yusuke1997/dblp-id-title huggingface dataset:
Applying patterns of cooperative interaction to work (re)design: e-government and planning
Emotion Regulation in the Wild: Introducing WEHAB System Architecture
Mixing oil and water?: Ethnography versus experimental psychology in the study of computer-mediated communication
CrowdUtility: know the crowd that works for you
Bidirectional feedback in motor imagery BCIs: learn to control a drone within 5 minutes
Different Together: Design for Radical Placemaking
Exploring the Design of Human Speech Indicators to Enhance Waiting Experience in Voice User Interface
SketCHI: Hands-On Special Interest Group on Sketching in HCI
Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality
Measuring errors in text entry tasks: an application of the Levenshtein string distance statistic
Improving English Listening Skills in Japanese Learners with Speech Rhythm Vibration Feedback
The computer reaches out: the historical continuity of interface design
Navigational view builder: a tool for building navigational views of information spaces
They call it surfing for a reason: identifying mobile internet needs through pc internet deprivation
Automated data collection for evaluating collaborative systems
Attention in mobile interactions: gaze recovery for large scale studies
Practical approaches to comforting users with relational agents
OpenID-enabled browser: towards usable and secure web single sign-on
Designing for the Other 'Hereafter': When Older Adults Remember about Forgetting
Towards Empathetic Car Interfaces: Emotional Triggers while Driving
Make Some Noise for Nature: A Multisensory Public Display Game Experience
GazeTorch: Enabling Gaze Awareness in Collaborative Physical Tasks
New media and folk music in rural India
"Information-Backward but Sex-Forward": Navigating Masculinity towards Intimate Wellbeing and Heterosexual Relationships
Finding causes of program output with the Java Whyline
On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density
Pseudonymous Parents: Comparing Parenting Roles and Identities on the Mommit and Daddit Subreddits
Beyond the Waiting Room: Patient's Perspectives on the Conversational Nuances of Pre-Consultation Chatbots
Ranking Designs and Users in Online Social Networks
Shimon: an interactive improvisational robotic marimba player
Measuring touch bias of one thumb posture on direct touch-based mobile devices
Mapping Accessibility Assignments into Core Computer Science Topics: An Empirical Study with Interviews and Surveys of Instructors and Students
MigraineTracker: Examining Patient Experiences with Goal-Directed Self-Tracking for a Chronic Health Condition
TagRefinery: A Visual Tool for Tag Wrangling
The afterlife of digital identity
The prayer companion: openness and specificity, materiality and spirituality
Collaborative Reflection: A Practice for Enriching Research Partnerships Spanning Culture, Discipline, and Time
Emotion as an indicator for future interruptive notification experiences
Being in Virtual Worlds: How Interaction Environment and Touch Shape Embodiment in Immersive Experiences
Effects of community size and contact rate in synchronous social q&a
Becoming Sandwich Makers: Exploring Provocative Worlds Through an Artist Residency
Gooey interfaces: an approach for rapidly repurposing digital content
Inferring Employee Engagement from Social Media
None of the above: What's really essential in HCI education? (Panel)
Evolving use of a system for education at a distance
Getting Ourselves Together: Data-centered participatory design research & epistemic burden
Designing for Kinesthetic Awareness: Revealing User Experiences through Second-Person Inquiry
Spokespeople: Exploring Routes to Action through Citizen-Generated Data
Using tags to assist near-synchronous communication
The future of personal video communication: moving beyond talking heads to shared experiences
Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful Interface
Everything's Cool: Extending Security Warnings with Thermal Feedback
Human-machine perceptual cooperation
Brain and body interfaces: designing for meaningful interaction
The Reflective Make-AR In-Action: Using Augmented Reality for Reflection-based Learning of Makerskills
Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques
Age-centered research-based web design guidelines
Personal Reflection as Creative Practice in Collaboration with Biosensing Machines
Haptic Navigation Cues on the Steering Wheel
Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences
Assessing a groupware implementation of a manual participatory design process
Infrastructural Work Behind The Scene: A Study of Formalized Peer-support Practices for Mental Health
"You Gotta Watch What You Say": Surveillance of Communication with Incarcerated People
Improving the accuracy of touch screens: an experimental evaluation of three strategies
Predicting text entry speed on mobile phones
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
Presentation of personalized information using anthropomorphous agents
Influence of subliminal cueing on visual search tasks
Impact of Static and Animated eBook Illustrations on Children's Engagement, Enjoyment, and Information Recall
Understanding Chatbot-mediated Task Management
Exploiting thermal reflection for interactive systems
"We're on the Same Page": A Usability Study of Secure Email Using Pairs of Novice Users
Cocode: Co-learner Screen Sharing for Social Translucence in Online Programming Courses
Walking the Future: Bridging Foot Augmentation into Next Steps of Human Augmentation
What would the parents like to know about children but are afraid to ask?: designing reports about child development in online games
The information curtain: creating digital patterns with dynamic textiles
How do users interact with a pet-robot and a humanoid
The gender-brand effect of key phrases on user clicks in sponsored search
Platform for Studying Self-Repairing Auto-Corrections in Mobile Text Entry based on Brain Activity, Gaze, and Context
Analyzing collaborative learning activities in wikis using social network analysis
TravelThrough: a participatory-based guidance system for traveling through disaster areas
Real-time collaborative editing behavior in USA and Japanese distributed teams
The WEAR Scale: Developing a Measure of the Social Acceptability of a Wearable Device
Third-party applications' data practices on facebook
Natural interaction enhanced remote camera control for teleoperation
Bringing Shades of Feminism To Human-Centered Computing
Memoro: Using Large Language Models to Realize a Concise Interface for Real-Time Memory Augmentation
Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes
Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama
FlowIO Development Platform - the Pneumatic "Raspberry Pi" for Soft Robotics
From Operation to Cognition: Automatic Modeling Cognitive Dependencies from User Demonstrations for GUI Task Automation
Capstone design at the University of Washington: user interfaces for portable devices
Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment
Wideband displays: mitigating multiple monitor seams
Encapsulating interactive behaviors
ESsense - An Electrostatic Sensor System for Simple, Contactless Motion Control in Games
What Did My Car Say? Impact of Autonomous Vehicle Explanation Errors and Driving Context On Comfort, Reliance, Satisfaction, and Driving Confidence
Touch of the Eye: Does Observation Reflect Haptic Metaphors In Art Drawing?
Design and comparison of acceleration methods for touchpad
Human-Algorithmic Interaction Using a Large Language Model-Augmented Artificial Intelligence Clinical Decision Support System
Working with the television on: an investigation into media multitasking
AMARA: the affective museum of art resource agent
Lydspor: an Urban Sound Experience Weaving Together Past and Present through vibrating Bodies
Show me a "Male Nurse"! How Gender Bias is Reflected in the Query Formulation of Search Engine Users
Perception of elementary graphical elements in tabletop and multi-surface environments
Multimodal programming environment for kids: a "thought bubble" interface for the Pleo robotic character
3rd Symposium on Computing and Mental Health: Understanding, Engaging, and Delighting Users
The silicon graphics customer research and usability group
Effects of Moderation and Opinion Heterogeneity on Attitude towards the Online Deliberation Experience
Sequential Visual Cues from Gaze Patterns: Reasoning Assistance for Bar Charts
How is "Public Policy" Used in HCI Scholarship?
