yusuke1997/dblp-id-title huggingface dataset:
e-Portfolio Way: Career Advising at Ritsumeikan University
Affordances of an innovative ecosystem of multiple tabletops and Anatomy Resources for supporting collaborative practical learning
Immediate Feedback in Computational Thinking: Generating hints using a Knowledge Graph
A Support System for Research Trend Survey of Scientific Literature
Game-Based College English Translation Instructional Design Based on Representational Redescription Model: Implicit Knowledge Transformed into Explicit Knowledge
Developing digital game-based learning system for the acquisition of Chinese characters in primary education: An interest-driven creator (IDC) theory perspective
Proceeding of the 26th International Conference on Computers in Education, ICCE 2018, Manila, Philippines, November 26-30, 2018
Automatic Scoring of English Speaking Test Using Automatic Speech Recognition
Proactivity, Autonomy & Social Networking: Transitional Environments for the Japanese Educational Context
Empowering Learning Designers through Design Thinking
Investigating Relevance of Prior Learning Data Connected through the Blockchain
Promoting Teachers' Digital Literacy Achievement: A Nationwide Survey of Education Informatization in China
A Programming Learning System Introducing Small Steps Involving Mutual Evaluation
Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners' Knowledge of Computer Hardware
When Calculus Learning Collides with The Metaverse
A Language Learning System with Automatic Feedback: An Application Based on a English-Chinese Parallel Corpus
A Development of Classroom Design Simulator for Interactive Video teleconference
Understanding Areas of Parallelograms Through Virtual Geometrical representations: A Pilot Study
A Case Study of Critical Thinking Behavior in an Online Collaborative Inquiry
Territory-wide Readiness for IT Integration into Curriculum Delivery for Learner-centered Learning: The Current State in Hong Kong
Overcoming Barriers to Sustainable Dissemination of L2 Learning Resources: An Integrated Framework for Creating and Distributing Dialogue Scenarios
Exploring Elementary School Students' Perceptions toward Simulation-based Mobile Learning based on Predict-Observe-Explain Approach
Practical Report on Flipped Jigsaw Collaborative Learning of English as a Foreign Language
Enhancing Language Learning Through Multimodal AI-Driven Feedback on Picture Descriptions: An Eye-Tracking Study
Hybrid ITS for DFA Construction Problems
ITS Promoting Realization of Misguided Self-confidence in One's Own Comprehension
Combining Automated and Peer Feedback for Effective Learning Design in Writing Practices
AR-based Inorganic Chemistry Learning Support System using Mobile HMD
Collecting Pairs of Word Senses and Their Context Sentences for Generating English Vocabulary Tests
Social Design of Network Learning Society
Extending Program Visualization System Based on Teacher's Intent of Instruction to Support Learning Dynamic Data Structures
BEKT: Deep Knowledge Tracing with Bidirectional Encoder Representations from Transformers
Rural Teacher ICT Literacy Professional Learning and Teaching Practice in China: A Multiple Case Study Investigation
Designing Enhanced Learning Environment on the Web - The Challenge
Empowering Educational Researchers with a Privacy-Centric Data Platform: Design, Implementation, and Implications
The Capabilities Required by Online Tutors Mediated Through Learning Environment Factors
On Using Mutation Testing for Teaching Programming to Novice Programmers
Design and Construction of the Learner-centered E-learning System for Facilitating Dermoscopy Image Analysis and Diagnosis in Medical Education
Exploring Relationships Between Temporal Patterns of Affect and Student Learning
Tactical Knowledge Acquisition Support System from Play Videos of Esports Experts
Promoting Sustainable Teacher Change during Design Research on Seamless Learning
Supporting Student Self-regulation in Unsupervised Learning Environments
Improving student engagement through a blended teaching method using Moodle
Interactive Animation of Chemical Reactions Based on Quantum Chemical Calculations - Computer Microscope 2002
Learner's Response analysis for the Lesson Improvement
Authoring Tool: a Collaborative Web Tool for eBooks Creation
Why Learners Fail in MOOCs? Investigating the Interplay of Online Academic Hardiness and Learning Engagement among MOOCs Learners
The Role of Students' Help-seeking Profiles in the AI-assisted Game-based Learning
Building and Evaluation of a Semantic Web System that Provides Teachers with Lesson Plans
Investigating the Generalizability of Affect Detectors from Facial Expressions
A Pilot Study of Students' Attitudes Toward and Desired System Requirements of Networks Peer Assessment System
The Influence of Augmented Reality Embedding Cognitive Scaffolds on Elementary Students' Scientific Learning
Analysis on Learning Efficiency in the Context of Mobile e-Learning
Exploring the Framing Effect of Drawing Task Instructions on Science-Major Novice Preservice Teachers' Technology-use Knowledge
Competency Proficiency Ontology
Development of Computational Thinking Concepts in Scratch Programming
NTUs: An Intelligent Tutorial System Fosters Number Concepts through Computational Scaffolding
Resource Organization System for Self-directed/Community-based Learning
Programming Teaching Support System Using Student Model
Development and Validation of a Problem-Solving Instrument (Multiple-Choice Questions) for Computational Thinking Among Trainee Teachers in the Klang Valley, Malaysia
Experience Using a Novel Web-Based Tutorial and Assessment Tool for Advanced Electronics Teaching
Applying Task-Given-Type Examination System to the Semester Examination of a University
Beyond Clickers: Tracing Patterns in Students' Response through iSAT
A Block Programming Environment Enabling Online Peer Assessment for Promoting Collaborative Learning
Harnessing ICT for Educational Development in Emerging Developing Countries within the Asia-Pacific Region
Dictionary Types and Word Meaning Acquisition: Exploring Cognitive Load and Cognitive Processes
An Augmented Reality Experience for Generating New Audiences for Spanish Dance
Handum: Developing a Learning Mobile Game on Health for Philippine Schools
How Can Pedagogical Agents Detect Learner's Stress?
Using Digital Game-Based Adventure Education Counseling Course to Adjust Primary Students' Interpersonal Deviant Behaviors
Trial of Collage Method to Evaluation Learning Environments including CSCL
The Factors Related to Learning Outcome in Web-Based Lifelong Learning Program
Student-Generated Feedback for Online Student-Generated Multiple-Choice Questions: Effects on Question-Generation Performance and Perspective-Taking Development
Learning with Mario Bros: Living in virtual worlds outside the classroom
Elementary School Students' Understanding of Nature of Scientific Inquiry: A Preliminary Results and Proposed Practical Framework
How to Learn About Art in a Museum Setting Using Multitouch Technology: Providing Affordances for Collaboration and Comparison
SLP: A Multi-Dimensional and Consecutive Dataset from K-12 Education
Open Educational Resources to Improve Students' Learning & Performance: A Case Study with Practitioner's Approach
Tracking Classroom Activities in Mobile Technology-Mediated Lessons
Augmented Reality in Innovating Pedagogy: Ethical Issues on Persuasive Technologies
Computational thinking and collaborative storytelling in learning Python
Investigation on Practical Effects of the Explanation in a K-12 Math Recommender System
The Effects of Mini-Games on Students' Confidence and Performance in Mental Calculation
Trigonica: An Interactive iOS Application for Learning Trigonometry
Detecting Redundant Items in Construction of Multiple Equivalent Test Forms using Latent Dirichlet Allocation
Diverse Linguistic Features for Assessing Reading Difficulty of Educational Filipino Texts
The Effectiveness of Association Picture Media Applications in Katakana Letter Reading Comprehension of Grade Ten Students of SMK Manajemen (Vocational Management School, Jakarta)
A Diverse and Robust Tutoring System for Medical Problem-Based Learning
Mobile-Assisted WebQuest Reading for Learning Critical Thinking Skills
Presentation Review Supporting Environment with Realtime-Created Hypervideo Technique
The Application of Game-Based Learning in Early Childhood Acquisition
Tuple Spaces as a Flexible Integration Platform for Distributed Learning Environments
Using a Blended Learning Approach to Support Problem-Based Learning with First Year Students in Large Undergraduate Classes
Does Text-to-speech Synthesis Fit the EFL Learners' Needs in EIL Context?
A Personalized Patient Education Framework to Support Diabetes Patients Self-management
Examining the Effects of Automatic Speech Recognition Technology on Learners' Lexical Diversity
The Effect of Integrating Algebraic Thinking in Problem-Based Learning via Virtual Environment among Secondary School Students
Exploring the Behavior Patterns of Students Accessing Online Learning Material in Online Course: A Case Study at Hung Vuong University
The Rigours of On-Line Student Assessment - Lessons from E-Commerce
A Literature Review of Adult Language Learning Based on Virtual Environments
Evaluating the Effectiveness of Adaptive Tutorial Dialogues in EER-Tutor
Technology Integration in a Communicative English Classroom
Class Discussion Management and Analysis Application
Parents' Perception Toward Topobo
Learning by Teaching Support Environment based on Teaching Assistant Activities with Teacher Agent
How to "Unboxing" Gamer Competencies: via Systematic Literature Reviews to get Analytical Framework is workable?
Exploring Pedagogical Synergy of Peer Assessment and Social Learning Platform for Fostering English Grammar Learning
Effects of Group Awareness Tools on Student Engagement and Enjoyment in Online Collaborative Writing
A Web-Based Training System for Evaluation Online Educational Resources
A Web-Based CAL System on Computer Architecture and Assembly Language Programming
Virtual Learning Environments in Primary Schools-Using Learning Theory to Develop an Interactive Virtual Medium
Robot with Embodied Interactive Modes as a Companion Actor in Journey of Digital Situational Learning Environment and its Effect on Students' Learning Performance
The Impact of Instructional Videos Supported by AI-driven Tutoring System on EFL Listening and Speaking
A Dynamic Approach to Teaching Trigonometry
Implementing STEM Project-based Learning and Scaffolding Strategy for Electrical Engineering Students in a Feedback Control Laboratory Course
Learning Analytics for Humanities and Design Education
Parental Influence on Children's Home Computer Use and Digital Divide in Education
Predictors of English as a Foreign Language (EFL) Teachers' Acceptance of Online Teaching in Higher Education Institutions in China
A Tool for Learning of Cognitive Process by Analysis from Exemplar Documents
Exploring the effect of support and cooperation on teacher's ICT integration
Pedagogical Factors Influencing University Instructor Use of e-Learning
Enhancing Diversity in Difficulty-Controllable Question Generation for Reading Comprehension via Extended T5
From Hello to Bye-Bye: Churn Prediction in English Language Learning App
The Creative Process Components: Puzzle Gameplay Experience
Developing a Feedback Analytic Tool to Support Instructor Reflection
Personalized Hands-on Training Via a Hybrid Intelligent Teacher System
Understanding Support System for Causal Relationship in Historical Learning
Student Engagement Detection: Case Study on Using Peer-to-Peer Emotion Comparison with Context Regularization
Analysis of "Evaluation Behavior" Using Students' Peer Assessment Process Data
Supporting Peer Help Recommendation Based on Learner-Knowledge Model
Development of Collaborative Learning Support System Using a Shared Whiteboard
Architecture for Flexible Teaching from Diverse Document Collections
Non Numerical Aspects of School Mathematics
Values and Design Strategies of Emotional Design in Educational Games
A Shareable Whiteboard System for Distance Collaborative Learning which Enables Instruction for Multiple Groups of Students
Blending Gamification and Augmented Reality in XploreRAFE+ Module: Intriguing Excitement and Promoting Collaborative Learning among Learners in Higher Education
Computer-Mediated Face-to-Face Interaction Supporting for Peer Tutoring
Social Motivation and Goal Orientations with a Teachable Agent: Implications for Improving Test Performance
Developing an Embedded Tutor for On-the-job Training
Identifying the Dimensions of Teachers' Digital Learning Agility in the Age of Exponential Technology Use
The Design and Evaluation of Language Learning Materials Based on Comic Stories and Comic Strips
When the Playing Fields Aren's Even: Personalized Attention in the Multilingual, Varied-Ability Classroom
The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education
Negotiated Learner Models for Today
Minimum Computer Literacy at Tertiary Institutions - Who's Responsibility is it?
An Investigation into Students' Writing Process Using Digital Pens in Exercises During Lessons
Learning Analytics for Inclusive Higher Education
PERS: A Personalized Recommender System for Student-Generated Questions in Programming Courses
The design and use of conversational intelligent tutoring systems and computer simulation for the use of students of technology entrepreneurship
Designing Interaction Scenario for Alleviating Persistence in Learning Strategies
A case study of curriculum-based game design for k-12
From Device Centric to People Centric Ubiquitous computing: Pre-service teachers using technology across spaces
Plastic Island Game: A Digital Game for Facilitating Citizen Inquiry Pedagogy in School Science Education
Adult Learners' Attitudes toward Web-Based Professional Development and Internet Self-Efficacy in Taiwan
Towards a Trace-Based Adaptation Model in eLearning Systems
Measuring Academic Emotions and Facial Expressions in Online Video-based Learning
Practical Use of Interactive Environment for Learning by Problem-posing for One-step Multiplication and Division Word Problems
Implications of students' vocabulary growth in a seamless language learning environment mediated by handhelds and social media
Prototyping of Community-based Hazard Mapping Support System for Traditional Towns with Local Heritage
Mission-Based Learning Model and Its Instructional Activity Design
Effects of game-based learning on informal historical learning: A learning analytics approach
The Project-based Movie-presentation Course for Japanese EFL learners
Improving Spatial Perspective Taking Ability of Middle School Students Using Augmented Reality
"Go Kahoot!" Enriching Classroom Engagement, Motivation and Learning Experience with Games
Virtual English Village: A Task-based English Learning Platform in Second Life
Identifying Critical Needs for Student Success in Online Learning
International Conference on Computers in Education, ICCE 2002, Auckland, New Zealand, December 3-6, 2002, Volume 2
An Embedded Constraint-based Tutor for Onthe-JobTraining
An AI-enhanced Pattern Recognition Approach to Analyze Children's Embodied Interactions
Sizhi: Self-dialogue Training through Reflective Case-Writing for Medical Service Education
Positive and Negative Learning Impacts from Technological Social Agents
Exploring Temporal Study Patterns in eBook-based Learning
High-level Cooperative Behavior Model of Online Summit Games
Application of Blended Learning with PhET Simulation to Encourage Learning in Mathematics of Fractions
Sustaining students' interest in an instructional system design course by leveraging interest-driven creator theory
Exploring Common Code Reading Strategies in Debugging
Comparison of English Comprehension among Students from Different Backgrounds using a Narrative-centered Digital Game
Reasoning and Reformulating for Linguistic Knowledge Improvement: A Comparative Case Study in a CSCL Classroom
A practice of anti-BOT education for high school students
Jump-Starting Learning Communities in the Philippines Using Available Online Tools: Educational Outcomes and Student Feedback
Using VoiceThread to Facilitate Students' Engagement and Social Presence in Online Course Discussions
Generative Artificial Intelligence in Education: Evaluating Students' Self-Efficacy and Utilization in Their Homework
The Moderating Effect of Teachers' Professional Development Courses on the Relationship between their Perceptions toward Continuance Intention to Integrate ICT
Property Exchange Method for Automatic Generation of Computer-Based Learning Games
Analysis of the Impact Student-Facing Learning Analytics Dashboards on Learning Motivation and Behaviors according to the Motivational Type of Learners
Towards a system architecture for ICALL
ChatGPT in Education: Risks to Fairness of Access
Enhancing EFL Learning of Elementary School Students through Human-Robot Interaction
Collaborative Problem Solving in Computer Programming Learning
Ninth-Grade Students' Collaborative Modelling of Biomagnification Through MySystem
Facebook as a Better and Preferred Learning Support Tool as Compared to Moodle: Students' Perspectives
Aim-Math: an audio-based interactive media for learning mathematics
Early Detection of At-risk Students Through Leaning-Activity Forecasting
Designing an IoT-Based 3D Pop-Up Book to Engage Children in English Vocabulary Learning
Social Media Facilitated Group Performance: An Investigation of Tie Strength in Grouping
Proceeding of the 19th International Conference on Computers in Education, ICCE 2011, Thailand Science Park, Chiang Mai, Thailand, November 28 - December 1, 2011
A Preliminary Creative Process Exploration of Learners' Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft
Use of Information Communication Technology Tools for the Development of Presentation Skills
Supporting Knowledge Organization for Reuse in Programming: Proposal of a System Based on Function-Behavior-Structure Models
Embodied Learning in Makerspaces
Students' Perceptions on Problem Solving with Collaborative Computer Simulation
Effectiveness of Web-Based materials to Support Learning in Botany
Exploring Chinese Undergraduate Students' Perceptions of Collaboration and Satisfaction in the Context of Online Collaborative Learning
Engaging the families with young children in museum visits with a mixed-reality game: A case study
The Effects of Multimedia Annotations via PDA on EFL Learners' Vocabulary Learning
An Investigation of Vocational Students' Attitude towards STEM Robotic Activities
Interactions in Computer Aided Instruction Systems to Meet the Changing Goals of Higher Education
Efficacy of Learning Scaffolds in Teaching IT Students in the Zone of Proximal Development
Providing Knowledge-Related Partner Information in Collaborative Multimedia Learning: Isolating the Core of Cognitive Group Awareness Tools
Visualization of Chemical Reactions for Teaching Material Based on Quantum Calculation - Thermochemical Handling about NaCl
A Machine Learning Framework for an Expert Tutor Construction
Employing Participatory Design in Health Cluster Mobile Apps Development: An Approach for PBL
Teachers as E-designers: A Novel Approach to Professional Development in Elementary Science and Technology
Strategies for Improving a Java-Based, First Year Programming Course
Ontological specification of an authoring interface for creating sustainable language learning content
Learning Support System to Understand Others Through Dramatic Script Reading and Its Evaluation
Progressive Behavior Patterns of Online Discussion at Different Circle of Self-Regulated Learning
Small Group Learning with Digital Pens in High School Physics
Review of Depression Recognition Based on Speech
Thai Students' Higher Order Thinking in Blended Learning about Circulatory system
Using Unsupervised Machine Learning to Model Taiwanese High-School Students' Digital Distraction Profiles Concerning Internet Gaming Disorder
Toward Game-Based Learning of Japanese Writing for Elementary School Students
Textual vs. Iconic Programming Languages: Differences in Student Performance and Attitudes
From Teaching to Teacher Training: Embedding Important Skills Needed to Develop a Teacher Trainer in Cascaded Teacher Professional Development Programmes
Topic-Level Social Network and LanguageCorrelation in Course Discussion Forums
Empowering Language Learners: Harnessing Computer-Based Writing for Enhanced Chinese Language Proficiency
Scaffolds for Lecture Comprehension: Video-Jigsaw and Stop-and-Think Using a Video System
Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences - Sharing Good Practices of Research, Experimentation and Innovation, Proceedings of the 13th International Conference on Computers in Education, ICCE 2005, 28 November - 30 December 2005, Singapore
Tools for Supporting Language Acquisition via Extensive Reading
Using Neural Networks to predict Student's Performance
Role of Preparation using Mobile Application for Summary-speaking Task in Face-to-face English-Speaking Pair Work
Fostering change of views of the nature of scientific theories in a CSCL environment
Effective interventions for systematic use of mobile learning in an integrated science and math learning process
Automated Matching of Exercises with Knowledge components
An Internet Learning Environment for Collaborative Notetaking
Character Development Through Mobile Integration Into Teaching and Learning
Enhancing Metacognitive Inference Activities Using Eye-movements on One's Academic Paper
International Student Perspectives on Simulated Preservice Induction
Investigating the Role of Self-explanation and Co-explanation in 4th Graders' Game-based Science Learning
Joint Activity on Learner Performance Prediction using the BookRoll Dataset
Instructional Design on Data Visualization Model of Using AR Sandbox Apps in Learning and Teaching Geography
Proposal for Simulation Environment to Support Understanding of Tactical Positioning
How Learners of Different Learning Styles Collaborate in a Mobile-Assisted Chinese Character Game Based on Flexible Grouping
An Experimental Investigation on Using Pedagogical Conversational Agents: Effects of Posing Facilitation Prompts in Oral-Based Peer Learning
Ontological Modeling Approach to Blending Theories for Instructional and Learning Design
Development of a Game Type Food Education System Using a Cell Phone Camera
Tocky Talk: A Mobile Phone Application to Help Address Communicative Problems of Engineering and Technical Graduates in the Philippine Context
A Comparison of Different Types of Learning Activities in a Mobile Python Tutor
An Exploratory Analysis of Confusion Among Students Using Newton's Playground
Examination of Factors that Influence Science Teachers' Attitudes toward Using Information and Communication Technologies For Teaching and Learning
Distance Learning Practices: A Reflective Study
Examining primary students' after-class vocabulary behavioural learning patterns in usergenerated learning context: a case study
Design of Interactive Computer-based Laboratory Tool for Inquiry-based Learning Environment
Preliminary Study on Fostering Computational Thinking by Constructing a Cognitive Model
Exploring Student Engagement and Teacher-Student Interaction Patterns in Collaborative STEM PBL courses through Epistemic Network Analysis
Enacting Biomolecular Interactions in VR: Impact on Student Conceptual Understanding in Biochemistry
Towards a Bayesian Student Model for Detecting Decimal Misconceptions
A Study on Illustration Design in Learning Infant Development
College Students' Online Information Commitments and the Role of Internet-Specific Epistemological Beliefs
"How Do You Build a Literature Course?": An Online Resource for Literature Curriculum Development
Learning Environment for Designing Physics Experiment: DEEP
Computer Systems Pedagogy Using Digital Logic Simulation
Implementing Generic Learning Designs Based upon Quality Exemplars