yusuke1997/dblp-id-title huggingface dataset:
Conversion from Dimensional Emotions to Discrete Emotions
Beyond SAE J3016: New Design Spaces for Human-Centered Driving Automation
Research on the Development of Spatial Model and Value Perceptions of Lingnan's "Water Cultural Heritage" in the Context of Generative Whole Theory
Multi-touch Based Standard UI Design of Car Navigation System for Providing Information of Surrounding Areas
Mobile Research: Benefits, Applications, and Outlooks
Electromyography Measurement of Workers at the Second Lining Pounding Process for Hanging Scrolls
UX Aspects of AI Principles: The Recommender System of VoD Platforms
From Global Terminology to Local Terminology: A Review on Cross-Cultural Interface Design Solutions
A Descriptive Model of Passive and Natural Passive Human-Computer Interaction
The Rallye Platform: Mobile Location-Based Serious Games for Digital Cultural Heritage
The Cueing Effect in Retrieval of Expertise: Designing for Future Intelligent Knowledge Management System
Intelligent Machine Space for Interacting with Human in Ubiquitous Virtual Reality
Multiple Attribute Decision Making and On-Line Information Systems
The Impact of Tutorial Design on the Novice Gaming Experience
The Implementation of Advanced AIS and the Accounting Data Quality: The Case of Jordanian SMEs
Design and Developing Methodology for 8-dot Braille Code Systems
Easy Hand Gesture Control of a ROS-Car Using Google MediaPipe for Surveillance Use
User Trust and Understanding of Explainable AI: Exploring Algorithm Visualisations and User Biases
Investigating Low-Cost Virtual Reality Technologies in the Context of an Immersive Maintenance Training Application
Component-Driven Structural Recomposition for Triadic Knowledge and Experience Sharing in Multimodal Learning
A Study of Chinese Audience Preferences for Mythological Film and Television Works
Chinese College Students' Usage, Evaluation, Perception and Attitude Toward Generative AI in English as a Foreign Language Writing
The Application of Interactive Media Display Technology in Environmental Science Learning
Using Cloud Technologies for Engaging People with Cultural Heritage
Tech Mentors, Warm Experts and Digital Care Work: Pandemic Lessons from a Remote Digital Literacy Training Program for Older Adults
Comfortable Design of Task-Related Information Displayed Using Optical See-Through Head-Mounted Display
Challenges for End-User Development in CE devices
A Study on Fundamental Information Transmission Characteristics of an Air-Jet Driven Tactile Display
The Contemporary Rural Landscape in the South-Western Region of Poland (Sudeten Region) - A Search for Spatial Order
Human Interpretation of Inter-robot Communication
Interactions Afforded by Mobile Telepresence Robots in Health Care Settings
Evaluation of an Intelligent Collision Warning System for Forklift Truck Drivers in Industry
An Embodied and Ubiquitous E-coach for Accompanying Older Adults Towards a Better Lifestyle
Development of a Prototype for the Monitoring and Management of Telecommunications Network Infrastructure
Integration of Data Fusion and Deep Neural Networks for In-vehicle Symbiotic HMI Design
Design for Facilitating eBay Transactions Using Skype
Adapting the "Networking During Infectious Diseases Model" (NIDM) for Science Communication Using Julia and Genie
Learning Spaces in Higher Education: A Systematic Literature Review
User Experience Observations on Factors That Affect Performance in a Road-Crossing Training Application for Children Using the CAVE
ROIS: A New Concept to Change into Safe and Comfortable World
Disseminating Intangible Cultural Heritage Through Gamified Learning Experiences and Service Design
Study on the Application of "White and Black" Concept to Ceramic Luminaire Design
The Fatigue Check System for VDT Workers by Measuring CFF
The Utilization of Chinese Traditional Elements in Social Media Marketing of Indigenous Mobile Terminals
What Makes First Steps Users Rave About Virtual Reality? An Explorative Qualitative Study of Consumers' First VR Experience
Visual Communication of Lovely Characters in Digital Development Arena
An Investigation into Gender Role Conformity in an Online Social Networking Environment
Does Privacy Information Influence Users' Online Purchasing Behavior?
The Cultural Integration of Knowledge Management into Interactive Design
Designer Interface for a Class of Wearable Computer Applications
Pen-Based User Interface Based on Handwriting Force Information
Usable, Aesthetic, Sociable and Motivating Interface for Students' Online Knowledge Sharing
Mapping the Research Space Shaped by EU-Funded Projects in Relation to Cyber-Physical Systems, Human-Machine Networks and Their Connection to Resilience
Exploring the Role of Adults in Participatory Design for Children on the Autism Spectrum
Proposal on Service Design for Social Innovation: Self-expression of Adolescent to Parents
Scientific Knowledge Database to Support Cybersickness Detection and Prevention
How Do Hybrid Electric Vehicle Drivers Acquire Ecodriving Strategy Knowledge?
Challenges for User Centered Smart Environments
Human-in-the-Loop Annotation for Image-Based Engagement Estimation: Assessing the Impact of Model Reliability on Annotation Accuracy
Research on Interactive Animation Design Based on Handheld Mobile Terminals
Incorporating Regional Brain Connectivity Profiles into the Inference of Exposure-Related Neurobehavioral Burden in Explosive Ordnance Disposal Veterans
Lighting Cognition Predict Model From Physiological Signals - A Pilot Study
How to Explain It to Energy Engineers? - A Qualitative User Study About Trustworthiness, Understandability, and Actionability
Cross-Cultural Design - 17th International Conference, CCD 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
DICOM-Based Voxel-Supported Blood-Vessel-Avoiding Scalpel Navigation
Covid-19 in Transportation: A Comprehensive Bibliometric Analysis and Systematic Review with a Reappraisal
Multimodal Interaction Framework Based on Firebase Real-Time Database
Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments - 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
ARITH Product Evaluation System - A User-Centered Study on Web Products Evaluation
Tactile Angle Characteristics for Reproduction by Force Sensation
Method to Generate an Operation Learning Support System by Shortcut Key Differences in Similar Software
AIHeurEval: Generating Heuristic Evaluations on Multiple UI Screens with Multimodal Large Language Models
Experimental Thermal/Moisture Mapping of Industrial Safety Helmets
How Do Users Express Their Emotions Regarding the Social System in Use? A Classification of Their Postings by Using the Emotional Analysis of Norman
Exploring the Anonymity of Social Media Users Using Micro-messages
A Comparative Study to Evaluate the Usability of Context-Based Wi-Fi Access Mechanisms
Decision-Making for Interactive Systems: A Case Study for Teaching and Learning in Bioinformatics
Impact of Foveated Rendering on Procedural Task Training
PALIO as an enabling platform for disabled and elderly people
Hand Movements Influence Time Perception of Visual Stimuli in Sub or Supra Seconds Duration
Creating Weather Narratives
Requirements Engineering of Ambient Assisted Living Technologies for People with Alzheimer's
Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions
Influence Factors of Green Packaging on Consumers' Willingness to Accept Festive Gifts
Design of an Emotion Care System for the Elderly Based on Precisely Detecting Emotion States
Evaluation of Open-Source Upper Limb Prostheses Models for 3D Printing: Grasping Performance Using Silicone Fingertips Covers
A Discussion System for Knowledge Sharing and Collaborative Analysis of Incidents in Nuclear Power Plants
Spatial Features and Elements Affecting Indoor Wayfinding - A Case Study in a Transit Hub
Personalized Information Retrieval: Application to Virtual Communities
Addressing Learning Disabilities in Ambient Intelligence Educational Environments
Investigating Low-Cost Wireless Occupancy Sensors for Beds
A Computational Location Model Based on Relative Information
Developing Self LLM to Enhance Student Knowledge Based on AIED for Personalized Learning Pathways
Exergame to Promote Exercise Outside Physical Education Classes During a Pandemic
Roma Crash Map: An Open Data Visualization Tool for the Municipalities of Rome
Design of Tangible Programming Environment for Smartphones
Communication and Information About Breast Cancer: A Comparative Study Between a Physical and an Online Environment
Cultural Heritage as Digital Experience: A Singaporean Perspective
Remote Reminiscence Talking and Scheduling Prompter for Individuals with Dementia Using Video Phone
E-Shopping Behavior and User-Web Interaction for Developing a Useful Green Website
The Bridge - A Transmedia Dialogue between TV, Film and Gaming
Nudging with Narrative Visualization: Communicating to a Student in the MOOC Courseware
To Do or Not to Do: How Socio-demographic Characteristics of Older Adults Are Associated with Online Activities
