yusuke1997/dblp-id-title huggingface dataset:
YES AND: A Generative AI Multi-Agent Framework for Enhancing Diversity of Thought in Individual Ideation for Problem-Solving Through Confidence-Based Agent Turn-Taking
A Comprehension-Based Model of Exploration
Human-AI Collaboration in Thematic Analysis using ChatGPT: A User Study and Design Recommendations
Tackling dilemmas in supporting 'the whole person' in online patient communities
Exploring Expressive Augmented Reality: The FingAR Puppet System for Social Pretend Play
ColorMod: Demonstration of Recoloring 3D Printed Objects using Photochromic Inks
Using intelligent task routing and contribution review to help communities build artifacts of lasting value
CHI conference user feedback session (panel session)
ERGOLAB: a screen usability evaluation tool for children with cerebral palsy
An unencumbering, localized olfactory display
Understanding the verbal language and structure of end-user descriptions of data visualizations
Supporting family engagement in weight management
Evaluating the social acceptability of multimodal mobile interactions
Understanding Human Intervention in the Platform Economy: A case study of an indie food delivery service
Tapping In - How to Decide: Mind, Heart, or Gut?
Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital Environments
Genres as a tool for understanding and analyzing user experience in games
Undo and erase events as indicators of usability problems
The Appropriation Paradox: Benefits and Burdens of Appropriating Collaboration Technologies
3D remote interface for smart displays
Exploring AI-Driven Affective Avatars for Autistic Adults and Adults with Social Anxiety in Virtual Meetings
Manipulating and Measuring Model Interpretability
GPTFootprint: Increasing Consumer Awareness of the Environmental Impacts of LLMs
Improving eye cursor's stability for eye pointing tasks
Magika, a Multisensory Environment for Play, Education and Inclusion
ChemCraft: A Ludic Approach to Educational Game Design
Jadeite: improving API documentation using usage information
Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities
Casual Microtasking: Embedding Microtasks in Facebook
Exploring Older Adults Personality Preferences for LLM-powered Conversational Companions
The Sound of Hallucinations: Toward a more convincing emulation of internalized voices
Modeling the effect of habituation on banner blindness as a function of repetition and search type: gap analysis for future work
Customizing Emotional Support: How Do Individuals Construct and Interact With LLM-Powered Chatbots
Task Design for Crowdsourcing Complex Cognitive Skills
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games
Visualization of personal history for video navigation
Visualization of mappings between schemas
Skuid: Sketching Dynamic Illustrations Using the Principles of 2D Animation
Context-adaptive interaction for collaborative work
Why not use mobile phones: an observational study of medical work
"It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness
Design v. Computing: Debating the Future of Human-Computer Interaction (Panel)
Technology Transfer: So Much Research, So Few Good Products
Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
SIG on Telepresence Robots
Eye Tracking the Visual Search of Click-Down Menus
Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration
EyeSpy: supporting navigation through play
Health shelf: interactive nutritional labels
What's mine is mine: territoriality in collaborative authoring
Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale
Sip Your Emotions: Blending Emotion and Data in Cocktail Design
Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations
User benefits of connecting automobiles to the internet
Calibration Methods for Effective Fish Tank VR in Multi-screen Displays
Online A/B tests & experiments: a practical but scientifically informed introduction
Musings on the Brutality of Email
Performance and Ergonomics of Touch Surfaces: A Comparative Study using Biomechanical Simulation
CarLoop: leveraging common ground to develop long-term carpools
Interactions magazine
Assisting Food Journaling with Automatic Eating Detection
Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes
Crossmodal icons for information display
Reinventing the Familiar: Exploring an Augmented Reality Design Space for Air Traffic Control
Investigating the Accessibility of Crowdwork Tasks on Mechanical Turk
An alternative to push, press, and tap-tap-tap: gesturing on an isometric joystick for mobile phone text entry
"I Need Your Help!" : Facilitating Psychological Communication Between Left-Behind Children and Their Parents with an AI-Powered Sandbox
Collective Meaning Cascades but Strange Ducks Swim Upstream: Facilitating Collective Meaning-making through Co-development of AI Models
CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns
Using converging methods across disciplines to guide the redesign of a large, information-rich web site
Crowdworker Economics in the Gig Economy
KeyTime: Super-Accurate Prediction of Stroke Gesture Production Times
W3touch: metrics-based web page adaptation for touch
People with Visual Impairment Training Personal Object Recognizers: Feasibility and Challenges
Design and Evaluation of Hybrid Search for American Sign Language to English Dictionaries: Making the Most of Imperfect Sign Recognition
Investigating Slowness as a Frame to Design Longer-Term Experiences with Personal Data: A Field Study of Olly
PICTIVE - an exploration in participatory design
Night and darkness: interaction after dark
Shapeshifter: Gesture Typing in Virtual Reality with a Force-based Digital Thimble
Reading with a digital roll
From Inaction to Interaction: Concept and Application of the Null Gesture
The Proper Care and Feeding of Hackerspaces: Care Ethics and Cultures of Making
A new playground experience: going digital?
