yusuke1997/dblp-id-title huggingface dataset:
From Geocaching to Mobile Persuasive Learning - Motivating the Interest in the Life and Work of Danish Author Kaj Munk
Integrated Environment for Learning Programming
Concept Focus: Semantic Meta-Data for Describing MOOC Content
Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE
Proceedings of the EC-TEL 2007 PROLEARN Doctoral Consortium, Crete, Greece, September 18, 2007
A Peer Evaluation Tool of Learning Designs
U-Seek: Searching Educational Tools in the Web of Data
Feeler: feel good and learn better. A tool for promoting reflection about learning and well-being
What Went Wrong: A Programme Manager's Perspective
Semantic Technologies for Socially-Enhanced Context-Aware Mobile Learning
Eclipse Student (In)Activity Detection Tool
Boosting Vocational Education and Training in Small Enterprises
Learning analytics to support teachers in the challenge of overcoming the learning gaps in K-12 students
Active Learning for Technology Enhanced Learning
eAssessment for 21st Century Learning and Skills
An early warning dropout model in higher education degree programs: A case study in Ecuador
An Interoperable ePortfolio Tool for All
Adaptive Testing Using a General Diagnostic Model
Technology-Embraced Informal-in-Formal-Learning
Research Evidence on the Impact of Technology-Enhanced Collaboration Scripts on Learning - A Contribution toward a Script Theory of Guidance in CSCL
Trends in Digital Education: Selected papers from EC-TEL 2015 Workshops CHANGEE, WAPLA, and HybridEd, Toledo, Spain, September 18, 2015
Towards a Self-assessment Tool for Teachers to Improve LMS Mastery Based on Teaching Analytics
Assessing the Quality of Student-Generated Short Answer Questions Using GPT-3
Conditions and Effects of Teacher Collaboration within a Blended Professional Development Program for Technology Integration
Reflections on the Workshop
Learning Experiences Using Tablets with Children and People with Autism Spectrum Disorder
Personal Learning Environments for Higher Education: A Mashup Based Widget Concept
Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness
Are Students' Evaluations of Auto-Graders Biased by Their Grades?
Improving Social Practice: Enhancing Learning Experiences with Support for Collaborative Reflection
Innovative Pedagogy at Massive Scale: Teaching and Learning in MOOCs
Monitoring and Analysing Students' Systematic Behaviour - The SCY Pedagogical Agent Framework
Simulating Learning Networks in a Higher Education Blogosphere - At Scale
Detecting Implicit References in Chats Using Semantics
Towards Effective Blended Learning Through the Eyes of Students: A Survey Study in Transition into Face-to-Face Education
Innovative Approaches for Learning and Knowledge Sharing, First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006, Proceedings
Distilling Lessons from across Different Types of e-learning Interventions
Towards a Learning Dashboard for Community Visualization
Using CollAnnotator to Analyze a Community of Inquiry Supported by Educational Blogs - Preliminary Results
Moodle4SPOC: A Resource-Intensive Blended Learning Course
Simulation as Efficient Support to Learning Business Dynamics
Collaborative Moderation - Fostering Creativity with a Corporate Wiki
A Haptic-Based Framework for Chemistry Education
Verifying a Quantitative Model of Communities of Practice in a Computer Users' Community
Learners' Strategies in Interactive Sorting Tasks
Teaching Simulation Literacy with Evacuations - Concept, Technology, and Material for a Novel Approach
A Case of Career Consultancy in STEM for Youths
Monitoring Learning in Children with Autism
Evaluating Usability and User Feedback in an Immersive Virtual Reality Environment for Computer Science Education
Are You up for DigiTech? The Role of Internal and External Drivers in the Adoption of Digital Technology in Education
Adult Self-regulated Learning through Linking Experience in Simulated and Real World: A Holistic Approach
First-Year University Students in Distance Learning: Motivations and Early Experiences
WIP: Development of a design framework for the provision of multimodal content in an AR-based training system for the acquisition of psychomotor skills
The Good, the Bad and the Neutral: An Analysis of Team-Gaming Activity
Proceedings of the Workshop on Solutions that Enhance Informal Learning Recognition, Paphos, Cyprus, September 18, 2013
MOOC Dropouts: A Multi-system Classifier
Informal Learning in Online Knowledge Communities: Predicting Community Response to Visitor Inquiries
GPIM: Google Glassware for Inquiry-Based Learning
On the Linguistic and Pedagogical Quality of Automatic Question Generation via Neural Machine Translation
