yusuke1997/dblp-id-title huggingface dataset:
Credit Risk Analysis of Auto Loan in Latin America
Task-Based Open Card Sorting: Towards a New Method to Produce Usable Information Architectures
Online Psychometric Design (OnPsyD) Tool
The Application of Generative Artificial Intelligence in Design-Based Elementary Education: A Mixed-Methods Study and Dynamic Scaffolding Model Construction Based on Color Composition Courses
Exploring the Behavior of Users "Training" Douyin's Personalized Recommendation Algorithm System in China
The SECOVE Project: Advancing European Vocational Excellence in Sustainable Energy
Development of a System to Support Operators When a Ventilator Alarm Happens
Three-Dimensional Spatial Instructional Design and Empirical Research from the Perspective of Embodied Cognition: A Case Study of the Course Transformation from 2D to 3D Forms
Intuitive Human-Machine-Interaction and Implementation on a Household Robot Companion
Combining Questionnaires and Usage Tracking to Monitor the User Experience of an e-Commerce Solution
Development and Application of Manga-Style Chat System Aiming to Communicate Nonverbal Expression
Cognitive Benefits of a Simple Visual Metrics Architecture
Mouse-Based Hand Gesture Interaction in Virtual Reality
Human Interaction in Learning Ecosystems Based on Open Source Solutions
Understanding the Semantics of Web Interface Signs: A Set of Ontological Principals
Modeling of Human's Pointing Movement on the Effect of Target Position
A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation
Tacit Skills Discovery by Data Mining
Kitsch in Architecture - Contemporary Polish Hotels
Control of Complex System by Situated Knowledge: The Role of Implicit Learning
Software technology and computer interfaces for the disabled: non-visual WWW browsing
Using Mobile Learning in Formal and Non-formal Educational Settings
Whether Information Source Should Be Provided in the Response of Voice Interaction System?
Health Information Tailoring and Data Privacy in a Smart Watch as a Preventive Health Tool - Qualitative Study of Users' Perceptions and Attitudes
See the Flex: Investigating Various Display Settings for Different Study Conditions
Evaluating Privacy Policies and User Agreements of Smart Home Devices from the Perspective of the Aging Population
Generating Graphic Representations of Spoken Interactions Revisited: The Tension Factor and Information Not Uttered in Journalistic Data
PatchAi: An e-Health Application Powered by an AI Virtual Assistant to Support Patients in Their Clinical Trials
Teenagers' Destination Website Navigation. A Comparison Among Eye-Tracking, Web Analytics, and Self-declared Investigation
Development of a Scale to Assess Occupational Cognitive Demands
Context-Based Document Management in Smart Living Environments
A New Method for Teachers and Students to Record Daily Progress in a Class
A Proposal for Combining Ultrasound, Magnetic Resonance Imaging and Force Feedback Technology, During the Pregnancy, to Physically Feel the Fetus
Cultural Difference on the Usage Pattern of Tagging System for Knowledge Sharing
"Shooting a Bird": Game System Using Facial Feature for the Handicapped People
W3-7C user agent accessibility guidelines
Immersive VR System "D-vision" for Universal Design
Investigating the FAIRness of Science and Technology Open Data: A Focus in the Scandinavian Countries
Utilization of Shadow Media - Supporting Co-Creation of Bodily Expression Activity in a Group
Automatic 3D Reconstruction of Transfemoral Residual Limb from MRI Images
Open Web-Based Text-to-Speech Services for the Citizens
Increasing Engagement in a Cyber-Awareness Training Game
Designing a Gender-Inclusive Conversational Agent For Pair Programming: An Empirical Investigation
Performance Measures in an 'Ergonomically' Designed Keyboard
Evaluation of the Tourists' Satisfaction of Smart Tourist Attractions Using Importance-Performance Analysis - - Taking Jiuzhaigou as an Example
MobiCentraList: Software Keyboard with Predictive List for Mobile Device
