yusuke1997/dblp-id-title huggingface dataset:
A new "multiplex content" displaying system compatible with current 3D projection technology
Gravity: destruction of the ISS in a single shot
Toward validation of a Monte Carlo rendering technique
Filtering high quality text for display on raster scan devices
Introduction to haptic rendering
MulDiRoH: a human representation system with multi-view display using a QDA screen
Interactive projection
@The Midnight Sky
Shape-based retrieval and analysis of 3D models
Point-based level-of-detail with object textures
Cyberball3D+ for fMRI: implementing neuroscientific gaming
Icon #1
Modular dynamic response from motion databases
Principles and applications of pencil tracing
Synthetic topiary
Efficient multispectral facial capture with monochrome cameras
Perception-based construction of 3D models from line drawings
Instant radiosity
Moscow souvenir
The maze runner
Panocam and postvis for the Chicago chase in jupiter ascending
Fast construction of accurate quaternion splines
A character recognition mobile app for interactive learning
Lumberjack: terrain model determination through virtual deforestation
Progressive stochastic reconstruction technique for cryo electron tomography
Automatic Vector Graphic Organization and Asset Extraction
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1999, Los Angeles, CA, USA, August 8-13, 1999, Abstracts and Applications
Haptic vibrations for hands and bodies
Sizing the market (panel session): where do all those numbers come from?
CPU volume rendering of adaptive mesh refinement data
Force controlled stuffed toy robot
Dancing to the beat of the music
Interactive work for feeling time by compositing multi-vision and generating sounds
SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation
Time travels in virtual landscapes
Practical SIMD
Stop Motion Animation in Toon Boom Harmony
Basic study on creation of invisible shadows by using infrared lights and polarizers
We Wait
DeepMill: Neural Accessibility Learning for Subtractive Manufacturing
P'tit Parc
X-dimensional display: superimposing 2D cross sectional image inside 3D wireframe aerial image
Souvenirs du monde des montagnes
The artwork generating system of escher-like positive and negative pattern evolution
Animating lip-sync speech faces by dominated animeme models
Bridging the Gap: Immersive Environments for Resettlement
Efficient dynamic media generation
ARS BOX with palmist: advanced VR-system based on commodity hardware
After Paul Klee, 1963
Dark monarch lingering shroud
Computing camera orientation relative to a world coordinate frame by detecting its projected axes
Our wonderful nature: The Common Chameleon
DXRenderFarm: an Xgrid based render farm for Maya®
ACM SIGGRAPH 2001 Video Review on Electronic Theater Program, SVR 2001, Los Angeles, CA, USA, August 12, 2001
Reaction-diffusion textures
The snowman
A virtual reconstruction of the Cone sisters' apartments
Automatic music video generating system by remixing existing contents in video hosting service based on hidden Markov model
Parallel multi-view rendering on multi-core processor systems
Digital Water for Avatar
Perceptually-optimized content remapping for automultiscopic displays
Platonic tectonics
Virtual Bill highlights
Wing 2001
VirtualVoxel: Real-Time Large Scale Scene Visualization and Modification
Underwater bubbles and coupling
The programming of robots by haptic means
Simultaneous speech and animation synthesis
Dynamically constructed Bayes nets for multi-domain sketch understanding
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
Floyd Gillis
A zooming sketchpad, a multiscale narrative: Pad++, PadDraw, Gray Matters
(re)cognition
Helix-Free Stripes for Knit Graph Design
Applying appearance standards to light reflection models
A Model of Visual Adaptation for Realistic Image Synthesis
3D multitouch: when tactile tables meet immersive visualization technologies
Immersive paleoart: reconstructing dreadnoughtus schrani and remediating the science documentary for cinematic virtual reality
MPC "Maleficent" VFX breakdown
DreamFont3D: Personalized Text-to-3D Artistic Font Generation
Texturing implicit surfaces with particle systems
Accelerating film environment creation using game development tools
do you see what i see 15
ZZZoo pillows: sense of sleeping alongside somebody
Scene graph APIs: wired or tired?
