yusuke1997/dblp-id-title huggingface dataset:
Using Co-word Network Community Detection and LDA Topic Modeling to Extract Topics in TED Talks
Visualization of the Relationship-Creation Process in Online Environment
Proposal for Automatic Problem and Feedback Generation for Use in Trace Learning Support Systems
Challenges to Patient Experience: Documenting Evidence-Based Practice in the Family Health Center
Designing awareness for multipurpose remote branch terminals
Intelligent Photo Management System Enhancing Browsing Experience
Advancing Inclusive Mentoring Through an Online Mentor Training Program and Coordinated Discussion Group
Smart Home Device Loss of Support: Consumer Perspectives and Preferences
Study on the Attitude of Young People Towards Technology
Evolution of Executive Education in Interactive Digital Design Field: A Case Study Analysis
A Comparative Analysis of Spectator Placement Methods in Virtual Reality Environments
'When You Think It is Simple Enough, Make It Ten Times Simpler': Co-Designing a Generative AI Chatbot to Empower Foreign-Born Job Seekers in Sweden
The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity
Detecting Human Values and Sentiments in Large Text Collections with a Context-Dependent Information Markup: A Methodology and Math
On Improving Provider Decision Making with Enhanced Computerized Clinical Reminders
A Generative Vase Design System Based on Users' Visual Emotional Vocabulary
Design Factors for the Location and Arrangement of Control Actuators
Information Display of Wearable Devices Through Sound Feedback of Wearable Computing
Immersion Versus Embodiment: Embodied Cognition for Immersive Analytics in Mixed Reality Environments
Internet-Able Older Adults: Text Notifications and Satisfaction with Online Questionnaires
Exergames in Augmented Reality for Older Adults with Hypertension: A Qualitative Study Exploring User Requirements
Critical Success Factors for Automatic Speech Recognition in the Classroom
An Interactive Robot Lecture System Embedding Lecture Behavior Model
Collaboration Increase Through Monitoring and Evaluation Mechanisms of the Collaborative Learning Process
Building Cloud-Based Scientific Workflows Made Easy: A Remote Sensing Application
Dynamic Consent: Physical Switches and Feedback to Adjust Consent to IoT Data Collection
Fintech Adoption and Influencing Factors Among Chinese Older Adults
Evaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design
Interactive Motor Learning with the Autonomous Training Assistant: A Case Study
Social Media Use, Political Polarization, and Social Capital: Is Social Media Tearing the U.S. Apart?
A Study on the Usability Evaluation of Teaching Pendant for Manipulator of Collaborative Robot
Effect of Job Control on the Design of Jobs and Stress Among Computer Users
Designing a Tangible Interactive Learning System for Children's Art Education: A Multi-Sensory Design Approach
Dynamic Effects of Seller Competition on Platform Product Abundance from Short-Term and Long-Term Perspective
Tracing Design Work through Contextual Activity Sampling
Classification of Artery and Vein in Retinal Fundus Images Based on the Context-Dependent Features
Exploring the Influences of Virtual Reality Experiences from the Perspective of Children's Cognition
HCI Aspects to Teaching Primary School Children the Islamic Prayer
Evaluation of Drivers Interaction with Assistant Systems Using Criticality Driven Guided Simulation
Authoring WCAG2.0-Compliant Texts for the Web Through Text Readability Visualization
Web Interface for Designing and Sharing Sound Space
ICT for Low-Literate Youth in Ethiopia: The Usability Challenge
Design Counterfactuals in Interaction: A Catalyst to the Discourse on Technology Ethics
Guiding Visual Attention Based on Visual Saliency Map with Projector-Camera System
Understanding HCI Requirements: Expertise and Assistance to Imagery Analysis
Modeling Human Comprehension of Data Visualizations
Eye-Tracking Based Interactive VR System for Strabismus Detection
Intertwining History and Places: The Design of TongSEE Location-Based Augmented Reality Application for History Learning
Usability Evaluation for Drone Mission Planning in Virtual Reality
Learning and Collaboration Technologies - 11th International Conference, LCT 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III
Analysis of Electrogastrograms During Exercise Loads
Increasing Information Auditability for Social Network Users
Research on Design Methods of Smart Service Systems Driven by Autonomous Vehicles
Create Video Games to Promote Well-Being of Elderly People - A Practice-Driven Guideline
Design Guidelines to the Application of Extreme Design with Korean Anthropometry
Task-Dependent Descriptions: A Preliminary Study
