yusuke1997/dblp-id-title huggingface dataset:
Integrating HCI Engineering and Software Engineering: A Call to a Larger Vision
Investigating How Interaction with Physical Objects Within Virtual Environments Affects Knowledge Acquisition and Recall
Linguistic Analysis of Websites: A New Method of Analysing Language, the Poor Cousin of Usability
The Use of Explainable Sensor Systems in Classroom Settings - Teacher, Student and Parent Voices on the Value of Sensor Systems
Communication Grill/Salon: Hybrid Physical/Digital Artifacts for Stimulating Spontaneous Real World Communication
LED Office Lighting to Promote Performance and Well-Being
Accessibility Guidelines Management Framework
Evolving Multimedia Systems in Education
Lessons Learned in Developing a Patient-Centered Website to Support Stroke Patients and Caregivers During Transitions of Care
Forecasting Academic Grades at the End of Each Semester at University
Designing Information for Mediated Reality Systems
Dishonest Behavior at Self-Service Checkouts
Supporting Human Relationship-Building in a Daily Life Community
Enhancing Road Damage Detection Through Transfer Learning and HCI Centric Design
Monitoring and Regulating Sonic Activity Through Feedback in Learning Environments
Distributed Multimedia Content with P2P JXTA Technology
A Reflective Study in Metaphorical Products Design from the Mapping of Relational Similarity Perspective
Soft2Soft: Toolkit for the Digital Recognition of Textile Gestures
Research on the Application of Ceramic Art Therapy in University Students' Mental Health Education
Vestibular Display for Walking Sensation in a Virtual Space
What Works Well? A Safety-II Approach to Cybersecurity
Friendly Design and Interaction Relationship Study on Sitou Tea-Sipping Design of Cultural Product
Usability for those with cognitive Impairments: A Case Study and Preliminary Experimental Findings with dysphasic Subjects
Subjective Usability Evaluation Criteria of Augmented Reality Applications
Effect of Height in Telepresence Robots on the Users' Spatial Awareness
User-Developer Interaction in a Living Lab: A Case Study of an Exercise Support System for the Elderly
Deep Learning Methods as a Detection Tools for Forest Fire Decision Making Process Fire Prevention in Indonesia
Confidence Bias in Situation Awareness
What Are People Doing About XAI User Experience? A Survey on AI Explainability Research and Practice
Level of Robot Autonomy and Information Aids in Human-Robot Interaction Affect Human Mental Workload - An Investigation in Virtual Reality
Designing an Ergonomic Computer Console on the Ship
To Discover Novice Expert Paradigm: Sequence-Based Time-Domain and Graph-Based Frequency-Domain Analysis Method of Eye Movement
Using Wearable and Contextual Computing to Optimize Field Engineering Work Practices
The Influence of Parenting Time on Children's Growth and Development
User interfaces for the productive Information Society
Analysis of Readers' Preferences for Types of Tourist Maps
How Are Social Capital and Parental Mediation Associated with Cyberbullying and Cybervictimization Among Youth in the United States?
Human Factors in Manufacturing: A Systematic Literature Review
Mobile Phones and Healthy Aging: A Bibliometric and Visualized Review of 2205 Articles
"RemoteMentor" Evaluation of Interactions Between Teenage Girls, Remote Tutors, and Coding Activities in School Lessons
Identifying Key Features for Classifying Takeover Performance in Level 3 Autonomous Vehicles with Consideration of Takeover Readiness
Web System for the Prediction of Type II Diabetes Based on Machine Learning
Gestures: The Reformer of the User's Mental Model in Mobile HCI
How Social Cues in Depression Intervention AI Chatbots Affect Human-Computer Trust
Designing, Developing, and Validating an Adaptive Visual Search Training Platform
Movement Analysis for Improving Older Adults' Performances in HCI: Preliminary Analysis of Movements of the Users' Wrists During Tactile Interaction
Stressor Load and Stress Resilience: A New Perspective for Occupational Stress
Multimedia Exhibition Design: Exploring Intersections Among Storytelling, Usability and User Experience on an Interactive Large Wall Screen
Task Analysis, Usability and Engagement
Applying Virtual Reality Technology and Physical Feedback on Aging in Spatial Orientation and Memory Ability
Chrono-Spatialism. Introducing a Time-Based Approach for Retail Space Design in the Digitalized Scenario
Human Interface and the Management of Information - Thematic Area, HIMI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Evaluating REAL Users, Using REAL Software, Performing REAL Tasks, in REAL Contexts
Complexity in In-Vehicle Touchscreen Interaction: A Literature Review and Conceptual Framework
