yusuke1997/dblp-id-title huggingface dataset:
Videogame industry overview: technology, markets, content, future (panel session)
Parameterizing animated lines for stylized rendering
Little red plane
AGATHE: a tool for personalized rehabilitation of cognitive functions
All This Useless Beauty: a 200 megapixel panorama
Conceiving embodiment: the dance-architecture of spawn
@A Tiny Tale
Demonstration of Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
A portal for managing reviews and beyond
A fast and accurate light reflection model
An introduction to halide
3D display that uses transparent cones
High level languages for GPUs overview
The dog who was a cat inside
Oriental stylization with strokes and shades
Delhaize
Wrinkles individuality representing aging simulation
Darwin's Lake: sketch-based creature creation system enables users to collaborate with contents designers
Noise control
Untitled 67 and untitled 76
Real-time image-space outlining for non-photorealistic rendering
Resumes and demo reels: if yours aren't working, neither are you
Wonder of Life
_knowscape , a 3D multi-user experimental web browser
Video camera with semi-automatic correction functions for multiview systems
The Cornell box - up in smoke
Ubiquitous graphics
EDF la vallée
Magic pencil: generalized sketch inversion via generative adversarial nets
ModulGraph: modularity-based visualization of massive graphs
Impact of digital media on comics
Improved linear light source material reflectance scanning
Plants, fractals, and formal languages
Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact
Spines
A physically-based night sky model
Labs R&D: rendering techniques in rise of the Tomb Raider
FLUID
Maximum entropy light source placement
Pen de touch
In the clouds
Funeral home piñatas
Leonardo Log
Quasi 3D rotation for hand-drawn characters
Considering an Exotic Pet?
Light, materiality and narrative: beyond form-making in architecture
I am looking at you looking at me looking ∞ Ver.2011
The Day After Tomorrow twister sequence toolkit: a volumetric tornado pipeline
Coca-Cola factory
Visual simulation of ice and frost with sketch input
Voile noir
Repainting the Spider-Verse: A new painting FX pipeline with Rebelle and Houdini
Evolving virtual creatures
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
KulaQuest
SPACE SHOWER HOT
Drawing Machine
From movie to comic, informed by the screenplay
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2019, Los Angeles, CA, USA, July 28 - August 1, 2019, Studio
Sensorimotor physiology: modeling, imaging, and neural control
A cell phone based platform for facial performance capture
Interactive visibility ordering and transparency computations among geometric primitives in complex environments
BeCasso: image stylization by interactive oil paint filtering on mobile devices
Inferring 3D free-form shapes from contour drawings
Forming the dots: live optical motion capture animation dance
Form-finding with polyhedral meshes made simple
Come in..
Untitled #35, from the museum of broken identities (after Goya's black paintings)
Pipeline design patterns
Buru-Navi3: behavioral navigations using illusory pulled sensation created by thumb-sized vibrator
SIGGRAPH Asia 2014 Computer Animation Festival, Shenzhen, China, December 3-6, 2014
A new general triangulation method for planar contours
Developing a 3D model viewer for iOS using COLLADA and OpenGL ES
MaxHeadRoom of the 21st century: producing realistic talking head animations using the actors system
Tempest (inquiry)
General Motors EV-1: "Appliances"
Manual NC plotter
Soporific souls: sacrifices of the holocaust rediscovered
Panorama image interpolation for real-time walkthrough
HiVideo: Hierarchical Browsing Interface for Educational Videos
Consistent stylization of stereoscopic 3D images
Mount Qaf: A Multimedia Performance Installation Infusing Electronic Art and The Sonic and Visual A
Re-thinking real time video making for the museum exhibition space
Boosting VFX production with deep learning
Foot interface: fantastic phantom slipper
Animating rotation with quaternion curves
Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis
Inside-out Tracking Controller for VR/AR HMD using Image Recognition with Smartphones
Dedication - Robert Mallary, 1917-1997
Roblox Generative AI in action
Keizan musouzu (a reverie in the mountains)
QuickTime VR: an image-based approach to virtual environment navigation
ShadowLight: a flexible architecture for immersive rapid prototyping and design
A spatial workbench for physically-based sound
BLADESHIPS: an interactive attraction in mixed reality
fVisiOn: interactive glasses-free tabletop 3D images floated by conical screen and modular projector arrays
Windgrass
Simulation of breathing for medical applications
Alien vs. Triangles
Digital image/sound and the fine arts: a double major with computer science and fine arts
Realistic eye motion using procedural geometric methods
Fast texture synthesis using tree-structured vector quantization
Pixar's OUT: Experimental Look Development in the SparkShorts program
The Elbe flood
GPU accelerated isosurface volume rendering using depth-based coherence
A Perceptually Based Physical Error Metric for Realistic Image Synthesis
Painting with 3D Gaussian Splat Brushes
Headset removal for virtual and mixed reality
Special habitation
Lava, lava everywhere
Automatic Image Placement to Provide a Guaranteed Frame Rate
Fortnite: from husk till dawn!