Swap: A Replacement-based Text Revision Technique for Mobile Devices
Project VIRGO: creation of a surrogate companion for the elderly
Knowledge-Based Support for Visual Exploration of Spatial Data
Digital Silence and Liberating Stories: During a Student-Driven Movement
The Role of Physical Props in VR Climbing Environments
A Study Relating Computational Textile Textural Expression to Emotion
Wet pixels: from digital to analogue originals
Scaling Analysis of Creative Activity Traces via Fuzzy Linkography
Misrepresentation of Health Research in Exertion Games Literature
Building a Participatory Data Design Approach to Examine Gender Bias in English-Twi Machine Translation
Shared values/conflicting logics: working around e-government systems
Fast & Furious: Detecting Stress with a Car Steering Wheel
Towards Sign Language-Centric Design of ASL Survey Tools
Muse: Scaffolding Metacognitive Reflection in Design-Based Research
Film as invisible design: the example of the biometric daemon
Expanding and Refining Design and Criticality in HCI
Lights Out: An Interactive Tangible Game for Training of Post-Stroke Reaching
Collection Objects: Enabling Fluid Formation and Manipulation of Aggregate Selections
Multi-touch screens for navigating 3D virtual environments in participatory urban planning
From Motions to Emotions: Classification of Affect from Dance Movements using Deep Learning
InterFACE: Establishing a Facial Action Unit Input Vocabulary for Hands-Free Extended Reality Interactions, From VR Gaming to AR Web Browsing
AI-Instruments: Embodying Prompts as Instruments to Abstract & Reflect Graphical Interface Commands as General-Purpose Tools
The future of natural user interfaces
Usability evaluation with the cognitive walkthrough
Creative Blends of Visual Concepts
Human-Computer Counter-Choreographies: Raising Awareness of Data Tracking through Live Coding
Fitts' Law and the Effects of Input Mapping and Stiffness on Flexible Display Interactions
An interactive comic book presentation for exploring video
Murphy Miserable Robot: A Companion to Support Children's Well-being in Emotionally Difficult Situations
PV-Tiles: Towards Closely-Coupled Photovoltaic and Digital Materials for Useful, Beautiful and Sustainable Interactive Surfaces
Write here, write now!: an experimental study of group maintenance in collaborative writing
SIG on Contextual Techniques: Seeing Design Implications in Data
Development of an LLM-Based Chatbot to Support Learnability in Stardew Valley: A Diary Study Approach
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, CHI 2025, YokohamaJapan, 26 April 2025- 1 May 2025
Fingertip Tactile Devices for Virtual Object Manipulation and Exploration
LifeKey: Emergency Communication Tool for the Deaf
A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability
Can we all stand under our umbrella: the arts and design research in HCI
Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change
ArtMaps: Interpreting the Spatial Footprints of Artworks
In dialogue: methodological insights on doing hci research in rwanda
Hidden in Plain Sight: a Structured Analysis of Privacy Policies in the Context of Body-worn 'FemTech' Technologies
"Impressively Scary: ' Exploring User Perceptions and Reactions to Unraveling Machine Learning Models in Social Media Applications
Prediction for Retrospection: Integrating Algorithmic Stress Prediction into Personal Informatics Systems for College Students' Mental Health
Early Autism Screening in Children Using Facial Recognition
Using annotations in online group chats
Computational Workflows for Designing Input Devices
OralCam: Enabling Self-Examination and Awareness of Oral Health Using a Smartphone Camera
Understanding Version Control as Material Interaction with Quickpose
Better to Ask Than Assume: Proactive Voice Assistants' Communication Strategies That Respect User Agency in a Smart Home Environment
ThermalPen: Adding Thermal Haptic Feedback to 3D Sketching
Beyond the Libet Clock: Modality Variants for Agency Measurements
Children's use of mouse-based interfaces to control virtual travel
Connecting with kids: so what's new?
