yusuke1997/dblp-id-title huggingface dataset:
A Mean-Value Performance Analysis of a New Multiprocessor Architecture
Proceedings of the 1991 ACM SIGMETRICS conference on Measurement and modeling of computer systems, San Diego, California, USA, May 21-24, 1991
Stochastic modeling of large-scale solid-state storage systems: analysis, design tradeoffs and optimization
Elon: enabling efficient and long-term reprogramming for wireless sensor networks
Demystifying Complex Workload-DRAM Interactions: An Experimental Study
Performance Issues in WWW Servers
Exploiting Data Longevity for Enhancing the Lifetime of Flash-based Storage Class Memory
Proceedings of the 1985 ACM SIGMETRICS conference on Measurement and modeling of computer systems, Austin, Texas, USA, August 26-29, 1985
Computing with Near Data
Gacha Game Analysis and Design
Quality of service evaluations of multicast streaming protocols
An interposed 2-Level I/O scheduling framework for performance virtualization
Some experiments in directory organization - a simulation study
Topological transformation approaches to optimizing TCAM-based packet classification systems
An Approximate Analysis of Waiting Time in Multi-Class M/G/1/./EDF Queues
NetQuest: a flexible framework for large-scale network measurement
The Segmentation-Thickness Tradeoff in Online Marketplaces
Topology discovery of sparse random graphs with few participants
Transparent, lightweight application execution replay on commodity multiprocessor operating systems
Contrasting Effects of Replication in Parallel Systems: From Overload to Underload and Back
YourAdvalue: Measuring Advertising Price Dynamics without Bankrupting User Privacy
SM-prof: A Tool to Visualise and Find Cache Coherence Performance Bottlenecks in Multiprocessor Programs
Defragmenting the cloud using demand-based resource allocation
Fast cost efficient designs by building upon the plackett and burman method
Two-level processor-sharing scheduling disciplines: mean delay analysis
Optimal Routing in Networks With Flow-Controlled Virtual Channels
Designing Low-Complexity Heavy-Traffic Delay-Optimal Load Balancing Schemes: Theory to Algorithms
A Simulation Study of Simultaneous Vector Prefetch Performance in Multiprocessor Memory Subsystems (Extended Abstract)
Queue Management for Explicit Rate Based Congestion Control
Modeling a New Technique for Accessing Shared Buses
Approximate Mean Value Analysis of Client-Server Systems with Multi-class Requests
Experiences with Network Simulation
Evaluation of Concurrent Physical Data Base Reorganization Through Simulation Modeling
MapReduce optimization using regulated dynamic prioritization
ECF: An MPTCP Path Scheduler to Manage Heterogeneous Paths
End-to-end estimation of the available bandwidth variation range
Continuous Query-based Data Trading
Achieving fair rates with ingress policing
Pipeline spectroscopy
RECAL - A New Efficient Algorithm for the Exact Analysis of Multiple-Chain Closed Queueing Networks
Analysis of search and replication in unstructured peer-to-peer networks
Scalability of Collaborative Environments
Overseer: A Mobile Context-Aware Collaboration and Task Management System for Disaster Response
The Eighth International Conference on Creating, Connecting and Collaborating through Computing, C 5 2010, La Jolla, CA, USA, 25-28 January 2010
A Squeak-Based Educational Software - Happy Learning
Authorization-Based Access Control for the Services Oriented Architecture
A Conceptual Framework for Learning Experience Design
Bootstrapping an Animated Sketchbook
2004 Conference on Creating, Connecting and Collaborating through Computing (C 5 2004), January 29-30, 2004, Kyoto, Japan
Jam Tomorrow: Collaborative Music Generation in Croquet Using OpenAL
Designing a 3D Authoring Tool for Children
Krestianstvo SDK towards End-User Mobile 3D Virtual Learning Environment
Scalable Access Control ForWeb Services
TranSqueak - Making the World a Smaller Place On-the-Fly Translation of Etoy Projects and Instant Messaging
Machine Cycle CPU Simulator for Educational Use based on Squeak Environment
NetMorph - an intuitive mobile object system
Suggestions for New Features to Support Collaborative Learning in Virtual Worlds
Construction of an Entailment Ontology for Enhancing Comprehension of Search Results Inside e-Learning Materials
Personalized Education Environment Considering Progress in C Programming Skill Acquisition
3D Environments Utilization Effects in Development Processes of Embedded IT Devices
Reconfigurable Search Engine for Exploiting Search Knowledge
Design of a Hybrid-Learning Environment Based on SOARS
Supporting Multi-user Participation with Affective Multimodal Fusion
