yusuke1997/dblp-id-title huggingface dataset:
Influence of Visibility on Availability of Free Space Optical Link
Passive and Cost Effective People Indoor Location Tracking System for Ubiquitous Healthcare
Improving 802.11 QoS in Heterogeneous Channels using an Adaptive Scheme
Routing of MPLS Flows over an Agile All-Photonic Star Network
A Multiperiod Minimal Spanning Tree Problem
Awareness of Wireless Sensor Network Potential in Healthcare Industry: A Second UTAUT Study
QoS for Diffserv over Heterogeneous IP and MPLS Multicast Networks
A Simple Reliable Transport Protocol in Large-Scale Wireless Sensor Networks
A Wireless Computer Games and Video Entertainment System for the Aircraft Cabin Environment
A Mathematical Model for Long Range Dependent Peer to Peer Traffic at the Individual Peer
Prediction of Antenna Patterns over Hotspot Clusters in WCDMA Networks
On Throughput of Multipath Data Transmission over Multihop Ad Hoc Networks
An Optical Backplane Connection System with Pluggable Active Board Interfaces
Theoretical Analysis of Optical CDMA Encoder/Decoder using an Array of Superstructured Fiber Bragg Gragings
Downlink Optimal Power Allocation in OVSF-WCDMA Communications
A Scheme for Improved Delay and Frame Drop Probabilities in 802.11e Networks
An Adaptive Data Broadcasting Scheme for Wireless Access
An In-service SNR Estimator for 8-PSK in Complex Channels
A Scalable Location-based Application Layer Multicast Protocol in MANET
A Node Revocation Scheme for Sensor Networks
Channel Estimation Improvement for OFDM with Side Information
Multi-Size Multi-Stream FFT
A Localized Fault Detection Algorithm in Sensor Networks
Improving Channel Estimation for Software Radios
Exploiting Spatial Diversity by Low-cost Regular Spatial Sampling (RSS) Beamforming
Exploitation of Far-End Crosstalk in MIMO-OFDM Twisted Pair Transmission Systems
Mobile Agent based Efficient Channel Allocation for VoD
A Role-Weighted Capacity Assignment Scheme in Bluetooth Scatternet
Modeling the Coverage Problem in Wireless Sensor Networks as Floorplanning and Placement Problems
Mutual Information Helping to Design Wireless Sensor Network with Censoring Data Transmission and On/Off Sensors
Adaptive Route Control Scheme in Mobile Ad Hoc Networks using On-Demand Routing Protocol
Feasibility of Adaptive Transmission for Multicarrier and Frequency Hopping Mobile Radio Systems
Inductorless Ultra Wideband (UWB) Amplifier Design with 0.18 µm MOSFET
Increasing the Upstream Capacity of Passive Optical Networks by Pulse Amplitude Multiplexing
A New Approach for Moving Target Detection using Bartlett Method for Spectral Estimation
Variance of the TOA Estimation for UWB Impulse Radio Systems
Efficient Scheduling for Reducing Load in the IMS Presence Service
Coexistence of IEEE 802.11B and IEEE 802.11E Stations in QoS Enabled Wireless Local Area Network
An LDAP/SQL-based Integrated Architecture for Broad-Band Services
Classification using Efficient LU Decomposition in Sensornets
Indoor Propagation Modeling at 2.4 GHz for IEEE 802.11 Networks
Event-Driven Enhanced Coverage for Sensor Networks
An Energy-Efficient Algorithm for Positioning and Map Extracting by Connectivity in Wireless Sensor Network
Reduction of Crosstalk in WDM Networks with Optional FEC Coding
Deployment of Ad-Hoc Sensor Networks in Underground Mines
A Photonic Microwave Notch Filter with a Negative Coefficient based on Cross Polarization Modulation in a Single Semiconductor Optical Amplifier
Behavior of the Symbol Error of Replica in the Canceller for VSAT Frequency Reuse Satellite Communications
Plenary Address: Recent Advances in Three-Dimensional Sensing, Imaging, and Display
Phase Sensitive and Polarization Adjustment Interferometry for Surface Profile Measurements
An Approach to Fast Handoff Scheme for Mobile IPV6 in Cellular IP Networks
An On-Package Planar Inverted-F Antenna for WLAN Application
Sixth IASTED International Multi-Conference on Wireless and Optical Communications: Conference on Communication Systems and Applications, Conference on Optical Communication Systems and Networks, Conference on Wireless Networks and Emerging Technologies, Conference on Wireless SENSOR Networks, Banff, Alberta, Canada, July 3-5, 2006
FP/EDF Versus FP/FIFO Local Scheduling in a Bluetooth Piconet
Acquirement of 2-D QPC Signature Code for Optical CDMA System
Adaptive Resource Management in Sensor Network using Radius Configuration Algorithms
Optimization Analysis of Optical Time Slot Interchanges in All-Optical Network
A Bandwidth Mangement Framework for an 802.11 Wireless MAN
Design and Implementation of an Ultra Fast Pipelined Wavelength Scheduler for Optical Burst Switching
ID-based Secure PIM-SM Schemes
An Analysis of DoS Attacks on Wireless LAN
Maximization of Throughput under a Fairness Constraint in DWDM-based Optical Networks
RBUS: A Middleware for Reliable Web Services
Distributed Cross-Layer QoS based on Node-Disjoint Multipath Routing in Mobile Ad Hoc Networks
Rapid Scatternet Topology Establishment of Bluetooth-Enabled Gateway
