yusuke1997/dblp-id-title huggingface dataset:
The Effect of Puzzle Video Games on High School Students' Problem-solving Skills and Academic Resilience
Play, Participation and Empowerment: Design strategies and dilemmas
Essential Workers: A Multiplayer Game for Enacting Patterns of Social Interdependency in a Pandemic
Exploring Severity of Gameplay Issues from Players' Perspective
Understanding Player Retention Strategies in Animal Crossing: New Horizons
Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions
"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience
Development of a Gamified Cooperative Teamwork Environment Using an Event-Based Approach
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation
Guiding Young Players As Designers
Beam Me 'Round, Scotty! II : Reflections on Transforming Research Goals into Gameplay Mechanics
A Game-based Platform to Tackle a Public Health Problem
Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan
Screening Bot: a Playground for Critical Algorithmic Literacy Engagement with Youth
Design Kitsch
Exploiting Players?: Critical Reflections on Participation in Game Development
The Game of Video Game Objects: A Minimal Theory of when we see Pixels as Objects rather than Pictures
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games
I Don't Care as Long as It's Good: Player Preferences for Real-Time and Turn-Based Combat Systems in Computer RPGs
Indie Game and Media Art Exhibition Spaces as Interface Layers
Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces
A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational Content
Fear Inducing Play in an AR Escape Room with Human and Robotic NPCs
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die
Towards an Educational Computing Career Exploration Game
Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study
DeepLogger: Extracting User Input Logs From 2D Gameplay Videos
Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games
Exercising playfully: co-designing fun ways of keeping active in the park
Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in Dutch
Proposal for an Individually Adapted Video Viewing System Linked to the User's Feeling of Fear
Using Open Data to Create Smart Auditory based Pervasive Game Environments
Teaching Pervasive Game Design in a Zombie Apocalypse
Work Healthy, Play Healthy
Engaging the Community in Collecting Interactive Narrative Design Conventions
Software Engineering Practices and Methods in the Game Development Industry
Researching Adaptivity for Individual Differences in Numeracy Games
Contributions of Affordances to Gamification
Can Videogame Players Inform Better Scientific Visualization'
The Game Genre Map: A Revised Game Classification
Know before you go: feelings of flow for older players depends on game and player characteristics
Human-Agent Trust Relationships in a Real-Time Collaborative Game
Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO
Using Empirical Learning Curve Analysis to Inform Design in an Educational Game
Diagram Safari: A Visualization Literacy Game for Young Children
Games, Health and the City: Developing Location-Aware Games for Leveraging the Most Suitable Places for Physical Activity
Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game"
Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges
Trust Me: Social Games are Better than Social Icebreakers at Building Trust
Effects of Environmental Clutter and Motion on User Performance in Virtual Reality Games
Shopping in a Pandemic: A Persuasive Game for COVID-19
Assembler's Adventure in Sands: A Narrative Puzzle Game for Learning Assembly Logic and Computational Thinking
Lux: A Game to Promote Good Lighting Practices among the General Public
Supporting Sociodramatic Play at the Individual Level
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands, October 15, 2017
InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules
On the Development Process of ReApp, an Emotion Regulation Training Mobile Game, in the Context of Gamification and the Creation of Games for Wellbeing
Eggventures: Strengthening Connectedness through Coop-Play
Reconnecting with Food through Dining Play
Effects of Commercial Exergames on Motivation in Brian Injury Therapy
Like in the Good Old Times, but Virtual - A Case for Simulating Co-located Multiplayer Games in VR
Crowdjump: Investigating a Player-Driven Platform Game
Interdisciplinary Reflections on Games and Human Values
A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth
Exploring Casual Exergames with Kids Using Wheelchairs
Hide and Seek: Exploring Interaction With Smart Wallpaper
PopObject: A Robotic Screen for Embodying Video-Mediated Object Presentations
Quantifying Collaboration Quality in Face-to-Face Classroom Settings Using MMLA
Multi-party Video Conferencing System with Gaze Cues Representation for Turn-Taking
Comparing Video, Avatar, and Robot Mediated Communication: Pros and Cons of Embodiment
Enhancing Participation Balance in Intercultural Collaboration
Availability of Disaster Preparedness Awareness Improvement for Supplying Knowledge Using Microblog and Comic Expression
Study of Face-to-Face Dyadic Conversation Behavior on Uneven Meal Distribution Setting for Designing an Attentive Listening Agent
Human Aspects in Software Development: A Systematic Mapping Study
Emotion Annotation of Music: A Citizen Science Approach
"Discuss and Behave Collaboratively!" - Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children
Concealment-Type Disaster Prevention Information System Based on Benefit of Inconvenience
