yusuke1997/dblp-id-title huggingface dataset:
Gamified and Online Activities for Learning to Support Dual Career of Athletes (GOAL)
MyVitalWallet - I Bring My (Own) Health
The Design of a Mobile System for Voice e-Assessment and Vocal Hygiene e-Training
Educational Mobile Applications on Computational Thinking and Programming for Children Under 8 Years Old
The Game as a Way to Train the Mind Games of Reasoning
Design and Implementation of an Online European Network for Monitoring Fitness in Youth
Mastering the MOOC: Exploring a Unique Approach to Online Course Development
Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the Use of m-Learning
Students' Experiences of Learning Mathematics Through Games Design
A Game-Based Smart System Identifying Developmental Speech and Language Disorders in Child Communication: A Protocol Towards Digital Clinical Diagnostic Procedures
Automatic Source Code Generation from Owl Pseudocode
SkyWords: A Serious Game Τo Enhance Typing and Spelling Skills
Technology's Role on Physical Activity for Elderly People
Three IoT Wearables in Six European Cities! Reality and Perception
Augmented Reality Application Based on Information Barcoding
Intelligent IoT Biomedical Bluetooth Data Acquisition System
Instructional Mirroring Applied in Basketball Shooting Technique
"Aspects of Freedom" a Case of Design and Making of AR App for Interactive Communication in the Field of 3D Animation Production in Culture
The Use of Gamification in Evaluating Children's Emotional Intelligence
Mobile Learning Application Integrated with Learning Management System
A Mobile Educational Application for Enhancing Cognitive and Language Skills of Children with Disabilities
On the Integration of Wearable Sensors in IoT Enabled mHealth and Quantified-self Applications
An Extended Technology Acceptance Model in the Context of Mobile Learning for Primary School Students
Implementation of Experiential Learning in Aerodynamic Design of Road Vehicles
IntraPlanet: An Embodied Approach of Teaching the Seasons Using Augmented Reality
Autism Serious Game Framework (ASGF) for Developing Games for Children with Autism
Game-Based Learning for IoT: The Tiles Inventor Toolkit
Mobile Technologies and Applications for the Internet of Things - Proceedings of the 12th IMCL Conference, ICML 2018, Hamilton, Canada, October 11-12, 2018
Virtual Laboratory as a Tool to Increase Student Motivation in the Context of Engineering Education Digitalization
A Novel Approach for Secure In-class Delivery of Educational Content via Mobile Routers with Functionally Enhanced Firmware
Poster: Determining a Network and Pedagogical Efficient Approach to Learning in Disruptive Environments
Improving Physics Education Through Different Immersive and Engaging Laboratory Setups
Experiment-Supported Mobile Application for Monitoring Human Activities Using Neural Networks
Studying the Ancient Civilizations on the Balkan Peninsula Through Serious Game and Storytelling
Design, Implementation and Evaluation of a Computer Science Teacher Training Programme for Learning and Teaching of Python Inside and Outside School - Establishing and Supporting Code Clubs to Learn Computer Programming by Self-contained Examples
Wearable E-Textile as a Narrative Mediator for Enhancing Empathy in Moral Development
An Assessment of the Advantages Using Smartphone - Based Tele- Audiology and Its Effects on Hearing Care Professionals' Willingness for Integration into the Fitting Process
Online Learning, Students' Assessment and Educational Neuroscience
Usage of Visual Analytics to Support Immigration-Related, Personalised Language Training Scenarios
Designing and Developing an Educational Game for Leadership Assessment and Soft Skill Optimization
Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project
Pattern-Based Game Apps for Collaborative Learning About Sustainable Management of Public Space
Greek Traditional Dances Capturing and a Kinematic Analysis Approach of the Greek Traditional Dance "Syrtos" (Terpsichore Project)
Mobile Technology for Learning During Covid-19: Opportunities, Lessons, and Challenges
