yusuke1997/dblp-id-title huggingface dataset:
Semantic Template Generation Based Information Summarization for Mobile Devices
Enterprise Alliance and Virtue Enterprise: A Systematic Analysis and Theoretical Explanation
Computer Vision-Assisted Interaction in X3D Virtual Environment on WWW
Building a Web-Enabled Multimedia Data Warehouse
An XPATH Query Processor for a Decomposition Storage Scheme
The Bitmap Trie for Fast Prefix Lookup
A Graph-Based Approach to Compute Multiple Paths in Mobile Ad Hoc Networks
Automatic Generation of Web-Based Mathematical Courseware for Solving Simultaneous Equations
TDM: Enforcement of Security Management System for XML-Centric Electronic Commerce
An On-Demand Energy-Efficient Routing Algorithm for Wireless Ad Hoc Networks
Privacy-Aware Location Dependent Services over Wireless Internet with Anycast
Digital Divide: Conceptual Discussions and Prospect
Load Balancing Studies on an H.323 Gatekeeper Prototype
A minimum-Bandwidth Guaranteed Scheduling Algorithm for Data Services in CDMA/HDR System
Online Branding: An Antipodean Experience
A Chinese Automatic Interactive Feedback System for Applying in a Website
Dynamic Conceptual Network Mechanism for a Web-Based Authoring System
Dynamic Deployment of Software Defined Radio Components for Mobile Wireless Internet Applications
Development of the Efficient OWL Document Management System for the Embedded Applications
Searching Color Images by Emotional Concepts
Mobile Password System for Enhancing Usability-Guaranteed Security in Mobile Phone Banking
Improving Disk I/O Performance by Using Raw Disk for Web Proxy Servers
An Efficient Broadcast Scheme on a Single Broadcast Channel in a Wireless Internet Environment
Ill Effects of Broadband Internet under Flat Rate Pricing
Framework for Building Mobile Contex-Aware Applications
A New Approach for Semi-supervised Online News Classification
Ambiguity Correction Method for Free-Form Annotation in XML Documents
Optimized Initiation Phases for Anonymous Auction Protocols
Towards the Construction of the Information Infrastructure for Genome Medicine
A Very Small Bytecode-Verifier Based on PCC Algorithm for Smart Card
Strong User Authentication in IEEE802.11 Wireless LAN
Personal Information Market: Toward a Secure and Efficient Trade of Privacy
Organizational Structure Triangle Stability
Constructing an Internet Chatting Dictionary for Mapping Chatting Language to Standard Language
Implementation of a Web Robot and Statistics on the Korean Web
The Role of the Internet in the SME Hotel Sector in Austria
A Secure Mobile Agent System Using Multi-signature Scheme in Electronic Commerce
Implementation and Usability Evaluation of AAC System for Handicapped Persons
Multi-proxy Signatures Based on Diffie-Hellman Problems Allowing Repeated Delegations
New Mechanisms for End-to-End Security Using IPSec in NAT-Based Private Networks
How to Evaluate the Effectiveness of URL Normalizations
A Progressive Image Transmission Scheme Based on Block Truncation Coding
A Framework for Building Flexible Internet-Based Collaboration Environment
Superposed Multiple QoS Guarantee in Optical Access Networks
A Grid Architecture for Building Hybrid Museums
Content Adaptation and Transmission Strategy of Spatial Information for WWW and Mobile Applications
A Watermarking Method for Halftone Images Based on Direct Binary Search
Efficient Distributed Reputation Scheme for Peer-to-Peer Systems
A Selection Process of COTS Components Based on the Quality of Software in a Special Attention to Internet
Multi-modal Techniques for Identity Theft Prevention
The Innovation of E-marketing Combination Tactics
Web Communication Technologies and Internet-Related Social Issues - HSI 2003, Second International Conference on Human Society@Internet, Seoul, Korea, June 18-20, 2003, Proceedings
Experiences with Media-Integrated Distributed Control for C4IApplications in Global Military Infosphere
Internet Collaboration: A Promise for Technology Transferring to Developing Countries
Fostering Spatial Visualization Ability through Web-Based Virtual-Reality Program and Paper-Based Program
A Study on Implementation of Evaluation System of Ataxia Using a Touchscreen
Government Initiatives and the Knowledge Economy: Case of Singapore
Speaker Verification System for PDA in Mobile-Commerce
MAT: An End-to-End Mobile Communication Architecture with Seamless IP Handoff Support for the Next Generation Internet
Semantic Web Search Model for Information Retrieval of the Semantic Data
Catalog Sharing through Catalog Interoperability
Challenges and Promises in the Cyber World with Young Children
Collaborative Junk E-mail Filtering Based on Multi-agent Systems
A Groupware Design for Supporting International Medical Collaboration over the Internet
Admission Control for TCP Connections in QoS IP Network
Can Face Swapping Technology Facilitate Mental Imagery Training?
Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation
An Optical Tracking System for VR/AR-Applications
Rendering Glinty Granular Materials in Virtual Reality
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR - VEC, Stuttgart, Germany, 2010
Laparoscopic Sigmoidectomy Surgery Training System Using AR Follow-up Experience of Real Human Surgery
Mutual Proximity Awareness in Immersive Multi-User Virtual Environments with Real Walking
Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality
Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics
Anatomy-Inspired Weight for Real-time Character Animation
Echocardiogram Simulator based on Computer-Simulated Heart
Proceedings of the 10th Eurographics Symposium on Virtual Environments, EGVE 2004, Grenoble, France, June 8-9, 2004
Extension of Wearable Olfactory Display for Multisensory VR Experience
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie
Functional Reactive Virtual Reality
Exploring Distant Objects with Augmented Reality
On the Utility of Semantic Constraints
CollarBeat: Whole Body Vibrotactile Presentation via the Collarbone to Enrich Music Listening Experience
Collaboration in Tele-Immersive Environments
AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience
Augmented Reality, the other way around
Remote Control System for Home Appliances using Spherical Image
Designing 3D Selection Techniques Using Ballistic and Corrective Movements
Virtual Design II - an advanced VR development environment
The Effect of Varying Path Properties in Path Steering Tasks
An Adaptive AR Tutor For Cabling a Network Topology
Real Time Remapping of a Third Arm in Virtual Reality
Priming and personality effects on the Sense of Embodiment for human and non-human avatars in Virtual Reality
Geometrical Algorithms for Real Time Sound Rendering Using Intelligent Prioritization
Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing
Supervision of Task-Oriented Multimodal Rendering for VR Applications
Architecture of the virtual training system for buoyancy control
A framework to manage multimodal fusion of events for advanced interactions within Virtual Environments
Exploring Unsteady Flows by Parallel Extraction of Property-enhanced Pathlines and Interactive Post-filtering
Difference of the Sense of the Texture Between Visual and Touchable Cloth Object in VR Space
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments
A Pressing Sensation Rendering System in a Semi-constrained Finger State
Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation
An Evaluation of the Effects of Hyper-Natural Components of Interaction Fidelity on Locomotion Performance in Virtual Reality
Fast Continuous Collision Detection among Deformable Models using Graphics Processors
User Centred Methods for Gathering VR Design Tool Requirements
Visual Presentation For Sports Skill Lerning in VR
Practical Calibration Procedures for Augmented Reality
Characteristics of Background Color Shifts Caused by Optical See-Through Head-Mounted Displays
The Effect of User Embodiment in AV Cinematic Experience
A New Direct Manipulation Technique for Immersive 3D Virtual Environments
Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments
Detecting Dynamic Occlusion in front of Static Backgrounds for AR Scenes
14th Eurographics Symposium on Virtual Environments, EGVE 2008 - Posters, Eindhoven, The Netherlands, May 29-30, 2008
Boomshin: Evaluation of VR Game Experiences with Switching the Presence of Haptic Feedback
Reducing Fragmentation in Telecollaboration by Using IPT Interfaces
Comparing Auditory and Haptic Feedback for a Virtual Drilling Task
Indirect User Guidance by Pedestrians in Virtual Environments
Advanced Motion Prediction for Virtual Reality Gaming: a CNN-Based Approach
Symbolic representations of exclude and include for audio sources and sinks: Figurative suggestions of & and &
Short Paper: User Study for Mobile Mixed Reality Devices
Semantic Modelling of Interactive 3D Content
Seamless Multi-Modal Transitions between Real and Virtual Environments Using a Physical Door Enhances Presence and User Engagement
Novative Rendering and Physics Engines to Apprehend Special Relativity
An IMU-Based Drone Controller and Its Pilot Evaluation
Using Exercise Cycle as a Haptic Input Device in a Virtual Environment
Dynamic Bounding Volume Hierarchies for Occlusion Culling
Developing Effective Navigation Techniques in Virtual 3D Environments
Scaffolding - Design issues in single and collaborative virtual environments for social skills learning
BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
Methodology for Immersive Emotional Assessment of Virtual Product Design by Customers
Using Simulated Real-world Terrain in VR to Study Outdoor AR Topographic Map Interfaces
Electrotactile Feedback For Enhancing Contact Information in Virtual Reality
Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments
A User Guidance Approach for Passive Haptic Environments
The Effects of Teleportation on Recollection of the Structure of a Virtual World
Occlusion in Collaborative Augmented Environments
Automotive Panel: Using VR in the Automotive Business
Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented
Manipulating the Sense of Embodiment in Virtual Reality: a Study of the Interactions Between the Senses of Agency, Self-location and Ownership
Experiencing High-Speed Slash Action in Virtual Reality Environment
The ToolFinger: Supporting Complex Direct Manipulation in Virtual Environments
Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivity
LightSkin: Real-Time Global Illumination for Virtual and Mixed Reality
Spotlight Interest Management for Distributed Virtual Environments
34th International Conference on Artificial Reality and Telexistence, 29th Eurographics Symposium on Virtual Environments, ICAT-EGVE 2024, Tsukuba, Japan, December 1-3, 2024
FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network
BlendPCR: Seamless and Efficient Rendering of Dynamic Point Clouds captured by Multiple RGB-D Cameras
Towards a Scalable High Performance Application Platform for Immersive Virtual Environments
Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems
Bimanual Haptic Simulator for Medical Training: System Architecture and Performance Measurements
Moving Interaction by Controlling Yourself in Virtual Space
Automated Testing of Virtual Reality Application Interfaces
Authoring of Mixed Reality Applications including Multi-Marker Calibration for Mobile Devices
On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality
ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022
Equivalent Physical Constant Hypothesis for Skill Transmission in Scale Conversion Telexistence
Exploring Pupil Dilation in Emotional Virtual Reality Environments
Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality
Tactile Telepresence for Isolated Patients
ICAT-EGVE 2021, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Virtual Event / Sankt Augustin, Germany, September 8-10, 2021
Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory
IntenSelect: Using Dynamic Object Rating for Assisting 3D Object Selection
Avatar Markup Language
Analysis of Tennis Forehand Technique using Machine Learning
A Survey and Taxonomy of 3D Menu Techniques
Analyzing the Impact of Movement Speed on CyberSickness in Virtual Reality Using Eye-Tracking Data
Visual Analysis of Dimensionality Reduction in an Interactive Virtual Environment for Exploring Bat Flight Kinematics
Pathfinder Vision: Tele-operation Robot Interface in Consideration of Geometry for Supporting Future Prediction
Effect of Spatial and Temporal Dilation of a Brand Logo Printed on a VR Shopping Bag
Simulation based Camera Localization under a Variable Lighting Environment
A 'plug and play' approach to testing virtual environment interaction techniques
Colosseum3D - Authoring framework for Virtual Environments
Collaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals
Smart Fan: Self-contained Mobile Robot that Performs Human Detection and Tracking using Thermal Camera
The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions
Window into Virtuality - A Sales-Support-System based on ideas and technology components out of the Virtual Reality area
Could you Relax in an Artistic Co-creative Virtual Reality Experience?