Practices of Information Education with Squeak toward the Secure Improvement of 'Academic Ability'
Development of Web-Based Correction System for Artistic Design
DR. GEO II: Adding Interactivity Planes in Interactive Dynamic Geometry
Croquet - A Collaboration System Architecture
A Language Supporting Direct Manipulation of Component-based Object Construction and Deconstruction in Collaborative Croquet Spaces
SqueakBot : a Pedagogical Robotic Platform
The Group Mapping for Developing Collaborative 3D Blog System
Navigating Users Based on Estimation of Interest Vectors with Utility Function
Croquet with TVML: Scripting and Generating Croquet 3D Worlds using TVML
A Grand Challenge: Optimum Curriculum Design
Using the Phantogram Technique for a Collaborative Stereoscopic Multitouch Tabletop Game
An Approach of Standardization and Searching based on Hierarchical Bayesian Clustering (HBC) for Record Linkage System
Basket - An experimental email environment for sharing objects
Collaborative Guidance System Using Multi-gaze History and Shared Photograph Collection
Development of Computer Learning Environment for Beginners Using Model Railway Layout
iSTOA: Artefacts for Mathematical Interactive Learning Exercises
A Proposal of Indexing Conference Movies with Thinking States
Inheriting Traditional Concept of "Turn" in Electronic Brain Writing for Group Idea Generation
Squeak Workshop Experiences in Kyoto
Proposing An Interactive Collaboration Media in P2P Settings
Application of Squeak/Croquet Environment for Embedded Systems Development
Collaborative peer-based language learning in unsupervised asynchronous online environments
Pitsupai
Wild, Wild Wikis: A way forward
V-Toys: An Experiment in Adding Visual Tiles to EToys
Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds
SABER -- Simulator for Agent Based Educational Architecture --
Orca: A Single-Language Web Framework for Collaborative Development
A Layered Language Service Architecture for Intercultural Collaboration
A Scene Extracting Method Based on Structural and Semantic Analysis of Presentation Content Archives
A Session Engine Approach for Synchronous Collaborative Environments
Peer-to-Peer Knowledge Sharing in the Mobile Environment
Deformable Maps and Spaces: Visualizing Users? Points of Interest and User Communication
Scratch: A Sneak Preview
Nigari System -Environment where Students Learn Programming by Creating Animations
What Does Squeak Provide Students with?--- A Comparative Study of Squeak eToy and Excel VBA as Tools for Problem-Solving Learning in High School---
The Media Messenger
Development and Verification of a Collaborative Printing Environment
Filters and Tasks in Croquet
A Report of Large-Scale Gaming Simulation using a U-Mart System in Economic Education
The Death of Binary Software: End User Software Moves to the Web
Development of Collaboration Environments onWeb 1.0
Toward a Model for Collaborative Gerontechnology: Connecting Elders and Their Caregivers
Initial Experiences of ALAN-K: An Advanced LeArning Network in Kyoto
Simplified Distributed Authoring Via Component-based Object Construction and Deconstruction in Collaborative Croquet Spaces
Evolution of Social Networks: New Patterns and a New Generator
A Serverless Instant Messaging Protocol for Mobile Ad Hoc Networks
CSCW Systems in Virtual Environments: A General Development Framework
Networking Technologies in the Developing World
Development of a Project Exchange Tool for Squeak eToys Using Tangible Media and its Application to Primary Education
Script Synthesis Tool for Non-Experienced Programmers
Remote Opportunities: A Rethinking and Retooling
The PresenceDetector: Context Awareness for Collaboration
Swimmy: A Framework of Multi-Agent Instruction System for Children
Efficient Layer Activation in Context JS
Small Squeaking in Korea
Squeak Festival a Squeakers programming session like Camp Smalltalk
Collaborative End-User Computing with Snowball
Integration of Expression and Analysis Using Constructive Scrapbook
Free Software for a World in Motion
System LSI distributed collaborative design environment for both designers and CAD developers/engineers
Environmental Information Viewing System (EIVS) Using Squeak on OLPC-XO
Community Mapping for Cross-Boundary Research Collaboration
The Collaboration Platform: A Cooperative Work Course Case-Study
Object Deputy Database Language
Dolittle - Experiences in Teaching Programming at K12 Schools
MediaDART: A Decentralized Framework for Sharing Multimedia Content
The Effective Learning Support Strategy for Self Learning with Problem-Based Learning
We would like to use Squeak as the instrument for expression!
