yusuke1997/dblp-id-title huggingface dataset:
An Abstract Drawing Method for Same Shaped but Densely Arranged Many Objects
Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs
High-Speed Human Arm Projection Mapping with Skin Deformation
Real-time animation and rendering of ocean whitecaps
eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues
LLM-enhanced Scene Graph Learning for Household Rearrangement
SIGGRAPH Asia 2019 Emerging Technologies, SA 2019, Brisbane, QLD, Australia, November 17-20, 2019
A blendshape model that incorporates physical interaction
Massive action control system
FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion
Integrating lip-synch into game production workflow: "Sengoku BASARA 3" (Copyright restrictions prevent ACM from providing the full text for this article)
HoloBurner: : Mixed Reality Equipment for Learning Flame Color Reaction by using Aerial Imaging Display
AGSwap: Overcoming Category Boundaries in Object Fusion via Adaptive Group Swapping
GIBSON: AR/VR synchronized city walking system
SIGGRAPH Asia 2019 Technical Briefs, SA 2019, Brisbane, QLD, Australia, November 17-20, 2019
Mr. Choco in Love
ImpAct: haptic stylus for shallow depth surface interaction
Animating Street View
Procedural Modeling of Crystal Clusters
Le Ruban
Recognition of Gestures over Textiles with Acoustic Signatures
Style-NeRF2NeRF: 3D Style Transfer from Style-Aligned Multi-View Images
Seamless video scene transition using hierarchical graph cuts
Live4D: A Real-time Capture System for Streamable Volumetric Video
Un tour de Manège
The Effects of Avatar Voice and Facial Expression Intensity on Emotional Recognition and User Perception
Search Space Reduction In Motion Matching by Trajectory Clustering
JumpinVR: Enhancing Jump Experience in a Limited Physical Space
NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive Performance
Detailed 3D Face Reconstruction from Single Images Via Self-supervised Attribute Learning
ZoomTouch: Multi-User Remote Robot Control in Zoom by DNN-based Gesture Recognition
Split Rendering for Mixed Reality: Interactive Volumetric Video in Action
Potentially Visible Set Generation with the Disocclusion Buffer
Learning to Generate Wire Sculpture Art from 3D Models
DreamEditor: Text-Driven 3D Scene Editing with Neural Fields
Kudan
Mobile augmented reality illustrations that entertain and inform with the hololens
Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training
Hugus
CLIP-Head: Text-Guided Generation of Textured Neural Parametric 3D Head Models
Horizon-based screen-space ambient occlusion using mixture sampling
How to eat your apple
LARM: A Large Articulated Object Reconstruction Model
"MONOLITH": Exploring the Virtual Reality Viewing Experience of Non-Linear and Multi-Threaded Narrative Structures
GS 3 : Efficient Relighting with Triple Gaussian Splatting
RAY : An Interactive AI Art Experience Re-interprets Rayograph
Minamitama district
Real-Time Prediction-Driven Dynamics Simulation to Mitigate Frame Time Variation
Self-Stylized Neural Painter
Light field blender: designing optics and rendering methods for see-through and aerial near-eye display
The Island of Pain: a Virtual Reality Experience for Patients with Chronic Pain
Diet gamification toward chewing amount control via head mounted display
Upload Not Complete
Landmark Guided 4D Facial Expression Generation
Reimagining Animation Making through Style Transfer
GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes
Efficient Neural Path Guiding with 4D Modeling
Mindplotter
The archiver
Img2CAD: Reverse Engineering 3D CAD Models from Images through VLM-Assisted Conditional Factorization
Thermoreality: thermally enriched head mounted displays
Automatic perforation system for korean traditional painting: Dancheong
SLAM-Based Illegal Parking Detection System
(Game) design craft
Towards Unified 3D Hair Reconstruction from Single-View Portraits
Adaptive Neural Kernels for Gradient-domain Rendering
Simple is Vest: High-Density Tactile Vest that Realizes Tactile Transfer of Fingers
Computer graphics shaders using OpenGL 4.X
Phantom Walls : Spatial perception and navigation without vision
Realistic Volumetric 3D Display Using Physical Materials
Parallel computing for graphics
EchoVision: Experiencing Bat Echolocation via Mixed Reality
Deconstructing an old master painting using photoshop's advanced toolset
A Method for Generating Tactile Sensations from Textual Descriptions Using Generative AI
Free-form polarized spherical illumination reflectometry
HiWave: Training-Free High-Resolution Image Generation via Wavelet-Based Diffusion Sampling
The Most Expensive Museum in the World: Three Player Cooperative Game Between VR and PC Platforms Investigating Empathy between Players and Historical Characters