Direct manipulation of free-form deformations
Scalable vector graphics (SVG): the world wide web consortium's recommendation for high quality web graphics
Gesture controlled interactive whiteboard based on SVM and fuzzy logic
Velocity-based compression of 3D animated rotations
An interactive "retrographic sensor" for touch, texture, and shape
Rendering the world of mirror's edge™
Nullarbor
Database techniques with motion capture
COFS: COntrollable Furniture layout Synthesis
Spectral compression of mesh geometry
An interactive system for realistic rendering of large-scale terrains
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27-31, 2003
Environment Matting and Compositing
Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect
A new interface for the virtual world foot motion sensing input device
Age of convergence
A compact representation for articulated human motion
3D-mesh cutting based on fracture photographs
ARTES: an interactive highway design program
NT DE LA HAUTE MER
Enhanced graphics performance with user controlled segment files
The zonal method for calculating light intensities in the presence of a participating medium
Motion compensated compression of computer animation frames
Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination
OpaqueLusion: opaque mid-air images using dynamic mask for occlusion expression
Automatic generation of large-scale handwriting fonts via style learning
Hewlett-Packard - the bee
TeslaMirror: Multistimulus Encounter-Type Haptic Display for Shape and Texture Rendering in VR
Digital chronophotography
Data visualization of geophysical and oceanographic data at the Naval Oceanographic Office
WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers
Facial animation by the manipulation of a few control points subject to muscle constraints
As one
Wildfire forecasting using an open source 3D multilayer geographical framework
Will and the Wheel
From the Earth to infinity: scientists from Caltech's jet propulsion laboratory reveal secrets of the universe through remarkable images of Mars, Saturn, Earth, and the deepest reaches of space
Multitouch haptic interface with movable touch screen
ThemeStation: Generating Theme-Aware 3D Assets from Few Exemplars
IMAX Hubble 3D visualization excerpt: journey into the Orion Nebula
GPGPU: general purpose computation on graphics hardware
Model See Model Do: Speech-Driven Facial Animation with Style Control
Intuitive editing of material appearance
An algorithm and data structure for 3D object synthesis using surface patch intersections
Microsoft Xbox "Two to Tango"
Abstract ocean waves
Tickle Salon
Genetic Stair
The simulation of natural phenomena (Panel Session)
Half-Life 2: episode two
Hilbert Cube
Rags2Riches: Computational Garment Reuse
Path guiding in production
Shifting Nature
Peak 9 VFX
Parallel JavaScript: bringing the compute power of multi-core CPUs and GPUs to the world of web graphics
Real-time ray tracing on future mobile computing platform
Adaptively sampled distance fields: a general representation of shape for computer graphics
Restive shadow: animating invisible shadows for expanding shadowgraph experience
Seeing collection Website: exploratorium
Applying color theory to digital media & visualization
Specifying symbol instances
Artwork evolution
Hyper-3D paintings in quick time VR: wunderkammer and hyperaesthesia
Nå av da (Now by Then)
Prompt to Anything?: Exploring Generative AI's Iterative Potential in Mapping Show Production
Æ-HDR: an automatic exposure framework for high dynamic range content
Small soldiers
A study of printing order estimation of two-color wood-block printing
Reimagined Volume III: Young Thang
Perceptually validated analytical BRDFs parameters remapping
New interactive visualisation of multiscale biomedical data
Polynormal Fisher vector for activity recognition from depth sequences
FashionComposer: Compositional Fashion Image Generation
WordsEye: an automatic text-to-scene conversion system
Creating interactive 3D web content using AXEL
Jazz that nobody asked for
The potential of end-user programmable worlds: present and future
Katy Perry "Firework" music video
Gone fishin
Animating hand-drawn sketches
UNIGINE engine render: flexible cross-API technologies
Interactively browsing large image collections
Emergent geometry: procedural modeling through behavior
Human factors in virtual world design (panel): psychological and sociological considerations
Citroën saxo
Der Eindecker Walzer