Stitching Together the Experiences of Disabled Knitters
Reading Between the Pixels: Investigating the Barriers to Visualization Literacy
Extending and Evaluating Visual Information Seeking for Video Data
What's In Your Kit? Mental Health Technology Kits for Depression Self-Management
Semina Aeternitatis: Using Bacteria for Tangible Interaction with Data
Understanding and Modeling Viewers' First Impressions with Images in Online Medical Crowdfunding Campaigns
PeerConnect: Co-Designing a Peer-Mentoring Support System with Computing Transfer Students
The Interchange Online Network: Simplifying Information Access
HCI, Civic Engagement & Trust
Utilizing Narrative Grounding to Design Storytelling Gamesfor Creative Foreign Language Production
Designing the Human-Computer Interface
EmoScribe Camera: A Virtual Camera System to Enliven Online Conferencing with Automatically Generated Emotional Text Captions
CueSense: A Wearable Proximity-Aware Display Enhancing Encounters
Evaluating Real-Time Multimedia Audio and Video Quality
Balance pass: service design for a healthy college lifestyle
Designing for peer involvement in weight management
Exploring Challenges and Opportunities to Support Designers in Learning to Co-create with AI-based Manufacturing Design Tools
A Mystery for You: A fact-checking game enhanced by large language models (LLMs) and a tangible interface
Accounting for Individual Differences Through GAMES: Guided Adaptive Multimedia Editing System
Why pay?: exploring how financial incentives are used for question & answer
Not Alone : Designing for Self-Disclosure and Social Support Exchange After Pregnancy Loss
Two-Gimbal PAT: An artistic installation combining mechanical and acoustic rotation of levitated content
Lost in Migration: Information Management and Community Building in an Online Health Community
Investigation of subjective preferences in multiple degrees-of-freedom inputs
A path to understanding the effects of algorithm awareness
0 to 50 in 4 Years: CUIS at Boeing
HCI Research in Sensitive Settings: Lessons Learned from Technology Design and Ethical Challenges in Dementia
Interactive Extraction of Examples from Existing Code
MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers - An Evaluation of Precision Tasks
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
MOODs: building massive open online diaries for researchers, teachers and contributors
A Home Study of Parent-Child Co-Reading with a Bilingual Conversational Agent
Is This How We (All) Do It?: Butler Lies and Ambiguity Through a Broader Lens
Designing interactive secure system: chi 2013 special interest group
Mobile Technology and Teens: Understanding the Changing Needs of Sociocultural and Technical Landscape
ScanShot: Detecting Document Capture Moments and Correcting Device Orientation
Autonomy and Safety: A Quantitative Study with Control Room Operators on Affinity for Technology Interaction and Wish for Pervasive Computing Solutions
Analyzer-generated and human-judged predictors of computer program readability
Sketching in HCI: Hands-on Course of Sketching Techniques
Online Feedback Exchange: A Framework for Understanding the Socio-Psychological Factors
Intra, Extra, Read all about it! How Readers Interpret Visualizations with Intra- and Extratextual Information
Usability from the CIO's perspective
Supporting therapists in motion-based gaming for brain injury rehabilitation
Reshaping Human-Animal Relationships: Exploring Lemur and Human Enrichment through Smell, Sound, and Sight
Towards AI Accountability Infrastructure: Gaps and Opportunities in AI Audit Tooling
Changing Peer Support Attitudes with Avatar-based Gamification
The effects of pitch contour and flanging on trust in speaking cognitive agents
To Search or To Gen? Exploring the Synergy between Generative AI and Web Search in Programming
On natural living room communication with "ComAdapter": adapting to the differences in room structure
Lazy recognition as a principle of pen interfaces
A method to standardize usability metrics into a single score
Dialogue control in social interface agents
Shaping Textile Sliders: An Evaluation of Form Factors and Tick Marks for Textile Sliders
Exploring the distribution of online healthcare information
Express Driver's Emotion with Emoticons in Driving Contexts
Sharing conversation and sharing life: video conferencing in the home
Regularly visited patches in human mobility
U!Scientist: Designing for People-Powered Research in Museums
Serendipitous Language Learning in Mixed Reality
