yusuke1997/dblp-id-title huggingface dataset:
Overcoming Challenges in Questioning People with Intellectual Disabilities Regarding Their Digital Media Usage: Lessons Learned from the EVE4all Project
User Centred Design of a Knowledge Repository to Support Gender Smart Mobility
Supported Methods for Agile UX Management
Design of Marketing Scenario Planning Based on Business Big Data Analysis
ConvoCons: Encouraging Affinity on Multitouch Interfaces
Cultural Differences in Landing Page Informational Design of Business and Leisure Hotel Between Taiwan and Netherlands
Arabic Sentiment Analysis Resources: A Survey
Research on the Design of Science Museum Service System Based on User Experience
Implementing an Interactive Collage Table System with Design Puzzle Exploration
From Face-to-Face Learning to Virtual Learning: Students' Perspective
Using Eye Tracking to Measure User Engagement with a Decision Aid
Development of a Wearable Airbag for Preventing Fall Related Injuries
Energy Harvesting Generator for Human-Computer Interaction
User Oriented Design to the Chinese Industries Scenario and Experience Innovation Design Approach for the Industrializing Countries in the Digital Technology Era
Home Robots, Learn by Themselves
HCI in Games: Experience Design and Game Mechanics - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I
A Systemic Approach to Concrete Constructions
On the Peripherals of Peripherals: Exploring a Holistic Augmented Reality Product System
Artificial Speech is Culture: - Conversational UX Designers and the Work of Usable Conversational Voice Assistants
A Multimodal Board Game System Interface Using Finger Input for Visually Impaired Computer Users
Universal Design for Mobile Electronic Health Records
Emotion-Cognition Interaction of Decision Making in the Social Context
Place Brand-Building. Urban Empathy as an Evaluation Method
Hey, I Have a Problem in the System: Who Can Help Me? An Investigation of Facebook Users Interaction When Facing Privacy Problems
Exploring the Impact of User Feedback for Trust in Context-Aware Recommender Systems in Search-as-Learning
Research on the Promotion of Excellent Sports Culture of the Chinese Nation Based on AR Technology - Take Ansai Waist Drum as an Example
Development of a Seminar Management System
The AugCog of Work
Company Privacy Dashboards: Employee Needs and Requirements
I Also Care in Manual Driving - Influence of Type, Position and Quantity of Oncoming Vehicles on Manual Driving Behaviour on Straights on Rural Roads
Passenger Ship Evacuation - Design and Verification
Depth Camera Calibration and Knife Tip Position Estimation for Liver Surgery Support System
Improving Automation Transparency: Addressing Some of Machine Learning's Unique Challenges
Serious Game for the Evaluation of Cognitive Function of Kids
Survey on Vision-Based Path Prediction
Providing Access to Educational TV for Children Using RFID Technology
Preliminary Research of the Digitization Process for Taiwanese Bamboo Structure Systems: A Case Study on the Development of 3D-Printing Joints
A Feasibility Study of the Effect of Phone-Based Feedback of Other Commuters' Subjective Experiences on Driver Intentions to Change
Gesture vs. Gesticulation: A Test Protocol
Introducing CAPER, a Collaborative Platform for Open and Closed Information Acquisition, Processing and Linking
The Development of a Mindfulness Meditation Practice System Using a Chatty and Kinetic Ball
Internet Users' Legal and Technical Perspectives on Digital Legacy Management for Post-mortem Interaction
Impact of the COVID-19 Pandemic on User Experience (UX) Research
Designing Emotional and Interactive Behaviors for an Entertainment Robot
Possible Strategies for Facilitating the Exchange of Tacit Knowledge in a Team of Creative Professionals
Learning Through Exploration, Autonomy, Collaboration, and Simulation: The 'all-in-one' Virtual School of the Hellas Alive!copyright Online, Language-Learning Platform
Models for the Assessment of Stimulus Conditions Favoring Harm and Excessive Loads in Home Office Environments
Travel Service Smart Application Design for Travel Track Recording and Sharing
Multimodal Neural Interfaces for Augmenting Human Cognition
