yusuke1997/dblp-id-title huggingface dataset:
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Exquisite Fabrication: Exploring Turn-taking between Designers and Digital Fabrication Machines
RestoreVR: Generating Embodied Knowledge and Situated Experience of Dunhuang Mural Conservation via Interactive Virtual Reality
Blow Molding Artifacts with PneuFab Method
What about a local wrapper around an universal core?
Supporting Online Video Learning with Concept Map-based Recommendation of Learning Path
Toward Human-Quantum Computer Interaction: Interface Techniques for Usable Quantum Computing
Supporting Physically Active CS-Ed for Children: Exploring the Design of Physical Play Friendly Coding Blocks
"I Love the Internet Again": Exploring the Interaction Inception of "TikTok Refugees" Flocking into RedNote
Learning a word processing system with training wheels and guided exploration
"I don't Want to Wear a Screen": Probing Perceptions of and Possibilities for Dynamic Displays on Clothing
Looking at, looking up or keeping up with people?: motives and use of facebook
To Do or Not To Do? Managing Intentions with Technology
Science-by-mail
Designing motivational features for sustainable urban mobility
Cross-Country Examination of People's Experience with Targeted Advertising on Social Media
Schrödinger's Update: User Perceptions of Uncertainties in Proprietary Large Language Model Updates
Developing a community intranet: social practices and technology interventions
Visual Design 4 Non-Designers: Learn Basics the Hands-on Way
Voice-Based Quizzes for Measuring Knowledge Retention in Under-Connected Populations
Keeping in touch with the family: home and away with the ASTRA awareness system
Constructing Embodied Algebra by Sketching
VINS: Visual Search for Mobile User Interface Design
Effect of Onset Position of Ray Casting in Virtual Reality
A Human-Centered Review of Algorithms used within the U.S. Child Welfare System
Simplifying orientation measurement for mobile audio augmented reality applications
ColdGlass: Full-Color Desktop 3D Printing in Glass
Understanding the Creation of Human-Virtual Entity Bonds through the AR Mobile Game Peridot
Making touchscreen keyboards adaptive to keys, hand postures, and individuals: a hierarchical spatial backoff model approach
From awareness to repartee: sharing location within social groups
Toss 'n' turn: smartphone as sleep and sleep quality detector
The value of a baseline in determining design success
Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment
Supporting second language reading with picture note-taking
Effects of Artificial Landmarks on Spatial Learning in FastTap Menus with Large Command Sets
Beyond Repairing with Electronic Speech: Towards Embodied Communication and Assistive Technology
NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contexts
The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection
Envisioning Financial Technology Support for Older Adults Through Cognitive and Life Transitions
Building Community Capacity: Exploring Voice Assistants to Support Older Adults in an Independent Living Community
Towards the Next Generation of Gaming Wearables
Sharing empty moments: design for remote couples
Ambiotherm: Enhancing Sense of Presence in Virtual Reality by Simulating Real-World Environmental Conditions
Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation
Collaborative Job Seeking for People with Autism: Challenges and Design Opportunities
"I spent 14 hours debugging just one assignment": Toward Computer-Mediated Personal Informatics for Computer Science Student Mental Health
Point Cloud Alignment through Mid-Air Gestures on a Stereoscopic Display
Acceptability of Speech and Silent Speech Input Methods in Private and Public
A software development methodology for sustainable ICTD solutions
Visual Access for 3D Data
A synergistic approach to specifying simple number independent layouts by example
FingerSense: augmenting expressiveness to physical pushing button by fingertip identification
JANUS: basic concepts and sample dialog
Passive force feedback for velocity control
Bridging the Virtual and Real Worlds: A Preliminary Study of Messaging Notifications in Virtual Reality
Kolibri: tiny and fast gestures for large pen-based surfaces
Mobile interaction does not exist
Between Scripts and Applications: Computational Media for the Frontier of Nanoscience
CodeTalk: Improving Programming Environment Accessibility for Visually Impaired Developers
Crossing the Chasm: Linking with the Virtual World through a Compact Haptic Actuator
Understanding and Empowering Intelligence Analysts: User-Centered Design for Deepfake Detection Tools
