yusuke1997/dblp-id-title huggingface dataset:
Fit for Purpose Evaluation: The Case of a Public Information Kiosk for the Socially Disadvantaged
Interaction design in the wild
Suburban Birmingham: designing accessible cultural history using multi-touch tables
The Reader Creates a Personal Meaning: A Comparative Study of Scenarios and Human-centred Stories
Anatomy of an early social networking site
Human centred university commercialisation
People and Computers XIV - Usability or Else!, BCS HCI 2000, Sunderland, UK, September 5-8, 2000
Bodily awareness: an exploration in critical design
Designing for elders: exploring the complexity of relationships in later life
Inspiring design: the use of photo elicitation and Lomography in gaining the child's perspective
ShuttleKickers: Exploring Social Persuasions to Encourage Physical Activities
Low cost prototyping: part 2, or how to apply the thinking-aloud method efficiently
Cultural Representations in Web Design: Differences in Emotions and Values
HCI for technology enhanced learning
On the Integration of Self-tracking Data amongst Quantified Self Members
Towards a Collaborative Classroom through Shared Workspaces on Mobile Devices
MECE method for categorising typing errors
Designing for Expert Information Finding Strategies
Visual Semantic Enrichment for eReading
Lessons learned implementing an educational system in Second Life
Exploring potential usability gaps when switching mobile phones: an empirical study
Rhythmic Haptic Cueing for Gait Rehabilitation of Neautological Conditions
Bent necks and twisted wrists: exploring the impact of touch-screen tablets on the posture of office workers
Patterns for Designing Scalable Mobile App User Interfaces for Multiple Platforms
Elucidating the role and use of bioinformatics software in life science research
Investigating the extent to which children use mobile phone application stores
Structured Notations to Support Human Facotrs Specification of Interactive Systems
HCI and creative problem-solving at Lancaster
Evaluating haptics for information discovery while walking
Correlating Cross-Platform Usability Problems with Eye Tracking Patterns
Why Not Both? - Combining 2D Maps and 3D Space-time Cubes for Human Trajectory Data Visualization
Creating creative processes: a workshop demonstrating a methodological approach for subjects between the sciences and the arts
Speech Output for Older Visually Impaired Adults
Georeferencing in the field using constellations of similar you-are-here maps
Are You There: the relationship between film and screen
Lifelogging User Study: Bystander Privacy
Old cards, new tricks: applied techniques in card sorting
An exploratory study on the use of Twitter and Facebook in tandem
Evaluation of Alternative Operations for Browsing Hypertext
The Digital Rubber Hand Illusion
The behavioural impact of a visually represented virtual assistant in a self-service checkout context
Cyberheroes: an interactive ebook for improving children's online privacy
MAMI: A Modular Accessible Musical Instrument
Multimedia and Learning: Patterns of Interaction
A Framework for Public Bodies for Managing the Secure and Appropriate Release of Open Source Data
Determining value in informant design with children
Critical issues in interaction design
Cultural dimensions for user experience: cross-country and cross-product analysis of users' cultural characteristics
Vibrotactile feedback for collision awareness
Comparing Paper and Software Tool for Participatory Design from Scratch
Evaluating the social impact of youth digital culture co-creation: let's participate and play
Designing Mobile Friendly CAPTCHAs: An Exploratory Study
Using personas effectively
The Design and Evaluation of an Animated Programming Environment
Distinguishing Vibrotactile Effects with Tactile Mouse and Trackball
From immersion to addiction in videogames
The Design of New Technology for Writing On-line Help
The Incorporation of Early Interface Evaluation into Command Language Grammar
Introducing Internet Terminals to the Home: Interaction Between Social, Physical, and Technological Spaces
How good is this conference?: evaluating conference reviewing and selectivity
Tradeoffs in design research: development oriented triangulation
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it - Volume 2, BCS HCI 2007, University of Lancaster, United Kingdom, 3-7 September 2007
Comparative Evaluation? Yes, But With Which Alternative UI?
Assessing and improving 3D rotation transition in dense visualizations
How Kids See Search: A Visual Analysis of Internet Search Engines
Form and function: examples of music interface design
Expressing Emotions as Emoticons for Online Intelligent Agents
Interaction manifolds: theory from experiments
"Apps that make things, not apps that do things": appropriation and assistive learning technologies
Distal tactile feedback for text entry on tabletop computers
Intelligent and Interactive Companion Combined With Wearable Technology and Re-creatable Environment to Avoid Anxiety
Dynamic Presentation of Synchronised Photo Streams
A User Oriented Design Precess for User Recovery and Command Reuse Support
Promoting the use of Design Evaluation Techniques within Software Development
Sharing vocabularies: tag usage in CiteULike
Human-centric framework for perceptually adaptive interfaces
Usability and Profits in the Digital Economy
Finding common ground: comparing children's and parents' views on children's online safety
Modelling Interaction using Template Abstractions
Viewpoints, Actionpoints and Spatial Frames for Collaborative User Interfaces
'Mind the gap': evaluating user physiological response for multi-genre video summarisation
Low Cost Remote Evaluation for Interface Prototyping
Designing for balance: Out There and In Here
Triggering trust: to what extent does the question influence the answer when evaluating the perceived importance of trust triggers?
Secure comics: an interactive comic series for improving cyber security and privacy
BMX Bandits: The Design of an Educational Computer Game for Disaffected Youth
Managing Visibility in Ubiquitous Multimedia Communication Environments
Social comics: a casual authoring game
Overview "vs" detail on mobile devices: a struggle for screen space
A look at unsociability on Facebook
Investigating affordances of virtual worlds for real world B2C e-commerce
From the gaming experience to the wider user experience
Promoting Mental Wellbeing in Young People Aged 12 - 18 Years: Opportunities for Design
MyRun: balancing design for reflection, recounting and openness in a museum-based participatory platform
Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process
User-driven Adaptive Behavior, A Comparative Evaluation and an Inductive Analysis
Evaluation of an App to Support Healthy Living by Older Adults
Social activities with offline tangibles at an interactive painting exhibit in a children's cultural centre
Evolving and augmenting worth mapping for family archives
"Personal Radar": a self-governed support system to enhance environmental perception
The internet as an empowering technology for stigmatized groups: a case study of weight loss bloggers
Augmenting the Affordance of Online Help Content
Wipe'n'Watch: spatial interaction techniques for interrelated video collections on mobile devices
'Effing' the ineffable: opening up understandings of the blockchain
As Easy to Use as a Banking Machine
Poking fun at the surface: exploring touch-point overloading on the multi-touch tabletop with child users
Designing Electronic Paper to Fit User Requirements
Generative Transition Network: A New Communication Control Abstraction
Understanding Inspection Methods: Lessons from an Assessment of Heuristic Evaluation
Exploring requirements for civic engagement via public displays
The Notion of Task in Human-Computer Interaction
4streams: an ambient photo sharing application for extended families
Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation
The Drexel Disk: An Electronic "Guidebook"
ST-TrajVis: interacting with trajectory data
The Effects of Number-related Factors on Entry Performance
Expert Systems - Interface Insight
Cueing digital memory: how and why do digital notes help us remember?
Narrative, memory and practice: tensions and choices in the use of a digital artefact
Dynamic Information Presentation through Web-based Personalisation and Adaptation - An Initial Review
An analysis of mid-air gestures used across three platforms
Tailoring methodological bricolage to investigate non-discretionary use of digital technology
Location as interaction: exploring blended spaces in the global village
The roles of time, place, value and relationships in collocated photo sharing with camera phones
A virtual "window to the outside world": initial design and plans for evaluation
A category theory approach to HCI
A Flexible Methodology and Support Environment for Building Task Models
The Millennial Mum - Technology Use by New Mothers
A design framework for mediated personal relationship devices
PDP: pen driven programming
Mobile location-based awareness and connectedness
Making public media personal: nostalgia and reminiscence in the office
Non-visual Interaction with GUI Objects
First international workshop on using ontologies in interactive systems, ONTORACT'08
The nature of child computer interaction
Optimising the number of channels in EEG-augmented image search
Making your mind up?: the reliability of children's survey responses
A Review of Human Performance and Preferences with Different Input Devices to Computer Systems
Agile human-centered software engineering
Vibrotactile information for intuitive speed regulation
Research methods for HCI
Interactive Task Support on the Shop Floor: Observations on the Usability of the Interactive Task Support System and Differences in Orientation and Hands-on Training Use
Information architecture with IBM Task Modeler
Improving Human-Reviews Interaction: A Study of the Role, Use, and Place of Online Reviews
Comparison of off-screen visualization techniques with representation of relevance on mobile devices
MARPLE investigates: an 'adversarial' approach to evaluating user experience
Nudging towards serendipity: a case with personal digital photos
Civic crowdfunding: how do offline communities engage online?
The Use of Visual Indexing as an Interview Support Technique
A novel audio based approach to game control to encourage musical instrument practice
Initial explorations into the user experience of 3D file browsing
The Interactional Affordances of Technology: An Ethnography of Human-Computer Interaction in an Ambulance Control Centre
Optimizing Usability Studies by Complementary Evaluation Methods
EZ phone: persuading mobile users to conserve energy
Everyday Theories, Cognitive Anthropology and User-centred System Design
Comparing a Scanning Ambiguous Keyboard to the On-screen QWERTY Keyboard
From HCI to media experience: methodological implications
Strategies and struggles with privacy in an online social networking community
3D or not 3D: Is it Nobler in the Mind?
HCI 2016 - Fusion! Proceedings of the 30th International BCS Human Computer Interaction Conference, BCS HCI 2016, Bournemouth University, Poole, UK, 11-15 July 2016
Designing blended reality space: conceptual foundations and applications
A pattern-based usability inspection method: first empirical performance measures and future issues
Wizard of Oz experiments and companion dialogues
Interactive Technology Solutions for Prisoners: An Environment where Sub-optimal User Interfaces can have Significant Impact?
Second-Language Help for Windows Applications
Motivation for adopting emergency response technology in community settings
A Comprehension-based Model of Web Navigation and Its Application to Web Usability Analysis
"I'll know what I want when I see it." - Towards a Creative Assistant
Design principles for collaborative device ecologies
Up close and personal: social presence in mediated personal relationships
A Model for Incremental Construction of Command Trees
The Values of Tangible User Interfaces: how to discover, assess and evaluate them?
Provoking creative design: making it scale
Some Experiences in Integrating Specification of Human Computer Interaction within a Structured System Development Method
Tackling the Zombie Apocalypse: Sensemaking in Simulated Disaster Management
Towards a tool for design ideation: insights from use of SketchStorm
Exploring the overlap between wearable computing and disability discrimination law
What makes a good game?: using reviews to inform design
Cognitive styles in HCI education and practice
Using Context Awareness to Enhance Visitor Engagement in a Gallery Space
Shopping for Clothes: From Meeting Individual Needs to Socializing
Figuring configuration: "everyday" users and end-user configuration of pervasive computing environments
Integrating Sensors in a Mobile Application Authoring Environment
Usable web-based calendaring for blind users
Videogames: Dispelling myths and tabloid headlines that videogames are bad
Web Accessibility of Mobile and Desktop Representations
Using Non-speech Sounds to Improve Access to 2D Tabular Numerical Information for Visually Impaired Users
Industry Ideals Barriers in Using Alternative Privacy Policies
Virtual world users evaluated according to environment design, task based and affective attention measures
Interactive Sensor Visualization Module for Smart Manufacturing System
Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops
Putting the lab in the lab book: supporting coordination in large, multi-site research
Effect of multiple visual feedbacks for text entry on touch screen
A User-Centred Design Approach Towards Developing an Intelligent Living Environment for Honeybees
HCI and the analysis, design, and evaluation of services
Designing a mobile video game to help young deaf children learn Auslan
Challenges of evaluating the information visualisation experience
Contextualizing the blogosphere: a comparison of traditional and novel user interfaces for the web
Flexible Intelligent Interactive-video
Validating the unified theory of acceptance and use of technology (UTAUT) tool cross-culturally
Peregrination
Improving focus and context awareness in interactive visualization of time lines
Applying a Structured Method for Usability Engineering to Domestic Energy Management User Requirements: A Successful Case-study
Usability and Behaviour Analysis of Prisoners using an Interactive Technology to Manage Daily Living
UX-Handle: A Cloud-based System to Streamline Usability Testing Analytics
FreeAsInWifi
Designing for photolurking
Security in context: investigating the impact of context on attitudes towards biometric technology
MultiScroll: using multitouch input to disambiguate relative and absolute mobile scroll modes
NOMATEI: a koinõnia of minumental figures
Design Patterns for Auditory Displays
Multimodal Interaction and Believability: How can we design and evaluate the next generation of IPA?
Human computer interaction and medical devices
Forward and Backward Speech Skimming with the Elastic Audio Slider
HyperDoc: An Interactive Systems Tool
Community generated location based gaming
Performance and critical design
Introducing HCI: a practitioner's guide
LEGO Mindstorms TM for informed metrics in virtual worlds
Digital co-design: a future method?
The Impact of Time and Place on the Operation of Mobile Computing Devices
Eye Gaze in HMI to Design a Crane's UI
Designing for Social Inclusion: Computer Mediation of Trust Relations Between Citizens and Public Service Providers
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2011, Newcastle-upon-Tyne, UK, July 4-8, 2011
A user-centred approach to inform the design of a mobile application for STI diagnosis and management
Facilitating and measuring older people's creative engagement in a user centered design process
Mental Models of Online Privacy: Structural Properties with Cognitive Maps
Generalisation and the Adaptive Interface
Understanding User Requirements and Expectations for Car/Ride Sharing Smartwatch Apps
HCI and the older population
The Impact of Marginal Utility and Time on Distributed Information Retrieval
People and Computers XIX - The Bigger Picture, Proceedings of BCS HCI 2005, Napier University, Edinburgh, UK, 5-9 September 2005
User behaviour: searching for scholarly material using electronic resource discovery systems
Students' Perceptions of Learning Processes as Co-Authors of Digital Tabletop Activities
In a world of their own: working on the move
Second International Workshop on Physicality
Cyberspace: The HCI Frontier? A NEw Model in Human-Computer Interaction
Foot tapping for mobile interaction
Efficiency of multimodal metaphors in the presentation of learning information
2 nd International Workshop on Formal Methods for Interactive Systems
Dimensions of complexity in community participation through ICT design
Computational methods for text mining user posts on a popular gaming forum for identifying user experience issues
The benefits of opening recommendation to human interaction
Designing human centered technologies for the developing world: HCI but not as we know it
Sketching sketching: outlines of a collaborative design method
A Joint Activity Theory Analysis of Body Interactions in Multiplayer Virtual Basketball
ExpECT: an expanded error categorisation method for text input
The creativity and cognition studios
A gestural interaction design model for multi-touch displays
Designing to raise collective awareness and leverage energy savings
Do as I say: exploring human response to a predictable and unpredictable robot
Observing the Observer: experiences with contextual inquiry to design a horse rider assessment interface
Helping older people to manage their social activities at the retirement home
Heuristics for the evaluation of captchas on smartphones
Transferring HCI Modelling and Design Techniques to Practitioners: A Framework and Empirical Work
Interactive whiteboards in the living room?: asking children about their technologies
Exploring the motivations involved in context aware services
Minimising Conceptual Baggage: Making Choices about Metaphor
The Reality Gap: Pragmatic Boundaries of Context Awareness
Leveraging Wisdom of the Crowd for Decision Support
Capturing and using emotion-based BCI signals in experiments: how subject's effort can influence results
VR/Urban: Spread.gun - design process and challenges in developing a shared encounter for media façades
Developing University Courses to Enable Students to Specify and Solve Human-Computer Interaction Design Problems
Usability Capability Models - Review and Analysis
Earcons as a Method of Providing Navigational Cues in a Menu Hierarchy
DPI: A Conceptual Model Based on Documents and Interaction Instruments
Emoticons convey emotion in CMC
You only live twice or "the years we wasted caring about shoulder-surfing"
Evaluation of an ambiguous-keyboard prototype scanning-system with word and character disambiguation
Do Users Always Benefit When User Interfaces Are Consistent?