Visualizations and Analyses of Elementary School Students? Actions on Squeak Environments
Active Essays on the Web
An Agent-Based Approach to Evaluation of Workflow Support Systems
New Collaborative Tools
Computer learning system for pre-school-age children based on a haptized model railway
A Design for Computer Supported Collaborative Learning using Concerns Oriented Model
A Buffer Framework for Supporting Responsive Interaction in Information Visualization Interfaces
Developing a Web-Based Environment in Supporting Students Team-Working and Learning in a Problem-Based Learning Approach
Activity-Aware Chat System Based on a Study of Distributed Collaborative Learning
Effects of All-for-One-Type Support in Multilingual Conference Support System
Digital Campus Project: A "Dream University" over the Internet Web
Expanding The Envelope of the Object Oriented Approach
Emotional Agents for Interactive Environments
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Emily: A High Performance Language for Enabling Secure Cooperation
Slide KWIC: Snippet Generation for Browsing Slides Based on Conceptual Relationship and Presentational Structure
User Evaluation of Information Presentation System for Nature Observation
SuperSwiki - Bringing collaboration to the class room
Building and Exploring with the RecipeSheet
What if You Created Your Own Digital Adventurers' Park?
Promoting Mathematics as a Tool for a PBL Type High School Mathematics Curriculum - Its Design and Evaluation
SKRAPPLE: Enabling Media-Based Study Schools, Apprentice Schools, and Samba Schools
Ninth International Conference on Creating, Connecting and Collaborating through Computing, C 5 2011, Kyoto, Japan, January 18-20,2011
3rd Conference on Creating, Connecting and Collaborating through Computing (C 5 2005), January 28-29, 2005, Cambridge, MA, USA
Introducing Alice to a Squeak Wonderland
LanguageGame - an interactive parser generator
A Model of Recording Students? Actions for Elementary Education with Squeak
Tea-Time Museum: Croquet As a Browsing and Searching Environment for Digital Libraries
Design for an Extensible Croquet-Based Framework to Deliver a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environment
New Metaphors for Multimedia Authoring Environments
Connectors - A Framework for Building Graphical Applications in Squeak
3D Global Virtual Teaming Environment
A Comparison of Four Post-Cognitive Theories in Collaboration Context
TinLizzieWysiWiki andWikiPhone: Alternative approaches to asynchronous and synchronous collaboration on the Web
On Socialization of Personal Computing
Natural Language Understanding Considerations for a Lifelong Learning Companion
Computer-Aided Collaboration Environment for Long-Term Cross-Cultural Studies between Korean and Japanese High Schools
Distributive Generation Algorithm of Long Range Contact for Remote Spatial-data Access on P2P Delaunay Network
Choosing Controls and Phrases in Flowcharts to Inspect Understanding Frames of Procedures
Fifth International Conference on Creating, Connecting and Collaborating through Computing (C 5 2007), 24-26 January 2007, Kyoto, Japan
MVC Dance: Connecting Software Development and Corporeality from Agile Processes and Pattern Language Perspectives
Developing Squeak-Based Curricula through a Collaborative "TIDE" Course at Kyoto University and UCLA
Squeak in Spain as Part of the LinEx Project
Domain Adaptive Information Extraction Using Link Grammar and WordNet
Wouldn't you like to have your own studio in Croquet?
