yusuke1997/dblp-id-title huggingface dataset:
From Experience to Experience: Key Insights for Improved Interaction with AI in Radiology
User-centered design gymkhana
Designing for the experiential body
Too Late to be Creative? AI-Empowered Tools in Creative Processes
Practicing Without a License: Design Research as Psychotherapy
Intersectional HCI: Engaging Identity through Gender, Race, and Class
The evolution of buildings and implications for the design of ubiquitous domestic environments
Human-computer interaction: introduction and overview
GustosonicSense: Towards understanding the design of playful gustosonic eating experiences
VabricBeads : Variable Stiffness Structured Fabric using Artificial Muscle in Woven Beads
Learning About User-Centered Design: A Multimedia Case Study Tutorial
Changes in online health usage over the last 5 years
Imagery saystems for enhanced crewmember habitability, performance and productivity on ISS
Interpersonal connectedness: conceptualization and directions for a measurement instrument
Digital Making for Inheritance and Enlivening Intangible Cultural Heritage: A Case of Hairy Monkey Handicrafts
"It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking
Graspables: grasp-recognition as a user interface
Using pixel rewrites for shape-rich interaction
AnimalSense: Understanding Beyond-human Sensory Capabilities of Animals via VR Games
Touch input on curved surfaces
Privacy, Security, and Surveillance in the Global South: A Study of Biometric Mobile SIM Registration in Bangladesh
Where should i turn: moving from individual to collaborative navigation strategies to inform the interaction design of future navigation systems
Porta-person: telepresence for the connected conference room
Apps with Benefits: Using Benefits and Burdens to Predict Mobile App Usage
Statistical profiles of highly-rated web sites
TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays
OldGen: mobile phone personalization for older adults
DigitShadow: facilitating awareness of home surroundings
Rice Today, Roti Tomorrow: Diets and Diabetes in Urban Indian Households
PuffPacket: A Platform for Unobtrusively Tracking the Fine-grained Consumption Patterns of E-cigarette Users
Projectagami: A Foldable Mobile Device with Shape Interactive Applications
I'm too Busy to Reset my LinkedIn Password: On the Effectiveness of Password Reset Emails
Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual Reality
Design Patterns, Principles, and Strategies for Sustainable HCI
"We do use it, but not how hearing people think": How the Deaf and Hard of Hearing Community Uses Large Language Model Tools
Effects of Socially Stigmatized Crowdfunding Campaigns in Shaping Opinions
VibroGlove: an assistive technology aid for conveying facial expressions
Making personas memorable
Pointassist for older adults: analyzing sub-movement characteristics to aid in pointing tasks
Talk to the Hand: an LLM-powered Chatbot with Visual Pointer as Proactive Companion for On-Screen Tasks
The Mental Image Revealed by Gaze Tracking
Interactive Radio: A New Platform for Calm Computing
Investigating Text Legibility on Non-Rectangular Displays
Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, Los Angeles, California, USA, April 18-23, 1998
Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities
Invasion of the Energy Monsters: A Family Board Game about Energy Consumption
Wearable Biofeedback for Knee Joint Health: Improving Haptics for Precision Rehabilitation
Exploring Practices, Challenges, and Design Implications for Citation Foraging, Management, and Synthesis
Displaying dynamic information
Providing support for adaptive scripting in an on-line collaborative learning environment
Mode preference in a simple data-retrieval task
It is Okay to be Distracted: How Real-time Transcriptions Facilitate Online Meeting with Distraction
Investigating the Motivational Game Elements in Game-based Interventions in School Context: A Literature Review
Towards a Framework for Validating the Matching Between Notifications and Scents in Olfactory In-Car Interaction
Bored mondays and focused afternoons: the rhythm of attention and online activity in the workplace
How bold can we be? The impact of adjusting font grade on readability in light and dark polarities
Are Newsgroups Virtual Communities?
Changing Family Practices with Assistive Technology: MOBERO Improves Morning and Bedtime Routines for Children with ADHD
DishDetect: What's on my plate? - Co-Designing A Mobile App for Clockwise Food Description
Elastic Windows: Evaluation of Multi-Window Operations
Lost in Translation: Researchers' Reflections on Writing in English for CHI
The personal project planner: planning to organize personal information
Integrated design of real architectural spaces and virtual information spaces
Representation in virtual space: visual convention in the graphical user interface
The use of digital pictures for people with cognitive disabilities
Pass the Ball: Enforced Turn-Taking in Activity Tracking
Investigating Data Work Across Domains: New Perspectives on the Work of Creating Data
The next revolution: vehicle user-interfaces and the global rider/driver experience
CanvasPic: An Interactive Tool for Freely Generating Facial Images Based on Spatial Layout
HandiFly: Towards Interactions to Support Drone Pilots with Disabilities
JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
How to Communicate Robot Motion Intent: A Scoping Review
Praise with a Raise: Community-based Gameful Research for Supporting Women and Children Experiencing Homelessness
Move to be Moved
Sensock: 3D Foot Reconstruction with Flexible Sensors
HotFlex: Post-print Customization of 3D Prints Using Embedded State Change
Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience
Thinking Outside the Box: Non-Designer Perspectives and Recommendations for Template-Based Graphic Design Tools
A comparative study about children's and adults' perception of targeted web search engines
Finding the Conversation: A Method for Scoring Documents for Natural Conversation Content
Unpacking the Lived Experience of Collaborative Pregnancy Tracking
Does slacktivism hurt activism?: the effects of moral balancing and consistency in online activism
AutoML in The Wild: Obstacles, Workarounds, and Expectations
Sensing Posture-Aware Pen+Touch Interaction on Tablets
Domestic Robots and the Dream of Automation: Understanding Human Interaction and Intervention
Older adults and web usability: is web experience the same as web expertise?
Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design
Security through a different kind of obscurity: evaluating distortion in graphical authentication schemes
Listening in: practices surrounding iTunes music sharing
Novices Who Focused or Experts Who Didn't?
Playing with Feedback: Unpredictability, Immediacy, and Entangled Agency in the No-input Mixing Desk
Slide4N: Creating Presentation Slides from Computational Notebooks with Human-AI Collaboration
Platforming PCOS Treatment Online: FemTech Logics of Care
The LoveBomb: encouraging the communication of emotions in public spaces
Demonstration of ElastOscillation: A VR Controller Providing 3D Multilevel Feedback for Damped Oscillation
Models that shape design
Virtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities
Leveraging Machine Translation to Support Distributed Teamwork Between Language-Based Subgroups: The Effects of Automated Keyword Tagging
Synchronized communication and coordinated views: qualitative data discovery for team game user studies
Unveiling the Inherent Needs: GPT Builder as Participatory Design Tool for Exploring Needs and Expectation of AI with Middle-Aged Users
LumiMood: A Creativity Support Tool for Designing the Mood of a 3D Scene
EAST: Early Autism Screening Tool for Preschoolers
Physical programming: software you can touch
The Shapes of Abstraction in Data Structure Diagrams
Fly Away: Evaluating the Impact of Motion Fidelity on Optimized User Interface Design via Bayesian Optimization in Automated Urban Air Mobility Simulations
Semantic web HCI: discussing research implications
Developing a car gesture interface for use as a secondary task
Addressing Anonymous Abuses: Measuring the Effects of Technical Mechanisms on Reported User Behaviors
From Real to Virtual: Exploring Replica-Enhanced Environment Transitions along the Reality-Virtuality Continuum
Waterbot: exploring feedback and persuasive techniques at the sink
Accessible photo album: enhancing the photo sharing experience for people with visual impairment
Direct manipulation: A step beyond programming languages (abstract only)
AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models
Child-Computer Interaction SIG: Designing for Refugee Children
prefuse: a toolkit for interactive information visualization
Electronic resources in human-computer interaction
Cues in the environment: a design principle for ambient intelligence
Clash of Times: Respectful Technology Space for Integrating Community Stories in Intangible Exhibits
Supporting Novices Author Audio Descriptions via Automatic Feedback
"It's Freedom to Put Things Where My Mind Wants": Understanding and Improving the User Experience of Structuring Data in Spreadsheets
NewsCube Replication: Experience Report
ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation
Skilled financial planning: the cost of translating ideas into action
Lifting the veil: improving accountability and social transparency in Wikipedia with wikidashboard
Visualizing health practice to treat diabetes
AI Is Not Enough: A Hybrid Technical Approach to AI Adoption in UI Linting With Heuristics
KI/OSK: Practice Study of Load Sensitive Board for Farmers Market
Text Simplification for Children: Evaluating LLMs vis-à-vis Human Experts
What You Experience is What We Collect: User Experience Based Fine-Grained Permissions for Everyday Augmented Reality
Taking Data Out of Context to Hyper-Personalize Ads: Crowdworkers' Privacy Perceptions and Decisions to Disclose Private Information
Leveraging Binary Ear Canal Scanning Code for User Authentication in Earbuds
23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction
First-person science inquiry in virtual ambient environments
How does search behavior change as search becomes more difficult?
Let's clean up this mess: exploring multi-touch collaborative play
Phone as a pixel: enabling ad-hoc, large-scale displays using mobile devices
Twitter and the development of an audience: those who stay on topic thrive!
Designathon to Support Women in Tech
iMold: Enabling Interactive Design Optimization for In-Mold Electronics
Free head motion eye gaze tracking without calibration
"Count on Me": Enabling Collaboration Through Active Support for Primary Family Caregivers in Chronic Illness Care
The whats and hows of programmers' foraging diets
ThumbReels: query sensitive web video previews based on temporal, crowdsourced, semantic tagging
Getting to know you: open source development meets usability
Enhancing Productivity Applications for People who are Blind using AI Assistants
Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays
Semantic analysis during exploratory learning
eKichabi v2: Designing and Scaling a Dual-Platform Agricultural Technology in Rural Tanzania
HandyCast: Phone-based Bimanual Input for Virtual Reality in Mobile and Space-Constrained Settings via Pose-and-Touch Transfer
Exploring Acceptability and Utility of Deformable Interactive Garment Buttons
Flamenco image browser: using metadata to improve image search during architectural design
You've been warned: an empirical study of the effectiveness of web browser phishing warnings
Understanding the Needs of Novice Developers in Creating Self-Powered IoT
Seeking Trustworthy Information on COVID-19: A Qualitative Study with the African American Community
Effectiveness of annotating by hand for non-alphabetical languages
Project massive: self-regulation and problematic use of online gaming
Comparing visualizations for tracking off-screen moving targets
Objestures: Bimanual Interactions with Everyday Objects and Mid-Air Gestures in Mixed Reality (Video Showcase)
Shared freeform input for note taking across devices
Using cognitive walkthrough for evaluating a CSCW application
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance
Towards Equitable CPR: An Interactive System for Female CPR Training
Performing Play: Cultural Production on Twitch.tv
BrushTouch: Exploring an Alternative Tactile Method for Wearable Haptics
Bridging the digital divide one tweet at a time: twitter-enabled devices for family communication
Paléo: a collaborative system for social conciliation
Learning and Practicing Logic Circuits: Development of a Mobile-based Learning Prototype
Mourning tree: space interaction design for the commemoration ceremony
Do We Trust ChatGPT as much as Google Search and Wikipedia?
Understanding Colour Impact on Warning Messages: Evidence from US and India
The glass class: designing wearable interfaces
Dip - it: digital infrared painting on an interactive table
Performative interaction in public space
Towards a Graph of (American) Tech Companies: A Prototype Visualization Tool for Research on Technology and Users
HCI in food product innovation
Usability and privacy: a study of Kazaa P2P file-sharing
HCI Ethics, Privacy, Accessibility, and the Environment: A Town Hall Forum on Global Policy Issues
Challenging but Connective: Large-Scale Characteristics of Synchronous Collaboration Across Time Zones
HCI and AI in Industry: Current and Future
Design-for-error for a Stand-alone Child Attachment Assessment Tool
Considerations for Implementing Technology to Support Community Radio in Rural Communities
Exploring Users' Perspectives on a Solid-Enabled Personal Data Store Enhanced Streaming Service
Neurodiversity & HCI
Eloquent video expressions (ELVES): a communication system design for people with linguistic or neurological limitations
"Sounds like a Cheesy Radio Ad": Using User Perspectives for Enhancing Digital COVID Vaccine Communication Strategies for Public Health Agencies
"I don't want to feel like I'm working in a 1960s factory": The Practitioner Perspective on Creativity Support Tool Adoption
FoodFab: Creating Food Perception Illusions using Food 3D Printing
Error Correction of Speech Recognition by Custom Phonetic Alphabet Input for Ultra-Small Devices
Trusting Autonomous Teammates in Human-AI Teams - A Literature Review
Interaction design in India: past, present and future
Virtual Dream Reliving: Exploring Generative AI in Immersive Environment for Dream Re-experiencing
RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels
Researcher: A Reading Application Helping the Flow of Research in Tablet and Mobile Phone
Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces
Improving Governance Outcomes Through AI Documentation: Bridging Theory and Practice
"ClearPlate" for capturing printed information: a scanner and viewfinder in one optical unit
Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo
Facilitating Development of Pragmatic Competence through a Voice-driven Video Learning Interface
Generating Narratives from Personal Digital Data: Triptychs
On Pause: How Online Instructional Videos are Used to Achieve Practical Tasks
Mobile interaction using paperweight metaphor
Risk vs. Restriction: The Tension between Providing a Sense of Normalcy and Keeping Foster Teens Safe Online
Digital Emotion Regulation in Everyday Life
CoCreatAR: Enhancing Authoring of Outdoor Augmented Reality Experiences Through Asymmetric Collaboration
AR browser for points of interest in disaster response in UAV imagery
Dinah: an interface to assist non-programmers with selecting program code causing graphical output
Toward Immersive Self-Driving Simulations: Reports from a User Study across Six Platforms
Worldwide HCI professional education
ComputableViz: Mathematical Operators as a Formalism for Visualisation Processing and Analysis
The SIGCHI International Issues Committee: taking action
Investigating Deceptive Design in GDPR's Legitimate Interest
The Magic Machine Workshops: Making Personal Design Knowledge
Making use of business goals in usability evaluation: an experiment with novice evaluators
The Tickler: A Compliant Wearable Tactile Display for Stroking and Tickling
Being Socially Aware in Technology Design
Robustness of Eye Movement Biometrics Against Varying Stimuli and Varying Trajectory Length
From Data to Insights: A Layered Storytelling Approach for Multimodal Learning Analytics
Psychological research methods in the human use of computers (panel session)
Crowdsourced Feedback With Imagery Rather Than Text: Would Designers Use It?
Attitudes towards Online Community Support Initiatives during the COVID-19 pandemic: A Survey in the UK
What's Missing: The Role of Instructional Design in Children's Games-Based Learning
Integrating Human Factors on a Large Scale: Product Usability Champions
Adaptive Learning Companions: Enhancing Education with Biosignal-Driven Digital Human
Towards Resolving Thermal Comfort Conflicts in Shared Spaces
Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases
EchoWrist: Continuous Hand Pose Tracking and Hand-Object Interaction Recognition Using Low-Power Active Acoustic Sensing On a Wristband
The web in high school science teaching: constructing a technology in practice
Is it Happy?: Behavioural and Narrative Frame Complexity Impact Perceptions of a Simple Furry Robot's Emotions
Disseminating Research News in HCI: Perceived Hazards, How-To's, and Opportunities for Innovation
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction
Circling: a method of mouse-based selection without button presses
Redesigning traditional media and assessing entertainment value with online comics
Do different types of VR influence pedestrian route choice behaviour? A comparison study of Desktop VR and HMD VR
Time and Aging: Designing for Time in Retirement
What Makes Live Events Engaging on Facebook Live, Periscope, and Snapchat
The urban musical game: using sport balls as musical interfaces
StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories
Mobile Phones for Maternal Health in Rural India
Evaluating the implicit acquisition of second language vocabulary using a live wallpaper
Non-intrusive tongue machine interface
Findex: search result categories help users when document ranking fails
Learning About Social Context From Smartphone Data: Generalization Across Countries and Daily Life Moments
CHI '00 Extended Abstracts on Human Factors in Computing Systems, CHI Extended Abstracts '00, The Hague, The Netherlands, April 1-6, 2000
Constrained Life in a Multifarious Environment - A Closer Look at the Lives of Autistic College Students
Defending design decisions with usability evidence: a case study
HIFuzz: Human Interaction Fuzzing for Small Unmanned Aerial Vehicles
PolySense: Augmenting Textiles with Electrical Functionality using In-Situ Polymerization
Participatory design of an orientation aid for amnesics
Child-Computer Interaction SIG: Ethics and Values
It's More than Just Sharing Game Play Videos! Understanding User Motives in Mobile Game Social Media
How Do HCI Researchers Study Cognitive Biases? A Scoping Review
Collaboration in KMS, a shared hypermedia system
Running: A Flexible Situated Study
FAB at CHI: digital fabrication tools, design, and community
Morphing agency: deconstruction of an agent with transformative agential triggers
Comparing physical, automatic and manual map rotation for pedestrian navigation
Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices
Wizard of Errors: Introducing and Evaluating Machine Learning Errors in Wizard of Oz Studies
Augmenting Perceived Length of Handheld Controllers: Effects of Object Handle Properties
Photos for information: a field study of cameraphone computer vision interactions in tourism
Display Blindness?: Looking Again at the Visibility of Situated Displays using Eye-tracking
Designing SpeechActs: Issues in Speech User Interfaces
The VVIP system: encouraging the use of public transport in Edinburgh
Rare World: Designing for Dispersed Populations with Rare Diseases
Ply: Visual Regression Pruning for Web Design Source Inspection
OutsideMe: Augmenting Dancer's External Self-Image by Using A Mixed Reality System
I Don't Usually Listen, I Read: How Different Learner Groups Process Game Feedback
A Designerly Way of Curating: Reflecting on Interaction Design Methods for Curatorial Practice
How Do Data Analysts Respond to AI Assistance? A Wizard-of-Oz Study
Coding on Country
Supporting Workplace Detachment and Reattachment with Conversational Intelligence
Motives and Concerns of Dashcam Video Sharing
Embodied Technology: Unraveling Bodily Action with Normative Types
TangibleRings: nestable circular tangibles
Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions
Protest Privacy Recommendations: An Analysis of Digital Surveillance Circumvention Advice During Black Lives Matter Protests
TESSA: Toolkit for Experimentation with Multimodal Sensory Substitution and Augmentation
Sensorimotor Devices: Coupling Sensing and Actuation to Augment Bodily Experience
3D Printing Locally Activated Visual-Displays Embedded in 3D Objects via Electrically Conductive and Thermochromic Materials
A Sensing Technique for Data Glove Using Conductive Fiber
Design and Evaluation of a Social Media Writing Support Tool for People with Dyslexia
Cyberoception: Finding A Painlessly-Measurable New Sense In The Cyberworld Towards Emotion-awareness In Computing
Security practitioners in context: their activities and interactions
Like Adding a Small Weight to a Scale About to Tip: Personalizing Micro-Financial Incentives for Digital Wellbeing
Force-enabled TouchPad in Cars: Improving Target Selection using Absolute Input
Freeform Fabrication of Fluidic Edible Materials
Learning Curiosity through Play: Exploring the Role of Games and Interactive Design in Museums
Understanding mobile Q&A usage: an exploratory study
Three Tensions Between Personas and Complex Disability Identities
'I Make, Therefore I Am' : The Effects of Curriculum-Aligned Making on Children's Self-Identity
"In A Good Way Weird": Exploring Positive Experiences with Technology-Mediated Pornography
Proxemo or How to Evaluate User Experience for People with Dementia
The AirBook: force-free interaction with dynamic text in an assistive reading device
ToPIN: A Visual Analysis Tool for Time-anchored Comments in Online Educational Videos
QRUco: Interactive QR Codes Through Thermoresponsive Embeddings
AsianCHI@CHI 2019: Asian CHI Symposium, CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland, United Kingdom, May 5, 2019
Artificial Intelligence Techniques in the Interface to a Digital Video Library
Designing for Harm Reduction: Communication Repair for Multicultural Users' Voice Interactions
Going Beyond Usability and UX: Adding Dependability, Safety and Security to Interactive Systems and Interactive Technologies
Exploring the Impact of Network Impairments on Remote Collaborative Augmented Reality Applications
Conversation-Based Hybrid User Interface for Structured Qualitative Survey: A Pilot Study Using Repertory Grid
NetworkNarratives: Data Tours for Visual Network Exploration and Analysis
Allowing software developers to develop culture-sensitive applications by providing them the omcs-br cultural knowledgebase
Directing pictures with Art Pals