yusuke1997/dblp-id-title huggingface dataset:
Practical UML Programming based on the Executable UML Method at Secondary School Students
GenAI-Empowered Group-Based Authentic Assessment for Network Engineering Courses
Motivation and Educational Effectiveness in Teaching Expert Development Project by an Educational Community
Distance training of computer-based measurements and instrument control
Using Simulation as an Experiential Learning Tool for Enhancing Students Learning in Environmental Engineering
Student satisfaction of e-Learning tools for Computer Architecture and Organization course
Projecting computing history: A hybrid live-virtual visit to the national museum of computing
AI-Assisted Assessment: A Dual Perspective on Effective Usage Plans for Students and Teachers
Engaging students with a mobile game-based learning system in university education
Student Perceptions of an Asychronous Online Discussion Board Used to Assess the Professional Skills
Towards competency based testing and feedback: Competency definition and measurement in the field of algorithms & data structures
Motivating programming students by problem based learning and LEGO robots
Using software metrics to predict the difficulty of code writing questions
Measuring propensity for lifelong learning: Comparing Chinese and U.S. engineering students
Fostering STEM+ education: Improve design thinking skills
Megrez: MOOC-Oriented EEG-Based Arousal of Brain Detection and Adjustment Scheme
Augmented Reality and Matlab® for Visuospatial Competence Development
Flexibility of wireless technologies in learning in robotic laboratories
Work-in-Progress: Analysis of the use of Mentoring with Online Mob Programming
Artificial Intelligence in African Schools: Towards a Contextualized Approach
Online tools and remote labs for making ICT more attractive for students to prevent dropout
A Novel Approach to Visualisations for Computer Science Education
Student Proficiency Profiles through the Computing Professional Skills Assessment
Enhancing Computational Thinking and Problemsolving in Programming Education Through Generative AI: A Scoped Review
Empowering Young Women in the Caribbean Region in Stem
Recognizing lifelong learning competences: a report of two cases
Interdisciplinary Innovation Framework - A Unique Approach to the Development of Students' Entrepreneurship with a Focus on Real-Life Problems
A Low-Cost Remote Laboratory for Photovoltaic Systems to Explore the Acceptance of the Students
A Special version of a Statistical Analysis Course
Scrum Higher Education - The Scrum Master Supports as Solution-focused Coach
Prototype for Crowd-based Co-creation of Artificial Intelligence Natural Language Conversational Agents
Mapping information systems student skills to industry skills framework
Understanding engineering education change with the introduction of challenge driven education in Tanzania
Motivation of Computer Science Students at Universities Organized around Small Groups
Media Competence: Enabling for Digitization
Recommender system for Web 2.0 supported eLearning
To develop the Mandarin-phonetic-symbol communication aid for high-functioning autism children
ZooLector: Raising Awareness of Biodiversity Loss to all
Work-in-Progress: Pre-college Teachers' Metaphorical Beliefs about Engineering
Solving the Problem of Limited Content Accessibility in Natural Science Disciplines for Students with Hearing Impairments in Technical University
Education in Cyber Physical Systems Security: The Case of Connected Autonomous Vehicles
Usability Evaluation of a Multisensory Tool for Literacy of Children and Young People with Down Syndrome
Gamification and Communication: an Applied Experience in a Professional Competencies Development Workshop
Interdisciplinary Project Work for Engineering Students - a Survey of Former Students' Experience
Learning By Creating Instructional Videos: An Experience Report from a Database Course
Using e-Learning Standards to Improve Serious Game Deployment and Evaluation
Equitable STEM Education for Underserved Communities: Implementing Effective Learning Methodologies
Video reports by students in a design-based module at a University of Technology
A rating system that open-data repositories must satisfy to be considered OER: Reusing open data resources in teaching
Physical and Virtual Game Based Experiential Learning for Supply Chain and Operations Management Teaching Practice and Effectiveness
Practical undergraduate projects within the BRSU race academy: An example for conducting a new tutored peer-teaching learning approach
Just-in-Time-Teaching experience in a Software Design Pattern course
Transforming Digital Electronics Education: Integrating Sustainability Through Eco-Design, Modularity, and Circular Practices
Quantum Legacy in the Hands of Secondary School Students to Implement Quantum Literacy Through Quantum Computing