A Proposal and Initial Design of the Morph Packaging System
User Interfaces for Places and Things in Croquet Learning Spaces
Autonomous Generation of Spherical P2P Delaunay Network for Global Internet Applications
Challenges in Collaborative Game Design Developing Learning Environments for Creating Games
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environment
Integration of Multiple Heterogeneous Databases in Smalltalk
A Semantic Explanation and Symbolic Computation Approach for Designing Mathematical Courseware
Collaborative Visualization for Supporting Joint Researches in ITBL Project
From Bio-inspired Computing to E-Biology
Generating Skip Delaunay Network for P2P Geocasting
KJ Editor for Creative Work Support and Collaboration
An Integrated Session and Repository Management Approach for Real-Time Collaborative Editing Systems
Using Object Deputy Model for Aspect Oriented Programming
Operating Mechanism for Device Cooperative Content on Ubiquitous Network
Co-Creation System and Human-Computer Interaction
The Global Computer
The Seventh International Conference on Creating, Connecting and Collaborating through Computing, C 5 2009, Kyoto, Japan, 19-22 January 2009
A Trial Course of Programming with Squeak
Information Sharing by Evacuee Collaboration for Assured Evacuation under Lack of Power Supply
The Unconventional Interaction Library: Tackling the Use of Physiological Interaction Modalities
Syncing Croquet with the Real World
Sophie - The Future of Reading
Croquet? on Mars
Evaluation of the Group Study Using Peer Review in the Lesson of Programming
P2P e-Learning System and Its Squeak-Based User Interface
A P2P-based Replicated Object Environment Running on Heterogeneous Language Platforms
Fourth International Conference on Creating, Connecting and Collaborating through Computing (C 5 2006), 26-27 January 2006, Berkeley, California, USA
VisciPad: Peeking into a Collaborative Creative Writing Project in Elementary School
SophieServer: The Future of Reading
CodeTalk
Toward A More Scalable End-User Scripting Language
Sixth International Conference on Creating, Connecting and Collaborating through Computing (C 5 2008), January 14-16, Poitiers, France
Development of Smalltalk in China
Promoting Acquisition of Programming Skills by Reuse of Active Diagrams
Splish: A Visual Programming Environment for Arduino to Accelerate Physical Computing Experiences
Semantics and Performance Considerations of Kedama, a GUI-based Massively Parallel Programming Language
Reaching Adult Learners through the Entry Point Framework and Problem-Based Learning in a Croquet-Based Virtual Environment
An XML-based Microworld Simulator for Business Modeling Education
Extending Croquet Spaces with Vector Fields, Vehicles, and Virtual Presence
Skeleton - Easy Simulation System
Meta-Toys Workshop and Environment with Squeak
3D Model Annotation from Multiple Viewpoints for Croquet
Cooking Studio: Cooking Simulation from Web Recipes
Academic VoIP Blog for Elementary Schools
The Design and Implementation of Multilingualized Squeak
Predicting Groupware Use from the Perspectives of Workflow, Information and Coordination
Global Environmental Education using Squeak and Field Servers
Development Works for Integrated-Study with Co-operations of Community
Idioms for Composing Games with EToys
A Learning Support System based on Question-posing and Its Evaluation
