yusuke1997/dblp-id-title huggingface dataset:
A material focus: exploring properties of computational composites
PHOTOVOTE: Olympic judging system
Reflatables: A Tube-based Reconfigurable Fabrication of Inflatable 3D Objects
Ross-Chernoff Glyphs Or: How Do We Kill Bad Ideas in Visualization?
Effects of Computer Mouse Lift-off Distance Settings in Mouse Lifting Action
Materializing and crafting cherished digital media
Experiencing Autonomous Vehicles: Crossing the Boundaries between a Drive and a Ride
Model-based interface development
Design and implementation of an educational technology for a historic home
A comparison of LSA, wordNet and PMI-IR for predicting user click behavior
HCI meets data mining: principles and tools for big data analytics
Understanding communicative emotions from collective external observations
How Performing an Activity Makes Meaning
Smart Hard Hat: Exploring Shape Changing Hearing Protection
Bridging Simulation and Reality: Augmented Virtuality for Mass Casualty Triage Training - From Landscape Analysis to Empirical Insights
Toward modeling auditory information seeking strategies on the web
Pins, grooves, and sockets: a direct manipulation interface to a graphical constraint system
Using contextual integrity to examine interpersonal information boundary on social network sites
Supporting distributed collaborations between mobile health workers and expert clinicians in home care
Exploring the Use of Visual Annotations in a Remote Assistance Platform
Stuck in Translation: Reflexive Practice in Queer HCI Research from Non-Western Perspectives
HelloBox: Creating Safer and Kid-friendly Communities
Augmentation Concepts with HUDs for Cyclists to Improve Road Safety in Shared Spaces
NutraStick: portable diet assistant
Tailoring websites to increase contributions to online communities
A model of the acquisition of menu knowledge by exploration
Enable Blind Users' Experience in 3D Virtual Environments: The Scene Weaver Prototype
Educational interfaces, software, and technology
KnowMe and ShareMe: understanding automatically discovered personality traits from social media and user sharing preferences
Creating principal 3D curves with digital tape drawing
Know Yourself: Self-portrait with Emotion Expressed in the EEG Data
CreepyCoCreator? Investigating AI Representation Modes for 3D Object Co-Creation in Virtual Reality
Co-Orb: Fostering Remote Workplace Gratitude with IoT Technology
Understanding How Task Dimensions Impact Automation Preferences with a Conversational Task Assistant
HCI research and education in Arabic universities
Looking glass: a field study on noticing interactivity of a shop window
Analyzing Value Discovery in Design Decisions Through Ethicography
Designing collaborative, knowledge-building environments for tomorrow's schools
Orchestration Scripts: A System for Encoding an Organization's Ways of Working to Support Situated Work
Power ballads: deploying aversive energy feedback in social media
An open source approach to information scent
Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction
ShownPass: an easy access control with a displayed password
Wordplay: Accessible, Multilingual, Interactive Typography
Design of a shape dependent snapping algorithm
Designing graphical menus for novices and experts: connecting design characteristics with design goals
Knocking on elders' door: investigating the functional and emotional geography of their domestic space
Ellie Talks About the Weather: Toward Evaluating the Expressive and Enrichment Potential of a Tablet-Based Speech Board in a Single Goffin's Cockatoo
AI-Driven Support for People with Speech & Language Difficulties
Patching Gender: Non-binary Utopias in HCI
Living Memory Home: Understanding Continuing Bond in the Digital Age through Backstage Grieving
Automating UI guidelines verification by leveraging pattern based UI and model based development
A Case Study of a Multimedia Co-working Task and the Resulting Interface Design of a Collaborative Communication Tool
Trust Dynamics in Human-AV (Automated Vehicle) Interaction
Telling stories to computers for document retrieval
Gesture studio: authoring multi-touch interactions through demonstration and declaration
Users' preferences among different techniques for displaying the evaluation of LISP functions in an interactive debugger
Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction
EmergencyMessenger: a text based communication concept for indoor firefighting
Projected Fiducial Markers for Dynamic Content Display on Guided Tours
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
Talking to GNOMEs: Exploring Privacy and Trust Around Internet of Things Devices in a Public Space
Ambient displays: influencing movement patterns
Technical Mentality: Principles for HCI Research and Practice
Unified visualization of quantitative and qualitative playtesting data
Revisiting personas: the making-of for special user groups
Exploring design as a research activity
Engage Early, Correct More: How Journalists Participate in False Rumors Online during Crisis Events
Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task
Cerebro: A Platform for Opportunistic Collective Experiences
TreePredict: improving text entry on PDA's
Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling
Sensing Their Presence: How Emerging Adults And Their Parents Connect After Moving Apart
Selection-based Text Entry in Virtual Reality
Toward a theory of interaction in mobile paper-digital ensembles
Constructing virtual 3D models with physical building blocks
Multitouch and surface computing
Understanding the Situated Practices of School Technology Leaders in the Early Stages of Educational Technology Adoption
PenSight: Enhanced Interaction with a Pen-Top Camera
ActivPass: Your Daily Activity is Your Password
Foreign-language Reviews: Help or Hindrance?