Attitudes and Use of Health Information and Communication Technology Among Older Adults' in Iceland - Changes from 2019 to 2022
Transfer of Learnings between Disciplines: What S-BPM Facilitators Could Ask Progressive Educators (and might not dare to do)
User Involvement in Design: The Four Models
The Shape of Challenge - Using Affordance Design to Create Challenge Within Games
Using Computational Modeling to Assess Use of Cognitive Strategies
Technologies, Sports and Motor Activities for an Inclusive School
Curriculum Modeling for Adaptive Learning
Ethnographic User Study and Concept Design for Chinese Migrant Workers' Social Networks
Use of Technologies for Supporting Dementia Care
Generative AI in Professional Design Practice: Enabling or Replacing (Human) Creatives
The Application of Interactive Narrative in the Health Knowledge Visualization
Adaptation and Pedagogy at the Collective Level: Recommendations for Adaptive Instructional Systems
Challenges for Incorporating "Quality in Use" in Embedded System Development
Enhancing Collaboration and Facilitating Children's Learning Using TUIs: A Human-Centered Design Approach
Kinetic User Interface: Interaction through Motion for Pervasive Computing Systems
Shaping Social Relationships Digitally: WhatsApp's Influence on Social Relationships of Older Adults
Research on Brand Logo Design Based on AIGC Technology
Inclusive Scenarios to Evaluate an Open and Standards-Based Framework that Supports Accessibility and Personalisation at Higher Education
Current Trend of End-Users' Behaviors Towards Security Mechanisms
Location-Based Mixed-Map Application Development for Mobile Devices
Incorporating the Cultural Dimensions into the Theoretical Framework of Website Information Architecture
A Systematic Mapping Study of Emotional Response Evaluation Instruments
Smartphone-Based Input Multimodal Interactions for IoT Environments
Children's Toy Design Based on Multiple Intelligence Theory-Research Case of "Spatial Intelligence Children's Toy Design"
Art as a Living Interface
Understanding the Behavior of Older Adults' Social Media Platform-Swinging in the Philippines
Error Visualization and Information-Seeking Behavior for Air-Vehicle Control
Increasing Data-Knowledge Through Artistic Representation
Towards Noise-Enhanced Augmented Cognition
Poincaré Plot Indexes of Heart Rate Variability: Pattern II Responses and Mental Workload
Real-Time Face Tracking and Recognition Based on Particle Filtering and AdaBoosting Techniques
Automation and Complacency: Insights from a Planning Task in the Transportation Domain
Optimization of Interactive Design for Museum Applications Based on User Experience Theory: "Enhancing User Satisfaction and Engagement Through Visual, Social, and Intelligent Interactions"
Context-of-Interest Driven Trans-Space Convergence for Spatial Co-presence
Social Engagement in Elderly Care Homes: Towards Designing an Application to Reduce Social Loneliness
A Research on Innovation and Benefit of Interactive Design Method of Smartphone Digital Social Media Advertising
User Methods and Approaches to Design Cognitive Systems
Nonresponse Bias of Non-Native Speakers in Web-Based Research
Changes in Shaping the Banking Environment
A Model for Regulating of Ethical Preferences in Machine Ethics
Prospecting a New Physical Artifact of Interaction for iDTV: Results of Participatory Practices
Communication Model in Emergency Which Considers Competence, Duty and Responsibility
A New Approach of Automatic Detection and Analysis of Body Language
Gameful Design Heuristics: A Gamification Inspection Tool
A Method for Promoting Interaction Awareness by Biological Rhythm in Elementary School Children
Teaching Information Literacy in Technical Courses Using WWW
Professional Graphic Designers Approaching Visual Interface Design
Can Accessible Digital Formats Improve Reading Skills, Habits and Educational Level for Dyslectic Youngsters?
The Role of Technology-Ethical Leadership Interaction in Minimising Unethical Acts: Implications for Research and Practice
PLEA: The Embodied Virtual Being
Design, User Experience, and Usability: Users and Interactions - 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II
Gender Digital Violence - Study, Design and Communication of an Awareness-Raising Campaign from University to University
The Quadrigram as a Model for Dynamic HCI Studies and Design
The Effects of Risk and Role on Users' Anticipated Emotions in Safety-Critical Systems
Haptic interface for immersive projection display
Awesome Foursome? The Compatibility of Driver, Cyclist, Motorcyclist, and Pedestrian Situation Awareness at Intersections
HCI in Multi-Crew Aircraft
System Latency Guidelines Then and Now - Is Zero Latency Really Considered Necessary?