Visual Captions: Augmenting Verbal Communication with On-the-fly Visuals
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Are Two Heads Better Than One in AI-Assisted Decision Making? Comparing the Behavior and Performance of Groups and Individuals in Human-AI Collaborative Recidivism Risk Assessment
Adaptive language behavior in HCI: how expectations and beliefs about a system affect users' word choice
Social regulation in virtual spaces
Investigating the effectiveness of mental workload as a predictor of opportune moments for interruption
Heuristic evaluation of ambient displays
Forget Me Not: Connecting Palliative Patients and Their Loved Ones
Finger Placement and Hand Grasp during Smartphone Interaction
BSpeak: An Accessible Voice-based Crowdsourcing Marketplace for Low-Income Blind People
Factors of Haptic Experience across Multiple Haptic Modalities
"Just speak naturally": designing for naturalness in automated spoken dialogues
Personal Identification using Gait Data on Slipper-device with Accelerometer
CatHill: Emotion-Based Interactive Storytelling Game as a Digital Mental Health Intervention
Digital classroom magazines: design considerations for young learners
Improving with age: designing enduring interactive products
TexYZ: Embroidering Enameled Wires for Three Degree-of-Freedom Mutual Capacitive Sensing
The effect of domain knowledge on elementary school children's search behavior on an information retrieval system: the science library catalog
ProtoAR: Rapid Physical-Digital Prototyping of Mobile Augmented Reality Applications
ELMI: Interactive and Intelligent Sign Language Translation of Lyrics for Song Signing
Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera
Focus plus context screens: displays for users working with large visual documents
AiGet: Transforming Everyday Moments into Hidden Knowledge Discovery with AI Assistance on Smart Glasses
Common industry format for usability test reports
Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games
The notification collage: posting information to public and personal displays
Design Futuring for Love, Friendship, and Kinships: Five Perspectives on Intimacy
The development of dialogue design guidelines for a computer based local information system to be used by the general public
Foundations of Materials Experience: An Approach for HCI
Generation of visual language environments
Adapting Communication Styles in Health Chatbot using Large Language Models to Support Family Caregivers from Multicultural Backgrounds
Wayfinding in large-scale virtual worlds
Mirror Ritual: An Affective Interface for Emotional Self-Reflection
VisGuide: User-Oriented Recommendations for Data Event Extraction
An Instrument for Evaluating Uncertainty Visualization Techniques
"I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games
The CHI tutorial program: just what is the "common ground"
Repeat and predict: two keys to efficient text editing
"They are responsible for ensuring that I can continue to use the service." Investigating Users' Expectations Towards 2FA Recovery in Germany
InterRings: Towards Understanding Design Micro-games to Fit Daily Work Routine
Transfer between text editors
Orchestrating a mixed reality performance
Building a community of history
Optimizing User Interface Layouts via Gradient Descent
Investigating Culturally Responsive Design for Menstrual Tracking and Sharing Practices Among Individuals with Minimal Sexual Education
Let's kick it: how to stop wasting the bottom third of your large screen display
I Don't Even Have to Bother Them!: Using Social Media to Automate the Authentication Ceremony in Secure Messaging
The garnet user interface development environment
Modeling Human Visual Search Performance on Realistic Webpages Using Analytical and Deep Learning Methods
Developing a context-aware electronic tourist guide: some issues and experiences
The Memory Tree: Using Sound to Support Reminiscence
Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity
Using community-based service projects to enhance undergraduate HCI education: 10 years of experience
User interface description languages for next generation user interfaces
Organizing the annual housing surveys as a very large relationally oriented data base
Remnance of Form: Interactive Narratives through Unexpected Behaviors of a Shadow
Integrating Gaze and Speech for Enabling Implicit Interactions
Modeling the functional area of the thumb on mobile touchscreen surfaces
Disruption of meetings by laptop use: is there a 10-second solution?