Paleolithic postmodern Venus, 1987
Vuvuzela: a facial scan correspondence tool
Drosera Obscura
Bringing skeletons to life for Coco
The creation of new kinds of interactive environments in art, education, and entertainment (panel session)
Animating expressivity through effort elements
Motion capture and puppetry
Spirits of wonder
Crowds of moving objects: navigation planning and simulation
Polygon family
Untitled #33, from the museum of broken identities (after Goya's black paintings)
Animated History of Poland
Scarab series
Sights, sounds and sensors: where visualization, sonification, MEMS, HMDs and 3D converge
Invite Only VR: A Vaping Prevention Game: An Evidence-Based VR Game for Health and Behavior Change
Pinscreen: 3D avatar from a single image
The use of distortion of special venue films
Polygon comparison using a graph representation
Speech and audio in window systems: when will they happen?
A handheld virtual mirror
Experiments on Intelligent Form
Computer graphics achievement award
Numerical anamorphosis: an artistic exploration
Computer animation festival trailer
Realistic post-processing of rendered 3D scenes
Sensation preserving simplification for 6-DoF haptic display
Emerging Approaches in CG Education Aimed at Enhancing Visual Communication Skills through Reverse Engineering
Taxonomy of digital creatures: interpreting character designs as computer graphics techniques
Stop motion goggle
Multiscale feature-preserving smoothing of tomographic data
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002, San Antonio, Texas, USA, July 21-26, 2002, Electronic Art and Animation Catalog
Novel view telepresence using multiple omni-directional live videos
Tensor shades
Roll'n rock
A viscous paint model for interactive applications
A simple model of ocean waves
Destroying the pharaoh's army - large-scale dynamics in Exodus
How Video Game Content is Driving Adult Animation's Expansion into Mainstream: A look at how the videogame industry is merging with mainstream entertainment, and how game CGI has become a major force in the advancement of animation aimed at wider audiences
Sketching and gestures 101
Building Compelling VRML Worlds (Panel)
Measuring initial conditions for baseball pitching games
Eternity (Ch'an Mind, Zen Mind Series)
Special problems in human movement simulation
Introduction to Bayesian learning
Heather Elliott-Famularo
Digital Stunt Doubles: Safety through Numbers (Panel)
Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters
Meet me far
Eleven Fifty Nine; Landfill; Running on Empty; Robotman; Drought; Here, There
Informal prototyping of continuous graphical interactions by demonstration
RenderMonkey: an effective environment for shader prototyping and development
An ice rescue support system
Occlusion culling with optimized hierarchical buffering
<Oasis>
The rendering equation
Transfantome: transformation into bodies of various scale and structure in multiple spaces
Learn self defense
Discrete, vorticity-preserving, and stable simplicial fluids
LOD of video avatar for walkthrough applications
Computer graphics in simulation of cardiovascular transport phenomena
Projec(tions)
Burning stage
Open book
Virtual stroboscope for robot motion design
Mito chondrio
Non-linear kernel-based precomputed light transport
Filling-in stochastic texture
ZombiU
A muscle model for animation three-dimensional facial expression
Transformations in architectural design
Ladder in the trees
Strino for interactive digital park
Augmenting the reality with 3D sound sources
Deblurring with rank-structured inverse approximations
All this useless Beauty
SP3D and the Lighthouse: explorations in 3D Internet learning
Multiperspective collages
The spine
The huggable: a therapeutic robotic companion for relational, affective touch
Visualizing horn evolution by morphing high-resolution X-ray CT images
Computational Design of Nebuta-like Paper-on-Wire Artworks
A sketch interface to support storyboarding of augmented reality experiences
UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation
Untitled 10
FlashTouch: touchscreen communication combining light and touch
Direct-a-Video: Customized Video Generation with User-Directed Camera Movement and Object Motion
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
Automated contour mapping using triangular element data structures and an interpolant over each irregular triangular domain
Toonify3D: StyleGAN-based 3D Stylized Face Generator
Zombie Satellites: a technical animation
PlenoGap: panorama light field viewing for HMD with focusing on gazing point
Musical blocks: physical manipulatives for musical composition
"Low level" intelligence for "low level" character animation
Hardware accelerated rendering of CSG and transparency
The verge
Fluid simulation: SIGGRAPH 2006 course notes Fedkiw and Muller-Fischer presenation videos are available from the citation page