Cosine lobe based relighting from gradient illumination photographs
A film on schemes for interactive curve design
La Monalisa Chibcha
Eavesdripping: water as physical display
Anyone can make quality animated films!: the 8 basic steps to success
Translation + pendaphonics = movement modulated media
Re: Anjyu
Multimodal floor for immersive environments
Music lessons
Real-virtual antialiasing
Non-photorealistic animation and rendering creative use of existing software
Efficient local texture regularity estimation
At the gates 2
ImLoveNet: Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs
The implications of a theory of play for the design of computer toys (panel)
Real-time hatching
Rendering animated hair under dynamic environmental lighting
Robot Telekinesis: An Interactive Showcase
A gentlemen's duel
Combining procedural, polygonal, and bitmap representations using XML
Weighted integral rotation and translation for touch interaction
Blue-noise dithered sampling
A creative journey
Improving robustness of Monte-Carlo global illumination with directional regularization
Simplicial interpolation for animating the Hulk
The boxer: round 2
PanoSynthVR: View Synthesis From A Single Input Panorama with Multi-Cylinder Images
Stroke Transfer for Participating Media
Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming
The beauty of breaking rhythms: affective robot motion design using Jo-Ha-Kyū of bunraku puppet
White Drawing
Computational design of robots
What is happening on the Hill? (panel session)
Clik clak
Towards VR and AR: 360° light field display with mid-air interaction
Deep Deformable 3D Caricatures with Learned Shape Control
Aoxoamoxoa 7, 1997
@Tour of Asteroid Bennu
Handling dynamic scenes
BUMPS: A program for animating projections
Stream of consciousness
Isolation 3.11
A photorealistic compositing tool for mobile augmented reality
Hecklers
Diving Deeper into Volume Style Transfer
Device independent graphics software: is it possible??
Constructing Printable Surfaces with View-Dependent Appearance
D'Ombres & D'Ailes... (France)
CyborGLOGGER performance of globaleyesation
Sprite "Kebab"
Max Chandler
Focus of attention+context and smart visibility in visualization
Crowd visualization on low bandwidth mobile devices based on video analysis
HoloVista: Designing for Immersion: Using a mobile app to simulate an alternate reality
Luminous presence
Playing the QWERTY keyboard
Space cat Hob
Human vision and computer graphics
Local Deformation for Interactive Shape Editing
Variational Elastodynamic Simulation
Data driven in-betweening for hand drawn rotating face
Composite based refraction for fur and other complex objects on "Bolt"
Random Walks for Adversarial Meshes
Oli's Chance
Image based relighting using room lighting basis
Candytop: a Web3D interface to visualize growth of multimedia documents
Citius, altius, fortius
Animating viscous fluids in the multiphase field
The 4D virtual museum of the city of Bologna, Italy
scoreLight
Kernel-Based Frame Interpolation for Spatio-Temporally Adaptive Rendering
A user interface for high dynamic range transfer function design
Under the Sea: the making of "Finding Dory"
Augmented reality kitchen: enhancing human sensibility in domestic life
The integrative use of computers in a medical university
Direct view manipulation for drone photography
Cuddly: enchant your soft objects with a mobile phone
GRENDL: grid enabled distribution and control for Laptop Orchestras
Street-side city modeling from ground-level imagery and a digital map
Using a storyline to increase engagement in a course review
Multimedia boot camp: adventures for the new millennium
That cloud game: dreaming (and doing) innovative game design
Gaze-contingent ocular parallax rendering for virtual reality
A holistic approach to asset quality and efficiency
"Wanderlust" music video for Björk
Computational cameras and displays
Mixed reality user interface description language
Exploring interaction modalities for a selfie drone
ACM SIGGRAPH 2022 Production Sessions, SIGGRAPH 2022, Vancouver, BC, Canada, August 7-11, 2022
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
Stabilized super-resolution zooming
Optical printing in computer animation
MOFA: Multiplayer Omnipresent Fighting Arena
Shape preserving mesh deformation
Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields
Declarative processing for computer games
Photon: a modular, research-oriented rendering system
Red Hat High: using open source software in a technology camp
Global Multi-User Virtual Environments (Panel)
Patch-based surface relaxation
Augmented reality, art, and public space
A system for controlling multiple wearable cameras
Multiscale meta shape grammar objects for "...a grain of sand turns the balance" and ATLAS in silico
Extraction of a cartoon's topology
Three-dimensional digital enviroments and computer graphics influencing K-12 individuals' digital literacy development and interdisciplinary lifelong learning
LimpiDual touch: interactive limpid display with dual-sided touch sensing
Setup of the Konsum Art.Server
Proceedings of the 3rd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1976, Philadelphia, Pennsylvania, USA, July 14-16, 1976
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Art Gallery
BiDi screen: a thin, depth-sensing LCD for 3D interaction using light fields
Pond of illusion: interacting through mixed reality
Lace curtain: rendering and animating woven cloth based on an impression-evaluation model
What's up doc?: a fond remembrance of Chuck Jones
Image fusion for context enhancement and video surrealism
This wonderful life
GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems
Interactive Manga retargeting
Interactive illustrative volume visualization techniques for exploration and communication
Multi-dimensional function display using a color scale
A Hybrid 2D-3D Tangible Interface for Virtual Reality
R.O.V.E.R. II
Self-Cam: feedback from what would be your social partner
Ma la notte
Modeling the fluffy lens: construction of the virtual chinchilla
Combining multiple flow fields for editing existing fluid animations
Modelling with implicit surfaces that interpolate
Volumetric shadow mapping
A Fast and Practical CNN Method for Artful Image Regeneration
Artistic direction of foliage
Autonomous lighting agents in global illumination
Lineographs
Cloth motion capture
Unplan the moment
Le bestiaire
Faster accurate reflections throught quadric mirrors
Influence of high-level cognitive goals on gaze patterns: Yarbus revisited
Chthulucene
Dynamic Screen Space Textures for Coherent Stylization
Rich media procedural texturing
Snack and drink
Color super-histograms for video representation: preliminary research and findings
A fast fractal growth algorithm
Time of Doubles
DECO: a designing editor for line stone decoration
Green-i: an interactive reusable brochure paper for eco-touring
Position-based elastic rods
Explorations of new visual systems
Interactive indirect illumination using voxel-based cone tracing: an insight
Archidemo: architecture in metaverse
Multi-color and Artistic Dithering
Physiological reaction and presence in stressful virtual environments
Fitting Smooth Surfaces to Dense Polygon Meshes
Lighting reconstruction for "The Matrix Reloaded"
The RTRT core
Audio-Driven Violin Performance Animation with Clear Fingering and Bowing
Dyeing theory based liquid diffusion model on woven cloth
Nike 'the last game'
Airbnb Aircover
GPU-friendly accelerated mesh-based and mesh-less techniques for the output-sensitive rendering of huge complex 3D models
Painting photolization
Unbiased sampling techniques for image synthesis
New Baiyun International Airport, Guangzhou City, China
A pipeline for 800+ shots
Project: alpha
Lace curtain: measurement of BTDF and rendering of woven cloth - production of a catalog of curtain animations
Surface modeling with oriented particle systems
A cognitive model for human willingness in human-robot interaction development
Overview technical context
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2010, Los Angeles, California, USA, July 25-29, 2010, Dailies
Red Planet - AMEE
Phygital field: integrated field with visible images and robot swarm controlled by invisible images
Animating art history: building a bridge between disciplines
Space walk: a combination of subtle redirected walking techniques integrated with gameplay and narration
A color animation system: based on the multiplane technique
IncreTable, bridging the gap between real and virtual worlds
SEEN: fruits of our labor
Visualization of bone weights
Self-Conditioned GANs for Image Editing
Ray tracing JELL-OTM Brand Gelatin
Feature-Preserving Mesh Repair via Restricted Power Diagram
HP Hands Fergie
The analysis and visualization of metamorphosis through 3D scene regeneration
Topology exploration with hierarchical landscapes
Single scattering in heterogenous participating media
Fluid animation with dynamic meshes
Stealth Shaper: Reflectivity Optimization as Surface Stylization
HECTOR - scripting-based VR system design
The Lumigraph
Picturing data with uncertainty
Previsualization for "Starship Troopers" managing complexity in motion control
4/7 idents
Compare the market "Aleks"
Interactive shader development
Elliptical weighting for directional enhancement in controlled texture synthesis
Real-time rendering of trimmed surfaces
The other woman
Tile-based texture mapping on graphics hardware
Is visualization REALLY necessary?: the role of visualization in science, engineering, and medicine
OSL Shaders for RenderMan
An efficient spatio-temporal architecture for animation rendering
Visualization and the larger world of computer graphics
Mime and physical theatre workshop for CG animators and directors
The JASON project
Shape deformation using freeform deformation axis
Creating Crowd Characters Through Procedural Deformation
An interactive system for original necklace design
Melton and mustaches: the character art and shot lighting pipelines of the order: 1886
Self Examination: Pixar's Adventures in Stop Motion
Printing 3D light field with 1D halftone screening
Facial aging simulator considering geometry and patch-tiled texture
Multi-scale, multi-physics heart simulator, UT-heart VFX breakdown
Fast and flexible polygonization of height fields
Painterly caricature maker
Visualization of earth and space science data
Node Graph Optimization Using Differentiable Proxies
Twech: a mobile platform to search and share visuo-tactile experiences
Quillistrations
Haptic deformation using graphics hardware and kd-trees
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Educator's Forum
Using wavelets with current and future hardware
Gaze and voice based game interaction: the revenge of the killer penguins
Musasabi: 2D/3D intuitive and detailed visualization system for the forest
Shape.69c, Shape.53a#2
ACM SIGGRAPH 2024 Immersive Pavilion, SIGGRAPH 2024, Denver, CO, USA, 27 July 2024- 1 August 2024
World of WarCraft: warlords of draenor cinematic
Suspended window
The tomorrow children: lighting and mining with voxels
The virtual showcase: a projection-based multi-user augmented reality display
OpenCL - OpenGL ES interop: processing live video streams on a mobile device - case study
SEGA Corporation's training programs
Acoustruments: passive, acoustically-driven, interactive controls for handheld devices
Trouble on the green (panade sur le green)
Motion graphs
Procedural field grasses
ACM SIGGRAPH 2023 Talks, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023
Frozen 2 : Creating the Wind Spirit
Malleable environments and the pursuit of spatial justice in the Bronx
Painting with turbulence
Cannons in the other world
Adaptive frameless rendering
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Courses
Hallmark magnet
De-aging high-resolution 3D facial models by example-driven mesh deformation
Single pass depth peeling via CUDA rasterizer
Distributed systems of self-reconfiguring robots
Approximate and probabilistic algorithms for shading and rendering structured particle systems
Reframe: Recording and Editing Character Motion in Virtual Reality
Waterfall portal
Realistic modeling for facial animation
Approximate ambient occlusion for dynamic scenes using the GPU
String walker
Wuyi mountains 1
Teleporting an unknown state
Automatic reconstruction of complex 3D models
Visibility driven hierarchical radiosity
Sketch-to-collage
Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
Next generation parallelism in games
Real-time generation of CG and sound of liquid with bubble
A new real-time video synthesis method for virtual studio environments using GPU and projected screens
Song of a Toad
SideKick
Tsum Tsum "Frozen"
Henry's Garden
Refocusing images captured from a stereoscopic camera
Prelit materials: light transport for live-action elements in production rendering
Variational superformula curves for 2D and 3D graphic arts
Final Wisdom I
SeeMore
Landmark status
Flash everywhere
"Knot insertion" on subdivision surfaces
Real-time approximation of convincing spider behaviour
Impressions of San Francisco
Processing and editing of faces using a measurement-based skin reflectance model
Pocari "better than oxygen/tennis"
The mechanical waltz
Highway to hell
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
Holograph
Palette-Based Colorization for Vector Icons
A visual causal exploration framework case study: a torrential rain and a flash flood in Kobe city