Designing Exergames for Working Memory Training Using MaKey MaKey
Use of Mobile Apps for Logging Patient Encounters and Facilitating and Tracking Direct Observation and Feedback of Medical Student Skills in the Clinical Setting
Evaluating Design Cards for Supporting Design Thinking in the Context of Open Robotics and IoT Competitions
Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19
Py4hs: A Computer Science Teacher Training Programme Promoting Python Code Clubs
Work-In-Progress: Hybrid Education: From Telecommuting with e-Learning to Broadcasting Ourselves
Greek Parents' App Choices and Young Children's Smart Mobile Usage at Home
Improvement of Students' Achievement via VR Technology
The Impact of Background Music on an Active Video Game
Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October - 1 November, 2019
HAS-200 Lab Virtualization in Times of Pandemic
A Comparative Examination of AR and Video in Delivering Assembly Instructions
White Blood Cells Detection and Classification Using Convolutional Neural Network
Employing Mozilla Hubs as an Alternative Tool for Student Outreach: A Design Challenge Use Case
Poster: The Use of a Virtual Personal Assistant (FENNChat) as a Platform for Providing Automated Responses to ODL Students' Queries at UNISA
Advanced Interactive Multimedia Delivery in 5G Networks
Work-In-Progress About Dynamicity as a Foundation for AMI, a Mobile Intelligent and Adaptive Learning System
Linear Programming Model Applied to the Optimization of Nutritional Diets for Athletes
Proposal for a Deployment of a Non-standalone 5G Mobile Network Architecture for Developing Countries: Case of Senegal
User Experience and Music Perception in Broadcasts: Sensory Input Classification
Exploring Impact of Olfactory Stimuli on User Performance on Mobile Platforms
Bridging Mindstorms with Arduino for the Exploration of the Internet of Things and Swarm Behaviors in Robotics
Creating Magic-Matt, An Interface to Transform Video Games to a Sports Experience
Mobile Application as a Teaching Strategy to Learn English as a Second Language for Preschool Children
Recommendation Engine of Learning Contents and Activities Based on Learning Analytics
Multidisciplinary Problem-Based Learning (MPBL) Approach in Undergraduate Programs
A Small Robotic Step for the Therapeutic Treatment of Mental Illnesses
Augmented Reality Smart Glasses in Education: Teachers' Perceptions Regarding the Factors that Influence Their Use in the Classroom
Work in Progress. SportSWARES, Towards an Intelligent Way of Physical Training
Android OS Mobile Technologies Meets Robotics for Expandable, Exchangeable, Reconfigurable, Educational, STEM-Enhancing, Socializing Robot
Using Gamification Technique to Increase Capacity in the Resolution of Problems During the Process Teaching and Learning Programming
Development of a VR Simulator Prototype for Myocardial Infarction Treatment Training
Mobile Apps in Retail: Usage Frequency Before, During, and After the SARS-CoV-2 Pandemic - Insights from the German Market
MassiveLearning: Online Masterclass Course
Augmented Reality Supporting Deaf Students in Mainstream Schools: Two Case Studies of Practical Utility of the Technology
Work-in-Progress: GameLet: Readers' Theater in Media-Based Gamification for Reading Skills
A Micro Review Relevant to the Impact of New Mobile and Wearable Technologies on Pregnant Women
Using Gamification Based on Virtual Reality Mobile Platform for Treatment of Adults with Amblyopia
M-Health as a Tool in the Cognitive Flexibility of the Elderly
LoRa Technology Benefits in Educational Institutes
Towards a Learning Analytics Dashboard for Collaborative Conversational Agent Activities in MOOCs
An iOS Knowledge App to Support the Course "Developing Applications in a Programming Environment" of the Greek Lyceum
Modeling Students' Learning Performance and Their Attitudes to Mobile Learning
Developing Professional Skills Through Facilitated Dialogue
The Future of Virtual Classroom: Using Existing Features to Move Beyond Traditional Classroom Limitations
Parental Mediation of Tablet Educational Use at Home and at School: Facilitators or Preventers?
