideal Creative Platform for Beginner Industrial Designers
Identifying Interaction Patterns for Face Recognition Interfaces Through Research, Prototyping and Testing
Interface Design for Somatosensory Interaction
Technology Service Design for the Older Adults with Dementia
Exploring Relationship Between Driver's Behavior and Cognitive Measures Observed by fNIRS in a Driving Simulator
Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings
The Impact of Short-Video Application Affordances on Cross-Cultural User Engagement Behavior Intention: Based on SOR Model
A GUI for Modeling Regular Constraints
Towards a Hybrid P300-Based BCI Using Simultaneous fNIR and EEG
FAmINE4Android: Empowering Mobile Devices in Distributed Service-Oriented Environments
Care Giving System Based on Consciousness Recognition
Visual Strain and Eye Disorders in display Uses
Digital Accessibility in the Education of the Deaf in Greece
MedData: A Mobile Application Designed for Medical Teams to Monitor Clinical Evolution of Inpatient in ICU Context
Mettle: Reframing Messaging as a Felt Anticipation
Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles
HCI International 2022 Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part III
Gender Differences in Usage Motivation for Social Networks at Work
Eye Movement Analysis for Expert and Non-expert in Japanese Traditional Culture of Tea Ceremony - From the View Point of Japanese Hospitality, "Omotenashi"
Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone
Clout: The Role of Content in Persuasive Experience
Company Culture Audit to Improve Development Team's Collaboration, Communication, and Cooperation
The Relationship Between Older Drivers' Cognitive Ability and Takeover Performance in Conditionally Automated Driving
Breaking of the Interaction Cycle: Independent Interpretation and Generation for Advanced Dialogue Management
Investigating the Effects of Metacognition in Dynamic Control Tasks
Projection Simulator to Support Design Development of Spherical Immersive Display
Obtaining Experiential Data on Assistive Technology Device Abandonment
Chat-Robot Based Web Content Presentation Interface and Its Evaluation
A Study of Additive and Interactive Effects of Work and Extra-Organizational Factors on Female VDT Workers
How Visually Induced Motion Sickness is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults
Caregiver: An Application for the First Step in Alzheimer's Disease Early Diagnosis
Personal Data Discoverability to Human Searchers: Observations on Personal Data Availability
Design, Operation and Evaluation of Mobile Communications - 4th International Conference, MOBILE 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings
An Approach for Assessing the Usability of Cockpit Display System
Analysis of the Skills to Acupuncture
Research on the Monitoring of Human Auditory and Visual Stimulation Based on Brain Wave Visualization System
The Analysis of Online News Information Credibility Assessment on Weibo Based on Analyzing Content
The Influence of Visualization on Control Performance in a Flight Simulator
Challenges for Contextualizing Language Learning - Supporting Cultural Integration
How Order and Omission of Web Content Can Vary Unintentionally Across User Cohorts: A Review
Music in the Retiring Life: A Review of Evaluation Methods and Potential Factors
VR-Assisted Wayfinding System User Evaluation
Federating Databases of Assistive Technology Products: Latest Advancements of the European Assistive Technology Information Network
Development of Sightseeing Support System with Emphasis on Scenery and Detours in Strolls
An Experimental Study of Charity UI/UX App Design: Enhancing Donation Behavior and Satisfaction
Synchronous Reading in Real-Time Environments
Combining Game User Types and Health Beliefs to Explore the Persuasiveness of Gamification Strategies for Fitness Systems
Digital Human in Cybersecurity Risk Assessment
Towards Conversational E-Government - An Experts' Perspective on Requirements and Opportunities of Voice-Based Citizen Services
Dealing with the Dilemma of Disparate Mental Models
Learning Effectiveness Evaluation of Lesson Plan on Streamline in Model Design Course
Using Uncertainty to Inform Information Sufficiency in Decision Making
Heuristic Evaluation of Vulnerability Risk Management Leaders' Presentations of Cyber Threat and Cyber Risk
The City as a Product of Digital Communication Design
Research on the Board-Game-Like Service Design Tools Based on SECI Knowledge Transformation Model: Take the Customer Journey Map as an Example
Can Indicating Translation Accuracy Encourage People to Rectify Inaccurate Translations?