Work In Progress: Sleuth, a programming environment for testing gamification
Integrating Evaluative Judgement into Engineering Education Assessment: A Practical Approach
Interdisciplinary Capstone Engineering Projects for Medical Technologies Design: Cross Discipline Design and Communication Challenges
Digital Makerspace - a Tool with Multipurpose Use and Potential for Teaching and Others
Pedagogical content knowledge a comparative study between CS pre-service teachers and experienced teachers
Analysis of Student Learning Depth Progression in Programming Courses Through Video Annotation
Oxford-style debate as a tool of engineering learning in the teachers practice
Integration of simulators in virtual 3D computer science classroom
GOAL: Generating Learning Opportunities in Logistics
NFC solution for access to bibliographic sources
Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college
A network and repository for online laboratory, based on ontology
Smart Technologies' Application for International Taxation
Designing a Platform to Train Secure Programming Skills with Attack-and-Defend Exercises
Effective Synergies at Technical Universities to Actively Promote STEM at K-12 Schools
Blockchain for Management of Virtual Internationalization in Higher Education
Programming Teaching Interaction
Balancing low-level vs. high-level programming knowledge in an undergraduate microprocessors course
Responsibility in University Ecosystems and Challenge Based Learning
Strategies to Map Education 5.0 and Industry 5.0 in the Context of a Modernized Undergraduate Program in Chemical Engineering
E-exams in engineering education - online testing of engineering competencies: Experiences and lessons learned
Becoming Fully Operational: Employability and the Need for Training of Computer Science Graduates
Interfaces and services for integrating games and game components into competence based courses within learning management systems
Positive experience of the project gamification in the microprocessors and Microcontrollers course
HeatShield: a Low-Cost Didactic Device for Control Education Simulating 3D Printer Heater Blocks
Assessing New Learning Paths for Upskilling and Reskilling the Shipbuilding Workforce
Helping Students with the Most Common Questions in an Introductory Databases Course
AI and Network Security Curricula: Minding the Gap
Techniques and Technologies for the Administrative Support of Distance Education in Junior High Schools in the Corona Virus Age
Algorithmically supported team composition for software engineering project courses
An Adaptive Intelligent Tutoring System Powered by Generative AI
Conscious Technologies Projects as a Hub for Real Life Challenges in Engineering Education
Mastery Learning in CS1 with High Transparency Tests: Challenges for Fairness Among Task Variants
Neuroplasticity-Based Literacy Rescue: A Multisensory and Tangible Learning Methodology for Children at Risk
Web-based platform for the Information and communications technology (ICT) research in engineering education
IEEE Global Engineering Education Conference, EDUCON 2019, Dubai, United Arab Emirates, April 8-11, 2019
Multimedia as a substitute or complement to an optional lecture
Enhancing Integrated STEM Education through Underwater Robotics Competitions: A Project-based Learning Approach Incorporating Engineering Design Processes and Bloom's Taxonomy
Gamification in Informal Science Education: Enhancing Children's Motivation and Engagement with VitenChallenge Application
A Gamification Framework for Long-Term Engagement in Education Based on Self Determination Theory and the Transtheoretical Model of Change
Virtual Reality to Enhance User Satisfaction in an Engineering Innovation Project
Statistical Analysis Methods in Engineering Education Research: A state-of-the-art Review
Aligning Engineering Education with Industrial Needs through Specialized Courses
Digital teaching system StudyWays© as a new educational concept
eLearning within the engineering education in the Czech Republic
Augmented reality implementation as reinforcement tool for public textbooks education in Ecuador
Democratizing Assessment for Sustainable Learning in Mathematics Instruction: Giving Students Agency in Classroom Research (Work-in-Progress)
Standardized enriched rubrics to support competeney-assessment through the SCALA methodology and dashboard
Influence of Problem-Based Learning on Student Performance
2014 IEEE Global Engineering Education Conference, EDUCON 2014, Istanbul, Turkey, April 3-5, 2014
Factors Impacting Students' Creativity-related Self-efficacy in an Undergraduate Makerspace-based Course
A Low-Cost ADALM2000 Hybrid Learning Platform for the Analog Integrated Circuits Curricula
A remote mode high quality international master degree program in environomical pathways for sustainable energy systems (SELECT)-pilot program experiences during first year of studies
The Intersection of Engineering Education, AI, and Women: A Review of IEEE Xplore
VOIP course development with laboratory experiments for undergraduate information technology students
Work in progress: Modernizing laboratories for innovative technologies in automotive
Watch and Learn Using Code Snippets
Ai-Assisted Multiple-Choice Questions Generation with Multimodal Large Language Models in Engineering Higher Education
The Inverted Rotary Pendulum: Facilitating Practical Teaching in Advanced Control Engineering
Leveraging AI to Foster Critical Thinking in Engineering Education: Exploring the Three Spheres of Critical Thinking
Science Attitudes Challenged by a STEM Project
Sentiment analysis in MOOCs: A case study
Virtual cloud network laboratory based on IaaS for university IT education
GridKa school - Teaching information technologies since 2003
Report of a CS1 Course for Computer Engineering Majors Based on PBL
Using app inventor 2 in a summer programming workshop: Improvements over previous years
Synergistic model of content evolution in educational programs for IT industry
Programming literacy level needed for modern teachers: Fragile border between content creator and a programmer
Using games as a context for interdisciplinary learning: A case study at a Scottish primary school
A Serious Game for Mobile Phones used in a Software Engineering Course: Usability Evaluation and Educational Effectiveness
Point Cloud Generation of Transparent Objects: A Comparison between Technologies
Electrician Career Guidance Based on Integration Multi-modal Learning and Recreational Rctivities for Grade 8 Student
Exploring Futuristic Thinking and Soft Skills Development in Education: Insights from Higher Education Teachers and K-12 Students
Artificial Intelligence Based Student Learning Evaluation Tool
Air Quality Project as a Multidisciplinary Method of Innovative Learning: Measurements in Guadalajara, México During 2022
School-Level Factors of Computer Science Education at the Upper Secondary School Level That Affect Further Studies in It
Analysing and measuring students' experiences
Lecturers' views on e-learning in an engineering study program for non-traditional students: An online survey
Preliminary Findings from the Implementetion of a Rhythm based inclusive Program for Students with Special Educational Needs
Problem based learning in engineering service design program
Development of an educational tool for control engineering
Laboratory education experiences in the development of advanced digital TV services
Diagnostic Evaluation of Basic Mathematical Knowledge Carried Out on Freshman-Year Engineering Students
Multi-Challenge-Based Learning in Engineering: A new model in Experiential Education
Semester of Code: Piloting virtual placements for informatics across Europe
3D Print your Artifacts - 3D Turtle Geometry as an Introduction to Programming
Microelectronics Education Environment: A Training Model for the Semiconductors Market
Increasing interactivity and collaborativeness in MOOCs using facilitated groups: A pedagogical solution to meet 21 st century goals
Measuring the Developing of Competences with Collaborative Interdisciplinary Work
EDUCache simulator for teaching computer architecture and organization
Teachers' Perceptions about using Serious Games in Formal Education in Jordan: Possibilities and Limitations
Integrating Generative AI in Cybersecurity Curricula
Automated Evaluation System for Software Development Assignments
Teaching effective Cybersecurity through escape the classroom paradigm
Leveraging the Power of Digital Immersive Technologies to Enhance Engineering Education and Learning
Trustworthy Autonomous Systems (TAS): Engaging TAS experts in curriculum design
Boosting Students and Teachers Cybersecurity Awareness During COVID-19 Pandemic
Students perception on the use of social media to learn English within secondary education in developing countries
Engaging Undergraduate Students in Signal Processing Research: Vision, Strategy, and A Success Story
Educational robotics as learning tools within the teaching and learning practice
STEM and Educational Robotics Using Scratch
Recognizing the Value of Recognition in Education
Creating Learning Environments Within the Constraints of Higher Education - a Case Study of a First-Year Computing Program
The International Impact of COVID-19 and "Emergency Remote Teaching" on Computer Science Education Practitioners
Knowledge transfers between research consortium, higher education institution and world of work
Women in Engineering Academic Programs: A Dynamic Modelling Approach for Southern Mexico
Analysis of competency-based learning - 6 Years later
Yes We CAN: A low-cost approach to simulate real-world automotive platforms in systems engineering education for non-computer science majors
Work in progress: Towards a generic platform for implementing gamified learning arrangements in engineering education
Digitization of an Electronic Instrumentation Laboratory Practice: Measurement of an LDR with Arduino
Project-based learning and training of in-service teachers in programming: Projects as a bridge between training and practice
Work in progress - Automation of a computer networking laboratory
Holographic Application of Endemic Origami Animals from the Galápagos Islands that Self-Folds
Initiative to Increment the number of Women in STEM Degrees: Women, Science and Technology Chair of the Public University of Navarre
A Serious Gaming Approach for Teaching Environmental Entrepreneurship
Software Engineering Students' Perceptions for a 3D Learning Environment Regarding Anxiety
Engineering Students' Perceptions Towards Promoting Sustainability
"Beautiful patterns" MIT and Tec de Monterrey International Bootcamp: engineering women students teaching IT to high-school women students
From Outreach to Enrollment: Exploring the Influence of STEM Outreach Activities on Student Career Choices and Perceptions
Distributed Applications in Gamification of the Learning Process
How to be an effective technical writer?
Teaching Stem Subjects Through Project-Based Learning in a Global Classroom
Workplace learning analytics in higher engineering education
Bridging Research and Entrepreneurship: An Innovative Educational and Experiential Approach
Leveraging Generative AI to Simulate Stakeholder Involvement in the Engineering Design Process: A Case Study of MSc Team-Based Projects
Learning sign language basics supported by assistive technology
Use of an Offline Video Repository as a Tool to Improve Students' Performance in Engineering Courses versus Real-Time Long Distance Courses
A Discord in Teaching Urban Mobility Specialists-Observations on University Curricula of Smart and Sustainable Mobility
Analysis of student motivation in the use of a Physics Augmented Remote Lab during the Covid-19 pandemic
Conceptual understanding of complex components and Nyquist-Shannon sampling theorem: A design based research in Engineering
A systematic review of paper-based versus computer-based testing in engineering and computing education
Work in progress: The innovation journey: A challenge-based learning methodology that introduces innovation and entrepreneurship in engineering through competition and real-life challenges
Community-based Hackathon as a Problem Identification Tool for Capstone Projects
Teaching basic control concepts with a home-made thermal system
› Overcoming Obstacles: A Roadmap for Effective Collaboration between Engineering Academics and Third Space Professionals
Learning-by-Doing as an Educational Method of Conducting Experiments in Electronic Physics
Shifting the Flipped Classroom Online: Experiences from a Postgraduate Course on Usability Evaluation During COVID-19 Lockdown
The "Real Images" of Engineering Ethics Education: An Analysis Based on Systematic Literature Review(SLR)
Remote experimentation using a smartphone application with haptic feedback
Stimulating Critical Thinking in a Web Programming Module with Generative AI Tools
IEEE direct to student program (D2S): Changing dynamics of education and innovation
The Writing Factory: Structured Collaborative Academic Writing in Engineering
The Influence of an Industry Partner on the Development of Manufacturing-Processes Competencies in Generation Z Engineering Students
Self-assessment in PBL: A tool to develop self-confidence and autonomy of students: The example of self-assessment experiment at ISMEP-Supmeca in France
A framework for learning analytics in moodle for assessing course outcomes
Study of engineering related to problems of cities in research laboratories in a higher education institution in a peripheral city of Brazil
Work in progress: Computing cluster using IoT technologies
Using reflective self-assessments in a learning management system to promote student engagement and academic success
In-class Student Emotion and Engagement Detection System (iSEEDS): An AI-based Approach for Responsive Teaching
Pilot study on effectiveness of a virtual game training on executive functions
The impact of work integrated learning on engineering education
Work in Progress: Curricular STEMification, In-Service Teacher Education, and Course Development in a Semi-Periphery Country: An American and Chinese Collaboration
The changing face of entrepreneurship education for engineering students in France: Challenges and opportunities in a fast evolving world
A case study to investigate different types of intrinsic motivation in using an e-learning system
Learner-centered activities for engineering students using a dynamic teaching methodology
B@SE: Blocks for @rduino in the Students' educational process