Teaching and Learning Processes in a School Learning Network
Requirements for Supporting School Field Trips with Learning Tools
Relevance Ranking Metrics for Learning Objects
Exploring LogiAssist - The Mobile Learning and Assistance Platform for Truck Drivers
A Hybrid Learning Space for Physically-Active Mathematics: the case of Numberfit
A Simple E-learning System Based on Classroom Competition
Constructing and Evaluating a Description Template for Teaching Methods
Analysis of the "D'oh!" Moments. Physiological Markers of Performance in Cognitive Switching Tasks
Exploring the Benefits of Open Standard Initiatives for Supporting Inquiry-Based Science Learning
Video Segmentation and Characterisation to Support Learning
An Authoring Tool for Adaptive Digital Educational Games
Real Walking in Virtual Learning Environments: Beyond the Advantage of Naturalness
Development and Evaluation of Learning Scenarios for Technostress in Schools
Interactive Web-Based Learning Materials Vs. Tutorial Chatbot: Differences in User Experience
How Students Fail to Self-regulate Their Online Learning Experience
Developing and Evaluating an Interactive Reading Tool with Teachers in the Loop: Action Research Approach
Personalized Rooms Based Recommendation as a Mean for Increasing Students' Activity
Visualizing Students' Performance in the Classroom: Towards Effective F2F Interaction Modelling
Facilitating Effective Exploratory Interaction: Design and Evaluation of Intelligent Support in MiGen
Broader and Deeper: A Multi-Features with Latent Relations BERT Knowledge Tracing Model
Demonstration of an Innovative Reading Comprehension Diagnostic Tool
Adaptive Support for Educational Question Answering
Consistency Verification of Learner Profiles in Adaptive Serious Games
Use of Social Media across Different Generations in Higher Education in a Developing Country
Made-to-Measure Learning Materials
A Document Reuse Tool for Communities of Practice
Generating Change: AI as an Opportunity to Address Long-Standing OER Challenges
Use and Acquisition of Externalized Knowledge
Adaptation in the Context of Explanatory Visualization
Communicate! - A Serious Game for Communication Skills -
A Semantic-Driven Model for Ranking Digital Learning Objects Based on Diversity in the User Comments
Times of Convergence. Technologies Across Learning Contexts, Third European Conference on Technology Enhanced Learning, EC-TEL 2008, Maastricht, The Netherlands, September 16-19, 2008. Proceedings
Capturing, Management and Utilization of Lifecycle Information for Learning Resources
Digitally Supported Learning Processes in Schools: Teachers' Implicit Theories on Learning Activities with Technology
Project-Based Learning: Methodology and Assessment Learning Technologies and Assessment Criteria
Emergent Knowledge Artifacts for Supporting Trialogical E-Learning
A Flexible and Tailorable Architecture for Scripts in F2F Collaboration
The Means to a Blend: A Practical Model for the Redesign of Face-to-Face Education to Blended Learning
Towards Capturing Teacher Agency Manifestations Within Orchestration Activities: A Conceptual-Analytical Framework
A Model for Assessing the Success of Virtual Talent Communities
A Learning Analytics Study of the Effect of Group Size on Social Dynamics and Performance in Online Collaborative Learning
Affective issues in Semantic Educational Recommender Systems
Integrating Learning Object Repositories Using a Mediator Architecture
Toward Realistic AI-Generated Student Questions to Support Instructor Training
NLP-Based Heuristics for Assessing Participants in CSCL Chats
Help-Seeking in Communities of Practice: Design and Evaluation of a Help System Supporting Knowledge Sharing
Review of Learning in Online Networks and Communities
Implementing Technology Enhanced Learning to Impede the Declining Interest in Computer Science (CS) Studies and Careers in Europe
Scenario-Based Multi-User Virtual Environments: Productive Failure and the Impact of Structure on Learning
Does Feedback Based on Gaze and Stress Indicators Help Novice Programmers?
Mobile Sensemaking: Exploring Proximity and Mobile Applications in the Classroom
Investigating Learners' Views of Assessment Types in Massive Open Online Courses (MOOCs)
How Much Assistance Is Helpful to Students in Discovery Learning?
Effects of Network Topology on the OpenAnswer's Bayesian Model of Peer Assessment
Teaching Syllogistics Through Gamification and Interactive Proofs
Designing Learning Experiences Outside of Classrooms with a Location-Based Game Avastusrada
Grid Service-Based Benchmarking Tool for Computer Architecture Courses
An Ethical Waiver for Learning Analytics?
Towards an Integrated Specialized Learning Application (ISLA) to Support High Functioning ASD Children in Mathematics Learning
Joint Proceedings of the 1st Co-Creation in the Design, Development and Implementation of Technology-Enhanced Learning workshop (CC-TEL 2018) and Systems of Assessments for Computational Thinking Learning workshop (TACKLE 2018) co-located with 13th European Conference on Technology Enhanced Learning (ECTEL 2018), Leeds, United Kingdom, September 3rd, 2018
Managing Time Through a Self-regulated Oriented ePortfolio for Undergraduate Students
A Context-Model for Supporting Work-Integrated Learning
Self-tracking Time-On-Task: Web-Based Weekly Timesheets for Higher Education Students
On Self-adapting Recommendations of Curricula for an Individual Learning Experience
Enhancing Student Focus and Problem-Solving with Real-Time LLM Feedback on Compiler Errors
Exploiting Awareness to Facilitate the Orchestration of Collaborative Activities in Physical Spaces
Participatory Design of an Application for Training Message Composition Skills for Public Speaking
World Wide Web in the Service of Schooling: Semantic Web as a Solution for Language Teaching in Cypriot Secondary Education
Learning Analytics at Large: The Lifelong Learning Network of 160, 000 European Teachers
Reflection Analytics in Online Communities: Guiding Users to become active in Collaborative Reflection
Data Driven Approaches in Digital Education - 12th European Conference on Technology Enhanced Learning, EC-TEL 2017, Tallinn, Estonia, September 12-15, 2017, Proceedings
Privacy-Preserving Synthetic Educational Data Generation
Adaptive Orchestration of Scripted Collaborative Learning in MOOCs
Modelling Learners' Behaviour: A Novel Approach Using GARCH with Multimodal Data
An Adaptive E-Learning Strategy to Overcome the Inherent Difficulties of the Learning Content
Adding Weights to Constraints in Intelligent Tutoring Systems: Does It Improve the Error Diagnosis?
A Study of Students' Self-Regulated Revision on Writing
From a Specific Tracking Framework to an Open and Standardized Attention Environment Based on Attention.XML
Ensuring Novelty and Transparency in Learning Resource-Recommendation Based on Deep Learning Techniques
Supporting Virtual Reality in an Adaptive Web-Based Learning Environment
Resolving Variations in Learning Spaces for Experiential Learning
The "How" Matters: Evaluating Different Video Types for Cybersecurity MOOCs
LAG 2.0: Refining a Reusable Adaptation Language and Improving on Its Authoring
Detection of Student Modelling Anomalies
GLUEPS-AR: A System for the Orchestration of Learning Situations across Spaces Using Augmented Reality
Building Domain Ontologies from Text for Educational Purposes
For Learners, with Learners: Identifying Indicators for an Academic Advising Dashboard for Students
Awareness Tools for Monitoring Socio-emotional Regulation During Collaboration in Settings Outside School Without Teacher Supervision
Rethinking the Use of Ontologies in Learning
Towards Live Coding and Instant Feedback on Common Issues in Large Lectures
An In-Depth Methodology to Predict At-Risk Learners
Learning Analytics Dashboards for Professional Training - Challenges and Proposal
Sharing Distributed Resources in LearnWeb2.0
Tackling HCI Challenges of Creating Personalised, Pervasive Learning Ecosystems
Computer Supported Intercultural Collaborative Learning: A Study on Challenges as Perceived by Students
Generalized Model for Interoperability of Data Based on Model Driven Architecture
Lateral Reading Against Misinformation: The Cognitive Processing Level Mediates the Intervention Effect on the News Credibility Assessment Performance
Meaningful Pedagogy Via Covering the Entire Life Cycle of Adaptive eLearning in Terms of a Pervasive Use of Educational Standards: The aLFanet Experience
Moodle Wave: Reinventing the VLE using Widget technologies
Video Performances Juxtaposing STEM with Creativity
Exploring Math Achievement Through Gamified Virtual Reality
OERauthors: Requirements for Collaborative OER Authoring Tools in Global Settings
Augmented Reality as Educational Tool: Perceptions, Challenges, and Requirements from Teachers
Using epistemic information to improve learning gains in a computer-supported collaborative learning context
Personalizing the connection between formal and informal learning in Smart Learning Environments
Recommendations for Orchestration of Formative Assessment Sequences: A Data-Driven Approach
Do Optional Activities Matter in Virtual Learning Environments?
