yusuke1997/dblp-id-title huggingface dataset:
Research on the Establishment of Structural E-Learning Resources
Students Practice Minimally Invasive Surgery through Game-Based Assisted Learning
The Formative Evaluation's Impact on Online Learning
Texture Synthesis Using Incremental Patches
The Importance and Use of Targeted Content Knowledge in Educational Simulation Games
Doing It Right: Combining Edutainment Format Development and Research
A Flexible and Easy-to-Use Platform to Create Advanced Edutainment Applications
GPGPU-Based Painterly Rendering for Mobile Environment
ARMate: An Interactive AR Character Responding to Real Objects
3D Freehand Canvas
E-learning Rhythm Design: Case Study Using Fighting Games
LoI-Based Flow Control on Low-Bandwidth Federates
An Online Summary Writing System Combining with Concept Mapping and Annotation Sharing
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
Memotice Board: A Notice Board with Spatio-temporal Memory
A Study of Collaboration and Conflicts Using Multi-robots
Web Virtual Reality Edutainment in Biology and Physics
Exploration of Affect Sensing from Speech and Metaphorical Text
Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings
Progressive Streaming of Irregular Meshes Using Geometry Images
A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET
Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts
Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar
A Distributed Multi-agent Architecture in Simulation Based Medical Training
A Wireless LAN-Based Robust and Scalable Virtual Laboratory for E-Learning
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
On Retrieval of Flash Animations Based on Visual Features
Real-Time Neuroevolution to Imitate a Game Player
Lishe System
The Dynamic Textures for Water Synthesis Based on Statistical Modeling
Playing Webcomic-Based Game on Facebook for Learning Chinese Festivals
Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling
EFM: A Model for Educational Game Design
A Service Platform for Logging and Analyzing Mobile User Behaviors
Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud
The Design of Web-Based Intelligent Item Bank
Static Gesture Recognition Method Based on 3D Human Hand Joints
A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children
Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal Animation
Image Texts-Based Navigation for Augmented Game
Application of Virtual Simulation Technology in Maintenance Training
Virtual Artistic Paper-Cut
NBR: A Content-Based News Video Browsing and Retrieval System
Gender Heterogeneous Groups in Cooperative Learning Applied in "Robots in Creative Course": A Pilot Study
Music-Making and Musical Comprehension with Robotic Building Blocks
Research on Multidisciplinary Integration in Game Art Higher Education
Perceptual Evaluation of Pronunciation Quality for Computer Assisted Language Learning
Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment
Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid
Personal Knowledge Management in E-Learning Era
SKIT: A Computer-Assisted Sketch Instruction Tool
Planning Serious Games: Adapting Approaches for Development
Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings
Skin Incision Using Real-Time Cutaway Based on FE Analysis
An Approach to a Visual Semantic Query for Document Retrieval
A New Method for Testing Embedded Software with Scenario Pattern
Digital Restoration of Historical Heritage by Reconstruction from Uncalibrated Images
Edutainment Robotics as Learning Tool
An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context
Designing Virtual Players for Game Simulations in a Pedagogical Environment: A Case Study
Interactive Multimedia System for Distance Learning of Higher Education
TLogic: A Tangible Programming Tool to Help Children Solve Problems
Live Python-Based Visualization Laboratory
A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving
Game-Based Mobile Learning System for Campus on Android Platform
Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings
Mesh Fitting Based 3D Character Modeling
A Serious Game for Learning the Conversation Method with Autism for Typically Developing
Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram
Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software
Mental Vision: A Computer Graphics Teaching Platform
Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET
Visualization Learning for Visually Impaired People
Supporting Multi-device for Ubiquitous Learning
A Virtual Billiard Game with Visual, Auditory and Haptic Sensation
Research and Implementation of Hybrid Tracking Techniques in Augmented Museum Tour System
Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment
A Teacher's Tool in Game-Based Learning System: Study and Implementation
E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection
An Interactive Snowboard Game in Virtual Environment
Psychological Perspectives on Social Behaviors of Chinese MMORPG Players
Programming of Informatized Instructional Design Platform for Physics
Investigating the Effects of an Adventure Video Game on Foreign Language Learning
A Hole Repairing Method Based on Edge-Preserving Projection
Using Intelligent 3D Animated Character as the Interface for Interactive Digital TV System