Investigating Interaction Patterns of Co-writing with AI: A Randomized Vignette Study on the Impact of Writing Perspectives
The Structural Analysis and Study of Lower Limb Exoskeleton Based on Biomechanics
Tangible User Interface
Re-designing the Interaction of Day-to-Day Applications to Support Sustained Attention Level
The Optokinetic Nystagmus as a Physiological Indicator of Cybersickness - A Vergence-Based Evaluation
Experimental Research of Evaluation of Temperature Ergonomics of EVA Spacesuit Glove
A Personalized and Context Aware Music Recommendation System
Ubiquitous Healthcare Systems: Improving the Adherence Level within Diabetic Medication Using Cloud-Based Reminder System
Ludic Engagement Designs: Creating Spaces for Playful Learning
Naïve Physics in Vehicle Steering Control
Development of an Embodied Image Telecasting Method Via a Robot with Speech-Driven Nodding Response
Application of Virtual Simulation Technology in Dragon Boat Race Teaching and Cultural Promotion
Warmth and Affection: Exploring Thermal Sensation in the Design of Parent-Child Distant Interaction
Interactive AI-Driven Platform for the Traditional Kite Patterns Design
Real-Time Emotional State Estimator for Adaptive Virtual Reality Stimulation
Design and Usability Evaluation of a Web-Based Pitch Control Training App for Transgender Women
A Culturally Driven Approach for the Development of Innovative User Interface Design Concepts
Eliminating the Pupillary Light Response from Pupil Diameter Measurements Using an RGB Camera
Assessment of Ergonomic Posture in Augmented Reality Environments Using Slouching Score
Engineering Psychology and Cognitive Ergonomics - 15th International Conference, EPCE 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings
Antecedents and Consequences of Online Campaign Engagement of Greek College Students
Analyzing COVID-19 Vaccine Tweets for Tonal Shift
User Experience of Social Bookmarking Tools
An Examination of Dispositional Trust in Human and Autonomous System Interactions
Redesign Based on Card Sorting: How Universally Applicable are Card Sort Results?
POLARISCOPE - A Platform for the Co-creation and Visualization of Collective Memories
An Investigation of Older Persons' Browser Usage
Mobile Social Software for the Developing World
Exploring the Determinants Affecting the Adoption of Social Web Applications Used in Massive Online Open Courses
Embracing Virtual Reality: Understanding Factors Influencing Older Adults' Acceptance
Effective Disaster Prevention Map Creation Using Road Network Analysis
A Model Based Approach to Web Application Design for Older Adults Using MVC Design Pattern
Computational Technology as a Tool for Integration of the Different Intellectual Capabilities in the Classroom with Children
Design of Smart Watch for Old People Based on the Benchmark of Consumers' Kansei Intention
Indoor Foliage Plants Reduce Mucous Membrane and Neuropsychological Discomfort Among Office Workers
A Pilot Approach and Landing Workload Assessment Method for Flight Crew Workload Airworthiness Certification
Assessing AI-Based System Acceptance Through the Design of a Trustworthiness Estimation Tool for Machine Learning Models
Research on the Continuous Descent Approach (CDA) Operational Error of Pilot Base on Cloud Model and Uncertainty Theory
A Usability Evaluation of Fitness-Tracking Apps for Initial Users
G-NETS - Gesture-Based Nursing Educational Training Support System
Color Imagery of Skin Tone and Eyeglass Frames
Ants Can Schedule Software Projects
Fact and Fiction Merge in Telepresence and Teleoperation - A Present and Future Perspective
A Distributed System for Device Diagnostics Utilizing Augmented Reality, 3D Audio, and Speech Recognition
A Review of Interactive Technologies Supporting Universal Design Practice
Highly Automated and Master of the Situation?! Approach for a Human-Centered Evaluation of AI Systems for More Sociodigital Sovereignty
An SSVEP and Eye Tracking Hybrid BNCI: Potential Beyond Communication and Control
ChAerial: Chair-Type Aerial Display for Enhancing Face-to-Face Communication with Face-Anchored Comic Effects
Governing for Free: Rule Process Effects on Reddit Moderator Motivations
Pilot Study on the Application of Light-Absorbing Fabric in Sport Fashion
What Makes Difference in Mobile Application Sales in Countries?
