yusuke1997/dblp-id-title huggingface dataset:
Computer supported collaborative learning: A business simulation activity using social media
Work in Progress: A Culturally Specific System to Improve Student Academic Integrity
Assessment of the CDIO syllabus learning outcomes: From theory to practice
Internationalization in Microbiology and Bioengineering Courses: Experiences Between Mexico and Ecuador
Poster: Design of an Educational Program for Freshmen Before Practicing Project Based Learning: Utilization of Digital Storytelling
Impact of Zeroconf Protocol on Distance Learning
Peculiarities of Aggression Manifestation in the Educational and Professional Activity of Students in Online and Offline Learning
Comparison of Reaction Times of a Visual and a Haptic Cue for Teaching Eco-Driving - An Experiment to Explore the Applicability of a Smartwatch
Work-in-Progress: Development of a Framework to Foster Collaborative Learning Among Engineering Students Using Moodle Mobile App
Technological University Faculty ICT Barriers During the Pandemic
Reorganizing the industrial robotics laboratory for spatial training of novice engineering students
Supporting the Co-design of Games for Privacy Awareness
Defying Learning Traditions: From Teacher-Centred to Student-Centred Foreign Language Education Through Digital Transformation at Sri Lankan Universities
Foldable Disaster Shelter - An EPS@ISEP 2020 Project
Development of Pick and Place Delta Robot
Pilot Project on Designing Competence-Oriented Degree Programs in Kazakhstan
Using the Jupyter Notebook as a Tool to Support the Teaching and Learning Processes in Engineering Courses
Faculty development programme based on CDIO framework
Global innovation network for entrepreneurship and technology: The SPEED business plan boot camp and competition
Using Flipped Classroom in Foreign Language Teaching: Implementation of Interactive Educational Technologies
An Authoring Tool for Educators to Make Virtual Labs
Blended learning in software engineering education: The application lifecycle management experience with computer-supported collaborative learning
Meaning and benefits of the EUR-ACE label: Portuguese higher education institutions
Features of Practical Engineering Teacher Education in Hungary
Technical and engineering graduates on the labour market
Engineering education in Russia: Challenges
The Practical Experiences with Educational Software for Modelling Interactive Collaborative Teaching
Possibilities of the Collage Method in the Formation of Soft-Skills of Future Engineers
Work in Progress: Using Pocket Labs in Master Degree Programs
Problems and Educational Responses in the Age of Digital Technologies - Educational Robotics like Pedagogical Philosophy
Electrical Engineering Students' Achievement in Measurement Accuracy of Digitized Signals - Work in Progress
A Serious Game for Learning Cell Biology Using Pedagogical Engineering Design
Two fold evaluation of academic open courses in STEM education: The case of TEI EMT
Time Analysis of Teaching and Learning Method Based on LOVE Model
The CEFR for Languages: Research Perspectives in Foreign Language Teaching in Engineering University
Work-in-Progress: Managing the Different Levels of Abstraction for University Courses in STEM Disciplines Using Interactive Scripts
Ensuring the Quality of Academic Computer Science Education Despite the Corona Situation
Experience with an Interdisciplinary Approach to Removing Barriers Related to IT Personalized Support for Teachers in the Creation and Transmission of Educational Content
Participatory Development of a Bachelor's Degree Program in Industrial Engineering for Non-traditional Students
Prototyping with Blockchain: A Case Study for Teaching Blockchain Application Development at University
Collaborative Learning: The Group is Greater than the Sum of its Parts
Using Active Learning Integrated with Pedagogical Aspects to Enhance Student's Learning Experience in Programming and Related Concepts
Professional Technical Teacher Education at CTU in Prague
Collaborative Learning of DC Transients in Series Circuit with MATLAB as a Learning Aid
Occupational Qualification Standard for Truck Drivers as a Risk Management Tool in Road Transportation of Dangerous Goods
The Use of Computerized Laboratory and Training Complexes in Engineering and Pedagogical Education
An Online Game for the Digital Electronics Course for Vocational Education and Training (VET) Students
A Learning Environment for Geography and History Using Mixed Reality, Tangible Interfaces and Educational Robotics
Collaboration Among Educational Institutes, Industries and Citizens in a Local Community for Realizing Enhanced Science Literacy Through Successful Science Events
Towards Virtualizing Structural Engineering Education
Digital Humanist: An Innovative Learning Approach for a New ICT Specialist in the Field of Creative Industry
Accuracy of self-assessment among graduate students in mechanical engineering
A Comparative Study of the Organization of a Remote Mathematics Study Process During the Covid-19 Pandemic
Mathematical Model for Estimating Mother Tongue Competencies and Learning Outcomes