Text Processing by Speech: Dialogue Design and Usability Issues in the Provision of a System for Disabled Users
Personal Data Collection in the Workplace: Ethical and Technical Challenges
The emotion sampling device (ESD)
Designing a Musical Playground in the Kindergarten
Tactile guides for touch screen controls
Towards an experimental design framework for evaluation of dynamic workload and situational awareness in safety critical maritime settings
A protocol study of novice interaction design behaviour in Botswana: solution-driven interaction design
BlobSnake: gamification of feature extraction for 'plug and play' human activity recognition
An evaluation of a meal planning system: ease of use and perceived usefulness
BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, Southport, UK, 9-12 September 2014
Design recommendations for the development of a digital storytelling mobile application
Manuals as Structured Programs
GiggleBat: Enhancing Playing and Outdoor Culture in Australian Children
UbiKit: Learning to Prototype for Tangible and Ubiquitous Computing
Age and gender as independent risk factors for malware victimisation
Constructing a Player-Centred Definition of Fun for Video Games Design
Older people's social sharing practices in YouTube through an ethnographical lens
Hardening Soft Systems Conceptual Modelling
The Application of Cognitive Psychology to CAD
Digital parenting: designing children's safety
The other side of privacy: surveillance in data control
An apartment-based metaphor for intuitive interaction with ambient assisted living applications
Under my pillow: designing security for children's special things
The acquisition of spatial navigational skills from dynamic versus static visualisations
Effect of fidelity in diagram presentation
Evaluating the Impact of a New Interactive Digital Solution for Collecting Care Quality In-formation for Residenial Homes
Dance.Draw: exquisite interaction
A Context-aware Locomotion Assistance Device for the Blind
Make what you desire: an interactive blending of the digital and the analogue
A study of incidental notetaking to inform digital pen and paper solutions
Recommending additional study materials: binary ratings vis-à-vis five-star ratings
Media Co-authoring Practices in Responsive Physical Environments
Designing student energy interventions: a cross-cultural comparison
Matching Media to Goals: An Approach Based on Expressiveness
"We were all the same age once": experiences of intergenerational app design
Query terms for art images: a comparison of specialist and layperson terminology
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it - Volume 1, BCS HCI 2007, University of Lancaster, United Kingdom, 3-7 September 2007
Reframing the design of context-aware computing
Context matters: Evaluating Interaction Techniques with the CIS Model
Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain
Open-card sort to explain why low-literate usersabandon their web searches early
Crafting for major life events: implications for technology design and use
Designing for family phatic communication: a design critique approach
GRWM: in the bathroom
Using augmentations as bridges from concrete to abstract representations
Active progress bar: aiding the switch to temporary activities
People and Computers XV - Interaction without Frontiers, Joint Proceedings of HCI 2001 and IHM 2001, Lille, France, September 10-14, 2001
Using Freedom of Information requests to understand usability problems with e-government websites
Designing Interactive Systems in Context: From Prototype to Deployment
Facilitating Learning Through Hands-on Engagement With Virtual Museum Artefacts
Refining Early Design Decision with a Black-Box Model
Usability is the best policy: public policy and the lived experience of transport systems in London
What you see is what you worry about: errors -- real and imagined
Design and evaluation of a VR-user-interface based on a common tablet-PC
On pause and duration, or: the design of heritage experience
Pixaura: supporting tentative decision making when selecting and sharing digital photos
Using Incident Reporting to Combat Human Error
Beyond the 10-bit Barrier: Fitts' Law in Multi-Scale Electronic Worlds
Theories of Context Influence the System Abstractions Used to Design Interactive Systems
Whole body interaction 2
Time perception, immersion and music in videogames
Non-Visual Menu Navigation: the Effect of an Audio-Tactile Display
Costs and Benefits of User Involvement in Design: Practitioners' Views
A comparison of the impact of avoidance cues in hazard avoidance during evaluation of text entry
Supporting the wizard: interface improvements in Wizard of Oz studies
Task-specificity and resource allocation in information perception in three-dimensional space
Are Passfaces More Usable Than Passwords? A Field Trial Investigation
Towards a Situated Action Calculus for Modelling Interactions