Analysing Student Engagement Through the Definition of Educational Escape Rooms
A Study of Motivated Interface Based on Human Centered Design
Designing 'Embodied' Science Learning Experiences for Young Children
When Stereotypes Meet Robots: The Effect of Gender Stereotypes on People's Acceptance of a Security Robot
Organization Schemes in Institutional Repositories from Federal Universities
ESSE: Learning Disability Classification System for Autism and Dyslexia
Competency Framework for Interactive Digital Design Postgraduate Programmes
Leaning Origami Using 3D Mixed Reality Technique
Professional Training and Work: Planning Transformation Dynamics Throughout Human Life
Electrical Muscle Stimulation System for Automatic Reproduction of Secret Information Without Exposing Biometric Data
Human-AI Interaction Paradigm for Evaluating Explainable Artificial Intelligence
HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings
The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeated-Measures Quantitative Study of Game Stress in Older Adults Playing Different Game Genres
Technology-Based Social Skills Learning for People with Autism Spectrum Disorder
Towards a Unified Model of Gamification and Motivation
A Similarity Measure for Vision-Based Sign Recognition
History Lesson: The Web Discovers User Interface Design
Using a LLM-Based Conversational Agent in the Social Robot Mini
Test It: ISONORM 9241/10
Design Guidelines for Coffee Vending Machines
Research on Factors Affecting Behavior of Taking Selfies in China Based on Logistic Regression Analysis
Looking for the Image of Modernization: The Story of Made in Taiwan (MIT)
Acceptance of Generative AI in the Creative Industry: Examining the Role of AI Anxiety in the UTAUT2 Model
A Pattern-based Approach to User Interface Development
Fostering Creativity Through Behavioral and Emotional Insights in Meetings
Reflection: A Mirror Therapy VR Rehabilitation Prototype
Enhancing Information Systems Users' Knowledge and Skills Transference through Self-regulation Techniques
Virtual Reality Applications Using Pseudo-attraction Force by Asymmetric Oscillation
Self Replicating Robotic Strategies as a Catalyst for Autonomous Architectural Construction
Cloud Storage Services in Higher Education - Results of a Preliminary Study in the Context of the Sync&Share-Project in Germany
Emotional Internet of Behaviors: A QoE-QoS Adjustment Mechanism
Drawing Type Tactile Presentation for Tactile Letter Recognition
A Design Evaluation of Text and Graphical Explanations from a Conceptual Intelligent Assistant in Urban Air Traffic Management
The Impact of Personality on Gamification Interfaces
Operations Research and Recommender Systems
Analysis of Pink Color in Kawaii Fashion
A Tool to Support the Collection of User Preferences and Device Characteristics to Enable UI Adaptability in Web 2.0 Applications
Towards a Positive Thinking About Deepfakes: Evaluating the Experience of Deepfake Voices in the Emotional and Rational Scenarios
The Discussion of Innovative Concept for Icon Display on Elevator's Indicator
A Network Framework on Adaptive Power Management in HCI Mobile Terminals
Situating Audio Zone: In-Vehicle Personal Audio Zone Use in Context
Data Pattern for Allocating User Experience Meta-Data to User Experience Research Data
HCI Challenges for Consumer-Based Aging in Place Technologies
Dynamic Course of Action Analysis with Uncertainty of Information in Wargaming Environment
ChatGPT Usability. An Exploratory Study in Higher Education
A Validation Study of a Visual Analytics Tool with End Users
Human Aspects of IT for the Aged Population. Design for Everyday Life - First International Conference, ITAP 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings, Part II
Computer-Supported Creativity: Evaluation of a Tabletop Mind-Map Application
Effect of Changes in Fresh Vegetables Prices Give Consumers
Smart Home Service Experience Strategic Foresight Using the Social Network Analysis and Future Triangle
Training Development in Dance: Enhancing Precision Through Motion Capture and a Virtual Environment for Injury Prevention
The Effects of Social Structure Overlap and Profile Extensiveness on Facebook Friend Requests
A Research on JSL Conversation Process
Results of the Usability and Acceptance Evaluation of a Cardiac Rehabilitation System
Skill Transfer from Expert to Novice - Instruction Manuals Made by Means of Groupware
The Importance of Information in the Process of Acquisition and Usage of a Medicine for Patient Safety: A Study of the Brazilian Context
Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play
