yusuke1997/dblp-id-title huggingface dataset:
International Innovative Labs - I-Living-Labs
Problem Tagging and Solution-Based Video Recommendations in Learning Video Environments
Multilinear decomposition application into students' evaluation of teaching effectiveness
Analysis of student feedback when using gamification tools in math subjects
Looking for sustainable software for education in developing countries
The gamification of Dynamic Spectrum Access & cognitive radio
How Challenges Become Opportunities: Micro-credentials and Artificial Intelligence
μLAB A remote laboratory to teach and learn the ATmega328p μC
IEEE Global Engineering Education Conference, EDUCON 2023, Kuwait, May 1-4, 2023
Resilient Learning as a Tool for Excellence: Laurea's Students in the ECHO H2020 Project during the COVID-19 Pandemic
Igniting Curiosity: Engaging Students in Electricity and Magnetism Through Visually Instructive STEM Activities
Mobile learning adoption through the lens of complexity theory and fsQCA
Training of technical teachers in India: A case of NITTTR
Real-time Distance Courses to Improve Satisfaction and Competence - A Case Study on the Performance of Students Observing their Grades
Assessing Mozambique's Software Industry to Foster Local Universities-Industry Collaboration
What Can You Do with Educational Technology that is Getting More Human?
Reconfiguring the boundaries between learning and assessment in a Vector Calculus course for engineering students
Designing educational scenarios to teach network security
Analysis of scratch projects of an introductory programming course for primary school students
Pre-conditions for efficient m-learming
Potentializing the problem-solving competence in programming courses through a practice-based learning + tutoring strategy
MAPILS: Mobile augmented reality plant inquiry learning system
An Innovative Course Delivery Model for Industry-Master Programs - Presentation of a Case-Study at the University of South-Eastern Norway
Automated Measurement of Competencies and Generation of Feedback in Object-Oriented Programming Courses
Embedded Linux in engineering education
Ubiquitous anotation and a collaborative open mobile augmented reality
Mechatronic TVET Student Development Using Project Approach for In-depth Learning
Review of Learning Design Choices of Primary School Programming Courses in Empirical Researches
Exploring digital careers, stereotypes and diversity with young people through game design and implementation
A CyBOK - compliant Cybersecurity Syllabus for Inclusion in the ICT Curricula of the Greek Vocational Schools
Active Blended Learning as a Tool Focused on Industry 5.0 at EuroTeQ Engineering University
The laboratory in your hand Making remote laboratories accesible through mobile devices
On the evaluation stage for new Power Electronics multimedia interactive tools
Implicit learning by means of a Knowledge-Based Engineering System
Bridging the Skills Gap of Workers in the Offshore Renewable Energies Industry by Creating a set of Guidelines to Promote Innovative Training
Incorporating Dark Web Education into Cybersecurity Curricula
Using virtual internships as an innovative learning technique
Graph-based domain model for adaptive learning path recommendation
Improving on teaching curriculum of Calculus 2 at technical faculties
Effect of Multinational Projects on Engineering Students through a Summer Exposure Research Program
HyperFPGA: Enhancing Education With Remote Laboratory Access for Heterogeneous Computing on MPSoC-FPGA Technologies
Studio teaching: An embedded systems course
Artificial Intelligence in Math Education of Engineers
Experiences and Proposals of Use of Generative AI in Advanced Software Courses
A Brick-by-Brick Approach to Learning MIPS Microarchitecture
Fostering an Ethical and HR Management Mindset for Tomorrow's Technologists
Mapping the Students' Journey to Develop Student-Centered Tools
Service-learning as a bridge to connect theory and practice: A case study
A process and a tool to assess vocabulary learning for Computer Science Engineers
Decoding Student Approaches: Navigating Complex Open-Ended Engineering Problems with Large Language Models
Virtualization environment in telematics labs
Study on consequence analysis in Chemical Process Industry
Impact of Phonological Awareness on Vocabulary Acquisition in Dyslexic Children: Towards an Artificial Intelligence Model for Early Diagnosis
Research-Oriented Online Laboratory Design on 5G-V2X Latency Measurements, Modeling and Optimization in the Campus Environment
Topic-driven semi-automatic reorganization of online discussion forums: A case study in an e-learning context
"I'm Actually More Interested in AI Than in Computer Science" - 12-Year-Olds Describing Their First Encounter with AI
Neural Network for Spam Recognition in Short Message Services as an Instructional Application for Students of Vocational Education and Training
Knowledge Transfer Concepts for Microgrids Sustainability - The Case of East Africa
Future Horizons in Learning Environment: Transcending Boundaries for Empowered Graduates Through Multi-Disciplinary Education
Engineering practice-a junior level course to develop the "SOFT SKILLS" in engineering
