yusuke1997/dblp-id-title huggingface dataset:
Simultaneous Measurement of Lens Accommodation and Convergence to Real Objects
Creating a new approach to design and a new vision for networked appliances and net-based services
Towards an intelligent marketspace for virtual enterprises
Sample Size Estimation for Statistical Comparative Test of Training by Using Augmented Reality via Theoretical Formula and OCC Graphs: Aeronautical Case of a Component Assemblage
Automated Response Generation Using Language Models: An Approach to Enhancing User Interaction
Practical and Numerical Investigation on a Minimal Design Navigation System of Bats
Diabetweets: Analysis of Tweets for Health-Related Information
A Study on Trust Building in AI Systems Through User Commitment
Information Security, Privacy, and Trust in Social Robotic Assistants for Older Adults
Ambient Interaction Design in a Primitive Society
Let's Not Get Too Personal - Distance Regulation for Follow Me Robots
Improving the Accessibility of Public Digital Terminals through Personalisation: Comparison of Direct and Indirect Interaction Modes
Ideal Mode Selection of a Cardiac Pacing System
Social Adaptation of ERP Software: Tagging UI Elements
Human-Aligned GAI Driven by Conceptual Knowledge: System, Framework, and Co-creation
Task Analysis of Soft Control Operations Using Simulation Data in Nuclear Power Plants
I See, Please Tell Me More - Exploring Virtual Agents as Interactive Storytellers
Human Factors and Ergonomics Using Anthropometric and sEMG Data in Automotive Gearshift Quality Analysis
AR'istophanes: Mixed Reality Live Stage Entertainment with Spectator Interaction
The 7 Basic Functions of a Digital Library - Analysis of Focus Groups about the Usefulness of a Thematic Digital Library on the History of European Integration
Evaluating the Attractiveness Factors of Internet Celebrity Products Using Survey Data
An Affect Extraction Method in Personal Fabrication Based on Laban Movement Analysis
Human-House Interaction Model Based on Artificial Intelligence for Residential Functions
Frequency of Usage and Feelings of Connectedness in Instant Messaging by Age, Sex, and Civil Status
The Challenges to Leverage User Generated Contents in B2B Marketing
The Effects of Online Review Message Appeal and Online Review Source Across Two Product Types on Review Credibility, Product Attitude, and Purchase Intention
Twitter as a Communication Tool for Flood Disaster Mitigation in Jakarta
A Simple Method to Record Keystrokes on Mobile Phones and Other Devices for Usability Evaluations
Participative Process Model for the Introduction of AI-Based Knowledge Management in Production
Inspection of In-Vehicle Touchscreen Infotainment Display for Different Screen Locations, Menu Types, and Positions
Experiences in the Use and Implementation of Information Technology in the Printing Industry
Do You Trust AI? Examining AI Trustworthiness Perceptions Among the General Public
Using k-Means Clustering to Classify Protest Songs Based on Conceptual and Descriptive Audio Features
Conceptual Definition and Contemporary Value of Ethnic-Specific Necessities for Zhuang, Dong, Miao, and Yao Ethnic Groups in the Nanling Corridor: A Belt and Road Perspective
Distributed Intelligence and Scaffolding in Support of Cognitive Health
Factors and Influences of Body Ownership Over Virtual Hands
From Ideality to Reality- a Case Study of Mondrian Style
ENT Disease Diagnosis Using an Expert System
Study About Creation of "Maai" Involving Intention Using Rhythm Controller - Development of Maai Creating Agent and Interaction Experiments Between Human and Agent
Prototyping a Touch-Optimized Modeling Tool for Co-located and Inverted Classroom Group Modeling Scenarios
A Survey of the Constraints Encountered in Dynamic Vision-Based Sign Language Hand Gesture Recognition
Change of Users' Eye Height Based on Their Moving Speed
A Virtual Trainer by Natural User Interface for Cognitive Rehabilitation in Dementia
Measuring the Influence of Characteristics on Decision-Making Scenarios: A Prototype
Deep Learning-Based Automatic Pronunciation Assessment for Second Language Learners
Classification Based on LBP and SVM for Human Embryo Microscope Images
The Design Pattern of Participatory Urban Design for the "-Able City" -Applying Copenhagen's Pattern to Japanese Case
Sign Language to Speech Converter Using Raspberry-Pi
Design Method of Online Health Education with Service Interaction System for the Elderly
Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store
Effectiveness of Technology-Assisted Medication Reminder Systems in Neurodegenerative Diseases: Systematic Review and Meta-analysis
Remote Usability Evaluation Using Eye Tracking Enhanced with Intelligent Data Analysis
