yusuke1997/dblp-id-title huggingface dataset:
Wired gloves for every one
Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments
Real-time wall outline extraction for redirected walking
Real-world occlusion in optical see-through AR displays
Profiling the behaviour of 3D selection tasks on movement time when using natural haptic pointing gestures
Tunnels vs. Wires: A Comparative Analysis of Two 3D Steering Tasks in Virtual Environments
Five-day research-in-the-wild observation of notifications on smartglasses: A double edged sword
Analyzing the Trade-off between Selection and Navigation in VR
Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR
BreachMob: Detecting Vulnerabilities in Physical Environments Using Virtual Reality
Producing identity in collaborative virtual environments
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, November 8-10, 2017
Software platform for real-time room acoustic visualization
Dynamic creation of interactive mixed reality presentations
Investigating the reason for increased postural instability in virtual reality for persons with balance impairments
Creating AR Applications for the IOT : a New Pipeline
Conservative visibility preprocessing for walkthroughs of complex urban scenes
Tactile hand motion and pose guidance for 3D interaction
Common Experience Sample 1.0: Developing a sample for comparing the characteristics of haptic displays
Using a vibro-tactile display for enhanced collision perception and presence
Vibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible for People With and Without Mobility Impairments
Learning-based word segmentation for reliable text document retrieval and augmentation
Context-Relevant Locations as an Alternative to the Place Illusion in Augmented Reality
Immersive Climate Narratives: Using Extended Reality to Raise Climate Change Awareness
Guiding Attention in VR: Comparing the Effect of Peripheral and Central Cues on Presence and Workload
A streaming framework for instant 3D rendering and interaction
Effect of Cognitive Load on Curvature Redirected Walking Thresholds
XR Marionette: Context-Responsive Arm Movement Constraint and Hand Interaction System for Safe XR Use
AnyHaptics: a haptic plug-in for existing interactive 3D graphics applications
Automatic transfer of musical mood into virtual environments
Can we use a brain-computer interface and manipulate a mouse at the same time?
Acoustic selfies for extraction of external ear features in mobile audio augmented reality
ARtist: Interactive Augmented Reality for Curating Children's Artworks
Evaluation of remote collaborative manipulation for scientific data analysis
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments
VR wildfire prevention: teaching campfire safety in a gamified immersive environment
Virtual reality for education?
iAR: an exploratory augmented reality system for mobile devices
Not Just Who You Are, but Where and How: Modeling XR Authentication Scenarios
Juggling in VR: Advantages of Immersive Virtual Reality in Juggling Learning
Exploring User Behaviour in Asymmetric Collaborative Mixed Reality
A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone
High quality compatible triangulations for 2D shape morphing
VR Games for Chronic Pain Management
Hand-held virtual reality: a feasibility study
Partitioning crowded virtual environments
Hybrid Input Technique for VR Combining Head Mounted Keyboard with Head Pointing
A hybrid approach towards fully automatic 3D marker tracking
Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors
A multi-viewer tiled autostereoscopic virtual reality display
Effects of virtual arm representations on interaction in virtual environments
A motion based setup for peri-personal space estimation with virtual auditory displays
Collaborative exploration of 3D scientific data
Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and Experience
Eye-Hand Coordination Training for Sports with Mid-air VR
Image-based object representation by layered impostors
Creating a Smart Virtual-Reality based Contextual Diary for People with Persistent Postural-Perceptual Dizziness to Facilitate Habituation
Virtual reality applications in civil engineering
Bimanual task division preferences for volume selection
Direct 3D interaction with smart objects
Diegetic cues for guiding the viewer in cinematic virtual reality
Threefolded motion perception during immersive walkthroughs
ArithMotion: Peer-Relative Motion Generation for Social VR via Arithmetic Metaphor
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality
Starfish: a selection technique for dense virtual environments
Multi-agent systems applied to virtual environments: a case study
P2P Network for very large virtual environment
Light field duality: concept and applications
Portable Mid-air Imaging Optical System on Glossy Surface
System support for scalable distributed virtual worlds
Enhancing Immersive Virtual Reality Experiences with Multiple Tasks Prediction Using Pre-Trained Large Foundation Models
Influence of degrees of freedom's manipulation on performances during orientation tasks in virtual reality environments
Exploring User Engagement in Immersive Virtual Reality Games through Multimodal Body Movements
EXG wearable human-machine interface for natural multimodal interaction in VR environment
Collaborative approach for dynamic adjustment of selection areas in polygonal modelling
A Pilot Study Examining the Unexpected Vection Hypothesis of Cybersickness
Formations: explicit group support in collaborative virtual environments
Stride scheduling for time-critical collision detection
Dynamic HDR environment capture for mixed reality
Immersive environment for distributed creative collaboration
Scalable optical tracking for navigating large virtual environments using spatially encoded markers
Occlusion handling using semantic segmentation and visibility-based rendering for mixed reality
Virtual reality environment to support activity in the real world: a case of working environment using microscope
WiredSwarm: High Resolution Haptic Feedback Provided by a Swarm of Drones to the User's Fingers for VR interaction
Am I in the theater?: usability study of live performance based virtual reality
Indexing and retrieval of human motion data by a hierarchical tree
Ellipses Ring Marker for High-speed Finger Tracking
Dynamic decomposition and integration of degrees of freedom for 3-D positioning
A Hat-shaped Pressure-Sensitive Multi-Touch Interface for Virtual Reality
Immersive Visual Interaction with Autonomous Multi-Vehicle Systems
Camera based beacon tracking: accuracy and applications
Accurate on-line avatar control with collision anticipation
Toolkit-independent interaction specification for VR-based visualization
Interactive Multi-GPU Light Field Path Tracing Using Multi-Source Spatial Reprojection
Augmented reality for collision warning and path guide in a vehicle
VR Rehearse & Perform - A platform for rehearsing in Virtual Reality
Avatar anthropomorphism and acrophobia
Modeling and rendering of walkthrough environments with panoramic images
Multiplex Vision: Understanding Information Transfer and F-Formation With Extended 2-Way FOV
Partial Joint Correction of Abnormal Motion Data via Reward Function Design in Virtual Environments
Immersive VR for numerical engagement
Cooperative object manipulation in immersive virtual environments: framework and techniques
Size estimation in product visualization using augmented reality
A fast implicit integration method for solving dynamic equations of movement
Hand's 3D movement detection with one handheld camera
VR sickness measurement with EEG using DNN algorithm
Falling water with key particle and envelope surface for virtual liquid manipulation model
Generating Leg Animation for Walking-in-Place Techniques using a Kinect Sensor
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users
Interactive volumetric segmentation through least-squares optimization of local hessian-constrained implicits
The 2×2 of Being Me and You: How the Combination of Self and Other Avatars and Movements Alters How We Reflect on Ourselves in VR
Mediated-Timescale Learning: Manipulating Timescales in Virtual Reality to Improve Real-World Tennis Forehand Volley
Parallelizing continuum crowds
Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen
Real-time physical modelling of character movements with microsoft kinect
Haptic interaction with one-dimensional structures
Study of Heart Rate Visualizations on a Virtual Smartwatch
Temporal Foveated Rendering for VR on Modern Mobile Architecture
An imitation-based approach to represent common ground in a virtual basketball agent team mate
Enabling Robot-assisted Motion Capture with Human Scale Tracking Optimization
Varying Ecological Validity of the Virtual Environment Influences Soccer Pass Reaction Times
Study on design of controllable particle display using water drops suitable for light environment
Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions
Motion recognition for automatic control of a block machine
VRD: A multi-lingual translation and Ai-Assisted Navigation experience for VR Conference Application
