yusuke1997/dblp-id-title huggingface dataset:
Butterfiles in the rain
MotorStorm apocalypse: creating explosive and dynamic urban off road racing
Image-based motion blur for stop motion animation
A perceptual heuristic for shadow computation in photo-realistic images
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '14, Vancouver, Canada, August 10-14, 2014, Posters Proceedings
Simulating Facial Surgery Using Finite Element Models
Zero Days VR
Rectangular convolution for fast filtering of characters
Piecewise surface flattening for non-distorted texture mapping
Illustrating surface shape in volume data via principal direction-driven 3D line integral convolution
Television monster
Artistic expression using Second Life in the classroom
The Look and Lighting of "Show Yourself" in "Frozen 2"
Numerical methods for linear complementarity problems in physics-based animation
A catadioptric projector system with application to pseudo HDR display
Interactive ray tracing for volume visualization
Overview: making sense of GPU architectures
O-browsing: an orientation-based spatial-temporal social photo browsing system on a mobile device
Localized guided liquid simulations in bifrost
Using computer graphics in archaeology: a struggle for educative science or to educate science?
"Still I Rise" painterly animation off the shelf
Pepsi "Dance Tron"
Volume-aware extinction mapping
Geometric modeling using focal surfaces
Special Interest Group on Computer Graphics and Interactive Techniques Conference Appy Hour, SIGGRAPH Appy Hour 2024, Denver, CO, USA, 27 July 2024 - 1 August 2024
A practical guide to global illumination using ray tracing and photon mapping
Modeling & Animation Reel
A core graphics environment for teletext simulations
PocoPoco: a tangible device that allows users to play dynamic tactile interaction
Composite behavior synthesis technique for mental communication games
Asynchronous, adaptive, rigid body simulation
Beam Breaker
Creating new interfaces for musical expression
Interactive wall displays: interaction techniques and commercial applications
Comparing the radar cross section of jet fighters: an idiot's guide
HEROES: a duet in mixed reality
Embodied time (-) changing our mind
Pulse Shape 22: audiovisual performance and data transmutation
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Emerging Technologies
Privacy preserving event sequence data visualization using a Sankey diagram-like representation
Assorted pixels: multi-sampled imaging with structural models
Hierarchical parsing and recognition of hand-sketched diagrams
Spider-man
Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, VR Village
The animatronics workshop
Destruction system
AR tennis
An innovative daylight blocking optical stereo see-through HMD
ItSpace
Multi-console intelligent satellite graphics
konashi: a physical computing toolkit for smartphones and tablets
BStick: Hand-held Haptic Controller for Virtual Reality Applications
sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts
Bottomless joystick 2
Big Robot Mk.1A
My little friend
Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware
Construction and visualization of branched covering spaces
MegaParallax: 360° panoramas with motion parallax
ROVer ranch: a 3-D learning environment for K-12
Data and methods for recreating Earthrise
Exploring Multiple-Display Interaction for Live XR Performance
Autographic halftoning for artist-printmakers
Hessi James
Developable Surface Segmentation For CAD Models
Dressing animated synthetic actors with complex deformable clothes
GPU-Based Interactive Simulation of Liver Resection
Synthesizing bidirectional texture functions for real-world surfaces
3D visualization of aurora from optional viewpoint at optional time
The two-user Responsive Workbench: support for collaboration through individual views of a shared space
Walking through a maze: a groovy graphics assignment
Significant New Researcher Award: Wojciech Matusik
Media technology
The avengers: title sequence
A two-view approach to constructing user interfaces
Music as an interventional design tool for urban designers
Moo-pong
Rapid and Shape-Changing Digital Fabrication Using Magnetic Thermoplastic Material
Phygital field: an integrated field with a swarm of physical robots and digital images
inFAMOUS: second son
Vox-cells: voxel-based visualization of volume data for enhanced understanding and exploration in virtual reality (VR)
Chiptune Marching Band: presented simultaneously in Japanese and English
Metameric: Spectral Uplifting via Controllable Color Constraints
Volumetric effects in a Snap
Localized set operations for solid modeling
metaField maze
Bloxels: glowing blocks as volumetric pixels
