yusuke1997/dblp-id-title huggingface dataset:
Different Sample Sources, Different Results? A Comparison of Online Panel and Mail Survey Respondents
Novel Training Techniques for Novice Timetablers
Range Statistics and the Exact Modeling of Discrete Non-Gaussian Distributions on Learnability Data
Human Centered Design - Second International Conference, HCD 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011. Proceedings
VR-shopland: online shopping in a virtual world as community event
Viva: A Virtual Assistant for the Visually Impaired
Factors Influencing the Quality of the User Experience in Ubiquitous Recommender Systems
How Blind and Sighted Individuals Perceive the Typographic Text-Signals of a Document
Development of an Index for Evaluating VIMS Using Gaze Data of Young People
Analysis of the Exposing Media Pattern that Affect Accessing Own Website
Automatic Face Feature Points Extraction
Application of the Labeled Magnitude Scale in Kansei Research
The Social Consequences of Language Technologies and Their Underlying Language Ideologies
Online Social Games in the Eyes of Children and Teens: A Systematic Review
Task Complexity Related Training Effects on Operation Error of Spaceflight Emergency Task
Designing BookClub: Technologically Mediated Reading and Distant Interactions to Promote Well-Being
Addressing Fear and Lack of Knowledge of Older Adults Regarding Social Network Sites
Using Distributed Processing to Create More Powerful, Flexible and User Matched Accessibility Services
A Usability Evaluation of Privacy Add-ons for Web Browsers
Mood Boards as a Universal Tool for Investigating Emotional Experience
Learning Winespeak from Mind Map of Wine Blogs
The Role of Simulation in Designing Human-Automation Systems
Building Cyber-Community-Learning from CyberCampus[TM] Experiment
Skull Hunt: An Educational Game for Teaching Biology
Representation of Velocity Information by Using Tactile Apparent Motion
Designing and Evaluating a Resident-Centric Digital Wallet Experience
Study on the Influence of Video Buffering Prompt Strategy on Users' Emotional Response in Vehicle Environment
Designing a Collaborative Storytelling Platform to Enrich Digital Cultural Heritage Archives and Collective Memory
COMPAss: A Space Cognitive Behavior Modeling and Performance Assessment Platform
LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients
Ultra Low Cost Eye Gaze Tracking for Virtual Environments
Determining Optimum Level of Automation in Task Design for Assembly Line Systems
Inclusive Design Framework for Suicide Prevention Apps
Audicon: Easy Access to Graphical User Interfaces for Blind Persons - Designing for and with People
ARena: Improving the Construction Process of Line-Follower Robot Arenas Through Projection Mapping
Improving Intention Recognition Efficiency: A Study on Skeletal Data Dimensionality Reduction and Neural Architectures
IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review
Systematic Literature Review on the Advances of Wearable Technologies
Research Directions: A Novel Approach for Driving Research Collaboration by Design
Understanding Musculoskeletal Injuries, Their Causes, Potential Mitigation Solutions, and Recommendations for Future Prevention Within the Manufacturing Industry
How Designers Can Act Inside the Design Objects - A Preliminary Study on How Community Building Constituted Social Innovation as a Design Approach
InNervate AR: Dynamic Interaction System for Motor Nerve Anatomy Education in Augmented Reality
Investigation Into the Elderly's Appraisal of Visual-Tactile Association Imagery Perception Design in Smart Product
One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-game Activities
High-Quality Synthetic Character Image Extraction via Distortion Recognition
Smart Speaker Interaction Through ARM-COMS for Health Monitoring Platform
Determinants of a successful hypermedia application to support team-based maintenance
Use of Deception to Improve Client Honeypot Detection of Drive-by-Download Attacks
A Case Study of the Application of Cores and Paths in Financial Web Design
An experimental study on implementing real-time estimator of human cognitive process into eye-sensing head mounted display for realizing adaptive CAI for teaching plant diagnosis knowledge
Usability of Performance Dashboards, Usefulness of Operational and Tactical Support, and Quality of Strategic Support: A Research Framework
How Does Unintentional Eye Contact with a Robot Affect Users' Emotional Attachment to It?: Investigation on the Effects of Eye Contact and Joint Attention on Users' Emotional Attachment to a Robot
Comparison of Usability and Immersion Between Touch-Based and Mouse-Based Interaction: A Study of Online Exhibitions
To the Mun: Kerbal Space Program as Playful, Educational Experience
A Survey Study of Chinese Drivers' Inconsistent Risk Perception
Privacy and the Public Educator
Distance communication system for the blind using sound images
ISDT Case Study of Loving Kindness Meditation for Flight Attendants
A Co-creation Interaction Framework and Its Application for Intelligent Design System