Use of the Fractal Analysis of Non-stationary Time Series in Mobile Foreign Exchange Trading for M-Learning
An Attempt for Critical Categorization of Android Applications Available for the Greek Kindergarten
Level of Digital Literacies Among Austrian College Students Assessed with an Online Survey
Enabling Social Exploration Through Virtual Guidance in Google Expeditions: An Exploratory Study
Proposal for a Mapping Mechanism Between an E-Learning Platform Users and WebRTC
Poster: Carris Application for Public Transportation
The Co-creation of an Online Educational Tool to Raise Awareness About Whistleblowing
Virtual Reality Against Doping: The Case of Project VIRAL
Interactive and Adaptable Mobile-Friendly e-Learning Environments for K-12 and Higher STEM Education and Skills Training
Proposing New Mobile Learning (M-Learning) Adoption Model for Higher Education Providers
Spatial, Kinaesthetic and Bodily Chromaticism - Gesture and Sound Interconnection Within the Framework of Singing Performance
A Rudimentary Progression Model for Artificial Intelligence in Education Competencies and Skills
A Preliminary Study on a Mobile System for Voice Assessment and Vocal Hygiene Training in Military Personnel
Controlling Diabetes with a Mobile Application: Diabetes Friend
Computational Estimation in the Classroom with Tablets, Interactive Selfie Video and Self-regulated Learning
Teaching MATLAB Programming by Utilizing Image Processing and Graphical User Interface Basics
Soupa and Integration of Ontologies Verl for Conceptualizing Contexts in Video Surveillance and Ubiquitous Computing
Evaluation of a Blog-Based Learning Analytics Tool: A Case Study Focusing on Teachers
PTGuide - A Platform for Personal Trainers and Customers
A Preliminary Study on a Mobile System for Voice Assessment and Vocal Hygiene Training: The Case of Teachers
Predictive Modeling Concerning Mobile Learning Advance
Integration of Software and Hardware AI Learning Models in the SEPT Learning Factory
Neurophysiology-Based Acoustic Measurements of Singing Contours - An Empathetic Interactive Loudness Approach
Digital Mobile-Based Behaviour Change Interventions to Assess and Promote Critical Thinking and Research Skills Among Undergraduate Students
25 Gb/s Colorless Transmitter Based on Reflective Electroabsorption Modulator for Ultra-Dense WDM-PON Application
ARTé Mecenas: In the Shoes of a Medici
Designing an Augmented Reality Smartphone Application for the Enhancement of Asthma Care Education
Improving Grasping of Bionic Hand by Using Finger Compliance Design and Rapid Prototyping
Serious Games and Motivation
Work-in-Progress: Developing a Master Programme for Specialists in Industry 4.0 - How an International Partnership of Universities Developed the Curricula for a Master Programme for Specialists in Industry 4.0
Mobile Simulation Game for Learning Theory of Constraints Fundamentals
Serious Game Concept to Promote Citizen Engagement for the Energy Transition Using Virtual Reality and Web Platforms
Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November - 1 December 2017, Mediterranean Palace Hotel, Thessaloniki, Greece
A Serious Game for Amplifying Awareness on Multimodal Teaching: Game Design and Usability Study
Introduction of Online Labs to Enhance the Quality of the Real-Time Systems Course
ADDventurous Rhythmical Planet: A 3D Rhythm-Based Serious Game for Social Skills Development of Children with ADHD
Evaluating a Serious Game for Halting Harassment and Abuse in Sports
Work-in-Progress: Construction Safety Using Visual Technological Support
Inclusive Access to Emergency Services: A Complete System Focused on Hearing-Impaired Citizens
Ontology-Based System for Automatic SQL Exercises Generation
5G Small-Cell Networks Exploiting Optical Technologies with mmWave Massive MIMO and MT-MAC Protocols
Quality of Service Provisioning in High-Capacity 5G Fronthaul/Backhaul Networks