Using Instruction Strategy for a Web-Based Intelligent Tutoring System
Quantization of Colors Using Median of Pixels for Color Correlogram
Computer-Supported Collaborative Conceptual Change
Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body
Modification of Web Content According to the User Requirements
3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning
Evaluation of Competence Development in WoW
Motivations for Game-Playing on Mobile Devices - Using Smartphone as an Example
Curriculum Development for the Gifted Elementary School Students in Computer
Spectrally-Based Single Image Relighting
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students
Towards an Open Source Game Engine for Teaching and Research
Design and Implementation of a Game Physics Editor Using XML
An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments
Simplified Creation and Presentation of Non-linear Adaptive Content
Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance
A Virtual-Real Interaction Game Design Based on Motion Capture
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems
Digital Animation: Repercussions of New Media on Traditional Animation Concepts
Portfolio Intelligence System at Graduate School Level
3D Body Reconstruction from Photos Based on Range Scan
Controllable Multi-party Audio/Video Collaboration Based on Multicast over CERNET
Parallel MOEA/D for Real-Time Multi-objective Optimization Problems
Applying the Adaptive Learning Material Producing Strategy to Group Learning
Dynamic User Modeling for Sketch-Based User Interface
Efficient Mushroom Cloud Simulation on GPU
Naturally Interact with Mobile Virtual Reality by CAT
Developing a Complexity Problem-Based E-Learning Model: A Longitudinal Qualitative Case Study of a Six-Year Course Blog
System Design for On-Line Distributed Computational Visualization and Steering
iThaiSTAR - A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances
A Sufficient Condition for Uniform Convergence of Stationary p-Subdivision Scheme
An Interactive Simulator for Information Communication Models
Learning English through Serious Games - Reflections on Teacher and Learner Performance
An Extendable System for the Specification and Generation of Interactive Self-tests
SPICEreading: A Three-in-One Share Platform in Cooperative English Reading
Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment
Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction
A Robust Watermarking Based on Feature Points
A Plant Growing Game Based on Mobile Terminal and Embedded Technology
The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence - A Pilot Study
e-Adviser: A Web-Based Academic Support System for High School Students
Interactive Web 3D Contents Development Framework Based on Linked Data for Japanese History Education
The ARTable: An AR-Based Tangible User Interface System
A Streaming Engine for PC-Based 3D Network Games onto Heterogeneous Mobile Platforms
Towards Using an Augmented Reality Mobile Assistant for Improving Driving Skills
Interactive Simulation of Large-Scale Forests in Virtual Reality Applications
A Deep Reinforcement Learning Approach for Autonomous Car Racing
Dynamic Game Level Generation Using On-Line Learning
Novel Method for Computer Create Van Gogh's Oil Style Painting
Digital Educational Games in Science Learning: A Review of Empirical Research
Haptic Puppetry for Interactive Games
A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications
Real World Edutainment Focusing on Human-Human Interaction
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
Feature-Based Texture Design Using Deformation Techniques
Rational Biquartic Interpolating Surface Based on Function Values
Visual Analytics for Health Monitoring and Risk Management in CARRE
Keynote Speeches - Abstracts
Mobile Terminal-Based Tennis Instruction Support System for Beginners
A Combination Scheme to Improve TCP Throughput over Multihops Wireless Mobile Ad Hoc Networks
Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce
3D Visual Feedback in Learning of Piano Posture
Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval
Generating Stained Glass Animation
The Relationship of Motives and Achievements in Teacher's Online Training Course
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience
Cinematographic Techniques for Edutainment Applications
Towards Intelligent Computer Assisted Educational Role-Play
Game-Like Simulations for Online Adaptive Learning: A Case Study
Of Collaborative Learning Team: An Approach for Emergent Leadership Roles Identification by Using Social Network Analysis
A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter Environments
Geospatial Data Holographic Rendering Using Windows Mixed Reality
Interactive Composition of 3D Faces for Virtual Characters
Efficient Method for Point-Based Rendering on GPUs
Energy Matting
Visually Exploring Differences of DTI Fiber Models
Reconstruction of Tree Crown Shape from Scanned Data
Tour into Virtual Environment in the Style of Pencil Drawing
Approach Comparison on Context-Aware Computing with Uncertainty
Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization
Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm
Enhanced SCORM Sequencing Rule for e-Learning System
Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation
Adaptive Level Set Method for Mesh Evolution
Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children
A Strategy for Selecting Super-Peer in P2P and Grid Based Hybrid System
The Effects of Type of Interactivity in Experiential Game-Based Learning
The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game
An Integrated Virtual Environment for Active e-Learning in Theory of Computation
Learning Abstract Concepts Through Interactive Playing
A Context Model Based on Multi-agent in U-Learning Environment
Idea and Practice for Paperless Education
Storytelling in Virtual Reality for Training
The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning System
An Interactive 3D Exhibition System with Global Illumination for Digital Museum
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form
The Analysis and Creation of Mogao Caves' Three-Dimensional Model
WRITE: Writing Revision Instrument for Teaching English
Hybrid Document Matching Method for Page Identification of Digilog Books
Experimental Researches on Gaze-Based 3D Interaction to Stereo Image Display
Recursive Curves and Surfaces in Grassmann Space for Computer Modeling and Animation
Kinematic Inbetweening for Motion Animation
Expression Animation of Interactive Virtual Humans Based on HMM Emotion Model
A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support
ProcPlan: A Procedural Evaluation Strategy for Tourist Attractions Planning
EDTree: Emotional Dialogue Trees for Game Based Training
A Case Study of Game Design for E-Learning
Style Animations Generated from Dynamic Model
Mathematical Education Game Based on Augmented Reality
Employing Software Maintenance Techniques via a Tower-Defense Serious Computer Game
Using Metaphors in Game-Based Education
To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education
Strategy Research about Exploiting the Attention Resource of Learners in Educational Games
On Demand E-Learning with Service Grid Technologies
Trans-disciplinary Avenues in Education: Computing and Art
Using Olfactive Virtual Environments for Learning Organic Molecules
An Improved Bi-goal Algorithm for Many-Objective Optimization
Hierarchical Petri-Nets Model for the Design of E-Learning System
Designing an Interactive Storytelling Game
A Multimedia Contents Development and Implementation Model Based on Computer Graphics Courseware
Design and Implementation of TCP/IP Protocol Learning Tool
Designing Engaging Interaction with Contextual Patterns for an Educational Game
The Dilemma and Exploration of the Innovation of Internal Governance in Higher Education Institutions
Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception
Teaching Structured Development of Virtual Reality Systems Using P-VoT
Development of an Emotional Robot as a Teaching Assistant
A 3D Model Feature-Line Extraction Method Using Mesh Sharpening
Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks
A Class of Variable Degree Trigonometric Polynomial Spline and Its Applications
Structure Reconstruction of Indoor Scene from Terrestrial Laser Scanner
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
ISRST: An Interest Based Storytelling Model Using Rhetorical Relations
A Medical Aided System for Evaluating Crura Rehabilitation
Computer-Assisted Paper Wrapping with Visualization
Study of Game Scheme for Elementary Historical Education
The Study of Developing Spatial Ability by Applying Game-Based Learning
E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings
A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and Development
Deployment of Interactive Games in Learning Management Systems on Cloud Environments for Diagnostic Assessments
Experiments Towards 3D Immersive Interaction for Digital Libraries
Using Virtual Characters as TV Presenters
Digital Buddhist Image Creation by Haptic Deformation
Method of Motion Data Processing Based on Manifold Learning
3D Human Motion Retrieval Based on Graph Model
Survey on Real-Time Crowds Simulation
ACIA - A Course Design Approach to Game Design Theory
How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?
Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices
Bayesian Network to Manage Learner Model in Context-Aware Adaptive System in Mobile Learning
Research of Emotion Promoting Teaching Interaction in Virtual Learning Community - - A Case Study of Virtual Learning Community Based on Blackboard
Implementation of the Unity Engine for Developing 2D Mobile Games in Consideration of Start-Up/Student Developers
An Ideal and Robust Threshold RSA
Universally Composable Identity-Based Encryption
On Pairing-Based Cryptosystems
Factorization of Square-Free Integers with High Bits Known
Escrowed Linkability of Ring Signatures and Its Applications
Compressed Jacobian Coordinates for OEF
A Weak Key Class of XTEA for a Related-Key Rectangle Attack
Discrete Logarithm Variants of VSH
Reducing the Spread of Damage of Key Exposures in Key-Insulated Encryption
Scalar Multiplication on Koblitz Curves Using Double Bases
How to Construct Sufficient Conditions for Hash Functions
Towards Provably Secure Group Key Agreement Building on Group Theory
Side Channel Analysis of Practical Pairing Implementations: Which Path Is More Secure?
Improved Fast Correlation Attack on the Shrinking and Self-shrinking Generators
Traitor Tracing for Stateful Pirate Decoders with Constant Ciphertext Rate
Progressin Cryptology - VIETCRYPT 2006, First International Conference on Cryptology in Vietnam, Hanoi, Vietnam, September 25-28, 2006, Revised Selected Papers
Formalizing Human Ignorance
A New Signature Scheme Without Random Oracles from Bilinear Pairings
Probabilistic Multivariate Cryptography
Deniable Group Key Agreement
Searching for Compact Algorithms: cgen
On the Definition of Anonymity for Ring Signatures
Short 2-Move Undeniable Signatures
Dynamic Fully Anonymous Short Group Signatures
On the Internal Structure of Alpha-MAC
Efficient Dynamic k -Times Anonymous Authentication
Approximate support recovery of atomic line spectral estimation: A tale of resolution and precision
Delay optimal secrecy in two-relay network
Learning a concatenative resynthesis system for noise suppression
D-OAMP: A denoising-based signal recovery algorithm for compressed sensing
Financial time series volatility analysis using Gaussian process state-space models
Shannon sampling and an inverse problem for the Schrodinger equation on combinatorial graphs
Imaging sonar tracking of salmon for size and tail beat frequency
Sparse index multiple access
Estimating infection sources in a network with incomplete observations
Information-driven sensor planning: Navigating a statistical manifold
Topology design to reduce energy consumption of distributed graph filtering in WSN
Fast sparse recovery via non-convex optimization
Extracting signals from news streams for disease outbreak prediction
Blind non-intrusive appliance load monitoring using graph-based signal processing
Avalanche: Fast RF calibration of massive arrays
A unified algorithmic approach to distributed optimization
Data-Driven Prediction of Cellular Networks Coverage: An Interpretable Machine-Learning Model
Understanding networks and their behaviors using sheaf theory
Online multi-target tracking via depth range segmentation
Feature Learning for Enhanced Security in the Internet of Things
Nonlinear compressed sensing with application to phase retrieval
A Tucker decomposition based approach for topographic functional connectivity state summarization
Fast coding unit selection based on local texture characteristics for HEVC intra frame
Database of SMOS RFI Sources in the 1400-1427MHz Passive Band
Achieving high throughput with predictive resource allocation
Full-duplex two-way MIMO relaying system: Transceiver design and review of physical layer security
A Riemannian approach for computing geodesies in elastic shape analysis
Stationary regime for standing wave central pattern generator
Semg-Based Hand Gesture Recognition Via Dilated Convolutional Neural Networks
A Fully Automated Spinal Cord Segmentation
Energy-efficient configuration of antennas and users in the downlink MIMO system
Sorting camera trap images
On the earth mover's distance as a performance metric for sparse support recovery
Decentralized bundle method for nonsmooth consensus optimization
Just-in-time scheduling techniques for multicore signal processing systems
Transmission capacity of wireless ad hoc networks with energy harvesting nodes
Identification and characterization of gene fusions in breast cancer - A non-trivial pursuit
Achievable rate and optimal signaling for an optical wireless decode-and-forward relaying channel
The Cosine Number Transform: A Graph Signal Processing Approach
On leader-follower multi-agent systems in directed lattices
Consensus and multiplex approach for community detection in attributed networks
Joint weighted dictionary learning and classifier training for robust biometric recognition
Estimating Public Speaking Anxiety from Speech Signals Using Unsupervised Transfer Learning
Deep Back Projection for Sparse-View CT Reconstruction
Localization in Autonomous Vehicles Using a Generalized Inner Product
Adaptive basis selection for compressed sensing in robotic tactile skins
Network observability for source localization in graphs with unobserved edges
Supply function equilibrium in power markets: Mesh networks
Non-intrusive load monitoring: A power consumption based relaxation
A signal adaptive time of arrival estimation algorithm based on polynomial rooting
DOA matrix based robust beamforming in the presence of steering vector mismatch
Quality factor estimation of JPEG compressed images
Distributed power dispatch via bifurcation control
Saliency guided wavelet compression for low-bitrate image and video coding
Classification of Severely Occluded Image Sequences via Convolutional Recurrent Neural Networks
A system for large-scale analysis of distributed cameras
Matrix completion with columns in union and sums of subspaces
I-vector Kullback-Leibler divisive normalization for PLDA speaker verification
Differential flux balance analysis of quantitative proteomic data on protein interaction networks
On the Behavior of the Expectation-Maximization Algorithm for Mixture Models
Statistical Analysis of Antenna Array Systems with Perturbations in Phase, Gain and Element Positions
Scene Text Aware Image Retargeting
Compact modeling and management of reconfiguration in digital channelizer implementation
Online robust subspace clustering for analyzing incomplete synchrophasor measurements
Impact of full duplex on resource allocation for small cell networks
Microgrid dispatch and price of reliability using stochastic approximation
Beam Alignment-Based mmWave Spectrum Sensing in Cognitive Vehicular Networks
An asynchronous Quasi-Newton method for consensus optimization
Power line detection via background noise removal
Downlink performance of superimposed pilots in massive MIMO systems in the presence of pilot contamination
Elastic GPU processing for streaming video data
A compressive sampling approach for brain-machine interfaces based on transcranial Doppler sonography: A case study of resting-state maximal cerebral blood velocity signals
Video Super-Resolution via Dynamic Local Filter Network
Exploration with massive sensor swarms
Hybrid eye center localization using cascaded regression and robust circle fitting