Communication Skills of Educators and Students of an Engineering University
A Study About the Effects of Educational Robotics Activities on Students' Self-efficacy Regarding STEM Career Decisions
Engineering design thinking: High school students' performance and knowledge
Training Engineering University Students to Participate in Academic Mobility Programs
The flipped classroom in engineering education: A survey of the research
Digital Transformation in Collaborative Content Development
Analysis of the results of research focused on applicants interest in the study specialization teacher of technical subjects at the University of Hradec Kralove
Energy transformation in everyday devices taught to primary school children, using web-based software
Virtual and Augmented Reality in Science Teaching and Learning
Enhancing Understanding and Skills in Biopharmaceutical Process Development: Recombinant Protein Production and Purification
The Necessity of Competency Development in Engineering Informatics Education in the Light of Students' Characteristics
Improving Secondary School Engineering Education Access in Rural Ohio
A Three-Year Analysis of Engineering Students' Readiness for Remote Learning and Its Relevance to COVID-19
Evaluation Methods for the Effective Assessment of Simulation Games - A Literature Review
Development of a high school computer science learning tool for bit synchronization in network protocols
Cross-Disciplinary Remote Course for Mixed Group of Students and Professionals
Visualization of the Concentration Degree by Using Biological Information
Design of a project-based active cooperative course to develop and assess safety culture in undergraduate nuclear engineering programs
Remote Training for Firefighter Group Commanders
Promoting Students Engagement in Pre-class Activities with SoftChalk in Flip Learning
Expanding STEM to the Suggestion of STE-SAL-M; A Cross-curricular Approach to Primary Education Science Teaching and Learning
Assessing the role of AR-based content in improving learning performance considering Felder-Silverman learning style
Model of Network Interaction for Involvement of Children and Youth into Scientific and Engineering Creativity (Through the Example of Tomsk Regional Children Non-Governmental Organization "Hobbycenter" Practice)
CCTV as an Element of the Quality Management System of the Learning Process in Education Institutions
Knowledge Structures as a Basis for Learning Strategies in Engineering Education
Reflection in Teaching Psychological and Pedagogical Disciplines in Multi-level Engineering and Science Education
Engineering Education Through the Eyes of a Young Specialist: Information for Consideration
Role of ICT-enabled virtual laboratories in biotechnology education: Case studies on blended and remote learning
Implementing Real World Learning Experiences - A Comparative Study of Competency Levels Between Students Going Through Current Curriculum and Having Real World Learning Experiences
Methodi Quantitative: A Ludic Way for Learning Quantitative Methodology in Psychology
Comprehensive Course in Power Electronics and Its Impact on Learning Outcomes
Teacher Communication in Online Distance Education at a Czech Higher Education Institution
Digital Soft Skills of Healthcare Workforce - Identification, Prioritization and Digital Training
Computer Based Business Simulation Application for Master Degree Students' Professional Education in Economics and Management Courses in Polytechnic University
Automatic Discovery of Shared Resources in Extended Networks and Their Applications in E-learning
Interactive learning methods: Leveraging persoalized learning and augmented reality
How Does Indirect Feedback Affect the Attitude in Higher Software Engineering Education?
Competence-Based Support for Project-Based Learning in Virtual Settings
The Learning Material Classified Model Using VARK Learning Style
Formation of Hybrid Educational Structures in Russian Engineering Education
Development of an E-learning Platform for Storage, Simulation and Online Experimentation of Models of Physiological Processes
Cross-Border Projects in Digital Education Ecosystems
Work-in-Progress TO 2 YS - Teaching Online with Objects from Youth to Seniors
Lego Technology as a Means of Enhancing the Learning Activities of Junior High School Students in the Condtions of the New Ukrainian School
Design and Implementation of Online Leadership Education Using Meeting Simulator and Peer Reflection
Learning from the observation of failures
A temporal estimation of students' on-task mental effort and its effect on students' performance during computer based testing
Development of Critical Thinking and Reflection
The e-Learning Environment in Developing Countries: Case of Catholic University of Mozambique
Exploring Engineering Students' Perceptions About the Use of ICTs and Educational Technologies in VET
The Use of the Project-Based Learning in the Study of the Course of Mathematical Analysis
A Game-Based Learning Project - Calculating Limit of Sequences with the Didactic Game LimStorm
Is mathematical background crucial to freshmen engineering students?
