yusuke1997/dblp-id-title huggingface dataset:
Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets
Hybrid Mono-Stereo Rendering in Virtual Reality
Investigating the Influence of Playback Interactivity during Guided Tours for Asynchronous Collaboration in Virtual Reality
[DC] Exploring Virtual Photogrammetry Techniques and Applications For Advancement of Digital Twin Generation
Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone
Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts
Understanding the Capabilities of the HoloLens 1 and 2 in a Mixed Reality Environment for Direct Volume Rendering with a Ray-casting Algorithm
Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality
Extended Realities and the Future of Knowledge Work: Opportunities and Challenges
Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays
Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students
Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities
Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
The Development of a Common Factors Based Virtual Reality Therapy System for Remote Psychotherapy Applications
Spatial Electronic Mnemonics for Augmentation of Human Memory
Engaging Novice VR Users to VR for Education: Enhancing User Comfort, Health and Safety in VR and AR
An Image-Space Split-Rendering Approach to Accelerate Low-Powered Virtual Reality
Collaborative Learning with Augmented Reality Tornado Simulator
Particle dreams in spherical harmonics
A Novel Redirected Walking Algorithm for VR Navigation in Small Tracking Area
Virtual Reality System Effects on Size Distance Judgments in a Virtual Environment
ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB camera
Exploring the Effects of Self-Avatars on Virtual Reality-Based Reminiscence Therapy for Young Adults
An Approach to Embodiment and Interactions with Digital Entities in Mixed-Reality Environments
Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings
SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed
On The Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays
[DC] Playful and Participatory Cultural Heritage Experience Using Extended Reality Technologies
Relative Room Size Judgments in Impossible Spaces
Design and evaluation of a haptic tactile actuator to simulate rough textures
MARTYR: Exploring Ingredients of Virtual Dining Experiences
Evaluation of Maslows Hierarchy of Needs on Long-Term Use of HMDs - A Case Study of Office Environment
A methodology for optimized generation of virtual environments based on hydroelectric power plants
On Learning Weight Distribution of Tai Chi Chuan Using Pressure Sensing Insoles and MR-HMD
Presenting Tingling Aftereffects Using Vibro-Thermal Feedback to Enhance Impact Sensation in Virtual Reality
Spatial Referencing for Anywhere, Anytime Augmented Reality
ThermalGrasp: Enabling Thermal Feedback even while Grasping and Walking
Effect of Real and Virtual Environmental Context on Loudness Scaling
Extended Reality and Internet of Things for Hyper-Connected Metaverse Environments
Design and Development of a Mixed Reality Acupuncture Training System
Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues
Improvement of olfactory display using solenoid valves
Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry
TacTiles: Dual-Mode Low-Power Electromagnetic Actuators for Rendering Continuous Contact and Spatial Haptic Patterns in VR
The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection
Optimization Strategies for Standalone Virtual Reality Experiences: the Virtual Reconstruction of the City of Aquinum
A Bio-Inspired Computational Model for the3D Motion Estimation
Demonstrating the effectiveness of combining heuristic and data-driven methods to achieve scalable and adaptive motion styles
Learning Detailed 3D Face via CLIP Model from Monocular Image
Eπıλoγη in Crisis
Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks
Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen
User identification based on conversational gestures
Validating Virtual Reality as an Effective Training Medium in the Security Domain
Luminous Atmospheres 360: Comparing VR HMDs and UHD Screens for Reproducing Architectural Daylight Atmospheres
Encounter-Type Haptic Interfaces for Virtual Reality Musical Instruments
Colorplate: Real-Time Streaming of Point-Based 3D Video
Seamless-walk: Novel Natural Virtual Reality Locomotion Method with a High-Resolution Tactile Sensor
The potentials for spatial audio to convey information in virtual environments
Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system
Shadow Inducers: Inconspicuous Highlights for Casting Virtual Shadows on OST-HMOs
Real-Time Rendering of Stereo-Consistent Contours
Flexible and general redirected walking for head-mounted displays
Augmented Reality for Industrial Building Acceptance
Optimizing Product Placement for Virtual Stores
IEEE Virtual Reality Conference 2009 (VR 2009), 14-18 March 2009, Lafayette, Louisiana, USA, Proceedings
Influence of avatar realism on stressful situation in VR
Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality
Embodiment for the Difference: A VR Experience of Bipolar Disorder
Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling
VCoach: Enabling Personalized Boxing Training in Virtual Reality
Virtual Reality in Small and Medium-Sized Enterprises: A Systematic Literature Review
Blind in a virtual world: Mobility-training virtual reality games for users who are blind
Coherence changes gaze behavior in virtual human interactions
Mind over Virtual Matter: Using Virtual Environments for Neurofeedback Training
Personal Space Evaluation and Protection in Social VR
The QUICK Framework for Task-specific Asset Prioritization in Distributed Virtual Environments
Automultiscopic display by revolving flat-panel displays
Spatial Updating and Simulator Sickness During Steering and Jumping in Immersive Virtual Environments
AffordIt!: A Tool for Authoring Object Component Behavior in VR
Semantic Reflection for Intelligent Virtual Environments
A handy system for natural composition of CG and real scene with real-time reflection of lighting changes
Subject 001 - A Detailed Self-Report of Virtual Reality Induced Sickness
Software Based Visual Aberration Correction for HMDs
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue
Evaluating Presence in VR with Self-Representing Auditory-Vibrotactile Input
A Development of Dynamic Deforming Algorithms for 3D Shape Modeling with Generation of Interactive Force Sensation
Augmenting VR Ski Training using Time Distortion
Smooth Hand Preshaping for Visually Realistic Grasping in Virtual Reality
AR jigsaw puzzle with RGB-D based detection of texture-less pieces
Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality
Refining Functional Vision Assessment: Challenges in Adapting Orientation and Mobility Tests to Virtual Reality
Leveraging Change Blindness for Haptic Remapping in Virtual Environments
Introduction to Augmented Reality
Fast Hand-Object Interaction Using Gesture Guide Optimization
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion
Immersive Virtual Reality Training : Three Cases from the Danish Industry
Investigating Spherical Fish Tank Virtual Reality Displays for Establishing Realistic Eye-Contact
Object location memory error in virtual and real environments
AirwayVR: Learning Endotracheal Intubation in Virtual Reality
Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast
Product accessibility evaluation using virtual user models
Odor Modulation by Warming/Cooling Nose Based on Cross-modal Effect
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems
Do We Need 3D to See? Impact of Dimensionality of the Virtual Environment on Attention
Investigating Guardian Awareness Techniques to Promote Safety in Virtual Reality
Virtual Optical Bench: A VR learning tool for optical design
Real-Time Recognition of In-Place Body Actions and Head Gestures using Only a Head-Mounted Display
Measurement of wind direction perception by the entire head
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation in a virtual environment by dichotic listening: Simultaneous audio cues for user-directed BCI classification
Design of collaborative 3D user interfaces for virtual and augmented reality
Peripheral visual information and its effect on the perception of egocentric depth in virtual and augmented environments
A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects
Will the Apple Fall? A VR Gravity Calculator Through Controller Movement Tracking and Gaze Interaction
I Got Your Point: An Investigation of Pointing Cues in a Spherical Fish Tank Virtual Reality Display
Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality
HOG on a WIM
Comparing VR Display with Conventional Displays for User Evaluation Experiences
The Method of Reducing Phantom Limb Pain Using Optical See-Through Head Mounted Display
Perception of Walking Self-body Avatar Enhances Virtual-walking Sensation
AdaptiveCoPilot: Design and Testing of a NeuroAdaptive LLM Cockpit Guidance System in both Novice and Expert Pilots
Spatially Augmented Reality on Non-rigid Dynamic Surfaces
Ladder Safety Assessment Using Head-Mounted 360-Degree Camera-Based Posture Estimation Overlayed Real-Time in Augmented Reality
Inverse Virtual Reality: Intelligence-Driven Mutually Mirrored World
Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology concepts
Virtual Reality in Crisis: How Perceived Risk and Warning Accuracy Shape Behavior in Landslide Scenarios
Crossing Streets: a K-12 virtual reality application for understanding knowledge acquisition
Augmented Chair: Exploring the Sittable Chair in Immersive Virtual Reality for Seamless Interaction
GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR
Workshop 2: Storytelling in Virtual Reality Environments
3D Tune-In: 3D-Games for Tuning and Learning About Hearing Aids
Eyes on the Task: Gaze Analysis of Situated Visualization for Collaborative Tasks
Vibration reproduction for a virtual Yamahoko Parade system
RANSAC-Assisted Display Model Reconstruction for Projective Display
Recommender system for physical object substitution in VR
Scaling VR Video Conferencing
Experience Orchestra: Manipulating Musical Instruments in VR
Effects of Embodiment and Personality in LLM-Based Conversational Agents
Keynote Speaker Tactile Reality
Digital Stereoscopic Video System with Embedded High Resolution Images
Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression?