The Early Examples of Kedama, A Massively Parallel System in Squeak
Development of a Multiple User Quiz System on a Shared Display
Toward a Seamless Learning Environment
From One to Many: Transforming Miramar into a Collaboration Space
The Development of a Programming-Project Sharing Environment on Virtual Space
Graphical Tutoring of Message Passing to Promote Understanding of Java Framework
A 3D Collaborative Creation Environment with Tile Programming on Croquet
Automatic TV Program Production with APEs
Evaluation, Training and Measurement System for Autistic Children
LogCabin: A tool for workshop documentation and visualization
2003 Conference on Creating, Connecting and Collaborating through Computing (C 5 2003), 31 January 2003, Kyoto, Japan
A Collaborative Problem Resolution Support System for Group-based Software Engineering Project Course and its Application
3D Data Transmitting and Displaying System with an Omni-Directional Display for Group Learning
A Collaborative Environment for Users of Advanced Scientific Instruments
Using Zuzie2 to Exchange Viewpoints for a Broader Outlook
The Mobile-based Learning (MBL) in Japan
Test Quality Feedback Improving Effectivity and Efficiency of Unit Testing
User Interfaces for Self and Others in Croquet Learning Spaces
Croquet: A Menagerie of New User Interfaces
Converting Topics of User Query Sequences for Cooperative Web Search
User-Driven Design of a Flexible Distance Education Environment - Rationale, Lessons Learned and Future Implications
The Agent Morph - The implementation of information agent on Squeak and Croque
A Map-Based Approach for Visualization of Information Exchange in Town Area
Etoys for One Laptop Per Child
Recommendation Algorithm Based on Graph-Model Considering User Background Information
User-Recordable Non-Player Characters for Croquet
More Than A Pencil: Using the Computer to Make Two-Dimensional Art
Development of an Information Organizing Tool with a Shared Display for Face-to-Face Collaboration
Incremental Construction of Delaunay Overlaid Network for Virtual Collaborative Space
TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks
Designing a Collaborative Learning Environment for Knowledge Integration
Lively Fabrik
Learning in a Distance and Collaborative Course that Connected Kyoto University and UCLA
Knowledge-Based Automation of Web-Based Learning Materials Using Semantic Web Technologies
10th International Conference on Creating, Connecting and Collaborating through Computing, C 5 2012, Playa Vista, CA, USA, January 18-20, 2012
SophieScript - Active Content in Multimedia Documents
EXEC: An Evolvable and eXtensible Environment for Collaboration
Die unendliche Bibliothek - Digitale Information in Wissenschaft, Verlag und Bibliothek. Symposium, November 1995, Bonn, Gesellschaft für das Buch, Band 2, Wiesbaden
Wissenschaft braucht Kommunikation: wissenschaftliche Kommunikation in einer digitalen Welt
Gesellschaftliche und kulturelle Folgen der Informations-und Medientechnologie
Die Kosten der elektronischen Information
Zukunktssicherung durch Innovation: Perspektiven für den Wirtschafts- und Wissenschaftsstandort Deutschland
Urheberrecht: Gebühren und Lizenzen
Die Rolle des Verlags
Neue Produkte - die Funktionen der Beteiligten
Die Rolle der Bibliothek
Was erwartet die Wissenschaft von den digitalen Medien?