Mental representations of programs by novices and experts
Tele-robotic Interface Design in Context: A Case for Recursive Design
Point-and-shoot data
Creating Manageable Persona Sets from Large User Populations
Codeon: On-Demand Software Development Assistance
Navigation techniques for dual-display e-book readers
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality
Views from the Wheelchair: Understanding Interaction between Autonomous Vehicle and Pedestrians with Reduced Mobility
Arrow tag: a direction-key-based technique for rapidly selecting hyperlinks while gazing at a screen
Off-Peak: An Examination of Ordinary Player Experience
The Influence of Fictitious Community Trend on Individual Physical Activity
The music methodology for usability measurement
Usability of Lightweight Defibrillators for UAV Delivery
Conversational Voice User Interfaces: Connecting Engineering Fundamentals to Design Considerations
Isolating the effects of visual impairment: exploring the effect of AMD on the utility of multimodal feedback
RDTCheck: A Smartphone App for Monitoring Rapid Diagnostic Test Administration
Adaptive information search: age-dependent interactions between cognitive profiles and strategies
Supporting Opportunities for Context-Aware Social Matching: An Experience Sampling Study
Medley: A Library of Embeddables to Explore Rich Material Properties for 3D Printed Objects
Understanding Concept Maps: A Closer Look at How People Organise Ideas
Interaction patterns with a classroom feedback system: making time for feedback
Forte: User-Driven Generative Design
Don't hide in the crowd!: increasing social transparency between peer workers improves crowdsourcing outcomes
Momentary Pleasure or Lasting Meaning?: Distinguishing Eudaimonic and Hedonic User Experiences
Kinect in the kitchen: testing depth camera interactions in practical home environments
Exploring Technical Reasoning in Digital Tool Use
Localized iterative design for language learning in underdeveloped regions: the PACE framework
White rooms and morphing don't mix: setting and the evaluation of visualization techniques
Gaussbricks: magnetic building blocks for constructive tangible interactions on portable displays
Human Subjects Research in the Age of Generative AI: Opportunities and Challenges of Applying LLM-Simulated Data to HCI Studies
Providing elegant peripheral awareness
Interactive Comprehensible Data Mining
Context-Informed Scheduling and Analysis: Improving Accuracy of Mobile Self-Reports
SMMAPS: scenario-based multimedia manual authoring and presentation system and its application to a disaster evacuation manual for special needs
AlgoSolve: Supporting Subgoal Learning in Algorithmic Problem-Solving with Learnersourced Microtasks
Participatory Analysis: Shared Development of Requirements from Scenarios
Exploring the cognitive consequences of social search
From User-Centered to Adoption-Centered Design: A Case Study of an HCI Research Innovation Becoming a Product
The Impact of Word, Multiple Word, and Sentence Input on Virtual Keyboard Decoding Performance
Steps toward a cognitive engineering: Design rules based on analyses of human error
"What does your Agent look like?": A Drawing Study to Understand Users' Perceived Persona of Conversational Agent
Scene-Aware Behavior Synthesis for Virtual Pets in Mixed Reality
Comparing Zealous and Restrained AI Recommendations in a Real-World Human-AI Collaboration Task
Efficient Management of LLM-Based Coaching Agents' Reasoning While Maintaining Interaction Quality and Speed
The role of contextual haptic and visual constraints on object manipulation in virtual environments
The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges
Turkomatic: automatic recursive task and workflow design for mechanical turk
Co-Design Across Borders Special Interest Group
ZeRONE: Safety Drone with Blade-Free Propulsion
Making the Write Connections: Linking Writing Support Tools with Writer Needs
Which Contributions Deserve Credit? Perceptions of Attribution in Human-AI Co-Creation
LLM Powered Text Entry Decoding and Flexible Typing on Smartphones
OverHear: augmenting attention in remote social gatherings through computer-mediated hearing
Printing teddy bears: a technique for 3D printing of soft interactive objects
Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming
Screenless Interactive Tabletop Gaming with Capacitive Surface Sensing
Sounds Accessible: Envisioning Accessible Audio-Media Futures with People with Aphasia
Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual Reality
Data Everyday: Data Literacy Practices in a Division I College Sports Context
Gesture coder: a tool for programming multi-touch gestures by demonstration
Technology in use (panel session)
Digital Technologies and their Role in Intimate Partner Violence
Variolite: Supporting Exploratory Programming by Data Scientists
Reuse in the wild: an empirical and ethnographic study of organizational content reuse
An interface to aid rural health workers in the preliminary diagnosis of cataract at the slit lamp using LOCS III
What Makes a Dark Pattern... Dark?: Design Attributes, Normative Considerations, and Measurement Methods
Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods
TRIBA: a cable television retrieval & awareness system
Democratizing Making: Scaffolding Participation Using e-Waste to Engage Under-resourced Communities in Technology Design
Accountable Artefacts: The Case of the Carolan Guitar
Automated Assistants to Identify and Prompt Action on Visual News Bias
Probabilistic palm rejection using spatiotemporal touch features and iterative classification
Button blender: remixing input to improve video game accessibility
A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines
Evaluating the benefits of 3d stereo in modern video games
CO/DA: Live-Coding Movement-Sound Interactions for Dance Improvisation
On Appropriation and Nostalgic Reminiscence of Technology
Craft Consciousness: The Powerlessness of Traditional Embroidery
Interactive Shape Sonification for Tumor Localization in Breast Cancer Surgery
Do People Consume the News they Trust?
Effect of Personality Traits on UX Evaluation Metrics: A Study on Usability Issues, Valence-Arousal and Skin Conductance
Lumahelm: an interactive helmet
Limited Control Over the Body as Intriguing Play Design Resource
Knowledge Maps for Building Conceptual and Transferable CSS Knowledge
Thinking with hands: an embodied approach to the analysis of children's interaction with computational objects
ChronoFab: Fabricating Motion
Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation
Inconsequential Appearances: An Analysis of Anthropomorphic Language in Voice Assistant Forums
Taxonomy of participatory design practices: a participatory poster
Whither or whether HCI: requirements analysis for multi-sited, multi-user cyberinfrastructures
VOS - Designing a Visual Orientation System
Measuring Identity Confusion with Uniform Resource Locators
A gestural input through finger writing on a textured pad
Acquiring and pointing: an empirical study of pen-tilt-based interaction
Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System
Understanding the Elders' Interaction with Smart Home in Korea
"Sighted People Have Their Pick Of The Litter": Unpacking The Need For Digital Mental Health (DMH) Tracking Services With And For The Blind Community
The method of teaching expert systems used in the manufacturing process
A knowledge-based user interface management system
Evaluating Large Language Models on Academic Literature Understanding and Review: An Empirical Study among Early-stage Scholars
TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair
Context4Change: A Participatory Framework for Context-Driven Behavioral Interventions in Office Well-being
Factors impeding Wiki use in the enterprise: a case study
From behaviour to innovation at Nortel Networks
Emerging Perspectives in Human-Centered Machine Learning
Attitudes towards technology use in public zones: the influence of external factors on ATM use
Does Mode of Digital Contact Tracing Affect User Willingness to Share Information? A Quantitative Study
Managing icon abundance on eBay
Self-Disclosure for Early Relationship Development through Situated Prompts in Opportunistic Collective Experiences
The 1940 and 1950 Public Use Sample Project: Data quality issues
Prototyping Exoskeleton Interaction for Game-based Rehabilitation
ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality
Sharing a single expert among multiple partners
Participatory Design of a Virtual Reality Exercise for People with Mild Cognitive Impairment
DesignSpace: a manual interaction environment for computer-aided design
Generating automated predictions of behavior strategically adapted to specific performance objectives
Purposeful XR: Affordances, Challenges, and Speculations for an Ethical Future
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017, Extended Abstracts
QuizCram: A Question-Driven Video Studying Interface
A Robot Jumping the Queue: Expectations About Politeness and Power During Conflicts in Everyday Human-Robot Encounters
#CHImoney: financial interactions, digital cash, capital exchange and mobile money
Participatory design with people living with cognitive or sensory impairments
Sustainable informal it learning in community-based nonprofits
Interaction at Lincoln laboratory in the 1960's: looking forward -- looking back
Calling for a Plurality of Perspectives on Design Futuring: An Un-Manifesto
Transnationalism, Indigenous Knowledge and Technology: Insights from the Kenyan Diaspora
Behaviour, realism and immersion in games
FacetZoom: a continuous multi-scale widget for navigating hierarchical metadata
Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding
Discrete Time Specifications In Temporal Queries
Neo: Generalizing Confusion Matrix Visualization to Hierarchical and Multi-Output Labels
User Experiences with Abortion Misinformation on TikTok: Encounters, Assessment Strategies, and Response
An aesthetic perspective to explore aesthetic components of interactive system: a case study on music player
Soothing Systems: A Meditative Somaesthetic Experience
Science-by-Mail
Investigating Limits and Effectiveness of Privacy Conversations: the Case of Service Robots in an Office Environment
A hand gesture interface device
Haptic Empathy: Conveying Emotional Meaning through Vibrotactile Feedback
Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design
Digging in the crates: an ethnographic study of DJS' work
Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals
Pactolus: A Method for Mid-Air Gesture Segmentation within EMG
"Watch My Health, Not My Data": Understanding Perceptions, Barriers, Emotional Impact, & Coping Strategies Pertaining to IoT Privacy and Security in Health Monitoring for Older Adults
Human-Computer Interaction, INTERACT '93, IFIP TC13 International Conference on Human-Computer Interaction, 24-29 April 1993, Amsterdam, The Netherlands, jointly organised with ACM Conference on Human Aspects in Computing Systems CHI'93, Adjunct Proceedings
Q-methodology as a research and design tool for HCI
I (Don't) Know What You Did Last Summer: A Framework for Ubiquitous Research Preservation
Backpat: improving one-handed touchscreen operation by patting the back of the device
Rekindle: Enhancing Interactive Narrative in Virtual Reality with Coherent, Agency-driven Interactions
Audible Beacons and Wearables in Schools: Helping Young Visually Impaired Children Play and Move Independently
Evaluating the effect of technology on note-taking and learning
Materials, materiality, and media
HistoryTracker: Minimizing Human Interactions in Baseball Game Annotation
Negotiating Sociotechnical Boundaries: Moderation Work to Counter Racist Attacks in Online Communities
TreasureHunter: a system to increase the reuse of local used goods
Full-body motion-based game interaction for older adults
LIGS: Developing an LLM-infused Game System for Emergent Narrative
Empowering Interventions for Persons with Neurodevelopmental Disorders through Wearable Virtual Reality and Bio-sensors
Contextualizing Privacy Decisions for Better Prediction (and Protection)
GANSlider: How Users Control Generative Models for Images using Multiple Sliders with and without Feedforward Information
Design Patterns of Technology-based Therapeutic Activities for Children with Language Impairments: A Psycholinguistic-Driven Approach
Error-proof, high-performance, and context-aware gestures for interactive text edition
StringTouch: A Scalable Low-Cost Concept for Deformable Interfaces
Bridging the Trust Gap: Investigating the Role of Trust Transfer in the Adoption of AI Instructors for Digital Privacy Education
Direct Combination
Vipera: Towards systematic auditing of generative text-to-image models at scale
Smartphone Operation in a Dark Environment for Semi-awake Users
Towards Fair and Equitable Incentives to Motivate Paid and Unpaid Crowd Contributions
MAIDR: Making Statistical Visualizations Accessible with Multimodal Data Representation
"It's Like Being On Stage": Conveying Dancers' Expressiveness Through A Haptic-Installed Contemporary Dance Performance
A Special Interest Group on Developing Theories of Language Use in Interaction with Conversational User Interfaces
Tessera: Discretizing Data Analysis Workflows on a Task Level
Understanding Experiences of Blind Individuals in Outdoor Nature
The future of integrated design of ubiquitous computing in combined real & virtual worlds
Unlimited Editions: Documenting Human Style in AI Art Generation
ABC: Using Object Tracking to Automate Behavioural Coding
Assessing the Supportiveness of Gift Emoticons in Care Scenarios
On-Demand Biometrics: Fast Cross-Device Authentication
Imagining with the Body: Speculative Designs for Women's Embodied Empowerment in Feminist Self-Defense
Web navigation: resolving conflicts between the desktop and the Web
"I'd be overwhelmed, but it's just one more thing to do": availability and interruption in research management
Crowdsourcing More Effective Initializations for Single-Target Trackers Through Automatic Re-querying
Introduction to Creating Musical Interfaces
Your Money's No Good Here: The Elimination of Cash Payment on London Buses
Using Persuasive Mobile Apps to Enhance Children's Health and Well Being: A Sri Lankan Experience
Physical Programming for Blind and Low Vision Children at Scale
Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience
Situating Wearables: Smartwatch Use in Context
Keeping in touch by technology: maintaining friendships after a residential move
Having Fun Over a Distance: Supporting Multiplayer Online Ball Passing Using Multiple Sets of Kinect
Beyond product usability: user satisfaction and quality management