Distance estimation in virtual environments using bisection
High-performance raster graphics for microcomputer systems
Recognition of three-dimensional objects from orthographic views
La vie en vert
Avatar teachers: CLONE3D and NTU/SADM
Rendering antialiased shadows with depth maps
Persistent realtime building interior generation
Premo: a natural-interaction animation platform
Optimal information placement in an interactive 3D environment
Doug Easterly
Gaze-based drawing assistant
Monocular Online Reconstruction with Enhanced Detail Preservation
Sketch-based interfaces for interactive computer graphics
Directional field synthesis, design, and processing
The reality helmet: a wearable interactive experience
Gears of war - mad world
Star Wars Battlefront VR: piloting an XWing for the first time
Facial performance capture and expressive translation for King Kong
Rethinking graphics and gaming courses because of fast ray tracing
Computational swept volume light painting via robotic non-linear motion
j604
3D facial animation from high speed video
Cartoon dioramas in motion
Spherical skinning with dual quaternions and QTangents
Reconstructing Curved Surfaces from Specular Reflection Patterns Using Spline Surface Fitting of Normals
Building block shaders
Spherical Lighting with Spherical Harmonics Hessian
Preference galleries for material design
DD: : Fluid: : Solver: : SolverFire
ACM SIGGRAPH 2003 Video Review on Animation Theater Program - Part 2, SVR 2003, San Diego, CA, USA, July 27, 2003
Disney's Aladdin: First Steps toward Storytelling in Virtual Reality
Pacific Rim Uprising: developing the mega kaiju transformation
Sony Pictures imageworks celebrating 25 years of innovation, imagination and creativity
Spectral processing of point-sampled geometry
Performative-R: A New Way Of Storytelling
Jack Daniels "Tennessee Honey"
On the rendering of surfaces
Current generation parallelism in games
Interactive visualization for operational high-resolution weather forecasting at the 1996 centennial Olympic games
Monster house: there goes the neighborhood
Advances in W3C Web graphics standards
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Panels
Entracte
Quenottes (Pearlies) [mp4] (Luxembourg)
Curvature driven sampling of displacement maps
Attribute activation: an approach for learning visual representation
Blue Faith
Combiform: a combinable social gaming platform
Real virtuality: immersive explorers
Artificial evolution of implicit surfaces
Kate Pemberton
Visualization of color as birds see it
Cyberpunk 2077 teaser
Particle filter on GPUs for real-time tracking
Hot topics in 3D medical image visualization
To bury recollection in ... and image to touch
Best of the 18th Japan media arts festival
The lost temple expedition
Meggan Gould
Bubble rupture simulation by considering high density ratio
SAE: (a bird)
iL
Developing the interactive dynamic natural world of "From Dust"
Real-time atmospheric effects in games
Parallel & distributed processing
Declarative behaviors for virtual creatures
VC-1: A Scalable Graphics Computer with Virtual Local Frame Buffers
Inflori illumini
Chickscope: an innovative World Wide Laboratory for K-12 classrooms
A SMS-based application store for emerging market: a case study
The stringed haptic workbench
Portable ambient projection system: build your room projectable space
Ottawa international animation festival short film samplers
A knowledge base for the computer graphics discipline
Shadow of HyperPose: New Animation System
Volumetric modeling of artistic techniques in colored pencil drawing
VisLoiter: a system to visualize loiterers discovered from surveillance videos
Max Bruce
Wrangling a gas giant for jupiter ascending
Carl & Ray continued: Tippett Studeio 3D character animation for Blockbuster
O-Link: augmented object system for intergenerational communication
Champollion, the Egyptian
Hydrodynamic simulations of star formation
Truce: strategies for post-apocalyptic computation
Defocus difference matting
Flyman
System architecture for an interactive patrolling humanoid robot
SIGGRAPH 97 electronic theater close
House pickles
ENVIZ: DreamWorks GPU-Accelerated Interactive Environment Deformation and Visualization Toolset
Modeling expressive 3D caricatures
Interactive multiresolution mesh editing
Daily support robots that move on me
Computation & cultural heritage: fundamentals and applications
An education method for VR content creation using groupwork
Adam001
Analysis and synthesis of realistic eye movement in face-to-face communication
Gushed light field: design method for aerosol-based fog display
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Art Gallery & Emerging Technologies: Adaptation
How to cheat and get away with it: what computer graphics can learn from perceptual psychology