AmbientTransfer: Presence Enhancement by Converting Video Ambient to Users' Somatosensory Feedback
Leveraging AR and Object Interactions for Emotional Support Interfaces
An Augmented Reality System for Astronomical Observations
Semi-Analytical Surface Tension Model for Free Surface Flows
The Effects of Content-Aware Textured Reverse Motion Flow on Cybersickness and User Experience
Evaluation of Optical See-Through Head-Mounted Displays in Training for Critical Care and Trauma
Pointing at Wiggle 3D Displays
Lightweight Wearable Fingertip Haptic Device with Tangential Force Feedback based on Finger Nail Stimulation
Towards a high resolution grip measurement device for orthopaedics
Occlusion Management Techniques for Everyday Glanceable AR Interfaces
WARPY: Sketching Environment-Aware 3D Curves in Mobile Augmented Reality
Rapid Creation of Large-scale Photorealistic Virtual Environments
VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model
Warming the Ice: The Role of Social Touch and Physical Warmth on First Impressions in Virtual Reality
Virtual clay modeling using the ISU exoskeleton
Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion
Scaling-up AR: University Campus as a Physical-Digital Metaverse
From Dystopia to Eutopia: Transforming Urban Environments Through Collaborative Decision-Making in ARSINOE VR
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT
VR-based Context Priming to Increase Student Engagement and Academic Performance
First Steps Towards Augmented Reality Interactive Electronic Music Production
Refined experiment of the altered human joystick for user cohabitation in multi-stereocopic immersive CVEs
Feature Guided Path Redirection for VR Navigation
An application of shared virtual reality to situational training
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm
Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
Second Skin: Motion capture with actuated feedback for motor learning
Towards Temporal Telepresence & Multisensory Spatial Intelligence: Reconstructing the Human Experience through TeleAbsence
Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual Reality
EM-an environment manager for building networked virtual environments
The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual Reality
Co-building Viewer's Representation: Animated Documentary Extended by Virtual Reality from the Perspective of Anthropology
Intelligence Visualization for Wave Energy Power Generation
VR Operational Assistance System for Rough Terrain Crane
The Effects of Virtual Audience Size on Social Anxiety during Public Speaking
Virtual alteration of body material by periodic vibrotactile feedback
Dynamic Artificial Potential Fields for Multi-User Redirected Walking
Towards the development of guidelines for educational evaluation of augmented reality tools
Reflecting on Excellence: VR Simulation for Learning Indirect Vision in Complex Bi-Manual Tasks
BlenderVR: Open-source framework for interactive and immersive VR
Real-time Seamless Multi-Projector Displays on Deformable Surfaces
The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences
A Large-Scale Study of Proxemics and Gaze in Groups
From Voices to Worlds: Developing an AI-Powered Framework for 3D Object Generation in Augmented Reality
Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios
Twinkle: Interacting with physical surfaces using handheld projector
Adopting the Roll Manipulation for Redirected Walking
Joystick mapped Augmented Reality Cues for End-Effector controlled Tele-operated Robots
25 Years of VR in Industry: Pioneers, Enablers, Applications - and Some Vintage Metal
A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence
Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulation
CDVVAR: VR/AR Collaborative Data Visualization Tool
A Physics-based Virtual Reality Simulation Framework for Neonatal Endotracheal Intubation
Pointman - A New Control for Simulating Tactical Infantry Movements
[DC] Precise Hand Tracking Using Multiple Optical Sensors
Exploring the Impact of AI-Generated Speech on Avatar Perception and Realism in Virtual Reality Environments
Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments
Post-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild Motions
Efficient and robust radiance transfer for probeless photorealistic augmented reality
Training a Neural Network on Virtual Reality Devices: Challenges and Limitations
Exploring Virtual Reality for Religious Education in Real-World Settings
Estimation of Required Horizontal FoV for Ideal HMD Utilizing Vignetting under Practical Range of Eye Displacement
An audio game for training navigation skills of blind children
Redgraph: Navigating Semantic Web Networks using Virtual Reality
Calculus in Motion: 3D VR Exploration of Solids of Revolution
Impact of Multimodal Instructions for Tool Manipulation Skills on Performance and User Experience in an Immersive Environment
Enhancing Visuo-Haptic Coherency by Manipulating Fingertip Contact Tilt
Cognitive Load Inference Using Physiological Markers in Virtual Reality
Keynote speaker: Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution
Viewpoint Planning of Projector Placement for Spatial Augmented Reality using Star-Kernel Decomposition
Does Task Matter? Task-Dependent Effects of Cross-Device Collaboration on Social Presence
Semantic Web-Enabled Intelligent VR Tutoring System for Engineering Education: A Theoretical Framework
Effects of Moving Task Condition on Improving Operational Performance with Slight Delay
MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR
WoaH: A Virtual Reality Work-at-Height Simulator
Student Panel: Building the Future of and a Career in VR
ACHOO - Bless you! Sense of Presence can provoke Proactive Mucosal Immune Responses in Immersive Human-Agent Interactions
An Evaluation of Virtual Reality Maintenance Training for Industrial Hydraulic Machines
Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world
Toward human motion capturing with an ultra-wide fisheye camera on the chest
QoE Study of Natural Interaction in Extended Reality Environment for Immersive Training
Work-in-Progress: Lessons Learned from Using Exergame, 3D Avatar-Based Feedback for Yoga-Self Training in a Preparatory Study
Gesture-based augmented reality annotation
A distributed virtual environment for concurrent engineering
PhyAR: Determining the Utility of Augmented Reality for Physics Education in the Classroom
AvatarMirror: Rendering Restoration for Real-Time Immersive Presence System
Data Complexity for Virtual Reality: Where do all the Triangles Go?
