yusuke1997/dblp-id-title huggingface dataset:
Multispectral Imaging for Historical Artifacts: A Case Study Using an 8th-Century Biblical Scroll
Animating With a Self-organizing Population the Reconstruction of Medieval Mértola
Structural and Lighting Models for the Minoan Cemetery at Phourni, Crete
Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations
User centred virtual actor technology
Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts
Detail-Preserving Surface Inpainting
Digital representation and multimodal presentation of archeological graffiti at Pompei
Projecting our Past to the Future - Challenges and Results: The Case of Asinou church
Parsing Architecture within Plan Drawings with Application to Medieval Castles and Fortresses
12th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage, incorporating the 9th Eurographics Workshop on Graphics and Cultural Heritage, VAST 2011, Prato, Italy, October 18-21, 2011
Elastic Flattening of Painted Pottery Surfaces
A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa
Lean In or Lean Back? Aspects on Interactivity & Mediation in handheld Augmented Reality in the Museum
6th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 3rd Eurographics Workshop on Graphics and Cultural Heritage, VAST 2005, Pisa, Italy, November 8-11, 2005
A Peer to Peer Network Environment for Optimized Digital Rights Management of Digital Cultural Heritage
Managing Full-text Excavation Data with Semantic Tools
Fluid Interaction in Audio-Guided Museum Visit: Authoring Tool and Visitor Device
MiDRASH - A Project for Computational Analysis of Medieval Hebrew Manuscripts
Open Source and Open Standards for Using Integrated Geographic Data on the Web
Rollouts of Fine Ware Pottery using High Resolution 3D Meshes
The Use of Traditional and Computer-based Visualization in Archaeology: a User Survey
Multi-touch Rocks: Playing with Tangible Virtual Heritage in the Museum - First User Tests
An evolutionary approach to digital recording and information about heritage sites
Multi-Light Energy Map
PlateUNLP: An Open-Source Solution for Automating the Digitization of Historical Astronomical Plates
Visualising Dudsbury Hillfort: Using Immersive Virtual Reality to Engage the Public with Cultural Heritage
ICT Investment Considerations and their Influence on the Socio-Economic Impact of Heritage Sites
Usability Evaluation of a Prototype iPhone App for Osaka Castle Museum: Outcomes and Reflections
Cultural heritage and digital experience design: presentation, adaptation and competitive evolution
Authenticity in VR and XR Experiences: a Conceptual Framework for Digital Heritage
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2019, Sarajevo, Bosnia and Herzegovina, November 6-9, 2019
Geometric Analysis in Cultural Heritage
12th Eurographics Workshop on Graphics and Cultural Heritage, GCH 2014, Darmstadt, Germany, October 6-8, 2014
Reconstructing the Baths of Caracalla
A Social Platform to Support Citizens Reuse of Open 3D Visualisations: a Citizen Science Approach
Visualization of Orientations of Spatial Historical Photographs
Integrated Spatio-temporal Documentation and Analysis of Archaeological Stratifications Using the Harris Matrix
13th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage, incorporating the 10th Eurographics Workshop on Graphics and Cultural Heritage, VAST - Short and Project Papers, Brighton, UK, November 19-21, 2012
Different Photogrammetric Approaches to 3D Survey of the Mausoleum of Romulus in Rome
3D Face Modeling from Ancient Kabuki Drawings
Sense-Enabled Mixed Reality Museum Exhibitions
Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje
3D Semantic Modelling of Scale Models from 2D Historical Plans
Fast and Robust Semi-Automatic Registration of Photographs to 3D Geometry
Terrestrial Laser Scanner and High-Resolution Camera Registration through Single Image-Based Modeling
Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera
CultArc3D_mini: Fully Automatic Zero-Button 3D Replicator
The Design Scope of Adaptive Storytelling in Virtual Museums
The Scream (ca. 1910) through the Years: from Photographic Documentation to Spatio-Temporal Modelling
Digital realities and archaeology: a difficult relationship or a fruitful marriage?
8th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 5th Eurographics Workshop on Graphics and Cultural Heritage, VAST 2007, Brighton, UK, November 26-30, 2007
Visual Analysis of RIS Data for Endmember Selection
Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada, Greece, November 28-30, 2001
Virtual heritage: technology in the service of culture
Scan4Reco: Towards the Digitized Conservation of Cultural Heritage Assets via Spatiotemporal (4D) Reconstruction and 3D Printing
An Image Recognition System of Aboriginal Artefact for Knowledge Sharing using Machine Learning
3D Reconstruction and Transparent Visualization of Indonesian Cultural Heritage from a Single Image
Wag the dog?: archaeology, reality and virtual reality in a virtual country
High Fidelity Lighting of Knossos
The Museum of Pure Form: touching real statues in an immersive virtual museum
3D Design Of Ancient Garments
End-to-end Color 3D Reproduction of Cultural Heritage Artifacts: Roseninsel Replicas
Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs
As Time Flies By: Mixed Image and Model-Based Rendering of an Historical Landscape from Helicopter Images
Identifying technologies used in Cultural Heritage
Mosaic Rendering using Colored Paper
Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites
Interactive Augmented Experiences for Cultural Historical Events
Estimating the Number of Chases used for Printing Books with Movable Metal Types
Monticello Through the Window
Architectural 3D Modeling for a 3D GIS Web-Based System
Vectorising Building Footprints From Historic Maps
3D Digitizing and Visualizing a Prehistoric Portable Art Object: a 12, 000 Years Old "Bâton Percé"
Building memory
ROV-3D, 3D Underwater Survey Combining Optical and Acoustic Sensor
Using Spatial Augmented Reality to Increase Perceived Translucency of Real 3D Objects
Digital Fabrication Technologies for Cultural Heritage (STAR)
Preserving the Khmer Smile: Classifying and Restoring the Faces of Bayon
DC-NET: The Establishment of the Digital Cultural Heritage Network
Multisensory Virtual Experience of Tanning in Medieval Coventry
AI Based Image Segmentation of Cultural Heritage Objects used for Multi-View Stereo 3D Reconstructions
Pairwise Matching of Stone Tools Based on Flake-Surface Contour Points and Normals
Augmented Real-Time Virtual Environment of the Church of the Holy Trinity in Mostar
A Methodology for the Physically Accurate Visualisation of Roman Polychrome Statuary
Surveying Hypogeous Structures: the Case Study of Santa Maria in Stelle in Valpantena
Digitising Ivory Artefacts at the National History Museum in Brazil
ArchAIDE - Archaeological Automatic Interpretation and Documentation of cEramics
A Comparison of Navigation Techniques in a Virtual Museum Scenario
Natural Lighting, Gilts and Polychromy of Notre-Dame de Paris Cathedral
ViSMan-DHER: a Virtual Archaeology Application for Visualization and Management of Archaeological Data Related to ancient Herculaneum (NA), Italy
Automation in Multi-Image Spherical Photogrammetry for 3D Architectural Reconstructions
Assessing Film Heritage as a City Promotion Tool
Large-scale Immersive Reconstitution of a Neolithic Corbel Dome
Interactive virtual mummy dissections in a historical anatomic theatre
Watermarking and Digital Rights Management - A Pilot DRM System Implementation and Technical Guidelines to Cultural Digitization Projects
Presenting an Archaeological Site in the Virtual Showcase
Towards the Creation of Digital Stones from 2D Samples
Reflecting on European History with the Help of Technology: The CrossCult Project
The Missing Scholarship Behind Virtual Heritage Infrastructures
From Paper to Web: Automatic Generation of a Web-Accessible 3D Repository of Pottery Types
Structuring and Embedding Image Captions: the V.I.F. Multi-modal System
Managing the real with the virtual: A role for digital media recording in archaeological fieldwork
Wedge Detection for Predictive Graphical Annotation of Cuneiform Tablets in 3D
4D Virtual Reconstruction of White Bastion Fortress
10th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage, incorporating the 7th Eurographics Workshop on Graphics and Cultural Heritage, VAST 2009, St. Julian's, Malta, September 22-25, 2009
The ArchAIDE Project: Results and Perspectives After the First Year
Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture
High Dynamic Range Video for Cultural Heritage Documentation and Experimental Archaeology
The Computer-Visualistik-Raum : veritable and inexpensive presentation of a virtual reconstruction
Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype
3D-Digitization of the "Wild Goat" Vases
Semi-Automatic Perspective Lines from Paintings
Story Inspiration Station: Encouraging Deeper Engagement with Museum Objects
Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing
Computer Aided Analysis of Underdrawings in Infrared Reflectograms
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
The LEAP Project: a New Approach to the (Re)Presentation of the Past by Means of Virtual Reality
Conservation Digital Report: Standard Documentation in Cultural Heritage
Motion Analysis for Folk Dance Evaluation
Simulation of Ancient TechnologyWorks Using Haptic Interaction and Gesture Recognition
Measurement of Immersive Technology for Historic Scenes
Colour Fidelity-respecting Workflow for Digital Cultural Heritage Preservation and Documentation
An Automatic Approach for the Classification of Ancient Clay Statuettes Based on Heads Features Recognition
VSim: Real-time Visualization of 3D Digital Humanities Content for Education and Collaboration
Passive reconstruction of high quality textured 3D models of works of art
Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction
Virtual Heritage in the Cloud: New Perspectives for the Virtual Museum of Bologna
CIDOC-CRM Spider: Stonehenge as an Example of Semantic Data Integration
A Virtual Tour of the Walls of Nicosia: An Assessment of Children's Experience and Learning Performance
Scan2FEM: From Point Clouds to Structured 3D Models Suitable for Simulation
3D modelling, virtual reality and the creation of flexible didactical tools
Interactive Semantic Enrichment of 3D Cultural Heritage Collections
Archaeological Field Documentation and Architectonic Analysis - a 3D Approach. Ein Zippori as Study Case
37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30 - November 4, 2006
Shy Tech Floating Tablet Computers for Interaction with XR in Museums
Integrated Volume Visualisation of Archaeological Ground Penetrating Radar Data
Building Heritage Material Passports (BHMPs): digitalisation of Made in Italy's Heritage techniques for more Resilient Communities
A Repository for 3D Model Production and Interpretation in Culture and Beyond
An environment for the analysis and reconstruction of archaeological objects
Virtual Reality Experience of Sarajevo War Heritage
Browsing Historical Pompeian Watercolours Through a Google Earth-based Meta Interface: Luigi Bazzani's Exhibition
The Ancient Olympic Games: Being Part of the Experience
GPU Spectral Viewer: Analysing Paintings from a Colorimetric Perspective
Deep Mapping Tarn Hows: Automated Generation of 3D Historic Landscapes
Assembling virtual pots from 3D measurements of their fragments
Point Cloud Segmentation for Cultural Heritage Sites
Reconstruction of Large Cultural Heritage Sites from Archived Maps
Heritage Pieces Integration in Autonomous Augmented Reality Systems: Key problems and Solutions
9th International Symposium on Virtual Reality, Archaeology, and Intelligent Cultural Heritage, incorporating the 6th Eurographics Workshop on Graphics and Cultural Heritage, VAST 2008, Braga, Portugal, December 2-5, 2008
Laying the Foundations for an Information System Dedicated to Heritage Building Degradation Monitoring Based on the 2D/3D Semantic Annotation of Photographs
The Fabric of Mixed-Reality Museal Spaces
Semantic Web, Digital Libraries and the future of Cultural Heritage
Context-based Surface Pattern Completion of Ancient Pottery
A Distributed Object Repository for Cultural Heritage
11th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage, incorporating the 8th Eurographics Workshop on Graphics and Cultural Heritage, VAST 2010 - Short and Project Papers, Paris, France, September 21-24, 2010
3D in-world Telepresence With Camera-Tracked Gestural Interaction
The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources
Experiences from the use of a robotic avatar in a museum setting
Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly
PileBars: Scalable Dynamic Thumbnail Bars
A Soft Union based Method for Virtual Restoration and 3D Printing of Cultural Heritage Objects
A NLP Enhanced Visual Analytics Tool for Archives Metadata
Augmenting Local and Remote Cultural Visits with Mixed Reality
Reconstructing Leonardo's ideal city - from handwritten codexes to webtalk-II: a 3D collaborative virtual environment system
The Virtual Kemenate Thurnau
Automatic Registration and Calibration for Efficient Surface Light Field Acquisition
Color Restoration of Scanned Archaeological Artifacts with Repetitive Patterns
Integrated High-Quality Acquisition of Geometry and Appearance for Cultural Heritage
A Novel Approach to Context-Sensitive Guided e-Tours in Cultural Sites: "Light" Augmented Reality on PDAs
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2017, Graz, Austria, September 27-29, 2017