HCI applications for professional driver seats and their impact to driver's health and efficiency
Advancing Human-Computer Interaction in Depression Research: Trends and Hotspots Through a Bibliometric Lens
Analysis and Comparison of Ergonomics in Laparoscopic and Open Surgery - A Pilot Study
Designing for Inclusion and Diversity in Big Tech Reports: A Gray Literature Analysis
Social Media - New Face of Collaborative Policing? - A Survey Exploring Perceptions, Behavior, Challenges for Police Field Officers and Residents
Generative Artificial Intelligence in Agile Software Development Processes: A Literature Review Focused on User eXperience
Evaluation of User-Interfaces for Mobile Application Development Environments
A Hospital MR Navigation Design for Elderly People's Medical Needs
Speech Disorders Classification by CNN in Phonetic E-Learning System
A Study on the Use of Motion Graphics and Kinect in LMA (Laban Movement Analysis) Expression Activities for Children with Intellectual Disabilities
Effect of Protective Coating on the Performance of Wearable Antennas
Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments
Health Knowledge Visualization for the Elderly
Improving Sense of Well-Being by Managing Memories of Experience
Bridging the Gap Between the Stakeholders and the Users at Alibaba.com
Lego ® -like Bricks to Go from the Real to the Virtual World
Evaluation Method and Capability Improvement Research Based on Controller Capability Characteristics
Extended User Feedback - A Questionnaire for Usability Evaluation in XR
Desktop and Virtual-Reality Training Under Varying Degrees of Task Difficulty in a Complex Search-and-Shoot Scenario
Designing Interfaces for Home Energy Users: A Preference Study
Towards Understanding the MOOC Trend: Pedagogical Challenges and Business Opportunities
Easy Reading - Keeping the User at the Digital Original: Assessment and Potential Use of Easy Reading for Digital Accessibility
AliceBot: Designing AI-Driven Applications for Mental Health Management
Folksonomy-Based Collaborative Tagging System for Classifying Visualized Information in Design Practice
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health - 11th International Conference, DHM 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part I
The Impact of Gamified AR Format on Engagement for Site Museum Tours
Increasing Family Involvement in Elderly Care
Keyboard Operations in a Negative Slope Design
Vehicle Human-Machine Interaction Interface Evaluation Method Based on Eye Movement and Finger Tracking Technology
Analysis of Drivers Information Requirements for Adaptive Cruise Control (ACC) Functions
Technology: A Bridge or a Wall? The Inter(intra)generational Use of ICTs Among Italian Grandmothers
Study of Virtual Reality Performance Based on Sense of Agency
Research on Interactive Experience Design of Culture-Themed Exhibition Based on Environmental Psychology - Take the "Wu Yun Jiangnan" Theme Exhibition as an Example
Flexibility as an Instrument of Social Stabilization of Residential Environment
A User-Centric Metadata Creation Tool for Preserving the Nation's Ecological Data
Wearable Finger-Braille Interface for Navigation of Deaf-Blind in Ubiquitous Barrier-Free Space
Advancing User Research in Naturalistic Gambling Environments Through Behaviour Tracking. A Pilot Study
Building a Shared Cross-Cultural Learning Community for Visual Communication Design Education
Practical Eye Tracking of the Ecommerce Website User Experience
Analysing Yammer Usage Pattern in the Context of Social Collaborative Activity Performance by Knowledge Workers
The Belonging Robot (BeRo): A Hybrid Physical-Digital System to Reflect Moods
A Model for the Use of Social Paradigms in Mobile Ubiquitous Interactions
Effects of Joint Acceleration on Rod's Length Perception by Dynamic Touch
Evaluation of Adversarial Examples Based on Original Definition
Using Information Visualization Techniques to Improve the Perception of the Organizations' Image on Social Networks
Detecting Swarm Degradation: Measuring Human and Machine Performance
Effects of the Conversation and Recommendation Mechanism on Chatbots' Recommendation Effectiveness
Usage Diversity, Task Interdependence and Group Innovation
A Validation of Textual Expression About Disaster Information to Induce Evacuation
Evaluating Developers' Knowledge of Usability Guidelines: An Empirical Study on Stack Overflow
Changing Faces: Identifying Complex Behavioural Profiles
Effect of Icon Density and Color Contrast on Users' Visual Perception in Human Computer Interaction
Electronic Government in the Municipalities of Perú: A Challenge Towards Digital Transformation
Study of Eye-Glance Input Interface
Development of a Skill Acquisition Support System Using Expert's Eye Movement
HOPE: Extensible System for Automatic & Periodic Diagnosis of Offshore Software Project