TTT: Time Synchronization Method by Time Distortion for VR Training including Rapidly Moving Objects
Multi-resolution screen-space ambient occlusion
Head turn scaling below the threshold of perception in immersive virtual environments
Earscape: A VR Auditory Educational Escape Room
MeetingBenji: Tackling Cynophobia with Virtual Reality, Gamification, and Biofeedback
Using virtual reality for network management: automated construction of dynamic 3D metaphoric worlds
Effects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality
Edible retroreflector
Estimate the Difference Threshold for Curvature Gain of Redirected Walking
Experiments for developing touchable online shopping system
GPU acceleration of stereoscopic and multi-view rendering for virtual reality applications
A Systematic Mapping Study on the Joint Use of AI and VR in Stroke Care
VR360HD: a VR360° player with enhanced haptic feedback
Shadow-Free Projection with Blur Mitigation on Dynamic, Deformable Surfaces
The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality
Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder
Perceptual sensitivity to visual/kinesthetic discrepancy in hand speed, and why we might care
Not All WIP Are Perceived Equally: Different Speed Expectations in Seated Walk-in-Place Locomotion
Stereoscopic video system with embedded high spatial resolution images using two channels for transmission
Gated Temporal Shifts with Depth-Efficient Channel Attention for Real-Time Hand-Gesture Interaction
Understanding Retail Planograms through Virtual Reality-based Shopper Shelf Perception Analytics
Virtual body language: providing appropriate user interfaces in collaborative virtual environments
Reducing Sensing Errors in a Mixed Reality Musical Instrument
Investigation of User Performance in Virtual Reality-based Annotation-assisted Remote Robot Control
Region-of-interest volumetric visual hull refinement
Heat diffusion based dynamic load balancing for distributed virtual environments
Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality
A location aware P2P voice communication protocol for networked virtual environments
Exploring Visual Conditions in Virtual Reality for the Teleoperation of Robots
Is semitransparency useful for navigating virtual environments?
DEMIS: a dynamic event model for interactive systems
Beyond Mirrors: Exploring Behavioral Changes through Comparative Avatar Design in VR Taiko Drumming
Development of tension based haptic interface and possibility of its application to virtual reality
Planning Locomotion Techniques for Virtual Reality Games
Modeling and animation of botanical trees for interactive virtual environments
Development of MirrorShape: High Fidelity Large-Scale Shape Rendering Framework for Virtual Reality
Interacting Beyond Reach: Multi-Perspective Augmented Reality for Precise Virtual Border Definition in Constrained Spaces
VR safari park: a concept-based world building interface using blocks and world tree
FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd
Freeze-Set-Go interaction method for handheld mobile augmented reality environments
Procedural techniques for simulating the growth of plant leaves and adapting venation patterns
POL360: A Universal Mobile VR Motion Controller using Polarized Light
Vector solid texture synthesis using two-scale shaping model
A Distance Learning System With Shareable Physical Information For Ski Training
Active guideline: spatiotemporal history as a motion technique and navigation aid for virtual environments
Force-Based Foot Gesture Navigation in Virtual Reality
TickTockRay: smartwatch-based 3D pointing for smartphone-based virtual reality
Real-time vision-based camera tracking for augmented reality applications
Co-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments
Thermal display for scientific haptization of numerical simulations
A Study on the Effectiveness of Augmented Reality Signal-Integrated Camera Monitor Systems for Safe Lane Changing
Empirical Study of Virtual Reality and Desktop Systems for Qualitative Editing of 3D Meshes: Impacts of Expertise and Context
Information recall in a virtual reality disability simulation
Drilling into complex 3D models with gimlenses
Image-based view synthesis by combining trilinear tensors and learning techniques
Consistent interactive augmentation of live camera images with correct near-field illumination
TTTV2 makes it possible for people with shellfish allergies to still enjoy the taste of crab virtually
The benefits of third-person perspective in virtual and augmented reality?
Significant facet retrieval for real-time 3D sound rendering in complex virtual environments
The Stroop Room: A Virtual Reality-Enhanced Stroop Test
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST 2015, Beijing, China, November 13-15, 2015
Audio feedback and illusion of virtual body ownership in mixed reality
CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display
Drone-Steering: A Novel VR Traveling Technique
Visualization of software components and dependency graphs in virtual reality
Emotions at the Push of a Button: A demonstration of controllable facial expressions in virtual reality
Real-time navigation of independent agents using adaptive roadmaps
Virtual vision: visual sensor networks in virtual reality
The Grappl 3D interaction technique library
XR for Improving Cardiac Catheter Ablation Procedure
Learning system for human motion characters of traditional arts
ActioNet: A Lightweight Architecture for Efficient Action Recognition
TTTV2 (Transform the Taste and Visual Appearance): Tele-eat virtually with a seasoning home appliance that changes the taste and appearance of food or beverages
Real-time tracking of visually attended objects in interactive virtual environments
Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms
ICELab Demo: an industrial digital-twin and simulator in VR
Experiences in driving a cave with IBM scalable graphics engine-3 (SGE-3) prototypes
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2003, Osaka, Japan, October 1-3, 2003
Effect of Virtual Hand's Fingertip Deformation on the Stiffness Perceived Using Pseudo-Haptics
The Impact of Missing Fingers in Virtual Reality
MoPriC : Two Stage Approach for Text Guided Motion-Primitives Composition
Head Movement Biometrics for Continuous Authentication in Virtual Reality
The control of avatar motion using hand gesture
Performing Tasks in Virtual Reality. Interplay between Realism and Visual Imagery
Persuading people in a remote destination to sing by beaming there
Eyestrain impacts on learning job interview with a serious game in virtual reality: a randomized double-blinded study
ALiSE: Non-wearable AR display through the looking glass, and what looks solid there
An evaluation of smartphone-based interaction in AR for constrained object manipulation
VR Training for Warehouse Management
Time-critical collision detection using an average-case approach
Static or Temporal? Semantic Scene Simplification to Aid Wayfinding in Immersive Simulations of Bionic Vision
Robust 6-DOF immersive navigation using commodity hardware
VEAAR: virtual environment for archaeological artefacts restoration
In quest of realism and interactivity for virtual environments
SqueezeOrb: a low-cost pressure-sensitive user input device
Real-time generation of populated virtual cities
Estimating mechanical properties of soft objects using surface measurements from AR headsets
Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality
Research and Practice Recommendations for Mixed Reality Design - Different Perspectives from the Community
Stress visualization in geometrically complex structures using Thermoelastic Stress Analysis and Augmented Reality
Quantifying the Effect of Thermal Illusions in Virtual Reality
TeenWorlds: Supporting Emotional Expression for Teenagers with their Parents and Peers through a Collaborative VR Experience
Gaze and gesture based object manipulation in virtual worlds
The matrix has you: realizing slow motion in full-body virtual reality
A framework for real-time rendering in virtual reality
Virtual meeting in cyberstage
Towards real-time credible and scalable agent-based simulations of autonomous pedestrians navigation
Dealing with a Panic Attack: a Virtual Reality Training Module for Postgraduate Psychology Students
A Transfer Learning Approach for Music-driven 3D Conducting Motion Generation with Limited Data
Multi-layered deformable surfaces for virtual clothing
A VR framework for interacting with molecular simulations
When AR Hinders Performance: The Hidden Costs of Video-See-Through Displays
User-perspective augmented reality magic lens from gradients
Absolute and Differential Thresholds of Motion Effects in Cardinal Directions
VR spray painting for training and design
VINS: shared memory space for definition of interactive techniques
A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies
Efficient deformable geometry image-maps
Industrial-strength painting with a virtual bristle brush
Multi-resolution spatial model for large-scale virtual environment
Make America Great Again and Again: How to Adapt Interactive Installation Art for Virtual Reality
FakeMi: a fake mirror system for avatar embodiment studies