Gesture recognition of air-tapping and its application to character input in VR space
AlteredWind: Manipulating Perceived Direction of the Wind by Cross-Modal presentation of Visual, Audio and Wind Stimuli
Explorable Mesh Deformation Subspaces from Unstructured 3D Generative Models
Light interaction with human skin: from believable images to predictable models
Accelerated Volume Rendering with Chebyshev Distance Maps
HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography
River Concert
"Amazing Sketchbook the Ride": Driving a Cart in a 3DCG Scene Created from a Hand-Drawn Sketch
Design and Conversion of Ink Brushstrokes in Three-dimensional Space
Fast multiresolution terrain rendering with symmetric cluster sets
Deep Color-Normal Residual Networks for Geometry Refinement Extracting Color Consistency and Fine Geometry
GaussBrush: Drawing with Magnetic Stylus
Coded skeleton: shape changing user interface with mechanical metamaterial
Video-based toon character from surface performance capture
Conditional Resampled Importance Sampling and ReSTIR
Tentation
The most boring Granny in the whole world
Superimposed skin pressure sensor
Out to Play
GPU-based Motion Matching for Crowds in the Unreal Engine
Kafarnaum
Generating Detailed Character Motion from Blocking Poses
Dynamic 3-D facial compression using low rank and sparse decomposition
Embodied Movement and Generative Media Performance
Quest Driven Spatial Songs: Exploring how narrative structures of Quests in Games can be mapped onto songs
9 states of ambivalence
Simulating facial expressions using anatomically accurate biomechanical model
DeepMVSHair: Deep Hair Modeling from Sparse Views
UmeTrack: Unified multi-view end-to-end hand tracking for VR
SynCocreate
Kinect-based facial animation
Interactive midair odor control via ultrasound-driven air flow
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2008, Singapore, December 10-13, 2008, Art Gallery & Emerging Technologies
Constructing Immersive Narrative Environments with Physical Interaction: 17th-Century European Fascination with China
3D communication system using slit light field
Standards for 3D models: case study
Elastic rod simulation by chain shape matching with twisting effect
Tele-vision
Marvel vs Capcom 3 promotion movie episode 1
SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018
Remote Virtual Showdown
Guinness "Tipping Point"
A Physically-inspired Approach to the Simulation of Plant Wilting
SIGGRAPH Asia 2023 Educator's Forum, SA 2023, Sydney, NSW, Australia, December 12-15, 2023
WorldExplorer: Towards Generating Fully Navigable 3D Scenes
Polarised light in computer graphics
VR Body Calligraphy - Whole-body Performance Writing for Chinese Calligraphy
Modeling techniques of wooden buildings for cyberscapes of "Edo"
Locally Editing Steady Fluid Flow via Controlling Repulsive Forces from Terrain
SIGGRAPH Asia 2012 Symposium on Apps, Singapore, November 28 - December 1, 2012
Hexagonal global parameterization of arbitrary surfaces
An accelerated pocket extraction and evaluation technique for druggability analysis with protein surfaces
Computational Spectral-Depth Imaging with a Compact System
Ferme les Yeux
Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation
Projects and Portfolios - An Educator's Reflections on the Summative Assessments in a Game Programming Course
AI Nüshu: An Exploration of Language Emergence in Sisterhood Through the Lens of Computational Linguistics
AI-rays: Exploring Bias in the Gaze of AI Through a Multimodal Interactive Installation
Textual visualization based on readability
A Low Cost Multi-Camera Array for Panoramic Light Field Video Capture
Skull and Bones - Long Live Piracy Cinematic Trailer
Sonus Maris; Strange Attractor
Shrunken Reality: Augmenting Real-World Contexts in Real-Time on Realistic Miniature Dioramas
Head Gaze Target Selection for Redirected Interaction
Echoes of Antiquity: An Interactive Installation for Guqin Culture Heritage Using Mid-Air interaction and Generative AI
M-Hair: Extended Reality by Stimulating the Body Hair
Fractal strokes
An interactive introduction to WEBGL
Who You Are is What You Tell: Effects of Perspectives on Virtual Reality Story Experiences
Augmentation of Medical Preparation for Children by Using Projective and Tangible Interface
SCOOT: Self-supervised Centric Open-set Object Tracking
Evaluation of the radial basis function space
Multichannel Haptic Communication Platform with Wearable Sensing and Display
Computational Design of Shape-Aware Sieves
Haptic editor
Perceiving 3D from a 2D Mid-air Image
Lost City of Mer
SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images
Computer Generated Hologram Optimization for Lens Aberration
Exploring generative 3D shapes using autoencoder networks
I vs. Me : An adversarial interaction with your past self
Controlling Diversity in Single-shot Motion Synthesis
Shan-Shui-Shua (mountain-water painting)
dot . a scene = sinΘ at the sea_tactuaL [si: gak] series #2
Importance sampling measured BRDFs based on second order spherical moment
Pose-invariant 3D face reconstruction from a single image
Son indochine
Representation of FRP material damage in 3DCG
Lawson - Well Done
High-quality Color-animated CGH Using a Motor-driven Photomask
Paumo D'amour
Fukushima nuclear plant as a synthetic learning environment
RoboJockey: robotic dance entertainment for all
Nature: Metaphysics + Metaphor (N: M+M): Exploring Persistence, Feedback, and Visualisation in Mixed Reality Performance Arts
Neurally-Guided Texturing for Garment Line Drawings
Poisson compositing
Production ray tracing of feature lines
Finding surface atoms of a protein molecule on a GPU
Efficient and Accurate Physically Based Rendering of Periodic Multilayer Structures with Iridescence
Motion sketch
LiCROM: Linear-Subspace Continuous Reduced Order Modeling with Neural Fields
NinjaEdit: simultaneous and consistent editing of an unorganized set of photographs (Copyright restrictions prevent ACM from providing the full text for this article)
Analytical & Neural approaches to Physically Based Rendering
Painted Pie
Alternative Photographic Processes Reimagined: The Role of Digital Technology in Revitalizing Classic Printing Techniques
ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction
Close the Design-to-Manufacturing Gap in Computational Optics with a 'Real2Sim' Learned Two-Photon Neural Lithography Simulator
RMIP: Displacement ray tracing via inversion and oblong bounding
Monstera deliciosa
ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents
Self-Calibrating, Fully Differentiable NLOS Inverse Rendering
Lighting-Based Assembly Guidance for Reconfigurable Controller
Optical flow based head tracking for camera mouse, immersive 3D and gaming
Fresh Memories: The Look
Using text N-grams for model suggestions in 3D scenes
TouchVR: a Wearable Haptic Interface for VR Aimed at Delivering Multi-modal Stimuli at the User's Palm
SIGGRAPH Asia 2019 Extended Reality Program, SA 2020, Virtual Event, Republic of Korea, December 4-13, 2020
A fox tale
Tune-It: Optimizing Wire Reconfiguration for Sculpture Manufacturing
A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks
Augmented reality micromachines
Jumping through immersive video games
FaçAID: A Transformer Model for Neuro-Symbolic Facade Reconstruction
[un]wired
Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User
Flexible Ray Traversal with an Extended Programming Model
Fly Out Blue
Visibility Enhancement for Transmissive Image using Synchronized Side-by-side Projector-Camera System
SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27 - 30, 2017
Between 12: 00
Blooming space: color-changing sculpture that reflects real flower's color sensed by vase-shaped device having embedded full-color sensors and LEDs
A selective approach for tone mapping high dynamic range content
Depth-Aware Dynamic Projection Mapping using High-speed RGB and IR Projectors
SING: Stability-Incorporated Neighborhood Graph
Robust deep residual denoising for Monte Carlo rendering
DCFont: an end-to-end deep chinese font generation system
Teamwork: Collaborative Diffusion with Low-rank Coordination and Adaptation
It's Me: VR-based Journaling for Improved Cognitive Self-Regulation
AR-ia: Volumetric Opera for Mobile Augmented Reality
A magic wand for motion capture editing and edit propagation
The chase
Immersive analytics
Lucciola: Presenting Aerial Images by Generating a Fog Screenat any Point in the Same 3D Space as a User
SceneCam: Using AR to improve Multi-Camera Remote Collaboration
Mistflow: a fog display for visualization of adaptive shape-changing flow
Inka Bola
SeamCut: interactive mesh segmentation for parameterization
SoftVibe: Enhancing On-Body Haptic Feedback in VR using Rapid-Prototyping Toolkit with Modularized Flexible Vibrotactile Device
SIGGRAPH Asia 2024 Art Gallery, SA Art Gallery 2024, Tokyo, Japan, December 3-6, 2024
Mobile graphics
Clustered Error Correction with Grouped 4D Gaussian Splatting
Matrix Model and Uberbau
How to build a fantasy world based on reality: a case study of Final Fantasy XV: part I
Boundless Conversations: AI-Powered Video Interactions across Domains, Languages, and Time
Fast Leak-Resistant Segmentation for Anime Line Art
Automatic route planning for GPS art generation
Volumetric Scenography for the Fashion Film Genre: 444.2, a Posthumanist Journey in Virtual Reality
Introduction to CG shaders
Green Coordinates for Triquad Cages in 3D
PhysiOpt: Physics-Driven Shape Optimization for 3D Generative Models
InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity
Fuse3D: Generating 3D Assets Controlled by Multi-Image Fusion
Annotating with 'sticky' light for remote guidance
Abutting Tokyo: AI-Driven Cognitive Distortion in VR Urban Visualization
Missing 10 Hours VR
Controlling Cross-Content Motion Style Transfer via Statistical Style Difference
Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing
Water Simulation and Rendering from a Still Photograph
Samara Op.4
Pose and Skeleton-aware Neural IK for Pose and Motion Editing
A whirlwind introduction to computer graphics
The yellow triangle
Design of Wall Art Utilizing Dynamic Color Changes through Photoelasticity
Time lapse radiance
Empowering CG Production：Cost-Effective Techniques for Voluminous Fur Rendering with Unreal Engine
Vibrotactile Invisible Presence: Conveying Remote Presence through Moving Vibrotactile Footstep Cues on a Haptic Floor
Wearable Sanitizer: Design and Implementation of an Open-source, On-body Sanitizer
2x3D: real time shader for simultaneous 2D/3D hybrid theater
Exploration and Reflection on Design Research Methods in the design education in China's art academies: The preliminary exploration though World Building practice at China Academy of Art
Computational design and fabrication of hanging structures
InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors
Bubble Mirror: An Interactive Face Image Display Using Electrolysis Bubbles
Binary Space Partitioning Visibility Tree for Polygonal Light Rendering
Micro AR for education: using metaphors for familiar actions
OptRod: operating multiple various actuators simultaneously by projected images
Heaven's mirror: mirror illusion realised outside of the mirror
Ordered depth-first layouts for ray tracing
MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices
PHONE BRAVER 7
Dual Body: Method of Tele-Cooperative Avatar Robot with Passive Sensation Feedback to Reduce Latency Perception
ACM SIGGRAPH ASIA 2010 Courses, Seoul, Republic of Korea, December 15-18, 2010
Illusory Land
Grunwald. Battle of the sescentenary
Magic table: deformable props using visuo haptic redirection
Live 6DoF Video Production with Stereo Camera
SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27 - 30, 2017
Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation
Data Materialized: Creating Data Worry Beads
Using Rhythm Game to Train Rhythmic Motion in Sports
Co-play with Double Self: Exploring Bodily-Self Through Heautoscopy-Based XR Hide and Seek Game
ReFriction: Remote friction control on polystyrene foam by ultrasound phased array
A hybrid approach to facial rigging
NPGA: Neural Parametric Gaussian Avatars
Chandra X
Displaced subdivision surfaces of animated meshes
Lloyds TSB General Insurance
Tactile microcosm of ALife: interaction with artificial life by aerial mixed reality display
CAR: Collision-Avoidance Retargeting for Varied Skeletal Architectures
À Bicyclette
Vectorized Reservoir Sampling
Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar's Body Shape on Beverage Perception
Enhancing Mesh Deformation Realism for Synthesizing Wrinkles
Novel structure using quasirigid folding of voxel in Ron Resch pattern
Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures
Signal2Hand: Sensor Modality Translation from Body-Worn Sensor Signals to Hand-Depth Images
The Day Spring Comes
Motion beat induction based on short-term principal component analysis
TwinCam Go: Proposal of Vehicle-Ride Sensation Sharing with Stereoscopic 3D Visual Perception and Vibro-Vestibular Feedback for Immersive Remote Collaboration
Golmoo: providing a seamless interaction between various devices
Flying Over Tourist Attractions: A Novel Augmented Reality Tourism System Using Miniature Dioramas
Cubic Gymnastics
4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture
Automatic Generation of Chinese Vector Fonts via Deep Layout Inferring
Efficient substitutes for subdivision surfaces in feature-quality games
Semantics-guided 3D Indoor Scene Reconstruction from a Single RGB Image with Implicit Representation
Automatic generation of 3-D building models with various shapes of roofs
A global algorithm to compute defect-tolerant geodesic distance
stAR: visualizing constellations with star retrieval
Transcendental Avatar: Experiencing Bioresponsive Avatar of the Self for Improved Cognition
SIGGRAPH Asia 2024 Emerging Technologies, SA 2024, Tokyo, Japan, December 3-6, 2024
SensoryScape: Context-Aware Empathic VR Photography
MeiMeiRoRo
Multiperspective modeling, rendering, and imaging
MODepth: Benchmarking Mobile Multi-frame Monocular Depth Estimation with Optical Image Stabilization
MMGrip: A Handheld Multimodal Haptic Device Combining Vibration, Impact, and Shear for Realistic Expression of Contact
GoThro: optical transfer of camera viewpoint using retro-transmissive optical system
Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation
Neural Collision Fields for Triangle Primitives
Danswing papers
Human-like non-human - HAOS human electrical cognition liberation project Ver 1.0
PHOROL: interactive wall clock art of online shared snapshots
PhantomTouch: Creating an Extended Reality by the Illusion of Touch using a Shape-Memory Alloy Matrix
Joint Augmented Reality Video Analytics and Artificial Intelligence Supervision
Automated target selection for DrivenShape
CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
Dualboard: integrated user interface between typing and handwriting
Croak Show
Thermiapt: Sensory Perception of Quantitative Thermodynamics Concepts in Education
Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users
Millimetric Human Surface Capture in Minutes
The Evil Twin
GenLit: Reformulating Single-Image Relighting as Video Generation
Interaction system with mid-air CG character that has own eyes
The cinematics of StarCraf II: Wings of Liberty
Translation between Dance and Music
Hardware instancing for real-time realistic forest rendering
PDP: Physics-Based Character Animation via Diffusion Policy
Non-local image reconstruction for efficient BTF synthesis
Method of Creating Video Content that Cause The Sensation of Falling
"Chinese Whispers": mediating oscillations between physical form and digital space
Matsuri
Decision of Line Structure beyond Junctions Using U-Net-Based CNN for Line Drawing Rendering
Inverse Tiling of 2D Finite Domains
Attraction of image
Interactive Relative Pose Estimation for 360° Indoor Panoramas through Wall-Wall Matching Selections
Latent Bias Correction in Outpainting Artworks
Mixed Variational Finite Elements for Implicit Simulation of Deformables
BBC iPlayer "Penguins"
MiniGI: Guerilla Mappings in Miniature
Lightweight Neural Basis Functions for All-Frequency Shading
Proceedings of the SIGGRAPH Asia 2025 Conference Papers, SA Conference Papers 2025, Hong Kong, December 15-18, 2025
Empathy Engine: Using Game Design and Real-time Technology to Cultivate Social Connection
Fast and symmetry-aware quadrangulation
LiveNVS: Neural View Synthesis on Live RGB-D Streams
Visual simulation of aurora movement
Mixed Reality Solutions for Tremor Disorders: Ergonomic Hand Motion and AR Rehabilitation
Telematic Drum Circle
3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Animation Style
LightSense - Long Distance
Sensory Cravings: A Mixed Reality Installation Enhancing Psychological Experiences through Multisensory Interactions
Scrubby
An Introduction to Creating Real-Time Interactive Computer Graphic Applications
Effective ray tracing of large 3D scenes through mobile distributed computing
Creating your first augmented reality experience with ARCore
Measuring Human Motion Under Clothing
The power of generations
Engaging Racing Fans through Offline E-racing Spectator Experience in AR
The solution of indie-creation on network: animation solution kit
There can be only one: independent animation production for the lonely
Animus3D: Text-driven 3D Animation via Motion Score Distillation
Incremental Gaussian Splatting: Gradual 3D Reconstruction from a Monocular Camera Following Physical World Changes
Ghost in the Machine : Discourses with AI
Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
Kieselstein (Pebble Stone)
Automatic generation of 3-D building models by straight skeleton
Interactive visual narrative "cloudy lady": gaze navigation method and a prototype application
Electrostatic dynamics interaction for cloth
PerfectDart: Automatic Dart Design for Garment Fitting
Optimizing OpenGL ES applications for mobile devices
Real-time Manga -like depiction based on interpretation of bodily movements by using Kinect
Edmond and Lucy
TextToon: Real-Time Text Toonify Head Avatar from Single Video
ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations
HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image
Camera model for inverse perspective
An interactive editing tool for correcting panoramas
Interactive massive model rendering
Fiat Crash Test Panda
A Multi-Stage Advanced Deep Learning Graphics Pipeline
Coffee Brake
Direct acquisition of volumetric scattering phase function using speckle correlations
The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments
Interactive image composition through draggable objects
Segmentation of 3D Gaussians using Masked Gradients