Improving External Communication of Automated Vehicles Using Bayesian Optimization
A Decade of Sustainable HCI: Connecting SHCI to the Sustainable Development Goals
Perceived productivity and the social rules for laptop use in work meetings
CarryLine: A Tool for Management and Rehabilitation of Post-Natal Chronic Back Pain
Reading Between the Lines: Identifying the Linguistic Markers of Anhedonia for the Stratification of Depression
Real life challenges in access-control management
"healthifying" exergames: improving health outcomes through intentional priming
Designing technology to address distress of TB patients' emotional states: findings from contextual inquiry
Investigating Eyes-away Mid-air Typing in Virtual Reality using Squeeze haptics-based Postural Reinforcement
Technology preferences and routines for sharing health information during the treatment of a chronic illness
HCI as an Inter-Discipline
Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games
Biomechanical simulation in the analysis of aimed movements
Micro-Versioning Tool to Support Experimentation in Exploratory Programming
SPOCK: A Smooth Pursuit Oculomotor Control Kit
Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop
A longitudinal study of follow predictors on twitter
Hybrid Dandelion: Visual Aesthetics of Performance Through Bionic Mechanism with Data from Biometric Facial Recognition
One Big Digital Family: Examining Social Media and Social Support in the Development of Youth "At-Risk"
Computationally Mediated Pro-Social Deception
Take me home: designing safer in-vehicle navigation devices
Script-based story matching for cyberbullying prevention
Adapting usability testing for oral, rural users
Ontologies in Design: How Imagining a Tree Reveals Possibilities and Assumptions in Large Language Models
Place-onas: shared resource for designing body tracking applications
Enriched Embodiment Environments for Healthcare Spaces: Exploration through the Design of a Cancer Treatment Facility
NaviiCompass: An Exploratory Feedback System for an Urban Farm Community
Don't talk to strangers!: peer tutoring versus active intervention methodologies in interviewing children
Access control for home data sharing: evaluating social acceptability
IGScript: An Interaction Grammar for Scientific Data Presentation
Cito: An Actuated Smartwatch for Extended Interactions
Mooqita: Empowering Hidden Talents with a Novel Work-Learn Model
Through the azerothian looking glass: mapping in-game preferences to real world demographics
An examination of user perception and misconception of internet cookies
PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation
Hug over a distance
CTArcade: learning computational thinking while training virtual characters through game play
"I am the follower, also the boss": Exploring Different Levels of Autonomy and Machine Forms of Guiding Robots for the Visually Impaired
Groups vs. Booking Websites: Investigating Collaborative Strategies Against Deceptive Patterns
Work with AI and Work for AI: Autonomous Vehicle Safety Drivers' Lived Experiences
Examining animated algorithms: the role of problem domain experience and problem representation in rule development
Robots in Weight Carrying Scenarios: From Transportation to Co-navigation
"Housing Diversity Means Diverse Housing": Blending Generative AI into Speculative Design in Rural Co-Housing Communities
Measuring Compliance with the California Consumer Privacy Act Over Space and Time
Grip sensing in smart toys: a formative design method for user categorization
Egocentric Analysis of Dynamic Networks with EgoLines
Social impacts of a video blogging system for clinical instruction
You 'Might' Be Affected: An Empirical Analysis of Readability and Usability Issues in Data Breach Notifications
SAD: A Stress Annotated Dataset for Recognizing Everyday Stressors in SMS-like Conversational Systems
Affective Design: The Influence of Facebook Reactions on the Emotional Expression of the 114th US Congress
DiSandbox: A Low-cost Digital Sandbox Tool to Support Psychological Analysis and Therapy for Left-behind Children
Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
At First Light: Expressive Lights in Support of Drone-Initiated Communication
B-Script: Transcript-based B-roll Video Editing with Recommendations
Development of the Critical Reflection and Agency in Computing Index
MagneLayer: Force Field Fabrication by Layered Magnetic Sheets
Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience
Rethinking "Risk" in Algorithmic Systems Through A Computational Narrative Analysis of Casenotes in Child-Welfare
Dually Noted: Layout-Aware Annotations with Smartphone Augmented Reality
Immersive environments: a physical approach to the computer interface
Crank That Feed: A Physical Intervention for Active Twitter Users
Micro-Phenomenology as a Method for Studying User Experience in Human-Computer Interaction
Sonic respiration: controlling respiration rate through auditory biofeedback
Evaluating interactive support for secure programming
Comparing emotions using acoustics and human perceptual dimensions
Communities Found by Users - not Algorithms: Comparing Human and Algorithmically Generated Communities
Beyond threaded conversation
Creative Writers' Attitudes on Writing as Training Data for Large Language Models
What can be learned from arcade games and home computer applications? (A Panel Discussion): The case for considering games and home applications (abstract only)
Towards universality of access: interfacing physically disabled students to the Icon educational microcomputer
Making public things: how HCI design can express matters of concern
Accessible voting: one machine, one vote for everyone
Bodies in motion: mobility, presence, and task awareness in telepresence
Social Media Effectiveness for Public Engagement: Example of Small Nonprofits
Exploring the design space for Crowdsourcing Journey eXperience
uCap: An Internet Data Management Tool For The Home
MultiPoint: a case study of multimodal performance for building presentations
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Spatial Heterogeneity in Distributed Mixed Reality Collaboration
Shiny happy people building trust?: photos on e-commerce websites and consumer trust
Assessing the Feasibility of Speech-Based Activity Recognition in Dynamic Medical Settings
User Story Mapping: The Hands-on Course
Home, habits, and energy: examining domestic interactions and energy consumption
Rapid Prototyping for XR
E-Orthosis: Augmenting Off-the-Shelf Orthoses with Electronics
Feasibility and pragmatics of classifying working memory load with an electroencephalograph
Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens
Tongue-in-Cheek: Using Wireless Signals to Enable Non-Intrusive and Flexible Facial Gestures Detection
User Attitudes towards Algorithmic Opacity and Transparency in Online Reviewing Platforms
3DTactileDraw: A Tactile Pattern Design Interface for Complex Arrangements of Actuators
Tool support for task-based user interface design
Hacking, Switching, Combining: Understanding and Supporting DIY Assistive Technology Design by Blind People
Demonstrating Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects
Comparing two methods for gesture based short text input using chording
RapID: A Framework for Fabricating Low-Latency Interactive Objects with RFID Tags
'Douyin is My Nourishment of the Mind': Exploring the Infrastructuralization Process of Short Video Sharing Platforms From Rural People's Perspective
Designers: meet your users (panel)
Experiential Qualities of Whispering with Voice Assistants
Mind pool: encouraging self-reflection through ambiguous bio-feedback
Ad-Blocked Reality: Evaluating User Perceptions of Content Blocking Concepts Using Extended Reality
Experiencing InstructPipe: Building Multi-modal AI Pipelines via Prompting LLMs and Visual Programming
Mirai: A Wearable Proactive AI "Inner-Voice" for Contextual Nudging
"Easier or Harder, Depending on Who the Hearing Person Is": Codesigning Videoconferencing Tools for Small Groups with Mixed Hearing Status
Examining Identity as a Variable of Health Technology Research for Older Adults: A Systematic Review
Veritaps: Truth Estimation from Mobile Interaction
Reflective Spring Cleaning: Using Personal Informatics to Support Infrequent Notification Personalization
Learning from Healthcare Providers' Strategies: Designing Technology to Support Effective Child Patient-Provider Communication
Evaluating the Interpretability of Generative Models by Interactive Reconstruction
Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars
HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
User-System Interaction Technology (USIT): a UI research group of Philips Electronics
Schooling in the digital domain: gendered play and work in the classroom context
Explicating "Implicit Interaction": An Examination of the Concept and Challenges for Research
ThermoTouch: Design of a High Dynamic Temperature Range Thermal Haptic Display
Exploring and Promoting Diagnostic Transparency and Explainability in Online Symptom Checkers
Machine intelligence
A different kind of information appliance: fridge companion
Listen to Your Footsteps: Wearable Device for Measuring Walking Quality
Care Partnerships: Toward Technology to Support Teens' Participation in Their Health Care
A novel method to monitor driver's distractions
WieldingCanvas: Interactive Sketch Canvases for Freehand Drawing in VR
Work-centered design: a case study of a mixed-initiative scheduler
Usage analysis: combining logging and qualitative methods
Exploring evaluation methods for ambient information systems
Ways of Spectating: Unravelling Spectator Participation in Kinect Play
Reading Face, Reading Health: Exploring Face Reading Technologies for Everyday Health
The project fragmentation problem in personal information management
Relational Aspects in Patient-provider Interactions: A Facial Paralysis Case Study
Detecting negative emotions during social media use on smartphones
Voice-reactive facial expression graphics feedback for improved human-to-machine speech input
Avoiding Collisions when Interacting with Levitating Particle Displays
Formal specifications for modeling and developing human/computer interfaces
Interactive AR Applications for Nonspeaking Autistic People? - A Usability Study
Usability Problem Identification Using Both Low- and High-Fidelity Prototypes
Temporal distortion for animated transitions
GAZE: Using Mobile Devices to Promote Discovery and Data Collection
Ambient social tv: drawing people into a shared experience
Crafting Digital Experiences for Feminine Stress-care: An Exploratory Approach
Good Days, Bad Days: Understanding the Trajectories of Technology Use During Chronic Fatigue Syndrome
CNN-based Gripping-force Estimation Using Optical Muscle Deformation Sensors
Facilitating Asynchronous Participatory Design of Open Source Software: Bringing End Users into the Loop
Data Abstraction Elephants: The Initial Diversity of Data Representations and Mental Models
Lovelet: a heartwarming communication tool for intimate people by constantly conveying situation data
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
Creating a Sociotechnical API: Designing City-Scale Community Engagement
Video Consumption Patterns for First Time Smartphone Users: Community Health Workers in Lesotho
Why do people watch others eat food? An Empirical Study on the Motivations and Practices of Mukbang Viewers
Laser pointer interaction
IntelliLining: Activity Sensing through Textile Interlining Sensors Using TENGs
Collocated social practices surrounding photos
Contesting Control with Automation in Technology-Mediated Interactions
Emotional Interaction and Nofitication of Flexible Handheld Devices
mPath: facilitating human interaction
Predicting Mid-Air Interaction Movements and Fatigue Using Deep Reinforcement Learning
MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children
Computational composites
Interactivity and non-interactivity on tabletops
Demonstrating Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics
LiveThumbs: a visual aid for web page revisitation
User perceptions of the role and value of tags
Heads-up engagement with the real world: multimodal techniques for bridging the physical-digital divide
Rendering navigation and information space with honeycomb TM
HyperMark: issuing commands by drawing marks in HyperCard
Infrastructure as Creative Action: Online Buying, Selling, and Delivery in Phnom Penh
Introduction to designing and building musical interfaces
Tabletop displays for small group study: affordances of paper and digital materials
Enabling concurrent dual views on common LCD screens
The Entoptic Field Camera as Metaphor-Driven Research-through-Design with AI Technologies
Be Part Of It: Spectator Experience in Gaming and Esports
DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models
Visualization and interaction techniques for mobile devices
Bricolage: example-based retargeting for web design
Multimodal communication involving movements of a robot
Physiology-Driven Empathic Large Language Models (EmLLMs) for Mental Health Support
Designing Family-Centered Aids for the Intensive Care Unit
eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators
Traversing Boundaries: Understanding the Experiences of Ageing Saudis
Kinetic Typography: Issues in time-based presentation of text
Towards Algorithmic Reform: Low-Income Individuals Inclusion in AI/ML Literacy and Ethical Values-Informed Tool Design
Using scenarios to elicit user requirements
Engaging the city: public interfaces as civic intermediary
IRMail: a minimal interface for a retrieval system
Cultural differences on visual self-presentation through social networking site profile images
Shuffle, throw or take it! working efficiently with an interactive wall
G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren
The mobile forum: real-time information exchange in mobile sms communities
Algorithmic appreciation or aversion? The moderating effects of uncertainty on algorithmic decision making