Research of Comfort Model of Eye Massager During Siesta in the Office
User Acceptance in Automated Vehicles: An Investigation of Electrodermal Activity Using Wearables
Towards a Usable Framework for Modelling Security and Privacy Risks in the Smart Home
Lip Movement as a WiFi-Enabled Behavioral Biometric: A Pilot Study
Investigating Mobile Use for Wearable Product Concept Design
Large Language Models for the Analysis of Project Proposals
On Efficiency of Adaptation Algorithms for Mobile Interfaces Navigation
Ant Colony Optimization to Reduce Schedule Acceleration in Crowdsourcing Software Development
Cybercity walker - layered morphin method
Analysis of Feedback in Error Visualization Systems Using Thinking Aloud Protocol
Scenario-Based Design as an Approach to Enhance User Involvement and Innovation
Dialogue Design Through Modified Dataflow and Data Modelling
Facial Recognition: An Enabling Technology for Augmented Cognition Applications
Design and Implementation of a Mobile Cloud Environmental Application for Riyadh City
Digital Media Use and the Role of Internet Self-efficacy Among Older Technology Volunteers - A Baseline Study from the Project "DiBiWohn"
The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills
A Multidisciplinary Approach to Leadership During the COVID 19 Era. The Case of Romania
Studying Human Factors Aspects of Text Classification Task Using Eye Tracking
Feedback in Computer-Based Concept Mapping Tools: A Short Review
HALO the Winning Entry to the DARPA UAVForge Challenge 2012
Design and Assessment of Two Handling Interaction Techniques for 3D Virtual Objects Using the Myo Armband
Requirements for an Autonomous Taxi and a Resulting Interior Concept
Collage: A Declarative Programming Model for Compositional Development of Web Applications
Heuristic Evaluation and Usability Testing: Case Study
SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers
Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability
Wide-Range Auditory Orientation Training System for Blind O&M
How to Include Users in the Design and Development of Cyberinfrastructures?
Bedroom Temperature and Sleeping Quality
A Descriptive Enterprise System Model (DESM) Optimized for Cybersecurity Student and Practitioner Use
Drivers and Automation: A Study About Cultural and Behavioral Influence in the Interaction with Driver Assistants
Peering into the Algorithmic Cosmos: A Narrative Game for Demystifying Privacy Data Circulation
Reasoning, Planning, and Goal Seeking for Small Combat Unit Modeling and Simulation
The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone Case
Ergonomic Approach for the Conception of a Theatre Medical Regulation System
Analysis of CS Survey and NPS Numbers in Japanese Wedding Market
The Information Exoskeleton: Augmenting Human Interaction with Information Systems
Research on Immersive Virtual Reality Display Design Mode of Cantonese Porcelain Based on Embodied Interaction
Effectiveness of Diverse Evidence for Developing Convincing Proofs with Crowdsourcing
Exploring the Fashion Factors of Female's Crossbody Bag Designs
An MDE-SOA Approach to Support Plastic User Interfaces in Ambient Spaces
Symbolic tele-communication using the WWW
Academic Assessment: Usability Evaluation of an Integrated Platform for Students with Disabilities
User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions
Using PLR Syntax to Map Experience-Based Digital/Physical Ecosystems for Strategic Systemic Change
"Naughty AlphaGo": Transforming the Game of Computer Go into an Emotional Tangible Playground
Active Disengagement？ A Phenomenographic Analysis of Autonomous Digital Disconnection Behavior in Older Adults
An Interactive Drawing Plane for 3-Dimensional Annotation of Geographic Data in Virtual Reality
A Haptics Experiment in Assistive Technology for Undergraduate HCI Students
Impact of Distance to Screen upon Spacial Awareness
Understanding ICTs in Older Life: A Scope Review of 'The Gerontologist' and 'Research on Aging'
Assessing the Vulnerability of Military Personnel Through Open Source Intelligence: A Case Study of Lithuanian Armed Forces
Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites
Establishing a Measurement System for Human Motions Using a Textile-Based Motion Sensor
Weather Forecasting Limitations in the Developing World
A Scheme for Multimodal Component Recommendation
Whole-Body Robotic Simulator of the Elderly for Evaluating Robotic Devices for Nursing Care
Consuming Fake News: A Matter of Age? The Perception of Political Fake News Stories in Facebook Ads
Using Multiple Technologies for Distance Learning
TeamNETS: Scaled World Simulation for Distributed Cyber Teams
Towards Anthropomorphic Movements for Industrial Robots
Effective Social Media Marketing Planning - How to Develop a Digital Marketing Plan