Analysis of Classroom Interaction Using Speaker Diarization and Discourse Features from Audio Recordings
New components of educational path for a modern engineer
The Intersection Between the CS Students' Perceived Ideal Workspace and the Actual One
Experiences from field research on technology education at ISCED level 2
Creating Mobile VR Visualisations of 3D Objects from the Area of the Silk Road
Emotional Intelligence of Secondary Technical School Students and Its Impact on Their Employment in Professional Practice
The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary Study
Academic Integrity Matters: Successful Learning with Mobile Technology
Needs-Oriented Engineering Pedagogy Research Projects in Chilean Universities
Multipurpose Urban Sensing Equipment - An EPS@ISEP 2018 Project
The Transformative Role of Innovation in the Higher Education - A Case Study
Digital Learning for Enhancing Entrepreneurial Skills of Future Engineers
Engineering accreditation and professional competence in Ireland and Brazil: Similarities, differences and convergence in a global context
Expanding Access to Computer Science Education-The FDU CS Hub
POSTER: Proposing a Microlearning Approach to Enhance Digital Story Telling Skills with Rich Media in the PBL-Based Engineering Education
Be Active and Explore - An Interactive Online Walk as an Example of Engaging Place-Based Learning
Skeleton Extraction of Dance Sequences from 3D Points Using Convolutional Neural Networks Based on a New Developed C3D Visualization Interface
Poster: Intensive Learning Technologies as a Trend in Education Digitalization
Information Security in Educational Environment
Development of Engineering Education in Russia: A Historical Perspective
POSTER: Education for Sustainable Development in the H2-InnoCampus TUD
Overcoming Challenges of Teaching Large Group Language Classes at University Through Computer Aided Language Learning
Networking in engineering education: Case study of Russia and Vietnam
A final touch for the environmental engineering students at the onset of their profession: Senior-year graduation design project - Case study for 2014-2015: Feasibility study for and design of a biological wastewater treatment plant for Duzce Province- Marmara Region, Turkey - ARITIYOR ENvirCo
Mobile Applications for the Prediction of Learning Outcomes for Learning Strategies and Learning Achievement in Lifelong Learning
Work in Progress: Importance of Industry Involvement and Interaction Component and Its Weightage and Impact in Assessment and Evaluation Process of National Board of Accreditation
Collaborative Multi-user Augmented Reality Solutions in the Classroom
WebQuests: From an Inquiry-Oriented Instruction to the Connectivist Approach to Science Teaching for the 21 st Century Learners
One Graduate - Two Majors: Employers' Demands, Students' Interests
Development of freshman engineering discovery courses integrated with entrepreneurially minded learning (EML)
Work-in-progress: Students' self-making videos for the tandem learning of two engineering courses
Female Participation in Engineering Fields: Successes, Challenges, and Recommendations in a Non-western Context
The Impact of the Pandemic Crisis on Technology Standard of Traditional University Education
Integrating Code Reviews into Online Lessons to Support Software Engineering Education
Work in Progress: Mapping the development of quality sensuous response through Blind and Visually Impaired group (BVIG) touch interaction
Replacing a traditional lecture class with a jigsaw class to teach analysis class diagrams
Towards User2Machine Model for Higher Education - Enforced by Covid19 Pandemic
Chemical School for Gifted Children
Team Building Technologies in Engineering Education
How Interdisciplinary Hackathons Foster the Linking of Teaching and Practice
Laboratory Didactics 5.0 - Rediscovering Reality
Work-in-Progress: Global Experiences for Engineering Programs
Training of Students of Engineering and Pedagogical Specialties of Developing Educational Internet Projects
Experiences with the Use of Pocket Labs in Engineering Education
From Career Guidance of Schoolchildren to Professional Training of Future Engineers at University of Engineering and Technology
Distant Education of Mature Age Students - Motivational Aspects
Work-in-Progress: The Social Networks Users' Behavior Change Using Gamified Education and Their Personality
Role of the Online Tutor in Establishing Social Presence in Asynchronous Text-Based Collaborative Learning Environments
Work in progress: Ethical leadership in engineering education in Africa: The case of Ashesi University College
Accomplishment of quality-based objective for Social Integration and Regionalization in Minerva Academic Model
Work in Progress: Technology Enhanced Learning - A View from "The Other Side"
Collaborative learning: Pluses and problems
Engineering Students' Needs in Foreign Language Studying in Russia
Tailor-made Hybrid Learning for Engineering Students in Peripheral Colleges
Flipped Classroom and Serious Games as a New Learning Model in Experimental Sciences at the University
Computational Thinking, Engineering Epistemology and STEM Epistemology: A Primary Approach to Computational Pedagogy
"We Don't Want to Know Their Names!" - A Long Way to Go from Engineering Versus Pedagogy to Engineering Pedagogy
The Problem of Dropout from Technical Universities: Early Professional Orientation Approach
Integrating Higher Education, Science and Industry: Towards a Partnership for Training Competitive Financial Managers
Poster: Teachers-Researchers Training at Technological University
Guidelines for Increasing Operational Efficiency for Entrepreneurs of One Tambon One Product (OTOP) in Rayong
Environmental tendencies in engineering education
Inventive for Teaching Braille Writing Begins
Experiences and Challenges of Building up an Open Source Based Livestreaming System with Back Channel to Implement a Hybrid Classroom Scenario
The Prospect of Inclusive Pedagogy in Efficiency-Centric Governance Paradigm: Business and Entrepreneurship Teachers' Perspectives
Be Innovative or Fail
Learners' Preferences in ESP Instruction for Higher Medical Staff
Faculty Perceptions on Publishing Research
Problems and Prospects of Using Remote Educational Technologies in the Context of Engineers' Digital Training
Terminology Glossaries for Engineering Students of Kirghizstan
Implementation of an Adaptive Mechanism in Moodle Based on a Hybrid Dynamic User Model
AfrikaBot: Design of a Robotics Challenge to Promote STEM in Africa
Using accreditation criteria for collaborative quality enhancement
A benchmark for curricula in engineering education: The Leonardic Oath
Teaching Multivariable Calculus in the Emergency Remote Learning in Brazil Amidst COVID-19 Pandemic
Poster: Educational Effects of PBL Education in Collaboration with Company
Aligning Training of Teachers of Technical Institutions with Outcome Based Education
Smart Pedestrian Crossing - An EPS@ISEP 2020 Project
Creating and Testing a Game-Based Entrepreneurship Education Approach
A Collaborative Approach in Designing Curriculum for Industry 4.0 Software Integration Implementation
International Network Conference: New Technologies of Interaction for the Development of Engineering Education
Poster, chair CEAPI
Analysis of Possibilities of Using Game Statistics of the Cloud Quest in Assessment of Personality
Entrepreneurship in Engineering Education - Graz University of Technology as a Case Study
Talking about mentoring relationships from the perspectives of PhD students: A conceptual model developement
STEAM Gamification Learning Model to Enhance Vocational Students' Creativity and Innovation Skills
DC motor Analysis Based on Improvement of PID Coefficients Using PSO Algorithm for Educational Use
Design and Development of a Collaborative Serious Game to Promote Professional Knowledge Acquisition of Prospective Teachers
Transitioning the Teaching/Learning Process to Online Environment During the COVID-19 Pandemic
Peer assessment based assignment to enhance interactions in online learning groups
Using Business Games to Build Engineering Competencies in Technological University Students
Assessing Intercultural Competence of Engineering Students and Scholars for Promoting Academic Mobility
Understanding methodological solution in design situation of novice designer
Educating Engineers for Future Industrial Revolutions - Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL 2020), Volume 1, Tallinn, Estonia, 23-25 September 2020
Modeling the Learning Activities of Future IT Specialists with Using of Fuzzy Logic
Virtual Laboratory Development in Measuring Antenna Radiation Pattern for Engineering Education
Professors' Competences Through the Perspective of STEM Students
Gender Differences of Egyptian Undergraduate Students' Achievements in Online Collaborative Learning
Automated Building of an Environment for Secure Software Development in Web Technologies Courses
Inbound International Faculty Mobility Programs in Russia: Best Practices
Introducing Project Based Learning into Traditional Russian Engineering Education
Movable, Resizable and Dynamic Number Lines for Fraction Learning in a Mixed Reality Environment
The Relationship Between Motivation for Studying and Academic Adaptation Levels of First-Year Students
The "Architectural Jewels of Lublin" Game as a Tool for Collaborative Interactive Learning of History
From the Classroom to Home: Experiences on the Sudden Transformation of Face-to-Face Bioengineering Courses to a Flexible Digital Model Due to the 2020 Health Contingency
Data Processing, Systematic Errors, and Validity of Conclusions in Education Research
Smooth Transition from Text-Based Exams to Multiple-choice
Preparing Future Career Ready Professionals: A Portfolio Process to Develop Critical Thinking Using Digital Learning and Teaching
Mentoring tasks in technical teacher training
Competences that facilitate the achievement of the objectives of an introductory programming course
Klagenfurt school of engineering pedagogy by Adolf Melezinek as the basis of teaching engineering at Tallinn University of Technology
The Role of Legislative Policy Entrepreneurs in Bridging the Digital Gaps for Immigrants in Host Communities Amidst Global Health Crises
Exploring Pre-service Computer Science Teachers' Perception of Collaborative Learning in Online Teaching from a TPK Perspective
Preferences and uses of a remote lab from the students' viewpoint
Development of Soft Skills by Doctoral Students
A Proposed Lightweight Cloud Security Framework to Secure Communications Between Internet of Things Devices
Student Relationship Management Using Business Intelligence Model to Enhance Student's Leadership in 21st Century
A Remote Laboratory Architecture for Agile Learning
Foreign Language Training in Engineering Universities: Prospects of Distance Technologies
Software Tools for Creating and Presenting Virtual 3D Models
Water Management in Several Types of Soil - A Hands-On Science Experiment for Students
Practice Enterprise Concept Mimics Professional Project Work - Integration of on the Job Training in an Academic Environment
Remote Supervision: A Boost for Graduate Students
Entrepreneurship Certification Concept for Higher Technical Colleges in Austria - Goals and First Experiences
How to Attract and Retain Winners of the Science Competitions to Study Engineering
Experiences from Maritime Logistics Distance Learning Course
Activity-Based Methods in Training Foreign Students
HappyGuest - A System for Hospitality Complaint Management Based on an Academic-Industry Partnership
17 Year evolution of the students' perspective on innovative teaching, curricular development and e-learning in Europe
Learning in the Age of Digital and Green Transition - Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL 2022), Volume 1, Vienna, Austria, 27-30 September 2022
What influences students to use cloud services? From the aspect of motivation: Student acceptance of cloud services
On-line Testing of Engineering Students as a Form of Assessment when Studying English in Distant Form
Adult Learners' Impressions About Intelligent Tutorial System: A Case Study of Adult Basic Education and Training
Blended Learning: Design and Organization Features on the Basis of the Use of Online Training Technologies
Modern Trends of the Russian Educational System Amid Global Changes
The Challenge of Teaching Amidst COVID-19 in Brazil
"In Vivo" Science Learning - Academic Teaching Through a Game-Based Process
PTD: Player Type Design to Foster Engaging and Playful Learning Experiences
Learning to be Together Again! - Using Virtual Breakout Rooms to Fill the Communication and Cognitive Gap in Online Classrooms
Material Demo Lab - Selection Criteria for Methods Training Business Model Generation and Design Prototyping with Material Scientists
Soft skills for science and technology students: A pedagogical experience
Study Effort and Student Success: A MOOC Case Study
IGIP Prototype Curriculum, Teachers' Professional Development and Distance Education in Russia During COVID-19 Pandemic
Towards a Technology-Enhanced Assessment Service in Higher Education
Proposal of the Objective Function of Trust for the Dynamic Delegation and Automatic Revocation of Roles
Studying English On-Line as a Part of a Course "English for Special Purpose" in Technological University
An Empirical Study on the Use of Gamification on IT Courses at Higher Education
Consistent Development of the Training Program "Innovation Management"
Ontological Modeling of Electronic Educational Resources
Learning Units and Micro-contents in the Reinterpreted Online Teaching Space
Teaching Interchange - An Interactive Online Event for Peer Learning Among Educators
Management Model for Excellent World-Class Research Center
Examining Accesses to Educational Resources in a Blended Learning Flipped Classroom Controls Course in 2020