Visual Complexity in VR: Implications for Cognitive Load
Interactive and adaptive data-driven crowd simulation
An middleware for motion capture devices applied to virtual rehab
The Effect of Immersion on Emotional Responses to Film Viewing in a Virtual Environment
Wayfinding by auditory cues in virtual environments
MVL Toolkit: Software Library for Constructing an Immersive Shared Virtual World
Real-time continuum grass
Disney's Industrial Controls Design and Data Analytics Ecosystem
U-brella: A portable umbrella-shaped device for vibrationizing information
A Comparative Study on Locomotion Methods and Distance Perception in Immersive Virtual Reality
Generating occlusion-free textures for virtual 3D model of urban facades by fusing image and laser street data
A 6-DOF Telexistence Drone Controlled by a Head Mounted Display
Augmented Reality Map Navigation with Freehand Gestures
Mobius Walker: Pitch and Roll Redirected Walking
Softness-Hardness and Stickiness Feedback Using Electrical Stimulation While Touching a Virtual Object
Artana: Art and Knowledge about Anamorphosis
XR Access: Making Virtual and Augmented Reality Accessible to People with Disabilities
Integrating Eye-Gaze Data into CXR DL Approaches: A Preliminary study
Behaviour Privacy: Non-verbal Threats in Avatar-based VR Systems
Determining Design Requirements for AR Physics Education Applications
Extendible object-centric tracking for augmented reality
Simulation of genetic inheritance in the generation of virtual characters
Touch Recognition on Complex 3D Printed Surfaces using Filter Response Analysis
Lightweight palm and finger tracking for real-time 3D gesture control
A procedure for accurate calibration of a tabletop haploscope AR environment
Mixed Reality as a Tool to Enhance Mathematics Education in Elementary School
Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain
Inducing Compensatory Changes in Gait Similar to External Perturbations Using an Immersive Head Mounted Display
Towards a 3D Evaluation Dataset for User Acceptance of Automated Shuttles
Extracting and Transferring Hierarchical Knowledge to Robots Using Virtual Reality
The Effect of Trails on First-time and Subsequent Navigation in a Virtual Environment
Virtuality Structure: Enabling Real Experiences Through Virtual Environments
Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments
Evaluating NeRF Fidelity using Virtual Environments
Virtual Reality in Supporting Charitable Giving: The Role of Vicarious Experience, Existential Guilt, and Need for Stimulation
AR-SSVEP for brain-machine interface: Estimating user's gaze in head-mounted display with USB camera
IEEE Virtual Reality Conference, VR 2006, Alexandria, Virginia, USA, March 25-29, 2006
Experience Haptics Seamlessly Across Virtual and Real Worlds
Limbo Champion in the Low Cost VR Competition: The Power Glove Serial Interface
Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display
Can Transparent Virtual Objects Be Represented Realistically on OST-HMDs?
In Touch with Everyday Objects: Teleportation Techniques in Virtual Environments Supporting Tangibility
Facilitating Asymmetric Interaction between VR Users and External Users via Wearable Gesture-Based Interface
Development of Surface Display
"I Built It!" - Exploring the effects of customizable virtual humans on adolescents with ASD
Context sensitive interaction interoperability for distributed virtual environments
Comparing Visual Attention with Leading and Following Virtual Agents in a Collaborative Perception-Action Task in VR
Optimization of a Standalone VR Experience Through User Perception: A Journey to the Hidden Spaces of the Burgos Cathedral
The Virtual World Framework: Collaborative virtual environments on the web
Requirements Gathering for VR Simulators for Training: Lessons Learned for Globally Dispersed Teams
Statistical Blendshape Calculation and Analysis for Graphics Applications
In-Situ Labeling for Augmented Reality Language Learning
[DC] Joint Locomotion with Virtual Agents in Immersive Environments
Design of ARQ: An Augmented Reality System for Assembly Training Enhanced with QR-Tagging and 3D Engineering Asset Model
Space-sharing AR interaction on multiple mobile devices with a depth camera
Designing Prototype XRI Workspaces with Mixed Reality and IoT Devices for Immersive Adaptive Environments
Stylized Augmented Reality for Improved Immersion
HeartFortress - an Affective VR Game Adapting to Player Arousal
Detection of Scaled Hand Interactions in Virtual Reality: The Effects of Motion Direction and Task Complexity
Extending Locales: Awareness Management in MASSIVE-3
Turning a Messy Room into a Fully Immersive VR Playground
Developing a VR Simulator for Robotics Navigation and Human Robot Interactions employing Digital Twins
Interacting with a Torque-Controlled Virtual Human in Virtual Reality for Ergonomics Studies
Virtual Reality for Virtual Commissioning of Automated Guided Vehicles
Bezier Surface Editing Using Marker-based Augmented Reality
Repetitive bimanual integrative therapy (RABIT) virtual rehabilitation system
On the use of "Active Breaks" to perform Eye Exercises for more Comfortable VR Experiences
A Faster Method for Modeling Virtual Colony
Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence