yusuke1997/dblp-id-title huggingface dataset:
"Money makes the world go around": Identifying Barriers to Better Privacy in Children's Apps From Developers' Perspectives
Gathering requirements for a personal health management system
WanderGuide: Indoor Map-less Robotic Guide for Exploration by Blind People
CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama, Japan, May 8-13, 2021
Chartist: Task-driven Eye Movement Control for Chart Reading
Privacy and information integrity in wearable computing and ubiquitous computing
Embarrassing Interactions
On the parameters of human visual performance: an investigation of the benefits of antialiasing
Turning personal calendars into scheduling assistants
Reno: a component-based user interface
Suggesting API Usage to Novice Programmers with the Example Guru
"A Second Voice": Investigating Opportunities and Challenges for Interactive Voice Assistants to Support Home Health Aides
Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe
GRIDS: Interactive Layout Design with Integer Programming
Electronic engineering notebooks: a study in structuring design meeting notes
Visualization Guardrails: Designing Interventions Against Cherry-Picking in Interactive Data Explorers
Challenges in computerized job search for the developing world
Special interest group on social navigation
Is banner ads totally blind for us?
Finding Email in a Multi-Account, Multi-Device World
A Dummy's Guide to your Next EXPeriment: Experimental Design and Analysis Made Easy
Chorlody: a music learning game
Semi-public displays for small, co-located groups
Use of Sound to Provide Occluded Visual Information in Touch Gestural Interface
LiteCo: Illuminating Workspace Awareness and Social Connectedness with Ambient Display in Home Office
Designing an Emergency Response Community for Opioid Overdoses in Philadelphia
User Experience with LLM-powered Conversational Recommendation Systems: A Case of Music Recommendation
WIIS: multimodal simulation for exploring the world beyond visual sense
Plunder Planet: An Adaptive Single- and Multiplayer Fitness Game Environment for Children and Young Adolescents
Breaking the UCD Process: The Case Study of a Failed Mexican Government Project
Mobile Remote Presence Enhanced with Contactless Object Manipulation: An Exploratory Study
Designing with the Mind in Mind: The Psychological Basis for UI Design Guidelines
Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers
Learning online via prompts to explain
Bear & Co: Simulating Value Conflicts in IoT Development
Connected Resources: A Novel Approach in Designing Technologies for Older People
Supporting the creation of hybrid museum experiences
Designing engagement-aware agents for multiparty conversations
LemonAid: selection-based crowdsourced contextual help for web applications
Participatory Adaptation
The MOY framework for collaborative play design in integrated shared and private interactive spaces
The Game of Performing Play: Understanding Streaming as Cultural Production
Video: Data for studying human-computer interaction
A Design Perspective on Data
Ritual Machines I & II: Making Technology at Home
User performance and haptic design issues for a force-feedback sound editing interface
TDome: A Touch-Enabled 6DOF Interactive Device for Multi-Display Environments
Presentation agents for speech user interfaces
All-inclusive TORs: Cross-Cultural and Age-Sensitive Design for Take-Over Requests in Level 3 Cars
Extracting usability and user experience information from online user reviews
Body x Materials: A workshop exploring the role of material-enabled body-based multisensory experiences
The Social Lives of Individuals with Traumatic Brain Injury
Vio: a mixed-initiative approach to learning and automating procedural update tasks
Video playdate: toward free play across distance
CHI policy issues around the world
Interacting with temporal data
The upper atmospheric research collaboratory
Exploring Augmented Visual Alterations in Interpersonal Communication
Sharing stories "in the wild": a mobile storytelling case study
Exploring affective design for physical controls
Issues in evaluating ambient displays in the wild: two case studies
Social and spatial interactions: shared co-located mobile phone use
Collaborating on ethnography & design research: center for ethnography & contextual innovation at HFI
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Beyond usability: taking social, situational, cultural, and other contextual factors into account
BakeEase: Redefining Baking Experiences with AI-Powered Multimodal Systems
2Across: A Comparison of Audio-Tactile and Screen-Reader based Representations of a Crossword Puzzle
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
RetroSketch: A Retrospective Method for Measuring Emotions and Presence in Virtual Reality
Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments
A novel interface to present emotional tactile sensation to a palm using air pressure
Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
Learnersourcing subgoal labels for how-to videos
CuePBox: an integrated physical and virtual pillbox for patient care
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors
Direct manipulation video navigation in 3D
Multiple methods mean more minutes
Human-AI Interaction for Augmented Reasoning: Improving Human Reflective and Critical Thinking with Artificial Intelligence
Dancing With Chains: Ideating Under Constraints With UIDEC in UI/UX Design
The EmotiveModeler: An Emotive Form Design CAD Tool
Improving Human-AI Partnerships in Child Welfare: Understanding Worker Practices, Challenges, and Desires for Algorithmic Decision Support
The Art of Privacy - A Theatrical Privacy Installation in Virtual Reality
How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks
ATC do I trust thee?: referents of trust in air traffic control
Presentation Strategies for Micro-Navigation in the Physical World
Player-centred game design
Challenges to Online Disability Rights Advocacy in India
Mapping the Design Space of Teachable Social Media Feed Experiences
A Concept for 3D Interaction on a Curved Touch Display
Project Mihr: Enabling Gestural Interactions on a Keyboard using a Graphene-based Fabric
ReTool: Interactive Microtask and Workflow Design through Demonstration
Investigating statistical machine learning as a tool for software development
Human social response toward humanoid robot's head and facial features
User-tailorable systems: pressing the issues with buttons
Designing Ground Truth and the Social Life of Labels
Asynchronous remote medical consultation for Ghana
weRemember: letting ad patients to enjoy their home and their families
Understanding Contexts and Challenges of Information Management for Epilepsy Care
Privacy, Anonymity, and Perceived Risk in Open Collaboration: A Study of Service Providers
Design of a Human-Machine Interface for Truck Platooning
Perfectly Imperfect: A Speculation about Wabi-Sabi Inspired User Experience Design: Wabi-Sabi Inspired UX Design
A taxonomy of see-through tools
Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality
Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty Based on Brain State
When the Body Became Data: Historical Data Cultures and Anatomical Illustration
AsianCHI '21: 5th Asian CHI Symposium, Virtual Event / Yokohama, Japan, May 7-8, 2021
Benefits of animated scrolling
Tactilient: Turbulence resilient tactile icons for pilot feedback
PRoP: Personal Roving Presence
Voice of Customer: A Tone-based Analysis System for Online User Engagement
Tribo Tribe: Triboelectric Interaction Sensing with 3D Physical Interfaces
What do novice programmers know about recursion
Finding others online: reputation systems for social online spaces
Heuristic evaluation of user interfaces
A Unified Model of Game Design, Through the Lens of User Experience
Comparing averages in time series data
StorageChat Timeline: A Generative AI-Based Art Appreciation System for Enhancing Immersion and Exploratory Experience
Fairness and Decision-making in Collaborative Shift Scheduling Systems
Designing digital games for rural children: a study of traditional village games in India
SketchPath: Using Digital Drawing to Integrate the Gestural Qualities of Craft in CAM-Based Clay 3D Printing
Improving interface designs to help users choose better passwords
In Search of Forms for Evocative and Generative Reflection: Exploratory Studies and a Design Proposal
Toward Automatic Generation of Novice User Test Scripts
Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation
Spatiality and Semantics - Towards Understanding Content Placement in Mixed Reality
CrowdCamp: rapidly iterating ideas related to collective intelligence & crowdsourcing
The views user-interface system
Controlling Temporal Change of a Beverage's Taste Using Electrical Stimulation
Designing interactive environments for outdoors gaming and play
Finders/keepers: a longitudinal study of people managing information scraps in a micro-note tool
An Exploratory Study for Evaluating the Use of Floor Visualisations in Navigation Decisions
The complexity of perception of image distortion: an initial study
"Don't You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit Discussions
Operating systems, editors and application packages: Conceptual and terminological problems facing new users of BMDP and SPSS (abstract only)
IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity
Echoes of Care: Unveiling the Intertwined Tensions between Childcare Work and Voice Assistants
Finding objects in "strata drawer"
NetRaker suite: a demonstration
What is a device bend gesture really good for?
SandTouch: Empowering Virtual Sand Art in VR with AI Guidance and Emotional Relief
Understanding How Programmers Can Use Annotations on Documentation
The Situate AI Guidebook: Co-Designing a Toolkit to Support Multi-Stakeholder, Early-stage Deliberations Around Public Sector AI Proposals
Privacy and technology: folk definitions and perspectives
SandCanvas: new possibilities in sand animation
Gratifood
'It's a spectrum': Exploring Autonomy, Competence, and Relatedness in Software Development Processes and Tools
Enhancing Mobile Voice Assistants with WorldGaze
Furniture that Learns to Move Itself
Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality
Visual, attractive, and luminous: learning Japanese hand alphabets for elementary school pupils
U-Remo: projection-assisted gesture control for home electronics
Understanding Cyber Hostility, Gossip, Exclusion, and Social Support in Remote and Hybrid Work Settings: Benefits and Challenges of Remote Work
Research Methods for People in a Hurry
A "bag of tricks" for web usability
Reverse Vampire UI: Reflecting on AR Interaction with Smart Mirrors
Usability testing in the real world
Addressing Network Anxieties with Alternative Design Metaphors
More than a bit of coding: (un-)Grounded (non-)Theory in HCI
Gummi: a bendable computer
vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects
Experience buffers: a socially appropriate, selective archiving tool for evidence-based care
Power Struggles and Disciplined Designers - A Nexus Analytic Inquiry on Cross-Disciplinary Research and Design
An interactive speech interface for summarizing agile project planning meetings
Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force
"What is Fair Shipping, Anyway?": Using Design Fiction to Raise Ethical Awareness in an Industrial Context
Lexicon design using perfect hash functions
Using Eye Movement Data and Visit Contexts to Understand the Experience of Museum Visitors
The Effect of Target Depth on Performance of Multi-directional Tapping Task in Virtual Reality
QuickDraw: improving drawing experience for geometric diagrams
Communicating facial affect: it's not the realism, it's the motion
Using hybrid networks for the analysis of online software development communities
Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments
EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input
Tangible and body-based interaction with auditory maps
"They're Just Tixel Pits, Man": Disputing the 'Reality' of Virtual Reality Pornography through the Story Completion Method
BARTER: promoting local spending behavior
Multitasking and interruptions: a SIG on bridging the gap between research on the micro and macro worlds
Metamouse: multiple mice for legacy applications
Pressure marks
Understanding User Perception of Automated News Generation System
Extraordinary computing: religion as a lens for reconsidering the home
Keep Eyes on the Sentence: An Interactive Sentence Simplification System for English Learners Based on Eye Tracking and Large Language Models
Domain-specific search strategies for the effective retrieval of healthcare and shopping information
I don't like crumbs on my keyboard: eating behaviors of World of Warcraft players
Evolution of a User Interface Design: NCR's Management Discovery Tool
StreetSauce: Taste Interaction and Empathy with Homeless People
An End-User Development Approach for Crafting Smart Interactive Experiences
Programming as driving: unsafe at any speed?
Gait phase effects in mobile interaction
Exploring Redesigning Digital P2P Payments to Facilitate Social Connections: A Participatory Design Approach
Manual and Gaze Input Cascaded (MAGIC) Pointing
I Am The Passenger: How Visual Motion Cues Can Influence Sickness For In-Car VR
GraphScape: A Model for Automated Reasoning about Visualization Similarity and Sequencing
Can users remember their pictorial passwords six years later
Embodiment in Conversational Interfaces: Rea
A user interface framework for kinetic typography-enabled messaging applications
"I Am So Overwhelmed I Don't Know Where to Begin!" Towards Developing Relationship-Based and Values-Based End-of-Life Data Planning Approaches
Careers in HCI and UX: The Digital Transformation from Craft to Strategy
Za'atari Refugee Cookbook: Relevance, Challenges and Design Considerations
Fisheyes are good for large steering tasks
Writing out the Storm: Designing and Evaluating Tools for Weather Risk Messaging
The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface
Listen to it yourself!: evaluating usability of what's around me? for the blind
Don't Drone Yourself in Work: Discussing DronOS as a Framework for Human-Drone Interaction
GotYourBack: An Internet of Toilets for the Trans* Community
Knoby: pet-like interactive door knob
Jazzy: Leveraging Virtual Reality Layers for Hand-Eye Coordination in Users with Amblyopia
The Dissimilarity-Consensus Approach to Agreement Analysis in Gesture Elicitation Studies
On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques
An examination of the effects of a wearable display on informal face-to-face communication
Consequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research
Digital arts: did you feel that?
Talk to You More, Listen to You More, and Feel Better in Your Mind: Utilizing Self-talk as a Mechanism of Action for Alleviating Anxiety
Designing mobile phone interface with children
Characteristics of pressure-based input for mobile devices
"Hello World": A Digital Quandary and the Apotheosis of the Human
Your Paper is Dead!: Bringing Life to Research Articles with Animated Figures
Script&Shift: A Layered Interface Paradigm for Integrating Content Development and Rhetorical Strategy with LLM Writing Assistants
Asean CHI Symposium: Crossing HCI for Development in Asia Pacific
EMI: An Expressive Mobile Interactive Robot
Generating Real-Time, Selective, and Multimodal Haptic Effects from Sound for Gaming Experience Enhancement
Vibro-Band: Supporting Needle Placement for Physicians with Vibrations
"Waves Push Me to Slumberland": Reducing Pre-Sleep Stress through Spatio-Temporal Tactile Displaying of Music
Personas: New Data, New Trends
Experimental Evaluation of Sketching on Surfaces in VR
Phonological and visual working memory in processing of route guidance information
Stranger Searching in a Strange Land: The Impact of Familiarity on Local Search
A second generation user interface design environment: the model and the runtime architecture
Parallel worlds: immersion in location-based experiences
The Smartphone Project: An Augmented Dance Performance
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions
Fish tank virtual reality
Interface issues and interaction strategies for information retrieval systems
Designing for Diabetes Decision Support Systems with Fluid Contextual Reasoning
Leveraging AI-Generated Emotional Self-Voice to Nudge People towards their Ideal Selves
Designing for Interactive Loving and Kindness Meditation on Mobile
Understanding Adolescents' Perceptions of Benefits and Risks in Health AI Technologies through Design Fiction
Using gaze patterns to study and predict reading struggles due to distraction
Measuring trust in wi-fi hotspots
Game-based HCI Methods: Workshop on Playfully Engaging Users in Design
Modeling User Performance in Multi-Lane Moving-Target Acquisition
Flexible user interface coupling in a collaborative system
Targeted steering motions
Understanding Usability of VR Pointing Methods with a Handheld-style HMD for Onsite Exhibitions
Managing deviant behavior in online communities
The information periscope "I-steer"
Scheduling on-off home control devices
"My agent understands me better": Integrating Dynamic Human-like Memory Recall and Consolidation in LLM-Based Agents
Workshop on end user programming for the web
Leveraging Ubiquitous Computing for Empathetic Routing: A Naturalistic Data-driven Approach
Demonstrating Freeform Fabrication of Fluidic Edible Materials
Meerkat and Periscope: I Stream, You Stream, Apps Stream for Live Streams
Touch me once and i know it's you!: implicit authentication based on touch screen patterns
How Polymorphic Warnings Reduce Habituation in the Brain: Insights from an fMRI Study
Becoming a Speleologist: Design Implications for Coordination in Wild Outdoor Environments
User Experience Research and Design in Video Games
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions
Pick me!: link selection in expertise search results
ViviClay: Fabricating Ceramics with Animated Surface Effects
A personalized walk through the museum: the CHIP interactive tour guide
Can long passwords be secure and usable?
The memory extender personal filing system
Addressing Age-Related Bias in Sentiment Analysis
Gesture at the user interface (abstract)
Methods for early usability design
Image processing and vision for interaction and UX
Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays
Talk to me: foundations for successful individual-group interactions in online communities
Bridging the Theory-Practice Gap: Lessons and Challenges of Applying the Attachment Framework for Sustainable HCI Design
Agentsheets: a tool for building visual programming environments
"Yours is better!": participant response bias in HCI
On Activism and Academia: Reflecting Together and Sharing Experiences Among Critical Friends
Example-centric programming: integrating web search into the development environment
Vibrational Artificial Subtle Expressions: Conveying System's Confidence Level to Users by Means of Smartphone Vibration
Conversational Agents as Catalysts for Critical Thinking: Challenging Social Influence in Group Decision-making
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI
User's Role in Platform Infrastructuralization: WeChat as an Exemplar
When conventions collide: the tensions of instant messaging attributed
Peripheral interaction: shaping the research and design space
Suspended Circles: Soma Designing a Musical Instrument
Bridging the Treatment Gap: A Novel LLM-Driven System for Scalable Initial Patient Assessments in Mental Healthcare
Clipping lists and change borders: improving multitasking efficiency with peripheral information design
HeliCoach: A Drone-based System Supporting Orientation and Mobility Training for the Visually Impaired
FRIEND21 project: a construction of 21st century human interface
Sweat-atoms: turning physical exercise into physical objects
Intentions: a game for classifying search query intent
A Collaborative System of Flying and Ground Robots with Universal Physical Coupling Interface (PCI), and the Potential Interactive Applications
VR Collide! Comparing Collision-Avoidance Methods Between Co-located Virtual Reality Users
A Social Media Based Index of Mental Well-Being in College Campuses
The Virtual Jail: Content Moderation Challenges Faced by Chinese Queer Content Creators on Douyin
Distress Disclosure across Social Media Platforms during the COVID-19 Pandemic: Untangling the Effects of Platforms, Affordances, and Audiences
Lessons from the Woodshop: Cultivating Design with Living Materials
HIDE: Short IDs for Robust and Anonymous Linking of Users Across Multiple Sessions in Small HCI Experiments
ARMath: Augmenting Everyday Life with Math Learning
Audio Engineering for Podcasts by deaf and Hard of Hearing Creators
Bending the rules: bend gesture classification for flexible displays
faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks
ContextType: using hand posture information to improve mobile touch screen text entry
When the Interface is a Talking Dinosaur: Learning Across Media with ActiMates Barney
A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game
Touch without Touching: Overcoming Social Distancing in Semi-Intimate Relationships with SansTouch
Holographic Whisper: Rendering Audible Sound Spots in Three-dimensional Space by Focusing Ultrasonic Waves
An Experimental Evaluation of Transparent Menu Usage
Heterogeneity in Customization of Recommender Systems By Users with Homogenous Preferences
Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation
Towards Understanding Human Similarity Perception in the Analysis of Large Sets of Scatter Plots
Mouth Haptics in VR using a Headset Ultrasound Phased Array
Aesthetics and programming
Performative experience design
The Future of Computational Approaches for Understanding and Adapting User Interfaces
Trampoline: a double-sided elastic touch device for repoussé and chasing techniques
Dynamic Object Scanning: Object-Based Elastic Timeline for Quickly Browsing First-Person Videos
ChaCha: Leveraging Large Language Models to Prompt Children to Share Their Emotions about Personal Events
Reject me: peer review and SIGCHI
Does Social Endorsement Influence Physiological Arousal?
Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based Interactions
LASEC: Instant Fabrication of Stretchable Circuits Using a Laser Cutter
Measuring Uncertainty in Games: Design and Preliminary Validation
Whirlstools: kinetic furniture with adaptive affordance
Performative Vocal Synthesis for Foreign Language Intonation Practice
Predicting the perceived quality of online mathematics contributions from users' reputations
Interaction criticism: a proposal and framework for a new discipline of hci
Stories from Survivors: Privacy & Security Practices when Coping with Intimate Partner Abuse
Comparing usability problems and redesign proposals as input to practical systems development
Self-Tracking and Management of Physical Activity Fluctuations: An Investigation into Seasons
Crowdsourcing an emotional wardrobe
I Don't Need an Expert! Making URL Phishing Features Human Comprehensible
In Dice We Trust: Uncertainty Displays for Maintaining Trust in Election Forecasts Over Time