Von der Notwendigkeit der Differenzierung
A Secure Distributed Estimation Based on Affinity
Cloud-Based Flight Test Data Management and Application Platform
MAF-UNet: Building Extraction Algorithm Based on Improved U-Net Network
Optimization Algorithm for Multi AP MESH Wireless Network Coverage in Underground Pipe Gallery Environment
An Interference Method Based on Periodic Sawtooth Wave Phase Modulation
A Spatial Focal Modulation Network for Image Restoration
Robustness Study of Non-Uniform Scale-Free Hyper-Network Structure
Lightweight Diffusion Model for Camouflaged Object Detection
Blockchain-Based Charitable Donation Privacy Protection Scheme
Driver Behavior and Action Prediction in Human-Computer Interaction
Variable-Domain Fuzzy based Dual-Loop Control for Stewart Platform Dynamic Target Tracking
Hybrid AI-Driven Techniques for Enhancing ZeroDay Exploit Detection in Intrusion Detection System (IDS)
Improvement of SMOTE Based on Graph Neighborhood Structure and Latent Feature Learning and Its Application
3rd International Conference on Artificial Intelligence, Internet of Things and Cloud Computing Technology, AIoTC 2024, Wuhan, China, September 13-15, 2024
Target Dectection for UAV Infrared Images based on Improved YOLOv8
Proceedings of the 2022 International Conference on Artificial Intelligence, Internet of Things and Cloud Computing Technology, Virtual Event, Fuzhou, China, October 21-23, 2022., Virtual Event, Fuzhou, China, October 21-23, 2022
Power Tower Tilt Monitoring Method Based on Beidou and Im-proved Yolov3
Network Attack Strategy Generation Based on Multiagent Reinforcement Learning
Sentence Level Fine-grained Emotion Computation Based on Dependency Syntax Improvement Dictionary
LSD3K: A Benchmark for Smoke Removal from Laparoscopic Surgery Images
EEG Source Imaging Method Improves the Detection Perfor-mance of Emergency Braking Intention in Man-machine Hybrid Driving
Multimodal Multi-Graph Joint Recommendation
EGLK-Means: An Improved K-Means Clustering Algorithm with Enhanced Global and Local Information
Sequential Recommendation Based on Attention Mechanism and Fourier Transform
Real-time 3D Human Pose Estimation Through Augmented Reality Technology and Transpose Model
ADMM Based Semi-Structured Pattern Pruning Framework for Transformer
Enhancing Single Image De-raining with a Sparse Spatial Transformer
Underwater Passive Target Recognition Based on Self-Supervised Contrastive Learning
An Omnidirectional AGV Path and Attitude Integrated Planning Method
Low-carbon multi-objective optimization of workshop based on electrical manufacturing IoT technology
Research on Distributed Storage Algorithm for Multi-Source Survey Data in Power Grid Engineering
Distortion Analyzer Based on the Internet of Things
Based on cross-modal interaction and multi-level fusion sentiment analysis
Research and Application of Pig Iris Recognition Technology
Research on Knowledge Graph Algorithm Based on Hierarchical Semantic Perception
Research on Improving the Efficiency of Live Operation Safety Management Through Knowledge Graph and Action Recognition Technology
Foundation Pit Support Deformation Prediction Based on Deep Echo State Network Optimized by Empirical Balance Particle Swarm Optimization
Thinking about anti-drone strategies
Design of Automatic Game System Based on Artificial Intelligence for Three Pieces of Chess
Optimized YOLOV10 for X-Ray Image Dangerous Object Detection
E-Commerce Data Anomaly Detection Method Based on Variational Autoencoder
HazardClassTransformer: Transformer-Based Model for Reactive Chemical Hazard Classification in Industrial Processes
A Helmet Wear Detection and Tracking Method Based on YOLOv8 and Bytetrack
A Edge-Guided Satellite Image Semantic Segmentation Method for Real Estate Appraisal
Coupled Feedback Attention Networks
Lightweight Semantic Segmentation for RoboCup SPL: A U-Net Model with MobileNetV2 and Attention Mechanisms
A Multi-Task Optimization-based Heterogeneous Expensive Multi-Objective Evolutionary Algorithm
Facial Expression Recognition in Museum Settings Using an Enhanced Residual Networks
Topic Extraction Based on LDA and Its Application in Tourism
A Survey of LLM-based Agents: Theories, Technologies, Applications and Suggestions
Application Research of Euler Deconvolution-Based Magnetic Object Localization Algorithm in Luggage Positioning Systems
Analysis and Design of Financial Wealth Management Platform Based on Cloud Edge Collaboration
Design and simulation of biped robot based on ball screw
A Study on Interpolation of Missing Values in Multivariate Sand and Dust Data Considering Timeseries Features
Contextual Relation Guided Image-Text Matching