Pixel poppin'dot com, 1998
Sensing the sound web
ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification
Stories the ocean tells us: the making of "Moana"
bogs: instrumental aliens
Journey into the brain
SpyFox
Out of the box (panel): toys break the screen barrier
ACM SIGGRAPH 2023 Educator's Forum, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Quasi-linear Z buffer
The Sandpit
Computation of skinning weight using spline interface
HandON: a tabletop interface for dynamic erasable handwriting
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha
Visualization of earth and space science data at JPL's science data processing section
Chicken crossing
Visual anecdote
TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region
HDR in the living room
Meta cookie
Decorating implicit surfaces
Prius Global Launch Video [mp4] (Australia)
I love it when a cloud comes together
Intensity fluctuations and natural texturing
Nissan, "winter allies"
Digital ira and beyond: creating real-time photoreal digital actors
Virtual interior stylization
Cos Θ shadows: an integrated model for direct illumination, subsurface scattering and shadow computation
Interactive simulation of fluid motion for particle systems
Cinema 4D XL: advanced 3D software for educators and studio professionals
Custom hardware support for realtime ray tracing
Imperceptible Color Modulation for Power Saving in VR/AR
End of the world waterfall setup for "Pirates of the Caribbean 3"
Skyfarer: a mixed reality shoulder exercise game
Solid modeling (Panel Session): A user perspective
Trends in semiconductor hardware for graphics systems (Panel)
Man vs. mouse
A study of virtual-form modeling system using unexpectation
Challenges with virtual reality on mobile devices
An object-oriented framework for the integration of interactive animation techniques
HaptoCloneAR: mutual haptic-optic interactive system with 2D image superimpose
Digital illusion: theme park visualization
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
Visual mining of neuro-metaspaces
FlowField: investigating the semantics of caress
LipiTk: a generic toolkit for online handwriting recognition
Morphological segmentation and delaunay triangulation for mesh from stereo
University and industry partnerships: creating multimedia solutions to solve unique industry problems
À la française
Rocking Circle C
Inside the Dishwasher
StyleTune: Interactive Style Transfer Enhancement on Mobile Devices
Attribute-preserving gamut mapping of measured BRDFs
View-space meta-ball approximation by depth-independent accumulative fields
Automated meshing of sparse 3D point clouds
Brush Traces I
Video mosaicing for curved documents by structure from motion
Ethics in image manipulation Video presentations from this panel session are available on the citation page
A-maize-ing dynamic cornfield toolkit
Austere C3 graphics
Amazing portrait [al·la prima]; process of drawing teapot (drawing of oils painterly rendering)
Developing stylized trees and landscapes inspired by Eyvind Earle
Pyramid coordinates for deformation with collision handling
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs
Dressing and modeling food
Seven sisters
A compact representation for multiple scattering in participating media using neural networks
Relation-based parametrization and exploration of shape collections
Bump mapping onto real objects
Demo of FaceVR: real-time facial reenactment and eye gaze control in virtual reality
The "How-To" as a Post-AI Assessment Tool
NetAIBO project
Fire simulation and rendering in Beowulf
The mutable cursor: using the cursor as a descriptive and directive device in digital interactive stories
DAB: interactive haptic painting with 3D virtual brushes
Clover "Way Better"
Motion-Attentive Network for Detecting Abnormal Situationsin Surveillance Video
The bleeding edge of 3D printing and digital fabrication
Multithreading for visual effects
Patch-based fast image interpolation in spatial and temporal direction
Marking Space: On Spatial Representation in Contemporary Visual Culture
Soundscapes entertainment
Garden party
Research frontiers in virtual reality
Driver drowsiness estimation using facial wrinkle feature
Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices
LGTM: Local-to-Global Text-Driven Human Motion Diffusion Model
Human coded orchestra: a system for extemporary group singing performance
Video-based modeling
One tooth too far
Sense of Embodiment Inducement for People with Reduced Lower-body Mobility and Sensations with Partial-Visuomotor Stimulation
Estimating lighting environments based on shadow area in an omni-directional image
Yadori: mask-type user interface for manipulation of puppets
Automatic skeleton generation using hierarchical mesh segmentation
Optimized multi strand beard setup for Shrek the Halls
Soft! squishy! touch with more soft-bunnies!