Using Inclusive Research to Promote Inclusive Design: Possibilities and Limitations in a Corporate Environment
Teachers' Perspectives on the Adoption of an Adaptive Learning System Based on Multimodal Affect Recognition for Students with Learning Disabilities and Autism
Research on Scenario-Based User Experience Evaluation Method for Intelligent Cars
DriveSense: A Multi-modal Emotion Recognition and Regulation System for a Car Driver
A Practical Analysis of Smartphone Security
OntoGen: Semi-automatic Ontology Editor
The Impact of Smart Glasses on Commissioning Efficiency Depends on the Display Device Used
Enabling Architecture: How the GPII Supports Inclusive Software Development
Comparing Hand Gesture Vocabularies for HCI
A Study on Civil Aviation Pilots Vigilance Change on Ultra-Long-Range Routes
Interactive Edutainment: A Technologically Enhanced Theme Park
Causal Discovery of Health Features from Wearable Device and Traditional Chinese Medicine Diagnosis Data
Current Status of Development and Use of Tethered and Autonomous Underwater Vehicles and the Potential for Further Automation
Addressing the "Unseens": Digital Wellbeing in the Remote Workplace
Effect of Heuristics on Serendipity in Path-Based Storytelling with Linked Data
Haptic Interface Aesthetics - 'Feedback Loops, Live Coding and How to Harness the Potential of Embodied Estrangement in Artistic Practices and Aesthetic Theories within Interface Culture'
Can Travel Information Websites Do Better? Facilitating the Decision-Making Experience for Tourists
Make Me Care: Ethical Visualization for Impact in the Sciences and Data Sciences
Assessing Performance Using Kinesic Behavior Cues in a Game-Based Training Environment
Challenges of Operators for Autonomous Shuttles
An Exploratory Case Study into Curatorial Intervention Within the Context of HCI
Authoring Conversational Intelligent Tutoring Systems
Implementing the SimpleC Companion: Lessons Learned from In-Home Intervention Studies
Long-Term Appropriation of Smartwatches Among a Group of Older People
Cross-Cultural Understanding of the Dual Structure of Metaphorical Icons: An Explorative Study with French and Turkish Users on an E-Learning Site
Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion
Irradiating Heat in Virtual Environments: Algorithm and Implementation
IT Governance for Cyber-Physical Systems: The Case of Industry 4.0
Improving Usability of a Mobile Application for Children with Autism Spectrum Disorder Using Heuristic Evaluation
Real-Time Stereo Rendering Technique for Virtual Reality System Based on the Interactions with Human View and Hand Gestures
Analysis of Fashion Handbag Dataset Based on 'Form-Color-Texture-Structure' Framework
Make Space for the Customer: The Shift towards Customer Centricity
Visualizing Interaction in Digitally Augmented Spaces: Steps Toward a Formalism for Location-Aware and Token-Based Interactive Systems
Society of Mobile Interactions
Emotracking Digital Art
Virtual, Augmented and Mixed Reality: Design and Development - 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Validation of a Brain-Computer Interface (BCI) System Designed for Patients with Disorders of Consciousness (DOC): Regular and Sham Testing with Healthy Participants
Continuous Recognition of Human Facial Expressions Using Active Appearance Model
Human-Computer Interaction - Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
A Multicast Algorithm in a Distributed Multimedia Conference System
Fashion Projection Mapping Using Basic Modeling Form
Using Eye Tracking as Human Computer Interaction Interface
Quali-Quantitative Review of the Use of Multimodal Interfaces for Cognitive Enhancement in People Who Are Blind
Communication Between People Using a Computer-Mediated Communication System
Visualizing Group User Behaviors for Social Network Interaction Design Iteration
An Evaluation of New Console Technology - Large Display - in Process Control Display
Mapping Nordic Design Policy Evolution: A Visual Analytics Approach to Governance Transitions
Evaluating Intertwined Effects of Emoji and Message Framing to Vaccine Communication Strategy
The Emotional Hearing Aid: An Assistive Tool for Autism
The Vista of Information Communication Technology in the Ageing Society: A Perspective from Elderly's Basic Needs
Connecting Usages with Usability Analysis through the User Experience Risk Assessment Model: A Case Study in the Tourism Domain
A Study on Consumers' Emotions Evoked by Product Semantics
Artificial Intelligence for Clinical Intensive Care in the Hospital: Opportunities and Challenges
A barrier free systems for the next generation
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames
A Study on Travel Experience Design Based on the Motivation of Chinese Millennials to Travel Alone
Intuitive Sensemaking: From Theory to Simulation Based Training
Spatial Modeling Factors in Sensor-Based Ambient Assisted Living Technologies Designed for Ageing Populations
A Comparison of Critical Time Interval Between Young and Old Subjects
Design of Geographic Information Systems to Promote Accessibility and Universal Access
Developing a Common Understanding of IT Services - The Case of a German University
Digital Human Modeling and Digital Twin: A Literature Review and Case Study
Who is the Designer? - The B-VOR Process of Participatory Design
A User Interface with Taxonomy Features for Content Curators of Chatbots
Domain-Tailored Multiclass Classification of User Reviews Based on Binary Splits
An Interaction Design Study of Horticultural Healing Resting Appliance for Alleviating Loneliness Among the Elderly
Building an Inclusive Metaverse: Opening Doors to a Brighter Digital Future
Can Smart Voice Assistant Induce Social Facilitation Effect? A Preliminary Study
Analyzing Facial Expressions and Body Gestures Through Multimodal Metaphors: An Intelligent E-feedback Interface
Human-Friendly HCI Method for the Control of Home Appliance
Design, User Experience, and Usability - 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III
Counting Fingers in Real Time: A Webcam-Based Human-Computer Interface with Game Applications
Exploring Predictors of Mobile Device Proficiency Among Older Adults
Continuous Monitoring of Interactive Exhibits in Museums as Part of a Persuasive Design Approach
Estimation Models of User Skills Based on Web Search Logs
In-Vehicle Tactile Displays to Enhance Crew Situation Awareness and Understanding of Agents in a Simulated Driving Environment
Web-Based Training System for Improving Aviation Maintenance Performance
Modeling Attention Allocation in a Complex Dual Task with and without Auditory Cues
An Information Kiosk with Asymmetric Collaboration
Application of Four-Chain Integration Theory on Cultural Derivative Design - A Case Study of Shanghai History Museum
Computerization of Psychiatric Case Registers: Public Peril vs. Hazards to Confidentiality
Chrono-Spatial Intelligence in Global Systems Science and Social Media: Predictions for Proactive Political Decision Making
Spaces of Mutable Shape and the Human Ability to Adapt
Intermodal Improvement: Nudging Users to Use Keyboard Shortcuts
User Interfaces for Personal Vehicle on Water: MINAMO
Revitalize Qiang Language and Culture by Designing Serious Games Based on Interactive Projection
Training System for Puncture Technique of Hemodialysis
Differentiating between Successful and Less Successful Products by Using MAInEEAC - A Model for Interaction Characterization
Design of a Social Game for Older Users Using Touchscreen Devices and Observations from an Exploratory Study
Macrocognition Applied to the Hybrid Space: Team Environment, Functions and Processes in Cyber Operations
Towards Understanding Senior Citizens' Gateball Participations Behavior and Well-Being: An Application of the Theory of Planned Behavior
Designing a Voting Mechanism in the GroupFun Music Recommender System
Research on the Design of Serious Games for the Elderly Cognitive Training Based on Augmented Reality
Usability of County Election Websites
User Preference and Suitability-Aware Eyeglasses Recommender System
Accessible Picture Book Interaction Design for Colorblind Children
Positive Affective Learning Improves Memory
Chinese Character Learning and Platform Tool Development for Junior Primary School Student Based on Orthographic Awareness
System Design of Smart Banking Based on Service Design Thinking
Universal Design to a Learning Environment-Object Adding Network as Condition and Data Visualization as Framework to Provide Universal Access
UbiComp Applications for Assisting Visually Impaired People Live an Independent Life: A Participatory Conceptualization Design Phase
Method to Evaluate Driver's Workload in Real Road Context
Exergames as Synchronous Collaborative Remote Training in Older Adults with Hypertension: A Mixed Methods Pilot Study
New Mobile Service Development Process
Multimodality, Naturalness and Transparency in Affective Computing for HCI
A New Gaze-Based Interface for Environmental Control
Learning Experience of Students: - A Framework for Individual Differences Based on Emotions to Design e-Learning Systems
A Transaction Cost Equilibrium Analysis on Overlap Between Emergency Response Task Groups
Hybrid Spaces, Hybrid Methodologies: Finding Ways of Working with Social Sciences and Humanities in Human-Computer Interaction
Assistive Tool for Collaborative Learning of Conceptual Structures
Seed, a Natural Language Interface to Knowledge Bases
Pulse of Learning: Complexity, Guidance, and Performance in VR-Based Serious Gaming for Medical Training
Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment
Learning and Collaboration Technologies. Human and Technology Ecosystems - 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II
Reflective Interaction Capabilities by Use of Ambient Manuals for an Ambient Light-Control
Image Preference of Intelligent Voice Assistant for the Elderly Based on PAD Emotion Model