Evaluating the Effectiveness of Online Cybersecurity Program in Higher Education
A Second-Generation Agentic Framework for Generative Ai-Driven Augmented Reality Educational Games
Constructive learning methodology for distant based online education in renewable energy technologies
Teaching Solar Energy Systems Design using Game-Based Virtual Reality
Gender and STEAM as part of the MOOC STEAM4ALL
The four business models for AI adoption in education: Giving leaders a destination for the digital transformation journey
Including Active Learning in an Online Database Management Course for Industrial Engineering Students
Evidence of Effectiveness for AJA Strategy to Argumentative Skills Development in Engineering Students
xCCM: an alternative method of appropriate contents creation on an e-Learning platform
Cyber security education as a tool for trust-building in cross-border public protection and disaster relief operations
Introducing concepts and methodologies of fault detection into electrical engineering education: The induction machine example
Ways and Benefits of Closing the Gap: Aligning Language and Communication Teaching with the Technical Curriculum
Methodology for systematic literature review applied to engineering and education
Collaborative Learning with COZMO to Teach Programming in SCRATCH and Python
Automating Formative Assessment for STEM Courses in Hybrid Learning Environments
Research-based recommendations for creating an inclusive culture for diversity and equity in engineering education
Diversity and inclusion in engineering education: Looking through the gender question
Towards the Automatic Detection of Critical Thinking Through EEG and Facial Emotion Recognition
Flipped classroom as a learning strategy in reading comprehension: a case study of higher education
Practical security education on combination of OT and ICT using gamfication method
A study of integrating remote laboratory and on-site laboratory for low-power education
ATHENA European University: An Educational Joint Model for Sustainable Education
System Reimagination in Games Engineering Education: An Instructional Approach Based on Commercial Games
Moods in MOOCs: Analyzing Emotions in the Content of Online Courses with edX-CAS
How Various Educational Features Influence Programming Performance in Primary School Education
Developing Global Engineers Through Interdisciplinary PBL and Design Thinking
Quantum Serious Games to Boost Quantum Literacy within Computational Thinking 2.0 Framework
Learning to Program: an In-service Teachers' Perspective
Structure of face-to-face teaching sessions for an undergraduate technology-centered computing course: Establishing a set of best practices
Fostering an Open Community for Sharing and Generating Open Educational Resources
Analysis of user interests in context of Web 2.0 technologies
Solving Mathematical Problems without Calculating the Use of Computer Algebra Systems in Electrical Engineering Lectures
Restoring the prestige of engineering education through an engineering-led digital transformation of economic science
Involvement of students in online master's studies of Engineering and Science: a path to minimize the gender gap in STEM
Learning Computer Vision using a Humanoid Robot
Serious games in management to support the active construction of knowledge in engineering studies
Evaluating the students' perception of the teaching effectiveness in a teleinformatics engineering
Top Occupations Based on a Strategic Taxonomy Framework of Future Skills for Workforce Development
How course projects can successfully prepare engineering students for capstone design projects
Building Instructional Methodologies for Teaching Transversal Skills to Future Engineers
SQheLper: A block-based syntax support for SQL
Teaching Writing and Reading to Children with Autism
Using App Inventor and LEGO mindstorm NXT in a summer camp to attract high school girls to computing fields
STEM Learning Through Drones: A Pedagogical Approach for Critical Thinking and Problem Solving
A novel design of management senior project for engineering students
An Approach for Conducting Educational Research on Two Multidisciplinary Areas of Information Systems; Enterprise Resource Planning and Big Data
Simulation Tool for Learning Action-Oriented Process Mining
Analysing and Improving Mathematical Formulation of Webavalia: A Self and Peer Assessment Tool
Engineering programs accreditation in Russia: An academic view
Work-in-Progress: Pedestrian bridge application in a Fundamentals of Structural Analysis course inside an Architecture bachelor program
Design and Development of a Mixed Reality Maintenance Training Guide for Electric Doors for Urban Railways
Towards the design of an interactive continuing training for software engineers in the Internet of Things sustainability using the example of autonomous vehicles