Assessing Teamwork Dynamics in Software Development Projects
mySkills - A Curriculum Integrated Employability Framework
Systematic Mapping of Text-Based Formative Assessment Tools in Online Assignments
From Campus to Boot Camp - Lessons from Extramural Teaching in Cybersecurity
Recognizing student facial expressions: A web application
An investigation into the effects of gamification on students' situational interest in a learning environment
Cloud E-learning and Benchmarking Platform for the Parallel and Distributed Computing Course
Generative Ai in the Classroom: Balancing Innovation, Fear, and Necessity
Code to learn with Scratch? A systematic literature review
Designing effective serious games for people with intellectual disabilities
Research-based learning to attract students to control engineering
A case study on learning through natural ways of interaction
Application of Somatosensory Camera in Robot Remote Experimental Teaching
Flipped classroom methodology as a teaching strategy in education 4.0
Adapting a Very Small Size Soccer (VSSS) competition for learning robotics in virtual teaching
Business Plan Ready - An Interdisciplinary Approach in Teaching and Learning how to Start-Up in Biomedical Engineering
Sharing educational experiences from in-person classroom to collaborative lab environments
Time to play with a microcontroller managed mobile bot
The Impact of Laboratory Courses in Technical Study Programs - Knowledge Earning or Not Much Learning?
Self-control mechanism for performance evaluation in high school students in Mexico
Work in progress: Application of unsupervised learning method toward student's metacognition assessment
Educational project for remote access to industrial networks
A means for visualization of experimental skills
Using a virtual and hosted lab for information systems technologies
The effectiveness of Junior Companies from the viewpoint of engineering students at a Brazilian University
The e-LIVES Project: e-Engineering Where and When Students Need
AI-Based Research Companion (ARC): An Innovative Tool for Fostering Research Activities in Undergraduate Engineering Education
Studying the Students' Learning in LoT@UNED
Guidelines for Teaching an Introductory Course on the Internet of Things
Teaching Supramolecular Chemistry with Microfluidic Techniques
A Vision of Teaching and Learning with AI
Texts of art, science and culture: An interdisciplinary course in engineering curriculum
Identify the necessary skills for designing the training tracks for the next-gen of lighting engineers
Application of experience achieved in realization of international project for the holistic teaching of undergraduate engineering students
Electrical engineering course using PBL - The lighting of historical buildings
Work in Progress: Bridging University Technical Innovations to K-12 Classrooms Through Hands-on Activities in Plant Bioelectrics and AI
Collaborative tools web 3.0 in the teaching of mathematics in times of Covid 19 pandemic
Automated Evaluation System for Microcontroller Assignments
Entrepreneurial Skills and Intention in Higher Education: A Case Study
Supporting instructors in the design of actionable feedback for MOOCs
Software engineering body of skills (SWEBOS)
Space chain: A math game for training geometric and arithmetic progressions
Edu-Tech Mirrors Culture as an Infrastructure & Solution for Future-Oriented Engineering Edu-Tech Challenges in the Digital Transformation and Industry 5.0/Society 6.0 Era via X.0 Wave/Age Theory
A meaningful discovery learning environment for e-book learners
Teaching Business Skills in the Cloud: A Process Model for Cloud-Based Enterprise Software Integration in Higher Education
Enhancing learning of engineering students through self-assessment
Bicopshield: A Twin-Rotor Portable Laboratory for Control Engineering Education
Work in Progress: Redefining Home through an Interprofessional Collaborative Research Experience
Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education
Discovering the essence of Software Engineering an integrated game-based approach based on the SEMAT Essence specification
Development and Evaluation of an Assessment Tool for Self-Reflection
Towards a 21st Century Personalised Learning Skills Taxonomy
Engaging Students in Research: a Comparative Case Study Between Engineering and Business
Learning Web Programming: Identifying Complex Topics from Student Discussion Forums and Lecture Slides
Young technology entrepreneurship enhancement based on an alternative approach of project-based learning
Empowering Women in Engineering: The American University of Sharjah Experience
The effect of sound on haptic fidelity perception
Integration of physics, mathematics and computer tools using challenge-based learning
Entrepreneurship Education Through Sustainable Value Creation
Implementing Intelligent Pedagogical Agents in virtual worlds: Tutoring natural science experiments in OpenWonderland
Development of a Gamified Educational Framework to Teach Mechanical Engineering to High School Students
Educational needs and open education resources in micro- and nanotechnology