Forearm Muscular Fatigue during four Hours of Intensive Computer Mouse Work - Relation to Age
Towards Semantic Image Retrieval Using Multimodal Fusion with Association Rules Mining
Engaging Chinese Children with Autism to Interact with Portable Hand- and Finger-Gesture Based Applications: Experiment and Reflections
Multi-modal Interaction System to Tactile Perception
Explanation by Automated Reasoning Using the Isabelle Infrastructure Framework
Attitudes Towards Aging and the Acceptance of ICT for Aging in Place
Service Design in the Preservation of Intangible Cultural Heritage: A Case Study in the Legend of the Kitchen God
Engineering Psychology and Cognitive Ergonomics - 13th International Conference, EPCE 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings
The Effect of Time Orientation and Representation of Points of Interests on the Use of Mobile Tour Guide
Effective Usage of Stereoscopic Visualization for the Learning of a Motional Mechanism
Simple Wearable Vibration Device for Music Appreciation
Counterintuitive Criteria for Visual Displays0
The Role of Spatial Immersion for Tasks Based on the Use of Egocentric Frames of Reference
Supporting Different Roles and Responsibilities in Developing and Using Context-Based Adaptive Personalized Collaboration Environments Compliant to the Law
Designing for Success: Creating Business Value with Mobile User Experience (UX)
Easily access to technical information of the old construction handbooks by a WBI system - M.I.C.R.A. - Manuale Informatizzato per la Codifica della Regola d'Arte
Combination of Local Interaction with Remote Interaction in ARM-COMS Communication
Cyber Security Threats and Incidents in Industrial Control Systems
Differences between a Young and Older Computer Users' Recognition Rate of Tactons
Scenario and Task Based Interview to Evaluate Usability of Computer Assisted Data Collection
The Effect of the Arrangement of Fuzzy If-Then Rules on the Performance of On-Line Fuzzy Classification
Risk-Taking Propensity During a Prolonged Voyage at Sea: A Simulator Experiment Study
Benchmarking Neural Networks-Based Approaches for Predicting Visual Perception of User Interfaces
Modifying e-Service Quality for Automotive Repair Shops
Virtual, Augmented and Mixed Reality - 17th International Conference, VAMR 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III
Basic Skills Training to Disabled and Adult Learners Through an Accessible e-Learning Platform
Quantitative Evaluation for Edge Bundling by Difference of Edge Lengths and Area Occupation
Prediction of Multi-touch Gestures during Input
Privacy Protection of Biometric Templates
Independent Τravel and People with Intellectual Disabilities: Viewpoints of Support Staff About Travel Patterns, Skills and Use of Technological Solutions
The Effect of Agent Reasoning Transparency on Automation Bias: An Analysis of Response Performance
Comparison of Finite-Repertoire and Data-Driven Facial Expressions for Sign Language Avatars
Mental Resource Demands Prediction as a Key Element for Future Assistant Systems in Military Helicopters
Are You There? A Study on Measuring Presence in Immersive Virtual Reality
Bridging the digital divide: case study of anti-exclusion measures in Ireland
The Impact of Information Presentation on Visual Inspection Performance in the International Nuclear Safeguards Domain
Users' Expectations, Fears, and Attributions Regarding Autonomous Driving - A Comparison of Traffic Scenarios
CXP-9: A Quantitative Method to Bridge Culture and User Experience
A Conceptual Design and Research of Automatic Blood Sampling Device
Evaluating Facial Expressions in American Sign Language Animations for Accessible Online Information
Health Care Professionals vs Other Professionals: Do They Have Different Perceptions about Health Care Waste and Dangerous Products Pictograms? Some Findings Using a Digital Device in Field Survey
Human-Mediated Visual Ontology Alignment
A Map of Exploring Human Interaction Patterns with LLM: Insights into Collaboration and Creativity
Novel Tools for Driving Fatigue Prediction: (1) Dry Eeg Sensor and (2) Eye Tracker
Integrating Sensor Data with System Information Via Interactive Visualizations
Exploring a Behavioral Model of "Positive Friction" in Human-AI Interaction
Ecological Momentary Storytelling: Bringing Down Organizational Stress through Qualifying Work Life Stories
The Acceptability of Icons Across Countries
Privacy Concerns and the Acceptance of Technologies for Aging in Place
A Methodology for Personalized Dialogues Between Social Robots and Users Based on Social Media
Facial Expression Recognition Using AAMICPF
Realtime-3D Interactive Content Creation for Multi-platform Distribution: A 3D Interactive Content Creation User Study
Adaptive Instructional Systems - First International Conference, AIS 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings
Value Co-creation Perspectives on Digital Literacy Training for Older Adults: A Call to Action Research