Neurocognitive Correlates of Learning in a Visual Object Recognition Task
A Taste of Distributed Work Environments: Emergency Remote Teaching and Global Software Engineering
Simulation of Complex Human Movement Through the Modulation of Observed Motor Tasks
Discussion on the Feasibility of Soft Actuator as an Assistive Tool for Seniors in Minimally Invasive Surgery
Development of Push-Based English Words Learning System by Using E-Mail Service
An Asymmetric Bimanual Gestural Interface for Immersive Virtual Environments
Composite Context Information Model for Adaptive Human Computing
Service Design of Stray Cat Feeding Based on the Theory of Sustainable Development
Metaphor and Storytelling in Interface Design for Virtual Reality
Individual Differences in the Relationship Between Emotion and Performance in Command-and-Control Environments
Interaction Design of Smart Fitness Reminder in Car Based on Internet of Vehicle
Moderating Effect of Country of Origin to the Evaluation of Cellphones
Supporting Universal Usability of Mobile Software: Touchscreen Usability Meta-test
The Interplay of Trust in Automation, Attentional Capacity, and Situation Awareness in the Age of Vehicle Automation
Tabletop Computer Game Mechanics for Group Rehabilitation of Individuals with Brain Injury
Overcoming Organizational Barriers to the Integration of UX Methods in Software Development: A Case Study
A Proposal of Contraindication Database for Medicines
The Effects of Visual and Cognitive Distraction on Driver Situation Awareness
Linear Arrangement of Spherical Markers for Absolute Position Tracking of a Passive Stylus
Software Requirements Engineering in Digital Healthcare: A Case Study of the Diagnosis and Monitoring of Autism Spectrum Disorders in Children in the UK's National Health Service
TextureAda: Deep 3D Texture Transfer for Ideation in Product Design Conceptualization
Design and Development of an Electric Skateboard Controlled Using Weight Sensors
Affective Haptics Research and Interaction Design
The Role of Interaction Modeling in Future Cognitive Ergonomics: Do Interaction Models Lead to Formal Specification of Involved Machine Intelligence?
Selection and Modeling of a Formal Heuristic Evaluation Process Through Comparative Analysis
Steps towards Enhancing the User Experience in Accessing Digital Libraries
Perceived Complexity and Cognitive Stability in Human-Centered Design
Applying Designing Lines to Develop Audiovisual Systems
Development of Fatigue-Associated Measuresment to Determine Fitness for Duty and Monitor Driving Performance
One Interface, Many Views: A Case for Repeatable Patterns
Can Online Games Survive Longer?
Implementing Group Work in the Car Manufacturing Industry: The Foreman as a Focal Factor
An Experiment about How to Feel Temperature Change of Mouse
Re/Framing Virtual Conversational Partners: A Feminist Critique and Tentative Move Towards a New Design Paradigm
Intelligent Provision of Semantic Web Services in Educational Systems
A Pen Based Tool for Annotating Planar Objects
Gauging the Reliability of Online Health Information in the Turkish Context
A Survey-Based Study to Identify User Annoyances of German Voice Assistant Users
Correlation Study of Clothing Pressure and Reducing Exercise Fatigue During Exergames
Analysis of Human Awareness of Security and Privacy Threats in Smart Environments
Adopting Open Protocols to Increase the Impact on Digital Repositories
Analyzing Early Stage of Forming a Consensus from Viewpoint of Majority/Minority Decision in Online-Barnga
Evaluation of User-Interface Designs for Educational Feedback Software for ASL Students
HCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings, Part II
Reinterpreting Peking Opera Through Scenario-Based Design and Extended Reality: A Case Study of "The Romance of the Western Chamber"
Design of Interface for Operational Support of an Experimental Accelerator with adaptability to User Preference and Skill Level
A Unified Pattern Specification Formalism to Support User Interface Generation
A Comparison of Artifact Reduction Methods for Real-Time Analysis of fNIRS Data
Sambad - Computer Interfaces for Non-literates
Automated Escalation and Incident Management in Healthcare During Mass Casualties and Pandemic Events
A Study of Factors Influencing the Adoption of Cloud-Based ERP System: The Perspective of Transaction Cost Economics
How E-Learning Can Facilitate Information Security Awareness
Extraction of New Guideline Items from the View Point of ELSI (Ethics, Legal, Social Issues) for Service Utilized AI-Focus on Healthcare Area
Designing an Interactive Eco-Feedback Environment
A.I. In All the Wrong Places
Exploring How Muddled Information Needs Influence Learning Outcomes