Creating Inclusive Automotive Interfaces Using Situation Awareness as a Design Philosophy
The Creative Power of Collaborative Pairs in Divergent Idea-Generation Task
Suzhou Garden Dynamic Image Design Based on Digital Media Programming and Sound Visualization
Determining Possible Risks of Introducing Socially Assistive Robots with Mobility Functions to Aged Care Facilities
Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle
Generating Dashboards Using Fine-Grained Components: A Case Study for a PhD Programme
Physiological-Based Assessment of the Resilience of Training to Stressful Conditions
Perceptual Quality Assessment of Visual Coding Design for 3D Charts in Data Visualization
3D Interactive Augmented Reality in Early Stages of Product Design
Usability Evaluation of the Cockpit Display System
Adaptive Voting Algorithms for Group and Social Recommender Systems
Social Implications of Feedback and Delay Characteristics in Electronic Communications Usage
Televoting: Secure, Overseas Voting
Bubble Trouble: Strategies Against Filter Bubbles in Online Social Networks
Issues of Indexing User Experience
Controlling Interaction in Multilingual Conversation
Boundary Comfort: A RAMSIS Perspective
MoReXAI - A Model to Reason About the eXplanation Design in AI Systems
BIKA - Competence Center Barrier-Free Information and Communication Technologies for All
Involving Engineers in User Research and User Experience Design of ICT for China
The Effect and the Efficiency Balance of Font Size and Font Color Change on the Human Memory in Chinese Vocabulary
Enhancing Users' Attachment via Social Activities in Paid Music Platforms: A Quantitative Research
A Learning Support System for Programming that Promotes Understanding of Source Code Function Through Behavior Modeling
The Distance Learning Framework for Design-Related Didactic Based on Cognitive Immersive Experience
Positional Mapping Multi-tap for Myanmar Language
How Long Is the Coastline of Teamwork? - A Neurodynamic Model for Group and Team Operation and Evolution
Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen
Case Study of Human Computer Interaction Based on RFID and Context-Awareness in Ubiquitous Computing Environments
Using Acoustic Sensor Technologies to Create a More Terrain Capable Unmanned Ground Vehicle
Developing New Gesture Design Mode in Smartphone Use for Elders
Valuation of Customer and Purchase Behavior of a Supermarket Chain Using ID-POS and Store Causal Data
Operation Sound Influence on Tablet Device Character Input Operation
Analysis and Study on the Furniture Used by the Aging Population Based on the Quality of Sleep
Identifying and Addressing Critical Usability Issues to Strengthen Nurses' Interactions with Health IT
Design Tools for User Experience Design
Optimization Strategy of Guidance Methods of Online Education Information Transmission
Integrating Machine Learning into Extended Reality: A Critical Review of Computational Approaches to Human Behavior Modeling
Attitude Toward Wireless Applications in Healthcare Industry in China
Cultural Prescription vs. User Perception of Information Architecture for Culture Centred Website: A Case Study on Muslim Online User
An Experimental Study for Applying Generative Design to Electronic Consumer Products
Designing Ethnographic Encounters for Enriched HCI
Advancement of a To-Do Reminder System Focusing on Context of the User
Studying Utility of Personal Usage-History: A Software Tool for Enabling Empirical Research
Designing and Evaluating Reporting Systems in the Context of New Assessments
Assessing the Effect of Sensor Limitations in Enhanced Flight Vision Systems on Pilot Performance
Detecting Public Spaces and Possibilities of Risk Situations in Them via Social Media Data
The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications
Neighbourhood Natter: A Post-Pandemic Response to Addressing Social Isolation and Connection in a Retirement Village
Screen Layout on Color Search Task for Customized Product Color Combination Selection
Can Autonomous Sensor Systems Improve the Well-being of People Living at Home with Neurodegenerative Disorders?
Revealing of Preference Structure by the Evaluation Grid Method
Designing Against Bias: AI, Crime Racialization, and the Ethics of Image
Providing Plant Design Knowledge to the Operators
Technology Craving and Withdrawal: Exploring Compulsive Mobile App Use
A Study on the Analysis of Visual User Experience in HMD-Based Virtual Environments
Privacy, Data Security, and the Acceptance of AAL-Systems - A User-Specific Perspective
Athlete Data Logger: A Smartphone Application for the Management of Strength Training and Conditioning of Athletes
PromptIE - Information Extraction with Prompt-Engineering and Large Language Models
Stakeholder Journey Analysis for Innovation - A Multiparty Analysis Framework for Startups
Realtime Synthesis of a Realistic Anthropomorphous Agent Toward Advanced Human-Computer Interaction
Improving Security and Privacy of Cognitive Digital Twins Through Dynamic Consent for Healthcare and Resilient Societies
Research Trends and Applications of Human-Machine Interface in Air Traffic Control: A Scientometric Analysis
An Exploratory Study on Game Developer Needs and Game Studio Challenges
The SOLID Model of Accessibility and Its Use by the Public Transport Operators
Evaluating the Usability of Online Tools During Participatory Enterprise Modelling, Using the Business Model Canvas
Embodied Cognition and Tactile Interaction: A Review on How Multi-sensorimotor Experiences Assisted by 3D Printing Can Shape the General Perception of Daily Activities
Experimental Environments for Dismounted Human-Robot Multimodal Communications
The Future of Augmented Cognition Systems in Education and Training
Exploring the Role of Trust During Human-AI Collaboration in Managerial Decision-Making Processes
Design and Application of the Illustrations of Zhuangzi
Hybrid Kansei Research of Product's Interactive Design Experience Based on "Sensing" Technology
Lessons Learned and Suitability of Focus Groups in Security Information Workers Research
Agents in the box
The Universal Design of ICT Maturity Model (UDMM)
The Impact of Ethical Issues on Public Understanding of Artificial Intelligence
Discussion of Some Challenges Concerning Biomedical Ontologies
Closing the Gender Divide in Tech: Challenges and Achievements in Vogue
A Transparency Framework for App Store Descriptions
Experience-Driven Participatory Design in Nursing: Translating Care Practices into Intelligent Product Design
Content as Conversation in Government Websites
An Experimental Study of User Interface in a Data Management System
Navigation in Interactive Visual Narrative for Children's Appbooks
Applying Natural Language Processing to Teamwork - A New Dashboard for CTMTC Methodology
A Smartphone Application to Promote Affective Interaction and Mental Health
Studying Multi-modal Human Robot Interaction Using a Mobile VR Simulation
A Case Study on the Effect of Movement Expression Activities Using Kinect on the Resilience of the Intellectually Disability
Ergonomics and Digital Human Modeling - a Literature Review and Case Study
Multimodal Design for Interactive Collaborative Problem-Solving Support
aHead: Considering the Head Position in a Multi-sensory Setup of Wearables to Recognize Everyday Activities with Intelligent Sensor Fusions
Use of Virtual Reality and Human-Computer Interface for Diagnostic and Treatment Purposes in Human Sexuality Research
Ontological Approach to Aesthetic Feelings: A Multilingual Case of Cutism
Social Media as Tools of Disaster Mitigation, Studies on Natural Disasters in Indonesia
A Proposal of Collection and Analysis System of Near Miss Incident in Nursing Duties
Human Factors in the Design of Wheelchair Tray Tables: User Research in the Co-design Process
A Supervised Machine Learning Link Prediction Approach for Tag Recommendation
Serious Games for Psychological Health Education
Locating Culture in HCI with Information Kiosks and Social Networks
Human Computer Interaction in Virtual Standardized Patient Systems
Elderly's Barriers and Requirements for Interactive TV
Bandage Man: A Spatial Interaction Design in a Sensible Space for Connecting Family
Privacy Decision-Making in the Digital Era: A Game Theoretic Review
When Choice is (not) an Option: Nudging and Techno-Regulation Approaches to Behavioural Cybersecurity
The Interactive Brand Experience Design of "YUSHU" Studio in the Context of New Media
Bringing Socio-Technical Design Back to Its Roots: Improving Digitization in the Manufacturing Industry
The Role of Human Factors in Cybersecurity Incident Management
smARt.Assembly - Projection-Based Augmented Reality for Supporting Assembly Workers
Study on Cultural and Creative Experience Model of Featured Towns
Development of a Mobile Application for Crowdsourcing the Data Collection of Environmental Sounds
Fixation Adjustment During the Landing Process and Its Relationship with Pilot Expertise and Landing Performance
Ambient Intelligence in Working Environments
Research on Active Interaction Design for Smart Speakers Agent of Home Service Robot
Designing Book Exhibition with Curatorial Thinking: A Case Study of the "Have a Sweet Dream Themed Book Exhibition"
Feasibility study on the application of a human collaborative robot system to the inspecting patrol of nuclear power plants
Identifying Affordance Features in Virtual Reality: How Do Virtual Reality Games Reinforce User Experience?
Implementation of Lean Six Sigma to Improve the Quality and Productivity in Textile Sector: A Case Study
The Visual, the Auditory and the Haptic - A User Study on Combining Modalities in Virtual Worlds
Reflecting on New Approaches for the Design for Behavioural Change Research and Practice: Shaping the Technologies Through Immersive Design Fiction Prototyping
Interaction Design of a Remote Clinical Robot for Ophthalmology
Deaf in STEM: A New Approach to Measuring Problem Solving, Deductive Reasoning, Creativity, and Ability
Making Implicit Knowledge Explicit - Acquisition of Plant Staff's Mental Models as a Basis for Developing a Decision Support System
Towards Personalized Interfaces for Mobile Applications Using a Natural Text-Based Interaction
Future Applications of DHM in Ergonomic Design
User-Centered Survey Design: Considering Group Membership Effects on Survey Responses
Research on Innovative Design of Digital Interactive Design in Jinan Shadow Play Communication
An Automatic Classification of Product Review into Given Viewpoints
Using Human Factors Standards to Support User Experience and Agile Design
Research on Modular Experience Based Design of Wearable Products for Scuba Diving
A Hierarchical Classification Scheme for Efficient Speech Emotion Recognition
Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems
Social Network Representation and Dissemination of Pre-Exposure Prophylaxis (PrEP): A Semantic Network Analysis of HIV Prevention Drug on Twitter
Virtual Flying Experience Contents Using Upper-Body Gesture Recognition
Cross-Cultural Design - 8th International Conference, CCD 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings
Changes of HCI Methods towards the Development Process of Wearable Computing Solutions
Cooperative Micro Flip Teaching
Safety Performance Evaluation Model for Airline Flying Fleets
How Do AI Explanations Affect Human-AI Trust?
Circumventing Side Effects of Immersive Virtual Environments
Learning Design Strategies for Optimizing User Behaviour Towards Automation: Architecting Quality Interactions from Concept to Prototype
Toward AI-Based Scenario Management for Cyber Range Training
A 2 × 2 Array Antenna for Multi-band Energy Harvesting for Biomedical Sensing Applications
A Workflow for Network Analysis-Based Structure Discovery in the Assessment Community
Developing a System for Post-Stroke Rehabilitation: An Exergames Approach
Ergonomics and Usability in Sound Dimension: Evaluation of a Haptic and Acoustic Interface Application for Mobile Devices
Improved Model-Driven Engineering of User-Interfaces with Generative Macros
Development of Smartphone Based Personal Health Tracking System for Older People
Extension of the IdeaBoard for Educational Applications
Collaborative Virtual Environments: You Can't Do It Alone, Can You?
The Evaluation of Pharmaceutical Package Designs for the Elderly People
A Framework of Human Reliability Analysis Method Considering Soft Control in Digital Main Control Rooms
Combining Computer-Based Activity Tracking with Human Energy and Sentiment Self-assessment for Continuous Work-Life Reflection
Impression Evaluation for Active Behavior of Robot in Human Robot Interaction
Using a Cognitive/Metacognitive Task Model to Analyze Students Learning Behaviors
Measurement of Hand Raising Actions to Support Students' Active Participation in Class
Perception-Oriented Stereo Rendering: A New Approach to Control the Third Dimension
Discussion on the Application of Active Side Stick on Civil Aircraft
Development of a Hue Expression Method for Visualization of Congenial Atmosphere in Online Communication
System Response Time as a Stressor in a Digital World: Literature Review and Theoretical Model
Mental Model Mapping Method for Cybersecurity
Intelligent Objects in Human-Computer Interaction
Bridging Understanding: A Multi-year Study of the Effect of Aesthetics, Usability and User Domain Knowledge on Interpreting Scientific Visualization
Innovation in Teaching Model Based on University Museum Resources - Taking the Course of Study on Chinese Ethnic Costume Decoration as an Example
Neuromuscular Principles in the Visual System and Their Potential Role in Visual Discomfort
Applying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children with Autism Spectrum Disorders
GUI Design Preference Validation for Japan and China - A Case for KANSEI Engineering?