Performance Comparisons of Basic and RTS/CTS Access Methods in the IEEE 802.11 Protocol
UWB Industrial Radio Channel Coherent Paths Statistics Derived from Measurements
K-RTP: A Reliable Transport Layer Protocol for Wireless Sensor Networks
DirQ: A Directed Query Dissemination Scheme for Wireless Sensor Networks
Higher State Trellis Coded Modulation for Asymmetric Digital Subscriber Transceivers
An Improved Type II Hybrid ARQ Scheme with Code Combining and Adaptive Packet Length
4*4-Pattern and Bayesian Learning in Monte-Carlo Go
Blunder Cost in Go and Hex
Time Management for Monte-Carlo Tree Search in Go
Model Endgame Analysis
Learning to Score Final Positions in the Game of Go
Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems
Position Criticality in Chess Endgames
Expert Iteration for Risk
Player Modeling, Search Algorithms and Strategies in Multi-player Games
Opponent Model Selection Using Deep Learning
Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning
The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search
King Race
Developing Computer Hex Using Global and Local Evaluation Based on Board Network Characteristics
Constructing Pin Endgame Databases for the Backgammon Variant Plakoto
Exploiting Game Decompositions in Monte Carlo Tree Search
Online Sparse Bandit for Card Games
Creating an Upper-Confidence-Tree Program for Havannah
Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes
Optimal Analyses for 3× n AB Games in the Worst Case
Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers
Boundary Matching for Interactive Sprouts
Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program
Improved Policy Networks for Computer Go
Optimal Play of the Great Rolled Ones Game
Searching with Analysis of Dependencies in a Solitaire Card Game
Exploration Bonuses Based on Upper Confidence Bounds for Sparse Reward Games
An Evaluation Function for the Game of Amazons
Revisiting Move Groups in Monte-Carlo Tree Search
Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort
An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance Through Unbalance
Improving Human Players' T-Spin Skills in Tetris with Procedural Problem Generation
On Colored Heap Games of Sumbers
Making a Better Game: The History of Cluster
Solving Cram Using Combinatorial Game Theory
Playout Policy Adaptation for Games
Merging Neural Networks with Traditional Evaluations in Crazyhouse
Deriving Concepts and Strategies from Chess Tablebases
Innovative Opening-Book Handling
A Practical Introduction to the Ludii General Game System
Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie
A Heuristic Approach to the Game of Sylver Coinage
On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases
Automatic Generation of Search Engines
Hex, Braids, the Crossing Rule, and XH-Search
Building the Checkers 10-piece Endgame Databases
Search and Knowledge in Lines of Action
First Experimental Results of ProbCut Applied to Chess
Improving Temporal Difference Learning Performance in Backgammon Variants
Sequential Halving Using Scores
Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy
Monte-Carlo Tree Search Enhancements for Havannah
Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models
Advances in Computer Games - 18th International Conference, ACG 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers
Cosine Annealing, Mixnet and Swish Activation for Computer Go
Solving breakthrough with Race Patterns and Job-Level Proof Number Search
Temporal Difference Learning for Connect6
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search
Improving Counterfactual Regret Minimization Agents Training in Card Game Cheat Using Ordered Abstraction
Deep df-pn and Its Efficient Implementations
Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi
Developing a 2048 Player with Backward Temporal Coherence Learning and Restart
Playing Hanabi Near-Optimally
Solving 7x7 Hex: Virtual Connections and Game-State Reduction
Search versus Knowledge: An Empirical Study of Minimax on KRK
Influence of Search Depth on Position Evaluation
Computing Strong Game-Theoretic Strategies in Jotto
Monte-Carlo Tree Search in Settlers of Catan
Playout Search for Monte-Carlo Tree Search in Multi-player Games
Yasol: An Open Source Solver for Quantified Mixed Integer Programs
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
DF-PN in Go: An Application to the One-Eye Problem
Understanding Distributions of Chess Performances
A Phantom-Go Program
Randomized Parallel Proof-Number Search
A Little Bit of Frustration Can Go a Long Way
Game Tree Search with Adaptive Resolution
An Event-Based Pool Physics Simulator
On Some Random Walk Games with Diffusion Control
On Strongly Solving Chinese Checkers
The Impact of Wind Simulation on Perceived Realism of Players
Computer Programming of Kriegspiel Endings: The Case of KR versus K
Modeling Games with the Help of Quantified Integer Linear Programs
When One Eye is Sufficient: A Static Classification
Deep Reinforcement Learning for Morpion Solitaire