Design and development of practical instruction for freshmen engineering students in a renewable energy course
Systematizing game learning analytics for serious games
E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
Using cultural heterogeneity to improve soft skills in engineering and computer science education
A teamwork-based education strategy for teaching lab of analog integrated circuits design
Work in progress: Mobile technology for teaching in higher education
Beautiful Patterns Edition 2023: A Glimmer of Hope in Areas of Social Disaster Through Engineering and Reducing the Gender Gap in the Professional Field
The development of future engineers' intellectual competence in the information society
A methodology for identifying attributes of academic excellence based on a 20/80 Pareto distribution
Small Doses of Entrepreneurial Content (SDEC) to Foster Entrepreneurial Competencies in Biotechnology Engineering
Sustainability as a theme of interdisciplinarity between design and engineering courses
The gamification of a MOOC platform
STEMming the Gap: Empowering Women's Initiatives in Computer Science
Enhancing Ethical Reasoning in Engineering Education through Student-Created Interactive Ethical Scenarios Using Generative AI
Co-CreHAs: Co-creation process of enrichment activities for high ability students
A social media platform in higher education
Work in Progress: Block Pictogramming A Block-based Programming Learning Environment through Pictogram Content Creation
Modem Mechatronics and Robotics Education Program: Border Cooperation between Estonia and Russia
Experiences with a new Digitalized Concept for Teaching Control Theory as Minor Subject at a University of Applied Science
Introduction of a Multicopter Platform for Multi- and Transdisciplinary Education with Emphasis on Embedded and Cyber-Physical Systems
MOOC dropout prediction using machine learning techniques: Review and research challenges
Innovating Engineering Education with Blended Learning and Remote Laboratories
Profiling students' performance and measuring their progress in the area of multimedia communications
COACH_ING EDUCATIONAL MODEL: analysis and application for business
Design and development of a responsive web application based on scaffolding learning
Different types of teamwork projects in learning Multimedia technologies
A Challenge Based Model for the Development of Digital Transformation and Disciplinary Competences in Structural Engineering Courses
Beyond the Response Rate: Exploring the Quality of Student Feedback
Work in Progress: Design and Development of Skill Mapping Focusing on Skills and Competencies Improvement for Factory Electricians: A Case Study in Glass Bottle Beverage Factory
Guidelines for effective online lab assignments: Contributions to the discussion
AI-Driven Educational Transformation in Secondary Schools: Leveraging Data Insights for Inclusive Learning Environments
Work in Progress: Design and Construction of Physics Laboratory Equipment and an Authentic Evaluation System as a Pedagogical Tool in the Integral Training of Engineering Students
Teaching 3D Printing Technology Hands-on
The i-Semester Experience: Undergraduate Challenge Based Learning within the Automotive Industry
Sparking Interest in K-12 Students Using Small-Scale Electromechanical Experiments
Educational reconstruction as model for the theory-based design of student-centered learning environments in electrical engineering courses
From Challenges to Papers: A Comprehensive Analysis of IBL-CURE Implementation
Systems Engineering Based Effective Approach for Executing Senior Projects for Engineering Students
ICT Coding Bootcamps as a Career Development Tool in a Transitioning Economy of South Africa: A Review Paper
Gamification in the teaching of prevention measures for Covid-19
Scripting an Integrated Learning and Work Process to Scaffold Online Action-oriented Learning
Bridging the Gap: Enhancing STEM Teacher Training Through a Mixed-Method Study of Teacher Confidence, Self-Concept, and Self-Efficacy in Technology Education
Implementation of an environmental laboratory workshop in a distance learning environment
Visualizing, Enhancing and Predicting Students' Success through ECTS Monitoring
Internationalization as a topic in higher engineering education: A quantitative content analysis examining the engineering curricula from ten German technical universities
Introducing Teachers to Engineering Practices with ScratchJr: Programming Patterns and Documentation Guidelines
A computational tool for engineer dropout prediction
Towards a virtualized Internet for computer networking assignments
Teaching and assessing discrete mathematics
IoT-education policies on national and international level regarding best practices in German SMEs
Motivation and attitude of computer engineering students toward soft skills
An XML modular approach in the building of remote labs by students: A way to improve learning
Leveraging Students Engagement through the Incorporation of Serious Games
A novel framework for AI-based dynamic teaming up of students in the context of online collaborative learning activities
Gender Differences in Students' Assessment in a Fluid Mechanics Course
Are Negative Emotions Useful for Learning?
AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results
Women Engineers Empowerment through Linked Experiences
Stimulating Research Projects Through Teaching a Course on the Internet of Things
Establishment EHEA for telecommunication technologies engineering degree
First steps to active learning for training engineers
Location based games as the bridge between capstone students, junior students and the public
Hands-on teaching with microcontrollers
The transition from study to work: Early career experiences of recent UCL Integrated Engineering Programme (IEP) graduates
Youth development training in scientific engineering in senior classes of a German "Gymnasium" A blended-learning course on Smart Materials on the basis of the materials science study course
Work-in-Progress: Optimizing Student Engagement During Small Group Activities in Lecture Settings
Motivation in Teaching Expert Development Project by KOSEN Security Educational Community
Training master students to program both virtual and real autonomous robots in a teaching laboratory
Providing competencies through practical activities for future engineering students
Attempts to improve the curriculum based on ongoing research into Generic Skills
Preparing engineering students for the global sourcing environment
Teaching Operating Systems in the Time of COVID-19
The Design and Evaluation of a Hands-on Course on Cloud Computing Environment
Low cost supportive tool for teaching assistance in formative assessment strategy
Using a SPOC to flip the classroom
Learning Analytics Tools to Analyze Progress and Results With Moodle LMS Data
Implementing transistor roles for facilitating analysis and synthesis of analog integrated circuits
Software Development and Education: Transitioning Towards AI Enhanced Teaching
Student exchange programs in engineering sciences between USA and Germany
Monitoring students' mobile app coding behavior data analysis based on IDE and browser interaction logs
Technical projects with social commitment for teaching-learning intervention in STEM students
Exploiting the synergies between Robotics and software engineering: A project-based laboratory
Conception of a Lego Mindstorms EV3 simulation for teaching C in computer science courses
Empowering the Next Generation: Code Explorers Closing the Gender Gap in STEM
Extraction and presentation of access and usage data from an e-learning platform (moodle): Design and development of a software application
Work in Progress: Steps to green future with $H_{2}$ technologies - enhancement of a teaching concept
Comparison of frontal lecture and workshop learning arrangements in a software engineering education project
Combining Linked Data and mobiles devices to improve access to OCW
Introducing Engineering Undergraduate Students to Network Management Techniques: a Hands-on approach using the Citylab Smart City
Design and evaluation of competition-based hacking exercises
Education 4.0: AI Empowers Smart Blended Learning Process with Biofeedback
Gamification in MOOCs to enhance users' goal achievement
The Implementation of the Smart Schoolhouse Concept
Towards a Framework for Mapping Authentic Assessment to Competency in University Computing Education in the Uk
The Use of Technology to Support Learning at Western Region Colleges, UAE
Teaching Emerging DDoS Attacks on Firewalls: A Case Study of the BlackNurse Attack
Motivation for developing a qualitative methodological basis for the analysis of historical curriculum changes
Deployment of a blended learning module in statistics for engineering and computer science students
Experiences with deploying VISIR at Al-Quds University in Jerusalem
Methods and technologies for quality improving of student team software projects
Comparative study of electronic visualisation techniques for e-learning
Communication challenges in international education
TVSP: A Tool for Validation Software Projects in programming labs
A runtime execution environment for machine-learning laboratory work
Product Validation in Creative Processes: A Gender Perspective in Industrial Design Projects
Using Learning Styles to Accommodate for Heterogeneous Groups of Learners in Software Engineering
Structurization of information for group work in an online environment
University Engineering Education in Saudi Arabia: Evaluation of the graduates' competencies
First-year computer science students perception of lectures in relation to type of high-school education
Performance of engineering graduates as perceived by employers: Past and present
Hybrid approach for e-learning in Electric and Electronic Circuits laboratory courses
Climate change mitigation game
Assessing Teachers' Perspective on a Multi-Campus Course Design Tool
Diversity and Inclusion: Buzzword or Real Value?