Analysing Student VLE Behaviour Intensity and Performance
Blended MOOCs: University Teachers' Perspective
Moderation of Students' Activities in Co-located Computersupported Collaborative Learning using Digalo
Context-Aware Workplace Learning Support: Concept, Experiences, and Remaining Challenges
User Motivation and Technology Acceptance in Online Learning Environments
Including Students' Voices in the Design of Blended Learning Lesson Plans
Learning Analytics for Learning Design: Towards Evidence-Driven Decisions to Enhance Learning
A Dashboard to Regulate Project-Based Learning
A Methodological Approach for Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning Environments
The Evolution of Social Ontologies
VisEN: Motivating Learner Engagement Through Explorable Visual Narratives
Instructor Presence and Learner Response: Analyzing Learning Gain, Cognitive Load, Visual Attention and Affective States in Video and Metaverse Environments
Orchestrating an Ubiquitous Learning Situation About Cultural Heritage with Casual Learn
LARAe: Learning analytics reflection & awareness environment
KinderGPT: Promoting Children's AI Literacy Through Conversational AI - Usability Evaluation and Practical Insights
Transforming the Campus into a Digitally Augmented Learning Space Using etiquetAR
European Virtual Exchange (EVE): Student Mobility without Moving
The Learners' Expressed Values of Learning in a Media Tablet Learning Culture
Towards Designing and Evaluating an Adaptable Assistance System for Technology-Enhanced Vocational Education
Semantic Boggle: A Game for Vocabulary Acquisition
Uncovering Student Temporal Learning Patterns
Towards an Intelligent Tutoring System for Logical Reasoning in Multiple Contexts
An Empathic Pedagogical Conversational Agent for Development of Computer and Research Competencies: A Research Plan
Proceedings of the 3rd Workshop on Awareness and Reflection in Technology-Enhanced Learning In conjunction with the 8th European Conference on Technology Enhanced Learning: Scaling up learning for sustained impact (ECTEL 2013), Paphos, Cyprus, September 17, 2013
Mobile Grading Paper-Based Programming Exams: Automatic Semantic Partial Credit Assignment Approach
Evaluation of an LLM-Powered Student Agent for Teacher Training
Finding the Needle in a Haystack: Who are the Most Central Authors Within a Domain?
The weSPOT Inquiry Space: A Personal and Social Environment for Inquiry-Based Learning
Smart Groups: Groups orchestration in synchronous hybrid learning environments
Proceedings of the Doctoral Consortium of the 19th European Conference on Technology Enhanced Learning (ECTELDC 2024) co-located with the 19th European Conference on Technology Enhanced Learning (ECTEL 2024), Krems, Austria, 16-20 September 2024
A Framework for Generators of Varied and Adapted Training Game Activities
Observational Scaffolding for Learning Analytics: A Methodological Proposal
iCamp - The Educational Web for Higher Education
GoaLearn App: A Goal-Setting and Monitoring Application to Support Students' Self-regulated Learning
Investigating Teachers' Understanding of IMS Learning Design: Yes They Can!
Few-shot Keypose Detection for Learning of Psychomotor Skills
Learning Analytics Beyond Traditional Classrooms: Addressing the Tensions of Cognitive and Meta-Cognitive Goals in Exercise Sessions
A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage
SynC-LD: Synchronous Collaborative IMS Learning Design Authoring on the Web
Digital Didactical Designs of Learning Expeditions
Linked Data-enabled Gamification in EPUB 3 for Educational Digital Textbooks
Adventure-Style Serious Game for a Science Lab
A Teacher Professional Development Tool for Creating and Sharing Research Lessons on Evidence-Based Teaching Strategies
A Methodological Proposal to Analyse Interactions in Online Collaborative Learning Environments
Creating and Delivering Adaptive Courses with AHA!
Enhancing the Learning Process: Qualitative Validation of an Informal Learning Support System Consisting of a Knowledge Discovery and a Social Learning Component
Systematic Literature Review of Automated Writing Evaluation as a Formative Learning Tool
Multimodal Late Fusion Model for Problem-Solving Strategy Classification in a Machine Learning Game
A Value Model for MOOCs
Orchestration of Robotic Activities in Classrooms: Challenges and Opportunities
Motivating Students to Enhance Their Knowledge Levels Through Personalized and Scrutable Visual Narratives
Evaluating Spatial Knowledge through Problem-Solving in Virtual Learning Environments
Towards using pedagogical agents to orchestrate collaborative learning activities combining music and mathematics in K-12
Immersive Multi-user Decision Training Games with ARLearn
Exploring the Effectiveness of Video Viewing in an Introductory x-MOOC of Algebra
Satellite-Enabled Interactive Education: Scenarios and Systems Architectures
Ontologies to Support Learning Design Context
Evaluation of Interoperability between MOT and Regular Learning Management Systems
Does an E-mail Reminder Intervention with Learning Analytics Reduce Procrastination in a Blended University Course?