Evaluation Function Based Monte-Carlo LOA
An Evaluation Function for Lines of Action
Dual Lambda Search and Shogi Endgames
Solving the Oshi-Zumo Game
Development of a Program for Playing Progressive Chess
Slitherlink Art
A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs
A Further Investigation of Neural Network Players for Game 2048
Designing Policy Network with Deep Learning in Turn-Based Strategy Games
Automatic Recognition of Similar Chess Motifs
A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm
Reducing the Seesaw Effect with Deep Proof-Number Search
Advances in Computer Games - 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers
Data Assurance in Opaque Computations
Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
Evaluation in Go by a Neural Network using Soft Segmentation
A New Family of k -in-a-Row Games
Similarity Pruning in PrOM Search
Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search
Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers
Move-Pruning Techniques for Monte-Carlo Go
Toward Solving "EinStein würfelt nicht!"
Quantifying the Space of Hearts Variants
Transfer Learning by Inductive Logic Programming
Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization
On Some Evacuation Games with Random Walks
Quixo is Solved
A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action Among Similar States
Opponent-Model Search in Bao: Conditions for a Successful Application
RSPSA: Enhanced Parameter Optimization in Games
The Graph-History Interaction Problem in Chinese Chess
Optimal Play of the Farkle Dice Game
Net2Net Extension for the AlphaGo Zero Algorithm
Machine Learning in the Game of Breakthrough
Analysis of a Collatz Game and Other Variants of the 3n+1 Problem
Towards a Solution of 7x7 Go with Meta-MCTS
A Generic Approach for Player Modeling Using Event-Trait Mapping Supported by PCA
PACHI: State of the Art Open Source Go Program
Can We Infer Move Sequences in Go from Stone Arrangements?
Solving Probabilistic Combinatorial Games
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
A Comparative Review of Skill Assessment: Performance, Prediction and Profiling
Draws, Zugzwangs, and PSPACE-Completeness in the Slither Connection Game
Evaluation Function Tuning via Ordinal Correlation
LinUCB Applied to Monte-Carlo Tree Search
New Hex Patterns for Fill and Prune
Advances in Computer Games, 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers
Infinite Connect-Four Is Solved: Draw
Exploring Positional Linear Go
Optimization of a Billiard Player - Position Play
Designing Casanova: A Language for Games
Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers
Adapting Improved Upper Confidence Bounds for Monte-Carlo Tree Search
Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases
Procedural Maze Generation Considering Difficulty from Human Players' Perspectives
Evaluating Interpretability Methods for DNNs in Game-Playing Agents
Feature Strength and Parallelization of Sibling Conspiracy Number Search
Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess
First Player's Cannot-Lose Strategies for Cylinder-Infinite-Connect-Four with Widths 2 and 6
Chunking in Shogi: New Findings
Advances in Computer Games - 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers
New Games Related to Old and New Sequences
Chess Endgames: Data and Strategy
MCTS with Dynamic Depth Minimax
Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi
Static Analysis by Incremental Computation in Go Programming
Optimised Playout Implementations for the Ludii General Game System
Quantifying Feature Importance of Games and Strategies via Shapley Values
Go Complexities
On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness
General Board Geometry
Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort
Solving NoGo on Small Rectangular Boards
Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers
Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K
Incongruity-Based Adaptive Game Balancing
Advances in Computer Games, Many Games, Many Challenges, 10th International Conference, ACG 2003, Graz, Austria, November 24-27, 2003, Revised Papers
Partial Information Endgame Databases
Monte-Carlo Go Developments
Chess Endgame Compression via Logic Minimization
Analytical Solution for "EinStein würfelt nicht!" with One Stone
The Mathematical Game
Machine-Learning of Shape Names for the Game of Go
Crystallization of Domineering Snowflakes
Analysis of Fred Horn's Gloop Puzzle
On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm
Static Recognition of Potential Wins in KNNKB and KNNKN
6-Man Chess and Zugzwangs
Conflict Resolution of Chinese Chess Endgame Knowledge Base
Automatic Generation of Board Game Manuals
Early Playout Termination in MCTS
Accelerated UCT and Its Application to Two-Player Games
Implicit QBF Encodings for Positional Games
A Study of UCT and Its Enhancements in an Artificial Game
Making Superhuman AI More Human in Chess
Using Deep Learning to Detect Facial Markers of Complex Decision Making
An MCTS Program to Play EinStein Würfelt Nicht!
Recognizing Seki in Computer Go
Monte-Carlo Kakuro
Automated Discovery of Search-Extension Features
Automated Identification of Patterns in Evaluation Functions
Evaluating Chess-Like Games Using Generated Natural Language Descriptions
MCTS Experiments on the Voronoi Game
On Drawn K-In-A-Row Games
Adaptive Playouts in Monte-Carlo Tree Search with Policy-Gradient Reinforcement Learning
The 7-piece Perfect Play Lookup Database for the Game of Checkers
BoxOff is NP-Complete
Smart University Scheduling Using Genetic Algorithms
Adoption of Case Tools & UML: A Local Study
Perceived Benefits of DevOps Implementation in Organization: A Systematic Literature Review
Automated Test Case Output Generation Using Seq2Seq Models
On the Application of Hierarchical Adaptive Structured Mesh "HASM®" Codec for Ultra Large Video Format
To enhance Effectiveness of Crowdsource Software Testing by applying Personality Types
Decoder-Encoder LSTM for Lip Reading
PM4Flower: A Scriptable Parametric Modeling Interface for Procedural Flower Generation Using PM4VR
Interactive Mobile Learning Platform at the British University in Egypt
Privacy by Design: A Systematic Literature Review of European and British Regulatory Perspectives for Software and Information Engineering
Commit Message Generation from Code Differences using Hidden Markov Models
Querying Heterogeneous Property Graph Data Sources based on a Unified Conceptual View
Enhancing the Automation of GUI Testing
Telemedicine: An IoT Application For Healthcare systems
An Investigation of Smart Parking Tools, Technologies, & Challenges
Computer Aided Diagnosis System for Liver Cirrhosis Based on Ultrasound Images
Greenhouse Plant Growth Supervision with the LED Lights using Machine Learning
Semantic Representation Extraction from Unstructured Arabic Text
Feature Extraction and Analysis for Lung Nodule Classification using Random Forest
Proceedings of the 13th International Conference on Software and Information Engineering, ICSIE 2024, Derby, United Kingdom, December 2-4, 2024
Enhancing Multipath Traffic Management with Adaptive SDN Dynamics: A Comparative Study
11th International Conference on Software and Information Engineering, ICSIE 2022, Beijing, China, October 21-23, 2022
An improved Marine biometric detection algorithm based on YoloX
Evaluation of Software Static Analyzers
ICSIE 2021: 10th International Conference on Software and Information Engineering, Cairo, Egypt, November 12 - 14, 2021
Spectrum Sensing Limitations in Cognitive Radio Networks
A Review of Software Defined-Networking for Modern Technology and Signification
Software Bug Count Prediction Using Abstract Syntax Trees (ASTs)
Streamlining Test Execution: A Case Study on the Use of Automated Testing to Enhance Productivity
Knowledge Management System Architecture based on Cultural Algorithms
Non-Technical Loss Detection Based on Electricity Consumption Data: A Case Study in Ecuador
Example-Based English to Arabic Machine Translation: Matching Stage Using Internal Medicine Publications
Automatic Classifier for Skin Disease Using k-NN and SVM
A Case Study on a New Testing Strategy in the Scope of IMS Service Requirements Applied to Mobile Devices
A New Graph-Based Reinforcement Learning Environment for Targeted Molecular Generation and Optimization✱
Security Issues in the Deep and Dark Web: What to know?
Clickbait Detection
Screw surface defect detection system based on improved template matching algorithm
A Novel Optimized Resource Allocation Algorithm using GWO Optimization Technique for WBAN
Bio-inspired Expert System for Identifying Questioned Documents' Printer Source Suitable for Digital Forensics
Using SMOTE and Heterogeneous Stacking in Ensemble learning for Software Defect Prediction
Blockchain-based Distributed Authentication Mechanism for Internet-of-Things Devices
A Framework to Automate the generation of movies' trailers using only subtitles
Case Studies on LLM Centric and Services Oriented Data Analytics Agent Development
An Empirical Study with Function Point Analysis for Software Development Phase Method
Evaluating the Efficiency of Energy-scape software
Monitoring Baby State While Sleeping Using K-NN and M-SVM Classifiers
A Generative Approach to Enrich Arabic Story Text with Visual Aids
To apply Data Mining for Classification of Crowd sourced Software Requirements
An Inter-Organizational Software Architecture for Smart Mobility
The application of data mining techniques and feature selection methods in the risk classification of Egyptian liver cancer patients using clinical and genetic data
The emergence of Community Knowledge in a Complex network-based Folksonomy Self-organization mode
Automatic Recognition of Elbow Musculoskeletal Disorders using Cloud Application
SUDCOPA: WSN-based IoT Energy Optimization and Load Balancing through a Context-Sensitive Minimum Clustering Radius
A Framework for integrating software design patterns with game design framework
Implementation of Underwater Communication System powered by Solar Energy Harvesting
Multicasting Information for Internet of Things Wireless Networks
Big Data in Healthcare: Are we getting useful insights from this avalanche of data?
Rule-Based Process Patterns for Responsibility Coordination in e-Health Solution Designing
Blockchain and Smart Contracts
Healthcare Augmentation: Social Adoption of Augmented Reality Glasses in Medicine
Using Low-Resourced Language in Social Media Platforms Towards Disease Surveillance for Public Health Monitoring using Artificial Intelligence
A Federated Learning Framework with Self-Attention and Deep Reinforcement Learning for IoT Intrusion Detection
A Comprehensive Review on Volume Rendering Techniques
Performance Evaluation of RPL in High Density Networks for Internet of Things (IoT)
A Novel Method of Dynamic Cloud Workflow Processing Based on 3D_DWFN
Enhancing Energy Consumption in IoT
Tasks Recommendation in Crowdsourcing based on Workers' Implicit Profiles and Performance History
Analysing Log Files For Web Intrusion Investigation Using Hadoop
Optimal and Adaptive 1553B Telemetry Scheduling for Flight Control Software Based on Dynamic Programming
Image Denoising Technique for CT Dose Modulation
A Survey on Detection of Red Palm Weevil Inside Palm Trees: Challenges and Applications
Towards a Novel Intrusion Detection Architecture using Artificial Intelligence
A Two Dimensional Performance Measurement Approach for Modeling Technological Strategic Decisions in Organisations
Proceedings of the 2023 12th International Conference on Software and Information Engineering, ICSIE 2023, Sharm El-Sheikh, Egypt, November 21-23, 2023
Improving Humanitarian Aid Information Management Workflow for Disaster Relief Team
Egyptian Universities Digital Certificate Verification Model Using Blockchain
Quantum State Feedback Control Based on the on-line State Estimation
Comparing the Performance of a CDC Questionnaire with Machine Learning Models in Predicting Diabetes
WikiServe: Using Wikipedia to Match IoT based Services for Situation Response
Deep Recurrent Neural Network Approach with LSTM Structure for Hand Movement Recognition Using EMG Signals
Employing Frequency Independent Structure for Ultra-Wide Band Antenna
Directer: A Parallel and Directed Fuzzing based on Concolic Execution
Modeling and Simulation of spectrometer based on prism
Novel Biomarkers from genes in the apoptotic pathway for Prediction of HCC Progression using Association Rule Mining
A Generic Model for Software Documentation and its Application in Embedded Systems Developed with Scrum
Comparative Study for Detecting Mobile Application's Anti-Patterns
Extraction of Egyptian License Plate Numbers and Characters Using SURF and Cross Correlation
Data Governance Reference Model under the Lean Methodology for the Implementation of Successful Initiatives in the Peruvian Microfinance Sector
Revenue and Expenditure Forecast and Cloud Audit Warning of Pension Insurance Fund for Urban Workers Based on Neural Network
Efficient vCPU Utilization for Reducing Energy Consumption in Cloud Data Centers
A Cloud-based Educational and Career Guidance Model using Fuzzy Logic Concepts