Kansei Evaluation of Robots in Virtual Space Considering Their Physical Attributes
SeMap: A Concept for the Visualization of Semantics as Maps
Transdisciplinarity, Community-Based Participatory Research, and User-Based Information Design Research - The D•VERSE Group and Two Projects
Game Worlds and Creativity: The Challenges of Procedural Content Generation
A Semi-Automatic Text Recognition Tool for Pre-Colonial Handwritten Manuscripts in Devanāgari Script
Designing for Social Urban Media: Creating an Integrated Framework of Social Innovation and Service Design in China
The Web accessible for all: guidelines for seniors
Developing Playability Heuristics for Computer Games from Online Reviews
Methods of User Opinion Data Crawling in Web 2.0 Social Network Discussions
Converging Minds: Assessing Team Performance Using Psychophysiological Measures
Communicating Panoramic 360 Degree Immersed Experiences: A Simple Technique for Sketching in 3D
T-Game: A Team Formation Game for Enhancing Cross-Disciplinary Cooperation
Breaking the Cycle of Discrimination: Toward Gender Equity in Software Design
Driving Evaluation of Mild Unilateral Spatial Neglect Patients-Three High-Risk Cases Undetected by BIT After Recovery
Assessing the Suitability of an Upper Body OpenSim Model for Simulations of Horizontal and Overhead Drilling Use Cases
Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity
BigKey: A Virtual Keyboard for Mobile Devices
Can Animated Agents Help Us Create Better Conversational Moods? An Experiment on the Nature of Optimal Conversations
Title Investigating the Critical Nature of HE Emergency Remote Learning Networks During the COVID-19 Pandemic
Mapping Physiology to Cognition in Adaptive Interface Design
Evaluating the Healthcare Management System by Usability Testing
Trust in Autonomous Technologies - A Contextual Comparison of Influencing User Factors
Analysing the Use of Voice Assistants in Domestic Settings Through the Lens of Activity Theory
Functional Gestures for Human-Environment Interaction
Time Reduction Design Method for Cognitive Assist Technology
Interface as a Medium: Creating Effective Visual Services through a User-Experiences Perspective
User Interface Design for the Interactive Use of Online Spoken German Journalistic Texts for the International Public
Passive Identification and Control of Arbitrary Devices in Smart Environments
Analysis of Visual Patterns Through the EEG Signal: Color Study
Workstation Designs for Reliability Centered Maintenance Decision Support
Proposal of Framing to Compare Living Values for Co-creation a Method of Sharing Ideas for New Products in Housing Companies
Model-Based Usability Evaluation - Evaluation of Tool Support
Digital Coaching System for Real Options Analysis with Multi-expert and Machine Learning Support
Interactive Haptic Rendering of High-Resolution Deformable Objects
The Application of Human Factors Analysis and Classification System (HFACS) to Investigate Human Errors in Helicopter Accidents
HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I
Towards Design Principles for User-Centric Explainable AI in Fraud Detection
Prototyping for Digital Sports Integrating Game, Simulation and Visualization
Proposal of a Multi-parametric Ergonomic Assessment Protocol Integrating Intra-operative Use of Wearable Technology to Evaluate Musculoskeletal Discomfort for Surgeon During Laryngeal Surgery
Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy
Xavier Electromyographic Wheelchair Control and Virtual Training
Research on Website Usage Behavior through Information Search Perspective: A Comparison of Experiential and Goal-Directed Behaviors
Helping Users Secure Their Data by Supporting Mental Models of VeraCrypt
Automatic Classification of Working Activities for Risk Assessment in Large-Scale Retail Distribution by Using Wearable Sensors: A Preliminary Analysis
Development of an Economical Haptic Stimulus Device
Modeling Users for Adaptive Semantics Visualizations
TPS 2 Approach Applied to Requirements Engineering Curriculum Course
Pedestrian Interaction with Automated Driving Systems: Acceptance Model and Design of External Communication Interface
Gaze and Gesture Activity in Communication
Drawing and Understanding Diagrams: An Accessible Approach Dedicated to Blind People
A User Interface to a True 3-D Display Device
Dodging Window Interference to Freely Share Any Off-the-Shelf Application among Multiple Users in Co-located Collaboration
Creating Competitive Advantage in IT-Intensive Organizations: A Design Thinking Perspective
The Impact of Alternate Reality Game on the Environmental Cognition for University Freshmen
SPARQL Query Writing with Recommendations Based on Datasets
Uses of Robotics to Improve the Instrumental Skills of Students with Autism Spectrum Disorder Through the Development of New Inclusive Contexts (Divintech)
Exploring Trends of Acceptance of Artificial Intelligence in Education: A Systematic Literature Review
Study on Virtual Reality Performance from the User's Individual Characteristics
An Indoor Location-Based AR Framework for Large-Scale Museum Exhibitions
Learner's Mental State Estimation with PC Built-in Camera
Research on the Quantization of User Experience of Spectator Mode in Moba Games
Wearable Device to Aid Impaired Vision People Against Covid-19
YOLO NFPEM: A More Accurate Iris Detector
Grip Force and CR-10 Ratings for Youth Females
Code Sharing Platform for Better Code Writing Through Visual Programming and Trial and Error
The Wearable Resistance Exercise Booster's Design for the Elderly
Innovation Design of Rural Tourism Based on Service Design Methods - A Case Study of Beijing Lingshui Village
What Was my Search Goal Again? Supporting Web Exploration in Information Search for Older Users
Development of Wireless Surgical Knife Attachment with Proximity Indicators Using ArUco Marker
Anthropomorphic Design for Everyday Objects
An Investigation of Caregiver's Fatigue During Nursing Work in China
Relevant HCI for Hybrid BCI and Severely Impaired Patients
Asynchronous Co-eating Through Video Message Exchange: Support for Making Video Messages
Utilizing Eye Tracking to Improve Learning from Examples
Designing a Mobile App for a National Liver Cancer Registry in Bangladesh
Non-intrusive Personalized Mental Workload Evaluation for Exercise Intensity Measure
Modeling Rapport for Conversations About Health with Autonomous Avatars from Video Corpus of Clinician-Client Therapy Sessions
A Coordinated Multi-channel Information Presentation Framework for Data Exploration
Design for Beach Life-Saving Service System Based on the Safety Requirements of Tourists
Structureless, intention-guided web sites: planning based adaptation
From Smart Cities to Art Cities: Two Cases of Social Computer Interaction by Design for Social Innovation
AI Applications in Chinese Ink Painting: A Preliminary Study of Halong Bay Landscapes
Study on Perception of Vibration Rhythms
Experimental Study Based on Impacts of Time Pressure on Human-Computer Interaction Performance
Hit Me Baby One More Time: A Haptic Rating Interface
Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication - 13th International Conference, DHM 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I
Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games
Case Study on the UI Design of Health Management Apps for Patients with Hypertension Based on User Need
A Checklist for the Usability Evaluation of Artificial Intelligence (AI) mHealth Applications Graphical User Interface
Humor Techniques: From Real World and Game Environments to Smart Environments
Main Factors for Joining New Social Networking Sites
Visual Behavior in a Japanese Drum Performance of Gion Festival Music
Analysis of Multi-attribute User Authentication to Against Man-in-the-Room Attack in Virtual Reality
Human Performance and Cognitive Workload in Multi-sensory Virtual Environments
Body Buddies: Social Signaling through Puppeteering
Health Technology Use in Germany Among Older Adults (Part II): Short Time Changes in Health-Related Information and mHealth Applications
Ubiquitous Computing and the Elderly
Assistance System for AI-Based Monitoring and Prediction in Smart Grids
AI Adoption in Emerging E-Commerce Markets: A Strategic Comparison of Takealot and Global Leaders
Policy Making Analysis and Practitioner User Experience
Metacommunication and Semiotic Engineering: Insights from a Study with Mediated HCI
Wearable-Based Mental Health Monitoring Platforms: Design Principles for Onboarding Users
Ubiquitous multimedia services with XML
Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing
A Study on the Emotional Prediction and Application of Ming-Style Luohan Beds Integrating Kansei Engineering and Integration Theory: An Exploration of Furniture Innovation from the Perspective of Contemporary Aesthetics
The H-Metaphor as an Example for Cooperative Vehicle Driving
Multicriteria Optimization to Select Images as Passwords in Recognition Based Graphical Authentication Systems
'They're Not Risky' vs 'It Can Ruin Your Whole Life': How Parent-Child Dyads Differ in their Understandings of Online Risk
Passenger's Preference on Internal Interface Design in Driverless Buses: A Virtual Reality Experiment
Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment