yusuke1997/dblp-id-title huggingface dataset:
ACM SIGGRAPH 2003 Video Review on Animation Theater Program - Part 1, SVR 2003, San Diego, CA, USA, July 27, 2003
Coglobe: a co-located multi-person FTVR experience
Joe's apartment - funky towel
A GPU-Accelerated Hydrodynamics Solver For Atmosphere-Fire Interactions
Dynamic simplicial meshes
3D reconstruction of detail change on dynamic non-rigid objects
Interactive stereoscopic display for three or more users
Object based image rendering and synthesis for computer generated integral videography
General clipping on an oblique viewing frustrum
Ray tracing deformed surfaces
Cloud-based social space: an interactive 3D social media browsing system
Azúl
Bikeware: have a match with networked bicycle in urban space
A nested marker for augmented reality
Elytre
Manipulating volumetric abstractions to match color perception between dissimilar gamuts
Reproducing Color Images Using Custom Inks
SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Technical Briefs
Generating abstract paintings in Kandinsky style
Scanning and printing a 3D portrait of president Barack Obama
High-Speed Focal Tracking Projection Based on Liquid Lens
Crom: massively parallel, CPU/GPU hybrid computation platform for visual effects
Entering the mind through the mouth
XBOX Fable III "Revolution"
ISSv3: from human motion in the real to the interactive documentary film in AR/VR
On storing and changing shape information
A conceptual framework for procedural animation (CFPA)
CoDAC: compressive depth acquisition using a single time-resolved sensor
scan Gate
Automated contouring of vertical oceanographic sections using an objective analysis
Exploring the intersection between art, music, and technology
Sounding off on audio: the future of Internet sound (panel)
Denoising and Guided Upsampling of Monte Carlo Path Traced Low Resolution Renderings
Accurate analytic approximations for real-time specular area lighting
Silencing the noise on Elysium
High-Low Tech Ombro-Cinéma
Best practices in short animation production in private/public partnerships: an agile approach
Adding Style, Folds, and Energy to the Costumes of Soul
återbesök
Autumn's Egress
Combining GPU data-parallel computing with OpenGL
Real-time path planning for virtual agents in dynamic environments
Pathfinder vision: tele-operation robot interface for supporting future prediction using stored past images
The art of SSX3
Rose Bleue [mp4] (France)
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Computer Animation Festival
Ray tracing volume densities
Tahuti: a geometrical sketch recognition system for UML class diagrams
Emancipated Pixels: Real-World Graphics in the Luminous Room
Disruptive Critters
Titanic, anatomy of a disaster
Le Conte du monde flottant
Cypress adventure
Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting
"Ninja Looting" for instructional design: the design challenges of creating a game-based learning environment
Delicious looking ice cream effects with non-simulation approaches
FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement
Blending In - The Crowds of Spies In Disguise
Prep and Landing: Area Lights w/ Animated Shadow Blur
Faery garden
Canada Dry "Domino"
Tea 43
850 meters
Feminist Transgressions? Object and Process in Transgenic/Genetic Works by Women
TexSliders: Diffusion-Based Texture Editing in CLIP Space
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Art Gallery
Region-based painting style transfer
Practical measurement-based spectral rendering of human skin
Virtual worlds, cognitive maps
Visualizing environmental data sets
Ungrounded haptic rendering device for torque simulation in virtual tennis
DAE-Net: Deforming Auto-Encoder for fine-grained shape co-segmentation
LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation
Shading bicubic patches
GlyphSea
Perceptual tone mapping operators for high dynamic range scenes
Computational time-resolved imaging, single-photon sensing, and non-line-of-sight imaging
Stadium UK
KitKat "the ultimate break"
5 story building
Rondeau
ISHair: importance sampling for hair scattering
A user-customizable Xwindow-like GUI system for mobile phones
Geometric modeling based on triangle meshes
Interactive projection mappings in a Japanese traditional house
The Tiger; An Old Hunter's Tale [mp4] (South Korea)
Puss in Boots: The Last Wish
Dynamic deformation of solid primitives with constraints
Mesh Density Adaptation for Template-based Shape Reconstruction
Guided Training of NeRFs for Medical Volume Rendering
Magic morphin mirror: face-sensitive distortion and exaggeration
Robotic faculty (Williams college winter studies program 1997)
Maze runner: the scorch trials
Depth from focus for 3D reconstruction by iteratively building uniformly focused image set
Creativity in real time: thought process in an authorship society
World of Warcraft: mists of Pandaria cinematic intro
Point-based rigid shape interpolation
Photometric stereo for archeological inscriptions
Near real-time shadow generation using BSP trees
Ants in the Pants
LSD ABC
Harmonic fluid sound synthesis
The adventures of Baxter & McGuire: the soccer game
Supporting animation and interaction
Voice mosaic
Processing.org: programming for artists and designers