Engineering education in Spain: Seven years with the Bologna Process: First results
Arduino - Enabling engineering students to obtain academic success in a design-based module
Using improvisational theater in team-based teaching activities
Exploring the Role of Interprofessional Collaboration in Shaping Professional Identity in Higher Education
M-learning will disrupt educational practices
Postcards from the near Future: Towards communicating communications
An Educational IoT-based Indoor Environment Monitoring System
Is CoI framework a sign of deep and meaning learning outcomes?
Sharpening the educational toolset - Promoting professional development of university lecturers
Enhancing Automatic Attendance System using Face Recognition
Work in progress: An introduction to computing course using a Python-based experiential approach
Work in progress: Experimental set-up for the analysis of circuits with fractional order components
On the Use of Hardware-in-the-Loop for Teaching Automation Engineering
Cultivating entrepreneurial skills through case-based learning for MIS courses
Career Technology and Engineering Education Professionals: A Woman's Journey through Reflections
Enhancing Employability and Engagement in a Student-Centred Learning Environment: Insights from the MDX Internship Scheme
A Proposal For Micromanagement Of People Through Rpg Cards In Education For Innovation
What is the optimal blended learning strategy throughout engineering curricula? Lesson learned during Covid-19 pandemic
Employability Skills in Engineering: Towards a Broader Redefinition of Professional Identities
Jigsaw cooperative learning in engineering classrooms
Evaluating a Computational Thinking and Computing Attitudes Instrument for Educational Purposes
Supporting students with special needs at university through peer mentoring
Mine2Twin: a Synergistic Industry-Academia Collaboration to Improve Engineering Skills for Industry 5.0
Effect of personalized gameful design on student engagement
Project Based Learning in Engineering Education in Close Collaboration with Industry
Requirement Analysis and Didactic Evaluation of a Collaborative Remote Laboratory for FPGAs
Teaching the Concepts of Servitization using a Serious Gaming Approach
Smart technologies and applications for visualisation in higher science and Engineering education: Issues of knowledge integration and virtual experimentation
Concept Maps and linear systems beyond Learning Objects
Unisuite: An innovative integrated suite for delivering synchronous and asynchronous online education
Work in Progress: Collaborative Learning in Embedded Systems and Analog Electronics Laboratory Courses, a Novel Interdisciplinary Engineering Student-Centered Tutoring Approach
Developing Health Technology Innovators: A Collaborative Learning Approach
Cross-cultural active learning: Results from Americans teaching in China
Designing Evaluation Criteria for Disciplinary Competencies: A Case Study of Computer Science
AI-Driven myChatCT: Enhancing Computational Thinking and Coding Skills in High School Education
Using ICT in higher education: Teachers of electrical engineering department at the University of Bechar: Case study
Take Home Lab as a chance for practical experience and problem based learning in a remote working situation
Teaching database design: A reverse engineering approach
Evaluating the Application of Large Language Models to Generate Feedback in Programming Education
Development of an Educational Ecosystem that Supports Engineering Research
Replacing the hierarchy of engineering qualifications and roles
A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects
The design and exploration cycle as research and development framework in computing education
Individual learning styles and university students