CollPhoto: A Paper + Smartphone Problem Solving Environment for Science and Engineering Lectures
Browsing Methods for Multiple Online Handwritten Note Animations
Enhancing Learners' Cross-Cultural Understanding in Language and Culture Class Using InCircle
Differential Characteristics and Collaborative Interactions of Institutional and Personal Twitter Accounts in a Citizen Science Context
Effect of Cultural Misunderstanding Warning in MT-Mediated Communication
Development of a GeoTour Support System Using a Microblog
Developing and Evaluating a Hackathon Approach to Foster Cyber Security Learning
Dialogue Act Analysis of Facilitator-Children Multilingual Communication
Collaboration Technologies and Social Computing - 30th International Conference, CollabTech 2024, Barcelona, Spain, September 11-14, 2024, Proceedings
Do You See What I See? Vocal Cues to Visual Acuity Discrepancies in VR-Based Stargazing
Collaboration Technologies and Social Computing - 28th International Conference, CollabTech 2022, Santiago, Chile, November 8-11, 2022, Proceedings
Collaboration Technologies and Social Computing - 27th International Conference, CollabTech 2021, Virtual Event, August 31 - September 3, 2021, Proceedings
Multilevel Analysis of Collaborative Activities Based on a Mobile Learning Scenario for Real Classrooms
Development and Evaluation of Gamification-Based Addressing Promotion System for Teaching Assistants
Floor Interaction with Wearable Projection Interface Using Hand and Toe
AccelChalk: Detecting Writing Actions with Chalk Acceleration for Collaboration Between Teachers and Students
Consideration of a Method to Support Face-to-Face Communication Using Printed Stickers Featuring a Picture of a Character Expressing a Mood
Dynamic Analysis of Social Capital in Commercial Areas Using Connection Networks
Tag Chat: A Tag-Based Past Topics Recollection Support System
Motivational Dynamics and Platform Design in Online Communities of Teachers: A Multi-case Study
Interacting with 3D Model on Tabletop and Mobile Paper Projection
Using Process Mining Techniques to Discover the Collective Behaviour of Educators in a Learning Community Platform
Boosting Non-Native Speaker Engagement: Simplifying Text with Large Language Models
Evaluating an Adaptive Intervention in Collaboration Scripts Deconstructing Body Image Narratives in a Social Media Educational Platform
Collaborative Search Research in College Computer Courses
Designing a System of Generating Sound Environment for Promoting Verbal Communication in Classroom
Twitter Bot for Activation of Online Discussion and Promotion of Understanding by Providing Related Articles
Effect Analysis of Facemask on Emotions' Communication Between Japanese People
An Exploratory Study on Empathy and Online Discussions in Computer Supported Collaborative Learning
Learning Gains in Pyramid Computer-Supported Collaboration Scripts: Factors and Implications for Design
Facilitating Smooth Rejoining in Face-to-Face Group Chats by Sharing Common Conversational Information after Temporary Absence
Collaborative Web Search Using Tablet Terminals on a Virtual Tabletop Environment
Comparison of Input Methods for Remote Audiences of Live Music Performances
Enabling Mixed Genetic Algorithm for Automatic Group Formation System
Civic Social Network: A Challenge for Co-production of Contents About Common Urban Entities
Detection of Football Spoilers on Twitter
Engagement Analysis of Speech Text from Activity Reports of a Distance Project-Based Learning
Children's Social Behavior Analysis System Using BLE and Accelerometer
Four Approaches to Developing Autonomous Facilitator Agent for Online and Face-to-Face Public Debate
Towards Implementing Collaborative Learning in Remote Teaching Scenarios
Introducing Gamification to Cleaning and Housekeeping Work
A Microtask Drawing Generation System that Links with a Commercial Crowdsourcing Site
Gaze-Aware Social Interaction Techniques for Human-Robot Collaborative Shopping
Collaboration Technologies and Social Computing - 31st International Conference, CollabTech 2025, Jakarta, Indonesia, November 4-7, 2025, Proceedings
Structural Analysis of Rebuttals to Evaluate Argumentative Interaction in Parliamentary Debates
A Culturally-Situated Agent to Support Intercultural Collaboration
Conducting Morality and Emotion Analysis on Blog Discourse
Collaborative Community Knowledge Building with Personalized Question Recommendations
Does Volunteer Engagement Pay Off? An Analysis of User Participation in Online Citizen Science Projects
Challenges for Distance Learning and Online Collaboration in the Time of COVID-19: Interviews with Science Teachers
Technological Feasibility of a Smartphone-Based System to Integrate Volunteers into Professional Rescue Processes
Creating Dialogue Between a Tutee Agent and a Tutor in a Lecture Video Improves Students' Attention
Collaboration Technologies and Social Computing - 29th International Conference, CollabTech 2023, Osaka, Japan, August 29 - September 1, 2023, Proceedings
A Video Chat System with Depth Information to Express 3-D Movement Between Remote Spaces
How Teacher Education Students Collaborate When Solving an Asymmetric Digital Task
Discussion Map with an Assistant Function for Decision-Making: A Tool for Supporting Consensus-Building
Generative AI Chatbot in PyramidApp: Students' Behaviors and Design Principles
Using Word Games as Facilitator to Awareness Raising Communication in Public Spaces
Creating Interactive Flexible Surfaces with Origami Tessellations
Scaffolding of Intuitionist Ethical Reasoning with Groupware: Do Students' Stances Change in Different Countries?