SD_1084-1
Shape Transformation Using Variational Implicit Functions
PMU jouez avec vos e'motions
"ZECTO" cinematography for depth-based live-action imaging
Panorama light-field imaging
3D printing for mixed reality hands-on museum exhibit interaction
Geometric deep learning
Mobile screen transition animations
Scarygirl game trailer
Facial Microscopic Structures Synthesis from a Single Unconstrained Image
Visual simulation of lightning
VR interactions
Academia vs. industry in graphics
Visualization of putting trajectories in live golf broadcasting
Color-accurate interactive liquid crystal display
Design and implementation of modern production renderers
Reflection Space Image Based Rendering
Demonstrating real-time slow-motion experience through parallel video presentation
The need for interdisciplinary undergraduate research
Halls penguins airport
Cool Shading Study
TIGS: An overview of the terminal independent graphics system
Acting as Inverse Inverse Planning
Physics simulation R&D at Square Enix
A multi-layered visualization language for video augmentation
Perrier
EcoNews ident
@The Source of the Mountains
A case study of a virtual audience in a reconstruction of an ancient Roman Odeon in Aphrodisias
Delivering doomsday the meteor FX of ice age: collision course
The haptic display of complex graphical environments
Long hair and fur for "Van Helsing"
Free-Form Deformations with Lattices of Arbitrary Topology
Build your own procedural grooming pipeline
Dynamo green streamlines
The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War
Super resolution based on texton substitution
Watch Dogs 2 [mp4] (Poland)
Krakow: a woven story of memory and erasure
Filtering by repeated integration
Multi-frame video representation using feature preserving directional blur
Reflectance estimation of human face from a single shot image
Quick transitions using multi-way blends
Fast teeth scanning for advanced digital dentistry
Dutch Nelson, galaxy guy
Curvature dependent BRDF
I saw a tree
Buru-Navi3: movement instruction using illusory pulled sensation created by thumb-sized vibrator
The intimacy machine
CoGIP: a course on 2D computer graphics and image processing
Fight our shadow robot
Screen: bodily interaction with text in immersive VR
Discovering near-field VR: stop motion with a touch of light-fields and a dash of redirection
A versatile high-resolution scanning system and its application to statistical analysis of lizards' skin colour time-evolution
Air painting with Corel Painter Freestyle and the leap motion controller: a revolutionary new way to paint!
Last Shot [mp4] (USA)
Special session on large scale applications of computer charting and mapping in industry (Panel Session)
Interactive backprojected soft shadows with an occlusion camera shadow map
Homomorphic factorization of BRDFs for high-performance rendering
Anime perspective
Silent dancing
Tea set 113/114
Kaidan: Japanese horror experience in interactive mixed reality
Quadtree Tall Cells for Eulerian Liquid Simulation
Reflective learning with narrative interface in a simulation game environment
Deep patch-wise colorization model for grayscale images
Fallen art
Comparing figures by regression
Computer animation of free form images
Computational Modeling of Gothic Microarchitecture
R-LODs: fast LOD-based ray tracing of massive models
Alba: A Multimodal Rendering System for Autonomous Vehicle Simulation
Performing work within virtual environments (panel session)
The applications of evolutionary and biological processes to computer art and animation
Video reshuffling: automatic video dubbing without prior knowledge
GazeSphere: navigating 360-degree-video environments in VR using head rotation and eye gaze
Three keys to creating the world of "ready player one" visual effects & virtual production
A fiber scattering model with non-separable lobes
Ram's horn
Sean Mullen
Anticipating impacts
Motion patches: buildings blocks for virtual environments annotated with motion data
Rapid interactive real-time application prototyping for media arts and stage performance
Towards a stochastic depth maps estimation for textureless and quite specular surfaces
Phare tower, La défense
The Dam Keeper
Hand-shadow illusions and 3D DDR based on efficient model retrieval
CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generation
BodyVenture
Aerial 3D/2D composite display: depth-fused 3D for the central user and 2D for surrounding audiences
Replica exchange light transport on relaxed distributions
Mobilizing mocap, motion blending, and mayhem: rig interoperability for crowd simulation on Incredibles 2
3D Gaussian Blendshapes for Head Avatar Animation
Generative and Genetic Art
Guessing objects in context
Practical 3D+2D displays
Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Computer Animation Festival
ViPlate: Suppressing Mid-Air Image Degradation by Vibrating a Retro-Transmissive Plate
Digital design education at UCLA
Diffraction Shaders
Human motion estimation from a reduced marker set
Fast ray tracing by ray classification
Painting with polygons: non-photorealistic rendering using existing tools
Interactive ray tracing
Making distance judgments in real and virtual environments: does order make a difference?