User Reaction to AI Interview: Focusing on Emotion and Intentions Expressed in an Online Community
A Preliminary Exploration of the Effectiveness of Portable Simulated Pet Systems Based on UI/UX Design in Alleviating Mental Stress Among Caregivers
Multi-Brain BCI: Characteristics and Social Interactions
Research on Senior Response to Transfer Assistance between Wheelchair and Bed - EEG Analysis
Multi-screen and Multi-device Game Development
Research on the Interactive Design of Wearable Devices for Autistic Children
Text Characteristics Vector: Rethinking Human-Centered Sentiment Analysis with Emotion-Related Text Characteristics
Chatbot Adoption for Diabetes Self-management Education and Support in Chinese T2DM Population: A Behavioral Reasoning Theory Perspective
Measurement and Analysis of Body Movements in Playing Futsal Using Smartphones
The Effect of Involvement and Place Attachment on Travel Motivation and Behavioral Intentions for Festival Activity
Enhancing Speech Intelligibility Using Visual Images
Driver's Multi-Attribute Task Battery Performance and Attentional Switch Cost Are Correlated with Speeding Behavior in Simulated Driving
Psychosocial Work Factors and Musculoskeletal Disorders in Office Workers: An Examination of the Mediating Role of Stress
User Analysis and Questionnaire Survey
A Holistic Evaluation of Task View Format for Training a Simulated Robot-Assisted EOD Task
Design of a computer-mediated environment to capture and evaluate knowledge transfer and learning: a case study in a larger higher education class
Investigating the Integration of Hand-Held Haptic Devices in Daily Work Activities: The Case of a Tennis Coaching Assistant on iPhone
SustainDesign - A Project with Young Creative People
Radicalization, the Internet and Cybersecurity: Opportunities and Challenges for HCI
Exploring Voice User Interface Similarities and Differences in Context of Use: A Survey and ChatGPT Analysis
Local Voice in a Global World - User-Centered Design in Support of Everyday Practices
Climate Hero: Children 24 Solar Terms-Themed Climate Change Serious Game
Psychological Criteria for the Evaluation of Different Forms of Group Work in Advanced Manufacturing Systems
A Product Service System Design for Fitness Activities Based on Active Ageing a Proposal of Fitness for Xishan Style Council
Improving the Usability of Hierarchical Representations for Interactively Labeling Large Image Data Sets
Perceptually-Seductive Technology in special needs education
Natural User Interface for Information Retrieval
Primary school pupils with Attention Deficit Hyperactivity Disorder (ADHD) symptoms working with ICT: the role of educational software, learning activities, and collaborative work
Common Work Space or How to Support Cooperative Activities Between Human Operators and Machine: Application to Air Traffic Control
Room Acoustic Design for Open Plan Interior in Dwelling House
Conflict Situations and Driving Behavior in Road Traffic - An Analysis Using Eyetracking and Stress Measurement on Car Drivers
Recurrence Quantification Analysis for Group Eye Tracking Data
Assessment of Wearable Tactile System: Perception, Learning, and Recall
Health Education Mobile Applications: Evaluation of Persuasion Strategies and Impact on Older Users
Exploring Stakeholder Perspectives on Measuring the Impact and Costs of Universal Design of Workplace ICT and the Consequences of Neglecting It
WebELS: A Content-Centered E-Learning Platform for Postgraduate Education in Engineering
Affective Fusion of PAD Model-Based Tactile Sense: A Case Study of Teacups
The Development of a Point of Care Clinical Guidelines Mobile Application Following a User-Centred Design Approach
Robot Authority in Human-Machine Teams: Effects of Human-Like Appearance on Compliance
User Experience Design of Elderly-Oriented Social Apps Based on Kano Model - The Case of WeChat
Handgrip Force Sensor to Measure Mental Workload
Free Design Bank - Case Study of Design Action to Alleviate Poverty
Feature Evaluation for Mobile Applications: A Design Science Approach Based on Evolutionary Software Prototypes
Designing the Personalized Nostalgic Emotion Value of a Product
An Empirical Study the Effects of Language Factors on Web Site Use Intention
Efficient Exploration of Long Data Series: A Data Event-driven HMI Concept
A New Information Theory Based Clustering Fusion Method for Multi-view Representations of Text Documents
Serious Games as Positive Technologies
Towards Supporting Tools for Editors of Digital Scholarly Editions for Correspondences
Balancing Excitement and Environmental Conservation in Information Dissemination for Safari Game Drives
Applied Optical Character Recognition and Large Language Models in Augmenting Manual Business Processes for Data Analytics in Traditional Small Businesses with Minimal Digital Adoption
The CoDesign Tool. A Card-Based Framework for Interactive and Collaborative Design in Cultural Heritage
A Conversation-Based Intelligent Tutoring System Benefits Adult Readers with Low Literacy Skills
A Method for Calculating Air Traffic Controller Communication Complexity
Object-Oriented Interactive Processes in Decentralized Production Systems
Visualization of ESG-Related Information in Integrated Reports Using Text Mining and Usefulness as Teaching Material
A New Integrated Support Environment for Requirements Analysis of User Interface Development
Vizualization of Knowledge Model Used for Plant Operation
Understanding the Reaction Time-Based Modulation of Sensory Pathways Using Crossmodal Correspondence-Based Study