Towards Attainable Game Experiences
Analysis of the Enjoyment Levels Evoked by Two Video Commercials Using EEG
Information at Hand - Using Wearable Devices to Display Task Information in the Context of Industry 4.0
Exergames: Game Prototype Using Maker Movement Assets
NTSB Investigation of Weather-Related Aviation Incidents and Accidents
Motion Sensing Technology on Rehabilitation for Children with Physical Disabilities
Expressing Agreement in Swedish and Chinese: A Case Study of Communicative Feedback in First-Time Encounters
Distribution of Human-Machine Interfaces in System-of-Systems Engineering
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations
Human Aware Robot Navigation in Semantically Annotated Domestic Environments
Application Research on Human-Computer Interaction in Emotional Design of Science and Technology Exhibition Hall
Research on Innovative Strategies of Museum Display Design to Improve User Experience
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor
Designing Data to be Inclusive: Enabling Cross-Disciplinary and Participative Processes
Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation
A Suggestion for a Smartphone Video Player Interface
Pilot Study of Piano Learning with AR Smart Glasses Considering Both Single and Paired Play
The Relation Between Television Viewing Time and 4-7-Year-Old Children's Learning and Behavioral Habits
Visual Reference of Ambiguous Objects for Augmented Reality-Powered Human-Robot Communication in a Shared Workspace
Improvement of Hand-Grasp Measurement System
A Sensory Emotion Data System for Designing Information Appliances
Limiting Experience and Cognition by Flexibility, Interaction Design and Cybernetics
A Research on How to Enhance User Experience by Improving Arcade Joystick in Side-Scrolling Shooter Games
Joint and Discomfort Analysis Using Ergonomic Software RAMSIS
Escaping Flatland: Graphics, Dimensionality, and Human Perception
Smart Makeup Mirror: Computer-Augmented Mirror to Aid Makeup Application
Contingency Models for Architectural Design
Development of a Platform for Nonformal Education Services: A Case Study in the Field of STEM in Estonia
Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Reality
Multimodal Kinect-Supported Interaction for Visually Impaired Users
Analysis and Evaluation of Wireless Ad Hoc Network Performance for a Disaster Communication Model and Scenarios
Guidelines for the Development of Common Ground-Based Relational Agents for Elderly
Tracking Discourse Topics in Co-speech Gesture
Human Modeling in Design for Reducing Human Error in Product Lifecycle
Constructing a Decision-Support System for Safe Ship-Navigation Using a Bayesian Network
Cultural Diversity for User Interface Design: A Progress Report
Design Guidelines of Home Medical Devices for Older Adults: A Case Study of Oxygen Concentrators
Exploration of the Digital Twin for Prototyping the Product-Service System Design in a Bus Manufacturing Company
Making Explicit the Problem and Context to Address in Project-Based Software Engineering Courses
SmartHeliosity : Emotional Ergonomics through Coloured Light
Design Issues of Relief Maps for Haptic Displays
Assessing the Usability of Statistical Software Using Designed Experiments
Motive-Oriented Design - Helping Automobile Engineers to Take the User's Perspective!
Factors and Cues Impacting User Information Selection and Processing Performance in Kiosk Touch Screen Interfaces
A Novel User-Specific Wearable Controller for Surgical Robots
The Development of an Innovative Design Process for Eco-efficient Green Products
Evaluating Usability Evaluation Methods: Criteria, Method and a Case Study
An After Action Review Engine for Training in Multiple Areas
Smart Home Security and Privacy Mitigations: Consumer Perceptions, Practices, and Challenges
Investigating the Mental Workload of Experiencing Virtual Reality on People with Mild Cognitive Impairment
xR-Based Systems for Mindfulness Based Training in Clinical Settings
Learn as Babies Learn: A Conceptual Model of Designing Optimum Learnability
The Impact of Tweets, Mandates, Hesitancy and Partisanship on Vaccination Rates
Using Kansei Engineering to Explore the Style Route in Motorcycle Exterior Design - Taking the SYM Motorcycle as an Example
The Adaptive Features of an Intelligent Tutoring System for Adult Literacy
Automating the Investigation of Complaints on Social Networks Using Artificial Intelligence
GEOpod: Using a Game-Style Interface to Explore a Serious Meteorological Database
Fuzzy Logic in Exploring Data Effects: A Way to Unveil Uncertainty in EEG Feedback
Teacher Agents: The Current State, Future Trends, and Many Roles of Intelligent Agents in Education
Research on the Cognitive Evaluation Method of Subway Signs Design in the Aging Society
Human-Entrained E-COSMIC: Embodied Communication System for Mind Connection