Usability, Habitability and Cab Performance in Heavy Surface Mining Trucks
Spending Precious Travel Time More Wisely: A Service Model that Provides Instant Travel Assistance Using Input from Locals
Biomechanical Evaluation of a Hybrid Upper-Body Exoskeleton During Lifting and Overhead Tasks in Occupational Settings: A Preliminary Study
Conversation Summarization System Emphasizing Recent Context for Supporting Seamless Rejoining of a Group Chat After Temporary Absence
From Imitation to Innovation: A Case Study of an Amateur Artist
Image Skeletonization Based on Curve Skeleton Extraction
Experimental Evaluations of Touch Interaction Considering Automotive Requirements
Setting a Privacy and Security Comfort Zone in the Internet of Things
Applying Human Cognition to Assured Autonomy
The Choice of a Persona: An Analysis of Why Stakeholders Choose a Given Persona for a Design Task
An Investigation of Readability, User Engagement, and Popularity of E-Government Websites in Saudi Arabia
Interfaces for Learning and Connecting Around Recycling
Developing Idea Generation for the Interface Design Process with Mass Collaboration System
Proposal of Seoul's UAM Routes and Vertiports with Spatial Data Analysis
Ambient UX Research: User Experience Investigation Through Multimodal Quadrangulation
How to Involve Users in Online Co-design Workshops? A Participation Method Based on the Customer Engagement Theory
AI Role-Playing Assisted Children's Emotional Education: Serious Game "Emopals"
The Exploration of Tools and Methods for Designing Smart Products in User Experience
Exploring Information Needs of Using Battery Swapping System for Riders
Fault Diagnosis of Induction Motors Using Discrete Wavelet Transform and Artificial Neural Network
Speculative Design Meets AI: Exploring Creative Dynamics Through Co-speculative Workshops
Mobile Communication User Interfaces for Everyone
Collaboration Between Cognitive Science and Business Management to Benefit the Government Sector
Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework
A Study for Estimating Caregiving Contexts Based on Extracting Nonverbal Information from Elderly People at Home
Research on Conversational User Interface in Financial Scenario
IMotions' Automatic Facial Recognition & Text-Based Content Analysis of Basic Emotions & Empathy in the Application of the Interactive Neurocommunicative Technique LNCBT (Line & Numbered Concordant Basic Text)
Inclusiveness of Citizen Science. How People with Disabilities Can Participate in Citizen Science Approaches
Freehand Gesture-Based 3D Manipulation Methods for Interaction with Large Displays
The Effect of Color on Responsiveness in the Interactive Interface of the Space Station Alerting Task (SSAT)
Universal usability for web sites: current trends in the U.S. law
Pregnancy Test for the Vision-Impaired Users
Application Experience of Human-Computer Interaction in Educational Management at Colleges and Universities
A Study of Innovation Design on Taiwan Culture Creative Product - A Case Study of the Facial Mask of Ba Ja Jang
Future of Urban Mobility - New Concepts Instead of New Technologies?
Learning or Entertaining? A Study on the Acceptance of Serious Games in Chinese Museums
Virtual Humans for Interpersonal and Communication Skills' Training in Crime Investigations
Usability in Location-Based Services: Context and Mobile Map Navigation
Throwing a Smile: Using Smile Icons to Design Social Interfaces
Psychological and Cognitive Challenges in Sustainable AI Design
Leveraging Human-Centered AI Framework to Mitigate Security, Privacy, and Ethical Risks in AI Agents
Scenes Design in Virtual Reality for Depression Assessment
Dynamic and Static eHMI in Road Bottleneck Scenarios: A Pilot Study of Driver's Perception, Usefulness and Satisfaction
Influence of Vertical Length of Characters on Readability in Mobile Phones
Research on Experience Design for Immersive Performances: A Case Study of Sleep no More
An Analytical Study of Cross-Cultural Design Factors Affecting Virtual Reality Teaching Experience
Design of Digital Therapeutic Workshops for People with Alzheimer's Disease
XR Empowers a New City Landmark in Qingdao: Hi Metaverse
Applying Movie and Multimedia to the Inclusive Learning and Teaching in Germany: Problems and Solutions
A Study on the Cognitive Differences between Beginners and Experts Regarding Cooking Processes
Analysis of Airline Pilots Subjective Feedback to Human Autonomy Teaming in a Reduced Crew Environment
A Speech-Driven Embodied Communication System Based on an Eye Gaze Model in Interaction-Activated Communication
Lens Accommodation to the Stereoscopic Vision on HMD
Using the G Suite for Education in Language Teacher Education: Benefits and Challenges