Detection of Voluntary Eye Movement for Analysis About Eye Gaze Behaviour in Virtual Communication
Pre-shift State Assessment of Air Traffic Controllers Based on Improved Grey Correlation Theory
Evaluating Eye Tracking with ISO 9241 - Part 9
Design and Evaluation of the Customized Product Color Combination Interface Based on Scenario Experience
A Study in Elderly Fashion and Zero Waste Clothing Design
A Preliminary Property Checklist for Evaluating the Tourist Experience
Floating Iceberg Model of Psychological Competence Towards Airline Transport Pilots' Professionalism Lifecycle Management System
Extracts Cognitive Artifacts from Text through Combining Human and Machine Learning in an Iterative Fashion
Development of a Holistic Web-Based Interface Assistance System to Support the Intralingual Translation Process
Investigating User Interpretation of Dynamic Metaphorical Interfaces
Cooperative Work Analysis in Case of Aerodrome Flight Information Services
Competition, Cooperation, or Both? A Field Study on a Persuasive Smartwatch Fitness Application with Intergroup Competition for Promoting Physical Activity
Towards a Computational Model of Perception and Action in Human Computer Interaction
Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention
Accommodating diverse users in ETAG and ETAG-based design: task knowledge and presentation
Summary on the Situation Awareness Requirement Analysis Method of Civil Aircraft Cockpit for the Flight Crew
FLAS: A Platform for Studying Attacks on Federated Learning
User-Centered Virtual Reality Interaction Design: The Influence of Spatial Ability and Interaction Modes on Cognitive and Affective Factors in Learning
Image Search Versus Text Search Revisited: A Simple Experiment Using a Kahoot Quiz
Modelling Multi-User Tasks
Adaptive Visual Clustering for Mixed-Initiative Information Structuring
Intelligent Task Recovery: A Solution for Managing Interruptions in Nursing Information System
Enhanced facial feature tracking of spontaneous and continuous expressions
Design of a Location Sharing Application for Enhancing Social Connectedness: Impact of Aggregated Visualization and Presenting Behavioral Commonality
A Step towards Adaptive Multimodal Virtual Social Interaction Platform for Children with Autism
Text Simplification and Pupillometry: An Exploratory Study
Toward a Companion Agent for the Elderly - The Methods to Estimate At-Home and Outside-Home Daily Life Activities of the Elderly Who Live Alone
Integrating Virtual and Augmented Reality Into Public Education: Opportunities and Challenges in Language Learning
A Hybrid Model for an E-learning System Which Develops Metacognitive Skills at Students
Reference Model for Quality Assurance of Speech Applications
The Application of the Flexilevel Approach for the Assessment of Computer Science Undergraduates
How Inclusively Designed Mainstream Products Can Lead to Fresh Thinking in Home Adaptation
Colorful Commuting Journey: Non-driving Related Tasks that Drivers Willing to Perform Across Vehicles of Various Automation Levels and the Reasons
A comparison between Universal design practical guidelines and participatory design
The Influence of Visual Angle on the Performance of Static Images Scanning
A Concept of Control: Implications for Stress and Performance in Human-Computer Interaction
An Eye-Tracking Approach to Evaluating Decision-Makers' Cognitive Load and Need-for-Cognition in Response with Rational and Emotional Advertising Stimuli
A Blockchain-Based Collaboration Framework for Teaching Material Creation
Emojitaliano: A Social and Crowdsourcing Experiment of the Creation of a Visual International Language
Human-Computer vs. Consumer-Store Interaction in a Multichannel Retail Environment: Some Multidisciplinary Research Directions
Implementation of a Learning Style by E-Textbook Contents Reduction Processing
Effects of Meeting Room Interior Design on Team Performance in a Creativity Task
Characteristics of Eye Movement and Clinical Judgment in Nurses and Nursing Students During the Sterile Glove Application
Documentation of Prototypes in Terms of Use Scenarios: Nice to Have or Indispensable?
Guidelines for a University Short Course on Human-Computer Interaction
Experiments on Human-Computer Interaction Evaluation
Trends on Design Tools Under Futurology
Research on Ergonomic Evaluation and Design Improvement of Grain Analyzer Based on Jack
Service Design for Accessible Tourism
Work Organization and Effects of Isolation on the Perception of Misconduct in Italian Universities During Covid-19 Pandemic
Designing Retention Tools Involving Role Models for Inclusive Computing Education
A Concept for Visualizing Psychophysiological Data in Human Computer Interaction: The FeaturePlotter
Aporia in the Maps of the Hypermedia Systems
Uncertainty Makes Beautiful? The Cross-Cultural Study of Consumers' Aesthetic Preference on Instagram Posts of Multinational Brands
Multimedia applications for supporting industrial maintenance
Public Trust on Policy for Mobility Restrictions Policy in Indonesia an Analysis from Social Media Twitter
A Comparative Review of Research Literature on Microblogging Use and Risk in Organizational and Educational Settings
Pictorial Usability Metric for User Experience LITE: Development and Psychological Measurement
Participatory Ergonomics as a Method of Quality Improvement in Maintenance
The Evolvement of Constructionism: An Overview of the Literature
Reality Pregnancy and the Online Recolonization of the Female Body