Exploring Electric Vehicle Charging Space Brand Market Factor and User Experience: A Case of the United States and China
Design, Operation and Evaluation of Mobile Communications - Third International Conference, MOBILE 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings
Evaluation of Non-visual Zooming Operations on Touchscreen Devices
An Ontology-based Approach to Annotating Enactive Educational Media: Studies in Math Learning
The Empathy Mechanism of Human-Plant Interaction in Horticulture Therapy in Digital Media Era: Types, Characteristics and Potentiality
Rethinking Personas for Fairness: Algorithmic Transparency and Accountability in Data-Driven Personas
Robot Patient for Nursing Self-training in Transferring Patient from Bed to Wheel Chair
Sewing for Life: The Development of Sewing Machine in the Tune of Women Life Experience in Taiwan
Mobile Phone-Based Device for Personalised Tutorials of 3D Printer Assembly
Designing, Implementing and Testing a Mobile Application to Assist with Pediatric-to-Adult Health Care Transition
PiChat: Smartphone Application to Expand the Social Network for the Elderly
The Effects of Negative Interaction Feedback in a Web Navigation Assistant
Analyzing Face and Speech Recognition to Create Automatic Information for Usability Evaluation
BilliARt - AR Carom Billiards - Exploration of an AR Framework
What Sensory Desires Make Young Chinese Users Prefer One Instrumental Panel Form of Passenger Car to Another?
Artificial Intelligence in Higher Education: Student Perceptions of the Adoption and Integration in Ghana, West Africa
Fine Grained Categorization of Drug Usage Tweets
Understanding Activity Documentation Work in Remote Mobility Environments
A Web Analytics and Visualization Tool to Understand Students' Behavior in an Adaptive E-Learning System
Verification of Development of Scenarios Method and Visual Formats for Design Process
The Map as a Tool for Identifying Pervasive Interactions in Today's Home
Personalized Recommendation System for Efficient Integrated Cognitive Rehabilitation Training Based on Bigdata
Accessible Open Educational Resources for Students with Disabilities in Greece: They are Open to the Deaf
Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View
Assisting, Not Training, Autistic Children to Recognize and Share Each Other's Emotions via Automatic Face-Tracking in a Collaborative Play Environment
Combination of Non Invasive Medical Imaging Technologies and Virtual Reality Systems to Generate Immersive Fetal 3D Visualizations
Of Politics, Behavior and Commands: Processing Information Unspoken for Sentiment Analysis and Spoken Interaction Applications
Examining the Impact: Pencil-and-Paper Versus Touch-Screen Assessments in Augmented Reality Learning
Simulators for Driving Safety Study - A Literature Review
Design and Research of Civil Aircraft Flap/Flap Control Lever Based on Ergonomics
Crisis Management Training: Techniques for Eliciting and Describing Requirements and Early Designs across Different Incident Types
Look at My Face: A New Home Screen User Interface
NUWA: Lifelike as a Design Strategy to Enhance Product's Hedonic Qualities
Expert Systems Evaluation Proposal
Enhancing Facial Impression for Video Conference
Localization beyond National Characteristics: The Impact of Language on Users' Performance with Different Menu Structures
Proactive Safety Performance for Aviation Operations
A Logical Design Method for User Interface Using GUI Design Patterns
Neural Correlates of Robot Personality Perception: An fNIRS Study
Application of Sustainability Design Method for Well-Being Design
Keeping in Touch: Mobile Apps Use by Older Adults
Jurojin: Designing a GPS Device for People Living with Dementia
HyperBBS: Towards Smooth Navigation
Challenges for the Application of Migratory User Interfaces in Industrial Process Visualizations
Use of See-Through Wearable Display as an Interface for a Humanoid Robot
Assisted Caretaking System for Geriatric Home Care
Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool
Technical Progress in Housing Environment and Its Influence on Performing Household Chores
Neurocognitive Patterns: Using Brain, Behavior, and Context to Infer User Intent
Research on Gesture Interaction Game Effects Based on the Representation and Feedback Theory
Wearable Services Adoption Study from a Perspective of Usability
Privacy and Interruptions in Team Awareness Systems
Processing Speed and Vocabulary are Related to Older Adults' Internet Experiences
"Smooth" or "Intermittent"? The Necessity of Halt in the Dynamic Visualization Due to the Features of Working Memory
Nursing Care Support System for Caregiver and Older Adults
Mobile Interfaces Using Body Worn Projector and Camera
The Influence of Educational and Entertainment Videos on Children's Frontal EEG Activity: A Case Study