Facilitating multiple target tracking using semantic depth of field (SDOF)
Conversation Design: Principles, Strategies, and Practical Application
Health view: a simple and subtle approach to monitoring nutrition
Mouse tracking: measuring and predicting users' experience of web-based content
Supporting Circuit Design with a Block-Based, Generator Language
Making a Difference - the Impact of Inspections
Multimodal interaction techniques for the virtual workbench
Art.CHI II: Digital Art in a Post-Digital World
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
The mixed reality book: a new multimedia reading experience
Squeezeback: Pneumatic Compression for Notifications
Dream Lens: Exploration and Visualization of Large-Scale Generative Design Datasets
This Is Not Private
Understanding Human-machine Cooperation in Game-theoretical Driving Scenarios amid Mixed Traffic
MMVIS: A Multimedia Visual Information Seeking Environment for Video Analysis
Personalizing Ambience and Illusionary Presence: How People Use "Study with me" Videos to Create Effective Studying Environments
Affective Interactions in Therapeutic Virtual Reality: A Critical Perspective
Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects
Different Researchers, Different Results? Analyzing the Influence of Researcher Experience and Data Type During Qualitative Analysis of an Interview and Survey Study on Security Advice
Voice Assistive Technology for Activities of Daily Living: Developing an Alexa Telehealth Training for Adults with Cognitive-Communication Disorders
Physiological Responses to Affective Virtual Coach Design in a VR Fear of Heights Consultation
Fabricaide: Fabrication-Aware Design for 2D Cutting Machines
Culture issues and mobile UI design
Visualizing Uncertainty and Alternatives in Event Sequence Predictions
Trajectory Prediction Model for Crossing-Based Target Selection
The adoption of online self-service technology (SST) as a gradual learning process
Analyzing usage of location based services
"Where did you first meet the owner?" - Exploring Usable Authentication for Smart Home Visitors
Lantern: Empowering Refugees Through Community-Generated Guidance Using Near Field Communication
Designing for learning
HoverZoom: making on-screen keyboards more accessible
Manufacturing Change: The Impact of Virtual Environments on Real Organizations
Understanding Client Support Strategies to Improve Clinical Outcomes in an Online Mental Health Intervention
SoleMate: A Detection and Reminder App to Reduce Sedentary Behaviour At Home
Design of an accessible and portable system for soccer players with visual impairments
Using Computational Critics to Facilitate Long-Term Collaboration in User Interface Design
Understanding Socio-technical Opportunities for Enhancing Communication Between Older Adults and their Remote Family
QuadStretch: A Forearm-wearable Multi-dimensional Skin Stretch Display for Immersive VR Haptic Feedback
Researcher-Centered Design of Statistics: Why Bayesian Statistics Better Fit the Culture and Incentives of HCI
Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces
Troubling Vulnerability: Designing with LGBT Young People's Ambivalence Towards Hate Crime Reporting
Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom
Exploring the interaction design space for interactive glasses
What Do We Mean by "Accessibility Research"?: A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019
iRotate: automatic screen rotation based on face orientation
Real ethics in a virtual world
AIS SIGHCI position paper
Listening to the Voices: Describing Ethical Caveats of Conversational User Interfaces According to Experts and Frequent Users
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