The Design and Development of a Game-Based Approach to Entrepreneurship Education - Translating Entertainment Game Design Principles to Educational Games
Building a Multiple Linear Regression Model to Predict Students' Marks in a Blended Learning Environment
Web 2.0 Education Tools as Support in Digital Marketing: Tungurahua Case Study
A Gamified Educational Network for Collaborative Learning
Emerging Technologies and Augmented Reality in the Development of Learning and Human Potential
LeARning - An AR Approach
Key Indicators to Measure Student Performance in IoT and Their Teamwork Ability
NavMusApp: Exploring the Instrumental Continuum - A Mobile App for Classifying Musical Instruments in a Global Perspective
Natural Language Processing Environment to Support Greek Language Educational Games
Mulsemedia Data Representation Based on Multi-image Concept
Smart Citizens for Smart Cities - - A User Engagement Protocol for Citizen Participation
A Cloud Computing Solution for Digital Marketing: A Case Study for Small and Medium-Sized Enterprises
BYOD Collaborative Storytelling in Tangible Technology-Enhanced Language Learning Settings
An Approach for Supporting Space Orientation of the Blind Using Ontologically-Based Object Map
Work-in-Progress: Escape the Experiment - A Serious Game for Teaching Youth About the Dangers of Vaping
SELFIE Helper, an Automated Support Chatbot for the SELFIE Platform
Embodied Learning About Time with Tangible Clocks
Development and Use of IoT Boards for Online Labs
Case Study: Integrating Computational Thinking into the Introductory Course of Computer Science via the Use of the Programming Language Python
Learning Diaries - A Valuable Companion of Mobile Learning for Higher Education in Software Engineering
M-Learning: Are We Ready to Go Mobile?
Preliminary Evaluation of a Platform Integrating a VCOP to Prevent Abuse in Sports and a Whistleblowing Service
A 'Small and Thick' Portrait of Kabelo's Digital Play
Building a General Purpose Educational Augmented Reality Application: The Case of ARTutor
ASAMPL: Programming Language for Mulsemedia Data Processing Based on Algebraic System of Aggregates
Trials of the Acropolis: Teaching Greek Mythology Using Virtual Reality and Game Based Learning
A Comparison of Time Series Databases for Storing Water Quality Data
Participatory Design with Dyslectics: Design and Evaluation of an Enhancing Reading Skills Tool
TimeTracker App: Facilitating Migrants' Engagement in Their Second Language Learning
Encouraging Student Motivation Through Gamification in Engineering Education
Contextualisation of eLearning Systems in Higher Education Institutions
Dynamic Serious Game for Developing Programming Skills
E-Learning Platform for Disadvantaged Groups
The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance
Digital Didactics in Professional Education: Limitations, Risks and Prognosis
Work-In-Progress: Interactive Lab Manuals and Videos for a Unit Operations Course
Analytical Hierarchy Process and Human Plausible Reasoning for Providing Individualised Support in a Mobile Interface
Educational Robotics for Creating "Tangible Simulations": A Mixed Reality Space for Learning the Day/Night Cycle
Teachers' Perceptions Towards the Use of Mobile Augmented Reality - The Case of Greek Educators
Poster: Exploring the Educational Affordances of an Academic ePortfolio for Engineer Students Through a Self-regulated Learning Framework
The Design of a Serious Game to Enable the Exploration of the Binary System
Enhancing Second Language Listening Skills Through Smartphones: A Case Study
"The Greek Steelbook (TGS)" The Home of Steelbook Presentations
Concept of Digital Competences in Service Training Systems
Recommending a Retailer's Mobile App - Influence of the Retailer and the Mediating Role of Push Notifications
Connected School Bus for Learning and Safety
LEXISGURU: Mobile Application for Learning Basic Lexis in English for Kids
A Virtual Reality Prototype for the VISIR Remote Lab
Evaluating a Serious Game to Promote Healthy Lifestyle in Young People
Means of Cyber Security Aspects Studying in Maritime Specialists Education
FingerTrips on Tangible Augmented 3D Maps for Learning History
Assessment in Problem-Based Learning Using Mobile Technologies
Human Factors Considerations in Mobile Learning Management Systems
Active Learning Strategy Using Mobile Technologies
Full Lecture Recording Watching Behavior, or Why Students Watch 90-Min Lectures in 5 Min
Can Elementary Students Co-design the Learning Content of Educational Apps: The We!Design!Fractions Participatory Design Approach
How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working Together
Framework for Automatic VPN Access to Remotely Discovered Resources
A Hybrid Virtual-Physical Approach for Performing Control Theory Laboratories from Home
Blockchain as an IoT Intermediary
Impact of Assurance of Learning (AOL) in Programming Course for Novices
User Experience in Arabia: The Business Case for User-Centred Design and Usability Engineering
Two-factor Protection Scheme in Securing the Source Code of Android Applications
A New Watermarking Algorithm for Scanned Grey PDF Files Using Robust Logo and Hash Function
Developing an IT Help Desk Troubleshooter Expert System for diagnosing and solving IT Problems
IT Governance from Theory to Practice: The Importance of Accountability
E-HRM and Outsourcing For Arabic Countries and Large Organisations
Is Your IT Investment Adding Value to the Enterprise
ICAPS: Intelligent Context Aware Profile Switching
Mobility, Intelligent Networks &Smart Societies, Proceedings of the 2nd BCS International IT Conference 2014, Abu Dhabi, United Arab Emirates, 9 - 10 March 2014
Using Online Learning Resources: A Self Learning Tool
E-podium Technology: A Medium of Managing Knowledge at Al Buraimi University College via M-learning
Two Levels Block Based Wavelet Watermarking Algorithm For Still Colour Images
Number of Paths and Neighbours Effect on Multipath Routing in Mobile Ad Hoc Networks
A Novel Long Term Traffic Forecast Algorithm
Data Aggregation in Wireless Sensor Networks with Minimum Delay and Minimum Use of Energy: A Comparative Study
Mobile Malaria Larval Source Surveillance
Protecting National Assets Against Information Operations in Post-modern World
Improved Gravitational Search Algorithm with Elite Local Exploitation and Enlarged Gravity Constant
Robot Path Planning Based on Cellular Automata with Mixed Neighborhoods
Research on the Influencing Factors of Consumer Participation in Cooperative Consumption in Shared Economy
Applying GM (1, 1) Model in China's Apparel Export Forecasting
WordDiffuser: Helping Beginners Cognize and Memorize Glyph-Semantic Pairs Using Diffusion
Research on the Safety of Sea Crab Based on Machine Olfactory
Empirical Analysis of the Assessment of Computer Laboratory Management Based on BP Network Model
Hierarchical scheduling and real-time analysis for vehicular time-sensitive network
The Study and Design of Control System of Distribution Network Operation Robot
Deceive Mouse-Dynamics-Based Authentication Model via Movement Simulation
Unsupervised Monocular Depth Estimation with Scale Unification
Recognition and Drop-Off Detection of Insulator Based on Aerial Image
An Investigation of a Type of Affine Nonlinear Ship Fuel Oil Viscosity and Temperature Control System
Behavior Decision-Making Model by Petri Net for Submarine Torpedo Attack
A Novel Digital Broadcasting System Based on Polar Codes in Shortwave
Adaptive Structures simulation platform: A 3D Printing Approach for Ecological Response
Research and Implementation of Role-Based Access Control Model Based on Partition Number
The Public Electromagnetic Radiation Environment Comparison between China and Germany
Gait analysis based on angular velocity during human walking on five terrains
Distribution of Frame Coefficients
Particle Swarm Optimization Algorithms for Optimal Scheduling of Water Supply Systems
Efficient Method for Rapidly Detecting Circles Based on Edge-Tracking
Emotion Recognition Measurement based on Physiological Signals
Research for SOC Prediction of Lithium Battery Based on GA-ESN
Operation Pattern Recognition and Control for Super Capacitor Braking Energy Regeneration System of Micro EV
Influence of Kneepad Tightness on Women's Knee Joint Protection in Running
A Cross-Corpus Recognition of Emotional Speech
Incremental SFM 3D reconstruction based on monocular
A Novel Differential Evolution Sparrow Search Algorithm
Design of Chinese Smart Kitchen Based on Users' Behavior
What Are the Limits of Large Language Models in Industrial Design? A Case Study of Electronic Weighing Scale
Intelligent Energy Management Based on the Driving Cycle Sensitivity Identification Using SVM
The Application of RBF-NN with Improvements in Clustering Algorithm Based on Ant Colony Optimization in PID Control
QoS Routing by Genetic Algorithm for LEO Satellite Networks
Application of IEC870-5-101 Protocol in FTU Based on TMS320F28335
Research on Neighborhood Search Strategy of Artificial Bee Colony Algorithm for Satisfiability Problems
Rapid Spatial Domain Algorithm for Bone Trabecular Enhancement in X-Ray Images
The Research of Consortium Blockchain Dynamic Consensus Based on Data Transaction Evaluation
Robot Position Realization Based on Multi-sensor Information Fusion Algorithm
A Hybrid Hypercube and Spherical Evolution for Optimization
Study on the Application of Information Technology in International Cultural Tourism and the Evolution of the Trend
Sedimentary Microfacies Identification Using Principal Component Analysis and Neural Network Based on Genetic Algorithm
Evaluation of a Lead-Zinc Mine's Ventilation System Based on Unascertained Measurement Model
Establishment of Dynamic Model of Human Knee Joint in Sagittal Plane
Regulatory Element Parallel Mining Algorithm Based on Bit Combination
Hybrid Metaheuristic for Multi-objective Steelmaking-Continuous Casting Scheduling
Ant Colony Optimization Algorithm Based on Immune Strategy
A Segmented Template Optimization Using the Frechet Distance
On the User Research Method Based on OMUKE and UPPA
Recognition of Multi-Fontstyle Characters Based on Convolutional Neural Network
An Adaptive Hybrid Particle Swarm Optimization
Forecasting the Degree of Crowding in Urban Public Open Space upon Multi-source Data
Feature Identification from Imbalanced Data Sets for Diagnosis of Cardiac Arrhythmia
On the Succinctness of Cardinality Constraint Programs and Canonical Logic Programs
An Investigation into Aesthetic Assessment and Implementation Approaches for Graphic Design
A Control Strategy of Autonomous Vehicles Based on Deep Reinforcement Learning
SOC evaluation of lithium batteries based on VKF, ampere-hour integration and unsteady open circuit voltage fusion method
Human ID of Freestyle Walking Based on Smartphone and Dual-Tree Complex Wavelet Transform
Exploring Regulation Effect of Jogging on Human Emotion Based on Pulse Signal
Design of Intelligent Flower Nursery Monitoring Robot Based on Integrated Sensor Applications
Study on Information Management System of Rapier Loom
Text Clustering Algorithm Based on Semantic Graph Structure
Study of Technique of Edge Detection Based on Curvelet Transform
Research on the Application of Semantic Segmentation of driverless vehicles in Park Scene
Research for Parameters Optimization of Echo State Network
A Finite Frequency Domain Approach to LPV Systems Control for Wheeled Mobile Robots
Driving Decision-Making Analysis of Car-Following for Autonomous Vehicle Under Complex Urban Environment
Dynamic Connection and Coordinated Control Model of Mining Areas Social-Economic System
Research on factors influencing the high-quality development of red culture in Zhaoqing and development strategies
Multimodal Function Optimization Based on Improved ABC Algorithm