Programming with OpenRT
Visualization of an F3 tornado within a simulated supercell thunderstorm
onNote: a musical interface using markerless physical scores
Virtual reality and augmented reality for education: panel
La Grua y la Jirafa: (The Crane and the Giraffe)
Computer graphics and the changing methodology for artists and designers
Group projects: issues and practices in computer graphics technology
A nose-tracked, personal olfactory display
Grooming furry surfaces of arbitrary topology
Combining biomechanical and data-driven body surface models
Broken: rock, paper, scissors
Motion-I2V: Consistent and Controllable Image-to-Video Generation with Explicit Motion Modeling
Object shape and reflectance modeling from observation
GaussSketch: add-on magnetic sensing for natural sketching on smartphones
Contour filling in raster graphics
Developing 3d design education for continuing education and professional students
Illumination in diverse codimensions
The "Castelet": a dynamically reconfigurable stage for performing arts
CODE_LINE_Blue, CODE_LINE_Green, CODE_LINE_Red, CODE_LINE_Yellow
Jigsaw: Graphical Representation for Big Data Management in Digital Film Production
Proprioceptive sense in an art installation: AmputationBox
Grand challenges of computational science (panel session)
Over the moon
A feasibility study of ray tracing on mobile GPUs
HaptoMIRAGE: a multi-user autostereoscopic visio-haptic display
Dynamic execution tracing of physical simulations
Keyframe control of cumulus cloud simulation
Unified SPH model for fluid-shell simulations
Progressive volume photon tracing
3D stencil face relievo making system
Developing a CD-ROM to teach ceramics
Birds-eye view ray scan system for flatbed autostereoscopic displays
Computer graphics technology (panel session)
Perceptual attraction force: the sixth force
Color Matching and Biomimicry for Multi-Material Dental 3D Printing
A CAD Interface for Drawing with Signed Distance Functions
In-core and out-core memory fast parallel triangulation algorithm for large data sets in E 2 and E 3
Unreal engine retrospective highlights
SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Virtual Event, USA, August, 2020
Human vision, anti-aliasing, and the cheap 4000 line display
Predictable and Targeted Softening of the Shadow Terminator
The difference between here and there: what graphic design brings to e-space (panel)
Interactive shade control for cartoon animation
The Kata of web3D
!OINK
Facial animation: past, present and future (panel)
SCP camera
A Software-Agnostic Small Studio and Education Pipeline
Applying Virtual Reality for Systematic Gaze Pattern Evaluation in Simulated Retinitis Pigmentosa Patients
Star Wars Episode 1: the Phantom Menace
Milkcrown simulation using OpenACC accelerated framework
Layered compositing of facial expression
A Well-aligned Dataset for Learning Image Signal Processing on Smartphones from a High-end Camera
Emotional color theme extraction
Traces Of My Brother [mp4] (France)
Perceptually based parameter adjustments for video processing operations
J'aurai ta peau
Efficiency issues for ray tracing
Crime scene: installation for two computers 2003
Tengible
Art directing rigid body dynamics as a post-process
Vel Satis en Capital
GPU fluids in production: a compiler approach to parallelism
Automatic generation of 3D typography
Stick and roll: a physical interactive system using curved displays and rolling batons
Adaptive multi-rate ray sampling on mobile ray tracing GPU
Chocolate pillows - "Look What's Inside"
Designing collaborative interdisciplinary CG experiences in the curriculum
Sumsing
Remix and robo: sampling, sequencing and real-time control of a tangible robotic construction system
A Letter from the Western Front
Fernet 1882 "mini cab company"
Persistence and propagation of shadow direction in mobile and multi-device graphics
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Courses
The rhetoric of the synthetic: images of the body in technology, business and culture (panel)
RenderComp: the new video editing workflow paradigm for digital video publishing
Localized volume preservation for simulation and animation
Applying color theory to visualization
Perceptive pixel multi-touch demo reel: (Jan-2007)
Anisotropic reflection models
Web 3D RoundUP
Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs
Using interactive evolution to discover camouflage patterns
International market opportunities (Panel)
Bottomless joystick
A fluid-suspension, electromagnetically driven eye with video capability for animatronic applications
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Sketches
Dynamic graphics using quasi parallelism
Using Mesh Shaders for Continuous Level-of-Detail Terrain Rendering
Dilated pixels episodic television VFX 2011-12
Rendering Parametric Surfaces in Pen and Ink
Retargeting Motion to New Characters
Efficient production techniques for high quality lighting in vast open world games
Older adults' attitudes toward homes service robots
A system for interactive definition and depiction of sculptured surfaces
@Stranded
Live 3D video in soccer stadium
Pocket Time-Lapse
Optimal illumination for image and video relighting
Creating an interactive catalog for an art college
The subdivision wavelet transform with local shape control
ITFS spot Scheibenwischer (drop)
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Emerging Technologies
Analyzing interfaces and workflows for light field editing
Graphical tools for interactive image interpretation
Touch-typable VR piano that corrects positional deviation of fingering based on music theory
Trade secrets of the violin masters
James-Stein Gradient Combiner for Inverse Monte Carlo Rendering
Fed Ex "Moon Office"
Importance sampling for video environment maps
High-resolution 3D printing: design for stereolithography
iPad mini-games connected to an educational social networking website
Out of statistics: beyond legal
Universal converter for platform independent procedural shaders in X3D
Use of CUDA streams for block-based MPEG motion estimation on the GPU
Visualization of angle-dependent plasmonic structural coloration by FDTD-simulated BSDF and ray-tracing rendering
BGRAF2: a real-time graphics language with modular objects and implicit dynamics
Special event: cyber fashion show 2005
Some notes on radial basis functions and thin plate splines
Baby changing station
Ribena cyberries
Reading the Space as an Entity
Column modeling
Fight night round 3 - PS3
Acquisition of large-scale surface light fields
ARTTag: aesthetic fiducial markers based on circle pairs
Smooth meshes for sketch-based freeform modeling
The detailed semantics of graphics input devices
Performance-driven hand-drawn animation
The hitchhiker's guide to the galaxy of mathematical tools for shape analysis
An intuitive interface based on camera parameters for portable devices
Texture synthesis using reaction-diffusion systems and genetic evolution
Becasso: artistic image processing and editing on mobile devices
Perceptually based learning of shape descriptions for sketch recognition
Inelastic scattering in participating media using curved photon mapping
Programmable buildings: architecture as an interaction interface powered with programmable matter
A case study of the Illimitable Space System v2 and projection mapping
3DGS2: Near Second-order Converging 3D Gaussian Splatting
Exquisite fun: a digital sketchbook
Artificial texturing: An aid to surface visualization
"Equus" the legend of the unbridled spirit
It/I: theater with an automatic and reactive computer graphics character
Flood action VR: a virtual reality framework for disaster awareness and emergency response training
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Diffusion: change the ambience of a space with a small amount of ink
Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
Ocean Oddity [mp4] (France)
Future directions in desktop video
Optimization - an emerging tool in computer graphics
Projected light microscopy
Simultaneous matting and compositing
SIGGRAPH 2007 papers preview
Recipes for Creating Digital Game Prototypes
Physics-model-based 3D facial image reconstruction from frontal images using optical flow
Fair LVC-curves on subdivision surfaces
Stereoscopic media editing based on 3D cinematography principles
Chainsmoker
'Stina & the Wolf' the movie: feature film production in education
Terminator 2 - 3D
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments
3D imaging sensing technology
Porting game engines to Direct3D 10: Relic Entertainment's Company of Heroes
ProjecString: Turning an Everyday String Curtain into an Interactive Projection Display
TransWall
Improving GPU particle filter with shader model 3.0 for visual tracking
Moana: Foundation of a Lava Monster
OpenEXR/Id isolate any object with a perfect antialiasing
A practical model for subsurface light transport
Canvrs: build your own reality
The MBTI map
A dynamic adaptive multi-resolution GPU data structure: adaptive shadow maps, octree 3D paint, adaptive PDE solver
T1000 effects driven character performance - terminator: genisys
Spellbinder: a medium for social interaction in branded city space
Interface and new interactive systems (panel session)
Methods for fast skeleton sketching
FaceBaker: Baking Character Facial Rigs with Machine Learning
Interactive rendering of translucent deformable objects