Applying Computational Analysis to Textual Data from the Wild: A Feminist Perspective
A study on a flight display using retro-reflective projection technology and a propeller
Usability Improvements in Lotus cc: Mail for Windows
Increasing Users' Confidence in Uncertain Data by Aggregating Data from Multiple Sources
This is your brain on interfaces: enhancing usability testing with functional near-infrared spectroscopy
Research in 3D User Interface Design at Columbia University
Exploring Joint Effects of Locomotion Continuity and Wayfinding Assistance in Non-Embodied VR Game Navigation
Thermal Interaction with a Voice-based Intelligent Agent
Agile user centered design: enter the design studio - a case study
Common & particular needs: a challenge to participatory design
A Learning Design Framework to Support Children with Learning Disabilities Incorporating Gamification Techniques
Anthropomorphic model for hand gesture interface
"Oops...": Mobile Message Deletion in Conversation Error and Regret Remediation
A Mixed-Method Case Study: Medical Practitioner Sensemaking in the Context of Practice Analytics
From "model world" to "magic world": making graphical objects the medium for intelligent design assistance (abstract)
Detecting Demographic Bias in Automatically Generated Personas
Learning user interest for image browsing on small-form-factor devices
Employing virtual worlds for HCI education: a problem-based learning approach
MYND: A Platform for Large-scale Neuroscientific Studies
WireDraw: 3D Wire Sculpturing Guided with Mixed Reality
Tilt techniques: investigating the dexterity of wrist-based input
Interaction in a collaborative augmented reality environment
Welcome to the jungle: HCI after dark
Emotion barometer of reading: user interface design of a social cataloging website
Support Environment for Co-designing Micro Tasks in Suburban Communities
Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup
Individual differences in multimodal integration patterns: what are they and why do they exist?
DanceAlong: supporting positive social exchange and exercise for the elderly through dance
Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources
Evaluation of text entry methods for Korean mobile phones, a user study
Empowering Expression for Users with Aphasia through Constrained Creativity
Interfacing to the foot: apparatus and applications
Morphing Matter for Teens: Research Processes as a Template for Cross-Disciplinary Activities
A/P(rivacy) Testing: Assessing Applications for Social and Institutional Privacy
Patchworks: citizen-led innovation for chaotic lives
Haptic lotus: a theatre experience for blind and sighted audiences
Inferring graphical constraints with Rockit
Sensing GamePad: electrostatic potential sensing for enhancing entertainment oriented interactions
Patient-clinician communication: the roadmap for HCI
Estimating confidence in voices using crowdsourcing for alleviating tension with altered auditory feedback
Common Barriers to the Use of Patient-Generated Data Across Clinical Settings
Supporting debates with a real-time feedback system
Interaction Design Processes to Facilitate Changing Business Models in the Newspaper Industry: A Case Study of vk.se
Can People Self-Report Security Accurately?: Agreement Between Self-Report and Behavioral Measures
New Process, New Vocabulary: Axiofact = A_tefact + Memoranda
Factful: Engaging Taxpayers in the Public Discussion of a Government Budget
HoloDesk: direct 3d interactions with a situated see-through display
Asian CHI Symposium: Emerging HCI Research Collection
Accurate measurements of pointing performance from in situ observations
Conversation Starters: How Can We Misunderstand AI Better?
Autobiography of a first-time discretionary microcomputer user
Shing: A Conversational Agent to Alert Customers of Suspected Online-payment Fraud with Empathetical Communication Skills
Vistribute: Distributing Interactive Visualizations in Dynamic Multi-Device Setups
Gestural Interaction of Gamelan Mobile Application: A Preliminary Study
Support in Short Form: Investigating TikTok Comments on Videos with #Harassment
Dissent by Design: A Manifesto for CHI Manifestos
MOBI-D: A Model-Based Development Environment for User-Centered Design
Considering Agency and Data Granularity in the Design of Visualization Tools
Do Expressions Change Decisions? Exploring the Impact of AI's Explanation Tone on Decision-Making
SIGCHI Lifetime Practice Award Talk: Mind the Gap
A Large-Scale Study of User Image Search Behavior on the Web
Collecting and Reporting Race and Ethnicity Data in HCI
minimal connectedness: exploring the effects of positive messaging using mobile technology
Process quality metrics for user interface design
Evaluation for Evaluation: Usability Work during Tendering Process
Impact of Task on Attentional Tunneling in Handheld Augmented Reality
Hover-Based Reachability Technique for Executing Single-Touch Gesture on Smartphone
Available Anytime Anywhere: Investigating Mobile Volunteer Responders for Out of Hospital Cardiac Arrest
Designing web-connected physical artefacts for the 'aesthetic' of the home
Relatedly: Scaffolding Literature Reviews with Existing Related Work Sections
Into the wild: challenges and opportunities for field trial methods
Interweaving mobile games with everyday life
HCI for peace: preventing, de-escalating and recovering from conflict
Stochastic Machine Witnesses at Work: Today's Critiques of Taylorism are Inadequate for Workplace Surveillance Epistemologies of the Future
Volcano salvation: interaction through gesture and head tracking
Expecting the Unexpected in Participatory Design
Life Review in End of Life Care: A Practitioner's Perspective
Ease of juggling: studying the effects of manual multitasking
Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality Collaboration
KidSim: end user programming of simulations
A Short Workshop on Next Steps Towards Long Term Self Tracking
Art loop open: designing for the intersection of art and technology in an urban public exhibition
How to Write Better CHI Papers (with AI)
Stencils-based tutorials: design and evaluation
Where's the Water? Supporting Clean Water Access for the Homeless Community
Talking about "stuff": artifacts and expectation in social communication
Phlebotomists Do It Better: Exploring Soft Interaction In The Medical Domain
CaseMaster: Designing a Probe for Oral Case Presentation Training with LLM Assistance
Energy management system for electric vehicle based on user behavior induction
Seeing with New Eyes: Designing for In-the-Wild Museum Gifting
PeR: designing for perceptive qualities
Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design
Configuring participation: on how we involve people in design
Performance and participation in open source software on GitHub
Towards the design of multimodal interfaces for handheld conversational characters
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction
A new technique for adjusting distraction moments in multitasking non-field usability tests
Experimental analysis of touch-screen gesture designs in mobile environments
Chiseling bodies: an augmented dance performance
Implicit Communication of Actionable Information in Human-AI teams
Beyond Missing Data: A Multimodal Approach Using VR-EEG-MRI (VEEM) Biomarkers for Detecting MCI
Understanding the Influence of Musical Parameters on Cognitive Responses of Audio Notifications
Experiential Views: Towards Human Experience Evaluation of Designed Spaces using Vision-Language Models
The mismeasurement of privacy: using contextual integrity to reconsider privacy in HCI
Métamorphe: augmenting hotkey usage with actuated keys
Voice or Gesture in the Operating Room
Head-Coupled Kinematic Template Matching for Target Selection in Hangry Piggos
Family Negotiation in Joint Media Engagement with Creative Computing
Understanding the Effects of AI-based Credibility Indicators When People Are Influenced By Both Peers and Experts
Does Siri Have a Soul? Exploring Voice Assistants Through Shinto Design Fictions
Posture monitoring and improvement for laptop use
A Rough Sketch of the Freehand Drawing Process: Blending the Line between Action and Artifact
HawkEye - Deploying a Design Fiction Probe
Human guided evolution of XUL user interfaces
Augmented Reality and Older Adults: A Comparison of Prompting Types
Exploring trust in group-to-group video-conferencing
Exploring the Design of LLM-based Agent in Enhancing Self-disclosure Among the Older Adults
Group Spinner: Recognizing and Visualizing Learning in the Classroom for Reflection, Communication, and Planning
Designing for children: a fear therapy tool
PALS: Patching ALS through Crowdsourced Advice, Social Links & Public Awareness
My Telepresence, My Culture?: An Intercultural Investigation of Telepresence Robot Operators' Interpersonal Distance Behaviors
Coming to terms: comparing and combining the results of multiple evaluators performing heuristic evaluation