A Usability Investigation of Parallax Scrolling for Web Pages
The Aware User Experience Model, Its Method of Construction and Derived Heuristics
A Detailed Examination of User Interactions with Two Different Data Interfaces
Text Mining of Online News and Social Data About Chatbot Service
The Effects of Early Training with Automation Tools on the Air Traffic Management Strategies of Student ATCos
Effective Public Participation in Urban Open Space: Take Yangpu Waterfront Scenario Workshop as an Example
CLIP 4 Robotics: A Click-Based Programming Language
Modeling of Performance Biases Induced by the Variance of Information Presentation to the Operator
Research on the Design of Red Cultural and Creative Products Based on Digitalization
Interpretable and High-Performance Hate and Offensive Speech Detection
Fortune Air: Interactive Fortune-Telling for Entertainment Enhancement in a Praying Experience
Relationship Between Feeling of Presence and Visually Induced Motion Sickness While Viewing Stereoscopic Movies
Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism
Operatability Evaluation of a Computer Navigation System for Endoscopic Sinus Surgery
Contextual Research on Elderly Users' Needs for Developing Universal Design Mobile Phone
Changes of Designers' Roles Based on Self-organizing Design Institutions
AMbER - Adaptive Instructional Systems as a Use Case for the Holistic Assessment Platform
An Experimental Study on Visual Search Factors of Information Features in a Task Monitoring Interface
Connected: How Virtual Experiences Are Redefining Margins by Expanding Opportunities for Students at Historically Black Colleges and Universities
A Proposal for a Remote Interactive Class System with Sign Language Interpretation
Mitigating Risks in Large Language Model Usage Through Critical Thinking
Balancing Trust and Automation Needs for Effective Home Energy Management
Relationship Between Work Performance and Exercise Load with Virtual Reality Active Workstation: Application to Type 2 Diabetes Prevention
Lower Member Game for Exercising Using Affordable 3DUIs
Welcome to the University! Students' Orientation Activity Mediated by a Social Robot
Synthesizing Sign Language by Connecting Linguistically Structured Descriptions to a Multi-track Animation System
Study on the Relationship Between Loyalty Program and Consumer Behavior on EC Site
Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing
Model-Based Approaches to Quantifying the Usability of Mobile Phones
Design, Deployment and Evaluation of a Social Tool for Developing Effective Working Relationships in Large Organizations
The Influence of Information Processing Strategies on Human-Computer Performance
AI Integration in ERP Systems: Optimizing Knowledge Management and Business Process Re-engineering for Strategic Outcomes
Teaching and Learning HCI Online
Is the Eye Movement Pattern the Same? The Difference Between Automated Driving and Manual Driving
Navigation Experiences - A Case Study of Riders Accessing an Orientation Game via Smartphones
HCI in Business, Government, and Organizations: Information Systems - Third International Conference, HCIBGO 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part II
Dynamic Representation of Icons in Human-Computer Interaction
Information Technology as Enabler of Transparency in Food Supply Chains - An Empirical Study
Deciphering Workers' Safety Attitudes by Sensing Gait Patterns
Development of CSCW Interfaces from a User-Centered Viewpoint: Extending the TOUCHE Process Model through Defeasible Argumentation
Older Adults and the Appropriation and Disappropriation of Smartphones
A Comprehensive Study of the Influence of Social Capital on the Traditional Chinese Medicine Health Literacy (TCMHL) of the Elderly in Aged Communities and the Relevant Interventions
Extended Reality (XR) Applications in Architectural Practice: Towards a Development Framework
Voice Switching in Voice-Enabled Digital Assistants (VDAs)
Evaluation of the Function that Detects the Difference of Learner's Model from the Correct Model in a Model-Building Learning Environment
Dynamic Measurement of Pilot Situation Awareness
The Divergency Model: UX Research for and with Stigmatized and Idiosyncratic Populations
Design of Communication Field for Leading to Satisfied Understanding: Example of High-Level Radioactive Waste Disposal in Japan
Sign Language Interactive Learning - Measuring the User Engagement
HCI International 2024 - Late Breaking Papers - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part IX
Research on the Service Design of Smart Campus Based on Sustainable Strategy - Taking Smart Canteen as an Example
A Comprehensive Evaluation of OpenFace 2.0 Gaze Tracking
Discovering Latent Relationships among Ideas: A Methodology for Facilitating New Idea Creation
A Collaboration Support Tool for Multi-cultural Design Team Based on Extended ADT Model
Artificial Intelligence Applied to Trees "Fingerprints" Identification in the Amazon Rainforest
Development of Haptic Assistance for Route Assessment Tool of NASA NextGen Cockpit Situation Display
Assessment of Body Surface Potential Mapping in VDT-Operators
An Exploratory Study on the Use of AI Software Tools by Early Childhood Educators
Designing the Security Enhancement Features in the Future Headphone Experience
Methodologies and Trends in Multimedia Systems: A Systematic Literature Review
A Multimodal Interface for Virtual Information Environments
Toward a Cognitive Ergonomics Evaluation System of Typing Chinese Characters into Computers
User-Friendly Automated Evaluation Tool for Assessment of Emotional Intelligence
Beijing Opera Cultural Heritage - A Service Design Perspective
Enhancing Concept Anchoring Through Social Aspects and Gaming Activities
NAO vs. Pepper: Speech Recognition Performance Assessment
Towards a Framework for Adaptive Web Applications
Adaptive Interfaces: A Little Learning is a Dangerous Thing..
Designing Tools that Allows Children in the Early Childhood to Program Robots