Design of Experience: Measuring the Co-production with the Consumer Engagement during the Product Development Process
Language-Independent Sentiment Analysis with Surrounding Context Extension
A Virtual Mouse System Using Finger-Gestures of Twisting-in
Study on Public User Interface
Development and Usability of a Low-Cost Kinect Game to Promote Movement Competence in Children with and Without Intellectual Disability
Experiential Learning Through Virtual Tours in Times of COVID-19
Social Media Design Requirements for the Collectivist International Students
Artificial Intelligence and Concerns About the Future: A Case Study in Norway
Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation
The Impact of Artificial Intelligence Generated Content Driven Graphic Design Tools on Creative Thinking of Designers
Kick Extraction for Reducing Uncertainty in RoboCup Logs
Influence of Other's Spatial Behavior on Whole-Body Movement - Re-thinking Personal Space from Precise Motion Analysis
Embarking on Inclusive Voice User Interfaces: Initial Steps in Exploring Technology Integration Within the Seminar 'AI and Educational Sciences'
Maximizing educational opportunity for every type of learner: adaptive hypermedia for web-based education
Challenges for Deploying IoT Wearable Medical Devices Among the Ageing Population
IsoMetrics: An usability inventory supporting summative and formative evaluation of software systems
EventLens: An Automatic Magazine Generating System for Social Media
Show Something: Intelligent Shopping Assistant Supporting Quick Scene Understanding and Immersive Preview
Authoring Interactions for Tangible Augmented Reality
Usability Assessment of Xiaomi Smart Band 4
Classifying Interaction Methods to Support Intuitive Interaction Devices for Creating User-Centered-Systems
How Do Older Adults View Online Health Webpages? Preliminary Results from Eye Tracking Data
Impacting the Digital Divide on a Global Scale - Six Case Studies from Three Continents
VEO-Engine: Interfacing and Reasoning with an Emotion Ontology for Device Visual Expression
Tracking Individual Beliefs in Co-situated Groups Using Multimodal Input
Mixed Realities - Virtual Object Lessons
Understanding the Influence of Viewpoint and Image Geometry in Linear Perspective Paintings to Enhance Embodied Interaction
A Detecting Sensor as Interface for Children with Severe Physical Disabilities
Designing the AR Experience: Tools and Tips for Mobile Augmented Reality UX Design
Understanding Users by Their D.I.S.C. Personality through Interactive Gaming
Monitoring Attention of Crane Operators During Load Oscillations Using Gaze Entropy Measures
Using Object Detection Methods to Detect Fashion Trends in University Students' Attire
Human-Computer Interaction. New Trends, 13th International Conference, HCI International 2009, San Diego, CA, USA, July 19-24, 2009, Proceedings, Part I
The Social Acceptability of Peripheral Interaction with 3D Gestures in a Simulated Setting
"How Do You Understand? Your Eyes Show It": Explainable Artificial Intelligence for Cross-Language Comprehension Prediction Through Eye Movement
The Study of Different Types of Menus Layout Design on the E-Commerce Platform via Eye-Tracking
Cooperation Between Design and Neuroscience: Contributions to Current Project Methodologies Applied to Automotive Design
A Hierarchical Data Dissemination Protocol Using Probability-Based Clustering for Wireless Sensor Networks
Orientation versus accomodation - new requirements for the HCI of digital communities
Research on the Type of Automobile Controlling Device and Its Ergonomic Design Parameters
Designing for the Naturalistic Driving Experience
A Semi-Automatic Word-Level Annotation and Transcription Tool for Spelling Error Categories
HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
The Quality of Working Life Assessment
Train Ride Simulation Using Assist Strap Device
Building a Platform Society Towards Sustainability Based on Internet-of-Things
Computer Reshaping the View of Objects-The Operational Aesthetics of Generative Art
Security and Privacy Research on Muslim Communities: A Literature Review
Remote Usability Evaluation of Mobile Web Applications
Appeal of Inconspicuous Body Movements During Spatial Invasion - Frequency Analysis of Movements
Automotive eHMI Development in Virtual Reality: Lessons Learned from Current Studies
User Interface Design in the Post-PC Era
Development and Technical Experience of Plastic Injection Machine for STEAM Education
Developing an Emotional Interaction Design for Social Anxiety Disorders (SAD)
Measuring the Arrangement of Multiple Information Devices by Observing Their User's Face
A Quality Table-Based Method for Sentiment Expression Word Identification in Japanese
XACML Privacy Policy Editor for Critical Infrastructures
Interactive Reading Note Generation Utilizing Gaze Information
Decision Making Process Based on Descriptive Similarity in Case of Insufficient Data
Analyzing Gaze Behavior Prior to Interacting with a Multimedia Interface in a Car
A Labeled Dataset for Sentiment Analysis of Videos on YouTube, TikTok, and Other Sources About the 2024 Outbreak of Measles
Improving Occupational Safety and Health (OSH) in Human-System Interaction (HSI) Through Applications in Virtual Environments
A Visual Discrimination Task for Symbols in Air Traffic Management
Evaluating Usability Improvements by Combining Visual and Audio Modalities in the Interface
Chinese Web Browser Design Utilising Cultural Icons
A Method for Extracting Requirements that a User Interface Prototype Contains
The Influence of Matching Degree of the User's Inherent Mental Model and the Product's Embedded Mental Model on the Mobile User Experience
Rethinking Interaction with Conversational Agents: How to Create a Positive User Experience Utilizing Dialog Patterns
A visual component based tool for developing embedded application software
Thermal Preparation of Food and Its Influence on Shaping the Old and Modern Kitchen
Egocentric Distance Perception Control for Direct Manipulation Interaction on HMD Platform
From Fragmentation to Focus: How AI Can Assist Researchers in Academic Writing
Proposal of Teaching Materials Using Video Generative AI to Lower the Threshold of Practice for Beginners
Basic Study of Wall-Projected Humanitude Agent for Pre-care Multimodal Interaction
The Relationship Between Enterprise Tax Credit and Business Credit Financing in the Mobile Commerce Environment
Ease of Icon Processing Can Predict Icon Appeal
Collaborative Human-AI Sensemaking for Intelligence Analysis
Engaging Students in Online Language Learning During a Pandemic
Performance, Mental Models and Background Knowledge in Mastering a Simulated Dynamic System
How to Develop a User-Friendly Chinese Hand Input System for the Touch Device? A Case Study
Experiences by Using AFFINE for Building Collaborative Applications for Online Communities
A Structure-Aware Deep Learning Network for the Transfer of Chinese Landscape Painting Style
Speech Recognition Approach for Motion-Enhanced Display in ARM-COMS System
An Investigation into the Rise of Wearable Technologies in the Healthcare Sector
EEG-Based Personalized Digital Experience
Acceptable System Error of Collision Avoidance System Based on the Integrated Error of Driver and System
Towards a Knowledge Sharing Organization
Visualizing Opportunities of Collaboration in Large Research Organizations
Agility Based on Stakeholder Interaction - Blending Organizational Learning with Interactive BPM
Online Communities and Social Computing, Second International Conference, OCSC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
Supporting cross-cultural communication in real-world encounters
Exploring Factors Influencing Perceived Usefulness and Adoption Intention for Financial AI Services Across User Experience Levels
Federated Query Evaluation Supported by SPARQL Recommendation
The Importance of Cybersecurity Awareness Training in the Aviation Industry for Early Detection of Cyberthreats and Vulnerabilities
EasySketchDesign: Product Sketch Design Assisted with Interactive Sketch Retrieval
Facilitators' Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients
Research on Slow-Moving Transportation Scenarios in Large Suburban Campuses from the Perspective of Autonomous Vehicle-Based Mobility Service Design
Autonomous Vehicles and Pedestrians: A Case Study of Human Computer Interaction
Identifying Sound Cues of the Outdoor Environment by Blind People to Represent Landmarks on Audio-Tactile Maps
Spatial Design and Implementation of an Agent System Leading to Bed
Design and Develop Human Factors-Driven Safe Altitude for eVTOLs Operation in Regional Air Mobility
Dynamic Conflict Detection and Resolution in a Human-Centered Ubiquitous Environment
Effects of Auditory and Tactile Warning on Drivers' Response to Hazard Under Noisy Environment
Formal Modelling of the Ergonomicity Level Evaluation of Man-Microcomputer Systems
A Novel Tool for Online Community Moderator Evaluation
Disrupting Higher Education: Engaging Design Students in UX Processes to Enhance Innovation in Higher Education
uPlatform: A Customizable Multi-user Windowing System for Interactive Tabletop
Building Mobile Software Ecosystems - A Practical Approach
A Unified Framework to Collect and Document AI-Infused Project Exemplars
SemanticRadar: AR-Based Pervasive Interaction Support via Semantic Communications
Virtual Reality Training to Enhance Motor Skills
A Human Factors Evaluation of the Spatial Gesture Interface for In-Vehicle Information Systems
Educational Inclusiveness through Ludic Engagement and Digital Creativity
Quantitative Usability Testing Based on Eye Fixation-Related Potentials
Temporal Dependence of Trapezius Muscle Activation during Sustained Eye-Lens Accommodation at Near
Connective Matter: An Interface for Personalized Emotion Self-regulation and Communication Through Material Haptic Action
Research on Service Process Design of Mobile Medical Platform Based on Patient's Emotional Demand
An Approach of Indoor Exercise: Kinect-Based Video Game for Elderly People
The Contribution of Usability Analysis to the Design of Medical Devices: A Case Study
What Properties Make Scenarios Useful in Design for Usability?
Design Lessons for Older Adult Personal Health Records Software from Older Adults
A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences
Facilitating Cluster Counting in Multi-dimensional Feature Space by Intermediate Information Grouping
A Study of Young Art Creators' Perceptions of Chinese Sex Symbolic Art
Laptop Security and Data Protection with Intel® Anti-Theft Service
An Image Based Approach to Hand Occlusions in Mixed Reality Environments
Simulations for Optimizing Patient Transfer Between Hospital and Nursing Home
Design of a Virtual Laboratory for Practical Learning of Environmental Management and Industrial Safety
An Integrated Approach to Cumulative Trauma Disorders in Computerized Offices: The Role of Psychosocial Work Factors, Psychological Stress and Ergonomic Risk Factors
Health Risk Estimation of Dichlorobenzene Exposure Workers by Using Computer Models
Measuring Negative User Experience
Technology as an Extension of the Self: Socialising Through Technology for Young People with Autism
Body-Centric Vibrotactile Display for Social Support During Public Speaking
Dynamic Power Tool Operation Model: Experienced Users vs. Novice Users
CAAD: A Cognitive-Aware Framework for AI Agent Design in Complex Tasks
Player Needs First: Understanding Player Needs Before Designing a K-pop Themed Mobile Game
Augmented Walking Suit for Elderly Farmers in Agricultural Environment
Research on the Emotional Expression Design of Robots for Human-Robot Interaction
Aging Working Population: Hearing Impairment a Growing Challenge for the Working Environment
Common Interactive Style Guide for Designers and Developers Across Projects
Reality Avatar for Customer Conversation in the Metaverse
Age and Computer Self-Efficacy in the Use of Digital Technologies: An Investigation of Prototypes for Public Self-Service Terminals
Attuning In-Car User Interfaces to the Momentary Cognitive Load
Estimation of Arbitrary Human Models from Anthropometric Dimensions
The Relationship Between Secretaries Opinions of Computing and Their Computer Performance Within a United Kingdom Health-Care Setting
Integrating Electromyography Sensors in Tangible Augmented Reality
Development of the Train Therapy in a Nursing Home in Switzerland
Mapping the Factors Affecting Online Education During the Pandemic in Greece: Understanding the Importance of Designing Experiences Through Different Cultural and Philosophical Approaches
Revitalizing Community Ecology: The Impact of Gamified Interfaces on the Renewal of Green Spaces in Aging Communities
Analyzing HCI Issues in Data Clustering Tools
Designing Smart Living Objects - Enhancing vs. Distracting Traditional Human-Object Interaction
Virtual Cinematic Heritage for the Lost Singaporean Film Pontianak (1957)
About Non-living Things and Living Systems as Cultural Determinants
Luxury Industry's Chinese User Experience Design
Current Problems, Future Needs: Voices of First Responders About Communication Technology
A System for Creating the Content for a Multi-sensory Theater
Emotional Debiasing Explanations for Decisions in HCI
Emotional Stressor on Human Errors in Flight: A Heart Rate Variance Examination
Studying the Phenomenon of Verbal Bullying in High School Students for Video Experience Design: A Case of an International School in Guangzhou, China
Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities
Does the COVID-19 Pandemic have Implications for Machine Ethics?
Applying the "Team Player" Approach on Car Design
Exploration of Design Issues from an Embodied Perspective
COVID-19 Pandemic: A Usability Study on Platforms to Support eLearning
Application of Barrier free Internet in German Legislation
How Contextual Data Influences User Experience with Scholarly Recommender Systems: An Empirical Framework
Computer-Based PTSD Assessment in VR Exposure Therapy
KaleidSip: Guiding School-Age Children's Drinking Behavior Change Through Sensory Substitution and Embodied Interaction
Post-COVID-19 Era Fashion Culture Perception Impacting on Beauty Consumption Behavior Change
A Digital Training System for Freehand Sketch Practice
The Impact of Trust and Fairness on Information System's Resistance
Integrating Perspectives for UI Design
Stay Connected and Keep Motivated: Modeling Activity Level of Exercise in an Online Fitness Community
Gothic VR Game Scene Automatic Generation Design
Heuristics for Implementation of Wiki Technology in Higher Education Learning
Something Old, Something New, Something Inspired by Deep Blue? - A Scoping Review on the Digital Transformation of Office and Knowledge Work from the Perspective of OSH
Design and Evaluation of LLM-Based Conversational Virtual Characters to Assist Adults with ADHD
HIP - A Technology-Rich and Interactive Multimedia Pedagogical Platform
Research on the Integration of AIGC in Advertising Design and Industry-Education Practice
Exergames for Children with Special Needs
I-Shoe: Smart Insole for Gait Monitoring
The Designer's Creativity Demand&Influence Factor Model Based on Grounded Theory
V&V of Lexical, Syntactic and Semantic Properties for Interactive Systems through Model Checking of Formal Description of Dialog
Persuasive Design of a Mobile Application for Reducing Overcrowding in Saudi Hospital Emergency Departments
Human-Computer Interaction in Office Work: Evaluation of Interaction Patterns Using Office Equipment and Software during Data Entry and Navigation
A More Complete Picture of Emotion Using Electrocardiogram and Electrodermal Activity to Complement Cognitive Data
Towards a Requirements Catalogue for Prototyping Tools of Mobile User Interfaces
Study of the Effects of Japanese Tea Ceremony Will Give the Peace of Mind of Guests
Automation of Work in Dangerous Environments
Digital Technology and Interactive Experience: Children's Product Design Based on Zhuang Brocade Cultural Elements
Consensus-Based Human-Agent Interaction Model for Emotion Regulation in ASD
Quantitative Assessment Methods for the Needs of Airline Safety Management Personnel
Sympathetic Devices: Communication Technologies for Inclusion Across Housing Options
How Measuring an Older Person's Walking Pattern Can Help Keep Them Mobile - 'Personalised Healthcare for Mobility'
Culture, Politeness and Directive Compliance
TAC-ACCESS - Technologies to Support Communication from Interfaces Accessible and Multimodal for People with Disabilities and Diversity: Context-Centered Design of Usage
Buy Now Pay Later: Between Flexibility and Financial Control - An Analysis of Psychological and Social Factors
Quantitative Analysis of Artists' Characteristic Styles through Biologically-Motivated Image Processing Techniques: Uncovering a Mentor to Johannes Vermeer
Towards Cultural Adaptability to Broaden Universal Access in Future Interfaces of Driver Information Systems
Exploring History with Narrative Timelines
Interface Design Challenge for Brain-Computer Interaction
How to Quantify User Experience: Fuzzy Comprehensive Evaluation Model Based on Summative Usability Testing
The Effect of Colors Used in E-Commerce Websites: An Analysis of Japanese Consumers
Measurement of Depth Attention of Driver in Frontal Scene
Icon Design for a Tourism Mobile App
Trust and Consequences: A Visual Perspective
Strategies for Enhancing Students' Music Performance Abilities Through Digital Music Teaching
Simulation on Thermal Control System of the Extravehicular Spacesuit
A Bottom-Up Approach to Deriving Digital Competency for Government
Investigating the Use and Adoption of Self-service Technology in China
Usability and Playability Heuristics for Augmented Reality Video Games in Smartphones
Behavlet Analytics for Player Profiling and Churn Prediction
Exploring Prior Experience and the Effects of Age on Product Interaction and Learning
A flexible environment for virtual reality applications
Using Computer Simulation for Reducing the Appointment Lead-Time in a Public Pediatric Outpatient Department
UX Design Curriculum: Intersectionality, Race and Ethnicity in Persona Construction
Sharing Stories: Learning with Stories
Mental Contents in Designing AI Ethics
A Study on the Copyright Management Platform for the Virtual Performance Asset Copyright Management and License Contracting in the Metaverse Environment
Integrating Usability Evaluations into Scrum: A Case Study Based on Remote Synchronous User Testing
A Comparative Study on Methods to Interact with Close-Distance Objects in Mixed Reality Environment: Direct Method vs. Raycasting Method
Research on the Experience Design of Chinese Knowledge Sharing in the Information Age