Asset management system for digital production workflow
Data-driven simulation methods in computer graphics: cloth, tissue and faces
Shadertoy: learn to create everything in a fragment shader
El oro: animating humanities research
Mortal breakup inferno
An introduction to 3D gestural interfaces
Measured curvature-dependent reflectance function for synthesizing translucent materials in real-time
Samalu
Up close with simulated crowds
The accumulation buffer: hardware support for high-quality rendering
ubiGaze: ubiquitous augmented reality messaging using gaze gestures
A new human motion analysis system using biomechanics 3D models
Guinness "noitulovE"
The Antarctica Series: Under a Cracked Sky
Deadly mister misty
Volflex
falling water
PANORAMICAL
Developing mobile 3D applications with OpenGL ES and M3G
HaptoRoom: Using Vibrotactile Floor Interfaces To Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces
Virtual performance and collaboration with improvisational dance
Nan-o-sex and virtual seduction
The neuroscience social network project
Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Poster Proceedings
Spherical full-parallax light-field display using ball of fly-eye mirror
Temporally coherent video matting
Cost-based workload balancing for ray tracing on multi-GPU systems
Mobile augmented reality in advertising: the TineMelk AR app - a case study
Superimposing pictorial artwork with projected imagery
Computer camp: for girls only!
Tweaking stylized light and shade
Las Campanas redshift survey in 3D
Depth image based 3D human modeling resolving self-occlusion
Muscle-driven tentacle animation
From our imagination, 1998
Genderbender
Crowds at Monsters University
Curvelet feature extraction and matching for image retrieval
ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations
From light to sound: prisms and auto-zoom lenses
Effective removal of detail for a multi-resolution viewer
The Noetic Connection: synesthesia, psychedelics, and language
The effect of rotational ego-motion on the perception of high fidelity animations
R'ha
City paradise
Se-ma-for film festival
An interactive graphics application to advanced aircraft design
Female Gape #3
An image processing approach to computer graphics
The Chronicles of Narnia: Voyage of the Dawn Treader
Geometric and discrete path planning for interactive virtual worlds
Error-bounded antialiased rendering of complex environments
An Augmented Reality C2 Sand Table Visualization atop An Advanced User Interface Display
A saccade-contingent display for suppressing color breakup
Playable universal capture: compression and real-time sequencing of image-based facial animation
Computer analysis for visual art style
A digital video information storage and retrieval system
Stochastic ray tracing
Muscular Union
Embree ray tracing kernels: overview and new features
Geometric algebra rotors for skinned character animation blending
American album
Simulation and Representation of Topology-Changing Rolling Waves for Massive Open Ocean Games
@Carried Away
Fast approximations for global illumination on dynamic scenes
Body building through weight training: using fitting techniques for skin animation
Art school or trade school?
Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page
Bootstrapping Direct3D 10
Fast Poisson disk sampling in arbitrary dimensions
Emerging keys: interactive electromagnetic levitation keys
Modeling plant life in computer graphics
Visualizing the asynchronous discussion forum data with topic detection
SIGGRAPH Asia 2011 Art Gallery, Hong Kong, China, December 12-15, 2011
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games
Augmented and Virtual Reality Application Design for Immersive Learning Research Using Virtual Nature: Making Knowledge Beautiful and Accessible with Information Fidelity
Rubika
Noise reduction with image inpainting: an application in clinical data diagnosis
Research and development of K-12 learning games via the undergraduate student
A comparison of three methods of face recognition for home photos
A full HDR pipeline from acquisition to projection
Real-time compositing framework for interactive stereo fMRI displays
Deformable curve and surface finite-elements for free-form shape design
Metamouse: specifying graphical procedures by example
The jackpot city
Love in the time of advertising
Synaesthetics
Korser [mp4] (France)
Sorting and searching
Video augmented reality with robust tracking
A per grain simulation of film
Planet paranoid
Rage Against the Archive: Institutional Critique through New Media Art
SpotScents
DB+Grid: a novel dynamic blocked grid for sparse high-resolution volumes and level sets
Canto nine/nine nights I hung on a windy tree
The effect of desktop illumination realism on a user's sense of presence in a virtual learning environment
A surrogate visualization model using the tensor train format
Augmented dynamic shape for live high quality rendering
The computer arts: origins and contexts
adidas TAPE: 3-d footwear concept design
Real-time and physically realistic simulation of global deformation
@Blood Song: A Silent Ballad
Nude (studying in perception), 1996
Particle animation and rendering using data parallel computation
Hai hase
A model for human faces that allows speech synchronized animation
Mathematical basics of motion and deformation in computer graphics
Participating interface
Into pieces
Atta texana leafcutting ant colony: a view underground
Humour theory and videogames: laughter in the slaughter
ThinSight: integrated optical multi-touch sensing through thin form-factor displays
An Art-Directed Workflow for Transferring Facial Action Coding Between Models with Different Mesh Topologies
Gemon Dance
An efficient new algorithm for 2-D line clipping: Its development and analysis
VibroSkate: a locomotion interface with the exact haptics and kinesthesia
World identity cards
Eyes Without a Face: Integrating detached facial features into Pixar's character pipeline
Hierarchical View-Dependent Structures for Interactive Scene Manipulation
Neural pixel error detection
Empire of the ant: Andrea Pozzo
"Happy Feet": thawing the CG pipeline
Virtual and Real: K-dron and light
Tic tac toe from American favorite series 1996
Frozen fever
Novel view synthesis from two cartoon face drawings
Assembling environments with LEGOscape
Kent - tout est la
Au smart sports green road project
Panoramic imaging system for mobile devices
Flexible Motion In-betweening with Diffusion Models
Virtual graphics
Progressive deforming meshes based on deformation oriented decimation
Master Q
Nicholson NY/Pequot interactives
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998, Orlando, FL, USA, July 19-24, 1998
Nova*gks, a distributed implementation of the Graphical Kernel System
SIGGRAPH ASIA 2017, Bangkok, Thailand, November 27 - 30, 2017 - Symposium on Visualization
Virtual history: the secret plot to kill Hitler
Directable crowd animation
Importance sampling for physically-based hair fiber models
Image Ranking with Density Trees for Google Maps
The hidden truth
XGen: arbitrary primitive generator
The fish
High-Dynamic-Range Imaging for artists
Meltables: fabrication of complex 3D curves by melting
Errances
Snap-together motion: assembling run-time animations
The Orikao Method: 3D scene reconstruction from Japanese beauty portraits
The Taichi programming language
Integrating multiple narratives: the mirror that changes
Rich curve drawing
SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Emerging Technologies
A Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing
A partial shape matching technique for 3D model retrieval systems
Rendering 3D objects into photographs taken by uncalibrated perspective cameras
Canto thirteen/the interior life of the dead
Direct haptic rendering of complex trimmed NURBS models
A GPU interpolating reconstruction from unorganized points
Play to learn: exploring online educational games in museums
Computational photography: advanced topics
Facebook demetricator 2012-present
Three-dimensional man-machine interaction