ATHack: Co-Design and Education in Assistive Technology Development
Writing to your car: handwritten text input while driving
Giveaway wireless sensors for large-group interaction
UI for a videoconference camera
"I think it saved me. I think it saved my heart": The Complex Journey From Self-Tracking With Wearables To Diagnosis
Emotion regulation for frustrating driving contexts
Carpool.UMD: community carpooling
Accessible clothing tags: designing for individuals with visual impairments
Cinehacking Cape Town - Embracing Informality in Pursuit of High Quality Media
Integrating Dynamic Difficulty Adjustment and Alien Motion in Virtual Reality for Cognitive Rehabilitation Therapy
AI Inspired Recipes: Designing Computationally Creative Food Combos
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation
FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation
Teleconferencing eye contract using a virtual camera
Psychological issues in the use of icons in command menus
Airhockey over a distance
Evaluating Interaction-Triggered Emotions in People with Dementia
A Conversational Agent to Improve Response Quality in Course Evaluations
The User Perspective on Island-Ready 6G Communication: A Survey of Future Smartphone Usage in Crisis-Struck Areas with Local Cellular Connectivity
The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games
Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model
EgoScanning: Quickly Scanning First-Person Videos with Egocentric Elastic Timelines
Visible Nuances: A Caption System to Visualize Paralinguistic Speech Cues for Deaf and Hard-of-Hearing Individuals
"Watch Out!": Semi-Autonomous Vehicles Using Assertive Voices to Grab Distracted Drivers' Attention
Tag a Teacher: A Qualitative Analysis of WhatsApp-Based Teacher Networks in Low-Income Indian Schools
Interaction Effects of Pedestrian Behavior, Smartphone Distraction and External Communication of Automated Vehicles on Crossing and Gaze Behavior
Experiences of Delivering a Public Health Data Service
Collision warning design to mitigate driver distraction
Am I a Bunny?: The Impact of High and Low Immersion Platforms and Viewers' Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video
Narrative Transportation in Gamified Information Systems: The Role of Narrative-Task Congruence
Skateboards as a mobile technology
Designing a personal visualization projection of online social identity
Tactile Information Transmission by 2D Stationary Phantom Sensations
Designing Technology and Policy Simultaneously: Towards A Research Agenda and New Practice
Early research strategies in context: adobe photoshop lightroom
KIKIWAKE: sound source separation system for children-computer interaction
Characterizing and Quantifying Expert Input Behavior in League of Legends
Deformable Paint Palette: Actuated Force Controls for Digital Painting
Identifying emotional states using keystroke dynamics
Common sense investing: bridging the gap between expert and novice
ARTextiles for Promoting Social Interactions Around Personal Interests
Augmenting On-Body Touch Input with Tactile Feedback Through Fingernail Haptics
SurveillanceCapitalism@CHI: Civil Conversation around a Difficult Topic
Was my message read?: Privacy and Signaling on Facebook Messenger
Tivoli: integrating structured domain objects into a freeform whiteboard environment
The secret life of notebooks
Hold that thought: are spearcons less disruptive than spoken reminders?
Pointing with fingers, hands and arms for wearable computing
Designing games for learning: insights from conversations with designers
An experiment in discovering personally meaningful places from location data
Identifying Historical Primary Sources in Social Media for Reliable Historical Reconstruction
Does the user interface make interruptions disruptive?: a study of interface style and form of interruption
The times they are a-changin': mobile payments in india
Increasing the Transparency of Research Papers with Explorable Multiverse Analyses
User perceptual mechanisms in the search of computer command menus
Jubilee: An Extensible Machine for Multi-tool Fabrication
Guilty or not guilty? human factors structured methods on trial
Designing novel interactional workspaces to support face to face consultations
Puchi Planet: a tangible interface design for hospitalized children
Breaking the Plane: Exploring Real-Time Visualization of 3D Surfaces in Augmented Reality with Handwritten Input
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
Participatory Design of AI Systems: Opportunities and Challenges Across Diverse Users, Relationships, and Application Domains
Deconstructing Cosmetic Virtual Goods Experiences in Dota 2