Construction of an Instrument for the Quantitative Assessment of Experience in the Use of Conversational Agents
Personalized Mastery Learning Ecosystems: Using Bloom's Four Objects of Change to Drive Learning in Adaptive Instructional Systems
Interaction with Three Dimensional Objects on Diverse Input and Output Devices: A Survey
Evaluation Method of e-Learning Materials by alpha-Wave and beta-Wave of EEG
Analysis of Biofeedback Through Heartbeat Obtained by Exposure to Phobia Through Virtual Reality
Agent-Based Nonlocal Social Systems: Neurodynamic Oscillations Approach
Tailoring Persuasive, Personalised Mobile Learning Apps for University Students
A Similarity-Calculation Method of Geometric Problems for Adaptive e-Learning
Accessibility of Health Data Representations for Older Adults: Challenges and Opportunities for Design
The Design of Online Teaching in Digital Image Creation Courses in Colleges and Universities-Based on the Short Film Production Course as an Example
Construction of Immersive Art Space Using Mirror Display and Its Evaluation Through Heart Rate Measurements
Collaborative Meaning Construction in Socioenactive Systems: Study with the mBot
Enhancing Peoples' Training Experience: A Gym Workout Planner Based on Soft Ontologies
Parking Autonomous Skids
HoloLens 2 Technical Evaluation as Mixed Reality Guide
Assessment of Force Thresholds Perceived as Safe by Expert Surgeons in Surgical Procedures
A Survey on When to Think About Talking to Users of the Work Immersion Time Presentation System in the Office
Rotate-and-Press: A Non-visual Alternative to Point-and-Click?
A Framework for Adaptive Design: A Conceptual Approach to Smart City User Interfaces
A Model-Based Framework for Multi-Adaptive Migratory User Interfaces
Analysing Visual Representations of Adult Online Learning Across Formats
An Empirical Research on Factors Influencing Virtual Community Members Shift Toward E-Commerce Buyers
How to Design Experiences: Macro UX versus Micro UX Approach
The Evaluation of Operating Posture in Typing the QWERTY Keyboard on PDA
Presenting a Digital Toolkit for Training Hyper-Observant Experience Design Researchers
A Participation of Mental Factors in Agile Manufacturing Systems
Attractiveness of an Interactive Public Art Installation
Exploring New Methodologies for the Analysis of Functional Magnetic Resonance Imaging (fMRI) Following Closed-Head Injuries
Idea Creation Method Based on Memory
The Gestural Input System for Living Room Digital Devices
3D Human Motion Capturing Based Only on Acceleration and Angular Rate Measurement for Low Extremities
ICT in special education: what are European practitioners asking ICT researchers for?
Security Monitoring in a Low Cost Smart Home for the Elderly
A Systematic Literature Review of Usability Evaluation Guidelines on Mobile Educational Games for Primary School Students
Research on Students' Learning Experience After Embedding Data Thinking into Curriculum - Take the Course "Staff Career Development" as an Example
Classification of Synchronous Non-parallel Shuffling Walk for Humanoid Robot
Designing for Authorship: Students as Content Creators Using Mobile Devices in Educational Settings
PrairieKNOW: a tool to assist the study, creation, and growth of community networks
An Eye-Gaze Input System Using Information on Eye Movement History
Design of Bionic Inspection Robot for High-Voltage Transmission Line Based on Cross-Cultural Design Concept
Libraries as Social Spaces
The Mobile Context Framework: Providing Context to Mobile Applications
A Research and Development of User Centered Zongzi Leaves Cleaning Machine Design
Using Cooperative Design to Introduce ORDBMS-Driven Intranet Applications to Collaborating Social Service Agencies
User Interactive Design for Digital TV Web Surfing
Research on the Age-Friendly Adaptive Interaction Design for Autonomous Vehicles Aimed at Situational Awareness and Control Perception
Utilizing Virtual Worlds for Personalized Search: Developing the PAsSIVE Framework
Learning Programming and Electronics with Augmented Reality
From Implicit to Touching Interaction by Identification Technologies: Towards Tagging Context
Towards Visual Configuration Support for Interdependent Security Goals
Personalizing Interaction Focused on a User's Interactive Experience and Potential
A Proposal for User's Intervention in Interactive Evolutionary Computation for Optimizing Fragrance Composition
Development of a Puzzle Game to Learn Coding for Elementary Students
A Harmonized Multi-lingual Terminology for ICT Devices and Services with a User-Centric View
Gathering the Users' Needs in the Development of Assistive Technology: A Blind Navigation System Use Case
The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities
Erratum to: Investigating the Use of Social Media Technologies by Adults with Autism Spectrum Disorder in Saudi Arabia
Research on Folk Belief Space in Fengzhou Ancient Town Based on GIS
Stepwise Formal Modelling and Reasoning of Insulin Infusion Pump Requirements
Watch, Press, and Catch - Impact of Divided Attention on Requirements of Audiovisual Quality
Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices
Augmented Cognition Design Approaches for Treating Mild Traumatic Brain Injuries
Privacy-Preserving Data Management and Provision System for Personal Data Store
The Categorization of Document for Design Thinking
Semantic Stimulus Structure in World Wide Web Interface Design for Navigation by Novice Users
Automated Music Composition Software Using Algorithms and Melodic Generators
Measuring Concentration While Programming with Low-Cost BCI Devices: Differences Between Debugging and Creativity Tasks
The Project Browser: Supporting Information Access for a Project Team
Design and Evaluation of a Workload-Adaptive Associate System for Cockpit Crews
Healthy Hankerings: Motivating Adolescents to Combat Obesity with a Mobile Application
Unlocking Learning: Promoting Cultural Brand Through Interactions with Ancient Locks in an SL Virtual Space
Merging the Cultures of Design and Engineering: A Case Study
Why Did the User Open the Email? - A Case Study in User Engagement
Wetland Challenge - Using Service Design Research as an Approach to Establish an AR APP for Environmental Education
Emotion Analysis Platform to Investigate Student-Teacher Interaction
Programmer eXperience: A Set of Heuristics for Programming Environments
Comparing Effectiveness, Efficiency, Ease of Use, Usability and User Experience When Using Tablets and Laptops
Design, User Experience, and Usability. Application Domains - 8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part III
AI and Self Reflection
Cultural Identification and Innovation-A Study on the Design of Exhibition and Dissemination System for a City's Cultural Heritage Under the New Media Context
Impact of Synchronous and Asynchronous Learning Approach: A Comparative Study of Graphic Design Students in a Developing Country (Botswana) Verses a Developed Country (UK)
Interactive e-Hon as Parent-Child Communication Tool
Cognitive Security: An Architecture Informed Approach from Cognitive Science
Cognitive Augmentation Metrics Using Representational Information Theory
Mobile Social Networking Based on Mobile Internet and Ubiquitous Web Services
Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design
Modern Human-Robot Interaction in Smart Services and Value Co-creation
Enabling People - Creating Inclusive Human-Computer Interactions
Human Aspects of Information Security, Privacy, and Trust - Third International Conference, HAS 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings
Social Anxiety Strategies Through Gaming
Integrating Smart Technologies for an Enhanced Energy Management System at in-Sense Lab of Feng Chia University
A Preliminary Study on How the Icon Composition and Background of Graphical Icons Affect Users' Preference Levels
Pedicle Screw Insertion Surgical Simulator
Efficiency in Performing Basic Tasks Using Word Processing Programs by the Elderly as a Measure of the Ergonomic Quality of Software
Online Communities and Social Computing - 5th International conference, OCSC 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013. Proceedings
AR Display for Observing Sports Events Based on Camera Tracking Using Pattern of Ground
Traditional Mural Learning Effectiveness of Using Serious Game Based on Scaffolding Teaching Theory
Combining Heuristics and User Testing: Towards a Holistic Approach in User eXperience (UX) Evaluation of Open MOOC Platforms
Human Factor in Sustainable Manufacturing
Exploring Links Between the Interaction with Social Media and Subjective Well-Being: An Exploratory Study
Research on Longquan Celadon Cultural and Creative Products Based on Kansei Engineering
Exploiting Browsing History for Exploratory Search
Dynamic Adaptation of Personalised Recommendations Based on Tourists' Affective State
Knowledge Acquisition Based on Knowledge Role Understanding
Video Accessibility on the Most Accessed Websites - A Case Study Regarding Visual Disabilities
Page Design Guidelines for Improving World Wide Web Navigation
Presentation of Personal Health Information for Middle-Older Aged Users: An Eye Tracking Study
Trend Analysis of AR-Assisted Assembly Visualization Design Based on Bibliometrics
Accessibility Research on Multimodal Interaction for the Elderly
Human Centered Design Approach to Integrate Touch Screen in Future Aircraft Cockpits
New Habits to Increase 5 Times the Annual Chocolate Consumption of Japan
Design to Improve Medication Adherence for the Elderly in China