W3C-WAI Content Guidelines: application in a health scenario
Towards Establishing Consistent Proposal Binning Methods for Unimodal and Multimodal Interaction Elicitation Studies
Can You Spot the AI-Generated Images? Distinguishing Fake Images Using Signal Detection Theory
Identifying Design Feature Factors Critical to Acceptance of Smart Voice Assistant
The Changing Room - Multimedia Interactive Display System for Retail Stores
Gender in the Digital Age: Women's Participation in Designing Social Software
Perceptions of Using Tracking and Tracing Systems in Work Environments
A Probabilistic Framework for Understanding Consciousness: The Interplay of Environmental and Internal Factors
Advancing Pedagogical Innovation: Educational Supplemental XR Module Guide
Desirability of Imagined Futures: Human-Centered Design and Analysis
Trust in Software: Attributes of Computer Code and the Human Factors that Influence Utilization Metrics
Collision Avoidance Affected by Walker's Head Direction in a Virtual Environment
Biofeedback-Enhanced Virtual Reality Training for Stress Regulation: Concept and Pilot Study Results
Evaluating Usability and User Experience of the OrChemSTAR Educational App Using Eye Tracking
Psychological Aspects of the Organization of the Distance Learning
Evaluating Large Language Models as Academic Tutors: A Human-AI Collaboration Approach for Structured Literature Review
Development of Communication Support System at Mealtimes Using Tabletop Interface
Human vs. Computer Performance in Voice-Based Recognition of Interpersonal Stance
Redefining Architectural Elements by Digital Media
Usability Constructs: A Cross-Cultural Study of How Users and Developers Experience Their Use of Information Systems
Reflecting on Industrial Partnered and Project Based Master Course of 'UX Foundation'
Adapting Smart Textiles to Develop Soft Interactive Tool Kits for Applying in Sewing Projects
Exploring Emotional and Physiological Reactions to Linguistic Racism: A Case Study in Higher Education
3D CG Integral Photography Artwork Using Glittering Effects in the Post-processing of Multi-viewpoint Rendered Images
Prototyping and Testing Throughout all the Design Process as a Methodology for Developing Interaction Design Projects
Accessibility and Usability of Websites Intended for People with Disabilities: A Preliminary Study
Testing of a Novel Web Browser Interface for the Chinese Market
A Fingertip Glove with Motor Rotational Acceleration Enables Stiffness Perception When Grasping a Virtual Object
Foundations for Creating a Distributed Adaptive User Interface
Effects of Tacton Names and Learnability
A Study on Learning Effects of Marking with Highlighter Pen
An Interactive Model of Creative Design Behavior with 3D Optical Technology
Young and Elderly, Normal and Pathological Gait Analysis Using Frontal View Gait Video Data Based on the Statistical Registration of Spatiotemporal Relationship
Based on Usability Experience-Enhanced Potential Community Transportation Design Study in China: A Case of Kindergarten Bus Stop Design
Delivering Personalized Information to Individuals in Super Smart Society
Analysis of Hand Raising Actions for Group Interaction Enhancement
Evaluating Brainwave Changes in Cognitive Function Tests for Early Dementia Detection
System Design of Community Toward Wellbeing
Evaluating the Risk of Muscle Injury in Football-Kicking Training with OpenSim
Phylogeny of Cultural Heritage in Southeast Asia: A Computational Analysis of Artefact Evolution
E-Focus Groups as a Conceptual Tool for Co-creation of Products and Services for the Elderly
Bowing Detection for Erhu Learners Using YOLO Deep Learning Techniques
Design, User Experience, and Usability: Design Thinking and Methods - 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I
Data Mining of Image Segments Data with Reduced Neurofuzzy System
Are 100 ms Fast Enough? Characterizing Latency Perception Thresholds in Mouse-Based Interaction
R&D Strategy of HCI Technology for Aging
Current Research and Application Status of Mental Models in the Field of Design in China: A Literature-Based Approach
Towards Task-Aware Intervention When Supervising Unmanned Aerial Vehicles: System Requirements Analysis for Human Multitasking-Adaptive Assistance
The GPII on Desktops in PCs OSs: Windows and GNOME
A Multimodal Approach to Understand Driver's Distraction for DMS
The Effects of Social Proneness and Avatar Primes on Prosocial Behavior in Virtual and Real Worlds
How Age Can Inform the Future Design of the Mobile Phone Experience
Are You Worried About Personalized Service? An Empirical Study of the Personalization-Privacy Paradox
Cognitive Mapping for AI-Augmented Interactive Print
Artificial Empathy in Divinatory Interaction: The Case of "SelfJourneon"
What Travelers Want: An Investigation into User Needs and User Wants on Display
Applying Flow Theory to Predict User-Perceived Performance of Tablets
A Service Design Research on New Information Technology of Fruit Brand Experience and Innovation
Exploring Downloadable Assistive Technologies Through the Co-fabrication of a 3D Printed Do-It-Yourself (DIY) Dog Wheelchair
Adoption of the Focus Groups Technique in the Open Source Software Development Process
Digital Inheritance of Straw Weaving in Laizhou, Shandong Province
Bibliometric Analysis on the Safety of Autonomous Vehicles with Artificial Intelligence
A System for Graphical Visualization of Brainwaves to Analyse Media Content Consumption
What Is the State of Smart Glass Research from an OSH Viewpoint? A Literature Review
Research on the Efficiency and Cognition of the Combination of Front Color and Background Color and Color in the Interface of Express Cabinets on the Operation of Human Machine Interface Tasks
CyberEscape Approach to Advancing Hard and Soft Skills in Cybersecurity Education
Design of Literature Management Tool
Assistive Technology on Demand (AToD) + Morphic 2.0 - Changing What is Possible with Assistive Technologies and Who Can Benefit
Enhancing Explainability in Medical AI: Developing Human-Centered Participatory Design Cards
User Perceptions of Security and Privacy Risks with Contact Tracing Apps
Leveraging Personality to Design Expression for AI Based Embodied Agents
Enhancing Cyber Hygiene and Literacy via Interactive Mini-games
Social Computing and Social Media - 16th International Conference, SCSM 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part II
Predicting Intended Movement Direction Using EEG from Human Posterior Parietal Cortex
Heuristic Evaluation and Usability Testing as Complementary Methods: A Case Study
Skeuomorph Versus Flat Design: User Experience and Age-Related Preferences
Defining the Middle Ground: A Comprehensive Approach to the Planning, Design and Implementation of Smart City Operating Systems
Validation of a Maritime Usability Study with Eye Tracking Data
Multimodality: a primary requisite for achieving an information society for all
Conceptual Design Ease of Use MR-PACS
Multimodal Interaction in Virtual Reality: Assessing User Experience of Gesture- and Gaze-Based Interaction
Can Video Game Training Improve the Two-Dimensional Mental Rotation Ability of Young Children? - A Randomized Controlled Trial
The Role of Mobile Money in Somalia's Remittance System
Text Mining of the Attractiveness Dimensions of Internet Celebrity Products: Taking Li Ziqi's Snail Noodles for Example
Supporting Hybrid Interaction: A Design Approach for Mitigating the "Barrier" Encountered by Remote Participants in Hybrid Working Environments
Research on the Characteristic of Speculative Design in Contemporary Jewelry
A Hybrid Fuzzy MCDM Approach to Identify the Intervention Priority Level of Covid-19 Patients in the Emergency Department: A Case Study
Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle
Augmented Reality in Design - Thinking about Hybrid Forms of Virtual and Physical Space in Design
Assessing Group Composition in e-learning According to Vygotskij's Zone of Proximal Development
Complexity Analysis of a Transfer Center
Behavior of Current Consumers of Nintendo Video Game Consoles
HCI Design Patterns for PDA Running Space Structured Applications
A Practical Approach for Novice Evaluators in Heuristic Evaluations: A Case Study Evaluating the Redesign in the Healthcare Domain
Impact of Culture on International User Research -A Case Study: Integration Pre-study in Paper Mills
Integrating CASE and UIMS for Automatic Software Construction
The Antecedents of Online Consumers' Perceived Usefulness of Website: A Protocol Analysis Approach
An Analytical Framework for Designing Future Hybrid Creative Learning Spaces: A Pattern Approach
Brainstorming for Sensemaking in a Multimodal, Multiuser Cognitive Environment
Application of Generative Design in Social Manufacturing
Why Audiences Donate Money to Content Creators? A Uses and Gratifications Perspective
Empowering Creativity Through Children's Assistive Design Workshops with Orthorigami
Psychosocial Approach of Skills Obsolescence in Older Workers: Contribution of Methodological Triangulation
Studies on the Design Marketing Strategies in the Experiential Economy through the Case Study of 'the Starbucks Company'
A Self-Evaluation Tool for Quantitative User Research within the digital.me Project
Private Cloud Storage: Client-Side Encryption and Usable Secure Utility Functions
The Research of Crew Workload Evaluation Based on Digital Human Model
Human Support System for Elderly People in Daily Life
A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students
Engagement of Electronic Word-of-Mouth on M-Health Platforms
Minimising Pedestrian Navigational Ambiguities Through Geoannotation and Temporal Tagging
What is the New Future of Work for UX Research Practice? Assessing UX Research Practice During the COVID-19 Pandemic and Beyond
Information Design for XR Immersive Environments: Challenges and Opportunities
Towards Usable Generation and Enforcement of Trust Evidence from Programmers' Intent
Social Commerce: The Mediating Effects of Trust and Value Co-creation on Social Sharing and Shopping Intentions
Design Methods for Catalyzing Co-creation in Community Building: An Evaluating Approach
Research on Product Design of EMG Wearable Device Based on High-Density Electromyography
Designing Local Assessment Workshops and Web-Mobile Applications for Facilitating the Workshop - Based on the Schemes of Problem/Project-Based Learning (PBL) and ADDIE Model
Comparative Study on the Visualization of Knowledge Graphs of Beijing Opera Furniture and Chinese Furniture Based on CiteSpace and VOSviewer
Cross-Cultural Design. Culture and Society - 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II
Visualization and Analysis for Supporting Teachers Using Clickstream Data and Eye Movement Data
Unveiling Digital Literacy Dynamics in Social Media Usage Patterns: Comparison of Digital Skill and Critical Information Behavior
The Database on Near-Future Technologies for User Interface Design from SciFi Movies
Bridging Values: The Inclusion of Young Generations in Computing
Design of a Virtual Reality Driving Environment to Assess Performance of Teenagers with ASD
Al-Ahadeeth: A Visualization Tool of the Hadiths' Chain of Narrators
A Feasibility Study of Designing a Family-Caregiver-Centred Dementia Care Handbook
Let's Start Tomorrow - Bridging the Intention Behavior Gap Using Fitness Apps
LIGHT: A Smart Lamp Design for the Sleep Disorders and Sundown Syndrome of Alzheimer's Patients
A Study of Sightseeing Illustration Map Design
Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces
Qualitative Study for Designing Peripheral Communication between Hospitalized Children and Their Family Members
A Multidimensional Workload Assessment Method for Power Grid Dispatcher
Introducing Dreams of Dali in a Tertiary Education ESP Course: Technological and Pedagogical Implementations
Mobile Application Development in FLOSS Platform: A Collaborative Network Approach
mæve - An Interactive Tabletop Installation for Exploring Background Information in Exhibitions
Active Social Engineering Defense Using Large Language Models
Cultural Issues in HCI: Challenges and Opportunities
Modeling Users with Special Reading Needs
Interaction between Dynamic LED-Light and Color Surfaces
Theoretical and Methodological Considerations in the Comparison of Performance and Physiological Measures of Mental Workload
Digital Love Letter: A Handwriting Based Interface for Non-instant Digital Messenger
The Effects of Integrating Information Technology into Inquiry-Based Instruction on Students' Learning in Taiwan a Meta-analysis
Human Activity Recognition from Kinect Captured Data Using Stick Model
Integrating Human-Computer Interaction Artifacts into System Development
Exploring Summative Depictions of Older User Experiences Learning and Adopting New Technologies
Variable Self-Efficacy as a Measurement for Behaviors in Cyber Security Operations
Ergonomics of the Urban Villa's Form as an Element of Sustainable Architectural and Urban Design
The Effect of Device-Affordance Alignment with the User Goal on User Experience
"He Can Walk, He Just Doesn't Want To" - On Machine/Human-Likeness of Robots in Polish Children's Perception
Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes
Collaborative User Experience Design Methods for Enterprise System
An Evaluation Framework for the Design Concepts of Tangible Interface on New Collaborative Work Support System
Super Pop VRTM: An Adaptable Virtual Reality Game for Upper-Body Rehabilitation
Controllable Features to Create Highly Evaluated Manga
A Proposal for Distance Information Displaying Method of a Walking Assistive Device for the Blind
An E-Health Community of Practice: Online Communication in an E-Health Service Delivery Environment
Human-Computer Interaction - Thematic Area, HCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III
AI-Echo: Exploring Technological Alienation Through an Interactive Art Experience
Mobile Technology and E-Inclusion
Analysis of the Effect of Underwater Environmental Factors on Object Detection Accuracy
Application of People Analytics for Reducing Human-Related Cyber Risk in the Context of Air Traffic Managers