Self-revealing gestures: teaching new touch interactions in windows 8
Tag & Link: Supporting Regional and Relational Tagging in Images with Direct Annotation
Animating paper using shape memory alloys
FaceShare: Mirroring with Pseudo-Smile Enriches Video Chat Communications
EEG-based Adaptive Visual Alerts to Mitigate UAS Operator Mental Fatigue: A Technical Proof of Concept
The uses of personal networked digital imaging: an empirical study of cameraphone photos and sharing
Multimodal Representation of Complex Spatial Data
EyeDraw: enabling children with severe motor impairments to draw with their eyes
Should Computers Be Easy To Use? Questioning the Doctrine of Simplicity in User Interface Design
Minimap: a web page visualization method for mobile phones
Human I/O: Towards a Unified Approach to Detecting Situational Impairments
Using "rapid experimentation" to inform customer service experience design
A study of cursor trajectories of motion-impaired users
"You Don't Need a University Degree to Comprehend Data Protection This Way": LLM-Powered Interactive Privacy Policy Assessment
Understanding User's Behavior for Developing Webtoon Rating System Based on Laugh Reaction Sensing through Smartphone
Analyzing the Use of Public and In-house Secure Development Guidelines in U.S. and Japanese Industries
Retrospective on the MCC Human Interface Laboratory
Interaction-Power Stations: Turning Environments into Ubiquitous Power Stations for Charging Wearables
Designing CAST: A Computer-Assisted Shadowing Trainer for Self-Regulated Foreign Language Listening Practice
Queer Joy on Social Media: Exploring the Expression and Facilitation of Queer Joy in Online Platforms
LivingLoom: Investigating Human-Plant Symbiosis Through Integrating Living Plants Into (E-)Textiles
Influencing visual judgment through affective priming
Rapid design labs: a tool to turbocharge design-led innovation
Between: Easing the Fear of Death Through Peaceful Play
Flexible Ecologies And Incongruent Locations
Collocation bindness in partially distributed groups: is there a downside to being collocated?
TimeLight: Helping Children Understand And Learn Time Durations
Predicting engineering students' optimal group size using socio-educational features
Educating the next generation of information systems specialists: report on a US National Science Foundation task force
Visual challenges in the everyday lives of blind people
Color adaptive graphics: what you see in your color palette isn't what you get!
Challenges of Designing Consent: Consent Mechanics in Video Games as Models for Interactive User Agency
Plant guild composer: an interactive online system to support back yard food production
Tips and tricks for better usability test recommendations
Do CHI papers work for you?: addressing concerns of authors, audiences and reviewers
Choose From a List: A User Study of Random Password Memorability
I-Scratch: Independent Slide Creation With Auditory Comment and Haptic Interface for the Blind and Visually Impaired
Effects of spatial audio on memory, comprehension, and preference during desktop conferences
Low Engagement As a Deliberate Practice of Remote Participants in Video Meetings
The interface is often not the problem
The Space of Possibilities: Political Economies of Technology Innovation in Sub-Saharan Africa
Providing Access to VR Through a Wheelchair
Bird: A Point Cursor for Virtual Immersive Environments
PicMemory: Enriching Intergenerational Family Interaction and Memory Collection
Foundation Models in Healthcare: Opportunities, Risks & Strategies Forward
Assisting Students with Intellectual and Developmental Disabilities in Inclusive Education with Smartwatches
Cardiogram: visual analytics for automotive engineers
Invisibility or Visibility in Intimate Care at the Workplace? Examining the Use of Breast Pumps
Cognitive Presence in Minecraft Online Discussion Forums: How Question Framing Affects Subsequent Discussions
Morphic: Auto-Personalization on a Global Scale
Griffith: A Storyboarding Tool Designed with Japanese Animation Professionals
CHI Doctoral Consortium: The Work of Cybersecurity Advocates
"It was a shady HIT": Navigating Work-Related Privacy Concerns on MTurk
Data-Driven Mark Orientation for Trend Estimation in Scatterplots
Analyzing Viewer Perception of Generative AI-Based Editing in 360° Images Across Display Modalities
DIME: distributed intelligent multimedia education
Memory Manipulations in Extended Reality
Beyond Avoidance and Passivity: Novel UIs to Make Terms of Service Comprehensible
Supporting personal networking through computer networking
Cyborg Assemblages: How autistic adults construct sociotechnical networks to support cognitive function
Paper Prototyping Comfortable VR Play for Diverse Sensory Needs
Postcolonial computing: a lens on design and development
LaneMate: Car Sensing System for the Deaf
visiBabble for pre-speech feedback
"I was able to give her the confidence": Reciprocal Capacity Building in a Community-based Program for Digital Engagement
Voting and political information gathering on paper and online
WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization
Avatar Interpreter: Improving Classroom Experiences for Deaf and Hard-of-Hearing People Based on Augmented Reality