What Do We Know About Hackathon Outcomes and How to Support Them? - A Systematic Literature Review
Using Network Analysis to Characterize Participation and Interaction in a Citizen Science Online Community
Simulating Collaborative Learning with Data-Driven LLM-Agents
Preliminary Study on Speaker Intimacy Focusing on Topic Continuity
Effects of Dietary Similarity on Conversational and Eating Behaviors in Online Commensality
Development of a Stroll Support System Using Route Display on a Map and Photograph Sharing Service
What Do Remote Music Performances Lack?
Difference between Standing and Seated Conversation over Meal toward Better Communication Support
Supporting the Initiation of Remote Conversation by Presenting Gaze-Based Awareness Information
A System for Extracting Discussion Topics Worth Deeper Exploration
Semantic Network Analysis of a Learning Task Among Japanese Students of Psychology
Can Social Comments Contribute to Estimate Impression of Music Video Clips?
Augmenting the Human-Robot Communication Channel in Shared Task Environments
Development of Body Conversion System with Motion Picture for Presenting Other's Bodily Sensations
Travel Plan Recommendation Based on Review Analysis and Preference Diagnosis
Effects of Debriefing in Computer-Supported Collaborative Learning Pyramid Scripts with Open-Ended Task
Topic-by-Topic Activity Estimation for Knowledge Work Lifelog
Students' Basic Psychological Needs Satisfaction at the Interface Level of a Computer-Supported Collaborative Learning Tool
Research on Switching Learning Tasks According to Fatigue Levels to Accommodate Possibility of Interaction
Efficient Generation of Conductor Avatars for the Concert by Multiple Virtual Conductors
Migaco: Supporting Young Children's Tooth Brushing with Machine Learning
Development of Toys for Determining Behavioral Imitation During Parent-Child Interactions
Face-to-Face Collaborative Learning by Enhancing Viewpoint-Sharing of Learning Materials
Collaboration Technologies and Social Computing - 26th International Conference, CollabTech 2020, Tartu, Estonia, September 8-11, 2020, Proceedings
Emotional Analysis of Excluded Person Using Review Texts
Active Participation vs. Directed Observation in Collaborative 3D Virtual Museums
How Do People Use Others' and Their Own Traces in Free Exploration?