On the benefits of stereo graphics in virtual obstacle avoidance tasks
Indian Virtual reality affective database with self-report measures and EDA
A practical system for laser pointer interaction on large displays
Exploring Experiences of Virtual Reality among Young and Older Adults in a Subway Fire Scenario: a Pilot Study
Comparison of the usability of a car infotainment system in a mixed reality environment and in a real car
Shakespearean karaoke
Evaluating the influence of interaction technology on procedural learning using Virtual Reality
Ha and Fu: Interface to Breathe on a Smartphone
Object Manipulations in VR Show Task- and Object-Dependent Modulation of Motor Patterns
Video driven pedestrian visualization with characteristic appearances
A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulator
Visualization of virtual weld beads
Dynamic X-Ray Vision in Mixed Reality
Interactive task planning in virtual assembly
Super wide viewer using catadioptrical optics
Multimodal virtual environment subserving the design of electronic orientation aids for the blind
Wheel-Based Attachable Footwear for VR: Challenges and Opportunities in Seated Walking-in-Place Locomotion
Multi-View AR Streams for Interactive 3D Remote Teaching
Situational visualization
Dynamic light amplification for head mounted displays
Motion normalization: the preprocess of motion data
A simplified deformation for real-time 3D character animation
An In-the-Wild Accessibility Evaluation of Apple Vision Pro for Deaf or Hard of Hearing Users
Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field
Virtual reality as a tool for assessing episodic memory
A Perceptual Evaluation of the Ground Inclination with a Simple VR Walking Platform
Occlusion in outdoor augmented reality using geospatial building data
VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder
Visualizing and exploring OSGi-based software architectures in augmented reality
Listen again: virtual reality based training for children with hearing impairments
Utilizing jump flooding in image-based soft shadows
Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess
Emotion Evoking Art Exhibition in VR
Simulating the local behaviour of small pedestrian groups
A Feasibility and Impact Investigation of Continuous Subjective Cybersickness Feedback Reporting
Estimation of distance between thumb and forefinger from hand dorsal image using deep learning
A wide-view parallax-free eye-mark recorder with a hyperboloidal half-silvered mirror
Influence of Virtual Footwear on Gait Behavior, Embodiment, and Workload While Walking on a Treadmill in Virtual Reality
FreeDrawer: a free-form sketching system on the responsive workbench
Beyond the Portal: Enhancing Recognition in Virtual Reality Through Multisensory Cues
Bilateral Motion Display: Strategy to Provide Multiple Visual Perception Using Afterimage Effects for Specific Motion
Preliminary analysis of visual cognition estimation in VR toward effective assistance timing for iterative visual search tasks
The Experience of Social Touch in Multi-User Virtual Reality
Dynamic landmark placement as a navigation aid in virtual worlds
Perceptual radiometric compensation for inter-reflection in immersive projection environment
Virtual environment for processing medial axis representations of 3D nanoscale reconstructions of brain cellular structures
Application and taxonomy of through-the-lens techniques
Measuring physical exertion in virtual reality exercise games
Enhancing Freehand VR Interaction Using Fingertip Deformation on User Performance
The effect of DOF separation in 3D manipulation tasks with multi-touch displays
Visual blur in immersive virtual environments: does depth of field or motion blur affect distance and speed estimation?
Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds
The global occlusion map: a new occlusion culling approach
Building a hybrid virtual agent for testing user empathy and arousal in response to avatar (micro-)expressions
The effect of vibration and low-frequency audio on full-body haptic sensations
Hand-free natural user interface for VR HMD with IR based facial gesture tracking sensor
An immaterial depth-fused 3D display
Case-based planning for large virtual agent societies
Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop
Interactive collision detection for complex and deformable models using programmable graphics hardware
When to Call the LLM: Adaptive Speech Interfaces for Natural Language Input in eXtended Reality Environments
Fast and reliable collision culling using graphics hardware
Observing effects of attention on presence with fMRI
Training in IVR: investigating the effect of instructor design on social presence and performance of the VR user