Augmented Reality (AR) Maps for Experiencing Creative Narratives of Cultural Heritage
Multispectral RTI Analysis of Heterogeneous Artworks
On Combining Epigraphy, TLS, Photogrammetry, and Interactive Media for Heritage Documentation: The Case Study of Djehutihotep's Tomb in Dayr al-Barsha
Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration
Multiple Material Layer Visualization for Cultural Heritage Artifacts
Objective and Subjective Evaluation of Virtual Relighting from Reflectance Transformation Imaging Data
Visualisation of Highly Textured Surfaces
Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range
Digital Terrain Modelling for Archaeological Interpretation within Forested Areas using Full-Waveform Laserscanning
Back to 2nd AD A VR on-line experience with Virtual Rome Project
Browsing Spatial Photography for Dissemination of Cultural Heritage Research Results using Augmented Models
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
Web-based Multi-layered Exploration of Annotated Image-based Shape and Material Models
One-to-many Reconstruction of 3D Geometry of cultural Artifacts using a synthetically trained Generative Model
Using Abstract Model Representations to Complete Three Dimensional Scans of Architectural Space
3D Sound for Digital Cultural Heritage
Interactive Remote Exploration of Massive Cityscapes
Automatic Selection of Video Frames for Path Regularization and 3D Reconstruction
A Parametric Exploration of the Lighting Method of the Hagia Sophia Dome
Towards a Collaborative Authoring Tool for Cultural Heritage Applications: Modelling the Development Process Between Curators and Developers
Tactile prints in colour: Studying the Visual Appearance of 2.5D Prints for Heritage Recreations
New Approaches to Efficient Rendering of Complex Reconstructed Environments
High Quality PTM Acquisition: Reflection Transformation Imaging for Large Objects
Easy Authoring of Image-Supported Short Stories for 3D Scanned Cultural Heritage
Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum
Anatomy Changes and Virtual Restoration of Statues
LIDO and CRMdig from a 3D Cultural Heritage Documentation Perspective
Little Manila: A Digital Recreation
Authoring Tools for Archaeological Mobile Guides
Populating Ancient Pompeii with Crowds of Virtual Romans
Demonstration of Playful Interaction Patterns for Head-mounted Device-based AR Experiences in Cultural Heritage
Experience Etruria: a Cross-media Platform for E-culture and Tourism
A Course on the Digital Humanities for the Premodern World
Stratigraphic Units beyond Archaeological Contexts. A Proposal to Enhance Knowledge Management of Heterogeneous Data of Cultural Heritage Sites
Semantic Structuring and 3D Modeling of Masonry Structure
CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites
Reconstructing Lost Altarpieces: A Differentiable Rendering Approach
Visualising Stonehenge: A Virtual Archaeology
Fully Automatic Mechanical Scan Range Extension and Signal to Noise Optimization of a Lens-Shifted Structured Light System
Enhancement of MultiSpectral Images of Ancient Manuscripts
The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti
Gloss Calibration and Gloss Gamut Mapping for Material Appearance Reproduction of Paintings
Extending Philological Research with Methods of 3D Computer Graphics Applied to Analysis of Cultural Heritage
Publishing 3D Content as PDF in Cultural Heritage
Portals: Aiding Navigation in Virtual Museums
3D for Studying Reuse in 19th Century Cairo: the Case of Saint-Maurice Residence
VR Video Storytelling for Intangible Cultural Heritage Preservation
Virtual Romans: Virtual Reconstruction of Roman Leicester (Ratae Corieltauvorum) 210 AD
Community-driven Generation of 3D and Augmented Web Content for Archaeology
Semantically Rich 3D Documentation for the Preservation of Tangible Heritage
Site-specific Art and 3D: an Example of Spatial Analysis and Reconstruction
Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts
GigaMesh and Gilgamesh ? 3D Multiscale Integral Invariant Cuneiform Character Extraction
Streamlining the Preparation of Scanned 3D Artifacts to Support Digital Analysis and Processing: the GRAVITATE Case Study
Segmentation-Based Near-Lossless Compression of Multi-View Cultural Heritage Image Data
Interdisciplinary Dialogue Towards an Enhanced Understanding of Optical Techniques for Recording Material Cultural Heritage - Results of a COST Action
A First Digital Reconstruction of the so-Called Armor of Theoderic
Data Visualization of Decoration Occurrence and Distribution. A Comparative Study of Late Egyptian Funerary Decoration in Thebes
Cross-modal Content-based Retrieval for Digitized 2D and 3D Cultural Heritage Artifacts
Lithic Feature Identification in 3D based on Discrete Morse Theory
Presenting a monument in restoration: the Saint Laurentius church in Ename and its role in the Francia Media heritage initiative
Enriching Medieval 4D Models with Interactive Narratives
New Reflection Transformation Imaging Methods for Rock Art and Multiple-Viewpoint Display
Fitting of a closed planar curve representing a profile of an archaeological fragment
Using Flash Photography and Image-Based Rendering to Document Cultural Heritage Artifacts
PLUG, Université Paris Nuit: A Design Reiteration of a Mobile Museum Edutainment Application
High Dynamic Range Display of Authentically Illuminated Byzantine Art from Cyprus
Influencing Factors on the Visualisation of Archaeological Uncertainty
4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, incorporating the 1st Eurographics Workshop on Graphics and Cultural Heritage, VAST 2003, Brighton, UK, November 5-7, 2003
Scene assembly for large scale urban reconstructions
A Framework for Compact and Improved Panoramic VR Dissemination
Interface Evaluation for Cultural Heritage Applications: the case of FERRUM exhibition
Destroying Cultural Heritage: Technical, Emotional and Exhibition Aspects in Simulating Earthquake Effects on a Gothic Cathedral
Multi-Resolution Digital 3D Imaging System Applied to the Recording of Grotto Sites: the Case of the Grotta dei Cervi
WebGL-based Streaming and Presentation Framework for Bidirectional Texture Functions
Interactive Mobile Assistants for Added-value Cultural Contents
Photorealism and Non-Photorealism in Virtual Heritage Representation
Designing a virtual museum within a museum
Insourcing, Outsourcing and Crowdsourcing 3D Collection Formation: Perspectives for Cultural Heritage Sites
A Concept for the Separation of Foreground/ Background in Arabic Historical Manuscripts using Hybrid Methods
An Approach to Large Scale Interactive Retrieval of Cultural Heritage
Ernst Grube: A Contemporary Witness and His Memories Preserved with Volumetric Video
Managing and organizing archaeological data sets with an XML native database
WebXR Cultural Heritage Tour with Generative AI Characters
Participatory Co-creation of a Public Sculpture Incorporating 3D Digital Technologies
Automatic Coin Classification by Image Matching
Authoring Animated Interactive 3D Museum Exhibits using a Digital Repository
Web based 3D VRML record of a historic collection
Crack Detection in Single- and Multi-Light Images of Painted Surfaces using Convolutional Neural Networks
Serious Games for Cultural Heritage: the GaLA Activities
Aging Prediction of Cultural Heritage Samples Based on Surface Microgeometry
Toward a Multimodal Photogrammetric Acquisition and Processing Methodology for Monitoring Conservation and Restoration Studies
A Configurable Design Approach for Virtual Museums
Digital Epigraphic Heritage Made Simple: an Android App for Exploring 3D Roman Inscriptions
Detection and Classification of Petroglyphs in Gigapixel Images - Preliminary Results
Integrated documentation of cultural heritage through 3D imaging and multimedia database
Master-hand Attributions of Classical Greek Sculptors by 3D-Analysis at Olympia - Some Preliminary Remarks
Video Shot Analysis for Digital Curation and Preservation of Historical Films
A work-flow and data model for reconstruction, management, and visualization of archaeological sites
Participating Media for High-Fidelity Cultural Heritage
Evaluating the Curvature Analysis as a Key Feature for the Semantic Description of Architectural Elements
Applying BRDF Monotonicity for Refined Shading Normal Extraction from Multi-Light Image Collections
HerMeS - HERitage sMart social mEdia aSsistant: from Requirement Elicitation to Data Modelling for Feeding Artificial Intelligence Recommendation System
A versatile 3D model representation for cultural reconstruction
A New Baseline for Feature Description on Multimodal Imaging of Paintings
Current Practice in Digital Imaging in UK Archaeology
Interaction with Replicas of Small Pieces: Using Complementary Technologies to Maximize Visitors' Experience
Interlocking Pieces for Printing Tangible Cultural Heritage Replicas
DeepHadad: Enhancing the Readability of Ancient Northwest Semitic Inscriptions
Digital Reintegration of Distributed Mural Paintings at Different Architectural Phases: the Case of St. Quirze de Pedret
An Image-based Approach for Detecting Faces Carved in Heritage Monuments
Towards a digital excavation data management system: the "Grand Ribaud F" Estruscan deep-water wreck
Experiencing Art by Means of 3D Printed Replicas: Enriching the Interpretation of Pot Oiseau