Collaboration Technologies and Social Computing - 8th International Conference, CollabTech 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings
Exploring Interest Similarity Features and Their Combinations for Friendship Recommendation Without Cold Start
Citation Recommendation Chatbot for Professional Communities
Fairness in Socio-Technical Systems: A Case Study of Wikipedia
Generating Vicarious Dialogue for Online Learning Using Knowledge Graph-Based Retrieval-Augmented Generation
Homogeneous Student Engagement: A Strategy for Group Formation During Online Learning
Social Pressure in Co-Manipulation: From Verification of Refrains in Communication During Fusion Avatar Manipulation
Collaboration Technologies and Social Computing - 10th International Conference, CollabTech 2018, Costa de Caparica, Portugal, September 5-7, 2018, Proceedings
Effects of Gamification on Electronic Brainstorming Systems
TUtor Collaborator Using Multi-Agent System
Social Interactions and Online Engagement in CSCL Environments: Examining a Measurement Scale
Image-Based Detection Criteria for Cultural Differences in Translation
A Study of Changing Locations of Vibrotactile Perception on a Forearm by Visual Stimulation
Competition or Cooperation: Classification in a VR Environment Based on Sensor Data
Analysis of Facilitators' Behaviors in Multi-party Conversations for Constructing a Digital Facilitator System
A Triage Training System Considering Cooperation and Proficiency of Multiple Trainees
LLM-Based Structuring of Oral Discussion in Workshop to Support Collaboration Among Local Government and Simulated Citizens
Development of a Cooking Support System Aimed at University Students Living Alone
Collaboration Technologies and Social Computing - 7th International Conference, CollabTech 2014, Santiago, Chile, September 8-10, 2014. Proceedings
An Integrated Support System for Disaster Prevention Map-Making Using Town-Walk Information Gathering
Generative AI Collaboration in the Orchestration of Supervised Classroom Problem Solving
A Wearable Action Cueing System for Theatrical Performance Practice
Analysis of Non-verbal Behaviors by Students in Cooperative Learning
HelaDepDet: A Novel Multi-class Classification Model for Detecting the Severity of Human Depression
The Effect of Pair Programming on Code Maintainability
Supporting Time-Constrained Student Sports Journalists: Smartwatch Flagging and Match Visualization for Better Interview Questions
Machine Translation Usage in a Children's Workshop
Estimating Peer Evaluation Potential by Utilizing Learner Model During Group Work
Automatic Content Analysis of Student Moral Discourse in a Collaborative Learning Activity
Public Quest: A Communication Game to Foster Understanding and Relationships in Public Space
A Proposal and Evaluation for Externalizing Thoughts of Passive Speakers in Three-Party Video Conferences with Gaze Tracking Functionality
Detecting Sports Spoiler Images on YouTube
Implicit HCI for Geocollaborative Hyperstories Creation
Extracting User Daily Routine Activity Patterns from UWB Sensor Data in Indoor Environment
Presentation Method for Conveying Nonverbal Information in Online Conference Presentations with a Virtual Stage
Estimating Discussion State from Head Movements in Collaborative Learning Environments
Preliminary Utility Study of a Short Video as a Daily Report in Teleworking
The Similarity of Virtual Meal of a Co-eating Agent Affects Human Participant
A Scratch-Based Collaborative Learning System with a Shared Stage Screen
Supporting Peer Evaluation in a Data-Driven Group Learning Environment
Anonymity-Preserving Methods for Client-Side Filtering in Position-Based Collaboration Approaches
Gamifying the Teaching and Learning Process in an Advanced Computer Programming Course
Stimulating Creative Hypothesis Discovery by Future Human-AI Teaming
Self-selected Groups vs. Random Groups: An Analysis of Student Engagement, Achievement, and Preferences in Collaborative Learning
Social Presence Visualizer: Development of the Collaboration Facilitation Module on CSCL
Evaluation of LLM-Based Feedback Generation for Distance Project-Based Learning
How Non-native Speakers Perceive Listening Comprehension Problems: Implications for Adaptive Support Technologies
Tourist Information Extraction Method from Tweets Without Tourist Spot Names for Tourist Information Visualization System
Interpreting Arrows in Mobile Robot-Human Encounters: The Influence of Spatial Context and Presentation Timing
What Makes Turn-Taking Smooth? Analysis of Gaze Behavior During a Multitasking Videoconference
A Metaverse-Based Virtual Office System with Overhearing Function for Facilitating Smooth Joining in Ongoing Conversations
Collaboration Technologies and Social Computing - 9th International Conference, CollabTech 2017, Saskatoon, SK, Canada, August 8-10, 2017, Proceedings
Temporal Analysis of User Engagement, Technology Trends and Emotional Dynamics on Stack Overflow