Supporting Experiential Learning in People with Gestational Diabetes Mellitus
Is Moving Improving?: Some Effects of Locomotion in Wall-Display Interaction
UMEA: translating interaction histories into project contexts
VoxLens: Making Online Data Visualizations Accessible with an Interactive JavaScript Plug-In
Including users with disabilities
What Counts as 'Creative' Work? Articulating Four Epistemic Positions in Creativity-Oriented HCI Research
Crossing the Tepper Line: An Emerging Ontology for Describing the Dynamic Sociality of Embodied AI: Crossing the Tepper Line
Values in action (ViA): combining usability, user experience and user acceptance
Explaining Decision-Making Algorithms through UI: Strategies to Help Non-Expert Stakeholders
Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XR
CTTE: an environment for analysis and development of task models of cooperative applications
Annotating 3D electronic books
PriCheck- An Online Privacy Assistant for Smart Device Purchases
Modalities for building relationships with handheld computer agents
Reading critical designs: supporting reasoned interpretations of critical design
Supporting the Design and Analysis of HCI Experiments
Touch-n-Go: Designing and Fabricating Touch Fastening Structures by FDM 3D Printing
The U in Crypto Stands for Usable: An Empirical Study of User Experience with Mobile Cryptocurrency Wallets
Pulp Nonfiction: Low-Cost Touch Tracking for Paper
What Makes Interruptions Disruptive?: A Process-Model Account of the Effects of the Problem State Bottleneck on Task Interruption and Resumption
Trust in AI is dynamically updated based on users' expectations
The design of an interactive and dynamic representation of the firm
A living laboratory for the design and evaluation of ubiquitous computing technologies
Feed me: motivating newcomer contribution in social network sites
Influence of Content Layout and Motivation on Users' Herd Behavior in Social Discovery
Visualizing the Evolution of Web Ecologies
Who Do We Mean When We Talk About Visualization Novices?
Constructivist Design for Interactive Machine Learning
Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes
Finger-Aware Shortcuts
Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis Tools
Eyebrowse: real-time web activity sharing and visualization
Exploring Opportunities to Augment Psychotherapy with Language Models
Influences of personal preference on product usability
Facilitating Counselor Reflective Learning with a Real-time Annotation tool
Unravelling seams: improvoing mobile gesture recognition with visual feedback techniques
The haptic wheel: design & evaluation of a tactile password system
Crowdsourcing Design Guidance for Contextual Adaptation of Text Content in Augmented Reality
The Design and Evaluation of a High-Performance Soft Keyboard
SIGCHI Lifetime Research Award Talk-Seeing Past Looking Forward
The Thinking Cap: Fostering Growth Mindset Of Children By Means Of Electroencephalography And Perceived Magic of Harry Potter Universe
BITxBIT: Encouraging Behavior Change with N=2 Experiments
We Need Numbers!: Heuristic Evaluation during Demonstrations (HED) for Measuring Usability in IT System Procurement
Touching Experiences: How Older Adults Envision Ambient and Tangible Social Technology Through the Lens of Time
Ethnographic Methods for Human Factors Researchers: Collecting and Interweaving Threads of HCI
Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets
UXAgent: An LLM Agent-Based Usability Testing Framework for Web Design
Lunchocracy: Improving Eating Dynamics in the Workplace Using a Bot-Based Anonymous Voting System
Online microsurveys for user experience research
HeartPlotter: Visualizing Bio-data by Drawing on Paper
Transitioning Focus: Viewing Human-AI Collaboration as Mixed-focus Collaboration
FeelTheNews: Augmenting Affective Perceptions of News Videos with Thermal and Vibrotactile Stimulation
Towards Fixation Extraction in Corneal Imaging Based Eye Tracking Data
ViLimbs: Improving Phantom Limb Treatment Through Multisensory Feedback
Envisioning Future Productivity for Immersive Analytics
ProbUI: Generalising Touch Target Representations to Enable Declarative Gesture Definition for Probabilistic GUIs
Merging language, direct manipulation, and visualization: programmable research environments for computational scientists