Visual Consistency in Rotational Manipulation Tasks in Sheared-Perceived Virtual Environments
Presence a global media quality metric
Command and Control Cube: a Shortcut Paradigm for Virtual Environments
AR Object Layout Method Using Miniature Room Generated from Depth Data
Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality
Usability of Augmented Reality in Aeronautic Maintenance, Repair and Overhaul
Grounding & Awareness Management: Two Architectural Principles for Collaborative Virtual Worlds
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019, Posters and Demos, Tokyo, Japan, September 11-13, 2019
Optical Magic Lenses and Polarization-Based Interaction Techniques
Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments
Investigating the Effect of Animal Avatars on Users' Self-disclosure During Interaction in VR space
Study of the Optimal Reproduction Method for Living Environment Sources Recorded using Ambisonics
Virtual Reality for Simulating Autonomous Deep-Space Navigation and Mining
Using a single Spatial light modulator for stereoscopic images of high color quality and resolution
Effect of visual cues on human performance in navigating through a virtual maze
The integration of immersive Virtual Reality applications into Catia V5
Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot
Indoor Tracking for Large Area Industrial Mixed Reality
Short Paper: Acquisition and Management of Building Materials for VR Applications
Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor
Tablet Fish Tank Virtual Reality: a Usability Study
Learning-based Event-based Human Gaze Tracking with Blink Detection
Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas
A Comprehensive Calibration and Registration Procedure for the Visual HapticWorkbench
Interactive Data Annotation in Virtual Environments
Advanced Inertial-Optical Tracking System for Wide Area Mixed and Augmented Reality Systems
Towards Better Quality in Virtual Environments
FRED's Happy Factory
Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting
An Integrated Ducted Fan-Based Multi-Directional Force Feedback with a Head Mounted Display
Interaction Between Real and Virtual Humans: Playing Checkers
Asymmetric Bimanual Interaction for Mobile Virtual Reality
Real-Time Marker Tracking with Microsoft Kinect
An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments
Panoramic Video Techniques for Improving Presence in Virtual Environments
Interaction Techniques for Navigation through and Manipulation of 2D and 3D Data
Evaluation of Collaborative Construction in Mixed Reality
COMPUTER GRAPHICS OPTIQUE Optical Superposition of Projected Computer Graphics
Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display
Virtual Reality Space Moderately Filled with Objects for Linear Self-locomotive Speed Perception
Interacting with Simulation Data in an Immersive Environment
Towards Enabling More Effective Locomotion in VR Using a Wheelchair-based Motion Platform
A Pilot Study of Altering Depth Perception with Projection-Based Illusions
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies
Adding Interlacing to In-Situ Data Compression for Multi-Resolution Visualization of Large-Scale Scientific Simulations
Demo of the Extended Wearable Olfactory Display for Multisensory VR Experience
An Approach to Interaction Interoperability for Distributed Virtual Environments
Design review and visualization steering using the INQUISITIVE interaction toolkit
Simulation of a Virtual Reality Environment for Cognitive and Motoric Testing with Unity and a Mechanical Treadmill
Reducing Motion Sickness Resulting From Movement inside Virtual Reality Environments
Real-Time Representation of Complex Lighting Data in a Nightdrive Simulation
Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal
Learning from Painting: Perspective-dependent Geometry Deformation for Perceptual Realism
Virtual Prints: Leaving trails in Virtual Environments
Interactive and Accurate Collision Detection in Virtual Orthodontics
Evaluating Techniques to Share Hand Gestures for Remote Collaboration using Top-Down Projection in a Virtual Environment
Hand-Gesture Recognition as a 3-D Input Technique
Rendering on Tiled Displays using Advanced Stream Caching
Short Paper: Design Tools, Hybridization Exploring Intuitive Interaction
Direct Visuo-Haptic Display System Using a Novel Concept
A Study on AR Authoring using Mobile Devices for Educators
Improvement Rendering of Web3D Using the Shading Language
Coordinating Vocal and Visual Parameters for 3D Virtual Agents
Fast Approximate Visible Set Determination for Point Sample Clouds
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance
A Multi Modal Table-Top 3D Modeling Tool in Augmented Environments
Virtual Environments '95 - Selected papers of the Eurographics Workshops in Barcelona, Spain, 1993, and Monte Carlo, Monaco, 1995
WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception
Binaural Acoustics For CAVE-like Environments Without Headphones
3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand
Virtual molecules, rendering speed, and image quality
A Proposal for a Procedural Terrain Modelling Framework
Desktop Integration in Graphics Environments
First Contact - Take 2 Using XR to Overcome Intercultural Discomfort (racism)
MAESTRO - a tool for interactive assembly simulation in virtual environments
Experiment Authoring for Virtual Driving Environments
Examining the Effects of Reduced Frame Rate in HMDs on Gaze Behavior
Virtual Planetarium in CyberStage
Volume Rendering in a Virtual Environment
Augmentation of Visualisation Using Sonification: A Case Study in Computational Fluid Dynamics
A Mutual Motion Capture System for Face-to-face Collaboration
Navigation in real and virtual environments: Judging orientation and distance in a large-scale landscape
Interacting with real time simulations - virtual reality in industry applications
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
Insights from an Experiment Investigating the Relationship between the Effect of Electrical Stimulation of the Ankle Tendons and the User's Biological Structure, Gender, or Age
Tour de Tune - Auditory-game-motor Synchronisation in Exergames
An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration
The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments
The Influence of a Prop Mass on Task Performance in Virtual Reality
A Virtual Environment for Conceptual Design in Architecture
An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments
Characteristics of Perception of Stiffness by Varied Tapping Velocity and Penetration in Using Event-Based Haptic
Passive Arm Swing Motion for Virtual Walking Sensation
Joint Virtual Reality Conference of EGVE - EuroVR, Paris, France, 2013. Proceedings
The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference
The Stretchable Arms for Collaborative Remote Guiding
asmVR: Light Triggers in Virtual Reality to Induce ASMR
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings
Model-based Hybrid Tracking for Medical Augmented Reality
Interacting with Molecular Structures: User Performance versus System Complexity
ICAT-EGVE2021 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Virtual Event / Sankt Augustin, Germany, September 8-10, 2021
Estimating the Pose of a Medical Manikin for Haptic Augmentation of a Virtual Patient in Mixed Reality Training
Scope-Based Interaction - A Technique for Interaction in an Image-Based Virtual Environment
Higher Levels of Immersion Improve Procedure Memorization Performance
A Testbed for Studying and Choosing Predictive Tracking Algorithms in Virtual Environments
Analyzing draft tube characteristics for hydraulic turbines in a VR environment
An Immersive CAD Testbed
A Haptic Augmented Virtuality System for Immersive VR Plant Training
Blue-c: A Spatially Immersive Display and 3D Video Portal
Managing Missed Interactions in Distributed Virtual Environments
Do we study an archaeological artifact differently in VR and in reality?
A Quantitative Assessment of the Impact on Spatial Understanding of Exploring a Complex Immersive Virtual Environment using Augmented Real Walking versus Flying
Searching for Facial Expression by Genetic Algorithm
3D Ground Reaction Force Visualization onto Training Video for Sprint Training Support System
The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments
A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia
Forty Years of Telexistence - From Concept to TELESAR VI (Invited Talk)
Automatic Display Zoom Using Face Size of Camera Image
A Shared Virtual Workspace for Constraint-based Solid Modelling
Presenting Climbing/Descending Sensation with Visual image and Horizontal Acceleration
Towards Preferences in Virtual Environment Interfaces
Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy