yusuke1997/dblp-id-title huggingface dataset:
Head Pointing and Speech Control as a Hands-Free Interface to Desktop Computing
AmbienNet: an intelligent environment to support people with disabilities and elderly people
Design of a bilateral vibrotactile feedback system for lateralization
Non-speech input and speech recognition for real-time control of computer games
Painting a Picture of Accessible Digital Art
PatRec: A Mobile Game for Learning Social Haptic Communication
User Experiences When Testing a Messaging App for Communication Between Individuals who are Hearing and Deaf or Hard of Hearing
Designing a text entry multimodal keypad for blind users of touchscreen mobile phones
Understanding Accessibility for Physically Disabled Users in VR: Interplay of Physical, Digital, and Experiential Layers
Verification of computer display pre-compensation for visual aberrations in an artificial eye
"Would the smart cane benefit me?": Perceptions of the Visually Impaired towards Smart Canes
Accessible Bus Stop Preview for Visually Impaired
Nothing Micro About It: Examining Ableist Microaggressions on Social Media
Session details: Session 2: Supporting Speech
Potential of mobile social networks as assistive technology: a case study in supported employment for people with severe mental illness
Personal guidance system for the visually impaired
TapBeats: accessible and mobile casual gaming
Toward a Technology-based Tool to Support Idea Generation during Participatory Design with Children with Autism Spectrum Disorders
Co-designing a 3D-Printed Tactile Campus Map With Blind and Low-Vision University Students
A Cisco education tool accessible to the vision impaired
Understanding and Improving Information Extraction From Online Geospatial Data Visualizations for Screen-Reader Users
A Place to Charge Your Wheels: Re-imagining the urban landscape for electric-wheelchair users through Design Fiction
PLUMB: : an interface for users who are blind to display, create, and modify graphs
Assistive or Artistic Technologies? Exploring the Connections between Art, Disability and Wheelchair Use
Designing an Assistant for the Disclosure and Management of Information about Needs and Support: the ADMINS project
Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach
Good fonts for dyslexia
Enhancing Non-Speech Information Communicated in Closed Captioning Through Critical Design
Enriching web information scent for blind users
Exploring Low-Cost Materials to Make Pattern-Based Lock-Screens Accessible for Users with Visual Impairments or Deafblindness
Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People
Typing Performance of Blind Users: An Analysis of Touch Behaviors, Learning Effect, and In-Situ Usage
"The Guide Has Your Back": Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People
Information Wayfinding of Screen Reader Users: Five Personas to Expand Conceptualizations of User Experiences
Walking in another's shoes: aphasia emulation software
HOMER: An Interactive System for Home Based Stroke Rehabilitation
Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities
Transforming flash to XML for accessibility evaluations
Using information technology to assist people with disabilities
Dynamically adapting GUIs to diverse input devices
Automatic production of tactile graphics from scalable vector graphics
Helping children with cognitive disabilities through serious games: project CLES
A domain specific language framework for non-visual browsing of complex HTML structures
Not All Errors are Created Equal: Factors that Impact Acceptance of an Indoor Navigation Aid for the Blind
A Diary Study in Social Virtual Reality: Impact of Avatars with Disability Signifiers on the Social Experiences of People with Disabilities
A Community-Centered Design Framework for Robot-Assisted Feeding Systems
Opportunities for Supporting Self-efficacy Through Orientation & Mobility Training Technologies for Blind and Partially Sighted People
Insights for More Usable VR for People with Amblyopia
Bridging Communication Gaps with Bidirectional Italian Sign Language Translation Adapting ASR Technology
Path-guided indoor navigation for the visually impaired using minimal building retrofitting
Object recognition from two-dimensional tactile graphics: What factors lead to successful identification through touch?
FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers
SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users
Should I Say "Disabled People" or "People with Disabilities"? Language Preferences of Disabled People Between Identity- and Person-First Language
Do you overreact to pressure, blow things out of proportion?: An ADHD-Centered Critical Review of Emotional Dysregulation Measures
"Somewhere Between Images and Art": How Blind Creators Engage with AI Image Generators
Accessibility evaluation based on machine learning technique
Voice over Workplace (VoWP): voice navigation in a complex business GUI
Evaluation of touch screen vibration accessibility for blind users
Cursor measures for motion-impaired computer users
An adaptive technologies course in a CS curriculum
Leveraging Dynamic Audio-Tactile UIs to Assist Visually Impaired Users in Exploring Line Charts through Tactile Graphic Readers
Go That Way: Exploring Supplementary Physical Movements by a Stationary Robot When Providing Navigation Instructions
DHTML accessibility: solving the JavaScript accessibility problem
WLA4ND: a Wearable Dataset of Learning Activities for Young Adults with Neurodiversity to Provide Support in Education
Text entry via discrete and analog myoelectric signals
RhymASL: An Interactive Rhyming ASL Story Generator
Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities
NaviSense: A Multimodal Assistive Mobile application for Object Retrieval by Persons with Visual Impairment
A Depth- and Luminance-Based 2.5D Relief to Expand the Expressive Potential of Tactile Photography for People with Visual Impairments
"I'm treating it kind of like a diary": Characterizing How Users with Disabilities Use AI Chatbots
Strategies: an inclusive authentication framework
Exploring Older Adults' Reminiscing with ChatGPT and Text-to-Image Technology
ThermalCane: Exploring Thermotactile Directional Cues on Cane-Grip for Non-Visual Navigation
Session details: Keynote
Human factors issues in the neural signals direct brain-computer interfaces
Automated tactile graphics translation: in the field
Considerations for technology that support physical activity by older adults
IDEAL: a dyslexic-friendly ebook reader
Toward the development of a BCI and gestural interface to support individuals with physical disabilities
V-braille: haptic braille perception using a touch-screen and vibration on mobile phones
Talkabel: A Labeling Method for 3D Printed Models
College Students' and Campus Counselors' Attitudes Toward Teletherapy and Adopting Virtual Reality (Preliminary Exploration) for Campus Counseling Services
Blocks4All and Beyond Demonstration: Making Block-Based Programming More Universally Accessible
Playing with Feeling: Exploring Vibrotactile Feedback and Aesthetic Experiences for Developing Haptic Wearables for Blind and Low Vision Music Learning
Automatically generating custom user interfaces for users with physical disabilities
TIP-Toy: a tactile, open-source computational toolkit to support learning across visual abilities
Understanding Design Preferences for Sensory-Sensitive Earcons with Neurodivergent Individuals
Utterance-based systems: organization and design of AAC interfaces
A readability evaluation of real-time crowd captions in the classroom
Automating tactile graphics translation
visiBabble demo
Vocsyl: visualizing syllable production for children with ASD and speech delays
A Gesture Recognition Architecture for Sign Language
FlashDOM: interacting with flash content from the document object model
Games for People with Developmental Disabilities
Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements
Facade: Auto-generating Tactile Interfaces to Appliances
A Large-Scale Mixed-Methods Analysis of Blind and Low-vision Research in ACM and IEEE
MaskSound: Exploring Sound Masking Approaches to Support People with Autism in Managing Noise Sensitivity
Text-to-speeches: evaluating the perception of concurrent speech by blind people
Emergency navigation assistance for industrial plants workers subject to situational impairment
Inclusion and Education: 3D Printing for Integrated Classrooms
Finger dance: a sound game for blind people
Improving Real-Time Captioning Experiences for Deaf and Hard of Hearing Students
Exploring AI-Fabrication in Shaping the Future of DIY-AT Design: Insights from Makers
Not a "Typical Expat": An Autoethnographic Account on Accessible Relocation
Designing a Podcast Platform for Deaf and Hard of Hearing Users
Participatory Design Using Sensory Substitution Devices with Tactile and Audio Feedback
Understanding the Video Content Creation Journey of Creators with Sensory Impairment in Kenya
Determining the impact of computer frustration on the mood of blind users browsing the web
Displaying braille and graphics with a "tactile mouse"
"I look at it as the king of knowledge": How Blind People Use and Understand Generative AI Tools
A demonstration of phototacs: a simple image-based phone dialing interface for people with cognitive or visual impairments
#ActuallyAutistic Sense-Making on Twitter
MathPlayer: web-based math accessibility
Collecting Sidewalk Network Data at Scale for Accessible Pedestrian Travel
Making Microsoft Excel TM : multimodal presentation of charts
Using Modules to Teach Accessibility in a User-Centered Design Course
An integrated system for blind day-to-day life autonomy
Using an audio interface to assist users Who are visually impaired with steering tasks
"Pray before you step out": describing personal and situational blind navigation behaviors
GoDonnie: A Robot Programming Language to Improve Orientation and Mobility Skills in People Who are Visually Impaired
"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility
Collaborative music application for visually impaired people with tangible objects on table
BrowseWithMe: An Online Clothes Shopping Assistant for People with Visual Impairments
The Effects of "Not Knowing What You Don't Know" on Web Accessibility for Blind Web Users
Social accessibility: achieving accessibility through collaborative metadata authoring
Context aware documenting for aphasics
AccessShare: Co-designing Data Access and Sharing with Blind People
Depending on Independence An Autoethnographic Account of Daily Use of Assistive Technologies
What do Blind and Low-Vision People Really Want from Assistive Smart Devices? Comparison of the Literature with a Focus Study
BraillePlay: educational smartphone games for blind children
CaBot: Designing and Evaluating an Autonomous Navigation Robot for Blind People
Liberi and the racer bike: exergaming technology for children with cerebral palsy
Computer Generated 3-Dimensional Models of Manual Alphabet Handshapes for the World Wide Web
Accessible spaces: navigating through a marked environment with a camera phone
Co-Designing Accessible Science Education Simulations with Blind and Visually-Impaired Teens
Automatic accessibility transcoding for flash content
Screen reader/2: access to OS/2 and the graphical user interface
Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities
Virtual Navigation for Blind People: Building Sequential Representations of the Real-World
ICU-Talk, a communication aid for intubated intensive care patients
ZigAlert: a zigbee alert for toileting training children with developmental delay in a public school setting
Programmer-focused website accessibility evaluations
A respite care information system for families with developmental delay children through mobile networks
Evaluating the accessibility of crowdsourcing tasks on Amazon's mechanical turk
Text entry by raising the eyebrow with HaMCoS
COSMA: Cooperative Self-Management Tool for Adolescents with Autism
Implementation and evaluation of animation controls sufficient for conveying ASL facial expressions
Living in a world of data
A Preliminary Analysis of Android Educational Game Accessibility
iSET: enabling in situ & post hoc video labeling
Improving Web and Mobile Accessibility Resources for Iranian Designers
Wearable Interactions for Users with Motor Impairments: Systematic Review, Inventory, and Research Implications
"It was Mentally Painful to Try and Stop": Design Opportunities for Just-in-Time Interventions for People with Obsessive-Compulsive Disorder in the Real World
ChartMaster: A Tool for Interacting with Stock Market Charts using a Screen Reader
Identifying pedagogical, technological and organizational barriers in virtual learning environments
Understanding the Challenges Faced by Neurodiverse Software Engineering Employees: Towards a More Inclusive and Productive Technical Workforce
Investigating Cursor-based Interactions to Support Non-Visual Exploration in the Real World
Co-design of a Feedback Questionnaire for ICT-delivered Aphasia Rehabilitation
Challenging and Improving Current Evaluation Methods for Colour Identification Aids
CHIMELIGHT: Augmenting Instruments in Interactive Music Therapy for Children with Neurodevelopmental Disorders
Blind Photographers and VizSnap: A Long-Term Study
Potmote: A TV Remote Control for Older Adults
Iwalk: a lightweight navigation system for low-vision users
A Preliminary Analysis of Older Adults' Reactions to Design Concepts for Physical Activity Support
Using Participatory Design with Proxies with Children with Limited Communication
Engaging with Children's Artwork in Mixed Visual-Ability Families
Evaluating Author and User Experience for an Audio-Haptic System for Annotation of Physical Models
Value Sensitive Design for Neurodiverse Teams in Higher Education
Supporting Sound Accessibility by Exploring Sound Augmentations in Virtual Reality
How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages
Computer-based Cognitive Prosthetics: Assistive Technology for the Treatment of Cognitive Disabilities
Comparing native signers' perception of American Sign Language animations and videos via eye tracking
Autism/excel study
littleBits go LARGE: making electronics more accessible to people with learning disabilities
Accessible Citizen Science, by people with intellectual disability
Towards accessible touch interfaces
WeAllWalk: An Annotated Data Set of Inertial Sensor Time Series from Blind Walkers
Towards an EOG-based Eye Tracker for Computer Control
User modeling for individuals with disabilities: a pilot study of word prediction
An Evaluation of SingleTapBraille Keyboard: A Text Entry Method that Utilizes Braille Patterns on Touchscreen Devices
Including Accessibility in Computer Science Education
Involving clinical staff in the design of a support tool improve dental communication for patients with intellectual disabilities
Tactile aids for visually impaired graphical design education
Exploring Paths to a More Accessible Digital Future
Designing a Customizable Picture-Based Augmented Reality Application For Therapists and Educational Professionals Working in Autistic Contexts
ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, Virtual Event, Greece, October 26-28, 2020
CollabAlly: Accessible Collaboration Awareness in Document Editing
"Let the Volcano Erupt!": Designing Sonification to Make Oceanography Accessible for Blind and Low Vision Students in Museum Environment
Overcoming barriers to an accessible e-learning ecosystem for people on the autism spectrum: A preliminary design
The information-theoretic analysis of unimodal interfaces and their multimodal counterparts
Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study
Audio formatting of a graph
Exploration of Multi-fingered Access to 2D Spatial Information
Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities
Testaro: Efficient Ensemble Testing for Web Accessibility
Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments
DuckCall: : tackling the first hundred yards problem
Jido: A Conversational Tactile Map for Blind People
The feasibility of eyes-free touchscreen keyboard typing
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2016, Reno, NV, USA, October 23-26, 2016
Active Math Learning for Students with Writing Disabilities
Prefigurative Politics and Passionate Witnessing
Conversational Gestures for Direct Manipulation on the Audio Desktop
Non-Visual Cooking: Exploring Practices and Challenges of Meal Preparation by People with Visual Impairments
Towards More Robust Speech Interactions for Deaf and Hard of Hearing Users
Customizable 3D Printed Tactile Maps as Interactive Overlays
Using the Musical Multimedia Tool ACMUS with People with Severe Mental Disorders: A Pilot Study
Adee: Bringing Accessibility Right Inside Design Tools
Development and Theoretical Evaluation of Optimized Phonemic Interfaces
SMART-TBI: Design and Evaluation of the Social Media Accessibility and Rehabilitation Toolkit for Users with Traumatic Brain Injury
Value beyond function: analyzing the perception of wheelchair innovations in Kenya
Co-designing Robot Dogs with and for Neurodivergent Individuals: Opportunities and Challenges
Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR
Joystick text entry with word prediction for people with motor impairments
Web accessibility evaluation with the crowd: using glance to rapidly code user testing video
Assessing technology use in aphasia
BusStopCV: A Real-time AI Assistant for Labeling Bus Stop Accessibility Features in Streetscape Imagery
Towards real-time and large-scale web accessbility
Teaching Inclusive Thinking in Undergraduate Computing
Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities
EEG as a means of communication: preliminary experiments in EEG analysis using neural networks
Suitable representations of hyperlinks for deaf persons: an eye-tracking study
Real-time captioning by non-experts with legion scribe
Blocks4All Demonstration: a Blocks-Based Programming Environment for Blind Children
Typing Slowly but Screen-Free: Exploring Navigation over Entirely Auditory Keyboards
DIY in Action: Understanding Do-It-Yourself Practices from Tangible Symbol Cards
Multimodal Input for Computer Access and Augmentative Communication
Demographic and Experiential Factors Influencing Acceptance of Sign Language Animation by Deaf Users
A Model-Based Tool to develop an Accessible Media Player
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2018, Galway, Ireland, October 22-24, 2018
VITHEA-Kids: a Platform for Improving Language Skills of Children with Autism Spectrum Disorder
A storytelling robot for pediatric rehabilitation
Comparison of reading accuracy between tactile pie charts and tactile band charts
Kirana: A Gesture-based Market App for Life Skills Learning for Individuals with Developmental Disabilities
Lessons Learned in Designing AI for Autistic Adults
Empowering Blind Musicians to Compose and Notate Music with SoundCells
"It is fascinating to make these beasts fly": Understanding Visually Impaired People's Motivations and Needs for Drone Piloting
Tactile imaging using watershed-based image segmentation
RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots
Informing Accessible Design of AI Literacy Apps through Practices of Blind Parents Reading with Sighted Children
Dual educational electronic textbooks: the starlight platform
Evaluating Automatic Speech Recognition for Child Speech Therapy Applications
Interactive SIGHT demo: textual summaries of simple bar charts
How to operate a PC without using the hands
Respectful Language as Perceived by People with Disabilities
From Screen Reading to "Scene Reading" in SceneVR: Touch-Based Interaction Techniques for Use in Virtual Reality by Blind and Low-Vision Users
Self-Identifying Tactile Overlays
Understanding the role of age and fluid intelligence in information search
Legion scribe: real-time captioning by non-experts
The Efficacy of Collaborative Authoring of Video Scene Descriptions
Left to their own devices: How people with ALS use digital platforms as advocacy space
Guidelines for an accessible web automation interface
Demo of RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People
Exploring New Paradigms for Accessible 3D Printed Graphs
Web-ALAP: A Web-based LaTeX Editor for Blind Individuals
A general HCI framework of sonification applications
Screen Magnification for Office Applications
Tangicraft: A Multimodal Interface for Minecraft
Accessibility Research Across Borders: Collaboration and Community Building in Accessibility and ICTD Research
A Java programming tool for students with visual disabilities
Axessibility: a LaTeX Package for Mathematical Formulae Accessibility in PDF Documents
A toolkit of approaches for digital mapping and correction of visual distortion
Performance-based functional assessment: an algorithm for measuring physical capabilities
Effect of age and Parkinson's disease on cursor positioning using a mouse
DigitCHAT: enabling AAC input at conversational speed
Kavita Project: Voice Programming for People with Motor Disabilities
Broadening accessibility through special interests: a new approach for software customization
Why Is Gesture Typing Promising for Older Adults?: Comparing Gesture and Tap Typing Behavior of Older with Young Adults
CBConv: Service for Automatic Conversion of Chinese Characters into Braille with High Accuracy
Smartphone haptic feedback for nonvisual wayfinding
Testability and validity of WCAG 2.0: the expertise effect
DREEM: Moving from Empathy to Enculturation in Disability Related Human-Centered Design
Multi-view platform: an accessible live classroom viewing approach for low vision students
An Accessible Smart Kitchen Cupboard
Japanese Sentence Handwriting Learning System for Special Needs Education
Bypassing lists: accelerating screen-reader fact-finding with guided tours
Toward tactile authentication for blind users
SlideType: universal design text-entry interface for touchscreen devices
Multimodal feedback: establishing a performance baseline for improved access by individuals with visual impairments
Developing SAGAT Probes to Evaluate Blind Individuals' Situation Awareness when Traveling Indoor Environments
Clinical and Maker Perspectives on the Design of Assistive Technology with Rapid Prototyping Technologies
Programming by voice, VocalProgramming
A Demonstration of RASSAR: Room Accessibility and Safety Scanning in Augmented Reality
"I can't just Google it": Technology Needs of Adult Braille Learners
Accommodating color blind computer users
Semantic & syntactic context-aware text entry methods
An OER Recommender System Supporting Accessibility Requirements
Functionality versus Inconspicuousness: Attitudes of People with Low Vision towards OST Smart Glasses
End-user moderation of cognitive accessibility in online communities: case study of brain fog in the lyme community
Reading Between the Guidelines: How Commercial Voice Assistant Guidelines Hinder Accessibility for Blind Users
Monitoring accessibility: large scale evaluations at a Geo political level
FingerVoice: A Syllable Based Input System Via Fingers Touching
Low-Cost Tactile Coloring Page Fabrication on a Cutting Machine: Assembly and user experiences of cardstock-layered tangible pictures
Evaluation of a psycholinguistically motivated timing model for animations of american sign language