Implementing efficient virtual shadow maps for many lights
Deadmau5 'professional griefers'
Survey of national/culture specific tendencies of avatars in the diversifying metaverse
A radiosity method for non-diffuse environments
Elder Scrolls
Modeling fiber stream of internal wood
An object space approach to shadowing for hair-shaped objects
Research agenda for visualization in transportation
The round earth project
Human-centered design for VR interactions
Real-time 3D interaction for augmented and virtual reality
Future psychoanalisis
Multi mega book in the cave
The Sun Dagger Interactive
Retrospectives I: the early years in computer graphics at MIT, Lincoln Lab, and Harvard
Mezcaliente (France)
Visualization of ultra-thin semi-transparent metallic films by wave simulations and ray-tracing rendering
Lost senses (Zmysły Prysły)
Realtime interactive multimedia performance
Font formats (panel session)
Urban metis
rAir flow menus: toward reliable 3D gestural input for radial marking menus
Dancing fire and water
An evaluation of university education as it relates to the VFX, animation and game industries
A fixed grid curve representation for efficient processing
AMD CTM overview
A practical guide to thin film and drips simulation
Procedure models for generating three-dimensional terrain
Lenovo "Virus"
Detection and evaluation of grasping positions
A new vision for modern dance in terms of dynamics
Non-distorted Texture Mapping for Sheared Triangulated Meshes
Computing in the fast lane (Panel): Supersystems for computer graphics
A ray tracing solution for diffuse interreflection
(Projection) mapping the brain: a critical cartographic approach to the artist's use of fMRI to study the contemplation of death
Real-time particle-based simulation on GPUs
Espace "La Vie d'Hector"
Driver's recognition of head-up display (HUD) as information provision system
Lichtspiel
Community tea project
A retailers way into 3D: IKEA
ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, New Orleans, LA, USA, August 4-9, 1996
Small trees, big data: augmented reality model of air quality data via the chinese art of "artificial" tray planting
RELATE3D: REfocusing Latent Adapter for Targeted local Enhancement and Editing in 3D Generation
A self-shadow algorithm for dynamic hair using density clustering
Wanderlust into (y)our past: Mediating Intimacy for Prosocial Co-existing with Your Loved One in Home Quarantine
A self-reconfigurable camera array
If this place could talk ... First World War tunnel warfare through haptic VR
Learning science with art
Living book of anatomy (LBA) project: see your insides in motion!
OpenGL and DirectX
The present and future of real-time graphics in film
Evolution of GORI.Node garden
Perpetuum mobile
Material Texture Design: Texture Representation System Utilizing Pseudo-Attraction Force Sensation
Hierarchical upsampling for fast image-based depth estimation
PickHits: hitting experience generation with throwing motion via a handheld mechanical device
Development of a high precision hand motion capture system and an auto calibration method for a hand skeleton model
Core standard graphic package for the VGI 3400
HOK international
The Vertex project: exploring the creative use of shared 3D virtual worlds in the primary (K-12) classroom
Virtual reality interfaces using Tweek
Collaborative animation production from students' perspective: creating short 3D CG films through international team-work
Background replacement
Light shower: a poor man's light stage built with an off-the-shelf umbrella and projector
The palace of soviets
Recompose Grammars for Procedural Architecture
FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation
Cords: keyframe control of curves with physical properties
The Soul of the Machine: The Search for Spirituality in Cyberspace (Panel)
The visible electricity device: visible breadboard
A progressive multi-pass method for global illumination
Robust treatment of collisions, contact and friction for cloth animation
A frequency based ray tracer
Canopy climb: a rope interface
Overwatch: Kiriko
QuickETC2: How to Finish ETC2 Compression within 1 ms
How VR changes the sense of ourselves & reality
Optimizing large scale crowds in ralph breaks the internet
Game development for experience through staying there
Rhythmic character animation: interactive Chinese lion dance
People in the past: the ancient Puebloan farmers of southwest Colorado
Global environment and digital media
Wētā FX Presents Avatar: The Way of Water
NEWYORKEXITNEWYORK
Component-based approach for prototyping of movie-based physical therapy games
Cartoon Network's "Quick Draw El Kabong"
De la partida
Deep Compression for Streaming Texture Intensive Animations
The making of Marvel's "Captain America: Civil War"
25th anniversary celebration of pioneering computer artists
FMC subsea GL/GLL modular cluster manifold system
Sakuratei