Exploring the Potential of Hackathons as a Means to Promote Understanding of AI Literacy: A Case Study
Kano Model-Based Macro and Micro Shift in Feature Perception of Short-Term Online Courses
Parents' Reflection with a Digital Family Calendar: A Case of Using Scrapbook Calendars in Japanese Families
Showing-Displays-Together: A Co-located Web Search Support Exploiting the Terminal Orientation
A Presentation Supporting System for Programing Workshops for Elementary School Students
Time-Position Characterization of Conflicts: A Case Study of Collaborative Editing
Students' Generated Text Quality in a Narrative-Centered Learning Environment: Effects of Pre-Collaboration, Individual, and Chat-Interface Submissions
Improving Visibility and Reducing Resistance of Writers to Fusion of Handwritten and Type Characters
Extending an Intelligent Tutoring System for Oral Communication with Peer Assessment Capabilities: An Evaluation Study
Exploring Group Behavior and Discussion Productivity in Anonymous Chatrooms for Ethical Decision-Making
Effects of Digital Avatar on Perceived Social Presence and Co-presence in Business Meetings Between the Managers and Their Co-workers
Scenario for Analysing Student Interactions and Orchestration Load in Collaborative and Hybrid Learning Environments
Learning Music and Math, Together as One: Towards a Collaborative Approach for Practicing Math Skills with Music
Supporting Theatrical Performance Practice by Collaborating Real and Virtual Space
The Use of a Maverick in Collaborative Problem Solving: Investigating the Implicit and Explicit Process
Quantitative Observation to Explore the Turn-Changing Mechanisms of Conversations in Remote Meetings Accompanying Supplemental Materials
Glow-Mind: An Input/Output Web System for Sharing Feelings by Pressing a Button
Analyzing Peer Influence in Ethical Judgment: Collaborative Ranking in a Case-Based Scenario
Support How-To Instruction Following via Conversational Agent
Extension of Smartphone by Wearable Input/Output Interface with Floor Projection
Facilitator Agent to Support Low-Resource Language Speakers in MT-Mediated Communication
Reshaping Group Life: A Transparent and Interpretable Reward Model to Enhance Fairness in Groups
The Use of Token-Based Protocols in CSCW Tasks - An Empirical Examination
Exploring the Reciprocal Emotional Interaction Between Humans and Affective Technology Through Design Fictions and "Speculative Entanglement"
Support by Visually Impaired: A Proposal for a System to Present Walkability on Maps Using White Cane Data
Proposal of an Architecture and Implementation of a Triage Support System
Relevant Knowledge Use During Collaborative Explanation Activities: Investigation by Laboratory Experiment and Computer Simulation Using ACT-R
Towards a Design Toolkit for Designing AR Interface with Head-Mounted Display for Close-Proximity Human-Robot Collaboration in Fabrication
Adaptation of a Self-determination Theory-Based Questionnaire on Collaborative Classroom Dynamics
Computational Analysis of the Belt and Road Initiative (BRI) Discourse on Indonesian Twitter
A Method for Estimating Worker States Using a Combination of Ambient Sensors for Remote Collaboration
Key-Typing on Teleconference: Collaborative Effort on Cross-Cultural Discussion
Make-Up FLOW: A Beauty YouTubers' Video Recommendation Method Based on Make-Up Flowcharts
Mixed-Integer Value Functions in Stochastic Programming
Reconstructing a Simple Polytope from Its Graph
Solving Real-World ATSP Instances by Branch-and-Cut
Hajós' Construction and Polytopes
An Augment-and-Branch-and-Cut Framework for Mixed 0-1 Programming
Submodular Functions, Matroids, and Certain Polyhedra
Matching: A Well-Solved Class of Integer Linear Programs
The Bundle Method for Hard Combinatorial Optimization Problems
Constructing New Facets of the Consecutive Ones Polytope
Surprise Session for Jack Edmonds, "Eureka - You Shrink!"
Algorithmic Characterization of Bipartite b-Matching and Matroid Intersection
Theoretical Improvements in Algorithmic Efficiency for Network Flow Problems
Combinatorial Optimization - Eureka, You Shrink!, Papers Dedicated to Jack Edmonds, 5th International Workshop, Aussois, France, March 5-9, 2001, Revised Papers
Exact Algorithms for NP-Hard Problems: A Survey
A Simplex-Based Algorithm for 0-1 Mixed Integer Programming
A Procedure of Facet Composition for the Symmetric Traveling Salesman Polytope
The One-Commodity Pickup-and-Delivery Travelling Salesman Problem
Connected Matchings
Design and Application of a C++ Macromolecular Class Library
Protein Classification Using Neural Networks
The Repeat Pattern Toolkit (RPT): Analyzing the Structure and Evolution of the C. elegans Genome
The Pathway Tools software
Spectrum Alignment: Efficient Resequencing by Hybridization
Proceedings of the Third International Conference on Intelligent Systems for Molecular Biology, Cambridge, United Kingdom, July 16-19, 1995
A Probabilistic Learning Approach to Whole-Genome Operon Prediction