EC-TEL Practitioner Proceedings 2018: 13th European Conference On Technology Enhanced Learning, Leeds, UK, September 3-6, 2018
Orchestrating Learning Activities in 3D Virtual Worlds: IMS-LD in Open Wonderland
ARiSE - Augmented Reality in School Environments
Extending the SIPS-Model: A Research Framework for Online Collaborative Learning
Using Local and Global Self-evaluations to Predict Students' Problem Solving Behaviour
Implicit and Explicit Memory in Learning from Social Software: A Dual-Process Account
Lifecycle Information Management for Learning Resources and Knowledge Documents
Re-engineering the Uptake of ICT in Schools
An Example of Participatory Design Methodology in a Project which Aims at Developing Individual and Organisational Learning in Communities of Practice
Extracting Topics from Open Educational Resources
The Conceptual and Architectural Design of a System Supporting Exploratory Learning of Mathematics Generalisation
The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations
Bayesian Student Models Based on Item to Item Knowledge Structures
Helping Educators to Orchestrate Learning Situations Involving Multiple Physical and Virtual Spaces
A Code Analysis Tool to Help Students in the Age of Generative AI
Where Is the Learning in Learning Analytics? - A Systematic Literature Review to Identify Measures of Affected Learning
Training Customer Complaint Management in a Virtual Role-Playing Game: A User Study
Making Sense of MOOCs: The Evolution of Online Learning in Higher Education
An Approach to the TEL Teaching of Non-technical Skills from the Perspective of an Ill-Defined Problem
Qualitative and Quantitative Evaluation of an Adaptive Course in GALE
Learning by Reviewing Paper-Based Programming Assessments
Extending SCORM to Create Adaptive Courses
Design of Conversational Agents for CSCL: Comparing Two Types of Agent Intervention Strategies in a University Classroom
Technology Enhanced Training in Medical Multi-User Scenarios
Just4me: Functional Requirements to Support Informal Self-directed Learning in a Personal Ubiquitous Environment
Rhetor: Providing LLM-Based Feedback for Students' Argumentative Essays
Bringing Computational Thinking to non-STEM Undergraduates through an Integrated Notebook Application
Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study
Using Dialogic Feedback to Create Learning Communities During COVID-19: Lessons for Future Teacher Development
Empowering Equitable Learning with LLMs: Enhancing Writing Skills in Low-Resource Contexts
An Analysis of the Performance of Italian Schools in Bebras and in the National Student Assessment INVALSI
The Influence of Self-regulation, Self-efficacy and Motivation as Predictors of Barriers to Satisfaction in MOOCs
From Sparse to Smart: Leveraging AI for Effective Online Judge Problem Classification in Programming Education
Towards Automatic Assessment of Argumentation in Theses Justifications
On Extended Reality Objective Performance Metrics for Neurosurgical Training
QuizMap: Open Social Student Modeling and Adaptive Navigation Support with TreeMaps
Framework for Contextualized Learning Ecosystems
Making Diagnostic Decisions Count: Design and Development of a Virtual Patient Environment for Fostering Medical Education
Ontology Enrichment with Social Tags for eLearning
"Mirror, mirror on my search...": Data-Driven Reflection and Experimentation with Search Behaviour
Signal Orchestration System for Face-to-Face Collaborative Learning Flows
Combining Virtual Reality and Relaxation Techniques to Improve Attention Levels in Students from an Initial Vocational Qualification Program
TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom
Seeking and Scaling Model for Designing Technology that Supports Personal and Professional Learning Networks
Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation
ESCORT: Employability Skills COntent cuRation Tool for Social Media Profiles
REOJocs: A Card Game About Teacher Community and Open Educational Resources Platforms
A Six-Step Guide to Persuasive Learning
Generative Pre-trained Transformers for Coding Text Data? An Analysis with Classroom Orchestration Data
Linking reflective learning and knowledge maturing in organizations
Assessing the Impact of the Combination of Self-directed Learning, Immediate Feedback and Visualizations on Student Engagement in Online Learning
ALOA: A Web Services Driven Framework for Automatic Learning Object Annotation
VIRTUS Virtual VET Centre (V3C): A Learning Platform for Virtual Vocational Education and Training
The Impact of Patterns on the Exchange of Practical Knowledge
A Service Providing Awareness of Learning Object Evolutions in a Distributed Environment
How to Attract Students' Visual Attention
Utilising Learnersourcing to Inform Design Loop Adaptivity
Affordances of Presentations in Multi-Display Learning Spaces for Supporting Small Group Discussion
Analysing Microblogs of Middle and High School Students
ReaderBench: An Integrated Cohesion-Centered Framework