Efficient Position-Based Deformable Colon Modeling for Endoscopic Procedures Simulation
Lace curtain: modeling and rendering of woven structures using BRDF/BTDF: production of a catalog of curtain animations
Shadertoy competition
God of War 3: chimaera tail swipe attack
A user-oriented computer graphics system
UbiHand: a wearable input device for 3D interaction
Wriggon
Creative brainstorming in after effects
e*scapes
Oral history
The White Masks [mp4] (USA)
Reservoir Splatting for Temporal Path Resampling and Motion Blur
Aesthetics & tools in the virtual environment (panel session)
Real-time multi-perspective rendering on graphics hardware
WAOH: virtual automotive HMI evaluation tool
Fibre - Scaling Groom Dynamics at Framestore
Code: an interactive musical performance software using keywords
Automated interior design from A to Z
A GPU-based real-time rendering method for immersive stereoscopic displays
Hyper-paint: a possible software-toy
Unstructured lumigraph rendering
Effects of avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems
Electric bow interface 3D
Treibgut
Introducing a current-based interactive plant
Troubleshooting and cleanup techniques for 3D printing
Dynamic3: interactive physics and physicality in three dimensions
Laughing out loud
nite_aura: an audio-visual interactive immersive installation
tamable looper: creature-like expressions and interactions by movement and deformation of clusters of sphere magnets
Dynamic, penetration-free feathers in Rango
A scalable PC-cluster architecture for highly polygonal augmented reality applications
Pigeon: impossible
AutoSpline: animation controls only when and where you need them
The Book of Distance: Personal Storytelling in VR
The PADL-1.0/2 system for defining and displaying solid objects
Mixed virtuality transducer: virtual camera relative location displayed as ambient light
A novel way to study muscle anatomy of the beef animal
Experiential computer art
2D and 3D facial correspondences via photometric alignment
Data management for an interactive graphics system oriented to planning applications
Sparsity-based color quantization with preserved image details
Simulating cloth at the yarn level
The galloping horse
2012: The Last Fluid Simulation
Wave: interactive color graphics for waveform analysis
Echo locations
ArtTorchlight: an exploratory way of viewing paintings using handheld projectors and smart phones
Do robots dream of bunnies?
"Put-that-there": Voice and gesture at the graphics interface
Creating PIPER: pixar's latest short film
Social reverse geocoding studies: describing city images using geotagged social tagging
Networked performance: how does art affect technology and vice versa?
Card games as interface for massively multiplayer online games
Distance aware ray tracing for curves
Some raster graphics extensions to the Core System
Tardigotchi
The ToyScouts' immersive jukebox: University of Central Florida
Color correction algorithm based on local similarity of stereo images
Computer technology and the artistic process: how the computer industry changes the form and function of art
Legal tender
Creating cute characters in "Finding Dory": baby Dory and Destiny
Alien Song
Kinect Sports: Season 2
Firefly dress and necklace
Cache-friendly micro-jittered sampling
Interactive rigging
Non-photorealistic ray tracing with paint and toon shading
Split Brooch
Educational escargore: visual effects education practices at media design school
An effects recipe for rolling a dough, cracking an egg and pouring a sauce
Sketching for mechanical design and CAD
The Moving Pyramid
Shading the many: solutions for shading crowd characters on WALL·E
Computer graphics screening room
The Secret in their Eyes: Huracán VFX Extended Shot
SKUID: sketching dynamic drawings using the principles of 2D animation
Interactive design of botanical trees using freehand sketches and example-based editing
Reconstructing or inventing the past: a computer simulation of the unbuilt church by Alvar Aalto
Lagrangian visualization of natural convection mixing flows
A novel and efficient progressive lossless mesh coder
Multi-scale viewing
Practical and controllable subsurface scattering for production path tracing
The Sky Oracle: immersive flowchart representation for the annexation of Tibet
Crowd and group animation
How a CSG-based raytracer saves time: lighting and scripting for Ice Age
The vasculature of the heart: an interactive guided tour
The Lord of the Rings: the visual effects that brought middle earth to the screen
Interactive dynamic response for games
3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation
Head-mounted photometric stereo for performance capture
Antialiased ray tracing by adaptive progressive refinement
Bärenbraut
X-SectionScope: cross-section projection in light field clone image
Dynamic quest plot generation using Petri net planning
3D computer-graphics world by stage setting model
Deepening assignments in computer graphics courses
æther: reading with tactile vision
Eiu esperu
200 Nanowebbers
Mobile augmented reality cinema (MARC)
Example-based texture synthesis on Disney's Tangled
Mutsugoto: a body-drawing communicator for distant partners
Mixed-reality web shopping system using panoramic view inside real store
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH Conference Papers 2025, Vancouver, BC, Canada, August 10-14, 2025
Cinematized reality: cinematographic camera control in 3D videos
Perceptual interaction of optical BCI applications
Edge Inference with Applications to Antialiasing
Basic concepts of physically-based rendering
Cafard
A macromodular graphics system for protein structure research
Gocen: a handwritten notational interface for musical performance and learning music
Motion capture done dirt cheap
Design goal-oriented level design
Interruptions, 1968
Unlighting the Parthenon
Leveraging third-party tools for art-driven fluids & foliage
3D digitizing made easier by unstructured sketching
Advanced rule-based simulation for "check-in to disaster"
An abstract journey: production focus on the 'abstract thought' sequence in Pixar's 'inside out'
Glowing Pathfinder Bugs: a natural haptic 3D interface for interacting intuitively with virtual environments
An OpenUSD Production Pipeline with Very Little Coding: Empowering 3D artists with a parallel workflow using off-the-shelf software
À la recherche du centre exact: Portola Valley
Brian Knep
Visualizing open data of input-output tables in Kobe city
Information visualization: the next frontier
Expression cloning
High performance template tracking using fixed models
Rugbybugs
Transjovian pipeline, 1979
High-resolution relightable buildings from photographs
CARTE: a thematic mapping program
Kinectimals
Building bridges, not falling through cracks: what we have learned during ten years of Australian digital visual effects traineeships
Clean cloth inputs: removing character self-intersections with volume simulation
friends?
Too many triangles
Compressive light field photography
The stinker
Intuitive control for moving drones
Custom landmarkers: building location based AR with lens studio
Hardware implementation
GPU-based light wavefront simulation for real-time refractive object rendering
Forging a new animation pipeline with USD
Streaming terrain rendering
PaRas: A Rasterizer for Large-Scale Parametric Surfaces
Straw-like user interface
Tomographic reconstruction of transparent objects
Fast dynamic fracture of brittle objects in 3D
Insect project: simulation of the crowd behaviour of insect / Chinese calligraphy (single / dual screen)
Perceptually adaptive rendering in immersive virtual reality
Malacabra
A versatile skin material for "The Good Dinosaur"
RealSnailMail [RSM]
Estimating specular roughness from polarized second order spherical gradient illumination
Protoviewer: a web-based visual design environment for Protovis
A study in interactive 3-D rotation using 2-D control devices
Focus plus context screens: visual context and immersion on the desktop
Motion emphasis filter for making mental motion of 3D characters
Artist-directable real-time rain rendering in city environments
Assassin's creed unity E3 cinematic trailer
Multi-gesture based football game in smart phones
Semantic Shape Editing with Parametric Implicit Templates
Debugging Direct3D 10 applications
Non-uniform Recursive Subdivision Surfaces
Wrinkle flow for compact representation of predefined clothing animation
Joint motion and reflectance capture for relightable 3D video
StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video
Realistic Modeling and Rendering of Plant Ecosystems
Moving Cyberpunk 2077 to D3D12
Cartoon forum trailer
A 3D natural emulation design approach to virtual communities
Earth's avatar: the Web augmented virtual earth
Comprehensible rendering of 3-D shapes
FreeWalk: supporting casual meetings in a network
Moving mobile graphics
Slow art with a trillion frames per second camera
FinGAR: combination of electrical and mechanical stimulation for high-fidelity tactile presentation
Bodies INCorporated
2D additive and dynamic shadows
The tree
Surface and Edge Detection for Primitive Fitting of Point Clouds
Density aware shape modeling to control mass properties of 3D printed objects
The bridge project: a visualisation exercise on free association & internet query and search mechanisms
The hobbit: the battle of the five armies
Learning to Get Up
Fall over or sliding down?
GPGPU flow
El desván
Visualizing the Internet: putting the user in the driver's seat (panel session)
Generative detail enhancement for physically based materials
Implementing the continuous staircase illusion in OpenGL
Using NPAR to reveal "The Swan"
Stylizing 2.5-D video
An integrated 2D and 3D pipeline for independent filmmakers
The mirror: reflections on inhabited TV
Arts/tech collaboration with embedded systems and kinetic art
Women in the Story of Immersive Technology
Maturing the virtual production workflow: interactive path tracing for filmmakers
Physical simulation for real-time image/video retargeting
Lighting the blue umbrella
A Dynamic Duo of Finite Elements and Material Points
Inclusive Quiet Room -for building an inclusive society-
Story: it's not just for writers... anymore!
Visual analytics of brain effective connectivity using convergent cross mapping
Clinical application of computer graphics for design and delivery of conformal radiation therapy
Visualization of multiple people's lifelog: collecting "Ant's-eye view" to generate "Bird's-eye view"
Deepfovea: neural reconstruction for foveated rendering and video compression using learned natural video statistics
Hydra of Hercules
A new approach to procedural character rigs
Dracula untold
Blinks of exile
A full-color single-chip-DLP projector with an embedded 2400-fps homography warping engine
Takashi's seasons
Mementorium: Designing for playful and interactive learning about gender and sexuality-based marginalization
Interactive design and visualization of N-ary relationships
Ryan: jury award
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping
Using unity for immersive natural hazards visualization
InfiniteReality: a real-time graphics system
Issues in computer graphics education
MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Internet hybrids and the new aesthetic of worldwide interactive events
Krakken
A gentle introduction to bilateral filtering and its applications
Organic Machines / Title Sequence [mp4] (China)
Un conte
3D layout and propagation of environmental phenomena for Ice Age
A collaborative real time previsualization tool for video games and film
Designing entertaining educational games using procedural rhetoric: a case study
Wearable vibrotactile displays
SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Crafting Spirituality: A Pedagogic Project for Digital heritage: Digital Sculpting, Projection Mapping and Beyond
Rock Band: a case study in the design of embodied interface experience
Hand-posture-augmented multitouch interactions for exploratory visualization
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
27 Storms: Arlene to Zeta
Indigenous people and digital media
Anne's Droids
Influencing bone remodeling in osteoporosis
The VFX of "Dai Nipponjin"
SUTURE
Emerging images synthesis from photographs
SmartFinger: nail-mounted tactile display
Haptylus: haptic stylus for interaction with virtual objects behind a touch screen
Global eyes web site
How to dress like a Jedi: techniques for digital clothing
3D human face identity transfer using deformation gradient
Optimization of Mesh Locality for Transparent Vertex Caching
The alchemist's letter
Encoder Study
Grip and Filament: A USD-Based Lighting Workflow
How to color in a coloring book
Visual algorithms for post production
Non-photorealistic Radiance Remapping
The sorcerer's apprentice (panel): ubiquitous computing and graphics
"Transformers": giant frickin' robots
A user interface management system
The Hobbit: The desolation of Smaug
Three-dimensional auto-stereoscopic animated image with a long viewing distance using high-precision image correction
The hungry one
Efficient asynchronous BVH reconstruction with vertex prediction
Interactive modification of real and virtual lights for augmented reality
The malaria lifecycle
Making statues move
Digital domain reel
Rigging the oceans of Disney's "Moana"
Converging flows
The multi-Media workstation
Recovering high dynamic range radiance maps from photographs
TV guides
Adaptive shadow maps
Unsupervised Decomposition of 3D Shapes into Expressive and Editable Extruded Profile Primitives
A facial tracking and transfer method with a key point refinement
RolyPoly
Patching of moving objects for ghosting-free HDR synthesis
DMP without DMP, full-CG environments for The Lion King
Whirlygig
HapticAid: wearable haptic augmentation system for enhanced, enchanted and empathised haptic experiences
When Wolfy Met Helga
Litt'l havoc
Stormy weather
David vs. Goliath or mice vs. men? production studio size in the entertainment industry (panel session)
Managing geometric complexity with enhanced procedural models
Twinkle, twinkle, shooting star
Vanitas No. 23
Morphovision
Physically-based modeling: past, present, and future
Interactive autostereoscopic display with 60 ray directions